@itwin/core-frontend 3.5.0 → 3.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -1
- package/lib/cjs/extension/ExtensionRuntime.js +2 -0
- package/lib/cjs/extension/ExtensionRuntime.js.map +1 -1
- package/lib/cjs/render/GraphicBranch.d.ts +3 -0
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/RealityMeshParams.d.ts +3 -4
- package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/cjs/render/RealityMeshParams.js +9 -3
- package/lib/cjs/render/RealityMeshParams.js.map +1 -1
- package/lib/cjs/render/webgl/BackgroundMapDrape.js +2 -2
- package/lib/cjs/render/webgl/CachedGeometry.d.ts +32 -0
- package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.js +74 -1
- package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +3 -3
- package/lib/cjs/render/webgl/EDL.d.ts +40 -0
- package/lib/cjs/render/webgl/EDL.d.ts.map +1 -0
- package/lib/cjs/render/webgl/EDL.js +264 -0
- package/lib/cjs/render/webgl/EDL.js.map +1 -0
- package/lib/cjs/render/webgl/EdgeSettings.js +2 -2
- package/lib/cjs/render/webgl/FrameBuffer.d.ts +4 -0
- package/lib/cjs/render/webgl/FrameBuffer.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FrameBuffer.js +9 -0
- package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/cjs/render/webgl/FrustumUniforms.d.ts +7 -0
- package/lib/cjs/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/Layer.js +2 -2
- package/lib/cjs/render/webgl/LayerCommands.js +2 -2
- package/lib/cjs/render/webgl/PlanarClassifier.js +7 -7
- package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.d.ts +2 -2
- package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js +2 -0
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts +3 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js +8 -3
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RealityModelUniforms.d.ts +9 -0
- package/lib/cjs/render/webgl/RealityModelUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityModelUniforms.js +50 -0
- package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/RenderCommands.js +30 -30
- package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.d.ts +19 -17
- package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js +8 -6
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts +5 -0
- package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +192 -73
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js +2 -2
- package/lib/cjs/render/webgl/SurfaceGeometry.js +5 -5
- package/lib/cjs/render/webgl/Target.js +3 -3
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +18 -3
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueFlags.js +4 -4
- package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.d.ts +6 -2
- package/lib/cjs/render/webgl/TechniqueId.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.d.ts.map +1 -1
- package/lib/cjs/render/webgl/UniformHandle.js +1 -2
- package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
- package/lib/cjs/render/webgl/VisibleTileFeatures.js +5 -5
- package/lib/cjs/render/webgl/glsl/EDL.d.ts +14 -0
- package/lib/cjs/render/webgl/glsl/EDL.d.ts.map +1 -0
- package/lib/cjs/render/webgl/glsl/EDL.js +260 -0
- package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -0
- package/lib/cjs/render/webgl/glsl/RenderPass.js +12 -12
- package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
- package/lib/cjs/tile/GltfReader.js +1 -1
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/IModelTile.js +1 -1
- package/lib/cjs/tile/IModelTile.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.js +5 -5
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.js +1 -0
- package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.js +2 -2
- package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/tile/map/CesiumTerrainProvider.js +9 -9
- package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/lib/esm/extension/ExtensionRuntime.js +3 -1
- package/lib/esm/extension/ExtensionRuntime.js.map +1 -1
- package/lib/esm/render/GraphicBranch.d.ts +3 -0
- package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
- package/lib/esm/render/GraphicBranch.js.map +1 -1
- package/lib/esm/render/RealityMeshParams.d.ts +3 -4
- package/lib/esm/render/RealityMeshParams.d.ts.map +1 -1
- package/lib/esm/render/RealityMeshParams.js +10 -4
- package/lib/esm/render/RealityMeshParams.js.map +1 -1
- package/lib/esm/render/webgl/BackgroundMapDrape.js +2 -2
- package/lib/esm/render/webgl/CachedGeometry.d.ts +32 -0
- package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/CachedGeometry.js +69 -0
- package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.js +3 -3
- package/lib/esm/render/webgl/EDL.d.ts +40 -0
- package/lib/esm/render/webgl/EDL.d.ts.map +1 -0
- package/lib/esm/render/webgl/EDL.js +260 -0
- package/lib/esm/render/webgl/EDL.js.map +1 -0
- package/lib/esm/render/webgl/EdgeSettings.js +2 -2
- package/lib/esm/render/webgl/FrameBuffer.d.ts +4 -0
- package/lib/esm/render/webgl/FrameBuffer.d.ts.map +1 -1
- package/lib/esm/render/webgl/FrameBuffer.js +9 -0
- package/lib/esm/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/esm/render/webgl/FrustumUniforms.d.ts +7 -0
- package/lib/esm/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/esm/render/webgl/Layer.js +2 -2
- package/lib/esm/render/webgl/LayerCommands.js +2 -2
- package/lib/esm/render/webgl/PlanarClassifier.js +7 -7
- package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/esm/render/webgl/PointCloud.d.ts +2 -2
- package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/esm/render/webgl/PointCloud.js +2 -0
- package/lib/esm/render/webgl/PointCloud.js.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts +3 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.js +8 -3
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/RealityModelUniforms.d.ts +9 -0
- package/lib/esm/render/webgl/RealityModelUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityModelUniforms.js +50 -0
- package/lib/esm/render/webgl/RealityModelUniforms.js.map +1 -1
- package/lib/esm/render/webgl/RenderCommands.js +30 -30
- package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.d.ts +19 -17
- package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.js +8 -6
- package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.d.ts +5 -0
- package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +191 -74
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.js +2 -2
- package/lib/esm/render/webgl/SurfaceGeometry.js +5 -5
- package/lib/esm/render/webgl/Target.js +3 -3
- package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/render/webgl/Technique.js +18 -3
- package/lib/esm/render/webgl/Technique.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueFlags.js +4 -4
- package/lib/esm/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.d.ts +6 -2
- package/lib/esm/render/webgl/TechniqueId.d.ts.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
- package/lib/esm/render/webgl/UniformHandle.d.ts.map +1 -1
- package/lib/esm/render/webgl/UniformHandle.js +1 -2
- package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
- package/lib/esm/render/webgl/VisibleTileFeatures.js +5 -5
- package/lib/esm/render/webgl/glsl/EDL.d.ts +14 -0
- package/lib/esm/render/webgl/glsl/EDL.d.ts.map +1 -0
- package/lib/esm/render/webgl/glsl/EDL.js +253 -0
- package/lib/esm/render/webgl/glsl/EDL.js.map +1 -0
- package/lib/esm/render/webgl/glsl/RenderPass.js +12 -12
- package/lib/esm/render/webgl/glsl/RenderPass.js.map +1 -1
- package/lib/esm/tile/DynamicIModelTile.js +1 -1
- package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
- package/lib/esm/tile/GltfReader.js +1 -1
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/IModelTile.js +1 -1
- package/lib/esm/tile/IModelTile.js.map +1 -1
- package/lib/esm/tile/ImdlReader.js +5 -5
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.js +1 -0
- package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js +2 -2
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/tile/map/CesiumTerrainProvider.js +9 -9
- package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
- package/package.json +20 -20
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"../../render/RealityMeshParams\";\r\nimport {\r\n GeographicTilingScheme, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, RequestMeshDataArgs, TerrainMeshProvider,\r\n TerrainMeshProviderOptions, Tile, TileAvailability,\r\n} from \"../internal\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium ION asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n const key = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === key)\r\n return undefined;\r\n\r\n const osmBuildingAssetId = 96188;\r\n return getCesiumAssetUrl(osmBuildingAssetId, key);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId = 1, requestKey?: string): Promise<{ token?: string, url?: string }> {\r\n\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return {};\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n const apiRequestOptions: RequestOptions = { method: \"GET\", responseType: \"json\" };\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, apiRequestOptions);\r\n if (undefined === apiResponse || undefined === apiResponse.body || undefined === apiResponse.body.url) {\r\n assert(false);\r\n return {};\r\n }\r\n return { token: apiResponse.body.accessToken, url: apiResponse.body.url };\r\n } catch (error) {\r\n assert(false);\r\n return {};\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(detailedDescription?: string): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), detailedDescription);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined> {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token || !accessTokenAndEndpointUrl.url) {\r\n notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));\r\n return undefined;\r\n }\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { method: \"GET\", responseType: \"json\", headers: { authorization: `Bearer ${accessTokenAndEndpointUrl.token}` } };\r\n const layerUrl = `${accessTokenAndEndpointUrl.url}layer.json`;\r\n const layerResponse = await request(layerUrl, layerRequestOptions);\r\n if (undefined === layerResponse) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n layers = layerResponse.body;\r\n } catch (error) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n if (undefined === layers.tiles || undefined === layers.version) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n if (undefined !== layers.available) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = accessTokenAndEndpointUrl.url + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (opts.wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(opts, accessTokenAndEndpointUrl.token, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);\r\n}\r\n\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private _accessToken: string;\r\n private readonly _tileUrlTemplate: string;\r\n private readonly _maxDepth: number;\r\n private readonly _wantSkirts: boolean;\r\n private readonly _tilingScheme: MapTilingScheme;\r\n private readonly _tileAvailability?: TileAvailability;\r\n private readonly _metaDataAvailableLevel?: number;\r\n private readonly _exaggeration: number;\r\n\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private static _tokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(opts: TerrainMeshProviderOptions, accessToken: string, tileUrlTemplate: string, maxDepth: number, tilingScheme: MapTilingScheme,\r\n tileAvailability: TileAvailability | undefined, metaDataAvailableLevel: number | undefined) {\r\n super();\r\n this._wantSkirts = opts.wantSkirts;\r\n this._exaggeration = opts.exaggeration;\r\n\r\n this._accessToken = accessToken;\r\n this._tileUrlTemplate = tileUrlTemplate;\r\n this._maxDepth = maxDepth;\r\n this._tilingScheme = tilingScheme;\r\n this._tileAvailability = tileAvailability;\r\n this._metaDataAvailableLevel = metaDataAvailableLevel;\r\n\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n public override addLogoCards(cards: HTMLTableElement): void {\r\n if (cards.dataset.cesiumIonLogoCard)\r\n return;\r\n\r\n cards.dataset.cesiumIonLogoCard = \"true\";\r\n const card = IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice: IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\") });\r\n cards.appendChild(card);\r\n }\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public override isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async requestMeshData(args: RequestMeshDataArgs): Promise<Uint8Array | undefined> {\r\n const tile = args.tile;\r\n const quadId = tile.quadId;\r\n const tileUrl = this.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const requestOptions: RequestOptions = {\r\n method: \"GET\",\r\n responseType: \"arraybuffer\",\r\n headers: { authorization: `Bearer ${this._accessToken}` },\r\n accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\",\r\n };\r\n\r\n try {\r\n const response = await request(tileUrl, requestOptions);\r\n return response.status === 200 ? new Uint8Array(response.body) : undefined;\r\n } catch (_) {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override async readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined> {\r\n // ###TODO why does he update the access token when reading the mesh instead of when requesting it?\r\n // This function only returns undefined if it fails to acquire token - but it doesn't need the token...\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token || args.isCanceled())\r\n return undefined;\r\n\r\n this._accessToken = accessTokenAndEndpointUrl.token;\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n const { data, tile } = args;\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.nextFloat32;\r\n const maxHeight = this._exaggeration * streamBuffer.nextFloat32;\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.nextFloat64;\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.nextUint32;\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n // ###TODO: This alleges to handle 32-bit indices, but RealityMeshParams uses a Uint16Array to store indices...\r\n const typedArray = pointCount > 0xffff ? Uint32Array : Uint16Array;\r\n const bytesPerIndex = typedArray.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.nextUint32;\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const getIndexArray = (numIndices: number) => {\r\n const indexArray = new typedArray(streamBuffer.arrayBuffer, streamBuffer.curPos, numIndices);\r\n streamBuffer.advance(numIndices * bytesPerIndex);\r\n return indexArray;\r\n };\r\n\r\n const indices = getIndexArray(indexCount);\r\n\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.nextUint32,\r\n westIndices = getIndexArray(westCount),\r\n southCount = streamBuffer.nextUint32,\r\n southIndices = getIndexArray(southCount),\r\n eastCount = streamBuffer.nextUint32,\r\n eastIndices = getIndexArray(eastCount),\r\n northCount = streamBuffer.nextUint32,\r\n northIndices = getIndexArray(northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.nextUint8;\r\n const extensionLength = streamBuffer.nextUint32;\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.nextUint32;\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n }\r\n\r\n let initialIndexCapacity = indexCount;\r\n let initialVertexCapacity = pointCount;\r\n if (this._wantSkirts) {\r\n initialIndexCapacity += 6 * (Math.max(0, northCount - 1) + Math.max(0, southCount - 1) + Math.max(0, eastCount - 1) + Math.max(0, westCount - 1));\r\n initialVertexCapacity += (northCount + southCount + eastCount + westCount);\r\n }\r\n\r\n const wantNormals = undefined !== encodedNormalsBuffer;\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: projection.localRange,\r\n initialIndexCapacity,\r\n initialVertexCapacity,\r\n wantNormals,\r\n });\r\n\r\n for (let i = 0; i < indexCount; i += 3)\r\n builder.addTriangle(indices[i], indices[i + 1], indices[i + 2]);\r\n\r\n const position = new Point3d();\r\n const uv = new QPoint2d();\r\n const normal = new Vector3d();\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, position);\r\n uv.setFromScalars(u * 2, v * 2);\r\n let oen;\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], normal);\r\n worldToEcef.multiplyTransposeVector(normal, normal);\r\n oen = OctEncodedNormal.encode(normal);\r\n }\r\n\r\n builder.addVertex(position, uv, oen);\r\n }\r\n\r\n if (!this._wantSkirts)\r\n return builder.finish();\r\n\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n\r\n const generateSkirts = (indexes: Uint16Array | Uint32Array) => {\r\n const quv = new QPoint2d();\r\n const param = new Point2d();\r\n for (let i = 0; i < indexes.length; i++) {\r\n const index = indexes[i];\r\n const uvIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n\r\n quv.setFromScalars(builder.uvs.buffer.at(uvIndex), builder.uvs.buffer.at(uvIndex + 1));\r\n builder.uvs.params.unquantize(quv.x, quv.y, param);\r\n\r\n const oen = wantNormals && builder.normals ? builder.normals.at(index) : undefined;\r\n builder.addVertex(projection.getPoint(param.x, param.y, height - skirtHeight), quv, oen);\r\n\r\n if (i !== 0) {\r\n const nextPointIndex = builder.positions.length;\r\n builder.addTriangle(index, indexes[i - 1], nextPointIndex - 2);\r\n builder.addTriangle(index, nextPointIndex - 2, nextPointIndex - 1);\r\n }\r\n }\r\n };\r\n\r\n generateSkirts(westIndices);\r\n generateSkirts(eastIndices);\r\n generateSkirts(southIndices);\r\n generateSkirts(northIndices);\r\n\r\n return builder.finish();\r\n }\r\n\r\n public constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { nextPoint3d64FromByteStream, OctEncodedNormal, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { RealityMeshParams, RealityMeshParamsBuilder } from \"../../render/RealityMeshParams\";\r\nimport {\r\n GeographicTilingScheme, MapTile, MapTilingScheme, QuadId, ReadMeshArgs, RequestMeshDataArgs, TerrainMeshProvider,\r\n TerrainMeshProviderOptions, Tile, TileAvailability,\r\n} from \"../internal\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium ION asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n const key = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === key)\r\n return undefined;\r\n\r\n const osmBuildingAssetId = 96188;\r\n return getCesiumAssetUrl(osmBuildingAssetId, key);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId = 1, requestKey?: string): Promise<{ token?: string, url?: string }> {\r\n\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return {};\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n const apiRequestOptions: RequestOptions = { method: \"GET\", responseType: \"json\" };\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, apiRequestOptions);\r\n if (undefined === apiResponse || undefined === apiResponse.body || undefined === apiResponse.body.url) {\r\n assert(false);\r\n return {};\r\n }\r\n return { token: apiResponse.body.accessToken, url: apiResponse.body.url };\r\n } catch (error) {\r\n assert(false);\r\n return {};\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(detailedDescription?: string): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), detailedDescription);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(opts: TerrainMeshProviderOptions): Promise<TerrainMeshProvider | undefined> {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token || !accessTokenAndEndpointUrl.url) {\r\n notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));\r\n return undefined;\r\n }\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { method: \"GET\", responseType: \"json\", headers: { authorization: `Bearer ${accessTokenAndEndpointUrl.token}` } };\r\n const layerUrl = `${accessTokenAndEndpointUrl.url}layer.json`;\r\n const layerResponse = await request(layerUrl, layerRequestOptions);\r\n if (undefined === layerResponse) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n layers = layerResponse.body;\r\n } catch (error) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n if (undefined === layers.tiles || undefined === layers.version) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n if (undefined !== layers.available) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = accessTokenAndEndpointUrl.url + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (opts.wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(opts, accessTokenAndEndpointUrl.token, tileUrlTemplate, maxDepth, tilingScheme, tileAvailability, layers.metadataAvailability);\r\n}\r\n\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private _accessToken: string;\r\n private readonly _tileUrlTemplate: string;\r\n private readonly _maxDepth: number;\r\n private readonly _wantSkirts: boolean;\r\n private readonly _tilingScheme: MapTilingScheme;\r\n private readonly _tileAvailability?: TileAvailability;\r\n private readonly _metaDataAvailableLevel?: number;\r\n private readonly _exaggeration: number;\r\n\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private static _tokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(opts: TerrainMeshProviderOptions, accessToken: string, tileUrlTemplate: string, maxDepth: number, tilingScheme: MapTilingScheme,\r\n tileAvailability: TileAvailability | undefined, metaDataAvailableLevel: number | undefined) {\r\n super();\r\n this._wantSkirts = opts.wantSkirts;\r\n this._exaggeration = opts.exaggeration;\r\n\r\n this._accessToken = accessToken;\r\n this._tileUrlTemplate = tileUrlTemplate;\r\n this._maxDepth = maxDepth;\r\n this._tilingScheme = tilingScheme;\r\n this._tileAvailability = tileAvailability;\r\n this._metaDataAvailableLevel = metaDataAvailableLevel;\r\n\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n public override addLogoCards(cards: HTMLTableElement): void {\r\n if (cards.dataset.cesiumIonLogoCard)\r\n return;\r\n\r\n cards.dataset.cesiumIonLogoCard = \"true\";\r\n const card = IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice: IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\") });\r\n cards.appendChild(card);\r\n }\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public override isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async requestMeshData(args: RequestMeshDataArgs): Promise<Uint8Array | undefined> {\r\n const tile = args.tile;\r\n const quadId = tile.quadId;\r\n const tileUrl = this.constructUrl(quadId.row, quadId.column, quadId.level);\r\n const requestOptions: RequestOptions = {\r\n method: \"GET\",\r\n responseType: \"arraybuffer\",\r\n headers: { authorization: `Bearer ${this._accessToken}` },\r\n accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\",\r\n };\r\n\r\n try {\r\n const response = await request(tileUrl, requestOptions);\r\n return response.status === 200 ? new Uint8Array(response.body) : undefined;\r\n } catch (_) {\r\n return undefined;\r\n }\r\n }\r\n\r\n public override async readMesh(args: ReadMeshArgs): Promise<RealityMeshParams | undefined> {\r\n // ###TODO why does he update the access token when reading the mesh instead of when requesting it?\r\n // This function only returns undefined if it fails to acquire token - but it doesn't need the token...\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token || args.isCanceled())\r\n return undefined;\r\n\r\n this._accessToken = accessTokenAndEndpointUrl.token;\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n const { data, tile } = args;\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const maxHeight = this._exaggeration * streamBuffer.readFloat32();\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.readFloat64();\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.readUint32();\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n // ###TODO: This alleges to handle 32-bit indices, but RealityMeshParams uses a Uint16Array to store indices...\r\n const typedArray = pointCount > 0xffff ? Uint32Array : Uint16Array;\r\n const bytesPerIndex = typedArray.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.readUint32();\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const getIndexArray = (numIndices: number) => {\r\n const indexArray = new typedArray(streamBuffer.arrayBuffer, streamBuffer.curPos, numIndices);\r\n streamBuffer.advance(numIndices * bytesPerIndex);\r\n return indexArray;\r\n };\r\n\r\n const indices = getIndexArray(indexCount);\r\n\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.readUint32(),\r\n westIndices = getIndexArray(westCount),\r\n southCount = streamBuffer.readUint32(),\r\n southIndices = getIndexArray(southCount),\r\n eastCount = streamBuffer.readUint32(),\r\n eastIndices = getIndexArray(eastCount),\r\n northCount = streamBuffer.readUint32(),\r\n northIndices = getIndexArray(northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.readUint8();\r\n const extensionLength = streamBuffer.readUint32();\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.readUint32();\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n }\r\n\r\n let initialIndexCapacity = indexCount;\r\n let initialVertexCapacity = pointCount;\r\n if (this._wantSkirts) {\r\n initialIndexCapacity += 6 * (Math.max(0, northCount - 1) + Math.max(0, southCount - 1) + Math.max(0, eastCount - 1) + Math.max(0, westCount - 1));\r\n initialVertexCapacity += (northCount + southCount + eastCount + westCount);\r\n }\r\n\r\n const wantNormals = undefined !== encodedNormalsBuffer;\r\n const builder = new RealityMeshParamsBuilder({\r\n positionRange: projection.localRange,\r\n initialIndexCapacity,\r\n initialVertexCapacity,\r\n wantNormals,\r\n });\r\n\r\n for (let i = 0; i < indexCount; i += 3)\r\n builder.addTriangle(indices[i], indices[i + 1], indices[i + 2]);\r\n\r\n const position = new Point3d();\r\n const uv = new QPoint2d();\r\n const normal = new Vector3d();\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, position);\r\n uv.setFromScalars(u * 2, v * 2);\r\n let oen;\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], normal);\r\n worldToEcef.multiplyTransposeVector(normal, normal);\r\n oen = OctEncodedNormal.encode(normal);\r\n }\r\n\r\n builder.addVertex(position, uv, oen);\r\n }\r\n\r\n if (!this._wantSkirts)\r\n return builder.finish();\r\n\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n\r\n const generateSkirts = (indexes: Uint16Array | Uint32Array) => {\r\n const quv = new QPoint2d();\r\n const param = new Point2d();\r\n for (let i = 0; i < indexes.length; i++) {\r\n const index = indexes[i];\r\n const uvIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n\r\n quv.setFromScalars(builder.uvs.buffer.at(uvIndex), builder.uvs.buffer.at(uvIndex + 1));\r\n builder.uvs.params.unquantize(quv.x, quv.y, param);\r\n\r\n const oen = wantNormals && builder.normals ? builder.normals.at(index) : undefined;\r\n builder.addVertex(projection.getPoint(param.x, param.y, height - skirtHeight), quv, oen);\r\n\r\n if (i !== 0) {\r\n const nextPointIndex = builder.positions.length;\r\n builder.addTriangle(index, indexes[i - 1], nextPointIndex - 2);\r\n builder.addTriangle(index, nextPointIndex - 2, nextPointIndex - 1);\r\n }\r\n }\r\n };\r\n\r\n generateSkirts(westIndices);\r\n generateSkirts(eastIndices);\r\n generateSkirts(southIndices);\r\n generateSkirts(northIndices);\r\n\r\n return builder.finish();\r\n }\r\n\r\n public constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n"]}
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ACSDisplayOptions, ACSType, ActivityMessageEndReason, BeButton, BeModifierKeys, ClipEventType, ContextRotationId, CoordSource, CoordSystem, CoordinateLockOverrides, EventHandled, FlashMode, FrontendLoggerCategory, GraphicType, HitDetailType, HitGeomType, HitParentGeomType, HitPriority, HitSource, InputSource, KeyinParseError, LocateAction, LocateFilterStatus, ManipulatorToolEvent, MessageBoxIconType, MessageBoxType, MessageBoxValue, OutputMessageAlert, OutputMessagePriority, OutputMessageType, ParseAndRunResult, SelectionMethod, SelectionMode, SelectionProcessing, SelectionSetEventType, SnapHeat, SnapMode, SnapStatus, StandardViewId, StartOrResume, TileBoundingBoxes, TileGraphicType, TileLoadPriority, TileLoadStatus, TileTreeLoadStatus, TileVisibility, ToolAssistanceImage, ToolAssistanceInputMethod, UniformType, VaryingType, ViewStatus,
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// @public real(s) from @itwin/core-frontend
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-
AccuDrawHintBuilder, AccuSnap, ActivityMessageDetails, AuxCoordSystem2dState, AuxCoordSystem3dState, AuxCoordSystemSpatialState, AuxCoordSystemState, BeButtonEvent, BeButtonState, BeTouchEvent, BeWheelEvent, BingElevationProvider, BingLocationProvider, CategorySelectorState, ChangeFlags, Cluster, ContextRealityModelState, Decorations, DisclosedTileTreeSet, DisplayStyle2dState, DisplayStyle3dState, DisplayStyleState, DrawingModelState, DrawingViewState, EditManipulator, ElementLocateManager, ElementPicker, ElementState, EmphasizeElements, EntityState, EventController, FeatureSymbology, FlashSettings, FrustumAnimator, GeometricModel2dState, GeometricModel3dState, GeometricModelState, GlobeAnimator, GraphicBranch, GraphicBuilder, HiliteSet, HitDetail, HitList, IModelConnection, IconSprites, InputCollector, InteractiveTool, IntersectDetail, LocateOptions, LocateResponse, MarginPercent, Marker, MarkerSet, ModelSelectorState, ModelState, NotificationHandler, NotificationManager, NotifyMessageDetails, OrthographicViewState, PerModelCategoryVisibility, PhysicalModelState, Pixel, PrimitiveTool, RenderClipVolume, RenderGraphic, RenderGraphicOwner, RenderSystem, Scene, SectionDrawingModelState, SelectionSet, SheetModelState, SheetViewState, SnapDetail, SpatialLocationModelState, SpatialModelState, SpatialViewState, Sprite, SpriteLocation, TentativePoint, Tile, TileAdmin, TileDrawArgs, TileRequest, TileRequestChannel, TileRequestChannelStatistics, TileRequestChannels, TileTree, TileTreeReference, TileUsageMarker, Tiles, Tool, ToolAdmin, ToolAssistance, ToolSettings, TwoWayViewportFrustumSync, TwoWayViewportSync, ViewClipClearTool, ViewClipDecorationProvider, ViewClipTool, ViewCreator2d, ViewCreator3d, ViewManager, ViewManip, ViewPose, ViewRect, ViewState, ViewState2d, ViewState3d, ViewTool, ViewingSpace, canvasToImageBuffer, canvasToResizedCanvasWithBars, connectViewportFrusta, connectViewportViews, connectViewports, extractImageSourceDimensions, getCompressedJpegFromCanvas, getImageSourceFormatForMimeType, getImageSourceMimeType, imageBufferToBase64EncodedPng, imageBufferToCanvas, imageBufferToPngDataUrl, imageElementFromImageSource, imageElementFromUrl, queryTerrainElevationOffset, readElementGraphics, synchronizeViewportFrusta, synchronizeViewportViews, } from "../core-frontend";
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AccuDrawHintBuilder, AccuSnap, ActivityMessageDetails, AuxCoordSystem2dState, AuxCoordSystem3dState, AuxCoordSystemSpatialState, AuxCoordSystemState, BeButtonEvent, BeButtonState, BeTouchEvent, BeWheelEvent, BingElevationProvider, BingLocationProvider, CategorySelectorState, ChangeFlags, Cluster, ContextRealityModelState, Decorations, DisclosedTileTreeSet, DisplayStyle2dState, DisplayStyle3dState, DisplayStyleState, DrawingModelState, DrawingViewState, EditManipulator, ElementLocateManager, ElementPicker, ElementState, EmphasizeElements, EntityState, EventController, FeatureSymbology, FlashSettings, FrustumAnimator, GeometricModel2dState, GeometricModel3dState, GeometricModelState, GlobeAnimator, GraphicBranch, GraphicBuilder, HiliteSet, HitDetail, HitList, IModelConnection, IconSprites, InputCollector, InteractiveTool, IntersectDetail, LocateOptions, LocateResponse, MarginPercent, Marker, MarkerSet, ModelSelectorState, ModelState, NotificationHandler, NotificationManager, NotifyMessageDetails, OrthographicViewState, PerModelCategoryVisibility, PhysicalModelState, Pixel, PrimitiveTool, RenderClipVolume, RenderGraphic, RenderGraphicOwner, RenderSystem, Scene, SectionDrawingModelState, SelectionSet, SheetModelState, SheetViewState, SnapDetail, SpatialLocationModelState, SpatialModelState, SpatialViewState, Sprite, SpriteLocation, TentativePoint, Tile, TileAdmin, TileDrawArgs, TileRequest, TileRequestChannel, TileRequestChannelStatistics, TileRequestChannels, TileTree, TileTreeReference, TileUsageMarker, Tiles, Tool, ToolAdmin, ToolAssistance, ToolSettings, TwoWayViewportFrustumSync, TwoWayViewportSync, ViewClipClearTool, ViewClipDecorationProvider, ViewClipTool, ViewCreator2d, ViewCreator3d, ViewManager, ViewManip, ViewPose, ViewPose2d, ViewPose3d, ViewRect, ViewState, ViewState2d, ViewState3d, ViewTool, ViewingSpace, canvasToImageBuffer, canvasToResizedCanvasWithBars, connectViewportFrusta, connectViewportViews, connectViewports, extractImageSourceDimensions, getCompressedJpegFromCanvas, getImageSourceFormatForMimeType, getImageSourceMimeType, imageBufferToBase64EncodedPng, imageBufferToCanvas, imageBufferToPngDataUrl, imageElementFromImageSource, imageElementFromUrl, queryTerrainElevationOffset, readElementGraphics, synchronizeViewportFrusta, synchronizeViewportViews, } from "../core-frontend";
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import {
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// @public enum(s) from @itwin/core-common
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BackgroundFill, BackgroundMapType, BatchType, BisCodeSpec, BriefcaseIdValue, ChangeOpCode, ChangedValueState, ChangesetType, CommonLoggerCategory, ECSqlSystemProperty, ECSqlValueType, ElementGeometryOpcode, FeatureOverrideType, FillDisplay, FillFlags, FontType, GeoCoordStatus, GeometryClass, GeometryStreamFlags, GeometrySummaryVerbosity, GlobeMode, GridOrientationType, HSVConstants, ImageBufferFormat, ImageSourceFormat, LinePixels, MassPropertiesOperation, MonochromeMode, Npc, PlanarClipMaskMode, PlanarClipMaskPriority, QueryRowFormat, Rank, RenderMode, SectionType, SkyBoxImageType, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, SyncMode, TerrainHeightOriginMode, TextureMapUnits, ThematicDisplayMode, ThematicGradientColorScheme, ThematicGradientMode, TxnAction, TypeOfChange,
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@@ -238,6 +238,8 @@ const extensionExports = {
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ViewManager,
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ViewPose2d,
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{"version":3,"file":"ExtensionRuntime.js","sourceRoot":"","sources":["../../../src/extension/ExtensionRuntime.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,yDAAyD;AACzD,sDAAsD;AACtD,iCAAiC;AAEjC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,MAAM,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,6BAA6B,CAAC,CAAC;AAC/D,IAAK,UAAkB,CAAC,YAAY,CAAC;IACnC,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;AAErE,uBAAuB;AACvB,OAAO;AACL,4CAA4C;AAC5C,iBAAiB,EACjB,OAAO,EACP,wBAAwB,EACxB,QAAQ,EACR,cAAc,EACd,aAAa,EACb,iBAAiB,EACjB,WAAW,EACX,WAAW,EACX,uBAAuB,EACvB,YAAY,EACZ,SAAS,EACT,sBAAsB,EACtB,WAAW,EACX,aAAa,EACb,WAAW,EACX,iBAAiB,EACjB,WAAW,EACX,SAAS,EACT,WAAW,EACX,eAAe,EACf,YAAY,EACZ,kBAAkB,EAClB,oBAAoB,EACpB,kBAAkB,EAClB,cAAc,EACd,eAAe,EACf,kBAAkB,EAClB,qBAAqB,EACrB,iBAAiB,EACjB,iBAAiB,EACjB,eAAe,EACf,aAAa,EACb,mBAAmB,EACnB,qBAAqB,EACrB,QAAQ,EACR,QAAQ,EACR,UAAU,EACV,cAAc,EACd,aAAa,EACb,iBAAiB,EACjB,eAAe,EACf,gBAAgB,EAChB,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,mBAAmB,EACnB,yBAAyB,EACzB,WAAW,EACX,WAAW,EACX,UAAU;AACV,4CAA4C;AAC5C,mBAAmB,EACnB,QAAQ,EACR,sBAAsB,EACtB,qBAAqB,EACrB,qBAAqB,EACrB,0BAA0B,EAC1B,mBAAmB,EACnB,aAAa,EACb,aAAa,EACb,YAAY,EACZ,YAAY,EACZ,qBAAqB,EACrB,oBAAoB,EACpB,qBAAqB,EACrB,WAAW,EACX,OAAO,EACP,wBAAwB,EACxB,WAAW,EACX,oBAAoB,EACpB,mBAAmB,EACnB,mBAAmB,EACnB,iBAAiB,EACjB,iBAAiB,EACjB,gBAAgB,EAChB,eAAe,EACf,oBAAoB,EACpB,aAAa,EACb,YAAY,EACZ,iBAAiB,EACjB,WAAW,EACX,eAAe,EACf,gBAAgB,EAChB,aAAa,EACb,eAAe,EACf,qBAAqB,EACrB,qBAAqB,EACrB,mBAAmB,EACnB,aAAa,EACb,aAAa,EACb,cAAc,EACd,SAAS,EACT,SAAS,EACT,OAAO,EACP,gBAAgB,EAChB,WAAW,EACX,cAAc,EACd,eAAe,EACf,eAAe,EACf,aAAa,EACb,cAAc,EACd,aAAa,EACb,MAAM,EACN,SAAS,EACT,kBAAkB,EAClB,UAAU,EACV,mBAAmB,EACnB,mBAAmB,EACnB,oBAAoB,EACpB,qBAAqB,EACrB,0BAA0B,EAC1B,kBAAkB,EAClB,KAAK,EACL,aAAa,EACb,gBAAgB,EAChB,aAAa,EACb,kBAAkB,EAClB,YAAY,EACZ,KAAK,EACL,wBAAwB,EACxB,YAAY,EACZ,eAAe,EACf,cAAc,EACd,UAAU,EACV,yBAAyB,EACzB,iBAAiB,EACjB,gBAAgB,EAChB,MAAM,EACN,cAAc,EACd,cAAc,EACd,IAAI,EACJ,SAAS,EACT,YAAY,EACZ,WAAW,EACX,kBAAkB,EAClB,4BAA4B,EAC5B,mBAAmB,EACnB,QAAQ,EACR,iBAAiB,EACjB,eAAe,EACf,KAAK,EACL,IAAI,EACJ,SAAS,EACT,cAAc,EACd,YAAY,EACZ,yBAAyB,EACzB,kBAAkB,EAClB,iBAAiB,EACjB,0BAA0B,EAC1B,YAAY,EACZ,aAAa,EACb,aAAa,EACb,WAAW,EACX,SAAS,EACT,QAAQ,EACR,QAAQ,EACR,SAAS,EACT,WAAW,EACX,WAAW,EACX,QAAQ,EACR,YAAY,EACZ,mBAAmB,EACnB,6BAA6B,EAC7B,qBAAqB,EACrB,oBAAoB,EACpB,gBAAgB,EAChB,4BAA4B,EAC5B,2BAA2B,EAC3B,+BAA+B,EAC/B,sBAAsB,EACtB,6BAA6B,EAC7B,mBAAmB,EACnB,uBAAuB,EACvB,2BAA2B,EAC3B,mBAAmB,EACnB,2BAA2B,EAC3B,mBAAmB,EACnB,yBAAyB,EACzB,wBAAwB,GACzB,MAAM,kBAAkB,CAAC;AAE1B,OAAO;AACL,0CAA0C;AAC1C,cAAc,EACd,iBAAiB,EACjB,SAAS,EACT,WAAW,EACX,gBAAgB,EAChB,YAAY,EACZ,iBAAiB,EACjB,aAAa,EACb,oBAAoB,EACpB,mBAAmB,EACnB,cAAc,EACd,qBAAqB,EACrB,mBAAmB,EACnB,WAAW,EACX,SAAS,EACT,QAAQ,EACR,cAAc,EACd,aAAa,EACb,mBAAmB,EACnB,wBAAwB,EACxB,SAAS,EACT,mBAAmB,EACnB,YAAY,EACZ,iBAAiB,EACjB,iBAAiB,EACjB,UAAU,EACV,uBAAuB,EACvB,cAAc,EACd,GAAG,EACH,kBAAkB,EAClB,sBAAsB,EACtB,cAAc,EACd,IAAI,EACJ,UAAU,EACV,WAAW,EACX,eAAe,EACf,8BAA8B,EAC9B,+BAA+B,EAC/B,QAAQ,EACR,uBAAuB,EACvB,eAAe,EACf,mBAAmB,EACnB,2BAA2B,EAC3B,oBAAoB,EACpB,SAAS,EACT,YAAY;AACZ,0CAA0C;AAC1C,WAAW,EACX,QAAQ,EACR,SAAS,EACT,SAAS,EACT,QAAQ,EACR,cAAc,EACd,qBAAqB,EACrB,YAAY,EACZ,QAAQ,EACR,cAAc,EACd,qBAAqB,EACrB,YAAY,EACZ,YAAY,GACb,MAAM,oBAAoB,CAAC;AAE5B,MAAM,gBAAgB,GAAG;IACvB,iBAAiB;IACjB,OAAO;IACP,mBAAmB;IACnB,QAAQ;IACR,sBAAsB;IACtB,wBAAwB;IACxB,qBAAqB;IACrB,qBAAqB;IACrB,0BAA0B;IAC1B,mBAAmB;IACnB,cAAc;IACd,iBAAiB;IACjB,SAAS;IACT,QAAQ;IACR,aAAa;IACb,aAAa;IACb,cAAc;IACd,YAAY;IACZ,YAAY;IACZ,qBAAqB;IACrB,oBAAoB;IACpB,WAAW;IACX,gBAAgB;IAChB,qBAAqB;IACrB,WAAW;IACX,YAAY;IACZ,iBAAiB;IACjB,aAAa;IACb,aAAa;IACb,OAAO;IACP,WAAW;IACX,QAAQ;IACR,oBAAoB;IACpB,wBAAwB;IACxB,iBAAiB;IACjB,WAAW;IACX,WAAW;IACX,uBAAuB;IACvB,WAAW;IACX,oBAAoB;IACpB,mBAAmB;IACnB,mBAAmB;IACnB,iBAAiB;IACjB,iBAAiB;IACjB,gBAAgB;IAChB,mBAAmB;IACnB,cAAc;IACd,eAAe;IACf,qBAAqB;IACrB,oBAAoB;IACpB,aAAa;IACb,YAAY;IACZ,iBAAiB;IACjB,WAAW;IACX,eAAe;IACf,YAAY;IACZ,mBAAmB;IACnB,gBAAgB;IAChB,WAAW;IACX,SAAS;IACT,SAAS;IACT,aAAa;IACb,QAAQ;IACR,sBAAsB;IACtB,eAAe;IACf,cAAc;IACd,qBAAqB;IACrB,qBAAqB;IACrB,mBAAmB;IACnB,aAAa;IACb,mBAAmB;IACnB,wBAAwB;IACxB,aAAa;IACb,SAAS;IACT,aAAa;IACb,cAAc;IACd,WAAW;IACX,mBAAmB;IACnB,YAAY;IACZ,SAAS;IACT,SAAS;IACT,aAAa;IACb,WAAW;IACX,OAAO;IACP,iBAAiB;IACjB,WAAW;IACX,SAAS;IACT,gBAAgB;IAChB,WAAW;IACX,iBAAiB;IACjB,iBAAiB;IACjB,cAAc;IACd,WAAW;IACX,eAAe;IACf,eAAe;IACf,eAAe;IACf,UAAU;IACV,YAAY;IACZ,kBAAkB;IAClB,aAAa;IACb,cAAc;IACd,oBAAoB;IACpB,aAAa;IACb,MAAM;IACN,SAAS;IACT,uBAAuB;IACvB,kBAAkB;IAClB,cAAc;IACd,eAAe;IACf,kBAAkB;IAClB,UAAU;IACV,cAAc;IACd,mBAAmB;IACnB,mBAAmB;IACnB,oBAAoB;IACpB,GAAG;IACH,qBAAqB;IACrB,kBAAkB;IAClB,qBAAqB;IACrB,iBAAiB;IACjB,iBAAiB;IACjB,0BAA0B;IAC1B,kBAAkB;IAClB,KAAK;IACL,kBAAkB;IAClB,sBAAsB;IACtB,aAAa;IACb,SAAS;IACT,SAAS;IACT,QAAQ;IACR,cAAc;IACd,qBAAqB;IACrB,YAAY;IACZ,QAAQ;IACR,cAAc;IACd,qBAAqB;IACrB,YAAY;IACZ,YAAY;IACZ,cAAc;IACd,IAAI;IACJ,gBAAgB;IAChB,aAAa;IACb,kBAAkB;IAClB,UAAU;IACV,YAAY;IACZ,KAAK;IACL,wBAAwB;IACxB,WAAW;IACX,eAAe;IACf,aAAa;IACb,mBAAmB;IACnB,YAAY;IACZ,qBAAqB;IACrB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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Extensions\r\n */\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable @itwin/no-internal-barrel-imports */\r\n/* eslint-disable sort-imports */\r\n\r\nimport { ExtensionImpl } from \"./ExtensionImpl\";\r\nimport { ExtensionHost } from \"./ExtensionHost\";\r\n\r\nconst globalSymbol = Symbol.for(\"itwin.core.frontend.globals\");\r\nif ((globalThis as any)[globalSymbol])\r\n throw new Error(\"Multiple @itwin/core-frontend imports detected!\");\r\n\r\n// BEGIN GENERATED CODE\r\nimport {\r\n // @public enum(s) from @itwin/core-frontend\r\n ACSDisplayOptions,\r\n ACSType,\r\n ActivityMessageEndReason,\r\n BeButton,\r\n BeModifierKeys,\r\n ClipEventType,\r\n ContextRotationId,\r\n CoordSource,\r\n CoordSystem,\r\n CoordinateLockOverrides,\r\n EventHandled,\r\n FlashMode,\r\n FrontendLoggerCategory,\r\n GraphicType,\r\n HitDetailType,\r\n HitGeomType,\r\n HitParentGeomType,\r\n HitPriority,\r\n HitSource,\r\n InputSource,\r\n KeyinParseError,\r\n LocateAction,\r\n LocateFilterStatus,\r\n ManipulatorToolEvent,\r\n MessageBoxIconType,\r\n MessageBoxType,\r\n MessageBoxValue,\r\n OutputMessageAlert,\r\n OutputMessagePriority,\r\n OutputMessageType,\r\n ParseAndRunResult,\r\n SelectionMethod,\r\n SelectionMode,\r\n SelectionProcessing,\r\n SelectionSetEventType,\r\n SnapHeat,\r\n SnapMode,\r\n SnapStatus,\r\n StandardViewId,\r\n StartOrResume,\r\n TileBoundingBoxes,\r\n TileGraphicType,\r\n TileLoadPriority,\r\n TileLoadStatus,\r\n TileTreeLoadStatus,\r\n TileVisibility,\r\n ToolAssistanceImage,\r\n ToolAssistanceInputMethod,\r\n UniformType,\r\n VaryingType,\r\n ViewStatus,\r\n // @public real(s) from @itwin/core-frontend\r\n AccuDrawHintBuilder,\r\n AccuSnap,\r\n ActivityMessageDetails,\r\n AuxCoordSystem2dState,\r\n AuxCoordSystem3dState,\r\n AuxCoordSystemSpatialState,\r\n AuxCoordSystemState,\r\n BeButtonEvent,\r\n BeButtonState,\r\n BeTouchEvent,\r\n BeWheelEvent,\r\n BingElevationProvider,\r\n BingLocationProvider,\r\n CategorySelectorState,\r\n ChangeFlags,\r\n Cluster,\r\n ContextRealityModelState,\r\n Decorations,\r\n DisclosedTileTreeSet,\r\n DisplayStyle2dState,\r\n DisplayStyle3dState,\r\n DisplayStyleState,\r\n DrawingModelState,\r\n DrawingViewState,\r\n EditManipulator,\r\n ElementLocateManager,\r\n ElementPicker,\r\n ElementState,\r\n EmphasizeElements,\r\n EntityState,\r\n EventController,\r\n FeatureSymbology,\r\n FlashSettings,\r\n FrustumAnimator,\r\n GeometricModel2dState,\r\n GeometricModel3dState,\r\n GeometricModelState,\r\n GlobeAnimator,\r\n GraphicBranch,\r\n GraphicBuilder,\r\n HiliteSet,\r\n HitDetail,\r\n HitList,\r\n IModelConnection,\r\n IconSprites,\r\n InputCollector,\r\n InteractiveTool,\r\n IntersectDetail,\r\n LocateOptions,\r\n LocateResponse,\r\n MarginPercent,\r\n Marker,\r\n MarkerSet,\r\n ModelSelectorState,\r\n ModelState,\r\n NotificationHandler,\r\n NotificationManager,\r\n NotifyMessageDetails,\r\n OrthographicViewState,\r\n PerModelCategoryVisibility,\r\n PhysicalModelState,\r\n Pixel,\r\n PrimitiveTool,\r\n RenderClipVolume,\r\n RenderGraphic,\r\n RenderGraphicOwner,\r\n RenderSystem,\r\n Scene,\r\n SectionDrawingModelState,\r\n SelectionSet,\r\n SheetModelState,\r\n SheetViewState,\r\n SnapDetail,\r\n SpatialLocationModelState,\r\n SpatialModelState,\r\n SpatialViewState,\r\n Sprite,\r\n SpriteLocation,\r\n TentativePoint,\r\n Tile,\r\n TileAdmin,\r\n TileDrawArgs,\r\n TileRequest,\r\n TileRequestChannel,\r\n TileRequestChannelStatistics,\r\n TileRequestChannels,\r\n TileTree,\r\n TileTreeReference,\r\n TileUsageMarker,\r\n Tiles,\r\n Tool,\r\n ToolAdmin,\r\n ToolAssistance,\r\n ToolSettings,\r\n TwoWayViewportFrustumSync,\r\n TwoWayViewportSync,\r\n ViewClipClearTool,\r\n ViewClipDecorationProvider,\r\n ViewClipTool,\r\n ViewCreator2d,\r\n ViewCreator3d,\r\n ViewManager,\r\n ViewManip,\r\n ViewPose,\r\n ViewRect,\r\n ViewState,\r\n ViewState2d,\r\n ViewState3d,\r\n ViewTool,\r\n ViewingSpace,\r\n canvasToImageBuffer,\r\n canvasToResizedCanvasWithBars,\r\n connectViewportFrusta,\r\n connectViewportViews,\r\n connectViewports,\r\n extractImageSourceDimensions,\r\n getCompressedJpegFromCanvas,\r\n getImageSourceFormatForMimeType,\r\n getImageSourceMimeType,\r\n imageBufferToBase64EncodedPng,\r\n imageBufferToCanvas,\r\n imageBufferToPngDataUrl,\r\n imageElementFromImageSource,\r\n imageElementFromUrl,\r\n queryTerrainElevationOffset,\r\n readElementGraphics,\r\n synchronizeViewportFrusta,\r\n synchronizeViewportViews,\r\n} from \"../core-frontend\";\r\n\r\nimport {\r\n // @public enum(s) from @itwin/core-common\r\n BackgroundFill,\r\n BackgroundMapType,\r\n BatchType,\r\n BisCodeSpec,\r\n BriefcaseIdValue,\r\n ChangeOpCode,\r\n ChangedValueState,\r\n ChangesetType,\r\n CommonLoggerCategory,\r\n ECSqlSystemProperty,\r\n ECSqlValueType,\r\n ElementGeometryOpcode,\r\n FeatureOverrideType,\r\n FillDisplay,\r\n FillFlags,\r\n FontType,\r\n GeoCoordStatus,\r\n GeometryClass,\r\n GeometryStreamFlags,\r\n GeometrySummaryVerbosity,\r\n GlobeMode,\r\n GridOrientationType,\r\n HSVConstants,\r\n ImageBufferFormat,\r\n ImageSourceFormat,\r\n LinePixels,\r\n MassPropertiesOperation,\r\n MonochromeMode,\r\n Npc,\r\n PlanarClipMaskMode,\r\n PlanarClipMaskPriority,\r\n QueryRowFormat,\r\n Rank,\r\n RenderMode,\r\n SectionType,\r\n SkyBoxImageType,\r\n SpatialClassifierInsideDisplay,\r\n SpatialClassifierOutsideDisplay,\r\n SyncMode,\r\n TerrainHeightOriginMode,\r\n TextureMapUnits,\r\n ThematicDisplayMode,\r\n ThematicGradientColorScheme,\r\n ThematicGradientMode,\r\n TxnAction,\r\n TypeOfChange,\r\n // @public real(s) from @itwin/core-common\r\n ColorByName,\r\n ColorDef,\r\n QParams2d,\r\n QParams3d,\r\n QPoint2d,\r\n QPoint2dBuffer,\r\n QPoint2dBufferBuilder,\r\n QPoint2dList,\r\n QPoint3d,\r\n QPoint3dBuffer,\r\n QPoint3dBufferBuilder,\r\n QPoint3dList,\r\n Quantization,\r\n} from \"@itwin/core-common\";\r\n\r\nconst extensionExports = {\r\n ACSDisplayOptions,\r\n ACSType,\r\n AccuDrawHintBuilder,\r\n AccuSnap,\r\n ActivityMessageDetails,\r\n ActivityMessageEndReason,\r\n AuxCoordSystem2dState,\r\n AuxCoordSystem3dState,\r\n AuxCoordSystemSpatialState,\r\n AuxCoordSystemState,\r\n BackgroundFill,\r\n BackgroundMapType,\r\n BatchType,\r\n BeButton,\r\n BeButtonEvent,\r\n BeButtonState,\r\n BeModifierKeys,\r\n BeTouchEvent,\r\n BeWheelEvent,\r\n BingElevationProvider,\r\n BingLocationProvider,\r\n BisCodeSpec,\r\n BriefcaseIdValue,\r\n CategorySelectorState,\r\n ChangeFlags,\r\n ChangeOpCode,\r\n ChangedValueState,\r\n ChangesetType,\r\n ClipEventType,\r\n Cluster,\r\n ColorByName,\r\n ColorDef,\r\n CommonLoggerCategory,\r\n ContextRealityModelState,\r\n ContextRotationId,\r\n CoordSource,\r\n CoordSystem,\r\n CoordinateLockOverrides,\r\n Decorations,\r\n DisclosedTileTreeSet,\r\n DisplayStyle2dState,\r\n DisplayStyle3dState,\r\n DisplayStyleState,\r\n DrawingModelState,\r\n DrawingViewState,\r\n ECSqlSystemProperty,\r\n ECSqlValueType,\r\n EditManipulator,\r\n ElementGeometryOpcode,\r\n ElementLocateManager,\r\n ElementPicker,\r\n ElementState,\r\n EmphasizeElements,\r\n EntityState,\r\n EventController,\r\n EventHandled,\r\n FeatureOverrideType,\r\n FeatureSymbology,\r\n FillDisplay,\r\n FillFlags,\r\n FlashMode,\r\n FlashSettings,\r\n FontType,\r\n FrontendLoggerCategory,\r\n FrustumAnimator,\r\n GeoCoordStatus,\r\n GeometricModel2dState,\r\n GeometricModel3dState,\r\n GeometricModelState,\r\n GeometryClass,\r\n GeometryStreamFlags,\r\n GeometrySummaryVerbosity,\r\n GlobeAnimator,\r\n GlobeMode,\r\n GraphicBranch,\r\n GraphicBuilder,\r\n GraphicType,\r\n GridOrientationType,\r\n HSVConstants,\r\n HiliteSet,\r\n HitDetail,\r\n HitDetailType,\r\n HitGeomType,\r\n HitList,\r\n HitParentGeomType,\r\n HitPriority,\r\n HitSource,\r\n IModelConnection,\r\n IconSprites,\r\n ImageBufferFormat,\r\n ImageSourceFormat,\r\n InputCollector,\r\n InputSource,\r\n InteractiveTool,\r\n IntersectDetail,\r\n KeyinParseError,\r\n LinePixels,\r\n LocateAction,\r\n LocateFilterStatus,\r\n LocateOptions,\r\n LocateResponse,\r\n ManipulatorToolEvent,\r\n MarginPercent,\r\n Marker,\r\n MarkerSet,\r\n MassPropertiesOperation,\r\n MessageBoxIconType,\r\n MessageBoxType,\r\n MessageBoxValue,\r\n ModelSelectorState,\r\n ModelState,\r\n MonochromeMode,\r\n NotificationHandler,\r\n NotificationManager,\r\n NotifyMessageDetails,\r\n Npc,\r\n OrthographicViewState,\r\n OutputMessageAlert,\r\n OutputMessagePriority,\r\n OutputMessageType,\r\n ParseAndRunResult,\r\n PerModelCategoryVisibility,\r\n PhysicalModelState,\r\n Pixel,\r\n PlanarClipMaskMode,\r\n PlanarClipMaskPriority,\r\n PrimitiveTool,\r\n QParams2d,\r\n QParams3d,\r\n QPoint2d,\r\n QPoint2dBuffer,\r\n QPoint2dBufferBuilder,\r\n QPoint2dList,\r\n QPoint3d,\r\n QPoint3dBuffer,\r\n QPoint3dBufferBuilder,\r\n QPoint3dList,\r\n Quantization,\r\n QueryRowFormat,\r\n Rank,\r\n RenderClipVolume,\r\n RenderGraphic,\r\n RenderGraphicOwner,\r\n RenderMode,\r\n RenderSystem,\r\n Scene,\r\n SectionDrawingModelState,\r\n SectionType,\r\n SelectionMethod,\r\n SelectionMode,\r\n SelectionProcessing,\r\n SelectionSet,\r\n SelectionSetEventType,\r\n SheetModelState,\r\n SheetViewState,\r\n SkyBoxImageType,\r\n SnapDetail,\r\n SnapHeat,\r\n SnapMode,\r\n SnapStatus,\r\n SpatialClassifierInsideDisplay,\r\n SpatialClassifierOutsideDisplay,\r\n SpatialLocationModelState,\r\n SpatialModelState,\r\n SpatialViewState,\r\n Sprite,\r\n SpriteLocation,\r\n StandardViewId,\r\n StartOrResume,\r\n SyncMode,\r\n TentativePoint,\r\n TerrainHeightOriginMode,\r\n TextureMapUnits,\r\n ThematicDisplayMode,\r\n ThematicGradientColorScheme,\r\n ThematicGradientMode,\r\n Tile,\r\n TileAdmin,\r\n TileBoundingBoxes,\r\n TileDrawArgs,\r\n TileGraphicType,\r\n TileLoadPriority,\r\n TileLoadStatus,\r\n TileRequest,\r\n TileRequestChannel,\r\n TileRequestChannelStatistics,\r\n TileRequestChannels,\r\n TileTree,\r\n TileTreeLoadStatus,\r\n TileTreeReference,\r\n TileUsageMarker,\r\n TileVisibility,\r\n Tiles,\r\n Tool,\r\n ToolAdmin,\r\n ToolAssistance,\r\n ToolAssistanceImage,\r\n ToolAssistanceInputMethod,\r\n ToolSettings,\r\n TwoWayViewportFrustumSync,\r\n TwoWayViewportSync,\r\n TxnAction,\r\n TypeOfChange,\r\n UniformType,\r\n VaryingType,\r\n ViewClipClearTool,\r\n ViewClipDecorationProvider,\r\n ViewClipTool,\r\n ViewCreator2d,\r\n ViewCreator3d,\r\n ViewManager,\r\n ViewManip,\r\n ViewPose,\r\n ViewRect,\r\n ViewState,\r\n ViewState2d,\r\n ViewState3d,\r\n ViewStatus,\r\n ViewTool,\r\n ViewingSpace,\r\n canvasToImageBuffer,\r\n canvasToResizedCanvasWithBars,\r\n connectViewportFrusta,\r\n connectViewportViews,\r\n connectViewports,\r\n extractImageSourceDimensions,\r\n getCompressedJpegFromCanvas,\r\n getImageSourceFormatForMimeType,\r\n getImageSourceMimeType,\r\n imageBufferToBase64EncodedPng,\r\n imageBufferToCanvas,\r\n imageBufferToPngDataUrl,\r\n imageElementFromImageSource,\r\n imageElementFromUrl,\r\n queryTerrainElevationOffset,\r\n readElementGraphics,\r\n synchronizeViewportFrusta,\r\n synchronizeViewportViews,\r\n};\r\n\r\n// END GENERATED CODE\r\n\r\nconst getExtensionApi = (id: string) => {\r\n return {\r\n exports: {\r\n // exceptions\r\n ExtensionHost,\r\n // automated\r\n ...extensionExports,\r\n },\r\n api: new ExtensionImpl(id),\r\n };\r\n};\r\n\r\n(globalThis as any)[globalSymbol] = {\r\n getExtensionApi,\r\n};\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Extensions\r\n */\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable @itwin/no-internal-barrel-imports */\r\n/* eslint-disable sort-imports */\r\n\r\nimport { ExtensionImpl } from \"./ExtensionImpl\";\r\nimport { ExtensionHost } from \"./ExtensionHost\";\r\n\r\nconst globalSymbol = Symbol.for(\"itwin.core.frontend.globals\");\r\nif ((globalThis as any)[globalSymbol])\r\n throw new Error(\"Multiple @itwin/core-frontend imports detected!\");\r\n\r\n// BEGIN GENERATED CODE\r\nimport {\r\n // @public enum(s) from @itwin/core-frontend\r\n ACSDisplayOptions,\r\n ACSType,\r\n ActivityMessageEndReason,\r\n BeButton,\r\n BeModifierKeys,\r\n ClipEventType,\r\n ContextRotationId,\r\n CoordSource,\r\n CoordSystem,\r\n CoordinateLockOverrides,\r\n EventHandled,\r\n FlashMode,\r\n FrontendLoggerCategory,\r\n GraphicType,\r\n HitDetailType,\r\n HitGeomType,\r\n HitParentGeomType,\r\n HitPriority,\r\n HitSource,\r\n InputSource,\r\n KeyinParseError,\r\n LocateAction,\r\n LocateFilterStatus,\r\n ManipulatorToolEvent,\r\n MessageBoxIconType,\r\n MessageBoxType,\r\n MessageBoxValue,\r\n OutputMessageAlert,\r\n OutputMessagePriority,\r\n OutputMessageType,\r\n ParseAndRunResult,\r\n SelectionMethod,\r\n SelectionMode,\r\n SelectionProcessing,\r\n SelectionSetEventType,\r\n SnapHeat,\r\n SnapMode,\r\n SnapStatus,\r\n StandardViewId,\r\n StartOrResume,\r\n TileBoundingBoxes,\r\n TileGraphicType,\r\n TileLoadPriority,\r\n TileLoadStatus,\r\n TileTreeLoadStatus,\r\n TileVisibility,\r\n ToolAssistanceImage,\r\n ToolAssistanceInputMethod,\r\n UniformType,\r\n VaryingType,\r\n ViewStatus,\r\n // @public real(s) from @itwin/core-frontend\r\n AccuDrawHintBuilder,\r\n AccuSnap,\r\n ActivityMessageDetails,\r\n AuxCoordSystem2dState,\r\n AuxCoordSystem3dState,\r\n AuxCoordSystemSpatialState,\r\n AuxCoordSystemState,\r\n BeButtonEvent,\r\n BeButtonState,\r\n BeTouchEvent,\r\n BeWheelEvent,\r\n BingElevationProvider,\r\n BingLocationProvider,\r\n CategorySelectorState,\r\n ChangeFlags,\r\n Cluster,\r\n ContextRealityModelState,\r\n Decorations,\r\n DisclosedTileTreeSet,\r\n DisplayStyle2dState,\r\n DisplayStyle3dState,\r\n DisplayStyleState,\r\n DrawingModelState,\r\n DrawingViewState,\r\n EditManipulator,\r\n ElementLocateManager,\r\n ElementPicker,\r\n ElementState,\r\n EmphasizeElements,\r\n EntityState,\r\n EventController,\r\n FeatureSymbology,\r\n FlashSettings,\r\n FrustumAnimator,\r\n GeometricModel2dState,\r\n GeometricModel3dState,\r\n GeometricModelState,\r\n GlobeAnimator,\r\n GraphicBranch,\r\n GraphicBuilder,\r\n HiliteSet,\r\n HitDetail,\r\n HitList,\r\n IModelConnection,\r\n IconSprites,\r\n InputCollector,\r\n InteractiveTool,\r\n IntersectDetail,\r\n LocateOptions,\r\n LocateResponse,\r\n MarginPercent,\r\n Marker,\r\n MarkerSet,\r\n ModelSelectorState,\r\n ModelState,\r\n NotificationHandler,\r\n NotificationManager,\r\n NotifyMessageDetails,\r\n OrthographicViewState,\r\n PerModelCategoryVisibility,\r\n PhysicalModelState,\r\n Pixel,\r\n PrimitiveTool,\r\n RenderClipVolume,\r\n RenderGraphic,\r\n RenderGraphicOwner,\r\n RenderSystem,\r\n Scene,\r\n SectionDrawingModelState,\r\n SelectionSet,\r\n SheetModelState,\r\n SheetViewState,\r\n SnapDetail,\r\n SpatialLocationModelState,\r\n SpatialModelState,\r\n SpatialViewState,\r\n Sprite,\r\n SpriteLocation,\r\n TentativePoint,\r\n Tile,\r\n TileAdmin,\r\n TileDrawArgs,\r\n TileRequest,\r\n TileRequestChannel,\r\n TileRequestChannelStatistics,\r\n TileRequestChannels,\r\n TileTree,\r\n TileTreeReference,\r\n TileUsageMarker,\r\n Tiles,\r\n Tool,\r\n ToolAdmin,\r\n ToolAssistance,\r\n ToolSettings,\r\n TwoWayViewportFrustumSync,\r\n TwoWayViewportSync,\r\n ViewClipClearTool,\r\n ViewClipDecorationProvider,\r\n ViewClipTool,\r\n ViewCreator2d,\r\n ViewCreator3d,\r\n ViewManager,\r\n ViewManip,\r\n ViewPose,\r\n ViewPose2d,\r\n ViewPose3d,\r\n ViewRect,\r\n ViewState,\r\n ViewState2d,\r\n ViewState3d,\r\n ViewTool,\r\n ViewingSpace,\r\n canvasToImageBuffer,\r\n canvasToResizedCanvasWithBars,\r\n connectViewportFrusta,\r\n connectViewportViews,\r\n connectViewports,\r\n extractImageSourceDimensions,\r\n getCompressedJpegFromCanvas,\r\n getImageSourceFormatForMimeType,\r\n getImageSourceMimeType,\r\n imageBufferToBase64EncodedPng,\r\n imageBufferToCanvas,\r\n imageBufferToPngDataUrl,\r\n imageElementFromImageSource,\r\n imageElementFromUrl,\r\n queryTerrainElevationOffset,\r\n readElementGraphics,\r\n synchronizeViewportFrusta,\r\n synchronizeViewportViews,\r\n} from \"../core-frontend\";\r\n\r\nimport {\r\n // @public enum(s) from @itwin/core-common\r\n BackgroundFill,\r\n BackgroundMapType,\r\n BatchType,\r\n BisCodeSpec,\r\n BriefcaseIdValue,\r\n ChangeOpCode,\r\n ChangedValueState,\r\n ChangesetType,\r\n CommonLoggerCategory,\r\n ECSqlSystemProperty,\r\n ECSqlValueType,\r\n ElementGeometryOpcode,\r\n FeatureOverrideType,\r\n FillDisplay,\r\n FillFlags,\r\n FontType,\r\n GeoCoordStatus,\r\n GeometryClass,\r\n GeometryStreamFlags,\r\n GeometrySummaryVerbosity,\r\n GlobeMode,\r\n GridOrientationType,\r\n HSVConstants,\r\n ImageBufferFormat,\r\n ImageSourceFormat,\r\n LinePixels,\r\n MassPropertiesOperation,\r\n MonochromeMode,\r\n Npc,\r\n PlanarClipMaskMode,\r\n PlanarClipMaskPriority,\r\n QueryRowFormat,\r\n Rank,\r\n RenderMode,\r\n SectionType,\r\n SkyBoxImageType,\r\n SpatialClassifierInsideDisplay,\r\n SpatialClassifierOutsideDisplay,\r\n SyncMode,\r\n TerrainHeightOriginMode,\r\n TextureMapUnits,\r\n ThematicDisplayMode,\r\n ThematicGradientColorScheme,\r\n ThematicGradientMode,\r\n TxnAction,\r\n TypeOfChange,\r\n // @public real(s) from @itwin/core-common\r\n ColorByName,\r\n ColorDef,\r\n QParams2d,\r\n QParams3d,\r\n QPoint2d,\r\n QPoint2dBuffer,\r\n QPoint2dBufferBuilder,\r\n QPoint2dList,\r\n QPoint3d,\r\n QPoint3dBuffer,\r\n QPoint3dBufferBuilder,\r\n QPoint3dList,\r\n Quantization,\r\n} from \"@itwin/core-common\";\r\n\r\nconst extensionExports = {\r\n ACSDisplayOptions,\r\n ACSType,\r\n AccuDrawHintBuilder,\r\n AccuSnap,\r\n ActivityMessageDetails,\r\n ActivityMessageEndReason,\r\n AuxCoordSystem2dState,\r\n AuxCoordSystem3dState,\r\n AuxCoordSystemSpatialState,\r\n AuxCoordSystemState,\r\n BackgroundFill,\r\n BackgroundMapType,\r\n BatchType,\r\n BeButton,\r\n BeButtonEvent,\r\n BeButtonState,\r\n BeModifierKeys,\r\n BeTouchEvent,\r\n BeWheelEvent,\r\n BingElevationProvider,\r\n BingLocationProvider,\r\n BisCodeSpec,\r\n BriefcaseIdValue,\r\n CategorySelectorState,\r\n ChangeFlags,\r\n ChangeOpCode,\r\n ChangedValueState,\r\n ChangesetType,\r\n ClipEventType,\r\n Cluster,\r\n ColorByName,\r\n ColorDef,\r\n CommonLoggerCategory,\r\n ContextRealityModelState,\r\n ContextRotationId,\r\n CoordSource,\r\n CoordSystem,\r\n CoordinateLockOverrides,\r\n Decorations,\r\n DisclosedTileTreeSet,\r\n DisplayStyle2dState,\r\n DisplayStyle3dState,\r\n DisplayStyleState,\r\n DrawingModelState,\r\n DrawingViewState,\r\n ECSqlSystemProperty,\r\n ECSqlValueType,\r\n EditManipulator,\r\n ElementGeometryOpcode,\r\n ElementLocateManager,\r\n ElementPicker,\r\n ElementState,\r\n EmphasizeElements,\r\n EntityState,\r\n EventController,\r\n EventHandled,\r\n FeatureOverrideType,\r\n FeatureSymbology,\r\n FillDisplay,\r\n FillFlags,\r\n FlashMode,\r\n FlashSettings,\r\n FontType,\r\n FrontendLoggerCategory,\r\n FrustumAnimator,\r\n GeoCoordStatus,\r\n GeometricModel2dState,\r\n GeometricModel3dState,\r\n GeometricModelState,\r\n GeometryClass,\r\n GeometryStreamFlags,\r\n GeometrySummaryVerbosity,\r\n GlobeAnimator,\r\n GlobeMode,\r\n GraphicBranch,\r\n GraphicBuilder,\r\n GraphicType,\r\n GridOrientationType,\r\n HSVConstants,\r\n HiliteSet,\r\n HitDetail,\r\n HitDetailType,\r\n HitGeomType,\r\n HitList,\r\n HitParentGeomType,\r\n HitPriority,\r\n HitSource,\r\n IModelConnection,\r\n IconSprites,\r\n ImageBufferFormat,\r\n ImageSourceFormat,\r\n InputCollector,\r\n InputSource,\r\n InteractiveTool,\r\n IntersectDetail,\r\n KeyinParseError,\r\n LinePixels,\r\n LocateAction,\r\n LocateFilterStatus,\r\n LocateOptions,\r\n LocateResponse,\r\n ManipulatorToolEvent,\r\n MarginPercent,\r\n Marker,\r\n MarkerSet,\r\n MassPropertiesOperation,\r\n MessageBoxIconType,\r\n MessageBoxType,\r\n MessageBoxValue,\r\n ModelSelectorState,\r\n ModelState,\r\n MonochromeMode,\r\n NotificationHandler,\r\n NotificationManager,\r\n NotifyMessageDetails,\r\n Npc,\r\n OrthographicViewState,\r\n OutputMessageAlert,\r\n OutputMessagePriority,\r\n OutputMessageType,\r\n ParseAndRunResult,\r\n PerModelCategoryVisibility,\r\n PhysicalModelState,\r\n Pixel,\r\n PlanarClipMaskMode,\r\n PlanarClipMaskPriority,\r\n PrimitiveTool,\r\n QParams2d,\r\n QParams3d,\r\n QPoint2d,\r\n QPoint2dBuffer,\r\n QPoint2dBufferBuilder,\r\n QPoint2dList,\r\n QPoint3d,\r\n QPoint3dBuffer,\r\n QPoint3dBufferBuilder,\r\n QPoint3dList,\r\n Quantization,\r\n QueryRowFormat,\r\n Rank,\r\n RenderClipVolume,\r\n RenderGraphic,\r\n RenderGraphicOwner,\r\n RenderMode,\r\n RenderSystem,\r\n Scene,\r\n SectionDrawingModelState,\r\n SectionType,\r\n SelectionMethod,\r\n SelectionMode,\r\n SelectionProcessing,\r\n SelectionSet,\r\n SelectionSetEventType,\r\n SheetModelState,\r\n SheetViewState,\r\n SkyBoxImageType,\r\n SnapDetail,\r\n SnapHeat,\r\n SnapMode,\r\n SnapStatus,\r\n SpatialClassifierInsideDisplay,\r\n SpatialClassifierOutsideDisplay,\r\n SpatialLocationModelState,\r\n SpatialModelState,\r\n SpatialViewState,\r\n Sprite,\r\n SpriteLocation,\r\n StandardViewId,\r\n StartOrResume,\r\n SyncMode,\r\n TentativePoint,\r\n TerrainHeightOriginMode,\r\n TextureMapUnits,\r\n ThematicDisplayMode,\r\n ThematicGradientColorScheme,\r\n ThematicGradientMode,\r\n Tile,\r\n TileAdmin,\r\n TileBoundingBoxes,\r\n TileDrawArgs,\r\n TileGraphicType,\r\n TileLoadPriority,\r\n TileLoadStatus,\r\n TileRequest,\r\n TileRequestChannel,\r\n TileRequestChannelStatistics,\r\n TileRequestChannels,\r\n TileTree,\r\n TileTreeLoadStatus,\r\n TileTreeReference,\r\n TileUsageMarker,\r\n TileVisibility,\r\n Tiles,\r\n Tool,\r\n ToolAdmin,\r\n ToolAssistance,\r\n ToolAssistanceImage,\r\n ToolAssistanceInputMethod,\r\n ToolSettings,\r\n TwoWayViewportFrustumSync,\r\n TwoWayViewportSync,\r\n TxnAction,\r\n TypeOfChange,\r\n UniformType,\r\n VaryingType,\r\n ViewClipClearTool,\r\n ViewClipDecorationProvider,\r\n ViewClipTool,\r\n ViewCreator2d,\r\n ViewCreator3d,\r\n ViewManager,\r\n ViewManip,\r\n ViewPose,\r\n ViewPose2d,\r\n ViewPose3d,\r\n ViewRect,\r\n ViewState,\r\n ViewState2d,\r\n ViewState3d,\r\n ViewStatus,\r\n ViewTool,\r\n ViewingSpace,\r\n canvasToImageBuffer,\r\n canvasToResizedCanvasWithBars,\r\n connectViewportFrusta,\r\n connectViewportViews,\r\n connectViewports,\r\n extractImageSourceDimensions,\r\n getCompressedJpegFromCanvas,\r\n getImageSourceFormatForMimeType,\r\n getImageSourceMimeType,\r\n imageBufferToBase64EncodedPng,\r\n imageBufferToCanvas,\r\n imageBufferToPngDataUrl,\r\n imageElementFromImageSource,\r\n imageElementFromUrl,\r\n queryTerrainElevationOffset,\r\n readElementGraphics,\r\n synchronizeViewportFrusta,\r\n synchronizeViewportViews,\r\n};\r\n\r\n// END GENERATED CODE\r\n\r\nconst getExtensionApi = (id: string) => {\r\n return {\r\n exports: {\r\n // exceptions\r\n ExtensionHost,\r\n // automated\r\n ...extensionExports,\r\n },\r\n api: new ExtensionImpl(id),\r\n };\r\n};\r\n\r\n(globalThis as any)[globalSymbol] = {\r\n getExtensionApi,\r\n};\r\n"]}
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@@ -10,6 +10,7 @@ import { RenderGraphic } from "./RenderGraphic";
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import { RenderMemory } from "./RenderMemory";
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import { RenderPlanarClassifier } from "./RenderPlanarClassifier";
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import { RenderTextureDrape } from "./RenderSystem";
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+
import { Range3d } from "@itwin/core-geometry";
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/** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.
|
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* @internal
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*/
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@@ -48,6 +49,8 @@ export declare class GraphicBranch implements IDisposable {
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* @beta
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*/
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realityModelDisplaySettings?: RealityModelDisplaySettings;
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/** @internal */
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+
realityModelRange?: Range3d;
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/** Optional symbology overrides to be applied to all graphics in this branch */
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symbologyOverrides?: FeatureSymbology.Overrides;
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/** Optional animation branch Id that incorporates the model Id and, for element timelines, the batch Id.
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@@ -1 +1 @@
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1
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-
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1
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+
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@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { disposeArray, Id64String, IDisposable } from \"@itwin/core-bentley\";\r\nimport {\r\n FeatureAppearanceProvider, HiddenLine, RealityModelDisplaySettings, RenderSchedule, ViewFlagOverrides, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { FeatureSymbology } from \"./FeatureSymbology\";\r\nimport { RenderClipVolume } from \"./RenderClipVolume\";\r\nimport { RenderGraphic } from \"./RenderGraphic\";\r\nimport { RenderMemory } from \"./RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"./RenderSystem\";\r\n\r\n/** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.\r\n * @internal\r\n */\r\nexport interface GraphicBranchFrustum {\r\n is3d: boolean;\r\n scale: {\r\n x: number;\r\n y: number;\r\n };\r\n}\r\n\r\n/** Special values of [[GraphicBranch.animationNodeId]].\r\n * All other values refer to an [ElementTimeline.batchId]($common) that applies a transform to the graphics in the branch.\r\n * @internal\r\n */\r\nexport enum AnimationNodeId {\r\n Untransformed = 0xffffffff,\r\n}\r\n\r\n/**\r\n * A node in a scene graph. The branch itself is not renderable. Instead it contains a list of RenderGraphics,\r\n * and a transform, symbology overrides, and clip volume which are to be applied when rendering them.\r\n * Branches can be nested to build an arbitrarily-complex scene graph.\r\n * @see [[RenderSystem.createBranch]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class GraphicBranch implements IDisposable /* , RenderMemory.Consumer */ {\r\n /** The child nodes of this branch */\r\n public readonly entries: RenderGraphic[] = [];\r\n /** If true, when the branch is disposed of, the RenderGraphics in its entries array will also be disposed */\r\n public readonly ownsEntries: boolean;\r\n /** Selectively overrides the view's [ViewFlags]($common) while drawing graphics within this branch. The default overrides nothing.\r\n * @see [[setViewFlagOverrides]].\r\n */\r\n public viewFlagOverrides: ViewFlagOverrides = {};\r\n /** Controls how reality models are displayed within this branch.\r\n * @beta\r\n */\r\n public realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n /** Optional symbology overrides to be applied to all graphics in this branch */\r\n public symbologyOverrides?: FeatureSymbology.Overrides;\r\n /** Optional animation branch Id that incorporates the model Id and, for element timelines, the batch Id.\r\n * @internal\r\n */\r\n public animationId?: string;\r\n /** Identifies the node in the [RenderSchedule.Script]($backend) with which this branch is associated.\r\n * @internal\r\n */\r\n public animationNodeId?: AnimationNodeId | number;\r\n\r\n /** Constructor\r\n * @param ownsEntries If true, when this branch is [[dispose]]d, all of the [[RenderGraphic]]s it contains will also be disposed.\r\n */\r\n public constructor(ownsEntries: boolean = false) {\r\n this.ownsEntries = ownsEntries;\r\n }\r\n\r\n /** Add a graphic to this branch. */\r\n public add(graphic: RenderGraphic): void {\r\n this.entries.push(graphic);\r\n }\r\n\r\n /** Compute the view flags that result from applying this branch's [[viewFlagOverrides]] to the input flags.\r\n * @param flags The input view flags, e.g., from the view's [[DisplayStyleState]].\r\n * @returns The result of applying [[viewFlagOverrides]] to `flags`.\r\n */\r\n public getViewFlags(flags: ViewFlags): ViewFlags {\r\n return flags.override(this.viewFlagOverrides);\r\n }\r\n\r\n /** Set [[viewFlagOverrides]] to override **all** ViewFlags as specified by `flags`. */\r\n public setViewFlags(flags: ViewFlags): void {\r\n this.viewFlagOverrides = { ...flags };\r\n }\r\n\r\n /** Change [[viewFlagOverrides]]. */\r\n public setViewFlagOverrides(ovr: ViewFlagOverrides): void {\r\n this.viewFlagOverrides = { ...ovr };\r\n }\r\n\r\n /** Disposes of all graphics in this branch, if and only if [[ownsEntries]] is true. */\r\n public dispose() {\r\n this.clear();\r\n }\r\n\r\n /** Returns true if this branch contains no graphics. */\r\n public get isEmpty(): boolean {\r\n return 0 === this.entries.length;\r\n }\r\n\r\n /** Empties the list of [[RenderGraphic]]s contained in this branch, and if the [[ownsEntries]] flag is set, also disposes of them. */\r\n public clear(): void {\r\n if (this.ownsEntries)\r\n disposeArray(this.entries);\r\n else\r\n this.entries.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const entry of this.entries)\r\n entry.collectStatistics(stats);\r\n }\r\n}\r\n\r\n/** Options passed to [[RenderSystem.createGraphicBranch]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GraphicBranchOptions {\r\n /** Clip applied to the graphics in the branch. */\r\n clipVolume?: RenderClipVolume;\r\n /** @internal */\r\n classifierOrDrape?: RenderPlanarClassifier | RenderTextureDrape;\r\n /** Optionally replaces the view's hidden line settings when drawing the branch. */\r\n hline?: HiddenLine.Settings;\r\n /** The iModel from which the graphics originate, if different than that associated with the view. */\r\n iModel?: IModelConnection;\r\n /** @internal */\r\n frustum?: GraphicBranchFrustum;\r\n /** Supplements the view's [[FeatureSymbology.Overrides]] for graphics in the branch. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** @internal Secondary planar classifiers (map layers) */\r\n secondaryClassifiers?: Map<number, RenderPlanarClassifier>;\r\n}\r\n\r\n/** Clip/Transform for a branch that are varied over time.\r\n * @internal\r\n */\r\nexport interface AnimationBranchState {\r\n readonly clip?: RenderClipVolume;\r\n readonly omit?: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport function formatAnimationBranchId(modelId: Id64String, branchId: number): string {\r\n if (branchId < 0)\r\n return modelId;\r\n\r\n return `${modelId}_Node_${branchId.toString()}`;\r\n}\r\n\r\nfunction addAnimationBranch(modelId: Id64String, timeline: RenderSchedule.Timeline, branchId: number, branches: Map<string, AnimationBranchState>, time: number): void {\r\n const clipVector = timeline.getClipVector(time);\r\n const clip = clipVector ? IModelApp.renderSystem.createClipVolume(clipVector) : undefined;\r\n if (clip)\r\n branches.set(formatAnimationBranchId(modelId, branchId), { clip });\r\n}\r\n\r\n/** Mapping from node/branch IDs to animation branch state\r\n * @internal\r\n */\r\nexport interface AnimationBranchStates {\r\n /** Maps node Id to branch state. */\r\n readonly branchStates: Map<string, AnimationBranchState>;\r\n /** Ids of nodes that apply a transform. */\r\n readonly transformNodeIds: ReadonlySet<number>;\r\n}\r\n\r\n/** @internal */\r\nexport namespace AnimationBranchStates {\r\n export function fromScript(script: RenderSchedule.Script, time: number): AnimationBranchStates | undefined {\r\n if (!script.containsModelClipping && !script.requiresBatching)\r\n return undefined;\r\n\r\n const branches = new Map<string, AnimationBranchState>();\r\n for (const model of script.modelTimelines) {\r\n addAnimationBranch(model.modelId, model, -1, branches, time);\r\n for (const elem of model.elementTimelines) {\r\n if (elem.getVisibility(time) <= 0)\r\n branches.set(formatAnimationBranchId(model.modelId, elem.batchId), { omit: true });\r\n else\r\n addAnimationBranch(model.modelId, elem, elem.batchId, branches, time);\r\n }\r\n }\r\n\r\n return {\r\n branchStates: branches,\r\n transformNodeIds: script.transformBatchIds,\r\n };\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { disposeArray, Id64String, IDisposable } from \"@itwin/core-bentley\";\r\nimport {\r\n FeatureAppearanceProvider, HiddenLine, RealityModelDisplaySettings, RenderSchedule, ViewFlagOverrides, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { FeatureSymbology } from \"./FeatureSymbology\";\r\nimport { RenderClipVolume } from \"./RenderClipVolume\";\r\nimport { RenderGraphic } from \"./RenderGraphic\";\r\nimport { RenderMemory } from \"./RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"./RenderSystem\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\n\r\n/** Carries information in a GraphicBranchOptions about a GraphicBranch produced by drawing one view into the context of another.\r\n * @internal\r\n */\r\nexport interface GraphicBranchFrustum {\r\n is3d: boolean;\r\n scale: {\r\n x: number;\r\n y: number;\r\n };\r\n}\r\n\r\n/** Special values of [[GraphicBranch.animationNodeId]].\r\n * All other values refer to an [ElementTimeline.batchId]($common) that applies a transform to the graphics in the branch.\r\n * @internal\r\n */\r\nexport enum AnimationNodeId {\r\n Untransformed = 0xffffffff,\r\n}\r\n\r\n/**\r\n * A node in a scene graph. The branch itself is not renderable. Instead it contains a list of RenderGraphics,\r\n * and a transform, symbology overrides, and clip volume which are to be applied when rendering them.\r\n * Branches can be nested to build an arbitrarily-complex scene graph.\r\n * @see [[RenderSystem.createBranch]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class GraphicBranch implements IDisposable /* , RenderMemory.Consumer */ {\r\n /** The child nodes of this branch */\r\n public readonly entries: RenderGraphic[] = [];\r\n /** If true, when the branch is disposed of, the RenderGraphics in its entries array will also be disposed */\r\n public readonly ownsEntries: boolean;\r\n /** Selectively overrides the view's [ViewFlags]($common) while drawing graphics within this branch. The default overrides nothing.\r\n * @see [[setViewFlagOverrides]].\r\n */\r\n public viewFlagOverrides: ViewFlagOverrides = {};\r\n /** Controls how reality models are displayed within this branch.\r\n * @beta\r\n */\r\n public realityModelDisplaySettings?: RealityModelDisplaySettings;\r\n /** @internal */\r\n public realityModelRange?: Range3d;\r\n /** Optional symbology overrides to be applied to all graphics in this branch */\r\n public symbologyOverrides?: FeatureSymbology.Overrides;\r\n /** Optional animation branch Id that incorporates the model Id and, for element timelines, the batch Id.\r\n * @internal\r\n */\r\n public animationId?: string;\r\n /** Identifies the node in the [RenderSchedule.Script]($backend) with which this branch is associated.\r\n * @internal\r\n */\r\n public animationNodeId?: AnimationNodeId | number;\r\n\r\n /** Constructor\r\n * @param ownsEntries If true, when this branch is [[dispose]]d, all of the [[RenderGraphic]]s it contains will also be disposed.\r\n */\r\n public constructor(ownsEntries: boolean = false) {\r\n this.ownsEntries = ownsEntries;\r\n }\r\n\r\n /** Add a graphic to this branch. */\r\n public add(graphic: RenderGraphic): void {\r\n this.entries.push(graphic);\r\n }\r\n\r\n /** Compute the view flags that result from applying this branch's [[viewFlagOverrides]] to the input flags.\r\n * @param flags The input view flags, e.g., from the view's [[DisplayStyleState]].\r\n * @returns The result of applying [[viewFlagOverrides]] to `flags`.\r\n */\r\n public getViewFlags(flags: ViewFlags): ViewFlags {\r\n return flags.override(this.viewFlagOverrides);\r\n }\r\n\r\n /** Set [[viewFlagOverrides]] to override **all** ViewFlags as specified by `flags`. */\r\n public setViewFlags(flags: ViewFlags): void {\r\n this.viewFlagOverrides = { ...flags };\r\n }\r\n\r\n /** Change [[viewFlagOverrides]]. */\r\n public setViewFlagOverrides(ovr: ViewFlagOverrides): void {\r\n this.viewFlagOverrides = { ...ovr };\r\n }\r\n\r\n /** Disposes of all graphics in this branch, if and only if [[ownsEntries]] is true. */\r\n public dispose() {\r\n this.clear();\r\n }\r\n\r\n /** Returns true if this branch contains no graphics. */\r\n public get isEmpty(): boolean {\r\n return 0 === this.entries.length;\r\n }\r\n\r\n /** Empties the list of [[RenderGraphic]]s contained in this branch, and if the [[ownsEntries]] flag is set, also disposes of them. */\r\n public clear(): void {\r\n if (this.ownsEntries)\r\n disposeArray(this.entries);\r\n else\r\n this.entries.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n for (const entry of this.entries)\r\n entry.collectStatistics(stats);\r\n }\r\n}\r\n\r\n/** Options passed to [[RenderSystem.createGraphicBranch]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GraphicBranchOptions {\r\n /** Clip applied to the graphics in the branch. */\r\n clipVolume?: RenderClipVolume;\r\n /** @internal */\r\n classifierOrDrape?: RenderPlanarClassifier | RenderTextureDrape;\r\n /** Optionally replaces the view's hidden line settings when drawing the branch. */\r\n hline?: HiddenLine.Settings;\r\n /** The iModel from which the graphics originate, if different than that associated with the view. */\r\n iModel?: IModelConnection;\r\n /** @internal */\r\n frustum?: GraphicBranchFrustum;\r\n /** Supplements the view's [[FeatureSymbology.Overrides]] for graphics in the branch. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** @internal Secondary planar classifiers (map layers) */\r\n secondaryClassifiers?: Map<number, RenderPlanarClassifier>;\r\n}\r\n\r\n/** Clip/Transform for a branch that are varied over time.\r\n * @internal\r\n */\r\nexport interface AnimationBranchState {\r\n readonly clip?: RenderClipVolume;\r\n readonly omit?: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport function formatAnimationBranchId(modelId: Id64String, branchId: number): string {\r\n if (branchId < 0)\r\n return modelId;\r\n\r\n return `${modelId}_Node_${branchId.toString()}`;\r\n}\r\n\r\nfunction addAnimationBranch(modelId: Id64String, timeline: RenderSchedule.Timeline, branchId: number, branches: Map<string, AnimationBranchState>, time: number): void {\r\n const clipVector = timeline.getClipVector(time);\r\n const clip = clipVector ? IModelApp.renderSystem.createClipVolume(clipVector) : undefined;\r\n if (clip)\r\n branches.set(formatAnimationBranchId(modelId, branchId), { clip });\r\n}\r\n\r\n/** Mapping from node/branch IDs to animation branch state\r\n * @internal\r\n */\r\nexport interface AnimationBranchStates {\r\n /** Maps node Id to branch state. */\r\n readonly branchStates: Map<string, AnimationBranchState>;\r\n /** Ids of nodes that apply a transform. */\r\n readonly transformNodeIds: ReadonlySet<number>;\r\n}\r\n\r\n/** @internal */\r\nexport namespace AnimationBranchStates {\r\n export function fromScript(script: RenderSchedule.Script, time: number): AnimationBranchStates | undefined {\r\n if (!script.containsModelClipping && !script.requiresBatching)\r\n return undefined;\r\n\r\n const branches = new Map<string, AnimationBranchState>();\r\n for (const model of script.modelTimelines) {\r\n addAnimationBranch(model.modelId, model, -1, branches, time);\r\n for (const elem of model.elementTimelines) {\r\n if (elem.getVisibility(time) <= 0)\r\n branches.set(formatAnimationBranchId(model.modelId, elem.batchId), { omit: true });\r\n else\r\n addAnimationBranch(model.modelId, elem, elem.batchId, branches, time);\r\n }\r\n }\r\n\r\n return {\r\n branchStates: branches,\r\n transformNodeIds: script.transformBatchIds,\r\n };\r\n }\r\n}\r\n"]}
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/** @packageDocumentation
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* @module Rendering
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import { Uint16ArrayBuilder } from "@itwin/core-bentley";
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import { Uint16ArrayBuilder, UintArray, UintArrayBuilder } from "@itwin/core-bentley";
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import { Polyface, Range2d, Range3d, Transform, XAndY, XYAndZ } from "@itwin/core-geometry";
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import { QPoint2dBuffer, QPoint2dBufferBuilder, QPoint3dBuffer, QPoint3dBufferBuilder, RenderTexture } from "@itwin/core-common";
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import { GltfMeshData } from "../tile/internal";
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* A reality mesh is a simple triangle mesh to which a [RenderTexture]($common) image can be mapped. Sources of reality meshes
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* include [[TerrainMeshProvider]]s to which background map imagery is applied, and [ContextRealityModel]($common)s captured using
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* [photogrammetry](https://en.wikipedia.org/wiki/Photogrammetry).
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* @note Currently, reality meshes cannot contain more than 65,535 vertices.
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* @see [[RealityMeshParamsBuilder]] to incrementally construct a `RealityMeshParams`.
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/** The optional normal vector for each vertex in the mesh, indexed by [[indices]], stored as [OctEncodedNormal]($common)s. */
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/** The integer indices of each triangle in the mesh. The array's length must be a multiple of 3. */
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indices:
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featureID?: number;
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* @see [[addQuad]] to add 4 indices describing two triangles sharing an edge.
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readonly indices:
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readonly indices: UintArrayBuilder;
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/** The 3d position of each vertex in the mesh.
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* @see [[addQuantizedVertex]] and [[addUnquantizedVertex]] to add a vertex.
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*/
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-
{"version":3,"file":"RealityMeshParams.d.ts","sourceRoot":"","sources":["../../../src/render/RealityMeshParams.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;
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+
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@@ -5,7 +5,7 @@
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/** @packageDocumentation
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* @module Rendering
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*/
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-
import { assert, Uint16ArrayBuilder } from "@itwin/core-bentley";
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import { assert, Uint16ArrayBuilder, UintArrayBuilder } from "@itwin/core-bentley";
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9
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import { IndexedPolyface, Point2d, Point3d, Range2d, Vector3d, } from "@itwin/core-geometry";
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import { OctEncodedNormal, QPoint2d, QPoint2dBufferBuilder, QPoint3d, QPoint3dBufferBuilder, } from "@itwin/core-common";
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11
|
import { Mesh } from "./primitives/mesh/MeshPrimitives";
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@@ -15,8 +15,8 @@ export var RealityMeshParams;
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15
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/** @internal */
|
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16
16
|
function fromGltfMesh(mesh) {
|
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17
17
|
var _a;
|
|
18
|
-
// The specialized reality mesh shaders expect a mesh with
|
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19
|
-
if (mesh.primitive.type !== Mesh.PrimitiveType.Mesh || mesh.primitive.edges || !mesh.pointQParams || !mesh.uvQParams || !mesh.points || !mesh.uvs || !mesh.indices
|
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18
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+
// The specialized reality mesh shaders expect a mesh with uvs and no edges.
|
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if (mesh.primitive.type !== Mesh.PrimitiveType.Mesh || mesh.primitive.edges || !mesh.pointQParams || !mesh.uvQParams || !mesh.points || !mesh.uvs || !mesh.indices)
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20
|
return undefined;
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21
|
return {
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|
indices: mesh.indices,
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@@ -86,7 +86,13 @@ export class RealityMeshParamsBuilder {
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// Scratch variables
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this._q3d = new QPoint3d();
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this._q2d = new QPoint2d();
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-
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+
let initialType;
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+
if (undefined !== options.initialVertexCapacity && options.initialVertexCapacity > 0xff)
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initialType = options.initialVertexCapacity > 0xffff ? Uint32Array : Uint16Array;
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this.indices = new UintArrayBuilder({
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initialCapacity: options.initialIndexCapacity,
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initialType,
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});
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if (options.wantNormals)
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this.normals = new Uint16ArrayBuilder({ initialCapacity: options.initialVertexCapacity });
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this.positions = new QPoint3dBufferBuilder({
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@@ -1 +1 @@
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Uint16ArrayBuilder } from \"@itwin/core-bentley\";\r\nimport {\r\n IndexedPolyface, Point2d, Point3d, Polyface, Range2d, Range3d, Transform, Vector3d, XAndY, XYAndZ,\r\n} from \"@itwin/core-geometry\";\r\nimport {\r\n OctEncodedNormal, QPoint2d, QPoint2dBuffer, QPoint2dBufferBuilder, QPoint3d, QPoint3dBuffer, QPoint3dBufferBuilder, RenderTexture,\r\n} from \"@itwin/core-common\";\r\nimport { GltfMeshData } from \"../tile/internal\";\r\nimport { Mesh } from \"./primitives/mesh/MeshPrimitives\";\r\n\r\n/** Geometry for a reality mesh to be submitted to the [[RenderSystem]] for conversion to a [[RenderGraphic]].\r\n * A reality mesh is a simple triangle mesh to which a [RenderTexture]($common) image can be mapped. Sources of reality meshes\r\n * include [[TerrainMeshProvider]]s to which background map imagery is applied, and [ContextRealityModel]($common)s captured using\r\n * [photogrammetry](https://en.wikipedia.org/wiki/Photogrammetry).\r\n * @note Currently, reality meshes cannot contain more than 65,535 vertices.\r\n * @see [[RealityMeshParamsBuilder]] to incrementally construct a `RealityMeshParams`.\r\n * @beta\r\n */\r\nexport interface RealityMeshParams {\r\n /** The 3d position of each vertex in the mesh, indexed by [[indices]]. */\r\n positions: QPoint3dBuffer;\r\n /** The 2d texture coordinates of each vertex in the mesh, indexed by [[indices]]. */\r\n uvs: QPoint2dBuffer;\r\n /** The optional normal vector for each vertex in the mesh, indexed by [[indices]], stored as [OctEncodedNormal]($common)s. */\r\n normals?: Uint16Array;\r\n /** The integer indices of each triangle in the mesh. The array's length must be a multiple of 3. */\r\n indices: Uint16Array;\r\n /** @alpha unused by terrain meshes */\r\n featureID?: number; // default 0\r\n /** @alpha unused by terrain meshes */\r\n texture?: RenderTexture;\r\n}\r\n\r\n/** @beta */\r\nexport namespace RealityMeshParams {\r\n /** @internal */\r\n export function fromGltfMesh(mesh: GltfMeshData): RealityMeshParams | undefined {\r\n // The specialized reality mesh shaders expect a mesh with 16-bit indices, uvs, and no edges.\r\n if (mesh.primitive.type !== Mesh.PrimitiveType.Mesh || mesh.primitive.edges || !mesh.pointQParams || !mesh.uvQParams || !mesh.points || !mesh.uvs || !mesh.indices || !(mesh.indices instanceof Uint16Array))\r\n return undefined;\r\n\r\n return {\r\n indices: mesh.indices,\r\n positions: {\r\n params: mesh.pointQParams,\r\n points: mesh.points,\r\n },\r\n uvs: {\r\n params: mesh.uvQParams,\r\n points: mesh.uvs,\r\n },\r\n normals: mesh.normals,\r\n // featureID: 0,\r\n texture: mesh.primitive.displayParams.textureMapping?.texture,\r\n };\r\n }\r\n\r\n /** @alpha */\r\n export function toPolyface(params: RealityMeshParams, options?: { transform?: Transform, wantNormals?: boolean, wantParams?: boolean }): Polyface | undefined {\r\n const { positions, normals, uvs, indices } = params;\r\n const includeNormals = options?.wantNormals && undefined !== normals;\r\n const includeParams = options?.wantParams;\r\n\r\n const polyface = IndexedPolyface.create(includeNormals, includeParams);\r\n const points = positions.points;\r\n const point = new Point3d();\r\n const transform = options?.transform;\r\n for (let i = 0; i < positions.points.length; i += 3) {\r\n positions.params.unquantize(points[i], points[i + 1], points[i + 2], point);\r\n transform?.multiplyPoint3d(point, point);\r\n polyface.addPoint(point);\r\n }\r\n\r\n if (includeNormals) {\r\n const normal = new Vector3d();\r\n for (const oen of normals)\r\n polyface.addNormal(OctEncodedNormal.decodeValue(oen, normal));\r\n }\r\n\r\n if (includeParams) {\r\n const uv = new Point2d();\r\n for (let i = 0; i < uvs.points.length; i += 2)\r\n polyface.addParam(uvs.params.unquantize(uvs.points[i], uvs.points[i + 1], uv));\r\n }\r\n\r\n let j = 0;\r\n indices.forEach((index: number) => {\r\n polyface.addPointIndex(index);\r\n if (includeNormals)\r\n polyface.addNormalIndex(index);\r\n\r\n if (includeParams)\r\n polyface.addParamIndex(index);\r\n\r\n if (0 === (++j % 3))\r\n polyface.terminateFacet();\r\n });\r\n\r\n return polyface;\r\n }\r\n}\r\n\r\n/** Options used to construct a [[RealityMeshParamsBuilder]].\r\n * @beta\r\n */\r\nexport interface RealityMeshParamsBuilderOptions {\r\n /** A bounding box fully containing the positions of all vertices to be included in the mesh.\r\n * This range is used to quantize [[RealityMeshParams.positions]].\r\n */\r\n positionRange: Range3d;\r\n /** A range fully containing the texture coordinates of all vertices to be included in the mesh.\r\n * This range is used to quantize [[RealityMeshParams.uvs]].\r\n * Default: [0.0, 1.0].\r\n */\r\n uvRange?: Range2d;\r\n /** If true, [[RealityMeshParams.normals]] will be populated.\r\n * If you set this to true, you must supply a normal for every vertex when calling [[RealityMeshParamsBuilder.addQuantizedVertex]] or [[RealityMeshParamsBuilder.addUnquantizedVertex]].\r\n */\r\n wantNormals?: boolean;\r\n /** If defined, memory for this number of vertices will be allocated up-front. Set this if you know the minimum number of vertices in the mesh, to\r\n * avoid unnecessary reallocations when adding vertices.\r\n */\r\n initialVertexCapacity?: number;\r\n /** If defined, memory for this number of indices will be allocated up-front. Set this if you know the minimum number of triangles in the mesh, to avoid\r\n * unnecessary reallocations when adding triangles. The number of indices is equal to three times the number of triangles.\r\n */\r\n initialIndexCapacity?: number;\r\n}\r\n\r\n/** Incrementally constructs a [[RealityMeshParams]].\r\n * The following simple example produces a rectangular mesh containing two triangles.\r\n * ```ts\r\n * [[include:Build_Reality_Mesh_Params]]\r\n * ```\r\n * @beta\r\n */\r\nexport class RealityMeshParamsBuilder {\r\n /** The indices of the vertices in each triangle of the mesh.\r\n * @see [[addTriangle]] to add 3 indices describing a single triangle.\r\n * @see [[addQuad]] to add 4 indices describing two triangles sharing an edge.\r\n * @see [[addIndices]] to add any number of indices.\r\n */\r\n public readonly indices: Uint16ArrayBuilder;\r\n /** The 3d position of each vertex in the mesh.\r\n * @see [[addQuantizedVertex]] and [[addUnquantizedVertex]] to add a vertex.\r\n */\r\n public readonly positions: QPoint3dBufferBuilder;\r\n /** The 2d texture coordinates of each vertex in the mesh.\r\n * @see [[addQuantizedVertex]] and [[addUnquantizedVertex]] to add a vertex.\r\n */\r\n public readonly uvs: QPoint2dBufferBuilder;\r\n /** The normal vector of each vertex in the mesh, or `undefined` if [[RealityMeshParamsBuilderOptions.wantNormals]] was not `true` when constructing the builder.\r\n * A normal vector must be supplied to [[addQuantizedVertex]] and [[addUnquantizedVertex]] if and only if [[RealityMeshParamsBuilderOptions.wantNormals]] was\r\n * specified as `true`.\r\n * The vectors are stored as [OctEncodedNormal]($common)s.\r\n */\r\n public normals?: Uint16ArrayBuilder;\r\n\r\n // Scratch variables\r\n private readonly _q3d = new QPoint3d();\r\n private readonly _q2d = new QPoint2d();\r\n\r\n /** Construct a builder from the specified options. */\r\n public constructor(options: RealityMeshParamsBuilderOptions) {\r\n this.indices = new Uint16ArrayBuilder({ initialCapacity: options.initialIndexCapacity });\r\n if (options.wantNormals)\r\n this.normals = new Uint16ArrayBuilder({ initialCapacity: options.initialVertexCapacity });\r\n\r\n this.positions = new QPoint3dBufferBuilder({\r\n range: options.positionRange,\r\n initialCapacity: options.initialVertexCapacity,\r\n });\r\n\r\n this.uvs = new QPoint2dBufferBuilder({\r\n range: options.uvRange ?? new Range2d(0, 0, 1, 1),\r\n initialCapacity: options.initialVertexCapacity,\r\n });\r\n }\r\n\r\n /** Add a vertex to the mesh and return its index in [[positions]].\r\n * @param position The 3d position, which will be quantized to the [[RealityMeshParamsBuilderOptions.positionRange]] supplied to the builder's constructor.\r\n * @param uv The texture coordinates, which will be quantized to the [[RealityMeshParamsBuilderOptions.uvRange]] supplied to the builder's constructor.\r\n * @param the normal vector, to be supplied if and only if [[RealityMeshParamsBuilderOptions.wantNormals]] was `true` when the builder was constructed.\r\n * @see [[addQuantizedVertex]] if your vertex data is already quantized.\r\n * @returns the index of the new vertex in [[positions]].\r\n */\r\n public addUnquantizedVertex(position: XYAndZ, uv: XAndY, normal?: XYAndZ): number {\r\n this._q3d.init(position, this.positions.params);\r\n this._q2d.init(uv, this.uvs.params);\r\n const oen = normal ? OctEncodedNormal.encode(normal) : undefined;\r\n return this.addQuantizedVertex(this._q3d, this._q2d, oen);\r\n }\r\n\r\n /** Original API had weird mix of quantized and unquantized, used by CesiumTerrainProvider.\r\n * @internal\r\n */\r\n public addVertex(position: XYAndZ, uv: XAndY, normal?: number): void {\r\n this._q3d.init(position, this.positions.params);\r\n this.addQuantizedVertex(this._q3d, uv, normal);\r\n }\r\n\r\n /** Add a vertex to the mesh and return its index in [[positions]].\r\n * @param position The 3d position, quantized to the [[RealityMeshParamsBuilderOptions.positionRange]] supplied to the builder's constructor.\r\n * @param uv The texture coordinates, quantized to the [[RealityMeshParamsBuilderOptions.uvRange]] supplied to the builder's constructor.\r\n * @param normal The unsigned 16-bit [OctEncodedNormal]($common) integer representation of the normal vector, to be supplied if and only if\r\n * [[RealityMeshParamsBuilderOptions.wantNormals]] was `true` when the builder was constructed.\r\n * @see [[addUnquantizedVertex]] if your vertex data is not already quantized.\r\n * @returns the index of the new vertex in [[positions]].\r\n */\r\n public addQuantizedVertex(position: XYAndZ, uv: XAndY, normal?: number): number {\r\n assert(this.positions.length < 0xffff, \"RealityMeshParams supports no more than 64k vertices\");\r\n assert((undefined === normal) === (undefined === this.normals), \"RealityMeshParams requires all vertices to have normals, or none.\");\r\n\r\n this.positions.push(position);\r\n this.uvs.push(uv);\r\n if (undefined !== normal) {\r\n assert(undefined !== this.normals, \"Set RealityMeshParamsBuilderOptions.wantNormals\");\r\n this.normals.push(normal);\r\n }\r\n\r\n return this.positions.length - 1;\r\n }\r\n\r\n /** Add a triangle corresponding to the three specified vertices. */\r\n public addTriangle(i0: number, i1: number, i2: number): void {\r\n this.addIndex(i0);\r\n this.addIndex(i1);\r\n this.addIndex(i2);\r\n }\r\n\r\n /** Add two triangles sharing an edge. This is equivalent to calling `addTriangle(i0, i1, i2); addTriangle(i1, i3, i2);`. */\r\n public addQuad(i0: number, i1: number, i2: number, i3: number): void {\r\n this.addTriangle(i0, i1, i2);\r\n this.addTriangle(i1, i3, i2);\r\n }\r\n\r\n /** Add all of the indices in `indices` to the index buffer. */\r\n public addIndices(indices: Iterable<number>): void {\r\n for (const index of indices)\r\n this.addIndex(index);\r\n }\r\n\r\n private addIndex(index: number): void {\r\n assert(index <= 0xffff, \"RealityMeshParams supports no more than 64k vertices\");\r\n this.indices.push(index);\r\n }\r\n\r\n /** Extract the finished [[RealityMeshParams]]. */\r\n public finish(): RealityMeshParams {\r\n assert(this.positions.length >= 3 && this.indices.length >= 3, \"RealityMeshParams requires at least one triangle\");\r\n return {\r\n positions: this.positions.finish(),\r\n uvs: this.uvs.finish(),\r\n normals: this.normals?.toTypedArray(),\r\n indices: this.indices.toTypedArray(),\r\n };\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Uint16ArrayBuilder, UintArray, UintArrayBuilder } from \"@itwin/core-bentley\";\r\nimport {\r\n IndexedPolyface, Point2d, Point3d, Polyface, Range2d, Range3d, Transform, Vector3d, XAndY, XYAndZ,\r\n} from \"@itwin/core-geometry\";\r\nimport {\r\n OctEncodedNormal, QPoint2d, QPoint2dBuffer, QPoint2dBufferBuilder, QPoint3d, QPoint3dBuffer, QPoint3dBufferBuilder, RenderTexture,\r\n} from \"@itwin/core-common\";\r\nimport { GltfMeshData } from \"../tile/internal\";\r\nimport { Mesh } from \"./primitives/mesh/MeshPrimitives\";\r\n\r\n/** Geometry for a reality mesh to be submitted to the [[RenderSystem]] for conversion to a [[RenderGraphic]].\r\n * A reality mesh is a simple triangle mesh to which a [RenderTexture]($common) image can be mapped. Sources of reality meshes\r\n * include [[TerrainMeshProvider]]s to which background map imagery is applied, and [ContextRealityModel]($common)s captured using\r\n * [photogrammetry](https://en.wikipedia.org/wiki/Photogrammetry).\r\n * @see [[RealityMeshParamsBuilder]] to incrementally construct a `RealityMeshParams`.\r\n * @beta\r\n */\r\nexport interface RealityMeshParams {\r\n /** The 3d position of each vertex in the mesh, indexed by [[indices]]. */\r\n positions: QPoint3dBuffer;\r\n /** The 2d texture coordinates of each vertex in the mesh, indexed by [[indices]]. */\r\n uvs: QPoint2dBuffer;\r\n /** The optional normal vector for each vertex in the mesh, indexed by [[indices]], stored as [OctEncodedNormal]($common)s. */\r\n normals?: Uint16Array;\r\n /** The integer indices of each triangle in the mesh. The array's length must be a multiple of 3. */\r\n indices: UintArray;\r\n /** @alpha unused by terrain meshes */\r\n featureID?: number; // default 0\r\n /** @alpha unused by terrain meshes */\r\n texture?: RenderTexture;\r\n}\r\n\r\n/** @beta */\r\nexport namespace RealityMeshParams {\r\n /** @internal */\r\n export function fromGltfMesh(mesh: GltfMeshData): RealityMeshParams | undefined {\r\n // The specialized reality mesh shaders expect a mesh with uvs and no edges.\r\n if (mesh.primitive.type !== Mesh.PrimitiveType.Mesh || mesh.primitive.edges || !mesh.pointQParams || !mesh.uvQParams || !mesh.points || !mesh.uvs || !mesh.indices)\r\n return undefined;\r\n\r\n return {\r\n indices: mesh.indices,\r\n positions: {\r\n params: mesh.pointQParams,\r\n points: mesh.points,\r\n },\r\n uvs: {\r\n params: mesh.uvQParams,\r\n points: mesh.uvs,\r\n },\r\n normals: mesh.normals,\r\n // featureID: 0,\r\n texture: mesh.primitive.displayParams.textureMapping?.texture,\r\n };\r\n }\r\n\r\n /** @alpha */\r\n export function toPolyface(params: RealityMeshParams, options?: { transform?: Transform, wantNormals?: boolean, wantParams?: boolean }): Polyface | undefined {\r\n const { positions, normals, uvs, indices } = params;\r\n const includeNormals = options?.wantNormals && undefined !== normals;\r\n const includeParams = options?.wantParams;\r\n\r\n const polyface = IndexedPolyface.create(includeNormals, includeParams);\r\n const points = positions.points;\r\n const point = new Point3d();\r\n const transform = options?.transform;\r\n for (let i = 0; i < positions.points.length; i += 3) {\r\n positions.params.unquantize(points[i], points[i + 1], points[i + 2], point);\r\n transform?.multiplyPoint3d(point, point);\r\n polyface.addPoint(point);\r\n }\r\n\r\n if (includeNormals) {\r\n const normal = new Vector3d();\r\n for (const oen of normals)\r\n polyface.addNormal(OctEncodedNormal.decodeValue(oen, normal));\r\n }\r\n\r\n if (includeParams) {\r\n const uv = new Point2d();\r\n for (let i = 0; i < uvs.points.length; i += 2)\r\n polyface.addParam(uvs.params.unquantize(uvs.points[i], uvs.points[i + 1], uv));\r\n }\r\n\r\n let j = 0;\r\n indices.forEach((index: number) => {\r\n polyface.addPointIndex(index);\r\n if (includeNormals)\r\n polyface.addNormalIndex(index);\r\n\r\n if (includeParams)\r\n polyface.addParamIndex(index);\r\n\r\n if (0 === (++j % 3))\r\n polyface.terminateFacet();\r\n });\r\n\r\n return polyface;\r\n }\r\n}\r\n\r\n/** Options used to construct a [[RealityMeshParamsBuilder]].\r\n * @beta\r\n */\r\nexport interface RealityMeshParamsBuilderOptions {\r\n /** A bounding box fully containing the positions of all vertices to be included in the mesh.\r\n * This range is used to quantize [[RealityMeshParams.positions]].\r\n */\r\n positionRange: Range3d;\r\n /** A range fully containing the texture coordinates of all vertices to be included in the mesh.\r\n * This range is used to quantize [[RealityMeshParams.uvs]].\r\n * Default: [0.0, 1.0].\r\n */\r\n uvRange?: Range2d;\r\n /** If true, [[RealityMeshParams.normals]] will be populated.\r\n * If you set this to true, you must supply a normal for every vertex when calling [[RealityMeshParamsBuilder.addQuantizedVertex]] or [[RealityMeshParamsBuilder.addUnquantizedVertex]].\r\n */\r\n wantNormals?: boolean;\r\n /** If defined, memory for this number of vertices will be allocated up-front. Set this if you know the minimum number of vertices in the mesh, to\r\n * avoid unnecessary reallocations when adding vertices.\r\n */\r\n initialVertexCapacity?: number;\r\n /** If defined, memory for this number of indices will be allocated up-front. Set this if you know the minimum number of triangles in the mesh, to avoid\r\n * unnecessary reallocations when adding triangles. The number of indices is equal to three times the number of triangles.\r\n */\r\n initialIndexCapacity?: number;\r\n}\r\n\r\n/** Incrementally constructs a [[RealityMeshParams]].\r\n * The following simple example produces a rectangular mesh containing two triangles.\r\n * ```ts\r\n * [[include:Build_Reality_Mesh_Params]]\r\n * ```\r\n * @beta\r\n */\r\nexport class RealityMeshParamsBuilder {\r\n /** The indices of the vertices in each triangle of the mesh.\r\n * @see [[addTriangle]] to add 3 indices describing a single triangle.\r\n * @see [[addQuad]] to add 4 indices describing two triangles sharing an edge.\r\n * @see [[addIndices]] to add any number of indices.\r\n */\r\n public readonly indices: UintArrayBuilder;\r\n /** The 3d position of each vertex in the mesh.\r\n * @see [[addQuantizedVertex]] and [[addUnquantizedVertex]] to add a vertex.\r\n */\r\n public readonly positions: QPoint3dBufferBuilder;\r\n /** The 2d texture coordinates of each vertex in the mesh.\r\n * @see [[addQuantizedVertex]] and [[addUnquantizedVertex]] to add a vertex.\r\n */\r\n public readonly uvs: QPoint2dBufferBuilder;\r\n /** The normal vector of each vertex in the mesh, or `undefined` if [[RealityMeshParamsBuilderOptions.wantNormals]] was not `true` when constructing the builder.\r\n * A normal vector must be supplied to [[addQuantizedVertex]] and [[addUnquantizedVertex]] if and only if [[RealityMeshParamsBuilderOptions.wantNormals]] was\r\n * specified as `true`.\r\n * The vectors are stored as [OctEncodedNormal]($common)s.\r\n */\r\n public normals?: Uint16ArrayBuilder;\r\n\r\n // Scratch variables\r\n private readonly _q3d = new QPoint3d();\r\n private readonly _q2d = new QPoint2d();\r\n\r\n /** Construct a builder from the specified options. */\r\n public constructor(options: RealityMeshParamsBuilderOptions) {\r\n let initialType;\r\n if (undefined !== options.initialVertexCapacity && options.initialVertexCapacity > 0xff)\r\n initialType = options.initialVertexCapacity > 0xffff ? Uint32Array : Uint16Array;\r\n\r\n this.indices = new UintArrayBuilder({\r\n initialCapacity: options.initialIndexCapacity,\r\n initialType,\r\n });\r\n\r\n if (options.wantNormals)\r\n this.normals = new Uint16ArrayBuilder({ initialCapacity: options.initialVertexCapacity });\r\n\r\n this.positions = new QPoint3dBufferBuilder({\r\n range: options.positionRange,\r\n initialCapacity: options.initialVertexCapacity,\r\n });\r\n\r\n this.uvs = new QPoint2dBufferBuilder({\r\n range: options.uvRange ?? new Range2d(0, 0, 1, 1),\r\n initialCapacity: options.initialVertexCapacity,\r\n });\r\n }\r\n\r\n /** Add a vertex to the mesh and return its index in [[positions]].\r\n * @param position The 3d position, which will be quantized to the [[RealityMeshParamsBuilderOptions.positionRange]] supplied to the builder's constructor.\r\n * @param uv The texture coordinates, which will be quantized to the [[RealityMeshParamsBuilderOptions.uvRange]] supplied to the builder's constructor.\r\n * @param the normal vector, to be supplied if and only if [[RealityMeshParamsBuilderOptions.wantNormals]] was `true` when the builder was constructed.\r\n * @see [[addQuantizedVertex]] if your vertex data is already quantized.\r\n * @returns the index of the new vertex in [[positions]].\r\n */\r\n public addUnquantizedVertex(position: XYAndZ, uv: XAndY, normal?: XYAndZ): number {\r\n this._q3d.init(position, this.positions.params);\r\n this._q2d.init(uv, this.uvs.params);\r\n const oen = normal ? OctEncodedNormal.encode(normal) : undefined;\r\n return this.addQuantizedVertex(this._q3d, this._q2d, oen);\r\n }\r\n\r\n /** Original API had weird mix of quantized and unquantized, used by CesiumTerrainProvider.\r\n * @internal\r\n */\r\n public addVertex(position: XYAndZ, uv: XAndY, normal?: number): void {\r\n this._q3d.init(position, this.positions.params);\r\n this.addQuantizedVertex(this._q3d, uv, normal);\r\n }\r\n\r\n /** Add a vertex to the mesh and return its index in [[positions]].\r\n * @param position The 3d position, quantized to the [[RealityMeshParamsBuilderOptions.positionRange]] supplied to the builder's constructor.\r\n * @param uv The texture coordinates, quantized to the [[RealityMeshParamsBuilderOptions.uvRange]] supplied to the builder's constructor.\r\n * @param normal The unsigned 16-bit [OctEncodedNormal]($common) integer representation of the normal vector, to be supplied if and only if\r\n * [[RealityMeshParamsBuilderOptions.wantNormals]] was `true` when the builder was constructed.\r\n * @see [[addUnquantizedVertex]] if your vertex data is not already quantized.\r\n * @returns the index of the new vertex in [[positions]].\r\n */\r\n public addQuantizedVertex(position: XYAndZ, uv: XAndY, normal?: number): number {\r\n assert(this.positions.length < 0xffff, \"RealityMeshParams supports no more than 64k vertices\");\r\n assert((undefined === normal) === (undefined === this.normals), \"RealityMeshParams requires all vertices to have normals, or none.\");\r\n\r\n this.positions.push(position);\r\n this.uvs.push(uv);\r\n if (undefined !== normal) {\r\n assert(undefined !== this.normals, \"Set RealityMeshParamsBuilderOptions.wantNormals\");\r\n this.normals.push(normal);\r\n }\r\n\r\n return this.positions.length - 1;\r\n }\r\n\r\n /** Add a triangle corresponding to the three specified vertices. */\r\n public addTriangle(i0: number, i1: number, i2: number): void {\r\n this.addIndex(i0);\r\n this.addIndex(i1);\r\n this.addIndex(i2);\r\n }\r\n\r\n /** Add two triangles sharing an edge. This is equivalent to calling `addTriangle(i0, i1, i2); addTriangle(i1, i3, i2);`. */\r\n public addQuad(i0: number, i1: number, i2: number, i3: number): void {\r\n this.addTriangle(i0, i1, i2);\r\n this.addTriangle(i1, i3, i2);\r\n }\r\n\r\n /** Add all of the indices in `indices` to the index buffer. */\r\n public addIndices(indices: Iterable<number>): void {\r\n for (const index of indices)\r\n this.addIndex(index);\r\n }\r\n\r\n private addIndex(index: number): void {\r\n assert(index <= 0xffff, \"RealityMeshParams supports no more than 64k vertices\");\r\n this.indices.push(index);\r\n }\r\n\r\n /** Extract the finished [[RealityMeshParams]]. */\r\n public finish(): RealityMeshParams {\r\n assert(this.positions.length >= 3 && this.indices.length >= 3, \"RealityMeshParams requires at least one triangle\");\r\n return {\r\n positions: this.positions.finish(),\r\n uvs: this.uvs.finish(),\r\n normals: this.normals?.toTypedArray(),\r\n indices: this.indices.toTypedArray(),\r\n };\r\n }\r\n}\r\n"]}
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@@ -120,7 +120,7 @@ export class BackgroundMapDrape extends TextureDrape {
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target.uniforms.frustum.changeProjectionMatrix(BackgroundMapDrape._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));
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target.uniforms.branch.pushState(stack.top);
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const renderCommands = new RenderCommands(target, stack, batchState);
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renderCommands.addGraphics(this._graphics,
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renderCommands.addGraphics(this._graphics, 5 /* OpaqueGeneral */);
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const system = System.instance;
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const gl = system.context;
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const useMRT = System.instance.capabilities.supportsDrawBuffers;
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@@ -129,7 +129,7 @@ export class BackgroundMapDrape extends TextureDrape {
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gl.clear(GL.BufferBit.Color);
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if (!useMRT)
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target.techniques.execute(target, renderCommands.getCommands(
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target.techniques.execute(target, renderCommands.getCommands(5 /* OpaqueGeneral */), 19 /* PlanarClassification */); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.
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target.uniforms.branch.pop();
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batchState.reset(); // Reset the batch Ids...
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