@itwin/core-frontend 3.5.0-dev.45 → 3.5.0-dev.49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -94,7 +94,7 @@ class RealityTile extends internal_1.Tile {
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  }
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  /** @internal */
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  useAdditiveRefinementStepchildren() {
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- // Create additive stepchildren only if we are this tile is additive and we are repojecting and the radius exceeds the additiveRefinementThreshold.
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+ // Create additive stepchildren only if we are this tile is additive and we are re-projecting and the radius exceeds the additiveRefinementThreshold.
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  // This criteria is currently only met by the Cesium OSM tileset.
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  const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;
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  return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);
@@ -102,12 +102,12 @@ class RealityTile extends internal_1.Tile {
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  /** @internal */
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  _loadChildren(resolve, reject) {
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  this.realityRoot.loader.loadChildren(this).then((children) => {
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- /* If this is a large tile is to be included additively, but we are reprojecting (Cesium OSM) then we must add step-children to display the geometry as an overly large
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+ /* If this is a large tile is to be included additively, but we are re-projecting (Cesium OSM) then we must add step-children to display the geometry as an overly large
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  tile cannot be reprojected accurately. */
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  if (this.useAdditiveRefinementStepchildren())
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  this.loadAdditiveRefinementChildren((stepChildren) => { children = children ? children === null || children === void 0 ? void 0 : children.concat(stepChildren) : stepChildren; });
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  if (children)
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- this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reprojecect and resolve these children */
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+ this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reproject and resolve these children */
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  }).catch((err) => {
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  reject(err);
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  });
@@ -1 +1 @@
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- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, Point3d, Polyface, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n readonly geometricError?: number;\r\n}\r\n\r\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned\r\n * @alpha\r\n */\r\nexport interface RealityTileGeometry {\r\n polyfaces?: Polyface[];\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileContent extends TileContent {\r\n geometry?: RealityTileGeometry;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\r\n * @beta\r\n */\r\nexport class RealityTile extends Tile {\r\n /** @internal */\r\n public readonly transformToRoot?: Transform;\r\n /** @internal */\r\n public readonly additiveRefinement?: boolean;\r\n /** @internal */\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n /** @internal */\r\n public readonly rangeCorners?: Point3d[];\r\n /** @internal */\r\n public readonly region?: RealityTileRegion;\r\n /** @internal */\r\n protected _geometry?: RealityTileGeometry;\r\n private _everDisplayed = false;\r\n /** @internal */\r\n protected _reprojectionTransform?: Transform;\r\n private _reprojectedGraphic?: RenderGraphic;\r\n private readonly _geometricError?: number;\r\n\r\n /** @internal */\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = (undefined === props.additiveRefinement) ? this.realityParent?.additiveRefinement : props.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n this._geometricError = props.geometricError;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: RealityTileContent): void {\r\n super.setContent(content);\r\n this._geometry = content.geometry;\r\n }\r\n\r\n /** @internal */\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n /** @internal */\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n /** @internal */\r\n public get realityRoot(): RealityTileTree { return this.tree as RealityTileTree; }\r\n /** @internal */\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n /** @internal */\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n /** @internal */\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n /** @internal */\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n /** @internal */\r\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\r\n\r\n /** @internal */\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n /** @internal */\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n /** @internal */\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n /** @internal */\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are repojecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n /** @internal */\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are reprojecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reprojecect and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n /** @internal */\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n /** Allow tile to select additional tiles (Terrain Imagery...)\r\n * @internal\r\n */\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n /** An upsampled tile is not loadable - will override to return loadable parent.\r\n * @internal\r\n */\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n /** @internal */\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n traversalDetails.childrenLoading = true;\r\n return;\r\n }\r\n\r\n if (undefined !== this.realityChildren) {\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n for (let i = 0; i < this.children!.length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n /** @internal */\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n /** @internal */\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args))\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public forceSelectRealityTile(): boolean { return false; }\r\n\r\n /** @internal */\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails); // Force loading if loader requires this tile. (cesium terrain visibility).\r\n return;\r\n }\r\n\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n if (this.isDisplayable && (visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded)) {\r\n if (!this.isOccluded(args.viewingSpace)) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n if (!this.isReady) { // This tile is visible but not loaded - Use higher resolution children if present\r\n if (this.getLoadedRealityChildren(args))\r\n context.select(scratchLoadedChildren, args);\r\n scratchLoadedChildren.length = 0;\r\n }\r\n }\r\n } else {\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails); // With additive refinement it is necessary to display this tile along with any displayed children.\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n if (this.isReady && (traversalDetails.childrenLoading || 0 !== traversalDetails.queuedChildren.length)) {\r\n const minimumVisibleFactor = .25; // If the tile has not yet been displayed in this viewport -- display only if it is within 25% of visible. Avoid overly tiles popping into view unexpectedly (terrain)\r\n\r\n if (visibility > minimumVisibleFactor || this._everDisplayed)\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public purgeContents(olderThan: BeTimePoint): void {\r\n // Discard contents of tiles that have not been \"used\" recently, where \"used\" may mean: selected/preloaded for display or content requested.\r\n // Note we do not discard the child Tile objects themselves.\r\n if (this.usageMarker.isExpired(olderThan))\r\n this.disposeContents();\r\n\r\n const children = this.realityChildren;\r\n if (children)\r\n for (const child of children)\r\n child.purgeContents(olderThan);\r\n }\r\n\r\n /** @internal */\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n if (undefined !== this._geometricError) {\r\n const radius = args.getTileRadius(this);\r\n const center = args.getTileCenter(this);\r\n const pixelSize = args.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n\r\n const sse = this._geometricError / pixelSize;\r\n return args.maximumScreenSpaceError / sse;\r\n }\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n /** @internal */\r\n public preloadTilesInFrustum(args: TileDrawArgs, context: TraversalSelectionContext, preloadSizeModifier: number) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (visibility * preloadSizeModifier > 1) {\r\n if (this.isDisplayable)\r\n context.preload(this, args);\r\n } else {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n } else if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadTilesInFrustum(args, context, preloadSizeModifier);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n /** @internal */\r\n public get isStepChild() { return false; }\r\n\r\n /** @internal */\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n /** @internal */\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n\r\n /** @internal */\r\n public collectTileGeometry(collector: TileGeometryCollector): void {\r\n const status = collector.collectTile(this);\r\n\r\n switch(status) {\r\n case \"reject\":\r\n return;\r\n\r\n case \"continue\":\r\n if (!this.isLeaf && !this._anyChildNotFound) {\r\n const childrenLoadStatus = this.loadChildren();\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n collector.markLoading();\r\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\r\n for (const child of this.realityChildren)\r\n child.collectTileGeometry(collector);\r\n }\r\n\r\n break;\r\n } // else fall through to \"accept\"\r\n // eslint-disable-next-line no-fallthrough\r\n case \"accept\":\r\n if (!this.isReady)\r\n collector.addMissingTile(this.loadableTile);\r\n else if (this.geometry?.polyfaces)\r\n collector.polyfaces.push(...this.geometry.polyfaces);\r\n\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, Point3d, Polyface, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n readonly geometricError?: number;\r\n}\r\n\r\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned\r\n * @alpha\r\n */\r\nexport interface RealityTileGeometry {\r\n polyfaces?: Polyface[];\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileContent extends TileContent {\r\n geometry?: RealityTileGeometry;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\r\n * @beta\r\n */\r\nexport class RealityTile extends Tile {\r\n /** @internal */\r\n public readonly transformToRoot?: Transform;\r\n /** @internal */\r\n public readonly additiveRefinement?: boolean;\r\n /** @internal */\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n /** @internal */\r\n public readonly rangeCorners?: Point3d[];\r\n /** @internal */\r\n public readonly region?: RealityTileRegion;\r\n /** @internal */\r\n protected _geometry?: RealityTileGeometry;\r\n private _everDisplayed = false;\r\n /** @internal */\r\n protected _reprojectionTransform?: Transform;\r\n private _reprojectedGraphic?: RenderGraphic;\r\n private readonly _geometricError?: number;\r\n\r\n /** @internal */\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = (undefined === props.additiveRefinement) ? this.realityParent?.additiveRefinement : props.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n this._geometricError = props.geometricError;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: RealityTileContent): void {\r\n super.setContent(content);\r\n this._geometry = content.geometry;\r\n }\r\n\r\n /** @internal */\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n /** @internal */\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n /** @internal */\r\n public get realityRoot(): RealityTileTree { return this.tree as RealityTileTree; }\r\n /** @internal */\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n /** @internal */\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n /** @internal */\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n /** @internal */\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n /** @internal */\r\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\r\n\r\n /** @internal */\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n /** @internal */\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n /** @internal */\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n /** @internal */\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are re-projecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n /** @internal */\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are re-projecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reproject and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n /** @internal */\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n /** Allow tile to select additional tiles (Terrain Imagery...)\r\n * @internal\r\n */\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n /** An upsampled tile is not loadable - will override to return loadable parent.\r\n * @internal\r\n */\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n /** @internal */\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n traversalDetails.childrenLoading = true;\r\n return;\r\n }\r\n\r\n if (undefined !== this.realityChildren) {\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n for (let i = 0; i < this.children!.length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n /** @internal */\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n /** @internal */\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args))\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public forceSelectRealityTile(): boolean { return false; }\r\n\r\n /** @internal */\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails); // Force loading if loader requires this tile. (cesium terrain visibility).\r\n return;\r\n }\r\n\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n if (this.isDisplayable && (visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded)) {\r\n if (!this.isOccluded(args.viewingSpace)) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n if (!this.isReady) { // This tile is visible but not loaded - Use higher resolution children if present\r\n if (this.getLoadedRealityChildren(args))\r\n context.select(scratchLoadedChildren, args);\r\n scratchLoadedChildren.length = 0;\r\n }\r\n }\r\n } else {\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails); // With additive refinement it is necessary to display this tile along with any displayed children.\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n if (this.isReady && (traversalDetails.childrenLoading || 0 !== traversalDetails.queuedChildren.length)) {\r\n const minimumVisibleFactor = .25; // If the tile has not yet been displayed in this viewport -- display only if it is within 25% of visible. Avoid overly tiles popping into view unexpectedly (terrain)\r\n\r\n if (visibility > minimumVisibleFactor || this._everDisplayed)\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public purgeContents(olderThan: BeTimePoint): void {\r\n // Discard contents of tiles that have not been \"used\" recently, where \"used\" may mean: selected/preloaded for display or content requested.\r\n // Note we do not discard the child Tile objects themselves.\r\n if (this.usageMarker.isExpired(olderThan))\r\n this.disposeContents();\r\n\r\n const children = this.realityChildren;\r\n if (children)\r\n for (const child of children)\r\n child.purgeContents(olderThan);\r\n }\r\n\r\n /** @internal */\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n if (undefined !== this._geometricError) {\r\n const radius = args.getTileRadius(this);\r\n const center = args.getTileCenter(this);\r\n const pixelSize = args.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n\r\n const sse = this._geometricError / pixelSize;\r\n return args.maximumScreenSpaceError / sse;\r\n }\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n /** @internal */\r\n public preloadTilesInFrustum(args: TileDrawArgs, context: TraversalSelectionContext, preloadSizeModifier: number) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (visibility * preloadSizeModifier > 1) {\r\n if (this.isDisplayable)\r\n context.preload(this, args);\r\n } else {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n } else if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadTilesInFrustum(args, context, preloadSizeModifier);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n /** @internal */\r\n public get isStepChild() { return false; }\r\n\r\n /** @internal */\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n /** @internal */\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n\r\n /** @internal */\r\n public collectTileGeometry(collector: TileGeometryCollector): void {\r\n const status = collector.collectTile(this);\r\n\r\n switch(status) {\r\n case \"reject\":\r\n return;\r\n\r\n case \"continue\":\r\n if (!this.isLeaf && !this._anyChildNotFound) {\r\n const childrenLoadStatus = this.loadChildren();\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n collector.markLoading();\r\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\r\n for (const child of this.realityChildren)\r\n child.collectTileGeometry(collector);\r\n }\r\n\r\n break;\r\n } // else fall through to \"accept\"\r\n // eslint-disable-next-line no-fallthrough\r\n case \"accept\":\r\n if (!this.isReady)\r\n collector.addMissingTile(this.loadableTile);\r\n else if (this.geometry?.polyfaces)\r\n collector.polyfaces.push(...this.geometry.polyfaces);\r\n\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
@@ -114,6 +114,11 @@ export declare abstract class Tile {
114
114
  get isNotFound(): boolean;
115
115
  /** True if this tile's content has been loaded and is ready to be drawn. */
116
116
  get isReady(): boolean;
117
+ /** Indicates the tile should not be selected for display because it is out of the range of LODs supported by the tile provider.
118
+ * @see [[ImageryMapTile.isOutOfLodRange]].
119
+ * @alpha
120
+ */
121
+ get isOutOfLodRange(): boolean;
117
122
  /** @public */
118
123
  setNotFound(): void;
119
124
  /** @public */
@@ -1 +1 @@
1
- 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@@ -116,6 +116,11 @@ class Tile {
116
116
  get isNotFound() { return TileLoadStatus.NotFound === this.loadStatus; }
117
117
  /** True if this tile's content has been loaded and is ready to be drawn. */
118
118
  get isReady() { return TileLoadStatus.Ready === this.loadStatus; }
119
+ /** Indicates the tile should not be selected for display because it is out of the range of LODs supported by the tile provider.
120
+ * @see [[ImageryMapTile.isOutOfLodRange]].
121
+ * @alpha
122
+ */
123
+ get isOutOfLodRange() { return false; }
119
124
  /** @public */
120
125
  setNotFound() {
121
126
  this._state = 4 /* NotFound */;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Arc3d, ClipPlaneContainment, Matrix4d, Point2d, Point3d, Point4d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { BoundingSphere, ColorDef, ElementAlignedBox3d, Frustum, FrustumPlanes } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../render/RenderMemory\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n LRUTileListNode, TileContent, TileDrawArgs, TileParams, TileRequest, TileRequestChannel, TileTree, TileTreeLoadStatus, TileUsageMarker, TileUser, TileUserIdSet,\r\n} from \"./internal\";\r\n\r\n// cSpell:ignore undisplayable bitfield\r\n\r\nconst scratchRange2d = [new Point2d(), new Point2d(), new Point2d(), new Point2d()];\r\n\r\n/** @internal */\r\nexport function addRangeGraphic(builder: GraphicBuilder, range: Range3d, is2d: boolean): void {\r\n if (!is2d) {\r\n builder.addRangeBox(range);\r\n return;\r\n }\r\n\r\n // 3d box is useless in 2d and will be clipped by near/far planes anyway\r\n const pts = scratchRange2d;\r\n pts[0].set(range.low.x, range.low.y);\r\n pts[1].set(range.high.x, range.low.y);\r\n pts[2].set(range.high.x, range.high.y);\r\n pts[3].set(range.low.x, range.high.y);\r\n builder.addLineString2d(pts, 0);\r\n}\r\n\r\nconst scratchWorldFrustum = new Frustum();\r\nconst scratchRootFrustum = new Frustum();\r\nconst scratchWorldSphere = new BoundingSphere();\r\nconst scratchPoint4d = Point4d.createZero();\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A 3d tile within a [[TileTree]].\r\n *\r\n * A tile represents the contents of some sub-volume of the tile tree's volume. It may produce graphics representing those contents, or may have no graphics.\r\n * A tile can have child tiles that further sub-divide its own volume, providing higher-resolution representations of its contents. A tile that has no children is\r\n * referred to as a \"leaf\" of the tile tree. A non-leaf tile's children are produced when they are needed, and discarded when no longer needed.\r\n * A tile's contents can be discarded at any time by [[TileAdmin]] when GPU memory needs to be reclaimed; or when the Tile itself is discarded via\r\n * [[Tile.dispose]].\r\n *\r\n * Several public [[Tile]] methods carry a warning that they should **not** be overridden by subclasses; typically a protected method exists that can be overridden instead.\r\n * For example, [[loadChildren]] should not be overridden, but it calls [[_loadChildren]], which must be overridden because it is abstract.\r\n * @public\r\n * @extensions\r\n */\r\nexport abstract class Tile {\r\n private _state: TileState = TileState.NotReady;\r\n private _children: Tile[] | undefined;\r\n private _rangeGraphic?: RenderGraphic;\r\n private _rangeGraphicType: TileBoundingBoxes = TileBoundingBoxes.None;\r\n /** This tile's renderable content. */\r\n protected _graphic?: RenderGraphic;\r\n /** True if this tile ever had graphics loaded. Used to determine when a tile's graphics were later freed to conserve memory. */\r\n protected _hadGraphics = false;\r\n /** Uniquely identifies this tile's content in the context of its tree. */\r\n protected _contentId: string;\r\n /** The current loading state of this tile's children. Child tiles are loaded on-demand, potentially asynchronously. */\r\n protected _childrenLoadStatus: TileTreeLoadStatus;\r\n /** @internal */\r\n protected _request?: TileRequest;\r\n /** @internal */\r\n protected _isLeaf: boolean;\r\n /** A volume no larger than this tile's `range`, and optionally more tightly encompassing its contents, used for more accurate culling.\r\n * [[contentRange]] uses this range if defined; otherwise it uses [[range]].\r\n */\r\n protected _contentRange?: ElementAlignedBox3d;\r\n /** The maximum size in pixels this tile can be drawn. If the size of the tile on screen exceeds this maximum, a higher-resolution tile should be drawn in its place. */\r\n protected _maximumSize: number;\r\n /** The [[TileTree]] to which this tile belongs. */\r\n public readonly tree: TileTree;\r\n /** The volume of space occupied by this tile. Its children are guaranteed to also be contained within this volume. */\r\n public readonly range: ElementAlignedBox3d;\r\n /** The parent of this tile, or undefined if it is the [[TileTree]]'s root tile. */\r\n public readonly parent: Tile | undefined;\r\n /** The depth of this tile within its [[TileTree]]. The root tile has a depth of zero. */\r\n public readonly depth: number;\r\n /** The bounding sphere for this tile. */\r\n public readonly boundingSphere: BoundingSphere;\r\n /** The point at the center of this tile's volume. */\r\n public get center(): Point3d { return this.boundingSphere.center; }\r\n /** The radius of a sphere fully encompassing this tile's volume - used for culling. */\r\n public get radius(): number { return this.boundingSphere.radius; }\r\n /** Tracks the usage of this tile. After a period of disuse, the tile may be [[prune]]d to free up memory. */\r\n public readonly usageMarker = new TileUsageMarker();\r\n\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public previous?: LRUTileListNode;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public next?: LRUTileListNode;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public bytesUsed = 0;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public tileUserIds?: TileUserIdSet;\r\n\r\n /** Load this tile's children, possibly asynchronously. Pass them to `resolve`, or an error to `reject`. */\r\n protected abstract _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void;\r\n\r\n /** Return the channel via which this tile's content should be requested.\r\n * @note The channel *must* be registered with `IModelApp.tileAdmin.channels`.\r\n * @see [[TileRequestChannels.getForHttp]] to create a channel that requests content over HTTP.\r\n * @see [[TileAdmin.channels]].\r\n * @public\r\n */\r\n public abstract get channel(): TileRequestChannel;\r\n\r\n /** Return a Promise that resolves to the raw data representing this tile's content. */\r\n public abstract requestContent(isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n\r\n /** Return a Promise that deserializes this tile's content from raw format produced by [[requestContent]]. */\r\n public abstract readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent>;\r\n\r\n /** Constructor */\r\n protected constructor(params: TileParams, tree: TileTree) {\r\n this.tree = tree;\r\n this.parent = params.parent;\r\n this.depth = undefined !== this.parent ? this.parent.depth + 1 : 0;\r\n this.range = params.range;\r\n this._maximumSize = params.maximumSize;\r\n this._contentRange = params.contentRange;\r\n this._contentId = params.contentId;\r\n\r\n const center = this.range.low.interpolate(0.5, this.range.high);\r\n const radius = 0.5 * this.range.low.distance(this.range.high);\r\n this.boundingSphere = new BoundingSphere(center, radius);\r\n\r\n if (params.maximumSize <= 0)\r\n this.setIsReady();\r\n\r\n this._isLeaf = true === params.isLeaf;\r\n this._childrenLoadStatus = (undefined !== tree.maxDepth && this.depth < tree.maxDepth) ? TileTreeLoadStatus.NotLoaded : TileTreeLoadStatus.Loaded;\r\n }\r\n\r\n /** Free memory-consuming resources owned by this tile to reduce memory pressure.\r\n * By default, this calls [[disposeContents]]. Problematic subclasses (MapTile, ImageryMapTile) may opt out for now by overriding this method to do nothing.\r\n * That option may be removed in the future.\r\n * @alpha\r\n */\r\n public freeMemory(): void {\r\n this.disposeContents();\r\n }\r\n\r\n /** Dispose of resources held by this tile. */\r\n public disposeContents(): void {\r\n this._state = TileState.NotReady;\r\n this._graphic = dispose(this._graphic);\r\n this._rangeGraphic = dispose(this._rangeGraphic);\r\n this._rangeGraphicType = TileBoundingBoxes.None;\r\n IModelApp.tileAdmin.onTileContentDisposed(this);\r\n }\r\n\r\n /** Dispose of resources held by this tile and all of its children, marking it and all of its children as \"abandoned\". */\r\n public dispose(): void {\r\n this.disposeContents();\r\n this._state = TileState.Abandoned;\r\n this.disposeChildren();\r\n }\r\n\r\n /** This tile's child tiles, if they exist and are loaded. The children are fully contained within this tile's volume and provide higher-resolution graphics than this tile.\r\n * @see [[loadChildren]]\r\n */\r\n public get children(): Tile[] | undefined { return this._children; }\r\n /** The [[IModelConnection]] to which this tile belongs. */\r\n public get iModel(): IModelConnection { return this.tree.iModel; }\r\n /** Uniquely identifies this tile's content. */\r\n public get contentId(): string { return this._contentId; }\r\n\r\n /** True if this tile's content is currently being loaded. */\r\n public get isLoading(): boolean { return TileLoadStatus.Loading === this.loadStatus; }\r\n /** True if a request for this tile's content has been enqueued. */\r\n public get isQueued(): boolean { return TileLoadStatus.Queued === this.loadStatus; }\r\n /** True if an attempt to load this tile's content failed. */\r\n public get isNotFound(): boolean { return TileLoadStatus.NotFound === this.loadStatus; }\r\n /** True if this tile's content has been loaded and is ready to be drawn. */\r\n public get isReady(): boolean { return TileLoadStatus.Ready === this.loadStatus; }\r\n\r\n /** @public */\r\n public setNotFound(): void {\r\n this._state = TileState.NotFound;\r\n }\r\n\r\n /** @public */\r\n public setIsReady(): void {\r\n if (this.hasGraphics)\r\n this._hadGraphics = true;\r\n\r\n this._state = TileState.Ready;\r\n IModelApp.tileAdmin.onTileContentLoaded(this);\r\n }\r\n\r\n /** @public */\r\n public setLeaf(): void {\r\n // Don't potentially re-request the children later.\r\n this.disposeChildren();\r\n this._isLeaf = true;\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loaded;\r\n }\r\n\r\n /** True if this tile has no child tiles. */\r\n public get isLeaf(): boolean { return this._isLeaf; }\r\n /** @internal */\r\n public get isEmpty(): boolean { return this.isReady && !this.hasGraphics && this.isLeaf; }\r\n /** @internal */\r\n public get isDisplayable(): boolean { return 0 < this.maximumSize; }\r\n /** The maximum size in pixels this tile can be drawn. If the size of the tile on screen exceeds this maximum, a higher-resolution tile should be drawn in its place. */\r\n public get maximumSize(): number { return this._maximumSize; }\r\n /** @internal */\r\n public get isParentDisplayable(): boolean { return undefined !== this.parent && this.parent.isDisplayable; }\r\n /** @internal */\r\n public get isUndisplayableRootTile(): boolean { return undefined === this.parent && !this.isDisplayable; }\r\n\r\n /** @internal */\r\n public get request(): TileRequest | undefined { return this._request; }\r\n public set request(request: TileRequest | undefined) {\r\n assert(undefined === request || undefined === this.request);\r\n this._request = request;\r\n }\r\n\r\n /** Compute the load priority of this tile. This determines which tiles' contents are requested first.\r\n * @param _viewports The subset of `users` that are [[Viewport]]s - typically, these viewports want to display the tile's content.\r\n * @param users The [[TileUser]]s that are currently using the tile for some purpose, such as displaying its content.\r\n * @returns The priority.\r\n * @see [[TileLoadPriority]] for suggested priority values.\r\n */\r\n public computeLoadPriority(_viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n return this.depth;\r\n }\r\n\r\n /** True if this tile has graphics ready to draw. */\r\n public get hasGraphics(): boolean { return undefined !== this._graphic; }\r\n /** True if this tile has a known volume tightly encompassing its graphics. */\r\n public get hasContentRange(): boolean { return undefined !== this._contentRange; }\r\n /** A volume no larger than this tile's `range`, and optionally more tightly encompassing its contents, used for more accurate culling. */\r\n public get contentRange(): ElementAlignedBox3d {\r\n if (undefined !== this._contentRange)\r\n return this._contentRange;\r\n else if (undefined === this.parent && undefined !== this.tree.contentRange)\r\n return this.tree.contentRange;\r\n else\r\n return this.range;\r\n }\r\n\r\n /** Tile contents are loaded asynchronously on demand. This member tracks the current loading status of this tile's contents. */\r\n public get loadStatus(): TileLoadStatus {\r\n switch (this._state) {\r\n case TileState.NotReady: {\r\n if (undefined === this.request)\r\n return TileLoadStatus.NotLoaded;\r\n else if (TileRequest.State.Loading === this.request.state)\r\n return TileLoadStatus.Loading;\r\n\r\n assert(TileRequest.State.Completed !== this.request.state && TileRequest.State.Failed !== this.request.state); // this.request should be undefined in these cases...\r\n return TileLoadStatus.Queued;\r\n }\r\n case TileState.Ready: {\r\n assert(undefined === this.request);\r\n return TileLoadStatus.Ready;\r\n }\r\n case TileState.NotFound: {\r\n assert(undefined === this.request);\r\n return TileLoadStatus.NotFound;\r\n }\r\n default: {\r\n assert(TileState.Abandoned === this._state);\r\n return TileLoadStatus.Abandoned;\r\n }\r\n }\r\n }\r\n\r\n /** Produce the graphics that should be drawn. */\r\n public produceGraphics(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n protected setGraphic(graphic: RenderGraphic | undefined): void {\r\n dispose(this._graphic);\r\n this._graphic = graphic;\r\n this.setIsReady();\r\n }\r\n\r\n /** Set this tile's content to the result of [[readContent]] */\r\n public setContent(content: TileContent): void {\r\n const { graphic, isLeaf, contentRange } = content;\r\n this.setGraphic(graphic);\r\n\r\n if (undefined !== isLeaf && isLeaf !== this._isLeaf) {\r\n if (isLeaf)\r\n this.setLeaf();\r\n else\r\n this._isLeaf = false;\r\n }\r\n\r\n if (undefined !== contentRange)\r\n this._contentRange = contentRange;\r\n\r\n this.setIsReady();\r\n }\r\n\r\n /** Disclose any resources owned by this tile, other than its [[RenderGraphic]].\r\n * @internal\r\n */\r\n protected _collectStatistics(_stats: RenderMemory.Statistics): void { }\r\n\r\n /** Disclose resources owned by this tile and (by default) all of its child tiles.\r\n * @note Do not override this method! Override `_collectStatistics` instead.\r\n * @internal\r\n */\r\n public collectStatistics(stats: RenderMemory.Statistics, includeChildren = true): void {\r\n if (undefined !== this._graphic)\r\n this._graphic.collectStatistics(stats);\r\n\r\n this._collectStatistics(stats);\r\n if (!includeChildren)\r\n return;\r\n\r\n const children = this.children;\r\n if (undefined !== children)\r\n for (const child of children)\r\n child.collectStatistics(stats);\r\n }\r\n\r\n /** If this tile's child tiles have not yet been requested, enqueue an asynchronous request to load them.\r\n * @note This function itself is *not* asynchronous - it immediately returns the current loading status.\r\n * @note Do not override this method - implement [[_loadChildren]].\r\n */\r\n protected loadChildren(): TileTreeLoadStatus {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.NotLoaded)\r\n return this._childrenLoadStatus;\r\n\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loading;\r\n\r\n this._loadChildren((children: Tile[] | undefined) => {\r\n this._children = children;\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loaded;\r\n\r\n if (undefined === children || 0 === children.length)\r\n this._isLeaf = true;\r\n\r\n IModelApp.tileAdmin.onTileChildrenLoad.raiseEvent(this);\r\n }, (_error: Error) => {\r\n this._isLeaf = true;\r\n this._childrenLoadStatus = TileTreeLoadStatus.NotFound;\r\n\r\n IModelApp.tileAdmin.onTileChildrenLoad.raiseEvent(this);\r\n });\r\n\r\n return this._childrenLoadStatus;\r\n }\r\n\r\n /** Dispose of this tile's child tiles and mark them as \"not loaded\". */\r\n protected disposeChildren(): void {\r\n const children = this.children;\r\n if (undefined === children)\r\n return;\r\n\r\n for (const child of children)\r\n child.dispose();\r\n\r\n this._childrenLoadStatus = TileTreeLoadStatus.NotLoaded;\r\n this._children = undefined;\r\n }\r\n\r\n /** Returns true if this tile's bounding volume is culled by the frustum or clip volumes specified by `args`. */\r\n protected isRegionCulled(args: TileDrawArgs): boolean {\r\n return this.isCulled(this.range, args, true, this.boundingSphere);\r\n }\r\n\r\n /** Returns true if this tile's content bounding volume is culled by the frustum or clip volumes specified by `args`. */\r\n protected isContentCulled(args: TileDrawArgs): boolean {\r\n return this.isCulled(this.contentRange, args, false);\r\n }\r\n\r\n private isCulled(range: ElementAlignedBox3d, args: TileDrawArgs, testClipIntersection: boolean, sphere?: BoundingSphere) {\r\n const box = Frustum.fromRange(range, scratchRootFrustum);\r\n return this.isFrustumCulled(box, args, testClipIntersection, sphere);\r\n }\r\n\r\n protected isFrustumCulled(box: Frustum, args: TileDrawArgs, testClipIntersection: boolean, sphere?: BoundingSphere) {\r\n const worldBox = box.transformBy(args.location, scratchWorldFrustum);\r\n const worldSphere = sphere?.transformBy(args.location, scratchWorldSphere);\r\n\r\n // Test against frustum.\r\n if (FrustumPlanes.Containment.Outside === args.frustumPlanes.computeFrustumContainment(worldBox, worldSphere))\r\n return true;\r\n\r\n // Test against TileTree's own clip volume, if any.\r\n if (undefined !== args.clip && ClipPlaneContainment.StronglyOutside === args.clip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n // Test against view clip, if any (will be undefined if TileTree does not want view clip applied to it).\r\n if (undefined !== args.viewClip && ClipPlaneContainment.StronglyOutside === args.viewClip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n // Test against intersection clip - reject if tile doesn't intersect (used for section-cut graphics).\r\n if (testClipIntersection && undefined !== args.intersectionClip && ClipPlaneContainment.Ambiguous !== args.intersectionClip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n return false;\r\n }\r\n\r\n /** Determine the visibility of this tile according to the specified args. */\r\n public computeVisibility(args: TileDrawArgs): TileVisibility {\r\n if (this.isEmpty)\r\n return TileVisibility.OutsideFrustum;\r\n\r\n if (args.boundingRange && !args.boundingRange.intersectsRange(this.range))\r\n return TileVisibility.OutsideFrustum;\r\n\r\n // NB: We test for region culling before isDisplayable - otherwise we will never unload children of undisplayed tiles when\r\n // they are outside frustum\r\n if (this.isRegionCulled(args))\r\n return TileVisibility.OutsideFrustum;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (!this.isDisplayable)\r\n return TileVisibility.TooCoarse;\r\n\r\n if (this.isLeaf) {\r\n if (this.hasContentRange && this.isContentCulled(args))\r\n return TileVisibility.OutsideFrustum;\r\n else\r\n return TileVisibility.Visible;\r\n }\r\n\r\n const pixelSize = args.getPixelSize(this) * args.pixelSizeScaleFactor;\r\n const maxSize = this.maximumSize * args.tileSizeModifier;\r\n\r\n return pixelSize > maxSize ? TileVisibility.TooCoarse : TileVisibility.Visible;\r\n }\r\n\r\n /** @internal */\r\n public extendRangeForContent(range: Range3d, matrix: Matrix4d, treeTransform: Transform, frustumPlanes?: FrustumPlanes): void {\r\n if (this.isEmpty || this.contentRange.isNull)\r\n return;\r\n\r\n const box = Frustum.fromRange(this.contentRange, scratchFrustum);\r\n box.transformBy(treeTransform, box);\r\n if (frustumPlanes !== undefined && FrustumPlanes.Containment.Outside === frustumPlanes.computeFrustumContainment(box))\r\n return;\r\n\r\n if (this.children === undefined) {\r\n for (const boxPoint of box.points) {\r\n const pt = matrix.multiplyPoint3d(boxPoint, 1, scratchPoint4d);\r\n if (pt.w > .0001)\r\n range.extendXYZW(pt.x, pt.y, pt.z, pt.w);\r\n else\r\n range.high.z = Math.max(1.0, range.high.z); // behind eye plane...\r\n }\r\n } else {\r\n for (const child of this.children)\r\n child.extendRangeForContent(range, matrix, treeTransform, frustumPlanes);\r\n }\r\n }\r\n\r\n /** Primarily for debugging purposes, compute the number of tiles below this one in the [[TileTree]]. */\r\n public countDescendants(): number {\r\n const children = this.children;\r\n if (undefined === children || 0 === children.length)\r\n return 0;\r\n\r\n let count = 0;\r\n for (const child of children)\r\n count += child.countDescendants();\r\n\r\n return count;\r\n }\r\n\r\n /** Output this tile's graphics. */\r\n public drawGraphics(args: TileDrawArgs): void {\r\n const gfx = this.produceGraphics();\r\n if (undefined === gfx)\r\n return;\r\n\r\n args.graphics.add(gfx);\r\n const rangeGfx = this.getRangeGraphic(args.context);\r\n if (undefined !== rangeGfx)\r\n args.graphics.add(rangeGfx);\r\n }\r\n\r\n /** @internal */\r\n protected get rangeGraphicColor(): ColorDef {\r\n return this.isLeaf ? ColorDef.blue : ColorDef.green;\r\n }\r\n\r\n /** @internal */\r\n public getRangeGraphic(context: SceneContext): RenderGraphic | undefined {\r\n const type = context.viewport.debugBoundingBoxes;\r\n if (type === this._rangeGraphicType)\r\n return this._rangeGraphic;\r\n\r\n this._rangeGraphic = dispose(this._rangeGraphic);\r\n this._rangeGraphicType = type;\r\n if (TileBoundingBoxes.None !== type) {\r\n const builder = context.createSceneGraphicBuilder();\r\n this.addRangeGraphic(builder, type);\r\n this._rangeGraphic = builder.finish();\r\n }\r\n\r\n return this._rangeGraphic;\r\n }\r\n\r\n /** @internal */\r\n protected addRangeGraphic(builder: GraphicBuilder, type: TileBoundingBoxes): void {\r\n if (TileBoundingBoxes.Both === type) {\r\n builder.setSymbology(ColorDef.blue, ColorDef.blue, 1);\r\n addRangeGraphic(builder, this.range, this.tree.is2d);\r\n\r\n if (this.hasContentRange) {\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n addRangeGraphic(builder, this.contentRange, this.tree.is2d);\r\n }\r\n } else if (TileBoundingBoxes.Sphere === type) {\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n\r\n const x = new Vector3d(this.radius, 0, 0);\r\n const y = new Vector3d(0, this.radius, 0);\r\n const z = new Vector3d(0, 0, this.radius);\r\n\r\n builder.addArc(Arc3d.create(this.center, x, y), false, false);\r\n builder.addArc(Arc3d.create(this.center, x, z), false, false);\r\n builder.addArc(Arc3d.create(this.center, y, z), false, false);\r\n } else {\r\n const color = this.rangeGraphicColor;\r\n builder.setSymbology(color, color, 1);\r\n const range = TileBoundingBoxes.Content === type ? this.contentRange : this.range;\r\n addRangeGraphic(builder, range, this.tree.is2d);\r\n }\r\n }\r\n\r\n /** Optional corners used to compute the screen size of the tile. These are used, e.g., by reality tiles with oriented bounding boxes to\r\n * produce more accurate size calculation.\r\n */\r\n public getSizeProjectionCorners(): Point3d[] | undefined { return undefined; }\r\n}\r\n\r\n/** Describes the current status of a [[Tile]]'s content. Tile content is loaded via an asynchronous [[TileRequest]].\r\n * @see [[Tile.loadStatus]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileLoadStatus {\r\n /** No attempt to load the tile's content has been made, or the tile has since been unloaded. It currently has no graphics. */\r\n NotLoaded = 0,\r\n /** A request has been dispatched to load the tile's contents, and a response is pending. */\r\n Queued = 1,\r\n /** A response has been received and the tile's graphics and other data are being loaded on the frontend. */\r\n Loading = 2,\r\n /** The tile has been loaded, and if the tile is displayable it has graphics. */\r\n Ready = 3,\r\n /** A request to load the tile's contents failed. */\r\n NotFound = 4,\r\n /** The tile has been disposed. */\r\n Abandoned = 5,\r\n}\r\n\r\n/**\r\n * Describes the visibility of a tile based on its size and a view frustum.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileVisibility {\r\n /** The tile is entirely outside of the viewing frustum. */\r\n OutsideFrustum,\r\n /** The tile's graphics are of too low a resolution for the viewing frustum. */\r\n TooCoarse,\r\n /** The tile's graphics are of appropriate resolution for the viewing frustum. */\r\n Visible,\r\n}\r\n\r\n/**\r\n * Loosely describes the \"importance\" of a [[Tile]]. Requests for tiles of greater \"importance\" are prioritized for loading.\r\n * @note A lower priority value indicates higher importance.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileLoadPriority {\r\n /** Contents of geometric models that are being interactively edited. */\r\n Dynamic = 5,\r\n /** Background map tiles. */\r\n Map = 15,\r\n /** Typically, tiles generated from the contents of geometric models. */\r\n Primary = 20,\r\n /** 3d terrain tiles onto which background map imagery is draped. */\r\n Terrain = 10,\r\n /** Typically, reality models. */\r\n Context = 40,\r\n /** Supplementary tiles used to classify the contents of geometric or reality models. */\r\n Classifier = 50,\r\n}\r\n\r\n/**\r\n * Options for displaying tile bounding boxes for debugging purposes.\r\n *\r\n * Bounding boxes are color-coded based on refinement strategy:\r\n * - Blue: A leaf tile (has no child tiles).\r\n * - Green: An ordinary tile (sub-divides into 4 or 8 child tiles).\r\n * - Red: A tile which refines to a single higher-resolution child occupying the same volume.\r\n * @see [[Viewport.debugBoundingBoxes]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileBoundingBoxes {\r\n /** Display no bounding boxes */\r\n None = 0,\r\n /** Display boxes representing the tile's full volume. */\r\n Volume,\r\n /** Display boxes representing the range of the tile's contents, which may be tighter than (but never larger than) the tile's full volume. */\r\n Content,\r\n /** Display both volume and content boxes. */\r\n Both,\r\n /** Display boxes for direct children, where blue boxes indicate empty volumes. */\r\n ChildVolumes,\r\n /** Display bounding sphere. */\r\n Sphere,\r\n}\r\n\r\n// TileLoadStatus is computed from the combination of Tile._state and, if Tile.request is defined, Tile.request.state.\r\nconst enum TileState {// eslint-disable-line no-restricted-syntax\r\n NotReady = TileLoadStatus.NotLoaded, // Tile requires loading, but no request has yet completed.\r\n Ready = TileLoadStatus.Ready, // request completed successfully, or no loading was required.\r\n NotFound = TileLoadStatus.NotFound, // request failed.\r\n Abandoned = TileLoadStatus.Abandoned, // tile was abandoned.\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Arc3d, ClipPlaneContainment, Matrix4d, Point2d, Point3d, Point4d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { BoundingSphere, ColorDef, ElementAlignedBox3d, Frustum, FrustumPlanes } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../render/RenderMemory\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n LRUTileListNode, TileContent, TileDrawArgs, TileParams, TileRequest, TileRequestChannel, TileTree, TileTreeLoadStatus, TileUsageMarker, TileUser, TileUserIdSet,\r\n} from \"./internal\";\r\n\r\n// cSpell:ignore undisplayable bitfield\r\n\r\nconst scratchRange2d = [new Point2d(), new Point2d(), new Point2d(), new Point2d()];\r\n\r\n/** @internal */\r\nexport function addRangeGraphic(builder: GraphicBuilder, range: Range3d, is2d: boolean): void {\r\n if (!is2d) {\r\n builder.addRangeBox(range);\r\n return;\r\n }\r\n\r\n // 3d box is useless in 2d and will be clipped by near/far planes anyway\r\n const pts = scratchRange2d;\r\n pts[0].set(range.low.x, range.low.y);\r\n pts[1].set(range.high.x, range.low.y);\r\n pts[2].set(range.high.x, range.high.y);\r\n pts[3].set(range.low.x, range.high.y);\r\n builder.addLineString2d(pts, 0);\r\n}\r\n\r\nconst scratchWorldFrustum = new Frustum();\r\nconst scratchRootFrustum = new Frustum();\r\nconst scratchWorldSphere = new BoundingSphere();\r\nconst scratchPoint4d = Point4d.createZero();\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A 3d tile within a [[TileTree]].\r\n *\r\n * A tile represents the contents of some sub-volume of the tile tree's volume. It may produce graphics representing those contents, or may have no graphics.\r\n * A tile can have child tiles that further sub-divide its own volume, providing higher-resolution representations of its contents. A tile that has no children is\r\n * referred to as a \"leaf\" of the tile tree. A non-leaf tile's children are produced when they are needed, and discarded when no longer needed.\r\n * A tile's contents can be discarded at any time by [[TileAdmin]] when GPU memory needs to be reclaimed; or when the Tile itself is discarded via\r\n * [[Tile.dispose]].\r\n *\r\n * Several public [[Tile]] methods carry a warning that they should **not** be overridden by subclasses; typically a protected method exists that can be overridden instead.\r\n * For example, [[loadChildren]] should not be overridden, but it calls [[_loadChildren]], which must be overridden because it is abstract.\r\n * @public\r\n * @extensions\r\n */\r\nexport abstract class Tile {\r\n private _state: TileState = TileState.NotReady;\r\n private _children: Tile[] | undefined;\r\n private _rangeGraphic?: RenderGraphic;\r\n private _rangeGraphicType: TileBoundingBoxes = TileBoundingBoxes.None;\r\n /** This tile's renderable content. */\r\n protected _graphic?: RenderGraphic;\r\n /** True if this tile ever had graphics loaded. Used to determine when a tile's graphics were later freed to conserve memory. */\r\n protected _hadGraphics = false;\r\n /** Uniquely identifies this tile's content in the context of its tree. */\r\n protected _contentId: string;\r\n /** The current loading state of this tile's children. Child tiles are loaded on-demand, potentially asynchronously. */\r\n protected _childrenLoadStatus: TileTreeLoadStatus;\r\n /** @internal */\r\n protected _request?: TileRequest;\r\n /** @internal */\r\n protected _isLeaf: boolean;\r\n /** A volume no larger than this tile's `range`, and optionally more tightly encompassing its contents, used for more accurate culling.\r\n * [[contentRange]] uses this range if defined; otherwise it uses [[range]].\r\n */\r\n protected _contentRange?: ElementAlignedBox3d;\r\n /** The maximum size in pixels this tile can be drawn. If the size of the tile on screen exceeds this maximum, a higher-resolution tile should be drawn in its place. */\r\n protected _maximumSize: number;\r\n /** The [[TileTree]] to which this tile belongs. */\r\n public readonly tree: TileTree;\r\n /** The volume of space occupied by this tile. Its children are guaranteed to also be contained within this volume. */\r\n public readonly range: ElementAlignedBox3d;\r\n /** The parent of this tile, or undefined if it is the [[TileTree]]'s root tile. */\r\n public readonly parent: Tile | undefined;\r\n /** The depth of this tile within its [[TileTree]]. The root tile has a depth of zero. */\r\n public readonly depth: number;\r\n /** The bounding sphere for this tile. */\r\n public readonly boundingSphere: BoundingSphere;\r\n /** The point at the center of this tile's volume. */\r\n public get center(): Point3d { return this.boundingSphere.center; }\r\n /** The radius of a sphere fully encompassing this tile's volume - used for culling. */\r\n public get radius(): number { return this.boundingSphere.radius; }\r\n /** Tracks the usage of this tile. After a period of disuse, the tile may be [[prune]]d to free up memory. */\r\n public readonly usageMarker = new TileUsageMarker();\r\n\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public previous?: LRUTileListNode;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public next?: LRUTileListNode;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public bytesUsed = 0;\r\n /** Exclusively for use by LRUTileList. @internal */\r\n public tileUserIds?: TileUserIdSet;\r\n\r\n /** Load this tile's children, possibly asynchronously. Pass them to `resolve`, or an error to `reject`. */\r\n protected abstract _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void;\r\n\r\n /** Return the channel via which this tile's content should be requested.\r\n * @note The channel *must* be registered with `IModelApp.tileAdmin.channels`.\r\n * @see [[TileRequestChannels.getForHttp]] to create a channel that requests content over HTTP.\r\n * @see [[TileAdmin.channels]].\r\n * @public\r\n */\r\n public abstract get channel(): TileRequestChannel;\r\n\r\n /** Return a Promise that resolves to the raw data representing this tile's content. */\r\n public abstract requestContent(isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n\r\n /** Return a Promise that deserializes this tile's content from raw format produced by [[requestContent]]. */\r\n public abstract readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent>;\r\n\r\n /** Constructor */\r\n protected constructor(params: TileParams, tree: TileTree) {\r\n this.tree = tree;\r\n this.parent = params.parent;\r\n this.depth = undefined !== this.parent ? this.parent.depth + 1 : 0;\r\n this.range = params.range;\r\n this._maximumSize = params.maximumSize;\r\n this._contentRange = params.contentRange;\r\n this._contentId = params.contentId;\r\n\r\n const center = this.range.low.interpolate(0.5, this.range.high);\r\n const radius = 0.5 * this.range.low.distance(this.range.high);\r\n this.boundingSphere = new BoundingSphere(center, radius);\r\n\r\n if (params.maximumSize <= 0)\r\n this.setIsReady();\r\n\r\n this._isLeaf = true === params.isLeaf;\r\n this._childrenLoadStatus = (undefined !== tree.maxDepth && this.depth < tree.maxDepth) ? TileTreeLoadStatus.NotLoaded : TileTreeLoadStatus.Loaded;\r\n }\r\n\r\n /** Free memory-consuming resources owned by this tile to reduce memory pressure.\r\n * By default, this calls [[disposeContents]]. Problematic subclasses (MapTile, ImageryMapTile) may opt out for now by overriding this method to do nothing.\r\n * That option may be removed in the future.\r\n * @alpha\r\n */\r\n public freeMemory(): void {\r\n this.disposeContents();\r\n }\r\n\r\n /** Dispose of resources held by this tile. */\r\n public disposeContents(): void {\r\n this._state = TileState.NotReady;\r\n this._graphic = dispose(this._graphic);\r\n this._rangeGraphic = dispose(this._rangeGraphic);\r\n this._rangeGraphicType = TileBoundingBoxes.None;\r\n IModelApp.tileAdmin.onTileContentDisposed(this);\r\n }\r\n\r\n /** Dispose of resources held by this tile and all of its children, marking it and all of its children as \"abandoned\". */\r\n public dispose(): void {\r\n this.disposeContents();\r\n this._state = TileState.Abandoned;\r\n this.disposeChildren();\r\n }\r\n\r\n /** This tile's child tiles, if they exist and are loaded. The children are fully contained within this tile's volume and provide higher-resolution graphics than this tile.\r\n * @see [[loadChildren]]\r\n */\r\n public get children(): Tile[] | undefined { return this._children; }\r\n /** The [[IModelConnection]] to which this tile belongs. */\r\n public get iModel(): IModelConnection { return this.tree.iModel; }\r\n /** Uniquely identifies this tile's content. */\r\n public get contentId(): string { return this._contentId; }\r\n\r\n /** True if this tile's content is currently being loaded. */\r\n public get isLoading(): boolean { return TileLoadStatus.Loading === this.loadStatus; }\r\n /** True if a request for this tile's content has been enqueued. */\r\n public get isQueued(): boolean { return TileLoadStatus.Queued === this.loadStatus; }\r\n /** True if an attempt to load this tile's content failed. */\r\n public get isNotFound(): boolean { return TileLoadStatus.NotFound === this.loadStatus; }\r\n /** True if this tile's content has been loaded and is ready to be drawn. */\r\n public get isReady(): boolean { return TileLoadStatus.Ready === this.loadStatus; }\r\n\r\n /** Indicates the tile should not be selected for display because it is out of the range of LODs supported by the tile provider.\r\n * @see [[ImageryMapTile.isOutOfLodRange]].\r\n * @alpha\r\n */\r\n public get isOutOfLodRange(): boolean { return false;}\r\n\r\n /** @public */\r\n public setNotFound(): void {\r\n this._state = TileState.NotFound;\r\n }\r\n\r\n /** @public */\r\n public setIsReady(): void {\r\n if (this.hasGraphics)\r\n this._hadGraphics = true;\r\n\r\n this._state = TileState.Ready;\r\n IModelApp.tileAdmin.onTileContentLoaded(this);\r\n }\r\n\r\n /** @public */\r\n public setLeaf(): void {\r\n // Don't potentially re-request the children later.\r\n this.disposeChildren();\r\n this._isLeaf = true;\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loaded;\r\n }\r\n\r\n /** True if this tile has no child tiles. */\r\n public get isLeaf(): boolean { return this._isLeaf; }\r\n /** @internal */\r\n public get isEmpty(): boolean { return this.isReady && !this.hasGraphics && this.isLeaf; }\r\n /** @internal */\r\n public get isDisplayable(): boolean { return 0 < this.maximumSize; }\r\n /** The maximum size in pixels this tile can be drawn. If the size of the tile on screen exceeds this maximum, a higher-resolution tile should be drawn in its place. */\r\n public get maximumSize(): number { return this._maximumSize; }\r\n /** @internal */\r\n public get isParentDisplayable(): boolean { return undefined !== this.parent && this.parent.isDisplayable; }\r\n /** @internal */\r\n public get isUndisplayableRootTile(): boolean { return undefined === this.parent && !this.isDisplayable; }\r\n\r\n /** @internal */\r\n public get request(): TileRequest | undefined { return this._request; }\r\n public set request(request: TileRequest | undefined) {\r\n assert(undefined === request || undefined === this.request);\r\n this._request = request;\r\n }\r\n\r\n /** Compute the load priority of this tile. This determines which tiles' contents are requested first.\r\n * @param _viewports The subset of `users` that are [[Viewport]]s - typically, these viewports want to display the tile's content.\r\n * @param users The [[TileUser]]s that are currently using the tile for some purpose, such as displaying its content.\r\n * @returns The priority.\r\n * @see [[TileLoadPriority]] for suggested priority values.\r\n */\r\n public computeLoadPriority(_viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n return this.depth;\r\n }\r\n\r\n /** True if this tile has graphics ready to draw. */\r\n public get hasGraphics(): boolean { return undefined !== this._graphic; }\r\n /** True if this tile has a known volume tightly encompassing its graphics. */\r\n public get hasContentRange(): boolean { return undefined !== this._contentRange; }\r\n /** A volume no larger than this tile's `range`, and optionally more tightly encompassing its contents, used for more accurate culling. */\r\n public get contentRange(): ElementAlignedBox3d {\r\n if (undefined !== this._contentRange)\r\n return this._contentRange;\r\n else if (undefined === this.parent && undefined !== this.tree.contentRange)\r\n return this.tree.contentRange;\r\n else\r\n return this.range;\r\n }\r\n\r\n /** Tile contents are loaded asynchronously on demand. This member tracks the current loading status of this tile's contents. */\r\n public get loadStatus(): TileLoadStatus {\r\n switch (this._state) {\r\n case TileState.NotReady: {\r\n if (undefined === this.request)\r\n return TileLoadStatus.NotLoaded;\r\n else if (TileRequest.State.Loading === this.request.state)\r\n return TileLoadStatus.Loading;\r\n\r\n assert(TileRequest.State.Completed !== this.request.state && TileRequest.State.Failed !== this.request.state); // this.request should be undefined in these cases...\r\n return TileLoadStatus.Queued;\r\n }\r\n case TileState.Ready: {\r\n assert(undefined === this.request);\r\n return TileLoadStatus.Ready;\r\n }\r\n case TileState.NotFound: {\r\n assert(undefined === this.request);\r\n return TileLoadStatus.NotFound;\r\n }\r\n default: {\r\n assert(TileState.Abandoned === this._state);\r\n return TileLoadStatus.Abandoned;\r\n }\r\n }\r\n }\r\n\r\n /** Produce the graphics that should be drawn. */\r\n public produceGraphics(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n protected setGraphic(graphic: RenderGraphic | undefined): void {\r\n dispose(this._graphic);\r\n this._graphic = graphic;\r\n this.setIsReady();\r\n }\r\n\r\n /** Set this tile's content to the result of [[readContent]] */\r\n public setContent(content: TileContent): void {\r\n const { graphic, isLeaf, contentRange } = content;\r\n this.setGraphic(graphic);\r\n\r\n if (undefined !== isLeaf && isLeaf !== this._isLeaf) {\r\n if (isLeaf)\r\n this.setLeaf();\r\n else\r\n this._isLeaf = false;\r\n }\r\n\r\n if (undefined !== contentRange)\r\n this._contentRange = contentRange;\r\n\r\n this.setIsReady();\r\n }\r\n\r\n /** Disclose any resources owned by this tile, other than its [[RenderGraphic]].\r\n * @internal\r\n */\r\n protected _collectStatistics(_stats: RenderMemory.Statistics): void { }\r\n\r\n /** Disclose resources owned by this tile and (by default) all of its child tiles.\r\n * @note Do not override this method! Override `_collectStatistics` instead.\r\n * @internal\r\n */\r\n public collectStatistics(stats: RenderMemory.Statistics, includeChildren = true): void {\r\n if (undefined !== this._graphic)\r\n this._graphic.collectStatistics(stats);\r\n\r\n this._collectStatistics(stats);\r\n if (!includeChildren)\r\n return;\r\n\r\n const children = this.children;\r\n if (undefined !== children)\r\n for (const child of children)\r\n child.collectStatistics(stats);\r\n }\r\n\r\n /** If this tile's child tiles have not yet been requested, enqueue an asynchronous request to load them.\r\n * @note This function itself is *not* asynchronous - it immediately returns the current loading status.\r\n * @note Do not override this method - implement [[_loadChildren]].\r\n */\r\n protected loadChildren(): TileTreeLoadStatus {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.NotLoaded)\r\n return this._childrenLoadStatus;\r\n\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loading;\r\n\r\n this._loadChildren((children: Tile[] | undefined) => {\r\n this._children = children;\r\n this._childrenLoadStatus = TileTreeLoadStatus.Loaded;\r\n\r\n if (undefined === children || 0 === children.length)\r\n this._isLeaf = true;\r\n\r\n IModelApp.tileAdmin.onTileChildrenLoad.raiseEvent(this);\r\n }, (_error: Error) => {\r\n this._isLeaf = true;\r\n this._childrenLoadStatus = TileTreeLoadStatus.NotFound;\r\n\r\n IModelApp.tileAdmin.onTileChildrenLoad.raiseEvent(this);\r\n });\r\n\r\n return this._childrenLoadStatus;\r\n }\r\n\r\n /** Dispose of this tile's child tiles and mark them as \"not loaded\". */\r\n protected disposeChildren(): void {\r\n const children = this.children;\r\n if (undefined === children)\r\n return;\r\n\r\n for (const child of children)\r\n child.dispose();\r\n\r\n this._childrenLoadStatus = TileTreeLoadStatus.NotLoaded;\r\n this._children = undefined;\r\n }\r\n\r\n /** Returns true if this tile's bounding volume is culled by the frustum or clip volumes specified by `args`. */\r\n protected isRegionCulled(args: TileDrawArgs): boolean {\r\n return this.isCulled(this.range, args, true, this.boundingSphere);\r\n }\r\n\r\n /** Returns true if this tile's content bounding volume is culled by the frustum or clip volumes specified by `args`. */\r\n protected isContentCulled(args: TileDrawArgs): boolean {\r\n return this.isCulled(this.contentRange, args, false);\r\n }\r\n\r\n private isCulled(range: ElementAlignedBox3d, args: TileDrawArgs, testClipIntersection: boolean, sphere?: BoundingSphere) {\r\n const box = Frustum.fromRange(range, scratchRootFrustum);\r\n return this.isFrustumCulled(box, args, testClipIntersection, sphere);\r\n }\r\n\r\n protected isFrustumCulled(box: Frustum, args: TileDrawArgs, testClipIntersection: boolean, sphere?: BoundingSphere) {\r\n const worldBox = box.transformBy(args.location, scratchWorldFrustum);\r\n const worldSphere = sphere?.transformBy(args.location, scratchWorldSphere);\r\n\r\n // Test against frustum.\r\n if (FrustumPlanes.Containment.Outside === args.frustumPlanes.computeFrustumContainment(worldBox, worldSphere))\r\n return true;\r\n\r\n // Test against TileTree's own clip volume, if any.\r\n if (undefined !== args.clip && ClipPlaneContainment.StronglyOutside === args.clip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n // Test against view clip, if any (will be undefined if TileTree does not want view clip applied to it).\r\n if (undefined !== args.viewClip && ClipPlaneContainment.StronglyOutside === args.viewClip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n // Test against intersection clip - reject if tile doesn't intersect (used for section-cut graphics).\r\n if (testClipIntersection && undefined !== args.intersectionClip && ClipPlaneContainment.Ambiguous !== args.intersectionClip.classifyPointContainment(worldBox.points))\r\n return true;\r\n\r\n return false;\r\n }\r\n\r\n /** Determine the visibility of this tile according to the specified args. */\r\n public computeVisibility(args: TileDrawArgs): TileVisibility {\r\n if (this.isEmpty)\r\n return TileVisibility.OutsideFrustum;\r\n\r\n if (args.boundingRange && !args.boundingRange.intersectsRange(this.range))\r\n return TileVisibility.OutsideFrustum;\r\n\r\n // NB: We test for region culling before isDisplayable - otherwise we will never unload children of undisplayed tiles when\r\n // they are outside frustum\r\n if (this.isRegionCulled(args))\r\n return TileVisibility.OutsideFrustum;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (!this.isDisplayable)\r\n return TileVisibility.TooCoarse;\r\n\r\n if (this.isLeaf) {\r\n if (this.hasContentRange && this.isContentCulled(args))\r\n return TileVisibility.OutsideFrustum;\r\n else\r\n return TileVisibility.Visible;\r\n }\r\n\r\n const pixelSize = args.getPixelSize(this) * args.pixelSizeScaleFactor;\r\n const maxSize = this.maximumSize * args.tileSizeModifier;\r\n\r\n return pixelSize > maxSize ? TileVisibility.TooCoarse : TileVisibility.Visible;\r\n }\r\n\r\n /** @internal */\r\n public extendRangeForContent(range: Range3d, matrix: Matrix4d, treeTransform: Transform, frustumPlanes?: FrustumPlanes): void {\r\n if (this.isEmpty || this.contentRange.isNull)\r\n return;\r\n\r\n const box = Frustum.fromRange(this.contentRange, scratchFrustum);\r\n box.transformBy(treeTransform, box);\r\n if (frustumPlanes !== undefined && FrustumPlanes.Containment.Outside === frustumPlanes.computeFrustumContainment(box))\r\n return;\r\n\r\n if (this.children === undefined) {\r\n for (const boxPoint of box.points) {\r\n const pt = matrix.multiplyPoint3d(boxPoint, 1, scratchPoint4d);\r\n if (pt.w > .0001)\r\n range.extendXYZW(pt.x, pt.y, pt.z, pt.w);\r\n else\r\n range.high.z = Math.max(1.0, range.high.z); // behind eye plane...\r\n }\r\n } else {\r\n for (const child of this.children)\r\n child.extendRangeForContent(range, matrix, treeTransform, frustumPlanes);\r\n }\r\n }\r\n\r\n /** Primarily for debugging purposes, compute the number of tiles below this one in the [[TileTree]]. */\r\n public countDescendants(): number {\r\n const children = this.children;\r\n if (undefined === children || 0 === children.length)\r\n return 0;\r\n\r\n let count = 0;\r\n for (const child of children)\r\n count += child.countDescendants();\r\n\r\n return count;\r\n }\r\n\r\n /** Output this tile's graphics. */\r\n public drawGraphics(args: TileDrawArgs): void {\r\n const gfx = this.produceGraphics();\r\n if (undefined === gfx)\r\n return;\r\n\r\n args.graphics.add(gfx);\r\n const rangeGfx = this.getRangeGraphic(args.context);\r\n if (undefined !== rangeGfx)\r\n args.graphics.add(rangeGfx);\r\n }\r\n\r\n /** @internal */\r\n protected get rangeGraphicColor(): ColorDef {\r\n return this.isLeaf ? ColorDef.blue : ColorDef.green;\r\n }\r\n\r\n /** @internal */\r\n public getRangeGraphic(context: SceneContext): RenderGraphic | undefined {\r\n const type = context.viewport.debugBoundingBoxes;\r\n if (type === this._rangeGraphicType)\r\n return this._rangeGraphic;\r\n\r\n this._rangeGraphic = dispose(this._rangeGraphic);\r\n this._rangeGraphicType = type;\r\n if (TileBoundingBoxes.None !== type) {\r\n const builder = context.createSceneGraphicBuilder();\r\n this.addRangeGraphic(builder, type);\r\n this._rangeGraphic = builder.finish();\r\n }\r\n\r\n return this._rangeGraphic;\r\n }\r\n\r\n /** @internal */\r\n protected addRangeGraphic(builder: GraphicBuilder, type: TileBoundingBoxes): void {\r\n if (TileBoundingBoxes.Both === type) {\r\n builder.setSymbology(ColorDef.blue, ColorDef.blue, 1);\r\n addRangeGraphic(builder, this.range, this.tree.is2d);\r\n\r\n if (this.hasContentRange) {\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n addRangeGraphic(builder, this.contentRange, this.tree.is2d);\r\n }\r\n } else if (TileBoundingBoxes.Sphere === type) {\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n\r\n const x = new Vector3d(this.radius, 0, 0);\r\n const y = new Vector3d(0, this.radius, 0);\r\n const z = new Vector3d(0, 0, this.radius);\r\n\r\n builder.addArc(Arc3d.create(this.center, x, y), false, false);\r\n builder.addArc(Arc3d.create(this.center, x, z), false, false);\r\n builder.addArc(Arc3d.create(this.center, y, z), false, false);\r\n } else {\r\n const color = this.rangeGraphicColor;\r\n builder.setSymbology(color, color, 1);\r\n const range = TileBoundingBoxes.Content === type ? this.contentRange : this.range;\r\n addRangeGraphic(builder, range, this.tree.is2d);\r\n }\r\n }\r\n\r\n /** Optional corners used to compute the screen size of the tile. These are used, e.g., by reality tiles with oriented bounding boxes to\r\n * produce more accurate size calculation.\r\n */\r\n public getSizeProjectionCorners(): Point3d[] | undefined { return undefined; }\r\n}\r\n\r\n/** Describes the current status of a [[Tile]]'s content. Tile content is loaded via an asynchronous [[TileRequest]].\r\n * @see [[Tile.loadStatus]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileLoadStatus {\r\n /** No attempt to load the tile's content has been made, or the tile has since been unloaded. It currently has no graphics. */\r\n NotLoaded = 0,\r\n /** A request has been dispatched to load the tile's contents, and a response is pending. */\r\n Queued = 1,\r\n /** A response has been received and the tile's graphics and other data are being loaded on the frontend. */\r\n Loading = 2,\r\n /** The tile has been loaded, and if the tile is displayable it has graphics. */\r\n Ready = 3,\r\n /** A request to load the tile's contents failed. */\r\n NotFound = 4,\r\n /** The tile has been disposed. */\r\n Abandoned = 5,\r\n}\r\n\r\n/**\r\n * Describes the visibility of a tile based on its size and a view frustum.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileVisibility {\r\n /** The tile is entirely outside of the viewing frustum. */\r\n OutsideFrustum,\r\n /** The tile's graphics are of too low a resolution for the viewing frustum. */\r\n TooCoarse,\r\n /** The tile's graphics are of appropriate resolution for the viewing frustum. */\r\n Visible,\r\n}\r\n\r\n/**\r\n * Loosely describes the \"importance\" of a [[Tile]]. Requests for tiles of greater \"importance\" are prioritized for loading.\r\n * @note A lower priority value indicates higher importance.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileLoadPriority {\r\n /** Contents of geometric models that are being interactively edited. */\r\n Dynamic = 5,\r\n /** Background map tiles. */\r\n Map = 15,\r\n /** Typically, tiles generated from the contents of geometric models. */\r\n Primary = 20,\r\n /** 3d terrain tiles onto which background map imagery is draped. */\r\n Terrain = 10,\r\n /** Typically, reality models. */\r\n Context = 40,\r\n /** Supplementary tiles used to classify the contents of geometric or reality models. */\r\n Classifier = 50,\r\n}\r\n\r\n/**\r\n * Options for displaying tile bounding boxes for debugging purposes.\r\n *\r\n * Bounding boxes are color-coded based on refinement strategy:\r\n * - Blue: A leaf tile (has no child tiles).\r\n * - Green: An ordinary tile (sub-divides into 4 or 8 child tiles).\r\n * - Red: A tile which refines to a single higher-resolution child occupying the same volume.\r\n * @see [[Viewport.debugBoundingBoxes]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileBoundingBoxes {\r\n /** Display no bounding boxes */\r\n None = 0,\r\n /** Display boxes representing the tile's full volume. */\r\n Volume,\r\n /** Display boxes representing the range of the tile's contents, which may be tighter than (but never larger than) the tile's full volume. */\r\n Content,\r\n /** Display both volume and content boxes. */\r\n Both,\r\n /** Display boxes for direct children, where blue boxes indicate empty volumes. */\r\n ChildVolumes,\r\n /** Display bounding sphere. */\r\n Sphere,\r\n}\r\n\r\n// TileLoadStatus is computed from the combination of Tile._state and, if Tile.request is defined, Tile.request.state.\r\nconst enum TileState {// eslint-disable-line no-restricted-syntax\r\n NotReady = TileLoadStatus.NotLoaded, // Tile requires loading, but no request has yet completed.\r\n Ready = TileLoadStatus.Ready, // request completed successfully, or no loading was required.\r\n NotFound = TileLoadStatus.NotFound, // request failed.\r\n Abandoned = TileLoadStatus.Abandoned, // tile was abandoned.\r\n}\r\n"]}
@@ -18,10 +18,12 @@ export declare class ImageryMapTile extends RealityTile {
18
18
  rectangle: MapCartoRectangle;
19
19
  private _texture?;
20
20
  private _mapTileUsageCount;
21
+ private readonly _outOfLodRange;
21
22
  constructor(params: TileParams, imageryTree: ImageryMapTileTree, quadId: QuadId, rectangle: MapCartoRectangle);
22
23
  get texture(): RenderTexture | undefined;
23
24
  get tilingScheme(): MapTilingScheme;
24
25
  get isDisplayable(): boolean;
26
+ get isOutOfLodRange(): boolean;
25
27
  setContent(content: ImageryTileContent): void;
26
28
  selectCartoDrapeTiles(drapeTiles: ImageryMapTile[], rectangleToDrape: MapCartoRectangle, drapePixelSize: number, args: TileDrawArgs): TileTreeLoadStatus;
27
29
  markMapTileUsage(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"ImageryTileTree.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/ImageryTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,YAAY,EAAsC,gBAAgB,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAE1I,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EACL,iBAAiB,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,yBAAyB,EAAE,OAAO,EAAE,eAAe,EAAE,MAAM,EAAE,WAAW,EAAE,iBAAiB,EAAE,eAAe,EAC7K,qBAAqB,EAAE,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,WAAW,EAAY,kBAAkB,EAAE,aAAa,EAE/I,MAAM,aAAa,CAAC;AAErB,gBAAgB;AAChB,MAAM,WAAW,kBAAmB,SAAQ,WAAW;IACrD,cAAc,CAAC,EAAE,aAAa,CAAC;CAChC;AAED,gBAAgB;AAChB,qBAAa,cAAe,SAAQ,WAAW;IAGN,WAAW,EAAE,kBAAkB;IAAS,MAAM,EAAE,MAAM;IAAS,SAAS,EAAE,iBAAiB;IAFlI,OAAO,CAAC,QAAQ,CAAC,CAAgB;IACjC,OAAO,CAAC,kBAAkB,CAAK;gBACnB,MAAM,EAAE,UAAU,EAAS,WAAW,EAAE,kBAAkB,EAAS,MAAM,EAAE,MAAM,EAAS,SAAS,EAAE,iBAAiB;IAGlI,IAAW,OAAO,8BAA4B;IAC9C,IAAW,YAAY,oBAA4C;IACnE,IAAoB,aAAa,YAAsD;IAEvE,UAAU,CAAC,OAAO,EAAE,kBAAkB,GAAG,IAAI;IAQtD,qBAAqB,CAAC,UAAU,EAAE,cAAc,EAAE,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,cAAc,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,GAAG,kBAAkB;IAwBxJ,gBAAgB;IAGhB,mBAAmB;IAM1B,gBAAgB;IACA,OAAO,IAAI,IAAI;cAOZ,aAAa,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,EAAE,OAAO,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI;cAwBrG,kBAAkB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAM3D,UAAU,IAAI,IAAI;IAIlB,eAAe;IAO/B,OAAO,CAAC,cAAc;IAGN,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,eAAe;IACV,OAAO,CAAC,cAAc;gBAArD,MAAM,EAAE,qBAAqB,EAAU,cAAc,EAAE,iBAAiB;IAKpF,IAAW,YAAY,IAAI,eAAe,CAA6D;IAChG,YAAY,CAAC,KAAK,EAAE,gBAAgB,EAAE,EAAE,EAAE,cAAc,GAAG,IAAI;IAI/D,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,iBAAiB;IAG1D,IAAW,aAAa,IAAI,iBAAiB,CAAgC;IAC7E,IAAoB,IAAI,IAAI,OAAO,CAGlC;IACD,IAAoB,iBAAiB,IAAI,iBAAiB,CAGzD;IACD,IAAoB,kBAAkB,IAAI,OAAO,CAGhD;cACkB,YAAY,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI,EAAE;IAI5C,IAAI,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAE/C,OAAO,CAAC,MAAM,CAAC,sBAAsB,CAAkC;IACvE,OAAO,CAAC,MAAM,CAAC,uBAAuB,CAAgB;IAE/C,qBAAqB,CAAC,UAAU,EAAE,cAAc,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE,IAAI,EAAE,YAAY,GAAG,kBAAkB;IAOjH,wBAAwB,CAAC,MAAM,EAAE,MAAM,GAAG,iBAAiB;CACnE;AAED,cAAM,iBAAkB,SAAQ,iBAAiB;IACnC,OAAO,CAAC,gBAAgB;IAA2B,OAAO,CAAC,OAAO;gBAA1D,gBAAgB,EAAE,uBAAuB,EAAU,OAAO,EAAE,gBAAgB;IAGhF,mBAAmB,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAIvD,IAAW,QAAQ,IAAI,MAAM,CAAmD;IAChF,IAAW,QAAQ,IAAI,MAAM,CAAmD;IAChF,IAAW,QAAQ,IAAI,gBAAgB,CAAiC;IACjE,YAAY,CAAC,KAAK,EAAE,gBAAgB,EAAE,EAAE,EAAE,cAAc,GAAG,IAAI;IAItE,IAAW,iBAAiB,IAAI,MAAM,CAAoD;IAC1F,IAAW,eAAe,IAAI,uBAAuB,CAAkC;IAC1E,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,kBAAkB,GAAG,OAAO,CAAC,IAAI,CAAC;IAE3G,iBAAiB,CAAC,YAAY,EAAE,mBAAmB,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,kBAAkB,GAAG,OAAO,CAAC,IAAI,CAAC;IAI1I,gBAAgB,CAAC,IAAI,EAAE,cAAc,EAAE,eAAe,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,IAAI;IAE3F,2GAA2G;IAC9F,YAAY,CAAC,KAAK,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,SAAS,CAAC;IAI7D,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAK/F,iBAAiB,CAAC,KAAK,EAAE,IAAI;IAKd,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC;YAYtH,gBAAgB;CAU/B;AAwDD;;GAEG;AACH,qBAAa,4BAA6B,SAAQ,yBAAyB;gBACtD,aAAa,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,gBAAgB;IAIhG,IAAoB,YAAY,YAAoB;IAEpD,gDAAgD;IAChD,IAAW,SAAS,IAAI,aAAa,CAEpC;IACD,IAAoB,eAAe,IAAI,uBAAuB,GAAG,SAAS,CAMzE;CACF"}
1
+ {"version":3,"file":"ImageryTileTree.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/ImageryTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,YAAY,EAAsC,gBAAgB,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAE1I,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EACL,iBAAiB,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,yBAAyB,EAAE,OAAO,EAAE,eAAe,EAAE,MAAM,EAAE,WAAW,EAAE,iBAAiB,EAAE,eAAe,EAC7K,qBAAqB,EAAE,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,WAAW,EAAY,kBAAkB,EAAE,aAAa,EAE/I,MAAM,aAAa,CAAC;AAErB,gBAAgB;AAChB,MAAM,WAAW,kBAAmB,SAAQ,WAAW;IACrD,cAAc,CAAC,EAAE,aAAa,CAAC;CAChC;AAED,gBAAgB;AAChB,qBAAa,cAAe,SAAQ,WAAW;IAMN,WAAW,EAAE,kBAAkB;IAAS,MAAM,EAAE,MAAM;IAAS,SAAS,EAAE,iBAAiB;IALlI,OAAO,CAAC,QAAQ,CAAC,CAAgB;IACjC,OAAO,CAAC,kBAAkB,CAAK;IAE/B,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAU;gBAE7B,MAAM,EAAE,UAAU,EAAS,WAAW,EAAE,kBAAkB,EAAS,MAAM,EAAE,MAAM,EAAS,SAAS,EAAE,iBAAiB;IAMlI,IAAW,OAAO,8BAA4B;IAC9C,IAAW,YAAY,oBAA4C;IACnE,IAAoB,aAAa,YAAsD;IACvF,IAAoB,eAAe,IAAI,OAAO,CAA+B;IAE7D,UAAU,CAAC,OAAO,EAAE,kBAAkB,GAAG,IAAI;IAQtD,qBAAqB,CAAC,UAAU,EAAE,cAAc,EAAE,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,cAAc,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,GAAG,kBAAkB;IAwBxJ,gBAAgB;IAGhB,mBAAmB;IAM1B,gBAAgB;IACA,OAAO,IAAI,IAAI;cAOZ,aAAa,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,EAAE,OAAO,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI;cAwBrG,kBAAkB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAM3D,UAAU,IAAI,IAAI;IAIlB,eAAe;IAO/B,OAAO,CAAC,cAAc;IAGN,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,eAAe;IACV,OAAO,CAAC,cAAc;gBAArD,MAAM,EAAE,qBAAqB,EAAU,cAAc,EAAE,iBAAiB;IAKpF,IAAW,YAAY,IAAI,eAAe,CAA6D;IAChG,YAAY,CAAC,KAAK,EAAE,gBAAgB,EAAE,EAAE,EAAE,cAAc,GAAG,IAAI;IAI/D,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,iBAAiB;IAG1D,IAAW,aAAa,IAAI,iBAAiB,CAAgC;IAC7E,IAAoB,IAAI,IAAI,OAAO,CAGlC;IACD,IAAoB,iBAAiB,IAAI,iBAAiB,CAGzD;IACD,IAAoB,kBAAkB,IAAI,OAAO,CAGhD;cACkB,YAAY,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI,EAAE;IAI5C,IAAI,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAE/C,OAAO,CAAC,MAAM,CAAC,sBAAsB,CAAkC;IACvE,OAAO,CAAC,MAAM,CAAC,uBAAuB,CAAgB;IAE/C,qBAAqB,CAAC,UAAU,EAAE,cAAc,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE,IAAI,EAAE,YAAY,GAAG,kBAAkB;IAOjH,wBAAwB,CAAC,MAAM,EAAE,MAAM,GAAG,iBAAiB;CACnE;AAED,cAAM,iBAAkB,SAAQ,iBAAiB;IACnC,OAAO,CAAC,gBAAgB;IAA2B,OAAO,CAAC,OAAO;gBAA1D,gBAAgB,EAAE,uBAAuB,EAAU,OAAO,EAAE,gBAAgB;IAGhF,mBAAmB,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAIvD,IAAW,QAAQ,IAAI,MAAM,CAAmD;IAChF,IAAW,QAAQ,IAAI,MAAM,CAAmD;IAChF,IAAW,QAAQ,IAAI,gBAAgB,CAAiC;IACjE,YAAY,CAAC,KAAK,EAAE,gBAAgB,EAAE,EAAE,EAAE,cAAc,GAAG,IAAI;IAItE,IAAW,iBAAiB,IAAI,MAAM,CAAoD;IAC1F,IAAW,eAAe,IAAI,uBAAuB,CAAkC;IAC1E,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,kBAAkB,GAAG,OAAO,CAAC,IAAI,CAAC;IAE3G,iBAAiB,CAAC,YAAY,EAAE,mBAAmB,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,kBAAkB,GAAG,OAAO,CAAC,IAAI,CAAC;IAI1I,gBAAgB,CAAC,IAAI,EAAE,cAAc,EAAE,eAAe,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,IAAI;IAE3F,2GAA2G;IAC9F,YAAY,CAAC,KAAK,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,SAAS,CAAC;IAI7D,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAK/F,iBAAiB,CAAC,KAAK,EAAE,IAAI;IAKd,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC;YAYtH,gBAAgB;CAU/B;AAwDD;;GAEG;AACH,qBAAa,4BAA6B,SAAQ,yBAAyB;gBACtD,aAAa,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,gBAAgB;IAIhG,IAAoB,YAAY,YAAoB;IAEpD,gDAAgD;IAChD,IAAW,SAAS,IAAI,aAAa,CAEpC;IACD,IAAoB,eAAe,IAAI,uBAAuB,GAAG,SAAS,CAMzE;CACF"}
@@ -21,10 +21,12 @@ class ImageryMapTile extends internal_1.RealityTile {
21
21
  this.quadId = quadId;
22
22
  this.rectangle = rectangle;
23
23
  this._mapTileUsageCount = 0;
24
+ this._outOfLodRange = this.depth < imageryTree.minDepth;
24
25
  }
25
26
  get texture() { return this._texture; }
26
27
  get tilingScheme() { return this.imageryTree.tilingScheme; }
27
28
  get isDisplayable() { return (this.depth > 1) && super.isDisplayable; }
29
+ get isOutOfLodRange() { return this._outOfLodRange; }
28
30
  setContent(content) {
29
31
  this._texture = content.imageryTexture; // No dispose - textures may be shared by terrain tiles so let garbage collector dispose them.
30
32
  if (undefined === content.imageryTexture)
@@ -34,7 +36,7 @@ class ImageryMapTile extends internal_1.RealityTile {
34
36
  selectCartoDrapeTiles(drapeTiles, rectangleToDrape, drapePixelSize, args) {
35
37
  // Base draping overlap on width rather than height so that tiling schemes with multiple root nodes overlay correctly.
36
38
  if (this.isLeaf || (this.rectangle.xLength() / this.maximumSize) < drapePixelSize || this._anyChildNotFound) {
37
- if (this.isDisplayable && !this.isNotFound)
39
+ if (this.isDisplayable && !this.isNotFound && !this.isOutOfLodRange)
38
40
  drapeTiles.push(this);
39
41
  return internal_1.TileTreeLoadStatus.Loaded;
40
42
  }
@@ -78,12 +80,12 @@ class ImageryMapTile extends internal_1.RealityTile {
78
80
  // If children depth is lower than min LOD, mark them as disabled.
79
81
  // This is important: if those tiles are requested and the server refuse to serve them,
80
82
  // they will be marked as not found and their descendant will never be displayed.
81
- const childrenAreDisabled = (this.depth + 1) < imageryTree.minDepth;
82
83
  childIds.forEach((quadId) => {
83
84
  const rectangle = imageryTree.tilingScheme.tileXYToRectangle(quadId.column, quadId.row, quadId.level);
84
85
  const range = core_geometry_1.Range3d.createXYZXYZ(rectangle.low.x, rectangle.low.x, 0, rectangle.high.x, rectangle.high.y, 0);
85
- const maximumSize = (childrenAreDisabled ? 0 : imageryTree.imageryLoader.maximumScreenSize);
86
- children.push(new ImageryMapTile({ parent: this, isLeaf: childrenAreLeaves, contentId: quadId.contentId, range, maximumSize }, imageryTree, quadId, rectangle));
86
+ const maximumSize = imageryTree.imageryLoader.maximumScreenSize;
87
+ const tile = new ImageryMapTile({ parent: this, isLeaf: childrenAreLeaves, contentId: quadId.contentId, range, maximumSize }, imageryTree, quadId, rectangle);
88
+ children.push(tile);
87
89
  });
88
90
  resolve(children);
89
91
  };