@itwin/core-frontend 3.7.0-dev.5 → 3.7.0-dev.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (177) hide show
  1. package/lib/cjs/ElementLocateManager.js +1 -1
  2. package/lib/cjs/ElementLocateManager.js.map +1 -1
  3. package/lib/cjs/SpatialViewState.d.ts.map +1 -1
  4. package/lib/cjs/SpatialViewState.js +2 -0
  5. package/lib/cjs/SpatialViewState.js.map +1 -1
  6. package/lib/cjs/ViewState.d.ts +2 -0
  7. package/lib/cjs/ViewState.d.ts.map +1 -1
  8. package/lib/cjs/ViewState.js.map +1 -1
  9. package/lib/cjs/Viewport.d.ts +2 -0
  10. package/lib/cjs/Viewport.d.ts.map +1 -1
  11. package/lib/cjs/Viewport.js +10 -6
  12. package/lib/cjs/Viewport.js.map +1 -1
  13. package/lib/cjs/core-frontend.d.ts +1 -0
  14. package/lib/cjs/core-frontend.d.ts.map +1 -1
  15. package/lib/cjs/core-frontend.js +1 -0
  16. package/lib/cjs/core-frontend.js.map +1 -1
  17. package/lib/cjs/gltf/GltfModel.d.ts +91 -0
  18. package/lib/cjs/gltf/GltfModel.d.ts.map +1 -0
  19. package/lib/cjs/gltf/GltfModel.js +10 -0
  20. package/lib/cjs/gltf/GltfModel.js.map +1 -0
  21. package/lib/cjs/gltf/GltfParser.d.ts +26 -0
  22. package/lib/cjs/gltf/GltfParser.d.ts.map +1 -0
  23. package/lib/cjs/gltf/GltfParser.js +357 -0
  24. package/lib/cjs/gltf/GltfParser.js.map +1 -0
  25. package/lib/cjs/gltf/GltfSchema.d.ts +557 -0
  26. package/lib/cjs/gltf/GltfSchema.d.ts.map +1 -0
  27. package/lib/cjs/gltf/GltfSchema.js +138 -0
  28. package/lib/cjs/gltf/GltfSchema.js.map +1 -0
  29. package/lib/cjs/render/GraphicBuilder.d.ts +5 -2
  30. package/lib/cjs/render/GraphicBuilder.d.ts.map +1 -1
  31. package/lib/cjs/render/GraphicBuilder.js +12 -3
  32. package/lib/cjs/render/GraphicBuilder.js.map +1 -1
  33. package/lib/cjs/render/MockRender.d.ts +4 -4
  34. package/lib/cjs/render/MockRender.js.map +1 -1
  35. package/lib/cjs/render/Pixel.d.ts +13 -4
  36. package/lib/cjs/render/Pixel.d.ts.map +1 -1
  37. package/lib/cjs/render/Pixel.js +20 -13
  38. package/lib/cjs/render/Pixel.js.map +1 -1
  39. package/lib/cjs/render/RenderSystem.d.ts +2 -2
  40. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  41. package/lib/cjs/render/RenderSystem.js.map +1 -1
  42. package/lib/cjs/render/VisibleFeature.js +2 -2
  43. package/lib/cjs/render/VisibleFeature.js.map +1 -1
  44. package/lib/cjs/render/webgl/BatchState.d.ts +3 -2
  45. package/lib/cjs/render/webgl/BatchState.d.ts.map +1 -1
  46. package/lib/cjs/render/webgl/BatchState.js +4 -3
  47. package/lib/cjs/render/webgl/BatchState.js.map +1 -1
  48. package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
  49. package/lib/cjs/render/webgl/DrawCommand.js +4 -2
  50. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  51. package/lib/cjs/render/webgl/FeatureOverrides.d.ts +3 -3
  52. package/lib/cjs/render/webgl/FeatureOverrides.d.ts.map +1 -1
  53. package/lib/cjs/render/webgl/FeatureOverrides.js +24 -28
  54. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  55. package/lib/cjs/render/webgl/Graphic.d.ts +3 -3
  56. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  57. package/lib/cjs/render/webgl/RenderCommands.js +1 -1
  58. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  59. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  60. package/lib/cjs/render/webgl/SceneCompositor.js +13 -4
  61. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  62. package/lib/cjs/render/webgl/System.d.ts +2 -2
  63. package/lib/cjs/render/webgl/System.js.map +1 -1
  64. package/lib/cjs/render/webgl/VisibleTileFeatures.js +6 -7
  65. package/lib/cjs/render/webgl/VisibleTileFeatures.js.map +1 -1
  66. package/lib/cjs/tile/B3dmReader.d.ts +2 -1
  67. package/lib/cjs/tile/B3dmReader.d.ts.map +1 -1
  68. package/lib/cjs/tile/B3dmReader.js +2 -1
  69. package/lib/cjs/tile/B3dmReader.js.map +1 -1
  70. package/lib/cjs/tile/GltfReader.d.ts +13 -420
  71. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  72. package/lib/cjs/tile/GltfReader.js +121 -192
  73. package/lib/cjs/tile/GltfReader.js.map +1 -1
  74. package/lib/cjs/tile/ImdlReader.d.ts +3 -2
  75. package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
  76. package/lib/cjs/tile/ImdlReader.js +34 -25
  77. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  78. package/lib/cjs/tile/PrimaryTileTree.d.ts +5 -1
  79. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  80. package/lib/cjs/tile/PrimaryTileTree.js +2 -0
  81. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  82. package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
  83. package/lib/cjs/tile/RealityTileLoader.js +14 -2
  84. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  85. package/lib/cjs/tile/Tile.d.ts +10 -1
  86. package/lib/cjs/tile/Tile.d.ts.map +1 -1
  87. package/lib/cjs/tile/Tile.js +22 -2
  88. package/lib/cjs/tile/Tile.js.map +1 -1
  89. package/lib/esm/ElementLocateManager.js +1 -1
  90. package/lib/esm/ElementLocateManager.js.map +1 -1
  91. package/lib/esm/SpatialViewState.d.ts.map +1 -1
  92. package/lib/esm/SpatialViewState.js +2 -0
  93. package/lib/esm/SpatialViewState.js.map +1 -1
  94. package/lib/esm/ViewState.d.ts +2 -0
  95. package/lib/esm/ViewState.d.ts.map +1 -1
  96. package/lib/esm/ViewState.js.map +1 -1
  97. package/lib/esm/Viewport.d.ts +2 -0
  98. package/lib/esm/Viewport.d.ts.map +1 -1
  99. package/lib/esm/Viewport.js +10 -6
  100. package/lib/esm/Viewport.js.map +1 -1
  101. package/lib/esm/core-frontend.d.ts +1 -0
  102. package/lib/esm/core-frontend.d.ts.map +1 -1
  103. package/lib/esm/core-frontend.js +1 -0
  104. package/lib/esm/core-frontend.js.map +1 -1
  105. package/lib/esm/gltf/GltfModel.d.ts +91 -0
  106. package/lib/esm/gltf/GltfModel.d.ts.map +1 -0
  107. package/lib/esm/gltf/GltfModel.js +9 -0
  108. package/lib/esm/gltf/GltfModel.js.map +1 -0
  109. package/lib/esm/gltf/GltfParser.d.ts +26 -0
  110. package/lib/esm/gltf/GltfParser.d.ts.map +1 -0
  111. package/lib/esm/gltf/GltfParser.js +334 -0
  112. package/lib/esm/gltf/GltfParser.js.map +1 -0
  113. package/lib/esm/gltf/GltfSchema.d.ts +557 -0
  114. package/lib/esm/gltf/GltfSchema.d.ts.map +1 -0
  115. package/lib/esm/gltf/GltfSchema.js +131 -0
  116. package/lib/esm/gltf/GltfSchema.js.map +1 -0
  117. package/lib/esm/render/GraphicBuilder.d.ts +5 -2
  118. package/lib/esm/render/GraphicBuilder.d.ts.map +1 -1
  119. package/lib/esm/render/GraphicBuilder.js +13 -4
  120. package/lib/esm/render/GraphicBuilder.js.map +1 -1
  121. package/lib/esm/render/MockRender.d.ts +4 -4
  122. package/lib/esm/render/MockRender.js.map +1 -1
  123. package/lib/esm/render/Pixel.d.ts +13 -4
  124. package/lib/esm/render/Pixel.d.ts.map +1 -1
  125. package/lib/esm/render/Pixel.js +21 -14
  126. package/lib/esm/render/Pixel.js.map +1 -1
  127. package/lib/esm/render/RenderSystem.d.ts +2 -2
  128. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  129. package/lib/esm/render/RenderSystem.js.map +1 -1
  130. package/lib/esm/render/VisibleFeature.js +2 -2
  131. package/lib/esm/render/VisibleFeature.js.map +1 -1
  132. package/lib/esm/render/webgl/BatchState.d.ts +3 -2
  133. package/lib/esm/render/webgl/BatchState.d.ts.map +1 -1
  134. package/lib/esm/render/webgl/BatchState.js +4 -3
  135. package/lib/esm/render/webgl/BatchState.js.map +1 -1
  136. package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
  137. package/lib/esm/render/webgl/DrawCommand.js +4 -2
  138. package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
  139. package/lib/esm/render/webgl/FeatureOverrides.d.ts +3 -3
  140. package/lib/esm/render/webgl/FeatureOverrides.d.ts.map +1 -1
  141. package/lib/esm/render/webgl/FeatureOverrides.js +24 -28
  142. package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
  143. package/lib/esm/render/webgl/Graphic.d.ts +3 -3
  144. package/lib/esm/render/webgl/Graphic.js.map +1 -1
  145. package/lib/esm/render/webgl/RenderCommands.js +1 -1
  146. package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
  147. package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
  148. package/lib/esm/render/webgl/SceneCompositor.js +14 -5
  149. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  150. package/lib/esm/render/webgl/System.d.ts +2 -2
  151. package/lib/esm/render/webgl/System.js.map +1 -1
  152. package/lib/esm/render/webgl/VisibleTileFeatures.js +7 -8
  153. package/lib/esm/render/webgl/VisibleTileFeatures.js.map +1 -1
  154. package/lib/esm/tile/B3dmReader.d.ts +2 -1
  155. package/lib/esm/tile/B3dmReader.d.ts.map +1 -1
  156. package/lib/esm/tile/B3dmReader.js +2 -1
  157. package/lib/esm/tile/B3dmReader.js.map +1 -1
  158. package/lib/esm/tile/GltfReader.d.ts +13 -420
  159. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  160. package/lib/esm/tile/GltfReader.js +78 -149
  161. package/lib/esm/tile/GltfReader.js.map +1 -1
  162. package/lib/esm/tile/ImdlReader.d.ts +3 -2
  163. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  164. package/lib/esm/tile/ImdlReader.js +35 -26
  165. package/lib/esm/tile/ImdlReader.js.map +1 -1
  166. package/lib/esm/tile/PrimaryTileTree.d.ts +5 -1
  167. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  168. package/lib/esm/tile/PrimaryTileTree.js +2 -0
  169. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  170. package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
  171. package/lib/esm/tile/RealityTileLoader.js +14 -2
  172. package/lib/esm/tile/RealityTileLoader.js.map +1 -1
  173. package/lib/esm/tile/Tile.d.ts +10 -1
  174. package/lib/esm/tile/Tile.d.ts.map +1 -1
  175. package/lib/esm/tile/Tile.js +22 -2
  176. package/lib/esm/tile/Tile.js.map +1 -1
  177. package/package.json +20 -20
@@ -2,7 +2,7 @@
2
2
  * @module WebGL
3
3
  */
4
4
  import { Dictionary, Id64String } from "@itwin/core-bentley";
5
- import { ElementAlignedBox3d, Frustum, Gradient, ImageSourceFormat, PackedFeatureTable, RenderMaterial, RenderTexture } from "@itwin/core-common";
5
+ import { ElementAlignedBox3d, Frustum, Gradient, ImageSourceFormat, RenderFeatureTable, RenderMaterial, RenderTexture } from "@itwin/core-common";
6
6
  import { ClipVector, Point3d, Transform } from "@itwin/core-geometry";
7
7
  import { Capabilities, WebGLContext } from "@itwin/webgl-compatibility";
8
8
  import { IModelConnection } from "../../IModelConnection";
@@ -144,7 +144,7 @@ export declare class System extends RenderSystem implements RenderSystemDebugCon
144
144
  createGraphicList(primitives: RenderGraphic[]): RenderGraphic;
145
145
  createGraphicBranch(branch: GraphicBranch, transform: Transform, options?: GraphicBranchOptions): RenderGraphic;
146
146
  createAnimationTransformNode(graphic: RenderGraphic, nodeId: number): RenderGraphic;
147
- createBatch(graphic: RenderGraphic, features: PackedFeatureTable, range: ElementAlignedBox3d, options?: BatchOptions): RenderGraphic;
147
+ createBatch(graphic: RenderGraphic, features: RenderFeatureTable, range: ElementAlignedBox3d, options?: BatchOptions): RenderGraphic;
148
148
  createGraphicOwner(owned: RenderGraphic): RenderGraphicOwner;
149
149
  createGraphicLayer(graphic: RenderGraphic, layerId: string): Layer;
150
150
  createGraphicLayerContainer(graphic: RenderGraphic, drawAsOverlay: boolean, transparency: number, elevation: number): LayerContainer;
@@ -1 +1 @@
1
- {"version":3,"file":"System.js","sourceRoot":"","sources":["../../../../src/render/webgl/System.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAmG;AACnG,oDAA6P;AAE7P,oEAAmF;AACnF,+CAA8D;AAC9D,+CAA4C;AAC5C,6DAA0D;AAM1D,oFAA8E;AAW9E,kDAEyB;AAIzB,6DAA0D;AAC1D,qDAAsF;AACtF,6CAA0C;AAC1C,+CAAsC;AAEtC,+CAA8D;AAC9D,6BAA0B;AAC1B,uCAAoC;AACpC,uCAA0G;AAC1G,2DAA+E;AAC/E,mCAAgD;AAChD,yCAAsC;AACtC,yCAAsC;AACtC,iCAAyD;AACzD,6CAAkD;AAClD,6CAAkD;AAClD,+CAAoD;AACpD,yCAA8C;AAC9C,2CAA8E;AAC9E,+CAAoD;AACpD,iDAAuE;AACvE,+CAA4C;AAC5C,+CAA4C;AAC5C,2DAAyF;AACzF,qCAA2D;AAC3D,2CAAyC;AACzC,uCAA0E;AAY1E;;GAEG;AACH,MAAe,eAAe;IAE5B,YAAmB,MAAc;QAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IACD,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;CAK7C;AAED;;GAEG;AACH,MAAM,gBAAiB,SAAQ,eAAe;IAI5C,YAAmB,MAAc,EAAE,cAA8C,EAAE,aAAiD;QAClI,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,qBAAqB,GAAG,cAAc,CAAC;QAC5C,IAAI,CAAC,oBAAoB,GAAG,aAAa,CAAC;IAC5C,CAAC;IAEM,cAAc,CAAC,WAAqB;QACzC,kJAAkJ;QAClJ,IAAI,SAAS,KAAK,IAAI,CAAC,qBAAqB;YAC1C,IAAI,CAAC,qBAAqB,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;IAC7D,CAAC;IAEM,mBAAmB,CAAC,KAAa,EAAE,OAAe;QACvD,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAChD,IAAI,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACrE,CAAC;IAEM,cAAc,CAAC,IAAsB,EAAE,KAAa,EAAE,KAAa,EAAE,YAAoB;QAC9F,IAAI,SAAS,KAAK,IAAI,CAAC,oBAAoB,EAAE;YAC3C,IAAI,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;SACtF;IACH,CAAC;IAEM,qBAAqB,CAAC,YAAsB,IAAU,CAAC,CAAC,2BAA2B;CAC3F;AAED;;GAEG;AACH,MAAM,gBAAiB,SAAQ,eAAe;IAE5C,YAAmB,MAAc;QAC/B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,OAAiC,CAAC;IAC3D,CAAC;IAEM,cAAc,CAAC,WAAqB;QACzC,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;IACzC,CAAC;IAEM,mBAAmB,CAAC,KAAa,EAAE,OAAe;QACvD,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACpD,CAAC;IAEM,cAAc,CAAC,IAAsB,EAAE,KAAa,EAAE,KAAa,EAAE,YAAoB,IAAU,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC;IAEzK,qBAAqB,CAAC,WAAqB;QAChD,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;IAC9E,CAAC;CACF;AAED;;GAEG;AACH,MAAa,KAAK;IAWhB,YAAmB,MAAwB;QAT3C,gDAAgD;QAChC,cAAS,GAAG,IAAI,GAAG,EAA0B,CAAC;QAC9D,+CAA+C;QAC/B,aAAQ,GAAG,IAAI,GAAG,EAAyB,CAAC;QAC5D,oDAAoD;QACpC,cAAS,GAAG,IAAI,yBAAU,CAA+B,sBAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACpG,mIAAmI;QACnH,6BAAwB,GAAG,IAAI,GAAG,EAA8C,CAAC;QAG/F,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;IAC/D,CAAC;IAEM,OAAO;QACZ,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;QACtD,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC,MAAM,CAAC;QAE1D,KAAK,MAAM,OAAO,IAAI,UAAU;YAC9B,IAAA,sBAAO,EAAC,OAAO,CAAC,CAAC;QAEnB,KAAK,MAAM,QAAQ,IAAI,WAAW;YAChC,IAAA,sBAAO,EAAC,QAAQ,CAAC,CAAC;QAEpB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;IACzB,CAAC;IAED,mEAAmE;IAC5D,WAAW,CAAC,QAAwB;QACzC,IAAI,QAAQ,CAAC,GAAG;YACd,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;IAC/C,CAAC;IAED,mKAAmK;IAC5J,UAAU,CAAC,OAAsB,EAAE,GAAqB;QAC7D,IAAA,qBAAM,EAAC,OAAO,YAAY,iBAAO,CAAC,CAAC;QACnC,IAAI,SAAS,KAAK,GAAG,EAAE;YACrB,IAAI,QAAQ,KAAK,OAAO,GAAG;gBACzB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;;gBAEhC,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;SAClC;aAAM,IAAI,OAAO,CAAC,GAAG;YACpB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;IAC5C,CAAC;IAED,4DAA4D;IACrD,WAAW,CAAC,YAA2B,EAAE,OAAsB;QACpE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;IAC5C,CAAC;IAED,6EAA6E;IACtE,YAAY,CAAC,GAAW;QAC7B,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACjC,CAAC;IAED,4FAA4F;IACrF,YAAY,CAAC,IAAmB;QACrC,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAED,iHAAiH;IACjH,mDAAmD;IAC5C,WAAW,CAAC,MAA6B;QAC9C,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,mBAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,EAAI,mCAAmC;YACrF,OAAO,IAAI,mBAAQ,CAAC,MAAM,CAAC,CAAC;QAE9B,IAAI,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,IAAI,mBAAQ,CAAC,MAAM,CAAC,CAAC;YAChC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;SAC1C;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IAEM,WAAW,CAAC,GAA4B;QAC7C,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;aACd,IAAI,OAAO,GAAG,KAAK,QAAQ;YAC9B,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;;YAE9B,OAAO,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,mDAAmD;IAC5C,qBAAqB,CAAC,GAAe,EAAE,MAAwB,EAAE,MAA4B,EAAE,MAAyB;QAC7H,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACvC,IAAI,GAAG;YACL,OAAO,GAAG,CAAC;QAEb,MAAM,MAAM,GAAG,uBAAa,CAAC,gBAAgB,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,EAAE;;YAC1F,IAAI,GAAG,EAAE;gBACP,IAAA,qBAAM,EAAC,GAAG,YAAY,iBAAO,CAAC,CAAC;gBAC/B,GAAG,CAAC,YAAY,GAAG,MAAA,IAAI,CAAC,YAAY,mCAAI,iCAAmB,CAAC,KAAK,CAAC;aACnE;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QAEnB,GAAG,GAAG,IAAI,iBAAO,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACvH,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QACrB,OAAO,GAAG,CAAC;IACb,CAAC;IAEM,KAAK,CAAC,yBAAyB,CAAC,IAAiC,EAAE,GAAW;QACnF,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACtC,IAAI,OAAO;YACT,OAAO,OAAO,CAAC;QAEjB,wDAAwD;QACxD,IAAI,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACrD,IAAI,OAAO;YACT,OAAO,OAAO,CAAC;QAEjB,OAAO,GAAG,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACvD,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;QAChD,OAAO,OAAO,CAAC;IACjB,CAAC;IAEM,KAAK,CAAC,4BAA4B,CAAC,IAAiC,EAAE,GAAW;;QACtF,oCAAoC;QACpC,MAAM,YAAY,GAAG,+BAAiB,CAAC,IAAI,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,iCAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAA,IAAI,CAAC,YAAY,mCAAI,iCAAmB,CAAC,KAAK,CAAC,CAAC;QACnJ,IAAI;YACF,MAAM,KAAK,GAAG,MAAM,IAAA,uCAA2B,EAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC7D,IAAI,CAAC,qBAAS,CAAC,eAAe;gBAC5B,OAAO,SAAS,CAAC;YAEnB,OAAO,qBAAS,CAAC,YAAY,CAAC,aAAa,CAAC;gBAC1C,IAAI,EAAE,IAAI,CAAC,IAAI;gBACf,SAAS,EAAE,IAAI,CAAC,SAAS;gBACzB,KAAK,EAAE;oBACL,MAAM,EAAE,KAAK;oBACb,YAAY;iBACb;aACF,CAAC,CAAC;SACJ;QAAC,MAAM;YACN,OAAO,SAAS,CAAC;SAClB;gBAAS;YACR,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;SAC3C;IACH,CAAC;IAED,mDAAmD;IAC5C,wBAAwB,CAAC,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,MAA4B;QAC1M,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACvC,IAAI,GAAG;YACL,OAAO,GAAG,CAAC;QAEb,MAAM,MAAM,GAAG,uBAAa,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACrF,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QAEnB,MAAM,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QACrH,GAAG,GAAG,IAAI,iBAAO,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACtG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QACrB,OAAO,GAAG,CAAC;IACb,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YAC1C,IAAI,OAAO,YAAY,iBAAO;gBAC5B,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAExC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS;YACnC,IAAI,QAAQ,YAAY,iBAAO;gBAC7B,KAAK,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;CACF;AA9KD,sBA8KC;AAgBD,SAAS,gBAAgB,CAAC,KAA2C;IACnE,IAAI,KAAK,YAAY,sBAAQ;QAC3B,OAAO,KAAK,CAAC;IAEf,OAAO,KAAK,CAAC,CAAC,CAAC,sBAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;AACtE,CAAC;AAED,gBAAgB;AAChB,MAAa,MAAO,SAAQ,2BAAY;IAudtC,YAAsB,MAAyB,EAAE,OAAqB,EAAE,YAA0B,EAAE,OAA6B;QAC/H,KAAK,CAAC,OAAO,CAAC,CAAC;QAtdD,uBAAkB,GAAG,IAAI,yBAAW,EAAE,CAAC;QAEvC,qBAAgB,GAAG,IAAI,8BAAgB,EAAE,CAAC,CAAE,4CAA4C;QAKvF,qBAAgB,GAAqB,EAAE,CAAC;QAGzD,gHAAgH;QAC/F,2BAAsB,GAAwB;;;;SAI9D,CAAC;QACe,4BAAuB,GAAwB;;;;SAI/D,CAAC;QAOc,qBAAgB,GAAsB,EAAE,CAAC;QA4bvD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,aAAa,GAAG,IAAI,GAAG,EAA2B,CAAC;QACxD,IAAI,CAAC,OAAO,GAAG,iBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACpC,IAAI,YAAY,CAAC,QAAQ;YACvB,IAAI,CAAC,WAAW,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,CAAC;aAC3C;YACH,MAAM,oBAAoB,GAAG,YAAY,CAAC,oBAAoB,CAAqB,oBAAoB,CAAC,CAAC;YACzG,MAAM,mBAAmB,GAAG,YAAY,CAAC,oBAAoB,CAAyB,wBAAwB,CAAC,CAAC;YAChH,IAAI,CAAC,WAAW,GAAG,IAAI,gBAAgB,CAAC,IAAI,EAAE,oBAAoB,EAAE,mBAAmB,CAAC,CAAC;SAC1F;QAED,0EAA0E;QAC1E,IAAI,CAAC,oBAAoB,GAAG,mCAAgB,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC;QAE3G,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAK,IAAI,EAAE,CAAC,2BAAY,CAAC,kBAAkB,EAAE,EAAE,KAAK,CAAC,CAAC;IACpG,CAAC;IA3cM,MAAM,KAAK,QAAQ,KAAK,OAAO,qBAAS,CAAC,YAAsB,CAAC,CAAC,CAAC;IAEzE,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC;IACnE,IAAW,eAAe,KAAK,OAAO,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAC9D,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;IAExD,IAAW,UAAU;QACnB,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,IAAW,kBAAkB;QAC3B,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC/C,OAAO,IAAI,CAAC,mBAAmB,CAAC;IAClC,CAAC;IAED,IAAoB,cAAc,KAAa,OAAO,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC,CAAC;IACzF,IAAoB,kBAAkB,KAAc,OAAO,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC;IAClG,IAAoB,yBAAyB,KAAc,OAAO,IAAI,CAAC,YAAY,CAAC,yBAAyB,CAAC,CAAC,CAAC;IAChH,IAAoB,kCAAkC,KAAc,OAAO,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;IAExG,6FAA6F;IAC7F,IAAoB,oBAAoB,KAAc,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC7E,IAAW,QAAQ,KAAc,OAAO,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;IACrE,IAAoB,QAAQ,KAAc,OAAO,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;IAEvE,cAAc,CAAC,WAAqB,IAAU,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;IAE7F,UAAU;QACf,OAAO,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAC;IACjD,CAAC;IAED,gIAAgI;IAChH,KAAK,CAAC,0BAA0B;QAC9C,MAAM,YAAY,GAAG,+BAAqB,CAAC,QAAQ,CAAC;QACpD,IAAI,YAAY,CAAC,iBAAiB,GAAG,CAAC,IAAI,YAAY,CAAC,kBAAkB,GAAG,CAAC;YAC3E,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC3B,MAAM,OAAO,GAAG,IAAI,OAAO,CAAO,CAAC,OAAY,EAAE,EAAE;YACjD,YAAY,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,EAAE;gBACzC,OAAO,EAAE,CAAC;YACZ,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,IAAoB,0BAA0B;QAC5C,MAAM,MAAM,GAAG,+BAAqB,CAAC,QAAQ,CAAC;QAC9C,OAAO,MAAM,CAAC,iBAAiB,GAAG,CAAC,IAAI,MAAM,CAAC,kBAAkB,GAAG,CAAC,CAAC;IACvE,CAAC;IAED,sFAAsF;IAC/E,MAAM,CAAC,aAAa,CAAC,MAAyB,EAAE,SAAkB,EAAE,sBAA+C;QACxH,IAAI,iBAAiB,GAA2B,EAAE,eAAe,EAAE,kBAAkB,EAAE,CAAC;QACxF,IAAI,SAAS,KAAK,sBAAsB,EAAE;YACxC,gHAAgH;YAChH,iBAAiB,GAAG,EAAE,GAAG,iBAAiB,EAAE,GAAG,sBAAsB,EAAE,CAAC;SACzE;QAED,sDAAsD;QACtD,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,IAAI,SAAS;YACX,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,iBAAiB,CAAC,CAAC;QAE3D,oCAAoC;QACpC,IAAI,IAAI,KAAK,OAAO;YAClB,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,OAAO,EAAE,iBAAiB,CAAC,CAAC;QAE1D,OAAO,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,SAAS,CAAC;IAC9B,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,SAAgC;QACnD,MAAM,OAAO,GAAyB,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/E,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAChD,IAAI,IAAI,KAAK,MAAM;YACjB,MAAM,IAAI,yBAAW,CAAC,4BAAa,CAAC,KAAK,EAAE,oCAAoC,CAAC,CAAC;QAEnF,MAAM,SAAS,GAAG,CAAC,SAAS,KAAK,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAC/E,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,SAAS,EAAE,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,iBAAiB,CAAC,CAAC;QACpF,IAAI,SAAS,KAAK,OAAO,EAAE;YACzB,MAAM,IAAI,yBAAW,CAAC,4BAAa,CAAC,KAAK,EAAE,gCAAgC,CAAC,CAAC;SAC9E;QAED,MAAM,YAAY,GAAG,kCAAY,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,kBAAkB,CAAC,CAAC;QAC9E,IAAI,SAAS,KAAK,YAAY;YAC5B,MAAM,IAAI,yBAAW,CAAC,4BAAa,CAAC,KAAK,EAAE,6CAA6C,CAAC,CAAC;QAE5F,sDAAsD;QACtD,OAAO,CAAC,SAAS,CAAC,OAAE,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAE,cAAc;QAExD,IAAI,CAAC,YAAY,CAAC,kBAAkB;YAClC,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,iBAAiB;YACjC,OAAO,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,gCAAgC,EAAE;YAClD,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAClC,OAAO,CAAC,sBAAsB,GAAG,KAAK,CAAC;SACxC;QACD,OAAO,IAAI,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;IAC1D,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,SAAS,KAAK,IAAI,CAAC,WAAW;eAChC,SAAS,KAAK,IAAI,CAAC,gBAAgB;eACnC,SAAS,KAAK,IAAI,CAAC,aAAa;eAChC,SAAS,KAAK,IAAI,CAAC,mBAAmB,CAAC;IAC9C,CAAC;IAED,+HAA+H;IACxH,OAAO;QACZ,IAAI,CAAC,WAAW,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7C,IAAI,CAAC,mBAAmB,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC7D,IAAI,CAAC,gBAAgB,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACvD,IAAI,CAAC,aAAa,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,8GAA8G;QAC9G,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,KAAY,EAAE,EAAE;YAC1C,IAAA,sBAAO,EAAC,KAAK,CAAC,CAAC;QACjB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;QAC3B,IAAI,SAAS,KAAK,IAAI,CAAC,oBAAoB,EAAE;YAC3C,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,oBAAoB,GAAG,SAAS,CAAC;SACvC;IACH,CAAC;IAEe,aAAa;QAC3B,IAAI,CAAC,WAAW,GAAG,sBAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEnD,MAAM,QAAQ,GAAG,CAAC,CAAC;QACnB,MAAM,QAAQ,GAAG,IAAI,UAAU,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAC7G,IAAI,CAAC,aAAa,GAAG,uBAAa,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAC/I,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,aAAa,EAAE,kCAAkC,CAAC,CAAC;QAE7E,IAAI,CAAC,gBAAgB,GAAG,uBAAa,CAAC,aAAa,CAAC,mBAAQ,CAAC,IAAI,EAAE,mBAAQ,CAAC,KAAK,EAAE,IAAI,UAAU,CAAC,mBAAQ,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAC1L,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,CAAC;QAEnF,IAAI,CAAC,mBAAmB,GAAG,IAAI,sCAAkB,EAAE,CAAC;IACtD,CAAC;IAEM,YAAY,CAAC,MAAyB;QAC3C,OAAO,IAAI,uBAAc,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAEM,qBAAqB,CAAC,IAAc;QACzC,OAAO,IAAI,wBAAe,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAEM,aAAa,CAAC,OAAoE;QACvF,OAAO,IAAI,sCAAgB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC7C,CAAC;IAEe,gBAAgB,CAAC,OAAgB,EAAE,IAAqB;QACtE,OAAO,+BAAkB,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACxD,CAAC;IAEe,iBAAiB,CAAC,MAAyB,EAAE,SAAqB,EAAE,sBAAsB,GAAG,KAAK;QAChH,OAAO,iCAAmB,CAAC,gBAAgB,CAAC,MAAM,EAAE,SAAS,EAAE,sBAAsB,CAAC,CAAC;IACzF,CAAC;IAEe,wBAAwB,CAAC,MAAgC,EAAE,sBAAsB,GAAG,KAAK;QACvG,OAAO,iCAAmB,CAAC,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,sBAAsB,CAAC,CAAC;IACjF,CAAC;IACe,iBAAiB,CAAC,WAA8B,EAAE,sBAAsB,GAAG,KAAK;QAC9F,MAAM,IAAI,GAAG,iCAAmB,CAAC,qBAAqB,CAAC,WAAW,EAAE,sBAAsB,CAAC,CAAC;QAC5F,OAAO,IAAI,CAAC,CAAC,CAAC,qBAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACnD,CAAC;IAEe,kBAAkB,CAAC,MAAkB,EAAE,QAAkB;QACvE,OAAO,yBAAkB,CAAC,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IACrD,CAAC;IAEe,sBAAsB,CAAC,MAAsB,EAAE,QAAkB;QAC/E,OAAO,2BAAgB,CAAC,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IACnD,CAAC;IAEe,yBAAyB,CAAC,MAAyB,EAAE,QAAkB;QACrF,OAAO,iCAAmB,CAAC,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IACtD,CAAC;IAEe,iBAAiB,CAAC,MAA4B;QAC5D,OAAO,kCAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACvC,CAAC;IAEe,mBAAmB,CAAC,QAAwB,EAAE,SAAsD;QAClH,IAAI,CAAC,CAAC,QAAQ,YAAY,yBAAkB,CAAC,EAAE;YAC7C,IAAI,QAAQ,YAAY,2BAAgB,IAAI,QAAQ,YAAY,iCAAmB;gBACjF,OAAO,qBAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;YAE/C,IAAA,qBAAM,EAAC,KAAK,EAAE,uDAAuD,CAAC,CAAC;YACvE,OAAO,SAAS,CAAC;SAClB;QAED,IAAA,qBAAM,EAAC,CAAC,SAAS,IAAI,SAAS,YAAY,kCAAc,IAAI,IAAA,4CAAwB,EAAC,SAAS,CAAC,CAAC,CAAC;QACjG,OAAO,kBAAW,CAAC,MAAM,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;IACjD,CAAC;IAEe,gBAAgB,CAAC,IAAoB;QACnD,OAAO,qBAAS,CAAC,MAAM,CAAC,IAAI,+BAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;IACxD,CAAC;IAEM,iBAAiB,CAAC,UAA2B;QAClD,OAAO,IAAI,uBAAa,CAAC,UAAU,CAAC,CAAC;IACvC,CAAC;IAEM,mBAAmB,CAAC,MAAqB,EAAE,SAAoB,EAAE,OAA8B;QACpG,OAAO,IAAI,gBAAM,CAAC,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;IAC3D,CAAC;IAEe,4BAA4B,CAAC,OAAsB,EAAE,MAAc;QACjF,OAAO,IAAI,kCAAwB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;IACvD,CAAC;IAEM,WAAW,CAAC,OAAsB,EAAE,QAA4B,EAAE,KAA0B,EAAE,OAAsB;QACzH,OAAO,IAAI,eAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACtD,CAAC;IAEe,kBAAkB,CAAC,KAAoB;QACrD,OAAO,IAAI,sBAAY,CAAC,KAAgB,CAAC,CAAC;IAC5C,CAAC;IAEe,kBAAkB,CAAC,OAAsB,EAAE,OAAe;QACxE,OAAO,IAAI,aAAK,CAAC,OAAkB,EAAE,OAAO,CAAC,CAAC;IAChD,CAAC;IAEe,2BAA2B,CAAC,OAAsB,EAAE,aAAsB,EAAE,YAAoB,EAAE,SAAiB;QACjI,OAAO,IAAI,sBAAc,CAAC,OAAkB,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;IACxF,CAAC;IAEe,YAAY,CAAC,MAA0B;QACrD,IAAI,MAAM,KAAK,MAAM,CAAC,IAAI;YACxB,OAAO,4BAAgB,CAAC,MAAM,CAAC,oCAAmB,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;QAE7E,OAAO,8BAAkB,CAAC,MAAM,CAAC,8CAA6B,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;IACzF,CAAC;IAEe,8BAA8B,CAAC,MAAsC;QACnF,OAAO,IAAA,kDAA8B,EAAC,MAAM,CAAC,CAAC;IAChD,CAAC;IAEM,gBAAgB,CAAC,QAAqB;QAC3C,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;IAC7C,CAAC;IAEM,iBAAiB,CAAC,KAAa,EAAE,MAAc,EAAE,aAAqB,CAAC;QAC5E,+GAA+G;QAC/G,QAAQ,IAAI,CAAC,YAAY,CAAC,YAAY,EAAE;YACtC,KAAK,+BAAS,CAAC,2BAA2B,CAAC,CAAC;gBAC1C,OAAO,2BAAY,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;aAC3C;YACD,KAAK,+BAAS,CAAC,oBAAoB,CAAC,CAAC;gBACnC,OAAO,uBAAa,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,cAAc,EAAE,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aAC5H;YACD,KAAK,+BAAS,CAAC,4BAA4B,CAAC,CAAC;gBAC3C,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE;oBAC9B,IAAI,UAAU,GAAG,CAAC,EAAE;wBAClB,OAAO,sCAAuB,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,sBAAsB,CAAC,gBAAgB,EAAE,UAAU,CAAC,CAAC;qBAC3G;yBAAM;wBACL,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAiC,CAAC;wBACxD,OAAO,uBAAa,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,YAAY,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;qBACrH;iBACF;qBAAM;oBACL,MAAM,KAAK,GAAoC,IAAI,CAAC,YAAY,CAAC,oBAAoB,CAAsB,qBAAqB,CAAC,CAAC;oBAClI,OAAO,uBAAa,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,YAAY,EAAE,KAAM,CAAC,uBAAuB,CAAC,CAAC;iBACzH;aACF;YACD,OAAO,CAAC,CAAC;gBACP,IAAA,qBAAM,EAAC,KAAK,CAAC,CAAC;gBACd,OAAO,SAAS,CAAC;aAClB;SACF;IACH,CAAC;IAED,sGAAsG;IAC/F,eAAe,CAAC,MAAwB;QAC7C,IAAI,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,EAAE;YACV,KAAK,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;YAC1B,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;SACvC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,kFAAkF;IAC1E,eAAe,CAAC,MAAwB;QAC9C,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,KAAK,KAAK,SAAS;YACrB,OAAO;QACT,IAAA,sBAAO,EAAC,KAAK,CAAC,CAAC;QACf,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAED,4FAA4F;IAC5F,mDAAmD;IACnC,cAAc,CAAC,MAA6B,EAAE,MAAwB;QACpF,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAC3C,OAAO,QAAQ,CAAC;IAClB,CAAC;IAEe,oBAAoB,CAAC,IAA8B;;QACjE,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACrE,IAAI,MAAM;gBACR,OAAO,MAAM,CAAC;SACjB;QAED,mDAAmD;QACnD,MAAM,MAAM,GAAG,IAAI,4BAAc,CAAC,MAAM,EAAE,CAAC;QAC3C,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,IAAI,SAAS,MAAK,MAAA,IAAI,CAAC,OAAO,0CAAE,MAAM,CAAA;YACpC,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;QAEvC,MAAM,CAAC,YAAY,GAAG,gBAAgB,CAAC,MAAA,IAAI,CAAC,OAAO,0CAAE,KAAK,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,QAAQ,EAAE;YACjB,MAAM,CAAC,aAAa,GAAG,gBAAgB,CAAC,MAAA,IAAI,CAAC,QAAQ,0CAAE,KAAK,CAAC,CAAC;YAC9D,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM;gBACpC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;YAEzC,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,CAAC,QAAQ;gBACtC,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC;SACpD;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACvB,MAAM,CAAC,cAAc,GAAG,IAAI,4BAAc,CAAC,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,4BAAc,CAAC,MAAM,CAAC;gBAChG,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,SAAS;gBAC5C,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,IAAI;gBACjC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,MAAM;gBACzC,YAAY,EAAE,IAAI,CAAC,cAAc,CAAC,YAAY;aAC/C,CAAC,CAAC,CAAC;YACJ,MAAM,CAAC,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC;SAC7E;QAED,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;SAC9D;aAAM;YACL,OAAO,IAAI,mBAAQ,CAAC,MAAM,CAAC,CAAC;SAC7B;IACH,CAAC;IAED,wEAAwE;IACxD,YAAY,CAAC,GAAW,EAAE,MAAwB;QAChE,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,CAAC,KAAK;YACR,OAAO,SAAS,CAAC;QACnB,OAAO,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IACjC,CAAC;IAEO,mBAAmB,CAAC,IAAuB;QACjD,MAAM,KAAK,GAAG,SAAS,KAAK,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC;QACzG,OAAO,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;IACpF,CAAC;IAEe,aAAa,CAAC,IAAuB;;QACnD,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAC5C,MAAM,QAAQ,GAAG,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,KAAK,CAAC,WAAW,CAAC,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,GAAG,CAAC,CAAC;QACpD,IAAI,QAAQ;YACV,OAAO,QAAQ,CAAC;QAElB,MAAM,IAAI,GAAG,MAAA,IAAI,CAAC,IAAI,mCAAI,2BAAa,CAAC,IAAI,CAAC,MAAM,CAAC;QACpD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;QAEjC,IAAI,MAAM,CAAC;QACX,IAAI,MAAM,YAAY,yBAAW;YAC/B,MAAM,GAAG,uBAAa,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;aACvD,IAAI,MAAM,YAAY,WAAW;YACpC,MAAM,GAAG,uBAAa,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;aACvD,IAAI,MAAM,YAAY,gBAAgB;YACzC,MAAM,GAAG,uBAAa,CAAC,cAAc,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;;YAEpD,IAAA,qBAAM,EAAC,KAAK,CAAC,CAAC;QAEhB,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QAEnB,MAAM,OAAO,GAAG,IAAI,iBAAO,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,YAAY,EAAE,MAAA,IAAI,CAAC,KAAK,CAAC,YAAY,mCAAI,iCAAmB,CAAC,KAAK,EAAE,CAAC,CAAC;QAC7I,IAAI,OAAO,IAAI,IAAI;YACjB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QAE3C,OAAO,OAAO,CAAC;IACjB,CAAC;IAEe,KAAK,CAAC,uBAAuB,CAAC,IAAiC;QAC7E,IAAI,OAAO,IAAI,CAAC,SAAS,KAAK,QAAQ;YACpC,OAAO,KAAK,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QAE7C,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,yBAAyB,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAClG,CAAC;IAED,mDAAmD;IACnC,wBAAwB,CAAC,EAAc,EAAE,MAAwB,EAAE,MAA4B,EAAE,MAAyB;QACxI,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,qBAAqB,CAAC,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACjF,CAAC;IAED,mDAAmD;IACnC,2BAA2B,CAAC,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,MAAwB,EAAE,MAA4B;QAChP,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,wBAAwB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IACpG,CAAC;IAED,4DAA4D;IAC5C,kBAAkB,CAAC,IAAmB,EAAE,MAAyB;QAC/E,IAAI,KAAK,GAAG,KAAK,CAAC;QAClB,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,IAAI,CAAC,IAAI,KAAK,sBAAQ,CAAC,IAAI,CAAC,QAAQ,EAAE;YACxC,kEAAkE;YAClE,KAAK,GAAG,CAAC,CAAC;YACV,+DAA+D;YAC/D,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;SAC9B;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,EAAE,CAAC,CAAC;QACjF,OAAO,IAAI,CAAC,aAAa,CAAC;YACxB,KAAK,EAAE;gBACL,MAAM;gBACN,YAAY,EAAE,+BAAiB,CAAC,IAAI,KAAK,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,iCAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,iCAAmB,CAAC,MAAM;aAChH;YACD,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS;YACrD,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,MAAM;SAChC,CAAC,CAAC;IACL,CAAC;IAED,uEAAuE;IACvD,WAAW,CAAC,GAAoB,EAAE,MAAwB;QACxE,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,CAAC,KAAK;YACR,OAAO,SAAS,CAAC;QAEnB,OAAO,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;IAChC,CAAC;IAEe,gBAAgB,CAAC,UAAsB;QACrD,OAAO,uBAAU,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;IACvC,CAAC;IACe,wBAAwB,CAAC,UAA6B,EAAE,OAA6B;QACnG,OAAO,uCAAkB,CAAC,MAAM,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;IACxD,CAAC;IAuBD,kCAAkC;IAC3B,QAAQ,CAAC,MAAwB;QACtC,MAAM,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC3C,OAAO,SAAS,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;IAChE,CAAC;IAEO,WAAW,CAAC,IAAiB,EAAE,MAAyB,EAAE,OAAuB,EAAE,UAAmB;QAC5G,MAAM,KAAK,GAAG,IAAI,GAAG,yBAAW,CAAC,IAAI,CAAC;QACtC,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,KAAK,OAAO,EAAE;YAC5C,IAAI,UAAU;gBACZ,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAEnC,OAAO;SACR;QAED,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC;QACvC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,EAAE,SAAS,KAAK,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IAC3E,CAAC;IAED,wGAAwG;IACjG,aAAa,CAAC,IAAiB,EAAE,OAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACtI,wGAAwG;IACjG,kBAAkB,CAAC,IAAiB,EAAE,OAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5I,iGAAiG;IAC1F,iBAAiB,CAAC,IAAiB,EAAE,OAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IACzI,iGAAiG;IAC1F,sBAAsB,CAAC,IAAiB,EAAE,OAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAE/I,oFAAoF;IAC7E,kBAAkB,CAAC,OAAsB,EAAE,IAAiB;QACjE,IAAI,CAAC,eAAgB,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IACnD,CAAC;IACD,IAAoB,uBAAuB,KAAK,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAEtJ,cAAc,CAAC,OAAqB;QACzC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACrD,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,KAAK,OAAO,EAAE;gBACxC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;gBACrC,MAAM;aACP;SACF;IACH,CAAC;IAED,0EAA0E;IAC1E,kHAAkH;IAClH,qHAAqH;IAC9G,uBAAuB,CAAC,EAAU,EAAE,SAAkB;QAC3D,IAAA,qBAAM,EAAC,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,+DAA+D,CAAC,CAAC;QAClH,IAAA,qBAAM,EAAC,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,MAAM,EAAE,+DAA+D,CAAC,CAAC;QAEjH,IAAI,CAAC,uBAAuB,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,0BAAoC,CAAC,gBAA0B,CAAC;IAChH,CAAC;IAEM,wBAAwB;QAC7B,MAAM,GAAG,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACxC,MAAM,IAAI,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YACxB,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,QAAQ,KAAK,QAAQ,EAAE;gBACzB,0CAA0C;gBAC1C,MAAM,UAAU,GAAG,CAAC,KAAK,CAAC,kBAA4B,QAAQ,CAAC,CAAC;gBAChE,MAAM,UAAU,GAAG,CAAC,KAAK,CAAC,kBAA4B,QAAQ,CAAC,CAAC;gBAChE,IAAI,UAAU,KAAK,UAAU,EAAE;oBAC7B,IAAI,UAAU,EAAE;wBACd,OAAO,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;qBACpC;yBAAM;wBACL,OAAO,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;qBACrC;iBACF;gBAED,uDAAuD;gBACvD,IAAI,UAAU,EAAE;oBACd,MAAM,YAAY,GAAG,CAAC,KAAK,CAAC,oBAA8B,QAAQ,CAAC,CAAC;oBACpE,MAAM,YAAY,GAAG,CAAC,KAAK,CAAC,oBAA8B,QAAQ,CAAC,CAAC;oBACpE,IAAI,YAAY,KAAK,YAAY,EAAE;wBACjC,IAAI,CAAC,mBAAmB,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;qBACnD;iBACF;gBAED,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;aACnB;YAED,gEAAgE;YAChE,IAAI,CAAC,CAAC,CAAC,IAAI,gBAA0B,CAAC;SACvC;IACH,CAAC;IAEM,mBAAmB,CAAC,KAAa,EAAE,OAAe,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IAE7G,UAAU,CAAC,IAAsB,EAAE,KAAa,EAAE,KAAa,EAAE,YAAoB;QAC1F,IAAI,CAAC,KAAK,YAAY,EAAE;YACtB,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;SACnE;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SAC7C;IACH,CAAC;IAEM,qBAAqB,CAAC,WAAqB,IAAU,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;IAElG,iBAAiB,CAAC,MAAyB;QACzD,mBAAK,CAAC,YAAY,GAAG,gCAAiB,CAAC,IAAI,KAAK,CAAC,MAAM,GAAG,gCAAiB,CAAC,WAAW,CAAC,CAAC;QACzF,mBAAK,CAAC,eAAe,GAAG,gCAAiB,CAAC,IAAI,KAAK,CAAC,MAAM,GAAG,gCAAiB,CAAC,KAAK,CAAC,CAAC;IACxF,CAAC;IAED,2BAA2B;IAC3B,IAAoB,YAAY,KAA+B,OAAO,IAAI,CAAC,CAAC,CAAC;IAG7E,IAAoB,WAAW,aAAc,OAAO,MAAA,IAAI,CAAC,YAAY,mCAAI,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC;IAC7F,IAAoB,WAAW,CAAC,QAAiB,IAAI,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,CAAC,CAAC;IAE7E,WAAW;QAChB,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,oBAAoB,CAAqB,oBAAoB,CAAC,CAAC;QAC7F,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,KAAK,CAAC;QAEf,GAAG,CAAC,WAAW,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,iBAAiB;QACtB,OAAO,IAAI,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC;IAC1C,CAAC;IAED,IAAW,kBAAkB,KAAc,OAAO,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC;IAC7E,IAAW,eAAe,CAAC,QAA2C;QACpE,IAAI,CAAC,OAAO,CAAC,eAAe,GAAG,QAAQ,CAAC;IAC1C,CAAC;IAEe,iBAAiB,CAAC,KAA8B;QAC9D,IAAI,SAAS,KAAK,IAAI,CAAC,gBAAgB;YACrC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAEpD,IAAI,SAAS,KAAK,IAAI,CAAC,aAAa;YAClC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;QAEjD,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7C,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC;IAEM,gBAAgB,CAAC,GAAuB;QAC7C,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;IACxD,CAAC;CACF;AAhoBD,wBAgoBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, BentleyStatus, Dictionary, dispose, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { ColorDef, ElementAlignedBox3d, Frustum, Gradient, ImageBuffer, ImageBufferFormat, ImageSourceFormat, IModelError, PackedFeatureTable, RenderMaterial, RenderTexture, RgbColorProps, TextureMapping, TextureTransparency } from \"@itwin/core-common\";\r\nimport { ClipVector, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { Capabilities, DepthType, WebGLContext } from \"@itwin/webgl-compatibility\";\r\nimport { imageElementFromImageSource } from \"../../ImageUtil\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { MapTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { ViewRect } from \"../../ViewRect\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../GraphicBranch\";\r\nimport { BatchOptions, CustomGraphicBuilderOptions, GraphicBuilder, ViewportGraphicBuilderOptions } from \"../GraphicBuilder\";\r\nimport { InstancedGraphicParams, PatternGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { PrimitiveBuilder } from \"../primitives/geometry/GeometryListBuilder\";\r\nimport { RealityMeshGraphicParams } from \"../RealityMeshGraphicParams\";\r\nimport { PointCloudArgs } from \"../primitives/PointCloudPrimitive\";\r\nimport { PointStringParams } from \"../primitives/PointStringParams\";\r\nimport { PolylineParams } from \"../primitives/PolylineParams\";\r\nimport { MeshParams } from \"../primitives/VertexTable\";\r\nimport { RenderClipVolume } from \"../RenderClipVolume\";\r\nimport { RenderGraphic, RenderGraphicOwner } from \"../RenderGraphic\";\r\nimport { CreateRenderMaterialArgs } from \"../RenderMaterial\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RealityMeshParams } from \"../RealityMeshParams\";\r\nimport {\r\n DebugShaderFile, GLTimerResultCallback, PlanarGridProps, RenderAreaPattern, RenderDiagnostics, RenderGeometry, RenderSkyBoxParams, RenderSystem, RenderSystemDebugControl,\r\n} from \"../RenderSystem\";\r\nimport { RenderTarget } from \"../RenderTarget\";\r\nimport { CreateTextureArgs, CreateTextureFromSourceArgs, TextureCacheKey } from \"../RenderTexture\";\r\nimport { ScreenSpaceEffectBuilder, ScreenSpaceEffectBuilderParams } from \"../ScreenSpaceEffectBuilder\";\r\nimport { BackgroundMapDrape } from \"./BackgroundMapDrape\";\r\nimport { SkyBoxQuadsGeometry, SkySphereViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { Debug } from \"./Diagnostics\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DepthBuffer, FrameBufferStack } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { GLTimer } from \"./GLTimer\";\r\nimport { AnimationTransformBranch, Batch, Branch, Graphic, GraphicOwner, GraphicsArray } from \"./Graphic\";\r\nimport { isInstancedGraphicParams, PatternBuffers } from \"./InstancedGeometry\";\r\nimport { Layer, LayerContainer } from \"./Layer\";\r\nimport { LineCode } from \"./LineCode\";\r\nimport { Material } from \"./Material\";\r\nimport { MeshGraphic, MeshRenderGeometry } from \"./Mesh\";\r\nimport { PlanarGridGeometry } from \"./PlanarGrid\";\r\nimport { PointCloudGeometry } from \"./PointCloud\";\r\nimport { PointStringGeometry } from \"./PointString\";\r\nimport { PolylineGeometry } from \"./Polyline\";\r\nimport { Primitive, SkyCubePrimitive, SkySpherePrimitive } from \"./Primitive\";\r\nimport { RealityMeshGeometry } from \"./RealityMesh\";\r\nimport { RenderBuffer, RenderBufferMultiSample } from \"./RenderBuffer\";\r\nimport { TextureUnit } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { createScreenSpaceEffectBuilder, ScreenSpaceEffects } from \"./ScreenSpaceEffect\";\r\nimport { OffScreenTarget, OnScreenTarget } from \"./Target\";\r\nimport { Techniques } from \"./Technique\";\r\nimport { ExternalTextureLoader, Texture, TextureHandle } from \"./Texture\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\n\r\n/* eslint-disable no-restricted-syntax */\r\n\r\n/** @internal */\r\nexport const enum ContextState {\r\n Uninitialized,\r\n Success,\r\n Error,\r\n}\r\n\r\n/** Describes WebGL extension methods.\r\n * @internal\r\n */\r\nabstract class WebGLExtensions {\r\n private _system: System;\r\n public constructor(system: System) {\r\n this._system = system;\r\n }\r\n public get system() { return this._system; }\r\n public abstract setDrawBuffers(attachments: GLenum[]): void;\r\n public abstract vertexAttribDivisor(index: number, divisor: number): void;\r\n public abstract drawArraysInst(type: GL.PrimitiveType, first: number, count: number, numInstances: number): void;\r\n public abstract invalidateFrameBuffer(_attachments: number[]): void;\r\n}\r\n\r\n/** Describes WebGL1 extension methods.\r\n * @internal\r\n */\r\nclass WebGL1Extensions extends WebGLExtensions {\r\n private readonly _drawBuffersExtension?: WEBGL_draw_buffers;\r\n private readonly _instancingExtension?: ANGLE_instanced_arrays;\r\n\r\n public constructor(system: System, drawBuffersExt: WEBGL_draw_buffers | undefined, instancingExt: ANGLE_instanced_arrays | undefined) {\r\n super(system);\r\n this._drawBuffersExtension = drawBuffersExt;\r\n this._instancingExtension = instancingExt;\r\n }\r\n\r\n public setDrawBuffers(attachments: GLenum[]): void {\r\n // NB: The WEBGL_draw_buffers member is not exported directly because that type name is not available in some contexts (e.g. test-imodel-service).\r\n if (undefined !== this._drawBuffersExtension)\r\n this._drawBuffersExtension.drawBuffersWEBGL(attachments);\r\n }\r\n\r\n public vertexAttribDivisor(index: number, divisor: number): void {\r\n assert(undefined !== this._instancingExtension);\r\n this._instancingExtension.vertexAttribDivisorANGLE(index, divisor);\r\n }\r\n\r\n public drawArraysInst(type: GL.PrimitiveType, first: number, count: number, numInstances: number): void {\r\n if (undefined !== this._instancingExtension) {\r\n this._instancingExtension.drawArraysInstancedANGLE(type, first, count, numInstances);\r\n }\r\n }\r\n\r\n public invalidateFrameBuffer(_attachments: number[]): void { } // does not exist in WebGL1\r\n}\r\n\r\n/** Describes WebGL2 extension methods.\r\n * @internal\r\n */\r\nclass WebGL2Extensions extends WebGLExtensions {\r\n private _context: WebGL2RenderingContext;\r\n public constructor(system: System) {\r\n super(system);\r\n this._context = system.context as WebGL2RenderingContext;\r\n }\r\n\r\n public setDrawBuffers(attachments: GLenum[]): void {\r\n this._context.drawBuffers(attachments);\r\n }\r\n\r\n public vertexAttribDivisor(index: number, divisor: number): void {\r\n this._context.vertexAttribDivisor(index, divisor);\r\n }\r\n\r\n public drawArraysInst(type: GL.PrimitiveType, first: number, count: number, numInstances: number): void { this._context.drawArraysInstanced(type, first, count, numInstances); }\r\n\r\n public invalidateFrameBuffer(attachments: number[]): void {\r\n this._context.invalidateFramebuffer(this._context.FRAMEBUFFER, attachments);\r\n }\r\n}\r\n\r\n/** Id map holds key value pairs for both materials and textures, useful for caching such objects.\r\n * @internal\r\n */\r\nexport class IdMap implements WebGLDisposable {\r\n private readonly _iModel: IModelConnection;\r\n /** Mapping of materials by their key values. */\r\n public readonly materials = new Map<string, RenderMaterial>();\r\n /** Mapping of textures by their key values. */\r\n public readonly textures = new Map<string, RenderTexture>();\r\n /** Mapping of textures using gradient symbology. */\r\n public readonly gradients = new Dictionary<Gradient.Symb, RenderTexture>(Gradient.Symb.compareSymb);\r\n /** Pending promises to create a texture from an ImageSource. This prevents us from decoding the same ImageSource multiple times */\r\n public readonly texturesFromImageSources = new Map<string, Promise<RenderTexture | undefined>>();\r\n\r\n public constructor(iModel: IModelConnection) {\r\n this._iModel = iModel;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return 0 === this.textures.size && 0 === this.gradients.size;\r\n }\r\n\r\n public dispose() {\r\n const textureArr = Array.from(this.textures.values());\r\n const gradientArr = this.gradients.extractArrays().values;\r\n\r\n for (const texture of textureArr)\r\n dispose(texture);\r\n\r\n for (const gradient of gradientArr)\r\n dispose(gradient);\r\n\r\n this.textures.clear();\r\n this.gradients.clear();\r\n this.materials.clear();\r\n }\r\n\r\n /** Add a material to this IdMap, given that it has a valid key. */\r\n public addMaterial(material: RenderMaterial) {\r\n if (material.key)\r\n this.materials.set(material.key, material);\r\n }\r\n\r\n /** Add a texture to this IdMap, given that it has a valid string key. If specified, it will instead use the key parameter, which could also be a gradient symb. */\r\n public addTexture(texture: RenderTexture, key?: TextureCacheKey) {\r\n assert(texture instanceof Texture);\r\n if (undefined !== key) {\r\n if (\"string\" === typeof key)\r\n this.textures.set(key, texture);\r\n else\r\n this.addGradient(key, texture);\r\n } else if (texture.key)\r\n this.textures.set(texture.key, texture);\r\n }\r\n\r\n /** Add a texture to this IdMap using gradient symbology. */\r\n public addGradient(gradientSymb: Gradient.Symb, texture: RenderTexture) {\r\n this.gradients.set(gradientSymb, texture);\r\n }\r\n\r\n /** Find a cached material using its key. If not found, returns undefined. */\r\n public findMaterial(key: string): RenderMaterial | undefined {\r\n return this.materials.get(key);\r\n }\r\n\r\n /** Find a cached gradient using the gradient symbology. If not found, returns undefined. */\r\n public findGradient(symb: Gradient.Symb): RenderTexture | undefined {\r\n return this.gradients.get(symb);\r\n }\r\n\r\n /** Find or create a new material given material parameters. This will cache the material if its key is valid. */\r\n // eslint-disable-next-line deprecation/deprecation\r\n public getMaterial(params: RenderMaterial.Params): RenderMaterial {\r\n if (!params.key || !Id64.isValidId64(params.key)) // Only cache persistent materials.\r\n return new Material(params);\r\n\r\n let material = this.materials.get(params.key);\r\n if (!material) {\r\n material = new Material(params);\r\n this.materials.set(params.key, material);\r\n }\r\n return material;\r\n }\r\n\r\n public findTexture(key?: string | Gradient.Symb): RenderTexture | undefined {\r\n if (undefined === key)\r\n return undefined;\r\n else if (typeof key === \"string\")\r\n return this.textures.get(key);\r\n else\r\n return this.findGradient(key);\r\n }\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n public getTextureFromElement(key: Id64String, iModel: IModelConnection, params: RenderTexture.Params, format: ImageSourceFormat): RenderTexture | undefined {\r\n let tex = this.findTexture(params.key);\r\n if (tex)\r\n return tex;\r\n\r\n const handle = TextureHandle.createForElement(key, iModel, params.type, format, (_, data) => {\r\n if (tex) {\r\n assert(tex instanceof Texture);\r\n tex.transparency = data.transparency ?? TextureTransparency.Mixed;\r\n }\r\n });\r\n\r\n if (!handle)\r\n return undefined;\r\n\r\n tex = new Texture({ handle, type: params.type, ownership: { key, iModel }, transparency: TextureTransparency.Opaque });\r\n this.addTexture(tex);\r\n return tex;\r\n }\r\n\r\n public async getTextureFromImageSource(args: CreateTextureFromSourceArgs, key: string): Promise<RenderTexture | undefined> {\r\n const texture = this.findTexture(key);\r\n if (texture)\r\n return texture;\r\n\r\n // Are we already in the process of decoding this image?\r\n let promise = this.texturesFromImageSources.get(key);\r\n if (promise)\r\n return promise;\r\n\r\n promise = this.createTextureFromImageSource(args, key);\r\n this.texturesFromImageSources.set(key, promise);\r\n return promise;\r\n }\r\n\r\n public async createTextureFromImageSource(args: CreateTextureFromSourceArgs, key: string): Promise<RenderTexture | undefined> {\r\n // JPEGs don't support transparency.\r\n const transparency = ImageSourceFormat.Jpeg === args.source.format ? TextureTransparency.Opaque : (args.transparency ?? TextureTransparency.Mixed);\r\n try {\r\n const image = await imageElementFromImageSource(args.source);\r\n if (!IModelApp.hasRenderSystem)\r\n return undefined;\r\n\r\n return IModelApp.renderSystem.createTexture({\r\n type: args.type,\r\n ownership: args.ownership,\r\n image: {\r\n source: image,\r\n transparency,\r\n },\r\n });\r\n } catch {\r\n return undefined;\r\n } finally {\r\n this.texturesFromImageSources.delete(key);\r\n }\r\n }\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n public getTextureFromCubeImages(posX: HTMLImageElement, negX: HTMLImageElement, posY: HTMLImageElement, negY: HTMLImageElement, posZ: HTMLImageElement, negZ: HTMLImageElement, params: RenderTexture.Params): RenderTexture | undefined {\r\n let tex = this.findTexture(params.key);\r\n if (tex)\r\n return tex;\r\n\r\n const handle = TextureHandle.createForCubeImages(posX, negX, posY, negY, posZ, negZ);\r\n if (!handle)\r\n return undefined;\r\n\r\n const ownership = params.key ? { key: params.key, iModel: this._iModel } : (params.isOwned ? \"external\" : undefined);\r\n tex = new Texture({ handle, ownership, type: params.type, transparency: TextureTransparency.Opaque });\r\n this.addTexture(tex);\r\n return tex;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const texture of this.textures.values())\r\n if (texture instanceof Texture)\r\n stats.addTexture(texture.bytesUsed);\r\n\r\n for (const gradient of this.gradients)\r\n if (gradient instanceof Texture)\r\n stats.addTexture(gradient.bytesUsed);\r\n }\r\n}\r\n\r\nexport type TextureBinding = WebGLTexture | undefined;\r\n\r\nconst enum VertexAttribState {\r\n Disabled = 0,\r\n Enabled = 1 << 0,\r\n Instanced = 1 << 2,\r\n InstancedEnabled = Instanced | Enabled,\r\n}\r\n\r\ninterface TextureCacheInfo {\r\n idMap: IdMap;\r\n key: TextureCacheKey;\r\n}\r\n\r\nfunction getMaterialColor(color: ColorDef | RgbColorProps | undefined): ColorDef | undefined {\r\n if (color instanceof ColorDef)\r\n return color;\r\n\r\n return color ? ColorDef.from(color.r, color.g, color.b) : undefined;\r\n}\r\n\r\n/** @internal */\r\nexport class System extends RenderSystem implements RenderSystemDebugControl, RenderMemory.Consumer, WebGLDisposable {\r\n public readonly canvas: HTMLCanvasElement;\r\n public readonly currentRenderState = new RenderState();\r\n public readonly context: WebGLContext;\r\n public readonly frameBufferStack = new FrameBufferStack(); // frame buffers are not owned by the system\r\n public readonly capabilities: Capabilities;\r\n public readonly resourceCache: Map<IModelConnection, IdMap>;\r\n public readonly glTimer: GLTimer;\r\n private readonly _extensions: WebGLExtensions;\r\n private readonly _textureBindings: TextureBinding[] = [];\r\n private _removeEventListener?: () => void;\r\n\r\n // NB: Increase the size of these arrays when the maximum number of attributes used by any one shader increases.\r\n private readonly _curVertexAttribStates: VertexAttribState[] = [\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n ];\r\n private readonly _nextVertexAttribStates: VertexAttribState[] = [\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n ];\r\n\r\n // The following are initialized immediately after the System is constructed.\r\n private _lineCodeTexture?: TextureHandle;\r\n private _noiseTexture?: TextureHandle;\r\n private _techniques?: Techniques;\r\n private _screenSpaceEffects?: ScreenSpaceEffects;\r\n public readonly debugShaderFiles: DebugShaderFile[] = [];\r\n\r\n public static get instance() { return IModelApp.renderSystem as System; }\r\n\r\n public get isValid(): boolean { return this.canvas !== undefined; }\r\n public get lineCodeTexture() { return this._lineCodeTexture; }\r\n public get noiseTexture() { return this._noiseTexture; }\r\n\r\n public get techniques() {\r\n assert(undefined !== this._techniques);\r\n return this._techniques;\r\n }\r\n\r\n public get screenSpaceEffects() {\r\n assert(undefined !== this._screenSpaceEffects);\r\n return this._screenSpaceEffects;\r\n }\r\n\r\n public override get maxTextureSize(): number { return this.capabilities.maxTextureSize; }\r\n public override get supportsInstancing(): boolean { return this.capabilities.supportsInstancing; }\r\n public override get supportsCreateImageBitmap(): boolean { return this.capabilities.supportsCreateImageBitmap; }\r\n public override get supportsNonuniformScaledInstancing(): boolean { return this.capabilities.isWebGL2; }\r\n\r\n /** Requires gl_VertexID (WebGL 2 only) and > 8 texture units (WebGL 1 only guarantees 8). */\r\n public override get supportsIndexedEdges(): boolean { return this.isWebGL2; }\r\n public get isWebGL2(): boolean { return this.capabilities.isWebGL2; }\r\n public override get isMobile(): boolean { return this.capabilities.isMobile; }\r\n\r\n public setDrawBuffers(attachments: GLenum[]): void { this._extensions.setDrawBuffers(attachments); }\r\n\r\n public doIdleWork(): boolean {\r\n return this.techniques.idleCompileNextShader();\r\n }\r\n\r\n /** Return a Promise which when resolved indicates that all pending external textures have finished loading from the backend. */\r\n public override async waitForAllExternalTextures(): Promise<void> {\r\n const extTexLoader = ExternalTextureLoader.instance;\r\n if (extTexLoader.numActiveRequests < 1 && extTexLoader.numPendingRequests < 1)\r\n return Promise.resolve();\r\n const promise = new Promise<void>((resolve: any) => {\r\n extTexLoader.onTexturesLoaded.addOnce(() => {\r\n resolve();\r\n });\r\n });\r\n return promise;\r\n }\r\n\r\n public override get hasExternalTextureRequests(): boolean {\r\n const loader = ExternalTextureLoader.instance;\r\n return loader.numActiveRequests > 0 || loader.numPendingRequests > 0;\r\n }\r\n\r\n /** Attempt to create a WebGLRenderingContext, returning undefined if unsuccessful. */\r\n public static createContext(canvas: HTMLCanvasElement, useWebGL2: boolean, inputContextAttributes?: WebGLContextAttributes): WebGLContext | undefined {\r\n let contextAttributes: WebGLContextAttributes = { powerPreference: \"high-performance\" };\r\n if (undefined !== inputContextAttributes) {\r\n // NOTE: Order matters with spread operator - if caller wants to override powerPreference, he should be able to.\r\n contextAttributes = { ...contextAttributes, ...inputContextAttributes };\r\n }\r\n\r\n // If requested, first try obtaining a WebGL2 context.\r\n let context = null;\r\n if (useWebGL2)\r\n context = canvas.getContext(\"webgl2\", contextAttributes);\r\n\r\n // Fall back to WebGL1 if necessary.\r\n if (null === context)\r\n context = canvas.getContext(\"webgl\", contextAttributes);\r\n\r\n return context ?? undefined;\r\n }\r\n\r\n public static create(optionsIn?: RenderSystem.Options): System {\r\n const options: RenderSystem.Options = undefined !== optionsIn ? optionsIn : {};\r\n const canvas = document.createElement(\"canvas\");\r\n if (null === canvas)\r\n throw new IModelError(BentleyStatus.ERROR, \"Failed to obtain HTMLCanvasElement\");\r\n\r\n const useWebGL2 = (undefined === options.useWebGL2 ? true : options.useWebGL2);\r\n const context = this.createContext(canvas, useWebGL2, optionsIn?.contextAttributes);\r\n if (undefined === context) {\r\n throw new IModelError(BentleyStatus.ERROR, \"Failed to obtain WebGL context\");\r\n }\r\n\r\n const capabilities = Capabilities.create(context, options.disabledExtensions);\r\n if (undefined === capabilities)\r\n throw new IModelError(BentleyStatus.ERROR, \"Failed to initialize rendering capabilities\");\r\n\r\n // set actual gl state to match desired state defaults\r\n context.depthFunc(GL.DepthFunc.Default); // LessOrEqual\r\n\r\n if (!capabilities.supportsShadowMaps)\r\n options.displaySolarShadows = false;\r\n if (!capabilities.supportsFragDepth)\r\n options.logarithmicDepthBuffer = false;\r\n if (!capabilities.supportsTextureFilterAnisotropic) {\r\n options.filterMapTextures = false;\r\n options.filterMapDrapeTextures = false;\r\n }\r\n return new this(canvas, context, capabilities, options);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return undefined === this._techniques\r\n && undefined === this._lineCodeTexture\r\n && undefined === this._noiseTexture\r\n && undefined === this._screenSpaceEffects;\r\n }\r\n\r\n // Note: FrameBuffers inside of the FrameBufferStack are not owned by the System, and are only used as a central storage device\r\n public dispose() {\r\n this._techniques = dispose(this._techniques);\r\n this._screenSpaceEffects = dispose(this._screenSpaceEffects);\r\n this._lineCodeTexture = dispose(this._lineCodeTexture);\r\n this._noiseTexture = dispose(this._noiseTexture);\r\n\r\n // We must attempt to dispose of each idmap in the resourceCache (if idmap is already disposed, has no effect)\r\n this.resourceCache.forEach((idMap: IdMap) => {\r\n dispose(idMap);\r\n });\r\n\r\n this.resourceCache.clear();\r\n if (undefined !== this._removeEventListener) {\r\n this._removeEventListener();\r\n this._removeEventListener = undefined;\r\n }\r\n }\r\n\r\n public override onInitialized(): void {\r\n this._techniques = Techniques.create(this.context);\r\n\r\n const noiseDim = 4;\r\n const noiseArr = new Uint8Array([152, 235, 94, 173, 219, 215, 115, 176, 73, 205, 43, 201, 10, 81, 205, 198]);\r\n this._noiseTexture = TextureHandle.createForData(noiseDim, noiseDim, noiseArr, false, GL.Texture.WrapMode.Repeat, GL.Texture.Format.Luminance);\r\n assert(undefined !== this._noiseTexture, \"System.noiseTexture not created.\");\r\n\r\n this._lineCodeTexture = TextureHandle.createForData(LineCode.size, LineCode.count, new Uint8Array(LineCode.lineCodeData), false, GL.Texture.WrapMode.Repeat, GL.Texture.Format.Luminance);\r\n assert(undefined !== this._lineCodeTexture, \"System.lineCodeTexture not created.\");\r\n\r\n this._screenSpaceEffects = new ScreenSpaceEffects();\r\n }\r\n\r\n public createTarget(canvas: HTMLCanvasElement): RenderTarget {\r\n return new OnScreenTarget(canvas);\r\n }\r\n\r\n public createOffscreenTarget(rect: ViewRect): RenderTarget {\r\n return new OffScreenTarget(rect);\r\n }\r\n\r\n public createGraphic(options: CustomGraphicBuilderOptions | ViewportGraphicBuilderOptions): GraphicBuilder {\r\n return new PrimitiveBuilder(this, options);\r\n }\r\n\r\n public override createPlanarGrid(frustum: Frustum, grid: PlanarGridProps): RenderGraphic | undefined {\r\n return PlanarGridGeometry.create(frustum, grid, this);\r\n }\r\n\r\n public override createTerrainMesh(params: RealityMeshParams, transform?: Transform, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n return RealityMeshGeometry.createForTerrain(params, transform, disableTextureDisposal);\r\n }\r\n\r\n public override createRealityMeshGraphic(params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n return RealityMeshGeometry.createGraphic(this, params, disableTextureDisposal);\r\n }\r\n public override createRealityMesh(realityMesh: RealityMeshParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const geom = RealityMeshGeometry.createFromRealityMesh(realityMesh, disableTextureDisposal);\r\n return geom ? Primitive.create(geom) : undefined;\r\n }\r\n\r\n public override createMeshGeometry(params: MeshParams, viOrigin?: Point3d): MeshRenderGeometry | undefined {\r\n return MeshRenderGeometry.create(params, viOrigin);\r\n }\r\n\r\n public override createPolylineGeometry(params: PolylineParams, viOrigin?: Point3d): PolylineGeometry | undefined {\r\n return PolylineGeometry.create(params, viOrigin);\r\n }\r\n\r\n public override createPointStringGeometry(params: PointStringParams, viOrigin?: Point3d): PointStringGeometry | undefined {\r\n return PointStringGeometry.create(params, viOrigin);\r\n }\r\n\r\n public override createAreaPattern(params: PatternGraphicParams): PatternBuffers | undefined {\r\n return PatternBuffers.create(params);\r\n }\r\n\r\n public override createRenderGraphic(geometry: RenderGeometry, instances?: InstancedGraphicParams | RenderAreaPattern): RenderGraphic | undefined {\r\n if (!(geometry instanceof MeshRenderGeometry)) {\r\n if (geometry instanceof PolylineGeometry || geometry instanceof PointStringGeometry)\r\n return Primitive.create(geometry, instances);\r\n\r\n assert(false, \"Invalid RenderGeometry for System.createRenderGraphic\");\r\n return undefined;\r\n }\r\n\r\n assert(!instances || instances instanceof PatternBuffers || isInstancedGraphicParams(instances));\r\n return MeshGraphic.create(geometry, instances);\r\n }\r\n\r\n public override createPointCloud(args: PointCloudArgs): RenderGraphic | undefined {\r\n return Primitive.create(new PointCloudGeometry(args));\r\n }\r\n\r\n public createGraphicList(primitives: RenderGraphic[]): RenderGraphic {\r\n return new GraphicsArray(primitives);\r\n }\r\n\r\n public createGraphicBranch(branch: GraphicBranch, transform: Transform, options?: GraphicBranchOptions): RenderGraphic {\r\n return new Branch(branch, transform, undefined, options);\r\n }\r\n\r\n public override createAnimationTransformNode(graphic: RenderGraphic, nodeId: number): RenderGraphic {\r\n return new AnimationTransformBranch(graphic, nodeId);\r\n }\r\n\r\n public createBatch(graphic: RenderGraphic, features: PackedFeatureTable, range: ElementAlignedBox3d, options?: BatchOptions): RenderGraphic {\r\n return new Batch(graphic, features, range, options);\r\n }\r\n\r\n public override createGraphicOwner(owned: RenderGraphic): RenderGraphicOwner {\r\n return new GraphicOwner(owned as Graphic);\r\n }\r\n\r\n public override createGraphicLayer(graphic: RenderGraphic, layerId: string) {\r\n return new Layer(graphic as Graphic, layerId);\r\n }\r\n\r\n public override createGraphicLayerContainer(graphic: RenderGraphic, drawAsOverlay: boolean, transparency: number, elevation: number) {\r\n return new LayerContainer(graphic as Graphic, drawAsOverlay, transparency, elevation);\r\n }\r\n\r\n public override createSkyBox(params: RenderSkyBoxParams): RenderGraphic | undefined {\r\n if (\"cube\" === params.type)\r\n return SkyCubePrimitive.create(SkyBoxQuadsGeometry.create(params.texture));\r\n\r\n return SkySpherePrimitive.create(SkySphereViewportQuadGeometry.createGeometry(params));\r\n }\r\n\r\n public override createScreenSpaceEffectBuilder(params: ScreenSpaceEffectBuilderParams): ScreenSpaceEffectBuilder {\r\n return createScreenSpaceEffectBuilder(params);\r\n }\r\n\r\n public applyRenderState(newState: RenderState) {\r\n newState.apply(this.currentRenderState);\r\n this.currentRenderState.copyFrom(newState);\r\n }\r\n\r\n public createDepthBuffer(width: number, height: number, numSamples: number = 1): DepthBuffer | undefined {\r\n // Note: The buffer/texture created here have ownership passed to the caller (system will not dispose of these)\r\n switch (this.capabilities.maxDepthType) {\r\n case DepthType.RenderBufferUnsignedShort16: {\r\n return RenderBuffer.create(width, height);\r\n }\r\n case DepthType.TextureUnsignedInt32: {\r\n return TextureHandle.createForAttachment(width, height, GL.Texture.Format.DepthComponent, GL.Texture.DataType.UnsignedInt);\r\n }\r\n case DepthType.TextureUnsignedInt24Stencil8: {\r\n if (this.capabilities.isWebGL2) {\r\n if (numSamples > 1) {\r\n return RenderBufferMultiSample.create(width, height, WebGL2RenderingContext.DEPTH24_STENCIL8, numSamples);\r\n } else {\r\n const context2 = this.context as WebGL2RenderingContext;\r\n return TextureHandle.createForAttachment(width, height, GL.Texture.Format.DepthStencil, context2.UNSIGNED_INT_24_8);\r\n }\r\n } else {\r\n const dtExt: WEBGL_depth_texture | undefined = this.capabilities.queryExtensionObject<WEBGL_depth_texture>(\"WEBGL_depth_texture\");\r\n return TextureHandle.createForAttachment(width, height, GL.Texture.Format.DepthStencil, dtExt!.UNSIGNED_INT_24_8_WEBGL);\r\n }\r\n }\r\n default: {\r\n assert(false);\r\n return undefined;\r\n }\r\n }\r\n }\r\n\r\n /** Returns the corresponding IdMap for an IModelConnection. Creates a new one if it doesn't exist. */\r\n public createIModelMap(imodel: IModelConnection): IdMap {\r\n let idMap = this.resourceCache.get(imodel);\r\n if (!idMap) {\r\n idMap = new IdMap(imodel);\r\n this.resourceCache.set(imodel, idMap);\r\n }\r\n return idMap;\r\n }\r\n\r\n /** Removes an IModelConnection-IdMap pairing from the system's resource cache. */\r\n private removeIModelMap(imodel: IModelConnection) {\r\n const idMap = this.resourceCache.get(imodel);\r\n if (idMap === undefined)\r\n return;\r\n dispose(idMap);\r\n this.resourceCache.delete(imodel);\r\n }\r\n\r\n /** Attempt to create a material for the given iModel using a set of material parameters. */\r\n // eslint-disable-next-line deprecation/deprecation\r\n public override createMaterial(params: RenderMaterial.Params, imodel: IModelConnection): RenderMaterial | undefined {\r\n const idMap = this.getIdMap(imodel);\r\n const material = idMap.getMaterial(params);\r\n return material;\r\n }\r\n\r\n public override createRenderMaterial(args: CreateRenderMaterialArgs): RenderMaterial | undefined {\r\n if (args.source) {\r\n const cached = this.findMaterial(args.source.id, args.source.iModel);\r\n if (cached)\r\n return cached;\r\n }\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n const params = new RenderMaterial.Params();\r\n params.alpha = args.alpha;\r\n if (undefined !== args.diffuse?.weight)\r\n params.diffuse = args.diffuse.weight;\r\n\r\n params.diffuseColor = getMaterialColor(args.diffuse?.color);\r\n\r\n if (args.specular) {\r\n params.specularColor = getMaterialColor(args.specular?.color);\r\n if (undefined !== args.specular.weight)\r\n params.specular = args.specular.weight;\r\n\r\n if (undefined !== args.specular.exponent)\r\n params.specularExponent = args.specular.exponent;\r\n }\r\n\r\n if (args.textureMapping) {\r\n params.textureMapping = new TextureMapping(args.textureMapping.texture, new TextureMapping.Params({\r\n textureMat2x3: args.textureMapping.transform,\r\n mapMode: args.textureMapping.mode,\r\n textureWeight: args.textureMapping.weight,\r\n worldMapping: args.textureMapping.worldMapping,\r\n }));\r\n params.textureMapping.normalMapParams = args.textureMapping.normalMapParams;\r\n }\r\n\r\n if (args.source) {\r\n params.key = args.source.id;\r\n return this.getIdMap(args.source.iModel).getMaterial(params);\r\n } else {\r\n return new Material(params);\r\n }\r\n }\r\n\r\n /** Using its key, search for an existing material of an open iModel. */\r\n public override findMaterial(key: string, imodel: IModelConnection): RenderMaterial | undefined {\r\n const idMap = this.resourceCache.get(imodel);\r\n if (!idMap)\r\n return undefined;\r\n return idMap.findMaterial(key);\r\n }\r\n\r\n private getTextureCacheInfo(args: CreateTextureArgs): TextureCacheInfo | undefined {\r\n const owner = undefined !== args.ownership && args.ownership !== \"external\" ? args.ownership : undefined;\r\n return owner ? { idMap: this.getIdMap(owner.iModel), key: owner.key } : undefined;\r\n }\r\n\r\n public override createTexture(args: CreateTextureArgs): RenderTexture | undefined {\r\n const info = this.getTextureCacheInfo(args);\r\n const existing = info?.idMap.findTexture(info?.key);\r\n if (existing)\r\n return existing;\r\n\r\n const type = args.type ?? RenderTexture.Type.Normal;\r\n const source = args.image.source;\r\n\r\n let handle;\r\n if (source instanceof ImageBuffer)\r\n handle = TextureHandle.createForImageBuffer(source, type);\r\n else if (source instanceof ImageBitmap)\r\n handle = TextureHandle.createForImageBitmap(source, type);\r\n else if (source instanceof HTMLImageElement)\r\n handle = TextureHandle.createForImage(source, type);\r\n else\r\n assert(false);\r\n\r\n if (!handle)\r\n return undefined;\r\n\r\n const texture = new Texture({ handle, type, ownership: args.ownership, transparency: args.image.transparency ?? TextureTransparency.Mixed });\r\n if (texture && info)\r\n info.idMap.addTexture(texture, info.key);\r\n\r\n return texture;\r\n }\r\n\r\n public override async createTextureFromSource(args: CreateTextureFromSourceArgs): Promise<RenderTexture | undefined> {\r\n if (typeof args.ownership !== \"object\")\r\n return super.createTextureFromSource(args);\r\n\r\n return this.getIdMap(args.ownership.iModel).getTextureFromImageSource(args, args.ownership.key);\r\n }\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n public override createTextureFromElement(id: Id64String, imodel: IModelConnection, params: RenderTexture.Params, format: ImageSourceFormat): RenderTexture | undefined {\r\n return this.getIdMap(imodel).getTextureFromElement(id, imodel, params, format);\r\n }\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n public override createTextureFromCubeImages(posX: HTMLImageElement, negX: HTMLImageElement, posY: HTMLImageElement, negY: HTMLImageElement, posZ: HTMLImageElement, negZ: HTMLImageElement, imodel: IModelConnection, params: RenderTexture.Params): RenderTexture | undefined {\r\n return this.getIdMap(imodel).getTextureFromCubeImages(posX, negX, posY, negY, posZ, negZ, params);\r\n }\r\n\r\n /** Attempt to create a texture using gradient symbology. */\r\n public override getGradientTexture(symb: Gradient.Symb, iModel?: IModelConnection): RenderTexture | undefined {\r\n let width = 0x100;\r\n let height = 0x100;\r\n if (symb.mode === Gradient.Mode.Thematic) {\r\n // Pixels in each row are identical, no point in having width > 1.\r\n width = 1;\r\n // We want maximum height to minimize bleeding of margin color.\r\n height = this.maxTextureSize;\r\n }\r\n\r\n const source = symb.produceImage({ width, height, includeThematicMargin: true });\r\n return this.createTexture({\r\n image: {\r\n source,\r\n transparency: ImageBufferFormat.Rgba === source.format ? TextureTransparency.Mixed : TextureTransparency.Opaque,\r\n },\r\n ownership: iModel ? { iModel, key: symb } : undefined,\r\n type: RenderTexture.Type.Normal,\r\n });\r\n }\r\n\r\n /** Using its key, search for an existing texture of an open iModel. */\r\n public override findTexture(key: TextureCacheKey, imodel: IModelConnection): RenderTexture | undefined {\r\n const idMap = this.resourceCache.get(imodel);\r\n if (!idMap)\r\n return undefined;\r\n\r\n return idMap.findTexture(key);\r\n }\r\n\r\n public override createClipVolume(clipVector: ClipVector): RenderClipVolume | undefined {\r\n return ClipVolume.create(clipVector);\r\n }\r\n public override createBackgroundMapDrape(drapedTree: TileTreeReference, mapTree: MapTileTreeReference) {\r\n return BackgroundMapDrape.create(drapedTree, mapTree);\r\n }\r\n\r\n protected constructor(canvas: HTMLCanvasElement, context: WebGLContext, capabilities: Capabilities, options: RenderSystem.Options) {\r\n super(options);\r\n this.canvas = canvas;\r\n this.context = context;\r\n this.capabilities = capabilities;\r\n this.resourceCache = new Map<IModelConnection, IdMap>();\r\n this.glTimer = GLTimer.create(this);\r\n if (capabilities.isWebGL2)\r\n this._extensions = new WebGL2Extensions(this);\r\n else {\r\n const drawBuffersExtension = capabilities.queryExtensionObject<WEBGL_draw_buffers>(\"WEBGL_draw_buffers\");\r\n const instancingExtension = capabilities.queryExtensionObject<ANGLE_instanced_arrays>(\"ANGLE_instanced_arrays\");\r\n this._extensions = new WebGL1Extensions(this, drawBuffersExtension, instancingExtension);\r\n }\r\n\r\n // Make this System a subscriber to the the IModelConnection onClose event\r\n this._removeEventListener = IModelConnection.onClose.addListener((imodel) => this.removeIModelMap(imodel));\r\n\r\n canvas.addEventListener(\"webglcontextlost\", async () => RenderSystem.contextLossHandler(), false);\r\n }\r\n\r\n /** Exposed strictly for tests. */\r\n public getIdMap(imodel: IModelConnection): IdMap {\r\n const map = this.resourceCache.get(imodel);\r\n return undefined !== map ? map : this.createIModelMap(imodel);\r\n }\r\n\r\n private bindTexture(unit: TextureUnit, target: GL.Texture.Target, texture: TextureBinding, makeActive: boolean): void {\r\n const index = unit - TextureUnit.Zero;\r\n if (this._textureBindings[index] === texture) {\r\n if (makeActive)\r\n this.context.activeTexture(unit);\r\n\r\n return;\r\n }\r\n\r\n this._textureBindings[index] = texture;\r\n this.context.activeTexture(unit);\r\n this.context.bindTexture(target, undefined !== texture ? texture : null);\r\n }\r\n\r\n /** Bind the specified texture to the specified unit. This may *or may not* make the texture *active* */\r\n public bindTexture2d(unit: TextureUnit, texture: TextureBinding) { this.bindTexture(unit, GL.Texture.Target.TwoDee, texture, false); }\r\n /** Bind the specified texture to the specified unit. This may *or may not* make the texture *active* */\r\n public bindTextureCubeMap(unit: TextureUnit, texture: TextureBinding) { this.bindTexture(unit, GL.Texture.Target.CubeMap, texture, false); }\r\n /** Bind the specified texture to the specified unit. This *always* makes the texture *active* */\r\n public activateTexture2d(unit: TextureUnit, texture: TextureBinding) { this.bindTexture(unit, GL.Texture.Target.TwoDee, texture, true); }\r\n /** Bind the specified texture to the specified unit. This *always* makes the texture *active* */\r\n public activateTextureCubeMap(unit: TextureUnit, texture: TextureBinding) { this.bindTexture(unit, GL.Texture.Target.CubeMap, texture, true); }\r\n\r\n // Ensure *something* is bound to suppress 'no texture assigned to unit x' warnings.\r\n public ensureSamplerBound(uniform: UniformHandle, unit: TextureUnit): void {\r\n this.lineCodeTexture!.bindSampler(uniform, unit);\r\n }\r\n public override get maxRealityImageryLayers() { return Math.min(this.capabilities.maxFragTextureUnits, this.capabilities.maxVertTextureUnits) < 16 ? 3 : 6; }\r\n\r\n public disposeTexture(texture: WebGLTexture) {\r\n System.instance.context.deleteTexture(texture);\r\n for (let i = 0; i < this._textureBindings.length; i++) {\r\n if (this._textureBindings[i] === texture) {\r\n this._textureBindings[i] = undefined;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n // System keeps track of current enabled state of vertex attribute arrays.\r\n // This prevents errors caused by leaving a vertex attrib array enabled after disposing of the buffer bound to it;\r\n // also prevents unnecessarily 'updating' the enabled state of a vertex attrib array when it hasn't actually changed.\r\n public enableVertexAttribArray(id: number, instanced: boolean): void {\r\n assert(id < this._nextVertexAttribStates.length, \"if you add new vertex attributes you must update array length\");\r\n assert(id < this._curVertexAttribStates.length, \"if you add new vertex attributes you must update array length\");\r\n\r\n this._nextVertexAttribStates[id] = instanced ? VertexAttribState.InstancedEnabled : VertexAttribState.Enabled;\r\n }\r\n\r\n public updateVertexAttribArrays(): void {\r\n const cur = this._curVertexAttribStates;\r\n const next = this._nextVertexAttribStates;\r\n const context = this.context;\r\n\r\n for (let i = 0; i < next.length; i++) {\r\n const oldState = cur[i];\r\n const newState = next[i];\r\n if (oldState !== newState) {\r\n // Update the enabled state if it changed.\r\n const wasEnabled = 0 !== (VertexAttribState.Enabled & oldState);\r\n const nowEnabled = 0 !== (VertexAttribState.Enabled & newState);\r\n if (wasEnabled !== nowEnabled) {\r\n if (nowEnabled) {\r\n context.enableVertexAttribArray(i);\r\n } else {\r\n context.disableVertexAttribArray(i);\r\n }\r\n }\r\n\r\n // Only update the divisor if the attribute is enabled.\r\n if (nowEnabled) {\r\n const wasInstanced = 0 !== (VertexAttribState.Instanced & oldState);\r\n const nowInstanced = 0 !== (VertexAttribState.Instanced & newState);\r\n if (wasInstanced !== nowInstanced) {\r\n this.vertexAttribDivisor(i, nowInstanced ? 1 : 0);\r\n }\r\n }\r\n\r\n cur[i] = newState;\r\n }\r\n\r\n // Set the attribute back to disabled, but preserve the divisor.\r\n next[i] &= ~VertexAttribState.Enabled;\r\n }\r\n }\r\n\r\n public vertexAttribDivisor(index: number, divisor: number) { this._extensions.vertexAttribDivisor(index, divisor); }\r\n\r\n public drawArrays(type: GL.PrimitiveType, first: number, count: number, numInstances: number): void {\r\n if (0 !== numInstances) {\r\n this._extensions.drawArraysInst(type, first, count, numInstances);\r\n } else {\r\n this.context.drawArrays(type, first, count);\r\n }\r\n }\r\n\r\n public invalidateFrameBuffer(attachments: number[]): void { this._extensions.invalidateFrameBuffer(attachments); }\r\n\r\n public override enableDiagnostics(enable: RenderDiagnostics): void {\r\n Debug.printEnabled = RenderDiagnostics.None !== (enable & RenderDiagnostics.DebugOutput);\r\n Debug.evaluateEnabled = RenderDiagnostics.None !== (enable & RenderDiagnostics.WebGL);\r\n }\r\n\r\n // RenderSystemDebugControl\r\n public override get debugControl(): RenderSystemDebugControl { return this; }\r\n\r\n private _dpiAwareLOD?: boolean;\r\n public override get dpiAwareLOD(): boolean { return this._dpiAwareLOD ?? super.dpiAwareLOD; }\r\n public override set dpiAwareLOD(dpiAware: boolean) { this._dpiAwareLOD = dpiAware; }\r\n\r\n public loseContext(): boolean {\r\n const ext = this.capabilities.queryExtensionObject<WEBGL_lose_context>(\"WEBGL_lose_context\");\r\n if (undefined === ext)\r\n return false;\r\n\r\n ext.loseContext();\r\n return true;\r\n }\r\n\r\n public compileAllShaders(): boolean {\r\n return this.techniques.compileShaders();\r\n }\r\n\r\n public get isGLTimerSupported(): boolean { return this.glTimer.isSupported; }\r\n public set resultsCallback(callback: GLTimerResultCallback | undefined) {\r\n this.glTimer.resultsCallback = callback;\r\n }\r\n\r\n public override collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._lineCodeTexture)\r\n stats.addTexture(this._lineCodeTexture.bytesUsed);\r\n\r\n if (undefined !== this._noiseTexture)\r\n stats.addTexture(this._noiseTexture.bytesUsed);\r\n\r\n for (const idMap of this.resourceCache.values())\r\n idMap.collectStatistics(stats);\r\n }\r\n\r\n public setMaxAnisotropy(max: number | undefined): void {\r\n this.capabilities.setMaxAnisotropy(max, this.context);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"System.js","sourceRoot":"","sources":["../../../../src/render/webgl/System.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAmG;AACnG,oDAA6P;AAE7P,oEAAmF;AACnF,+CAA8D;AAC9D,+CAA4C;AAC5C,6DAA0D;AAM1D,oFAA8E;AAW9E,kDAEyB;AAIzB,6DAA0D;AAC1D,qDAAsF;AACtF,6CAA0C;AAC1C,+CAAsC;AAEtC,+CAA8D;AAC9D,6BAA0B;AAC1B,uCAAoC;AACpC,uCAA0G;AAC1G,2DAA+E;AAC/E,mCAAgD;AAChD,yCAAsC;AACtC,yCAAsC;AACtC,iCAAyD;AACzD,6CAAkD;AAClD,6CAAkD;AAClD,+CAAoD;AACpD,yCAA8C;AAC9C,2CAA8E;AAC9E,+CAAoD;AACpD,iDAAuE;AACvE,+CAA4C;AAC5C,+CAA4C;AAC5C,2DAAyF;AACzF,qCAA2D;AAC3D,2CAAyC;AACzC,uCAA0E;AAY1E;;GAEG;AACH,MAAe,eAAe;IAE5B,YAAmB,MAAc;QAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IACD,IAAW,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;CAK7C;AAED;;GAEG;AACH,MAAM,gBAAiB,SAAQ,eAAe;IAI5C,YAAmB,MAAc,EAAE,cAA8C,EAAE,aAAiD;QAClI,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,qBAAqB,GAAG,cAAc,CAAC;QAC5C,IAAI,CAAC,oBAAoB,GAAG,aAAa,CAAC;IAC5C,CAAC;IAEM,cAAc,CAAC,WAAqB;QACzC,kJAAkJ;QAClJ,IAAI,SAAS,KAAK,IAAI,CAAC,qBAAqB;YAC1C,IAAI,CAAC,qBAAqB,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;IAC7D,CAAC;IAEM,mBAAmB,CAAC,KAAa,EAAE,OAAe;QACvD,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAChD,IAAI,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACrE,CAAC;IAEM,cAAc,CAAC,IAAsB,EAAE,KAAa,EAAE,KAAa,EAAE,YAAoB;QAC9F,IAAI,SAAS,KAAK,IAAI,CAAC,oBAAoB,EAAE;YAC3C,IAAI,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;SACtF;IACH,CAAC;IAEM,qBAAqB,CAAC,YAAsB,IAAU,CAAC,CAAC,2BAA2B;CAC3F;AAED;;GAEG;AACH,MAAM,gBAAiB,SAAQ,eAAe;IAE5C,YAAmB,MAAc;QAC/B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,OAAiC,CAAC;IAC3D,CAAC;IAEM,cAAc,CAAC,WAAqB;QACzC,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;IACzC,CAAC;IAEM,mBAAmB,CAAC,KAAa,EAAE,OAAe;QACvD,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACpD,CAAC;IAEM,cAAc,CAAC,IAAsB,EAAE,KAAa,EAAE,KAAa,EAAE,YAAoB,IAAU,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC;IAEzK,qBAAqB,CAAC,WAAqB;QAChD,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;IAC9E,CAAC;CACF;AAED;;GAEG;AACH,MAAa,KAAK;IAWhB,YAAmB,MAAwB;QAT3C,gDAAgD;QAChC,cAAS,GAAG,IAAI,GAAG,EAA0B,CAAC;QAC9D,+CAA+C;QAC/B,aAAQ,GAAG,IAAI,GAAG,EAAyB,CAAC;QAC5D,oDAAoD;QACpC,cAAS,GAAG,IAAI,yBAAU,CAA+B,sBAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACpG,mIAAmI;QACnH,6BAAwB,GAAG,IAAI,GAAG,EAA8C,CAAC;QAG/F,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;IAC/D,CAAC;IAEM,OAAO;QACZ,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;QACtD,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC,MAAM,CAAC;QAE1D,KAAK,MAAM,OAAO,IAAI,UAAU;YAC9B,IAAA,sBAAO,EAAC,OAAO,CAAC,CAAC;QAEnB,KAAK,MAAM,QAAQ,IAAI,WAAW;YAChC,IAAA,sBAAO,EAAC,QAAQ,CAAC,CAAC;QAEpB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;IACzB,CAAC;IAED,mEAAmE;IAC5D,WAAW,CAAC,QAAwB;QACzC,IAAI,QAAQ,CAAC,GAAG;YACd,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;IAC/C,CAAC;IAED,mKAAmK;IAC5J,UAAU,CAAC,OAAsB,EAAE,GAAqB;QAC7D,IAAA,qBAAM,EAAC,OAAO,YAAY,iBAAO,CAAC,CAAC;QACnC,IAAI,SAAS,KAAK,GAAG,EAAE;YACrB,IAAI,QAAQ,KAAK,OAAO,GAAG;gBACzB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;;gBAEhC,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;SAClC;aAAM,IAAI,OAAO,CAAC,GAAG;YACpB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;IAC5C,CAAC;IAED,4DAA4D;IACrD,WAAW,CAAC,YAA2B,EAAE,OAAsB;QACpE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;IAC5C,CAAC;IAED,6EAA6E;IACtE,YAAY,CAAC,GAAW;QAC7B,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACjC,CAAC;IAED,4FAA4F;IACrF,YAAY,CAAC,IAAmB;QACrC,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAED,iHAAiH;IACjH,mDAAmD;IAC5C,WAAW,CAAC,MAA6B;QAC9C,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,mBAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,EAAI,mCAAmC;YACrF,OAAO,IAAI,mBAAQ,CAAC,MAAM,CAAC,CAAC;QAE9B,IAAI,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,IAAI,mBAAQ,CAAC,MAAM,CAAC,CAAC;YAChC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;SAC1C;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IAEM,WAAW,CAAC,GAA4B;QAC7C,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;aACd,IAAI,OAAO,GAAG,KAAK,QAAQ;YAC9B,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;;YAE9B,OAAO,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,mDAAmD;IAC5C,qBAAqB,CAAC,GAAe,EAAE,MAAwB,EAAE,MAA4B,EAAE,MAAyB;QAC7H,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACvC,IAAI,GAAG;YACL,OAAO,GAAG,CAAC;QAEb,MAAM,MAAM,GAAG,uBAAa,CAAC,gBAAgB,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,EAAE;;YAC1F,IAAI,GAAG,EAAE;gBACP,IAAA,qBAAM,EAAC,GAAG,YAAY,iBAAO,CAAC,CAAC;gBAC/B,GAAG,CAAC,YAAY,GAAG,MAAA,IAAI,CAAC,YAAY,mCAAI,iCAAmB,CAAC,KAAK,CAAC;aACnE;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QAEnB,GAAG,GAAG,IAAI,iBAAO,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACvH,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QACrB,OAAO,GAAG,CAAC;IACb,CAAC;IAEM,KAAK,CAAC,yBAAyB,CAAC,IAAiC,EAAE,GAAW;QACnF,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACtC,IAAI,OAAO;YACT,OAAO,OAAO,CAAC;QAEjB,wDAAwD;QACxD,IAAI,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACrD,IAAI,OAAO;YACT,OAAO,OAAO,CAAC;QAEjB,OAAO,GAAG,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACvD,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;QAChD,OAAO,OAAO,CAAC;IACjB,CAAC;IAEM,KAAK,CAAC,4BAA4B,CAAC,IAAiC,EAAE,GAAW;;QACtF,oCAAoC;QACpC,MAAM,YAAY,GAAG,+BAAiB,CAAC,IAAI,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,iCAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAA,IAAI,CAAC,YAAY,mCAAI,iCAAmB,CAAC,KAAK,CAAC,CAAC;QACnJ,IAAI;YACF,MAAM,KAAK,GAAG,MAAM,IAAA,uCAA2B,EAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC7D,IAAI,CAAC,qBAAS,CAAC,eAAe;gBAC5B,OAAO,SAAS,CAAC;YAEnB,OAAO,qBAAS,CAAC,YAAY,CAAC,aAAa,CAAC;gBAC1C,IAAI,EAAE,IAAI,CAAC,IAAI;gBACf,SAAS,EAAE,IAAI,CAAC,SAAS;gBACzB,KAAK,EAAE;oBACL,MAAM,EAAE,KAAK;oBACb,YAAY;iBACb;aACF,CAAC,CAAC;SACJ;QAAC,MAAM;YACN,OAAO,SAAS,CAAC;SAClB;gBAAS;YACR,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;SAC3C;IACH,CAAC;IAED,mDAAmD;IAC5C,wBAAwB,CAAC,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,MAA4B;QAC1M,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACvC,IAAI,GAAG;YACL,OAAO,GAAG,CAAC;QAEb,MAAM,MAAM,GAAG,uBAAa,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACrF,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QAEnB,MAAM,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QACrH,GAAG,GAAG,IAAI,iBAAO,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACtG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QACrB,OAAO,GAAG,CAAC;IACb,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YAC1C,IAAI,OAAO,YAAY,iBAAO;gBAC5B,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAExC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS;YACnC,IAAI,QAAQ,YAAY,iBAAO;gBAC7B,KAAK,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;CACF;AA9KD,sBA8KC;AAgBD,SAAS,gBAAgB,CAAC,KAA2C;IACnE,IAAI,KAAK,YAAY,sBAAQ;QAC3B,OAAO,KAAK,CAAC;IAEf,OAAO,KAAK,CAAC,CAAC,CAAC,sBAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;AACtE,CAAC;AAED,gBAAgB;AAChB,MAAa,MAAO,SAAQ,2BAAY;IAudtC,YAAsB,MAAyB,EAAE,OAAqB,EAAE,YAA0B,EAAE,OAA6B;QAC/H,KAAK,CAAC,OAAO,CAAC,CAAC;QAtdD,uBAAkB,GAAG,IAAI,yBAAW,EAAE,CAAC;QAEvC,qBAAgB,GAAG,IAAI,8BAAgB,EAAE,CAAC,CAAE,4CAA4C;QAKvF,qBAAgB,GAAqB,EAAE,CAAC;QAGzD,gHAAgH;QAC/F,2BAAsB,GAAwB;;;;SAI9D,CAAC;QACe,4BAAuB,GAAwB;;;;SAI/D,CAAC;QAOc,qBAAgB,GAAsB,EAAE,CAAC;QA4bvD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,aAAa,GAAG,IAAI,GAAG,EAA2B,CAAC;QACxD,IAAI,CAAC,OAAO,GAAG,iBAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACpC,IAAI,YAAY,CAAC,QAAQ;YACvB,IAAI,CAAC,WAAW,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,CAAC;aAC3C;YACH,MAAM,oBAAoB,GAAG,YAAY,CAAC,oBAAoB,CAAqB,oBAAoB,CAAC,CAAC;YACzG,MAAM,mBAAmB,GAAG,YAAY,CAAC,oBAAoB,CAAyB,wBAAwB,CAAC,CAAC;YAChH,IAAI,CAAC,WAAW,GAAG,IAAI,gBAAgB,CAAC,IAAI,EAAE,oBAAoB,EAAE,mBAAmB,CAAC,CAAC;SAC1F;QAED,0EAA0E;QAC1E,IAAI,CAAC,oBAAoB,GAAG,mCAAgB,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC;QAE3G,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAK,IAAI,EAAE,CAAC,2BAAY,CAAC,kBAAkB,EAAE,EAAE,KAAK,CAAC,CAAC;IACpG,CAAC;IA3cM,MAAM,KAAK,QAAQ,KAAK,OAAO,qBAAS,CAAC,YAAsB,CAAC,CAAC,CAAC;IAEzE,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC;IACnE,IAAW,eAAe,KAAK,OAAO,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAC9D,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;IAExD,IAAW,UAAU;QACnB,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,IAAW,kBAAkB;QAC3B,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC/C,OAAO,IAAI,CAAC,mBAAmB,CAAC;IAClC,CAAC;IAED,IAAoB,cAAc,KAAa,OAAO,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC,CAAC;IACzF,IAAoB,kBAAkB,KAAc,OAAO,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC;IAClG,IAAoB,yBAAyB,KAAc,OAAO,IAAI,CAAC,YAAY,CAAC,yBAAyB,CAAC,CAAC,CAAC;IAChH,IAAoB,kCAAkC,KAAc,OAAO,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;IAExG,6FAA6F;IAC7F,IAAoB,oBAAoB,KAAc,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC7E,IAAW,QAAQ,KAAc,OAAO,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;IACrE,IAAoB,QAAQ,KAAc,OAAO,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;IAEvE,cAAc,CAAC,WAAqB,IAAU,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;IAE7F,UAAU;QACf,OAAO,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAC;IACjD,CAAC;IAED,gIAAgI;IAChH,KAAK,CAAC,0BAA0B;QAC9C,MAAM,YAAY,GAAG,+BAAqB,CAAC,QAAQ,CAAC;QACpD,IAAI,YAAY,CAAC,iBAAiB,GAAG,CAAC,IAAI,YAAY,CAAC,kBAAkB,GAAG,CAAC;YAC3E,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC3B,MAAM,OAAO,GAAG,IAAI,OAAO,CAAO,CAAC,OAAY,EAAE,EAAE;YACjD,YAAY,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,EAAE;gBACzC,OAAO,EAAE,CAAC;YACZ,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,IAAoB,0BAA0B;QAC5C,MAAM,MAAM,GAAG,+BAAqB,CAAC,QAAQ,CAAC;QAC9C,OAAO,MAAM,CAAC,iBAAiB,GAAG,CAAC,IAAI,MAAM,CAAC,kBAAkB,GAAG,CAAC,CAAC;IACvE,CAAC;IAED,sFAAsF;IAC/E,MAAM,CAAC,aAAa,CAAC,MAAyB,EAAE,SAAkB,EAAE,sBAA+C;QACxH,IAAI,iBAAiB,GAA2B,EAAE,eAAe,EAAE,kBAAkB,EAAE,CAAC;QACxF,IAAI,SAAS,KAAK,sBAAsB,EAAE;YACxC,gHAAgH;YAChH,iBAAiB,GAAG,EAAE,GAAG,iBAAiB,EAAE,GAAG,sBAAsB,EAAE,CAAC;SACzE;QAED,sDAAsD;QACtD,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,IAAI,SAAS;YACX,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,iBAAiB,CAAC,CAAC;QAE3D,oCAAoC;QACpC,IAAI,IAAI,KAAK,OAAO;YAClB,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,OAAO,EAAE,iBAAiB,CAAC,CAAC;QAE1D,OAAO,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,SAAS,CAAC;IAC9B,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,SAAgC;QACnD,MAAM,OAAO,GAAyB,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/E,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAChD,IAAI,IAAI,KAAK,MAAM;YACjB,MAAM,IAAI,yBAAW,CAAC,4BAAa,CAAC,KAAK,EAAE,oCAAoC,CAAC,CAAC;QAEnF,MAAM,SAAS,GAAG,CAAC,SAAS,KAAK,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAC/E,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,SAAS,EAAE,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,iBAAiB,CAAC,CAAC;QACpF,IAAI,SAAS,KAAK,OAAO,EAAE;YACzB,MAAM,IAAI,yBAAW,CAAC,4BAAa,CAAC,KAAK,EAAE,gCAAgC,CAAC,CAAC;SAC9E;QAED,MAAM,YAAY,GAAG,kCAAY,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,kBAAkB,CAAC,CAAC;QAC9E,IAAI,SAAS,KAAK,YAAY;YAC5B,MAAM,IAAI,yBAAW,CAAC,4BAAa,CAAC,KAAK,EAAE,6CAA6C,CAAC,CAAC;QAE5F,sDAAsD;QACtD,OAAO,CAAC,SAAS,CAAC,OAAE,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAE,cAAc;QAExD,IAAI,CAAC,YAAY,CAAC,kBAAkB;YAClC,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,iBAAiB;YACjC,OAAO,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,gCAAgC,EAAE;YAClD,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAClC,OAAO,CAAC,sBAAsB,GAAG,KAAK,CAAC;SACxC;QACD,OAAO,IAAI,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;IAC1D,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,SAAS,KAAK,IAAI,CAAC,WAAW;eAChC,SAAS,KAAK,IAAI,CAAC,gBAAgB;eACnC,SAAS,KAAK,IAAI,CAAC,aAAa;eAChC,SAAS,KAAK,IAAI,CAAC,mBAAmB,CAAC;IAC9C,CAAC;IAED,+HAA+H;IACxH,OAAO;QACZ,IAAI,CAAC,WAAW,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7C,IAAI,CAAC,mBAAmB,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC7D,IAAI,CAAC,gBAAgB,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACvD,IAAI,CAAC,aAAa,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,8GAA8G;QAC9G,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,KAAY,EAAE,EAAE;YAC1C,IAAA,sBAAO,EAAC,KAAK,CAAC,CAAC;QACjB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;QAC3B,IAAI,SAAS,KAAK,IAAI,CAAC,oBAAoB,EAAE;YAC3C,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,oBAAoB,GAAG,SAAS,CAAC;SACvC;IACH,CAAC;IAEe,aAAa;QAC3B,IAAI,CAAC,WAAW,GAAG,sBAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEnD,MAAM,QAAQ,GAAG,CAAC,CAAC;QACnB,MAAM,QAAQ,GAAG,IAAI,UAAU,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAC7G,IAAI,CAAC,aAAa,GAAG,uBAAa,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAC/I,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,aAAa,EAAE,kCAAkC,CAAC,CAAC;QAE7E,IAAI,CAAC,gBAAgB,GAAG,uBAAa,CAAC,aAAa,CAAC,mBAAQ,CAAC,IAAI,EAAE,mBAAQ,CAAC,KAAK,EAAE,IAAI,UAAU,CAAC,mBAAQ,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAC1L,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,CAAC;QAEnF,IAAI,CAAC,mBAAmB,GAAG,IAAI,sCAAkB,EAAE,CAAC;IACtD,CAAC;IAEM,YAAY,CAAC,MAAyB;QAC3C,OAAO,IAAI,uBAAc,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAEM,qBAAqB,CAAC,IAAc;QACzC,OAAO,IAAI,wBAAe,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAEM,aAAa,CAAC,OAAoE;QACvF,OAAO,IAAI,sCAAgB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC7C,CAAC;IAEe,gBAAgB,CAAC,OAAgB,EAAE,IAAqB;QACtE,OAAO,+BAAkB,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACxD,CAAC;IAEe,iBAAiB,CAAC,MAAyB,EAAE,SAAqB,EAAE,sBAAsB,GAAG,KAAK;QAChH,OAAO,iCAAmB,CAAC,gBAAgB,CAAC,MAAM,EAAE,SAAS,EAAE,sBAAsB,CAAC,CAAC;IACzF,CAAC;IAEe,wBAAwB,CAAC,MAAgC,EAAE,sBAAsB,GAAG,KAAK;QACvG,OAAO,iCAAmB,CAAC,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,sBAAsB,CAAC,CAAC;IACjF,CAAC;IACe,iBAAiB,CAAC,WAA8B,EAAE,sBAAsB,GAAG,KAAK;QAC9F,MAAM,IAAI,GAAG,iCAAmB,CAAC,qBAAqB,CAAC,WAAW,EAAE,sBAAsB,CAAC,CAAC;QAC5F,OAAO,IAAI,CAAC,CAAC,CAAC,qBAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACnD,CAAC;IAEe,kBAAkB,CAAC,MAAkB,EAAE,QAAkB;QACvE,OAAO,yBAAkB,CAAC,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IACrD,CAAC;IAEe,sBAAsB,CAAC,MAAsB,EAAE,QAAkB;QAC/E,OAAO,2BAAgB,CAAC,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IACnD,CAAC;IAEe,yBAAyB,CAAC,MAAyB,EAAE,QAAkB;QACrF,OAAO,iCAAmB,CAAC,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IACtD,CAAC;IAEe,iBAAiB,CAAC,MAA4B;QAC5D,OAAO,kCAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACvC,CAAC;IAEe,mBAAmB,CAAC,QAAwB,EAAE,SAAsD;QAClH,IAAI,CAAC,CAAC,QAAQ,YAAY,yBAAkB,CAAC,EAAE;YAC7C,IAAI,QAAQ,YAAY,2BAAgB,IAAI,QAAQ,YAAY,iCAAmB;gBACjF,OAAO,qBAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;YAE/C,IAAA,qBAAM,EAAC,KAAK,EAAE,uDAAuD,CAAC,CAAC;YACvE,OAAO,SAAS,CAAC;SAClB;QAED,IAAA,qBAAM,EAAC,CAAC,SAAS,IAAI,SAAS,YAAY,kCAAc,IAAI,IAAA,4CAAwB,EAAC,SAAS,CAAC,CAAC,CAAC;QACjG,OAAO,kBAAW,CAAC,MAAM,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;IACjD,CAAC;IAEe,gBAAgB,CAAC,IAAoB;QACnD,OAAO,qBAAS,CAAC,MAAM,CAAC,IAAI,+BAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;IACxD,CAAC;IAEM,iBAAiB,CAAC,UAA2B;QAClD,OAAO,IAAI,uBAAa,CAAC,UAAU,CAAC,CAAC;IACvC,CAAC;IAEM,mBAAmB,CAAC,MAAqB,EAAE,SAAoB,EAAE,OAA8B;QACpG,OAAO,IAAI,gBAAM,CAAC,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;IAC3D,CAAC;IAEe,4BAA4B,CAAC,OAAsB,EAAE,MAAc;QACjF,OAAO,IAAI,kCAAwB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;IACvD,CAAC;IAEM,WAAW,CAAC,OAAsB,EAAE,QAA4B,EAAE,KAA0B,EAAE,OAAsB;QACzH,OAAO,IAAI,eAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACtD,CAAC;IAEe,kBAAkB,CAAC,KAAoB;QACrD,OAAO,IAAI,sBAAY,CAAC,KAAgB,CAAC,CAAC;IAC5C,CAAC;IAEe,kBAAkB,CAAC,OAAsB,EAAE,OAAe;QACxE,OAAO,IAAI,aAAK,CAAC,OAAkB,EAAE,OAAO,CAAC,CAAC;IAChD,CAAC;IAEe,2BAA2B,CAAC,OAAsB,EAAE,aAAsB,EAAE,YAAoB,EAAE,SAAiB;QACjI,OAAO,IAAI,sBAAc,CAAC,OAAkB,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;IACxF,CAAC;IAEe,YAAY,CAAC,MAA0B;QACrD,IAAI,MAAM,KAAK,MAAM,CAAC,IAAI;YACxB,OAAO,4BAAgB,CAAC,MAAM,CAAC,oCAAmB,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;QAE7E,OAAO,8BAAkB,CAAC,MAAM,CAAC,8CAA6B,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;IACzF,CAAC;IAEe,8BAA8B,CAAC,MAAsC;QACnF,OAAO,IAAA,kDAA8B,EAAC,MAAM,CAAC,CAAC;IAChD,CAAC;IAEM,gBAAgB,CAAC,QAAqB;QAC3C,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;IAC7C,CAAC;IAEM,iBAAiB,CAAC,KAAa,EAAE,MAAc,EAAE,aAAqB,CAAC;QAC5E,+GAA+G;QAC/G,QAAQ,IAAI,CAAC,YAAY,CAAC,YAAY,EAAE;YACtC,KAAK,+BAAS,CAAC,2BAA2B,CAAC,CAAC;gBAC1C,OAAO,2BAAY,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;aAC3C;YACD,KAAK,+BAAS,CAAC,oBAAoB,CAAC,CAAC;gBACnC,OAAO,uBAAa,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,cAAc,EAAE,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aAC5H;YACD,KAAK,+BAAS,CAAC,4BAA4B,CAAC,CAAC;gBAC3C,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE;oBAC9B,IAAI,UAAU,GAAG,CAAC,EAAE;wBAClB,OAAO,sCAAuB,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,sBAAsB,CAAC,gBAAgB,EAAE,UAAU,CAAC,CAAC;qBAC3G;yBAAM;wBACL,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAiC,CAAC;wBACxD,OAAO,uBAAa,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,YAAY,EAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;qBACrH;iBACF;qBAAM;oBACL,MAAM,KAAK,GAAoC,IAAI,CAAC,YAAY,CAAC,oBAAoB,CAAsB,qBAAqB,CAAC,CAAC;oBAClI,OAAO,uBAAa,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,YAAY,EAAE,KAAM,CAAC,uBAAuB,CAAC,CAAC;iBACzH;aACF;YACD,OAAO,CAAC,CAAC;gBACP,IAAA,qBAAM,EAAC,KAAK,CAAC,CAAC;gBACd,OAAO,SAAS,CAAC;aAClB;SACF;IACH,CAAC;IAED,sGAAsG;IAC/F,eAAe,CAAC,MAAwB;QAC7C,IAAI,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,EAAE;YACV,KAAK,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;YAC1B,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;SACvC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,kFAAkF;IAC1E,eAAe,CAAC,MAAwB;QAC9C,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,KAAK,KAAK,SAAS;YACrB,OAAO;QACT,IAAA,sBAAO,EAAC,KAAK,CAAC,CAAC;QACf,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAED,4FAA4F;IAC5F,mDAAmD;IACnC,cAAc,CAAC,MAA6B,EAAE,MAAwB;QACpF,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAC3C,OAAO,QAAQ,CAAC;IAClB,CAAC;IAEe,oBAAoB,CAAC,IAA8B;;QACjE,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACrE,IAAI,MAAM;gBACR,OAAO,MAAM,CAAC;SACjB;QAED,mDAAmD;QACnD,MAAM,MAAM,GAAG,IAAI,4BAAc,CAAC,MAAM,EAAE,CAAC;QAC3C,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,IAAI,SAAS,MAAK,MAAA,IAAI,CAAC,OAAO,0CAAE,MAAM,CAAA;YACpC,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;QAEvC,MAAM,CAAC,YAAY,GAAG,gBAAgB,CAAC,MAAA,IAAI,CAAC,OAAO,0CAAE,KAAK,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,QAAQ,EAAE;YACjB,MAAM,CAAC,aAAa,GAAG,gBAAgB,CAAC,MAAA,IAAI,CAAC,QAAQ,0CAAE,KAAK,CAAC,CAAC;YAC9D,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM;gBACpC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;YAEzC,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ,CAAC,QAAQ;gBACtC,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC;SACpD;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACvB,MAAM,CAAC,cAAc,GAAG,IAAI,4BAAc,CAAC,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,4BAAc,CAAC,MAAM,CAAC;gBAChG,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,SAAS;gBAC5C,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,IAAI;gBACjC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,MAAM;gBACzC,YAAY,EAAE,IAAI,CAAC,cAAc,CAAC,YAAY;aAC/C,CAAC,CAAC,CAAC;YACJ,MAAM,CAAC,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC;SAC7E;QAED,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;SAC9D;aAAM;YACL,OAAO,IAAI,mBAAQ,CAAC,MAAM,CAAC,CAAC;SAC7B;IACH,CAAC;IAED,wEAAwE;IACxD,YAAY,CAAC,GAAW,EAAE,MAAwB;QAChE,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,CAAC,KAAK;YACR,OAAO,SAAS,CAAC;QACnB,OAAO,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IACjC,CAAC;IAEO,mBAAmB,CAAC,IAAuB;QACjD,MAAM,KAAK,GAAG,SAAS,KAAK,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC;QACzG,OAAO,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;IACpF,CAAC;IAEe,aAAa,CAAC,IAAuB;;QACnD,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAC5C,MAAM,QAAQ,GAAG,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,KAAK,CAAC,WAAW,CAAC,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,GAAG,CAAC,CAAC;QACpD,IAAI,QAAQ;YACV,OAAO,QAAQ,CAAC;QAElB,MAAM,IAAI,GAAG,MAAA,IAAI,CAAC,IAAI,mCAAI,2BAAa,CAAC,IAAI,CAAC,MAAM,CAAC;QACpD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;QAEjC,IAAI,MAAM,CAAC;QACX,IAAI,MAAM,YAAY,yBAAW;YAC/B,MAAM,GAAG,uBAAa,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;aACvD,IAAI,MAAM,YAAY,WAAW;YACpC,MAAM,GAAG,uBAAa,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;aACvD,IAAI,MAAM,YAAY,gBAAgB;YACzC,MAAM,GAAG,uBAAa,CAAC,cAAc,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;;YAEpD,IAAA,qBAAM,EAAC,KAAK,CAAC,CAAC;QAEhB,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QAEnB,MAAM,OAAO,GAAG,IAAI,iBAAO,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,YAAY,EAAE,MAAA,IAAI,CAAC,KAAK,CAAC,YAAY,mCAAI,iCAAmB,CAAC,KAAK,EAAE,CAAC,CAAC;QAC7I,IAAI,OAAO,IAAI,IAAI;YACjB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QAE3C,OAAO,OAAO,CAAC;IACjB,CAAC;IAEe,KAAK,CAAC,uBAAuB,CAAC,IAAiC;QAC7E,IAAI,OAAO,IAAI,CAAC,SAAS,KAAK,QAAQ;YACpC,OAAO,KAAK,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QAE7C,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,yBAAyB,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAClG,CAAC;IAED,mDAAmD;IACnC,wBAAwB,CAAC,EAAc,EAAE,MAAwB,EAAE,MAA4B,EAAE,MAAyB;QACxI,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,qBAAqB,CAAC,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACjF,CAAC;IAED,mDAAmD;IACnC,2BAA2B,CAAC,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,IAAsB,EAAE,MAAwB,EAAE,MAA4B;QAChP,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,wBAAwB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IACpG,CAAC;IAED,4DAA4D;IAC5C,kBAAkB,CAAC,IAAmB,EAAE,MAAyB;QAC/E,IAAI,KAAK,GAAG,KAAK,CAAC;QAClB,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,IAAI,CAAC,IAAI,KAAK,sBAAQ,CAAC,IAAI,CAAC,QAAQ,EAAE;YACxC,kEAAkE;YAClE,KAAK,GAAG,CAAC,CAAC;YACV,+DAA+D;YAC/D,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;SAC9B;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,EAAE,CAAC,CAAC;QACjF,OAAO,IAAI,CAAC,aAAa,CAAC;YACxB,KAAK,EAAE;gBACL,MAAM;gBACN,YAAY,EAAE,+BAAiB,CAAC,IAAI,KAAK,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,iCAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,iCAAmB,CAAC,MAAM;aAChH;YACD,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS;YACrD,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,MAAM;SAChC,CAAC,CAAC;IACL,CAAC;IAED,uEAAuE;IACvD,WAAW,CAAC,GAAoB,EAAE,MAAwB;QACxE,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,CAAC,KAAK;YACR,OAAO,SAAS,CAAC;QAEnB,OAAO,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;IAChC,CAAC;IAEe,gBAAgB,CAAC,UAAsB;QACrD,OAAO,uBAAU,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;IACvC,CAAC;IACe,wBAAwB,CAAC,UAA6B,EAAE,OAA6B;QACnG,OAAO,uCAAkB,CAAC,MAAM,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;IACxD,CAAC;IAuBD,kCAAkC;IAC3B,QAAQ,CAAC,MAAwB;QACtC,MAAM,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC3C,OAAO,SAAS,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;IAChE,CAAC;IAEO,WAAW,CAAC,IAAiB,EAAE,MAAyB,EAAE,OAAuB,EAAE,UAAmB;QAC5G,MAAM,KAAK,GAAG,IAAI,GAAG,yBAAW,CAAC,IAAI,CAAC;QACtC,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,KAAK,OAAO,EAAE;YAC5C,IAAI,UAAU;gBACZ,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAEnC,OAAO;SACR;QAED,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC;QACvC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,EAAE,SAAS,KAAK,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IAC3E,CAAC;IAED,wGAAwG;IACjG,aAAa,CAAC,IAAiB,EAAE,OAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACtI,wGAAwG;IACjG,kBAAkB,CAAC,IAAiB,EAAE,OAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5I,iGAAiG;IAC1F,iBAAiB,CAAC,IAAiB,EAAE,OAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IACzI,iGAAiG;IAC1F,sBAAsB,CAAC,IAAiB,EAAE,OAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAE/I,oFAAoF;IAC7E,kBAAkB,CAAC,OAAsB,EAAE,IAAiB;QACjE,IAAI,CAAC,eAAgB,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IACnD,CAAC;IACD,IAAoB,uBAAuB,KAAK,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAEtJ,cAAc,CAAC,OAAqB;QACzC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACrD,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,KAAK,OAAO,EAAE;gBACxC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;gBACrC,MAAM;aACP;SACF;IACH,CAAC;IAED,0EAA0E;IAC1E,kHAAkH;IAClH,qHAAqH;IAC9G,uBAAuB,CAAC,EAAU,EAAE,SAAkB;QAC3D,IAAA,qBAAM,EAAC,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,+DAA+D,CAAC,CAAC;QAClH,IAAA,qBAAM,EAAC,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,MAAM,EAAE,+DAA+D,CAAC,CAAC;QAEjH,IAAI,CAAC,uBAAuB,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,0BAAoC,CAAC,gBAA0B,CAAC;IAChH,CAAC;IAEM,wBAAwB;QAC7B,MAAM,GAAG,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACxC,MAAM,IAAI,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YACxB,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,QAAQ,KAAK,QAAQ,EAAE;gBACzB,0CAA0C;gBAC1C,MAAM,UAAU,GAAG,CAAC,KAAK,CAAC,kBAA4B,QAAQ,CAAC,CAAC;gBAChE,MAAM,UAAU,GAAG,CAAC,KAAK,CAAC,kBAA4B,QAAQ,CAAC,CAAC;gBAChE,IAAI,UAAU,KAAK,UAAU,EAAE;oBAC7B,IAAI,UAAU,EAAE;wBACd,OAAO,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;qBACpC;yBAAM;wBACL,OAAO,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;qBACrC;iBACF;gBAED,uDAAuD;gBACvD,IAAI,UAAU,EAAE;oBACd,MAAM,YAAY,GAAG,CAAC,KAAK,CAAC,oBAA8B,QAAQ,CAAC,CAAC;oBACpE,MAAM,YAAY,GAAG,CAAC,KAAK,CAAC,oBAA8B,QAAQ,CAAC,CAAC;oBACpE,IAAI,YAAY,KAAK,YAAY,EAAE;wBACjC,IAAI,CAAC,mBAAmB,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;qBACnD;iBACF;gBAED,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;aACnB;YAED,gEAAgE;YAChE,IAAI,CAAC,CAAC,CAAC,IAAI,gBAA0B,CAAC;SACvC;IACH,CAAC;IAEM,mBAAmB,CAAC,KAAa,EAAE,OAAe,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IAE7G,UAAU,CAAC,IAAsB,EAAE,KAAa,EAAE,KAAa,EAAE,YAAoB;QAC1F,IAAI,CAAC,KAAK,YAAY,EAAE;YACtB,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;SACnE;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SAC7C;IACH,CAAC;IAEM,qBAAqB,CAAC,WAAqB,IAAU,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;IAElG,iBAAiB,CAAC,MAAyB;QACzD,mBAAK,CAAC,YAAY,GAAG,gCAAiB,CAAC,IAAI,KAAK,CAAC,MAAM,GAAG,gCAAiB,CAAC,WAAW,CAAC,CAAC;QACzF,mBAAK,CAAC,eAAe,GAAG,gCAAiB,CAAC,IAAI,KAAK,CAAC,MAAM,GAAG,gCAAiB,CAAC,KAAK,CAAC,CAAC;IACxF,CAAC;IAED,2BAA2B;IAC3B,IAAoB,YAAY,KAA+B,OAAO,IAAI,CAAC,CAAC,CAAC;IAG7E,IAAoB,WAAW,aAAc,OAAO,MAAA,IAAI,CAAC,YAAY,mCAAI,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC;IAC7F,IAAoB,WAAW,CAAC,QAAiB,IAAI,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,CAAC,CAAC;IAE7E,WAAW;QAChB,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,oBAAoB,CAAqB,oBAAoB,CAAC,CAAC;QAC7F,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,KAAK,CAAC;QAEf,GAAG,CAAC,WAAW,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,iBAAiB;QACtB,OAAO,IAAI,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC;IAC1C,CAAC;IAED,IAAW,kBAAkB,KAAc,OAAO,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC;IAC7E,IAAW,eAAe,CAAC,QAA2C;QACpE,IAAI,CAAC,OAAO,CAAC,eAAe,GAAG,QAAQ,CAAC;IAC1C,CAAC;IAEe,iBAAiB,CAAC,KAA8B;QAC9D,IAAI,SAAS,KAAK,IAAI,CAAC,gBAAgB;YACrC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAEpD,IAAI,SAAS,KAAK,IAAI,CAAC,aAAa;YAClC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;QAEjD,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7C,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC;IAEM,gBAAgB,CAAC,GAAuB;QAC7C,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;IACxD,CAAC;CACF;AAhoBD,wBAgoBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, BentleyStatus, Dictionary, dispose, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { ColorDef, ElementAlignedBox3d, Frustum, Gradient, ImageBuffer, ImageBufferFormat, ImageSourceFormat, IModelError, RenderFeatureTable, RenderMaterial, RenderTexture, RgbColorProps, TextureMapping, TextureTransparency } from \"@itwin/core-common\";\r\nimport { ClipVector, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { Capabilities, DepthType, WebGLContext } from \"@itwin/webgl-compatibility\";\r\nimport { imageElementFromImageSource } from \"../../ImageUtil\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { MapTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { ViewRect } from \"../../ViewRect\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../GraphicBranch\";\r\nimport { BatchOptions, CustomGraphicBuilderOptions, GraphicBuilder, ViewportGraphicBuilderOptions } from \"../GraphicBuilder\";\r\nimport { InstancedGraphicParams, PatternGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { PrimitiveBuilder } from \"../primitives/geometry/GeometryListBuilder\";\r\nimport { RealityMeshGraphicParams } from \"../RealityMeshGraphicParams\";\r\nimport { PointCloudArgs } from \"../primitives/PointCloudPrimitive\";\r\nimport { PointStringParams } from \"../primitives/PointStringParams\";\r\nimport { PolylineParams } from \"../primitives/PolylineParams\";\r\nimport { MeshParams } from \"../primitives/VertexTable\";\r\nimport { RenderClipVolume } from \"../RenderClipVolume\";\r\nimport { RenderGraphic, RenderGraphicOwner } from \"../RenderGraphic\";\r\nimport { CreateRenderMaterialArgs } from \"../RenderMaterial\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RealityMeshParams } from \"../RealityMeshParams\";\r\nimport {\r\n DebugShaderFile, GLTimerResultCallback, PlanarGridProps, RenderAreaPattern, RenderDiagnostics, RenderGeometry, RenderSkyBoxParams, RenderSystem, RenderSystemDebugControl,\r\n} from \"../RenderSystem\";\r\nimport { RenderTarget } from \"../RenderTarget\";\r\nimport { CreateTextureArgs, CreateTextureFromSourceArgs, TextureCacheKey } from \"../RenderTexture\";\r\nimport { ScreenSpaceEffectBuilder, ScreenSpaceEffectBuilderParams } from \"../ScreenSpaceEffectBuilder\";\r\nimport { BackgroundMapDrape } from \"./BackgroundMapDrape\";\r\nimport { SkyBoxQuadsGeometry, SkySphereViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { Debug } from \"./Diagnostics\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DepthBuffer, FrameBufferStack } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { GLTimer } from \"./GLTimer\";\r\nimport { AnimationTransformBranch, Batch, Branch, Graphic, GraphicOwner, GraphicsArray } from \"./Graphic\";\r\nimport { isInstancedGraphicParams, PatternBuffers } from \"./InstancedGeometry\";\r\nimport { Layer, LayerContainer } from \"./Layer\";\r\nimport { LineCode } from \"./LineCode\";\r\nimport { Material } from \"./Material\";\r\nimport { MeshGraphic, MeshRenderGeometry } from \"./Mesh\";\r\nimport { PlanarGridGeometry } from \"./PlanarGrid\";\r\nimport { PointCloudGeometry } from \"./PointCloud\";\r\nimport { PointStringGeometry } from \"./PointString\";\r\nimport { PolylineGeometry } from \"./Polyline\";\r\nimport { Primitive, SkyCubePrimitive, SkySpherePrimitive } from \"./Primitive\";\r\nimport { RealityMeshGeometry } from \"./RealityMesh\";\r\nimport { RenderBuffer, RenderBufferMultiSample } from \"./RenderBuffer\";\r\nimport { TextureUnit } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { createScreenSpaceEffectBuilder, ScreenSpaceEffects } from \"./ScreenSpaceEffect\";\r\nimport { OffScreenTarget, OnScreenTarget } from \"./Target\";\r\nimport { Techniques } from \"./Technique\";\r\nimport { ExternalTextureLoader, Texture, TextureHandle } from \"./Texture\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\n\r\n/* eslint-disable no-restricted-syntax */\r\n\r\n/** @internal */\r\nexport const enum ContextState {\r\n Uninitialized,\r\n Success,\r\n Error,\r\n}\r\n\r\n/** Describes WebGL extension methods.\r\n * @internal\r\n */\r\nabstract class WebGLExtensions {\r\n private _system: System;\r\n public constructor(system: System) {\r\n this._system = system;\r\n }\r\n public get system() { return this._system; }\r\n public abstract setDrawBuffers(attachments: GLenum[]): void;\r\n public abstract vertexAttribDivisor(index: number, divisor: number): void;\r\n public abstract drawArraysInst(type: GL.PrimitiveType, first: number, count: number, numInstances: number): void;\r\n public abstract invalidateFrameBuffer(_attachments: number[]): void;\r\n}\r\n\r\n/** Describes WebGL1 extension methods.\r\n * @internal\r\n */\r\nclass WebGL1Extensions extends WebGLExtensions {\r\n private readonly _drawBuffersExtension?: WEBGL_draw_buffers;\r\n private readonly _instancingExtension?: ANGLE_instanced_arrays;\r\n\r\n public constructor(system: System, drawBuffersExt: WEBGL_draw_buffers | undefined, instancingExt: ANGLE_instanced_arrays | undefined) {\r\n super(system);\r\n this._drawBuffersExtension = drawBuffersExt;\r\n this._instancingExtension = instancingExt;\r\n }\r\n\r\n public setDrawBuffers(attachments: GLenum[]): void {\r\n // NB: The WEBGL_draw_buffers member is not exported directly because that type name is not available in some contexts (e.g. test-imodel-service).\r\n if (undefined !== this._drawBuffersExtension)\r\n this._drawBuffersExtension.drawBuffersWEBGL(attachments);\r\n }\r\n\r\n public vertexAttribDivisor(index: number, divisor: number): void {\r\n assert(undefined !== this._instancingExtension);\r\n this._instancingExtension.vertexAttribDivisorANGLE(index, divisor);\r\n }\r\n\r\n public drawArraysInst(type: GL.PrimitiveType, first: number, count: number, numInstances: number): void {\r\n if (undefined !== this._instancingExtension) {\r\n this._instancingExtension.drawArraysInstancedANGLE(type, first, count, numInstances);\r\n }\r\n }\r\n\r\n public invalidateFrameBuffer(_attachments: number[]): void { } // does not exist in WebGL1\r\n}\r\n\r\n/** Describes WebGL2 extension methods.\r\n * @internal\r\n */\r\nclass WebGL2Extensions extends WebGLExtensions {\r\n private _context: WebGL2RenderingContext;\r\n public constructor(system: System) {\r\n super(system);\r\n this._context = system.context as WebGL2RenderingContext;\r\n }\r\n\r\n public setDrawBuffers(attachments: GLenum[]): void {\r\n this._context.drawBuffers(attachments);\r\n }\r\n\r\n public vertexAttribDivisor(index: number, divisor: number): void {\r\n this._context.vertexAttribDivisor(index, divisor);\r\n }\r\n\r\n public drawArraysInst(type: GL.PrimitiveType, first: number, count: number, numInstances: number): void { this._context.drawArraysInstanced(type, first, count, numInstances); }\r\n\r\n public invalidateFrameBuffer(attachments: number[]): void {\r\n this._context.invalidateFramebuffer(this._context.FRAMEBUFFER, attachments);\r\n }\r\n}\r\n\r\n/** Id map holds key value pairs for both materials and textures, useful for caching such objects.\r\n * @internal\r\n */\r\nexport class IdMap implements WebGLDisposable {\r\n private readonly _iModel: IModelConnection;\r\n /** Mapping of materials by their key values. */\r\n public readonly materials = new Map<string, RenderMaterial>();\r\n /** Mapping of textures by their key values. */\r\n public readonly textures = new Map<string, RenderTexture>();\r\n /** Mapping of textures using gradient symbology. */\r\n public readonly gradients = new Dictionary<Gradient.Symb, RenderTexture>(Gradient.Symb.compareSymb);\r\n /** Pending promises to create a texture from an ImageSource. This prevents us from decoding the same ImageSource multiple times */\r\n public readonly texturesFromImageSources = new Map<string, Promise<RenderTexture | undefined>>();\r\n\r\n public constructor(iModel: IModelConnection) {\r\n this._iModel = iModel;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return 0 === this.textures.size && 0 === this.gradients.size;\r\n }\r\n\r\n public dispose() {\r\n const textureArr = Array.from(this.textures.values());\r\n const gradientArr = this.gradients.extractArrays().values;\r\n\r\n for (const texture of textureArr)\r\n dispose(texture);\r\n\r\n for (const gradient of gradientArr)\r\n dispose(gradient);\r\n\r\n this.textures.clear();\r\n this.gradients.clear();\r\n this.materials.clear();\r\n }\r\n\r\n /** Add a material to this IdMap, given that it has a valid key. */\r\n public addMaterial(material: RenderMaterial) {\r\n if (material.key)\r\n this.materials.set(material.key, material);\r\n }\r\n\r\n /** Add a texture to this IdMap, given that it has a valid string key. If specified, it will instead use the key parameter, which could also be a gradient symb. */\r\n public addTexture(texture: RenderTexture, key?: TextureCacheKey) {\r\n assert(texture instanceof Texture);\r\n if (undefined !== key) {\r\n if (\"string\" === typeof key)\r\n this.textures.set(key, texture);\r\n else\r\n this.addGradient(key, texture);\r\n } else if (texture.key)\r\n this.textures.set(texture.key, texture);\r\n }\r\n\r\n /** Add a texture to this IdMap using gradient symbology. */\r\n public addGradient(gradientSymb: Gradient.Symb, texture: RenderTexture) {\r\n this.gradients.set(gradientSymb, texture);\r\n }\r\n\r\n /** Find a cached material using its key. If not found, returns undefined. */\r\n public findMaterial(key: string): RenderMaterial | undefined {\r\n return this.materials.get(key);\r\n }\r\n\r\n /** Find a cached gradient using the gradient symbology. If not found, returns undefined. */\r\n public findGradient(symb: Gradient.Symb): RenderTexture | undefined {\r\n return this.gradients.get(symb);\r\n }\r\n\r\n /** Find or create a new material given material parameters. This will cache the material if its key is valid. */\r\n // eslint-disable-next-line deprecation/deprecation\r\n public getMaterial(params: RenderMaterial.Params): RenderMaterial {\r\n if (!params.key || !Id64.isValidId64(params.key)) // Only cache persistent materials.\r\n return new Material(params);\r\n\r\n let material = this.materials.get(params.key);\r\n if (!material) {\r\n material = new Material(params);\r\n this.materials.set(params.key, material);\r\n }\r\n return material;\r\n }\r\n\r\n public findTexture(key?: string | Gradient.Symb): RenderTexture | undefined {\r\n if (undefined === key)\r\n return undefined;\r\n else if (typeof key === \"string\")\r\n return this.textures.get(key);\r\n else\r\n return this.findGradient(key);\r\n }\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n public getTextureFromElement(key: Id64String, iModel: IModelConnection, params: RenderTexture.Params, format: ImageSourceFormat): RenderTexture | undefined {\r\n let tex = this.findTexture(params.key);\r\n if (tex)\r\n return tex;\r\n\r\n const handle = TextureHandle.createForElement(key, iModel, params.type, format, (_, data) => {\r\n if (tex) {\r\n assert(tex instanceof Texture);\r\n tex.transparency = data.transparency ?? TextureTransparency.Mixed;\r\n }\r\n });\r\n\r\n if (!handle)\r\n return undefined;\r\n\r\n tex = new Texture({ handle, type: params.type, ownership: { key, iModel }, transparency: TextureTransparency.Opaque });\r\n this.addTexture(tex);\r\n return tex;\r\n }\r\n\r\n public async getTextureFromImageSource(args: CreateTextureFromSourceArgs, key: string): Promise<RenderTexture | undefined> {\r\n const texture = this.findTexture(key);\r\n if (texture)\r\n return texture;\r\n\r\n // Are we already in the process of decoding this image?\r\n let promise = this.texturesFromImageSources.get(key);\r\n if (promise)\r\n return promise;\r\n\r\n promise = this.createTextureFromImageSource(args, key);\r\n this.texturesFromImageSources.set(key, promise);\r\n return promise;\r\n }\r\n\r\n public async createTextureFromImageSource(args: CreateTextureFromSourceArgs, key: string): Promise<RenderTexture | undefined> {\r\n // JPEGs don't support transparency.\r\n const transparency = ImageSourceFormat.Jpeg === args.source.format ? TextureTransparency.Opaque : (args.transparency ?? TextureTransparency.Mixed);\r\n try {\r\n const image = await imageElementFromImageSource(args.source);\r\n if (!IModelApp.hasRenderSystem)\r\n return undefined;\r\n\r\n return IModelApp.renderSystem.createTexture({\r\n type: args.type,\r\n ownership: args.ownership,\r\n image: {\r\n source: image,\r\n transparency,\r\n },\r\n });\r\n } catch {\r\n return undefined;\r\n } finally {\r\n this.texturesFromImageSources.delete(key);\r\n }\r\n }\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n public getTextureFromCubeImages(posX: HTMLImageElement, negX: HTMLImageElement, posY: HTMLImageElement, negY: HTMLImageElement, posZ: HTMLImageElement, negZ: HTMLImageElement, params: RenderTexture.Params): RenderTexture | undefined {\r\n let tex = this.findTexture(params.key);\r\n if (tex)\r\n return tex;\r\n\r\n const handle = TextureHandle.createForCubeImages(posX, negX, posY, negY, posZ, negZ);\r\n if (!handle)\r\n return undefined;\r\n\r\n const ownership = params.key ? { key: params.key, iModel: this._iModel } : (params.isOwned ? \"external\" : undefined);\r\n tex = new Texture({ handle, ownership, type: params.type, transparency: TextureTransparency.Opaque });\r\n this.addTexture(tex);\r\n return tex;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const texture of this.textures.values())\r\n if (texture instanceof Texture)\r\n stats.addTexture(texture.bytesUsed);\r\n\r\n for (const gradient of this.gradients)\r\n if (gradient instanceof Texture)\r\n stats.addTexture(gradient.bytesUsed);\r\n }\r\n}\r\n\r\nexport type TextureBinding = WebGLTexture | undefined;\r\n\r\nconst enum VertexAttribState {\r\n Disabled = 0,\r\n Enabled = 1 << 0,\r\n Instanced = 1 << 2,\r\n InstancedEnabled = Instanced | Enabled,\r\n}\r\n\r\ninterface TextureCacheInfo {\r\n idMap: IdMap;\r\n key: TextureCacheKey;\r\n}\r\n\r\nfunction getMaterialColor(color: ColorDef | RgbColorProps | undefined): ColorDef | undefined {\r\n if (color instanceof ColorDef)\r\n return color;\r\n\r\n return color ? ColorDef.from(color.r, color.g, color.b) : undefined;\r\n}\r\n\r\n/** @internal */\r\nexport class System extends RenderSystem implements RenderSystemDebugControl, RenderMemory.Consumer, WebGLDisposable {\r\n public readonly canvas: HTMLCanvasElement;\r\n public readonly currentRenderState = new RenderState();\r\n public readonly context: WebGLContext;\r\n public readonly frameBufferStack = new FrameBufferStack(); // frame buffers are not owned by the system\r\n public readonly capabilities: Capabilities;\r\n public readonly resourceCache: Map<IModelConnection, IdMap>;\r\n public readonly glTimer: GLTimer;\r\n private readonly _extensions: WebGLExtensions;\r\n private readonly _textureBindings: TextureBinding[] = [];\r\n private _removeEventListener?: () => void;\r\n\r\n // NB: Increase the size of these arrays when the maximum number of attributes used by any one shader increases.\r\n private readonly _curVertexAttribStates: VertexAttribState[] = [\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n ];\r\n private readonly _nextVertexAttribStates: VertexAttribState[] = [\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled, VertexAttribState.Disabled,\r\n ];\r\n\r\n // The following are initialized immediately after the System is constructed.\r\n private _lineCodeTexture?: TextureHandle;\r\n private _noiseTexture?: TextureHandle;\r\n private _techniques?: Techniques;\r\n private _screenSpaceEffects?: ScreenSpaceEffects;\r\n public readonly debugShaderFiles: DebugShaderFile[] = [];\r\n\r\n public static get instance() { return IModelApp.renderSystem as System; }\r\n\r\n public get isValid(): boolean { return this.canvas !== undefined; }\r\n public get lineCodeTexture() { return this._lineCodeTexture; }\r\n public get noiseTexture() { return this._noiseTexture; }\r\n\r\n public get techniques() {\r\n assert(undefined !== this._techniques);\r\n return this._techniques;\r\n }\r\n\r\n public get screenSpaceEffects() {\r\n assert(undefined !== this._screenSpaceEffects);\r\n return this._screenSpaceEffects;\r\n }\r\n\r\n public override get maxTextureSize(): number { return this.capabilities.maxTextureSize; }\r\n public override get supportsInstancing(): boolean { return this.capabilities.supportsInstancing; }\r\n public override get supportsCreateImageBitmap(): boolean { return this.capabilities.supportsCreateImageBitmap; }\r\n public override get supportsNonuniformScaledInstancing(): boolean { return this.capabilities.isWebGL2; }\r\n\r\n /** Requires gl_VertexID (WebGL 2 only) and > 8 texture units (WebGL 1 only guarantees 8). */\r\n public override get supportsIndexedEdges(): boolean { return this.isWebGL2; }\r\n public get isWebGL2(): boolean { return this.capabilities.isWebGL2; }\r\n public override get isMobile(): boolean { return this.capabilities.isMobile; }\r\n\r\n public setDrawBuffers(attachments: GLenum[]): void { this._extensions.setDrawBuffers(attachments); }\r\n\r\n public doIdleWork(): boolean {\r\n return this.techniques.idleCompileNextShader();\r\n }\r\n\r\n /** Return a Promise which when resolved indicates that all pending external textures have finished loading from the backend. */\r\n public override async waitForAllExternalTextures(): Promise<void> {\r\n const extTexLoader = ExternalTextureLoader.instance;\r\n if (extTexLoader.numActiveRequests < 1 && extTexLoader.numPendingRequests < 1)\r\n return Promise.resolve();\r\n const promise = new Promise<void>((resolve: any) => {\r\n extTexLoader.onTexturesLoaded.addOnce(() => {\r\n resolve();\r\n });\r\n });\r\n return promise;\r\n }\r\n\r\n public override get hasExternalTextureRequests(): boolean {\r\n const loader = ExternalTextureLoader.instance;\r\n return loader.numActiveRequests > 0 || loader.numPendingRequests > 0;\r\n }\r\n\r\n /** Attempt to create a WebGLRenderingContext, returning undefined if unsuccessful. */\r\n public static createContext(canvas: HTMLCanvasElement, useWebGL2: boolean, inputContextAttributes?: WebGLContextAttributes): WebGLContext | undefined {\r\n let contextAttributes: WebGLContextAttributes = { powerPreference: \"high-performance\" };\r\n if (undefined !== inputContextAttributes) {\r\n // NOTE: Order matters with spread operator - if caller wants to override powerPreference, he should be able to.\r\n contextAttributes = { ...contextAttributes, ...inputContextAttributes };\r\n }\r\n\r\n // If requested, first try obtaining a WebGL2 context.\r\n let context = null;\r\n if (useWebGL2)\r\n context = canvas.getContext(\"webgl2\", contextAttributes);\r\n\r\n // Fall back to WebGL1 if necessary.\r\n if (null === context)\r\n context = canvas.getContext(\"webgl\", contextAttributes);\r\n\r\n return context ?? undefined;\r\n }\r\n\r\n public static create(optionsIn?: RenderSystem.Options): System {\r\n const options: RenderSystem.Options = undefined !== optionsIn ? optionsIn : {};\r\n const canvas = document.createElement(\"canvas\");\r\n if (null === canvas)\r\n throw new IModelError(BentleyStatus.ERROR, \"Failed to obtain HTMLCanvasElement\");\r\n\r\n const useWebGL2 = (undefined === options.useWebGL2 ? true : options.useWebGL2);\r\n const context = this.createContext(canvas, useWebGL2, optionsIn?.contextAttributes);\r\n if (undefined === context) {\r\n throw new IModelError(BentleyStatus.ERROR, \"Failed to obtain WebGL context\");\r\n }\r\n\r\n const capabilities = Capabilities.create(context, options.disabledExtensions);\r\n if (undefined === capabilities)\r\n throw new IModelError(BentleyStatus.ERROR, \"Failed to initialize rendering capabilities\");\r\n\r\n // set actual gl state to match desired state defaults\r\n context.depthFunc(GL.DepthFunc.Default); // LessOrEqual\r\n\r\n if (!capabilities.supportsShadowMaps)\r\n options.displaySolarShadows = false;\r\n if (!capabilities.supportsFragDepth)\r\n options.logarithmicDepthBuffer = false;\r\n if (!capabilities.supportsTextureFilterAnisotropic) {\r\n options.filterMapTextures = false;\r\n options.filterMapDrapeTextures = false;\r\n }\r\n return new this(canvas, context, capabilities, options);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return undefined === this._techniques\r\n && undefined === this._lineCodeTexture\r\n && undefined === this._noiseTexture\r\n && undefined === this._screenSpaceEffects;\r\n }\r\n\r\n // Note: FrameBuffers inside of the FrameBufferStack are not owned by the System, and are only used as a central storage device\r\n public dispose() {\r\n this._techniques = dispose(this._techniques);\r\n this._screenSpaceEffects = dispose(this._screenSpaceEffects);\r\n this._lineCodeTexture = dispose(this._lineCodeTexture);\r\n this._noiseTexture = dispose(this._noiseTexture);\r\n\r\n // We must attempt to dispose of each idmap in the resourceCache (if idmap is already disposed, has no effect)\r\n this.resourceCache.forEach((idMap: IdMap) => {\r\n dispose(idMap);\r\n });\r\n\r\n this.resourceCache.clear();\r\n if (undefined !== this._removeEventListener) {\r\n this._removeEventListener();\r\n this._removeEventListener = undefined;\r\n }\r\n }\r\n\r\n public override onInitialized(): void {\r\n this._techniques = Techniques.create(this.context);\r\n\r\n const noiseDim = 4;\r\n const noiseArr = new Uint8Array([152, 235, 94, 173, 219, 215, 115, 176, 73, 205, 43, 201, 10, 81, 205, 198]);\r\n this._noiseTexture = TextureHandle.createForData(noiseDim, noiseDim, noiseArr, false, GL.Texture.WrapMode.Repeat, GL.Texture.Format.Luminance);\r\n assert(undefined !== this._noiseTexture, \"System.noiseTexture not created.\");\r\n\r\n this._lineCodeTexture = TextureHandle.createForData(LineCode.size, LineCode.count, new Uint8Array(LineCode.lineCodeData), false, GL.Texture.WrapMode.Repeat, GL.Texture.Format.Luminance);\r\n assert(undefined !== this._lineCodeTexture, \"System.lineCodeTexture not created.\");\r\n\r\n this._screenSpaceEffects = new ScreenSpaceEffects();\r\n }\r\n\r\n public createTarget(canvas: HTMLCanvasElement): RenderTarget {\r\n return new OnScreenTarget(canvas);\r\n }\r\n\r\n public createOffscreenTarget(rect: ViewRect): RenderTarget {\r\n return new OffScreenTarget(rect);\r\n }\r\n\r\n public createGraphic(options: CustomGraphicBuilderOptions | ViewportGraphicBuilderOptions): GraphicBuilder {\r\n return new PrimitiveBuilder(this, options);\r\n }\r\n\r\n public override createPlanarGrid(frustum: Frustum, grid: PlanarGridProps): RenderGraphic | undefined {\r\n return PlanarGridGeometry.create(frustum, grid, this);\r\n }\r\n\r\n public override createTerrainMesh(params: RealityMeshParams, transform?: Transform, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n return RealityMeshGeometry.createForTerrain(params, transform, disableTextureDisposal);\r\n }\r\n\r\n public override createRealityMeshGraphic(params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n return RealityMeshGeometry.createGraphic(this, params, disableTextureDisposal);\r\n }\r\n public override createRealityMesh(realityMesh: RealityMeshParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const geom = RealityMeshGeometry.createFromRealityMesh(realityMesh, disableTextureDisposal);\r\n return geom ? Primitive.create(geom) : undefined;\r\n }\r\n\r\n public override createMeshGeometry(params: MeshParams, viOrigin?: Point3d): MeshRenderGeometry | undefined {\r\n return MeshRenderGeometry.create(params, viOrigin);\r\n }\r\n\r\n public override createPolylineGeometry(params: PolylineParams, viOrigin?: Point3d): PolylineGeometry | undefined {\r\n return PolylineGeometry.create(params, viOrigin);\r\n }\r\n\r\n public override createPointStringGeometry(params: PointStringParams, viOrigin?: Point3d): PointStringGeometry | undefined {\r\n return PointStringGeometry.create(params, viOrigin);\r\n }\r\n\r\n public override createAreaPattern(params: PatternGraphicParams): PatternBuffers | undefined {\r\n return PatternBuffers.create(params);\r\n }\r\n\r\n public override createRenderGraphic(geometry: RenderGeometry, instances?: InstancedGraphicParams | RenderAreaPattern): RenderGraphic | undefined {\r\n if (!(geometry instanceof MeshRenderGeometry)) {\r\n if (geometry instanceof PolylineGeometry || geometry instanceof PointStringGeometry)\r\n return Primitive.create(geometry, instances);\r\n\r\n assert(false, \"Invalid RenderGeometry for System.createRenderGraphic\");\r\n return undefined;\r\n }\r\n\r\n assert(!instances || instances instanceof PatternBuffers || isInstancedGraphicParams(instances));\r\n return MeshGraphic.create(geometry, instances);\r\n }\r\n\r\n public override createPointCloud(args: PointCloudArgs): RenderGraphic | undefined {\r\n return Primitive.create(new PointCloudGeometry(args));\r\n }\r\n\r\n public createGraphicList(primitives: RenderGraphic[]): RenderGraphic {\r\n return new GraphicsArray(primitives);\r\n }\r\n\r\n public createGraphicBranch(branch: GraphicBranch, transform: Transform, options?: GraphicBranchOptions): RenderGraphic {\r\n return new Branch(branch, transform, undefined, options);\r\n }\r\n\r\n public override createAnimationTransformNode(graphic: RenderGraphic, nodeId: number): RenderGraphic {\r\n return new AnimationTransformBranch(graphic, nodeId);\r\n }\r\n\r\n public createBatch(graphic: RenderGraphic, features: RenderFeatureTable, range: ElementAlignedBox3d, options?: BatchOptions): RenderGraphic {\r\n return new Batch(graphic, features, range, options);\r\n }\r\n\r\n public override createGraphicOwner(owned: RenderGraphic): RenderGraphicOwner {\r\n return new GraphicOwner(owned as Graphic);\r\n }\r\n\r\n public override createGraphicLayer(graphic: RenderGraphic, layerId: string) {\r\n return new Layer(graphic as Graphic, layerId);\r\n }\r\n\r\n public override createGraphicLayerContainer(graphic: RenderGraphic, drawAsOverlay: boolean, transparency: number, elevation: number) {\r\n return new LayerContainer(graphic as Graphic, drawAsOverlay, transparency, elevation);\r\n }\r\n\r\n public override createSkyBox(params: RenderSkyBoxParams): RenderGraphic | undefined {\r\n if (\"cube\" === params.type)\r\n return SkyCubePrimitive.create(SkyBoxQuadsGeometry.create(params.texture));\r\n\r\n return SkySpherePrimitive.create(SkySphereViewportQuadGeometry.createGeometry(params));\r\n }\r\n\r\n public override createScreenSpaceEffectBuilder(params: ScreenSpaceEffectBuilderParams): ScreenSpaceEffectBuilder {\r\n return createScreenSpaceEffectBuilder(params);\r\n }\r\n\r\n public applyRenderState(newState: RenderState) {\r\n newState.apply(this.currentRenderState);\r\n this.currentRenderState.copyFrom(newState);\r\n }\r\n\r\n public createDepthBuffer(width: number, height: number, numSamples: number = 1): DepthBuffer | undefined {\r\n // Note: The buffer/texture created here have ownership passed to the caller (system will not dispose of these)\r\n switch (this.capabilities.maxDepthType) {\r\n case DepthType.RenderBufferUnsignedShort16: {\r\n return RenderBuffer.create(width, height);\r\n }\r\n case DepthType.TextureUnsignedInt32: {\r\n return TextureHandle.createForAttachment(width, height, GL.Texture.Format.DepthComponent, GL.Texture.DataType.UnsignedInt);\r\n }\r\n case DepthType.TextureUnsignedInt24Stencil8: {\r\n if (this.capabilities.isWebGL2) {\r\n if (numSamples > 1) {\r\n return RenderBufferMultiSample.create(width, height, WebGL2RenderingContext.DEPTH24_STENCIL8, numSamples);\r\n } else {\r\n const context2 = this.context as WebGL2RenderingContext;\r\n return TextureHandle.createForAttachment(width, height, GL.Texture.Format.DepthStencil, context2.UNSIGNED_INT_24_8);\r\n }\r\n } else {\r\n const dtExt: WEBGL_depth_texture | undefined = this.capabilities.queryExtensionObject<WEBGL_depth_texture>(\"WEBGL_depth_texture\");\r\n return TextureHandle.createForAttachment(width, height, GL.Texture.Format.DepthStencil, dtExt!.UNSIGNED_INT_24_8_WEBGL);\r\n }\r\n }\r\n default: {\r\n assert(false);\r\n return undefined;\r\n }\r\n }\r\n }\r\n\r\n /** Returns the corresponding IdMap for an IModelConnection. Creates a new one if it doesn't exist. */\r\n public createIModelMap(imodel: IModelConnection): IdMap {\r\n let idMap = this.resourceCache.get(imodel);\r\n if (!idMap) {\r\n idMap = new IdMap(imodel);\r\n this.resourceCache.set(imodel, idMap);\r\n }\r\n return idMap;\r\n }\r\n\r\n /** Removes an IModelConnection-IdMap pairing from the system's resource cache. */\r\n private removeIModelMap(imodel: IModelConnection) {\r\n const idMap = this.resourceCache.get(imodel);\r\n if (idMap === undefined)\r\n return;\r\n dispose(idMap);\r\n this.resourceCache.delete(imodel);\r\n }\r\n\r\n /** Attempt to create a material for the given iModel using a set of material parameters. */\r\n // eslint-disable-next-line deprecation/deprecation\r\n public override createMaterial(params: RenderMaterial.Params, imodel: IModelConnection): RenderMaterial | undefined {\r\n const idMap = this.getIdMap(imodel);\r\n const material = idMap.getMaterial(params);\r\n return material;\r\n }\r\n\r\n public override createRenderMaterial(args: CreateRenderMaterialArgs): RenderMaterial | undefined {\r\n if (args.source) {\r\n const cached = this.findMaterial(args.source.id, args.source.iModel);\r\n if (cached)\r\n return cached;\r\n }\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n const params = new RenderMaterial.Params();\r\n params.alpha = args.alpha;\r\n if (undefined !== args.diffuse?.weight)\r\n params.diffuse = args.diffuse.weight;\r\n\r\n params.diffuseColor = getMaterialColor(args.diffuse?.color);\r\n\r\n if (args.specular) {\r\n params.specularColor = getMaterialColor(args.specular?.color);\r\n if (undefined !== args.specular.weight)\r\n params.specular = args.specular.weight;\r\n\r\n if (undefined !== args.specular.exponent)\r\n params.specularExponent = args.specular.exponent;\r\n }\r\n\r\n if (args.textureMapping) {\r\n params.textureMapping = new TextureMapping(args.textureMapping.texture, new TextureMapping.Params({\r\n textureMat2x3: args.textureMapping.transform,\r\n mapMode: args.textureMapping.mode,\r\n textureWeight: args.textureMapping.weight,\r\n worldMapping: args.textureMapping.worldMapping,\r\n }));\r\n params.textureMapping.normalMapParams = args.textureMapping.normalMapParams;\r\n }\r\n\r\n if (args.source) {\r\n params.key = args.source.id;\r\n return this.getIdMap(args.source.iModel).getMaterial(params);\r\n } else {\r\n return new Material(params);\r\n }\r\n }\r\n\r\n /** Using its key, search for an existing material of an open iModel. */\r\n public override findMaterial(key: string, imodel: IModelConnection): RenderMaterial | undefined {\r\n const idMap = this.resourceCache.get(imodel);\r\n if (!idMap)\r\n return undefined;\r\n return idMap.findMaterial(key);\r\n }\r\n\r\n private getTextureCacheInfo(args: CreateTextureArgs): TextureCacheInfo | undefined {\r\n const owner = undefined !== args.ownership && args.ownership !== \"external\" ? args.ownership : undefined;\r\n return owner ? { idMap: this.getIdMap(owner.iModel), key: owner.key } : undefined;\r\n }\r\n\r\n public override createTexture(args: CreateTextureArgs): RenderTexture | undefined {\r\n const info = this.getTextureCacheInfo(args);\r\n const existing = info?.idMap.findTexture(info?.key);\r\n if (existing)\r\n return existing;\r\n\r\n const type = args.type ?? RenderTexture.Type.Normal;\r\n const source = args.image.source;\r\n\r\n let handle;\r\n if (source instanceof ImageBuffer)\r\n handle = TextureHandle.createForImageBuffer(source, type);\r\n else if (source instanceof ImageBitmap)\r\n handle = TextureHandle.createForImageBitmap(source, type);\r\n else if (source instanceof HTMLImageElement)\r\n handle = TextureHandle.createForImage(source, type);\r\n else\r\n assert(false);\r\n\r\n if (!handle)\r\n return undefined;\r\n\r\n const texture = new Texture({ handle, type, ownership: args.ownership, transparency: args.image.transparency ?? TextureTransparency.Mixed });\r\n if (texture && info)\r\n info.idMap.addTexture(texture, info.key);\r\n\r\n return texture;\r\n }\r\n\r\n public override async createTextureFromSource(args: CreateTextureFromSourceArgs): Promise<RenderTexture | undefined> {\r\n if (typeof args.ownership !== \"object\")\r\n return super.createTextureFromSource(args);\r\n\r\n return this.getIdMap(args.ownership.iModel).getTextureFromImageSource(args, args.ownership.key);\r\n }\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n public override createTextureFromElement(id: Id64String, imodel: IModelConnection, params: RenderTexture.Params, format: ImageSourceFormat): RenderTexture | undefined {\r\n return this.getIdMap(imodel).getTextureFromElement(id, imodel, params, format);\r\n }\r\n\r\n // eslint-disable-next-line deprecation/deprecation\r\n public override createTextureFromCubeImages(posX: HTMLImageElement, negX: HTMLImageElement, posY: HTMLImageElement, negY: HTMLImageElement, posZ: HTMLImageElement, negZ: HTMLImageElement, imodel: IModelConnection, params: RenderTexture.Params): RenderTexture | undefined {\r\n return this.getIdMap(imodel).getTextureFromCubeImages(posX, negX, posY, negY, posZ, negZ, params);\r\n }\r\n\r\n /** Attempt to create a texture using gradient symbology. */\r\n public override getGradientTexture(symb: Gradient.Symb, iModel?: IModelConnection): RenderTexture | undefined {\r\n let width = 0x100;\r\n let height = 0x100;\r\n if (symb.mode === Gradient.Mode.Thematic) {\r\n // Pixels in each row are identical, no point in having width > 1.\r\n width = 1;\r\n // We want maximum height to minimize bleeding of margin color.\r\n height = this.maxTextureSize;\r\n }\r\n\r\n const source = symb.produceImage({ width, height, includeThematicMargin: true });\r\n return this.createTexture({\r\n image: {\r\n source,\r\n transparency: ImageBufferFormat.Rgba === source.format ? TextureTransparency.Mixed : TextureTransparency.Opaque,\r\n },\r\n ownership: iModel ? { iModel, key: symb } : undefined,\r\n type: RenderTexture.Type.Normal,\r\n });\r\n }\r\n\r\n /** Using its key, search for an existing texture of an open iModel. */\r\n public override findTexture(key: TextureCacheKey, imodel: IModelConnection): RenderTexture | undefined {\r\n const idMap = this.resourceCache.get(imodel);\r\n if (!idMap)\r\n return undefined;\r\n\r\n return idMap.findTexture(key);\r\n }\r\n\r\n public override createClipVolume(clipVector: ClipVector): RenderClipVolume | undefined {\r\n return ClipVolume.create(clipVector);\r\n }\r\n public override createBackgroundMapDrape(drapedTree: TileTreeReference, mapTree: MapTileTreeReference) {\r\n return BackgroundMapDrape.create(drapedTree, mapTree);\r\n }\r\n\r\n protected constructor(canvas: HTMLCanvasElement, context: WebGLContext, capabilities: Capabilities, options: RenderSystem.Options) {\r\n super(options);\r\n this.canvas = canvas;\r\n this.context = context;\r\n this.capabilities = capabilities;\r\n this.resourceCache = new Map<IModelConnection, IdMap>();\r\n this.glTimer = GLTimer.create(this);\r\n if (capabilities.isWebGL2)\r\n this._extensions = new WebGL2Extensions(this);\r\n else {\r\n const drawBuffersExtension = capabilities.queryExtensionObject<WEBGL_draw_buffers>(\"WEBGL_draw_buffers\");\r\n const instancingExtension = capabilities.queryExtensionObject<ANGLE_instanced_arrays>(\"ANGLE_instanced_arrays\");\r\n this._extensions = new WebGL1Extensions(this, drawBuffersExtension, instancingExtension);\r\n }\r\n\r\n // Make this System a subscriber to the the IModelConnection onClose event\r\n this._removeEventListener = IModelConnection.onClose.addListener((imodel) => this.removeIModelMap(imodel));\r\n\r\n canvas.addEventListener(\"webglcontextlost\", async () => RenderSystem.contextLossHandler(), false);\r\n }\r\n\r\n /** Exposed strictly for tests. */\r\n public getIdMap(imodel: IModelConnection): IdMap {\r\n const map = this.resourceCache.get(imodel);\r\n return undefined !== map ? map : this.createIModelMap(imodel);\r\n }\r\n\r\n private bindTexture(unit: TextureUnit, target: GL.Texture.Target, texture: TextureBinding, makeActive: boolean): void {\r\n const index = unit - TextureUnit.Zero;\r\n if (this._textureBindings[index] === texture) {\r\n if (makeActive)\r\n this.context.activeTexture(unit);\r\n\r\n return;\r\n }\r\n\r\n this._textureBindings[index] = texture;\r\n this.context.activeTexture(unit);\r\n this.context.bindTexture(target, undefined !== texture ? texture : null);\r\n }\r\n\r\n /** Bind the specified texture to the specified unit. This may *or may not* make the texture *active* */\r\n public bindTexture2d(unit: TextureUnit, texture: TextureBinding) { this.bindTexture(unit, GL.Texture.Target.TwoDee, texture, false); }\r\n /** Bind the specified texture to the specified unit. This may *or may not* make the texture *active* */\r\n public bindTextureCubeMap(unit: TextureUnit, texture: TextureBinding) { this.bindTexture(unit, GL.Texture.Target.CubeMap, texture, false); }\r\n /** Bind the specified texture to the specified unit. This *always* makes the texture *active* */\r\n public activateTexture2d(unit: TextureUnit, texture: TextureBinding) { this.bindTexture(unit, GL.Texture.Target.TwoDee, texture, true); }\r\n /** Bind the specified texture to the specified unit. This *always* makes the texture *active* */\r\n public activateTextureCubeMap(unit: TextureUnit, texture: TextureBinding) { this.bindTexture(unit, GL.Texture.Target.CubeMap, texture, true); }\r\n\r\n // Ensure *something* is bound to suppress 'no texture assigned to unit x' warnings.\r\n public ensureSamplerBound(uniform: UniformHandle, unit: TextureUnit): void {\r\n this.lineCodeTexture!.bindSampler(uniform, unit);\r\n }\r\n public override get maxRealityImageryLayers() { return Math.min(this.capabilities.maxFragTextureUnits, this.capabilities.maxVertTextureUnits) < 16 ? 3 : 6; }\r\n\r\n public disposeTexture(texture: WebGLTexture) {\r\n System.instance.context.deleteTexture(texture);\r\n for (let i = 0; i < this._textureBindings.length; i++) {\r\n if (this._textureBindings[i] === texture) {\r\n this._textureBindings[i] = undefined;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n // System keeps track of current enabled state of vertex attribute arrays.\r\n // This prevents errors caused by leaving a vertex attrib array enabled after disposing of the buffer bound to it;\r\n // also prevents unnecessarily 'updating' the enabled state of a vertex attrib array when it hasn't actually changed.\r\n public enableVertexAttribArray(id: number, instanced: boolean): void {\r\n assert(id < this._nextVertexAttribStates.length, \"if you add new vertex attributes you must update array length\");\r\n assert(id < this._curVertexAttribStates.length, \"if you add new vertex attributes you must update array length\");\r\n\r\n this._nextVertexAttribStates[id] = instanced ? VertexAttribState.InstancedEnabled : VertexAttribState.Enabled;\r\n }\r\n\r\n public updateVertexAttribArrays(): void {\r\n const cur = this._curVertexAttribStates;\r\n const next = this._nextVertexAttribStates;\r\n const context = this.context;\r\n\r\n for (let i = 0; i < next.length; i++) {\r\n const oldState = cur[i];\r\n const newState = next[i];\r\n if (oldState !== newState) {\r\n // Update the enabled state if it changed.\r\n const wasEnabled = 0 !== (VertexAttribState.Enabled & oldState);\r\n const nowEnabled = 0 !== (VertexAttribState.Enabled & newState);\r\n if (wasEnabled !== nowEnabled) {\r\n if (nowEnabled) {\r\n context.enableVertexAttribArray(i);\r\n } else {\r\n context.disableVertexAttribArray(i);\r\n }\r\n }\r\n\r\n // Only update the divisor if the attribute is enabled.\r\n if (nowEnabled) {\r\n const wasInstanced = 0 !== (VertexAttribState.Instanced & oldState);\r\n const nowInstanced = 0 !== (VertexAttribState.Instanced & newState);\r\n if (wasInstanced !== nowInstanced) {\r\n this.vertexAttribDivisor(i, nowInstanced ? 1 : 0);\r\n }\r\n }\r\n\r\n cur[i] = newState;\r\n }\r\n\r\n // Set the attribute back to disabled, but preserve the divisor.\r\n next[i] &= ~VertexAttribState.Enabled;\r\n }\r\n }\r\n\r\n public vertexAttribDivisor(index: number, divisor: number) { this._extensions.vertexAttribDivisor(index, divisor); }\r\n\r\n public drawArrays(type: GL.PrimitiveType, first: number, count: number, numInstances: number): void {\r\n if (0 !== numInstances) {\r\n this._extensions.drawArraysInst(type, first, count, numInstances);\r\n } else {\r\n this.context.drawArrays(type, first, count);\r\n }\r\n }\r\n\r\n public invalidateFrameBuffer(attachments: number[]): void { this._extensions.invalidateFrameBuffer(attachments); }\r\n\r\n public override enableDiagnostics(enable: RenderDiagnostics): void {\r\n Debug.printEnabled = RenderDiagnostics.None !== (enable & RenderDiagnostics.DebugOutput);\r\n Debug.evaluateEnabled = RenderDiagnostics.None !== (enable & RenderDiagnostics.WebGL);\r\n }\r\n\r\n // RenderSystemDebugControl\r\n public override get debugControl(): RenderSystemDebugControl { return this; }\r\n\r\n private _dpiAwareLOD?: boolean;\r\n public override get dpiAwareLOD(): boolean { return this._dpiAwareLOD ?? super.dpiAwareLOD; }\r\n public override set dpiAwareLOD(dpiAware: boolean) { this._dpiAwareLOD = dpiAware; }\r\n\r\n public loseContext(): boolean {\r\n const ext = this.capabilities.queryExtensionObject<WEBGL_lose_context>(\"WEBGL_lose_context\");\r\n if (undefined === ext)\r\n return false;\r\n\r\n ext.loseContext();\r\n return true;\r\n }\r\n\r\n public compileAllShaders(): boolean {\r\n return this.techniques.compileShaders();\r\n }\r\n\r\n public get isGLTimerSupported(): boolean { return this.glTimer.isSupported; }\r\n public set resultsCallback(callback: GLTimerResultCallback | undefined) {\r\n this.glTimer.resultsCallback = callback;\r\n }\r\n\r\n public override collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._lineCodeTexture)\r\n stats.addTexture(this._lineCodeTexture.bytesUsed);\r\n\r\n if (undefined !== this._noiseTexture)\r\n stats.addTexture(this._noiseTexture.bytesUsed);\r\n\r\n for (const idMap of this.resourceCache.values())\r\n idMap.collectStatistics(stats);\r\n }\r\n\r\n public setMaxAnisotropy(max: number | undefined): void {\r\n this.capabilities.setMaxAnisotropy(max, this.context);\r\n }\r\n}\r\n"]}
@@ -37,11 +37,11 @@ const clippedPasses = [
37
37
  8 /* Translucent */,
38
38
  11 /* OverlayLayers */,
39
39
  ];
40
- function isFeatureVisible(feature, target, modelIdParts, includeNonLocatable) {
40
+ function isFeatureVisible(feature, target, includeNonLocatable) {
41
41
  const ovrs = target.currentFeatureSymbologyOverrides;
42
42
  if (!ovrs)
43
43
  return true;
44
- const app = target.currentBranch.getFeatureAppearance(ovrs, feature.elementId.lower, feature.elementId.upper, feature.subCategoryId.lower, feature.subCategoryId.upper, feature.geometryClass, modelIdParts.lower, modelIdParts.upper, core_common_1.BatchType.Primary, feature.animationNodeId);
44
+ const app = target.currentBranch.getFeatureAppearance(ovrs, feature.elementId.lower, feature.elementId.upper, feature.subCategoryId.lower, feature.subCategoryId.upper, feature.geometryClass, feature.modelId.lower, feature.modelId.upper, core_common_1.BatchType.Primary, feature.animationNodeId);
45
45
  return undefined !== app && (includeNonLocatable || !app.nonLocatable);
46
46
  }
47
47
  function* commandIterator(features, pass) {
@@ -57,16 +57,15 @@ function* commandIterator(features, pass) {
57
57
  const ovrs = command.batch.getOverrides(features.target);
58
58
  if (ovrs.allHidden)
59
59
  continue;
60
+ const scratchFeature = core_common_1.PackedFeature.createWithIndex();
60
61
  const table = command.batch.featureTable;
61
- const modelIdParts = core_bentley_1.Id64.getUint32Pair(table.modelId);
62
- for (let i = 0; i < table.numFeatures; i++) {
63
- const feature = table.getPackedFeature(i);
64
- if (!ovrs.anyOverridden || isFeatureVisible(feature, features.target, modelIdParts, features.includeNonLocatable)) {
62
+ for (const feature of table.iterable(scratchFeature)) {
63
+ if (!ovrs.anyOverridden || isFeatureVisible(feature, features.target, features.includeNonLocatable)) {
65
64
  yield {
66
65
  elementId: core_bentley_1.Id64.fromUint32PairObject(feature.elementId),
67
66
  subCategoryId: core_bentley_1.Id64.fromUint32PairObject(feature.subCategoryId),
68
67
  geometryClass: feature.geometryClass,
69
- modelId: table.modelId,
68
+ modelId: core_bentley_1.Id64.fromUint32PairObject(feature.modelId),
70
69
  iModel: (_a = command.batch.batchIModel) !== null && _a !== void 0 ? _a : features.iModel,
71
70
  };
72
71
  }
@@ -1 +1 @@
1
- {"version":3,"file":"VisibleTileFeatures.js","sourceRoot":"","sources":["../../../../src/render/webgl/VisibleTileFeatures.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA2C;AAC3C,oDAA8D;AAK9D,mDAAwD;AAGxD;;GAEG;AACH,MAAa,mBAAmB;IAM9B,YAAmB,QAAwB,EAAE,OAAiC,EAAE,MAAc,EAAE,MAAwB;QACtH,IAAI,CAAC,mBAAmB,GAAG,IAAI,KAAK,OAAO,CAAC,mBAAmB,CAAC;QAChE,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC;QAC/B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,MAAM,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;IAC9B,CAAC;IAEM,CAAC,MAAM,CAAC,QAAQ,CAAC;QACtB,OAAO,QAAQ,CAAC,IAAI,CAAC,CAAC;IACxB,CAAC;CACF;AAlBD,kDAkBC;AAED,MAAM,aAAa,GAAiB;;;;;;;;;CASnC,CAAC;AAEF,SAAS,gBAAgB,CAAC,OAAsB,EAAE,MAAc,EAAE,YAA6B,EAAE,mBAA4B;IAC3H,MAAM,IAAI,GAAG,MAAM,CAAC,gCAAgC,CAAC;IACrD,IAAI,CAAC,IAAI;QACP,OAAO,IAAI,CAAC;IAEd,MAAM,GAAG,GAAG,MAAM,CAAC,aAAa,CAAC,oBAAoB,CACnD,IAAI,EACJ,OAAO,CAAC,SAAS,CAAC,KAAK,EAAE,OAAO,CAAC,SAAS,CAAC,KAAK,EAChD,OAAO,CAAC,aAAa,CAAC,KAAK,EAAE,OAAO,CAAC,aAAa,CAAC,KAAK,EACxD,OAAO,CAAC,aAAa,EACrB,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,KAAK,EACtC,uBAAS,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;IAE9C,OAAO,SAAS,KAAK,GAAG,IAAI,CAAC,mBAAmB,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACzE,CAAC;AAED,QAAQ,CAAC,CAAC,eAAe,CAAC,QAA6B,EAAE,IAAgB;;IACvE,MAAM,QAAQ,GAAG,QAAQ,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAC3D,MAAM,QAAQ,GAAG,IAAI,qCAAqB,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAClE,IAAI;QACF,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,IAAI,OAAO,CAAC,MAAM,KAAK,eAAe;gBACpC,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;YAE5B,IAAI,OAAO,CAAC,MAAM,KAAK,WAAW;gBAChC,SAAS;YAEX,MAAM,IAAI,GAAG,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;YACzD,IAAI,IAAI,CAAC,SAAS;gBAChB,SAAS;YAEX,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC;YACzC,MAAM,YAAY,GAAG,mBAAI,CAAC,aAAa,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;YACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC,EAAE,EAAE;gBAC1C,MAAM,OAAO,GAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;gBAC1C,IAAI,CAAC,IAAI,CAAC,aAAa,IAAI,gBAAgB,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,CAAC,mBAAmB,CAAC,EAAE;oBACjH,MAAM;wBACJ,SAAS,EAAE,mBAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,SAAS,CAAC;wBACvD,aAAa,EAAE,mBAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,aAAa,CAAC;wBAC/D,aAAa,EAAE,OAAO,CAAC,aAAa;wBACpC,OAAO,EAAE,KAAK,CAAC,OAAO;wBACtB,MAAM,EAAE,MAAA,OAAO,CAAC,KAAK,CAAC,WAAW,mCAAI,QAAQ,CAAC,MAAM;qBACrD,CAAC;iBACH;aACF;SACF;KACF;YAAS;QACR,QAAQ,CAAC,OAAO,EAAE,CAAC;KACpB;AACH,CAAC;AAED,QAAQ,CAAC,CAAC,QAAQ,CAAC,QAA6B;IAC9C,IAAI;QACF,QAAQ,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;QAC/B,KAAK,MAAM,IAAI,IAAI,aAAa;YAC9B,KAAK,CAAC,CAAC,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;KAC1C;YAAS;QACR,QAAQ,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;KAC/B;AACH,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { Id64 } from \"@itwin/core-bentley\";\r\nimport { BatchType, PackedFeature } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { QueryTileFeaturesOptions, VisibleFeature } from \"../VisibleFeature\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { ShaderProgramExecutor } from \"./ShaderProgram\";\r\nimport { Target } from \"./Target\";\r\n\r\n/** Iterates over features visible in tiles selected for display by a Target by inspecting its RenderCommands.\r\n * @internal\r\n */\r\nexport class VisibleTileFeatures implements Iterable<VisibleFeature> {\r\n public readonly includeNonLocatable: boolean;\r\n public readonly renderCommands: RenderCommands;\r\n public readonly target: Target;\r\n public readonly iModel: IModelConnection;\r\n\r\n public constructor(commands: RenderCommands, options: QueryTileFeaturesOptions, target: Target, iModel: IModelConnection) {\r\n this.includeNonLocatable = true === options.includeNonLocatable;\r\n this.renderCommands = commands;\r\n this.target = target;\r\n this.iModel = iModel;\r\n\r\n target.compositor.preDraw();\r\n }\r\n\r\n public [Symbol.iterator](): Iterator<VisibleFeature> {\r\n return iterator(this);\r\n }\r\n}\r\n\r\nconst clippedPasses: RenderPass[] = [\r\n RenderPass.BackgroundMap,\r\n RenderPass.OpaqueLayers,\r\n RenderPass.OpaqueLinear,\r\n RenderPass.OpaquePlanar,\r\n RenderPass.OpaqueGeneral,\r\n RenderPass.TranslucentLayers,\r\n RenderPass.Translucent,\r\n RenderPass.OverlayLayers,\r\n];\r\n\r\nfunction isFeatureVisible(feature: PackedFeature, target: Target, modelIdParts: Id64.Uint32Pair, includeNonLocatable: boolean) {\r\n const ovrs = target.currentFeatureSymbologyOverrides;\r\n if (!ovrs)\r\n return true;\r\n\r\n const app = target.currentBranch.getFeatureAppearance(\r\n ovrs,\r\n feature.elementId.lower, feature.elementId.upper,\r\n feature.subCategoryId.lower, feature.subCategoryId.upper,\r\n feature.geometryClass,\r\n modelIdParts.lower, modelIdParts.upper,\r\n BatchType.Primary, feature.animationNodeId);\r\n\r\n return undefined !== app && (includeNonLocatable || !app.nonLocatable);\r\n}\r\n\r\nfunction* commandIterator(features: VisibleTileFeatures, pass: RenderPass) {\r\n const commands = features.renderCommands.getCommands(pass);\r\n const executor = new ShaderProgramExecutor(features.target, pass);\r\n try {\r\n for (const command of commands) {\r\n if (command.opcode !== \"drawPrimitive\")\r\n command.execute(executor);\r\n\r\n if (command.opcode !== \"pushBatch\")\r\n continue;\r\n\r\n const ovrs = command.batch.getOverrides(features.target);\r\n if (ovrs.allHidden)\r\n continue;\r\n\r\n const table = command.batch.featureTable;\r\n const modelIdParts = Id64.getUint32Pair(table.modelId);\r\n for (let i = 0; i < table.numFeatures; i++) {\r\n const feature = table.getPackedFeature(i);\r\n if (!ovrs.anyOverridden || isFeatureVisible(feature, features.target, modelIdParts, features.includeNonLocatable)) {\r\n yield {\r\n elementId: Id64.fromUint32PairObject(feature.elementId),\r\n subCategoryId: Id64.fromUint32PairObject(feature.subCategoryId),\r\n geometryClass: feature.geometryClass,\r\n modelId: table.modelId,\r\n iModel: command.batch.batchIModel ?? features.iModel,\r\n };\r\n }\r\n }\r\n }\r\n } finally {\r\n executor.dispose();\r\n }\r\n}\r\n\r\nfunction* iterator(features: VisibleTileFeatures) {\r\n try {\r\n features.target.pushViewClip();\r\n for (const pass of clippedPasses)\r\n yield* commandIterator(features, pass);\r\n } finally {\r\n features.target.popViewClip();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"VisibleTileFeatures.js","sourceRoot":"","sources":["../../../../src/render/webgl/VisibleTileFeatures.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA2C;AAC3C,oDAA8D;AAK9D,mDAAwD;AAGxD;;GAEG;AACH,MAAa,mBAAmB;IAM9B,YAAmB,QAAwB,EAAE,OAAiC,EAAE,MAAc,EAAE,MAAwB;QACtH,IAAI,CAAC,mBAAmB,GAAG,IAAI,KAAK,OAAO,CAAC,mBAAmB,CAAC;QAChE,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC;QAC/B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,MAAM,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;IAC9B,CAAC;IAEM,CAAC,MAAM,CAAC,QAAQ,CAAC;QACtB,OAAO,QAAQ,CAAC,IAAI,CAAC,CAAC;IACxB,CAAC;CACF;AAlBD,kDAkBC;AAED,MAAM,aAAa,GAAiB;;;;;;;;;CASnC,CAAC;AAEF,SAAS,gBAAgB,CAAC,OAAsB,EAAE,MAAc,EAAE,mBAA4B;IAC5F,MAAM,IAAI,GAAG,MAAM,CAAC,gCAAgC,CAAC;IACrD,IAAI,CAAC,IAAI;QACP,OAAO,IAAI,CAAC;IAEd,MAAM,GAAG,GAAG,MAAM,CAAC,aAAa,CAAC,oBAAoB,CACnD,IAAI,EACJ,OAAO,CAAC,SAAS,CAAC,KAAK,EAAE,OAAO,CAAC,SAAS,CAAC,KAAK,EAChD,OAAO,CAAC,aAAa,CAAC,KAAK,EAAE,OAAO,CAAC,aAAa,CAAC,KAAK,EACxD,OAAO,CAAC,aAAa,EACrB,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,OAAO,CAAC,KAAK,EAC5C,uBAAS,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;IAE9C,OAAO,SAAS,KAAK,GAAG,IAAI,CAAC,mBAAmB,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACzE,CAAC;AAED,QAAQ,CAAC,CAAC,eAAe,CAAC,QAA6B,EAAE,IAAgB;;IACvE,MAAM,QAAQ,GAAG,QAAQ,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAC3D,MAAM,QAAQ,GAAG,IAAI,qCAAqB,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAClE,IAAI;QACF,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,IAAI,OAAO,CAAC,MAAM,KAAK,eAAe;gBACpC,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;YAE5B,IAAI,OAAO,CAAC,MAAM,KAAK,WAAW;gBAChC,SAAS;YAEX,MAAM,IAAI,GAAG,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;YACzD,IAAI,IAAI,CAAC,SAAS;gBAChB,SAAS;YAEX,MAAM,cAAc,GAAG,2BAAa,CAAC,eAAe,EAAE,CAAC;YACvD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC;YACzC,KAAK,MAAM,OAAO,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,EAAE;gBACpD,IAAI,CAAC,IAAI,CAAC,aAAa,IAAI,gBAAgB,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,mBAAmB,CAAC,EAAE;oBACnG,MAAM;wBACJ,SAAS,EAAE,mBAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,SAAS,CAAC;wBACvD,aAAa,EAAE,mBAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,aAAa,CAAC;wBAC/D,aAAa,EAAE,OAAO,CAAC,aAAa;wBACpC,OAAO,EAAE,mBAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,OAAO,CAAC;wBACnD,MAAM,EAAE,MAAA,OAAO,CAAC,KAAK,CAAC,WAAW,mCAAI,QAAQ,CAAC,MAAM;qBACrD,CAAC;iBACH;aACF;SACF;KACF;YAAS;QACR,QAAQ,CAAC,OAAO,EAAE,CAAC;KACpB;AACH,CAAC;AAED,QAAQ,CAAC,CAAC,QAAQ,CAAC,QAA6B;IAC9C,IAAI;QACF,QAAQ,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;QAC/B,KAAK,MAAM,IAAI,IAAI,aAAa;YAC9B,KAAK,CAAC,CAAC,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;KAC1C;YAAS;QACR,QAAQ,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;KAC/B;AACH,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { Id64 } from \"@itwin/core-bentley\";\r\nimport { BatchType, PackedFeature } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { QueryTileFeaturesOptions, VisibleFeature } from \"../VisibleFeature\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { ShaderProgramExecutor } from \"./ShaderProgram\";\r\nimport { Target } from \"./Target\";\r\n\r\n/** Iterates over features visible in tiles selected for display by a Target by inspecting its RenderCommands.\r\n * @internal\r\n */\r\nexport class VisibleTileFeatures implements Iterable<VisibleFeature> {\r\n public readonly includeNonLocatable: boolean;\r\n public readonly renderCommands: RenderCommands;\r\n public readonly target: Target;\r\n public readonly iModel: IModelConnection;\r\n\r\n public constructor(commands: RenderCommands, options: QueryTileFeaturesOptions, target: Target, iModel: IModelConnection) {\r\n this.includeNonLocatable = true === options.includeNonLocatable;\r\n this.renderCommands = commands;\r\n this.target = target;\r\n this.iModel = iModel;\r\n\r\n target.compositor.preDraw();\r\n }\r\n\r\n public [Symbol.iterator](): Iterator<VisibleFeature> {\r\n return iterator(this);\r\n }\r\n}\r\n\r\nconst clippedPasses: RenderPass[] = [\r\n RenderPass.BackgroundMap,\r\n RenderPass.OpaqueLayers,\r\n RenderPass.OpaqueLinear,\r\n RenderPass.OpaquePlanar,\r\n RenderPass.OpaqueGeneral,\r\n RenderPass.TranslucentLayers,\r\n RenderPass.Translucent,\r\n RenderPass.OverlayLayers,\r\n];\r\n\r\nfunction isFeatureVisible(feature: PackedFeature, target: Target, includeNonLocatable: boolean) {\r\n const ovrs = target.currentFeatureSymbologyOverrides;\r\n if (!ovrs)\r\n return true;\r\n\r\n const app = target.currentBranch.getFeatureAppearance(\r\n ovrs,\r\n feature.elementId.lower, feature.elementId.upper,\r\n feature.subCategoryId.lower, feature.subCategoryId.upper,\r\n feature.geometryClass,\r\n feature.modelId.lower, feature.modelId.upper,\r\n BatchType.Primary, feature.animationNodeId);\r\n\r\n return undefined !== app && (includeNonLocatable || !app.nonLocatable);\r\n}\r\n\r\nfunction* commandIterator(features: VisibleTileFeatures, pass: RenderPass) {\r\n const commands = features.renderCommands.getCommands(pass);\r\n const executor = new ShaderProgramExecutor(features.target, pass);\r\n try {\r\n for (const command of commands) {\r\n if (command.opcode !== \"drawPrimitive\")\r\n command.execute(executor);\r\n\r\n if (command.opcode !== \"pushBatch\")\r\n continue;\r\n\r\n const ovrs = command.batch.getOverrides(features.target);\r\n if (ovrs.allHidden)\r\n continue;\r\n\r\n const scratchFeature = PackedFeature.createWithIndex();\r\n const table = command.batch.featureTable;\r\n for (const feature of table.iterable(scratchFeature)) {\r\n if (!ovrs.anyOverridden || isFeatureVisible(feature, features.target, features.includeNonLocatable)) {\r\n yield {\r\n elementId: Id64.fromUint32PairObject(feature.elementId),\r\n subCategoryId: Id64.fromUint32PairObject(feature.subCategoryId),\r\n geometryClass: feature.geometryClass,\r\n modelId: Id64.fromUint32PairObject(feature.modelId),\r\n iModel: command.batch.batchIModel ?? features.iModel,\r\n };\r\n }\r\n }\r\n }\r\n } finally {\r\n executor.dispose();\r\n }\r\n}\r\n\r\nfunction* iterator(features: VisibleTileFeatures) {\r\n try {\r\n features.target.pushViewClip();\r\n for (const pass of clippedPasses)\r\n yield* commandIterator(features, pass);\r\n } finally {\r\n features.target.popViewClip();\r\n }\r\n}\r\n"]}
@@ -7,6 +7,7 @@ import { ElementAlignedBox3d } from "@itwin/core-common";
7
7
  import { IModelConnection } from "../IModelConnection";
8
8
  import { Mesh } from "../render/primitives/mesh/MeshPrimitives";
9
9
  import { RenderSystem } from "../render/RenderSystem";
10
+ import { GltfMeshPrimitive } from "../gltf/GltfSchema";
10
11
  import { BatchedTileIdMap, GltfReader, GltfReaderResult, ShouldAbortReadGltf } from "./internal";
11
12
  /**
12
13
  * Deserializes a tile in [b3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel) format.
@@ -26,6 +27,6 @@ export declare class B3dmReader extends GltfReader {
26
27
  static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d, system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, tileCenter: Point3d, transformToRoot?: Transform, isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices?: boolean): B3dmReader | undefined;
27
28
  private constructor();
28
29
  read(): Promise<GltfReaderResult>;
29
- protected readBatchTable(mesh: Mesh, json: any): void;
30
+ protected readBatchTable(mesh: Mesh, json: GltfMeshPrimitive): void;
30
31
  }
31
32
  //# sourceMappingURL=B3dmReader.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"B3dmReader.d.ts","sourceRoot":"","sources":["../../../src/tile/B3dmReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,UAAU,EAAa,MAAM,qBAAqB,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACpE,OAAO,EAAwB,mBAAmB,EAAyC,MAAM,oBAAoB,CAAC;AACtH,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,IAAI,EAAE,MAAM,0CAA0C,CAAC;AAChE,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EACL,gBAAgB,EAAgC,UAAU,EAAmB,gBAAgB,EAAE,mBAAmB,EACnH,MAAM,YAAY,CAAC;AAEpB;;;GAGG;AACH,qBAAa,UAAW,SAAQ,UAAU;IAsCtC,OAAO,CAAC,MAAM;IAAuB,OAAO,CAAC,OAAO;IAAW,OAAO,CAAC,iBAAiB;IAAU,OAAO,CAAC,gBAAgB,CAAC;IAAa,OAAO,CAAC,eAAe,CAAC;IAC3H,OAAO,CAAC,MAAM,CAAC;IAAoB,OAAO,CAAC,cAAc,CAAC;IAtCjG,OAAO,CAAC,aAAa,CAA6B;IAClD,OAAO,CAAC,OAAO,CAAC,CAAgB;IAChC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAa;WAExB,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,EAC/H,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,eAAe,CAAC,EAAE,SAAS,EACzG,UAAU,CAAC,EAAE,mBAAmB,EAAE,KAAK,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,UAAM,GAAG,UAAU,GAAG,SAAS;IA8BhH,OAAO;IAUM,IAAI,IAAI,OAAO,CAAC,gBAAgB,CAAC;cAiF3B,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG;CA+BxD"}
1
+ {"version":3,"file":"B3dmReader.d.ts","sourceRoot":"","sources":["../../../src/tile/B3dmReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,UAAU,EAAa,MAAM,qBAAqB,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACpE,OAAO,EAAwB,mBAAmB,EAAyC,MAAM,oBAAoB,CAAC;AACtH,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,IAAI,EAAE,MAAM,0CAA0C,CAAC;AAChE,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAgB,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AACrE,OAAO,EACL,gBAAgB,EAAkB,UAAU,EAAmB,gBAAgB,EAAE,mBAAmB,EACrG,MAAM,YAAY,CAAC;AAEpB;;;GAGG;AACH,qBAAa,UAAW,SAAQ,UAAU;IAsCtC,OAAO,CAAC,MAAM;IAAuB,OAAO,CAAC,OAAO;IAAW,OAAO,CAAC,iBAAiB;IAAU,OAAO,CAAC,gBAAgB,CAAC;IAAa,OAAO,CAAC,eAAe,CAAC;IAC3H,OAAO,CAAC,MAAM,CAAC;IAAoB,OAAO,CAAC,cAAc,CAAC;IAtCjG,OAAO,CAAC,aAAa,CAA6B;IAClD,OAAO,CAAC,OAAO,CAAC,CAAgB;IAChC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAa;WAExB,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,EAC/H,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,eAAe,CAAC,EAAE,SAAS,EACzG,UAAU,CAAC,EAAE,mBAAmB,EAAE,KAAK,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,UAAM,GAAG,UAAU,GAAG,SAAS;IA8BhH,OAAO;IAUM,IAAI,IAAI,OAAO,CAAC,gBAAgB,CAAC;cAiF3B,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,iBAAiB;CA+BtE"}
@@ -11,6 +11,7 @@ exports.B3dmReader = void 0;
11
11
  const core_bentley_1 = require("@itwin/core-bentley");
12
12
  const core_geometry_1 = require("@itwin/core-geometry");
13
13
  const core_common_1 = require("@itwin/core-common");
14
+ const GltfSchema_1 = require("../gltf/GltfSchema");
14
15
  const internal_1 = require("./internal");
15
16
  /**
16
17
  * Deserializes a tile in [b3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel) format.
@@ -137,7 +138,7 @@ class B3dmReader extends internal_1.GltfReader {
137
138
  if (this._batchTableLength > 0 && undefined !== this._batchTableJson && undefined !== json.attributes) {
138
139
  const view = this.getBufferView(json.attributes, "_BATCHID");
139
140
  let batchIds;
140
- if (undefined !== view && (undefined !== (batchIds = view.toBufferData(internal_1.GltfDataType.UInt32)) || undefined !== (batchIds = view.toBufferData(internal_1.GltfDataType.Float)))) {
141
+ if (undefined !== view && (undefined !== (batchIds = view.toBufferData(GltfSchema_1.GltfDataType.UInt32)) || undefined !== (batchIds = view.toBufferData(GltfSchema_1.GltfDataType.Float)))) {
141
142
  const indices = [];
142
143
  const { colors, colorMap } = mesh;
143
144
  let colorRemap;
@@ -1 +1 @@
1
- {"version":3,"file":"B3dmReader.js","sourceRoot":"","sources":["../../../src/tile/B3dmReader.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAwE;AACxE,wDAAoE;AACpE,oDAAsH;AAItH,yCAEoB;AAEpB;;;GAGG;AACH,MAAa,UAAW,SAAQ,qBAAU;IAqCxC,YAAoB,KAAsB,EAAE,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,MAAoB,EACpH,MAA2B,EAAU,OAAgB,EAAU,iBAAyB,EAAU,gBAA4B,EAAU,eAAqB,EACnK,WAAiC,EAAU,MAAyB,EAAU,cAAyB,EAAE,mBAAmB,GAAC,KAAK;QACpI,KAAK,CAAC;YACJ,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,mBAAmB;YACvD,IAAI,EAAE,CAAC,IAAI;SACZ,CAAC,CAAC;QALK,WAAM,GAAN,MAAM,CAAqB;QAAU,YAAO,GAAP,OAAO,CAAS;QAAU,sBAAiB,GAAjB,iBAAiB,CAAQ;QAAU,qBAAgB,GAAhB,gBAAgB,CAAY;QAAU,oBAAe,GAAf,eAAe,CAAM;QACxH,WAAM,GAAN,MAAM,CAAmB;QAAU,mBAAc,GAAd,cAAc,CAAW;QAtCnG,kBAAa,GAAG,IAAI,GAAG,EAAkB,CAAC;QA2ChD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAxCM,MAAM,CAAC,MAAM,CAAC,MAAkB,EAAE,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,KAA0B,EAC/H,MAAoB,EAAE,OAAgB,EAAE,MAAe,EAAE,UAAmB,EAAE,eAA2B,EACzG,UAAgC,EAAE,KAAwB,EAAE,mBAAmB,GAAC,KAAK;QACrF,MAAM,MAAM,GAAG,IAAI,wBAAU,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,OAAO;YACjB,OAAO,SAAS,CAAC;QAEnB,IAAI,uBAAuB,EAAE,aAAa,CAAC;QAC3C,IAAI,MAAM,CAAC,gBAAgB,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,EAAE;YAChF,uBAAuB,GAAG,yBAAS,CAAC,oBAAoB,CAAC,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;SAC/K;aAAM;YACL;;;;;;;eAOG;YACH,aAAa,GAAG,wBAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;SAC3E;QAED,IAAI,SAAS,KAAK,uBAAuB;YACvC,eAAe,GAAG,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,0BAA0B,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC;QAEpI,MAAM,KAAK,GAAG,0BAAe,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;QAC/F,MAAM,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,wBAAS,CAAC,KAAK,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhH,OAAO,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAC/G,eAAe,EAAE,MAAM,CAAC,cAAc,EAAE,UAAU,EAAE,KAAK,EAAE,aAAa,EAAE,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAC/G,CAAC;IAYM,KAAK,CAAC,IAAI;QACf,wFAAwF;QACxF,MAAM,YAAY,GAAiB,IAAI,0BAAY,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACpI,IAAI,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,IAAI,IAAI,CAAC,eAAe,KAAK,SAAS,EAAE;YACjG,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,+BAA+B,CAAC,EAAE;gBACvG,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,+BAA+B,CAAC,CAAC;gBACnF,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,eAAe,EAAE,GAAG,SAAS,CAAC;gBAClF,IAAI,OAAO,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS,IAAI,eAAe,KAAK,CAAC,EAAE;oBAC5E,MAAM,WAAW,GAAG,IAAI,KAAK,CAAS,OAAO,CAAC,MAAM,CAAC,CAAC;oBACtD,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACpB,MAAM,YAAY,GAAG,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC;oBACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,EAAE,CAAC,EAAE;wBACxC,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;wBAC5B,YAAY,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC;qBAC1C;oBAED,IAAI,SAA2B,CAAC;oBAChC,IAAI,SAAS,EAAE;wBACb,SAAS,GAAG,IAAI,KAAK,EAAM,CAAC;wBAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,WAAW,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;4BACzD,MAAM,WAAW,GAAG,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;4BACrE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,IAAI,WAAW,CAAC,CAAC;yBACzE;qBACF;oBAED,MAAM,aAAa,GAAG,CAAC,QAAa,EAAE,aAAqB,EAAE,EAAE;wBAC7D,MAAM,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC;wBACxC,MAAM,aAAa,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;wBACvC,MAAM,SAAS,GAAG,aAAa,CAAC,SAAS,CAAC;wBAC1C,MAAM,YAAY,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC;wBACjD,KAAK,MAAM,GAAG,IAAI,SAAS,EAAE,EAAE,mCAAmC;4BAChE,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC;4BAC3C,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,KAAK,IAAI;gCACvC,QAAQ,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;yBACzB;wBACD,IAAI,SAAS,KAAK,SAAS,EAAE;4BAC3B,MAAM,WAAW,GAAG,SAAU,CAAC,aAAa,CAAC,CAAC;4BAC9C,KAAK,MAAM,QAAQ,IAAI,WAAW,EAAE;gCAClC,IAAI,QAAQ,KAAK,aAAa;oCAC5B,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;6BACrC;yBACF;oBACH,CAAC,CAAC;oBACF,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,eAAe,EAAE,OAAO,EAAE,EAAE;wBAC1D,MAAM,QAAQ,GAAQ,EAAE,CAAC;wBACzB,aAAa,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;wBACjC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,OAAO,EAAE,YAAY,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;wBACpG,MAAM,WAAW,GAAG,QAAQ,CAAC,cAAc,CAAC,CAAC;wBAC7C,IAAI,SAAS,KAAK,WAAW,EAAE;4BAC7B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;gCACjB,IAAI,CAAC,OAAO,GAAG,IAAI,KAAK,CAAS,eAAe,CAAC,CAAC;gCAClD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;6BACxC;4BACD,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,sBAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,IAAI,CAAC;yBAC3D;qBACF;iBACF;aACF;iBAAM;gBACL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE;oBAC/C,MAAM,OAAO,GAAQ,EAAE,CAAC;oBACxB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,mCAAmC;wBACzE,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;oBAE9C,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;iBAC9F;aACF;SACF;QAED,IAAI,YAAY,CAAC,OAAO,EAAE;YACxB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7B,MAAM,OAAO,GAAG,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3C,YAAY,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;SAC9B;QAED,MAAM,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,WAAW;YAClB,OAAO,EAAE,UAAU,EAAE,4BAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAEvE,OAAO,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IAC7H,CAAC;IAEkB,cAAc,CAAC,IAAU,EAAE,IAAS;QACrD,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,EAAE;YAC/B,IAAI,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,SAAS,KAAK,IAAI,CAAC,eAAe,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE;gBACrG,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC7D,IAAI,QAAoC,CAAC;gBACzC,IAAI,SAAS,KAAK,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,uBAAY,CAAC,MAAM,CAAC,CAAC,IAAI,SAAS,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,uBAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE;oBACjK,MAAM,OAAO,GAAG,EAAE,CAAC;oBACnB,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC;oBAClC,IAAI,UAAmC,CAAC;oBACxC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,IAAI,CAAC,iBAAiB,EAAE;wBAClE,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;wBAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE;4BAC7C,UAAU,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;qBACpD;oBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;wBACvC,MAAM,OAAO,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;wBACjD,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAChD,OAAO,CAAC,IAAI,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;wBAClD,IAAI,UAAU;4BACZ,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC;qBACpC;oBACD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;iBAEnC;aACF;iBAAM;gBACL,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;aAClD;SACF;IACH,CAAC;CACF;AA/JD,gCA+JC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { ByteStream, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { Point3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { B3dmHeader, ColorDef, ElementAlignedBox3d, Feature, FeatureTable, TileReadStatus } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { Mesh } from \"../render/primitives/mesh/MeshPrimitives\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport {\r\n BatchedTileIdMap, GltfBufferData, GltfDataType, GltfReader, GltfReaderProps, GltfReaderResult, ShouldAbortReadGltf,\r\n} from \"./internal\";\r\n\r\n/**\r\n * Deserializes a tile in [b3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel) format.\r\n * @internal\r\n */\r\nexport class B3dmReader extends GltfReader {\r\n private _batchIdRemap = new Map<number, number>();\r\n private _colors?: Array<number>;\r\n private readonly _modelId: Id64String;\r\n\r\n public static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d,\r\n system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, tileCenter: Point3d, transformToRoot?: Transform,\r\n isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices=false): B3dmReader | undefined {\r\n const header = new B3dmHeader(stream);\r\n if (!header.isValid)\r\n return undefined;\r\n\r\n let returnToCenterTransform, pseudoRtcBias;\r\n if (header.featureTableJson && Array.isArray(header.featureTableJson.RTC_CENTER)) {\r\n returnToCenterTransform = Transform.createTranslationXYZ(header.featureTableJson.RTC_CENTER[0], header.featureTableJson.RTC_CENTER[1], header.featureTableJson.RTC_CENTER[2]);\r\n } else {\r\n /**\r\n * This is a workaround for tiles generated by\r\n * context capture which have a large offset from the tileset origin that exceeds the\r\n * capacity of 32 bit integers. It is essentially an ad hoc RTC applied at read time only if the tile is far from the\r\n * origin and there is no RTC supplied either with the B3DM of the GLTF.\r\n * as the vertices are supplied in a quantized format, applying the RTC bias to\r\n * quantization origin will make these tiles work correctly.\r\n */\r\n pseudoRtcBias = Vector3d.create(tileCenter.x, tileCenter.y, tileCenter.z);\r\n }\r\n\r\n if (undefined !== returnToCenterTransform)\r\n transformToRoot = transformToRoot ? transformToRoot.multiplyTransformTransform(returnToCenterTransform) : returnToCenterTransform;\r\n\r\n const props = GltfReaderProps.create(stream.nextBytes(header.length - stream.curPos), yAxisUp);\r\n const batchTableLength = header.featureTableJson ? JsonUtils.asInt(header.featureTableJson.BATCH_LENGTH, 0) : 0;\r\n\r\n return undefined !== props ? new B3dmReader(props, iModel, modelId, is3d, system, range, isLeaf, batchTableLength,\r\n transformToRoot, header.batchTableJson, isCanceled, idMap, pseudoRtcBias, deduplicateVertices) : undefined;\r\n }\r\n\r\n private constructor(props: GltfReaderProps, iModel: IModelConnection, modelId: Id64String, is3d: boolean, system: RenderSystem,\r\n private _range: ElementAlignedBox3d, private _isLeaf: boolean, private _batchTableLength: number, private _transformToRoot?: Transform, private _batchTableJson?: any\r\n , shouldAbort?: ShouldAbortReadGltf, private _idMap?: BatchedTileIdMap, private _pseudoRtcBias?: Vector3d, deduplicateVertices=false) {\r\n super({\r\n props, iModel, system, shouldAbort, deduplicateVertices,\r\n is2d: !is3d,\r\n });\r\n this._modelId = modelId;\r\n }\r\n\r\n public async read(): Promise<GltfReaderResult> {\r\n // NB: For reality models with no batch table, we want the model ID in the feature table\r\n const featureTable: FeatureTable = new FeatureTable(this._batchTableLength ? this._batchTableLength : 1, this._modelId, this._type);\r\n if (this._batchTableLength > 0 && this._idMap !== undefined && this._batchTableJson !== undefined) {\r\n if (this._batchTableJson.extensions && this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"]) {\r\n const hierarchy = this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"];\r\n const { classIds, classes, parentIds, parentCounts, instancesLength } = hierarchy;\r\n if (classes !== undefined && classIds !== undefined && instancesLength !== 0) {\r\n const classCounts = new Array<number>(classes.length);\r\n classCounts.fill(0);\r\n const classIndexes = new Uint16Array(instancesLength);\r\n for (let i = 0; i < instancesLength; ++i) {\r\n const classId = classIds[i];\r\n classIndexes[i] = classCounts[classId]++;\r\n }\r\n\r\n let parentMap: [][] | undefined;\r\n if (parentIds) {\r\n parentMap = new Array<[]>();\r\n for (let i = 0, parentIndex = 0; i < instancesLength; i++) {\r\n const parentCount = parentCounts === undefined ? 1 : parentCounts[i];\r\n parentMap[i] = parentIds.slice(parentIndex, parentIndex += parentCount);\r\n }\r\n }\r\n\r\n const getProperties = (instance: any, instanceIndex: number) => {\r\n const classId = classIds[instanceIndex];\r\n const instanceClass = classes[classId];\r\n const instances = instanceClass.instances;\r\n const indexInClass = classIndexes[instanceIndex];\r\n for (const key in instances) { // eslint-disable-line guard-for-in\r\n const value = instances[key][indexInClass];\r\n if (value !== undefined && value !== null)\r\n instance[key] = value;\r\n }\r\n if (parentIds !== undefined) {\r\n const thisParents = parentMap![instanceIndex];\r\n for (const parentId of thisParents) {\r\n if (parentId !== instanceIndex)\r\n getProperties(instance, parentId);\r\n }\r\n }\r\n };\r\n for (let batchId = 0; batchId < instancesLength; batchId++) {\r\n const instance: any = {};\r\n getProperties(instance, batchId);\r\n this._batchIdRemap.set(batchId, featureTable.insert(new Feature(this._idMap.getBatchId(instance))));\r\n const cesiumColor = instance[\"cesium#color\"];\r\n if (undefined !== cesiumColor) {\r\n if (!this._colors) {\r\n this._colors = new Array<number>(instancesLength);\r\n this._colors.fill(ColorDef.white.tbgr);\r\n }\r\n this._colors[batchId] = ColorDef.create(cesiumColor).tbgr;\r\n }\r\n }\r\n }\r\n } else {\r\n for (let i = 0; i < this._batchTableLength; i++) {\r\n const feature: any = {};\r\n for (const key in this._batchTableJson) // eslint-disable-line guard-for-in\r\n feature[key] = this._batchTableJson[key][i];\r\n\r\n this._batchIdRemap.set(i, featureTable.insert(new Feature(this._idMap.getBatchId(feature))));\r\n }\r\n }\r\n }\r\n\r\n if (featureTable.isEmpty) {\r\n this._batchIdRemap.set(0, 0);\r\n const feature = new Feature(this._modelId);\r\n featureTable.insert(feature);\r\n }\r\n\r\n await this.resolveResources();\r\n if (this._isCanceled)\r\n return { readStatus: TileReadStatus.Canceled, isLeaf: this._isLeaf };\r\n\r\n return this.readGltfAndCreateGraphics(this._isLeaf, featureTable, this._range, this._transformToRoot, this._pseudoRtcBias);\r\n }\r\n\r\n protected override readBatchTable(mesh: Mesh, json: any) {\r\n if (mesh.features !== undefined) {\r\n if (this._batchTableLength > 0 && undefined !== this._batchTableJson && undefined !== json.attributes) {\r\n const view = this.getBufferView(json.attributes, \"_BATCHID\");\r\n let batchIds: undefined | GltfBufferData;\r\n if (undefined !== view && (undefined !== (batchIds = view.toBufferData(GltfDataType.UInt32)) || undefined !== (batchIds = view.toBufferData(GltfDataType.Float)))) {\r\n const indices = [];\r\n const { colors, colorMap } = mesh;\r\n let colorRemap: Uint32Array | undefined;\r\n if (this._colors && this._colors.length === this._batchTableLength) {\r\n colorRemap = new Uint32Array(this._batchTableLength);\r\n\r\n for (let i = 0; i < this._batchTableLength; i++)\r\n colorRemap[i] = colorMap.insert(this._colors[i]);\r\n }\r\n\r\n for (let i = 0; i < batchIds.count; i++) {\r\n const batchId = batchIds.buffer[i * view.stride];\r\n const remapId = this._batchIdRemap.get(batchId);\r\n indices.push(remapId === undefined ? 0 : remapId);\r\n if (colorRemap)\r\n colors.push(colorRemap[batchId]);\r\n }\r\n mesh.features.setIndices(indices);\r\n\r\n }\r\n } else {\r\n mesh.features.add(new Feature(this._modelId), 1);\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"B3dmReader.js","sourceRoot":"","sources":["../../../src/tile/B3dmReader.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAwE;AACxE,wDAAoE;AACpE,oDAAsH;AAItH,mDAAqE;AACrE,yCAEoB;AAEpB;;;GAGG;AACH,MAAa,UAAW,SAAQ,qBAAU;IAqCxC,YAAoB,KAAsB,EAAE,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,MAAoB,EACpH,MAA2B,EAAU,OAAgB,EAAU,iBAAyB,EAAU,gBAA4B,EAAU,eAAqB,EACnK,WAAiC,EAAU,MAAyB,EAAU,cAAyB,EAAE,mBAAmB,GAAC,KAAK;QACpI,KAAK,CAAC;YACJ,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,mBAAmB;YACvD,IAAI,EAAE,CAAC,IAAI;SACZ,CAAC,CAAC;QALK,WAAM,GAAN,MAAM,CAAqB;QAAU,YAAO,GAAP,OAAO,CAAS;QAAU,sBAAiB,GAAjB,iBAAiB,CAAQ;QAAU,qBAAgB,GAAhB,gBAAgB,CAAY;QAAU,oBAAe,GAAf,eAAe,CAAM;QACxH,WAAM,GAAN,MAAM,CAAmB;QAAU,mBAAc,GAAd,cAAc,CAAW;QAtCnG,kBAAa,GAAG,IAAI,GAAG,EAAkB,CAAC;QA2ChD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAxCM,MAAM,CAAC,MAAM,CAAC,MAAkB,EAAE,MAAwB,EAAE,OAAmB,EAAE,IAAa,EAAE,KAA0B,EAC/H,MAAoB,EAAE,OAAgB,EAAE,MAAe,EAAE,UAAmB,EAAE,eAA2B,EACzG,UAAgC,EAAE,KAAwB,EAAE,mBAAmB,GAAC,KAAK;QACrF,MAAM,MAAM,GAAG,IAAI,wBAAU,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,OAAO;YACjB,OAAO,SAAS,CAAC;QAEnB,IAAI,uBAAuB,EAAE,aAAa,CAAC;QAC3C,IAAI,MAAM,CAAC,gBAAgB,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,EAAE;YAChF,uBAAuB,GAAG,yBAAS,CAAC,oBAAoB,CAAC,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;SAC/K;aAAM;YACL;;;;;;;eAOG;YACH,aAAa,GAAG,wBAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;SAC3E;QAED,IAAI,SAAS,KAAK,uBAAuB;YACvC,eAAe,GAAG,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,0BAA0B,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC;QAEpI,MAAM,KAAK,GAAG,0BAAe,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;QAC/F,MAAM,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,wBAAS,CAAC,KAAK,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhH,OAAO,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAC/G,eAAe,EAAE,MAAM,CAAC,cAAc,EAAE,UAAU,EAAE,KAAK,EAAE,aAAa,EAAE,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAC/G,CAAC;IAYM,KAAK,CAAC,IAAI;QACf,wFAAwF;QACxF,MAAM,YAAY,GAAiB,IAAI,0BAAY,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACpI,IAAI,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,IAAI,IAAI,CAAC,eAAe,KAAK,SAAS,EAAE;YACjG,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,+BAA+B,CAAC,EAAE;gBACvG,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,+BAA+B,CAAC,CAAC;gBACnF,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,eAAe,EAAE,GAAG,SAAS,CAAC;gBAClF,IAAI,OAAO,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS,IAAI,eAAe,KAAK,CAAC,EAAE;oBAC5E,MAAM,WAAW,GAAG,IAAI,KAAK,CAAS,OAAO,CAAC,MAAM,CAAC,CAAC;oBACtD,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACpB,MAAM,YAAY,GAAG,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC;oBACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,EAAE,CAAC,EAAE;wBACxC,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;wBAC5B,YAAY,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC;qBAC1C;oBAED,IAAI,SAA2B,CAAC;oBAChC,IAAI,SAAS,EAAE;wBACb,SAAS,GAAG,IAAI,KAAK,EAAM,CAAC;wBAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,WAAW,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;4BACzD,MAAM,WAAW,GAAG,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;4BACrE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,IAAI,WAAW,CAAC,CAAC;yBACzE;qBACF;oBAED,MAAM,aAAa,GAAG,CAAC,QAAa,EAAE,aAAqB,EAAE,EAAE;wBAC7D,MAAM,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC;wBACxC,MAAM,aAAa,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;wBACvC,MAAM,SAAS,GAAG,aAAa,CAAC,SAAS,CAAC;wBAC1C,MAAM,YAAY,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC;wBACjD,KAAK,MAAM,GAAG,IAAI,SAAS,EAAE,EAAE,mCAAmC;4BAChE,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC;4BAC3C,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,KAAK,IAAI;gCACvC,QAAQ,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;yBACzB;wBACD,IAAI,SAAS,KAAK,SAAS,EAAE;4BAC3B,MAAM,WAAW,GAAG,SAAU,CAAC,aAAa,CAAC,CAAC;4BAC9C,KAAK,MAAM,QAAQ,IAAI,WAAW,EAAE;gCAClC,IAAI,QAAQ,KAAK,aAAa;oCAC5B,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;6BACrC;yBACF;oBACH,CAAC,CAAC;oBACF,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,eAAe,EAAE,OAAO,EAAE,EAAE;wBAC1D,MAAM,QAAQ,GAAQ,EAAE,CAAC;wBACzB,aAAa,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;wBACjC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,OAAO,EAAE,YAAY,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;wBACpG,MAAM,WAAW,GAAG,QAAQ,CAAC,cAAc,CAAC,CAAC;wBAC7C,IAAI,SAAS,KAAK,WAAW,EAAE;4BAC7B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;gCACjB,IAAI,CAAC,OAAO,GAAG,IAAI,KAAK,CAAS,eAAe,CAAC,CAAC;gCAClD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;6BACxC;4BACD,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,sBAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,IAAI,CAAC;yBAC3D;qBACF;iBACF;aACF;iBAAM;gBACL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE;oBAC/C,MAAM,OAAO,GAAQ,EAAE,CAAC;oBACxB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,mCAAmC;wBACzE,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;oBAE9C,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,MAAM,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;iBAC9F;aACF;SACF;QAED,IAAI,YAAY,CAAC,OAAO,EAAE;YACxB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7B,MAAM,OAAO,GAAG,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3C,YAAY,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;SAC9B;QAED,MAAM,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,WAAW;YAClB,OAAO,EAAE,UAAU,EAAE,4BAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAEvE,OAAO,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IAC7H,CAAC;IAEkB,cAAc,CAAC,IAAU,EAAE,IAAuB;QACnE,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,EAAE;YAC/B,IAAI,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,SAAS,KAAK,IAAI,CAAC,eAAe,IAAI,SAAS,KAAK,IAAI,CAAC,UAAU,EAAE;gBACrG,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC7D,IAAI,QAAoC,CAAC;gBACzC,IAAI,SAAS,KAAK,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,yBAAY,CAAC,MAAM,CAAC,CAAC,IAAI,SAAS,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,yBAAY,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE;oBACjK,MAAM,OAAO,GAAG,EAAE,CAAC;oBACnB,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC;oBAClC,IAAI,UAAmC,CAAC;oBACxC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,IAAI,CAAC,iBAAiB,EAAE;wBAClE,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;wBAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE;4BAC7C,UAAU,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;qBACpD;oBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;wBACvC,MAAM,OAAO,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;wBACjD,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAChD,OAAO,CAAC,IAAI,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;wBAClD,IAAI,UAAU;4BACZ,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC;qBACpC;oBACD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;iBAEnC;aACF;iBAAM;gBACL,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,qBAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;aAClD;SACF;IACH,CAAC;CACF;AA/JD,gCA+JC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { ByteStream, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { Point3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { B3dmHeader, ColorDef, ElementAlignedBox3d, Feature, FeatureTable, TileReadStatus } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { Mesh } from \"../render/primitives/mesh/MeshPrimitives\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { GltfDataType, GltfMeshPrimitive } from \"../gltf/GltfSchema\";\r\nimport {\r\n BatchedTileIdMap, GltfBufferData, GltfReader, GltfReaderProps, GltfReaderResult, ShouldAbortReadGltf,\r\n} from \"./internal\";\r\n\r\n/**\r\n * Deserializes a tile in [b3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel) format.\r\n * @internal\r\n */\r\nexport class B3dmReader extends GltfReader {\r\n private _batchIdRemap = new Map<number, number>();\r\n private _colors?: Array<number>;\r\n private readonly _modelId: Id64String;\r\n\r\n public static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d,\r\n system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, tileCenter: Point3d, transformToRoot?: Transform,\r\n isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices=false): B3dmReader | undefined {\r\n const header = new B3dmHeader(stream);\r\n if (!header.isValid)\r\n return undefined;\r\n\r\n let returnToCenterTransform, pseudoRtcBias;\r\n if (header.featureTableJson && Array.isArray(header.featureTableJson.RTC_CENTER)) {\r\n returnToCenterTransform = Transform.createTranslationXYZ(header.featureTableJson.RTC_CENTER[0], header.featureTableJson.RTC_CENTER[1], header.featureTableJson.RTC_CENTER[2]);\r\n } else {\r\n /**\r\n * This is a workaround for tiles generated by\r\n * context capture which have a large offset from the tileset origin that exceeds the\r\n * capacity of 32 bit integers. It is essentially an ad hoc RTC applied at read time only if the tile is far from the\r\n * origin and there is no RTC supplied either with the B3DM of the GLTF.\r\n * as the vertices are supplied in a quantized format, applying the RTC bias to\r\n * quantization origin will make these tiles work correctly.\r\n */\r\n pseudoRtcBias = Vector3d.create(tileCenter.x, tileCenter.y, tileCenter.z);\r\n }\r\n\r\n if (undefined !== returnToCenterTransform)\r\n transformToRoot = transformToRoot ? transformToRoot.multiplyTransformTransform(returnToCenterTransform) : returnToCenterTransform;\r\n\r\n const props = GltfReaderProps.create(stream.nextBytes(header.length - stream.curPos), yAxisUp);\r\n const batchTableLength = header.featureTableJson ? JsonUtils.asInt(header.featureTableJson.BATCH_LENGTH, 0) : 0;\r\n\r\n return undefined !== props ? new B3dmReader(props, iModel, modelId, is3d, system, range, isLeaf, batchTableLength,\r\n transformToRoot, header.batchTableJson, isCanceled, idMap, pseudoRtcBias, deduplicateVertices) : undefined;\r\n }\r\n\r\n private constructor(props: GltfReaderProps, iModel: IModelConnection, modelId: Id64String, is3d: boolean, system: RenderSystem,\r\n private _range: ElementAlignedBox3d, private _isLeaf: boolean, private _batchTableLength: number, private _transformToRoot?: Transform, private _batchTableJson?: any\r\n , shouldAbort?: ShouldAbortReadGltf, private _idMap?: BatchedTileIdMap, private _pseudoRtcBias?: Vector3d, deduplicateVertices=false) {\r\n super({\r\n props, iModel, system, shouldAbort, deduplicateVertices,\r\n is2d: !is3d,\r\n });\r\n this._modelId = modelId;\r\n }\r\n\r\n public async read(): Promise<GltfReaderResult> {\r\n // NB: For reality models with no batch table, we want the model ID in the feature table\r\n const featureTable: FeatureTable = new FeatureTable(this._batchTableLength ? this._batchTableLength : 1, this._modelId, this._type);\r\n if (this._batchTableLength > 0 && this._idMap !== undefined && this._batchTableJson !== undefined) {\r\n if (this._batchTableJson.extensions && this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"]) {\r\n const hierarchy = this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"];\r\n const { classIds, classes, parentIds, parentCounts, instancesLength } = hierarchy;\r\n if (classes !== undefined && classIds !== undefined && instancesLength !== 0) {\r\n const classCounts = new Array<number>(classes.length);\r\n classCounts.fill(0);\r\n const classIndexes = new Uint16Array(instancesLength);\r\n for (let i = 0; i < instancesLength; ++i) {\r\n const classId = classIds[i];\r\n classIndexes[i] = classCounts[classId]++;\r\n }\r\n\r\n let parentMap: [][] | undefined;\r\n if (parentIds) {\r\n parentMap = new Array<[]>();\r\n for (let i = 0, parentIndex = 0; i < instancesLength; i++) {\r\n const parentCount = parentCounts === undefined ? 1 : parentCounts[i];\r\n parentMap[i] = parentIds.slice(parentIndex, parentIndex += parentCount);\r\n }\r\n }\r\n\r\n const getProperties = (instance: any, instanceIndex: number) => {\r\n const classId = classIds[instanceIndex];\r\n const instanceClass = classes[classId];\r\n const instances = instanceClass.instances;\r\n const indexInClass = classIndexes[instanceIndex];\r\n for (const key in instances) { // eslint-disable-line guard-for-in\r\n const value = instances[key][indexInClass];\r\n if (value !== undefined && value !== null)\r\n instance[key] = value;\r\n }\r\n if (parentIds !== undefined) {\r\n const thisParents = parentMap![instanceIndex];\r\n for (const parentId of thisParents) {\r\n if (parentId !== instanceIndex)\r\n getProperties(instance, parentId);\r\n }\r\n }\r\n };\r\n for (let batchId = 0; batchId < instancesLength; batchId++) {\r\n const instance: any = {};\r\n getProperties(instance, batchId);\r\n this._batchIdRemap.set(batchId, featureTable.insert(new Feature(this._idMap.getBatchId(instance))));\r\n const cesiumColor = instance[\"cesium#color\"];\r\n if (undefined !== cesiumColor) {\r\n if (!this._colors) {\r\n this._colors = new Array<number>(instancesLength);\r\n this._colors.fill(ColorDef.white.tbgr);\r\n }\r\n this._colors[batchId] = ColorDef.create(cesiumColor).tbgr;\r\n }\r\n }\r\n }\r\n } else {\r\n for (let i = 0; i < this._batchTableLength; i++) {\r\n const feature: any = {};\r\n for (const key in this._batchTableJson) // eslint-disable-line guard-for-in\r\n feature[key] = this._batchTableJson[key][i];\r\n\r\n this._batchIdRemap.set(i, featureTable.insert(new Feature(this._idMap.getBatchId(feature))));\r\n }\r\n }\r\n }\r\n\r\n if (featureTable.isEmpty) {\r\n this._batchIdRemap.set(0, 0);\r\n const feature = new Feature(this._modelId);\r\n featureTable.insert(feature);\r\n }\r\n\r\n await this.resolveResources();\r\n if (this._isCanceled)\r\n return { readStatus: TileReadStatus.Canceled, isLeaf: this._isLeaf };\r\n\r\n return this.readGltfAndCreateGraphics(this._isLeaf, featureTable, this._range, this._transformToRoot, this._pseudoRtcBias);\r\n }\r\n\r\n protected override readBatchTable(mesh: Mesh, json: GltfMeshPrimitive) {\r\n if (mesh.features !== undefined) {\r\n if (this._batchTableLength > 0 && undefined !== this._batchTableJson && undefined !== json.attributes) {\r\n const view = this.getBufferView(json.attributes, \"_BATCHID\");\r\n let batchIds: undefined | GltfBufferData;\r\n if (undefined !== view && (undefined !== (batchIds = view.toBufferData(GltfDataType.UInt32)) || undefined !== (batchIds = view.toBufferData(GltfDataType.Float)))) {\r\n const indices = [];\r\n const { colors, colorMap } = mesh;\r\n let colorRemap: Uint32Array | undefined;\r\n if (this._colors && this._colors.length === this._batchTableLength) {\r\n colorRemap = new Uint32Array(this._batchTableLength);\r\n\r\n for (let i = 0; i < this._batchTableLength; i++)\r\n colorRemap[i] = colorMap.insert(this._colors[i]);\r\n }\r\n\r\n for (let i = 0; i < batchIds.count; i++) {\r\n const batchId = batchIds.buffer[i * view.stride];\r\n const remapId = this._batchIdRemap.get(batchId);\r\n indices.push(remapId === undefined ? 0 : remapId);\r\n if (colorRemap)\r\n colors.push(colorRemap[batchId]);\r\n }\r\n mesh.features.setIndices(indices);\r\n\r\n }\r\n } else {\r\n mesh.features.add(new Feature(this._modelId), 1);\r\n }\r\n }\r\n }\r\n}\r\n"]}