@itwin/core-frontend 3.5.0-dev.32 → 3.5.0-dev.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/IModelApp.d.ts +6 -0
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js +6 -0
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/RealityDataSource.d.ts +44 -1
- package/lib/cjs/RealityDataSource.d.ts.map +1 -1
- package/lib/cjs/RealityDataSource.js +41 -14
- package/lib/cjs/RealityDataSource.js.map +1 -1
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts +1 -0
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +3 -0
- package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.d.ts +1 -0
- package/lib/cjs/RealityDataSourceContextShareImpl.d.ts.map +1 -1
- package/lib/cjs/RealityDataSourceContextShareImpl.js +3 -0
- package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts +1 -0
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -1
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +3 -0
- package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
- package/lib/cjs/tile/GltfReader.d.ts +9 -0
- package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
- package/lib/cjs/tile/GltfReader.js +4 -1
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.js +50 -20
- package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityTile.d.ts +2 -2
- package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTile.js +8 -1
- package/lib/cjs/tile/RealityTile.js.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.d.ts +1 -0
- package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.js +13 -0
- package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.d.ts +5 -1
- package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.js +2 -0
- package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/internal.d.ts +1 -0
- package/lib/cjs/tile/internal.d.ts.map +1 -1
- package/lib/cjs/tile/internal.js +1 -0
- package/lib/cjs/tile/internal.js.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.d.ts +50 -5
- package/lib/cjs/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.js +119 -48
- package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts +26 -0
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts.map +1 -0
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js +97 -0
- package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -0
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +2 -4
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +10 -95
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +2 -1
- package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerFormatRegistry.d.ts +18 -4
- package/lib/cjs/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerFormatRegistry.js +25 -5
- package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryFormats.d.ts +6 -4
- package/lib/cjs/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryFormats.js +12 -16
- package/lib/cjs/tile/map/MapLayerImageryFormats.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +26 -5
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.js +69 -48
- package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerSources.js +1 -1
- package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
- package/lib/cjs/tile/map/WmsCapabilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/WmsCapabilities.js +4 -1
- package/lib/cjs/tile/map/WmsCapabilities.js.map +1 -1
- package/lib/esm/IModelApp.d.ts +6 -0
- package/lib/esm/IModelApp.d.ts.map +1 -1
- package/lib/esm/IModelApp.js +6 -0
- package/lib/esm/IModelApp.js.map +1 -1
- package/lib/esm/RealityDataSource.d.ts +44 -1
- package/lib/esm/RealityDataSource.d.ts.map +1 -1
- package/lib/esm/RealityDataSource.js +39 -13
- package/lib/esm/RealityDataSource.js.map +1 -1
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts +1 -0
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js +3 -0
- package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
- package/lib/esm/RealityDataSourceContextShareImpl.d.ts +1 -0
- package/lib/esm/RealityDataSourceContextShareImpl.d.ts.map +1 -1
- package/lib/esm/RealityDataSourceContextShareImpl.js +3 -0
- package/lib/esm/RealityDataSourceContextShareImpl.js.map +1 -1
- package/lib/esm/RealityDataSourceTilesetUrlImpl.d.ts +1 -0
- package/lib/esm/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -1
- package/lib/esm/RealityDataSourceTilesetUrlImpl.js +3 -0
- package/lib/esm/RealityDataSourceTilesetUrlImpl.js.map +1 -1
- package/lib/esm/tile/GltfReader.d.ts +9 -0
- package/lib/esm/tile/GltfReader.d.ts.map +1 -1
- package/lib/esm/tile/GltfReader.js +4 -1
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.js +50 -20
- package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/tile/RealityTile.d.ts +2 -2
- package/lib/esm/tile/RealityTile.d.ts.map +1 -1
- package/lib/esm/tile/RealityTile.js +8 -1
- package/lib/esm/tile/RealityTile.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.d.ts +1 -0
- package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js +14 -1
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/tile/TileDrawArgs.d.ts +5 -1
- package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/esm/tile/TileDrawArgs.js +2 -0
- package/lib/esm/tile/TileDrawArgs.js.map +1 -1
- package/lib/esm/tile/internal.d.ts +1 -0
- package/lib/esm/tile/internal.d.ts.map +1 -1
- package/lib/esm/tile/internal.js +1 -0
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.d.ts +50 -5
- package/lib/esm/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.js +120 -49
- package/lib/esm/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts +26 -0
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.d.ts.map +1 -0
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js +93 -0
- package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -0
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +2 -4
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +9 -94
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +2 -1
- package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts +18 -4
- package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerFormatRegistry.js +26 -6
- package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryFormats.d.ts +6 -4
- package/lib/esm/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryFormats.js +12 -16
- package/lib/esm/tile/map/MapLayerImageryFormats.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +26 -5
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.js +70 -49
- package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.js +1 -1
- package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
- package/lib/esm/tile/map/WmsCapabilities.d.ts.map +1 -1
- package/lib/esm/tile/map/WmsCapabilities.js +4 -1
- package/lib/esm/tile/map/WmsCapabilities.js.map +1 -1
- package/package.json +20 -20
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, Point3d, Polyface, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n}\r\n\r\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned\r\n * @alpha\r\n */\r\nexport interface RealityTileGeometry {\r\n polyfaces?: Polyface[];\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileContent extends TileContent {\r\n geometry?: RealityTileGeometry;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\r\n * @beta\r\n */\r\nexport class RealityTile extends Tile {\r\n /** @internal */\r\n public readonly transformToRoot?: Transform;\r\n /** @internal */\r\n public readonly additiveRefinement?: boolean;\r\n /** @internal */\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n /** @internal */\r\n public readonly rangeCorners?: Point3d[];\r\n /** @internal */\r\n public readonly region?: RealityTileRegion;\r\n /** @internal */\r\n protected _geometry?: RealityTileGeometry;\r\n /** @internal */\r\n private _everDisplayed = false;\r\n /** @internal */\r\n protected _reprojectionTransform?: Transform;\r\n /** @internal */\r\n private _reprojectedGraphic?: RenderGraphic;\r\n\r\n /** @internal */\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = (undefined === props.additiveRefinement) ? this.realityParent?.additiveRefinement : props.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: RealityTileContent): void {\r\n super.setContent(content);\r\n this._geometry = content.geometry;\r\n }\r\n\r\n /** @internal */\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n /** @internal */\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n /** @internal */\r\n public get realityRoot(): RealityTileTree { return this.tree as RealityTileTree; }\r\n /** @internal */\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n /** @internal */\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n /** @internal */\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n /** @internal */\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n /** @internal */\r\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\r\n\r\n /** @internal */\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n /** @internal */\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n /** @internal */\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n /** @internal */\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are repojecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n /** @internal */\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are reprojecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reprojecect and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n /** @internal */\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n /** Allow tile to select additional tiles (Terrain Imagery...)\r\n * @internal\r\n */\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n /** An upsampled tile is not loadable - will override to return loadable parent.\r\n * @internal\r\n */\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n /** @internal */\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n traversalDetails.childrenLoading = true;\r\n return;\r\n }\r\n\r\n if (undefined !== this.realityChildren) {\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n for (let i = 0; i < this.children!.length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n /** @internal */\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n /** @internal */\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args))\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public forceSelectRealityTile(): boolean { return false; }\r\n\r\n /** @internal */\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails); // Force loading if loader requires this tile. (cesium terrain visibility).\r\n return;\r\n }\r\n\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n if (this.isDisplayable && (visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded)) {\r\n if (!this.isOccluded(args.viewingSpace)) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n if (!this.isReady) { // This tile is visible but not loaded - Use higher resolution children if present\r\n if (this.getLoadedRealityChildren(args))\r\n context.select(scratchLoadedChildren, args);\r\n scratchLoadedChildren.length = 0;\r\n }\r\n }\r\n } else {\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails); // With additive refinement it is necessary to display this tile along with any displayed children.\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n if (this.isReady && (traversalDetails.childrenLoading || 0 !== traversalDetails.queuedChildren.length)) {\r\n const minimumVisibleFactor = .25; // If the tile has not yet been displayed in this viewport -- display only if it is within 25% of visible. Avoid overly tiles popping into view unexpectedly (terrain)\r\n\r\n if (visibility > minimumVisibleFactor || this._everDisplayed)\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public purgeContents(olderThan: BeTimePoint): void {\r\n // Discard contents of tiles that have not been \"used\" recently, where \"used\" may mean: selected/preloaded for display or content requested.\r\n // Note we do not discard the child Tile objects themselves.\r\n if (this.usageMarker.isExpired(olderThan))\r\n this.disposeContents();\r\n\r\n const children = this.realityChildren;\r\n if (children)\r\n for (const child of children)\r\n child.purgeContents(olderThan);\r\n }\r\n\r\n /** @internal */\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n /** @internal */\r\n public preloadTilesInFrustum(args: TileDrawArgs, context: TraversalSelectionContext, preloadSizeModifier: number) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (visibility * preloadSizeModifier > 1) {\r\n if (this.isDisplayable)\r\n context.preload(this, args);\r\n } else {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n } else if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadTilesInFrustum(args, context, preloadSizeModifier);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n /** @internal */\r\n public get isStepChild() { return false; }\r\n\r\n /** @internal */\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n /** @internal */\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n\r\n /** @internal */\r\n public collectTileGeometry(collector: TileGeometryCollector): void {\r\n const status = collector.collectTile(this);\r\n\r\n switch(status) {\r\n case \"reject\":\r\n return;\r\n\r\n case \"continue\":\r\n if (!this.isLeaf && !this._anyChildNotFound) {\r\n const childrenLoadStatus = this.loadChildren();\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n collector.markLoading();\r\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\r\n for (const child of this.realityChildren)\r\n child.collectTileGeometry(collector);\r\n }\r\n\r\n break;\r\n } // else fall through to \"accept\"\r\n // eslint-disable-next-line no-fallthrough\r\n case \"accept\":\r\n if (!this.isReady)\r\n collector.addMissingTile(this.loadableTile);\r\n else if (this.geometry?.polyfaces)\r\n collector.polyfaces.push(...this.geometry.polyfaces);\r\n\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, Point3d, Polyface, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n readonly geometricError?: number;\r\n}\r\n\r\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned\r\n * @alpha\r\n */\r\nexport interface RealityTileGeometry {\r\n polyfaces?: Polyface[];\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileContent extends TileContent {\r\n geometry?: RealityTileGeometry;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\r\n * @beta\r\n */\r\nexport class RealityTile extends Tile {\r\n /** @internal */\r\n public readonly transformToRoot?: Transform;\r\n /** @internal */\r\n public readonly additiveRefinement?: boolean;\r\n /** @internal */\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n /** @internal */\r\n public readonly rangeCorners?: Point3d[];\r\n /** @internal */\r\n public readonly region?: RealityTileRegion;\r\n /** @internal */\r\n protected _geometry?: RealityTileGeometry;\r\n private _everDisplayed = false;\r\n /** @internal */\r\n protected _reprojectionTransform?: Transform;\r\n private _reprojectedGraphic?: RenderGraphic;\r\n private readonly _geometricError?: number;\r\n\r\n /** @internal */\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = (undefined === props.additiveRefinement) ? this.realityParent?.additiveRefinement : props.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n this._geometricError = props.geometricError;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: RealityTileContent): void {\r\n super.setContent(content);\r\n this._geometry = content.geometry;\r\n }\r\n\r\n /** @internal */\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n /** @internal */\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n /** @internal */\r\n public get realityRoot(): RealityTileTree { return this.tree as RealityTileTree; }\r\n /** @internal */\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n /** @internal */\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n /** @internal */\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n /** @internal */\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n /** @internal */\r\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\r\n\r\n /** @internal */\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n /** @internal */\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n /** @internal */\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n /** @internal */\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are repojecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n /** @internal */\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are reprojecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reprojecect and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n /** @internal */\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n /** Allow tile to select additional tiles (Terrain Imagery...)\r\n * @internal\r\n */\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n /** An upsampled tile is not loadable - will override to return loadable parent.\r\n * @internal\r\n */\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n /** @internal */\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n traversalDetails.childrenLoading = true;\r\n return;\r\n }\r\n\r\n if (undefined !== this.realityChildren) {\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n for (let i = 0; i < this.children!.length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n /** @internal */\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n /** @internal */\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args))\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public forceSelectRealityTile(): boolean { return false; }\r\n\r\n /** @internal */\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails); // Force loading if loader requires this tile. (cesium terrain visibility).\r\n return;\r\n }\r\n\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n if (this.isDisplayable && (visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded)) {\r\n if (!this.isOccluded(args.viewingSpace)) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n if (!this.isReady) { // This tile is visible but not loaded - Use higher resolution children if present\r\n if (this.getLoadedRealityChildren(args))\r\n context.select(scratchLoadedChildren, args);\r\n scratchLoadedChildren.length = 0;\r\n }\r\n }\r\n } else {\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails); // With additive refinement it is necessary to display this tile along with any displayed children.\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n if (this.isReady && (traversalDetails.childrenLoading || 0 !== traversalDetails.queuedChildren.length)) {\r\n const minimumVisibleFactor = .25; // If the tile has not yet been displayed in this viewport -- display only if it is within 25% of visible. Avoid overly tiles popping into view unexpectedly (terrain)\r\n\r\n if (visibility > minimumVisibleFactor || this._everDisplayed)\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public purgeContents(olderThan: BeTimePoint): void {\r\n // Discard contents of tiles that have not been \"used\" recently, where \"used\" may mean: selected/preloaded for display or content requested.\r\n // Note we do not discard the child Tile objects themselves.\r\n if (this.usageMarker.isExpired(olderThan))\r\n this.disposeContents();\r\n\r\n const children = this.realityChildren;\r\n if (children)\r\n for (const child of children)\r\n child.purgeContents(olderThan);\r\n }\r\n\r\n /** @internal */\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n if (undefined !== this._geometricError) {\r\n const radius = args.getTileRadius(this);\r\n const center = args.getTileCenter(this);\r\n const pixelSize = args.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n\r\n const sse = this._geometricError / pixelSize;\r\n return args.maximumScreenSpaceError / sse;\r\n }\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n /** @internal */\r\n public preloadTilesInFrustum(args: TileDrawArgs, context: TraversalSelectionContext, preloadSizeModifier: number) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (visibility * preloadSizeModifier > 1) {\r\n if (this.isDisplayable)\r\n context.preload(this, args);\r\n } else {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n } else if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadTilesInFrustum(args, context, preloadSizeModifier);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n /** @internal */\r\n public get isStepChild() { return false; }\r\n\r\n /** @internal */\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n /** @internal */\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n\r\n /** @internal */\r\n public collectTileGeometry(collector: TileGeometryCollector): void {\r\n const status = collector.collectTile(this);\r\n\r\n switch(status) {\r\n case \"reject\":\r\n return;\r\n\r\n case \"continue\":\r\n if (!this.isLeaf && !this._anyChildNotFound) {\r\n const childrenLoadStatus = this.loadChildren();\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n collector.markLoading();\r\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\r\n for (const child of this.realityChildren)\r\n child.collectTileGeometry(collector);\r\n }\r\n\r\n break;\r\n } // else fall through to \"accept\"\r\n // eslint-disable-next-line no-fallthrough\r\n case \"accept\":\r\n if (!this.isReady)\r\n collector.addMissingTile(this.loadableTile);\r\n else if (this.geometry?.polyfaces)\r\n collector.polyfaces.push(...this.geometry.polyfaces);\r\n\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
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@@ -31,6 +31,7 @@ export declare abstract class RealityTileLoader {
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get containsPointClouds(): boolean;
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get parentsAndChildrenExclusive(): boolean;
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forceTileLoad(_tile: Tile): boolean;
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+
get maximumScreenSpaceError(): number | undefined;
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processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[];
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loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent>;
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private _getFormat;
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"RealityTileLoader.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileLoader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAoB,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAmC,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAGnG,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAkB,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvD,OAAO,EACO,gBAAgB,
|
|
1
|
+
{"version":3,"file":"RealityTileLoader.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileLoader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAoB,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAmC,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAGnG,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAkB,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvD,OAAO,EACO,gBAAgB,EAC5B,WAAW,EAAE,kBAAkB,EAAE,IAAI,EAAe,YAAY,EAAE,gBAAgB,EAAE,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAC9H,MAAM,YAAY,CAAC;AAOpB;;GAEG;AACH,8BAAsB,iBAAiB;IAKlB,OAAO,CAAC,gBAAgB,CAAC;IAJ5C,OAAO,CAAC,oBAAoB,CAAS;IACrC,SAAgB,yBAAyB,EAAE,MAAM,CAAC;IAClD,SAAgB,wBAAwB,EAAE,MAAM,CAAC;gBAEtB,gBAAgB,CAAC,qBAAS;IAK9C,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;aAKzF,YAAY,CAAC,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,SAAS,CAAC;aAC5D,iBAAiB,CAAC,IAAI,EAAE,IAAI,GAAG,kBAAkB;aACjD,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IACxG,IAAW,wBAAwB,IAAI,OAAO,CAAkB;IAChE,aAAoB,QAAQ,IAAI,MAAM,CAAC;IACvC,aAAoB,QAAQ,IAAI,MAAM,CAAC;IACvC,aAAoB,QAAQ,IAAI,gBAAgB,CAAC;IACjD,SAAS,KAAK,UAAU,IAAI,SAAS,CAA8B;IACnE,SAAS,KAAK,UAAU,IAAI,OAAO,CAAiB;IAC7C,aAAa,IAAI,gBAAgB,GAAG,SAAS;IACpD,IAAW,kBAAkB,IAAI,OAAO,CAAkB;IAC1D,IAAW,mBAAmB,IAAI,OAAO,CAAsC;IAC/E,IAAW,2BAA2B,IAAI,OAAO,CAAiB;IAC3D,aAAa,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;IAC1C,IAAW,uBAAuB,IAAI,MAAM,GAAG,SAAS,CAAsB;IAEvE,oBAAoB,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,YAAY,GAAG,IAAI,EAAE;IAG7D,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,kBAAkB,CAAC;IAQvJ,OAAO,CAAC,UAAU;IAQL,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAG,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC;YAatH,sBAAsB;IA6EpC,IAAW,iBAAiB,IAAI,iBAAiB,CAAqC;WAExE,2BAA2B,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,EAAE,SAAS,GAAG,MAAM;CA4ClH"}
|
|
@@ -40,6 +40,7 @@ class RealityTileLoader {
|
|
|
40
40
|
get containsPointClouds() { return this._containsPointClouds; }
|
|
41
41
|
get parentsAndChildrenExclusive() { return true; }
|
|
42
42
|
forceTileLoad(_tile) { return false; }
|
|
43
|
+
get maximumScreenSpaceError() { return undefined; }
|
|
43
44
|
processSelectedTiles(selected, _args) { return selected; }
|
|
44
45
|
// NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.
|
|
45
46
|
async loadTileContent(tile, data, system, isCanceled) {
|
|
@@ -87,6 +88,18 @@ class RealityTileLoader {
|
|
|
87
88
|
case core_common_1.TileFormat.I3dm:
|
|
88
89
|
reader = internal_1.I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);
|
|
89
90
|
break;
|
|
91
|
+
case core_common_1.TileFormat.Gltf:
|
|
92
|
+
const props = internal_1.GltfReaderProps.create(streamBuffer.nextBytes(streamBuffer.arrayBuffer.byteLength), yAxisUp);
|
|
93
|
+
if (props) {
|
|
94
|
+
reader = new internal_1.GltfGraphicsReader(props, {
|
|
95
|
+
iModel,
|
|
96
|
+
gltf: props.glTF,
|
|
97
|
+
contentRange: tile.contentRange,
|
|
98
|
+
transform: tile.transformToRoot,
|
|
99
|
+
hasChildren: !tile.isLeaf,
|
|
100
|
+
});
|
|
101
|
+
}
|
|
102
|
+
break;
|
|
90
103
|
case core_common_1.TileFormat.Cmpt:
|
|
91
104
|
const header = new core_common_1.CompositeTileHeader(streamBuffer);
|
|
92
105
|
if (!header.isValid)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ScreenViewport, Viewport } from \"../Viewport\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfReader, GltfWrapMode, I3dmReader, readPointCloudTileContent, RealityTile, RealityTileContent, Tile, TileContent,\r\n TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"./internal\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor(private _produceGeometry?: boolean) {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileLocationPriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const realityTile = tile as RealityTile;\r\n return this._produceGeometry ? this.loadGeometryFromStream(realityTile, streamBuffer, system) : this.loadGraphicsFromStream(realityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n private _getFormat(streamBuffer: ByteStream) {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n return format;\r\n\r\n }\r\n\r\n public async loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (format !== TileFormat.B3dm)\r\n return {};\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n const reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, undefined, this.getBatchIdMap());\r\n if (reader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n\r\n return { geometry: reader?.readGltfAndCreateGeometry(tile.tree.iModelTransform) };\r\n }\r\n\r\n private async loadGraphicsFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | undefined;\r\n switch (format) {\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n let graphic = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);\r\n if (graphic && tile.transformToRoot && !tile.transformToRoot.isIdentity) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n graphic = system.createBranch(transformBranch, tile.transformToRoot);\r\n }\r\n\r\n return { graphic };\r\n\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid)\r\n return {};\r\n\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.nextUint32;\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadGraphicsFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n // glTF spec defaults wrap mode to \"repeat\" but many reality tiles omit the wrap mode and should not repeat.\r\n // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n try {\r\n content = await reader.read();\r\n } catch (_err) {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Compute a priority value for tiles that are:\r\n // * Closer to the eye;\r\n // * Closer to the center of attention (center of the screen or zoom target).\r\n // This way, we can load in priority tiles that are more likely to be important.\r\n let center: Point3d | undefined;\r\n let minDistance = 1.0;\r\n\r\n const currentInputState = IModelApp.toolAdmin.currentInputState;\r\n const now = Date.now();\r\n const wheelEventRelevanceTimeout = 1000; // Wheel events older than this value will not be considered\r\n\r\n for (const viewport of viewports) {\r\n center = center ?? location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n\r\n let focusPoint = new Point2d(0.5, 0.5);\r\n\r\n if (currentInputState.viewport === viewport && viewport instanceof ScreenViewport) {\r\n // Try to get a better target point from the last zoom target\r\n const {lastWheelEvent} = currentInputState;\r\n\r\n if (lastWheelEvent !== undefined && now - lastWheelEvent.time < wheelEventRelevanceTimeout) {\r\n const focusPointCandidate = Point2d.fromJSON(viewport.worldToNpc(lastWheelEvent.point));\r\n\r\n if (focusPointCandidate.x > 0 && focusPointCandidate.x < 1 && focusPointCandidate.y > 0 && focusPointCandidate.y < 1)\r\n focusPoint = focusPointCandidate;\r\n }\r\n }\r\n\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const distanceToEye = 1.0 - npc.z;\r\n const distanceToCenter = Math.min(npc.distanceXY(focusPoint) / 0.707, 1.0); // Math.sqrt(0.5) = 0.707\r\n\r\n // Distance is a mix of the two previously computed values, still in range [0; 1]\r\n // We use this factor to determine how much the distance to the center of attention is important compared to distance to the eye\r\n const distanceToCenterWeight = 0.3;\r\n const distance = distanceToEye * (1.0 - distanceToCenterWeight) + distanceToCenter * distanceToCenterWeight;\r\n\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ScreenViewport, Viewport } from \"../Viewport\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfGraphicsReader, GltfReader, GltfReaderProps, GltfWrapMode, I3dmReader, readPointCloudTileContent,\r\n RealityTile, RealityTileContent, Tile, TileContent, TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"./internal\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor(private _produceGeometry?: boolean) {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileLocationPriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n public get maximumScreenSpaceError(): number | undefined { return undefined; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const realityTile = tile as RealityTile;\r\n return this._produceGeometry ? this.loadGeometryFromStream(realityTile, streamBuffer, system) : this.loadGraphicsFromStream(realityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n private _getFormat(streamBuffer: ByteStream) {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n return format;\r\n\r\n }\r\n\r\n public async loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (format !== TileFormat.B3dm)\r\n return {};\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n const reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, undefined, this.getBatchIdMap());\r\n if (reader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n\r\n return { geometry: reader?.readGltfAndCreateGeometry(tile.tree.iModelTransform) };\r\n }\r\n\r\n private async loadGraphicsFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | undefined;\r\n switch (format) {\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n let graphic = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);\r\n if (graphic && tile.transformToRoot && !tile.transformToRoot.isIdentity) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n graphic = system.createBranch(transformBranch, tile.transformToRoot);\r\n }\r\n\r\n return { graphic };\r\n\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.Gltf:\r\n const props = GltfReaderProps.create(streamBuffer.nextBytes(streamBuffer.arrayBuffer.byteLength), yAxisUp);\r\n if (props) {\r\n reader = new GltfGraphicsReader(props, {\r\n iModel,\r\n gltf: props.glTF,\r\n contentRange: tile.contentRange,\r\n transform: tile.transformToRoot,\r\n hasChildren: !tile.isLeaf,\r\n });\r\n }\r\n\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid)\r\n return {};\r\n\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.nextUint32;\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadGraphicsFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n // glTF spec defaults wrap mode to \"repeat\" but many reality tiles omit the wrap mode and should not repeat.\r\n // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n try {\r\n content = await reader.read();\r\n } catch (_err) {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Compute a priority value for tiles that are:\r\n // * Closer to the eye;\r\n // * Closer to the center of attention (center of the screen or zoom target).\r\n // This way, we can load in priority tiles that are more likely to be important.\r\n let center: Point3d | undefined;\r\n let minDistance = 1.0;\r\n\r\n const currentInputState = IModelApp.toolAdmin.currentInputState;\r\n const now = Date.now();\r\n const wheelEventRelevanceTimeout = 1000; // Wheel events older than this value will not be considered\r\n\r\n for (const viewport of viewports) {\r\n center = center ?? location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n\r\n let focusPoint = new Point2d(0.5, 0.5);\r\n\r\n if (currentInputState.viewport === viewport && viewport instanceof ScreenViewport) {\r\n // Try to get a better target point from the last zoom target\r\n const {lastWheelEvent} = currentInputState;\r\n\r\n if (lastWheelEvent !== undefined && now - lastWheelEvent.time < wheelEventRelevanceTimeout) {\r\n const focusPointCandidate = Point2d.fromJSON(viewport.worldToNpc(lastWheelEvent.point));\r\n\r\n if (focusPointCandidate.x > 0 && focusPointCandidate.x < 1 && focusPointCandidate.y > 0 && focusPointCandidate.y < 1)\r\n focusPoint = focusPointCandidate;\r\n }\r\n }\r\n\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const distanceToEye = 1.0 - npc.z;\r\n const distanceToCenter = Math.min(npc.distanceXY(focusPoint) / 0.707, 1.0); // Math.sqrt(0.5) = 0.707\r\n\r\n // Distance is a mix of the two previously computed values, still in range [0; 1]\r\n // We use this factor to determine how much the distance to the center of attention is important compared to distance to the eye\r\n const distanceToCenterWeight = 0.3;\r\n const distance = distanceToEye * (1.0 - distanceToCenterWeight) + distanceToCenter * distanceToCenterWeight;\r\n\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n"]}
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@@ -47,6 +47,8 @@ export interface TileDrawArgParams {
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animationTransformNodeId?: number;
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/** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */
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boundingRange?: Range3d;
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/** @alpha */
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maximumScreenSpaceError?: number;
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}
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/**
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* Provides context used when selecting and drawing [[Tile]]s.
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@@ -100,6 +102,8 @@ export declare class TileDrawArgs {
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readonly pixelSizeScaleFactor: number;
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/** @internal */
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readonly animationTransformNodeId?: number;
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/** @alpha */
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maximumScreenSpaceError: number;
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/** Compute the size in pixels of the specified tile at the point on its bounding sphere closest to the camera. */
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getPixelSize(tile: Tile): number;
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/** If the tile provides corners (from an OBB) then this produces most accurate representation of the tile size */
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@@ -109,7 +113,7 @@ export declare class TileDrawArgs {
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/** Compute the size in meters of one pixel at the point on a sphere closest to the camera.
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* Device scaling is not applied.
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*/
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-
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computePixelSizeInMetersAtClosestPoint(center: Point3d, radius: number): number;
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/** Compute this size of a sphere on screen in pixels */
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getRangePixelSize(range: Range3d): number;
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/** @internal */
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@@ -1 +1 @@
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+
{"version":3,"file":"TileDrawArgs.d.ts","sourceRoot":"","sources":["../../../src/tile/TileDrawArgs.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAY,KAAK,EAAY,OAAO,EAAoB,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACtI,OAAO,EAAE,yBAAyB,EAAE,aAAa,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAC7G,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,kCAAkC,CAAC;AAC1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC5D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,IAAI,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAS7D;;;GAGG;AACH,MAAM,WAAW,iBAAiB;IAChC,qEAAqE;IACrE,OAAO,EAAE,YAAY,CAAC;IACtB,sDAAsD;IACtD,QAAQ,EAAE,SAAS,CAAC;IACpB,gDAAgD;IAChD,IAAI,EAAE,QAAQ,CAAC;IACf,iDAAiD;IACjD,GAAG,EAAE,WAAW,CAAC;IACjB,oFAAoF;IACpF,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,0CAA0C;IAC1C,UAAU,CAAC,EAAE,gBAAgB,CAAC;IAC9B,6EAA6E;IAC7E,2BAA2B,EAAE,OAAO,CAAC;IACrC,iDAAiD;IACjD,kBAAkB,EAAE,gBAAgB,CAAC,SAAS,GAAG,SAAS,CAAC;IAC3D,0EAA0E;IAC1E,kBAAkB,CAAC,EAAE,yBAAyB,CAAC;IAC/C,4DAA4D;IAC5D,kBAAkB,CAAC,EAAE,UAAU,CAAC,QAAQ,CAAC;IACzC,6EAA6E;IAC7E,gBAAgB,CAAC,EAAE,UAAU,CAAC;IAC9B;;;OAGG;IACH,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAClC,2GAA2G;IAC3G,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,aAAa;IACb,uBAAuB,CAAC,EAAE,MAAM,CAAC;CAClC;AAED;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,0FAA0F;IAC1F,SAAgB,QAAQ,EAAE,SAAS,CAAC;IACpC,iCAAiC;IACjC,SAAgB,IAAI,EAAE,QAAQ,CAAC;IAC/B,iDAAiD;IAC1C,UAAU,EAAE,gBAAgB,GAAG,SAAS,CAAC;IAChD,mIAAmI;IACnI,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,mCAAmC;IAC5B,YAAY,EAAE,YAAY,CAAC;IAClC,2CAA2C;IAC3C,SAAgB,QAAQ,EAAE,aAAa,CAAuB;IAC9D,gBAAgB;IAChB,SAAgB,GAAG,EAAE,WAAW,CAAC;IACjC,mEAAmE;IACnE,SAAS,CAAC,cAAc,CAAC,EAAE,aAAa,CAAC;IACzC,gBAAgB;IACT,gBAAgB,CAAC,EAAE,sBAAsB,CAAC;IACjD,gBAAgB;IACT,KAAK,CAAC,EAAE,kBAAkB,CAAC;IAClC,6DAA6D;IAC7D,SAAgB,QAAQ,CAAC,EAAE,UAAU,CAAC;IACtC,6EAA6E;IACtE,2BAA2B,EAAE,OAAO,CAAC;IAC5C,gBAAgB;IAChB,OAAO,CAAC,mBAAmB,CAAC,CAA4B;IACxD,8DAA8D;IACvD,kBAAkB,CAAC,EAAE,UAAU,CAAC,QAAQ,CAAC;IAChD,oIAAoI;IACpI,SAAgB,UAAU,YAAmB;IAC7C,2DAA2D;IAC3D,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAU;IAC5C,mFAAmF;IACnF,IAAW,iBAAiB,IAAI,iBAAiB,CAA4C;IAC7F,sFAAsF;IACtF,IAAW,kBAAkB,IAAI,gBAAgB,CAAC,SAAS,GAAG,SAAS,CAA6C;IACpH,2EAA2E;IACpE,gBAAgB,CAAC,EAAE,UAAU,CAAC;IACrC,2GAA2G;IACpG,aAAa,CAAC,EAAE,OAAO,CAAC;IAC/B,gBAAgB;IAChB,SAAgB,oBAAoB,SAAC;IACrC,gBAAgB;IAChB,SAAgB,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAClD,aAAa;IACN,uBAAuB,SAAC;IAE/B,kHAAkH;IAC3G,YAAY,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAYvC,kHAAkH;IAClH,OAAO,CAAC,0BAA0B;IA2BlC,gHAAgH;IACzG,kCAAkC,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAQ7D;;OAEG;IACI,sCAAsC,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM;IAuBtF,wDAAwD;IACjD,iBAAiB,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM;IAWhD,gBAAgB;IACT,eAAe,CAAC,IAAI,EAAE,IAAI;IAIjC,mEAAmE;IACnE,IAAW,aAAa,IAAI,aAAa,CAExC;IAED,mFAAmF;IACnF,IAAW,cAAc,IAAI,KAAK,CAEjC;IAED,OAAO,CAAC,2BAA2B;IA2BnC,kBAAkB;gBACC,MAAM,EAAE,iBAAiB;IAuC5C;;;OAGG;IACH,IAAW,gBAAgB,IAAI,MAAM,CAAmD;IAExF,gBAAgB;IACT,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IAEzC,gBAAgB;IACT,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAWxC,gBAAgB;IAChB,IAAW,IAAI,IAAI,UAAU,GAAG,SAAS,CAExC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,QAAQ,EAAE,yBAAyB,GAAG,IAAI;IAIvE,kFAAkF;IAClF,IAAW,kBAAkB,IAAI,yBAAyB,GAAG,SAAS,CAErE;IAED,gBAAgB;IACT,eAAe,IAAI,aAAa,GAAG,SAAS;IAGnD,gBAAgB;IAChB,IAAW,oBAAoB,IAAI,GAAG,CAAC,MAAM,EAAE,sBAAsB,CAAC,GAAE,SAAS,CAEhF;IAED,gBAAgB;IAChB,OAAO,CAAC,qBAAqB;IAoB7B,iDAAiD;IAC1C,YAAY,IAAI,IAAI;IAM3B,uEAAuE;IAChE,oBAAoB,CAAC,WAAW,EAAE,eAAe,EAAE,QAAQ,EAAE,aAAa,GAAG,IAAI;IAMxF,4JAA4J;IACrJ,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAItC,mEAAmE;IAC5D,mBAAmB,IAAI,IAAI;IAIlC,oVAAoV;IAC7U,QAAQ,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAIjC;;OAEG;IACI,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAIlC;;OAEG;IACI,oBAAoB,CAAC,MAAM,EAAE,IAAI,EAAE,GAAG,IAAI;IAGjD,IAAW,4BAA4B,IAAI,MAAM,GAAG,SAAS,CAAsB;CACpF"}
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@@ -28,6 +28,7 @@ const scratchMatrix4d = core_geometry_1.Matrix4d.createIdentity();
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28
28
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class TileDrawArgs {
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|
29
29
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/** Constructor */
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|
30
30
|
constructor(params) {
|
|
31
|
+
var _a;
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31
32
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/** Holds the tile graphics to be drawn. */
|
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32
33
|
this.graphics = new GraphicBranch_1.GraphicBranch();
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34
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/** Tiles that we want to draw and that are ready to draw. May not actually be selected, e.g. if sibling tiles are not yet ready. */
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@@ -41,6 +42,7 @@ class TileDrawArgs {
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41
42
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this.hiddenLineSettings = params.hiddenLineSettings;
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42
43
|
this.animationTransformNodeId = params.animationTransformNodeId;
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|
43
44
|
this.boundingRange = params.boundingRange;
|
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45
|
+
this.maximumScreenSpaceError = (_a = params.maximumScreenSpaceError) !== null && _a !== void 0 ? _a : 16; // 16 is Cesium's default.
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44
46
|
// Do not cull tiles based on clip volume if tiles outside clip are supposed to be drawn but in a different color.
|
|
45
47
|
if (undefined !== clipVolume && !context.viewport.view.displayStyle.settings.clipStyle.outsideColor)
|
|
46
48
|
this.clipVolume = clipVolume;
|
|
@@ -1 +1 @@
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|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Geometry, Map4d, Matrix4d, Point3d, Point4d, Range1d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { FeatureAppearanceProvider, FrustumPlanes, HiddenLine, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../render/FeatureSymbology\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderPlanarClassifier } from \"../render/RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"../render/RenderSystem\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { CoordSystem } from \"../CoordSystem\";\r\nimport { Tile, TileGraphicType, TileTree } from \"./internal\";\r\n\r\nconst scratchRange = new Range3d();\r\nconst scratchPoint = Point3d.create();\r\nconst scratchPoint4d = Point4d.create();\r\nconst scratchXRange = Range1d.createNull();\r\nconst scratchYRange = Range1d.createNull();\r\nconst scratchMatrix4d = Matrix4d.createIdentity();\r\n\r\n/** Parameters used to construct [[TileDrawArgs]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TileDrawArgParams {\r\n /** Context for the scene into which the tiles are to be rendered. */\r\n context: SceneContext;\r\n /** Transform to be applied when drawing the tiles. */\r\n location: Transform;\r\n /** The tile tree from which to obtain tiles. */\r\n tree: TileTree;\r\n /** The time at which these args were created. */\r\n now: BeTimePoint;\r\n /** Overrides to apply to the view's [ViewFlags]($common) when drawing the tiles. */\r\n viewFlagOverrides: ViewFlagOverrides;\r\n /** Clip volume used to clip the tiles. */\r\n clipVolume?: RenderClipVolume;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n parentsAndChildrenExclusive: boolean;\r\n /** Symbology overrides to apply to the tiles. */\r\n symbologyOverrides: FeatureSymbology.Overrides | undefined;\r\n /** Optionally customizes the view's symbology overrides for the tiles. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optionally overrides the view's hidden line settings. */\r\n hiddenLineSettings?: HiddenLine.Settings;\r\n /** If defined, tiles should be culled if they do not intersect this clip. */\r\n intersectionClip?: ClipVector;\r\n /** If defined, the Id of a node in the scene's [RenderSchedule.Script]($common) that applies a transform to the graphics;\r\n * or \"0xffffffff\" for any node that does *not* apply a transform.\r\n * @internal\r\n */\r\n animationTransformNodeId?: number;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n boundingRange?: Range3d;\r\n}\r\n/**\r\n * Provides context used when selecting and drawing [[Tile]]s.\r\n * @see [[TileTree.selectTiles]]\r\n * @see [[TileTree.draw]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class TileDrawArgs {\r\n /** Transform to the location in iModel coordinates at which the tiles are to be drawn. */\r\n public readonly location: Transform;\r\n /** The tile tree being drawn. */\r\n public readonly tree: TileTree;\r\n /** Optional clip volume applied to the tiles. */\r\n public clipVolume: RenderClipVolume | undefined;\r\n /** The context in which the tiles will be drawn, exposing, e.g., the [[Viewport]] and accepting [[RenderGraphic]]s to be drawn. */\r\n public readonly context: SceneContext;\r\n /** Describes the viewed volume. */\r\n public viewingSpace: ViewingSpace;\r\n /** Holds the tile graphics to be drawn. */\r\n public readonly graphics: GraphicBranch = new GraphicBranch();\r\n /** @internal */\r\n public readonly now: BeTimePoint;\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n protected _frustumPlanes?: FrustumPlanes;\r\n /** @internal */\r\n public planarClassifier?: RenderPlanarClassifier;\r\n /** @internal */\r\n public drape?: RenderTextureDrape;\r\n /** Optional clip volume applied to all tiles in the view. */\r\n public readonly viewClip?: ClipVector;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n public parentsAndChildrenExclusive: boolean;\r\n /** @internal */\r\n private _appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optional overrides for the view's hidden line settings. */\r\n public hiddenLineSettings?: HiddenLine.Settings;\r\n /** Tiles that we want to draw and that are ready to draw. May not actually be selected, e.g. if sibling tiles are not yet ready. */\r\n public readonly readyTiles = new Set<Tile>();\r\n /** For perspective views, the view-Z of the near plane. */\r\n private readonly _nearFrontCenter?: Point3d;\r\n /** Overrides applied to the view's [ViewFlags]($common) when drawing the tiles. */\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.graphics.viewFlagOverrides; }\r\n /** If defined, replaces the view's own symbology overrides when drawing the tiles. */\r\n public get symbologyOverrides(): FeatureSymbology.Overrides | undefined { return this.graphics.symbologyOverrides; }\r\n /** If defined, tiles will be culled if they do not intersect this clip. */\r\n public intersectionClip?: ClipVector;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n public boundingRange?: Range3d;\r\n /** @internal */\r\n public readonly pixelSizeScaleFactor;\r\n /** @internal */\r\n public readonly animationTransformNodeId?: number;\r\n\r\n /** Compute the size in pixels of the specified tile at the point on its bounding sphere closest to the camera. */\r\n public getPixelSize(tile: Tile): number {\r\n const sizeFromProjection = this.getPixelSizeFromProjection(tile);\r\n if (undefined !== sizeFromProjection)\r\n return sizeFromProjection;\r\n\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(radius / pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** If the tile provides corners (from an OBB) then this produces most accurate representation of the tile size */\r\n private getPixelSizeFromProjection(tile: Tile): number | undefined {\r\n const sizeProjectionCorners = tile.getSizeProjectionCorners();\r\n if (!sizeProjectionCorners)\r\n return undefined;\r\n\r\n /* For maps or global reality models we use the projected screen rectangle rather than sphere to calculate pixel size to avoid excessive tiles at horizon. */\r\n const tileToView = this.worldToViewMap.transform0.multiplyMatrixMatrix(Matrix4d.createTransform(this.location, scratchMatrix4d), scratchMatrix4d);\r\n scratchXRange.setNull();\r\n scratchYRange.setNull();\r\n\r\n let behindEye = false;\r\n for (const corner of sizeProjectionCorners) {\r\n const viewCorner = tileToView.multiplyPoint3d(corner, 1, scratchPoint4d);\r\n if (viewCorner.w < 0.0) {\r\n behindEye = true;\r\n break;\r\n }\r\n\r\n scratchXRange.extendX(viewCorner.x / viewCorner.w);\r\n scratchYRange.extendX(viewCorner.y / viewCorner.w);\r\n }\r\n if (behindEye)\r\n return undefined;\r\n\r\n return scratchXRange.isNull ? 1.0E-3 : this.context.adjustPixelSizeForLOD(Math.sqrt(scratchXRange.length() * scratchYRange.length()));\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on the tile's bounding sphere closest to the camera. */\r\n public getPixelSizeInMetersAtClosestPoint(tile: Tile): number {\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on a sphere closest to the camera.\r\n * Device scaling is not applied.\r\n */\r\n protected computePixelSizeInMetersAtClosestPoint(center: Point3d, radius: number): number {\r\n if (this.context.viewport.view.is3d() && this.context.viewport.isCameraOn && this._nearFrontCenter) {\r\n const toFront = Vector3d.createStartEnd(center, this._nearFrontCenter);\r\n const viewZ = this.context.viewport.rotation.rowZ();\r\n // If the sphere overlaps the near front plane just use near front point. This also handles behind eye conditions.\r\n if (viewZ.dotProduct(toFront) < radius) {\r\n center = this._nearFrontCenter;\r\n } else {\r\n // Find point on sphere closest to eye.\r\n const toEye = center.unitVectorTo(this.context.viewport.view.camera.eye);\r\n\r\n if (toEye) { // Only if tile is not already behind the eye.\r\n toEye.scaleInPlace(radius);\r\n center.addInPlace(toEye);\r\n }\r\n }\r\n }\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n return this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n }\r\n\r\n /** Compute this size of a sphere on screen in pixels */\r\n public getRangePixelSize(range: Range3d): number {\r\n const transformedRange = this.location.multiplyRange(range, scratchRange);\r\n const center = transformedRange.localXYZToWorld(.5, .5, .5, scratchPoint)!;\r\n const radius = transformedRange.diagonal().magnitude();\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n const pixelSizeAtPt = this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n return 0 !== pixelSizeAtPt ? radius / pixelSizeAtPt : 1.0e-3;\r\n }\r\n\r\n /** @internal */\r\n public getTileGraphics(tile: Tile) {\r\n return tile.produceGraphics();\r\n }\r\n\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n public get frustumPlanes(): FrustumPlanes {\r\n return this._frustumPlanes !== undefined ? this._frustumPlanes : this.context.frustumPlanes;\r\n }\r\n\r\n /** Provides conversions between [[CoordSystem.World]] and [[CoordSystem.View]]. */\r\n public get worldToViewMap(): Map4d {\r\n return this.viewingSpace.worldToViewMap;\r\n }\r\n\r\n private computePixelSizeScaleFactor(): number {\r\n // Check to see if a model display transform with non-uniform scaling is being used.\r\n const mat = this.context.viewport.view.modelDisplayTransformProvider?.getModelDisplayTransform(this.tree.modelId)?.matrix;\r\n if (!mat)\r\n return 1;\r\n\r\n const scale = [0, 1, 2].map((x) => mat.getColumn(x).magnitude());\r\n if (Math.abs(scale[0] - scale[1]) <= Geometry.smallMetricDistance && Math.abs(scale[0] - scale[2]) <= Geometry.smallMetricDistance)\r\n return 1;\r\n\r\n // If the component with the largest scale is not the same as the component with the largest tile range use it to adjust the pixel size.\r\n const rangeDiag = this.tree.range.diagonal();\r\n let maxS = 0;\r\n let maxR = 0;\r\n if (scale[0] > scale[1])\r\n maxS = (scale[0] > scale[2] ? 0 : 2);\r\n else\r\n maxS = (scale[1] > scale[2] ? 1 : 2);\r\n\r\n if (rangeDiag.x > rangeDiag.y)\r\n maxR = (rangeDiag.x > rangeDiag.z ? 0 : 2);\r\n else\r\n maxR = (rangeDiag.y > rangeDiag.z ? 1 : 2);\r\n\r\n return maxS !== maxR ? scale[maxS] : 1;\r\n }\r\n\r\n /** Constructor */\r\n public constructor(params: TileDrawArgParams) {\r\n const { location, tree, context, now, viewFlagOverrides, clipVolume, parentsAndChildrenExclusive, symbologyOverrides } = params;\r\n this.location = location;\r\n this.tree = tree;\r\n this.context = context;\r\n this.now = now;\r\n this._appearanceProvider = params.appearanceProvider;\r\n this.hiddenLineSettings = params.hiddenLineSettings;\r\n this.animationTransformNodeId = params.animationTransformNodeId;\r\n this.boundingRange = params.boundingRange;\r\n\r\n // Do not cull tiles based on clip volume if tiles outside clip are supposed to be drawn but in a different color.\r\n if (undefined !== clipVolume && !context.viewport.view.displayStyle.settings.clipStyle.outsideColor)\r\n this.clipVolume = clipVolume;\r\n\r\n this.graphics.setViewFlagOverrides(viewFlagOverrides);\r\n this.graphics.symbologyOverrides = symbologyOverrides;\r\n this.graphics.animationId = tree.modelId;\r\n\r\n this.viewingSpace = context.viewingSpace;\r\n this._frustumPlanes = new FrustumPlanes(this.viewingSpace.getFrustum());\r\n\r\n this.planarClassifier = context.getPlanarClassifierForModel(tree.modelId);\r\n this.drape = context.getTextureDrapeForModel(tree.modelId);\r\n\r\n // NB: If the tile tree has its own clip, do not also apply the view's clip.\r\n if (context.viewFlags.clipVolume && false !== viewFlagOverrides.clipVolume && undefined === clipVolume) {\r\n const outsideClipColor = context.viewport.displayStyle.settings.clipStyle.outsideColor;\r\n this.viewClip = undefined === outsideClipColor ? context.viewport.view.getViewClip() : undefined;\r\n }\r\n\r\n this.parentsAndChildrenExclusive = parentsAndChildrenExclusive;\r\n if (context.viewport.isCameraOn)\r\n this._nearFrontCenter = context.viewport.getFrustum(CoordSystem.World).frontCenter;\r\n\r\n this.pixelSizeScaleFactor = this.computePixelSizeScaleFactor();\r\n }\r\n\r\n /** A multiplier applied to a [[Tile]]'s `maximumSize` property to adjust level of detail.\r\n * @see [[Viewport.tileSizeModifier]].\r\n * @public\r\n */\r\n public get tileSizeModifier(): number { return this.context.viewport.tileSizeModifier; }\r\n\r\n /** @internal */\r\n public getTileCenter(tile: Tile): Point3d { return this.location.multiplyPoint3d(tile.center); }\r\n\r\n /** @internal */\r\n public getTileRadius(tile: Tile): number {\r\n let range: Range3d = tile.range.clone(scratchRange);\r\n if (tile.tree.is2d) {\r\n // 2d tiles have a fixed Z range of [-1, 1]. Sometimes (e.g., hypermodeling) we draw them within a 3d view. Prevent Z from artificially expanding the radius.\r\n range.low.z = range.high.z = 0;\r\n }\r\n\r\n range = this.location.multiplyRange(range, range);\r\n return 0.5 * range.low.distance(range.high);\r\n }\r\n\r\n /** @internal */\r\n public get clip(): ClipVector | undefined {\r\n return undefined !== this.clipVolume ? this.clipVolume.clipVector : undefined;\r\n }\r\n\r\n /** Add a provider to supplement or override the symbology overrides for the view.\r\n * @note If a provider already exists, the new provider will be chained such that it sees the base overrides\r\n * after they have potentially been modified by the existing provider.\r\n * @public\r\n */\r\n public addAppearanceProvider(provider: FeatureAppearanceProvider): void {\r\n this._appearanceProvider = this._appearanceProvider ? FeatureAppearanceProvider.chain(this._appearanceProvider, provider) : provider;\r\n }\r\n\r\n /** Optionally customizes aspects of the view's [[FeatureSymbology.Overrides]]. */\r\n public get appearanceProvider(): FeatureAppearanceProvider | undefined {\r\n return this._appearanceProvider;\r\n }\r\n\r\n /** @internal */\r\n public produceGraphics(): RenderGraphic | undefined {\r\n return this._produceGraphicBranch(this.graphics);\r\n }\r\n /** @internal */\r\n public get secondaryClassifiers(): Map<number, RenderPlanarClassifier>| undefined {\r\n return undefined;\r\n }\r\n\r\n /** @internal */\r\n private _produceGraphicBranch(graphics: GraphicBranch): RenderGraphic | undefined {\r\n if (graphics.isEmpty)\r\n return undefined;\r\n\r\n const opts = {\r\n iModel: this.tree.iModel,\r\n clipVolume: this.clipVolume,\r\n classifierOrDrape: this.planarClassifier ?? this.drape,\r\n appearanceProvider: this.appearanceProvider,\r\n hline: this.hiddenLineSettings,\r\n secondaryClassifiers: this.secondaryClassifiers,\r\n };\r\n\r\n let graphic = this.context.createGraphicBranch(graphics, this.location, opts);\r\n if (undefined !== this.animationTransformNodeId)\r\n graphic = this.context.renderSystem.createAnimationTransformNode(graphic, this.animationTransformNodeId);\r\n\r\n return graphic;\r\n }\r\n\r\n /** Output graphics for all accumulated tiles. */\r\n public drawGraphics(): void {\r\n const graphics = this.produceGraphics();\r\n if (undefined !== graphics)\r\n this.context.outputGraphic(graphics);\r\n }\r\n\r\n /** Output graphics of the specified type for all accumulated tiles. */\r\n public drawGraphicsWithType(graphicType: TileGraphicType, graphics: GraphicBranch): void {\r\n const branch = this._produceGraphicBranch(graphics);\r\n if (undefined !== branch)\r\n this.context.withGraphicType(graphicType, () => this.context.outputGraphic(branch));\r\n }\r\n\r\n /** Indicate that graphics for the specified tile are desired but not yet available. Subsequently a request will be enqueued to load the tile's graphics. */\r\n public insertMissing(tile: Tile): void {\r\n this.context.insertMissingTile(tile);\r\n }\r\n\r\n /** Indicate that some requested child tiles are not yet loaded. */\r\n public markChildrenLoading(): void {\r\n this.context.markChildrenLoading();\r\n }\r\n\r\n /** Indicate that the specified tile is being used for some purpose by the [[SceneContext]]'s [[Viewport]]. Typically \"used\" means \"displayed\", but the exact meaning is up to the [[TileTree]] - for example, \"used\" might also mean that the tile's children are being used. A tile that is \"in use\" by any [[Viewport]] will not be discarded. */\r\n public markUsed(tile: Tile): void {\r\n tile.usageMarker.mark(this.context.viewport, this.now);\r\n }\r\n\r\n /** Indicate that the specified tile should be displayed and that its graphics are ready to be displayed. The number of \"ready\" tiles is used in conjunction with the number of \"missing\" tiles to convey to the user how complete the current view is.\r\n * @see [[insertMissing]]\r\n */\r\n public markReady(tile: Tile): void {\r\n this.readyTiles.add(tile);\r\n }\r\n\r\n /** Invoked by [[TileTree.selectTiles]]. This exists chiefly for [[SolarShadowMap]].\r\n * @internal\r\n */\r\n public processSelectedTiles(_tiles: Tile[]): void { }\r\n\r\n /* @internal */\r\n public get maxRealityTreeSelectionCount(): number | undefined { return undefined; }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Geometry, Map4d, Matrix4d, Point3d, Point4d, Range1d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { FeatureAppearanceProvider, FrustumPlanes, HiddenLine, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../render/FeatureSymbology\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderPlanarClassifier } from \"../render/RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"../render/RenderSystem\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { CoordSystem } from \"../CoordSystem\";\r\nimport { Tile, TileGraphicType, TileTree } from \"./internal\";\r\n\r\nconst scratchRange = new Range3d();\r\nconst scratchPoint = Point3d.create();\r\nconst scratchPoint4d = Point4d.create();\r\nconst scratchXRange = Range1d.createNull();\r\nconst scratchYRange = Range1d.createNull();\r\nconst scratchMatrix4d = Matrix4d.createIdentity();\r\n\r\n/** Parameters used to construct [[TileDrawArgs]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TileDrawArgParams {\r\n /** Context for the scene into which the tiles are to be rendered. */\r\n context: SceneContext;\r\n /** Transform to be applied when drawing the tiles. */\r\n location: Transform;\r\n /** The tile tree from which to obtain tiles. */\r\n tree: TileTree;\r\n /** The time at which these args were created. */\r\n now: BeTimePoint;\r\n /** Overrides to apply to the view's [ViewFlags]($common) when drawing the tiles. */\r\n viewFlagOverrides: ViewFlagOverrides;\r\n /** Clip volume used to clip the tiles. */\r\n clipVolume?: RenderClipVolume;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n parentsAndChildrenExclusive: boolean;\r\n /** Symbology overrides to apply to the tiles. */\r\n symbologyOverrides: FeatureSymbology.Overrides | undefined;\r\n /** Optionally customizes the view's symbology overrides for the tiles. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optionally overrides the view's hidden line settings. */\r\n hiddenLineSettings?: HiddenLine.Settings;\r\n /** If defined, tiles should be culled if they do not intersect this clip. */\r\n intersectionClip?: ClipVector;\r\n /** If defined, the Id of a node in the scene's [RenderSchedule.Script]($common) that applies a transform to the graphics;\r\n * or \"0xffffffff\" for any node that does *not* apply a transform.\r\n * @internal\r\n */\r\n animationTransformNodeId?: number;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n boundingRange?: Range3d;\r\n /** @alpha */\r\n maximumScreenSpaceError?: number;\r\n}\r\n\r\n/**\r\n * Provides context used when selecting and drawing [[Tile]]s.\r\n * @see [[TileTree.selectTiles]]\r\n * @see [[TileTree.draw]]\r\n * @public\r\n * @extensions\r\n */\r\nexport class TileDrawArgs {\r\n /** Transform to the location in iModel coordinates at which the tiles are to be drawn. */\r\n public readonly location: Transform;\r\n /** The tile tree being drawn. */\r\n public readonly tree: TileTree;\r\n /** Optional clip volume applied to the tiles. */\r\n public clipVolume: RenderClipVolume | undefined;\r\n /** The context in which the tiles will be drawn, exposing, e.g., the [[Viewport]] and accepting [[RenderGraphic]]s to be drawn. */\r\n public readonly context: SceneContext;\r\n /** Describes the viewed volume. */\r\n public viewingSpace: ViewingSpace;\r\n /** Holds the tile graphics to be drawn. */\r\n public readonly graphics: GraphicBranch = new GraphicBranch();\r\n /** @internal */\r\n public readonly now: BeTimePoint;\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n protected _frustumPlanes?: FrustumPlanes;\r\n /** @internal */\r\n public planarClassifier?: RenderPlanarClassifier;\r\n /** @internal */\r\n public drape?: RenderTextureDrape;\r\n /** Optional clip volume applied to all tiles in the view. */\r\n public readonly viewClip?: ClipVector;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n public parentsAndChildrenExclusive: boolean;\r\n /** @internal */\r\n private _appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optional overrides for the view's hidden line settings. */\r\n public hiddenLineSettings?: HiddenLine.Settings;\r\n /** Tiles that we want to draw and that are ready to draw. May not actually be selected, e.g. if sibling tiles are not yet ready. */\r\n public readonly readyTiles = new Set<Tile>();\r\n /** For perspective views, the view-Z of the near plane. */\r\n private readonly _nearFrontCenter?: Point3d;\r\n /** Overrides applied to the view's [ViewFlags]($common) when drawing the tiles. */\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.graphics.viewFlagOverrides; }\r\n /** If defined, replaces the view's own symbology overrides when drawing the tiles. */\r\n public get symbologyOverrides(): FeatureSymbology.Overrides | undefined { return this.graphics.symbologyOverrides; }\r\n /** If defined, tiles will be culled if they do not intersect this clip. */\r\n public intersectionClip?: ClipVector;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n public boundingRange?: Range3d;\r\n /** @internal */\r\n public readonly pixelSizeScaleFactor;\r\n /** @internal */\r\n public readonly animationTransformNodeId?: number;\r\n /** @alpha */\r\n public maximumScreenSpaceError;\r\n\r\n /** Compute the size in pixels of the specified tile at the point on its bounding sphere closest to the camera. */\r\n public getPixelSize(tile: Tile): number {\r\n const sizeFromProjection = this.getPixelSizeFromProjection(tile);\r\n if (undefined !== sizeFromProjection)\r\n return sizeFromProjection;\r\n\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(radius / pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** If the tile provides corners (from an OBB) then this produces most accurate representation of the tile size */\r\n private getPixelSizeFromProjection(tile: Tile): number | undefined {\r\n const sizeProjectionCorners = tile.getSizeProjectionCorners();\r\n if (!sizeProjectionCorners)\r\n return undefined;\r\n\r\n /* For maps or global reality models we use the projected screen rectangle rather than sphere to calculate pixel size to avoid excessive tiles at horizon. */\r\n const tileToView = this.worldToViewMap.transform0.multiplyMatrixMatrix(Matrix4d.createTransform(this.location, scratchMatrix4d), scratchMatrix4d);\r\n scratchXRange.setNull();\r\n scratchYRange.setNull();\r\n\r\n let behindEye = false;\r\n for (const corner of sizeProjectionCorners) {\r\n const viewCorner = tileToView.multiplyPoint3d(corner, 1, scratchPoint4d);\r\n if (viewCorner.w < 0.0) {\r\n behindEye = true;\r\n break;\r\n }\r\n\r\n scratchXRange.extendX(viewCorner.x / viewCorner.w);\r\n scratchYRange.extendX(viewCorner.y / viewCorner.w);\r\n }\r\n if (behindEye)\r\n return undefined;\r\n\r\n return scratchXRange.isNull ? 1.0E-3 : this.context.adjustPixelSizeForLOD(Math.sqrt(scratchXRange.length() * scratchYRange.length()));\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on the tile's bounding sphere closest to the camera. */\r\n public getPixelSizeInMetersAtClosestPoint(tile: Tile): number {\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on a sphere closest to the camera.\r\n * Device scaling is not applied.\r\n */\r\n public computePixelSizeInMetersAtClosestPoint(center: Point3d, radius: number): number {\r\n if (this.context.viewport.view.is3d() && this.context.viewport.isCameraOn && this._nearFrontCenter) {\r\n const toFront = Vector3d.createStartEnd(center, this._nearFrontCenter);\r\n const viewZ = this.context.viewport.rotation.rowZ();\r\n // If the sphere overlaps the near front plane just use near front point. This also handles behind eye conditions.\r\n if (viewZ.dotProduct(toFront) < radius) {\r\n center = this._nearFrontCenter;\r\n } else {\r\n // Find point on sphere closest to eye.\r\n const toEye = center.unitVectorTo(this.context.viewport.view.camera.eye);\r\n\r\n if (toEye) { // Only if tile is not already behind the eye.\r\n toEye.scaleInPlace(radius);\r\n center.addInPlace(toEye);\r\n }\r\n }\r\n }\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n return this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n }\r\n\r\n /** Compute this size of a sphere on screen in pixels */\r\n public getRangePixelSize(range: Range3d): number {\r\n const transformedRange = this.location.multiplyRange(range, scratchRange);\r\n const center = transformedRange.localXYZToWorld(.5, .5, .5, scratchPoint)!;\r\n const radius = transformedRange.diagonal().magnitude();\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n const pixelSizeAtPt = this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n return 0 !== pixelSizeAtPt ? radius / pixelSizeAtPt : 1.0e-3;\r\n }\r\n\r\n /** @internal */\r\n public getTileGraphics(tile: Tile) {\r\n return tile.produceGraphics();\r\n }\r\n\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n public get frustumPlanes(): FrustumPlanes {\r\n return this._frustumPlanes !== undefined ? this._frustumPlanes : this.context.frustumPlanes;\r\n }\r\n\r\n /** Provides conversions between [[CoordSystem.World]] and [[CoordSystem.View]]. */\r\n public get worldToViewMap(): Map4d {\r\n return this.viewingSpace.worldToViewMap;\r\n }\r\n\r\n private computePixelSizeScaleFactor(): number {\r\n // Check to see if a model display transform with non-uniform scaling is being used.\r\n const mat = this.context.viewport.view.modelDisplayTransformProvider?.getModelDisplayTransform(this.tree.modelId)?.matrix;\r\n if (!mat)\r\n return 1;\r\n\r\n const scale = [0, 1, 2].map((x) => mat.getColumn(x).magnitude());\r\n if (Math.abs(scale[0] - scale[1]) <= Geometry.smallMetricDistance && Math.abs(scale[0] - scale[2]) <= Geometry.smallMetricDistance)\r\n return 1;\r\n\r\n // If the component with the largest scale is not the same as the component with the largest tile range use it to adjust the pixel size.\r\n const rangeDiag = this.tree.range.diagonal();\r\n let maxS = 0;\r\n let maxR = 0;\r\n if (scale[0] > scale[1])\r\n maxS = (scale[0] > scale[2] ? 0 : 2);\r\n else\r\n maxS = (scale[1] > scale[2] ? 1 : 2);\r\n\r\n if (rangeDiag.x > rangeDiag.y)\r\n maxR = (rangeDiag.x > rangeDiag.z ? 0 : 2);\r\n else\r\n maxR = (rangeDiag.y > rangeDiag.z ? 1 : 2);\r\n\r\n return maxS !== maxR ? scale[maxS] : 1;\r\n }\r\n\r\n /** Constructor */\r\n public constructor(params: TileDrawArgParams) {\r\n const { location, tree, context, now, viewFlagOverrides, clipVolume, parentsAndChildrenExclusive, symbologyOverrides } = params;\r\n this.location = location;\r\n this.tree = tree;\r\n this.context = context;\r\n this.now = now;\r\n this._appearanceProvider = params.appearanceProvider;\r\n this.hiddenLineSettings = params.hiddenLineSettings;\r\n this.animationTransformNodeId = params.animationTransformNodeId;\r\n this.boundingRange = params.boundingRange;\r\n this.maximumScreenSpaceError = params.maximumScreenSpaceError ?? 16; // 16 is Cesium's default.\r\n\r\n // Do not cull tiles based on clip volume if tiles outside clip are supposed to be drawn but in a different color.\r\n if (undefined !== clipVolume && !context.viewport.view.displayStyle.settings.clipStyle.outsideColor)\r\n this.clipVolume = clipVolume;\r\n\r\n this.graphics.setViewFlagOverrides(viewFlagOverrides);\r\n this.graphics.symbologyOverrides = symbologyOverrides;\r\n this.graphics.animationId = tree.modelId;\r\n\r\n this.viewingSpace = context.viewingSpace;\r\n this._frustumPlanes = new FrustumPlanes(this.viewingSpace.getFrustum());\r\n\r\n this.planarClassifier = context.getPlanarClassifierForModel(tree.modelId);\r\n this.drape = context.getTextureDrapeForModel(tree.modelId);\r\n\r\n // NB: If the tile tree has its own clip, do not also apply the view's clip.\r\n if (context.viewFlags.clipVolume && false !== viewFlagOverrides.clipVolume && undefined === clipVolume) {\r\n const outsideClipColor = context.viewport.displayStyle.settings.clipStyle.outsideColor;\r\n this.viewClip = undefined === outsideClipColor ? context.viewport.view.getViewClip() : undefined;\r\n }\r\n\r\n this.parentsAndChildrenExclusive = parentsAndChildrenExclusive;\r\n if (context.viewport.isCameraOn)\r\n this._nearFrontCenter = context.viewport.getFrustum(CoordSystem.World).frontCenter;\r\n\r\n this.pixelSizeScaleFactor = this.computePixelSizeScaleFactor();\r\n }\r\n\r\n /** A multiplier applied to a [[Tile]]'s `maximumSize` property to adjust level of detail.\r\n * @see [[Viewport.tileSizeModifier]].\r\n * @public\r\n */\r\n public get tileSizeModifier(): number { return this.context.viewport.tileSizeModifier; }\r\n\r\n /** @internal */\r\n public getTileCenter(tile: Tile): Point3d { return this.location.multiplyPoint3d(tile.center); }\r\n\r\n /** @internal */\r\n public getTileRadius(tile: Tile): number {\r\n let range: Range3d = tile.range.clone(scratchRange);\r\n if (tile.tree.is2d) {\r\n // 2d tiles have a fixed Z range of [-1, 1]. Sometimes (e.g., hypermodeling) we draw them within a 3d view. Prevent Z from artificially expanding the radius.\r\n range.low.z = range.high.z = 0;\r\n }\r\n\r\n range = this.location.multiplyRange(range, range);\r\n return 0.5 * range.low.distance(range.high);\r\n }\r\n\r\n /** @internal */\r\n public get clip(): ClipVector | undefined {\r\n return undefined !== this.clipVolume ? this.clipVolume.clipVector : undefined;\r\n }\r\n\r\n /** Add a provider to supplement or override the symbology overrides for the view.\r\n * @note If a provider already exists, the new provider will be chained such that it sees the base overrides\r\n * after they have potentially been modified by the existing provider.\r\n * @public\r\n */\r\n public addAppearanceProvider(provider: FeatureAppearanceProvider): void {\r\n this._appearanceProvider = this._appearanceProvider ? FeatureAppearanceProvider.chain(this._appearanceProvider, provider) : provider;\r\n }\r\n\r\n /** Optionally customizes aspects of the view's [[FeatureSymbology.Overrides]]. */\r\n public get appearanceProvider(): FeatureAppearanceProvider | undefined {\r\n return this._appearanceProvider;\r\n }\r\n\r\n /** @internal */\r\n public produceGraphics(): RenderGraphic | undefined {\r\n return this._produceGraphicBranch(this.graphics);\r\n }\r\n /** @internal */\r\n public get secondaryClassifiers(): Map<number, RenderPlanarClassifier>| undefined {\r\n return undefined;\r\n }\r\n\r\n /** @internal */\r\n private _produceGraphicBranch(graphics: GraphicBranch): RenderGraphic | undefined {\r\n if (graphics.isEmpty)\r\n return undefined;\r\n\r\n const opts = {\r\n iModel: this.tree.iModel,\r\n clipVolume: this.clipVolume,\r\n classifierOrDrape: this.planarClassifier ?? this.drape,\r\n appearanceProvider: this.appearanceProvider,\r\n hline: this.hiddenLineSettings,\r\n secondaryClassifiers: this.secondaryClassifiers,\r\n };\r\n\r\n let graphic = this.context.createGraphicBranch(graphics, this.location, opts);\r\n if (undefined !== this.animationTransformNodeId)\r\n graphic = this.context.renderSystem.createAnimationTransformNode(graphic, this.animationTransformNodeId);\r\n\r\n return graphic;\r\n }\r\n\r\n /** Output graphics for all accumulated tiles. */\r\n public drawGraphics(): void {\r\n const graphics = this.produceGraphics();\r\n if (undefined !== graphics)\r\n this.context.outputGraphic(graphics);\r\n }\r\n\r\n /** Output graphics of the specified type for all accumulated tiles. */\r\n public drawGraphicsWithType(graphicType: TileGraphicType, graphics: GraphicBranch): void {\r\n const branch = this._produceGraphicBranch(graphics);\r\n if (undefined !== branch)\r\n this.context.withGraphicType(graphicType, () => this.context.outputGraphic(branch));\r\n }\r\n\r\n /** Indicate that graphics for the specified tile are desired but not yet available. Subsequently a request will be enqueued to load the tile's graphics. */\r\n public insertMissing(tile: Tile): void {\r\n this.context.insertMissingTile(tile);\r\n }\r\n\r\n /** Indicate that some requested child tiles are not yet loaded. */\r\n public markChildrenLoading(): void {\r\n this.context.markChildrenLoading();\r\n }\r\n\r\n /** Indicate that the specified tile is being used for some purpose by the [[SceneContext]]'s [[Viewport]]. Typically \"used\" means \"displayed\", but the exact meaning is up to the [[TileTree]] - for example, \"used\" might also mean that the tile's children are being used. A tile that is \"in use\" by any [[Viewport]] will not be discarded. */\r\n public markUsed(tile: Tile): void {\r\n tile.usageMarker.mark(this.context.viewport, this.now);\r\n }\r\n\r\n /** Indicate that the specified tile should be displayed and that its graphics are ready to be displayed. The number of \"ready\" tiles is used in conjunction with the number of \"missing\" tiles to convey to the user how complete the current view is.\r\n * @see [[insertMissing]]\r\n */\r\n public markReady(tile: Tile): void {\r\n this.readyTiles.add(tile);\r\n }\r\n\r\n /** Invoked by [[TileTree.selectTiles]]. This exists chiefly for [[SolarShadowMap]].\r\n * @internal\r\n */\r\n public processSelectedTiles(_tiles: Tile[]): void { }\r\n\r\n /* @internal */\r\n public get maxRealityTreeSelectionCount(): number | undefined { return undefined; }\r\n}\r\n"]}
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@@ -44,6 +44,7 @@ export * from "./map/WmsUtilities";
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export * from "./map/WmsCapabilities";
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export * from "./map/MapLayerImageryProvider";
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export * from "./map/ImageryProviders/ArcGISMapLayerImageryProvider";
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export * from "./map/ImageryProviders/AzureMapsLayerImageryProvider";
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+
{"version":3,"file":"internal.d.ts","sourceRoot":"","sources":["../../../src/tile/internal.ts"],"names":[],"mappings":"AAIA;;GAEG;AAYH,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,cAAc,CAAC;AAC7B,cAAc,wBAAwB,CAAC;AACvC,cAAc,QAAQ,CAAC;AACvB,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8CAA8C,CAAC;AAC7D,cAAc,sDAAsD,CAAC;AACrE,cAAc,sDAAsD,CAAC;AACrE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,mDAAmD,CAAC;AAClE,cAAc,+CAA+C,CAAC;AAC9D,cAAc,mDAAmD,CAAC;AAClE,cAAc,oDAAoD,CAAC;AACnE,cAAc,8BAA8B,CAAC;AAC7C,cAAc,iCAAiC,CAAC;AAChD,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,cAAc,wBAAwB,CAAC;AACvC,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,wBAAwB,CAAC"}
|
package/lib/cjs/tile/internal.js
CHANGED
|
@@ -69,6 +69,7 @@ __exportStar(require("./map/WmsUtilities"), exports);
|
|
|
69
69
|
__exportStar(require("./map/WmsCapabilities"), exports);
|
|
70
70
|
__exportStar(require("./map/WmtsCapabilities"), exports);
|
|
71
71
|
__exportStar(require("./map/MapLayerImageryProvider"), exports);
|
|
72
|
+
__exportStar(require("./map/ImageryProviders/ArcGISImageryProvider"), exports);
|
|
72
73
|
__exportStar(require("./map/ImageryProviders/ArcGISMapLayerImageryProvider"), exports);
|
|
73
74
|
__exportStar(require("./map/ImageryProviders/AzureMapsLayerImageryProvider"), exports);
|
|
74
75
|
__exportStar(require("./map/ImageryProviders/BingImageryProvider"), exports);
|