@itwin/core-frontend 3.5.0-dev.5 → 3.5.0-dev.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/render/RenderMaterial.d.ts +57 -30
- package/lib/cjs/render/RenderMaterial.d.ts.map +1 -1
- package/lib/cjs/render/RenderMaterial.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.js +10 -7
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/render/RenderMaterial.d.ts +57 -30
- package/lib/esm/render/RenderMaterial.d.ts.map +1 -1
- package/lib/esm/render/RenderMaterial.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileTree.js +10 -7
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/package.json +20 -20
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@@ -12,6 +12,59 @@ export interface RenderMaterialSource {
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iModel: IModelConnection;
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id: Id64String;
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}
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/** Describes the [diffuse](https://en.wikipedia.org/wiki/Diffuse_reflection) properties of a [RenderMaterial]($common).
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* @see [[CreateRenderMaterialArgs.diffuse]].
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* @public
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*/
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export interface MaterialDiffuseProps {
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/** The diffuse color. If defined, this overrides the color of any surface to which the material is applied. */
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color?: ColorDef | RgbColorProps;
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/** A multiplier in [0..1] specifying how strongly the diffuse color reflects light.
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* Default: 0.6
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*/
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weight?: number;
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}
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/** Describes the [specular](https://en.wikipedia.org/wiki/Specular_highlight) properties of a material.
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* @see [[CreateRenderMaterialArgs.specular]].
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* @public
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*/
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export interface MaterialSpecularProps {
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/** The color of the specular reflections.
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* Default: white.
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*/
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color?: ColorDef | RgbColorProps;
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/** A multiplier in [0..1] specifying the strength of the specular reflections.
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* Default: 0.4
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*/
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weight?: number;
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/** An exponent in [0..infinity] describing the shininess of the surface.
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* Default: 13.5
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*/
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exponent?: number;
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}
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/** Describes how to map a [RenderTexture]($common)'s image to the surfaces to which a [RenderMaterial]($common) is applied.
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* @see [[CreateRenderMaterialArgs.textureMapping]].
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* @public
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*/
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export interface MaterialTextureMappingProps {
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/** The texture from which the image is obtained. */
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texture: RenderTexture;
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/** The mode controlling how the image is mapped onto the surface.
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* Default: [TextureMapping.Mode.Parametric]($common).
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*/
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mode?: TextureMapping.Mode;
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/** A 2x3 matrix for computing the UV coordinates.
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* Default: [TextureMapping.Trans2x3.identity]($common).
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*/
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transform?: TextureMapping.Trans2x3;
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/** The ratio by which the color sampled from the texture image is mixed with the surface's or material's diffuse color.
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* A ratio of 1 selects only the texture sample; a ratio of 0 selects only the diffuse color; a ratio of 0.5 mixes them evenly.
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* Default: 1.
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*/
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weight?: number;
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/** @internal */
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worldMapping?: boolean;
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}
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/** Arguments supplied to [[RenderSystem.createRenderMaterial]].
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* @public
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*/
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@@ -25,37 +78,11 @@ export interface CreateRenderMaterialArgs {
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* transparency of the material's [[textureMapping]] when sampling the texture.
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*/
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alpha?: number;
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/** The diffuse properties of the material. */
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diffuse?:
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/** The diffuse color. If defined, this overrides the color of any surface to which the material is applied. */
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color?: ColorDef | RgbColorProps;
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/** A multiplier in [0..1] specifying how strongly the diffuse color reflects light. */
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weight?: number;
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};
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/** The [diffuse](https://en.wikipedia.org/wiki/Diffuse_reflection) properties of the material. */
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diffuse?: MaterialDiffuseProps;
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/** The [specular](https://en.wikipedia.org/wiki/Specular_highlight) properties of the material. */
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specular?:
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/** The color of the specular reflections. Default: white. */
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color?: ColorDef | RgbColorProps;
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/** A multiplier in [0..1] specifying the strength of the specular reflections. */
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weight?: number;
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/** An exponent in [0..infinity] describing the shininess of the surface. */
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exponent?: number;
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};
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specular?: MaterialSpecularProps;
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/** Maps a [RenderTexture]($common) image to the surfaces to which the material is applied. */
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textureMapping?:
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/** The texture from which the image is obtained. */
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texture: RenderTexture;
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/** Describes how the texture image is mapped to the surface. Default: [TextureMapping.Mode.Parametric]($common). */
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mode?: TextureMapping.Mode;
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/** A 2x3 matrix for computing the UV coordinates. Default: [TextureMapping.Trans2x3.identity]($common). */
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transform?: TextureMapping.Trans2x3;
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/** The ratio by which the color sampled from the texture image is mixed with the surface's or material's diffuse color.
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* A ratio of 1 selects only the texture sample; a ratio of 0 selects only the diffuse color; a ratio of 0.5 mixes them evenly.
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* Default: 1.
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*/
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weight?: number;
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/** @internal */
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worldMapping?: boolean;
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};
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textureMapping?: MaterialTextureMappingProps;
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}
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//# sourceMappingURL=RenderMaterial.d.ts.map
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{"version":3,"file":"RenderMaterial.d.ts","sourceRoot":"","sources":["../../../src/render/RenderMaterial.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAC5F,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD;;;GAGG;AACH,MAAM,WAAW,oBAAoB;IACnC,MAAM,EAAE,gBAAgB,CAAC;IACzB,EAAE,EAAE,UAAU,CAAC;CAChB;AAED
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{"version":3,"file":"RenderMaterial.d.ts","sourceRoot":"","sources":["../../../src/render/RenderMaterial.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAC5F,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD;;;GAGG;AACH,MAAM,WAAW,oBAAoB;IACnC,MAAM,EAAE,gBAAgB,CAAC;IACzB,EAAE,EAAE,UAAU,CAAC;CAChB;AAED;;;GAGG;AACH,MAAM,WAAW,oBAAoB;IACnC,+GAA+G;IAC/G,KAAK,CAAC,EAAE,QAAQ,GAAG,aAAa,CAAC;IAEjC;;OAEG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAED;;;GAGG;AACH,MAAM,WAAW,qBAAqB;IACpC;;OAEG;IACH,KAAK,CAAC,EAAE,QAAQ,GAAG,aAAa,CAAC;IAEjC;;OAEG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB;;OAEG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAED;;;GAGG;AACH,MAAM,WAAW,2BAA2B;IAC1C,oDAAoD;IACpD,OAAO,EAAE,aAAa,CAAC;IAEvB;;OAEG;IACH,IAAI,CAAC,EAAE,cAAc,CAAC,IAAI,CAAC;IAE3B;;OAEG;IACH,SAAS,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC;IAEpC;;;OAGG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,gBAAgB;IAChB,YAAY,CAAC,EAAE,OAAO,CAAC;CACxB;AAED;;GAEG;AACH,MAAM,WAAW,wBAAwB;IACvC;;OAEG;IACH,MAAM,CAAC,EAAE,oBAAoB,CAAC;IAE9B;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,kGAAkG;IAClG,OAAO,CAAC,EAAE,oBAAoB,CAAC;IAE/B,mGAAmG;IACnG,QAAQ,CAAC,EAAE,qBAAqB,CAAC;IAEjC,8FAA8F;IAC9F,cAAc,CAAC,EAAE,2BAA2B,CAAC;CAC9C"}
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{"version":3,"file":"RenderMaterial.js","sourceRoot":"","sources":["../../../src/render/RenderMaterial.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { ColorDef, RenderTexture, RgbColorProps, TextureMapping } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\n\r\n/** Specifies the provenance of a [RenderMaterial]($common) created for a persistent material element.\r\n * @see [[CreateRenderMaterialArgs.source]].\r\n * @internal\r\n */\r\nexport interface RenderMaterialSource {\r\n iModel: IModelConnection;\r\n id: Id64String;\r\n}\r\n\r\n/**
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{"version":3,"file":"RenderMaterial.js","sourceRoot":"","sources":["../../../src/render/RenderMaterial.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { ColorDef, RenderTexture, RgbColorProps, TextureMapping } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\n\r\n/** Specifies the provenance of a [RenderMaterial]($common) created for a persistent material element.\r\n * @see [[CreateRenderMaterialArgs.source]].\r\n * @internal\r\n */\r\nexport interface RenderMaterialSource {\r\n iModel: IModelConnection;\r\n id: Id64String;\r\n}\r\n\r\n/** Describes the [diffuse](https://en.wikipedia.org/wiki/Diffuse_reflection) properties of a [RenderMaterial]($common).\r\n * @see [[CreateRenderMaterialArgs.diffuse]].\r\n * @public\r\n */\r\nexport interface MaterialDiffuseProps {\r\n /** The diffuse color. If defined, this overrides the color of any surface to which the material is applied. */\r\n color?: ColorDef | RgbColorProps;\r\n\r\n /** A multiplier in [0..1] specifying how strongly the diffuse color reflects light.\r\n * Default: 0.6\r\n */\r\n weight?: number;\r\n}\r\n\r\n/** Describes the [specular](https://en.wikipedia.org/wiki/Specular_highlight) properties of a material.\r\n * @see [[CreateRenderMaterialArgs.specular]].\r\n * @public\r\n */\r\nexport interface MaterialSpecularProps {\r\n /** The color of the specular reflections.\r\n * Default: white.\r\n */\r\n color?: ColorDef | RgbColorProps;\r\n\r\n /** A multiplier in [0..1] specifying the strength of the specular reflections.\r\n * Default: 0.4\r\n */\r\n weight?: number;\r\n\r\n /** An exponent in [0..infinity] describing the shininess of the surface.\r\n * Default: 13.5\r\n */\r\n exponent?: number;\r\n}\r\n\r\n/** Describes how to map a [RenderTexture]($common)'s image to the surfaces to which a [RenderMaterial]($common) is applied.\r\n * @see [[CreateRenderMaterialArgs.textureMapping]].\r\n * @public\r\n */\r\nexport interface MaterialTextureMappingProps {\r\n /** The texture from which the image is obtained. */\r\n texture: RenderTexture;\r\n\r\n /** The mode controlling how the image is mapped onto the surface.\r\n * Default: [TextureMapping.Mode.Parametric]($common).\r\n */\r\n mode?: TextureMapping.Mode;\r\n\r\n /** A 2x3 matrix for computing the UV coordinates.\r\n * Default: [TextureMapping.Trans2x3.identity]($common).\r\n */\r\n transform?: TextureMapping.Trans2x3;\r\n\r\n /** The ratio by which the color sampled from the texture image is mixed with the surface's or material's diffuse color.\r\n * A ratio of 1 selects only the texture sample; a ratio of 0 selects only the diffuse color; a ratio of 0.5 mixes them evenly.\r\n * Default: 1.\r\n */\r\n weight?: number;\r\n\r\n /** @internal */\r\n worldMapping?: boolean;\r\n}\r\n\r\n/** Arguments supplied to [[RenderSystem.createRenderMaterial]].\r\n * @public\r\n */\r\nexport interface CreateRenderMaterialArgs {\r\n /** If supplied, the material will be cached on the iModel by its element Id for subsequent reuse.\r\n * @internal\r\n */\r\n source?: RenderMaterialSource;\r\n\r\n /** Specifies the transparency of the material from 0.0 (fully transparent) to 1.0 (fully opaque).\r\n * If defined, this overrides the transparency of any surface to which the material is applied, and is multiplied with the\r\n * transparency of the material's [[textureMapping]] when sampling the texture.\r\n */\r\n alpha?: number;\r\n\r\n /** The [diffuse](https://en.wikipedia.org/wiki/Diffuse_reflection) properties of the material. */\r\n diffuse?: MaterialDiffuseProps;\r\n\r\n /** The [specular](https://en.wikipedia.org/wiki/Specular_highlight) properties of the material. */\r\n specular?: MaterialSpecularProps;\r\n\r\n /** Maps a [RenderTexture]($common) image to the surfaces to which the material is applied. */\r\n textureMapping?: MaterialTextureMappingProps;\r\n}\r\n"]}
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+
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@@ -556,12 +556,13 @@ class MapTileTreeReference extends internal_1.TileTreeReference {
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556
556
|
return this._layerSettings;
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557
557
|
}
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558
558
|
setLayerSettings(layerSettings) {
|
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559
|
+
var _a;
|
|
559
560
|
this._layerSettings = layerSettings;
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560
561
|
const baseLayerIndex = this._baseImageryLayerIncluded ? 1 : 0;
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561
562
|
this._layerTrees.length = Math.min(layerSettings.length + baseLayerIndex, this._layerTrees.length); // Truncate if number of layers reduced.
|
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562
563
|
for (let i = 0; i < layerSettings.length; i++) {
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563
564
|
const treeIndex = i + baseLayerIndex;
|
|
564
|
-
if (treeIndex >= this._layerTrees.length || !this._layerTrees[treeIndex].layerSettings.displayMatches(layerSettings[i]))
|
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565
|
+
if (treeIndex >= this._layerTrees.length || !((_a = this._layerTrees[treeIndex]) === null || _a === void 0 ? void 0 : _a.layerSettings.displayMatches(layerSettings[i])))
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|
565
566
|
this._layerTrees[treeIndex] = (0, internal_1.createMapLayerTreeReference)(layerSettings[i], treeIndex, this._iModel);
|
|
566
567
|
}
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567
568
|
this.clearLayers();
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@@ -577,7 +578,7 @@ class MapTileTreeReference extends internal_1.TileTreeReference {
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577
578
|
get _isLoadingComplete() {
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578
579
|
// Wait until drape tree is fully loaded too.
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579
580
|
for (const drapeTree of this._layerTrees)
|
|
580
|
-
if (!drapeTree.isLoadingComplete)
|
|
581
|
+
if (drapeTree && !drapeTree.isLoadingComplete)
|
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581
582
|
return false;
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582
583
|
return super._isLoadingComplete;
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583
584
|
}
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@@ -637,12 +638,12 @@ class MapTileTreeReference extends internal_1.TileTreeReference {
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637
638
|
// Start displaying at the highest completely opaque layer...
|
|
638
639
|
for (; treeIndex >= 1; treeIndex--) {
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639
640
|
const layerTreeRef = this._layerTrees[treeIndex];
|
|
640
|
-
if (layerTreeRef.isOpaque)
|
|
641
|
+
if (layerTreeRef === null || layerTreeRef === void 0 ? void 0 : layerTreeRef.isOpaque)
|
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641
642
|
break; // This layer is completely opaque and will obscure all others so ignore lower ones.
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642
643
|
}
|
|
643
644
|
for (; treeIndex < this._layerTrees.length; treeIndex++) {
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|
644
645
|
const layerTreeRef = this._layerTrees[treeIndex];
|
|
645
|
-
if (internal_1.TileTreeLoadStatus.NotFound !== layerTreeRef.treeOwner.loadStatus && layerTreeRef.layerSettings.visible && !layerTreeRef.layerSettings.allSubLayersInvisible) {
|
|
646
|
+
if (layerTreeRef && internal_1.TileTreeLoadStatus.NotFound !== layerTreeRef.treeOwner.loadStatus && layerTreeRef.layerSettings.visible && !layerTreeRef.layerSettings.allSubLayersInvisible) {
|
|
646
647
|
const layerTree = layerTreeRef.treeOwner.load();
|
|
647
648
|
if (undefined === layerTree)
|
|
648
649
|
return false; // Not loaded yet.
|
|
@@ -693,7 +694,9 @@ class MapTileTreeReference extends internal_1.TileTreeReference {
|
|
|
693
694
|
}
|
|
694
695
|
discloseTileTrees(trees) {
|
|
695
696
|
super.discloseTileTrees(trees);
|
|
696
|
-
|
|
697
|
+
for (const imageryTree of this._layerTrees)
|
|
698
|
+
if (imageryTree)
|
|
699
|
+
trees.disclose(imageryTree);
|
|
697
700
|
if (this._planarClipMask)
|
|
698
701
|
this._planarClipMask.discloseTileTrees(trees);
|
|
699
702
|
}
|
|
@@ -702,7 +705,7 @@ class MapTileTreeReference extends internal_1.TileTreeReference {
|
|
|
702
705
|
if (undefined === tree || tree.modelId !== mapTreeModelId)
|
|
703
706
|
return undefined;
|
|
704
707
|
for (const imageryTree of this._layerTrees)
|
|
705
|
-
if (imageryTree.treeOwner.tileTree && imageryTree.treeOwner.tileTree.modelId === layerTreeModelId)
|
|
708
|
+
if (imageryTree && imageryTree.treeOwner.tileTree && imageryTree.treeOwner.tileTree.modelId === layerTreeModelId)
|
|
706
709
|
return imageryTree;
|
|
707
710
|
return undefined;
|
|
708
711
|
}
|
|
@@ -811,7 +814,7 @@ class MapTileTreeReference extends internal_1.TileTreeReference {
|
|
|
811
814
|
if (tree) {
|
|
812
815
|
tree.mapLoader.terrainProvider.addLogoCards(cards, vp);
|
|
813
816
|
for (const imageryTreeRef of this._layerTrees) {
|
|
814
|
-
if (imageryTreeRef.layerSettings.visible) {
|
|
817
|
+
if (imageryTreeRef === null || imageryTreeRef === void 0 ? void 0 : imageryTreeRef.layerSettings.visible) {
|
|
815
818
|
const imageryTree = imageryTreeRef.treeOwner.tileTree;
|
|
816
819
|
if (imageryTree instanceof internal_1.ImageryMapTileTree)
|
|
817
820
|
imageryTree.addLogoCards(cards, vp);
|