@itwin/core-frontend 3.3.0-dev.8 → 3.3.0-dev.82

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/CHANGELOG.md +37 -1
  2. package/lib/cjs/DisplayStyleState.d.ts +80 -31
  3. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  4. package/lib/cjs/DisplayStyleState.js +150 -89
  5. package/lib/cjs/DisplayStyleState.js.map +1 -1
  6. package/lib/cjs/DrawingViewState.js +1 -1
  7. package/lib/cjs/DrawingViewState.js.map +1 -1
  8. package/lib/cjs/EmphasizeElements.d.ts.map +1 -1
  9. package/lib/cjs/EmphasizeElements.js +5 -0
  10. package/lib/cjs/EmphasizeElements.js.map +1 -1
  11. package/lib/cjs/EntityState.d.ts +5 -5
  12. package/lib/cjs/EntityState.d.ts.map +1 -1
  13. package/lib/cjs/EntityState.js.map +1 -1
  14. package/lib/cjs/IModelApp.d.ts +5 -0
  15. package/lib/cjs/IModelApp.d.ts.map +1 -1
  16. package/lib/cjs/IModelApp.js +16 -12
  17. package/lib/cjs/IModelApp.js.map +1 -1
  18. package/lib/cjs/IModelConnection.d.ts +43 -3
  19. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  20. package/lib/cjs/IModelConnection.js +29 -3
  21. package/lib/cjs/IModelConnection.js.map +1 -1
  22. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  23. package/lib/cjs/LocalhostIpcApp.js +10 -0
  24. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  25. package/lib/cjs/NoRenderApp.d.ts.map +1 -1
  26. package/lib/cjs/NoRenderApp.js +1 -0
  27. package/lib/cjs/NoRenderApp.js.map +1 -1
  28. package/lib/cjs/RealityDataSource.d.ts.map +1 -1
  29. package/lib/cjs/RealityDataSource.js +6 -2
  30. package/lib/cjs/RealityDataSource.js.map +1 -1
  31. package/lib/cjs/SelectionSet.d.ts +30 -4
  32. package/lib/cjs/SelectionSet.d.ts.map +1 -1
  33. package/lib/cjs/SelectionSet.js +26 -2
  34. package/lib/cjs/SelectionSet.js.map +1 -1
  35. package/lib/cjs/SheetViewState.js +1 -1
  36. package/lib/cjs/SheetViewState.js.map +1 -1
  37. package/lib/cjs/SubCategoriesCache.d.ts +3 -0
  38. package/lib/cjs/SubCategoriesCache.d.ts.map +1 -1
  39. package/lib/cjs/SubCategoriesCache.js +34 -0
  40. package/lib/cjs/SubCategoriesCache.js.map +1 -1
  41. package/lib/cjs/TentativePoint.js +1 -1
  42. package/lib/cjs/TentativePoint.js.map +1 -1
  43. package/lib/cjs/ViewState.d.ts +2 -3
  44. package/lib/cjs/ViewState.d.ts.map +1 -1
  45. package/lib/cjs/ViewState.js +7 -3
  46. package/lib/cjs/ViewState.js.map +1 -1
  47. package/lib/cjs/Viewport.d.ts +10 -10
  48. package/lib/cjs/Viewport.d.ts.map +1 -1
  49. package/lib/cjs/Viewport.js +19 -14
  50. package/lib/cjs/Viewport.js.map +1 -1
  51. package/lib/cjs/core-frontend.d.ts +0 -2
  52. package/lib/cjs/core-frontend.d.ts.map +1 -1
  53. package/lib/cjs/core-frontend.js +0 -2
  54. package/lib/cjs/core-frontend.js.map +1 -1
  55. package/lib/cjs/extension/ExtensionAdmin.d.ts +5 -2
  56. package/lib/cjs/extension/ExtensionAdmin.d.ts.map +1 -1
  57. package/lib/cjs/extension/ExtensionAdmin.js +24 -6
  58. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
  59. package/lib/cjs/extension/providers/RemoteExtensionProvider.d.ts +0 -2
  60. package/lib/cjs/extension/providers/RemoteExtensionProvider.d.ts.map +1 -1
  61. package/lib/cjs/extension/providers/RemoteExtensionProvider.js +9 -22
  62. package/lib/cjs/extension/providers/RemoteExtensionProvider.js.map +1 -1
  63. package/lib/cjs/render/FeatureSymbology.js +2 -2
  64. package/lib/cjs/render/FeatureSymbology.js.map +1 -1
  65. package/lib/cjs/render/GraphicBranch.d.ts +15 -9
  66. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  67. package/lib/cjs/render/GraphicBranch.js +38 -1
  68. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  69. package/lib/cjs/render/RenderSystem.d.ts +5 -0
  70. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  71. package/lib/cjs/render/RenderSystem.js.map +1 -1
  72. package/lib/cjs/render/primitives/EdgeParams.d.ts +11 -0
  73. package/lib/cjs/render/primitives/EdgeParams.d.ts.map +1 -1
  74. package/lib/cjs/render/primitives/EdgeParams.js +36 -29
  75. package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
  76. package/lib/cjs/render/primitives/VertexTable.d.ts +11 -4
  77. package/lib/cjs/render/primitives/VertexTable.d.ts.map +1 -1
  78. package/lib/cjs/render/primitives/VertexTable.js +13 -6
  79. package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
  80. package/lib/cjs/render/primitives/VertexTableSplitter.d.ts +41 -0
  81. package/lib/cjs/render/primitives/VertexTableSplitter.d.ts.map +1 -0
  82. package/lib/cjs/render/primitives/VertexTableSplitter.js +662 -0
  83. package/lib/cjs/render/primitives/VertexTableSplitter.js.map +1 -0
  84. package/lib/cjs/render/primitives/geometry/GeometryListBuilder.d.ts.map +1 -1
  85. package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js +3 -1
  86. package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
  87. package/lib/cjs/render/webgl/DrawCommand.js +1 -1
  88. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  89. package/lib/cjs/render/webgl/FeatureOverrides.d.ts +4 -1
  90. package/lib/cjs/render/webgl/FeatureOverrides.d.ts.map +1 -1
  91. package/lib/cjs/render/webgl/FeatureOverrides.js +56 -26
  92. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  93. package/lib/cjs/render/webgl/ShaderProgram.js +1 -1
  94. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  95. package/lib/cjs/render/webgl/Target.d.ts +2 -1
  96. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  97. package/lib/cjs/render/webgl/Target.js +1 -0
  98. package/lib/cjs/render/webgl/Target.js.map +1 -1
  99. package/lib/cjs/render/webgl/UniformHandle.d.ts +2 -1
  100. package/lib/cjs/render/webgl/UniformHandle.d.ts.map +1 -1
  101. package/lib/cjs/render/webgl/UniformHandle.js +15 -3
  102. package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
  103. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  104. package/lib/cjs/render/webgl/glsl/RealityMesh.js +5 -2
  105. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  106. package/lib/cjs/render-primitives.d.ts +1 -0
  107. package/lib/cjs/render-primitives.d.ts.map +1 -1
  108. package/lib/cjs/render-primitives.js +1 -0
  109. package/lib/cjs/render-primitives.js.map +1 -1
  110. package/lib/cjs/tile/ClassifierTileTree.d.ts.map +1 -1
  111. package/lib/cjs/tile/ClassifierTileTree.js +8 -8
  112. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  113. package/lib/cjs/tile/IModelTile.d.ts.map +1 -1
  114. package/lib/cjs/tile/IModelTile.js +1 -0
  115. package/lib/cjs/tile/IModelTile.js.map +1 -1
  116. package/lib/cjs/tile/IModelTileTree.d.ts +3 -1
  117. package/lib/cjs/tile/IModelTileTree.d.ts.map +1 -1
  118. package/lib/cjs/tile/IModelTileTree.js +1 -0
  119. package/lib/cjs/tile/IModelTileTree.js.map +1 -1
  120. package/lib/cjs/tile/ImdlReader.d.ts +9 -4
  121. package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
  122. package/lib/cjs/tile/ImdlReader.js +174 -60
  123. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  124. package/lib/cjs/tile/PrimaryTileTree.d.ts +8 -7
  125. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  126. package/lib/cjs/tile/PrimaryTileTree.js +30 -25
  127. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  128. package/lib/cjs/tile/TileAdmin.d.ts +21 -2
  129. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  130. package/lib/cjs/tile/TileAdmin.js +32 -12
  131. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  132. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  133. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +46 -2
  134. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  135. package/lib/cjs/tile/map/MapCartoRectangle.d.ts +1 -0
  136. package/lib/cjs/tile/map/MapCartoRectangle.d.ts.map +1 -1
  137. package/lib/cjs/tile/map/MapCartoRectangle.js +1 -0
  138. package/lib/cjs/tile/map/MapCartoRectangle.js.map +1 -1
  139. package/lib/cjs/tile/map/MapLayerFormatRegistry.d.ts +2 -1
  140. package/lib/cjs/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
  141. package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
  142. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +2 -0
  143. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  144. package/lib/cjs/tile/map/MapLayerImageryProvider.js +23 -9
  145. package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
  146. package/lib/cjs/tile/map/MapLayerSources.d.ts +14 -9
  147. package/lib/cjs/tile/map/MapLayerSources.d.ts.map +1 -1
  148. package/lib/cjs/tile/map/MapLayerSources.js +14 -6
  149. package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
  150. package/lib/cjs/tools/ClipViewTool.d.ts.map +1 -1
  151. package/lib/cjs/tools/ClipViewTool.js +25 -2
  152. package/lib/cjs/tools/ClipViewTool.js.map +1 -1
  153. package/lib/cjs/tools/PrimitiveTool.js +4 -4
  154. package/lib/cjs/tools/PrimitiveTool.js.map +1 -1
  155. package/lib/cjs/tools/Tool.d.ts +7 -7
  156. package/lib/cjs/tools/Tool.js +7 -7
  157. package/lib/cjs/tools/Tool.js.map +1 -1
  158. package/lib/cjs/tools/ToolAdmin.d.ts.map +1 -1
  159. package/lib/cjs/tools/ToolAdmin.js +25 -10
  160. package/lib/cjs/tools/ToolAdmin.js.map +1 -1
  161. package/lib/esm/DisplayStyleState.d.ts +80 -31
  162. package/lib/esm/DisplayStyleState.d.ts.map +1 -1
  163. package/lib/esm/DisplayStyleState.js +150 -89
  164. package/lib/esm/DisplayStyleState.js.map +1 -1
  165. package/lib/esm/DrawingViewState.js +1 -1
  166. package/lib/esm/DrawingViewState.js.map +1 -1
  167. package/lib/esm/EmphasizeElements.d.ts.map +1 -1
  168. package/lib/esm/EmphasizeElements.js +5 -0
  169. package/lib/esm/EmphasizeElements.js.map +1 -1
  170. package/lib/esm/EntityState.d.ts +5 -5
  171. package/lib/esm/EntityState.d.ts.map +1 -1
  172. package/lib/esm/EntityState.js.map +1 -1
  173. package/lib/esm/IModelApp.d.ts +5 -0
  174. package/lib/esm/IModelApp.d.ts.map +1 -1
  175. package/lib/esm/IModelApp.js +16 -12
  176. package/lib/esm/IModelApp.js.map +1 -1
  177. package/lib/esm/IModelConnection.d.ts +43 -3
  178. package/lib/esm/IModelConnection.d.ts.map +1 -1
  179. package/lib/esm/IModelConnection.js +29 -3
  180. package/lib/esm/IModelConnection.js.map +1 -1
  181. package/lib/esm/LocalhostIpcApp.d.ts.map +1 -1
  182. package/lib/esm/LocalhostIpcApp.js +11 -1
  183. package/lib/esm/LocalhostIpcApp.js.map +1 -1
  184. package/lib/esm/NoRenderApp.d.ts.map +1 -1
  185. package/lib/esm/NoRenderApp.js +1 -0
  186. package/lib/esm/NoRenderApp.js.map +1 -1
  187. package/lib/esm/RealityDataSource.d.ts.map +1 -1
  188. package/lib/esm/RealityDataSource.js +6 -2
  189. package/lib/esm/RealityDataSource.js.map +1 -1
  190. package/lib/esm/SelectionSet.d.ts +30 -4
  191. package/lib/esm/SelectionSet.d.ts.map +1 -1
  192. package/lib/esm/SelectionSet.js +26 -2
  193. package/lib/esm/SelectionSet.js.map +1 -1
  194. package/lib/esm/SheetViewState.js +1 -1
  195. package/lib/esm/SheetViewState.js.map +1 -1
  196. package/lib/esm/SubCategoriesCache.d.ts +3 -0
  197. package/lib/esm/SubCategoriesCache.d.ts.map +1 -1
  198. package/lib/esm/SubCategoriesCache.js +34 -0
  199. package/lib/esm/SubCategoriesCache.js.map +1 -1
  200. package/lib/esm/TentativePoint.js +1 -1
  201. package/lib/esm/TentativePoint.js.map +1 -1
  202. package/lib/esm/ViewState.d.ts +2 -3
  203. package/lib/esm/ViewState.d.ts.map +1 -1
  204. package/lib/esm/ViewState.js +7 -3
  205. package/lib/esm/ViewState.js.map +1 -1
  206. package/lib/esm/Viewport.d.ts +10 -10
  207. package/lib/esm/Viewport.d.ts.map +1 -1
  208. package/lib/esm/Viewport.js +19 -14
  209. package/lib/esm/Viewport.js.map +1 -1
  210. package/lib/esm/core-frontend.d.ts +0 -2
  211. package/lib/esm/core-frontend.d.ts.map +1 -1
  212. package/lib/esm/core-frontend.js +0 -2
  213. package/lib/esm/core-frontend.js.map +1 -1
  214. package/lib/esm/extension/ExtensionAdmin.d.ts +5 -2
  215. package/lib/esm/extension/ExtensionAdmin.d.ts.map +1 -1
  216. package/lib/esm/extension/ExtensionAdmin.js +24 -6
  217. package/lib/esm/extension/ExtensionAdmin.js.map +1 -1
  218. package/lib/esm/extension/providers/RemoteExtensionProvider.d.ts +0 -2
  219. package/lib/esm/extension/providers/RemoteExtensionProvider.d.ts.map +1 -1
  220. package/lib/esm/extension/providers/RemoteExtensionProvider.js +9 -22
  221. package/lib/esm/extension/providers/RemoteExtensionProvider.js.map +1 -1
  222. package/lib/esm/render/FeatureSymbology.js +2 -2
  223. package/lib/esm/render/FeatureSymbology.js.map +1 -1
  224. package/lib/esm/render/GraphicBranch.d.ts +15 -9
  225. package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
  226. package/lib/esm/render/GraphicBranch.js +36 -0
  227. package/lib/esm/render/GraphicBranch.js.map +1 -1
  228. package/lib/esm/render/RenderSystem.d.ts +5 -0
  229. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  230. package/lib/esm/render/RenderSystem.js.map +1 -1
  231. package/lib/esm/render/primitives/EdgeParams.d.ts +11 -0
  232. package/lib/esm/render/primitives/EdgeParams.d.ts.map +1 -1
  233. package/lib/esm/render/primitives/EdgeParams.js +34 -28
  234. package/lib/esm/render/primitives/EdgeParams.js.map +1 -1
  235. package/lib/esm/render/primitives/VertexTable.d.ts +11 -4
  236. package/lib/esm/render/primitives/VertexTable.d.ts.map +1 -1
  237. package/lib/esm/render/primitives/VertexTable.js +14 -7
  238. package/lib/esm/render/primitives/VertexTable.js.map +1 -1
  239. package/lib/esm/render/primitives/VertexTableSplitter.d.ts +41 -0
  240. package/lib/esm/render/primitives/VertexTableSplitter.d.ts.map +1 -0
  241. package/lib/esm/render/primitives/VertexTableSplitter.js +655 -0
  242. package/lib/esm/render/primitives/VertexTableSplitter.js.map +1 -0
  243. package/lib/esm/render/primitives/geometry/GeometryListBuilder.d.ts.map +1 -1
  244. package/lib/esm/render/primitives/geometry/GeometryListBuilder.js +3 -1
  245. package/lib/esm/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
  246. package/lib/esm/render/webgl/DrawCommand.js +1 -1
  247. package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
  248. package/lib/esm/render/webgl/FeatureOverrides.d.ts +4 -1
  249. package/lib/esm/render/webgl/FeatureOverrides.d.ts.map +1 -1
  250. package/lib/esm/render/webgl/FeatureOverrides.js +56 -26
  251. package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
  252. package/lib/esm/render/webgl/ShaderProgram.js +1 -1
  253. package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
  254. package/lib/esm/render/webgl/Target.d.ts +2 -1
  255. package/lib/esm/render/webgl/Target.d.ts.map +1 -1
  256. package/lib/esm/render/webgl/Target.js +1 -0
  257. package/lib/esm/render/webgl/Target.js.map +1 -1
  258. package/lib/esm/render/webgl/UniformHandle.d.ts +2 -1
  259. package/lib/esm/render/webgl/UniformHandle.d.ts.map +1 -1
  260. package/lib/esm/render/webgl/UniformHandle.js +15 -3
  261. package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
  262. package/lib/esm/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  263. package/lib/esm/render/webgl/glsl/RealityMesh.js +5 -2
  264. package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
  265. package/lib/esm/render-primitives.d.ts +1 -0
  266. package/lib/esm/render-primitives.d.ts.map +1 -1
  267. package/lib/esm/render-primitives.js +1 -0
  268. package/lib/esm/render-primitives.js.map +1 -1
  269. package/lib/esm/tile/ClassifierTileTree.d.ts.map +1 -1
  270. package/lib/esm/tile/ClassifierTileTree.js +10 -10
  271. package/lib/esm/tile/ClassifierTileTree.js.map +1 -1
  272. package/lib/esm/tile/IModelTile.d.ts.map +1 -1
  273. package/lib/esm/tile/IModelTile.js +1 -0
  274. package/lib/esm/tile/IModelTile.js.map +1 -1
  275. package/lib/esm/tile/IModelTileTree.d.ts +3 -1
  276. package/lib/esm/tile/IModelTileTree.d.ts.map +1 -1
  277. package/lib/esm/tile/IModelTileTree.js +1 -0
  278. package/lib/esm/tile/IModelTileTree.js.map +1 -1
  279. package/lib/esm/tile/ImdlReader.d.ts +9 -4
  280. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  281. package/lib/esm/tile/ImdlReader.js +174 -60
  282. package/lib/esm/tile/ImdlReader.js.map +1 -1
  283. package/lib/esm/tile/PrimaryTileTree.d.ts +8 -7
  284. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  285. package/lib/esm/tile/PrimaryTileTree.js +31 -26
  286. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  287. package/lib/esm/tile/TileAdmin.d.ts +21 -2
  288. package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
  289. package/lib/esm/tile/TileAdmin.js +33 -13
  290. package/lib/esm/tile/TileAdmin.js.map +1 -1
  291. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  292. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +46 -2
  293. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  294. package/lib/esm/tile/map/MapCartoRectangle.d.ts +1 -0
  295. package/lib/esm/tile/map/MapCartoRectangle.d.ts.map +1 -1
  296. package/lib/esm/tile/map/MapCartoRectangle.js +1 -0
  297. package/lib/esm/tile/map/MapCartoRectangle.js.map +1 -1
  298. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts +2 -1
  299. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
  300. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  301. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +2 -0
  302. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  303. package/lib/esm/tile/map/MapLayerImageryProvider.js +24 -10
  304. package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
  305. package/lib/esm/tile/map/MapLayerSources.d.ts +14 -9
  306. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  307. package/lib/esm/tile/map/MapLayerSources.js +14 -6
  308. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  309. package/lib/esm/tools/ClipViewTool.d.ts.map +1 -1
  310. package/lib/esm/tools/ClipViewTool.js +25 -2
  311. package/lib/esm/tools/ClipViewTool.js.map +1 -1
  312. package/lib/esm/tools/PrimitiveTool.js +4 -4
  313. package/lib/esm/tools/PrimitiveTool.js.map +1 -1
  314. package/lib/esm/tools/Tool.d.ts +7 -7
  315. package/lib/esm/tools/Tool.js +7 -7
  316. package/lib/esm/tools/Tool.js.map +1 -1
  317. package/lib/esm/tools/ToolAdmin.d.ts.map +1 -1
  318. package/lib/esm/tools/ToolAdmin.js +25 -10
  319. package/lib/esm/tools/ToolAdmin.js.map +1 -1
  320. package/package.json +25 -25
  321. package/lib/cjs/RenderScheduleState.d.ts +0 -24
  322. package/lib/cjs/RenderScheduleState.d.ts.map +0 -1
  323. package/lib/cjs/RenderScheduleState.js +0 -76
  324. package/lib/cjs/RenderScheduleState.js.map +0 -1
  325. package/lib/cjs/extension/providers/ExtensionServiceClient.d.ts +0 -52
  326. package/lib/cjs/extension/providers/ExtensionServiceClient.d.ts.map +0 -1
  327. package/lib/cjs/extension/providers/ExtensionServiceClient.js +0 -131
  328. package/lib/cjs/extension/providers/ExtensionServiceClient.js.map +0 -1
  329. package/lib/cjs/extension/providers/ServiceExtensionProvider.d.ts +0 -37
  330. package/lib/cjs/extension/providers/ServiceExtensionProvider.d.ts.map +0 -1
  331. package/lib/cjs/extension/providers/ServiceExtensionProvider.js +0 -84
  332. package/lib/cjs/extension/providers/ServiceExtensionProvider.js.map +0 -1
  333. package/lib/esm/RenderScheduleState.d.ts +0 -24
  334. package/lib/esm/RenderScheduleState.d.ts.map +0 -1
  335. package/lib/esm/RenderScheduleState.js +0 -71
  336. package/lib/esm/RenderScheduleState.js.map +0 -1
  337. package/lib/esm/extension/providers/ExtensionServiceClient.d.ts +0 -52
  338. package/lib/esm/extension/providers/ExtensionServiceClient.d.ts.map +0 -1
  339. package/lib/esm/extension/providers/ExtensionServiceClient.js +0 -127
  340. package/lib/esm/extension/providers/ExtensionServiceClient.js.map +0 -1
  341. package/lib/esm/extension/providers/ServiceExtensionProvider.d.ts +0 -37
  342. package/lib/esm/extension/providers/ServiceExtensionProvider.d.ts.map +0 -1
  343. package/lib/esm/extension/providers/ServiceExtensionProvider.js +0 -80
  344. package/lib/esm/extension/providers/ServiceExtensionProvider.js.map +0 -1
@@ -4,14 +4,14 @@
4
4
  import { ColorDef, ColorIndex, FeatureIndex, FeatureIndexType, QParams2d, QParams3d } from "@itwin/core-common";
5
5
  import { AuxChannelTable } from "./AuxChannelTable";
6
6
  import { MeshArgs, PolylineArgs } from "./mesh/MeshPrimitives";
7
- import { SurfaceParams } from "./SurfaceParams";
7
+ import { SurfaceMaterial, SurfaceParams } from "./SurfaceParams";
8
8
  import { EdgeParams } from "./EdgeParams";
9
9
  /**
10
10
  * Holds an array of indices into a VertexTable. Each index is a 24-bit unsigned integer.
11
11
  * The order of the indices specifies the order in which vertices are drawn.
12
12
  * @internal
13
13
  */
14
- export declare class VertexIndices {
14
+ export declare class VertexIndices implements Iterable<number> {
15
15
  readonly data: Uint8Array;
16
16
  /**
17
17
  * Directly construct from an array of bytes in which each index occupies 3 contiguous bytes.
@@ -26,6 +26,7 @@ export declare class VertexIndices {
26
26
  setNthIndex(n: number, value: number): void;
27
27
  decodeIndex(index: number): number;
28
28
  decodeIndices(): number[];
29
+ [Symbol.iterator](): Generator<number, void, unknown>;
29
30
  }
30
31
  /** @internal */
31
32
  export interface Dimensions {
@@ -33,7 +34,7 @@ export interface Dimensions {
33
34
  height: number;
34
35
  }
35
36
  /** @internal */
36
- export declare function computeDimensions(nEntries: number, nRgbaPerEntry: number, nExtraRgba: number): Dimensions;
37
+ export declare function computeDimensions(nEntries: number, nRgbaPerEntry: number, nExtraRgba: number, maxSize?: number): Dimensions;
37
38
  /** Describes a VertexTable.
38
39
  * @internal
39
40
  */
@@ -109,6 +110,12 @@ export declare class VertexTable implements VertexTableProps {
109
110
  static buildFrom(builder: VertexTableBuilder, colorIndex: ColorIndex, featureIndex: FeatureIndex): VertexTable;
110
111
  static createForPolylines(args: PolylineArgs): VertexTable | undefined;
111
112
  }
113
+ /** @internal */
114
+ export interface VertexTableWithIndices {
115
+ vertices: VertexTable;
116
+ indices: VertexIndices;
117
+ material?: SurfaceMaterial;
118
+ }
112
119
  /**
113
120
  * Describes mesh geometry to be submitted to the rendering system.
114
121
  * A mesh consists of a surface and its edges, which may include any combination of silhouettes, polylines, and single segments.
@@ -117,7 +124,7 @@ export declare class VertexTable implements VertexTableProps {
117
124
  export declare class MeshParams {
118
125
  readonly vertices: VertexTable;
119
126
  readonly surface: SurfaceParams;
120
- readonly edges?: EdgeParams;
127
+ edges?: EdgeParams;
121
128
  readonly isPlanar: boolean;
122
129
  readonly auxChannels?: AuxChannelTable;
123
130
  /** Directly construct a MeshParams. The MeshParams takes ownership of all input data. */
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"VertexTable.d.ts","sourceRoot":"","sources":["../../../../src/render/primitives/VertexTable.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EACL,QAAQ,EAAE,UAAU,EAAE,YAAY,EAAE,gBAAgB,EAAE,SAAS,EAAE,SAAS,EAC3E,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAe,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC5E,OAAO,EAAyB,eAAe,EAAE,aAAa,EAAe,MAAM,iBAAiB,CAAC;AACrG,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C;;;;GAIG;AACH,qBAAa,aAAc,YAAW,QAAQ,CAAC,MAAM,CAAC;IACpD,SAAgB,IAAI,EAAE,UAAU,CAAC;IAEjC;;;OAGG;gBACgB,IAAI,EAAE,UAAU;IAKnC,wCAAwC;IACxC,IAAW,MAAM,IAAI,MAAM,CAAiC;IAE5D,sFAAsF;WACxE,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,aAAa;WAQ3C,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAO7E,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAI3C,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IAMlC,aAAa,IAAI,MAAM,EAAE;IAQzB,CAAC,MAAM,CAAC,QAAQ,CAAC;CAQzB;AAED,gBAAgB;AAChB,MAAM,WAAW,UAAU;IACzB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,UAAU,CA+B3H;AAED;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,yFAAyF;IACzF,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B;;OAEG;IACH,QAAQ,CAAC,wBAAwB,CAAC,EAAE,OAAO,CAAC;IAC5C;;OAEG;IACH,QAAQ,CAAC,OAAO,EAAE,SAAS,CAAC;IAC5B,0GAA0G;IAC1G,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,uCAAuC;IACvC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,mEAAmE;IACnE,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,mEAAmE;IACnE,QAAQ,CAAC,YAAY,CAAC,EAAE,QAAQ,CAAC;IACjC,2EAA2E;IAC3E,QAAQ,CAAC,gBAAgB,EAAE,gBAAgB,CAAC;IAC5C,qFAAqF;IACrF,QAAQ,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IACnC,8FAA8F;IAC9F,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,sEAAsE;IACtE,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,oGAAoG;IACpG,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,CAAC;CAC/B;AAED;;;;;;;GAOG;AACH,qBAAa,WAAY,YAAW,gBAAgB;IAClD,yFAAyF;IACzF,SAAgB,IAAI,EAAE,UAAU,CAAC;IACjC;;OAEG;IACH,SAAgB,wBAAwB,CAAC,EAAE,OAAO,CAAC;IACnD;;OAEG;IACH,SAAgB,OAAO,EAAE,SAAS,CAAC;IACnC,0GAA0G;IAC1G,SAAgB,KAAK,EAAE,MAAM,CAAC;IAC9B,uCAAuC;IACvC,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,mEAAmE;IACnE,SAAgB,eAAe,EAAE,OAAO,CAAC;IACzC,mEAAmE;IACnE,SAAgB,YAAY,CAAC,EAAE,QAAQ,CAAC;IACxC,2EAA2E;IAC3E,SAAgB,gBAAgB,EAAE,gBAAgB,CAAC;IACnD,qFAAqF;IACrF,SAAgB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1C,8FAA8F;IAC9F,SAAgB,WAAW,EAAE,MAAM,CAAC;IACpC,sEAAsE;IACtE,SAAgB,gBAAgB,EAAE,MAAM,CAAC;IACzC,oGAAoG;IACpG,SAAgB,QAAQ,CAAC,EAAE,SAAS,CAAC;IAErC,gIAAgI;gBAC7G,KAAK,EAAE,gBAAgB;WAe5B,SAAS,CAAC,OAAO,EAAE,kBAAkB,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,GAAG,WAAW;WAgCvG,kBAAkB,CAAC,IAAI,EAAE,YAAY,GAAG,WAAW,GAAG,SAAS;CAO9E;AAED,gBAAgB;AAChB,MAAM,WAAW,sBAAsB;IACrC,QAAQ,EAAE,WAAW,CAAC;IACtB,OAAO,EAAE,aAAa,CAAC;IACvB,QAAQ,CAAC,EAAE,eAAe,CAAC;CAC5B;AAED;;;;GAIG;AACH,qBAAa,UAAU;IACrB,SAAgB,QAAQ,EAAE,WAAW,CAAC;IACtC,SAAgB,OAAO,EAAE,aAAa,CAAC;IAChC,KAAK,CAAC,EAAE,UAAU,CAAC;IAC1B,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,SAAgB,WAAW,CAAC,EAAE,eAAe,CAAC;IAE9C,yFAAyF;gBACtE,QAAQ,EAAE,WAAW,EAAE,OAAO,EAAE,aAAa,EAAE,KAAK,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC,EAAE,eAAe;IAQvI,iCAAiC;WACnB,MAAM,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU;CAoBjD;AAED,0EAA0E;AAC1E,8BAAsB,kBAAkB;IAC/B,IAAI,CAAC,EAAE,UAAU,CAAC;IACzB,OAAO,CAAC,SAAS,CAAa;IAE9B,aAAoB,WAAW,IAAI,MAAM,CAAC;IAC1C,aAAoB,gBAAgB,IAAI,MAAM,CAAC;IAC/C,aAAoB,OAAO,IAAI,SAAS,CAAC;IACzC,aAAoB,wBAAwB,IAAI,OAAO,CAAC;IACxD,IAAW,QAAQ,IAAI,SAAS,GAAG,SAAS,CAAsB;aAClD,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAE9C,gBAAgB,CAAC,UAAU,EAAE,UAAU;IAQ9C,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE,MAAM;IAKhC,SAAS,CAAC,OAAO,CAAC,GAAG,EAAE,MAAM;IAQ7B,SAAS,CAAC,QAAQ,CAAC,GAAG,EAAE,MAAM;IAI9B,SAAS,CAAC,QAAQ,CAAC,GAAG,EAAE,MAAM;IAK9B,OAAO,CAAC,WAAW;CA4BpB"}
@@ -58,11 +58,18 @@ class VertexIndices {
58
58
  indices.push(this.decodeIndex(i));
59
59
  return indices;
60
60
  }
61
+ [Symbol.iterator]() {
62
+ function* iterator(indices) {
63
+ for (let i = 0; i < indices.length; i++)
64
+ yield indices.decodeIndex(i);
65
+ }
66
+ return iterator(this);
67
+ }
61
68
  }
62
69
  exports.VertexIndices = VertexIndices;
63
70
  /** @internal */
64
- function computeDimensions(nEntries, nRgbaPerEntry, nExtraRgba) {
65
- const maxSize = IModelApp_1.IModelApp.renderSystem.maxTextureSize;
71
+ function computeDimensions(nEntries, nRgbaPerEntry, nExtraRgba, maxSize) {
72
+ maxSize = maxSize !== null && maxSize !== void 0 ? maxSize : IModelApp_1.IModelApp.renderSystem.maxTextureSize;
66
73
  const nRgba = nEntries * nRgbaPerEntry + nExtraRgba;
67
74
  if (nRgba < maxSize)
68
75
  return { width: nRgba, height: 1 };
@@ -539,14 +546,14 @@ var Unquantized;
539
546
  })(Unquantized || (Unquantized = {}));
540
547
  function createMeshBuilder(args) {
541
548
  if (args.points instanceof core_common_1.QPoint3dList)
542
- return Quantized.MeshBuilder.create(args); // wtf compiler?
549
+ return Quantized.MeshBuilder.create(args);
543
550
  else
544
- return Unquantized.MeshBuilder.create(args); // seriously wtf?
551
+ return Unquantized.MeshBuilder.create(args);
545
552
  }
546
553
  function createPolylineBuilder(args) {
547
554
  if (args.points instanceof core_common_1.QPoint3dList)
548
- return new Quantized.SimpleBuilder(args); // wtf compiler?
555
+ return new Quantized.SimpleBuilder(args);
549
556
  else
550
- return new Unquantized.SimpleBuilder(args); // seriously wtf?
557
+ return new Unquantized.SimpleBuilder(args);
551
558
  }
552
559
  //# sourceMappingURL=VertexTable.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range2d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorIndex, FeatureIndex, FeatureIndexType, QParams2d, QParams3d, QPoint2d, QPoint3dList } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { AuxChannelTable } from \"./AuxChannelTable\";\r\nimport { MeshArgs, Point3dList, PolylineArgs } from \"./mesh/MeshPrimitives\";\r\nimport { createSurfaceMaterial, SurfaceParams, SurfaceType } from \"./SurfaceParams\";\r\nimport { EdgeParams } from \"./EdgeParams\";\r\n\r\n/**\r\n * Holds an array of indices into a VertexTable. Each index is a 24-bit unsigned integer.\r\n * The order of the indices specifies the order in which vertices are drawn.\r\n * @internal\r\n */\r\nexport class VertexIndices {\r\n public readonly data: Uint8Array;\r\n\r\n /**\r\n * Directly construct from an array of bytes in which each index occupies 3 contiguous bytes.\r\n * The length of the array must be a multiple of 3. This object takes ownership of the array.\r\n */\r\n public constructor(data: Uint8Array) {\r\n this.data = data;\r\n assert(0 === this.data.length % 3);\r\n }\r\n\r\n /** Get the number of 24-bit indices. */\r\n public get length(): number { return this.data.length / 3; }\r\n\r\n /** Convert an array of 24-bit unsigned integer values into a VertexIndices object. */\r\n public static fromArray(indices: number[]): VertexIndices {\r\n const bytes = new Uint8Array(indices.length * 3);\r\n for (let i = 0; i < indices.length; i++)\r\n this.encodeIndex(indices[i], bytes, i * 3);\r\n\r\n return new VertexIndices(bytes);\r\n }\r\n\r\n public static encodeIndex(index: number, bytes: Uint8Array, byteIndex: number): void {\r\n assert(byteIndex + 2 < bytes.length);\r\n bytes[byteIndex + 0] = index & 0x000000ff;\r\n bytes[byteIndex + 1] = (index & 0x0000ff00) >> 8;\r\n bytes[byteIndex + 2] = (index & 0x00ff0000) >> 16;\r\n }\r\n\r\n public setNthIndex(n: number, value: number): void {\r\n VertexIndices.encodeIndex(value, this.data, n * 3);\r\n }\r\n\r\n public decodeIndex(index: number): number {\r\n assert(index < this.length);\r\n const byteIndex = index * 3;\r\n return this.data[byteIndex] | (this.data[byteIndex + 1] << 8) | (this.data[byteIndex + 2] << 16);\r\n }\r\n\r\n public decodeIndices(): number[] {\r\n const indices = [];\r\n for (let i = 0; i < this.length; i++)\r\n indices.push(this.decodeIndex(i));\r\n\r\n return indices;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface Dimensions {\r\n width: number;\r\n height: number;\r\n}\r\n\r\n/** @internal */\r\nexport function computeDimensions(nEntries: number, nRgbaPerEntry: number, nExtraRgba: number): Dimensions {\r\n const maxSize = IModelApp.renderSystem.maxTextureSize;\r\n const nRgba = nEntries * nRgbaPerEntry + nExtraRgba;\r\n\r\n if (nRgba < maxSize)\r\n return { width: nRgba, height: 1 };\r\n\r\n // Make roughly square to reduce unused space in last row\r\n let width = Math.ceil(Math.sqrt(nRgba));\r\n\r\n // Ensure a given entry's RGBA values all fit on the same row.\r\n const remainder = width % nRgbaPerEntry;\r\n if (0 !== remainder) {\r\n width += nRgbaPerEntry - remainder;\r\n }\r\n\r\n // Compute height\r\n let height = Math.ceil(nRgba / width);\r\n if (width * height < nRgba)\r\n ++height;\r\n\r\n assert(height <= maxSize);\r\n assert(width <= maxSize);\r\n assert(width * height >= nRgba);\r\n assert(Math.floor(height) === height);\r\n assert(Math.floor(width) === width);\r\n\r\n // Row padding should never be necessary...\r\n assert(0 === width % nRgbaPerEntry);\r\n\r\n return { width, height };\r\n}\r\n\r\n/** Describes a VertexTable.\r\n * @internal\r\n */\r\nexport interface VertexTableProps {\r\n /** The rectangular array of vertex data, of size width*height*numRgbaPerVertex bytes. */\r\n readonly data: Uint8Array;\r\n /** If true, positions are not quantized but instead stored as 32-bit floats.\r\n * [[qparams]] will still be defined; it can be used to derive the range of positions in the table.\r\n */\r\n readonly usesUnquantizedPositions?: boolean;\r\n /** Quantization parameters for the vertex positions encoded into the array, if the positions are quantized;\r\n * and for deriving the range of positions in the table, whether quantized or not.\r\n */\r\n readonly qparams: QParams3d;\r\n /** The number of 4-byte 'RGBA' values in each row of the array. Must be divisible by numRgbaPerVertex. */\r\n readonly width: number;\r\n /** The number of rows in the array. */\r\n readonly height: number;\r\n /** Whether or not the vertex colors contain translucent colors. */\r\n readonly hasTranslucency: boolean;\r\n /** If no color table exists, the color to use for all vertices. */\r\n readonly uniformColor?: ColorDef;\r\n /** Describes the number of features (none, one, or multiple) contained. */\r\n readonly featureIndexType: FeatureIndexType;\r\n /** If featureIndexType is 'Uniform', the feature ID associated with all vertices. */\r\n readonly uniformFeatureID?: number;\r\n /** The number of vertices in the table. Must be less than (width*height)/numRgbaPerVertex. */\r\n readonly numVertices: number;\r\n /** The number of 4-byte 'RGBA' values associated with each vertex. */\r\n readonly numRgbaPerVertex: number;\r\n /** If vertex data include texture UV coordinates, the quantization params for those coordinates. */\r\n readonly uvParams?: QParams2d;\r\n}\r\n\r\n/**\r\n * Represents vertex data (position, color, normal, UV params, etc) in a rectangular array.\r\n * Each vertex is described by one or more contiguous 4-byte ('RGBA') values.\r\n * This allows vertex data to be uploaded to the GPU as a texture and vertex data to be sampled\r\n * from that texture using a single vertex ID representing an index into the array.\r\n * Vertex color is identified by a 16-bit index into a color table appended to the vertex data.\r\n * @internal\r\n */\r\nexport class VertexTable implements VertexTableProps {\r\n /** The rectangular array of vertex data, of size width*height*numRgbaPerVertex bytes. */\r\n public readonly data: Uint8Array;\r\n /** If true, positions are not quantized but instead stored as 32-bit floats.\r\n * [[qparams]] will still be defined; it can be used to derive the range of positions in the table.\r\n */\r\n public readonly usesUnquantizedPositions?: boolean;\r\n /** Quantization parameters for the vertex positions encoded into the array, the positions are quantized;\r\n * and for deriving the range of positions in the table, whether quantized or not.\r\n */\r\n public readonly qparams: QParams3d;\r\n /** The number of 4-byte 'RGBA' values in each row of the array. Must be divisible by numRgbaPerVertex. */\r\n public readonly width: number;\r\n /** The number of rows in the array. */\r\n public readonly height: number;\r\n /** Whether or not the vertex colors contain translucent colors. */\r\n public readonly hasTranslucency: boolean;\r\n /** If no color table exists, the color to use for all vertices. */\r\n public readonly uniformColor?: ColorDef;\r\n /** Describes the number of features (none, one, or multiple) contained. */\r\n public readonly featureIndexType: FeatureIndexType;\r\n /** If featureIndexType is 'Uniform', the feature ID associated with all vertices. */\r\n public readonly uniformFeatureID?: number;\r\n /** The number of vertices in the table. Must be less than (width*height)/numRgbaPerVertex. */\r\n public readonly numVertices: number;\r\n /** The number of 4-byte 'RGBA' values associated with each vertex. */\r\n public readonly numRgbaPerVertex: number;\r\n /** If vertex data include texture UV coordinates, the quantization params for those coordinates. */\r\n public readonly uvParams?: QParams2d;\r\n\r\n /** Construct a VertexTable. The VertexTable takes ownership of all input data - it must not be later modified by the caller. */\r\n public constructor(props: VertexTableProps) {\r\n this.data = props.data;\r\n this.qparams = props.qparams;\r\n this.usesUnquantizedPositions = !!props.usesUnquantizedPositions;\r\n this.width = props.width;\r\n this.height = props.height;\r\n this.hasTranslucency = true === props.hasTranslucency;\r\n this.uniformColor = props.uniformColor;\r\n this.featureIndexType = props.featureIndexType;\r\n this.uniformFeatureID = props.uniformFeatureID;\r\n this.numVertices = props.numVertices;\r\n this.numRgbaPerVertex = props.numRgbaPerVertex;\r\n this.uvParams = props.uvParams;\r\n }\r\n\r\n public static buildFrom(builder: VertexTableBuilder, colorIndex: ColorIndex, featureIndex: FeatureIndex): VertexTable {\r\n const { numVertices, numRgbaPerVertex } = builder;\r\n const numColors = colorIndex.isUniform ? 0 : colorIndex.numColors;\r\n const dimensions = computeDimensions(numVertices, numRgbaPerVertex, numColors);\r\n assert(0 === dimensions.width % numRgbaPerVertex || (0 < numColors && 1 === dimensions.height));\r\n\r\n const data = new Uint8Array(dimensions.width * dimensions.height * 4);\r\n\r\n builder.data = data;\r\n for (let i = 0; i < numVertices; i++)\r\n builder.appendVertex(i);\r\n\r\n builder.appendColorTable(colorIndex);\r\n\r\n builder.data = undefined;\r\n\r\n return new VertexTable({\r\n data,\r\n qparams: builder.qparams,\r\n usesUnquantizedPositions: builder.usesUnquantizedPositions,\r\n width: dimensions.width,\r\n height: dimensions.height,\r\n hasTranslucency: colorIndex.hasAlpha,\r\n uniformColor: colorIndex.uniform,\r\n numVertices,\r\n numRgbaPerVertex,\r\n uvParams: builder.uvParams,\r\n featureIndexType: featureIndex.type,\r\n uniformFeatureID: featureIndex.type === FeatureIndexType.Uniform ? featureIndex.featureID : undefined,\r\n });\r\n }\r\n\r\n public static createForPolylines(args: PolylineArgs): VertexTable | undefined {\r\n const polylines = args.polylines;\r\n if (0 < polylines.length)\r\n return this.buildFrom(createPolylineBuilder(args), args.colors, args.features);\r\n else\r\n return undefined;\r\n }\r\n}\r\n\r\n/**\r\n * Describes mesh geometry to be submitted to the rendering system.\r\n * A mesh consists of a surface and its edges, which may include any combination of silhouettes, polylines, and single segments.\r\n * The surface and edges all refer to the same vertex table.\r\n */\r\nexport class MeshParams {\r\n public readonly vertices: VertexTable;\r\n public readonly surface: SurfaceParams;\r\n public readonly edges?: EdgeParams;\r\n public readonly isPlanar: boolean;\r\n public readonly auxChannels?: AuxChannelTable;\r\n\r\n /** Directly construct a MeshParams. The MeshParams takes ownership of all input data. */\r\n public constructor(vertices: VertexTable, surface: SurfaceParams, edges?: EdgeParams, isPlanar?: boolean, auxChannels?: AuxChannelTable) {\r\n this.vertices = vertices;\r\n this.surface = surface;\r\n this.edges = edges;\r\n this.isPlanar = !!isPlanar;\r\n this.auxChannels = auxChannels;\r\n }\r\n\r\n /** Construct from a MeshArgs. */\r\n public static create(args: MeshArgs): MeshParams {\r\n const builder = createMeshBuilder(args);\r\n const vertices = VertexTable.buildFrom(builder, args.colors, args.features);\r\n\r\n const surfaceIndices = VertexIndices.fromArray(args.vertIndices);\r\n\r\n const surface: SurfaceParams = {\r\n type: builder.type,\r\n indices: surfaceIndices,\r\n fillFlags: args.fillFlags,\r\n hasBakedLighting: true === args.hasBakedLighting,\r\n hasFixedNormals: true === args.hasFixedNormals,\r\n textureMapping: undefined !== args.textureMapping ? { texture: args.textureMapping.texture, alwaysDisplayed: false } : undefined,\r\n material: createSurfaceMaterial(args.material),\r\n };\r\n\r\n const channels = undefined !== args.auxChannels ? AuxChannelTable.fromChannels(args.auxChannels, vertices.numVertices) : undefined;\r\n const edges = EdgeParams.fromMeshArgs(args);\r\n return new MeshParams(vertices, surface, edges, args.isPlanar, channels);\r\n }\r\n}\r\n\r\n/** Builds a VertexTable from some data type supplying the vertex data. */\r\nexport abstract class VertexTableBuilder {\r\n public data?: Uint8Array;\r\n private _curIndex: number = 0;\r\n\r\n public abstract get numVertices(): number;\r\n public abstract get numRgbaPerVertex(): number;\r\n public abstract get qparams(): QParams3d;\r\n public abstract get usesUnquantizedPositions(): boolean;\r\n public get uvParams(): QParams2d | undefined { return undefined; }\r\n public abstract appendVertex(vertIndex: number): void;\r\n\r\n public appendColorTable(colorIndex: ColorIndex) {\r\n if (undefined !== colorIndex.nonUniform) {\r\n for (const color of colorIndex.nonUniform.colors) {\r\n this.appendColor(color);\r\n }\r\n }\r\n }\r\n\r\n protected advance(nBytes: number) {\r\n this._curIndex += nBytes;\r\n assert(this._curIndex <= this.data!.length);\r\n }\r\n\r\n protected append8(val: number) {\r\n assert(0 <= val);\r\n assert(val <= 0xff);\r\n assert(val === Math.floor(val));\r\n\r\n this.data![this._curIndex] = val;\r\n this.advance(1);\r\n }\r\n protected append16(val: number) {\r\n this.append8(val & 0x00ff);\r\n this.append8(val >>> 8);\r\n }\r\n protected append32(val: number) {\r\n this.append16(val & 0x0000ffff);\r\n this.append16(val >>> 16);\r\n }\r\n\r\n private appendColor(tbgr: number) {\r\n const colors = ColorDef.getColors(tbgr);\r\n\r\n // invert transparency => alpha\r\n colors.t = 255 - colors.t;\r\n\r\n // premultiply alpha...\r\n switch (colors.t) {\r\n case 0:\r\n colors.r = colors.g = colors.b = 0;\r\n break;\r\n case 255:\r\n break;\r\n default: {\r\n const f = colors.t / 255.0;\r\n colors.r = Math.floor(colors.r * f + 0.5);\r\n colors.g = Math.floor(colors.g * f + 0.5);\r\n colors.b = Math.floor(colors.b * f + 0.5);\r\n break;\r\n }\r\n }\r\n\r\n // Store 32-bit value in little-endian order (red first)\r\n this.append8(colors.r);\r\n this.append8(colors.g);\r\n this.append8(colors.b);\r\n this.append8(colors.t);\r\n }\r\n}\r\n\r\ntype VertexData = PolylineArgs | MeshArgs;\r\ntype Quantized<T extends VertexData> = Omit<T, \"points\"> & { points: QPoint3dList };\r\ntype Unquantized<T extends VertexData> = Omit<T, \"points\"> & { points: Omit<Point3dList, \"add\"> };\r\n\r\nnamespace Quantized { // eslint-disable-line @typescript-eslint/no-redeclare\r\n /**\r\n * Supplies vertex data from a PolylineArgs or MeshArgs. Each vertex consists of 12 bytes:\r\n * pos.x 00\r\n * pos.y 02\r\n * pos.z 04\r\n * colorIndex 06\r\n * featureIndex 08 (24 bits)\r\n * materialIndex 0B (for meshes that use a material atlas; otherwise unused). NOTE: Currently front-end code does not produce material atlases.\r\n */\r\n export class SimpleBuilder<T extends Quantized<VertexData>> extends VertexTableBuilder {\r\n public args: T;\r\n protected _qpoints: QPoint3dList;\r\n\r\n public constructor(args: T) {\r\n super();\r\n this._qpoints = args.points;\r\n this.args = args;\r\n assert(undefined !== this.args.points);\r\n }\r\n\r\n public get numVertices() { return this.args.points.length; }\r\n public get numRgbaPerVertex() { return 3; }\r\n public get usesUnquantizedPositions() { return false; }\r\n public get qparams() {\r\n return this._qpoints.params;\r\n }\r\n\r\n public appendVertex(vertIndex: number): void {\r\n this.appendPosition(vertIndex);\r\n this.appendColorIndex(vertIndex);\r\n this.appendFeatureIndex(vertIndex);\r\n }\r\n\r\n protected appendPosition(vertIndex: number) {\r\n this.append16(this._qpoints.list[vertIndex].x);\r\n this.append16(this._qpoints.list[vertIndex].y);\r\n this.append16(this._qpoints.list[vertIndex].z);\r\n }\r\n\r\n protected appendColorIndex(vertIndex: number) {\r\n if (undefined !== this.args.colors.nonUniform) {\r\n this.append16(this.args.colors.nonUniform.indices[vertIndex]);\r\n } else {\r\n this.advance(2);\r\n }\r\n }\r\n\r\n protected appendFeatureIndex(vertIndex: number) {\r\n if (undefined !== this.args.features.featureIDs) {\r\n this.append32(this.args.features.featureIDs[vertIndex]);\r\n } else {\r\n this.advance(4);\r\n }\r\n }\r\n }\r\n\r\n /** Supplies vertex data from a MeshArgs. */\r\n export class MeshBuilder extends SimpleBuilder<Quantized<MeshArgs>> {\r\n public readonly type: SurfaceType;\r\n\r\n protected constructor(args: Quantized<MeshArgs>, type: SurfaceType) {\r\n super(args);\r\n this.type = type;\r\n }\r\n\r\n public static create(args: Quantized<MeshArgs>): MeshBuilder {\r\n if (args.isVolumeClassifier)\r\n return new MeshBuilder(args, SurfaceType.VolumeClassifier);\r\n\r\n const isLit = undefined !== args.normals && 0 < args.normals.length;\r\n const isTextured = undefined !== args.textureMapping;\r\n\r\n let uvParams: QParams2d | undefined;\r\n\r\n if (args.textureMapping) {\r\n const uvRange = Range2d.createNull();\r\n const fpts = args.textureMapping.uvParams;\r\n const pt2d = new Point2d();\r\n if (undefined !== fpts && fpts.length > 0)\r\n for (let i = 0; i < args.points.length; i++)\r\n uvRange.extendPoint(Point2d.create(fpts[i].x, fpts[i].y, pt2d));\r\n\r\n uvParams = QParams2d.fromRange(uvRange);\r\n }\r\n\r\n if (isLit)\r\n return isTextured ? new TexturedLitMeshBuilder(args, uvParams!) : new LitMeshBuilder(args);\r\n else\r\n return isTextured ? new TexturedMeshBuilder(args, uvParams!) : new MeshBuilder(args, SurfaceType.Unlit);\r\n }\r\n }\r\n\r\n /** Supplies vertex data from a MeshArgs where each vertex consists of 16 bytes.\r\n * In addition to the SimpleBuilder data, the final 4 bytes hold the quantized UV params\r\n * The color index is left uninitialized as it is unused.\r\n */\r\n class TexturedMeshBuilder extends MeshBuilder {\r\n private _qparams: QParams2d;\r\n private _qpoint = new QPoint2d();\r\n\r\n public constructor(args: Quantized<MeshArgs>, qparams: QParams2d, type: SurfaceType = SurfaceType.Textured) {\r\n super(args, type);\r\n this._qparams = qparams;\r\n assert(undefined !== args.textureMapping);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 4; }\r\n public override get uvParams() { return this._qparams; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n this.appendPosition(vertIndex);\r\n this.appendNormal(vertIndex);\r\n this.appendFeatureIndex(vertIndex);\r\n this.appendUVParams(vertIndex);\r\n }\r\n\r\n protected appendNormal(_vertIndex: number): void { this.advance(2); } // no normal for unlit meshes\r\n\r\n protected appendUVParams(vertIndex: number) {\r\n this._qpoint.init(this.args.textureMapping!.uvParams[vertIndex], this._qparams);\r\n this.append16(this._qpoint.x);\r\n this.append16(this._qpoint.y);\r\n }\r\n }\r\n\r\n /** As with TexturedMeshBuilder, but the color index is replaced with the oct-encoded normal value. */\r\n class TexturedLitMeshBuilder extends TexturedMeshBuilder {\r\n public constructor(args: Quantized<MeshArgs>, qparams: QParams2d) {\r\n super(args, qparams, SurfaceType.TexturedLit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n protected override appendNormal(vertIndex: number) { this.append16(this.args.normals![vertIndex].value); }\r\n }\r\n\r\n /** 16 bytes. The last 2 bytes are unused; the 2 immediately preceding it hold the oct-encoded normal value. */\r\n class LitMeshBuilder extends MeshBuilder {\r\n public constructor(args: Quantized<MeshArgs>) {\r\n super(args, SurfaceType.Lit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 4; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n this.advance(2); // 2 unused bytes\r\n }\r\n }\r\n}\r\n\r\n/** Builders in this namespace store vertex positions as 32-bit floats instead of quantizing to 16-bit unsigned integers.\r\n * This is preferred for decoration graphics, which might contain ranges of positions that exceed the limits for quantization; if quantized,\r\n * they could produce visual artifacts.\r\n * Each builder produces a VertexTable that starts with the following layout:\r\n * pos.x: 00\r\n * pos.y: 04\r\n * pos.z: 08\r\n * featureIndex: 0C\r\n * materialIndex:0F (NOTE: frontend code currently doesn't produce material atlases, so this is always zero).\r\n * Followed (by default) by:\r\n * colorIndex: 10\r\n * unused: 12\r\n * Subclasses may add 4 more bytes and/or overwrite the final 4 bytes above.\r\n */\r\nnamespace Unquantized { // eslint-disable-line @typescript-eslint/no-redeclare\r\n const u32Array = new Uint32Array(1);\r\n const f32Array = new Float32Array(u32Array.buffer);\r\n\r\n // colorIndex: 10\r\n // unused: 12\r\n export class SimpleBuilder<T extends Unquantized<VertexData>> extends VertexTableBuilder {\r\n public args: T;\r\n protected _points: Point3d[];\r\n private _qparams3d: QParams3d;\r\n\r\n public constructor(args: T) {\r\n super();\r\n assert(!(args.points instanceof QPoint3dList));\r\n this._qparams3d = QParams3d.fromRange(args.points.range);\r\n this.args = args;\r\n this._points = args.points;\r\n }\r\n\r\n public get numVertices() { return this._points.length; }\r\n public get numRgbaPerVertex() { return 5; }\r\n public get usesUnquantizedPositions() { return true; }\r\n public get qparams() { return this._qparams3d; }\r\n\r\n public appendVertex(vertIndex: number): void {\r\n this.appendTransposePosAndFeatureNdx(vertIndex);\r\n this.appendColorIndex(vertIndex);\r\n }\r\n\r\n private appendFloat32(val: number) {\r\n f32Array[0] = val;\r\n this.append32(u32Array[0]);\r\n }\r\n\r\n private convertFloat32(val: number): number {\r\n f32Array[0] = val;\r\n return u32Array[0];\r\n }\r\n\r\n protected appendTransposePosAndFeatureNdx(vertIndex: number) {\r\n // transpose position xyz vals into [0].xyz - [3].xyz, and add feature index at .w\r\n // this is to order things to let shader code access much more efficiently\r\n const pt = this._points[vertIndex];\r\n const x = this.convertFloat32 (pt.x);\r\n const y = this.convertFloat32 (pt.y);\r\n const z = this.convertFloat32 (pt.z);\r\n const featID = (this.args.features.featureIDs) ? this.args.features.featureIDs[vertIndex] : 0;\r\n this.append8(x & 0x000000ff);\r\n this.append8(y & 0x000000ff);\r\n this.append8(z & 0x000000ff);\r\n this.append8(featID & 0x000000ff);\r\n this.append8((x >>> 8) & 0x000000ff);\r\n this.append8((y >>> 8) & 0x000000ff);\r\n this.append8((z >>> 8) & 0x000000ff);\r\n this.append8((featID >>> 8) & 0x000000ff);\r\n this.append8((x >>> 16) & 0x000000ff);\r\n this.append8((y >>> 16) & 0x000000ff);\r\n this.append8((z >>> 16) & 0x000000ff);\r\n this.append8((featID >>> 16) & 0x000000ff);\r\n this.append8(x >>> 24);\r\n this.append8(y >>> 24);\r\n this.append8(z >>> 24);\r\n this.append8(featID >>> 24);\r\n }\r\n\r\n protected appendPosition(vertIndex: number) {\r\n const pt = this._points[vertIndex];\r\n this.appendFloat32(pt.x);\r\n this.appendFloat32(pt.y);\r\n this.appendFloat32(pt.z);\r\n }\r\n\r\n protected appendFeatureIndex(vertIndex: number) {\r\n if (this.args.features.featureIDs)\r\n this.append32(this.args.features.featureIDs[vertIndex]);\r\n else\r\n this.advance(4);\r\n }\r\n\r\n protected _appendColorIndex(vertIndex: number) {\r\n if (undefined !== this.args.colors.nonUniform)\r\n this.append16(this.args.colors.nonUniform.indices[vertIndex]);\r\n else\r\n this.advance(2);\r\n }\r\n\r\n protected appendColorIndex(vertIndex: number) {\r\n this._appendColorIndex(vertIndex);\r\n this.advance(2);\r\n }\r\n }\r\n\r\n export class MeshBuilder extends SimpleBuilder<Unquantized<MeshArgs>> {\r\n public readonly type: SurfaceType;\r\n\r\n protected constructor(args: Unquantized<MeshArgs>, type: SurfaceType) {\r\n super(args);\r\n this.type = type;\r\n }\r\n\r\n public static create(args: Unquantized<MeshArgs>): MeshBuilder {\r\n if (args.isVolumeClassifier)\r\n return new MeshBuilder(args, SurfaceType.VolumeClassifier);\r\n\r\n const isLit = undefined !== args.normals && 0 < args.normals.length;\r\n const isTextured = undefined !== args.textureMapping;\r\n\r\n let uvParams: QParams2d | undefined;\r\n\r\n if (args.textureMapping) {\r\n const uvRange = Range2d.createNull();\r\n const fpts = args.textureMapping.uvParams;\r\n const pt2d = new Point2d();\r\n if (undefined !== fpts && fpts.length > 0)\r\n for (let i = 0; i < args.points.length; i++)\r\n uvRange.extendPoint(Point2d.create(fpts[i].x, fpts[i].y, pt2d));\r\n\r\n uvParams = QParams2d.fromRange(uvRange);\r\n }\r\n\r\n if (isLit)\r\n return isTextured ? new TexturedLitMeshBuilder(args, uvParams!) : new LitMeshBuilder(args);\r\n else\r\n return isTextured ? new TexturedMeshBuilder(args, uvParams!) : new MeshBuilder(args, SurfaceType.Unlit);\r\n }\r\n }\r\n\r\n // u: 10\r\n // v: 12\r\n class TexturedMeshBuilder extends MeshBuilder {\r\n private _qparams: QParams2d;\r\n private _qpoint = new QPoint2d();\r\n\r\n public constructor(args: Unquantized<MeshArgs>, qparams: QParams2d, type = SurfaceType.Textured) {\r\n super(args, type);\r\n this._qparams = qparams;\r\n assert(undefined !== args.textureMapping);\r\n }\r\n\r\n public override get uvParams() { return this._qparams; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n\r\n this._qpoint.init(this.args.textureMapping!.uvParams[vertIndex], this._qparams);\r\n this.append16(this._qpoint.x);\r\n this.append16(this._qpoint.y);\r\n }\r\n\r\n protected override appendColorIndex() { }\r\n }\r\n\r\n // u: 10\r\n // v: 12\r\n // normal: 14\r\n // unused: 16\r\n class TexturedLitMeshBuilder extends TexturedMeshBuilder {\r\n public constructor(args: Unquantized<MeshArgs>, qparams: QParams2d) {\r\n super(args, qparams, SurfaceType.TexturedLit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 6; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n this.advance(2);\r\n }\r\n }\r\n\r\n // color: 10\r\n // normal: 12\r\n class LitMeshBuilder extends MeshBuilder {\r\n public constructor(args: Unquantized<MeshArgs>) {\r\n super(args, SurfaceType.Lit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n protected override appendColorIndex(vertIndex: number) {\r\n super._appendColorIndex(vertIndex);\r\n }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n }\r\n }\r\n}\r\n\r\nfunction createMeshBuilder(args: MeshArgs): VertexTableBuilder & { type: SurfaceType } {\r\n if (args.points instanceof QPoint3dList)\r\n return Quantized.MeshBuilder.create(args as Quantized<MeshArgs>); // wtf compiler?\r\n else\r\n return Unquantized.MeshBuilder.create(args as Unquantized<MeshArgs>); // seriously wtf?\r\n}\r\n\r\nfunction createPolylineBuilder(args: PolylineArgs): VertexTableBuilder {\r\n if (args.points instanceof QPoint3dList)\r\n return new Quantized.SimpleBuilder(args as Quantized<PolylineArgs>); // wtf compiler?\r\n else\r\n return new Unquantized.SimpleBuilder(args as Unquantized<PolylineArgs>); // seriously wtf?\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range2d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, ColorIndex, FeatureIndex, FeatureIndexType, QParams2d, QParams3d, QPoint2d, QPoint3dList,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { AuxChannelTable } from \"./AuxChannelTable\";\r\nimport { MeshArgs, Point3dList, PolylineArgs } from \"./mesh/MeshPrimitives\";\r\nimport { createSurfaceMaterial, SurfaceMaterial, SurfaceParams, SurfaceType } from \"./SurfaceParams\";\r\nimport { EdgeParams } from \"./EdgeParams\";\r\n\r\n/**\r\n * Holds an array of indices into a VertexTable. Each index is a 24-bit unsigned integer.\r\n * The order of the indices specifies the order in which vertices are drawn.\r\n * @internal\r\n */\r\nexport class VertexIndices implements Iterable<number> {\r\n public readonly data: Uint8Array;\r\n\r\n /**\r\n * Directly construct from an array of bytes in which each index occupies 3 contiguous bytes.\r\n * The length of the array must be a multiple of 3. This object takes ownership of the array.\r\n */\r\n public constructor(data: Uint8Array) {\r\n this.data = data;\r\n assert(0 === this.data.length % 3);\r\n }\r\n\r\n /** Get the number of 24-bit indices. */\r\n public get length(): number { return this.data.length / 3; }\r\n\r\n /** Convert an array of 24-bit unsigned integer values into a VertexIndices object. */\r\n public static fromArray(indices: number[]): VertexIndices {\r\n const bytes = new Uint8Array(indices.length * 3);\r\n for (let i = 0; i < indices.length; i++)\r\n this.encodeIndex(indices[i], bytes, i * 3);\r\n\r\n return new VertexIndices(bytes);\r\n }\r\n\r\n public static encodeIndex(index: number, bytes: Uint8Array, byteIndex: number): void {\r\n assert(byteIndex + 2 < bytes.length);\r\n bytes[byteIndex + 0] = index & 0x000000ff;\r\n bytes[byteIndex + 1] = (index & 0x0000ff00) >> 8;\r\n bytes[byteIndex + 2] = (index & 0x00ff0000) >> 16;\r\n }\r\n\r\n public setNthIndex(n: number, value: number): void {\r\n VertexIndices.encodeIndex(value, this.data, n * 3);\r\n }\r\n\r\n public decodeIndex(index: number): number {\r\n assert(index < this.length);\r\n const byteIndex = index * 3;\r\n return this.data[byteIndex] | (this.data[byteIndex + 1] << 8) | (this.data[byteIndex + 2] << 16);\r\n }\r\n\r\n public decodeIndices(): number[] {\r\n const indices = [];\r\n for (let i = 0; i < this.length; i++)\r\n indices.push(this.decodeIndex(i));\r\n\r\n return indices;\r\n }\r\n\r\n public [Symbol.iterator]() {\r\n function * iterator(indices: VertexIndices) {\r\n for (let i = 0; i < indices.length; i++)\r\n yield indices.decodeIndex(i);\r\n }\r\n\r\n return iterator(this);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface Dimensions {\r\n width: number;\r\n height: number;\r\n}\r\n\r\n/** @internal */\r\nexport function computeDimensions(nEntries: number, nRgbaPerEntry: number, nExtraRgba: number, maxSize?: number): Dimensions {\r\n maxSize = maxSize ?? IModelApp.renderSystem.maxTextureSize;\r\n const nRgba = nEntries * nRgbaPerEntry + nExtraRgba;\r\n\r\n if (nRgba < maxSize)\r\n return { width: nRgba, height: 1 };\r\n\r\n // Make roughly square to reduce unused space in last row\r\n let width = Math.ceil(Math.sqrt(nRgba));\r\n\r\n // Ensure a given entry's RGBA values all fit on the same row.\r\n const remainder = width % nRgbaPerEntry;\r\n if (0 !== remainder) {\r\n width += nRgbaPerEntry - remainder;\r\n }\r\n\r\n // Compute height\r\n let height = Math.ceil(nRgba / width);\r\n if (width * height < nRgba)\r\n ++height;\r\n\r\n assert(height <= maxSize);\r\n assert(width <= maxSize);\r\n assert(width * height >= nRgba);\r\n assert(Math.floor(height) === height);\r\n assert(Math.floor(width) === width);\r\n\r\n // Row padding should never be necessary...\r\n assert(0 === width % nRgbaPerEntry);\r\n\r\n return { width, height };\r\n}\r\n\r\n/** Describes a VertexTable.\r\n * @internal\r\n */\r\nexport interface VertexTableProps {\r\n /** The rectangular array of vertex data, of size width*height*numRgbaPerVertex bytes. */\r\n readonly data: Uint8Array;\r\n /** If true, positions are not quantized but instead stored as 32-bit floats.\r\n * [[qparams]] will still be defined; it can be used to derive the range of positions in the table.\r\n */\r\n readonly usesUnquantizedPositions?: boolean;\r\n /** Quantization parameters for the vertex positions encoded into the array, if the positions are quantized;\r\n * and for deriving the range of positions in the table, whether quantized or not.\r\n */\r\n readonly qparams: QParams3d;\r\n /** The number of 4-byte 'RGBA' values in each row of the array. Must be divisible by numRgbaPerVertex. */\r\n readonly width: number;\r\n /** The number of rows in the array. */\r\n readonly height: number;\r\n /** Whether or not the vertex colors contain translucent colors. */\r\n readonly hasTranslucency: boolean;\r\n /** If no color table exists, the color to use for all vertices. */\r\n readonly uniformColor?: ColorDef;\r\n /** Describes the number of features (none, one, or multiple) contained. */\r\n readonly featureIndexType: FeatureIndexType;\r\n /** If featureIndexType is 'Uniform', the feature ID associated with all vertices. */\r\n readonly uniformFeatureID?: number;\r\n /** The number of vertices in the table. Must be less than (width*height)/numRgbaPerVertex. */\r\n readonly numVertices: number;\r\n /** The number of 4-byte 'RGBA' values associated with each vertex. */\r\n readonly numRgbaPerVertex: number;\r\n /** If vertex data include texture UV coordinates, the quantization params for those coordinates. */\r\n readonly uvParams?: QParams2d;\r\n}\r\n\r\n/**\r\n * Represents vertex data (position, color, normal, UV params, etc) in a rectangular array.\r\n * Each vertex is described by one or more contiguous 4-byte ('RGBA') values.\r\n * This allows vertex data to be uploaded to the GPU as a texture and vertex data to be sampled\r\n * from that texture using a single vertex ID representing an index into the array.\r\n * Vertex color is identified by a 16-bit index into a color table appended to the vertex data.\r\n * @internal\r\n */\r\nexport class VertexTable implements VertexTableProps {\r\n /** The rectangular array of vertex data, of size width*height*numRgbaPerVertex bytes. */\r\n public readonly data: Uint8Array;\r\n /** If true, positions are not quantized but instead stored as 32-bit floats.\r\n * [[qparams]] will still be defined; it can be used to derive the range of positions in the table.\r\n */\r\n public readonly usesUnquantizedPositions?: boolean;\r\n /** Quantization parameters for the vertex positions encoded into the array, the positions are quantized;\r\n * and for deriving the range of positions in the table, whether quantized or not.\r\n */\r\n public readonly qparams: QParams3d;\r\n /** The number of 4-byte 'RGBA' values in each row of the array. Must be divisible by numRgbaPerVertex. */\r\n public readonly width: number;\r\n /** The number of rows in the array. */\r\n public readonly height: number;\r\n /** Whether or not the vertex colors contain translucent colors. */\r\n public readonly hasTranslucency: boolean;\r\n /** If no color table exists, the color to use for all vertices. */\r\n public readonly uniformColor?: ColorDef;\r\n /** Describes the number of features (none, one, or multiple) contained. */\r\n public readonly featureIndexType: FeatureIndexType;\r\n /** If featureIndexType is 'Uniform', the feature ID associated with all vertices. */\r\n public readonly uniformFeatureID?: number;\r\n /** The number of vertices in the table. Must be less than (width*height)/numRgbaPerVertex. */\r\n public readonly numVertices: number;\r\n /** The number of 4-byte 'RGBA' values associated with each vertex. */\r\n public readonly numRgbaPerVertex: number;\r\n /** If vertex data include texture UV coordinates, the quantization params for those coordinates. */\r\n public readonly uvParams?: QParams2d;\r\n\r\n /** Construct a VertexTable. The VertexTable takes ownership of all input data - it must not be later modified by the caller. */\r\n public constructor(props: VertexTableProps) {\r\n this.data = props.data;\r\n this.qparams = props.qparams;\r\n this.usesUnquantizedPositions = !!props.usesUnquantizedPositions;\r\n this.width = props.width;\r\n this.height = props.height;\r\n this.hasTranslucency = true === props.hasTranslucency;\r\n this.uniformColor = props.uniformColor;\r\n this.featureIndexType = props.featureIndexType;\r\n this.uniformFeatureID = props.uniformFeatureID;\r\n this.numVertices = props.numVertices;\r\n this.numRgbaPerVertex = props.numRgbaPerVertex;\r\n this.uvParams = props.uvParams;\r\n }\r\n\r\n public static buildFrom(builder: VertexTableBuilder, colorIndex: ColorIndex, featureIndex: FeatureIndex): VertexTable {\r\n const { numVertices, numRgbaPerVertex } = builder;\r\n const numColors = colorIndex.isUniform ? 0 : colorIndex.numColors;\r\n const dimensions = computeDimensions(numVertices, numRgbaPerVertex, numColors);\r\n assert(0 === dimensions.width % numRgbaPerVertex || (0 < numColors && 1 === dimensions.height));\r\n\r\n const data = new Uint8Array(dimensions.width * dimensions.height * 4);\r\n\r\n builder.data = data;\r\n for (let i = 0; i < numVertices; i++)\r\n builder.appendVertex(i);\r\n\r\n builder.appendColorTable(colorIndex);\r\n\r\n builder.data = undefined;\r\n\r\n return new VertexTable({\r\n data,\r\n qparams: builder.qparams,\r\n usesUnquantizedPositions: builder.usesUnquantizedPositions,\r\n width: dimensions.width,\r\n height: dimensions.height,\r\n hasTranslucency: colorIndex.hasAlpha,\r\n uniformColor: colorIndex.uniform,\r\n numVertices,\r\n numRgbaPerVertex,\r\n uvParams: builder.uvParams,\r\n featureIndexType: featureIndex.type,\r\n uniformFeatureID: featureIndex.type === FeatureIndexType.Uniform ? featureIndex.featureID : undefined,\r\n });\r\n }\r\n\r\n public static createForPolylines(args: PolylineArgs): VertexTable | undefined {\r\n const polylines = args.polylines;\r\n if (0 < polylines.length)\r\n return this.buildFrom(createPolylineBuilder(args), args.colors, args.features);\r\n else\r\n return undefined;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface VertexTableWithIndices {\r\n vertices: VertexTable;\r\n indices: VertexIndices;\r\n material?: SurfaceMaterial;\r\n}\r\n\r\n/**\r\n * Describes mesh geometry to be submitted to the rendering system.\r\n * A mesh consists of a surface and its edges, which may include any combination of silhouettes, polylines, and single segments.\r\n * The surface and edges all refer to the same vertex table.\r\n */\r\nexport class MeshParams {\r\n public readonly vertices: VertexTable;\r\n public readonly surface: SurfaceParams;\r\n public edges?: EdgeParams;\r\n public readonly isPlanar: boolean;\r\n public readonly auxChannels?: AuxChannelTable;\r\n\r\n /** Directly construct a MeshParams. The MeshParams takes ownership of all input data. */\r\n public constructor(vertices: VertexTable, surface: SurfaceParams, edges?: EdgeParams, isPlanar?: boolean, auxChannels?: AuxChannelTable) {\r\n this.vertices = vertices;\r\n this.surface = surface;\r\n this.edges = edges;\r\n this.isPlanar = !!isPlanar;\r\n this.auxChannels = auxChannels;\r\n }\r\n\r\n /** Construct from a MeshArgs. */\r\n public static create(args: MeshArgs): MeshParams {\r\n const builder = createMeshBuilder(args);\r\n const vertices = VertexTable.buildFrom(builder, args.colors, args.features);\r\n\r\n const surfaceIndices = VertexIndices.fromArray(args.vertIndices);\r\n\r\n const surface: SurfaceParams = {\r\n type: builder.type,\r\n indices: surfaceIndices,\r\n fillFlags: args.fillFlags,\r\n hasBakedLighting: true === args.hasBakedLighting,\r\n hasFixedNormals: true === args.hasFixedNormals,\r\n textureMapping: undefined !== args.textureMapping ? { texture: args.textureMapping.texture, alwaysDisplayed: false } : undefined,\r\n material: createSurfaceMaterial(args.material),\r\n };\r\n\r\n const channels = undefined !== args.auxChannels ? AuxChannelTable.fromChannels(args.auxChannels, vertices.numVertices) : undefined;\r\n const edges = EdgeParams.fromMeshArgs(args);\r\n return new MeshParams(vertices, surface, edges, args.isPlanar, channels);\r\n }\r\n}\r\n\r\n/** Builds a VertexTable from some data type supplying the vertex data. */\r\nexport abstract class VertexTableBuilder {\r\n public data?: Uint8Array;\r\n private _curIndex: number = 0;\r\n\r\n public abstract get numVertices(): number;\r\n public abstract get numRgbaPerVertex(): number;\r\n public abstract get qparams(): QParams3d;\r\n public abstract get usesUnquantizedPositions(): boolean;\r\n public get uvParams(): QParams2d | undefined { return undefined; }\r\n public abstract appendVertex(vertIndex: number): void;\r\n\r\n public appendColorTable(colorIndex: ColorIndex) {\r\n if (undefined !== colorIndex.nonUniform) {\r\n for (const color of colorIndex.nonUniform.colors) {\r\n this.appendColor(color);\r\n }\r\n }\r\n }\r\n\r\n protected advance(nBytes: number) {\r\n this._curIndex += nBytes;\r\n assert(this._curIndex <= this.data!.length);\r\n }\r\n\r\n protected append8(val: number) {\r\n assert(0 <= val);\r\n assert(val <= 0xff);\r\n assert(val === Math.floor(val));\r\n\r\n this.data![this._curIndex] = val;\r\n this.advance(1);\r\n }\r\n protected append16(val: number) {\r\n this.append8(val & 0x00ff);\r\n this.append8(val >>> 8);\r\n }\r\n protected append32(val: number) {\r\n this.append16(val & 0x0000ffff);\r\n this.append16(val >>> 16);\r\n }\r\n\r\n private appendColor(tbgr: number) {\r\n const colors = ColorDef.getColors(tbgr);\r\n\r\n // invert transparency => alpha\r\n colors.t = 255 - colors.t;\r\n\r\n // premultiply alpha...\r\n switch (colors.t) {\r\n case 0:\r\n colors.r = colors.g = colors.b = 0;\r\n break;\r\n case 255:\r\n break;\r\n default: {\r\n const f = colors.t / 255.0;\r\n colors.r = Math.floor(colors.r * f + 0.5);\r\n colors.g = Math.floor(colors.g * f + 0.5);\r\n colors.b = Math.floor(colors.b * f + 0.5);\r\n break;\r\n }\r\n }\r\n\r\n // Store 32-bit value in little-endian order (red first)\r\n this.append8(colors.r);\r\n this.append8(colors.g);\r\n this.append8(colors.b);\r\n this.append8(colors.t);\r\n }\r\n}\r\n\r\ntype VertexData = PolylineArgs | MeshArgs;\r\ntype Quantized<T extends VertexData> = Omit<T, \"points\"> & { points: QPoint3dList };\r\ntype Unquantized<T extends VertexData> = Omit<T, \"points\"> & { points: Omit<Point3dList, \"add\"> };\r\n\r\nnamespace Quantized { // eslint-disable-line @typescript-eslint/no-redeclare\r\n /**\r\n * Supplies vertex data from a PolylineArgs or MeshArgs. Each vertex consists of 12 bytes:\r\n * pos.x 00\r\n * pos.y 02\r\n * pos.z 04\r\n * colorIndex 06\r\n * featureIndex 08 (24 bits)\r\n * materialIndex 0B (for meshes that use a material atlas; otherwise unused). NOTE: Currently front-end code does not produce material atlases.\r\n */\r\n export class SimpleBuilder<T extends Quantized<VertexData>> extends VertexTableBuilder {\r\n public args: T;\r\n protected _qpoints: QPoint3dList;\r\n\r\n public constructor(args: T) {\r\n super();\r\n this._qpoints = args.points;\r\n this.args = args;\r\n assert(undefined !== this.args.points);\r\n }\r\n\r\n public get numVertices() { return this.args.points.length; }\r\n public get numRgbaPerVertex() { return 3; }\r\n public get usesUnquantizedPositions() { return false; }\r\n public get qparams() {\r\n return this._qpoints.params;\r\n }\r\n\r\n public appendVertex(vertIndex: number): void {\r\n this.appendPosition(vertIndex);\r\n this.appendColorIndex(vertIndex);\r\n this.appendFeatureIndex(vertIndex);\r\n }\r\n\r\n protected appendPosition(vertIndex: number) {\r\n this.append16(this._qpoints.list[vertIndex].x);\r\n this.append16(this._qpoints.list[vertIndex].y);\r\n this.append16(this._qpoints.list[vertIndex].z);\r\n }\r\n\r\n protected appendColorIndex(vertIndex: number) {\r\n if (undefined !== this.args.colors.nonUniform) {\r\n this.append16(this.args.colors.nonUniform.indices[vertIndex]);\r\n } else {\r\n this.advance(2);\r\n }\r\n }\r\n\r\n protected appendFeatureIndex(vertIndex: number) {\r\n if (undefined !== this.args.features.featureIDs) {\r\n this.append32(this.args.features.featureIDs[vertIndex]);\r\n } else {\r\n this.advance(4);\r\n }\r\n }\r\n }\r\n\r\n /** Supplies vertex data from a MeshArgs. */\r\n export class MeshBuilder extends SimpleBuilder<Quantized<MeshArgs>> {\r\n public readonly type: SurfaceType;\r\n\r\n protected constructor(args: Quantized<MeshArgs>, type: SurfaceType) {\r\n super(args);\r\n this.type = type;\r\n }\r\n\r\n public static create(args: Quantized<MeshArgs>): MeshBuilder {\r\n if (args.isVolumeClassifier)\r\n return new MeshBuilder(args, SurfaceType.VolumeClassifier);\r\n\r\n const isLit = undefined !== args.normals && 0 < args.normals.length;\r\n const isTextured = undefined !== args.textureMapping;\r\n\r\n let uvParams: QParams2d | undefined;\r\n\r\n if (args.textureMapping) {\r\n const uvRange = Range2d.createNull();\r\n const fpts = args.textureMapping.uvParams;\r\n const pt2d = new Point2d();\r\n if (undefined !== fpts && fpts.length > 0)\r\n for (let i = 0; i < args.points.length; i++)\r\n uvRange.extendPoint(Point2d.create(fpts[i].x, fpts[i].y, pt2d));\r\n\r\n uvParams = QParams2d.fromRange(uvRange);\r\n }\r\n\r\n if (isLit)\r\n return isTextured ? new TexturedLitMeshBuilder(args, uvParams!) : new LitMeshBuilder(args);\r\n else\r\n return isTextured ? new TexturedMeshBuilder(args, uvParams!) : new MeshBuilder(args, SurfaceType.Unlit);\r\n }\r\n }\r\n\r\n /** Supplies vertex data from a MeshArgs where each vertex consists of 16 bytes.\r\n * In addition to the SimpleBuilder data, the final 4 bytes hold the quantized UV params\r\n * The color index is left uninitialized as it is unused.\r\n */\r\n class TexturedMeshBuilder extends MeshBuilder {\r\n private _qparams: QParams2d;\r\n private _qpoint = new QPoint2d();\r\n\r\n public constructor(args: Quantized<MeshArgs>, qparams: QParams2d, type: SurfaceType = SurfaceType.Textured) {\r\n super(args, type);\r\n this._qparams = qparams;\r\n assert(undefined !== args.textureMapping);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 4; }\r\n public override get uvParams() { return this._qparams; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n this.appendPosition(vertIndex);\r\n this.appendNormal(vertIndex);\r\n this.appendFeatureIndex(vertIndex);\r\n this.appendUVParams(vertIndex);\r\n }\r\n\r\n protected appendNormal(_vertIndex: number): void { this.advance(2); } // no normal for unlit meshes\r\n\r\n protected appendUVParams(vertIndex: number) {\r\n this._qpoint.init(this.args.textureMapping!.uvParams[vertIndex], this._qparams);\r\n this.append16(this._qpoint.x);\r\n this.append16(this._qpoint.y);\r\n }\r\n }\r\n\r\n /** As with TexturedMeshBuilder, but the color index is replaced with the oct-encoded normal value. */\r\n class TexturedLitMeshBuilder extends TexturedMeshBuilder {\r\n public constructor(args: Quantized<MeshArgs>, qparams: QParams2d) {\r\n super(args, qparams, SurfaceType.TexturedLit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n protected override appendNormal(vertIndex: number) { this.append16(this.args.normals![vertIndex].value); }\r\n }\r\n\r\n /** 16 bytes. The last 2 bytes are unused; the 2 immediately preceding it hold the oct-encoded normal value. */\r\n class LitMeshBuilder extends MeshBuilder {\r\n public constructor(args: Quantized<MeshArgs>) {\r\n super(args, SurfaceType.Lit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 4; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n this.advance(2); // 2 unused bytes\r\n }\r\n }\r\n}\r\n\r\n/** Builders in this namespace store vertex positions as 32-bit floats instead of quantizing to 16-bit unsigned integers.\r\n * This is preferred for decoration graphics, which might contain ranges of positions that exceed the limits for quantization; if quantized,\r\n * they could produce visual artifacts.\r\n * Each builder produces a VertexTable that starts with the following layout:\r\n * pos.x: 00\r\n * pos.y: 04\r\n * pos.z: 08\r\n * featureIndex: 0C\r\n * materialIndex:0F (NOTE: frontend code currently doesn't produce material atlases, so this is always zero).\r\n * Followed (by default) by:\r\n * colorIndex: 10\r\n * unused: 12\r\n * Subclasses may add 4 more bytes and/or overwrite the final 4 bytes above.\r\n */\r\nnamespace Unquantized { // eslint-disable-line @typescript-eslint/no-redeclare\r\n const u32Array = new Uint32Array(1);\r\n const f32Array = new Float32Array(u32Array.buffer);\r\n\r\n // colorIndex: 10\r\n // unused: 12\r\n export class SimpleBuilder<T extends Unquantized<VertexData>> extends VertexTableBuilder {\r\n public args: T;\r\n protected _points: Point3d[];\r\n private _qparams3d: QParams3d;\r\n\r\n public constructor(args: T) {\r\n super();\r\n assert(!(args.points instanceof QPoint3dList));\r\n this._qparams3d = QParams3d.fromRange(args.points.range);\r\n this.args = args;\r\n this._points = args.points;\r\n }\r\n\r\n public get numVertices() { return this._points.length; }\r\n public get numRgbaPerVertex() { return 5; }\r\n public get usesUnquantizedPositions() { return true; }\r\n public get qparams() { return this._qparams3d; }\r\n\r\n public appendVertex(vertIndex: number): void {\r\n this.appendTransposePosAndFeatureNdx(vertIndex);\r\n this.appendColorIndex(vertIndex);\r\n }\r\n\r\n private appendFloat32(val: number) {\r\n f32Array[0] = val;\r\n this.append32(u32Array[0]);\r\n }\r\n\r\n private convertFloat32(val: number): number {\r\n f32Array[0] = val;\r\n return u32Array[0];\r\n }\r\n\r\n protected appendTransposePosAndFeatureNdx(vertIndex: number) {\r\n // transpose position xyz vals into [0].xyz - [3].xyz, and add feature index at .w\r\n // this is to order things to let shader code access much more efficiently\r\n const pt = this._points[vertIndex];\r\n const x = this.convertFloat32 (pt.x);\r\n const y = this.convertFloat32 (pt.y);\r\n const z = this.convertFloat32 (pt.z);\r\n const featID = (this.args.features.featureIDs) ? this.args.features.featureIDs[vertIndex] : 0;\r\n this.append8(x & 0x000000ff);\r\n this.append8(y & 0x000000ff);\r\n this.append8(z & 0x000000ff);\r\n this.append8(featID & 0x000000ff);\r\n this.append8((x >>> 8) & 0x000000ff);\r\n this.append8((y >>> 8) & 0x000000ff);\r\n this.append8((z >>> 8) & 0x000000ff);\r\n this.append8((featID >>> 8) & 0x000000ff);\r\n this.append8((x >>> 16) & 0x000000ff);\r\n this.append8((y >>> 16) & 0x000000ff);\r\n this.append8((z >>> 16) & 0x000000ff);\r\n this.append8((featID >>> 16) & 0x000000ff);\r\n this.append8(x >>> 24);\r\n this.append8(y >>> 24);\r\n this.append8(z >>> 24);\r\n this.append8(featID >>> 24);\r\n }\r\n\r\n protected appendPosition(vertIndex: number) {\r\n const pt = this._points[vertIndex];\r\n this.appendFloat32(pt.x);\r\n this.appendFloat32(pt.y);\r\n this.appendFloat32(pt.z);\r\n }\r\n\r\n protected appendFeatureIndex(vertIndex: number) {\r\n if (this.args.features.featureIDs)\r\n this.append32(this.args.features.featureIDs[vertIndex]);\r\n else\r\n this.advance(4);\r\n }\r\n\r\n protected _appendColorIndex(vertIndex: number) {\r\n if (undefined !== this.args.colors.nonUniform)\r\n this.append16(this.args.colors.nonUniform.indices[vertIndex]);\r\n else\r\n this.advance(2);\r\n }\r\n\r\n protected appendColorIndex(vertIndex: number) {\r\n this._appendColorIndex(vertIndex);\r\n this.advance(2);\r\n }\r\n }\r\n\r\n export class MeshBuilder extends SimpleBuilder<Unquantized<MeshArgs>> {\r\n public readonly type: SurfaceType;\r\n\r\n protected constructor(args: Unquantized<MeshArgs>, type: SurfaceType) {\r\n super(args);\r\n this.type = type;\r\n }\r\n\r\n public static create(args: Unquantized<MeshArgs>): MeshBuilder {\r\n if (args.isVolumeClassifier)\r\n return new MeshBuilder(args, SurfaceType.VolumeClassifier);\r\n\r\n const isLit = undefined !== args.normals && 0 < args.normals.length;\r\n const isTextured = undefined !== args.textureMapping;\r\n\r\n let uvParams: QParams2d | undefined;\r\n\r\n if (args.textureMapping) {\r\n const uvRange = Range2d.createNull();\r\n const fpts = args.textureMapping.uvParams;\r\n const pt2d = new Point2d();\r\n if (undefined !== fpts && fpts.length > 0)\r\n for (let i = 0; i < args.points.length; i++)\r\n uvRange.extendPoint(Point2d.create(fpts[i].x, fpts[i].y, pt2d));\r\n\r\n uvParams = QParams2d.fromRange(uvRange);\r\n }\r\n\r\n if (isLit)\r\n return isTextured ? new TexturedLitMeshBuilder(args, uvParams!) : new LitMeshBuilder(args);\r\n else\r\n return isTextured ? new TexturedMeshBuilder(args, uvParams!) : new MeshBuilder(args, SurfaceType.Unlit);\r\n }\r\n }\r\n\r\n // u: 10\r\n // v: 12\r\n class TexturedMeshBuilder extends MeshBuilder {\r\n private _qparams: QParams2d;\r\n private _qpoint = new QPoint2d();\r\n\r\n public constructor(args: Unquantized<MeshArgs>, qparams: QParams2d, type = SurfaceType.Textured) {\r\n super(args, type);\r\n this._qparams = qparams;\r\n assert(undefined !== args.textureMapping);\r\n }\r\n\r\n public override get uvParams() { return this._qparams; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n\r\n this._qpoint.init(this.args.textureMapping!.uvParams[vertIndex], this._qparams);\r\n this.append16(this._qpoint.x);\r\n this.append16(this._qpoint.y);\r\n }\r\n\r\n protected override appendColorIndex() { }\r\n }\r\n\r\n // u: 10\r\n // v: 12\r\n // normal: 14\r\n // unused: 16\r\n class TexturedLitMeshBuilder extends TexturedMeshBuilder {\r\n public constructor(args: Unquantized<MeshArgs>, qparams: QParams2d) {\r\n super(args, qparams, SurfaceType.TexturedLit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n public override get numRgbaPerVertex() { return 6; }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n this.advance(2);\r\n }\r\n }\r\n\r\n // color: 10\r\n // normal: 12\r\n class LitMeshBuilder extends MeshBuilder {\r\n public constructor(args: Unquantized<MeshArgs>) {\r\n super(args, SurfaceType.Lit);\r\n assert(undefined !== args.normals);\r\n }\r\n\r\n protected override appendColorIndex(vertIndex: number) {\r\n super._appendColorIndex(vertIndex);\r\n }\r\n\r\n public override appendVertex(vertIndex: number) {\r\n super.appendVertex(vertIndex);\r\n this.append16(this.args.normals![vertIndex].value);\r\n }\r\n }\r\n}\r\n\r\nfunction createMeshBuilder(args: MeshArgs): VertexTableBuilder & { type: SurfaceType } {\r\n if (args.points instanceof QPoint3dList)\r\n return Quantized.MeshBuilder.create(args as Quantized<MeshArgs>);\r\n else\r\n return Unquantized.MeshBuilder.create(args as Unquantized<MeshArgs>);\r\n}\r\n\r\nfunction createPolylineBuilder(args: PolylineArgs): VertexTableBuilder {\r\n if (args.points instanceof QPoint3dList)\r\n return new Quantized.SimpleBuilder(args as Quantized<PolylineArgs>);\r\n else\r\n return new Unquantized.SimpleBuilder(args as Unquantized<PolylineArgs>);\r\n}\r\n"]}
@@ -0,0 +1,41 @@
1
+ /** @packageDocumentation
2
+ * @module Rendering
3
+ */
4
+ import { ComputeNodeId, PackedFeatureTable } from "@itwin/core-common";
5
+ import { MeshParams, VertexIndices } from "./VertexTable";
6
+ import { PointStringParams } from "./PointStringParams";
7
+ import { PolylineParams } from "./PolylineParams";
8
+ /** Builds up a [[VertexIndices]].
9
+ * Exported strictly for tests.
10
+ */
11
+ export declare class IndexBuffer {
12
+ private readonly _builder;
13
+ private readonly _index32;
14
+ private readonly _index8;
15
+ constructor(initialCapacity?: number);
16
+ get numIndices(): number;
17
+ push(index: number): void;
18
+ toVertexIndices(): VertexIndices;
19
+ }
20
+ export interface SplitVertexTableArgs {
21
+ featureTable: PackedFeatureTable;
22
+ maxDimension: number;
23
+ computeNodeId: ComputeNodeId;
24
+ }
25
+ export interface SplitPointStringArgs extends SplitVertexTableArgs {
26
+ params: PointStringParams;
27
+ }
28
+ /** Given a PointStringParams and a function that can associate a node Id with an element Id, produce a mapping of nodes to PointStringParams, splitting up
29
+ * the input params as needed.
30
+ * @internal
31
+ */
32
+ export declare function splitPointStringParams(args: SplitPointStringArgs): Map<number, PointStringParams>;
33
+ export interface SplitMeshArgs extends SplitVertexTableArgs {
34
+ params: MeshParams;
35
+ }
36
+ export declare function splitMeshParams(args: SplitMeshArgs): Map<number, MeshParams>;
37
+ export interface SplitPolylineArgs extends SplitVertexTableArgs {
38
+ params: PolylineParams;
39
+ }
40
+ export declare function splitPolylineParams(args: SplitPolylineArgs): Map<number, PolylineParams>;
41
+ //# sourceMappingURL=VertexTableSplitter.d.ts.map
@@ -0,0 +1 @@
1
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