@itwin/core-frontend 3.4.0-dev.50 → 3.4.0-dev.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (669) hide show
  1. package/lib/cjs/AccuDraw.d.ts.map +1 -1
  2. package/lib/cjs/AccuDraw.js +60 -13
  3. package/lib/cjs/AccuDraw.js.map +1 -1
  4. package/lib/cjs/AccuSnap.d.ts.map +1 -1
  5. package/lib/cjs/AccuSnap.js +36 -12
  6. package/lib/cjs/AccuSnap.js.map +1 -1
  7. package/lib/cjs/AuxCoordSys.d.ts.map +1 -1
  8. package/lib/cjs/AuxCoordSys.js +2 -3
  9. package/lib/cjs/AuxCoordSys.js.map +1 -1
  10. package/lib/cjs/BackgroundMapGeometry.d.ts.map +1 -1
  11. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  12. package/lib/cjs/CategorySelectorState.d.ts.map +1 -1
  13. package/lib/cjs/CategorySelectorState.js +6 -4
  14. package/lib/cjs/CategorySelectorState.js.map +1 -1
  15. package/lib/cjs/DevTools.d.ts.map +1 -1
  16. package/lib/cjs/DevTools.js.map +1 -1
  17. package/lib/cjs/DisplayStyleState.js +1 -1
  18. package/lib/cjs/DisplayStyleState.js.map +1 -1
  19. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  20. package/lib/cjs/ElementLocateManager.js +4 -2
  21. package/lib/cjs/ElementLocateManager.js.map +1 -1
  22. package/lib/cjs/FrustumAnimator.d.ts.map +1 -1
  23. package/lib/cjs/FrustumAnimator.js +5 -1
  24. package/lib/cjs/FrustumAnimator.js.map +1 -1
  25. package/lib/cjs/FuzzySearch.d.ts.map +1 -1
  26. package/lib/cjs/FuzzySearch.js +9 -3
  27. package/lib/cjs/FuzzySearch.js.map +1 -1
  28. package/lib/cjs/HitDetail.d.ts.map +1 -1
  29. package/lib/cjs/HitDetail.js +13 -3
  30. package/lib/cjs/HitDetail.js.map +1 -1
  31. package/lib/cjs/IModelApp.d.ts +7 -2
  32. package/lib/cjs/IModelApp.d.ts.map +1 -1
  33. package/lib/cjs/IModelApp.js +10 -2
  34. package/lib/cjs/IModelApp.js.map +1 -1
  35. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  36. package/lib/cjs/IModelConnection.js +3 -1
  37. package/lib/cjs/IModelConnection.js.map +1 -1
  38. package/lib/cjs/ImageUtil.d.ts +6 -0
  39. package/lib/cjs/ImageUtil.d.ts.map +1 -1
  40. package/lib/cjs/ImageUtil.js +14 -1
  41. package/lib/cjs/ImageUtil.js.map +1 -1
  42. package/lib/cjs/Marker.d.ts.map +1 -1
  43. package/lib/cjs/Marker.js +5 -1
  44. package/lib/cjs/Marker.js.map +1 -1
  45. package/lib/cjs/NativeAppLogger.d.ts.map +1 -1
  46. package/lib/cjs/NativeAppLogger.js +1 -1
  47. package/lib/cjs/NativeAppLogger.js.map +1 -1
  48. package/lib/cjs/TentativePoint.d.ts.map +1 -1
  49. package/lib/cjs/TentativePoint.js.map +1 -1
  50. package/lib/cjs/ViewManager.d.ts.map +1 -1
  51. package/lib/cjs/ViewManager.js +2 -2
  52. package/lib/cjs/ViewManager.js.map +1 -1
  53. package/lib/cjs/ViewRect.d.ts.map +1 -1
  54. package/lib/cjs/ViewRect.js +5 -1
  55. package/lib/cjs/ViewRect.js.map +1 -1
  56. package/lib/cjs/ViewState.d.ts.map +1 -1
  57. package/lib/cjs/ViewState.js +4 -1
  58. package/lib/cjs/ViewState.js.map +1 -1
  59. package/lib/cjs/ViewingSpace.d.ts.map +1 -1
  60. package/lib/cjs/ViewingSpace.js +12 -5
  61. package/lib/cjs/ViewingSpace.js.map +1 -1
  62. package/lib/cjs/Viewport.d.ts.map +1 -1
  63. package/lib/cjs/Viewport.js +4 -1
  64. package/lib/cjs/Viewport.js.map +1 -1
  65. package/lib/cjs/core-frontend.d.ts +6 -0
  66. package/lib/cjs/core-frontend.d.ts.map +1 -1
  67. package/lib/cjs/core-frontend.js +6 -0
  68. package/lib/cjs/core-frontend.js.map +1 -1
  69. package/lib/cjs/extension/ExtensionAdmin.d.ts.map +1 -1
  70. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
  71. package/lib/cjs/extension/ExtensionImpl.d.ts.map +1 -1
  72. package/lib/cjs/extension/ExtensionImpl.js +3 -1
  73. package/lib/cjs/extension/ExtensionImpl.js.map +1 -1
  74. package/lib/cjs/public/scripts/checkbrowser.js +24 -0
  75. package/lib/cjs/render/Decorations.d.ts.map +1 -1
  76. package/lib/cjs/render/Decorations.js +24 -6
  77. package/lib/cjs/render/Decorations.js.map +1 -1
  78. package/lib/cjs/render/RealityMeshGraphicParams.d.ts +19 -0
  79. package/lib/cjs/render/RealityMeshGraphicParams.d.ts.map +1 -0
  80. package/lib/cjs/render/RealityMeshGraphicParams.js +10 -0
  81. package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -0
  82. package/lib/cjs/render/RealityMeshParams.d.ts +130 -0
  83. package/lib/cjs/render/RealityMeshParams.d.ts.map +1 -0
  84. package/lib/cjs/render/RealityMeshParams.js +176 -0
  85. package/lib/cjs/render/RealityMeshParams.js.map +1 -0
  86. package/lib/cjs/render/RenderSystem.d.ts +6 -4
  87. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  88. package/lib/cjs/render/RenderSystem.js +5 -1
  89. package/lib/cjs/render/RenderSystem.js.map +1 -1
  90. package/lib/cjs/render/RenderTexture.d.ts +1 -1
  91. package/lib/cjs/render/RenderTexture.d.ts.map +1 -1
  92. package/lib/cjs/render/RenderTexture.js.map +1 -1
  93. package/lib/cjs/render/UpsampleRealityMeshParams.d.ts +11 -0
  94. package/lib/cjs/render/UpsampleRealityMeshParams.d.ts.map +1 -0
  95. package/lib/cjs/render/UpsampleRealityMeshParams.js +205 -0
  96. package/lib/cjs/render/UpsampleRealityMeshParams.js.map +1 -0
  97. package/lib/cjs/render/primitives/DisplayParams.d.ts.map +1 -1
  98. package/lib/cjs/render/primitives/DisplayParams.js.map +1 -1
  99. package/lib/cjs/render/primitives/Polyface.d.ts.map +1 -1
  100. package/lib/cjs/render/primitives/Polyface.js +3 -1
  101. package/lib/cjs/render/primitives/Polyface.js.map +1 -1
  102. package/lib/cjs/render/primitives/Primitives.d.ts.map +1 -1
  103. package/lib/cjs/render/primitives/Primitives.js.map +1 -1
  104. package/lib/cjs/render/primitives/Strokes.d.ts.map +1 -1
  105. package/lib/cjs/render/primitives/Strokes.js +6 -2
  106. package/lib/cjs/render/primitives/Strokes.js.map +1 -1
  107. package/lib/cjs/render/primitives/VertexTableSplitter.d.ts.map +1 -1
  108. package/lib/cjs/render/primitives/VertexTableSplitter.js +7 -85
  109. package/lib/cjs/render/primitives/VertexTableSplitter.js.map +1 -1
  110. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.d.ts.map +1 -1
  111. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js +4 -1
  112. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
  113. package/lib/cjs/render/primitives/mesh/MeshBuilder.d.ts.map +1 -1
  114. package/lib/cjs/render/primitives/mesh/MeshBuilder.js.map +1 -1
  115. package/lib/cjs/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  116. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  117. package/lib/cjs/render/webgl/ColorInfo.d.ts.map +1 -1
  118. package/lib/cjs/render/webgl/ColorInfo.js +4 -1
  119. package/lib/cjs/render/webgl/ColorInfo.js.map +1 -1
  120. package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
  121. package/lib/cjs/render/webgl/DrawCommand.js +12 -3
  122. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  123. package/lib/cjs/render/webgl/FrameBuffer.d.ts.map +1 -1
  124. package/lib/cjs/render/webgl/FrameBuffer.js +4 -1
  125. package/lib/cjs/render/webgl/FrameBuffer.js.map +1 -1
  126. package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
  127. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  128. package/lib/cjs/render/webgl/Graphic.js +5 -2
  129. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  130. package/lib/cjs/render/webgl/Matrix.d.ts.map +1 -1
  131. package/lib/cjs/render/webgl/Matrix.js +16 -4
  132. package/lib/cjs/render/webgl/Matrix.js.map +1 -1
  133. package/lib/cjs/render/webgl/PerformanceMetrics.js +2 -2
  134. package/lib/cjs/render/webgl/PerformanceMetrics.js.map +1 -1
  135. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  136. package/lib/cjs/render/webgl/PlanarClassifier.js +3 -1
  137. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  138. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  139. package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
  140. package/lib/cjs/render/webgl/Primitive.d.ts.map +1 -1
  141. package/lib/cjs/render/webgl/Primitive.js.map +1 -1
  142. package/lib/cjs/render/webgl/RealityMesh.d.ts +5 -5
  143. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  144. package/lib/cjs/render/webgl/RealityMesh.js +20 -10
  145. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  146. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  147. package/lib/cjs/render/webgl/RenderCommands.js +3 -2
  148. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  149. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  150. package/lib/cjs/render/webgl/RenderFlags.js +3 -1
  151. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  152. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  153. package/lib/cjs/render/webgl/ShaderBuilder.js +4 -1
  154. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  155. package/lib/cjs/render/webgl/System.d.ts +5 -4
  156. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  157. package/lib/cjs/render/webgl/System.js +8 -3
  158. package/lib/cjs/render/webgl/System.js.map +1 -1
  159. package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
  160. package/lib/cjs/render/webgl/Technique.js +3 -1
  161. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  162. package/lib/cjs/render/webgl/TechniqueFlags.d.ts.map +1 -1
  163. package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
  164. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  165. package/lib/cjs/render/webgl/Texture.js +21 -12
  166. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  167. package/lib/cjs/render/webgl/ThematicSensors.d.ts.map +1 -1
  168. package/lib/cjs/render/webgl/ThematicSensors.js +8 -2
  169. package/lib/cjs/render/webgl/ThematicSensors.js.map +1 -1
  170. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
  171. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +3 -1
  172. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  173. package/lib/cjs/render/webgl/glsl/Common.js +1 -1
  174. package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
  175. package/lib/cjs/render/webgl/glsl/SkyBox.d.ts.map +1 -1
  176. package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
  177. package/lib/cjs/tile/GltfReader.d.ts +3 -2
  178. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  179. package/lib/cjs/tile/GltfReader.js +7 -3
  180. package/lib/cjs/tile/GltfReader.js.map +1 -1
  181. package/lib/cjs/tile/ImdlReader.d.ts +1 -1
  182. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  183. package/lib/cjs/tile/OPCFormatInterpreter.d.ts.map +1 -1
  184. package/lib/cjs/tile/OPCFormatInterpreter.js +3 -1
  185. package/lib/cjs/tile/OPCFormatInterpreter.js.map +1 -1
  186. package/lib/cjs/tile/OrbitGtTileTree.d.ts.map +1 -1
  187. package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
  188. package/lib/cjs/tile/RealityTile.d.ts +57 -3
  189. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  190. package/lib/cjs/tile/RealityTile.js +49 -5
  191. package/lib/cjs/tile/RealityTile.js.map +1 -1
  192. package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
  193. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  194. package/lib/cjs/tile/RealityTileTree.d.ts +37 -2
  195. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  196. package/lib/cjs/tile/RealityTileTree.js +29 -2
  197. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  198. package/lib/cjs/tile/ThreeDTileFormatInterpreter.d.ts.map +1 -1
  199. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js +6 -2
  200. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  201. package/lib/cjs/tile/TileAdmin.d.ts +11 -0
  202. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  203. package/lib/cjs/tile/TileAdmin.js +47 -4
  204. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  205. package/lib/cjs/tile/TileRequest.d.ts +5 -1
  206. package/lib/cjs/tile/TileRequest.d.ts.map +1 -1
  207. package/lib/cjs/tile/TileRequest.js +6 -2
  208. package/lib/cjs/tile/TileRequest.js.map +1 -1
  209. package/lib/cjs/tile/TileStorage.d.ts +13 -0
  210. package/lib/cjs/tile/TileStorage.d.ts.map +1 -0
  211. package/lib/cjs/tile/TileStorage.js +50 -0
  212. package/lib/cjs/tile/TileStorage.js.map +1 -0
  213. package/lib/cjs/tile/internal.d.ts +2 -0
  214. package/lib/cjs/tile/internal.d.ts.map +1 -1
  215. package/lib/cjs/tile/internal.js +2 -0
  216. package/lib/cjs/tile/internal.js.map +1 -1
  217. package/lib/cjs/tile/map/ArcGISTileMap.js +1 -1
  218. package/lib/cjs/tile/map/ArcGISTileMap.js.map +1 -1
  219. package/lib/cjs/tile/map/ArcGisUtilities.d.ts.map +1 -1
  220. package/lib/cjs/tile/map/ArcGisUtilities.js +1 -1
  221. package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
  222. package/lib/cjs/tile/map/BingElevation.d.ts +8 -3
  223. package/lib/cjs/tile/map/BingElevation.d.ts.map +1 -1
  224. package/lib/cjs/tile/map/BingElevation.js +36 -14
  225. package/lib/cjs/tile/map/BingElevation.js.map +1 -1
  226. package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts +2 -7
  227. package/lib/cjs/tile/map/CesiumTerrainProvider.d.ts.map +1 -1
  228. package/lib/cjs/tile/map/CesiumTerrainProvider.js +100 -90
  229. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  230. package/lib/cjs/tile/map/EllipsoidTerrainProvider.d.ts +9 -12
  231. package/lib/cjs/tile/map/EllipsoidTerrainProvider.d.ts.map +1 -1
  232. package/lib/cjs/tile/map/EllipsoidTerrainProvider.js +70 -67
  233. package/lib/cjs/tile/map/EllipsoidTerrainProvider.js.map +1 -1
  234. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  235. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +6 -4
  236. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  237. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  238. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
  239. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  240. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
  241. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  242. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  243. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +8 -6
  244. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  245. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js +3 -3
  246. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  247. package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
  248. package/lib/cjs/tile/map/ImageryTileTree.js +21 -6
  249. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  250. package/lib/cjs/tile/map/MapCartoRectangle.d.ts +62 -6
  251. package/lib/cjs/tile/map/MapCartoRectangle.d.ts.map +1 -1
  252. package/lib/cjs/tile/map/MapCartoRectangle.js +103 -17
  253. package/lib/cjs/tile/map/MapCartoRectangle.js.map +1 -1
  254. package/lib/cjs/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
  255. package/lib/cjs/tile/map/MapLayerImageryFormats.js +4 -2
  256. package/lib/cjs/tile/map/MapLayerImageryFormats.js.map +1 -1
  257. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  258. package/lib/cjs/tile/map/MapLayerImageryProvider.js +1 -1
  259. package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
  260. package/lib/cjs/tile/map/MapLayerSources.d.ts.map +1 -1
  261. package/lib/cjs/tile/map/MapLayerSources.js +11 -7
  262. package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
  263. package/lib/cjs/tile/map/MapTile.d.ts +68 -15
  264. package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
  265. package/lib/cjs/tile/map/MapTile.js +88 -30
  266. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  267. package/lib/cjs/tile/map/MapTileAvailability.d.ts.map +1 -1
  268. package/lib/cjs/tile/map/MapTileAvailability.js +1 -1
  269. package/lib/cjs/tile/map/MapTileAvailability.js.map +1 -1
  270. package/lib/cjs/tile/map/MapTileLoader.d.ts +2 -2
  271. package/lib/cjs/tile/map/MapTileLoader.d.ts.map +1 -1
  272. package/lib/cjs/tile/map/MapTileLoader.js +11 -20
  273. package/lib/cjs/tile/map/MapTileLoader.js.map +1 -1
  274. package/lib/cjs/tile/map/MapTileTree.d.ts +72 -7
  275. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  276. package/lib/cjs/tile/map/MapTileTree.js +72 -16
  277. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  278. package/lib/cjs/tile/map/MapTilingScheme.d.ts +67 -55
  279. package/lib/cjs/tile/map/MapTilingScheme.d.ts.map +1 -1
  280. package/lib/cjs/tile/map/MapTilingScheme.js +71 -67
  281. package/lib/cjs/tile/map/MapTilingScheme.js.map +1 -1
  282. package/lib/cjs/tile/map/QuadId.d.ts +24 -2
  283. package/lib/cjs/tile/map/QuadId.d.ts.map +1 -1
  284. package/lib/cjs/tile/map/QuadId.js +49 -20
  285. package/lib/cjs/tile/map/QuadId.js.map +1 -1
  286. package/lib/cjs/tile/map/TerrainMeshProvider.d.ts +79 -19
  287. package/lib/cjs/tile/map/TerrainMeshProvider.d.ts.map +1 -1
  288. package/lib/cjs/tile/map/TerrainMeshProvider.js +28 -13
  289. package/lib/cjs/tile/map/TerrainMeshProvider.js.map +1 -1
  290. package/lib/cjs/tile/map/TerrainProvider.d.ts +34 -0
  291. package/lib/cjs/tile/map/TerrainProvider.d.ts.map +1 -0
  292. package/lib/cjs/tile/map/TerrainProvider.js +41 -0
  293. package/lib/cjs/tile/map/TerrainProvider.js.map +1 -0
  294. package/lib/cjs/tile/map/WmsCapabilities.js +1 -1
  295. package/lib/cjs/tile/map/WmsCapabilities.js.map +1 -1
  296. package/lib/cjs/tile/map/WmtsCapabilities.d.ts.map +1 -1
  297. package/lib/cjs/tile/map/WmtsCapabilities.js +7 -3
  298. package/lib/cjs/tile/map/WmtsCapabilities.js.map +1 -1
  299. package/lib/cjs/tile/object-storage-azure.js +5 -0
  300. package/lib/cjs/tools/AccuDrawTool.d.ts.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, Point3d, Polyface, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n}\r\n\r\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned\r\n * @alpha\r\n */\r\nexport interface RealityTileGeometry {\r\n polyfaces?: Polyface[];\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileContent extends TileContent {\r\n geometry?: RealityTileGeometry;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/**\r\n * A specialization of tiles that represent reality tiles. 3D Tilesets and maps use this class and have their own optimized traversal and lifetime management.\r\n * @internal\r\n */\r\nexport class RealityTile extends Tile {\r\n public readonly transformToRoot?: Transform;\r\n public readonly additiveRefinement?: boolean;\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n public readonly rangeCorners?: Point3d[];\r\n public readonly region?: RealityTileRegion;\r\n protected _geometry?: RealityTileGeometry;\r\n private _everDisplayed = false;\r\n protected _reprojectionTransform?: Transform;\r\n private _reprojectedGraphic?: RenderGraphic;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = (undefined === props.additiveRefinement) ? this.realityParent?.additiveRefinement : props.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n public override setContent(content: RealityTileContent): void {\r\n super.setContent(content);\r\n this._geometry = content.geometry;\r\n }\r\n\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n public get realityRoot(): RealityTileTree { return this.tree as RealityTileTree; }\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\r\n\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are repojecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are reprojecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reprojecect and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n // Allow tile to select additional tiles (Terrain Imagery...)\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n // An upsampled tile is not loadable - will override to return loadable parent.\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n traversalDetails.childrenLoading = true;\r\n return;\r\n }\r\n\r\n if (undefined !== this.realityChildren) {\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n for (let i = 0; i < this.children!.length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args))\r\n return false;\r\n }\r\n return true;\r\n }\r\n public forceSelectRealityTile(): boolean { return false; }\r\n\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails); // Force loading if loader requires this tile. (cesium terrain visibility).\r\n return;\r\n }\r\n\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n if (this.isDisplayable && (visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded)) {\r\n if (!this.isOccluded(args.viewingSpace)) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n if (!this.isReady) { // This tile is visible but not loaded - Use higher resolution children if present\r\n if (this.getLoadedRealityChildren(args))\r\n context.select(scratchLoadedChildren, args);\r\n scratchLoadedChildren.length = 0;\r\n }\r\n }\r\n } else {\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails); // With additive refinement it is necessary to display this tile along with any displayed children.\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n if (this.isReady && (traversalDetails.childrenLoading || 0 !== traversalDetails.queuedChildren.length)) {\r\n const minimumVisibleFactor = .25; // If the tile has not yet been displayed in this viewport -- display only if it is within 25% of visible. Avoid overly tiles popping into view unexpectedly (terrain)\r\n\r\n if (visibility > minimumVisibleFactor || this._everDisplayed)\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n\r\n public purgeContents(olderThan: BeTimePoint): void {\r\n // Discard contents of tiles that have not been \"used\" recently, where \"used\" may mean: selected/preloaded for display or content requested.\r\n // Note we do not discard the child Tile objects themselves.\r\n if (this.usageMarker.isExpired(olderThan))\r\n this.disposeContents();\r\n\r\n const children = this.realityChildren;\r\n if (children)\r\n for (const child of children)\r\n child.purgeContents(olderThan);\r\n }\r\n\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n public preloadTilesInFrustum(args: TileDrawArgs, context: TraversalSelectionContext, preloadSizeModifier: number) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (visibility * preloadSizeModifier > 1) {\r\n if (this.isDisplayable)\r\n context.preload(this, args);\r\n } else {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n } else if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadTilesInFrustum(args, context, preloadSizeModifier);\r\n }\r\n }\r\n }\r\n\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n public get isStepChild() { return false; }\r\n\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n\r\n public collectTileGeometry(collector: TileGeometryCollector): void {\r\n const status = collector.collectTile(this);\r\n\r\n switch(status) {\r\n case \"reject\":\r\n return;\r\n\r\n case \"continue\":\r\n if (!this.isLeaf && !this._anyChildNotFound) {\r\n const childrenLoadStatus = this.loadChildren();\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n collector.markLoading();\r\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\r\n for (const child of this.realityChildren)\r\n child.collectTileGeometry(collector);\r\n }\r\n\r\n break;\r\n } // else fall through to \"accept\"\r\n // eslint-disable-next-line no-fallthrough\r\n case \"accept\":\r\n if (!this.isReady)\r\n collector.addMissingTile(this.loadableTile);\r\n else if (this.geometry?.polyfaces)\r\n collector.polyfaces.push(...this.geometry.polyfaces);\r\n\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, Point3d, Polyface, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGeometryCollector, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n}\r\n\r\n/** The geometry representing the contents of a reality tile. Currently only polyfaces are returned\r\n * @alpha\r\n */\r\nexport interface RealityTileGeometry {\r\n polyfaces?: Polyface[];\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileContent extends TileContent {\r\n geometry?: RealityTileGeometry;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/** A [[Tile]] within a [[RealityTileTree]], representing part of a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.\r\n * @beta\r\n */\r\nexport class RealityTile extends Tile {\r\n /** @internal */\r\n public readonly transformToRoot?: Transform;\r\n /** @internal */\r\n public readonly additiveRefinement?: boolean;\r\n /** @internal */\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n /** @internal */\r\n public readonly rangeCorners?: Point3d[];\r\n /** @internal */\r\n public readonly region?: RealityTileRegion;\r\n /** @internal */\r\n protected _geometry?: RealityTileGeometry;\r\n /** @internal */\r\n private _everDisplayed = false;\r\n /** @internal */\r\n protected _reprojectionTransform?: Transform;\r\n /** @internal */\r\n private _reprojectedGraphic?: RenderGraphic;\r\n\r\n /** @internal */\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = (undefined === props.additiveRefinement) ? this.realityParent?.additiveRefinement : props.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: RealityTileContent): void {\r\n super.setContent(content);\r\n this._geometry = content.geometry;\r\n }\r\n\r\n /** @internal */\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n /** @internal */\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n /** @internal */\r\n public get realityRoot(): RealityTileTree { return this.tree as RealityTileTree; }\r\n /** @internal */\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n /** @internal */\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n /** @internal */\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n /** @internal */\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n /** @internal */\r\n public get geometry(): RealityTileGeometry | undefined { return this._geometry; }\r\n\r\n /** @internal */\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n /** @internal */\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n /** @internal */\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n /** @internal */\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are repojecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n /** @internal */\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are reprojecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reprojecect and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n /** @internal */\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n /** @internal */\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n /** @internal */\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n /** Allow tile to select additional tiles (Terrain Imagery...)\r\n * @internal\r\n */\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n /** An upsampled tile is not loadable - will override to return loadable parent.\r\n * @internal\r\n */\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n /** @internal */\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n traversalDetails.childrenLoading = true;\r\n return;\r\n }\r\n\r\n if (undefined !== this.realityChildren) {\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n for (let i = 0; i < this.children!.length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n /** @internal */\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n /** @internal */\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args))\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public forceSelectRealityTile(): boolean { return false; }\r\n\r\n /** @internal */\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails); // Force loading if loader requires this tile. (cesium terrain visibility).\r\n return;\r\n }\r\n\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n if (this.isDisplayable && (visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded)) {\r\n if (!this.isOccluded(args.viewingSpace)) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n if (!this.isReady) { // This tile is visible but not loaded - Use higher resolution children if present\r\n if (this.getLoadedRealityChildren(args))\r\n context.select(scratchLoadedChildren, args);\r\n scratchLoadedChildren.length = 0;\r\n }\r\n }\r\n } else {\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails); // With additive refinement it is necessary to display this tile along with any displayed children.\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n if (this.isReady && (traversalDetails.childrenLoading || 0 !== traversalDetails.queuedChildren.length)) {\r\n const minimumVisibleFactor = .25; // If the tile has not yet been displayed in this viewport -- display only if it is within 25% of visible. Avoid overly tiles popping into view unexpectedly (terrain)\r\n\r\n if (visibility > minimumVisibleFactor || this._everDisplayed)\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public purgeContents(olderThan: BeTimePoint): void {\r\n // Discard contents of tiles that have not been \"used\" recently, where \"used\" may mean: selected/preloaded for display or content requested.\r\n // Note we do not discard the child Tile objects themselves.\r\n if (this.usageMarker.isExpired(olderThan))\r\n this.disposeContents();\r\n\r\n const children = this.realityChildren;\r\n if (children)\r\n for (const child of children)\r\n child.purgeContents(olderThan);\r\n }\r\n\r\n /** @internal */\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n /** @internal */\r\n public preloadTilesInFrustum(args: TileDrawArgs, context: TraversalSelectionContext, preloadSizeModifier: number) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (visibility * preloadSizeModifier > 1) {\r\n if (this.isDisplayable)\r\n context.preload(this, args);\r\n } else {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n } else if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadTilesInFrustum(args, context, preloadSizeModifier);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n /** @internal */\r\n public get isStepChild() { return false; }\r\n\r\n /** @internal */\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n /** @internal */\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n\r\n /** @internal */\r\n public collectTileGeometry(collector: TileGeometryCollector): void {\r\n const status = collector.collectTile(this);\r\n\r\n switch(status) {\r\n case \"reject\":\r\n return;\r\n\r\n case \"continue\":\r\n if (!this.isLeaf && !this._anyChildNotFound) {\r\n const childrenLoadStatus = this.loadChildren();\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n collector.markLoading();\r\n } else if (undefined !== this.realityChildren && !this._anyChildNotFound) {\r\n for (const child of this.realityChildren)\r\n child.collectTileGeometry(collector);\r\n }\r\n\r\n break;\r\n } // else fall through to \"accept\"\r\n // eslint-disable-next-line no-fallthrough\r\n case \"accept\":\r\n if (!this.isReady)\r\n collector.addMissingTile(this.loadableTile);\r\n else if (this.geometry?.polyfaces)\r\n collector.polyfaces.push(...this.geometry.polyfaces);\r\n\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ScreenViewport, Viewport } from \"../Viewport\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfReader, GltfWrapMode, I3dmReader, readPointCloudTileContent, RealityTile, RealityTileContent, Tile, TileContent,\r\n TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"./internal\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor(private _produceGeometry?: boolean) {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileLocationPriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const realityTile = tile as RealityTile;\r\n return this._produceGeometry ? this.loadGeometryFromStream(realityTile, streamBuffer, system) : this.loadGraphicsFromStream(realityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n private _getFormat(streamBuffer: ByteStream) {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n return format;\r\n\r\n }\r\n\r\n public async loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (format !== TileFormat.B3dm)\r\n return {};\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n const reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, undefined, this.getBatchIdMap());\r\n if (reader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n\r\n return { geometry: reader?.readGltfAndCreateGeometry(tile.tree.iModelTransform) };\r\n }\r\n\r\n private async loadGraphicsFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | undefined;\r\n switch (format) {\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n let graphic = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);\r\n if (graphic && tile.transformToRoot && !tile.transformToRoot.isIdentity) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n graphic = system.createBranch(transformBranch, tile.transformToRoot);\r\n }\r\n\r\n return { graphic };\r\n\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid) return {};\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.nextUint32;\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadGraphicsFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n // glTF spec defaults wrap mode to \"repeat\" but many reality tiles omit the wrap mode and should not repeat.\r\n // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n try {\r\n content = await reader.read();\r\n } catch (_err) {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Compute a priority value for tiles that are:\r\n // * Closer to the eye;\r\n // * Closer to the center of attention (center of the screen or zoom target).\r\n // This way, we can load in priority tiles that are more likely to be important.\r\n let center: Point3d | undefined;\r\n let minDistance = 1.0;\r\n\r\n const currentInputState = IModelApp.toolAdmin.currentInputState;\r\n const now = Date.now();\r\n const wheelEventRelevanceTimeout = 1000; // Wheel events older than this value will not be considered\r\n\r\n for (const viewport of viewports) {\r\n center = center ?? location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n\r\n let focusPoint = new Point2d(0.5, 0.5);\r\n\r\n if (currentInputState.viewport === viewport && viewport instanceof ScreenViewport) {\r\n // Try to get a better target point from the last zoom target\r\n const {lastWheelEvent} = currentInputState;\r\n\r\n if (lastWheelEvent !== undefined && now - lastWheelEvent.time < wheelEventRelevanceTimeout) {\r\n const focusPointCandidate = Point2d.fromJSON(viewport.worldToNpc(lastWheelEvent.point));\r\n\r\n if (focusPointCandidate.x > 0 && focusPointCandidate.x < 1 && focusPointCandidate.y > 0 && focusPointCandidate.y < 1)\r\n focusPoint = focusPointCandidate;\r\n }\r\n }\r\n\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const distanceToEye = 1.0 - npc.z;\r\n const distanceToCenter = Math.min(npc.distanceXY(focusPoint) / 0.707, 1.0); // Math.sqrt(0.5) = 0.707\r\n\r\n // Distance is a mix of the two previously computed values, still in range [0; 1]\r\n // We use this factor to determine how much the distance to the center of attention is important compared to distance to the eye\r\n const distanceToCenterWeight = 0.3;\r\n const distance = distanceToEye * (1.0 - distanceToCenterWeight) + distanceToCenter * distanceToCenterWeight;\r\n\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ScreenViewport, Viewport } from \"../Viewport\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfReader, GltfWrapMode, I3dmReader, readPointCloudTileContent, RealityTile, RealityTileContent, Tile, TileContent,\r\n TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"./internal\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor(private _produceGeometry?: boolean) {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileLocationPriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<RealityTileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const realityTile = tile as RealityTile;\r\n return this._produceGeometry ? this.loadGeometryFromStream(realityTile, streamBuffer, system) : this.loadGraphicsFromStream(realityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n private _getFormat(streamBuffer: ByteStream) {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n return format;\r\n\r\n }\r\n\r\n public async loadGeometryFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem): Promise<RealityTileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (format !== TileFormat.B3dm)\r\n return {};\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n const reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, undefined, this.getBatchIdMap());\r\n if (reader)\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n\r\n return { geometry: reader?.readGltfAndCreateGeometry(tile.tree.iModelTransform) };\r\n }\r\n\r\n private async loadGraphicsFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const format = this._getFormat(streamBuffer);\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | undefined;\r\n switch (format) {\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n let graphic = await readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);\r\n if (graphic && tile.transformToRoot && !tile.transformToRoot.isIdentity) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n graphic = system.createBranch(transformBranch, tile.transformToRoot);\r\n }\r\n\r\n return { graphic };\r\n\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid)\r\n return {};\r\n\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.nextUint32;\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadGraphicsFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n // glTF spec defaults wrap mode to \"repeat\" but many reality tiles omit the wrap mode and should not repeat.\r\n // The render system also currently only produces mip-maps for repeating textures, and we don't want mip-maps for reality tile textures.\r\n reader.defaultWrapMode = GltfWrapMode.ClampToEdge;\r\n try {\r\n content = await reader.read();\r\n } catch (_err) {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileLocationPriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Compute a priority value for tiles that are:\r\n // * Closer to the eye;\r\n // * Closer to the center of attention (center of the screen or zoom target).\r\n // This way, we can load in priority tiles that are more likely to be important.\r\n let center: Point3d | undefined;\r\n let minDistance = 1.0;\r\n\r\n const currentInputState = IModelApp.toolAdmin.currentInputState;\r\n const now = Date.now();\r\n const wheelEventRelevanceTimeout = 1000; // Wheel events older than this value will not be considered\r\n\r\n for (const viewport of viewports) {\r\n center = center ?? location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n\r\n let focusPoint = new Point2d(0.5, 0.5);\r\n\r\n if (currentInputState.viewport === viewport && viewport instanceof ScreenViewport) {\r\n // Try to get a better target point from the last zoom target\r\n const {lastWheelEvent} = currentInputState;\r\n\r\n if (lastWheelEvent !== undefined && now - lastWheelEvent.time < wheelEventRelevanceTimeout) {\r\n const focusPointCandidate = Point2d.fromJSON(viewport.worldToNpc(lastWheelEvent.point));\r\n\r\n if (focusPointCandidate.x > 0 && focusPointCandidate.x < 1 && focusPointCandidate.y > 0 && focusPointCandidate.y < 1)\r\n focusPoint = focusPointCandidate;\r\n }\r\n }\r\n\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const distanceToEye = 1.0 - npc.z;\r\n const distanceToCenter = Math.min(npc.distanceXY(focusPoint) / 0.707, 1.0); // Math.sqrt(0.5) = 0.707\r\n\r\n // Distance is a mix of the two previously computed values, still in range [0; 1]\r\n // We use this factor to determine how much the distance to the center of attention is important compared to distance to the eye\r\n const distanceToCenterWeight = 0.3;\r\n const distance = distanceToEye * (1.0 - distanceToCenterWeight) + distanceToCenter * distanceToCenterWeight;\r\n\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n"]}
@@ -43,39 +43,74 @@ export interface RealityTileTreeParams extends TileTreeParams {
43
43
  readonly rootToEcef?: Transform;
44
44
  readonly gcsConverterAvailable: boolean;
45
45
  }
46
- /** @internal */
46
+ /** Base class for a [[TileTree]] representing a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.
47
+ * The tiles within the tree are instances of [[RealityTile]]s.
48
+ * @beta
49
+ */
47
50
  export declare class RealityTileTree extends TileTree {
51
+ /** @internal */
48
52
  traversalChildrenByDepth: TraversalChildrenDetails[];
53
+ /** @internal */
49
54
  readonly loader: RealityTileLoader;
55
+ /** @internal */
50
56
  readonly yAxisUp: boolean;
57
+ /** @internal */
51
58
  cartesianRange: Range3d;
59
+ /** @internal */
52
60
  cartesianTransitionDistance: number;
61
+ /** @internal */
53
62
  protected _gcsConverter: GeoConverter | undefined;
63
+ /** @internal */
54
64
  protected _rootTile: RealityTile;
65
+ /** @internal */
55
66
  protected _rootToEcef?: Transform;
67
+ /** @internal */
56
68
  protected _ecefToDb?: Transform;
69
+ /** @internal */
57
70
  constructor(params: RealityTileTreeParams);
71
+ /** @internal */
58
72
  get rootTile(): RealityTile;
73
+ /** @internal */
59
74
  get is3d(): boolean;
75
+ /** @internal */
60
76
  get maxDepth(): number;
77
+ /** @internal */
61
78
  get minDepth(): number;
79
+ /** @internal */
62
80
  get isContentUnbounded(): boolean;
81
+ /** @internal */
63
82
  get isTransparent(): boolean;
83
+ /** @internal */
64
84
  protected _selectTiles(args: TileDrawArgs): Tile[];
85
+ /** @internal */
65
86
  get viewFlagOverrides(): ViewFlagOverrides;
87
+ /** @internal */
66
88
  get parentsAndChildrenExclusive(): boolean;
89
+ /** @internal */
67
90
  createTile(props: TileParams): RealityTile;
68
- /** Collect tiles from this tile tree based on the criteria implemented by `collector`. */
91
+ /** Collect tiles from this tile tree based on the criteria implemented by `collector`.
92
+ * @internal
93
+ */
69
94
  collectTileGeometry(collector: TileGeometryCollector): void;
95
+ /** @internal */
70
96
  prune(): void;
97
+ /** @internal */
71
98
  draw(args: TileDrawArgs): void;
99
+ /** @internal */
72
100
  protected collectClassifierGraphics(args: TileDrawArgs, selectedTiles: RealityTile[]): void;
101
+ /** @internal */
73
102
  getTraversalChildren(depth: number): TraversalChildrenDetails;
103
+ /** @internal */
74
104
  doReprojectChildren(tile: Tile): boolean;
105
+ /** @internal */
75
106
  reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void;
107
+ /** @internal */
76
108
  getBaseRealityDepth(_sceneContext: SceneContext): number;
109
+ /** @internal */
77
110
  selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[];
111
+ /** @internal */
78
112
  preloadTilesForScene(args: TileDrawArgs, context: TraversalSelectionContext, frustumTransform?: Transform): void;
113
+ /** @internal */
79
114
  protected logTiles(label: string, tiles: IterableIterator<Tile>): void;
80
115
  }
81
116
  //# sourceMappingURL=RealityTileTree.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"RealityTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EACc,OAAO,EAAE,SAAS,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAkE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAEvH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAC+B,WAAW,EAAuB,iBAAiB,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,qBAAqB,EACpI,UAAU,EAAE,QAAQ,EAAE,cAAc,EACtD,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,qBAAa,gBAAgB;IACpB,cAAc,SAAqB;IACnC,eAAe,UAAS;IACxB,gBAAgB,UAAS;IAEzB,UAAU;CAKlB;AACD,gBAAgB;AAChB,qBAAa,wBAAwB;IACnC,OAAO,CAAC,aAAa,CAA0B;IAExC,UAAU;IAIV,cAAc,CAAC,KAAK,EAAE,MAAM;IAO5B,OAAO,CAAC,aAAa,EAAE,gBAAgB;CAW/C;AAED,gBAAgB;AAChB,qBAAa,yBAAyB;IAIjB,QAAQ,EAAE,IAAI,EAAE;IAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE;IAAS,mBAAmB,CAAC;IAAkB,OAAO,CAAC,kBAAkB,CAAC;IAH7I,SAAS,mBAA0B;IACnC,OAAO,gBAA4B;IAC1C,IAAW,sBAAsB,YAAqI;gBACnJ,QAAQ,EAAE,IAAI,EAAE,EAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE,EAAS,mBAAmB,CAAC,4BAAgB,EAAU,kBAAkB,CAAC,oBAAQ;IAErJ,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAkBvF,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAapD,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;CAO9D;AAgBD,gBAAgB;AAChB,MAAM,WAAW,qBAAsB,SAAQ,cAAc;IAC3D,QAAQ,CAAC,MAAM,EAAE,iBAAiB,CAAC;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,UAAU,CAAC,EAAE,SAAS,CAAC;IAChC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;CACzC;AAED;;;GAGG;AACH,qBAAa,eAAgB,SAAQ,QAAQ;IAC3C,gBAAgB;IACT,wBAAwB,EAAE,wBAAwB,EAAE,CAAM;IACjE,gBAAgB;IAChB,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,gBAAgB;IAChB,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,gBAAgB;IACT,cAAc,EAAE,OAAO,CAAC;IAC/B,gBAAgB;IACT,2BAA2B,EAAE,MAAM,CAAC;IAC3C,gBAAgB;IAChB,SAAS,CAAC,aAAa,EAAE,YAAY,GAAG,SAAS,CAAC;IAClD,gBAAgB;IAChB,SAAS,CAAC,SAAS,EAAE,WAAW,CAAC;IACjC,gBAAgB;IAChB,SAAS,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC;IAClC,gBAAgB;IAChB,SAAS,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC;IAEhC,gBAAgB;gBACG,MAAM,EAAE,qBAAqB;IAkBhD,gBAAgB;IAChB,IAAW,QAAQ,IAAI,WAAW,CAA2B;IAC7D,gBAAgB;IAChB,IAAW,IAAI,YAAmB;IAClC,gBAAgB;IAChB,IAAW,QAAQ,WAAmC;IACtD,gBAAgB;IAChB,IAAW,QAAQ,WAAmC;IACtD,gBAAgB;IAChB,IAAoB,kBAAkB,YAA6C;IACnF,gBAAgB;IAChB,IAAW,aAAa,YAAoB;IAE5C,gBAAgB;IAChB,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAClD,gBAAgB;IAChB,IAAW,iBAAiB,IAAI,iBAAiB,CAA0C;IAC3F,gBAAgB;IAChB,IAAoB,2BAA2B,YAAsD;IAErG,gBAAgB;IACT,UAAU,CAAC,KAAK,EAAE,UAAU,GAAG,WAAW;IAEjD;;OAEG;IACa,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;IAI3E,gBAAgB;IACT,KAAK,IAAI,IAAI;IAKpB,gBAAgB;IACT,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAuFrC,gBAAgB;IAChB,SAAS,CAAC,yBAAyB,CAAC,IAAI,EAAE,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE;IAMpF,gBAAgB;IACT,oBAAoB,CAAC,KAAK,EAAE,MAAM;IAOzC,gBAAgB;IACT,mBAAmB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IAS/C,gBAAgB;IACT,2BAA2B,CAAC,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,GAAG,IAAI;IA2EzH,gBAAgB;IACT,mBAAmB,CAAC,aAAa,EAAE,YAAY;IAEtD,gBAAgB;IACT,kBAAkB,CAAC,IAAI,EAAE,YAAY,EAAE,oBAAoB,EAAE,WAAW,EAAE,EAAE,EAAE,mBAAmB,CAAC,EAAE,cAAc,GAAG,WAAW,EAAE;IAqDzI,gBAAgB;IACT,oBAAoB,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,yBAAyB,EAAE,gBAAgB,CAAC,EAAE,SAAS;IAgBhH,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAkBhE"}
@@ -112,10 +112,15 @@ const scratchPoint = core_geometry_1.Point3d.createZero(), scratchOrigin = core_
112
112
  const scratchRange = core_geometry_1.Range3d.createNull();
113
113
  const scratchX = core_geometry_1.Vector3d.createZero(), scratchY = core_geometry_1.Vector3d.createZero(), scratchZ = core_geometry_1.Vector3d.createZero();
114
114
  const scratchMatrix = core_geometry_1.Matrix3d.createZero(), scratchTransform = core_geometry_1.Transform.createZero();
115
- /** @internal */
115
+ /** Base class for a [[TileTree]] representing a reality model (e.g., a point cloud or photogrammetry mesh) or 3d terrain with map imagery.
116
+ * The tiles within the tree are instances of [[RealityTile]]s.
117
+ * @beta
118
+ */
116
119
  class RealityTileTree extends internal_1.TileTree {
120
+ /** @internal */
117
121
  constructor(params) {
118
122
  super(params);
123
+ /** @internal */
119
124
  this.traversalChildrenByDepth = [];
120
125
  this.loader = params.loader;
121
126
  this.yAxisUp = true === params.yAxisUp;
@@ -132,24 +137,38 @@ class RealityTileTree extends internal_1.TileTree {
132
137
  }
133
138
  }
134
139
  }
140
+ /** @internal */
135
141
  get rootTile() { return this._rootTile; }
142
+ /** @internal */
136
143
  get is3d() { return true; }
144
+ /** @internal */
137
145
  get maxDepth() { return this.loader.maxDepth; }
146
+ /** @internal */
138
147
  get minDepth() { return this.loader.minDepth; }
148
+ /** @internal */
139
149
  get isContentUnbounded() { return this.loader.isContentUnbounded; }
150
+ /** @internal */
140
151
  get isTransparent() { return false; }
152
+ /** @internal */
141
153
  _selectTiles(args) { return this.selectRealityTiles(args, []); }
154
+ /** @internal */
142
155
  get viewFlagOverrides() { return this.loader.viewFlagOverrides; }
156
+ /** @internal */
143
157
  get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }
158
+ /** @internal */
144
159
  createTile(props) { return new internal_1.RealityTile(props, this); }
145
- /** Collect tiles from this tile tree based on the criteria implemented by `collector`. */
160
+ /** Collect tiles from this tile tree based on the criteria implemented by `collector`.
161
+ * @internal
162
+ */
146
163
  collectTileGeometry(collector) {
147
164
  this.rootTile.collectTileGeometry(collector);
148
165
  }
166
+ /** @internal */
149
167
  prune() {
150
168
  const olderThan = core_bentley_1.BeTimePoint.now().minus(this.expirationTime);
151
169
  this.rootTile.purgeContents(olderThan);
152
170
  }
171
+ /** @internal */
153
172
  draw(args) {
154
173
  const displayedTileDescendants = new Array();
155
174
  const debugControl = args.context.target.debugControl;
@@ -226,22 +245,26 @@ class RealityTileTree extends internal_1.TileTree {
226
245
  args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);
227
246
  }
228
247
  }
248
+ /** @internal */
229
249
  collectClassifierGraphics(args, selectedTiles) {
230
250
  const classifier = args.context.planarClassifiers.get(this.modelId);
231
251
  if (classifier)
232
252
  classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });
233
253
  }
254
+ /** @internal */
234
255
  getTraversalChildren(depth) {
235
256
  while (this.traversalChildrenByDepth.length <= depth)
236
257
  this.traversalChildrenByDepth.push(new TraversalChildrenDetails());
237
258
  return this.traversalChildrenByDepth[depth];
238
259
  }
260
+ /** @internal */
239
261
  doReprojectChildren(tile) {
240
262
  if (!(tile instanceof internal_1.RealityTile) || !tile.region || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)
241
263
  return false;
242
264
  const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);
243
265
  return this.cartesianRange.intersectsRange(tileRange);
244
266
  }
267
+ /** @internal */
245
268
  reprojectAndResolveChildren(parent, children, resolve) {
246
269
  if (!this.doReprojectChildren(parent)) {
247
270
  resolve(children);
@@ -309,7 +332,9 @@ class RealityTileTree extends internal_1.TileTree {
309
332
  }
310
333
  }
311
334
  }
335
+ /** @internal */
312
336
  getBaseRealityDepth(_sceneContext) { return -1; }
337
+ /** @internal */
313
338
  selectRealityTiles(args, displayedDescendants, preloadDebugBuilder) {
314
339
  this._lastSelected = core_bentley_1.BeTimePoint.now();
315
340
  const selected = [];
@@ -352,6 +377,7 @@ class RealityTileTree extends internal_1.TileTree {
352
377
  IModelApp_1.IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles);
353
378
  return selected;
354
379
  }
380
+ /** @internal */
355
381
  preloadTilesForScene(args, context, frustumTransform) {
356
382
  const preloadFrustum = args.viewingSpace.getPreloadFrustum(frustumTransform, scratchFrustum);
357
383
  const preloadFrustumPlanes = new core_common_1.FrustumPlanes(preloadFrustum);
@@ -365,6 +391,7 @@ class RealityTileTree extends internal_1.TileTree {
365
391
  }
366
392
  this.rootTile.preloadTilesInFrustum(preloadArgs, context, 2);
367
393
  }
394
+ /** @internal */
368
395
  logTiles(label, tiles) {
369
396
  let depthString = "";
370
397
  let min = 10000, max = -10000;