@itwin/core-frontend 3.3.0-dev.49 → 3.3.0-dev.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (161) hide show
  1. package/lib/cjs/DisplayStyleState.d.ts +12 -14
  2. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  3. package/lib/cjs/DisplayStyleState.js +84 -69
  4. package/lib/cjs/DisplayStyleState.js.map +1 -1
  5. package/lib/cjs/DrawingViewState.js +1 -1
  6. package/lib/cjs/DrawingViewState.js.map +1 -1
  7. package/lib/cjs/IModelConnection.js +1 -1
  8. package/lib/cjs/IModelConnection.js.map +1 -1
  9. package/lib/cjs/RealityDataSource.d.ts.map +1 -1
  10. package/lib/cjs/RealityDataSource.js +6 -2
  11. package/lib/cjs/RealityDataSource.js.map +1 -1
  12. package/lib/cjs/SheetViewState.js +1 -1
  13. package/lib/cjs/SheetViewState.js.map +1 -1
  14. package/lib/cjs/ViewState.d.ts +1 -2
  15. package/lib/cjs/ViewState.d.ts.map +1 -1
  16. package/lib/cjs/ViewState.js +2 -2
  17. package/lib/cjs/ViewState.js.map +1 -1
  18. package/lib/cjs/Viewport.d.ts.map +1 -1
  19. package/lib/cjs/Viewport.js +9 -4
  20. package/lib/cjs/Viewport.js.map +1 -1
  21. package/lib/cjs/core-frontend.d.ts +0 -2
  22. package/lib/cjs/core-frontend.d.ts.map +1 -1
  23. package/lib/cjs/core-frontend.js +0 -2
  24. package/lib/cjs/core-frontend.js.map +1 -1
  25. package/lib/cjs/render/FeatureSymbology.js +2 -2
  26. package/lib/cjs/render/FeatureSymbology.js.map +1 -1
  27. package/lib/cjs/render/GraphicBranch.d.ts +15 -9
  28. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  29. package/lib/cjs/render/GraphicBranch.js +38 -1
  30. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  31. package/lib/cjs/render/primitives/EdgeParams.d.ts +11 -0
  32. package/lib/cjs/render/primitives/EdgeParams.d.ts.map +1 -1
  33. package/lib/cjs/render/primitives/EdgeParams.js +36 -29
  34. package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
  35. package/lib/cjs/render/primitives/VertexTable.d.ts +11 -4
  36. package/lib/cjs/render/primitives/VertexTable.d.ts.map +1 -1
  37. package/lib/cjs/render/primitives/VertexTable.js +13 -6
  38. package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
  39. package/lib/cjs/render/primitives/VertexTableSplitter.d.ts +41 -0
  40. package/lib/cjs/render/primitives/VertexTableSplitter.d.ts.map +1 -0
  41. package/lib/cjs/render/primitives/VertexTableSplitter.js +662 -0
  42. package/lib/cjs/render/primitives/VertexTableSplitter.js.map +1 -0
  43. package/lib/cjs/render-primitives.d.ts +1 -0
  44. package/lib/cjs/render-primitives.d.ts.map +1 -1
  45. package/lib/cjs/render-primitives.js +1 -0
  46. package/lib/cjs/render-primitives.js.map +1 -1
  47. package/lib/cjs/tile/ClassifierTileTree.d.ts.map +1 -1
  48. package/lib/cjs/tile/ClassifierTileTree.js +8 -8
  49. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  50. package/lib/cjs/tile/IModelTile.d.ts.map +1 -1
  51. package/lib/cjs/tile/IModelTile.js +1 -0
  52. package/lib/cjs/tile/IModelTile.js.map +1 -1
  53. package/lib/cjs/tile/IModelTileTree.d.ts +3 -1
  54. package/lib/cjs/tile/IModelTileTree.d.ts.map +1 -1
  55. package/lib/cjs/tile/IModelTileTree.js +1 -0
  56. package/lib/cjs/tile/IModelTileTree.js.map +1 -1
  57. package/lib/cjs/tile/ImdlReader.d.ts +9 -4
  58. package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
  59. package/lib/cjs/tile/ImdlReader.js +174 -60
  60. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  61. package/lib/cjs/tile/PrimaryTileTree.d.ts +7 -6
  62. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  63. package/lib/cjs/tile/PrimaryTileTree.js +30 -25
  64. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  65. package/lib/cjs/tile/TileAdmin.d.ts +21 -2
  66. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  67. package/lib/cjs/tile/TileAdmin.js +30 -12
  68. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  69. package/lib/esm/DisplayStyleState.d.ts +12 -14
  70. package/lib/esm/DisplayStyleState.d.ts.map +1 -1
  71. package/lib/esm/DisplayStyleState.js +84 -69
  72. package/lib/esm/DisplayStyleState.js.map +1 -1
  73. package/lib/esm/DrawingViewState.js +1 -1
  74. package/lib/esm/DrawingViewState.js.map +1 -1
  75. package/lib/esm/IModelConnection.js +1 -1
  76. package/lib/esm/IModelConnection.js.map +1 -1
  77. package/lib/esm/RealityDataSource.d.ts.map +1 -1
  78. package/lib/esm/RealityDataSource.js +6 -2
  79. package/lib/esm/RealityDataSource.js.map +1 -1
  80. package/lib/esm/SheetViewState.js +1 -1
  81. package/lib/esm/SheetViewState.js.map +1 -1
  82. package/lib/esm/ViewState.d.ts +1 -2
  83. package/lib/esm/ViewState.d.ts.map +1 -1
  84. package/lib/esm/ViewState.js +2 -2
  85. package/lib/esm/ViewState.js.map +1 -1
  86. package/lib/esm/Viewport.d.ts.map +1 -1
  87. package/lib/esm/Viewport.js +9 -4
  88. package/lib/esm/Viewport.js.map +1 -1
  89. package/lib/esm/core-frontend.d.ts +0 -2
  90. package/lib/esm/core-frontend.d.ts.map +1 -1
  91. package/lib/esm/core-frontend.js +0 -2
  92. package/lib/esm/core-frontend.js.map +1 -1
  93. package/lib/esm/render/FeatureSymbology.js +2 -2
  94. package/lib/esm/render/FeatureSymbology.js.map +1 -1
  95. package/lib/esm/render/GraphicBranch.d.ts +15 -9
  96. package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
  97. package/lib/esm/render/GraphicBranch.js +36 -0
  98. package/lib/esm/render/GraphicBranch.js.map +1 -1
  99. package/lib/esm/render/primitives/EdgeParams.d.ts +11 -0
  100. package/lib/esm/render/primitives/EdgeParams.d.ts.map +1 -1
  101. package/lib/esm/render/primitives/EdgeParams.js +34 -28
  102. package/lib/esm/render/primitives/EdgeParams.js.map +1 -1
  103. package/lib/esm/render/primitives/VertexTable.d.ts +11 -4
  104. package/lib/esm/render/primitives/VertexTable.d.ts.map +1 -1
  105. package/lib/esm/render/primitives/VertexTable.js +14 -7
  106. package/lib/esm/render/primitives/VertexTable.js.map +1 -1
  107. package/lib/esm/render/primitives/VertexTableSplitter.d.ts +41 -0
  108. package/lib/esm/render/primitives/VertexTableSplitter.d.ts.map +1 -0
  109. package/lib/esm/render/primitives/VertexTableSplitter.js +655 -0
  110. package/lib/esm/render/primitives/VertexTableSplitter.js.map +1 -0
  111. package/lib/esm/render-primitives.d.ts +1 -0
  112. package/lib/esm/render-primitives.d.ts.map +1 -1
  113. package/lib/esm/render-primitives.js +1 -0
  114. package/lib/esm/render-primitives.js.map +1 -1
  115. package/lib/esm/tile/ClassifierTileTree.d.ts.map +1 -1
  116. package/lib/esm/tile/ClassifierTileTree.js +10 -10
  117. package/lib/esm/tile/ClassifierTileTree.js.map +1 -1
  118. package/lib/esm/tile/IModelTile.d.ts.map +1 -1
  119. package/lib/esm/tile/IModelTile.js +1 -0
  120. package/lib/esm/tile/IModelTile.js.map +1 -1
  121. package/lib/esm/tile/IModelTileTree.d.ts +3 -1
  122. package/lib/esm/tile/IModelTileTree.d.ts.map +1 -1
  123. package/lib/esm/tile/IModelTileTree.js +1 -0
  124. package/lib/esm/tile/IModelTileTree.js.map +1 -1
  125. package/lib/esm/tile/ImdlReader.d.ts +9 -4
  126. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  127. package/lib/esm/tile/ImdlReader.js +174 -60
  128. package/lib/esm/tile/ImdlReader.js.map +1 -1
  129. package/lib/esm/tile/PrimaryTileTree.d.ts +7 -6
  130. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  131. package/lib/esm/tile/PrimaryTileTree.js +31 -26
  132. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  133. package/lib/esm/tile/TileAdmin.d.ts +21 -2
  134. package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
  135. package/lib/esm/tile/TileAdmin.js +31 -13
  136. package/lib/esm/tile/TileAdmin.js.map +1 -1
  137. package/package.json +20 -20
  138. package/lib/cjs/RenderScheduleState.d.ts +0 -24
  139. package/lib/cjs/RenderScheduleState.d.ts.map +0 -1
  140. package/lib/cjs/RenderScheduleState.js +0 -76
  141. package/lib/cjs/RenderScheduleState.js.map +0 -1
  142. package/lib/cjs/extension/providers/ExtensionServiceClient.d.ts +0 -54
  143. package/lib/cjs/extension/providers/ExtensionServiceClient.d.ts.map +0 -1
  144. package/lib/cjs/extension/providers/ExtensionServiceClient.js +0 -138
  145. package/lib/cjs/extension/providers/ExtensionServiceClient.js.map +0 -1
  146. package/lib/cjs/extension/providers/ServiceExtensionProvider.d.ts +0 -38
  147. package/lib/cjs/extension/providers/ServiceExtensionProvider.d.ts.map +0 -1
  148. package/lib/cjs/extension/providers/ServiceExtensionProvider.js +0 -73
  149. package/lib/cjs/extension/providers/ServiceExtensionProvider.js.map +0 -1
  150. package/lib/esm/RenderScheduleState.d.ts +0 -24
  151. package/lib/esm/RenderScheduleState.d.ts.map +0 -1
  152. package/lib/esm/RenderScheduleState.js +0 -71
  153. package/lib/esm/RenderScheduleState.js.map +0 -1
  154. package/lib/esm/extension/providers/ExtensionServiceClient.d.ts +0 -54
  155. package/lib/esm/extension/providers/ExtensionServiceClient.d.ts.map +0 -1
  156. package/lib/esm/extension/providers/ExtensionServiceClient.js +0 -134
  157. package/lib/esm/extension/providers/ExtensionServiceClient.js.map +0 -1
  158. package/lib/esm/extension/providers/ServiceExtensionProvider.d.ts +0 -38
  159. package/lib/esm/extension/providers/ServiceExtensionProvider.d.ts.map +0 -1
  160. package/lib/esm/extension/providers/ServiceExtensionProvider.js +0 -69
  161. package/lib/esm/extension/providers/ServiceExtensionProvider.js.map +0 -1
@@ -0,0 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Constructor } from \"@itwin/core-bentley\";\r\nimport { ColorDef, ComputeNodeId, PackedFeatureTable } from \"@itwin/core-common\";\r\nimport {\r\n computeDimensions, MeshParams, VertexIndices, VertexTable, VertexTableProps, VertexTableWithIndices,\r\n} from \"./VertexTable\";\r\nimport { PointStringParams } from \"./PointStringParams\";\r\nimport { PolylineParams, TesselatedPolyline } from \"./PolylineParams\";\r\nimport { calculateEdgeTableParams, EdgeParams, EdgeTable, IndexedEdgeParams } from \"./EdgeParams\";\r\nimport { createSurfaceMaterial, SurfaceMaterial } from \"./SurfaceParams\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { CreateRenderMaterialArgs } from \"../RenderMaterial\";\r\n\r\ninterface TypedArrayBuilderOptions {\r\n growthFactor?: number;\r\n initialCapacity?: number;\r\n}\r\n\r\n/** Incrementally builds an array of unsigned 8-, 16-, or 32-bit integers.\r\n * ###TODO move to core-bentley package?\r\n */\r\nclass TypedArrayBuilder<T extends Uint8Array | Uint16Array | Uint32Array> {\r\n protected readonly _constructor: Constructor<T>;\r\n protected _data: T;\r\n protected _length: number;\r\n protected readonly _growthFactor: number;\r\n\r\n protected constructor(constructor: Constructor<T>, options?: TypedArrayBuilderOptions) {\r\n this._constructor = constructor;\r\n this._data = new constructor(options?.initialCapacity ?? 0);\r\n this._growthFactor = Math.max(1.0, options?.growthFactor ?? 1.5);\r\n this._length = 0;\r\n }\r\n\r\n /** The number of integer values currently in the array. */\r\n public get length(): number {\r\n return this._length;\r\n }\r\n\r\n /** The number of integers that can fit in the memory currently allocated for the array. */\r\n public get capacity(): number {\r\n return this._data.length;\r\n }\r\n\r\n /** Ensure that [[capacity]] is at least equal to `newCapacity`. */\r\n public ensureCapacity(newCapacity: number): number {\r\n if (this.capacity >= newCapacity)\r\n return this.capacity;\r\n\r\n assert(this._growthFactor >= 1.0);\r\n newCapacity = Math.ceil(newCapacity * this._growthFactor);\r\n const prevData = this._data;\r\n this._data = new this._constructor(newCapacity);\r\n this._data.set(prevData, 0);\r\n\r\n assert(this.capacity === newCapacity);\r\n return this.capacity;\r\n }\r\n\r\n /** Append an integer, resizing if necessary. */\r\n public push(value: number): void {\r\n this.ensureCapacity(this.length + 1);\r\n this._data[this.length] = value;\r\n ++this._length;\r\n }\r\n\r\n /** Append an array of values, resizing (at most once) if necessary. */\r\n public append(values: T): void {\r\n const newLength = this.length + values.length;\r\n this.ensureCapacity(newLength);\r\n this._data.set(values, this.length);\r\n this._length = newLength;\r\n }\r\n\r\n /** Obtain the finished array. Note: this may return a direct reference to the underlying typed array, or a copy.\r\n * If `includeUnusedCapacity` is true then additional memory that was allocated but not used will be included.\r\n */\r\n public toTypedArray(includeUnusedCapacity = false): T {\r\n if (includeUnusedCapacity)\r\n return this._data;\r\n\r\n const subarray = this._data.subarray(0, this.length);\r\n assert(subarray instanceof this._constructor);\r\n assert(subarray.buffer === this._data.buffer);\r\n return subarray;\r\n }\r\n}\r\n\r\nclass Uint8ArrayBuilder extends TypedArrayBuilder<Uint8Array> {\r\n public constructor(options?: TypedArrayBuilderOptions) {\r\n super(Uint8Array, options);\r\n }\r\n}\r\n\r\n/* not currently used.\r\nclass Uint16ArrayBuilder extends TypedArrayBuilder<Uint16Array> {\r\n public constructor(options?: TypedArrayBuilderOptions) {\r\n super(Uint16Array, options);\r\n }\r\n}\r\n*/\r\n\r\nclass Uint32ArrayBuilder extends TypedArrayBuilder<Uint32Array> {\r\n public constructor(options?: TypedArrayBuilderOptions) {\r\n super(Uint32Array, options);\r\n }\r\n\r\n public toUint8Array(includeUnusedCapacity = false): Uint8Array {\r\n if (includeUnusedCapacity)\r\n return new Uint8Array(this._data.buffer);\r\n\r\n return new Uint8Array(this._data.buffer, 0, this.length * 4);\r\n }\r\n}\r\n\r\n/** Builds up a [[VertexIndices]].\r\n * Exported strictly for tests.\r\n */\r\nexport class IndexBuffer {\r\n private readonly _builder: Uint8ArrayBuilder;\r\n private readonly _index32 = new Uint32Array(1);\r\n private readonly _index8 = new Uint8Array(this._index32.buffer, 0, 3);\r\n\r\n public constructor(initialCapacity = 3) {\r\n this._builder = new Uint8ArrayBuilder({ initialCapacity: initialCapacity * 3 });\r\n }\r\n\r\n public get numIndices(): number {\r\n assert((this._builder.length % 3) === 0);\r\n return this._builder.length / 3;\r\n }\r\n\r\n public push(index: number): void {\r\n this._index32[0] = index;\r\n this._builder.append(this._index8);\r\n }\r\n\r\n public toVertexIndices(): VertexIndices {\r\n return new VertexIndices(this._builder.toTypedArray());\r\n }\r\n}\r\n\r\n/** Builds up a [[VertexTable]]. */\r\nclass VertexBuffer {\r\n private readonly _builder: Uint32ArrayBuilder;\r\n private readonly _source: VertexTable;\r\n\r\n /** `source` is the original table containing the vertex data from which individual vertices will be obtained. */\r\n public constructor(source: VertexTable) {\r\n this._source = source;\r\n this._builder = new Uint32ArrayBuilder({ initialCapacity: 3 * source.numRgbaPerVertex });\r\n }\r\n\r\n /** The number of vertices currently in the table. */\r\n public get length(): number {\r\n assert((this._builder.length % this.vertexSize) === 0);\r\n return this._builder.length / this.vertexSize;\r\n }\r\n\r\n /** The number of 32-bit unsigned integers (RGBA values) per vertex. */\r\n public get vertexSize(): number {\r\n return this._source.numRgbaPerVertex;\r\n }\r\n\r\n /** Append a vertex. `vertex` must be of size [[vertexSize]]. */\r\n public push(vertex: Uint32Array): void {\r\n assert(vertex.length === this.vertexSize);\r\n this._builder.append(vertex);\r\n }\r\n\r\n /** Construct the finished vertex table. */\r\n public buildVertexTable(maxDimension: number, colorTable: ColorTable | undefined, materialAtlasTable: MaterialAtlasTable): VertexTable {\r\n const source = this._source;\r\n colorTable = colorTable ?? source.uniformColor;\r\n assert(undefined !== colorTable);\r\n\r\n const colorTableLength = colorTable instanceof Uint32Array ? colorTable.length : 0;\r\n const materialAtlasTableLength = materialAtlasTable instanceof Uint32Array ? materialAtlasTable.length : 0;\r\n const dimensions = computeDimensions(this.length, this.vertexSize, colorTableLength + materialAtlasTableLength, maxDimension);\r\n\r\n let rgbaData = this._builder.toTypedArray();\r\n if (dimensions.width * dimensions.height > rgbaData.length) {\r\n const prevData = rgbaData;\r\n rgbaData = new Uint32Array(dimensions.width * dimensions.height);\r\n rgbaData.set(prevData, 0);\r\n }\r\n\r\n let tableSize = this.vertexSize * this.length;\r\n if (colorTable instanceof Uint32Array) {\r\n rgbaData.set(colorTable, tableSize);\r\n tableSize += colorTable.length;\r\n }\r\n\r\n if (materialAtlasTable instanceof Uint32Array)\r\n rgbaData.set(materialAtlasTable, tableSize);\r\n\r\n const tableProps: VertexTableProps = {\r\n data: new Uint8Array(rgbaData.buffer, rgbaData.byteOffset, rgbaData.byteLength),\r\n usesUnquantizedPositions: source.usesUnquantizedPositions,\r\n qparams: source.qparams,\r\n width: dimensions.width,\r\n height: dimensions.height,\r\n hasTranslucency: source.hasTranslucency,\r\n uniformColor: colorTable instanceof ColorDef ? colorTable : undefined,\r\n featureIndexType: source.featureIndexType,\r\n uniformFeatureID: source.uniformFeatureID,\r\n numVertices: this.length,\r\n numRgbaPerVertex: source.numRgbaPerVertex,\r\n uvParams: source.uvParams,\r\n };\r\n\r\n return new VertexTable(tableProps);\r\n }\r\n}\r\n\r\ntype ColorTable = Uint32Array | ColorDef;\r\n\r\n/** Remaps portions of a source color table into a filtered target color table. */\r\nclass ColorTableRemapper {\r\n private readonly _remappedIndices = new Map<number, number>();\r\n private readonly _colorTable: Uint32Array;\r\n public readonly colors: number[] = [];\r\n private readonly _32 = new Uint32Array(1);\r\n private readonly _16 = new Uint16Array(this._32.buffer);\r\n\r\n public constructor(colorTable: Uint32Array) {\r\n this._colorTable = colorTable;\r\n }\r\n\r\n /** Extract the color index stored in `vertex`, ensure it is present in the remapped color table, and return its index in that table. */\r\n public remap(vertex: Uint32Array, usesUnquantizedPositions: boolean | undefined): void {\r\n const vertIndex = usesUnquantizedPositions ? 4 : 1;\r\n const shortIndex = usesUnquantizedPositions ? 0 : 1;\r\n this._32[0] = vertex[vertIndex];\r\n const oldIndex = this._16[shortIndex];\r\n let newIndex = this._remappedIndices.get(oldIndex);\r\n if (undefined === newIndex) {\r\n newIndex = this.colors.length;\r\n this._remappedIndices.set(oldIndex, newIndex);\r\n const color = this._colorTable[oldIndex];\r\n this.colors.push(color);\r\n }\r\n\r\n this._16[shortIndex] = newIndex;\r\n vertex[vertIndex] = this._32[0];\r\n }\r\n\r\n /** Construct the finished color table. */\r\n public buildColorTable(): ColorTable {\r\n assert(this.colors.length > 0);\r\n return this.colors.length > 1 ? new Uint32Array(this.colors) : ColorDef.fromAbgr(this.colors[0]);\r\n }\r\n}\r\n\r\ntype MaterialAtlasTable = Uint32Array | SurfaceMaterial | undefined;\r\n\r\nclass MaterialAtlasRemapper {\r\n private readonly _remappedIndices = new Map<number, number>();\r\n private readonly _atlasTable: Uint32Array;\r\n public readonly materials: number[] = [];\r\n private readonly _32 = new Uint32Array(1);\r\n private readonly _8 = new Uint8Array(this._32.buffer);\r\n\r\n public constructor(_atlasTable: Uint32Array) {\r\n this._atlasTable = _atlasTable;\r\n }\r\n\r\n /** Extract the mat index stored in `vertex`, ensure it is present in the remapped atlas table, and return its index in that table. */\r\n public remap(vertex: Uint32Array, usesUnquantizedPositions: boolean | undefined): void {\r\n const vertIndex = usesUnquantizedPositions ? 3 : 2;\r\n this._32[0] = vertex[vertIndex];\r\n const oldIndex = this._8[3];\r\n let newIndex = this._remappedIndices.get(oldIndex);\r\n if (undefined === newIndex) {\r\n newIndex = this.materials.length / 4;\r\n this._remappedIndices.set(oldIndex, newIndex);\r\n let index = oldIndex * 4;\r\n this.materials.push(this._atlasTable[index++]);\r\n this.materials.push(this._atlasTable[index++]);\r\n this.materials.push(this._atlasTable[index++]);\r\n this.materials.push(this._atlasTable[index]);\r\n }\r\n\r\n this._8[3] = newIndex;\r\n vertex[vertIndex] = this._32[0];\r\n }\r\n\r\n private unpackFloat(value: number): number {\r\n this._32[0] = value;\r\n const valUint32 = this._32[0];\r\n const bias = 38.0;\r\n const temp = (valUint32 >>> 24) / 2.0;\r\n let exponent = Math.floor(temp);\r\n let sign = (temp - exponent) * 2.0;\r\n sign = -(sign * 2.0 - 1.0);\r\n const base = sign * (valUint32 & 0xffffff) / 16777216.0;\r\n exponent = exponent - bias;\r\n return base * Math.pow(10.0, exponent);\r\n }\r\n\r\n private materialFromAtlasEntry(entry: Uint32Array): SurfaceMaterial | undefined {\r\n const rgbOverridden = (entry[1] & 0x1000000) !== 0;\r\n const alphaOverridden = (entry[1] & 0x2000000) !== 0;\r\n const args: CreateRenderMaterialArgs = {\r\n alpha: alphaOverridden ? (entry[0] >>> 24) / 255.0 : undefined,\r\n diffuse: {\r\n color: rgbOverridden ? ColorDef.fromTbgr(entry[0] & 0xffffff) : undefined,\r\n weight: (entry[1] >>> 8) / 255.0,\r\n },\r\n specular: {\r\n color: ColorDef.fromTbgr(entry[2]),\r\n weight: ((entry[1] >>> 16) & 0xff) / 255.0,\r\n exponent: this.unpackFloat(entry[3]),\r\n },\r\n };\r\n const material = IModelApp.renderSystem.createRenderMaterial(args);\r\n return createSurfaceMaterial(material);\r\n }\r\n\r\n /** Construct the finished color table. */\r\n public buildAtlasTable(): MaterialAtlasTable {\r\n assert(this.materials.length > 0);\r\n const m = new Uint32Array(this.materials);\r\n return this.materials.length > 4 ? m : this.materialFromAtlasEntry(m);\r\n }\r\n}\r\n\r\n/** A node in a split vertex table. Each node corresponds to one or more elements. */\r\nclass Node {\r\n public readonly vertices: VertexBuffer;\r\n public readonly remappedIndices = new Map<number, number>();\r\n public readonly indices = new IndexBuffer();\r\n public readonly colors?: ColorTableRemapper;\r\n public readonly atlas?: MaterialAtlasRemapper;\r\n public readonly usesUnquantizedPositions?: boolean;\r\n\r\n /** `vertexTable` is the source table containing vertex data for all nodes, from which this node will extract the vertices belong to it. */\r\n public constructor(vertexTable: VertexTable, numColorsPrecedingAtlas: number | undefined) {\r\n this.vertices = new VertexBuffer(vertexTable);\r\n if (undefined === vertexTable.uniformColor)\r\n this.colors = new ColorTableRemapper(new Uint32Array(vertexTable.data.buffer, vertexTable.data.byteOffset + 4 * vertexTable.numVertices * vertexTable.numRgbaPerVertex));\r\n\r\n if (undefined !== numColorsPrecedingAtlas) {\r\n const atlasOffset = (vertexTable.numVertices * vertexTable.numRgbaPerVertex + numColorsPrecedingAtlas) * 4;\r\n this.atlas = new MaterialAtlasRemapper(new Uint32Array(vertexTable.data.buffer, vertexTable.data.byteOffset + atlasOffset));\r\n }\r\n\r\n this.usesUnquantizedPositions = vertexTable.usesUnquantizedPositions;\r\n }\r\n\r\n public addVertex(originalIndex: number, vertex: Uint32Array): void {\r\n let newIndex = this.remappedIndices.get(originalIndex);\r\n if (undefined === newIndex) {\r\n newIndex = this.vertices.length;\r\n this.remappedIndices.set(originalIndex, newIndex);\r\n\r\n this.colors?.remap(vertex, this.usesUnquantizedPositions);\r\n this.atlas?.remap(vertex, this.usesUnquantizedPositions);\r\n this.vertices.push(vertex);\r\n }\r\n\r\n this.indices.push(newIndex);\r\n }\r\n\r\n public buildOutput(maxDimension: number): VertexTableWithIndices {\r\n const materialAtlas = this.atlas?.buildAtlasTable();\r\n const material: SurfaceMaterial | undefined = (materialAtlas instanceof Uint32Array) ? undefined : materialAtlas;\r\n return {\r\n indices: this.indices.toVertexIndices(),\r\n vertices: this.vertices.buildVertexTable(maxDimension, this.colors?.buildColorTable(), materialAtlas),\r\n material,\r\n };\r\n }\r\n}\r\n\r\ninterface VertexTableSplitArgs extends VertexTableWithIndices {\r\n featureTable: PackedFeatureTable;\r\n atlasOffset?: number;\r\n}\r\n\r\nclass VertexTableSplitter {\r\n private readonly _input: VertexTableSplitArgs;\r\n private readonly _computeNodeId: ComputeNodeId;\r\n private readonly _nodes = new Map<number, Node>();\r\n\r\n private constructor(input: VertexTableSplitArgs, computeNodeId: ComputeNodeId) {\r\n this._input = input;\r\n this._computeNodeId = computeNodeId;\r\n }\r\n\r\n /** Split the source into one or more output nodes, returning a mapping of integer node Id to node. */\r\n public static split(source: VertexTableSplitArgs, computeNodeId: ComputeNodeId): Map<number, Node> {\r\n const splitter = new VertexTableSplitter(source, computeNodeId);\r\n splitter.split();\r\n return splitter._nodes;\r\n }\r\n\r\n private split(): void {\r\n // Track the most recent feature and corresponding node to avoid repeated lookups - vertices for\r\n // individual features are largely contiguous.\r\n const curState = {\r\n featureIndex: -1,\r\n node: undefined as unknown as Node,\r\n };\r\n\r\n const vertSize = this._input.vertices.numRgbaPerVertex;\r\n const vertex = new Uint32Array(vertSize);\r\n const vertexTable = new Uint32Array(this._input.vertices.data.buffer, this._input.vertices.data.byteOffset, this._input.vertices.numVertices * vertSize);\r\n\r\n const elemIdPair = { lower: 0, upper: 0 };\r\n for (const index of this._input.indices) {\r\n // Extract the data for this vertex without allocating new typed arrays.\r\n const vertexOffset = index * vertSize;\r\n for (let i = 0; i < vertex.length; i++)\r\n vertex[i] = vertexTable[vertexOffset + i];\r\n\r\n // Determine to which element the vertex belongs and find the corresponding Node.\r\n const featureIndex = vertex[2] & 0x00ffffff;\r\n if (curState.featureIndex !== featureIndex) {\r\n curState.featureIndex = featureIndex;\r\n this._input.featureTable.getElementIdPair(featureIndex, elemIdPair);\r\n const nodeId = this._computeNodeId(elemIdPair, featureIndex);\r\n let node = this._nodes.get(nodeId);\r\n if (undefined === node)\r\n this._nodes.set(nodeId, node = new Node(this._input.vertices, this._input.atlasOffset));\r\n\r\n curState.node = node;\r\n }\r\n\r\n // Add the vertex to the appropriate node.\r\n curState.node.addVertex(index, vertex);\r\n }\r\n }\r\n}\r\n\r\nexport interface SplitVertexTableArgs {\r\n featureTable: PackedFeatureTable;\r\n maxDimension: number;\r\n computeNodeId: ComputeNodeId;\r\n}\r\n\r\nexport interface SplitPointStringArgs extends SplitVertexTableArgs {\r\n params: PointStringParams;\r\n}\r\n\r\n/** Given a PointStringParams and a function that can associate a node Id with an element Id, produce a mapping of nodes to PointStringParams, splitting up\r\n * the input params as needed.\r\n * @internal\r\n */\r\nexport function splitPointStringParams(args: SplitPointStringArgs): Map<number, PointStringParams> {\r\n const nodes = VertexTableSplitter.split({\r\n indices: args.params.indices,\r\n vertices: args.params.vertices,\r\n featureTable: args.featureTable,\r\n }, args.computeNodeId);\r\n\r\n const result = new Map<number, PointStringParams>();\r\n for (const [id, node] of nodes) {\r\n const { vertices, indices } = node.buildOutput(args.maxDimension);\r\n result.set(id, new PointStringParams(vertices, indices, args.params.weight));\r\n }\r\n\r\n return result;\r\n}\r\n\r\ninterface RemappedSegmentEdges {\r\n indices: IndexBuffer;\r\n endPointAndQuadIndices: Uint32ArrayBuilder;\r\n}\r\n\r\ninterface RemappedSilhouetteEdges extends RemappedSegmentEdges {\r\n normalPairs: Uint32ArrayBuilder;\r\n}\r\n\r\nclass RemappedPolylineEdges {\r\n public readonly indices = new IndexBuffer();\r\n public readonly prevIndices = new IndexBuffer();\r\n public readonly nextIndicesAndParams = new Uint32ArrayBuilder();\r\n}\r\n\r\ninterface RemappedIndexEdges {\r\n edges: Uint8ArrayBuilder;\r\n silhouettes: Uint8ArrayBuilder;\r\n}\r\n\r\ninterface RemappedEdges {\r\n segments?: RemappedSegmentEdges;\r\n silhouettes?: RemappedSilhouetteEdges;\r\n polylines?: RemappedPolylineEdges;\r\n indexed?: RemappedIndexEdges;\r\n}\r\n\r\ninterface RemappedIndex {\r\n node: Node;\r\n id: number;\r\n index: number;\r\n}\r\n\r\nfunction remapIndex(out: RemappedIndex, srcIndex: number, nodes: Map<number, Node>): boolean {\r\n for (const [id, node] of nodes) {\r\n const index = node.remappedIndices.get(srcIndex);\r\n if (undefined !== index) {\r\n out.index = index;\r\n out.node = node;\r\n out.id = id;\r\n return true;\r\n }\r\n }\r\n\r\n assert(false);\r\n return false;\r\n}\r\n\r\nfunction remapSegmentEdges(type: \"segments\" | \"silhouettes\", source: EdgeParams, nodes: Map<number, Node>, edges: Map<number, RemappedEdges>): void {\r\n const src = source[type];\r\n if (!src)\r\n return;\r\n\r\n const srcEndPts = new Uint32Array(src.endPointAndQuadIndices.buffer, src.endPointAndQuadIndices.byteOffset, src.endPointAndQuadIndices.length / 4);\r\n let srcNormalPairs;\r\n if (type === \"silhouettes\") {\r\n assert(undefined !== source.silhouettes);\r\n srcNormalPairs = new Uint32Array(source.silhouettes.normalPairs.buffer, source.silhouettes.normalPairs.byteOffset, source.silhouettes.normalPairs.length / 4);\r\n }\r\n\r\n let curIndexIndex = 0;\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n for (const srcIndex of src.indices) {\r\n if (remapIndex(remappedIndex, srcIndex, nodes)) {\r\n let endPointAndQuad = srcEndPts[curIndexIndex];\r\n const otherIndex = (endPointAndQuad & 0x00ffffff) >>> 0;\r\n const newOtherIndex = remappedIndex.node.remappedIndices.get(otherIndex);\r\n assert(undefined !== newOtherIndex);\r\n endPointAndQuad = (endPointAndQuad & 0xff000000) | newOtherIndex;\r\n\r\n let entry = edges.get(remappedIndex.id);\r\n if (!entry)\r\n edges.set(remappedIndex.id, entry = { });\r\n\r\n if (srcNormalPairs) {\r\n if (!entry.silhouettes)\r\n entry.silhouettes = { indices: new IndexBuffer(), endPointAndQuadIndices: new Uint32ArrayBuilder(), normalPairs: new Uint32ArrayBuilder() };\r\n\r\n entry.silhouettes.normalPairs.push(srcNormalPairs[curIndexIndex]);\r\n } else if (!entry.segments) {\r\n entry.segments = { indices: new IndexBuffer(), endPointAndQuadIndices: new Uint32ArrayBuilder() };\r\n }\r\n\r\n const segments = entry[type];\r\n assert(undefined !== segments);\r\n\r\n segments.indices.push(remappedIndex.index);\r\n segments.endPointAndQuadIndices.push(endPointAndQuad);\r\n }\r\n\r\n ++curIndexIndex;\r\n }\r\n}\r\n\r\nfunction remapPolylineEdges(src: TesselatedPolyline, nodes: Map<number, Node>, edges: Map<number, RemappedEdges>): void {\r\n const srcNextAndParam = new Uint32Array(src.nextIndicesAndParams.buffer, src.nextIndicesAndParams.byteOffset, src.nextIndicesAndParams.length / 4);\r\n const prevIter = src.prevIndices[Symbol.iterator]();\r\n let curIndexIndex = 0;\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n for (const srcIndex of src.indices) {\r\n if (remapIndex(remappedIndex, srcIndex, nodes)) {\r\n const prevIndex = prevIter.next().value;\r\n assert(undefined !== prevIndex);\r\n const newPrevIndex = remappedIndex.node.remappedIndices.get(prevIndex);\r\n assert(undefined !== newPrevIndex);\r\n\r\n let nextAndParam = srcNextAndParam[curIndexIndex];\r\n const nextIndex = (nextAndParam & 0x00ffffff) >>> 0;\r\n const newNextIndex = remappedIndex.node.remappedIndices.get(nextIndex);\r\n assert(undefined !== newNextIndex);\r\n nextAndParam = (nextAndParam & 0xff000000) | newNextIndex;\r\n\r\n let entry = edges.get(remappedIndex.id);\r\n if (!entry)\r\n edges.set(remappedIndex.id, entry = { });\r\n\r\n if (!entry.polylines)\r\n entry.polylines = new RemappedPolylineEdges();\r\n\r\n entry.polylines.indices.push(remappedIndex.index);\r\n entry.polylines.prevIndices.push(newPrevIndex);\r\n entry.polylines.nextIndicesAndParams.push(nextAndParam);\r\n }\r\n\r\n ++curIndexIndex;\r\n }\r\n}\r\n\r\nfunction remapIndexedEdges(src: IndexedEdgeParams, nodes: Map<number, Node>, edges: Map<number, RemappedEdges>): void {\r\n const srcEdgeData = src.edges.data;\r\n const numSegments = src.edges.numSegments;\r\n const silhouetteStartByteIndex = numSegments * 6 + src.edges.silhouettePadding;\r\n\r\n function getUint24EdgePair(byteIndex: number): [number, number] {\r\n return [srcEdgeData[byteIndex + 0] | (srcEdgeData[byteIndex + 1] << 8) | srcEdgeData[byteIndex + 2] << 16,\r\n srcEdgeData[byteIndex + 3] | (srcEdgeData[byteIndex + 4] << 8) | srcEdgeData[byteIndex + 5] << 16];\r\n }\r\n\r\n function setUint24EdgePair(indEdges: RemappedIndexEdges, value1: number, value2: number): void {\r\n indEdges.edges.push(value1 & 0x0000ff);\r\n indEdges.edges.push((value1 & 0x00ff00) >>> 8);\r\n indEdges.edges.push((value1 & 0xff0000) >>> 16);\r\n indEdges.edges.push(value2 & 0x0000ff);\r\n indEdges.edges.push((value2 & 0x00ff00) >>> 8);\r\n indEdges.edges.push((value2 & 0xff0000) >>> 16);\r\n }\r\n\r\n function getUint24SilPair(byteIndex: number): [number, number, number, number] {\r\n return [srcEdgeData[byteIndex + 0] | (srcEdgeData[byteIndex + 1] << 8) | srcEdgeData[byteIndex + 2] << 16,\r\n srcEdgeData[byteIndex + 3] | (srcEdgeData[byteIndex + 4] << 8) | srcEdgeData[byteIndex + 5] << 16,\r\n srcEdgeData[byteIndex + 6] | (srcEdgeData[byteIndex + 7] << 8), srcEdgeData[byteIndex + 8] | (srcEdgeData[byteIndex + 9] << 8)];\r\n }\r\n\r\n function setUint24SilPair(indSil: RemappedIndexEdges, value1: number, value2: number, norm1: number, norm2: number): void {\r\n indSil.silhouettes.push(value1 & 0x0000ff);\r\n indSil.silhouettes.push((value1 & 0x00ff00) >>> 8);\r\n indSil.silhouettes.push((value1 & 0xff0000) >>> 16);\r\n indSil.silhouettes.push(value2 & 0x0000ff);\r\n indSil.silhouettes.push((value2 & 0x00ff00) >>> 8);\r\n indSil.silhouettes.push((value2 & 0xff0000) >>> 16);\r\n indSil.silhouettes.push(norm1 & 0x0000ff);\r\n indSil.silhouettes.push((norm1 & 0x00ff00) >>> 8);\r\n indSil.silhouettes.push(norm2 & 0x0000ff);\r\n indSil.silhouettes.push((norm2 & 0x00ff00) >>> 8);\r\n }\r\n\r\n let maxIndex = 0;\r\n for (const srcIndex of src.indices)\r\n maxIndex = Math.max (srcIndex, maxIndex);\r\n\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n let es1Index = 0, es2Index = 0, n1 = 0, n2 = 0;\r\n for (let curSegment = 0, byteIndex = 0; curSegment <= maxIndex; ++curSegment) {\r\n if (curSegment < numSegments) { // edges\r\n [es1Index, es2Index] = getUint24EdgePair(byteIndex);\r\n byteIndex += 6;\r\n } else { // silhouettes\r\n byteIndex = silhouetteStartByteIndex + (curSegment - numSegments) * 10;\r\n [es1Index, es2Index, n1, n2] = getUint24SilPair(byteIndex);\r\n }\r\n\r\n if (remapIndex(remappedIndex, es1Index, nodes)) {\r\n let entry = edges.get(remappedIndex.id);\r\n if (!entry)\r\n edges.set(remappedIndex.id, entry = { });\r\n\r\n if (!entry.indexed)\r\n entry.indexed = { edges: new Uint8ArrayBuilder(), silhouettes: new Uint8ArrayBuilder() };\r\n\r\n if (curSegment < numSegments) { // edges\r\n const newE1Index = remappedIndex.node.remappedIndices.get(es1Index);\r\n assert(undefined !== newE1Index);\r\n const newE2Index = remappedIndex.node.remappedIndices.get(es2Index);\r\n assert(undefined !== newE2Index);\r\n setUint24EdgePair(entry.indexed, newE1Index, newE2Index);\r\n } else { // silhouettes\r\n const newS1Index = remappedIndex.node.remappedIndices.get(es1Index);\r\n assert(undefined !== newS1Index);\r\n const newS2Index = remappedIndex.node.remappedIndices.get(es2Index);\r\n assert(undefined !== newS2Index);\r\n setUint24SilPair(entry.indexed, newS1Index, newS2Index, n1, n2);\r\n }\r\n }\r\n }\r\n}\r\n\r\nfunction splitEdges(source: EdgeParams, nodes: Map<number, Node>): Map<number, EdgeParams> {\r\n const edges = new Map<number, RemappedEdges>();\r\n remapSegmentEdges(\"segments\", source, nodes, edges);\r\n remapSegmentEdges(\"silhouettes\", source, nodes, edges);\r\n\r\n if (source.polylines)\r\n remapPolylineEdges(source.polylines, nodes, edges);\r\n\r\n if (source.indexed)\r\n remapIndexedEdges(source.indexed, nodes, edges);\r\n\r\n const result = new Map<number, EdgeParams>();\r\n for (const [id, remappedEdges] of edges) {\r\n if (!remappedEdges.segments && !remappedEdges.silhouettes && !remappedEdges.indexed)\r\n continue;\r\n\r\n let edgeTable = { } as unknown as EdgeTable;\r\n let edgeIndices = { } as unknown as VertexIndices;\r\n if (remappedEdges.indexed) {\r\n const numSegmentEdges = remappedEdges.indexed.edges.length / 6;\r\n const numSilhouettes = remappedEdges.indexed.silhouettes.length / 10;\r\n const { width, height, silhouettePadding, silhouetteStartByteIndex } = calculateEdgeTableParams(numSegmentEdges, numSilhouettes, IModelApp.renderSystem.maxTextureSize);\r\n const data = new Uint8Array(width * height * 4);\r\n data.set(remappedEdges.indexed.edges.toTypedArray(), 0);\r\n if (numSilhouettes > 0)\r\n data.set(remappedEdges.indexed.silhouettes.toTypedArray(), silhouetteStartByteIndex + silhouettePadding);\r\n\r\n const numTotalEdges = numSegmentEdges + numSilhouettes;\r\n edgeIndices = new VertexIndices(new Uint8Array(numTotalEdges * 6 * 3));\r\n for (let i = 0; i < numTotalEdges; i++)\r\n for (let j = 0; j < 6; j++)\r\n edgeIndices.setNthIndex(i * 6 + j, i);\r\n\r\n edgeTable = {\r\n data,\r\n width,\r\n height,\r\n numSegments: numSegmentEdges,\r\n silhouettePadding,\r\n };\r\n }\r\n\r\n result.set(id, {\r\n weight: source.weight,\r\n linePixels: source.linePixels,\r\n segments: remappedEdges.segments ? {\r\n indices: remappedEdges.segments.indices.toVertexIndices(),\r\n endPointAndQuadIndices: remappedEdges.segments.endPointAndQuadIndices.toUint8Array(),\r\n } : undefined,\r\n silhouettes: remappedEdges.silhouettes ? {\r\n indices: remappedEdges.silhouettes.indices.toVertexIndices(),\r\n endPointAndQuadIndices: remappedEdges.silhouettes.endPointAndQuadIndices.toUint8Array(),\r\n normalPairs: remappedEdges.silhouettes.normalPairs.toUint8Array(),\r\n } : undefined,\r\n polylines: remappedEdges.polylines ? {\r\n indices: remappedEdges.polylines.indices.toVertexIndices(),\r\n prevIndices: remappedEdges.polylines.prevIndices.toVertexIndices(),\r\n nextIndicesAndParams: remappedEdges.polylines.nextIndicesAndParams.toUint8Array(),\r\n } : undefined,\r\n indexed: remappedEdges.indexed ? {\r\n indices: edgeIndices,\r\n edges: edgeTable,\r\n } : undefined,\r\n });\r\n }\r\n\r\n return result;\r\n}\r\n\r\nexport interface SplitMeshArgs extends SplitVertexTableArgs {\r\n params: MeshParams;\r\n}\r\n\r\nexport function splitMeshParams(args: SplitMeshArgs): Map<number, MeshParams> {\r\n const result = new Map<number, MeshParams>();\r\n\r\n const mat = args.params.surface.material;\r\n const atlasOffset = undefined !== mat && mat.isAtlas ? mat.vertexTableOffset : undefined;\r\n\r\n const nodes = VertexTableSplitter.split({\r\n indices: args.params.surface.indices,\r\n vertices: args.params.vertices,\r\n featureTable: args.featureTable,\r\n atlasOffset,\r\n }, args.computeNodeId);\r\n\r\n const edges = args.params.edges ? splitEdges(args.params.edges, nodes) : undefined;\r\n\r\n for (const [id, node] of nodes) {\r\n const { vertices, indices, material } = node.buildOutput(args.maxDimension);\r\n const params = new MeshParams(\r\n vertices, {\r\n type: args.params.surface.type,\r\n indices,\r\n fillFlags: args.params.surface.fillFlags,\r\n hasBakedLighting: args.params.surface.hasBakedLighting,\r\n hasFixedNormals: args.params.surface.hasFixedNormals,\r\n textureMapping: args.params.surface.textureMapping,\r\n material: material !== undefined ? material : args.params.surface.material,\r\n },\r\n edges?.get(id),\r\n args.params.isPlanar,\r\n // ###TODO handle aux channels.......\r\n args.params.auxChannels,\r\n );\r\n\r\n result.set(id, params);\r\n }\r\n\r\n return result;\r\n}\r\n\r\nexport interface SplitPolylineArgs extends SplitVertexTableArgs {\r\n params: PolylineParams;\r\n}\r\n\r\ninterface PolylineNode extends Node {\r\n prevIndices?: IndexBuffer;\r\n nextIndicesAndParams?: Uint32ArrayBuilder;\r\n}\r\n\r\nexport function splitPolylineParams(args: SplitPolylineArgs): Map<number, PolylineParams> {\r\n const nodes = VertexTableSplitter.split({\r\n indices: args.params.polyline.indices,\r\n vertices: args.params.vertices,\r\n featureTable: args.featureTable,\r\n }, args.computeNodeId) as Map<number, PolylineNode>;\r\n\r\n const src = args.params.polyline;\r\n const srcNextAndParam = new Uint32Array(src.nextIndicesAndParams.buffer, src.nextIndicesAndParams.byteOffset, src.nextIndicesAndParams.length / 4);\r\n let curIndexIndex = 0;\r\n const remappedIndex = { } as unknown as RemappedIndex;\r\n for (const prevIndex of src.prevIndices) {\r\n if (remapIndex(remappedIndex, prevIndex, nodes)) {\r\n const node = remappedIndex.node as PolylineNode;\r\n if (!node.prevIndices) {\r\n assert(undefined === node.nextIndicesAndParams);\r\n node.prevIndices = new IndexBuffer(node.indices.numIndices);\r\n node.nextIndicesAndParams = new Uint32ArrayBuilder({ initialCapacity: node.indices.numIndices });\r\n } else {\r\n assert(undefined !== node.nextIndicesAndParams);\r\n }\r\n\r\n node.prevIndices.push(remappedIndex.index);\r\n\r\n let nextAndParam = srcNextAndParam[curIndexIndex];\r\n const nextIndex = (nextAndParam & 0x00ffffff) >>> 0;\r\n const newNextIndex = remappedIndex.node.remappedIndices.get(nextIndex);\r\n assert(undefined !== newNextIndex);\r\n nextAndParam = (nextAndParam & 0xff000000) | newNextIndex;\r\n node.nextIndicesAndParams.push(nextAndParam);\r\n }\r\n\r\n ++curIndexIndex;\r\n }\r\n\r\n const result = new Map<number, PolylineParams>();\r\n for (const [id, node] of nodes) {\r\n assert(undefined !== node.prevIndices && undefined !== node.nextIndicesAndParams);\r\n const { vertices, indices } = node.buildOutput(args.maxDimension);\r\n const params = new PolylineParams(\r\n vertices, {\r\n indices,\r\n prevIndices: node.prevIndices.toVertexIndices(),\r\n nextIndicesAndParams: node.nextIndicesAndParams.toUint8Array(),\r\n },\r\n args.params.weight,\r\n args.params.linePixels,\r\n args.params.isPlanar,\r\n args.params.type);\r\n\r\n result.set(id, params);\r\n }\r\n\r\n return result;\r\n}\r\n"]}
@@ -17,4 +17,5 @@ export * from "./render/primitives/Strokes";
17
17
  export * from "./render/primitives/SurfaceParams";
18
18
  export * from "./render/primitives/VertexKey";
19
19
  export * from "./render/primitives/VertexTable";
20
+ export * from "./render/primitives/VertexTableSplitter";
20
21
  //# sourceMappingURL=render-primitives.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"render-primitives.d.ts","sourceRoot":"","sources":["../../src/render-primitives.ts"],"names":[],"mappings":"AAIA,cAAc,iDAAiD,CAAC;AAChE,cAAc,2CAA2C,CAAC;AAC1D,cAAc,kDAAkD,CAAC;AACjE,cAAc,kDAAkD,CAAC;AAEjE,cAAc,sCAAsC,CAAC;AACrD,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AAExD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAClD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,yCAAyC,CAAC;AACxD,cAAc,uCAAuC,CAAC;AACtD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,mCAAmC,CAAC;AAClD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC"}
1
+ {"version":3,"file":"render-primitives.d.ts","sourceRoot":"","sources":["../../src/render-primitives.ts"],"names":[],"mappings":"AAIA,cAAc,iDAAiD,CAAC;AAChE,cAAc,2CAA2C,CAAC;AAC1D,cAAc,kDAAkD,CAAC;AACjE,cAAc,kDAAkD,CAAC;AAEjE,cAAc,sCAAsC,CAAC;AACrD,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AAExD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAClD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,yCAAyC,CAAC;AACxD,cAAc,uCAAuC,CAAC;AACtD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,mCAAmC,CAAC;AAClD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,yCAAyC,CAAC"}
@@ -33,4 +33,5 @@ __exportStar(require("./render/primitives/Strokes"), exports);
33
33
  __exportStar(require("./render/primitives/SurfaceParams"), exports);
34
34
  __exportStar(require("./render/primitives/VertexKey"), exports);
35
35
  __exportStar(require("./render/primitives/VertexTable"), exports);
36
+ __exportStar(require("./render/primitives/VertexTableSplitter"), exports);
36
37
  //# sourceMappingURL=render-primitives.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"render-primitives.js","sourceRoot":"","sources":["../../src/render-primitives.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA;;;+FAG+F;AAC/F,kFAAgE;AAChE,4EAA0D;AAC1D,mFAAiE;AACjE,mFAAiE;AAEjE,uEAAqD;AACrD,0EAAwD;AACxD,0EAAwD;AAExD,+DAA6C;AAC7C,oEAAkD;AAClD,iEAA+C;AAC/C,0EAAwD;AACxD,wEAAsD;AACtD,+DAA6C;AAC7C,qEAAmD;AACnD,iEAA+C;AAC/C,8DAA4C;AAC5C,oEAAkD;AAClD,gEAA8C;AAC9C,kEAAgD","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nexport * from \"./render/primitives/geometry/GeometryPrimitives\";\r\nexport * from \"./render/primitives/geometry/GeometryList\";\r\nexport * from \"./render/primitives/geometry/GeometryListBuilder\";\r\nexport * from \"./render/primitives/geometry/GeometryAccumulator\";\r\n\r\nexport * from \"./render/primitives/mesh/MeshBuilder\";\r\nexport * from \"./render/primitives/mesh/MeshBuilderMap\";\r\nexport * from \"./render/primitives/mesh/MeshPrimitives\";\r\n\r\nexport * from \"./render/primitives/ColorMap\";\r\nexport * from \"./render/primitives/DisplayParams\";\r\nexport * from \"./render/primitives/EdgeParams\";\r\nexport * from \"./render/primitives/PointCloudPrimitive\";\r\nexport * from \"./render/primitives/PointStringParams\";\r\nexport * from \"./render/primitives/Polyface\";\r\nexport * from \"./render/primitives/PolylineParams\";\r\nexport * from \"./render/primitives/Primitives\";\r\nexport * from \"./render/primitives/Strokes\";\r\nexport * from \"./render/primitives/SurfaceParams\";\r\nexport * from \"./render/primitives/VertexKey\";\r\nexport * from \"./render/primitives/VertexTable\";\r\n"]}
1
+ {"version":3,"file":"render-primitives.js","sourceRoot":"","sources":["../../src/render-primitives.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA;;;+FAG+F;AAC/F,kFAAgE;AAChE,4EAA0D;AAC1D,mFAAiE;AACjE,mFAAiE;AAEjE,uEAAqD;AACrD,0EAAwD;AACxD,0EAAwD;AAExD,+DAA6C;AAC7C,oEAAkD;AAClD,iEAA+C;AAC/C,0EAAwD;AACxD,wEAAsD;AACtD,+DAA6C;AAC7C,qEAAmD;AACnD,iEAA+C;AAC/C,8DAA4C;AAC5C,oEAAkD;AAClD,gEAA8C;AAC9C,kEAAgD;AAChD,0EAAwD","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nexport * from \"./render/primitives/geometry/GeometryPrimitives\";\r\nexport * from \"./render/primitives/geometry/GeometryList\";\r\nexport * from \"./render/primitives/geometry/GeometryListBuilder\";\r\nexport * from \"./render/primitives/geometry/GeometryAccumulator\";\r\n\r\nexport * from \"./render/primitives/mesh/MeshBuilder\";\r\nexport * from \"./render/primitives/mesh/MeshBuilderMap\";\r\nexport * from \"./render/primitives/mesh/MeshPrimitives\";\r\n\r\nexport * from \"./render/primitives/ColorMap\";\r\nexport * from \"./render/primitives/DisplayParams\";\r\nexport * from \"./render/primitives/EdgeParams\";\r\nexport * from \"./render/primitives/PointCloudPrimitive\";\r\nexport * from \"./render/primitives/PointStringParams\";\r\nexport * from \"./render/primitives/Polyface\";\r\nexport * from \"./render/primitives/PolylineParams\";\r\nexport * from \"./render/primitives/Primitives\";\r\nexport * from \"./render/primitives/Strokes\";\r\nexport * from \"./render/primitives/SurfaceParams\";\r\nexport * from \"./render/primitives/VertexKey\";\r\nexport * from \"./render/primitives/VertexTable\";\r\nexport * from \"./render/primitives/VertexTableSplitter\";\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"ClassifierTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/ClassifierTileTree.ts"],"names":[],"mappings":"AAQA,OAAO,EAAmG,iBAAiB,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACjM,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAGvD,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAC4G,iBAAiB,EACnI,MAAM,YAAY,CAAC;AAiEpB,gBAAgB;AAChB,8BAAsB,kCAAmC,SAAQ,iBAAiB;IAChF,aAAoB,QAAQ,IAAI,OAAO,CAAC;IACxC,aAAoB,gBAAgB,IAAI,iBAAiB,GAAG,SAAS,CAAC;IACtE,IAAW,QAAQ,YAAoB,CAAG,6EAA6E;IACvH,aAAoB,SAAS,IAAI,OAAO,CAAC,mBAAmB,CAAC,CAAC;IAC9D,IAAW,YAAY,IAAI,MAAM,GAAG,SAAS,CAAsB;CACpE;AAuFD,gBAAgB;AAChB,wBAAgB,iCAAiC,CAAC,WAAW,EAAE,kBAAkB,EAAE,cAAc,EAAE,iBAAiB,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,SAAS,GAAG,iBAAiB,GAAG,kCAAkC,CAEzN"}
1
+ {"version":3,"file":"ClassifierTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/ClassifierTileTree.ts"],"names":[],"mappings":"AAQA,OAAO,EACkF,iBAAiB,EAAE,kBAAkB,EAAE,mBAAmB,EAClJ,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAGvD,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAC4G,iBAAiB,EACnI,MAAM,YAAY,CAAC;AAiEpB,gBAAgB;AAChB,8BAAsB,kCAAmC,SAAQ,iBAAiB;IAChF,aAAoB,QAAQ,IAAI,OAAO,CAAC;IACxC,aAAoB,gBAAgB,IAAI,iBAAiB,GAAG,SAAS,CAAC;IACtE,IAAW,QAAQ,YAAoB,CAAG,6EAA6E;IACvH,aAAoB,SAAS,IAAI,OAAO,CAAC,mBAAmB,CAAC,CAAC;IAC9D,IAAW,YAAY,IAAI,MAAM,GAAG,SAAS,CAAsB;CACpE;AAuFD,gBAAgB;AAChB,wBAAgB,iCAAiC,CAAC,WAAW,EAAE,kBAAkB,EAAE,cAAc,EAAE,iBAAiB,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,SAAS,GAAG,iBAAiB,GAAG,kCAAkC,CAEzN"}
@@ -14,10 +14,8 @@ const IModelApp_1 = require("../IModelApp");
14
14
  const ModelState_1 = require("../ModelState");
15
15
  const internal_1 = require("./internal");
16
16
  function compareIds(lhs, rhs) {
17
- let cmp = (0, core_bentley_1.compareStrings)(lhs.modelId, rhs.modelId);
18
- if (0 === cmp)
19
- cmp = (0, core_bentley_1.compareStringsOrUndefined)(lhs.animationId, rhs.animationId);
20
- return 0 === cmp ? (0, core_common_1.compareIModelTileTreeIds)(lhs, rhs) : cmp;
17
+ return (0, core_bentley_1.compareStrings)(lhs.modelId, rhs.modelId) || (0, core_bentley_1.compareStringsOrUndefined)(lhs.animationId, rhs.animationId)
18
+ || (0, core_bentley_1.comparePossiblyUndefined)((x, y) => x.compareTo(y), lhs.timeline, rhs.timeline);
21
19
  }
22
20
  class ClassifierTreeSupplier {
23
21
  constructor() {
@@ -45,6 +43,7 @@ class ClassifierTreeSupplier {
45
43
  allowInstancing: false,
46
44
  is3d: true,
47
45
  batchType: id.type,
46
+ timeline: id.timeline,
48
47
  });
49
48
  return new internal_1.IModelTileTree(params, id);
50
49
  }
@@ -52,8 +51,9 @@ class ClassifierTreeSupplier {
52
51
  return core_bentley_1.Id64.isValid(id.modelId) ? iModel.tiles.getTileTreeOwner(id, this) : this._nonexistentTreeOwner;
53
52
  }
54
53
  addModelsAnimatedByScript(modelIds, scriptSourceId, trees) {
54
+ // Note: This is invoked when an element hosting a schedule script is updated - it doesn't care about frontend schedule scripts.
55
55
  for (const tree of trees)
56
- if (tree.id.animationId === scriptSourceId)
56
+ if (scriptSourceId === tree.id.animationId)
57
57
  modelIds.add(tree.id.modelId);
58
58
  }
59
59
  addSpatialModels(modelIds, trees) {
@@ -141,13 +141,13 @@ function createClassifierId(classifier, source) {
141
141
  if (undefined === classifier)
142
142
  return { modelId: core_bentley_1.Id64.invalid, type: core_common_1.BatchType.PlanarClassifier, expansion: 0, animationId: undefined };
143
143
  const type = classifier.flags.isVolumeClassifier ? core_common_1.BatchType.VolumeClassifier : core_common_1.BatchType.PlanarClassifier;
144
- const script = source === null || source === void 0 ? void 0 : source.scheduleState;
145
- const animationId = (undefined !== script) ? script.getModelAnimationId(classifier.modelId) : undefined;
144
+ const scriptInfo = IModelApp_1.IModelApp.tileAdmin.getScriptInfoForTreeId(classifier.modelId, source === null || source === void 0 ? void 0 : source.scheduleScriptReference); // eslint-disable-line deprecation/deprecation
146
145
  return {
147
146
  modelId: classifier.modelId,
148
147
  type,
149
148
  expansion: classifier.expand,
150
- animationId,
149
+ animationId: scriptInfo === null || scriptInfo === void 0 ? void 0 : scriptInfo.animationId,
150
+ timeline: scriptInfo === null || scriptInfo === void 0 ? void 0 : scriptInfo.timeline,
151
151
  };
152
152
  }
153
153
  //# sourceMappingURL=ClassifierTileTree.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { compareStrings, compareStringsOrUndefined, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, ClassifierTileTreeId, compareIModelTileTreeIds, iModelTileTreeIdToString, RenderMode, SpatialClassifier, SpatialClassifiers, ViewFlagsProperties } from \"@itwin/core-common\";\r\nimport { DisplayStyleState } from \"../DisplayStyleState\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { GeometricModelState } from \"../ModelState\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ViewState } from \"../ViewState\";\r\nimport {\r\n DisclosedTileTreeSet, IModelTileTree, iModelTileTreeParamsFromJSON, TileTree, TileTreeLoadStatus, TileTreeOwner, TileTreeReference, TileTreeSupplier,\r\n} from \"./internal\";\r\n\r\ninterface ClassifierTreeId extends ClassifierTileTreeId {\r\n modelId: Id64String;\r\n}\r\n\r\nfunction compareIds(lhs: ClassifierTreeId, rhs: ClassifierTreeId): number {\r\n let cmp = compareStrings(lhs.modelId, rhs.modelId);\r\n if (0 === cmp)\r\n cmp = compareStringsOrUndefined(lhs.animationId, rhs.animationId);\r\n\r\n return 0 === cmp ? compareIModelTileTreeIds(lhs, rhs) : cmp;\r\n}\r\n\r\nclass ClassifierTreeSupplier implements TileTreeSupplier {\r\n private readonly _nonexistentTreeOwner = {\r\n tileTree: undefined,\r\n loadStatus: TileTreeLoadStatus.NotFound,\r\n load: () => undefined,\r\n dispose: () => undefined,\r\n loadTree: async () => undefined,\r\n iModel: undefined as unknown as IModelConnection,\r\n };\r\n\r\n public compareTileTreeIds(lhs: ClassifierTreeId, rhs: ClassifierTreeId): number {\r\n return compareIds(lhs, rhs);\r\n }\r\n\r\n public async createTileTree(id: ClassifierTreeId, iModel: IModelConnection): Promise<TileTree | undefined> {\r\n await iModel.models.load(id.modelId);\r\n const model = iModel.models.getLoaded(id.modelId);\r\n if (undefined === model || !(model instanceof GeometricModelState))\r\n return undefined;\r\n\r\n const idStr = iModelTileTreeIdToString(id.modelId, id, IModelApp.tileAdmin);\r\n const props = await IModelApp.tileAdmin.requestTileTreeProps(iModel, idStr);\r\n\r\n const params = iModelTileTreeParamsFromJSON(props, iModel, id.modelId, {\r\n edges: false,\r\n allowInstancing: false,\r\n is3d: true,\r\n batchType: id.type,\r\n });\r\n\r\n return new IModelTileTree(params, id);\r\n }\r\n\r\n public getOwner(id: ClassifierTreeId, iModel: IModelConnection): TileTreeOwner {\r\n return Id64.isValid(id.modelId) ? iModel.tiles.getTileTreeOwner(id, this) : this._nonexistentTreeOwner;\r\n }\r\n\r\n public addModelsAnimatedByScript(modelIds: Set<Id64String>, scriptSourceId: Id64String, trees: Iterable<{ id: ClassifierTreeId, owner: TileTreeOwner }>): void {\r\n for (const tree of trees)\r\n if (tree.id.animationId === scriptSourceId)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n\r\n public addSpatialModels(modelIds: Set<Id64String>, trees: Iterable<{ id: ClassifierTreeId, owner: TileTreeOwner }>): void {\r\n for (const tree of trees)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n}\r\n\r\nconst classifierTreeSupplier = new ClassifierTreeSupplier();\r\n\r\n/** @internal */\r\nexport abstract class SpatialClassifierTileTreeReference extends TileTreeReference {\r\n public abstract get isPlanar(): boolean;\r\n public abstract get activeClassifier(): SpatialClassifier | undefined;\r\n public get isOpaque() { return false; } /** When referenced as a map layer reference, BIM models are never opaque. */\r\n public abstract get viewFlags(): Partial<ViewFlagsProperties>;\r\n public get transparency(): number | undefined { return undefined; }\r\n}\r\n\r\n/** @internal */\r\nclass ClassifierTreeReference extends SpatialClassifierTileTreeReference {\r\n private _id: ClassifierTreeId;\r\n private readonly _classifiers: SpatialClassifiers;\r\n private readonly _source: ViewState | DisplayStyleState;\r\n private readonly _iModel: IModelConnection;\r\n private readonly _classifiedTree: TileTreeReference;\r\n private _owner: TileTreeOwner;\r\n\r\n public constructor(classifiers: SpatialClassifiers, classifiedTree: TileTreeReference, iModel: IModelConnection, source: ViewState | DisplayStyleState) {\r\n super();\r\n this._id = createClassifierId(classifiers.active, source);\r\n this._source = source;\r\n this._iModel = iModel;\r\n this._classifiers = classifiers;\r\n this._classifiedTree = classifiedTree;\r\n this._owner = classifierTreeSupplier.getOwner(this._id, iModel);\r\n }\r\n\r\n public get classifiers(): SpatialClassifiers { return this._classifiers; }\r\n public get activeClassifier(): SpatialClassifier | undefined { return this.classifiers.active; }\r\n\r\n public override get castsShadows() {\r\n return false;\r\n }\r\n\r\n public get treeOwner(): TileTreeOwner {\r\n const newId = createClassifierId(this._classifiers.active, this._source);\r\n if (0 !== compareIds(this._id, newId)) {\r\n this._id = newId;\r\n this._owner = classifierTreeSupplier.getOwner(this._id, this._iModel);\r\n }\r\n\r\n return this._owner;\r\n }\r\n\r\n public override discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n // NB: We do NOT call super because we don't use our tree if no classifier is active.\r\n trees.disclose(this._classifiedTree);\r\n\r\n const classifier = this.activeClassifier;\r\n const classifierTree = undefined !== classifier ? this.treeOwner.tileTree : undefined;\r\n if (undefined !== classifierTree)\r\n trees.add(classifierTree);\r\n }\r\n public get isPlanar() { return BatchType.PlanarClassifier === this._id.type; }\r\n\r\n public get viewFlags(): Partial<ViewFlagsProperties> {\r\n return {\r\n renderMode: RenderMode.SmoothShade,\r\n transparency: true, // Igored for point clouds as they don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n }\r\n\r\n // Add volume classifiers to scene (planar classifiers are added seperately.)\r\n public override addToScene(context: SceneContext): void {\r\n if (this.isPlanar)\r\n return;\r\n\r\n const classifiedTree = this._classifiedTree.treeOwner.load();\r\n if (undefined === classifiedTree)\r\n return;\r\n\r\n const classifier = this._classifiers.active;\r\n if (undefined === classifier)\r\n return;\r\n\r\n const classifierTree = this.treeOwner.load();\r\n if (undefined === classifierTree)\r\n return;\r\n\r\n context.setVolumeClassifier(classifier, classifiedTree.modelId);\r\n super.addToScene(context);\r\n }\r\n\r\n}\r\n\r\n/** @internal */\r\nexport function createClassifierTileTreeReference(classifiers: SpatialClassifiers, classifiedTree: TileTreeReference, iModel: IModelConnection, source: ViewState | DisplayStyleState): SpatialClassifierTileTreeReference {\r\n return new ClassifierTreeReference(classifiers, classifiedTree, iModel, source);\r\n}\r\n\r\nfunction createClassifierId(classifier: SpatialClassifier | undefined, source: ViewState | DisplayStyleState | undefined): ClassifierTreeId {\r\n if (undefined === classifier)\r\n return { modelId: Id64.invalid, type: BatchType.PlanarClassifier, expansion: 0, animationId: undefined };\r\n\r\n const type = classifier.flags.isVolumeClassifier ? BatchType.VolumeClassifier : BatchType.PlanarClassifier;\r\n const script = source?.scheduleState;\r\n const animationId = (undefined !== script) ? script.getModelAnimationId(classifier.modelId) : undefined;\r\n return {\r\n modelId: classifier.modelId,\r\n type,\r\n expansion: classifier.expand,\r\n animationId,\r\n };\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { comparePossiblyUndefined, compareStrings, compareStringsOrUndefined, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n BatchType, ClassifierTileTreeId, iModelTileTreeIdToString, RenderMode, RenderSchedule, SpatialClassifier, SpatialClassifiers, ViewFlagsProperties,\r\n} from \"@itwin/core-common\";\r\nimport { DisplayStyleState } from \"../DisplayStyleState\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { GeometricModelState } from \"../ModelState\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ViewState } from \"../ViewState\";\r\nimport {\r\n DisclosedTileTreeSet, IModelTileTree, iModelTileTreeParamsFromJSON, TileTree, TileTreeLoadStatus, TileTreeOwner, TileTreeReference, TileTreeSupplier,\r\n} from \"./internal\";\r\n\r\ninterface ClassifierTreeId extends ClassifierTileTreeId {\r\n modelId: Id64String;\r\n timeline?: RenderSchedule.ModelTimeline;\r\n}\r\n\r\nfunction compareIds(lhs: ClassifierTreeId, rhs: ClassifierTreeId): number {\r\n return compareStrings(lhs.modelId, rhs.modelId) || compareStringsOrUndefined(lhs.animationId, rhs.animationId)\r\n || comparePossiblyUndefined((x, y) => x.compareTo(y), lhs.timeline, rhs.timeline);\r\n}\r\n\r\nclass ClassifierTreeSupplier implements TileTreeSupplier {\r\n private readonly _nonexistentTreeOwner = {\r\n tileTree: undefined,\r\n loadStatus: TileTreeLoadStatus.NotFound,\r\n load: () => undefined,\r\n dispose: () => undefined,\r\n loadTree: async () => undefined,\r\n iModel: undefined as unknown as IModelConnection,\r\n };\r\n\r\n public compareTileTreeIds(lhs: ClassifierTreeId, rhs: ClassifierTreeId): number {\r\n return compareIds(lhs, rhs);\r\n }\r\n\r\n public async createTileTree(id: ClassifierTreeId, iModel: IModelConnection): Promise<TileTree | undefined> {\r\n await iModel.models.load(id.modelId);\r\n const model = iModel.models.getLoaded(id.modelId);\r\n if (undefined === model || !(model instanceof GeometricModelState))\r\n return undefined;\r\n\r\n const idStr = iModelTileTreeIdToString(id.modelId, id, IModelApp.tileAdmin);\r\n const props = await IModelApp.tileAdmin.requestTileTreeProps(iModel, idStr);\r\n\r\n const params = iModelTileTreeParamsFromJSON(props, iModel, id.modelId, {\r\n edges: false,\r\n allowInstancing: false,\r\n is3d: true,\r\n batchType: id.type,\r\n timeline: id.timeline,\r\n });\r\n\r\n return new IModelTileTree(params, id);\r\n }\r\n\r\n public getOwner(id: ClassifierTreeId, iModel: IModelConnection): TileTreeOwner {\r\n return Id64.isValid(id.modelId) ? iModel.tiles.getTileTreeOwner(id, this) : this._nonexistentTreeOwner;\r\n }\r\n\r\n public addModelsAnimatedByScript(modelIds: Set<Id64String>, scriptSourceId: Id64String, trees: Iterable<{ id: ClassifierTreeId, owner: TileTreeOwner }>): void {\r\n // Note: This is invoked when an element hosting a schedule script is updated - it doesn't care about frontend schedule scripts.\r\n for (const tree of trees)\r\n if (scriptSourceId === tree.id.animationId)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n\r\n public addSpatialModels(modelIds: Set<Id64String>, trees: Iterable<{ id: ClassifierTreeId, owner: TileTreeOwner }>): void {\r\n for (const tree of trees)\r\n modelIds.add(tree.id.modelId);\r\n }\r\n}\r\n\r\nconst classifierTreeSupplier = new ClassifierTreeSupplier();\r\n\r\n/** @internal */\r\nexport abstract class SpatialClassifierTileTreeReference extends TileTreeReference {\r\n public abstract get isPlanar(): boolean;\r\n public abstract get activeClassifier(): SpatialClassifier | undefined;\r\n public get isOpaque() { return false; } /** When referenced as a map layer reference, BIM models are never opaque. */\r\n public abstract get viewFlags(): Partial<ViewFlagsProperties>;\r\n public get transparency(): number | undefined { return undefined; }\r\n}\r\n\r\n/** @internal */\r\nclass ClassifierTreeReference extends SpatialClassifierTileTreeReference {\r\n private _id: ClassifierTreeId;\r\n private readonly _classifiers: SpatialClassifiers;\r\n private readonly _source: ViewState | DisplayStyleState;\r\n private readonly _iModel: IModelConnection;\r\n private readonly _classifiedTree: TileTreeReference;\r\n private _owner: TileTreeOwner;\r\n\r\n public constructor(classifiers: SpatialClassifiers, classifiedTree: TileTreeReference, iModel: IModelConnection, source: ViewState | DisplayStyleState) {\r\n super();\r\n this._id = createClassifierId(classifiers.active, source);\r\n this._source = source;\r\n this._iModel = iModel;\r\n this._classifiers = classifiers;\r\n this._classifiedTree = classifiedTree;\r\n this._owner = classifierTreeSupplier.getOwner(this._id, iModel);\r\n }\r\n\r\n public get classifiers(): SpatialClassifiers { return this._classifiers; }\r\n public get activeClassifier(): SpatialClassifier | undefined { return this.classifiers.active; }\r\n\r\n public override get castsShadows() {\r\n return false;\r\n }\r\n\r\n public get treeOwner(): TileTreeOwner {\r\n const newId = createClassifierId(this._classifiers.active, this._source);\r\n if (0 !== compareIds(this._id, newId)) {\r\n this._id = newId;\r\n this._owner = classifierTreeSupplier.getOwner(this._id, this._iModel);\r\n }\r\n\r\n return this._owner;\r\n }\r\n\r\n public override discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n // NB: We do NOT call super because we don't use our tree if no classifier is active.\r\n trees.disclose(this._classifiedTree);\r\n\r\n const classifier = this.activeClassifier;\r\n const classifierTree = undefined !== classifier ? this.treeOwner.tileTree : undefined;\r\n if (undefined !== classifierTree)\r\n trees.add(classifierTree);\r\n }\r\n public get isPlanar() { return BatchType.PlanarClassifier === this._id.type; }\r\n\r\n public get viewFlags(): Partial<ViewFlagsProperties> {\r\n return {\r\n renderMode: RenderMode.SmoothShade,\r\n transparency: true, // Igored for point clouds as they don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n }\r\n\r\n // Add volume classifiers to scene (planar classifiers are added seperately.)\r\n public override addToScene(context: SceneContext): void {\r\n if (this.isPlanar)\r\n return;\r\n\r\n const classifiedTree = this._classifiedTree.treeOwner.load();\r\n if (undefined === classifiedTree)\r\n return;\r\n\r\n const classifier = this._classifiers.active;\r\n if (undefined === classifier)\r\n return;\r\n\r\n const classifierTree = this.treeOwner.load();\r\n if (undefined === classifierTree)\r\n return;\r\n\r\n context.setVolumeClassifier(classifier, classifiedTree.modelId);\r\n super.addToScene(context);\r\n }\r\n\r\n}\r\n\r\n/** @internal */\r\nexport function createClassifierTileTreeReference(classifiers: SpatialClassifiers, classifiedTree: TileTreeReference, iModel: IModelConnection, source: ViewState | DisplayStyleState): SpatialClassifierTileTreeReference {\r\n return new ClassifierTreeReference(classifiers, classifiedTree, iModel, source);\r\n}\r\n\r\nfunction createClassifierId(classifier: SpatialClassifier | undefined, source: ViewState | DisplayStyleState | undefined): ClassifierTreeId {\r\n if (undefined === classifier)\r\n return { modelId: Id64.invalid, type: BatchType.PlanarClassifier, expansion: 0, animationId: undefined };\r\n\r\n const type = classifier.flags.isVolumeClassifier ? BatchType.VolumeClassifier : BatchType.PlanarClassifier;\r\n const scriptInfo = IModelApp.tileAdmin.getScriptInfoForTreeId(classifier.modelId, source?.scheduleScriptReference); // eslint-disable-line deprecation/deprecation\r\n return {\r\n modelId: classifier.modelId,\r\n type,\r\n expansion: classifier.expand,\r\n animationId: scriptInfo?.animationId,\r\n timeline: scriptInfo?.timeline,\r\n };\r\n}\r\n"]}
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+ {"version":3,"file":"IModelTile.d.ts","sourceRoot":"","sources":["../../../src/tile/IModelTile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAwB,WAAW,EAAc,MAAM,qBAAqB,CAAC;AAEpF,OAAO,EACL,QAAQ,EAAyH,SAAS,EAC3I,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EACwB,cAAc,EAAE,IAAI,EAAE,iBAAiB,EAAE,WAAW,EAAE,YAAY,EAAkB,UAAU,EAAE,WAAW,EACxI,kBAAkB,EACnB,MAAM,YAAY,CAAC;AAEpB;;GAEG;AACH,MAAM,WAAW,gBAAiB,SAAQ,UAAU;IAClD,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,GAAG,SAAS,GAAG,gBAAgB,CAS3G;AAED;;;GAGG;AACH,oBAAY,YAAY;IACtB,EAAE,IAAA;IACF,GAAG,IAAA;CACJ;AAED,gBAAgB;AAChB,MAAM,WAAW,iBAAkB,SAAQ,WAAW;IACpD,0FAA0F;IAC1F,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,qEAAqE;IACrE,iBAAiB,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,qBAAa,UAAW,SAAQ,IAAI;IAClC,OAAO,CAAC,eAAe,CAAC,CAAS;IACjC,OAAO,CAAC,kBAAkB,CAAC,CAAS;IACpC;;OAEG;IACI,cAAc,CAAC,EAAE,kBAAkB,CAAC;gBAExB,MAAM,EAAE,gBAAgB,EAAE,IAAI,EAAE,cAAc;IAYjE,IAAW,UAAU,IAAI,cAAc,CAAwC;IAC/E,IAAW,cAAc,IAAI,UAAU,EAAE,GAAG,SAAS,CAAsD;IAC3G,IAAW,iBAAiB,IAAI,MAAM,CAAyC;IAE/E,IAAW,cAAc,IAAI,MAAM,GAAG,SAAS,CAAiC;IAChF,IAAW,iBAAiB,YAAgD;IAC5E,IAAoB,WAAW,IAAI,MAAM,CAExC;IAED,IAAW,OAAO,IAAI,kBAAkB,CAEvC;IAEY,cAAc,IAAI,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAI/C,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,iBAAiB,CAAC;IAuCtH,UAAU,CAAC,OAAO,EAAE,iBAAiB,GAAG,IAAI;IAoB5D,SAAS,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI;IAkBlG,cAAuB,iBAAiB,IAAI,QAAQ,CAEnD;cAEkB,eAAe,CAAC,OAAO,EAAE,cAAc,EAAE,IAAI,EAAE,iBAAiB,GAAG,IAAI;IAgBnF,aAAa,CAAC,SAAS,EAAE,WAAW,GAAG,IAAI;IAc3C,WAAW,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,GAAG,YAAY;CAkI3F"}
@@ -81,6 +81,7 @@ class IModelTile extends internal_1.Tile {
81
81
  type: tree.batchType,
82
82
  loadEdges: false !== tree.edgeOptions,
83
83
  options: { tileId: this.contentId },
84
+ timeline: tree.timeline,
84
85
  iModel, modelId, is3d, system, isCanceled, sizeMultiplier, containsTransformNodes,
85
86
  });
86
87
  if (undefined !== reader) {
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BentleyError, BeTimePoint, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, computeChildTileProps, computeChildTileRanges, computeTileChordTolerance, ElementAlignedBox3d, LinePixels, TileFormat, TileProps,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport {\r\n addRangeGraphic, ImdlReader, IModelTileTree, Tile, TileBoundingBoxes, TileContent, TileDrawArgs, TileLoadStatus, TileParams, TileRequest,\r\n TileRequestChannel, TileTreeLoadStatus, TileVisibility,\r\n} from \"./internal\";\r\n\r\n/** Parameters used to construct an [[IModelTile]].\r\n * @internal\r\n */\r\nexport interface IModelTileParams extends TileParams {\r\n sizeMultiplier?: number;\r\n}\r\n\r\n/** @internal */\r\nexport function iModelTileParamsFromJSON(props: TileProps, parent: IModelTile | undefined): IModelTileParams {\r\n const { contentId, maximumSize, isLeaf, sizeMultiplier } = props;\r\n const range = Range3d.fromJSON(props.range);\r\n\r\n let contentRange;\r\n if (undefined !== props.contentRange)\r\n contentRange = Range3d.fromJSON<ElementAlignedBox3d>(props.contentRange);\r\n\r\n return { contentId, range, maximumSize, isLeaf, parent, contentRange, sizeMultiplier };\r\n}\r\n\r\n/**\r\n * Indicates whether a parent tile should be drawn in place of a child tile.\r\n * @internal\r\n */\r\nexport enum SelectParent {\r\n No,\r\n Yes,\r\n}\r\n\r\n/** @internal */\r\nexport interface IModelTileContent extends TileContent {\r\n /** If this tile was produced by refinement, the multiplier applied to its screen size. */\r\n sizeMultiplier?: number;\r\n /** A bitfield describing empty sub-volumes of this tile's volume. */\r\n emptySubRangeMask?: number;\r\n}\r\n\r\n/** A tile belonging to an [[IModelTileTree].\r\n * @internal\r\n */\r\nexport class IModelTile extends Tile {\r\n private _sizeMultiplier?: number;\r\n private _emptySubRangeMask?: number;\r\n /** If an initial attempt to obtain this tile's content (e.g., from cloud storage cache) failed,\r\n * the next channel to try.\r\n */\r\n public requestChannel?: TileRequestChannel;\r\n\r\n public constructor(params: IModelTileParams, tree: IModelTileTree) {\r\n super(params, tree);\r\n this._sizeMultiplier = params.sizeMultiplier;\r\n\r\n if (!this.isLeaf && this.tree.is3d && !this.isReady) { // ###TODO: Want to know specifically if tree is *spatial*.\r\n // Do not sub-divide such that chord tolerance would be below specified minimum, if minimum defined.\r\n const minTolerance = IModelApp.tileAdmin.minimumSpatialTolerance;\r\n if (minTolerance > 0 && computeTileChordTolerance(this, this.tree.is3d, this.iModelTree.tileScreenSize) <= minTolerance)\r\n this.setLeaf();\r\n }\r\n }\r\n\r\n public get iModelTree(): IModelTileTree { return this.tree as IModelTileTree; }\r\n public get iModelChildren(): IModelTile[] | undefined { return this.children as IModelTile[] | undefined; }\r\n public get emptySubRangeMask(): number { return this._emptySubRangeMask ?? 0; }\r\n\r\n public get sizeMultiplier(): number | undefined { return this._sizeMultiplier; }\r\n public get hasSizeMultiplier() { return undefined !== this.sizeMultiplier; }\r\n public override get maximumSize(): number {\r\n return super.maximumSize * (this.sizeMultiplier ?? 1.0);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return IModelApp.tileAdmin.channels.getIModelTileChannel(this);\r\n }\r\n\r\n public async requestContent(): Promise<TileRequest.Response> {\r\n return IModelApp.tileAdmin.generateTileContent(this);\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<IModelTileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !this.isLoading;\r\n\r\n assert(data instanceof Uint8Array);\r\n const streamBuffer = ByteStream.fromUint8Array(data);\r\n\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n\r\n let content: IModelTileContent = { isLeaf: true };\r\n assert(TileFormat.IModel === format);\r\n if (format !== TileFormat.IModel)\r\n return content;\r\n\r\n const tree = this.iModelTree;\r\n const sizeMultiplier = this.hasSizeMultiplier ? this.sizeMultiplier : undefined;\r\n const { iModel, modelId, is3d, containsTransformNodes } = tree;\r\n const reader = ImdlReader.create({\r\n stream: streamBuffer,\r\n type: tree.batchType,\r\n loadEdges: false !== tree.edgeOptions,\r\n options: { tileId: this.contentId },\r\n iModel, modelId, is3d, system, isCanceled, sizeMultiplier, containsTransformNodes,\r\n });\r\n\r\n if (undefined !== reader) {\r\n try {\r\n content = await reader.read();\r\n } catch {\r\n //\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public override setContent(content: IModelTileContent): void {\r\n super.setContent(content);\r\n\r\n this._emptySubRangeMask = content.emptySubRangeMask;\r\n\r\n // NB: If this tile has no graphics, it may or may not have children - but we don't want to load the children until\r\n // this tile is too coarse for view based on its size in pixels.\r\n // That is different than an \"undisplayable\" tile (maximumSize=0) whose children should be loaded immediately.\r\n if (undefined !== content.graphic && 0 === this.maximumSize)\r\n this._maximumSize = this.iModelTree.tileScreenSize;\r\n\r\n const sizeMult = content.sizeMultiplier;\r\n if (undefined !== sizeMult && (undefined === this._sizeMultiplier || sizeMult > this._sizeMultiplier)) {\r\n this._sizeMultiplier = sizeMult;\r\n this._contentId = this.iModelTree.contentIdProvider.idFromParentAndMultiplier(this.contentId, sizeMult);\r\n if (undefined !== this.children && this.children.length > 1)\r\n this.disposeChildren();\r\n }\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[]) => void, reject: (error: Error) => void): void {\r\n try {\r\n const tree = this.iModelTree;\r\n const kids = computeChildTileProps(this, tree.contentIdProvider, tree);\r\n IModelApp.tileAdmin.onTilesElided(kids.numEmpty);\r\n\r\n const children: IModelTile[] = [];\r\n for (const props of kids.children) {\r\n const child = new IModelTile(iModelTileParamsFromJSON(props, this), tree);\r\n children.push(child);\r\n }\r\n\r\n resolve(children);\r\n } catch (err) {\r\n reject(err instanceof Error ? err : new Error(BentleyError.getErrorMessage(err)));\r\n }\r\n }\r\n\r\n protected override get rangeGraphicColor(): ColorDef {\r\n return this.hasSizeMultiplier ? ColorDef.red : super.rangeGraphicColor;\r\n }\r\n\r\n protected override addRangeGraphic(builder: GraphicBuilder, type: TileBoundingBoxes): void {\r\n if (TileBoundingBoxes.ChildVolumes !== type) {\r\n super.addRangeGraphic(builder, type);\r\n return;\r\n }\r\n\r\n const ranges = computeChildTileRanges(this, this.iModelTree);\r\n for (const range of ranges) {\r\n const color = range.isEmpty ? ColorDef.blue : ColorDef.green;\r\n const pixels = !range.isEmpty ? LinePixels.HiddenLine : LinePixels.Solid;\r\n const width = !range.isEmpty ? 2 : 1;\r\n builder.setSymbology(color, color, width, pixels);\r\n addRangeGraphic(builder, range.range, this.tree.is2d);\r\n }\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n // A tile's usage marker indicates its the most recent time its *children* were used.\r\n if (this.usageMarker.isExpired(olderThan)) {\r\n this.disposeChildren();\r\n return;\r\n }\r\n\r\n // this node has been used recently. Keep it, but potentially unload its grandchildren.\r\n const children = this.iModelChildren;\r\n if (undefined !== children)\r\n for (const child of children)\r\n child.pruneChildren(olderThan);\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs, numSkipped: number): SelectParent {\r\n let vis = this.computeVisibility(args);\r\n if (TileVisibility.OutsideFrustum === vis)\r\n return SelectParent.No;\r\n\r\n const maxDepth = this.iModelTree.debugMaxDepth;\r\n if (undefined !== maxDepth && this.depth >= maxDepth)\r\n vis = TileVisibility.Visible;\r\n\r\n if (TileVisibility.Visible === vis) {\r\n // This tile is of appropriate resolution to draw. If need loading or refinement, enqueue.\r\n if (!this.isReady)\r\n args.insertMissing(this);\r\n\r\n if (this.hasGraphics) {\r\n // It can be drawn - select it\r\n args.markReady(this);\r\n selected.push(this);\r\n } else if (!this.isReady) {\r\n // It can't be drawn. Try to draw children in its place; otherwise draw the parent.\r\n // Do not load/request the children for this purpose.\r\n const initialSize = selected.length;\r\n const kids = this.iModelChildren;\r\n if (undefined === kids)\r\n return SelectParent.Yes;\r\n\r\n // Find any descendant to draw, until we exceed max initial tiles to skip.\r\n if (this.depth < this.iModelTree.maxInitialTilesToSkip) {\r\n for (const kid of kids) {\r\n if (SelectParent.Yes === kid.selectTiles(selected, args, numSkipped)) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n }\r\n\r\n // If all visible direct children can be drawn, draw them.\r\n for (const kid of kids) {\r\n if (TileVisibility.OutsideFrustum !== kid.computeVisibility(args)) {\r\n if (!kid.hasGraphics) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n } else {\r\n selected.push(kid);\r\n }\r\n }\r\n }\r\n\r\n args.markUsed(this);\r\n }\r\n\r\n // We're drawing either this tile, or its direct children.\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is too coarse to draw. Try to draw something more appropriate.\r\n // If it is not ready to draw, we may want to skip loading in favor of loading its descendants.\r\n // If we previously loaded and later unloaded content for this tile to free memory, don't force it to reload its content - proceed to children.\r\n let canSkipThisTile = (this._hadGraphics && !this.hasGraphics) || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile) {\r\n numSkipped = 1;\r\n } else {\r\n canSkipThisTile = this.isReady || this.isParentDisplayable || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile && this.isDisplayable) { // skipping an undisplayable tile doesn't count toward the maximum\r\n // Some tiles do not sub-divide - they only facet the same geometry to a higher resolution. We can skip directly to the correct resolution.\r\n const isNotReady = !this.isReady && !this.hasGraphics && !this.hasSizeMultiplier;\r\n if (isNotReady) {\r\n if (numSkipped >= this.iModelTree.maxTilesToSkip)\r\n canSkipThisTile = false;\r\n else\r\n numSkipped += 1;\r\n }\r\n }\r\n }\r\n\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n const children = canSkipThisTile ? this.iModelChildren : undefined;\r\n if (canSkipThisTile && TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n args.markUsed(this);\r\n }\r\n\r\n if (undefined !== children) {\r\n // If we are the root tile and we are not displayable, then we want to draw *any* currently available children in our place, or else we would draw nothing.\r\n // Otherwise, if we want to draw children in our place, we should wait for *all* of them to load, or else we would show missing chunks where not-yet-loaded children belong.\r\n const isUndisplayableRootTile = this.isUndisplayableRootTile;\r\n args.markUsed(this);\r\n let drawChildren = true;\r\n const initialSize = selected.length;\r\n for (const child of children) {\r\n // NB: We must continue iterating children so that they can be requested if missing.\r\n if (SelectParent.Yes === child.selectTiles(selected, args, numSkipped)) {\r\n if (child.loadStatus === TileLoadStatus.NotFound) {\r\n // At least one child we want to draw failed to load. e.g., we reached max depth of map tile tree. Draw parent instead.\r\n drawChildren = canSkipThisTile = false;\r\n } else {\r\n // At least one child we want to draw is not yet loaded. Wait for it to load before drawing it and its siblings, unless we have nothing to draw in their place.\r\n drawChildren = isUndisplayableRootTile;\r\n }\r\n }\r\n }\r\n\r\n if (drawChildren)\r\n return SelectParent.No;\r\n\r\n // Some types of tiles (like maps) allow the ready children to be drawn on top of the parent while other children are not yet loaded.\r\n if (args.parentsAndChildrenExclusive)\r\n selected.length = initialSize;\r\n }\r\n\r\n if (this.isReady) {\r\n if (this.hasGraphics) {\r\n selected.push(this);\r\n if (!canSkipThisTile) {\r\n // This tile is too coarse, but we require loading it before we can start loading higher-res children.\r\n args.markReady(this);\r\n }\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is not ready to be drawn. Request it *only* if we cannot skip it.\r\n if (!canSkipThisTile)\r\n args.insertMissing(this);\r\n\r\n return this.isParentDisplayable ? SelectParent.Yes : SelectParent.No;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BentleyError, BeTimePoint, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, computeChildTileProps, computeChildTileRanges, computeTileChordTolerance, ElementAlignedBox3d, LinePixels, TileFormat, TileProps,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport {\r\n addRangeGraphic, ImdlReader, IModelTileTree, Tile, TileBoundingBoxes, TileContent, TileDrawArgs, TileLoadStatus, TileParams, TileRequest,\r\n TileRequestChannel, TileTreeLoadStatus, TileVisibility,\r\n} from \"./internal\";\r\n\r\n/** Parameters used to construct an [[IModelTile]].\r\n * @internal\r\n */\r\nexport interface IModelTileParams extends TileParams {\r\n sizeMultiplier?: number;\r\n}\r\n\r\n/** @internal */\r\nexport function iModelTileParamsFromJSON(props: TileProps, parent: IModelTile | undefined): IModelTileParams {\r\n const { contentId, maximumSize, isLeaf, sizeMultiplier } = props;\r\n const range = Range3d.fromJSON(props.range);\r\n\r\n let contentRange;\r\n if (undefined !== props.contentRange)\r\n contentRange = Range3d.fromJSON<ElementAlignedBox3d>(props.contentRange);\r\n\r\n return { contentId, range, maximumSize, isLeaf, parent, contentRange, sizeMultiplier };\r\n}\r\n\r\n/**\r\n * Indicates whether a parent tile should be drawn in place of a child tile.\r\n * @internal\r\n */\r\nexport enum SelectParent {\r\n No,\r\n Yes,\r\n}\r\n\r\n/** @internal */\r\nexport interface IModelTileContent extends TileContent {\r\n /** If this tile was produced by refinement, the multiplier applied to its screen size. */\r\n sizeMultiplier?: number;\r\n /** A bitfield describing empty sub-volumes of this tile's volume. */\r\n emptySubRangeMask?: number;\r\n}\r\n\r\n/** A tile belonging to an [[IModelTileTree].\r\n * @internal\r\n */\r\nexport class IModelTile extends Tile {\r\n private _sizeMultiplier?: number;\r\n private _emptySubRangeMask?: number;\r\n /** If an initial attempt to obtain this tile's content (e.g., from cloud storage cache) failed,\r\n * the next channel to try.\r\n */\r\n public requestChannel?: TileRequestChannel;\r\n\r\n public constructor(params: IModelTileParams, tree: IModelTileTree) {\r\n super(params, tree);\r\n this._sizeMultiplier = params.sizeMultiplier;\r\n\r\n if (!this.isLeaf && this.tree.is3d && !this.isReady) { // ###TODO: Want to know specifically if tree is *spatial*.\r\n // Do not sub-divide such that chord tolerance would be below specified minimum, if minimum defined.\r\n const minTolerance = IModelApp.tileAdmin.minimumSpatialTolerance;\r\n if (minTolerance > 0 && computeTileChordTolerance(this, this.tree.is3d, this.iModelTree.tileScreenSize) <= minTolerance)\r\n this.setLeaf();\r\n }\r\n }\r\n\r\n public get iModelTree(): IModelTileTree { return this.tree as IModelTileTree; }\r\n public get iModelChildren(): IModelTile[] | undefined { return this.children as IModelTile[] | undefined; }\r\n public get emptySubRangeMask(): number { return this._emptySubRangeMask ?? 0; }\r\n\r\n public get sizeMultiplier(): number | undefined { return this._sizeMultiplier; }\r\n public get hasSizeMultiplier() { return undefined !== this.sizeMultiplier; }\r\n public override get maximumSize(): number {\r\n return super.maximumSize * (this.sizeMultiplier ?? 1.0);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return IModelApp.tileAdmin.channels.getIModelTileChannel(this);\r\n }\r\n\r\n public async requestContent(): Promise<TileRequest.Response> {\r\n return IModelApp.tileAdmin.generateTileContent(this);\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<IModelTileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !this.isLoading;\r\n\r\n assert(data instanceof Uint8Array);\r\n const streamBuffer = ByteStream.fromUint8Array(data);\r\n\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n\r\n let content: IModelTileContent = { isLeaf: true };\r\n assert(TileFormat.IModel === format);\r\n if (format !== TileFormat.IModel)\r\n return content;\r\n\r\n const tree = this.iModelTree;\r\n const sizeMultiplier = this.hasSizeMultiplier ? this.sizeMultiplier : undefined;\r\n const { iModel, modelId, is3d, containsTransformNodes } = tree;\r\n const reader = ImdlReader.create({\r\n stream: streamBuffer,\r\n type: tree.batchType,\r\n loadEdges: false !== tree.edgeOptions,\r\n options: { tileId: this.contentId },\r\n timeline: tree.timeline,\r\n iModel, modelId, is3d, system, isCanceled, sizeMultiplier, containsTransformNodes,\r\n });\r\n\r\n if (undefined !== reader) {\r\n try {\r\n content = await reader.read();\r\n } catch {\r\n //\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public override setContent(content: IModelTileContent): void {\r\n super.setContent(content);\r\n\r\n this._emptySubRangeMask = content.emptySubRangeMask;\r\n\r\n // NB: If this tile has no graphics, it may or may not have children - but we don't want to load the children until\r\n // this tile is too coarse for view based on its size in pixels.\r\n // That is different than an \"undisplayable\" tile (maximumSize=0) whose children should be loaded immediately.\r\n if (undefined !== content.graphic && 0 === this.maximumSize)\r\n this._maximumSize = this.iModelTree.tileScreenSize;\r\n\r\n const sizeMult = content.sizeMultiplier;\r\n if (undefined !== sizeMult && (undefined === this._sizeMultiplier || sizeMult > this._sizeMultiplier)) {\r\n this._sizeMultiplier = sizeMult;\r\n this._contentId = this.iModelTree.contentIdProvider.idFromParentAndMultiplier(this.contentId, sizeMult);\r\n if (undefined !== this.children && this.children.length > 1)\r\n this.disposeChildren();\r\n }\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[]) => void, reject: (error: Error) => void): void {\r\n try {\r\n const tree = this.iModelTree;\r\n const kids = computeChildTileProps(this, tree.contentIdProvider, tree);\r\n IModelApp.tileAdmin.onTilesElided(kids.numEmpty);\r\n\r\n const children: IModelTile[] = [];\r\n for (const props of kids.children) {\r\n const child = new IModelTile(iModelTileParamsFromJSON(props, this), tree);\r\n children.push(child);\r\n }\r\n\r\n resolve(children);\r\n } catch (err) {\r\n reject(err instanceof Error ? err : new Error(BentleyError.getErrorMessage(err)));\r\n }\r\n }\r\n\r\n protected override get rangeGraphicColor(): ColorDef {\r\n return this.hasSizeMultiplier ? ColorDef.red : super.rangeGraphicColor;\r\n }\r\n\r\n protected override addRangeGraphic(builder: GraphicBuilder, type: TileBoundingBoxes): void {\r\n if (TileBoundingBoxes.ChildVolumes !== type) {\r\n super.addRangeGraphic(builder, type);\r\n return;\r\n }\r\n\r\n const ranges = computeChildTileRanges(this, this.iModelTree);\r\n for (const range of ranges) {\r\n const color = range.isEmpty ? ColorDef.blue : ColorDef.green;\r\n const pixels = !range.isEmpty ? LinePixels.HiddenLine : LinePixels.Solid;\r\n const width = !range.isEmpty ? 2 : 1;\r\n builder.setSymbology(color, color, width, pixels);\r\n addRangeGraphic(builder, range.range, this.tree.is2d);\r\n }\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n // A tile's usage marker indicates its the most recent time its *children* were used.\r\n if (this.usageMarker.isExpired(olderThan)) {\r\n this.disposeChildren();\r\n return;\r\n }\r\n\r\n // this node has been used recently. Keep it, but potentially unload its grandchildren.\r\n const children = this.iModelChildren;\r\n if (undefined !== children)\r\n for (const child of children)\r\n child.pruneChildren(olderThan);\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs, numSkipped: number): SelectParent {\r\n let vis = this.computeVisibility(args);\r\n if (TileVisibility.OutsideFrustum === vis)\r\n return SelectParent.No;\r\n\r\n const maxDepth = this.iModelTree.debugMaxDepth;\r\n if (undefined !== maxDepth && this.depth >= maxDepth)\r\n vis = TileVisibility.Visible;\r\n\r\n if (TileVisibility.Visible === vis) {\r\n // This tile is of appropriate resolution to draw. If need loading or refinement, enqueue.\r\n if (!this.isReady)\r\n args.insertMissing(this);\r\n\r\n if (this.hasGraphics) {\r\n // It can be drawn - select it\r\n args.markReady(this);\r\n selected.push(this);\r\n } else if (!this.isReady) {\r\n // It can't be drawn. Try to draw children in its place; otherwise draw the parent.\r\n // Do not load/request the children for this purpose.\r\n const initialSize = selected.length;\r\n const kids = this.iModelChildren;\r\n if (undefined === kids)\r\n return SelectParent.Yes;\r\n\r\n // Find any descendant to draw, until we exceed max initial tiles to skip.\r\n if (this.depth < this.iModelTree.maxInitialTilesToSkip) {\r\n for (const kid of kids) {\r\n if (SelectParent.Yes === kid.selectTiles(selected, args, numSkipped)) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n }\r\n\r\n // If all visible direct children can be drawn, draw them.\r\n for (const kid of kids) {\r\n if (TileVisibility.OutsideFrustum !== kid.computeVisibility(args)) {\r\n if (!kid.hasGraphics) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n } else {\r\n selected.push(kid);\r\n }\r\n }\r\n }\r\n\r\n args.markUsed(this);\r\n }\r\n\r\n // We're drawing either this tile, or its direct children.\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is too coarse to draw. Try to draw something more appropriate.\r\n // If it is not ready to draw, we may want to skip loading in favor of loading its descendants.\r\n // If we previously loaded and later unloaded content for this tile to free memory, don't force it to reload its content - proceed to children.\r\n let canSkipThisTile = (this._hadGraphics && !this.hasGraphics) || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile) {\r\n numSkipped = 1;\r\n } else {\r\n canSkipThisTile = this.isReady || this.isParentDisplayable || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile && this.isDisplayable) { // skipping an undisplayable tile doesn't count toward the maximum\r\n // Some tiles do not sub-divide - they only facet the same geometry to a higher resolution. We can skip directly to the correct resolution.\r\n const isNotReady = !this.isReady && !this.hasGraphics && !this.hasSizeMultiplier;\r\n if (isNotReady) {\r\n if (numSkipped >= this.iModelTree.maxTilesToSkip)\r\n canSkipThisTile = false;\r\n else\r\n numSkipped += 1;\r\n }\r\n }\r\n }\r\n\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n const children = canSkipThisTile ? this.iModelChildren : undefined;\r\n if (canSkipThisTile && TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n args.markUsed(this);\r\n }\r\n\r\n if (undefined !== children) {\r\n // If we are the root tile and we are not displayable, then we want to draw *any* currently available children in our place, or else we would draw nothing.\r\n // Otherwise, if we want to draw children in our place, we should wait for *all* of them to load, or else we would show missing chunks where not-yet-loaded children belong.\r\n const isUndisplayableRootTile = this.isUndisplayableRootTile;\r\n args.markUsed(this);\r\n let drawChildren = true;\r\n const initialSize = selected.length;\r\n for (const child of children) {\r\n // NB: We must continue iterating children so that they can be requested if missing.\r\n if (SelectParent.Yes === child.selectTiles(selected, args, numSkipped)) {\r\n if (child.loadStatus === TileLoadStatus.NotFound) {\r\n // At least one child we want to draw failed to load. e.g., we reached max depth of map tile tree. Draw parent instead.\r\n drawChildren = canSkipThisTile = false;\r\n } else {\r\n // At least one child we want to draw is not yet loaded. Wait for it to load before drawing it and its siblings, unless we have nothing to draw in their place.\r\n drawChildren = isUndisplayableRootTile;\r\n }\r\n }\r\n }\r\n\r\n if (drawChildren)\r\n return SelectParent.No;\r\n\r\n // Some types of tiles (like maps) allow the ready children to be drawn on top of the parent while other children are not yet loaded.\r\n if (args.parentsAndChildrenExclusive)\r\n selected.length = initialSize;\r\n }\r\n\r\n if (this.isReady) {\r\n if (this.hasGraphics) {\r\n selected.push(this);\r\n if (!canSkipThisTile) {\r\n // This tile is too coarse, but we require loading it before we can start loading higher-res children.\r\n args.markReady(this);\r\n }\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is not ready to be drawn. Request it *only* if we cannot skip it.\r\n if (!canSkipThisTile)\r\n args.insertMissing(this);\r\n\r\n return this.isParentDisplayable ? SelectParent.Yes : SelectParent.No;\r\n }\r\n}\r\n"]}
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { GuidString, Id64Array, Id64String } from "@itwin/core-bentley";
5
5
  import { Range3d } from "@itwin/core-geometry";
6
- import { BatchType, ContentIdProvider, EdgeOptions, IModelTileTreeId, IModelTileTreeProps, TileProps } from "@itwin/core-common";
6
+ import { BatchType, ContentIdProvider, EdgeOptions, IModelTileTreeId, IModelTileTreeProps, RenderSchedule, TileProps } from "@itwin/core-common";
7
7
  import { IModelConnection } from "../IModelConnection";
8
8
  import { IModelTile, Tile, TileDrawArgs, TileLoadPriority, TileTree, TileTreeParams } from "./internal";
9
9
  /** @internal */
@@ -12,6 +12,7 @@ export interface IModelTileTreeOptions {
12
12
  readonly edges: EdgeOptions | false;
13
13
  readonly batchType: BatchType;
14
14
  readonly is3d: boolean;
15
+ readonly timeline: RenderSchedule.ModelTimeline | undefined;
15
16
  }
16
17
  /** Parameters used to construct an [[IModelTileTree]]
17
18
  * @internal
@@ -66,6 +67,7 @@ export declare class IModelTileTree extends TileTree {
66
67
  get viewFlagOverrides(): {};
67
68
  get batchType(): BatchType;
68
69
  get edgeOptions(): EdgeOptions | false;
70
+ get timeline(): RenderSchedule.ModelTimeline | undefined;
69
71
  get loadPriority(): TileLoadPriority;
70
72
  protected _selectTiles(args: TileDrawArgs): Tile[];
71
73
  draw(args: TileDrawArgs): void;
@@ -1 +1 @@
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@@ -276,6 +276,7 @@ class IModelTileTree extends internal_1.TileTree {
276
276
  get viewFlagOverrides() { return viewFlagOverrides; }
277
277
  get batchType() { return this._options.batchType; }
278
278
  get edgeOptions() { return this._options.edges; }
279
+ get timeline() { return this._options.timeline; }
279
280
  get loadPriority() {
280
281
  // If the model has been modified, we want to prioritize keeping its graphics up to date.
281
282
  return this.tileState === "dynamic" ? internal_1.TileLoadPriority.Dynamic : super.loadPriority;