@itwin/core-frontend 3.4.0-dev.9 → 3.5.0-dev.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (808) hide show
  1. package/CHANGELOG.md +37 -1
  2. package/lib/cjs/AccuDraw.d.ts.map +1 -1
  3. package/lib/cjs/AccuDraw.js +60 -15
  4. package/lib/cjs/AccuDraw.js.map +1 -1
  5. package/lib/cjs/AccuSnap.d.ts.map +1 -1
  6. package/lib/cjs/AccuSnap.js +46 -36
  7. package/lib/cjs/AccuSnap.js.map +1 -1
  8. package/lib/cjs/AuxCoordSys.d.ts.map +1 -1
  9. package/lib/cjs/AuxCoordSys.js +2 -3
  10. package/lib/cjs/AuxCoordSys.js.map +1 -1
  11. package/lib/cjs/BackgroundMapGeometry.d.ts.map +1 -1
  12. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  13. package/lib/cjs/CategorySelectorState.d.ts.map +1 -1
  14. package/lib/cjs/CategorySelectorState.js +6 -4
  15. package/lib/cjs/CategorySelectorState.js.map +1 -1
  16. package/lib/cjs/ContextRealityModelState.d.ts.map +1 -1
  17. package/lib/cjs/ContextRealityModelState.js +2 -0
  18. package/lib/cjs/ContextRealityModelState.js.map +1 -1
  19. package/lib/cjs/DevTools.d.ts.map +1 -1
  20. package/lib/cjs/DevTools.js.map +1 -1
  21. package/lib/cjs/DisplayStyleState.js +1 -1
  22. package/lib/cjs/DisplayStyleState.js.map +1 -1
  23. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  24. package/lib/cjs/ElementLocateManager.js +4 -2
  25. package/lib/cjs/ElementLocateManager.js.map +1 -1
  26. package/lib/cjs/FrustumAnimator.d.ts.map +1 -1
  27. package/lib/cjs/FrustumAnimator.js +5 -1
  28. package/lib/cjs/FrustumAnimator.js.map +1 -1
  29. package/lib/cjs/FuzzySearch.d.ts.map +1 -1
  30. package/lib/cjs/FuzzySearch.js +9 -3
  31. package/lib/cjs/FuzzySearch.js.map +1 -1
  32. package/lib/cjs/HitDetail.d.ts.map +1 -1
  33. package/lib/cjs/HitDetail.js +13 -3
  34. package/lib/cjs/HitDetail.js.map +1 -1
  35. package/lib/cjs/IModelApp.d.ts +7 -2
  36. package/lib/cjs/IModelApp.d.ts.map +1 -1
  37. package/lib/cjs/IModelApp.js +10 -2
  38. package/lib/cjs/IModelApp.js.map +1 -1
  39. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  40. package/lib/cjs/IModelConnection.js +3 -1
  41. package/lib/cjs/IModelConnection.js.map +1 -1
  42. package/lib/cjs/ImageUtil.d.ts +6 -0
  43. package/lib/cjs/ImageUtil.d.ts.map +1 -1
  44. package/lib/cjs/ImageUtil.js +14 -1
  45. package/lib/cjs/ImageUtil.js.map +1 -1
  46. package/lib/cjs/Marker.d.ts.map +1 -1
  47. package/lib/cjs/Marker.js +5 -1
  48. package/lib/cjs/Marker.js.map +1 -1
  49. package/lib/cjs/ModelState.d.ts.map +1 -1
  50. package/lib/cjs/ModelState.js +5 -0
  51. package/lib/cjs/ModelState.js.map +1 -1
  52. package/lib/cjs/NativeAppLogger.d.ts.map +1 -1
  53. package/lib/cjs/NativeAppLogger.js +1 -1
  54. package/lib/cjs/NativeAppLogger.js.map +1 -1
  55. package/lib/cjs/TentativePoint.d.ts.map +1 -1
  56. package/lib/cjs/TentativePoint.js.map +1 -1
  57. package/lib/cjs/ViewManager.d.ts +4 -0
  58. package/lib/cjs/ViewManager.d.ts.map +1 -1
  59. package/lib/cjs/ViewManager.js +9 -3
  60. package/lib/cjs/ViewManager.js.map +1 -1
  61. package/lib/cjs/ViewRect.d.ts.map +1 -1
  62. package/lib/cjs/ViewRect.js +5 -1
  63. package/lib/cjs/ViewRect.js.map +1 -1
  64. package/lib/cjs/ViewState.d.ts +36 -12
  65. package/lib/cjs/ViewState.d.ts.map +1 -1
  66. package/lib/cjs/ViewState.js +35 -25
  67. package/lib/cjs/ViewState.js.map +1 -1
  68. package/lib/cjs/ViewingSpace.d.ts.map +1 -1
  69. package/lib/cjs/ViewingSpace.js +12 -5
  70. package/lib/cjs/ViewingSpace.js.map +1 -1
  71. package/lib/cjs/Viewport.d.ts +14 -0
  72. package/lib/cjs/Viewport.d.ts.map +1 -1
  73. package/lib/cjs/Viewport.js +107 -5
  74. package/lib/cjs/Viewport.js.map +1 -1
  75. package/lib/cjs/core-frontend.d.ts +6 -0
  76. package/lib/cjs/core-frontend.d.ts.map +1 -1
  77. package/lib/cjs/core-frontend.js +6 -0
  78. package/lib/cjs/core-frontend.js.map +1 -1
  79. package/lib/cjs/extension/ExtensionAdmin.d.ts.map +1 -1
  80. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
  81. package/lib/cjs/extension/ExtensionImpl.d.ts.map +1 -1
  82. package/lib/cjs/extension/ExtensionImpl.js +3 -1
  83. package/lib/cjs/extension/ExtensionImpl.js.map +1 -1
  84. package/lib/cjs/public/scripts/checkbrowser.js +24 -0
  85. package/lib/cjs/render/Decorations.d.ts.map +1 -1
  86. package/lib/cjs/render/Decorations.js +24 -6
  87. package/lib/cjs/render/Decorations.js.map +1 -1
  88. package/lib/cjs/render/GraphicBranch.d.ts +5 -1
  89. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  90. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  91. package/lib/cjs/render/RealityMeshGraphicParams.d.ts +19 -0
  92. package/lib/cjs/render/RealityMeshGraphicParams.d.ts.map +1 -0
  93. package/lib/cjs/render/RealityMeshGraphicParams.js +10 -0
  94. package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -0
  95. package/lib/cjs/render/RealityMeshParams.d.ts +130 -0
  96. package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -0
  97. package/lib/cjs/render/RealityMeshParams.js +176 -0
  98. package/lib/cjs/render/RealityMeshParams.js.map +1 -0
  99. package/lib/cjs/render/RenderSystem.d.ts +8 -4
  100. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  101. package/lib/cjs/render/RenderSystem.js +7 -1
  102. package/lib/cjs/render/RenderSystem.js.map +1 -1
  103. package/lib/cjs/render/RenderTexture.d.ts +1 -1
  104. package/lib/cjs/render/RenderTexture.d.ts.map +1 -1
  105. package/lib/cjs/render/RenderTexture.js.map +1 -1
  106. package/lib/cjs/render/UpsampleRealityMeshParams.d.ts +11 -0
  107. package/lib/cjs/render/UpsampleRealityMeshParams.d.ts.map +1 -0
  108. package/lib/cjs/render/UpsampleRealityMeshParams.js +205 -0
  109. package/lib/cjs/render/UpsampleRealityMeshParams.js.map +1 -0
  110. package/lib/cjs/render/primitives/DisplayParams.d.ts.map +1 -1
  111. package/lib/cjs/render/primitives/DisplayParams.js.map +1 -1
  112. package/lib/cjs/render/primitives/PointCloudPrimitive.d.ts +4 -8
  113. package/lib/cjs/render/primitives/PointCloudPrimitive.d.ts.map +1 -1
  114. package/lib/cjs/render/primitives/PointCloudPrimitive.js +0 -16
  115. package/lib/cjs/render/primitives/PointCloudPrimitive.js.map +1 -1
  116. package/lib/cjs/render/primitives/Polyface.d.ts.map +1 -1
  117. package/lib/cjs/render/primitives/Polyface.js +3 -1
  118. package/lib/cjs/render/primitives/Polyface.js.map +1 -1
  119. package/lib/cjs/render/primitives/Primitives.d.ts.map +1 -1
  120. package/lib/cjs/render/primitives/Primitives.js.map +1 -1
  121. package/lib/cjs/render/primitives/Strokes.d.ts.map +1 -1
  122. package/lib/cjs/render/primitives/Strokes.js +6 -2
  123. package/lib/cjs/render/primitives/Strokes.js.map +1 -1
  124. package/lib/cjs/render/primitives/VertexTableSplitter.d.ts.map +1 -1
  125. package/lib/cjs/render/primitives/VertexTableSplitter.js +7 -85
  126. package/lib/cjs/render/primitives/VertexTableSplitter.js.map +1 -1
  127. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.d.ts.map +1 -1
  128. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js +4 -1
  129. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
  130. package/lib/cjs/render/primitives/mesh/MeshBuilder.d.ts.map +1 -1
  131. package/lib/cjs/render/primitives/mesh/MeshBuilder.js.map +1 -1
  132. package/lib/cjs/render/primitives/mesh/MeshPrimitives.d.ts +1 -1
  133. package/lib/cjs/render/primitives/mesh/MeshPrimitives.d.ts.map +1 -1
  134. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js +3 -1
  135. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js.map +1 -1
  136. package/lib/cjs/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  137. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  138. package/lib/cjs/render/webgl/BranchState.d.ts +3 -1
  139. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  140. package/lib/cjs/render/webgl/BranchState.js +18 -15
  141. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  142. package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
  143. package/lib/cjs/render/webgl/BranchUniforms.js +4 -0
  144. package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
  145. package/lib/cjs/render/webgl/ColorInfo.d.ts.map +1 -1
  146. package/lib/cjs/render/webgl/ColorInfo.js +4 -1
  147. package/lib/cjs/render/webgl/ColorInfo.js.map +1 -1
  148. package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
  149. package/lib/cjs/render/webgl/DrawCommand.js +12 -3
  150. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  151. package/lib/cjs/render/webgl/FrameBuffer.d.ts.map +1 -1
  152. package/lib/cjs/render/webgl/FrameBuffer.js +4 -1
  153. package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
  154. package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
  155. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  156. package/lib/cjs/render/webgl/Graphic.js +5 -2
  157. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  158. package/lib/cjs/render/webgl/Matrix.d.ts.map +1 -1
  159. package/lib/cjs/render/webgl/Matrix.js +16 -4
  160. package/lib/cjs/render/webgl/Matrix.js.map +1 -1
  161. package/lib/cjs/render/webgl/PerformanceMetrics.js +2 -2
  162. package/lib/cjs/render/webgl/PerformanceMetrics.js.map +1 -1
  163. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  164. package/lib/cjs/render/webgl/PlanarClassifier.js +3 -1
  165. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  166. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  167. package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
  168. package/lib/cjs/render/webgl/PointCloud.d.ts +1 -2
  169. package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
  170. package/lib/cjs/render/webgl/PointCloud.js +7 -7
  171. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  172. package/lib/cjs/render/webgl/Primitive.d.ts.map +1 -1
  173. package/lib/cjs/render/webgl/Primitive.js.map +1 -1
  174. package/lib/cjs/render/webgl/RealityMesh.d.ts +6 -6
  175. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  176. package/lib/cjs/render/webgl/RealityMesh.js +20 -12
  177. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  178. package/lib/cjs/render/webgl/RealityModelUniforms.d.ts +35 -0
  179. package/lib/cjs/render/webgl/RealityModelUniforms.d.ts.map +1 -0
  180. package/lib/cjs/render/webgl/RealityModelUniforms.js +73 -0
  181. package/lib/cjs/render/webgl/RealityModelUniforms.js.map +1 -0
  182. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  183. package/lib/cjs/render/webgl/RenderCommands.js +3 -2
  184. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  185. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  186. package/lib/cjs/render/webgl/RenderFlags.js +3 -1
  187. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  188. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  189. package/lib/cjs/render/webgl/ShaderBuilder.js +4 -1
  190. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  191. package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
  192. package/lib/cjs/render/webgl/SolarShadowMap.js +17 -5
  193. package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
  194. package/lib/cjs/render/webgl/System.d.ts +6 -4
  195. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  196. package/lib/cjs/render/webgl/System.js +21 -4
  197. package/lib/cjs/render/webgl/System.js.map +1 -1
  198. package/lib/cjs/render/webgl/TargetUniforms.d.ts +2 -0
  199. package/lib/cjs/render/webgl/TargetUniforms.d.ts.map +1 -1
  200. package/lib/cjs/render/webgl/TargetUniforms.js +2 -0
  201. package/lib/cjs/render/webgl/TargetUniforms.js.map +1 -1
  202. package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
  203. package/lib/cjs/render/webgl/Technique.js +6 -31
  204. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  205. package/lib/cjs/render/webgl/TechniqueFlags.d.ts.map +1 -1
  206. package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
  207. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  208. package/lib/cjs/render/webgl/Texture.js +21 -12
  209. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  210. package/lib/cjs/render/webgl/ThematicSensors.d.ts.map +1 -1
  211. package/lib/cjs/render/webgl/ThematicSensors.js +8 -2
  212. package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
  213. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
  214. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +3 -1
  215. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  216. package/lib/cjs/render/webgl/glsl/Common.js +1 -1
  217. package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
  218. package/lib/cjs/render/webgl/glsl/PointCloud.d.ts.map +1 -1
  219. package/lib/cjs/render/webgl/glsl/PointCloud.js +43 -20
  220. package/lib/cjs/render/webgl/glsl/PointCloud.js.map +1 -1
  221. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts +4 -2
  222. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  223. package/lib/cjs/render/webgl/glsl/RealityMesh.js +5 -3
  224. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  225. package/lib/cjs/render/webgl/glsl/SkyBox.d.ts.map +1 -1
  226. package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
  227. package/lib/cjs/tile/GltfReader.d.ts +3 -2
  228. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  229. package/lib/cjs/tile/GltfReader.js +7 -3
  230. package/lib/cjs/tile/GltfReader.js.map +1 -1
  231. package/lib/cjs/tile/ImdlReader.d.ts +1 -1
  232. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  233. package/lib/cjs/tile/OPCFormatInterpreter.d.ts.map +1 -1
  234. package/lib/cjs/tile/OPCFormatInterpreter.js +3 -1
  235. package/lib/cjs/tile/OPCFormatInterpreter.js.map +1 -1
  236. package/lib/cjs/tile/OrbitGtTileTree.d.ts.map +1 -1
  237. package/lib/cjs/tile/OrbitGtTileTree.js +8 -2
  238. package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
  239. package/lib/cjs/tile/PntsReader.d.ts.map +1 -1
  240. package/lib/cjs/tile/PntsReader.js +8 -2
  241. package/lib/cjs/tile/PntsReader.js.map +1 -1
  242. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  243. package/lib/cjs/tile/PrimaryTileTree.js +14 -11
  244. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  245. package/lib/cjs/tile/RealityModelTileTree.d.ts +4 -1
  246. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  247. package/lib/cjs/tile/RealityModelTileTree.js +8 -0
  248. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  249. package/lib/cjs/tile/RealityTile.d.ts +57 -3
  250. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  251. package/lib/cjs/tile/RealityTile.js +49 -5
  252. package/lib/cjs/tile/RealityTile.js.map +1 -1
  253. package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
  254. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  255. package/lib/cjs/tile/RealityTileTree.d.ts +37 -2
  256. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  257. package/lib/cjs/tile/RealityTileTree.js +30 -2
  258. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  259. package/lib/cjs/tile/ThreeDTileFormatInterpreter.d.ts.map +1 -1
  260. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js +6 -2
  261. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  262. package/lib/cjs/tile/TileAdmin.d.ts +12 -0
  263. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  264. package/lib/cjs/tile/TileAdmin.js +54 -4
  265. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  266. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  267. package/lib/cjs/tile/TileDrawArgs.js +10 -16
  268. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  269. package/lib/cjs/tile/TileRequest.d.ts +5 -1
  270. package/lib/cjs/tile/TileRequest.d.ts.map +1 -1
  271. package/lib/cjs/tile/TileRequest.js +6 -2
  272. package/lib/cjs/tile/TileRequest.js.map +1 -1
  273. package/lib/cjs/tile/TileStorage.d.ts +13 -0
  274. package/lib/cjs/tile/TileStorage.d.ts.map +1 -0
  275. package/lib/cjs/tile/TileStorage.js +50 -0
  276. package/lib/cjs/tile/TileStorage.js.map +1 -0
  277. package/lib/cjs/tile/internal.d.ts +2 -0
  278. package/lib/cjs/tile/internal.d.ts.map +1 -1
  279. package/lib/cjs/tile/internal.js +2 -0
  280. package/lib/cjs/tile/internal.js.map +1 -1
  281. package/lib/cjs/tile/map/ArcGISTileMap.js +1 -1
  282. package/lib/cjs/tile/map/ArcGISTileMap.js.map +1 -1
  283. package/lib/cjs/tile/map/ArcGisUtilities.d.ts +0 -2
  284. package/lib/cjs/tile/map/ArcGisUtilities.d.ts.map +1 -1
  285. package/lib/cjs/tile/map/ArcGisUtilities.js +1 -24
  286. package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
  287. package/lib/cjs/tile/map/BingElevation.d.ts +8 -3
  288. package/lib/cjs/tile/map/BingElevation.d.ts.map +1 -1
  289. package/lib/cjs/tile/map/BingElevation.js +36 -14
  290. package/lib/cjs/tile/map/BingElevation.js.map +1 -1
  291. package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts +2 -7
  292. package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
  293. package/lib/cjs/tile/map/CesiumTerrainProvider.js +100 -90
  294. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  295. package/lib/cjs/tile/map/EllipsoidTerrainProvider.d.ts +9 -12
  296. package/lib/cjs/tile/map/EllipsoidTerrainProvider.d.ts.map +1 -1
  297. package/lib/cjs/tile/map/EllipsoidTerrainProvider.js +70 -67
  298. package/lib/cjs/tile/map/EllipsoidTerrainProvider.js.map +1 -1
  299. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  300. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +9 -16
  301. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  302. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  303. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Range2d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { OctEncodedNormal, QParams2d, QParams3d, QPoint2d, QPoint3d, Quantization } from \"@itwin/core-common\";\r\nimport { RenderMemory } from \"../../RenderMemory\";\r\nimport { RealityMeshPrimitive, RealityMeshProps } from \"./RealityMeshPrimitive\";\r\n\r\nexport enum Child { Q00, Q01, Q10, Q11 }\r\nclass UpsampleIndexMap extends Map<number, number> {\r\n private _next = 0;\r\n public indices = new Array<number>();\r\n public addTriangle(indices: number[]) {\r\n for (const index of indices) {\r\n let mapIndex = this.get(index);\r\n if (undefined === mapIndex)\r\n this.set(index, mapIndex = this._next++);\r\n this.indices.push(mapIndex);\r\n }\r\n }\r\n}\r\nclass ClipAxis {\r\n constructor(public vertical: boolean, public lessThan: boolean, public value: number) { }\r\n}\r\n\r\nconst scratchQPoint3d = QPoint3d.fromScalars(0, 0, 0), scratchQPoint3d1 = QPoint3d.fromScalars(0, 0, 0);\r\nconst scratchQPoint2d = new QPoint2d(), scratchQPoint2d1 = new QPoint2d();\r\n\r\n/** These are currently retained on terrain leaf tiles for upsampling.\r\n * It may be worthwhile to pack the data into buffers...\r\n * @internal\r\n */\r\nexport class TerrainMeshPrimitive extends RealityMeshPrimitive {\r\n private _currPointCount = 0;\r\n private _currIndexCount = 0;\r\n\r\n private constructor(props: RealityMeshProps, private _pointCapacity: number, private _indexCapacity: number) {\r\n super(props);\r\n }\r\n\r\n public get isCompleted() { return this._currIndexCount === this._indexCapacity && this._currPointCount === this._pointCapacity; }\r\n public get nextPointIndex() { return this._currPointCount; }\r\n\r\n public static create(props: TerrainMesh.Props) {\r\n let totalIndices = props.indexCount;\r\n let totalPoints = props.pointCount;\r\n if (props.wantSkirts) {\r\n totalIndices += 6 * (Math.max(0, props.northCount - 1) + Math.max(0, props.southCount - 1) + Math.max(0, props.eastCount - 1) + Math.max(0, props.westCount - 1));\r\n totalPoints += (props.northCount + props.southCount + props.eastCount + props.westCount);\r\n }\r\n const realityMeshProps = {\r\n indices: new Uint16Array(totalIndices), pointQParams: props.pointQParams, points: new Uint16Array(3 * totalPoints),\r\n uvQParams: QParams2d.fromZeroToOne(), uvs: new Uint16Array(2 * totalPoints), normals: props.wantNormals ? new Uint16Array(totalPoints) : undefined, featureID: 0,\r\n };\r\n return new TerrainMeshPrimitive(realityMeshProps, totalPoints, totalIndices);\r\n }\r\n\r\n public override collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addTerrain(this.bytesUsed);\r\n }\r\n\r\n public addVertex(point: Point3d, uvParam: QPoint2d, normal?: number) {\r\n scratchQPoint3d.init(point, this.pointQParams);\r\n this.addQuantizedVertex(scratchQPoint3d, uvParam, normal);\r\n }\r\n\r\n public addQuantizedVertex(point: QPoint3d, uv: QPoint2d, normal?: number) {\r\n if (this._currPointCount >= this._pointCapacity) {\r\n assert(false, \"terrain point capacity exceeded\");\r\n return;\r\n }\r\n let pointIndex = 3 * this._currPointCount;\r\n this.points[pointIndex++] = point.x;\r\n this.points[pointIndex++] = point.y;\r\n this.points[pointIndex++] = point.z;\r\n\r\n let paramIndex = 2 * this._currPointCount;\r\n this.uvs[paramIndex++] = uv.x;\r\n this.uvs[paramIndex++] = uv.y;\r\n\r\n if (normal && this.normals)\r\n this.normals[this._currPointCount] = normal;\r\n\r\n this._currPointCount++;\r\n }\r\n public addQuad(i0: number, i1: number, i2: number, i3: number) {\r\n this.addTriangle(i0, i1, i2);\r\n this.addTriangle(i1, i3, i2);\r\n }\r\n\r\n public addTriangle(i0: number, i1: number, i2: number) {\r\n if (this._currIndexCount + 3 > this._indexCapacity) {\r\n assert(false, \"terrain index capacity exceeded\");\r\n return;\r\n }\r\n this.indices[this._currIndexCount++] = i0;\r\n this.indices[this._currIndexCount++] = i1;\r\n this.indices[this._currIndexCount++] = i2;\r\n }\r\n public addIndices(indices: number[]) {\r\n for (const index of indices)\r\n this.indices[this._currIndexCount++] = index;\r\n }\r\n\r\n private static _scratchZRange = Range1d.createNull();\r\n private static _scratchTriangleRange = Range2d.createNull();\r\n private static _scratchUVRange = Range2d.createNull();\r\n private static _scratchUVQParams = QParams2d.fromZeroToOne();\r\n public upsample(uvSampleRange: Range2d): { heightRange: Range1d, mesh: TerrainMeshPrimitive } {\r\n const indexMap = new UpsampleIndexMap();\r\n const uvLow = QPoint2d.create(uvSampleRange.low, TerrainMeshPrimitive._scratchUVQParams);\r\n const uvHigh = QPoint2d.create(uvSampleRange.high, TerrainMeshPrimitive._scratchUVQParams);\r\n const uvRange = Range2d.createXYXY(uvLow.x, uvLow.y, uvHigh.x, uvHigh.y, TerrainMeshPrimitive._scratchUVRange);\r\n const clipAxes = new Array<ClipAxis>();\r\n const addedPoints = new Array<QPoint3d>(), addedParams = new Array<QPoint2d>(), addedNormals = new Array<number>();\r\n if (uvLow.x > 0)\r\n clipAxes.push(new ClipAxis(true, false, uvLow.x));\r\n if (uvHigh.x < Quantization.rangeScale16)\r\n clipAxes.push(new ClipAxis(true, true, uvHigh.x));\r\n if (uvLow.y > 0)\r\n clipAxes.push(new ClipAxis(false, false, uvLow.y));\r\n if (uvHigh.y < Quantization.rangeScale16)\r\n clipAxes.push(new ClipAxis(false, true, uvHigh.y));\r\n\r\n for (let i = 0; i < this.indices.length;) {\r\n const triangleIndices = [this.indices[i++], this.indices[i++], this.indices[i++]];\r\n\r\n const triangleRange = Range2d.createNull(TerrainMeshPrimitive._scratchTriangleRange);\r\n for (const index of triangleIndices) {\r\n const paramIndex = 2 * index;\r\n triangleRange.extendXY(this.uvs[paramIndex], this.uvs[paramIndex + 1]);\r\n }\r\n\r\n if (uvRange.intersectsRange(triangleRange)) {\r\n if (uvRange.containsRange(triangleRange)) {\r\n indexMap.addTriangle(triangleIndices);\r\n } else {\r\n this.addClipped(triangleIndices, indexMap, clipAxes, 0, addedPoints, addedParams, addedNormals);\r\n }\r\n }\r\n }\r\n\r\n const parentPoints = this.points;\r\n const parentParams = this.uvs;\r\n const parentNormals = this.normals;\r\n const parentPointCount = this.points.length / 3;\r\n\r\n const zRange = Range1d.createNull(TerrainMeshPrimitive._scratchZRange);\r\n\r\n const mesh = TerrainMeshPrimitive.create({ pointQParams: this.pointQParams, pointCount: indexMap.size, indexCount: indexMap.indices.length, wantSkirts: false, northCount: 0, southCount: 0, eastCount: 0, westCount: 0, wantNormals: this.normals !== undefined });\r\n for (const mapEntry of indexMap.entries()) {\r\n const parentIndex = mapEntry[0];\r\n\r\n let normal: number | undefined;\r\n if (parentIndex < parentPointCount) {\r\n const pointIndex = 3 * parentIndex;\r\n scratchQPoint3d.setFromScalars(parentPoints[pointIndex], parentPoints[pointIndex + 1], parentPoints[pointIndex + 2]);\r\n const paramIndex = 2 * parentIndex;\r\n scratchQPoint2d.setFromScalars(parentParams[paramIndex], parentParams[paramIndex + 1]);\r\n if (parentNormals)\r\n normal = parentNormals[parentIndex];\r\n } else {\r\n const addedIndex = parentIndex - parentPointCount;\r\n addedPoints[addedIndex].clone(scratchQPoint3d);\r\n addedParams[addedIndex].clone(scratchQPoint2d);\r\n if (addedNormals.length)\r\n normal = addedNormals[addedIndex];\r\n }\r\n mesh.addQuantizedVertex(scratchQPoint3d, scratchQPoint2d, normal);\r\n zRange.extendX(scratchQPoint3d.z);\r\n }\r\n mesh.addIndices(indexMap.indices);\r\n\r\n assert(mesh.isCompleted);\r\n const qParams = this.pointQParams;\r\n const heightRange = Range1d.createXX(Quantization.unquantize(zRange.low, qParams.origin.z, qParams.scale.z), Quantization.unquantize(zRange.high, qParams.origin.z, qParams.scale.z));\r\n return { heightRange, mesh };\r\n }\r\n private addClipped(triangleIndices: number[], indexMap: UpsampleIndexMap, clipAxes: ClipAxis[], clipIndex: number, addedPoints: QPoint3d[], addedParams: QPoint2d[], addedNormals: number[]) {\r\n if (clipIndex === clipAxes.length) {\r\n indexMap.addTriangle(triangleIndices);\r\n return;\r\n }\r\n\r\n const inside = new Array<boolean>(3);\r\n const values = new Array<number>(3);\r\n const clipOutput = new Array<number>();\r\n const clipAxis = clipAxes[clipIndex++];\r\n const parentPoints = this.points;\r\n const parentParams = this.uvs;\r\n const parentNormals = this.normals;\r\n const clipValue = clipAxis.value;\r\n const parentPointCount = parentPoints.length / 3;\r\n const getPoint = (index: number, result: QPoint3d): QPoint3d => {\r\n if (index < parentPointCount) {\r\n const pointIndex = index * 3;\r\n result.setFromScalars(parentPoints[pointIndex], parentPoints[pointIndex + 1], parentPoints[pointIndex + 2]);\r\n } else {\r\n addedPoints[index - parentPointCount].clone(result);\r\n }\r\n return result;\r\n };\r\n const getParam = (index: number, result: QPoint2d): QPoint2d => {\r\n if (index < parentPointCount) {\r\n const pointIndex = index * 2;\r\n result.setFromScalars(parentParams[pointIndex], parentParams[pointIndex + 1]);\r\n } else {\r\n addedParams[index - parentPointCount].clone(result);\r\n }\r\n return result;\r\n };\r\n const getNormal = (index: number): number | undefined => {\r\n if (!parentNormals)\r\n return undefined;\r\n\r\n return (index < parentPointCount) ? parentNormals[index] : addedNormals[index - parentPointCount];\r\n };\r\n\r\n for (let i = 0; i < 3; i++) {\r\n const index = triangleIndices[i];\r\n const thisParam = getParam(index, scratchQPoint2d);\r\n const thisValue = clipAxis.vertical ? thisParam.x : thisParam.y;\r\n values[i] = thisValue;\r\n inside[i] = clipAxis.lessThan ? (thisValue < clipValue) : (thisValue > clipValue);\r\n }\r\n\r\n for (let i = 0; i < 3; i++) {\r\n const index = triangleIndices[i];\r\n const next = (i + 1) % 3;\r\n if (inside[i])\r\n clipOutput.push(index);\r\n if (inside[i] !== inside[next]) {\r\n const nextIndex = triangleIndices[next];\r\n const fraction = (clipValue - values[i]) / (values[next] - values[i]);\r\n\r\n clipOutput.push(parentPointCount + addedPoints.length);\r\n addedPoints.push(interpolateQPoint3d(getPoint(index, scratchQPoint3d), getPoint(nextIndex, scratchQPoint3d1), fraction));\r\n addedParams.push(interpolateQPoint2d(getParam(index, scratchQPoint2d), getParam(nextIndex, scratchQPoint2d1), fraction));\r\n if (parentNormals)\r\n addedNormals.push(interpolateOctEncodedNormal(getNormal(index)!, getNormal(nextIndex)!, fraction));\r\n\r\n }\r\n }\r\n if (clipOutput.length > 2) {\r\n this.addClipped(clipOutput.slice(0, 3), indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals);\r\n if (clipOutput.length > 3)\r\n this.addClipped([clipOutput[0], clipOutput[2], clipOutput[3]], indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals);\r\n }\r\n }\r\n}\r\n\r\nfunction interpolate(value0: number, value1: number, fraction: number) { return value0 + (value1 - value0) * fraction; }\r\nfunction interpolateInt(value0: number, value1: number, fraction: number) { return Math.floor(.5 + interpolate(value0, value1, fraction)); }\r\n\r\nfunction interpolateQPoint3d(qPoint: QPoint3d, qNext: QPoint3d, fraction: number): QPoint3d {\r\n return QPoint3d.fromScalars(interpolateInt(qPoint.x, qNext.x, fraction), interpolateInt(qPoint.y, qNext.y, fraction), interpolateInt(qPoint.z, qNext.z, fraction));\r\n}\r\n\r\nfunction interpolateQPoint2d(qPoint: QPoint2d, qNext: QPoint2d, fraction: number): QPoint2d {\r\n return QPoint2d.fromScalars(interpolateInt(qPoint.x, qNext.x, fraction), interpolateInt(qPoint.y, qNext.y, fraction));\r\n}\r\n\r\nfunction interpolateOctEncodedNormal(normal0: number, normal1: number, fraction: number): number {\r\n const n0 = OctEncodedNormal.decodeValue(normal0);\r\n const n1 = OctEncodedNormal.decodeValue(normal1);\r\n if (undefined !== n0 && undefined !== n1) {\r\n const n = Vector3d.create(interpolate(n0.x, n1.x, fraction), interpolate(n0.y, n1.y, fraction), interpolate(n0.z, n1.z, fraction));\r\n n.normalizeInPlace();\r\n return OctEncodedNormal.encode(n);\r\n } else {\r\n return OctEncodedNormal.encode(Vector3d.create(0, 0, 1));\r\n }\r\n}\r\n\r\nexport namespace TerrainMesh {\r\n export interface Props {\r\n readonly wantNormals: boolean;\r\n readonly pointQParams: QParams3d;\r\n readonly pointCount: number;\r\n readonly indexCount: number;\r\n readonly wantSkirts: boolean;\r\n readonly eastCount: number;\r\n readonly westCount: number;\r\n readonly northCount: number;\r\n readonly southCount: number;\r\n }\r\n}\r\n"]}
@@ -1,47 +0,0 @@
1
- /** @packageDocumentation
2
- * @module Rendering
3
- */
4
- import { Polyface, Transform } from "@itwin/core-geometry";
5
- import { ColorDef, PackedFeatureTable, QParams2d, QParams3d, RenderTexture } from "@itwin/core-common";
6
- import { GltfMeshData, MapCartoRectangle, MapTileProjection } from "../../../tile/internal";
7
- import { RenderMemory } from "../../RenderMemory";
8
- import { MapLayerClassifiers, RenderTerrainGeometry, TerrainTexture } from "../../RenderSystem";
9
- export interface RealityMeshProps {
10
- readonly indices: Uint16Array;
11
- readonly pointQParams: QParams3d;
12
- readonly points: Uint16Array;
13
- readonly normals?: Uint16Array;
14
- readonly uvQParams: QParams2d;
15
- readonly uvs: Uint16Array;
16
- readonly featureID: number;
17
- readonly texture?: RenderTexture;
18
- }
19
- /** @internal */
20
- export interface RealityMeshGraphicParams {
21
- readonly realityMesh: RenderTerrainGeometry;
22
- readonly projection: MapTileProjection;
23
- readonly tileRectangle: MapCartoRectangle;
24
- readonly featureTable: PackedFeatureTable;
25
- readonly tileId: string | undefined;
26
- readonly baseColor: ColorDef | undefined;
27
- readonly baseTransparent: boolean;
28
- readonly textures?: TerrainTexture[];
29
- readonly layerClassifiers?: MapLayerClassifiers;
30
- }
31
- /** @internal */
32
- export declare class RealityMeshPrimitive implements RenderMemory.Consumer {
33
- readonly indices: Uint16Array;
34
- readonly pointQParams: QParams3d;
35
- readonly points: Uint16Array;
36
- readonly normals?: Uint16Array;
37
- readonly uvQParams: QParams2d;
38
- readonly uvs: Uint16Array;
39
- readonly featureID: number;
40
- readonly texture?: RenderTexture;
41
- protected constructor(props: RealityMeshProps);
42
- static createFromGltfMesh(mesh: GltfMeshData): RealityMeshPrimitive | undefined;
43
- collectStatistics(stats: RenderMemory.Statistics): void;
44
- get bytesUsed(): number;
45
- createPolyface(transform: Transform | undefined, needNormals?: boolean, needParams?: boolean): Polyface | undefined;
46
- }
47
- //# sourceMappingURL=RealityMeshPrimitive.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,71 +0,0 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Rendering
7
- */
8
- import { assert } from "@itwin/core-bentley";
9
- import { IndexedPolyface } from "@itwin/core-geometry";
10
- import { OctEncodedNormal } from "@itwin/core-common";
11
- import { Mesh } from "./MeshPrimitives";
12
- /** @internal */
13
- export class RealityMeshPrimitive {
14
- constructor(props) {
15
- this.featureID = 0;
16
- this.pointQParams = props.pointQParams;
17
- this.points = props.points;
18
- this.uvQParams = props.uvQParams;
19
- this.uvs = props.uvs;
20
- this.normals = props.normals;
21
- this.indices = props.indices;
22
- this.featureID = props.featureID;
23
- this.texture = props.texture;
24
- }
25
- static createFromGltfMesh(mesh) {
26
- var _a;
27
- if (mesh.primitive.type !== Mesh.PrimitiveType.Mesh || mesh.primitive.edges || !mesh.pointQParams || !mesh.uvQParams || !mesh.points || !mesh.uvs || !mesh.indices || !(mesh.indices instanceof Uint16Array))
28
- return undefined; // Simple meshes have only triangles without edges and are textured.
29
- return new RealityMeshPrimitive({ indices: mesh.indices, pointQParams: mesh.pointQParams, points: mesh.points, uvQParams: mesh.uvQParams, uvs: mesh.uvs, normals: mesh.normals, featureID: 0, texture: (_a = mesh.primitive.displayParams.textureMapping) === null || _a === void 0 ? void 0 : _a.texture });
30
- }
31
- collectStatistics(stats) {
32
- stats.addTerrain(this.bytesUsed);
33
- }
34
- get bytesUsed() {
35
- return 2 * (this.indices.length + this.points.length + this.uvs.length + (this.normals ? this.normals.length : 0));
36
- }
37
- createPolyface(transform, needNormals, needParams) {
38
- if (!this.pointQParams || !this.points || !this.indices) {
39
- assert(false, "missing mesh points");
40
- return undefined;
41
- }
42
- const { points, pointQParams, normals, uvs, uvQParams, indices } = this;
43
- const includeNormals = needNormals && undefined !== normals;
44
- const includeParams = needParams && undefined !== uvQParams && undefined !== uvs;
45
- const polyface = IndexedPolyface.create(includeNormals, includeParams);
46
- for (let i = 0; i < points.length;) {
47
- const point = pointQParams.unquantize(points[i++], points[i++], points[i++]);
48
- if (transform)
49
- transform.multiplyPoint3d(point, point);
50
- polyface.addPoint(point);
51
- }
52
- if (includeNormals)
53
- for (let i = 0; i < normals.length;)
54
- polyface.addNormal(OctEncodedNormal.decodeValue(normals[i++]));
55
- if (includeParams)
56
- for (let i = 0; i < uvs.length;)
57
- polyface.addParam(uvQParams.unquantize(uvs[i++], uvs[i++]));
58
- let j = 0;
59
- indices.forEach((index) => {
60
- polyface.addPointIndex(index);
61
- if (includeNormals)
62
- polyface.addNormalIndex(index);
63
- if (includeParams)
64
- polyface.addParamIndex(index);
65
- if (0 === (++j % 3))
66
- polyface.terminateFacet();
67
- });
68
- return polyface;
69
- }
70
- }
71
- //# sourceMappingURL=RealityMeshPrimitive.js.map
@@ -1 +0,0 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { IndexedPolyface, Polyface, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, OctEncodedNormal, PackedFeatureTable, QParams2d, QParams3d, RenderTexture } from \"@itwin/core-common\";\r\nimport { GltfMeshData, MapCartoRectangle, MapTileProjection } from \"../../../tile/internal\";\r\nimport { RenderMemory } from \"../../RenderMemory\";\r\nimport { MapLayerClassifiers, RenderTerrainGeometry, TerrainTexture } from \"../../RenderSystem\";\r\nimport { Mesh } from \"./MeshPrimitives\";\r\n\r\nexport interface RealityMeshProps {\r\n readonly indices: Uint16Array;\r\n readonly pointQParams: QParams3d;\r\n readonly points: Uint16Array;\r\n readonly normals?: Uint16Array;\r\n readonly uvQParams: QParams2d;\r\n readonly uvs: Uint16Array;\r\n readonly featureID: number;\r\n readonly texture?: RenderTexture;\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityMeshGraphicParams {\r\n readonly realityMesh: RenderTerrainGeometry;\r\n readonly projection: MapTileProjection;\r\n readonly tileRectangle: MapCartoRectangle;\r\n readonly featureTable: PackedFeatureTable;\r\n readonly tileId: string | undefined;\r\n readonly baseColor: ColorDef | undefined;\r\n readonly baseTransparent: boolean;\r\n readonly textures?: TerrainTexture[];\r\n readonly layerClassifiers?: MapLayerClassifiers;\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshPrimitive implements RenderMemory.Consumer {\r\n public readonly indices: Uint16Array;\r\n public readonly pointQParams: QParams3d;\r\n public readonly points: Uint16Array;\r\n public readonly normals?: Uint16Array;\r\n public readonly uvQParams: QParams2d;\r\n public readonly uvs: Uint16Array;\r\n public readonly featureID: number = 0;\r\n public readonly texture?: RenderTexture;\r\n protected constructor(props: RealityMeshProps) {\r\n this.pointQParams = props.pointQParams;\r\n this.points = props.points;\r\n this.uvQParams = props.uvQParams;\r\n this.uvs = props.uvs;\r\n this.normals = props.normals;\r\n this.indices = props.indices;\r\n this.featureID = props.featureID;\r\n this.texture = props.texture;\r\n }\r\n\r\n public static createFromGltfMesh(mesh: GltfMeshData): RealityMeshPrimitive | undefined {\r\n if (mesh.primitive.type !== Mesh.PrimitiveType.Mesh || mesh.primitive.edges || !mesh.pointQParams || !mesh.uvQParams || !mesh.points || !mesh.uvs || !mesh.indices || !(mesh.indices instanceof Uint16Array))\r\n return undefined; // Simple meshes have only triangles without edges and are textured.\r\n\r\n return new RealityMeshPrimitive({ indices: mesh.indices, pointQParams: mesh.pointQParams, points: mesh.points, uvQParams: mesh.uvQParams, uvs: mesh.uvs, normals: mesh.normals, featureID: 0, texture: mesh.primitive.displayParams.textureMapping?.texture });\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addTerrain(this.bytesUsed);\r\n }\r\n public get bytesUsed() {\r\n return 2 * (this.indices.length + this.points.length + this.uvs.length + (this.normals ? this.normals.length : 0));\r\n }\r\n\r\n public createPolyface(transform: Transform | undefined, needNormals?: boolean, needParams?: boolean): Polyface | undefined {\r\n if (!this.pointQParams || !this.points || !this.indices) {\r\n assert (false, \"missing mesh points\");\r\n return undefined;\r\n }\r\n const { points, pointQParams, normals, uvs, uvQParams, indices } = this;\r\n const includeNormals = needNormals && undefined !== normals;\r\n const includeParams = needParams && undefined !== uvQParams && undefined !== uvs;\r\n\r\n const polyface = IndexedPolyface.create(includeNormals, includeParams);\r\n for (let i = 0; i < points.length; ) {\r\n const point = pointQParams.unquantize(points[i++], points[i++], points[i++]);\r\n if (transform)\r\n transform.multiplyPoint3d(point, point);\r\n\r\n polyface.addPoint(point);\r\n }\r\n\r\n if (includeNormals)\r\n for (let i = 0; i < normals.length; )\r\n polyface.addNormal(OctEncodedNormal.decodeValue(normals[i++]));\r\n\r\n if (includeParams)\r\n for (let i = 0; i < uvs.length; )\r\n polyface.addParam(uvQParams.unquantize(uvs[i++], uvs[i++]));\r\n\r\n let j = 0;\r\n indices.forEach((index: number) => {\r\n polyface.addPointIndex(index);\r\n if (includeNormals)\r\n polyface.addNormalIndex(index);\r\n if (includeParams)\r\n polyface.addParamIndex(index);\r\n if (0 === (++j % 3))\r\n polyface.terminateFacet();\r\n });\r\n return polyface;\r\n }\r\n\r\n}\r\n"]}
@@ -1,56 +0,0 @@
1
- /** @packageDocumentation
2
- * @module Rendering
3
- */
4
- import { Point3d, Range1d, Range2d } from "@itwin/core-geometry";
5
- import { QParams3d, QPoint2d, QPoint3d } from "@itwin/core-common";
6
- import { RenderMemory } from "../../RenderMemory";
7
- import { RealityMeshPrimitive } from "./RealityMeshPrimitive";
8
- export declare enum Child {
9
- Q00 = 0,
10
- Q01 = 1,
11
- Q10 = 2,
12
- Q11 = 3
13
- }
14
- /** These are currently retained on terrain leaf tiles for upsampling.
15
- * It may be worthwhile to pack the data into buffers...
16
- * @internal
17
- */
18
- export declare class TerrainMeshPrimitive extends RealityMeshPrimitive {
19
- private _pointCapacity;
20
- private _indexCapacity;
21
- private _currPointCount;
22
- private _currIndexCount;
23
- private constructor();
24
- get isCompleted(): boolean;
25
- get nextPointIndex(): number;
26
- static create(props: TerrainMesh.Props): TerrainMeshPrimitive;
27
- collectStatistics(stats: RenderMemory.Statistics): void;
28
- addVertex(point: Point3d, uvParam: QPoint2d, normal?: number): void;
29
- addQuantizedVertex(point: QPoint3d, uv: QPoint2d, normal?: number): void;
30
- addQuad(i0: number, i1: number, i2: number, i3: number): void;
31
- addTriangle(i0: number, i1: number, i2: number): void;
32
- addIndices(indices: number[]): void;
33
- private static _scratchZRange;
34
- private static _scratchTriangleRange;
35
- private static _scratchUVRange;
36
- private static _scratchUVQParams;
37
- upsample(uvSampleRange: Range2d): {
38
- heightRange: Range1d;
39
- mesh: TerrainMeshPrimitive;
40
- };
41
- private addClipped;
42
- }
43
- export declare namespace TerrainMesh {
44
- interface Props {
45
- readonly wantNormals: boolean;
46
- readonly pointQParams: QParams3d;
47
- readonly pointCount: number;
48
- readonly indexCount: number;
49
- readonly wantSkirts: boolean;
50
- readonly eastCount: number;
51
- readonly westCount: number;
52
- readonly northCount: number;
53
- readonly southCount: number;
54
- }
55
- }
56
- //# sourceMappingURL=TerrainMeshPrimitive.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"TerrainMeshPrimitive.d.ts","sourceRoot":"","sources":["../../../../../src/render/primitives/mesh/TerrainMeshPrimitive.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAY,MAAM,sBAAsB,CAAC;AAC3E,OAAO,EAA+B,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAgB,MAAM,oBAAoB,CAAC;AAC9G,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,oBAAoB,EAAoB,MAAM,wBAAwB,CAAC;AAEhF,oBAAY,KAAK;IAAG,GAAG,IAAA;IAAE,GAAG,IAAA;IAAE,GAAG,IAAA;IAAE,GAAG,IAAA;CAAE;AAoBxC;;;GAGG;AACH,qBAAa,oBAAqB,SAAQ,oBAAoB;IAIf,OAAO,CAAC,cAAc;IAAU,OAAO,CAAC,cAAc;IAHnG,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,eAAe,CAAK;IAE5B,OAAO;IAIP,IAAW,WAAW,YAA2G;IACjI,IAAW,cAAc,WAAmC;WAE9C,MAAM,CAAC,KAAK,EAAE,WAAW,CAAC,KAAK;IAc7B,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAIhE,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,MAAM;IAK5D,kBAAkB,CAAC,KAAK,EAAE,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,MAAM;IAmBjE,OAAO,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;IAKtD,WAAW,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;IAS9C,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE;IAKnC,OAAO,CAAC,MAAM,CAAC,cAAc,CAAwB;IACrD,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAAwB;IAC5D,OAAO,CAAC,MAAM,CAAC,eAAe,CAAwB;IACtD,OAAO,CAAC,MAAM,CAAC,iBAAiB,CAA6B;IACtD,QAAQ,CAAC,aAAa,EAAE,OAAO,GAAG;QAAE,WAAW,EAAE,OAAO,CAAC;QAAC,IAAI,EAAE,oBAAoB,CAAA;KAAE;IAsE7F,OAAO,CAAC,UAAU;CAuEnB;AAyBD,yBAAiB,WAAW,CAAC;IAC3B,UAAiB,KAAK;QACpB,QAAQ,CAAC,WAAW,EAAE,OAAO,CAAC;QAC9B,QAAQ,CAAC,YAAY,EAAE,SAAS,CAAC;QACjC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;QAC5B,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;QAC5B,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;QAC7B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;QAC3B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;QAC3B,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;QAC5B,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;KAC7B;CACF"}
@@ -1,266 +0,0 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Rendering
7
- */
8
- import { assert } from "@itwin/core-bentley";
9
- import { Range1d, Range2d, Vector3d } from "@itwin/core-geometry";
10
- import { OctEncodedNormal, QParams2d, QPoint2d, QPoint3d, Quantization } from "@itwin/core-common";
11
- import { RealityMeshPrimitive } from "./RealityMeshPrimitive";
12
- export var Child;
13
- (function (Child) {
14
- Child[Child["Q00"] = 0] = "Q00";
15
- Child[Child["Q01"] = 1] = "Q01";
16
- Child[Child["Q10"] = 2] = "Q10";
17
- Child[Child["Q11"] = 3] = "Q11";
18
- })(Child || (Child = {}));
19
- class UpsampleIndexMap extends Map {
20
- constructor() {
21
- super(...arguments);
22
- this._next = 0;
23
- this.indices = new Array();
24
- }
25
- addTriangle(indices) {
26
- for (const index of indices) {
27
- let mapIndex = this.get(index);
28
- if (undefined === mapIndex)
29
- this.set(index, mapIndex = this._next++);
30
- this.indices.push(mapIndex);
31
- }
32
- }
33
- }
34
- class ClipAxis {
35
- constructor(vertical, lessThan, value) {
36
- this.vertical = vertical;
37
- this.lessThan = lessThan;
38
- this.value = value;
39
- }
40
- }
41
- const scratchQPoint3d = QPoint3d.fromScalars(0, 0, 0), scratchQPoint3d1 = QPoint3d.fromScalars(0, 0, 0);
42
- const scratchQPoint2d = new QPoint2d(), scratchQPoint2d1 = new QPoint2d();
43
- /** These are currently retained on terrain leaf tiles for upsampling.
44
- * It may be worthwhile to pack the data into buffers...
45
- * @internal
46
- */
47
- export class TerrainMeshPrimitive extends RealityMeshPrimitive {
48
- constructor(props, _pointCapacity, _indexCapacity) {
49
- super(props);
50
- this._pointCapacity = _pointCapacity;
51
- this._indexCapacity = _indexCapacity;
52
- this._currPointCount = 0;
53
- this._currIndexCount = 0;
54
- }
55
- get isCompleted() { return this._currIndexCount === this._indexCapacity && this._currPointCount === this._pointCapacity; }
56
- get nextPointIndex() { return this._currPointCount; }
57
- static create(props) {
58
- let totalIndices = props.indexCount;
59
- let totalPoints = props.pointCount;
60
- if (props.wantSkirts) {
61
- totalIndices += 6 * (Math.max(0, props.northCount - 1) + Math.max(0, props.southCount - 1) + Math.max(0, props.eastCount - 1) + Math.max(0, props.westCount - 1));
62
- totalPoints += (props.northCount + props.southCount + props.eastCount + props.westCount);
63
- }
64
- const realityMeshProps = {
65
- indices: new Uint16Array(totalIndices), pointQParams: props.pointQParams, points: new Uint16Array(3 * totalPoints),
66
- uvQParams: QParams2d.fromZeroToOne(), uvs: new Uint16Array(2 * totalPoints), normals: props.wantNormals ? new Uint16Array(totalPoints) : undefined, featureID: 0,
67
- };
68
- return new TerrainMeshPrimitive(realityMeshProps, totalPoints, totalIndices);
69
- }
70
- collectStatistics(stats) {
71
- stats.addTerrain(this.bytesUsed);
72
- }
73
- addVertex(point, uvParam, normal) {
74
- scratchQPoint3d.init(point, this.pointQParams);
75
- this.addQuantizedVertex(scratchQPoint3d, uvParam, normal);
76
- }
77
- addQuantizedVertex(point, uv, normal) {
78
- if (this._currPointCount >= this._pointCapacity) {
79
- assert(false, "terrain point capacity exceeded");
80
- return;
81
- }
82
- let pointIndex = 3 * this._currPointCount;
83
- this.points[pointIndex++] = point.x;
84
- this.points[pointIndex++] = point.y;
85
- this.points[pointIndex++] = point.z;
86
- let paramIndex = 2 * this._currPointCount;
87
- this.uvs[paramIndex++] = uv.x;
88
- this.uvs[paramIndex++] = uv.y;
89
- if (normal && this.normals)
90
- this.normals[this._currPointCount] = normal;
91
- this._currPointCount++;
92
- }
93
- addQuad(i0, i1, i2, i3) {
94
- this.addTriangle(i0, i1, i2);
95
- this.addTriangle(i1, i3, i2);
96
- }
97
- addTriangle(i0, i1, i2) {
98
- if (this._currIndexCount + 3 > this._indexCapacity) {
99
- assert(false, "terrain index capacity exceeded");
100
- return;
101
- }
102
- this.indices[this._currIndexCount++] = i0;
103
- this.indices[this._currIndexCount++] = i1;
104
- this.indices[this._currIndexCount++] = i2;
105
- }
106
- addIndices(indices) {
107
- for (const index of indices)
108
- this.indices[this._currIndexCount++] = index;
109
- }
110
- upsample(uvSampleRange) {
111
- const indexMap = new UpsampleIndexMap();
112
- const uvLow = QPoint2d.create(uvSampleRange.low, TerrainMeshPrimitive._scratchUVQParams);
113
- const uvHigh = QPoint2d.create(uvSampleRange.high, TerrainMeshPrimitive._scratchUVQParams);
114
- const uvRange = Range2d.createXYXY(uvLow.x, uvLow.y, uvHigh.x, uvHigh.y, TerrainMeshPrimitive._scratchUVRange);
115
- const clipAxes = new Array();
116
- const addedPoints = new Array(), addedParams = new Array(), addedNormals = new Array();
117
- if (uvLow.x > 0)
118
- clipAxes.push(new ClipAxis(true, false, uvLow.x));
119
- if (uvHigh.x < Quantization.rangeScale16)
120
- clipAxes.push(new ClipAxis(true, true, uvHigh.x));
121
- if (uvLow.y > 0)
122
- clipAxes.push(new ClipAxis(false, false, uvLow.y));
123
- if (uvHigh.y < Quantization.rangeScale16)
124
- clipAxes.push(new ClipAxis(false, true, uvHigh.y));
125
- for (let i = 0; i < this.indices.length;) {
126
- const triangleIndices = [this.indices[i++], this.indices[i++], this.indices[i++]];
127
- const triangleRange = Range2d.createNull(TerrainMeshPrimitive._scratchTriangleRange);
128
- for (const index of triangleIndices) {
129
- const paramIndex = 2 * index;
130
- triangleRange.extendXY(this.uvs[paramIndex], this.uvs[paramIndex + 1]);
131
- }
132
- if (uvRange.intersectsRange(triangleRange)) {
133
- if (uvRange.containsRange(triangleRange)) {
134
- indexMap.addTriangle(triangleIndices);
135
- }
136
- else {
137
- this.addClipped(triangleIndices, indexMap, clipAxes, 0, addedPoints, addedParams, addedNormals);
138
- }
139
- }
140
- }
141
- const parentPoints = this.points;
142
- const parentParams = this.uvs;
143
- const parentNormals = this.normals;
144
- const parentPointCount = this.points.length / 3;
145
- const zRange = Range1d.createNull(TerrainMeshPrimitive._scratchZRange);
146
- const mesh = TerrainMeshPrimitive.create({ pointQParams: this.pointQParams, pointCount: indexMap.size, indexCount: indexMap.indices.length, wantSkirts: false, northCount: 0, southCount: 0, eastCount: 0, westCount: 0, wantNormals: this.normals !== undefined });
147
- for (const mapEntry of indexMap.entries()) {
148
- const parentIndex = mapEntry[0];
149
- let normal;
150
- if (parentIndex < parentPointCount) {
151
- const pointIndex = 3 * parentIndex;
152
- scratchQPoint3d.setFromScalars(parentPoints[pointIndex], parentPoints[pointIndex + 1], parentPoints[pointIndex + 2]);
153
- const paramIndex = 2 * parentIndex;
154
- scratchQPoint2d.setFromScalars(parentParams[paramIndex], parentParams[paramIndex + 1]);
155
- if (parentNormals)
156
- normal = parentNormals[parentIndex];
157
- }
158
- else {
159
- const addedIndex = parentIndex - parentPointCount;
160
- addedPoints[addedIndex].clone(scratchQPoint3d);
161
- addedParams[addedIndex].clone(scratchQPoint2d);
162
- if (addedNormals.length)
163
- normal = addedNormals[addedIndex];
164
- }
165
- mesh.addQuantizedVertex(scratchQPoint3d, scratchQPoint2d, normal);
166
- zRange.extendX(scratchQPoint3d.z);
167
- }
168
- mesh.addIndices(indexMap.indices);
169
- assert(mesh.isCompleted);
170
- const qParams = this.pointQParams;
171
- const heightRange = Range1d.createXX(Quantization.unquantize(zRange.low, qParams.origin.z, qParams.scale.z), Quantization.unquantize(zRange.high, qParams.origin.z, qParams.scale.z));
172
- return { heightRange, mesh };
173
- }
174
- addClipped(triangleIndices, indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals) {
175
- if (clipIndex === clipAxes.length) {
176
- indexMap.addTriangle(triangleIndices);
177
- return;
178
- }
179
- const inside = new Array(3);
180
- const values = new Array(3);
181
- const clipOutput = new Array();
182
- const clipAxis = clipAxes[clipIndex++];
183
- const parentPoints = this.points;
184
- const parentParams = this.uvs;
185
- const parentNormals = this.normals;
186
- const clipValue = clipAxis.value;
187
- const parentPointCount = parentPoints.length / 3;
188
- const getPoint = (index, result) => {
189
- if (index < parentPointCount) {
190
- const pointIndex = index * 3;
191
- result.setFromScalars(parentPoints[pointIndex], parentPoints[pointIndex + 1], parentPoints[pointIndex + 2]);
192
- }
193
- else {
194
- addedPoints[index - parentPointCount].clone(result);
195
- }
196
- return result;
197
- };
198
- const getParam = (index, result) => {
199
- if (index < parentPointCount) {
200
- const pointIndex = index * 2;
201
- result.setFromScalars(parentParams[pointIndex], parentParams[pointIndex + 1]);
202
- }
203
- else {
204
- addedParams[index - parentPointCount].clone(result);
205
- }
206
- return result;
207
- };
208
- const getNormal = (index) => {
209
- if (!parentNormals)
210
- return undefined;
211
- return (index < parentPointCount) ? parentNormals[index] : addedNormals[index - parentPointCount];
212
- };
213
- for (let i = 0; i < 3; i++) {
214
- const index = triangleIndices[i];
215
- const thisParam = getParam(index, scratchQPoint2d);
216
- const thisValue = clipAxis.vertical ? thisParam.x : thisParam.y;
217
- values[i] = thisValue;
218
- inside[i] = clipAxis.lessThan ? (thisValue < clipValue) : (thisValue > clipValue);
219
- }
220
- for (let i = 0; i < 3; i++) {
221
- const index = triangleIndices[i];
222
- const next = (i + 1) % 3;
223
- if (inside[i])
224
- clipOutput.push(index);
225
- if (inside[i] !== inside[next]) {
226
- const nextIndex = triangleIndices[next];
227
- const fraction = (clipValue - values[i]) / (values[next] - values[i]);
228
- clipOutput.push(parentPointCount + addedPoints.length);
229
- addedPoints.push(interpolateQPoint3d(getPoint(index, scratchQPoint3d), getPoint(nextIndex, scratchQPoint3d1), fraction));
230
- addedParams.push(interpolateQPoint2d(getParam(index, scratchQPoint2d), getParam(nextIndex, scratchQPoint2d1), fraction));
231
- if (parentNormals)
232
- addedNormals.push(interpolateOctEncodedNormal(getNormal(index), getNormal(nextIndex), fraction));
233
- }
234
- }
235
- if (clipOutput.length > 2) {
236
- this.addClipped(clipOutput.slice(0, 3), indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals);
237
- if (clipOutput.length > 3)
238
- this.addClipped([clipOutput[0], clipOutput[2], clipOutput[3]], indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals);
239
- }
240
- }
241
- }
242
- TerrainMeshPrimitive._scratchZRange = Range1d.createNull();
243
- TerrainMeshPrimitive._scratchTriangleRange = Range2d.createNull();
244
- TerrainMeshPrimitive._scratchUVRange = Range2d.createNull();
245
- TerrainMeshPrimitive._scratchUVQParams = QParams2d.fromZeroToOne();
246
- function interpolate(value0, value1, fraction) { return value0 + (value1 - value0) * fraction; }
247
- function interpolateInt(value0, value1, fraction) { return Math.floor(.5 + interpolate(value0, value1, fraction)); }
248
- function interpolateQPoint3d(qPoint, qNext, fraction) {
249
- return QPoint3d.fromScalars(interpolateInt(qPoint.x, qNext.x, fraction), interpolateInt(qPoint.y, qNext.y, fraction), interpolateInt(qPoint.z, qNext.z, fraction));
250
- }
251
- function interpolateQPoint2d(qPoint, qNext, fraction) {
252
- return QPoint2d.fromScalars(interpolateInt(qPoint.x, qNext.x, fraction), interpolateInt(qPoint.y, qNext.y, fraction));
253
- }
254
- function interpolateOctEncodedNormal(normal0, normal1, fraction) {
255
- const n0 = OctEncodedNormal.decodeValue(normal0);
256
- const n1 = OctEncodedNormal.decodeValue(normal1);
257
- if (undefined !== n0 && undefined !== n1) {
258
- const n = Vector3d.create(interpolate(n0.x, n1.x, fraction), interpolate(n0.y, n1.y, fraction), interpolate(n0.z, n1.z, fraction));
259
- n.normalizeInPlace();
260
- return OctEncodedNormal.encode(n);
261
- }
262
- else {
263
- return OctEncodedNormal.encode(Vector3d.create(0, 0, 1));
264
- }
265
- }
266
- //# sourceMappingURL=TerrainMeshPrimitive.js.map
@@ -1 +0,0 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Range2d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { OctEncodedNormal, QParams2d, QParams3d, QPoint2d, QPoint3d, Quantization } from \"@itwin/core-common\";\r\nimport { RenderMemory } from \"../../RenderMemory\";\r\nimport { RealityMeshPrimitive, RealityMeshProps } from \"./RealityMeshPrimitive\";\r\n\r\nexport enum Child { Q00, Q01, Q10, Q11 }\r\nclass UpsampleIndexMap extends Map<number, number> {\r\n private _next = 0;\r\n public indices = new Array<number>();\r\n public addTriangle(indices: number[]) {\r\n for (const index of indices) {\r\n let mapIndex = this.get(index);\r\n if (undefined === mapIndex)\r\n this.set(index, mapIndex = this._next++);\r\n this.indices.push(mapIndex);\r\n }\r\n }\r\n}\r\nclass ClipAxis {\r\n constructor(public vertical: boolean, public lessThan: boolean, public value: number) { }\r\n}\r\n\r\nconst scratchQPoint3d = QPoint3d.fromScalars(0, 0, 0), scratchQPoint3d1 = QPoint3d.fromScalars(0, 0, 0);\r\nconst scratchQPoint2d = new QPoint2d(), scratchQPoint2d1 = new QPoint2d();\r\n\r\n/** These are currently retained on terrain leaf tiles for upsampling.\r\n * It may be worthwhile to pack the data into buffers...\r\n * @internal\r\n */\r\nexport class TerrainMeshPrimitive extends RealityMeshPrimitive {\r\n private _currPointCount = 0;\r\n private _currIndexCount = 0;\r\n\r\n private constructor(props: RealityMeshProps, private _pointCapacity: number, private _indexCapacity: number) {\r\n super(props);\r\n }\r\n\r\n public get isCompleted() { return this._currIndexCount === this._indexCapacity && this._currPointCount === this._pointCapacity; }\r\n public get nextPointIndex() { return this._currPointCount; }\r\n\r\n public static create(props: TerrainMesh.Props) {\r\n let totalIndices = props.indexCount;\r\n let totalPoints = props.pointCount;\r\n if (props.wantSkirts) {\r\n totalIndices += 6 * (Math.max(0, props.northCount - 1) + Math.max(0, props.southCount - 1) + Math.max(0, props.eastCount - 1) + Math.max(0, props.westCount - 1));\r\n totalPoints += (props.northCount + props.southCount + props.eastCount + props.westCount);\r\n }\r\n const realityMeshProps = {\r\n indices: new Uint16Array(totalIndices), pointQParams: props.pointQParams, points: new Uint16Array(3 * totalPoints),\r\n uvQParams: QParams2d.fromZeroToOne(), uvs: new Uint16Array(2 * totalPoints), normals: props.wantNormals ? new Uint16Array(totalPoints) : undefined, featureID: 0,\r\n };\r\n return new TerrainMeshPrimitive(realityMeshProps, totalPoints, totalIndices);\r\n }\r\n\r\n public override collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addTerrain(this.bytesUsed);\r\n }\r\n\r\n public addVertex(point: Point3d, uvParam: QPoint2d, normal?: number) {\r\n scratchQPoint3d.init(point, this.pointQParams);\r\n this.addQuantizedVertex(scratchQPoint3d, uvParam, normal);\r\n }\r\n\r\n public addQuantizedVertex(point: QPoint3d, uv: QPoint2d, normal?: number) {\r\n if (this._currPointCount >= this._pointCapacity) {\r\n assert(false, \"terrain point capacity exceeded\");\r\n return;\r\n }\r\n let pointIndex = 3 * this._currPointCount;\r\n this.points[pointIndex++] = point.x;\r\n this.points[pointIndex++] = point.y;\r\n this.points[pointIndex++] = point.z;\r\n\r\n let paramIndex = 2 * this._currPointCount;\r\n this.uvs[paramIndex++] = uv.x;\r\n this.uvs[paramIndex++] = uv.y;\r\n\r\n if (normal && this.normals)\r\n this.normals[this._currPointCount] = normal;\r\n\r\n this._currPointCount++;\r\n }\r\n public addQuad(i0: number, i1: number, i2: number, i3: number) {\r\n this.addTriangle(i0, i1, i2);\r\n this.addTriangle(i1, i3, i2);\r\n }\r\n\r\n public addTriangle(i0: number, i1: number, i2: number) {\r\n if (this._currIndexCount + 3 > this._indexCapacity) {\r\n assert(false, \"terrain index capacity exceeded\");\r\n return;\r\n }\r\n this.indices[this._currIndexCount++] = i0;\r\n this.indices[this._currIndexCount++] = i1;\r\n this.indices[this._currIndexCount++] = i2;\r\n }\r\n public addIndices(indices: number[]) {\r\n for (const index of indices)\r\n this.indices[this._currIndexCount++] = index;\r\n }\r\n\r\n private static _scratchZRange = Range1d.createNull();\r\n private static _scratchTriangleRange = Range2d.createNull();\r\n private static _scratchUVRange = Range2d.createNull();\r\n private static _scratchUVQParams = QParams2d.fromZeroToOne();\r\n public upsample(uvSampleRange: Range2d): { heightRange: Range1d, mesh: TerrainMeshPrimitive } {\r\n const indexMap = new UpsampleIndexMap();\r\n const uvLow = QPoint2d.create(uvSampleRange.low, TerrainMeshPrimitive._scratchUVQParams);\r\n const uvHigh = QPoint2d.create(uvSampleRange.high, TerrainMeshPrimitive._scratchUVQParams);\r\n const uvRange = Range2d.createXYXY(uvLow.x, uvLow.y, uvHigh.x, uvHigh.y, TerrainMeshPrimitive._scratchUVRange);\r\n const clipAxes = new Array<ClipAxis>();\r\n const addedPoints = new Array<QPoint3d>(), addedParams = new Array<QPoint2d>(), addedNormals = new Array<number>();\r\n if (uvLow.x > 0)\r\n clipAxes.push(new ClipAxis(true, false, uvLow.x));\r\n if (uvHigh.x < Quantization.rangeScale16)\r\n clipAxes.push(new ClipAxis(true, true, uvHigh.x));\r\n if (uvLow.y > 0)\r\n clipAxes.push(new ClipAxis(false, false, uvLow.y));\r\n if (uvHigh.y < Quantization.rangeScale16)\r\n clipAxes.push(new ClipAxis(false, true, uvHigh.y));\r\n\r\n for (let i = 0; i < this.indices.length;) {\r\n const triangleIndices = [this.indices[i++], this.indices[i++], this.indices[i++]];\r\n\r\n const triangleRange = Range2d.createNull(TerrainMeshPrimitive._scratchTriangleRange);\r\n for (const index of triangleIndices) {\r\n const paramIndex = 2 * index;\r\n triangleRange.extendXY(this.uvs[paramIndex], this.uvs[paramIndex + 1]);\r\n }\r\n\r\n if (uvRange.intersectsRange(triangleRange)) {\r\n if (uvRange.containsRange(triangleRange)) {\r\n indexMap.addTriangle(triangleIndices);\r\n } else {\r\n this.addClipped(triangleIndices, indexMap, clipAxes, 0, addedPoints, addedParams, addedNormals);\r\n }\r\n }\r\n }\r\n\r\n const parentPoints = this.points;\r\n const parentParams = this.uvs;\r\n const parentNormals = this.normals;\r\n const parentPointCount = this.points.length / 3;\r\n\r\n const zRange = Range1d.createNull(TerrainMeshPrimitive._scratchZRange);\r\n\r\n const mesh = TerrainMeshPrimitive.create({ pointQParams: this.pointQParams, pointCount: indexMap.size, indexCount: indexMap.indices.length, wantSkirts: false, northCount: 0, southCount: 0, eastCount: 0, westCount: 0, wantNormals: this.normals !== undefined });\r\n for (const mapEntry of indexMap.entries()) {\r\n const parentIndex = mapEntry[0];\r\n\r\n let normal: number | undefined;\r\n if (parentIndex < parentPointCount) {\r\n const pointIndex = 3 * parentIndex;\r\n scratchQPoint3d.setFromScalars(parentPoints[pointIndex], parentPoints[pointIndex + 1], parentPoints[pointIndex + 2]);\r\n const paramIndex = 2 * parentIndex;\r\n scratchQPoint2d.setFromScalars(parentParams[paramIndex], parentParams[paramIndex + 1]);\r\n if (parentNormals)\r\n normal = parentNormals[parentIndex];\r\n } else {\r\n const addedIndex = parentIndex - parentPointCount;\r\n addedPoints[addedIndex].clone(scratchQPoint3d);\r\n addedParams[addedIndex].clone(scratchQPoint2d);\r\n if (addedNormals.length)\r\n normal = addedNormals[addedIndex];\r\n }\r\n mesh.addQuantizedVertex(scratchQPoint3d, scratchQPoint2d, normal);\r\n zRange.extendX(scratchQPoint3d.z);\r\n }\r\n mesh.addIndices(indexMap.indices);\r\n\r\n assert(mesh.isCompleted);\r\n const qParams = this.pointQParams;\r\n const heightRange = Range1d.createXX(Quantization.unquantize(zRange.low, qParams.origin.z, qParams.scale.z), Quantization.unquantize(zRange.high, qParams.origin.z, qParams.scale.z));\r\n return { heightRange, mesh };\r\n }\r\n private addClipped(triangleIndices: number[], indexMap: UpsampleIndexMap, clipAxes: ClipAxis[], clipIndex: number, addedPoints: QPoint3d[], addedParams: QPoint2d[], addedNormals: number[]) {\r\n if (clipIndex === clipAxes.length) {\r\n indexMap.addTriangle(triangleIndices);\r\n return;\r\n }\r\n\r\n const inside = new Array<boolean>(3);\r\n const values = new Array<number>(3);\r\n const clipOutput = new Array<number>();\r\n const clipAxis = clipAxes[clipIndex++];\r\n const parentPoints = this.points;\r\n const parentParams = this.uvs;\r\n const parentNormals = this.normals;\r\n const clipValue = clipAxis.value;\r\n const parentPointCount = parentPoints.length / 3;\r\n const getPoint = (index: number, result: QPoint3d): QPoint3d => {\r\n if (index < parentPointCount) {\r\n const pointIndex = index * 3;\r\n result.setFromScalars(parentPoints[pointIndex], parentPoints[pointIndex + 1], parentPoints[pointIndex + 2]);\r\n } else {\r\n addedPoints[index - parentPointCount].clone(result);\r\n }\r\n return result;\r\n };\r\n const getParam = (index: number, result: QPoint2d): QPoint2d => {\r\n if (index < parentPointCount) {\r\n const pointIndex = index * 2;\r\n result.setFromScalars(parentParams[pointIndex], parentParams[pointIndex + 1]);\r\n } else {\r\n addedParams[index - parentPointCount].clone(result);\r\n }\r\n return result;\r\n };\r\n const getNormal = (index: number): number | undefined => {\r\n if (!parentNormals)\r\n return undefined;\r\n\r\n return (index < parentPointCount) ? parentNormals[index] : addedNormals[index - parentPointCount];\r\n };\r\n\r\n for (let i = 0; i < 3; i++) {\r\n const index = triangleIndices[i];\r\n const thisParam = getParam(index, scratchQPoint2d);\r\n const thisValue = clipAxis.vertical ? thisParam.x : thisParam.y;\r\n values[i] = thisValue;\r\n inside[i] = clipAxis.lessThan ? (thisValue < clipValue) : (thisValue > clipValue);\r\n }\r\n\r\n for (let i = 0; i < 3; i++) {\r\n const index = triangleIndices[i];\r\n const next = (i + 1) % 3;\r\n if (inside[i])\r\n clipOutput.push(index);\r\n if (inside[i] !== inside[next]) {\r\n const nextIndex = triangleIndices[next];\r\n const fraction = (clipValue - values[i]) / (values[next] - values[i]);\r\n\r\n clipOutput.push(parentPointCount + addedPoints.length);\r\n addedPoints.push(interpolateQPoint3d(getPoint(index, scratchQPoint3d), getPoint(nextIndex, scratchQPoint3d1), fraction));\r\n addedParams.push(interpolateQPoint2d(getParam(index, scratchQPoint2d), getParam(nextIndex, scratchQPoint2d1), fraction));\r\n if (parentNormals)\r\n addedNormals.push(interpolateOctEncodedNormal(getNormal(index)!, getNormal(nextIndex)!, fraction));\r\n\r\n }\r\n }\r\n if (clipOutput.length > 2) {\r\n this.addClipped(clipOutput.slice(0, 3), indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals);\r\n if (clipOutput.length > 3)\r\n this.addClipped([clipOutput[0], clipOutput[2], clipOutput[3]], indexMap, clipAxes, clipIndex, addedPoints, addedParams, addedNormals);\r\n }\r\n }\r\n}\r\n\r\nfunction interpolate(value0: number, value1: number, fraction: number) { return value0 + (value1 - value0) * fraction; }\r\nfunction interpolateInt(value0: number, value1: number, fraction: number) { return Math.floor(.5 + interpolate(value0, value1, fraction)); }\r\n\r\nfunction interpolateQPoint3d(qPoint: QPoint3d, qNext: QPoint3d, fraction: number): QPoint3d {\r\n return QPoint3d.fromScalars(interpolateInt(qPoint.x, qNext.x, fraction), interpolateInt(qPoint.y, qNext.y, fraction), interpolateInt(qPoint.z, qNext.z, fraction));\r\n}\r\n\r\nfunction interpolateQPoint2d(qPoint: QPoint2d, qNext: QPoint2d, fraction: number): QPoint2d {\r\n return QPoint2d.fromScalars(interpolateInt(qPoint.x, qNext.x, fraction), interpolateInt(qPoint.y, qNext.y, fraction));\r\n}\r\n\r\nfunction interpolateOctEncodedNormal(normal0: number, normal1: number, fraction: number): number {\r\n const n0 = OctEncodedNormal.decodeValue(normal0);\r\n const n1 = OctEncodedNormal.decodeValue(normal1);\r\n if (undefined !== n0 && undefined !== n1) {\r\n const n = Vector3d.create(interpolate(n0.x, n1.x, fraction), interpolate(n0.y, n1.y, fraction), interpolate(n0.z, n1.z, fraction));\r\n n.normalizeInPlace();\r\n return OctEncodedNormal.encode(n);\r\n } else {\r\n return OctEncodedNormal.encode(Vector3d.create(0, 0, 1));\r\n }\r\n}\r\n\r\nexport namespace TerrainMesh {\r\n export interface Props {\r\n readonly wantNormals: boolean;\r\n readonly pointQParams: QParams3d;\r\n readonly pointCount: number;\r\n readonly indexCount: number;\r\n readonly wantSkirts: boolean;\r\n readonly eastCount: number;\r\n readonly westCount: number;\r\n readonly northCount: number;\r\n readonly southCount: number;\r\n }\r\n}\r\n"]}