@itwin/core-frontend 3.6.0-dev.3 → 3.6.0-dev.33

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/CHANGELOG.md +29 -1
  2. package/lib/cjs/AccuDraw.js +1 -1
  3. package/lib/cjs/AccuDraw.js.map +1 -1
  4. package/lib/cjs/EnvironmentDecorations.d.ts +4 -4
  5. package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
  6. package/lib/cjs/EnvironmentDecorations.js +69 -52
  7. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  8. package/lib/cjs/NoRenderApp.d.ts.map +1 -1
  9. package/lib/cjs/NoRenderApp.js +3 -0
  10. package/lib/cjs/NoRenderApp.js.map +1 -1
  11. package/lib/cjs/Tiles.d.ts +4 -0
  12. package/lib/cjs/Tiles.d.ts.map +1 -1
  13. package/lib/cjs/Tiles.js +11 -0
  14. package/lib/cjs/Tiles.js.map +1 -1
  15. package/lib/cjs/ViewManager.d.ts.map +1 -1
  16. package/lib/cjs/ViewManager.js +2 -3
  17. package/lib/cjs/ViewManager.js.map +1 -1
  18. package/lib/cjs/Viewport.d.ts +16 -1
  19. package/lib/cjs/Viewport.d.ts.map +1 -1
  20. package/lib/cjs/Viewport.js +42 -12
  21. package/lib/cjs/Viewport.js.map +1 -1
  22. package/lib/cjs/extension/ExtensionRuntime.js +2 -0
  23. package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
  24. package/lib/cjs/render/GraphicBranch.d.ts +3 -0
  25. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  26. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  27. package/lib/cjs/render/MockRender.d.ts.map +1 -1
  28. package/lib/cjs/render/MockRender.js +3 -0
  29. package/lib/cjs/render/MockRender.js.map +1 -1
  30. package/lib/cjs/render/RealityMeshParams.d.ts +3 -4
  31. package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
  32. package/lib/cjs/render/RealityMeshParams.js +9 -5
  33. package/lib/cjs/render/RealityMeshParams.js.map +1 -1
  34. package/lib/cjs/render/webgl/BackgroundMapDrape.js +2 -2
  35. package/lib/cjs/render/webgl/BranchState.d.ts +3 -0
  36. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  37. package/lib/cjs/render/webgl/BranchState.js +5 -0
  38. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  39. package/lib/cjs/render/webgl/CachedGeometry.d.ts +32 -0
  40. package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
  41. package/lib/cjs/render/webgl/CachedGeometry.js +74 -1
  42. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  43. package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
  44. package/lib/cjs/render/webgl/DrawCommand.js +6 -4
  45. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  46. package/lib/cjs/render/webgl/EDL.d.ts +40 -0
  47. package/lib/cjs/render/webgl/EDL.d.ts.map +1 -0
  48. package/lib/cjs/render/webgl/EDL.js +264 -0
  49. package/lib/cjs/render/webgl/EDL.js.map +1 -0
  50. package/lib/cjs/render/webgl/EdgeSettings.js +2 -2
  51. package/lib/cjs/render/webgl/FrameBuffer.d.ts +4 -0
  52. package/lib/cjs/render/webgl/FrameBuffer.d.ts.map +1 -1
  53. package/lib/cjs/render/webgl/FrameBuffer.js +9 -0
  54. package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
  55. package/lib/cjs/render/webgl/FrustumUniforms.d.ts +7 -0
  56. package/lib/cjs/render/webgl/FrustumUniforms.d.ts.map +1 -1
  57. package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
  58. package/lib/cjs/render/webgl/Layer.js +2 -2
  59. package/lib/cjs/render/webgl/LayerCommands.js +2 -2
  60. package/lib/cjs/render/webgl/PlanarClassifier.js +7 -7
  61. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  62. package/lib/cjs/render/webgl/PointCloud.d.ts +2 -2
  63. package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
  64. package/lib/cjs/render/webgl/PointCloud.js +2 -0
  65. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  66. package/lib/cjs/render/webgl/RealityMesh.d.ts +3 -1
  67. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  68. package/lib/cjs/render/webgl/RealityMesh.js +8 -3
  69. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  70. package/lib/cjs/render/webgl/RealityModelUniforms.d.ts +9 -0
  71. package/lib/cjs/render/webgl/RealityModelUniforms.d.ts.map +1 -1
  72. package/lib/cjs/render/webgl/RealityModelUniforms.js +50 -0
  73. package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
  74. package/lib/cjs/render/webgl/RenderCommands.d.ts +2 -1
  75. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  76. package/lib/cjs/render/webgl/RenderCommands.js +45 -37
  77. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  78. package/lib/cjs/render/webgl/RenderFlags.d.ts +19 -17
  79. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  80. package/lib/cjs/render/webgl/RenderFlags.js +8 -6
  81. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  82. package/lib/cjs/render/webgl/SceneCompositor.d.ts +6 -1
  83. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  84. package/lib/cjs/render/webgl/SceneCompositor.js +195 -76
  85. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  86. package/lib/cjs/render/webgl/SolarShadowMap.js +2 -2
  87. package/lib/cjs/render/webgl/SurfaceGeometry.js +5 -5
  88. package/lib/cjs/render/webgl/Target.js +7 -7
  89. package/lib/cjs/render/webgl/Target.js.map +1 -1
  90. package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
  91. package/lib/cjs/render/webgl/Technique.js +18 -3
  92. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  93. package/lib/cjs/render/webgl/TechniqueFlags.js +4 -4
  94. package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
  95. package/lib/cjs/render/webgl/TechniqueId.d.ts +6 -2
  96. package/lib/cjs/render/webgl/TechniqueId.d.ts.map +1 -1
  97. package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
  98. package/lib/cjs/render/webgl/UniformHandle.d.ts.map +1 -1
  99. package/lib/cjs/render/webgl/UniformHandle.js +1 -2
  100. package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
  101. package/lib/cjs/render/webgl/VisibleTileFeatures.js +5 -5
  102. package/lib/cjs/render/webgl/glsl/EDL.d.ts +14 -0
  103. package/lib/cjs/render/webgl/glsl/EDL.d.ts.map +1 -0
  104. package/lib/cjs/render/webgl/glsl/EDL.js +260 -0
  105. package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -0
  106. package/lib/cjs/render/webgl/glsl/RenderPass.js +12 -12
  107. package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
  108. package/lib/cjs/tile/BatchedTileIdMap.js +1 -1
  109. package/lib/cjs/tile/BatchedTileIdMap.js.map +1 -1
  110. package/lib/cjs/tile/DynamicIModelTile.js +1 -1
  111. package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
  112. package/lib/cjs/tile/GltfReader.js +1 -1
  113. package/lib/cjs/tile/GltfReader.js.map +1 -1
  114. package/lib/cjs/tile/IModelTile.js +1 -1
  115. package/lib/cjs/tile/IModelTile.js.map +1 -1
  116. package/lib/cjs/tile/ImdlReader.js +5 -5
  117. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  118. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  119. package/lib/cjs/tile/RealityModelTileTree.js +2 -1
  120. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  121. package/lib/cjs/tile/RealityTileLoader.js +2 -2
  122. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  123. package/lib/cjs/tile/TileTreeReference.d.ts +3 -0
  124. package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
  125. package/lib/cjs/tile/TileTreeReference.js +3 -0
  126. package/lib/cjs/tile/TileTreeReference.js.map +1 -1
  127. package/lib/cjs/tile/map/CesiumTerrainProvider.js +9 -9
  128. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  129. package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts.map +1 -1
  130. package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js +1 -2
  131. package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  132. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +2 -2
  133. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  134. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js +1 -1
  135. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  136. package/lib/cjs/tile/map/ImageryTileTree.d.ts +1 -0
  137. package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
  138. package/lib/cjs/tile/map/ImageryTileTree.js +4 -1
  139. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  140. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +7 -3
  141. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  142. package/lib/cjs/tile/map/MapLayerImageryProvider.js +12 -8
  143. package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
  144. package/lib/cjs/tile/map/MapTileTree.js +1 -1
  145. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  146. package/lib/cjs/tile/map/MapTiledGraphicsProvider.d.ts +1 -0
  147. package/lib/cjs/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
  148. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js +4 -0
  149. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  150. package/lib/cjs/tile/map/WmtsCapabilities.d.ts +23 -68
  151. package/lib/cjs/tile/map/WmtsCapabilities.d.ts.map +1 -1
  152. package/lib/cjs/tile/map/WmtsCapabilities.js +269 -260
  153. package/lib/cjs/tile/map/WmtsCapabilities.js.map +1 -1
  154. package/lib/cjs/tools/ClipViewTool.js +2 -2
  155. package/lib/cjs/tools/ClipViewTool.js.map +1 -1
  156. package/lib/cjs/tools/MeasureTool.js +1 -1
  157. package/lib/cjs/tools/MeasureTool.js.map +1 -1
  158. package/lib/esm/AccuDraw.js +1 -1
  159. package/lib/esm/AccuDraw.js.map +1 -1
  160. package/lib/esm/EnvironmentDecorations.d.ts +4 -4
  161. package/lib/esm/EnvironmentDecorations.d.ts.map +1 -1
  162. package/lib/esm/EnvironmentDecorations.js +69 -52
  163. package/lib/esm/EnvironmentDecorations.js.map +1 -1
  164. package/lib/esm/NoRenderApp.d.ts.map +1 -1
  165. package/lib/esm/NoRenderApp.js +3 -0
  166. package/lib/esm/NoRenderApp.js.map +1 -1
  167. package/lib/esm/Tiles.d.ts +4 -0
  168. package/lib/esm/Tiles.d.ts.map +1 -1
  169. package/lib/esm/Tiles.js +11 -0
  170. package/lib/esm/Tiles.js.map +1 -1
  171. package/lib/esm/ViewManager.d.ts.map +1 -1
  172. package/lib/esm/ViewManager.js +2 -3
  173. package/lib/esm/ViewManager.js.map +1 -1
  174. package/lib/esm/Viewport.d.ts +16 -1
  175. package/lib/esm/Viewport.d.ts.map +1 -1
  176. package/lib/esm/Viewport.js +42 -12
  177. package/lib/esm/Viewport.js.map +1 -1
  178. package/lib/esm/extension/ExtensionRuntime.js +3 -1
  179. package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
  180. package/lib/esm/render/GraphicBranch.d.ts +3 -0
  181. package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
  182. package/lib/esm/render/GraphicBranch.js.map +1 -1
  183. package/lib/esm/render/MockRender.d.ts.map +1 -1
  184. package/lib/esm/render/MockRender.js +3 -0
  185. package/lib/esm/render/MockRender.js.map +1 -1
  186. package/lib/esm/render/RealityMeshParams.d.ts +3 -4
  187. package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
  188. package/lib/esm/render/RealityMeshParams.js +10 -6
  189. package/lib/esm/render/RealityMeshParams.js.map +1 -1
  190. package/lib/esm/render/webgl/BackgroundMapDrape.js +2 -2
  191. package/lib/esm/render/webgl/BranchState.d.ts +3 -0
  192. package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
  193. package/lib/esm/render/webgl/BranchState.js +5 -0
  194. package/lib/esm/render/webgl/BranchState.js.map +1 -1
  195. package/lib/esm/render/webgl/CachedGeometry.d.ts +32 -0
  196. package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
  197. package/lib/esm/render/webgl/CachedGeometry.js +69 -0
  198. package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
  199. package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
  200. package/lib/esm/render/webgl/DrawCommand.js +6 -4
  201. package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
  202. package/lib/esm/render/webgl/EDL.d.ts +40 -0
  203. package/lib/esm/render/webgl/EDL.d.ts.map +1 -0
  204. package/lib/esm/render/webgl/EDL.js +260 -0
  205. package/lib/esm/render/webgl/EDL.js.map +1 -0
  206. package/lib/esm/render/webgl/EdgeSettings.js +2 -2
  207. package/lib/esm/render/webgl/FrameBuffer.d.ts +4 -0
  208. package/lib/esm/render/webgl/FrameBuffer.d.ts.map +1 -1
  209. package/lib/esm/render/webgl/FrameBuffer.js +9 -0
  210. package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
  211. package/lib/esm/render/webgl/FrustumUniforms.d.ts +7 -0
  212. package/lib/esm/render/webgl/FrustumUniforms.d.ts.map +1 -1
  213. package/lib/esm/render/webgl/FrustumUniforms.js.map +1 -1
  214. package/lib/esm/render/webgl/Layer.js +2 -2
  215. package/lib/esm/render/webgl/LayerCommands.js +2 -2
  216. package/lib/esm/render/webgl/PlanarClassifier.js +7 -7
  217. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  218. package/lib/esm/render/webgl/PointCloud.d.ts +2 -2
  219. package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
  220. package/lib/esm/render/webgl/PointCloud.js +2 -0
  221. package/lib/esm/render/webgl/PointCloud.js.map +1 -1
  222. package/lib/esm/render/webgl/RealityMesh.d.ts +3 -1
  223. package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
  224. package/lib/esm/render/webgl/RealityMesh.js +8 -3
  225. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  226. package/lib/esm/render/webgl/RealityModelUniforms.d.ts +9 -0
  227. package/lib/esm/render/webgl/RealityModelUniforms.d.ts.map +1 -1
  228. package/lib/esm/render/webgl/RealityModelUniforms.js +50 -0
  229. package/lib/esm/render/webgl/RealityModelUniforms.js.map +1 -1
  230. package/lib/esm/render/webgl/RenderCommands.d.ts +2 -1
  231. package/lib/esm/render/webgl/RenderCommands.d.ts.map +1 -1
  232. package/lib/esm/render/webgl/RenderCommands.js +45 -37
  233. package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
  234. package/lib/esm/render/webgl/RenderFlags.d.ts +19 -17
  235. package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
  236. package/lib/esm/render/webgl/RenderFlags.js +8 -6
  237. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  238. package/lib/esm/render/webgl/SceneCompositor.d.ts +6 -1
  239. package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
  240. package/lib/esm/render/webgl/SceneCompositor.js +194 -77
  241. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  242. package/lib/esm/render/webgl/SolarShadowMap.js +2 -2
  243. package/lib/esm/render/webgl/SurfaceGeometry.js +5 -5
  244. package/lib/esm/render/webgl/Target.js +7 -7
  245. package/lib/esm/render/webgl/Target.js.map +1 -1
  246. package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
  247. package/lib/esm/render/webgl/Technique.js +18 -3
  248. package/lib/esm/render/webgl/Technique.js.map +1 -1
  249. package/lib/esm/render/webgl/TechniqueFlags.js +4 -4
  250. package/lib/esm/render/webgl/TechniqueFlags.js.map +1 -1
  251. package/lib/esm/render/webgl/TechniqueId.d.ts +6 -2
  252. package/lib/esm/render/webgl/TechniqueId.d.ts.map +1 -1
  253. package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
  254. package/lib/esm/render/webgl/UniformHandle.d.ts.map +1 -1
  255. package/lib/esm/render/webgl/UniformHandle.js +1 -2
  256. package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
  257. package/lib/esm/render/webgl/VisibleTileFeatures.js +5 -5
  258. package/lib/esm/render/webgl/glsl/EDL.d.ts +14 -0
  259. package/lib/esm/render/webgl/glsl/EDL.d.ts.map +1 -0
  260. package/lib/esm/render/webgl/glsl/EDL.js +253 -0
  261. package/lib/esm/render/webgl/glsl/EDL.js.map +1 -0
  262. package/lib/esm/render/webgl/glsl/RenderPass.js +12 -12
  263. package/lib/esm/render/webgl/glsl/RenderPass.js.map +1 -1
  264. package/lib/esm/tile/BatchedTileIdMap.js +1 -1
  265. package/lib/esm/tile/BatchedTileIdMap.js.map +1 -1
  266. package/lib/esm/tile/DynamicIModelTile.js +1 -1
  267. package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
  268. package/lib/esm/tile/GltfReader.js +1 -1
  269. package/lib/esm/tile/GltfReader.js.map +1 -1
  270. package/lib/esm/tile/IModelTile.js +1 -1
  271. package/lib/esm/tile/IModelTile.js.map +1 -1
  272. package/lib/esm/tile/ImdlReader.js +5 -5
  273. package/lib/esm/tile/ImdlReader.js.map +1 -1
  274. package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
  275. package/lib/esm/tile/RealityModelTileTree.js +2 -1
  276. package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
  277. package/lib/esm/tile/RealityTileLoader.js +2 -2
  278. package/lib/esm/tile/RealityTileLoader.js.map +1 -1
  279. package/lib/esm/tile/TileTreeReference.d.ts +3 -0
  280. package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
  281. package/lib/esm/tile/TileTreeReference.js +3 -0
  282. package/lib/esm/tile/TileTreeReference.js.map +1 -1
  283. package/lib/esm/tile/map/CesiumTerrainProvider.js +9 -9
  284. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  285. package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts.map +1 -1
  286. package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js +1 -2
  287. package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  288. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +2 -2
  289. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  290. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js +2 -2
  291. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  292. package/lib/esm/tile/map/ImageryTileTree.d.ts +1 -0
  293. package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
  294. package/lib/esm/tile/map/ImageryTileTree.js +4 -1
  295. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  296. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +7 -3
  297. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  298. package/lib/esm/tile/map/MapLayerImageryProvider.js +12 -8
  299. package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
  300. package/lib/esm/tile/map/MapTileTree.js +1 -1
  301. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  302. package/lib/esm/tile/map/MapTiledGraphicsProvider.d.ts +1 -0
  303. package/lib/esm/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
  304. package/lib/esm/tile/map/MapTiledGraphicsProvider.js +4 -0
  305. package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  306. package/lib/esm/tile/map/WmtsCapabilities.d.ts +23 -68
  307. package/lib/esm/tile/map/WmtsCapabilities.d.ts.map +1 -1
  308. package/lib/esm/tile/map/WmtsCapabilities.js +268 -259
  309. package/lib/esm/tile/map/WmtsCapabilities.js.map +1 -1
  310. package/lib/esm/tools/ClipViewTool.js +2 -2
  311. package/lib/esm/tools/ClipViewTool.js.map +1 -1
  312. package/lib/esm/tools/MeasureTool.js +1 -1
  313. package/lib/esm/tools/MeasureTool.js.map +1 -1
  314. package/package.json +22 -23
@@ -1 +1 @@
1
- {"version":3,"file":"FrustumUniforms.js","sourceRoot":"","sources":["../../../../src/render/webgl/FrustumUniforms.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,kBAAkB,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAClG,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAsBtC;;;GAGG;AACH,MAAM,OAAO,eAAe;IA6B1B;QA5BA,uCAAuC;QACvB,gBAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QACpC,kBAAa,GAAG,CAAC,CAAC;QACT,qBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,eAAU,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;QACxC,qBAAgB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;QAC5C,mBAAc,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;QAClC,kBAAa,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;QAElD,YAAY;QACK,eAAU,GAAiB,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/C,iBAAY,GAAiB,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAClD,uBAAkB,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,cAAS,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAChC,oBAAe,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAEvD,aAAa;QACN,YAAO,GAAG,CAAC,CAAC;QAEnB,oBAAoB;QACH,aAAQ,GAAG;YAC1B,OAAO,EAAE,IAAI,OAAO,EAAE;YACtB,KAAK,EAAE,IAAI,QAAQ,EAAE;YACrB,KAAK,EAAE,IAAI,QAAQ,EAAE;YACrB,KAAK,EAAE,IAAI,QAAQ,EAAE;YACrB,KAAK,EAAE,IAAI,QAAQ,EAAE;SACtB,CAAC;IAGF,CAAC;IAEM,oBAAoB,CAAC,OAAsB;QAChD,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAChD,CAAC;IAEM,YAAY,CAAC,OAAsB;QACxC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAChD,CAAC;IAED,gEAAgE;IAChE,IAAW,MAAM,KAAmB,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAE7D,iDAAiD;IACjD,IAAW,OAAO,KAAmB,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAEhE,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,YAAY,eAAmB,CAAC,CAAC,CAAC;IAC/E,IAAW,QAAQ,KAAa,OAAO,IAAI,CAAC,YAAY,cAAkB,CAAC,CAAC,CAAC;IAC7E,IAAW,IAAI,KAAyB,OAAO,IAAI,CAAC,OAAO,eAAyC,CAAC,CAAC,CAAC;IACvG,IAAW,IAAI,KAAc,OAAO,mBAA8B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAC9E,IAAW,YAAY,KAAa,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;IAEhE,6DAA6D;IAC7D,IAAW,IAAI,KAAmB,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAEnD,aAAa,CAAC,UAAmB,EAAE,WAAmB,EAAE,IAAa;QAC1E,IAAI,WAAW,KAAK,IAAI,CAAC,aAAa,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,IAAI,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC;YACjG,OAAO;QAET,MAAM,CAAC,IAAI,CAAC,CAAC;QAEb,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEnC,MAAM,YAAY,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;QAC9D,MAAM,aAAa,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAChE,MAAM,YAAY,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC3D,MAAM,aAAa,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC7D,MAAM,aAAa,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAChE,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAClE,MAAM,aAAa,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC7D,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;QAE/D,MAAM,UAAU,GAAG,aAAa,CAAC,WAAW,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QAEzF,MAAM,KAAK,GAAG,oBAAoB,CAAC,cAAc,EAAE,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACvF,MAAM,KAAK,GAAG,oBAAoB,CAAC,aAAa,EAAE,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACtF,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,SAAS,EAAG,CAAC;QAE1E,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;QAEjC,IAAI,CAAC,IAAI,IAAI,WAAW,GAAG,KAAK,EAAE,EAAE,cAAc;YAChD,MAAM,SAAS,GAAG,QAAQ,CAAC,cAAc,CAAC,aAAa,EAAE,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,GAAG,GAAG,CAAC;YAC9G,MAAM,UAAU,GAAG,QAAQ,CAAC,cAAc,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC,SAAS,EAAE,GAAG,GAAG,CAAC;YAC3F,MAAM,KAAK,GAAG,QAAQ,CAAC,cAAc,CAAC,YAAY,EAAE,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC;YAEpG,MAAM,CAAC,UAAU,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACzD,KAAK,CAAC,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,UAAU,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAEvF,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;YAC7C,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAE9E,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC,UAAU,EAAE,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;YAC/D,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,sBAAiC,CAAC,eAA0B,CAAC,CAAC;SAC/F;aAAM,EAAE,cAAc;YACrB,MAAM,KAAK,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,WAAW,CAAC,CAAC;YACxC,MAAM,IAAI,GAAG,QAAQ,CAAC,cAAc,CAAC,YAAY,EAAE,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YACvF,MAAM,cAAc,GAAG,SAAS,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;YAEnF,MAAM,WAAW,GAAG,aAAa,CAAC,YAAY,EAAE,cAAc,EAAE,KAAK,CAAC,GAAG,WAAW,CAAC;YACrF,MAAM,YAAY,GAAG,aAAa,CAAC,aAAa,EAAE,cAAc,EAAE,KAAK,CAAC,GAAG,WAAW,CAAC;YACvF,MAAM,aAAa,GAAG,aAAa,CAAC,YAAY,EAAE,cAAc,EAAE,KAAK,CAAC,GAAG,WAAW,CAAC;YACvF,MAAM,UAAU,GAAG,aAAa,CAAC,YAAY,EAAE,cAAc,EAAE,KAAK,CAAC,GAAG,WAAW,CAAC;YACpF,MAAM,YAAY,GAAG,CAAC,aAAa,CAAC,aAAa,EAAE,cAAc,EAAE,KAAK,CAAC,CAAC;YAC1E,MAAM,WAAW,GAAG,CAAC,aAAa,CAAC,YAAY,EAAE,cAAc,EAAE,KAAK,CAAC,CAAC;YAExE,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAC7D,OAAO,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,UAAU,EAAE,YAAY,EAAE,WAAW,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAEhH,oBAAoB,CAAC,kBAAkB,CAAC,UAAU,CAAC;gBACjD,cAAc;gBACd,KAAK;gBACL,KAAK;gBACL,KAAK;aACN,CAAC,CAAC;YACH,oBAAoB,CAAC,qBAAqB,CAAC,UAAU,CAAC;gBACpD,IAAI,qBAAgC;gBACpC,IAAI,EAAE,WAAW;gBACjB,KAAK,EAAE,YAAY;gBACnB,MAAM,EAAE,aAAa;gBACrB,GAAG,EAAE,UAAU;gBACf,KAAK,EAAE,YAAY;gBACnB,IAAI,EAAE,WAAW;aAClB,CAAC,CAAC;YAEH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;YAC7C,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAE9E,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,aAAa,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;YACrE,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,WAAW,sBAAiC,CAAC;SAC5E;QAED,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,GAAG,kBAAkB,CAAC,OAAO,CAAC;QAEjE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,CAAC;QACtC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QAE/C,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAClE,CAAC;IAEM,sBAAsB,CAAC,SAAmB;QAC/C,MAAM,CAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QACzC,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAClE,CAAC;IAES,SAAS,CAAC,GAAW,EAAE,MAAc,EAAE,IAAY,EAAE,KAAa;QAC1E,IAAI,CAAC,UAAU,cAAY,GAAG,GAAG,CAAC;QAClC,IAAI,CAAC,UAAU,iBAAe,GAAG,MAAM,CAAC;QACxC,IAAI,CAAC,UAAU,eAAa,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,UAAU,gBAAc,GAAG,KAAK,CAAC;IACxC,CAAC;IAES,UAAU,CAAC,SAAiB,EAAE,QAAgB,EAAE,IAAwB;QAChF,IAAI,CAAC,YAAY,eAAmB,GAAG,SAAS,CAAC;QACjD,IAAI,CAAC,YAAY,cAAkB,GAAG,QAAQ,CAAC;QAC/C,IAAI,CAAC,YAAY,eAAmB,GAAG,IAAc,CAAC;QAEtD,qHAAqH;QACrH,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;IAClF,CAAC;CACF;AAED,SAAS,oBAAoB,CAAC,EAAW,EAAE,EAAW,EAAE,GAAc;IACpE,MAAM,MAAM,GAAG,SAAS,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,QAAQ,EAAE,CAAC;IACxD,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACvB,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACvB,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACvB,MAAM,CAAC,gBAAgB,EAAE,CAAC;IAC1B,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,SAAS,CAAC,CAAU,EAAE,CAAW,EAAE,KAAa,EAAE,GAAa;IAC7E,MAAM,MAAM,GAAG,SAAS,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,OAAO,EAAE,CAAC;IACvD,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;IAC7B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;IAC7B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;IAC7B,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,aAAa,CAAC,EAAW,EAAE,MAAe,EAAE,GAAa;IAChE,OAAO,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;AAC3F,CAAC;AAED,SAAS,MAAM,CAAC,GAAY,EAAE,KAAe,EAAE,KAAe,EAAE,KAAe,EAAE,MAAiB;IAChG,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC;IAChC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAEjB,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IACzC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IACzC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;AAC3C,CAAC;AAED,SAAS,KAAK,CAAC,IAAY,EAAE,KAAa,EAAE,MAAc,EAAE,GAAW,EAAE,IAAY,EAAE,GAAW,EAAE,MAAgB;IAClH,QAAQ,CAAC,eAAe,CACtB,GAAG,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAChE,GAAG,EAAE,GAAG,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,EAChE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAC3D,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAClB,MAAM,CAAC,CAAC;AACZ,CAAC;AAED,SAAS,OAAO,CAAC,IAAY,EAAE,KAAa,EAAE,MAAc,EAAE,GAAW,EAAE,IAAY,EAAE,GAAW,EAAE,MAAgB;IACpH,QAAQ,CAAC,eAAe,CACtB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,EACxE,GAAG,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,EAAE,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,EAAE,GAAG,EACxE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAC1E,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EACnB,MAAM,CAAC,CAAC;AACZ,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { InverseMatrixState, Matrix4d, Point3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { Frustum, Npc } from \"@itwin/core-common\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { IModelFrameLifecycle } from \"./IModelFrameLifecycle\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { desync, sync } from \"./Sync\";\r\n\r\n/** @internal */\r\nexport const enum FrustumUniformType { // eslint-disable-line no-restricted-syntax\r\n TwoDee,\r\n Orthographic,\r\n Perspective,\r\n}\r\n\r\nconst enum Plane { // eslint-disable-line no-restricted-syntax\r\n kTop,\r\n kBottom,\r\n kLeft,\r\n kRight,\r\n}\r\n\r\nconst enum FrustumData { // eslint-disable-line no-restricted-syntax\r\n kNear,\r\n kFar,\r\n kType,\r\n}\r\n\r\n/** Represents a Target's frustum for use in glsl as a pair of uniforms.\r\n * Do not modify fields of exposed objects directly. e.g., do not directly manipulate the projection or view matrices - use the appropriate APIs.\r\n * @internal\r\n */\r\nexport class FrustumUniforms {\r\n // CPU state. Do not modify - use APIs.\r\n public readonly planFrustum = new Frustum();\r\n private _planFraction = 0;\r\n private readonly _nearPlaneCenter = new Point3d();\r\n public readonly viewMatrix = Transform.createIdentity();\r\n public readonly projectionMatrix = Matrix4d.createIdentity();\r\n private readonly _worldUpVector = Vector3d.unitZ();\r\n private readonly _viewUpVector = Vector3d.unitZ();\r\n\r\n // GPU state\r\n private readonly _planeData: Float32Array = new Float32Array(4);\r\n private readonly _frustumData: Float32Array = new Float32Array(3);\r\n public readonly projectionMatrix32 = new Matrix4();\r\n private readonly _logZData = new Float32Array(2);\r\n private readonly _viewUpVector32 = new Float32Array(3);\r\n\r\n // SyncTarget\r\n public syncKey = 0;\r\n\r\n // Scratch variables\r\n private readonly _scratch = {\r\n point3d: new Point3d(),\r\n vec3d: new Vector3d(),\r\n viewX: new Vector3d(),\r\n viewY: new Vector3d(),\r\n viewZ: new Vector3d(),\r\n };\r\n\r\n public constructor() {\r\n }\r\n\r\n public bindProjectionMatrix(uniform: UniformHandle): void {\r\n if (!sync(this, uniform))\r\n uniform.setMatrix4(this.projectionMatrix32);\r\n }\r\n\r\n public bindUpVector(uniform: UniformHandle): void {\r\n if (!sync(this, uniform))\r\n uniform.setUniform3fv(this._viewUpVector32);\r\n }\r\n\r\n // uniform vec4 u_frustumPlanes; // { top, bottom, left, right }\r\n public get planes(): Float32Array { return this._planeData; }\r\n\r\n // uniform vec3 u_frustum; // { near, far, type }\r\n public get frustum(): Float32Array { return this._frustumData; }\r\n\r\n public get nearPlane(): number { return this._frustumData[FrustumData.kNear]; }\r\n public get farPlane(): number { return this._frustumData[FrustumData.kFar]; }\r\n public get type(): FrustumUniformType { return this.frustum[FrustumData.kType] as FrustumUniformType; }\r\n public get is2d(): boolean { return FrustumUniformType.TwoDee === this.type; }\r\n public get planFraction(): number { return this._planFraction; }\r\n\r\n // uniform vec2 u_logZ where x = 1/near and y = log(far/near)\r\n public get logZ(): Float32Array { return this._logZData; }\r\n\r\n public changeFrustum(newFrustum: Frustum, newFraction: number, is3d: boolean): void {\r\n if (newFraction === this._planFraction && is3d !== this.is2d && newFrustum.equals(this.planFrustum))\r\n return;\r\n\r\n desync(this);\r\n\r\n newFrustum.clone(this.planFrustum);\r\n\r\n const farLowerLeft = newFrustum.getCorner(Npc.LeftBottomRear);\r\n const farLowerRight = newFrustum.getCorner(Npc.RightBottomRear);\r\n const farUpperLeft = newFrustum.getCorner(Npc.LeftTopRear);\r\n const farUpperRight = newFrustum.getCorner(Npc.RightTopRear);\r\n const nearLowerLeft = newFrustum.getCorner(Npc.LeftBottomFront);\r\n const nearLowerRight = newFrustum.getCorner(Npc.RightBottomFront);\r\n const nearUpperLeft = newFrustum.getCorner(Npc.LeftTopFront);\r\n const nearUpperRight = newFrustum.getCorner(Npc.RightTopFront);\r\n\r\n const nearCenter = nearLowerLeft.interpolate(0.5, nearUpperRight, this._scratch.point3d);\r\n\r\n const viewX = normalizedDifference(nearLowerRight, nearLowerLeft, this._scratch.viewX);\r\n const viewY = normalizedDifference(nearUpperLeft, nearLowerLeft, this._scratch.viewY);\r\n const viewZ = viewX.crossProduct(viewY, this._scratch.viewZ).normalize()!;\r\n\r\n this._planFraction = newFraction;\r\n\r\n if (!is3d || newFraction > 0.999) { // ortho or 2d\r\n const halfWidth = Vector3d.createStartEnd(farLowerRight, farLowerLeft, this._scratch.vec3d).magnitude() * 0.5;\r\n const halfHeight = Vector3d.createStartEnd(farLowerRight, farUpperRight).magnitude() * 0.5;\r\n const depth = Vector3d.createStartEnd(farLowerLeft, nearLowerLeft, this._scratch.vec3d).magnitude();\r\n\r\n lookIn(nearCenter, viewX, viewY, viewZ, this.viewMatrix);\r\n ortho(-halfWidth, halfWidth, -halfHeight, halfHeight, 0, depth, this.projectionMatrix);\r\n\r\n this._nearPlaneCenter.setFrom(nearLowerLeft);\r\n this._nearPlaneCenter.interpolate(0.5, nearUpperRight, this._nearPlaneCenter);\r\n\r\n this.setPlanes(halfHeight, -halfHeight, -halfWidth, halfWidth);\r\n this.setFrustum(0, depth, is3d ? FrustumUniformType.Orthographic : FrustumUniformType.TwoDee);\r\n } else { // perspective\r\n const scale = 1.0 / (1.0 - newFraction);\r\n const zVec = Vector3d.createStartEnd(farLowerLeft, nearLowerLeft, this._scratch.vec3d);\r\n const cameraPosition = fromSumOf(farLowerLeft, zVec, scale, this._scratch.point3d);\r\n\r\n const frustumLeft = dotDifference(farLowerLeft, cameraPosition, viewX) * newFraction;\r\n const frustumRight = dotDifference(farLowerRight, cameraPosition, viewX) * newFraction;\r\n const frustumBottom = dotDifference(farLowerLeft, cameraPosition, viewY) * newFraction;\r\n const frustumTop = dotDifference(farUpperLeft, cameraPosition, viewY) * newFraction;\r\n const frustumFront = -dotDifference(nearLowerLeft, cameraPosition, viewZ);\r\n const frustumBack = -dotDifference(farLowerLeft, cameraPosition, viewZ);\r\n\r\n lookIn(cameraPosition, viewX, viewY, viewZ, this.viewMatrix);\r\n frustum(frustumLeft, frustumRight, frustumBottom, frustumTop, frustumFront, frustumBack, this.projectionMatrix);\r\n\r\n IModelFrameLifecycle.onChangeCameraView.raiseEvent({\r\n cameraPosition,\r\n viewX,\r\n viewY,\r\n viewZ,\r\n });\r\n IModelFrameLifecycle.onChangeCameraFrustum.raiseEvent({\r\n type: FrustumUniformType.Perspective,\r\n left: frustumLeft,\r\n right: frustumRight,\r\n bottom: frustumBottom,\r\n top: frustumTop,\r\n front: frustumFront,\r\n back: frustumBack,\r\n });\r\n\r\n this._nearPlaneCenter.setFrom(nearLowerLeft);\r\n this._nearPlaneCenter.interpolate(0.5, nearUpperRight, this._nearPlaneCenter);\r\n\r\n this.setPlanes(frustumTop, frustumBottom, frustumLeft, frustumRight);\r\n this.setFrustum(frustumFront, frustumBack, FrustumUniformType.Perspective);\r\n }\r\n\r\n this.viewMatrix.matrix.inverseState = InverseMatrixState.unknown;\r\n\r\n this.viewMatrix.matrix.multiplyVector(this._worldUpVector, this._viewUpVector);\r\n this._viewUpVector.normalizeInPlace();\r\n this._viewUpVector32[0] = this._viewUpVector.x;\r\n this._viewUpVector32[1] = this._viewUpVector.y;\r\n this._viewUpVector32[2] = this._viewUpVector.z;\r\n\r\n this.projectionMatrix32.initFromMatrix4d(this.projectionMatrix);\r\n }\r\n\r\n public changeProjectionMatrix(newMatrix: Matrix4d): void {\r\n desync(this);\r\n this.projectionMatrix.setFrom(newMatrix);\r\n this.projectionMatrix32.initFromMatrix4d(this.projectionMatrix);\r\n }\r\n\r\n protected setPlanes(top: number, bottom: number, left: number, right: number): void {\r\n this._planeData[Plane.kTop] = top;\r\n this._planeData[Plane.kBottom] = bottom;\r\n this._planeData[Plane.kLeft] = left;\r\n this._planeData[Plane.kRight] = right;\r\n }\r\n\r\n protected setFrustum(nearPlane: number, farPlane: number, type: FrustumUniformType): void {\r\n this._frustumData[FrustumData.kNear] = nearPlane;\r\n this._frustumData[FrustumData.kFar] = farPlane;\r\n this._frustumData[FrustumData.kType] = type as number;\r\n\r\n // If nearPlane is zero, we don't have a camera (or got very unlucky); in that case shader will compute linear depth.\r\n this._logZData[0] = 0 !== nearPlane ? 1 / nearPlane : 0;\r\n this._logZData[1] = 0 !== nearPlane ? Math.log(farPlane / nearPlane) : farPlane;\r\n }\r\n}\r\n\r\nfunction normalizedDifference(p0: Point3d, p1: Point3d, out?: Vector3d): Vector3d {\r\n const result = undefined !== out ? out : new Vector3d();\r\n result.x = p0.x - p1.x;\r\n result.y = p0.y - p1.y;\r\n result.z = p0.z - p1.z;\r\n result.normalizeInPlace();\r\n return result;\r\n}\r\n\r\n/** @internal */\r\nexport function fromSumOf(p: Point3d, v: Vector3d, scale: number, out?: Point3d) {\r\n const result = undefined !== out ? out : new Point3d();\r\n result.x = p.x + v.x * scale;\r\n result.y = p.y + v.y * scale;\r\n result.z = p.z + v.z * scale;\r\n return result;\r\n}\r\n\r\nfunction dotDifference(pt: Point3d, origin: Point3d, vec: Vector3d): number {\r\n return (pt.x - origin.x) * vec.x + (pt.y - origin.y) * vec.y + (pt.z - origin.z) * vec.z;\r\n}\r\n\r\nfunction lookIn(eye: Point3d, viewX: Vector3d, viewY: Vector3d, viewZ: Vector3d, result: Transform) {\r\n const rot = result.matrix.coffs;\r\n rot[0] = viewX.x;\r\n rot[1] = viewX.y;\r\n rot[2] = viewX.z;\r\n rot[3] = viewY.x;\r\n rot[4] = viewY.y;\r\n rot[5] = viewY.z;\r\n rot[6] = viewZ.x;\r\n rot[7] = viewZ.y;\r\n rot[8] = viewZ.z;\r\n\r\n result.origin.x = -viewX.dotProduct(eye);\r\n result.origin.y = -viewY.dotProduct(eye);\r\n result.origin.z = -viewZ.dotProduct(eye);\r\n}\r\n\r\nfunction ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, result: Matrix4d) {\r\n Matrix4d.createRowValues(\r\n 2.0 / (right - left), 0.0, 0.0, -(right + left) / (right - left),\r\n 0.0, 2.0 / (top - bottom), 0.0, -(top + bottom) / (top - bottom),\r\n 0.0, 0.0, -2.0 / (far - near), -(far + near) / (far - near),\r\n 0.0, 0.0, 0.0, 1.0,\r\n result);\r\n}\r\n\r\nfunction frustum(left: number, right: number, bottom: number, top: number, near: number, far: number, result: Matrix4d) {\r\n Matrix4d.createRowValues(\r\n (2.0 * near) / (right - left), 0.0, (right + left) / (right - left), 0.0,\r\n 0.0, (2.0 * near) / (top - bottom), (top + bottom) / (top - bottom), 0.0,\r\n 0.0, 0.0, -(far + near) / (far - near), -(2.0 * far * near) / (far - near),\r\n 0.0, 0.0, -1.0, 0.0,\r\n result);\r\n}\r\n"]}
1
+ {"version":3,"file":"FrustumUniforms.js","sourceRoot":"","sources":["../../../../src/render/webgl/FrustumUniforms.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,kBAAkB,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAClG,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAuBtC;;;GAGG;AACH,MAAM,OAAO,eAAe;IA6B1B;QA5BA,uCAAuC;QACvB,gBAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QACpC,kBAAa,GAAG,CAAC,CAAC;QACT,qBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,eAAU,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;QACxC,qBAAgB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;QAC5C,mBAAc,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;QAClC,kBAAa,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;QAElD,YAAY;QACK,eAAU,GAAiB,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/C,iBAAY,GAAiB,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAClD,uBAAkB,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,cAAS,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAChC,oBAAe,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QAEvD,aAAa;QACN,YAAO,GAAG,CAAC,CAAC;QAEnB,oBAAoB;QACH,aAAQ,GAAG;YAC1B,OAAO,EAAE,IAAI,OAAO,EAAE;YACtB,KAAK,EAAE,IAAI,QAAQ,EAAE;YACrB,KAAK,EAAE,IAAI,QAAQ,EAAE;YACrB,KAAK,EAAE,IAAI,QAAQ,EAAE;YACrB,KAAK,EAAE,IAAI,QAAQ,EAAE;SACtB,CAAC;IAGF,CAAC;IAEM,oBAAoB,CAAC,OAAsB;QAChD,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAChD,CAAC;IAEM,YAAY,CAAC,OAAsB;QACxC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;YACtB,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAChD,CAAC;IAED,gEAAgE;IAChE,IAAW,MAAM,KAAmB,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAE7D,iDAAiD;IACjD,IAAW,OAAO,KAAmB,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAEhE,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,YAAY,eAAmB,CAAC,CAAC,CAAC;IAC/E,IAAW,QAAQ,KAAa,OAAO,IAAI,CAAC,YAAY,cAAkB,CAAC,CAAC,CAAC;IAC7E,IAAW,IAAI,KAAyB,OAAO,IAAI,CAAC,OAAO,eAAyC,CAAC,CAAC,CAAC;IACvG,IAAW,IAAI,KAAc,OAAO,mBAA8B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAC9E,IAAW,YAAY,KAAa,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;IAEhE,6DAA6D;IAC7D,IAAW,IAAI,KAAmB,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IAEnD,aAAa,CAAC,UAAmB,EAAE,WAAmB,EAAE,IAAa;QAC1E,IAAI,WAAW,KAAK,IAAI,CAAC,aAAa,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,IAAI,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC;YACjG,OAAO;QAET,MAAM,CAAC,IAAI,CAAC,CAAC;QAEb,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEnC,MAAM,YAAY,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;QAC9D,MAAM,aAAa,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAChE,MAAM,YAAY,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC3D,MAAM,aAAa,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC7D,MAAM,aAAa,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAChE,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAClE,MAAM,aAAa,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC7D,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;QAE/D,MAAM,UAAU,GAAG,aAAa,CAAC,WAAW,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QAEzF,MAAM,KAAK,GAAG,oBAAoB,CAAC,cAAc,EAAE,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACvF,MAAM,KAAK,GAAG,oBAAoB,CAAC,aAAa,EAAE,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACtF,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,SAAS,EAAG,CAAC;QAE1E,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;QAEjC,IAAI,CAAC,IAAI,IAAI,WAAW,GAAG,KAAK,EAAE,EAAE,cAAc;YAChD,MAAM,SAAS,GAAG,QAAQ,CAAC,cAAc,CAAC,aAAa,EAAE,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,GAAG,GAAG,CAAC;YAC9G,MAAM,UAAU,GAAG,QAAQ,CAAC,cAAc,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC,SAAS,EAAE,GAAG,GAAG,CAAC;YAC3F,MAAM,KAAK,GAAG,QAAQ,CAAC,cAAc,CAAC,YAAY,EAAE,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC;YAEpG,MAAM,CAAC,UAAU,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACzD,KAAK,CAAC,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,UAAU,EAAE,UAAU,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAEvF,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;YAC7C,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAE9E,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC,UAAU,EAAE,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;YAC/D,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,sBAAiC,CAAC,eAA0B,CAAC,CAAC;SAC/F;aAAM,EAAE,cAAc;YACrB,MAAM,KAAK,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,WAAW,CAAC,CAAC;YACxC,MAAM,IAAI,GAAG,QAAQ,CAAC,cAAc,CAAC,YAAY,EAAE,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YACvF,MAAM,cAAc,GAAG,SAAS,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;YAEnF,MAAM,WAAW,GAAG,aAAa,CAAC,YAAY,EAAE,cAAc,EAAE,KAAK,CAAC,GAAG,WAAW,CAAC;YACrF,MAAM,YAAY,GAAG,aAAa,CAAC,aAAa,EAAE,cAAc,EAAE,KAAK,CAAC,GAAG,WAAW,CAAC;YACvF,MAAM,aAAa,GAAG,aAAa,CAAC,YAAY,EAAE,cAAc,EAAE,KAAK,CAAC,GAAG,WAAW,CAAC;YACvF,MAAM,UAAU,GAAG,aAAa,CAAC,YAAY,EAAE,cAAc,EAAE,KAAK,CAAC,GAAG,WAAW,CAAC;YACpF,MAAM,YAAY,GAAG,CAAC,aAAa,CAAC,aAAa,EAAE,cAAc,EAAE,KAAK,CAAC,CAAC;YAC1E,MAAM,WAAW,GAAG,CAAC,aAAa,CAAC,YAAY,EAAE,cAAc,EAAE,KAAK,CAAC,CAAC;YAExE,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAC7D,OAAO,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,UAAU,EAAE,YAAY,EAAE,WAAW,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAEhH,oBAAoB,CAAC,kBAAkB,CAAC,UAAU,CAAC;gBACjD,cAAc;gBACd,KAAK;gBACL,KAAK;gBACL,KAAK;aACN,CAAC,CAAC;YACH,oBAAoB,CAAC,qBAAqB,CAAC,UAAU,CAAC;gBACpD,IAAI,qBAAgC;gBACpC,IAAI,EAAE,WAAW;gBACjB,KAAK,EAAE,YAAY;gBACnB,MAAM,EAAE,aAAa;gBACrB,GAAG,EAAE,UAAU;gBACf,KAAK,EAAE,YAAY;gBACnB,IAAI,EAAE,WAAW;aAClB,CAAC,CAAC;YAEH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;YAC7C,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAE9E,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,aAAa,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;YACrE,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,WAAW,sBAAiC,CAAC;SAC5E;QAED,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,GAAG,kBAAkB,CAAC,OAAO,CAAC;QAEjE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,CAAC;QACtC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QAE/C,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAClE,CAAC;IAEM,sBAAsB,CAAC,SAAmB;QAC/C,MAAM,CAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QACzC,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAClE,CAAC;IAES,SAAS,CAAC,GAAW,EAAE,MAAc,EAAE,IAAY,EAAE,KAAa;QAC1E,IAAI,CAAC,UAAU,cAAY,GAAG,GAAG,CAAC;QAClC,IAAI,CAAC,UAAU,iBAAe,GAAG,MAAM,CAAC;QACxC,IAAI,CAAC,UAAU,eAAa,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,UAAU,gBAAc,GAAG,KAAK,CAAC;IACxC,CAAC;IAES,UAAU,CAAC,SAAiB,EAAE,QAAgB,EAAE,IAAwB;QAChF,IAAI,CAAC,YAAY,eAAmB,GAAG,SAAS,CAAC;QACjD,IAAI,CAAC,YAAY,cAAkB,GAAG,QAAQ,CAAC;QAC/C,IAAI,CAAC,YAAY,eAAmB,GAAG,IAAc,CAAC;QAEtD,qHAAqH;QACrH,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;IAClF,CAAC;CACF;AAED,SAAS,oBAAoB,CAAC,EAAW,EAAE,EAAW,EAAE,GAAc;IACpE,MAAM,MAAM,GAAG,SAAS,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,QAAQ,EAAE,CAAC;IACxD,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACvB,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACvB,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACvB,MAAM,CAAC,gBAAgB,EAAE,CAAC;IAC1B,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,SAAS,CAAC,CAAU,EAAE,CAAW,EAAE,KAAa,EAAE,GAAa;IAC7E,MAAM,MAAM,GAAG,SAAS,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,OAAO,EAAE,CAAC;IACvD,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;IAC7B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;IAC7B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;IAC7B,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,aAAa,CAAC,EAAW,EAAE,MAAe,EAAE,GAAa;IAChE,OAAO,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;AAC3F,CAAC;AAED,SAAS,MAAM,CAAC,GAAY,EAAE,KAAe,EAAE,KAAe,EAAE,KAAe,EAAE,MAAiB;IAChG,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC;IAChC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAEjB,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IACzC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IACzC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;AAC3C,CAAC;AAED,SAAS,KAAK,CAAC,IAAY,EAAE,KAAa,EAAE,MAAc,EAAE,GAAW,EAAE,IAAY,EAAE,GAAW,EAAE,MAAgB;IAClH,QAAQ,CAAC,eAAe,CACtB,GAAG,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAChE,GAAG,EAAE,GAAG,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,EAChE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAC3D,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAClB,MAAM,CAAC,CAAC;AACZ,CAAC;AAED,SAAS,OAAO,CAAC,IAAY,EAAE,KAAa,EAAE,MAAc,EAAE,GAAW,EAAE,IAAY,EAAE,GAAW,EAAE,MAAgB;IACpH,QAAQ,CAAC,eAAe,CACtB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,EACxE,GAAG,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,EAAE,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,EAAE,GAAG,EACxE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAC1E,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EACnB,MAAM,CAAC,CAAC;AACZ,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { InverseMatrixState, Matrix4d, Point3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { Frustum, Npc } from \"@itwin/core-common\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { IModelFrameLifecycle } from \"./IModelFrameLifecycle\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { desync, sync } from \"./Sync\";\r\n\r\n/** @internal */\r\nexport const enum FrustumUniformType { // eslint-disable-line no-restricted-syntax\r\n TwoDee,\r\n Orthographic,\r\n Perspective,\r\n}\r\n\r\n/** @internal */\r\nexport const enum Plane { // eslint-disable-line no-restricted-syntax\r\n kTop,\r\n kBottom,\r\n kLeft,\r\n kRight,\r\n}\r\n\r\nconst enum FrustumData { // eslint-disable-line no-restricted-syntax\r\n kNear,\r\n kFar,\r\n kType,\r\n}\r\n\r\n/** Represents a Target's frustum for use in glsl as a pair of uniforms.\r\n * Do not modify fields of exposed objects directly. e.g., do not directly manipulate the projection or view matrices - use the appropriate APIs.\r\n * @internal\r\n */\r\nexport class FrustumUniforms {\r\n // CPU state. Do not modify - use APIs.\r\n public readonly planFrustum = new Frustum();\r\n private _planFraction = 0;\r\n private readonly _nearPlaneCenter = new Point3d();\r\n public readonly viewMatrix = Transform.createIdentity();\r\n public readonly projectionMatrix = Matrix4d.createIdentity();\r\n private readonly _worldUpVector = Vector3d.unitZ();\r\n private readonly _viewUpVector = Vector3d.unitZ();\r\n\r\n // GPU state\r\n private readonly _planeData: Float32Array = new Float32Array(4);\r\n private readonly _frustumData: Float32Array = new Float32Array(3);\r\n public readonly projectionMatrix32 = new Matrix4();\r\n private readonly _logZData = new Float32Array(2);\r\n private readonly _viewUpVector32 = new Float32Array(3);\r\n\r\n // SyncTarget\r\n public syncKey = 0;\r\n\r\n // Scratch variables\r\n private readonly _scratch = {\r\n point3d: new Point3d(),\r\n vec3d: new Vector3d(),\r\n viewX: new Vector3d(),\r\n viewY: new Vector3d(),\r\n viewZ: new Vector3d(),\r\n };\r\n\r\n public constructor() {\r\n }\r\n\r\n public bindProjectionMatrix(uniform: UniformHandle): void {\r\n if (!sync(this, uniform))\r\n uniform.setMatrix4(this.projectionMatrix32);\r\n }\r\n\r\n public bindUpVector(uniform: UniformHandle): void {\r\n if (!sync(this, uniform))\r\n uniform.setUniform3fv(this._viewUpVector32);\r\n }\r\n\r\n // uniform vec4 u_frustumPlanes; // { top, bottom, left, right }\r\n public get planes(): Float32Array { return this._planeData; }\r\n\r\n // uniform vec3 u_frustum; // { near, far, type }\r\n public get frustum(): Float32Array { return this._frustumData; }\r\n\r\n public get nearPlane(): number { return this._frustumData[FrustumData.kNear]; }\r\n public get farPlane(): number { return this._frustumData[FrustumData.kFar]; }\r\n public get type(): FrustumUniformType { return this.frustum[FrustumData.kType] as FrustumUniformType; }\r\n public get is2d(): boolean { return FrustumUniformType.TwoDee === this.type; }\r\n public get planFraction(): number { return this._planFraction; }\r\n\r\n // uniform vec2 u_logZ where x = 1/near and y = log(far/near)\r\n public get logZ(): Float32Array { return this._logZData; }\r\n\r\n public changeFrustum(newFrustum: Frustum, newFraction: number, is3d: boolean): void {\r\n if (newFraction === this._planFraction && is3d !== this.is2d && newFrustum.equals(this.planFrustum))\r\n return;\r\n\r\n desync(this);\r\n\r\n newFrustum.clone(this.planFrustum);\r\n\r\n const farLowerLeft = newFrustum.getCorner(Npc.LeftBottomRear);\r\n const farLowerRight = newFrustum.getCorner(Npc.RightBottomRear);\r\n const farUpperLeft = newFrustum.getCorner(Npc.LeftTopRear);\r\n const farUpperRight = newFrustum.getCorner(Npc.RightTopRear);\r\n const nearLowerLeft = newFrustum.getCorner(Npc.LeftBottomFront);\r\n const nearLowerRight = newFrustum.getCorner(Npc.RightBottomFront);\r\n const nearUpperLeft = newFrustum.getCorner(Npc.LeftTopFront);\r\n const nearUpperRight = newFrustum.getCorner(Npc.RightTopFront);\r\n\r\n const nearCenter = nearLowerLeft.interpolate(0.5, nearUpperRight, this._scratch.point3d);\r\n\r\n const viewX = normalizedDifference(nearLowerRight, nearLowerLeft, this._scratch.viewX);\r\n const viewY = normalizedDifference(nearUpperLeft, nearLowerLeft, this._scratch.viewY);\r\n const viewZ = viewX.crossProduct(viewY, this._scratch.viewZ).normalize()!;\r\n\r\n this._planFraction = newFraction;\r\n\r\n if (!is3d || newFraction > 0.999) { // ortho or 2d\r\n const halfWidth = Vector3d.createStartEnd(farLowerRight, farLowerLeft, this._scratch.vec3d).magnitude() * 0.5;\r\n const halfHeight = Vector3d.createStartEnd(farLowerRight, farUpperRight).magnitude() * 0.5;\r\n const depth = Vector3d.createStartEnd(farLowerLeft, nearLowerLeft, this._scratch.vec3d).magnitude();\r\n\r\n lookIn(nearCenter, viewX, viewY, viewZ, this.viewMatrix);\r\n ortho(-halfWidth, halfWidth, -halfHeight, halfHeight, 0, depth, this.projectionMatrix);\r\n\r\n this._nearPlaneCenter.setFrom(nearLowerLeft);\r\n this._nearPlaneCenter.interpolate(0.5, nearUpperRight, this._nearPlaneCenter);\r\n\r\n this.setPlanes(halfHeight, -halfHeight, -halfWidth, halfWidth);\r\n this.setFrustum(0, depth, is3d ? FrustumUniformType.Orthographic : FrustumUniformType.TwoDee);\r\n } else { // perspective\r\n const scale = 1.0 / (1.0 - newFraction);\r\n const zVec = Vector3d.createStartEnd(farLowerLeft, nearLowerLeft, this._scratch.vec3d);\r\n const cameraPosition = fromSumOf(farLowerLeft, zVec, scale, this._scratch.point3d);\r\n\r\n const frustumLeft = dotDifference(farLowerLeft, cameraPosition, viewX) * newFraction;\r\n const frustumRight = dotDifference(farLowerRight, cameraPosition, viewX) * newFraction;\r\n const frustumBottom = dotDifference(farLowerLeft, cameraPosition, viewY) * newFraction;\r\n const frustumTop = dotDifference(farUpperLeft, cameraPosition, viewY) * newFraction;\r\n const frustumFront = -dotDifference(nearLowerLeft, cameraPosition, viewZ);\r\n const frustumBack = -dotDifference(farLowerLeft, cameraPosition, viewZ);\r\n\r\n lookIn(cameraPosition, viewX, viewY, viewZ, this.viewMatrix);\r\n frustum(frustumLeft, frustumRight, frustumBottom, frustumTop, frustumFront, frustumBack, this.projectionMatrix);\r\n\r\n IModelFrameLifecycle.onChangeCameraView.raiseEvent({\r\n cameraPosition,\r\n viewX,\r\n viewY,\r\n viewZ,\r\n });\r\n IModelFrameLifecycle.onChangeCameraFrustum.raiseEvent({\r\n type: FrustumUniformType.Perspective,\r\n left: frustumLeft,\r\n right: frustumRight,\r\n bottom: frustumBottom,\r\n top: frustumTop,\r\n front: frustumFront,\r\n back: frustumBack,\r\n });\r\n\r\n this._nearPlaneCenter.setFrom(nearLowerLeft);\r\n this._nearPlaneCenter.interpolate(0.5, nearUpperRight, this._nearPlaneCenter);\r\n\r\n this.setPlanes(frustumTop, frustumBottom, frustumLeft, frustumRight);\r\n this.setFrustum(frustumFront, frustumBack, FrustumUniformType.Perspective);\r\n }\r\n\r\n this.viewMatrix.matrix.inverseState = InverseMatrixState.unknown;\r\n\r\n this.viewMatrix.matrix.multiplyVector(this._worldUpVector, this._viewUpVector);\r\n this._viewUpVector.normalizeInPlace();\r\n this._viewUpVector32[0] = this._viewUpVector.x;\r\n this._viewUpVector32[1] = this._viewUpVector.y;\r\n this._viewUpVector32[2] = this._viewUpVector.z;\r\n\r\n this.projectionMatrix32.initFromMatrix4d(this.projectionMatrix);\r\n }\r\n\r\n public changeProjectionMatrix(newMatrix: Matrix4d): void {\r\n desync(this);\r\n this.projectionMatrix.setFrom(newMatrix);\r\n this.projectionMatrix32.initFromMatrix4d(this.projectionMatrix);\r\n }\r\n\r\n protected setPlanes(top: number, bottom: number, left: number, right: number): void {\r\n this._planeData[Plane.kTop] = top;\r\n this._planeData[Plane.kBottom] = bottom;\r\n this._planeData[Plane.kLeft] = left;\r\n this._planeData[Plane.kRight] = right;\r\n }\r\n\r\n protected setFrustum(nearPlane: number, farPlane: number, type: FrustumUniformType): void {\r\n this._frustumData[FrustumData.kNear] = nearPlane;\r\n this._frustumData[FrustumData.kFar] = farPlane;\r\n this._frustumData[FrustumData.kType] = type as number;\r\n\r\n // If nearPlane is zero, we don't have a camera (or got very unlucky); in that case shader will compute linear depth.\r\n this._logZData[0] = 0 !== nearPlane ? 1 / nearPlane : 0;\r\n this._logZData[1] = 0 !== nearPlane ? Math.log(farPlane / nearPlane) : farPlane;\r\n }\r\n}\r\n\r\nfunction normalizedDifference(p0: Point3d, p1: Point3d, out?: Vector3d): Vector3d {\r\n const result = undefined !== out ? out : new Vector3d();\r\n result.x = p0.x - p1.x;\r\n result.y = p0.y - p1.y;\r\n result.z = p0.z - p1.z;\r\n result.normalizeInPlace();\r\n return result;\r\n}\r\n\r\n/** @internal */\r\nexport function fromSumOf(p: Point3d, v: Vector3d, scale: number, out?: Point3d) {\r\n const result = undefined !== out ? out : new Point3d();\r\n result.x = p.x + v.x * scale;\r\n result.y = p.y + v.y * scale;\r\n result.z = p.z + v.z * scale;\r\n return result;\r\n}\r\n\r\nfunction dotDifference(pt: Point3d, origin: Point3d, vec: Vector3d): number {\r\n return (pt.x - origin.x) * vec.x + (pt.y - origin.y) * vec.y + (pt.z - origin.z) * vec.z;\r\n}\r\n\r\nfunction lookIn(eye: Point3d, viewX: Vector3d, viewY: Vector3d, viewZ: Vector3d, result: Transform) {\r\n const rot = result.matrix.coffs;\r\n rot[0] = viewX.x;\r\n rot[1] = viewX.y;\r\n rot[2] = viewX.z;\r\n rot[3] = viewY.x;\r\n rot[4] = viewY.y;\r\n rot[5] = viewY.z;\r\n rot[6] = viewZ.x;\r\n rot[7] = viewZ.y;\r\n rot[8] = viewZ.z;\r\n\r\n result.origin.x = -viewX.dotProduct(eye);\r\n result.origin.y = -viewY.dotProduct(eye);\r\n result.origin.z = -viewZ.dotProduct(eye);\r\n}\r\n\r\nfunction ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, result: Matrix4d) {\r\n Matrix4d.createRowValues(\r\n 2.0 / (right - left), 0.0, 0.0, -(right + left) / (right - left),\r\n 0.0, 2.0 / (top - bottom), 0.0, -(top + bottom) / (top - bottom),\r\n 0.0, 0.0, -2.0 / (far - near), -(far + near) / (far - near),\r\n 0.0, 0.0, 0.0, 1.0,\r\n result);\r\n}\r\n\r\nfunction frustum(left: number, right: number, bottom: number, top: number, near: number, far: number, result: Matrix4d) {\r\n Matrix4d.createRowValues(\r\n (2.0 * near) / (right - left), 0.0, (right + left) / (right - left), 0.0,\r\n 0.0, (2.0 * near) / (top - bottom), (top + bottom) / (top - bottom), 0.0,\r\n 0.0, 0.0, -(far + near) / (far - near), -(2.0 * far * near) / (far - near),\r\n 0.0, 0.0, -1.0, 0.0,\r\n result);\r\n}\r\n"]}
@@ -57,9 +57,9 @@ export class LayerContainer extends GraphicWrapper {
57
57
  super(graphic);
58
58
  this.elevation = elevation;
59
59
  if (drawAsOverlay)
60
- this.renderPass = 10 /* OverlayLayers */;
60
+ this.renderPass = 11 /* OverlayLayers */;
61
61
  else if (transparency > 0)
62
- this.renderPass = 6 /* TranslucentLayers */;
62
+ this.renderPass = 7 /* TranslucentLayers */;
63
63
  else
64
64
  this.renderPass = 1 /* OpaqueLayers */; // ###TODO: What about layers containing naturally-transparent geometry?
65
65
  }
@@ -207,8 +207,8 @@ export class LayerCommandLists {
207
207
  }
208
208
  outputCommands() {
209
209
  this.outputCommandsForPass(1 /* OpaqueLayers */);
210
- this.outputCommandsForPass(6 /* TranslucentLayers */);
211
- this.outputCommandsForPass(10 /* OverlayLayers */);
210
+ this.outputCommandsForPass(7 /* TranslucentLayers */);
211
+ this.outputCommandsForPass(11 /* OverlayLayers */);
212
212
  }
213
213
  outputCommandsForPass(pass) {
214
214
  const map = this._maps[pass];
@@ -93,7 +93,7 @@ class ClassifierFrameBuffers {
93
93
  system.frameBufferStack.execute(this._hilite, true, false, () => {
94
94
  gl.clearColor(0, 0, 0, 0);
95
95
  gl.clear(GL.BufferBit.Color);
96
- target.techniques.execute(target, cmds, 9 /* Hilite */);
96
+ target.techniques.execute(target, cmds, 10 /* Hilite */);
97
97
  });
98
98
  }
99
99
  static create(width, height) {
@@ -135,7 +135,7 @@ class ClassifierMRTFrameBuffers extends ClassifierFrameBuffers {
135
135
  draw(cmds, target) {
136
136
  System.instance.frameBufferStack.execute(this._fbo, true, false, () => {
137
137
  target.techniques.draw(getDrawParams(target, this._clearGeom));
138
- target.techniques.execute(target, cmds, 18 /* PlanarClassification */);
138
+ target.techniques.execute(target, cmds, 19 /* PlanarClassification */);
139
139
  });
140
140
  }
141
141
  }
@@ -169,7 +169,7 @@ class ClassifierMPFrameBuffers extends ClassifierFrameBuffers {
169
169
  gl.clearColor(0, 0, 0, 0);
170
170
  gl.clear(GL.BufferBit.Color);
171
171
  target.compositor.currentRenderTargetIndex = feature ? 1 : 0;
172
- target.techniques.execute(target, cmds, 18 /* PlanarClassification */);
172
+ target.techniques.execute(target, cmds, 19 /* PlanarClassification */);
173
173
  });
174
174
  };
175
175
  draw(false);
@@ -213,7 +213,7 @@ class MaskFrameBuffer extends SingleTextureFrameBuffer {
213
213
  gl.clear(GL.BufferBit.Color);
214
214
  if (!System.instance.capabilities.supportsDrawBuffers)
215
215
  target.compositor.currentRenderTargetIndex = 0;
216
- target.techniques.execute(target, cmds, 18 /* PlanarClassification */);
216
+ target.techniques.execute(target, cmds, 19 /* PlanarClassification */);
217
217
  });
218
218
  }
219
219
  }
@@ -510,10 +510,10 @@ export class PlanarClassifier extends RenderPlanarClassifier {
510
510
  // NB: "Outside" geometry by definition cannot take color/transparency from element...
511
511
  const cmds = renderCommands.getCommands(3 /* OpaquePlanar */);
512
512
  // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., "planar" polyface/bspsurf) we do not detect planarity.
513
- cmds.push(...renderCommands.getCommands(4 /* OpaqueGeneral */));
513
+ cmds.push(...renderCommands.getCommands(5 /* OpaqueGeneral */));
514
514
  cmds.push(...renderCommands.getCommands(2 /* OpaqueLinear */));
515
515
  this._anyOpaque = cmds.length > 0;
516
- const transCmds = renderCommands.getCommands(7 /* Translucent */);
516
+ const transCmds = renderCommands.getCommands(8 /* Translucent */);
517
517
  if (transCmds.length > 0) {
518
518
  cmds.push(...transCmds);
519
519
  this._anyTranslucent = true;
@@ -523,7 +523,7 @@ export class PlanarClassifier extends RenderPlanarClassifier {
523
523
  if (this._classifierGraphics.length > 0 && this._classifierBuffers) {
524
524
  this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);
525
525
  // Draw any hilited classifiers.
526
- const hiliteCommands = renderCommands.getCommands(9 /* Hilite */);
526
+ const hiliteCommands = renderCommands.getCommands(10 /* Hilite */);
527
527
  this._anyHilited = 0 !== hiliteCommands.length;
528
528
  if (this._anyHilited)
529
529
  this._classifierBuffers.drawHilite(hiliteCommands, target);
@@ -1 +1 @@
1
- {"version":3,"file":"PlanarClassifier.js","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarClassifier.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EACL,QAAQ,EAAW,aAAa,EAAE,UAAU,EAAE,aAAa,EAAqB,8BAA8B,EAAE,+BAA+B,EAAE,mBAAmB,GACrK,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,QAAQ,EAAE,4BAA4B,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAEjG,OAAO,EAAE,yBAAyB,EAAyD,MAAM,qBAAqB,CAAC;AAMvH,OAAO,EAA0B,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAC3F,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAkB,wBAAwB,EAAE,uBAAuB,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AAG3H,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAEnD,MAAM,CAAN,IAAY,uBAA6F;AAAzG,WAAY,uBAAuB;IAAG,qEAAQ,CAAA;IAAE,6EAAY,CAAA;IAAE,yFAAkB,CAAA;IAAE,+FAAqB,CAAA;AAAC,CAAC,EAA7F,uBAAuB,KAAvB,uBAAuB,QAAsE;AAEzG,SAAS,aAAa,CAAC,MAAqB;IAC1C,OAAO,IAAI,OAAO,CAAC;QACjB,MAAM;QACN,SAAS,EAAE,UAAU;QACrB,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC,WAAW;QACpC,YAAY,EAAE,mBAAmB,CAAC,MAAM;KACzC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,mBAAmB,CAAC,KAAa,EAAE,MAAc,EAAE,UAAU,GAAG,GAAG;IAC1E,OAAO,aAAa,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,UAAU,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;AACjI,CAAC;AAED,MAAM,kBAAkB;IACtB,YAAoC,KAAc,EAChC,OAAgB,EAChB,MAAe;QAFG,UAAK,GAAL,KAAK,CAAS;QAChC,YAAO,GAAP,OAAO,CAAS;QAChB,WAAM,GAAN,MAAM,CAAS;IAAI,CAAC;IAEtC,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU;eACvB,IAAI,CAAC,OAAO,CAAC,UAAU;eACvB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC;IAC9B,CAAC;IAEM,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACvB,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QAChD,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAClD,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;IACnD,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc;QAChD,MAAM,MAAM,GAAG,mBAAmB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAClD,MAAM,QAAQ,GAAG,mBAAmB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACnD,IAAI,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,OAAO;YAClC,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,OAAO,GAAG,aAAa,CAAC,QAAQ,CAAC,CAAC;QACxC,MAAM,MAAM,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC;QACtC,IAAI,CAAC,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,MAAM;YAC/B,OAAO,SAAS,CAAC;QAEnB,OAAO,IAAI,kBAAkB,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;IACxD,CAAC;CACF;AAED,MAAe,sBAAsB;IACnC,YACkB,QAA4B,EAC3B,OAAoB;QADrB,aAAQ,GAAR,QAAQ,CAAoB;QAC3B,YAAO,GAAP,OAAO,CAAa;IAAI,CAAC;IAE5C,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;IAC7D,CAAC;IAEM,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvB,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;IAIM,UAAU,CAAC,IAAkB,EAAE,MAAc;QAClD,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;QAC1B,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YAC9D,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAC7B,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,iBAAoB,CAAC;QAC7D,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc;QAChD,MAAM,QAAQ,GAAG,kBAAkB,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAC1D,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,SAAS,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;QAChE,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO,SAAS,CAAC;QAEnB,IAAI,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,mBAAmB;YAClD,OAAO,yBAAyB,CAAC,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;;YAEhE,OAAO,wBAAwB,CAAC,QAAQ,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;IAClE,CAAC;CACF;AAED,MAAM,yBAA0B,SAAQ,sBAAsB;IAI5D,YAAoB,QAA4B,EAAE,MAAmB,EAAE,GAAgB,EAAE,IAA0B;QACjH,KAAK,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IACzB,CAAC;IAED,IAAoB,UAAU;QAC5B,OAAO,KAAK,CAAC,UAAU;eAClB,IAAI,CAAC,IAAI,CAAC,UAAU;eACpB,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC;IAClC,CAAC;IAEe,OAAO;QACrB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnB,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACzB,KAAK,CAAC,OAAO,EAAE,CAAC;IAClB,CAAC;IAEM,MAAM,CAAC,SAAS,CAAC,QAA4B,EAAE,MAAmB;QACvE,MAAM,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,EAAE,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;QACnF,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,MAAM,IAAI,GAAG,oBAAoB,CAAC,MAAM,4BAA+B,CAAC;QACxE,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,yBAAyB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACrG,CAAC;IAEM,IAAI,CAAC,IAAkB,EAAE,MAAc;QAC5C,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACpE,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAC/D,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,gCAAkC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC;CACF;AAED,MAAM,wBAAyB,SAAQ,sBAAsB;IAI3D,YAAoB,QAA4B,EAAE,MAAmB,EAAE,KAAkB,EAAE,OAAoB;QAC7G,KAAK,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAED,IAAoB,UAAU;QAC5B,OAAO,KAAK,CAAC,UAAU;eAClB,IAAI,CAAC,MAAM,CAAC,UAAU;eACtB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IAChC,CAAC;IAEe,OAAO;QACrB,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvB,KAAK,CAAC,OAAO,EAAE,CAAC;IAClB,CAAC;IAEM,MAAM,CAAC,QAAQ,CAAC,QAA4B,EAAE,MAAmB;QACtE,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC;QAC3D,MAAM,OAAO,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;QAC/D,OAAO,SAAS,KAAK,KAAK,IAAI,SAAS,KAAK,OAAO,CAAC,CAAC,CAAC,IAAI,wBAAwB,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACnI,CAAC;IAEM,IAAI,CAAC,IAAkB,EAAE,MAAc;QAC5C,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;QAC1B,MAAM,IAAI,GAAG,CAAC,OAAgB,EAAE,EAAE;YAChC,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;YAClD,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;gBACrD,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC1B,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBAC7B,MAAM,CAAC,UAAU,CAAC,wBAAwB,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,gCAAkC,CAAC;YAC3E,CAAC,CAAC,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,KAAK,CAAC,CAAC;QACZ,IAAI,CAAC,IAAI,CAAC,CAAC;IACb,CAAC;CACF;AAOD,MAAe,wBAAwB;IAKrC,YAAsB,aAA4B;QAChD,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC,OAAO,CAAC;QACrC,IAAI,CAAC,GAAG,GAAG,aAAa,CAAC,GAAG,CAAC;IAC/B,CAAC;IALD,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC;IACpF,iBAAiB,CAAC,KAA8B,IAAU,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IAK9G,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACpB,CAAC;IACM,MAAM,CAAC,2BAA2B,CAAC,KAAa,EAAE,MAAc;QACrE,MAAM,QAAQ,GAAG,aAAa,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QAC5H,IAAI,CAAC,QAAQ;YACX,OAAO,SAAS,CAAC;QAEnB,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,EAAE,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,mBAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACzJ,IAAI,CAAC,OAAO;YACV,OAAO,SAAS,CAAC;QAEnB,MAAM,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;QAClD,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC;IAC1B,CAAC;CACF;AACD,MAAM,eAAgB,SAAQ,wBAAwB;IAC7C,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc;QAChD,MAAM,UAAU,GAAG,wBAAwB,CAAC,2BAA2B,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACvF,OAAO,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,eAAe,CAAC,UAAU,CAAC,CAAC;IAChF,CAAC;IACM,IAAI,CAAC,IAAkB,EAAE,MAAc;QAC5C,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;QAE1B,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YAC1D,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,mBAAmB;gBACnD,MAAM,CAAC,UAAU,CAAC,wBAAwB,GAAG,CAAC,CAAC;YACjD,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,gCAAkC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC;CACF;AACD,MAAe,0BAA2B,SAAQ,wBAAwB;IACxE,YAAY,aAA4B,EAAU,YAA4B,EAAU,MAAc,EAAU,OAAe,EAAU,WAAmB;QAAI,KAAK,CAAC,aAAa,CAAC,CAAC;QAAnI,iBAAY,GAAZ,YAAY,CAAgB;QAAU,WAAM,GAAN,MAAM,CAAQ;QAAU,YAAO,GAAP,OAAO,CAAQ;QAAU,gBAAW,GAAX,WAAW,CAAQ;IAA0B,CAAC;IAChL,OAAO,CAAC,MAAc;QAC3B,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;QAC1B,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;QAC5E,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YAC1D,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAC7B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACL,CAAC;CACF;AAED,MAAM,2BAA4B,SAAQ,0BAA0B;IAC3D,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc,EAAE,eAAwB,EAAE,iBAA0B;QACtG,MAAM,WAAW,GAAG,uBAAuB,CAAC,cAAc,CAAC,eAAe,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,iBAAiB,CAAC,OAAO,CAAC,SAAS,EAAG,CAAC,CAAC;QACzI,IAAI,SAAS,KAAK,WAAW;YAC3B,OAAO,SAAS,CAAC;QAEnB,MAAM,UAAU,GAAG,wBAAwB,CAAC,2BAA2B,CAAC,KAAK,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;QAC3F,OAAO,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,2BAA2B,CAAC,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;IAC3H,CAAC;CACF;AACD,MAAM,kCAAmC,SAAQ,0BAA0B;IAClE,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc,EAAE,eAAwB,EAAE,iBAA0B,EAAE,IAAa;QACrH,MAAM,WAAW,GAAG,wBAAwB,CAAC,cAAc,CAAC,eAAe,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,iBAAiB,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,EAAG,CAAC,CAAC;QACrK,IAAI,SAAS,KAAK,WAAW;YAC3B,OAAO,SAAS,CAAC;QAEnB,MAAM,UAAU,GAAG,wBAAwB,CAAC,2BAA2B,CAAC,KAAK,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;QAC3F,OAAO,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,kCAAkC,CAAC,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;IAClI,CAAC;CACF;AAED,MAAM,sBAAsB,GAAG,IAAI,WAAW,EAAE,CAAC;AAEjD,gBAAgB;AAChB,MAAM,OAAO,gBAAiB,SAAQ,sBAAsB;IAsC1D,YAAoB,UAAyC,EAAE,MAAc;QAC3E,KAAK,EAAE,CAAC;QAlCF,sBAAiB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;QAErC,wBAAmB,GAAoB,EAAE,CAAC;QAC1C,kBAAa,GAAoB,EAAE,CAAC;QAE7C,WAAM,GAAG,CAAC,CAAC;QACX,YAAO,GAAG,CAAC,CAAC;QACZ,iBAAY,GAAG,CAAC,CAAC;QACjB,gBAAW,GAAG,KAAK,CAAC;QACpB,eAAU,GAAG,KAAK,CAAC;QACnB,oBAAe,GAAG,KAAK,CAAC;QAEf,WAAM,GAAG,4BAA4B,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAE,CAAC,CAAI,wDAAwD;QACvJ,iBAAY,GAAG,IAAI,WAAW,EAAE,CAAC;QAEjC,iBAAY,GAAG,IAAI,WAAW,EAAE,CAAC;QAK1C,iBAAY,GAA4B,uBAAuB,CAAC,IAAI,CAAC;QAQrE,oBAAe,GAAG,KAAK,CAAC;QACxB,yBAAoB,GAAmB,SAAS,CAAC;QAExC,aAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;QAItD,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAE9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC;QACtC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QAExD,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACrD,IAAI,CAAC,eAAe,GAAG,IAAI,cAAc,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACzF,CAAC;IACD,IAAW,iBAAiB,KAAa,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAE7D,SAAS,CAAC,MAAoB;;QACnC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/B,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC;QAChC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;QAC9B,IAAI,MAAA,IAAI,CAAC,eAAe,0CAAE,QAAQ,CAAC,MAAM,EAAI,wFAAwF;YACnI,MAAM,CAAC,CAAC,CAAC,GAAG,CAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QAE1B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAA,MAAA,IAAI,CAAC,eAAe,0CAAE,QAAQ,CAAC,YAAY,MAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,YAAY,CAAC;IAE5H,CAAC;IAED,IAAW,aAAa,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACvJ,IAAW,gBAAgB,KAAe,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IAC1E,0EAA0E;IAC1E,IAAW,WAAW,KAAa,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC9D,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IAC7D,IAAW,SAAS,KAAc,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAC3D,IAAW,cAAc,KAAc,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;IACrE,IAAW,aAAa,KAAqC,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,8BAA8B,CAAC,GAAG,CAAC,CAAC,CAAC;IAC5J,IAAW,cAAc,KAAsC,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,+BAA+B,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/J,IAAW,uBAAuB,KAAc,OAAO,IAAI,KAAK,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC;IAEzF,UAAU,CAAC,OAAsB;QACtC,IAAI,CAAC,SAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAChC,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,UAAyC,EAAE,MAAc;QAC5E,OAAO,IAAI,gBAAgB,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;IAClD,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,IAAI,SAAS,KAAK,IAAI,CAAC,kBAAkB;YACvC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAE5D,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW;YAChC,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAE5C,IAAI,SAAS,KAAK,IAAI,CAAC,yBAAyB;YAC9C,IAAI,CAAC,yBAAyB,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAE1D,IAAI,SAAS,KAAK,IAAI,CAAC,gCAAgC;YACrD,IAAI,CAAC,gCAAgC,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACnE,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC;IAE3E,OAAO;QACZ,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC3D,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7C,IAAI,CAAC,yBAAyB,GAAG,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QACzE,IAAI,CAAC,gCAAgC,GAAG,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;IACzF,CAAC;IAED,IAAW,OAAO;;QAChB,QAAQ,IAAI,CAAC,YAAY,EAAE;YACzB,KAAK,uBAAuB,CAAC,IAAI;gBAC/B,OAAO,SAAS,CAAC;YACnB,KAAK,uBAAuB,CAAC,cAAc;gBACzC,OAAO,MAAA,IAAI,CAAC,yBAAyB,0CAAE,OAAO,CAAC;YACjD,KAAK,uBAAuB,CAAC,QAAQ;gBACnC,OAAO,MAAA,IAAI,CAAC,WAAW,0CAAE,OAAO,CAAC;YACnC,KAAK,uBAAuB,CAAC,iBAAiB;gBAC5C,OAAO,MAAA,IAAI,CAAC,gCAAgC,0CAAE,OAAO,CAAC;SACzD;IACH,CAAC;IACM,4BAA4B;;QACjC,IAAI,SAAS,KAAK,IAAI,CAAC,kBAAkB;YACvC,IAAI,CAAC,kBAAkB,GAAG,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACrF,IAAI,SAAS,KAAK,IAAI,CAAC,kBAAkB,IAAI,SAAS,KAAK,IAAI,CAAC,yBAAyB;YACvF,IAAI,CAAC,yBAAyB,GAAG,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QAEnL,OAAO,MAAA,IAAI,CAAC,yBAAyB,0CAAE,OAAO,CAAC;IACjD,CAAC;IAEO,WAAW,CAAC,UAAsB,EAAE,QAAyB;QACnE,QAAQ,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,OAAO,YAAY,KAAK,EAAE;gBAC5B,UAAU,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;gBAC/B,UAAU,CAAC,GAAG,EAAE,CAAC;aAClB;iBAAM,IAAI,OAAO,YAAY,MAAM,EAAE;gBACpC,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IACD,IAAW,kBAAkB;;QAC3B,OAAO,MAAA,IAAI,CAAC,kBAAkB,0CAAE,YAAY,CAAC;IAC/C,CAAC;IAEM,cAAc,CAAC,UAAsB;QAC1C,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,WAAW,GAAG,CAAC,CAAC;QAC/C,IAAI,SAAS,KAAK,IAAI,CAAC,mBAAmB;YACxC,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAC3D,CAAC;IAEM,SAAS,CAAC,iBAAsD,EAAE,cAAoC;QAC3G,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,WAAW,GAAG,iBAAiB,aAAjB,iBAAiB,uBAAjB,iBAAiB,CAAE,gBAAgB,CAAC;QACvD,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IACxC,CAAC;IAEM,eAAe,CAAC,OAAqB,EAAE,MAA8B;;QAC1E,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;QAChE,IAAI,SAAS,KAAK,OAAO,CAAC,YAAY;YACpC,OAAO;QAET,MAAM,SAAS,GAAG,OAAO,CAAC,YAAY,CAAC,IAAmB,CAAC;QAC3D,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO;QAET,MAAM,cAAc,GAAG,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC;QACtD,MAAM,aAAa,GAAG,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;QAEpD,IAAI,aAAa,KAAK,IAAI,CAAC,MAAM,IAAI,cAAc,KAAK,IAAI,CAAC,OAAO;YAClE,IAAI,CAAC,OAAO,EAAE,CAAC;QAEjB,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,cAAc,CAAC;QAC9B,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,eAAe,0CAAE,YAAY,CAAC,SAAS,EAAE,MAAM,CAAC,OAAO,CAAC,CAAC;QAChF,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,kBAAkB;YACxC,OAAO;QAET,MAAM,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,EAAqB,CAAC;QAChF,IAAI,IAAI,CAAC,kBAAkB;YACzB,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEzC,MAAM,UAAU,GAAG,uBAAuB,CAAC,8BAA8B,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACxJ,IAAI,CAAC,UAAU,CAAC,cAAc,IAAI,CAAC,UAAU,CAAC,gBAAgB,IAAI,CAAC,UAAU,CAAC,cAAc;YAC1F,OAAO;QAET,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,cAAc,CAAC;QAC1C,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,YAAY,CAAC;QAC7C,IAAI,CAAC,wBAAwB,GAAG,MAAA,IAAI,CAAC,eAAe,0CAAE,mCAAmC,EAAE,CAAC;QAE5F,MAAM,QAAQ,GAAG,CAAC,OAA0B,EAAE,QAAyB,EAAE,EAAE;YACzE,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;YAC1B,MAAM,QAAQ,GAAG,yBAAyB,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,UAAU,CAAC,cAAe,CAAC,CAAC;YACxI,IAAI,SAAS,KAAK,QAAQ;gBACxB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAEzB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC7B,CAAC,CAAC;QACF,IAAI,IAAI,CAAC,kBAAkB;YACzB,QAAQ,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAE9D,IAAI,SAAS;YACX,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QAE1E,iFAAiF;QACjF,IAAI,CAAC,wBAAwB,GAAG,MAAM,CAAC,YAAY,CAAC;QAEpD,IAAI,IAAI,CAAC,eAAe,EAAE;YACxB,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC/D,MAAM,OAAO,GAAG,OAAO,CAAC,yBAAyB,EAAE,CAAC;YAEpD,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACxD,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC,CAAC;YACtD,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YACpD,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,aAAc,CAAC,CAAC;YACxC,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACxD,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAClC,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;SAC9C;IACH,CAAC;IAEM,IAAI,CAAC,MAAc;QACxB,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ;YAC7B,OAAO;QAET,IAAI,CAAC,YAAY,GAAG,uBAAuB,CAAC,IAAI,CAAC;QACjD,IAAI,iBAA0D,CAAC;QAC/D,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,KAAK,CAAC,EAAE;YACzC,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;gBACnC,OAAO;aACR;iBAAM;gBACL,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW,EAAE;oBAClC,IAAI,CAAC,WAAW,GAAG,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;oBACrE,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW;wBAChC,OAAO;iBACV;gBACD,IAAI,CAAC,YAAY,GAAG,uBAAuB,CAAC,QAAQ,CAAC;aACtD;SACF;aAAM;YACL,IAAI,SAAS,KAAK,IAAI,CAAC,kBAAkB,EAAE;gBACzC,IAAI,CAAC,kBAAkB,GAAG,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACnF,IAAI,SAAS,KAAK,IAAI,CAAC,kBAAkB;oBACvC,OAAO;aACV;YACD,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;gBACnC,IAAI,SAAS,KAAK,IAAI,CAAC,yBAAyB,EAAE;oBAChD,iBAAiB,GAAG,IAAI,CAAC,yBAAyB,GAAG,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;oBACrM,IAAI,SAAS,KAAK,IAAI,CAAC,yBAAyB;wBAC9C,OAAO;iBACV;gBACD,IAAI,CAAC,YAAY,GAAG,uBAAuB,CAAC,cAAc,CAAC;gBAC3D,iBAAiB,GAAG,IAAI,CAAC,yBAAyB,CAAC;aACpD;iBAAM;gBACL,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW,EAAE;oBAClC,IAAI,CAAC,WAAW,GAAG,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;oBACrE,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW;wBAChC,OAAO;iBACV;gBACD,IAAI,SAAS,KAAK,IAAI,CAAC,gCAAgC,EAAE;oBACvD,iBAAiB,GAAG,IAAI,CAAC,gCAAgC,GAAG,kCAAkC,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;oBAC7O,IAAI,SAAS,KAAK,IAAI,CAAC,gCAAgC;wBACrD,OAAO;iBACV;gBACD,iBAAiB,GAAG,IAAI,CAAC,gCAAgC,CAAC;gBAC1D,IAAI,CAAC,YAAY,GAAG,uBAAuB,CAAC,iBAAiB,CAAC;aAC/D;SACF;QAED,IAAI,SAAS,KAAK,IAAI,CAAC,oBAAoB;YACzC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAE7D,2CAA2C;QAC3C,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC/B,MAAM,aAAa,GAAG;YACpB,UAAU,EAAE,UAAU,CAAC,WAAW;YAClC,QAAQ,EAAE,KAAK;YACf,YAAY,EAAE,CAAC,IAAI,CAAC,uBAAuB;YAC3C,QAAQ,EAAE,KAAK;YACf,QAAQ,EAAE,KAAK;YACf,OAAO,EAAE,KAAK;YACd,UAAU,EAAE,KAAK;YACjB,SAAS,EAAE,KAAK;YAChB,gBAAgB,EAAE,KAAK;YACvB,YAAY,EAAE,KAAK;YACnB,WAAW,EAAE,KAAK;SACnB,CAAC;QACF,MAAM,SAAS,GAAG,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC;QAC1E,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACzD,MAAM,EAAE,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC;QAErH,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC;QAC7B,MAAM,aAAa,GAAG,MAAM,CAAC,gCAAgC,CAAC;QAE9D,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,0EAA0E;QACtI,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,MAAM,cAAc,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,CAAC;QAChE,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,sBAAsB,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5H,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,EAAE,EAAE,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAEjF,MAAM,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC;QAC5C,MAAM,eAAe,GAAG,CAAC,QAAyB,EAAE,EAAE;YACpD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;YACzB,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAClE,cAAc,CAAC,kCAAkC,CAAC,QAAQ,CAAC,CAAC;YAE5D,6CAA6C;YAC7C,uJAAuJ;YACvJ,2FAA2F;YAC3F,sFAAsF;YACtF,MAAM,IAAI,GAAG,cAAc,CAAC,WAAW,sBAAyB,CAAC;YAEjE,kJAAkJ;YAClJ,IAAI,CAAC,IAAI,CAAC,GAAG,cAAc,CAAC,WAAW,uBAA0B,CAAC,CAAC;YACnE,IAAI,CAAC,IAAI,CAAC,GAAG,cAAc,CAAC,WAAW,sBAAyB,CAAC,CAAC;YAClE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAClC,MAAM,SAAS,GAAG,cAAc,CAAC,WAAW,qBAAwB,CAAC;YACrE,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;gBACxB,IAAI,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,CAAC;gBACxB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;aAC7B;YACD,OAAO,IAAI,CAAC;QACd,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YAClE,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,mBAAmB,CAAC,EAAE,MAAM,CAAC,CAAC;YAEhF,gCAAgC;YAChC,MAAM,cAAc,GAAG,cAAc,CAAC,WAAW,gBAAmB,CAAC;YACrE,IAAI,CAAC,WAAW,GAAG,CAAC,KAAK,cAAc,CAAC,MAAM,CAAC;YAC/C,IAAI,IAAI,CAAC,WAAW;gBAClB,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;SAC9D;QACD,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC,WAAW,EAAE;YACrD,IAAI,IAAI,CAAC,wBAAwB;gBAC/B,MAAM,CAAC,wBAAwB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;YACjE,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,YAAY,GAAG,GAAG;gBACtI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAE9B,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC,CAAC;SAEpE;QACD,IAAI,iBAAiB;YACnB,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAEpC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QACzB,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAClC,MAAM,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QAE/C,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QACnC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;;AAhUc,sCAAqB,GAAG,QAAQ,CAAC,eAAe,CAC7D,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EACV,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EACX,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EACV,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport {\r\n ColorDef, Frustum, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifier, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency,\r\n} from \"@itwin/core-common\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { PlanarClipMaskState } from \"../../PlanarClipMaskState\";\r\nimport { GraphicsCollectorDrawArgs, SpatialClassifierTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PlanarClassifierTarget, RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { CachedGeometry, Combine3TexturesGeometry, CombineTexturesGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DrawCommands } from \"./DrawCommand\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\n\r\nexport enum PlanarClassifierContent { None = 0, MaskOnly = 1, ClassifierOnly = 2, ClassifierAndMask = 3 }\r\n\r\nfunction createTexture(handle: TextureHandle): Texture {\r\n return new Texture({\r\n handle,\r\n ownership: \"external\",\r\n type: RenderTexture.Type.TileSection,\r\n transparency: TextureTransparency.Opaque,\r\n });\r\n}\r\n\r\nfunction createTextureHandle(width: number, height: number, heightMult = 1.0) {\r\n return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n}\r\n\r\nclass ClassifierTextures implements WebGLDisposable {\r\n private constructor(public readonly color: Texture,\r\n public readonly feature: Texture,\r\n public readonly hilite: Texture) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.color.isDisposed\r\n && this.feature.isDisposed\r\n && this.hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.color);\r\n dispose(this.feature);\r\n dispose(this.hilite);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addPlanarClassifier(this.color.bytesUsed);\r\n stats.addPlanarClassifier(this.feature.bytesUsed);\r\n stats.addPlanarClassifier(this.hilite.bytesUsed);\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierTextures | undefined {\r\n const hColor = createTextureHandle(width, height);\r\n const hFeature = createTextureHandle(width, height);\r\n const hHilite = createTextureHandle(width, height);\r\n if (!hColor || !hFeature || !hHilite)\r\n return undefined;\r\n\r\n const color = createTexture(hColor);\r\n const feature = createTexture(hFeature);\r\n const hilite = createTexture(hHilite);\r\n if (!color || !feature || !hilite)\r\n return undefined;\r\n\r\n return new ClassifierTextures(color, feature, hilite);\r\n }\r\n}\r\n\r\nabstract class ClassifierFrameBuffers implements WebGLDisposable {\r\n protected constructor(\r\n public readonly textures: ClassifierTextures,\r\n private readonly _hilite: FrameBuffer) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.textures.isDisposed && this._hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.textures);\r\n dispose(this._hilite);\r\n }\r\n\r\n public abstract draw(cmds: DrawCommands, target: Target): void;\r\n\r\n public drawHilite(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.frameBufferStack.execute(this._hilite, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.Hilite);\r\n });\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierFrameBuffers | undefined {\r\n const textures = ClassifierTextures.create(width, height);\r\n if (undefined === textures)\r\n return undefined;\r\n\r\n const hiliteFbo = FrameBuffer.create([textures.hilite.texture]);\r\n if (undefined === hiliteFbo)\r\n return undefined;\r\n\r\n if (System.instance.capabilities.supportsDrawBuffers)\r\n return ClassifierMRTFrameBuffers.createMRT(textures, hiliteFbo);\r\n else\r\n return ClassifierMPFrameBuffers.createMP(textures, hiliteFbo);\r\n }\r\n}\r\n\r\nclass ClassifierMRTFrameBuffers extends ClassifierFrameBuffers {\r\n private readonly _fbo: FrameBuffer;\r\n private readonly _clearGeom: ViewportQuadGeometry;\r\n\r\n private constructor(textures: ClassifierTextures, hilite: FrameBuffer, fbo: FrameBuffer, geom: ViewportQuadGeometry) {\r\n super(textures, hilite);\r\n this._fbo = fbo;\r\n this._clearGeom = geom;\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed\r\n && this._fbo.isDisposed\r\n && this._clearGeom.isDisposed;\r\n }\r\n\r\n public override dispose(): void {\r\n dispose(this._fbo);\r\n dispose(this._clearGeom);\r\n super.dispose();\r\n }\r\n\r\n public static createMRT(textures: ClassifierTextures, hilite: FrameBuffer): ClassifierMRTFrameBuffers | undefined {\r\n const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n const geom = ViewportQuadGeometry.create(TechniqueId.ClearPickAndColor);\r\n return undefined !== geom ? new ClassifierMRTFrameBuffers(textures, hilite, fbo, geom) : undefined;\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n System.instance.frameBufferStack.execute(this._fbo, true, false, () => {\r\n target.techniques.draw(getDrawParams(target, this._clearGeom));\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierMPFrameBuffers extends ClassifierFrameBuffers {\r\n private readonly _color: FrameBuffer;\r\n private readonly _feature: FrameBuffer;\r\n\r\n private constructor(textures: ClassifierTextures, hilite: FrameBuffer, color: FrameBuffer, feature: FrameBuffer) {\r\n super(textures, hilite);\r\n this._color = color;\r\n this._feature = feature;\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed\r\n && this._color.isDisposed\r\n && this._feature.isDisposed;\r\n }\r\n\r\n public override dispose(): void {\r\n dispose(this._color);\r\n dispose(this._feature);\r\n super.dispose();\r\n }\r\n\r\n public static createMP(textures: ClassifierTextures, hilite: FrameBuffer): ClassifierMPFrameBuffers | undefined {\r\n const color = FrameBuffer.create([textures.color.texture]);\r\n const feature = FrameBuffer.create([textures.feature.texture]);\r\n return undefined !== color && undefined !== feature ? new ClassifierMPFrameBuffers(textures, hilite, color, feature) : undefined;\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n const draw = (feature: boolean) => {\r\n const fbo = feature ? this._feature : this._color;\r\n system.frameBufferStack.execute(fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.compositor.currentRenderTargetIndex = feature ? 1 : 0;\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n };\r\n\r\n draw(false);\r\n draw(true);\r\n }\r\n}\r\n\r\ninterface TextureAndFbo {\r\n texture: Texture;\r\n fbo: FrameBuffer;\r\n}\r\n\r\nabstract class SingleTextureFrameBuffer implements WebGLDisposable {\r\n public texture: Texture;\r\n protected fbo: FrameBuffer;\r\n public get isDisposed(): boolean { return this.texture.isDisposed && this.fbo.isDisposed; }\r\n public collectStatistics(stats: RenderMemory.Statistics): void { stats.addPlanarClassifier(this.texture.bytesUsed); }\r\n protected constructor(textureAndFbo: TextureAndFbo) {\r\n this.texture = textureAndFbo.texture;\r\n this.fbo = textureAndFbo.fbo;\r\n }\r\n public dispose(): void {\r\n dispose(this.texture);\r\n dispose(this.fbo);\r\n }\r\n public static createTextureAndFrameBuffer(width: number, height: number): TextureAndFbo | undefined {\r\n const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (!hTexture)\r\n return undefined;\r\n\r\n const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: \"external\", handle: hTexture, transparency: TextureTransparency.Opaque });\r\n if (!texture)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([texture.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n return { texture, fbo };\r\n }\r\n}\r\nclass MaskFrameBuffer extends SingleTextureFrameBuffer {\r\n public static create(width: number, height: number): MaskFrameBuffer | undefined {\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, height);\r\n return undefined === textureFbo ? undefined : new MaskFrameBuffer(textureFbo);\r\n }\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n if (!System.instance.capabilities.supportsDrawBuffers)\r\n target.compositor.currentRenderTargetIndex = 0;\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\nabstract class CombineTexturesFrameBuffer extends SingleTextureFrameBuffer {\r\n constructor(textureAndFbo: TextureAndFbo, private _combineGeom: CachedGeometry, private _width: number, private _height: number, private _heightMult: number) { super(textureAndFbo); }\r\n public compose(target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.context.viewport(0, 0, this._width, this._heightMult * this._height);\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.draw(getDrawParams(target, this._combineGeom));\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = CombineTexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 2 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierCombinationBuffer(textureFbo, combineGeom, width, height, 2);\r\n }\r\n}\r\nclass ClassifierAndMaskCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture, mask: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = Combine3TexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!, mask.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 3 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierAndMaskCombinationBuffer(textureFbo, combineGeom, width, height, 3);\r\n }\r\n}\r\n\r\nconst scratchPrevRenderState = new RenderState();\r\n\r\n/** @internal */\r\nexport class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {\r\n private _classifierBuffers?: ClassifierFrameBuffers;\r\n private _maskBuffer?: MaskFrameBuffer;\r\n private _classifierCombinedBuffer?: ClassifierCombinationBuffer;\r\n private _classifierAndMaskCombinedBuffer?: ClassifierAndMaskCombinationBuffer;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics?: RenderGraphic[];\r\n private readonly _classifierGraphics: RenderGraphic[] = [];\r\n private readonly _maskGraphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _baseBatchId = 0;\r\n private _anyHilited = false;\r\n private _anyOpaque = false;\r\n private _anyTranslucent = false;\r\n private _classifier?: SpatialClassifier;\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(new Point3d(0, 0, 0), new Vector3d(0, 0, 1))!; // TBD -- Support other planes - default to X-Y for now.\r\n private readonly _renderState = new RenderState();\r\n private readonly _renderCommands: RenderCommands;\r\n private readonly _branchStack = new BranchStack();\r\n private readonly _batchState: BatchState;\r\n private _planarClipMask?: PlanarClipMaskState;\r\n private _classifierTreeRef?: SpatialClassifierTileTreeReference;\r\n private _planarClipMaskOverrides?: FeatureSymbology.Overrides;\r\n private _contentMode: PlanarClassifierContent = PlanarClassifierContent.None;\r\n\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _doDebugFrustum = false;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private _isClassifyingPointCloud?: boolean; // we will detect this the first time we draw\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n\r\n private constructor(classifier: SpatialClassifier | undefined, target: Target) {\r\n super();\r\n this._classifier = classifier;\r\n\r\n const flags = this._renderState.flags;\r\n flags.depthMask = flags.blend = flags.depthTest = false;\r\n\r\n this._batchState = new BatchState(this._branchStack);\r\n this._renderCommands = new RenderCommands(target, this._branchStack, this._batchState);\r\n }\r\n public get textureImageCount(): number { return this._contentMode; }\r\n\r\n public getParams(params: Float32Array): void {\r\n params[0] = this.insideDisplay;\r\n params[1] = this.outsideDisplay;\r\n params[2] = this._contentMode;\r\n if (this._planarClipMask?.settings.invert) // If the mask sense is inverted, negate the contentMode to indicate this to the shader.\r\n params[2] = - params[2];\r\n\r\n params[3] = (this._planarClipMask?.settings.transparency === undefined) ? -1 : this._planarClipMask.settings.transparency;\r\n\r\n }\r\n\r\n public get hiliteTexture(): Texture | undefined { return undefined !== this._classifierBuffers ? this._classifierBuffers.textures.hilite : undefined; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n // public get properties(): SpatialClassifier { return this._classifier; }\r\n public get baseBatchId(): number { return this._baseBatchId; }\r\n public get anyHilited(): boolean { return this._anyHilited; }\r\n public get anyOpaque(): boolean { return this._anyOpaque; }\r\n public get anyTranslucent(): boolean { return this._anyTranslucent; }\r\n public get insideDisplay(): SpatialClassifierInsideDisplay { return this._classifier ? this._classifier.flags.inside : SpatialClassifierInsideDisplay.Off; }\r\n public get outsideDisplay(): SpatialClassifierOutsideDisplay { return this._classifier ? this._classifier.flags.outside : SpatialClassifierOutsideDisplay.On; }\r\n public get isClassifyingPointCloud(): boolean { return true === this._isClassifyingPointCloud; }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics!.push(graphic);\r\n }\r\n\r\n public static create(properties: SpatialClassifier | undefined, target: Target): PlanarClassifier {\r\n return new PlanarClassifier(properties, target);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._classifierBuffers)\r\n this._classifierBuffers.textures.collectStatistics(stats);\r\n\r\n if (undefined !== this._maskBuffer)\r\n this._maskBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierAndMaskCombinedBuffer)\r\n this._classifierAndMaskCombinedBuffer.collectStatistics(stats);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._classifierBuffers; }\r\n\r\n public dispose() {\r\n this._classifierBuffers = dispose(this._classifierBuffers);\r\n this._maskBuffer = dispose(this._maskBuffer);\r\n this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);\r\n this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);\r\n }\r\n\r\n public get texture(): Texture | undefined {\r\n switch (this._contentMode) {\r\n case PlanarClassifierContent.None:\r\n return undefined;\r\n case PlanarClassifierContent.ClassifierOnly:\r\n return this._classifierCombinedBuffer?.texture;\r\n case PlanarClassifierContent.MaskOnly:\r\n return this._maskBuffer?.texture;\r\n case PlanarClassifierContent.ClassifierAndMask:\r\n return this._classifierAndMaskCombinedBuffer?.texture;\r\n }\r\n }\r\n public getOrCreateClassifierTexture(): Texture | undefined {\r\n if (undefined === this._classifierBuffers)\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined !== this._classifierBuffers && undefined === this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n\r\n return this._classifierCombinedBuffer?.texture;\r\n }\r\n\r\n private pushBatches(batchState: BatchState, graphics: RenderGraphic[]) {\r\n graphics.forEach((graphic) => {\r\n if (graphic instanceof Batch) {\r\n batchState.push(graphic, true);\r\n batchState.pop();\r\n } else if (graphic instanceof Branch) {\r\n this.pushBatches(batchState, graphic.branch.entries);\r\n }\r\n });\r\n }\r\n public get sourceTransparency() {\r\n return this._classifierTreeRef?.transparency;\r\n }\r\n\r\n public pushBatchState(batchState: BatchState) {\r\n this._baseBatchId = batchState.nextBatchId - 1;\r\n if (undefined !== this._classifierGraphics)\r\n this.pushBatches(batchState, this._classifierGraphics);\r\n }\r\n\r\n public setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState) {\r\n this._classifierTreeRef = classifierTreeRef;\r\n this._classifier = classifierTreeRef?.activeClassifier;\r\n this._planarClipMask = planarClipMask;\r\n }\r\n\r\n public collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void {\r\n this._classifierGraphics.length = this._maskGraphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n const requiredHeight = context.target.viewRect.height;\r\n const requiredWidth = context.target.viewRect.width;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n const maskTrees = this._planarClipMask?.getTileTrees(viewState, target.modelId);\r\n if (!maskTrees && !this._classifierTreeRef)\r\n return;\r\n\r\n const allTrees = maskTrees ? maskTrees.slice() : new Array<TileTreeReference>();\r\n if (this._classifierTreeRef)\r\n allTrees.push(this._classifierTreeRef);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._projectionMatrix = projection.projectionMatrix;\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides();\r\n\r\n const drawTree = (treeRef: TileTreeReference, graphics: RenderGraphic[]) => {\r\n this._graphics = graphics;\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, treeRef, new FrustumPlanes(this._frustum), projection.worldToViewMap!);\r\n if (undefined !== drawArgs)\r\n treeRef.draw(drawArgs);\r\n\r\n this._graphics = undefined;\r\n };\r\n if (this._classifierTreeRef)\r\n drawTree(this._classifierTreeRef, this._classifierGraphics);\r\n\r\n if (maskTrees)\r\n maskTrees.forEach((maskTree) => drawTree(maskTree, this._maskGraphics));\r\n\r\n // Shader behaves slightly differently when classifying surfaces vs point clouds.\r\n this._isClassifyingPointCloud = target.isPointCloud;\r\n\r\n if (this._doDebugFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined === this._frustum)\r\n return;\r\n\r\n this._contentMode = PlanarClassifierContent.None;\r\n let combinationBuffer: ClassifierCombinationBuffer | undefined;\r\n if (this._classifierGraphics.length === 0) {\r\n if (this._maskGraphics.length === 0) {\r\n return;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.MaskOnly;\r\n }\r\n } else {\r\n if (undefined === this._classifierBuffers) {\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined === this._classifierBuffers)\r\n return;\r\n }\r\n if (this._maskGraphics.length === 0) {\r\n if (undefined === this._classifierCombinedBuffer) {\r\n combinationBuffer = this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n if (undefined === this._classifierCombinedBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.ClassifierOnly;\r\n combinationBuffer = this._classifierCombinedBuffer;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n if (undefined === this._classifierAndMaskCombinedBuffer) {\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer = ClassifierAndMaskCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature, this._maskBuffer.texture);\r\n if (undefined === this._classifierAndMaskCombinedBuffer)\r\n return;\r\n }\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer;\r\n this._contentMode = PlanarClassifierContent.ClassifierAndMask;\r\n }\r\n }\r\n\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n // Temporarily override the Target's state.\r\n const system = System.instance;\r\n const maskViewFlags = {\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: !this.isClassifyingPointCloud, // point clouds don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n const prevState = system.currentRenderState.clone(scratchPrevRenderState);\r\n system.context.viewport(0, 0, this._width, this._height);\r\n const vf = target.currentViewFlags.copy(this._classifierTreeRef ? this._classifierTreeRef.viewFlags : maskViewFlags);\r\n\r\n system.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n const prevOverrides = target.currentFeatureSymbologyOverrides;\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset in changeRenderPlan below.\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n this._anyTranslucent = false;\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(PlanarClassifier._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n target.uniforms.branch.changeRenderPlan(vf, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = this._renderCommands;\r\n const getDrawCommands = (graphics: RenderGraphic[]) => {\r\n this._batchState.reset();\r\n renderCommands.reset(target, this._branchStack, this._batchState);\r\n renderCommands.collectGraphicsForPlanarProjection(graphics);\r\n\r\n // Draw the classifiers into our attachments.\r\n // When using Display.ElementColor, the color and transparency come from the classifier geometry. Therefore we may need to draw the classified geometry\r\n // in a different pass - or both passes - depending on the transparency of the classifiers.\r\n // NB: \"Outside\" geometry by definition cannot take color/transparency from element...\r\n const cmds = renderCommands.getCommands(RenderPass.OpaquePlanar);\r\n\r\n // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., \"planar\" polyface/bspsurf) we do not detect planarity.\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueGeneral));\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueLinear));\r\n this._anyOpaque = cmds.length > 0;\r\n const transCmds = renderCommands.getCommands(RenderPass.Translucent);\r\n if (transCmds.length > 0) {\r\n cmds.push(...transCmds);\r\n this._anyTranslucent = true;\r\n }\r\n return cmds;\r\n };\r\n\r\n if (this._classifierGraphics.length > 0 && this._classifierBuffers) {\r\n this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);\r\n\r\n // Draw any hilited classifiers.\r\n const hiliteCommands = renderCommands.getCommands(RenderPass.Hilite);\r\n this._anyHilited = 0 !== hiliteCommands.length;\r\n if (this._anyHilited)\r\n this._classifierBuffers.drawHilite(hiliteCommands, target);\r\n }\r\n if (this._maskGraphics.length > 0 && this._maskBuffer) {\r\n if (this._planarClipMaskOverrides)\r\n target.overrideFeatureSymbology(this._planarClipMaskOverrides);\r\n if (this._planarClipMask && this._planarClipMask.settings.transparency !== undefined && this._planarClipMask.settings.transparency > 0.0)\r\n this._anyTranslucent = true;\r\n\r\n this._maskBuffer.draw(getDrawCommands(this._maskGraphics), target);\r\n\r\n }\r\n if (combinationBuffer)\r\n combinationBuffer.compose(target);\r\n\r\n this._batchState.reset();\r\n target.changeRenderPlan(prevPlan);\r\n target.overrideFeatureSymbology(prevOverrides);\r\n\r\n system.applyRenderState(prevState);\r\n system.context.viewport(0, 0, target.viewRect.width, target.viewRect.height);\r\n }\r\n}\r\n\r\n"]}
1
+ {"version":3,"file":"PlanarClassifier.js","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarClassifier.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EACL,QAAQ,EAAW,aAAa,EAAE,UAAU,EAAE,aAAa,EAAqB,8BAA8B,EAAE,+BAA+B,EAAE,mBAAmB,GACrK,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,QAAQ,EAAE,4BAA4B,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAEjG,OAAO,EAAE,yBAAyB,EAAyD,MAAM,qBAAqB,CAAC;AAMvH,OAAO,EAA0B,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAC3F,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAkB,wBAAwB,EAAE,uBAAuB,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AAG3H,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAEnD,MAAM,CAAN,IAAY,uBAA6F;AAAzG,WAAY,uBAAuB;IAAG,qEAAQ,CAAA;IAAE,6EAAY,CAAA;IAAE,yFAAkB,CAAA;IAAE,+FAAqB,CAAA;AAAC,CAAC,EAA7F,uBAAuB,KAAvB,uBAAuB,QAAsE;AAEzG,SAAS,aAAa,CAAC,MAAqB;IAC1C,OAAO,IAAI,OAAO,CAAC;QACjB,MAAM;QACN,SAAS,EAAE,UAAU;QACrB,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC,WAAW;QACpC,YAAY,EAAE,mBAAmB,CAAC,MAAM;KACzC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,mBAAmB,CAAC,KAAa,EAAE,MAAc,EAAE,UAAU,GAAG,GAAG;IAC1E,OAAO,aAAa,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,UAAU,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;AACjI,CAAC;AAED,MAAM,kBAAkB;IACtB,YAAoC,KAAc,EAChC,OAAgB,EAChB,MAAe;QAFG,UAAK,GAAL,KAAK,CAAS;QAChC,YAAO,GAAP,OAAO,CAAS;QAChB,WAAM,GAAN,MAAM,CAAS;IAAI,CAAC;IAEtC,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU;eACvB,IAAI,CAAC,OAAO,CAAC,UAAU;eACvB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC;IAC9B,CAAC;IAEM,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACvB,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QAChD,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAClD,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;IACnD,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc;QAChD,MAAM,MAAM,GAAG,mBAAmB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAClD,MAAM,QAAQ,GAAG,mBAAmB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACnD,IAAI,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,OAAO;YAClC,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,OAAO,GAAG,aAAa,CAAC,QAAQ,CAAC,CAAC;QACxC,MAAM,MAAM,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC;QACtC,IAAI,CAAC,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,MAAM;YAC/B,OAAO,SAAS,CAAC;QAEnB,OAAO,IAAI,kBAAkB,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;IACxD,CAAC;CACF;AAED,MAAe,sBAAsB;IACnC,YACkB,QAA4B,EAC3B,OAAoB;QADrB,aAAQ,GAAR,QAAQ,CAAoB;QAC3B,YAAO,GAAP,OAAO,CAAa;IAAI,CAAC;IAE5C,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;IAC7D,CAAC;IAEM,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvB,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;IAIM,UAAU,CAAC,IAAkB,EAAE,MAAc;QAClD,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;QAC1B,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YAC9D,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAC7B,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,kBAAoB,CAAC;QAC7D,CAAC,CAAC,CAAC;IACL,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc;QAChD,MAAM,QAAQ,GAAG,kBAAkB,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAC1D,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,SAAS,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;QAChE,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO,SAAS,CAAC;QAEnB,IAAI,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,mBAAmB;YAClD,OAAO,yBAAyB,CAAC,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;;YAEhE,OAAO,wBAAwB,CAAC,QAAQ,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;IAClE,CAAC;CACF;AAED,MAAM,yBAA0B,SAAQ,sBAAsB;IAI5D,YAAoB,QAA4B,EAAE,MAAmB,EAAE,GAAgB,EAAE,IAA0B;QACjH,KAAK,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IACzB,CAAC;IAED,IAAoB,UAAU;QAC5B,OAAO,KAAK,CAAC,UAAU;eAClB,IAAI,CAAC,IAAI,CAAC,UAAU;eACpB,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC;IAClC,CAAC;IAEe,OAAO;QACrB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnB,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACzB,KAAK,CAAC,OAAO,EAAE,CAAC;IAClB,CAAC;IAEM,MAAM,CAAC,SAAS,CAAC,QAA4B,EAAE,MAAmB;QACvE,MAAM,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,EAAE,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;QACnF,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,MAAM,IAAI,GAAG,oBAAoB,CAAC,MAAM,4BAA+B,CAAC;QACxE,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,yBAAyB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACrG,CAAC;IAEM,IAAI,CAAC,IAAkB,EAAE,MAAc;QAC5C,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACpE,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAC/D,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,gCAAkC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC;CACF;AAED,MAAM,wBAAyB,SAAQ,sBAAsB;IAI3D,YAAoB,QAA4B,EAAE,MAAmB,EAAE,KAAkB,EAAE,OAAoB;QAC7G,KAAK,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IAED,IAAoB,UAAU;QAC5B,OAAO,KAAK,CAAC,UAAU;eAClB,IAAI,CAAC,MAAM,CAAC,UAAU;eACtB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IAChC,CAAC;IAEe,OAAO;QACrB,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvB,KAAK,CAAC,OAAO,EAAE,CAAC;IAClB,CAAC;IAEM,MAAM,CAAC,QAAQ,CAAC,QAA4B,EAAE,MAAmB;QACtE,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC;QAC3D,MAAM,OAAO,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;QAC/D,OAAO,SAAS,KAAK,KAAK,IAAI,SAAS,KAAK,OAAO,CAAC,CAAC,CAAC,IAAI,wBAAwB,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACnI,CAAC;IAEM,IAAI,CAAC,IAAkB,EAAE,MAAc;QAC5C,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;QAC1B,MAAM,IAAI,GAAG,CAAC,OAAgB,EAAE,EAAE;YAChC,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;YAClD,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;gBACrD,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC1B,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBAC7B,MAAM,CAAC,UAAU,CAAC,wBAAwB,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7D,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,gCAAkC,CAAC;YAC3E,CAAC,CAAC,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,KAAK,CAAC,CAAC;QACZ,IAAI,CAAC,IAAI,CAAC,CAAC;IACb,CAAC;CACF;AAOD,MAAe,wBAAwB;IAKrC,YAAsB,aAA4B;QAChD,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC,OAAO,CAAC;QACrC,IAAI,CAAC,GAAG,GAAG,aAAa,CAAC,GAAG,CAAC;IAC/B,CAAC;IALD,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC;IACpF,iBAAiB,CAAC,KAA8B,IAAU,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IAK9G,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACpB,CAAC;IACM,MAAM,CAAC,2BAA2B,CAAC,KAAa,EAAE,MAAc;QACrE,MAAM,QAAQ,GAAG,aAAa,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QAC5H,IAAI,CAAC,QAAQ;YACX,OAAO,SAAS,CAAC;QAEnB,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,EAAE,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,mBAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACzJ,IAAI,CAAC,OAAO;YACV,OAAO,SAAS,CAAC;QAEnB,MAAM,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;QAClD,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC;IAC1B,CAAC;CACF;AACD,MAAM,eAAgB,SAAQ,wBAAwB;IAC7C,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc;QAChD,MAAM,UAAU,GAAG,wBAAwB,CAAC,2BAA2B,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACvF,OAAO,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,eAAe,CAAC,UAAU,CAAC,CAAC;IAChF,CAAC;IACM,IAAI,CAAC,IAAkB,EAAE,MAAc;QAC5C,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;QAE1B,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YAC1D,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,mBAAmB;gBACnD,MAAM,CAAC,UAAU,CAAC,wBAAwB,GAAG,CAAC,CAAC;YACjD,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,gCAAkC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC;CACF;AACD,MAAe,0BAA2B,SAAQ,wBAAwB;IACxE,YAAY,aAA4B,EAAU,YAA4B,EAAU,MAAc,EAAU,OAAe,EAAU,WAAmB;QAAI,KAAK,CAAC,aAAa,CAAC,CAAC;QAAnI,iBAAY,GAAZ,YAAY,CAAgB;QAAU,WAAM,GAAN,MAAM,CAAQ;QAAU,YAAO,GAAP,OAAO,CAAQ;QAAU,gBAAW,GAAX,WAAW,CAAQ;IAA0B,CAAC;IAChL,OAAO,CAAC,MAAc;QAC3B,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,OAAO,CAAC;QAC1B,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;QAC5E,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YAC1D,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAC7B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACL,CAAC;CACF;AAED,MAAM,2BAA4B,SAAQ,0BAA0B;IAC3D,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc,EAAE,eAAwB,EAAE,iBAA0B;QACtG,MAAM,WAAW,GAAG,uBAAuB,CAAC,cAAc,CAAC,eAAe,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,iBAAiB,CAAC,OAAO,CAAC,SAAS,EAAG,CAAC,CAAC;QACzI,IAAI,SAAS,KAAK,WAAW;YAC3B,OAAO,SAAS,CAAC;QAEnB,MAAM,UAAU,GAAG,wBAAwB,CAAC,2BAA2B,CAAC,KAAK,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;QAC3F,OAAO,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,2BAA2B,CAAC,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;IAC3H,CAAC;CACF;AACD,MAAM,kCAAmC,SAAQ,0BAA0B;IAClE,MAAM,CAAC,MAAM,CAAC,KAAa,EAAE,MAAc,EAAE,eAAwB,EAAE,iBAA0B,EAAE,IAAa;QACrH,MAAM,WAAW,GAAG,wBAAwB,CAAC,cAAc,CAAC,eAAe,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,iBAAiB,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,EAAG,CAAC,CAAC;QACrK,IAAI,SAAS,KAAK,WAAW;YAC3B,OAAO,SAAS,CAAC;QAEnB,MAAM,UAAU,GAAG,wBAAwB,CAAC,2BAA2B,CAAC,KAAK,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;QAC3F,OAAO,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,kCAAkC,CAAC,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;IAClI,CAAC;CACF;AAED,MAAM,sBAAsB,GAAG,IAAI,WAAW,EAAE,CAAC;AAEjD,gBAAgB;AAChB,MAAM,OAAO,gBAAiB,SAAQ,sBAAsB;IAsC1D,YAAoB,UAAyC,EAAE,MAAc;QAC3E,KAAK,EAAE,CAAC;QAlCF,sBAAiB,GAAG,QAAQ,CAAC,cAAc,EAAE,CAAC;QAErC,wBAAmB,GAAoB,EAAE,CAAC;QAC1C,kBAAa,GAAoB,EAAE,CAAC;QAE7C,WAAM,GAAG,CAAC,CAAC;QACX,YAAO,GAAG,CAAC,CAAC;QACZ,iBAAY,GAAG,CAAC,CAAC;QACjB,gBAAW,GAAG,KAAK,CAAC;QACpB,eAAU,GAAG,KAAK,CAAC;QACnB,oBAAe,GAAG,KAAK,CAAC;QAEf,WAAM,GAAG,4BAA4B,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAE,CAAC,CAAI,wDAAwD;QACvJ,iBAAY,GAAG,IAAI,WAAW,EAAE,CAAC;QAEjC,iBAAY,GAAG,IAAI,WAAW,EAAE,CAAC;QAK1C,iBAAY,GAA4B,uBAAuB,CAAC,IAAI,CAAC;QAQrE,oBAAe,GAAG,KAAK,CAAC;QACxB,yBAAoB,GAAmB,SAAS,CAAC;QAExC,aAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;QAItD,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAE9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC;QACtC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QAExD,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACrD,IAAI,CAAC,eAAe,GAAG,IAAI,cAAc,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACzF,CAAC;IACD,IAAW,iBAAiB,KAAa,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAE7D,SAAS,CAAC,MAAoB;;QACnC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/B,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC;QAChC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;QAC9B,IAAI,MAAA,IAAI,CAAC,eAAe,0CAAE,QAAQ,CAAC,MAAM,EAAI,wFAAwF;YACnI,MAAM,CAAC,CAAC,CAAC,GAAG,CAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QAE1B,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAA,MAAA,IAAI,CAAC,eAAe,0CAAE,QAAQ,CAAC,YAAY,MAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,YAAY,CAAC;IAE5H,CAAC;IAED,IAAW,aAAa,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACvJ,IAAW,gBAAgB,KAAe,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IAC1E,0EAA0E;IAC1E,IAAW,WAAW,KAAa,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC9D,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IAC7D,IAAW,SAAS,KAAc,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAC3D,IAAW,cAAc,KAAc,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;IACrE,IAAW,aAAa,KAAqC,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,8BAA8B,CAAC,GAAG,CAAC,CAAC,CAAC;IAC5J,IAAW,cAAc,KAAsC,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,+BAA+B,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/J,IAAW,uBAAuB,KAAc,OAAO,IAAI,KAAK,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC;IAEzF,UAAU,CAAC,OAAsB;QACtC,IAAI,CAAC,SAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAChC,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,UAAyC,EAAE,MAAc;QAC5E,OAAO,IAAI,gBAAgB,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;IAClD,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,IAAI,SAAS,KAAK,IAAI,CAAC,kBAAkB;YACvC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAE5D,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW;YAChC,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAE5C,IAAI,SAAS,KAAK,IAAI,CAAC,yBAAyB;YAC9C,IAAI,CAAC,yBAAyB,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAE1D,IAAI,SAAS,KAAK,IAAI,CAAC,gCAAgC;YACrD,IAAI,CAAC,gCAAgC,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACnE,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC;IAE3E,OAAO;QACZ,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC3D,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7C,IAAI,CAAC,yBAAyB,GAAG,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QACzE,IAAI,CAAC,gCAAgC,GAAG,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;IACzF,CAAC;IAED,IAAW,OAAO;;QAChB,QAAQ,IAAI,CAAC,YAAY,EAAE;YACzB,KAAK,uBAAuB,CAAC,IAAI;gBAC/B,OAAO,SAAS,CAAC;YACnB,KAAK,uBAAuB,CAAC,cAAc;gBACzC,OAAO,MAAA,IAAI,CAAC,yBAAyB,0CAAE,OAAO,CAAC;YACjD,KAAK,uBAAuB,CAAC,QAAQ;gBACnC,OAAO,MAAA,IAAI,CAAC,WAAW,0CAAE,OAAO,CAAC;YACnC,KAAK,uBAAuB,CAAC,iBAAiB;gBAC5C,OAAO,MAAA,IAAI,CAAC,gCAAgC,0CAAE,OAAO,CAAC;SACzD;IACH,CAAC;IACM,4BAA4B;;QACjC,IAAI,SAAS,KAAK,IAAI,CAAC,kBAAkB;YACvC,IAAI,CAAC,kBAAkB,GAAG,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACrF,IAAI,SAAS,KAAK,IAAI,CAAC,kBAAkB,IAAI,SAAS,KAAK,IAAI,CAAC,yBAAyB;YACvF,IAAI,CAAC,yBAAyB,GAAG,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QAEnL,OAAO,MAAA,IAAI,CAAC,yBAAyB,0CAAE,OAAO,CAAC;IACjD,CAAC;IAEO,WAAW,CAAC,UAAsB,EAAE,QAAyB;QACnE,QAAQ,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,OAAO,YAAY,KAAK,EAAE;gBAC5B,UAAU,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;gBAC/B,UAAU,CAAC,GAAG,EAAE,CAAC;aAClB;iBAAM,IAAI,OAAO,YAAY,MAAM,EAAE;gBACpC,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;aACtD;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IACD,IAAW,kBAAkB;;QAC3B,OAAO,MAAA,IAAI,CAAC,kBAAkB,0CAAE,YAAY,CAAC;IAC/C,CAAC;IAEM,cAAc,CAAC,UAAsB;QAC1C,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,WAAW,GAAG,CAAC,CAAC;QAC/C,IAAI,SAAS,KAAK,IAAI,CAAC,mBAAmB;YACxC,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAC3D,CAAC;IAEM,SAAS,CAAC,iBAAsD,EAAE,cAAoC;QAC3G,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,WAAW,GAAG,iBAAiB,aAAjB,iBAAiB,uBAAjB,iBAAiB,CAAE,gBAAgB,CAAC;QACvD,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IACxC,CAAC;IAEM,eAAe,CAAC,OAAqB,EAAE,MAA8B;;QAC1E,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;QAChE,IAAI,SAAS,KAAK,OAAO,CAAC,YAAY;YACpC,OAAO;QAET,MAAM,SAAS,GAAG,OAAO,CAAC,YAAY,CAAC,IAAmB,CAAC;QAC3D,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO;QAET,MAAM,cAAc,GAAG,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC;QACtD,MAAM,aAAa,GAAG,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;QAEpD,IAAI,aAAa,KAAK,IAAI,CAAC,MAAM,IAAI,cAAc,KAAK,IAAI,CAAC,OAAO;YAClE,IAAI,CAAC,OAAO,EAAE,CAAC;QAEjB,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,cAAc,CAAC;QAC9B,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,eAAe,0CAAE,YAAY,CAAC,SAAS,EAAE,MAAM,CAAC,OAAO,CAAC,CAAC;QAChF,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,kBAAkB;YACxC,OAAO;QAET,MAAM,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,EAAqB,CAAC;QAChF,IAAI,IAAI,CAAC,kBAAkB;YACzB,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEzC,MAAM,UAAU,GAAG,uBAAuB,CAAC,8BAA8B,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACxJ,IAAI,CAAC,UAAU,CAAC,cAAc,IAAI,CAAC,UAAU,CAAC,gBAAgB,IAAI,CAAC,UAAU,CAAC,cAAc;YAC1F,OAAO;QAET,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,cAAc,CAAC;QAC1C,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,YAAY,CAAC;QAC7C,IAAI,CAAC,wBAAwB,GAAG,MAAA,IAAI,CAAC,eAAe,0CAAE,mCAAmC,EAAE,CAAC;QAE5F,MAAM,QAAQ,GAAG,CAAC,OAA0B,EAAE,QAAyB,EAAE,EAAE;YACzE,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;YAC1B,MAAM,QAAQ,GAAG,yBAAyB,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,UAAU,CAAC,cAAe,CAAC,CAAC;YACxI,IAAI,SAAS,KAAK,QAAQ;gBACxB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAEzB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC7B,CAAC,CAAC;QACF,IAAI,IAAI,CAAC,kBAAkB;YACzB,QAAQ,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAE9D,IAAI,SAAS;YACX,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QAE1E,iFAAiF;QACjF,IAAI,CAAC,wBAAwB,GAAG,MAAM,CAAC,YAAY,CAAC;QAEpD,IAAI,IAAI,CAAC,eAAe,EAAE;YACxB,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC/D,MAAM,OAAO,GAAG,OAAO,CAAC,yBAAyB,EAAE,CAAC;YAEpD,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACxD,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC,CAAC;YACtD,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YACpD,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,aAAc,CAAC,CAAC;YACxC,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACxD,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAClC,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;SAC9C;IACH,CAAC;IAEM,IAAI,CAAC,MAAc;QACxB,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ;YAC7B,OAAO;QAET,IAAI,CAAC,YAAY,GAAG,uBAAuB,CAAC,IAAI,CAAC;QACjD,IAAI,iBAA0D,CAAC;QAC/D,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,KAAK,CAAC,EAAE;YACzC,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;gBACnC,OAAO;aACR;iBAAM;gBACL,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW,EAAE;oBAClC,IAAI,CAAC,WAAW,GAAG,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;oBACrE,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW;wBAChC,OAAO;iBACV;gBACD,IAAI,CAAC,YAAY,GAAG,uBAAuB,CAAC,QAAQ,CAAC;aACtD;SACF;aAAM;YACL,IAAI,SAAS,KAAK,IAAI,CAAC,kBAAkB,EAAE;gBACzC,IAAI,CAAC,kBAAkB,GAAG,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACnF,IAAI,SAAS,KAAK,IAAI,CAAC,kBAAkB;oBACvC,OAAO;aACV;YACD,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;gBACnC,IAAI,SAAS,KAAK,IAAI,CAAC,yBAAyB,EAAE;oBAChD,iBAAiB,GAAG,IAAI,CAAC,yBAAyB,GAAG,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;oBACrM,IAAI,SAAS,KAAK,IAAI,CAAC,yBAAyB;wBAC9C,OAAO;iBACV;gBACD,IAAI,CAAC,YAAY,GAAG,uBAAuB,CAAC,cAAc,CAAC;gBAC3D,iBAAiB,GAAG,IAAI,CAAC,yBAAyB,CAAC;aACpD;iBAAM;gBACL,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW,EAAE;oBAClC,IAAI,CAAC,WAAW,GAAG,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;oBACrE,IAAI,SAAS,KAAK,IAAI,CAAC,WAAW;wBAChC,OAAO;iBACV;gBACD,IAAI,SAAS,KAAK,IAAI,CAAC,gCAAgC,EAAE;oBACvD,iBAAiB,GAAG,IAAI,CAAC,gCAAgC,GAAG,kCAAkC,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;oBAC7O,IAAI,SAAS,KAAK,IAAI,CAAC,gCAAgC;wBACrD,OAAO;iBACV;gBACD,iBAAiB,GAAG,IAAI,CAAC,gCAAgC,CAAC;gBAC1D,IAAI,CAAC,YAAY,GAAG,uBAAuB,CAAC,iBAAiB,CAAC;aAC/D;SACF;QAED,IAAI,SAAS,KAAK,IAAI,CAAC,oBAAoB;YACzC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAE7D,2CAA2C;QAC3C,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC/B,MAAM,aAAa,GAAG;YACpB,UAAU,EAAE,UAAU,CAAC,WAAW;YAClC,QAAQ,EAAE,KAAK;YACf,YAAY,EAAE,CAAC,IAAI,CAAC,uBAAuB;YAC3C,QAAQ,EAAE,KAAK;YACf,QAAQ,EAAE,KAAK;YACf,OAAO,EAAE,KAAK;YACd,UAAU,EAAE,KAAK;YACjB,SAAS,EAAE,KAAK;YAChB,gBAAgB,EAAE,KAAK;YACvB,YAAY,EAAE,KAAK;YACnB,WAAW,EAAE,KAAK;SACnB,CAAC;QACF,MAAM,SAAS,GAAG,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC;QAC1E,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACzD,MAAM,EAAE,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC;QAErH,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC;QAC7B,MAAM,aAAa,GAAG,MAAM,CAAC,gCAAgC,CAAC;QAE9D,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,0EAA0E;QACtI,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,MAAM,cAAc,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,CAAC;QAChE,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,sBAAsB,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5H,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,EAAE,EAAE,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAEjF,MAAM,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC;QAC5C,MAAM,eAAe,GAAG,CAAC,QAAyB,EAAE,EAAE;YACpD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;YACzB,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAClE,cAAc,CAAC,kCAAkC,CAAC,QAAQ,CAAC,CAAC;YAE5D,6CAA6C;YAC7C,uJAAuJ;YACvJ,2FAA2F;YAC3F,sFAAsF;YACtF,MAAM,IAAI,GAAG,cAAc,CAAC,WAAW,sBAAyB,CAAC;YAEjE,kJAAkJ;YAClJ,IAAI,CAAC,IAAI,CAAC,GAAG,cAAc,CAAC,WAAW,uBAA0B,CAAC,CAAC;YACnE,IAAI,CAAC,IAAI,CAAC,GAAG,cAAc,CAAC,WAAW,sBAAyB,CAAC,CAAC;YAClE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAClC,MAAM,SAAS,GAAG,cAAc,CAAC,WAAW,qBAAwB,CAAC;YACrE,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;gBACxB,IAAI,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,CAAC;gBACxB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;aAC7B;YACD,OAAO,IAAI,CAAC;QACd,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YAClE,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,mBAAmB,CAAC,EAAE,MAAM,CAAC,CAAC;YAEhF,gCAAgC;YAChC,MAAM,cAAc,GAAG,cAAc,CAAC,WAAW,iBAAmB,CAAC;YACrE,IAAI,CAAC,WAAW,GAAG,CAAC,KAAK,cAAc,CAAC,MAAM,CAAC;YAC/C,IAAI,IAAI,CAAC,WAAW;gBAClB,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;SAC9D;QACD,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC,WAAW,EAAE;YACrD,IAAI,IAAI,CAAC,wBAAwB;gBAC/B,MAAM,CAAC,wBAAwB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;YACjE,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,YAAY,GAAG,GAAG;gBACtI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAE9B,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC,CAAC;SAEpE;QACD,IAAI,iBAAiB;YACnB,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAEpC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QACzB,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAClC,MAAM,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QAE/C,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QACnC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;;AAhUc,sCAAqB,GAAG,QAAQ,CAAC,eAAe,CAC7D,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EACV,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EACX,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EACV,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport {\r\n ColorDef, Frustum, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifier, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency,\r\n} from \"@itwin/core-common\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { PlanarClipMaskState } from \"../../PlanarClipMaskState\";\r\nimport { GraphicsCollectorDrawArgs, SpatialClassifierTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PlanarClassifierTarget, RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { CachedGeometry, Combine3TexturesGeometry, CombineTexturesGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DrawCommands } from \"./DrawCommand\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\n\r\nexport enum PlanarClassifierContent { None = 0, MaskOnly = 1, ClassifierOnly = 2, ClassifierAndMask = 3 }\r\n\r\nfunction createTexture(handle: TextureHandle): Texture {\r\n return new Texture({\r\n handle,\r\n ownership: \"external\",\r\n type: RenderTexture.Type.TileSection,\r\n transparency: TextureTransparency.Opaque,\r\n });\r\n}\r\n\r\nfunction createTextureHandle(width: number, height: number, heightMult = 1.0) {\r\n return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n}\r\n\r\nclass ClassifierTextures implements WebGLDisposable {\r\n private constructor(public readonly color: Texture,\r\n public readonly feature: Texture,\r\n public readonly hilite: Texture) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.color.isDisposed\r\n && this.feature.isDisposed\r\n && this.hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.color);\r\n dispose(this.feature);\r\n dispose(this.hilite);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addPlanarClassifier(this.color.bytesUsed);\r\n stats.addPlanarClassifier(this.feature.bytesUsed);\r\n stats.addPlanarClassifier(this.hilite.bytesUsed);\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierTextures | undefined {\r\n const hColor = createTextureHandle(width, height);\r\n const hFeature = createTextureHandle(width, height);\r\n const hHilite = createTextureHandle(width, height);\r\n if (!hColor || !hFeature || !hHilite)\r\n return undefined;\r\n\r\n const color = createTexture(hColor);\r\n const feature = createTexture(hFeature);\r\n const hilite = createTexture(hHilite);\r\n if (!color || !feature || !hilite)\r\n return undefined;\r\n\r\n return new ClassifierTextures(color, feature, hilite);\r\n }\r\n}\r\n\r\nabstract class ClassifierFrameBuffers implements WebGLDisposable {\r\n protected constructor(\r\n public readonly textures: ClassifierTextures,\r\n private readonly _hilite: FrameBuffer) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.textures.isDisposed && this._hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.textures);\r\n dispose(this._hilite);\r\n }\r\n\r\n public abstract draw(cmds: DrawCommands, target: Target): void;\r\n\r\n public drawHilite(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.frameBufferStack.execute(this._hilite, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.Hilite);\r\n });\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierFrameBuffers | undefined {\r\n const textures = ClassifierTextures.create(width, height);\r\n if (undefined === textures)\r\n return undefined;\r\n\r\n const hiliteFbo = FrameBuffer.create([textures.hilite.texture]);\r\n if (undefined === hiliteFbo)\r\n return undefined;\r\n\r\n if (System.instance.capabilities.supportsDrawBuffers)\r\n return ClassifierMRTFrameBuffers.createMRT(textures, hiliteFbo);\r\n else\r\n return ClassifierMPFrameBuffers.createMP(textures, hiliteFbo);\r\n }\r\n}\r\n\r\nclass ClassifierMRTFrameBuffers extends ClassifierFrameBuffers {\r\n private readonly _fbo: FrameBuffer;\r\n private readonly _clearGeom: ViewportQuadGeometry;\r\n\r\n private constructor(textures: ClassifierTextures, hilite: FrameBuffer, fbo: FrameBuffer, geom: ViewportQuadGeometry) {\r\n super(textures, hilite);\r\n this._fbo = fbo;\r\n this._clearGeom = geom;\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed\r\n && this._fbo.isDisposed\r\n && this._clearGeom.isDisposed;\r\n }\r\n\r\n public override dispose(): void {\r\n dispose(this._fbo);\r\n dispose(this._clearGeom);\r\n super.dispose();\r\n }\r\n\r\n public static createMRT(textures: ClassifierTextures, hilite: FrameBuffer): ClassifierMRTFrameBuffers | undefined {\r\n const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n const geom = ViewportQuadGeometry.create(TechniqueId.ClearPickAndColor);\r\n return undefined !== geom ? new ClassifierMRTFrameBuffers(textures, hilite, fbo, geom) : undefined;\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n System.instance.frameBufferStack.execute(this._fbo, true, false, () => {\r\n target.techniques.draw(getDrawParams(target, this._clearGeom));\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierMPFrameBuffers extends ClassifierFrameBuffers {\r\n private readonly _color: FrameBuffer;\r\n private readonly _feature: FrameBuffer;\r\n\r\n private constructor(textures: ClassifierTextures, hilite: FrameBuffer, color: FrameBuffer, feature: FrameBuffer) {\r\n super(textures, hilite);\r\n this._color = color;\r\n this._feature = feature;\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed\r\n && this._color.isDisposed\r\n && this._feature.isDisposed;\r\n }\r\n\r\n public override dispose(): void {\r\n dispose(this._color);\r\n dispose(this._feature);\r\n super.dispose();\r\n }\r\n\r\n public static createMP(textures: ClassifierTextures, hilite: FrameBuffer): ClassifierMPFrameBuffers | undefined {\r\n const color = FrameBuffer.create([textures.color.texture]);\r\n const feature = FrameBuffer.create([textures.feature.texture]);\r\n return undefined !== color && undefined !== feature ? new ClassifierMPFrameBuffers(textures, hilite, color, feature) : undefined;\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n const draw = (feature: boolean) => {\r\n const fbo = feature ? this._feature : this._color;\r\n system.frameBufferStack.execute(fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.compositor.currentRenderTargetIndex = feature ? 1 : 0;\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n };\r\n\r\n draw(false);\r\n draw(true);\r\n }\r\n}\r\n\r\ninterface TextureAndFbo {\r\n texture: Texture;\r\n fbo: FrameBuffer;\r\n}\r\n\r\nabstract class SingleTextureFrameBuffer implements WebGLDisposable {\r\n public texture: Texture;\r\n protected fbo: FrameBuffer;\r\n public get isDisposed(): boolean { return this.texture.isDisposed && this.fbo.isDisposed; }\r\n public collectStatistics(stats: RenderMemory.Statistics): void { stats.addPlanarClassifier(this.texture.bytesUsed); }\r\n protected constructor(textureAndFbo: TextureAndFbo) {\r\n this.texture = textureAndFbo.texture;\r\n this.fbo = textureAndFbo.fbo;\r\n }\r\n public dispose(): void {\r\n dispose(this.texture);\r\n dispose(this.fbo);\r\n }\r\n public static createTextureAndFrameBuffer(width: number, height: number): TextureAndFbo | undefined {\r\n const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (!hTexture)\r\n return undefined;\r\n\r\n const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: \"external\", handle: hTexture, transparency: TextureTransparency.Opaque });\r\n if (!texture)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([texture.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n return { texture, fbo };\r\n }\r\n}\r\nclass MaskFrameBuffer extends SingleTextureFrameBuffer {\r\n public static create(width: number, height: number): MaskFrameBuffer | undefined {\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, height);\r\n return undefined === textureFbo ? undefined : new MaskFrameBuffer(textureFbo);\r\n }\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n if (!System.instance.capabilities.supportsDrawBuffers)\r\n target.compositor.currentRenderTargetIndex = 0;\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\nabstract class CombineTexturesFrameBuffer extends SingleTextureFrameBuffer {\r\n constructor(textureAndFbo: TextureAndFbo, private _combineGeom: CachedGeometry, private _width: number, private _height: number, private _heightMult: number) { super(textureAndFbo); }\r\n public compose(target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.context.viewport(0, 0, this._width, this._heightMult * this._height);\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.draw(getDrawParams(target, this._combineGeom));\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = CombineTexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 2 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierCombinationBuffer(textureFbo, combineGeom, width, height, 2);\r\n }\r\n}\r\nclass ClassifierAndMaskCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture, mask: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = Combine3TexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!, mask.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 3 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierAndMaskCombinationBuffer(textureFbo, combineGeom, width, height, 3);\r\n }\r\n}\r\n\r\nconst scratchPrevRenderState = new RenderState();\r\n\r\n/** @internal */\r\nexport class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {\r\n private _classifierBuffers?: ClassifierFrameBuffers;\r\n private _maskBuffer?: MaskFrameBuffer;\r\n private _classifierCombinedBuffer?: ClassifierCombinationBuffer;\r\n private _classifierAndMaskCombinedBuffer?: ClassifierAndMaskCombinationBuffer;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics?: RenderGraphic[];\r\n private readonly _classifierGraphics: RenderGraphic[] = [];\r\n private readonly _maskGraphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _baseBatchId = 0;\r\n private _anyHilited = false;\r\n private _anyOpaque = false;\r\n private _anyTranslucent = false;\r\n private _classifier?: SpatialClassifier;\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(new Point3d(0, 0, 0), new Vector3d(0, 0, 1))!; // TBD -- Support other planes - default to X-Y for now.\r\n private readonly _renderState = new RenderState();\r\n private readonly _renderCommands: RenderCommands;\r\n private readonly _branchStack = new BranchStack();\r\n private readonly _batchState: BatchState;\r\n private _planarClipMask?: PlanarClipMaskState;\r\n private _classifierTreeRef?: SpatialClassifierTileTreeReference;\r\n private _planarClipMaskOverrides?: FeatureSymbology.Overrides;\r\n private _contentMode: PlanarClassifierContent = PlanarClassifierContent.None;\r\n\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _doDebugFrustum = false;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private _isClassifyingPointCloud?: boolean; // we will detect this the first time we draw\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n\r\n private constructor(classifier: SpatialClassifier | undefined, target: Target) {\r\n super();\r\n this._classifier = classifier;\r\n\r\n const flags = this._renderState.flags;\r\n flags.depthMask = flags.blend = flags.depthTest = false;\r\n\r\n this._batchState = new BatchState(this._branchStack);\r\n this._renderCommands = new RenderCommands(target, this._branchStack, this._batchState);\r\n }\r\n public get textureImageCount(): number { return this._contentMode; }\r\n\r\n public getParams(params: Float32Array): void {\r\n params[0] = this.insideDisplay;\r\n params[1] = this.outsideDisplay;\r\n params[2] = this._contentMode;\r\n if (this._planarClipMask?.settings.invert) // If the mask sense is inverted, negate the contentMode to indicate this to the shader.\r\n params[2] = - params[2];\r\n\r\n params[3] = (this._planarClipMask?.settings.transparency === undefined) ? -1 : this._planarClipMask.settings.transparency;\r\n\r\n }\r\n\r\n public get hiliteTexture(): Texture | undefined { return undefined !== this._classifierBuffers ? this._classifierBuffers.textures.hilite : undefined; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n // public get properties(): SpatialClassifier { return this._classifier; }\r\n public get baseBatchId(): number { return this._baseBatchId; }\r\n public get anyHilited(): boolean { return this._anyHilited; }\r\n public get anyOpaque(): boolean { return this._anyOpaque; }\r\n public get anyTranslucent(): boolean { return this._anyTranslucent; }\r\n public get insideDisplay(): SpatialClassifierInsideDisplay { return this._classifier ? this._classifier.flags.inside : SpatialClassifierInsideDisplay.Off; }\r\n public get outsideDisplay(): SpatialClassifierOutsideDisplay { return this._classifier ? this._classifier.flags.outside : SpatialClassifierOutsideDisplay.On; }\r\n public get isClassifyingPointCloud(): boolean { return true === this._isClassifyingPointCloud; }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics!.push(graphic);\r\n }\r\n\r\n public static create(properties: SpatialClassifier | undefined, target: Target): PlanarClassifier {\r\n return new PlanarClassifier(properties, target);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._classifierBuffers)\r\n this._classifierBuffers.textures.collectStatistics(stats);\r\n\r\n if (undefined !== this._maskBuffer)\r\n this._maskBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierAndMaskCombinedBuffer)\r\n this._classifierAndMaskCombinedBuffer.collectStatistics(stats);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._classifierBuffers; }\r\n\r\n public dispose() {\r\n this._classifierBuffers = dispose(this._classifierBuffers);\r\n this._maskBuffer = dispose(this._maskBuffer);\r\n this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);\r\n this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);\r\n }\r\n\r\n public get texture(): Texture | undefined {\r\n switch (this._contentMode) {\r\n case PlanarClassifierContent.None:\r\n return undefined;\r\n case PlanarClassifierContent.ClassifierOnly:\r\n return this._classifierCombinedBuffer?.texture;\r\n case PlanarClassifierContent.MaskOnly:\r\n return this._maskBuffer?.texture;\r\n case PlanarClassifierContent.ClassifierAndMask:\r\n return this._classifierAndMaskCombinedBuffer?.texture;\r\n }\r\n }\r\n public getOrCreateClassifierTexture(): Texture | undefined {\r\n if (undefined === this._classifierBuffers)\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined !== this._classifierBuffers && undefined === this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n\r\n return this._classifierCombinedBuffer?.texture;\r\n }\r\n\r\n private pushBatches(batchState: BatchState, graphics: RenderGraphic[]) {\r\n graphics.forEach((graphic) => {\r\n if (graphic instanceof Batch) {\r\n batchState.push(graphic, true);\r\n batchState.pop();\r\n } else if (graphic instanceof Branch) {\r\n this.pushBatches(batchState, graphic.branch.entries);\r\n }\r\n });\r\n }\r\n public get sourceTransparency() {\r\n return this._classifierTreeRef?.transparency;\r\n }\r\n\r\n public pushBatchState(batchState: BatchState) {\r\n this._baseBatchId = batchState.nextBatchId - 1;\r\n if (undefined !== this._classifierGraphics)\r\n this.pushBatches(batchState, this._classifierGraphics);\r\n }\r\n\r\n public setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState) {\r\n this._classifierTreeRef = classifierTreeRef;\r\n this._classifier = classifierTreeRef?.activeClassifier;\r\n this._planarClipMask = planarClipMask;\r\n }\r\n\r\n public collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void {\r\n this._classifierGraphics.length = this._maskGraphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n const requiredHeight = context.target.viewRect.height;\r\n const requiredWidth = context.target.viewRect.width;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n const maskTrees = this._planarClipMask?.getTileTrees(viewState, target.modelId);\r\n if (!maskTrees && !this._classifierTreeRef)\r\n return;\r\n\r\n const allTrees = maskTrees ? maskTrees.slice() : new Array<TileTreeReference>();\r\n if (this._classifierTreeRef)\r\n allTrees.push(this._classifierTreeRef);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._projectionMatrix = projection.projectionMatrix;\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides();\r\n\r\n const drawTree = (treeRef: TileTreeReference, graphics: RenderGraphic[]) => {\r\n this._graphics = graphics;\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, treeRef, new FrustumPlanes(this._frustum), projection.worldToViewMap!);\r\n if (undefined !== drawArgs)\r\n treeRef.draw(drawArgs);\r\n\r\n this._graphics = undefined;\r\n };\r\n if (this._classifierTreeRef)\r\n drawTree(this._classifierTreeRef, this._classifierGraphics);\r\n\r\n if (maskTrees)\r\n maskTrees.forEach((maskTree) => drawTree(maskTree, this._maskGraphics));\r\n\r\n // Shader behaves slightly differently when classifying surfaces vs point clouds.\r\n this._isClassifyingPointCloud = target.isPointCloud;\r\n\r\n if (this._doDebugFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined === this._frustum)\r\n return;\r\n\r\n this._contentMode = PlanarClassifierContent.None;\r\n let combinationBuffer: ClassifierCombinationBuffer | undefined;\r\n if (this._classifierGraphics.length === 0) {\r\n if (this._maskGraphics.length === 0) {\r\n return;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.MaskOnly;\r\n }\r\n } else {\r\n if (undefined === this._classifierBuffers) {\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined === this._classifierBuffers)\r\n return;\r\n }\r\n if (this._maskGraphics.length === 0) {\r\n if (undefined === this._classifierCombinedBuffer) {\r\n combinationBuffer = this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n if (undefined === this._classifierCombinedBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.ClassifierOnly;\r\n combinationBuffer = this._classifierCombinedBuffer;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n if (undefined === this._classifierAndMaskCombinedBuffer) {\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer = ClassifierAndMaskCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature, this._maskBuffer.texture);\r\n if (undefined === this._classifierAndMaskCombinedBuffer)\r\n return;\r\n }\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer;\r\n this._contentMode = PlanarClassifierContent.ClassifierAndMask;\r\n }\r\n }\r\n\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n // Temporarily override the Target's state.\r\n const system = System.instance;\r\n const maskViewFlags = {\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: !this.isClassifyingPointCloud, // point clouds don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n const prevState = system.currentRenderState.clone(scratchPrevRenderState);\r\n system.context.viewport(0, 0, this._width, this._height);\r\n const vf = target.currentViewFlags.copy(this._classifierTreeRef ? this._classifierTreeRef.viewFlags : maskViewFlags);\r\n\r\n system.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n const prevOverrides = target.currentFeatureSymbologyOverrides;\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset in changeRenderPlan below.\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n this._anyTranslucent = false;\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(PlanarClassifier._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n target.uniforms.branch.changeRenderPlan(vf, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = this._renderCommands;\r\n const getDrawCommands = (graphics: RenderGraphic[]) => {\r\n this._batchState.reset();\r\n renderCommands.reset(target, this._branchStack, this._batchState);\r\n renderCommands.collectGraphicsForPlanarProjection(graphics);\r\n\r\n // Draw the classifiers into our attachments.\r\n // When using Display.ElementColor, the color and transparency come from the classifier geometry. Therefore we may need to draw the classified geometry\r\n // in a different pass - or both passes - depending on the transparency of the classifiers.\r\n // NB: \"Outside\" geometry by definition cannot take color/transparency from element...\r\n const cmds = renderCommands.getCommands(RenderPass.OpaquePlanar);\r\n\r\n // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., \"planar\" polyface/bspsurf) we do not detect planarity.\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueGeneral));\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueLinear));\r\n this._anyOpaque = cmds.length > 0;\r\n const transCmds = renderCommands.getCommands(RenderPass.Translucent);\r\n if (transCmds.length > 0) {\r\n cmds.push(...transCmds);\r\n this._anyTranslucent = true;\r\n }\r\n return cmds;\r\n };\r\n\r\n if (this._classifierGraphics.length > 0 && this._classifierBuffers) {\r\n this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);\r\n\r\n // Draw any hilited classifiers.\r\n const hiliteCommands = renderCommands.getCommands(RenderPass.Hilite);\r\n this._anyHilited = 0 !== hiliteCommands.length;\r\n if (this._anyHilited)\r\n this._classifierBuffers.drawHilite(hiliteCommands, target);\r\n }\r\n if (this._maskGraphics.length > 0 && this._maskBuffer) {\r\n if (this._planarClipMaskOverrides)\r\n target.overrideFeatureSymbology(this._planarClipMaskOverrides);\r\n if (this._planarClipMask && this._planarClipMask.settings.transparency !== undefined && this._planarClipMask.settings.transparency > 0.0)\r\n this._anyTranslucent = true;\r\n\r\n this._maskBuffer.draw(getDrawCommands(this._maskGraphics), target);\r\n\r\n }\r\n if (combinationBuffer)\r\n combinationBuffer.compose(target);\r\n\r\n this._batchState.reset();\r\n target.changeRenderPlan(prevPlan);\r\n target.overrideFeatureSymbology(prevOverrides);\r\n\r\n system.applyRenderState(prevState);\r\n system.context.viewport(0, 0, target.viewRect.width, target.viewRect.height);\r\n }\r\n}\r\n\r\n"]}
@@ -3,7 +3,7 @@ import { RenderMemory } from "../RenderMemory";
3
3
  import { CachedGeometry } from "./CachedGeometry";
4
4
  import { ShaderProgramParams } from "./DrawCommand";
5
5
  import { BufferHandle, BuffersContainer } from "./AttributeBuffers";
6
- import { RenderOrder } from "./RenderFlags";
6
+ import { Pass, RenderOrder } from "./RenderFlags";
7
7
  import { Target } from "./Target";
8
8
  import { TechniqueId } from "./TechniqueId";
9
9
  /** @internal */
@@ -24,7 +24,7 @@ export declare class PointCloudGeometry extends CachedGeometry {
24
24
  collectStatistics(stats: RenderMemory.Statistics): void;
25
25
  protected _wantWoWReversal(_target: Target): boolean;
26
26
  get techniqueId(): TechniqueId;
27
- getPass(target: Target): "none" | "opaque";
27
+ getPass(target: Target): Pass;
28
28
  get renderOrder(): RenderOrder;
29
29
  get qOrigin(): Float32Array;
30
30
  get qScale(): Float32Array;
@@ -1 +1 @@
1
- {"version":3,"file":"PointCloud.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PointCloud.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAmB,MAAM,oBAAoB,CAAC;AACvG,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,cAAc;IACpD,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAkB;IAC5C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAuC;IACpE,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEvC,SAAgB,SAAS,EAAE,MAAM,CAAC;IAClC,SAAgB,UAAU,EAAE,OAAO,CAAC;IAEpC,IAAW,UAAU,IAAI,OAAO,CAAiE;IACjG,IAAoB,YAAY,IAAI,kBAAkB,GAAG,SAAS,CAAiB;IACnF,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAErC,OAAO;gBAKF,UAAU,EAAE,cAAc;IAqB/B,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxD,OAAO,CAAC,MAAM,EAAE,MAAM;IAItC,IAAW,WAAW,IAAI,WAAW,CAA+B;IACpE,IAAW,OAAO,IAAI,YAAY,CAAkC;IACpE,IAAW,MAAM,IAAI,YAAY,CAAiC;IAClE,IAAW,MAAM,IAAI,YAAY,GAAG,SAAS,CAA8B;IAC3E,IAAoB,WAAW,YAAgC;IAC/D,IAAoB,gBAAgB,YAAmB;IAEhD,IAAI,IAAI,IAAI;IAOH,aAAa,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM;CAIpE"}
1
+ {"version":3,"file":"PointCloud.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PointCloud.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAmB,MAAM,oBAAoB,CAAC;AACvG,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,cAAc;IACpD,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAkB;IAC5C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAuC;IACpE,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEvC,SAAgB,SAAS,EAAE,MAAM,CAAC;IAClC,SAAgB,UAAU,EAAE,OAAO,CAAC;IAEpC,IAAW,UAAU,IAAI,OAAO,CAAiE;IACjG,IAAoB,YAAY,IAAI,kBAAkB,GAAG,SAAS,CAAiB;IACnF,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAErC,OAAO;gBAKF,UAAU,EAAE,cAAc;IAqB/B,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxD,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAM7C,IAAW,WAAW,IAAI,WAAW,CAA+B;IACpE,IAAW,OAAO,IAAI,YAAY,CAAkC;IACpE,IAAW,MAAM,IAAI,YAAY,CAAiC;IAClE,IAAW,MAAM,IAAI,YAAY,GAAG,SAAS,CAA8B;IAC3E,IAAoB,WAAW,YAAgC;IAC/D,IAAoB,gBAAgB,YAAmB;IAEhD,IAAI,IAAI,IAAI;IAOH,aAAa,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM;CAIpE"}
@@ -50,6 +50,8 @@ export class PointCloudGeometry extends CachedGeometry {
50
50
  get techniqueId() { return 2 /* PointCloud */; }
51
51
  getPass(target) {
52
52
  // Point clouds don't cast shadows.
53
+ if (System.instance.capabilities.isWebGL2)
54
+ return target.isDrawingShadowMap ? "none" : "point-clouds";
53
55
  return target.isDrawingShadowMap ? "none" : "opaque";
54
56
  }
55
57
  get renderOrder() { return 5 /* Linear */; }
@@ -1 +1 @@
1
- {"version":3,"file":"PointCloud.js","sourceRoot":"","sources":["../../../../src/render/webgl/PointCloud.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEvG,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,gBAAgB;AAChB,MAAM,OAAO,kBAAmB,SAAQ,cAAc;IAoBpD,YAAY,UAA0B;QACpC,KAAK,EAAE,CAAC;QAjBO,iBAAY,GAA6B,SAAS,CAAC;QAkBlE,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC;QACzC,IAAI,CAAC,SAAS,GAAG,eAAe,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC,SAAS,CAAoB,CAAC;QACrG,MAAM,OAAO,GAAG,YAAY,CAAC,aAAa,CAAC,OAAO,sBAA0B,KAAK,CAAC,CAAC;QACnF,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,CAAC;QAC9B,MAAM,cAAc,GAAG,CAAC,UAAU,CAAC,SAAS,YAAY,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,aAAa,CAAC;QAC3H,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3H,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,YAAY,GAAG,gBAAgB,CAAC,KAAK,KAAK,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC;QACxE,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,CAAC;QACtC,IAAI,CAAC,UAAU,GAAG,KAAK,KAAK,UAAU,CAAC,WAAW,CAAC;QAEnD,IAAI,SAAS,KAAK,UAAU,CAAC,MAAM,EAAE;YACnC,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,iBAAiB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YACtE,MAAM,SAAS,GAAG,YAAY,CAAC,aAAa,CAAC,SAAS,sBAA0B,KAAK,CAAC,CAAC;YACvF,MAAM,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC;YAChC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,YAAa,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;SAC3I;IACH,CAAC;IA7BD,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;IACjG,IAAoB,YAAY,KAAqC,OAAO,IAAI,CAAC,CAAC,CAAC;IACnF,IAAoB,uBAAuB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAC9D,IAAW,gBAAgB,KAAK,OAAO,EAAE,CAAC,CAAC,CAAC,CAAK,4EAA4E;IAEtH,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC1B,CAAC;IAuBM,iBAAiB,CAAC,KAA8B;QACrD,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,SAAS,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjH,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;IACjC,CAAC;IAES,gBAAgB,CAAC,OAAe,IAAa,OAAO,KAAK,CAAC,CAAC,CAAC;IAEtE,IAAW,WAAW,KAAkB,0BAA8B,CAAC,CAAC;IACxD,OAAO,CAAC,MAAc;QACpC,mCAAmC;QACnC,OAAO,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC;IACvD,CAAC;IACD,IAAW,WAAW,KAAkB,sBAA0B,CAAC,CAAC;IACpE,IAAW,OAAO,KAAmB,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IACpE,IAAW,MAAM,KAAmB,OAAO,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;IAClE,IAAW,MAAM,KAA+B,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC3E,IAAoB,WAAW,KAAK,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC/D,IAAoB,gBAAgB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEhD,IAAI;QACT,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QACpB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAClF,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;IACxB,CAAC;IAED,uBAAuB;IACP,aAAa,CAAC,OAA4B;QACxD,6DAA6D;QAC7D,OAAO,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IACrD,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { FeatureIndexType } from \"@itwin/core-common\";\r\nimport { PointCloudArgs } from \"../primitives/PointCloudPrimitive\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\n/** @internal */\r\nexport class PointCloudGeometry extends CachedGeometry {\r\n public readonly buffers: BuffersContainer;\r\n private readonly _vertices: QBufferHandle3d;\r\n private readonly _vertexCount: number;\r\n private readonly _colorHandle: BufferHandle | undefined = undefined;\r\n private readonly _hasFeatures: boolean;\r\n\r\n public readonly voxelSize: number;\r\n public readonly colorIsBgr: boolean;\r\n\r\n public get isDisposed(): boolean { return this.buffers.isDisposed && this._vertices.isDisposed; }\r\n public override get asPointCloud(): PointCloudGeometry | undefined { return this; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this._vertices);\r\n }\r\n\r\n constructor(pointCloud: PointCloudArgs) {\r\n super();\r\n this.buffers = BuffersContainer.create();\r\n this._vertices = QBufferHandle3d.create(pointCloud.qparams, pointCloud.positions) as QBufferHandle3d;\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrPos);\r\n const vertexDataType = (pointCloud.positions instanceof Uint8Array) ? GL.DataType.UnsignedByte : GL.DataType.UnsignedShort;\r\n this.buffers.addBuffer(this._vertices, [BufferParameters.create(attrPos.location, 3, vertexDataType, false, 0, 0, false)]);\r\n this._vertexCount = pointCloud.positions.length / 3;\r\n this._hasFeatures = FeatureIndexType.Empty !== pointCloud.features.type;\r\n this.voxelSize = pointCloud.voxelSize;\r\n this.colorIsBgr = \"bgr\" === pointCloud.colorFormat;\r\n\r\n if (undefined !== pointCloud.colors) {\r\n this._colorHandle = BufferHandle.createArrayBuffer(pointCloud.colors);\r\n const attrColor = AttributeMap.findAttribute(\"a_color\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrColor);\r\n this.buffers.addBuffer(this._colorHandle!, [BufferParameters.create(attrColor.location, 3, GL.DataType.UnsignedByte, true, 0, 0, false)]);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bytesUsed = this._vertices.bytesUsed + (undefined !== this._colorHandle ? this._colorHandle.bytesUsed : 0);\r\n stats.addPointCloud(bytesUsed);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return false; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointCloud; }\r\n public override getPass(target: Target) {\r\n // Point clouds don't cast shadows.\r\n return target.isDrawingShadowMap ? \"none\" : \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.Linear; }\r\n public get qOrigin(): Float32Array { return this._vertices.origin; }\r\n public get qScale(): Float32Array { return this._vertices.scale; }\r\n public get colors(): BufferHandle | undefined { return this._colorHandle; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public override get hasBakedLighting() { return true; }\r\n\r\n public draw(): void {\r\n this.buffers.bind();\r\n System.instance.context.drawArrays(GL.PrimitiveType.Points, 0, this._vertexCount);\r\n this.buffers.unbind();\r\n }\r\n\r\n // ###TODO delete this.\r\n public override getLineWeight(_params: ShaderProgramParams): number {\r\n // If line weight < 0 it is real size in meters (voxel size).\r\n return (this.voxelSize > 0) ? - this.voxelSize : 1;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"PointCloud.js","sourceRoot":"","sources":["../../../../src/render/webgl/PointCloud.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAE/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEvG,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,gBAAgB;AAChB,MAAM,OAAO,kBAAmB,SAAQ,cAAc;IAoBpD,YAAY,UAA0B;QACpC,KAAK,EAAE,CAAC;QAjBO,iBAAY,GAA6B,SAAS,CAAC;QAkBlE,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC;QACzC,IAAI,CAAC,SAAS,GAAG,eAAe,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC,SAAS,CAAoB,CAAC;QACrG,MAAM,OAAO,GAAG,YAAY,CAAC,aAAa,CAAC,OAAO,sBAA0B,KAAK,CAAC,CAAC;QACnF,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,CAAC;QAC9B,MAAM,cAAc,GAAG,CAAC,UAAU,CAAC,SAAS,YAAY,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,aAAa,CAAC;QAC3H,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3H,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,YAAY,GAAG,gBAAgB,CAAC,KAAK,KAAK,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC;QACxE,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,CAAC;QACtC,IAAI,CAAC,UAAU,GAAG,KAAK,KAAK,UAAU,CAAC,WAAW,CAAC;QAEnD,IAAI,SAAS,KAAK,UAAU,CAAC,MAAM,EAAE;YACnC,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,iBAAiB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YACtE,MAAM,SAAS,GAAG,YAAY,CAAC,aAAa,CAAC,SAAS,sBAA0B,KAAK,CAAC,CAAC;YACvF,MAAM,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC;YAChC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,YAAa,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;SAC3I;IACH,CAAC;IA7BD,IAAW,UAAU,KAAc,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;IACjG,IAAoB,YAAY,KAAqC,OAAO,IAAI,CAAC,CAAC,CAAC;IACnF,IAAoB,uBAAuB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAC9D,IAAW,gBAAgB,KAAK,OAAO,EAAE,CAAC,CAAC,CAAC,CAAK,4EAA4E;IAEtH,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC1B,CAAC;IAuBM,iBAAiB,CAAC,KAA8B;QACrD,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,SAAS,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjH,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;IACjC,CAAC;IAES,gBAAgB,CAAC,OAAe,IAAa,OAAO,KAAK,CAAC,CAAC,CAAC;IAEtE,IAAW,WAAW,KAAkB,0BAA8B,CAAC,CAAC;IACxD,OAAO,CAAC,MAAc;QACpC,mCAAmC;QACnC,IAAI,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ;YACvC,OAAO,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,cAAc,CAAC;QAC7D,OAAO,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC;IACvD,CAAC;IACD,IAAW,WAAW,KAAkB,sBAA0B,CAAC,CAAC;IACpE,IAAW,OAAO,KAAmB,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IACpE,IAAW,MAAM,KAAmB,OAAO,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;IAClE,IAAW,MAAM,KAA+B,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC3E,IAAoB,WAAW,KAAK,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC/D,IAAoB,gBAAgB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEhD,IAAI;QACT,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QACpB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAClF,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;IACxB,CAAC;IAED,uBAAuB;IACP,aAAa,CAAC,OAA4B;QACxD,6DAA6D;QAC7D,OAAO,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IACrD,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { FeatureIndexType } from \"@itwin/core-common\";\r\nimport { PointCloudArgs } from \"../primitives/PointCloudPrimitive\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\n/** @internal */\r\nexport class PointCloudGeometry extends CachedGeometry {\r\n public readonly buffers: BuffersContainer;\r\n private readonly _vertices: QBufferHandle3d;\r\n private readonly _vertexCount: number;\r\n private readonly _colorHandle: BufferHandle | undefined = undefined;\r\n private readonly _hasFeatures: boolean;\r\n\r\n public readonly voxelSize: number;\r\n public readonly colorIsBgr: boolean;\r\n\r\n public get isDisposed(): boolean { return this.buffers.isDisposed && this._vertices.isDisposed; }\r\n public override get asPointCloud(): PointCloudGeometry | undefined { return this; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this._vertices);\r\n }\r\n\r\n constructor(pointCloud: PointCloudArgs) {\r\n super();\r\n this.buffers = BuffersContainer.create();\r\n this._vertices = QBufferHandle3d.create(pointCloud.qparams, pointCloud.positions) as QBufferHandle3d;\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrPos);\r\n const vertexDataType = (pointCloud.positions instanceof Uint8Array) ? GL.DataType.UnsignedByte : GL.DataType.UnsignedShort;\r\n this.buffers.addBuffer(this._vertices, [BufferParameters.create(attrPos.location, 3, vertexDataType, false, 0, 0, false)]);\r\n this._vertexCount = pointCloud.positions.length / 3;\r\n this._hasFeatures = FeatureIndexType.Empty !== pointCloud.features.type;\r\n this.voxelSize = pointCloud.voxelSize;\r\n this.colorIsBgr = \"bgr\" === pointCloud.colorFormat;\r\n\r\n if (undefined !== pointCloud.colors) {\r\n this._colorHandle = BufferHandle.createArrayBuffer(pointCloud.colors);\r\n const attrColor = AttributeMap.findAttribute(\"a_color\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrColor);\r\n this.buffers.addBuffer(this._colorHandle!, [BufferParameters.create(attrColor.location, 3, GL.DataType.UnsignedByte, true, 0, 0, false)]);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bytesUsed = this._vertices.bytesUsed + (undefined !== this._colorHandle ? this._colorHandle.bytesUsed : 0);\r\n stats.addPointCloud(bytesUsed);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return false; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointCloud; }\r\n public override getPass(target: Target): Pass {\r\n // Point clouds don't cast shadows.\r\n if (System.instance.capabilities.isWebGL2)\r\n return target.isDrawingShadowMap ? \"none\" : \"point-clouds\";\r\n return target.isDrawingShadowMap ? \"none\" : \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.Linear; }\r\n public get qOrigin(): Float32Array { return this._vertices.origin; }\r\n public get qScale(): Float32Array { return this._vertices.scale; }\r\n public get colors(): BufferHandle | undefined { return this._colorHandle; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public override get hasBakedLighting() { return true; }\r\n\r\n public draw(): void {\r\n this.buffers.bind();\r\n System.instance.context.drawArrays(GL.PrimitiveType.Points, 0, this._vertexCount);\r\n this.buffers.unbind();\r\n }\r\n\r\n // ###TODO delete this.\r\n public override getLineWeight(_params: ShaderProgramParams): number {\r\n // If line weight < 0 it is real size in meters (voxel size).\r\n return (this.voxelSize > 0) ? - this.voxelSize : 1;\r\n }\r\n}\r\n"]}
@@ -47,7 +47,8 @@ export declare class RealityMeshGeometryParams extends IndexedGeometryParams {
47
47
  readonly uvParams: QBufferHandle2d;
48
48
  readonly featureID?: number;
49
49
  readonly normals?: BufferHandle;
50
- protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number);
50
+ readonly numBytesPerIndex: 1 | 2 | 4;
51
+ protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, numBytesPerIndex: 1 | 2 | 4, featureID?: number);
51
52
  private static createFromBuffers;
52
53
  static fromRealityMesh(params: RealityMeshParams): RealityMeshGeometryParams | undefined;
53
54
  get isDisposed(): boolean;
@@ -65,6 +66,7 @@ export declare class RealityMeshGeometry extends IndexedGeometry implements IDis
65
66
  get overrideColorMix(): number;
66
67
  get transform(): Transform | undefined;
67
68
  private _realityMeshParams;
69
+ private readonly _indexType;
68
70
  textureParams: RealityTextureParams | undefined;
69
71
  private readonly _transform;
70
72
  readonly baseColor: ColorDef | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAiC,WAAW,EAAE,MAAM,qBAAqB,CAAC;AACjF,OAAO,EAAE,QAAQ,EAAgB,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAEvF,OAAO,EAAE,wBAAwB,EAAE,MAAM,6BAA6B,CAAC;AACvE,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAoB,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEtG,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAM5C,cAAM,gBAAgB;IAEmC,UAAU,EAAE,wBAAwB;IAAS,eAAe,EAAE,OAAO;IADrH,UAAU,EAAE,gBAAgB,CAAC;gBACxB,UAAU,EAAE,sBAAsB,EAAS,UAAU,EAAE,wBAAwB,EAAS,eAAe,EAAE,OAAO;IAGrH,KAAK,CAAC,eAAe,EAAE,OAAO;CAGtC;AACD,aAAK,yBAAyB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAEnE,cAAM,mBAAoB,YAAW,WAAW;IAC3B,OAAO,EAAE,aAAa,GAAG,SAAS;IAAE,OAAO,CAAC,yBAAyB;gBAArE,OAAO,EAAE,aAAa,GAAG,SAAS,EAAU,yBAAyB,EAAE,gBAAgB,GAAG,OAAO;IACpH,IAAW,WAAW,YAAyE;IAExF,OAAO,IAAI,IAAI;IAef,mBAAmB,IAAI,QAAQ,GAAG,SAAS;IAG3C,gBAAgB,IAAI,OAAO,GAAG,SAAS;IAIvC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;CA8C3C;AAED,gBAAgB;AAChB,qBAAa,oBAAqB,YAAW,WAAW;IACnC,MAAM,EAAE,mBAAmB,EAAE;gBAA7B,MAAM,EAAE,mBAAmB,EAAE;WAClC,MAAM,CAAC,QAAQ,EAAE,yBAAyB,EAAE;IA6CnD,OAAO,IAAI,IAAI;CAGvB;AACD,gBAAgB;AAEhB,qBAAa,yBAA0B,SAAQ,qBAAqB;IAClE,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,SAAgB,OAAO,CAAC,EAAE,YAAY,CAAC;IAEvC,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,GAAG,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM;IAiB7K,OAAO,CAAC,MAAM,CAAC,iBAAiB;WAUlB,eAAe,CAAC,MAAM,EAAE,iBAAiB;IAOvD,IAAoB,UAAU,IAAI,OAAO,CAExC;IACD,IAAW,SAAS,IAAI,MAAM,CAAoJ;IAElK,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,eAAgB,YAAW,WAAW,EAAE,YAAY,CAAC,QAAQ;IACpG,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,IAAoB,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAiB;IACrF,IAAoB,UAAU,IAAI,OAAO,CAA+C;IACxF,IAAW,SAAS,iBAAsD;IAC1E,IAAoB,WAAW,IAAI,OAAO,CAA4D;IACtG,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAC5C,IAAW,SAAS,IAAI,SAAS,GAAG,SAAS,CAA4B;IAEzE,OAAO,CAAC,kBAAkB,CAA4B;IAC/C,aAAa,EAAE,oBAAoB,GAAG,SAAS,CAAC;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IACnD,SAAgB,SAAS,EAAE,QAAQ,GAAG,SAAS,CAAC;IAChD,OAAO,CAAC,kBAAkB,CAAU;IACpC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,uBAAuB,CAAU;IAEzC,OAAO;IAoBS,OAAO;WAOT,gBAAgB,CAAC,IAAI,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,GAAG,SAAS,EAAE,sBAAsB,UAAQ;WAc1G,qBAAqB,CAAC,WAAW,EAAE,iBAAiB,EAAE,sBAAsB,UAAQ,GAAG,mBAAmB,GAAG,SAAS;IAS7H,QAAQ,IAAI,OAAO;WAIZ,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,wBAAwB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IA4EvI,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,IAAW,WAAW,IAAI,WAAW,CAAoC;IAEzD,OAAO,CAAC,MAAM,EAAE,MAAM;IAMtC,IAAW,WAAW,IAAI,WAAW,CAAqC;IAE1D,IAAI,IAAI,IAAI;CAK7B"}
1
+ {"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAiC,WAAW,EAAa,MAAM,qBAAqB,CAAC;AAC5F,OAAO,EAAE,QAAQ,EAAgB,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAEvF,OAAO,EAAE,wBAAwB,EAAE,MAAM,6BAA6B,CAAC;AACvE,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAoB,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEtG,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAM5C,cAAM,gBAAgB;IAEmC,UAAU,EAAE,wBAAwB;IAAS,eAAe,EAAE,OAAO;IADrH,UAAU,EAAE,gBAAgB,CAAC;gBACxB,UAAU,EAAE,sBAAsB,EAAS,UAAU,EAAE,wBAAwB,EAAS,eAAe,EAAE,OAAO;IAGrH,KAAK,CAAC,eAAe,EAAE,OAAO;CAGtC;AACD,aAAK,yBAAyB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAEnE,cAAM,mBAAoB,YAAW,WAAW;IAC3B,OAAO,EAAE,aAAa,GAAG,SAAS;IAAE,OAAO,CAAC,yBAAyB;gBAArE,OAAO,EAAE,aAAa,GAAG,SAAS,EAAU,yBAAyB,EAAE,gBAAgB,GAAG,OAAO;IACpH,IAAW,WAAW,YAAyE;IAExF,OAAO,IAAI,IAAI;IAef,mBAAmB,IAAI,QAAQ,GAAG,SAAS;IAG3C,gBAAgB,IAAI,OAAO,GAAG,SAAS;IAIvC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;CA8C3C;AAED,gBAAgB;AAChB,qBAAa,oBAAqB,YAAW,WAAW;IACnC,MAAM,EAAE,mBAAmB,EAAE;gBAA7B,MAAM,EAAE,mBAAmB,EAAE;WAClC,MAAM,CAAC,QAAQ,EAAE,yBAAyB,EAAE;IA6CnD,OAAO,IAAI,IAAI;CAGvB;AACD,gBAAgB;AAEhB,qBAAa,yBAA0B,SAAQ,qBAAqB;IAClE,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,SAAgB,OAAO,CAAC,EAAE,YAAY,CAAC;IACvC,SAAgB,gBAAgB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAE5C,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,GAAG,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,EAAE,MAAM;IAkB1M,OAAO,CAAC,MAAM,CAAC,iBAAiB;WAYlB,eAAe,CAAC,MAAM,EAAE,iBAAiB;IAOvD,IAAoB,UAAU,IAAI,OAAO,CAExC;IACD,IAAW,SAAS,IAAI,MAAM,CAAoJ;IAElK,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,eAAgB,YAAW,WAAW,EAAE,YAAY,CAAC,QAAQ;IACpG,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,IAAoB,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAiB;IACrF,IAAoB,UAAU,IAAI,OAAO,CAA+C;IACxF,IAAW,SAAS,iBAAsD;IAC1E,IAAoB,WAAW,IAAI,OAAO,CAA4D;IACtG,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAC5C,IAAW,SAAS,IAAI,SAAS,GAAG,SAAS,CAA4B;IAEzE,OAAO,CAAC,kBAAkB,CAA4B;IACtD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAc;IAClC,aAAa,EAAE,oBAAoB,GAAG,SAAS,CAAC;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IACnD,SAAgB,SAAS,EAAE,QAAQ,GAAG,SAAS,CAAC;IAChD,OAAO,CAAC,kBAAkB,CAAU;IACpC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,uBAAuB,CAAU;IAEzC,OAAO;IAuBS,OAAO;WAOT,gBAAgB,CAAC,IAAI,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,GAAG,SAAS,EAAE,sBAAsB,UAAQ;WAc1G,qBAAqB,CAAC,WAAW,EAAE,iBAAiB,EAAE,sBAAsB,UAAQ,GAAG,mBAAmB,GAAG,SAAS;IAS7H,QAAQ,IAAI,OAAO;WAIZ,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,wBAAwB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IA4EvI,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,IAAW,WAAW,IAAI,WAAW,CAAoC;IAEzD,OAAO,CAAC,MAAM,EAAE,MAAM;IAMtC,IAAW,WAAW,IAAI,WAAW,CAAqC;IAE1D,IAAI,IAAI,IAAI;CAK7B"}
@@ -157,8 +157,9 @@ export class RealityTextureParams {
157
157
  }
158
158
  /** @internal */
159
159
  export class RealityMeshGeometryParams extends IndexedGeometryParams {
160
- constructor(positions, normals, uvParams, indices, numIndices, featureID) {
160
+ constructor(positions, normals, uvParams, indices, numIndices, numBytesPerIndex, featureID) {
161
161
  super(positions, indices, numIndices);
162
+ this.numBytesPerIndex = numBytesPerIndex;
162
163
  let attrParams = AttributeMap.findAttribute("a_uvParam", 7 /* RealityMesh */, false);
163
164
  assert(attrParams !== undefined);
164
165
  this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);
@@ -176,7 +177,9 @@ export class RealityMeshGeometryParams extends IndexedGeometryParams {
176
177
  const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);
177
178
  if (undefined === indBuf)
178
179
  return undefined;
179
- return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);
180
+ const bytesPerIndex = indices.BYTES_PER_ELEMENT;
181
+ assert(1 === bytesPerIndex || 2 === bytesPerIndex || 4 === bytesPerIndex);
182
+ return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, bytesPerIndex, featureID);
180
183
  }
181
184
  static fromRealityMesh(params) {
182
185
  var _a;
@@ -206,6 +209,8 @@ export class RealityMeshGeometry extends IndexedGeometry {
206
209
  this._isTerrain = props.isTerrain;
207
210
  this._disableTextureDisposal = props.disableTextureDisposal;
208
211
  this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);
212
+ const bytesPerIndex = props.realityMeshParams.numBytesPerIndex;
213
+ this._indexType = 1 === bytesPerIndex ? GL.DataType.UnsignedByte : (2 === bytesPerIndex ? GL.DataType.UnsignedShort : GL.DataType.UnsignedInt);
209
214
  }
210
215
  get asRealityMesh() { return this; }
211
216
  get isDisposed() { return this._realityMeshParams.isDisposed; }
@@ -327,7 +332,7 @@ export class RealityMeshGeometry extends IndexedGeometry {
327
332
  get renderOrder() { return 3 /* UnlitSurface */; }
328
333
  draw() {
329
334
  this._params.buffers.bind();
330
- System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);
335
+ System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, this._indexType, 0);
331
336
  this._params.buffers.unbind();
332
337
  }
333
338
  }