@itwin/core-frontend 3.4.0-dev.3 → 3.4.0-dev.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +44 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts +1 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js +0 -2
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js +17 -5
- package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/render/webgl/System.js +9 -1
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileTree.js +1 -0
- package/lib/cjs/tile/RealityTileTree.js.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.d.ts +0 -2
- package/lib/cjs/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.js +0 -23
- package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -12
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts +1 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.js +0 -2
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.js +17 -5
- package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/esm/render/webgl/System.d.ts.map +1 -1
- package/lib/esm/render/webgl/System.js +9 -1
- package/lib/esm/render/webgl/System.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileTree.js +1 -0
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.d.ts +0 -2
- package/lib/esm/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.js +0 -23
- package/lib/esm/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -12
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/package.json +21 -21
package/CHANGELOG.md
CHANGED
|
@@ -1,6 +1,49 @@
|
|
|
1
1
|
# Change Log - @itwin/core-frontend
|
|
2
2
|
|
|
3
|
-
This log was last generated on
|
|
3
|
+
This log was last generated on Thu, 01 Sep 2022 14:37:22 GMT and should not be manually modified.
|
|
4
|
+
|
|
5
|
+
## 3.3.2
|
|
6
|
+
Thu, 01 Sep 2022 14:37:22 GMT
|
|
7
|
+
|
|
8
|
+
_Version update only_
|
|
9
|
+
|
|
10
|
+
## 3.3.1
|
|
11
|
+
Fri, 26 Aug 2022 15:40:02 GMT
|
|
12
|
+
|
|
13
|
+
_Version update only_
|
|
14
|
+
|
|
15
|
+
## 3.3.0
|
|
16
|
+
Thu, 18 Aug 2022 19:08:02 GMT
|
|
17
|
+
|
|
18
|
+
### Updates
|
|
19
|
+
|
|
20
|
+
- Support non-modifiable preview of a ClipVector that isn't a single ClipShape/ConvexClipPlaneSet.
|
|
21
|
+
- upgrade mocha to version 10.0.0
|
|
22
|
+
- Update links to BIS documentation.
|
|
23
|
+
- Clear drag state when button let up outside view. Don't send tools drag events if they didn't get button down event.
|
|
24
|
+
- Transport RPC requests over IPC when available.
|
|
25
|
+
- Move ServiceExtensionProvider to the @itwin/extension-client package
|
|
26
|
+
- Restore the possibility to attach any cesium asset using getCesiumAssetUrl
|
|
27
|
+
- Prevent duplicate logo cards from displaying when clicking the iTwin.js logo in a viewport.
|
|
28
|
+
- Add option to quantize positions in TileAdmin.requestElementGraphics.
|
|
29
|
+
- Fix reality models failing to cast shadows.
|
|
30
|
+
- Convert negative ViewRect coordinates to zero.
|
|
31
|
+
- EmphasizeElements ignores script overrides for de-emphasized elements if other elements are being emphasized.
|
|
32
|
+
- Promote Tool Settings APIs to public.
|
|
33
|
+
- Add support for applying schedule scripts without requiring the script to be hosted by a persistent element.
|
|
34
|
+
- Fixes for updateDynamics to supply ajusted point.
|
|
35
|
+
|
|
36
|
+
## 3.2.9
|
|
37
|
+
Fri, 26 Aug 2022 14:21:40 GMT
|
|
38
|
+
|
|
39
|
+
_Version update only_
|
|
40
|
+
|
|
41
|
+
## 3.2.8
|
|
42
|
+
Tue, 09 Aug 2022 15:52:41 GMT
|
|
43
|
+
|
|
44
|
+
### Updates
|
|
45
|
+
|
|
46
|
+
- Add IModelConnection.categories for querying category information. Add support for hiliting the intersection of a set of models and a set of subcategories.
|
|
4
47
|
|
|
5
48
|
## 3.2.7
|
|
6
49
|
Mon, 01 Aug 2022 13:36:56 GMT
|
|
@@ -79,7 +79,7 @@ export declare class RealityMeshGeometry extends IndexedGeometry implements IDis
|
|
|
79
79
|
static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal?: boolean): RenderGraphic | undefined;
|
|
80
80
|
collectStatistics(stats: RenderMemory.Statistics): void;
|
|
81
81
|
get techniqueId(): TechniqueId;
|
|
82
|
-
getPass(target: Target): "
|
|
82
|
+
getPass(target: Target): "opaque" | "translucent";
|
|
83
83
|
get renderOrder(): RenderOrder;
|
|
84
84
|
draw(): void;
|
|
85
85
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAiC,WAAW,EAAE,MAAM,qBAAqB,CAAC;AACjF,OAAO,EAAE,QAAQ,EAAgB,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAEvF,OAAO,EAAE,wBAAwB,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AACzG,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAoB,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEtG,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAM5C,cAAM,gBAAgB;IAEmC,UAAU,EAAE,wBAAwB;IAAS,eAAe,EAAE,OAAO;IADrH,UAAU,EAAE,gBAAgB,CAAC;gBACxB,UAAU,EAAE,sBAAsB,EAAS,UAAU,EAAE,wBAAwB,EAAS,eAAe,EAAE,OAAO;IAGrH,KAAK,CAAC,eAAe,EAAE,OAAO;CAGtC;AACD,aAAK,yBAAyB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAEnE,cAAM,mBAAoB,YAAW,WAAW;IAC3B,OAAO,EAAE,aAAa,GAAG,SAAS;IAAE,OAAO,CAAC,yBAAyB;gBAArE,OAAO,EAAE,aAAa,GAAG,SAAS,EAAU,yBAAyB,EAAE,gBAAgB,GAAG,OAAO;IACpH,IAAW,WAAW,YAAyE;IAExF,OAAO,IAAI,IAAI;IAef,mBAAmB,IAAI,QAAQ,GAAG,SAAS;IAG3C,gBAAgB,IAAI,OAAO,GAAG,SAAS;IAIvC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;CA8C3C;AAED,gBAAgB;AAChB,qBAAa,oBAAqB,YAAW,WAAW;IACnC,MAAM,EAAE,mBAAmB,EAAE;gBAA7B,MAAM,EAAE,mBAAmB,EAAE;WAClC,MAAM,CAAC,QAAQ,EAAE,yBAAyB,EAAE;IA6CnD,OAAO,IAAI,IAAI;CAGvB;AACD,gBAAgB;AAEhB,qBAAa,yBAA0B,SAAQ,qBAAqB;IAClE,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,SAAgB,OAAO,CAAC,EAAE,YAAY,CAAC;IAEvC,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,GAAG,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM;IAiB7K,OAAO,CAAC,MAAM,CAAC,iBAAiB;WAUlB,qBAAqB,CAAC,IAAI,EAAE,oBAAoB;IAO9D,IAAoB,UAAU,IAAI,OAAO,CAExC;IACD,IAAW,SAAS,IAAI,MAAM,CAAoJ;IAElK,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,eAAgB,YAAW,WAAW,EAAE,YAAY,CAAC,QAAQ;IACpG,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,IAAoB,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAiB;IACrF,IAAoB,UAAU,IAAI,OAAO,CAA+C;IACxF,IAAW,SAAS,iBAAsD;IAC1E,IAAoB,WAAW,IAAI,OAAO,CAA4D;IACtG,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAC5C,IAAW,SAAS,IAAI,SAAS,GAAG,SAAS,CAA4B;IAEzE,OAAO,CAAC,kBAAkB,CAA4B;IAC/C,aAAa,EAAE,oBAAoB,GAAG,SAAS,CAAC;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IACnD,SAAgB,SAAS,EAAE,QAAQ,GAAG,SAAS,CAAC;IAChD,OAAO,CAAC,kBAAkB,CAAU;IACpC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,uBAAuB,CAAU;IAEzC,OAAO;IAoBS,OAAO;WAOT,qBAAqB,CAAC,WAAW,EAAE,oBAAoB,EAAE,SAAS,EAAE,SAAS,GAAG,SAAS,EAAE,sBAAsB,UAAQ;WAKzH,qBAAqB,CAAC,WAAW,EAAE,oBAAoB,EAAE,sBAAsB,UAAQ,GAAG,mBAAmB,GAAG,SAAS;IAShI,QAAQ,IAAI,OAAO;WAIZ,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,wBAAwB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IA4EvI,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,IAAW,WAAW,IAAI,WAAW,CAAoC;IAEzD,OAAO,CAAC,MAAM,EAAE,MAAM;
|
|
1
|
+
{"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAiC,WAAW,EAAE,MAAM,qBAAqB,CAAC;AACjF,OAAO,EAAE,QAAQ,EAAgB,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAEvF,OAAO,EAAE,wBAAwB,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AACzG,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAoB,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEtG,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAM5C,cAAM,gBAAgB;IAEmC,UAAU,EAAE,wBAAwB;IAAS,eAAe,EAAE,OAAO;IADrH,UAAU,EAAE,gBAAgB,CAAC;gBACxB,UAAU,EAAE,sBAAsB,EAAS,UAAU,EAAE,wBAAwB,EAAS,eAAe,EAAE,OAAO;IAGrH,KAAK,CAAC,eAAe,EAAE,OAAO;CAGtC;AACD,aAAK,yBAAyB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAEnE,cAAM,mBAAoB,YAAW,WAAW;IAC3B,OAAO,EAAE,aAAa,GAAG,SAAS;IAAE,OAAO,CAAC,yBAAyB;gBAArE,OAAO,EAAE,aAAa,GAAG,SAAS,EAAU,yBAAyB,EAAE,gBAAgB,GAAG,OAAO;IACpH,IAAW,WAAW,YAAyE;IAExF,OAAO,IAAI,IAAI;IAef,mBAAmB,IAAI,QAAQ,GAAG,SAAS;IAG3C,gBAAgB,IAAI,OAAO,GAAG,SAAS;IAIvC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;CA8C3C;AAED,gBAAgB;AAChB,qBAAa,oBAAqB,YAAW,WAAW;IACnC,MAAM,EAAE,mBAAmB,EAAE;gBAA7B,MAAM,EAAE,mBAAmB,EAAE;WAClC,MAAM,CAAC,QAAQ,EAAE,yBAAyB,EAAE;IA6CnD,OAAO,IAAI,IAAI;CAGvB;AACD,gBAAgB;AAEhB,qBAAa,yBAA0B,SAAQ,qBAAqB;IAClE,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,SAAgB,OAAO,CAAC,EAAE,YAAY,CAAC;IAEvC,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,GAAG,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM;IAiB7K,OAAO,CAAC,MAAM,CAAC,iBAAiB;WAUlB,qBAAqB,CAAC,IAAI,EAAE,oBAAoB;IAO9D,IAAoB,UAAU,IAAI,OAAO,CAExC;IACD,IAAW,SAAS,IAAI,MAAM,CAAoJ;IAElK,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,eAAgB,YAAW,WAAW,EAAE,YAAY,CAAC,QAAQ;IACpG,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,IAAoB,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAiB;IACrF,IAAoB,UAAU,IAAI,OAAO,CAA+C;IACxF,IAAW,SAAS,iBAAsD;IAC1E,IAAoB,WAAW,IAAI,OAAO,CAA4D;IACtG,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAC5C,IAAW,SAAS,IAAI,SAAS,GAAG,SAAS,CAA4B;IAEzE,OAAO,CAAC,kBAAkB,CAA4B;IAC/C,aAAa,EAAE,oBAAoB,GAAG,SAAS,CAAC;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IACnD,SAAgB,SAAS,EAAE,QAAQ,GAAG,SAAS,CAAC;IAChD,OAAO,CAAC,kBAAkB,CAAU;IACpC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,uBAAuB,CAAU;IAEzC,OAAO;IAoBS,OAAO;WAOT,qBAAqB,CAAC,WAAW,EAAE,oBAAoB,EAAE,SAAS,EAAE,SAAS,GAAG,SAAS,EAAE,sBAAsB,UAAQ;WAKzH,qBAAqB,CAAC,WAAW,EAAE,oBAAoB,EAAE,sBAAsB,UAAQ,GAAG,mBAAmB,GAAG,SAAS;IAShI,QAAQ,IAAI,OAAO;WAIZ,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,wBAAwB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IA4EvI,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,IAAW,WAAW,IAAI,WAAW,CAAoC;IAEzD,OAAO,CAAC,MAAM,EAAE,MAAM;IAMtC,IAAW,WAAW,IAAI,WAAW,CAAqC;IAE1D,IAAI,IAAI,IAAI;CAK7B"}
|
|
@@ -315,8 +315,6 @@ class RealityMeshGeometry extends CachedGeometry_1.IndexedGeometry {
|
|
|
315
315
|
}
|
|
316
316
|
get techniqueId() { return 7 /* RealityMesh */; }
|
|
317
317
|
getPass(target) {
|
|
318
|
-
if (target.isDrawingShadowMap)
|
|
319
|
-
return "none";
|
|
320
318
|
if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))
|
|
321
319
|
return "translucent";
|
|
322
320
|
return "opaque";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RealityMesh.js","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,sDAAiF;AACjF,oDAA2E;AAC3E,wDAAuF;AACvF,oDAAiD;AAMjD,kDAA+D;AAC/D,yDAAsG;AACtG,iDAA8C;AAC9C,qDAA0E;AAC1E,6BAA0B;AAC1B,qCAAmC;AAEnC,2CAAwC;AAExC,qCAAkC;AAIlC,MAAM,mBAAmB,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;AACjD,MAAM,YAAY,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;AACvC,MAAM,kBAAkB,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AAChE,MAAM,cAAc,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;AAC5C,MAAM,gBAAgB;IAEpB,YAAY,UAAkC,EAAS,UAAoC,EAAS,eAAwB;QAArE,eAAU,GAAV,UAAU,CAA0B;QAAS,oBAAe,GAAf,eAAe,CAAS;QAC1H,IAAI,CAAC,UAAU,GAAG,UAA8B,CAAC;IACnD,CAAC;IACM,KAAK,CAAC,eAAwB;QACnC,OAAO,IAAI,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,eAAe,CAAC,KAAK,EAAE,CAAC,CAAC;IACzF,CAAC;CACF;AAGD,MAAM,mBAAmB;IACvB,YAAmB,OAAkC,EAAU,yBAAqD;QAAjG,YAAO,GAAP,OAAO,CAA2B;QAAU,8BAAyB,GAAzB,yBAAyB,CAA4B;IAAI,CAAC;IACzH,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC;IAExF,OAAO;QACZ,IAAI,CAAC,OAAO,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACvC,CAAC;IAED;;;;;;;;;;IAUA;IACO,mBAAmB;QACxB,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC;IAC7I,CAAC;IACM,gBAAgB;QACrB,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAO,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,SAAS,CAAC;IACxG,CAAC;IAEM,SAAS,CAAC,MAAe;QAC9B,wBAAwB;QACxB,IAAI,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,EAAE;YAC9D,MAAM,gBAAgB,GAAG,IAAI,CAAC,yBAAyB,CAAC;YAExD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACnB,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,iBAAiB,CAAC;YAC/D,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;YAC7I,kBAAkB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,WAAW,CAAC;YAChE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YAEjC,MAAM,MAAM,GAAG,EAAE,CAAC;YAClB,MAAM,UAAU,GAAG,gBAAgB,CAAC,UAAU,CAAC;YAC/C,kDAAkD;YAClD,MAAM,GAAG,GAAI,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,GAAG,EAAE,cAAc,CAAC,GAAG,CAAE,CAAC;YAC9G,MAAM,IAAI,GAAG,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,CAAE,CAAC;YAChH,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACnE,MAAM,CAAC,IAAI,CAAE,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACjC,MAAM,cAAc,GAAG,gBAAgB,CAAC,UAAU,CAAC,gBAAgB,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7G,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;gBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;aACrC;YACD,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE;gBACzB,MAAM,IAAI,GAAG,CAAC,CAAC,CAAS,EAAE,CAAS,EAAE,EAAE;oBACrC,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAC5B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAChC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;gBACxB,CAAC,CAAC,CAAC;gBACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;oBAC/C,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACX,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpB;aACF;SACF;aAAM;YACL,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SACpB;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAED,gBAAgB;AAChB,MAAa,oBAAoB;IAC/B,YAAmB,MAA6B;QAA7B,WAAM,GAAN,MAAM,CAAuB;IAAI,CAAC;IAC9C,MAAM,CAAC,MAAM,CAAC,QAAqC;QACxD,MAAM,kBAAkB,GAAG,eAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;QACnE,IAAA,qBAAM,EAAC,QAAQ,CAAC,MAAM,IAAI,kBAAkB,CAAC,CAAC;QAE9C,MAAM,aAAa,GAAG,IAAI,KAAK,EAAuB,CAAC;QACvD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,IAAI,OAAO,YAAY,6BAAc,EAAE;gBACrC,MAAM,cAAc,GAAG,OAAO,CAAC;gBAC/B,MAAM,MAAM,GAAG,IAAI,gBAAO,EAAE,CAAC,CAAM,qBAAqB;gBACxD,IAAA,qBAAM,EAAC,cAAc,CAAC,OAAO,KAAK,SAAS,EAAE,yDAAyD,CAAC,CAAC;gBACxG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBAExC,IAAI,cAAc,CAAC,aAAa,EAAE;oBAChC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;iBACtD;qBAAM;oBACL,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;iBACrC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,cAAc,CAAC,YAAY,CAAC,CAAC;gBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC;gBAC1C,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,cAAc,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC;aAC7E;iBAAM;gBACL,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;gBACtC,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,UAAU,CAAC,4BAA4B,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC;aACjG;SACF;QAED,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE;YACzD,MAAM,MAAM,GAAG,IAAI,gBAAO,EAAE,CAAC;YAC7B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACrC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAQ,6BAA6B;YACzD,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC;SAChE;QACD,OAAO,IAAI,oBAAoB,CAAC,aAAa,CAAC,CAAC;IACjD,CAAC;IAEM,OAAO;QACZ,IAAA,2BAAY,EAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;CACF;AAlDD,oDAkDC;AACD,gBAAgB;AAEhB,MAAa,yBAA0B,SAAQ,sCAAqB;IAKlE,YAAsB,SAA0B,EAAE,OAAiC,EAAE,QAAyB,EAAE,OAAqB,EAAE,UAAkB,EAAE,SAAkB;QAC3K,KAAK,CAAC,SAAS,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;QACtC,IAAI,UAAU,GAAG,2BAAY,CAAC,aAAa,CAAC,WAAW,uBAA2B,KAAK,CAAC,CAAC;QACzF,IAAA,qBAAM,EAAC,UAAU,KAAK,SAAS,CAAC,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,mCAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAE,CAAC,QAAQ,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACnI,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,SAAS,KAAK,OAAO,EAAE;YACzB,UAAU,GAAG,2BAAY,CAAC,aAAa,CAAC,QAAQ,uBAA2B,KAAK,CAAC,CAAC;YAClF,IAAA,qBAAM,EAAC,UAAU,KAAK,SAAS,CAAC,CAAC;YACjC,IAAI,OAAO,CAAC,SAAS,GAAG,CAAC;gBACvB,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,mCAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YACnI,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;SACxB;QACD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC7B,CAAC;IAEO,MAAM,CAAC,iBAAiB,CAAC,MAAuB,EAAE,UAA2B,EAAE,OAAoB,EAAE,OAAiC,EAAE,SAAiB;QAC/J,MAAM,MAAM,GAAG,+BAAY,CAAC,YAAY,CAAC,OAAE,CAAC,MAAM,CAAC,MAAM,CAAC,kBAAkB,EAAE,OAAO,CAAC,CAAC;QAEvF,IAAI,SAAS,KAAK,MAAM;YACtB,OAAO,SAAS,CAAC;QAEnB,OAAO,IAAI,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IAEvG,CAAC;IAEM,MAAM,CAAC,qBAAqB,CAAC,IAA0B;QAC5D,MAAM,MAAM,GAAG,kCAAe,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtE,MAAM,UAAU,GAAG,kCAAe,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QACpE,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,+BAAY,CAAC,iBAAiB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1F,OAAO,CAAC,SAAS,KAAK,MAAM,IAAI,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IAC9J,CAAC;IAED,IAAoB,UAAU;QAC5B,OAAO,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IACtD,CAAC;IACD,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;IAElK,OAAO;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAA,sBAAO,EAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;CACF;AAhDD,8DAgDC;AAED,gBAAgB;AAChB,MAAa,mBAAoB,SAAQ,gCAAe;IAkBtD,YAAoB,KAQnB;QACC,KAAK,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAC/B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAClD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC;QAClC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAClD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC;QAClC,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,sBAAsB,CAAC;QAC5D,IAAI,CAAC,WAAW,GAAG,SAAS,KAAK,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC;IACxH,CAAC;IAlCD,IAAoB,aAAa,KAAsC,OAAO,IAAI,CAAC,CAAC,CAAC;IACrF,IAAoB,UAAU,KAAc,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC;IACxF,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAoB,WAAW,KAAc,OAAO,IAAI,CAAC,kBAAkB,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC;IACtG,IAAoB,uBAAuB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAC9D,IAAW,gBAAgB,KAAK,OAAO,EAAE,CAAC,CAAC,CAAC,CAAK,4EAA4E;IAC7H,IAAW,SAAS,KAA4B,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IA8BzD,OAAO;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAA,sBAAO,EAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACjC,IAAI,IAAI,KAAK,IAAI,CAAC,uBAAuB;YACvC,IAAA,sBAAO,EAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IAChC,CAAC;IAEM,MAAM,CAAC,qBAAqB,CAAC,WAAiC,EAAE,SAAgC,EAAE,sBAAsB,GAAG,KAAK;QACrI,MAAM,MAAM,GAAG,yBAAyB,CAAC,qBAAqB,CAAC,WAAW,CAAC,CAAC;QAC5E,OAAO,MAAM,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,MAAM,EAAE,SAAS,EAAE,iBAAiB,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACjK,CAAC;IAEM,MAAM,CAAC,qBAAqB,CAAC,WAAiC,EAAE,sBAAsB,GAAG,KAAK;QACnG,MAAM,MAAM,GAAG,yBAAyB,CAAC,qBAAqB,CAAC,WAAW,CAAC,CAAC;QAC5E,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QACnB,MAAM,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,6BAAc,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,SAAS,EAAE,wBAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,wBAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,uBAAO,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAE9M,OAAO,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,iBAAiB,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,sBAAsB,EAAC,CAAC,CAAC;IAC/M,CAAC;IAEM,QAAQ;QACb,OAAO,uBAAO,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,0BAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,0BAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,0BAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3Q,CAAC;IAEM,MAAM,CAAC,aAAa,CAAC,MAAoB,EAAE,MAAgC,EAAE,sBAAsB,GAAG,KAAK;;QAChH,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,QAAQ,GAAG,MAAA,MAAM,CAAC,QAAQ,mCAAI,EAAE,CAAC;QACvC,MAAM,WAAW,GAAG,MAAM,CAAC,WAAkC,CAAC;QAC9D,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,MAAM,CAAC;QAEtF,MAAM,eAAe,GAAG,eAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;QAChE,MAAM,MAAM,GAAG,IAAI,KAAK,EAAyC,CAAC;QAClE,mEAAmE;QACnE,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;YACzC,IAAI,KAAK,EAAE;gBACR,KAA0B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAC3C;iBAAM;gBACL,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;aACxC;SACF;QACD,MAAA,MAAM,CAAC,gBAAgB,0CAAE,OAAO,CAAC,CAAC,eAAe,EAAE,UAAU,EAAE,EAAE,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,gBAAgB,CAAC,eAAe,EAAE,MAAM,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAE9J,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAA,gBAAgB,aAAhB,gBAAgB,uBAAhB,gBAAgB,CAAE,IAAI,CAAA,IAAI,QAAQ,CAAC,MAAM,GAAG,eAAe,EAAE;YACrF,0GAA0G;YAC1G,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;SAC9R;aAAM;YACL,IAAI,YAAY,CAAC;YACjB,OAAO,YAAY,KAAK,SAAS;gBAC/B,YAAY,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC,YAAY;gBACf,OAAO,SAAS,CAAC;YACnB,KAAK,MAAM,cAAc,IAAI,YAAY,EAAE;gBACzC,MAAM,eAAe,GAAI,cAAc,CAAC,eAAe,CAAC;gBACxD,MAAM,cAAc,GAAG,MAAM,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACpI,IAAI,aAAa,GAAG,CAAC,cAAc,CAAC,CAAC;gBACrC,KAAK,MAAM,cAAc,IAAI,MAAM,EAAE;oBACnC,IAAI,CAAC,cAAc;wBACjB,SAAS;oBACX,KAAK,MAAM,gBAAgB,IAAI,cAAc,EAAE;wBAC7C,IAAI,gBAAgB,YAAY,gBAAgB,EAAE;4BAChD,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;yBAC7D;6BAAM;4BACL,MAAM,kBAAkB,GAAG,gBAAgB,CAAC,eAAe,CAAC;4BAC5D,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,kBAAkB,EAAE,mBAAmB,CAAC,CAAC;4BACnF,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,cAAc,EAAE;gCAC3G,MAAM,YAAY,GAAG,uBAAO,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gCACtG,kBAAkB,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,EAAE,YAAY,CAAC,GAAG,CAAC,CAAC;gCACpE,kBAAkB,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,CAAC,IAAI,CAAC,CAAC;gCAEtE,IAAI,gBAAgB,CAAC,aAAa;oCAChC,YAAY,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,EAAE,YAAY,CAAC,CAAC;gCAEvE,IAAI,CAAC,YAAY,CAAC,MAAM,IAAI,YAAY,EAAE;oCACxC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC,CAAC;iCAClE;6BACF;yBACF;qBACF;iBACF;gBACD,OAAO,aAAa,CAAC,MAAM,GAAG,eAAe,EAAE;oBAC7C,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;oBAC5T,aAAa,GAAG,aAAa,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;iBACtD;gBACD,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;aACnS;SACF;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,MAAM,GAAG,IAAI,6BAAa,CAAC,IAAI,CAAC,CAAC;QACvC,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;YACzB,MAAM,SAAS,GAAG,qBAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACzC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,CAAC,SAAU,EAAE,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;SACvF;QAED,OAAO,MAAM,CAAC,YAAY,CAAC,MAAM,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,yBAAS,CAAC,cAAc,EAAE,CAAC,CAAC;IACnH,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;IAClI,CAAC;IAED,IAAW,WAAW,KAAkB,2BAA+B,CAAC,CAAC;IAEzD,OAAO,CAAC,MAAc;QACpC,IAAI,MAAM,CAAC,kBAAkB;YAC3B,OAAO,MAAM,CAAC;QAEhB,IAAI,IAAI,CAAC,kBAAkB,IAAI,CAAC,MAAM,CAAC,mBAAmB,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,CAAC;YAClG,OAAO,aAAa,CAAC;QAEvB,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD,IAAW,WAAW,KAAkB,4BAAgC,CAAC,CAAC;IAE1D,IAAI;QAClB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,OAAE,CAAC,aAAa,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,OAAE,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;QACxH,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;IAChC,CAAC;CACF;AAjKD,kDAiKC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private _realityMeshParams: RealityMeshGeometryParams;\r\n public textureParams: RealityTextureParams | undefined;\r\n private readonly _transform: Transform | undefined;\r\n public readonly baseColor: ColorDef | undefined;\r\n private _baseIsTransparent: boolean;\r\n private _isTerrain: boolean;\r\n private _disableTextureDisposal: boolean;\r\n\r\n private constructor(props: {\r\n realityMeshParams: RealityMeshGeometryParams;\r\n textureParams?: RealityTextureParams;\r\n transform?: Transform;\r\n baseColor?: ColorDef;\r\n baseIsTransparent: boolean;\r\n isTerrain: boolean;\r\n disableTextureDisposal: boolean;\r\n }) {\r\n super(props.realityMeshParams);\r\n this._realityMeshParams = props.realityMeshParams;\r\n this.textureParams = props.textureParams;\r\n this._transform = props.transform;\r\n this.baseColor = props.baseColor;\r\n this._baseIsTransparent = props.baseIsTransparent;\r\n this._isTerrain = props.isTerrain;\r\n this._disableTextureDisposal = props.disableTextureDisposal;\r\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n if (true !== this._disableTextureDisposal)\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined, disableTextureDisposal = false) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry({realityMeshParams: params, transform, baseIsTransparent: false, isTerrain: true, disableTextureDisposal}) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry({realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal});\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"RealityMesh.js","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,sDAAiF;AACjF,oDAA2E;AAC3E,wDAAuF;AACvF,oDAAiD;AAMjD,kDAA+D;AAC/D,yDAAsG;AACtG,iDAA8C;AAC9C,qDAA0E;AAC1E,6BAA0B;AAC1B,qCAAmC;AAEnC,2CAAwC;AAExC,qCAAkC;AAIlC,MAAM,mBAAmB,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;AACjD,MAAM,YAAY,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;AACvC,MAAM,kBAAkB,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AAChE,MAAM,cAAc,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;AAC5C,MAAM,gBAAgB;IAEpB,YAAY,UAAkC,EAAS,UAAoC,EAAS,eAAwB;QAArE,eAAU,GAAV,UAAU,CAA0B;QAAS,oBAAe,GAAf,eAAe,CAAS;QAC1H,IAAI,CAAC,UAAU,GAAG,UAA8B,CAAC;IACnD,CAAC;IACM,KAAK,CAAC,eAAwB;QACnC,OAAO,IAAI,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,eAAe,CAAC,KAAK,EAAE,CAAC,CAAC;IACzF,CAAC;CACF;AAGD,MAAM,mBAAmB;IACvB,YAAmB,OAAkC,EAAU,yBAAqD;QAAjG,YAAO,GAAP,OAAO,CAA2B;QAAU,8BAAyB,GAAzB,yBAAyB,CAA4B;IAAI,CAAC;IACzH,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC;IAExF,OAAO;QACZ,IAAI,CAAC,OAAO,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACvC,CAAC;IAED;;;;;;;;;;IAUA;IACO,mBAAmB;QACxB,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC;IAC7I,CAAC;IACM,gBAAgB;QACrB,OAAO,IAAI,CAAC,yBAAyB,YAAY,gBAAO,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,SAAS,CAAC;IACxG,CAAC;IAEM,SAAS,CAAC,MAAe;QAC9B,wBAAwB;QACxB,IAAI,IAAI,CAAC,yBAAyB,YAAY,gBAAgB,EAAE;YAC9D,MAAM,gBAAgB,GAAG,IAAI,CAAC,yBAAyB,CAAC;YAExD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACnB,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,iBAAiB,CAAC;YAC/D,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,gBAAgB,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;YAC7I,kBAAkB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,UAAU,CAAC,WAAW,CAAC;YAChE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YAEjC,MAAM,MAAM,GAAG,EAAE,CAAC;YAClB,MAAM,UAAU,GAAG,gBAAgB,CAAC,UAAU,CAAC;YAC/C,kDAAkD;YAClD,MAAM,GAAG,GAAI,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,GAAG,EAAE,cAAc,CAAC,GAAG,CAAE,CAAC;YAC9G,MAAM,IAAI,GAAG,UAAU,CAAC,aAAa,CAAC,YAAY,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,CAAE,CAAC;YAChH,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACnE,MAAM,CAAC,IAAI,CAAE,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACjC,MAAM,cAAc,GAAG,gBAAgB,CAAC,UAAU,CAAC,gBAAgB,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7G,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;gBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;aACrC;YACD,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACnF,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE;gBACzB,MAAM,IAAI,GAAG,CAAC,CAAC,CAAS,EAAE,CAAS,EAAE,EAAE;oBACrC,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAC5B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAChC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;gBACxB,CAAC,CAAC,CAAC;gBACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;oBAC/C,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACX,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpB;aACF;SACF;aAAM;YACL,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SACpB;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAED,gBAAgB;AAChB,MAAa,oBAAoB;IAC/B,YAAmB,MAA6B;QAA7B,WAAM,GAAN,MAAM,CAAuB;IAAI,CAAC;IAC9C,MAAM,CAAC,MAAM,CAAC,QAAqC;QACxD,MAAM,kBAAkB,GAAG,eAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;QACnE,IAAA,qBAAM,EAAC,QAAQ,CAAC,MAAM,IAAI,kBAAkB,CAAC,CAAC;QAE9C,MAAM,aAAa,GAAG,IAAI,KAAK,EAAuB,CAAC;QACvD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,IAAI,OAAO,YAAY,6BAAc,EAAE;gBACrC,MAAM,cAAc,GAAG,OAAO,CAAC;gBAC/B,MAAM,MAAM,GAAG,IAAI,gBAAO,EAAE,CAAC,CAAM,qBAAqB;gBACxD,IAAA,qBAAM,EAAC,cAAc,CAAC,OAAO,KAAK,SAAS,EAAE,yDAAyD,CAAC,CAAC;gBACxG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;gBAExC,IAAI,cAAc,CAAC,aAAa,EAAE;oBAChC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;oBACpD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC;iBACtD;qBAAM;oBACL,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;iBACrC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,cAAc,CAAC,YAAY,CAAC,CAAC;gBACrD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,SAAS,CAAC;gBAC1C,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,cAAc,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC;aAC7E;iBAAM;gBACL,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;gBACtC,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,UAAU,CAAC,4BAA4B,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC;aACjG;SACF;QAED,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE;YACzD,MAAM,MAAM,GAAG,IAAI,gBAAO,EAAE,CAAC;YAC7B,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACtC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACpC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACrC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAQ,6BAA6B;YACzD,aAAa,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC;SAChE;QACD,OAAO,IAAI,oBAAoB,CAAC,aAAa,CAAC,CAAC;IACjD,CAAC;IAEM,OAAO;QACZ,IAAA,2BAAY,EAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;CACF;AAlDD,oDAkDC;AACD,gBAAgB;AAEhB,MAAa,yBAA0B,SAAQ,sCAAqB;IAKlE,YAAsB,SAA0B,EAAE,OAAiC,EAAE,QAAyB,EAAE,OAAqB,EAAE,UAAkB,EAAE,SAAkB;QAC3K,KAAK,CAAC,SAAS,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;QACtC,IAAI,UAAU,GAAG,2BAAY,CAAC,aAAa,CAAC,WAAW,uBAA2B,KAAK,CAAC,CAAC;QACzF,IAAA,qBAAM,EAAC,UAAU,KAAK,SAAS,CAAC,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,mCAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAE,CAAC,QAAQ,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACnI,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,SAAS,KAAK,OAAO,EAAE;YACzB,UAAU,GAAG,2BAAY,CAAC,aAAa,CAAC,QAAQ,uBAA2B,KAAK,CAAC,CAAC;YAClF,IAAA,qBAAM,EAAC,UAAU,KAAK,SAAS,CAAC,CAAC;YACjC,IAAI,OAAO,CAAC,SAAS,GAAG,CAAC;gBACvB,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,mCAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YACnI,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;SACxB;QACD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC7B,CAAC;IAEO,MAAM,CAAC,iBAAiB,CAAC,MAAuB,EAAE,UAA2B,EAAE,OAAoB,EAAE,OAAiC,EAAE,SAAiB;QAC/J,MAAM,MAAM,GAAG,+BAAY,CAAC,YAAY,CAAC,OAAE,CAAC,MAAM,CAAC,MAAM,CAAC,kBAAkB,EAAE,OAAO,CAAC,CAAC;QAEvF,IAAI,SAAS,KAAK,MAAM;YACtB,OAAO,SAAS,CAAC;QAEnB,OAAO,IAAI,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IAEvG,CAAC;IAEM,MAAM,CAAC,qBAAqB,CAAC,IAA0B;QAC5D,MAAM,MAAM,GAAG,kCAAe,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtE,MAAM,UAAU,GAAG,kCAAe,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QACpE,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,+BAAY,CAAC,iBAAiB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1F,OAAO,CAAC,SAAS,KAAK,MAAM,IAAI,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IAC9J,CAAC;IAED,IAAoB,UAAU;QAC5B,OAAO,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IACtD,CAAC;IACD,IAAW,SAAS,KAAa,OAAO,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;IAElK,OAAO;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAA,sBAAO,EAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;CACF;AAhDD,8DAgDC;AAED,gBAAgB;AAChB,MAAa,mBAAoB,SAAQ,gCAAe;IAkBtD,YAAoB,KAQnB;QACC,KAAK,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAC/B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAClD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC;QAClC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAClD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC;QAClC,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,sBAAsB,CAAC;QAC5D,IAAI,CAAC,WAAW,GAAG,SAAS,KAAK,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC;IACxH,CAAC;IAlCD,IAAoB,aAAa,KAAsC,OAAO,IAAI,CAAC,CAAC,CAAC;IACrF,IAAoB,UAAU,KAAc,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC;IACxF,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAoB,WAAW,KAAc,OAAO,IAAI,CAAC,kBAAkB,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC;IACtG,IAAoB,uBAAuB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAC9D,IAAW,gBAAgB,KAAK,OAAO,EAAE,CAAC,CAAC,CAAC,CAAK,4EAA4E;IAC7H,IAAW,SAAS,KAA4B,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IA8BzD,OAAO;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAA,sBAAO,EAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACjC,IAAI,IAAI,KAAK,IAAI,CAAC,uBAAuB;YACvC,IAAA,sBAAO,EAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IAChC,CAAC;IAEM,MAAM,CAAC,qBAAqB,CAAC,WAAiC,EAAE,SAAgC,EAAE,sBAAsB,GAAG,KAAK;QACrI,MAAM,MAAM,GAAG,yBAAyB,CAAC,qBAAqB,CAAC,WAAW,CAAC,CAAC;QAC5E,OAAO,MAAM,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,MAAM,EAAE,SAAS,EAAE,iBAAiB,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACjK,CAAC;IAEM,MAAM,CAAC,qBAAqB,CAAC,WAAiC,EAAE,sBAAsB,GAAG,KAAK;QACnG,MAAM,MAAM,GAAG,yBAAyB,CAAC,qBAAqB,CAAC,WAAW,CAAC,CAAC;QAC5E,IAAI,CAAC,MAAM;YACT,OAAO,SAAS,CAAC;QACnB,MAAM,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,6BAAc,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,SAAS,EAAE,wBAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,wBAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,uBAAO,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAE9M,OAAO,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,iBAAiB,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,sBAAsB,EAAC,CAAC,CAAC;IAC/M,CAAC;IAEM,QAAQ;QACb,OAAO,uBAAO,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,0BAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,0BAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,0BAAY,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3Q,CAAC;IAEM,MAAM,CAAC,aAAa,CAAC,MAAoB,EAAE,MAAgC,EAAE,sBAAsB,GAAG,KAAK;;QAChH,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,QAAQ,GAAG,MAAA,MAAM,CAAC,QAAQ,mCAAI,EAAE,CAAC;QACvC,MAAM,WAAW,GAAG,MAAM,CAAC,WAAkC,CAAC;QAC9D,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,GAAG,MAAM,CAAC;QAEtF,MAAM,eAAe,GAAG,eAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;QAChE,MAAM,MAAM,GAAG,IAAI,KAAK,EAAyC,CAAC;QAClE,mEAAmE;QACnE,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;YAC9B,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;YACzC,IAAI,KAAK,EAAE;gBACR,KAA0B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAC3C;iBAAM;gBACL,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;aACxC;SACF;QACD,MAAA,MAAM,CAAC,gBAAgB,0CAAE,OAAO,CAAC,CAAC,eAAe,EAAE,UAAU,EAAE,EAAE,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,gBAAgB,CAAC,eAAe,EAAE,MAAM,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAE9J,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAA,gBAAgB,aAAhB,gBAAgB,uBAAhB,gBAAgB,CAAE,IAAI,CAAA,IAAI,QAAQ,CAAC,MAAM,GAAG,eAAe,EAAE;YACrF,0GAA0G;YAC1G,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;SAC9R;aAAM;YACL,IAAI,YAAY,CAAC;YACjB,OAAO,YAAY,KAAK,SAAS;gBAC/B,YAAY,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC,YAAY;gBACf,OAAO,SAAS,CAAC;YACnB,KAAK,MAAM,cAAc,IAAI,YAAY,EAAE;gBACzC,MAAM,eAAe,GAAI,cAAc,CAAC,eAAe,CAAC;gBACxD,MAAM,cAAc,GAAG,MAAM,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACpI,IAAI,aAAa,GAAG,CAAC,cAAc,CAAC,CAAC;gBACrC,KAAK,MAAM,cAAc,IAAI,MAAM,EAAE;oBACnC,IAAI,CAAC,cAAc;wBACjB,SAAS;oBACX,KAAK,MAAM,gBAAgB,IAAI,cAAc,EAAE;wBAC7C,IAAI,gBAAgB,YAAY,gBAAgB,EAAE;4BAChD,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;yBAC7D;6BAAM;4BACL,MAAM,kBAAkB,GAAG,gBAAgB,CAAC,eAAe,CAAC;4BAC5D,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,kBAAkB,EAAE,mBAAmB,CAAC,CAAC;4BACnF,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,cAAc,EAAE;gCAC3G,MAAM,YAAY,GAAG,uBAAO,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gCACtG,kBAAkB,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,EAAE,YAAY,CAAC,GAAG,CAAC,CAAC;gCACpE,kBAAkB,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,CAAC,IAAI,CAAC,CAAC;gCAEtE,IAAI,gBAAgB,CAAC,aAAa;oCAChC,YAAY,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,EAAE,YAAY,CAAC,CAAC;gCAEvE,IAAI,CAAC,YAAY,CAAC,MAAM,IAAI,YAAY,EAAE;oCACxC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC,CAAC;iCAClE;6BACF;yBACF;qBACF;iBACF;gBACD,OAAO,aAAa,CAAC,MAAM,GAAG,eAAe,EAAE;oBAC7C,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;oBAC5T,aAAa,GAAG,aAAa,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;iBACtD;gBACD,MAAM,CAAC,IAAI,CAAC,IAAI,mBAAmB,CAAC,EAAC,iBAAiB,EAAE,WAAW,CAAC,kBAAkB,EAAE,aAAa,EAAE,oBAAoB,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,EAAE,SAAS,EAAE,WAAW,CAAC,UAAU,EAAE,sBAAsB,EAAC,CAAC,CAAC,CAAC;aACnS;SACF;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,MAAM,GAAG,IAAI,6BAAa,CAAC,IAAI,CAAC,CAAC;QACvC,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;YACzB,MAAM,SAAS,GAAG,qBAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACzC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,CAAC,SAAU,EAAE,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;SACvF;QAED,OAAO,MAAM,CAAC,YAAY,CAAC,MAAM,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,yBAAS,CAAC,cAAc,EAAE,CAAC,CAAC;IACnH,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;IAClI,CAAC;IAED,IAAW,WAAW,KAAkB,2BAA+B,CAAC,CAAC;IAEzD,OAAO,CAAC,MAAc;QACpC,IAAI,IAAI,CAAC,kBAAkB,IAAI,CAAC,MAAM,CAAC,mBAAmB,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,CAAC;YAClG,OAAO,aAAa,CAAC;QAEvB,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD,IAAW,WAAW,KAAkB,4BAAgC,CAAC,CAAC;IAE1D,IAAI;QAClB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,OAAE,CAAC,aAAa,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,OAAE,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;QACxH,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;IAChC,CAAC;CACF;AA9JD,kDA8JC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private _realityMeshParams: RealityMeshGeometryParams;\r\n public textureParams: RealityTextureParams | undefined;\r\n private readonly _transform: Transform | undefined;\r\n public readonly baseColor: ColorDef | undefined;\r\n private _baseIsTransparent: boolean;\r\n private _isTerrain: boolean;\r\n private _disableTextureDisposal: boolean;\r\n\r\n private constructor(props: {\r\n realityMeshParams: RealityMeshGeometryParams;\r\n textureParams?: RealityTextureParams;\r\n transform?: Transform;\r\n baseColor?: ColorDef;\r\n baseIsTransparent: boolean;\r\n isTerrain: boolean;\r\n disableTextureDisposal: boolean;\r\n }) {\r\n super(props.realityMeshParams);\r\n this._realityMeshParams = props.realityMeshParams;\r\n this.textureParams = props.textureParams;\r\n this._transform = props.transform;\r\n this.baseColor = props.baseColor;\r\n this._baseIsTransparent = props.baseIsTransparent;\r\n this._isTerrain = props.isTerrain;\r\n this._disableTextureDisposal = props.disableTextureDisposal;\r\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n if (true !== this._disableTextureDisposal)\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined, disableTextureDisposal = false) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry({realityMeshParams: params, transform, baseIsTransparent: false, isTerrain: true, disableTextureDisposal}) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry({realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal});\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SolarShadowMap.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/SolarShadowMap.ts"],"names":[],"mappings":"AAUA,OAAO,EAAiE,KAAK,EAAY,QAAQ,EAA+B,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AACvK,OAAO,EACL,OAAO,EAA4C,mBAAmB,EACvE,MAAM,oBAAoB,CAAC;AAG5B,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAI/C,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAQ/C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,OAAO,EAAiB,MAAM,WAAW,CAAC;AAwLnD,qBAAa,cAAe,YAAW,YAAY,CAAC,QAAQ,EAAE,eAAe;IAC3E,OAAO,CAAC,OAAO,CAAC,CAAS;IACzB,OAAO,CAAC,iBAAiB,CAA6B;IACtD,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,cAAc,CAAiB;IACvC,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,OAAO,CAAC,CAAkB;IAClC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAwB;IACtD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAA8B;IAEhE,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAmB;IACrD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAc;IAC3C,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAc;IAC9C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAa;IACzC,OAAO,CAAC,eAAe,CAA0B;IACjD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IAG1B,iBAAiB,CAAC,EAAE,CAAC,QAAQ,EAAE,aAAa,EAAE,KAAK,IAAI,CAAC;IAE/D,OAAO,CAAC,SAAS;IASjB,IAAW,OAAO,YAA4B;IAC9C,IAAW,SAAS,YAA8B;IAClD,IAAW,SAAS,YAA4B;IAChD,IAAW,gBAAgB,IAAI,QAAQ,CAAmC;IAC1E,IAAW,YAAY,IAAI,OAAO,GAAG,SAAS,CAA+E;IAC7H,IAAW,gBAAgB,IAAI,OAAO,GAAG,SAAS,CAAmF;IACrI,IAAW,QAAQ,IAAI,mBAAmB,GAAG,SAAS,CAA2E;IACjI,IAAW,SAAS,IAAI,QAAQ,GAAG,SAAS,CAA4E;IACxH,IAAW,OAAO,IAAI,OAAO,CAAgC;IAC7D,IAAW,cAAc,IAAI,KAAK,CAAiC;IAC5D,UAAU,CAAC,OAAO,EAAE,aAAa;gBAErB,MAAM,EAAE,MAAM;IAa1B,OAAO;IAOP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAM9D,IAAW,UAAU,IAAI,OAAO,CAAsE;IAE/F,OAAO;IAKd,OAAO,CAAC,aAAa;IASrB,OAAO,CAAC,qBAAqB;IAKtB,MAAM,CAAC,OAAO,EAAE,YAAY,GAAG,SAAS;
|
|
1
|
+
{"version":3,"file":"SolarShadowMap.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/SolarShadowMap.ts"],"names":[],"mappings":"AAUA,OAAO,EAAiE,KAAK,EAAY,QAAQ,EAA+B,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AACvK,OAAO,EACL,OAAO,EAA4C,mBAAmB,EACvE,MAAM,oBAAoB,CAAC;AAG5B,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAI/C,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAQ/C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,OAAO,EAAiB,MAAM,WAAW,CAAC;AAwLnD,qBAAa,cAAe,YAAW,YAAY,CAAC,QAAQ,EAAE,eAAe;IAC3E,OAAO,CAAC,OAAO,CAAC,CAAS;IACzB,OAAO,CAAC,iBAAiB,CAA6B;IACtD,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,cAAc,CAAiB;IACvC,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,OAAO,CAAC,CAAkB;IAClC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAwB;IACtD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAA8B;IAEhE,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAmB;IACrD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAc;IAC3C,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAc;IAC9C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAa;IACzC,OAAO,CAAC,eAAe,CAA0B;IACjD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IAG1B,iBAAiB,CAAC,EAAE,CAAC,QAAQ,EAAE,aAAa,EAAE,KAAK,IAAI,CAAC;IAE/D,OAAO,CAAC,SAAS;IASjB,IAAW,OAAO,YAA4B;IAC9C,IAAW,SAAS,YAA8B;IAClD,IAAW,SAAS,YAA4B;IAChD,IAAW,gBAAgB,IAAI,QAAQ,CAAmC;IAC1E,IAAW,YAAY,IAAI,OAAO,GAAG,SAAS,CAA+E;IAC7H,IAAW,gBAAgB,IAAI,OAAO,GAAG,SAAS,CAAmF;IACrI,IAAW,QAAQ,IAAI,mBAAmB,GAAG,SAAS,CAA2E;IACjI,IAAW,SAAS,IAAI,QAAQ,GAAG,SAAS,CAA4E;IACxH,IAAW,OAAO,IAAI,OAAO,CAAgC;IAC7D,IAAW,cAAc,IAAI,KAAK,CAAiC;IAC5D,UAAU,CAAC,OAAO,EAAE,aAAa;gBAErB,MAAM,EAAE,MAAM;IAa1B,OAAO;IAOP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAM9D,IAAW,UAAU,IAAI,OAAO,CAAsE;IAE/F,OAAO;IAKd,OAAO,CAAC,aAAa;IASrB,OAAO,CAAC,qBAAqB;IAKtB,MAAM,CAAC,OAAO,EAAE,YAAY,GAAG,SAAS;IA6IxC,IAAI,CAAC,MAAM,EAAE,MAAM;CA2E3B"}
|
|
@@ -242,6 +242,7 @@ class SolarShadowMap {
|
|
|
242
242
|
this.onGraphicsChanged(this._graphics);
|
|
243
243
|
}
|
|
244
244
|
update(context) {
|
|
245
|
+
var _a;
|
|
245
246
|
this._isReady = false;
|
|
246
247
|
this.clearGraphics(false);
|
|
247
248
|
if (undefined === context || !context.viewport.view.isSpatialView()) {
|
|
@@ -251,9 +252,7 @@ class SolarShadowMap {
|
|
|
251
252
|
}
|
|
252
253
|
const view = context.viewport.view;
|
|
253
254
|
const style = view.getDisplayStyle3d();
|
|
254
|
-
|
|
255
|
-
if (undefined === sunDirection)
|
|
256
|
-
sunDirection = defaultSunDirection;
|
|
255
|
+
const sunDirection = (_a = style.sunDirection) !== null && _a !== void 0 ? _a : defaultSunDirection;
|
|
257
256
|
const minimumHorizonDirection = -.01;
|
|
258
257
|
if (sunDirection.z > minimumHorizonDirection) {
|
|
259
258
|
this.notifyGraphicsChanged();
|
|
@@ -275,8 +274,21 @@ class SolarShadowMap {
|
|
|
275
274
|
// Limit the map to only displayed models.
|
|
276
275
|
const viewTileRange = core_geometry_1.Range3d.createNull();
|
|
277
276
|
view.forEachTileTreeRef((ref) => {
|
|
278
|
-
if (ref.castsShadows)
|
|
279
|
-
ref.
|
|
277
|
+
if (ref.castsShadows) {
|
|
278
|
+
if (ref.isGlobal) {
|
|
279
|
+
// A shadow-casting tile tree that spans the globe. Limit its range to the viewed extents.
|
|
280
|
+
for (const p3 of viewFrustum.points) {
|
|
281
|
+
const p4 = worldToMap.multiplyPoint3d(p3, 1);
|
|
282
|
+
if (p4.w > 0.0001)
|
|
283
|
+
viewTileRange.extendXYZW(p4.x, p4.y, p4.z, p4.w);
|
|
284
|
+
else
|
|
285
|
+
viewTileRange.high.z = Math.max(1.0, viewTileRange.high.z); // behind eye plane.
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
else {
|
|
289
|
+
ref.accumulateTransformedRange(viewTileRange, worldToMap, undefined);
|
|
290
|
+
}
|
|
291
|
+
}
|
|
280
292
|
});
|
|
281
293
|
if (!viewTileRange.isNull)
|
|
282
294
|
viewTileRange.clone(shadowRange);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SolarShadowMap.js","sourceRoot":"","sources":["../../../../src/render/webgl/SolarShadowMap.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,sDAAsD;AACtD,wDAAuK;AACvK,oDAE4B;AAC5B,oEAAwD;AACxD,kDAA4F;AAK5F,6CAA0C;AAC1C,qDAAgD;AAEhD,+CAA4C;AAC5C,6BAA0B;AAC1B,qDAAkD;AAClD,+CAAwD;AACxD,+CAA4C;AAC5C,2DAAoD;AACpD,qCAAkC;AAElC,uCAAmD;AAInD,SAAS,cAAc,CAAC,YAA0B,EAAE,cAA8B,EAAE,IAAuB,EAAE,aAA4B,EAAE,YAA0B;IACnK,MAAM,sBAAuB,SAAQ,uBAAY;QAI/C,YAAoB,iBAAgC,EAAU,UAA0B,EAAE,IAAkB,EAAE,OAAqB;YACjI,KAAK,CAAC,IAAI,CAAC,CAAC;YADM,sBAAiB,GAAjB,iBAAiB,CAAe;YAAU,eAAU,GAAV,UAAU,CAAgB;YAEtF,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC/B,CAAC;QAED,iIAAiI;QACjI,iEAAiE;QACjE,IAAoB,4BAA4B,KAAyB,OAAO,GAAG,CAAC,CAAC,CAAC;QAEtE,oBAAoB,CAAC,KAAa;YAChD,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC5B,CAAC;QAED,IAAoB,aAAa;YAC/B,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,aAAa,CAAC;;gBAE3B,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;QAED,IAAoB,cAAc;YAChC,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,cAAc,CAAC;;gBAE5B,OAAO,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QAC1C,CAAC;QAEe,YAAY;YAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YACxC,IAAI,QAAQ;gBACV,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACzC,CAAC;QAEe,YAAY,CAAC,IAAU;YACrC,uIAAuI;YACvI,qDAAqD;YACrD,4GAA4G;YAC5G,6FAA6F;YAC7F,IAAI,SAAS,KAAK,IAAI,CAAC,eAAe,EAAE;gBACtC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACzC,IAAI,CAAC,eAAe,GAAG,yBAAc,CAAC,cAAc,KAAK,GAAG,CAAC;aAC9D;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;YACjC,OAAO,IAAI,CAAC;QACd,CAAC;QAEM,MAAM,CAAC,MAAM,CAAC,OAAqB,EAAE,SAAyB,EAAE,QAA2B,EAAE,MAAqB,EAAE,OAAqB;YAC9I,MAAM,IAAI,GAAG,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YAC9C,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACvG,CAAC;KACF;IAED,OAAO,sBAAsB,CAAC,MAAM,CAAC,YAAY,EAAE,cAAc,EAAE,IAAI,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;AACxG,CAAC;AAED,MAAM,cAAc,GAAG,IAAI,CAAC,CAAE,oCAAoC;AAClE,MAAM,eAAe,GAAG,cAAc,CAAC,CAAC,iCAAiC;AACzE,MAAM,SAAS,GAAG,cAAc,GAAG,CAAC,CAAC,CAAE,yCAAyC;AAChF,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,CAAC;AACvC,MAAM,uBAAuB,GAAG,wBAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAEzJ,gFAAgF;AAChF,MAAM,MAAM;IACV,YACkB,YAAqB,EACrB,gBAAyB,EACzB,GAAgB,EAChB,KAAkB,EAClB,QAAsB,EACtB,cAA8B;QAL9B,iBAAY,GAAZ,YAAY,CAAS;QACrB,qBAAgB,GAAhB,gBAAgB,CAAS;QACzB,QAAG,GAAH,GAAG,CAAa;QAChB,UAAK,GAAL,KAAK,CAAa;QAClB,aAAQ,GAAR,QAAQ,CAAc;QACtB,mBAAc,GAAd,cAAc,CAAgB;IAChD,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAc,EAAE,KAAkB,EAAE,KAAiB;QACxE,MAAM,kBAAkB,GAAG,eAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,cAAc,EAAE,eAAe,CAAkB,CAAC;QAC/G,IAAI,SAAS,KAAK,kBAAkB;YAClC,OAAO,SAAS,CAAC;QAEnB,IAAI,aAAa,GAAG,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC;QAC9C,QAAQ,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,EAAE;YAClD,KAAK,gCAAU,CAAC,YAAY;gBAC1B,MAAM;YACR,KAAK,gCAAU,CAAC,gBAAgB;gBAC9B,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ,EAAE;oBACzC,aAAa,GAAI,eAAM,CAAC,QAAQ,CAAC,OAAkC,CAAC,UAAU,CAAC;oBAC/E,MAAM;iBACP;qBAAM;oBACL,MAAM,KAAK,GAAG,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,oBAAoB,CAAyB,wBAAwB,CAAC,CAAC;oBAClH,IAAI,SAAS,KAAK,KAAK,EAAE;wBACvB,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC;wBACrC,MAAM;qBACP;iBACF;YACH,mBAAmB;YACnB;gBACE,OAAO,SAAS,CAAC;SACpB;QAED,MAAM,aAAa,GAAoB,EAAE,CAAC;QAE1C,sGAAsG;QACtG,mEAAmE;QACnE,2EAA2E;QAC3E,IAAI,CAAC,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,0BAA0B,EAAE;YAC5D,MAAM,MAAM,GAAG,uBAAa,CAAC,mBAAmB,CAAC,cAAc,EAAE,eAAe,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;YACzH,IAAI,SAAS,KAAK,MAAM;gBACtB,OAAO,SAAS,CAAC;YACnB,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC5B;QAED,MAAM,GAAG,GAAG,yBAAW,CAAC,MAAM,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC;QAClE,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,sFAAsF;QACtF,MAAM,sBAAsB,GAAG,uBAAa,CAAC,mBAAmB,CAAC,SAAS,EAAE,UAAU,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAC/H,IAAI,SAAS,KAAK,sBAAsB;YACtC,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,yBAAW,CAAC,MAAM,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC;QAC3D,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,YAAY,GAAG,IAAI,iBAAO,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,kBAAkB,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACxK,MAAM,QAAQ,GAAG,6BAAY,CAAC,cAAc,CAAC,YAAY,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QACjH,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,gBAAgB,GAAG,IAAI,iBAAO,CAAC,EAAE,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,sBAAsB,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QAC3K,MAAM,cAAc,GAAG,IAAI,+BAAc,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAChE,OAAO,IAAI,MAAM,CAAC,YAAY,EAAE,gBAAgB,EAAE,GAAG,EAAE,KAAK,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,UAAU;eAC9B,IAAI,CAAC,gBAAgB,CAAC,UAAU;eAChC,IAAI,CAAC,GAAG,CAAC,UAAU;eACnB,IAAI,CAAC,KAAK,CAAC,UAAU;eACrB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IAChC,CAAC;IAEM,OAAO;QACZ,IAAA,sBAAO,EAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3B,IAAA,sBAAO,EAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/B,IAAA,sBAAO,EAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAClB,IAAA,sBAAO,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,IAAA,sBAAO,EAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;CACF;AAED,sGAAsG;AACtG,MAAM,eAAe;IAKnB,YAAmB,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QAJ3E,cAAS,GAAG,IAAI,wBAAQ,EAAE,CAAC;QAC3B,gBAAW,GAAG,IAAI,qBAAO,EAAE,CAAC;QAI1C,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;IAEM,MAAM,CAAC,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QACpF,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAClC,CAAC;CACF;AAED,MAAM,mBAAmB,GAAG,wBAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,EAAG,CAAC;AACrE,MAAM,cAAc,GAAG,IAAI,qBAAO,EAAE,CAAC;AACrC,MAAM,oBAAoB,GAAG,IAAI,2BAAa,EAAE,CAAC;AAEjD,MAAa,cAAc;IA2CzB,YAAmB,MAAc;QAzCzB,sBAAiB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAC9C,cAAS,GAAoB,EAAE,CAAC;QAChC,mBAAc,GAAG,IAAI,qBAAO,EAAE,CAAC;QAC/B,aAAQ,GAAG,KAAK,CAAC;QACjB,eAAU,GAAG,KAAK,CAAC;QACnB,aAAQ,GAAG,KAAK,CAAC;QAER,kBAAa,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACrC,sBAAiB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAE/C,sBAAiB,GAAG,IAAI,uBAAS,EAAE,CAAC;QAI7C,oBAAe,GAAG,qBAAK,CAAC,cAAc,EAAE,CAAC;QA4B/C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,IAAI,yBAAW,EAAE,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QAEzC,IAAI,CAAC,eAAe,GAAG,IAAI,yBAAW,EAAE,CAAC;QACzC,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QAE7C,IAAI,CAAC,WAAW,GAAG,IAAI,uBAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAClE,CAAC;IAhCO,SAAS,CAAC,MAAc;QAC9B,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,EAAE;YAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACrF,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;SACpC;QAED,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,IAAW,OAAO,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC9C,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAClD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAChD,IAAW,gBAAgB,KAAe,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IAC1E,IAAW,YAAY,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IAC7H,IAAW,gBAAgB,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACrI,IAAW,QAAQ,KAAsC,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACjI,IAAW,SAAS,KAA2B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACxH,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;IAC7D,IAAW,cAAc,KAAY,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;IAC5D,UAAU,CAAC,OAAsB,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAepE,OAAO;QACZ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACzB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACxC,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,SAAS,KAAK,MAAM;YACtB,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IAE/F,OAAO;QACZ,IAAI,CAAC,OAAO,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAEO,aAAa,CAAC,MAAe;QACnC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS;YAClC,OAAO,CAAC,OAAO,EAAE,CAAC;QAEpB,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,IAAI,MAAM;YACR,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,qBAAqB;QAC3B,IAAI,SAAS,KAAK,IAAI,CAAC,iBAAiB;YACtC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;IAEM,MAAM,CAAC,OAAiC;QAC7C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAE1B,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE;YACnE,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QAED,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACvC,IAAI,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACtC,IAAI,SAAS,KAAK,YAAY;YAC5B,YAAY,GAAG,mBAAmB,CAAC;QAErC,MAAM,uBAAuB,GAAG,CAAC,GAAG,CAAC;QACrC,IAAI,YAAY,CAAC,CAAC,GAAG,uBAAuB,EAAE;YAC5C,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,YAAY,CAAC;QAC7C,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO;YAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,eAAe,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;;YAExE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;QAE3D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,MAAM,mBAAmB,GAAG,yBAAS,CAAC,UAAU,CAAC,uBAAO,CAAC,UAAU,EAAE,EAAE,wBAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,EAAG,CAAC,CAAC;QAChJ,MAAM,UAAU,GAAG,wBAAQ,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;QACjE,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAG,CAAC;QAE/C,6BAA6B;QAC7B,MAAM,WAAW,GAAG,mBAAmB,CAAC,aAAa,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;QAE7E,0CAA0C;QAC1C,MAAM,aAAa,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QAC3C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,EAAE,EAAE;YAC9B,IAAI,GAAG,CAAC,YAAY;gBAClB,GAAG,CAAC,0BAA0B,CAAC,aAAa,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;QACzE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,CAAC,MAAM;YACvB,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;QAEnC,4FAA4F;QAC5F,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QAC1C,UAAU,CAAC,kCAAkC,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAO,mJAAmJ;QAC/N,MAAM,qBAAqB,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE,CAAC;QAC5F,IAAI,SAAS,KAAK,qBAAqB,EAAE;YACvC,MAAM,oBAAoB,GAAG,qBAAqB,CAAC,gCAAgC,CAAC,IAAI,CAAC,cAAc,EAAE,MAAM,CAAC,cAAc,CAAC,CAAC;YAChI,IAAI,CAAC,oBAAoB,CAAC,MAAM;gBAC9B,WAAW,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,oBAAoB,CAAC,GAAG,CAAC,CAAC;SAC7E;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,WAAW,CAAC,mBAAmB,EAAE,cAAc,CAAC,CAAC;QAC1E,oBAAoB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE1C,MAAM,wBAAwB,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,cAAc,GAAG,kCAAkB,CAAC,YAAY,CAAC,oBAAoB,CAAC,MAAO,CAAC,CAAC;QACrF,6BAAa,CAAC,+CAA+C,CAAC,cAAc,EAAE,WAAW,EAAE,CAAC,MAAwB,EAAE,EAAE;YACtH,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,eAAe,EAAE;gBAC1C,wBAAwB,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;QACH,IAAI,wBAAwB,CAAC,MAAM,EAAE;YACnC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QACD,wBAAwB,CAAC,IAAI,CAAC,CAAC,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAG,yFAAyF;QAEjJ,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,wBAAwB,CAAC,CAAC;QAC5D,UAAU,CAAC,kCAAkC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAE1E,MAAM,SAAS,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACvC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/C,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE;YAC/B,IAAI,CAAC,GAAG,CAAC,YAAY;gBACnB,OAAO;YAET,MAAM,QAAQ,GAAG,cAAc,CAAC,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,oBAAoB,EAAE,CAAC,KAAa,EAAE,EAAE;gBAC1F,KAAK,MAAM,IAAI,IAAI,KAAK;oBACtB,SAAS,CAAC,WAAW,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;YAC5F,CAAC,CAAC,CAAC;YAEH,IAAI,SAAS,KAAK,QAAQ;gBACxB,OAAO;YAET,MAAM,kBAAkB,GAAG,mBAAmB,CAAC,0BAA0B,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACrH,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC,CAAC;QAEJ,IAAI,SAAS,CAAC,MAAM,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;SAC1B;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YACpC,iDAAiD;YACjD,IAAI,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACrE,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnE,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;gBACrE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;aACR;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YACjD,IAAI,SAAS,KAAK,UAAU,EAAE;gBAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,IAAA,qBAAM,EAAC,KAAK,CAAC,CAAC;gBACd,OAAO;aACR;YAED,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;YAEvD,MAAM,UAAU,GAAG,uBAAuB,CAAC,oBAAoB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACxF,MAAM,SAAS,GAAG,qBAAK,CAAC,YAAY,CAAC,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,cAAc,EAAE,eAAe,EAAE,CAAC,CAAC,CAAE,CAAC;YACrK,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAE,CAAC;YAC9C,IAAI,SAAS,KAAK,UAAU,EAAE;gBAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;aACR;YAED,MAAM,aAAa,GAAG,qBAAK,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;YAC/D,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACtC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAC/B,CAAC;IAEM,IAAI,CAAC,MAAc;QACxB,IAAA,qBAAM,EAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM;YAC7C,OAAO;QAET,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,SAAS,KAAK,MAAM;YACtB,OAAO;QAET,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,MAAM,SAAS,GAAG,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QACnC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QAEnD,mHAAmH;QACnH,MAAM,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC;YAC7C,UAAU,EAAE,wBAAU,CAAC,WAAW;YAClC,QAAQ,EAAE,KAAK;YACf,YAAY,EAAE,KAAK;YACnB,QAAQ,EAAE,KAAK;YACf,OAAO,EAAE,KAAK;YACd,UAAU,EAAE,KAAK;YACjB,gBAAgB,EAAE,KAAK;YACvB,YAAY,EAAE,KAAK;YACnB,WAAW,EAAE,KAAK;SACnB,CAAC,CAAC;QAEH,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC;QAE7B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,EAAE,IAAI,CAAC,CAAC;QACnF,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAExF,MAAM,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;QAC7C,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7E,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAE3C,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACrE,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;YACxC,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,OAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,sBAAyB,gCAAkC,CAAC,CAAI,gHAAgH;YAC5O,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,uBAA0B,gCAAkC,CAAC,CAAI,gHAAgH;QAC/O,CAAC,CAAC,CAAC;QAEH,yEAAyE;QACzE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC;QACzC,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACvE,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACvD,MAAM,MAAM,GAAG,IAAA,iCAAa,EAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;YACtD,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,0DAA0D;QAC1D,eAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,yBAAW,CAAC,SAAS,EAAE,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;QACtG,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QACjC,MAAM,SAAS,GAAG,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,KAAK,gCAAU,CAAC,YAAY,CAAC;QACzF,IAAI,SAAS,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,0BAA0B,IAAI,CAAC,SAAS,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,8BAA8B,EAAE;YACrJ,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,oBAAoB,CAAC,CAAC;YAChF,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;SACnE;QAED,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,kDAAkD;QAElD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,CAAG,yBAAyB;QACrD,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAElC,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,mBAAmB;QAC1G,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;CACF;AAxSD,wCAwSC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipUtilities, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Point3d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport {\r\n Frustum, FrustumPlanes, RenderMode, RenderTexture, SolarShadowSettings, TextureTransparency, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { RenderType } from \"@itwin/webgl-compatibility\";\r\nimport { Tile, TileDrawArgs, TileTreeReference, TileVisibility } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { EVSMGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass, TextureUnit } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\n\r\ntype ProcessTiles = (tiles: Tile[]) => void;\r\n\r\nfunction createDrawArgs(sceneContext: SceneContext, solarShadowMap: SolarShadowMap, tree: TileTreeReference, frustumPlanes: FrustumPlanes, processTiles: ProcessTiles): TileDrawArgs | undefined {\r\n class SolarShadowMapDrawArgs extends TileDrawArgs {\r\n private _useViewportMap?: boolean;\r\n private readonly _processTiles: ProcessTiles;\r\n\r\n constructor(private _mapFrustumPlanes: FrustumPlanes, private _shadowMap: SolarShadowMap, args: TileDrawArgs, process: ProcessTiles) {\r\n super(args);\r\n this._processTiles = process;\r\n }\r\n\r\n // The solar shadow projection is parallel - which can cause excessive tile selection if it is along an axis of an unbounded tile\r\n // tree such as the OSM buildings. Rev limit the selection here.\r\n public override get maxRealityTreeSelectionCount(): undefined | number { return 500; }\r\n\r\n public override processSelectedTiles(tiles: Tile[]): void {\r\n this._processTiles(tiles);\r\n }\r\n\r\n public override get frustumPlanes(): FrustumPlanes {\r\n if (true === this._useViewportMap)\r\n return super.frustumPlanes;\r\n else\r\n return this._mapFrustumPlanes;\r\n }\r\n\r\n public override get worldToViewMap(): Map4d {\r\n if (true === this._useViewportMap)\r\n return super.worldToViewMap;\r\n else\r\n return this._shadowMap.worldToViewMap;\r\n }\r\n\r\n public override drawGraphics(): void {\r\n const graphics = this.produceGraphics();\r\n if (graphics)\r\n this._shadowMap.addGraphic(graphics);\r\n }\r\n\r\n public override getPixelSize(tile: Tile): number {\r\n // For tiles that are part of the scene, size them based on the viewport frustum so that shadow map uses same resolution tiles as scene\r\n // - otherwise artifacts like shadow acne may result.\r\n // For tiles that are NOT part of the scene, size them based on the shadow frustum, not the viewport frustum\r\n // - otherwise excessive numbers of excessively detailed may be requested for the shadow map.\r\n if (undefined === this._useViewportMap) {\r\n this._useViewportMap = true;\r\n const vis = tile.computeVisibility(this);\r\n this._useViewportMap = TileVisibility.OutsideFrustum !== vis;\r\n }\r\n\r\n const size = super.getPixelSize(tile);\r\n this._useViewportMap = undefined;\r\n return size;\r\n }\r\n\r\n public static create(context: SceneContext, shadowMap: SolarShadowMap, tileTree: TileTreeReference, planes: FrustumPlanes, process: ProcessTiles) {\r\n const args = tileTree.createDrawArgs(context);\r\n return undefined !== args ? new SolarShadowMapDrawArgs(planes, shadowMap, args, process) : undefined;\r\n }\r\n }\r\n\r\n return SolarShadowMapDrawArgs.create(sceneContext, solarShadowMap, tree, frustumPlanes, processTiles);\r\n}\r\n\r\nconst shadowMapWidth = 4096; // size of original depth buffer map\r\nconst shadowMapHeight = shadowMapWidth; // TBD - Adjust for aspect ratio.\r\nconst evsmWidth = shadowMapWidth / 2; // EVSM buffer is 1/2 size each direction\r\nconst evsmHeight = shadowMapHeight / 2;\r\nconst postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 1 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\r\n\r\n// Bundles up the disposable, create-once-and-reuse members of a SolarShadowMap.\r\nclass Bundle implements WebGLDisposable {\r\n private constructor(\r\n public readonly depthTexture: Texture,\r\n public readonly shadowMapTexture: Texture,\r\n public readonly fbo: FrameBuffer,\r\n public readonly fboSM: FrameBuffer,\r\n public readonly evsmGeom: EVSMGeometry,\r\n public readonly renderCommands: RenderCommands) {\r\n }\r\n\r\n public static create(target: Target, stack: BranchStack, batch: BatchState): Bundle | undefined {\r\n const depthTextureHandle = System.instance.createDepthBuffer(shadowMapWidth, shadowMapHeight) as TextureHandle;\r\n if (undefined === depthTextureHandle)\r\n return undefined;\r\n\r\n let pixelDataType = GL.Texture.DataType.Float;\r\n switch (System.instance.capabilities.maxRenderType) {\r\n case RenderType.TextureFloat:\r\n break;\r\n case RenderType.TextureHalfFloat:\r\n if (System.instance.capabilities.isWebGL2) {\r\n pixelDataType = (System.instance.context as WebGL2RenderingContext).HALF_FLOAT;\r\n break;\r\n } else {\r\n const exthf = System.instance.capabilities.queryExtensionObject<OES_texture_half_float>(\"OES_texture_half_float\");\r\n if (undefined !== exthf) {\r\n pixelDataType = exthf.HALF_FLOAT_OES;\r\n break;\r\n }\r\n }\r\n /* falls through */\r\n default:\r\n return undefined;\r\n }\r\n\r\n const colorTextures: TextureHandle[] = [];\r\n\r\n // Check if the system can render to a depth texture without a renderable color texture bound as well.\r\n // If it cannot, add a renderable color texture to the framebuffer.\r\n // MacOS Safari exhibited this behavior, which necessitated this code path.\r\n if (!System.instance.capabilities.canRenderDepthWithoutColor) {\r\n const colTex = TextureHandle.createForAttachment(shadowMapWidth, shadowMapHeight, GL.Texture.Format.Rgba, pixelDataType);\r\n if (undefined === colTex)\r\n return undefined;\r\n colorTextures.push(colTex);\r\n }\r\n\r\n const fbo = FrameBuffer.create(colorTextures, depthTextureHandle);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n // shadowMap texture is 1/4 size the depth texture (and averaged down when converting)\r\n const shadowMapTextureHandle = TextureHandle.createForAttachment(evsmWidth, evsmHeight, GL.Texture.Format.Rgba, pixelDataType);\r\n if (undefined === shadowMapTextureHandle)\r\n return undefined;\r\n\r\n const fboSM = FrameBuffer.create([shadowMapTextureHandle]);\r\n if (undefined === fboSM)\r\n return undefined;\r\n\r\n const depthTexture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: depthTextureHandle, transparency: TextureTransparency.Opaque });\r\n const evsmGeom = EVSMGeometry.createGeometry(depthTexture.texture.getHandle()!, shadowMapWidth, shadowMapHeight);\r\n if (undefined === evsmGeom)\r\n return undefined;\r\n\r\n const shadowMapTexture = new Texture({ type: RenderTexture.Type.Normal, ownership: \"external\", handle: shadowMapTextureHandle, transparency: TextureTransparency.Opaque });\r\n const renderCommands = new RenderCommands(target, stack, batch);\r\n return new Bundle(depthTexture, shadowMapTexture, fbo, fboSM, evsmGeom, renderCommands);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.depthTexture.isDisposed\r\n && this.shadowMapTexture.isDisposed\r\n && this.fbo.isDisposed\r\n && this.fboSM.isDisposed\r\n && this.evsmGeom.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.depthTexture);\r\n dispose(this.shadowMapTexture);\r\n dispose(this.fbo);\r\n dispose(this.fboSM);\r\n dispose(this.evsmGeom);\r\n }\r\n}\r\n\r\n/** Describes the set of parameters which, when they change, require us to recreate the shadow map. */\r\nclass ShadowMapParams {\r\n public readonly direction = new Vector3d();\r\n public readonly viewFrustum = new Frustum();\r\n public settings: SolarShadowSettings;\r\n\r\n public constructor(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings) {\r\n direction.clone(this.direction);\r\n this.viewFrustum.setFrom(viewFrustum);\r\n this.settings = settings;\r\n }\r\n\r\n public update(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings): void {\r\n this.settings = settings;\r\n this.viewFrustum.setFrom(viewFrustum);\r\n direction.clone(this.direction);\r\n }\r\n}\r\n\r\nconst defaultSunDirection = Vector3d.create(-1, -1, -1).normalize()!;\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\n\r\nexport class SolarShadowMap implements RenderMemory.Consumer, WebGLDisposable {\r\n private _bundle?: Bundle;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics: RenderGraphic[] = [];\r\n private _shadowFrustum = new Frustum();\r\n private _isReady = false;\r\n private _isDrawing = false;\r\n private _enabled = false;\r\n private _params?: ShadowMapParams;\r\n private readonly _scratchRange = Range3d.createNull();\r\n private readonly _scratchTransform = Transform.createIdentity();\r\n\r\n private readonly _scratchViewFlags = new ViewFlags();\r\n private readonly _renderState: RenderState;\r\n private readonly _noZRenderState: RenderState;\r\n private readonly _batchState: BatchState;\r\n private _worldToViewMap = Map4d.createIdentity();\r\n private readonly _target: Target;\r\n\r\n // This exists chiefly for debugging. See ToggleShadowMapTilesTool.\r\n public onGraphicsChanged?: (graphics: RenderGraphic[]) => void;\r\n\r\n private getBundle(target: Target): Bundle | undefined {\r\n if (undefined === this._bundle) {\r\n this._bundle = Bundle.create(target, target.uniforms.branch.stack, this._batchState);\r\n assert(undefined !== this._bundle);\r\n }\r\n\r\n return this._bundle;\r\n }\r\n\r\n public get isReady() { return this._isReady; }\r\n public get isDrawing() { return this._isDrawing; }\r\n public get isEnabled() { return this._enabled; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n public get depthTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.depthTexture : undefined; }\r\n public get shadowMapTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.shadowMapTexture : undefined; }\r\n public get settings(): SolarShadowSettings | undefined { return undefined !== this._params ? this._params.settings : undefined; }\r\n public get direction(): Vector3d | undefined { return undefined !== this._params ? this._params.direction : undefined; }\r\n public get frustum(): Frustum { return this._shadowFrustum; }\r\n public get worldToViewMap(): Map4d { return this._worldToViewMap; }\r\n public addGraphic(graphic: RenderGraphic) { this._graphics.push(graphic); }\r\n\r\n public constructor(target: Target) {\r\n this._target = target;\r\n this._renderState = new RenderState();\r\n this._renderState.flags.depthMask = true;\r\n this._renderState.flags.blend = false;\r\n this._renderState.flags.depthTest = true;\r\n\r\n this._noZRenderState = new RenderState();\r\n this._noZRenderState.flags.depthMask = false;\r\n\r\n this._batchState = new BatchState(target.uniforms.branch.stack);\r\n }\r\n\r\n public disable() {\r\n this._enabled = this._isReady = false;\r\n this._bundle = dispose(this._bundle);\r\n this.clearGraphics(true);\r\n this._target.uniforms.shadow.update();\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bundle = this._bundle;\r\n if (undefined !== bundle)\r\n stats.addShadowMap(bundle.depthTexture.bytesUsed + bundle.shadowMapTexture.bytesUsed);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._bundle && 0 === this._graphics.length; }\r\n\r\n public dispose() {\r\n this._bundle = dispose(this._bundle);\r\n this.clearGraphics(true);\r\n }\r\n\r\n private clearGraphics(notify: boolean) {\r\n for (const graphic of this._graphics)\r\n graphic.dispose();\r\n\r\n this._graphics.length = 0;\r\n if (notify)\r\n this.notifyGraphicsChanged();\r\n }\r\n\r\n private notifyGraphicsChanged(): void {\r\n if (undefined !== this.onGraphicsChanged)\r\n this.onGraphicsChanged(this._graphics);\r\n }\r\n\r\n public update(context: SceneContext | undefined) {\r\n this._isReady = false;\r\n this.clearGraphics(false);\r\n\r\n if (undefined === context || !context.viewport.view.isSpatialView()) {\r\n this.disable();\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n\r\n const view = context.viewport.view;\r\n const style = view.getDisplayStyle3d();\r\n let sunDirection = style.sunDirection;\r\n if (undefined === sunDirection)\r\n sunDirection = defaultSunDirection;\r\n\r\n const minimumHorizonDirection = -.01;\r\n if (sunDirection.z > minimumHorizonDirection) {\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n\r\n this._enabled = true;\r\n const viewFrustum = context.viewingSpace.getFrustum();\r\n const settings = style.settings.solarShadows;\r\n if (undefined === this._params)\r\n this._params = new ShadowMapParams(viewFrustum, sunDirection, settings);\r\n else\r\n this._params.update(viewFrustum, sunDirection, settings);\r\n\r\n const iModel = view.iModel;\r\n\r\n const worldToMapTransform = Transform.createRefs(Point3d.createZero(), Matrix3d.createRigidHeadsUp(this._params.direction.negate()).inverse()!);\r\n const worldToMap = Matrix4d.createTransform(worldToMapTransform);\r\n const mapToWorld = worldToMap.createInverse()!;\r\n\r\n // Start with entire project.\r\n const shadowRange = worldToMapTransform.multiplyRange(iModel.projectExtents);\r\n\r\n // Limit the map to only displayed models.\r\n const viewTileRange = Range3d.createNull();\r\n view.forEachTileTreeRef((ref) => {\r\n if (ref.castsShadows)\r\n ref.accumulateTransformedRange(viewTileRange, worldToMap, undefined);\r\n });\r\n\r\n if (!viewTileRange.isNull)\r\n viewTileRange.clone(shadowRange);\r\n\r\n // Expand shadow range to include both the shadowers and shadowed portion of background map.\r\n scratchFrustum.initFromRange(shadowRange);\r\n mapToWorld.multiplyPoint3dArrayQuietNormalize(scratchFrustum.points); // This frustum represents the shadwowing geometry. Intersect it with background geometry and expand the range depth to include that intersection.\r\n const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();\r\n if (undefined !== backgroundMapGeometry) {\r\n const backgroundDepthRange = backgroundMapGeometry.getFrustumIntersectionDepthRange(this._shadowFrustum, iModel.projectExtents);\r\n if (!backgroundDepthRange.isNull)\r\n shadowRange.low.z = Math.min(shadowRange.low.z, backgroundDepthRange.low);\r\n }\r\n\r\n this._params.viewFrustum.transformBy(worldToMapTransform, scratchFrustum);\r\n scratchFrustumPlanes.init(scratchFrustum);\r\n\r\n const viewIntersectShadowRange = Range3d.createNull();\r\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(scratchFrustumPlanes.planes!);\r\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, shadowRange, (points: GrowableXYZArray) => {\r\n for (const point of points.getPoint3dArray())\r\n viewIntersectShadowRange.extendPoint(point);\r\n });\r\n if (viewIntersectShadowRange.isNull) {\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n viewIntersectShadowRange.high.z = shadowRange.high.z; // We need to include shadowing geometry that may be outside view (along the solar axis).\r\n\r\n this._shadowFrustum.initFromRange(viewIntersectShadowRange);\r\n mapToWorld.multiplyPoint3dArrayQuietNormalize(this._shadowFrustum.points);\r\n\r\n const tileRange = Range3d.createNull();\r\n scratchFrustumPlanes.init(this._shadowFrustum);\r\n view.forEachTileTreeRef(((ref) => {\r\n if (!ref.castsShadows)\r\n return;\r\n\r\n const drawArgs = createDrawArgs(context, this, ref, scratchFrustumPlanes, (tiles: Tile[]) => {\r\n for (const tile of tiles)\r\n tileRange.extendRange(tileToMapTransform.multiplyRange(tile.range, this._scratchRange));\r\n });\r\n\r\n if (undefined === drawArgs)\r\n return;\r\n\r\n const tileToMapTransform = worldToMapTransform.multiplyTransformTransform(drawArgs.location, this._scratchTransform);\r\n drawArgs.tree.draw(drawArgs);\r\n }));\r\n\r\n if (tileRange.isNull) {\r\n this.clearGraphics(true);\r\n } else if (this._graphics.length > 0) {\r\n // Avoid an uninvertible matrix on empty range...\r\n if (Geometry.isAlmostEqualNumber(shadowRange.low.x, shadowRange.high.x) ||\r\n Geometry.isAlmostEqualNumber(shadowRange.low.y, shadowRange.high.y) ||\r\n Geometry.isAlmostEqualNumber(shadowRange.low.z, shadowRange.high.z)) {\r\n this.clearGraphics(true);\r\n return;\r\n }\r\n\r\n const frustumMap = this._shadowFrustum.toMap4d();\r\n if (undefined === frustumMap) {\r\n this.clearGraphics(true);\r\n assert(false);\r\n return;\r\n }\r\n\r\n this._projectionMatrix = frustumMap.transform0.clone();\r\n\r\n const worldToNpc = postProjectionMatrixNpc.multiplyMatrixMatrix(this._projectionMatrix);\r\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(shadowMapWidth, shadowMapHeight, 1))!;\r\n const npcToWorld = worldToNpc.createInverse();\r\n if (undefined === npcToWorld) {\r\n this.clearGraphics(true);\r\n return;\r\n }\r\n\r\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\r\n this._worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\r\n }\r\n\r\n this._target.uniforms.shadow.update();\r\n this.notifyGraphicsChanged();\r\n }\r\n\r\n public draw(target: Target) {\r\n assert(this.isEnabled);\r\n\r\n if (this.isReady || 0 === this._graphics.length)\r\n return;\r\n\r\n const bundle = this.getBundle(target);\r\n if (undefined === bundle)\r\n return;\r\n\r\n this._isDrawing = true;\r\n\r\n const prevState = System.instance.currentRenderState.clone();\r\n const gl = System.instance.context;\r\n gl.viewport(0, 0, shadowMapWidth, shadowMapHeight);\r\n\r\n // NB: textures and materials are needed because their transparencies affect whether or not a surface casts shadows\r\n const viewFlags = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n System.instance.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n\r\n target.changeFrustum(this._shadowFrustum, this._shadowFrustum.getFraction(), true);\r\n target.uniforms.branch.changeRenderPlan(viewFlags, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = bundle.renderCommands;\r\n renderCommands.reset(target, target.uniforms.branch.stack, this._batchState);\r\n renderCommands.addGraphics(this._graphics);\r\n\r\n System.instance.frameBufferStack.execute(bundle.fbo, true, false, () => {\r\n System.instance.context.clearDepth(1.0);\r\n System.instance.context.clear(GL.BufferBit.Depth);\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaquePlanar), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n });\r\n\r\n // copy depth buffer to EVSM shadow buffer and average down for AA effect\r\n gl.viewport(0, 0, evsmWidth, evsmHeight);\r\n System.instance.frameBufferStack.execute(bundle.fboSM, true, false, () => {\r\n System.instance.applyRenderState(this._noZRenderState);\r\n const params = getDrawParams(target, bundle.evsmGeom);\r\n target.techniques.draw(params);\r\n });\r\n\r\n // mipmap resulting EVSM texture and set filtering options\r\n System.instance.activateTexture2d(TextureUnit.ShadowMap, bundle.shadowMapTexture.texture.getHandle());\r\n gl.generateMipmap(gl.TEXTURE_2D);\r\n const fullFloat = System.instance.capabilities.maxRenderType === RenderType.TextureFloat;\r\n if (fullFloat && System.instance.capabilities.supportsTextureFloatLinear || !fullFloat && System.instance.capabilities.supportsTextureHalfFloatLinear) {\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n }\r\n\r\n System.instance.setMaxAnisotropy(undefined);\r\n // target.recordPerformanceMetric(\"Compute EVSM\");\r\n\r\n this._batchState.reset(); // Reset the batch Ids...\r\n target.changeRenderPlan(prevPlan);\r\n\r\n System.instance.applyRenderState(prevState);\r\n System.instance.context.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\r\n this.clearGraphics(false);\r\n this._isDrawing = false;\r\n this._isReady = true;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"SolarShadowMap.js","sourceRoot":"","sources":["../../../../src/render/webgl/SolarShadowMap.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,sDAAsD;AACtD,wDAAuK;AACvK,oDAE4B;AAC5B,oEAAwD;AACxD,kDAA4F;AAK5F,6CAA0C;AAC1C,qDAAgD;AAEhD,+CAA4C;AAC5C,6BAA0B;AAC1B,qDAAkD;AAClD,+CAAwD;AACxD,+CAA4C;AAC5C,2DAAoD;AACpD,qCAAkC;AAElC,uCAAmD;AAInD,SAAS,cAAc,CAAC,YAA0B,EAAE,cAA8B,EAAE,IAAuB,EAAE,aAA4B,EAAE,YAA0B;IACnK,MAAM,sBAAuB,SAAQ,uBAAY;QAI/C,YAAoB,iBAAgC,EAAU,UAA0B,EAAE,IAAkB,EAAE,OAAqB;YACjI,KAAK,CAAC,IAAI,CAAC,CAAC;YADM,sBAAiB,GAAjB,iBAAiB,CAAe;YAAU,eAAU,GAAV,UAAU,CAAgB;YAEtF,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC/B,CAAC;QAED,iIAAiI;QACjI,iEAAiE;QACjE,IAAoB,4BAA4B,KAAyB,OAAO,GAAG,CAAC,CAAC,CAAC;QAEtE,oBAAoB,CAAC,KAAa;YAChD,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC5B,CAAC;QAED,IAAoB,aAAa;YAC/B,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,aAAa,CAAC;;gBAE3B,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;QAED,IAAoB,cAAc;YAChC,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,cAAc,CAAC;;gBAE5B,OAAO,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QAC1C,CAAC;QAEe,YAAY;YAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YACxC,IAAI,QAAQ;gBACV,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACzC,CAAC;QAEe,YAAY,CAAC,IAAU;YACrC,uIAAuI;YACvI,qDAAqD;YACrD,4GAA4G;YAC5G,6FAA6F;YAC7F,IAAI,SAAS,KAAK,IAAI,CAAC,eAAe,EAAE;gBACtC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACzC,IAAI,CAAC,eAAe,GAAG,yBAAc,CAAC,cAAc,KAAK,GAAG,CAAC;aAC9D;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;YACjC,OAAO,IAAI,CAAC;QACd,CAAC;QAEM,MAAM,CAAC,MAAM,CAAC,OAAqB,EAAE,SAAyB,EAAE,QAA2B,EAAE,MAAqB,EAAE,OAAqB;YAC9I,MAAM,IAAI,GAAG,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YAC9C,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACvG,CAAC;KACF;IAED,OAAO,sBAAsB,CAAC,MAAM,CAAC,YAAY,EAAE,cAAc,EAAE,IAAI,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;AACxG,CAAC;AAED,MAAM,cAAc,GAAG,IAAI,CAAC,CAAE,oCAAoC;AAClE,MAAM,eAAe,GAAG,cAAc,CAAC,CAAC,iCAAiC;AACzE,MAAM,SAAS,GAAG,cAAc,GAAG,CAAC,CAAC,CAAE,yCAAyC;AAChF,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,CAAC;AACvC,MAAM,uBAAuB,GAAG,wBAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAEzJ,gFAAgF;AAChF,MAAM,MAAM;IACV,YACkB,YAAqB,EACrB,gBAAyB,EACzB,GAAgB,EAChB,KAAkB,EAClB,QAAsB,EACtB,cAA8B;QAL9B,iBAAY,GAAZ,YAAY,CAAS;QACrB,qBAAgB,GAAhB,gBAAgB,CAAS;QACzB,QAAG,GAAH,GAAG,CAAa;QAChB,UAAK,GAAL,KAAK,CAAa;QAClB,aAAQ,GAAR,QAAQ,CAAc;QACtB,mBAAc,GAAd,cAAc,CAAgB;IAChD,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAc,EAAE,KAAkB,EAAE,KAAiB;QACxE,MAAM,kBAAkB,GAAG,eAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,cAAc,EAAE,eAAe,CAAkB,CAAC;QAC/G,IAAI,SAAS,KAAK,kBAAkB;YAClC,OAAO,SAAS,CAAC;QAEnB,IAAI,aAAa,GAAG,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC;QAC9C,QAAQ,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,EAAE;YAClD,KAAK,gCAAU,CAAC,YAAY;gBAC1B,MAAM;YACR,KAAK,gCAAU,CAAC,gBAAgB;gBAC9B,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ,EAAE;oBACzC,aAAa,GAAI,eAAM,CAAC,QAAQ,CAAC,OAAkC,CAAC,UAAU,CAAC;oBAC/E,MAAM;iBACP;qBAAM;oBACL,MAAM,KAAK,GAAG,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,oBAAoB,CAAyB,wBAAwB,CAAC,CAAC;oBAClH,IAAI,SAAS,KAAK,KAAK,EAAE;wBACvB,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC;wBACrC,MAAM;qBACP;iBACF;YACH,mBAAmB;YACnB;gBACE,OAAO,SAAS,CAAC;SACpB;QAED,MAAM,aAAa,GAAoB,EAAE,CAAC;QAE1C,sGAAsG;QACtG,mEAAmE;QACnE,2EAA2E;QAC3E,IAAI,CAAC,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,0BAA0B,EAAE;YAC5D,MAAM,MAAM,GAAG,uBAAa,CAAC,mBAAmB,CAAC,cAAc,EAAE,eAAe,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;YACzH,IAAI,SAAS,KAAK,MAAM;gBACtB,OAAO,SAAS,CAAC;YACnB,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC5B;QAED,MAAM,GAAG,GAAG,yBAAW,CAAC,MAAM,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC;QAClE,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,sFAAsF;QACtF,MAAM,sBAAsB,GAAG,uBAAa,CAAC,mBAAmB,CAAC,SAAS,EAAE,UAAU,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAC/H,IAAI,SAAS,KAAK,sBAAsB;YACtC,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,yBAAW,CAAC,MAAM,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC;QAC3D,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,YAAY,GAAG,IAAI,iBAAO,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,kBAAkB,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACxK,MAAM,QAAQ,GAAG,6BAAY,CAAC,cAAc,CAAC,YAAY,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QACjH,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,gBAAgB,GAAG,IAAI,iBAAO,CAAC,EAAE,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,sBAAsB,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QAC3K,MAAM,cAAc,GAAG,IAAI,+BAAc,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAChE,OAAO,IAAI,MAAM,CAAC,YAAY,EAAE,gBAAgB,EAAE,GAAG,EAAE,KAAK,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,UAAU;eAC9B,IAAI,CAAC,gBAAgB,CAAC,UAAU;eAChC,IAAI,CAAC,GAAG,CAAC,UAAU;eACnB,IAAI,CAAC,KAAK,CAAC,UAAU;eACrB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IAChC,CAAC;IAEM,OAAO;QACZ,IAAA,sBAAO,EAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3B,IAAA,sBAAO,EAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/B,IAAA,sBAAO,EAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAClB,IAAA,sBAAO,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,IAAA,sBAAO,EAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;CACF;AAED,sGAAsG;AACtG,MAAM,eAAe;IAKnB,YAAmB,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QAJ3E,cAAS,GAAG,IAAI,wBAAQ,EAAE,CAAC;QAC3B,gBAAW,GAAG,IAAI,qBAAO,EAAE,CAAC;QAI1C,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;IAEM,MAAM,CAAC,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QACpF,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAClC,CAAC;CACF;AAED,MAAM,mBAAmB,GAAG,wBAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,EAAG,CAAC;AACrE,MAAM,cAAc,GAAG,IAAI,qBAAO,EAAE,CAAC;AACrC,MAAM,oBAAoB,GAAG,IAAI,2BAAa,EAAE,CAAC;AAEjD,MAAa,cAAc;IA2CzB,YAAmB,MAAc;QAzCzB,sBAAiB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAC9C,cAAS,GAAoB,EAAE,CAAC;QAChC,mBAAc,GAAG,IAAI,qBAAO,EAAE,CAAC;QAC/B,aAAQ,GAAG,KAAK,CAAC;QACjB,eAAU,GAAG,KAAK,CAAC;QACnB,aAAQ,GAAG,KAAK,CAAC;QAER,kBAAa,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACrC,sBAAiB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAE/C,sBAAiB,GAAG,IAAI,uBAAS,EAAE,CAAC;QAI7C,oBAAe,GAAG,qBAAK,CAAC,cAAc,EAAE,CAAC;QA4B/C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,IAAI,yBAAW,EAAE,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QAEzC,IAAI,CAAC,eAAe,GAAG,IAAI,yBAAW,EAAE,CAAC;QACzC,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QAE7C,IAAI,CAAC,WAAW,GAAG,IAAI,uBAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAClE,CAAC;IAhCO,SAAS,CAAC,MAAc;QAC9B,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,EAAE;YAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACrF,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;SACpC;QAED,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,IAAW,OAAO,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC9C,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAClD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAChD,IAAW,gBAAgB,KAAe,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IAC1E,IAAW,YAAY,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IAC7H,IAAW,gBAAgB,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACrI,IAAW,QAAQ,KAAsC,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACjI,IAAW,SAAS,KAA2B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACxH,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;IAC7D,IAAW,cAAc,KAAY,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;IAC5D,UAAU,CAAC,OAAsB,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAepE,OAAO;QACZ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACzB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACxC,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,SAAS,KAAK,MAAM;YACtB,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IAE/F,OAAO;QACZ,IAAI,CAAC,OAAO,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAEO,aAAa,CAAC,MAAe;QACnC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS;YAClC,OAAO,CAAC,OAAO,EAAE,CAAC;QAEpB,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,IAAI,MAAM;YACR,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,qBAAqB;QAC3B,IAAI,SAAS,KAAK,IAAI,CAAC,iBAAiB;YACtC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;IAEM,MAAM,CAAC,OAAiC;;QAC7C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAE1B,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE;YACnE,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QAED,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACvC,MAAM,YAAY,GAAG,MAAA,KAAK,CAAC,YAAY,mCAAI,mBAAmB,CAAC;QAE/D,MAAM,uBAAuB,GAAG,CAAC,GAAG,CAAC;QACrC,IAAI,YAAY,CAAC,CAAC,GAAG,uBAAuB,EAAE;YAC5C,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,YAAY,CAAC;QAC7C,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO;YAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,eAAe,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;;YAExE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;QAE3D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,MAAM,mBAAmB,GAAG,yBAAS,CAAC,UAAU,CAAC,uBAAO,CAAC,UAAU,EAAE,EAAE,wBAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,EAAG,CAAC,CAAC;QAChJ,MAAM,UAAU,GAAG,wBAAQ,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;QACjE,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAG,CAAC;QAE/C,6BAA6B;QAC7B,MAAM,WAAW,GAAG,mBAAmB,CAAC,aAAa,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;QAE7E,0CAA0C;QAC1C,MAAM,aAAa,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QAC3C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,EAAE,EAAE;YAC9B,IAAI,GAAG,CAAC,YAAY,EAAE;gBACpB,IAAI,GAAG,CAAC,QAAQ,EAAE;oBAChB,0FAA0F;oBAC1F,KAAK,MAAM,EAAE,IAAI,WAAW,CAAC,MAAM,EAAE;wBACnC,MAAM,EAAE,GAAG,UAAU,CAAC,eAAe,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;wBAC7C,IAAI,EAAE,CAAC,CAAC,GAAG,MAAM;4BACf,aAAa,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;;4BAEjD,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,oBAAoB;qBACnF;iBACF;qBAAM;oBACL,GAAG,CAAC,0BAA0B,CAAC,aAAa,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;iBACtE;aACF;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,CAAC,MAAM;YACvB,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;QAEnC,4FAA4F;QAC5F,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QAC1C,UAAU,CAAC,kCAAkC,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAO,mJAAmJ;QAC/N,MAAM,qBAAqB,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE,CAAC;QAC5F,IAAI,SAAS,KAAK,qBAAqB,EAAE;YACvC,MAAM,oBAAoB,GAAG,qBAAqB,CAAC,gCAAgC,CAAC,IAAI,CAAC,cAAc,EAAE,MAAM,CAAC,cAAc,CAAC,CAAC;YAChI,IAAI,CAAC,oBAAoB,CAAC,MAAM;gBAC9B,WAAW,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,oBAAoB,CAAC,GAAG,CAAC,CAAC;SAC7E;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,WAAW,CAAC,mBAAmB,EAAE,cAAc,CAAC,CAAC;QAC1E,oBAAoB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE1C,MAAM,wBAAwB,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,cAAc,GAAG,kCAAkB,CAAC,YAAY,CAAC,oBAAoB,CAAC,MAAO,CAAC,CAAC;QACrF,6BAAa,CAAC,+CAA+C,CAAC,cAAc,EAAE,WAAW,EAAE,CAAC,MAAwB,EAAE,EAAE;YACtH,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,eAAe,EAAE;gBAC1C,wBAAwB,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;QACH,IAAI,wBAAwB,CAAC,MAAM,EAAE;YACnC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QACD,wBAAwB,CAAC,IAAI,CAAC,CAAC,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAG,yFAAyF;QAEjJ,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,wBAAwB,CAAC,CAAC;QAC5D,UAAU,CAAC,kCAAkC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAE1E,MAAM,SAAS,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACvC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/C,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE;YAC/B,IAAI,CAAC,GAAG,CAAC,YAAY;gBACnB,OAAO;YAET,MAAM,QAAQ,GAAG,cAAc,CAAC,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,oBAAoB,EAAE,CAAC,KAAa,EAAE,EAAE;gBAC1F,KAAK,MAAM,IAAI,IAAI,KAAK;oBACtB,SAAS,CAAC,WAAW,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;YAC5F,CAAC,CAAC,CAAC;YAEH,IAAI,SAAS,KAAK,QAAQ;gBACxB,OAAO;YAET,MAAM,kBAAkB,GAAG,mBAAmB,CAAC,0BAA0B,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACrH,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC,CAAC;QAEJ,IAAI,SAAS,CAAC,MAAM,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;SAC1B;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YACpC,iDAAiD;YACjD,IAAI,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACrE,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnE,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;gBACrE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;aACR;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YACjD,IAAI,SAAS,KAAK,UAAU,EAAE;gBAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,IAAA,qBAAM,EAAC,KAAK,CAAC,CAAC;gBACd,OAAO;aACR;YAED,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;YAEvD,MAAM,UAAU,GAAG,uBAAuB,CAAC,oBAAoB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACxF,MAAM,SAAS,GAAG,qBAAK,CAAC,YAAY,CAAC,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,cAAc,EAAE,eAAe,EAAE,CAAC,CAAC,CAAE,CAAC;YACrK,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAE,CAAC;YAC9C,IAAI,SAAS,KAAK,UAAU,EAAE;gBAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;aACR;YAED,MAAM,aAAa,GAAG,qBAAK,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;YAC/D,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACtC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAC/B,CAAC;IAEM,IAAI,CAAC,MAAc;QACxB,IAAA,qBAAM,EAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM;YAC7C,OAAO;QAET,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,SAAS,KAAK,MAAM;YACtB,OAAO;QAET,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,MAAM,SAAS,GAAG,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QACnC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QAEnD,mHAAmH;QACnH,MAAM,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC;YAC7C,UAAU,EAAE,wBAAU,CAAC,WAAW;YAClC,QAAQ,EAAE,KAAK;YACf,YAAY,EAAE,KAAK;YACnB,QAAQ,EAAE,KAAK;YACf,OAAO,EAAE,KAAK;YACd,UAAU,EAAE,KAAK;YACjB,gBAAgB,EAAE,KAAK;YACvB,YAAY,EAAE,KAAK;YACnB,WAAW,EAAE,KAAK;SACnB,CAAC,CAAC;QAEH,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC;QAE7B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,EAAE,IAAI,CAAC,CAAC;QACnF,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAExF,MAAM,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;QAC7C,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7E,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAE3C,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACrE,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;YACxC,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,OAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,sBAAyB,gCAAkC,CAAC,CAAI,gHAAgH;YAC5O,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,uBAA0B,gCAAkC,CAAC,CAAI,gHAAgH;QAC/O,CAAC,CAAC,CAAC;QAEH,yEAAyE;QACzE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC;QACzC,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACvE,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACvD,MAAM,MAAM,GAAG,IAAA,iCAAa,EAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;YACtD,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,0DAA0D;QAC1D,eAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,yBAAW,CAAC,SAAS,EAAE,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;QACtG,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QACjC,MAAM,SAAS,GAAG,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,KAAK,gCAAU,CAAC,YAAY,CAAC;QACzF,IAAI,SAAS,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,0BAA0B,IAAI,CAAC,SAAS,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,8BAA8B,EAAE;YACrJ,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,oBAAoB,CAAC,CAAC;YAChF,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;SACnE;QAED,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,kDAAkD;QAElD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,CAAG,yBAAyB;QACrD,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAElC,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,mBAAmB;QAC1G,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;CACF;AAlTD,wCAkTC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipUtilities, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Point3d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport {\r\n Frustum, FrustumPlanes, RenderMode, RenderTexture, SolarShadowSettings, TextureTransparency, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { RenderType } from \"@itwin/webgl-compatibility\";\r\nimport { Tile, TileDrawArgs, TileTreeReference, TileVisibility } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { EVSMGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass, TextureUnit } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\n\r\ntype ProcessTiles = (tiles: Tile[]) => void;\r\n\r\nfunction createDrawArgs(sceneContext: SceneContext, solarShadowMap: SolarShadowMap, tree: TileTreeReference, frustumPlanes: FrustumPlanes, processTiles: ProcessTiles): TileDrawArgs | undefined {\r\n class SolarShadowMapDrawArgs extends TileDrawArgs {\r\n private _useViewportMap?: boolean;\r\n private readonly _processTiles: ProcessTiles;\r\n\r\n constructor(private _mapFrustumPlanes: FrustumPlanes, private _shadowMap: SolarShadowMap, args: TileDrawArgs, process: ProcessTiles) {\r\n super(args);\r\n this._processTiles = process;\r\n }\r\n\r\n // The solar shadow projection is parallel - which can cause excessive tile selection if it is along an axis of an unbounded tile\r\n // tree such as the OSM buildings. Rev limit the selection here.\r\n public override get maxRealityTreeSelectionCount(): undefined | number { return 500; }\r\n\r\n public override processSelectedTiles(tiles: Tile[]): void {\r\n this._processTiles(tiles);\r\n }\r\n\r\n public override get frustumPlanes(): FrustumPlanes {\r\n if (true === this._useViewportMap)\r\n return super.frustumPlanes;\r\n else\r\n return this._mapFrustumPlanes;\r\n }\r\n\r\n public override get worldToViewMap(): Map4d {\r\n if (true === this._useViewportMap)\r\n return super.worldToViewMap;\r\n else\r\n return this._shadowMap.worldToViewMap;\r\n }\r\n\r\n public override drawGraphics(): void {\r\n const graphics = this.produceGraphics();\r\n if (graphics)\r\n this._shadowMap.addGraphic(graphics);\r\n }\r\n\r\n public override getPixelSize(tile: Tile): number {\r\n // For tiles that are part of the scene, size them based on the viewport frustum so that shadow map uses same resolution tiles as scene\r\n // - otherwise artifacts like shadow acne may result.\r\n // For tiles that are NOT part of the scene, size them based on the shadow frustum, not the viewport frustum\r\n // - otherwise excessive numbers of excessively detailed may be requested for the shadow map.\r\n if (undefined === this._useViewportMap) {\r\n this._useViewportMap = true;\r\n const vis = tile.computeVisibility(this);\r\n this._useViewportMap = TileVisibility.OutsideFrustum !== vis;\r\n }\r\n\r\n const size = super.getPixelSize(tile);\r\n this._useViewportMap = undefined;\r\n return size;\r\n }\r\n\r\n public static create(context: SceneContext, shadowMap: SolarShadowMap, tileTree: TileTreeReference, planes: FrustumPlanes, process: ProcessTiles) {\r\n const args = tileTree.createDrawArgs(context);\r\n return undefined !== args ? new SolarShadowMapDrawArgs(planes, shadowMap, args, process) : undefined;\r\n }\r\n }\r\n\r\n return SolarShadowMapDrawArgs.create(sceneContext, solarShadowMap, tree, frustumPlanes, processTiles);\r\n}\r\n\r\nconst shadowMapWidth = 4096; // size of original depth buffer map\r\nconst shadowMapHeight = shadowMapWidth; // TBD - Adjust for aspect ratio.\r\nconst evsmWidth = shadowMapWidth / 2; // EVSM buffer is 1/2 size each direction\r\nconst evsmHeight = shadowMapHeight / 2;\r\nconst postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 1 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\r\n\r\n// Bundles up the disposable, create-once-and-reuse members of a SolarShadowMap.\r\nclass Bundle implements WebGLDisposable {\r\n private constructor(\r\n public readonly depthTexture: Texture,\r\n public readonly shadowMapTexture: Texture,\r\n public readonly fbo: FrameBuffer,\r\n public readonly fboSM: FrameBuffer,\r\n public readonly evsmGeom: EVSMGeometry,\r\n public readonly renderCommands: RenderCommands) {\r\n }\r\n\r\n public static create(target: Target, stack: BranchStack, batch: BatchState): Bundle | undefined {\r\n const depthTextureHandle = System.instance.createDepthBuffer(shadowMapWidth, shadowMapHeight) as TextureHandle;\r\n if (undefined === depthTextureHandle)\r\n return undefined;\r\n\r\n let pixelDataType = GL.Texture.DataType.Float;\r\n switch (System.instance.capabilities.maxRenderType) {\r\n case RenderType.TextureFloat:\r\n break;\r\n case RenderType.TextureHalfFloat:\r\n if (System.instance.capabilities.isWebGL2) {\r\n pixelDataType = (System.instance.context as WebGL2RenderingContext).HALF_FLOAT;\r\n break;\r\n } else {\r\n const exthf = System.instance.capabilities.queryExtensionObject<OES_texture_half_float>(\"OES_texture_half_float\");\r\n if (undefined !== exthf) {\r\n pixelDataType = exthf.HALF_FLOAT_OES;\r\n break;\r\n }\r\n }\r\n /* falls through */\r\n default:\r\n return undefined;\r\n }\r\n\r\n const colorTextures: TextureHandle[] = [];\r\n\r\n // Check if the system can render to a depth texture without a renderable color texture bound as well.\r\n // If it cannot, add a renderable color texture to the framebuffer.\r\n // MacOS Safari exhibited this behavior, which necessitated this code path.\r\n if (!System.instance.capabilities.canRenderDepthWithoutColor) {\r\n const colTex = TextureHandle.createForAttachment(shadowMapWidth, shadowMapHeight, GL.Texture.Format.Rgba, pixelDataType);\r\n if (undefined === colTex)\r\n return undefined;\r\n colorTextures.push(colTex);\r\n }\r\n\r\n const fbo = FrameBuffer.create(colorTextures, depthTextureHandle);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n // shadowMap texture is 1/4 size the depth texture (and averaged down when converting)\r\n const shadowMapTextureHandle = TextureHandle.createForAttachment(evsmWidth, evsmHeight, GL.Texture.Format.Rgba, pixelDataType);\r\n if (undefined === shadowMapTextureHandle)\r\n return undefined;\r\n\r\n const fboSM = FrameBuffer.create([shadowMapTextureHandle]);\r\n if (undefined === fboSM)\r\n return undefined;\r\n\r\n const depthTexture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: depthTextureHandle, transparency: TextureTransparency.Opaque });\r\n const evsmGeom = EVSMGeometry.createGeometry(depthTexture.texture.getHandle()!, shadowMapWidth, shadowMapHeight);\r\n if (undefined === evsmGeom)\r\n return undefined;\r\n\r\n const shadowMapTexture = new Texture({ type: RenderTexture.Type.Normal, ownership: \"external\", handle: shadowMapTextureHandle, transparency: TextureTransparency.Opaque });\r\n const renderCommands = new RenderCommands(target, stack, batch);\r\n return new Bundle(depthTexture, shadowMapTexture, fbo, fboSM, evsmGeom, renderCommands);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.depthTexture.isDisposed\r\n && this.shadowMapTexture.isDisposed\r\n && this.fbo.isDisposed\r\n && this.fboSM.isDisposed\r\n && this.evsmGeom.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.depthTexture);\r\n dispose(this.shadowMapTexture);\r\n dispose(this.fbo);\r\n dispose(this.fboSM);\r\n dispose(this.evsmGeom);\r\n }\r\n}\r\n\r\n/** Describes the set of parameters which, when they change, require us to recreate the shadow map. */\r\nclass ShadowMapParams {\r\n public readonly direction = new Vector3d();\r\n public readonly viewFrustum = new Frustum();\r\n public settings: SolarShadowSettings;\r\n\r\n public constructor(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings) {\r\n direction.clone(this.direction);\r\n this.viewFrustum.setFrom(viewFrustum);\r\n this.settings = settings;\r\n }\r\n\r\n public update(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings): void {\r\n this.settings = settings;\r\n this.viewFrustum.setFrom(viewFrustum);\r\n direction.clone(this.direction);\r\n }\r\n}\r\n\r\nconst defaultSunDirection = Vector3d.create(-1, -1, -1).normalize()!;\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\n\r\nexport class SolarShadowMap implements RenderMemory.Consumer, WebGLDisposable {\r\n private _bundle?: Bundle;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics: RenderGraphic[] = [];\r\n private _shadowFrustum = new Frustum();\r\n private _isReady = false;\r\n private _isDrawing = false;\r\n private _enabled = false;\r\n private _params?: ShadowMapParams;\r\n private readonly _scratchRange = Range3d.createNull();\r\n private readonly _scratchTransform = Transform.createIdentity();\r\n\r\n private readonly _scratchViewFlags = new ViewFlags();\r\n private readonly _renderState: RenderState;\r\n private readonly _noZRenderState: RenderState;\r\n private readonly _batchState: BatchState;\r\n private _worldToViewMap = Map4d.createIdentity();\r\n private readonly _target: Target;\r\n\r\n // This exists chiefly for debugging. See ToggleShadowMapTilesTool.\r\n public onGraphicsChanged?: (graphics: RenderGraphic[]) => void;\r\n\r\n private getBundle(target: Target): Bundle | undefined {\r\n if (undefined === this._bundle) {\r\n this._bundle = Bundle.create(target, target.uniforms.branch.stack, this._batchState);\r\n assert(undefined !== this._bundle);\r\n }\r\n\r\n return this._bundle;\r\n }\r\n\r\n public get isReady() { return this._isReady; }\r\n public get isDrawing() { return this._isDrawing; }\r\n public get isEnabled() { return this._enabled; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n public get depthTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.depthTexture : undefined; }\r\n public get shadowMapTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.shadowMapTexture : undefined; }\r\n public get settings(): SolarShadowSettings | undefined { return undefined !== this._params ? this._params.settings : undefined; }\r\n public get direction(): Vector3d | undefined { return undefined !== this._params ? this._params.direction : undefined; }\r\n public get frustum(): Frustum { return this._shadowFrustum; }\r\n public get worldToViewMap(): Map4d { return this._worldToViewMap; }\r\n public addGraphic(graphic: RenderGraphic) { this._graphics.push(graphic); }\r\n\r\n public constructor(target: Target) {\r\n this._target = target;\r\n this._renderState = new RenderState();\r\n this._renderState.flags.depthMask = true;\r\n this._renderState.flags.blend = false;\r\n this._renderState.flags.depthTest = true;\r\n\r\n this._noZRenderState = new RenderState();\r\n this._noZRenderState.flags.depthMask = false;\r\n\r\n this._batchState = new BatchState(target.uniforms.branch.stack);\r\n }\r\n\r\n public disable() {\r\n this._enabled = this._isReady = false;\r\n this._bundle = dispose(this._bundle);\r\n this.clearGraphics(true);\r\n this._target.uniforms.shadow.update();\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bundle = this._bundle;\r\n if (undefined !== bundle)\r\n stats.addShadowMap(bundle.depthTexture.bytesUsed + bundle.shadowMapTexture.bytesUsed);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._bundle && 0 === this._graphics.length; }\r\n\r\n public dispose() {\r\n this._bundle = dispose(this._bundle);\r\n this.clearGraphics(true);\r\n }\r\n\r\n private clearGraphics(notify: boolean) {\r\n for (const graphic of this._graphics)\r\n graphic.dispose();\r\n\r\n this._graphics.length = 0;\r\n if (notify)\r\n this.notifyGraphicsChanged();\r\n }\r\n\r\n private notifyGraphicsChanged(): void {\r\n if (undefined !== this.onGraphicsChanged)\r\n this.onGraphicsChanged(this._graphics);\r\n }\r\n\r\n public update(context: SceneContext | undefined) {\r\n this._isReady = false;\r\n this.clearGraphics(false);\r\n\r\n if (undefined === context || !context.viewport.view.isSpatialView()) {\r\n this.disable();\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n\r\n const view = context.viewport.view;\r\n const style = view.getDisplayStyle3d();\r\n const sunDirection = style.sunDirection ?? defaultSunDirection;\r\n\r\n const minimumHorizonDirection = -.01;\r\n if (sunDirection.z > minimumHorizonDirection) {\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n\r\n this._enabled = true;\r\n const viewFrustum = context.viewingSpace.getFrustum();\r\n const settings = style.settings.solarShadows;\r\n if (undefined === this._params)\r\n this._params = new ShadowMapParams(viewFrustum, sunDirection, settings);\r\n else\r\n this._params.update(viewFrustum, sunDirection, settings);\r\n\r\n const iModel = view.iModel;\r\n\r\n const worldToMapTransform = Transform.createRefs(Point3d.createZero(), Matrix3d.createRigidHeadsUp(this._params.direction.negate()).inverse()!);\r\n const worldToMap = Matrix4d.createTransform(worldToMapTransform);\r\n const mapToWorld = worldToMap.createInverse()!;\r\n\r\n // Start with entire project.\r\n const shadowRange = worldToMapTransform.multiplyRange(iModel.projectExtents);\r\n\r\n // Limit the map to only displayed models.\r\n const viewTileRange = Range3d.createNull();\r\n view.forEachTileTreeRef((ref) => {\r\n if (ref.castsShadows) {\r\n if (ref.isGlobal) {\r\n // A shadow-casting tile tree that spans the globe. Limit its range to the viewed extents.\r\n for (const p3 of viewFrustum.points) {\r\n const p4 = worldToMap.multiplyPoint3d(p3, 1);\r\n if (p4.w > 0.0001)\r\n viewTileRange.extendXYZW(p4.x, p4.y, p4.z, p4.w);\r\n else\r\n viewTileRange.high.z = Math.max(1.0, viewTileRange.high.z); // behind eye plane.\r\n }\r\n } else {\r\n ref.accumulateTransformedRange(viewTileRange, worldToMap, undefined);\r\n }\r\n }\r\n });\r\n\r\n if (!viewTileRange.isNull)\r\n viewTileRange.clone(shadowRange);\r\n\r\n // Expand shadow range to include both the shadowers and shadowed portion of background map.\r\n scratchFrustum.initFromRange(shadowRange);\r\n mapToWorld.multiplyPoint3dArrayQuietNormalize(scratchFrustum.points); // This frustum represents the shadwowing geometry. Intersect it with background geometry and expand the range depth to include that intersection.\r\n const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();\r\n if (undefined !== backgroundMapGeometry) {\r\n const backgroundDepthRange = backgroundMapGeometry.getFrustumIntersectionDepthRange(this._shadowFrustum, iModel.projectExtents);\r\n if (!backgroundDepthRange.isNull)\r\n shadowRange.low.z = Math.min(shadowRange.low.z, backgroundDepthRange.low);\r\n }\r\n\r\n this._params.viewFrustum.transformBy(worldToMapTransform, scratchFrustum);\r\n scratchFrustumPlanes.init(scratchFrustum);\r\n\r\n const viewIntersectShadowRange = Range3d.createNull();\r\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(scratchFrustumPlanes.planes!);\r\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, shadowRange, (points: GrowableXYZArray) => {\r\n for (const point of points.getPoint3dArray())\r\n viewIntersectShadowRange.extendPoint(point);\r\n });\r\n if (viewIntersectShadowRange.isNull) {\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n viewIntersectShadowRange.high.z = shadowRange.high.z; // We need to include shadowing geometry that may be outside view (along the solar axis).\r\n\r\n this._shadowFrustum.initFromRange(viewIntersectShadowRange);\r\n mapToWorld.multiplyPoint3dArrayQuietNormalize(this._shadowFrustum.points);\r\n\r\n const tileRange = Range3d.createNull();\r\n scratchFrustumPlanes.init(this._shadowFrustum);\r\n view.forEachTileTreeRef(((ref) => {\r\n if (!ref.castsShadows)\r\n return;\r\n\r\n const drawArgs = createDrawArgs(context, this, ref, scratchFrustumPlanes, (tiles: Tile[]) => {\r\n for (const tile of tiles)\r\n tileRange.extendRange(tileToMapTransform.multiplyRange(tile.range, this._scratchRange));\r\n });\r\n\r\n if (undefined === drawArgs)\r\n return;\r\n\r\n const tileToMapTransform = worldToMapTransform.multiplyTransformTransform(drawArgs.location, this._scratchTransform);\r\n drawArgs.tree.draw(drawArgs);\r\n }));\r\n\r\n if (tileRange.isNull) {\r\n this.clearGraphics(true);\r\n } else if (this._graphics.length > 0) {\r\n // Avoid an uninvertible matrix on empty range...\r\n if (Geometry.isAlmostEqualNumber(shadowRange.low.x, shadowRange.high.x) ||\r\n Geometry.isAlmostEqualNumber(shadowRange.low.y, shadowRange.high.y) ||\r\n Geometry.isAlmostEqualNumber(shadowRange.low.z, shadowRange.high.z)) {\r\n this.clearGraphics(true);\r\n return;\r\n }\r\n\r\n const frustumMap = this._shadowFrustum.toMap4d();\r\n if (undefined === frustumMap) {\r\n this.clearGraphics(true);\r\n assert(false);\r\n return;\r\n }\r\n\r\n this._projectionMatrix = frustumMap.transform0.clone();\r\n\r\n const worldToNpc = postProjectionMatrixNpc.multiplyMatrixMatrix(this._projectionMatrix);\r\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(shadowMapWidth, shadowMapHeight, 1))!;\r\n const npcToWorld = worldToNpc.createInverse();\r\n if (undefined === npcToWorld) {\r\n this.clearGraphics(true);\r\n return;\r\n }\r\n\r\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\r\n this._worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\r\n }\r\n\r\n this._target.uniforms.shadow.update();\r\n this.notifyGraphicsChanged();\r\n }\r\n\r\n public draw(target: Target) {\r\n assert(this.isEnabled);\r\n\r\n if (this.isReady || 0 === this._graphics.length)\r\n return;\r\n\r\n const bundle = this.getBundle(target);\r\n if (undefined === bundle)\r\n return;\r\n\r\n this._isDrawing = true;\r\n\r\n const prevState = System.instance.currentRenderState.clone();\r\n const gl = System.instance.context;\r\n gl.viewport(0, 0, shadowMapWidth, shadowMapHeight);\r\n\r\n // NB: textures and materials are needed because their transparencies affect whether or not a surface casts shadows\r\n const viewFlags = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n System.instance.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n\r\n target.changeFrustum(this._shadowFrustum, this._shadowFrustum.getFraction(), true);\r\n target.uniforms.branch.changeRenderPlan(viewFlags, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = bundle.renderCommands;\r\n renderCommands.reset(target, target.uniforms.branch.stack, this._batchState);\r\n renderCommands.addGraphics(this._graphics);\r\n\r\n System.instance.frameBufferStack.execute(bundle.fbo, true, false, () => {\r\n System.instance.context.clearDepth(1.0);\r\n System.instance.context.clear(GL.BufferBit.Depth);\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaquePlanar), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n });\r\n\r\n // copy depth buffer to EVSM shadow buffer and average down for AA effect\r\n gl.viewport(0, 0, evsmWidth, evsmHeight);\r\n System.instance.frameBufferStack.execute(bundle.fboSM, true, false, () => {\r\n System.instance.applyRenderState(this._noZRenderState);\r\n const params = getDrawParams(target, bundle.evsmGeom);\r\n target.techniques.draw(params);\r\n });\r\n\r\n // mipmap resulting EVSM texture and set filtering options\r\n System.instance.activateTexture2d(TextureUnit.ShadowMap, bundle.shadowMapTexture.texture.getHandle());\r\n gl.generateMipmap(gl.TEXTURE_2D);\r\n const fullFloat = System.instance.capabilities.maxRenderType === RenderType.TextureFloat;\r\n if (fullFloat && System.instance.capabilities.supportsTextureFloatLinear || !fullFloat && System.instance.capabilities.supportsTextureHalfFloatLinear) {\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n }\r\n\r\n System.instance.setMaxAnisotropy(undefined);\r\n // target.recordPerformanceMetric(\"Compute EVSM\");\r\n\r\n this._batchState.reset(); // Reset the batch Ids...\r\n target.changeRenderPlan(prevPlan);\r\n\r\n System.instance.applyRenderState(prevState);\r\n System.instance.context.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\r\n this.clearGraphics(false);\r\n this._isDrawing = false;\r\n this._isReady = true;\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"System.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/System.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAyB,UAAU,EAAiB,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACnG,OAAO,EAAY,mBAAmB,EAAE,OAAO,EAAE,QAAQ,EAAkC,iBAAiB,EAAe,kBAAkB,EAAE,cAAc,EAAE,aAAa,EAAsD,MAAM,oBAAoB,CAAC;AAC7P,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACtE,OAAO,EAAE,YAAY,EAAa,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAGnF,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC9E,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC1C,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AACvE,OAAO,EAAE,YAAY,EAAE,2BAA2B,EAAE,cAAc,EAAE,6BAA6B,EAAE,MAAM,mBAAmB,CAAC;AAC7H,OAAO,EAAE,sBAAsB,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAEzF,OAAO,EAAE,wBAAwB,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AACzG,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACrE,OAAO,EAAE,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EACL,eAAe,EAAE,qBAAqB,EAAE,eAAe,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,cAAc,EAAE,kBAAkB,EAAE,YAAY,EAAE,wBAAwB,EAC1K,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,iBAAiB,EAAE,2BAA2B,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AACnG,OAAO,EAAE,wBAAwB,EAAE,8BAA8B,EAAE,MAAM,6BAA6B,CAAC;AACvG,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAI1D,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAC9D,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,OAAO,EAA4B,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAGhD,OAAO,EAAe,kBAAkB,EAAE,MAAM,QAAQ,CAAC;AAGzD,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAC;AAE9C,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAkC,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAEzF,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACzC,OAAO,EAAkC,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1E,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAIhD,gBAAgB;AAChB,0BAAkB,YAAY;IAC5B,aAAa,IAAA;IACb,OAAO,IAAA;IACP,KAAK,IAAA;CACN;AA2ED;;GAEG;AACH,qBAAa,KAAM,YAAW,eAAe;IAC3C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAmB;IAC3C,gDAAgD;IAChD,SAAgB,SAAS,8BAAqC;IAC9D,+CAA+C;IAC/C,SAAgB,QAAQ,6BAAoC;IAC5D,oDAAoD;IACpD,SAAgB,SAAS,2CAA2E;IACpG,mIAAmI;IACnI,SAAgB,wBAAwB,kDAAyD;gBAE9E,MAAM,EAAE,gBAAgB;IAI3C,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,OAAO;IAed,mEAAmE;IAC5D,WAAW,CAAC,QAAQ,EAAE,cAAc;IAK3C,mKAAmK;IAC5J,UAAU,CAAC,OAAO,EAAE,aAAa,EAAE,GAAG,CAAC,EAAE,eAAe;IAW/D,4DAA4D;IACrD,WAAW,CAAC,YAAY,EAAE,QAAQ,CAAC,IAAI,EAAE,OAAO,EAAE,aAAa;IAItE,6EAA6E;IACtE,YAAY,CAAC,GAAG,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS;IAI5D,4FAA4F;IACrF,YAAY,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,GAAG,aAAa,GAAG,SAAS;IAInE,iHAAiH;IAE1G,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,MAAM,GAAG,cAAc;IAY1D,WAAW,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,QAAQ,CAAC,IAAI,GAAG,aAAa,GAAG,SAAS;IAUpE,qBAAqB,CAAC,GAAG,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,iBAAiB,GAAG,aAAa,GAAG,SAAS;IAoB9I,yBAAyB,CAAC,IAAI,EAAE,2BAA2B,EAAE,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,aAAa,GAAG,SAAS,CAAC;IAe7G,4BAA4B,CAAC,IAAI,EAAE,2BAA2B,EAAE,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,aAAa,GAAG,SAAS,CAAC;IAwBtH,wBAAwB,CAAC,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,MAAM,EAAE,aAAa,CAAC,MAAM,GAAG,aAAa,GAAG,SAAS;IAejO,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAS/D;AAED,oBAAY,cAAc,GAAG,YAAY,GAAG,SAAS,CAAC;AAqBtD,gBAAgB;AAChB,qBAAa,MAAO,SAAQ,YAAa,YAAW,wBAAwB,EAAE,YAAY,CAAC,QAAQ,EAAE,eAAe;IAClH,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,SAAgB,kBAAkB,cAAqB;IACvD,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,SAAgB,gBAAgB,mBAA0B;IAC1D,SAAgB,YAAY,EAAE,YAAY,CAAC;IAC3C,SAAgB,aAAa,EAAE,GAAG,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;IAC5D,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAkB;IAC9C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAwB;IACzD,OAAO,CAAC,oBAAoB,CAAC,CAAa;IAG1C,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAIrC;IACF,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAItC;IAGF,OAAO,CAAC,gBAAgB,CAAC,CAAgB;IACzC,OAAO,CAAC,aAAa,CAAC,CAAgB;IACtC,OAAO,CAAC,WAAW,CAAC,CAAa;IACjC,OAAO,CAAC,mBAAmB,CAAC,CAAqB;IACjD,SAAgB,gBAAgB,EAAE,eAAe,EAAE,CAAM;IAEzD,WAAkB,QAAQ,WAA+C;IAEzE,IAAW,OAAO,IAAI,OAAO,CAAsC;IACnE,IAAW,eAAe,8BAAoC;IAC9D,IAAW,YAAY,8BAAiC;IAExD,IAAW,UAAU,eAGpB;IAED,IAAW,kBAAkB,uBAG5B;IAED,IAAoB,cAAc,IAAI,MAAM,CAA6C;IACzF,IAAoB,kBAAkB,IAAI,OAAO,CAAiD;IAClG,IAAoB,kCAAkC,IAAI,OAAO,CAAuC;IAExG,6FAA6F;IAC7F,IAAoB,oBAAoB,IAAI,OAAO,CAA0B;IAC7E,IAAW,QAAQ,IAAI,OAAO,CAAuC;IACrE,IAAoB,QAAQ,IAAI,OAAO,CAAuC;IAEvE,cAAc,CAAC,WAAW,EAAE,MAAM,EAAE,GAAG,IAAI;IAE3C,UAAU,IAAI,OAAO;IAI5B,gIAAgI;IAC1G,0BAA0B,IAAI,OAAO,CAAC,IAAI,CAAC;IAYjE,sFAAsF;WACxE,aAAa,CAAC,MAAM,EAAE,iBAAiB,EAAE,SAAS,EAAE,OAAO,EAAE,sBAAsB,CAAC,EAAE,sBAAsB,GAAG,YAAY,GAAG,SAAS;WAmBvI,MAAM,CAAC,SAAS,CAAC,EAAE,YAAY,CAAC,OAAO,GAAG,MAAM;IA8B9D,IAAW,UAAU,IAAI,OAAO,CAK/B;IAGM,OAAO;IAkBE,aAAa,IAAI,IAAI;IAc9B,YAAY,CAAC,MAAM,EAAE,iBAAiB,GAAG,YAAY;IAIrD,qBAAqB,CAAC,IAAI,EAAE,QAAQ,GAAG,YAAY;IAInD,aAAa,CAAC,OAAO,EAAE,2BAA2B,GAAG,6BAA6B,GAAG,cAAc;IAI1F,gBAAgB,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,eAAe,GAAG,aAAa,GAAG,SAAS;IAIpF,4BAA4B,CAAC,WAAW,EAAE,oBAAoB,EAAE,SAAS,CAAC,EAAE,SAAS,EAAE,sBAAsB,UAAQ,GAAG,mBAAmB,GAAG,SAAS;IAIvJ,wBAAwB,CAAC,MAAM,EAAE,wBAAwB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IAGrH,iBAAiB,CAAC,WAAW,EAAE,oBAAoB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IAK/G,kBAAkB,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,kBAAkB,GAAG,SAAS;IAI1F,sBAAsB,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,gBAAgB,GAAG,SAAS;IAIhG,yBAAyB,CAAC,MAAM,EAAE,iBAAiB,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,mBAAmB,GAAG,SAAS;IAIzG,iBAAiB,CAAC,MAAM,EAAE,oBAAoB,GAAG,cAAc,GAAG,SAAS;IAI3E,mBAAmB,CAAC,QAAQ,EAAE,cAAc,EAAE,SAAS,CAAC,EAAE,sBAAsB,GAAG,iBAAiB,GAAG,aAAa,GAAG,SAAS;IAahI,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,aAAa,GAAG,SAAS;IAI1E,iBAAiB,CAAC,UAAU,EAAE,aAAa,EAAE,GAAG,aAAa;IAI7D,mBAAmB,CAAC,MAAM,EAAE,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,oBAAoB,GAAG,aAAa;IAItG,4BAA4B,CAAC,OAAO,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa;IAI5F,WAAW,CAAC,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,kBAAkB,EAAE,KAAK,EAAE,mBAAmB,EAAE,OAAO,CAAC,EAAE,YAAY,GAAG,aAAa;IAI3H,kBAAkB,CAAC,KAAK,EAAE,aAAa,GAAG,kBAAkB;IAI5D,kBAAkB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM;IAI1D,2BAA2B,CAAC,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM;IAInH,YAAY,CAAC,MAAM,EAAE,kBAAkB,GAAG,aAAa,GAAG,SAAS;IAOnE,8BAA8B,CAAC,MAAM,EAAE,8BAA8B,GAAG,wBAAwB;IAIzG,gBAAgB,CAAC,QAAQ,EAAE,WAAW;IAKtC,iBAAiB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,GAAE,MAAU,GAAG,WAAW,GAAG,SAAS;IA6BxG,sGAAsG;IAC/F,eAAe,CAAC,MAAM,EAAE,gBAAgB,GAAG,KAAK;IASvD,kFAAkF;IAClF,OAAO,CAAC,eAAe;IAQvB,4FAA4F;IAE5E,cAAc,CAAC,MAAM,EAAE,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,gBAAgB,GAAG,cAAc,GAAG,SAAS;IAMnG,oBAAoB,CAAC,IAAI,EAAE,wBAAwB,GAAG,cAAc,GAAG,SAAS;IAyChG,wEAAwE;IACxD,YAAY,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,gBAAgB,GAAG,cAAc,GAAG,SAAS;IAO/F,OAAO,CAAC,mBAAmB;IAKX,aAAa,CAAC,IAAI,EAAE,iBAAiB,GAAG,aAAa,GAAG,SAAS;IAyB3D,uBAAuB,CAAC,IAAI,EAAE,2BAA2B,GAAG,OAAO,CAAC,aAAa,GAAG,SAAS,CAAC;IAQpG,wBAAwB,CAAC,EAAE,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,iBAAiB,GAAG,aAAa,GAAG,SAAS;IAKtJ,2BAA2B,CAAC,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,aAAa,CAAC,MAAM,GAAG,aAAa,GAAG,SAAS;IAI9Q,4DAA4D;IAC5C,kBAAkB,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,gBAAgB,GAAG,aAAa,GAAG,SAAS;
|
|
1
|
+
{"version":3,"file":"System.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/System.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAyB,UAAU,EAAiB,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACnG,OAAO,EAAY,mBAAmB,EAAE,OAAO,EAAE,QAAQ,EAAkC,iBAAiB,EAAe,kBAAkB,EAAE,cAAc,EAAE,aAAa,EAAsD,MAAM,oBAAoB,CAAC;AAC7P,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACtE,OAAO,EAAE,YAAY,EAAa,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAGnF,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC9E,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC1C,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AACvE,OAAO,EAAE,YAAY,EAAE,2BAA2B,EAAE,cAAc,EAAE,6BAA6B,EAAE,MAAM,mBAAmB,CAAC;AAC7H,OAAO,EAAE,sBAAsB,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAEzF,OAAO,EAAE,wBAAwB,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AACzG,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACrE,OAAO,EAAE,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EACL,eAAe,EAAE,qBAAqB,EAAE,eAAe,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,cAAc,EAAE,kBAAkB,EAAE,YAAY,EAAE,wBAAwB,EAC1K,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,iBAAiB,EAAE,2BAA2B,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AACnG,OAAO,EAAE,wBAAwB,EAAE,8BAA8B,EAAE,MAAM,6BAA6B,CAAC;AACvG,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAI1D,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAC9D,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,OAAO,EAA4B,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAGhD,OAAO,EAAe,kBAAkB,EAAE,MAAM,QAAQ,CAAC;AAGzD,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAC;AAE9C,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAkC,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAEzF,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACzC,OAAO,EAAkC,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1E,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAIhD,gBAAgB;AAChB,0BAAkB,YAAY;IAC5B,aAAa,IAAA;IACb,OAAO,IAAA;IACP,KAAK,IAAA;CACN;AA2ED;;GAEG;AACH,qBAAa,KAAM,YAAW,eAAe;IAC3C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAmB;IAC3C,gDAAgD;IAChD,SAAgB,SAAS,8BAAqC;IAC9D,+CAA+C;IAC/C,SAAgB,QAAQ,6BAAoC;IAC5D,oDAAoD;IACpD,SAAgB,SAAS,2CAA2E;IACpG,mIAAmI;IACnI,SAAgB,wBAAwB,kDAAyD;gBAE9E,MAAM,EAAE,gBAAgB;IAI3C,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,OAAO;IAed,mEAAmE;IAC5D,WAAW,CAAC,QAAQ,EAAE,cAAc;IAK3C,mKAAmK;IAC5J,UAAU,CAAC,OAAO,EAAE,aAAa,EAAE,GAAG,CAAC,EAAE,eAAe;IAW/D,4DAA4D;IACrD,WAAW,CAAC,YAAY,EAAE,QAAQ,CAAC,IAAI,EAAE,OAAO,EAAE,aAAa;IAItE,6EAA6E;IACtE,YAAY,CAAC,GAAG,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS;IAI5D,4FAA4F;IACrF,YAAY,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,GAAG,aAAa,GAAG,SAAS;IAInE,iHAAiH;IAE1G,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,MAAM,GAAG,cAAc;IAY1D,WAAW,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,QAAQ,CAAC,IAAI,GAAG,aAAa,GAAG,SAAS;IAUpE,qBAAqB,CAAC,GAAG,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,iBAAiB,GAAG,aAAa,GAAG,SAAS;IAoB9I,yBAAyB,CAAC,IAAI,EAAE,2BAA2B,EAAE,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,aAAa,GAAG,SAAS,CAAC;IAe7G,4BAA4B,CAAC,IAAI,EAAE,2BAA2B,EAAE,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,aAAa,GAAG,SAAS,CAAC;IAwBtH,wBAAwB,CAAC,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,MAAM,EAAE,aAAa,CAAC,MAAM,GAAG,aAAa,GAAG,SAAS;IAejO,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAS/D;AAED,oBAAY,cAAc,GAAG,YAAY,GAAG,SAAS,CAAC;AAqBtD,gBAAgB;AAChB,qBAAa,MAAO,SAAQ,YAAa,YAAW,wBAAwB,EAAE,YAAY,CAAC,QAAQ,EAAE,eAAe;IAClH,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,SAAgB,kBAAkB,cAAqB;IACvD,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,SAAgB,gBAAgB,mBAA0B;IAC1D,SAAgB,YAAY,EAAE,YAAY,CAAC;IAC3C,SAAgB,aAAa,EAAE,GAAG,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;IAC5D,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAkB;IAC9C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAwB;IACzD,OAAO,CAAC,oBAAoB,CAAC,CAAa;IAG1C,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAIrC;IACF,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAItC;IAGF,OAAO,CAAC,gBAAgB,CAAC,CAAgB;IACzC,OAAO,CAAC,aAAa,CAAC,CAAgB;IACtC,OAAO,CAAC,WAAW,CAAC,CAAa;IACjC,OAAO,CAAC,mBAAmB,CAAC,CAAqB;IACjD,SAAgB,gBAAgB,EAAE,eAAe,EAAE,CAAM;IAEzD,WAAkB,QAAQ,WAA+C;IAEzE,IAAW,OAAO,IAAI,OAAO,CAAsC;IACnE,IAAW,eAAe,8BAAoC;IAC9D,IAAW,YAAY,8BAAiC;IAExD,IAAW,UAAU,eAGpB;IAED,IAAW,kBAAkB,uBAG5B;IAED,IAAoB,cAAc,IAAI,MAAM,CAA6C;IACzF,IAAoB,kBAAkB,IAAI,OAAO,CAAiD;IAClG,IAAoB,kCAAkC,IAAI,OAAO,CAAuC;IAExG,6FAA6F;IAC7F,IAAoB,oBAAoB,IAAI,OAAO,CAA0B;IAC7E,IAAW,QAAQ,IAAI,OAAO,CAAuC;IACrE,IAAoB,QAAQ,IAAI,OAAO,CAAuC;IAEvE,cAAc,CAAC,WAAW,EAAE,MAAM,EAAE,GAAG,IAAI;IAE3C,UAAU,IAAI,OAAO;IAI5B,gIAAgI;IAC1G,0BAA0B,IAAI,OAAO,CAAC,IAAI,CAAC;IAYjE,sFAAsF;WACxE,aAAa,CAAC,MAAM,EAAE,iBAAiB,EAAE,SAAS,EAAE,OAAO,EAAE,sBAAsB,CAAC,EAAE,sBAAsB,GAAG,YAAY,GAAG,SAAS;WAmBvI,MAAM,CAAC,SAAS,CAAC,EAAE,YAAY,CAAC,OAAO,GAAG,MAAM;IA8B9D,IAAW,UAAU,IAAI,OAAO,CAK/B;IAGM,OAAO;IAkBE,aAAa,IAAI,IAAI;IAc9B,YAAY,CAAC,MAAM,EAAE,iBAAiB,GAAG,YAAY;IAIrD,qBAAqB,CAAC,IAAI,EAAE,QAAQ,GAAG,YAAY;IAInD,aAAa,CAAC,OAAO,EAAE,2BAA2B,GAAG,6BAA6B,GAAG,cAAc;IAI1F,gBAAgB,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,eAAe,GAAG,aAAa,GAAG,SAAS;IAIpF,4BAA4B,CAAC,WAAW,EAAE,oBAAoB,EAAE,SAAS,CAAC,EAAE,SAAS,EAAE,sBAAsB,UAAQ,GAAG,mBAAmB,GAAG,SAAS;IAIvJ,wBAAwB,CAAC,MAAM,EAAE,wBAAwB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IAGrH,iBAAiB,CAAC,WAAW,EAAE,oBAAoB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IAK/G,kBAAkB,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,kBAAkB,GAAG,SAAS;IAI1F,sBAAsB,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,gBAAgB,GAAG,SAAS;IAIhG,yBAAyB,CAAC,MAAM,EAAE,iBAAiB,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,mBAAmB,GAAG,SAAS;IAIzG,iBAAiB,CAAC,MAAM,EAAE,oBAAoB,GAAG,cAAc,GAAG,SAAS;IAI3E,mBAAmB,CAAC,QAAQ,EAAE,cAAc,EAAE,SAAS,CAAC,EAAE,sBAAsB,GAAG,iBAAiB,GAAG,aAAa,GAAG,SAAS;IAahI,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,aAAa,GAAG,SAAS;IAI1E,iBAAiB,CAAC,UAAU,EAAE,aAAa,EAAE,GAAG,aAAa;IAI7D,mBAAmB,CAAC,MAAM,EAAE,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,oBAAoB,GAAG,aAAa;IAItG,4BAA4B,CAAC,OAAO,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa;IAI5F,WAAW,CAAC,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,kBAAkB,EAAE,KAAK,EAAE,mBAAmB,EAAE,OAAO,CAAC,EAAE,YAAY,GAAG,aAAa;IAI3H,kBAAkB,CAAC,KAAK,EAAE,aAAa,GAAG,kBAAkB;IAI5D,kBAAkB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM;IAI1D,2BAA2B,CAAC,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM;IAInH,YAAY,CAAC,MAAM,EAAE,kBAAkB,GAAG,aAAa,GAAG,SAAS;IAOnE,8BAA8B,CAAC,MAAM,EAAE,8BAA8B,GAAG,wBAAwB;IAIzG,gBAAgB,CAAC,QAAQ,EAAE,WAAW;IAKtC,iBAAiB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,GAAE,MAAU,GAAG,WAAW,GAAG,SAAS;IA6BxG,sGAAsG;IAC/F,eAAe,CAAC,MAAM,EAAE,gBAAgB,GAAG,KAAK;IASvD,kFAAkF;IAClF,OAAO,CAAC,eAAe;IAQvB,4FAA4F;IAE5E,cAAc,CAAC,MAAM,EAAE,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,gBAAgB,GAAG,cAAc,GAAG,SAAS;IAMnG,oBAAoB,CAAC,IAAI,EAAE,wBAAwB,GAAG,cAAc,GAAG,SAAS;IAyChG,wEAAwE;IACxD,YAAY,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,gBAAgB,GAAG,cAAc,GAAG,SAAS;IAO/F,OAAO,CAAC,mBAAmB;IAKX,aAAa,CAAC,IAAI,EAAE,iBAAiB,GAAG,aAAa,GAAG,SAAS;IAyB3D,uBAAuB,CAAC,IAAI,EAAE,2BAA2B,GAAG,OAAO,CAAC,aAAa,GAAG,SAAS,CAAC;IAQpG,wBAAwB,CAAC,EAAE,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,iBAAiB,GAAG,aAAa,GAAG,SAAS;IAKtJ,2BAA2B,CAAC,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,gBAAgB,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,aAAa,CAAC,MAAM,GAAG,aAAa,GAAG,SAAS;IAI9Q,4DAA4D;IAC5C,kBAAkB,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,gBAAgB,GAAG,aAAa,GAAG,SAAS;IAqB7G,uEAAuE;IACvD,WAAW,CAAC,GAAG,EAAE,eAAe,EAAE,MAAM,EAAE,gBAAgB,GAAG,aAAa,GAAG,SAAS;IAQtF,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,gBAAgB,GAAG,SAAS;IAGtE,wBAAwB,CAAC,UAAU,EAAE,iBAAiB,EAAE,OAAO,EAAE,oBAAoB;IAIrG,SAAS,aAAa,MAAM,EAAE,iBAAiB,EAAE,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,OAAO,EAAE,YAAY,CAAC,OAAO;IAqBjI,kCAAkC;IAC3B,QAAQ,CAAC,MAAM,EAAE,gBAAgB,GAAG,KAAK;IAKhD,OAAO,CAAC,WAAW;IAcnB,wGAAwG;IACjG,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,cAAc;IAC/D,wGAAwG;IACjG,kBAAkB,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,cAAc;IACpE,iGAAiG;IAC1F,iBAAiB,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,cAAc;IACnE,iGAAiG;IAC1F,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,cAAc;IAGjE,kBAAkB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,WAAW,GAAG,IAAI;IAG1E,IAAoB,uBAAuB,UAAkH;IAEtJ,cAAc,CAAC,OAAO,EAAE,YAAY;IAapC,uBAAuB,CAAC,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAO7D,wBAAwB,IAAI,IAAI;IAqChC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM;IAElD,UAAU,CAAC,IAAI,EAAE,EAAE,CAAC,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI;IAQ5F,qBAAqB,CAAC,WAAW,EAAE,MAAM,EAAE,GAAG,IAAI;IAEzC,iBAAiB,CAAC,MAAM,EAAE,iBAAiB,GAAG,IAAI;IAMlE,IAAoB,YAAY,IAAI,wBAAwB,CAAiB;IAE7E,OAAO,CAAC,YAAY,CAAC,CAAU;IAC/B,IAAoB,WAAW,IAAI,OAAO,CAAmD;IAC7F,IAAoB,WAAW,CAAC,QAAQ,EAAE,OAAO,EAAmC;IAE7E,WAAW,IAAI,OAAO;IAStB,iBAAiB,IAAI,OAAO;IAInC,IAAW,kBAAkB,IAAI,OAAO,CAAqC;IAC7E,IAAW,eAAe,CAAC,QAAQ,EAAE,qBAAqB,GAAG,SAAS,EAErE;IAEe,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAWhE,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI;CAGvD"}
|
|
@@ -614,7 +614,15 @@ class System extends RenderSystem_1.RenderSystem {
|
|
|
614
614
|
}
|
|
615
615
|
/** Attempt to create a texture using gradient symbology. */
|
|
616
616
|
getGradientTexture(symb, iModel) {
|
|
617
|
-
|
|
617
|
+
let width = 0x100;
|
|
618
|
+
let height = 0x100;
|
|
619
|
+
if (symb.mode === core_common_1.Gradient.Mode.Thematic) {
|
|
620
|
+
// Pixels in each row are identical, no point in having width > 1.
|
|
621
|
+
width = 1;
|
|
622
|
+
// We want maximum height to minimize bleeding of margin color.
|
|
623
|
+
height = this.maxTextureSize;
|
|
624
|
+
}
|
|
625
|
+
const source = symb.produceImage({ width, height, includeThematicMargin: true });
|
|
618
626
|
return this.createTexture({
|
|
619
627
|
image: {
|
|
620
628
|
source,
|