@itwin/core-frontend 3.3.0-dev.86 → 3.3.0-dev.89
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/render/webgl/RealityMesh.d.ts +1 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js +0 -2
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileTree.js +1 -0
- package/lib/cjs/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts +1 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.js +0 -2
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileTree.js +1 -0
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/package.json +20 -20
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@@ -79,7 +79,7 @@ export declare class RealityMeshGeometry extends IndexedGeometry implements IDis
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static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal?: boolean): RenderGraphic | undefined;
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collectStatistics(stats: RenderMemory.Statistics): void;
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get techniqueId(): TechniqueId;
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82
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-
getPass(target: Target): "
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82
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+
getPass(target: Target): "opaque" | "translucent";
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get renderOrder(): RenderOrder;
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draw(): void;
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}
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@@ -1 +1 @@
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1
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-
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1
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+
{"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAiC,WAAW,EAAE,MAAM,qBAAqB,CAAC;AACjF,OAAO,EAAE,QAAQ,EAAgB,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAEvF,OAAO,EAAE,wBAAwB,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AACzG,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAoB,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEtG,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAM5C,cAAM,gBAAgB;IAEmC,UAAU,EAAE,wBAAwB;IAAS,eAAe,EAAE,OAAO;IADrH,UAAU,EAAE,gBAAgB,CAAC;gBACxB,UAAU,EAAE,sBAAsB,EAAS,UAAU,EAAE,wBAAwB,EAAS,eAAe,EAAE,OAAO;IAGrH,KAAK,CAAC,eAAe,EAAE,OAAO;CAGtC;AACD,aAAK,yBAAyB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAEnE,cAAM,mBAAoB,YAAW,WAAW;IAC3B,OAAO,EAAE,aAAa,GAAG,SAAS;IAAE,OAAO,CAAC,yBAAyB;gBAArE,OAAO,EAAE,aAAa,GAAG,SAAS,EAAU,yBAAyB,EAAE,gBAAgB,GAAG,OAAO;IACpH,IAAW,WAAW,YAAyE;IAExF,OAAO,IAAI,IAAI;IAef,mBAAmB,IAAI,QAAQ,GAAG,SAAS;IAG3C,gBAAgB,IAAI,OAAO,GAAG,SAAS;IAIvC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;CA8C3C;AAED,gBAAgB;AAChB,qBAAa,oBAAqB,YAAW,WAAW;IACnC,MAAM,EAAE,mBAAmB,EAAE;gBAA7B,MAAM,EAAE,mBAAmB,EAAE;WAClC,MAAM,CAAC,QAAQ,EAAE,yBAAyB,EAAE;IA6CnD,OAAO,IAAI,IAAI;CAGvB;AACD,gBAAgB;AAEhB,qBAAa,yBAA0B,SAAQ,qBAAqB;IAClE,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,SAAgB,OAAO,CAAC,EAAE,YAAY,CAAC;IAEvC,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,GAAG,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM;IAiB7K,OAAO,CAAC,MAAM,CAAC,iBAAiB;WAUlB,qBAAqB,CAAC,IAAI,EAAE,oBAAoB;IAO9D,IAAoB,UAAU,IAAI,OAAO,CAExC;IACD,IAAW,SAAS,IAAI,MAAM,CAAoJ;IAElK,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,eAAgB,YAAW,WAAW,EAAE,YAAY,CAAC,QAAQ;IACpG,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,IAAoB,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAiB;IACrF,IAAoB,UAAU,IAAI,OAAO,CAA+C;IACxF,IAAW,SAAS,iBAAsD;IAC1E,IAAoB,WAAW,IAAI,OAAO,CAA4D;IACtG,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAC5C,IAAW,SAAS,IAAI,SAAS,GAAG,SAAS,CAA4B;IAEzE,OAAO,CAAC,kBAAkB,CAA4B;IAC/C,aAAa,EAAE,oBAAoB,GAAG,SAAS,CAAC;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IACnD,SAAgB,SAAS,EAAE,QAAQ,GAAG,SAAS,CAAC;IAChD,OAAO,CAAC,kBAAkB,CAAU;IACpC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,uBAAuB,CAAU;IAEzC,OAAO;IAoBS,OAAO;WAOT,qBAAqB,CAAC,WAAW,EAAE,oBAAoB,EAAE,SAAS,EAAE,SAAS,GAAG,SAAS,EAAE,sBAAsB,UAAQ;WAKzH,qBAAqB,CAAC,WAAW,EAAE,oBAAoB,EAAE,sBAAsB,UAAQ,GAAG,mBAAmB,GAAG,SAAS;IAShI,QAAQ,IAAI,OAAO;WAIZ,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,wBAAwB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IA4EvI,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,IAAW,WAAW,IAAI,WAAW,CAAoC;IAEzD,OAAO,CAAC,MAAM,EAAE,MAAM;IAMtC,IAAW,WAAW,IAAI,WAAW,CAAqC;IAE1D,IAAI,IAAI,IAAI;CAK7B"}
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@@ -315,8 +315,6 @@ class RealityMeshGeometry extends CachedGeometry_1.IndexedGeometry {
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}
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get techniqueId() { return 7 /* RealityMesh */; }
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getPass(target) {
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if (target.isDrawingShadowMap)
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return "none";
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if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))
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return "translucent";
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return "opaque";
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@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private _realityMeshParams: RealityMeshGeometryParams;\r\n public textureParams: RealityTextureParams | undefined;\r\n private readonly _transform: Transform | undefined;\r\n public readonly baseColor: ColorDef | undefined;\r\n private _baseIsTransparent: boolean;\r\n private _isTerrain: boolean;\r\n private _disableTextureDisposal: boolean;\r\n\r\n private constructor(props: {\r\n realityMeshParams: RealityMeshGeometryParams;\r\n textureParams?: RealityTextureParams;\r\n transform?: Transform;\r\n baseColor?: ColorDef;\r\n baseIsTransparent: boolean;\r\n isTerrain: boolean;\r\n disableTextureDisposal: boolean;\r\n }) {\r\n super(props.realityMeshParams);\r\n this._realityMeshParams = props.realityMeshParams;\r\n this.textureParams = props.textureParams;\r\n this._transform = props.transform;\r\n this.baseColor = props.baseColor;\r\n this._baseIsTransparent = props.baseIsTransparent;\r\n this._isTerrain = props.isTerrain;\r\n this._disableTextureDisposal = props.disableTextureDisposal;\r\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n if (true !== this._disableTextureDisposal)\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined, disableTextureDisposal = false) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry({realityMeshParams: params, transform, baseIsTransparent: false, isTerrain: true, disableTextureDisposal}) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry({realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal});\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private _realityMeshParams: RealityMeshGeometryParams;\r\n public textureParams: RealityTextureParams | undefined;\r\n private readonly _transform: Transform | undefined;\r\n public readonly baseColor: ColorDef | undefined;\r\n private _baseIsTransparent: boolean;\r\n private _isTerrain: boolean;\r\n private _disableTextureDisposal: boolean;\r\n\r\n private constructor(props: {\r\n realityMeshParams: RealityMeshGeometryParams;\r\n textureParams?: RealityTextureParams;\r\n transform?: Transform;\r\n baseColor?: ColorDef;\r\n baseIsTransparent: boolean;\r\n isTerrain: boolean;\r\n disableTextureDisposal: boolean;\r\n }) {\r\n super(props.realityMeshParams);\r\n this._realityMeshParams = props.realityMeshParams;\r\n this.textureParams = props.textureParams;\r\n this._transform = props.transform;\r\n this.baseColor = props.baseColor;\r\n this._baseIsTransparent = props.baseIsTransparent;\r\n this._isTerrain = props.isTerrain;\r\n this._disableTextureDisposal = props.disableTextureDisposal;\r\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n if (true !== this._disableTextureDisposal)\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined, disableTextureDisposal = false) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry({realityMeshParams: params, transform, baseIsTransparent: false, isTerrain: true, disableTextureDisposal}) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry({realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal});\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
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-
{"version":3,"file":"RealityTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EACc,OAAO,EAAE,SAAS,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAkE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAEvH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAC+B,WAAW,EAAuB,iBAAiB,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,qBAAqB,EACpI,UAAU,EAAE,QAAQ,EAAE,cAAc,EACtD,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,qBAAa,gBAAgB;IACpB,cAAc,SAAqB;IACnC,eAAe,UAAS;IACxB,gBAAgB,UAAS;IAEzB,UAAU;CAKlB;AACD,gBAAgB;AAChB,qBAAa,wBAAwB;IACnC,OAAO,CAAC,aAAa,CAA0B;IAExC,UAAU;IAIV,cAAc,CAAC,KAAK,EAAE,MAAM;IAO5B,OAAO,CAAC,aAAa,EAAE,gBAAgB;CAW/C;AAED,gBAAgB;AAChB,qBAAa,yBAAyB;IAIjB,QAAQ,EAAE,IAAI,EAAE;IAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE;IAAS,mBAAmB,CAAC;IAAkB,OAAO,CAAC,kBAAkB,CAAC;IAH7I,SAAS,mBAA0B;IACnC,OAAO,gBAA4B;IAC1C,IAAW,sBAAsB,YAAqI;gBACnJ,QAAQ,EAAE,IAAI,EAAE,EAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE,EAAS,mBAAmB,CAAC,4BAAgB,EAAU,kBAAkB,CAAC,oBAAQ;IAErJ,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAkBvF,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAapD,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;CAO9D;AAgBD,gBAAgB;AAChB,MAAM,WAAW,qBAAsB,SAAQ,cAAc;IAC3D,QAAQ,CAAC,MAAM,EAAE,iBAAiB,CAAC;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,UAAU,CAAC,EAAE,SAAS,CAAC;IAChC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;CACzC;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,QAAQ;IACpC,wBAAwB,EAAE,wBAAwB,EAAE,CAAM;IACjE,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,SAAgB,OAAO,EAAE,OAAO,CAAC;IAC1B,cAAc,EAAE,OAAO,CAAC;IACxB,2BAA2B,EAAE,MAAM,CAAC;IAC3C,SAAS,CAAC,aAAa,EAAE,YAAY,GAAG,SAAS,CAAC;IAClD,SAAS,CAAC,SAAS,EAAE,WAAW,CAAC;IACjC,SAAS,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC;IAClC,SAAS,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC;gBAEb,MAAM,EAAE,qBAAqB;IAiBhD,IAAW,QAAQ,IAAI,WAAW,CAA2B;IAC7D,IAAW,IAAI,YAAmB;IAClC,IAAW,QAAQ,WAAmC;IACtD,IAAW,QAAQ,WAAmC;IACtD,IAAoB,kBAAkB,YAA6C;IACnF,IAAW,aAAa,YAAoB;IAE5C,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAClD,IAAW,iBAAiB,IAAI,iBAAiB,CAA0C;IAC3F,IAAoB,2BAA2B,YAAsD;IAE9F,UAAU,CAAC,KAAK,EAAE,UAAU,GAAG,WAAW;IAEjD,0FAA0F;IAC1E,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;IAIpE,KAAK,IAAI,IAAI;IAKb,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;
|
|
1
|
+
{"version":3,"file":"RealityTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EACc,OAAO,EAAE,SAAS,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAkE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAEvH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAC+B,WAAW,EAAuB,iBAAiB,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,qBAAqB,EACpI,UAAU,EAAE,QAAQ,EAAE,cAAc,EACtD,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,qBAAa,gBAAgB;IACpB,cAAc,SAAqB;IACnC,eAAe,UAAS;IACxB,gBAAgB,UAAS;IAEzB,UAAU;CAKlB;AACD,gBAAgB;AAChB,qBAAa,wBAAwB;IACnC,OAAO,CAAC,aAAa,CAA0B;IAExC,UAAU;IAIV,cAAc,CAAC,KAAK,EAAE,MAAM;IAO5B,OAAO,CAAC,aAAa,EAAE,gBAAgB;CAW/C;AAED,gBAAgB;AAChB,qBAAa,yBAAyB;IAIjB,QAAQ,EAAE,IAAI,EAAE;IAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE;IAAS,mBAAmB,CAAC;IAAkB,OAAO,CAAC,kBAAkB,CAAC;IAH7I,SAAS,mBAA0B;IACnC,OAAO,gBAA4B;IAC1C,IAAW,sBAAsB,YAAqI;gBACnJ,QAAQ,EAAE,IAAI,EAAE,EAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE,EAAS,mBAAmB,CAAC,4BAAgB,EAAU,kBAAkB,CAAC,oBAAQ;IAErJ,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAkBvF,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAapD,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;CAO9D;AAgBD,gBAAgB;AAChB,MAAM,WAAW,qBAAsB,SAAQ,cAAc;IAC3D,QAAQ,CAAC,MAAM,EAAE,iBAAiB,CAAC;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,UAAU,CAAC,EAAE,SAAS,CAAC;IAChC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;CACzC;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,QAAQ;IACpC,wBAAwB,EAAE,wBAAwB,EAAE,CAAM;IACjE,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,SAAgB,OAAO,EAAE,OAAO,CAAC;IAC1B,cAAc,EAAE,OAAO,CAAC;IACxB,2BAA2B,EAAE,MAAM,CAAC;IAC3C,SAAS,CAAC,aAAa,EAAE,YAAY,GAAG,SAAS,CAAC;IAClD,SAAS,CAAC,SAAS,EAAE,WAAW,CAAC;IACjC,SAAS,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC;IAClC,SAAS,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC;gBAEb,MAAM,EAAE,qBAAqB;IAiBhD,IAAW,QAAQ,IAAI,WAAW,CAA2B;IAC7D,IAAW,IAAI,YAAmB;IAClC,IAAW,QAAQ,WAAmC;IACtD,IAAW,QAAQ,WAAmC;IACtD,IAAoB,kBAAkB,YAA6C;IACnF,IAAW,aAAa,YAAoB;IAE5C,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAClD,IAAW,iBAAiB,IAAI,iBAAiB,CAA0C;IAC3F,IAAoB,2BAA2B,YAAsD;IAE9F,UAAU,CAAC,KAAK,EAAE,UAAU,GAAG,WAAW;IAEjD,0FAA0F;IAC1E,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;IAIpE,KAAK,IAAI,IAAI;IAKb,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAqFrC,SAAS,CAAC,yBAAyB,CAAC,IAAI,EAAE,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE;IAM7E,oBAAoB,CAAC,KAAK,EAAE,MAAM;IAOlC,mBAAmB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IASxC,2BAA2B,CAAC,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,GAAG,IAAI;IA2ElH,mBAAmB,CAAC,aAAa,EAAE,YAAY;IAE/C,kBAAkB,CAAC,IAAI,EAAE,YAAY,EAAE,oBAAoB,EAAE,WAAW,EAAE,EAAE,EAAE,mBAAmB,CAAC,EAAE,cAAc,GAAG,WAAW,EAAE;IAqDlI,oBAAoB,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,yBAAyB,EAAE,gBAAgB,CAAC,EAAE,SAAS;IAgBhH,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAkBhE"}
|
|
@@ -157,6 +157,7 @@ class RealityTileTree extends internal_1.TileTree {
|
|
|
157
157
|
const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;
|
|
158
158
|
const graphicTypeBranches = new Map();
|
|
159
159
|
const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);
|
|
160
|
+
args.processSelectedTiles(selectedTiles);
|
|
160
161
|
let sortIndices;
|
|
161
162
|
if (!this.parentsAndChildrenExclusive) {
|
|
162
163
|
sortIndices = selectedTiles.map((_x, i) => i);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport {\r\n Matrix3d, Point3d, Range3d, Transform, Vector3d, XYZProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { Cartographic, ColorDef, Frustum, FrustumPlanes, GeoCoordStatus, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { BackgroundMapGeometry } from \"../BackgroundMapGeometry\";\r\nimport { GeoConverter } from \"../GeoServices\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport {\r\n GraphicsCollectorDrawArgs, MapTile, RealityTile, RealityTileDrawArgs, RealityTileLoader, RealityTileParams, Tile, TileDrawArgs, TileGeometryCollector,\r\n TileGraphicType, TileParams, TileTree, TileTreeParams,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport class TraversalDetails {\r\n public queuedChildren = new Array<Tile>();\r\n public childrenLoading = false;\r\n public childrenSelected = false;\r\n\r\n public initialize() {\r\n this.queuedChildren.length = 0;\r\n this.childrenLoading = false;\r\n this.childrenSelected = false;\r\n }\r\n}\r\n/** @internal */\r\nexport class TraversalChildrenDetails {\r\n private _childDetails: TraversalDetails[] = [];\r\n\r\n public initialize() {\r\n for (const child of this._childDetails)\r\n child.initialize();\r\n }\r\n public getChildDetail(index: number) {\r\n while (this._childDetails.length <= index)\r\n this._childDetails.push(new TraversalDetails());\r\n\r\n return this._childDetails[index];\r\n }\r\n\r\n public combine(parentDetails: TraversalDetails) {\r\n parentDetails.queuedChildren.length = 0;\r\n parentDetails.childrenLoading = false;\r\n parentDetails.childrenSelected = false;\r\n for (const child of this._childDetails) {\r\n parentDetails.childrenLoading = parentDetails.childrenLoading || child.childrenLoading;\r\n parentDetails.childrenSelected = parentDetails.childrenSelected || child.childrenSelected;\r\n for (const queuedChild of child.queuedChildren)\r\n parentDetails.queuedChildren.push(queuedChild);\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class TraversalSelectionContext {\r\n public preloaded = new Set<RealityTile>();\r\n public missing = new Array<RealityTile>();\r\n public get selectionCountExceeded() { return this._maxSelectionCount === undefined ? false : (this.missing.length + this.selected.length) > this._maxSelectionCount; } // Avoid selecting excessive number of tiles.\r\n constructor(public selected: Tile[], public displayedDescendants: Tile[][], public preloadDebugBuilder?: GraphicBuilder, private _maxSelectionCount?: number) { }\r\n\r\n public selectOrQueue(tile: RealityTile, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n tile.selectSecondaryTiles(args, this);\r\n tile.markUsed(args);\r\n if (tile.isReady) {\r\n args.markReady(tile);\r\n this.selected.push(tile);\r\n tile.markDisplayed();\r\n this.displayedDescendants.push((traversalDetails.childrenSelected) ? traversalDetails.queuedChildren.slice() : []);\r\n traversalDetails.queuedChildren.length = 0;\r\n traversalDetails.childrenLoading = false;\r\n traversalDetails.childrenSelected = true;\r\n } else if (!tile.isNotFound) {\r\n traversalDetails.queuedChildren.push(tile);\r\n if (!tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public preload(tile: RealityTile, args: TileDrawArgs): void {\r\n if (!this.preloaded.has(tile)) {\r\n if (this.preloadDebugBuilder)\r\n tile.addBoundingGraphic(this.preloadDebugBuilder, ColorDef.red);\r\n\r\n tile.markUsed(args);\r\n tile.selectSecondaryTiles(args, this);\r\n this.preloaded.add(tile);\r\n if (!tile.isNotFound && !tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public select(tiles: RealityTile[], args: TileDrawArgs): void {\r\n for (const tile of tiles) {\r\n tile.markUsed(args);\r\n this.selected.push(tile);\r\n this.displayedDescendants.push([]);\r\n }\r\n }\r\n}\r\n\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\nconst scratchCarto = Cartographic.createZero();\r\nconst scratchPoint = Point3d.createZero(), scratchOrigin = Point3d.createZero();\r\nconst scratchRange = Range3d.createNull();\r\nconst scratchX = Vector3d.createZero(), scratchY = Vector3d.createZero(), scratchZ = Vector3d.createZero();\r\nconst scratchMatrix = Matrix3d.createZero(), scratchTransform = Transform.createZero();\r\n\r\ninterface ChildReprojection {\r\n child: RealityTile;\r\n ecefCenter: Point3d;\r\n dbPoints: Point3d[]; // Center, xEnd, yEnd, zEnd\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileTreeParams extends TileTreeParams {\r\n readonly loader: RealityTileLoader;\r\n readonly yAxisUp?: boolean;\r\n readonly rootTile: RealityTileParams;\r\n readonly rootToEcef?: Transform;\r\n readonly gcsConverterAvailable: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTileTree extends TileTree {\r\n public traversalChildrenByDepth: TraversalChildrenDetails[] = [];\r\n public readonly loader: RealityTileLoader;\r\n public readonly yAxisUp: boolean;\r\n public cartesianRange: Range3d;\r\n public cartesianTransitionDistance: number;\r\n protected _gcsConverter: GeoConverter | undefined;\r\n protected _rootTile: RealityTile;\r\n protected _rootToEcef?: Transform;\r\n protected _ecefToDb?: Transform;\r\n\r\n public constructor(params: RealityTileTreeParams) {\r\n super(params);\r\n this.loader = params.loader;\r\n this.yAxisUp = true === params.yAxisUp;\r\n this._rootTile = this.createTile(params.rootTile);\r\n this.cartesianRange = BackgroundMapGeometry.getCartesianRange(this.iModel);\r\n this.cartesianTransitionDistance = this.cartesianRange.diagonal().magnitudeXY() * .25; // Transition distance from elliptical to cartesian.\r\n this._gcsConverter = params.gcsConverterAvailable ? params.iModel.geoServices.getConverter(\"WGS84\") : undefined;\r\n if (params.rootToEcef) {\r\n this._rootToEcef = params.rootToEcef;\r\n const dbToRoot = this.iModelTransform.inverse();\r\n if (dbToRoot) {\r\n const dbToEcef = this._rootToEcef.multiplyTransformTransform(dbToRoot);\r\n this._ecefToDb = dbToEcef.inverse();\r\n }\r\n }\r\n }\r\n public get rootTile(): RealityTile { return this._rootTile; }\r\n public get is3d() { return true; }\r\n public get maxDepth() { return this.loader.maxDepth; }\r\n public get minDepth() { return this.loader.minDepth; }\r\n public override get isContentUnbounded() { return this.loader.isContentUnbounded; }\r\n public get isTransparent() { return false; }\r\n\r\n protected _selectTiles(args: TileDrawArgs): Tile[] { return this.selectRealityTiles(args, []); }\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.loader.viewFlagOverrides; }\r\n public override get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }\r\n\r\n public createTile(props: TileParams): RealityTile { return new RealityTile(props, this); }\r\n\r\n /** Collect tiles from this tile tree based on the criteria implemented by `collector`. */\r\n public override collectTileGeometry(collector: TileGeometryCollector): void {\r\n this.rootTile.collectTileGeometry(collector);\r\n }\r\n\r\n public prune(): void {\r\n const olderThan = BeTimePoint.now().minus(this.expirationTime);\r\n this.rootTile.purgeContents(olderThan);\r\n }\r\n\r\n public draw(args: TileDrawArgs): void {\r\n const displayedTileDescendants = new Array<RealityTile[]>();\r\n const debugControl = args.context.target.debugControl;\r\n const selectBuilder = (debugControl && debugControl.displayRealityTileRanges) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const graphicTypeBranches = new Map<TileGraphicType, GraphicBranch>();\r\n\r\n const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);\r\n let sortIndices;\r\n\r\n if (!this.parentsAndChildrenExclusive) {\r\n sortIndices = selectedTiles.map((_x, i) => i);\r\n sortIndices.sort((a, b) => selectedTiles[a].depth - selectedTiles[b].depth);\r\n }\r\n\r\n if (! (args instanceof GraphicsCollectorDrawArgs))\r\n this.collectClassifierGraphics(args, selectedTiles);\r\n\r\n assert(selectedTiles.length === displayedTileDescendants.length);\r\n for (let i = 0; i < selectedTiles.length; i++) {\r\n const index = sortIndices ? sortIndices[i] : i;\r\n const selectedTile = selectedTiles[index];\r\n const graphics = args.getTileGraphics(selectedTile);\r\n const tileGraphicType = selectedTile.graphicType;\r\n let targetBranch;\r\n if (undefined !== tileGraphicType && tileGraphicType !== args.context.graphicType) {\r\n if (!(targetBranch = graphicTypeBranches.get(tileGraphicType))) {\r\n graphicTypeBranches.set(tileGraphicType, targetBranch = new GraphicBranch(false));\r\n targetBranch.setViewFlagOverrides(args.graphics.viewFlagOverrides);\r\n targetBranch.symbologyOverrides = args.graphics.symbologyOverrides;\r\n }\r\n }\r\n\r\n if (!targetBranch)\r\n targetBranch = args.graphics;\r\n\r\n if (undefined !== graphics) {\r\n const displayedDescendants = displayedTileDescendants[index];\r\n if (0 === displayedDescendants.length || !this.loader.parentsAndChildrenExclusive || selectedTile.allChildrenIncluded(displayedDescendants)) {\r\n targetBranch.add(graphics);\r\n if (selectBuilder) selectedTile.addBoundingGraphic(selectBuilder, ColorDef.green);\r\n } else {\r\n if (selectBuilder)\r\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.red);\r\n\r\n for (const displayedDescendant of displayedDescendants) {\r\n const clipVector = displayedDescendant.getContentClip();\r\n if (selectBuilder)\r\n displayedDescendant.addBoundingGraphic(selectBuilder, ColorDef.blue);\r\n\r\n if (undefined === clipVector) {\r\n targetBranch.add(graphics);\r\n } else {\r\n clipVector.transformInPlace(args.location);\r\n if (!this.isTransparent)\r\n for (const primitive of clipVector.clips)\r\n for (const clipPlanes of primitive.fetchClipPlanesRef()!.convexSets)\r\n for (const plane of clipPlanes.planes)\r\n plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(graphics);\r\n const clipVolume = args.context.target.renderSystem.createClipVolume(clipVector);\r\n targetBranch.add(args.context.createGraphicBranch(branch, Transform.createIdentity(), { clipVolume }));\r\n }\r\n }\r\n }\r\n if (preloadDebugBuilder)\r\n targetBranch.add(preloadDebugBuilder.finish());\r\n\r\n if (selectBuilder)\r\n targetBranch.add(selectBuilder.finish());\r\n\r\n const rangeGraphic = selectedTile.getRangeGraphic(args.context);\r\n if (undefined !== rangeGraphic)\r\n targetBranch.add(rangeGraphic);\r\n }\r\n }\r\n\r\n args.drawGraphics();\r\n for (const graphicTypeBranch of graphicTypeBranches) {\r\n args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);\r\n }\r\n }\r\n protected collectClassifierGraphics(args: TileDrawArgs, selectedTiles: RealityTile[]) {\r\n const classifier = args.context.planarClassifiers.get(this.modelId);\r\n if (classifier)\r\n classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });\r\n }\r\n\r\n public getTraversalChildren(depth: number) {\r\n while (this.traversalChildrenByDepth.length <= depth)\r\n this.traversalChildrenByDepth.push(new TraversalChildrenDetails());\r\n\r\n return this.traversalChildrenByDepth[depth];\r\n }\r\n\r\n public doReprojectChildren(tile: Tile): boolean {\r\n if (!(tile instanceof RealityTile) || !tile.region || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)\r\n return false;\r\n\r\n const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);\r\n\r\n return this.cartesianRange.intersectsRange(tileRange);\r\n }\r\n\r\n public reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void {\r\n if (!this.doReprojectChildren(parent)) {\r\n resolve(children);\r\n return;\r\n }\r\n\r\n const ecefToDb = this._ecefToDb!; // Tested for undefined in doReprojectChildren\r\n const rootToDb = this.iModelTransform;\r\n const dbToEcef = ecefToDb.inverse()!;\r\n const reprojectChildren = new Array<ChildReprojection>();\r\n for (const child of children) {\r\n const realityChild = child as RealityTile;\r\n const childRange = realityChild.rangeCorners ? Range3d.createTransformedArray(rootToDb, realityChild.rangeCorners) : rootToDb.multiplyRange(realityChild.contentRange, scratchRange);\r\n const dbCenter = childRange.center;\r\n const ecefCenter = dbToEcef.multiplyPoint3d(dbCenter);\r\n const dbPoints = [dbCenter, dbCenter.plusXYZ(1), dbCenter.plusXYZ(0, 1), dbCenter.plusXYZ(0, 0, 1)];\r\n reprojectChildren.push({ child: realityChild, ecefCenter, dbPoints });\r\n }\r\n if (reprojectChildren.length === 0)\r\n resolve(children);\r\n else {\r\n const requestProps = new Array<XYZProps>();\r\n\r\n for (const reprojection of reprojectChildren) {\r\n for (const dbPoint of reprojection.dbPoints) {\r\n const ecefPoint = dbToEcef.multiplyPoint3d(dbPoint);\r\n const carto = Cartographic.fromEcef(ecefPoint, scratchCarto);\r\n if (carto)\r\n requestProps.push({ x: carto.longitudeDegrees, y: carto.latitudeDegrees, z: carto.height });\r\n\r\n }\r\n }\r\n\r\n if (requestProps.length !== 4 * reprojectChildren.length)\r\n resolve(children);\r\n else {\r\n this._gcsConverter!.getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {\r\n\r\n const reprojectedCoords = response.iModelCoords;\r\n const dbToRoot = rootToDb.inverse()!;\r\n const getReprojectedPoint = (original: Point3d, reprojectedXYZ: XYZProps) => {\r\n scratchPoint.setFromJSON(reprojectedXYZ);\r\n const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);\r\n if (cartesianDistance < this.cartesianTransitionDistance)\r\n return scratchPoint.interpolate(cartesianDistance / this.cartesianTransitionDistance, original, scratchPoint);\r\n else\r\n return original;\r\n };\r\n\r\n let responseIndex = 0;\r\n for (const reprojection of reprojectChildren) {\r\n if (reprojectedCoords.every((coord) => coord.s === GeoCoordStatus.Success)) {\r\n const reprojectedOrigin = getReprojectedPoint(reprojection.dbPoints[0], reprojectedCoords[responseIndex++].p).clone(scratchOrigin);\r\n const xVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[1], reprojectedCoords[responseIndex++].p), scratchX);\r\n const yVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[2], reprojectedCoords[responseIndex++].p), scratchY);\r\n const zVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[3], reprojectedCoords[responseIndex++].p), scratchZ);\r\n const matrix = Matrix3d.createColumns(xVector, yVector, zVector, scratchMatrix);\r\n if (matrix !== undefined) {\r\n const dbReprojection = Transform.createMatrixPickupPutdown(matrix, reprojection.dbPoints[0], reprojectedOrigin, scratchTransform);\r\n if (dbReprojection) {\r\n const rootReprojection = dbToRoot.multiplyTransformTransform(dbReprojection).multiplyTransformTransform(rootToDb);\r\n reprojection.child.reproject(rootReprojection);\r\n }\r\n }\r\n }\r\n }\r\n\r\n resolve(children);\r\n }).catch(() => {\r\n resolve(children); // Error occured in reprojection - just resolve with unprojected corners.\r\n });\r\n }\r\n }\r\n }\r\n\r\n public getBaseRealityDepth(_sceneContext: SceneContext) { return -1; }\r\n\r\n public selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[] {\r\n this._lastSelected = BeTimePoint.now();\r\n const selected: RealityTile[] = [];\r\n const context = new TraversalSelectionContext(selected, displayedDescendants, preloadDebugBuilder, args.maxRealityTreeSelectionCount);\r\n const rootTile = this.rootTile;\r\n const debugControl = args.context.target.debugControl;\r\n const freezeTiles = debugControl && debugControl.freezeRealityTiles;\r\n\r\n rootTile.selectRealityTiles(context, args, new TraversalDetails());\r\n\r\n const baseDepth = this.getBaseRealityDepth(args.context);\r\n\r\n if (!args.context.target.renderSystem.isMobile && 0 === context.missing.length) { // We skip preloading on mobile devices.\r\n if (baseDepth > 0) // Maps may force loading of low level globe tiles.\r\n rootTile.preloadRealityTilesAtDepth(baseDepth, context, args);\r\n\r\n if (!freezeTiles)\r\n this.preloadTilesForScene(args, context, undefined);\r\n }\r\n\r\n if (!freezeTiles)\r\n for (const tile of context.missing) {\r\n const loadableTile = tile.loadableTile;\r\n\r\n loadableTile.markUsed(args);\r\n args.insertMissing(loadableTile);\r\n }\r\n\r\n if (debugControl && debugControl.logRealityTiles) {\r\n this.logTiles(\"Selected: \", selected.values());\r\n const preloaded = [];\r\n for (const tile of context.preloaded)\r\n preloaded.push(tile);\r\n\r\n this.logTiles(\"Preloaded: \", preloaded.values());\r\n this.logTiles(\"Missing: \", context.missing.values());\r\n\r\n const imageryTiles: RealityTile[] = [];\r\n for (const selectedTile of selected) {\r\n if (selectedTile instanceof MapTile) {\r\n const selectedImageryTiles = (selectedTile).imageryTiles;\r\n if (selectedImageryTiles)\r\n selectedImageryTiles.forEach((tile) => imageryTiles.push(tile));\r\n }\r\n }\r\n if (imageryTiles.length)\r\n this.logTiles(\"Imagery:\", imageryTiles.values());\r\n }\r\n\r\n IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles);\r\n return selected;\r\n }\r\n\r\n public preloadTilesForScene(args: TileDrawArgs, context: TraversalSelectionContext, frustumTransform?: Transform) {\r\n const preloadFrustum = args.viewingSpace.getPreloadFrustum(frustumTransform, scratchFrustum);\r\n const preloadFrustumPlanes = new FrustumPlanes(preloadFrustum);\r\n const worldToNpc = preloadFrustum.toMap4d();\r\n const preloadWorldToViewMap = args.viewingSpace.calcNpcToView().multiplyMapMap(worldToNpc!);\r\n const preloadArgs = new RealityTileDrawArgs(args, preloadWorldToViewMap, preloadFrustumPlanes);\r\n\r\n scratchFrustumPlanes.init(preloadFrustum);\r\n if (context.preloadDebugBuilder) {\r\n context.preloadDebugBuilder.setSymbology(ColorDef.blue, ColorDef.blue, 2, 0);\r\n context.preloadDebugBuilder.addFrustum(preloadFrustum);\r\n }\r\n\r\n this.rootTile.preloadTilesInFrustum(preloadArgs, context, 2);\r\n }\r\n\r\n protected logTiles(label: string, tiles: IterableIterator<Tile>) {\r\n let depthString = \"\";\r\n let min = 10000, max = -10000;\r\n let count = 0;\r\n const depthMap = new Map<number, number>();\r\n for (const tile of tiles) {\r\n count++;\r\n const depth = tile.depth;\r\n min = Math.min(min, tile.depth);\r\n max = Math.max(max, tile.depth);\r\n const found = depthMap.get(depth);\r\n depthMap.set(depth, found === undefined ? 1 : found + 1);\r\n }\r\n\r\n depthMap.forEach((key, value) => depthString += `${key}-${value}, `);\r\n // eslint-disable-next-line no-console\r\n console.log(`${label}: ${count} Min: ${min} Max: ${max} Depths: ${depthString}`);\r\n }\r\n}\r\n"]}
|
|
1
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport {\r\n Matrix3d, Point3d, Range3d, Transform, Vector3d, XYZProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { Cartographic, ColorDef, Frustum, FrustumPlanes, GeoCoordStatus, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { BackgroundMapGeometry } from \"../BackgroundMapGeometry\";\r\nimport { GeoConverter } from \"../GeoServices\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport {\r\n GraphicsCollectorDrawArgs, MapTile, RealityTile, RealityTileDrawArgs, RealityTileLoader, RealityTileParams, Tile, TileDrawArgs, TileGeometryCollector,\r\n TileGraphicType, TileParams, TileTree, TileTreeParams,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport class TraversalDetails {\r\n public queuedChildren = new Array<Tile>();\r\n public childrenLoading = false;\r\n public childrenSelected = false;\r\n\r\n public initialize() {\r\n this.queuedChildren.length = 0;\r\n this.childrenLoading = false;\r\n this.childrenSelected = false;\r\n }\r\n}\r\n/** @internal */\r\nexport class TraversalChildrenDetails {\r\n private _childDetails: TraversalDetails[] = [];\r\n\r\n public initialize() {\r\n for (const child of this._childDetails)\r\n child.initialize();\r\n }\r\n public getChildDetail(index: number) {\r\n while (this._childDetails.length <= index)\r\n this._childDetails.push(new TraversalDetails());\r\n\r\n return this._childDetails[index];\r\n }\r\n\r\n public combine(parentDetails: TraversalDetails) {\r\n parentDetails.queuedChildren.length = 0;\r\n parentDetails.childrenLoading = false;\r\n parentDetails.childrenSelected = false;\r\n for (const child of this._childDetails) {\r\n parentDetails.childrenLoading = parentDetails.childrenLoading || child.childrenLoading;\r\n parentDetails.childrenSelected = parentDetails.childrenSelected || child.childrenSelected;\r\n for (const queuedChild of child.queuedChildren)\r\n parentDetails.queuedChildren.push(queuedChild);\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class TraversalSelectionContext {\r\n public preloaded = new Set<RealityTile>();\r\n public missing = new Array<RealityTile>();\r\n public get selectionCountExceeded() { return this._maxSelectionCount === undefined ? false : (this.missing.length + this.selected.length) > this._maxSelectionCount; } // Avoid selecting excessive number of tiles.\r\n constructor(public selected: Tile[], public displayedDescendants: Tile[][], public preloadDebugBuilder?: GraphicBuilder, private _maxSelectionCount?: number) { }\r\n\r\n public selectOrQueue(tile: RealityTile, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n tile.selectSecondaryTiles(args, this);\r\n tile.markUsed(args);\r\n if (tile.isReady) {\r\n args.markReady(tile);\r\n this.selected.push(tile);\r\n tile.markDisplayed();\r\n this.displayedDescendants.push((traversalDetails.childrenSelected) ? traversalDetails.queuedChildren.slice() : []);\r\n traversalDetails.queuedChildren.length = 0;\r\n traversalDetails.childrenLoading = false;\r\n traversalDetails.childrenSelected = true;\r\n } else if (!tile.isNotFound) {\r\n traversalDetails.queuedChildren.push(tile);\r\n if (!tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public preload(tile: RealityTile, args: TileDrawArgs): void {\r\n if (!this.preloaded.has(tile)) {\r\n if (this.preloadDebugBuilder)\r\n tile.addBoundingGraphic(this.preloadDebugBuilder, ColorDef.red);\r\n\r\n tile.markUsed(args);\r\n tile.selectSecondaryTiles(args, this);\r\n this.preloaded.add(tile);\r\n if (!tile.isNotFound && !tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public select(tiles: RealityTile[], args: TileDrawArgs): void {\r\n for (const tile of tiles) {\r\n tile.markUsed(args);\r\n this.selected.push(tile);\r\n this.displayedDescendants.push([]);\r\n }\r\n }\r\n}\r\n\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\nconst scratchCarto = Cartographic.createZero();\r\nconst scratchPoint = Point3d.createZero(), scratchOrigin = Point3d.createZero();\r\nconst scratchRange = Range3d.createNull();\r\nconst scratchX = Vector3d.createZero(), scratchY = Vector3d.createZero(), scratchZ = Vector3d.createZero();\r\nconst scratchMatrix = Matrix3d.createZero(), scratchTransform = Transform.createZero();\r\n\r\ninterface ChildReprojection {\r\n child: RealityTile;\r\n ecefCenter: Point3d;\r\n dbPoints: Point3d[]; // Center, xEnd, yEnd, zEnd\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileTreeParams extends TileTreeParams {\r\n readonly loader: RealityTileLoader;\r\n readonly yAxisUp?: boolean;\r\n readonly rootTile: RealityTileParams;\r\n readonly rootToEcef?: Transform;\r\n readonly gcsConverterAvailable: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTileTree extends TileTree {\r\n public traversalChildrenByDepth: TraversalChildrenDetails[] = [];\r\n public readonly loader: RealityTileLoader;\r\n public readonly yAxisUp: boolean;\r\n public cartesianRange: Range3d;\r\n public cartesianTransitionDistance: number;\r\n protected _gcsConverter: GeoConverter | undefined;\r\n protected _rootTile: RealityTile;\r\n protected _rootToEcef?: Transform;\r\n protected _ecefToDb?: Transform;\r\n\r\n public constructor(params: RealityTileTreeParams) {\r\n super(params);\r\n this.loader = params.loader;\r\n this.yAxisUp = true === params.yAxisUp;\r\n this._rootTile = this.createTile(params.rootTile);\r\n this.cartesianRange = BackgroundMapGeometry.getCartesianRange(this.iModel);\r\n this.cartesianTransitionDistance = this.cartesianRange.diagonal().magnitudeXY() * .25; // Transition distance from elliptical to cartesian.\r\n this._gcsConverter = params.gcsConverterAvailable ? params.iModel.geoServices.getConverter(\"WGS84\") : undefined;\r\n if (params.rootToEcef) {\r\n this._rootToEcef = params.rootToEcef;\r\n const dbToRoot = this.iModelTransform.inverse();\r\n if (dbToRoot) {\r\n const dbToEcef = this._rootToEcef.multiplyTransformTransform(dbToRoot);\r\n this._ecefToDb = dbToEcef.inverse();\r\n }\r\n }\r\n }\r\n public get rootTile(): RealityTile { return this._rootTile; }\r\n public get is3d() { return true; }\r\n public get maxDepth() { return this.loader.maxDepth; }\r\n public get minDepth() { return this.loader.minDepth; }\r\n public override get isContentUnbounded() { return this.loader.isContentUnbounded; }\r\n public get isTransparent() { return false; }\r\n\r\n protected _selectTiles(args: TileDrawArgs): Tile[] { return this.selectRealityTiles(args, []); }\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.loader.viewFlagOverrides; }\r\n public override get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }\r\n\r\n public createTile(props: TileParams): RealityTile { return new RealityTile(props, this); }\r\n\r\n /** Collect tiles from this tile tree based on the criteria implemented by `collector`. */\r\n public override collectTileGeometry(collector: TileGeometryCollector): void {\r\n this.rootTile.collectTileGeometry(collector);\r\n }\r\n\r\n public prune(): void {\r\n const olderThan = BeTimePoint.now().minus(this.expirationTime);\r\n this.rootTile.purgeContents(olderThan);\r\n }\r\n\r\n public draw(args: TileDrawArgs): void {\r\n const displayedTileDescendants = new Array<RealityTile[]>();\r\n const debugControl = args.context.target.debugControl;\r\n const selectBuilder = (debugControl && debugControl.displayRealityTileRanges) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const graphicTypeBranches = new Map<TileGraphicType, GraphicBranch>();\r\n\r\n const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);\r\n args.processSelectedTiles(selectedTiles);\r\n let sortIndices;\r\n\r\n if (!this.parentsAndChildrenExclusive) {\r\n sortIndices = selectedTiles.map((_x, i) => i);\r\n sortIndices.sort((a, b) => selectedTiles[a].depth - selectedTiles[b].depth);\r\n }\r\n\r\n if (! (args instanceof GraphicsCollectorDrawArgs))\r\n this.collectClassifierGraphics(args, selectedTiles);\r\n\r\n assert(selectedTiles.length === displayedTileDescendants.length);\r\n for (let i = 0; i < selectedTiles.length; i++) {\r\n const index = sortIndices ? sortIndices[i] : i;\r\n const selectedTile = selectedTiles[index];\r\n const graphics = args.getTileGraphics(selectedTile);\r\n const tileGraphicType = selectedTile.graphicType;\r\n let targetBranch;\r\n if (undefined !== tileGraphicType && tileGraphicType !== args.context.graphicType) {\r\n if (!(targetBranch = graphicTypeBranches.get(tileGraphicType))) {\r\n graphicTypeBranches.set(tileGraphicType, targetBranch = new GraphicBranch(false));\r\n targetBranch.setViewFlagOverrides(args.graphics.viewFlagOverrides);\r\n targetBranch.symbologyOverrides = args.graphics.symbologyOverrides;\r\n }\r\n }\r\n\r\n if (!targetBranch)\r\n targetBranch = args.graphics;\r\n\r\n if (undefined !== graphics) {\r\n const displayedDescendants = displayedTileDescendants[index];\r\n if (0 === displayedDescendants.length || !this.loader.parentsAndChildrenExclusive || selectedTile.allChildrenIncluded(displayedDescendants)) {\r\n targetBranch.add(graphics);\r\n if (selectBuilder) selectedTile.addBoundingGraphic(selectBuilder, ColorDef.green);\r\n } else {\r\n if (selectBuilder)\r\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.red);\r\n\r\n for (const displayedDescendant of displayedDescendants) {\r\n const clipVector = displayedDescendant.getContentClip();\r\n if (selectBuilder)\r\n displayedDescendant.addBoundingGraphic(selectBuilder, ColorDef.blue);\r\n\r\n if (undefined === clipVector) {\r\n targetBranch.add(graphics);\r\n } else {\r\n clipVector.transformInPlace(args.location);\r\n if (!this.isTransparent)\r\n for (const primitive of clipVector.clips)\r\n for (const clipPlanes of primitive.fetchClipPlanesRef()!.convexSets)\r\n for (const plane of clipPlanes.planes)\r\n plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(graphics);\r\n const clipVolume = args.context.target.renderSystem.createClipVolume(clipVector);\r\n targetBranch.add(args.context.createGraphicBranch(branch, Transform.createIdentity(), { clipVolume }));\r\n }\r\n }\r\n }\r\n if (preloadDebugBuilder)\r\n targetBranch.add(preloadDebugBuilder.finish());\r\n\r\n if (selectBuilder)\r\n targetBranch.add(selectBuilder.finish());\r\n\r\n const rangeGraphic = selectedTile.getRangeGraphic(args.context);\r\n if (undefined !== rangeGraphic)\r\n targetBranch.add(rangeGraphic);\r\n }\r\n }\r\n\r\n args.drawGraphics();\r\n for (const graphicTypeBranch of graphicTypeBranches) {\r\n args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);\r\n }\r\n }\r\n protected collectClassifierGraphics(args: TileDrawArgs, selectedTiles: RealityTile[]) {\r\n const classifier = args.context.planarClassifiers.get(this.modelId);\r\n if (classifier)\r\n classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });\r\n }\r\n\r\n public getTraversalChildren(depth: number) {\r\n while (this.traversalChildrenByDepth.length <= depth)\r\n this.traversalChildrenByDepth.push(new TraversalChildrenDetails());\r\n\r\n return this.traversalChildrenByDepth[depth];\r\n }\r\n\r\n public doReprojectChildren(tile: Tile): boolean {\r\n if (!(tile instanceof RealityTile) || !tile.region || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)\r\n return false;\r\n\r\n const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);\r\n\r\n return this.cartesianRange.intersectsRange(tileRange);\r\n }\r\n\r\n public reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void {\r\n if (!this.doReprojectChildren(parent)) {\r\n resolve(children);\r\n return;\r\n }\r\n\r\n const ecefToDb = this._ecefToDb!; // Tested for undefined in doReprojectChildren\r\n const rootToDb = this.iModelTransform;\r\n const dbToEcef = ecefToDb.inverse()!;\r\n const reprojectChildren = new Array<ChildReprojection>();\r\n for (const child of children) {\r\n const realityChild = child as RealityTile;\r\n const childRange = realityChild.rangeCorners ? Range3d.createTransformedArray(rootToDb, realityChild.rangeCorners) : rootToDb.multiplyRange(realityChild.contentRange, scratchRange);\r\n const dbCenter = childRange.center;\r\n const ecefCenter = dbToEcef.multiplyPoint3d(dbCenter);\r\n const dbPoints = [dbCenter, dbCenter.plusXYZ(1), dbCenter.plusXYZ(0, 1), dbCenter.plusXYZ(0, 0, 1)];\r\n reprojectChildren.push({ child: realityChild, ecefCenter, dbPoints });\r\n }\r\n if (reprojectChildren.length === 0)\r\n resolve(children);\r\n else {\r\n const requestProps = new Array<XYZProps>();\r\n\r\n for (const reprojection of reprojectChildren) {\r\n for (const dbPoint of reprojection.dbPoints) {\r\n const ecefPoint = dbToEcef.multiplyPoint3d(dbPoint);\r\n const carto = Cartographic.fromEcef(ecefPoint, scratchCarto);\r\n if (carto)\r\n requestProps.push({ x: carto.longitudeDegrees, y: carto.latitudeDegrees, z: carto.height });\r\n\r\n }\r\n }\r\n\r\n if (requestProps.length !== 4 * reprojectChildren.length)\r\n resolve(children);\r\n else {\r\n this._gcsConverter!.getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {\r\n\r\n const reprojectedCoords = response.iModelCoords;\r\n const dbToRoot = rootToDb.inverse()!;\r\n const getReprojectedPoint = (original: Point3d, reprojectedXYZ: XYZProps) => {\r\n scratchPoint.setFromJSON(reprojectedXYZ);\r\n const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);\r\n if (cartesianDistance < this.cartesianTransitionDistance)\r\n return scratchPoint.interpolate(cartesianDistance / this.cartesianTransitionDistance, original, scratchPoint);\r\n else\r\n return original;\r\n };\r\n\r\n let responseIndex = 0;\r\n for (const reprojection of reprojectChildren) {\r\n if (reprojectedCoords.every((coord) => coord.s === GeoCoordStatus.Success)) {\r\n const reprojectedOrigin = getReprojectedPoint(reprojection.dbPoints[0], reprojectedCoords[responseIndex++].p).clone(scratchOrigin);\r\n const xVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[1], reprojectedCoords[responseIndex++].p), scratchX);\r\n const yVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[2], reprojectedCoords[responseIndex++].p), scratchY);\r\n const zVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[3], reprojectedCoords[responseIndex++].p), scratchZ);\r\n const matrix = Matrix3d.createColumns(xVector, yVector, zVector, scratchMatrix);\r\n if (matrix !== undefined) {\r\n const dbReprojection = Transform.createMatrixPickupPutdown(matrix, reprojection.dbPoints[0], reprojectedOrigin, scratchTransform);\r\n if (dbReprojection) {\r\n const rootReprojection = dbToRoot.multiplyTransformTransform(dbReprojection).multiplyTransformTransform(rootToDb);\r\n reprojection.child.reproject(rootReprojection);\r\n }\r\n }\r\n }\r\n }\r\n\r\n resolve(children);\r\n }).catch(() => {\r\n resolve(children); // Error occured in reprojection - just resolve with unprojected corners.\r\n });\r\n }\r\n }\r\n }\r\n\r\n public getBaseRealityDepth(_sceneContext: SceneContext) { return -1; }\r\n\r\n public selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[] {\r\n this._lastSelected = BeTimePoint.now();\r\n const selected: RealityTile[] = [];\r\n const context = new TraversalSelectionContext(selected, displayedDescendants, preloadDebugBuilder, args.maxRealityTreeSelectionCount);\r\n const rootTile = this.rootTile;\r\n const debugControl = args.context.target.debugControl;\r\n const freezeTiles = debugControl && debugControl.freezeRealityTiles;\r\n\r\n rootTile.selectRealityTiles(context, args, new TraversalDetails());\r\n\r\n const baseDepth = this.getBaseRealityDepth(args.context);\r\n\r\n if (!args.context.target.renderSystem.isMobile && 0 === context.missing.length) { // We skip preloading on mobile devices.\r\n if (baseDepth > 0) // Maps may force loading of low level globe tiles.\r\n rootTile.preloadRealityTilesAtDepth(baseDepth, context, args);\r\n\r\n if (!freezeTiles)\r\n this.preloadTilesForScene(args, context, undefined);\r\n }\r\n\r\n if (!freezeTiles)\r\n for (const tile of context.missing) {\r\n const loadableTile = tile.loadableTile;\r\n\r\n loadableTile.markUsed(args);\r\n args.insertMissing(loadableTile);\r\n }\r\n\r\n if (debugControl && debugControl.logRealityTiles) {\r\n this.logTiles(\"Selected: \", selected.values());\r\n const preloaded = [];\r\n for (const tile of context.preloaded)\r\n preloaded.push(tile);\r\n\r\n this.logTiles(\"Preloaded: \", preloaded.values());\r\n this.logTiles(\"Missing: \", context.missing.values());\r\n\r\n const imageryTiles: RealityTile[] = [];\r\n for (const selectedTile of selected) {\r\n if (selectedTile instanceof MapTile) {\r\n const selectedImageryTiles = (selectedTile).imageryTiles;\r\n if (selectedImageryTiles)\r\n selectedImageryTiles.forEach((tile) => imageryTiles.push(tile));\r\n }\r\n }\r\n if (imageryTiles.length)\r\n this.logTiles(\"Imagery:\", imageryTiles.values());\r\n }\r\n\r\n IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles);\r\n return selected;\r\n }\r\n\r\n public preloadTilesForScene(args: TileDrawArgs, context: TraversalSelectionContext, frustumTransform?: Transform) {\r\n const preloadFrustum = args.viewingSpace.getPreloadFrustum(frustumTransform, scratchFrustum);\r\n const preloadFrustumPlanes = new FrustumPlanes(preloadFrustum);\r\n const worldToNpc = preloadFrustum.toMap4d();\r\n const preloadWorldToViewMap = args.viewingSpace.calcNpcToView().multiplyMapMap(worldToNpc!);\r\n const preloadArgs = new RealityTileDrawArgs(args, preloadWorldToViewMap, preloadFrustumPlanes);\r\n\r\n scratchFrustumPlanes.init(preloadFrustum);\r\n if (context.preloadDebugBuilder) {\r\n context.preloadDebugBuilder.setSymbology(ColorDef.blue, ColorDef.blue, 2, 0);\r\n context.preloadDebugBuilder.addFrustum(preloadFrustum);\r\n }\r\n\r\n this.rootTile.preloadTilesInFrustum(preloadArgs, context, 2);\r\n }\r\n\r\n protected logTiles(label: string, tiles: IterableIterator<Tile>) {\r\n let depthString = \"\";\r\n let min = 10000, max = -10000;\r\n let count = 0;\r\n const depthMap = new Map<number, number>();\r\n for (const tile of tiles) {\r\n count++;\r\n const depth = tile.depth;\r\n min = Math.min(min, tile.depth);\r\n max = Math.max(max, tile.depth);\r\n const found = depthMap.get(depth);\r\n depthMap.set(depth, found === undefined ? 1 : found + 1);\r\n }\r\n\r\n depthMap.forEach((key, value) => depthString += `${key}-${value}, `);\r\n // eslint-disable-next-line no-console\r\n console.log(`${label}: ${count} Min: ${min} Max: ${max} Depths: ${depthString}`);\r\n }\r\n}\r\n"]}
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@@ -79,7 +79,7 @@ export declare class RealityMeshGeometry extends IndexedGeometry implements IDis
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static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal?: boolean): RenderGraphic | undefined;
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collectStatistics(stats: RenderMemory.Statistics): void;
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get techniqueId(): TechniqueId;
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-
getPass(target: Target): "
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+
getPass(target: Target): "opaque" | "translucent";
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get renderOrder(): RenderOrder;
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draw(): void;
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}
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@@ -1 +1 @@
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1
|
+
{"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAiC,WAAW,EAAE,MAAM,qBAAqB,CAAC;AACjF,OAAO,EAAE,QAAQ,EAAgB,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAEvF,OAAO,EAAE,wBAAwB,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AACzG,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAoB,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAEtG,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAE1E,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAM5C,cAAM,gBAAgB;IAEmC,UAAU,EAAE,wBAAwB;IAAS,eAAe,EAAE,OAAO;IADrH,UAAU,EAAE,gBAAgB,CAAC;gBACxB,UAAU,EAAE,sBAAsB,EAAS,UAAU,EAAE,wBAAwB,EAAS,eAAe,EAAE,OAAO;IAGrH,KAAK,CAAC,eAAe,EAAE,OAAO;CAGtC;AACD,aAAK,yBAAyB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAEnE,cAAM,mBAAoB,YAAW,WAAW;IAC3B,OAAO,EAAE,aAAa,GAAG,SAAS;IAAE,OAAO,CAAC,yBAAyB;gBAArE,OAAO,EAAE,aAAa,GAAG,SAAS,EAAU,yBAAyB,EAAE,gBAAgB,GAAG,OAAO;IACpH,IAAW,WAAW,YAAyE;IAExF,OAAO,IAAI,IAAI;IAef,mBAAmB,IAAI,QAAQ,GAAG,SAAS;IAG3C,gBAAgB,IAAI,OAAO,GAAG,SAAS;IAIvC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;CA8C3C;AAED,gBAAgB;AAChB,qBAAa,oBAAqB,YAAW,WAAW;IACnC,MAAM,EAAE,mBAAmB,EAAE;gBAA7B,MAAM,EAAE,mBAAmB,EAAE;WAClC,MAAM,CAAC,QAAQ,EAAE,yBAAyB,EAAE;IA6CnD,OAAO,IAAI,IAAI;CAGvB;AACD,gBAAgB;AAEhB,qBAAa,yBAA0B,SAAQ,qBAAqB;IAClE,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,SAAgB,OAAO,CAAC,EAAE,YAAY,CAAC;IAEvC,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,GAAG,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM;IAiB7K,OAAO,CAAC,MAAM,CAAC,iBAAiB;WAUlB,qBAAqB,CAAC,IAAI,EAAE,oBAAoB;IAO9D,IAAoB,UAAU,IAAI,OAAO,CAExC;IACD,IAAW,SAAS,IAAI,MAAM,CAAoJ;IAElK,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,eAAgB,YAAW,WAAW,EAAE,YAAY,CAAC,QAAQ;IACpG,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,IAAoB,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAiB;IACrF,IAAoB,UAAU,IAAI,OAAO,CAA+C;IACxF,IAAW,SAAS,iBAAsD;IAC1E,IAAoB,WAAW,IAAI,OAAO,CAA4D;IACtG,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAC5C,IAAW,SAAS,IAAI,SAAS,GAAG,SAAS,CAA4B;IAEzE,OAAO,CAAC,kBAAkB,CAA4B;IAC/C,aAAa,EAAE,oBAAoB,GAAG,SAAS,CAAC;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IACnD,SAAgB,SAAS,EAAE,QAAQ,GAAG,SAAS,CAAC;IAChD,OAAO,CAAC,kBAAkB,CAAU;IACpC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,uBAAuB,CAAU;IAEzC,OAAO;IAoBS,OAAO;WAOT,qBAAqB,CAAC,WAAW,EAAE,oBAAoB,EAAE,SAAS,EAAE,SAAS,GAAG,SAAS,EAAE,sBAAsB,UAAQ;WAKzH,qBAAqB,CAAC,WAAW,EAAE,oBAAoB,EAAE,sBAAsB,UAAQ,GAAG,mBAAmB,GAAG,SAAS;IAShI,QAAQ,IAAI,OAAO;WAIZ,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,wBAAwB,EAAE,sBAAsB,UAAQ,GAAG,aAAa,GAAG,SAAS;IA4EvI,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,IAAW,WAAW,IAAI,WAAW,CAAoC;IAEzD,OAAO,CAAC,MAAM,EAAE,MAAM;IAMtC,IAAW,WAAW,IAAI,WAAW,CAAqC;IAE1D,IAAI,IAAI,IAAI;CAK7B"}
|
|
@@ -310,8 +310,6 @@ export class RealityMeshGeometry extends IndexedGeometry {
|
|
|
310
310
|
}
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|
311
311
|
get techniqueId() { return 7 /* RealityMesh */; }
|
|
312
312
|
getPass(target) {
|
|
313
|
-
if (target.isDrawingShadowMap)
|
|
314
|
-
return "none";
|
|
315
313
|
if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))
|
|
316
314
|
return "translucent";
|
|
317
315
|
return "opaque";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private _realityMeshParams: RealityMeshGeometryParams;\r\n public textureParams: RealityTextureParams | undefined;\r\n private readonly _transform: Transform | undefined;\r\n public readonly baseColor: ColorDef | undefined;\r\n private _baseIsTransparent: boolean;\r\n private _isTerrain: boolean;\r\n private _disableTextureDisposal: boolean;\r\n\r\n private constructor(props: {\r\n realityMeshParams: RealityMeshGeometryParams;\r\n textureParams?: RealityTextureParams;\r\n transform?: Transform;\r\n baseColor?: ColorDef;\r\n baseIsTransparent: boolean;\r\n isTerrain: boolean;\r\n disableTextureDisposal: boolean;\r\n }) {\r\n super(props.realityMeshParams);\r\n this._realityMeshParams = props.realityMeshParams;\r\n this.textureParams = props.textureParams;\r\n this._transform = props.transform;\r\n this.baseColor = props.baseColor;\r\n this._baseIsTransparent = props.baseIsTransparent;\r\n this._isTerrain = props.isTerrain;\r\n this._disableTextureDisposal = props.disableTextureDisposal;\r\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n if (true !== this._disableTextureDisposal)\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined, disableTextureDisposal = false) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry({realityMeshParams: params, transform, baseIsTransparent: false, isTerrain: true, disableTextureDisposal}) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry({realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal});\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private _realityMeshParams: RealityMeshGeometryParams;\r\n public textureParams: RealityTextureParams | undefined;\r\n private readonly _transform: Transform | undefined;\r\n public readonly baseColor: ColorDef | undefined;\r\n private _baseIsTransparent: boolean;\r\n private _isTerrain: boolean;\r\n private _disableTextureDisposal: boolean;\r\n\r\n private constructor(props: {\r\n realityMeshParams: RealityMeshGeometryParams;\r\n textureParams?: RealityTextureParams;\r\n transform?: Transform;\r\n baseColor?: ColorDef;\r\n baseIsTransparent: boolean;\r\n isTerrain: boolean;\r\n disableTextureDisposal: boolean;\r\n }) {\r\n super(props.realityMeshParams);\r\n this._realityMeshParams = props.realityMeshParams;\r\n this.textureParams = props.textureParams;\r\n this._transform = props.transform;\r\n this.baseColor = props.baseColor;\r\n this._baseIsTransparent = props.baseIsTransparent;\r\n this._isTerrain = props.isTerrain;\r\n this._disableTextureDisposal = props.disableTextureDisposal;\r\n this.hasTextures = undefined !== this.textureParams && this.textureParams.params.some((x) => undefined !== x.texture);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n if (true !== this._disableTextureDisposal)\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined, disableTextureDisposal = false) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry({realityMeshParams: params, transform, baseIsTransparent: false, isTerrain: true, disableTextureDisposal}) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive, disableTextureDisposal = false): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry({realityMeshParams: params, textureParams: texture ? RealityTextureParams.create([texture]) : undefined, baseIsTransparent: false, isTerrain: false, disableTextureDisposal});\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams, disableTextureDisposal = false): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(textures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry({realityMeshParams: realityMesh._realityMeshParams, textureParams: RealityTextureParams.create(layerTextures), transform: realityMesh._transform, baseColor, baseIsTransparent: baseTransparent, isTerrain: realityMesh._isTerrain, disableTextureDisposal}));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
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-
{"version":3,"file":"RealityTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EACc,OAAO,EAAE,SAAS,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAkE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAEvH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAC+B,WAAW,EAAuB,iBAAiB,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,qBAAqB,EACpI,UAAU,EAAE,QAAQ,EAAE,cAAc,EACtD,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,qBAAa,gBAAgB;IACpB,cAAc,SAAqB;IACnC,eAAe,UAAS;IACxB,gBAAgB,UAAS;IAEzB,UAAU;CAKlB;AACD,gBAAgB;AAChB,qBAAa,wBAAwB;IACnC,OAAO,CAAC,aAAa,CAA0B;IAExC,UAAU;IAIV,cAAc,CAAC,KAAK,EAAE,MAAM;IAO5B,OAAO,CAAC,aAAa,EAAE,gBAAgB;CAW/C;AAED,gBAAgB;AAChB,qBAAa,yBAAyB;IAIjB,QAAQ,EAAE,IAAI,EAAE;IAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE;IAAS,mBAAmB,CAAC;IAAkB,OAAO,CAAC,kBAAkB,CAAC;IAH7I,SAAS,mBAA0B;IACnC,OAAO,gBAA4B;IAC1C,IAAW,sBAAsB,YAAqI;gBACnJ,QAAQ,EAAE,IAAI,EAAE,EAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE,EAAS,mBAAmB,CAAC,4BAAgB,EAAU,kBAAkB,CAAC,oBAAQ;IAErJ,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAkBvF,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAapD,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;CAO9D;AAgBD,gBAAgB;AAChB,MAAM,WAAW,qBAAsB,SAAQ,cAAc;IAC3D,QAAQ,CAAC,MAAM,EAAE,iBAAiB,CAAC;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,UAAU,CAAC,EAAE,SAAS,CAAC;IAChC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;CACzC;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,QAAQ;IACpC,wBAAwB,EAAE,wBAAwB,EAAE,CAAM;IACjE,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,SAAgB,OAAO,EAAE,OAAO,CAAC;IAC1B,cAAc,EAAE,OAAO,CAAC;IACxB,2BAA2B,EAAE,MAAM,CAAC;IAC3C,SAAS,CAAC,aAAa,EAAE,YAAY,GAAG,SAAS,CAAC;IAClD,SAAS,CAAC,SAAS,EAAE,WAAW,CAAC;IACjC,SAAS,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC;IAClC,SAAS,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC;gBAEb,MAAM,EAAE,qBAAqB;IAiBhD,IAAW,QAAQ,IAAI,WAAW,CAA2B;IAC7D,IAAW,IAAI,YAAmB;IAClC,IAAW,QAAQ,WAAmC;IACtD,IAAW,QAAQ,WAAmC;IACtD,IAAoB,kBAAkB,YAA6C;IACnF,IAAW,aAAa,YAAoB;IAE5C,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAClD,IAAW,iBAAiB,IAAI,iBAAiB,CAA0C;IAC3F,IAAoB,2BAA2B,YAAsD;IAE9F,UAAU,CAAC,KAAK,EAAE,UAAU,GAAG,WAAW;IAEjD,0FAA0F;IAC1E,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;IAIpE,KAAK,IAAI,IAAI;IAKb,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;
|
|
1
|
+
{"version":3,"file":"RealityTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EACc,OAAO,EAAE,SAAS,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAkE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAEvH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAC+B,WAAW,EAAuB,iBAAiB,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,qBAAqB,EACpI,UAAU,EAAE,QAAQ,EAAE,cAAc,EACtD,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,qBAAa,gBAAgB;IACpB,cAAc,SAAqB;IACnC,eAAe,UAAS;IACxB,gBAAgB,UAAS;IAEzB,UAAU;CAKlB;AACD,gBAAgB;AAChB,qBAAa,wBAAwB;IACnC,OAAO,CAAC,aAAa,CAA0B;IAExC,UAAU;IAIV,cAAc,CAAC,KAAK,EAAE,MAAM;IAO5B,OAAO,CAAC,aAAa,EAAE,gBAAgB;CAW/C;AAED,gBAAgB;AAChB,qBAAa,yBAAyB;IAIjB,QAAQ,EAAE,IAAI,EAAE;IAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE;IAAS,mBAAmB,CAAC;IAAkB,OAAO,CAAC,kBAAkB,CAAC;IAH7I,SAAS,mBAA0B;IACnC,OAAO,gBAA4B;IAC1C,IAAW,sBAAsB,YAAqI;gBACnJ,QAAQ,EAAE,IAAI,EAAE,EAAS,oBAAoB,EAAE,IAAI,EAAE,EAAE,EAAS,mBAAmB,CAAC,4BAAgB,EAAU,kBAAkB,CAAC,oBAAQ;IAErJ,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAkBvF,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAapD,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;CAO9D;AAgBD,gBAAgB;AAChB,MAAM,WAAW,qBAAsB,SAAQ,cAAc;IAC3D,QAAQ,CAAC,MAAM,EAAE,iBAAiB,CAAC;IACnC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,UAAU,CAAC,EAAE,SAAS,CAAC;IAChC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;CACzC;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,QAAQ;IACpC,wBAAwB,EAAE,wBAAwB,EAAE,CAAM;IACjE,SAAgB,MAAM,EAAE,iBAAiB,CAAC;IAC1C,SAAgB,OAAO,EAAE,OAAO,CAAC;IAC1B,cAAc,EAAE,OAAO,CAAC;IACxB,2BAA2B,EAAE,MAAM,CAAC;IAC3C,SAAS,CAAC,aAAa,EAAE,YAAY,GAAG,SAAS,CAAC;IAClD,SAAS,CAAC,SAAS,EAAE,WAAW,CAAC;IACjC,SAAS,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC;IAClC,SAAS,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC;gBAEb,MAAM,EAAE,qBAAqB;IAiBhD,IAAW,QAAQ,IAAI,WAAW,CAA2B;IAC7D,IAAW,IAAI,YAAmB;IAClC,IAAW,QAAQ,WAAmC;IACtD,IAAW,QAAQ,WAAmC;IACtD,IAAoB,kBAAkB,YAA6C;IACnF,IAAW,aAAa,YAAoB;IAE5C,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAClD,IAAW,iBAAiB,IAAI,iBAAiB,CAA0C;IAC3F,IAAoB,2BAA2B,YAAsD;IAE9F,UAAU,CAAC,KAAK,EAAE,UAAU,GAAG,WAAW;IAEjD,0FAA0F;IAC1E,mBAAmB,CAAC,SAAS,EAAE,qBAAqB,GAAG,IAAI;IAIpE,KAAK,IAAI,IAAI;IAKb,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAqFrC,SAAS,CAAC,yBAAyB,CAAC,IAAI,EAAE,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE;IAM7E,oBAAoB,CAAC,KAAK,EAAE,MAAM;IAOlC,mBAAmB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IASxC,2BAA2B,CAAC,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,GAAG,IAAI;IA2ElH,mBAAmB,CAAC,aAAa,EAAE,YAAY;IAE/C,kBAAkB,CAAC,IAAI,EAAE,YAAY,EAAE,oBAAoB,EAAE,WAAW,EAAE,EAAE,EAAE,mBAAmB,CAAC,EAAE,cAAc,GAAG,WAAW,EAAE;IAqDlI,oBAAoB,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,yBAAyB,EAAE,gBAAgB,CAAC,EAAE,SAAS;IAgBhH,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,CAAC,IAAI,CAAC;CAkBhE"}
|
|
@@ -151,6 +151,7 @@ export class RealityTileTree extends TileTree {
|
|
|
151
151
|
const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;
|
|
152
152
|
const graphicTypeBranches = new Map();
|
|
153
153
|
const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);
|
|
154
|
+
args.processSelectedTiles(selectedTiles);
|
|
154
155
|
let sortIndices;
|
|
155
156
|
if (!this.parentsAndChildrenExclusive) {
|
|
156
157
|
sortIndices = selectedTiles.map((_x, i) => i);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport {\r\n Matrix3d, Point3d, Range3d, Transform, Vector3d, XYZProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { Cartographic, ColorDef, Frustum, FrustumPlanes, GeoCoordStatus, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { BackgroundMapGeometry } from \"../BackgroundMapGeometry\";\r\nimport { GeoConverter } from \"../GeoServices\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport {\r\n GraphicsCollectorDrawArgs, MapTile, RealityTile, RealityTileDrawArgs, RealityTileLoader, RealityTileParams, Tile, TileDrawArgs, TileGeometryCollector,\r\n TileGraphicType, TileParams, TileTree, TileTreeParams,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport class TraversalDetails {\r\n public queuedChildren = new Array<Tile>();\r\n public childrenLoading = false;\r\n public childrenSelected = false;\r\n\r\n public initialize() {\r\n this.queuedChildren.length = 0;\r\n this.childrenLoading = false;\r\n this.childrenSelected = false;\r\n }\r\n}\r\n/** @internal */\r\nexport class TraversalChildrenDetails {\r\n private _childDetails: TraversalDetails[] = [];\r\n\r\n public initialize() {\r\n for (const child of this._childDetails)\r\n child.initialize();\r\n }\r\n public getChildDetail(index: number) {\r\n while (this._childDetails.length <= index)\r\n this._childDetails.push(new TraversalDetails());\r\n\r\n return this._childDetails[index];\r\n }\r\n\r\n public combine(parentDetails: TraversalDetails) {\r\n parentDetails.queuedChildren.length = 0;\r\n parentDetails.childrenLoading = false;\r\n parentDetails.childrenSelected = false;\r\n for (const child of this._childDetails) {\r\n parentDetails.childrenLoading = parentDetails.childrenLoading || child.childrenLoading;\r\n parentDetails.childrenSelected = parentDetails.childrenSelected || child.childrenSelected;\r\n for (const queuedChild of child.queuedChildren)\r\n parentDetails.queuedChildren.push(queuedChild);\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class TraversalSelectionContext {\r\n public preloaded = new Set<RealityTile>();\r\n public missing = new Array<RealityTile>();\r\n public get selectionCountExceeded() { return this._maxSelectionCount === undefined ? false : (this.missing.length + this.selected.length) > this._maxSelectionCount; } // Avoid selecting excessive number of tiles.\r\n constructor(public selected: Tile[], public displayedDescendants: Tile[][], public preloadDebugBuilder?: GraphicBuilder, private _maxSelectionCount?: number) { }\r\n\r\n public selectOrQueue(tile: RealityTile, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n tile.selectSecondaryTiles(args, this);\r\n tile.markUsed(args);\r\n if (tile.isReady) {\r\n args.markReady(tile);\r\n this.selected.push(tile);\r\n tile.markDisplayed();\r\n this.displayedDescendants.push((traversalDetails.childrenSelected) ? traversalDetails.queuedChildren.slice() : []);\r\n traversalDetails.queuedChildren.length = 0;\r\n traversalDetails.childrenLoading = false;\r\n traversalDetails.childrenSelected = true;\r\n } else if (!tile.isNotFound) {\r\n traversalDetails.queuedChildren.push(tile);\r\n if (!tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public preload(tile: RealityTile, args: TileDrawArgs): void {\r\n if (!this.preloaded.has(tile)) {\r\n if (this.preloadDebugBuilder)\r\n tile.addBoundingGraphic(this.preloadDebugBuilder, ColorDef.red);\r\n\r\n tile.markUsed(args);\r\n tile.selectSecondaryTiles(args, this);\r\n this.preloaded.add(tile);\r\n if (!tile.isNotFound && !tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public select(tiles: RealityTile[], args: TileDrawArgs): void {\r\n for (const tile of tiles) {\r\n tile.markUsed(args);\r\n this.selected.push(tile);\r\n this.displayedDescendants.push([]);\r\n }\r\n }\r\n}\r\n\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\nconst scratchCarto = Cartographic.createZero();\r\nconst scratchPoint = Point3d.createZero(), scratchOrigin = Point3d.createZero();\r\nconst scratchRange = Range3d.createNull();\r\nconst scratchX = Vector3d.createZero(), scratchY = Vector3d.createZero(), scratchZ = Vector3d.createZero();\r\nconst scratchMatrix = Matrix3d.createZero(), scratchTransform = Transform.createZero();\r\n\r\ninterface ChildReprojection {\r\n child: RealityTile;\r\n ecefCenter: Point3d;\r\n dbPoints: Point3d[]; // Center, xEnd, yEnd, zEnd\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileTreeParams extends TileTreeParams {\r\n readonly loader: RealityTileLoader;\r\n readonly yAxisUp?: boolean;\r\n readonly rootTile: RealityTileParams;\r\n readonly rootToEcef?: Transform;\r\n readonly gcsConverterAvailable: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTileTree extends TileTree {\r\n public traversalChildrenByDepth: TraversalChildrenDetails[] = [];\r\n public readonly loader: RealityTileLoader;\r\n public readonly yAxisUp: boolean;\r\n public cartesianRange: Range3d;\r\n public cartesianTransitionDistance: number;\r\n protected _gcsConverter: GeoConverter | undefined;\r\n protected _rootTile: RealityTile;\r\n protected _rootToEcef?: Transform;\r\n protected _ecefToDb?: Transform;\r\n\r\n public constructor(params: RealityTileTreeParams) {\r\n super(params);\r\n this.loader = params.loader;\r\n this.yAxisUp = true === params.yAxisUp;\r\n this._rootTile = this.createTile(params.rootTile);\r\n this.cartesianRange = BackgroundMapGeometry.getCartesianRange(this.iModel);\r\n this.cartesianTransitionDistance = this.cartesianRange.diagonal().magnitudeXY() * .25; // Transition distance from elliptical to cartesian.\r\n this._gcsConverter = params.gcsConverterAvailable ? params.iModel.geoServices.getConverter(\"WGS84\") : undefined;\r\n if (params.rootToEcef) {\r\n this._rootToEcef = params.rootToEcef;\r\n const dbToRoot = this.iModelTransform.inverse();\r\n if (dbToRoot) {\r\n const dbToEcef = this._rootToEcef.multiplyTransformTransform(dbToRoot);\r\n this._ecefToDb = dbToEcef.inverse();\r\n }\r\n }\r\n }\r\n public get rootTile(): RealityTile { return this._rootTile; }\r\n public get is3d() { return true; }\r\n public get maxDepth() { return this.loader.maxDepth; }\r\n public get minDepth() { return this.loader.minDepth; }\r\n public override get isContentUnbounded() { return this.loader.isContentUnbounded; }\r\n public get isTransparent() { return false; }\r\n\r\n protected _selectTiles(args: TileDrawArgs): Tile[] { return this.selectRealityTiles(args, []); }\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.loader.viewFlagOverrides; }\r\n public override get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }\r\n\r\n public createTile(props: TileParams): RealityTile { return new RealityTile(props, this); }\r\n\r\n /** Collect tiles from this tile tree based on the criteria implemented by `collector`. */\r\n public override collectTileGeometry(collector: TileGeometryCollector): void {\r\n this.rootTile.collectTileGeometry(collector);\r\n }\r\n\r\n public prune(): void {\r\n const olderThan = BeTimePoint.now().minus(this.expirationTime);\r\n this.rootTile.purgeContents(olderThan);\r\n }\r\n\r\n public draw(args: TileDrawArgs): void {\r\n const displayedTileDescendants = new Array<RealityTile[]>();\r\n const debugControl = args.context.target.debugControl;\r\n const selectBuilder = (debugControl && debugControl.displayRealityTileRanges) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const graphicTypeBranches = new Map<TileGraphicType, GraphicBranch>();\r\n\r\n const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);\r\n let sortIndices;\r\n\r\n if (!this.parentsAndChildrenExclusive) {\r\n sortIndices = selectedTiles.map((_x, i) => i);\r\n sortIndices.sort((a, b) => selectedTiles[a].depth - selectedTiles[b].depth);\r\n }\r\n\r\n if (! (args instanceof GraphicsCollectorDrawArgs))\r\n this.collectClassifierGraphics(args, selectedTiles);\r\n\r\n assert(selectedTiles.length === displayedTileDescendants.length);\r\n for (let i = 0; i < selectedTiles.length; i++) {\r\n const index = sortIndices ? sortIndices[i] : i;\r\n const selectedTile = selectedTiles[index];\r\n const graphics = args.getTileGraphics(selectedTile);\r\n const tileGraphicType = selectedTile.graphicType;\r\n let targetBranch;\r\n if (undefined !== tileGraphicType && tileGraphicType !== args.context.graphicType) {\r\n if (!(targetBranch = graphicTypeBranches.get(tileGraphicType))) {\r\n graphicTypeBranches.set(tileGraphicType, targetBranch = new GraphicBranch(false));\r\n targetBranch.setViewFlagOverrides(args.graphics.viewFlagOverrides);\r\n targetBranch.symbologyOverrides = args.graphics.symbologyOverrides;\r\n }\r\n }\r\n\r\n if (!targetBranch)\r\n targetBranch = args.graphics;\r\n\r\n if (undefined !== graphics) {\r\n const displayedDescendants = displayedTileDescendants[index];\r\n if (0 === displayedDescendants.length || !this.loader.parentsAndChildrenExclusive || selectedTile.allChildrenIncluded(displayedDescendants)) {\r\n targetBranch.add(graphics);\r\n if (selectBuilder) selectedTile.addBoundingGraphic(selectBuilder, ColorDef.green);\r\n } else {\r\n if (selectBuilder)\r\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.red);\r\n\r\n for (const displayedDescendant of displayedDescendants) {\r\n const clipVector = displayedDescendant.getContentClip();\r\n if (selectBuilder)\r\n displayedDescendant.addBoundingGraphic(selectBuilder, ColorDef.blue);\r\n\r\n if (undefined === clipVector) {\r\n targetBranch.add(graphics);\r\n } else {\r\n clipVector.transformInPlace(args.location);\r\n if (!this.isTransparent)\r\n for (const primitive of clipVector.clips)\r\n for (const clipPlanes of primitive.fetchClipPlanesRef()!.convexSets)\r\n for (const plane of clipPlanes.planes)\r\n plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(graphics);\r\n const clipVolume = args.context.target.renderSystem.createClipVolume(clipVector);\r\n targetBranch.add(args.context.createGraphicBranch(branch, Transform.createIdentity(), { clipVolume }));\r\n }\r\n }\r\n }\r\n if (preloadDebugBuilder)\r\n targetBranch.add(preloadDebugBuilder.finish());\r\n\r\n if (selectBuilder)\r\n targetBranch.add(selectBuilder.finish());\r\n\r\n const rangeGraphic = selectedTile.getRangeGraphic(args.context);\r\n if (undefined !== rangeGraphic)\r\n targetBranch.add(rangeGraphic);\r\n }\r\n }\r\n\r\n args.drawGraphics();\r\n for (const graphicTypeBranch of graphicTypeBranches) {\r\n args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);\r\n }\r\n }\r\n protected collectClassifierGraphics(args: TileDrawArgs, selectedTiles: RealityTile[]) {\r\n const classifier = args.context.planarClassifiers.get(this.modelId);\r\n if (classifier)\r\n classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });\r\n }\r\n\r\n public getTraversalChildren(depth: number) {\r\n while (this.traversalChildrenByDepth.length <= depth)\r\n this.traversalChildrenByDepth.push(new TraversalChildrenDetails());\r\n\r\n return this.traversalChildrenByDepth[depth];\r\n }\r\n\r\n public doReprojectChildren(tile: Tile): boolean {\r\n if (!(tile instanceof RealityTile) || !tile.region || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)\r\n return false;\r\n\r\n const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);\r\n\r\n return this.cartesianRange.intersectsRange(tileRange);\r\n }\r\n\r\n public reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void {\r\n if (!this.doReprojectChildren(parent)) {\r\n resolve(children);\r\n return;\r\n }\r\n\r\n const ecefToDb = this._ecefToDb!; // Tested for undefined in doReprojectChildren\r\n const rootToDb = this.iModelTransform;\r\n const dbToEcef = ecefToDb.inverse()!;\r\n const reprojectChildren = new Array<ChildReprojection>();\r\n for (const child of children) {\r\n const realityChild = child as RealityTile;\r\n const childRange = realityChild.rangeCorners ? Range3d.createTransformedArray(rootToDb, realityChild.rangeCorners) : rootToDb.multiplyRange(realityChild.contentRange, scratchRange);\r\n const dbCenter = childRange.center;\r\n const ecefCenter = dbToEcef.multiplyPoint3d(dbCenter);\r\n const dbPoints = [dbCenter, dbCenter.plusXYZ(1), dbCenter.plusXYZ(0, 1), dbCenter.plusXYZ(0, 0, 1)];\r\n reprojectChildren.push({ child: realityChild, ecefCenter, dbPoints });\r\n }\r\n if (reprojectChildren.length === 0)\r\n resolve(children);\r\n else {\r\n const requestProps = new Array<XYZProps>();\r\n\r\n for (const reprojection of reprojectChildren) {\r\n for (const dbPoint of reprojection.dbPoints) {\r\n const ecefPoint = dbToEcef.multiplyPoint3d(dbPoint);\r\n const carto = Cartographic.fromEcef(ecefPoint, scratchCarto);\r\n if (carto)\r\n requestProps.push({ x: carto.longitudeDegrees, y: carto.latitudeDegrees, z: carto.height });\r\n\r\n }\r\n }\r\n\r\n if (requestProps.length !== 4 * reprojectChildren.length)\r\n resolve(children);\r\n else {\r\n this._gcsConverter!.getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {\r\n\r\n const reprojectedCoords = response.iModelCoords;\r\n const dbToRoot = rootToDb.inverse()!;\r\n const getReprojectedPoint = (original: Point3d, reprojectedXYZ: XYZProps) => {\r\n scratchPoint.setFromJSON(reprojectedXYZ);\r\n const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);\r\n if (cartesianDistance < this.cartesianTransitionDistance)\r\n return scratchPoint.interpolate(cartesianDistance / this.cartesianTransitionDistance, original, scratchPoint);\r\n else\r\n return original;\r\n };\r\n\r\n let responseIndex = 0;\r\n for (const reprojection of reprojectChildren) {\r\n if (reprojectedCoords.every((coord) => coord.s === GeoCoordStatus.Success)) {\r\n const reprojectedOrigin = getReprojectedPoint(reprojection.dbPoints[0], reprojectedCoords[responseIndex++].p).clone(scratchOrigin);\r\n const xVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[1], reprojectedCoords[responseIndex++].p), scratchX);\r\n const yVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[2], reprojectedCoords[responseIndex++].p), scratchY);\r\n const zVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[3], reprojectedCoords[responseIndex++].p), scratchZ);\r\n const matrix = Matrix3d.createColumns(xVector, yVector, zVector, scratchMatrix);\r\n if (matrix !== undefined) {\r\n const dbReprojection = Transform.createMatrixPickupPutdown(matrix, reprojection.dbPoints[0], reprojectedOrigin, scratchTransform);\r\n if (dbReprojection) {\r\n const rootReprojection = dbToRoot.multiplyTransformTransform(dbReprojection).multiplyTransformTransform(rootToDb);\r\n reprojection.child.reproject(rootReprojection);\r\n }\r\n }\r\n }\r\n }\r\n\r\n resolve(children);\r\n }).catch(() => {\r\n resolve(children); // Error occured in reprojection - just resolve with unprojected corners.\r\n });\r\n }\r\n }\r\n }\r\n\r\n public getBaseRealityDepth(_sceneContext: SceneContext) { return -1; }\r\n\r\n public selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[] {\r\n this._lastSelected = BeTimePoint.now();\r\n const selected: RealityTile[] = [];\r\n const context = new TraversalSelectionContext(selected, displayedDescendants, preloadDebugBuilder, args.maxRealityTreeSelectionCount);\r\n const rootTile = this.rootTile;\r\n const debugControl = args.context.target.debugControl;\r\n const freezeTiles = debugControl && debugControl.freezeRealityTiles;\r\n\r\n rootTile.selectRealityTiles(context, args, new TraversalDetails());\r\n\r\n const baseDepth = this.getBaseRealityDepth(args.context);\r\n\r\n if (!args.context.target.renderSystem.isMobile && 0 === context.missing.length) { // We skip preloading on mobile devices.\r\n if (baseDepth > 0) // Maps may force loading of low level globe tiles.\r\n rootTile.preloadRealityTilesAtDepth(baseDepth, context, args);\r\n\r\n if (!freezeTiles)\r\n this.preloadTilesForScene(args, context, undefined);\r\n }\r\n\r\n if (!freezeTiles)\r\n for (const tile of context.missing) {\r\n const loadableTile = tile.loadableTile;\r\n\r\n loadableTile.markUsed(args);\r\n args.insertMissing(loadableTile);\r\n }\r\n\r\n if (debugControl && debugControl.logRealityTiles) {\r\n this.logTiles(\"Selected: \", selected.values());\r\n const preloaded = [];\r\n for (const tile of context.preloaded)\r\n preloaded.push(tile);\r\n\r\n this.logTiles(\"Preloaded: \", preloaded.values());\r\n this.logTiles(\"Missing: \", context.missing.values());\r\n\r\n const imageryTiles: RealityTile[] = [];\r\n for (const selectedTile of selected) {\r\n if (selectedTile instanceof MapTile) {\r\n const selectedImageryTiles = (selectedTile).imageryTiles;\r\n if (selectedImageryTiles)\r\n selectedImageryTiles.forEach((tile) => imageryTiles.push(tile));\r\n }\r\n }\r\n if (imageryTiles.length)\r\n this.logTiles(\"Imagery:\", imageryTiles.values());\r\n }\r\n\r\n IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles);\r\n return selected;\r\n }\r\n\r\n public preloadTilesForScene(args: TileDrawArgs, context: TraversalSelectionContext, frustumTransform?: Transform) {\r\n const preloadFrustum = args.viewingSpace.getPreloadFrustum(frustumTransform, scratchFrustum);\r\n const preloadFrustumPlanes = new FrustumPlanes(preloadFrustum);\r\n const worldToNpc = preloadFrustum.toMap4d();\r\n const preloadWorldToViewMap = args.viewingSpace.calcNpcToView().multiplyMapMap(worldToNpc!);\r\n const preloadArgs = new RealityTileDrawArgs(args, preloadWorldToViewMap, preloadFrustumPlanes);\r\n\r\n scratchFrustumPlanes.init(preloadFrustum);\r\n if (context.preloadDebugBuilder) {\r\n context.preloadDebugBuilder.setSymbology(ColorDef.blue, ColorDef.blue, 2, 0);\r\n context.preloadDebugBuilder.addFrustum(preloadFrustum);\r\n }\r\n\r\n this.rootTile.preloadTilesInFrustum(preloadArgs, context, 2);\r\n }\r\n\r\n protected logTiles(label: string, tiles: IterableIterator<Tile>) {\r\n let depthString = \"\";\r\n let min = 10000, max = -10000;\r\n let count = 0;\r\n const depthMap = new Map<number, number>();\r\n for (const tile of tiles) {\r\n count++;\r\n const depth = tile.depth;\r\n min = Math.min(min, tile.depth);\r\n max = Math.max(max, tile.depth);\r\n const found = depthMap.get(depth);\r\n depthMap.set(depth, found === undefined ? 1 : found + 1);\r\n }\r\n\r\n depthMap.forEach((key, value) => depthString += `${key}-${value}, `);\r\n // eslint-disable-next-line no-console\r\n console.log(`${label}: ${count} Min: ${min} Max: ${max} Depths: ${depthString}`);\r\n }\r\n}\r\n"]}
|
|
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport {\r\n Matrix3d, Point3d, Range3d, Transform, Vector3d, XYZProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { Cartographic, ColorDef, Frustum, FrustumPlanes, GeoCoordStatus, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { BackgroundMapGeometry } from \"../BackgroundMapGeometry\";\r\nimport { GeoConverter } from \"../GeoServices\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport {\r\n GraphicsCollectorDrawArgs, MapTile, RealityTile, RealityTileDrawArgs, RealityTileLoader, RealityTileParams, Tile, TileDrawArgs, TileGeometryCollector,\r\n TileGraphicType, TileParams, TileTree, TileTreeParams,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport class TraversalDetails {\r\n public queuedChildren = new Array<Tile>();\r\n public childrenLoading = false;\r\n public childrenSelected = false;\r\n\r\n public initialize() {\r\n this.queuedChildren.length = 0;\r\n this.childrenLoading = false;\r\n this.childrenSelected = false;\r\n }\r\n}\r\n/** @internal */\r\nexport class TraversalChildrenDetails {\r\n private _childDetails: TraversalDetails[] = [];\r\n\r\n public initialize() {\r\n for (const child of this._childDetails)\r\n child.initialize();\r\n }\r\n public getChildDetail(index: number) {\r\n while (this._childDetails.length <= index)\r\n this._childDetails.push(new TraversalDetails());\r\n\r\n return this._childDetails[index];\r\n }\r\n\r\n public combine(parentDetails: TraversalDetails) {\r\n parentDetails.queuedChildren.length = 0;\r\n parentDetails.childrenLoading = false;\r\n parentDetails.childrenSelected = false;\r\n for (const child of this._childDetails) {\r\n parentDetails.childrenLoading = parentDetails.childrenLoading || child.childrenLoading;\r\n parentDetails.childrenSelected = parentDetails.childrenSelected || child.childrenSelected;\r\n for (const queuedChild of child.queuedChildren)\r\n parentDetails.queuedChildren.push(queuedChild);\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class TraversalSelectionContext {\r\n public preloaded = new Set<RealityTile>();\r\n public missing = new Array<RealityTile>();\r\n public get selectionCountExceeded() { return this._maxSelectionCount === undefined ? false : (this.missing.length + this.selected.length) > this._maxSelectionCount; } // Avoid selecting excessive number of tiles.\r\n constructor(public selected: Tile[], public displayedDescendants: Tile[][], public preloadDebugBuilder?: GraphicBuilder, private _maxSelectionCount?: number) { }\r\n\r\n public selectOrQueue(tile: RealityTile, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n tile.selectSecondaryTiles(args, this);\r\n tile.markUsed(args);\r\n if (tile.isReady) {\r\n args.markReady(tile);\r\n this.selected.push(tile);\r\n tile.markDisplayed();\r\n this.displayedDescendants.push((traversalDetails.childrenSelected) ? traversalDetails.queuedChildren.slice() : []);\r\n traversalDetails.queuedChildren.length = 0;\r\n traversalDetails.childrenLoading = false;\r\n traversalDetails.childrenSelected = true;\r\n } else if (!tile.isNotFound) {\r\n traversalDetails.queuedChildren.push(tile);\r\n if (!tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public preload(tile: RealityTile, args: TileDrawArgs): void {\r\n if (!this.preloaded.has(tile)) {\r\n if (this.preloadDebugBuilder)\r\n tile.addBoundingGraphic(this.preloadDebugBuilder, ColorDef.red);\r\n\r\n tile.markUsed(args);\r\n tile.selectSecondaryTiles(args, this);\r\n this.preloaded.add(tile);\r\n if (!tile.isNotFound && !tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public select(tiles: RealityTile[], args: TileDrawArgs): void {\r\n for (const tile of tiles) {\r\n tile.markUsed(args);\r\n this.selected.push(tile);\r\n this.displayedDescendants.push([]);\r\n }\r\n }\r\n}\r\n\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\nconst scratchCarto = Cartographic.createZero();\r\nconst scratchPoint = Point3d.createZero(), scratchOrigin = Point3d.createZero();\r\nconst scratchRange = Range3d.createNull();\r\nconst scratchX = Vector3d.createZero(), scratchY = Vector3d.createZero(), scratchZ = Vector3d.createZero();\r\nconst scratchMatrix = Matrix3d.createZero(), scratchTransform = Transform.createZero();\r\n\r\ninterface ChildReprojection {\r\n child: RealityTile;\r\n ecefCenter: Point3d;\r\n dbPoints: Point3d[]; // Center, xEnd, yEnd, zEnd\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileTreeParams extends TileTreeParams {\r\n readonly loader: RealityTileLoader;\r\n readonly yAxisUp?: boolean;\r\n readonly rootTile: RealityTileParams;\r\n readonly rootToEcef?: Transform;\r\n readonly gcsConverterAvailable: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTileTree extends TileTree {\r\n public traversalChildrenByDepth: TraversalChildrenDetails[] = [];\r\n public readonly loader: RealityTileLoader;\r\n public readonly yAxisUp: boolean;\r\n public cartesianRange: Range3d;\r\n public cartesianTransitionDistance: number;\r\n protected _gcsConverter: GeoConverter | undefined;\r\n protected _rootTile: RealityTile;\r\n protected _rootToEcef?: Transform;\r\n protected _ecefToDb?: Transform;\r\n\r\n public constructor(params: RealityTileTreeParams) {\r\n super(params);\r\n this.loader = params.loader;\r\n this.yAxisUp = true === params.yAxisUp;\r\n this._rootTile = this.createTile(params.rootTile);\r\n this.cartesianRange = BackgroundMapGeometry.getCartesianRange(this.iModel);\r\n this.cartesianTransitionDistance = this.cartesianRange.diagonal().magnitudeXY() * .25; // Transition distance from elliptical to cartesian.\r\n this._gcsConverter = params.gcsConverterAvailable ? params.iModel.geoServices.getConverter(\"WGS84\") : undefined;\r\n if (params.rootToEcef) {\r\n this._rootToEcef = params.rootToEcef;\r\n const dbToRoot = this.iModelTransform.inverse();\r\n if (dbToRoot) {\r\n const dbToEcef = this._rootToEcef.multiplyTransformTransform(dbToRoot);\r\n this._ecefToDb = dbToEcef.inverse();\r\n }\r\n }\r\n }\r\n public get rootTile(): RealityTile { return this._rootTile; }\r\n public get is3d() { return true; }\r\n public get maxDepth() { return this.loader.maxDepth; }\r\n public get minDepth() { return this.loader.minDepth; }\r\n public override get isContentUnbounded() { return this.loader.isContentUnbounded; }\r\n public get isTransparent() { return false; }\r\n\r\n protected _selectTiles(args: TileDrawArgs): Tile[] { return this.selectRealityTiles(args, []); }\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.loader.viewFlagOverrides; }\r\n public override get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }\r\n\r\n public createTile(props: TileParams): RealityTile { return new RealityTile(props, this); }\r\n\r\n /** Collect tiles from this tile tree based on the criteria implemented by `collector`. */\r\n public override collectTileGeometry(collector: TileGeometryCollector): void {\r\n this.rootTile.collectTileGeometry(collector);\r\n }\r\n\r\n public prune(): void {\r\n const olderThan = BeTimePoint.now().minus(this.expirationTime);\r\n this.rootTile.purgeContents(olderThan);\r\n }\r\n\r\n public draw(args: TileDrawArgs): void {\r\n const displayedTileDescendants = new Array<RealityTile[]>();\r\n const debugControl = args.context.target.debugControl;\r\n const selectBuilder = (debugControl && debugControl.displayRealityTileRanges) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const graphicTypeBranches = new Map<TileGraphicType, GraphicBranch>();\r\n\r\n const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);\r\n args.processSelectedTiles(selectedTiles);\r\n let sortIndices;\r\n\r\n if (!this.parentsAndChildrenExclusive) {\r\n sortIndices = selectedTiles.map((_x, i) => i);\r\n sortIndices.sort((a, b) => selectedTiles[a].depth - selectedTiles[b].depth);\r\n }\r\n\r\n if (! (args instanceof GraphicsCollectorDrawArgs))\r\n this.collectClassifierGraphics(args, selectedTiles);\r\n\r\n assert(selectedTiles.length === displayedTileDescendants.length);\r\n for (let i = 0; i < selectedTiles.length; i++) {\r\n const index = sortIndices ? sortIndices[i] : i;\r\n const selectedTile = selectedTiles[index];\r\n const graphics = args.getTileGraphics(selectedTile);\r\n const tileGraphicType = selectedTile.graphicType;\r\n let targetBranch;\r\n if (undefined !== tileGraphicType && tileGraphicType !== args.context.graphicType) {\r\n if (!(targetBranch = graphicTypeBranches.get(tileGraphicType))) {\r\n graphicTypeBranches.set(tileGraphicType, targetBranch = new GraphicBranch(false));\r\n targetBranch.setViewFlagOverrides(args.graphics.viewFlagOverrides);\r\n targetBranch.symbologyOverrides = args.graphics.symbologyOverrides;\r\n }\r\n }\r\n\r\n if (!targetBranch)\r\n targetBranch = args.graphics;\r\n\r\n if (undefined !== graphics) {\r\n const displayedDescendants = displayedTileDescendants[index];\r\n if (0 === displayedDescendants.length || !this.loader.parentsAndChildrenExclusive || selectedTile.allChildrenIncluded(displayedDescendants)) {\r\n targetBranch.add(graphics);\r\n if (selectBuilder) selectedTile.addBoundingGraphic(selectBuilder, ColorDef.green);\r\n } else {\r\n if (selectBuilder)\r\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.red);\r\n\r\n for (const displayedDescendant of displayedDescendants) {\r\n const clipVector = displayedDescendant.getContentClip();\r\n if (selectBuilder)\r\n displayedDescendant.addBoundingGraphic(selectBuilder, ColorDef.blue);\r\n\r\n if (undefined === clipVector) {\r\n targetBranch.add(graphics);\r\n } else {\r\n clipVector.transformInPlace(args.location);\r\n if (!this.isTransparent)\r\n for (const primitive of clipVector.clips)\r\n for (const clipPlanes of primitive.fetchClipPlanesRef()!.convexSets)\r\n for (const plane of clipPlanes.planes)\r\n plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(graphics);\r\n const clipVolume = args.context.target.renderSystem.createClipVolume(clipVector);\r\n targetBranch.add(args.context.createGraphicBranch(branch, Transform.createIdentity(), { clipVolume }));\r\n }\r\n }\r\n }\r\n if (preloadDebugBuilder)\r\n targetBranch.add(preloadDebugBuilder.finish());\r\n\r\n if (selectBuilder)\r\n targetBranch.add(selectBuilder.finish());\r\n\r\n const rangeGraphic = selectedTile.getRangeGraphic(args.context);\r\n if (undefined !== rangeGraphic)\r\n targetBranch.add(rangeGraphic);\r\n }\r\n }\r\n\r\n args.drawGraphics();\r\n for (const graphicTypeBranch of graphicTypeBranches) {\r\n args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);\r\n }\r\n }\r\n protected collectClassifierGraphics(args: TileDrawArgs, selectedTiles: RealityTile[]) {\r\n const classifier = args.context.planarClassifiers.get(this.modelId);\r\n if (classifier)\r\n classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });\r\n }\r\n\r\n public getTraversalChildren(depth: number) {\r\n while (this.traversalChildrenByDepth.length <= depth)\r\n this.traversalChildrenByDepth.push(new TraversalChildrenDetails());\r\n\r\n return this.traversalChildrenByDepth[depth];\r\n }\r\n\r\n public doReprojectChildren(tile: Tile): boolean {\r\n if (!(tile instanceof RealityTile) || !tile.region || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)\r\n return false;\r\n\r\n const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);\r\n\r\n return this.cartesianRange.intersectsRange(tileRange);\r\n }\r\n\r\n public reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void {\r\n if (!this.doReprojectChildren(parent)) {\r\n resolve(children);\r\n return;\r\n }\r\n\r\n const ecefToDb = this._ecefToDb!; // Tested for undefined in doReprojectChildren\r\n const rootToDb = this.iModelTransform;\r\n const dbToEcef = ecefToDb.inverse()!;\r\n const reprojectChildren = new Array<ChildReprojection>();\r\n for (const child of children) {\r\n const realityChild = child as RealityTile;\r\n const childRange = realityChild.rangeCorners ? Range3d.createTransformedArray(rootToDb, realityChild.rangeCorners) : rootToDb.multiplyRange(realityChild.contentRange, scratchRange);\r\n const dbCenter = childRange.center;\r\n const ecefCenter = dbToEcef.multiplyPoint3d(dbCenter);\r\n const dbPoints = [dbCenter, dbCenter.plusXYZ(1), dbCenter.plusXYZ(0, 1), dbCenter.plusXYZ(0, 0, 1)];\r\n reprojectChildren.push({ child: realityChild, ecefCenter, dbPoints });\r\n }\r\n if (reprojectChildren.length === 0)\r\n resolve(children);\r\n else {\r\n const requestProps = new Array<XYZProps>();\r\n\r\n for (const reprojection of reprojectChildren) {\r\n for (const dbPoint of reprojection.dbPoints) {\r\n const ecefPoint = dbToEcef.multiplyPoint3d(dbPoint);\r\n const carto = Cartographic.fromEcef(ecefPoint, scratchCarto);\r\n if (carto)\r\n requestProps.push({ x: carto.longitudeDegrees, y: carto.latitudeDegrees, z: carto.height });\r\n\r\n }\r\n }\r\n\r\n if (requestProps.length !== 4 * reprojectChildren.length)\r\n resolve(children);\r\n else {\r\n this._gcsConverter!.getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {\r\n\r\n const reprojectedCoords = response.iModelCoords;\r\n const dbToRoot = rootToDb.inverse()!;\r\n const getReprojectedPoint = (original: Point3d, reprojectedXYZ: XYZProps) => {\r\n scratchPoint.setFromJSON(reprojectedXYZ);\r\n const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);\r\n if (cartesianDistance < this.cartesianTransitionDistance)\r\n return scratchPoint.interpolate(cartesianDistance / this.cartesianTransitionDistance, original, scratchPoint);\r\n else\r\n return original;\r\n };\r\n\r\n let responseIndex = 0;\r\n for (const reprojection of reprojectChildren) {\r\n if (reprojectedCoords.every((coord) => coord.s === GeoCoordStatus.Success)) {\r\n const reprojectedOrigin = getReprojectedPoint(reprojection.dbPoints[0], reprojectedCoords[responseIndex++].p).clone(scratchOrigin);\r\n const xVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[1], reprojectedCoords[responseIndex++].p), scratchX);\r\n const yVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[2], reprojectedCoords[responseIndex++].p), scratchY);\r\n const zVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[3], reprojectedCoords[responseIndex++].p), scratchZ);\r\n const matrix = Matrix3d.createColumns(xVector, yVector, zVector, scratchMatrix);\r\n if (matrix !== undefined) {\r\n const dbReprojection = Transform.createMatrixPickupPutdown(matrix, reprojection.dbPoints[0], reprojectedOrigin, scratchTransform);\r\n if (dbReprojection) {\r\n const rootReprojection = dbToRoot.multiplyTransformTransform(dbReprojection).multiplyTransformTransform(rootToDb);\r\n reprojection.child.reproject(rootReprojection);\r\n }\r\n }\r\n }\r\n }\r\n\r\n resolve(children);\r\n }).catch(() => {\r\n resolve(children); // Error occured in reprojection - just resolve with unprojected corners.\r\n });\r\n }\r\n }\r\n }\r\n\r\n public getBaseRealityDepth(_sceneContext: SceneContext) { return -1; }\r\n\r\n public selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[] {\r\n this._lastSelected = BeTimePoint.now();\r\n const selected: RealityTile[] = [];\r\n const context = new TraversalSelectionContext(selected, displayedDescendants, preloadDebugBuilder, args.maxRealityTreeSelectionCount);\r\n const rootTile = this.rootTile;\r\n const debugControl = args.context.target.debugControl;\r\n const freezeTiles = debugControl && debugControl.freezeRealityTiles;\r\n\r\n rootTile.selectRealityTiles(context, args, new TraversalDetails());\r\n\r\n const baseDepth = this.getBaseRealityDepth(args.context);\r\n\r\n if (!args.context.target.renderSystem.isMobile && 0 === context.missing.length) { // We skip preloading on mobile devices.\r\n if (baseDepth > 0) // Maps may force loading of low level globe tiles.\r\n rootTile.preloadRealityTilesAtDepth(baseDepth, context, args);\r\n\r\n if (!freezeTiles)\r\n this.preloadTilesForScene(args, context, undefined);\r\n }\r\n\r\n if (!freezeTiles)\r\n for (const tile of context.missing) {\r\n const loadableTile = tile.loadableTile;\r\n\r\n loadableTile.markUsed(args);\r\n args.insertMissing(loadableTile);\r\n }\r\n\r\n if (debugControl && debugControl.logRealityTiles) {\r\n this.logTiles(\"Selected: \", selected.values());\r\n const preloaded = [];\r\n for (const tile of context.preloaded)\r\n preloaded.push(tile);\r\n\r\n this.logTiles(\"Preloaded: \", preloaded.values());\r\n this.logTiles(\"Missing: \", context.missing.values());\r\n\r\n const imageryTiles: RealityTile[] = [];\r\n for (const selectedTile of selected) {\r\n if (selectedTile instanceof MapTile) {\r\n const selectedImageryTiles = (selectedTile).imageryTiles;\r\n if (selectedImageryTiles)\r\n selectedImageryTiles.forEach((tile) => imageryTiles.push(tile));\r\n }\r\n }\r\n if (imageryTiles.length)\r\n this.logTiles(\"Imagery:\", imageryTiles.values());\r\n }\r\n\r\n IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles);\r\n return selected;\r\n }\r\n\r\n public preloadTilesForScene(args: TileDrawArgs, context: TraversalSelectionContext, frustumTransform?: Transform) {\r\n const preloadFrustum = args.viewingSpace.getPreloadFrustum(frustumTransform, scratchFrustum);\r\n const preloadFrustumPlanes = new FrustumPlanes(preloadFrustum);\r\n const worldToNpc = preloadFrustum.toMap4d();\r\n const preloadWorldToViewMap = args.viewingSpace.calcNpcToView().multiplyMapMap(worldToNpc!);\r\n const preloadArgs = new RealityTileDrawArgs(args, preloadWorldToViewMap, preloadFrustumPlanes);\r\n\r\n scratchFrustumPlanes.init(preloadFrustum);\r\n if (context.preloadDebugBuilder) {\r\n context.preloadDebugBuilder.setSymbology(ColorDef.blue, ColorDef.blue, 2, 0);\r\n context.preloadDebugBuilder.addFrustum(preloadFrustum);\r\n }\r\n\r\n this.rootTile.preloadTilesInFrustum(preloadArgs, context, 2);\r\n }\r\n\r\n protected logTiles(label: string, tiles: IterableIterator<Tile>) {\r\n let depthString = \"\";\r\n let min = 10000, max = -10000;\r\n let count = 0;\r\n const depthMap = new Map<number, number>();\r\n for (const tile of tiles) {\r\n count++;\r\n const depth = tile.depth;\r\n min = Math.min(min, tile.depth);\r\n max = Math.max(max, tile.depth);\r\n const found = depthMap.get(depth);\r\n depthMap.set(depth, found === undefined ? 1 : found + 1);\r\n }\r\n\r\n depthMap.forEach((key, value) => depthString += `${key}-${value}, `);\r\n // eslint-disable-next-line no-console\r\n console.log(`${label}: ${count} Min: ${min} Max: ${max} Depths: ${depthString}`);\r\n }\r\n}\r\n"]}
|
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@itwin/core-frontend",
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3
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-
"version": "3.3.0-dev.
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3
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+
"version": "3.3.0-dev.89",
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4
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"description": "iTwin.js frontend components",
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"main": "lib/cjs/core-frontend.js",
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"module": "lib/esm/core-frontend.js",
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@@ -22,29 +22,29 @@
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"url": "http://www.bentley.com"
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},
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"peerDependencies": {
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-
"@itwin/appui-abstract": "^3.3.0-dev.
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26
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-
"@itwin/core-bentley": "^3.3.0-dev.
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-
"@itwin/core-common": "^3.3.0-dev.
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28
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-
"@itwin/core-geometry": "^3.3.0-dev.
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"@itwin/core-orbitgt": "^3.3.0-dev.
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"@itwin/core-quantity": "^3.3.0-dev.
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-
"@itwin/webgl-compatibility": "^3.3.0-dev.
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25
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+
"@itwin/appui-abstract": "^3.3.0-dev.89",
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+
"@itwin/core-bentley": "^3.3.0-dev.89",
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+
"@itwin/core-common": "^3.3.0-dev.89",
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+
"@itwin/core-geometry": "^3.3.0-dev.89",
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"@itwin/core-orbitgt": "^3.3.0-dev.89",
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"@itwin/core-quantity": "^3.3.0-dev.89",
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"@itwin/webgl-compatibility": "^3.3.0-dev.89"
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},
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"//devDependencies": [
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"NOTE: All peerDependencies should also be listed as devDependencies since peerDependencies are not considered by npm install",
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"NOTE: All tools used by scripts in this package must be listed as devDependencies"
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],
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"devDependencies": {
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38
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-
"@itwin/appui-abstract": "3.3.0-dev.
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39
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"@itwin/build-tools": "3.3.0-dev.
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40
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-
"@itwin/core-bentley": "3.3.0-dev.
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41
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-
"@itwin/core-common": "3.3.0-dev.
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"@itwin/core-geometry": "3.3.0-dev.
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-
"@itwin/core-orbitgt": "3.3.0-dev.
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-
"@itwin/core-quantity": "3.3.0-dev.
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-
"@itwin/certa": "3.3.0-dev.
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46
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-
"@itwin/eslint-plugin": "3.3.0-dev.
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47
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-
"@itwin/webgl-compatibility": "3.3.0-dev.
|
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38
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+
"@itwin/appui-abstract": "3.3.0-dev.89",
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39
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+
"@itwin/build-tools": "3.3.0-dev.89",
|
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40
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+
"@itwin/core-bentley": "3.3.0-dev.89",
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41
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+
"@itwin/core-common": "3.3.0-dev.89",
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42
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+
"@itwin/core-geometry": "3.3.0-dev.89",
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43
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+
"@itwin/core-orbitgt": "3.3.0-dev.89",
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44
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+
"@itwin/core-quantity": "3.3.0-dev.89",
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45
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+
"@itwin/certa": "3.3.0-dev.89",
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46
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+
"@itwin/eslint-plugin": "3.3.0-dev.89",
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47
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+
"@itwin/webgl-compatibility": "3.3.0-dev.89",
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48
48
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"@types/chai": "4.3.1",
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"@types/chai-as-promised": "^7",
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"@types/deep-assign": "^0.1.0",
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@@ -73,8 +73,8 @@
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"NOTE: core-frontend should remain UI technology agnostic, so no react/angular dependencies are allowed"
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],
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"dependencies": {
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76
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-
"@itwin/core-i18n": "3.3.0-dev.
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77
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-
"@itwin/core-telemetry": "3.3.0-dev.
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76
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+
"@itwin/core-i18n": "3.3.0-dev.89",
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77
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+
"@itwin/core-telemetry": "3.3.0-dev.89",
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"@loaders.gl/core": "^3.1.6",
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"@loaders.gl/draco": "^3.1.6",
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"deep-assign": "^2.0.0",
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