@itwin/core-frontend 3.2.0-dev.50 → 3.2.0-dev.53

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -102,6 +102,7 @@ export declare class InstancedGeometry extends CachedGeometry {
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  getLineCode(params: ShaderProgramParams): number;
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  getLineWeight(params: ShaderProgramParams): number;
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  wantMonochrome(target: Target): boolean;
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+ wantMixMonochromeColor(target: Target): boolean;
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  static create(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers): InstancedGeometry;
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  static createPattern(repr: LUTGeometry, ownsBuffers: boolean, buffers: PatternBuffers): InstancedGeometry;
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  private constructor();
@@ -1 +1 @@
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- {"version":3,"file":"InstancedGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/InstancedGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,sBAAsB,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACzF,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAoB,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAEnC,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,GAAG,GAAG,MAAM,IAAI,sBAAsB,CAEtF;AAED,cAAM,YAAY;IAChB,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,SAAgB,KAAK,EAAE,OAAO,CAAC;IAE/B,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAY;IAE9C,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAY;IAE/C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA8B;IAE3D,SAAS,aAAa,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO;IAOvE,oBAAoB,CAAC,WAAW,EAAE,SAAS,GAAG,SAAS;IASvD,mBAAmB,IAAI,SAAS;IAIvC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAA+B;IACnE,IAAW,gBAAgB,IAAI,YAAY,CAE1C;CACF;AAED,gBAAgB;AAChB,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;CAC/B;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAkC;IAExE,SAAgB,UAAU,EAAE,YAAY,CAAC;IACzC,SAAgB,UAAU,CAAC,EAAE,YAAY,CAAC;IAC1C,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,SAAgB,SAAS,CAAC,EAAE,YAAY,CAAC;IACzC,SAAgB,aAAa,eAAkC;IAC/D,SAAgB,iBAAiB,YAAa;IAC9C,SAAgB,qBAAqB,YAAa;IAElD,OAAO;WAQO,+BAA+B,CAAC,WAAW,EAAE,WAAW,GAAG,gBAAgB,EAAE;WA4B7E,MAAM,CAAC,MAAM,EAAE,sBAAsB,EAAE,KAAK,EAAE,OAAO,GAAG,eAAe,GAAG,SAAS;IAoBjG,IAAW,UAAU,IAAI,OAAO,CAI/B;IAEM,OAAO;IAMP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAQ9D,OAAO,CAAC,MAAM,CAAC,sBAAsB;WAMvB,YAAY,CAAC,SAAS,EAAE,OAAO,EAAE,GAAG,EAAE,YAAY,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,OAAO,GAAG,OAAO;CAsB9G;AAED,gBAAgB;AAChB,qBAAa,cAAe,SAAQ,YAAY;aAO5B,aAAa,EAAE,YAAY;aAC3B,MAAM,EAAE,YAAY;aACpB,YAAY,EAAE,OAAO;aACrB,YAAY,EAAE,OAAO;aACrB,aAAa,EAAE,OAAO;aACtB,OAAO,EAAE,YAAY;aAErB,qBAAqB,EAAE,OAAO,GAAG,SAAS;IAb5D,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAe;IAE3C,OAAO;WAwBO,MAAM,CAAC,MAAM,EAAE,oBAAoB,GAAG,cAAc,GAAG,SAAS;IAuB9E,SAAgB,iBAAiB,EAAE,iBAAiB,CAAC;IAErD,IAAW,WAAW,IAAI,OAAO,CAEhC;IAED,IAAoB,gBAAgB,IAAI,YAAY,CAEnD;IAED,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,OAAO,IAAI,IAAI;IAIf,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAG/D;AAED,gBAAgB;AAChB,qBAAa,iBAAkB,SAAQ,cAAc;IACnD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAmB;IACrD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAmC;IAC5D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAc;IACpC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEhC,oBAAoB,CAAC,WAAW,EAAE,SAAS;IAC3C,mBAAmB;IAE1B,IAAoB,qBAAqB,IAAI,OAAO,GAAG,SAAS,CAAgD;IAEhH,IAAoB,WAAW,SAAmB;IAClD,IAAoB,KAAK,gBAA+B;IACxD,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,SAAS,4DAAmC;IAChE,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,YAAY,gEAAsC;IACtE,IAAoB,aAAa,oEAAuC;IAExE,IAAW,WAAW,wCAAqC;IAC3D,IAAoB,YAAY,YAAsC;IACtE,IAAoB,gBAAgB,YAA0C;IAC9E,IAAoB,YAAY,YAAsC;IACtE,IAAW,OAAO,iBAAiC;IACnD,IAAW,MAAM,iBAAgC;IACjD,IAAoB,YAAY,kDAAsC;IACtE,IAAoB,eAAe,2DAAyC;IAC5E,IAAoB,MAAM,YAAgC;IAC1D,IAAoB,WAAW,YAAwC;IACvE,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxE,IAAoB,uBAAuB,YAAiD;IAE5E,OAAO,CAAC,MAAM,EAAE,MAAM;IACtB,eAAe,CAAC,MAAM,EAAE,mBAAmB;IAC3C,WAAW,CAAC,MAAM,EAAE,mBAAmB;IACvC,aAAa,CAAC,MAAM,EAAE,mBAAmB;IACzC,cAAc,CAAC,MAAM,EAAE,MAAM;WAE/B,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,eAAe,GAAG,iBAAiB;WA0B5F,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,GAAG,iBAAiB;IAgBhH,OAAO;IAQP,IAAW,UAAU,IAAI,OAAO,CAK/B;IAEM,OAAO;IAMd,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM;IAKnC,IAAI;IAIK,YAAY,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIhD,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU;IAMvD,IAAW,aAAa,IAAI,YAAY,CAAwC;IAChF,IAAW,iBAAiB,IAAI,iBAAiB,GAAG,SAAS,CAA4C;IACzG,IAAW,gBAAgB,IAAI,YAAY,CAA2C;CACvF"}
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+ {"version":3,"file":"InstancedGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/InstancedGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,sBAAsB,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACzF,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAoB,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAEnC,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,GAAG,GAAG,MAAM,IAAI,sBAAsB,CAEtF;AAED,cAAM,YAAY;IAChB,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,SAAgB,KAAK,EAAE,OAAO,CAAC;IAE/B,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAY;IAE9C,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAY;IAE/C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA8B;IAE3D,SAAS,aAAa,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO;IAOvE,oBAAoB,CAAC,WAAW,EAAE,SAAS,GAAG,SAAS;IASvD,mBAAmB,IAAI,SAAS;IAIvC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAA+B;IACnE,IAAW,gBAAgB,IAAI,YAAY,CAE1C;CACF;AAED,gBAAgB;AAChB,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;CAC/B;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAkC;IAExE,SAAgB,UAAU,EAAE,YAAY,CAAC;IACzC,SAAgB,UAAU,CAAC,EAAE,YAAY,CAAC;IAC1C,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,SAAgB,SAAS,CAAC,EAAE,YAAY,CAAC;IACzC,SAAgB,aAAa,eAAkC;IAC/D,SAAgB,iBAAiB,YAAa;IAC9C,SAAgB,qBAAqB,YAAa;IAElD,OAAO;WAQO,+BAA+B,CAAC,WAAW,EAAE,WAAW,GAAG,gBAAgB,EAAE;WA4B7E,MAAM,CAAC,MAAM,EAAE,sBAAsB,EAAE,KAAK,EAAE,OAAO,GAAG,eAAe,GAAG,SAAS;IAoBjG,IAAW,UAAU,IAAI,OAAO,CAI/B;IAEM,OAAO;IAMP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAQ9D,OAAO,CAAC,MAAM,CAAC,sBAAsB;WAMvB,YAAY,CAAC,SAAS,EAAE,OAAO,EAAE,GAAG,EAAE,YAAY,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,OAAO,GAAG,OAAO;CAsB9G;AAED,gBAAgB;AAChB,qBAAa,cAAe,SAAQ,YAAY;aAO5B,aAAa,EAAE,YAAY;aAC3B,MAAM,EAAE,YAAY;aACpB,YAAY,EAAE,OAAO;aACrB,YAAY,EAAE,OAAO;aACrB,aAAa,EAAE,OAAO;aACtB,OAAO,EAAE,YAAY;aAErB,qBAAqB,EAAE,OAAO,GAAG,SAAS;IAb5D,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAe;IAE3C,OAAO;WAwBO,MAAM,CAAC,MAAM,EAAE,oBAAoB,GAAG,cAAc,GAAG,SAAS;IAuB9E,SAAgB,iBAAiB,EAAE,iBAAiB,CAAC;IAErD,IAAW,WAAW,IAAI,OAAO,CAEhC;IAED,IAAoB,gBAAgB,IAAI,YAAY,CAEnD;IAED,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,OAAO,IAAI,IAAI;IAIf,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAG/D;AAED,gBAAgB;AAChB,qBAAa,iBAAkB,SAAQ,cAAc;IACnD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAmB;IACrD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAmC;IAC5D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAc;IACpC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEhC,oBAAoB,CAAC,WAAW,EAAE,SAAS;IAC3C,mBAAmB;IAE1B,IAAoB,qBAAqB,IAAI,OAAO,GAAG,SAAS,CAAgD;IAEhH,IAAoB,WAAW,SAAmB;IAClD,IAAoB,KAAK,gBAA+B;IACxD,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,SAAS,4DAAmC;IAChE,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,YAAY,gEAAsC;IACtE,IAAoB,aAAa,oEAAuC;IAExE,IAAW,WAAW,wCAAqC;IAC3D,IAAoB,YAAY,YAAsC;IACtE,IAAoB,gBAAgB,YAA0C;IAC9E,IAAoB,YAAY,YAAsC;IACtE,IAAW,OAAO,iBAAiC;IACnD,IAAW,MAAM,iBAAgC;IACjD,IAAoB,YAAY,kDAAsC;IACtE,IAAoB,eAAe,2DAAyC;IAC5E,IAAoB,MAAM,YAAgC;IAC1D,IAAoB,WAAW,YAAwC;IACvE,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxE,IAAoB,uBAAuB,YAAiD;IAE5E,OAAO,CAAC,MAAM,EAAE,MAAM;IACtB,eAAe,CAAC,MAAM,EAAE,mBAAmB;IAC3C,WAAW,CAAC,MAAM,EAAE,mBAAmB;IACvC,aAAa,CAAC,MAAM,EAAE,mBAAmB;IACzC,cAAc,CAAC,MAAM,EAAE,MAAM;IAC7B,sBAAsB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;WAEjD,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,eAAe,GAAG,iBAAiB;WA0B5F,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,GAAG,iBAAiB;IAgBhH,OAAO;IAQP,IAAW,UAAU,IAAI,OAAO,CAK/B;IAEM,OAAO;IAMd,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM;IAKnC,IAAI;IAIK,YAAY,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIhD,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU;IAMvD,IAAW,aAAa,IAAI,YAAY,CAAwC;IAChF,IAAW,iBAAiB,IAAI,iBAAiB,GAAG,SAAS,CAA4C;IACzG,IAAW,gBAAgB,IAAI,YAAY,CAA2C;CACvF"}
@@ -222,6 +222,7 @@ class InstancedGeometry extends CachedGeometry_1.CachedGeometry {
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  getLineCode(params) { return this._repr.getLineCode(params); }
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  getLineWeight(params) { return this._repr.getLineWeight(params); }
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  wantMonochrome(target) { return this._repr.wantMonochrome(target); }
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+ wantMixMonochromeColor(target) { return this._repr.wantMixMonochromeColor(target); }
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  static create(repr, ownsBuffers, buffers) {
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  const techId = repr.techniqueId;
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  const container = AttributeBuffers_1.BuffersContainer.create();
@@ -1 +1 @@
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- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { InstancedGraphicParams, PatternGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry, LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Matrix4 } from \"./Matrix\";\r\n\r\n/** @internal */\r\nexport function isInstancedGraphicParams(params: any): params is InstancedGraphicParams {\r\n return typeof params === \"object\" && typeof params.count === \"number\" && params.transforms instanceof Float32Array && params.transformCenter instanceof Point3d;\r\n}\r\n\r\nclass InstanceData {\r\n public readonly numInstances: number;\r\n public readonly range: Range3d;\r\n // A transform including only rtcCenter.\r\n private readonly _rtcOnlyTransform: Transform;\r\n // A transform from _rtcCenter including model matrix\r\n private readonly _rtcModelTransform: Transform;\r\n // The model matrix from which _rtcModelTransform was previously computed. If it changes, _rtcModelTransform must be recomputed.\r\n private readonly _modelMatrix = Transform.createIdentity();\r\n\r\n protected constructor(numInstances: number, rtcCenter: Point3d, range: Range3d) {\r\n this.numInstances = numInstances;\r\n this.range = range;\r\n this._rtcOnlyTransform = Transform.createTranslation(rtcCenter);\r\n this._rtcModelTransform = this._rtcOnlyTransform.clone();\r\n }\r\n\r\n public getRtcModelTransform(modelMatrix: Transform): Transform {\r\n if (!this._modelMatrix.isAlmostEqual(modelMatrix)) {\r\n modelMatrix.clone(this._modelMatrix);\r\n modelMatrix.multiplyTransformTransform(this._rtcOnlyTransform, this._rtcModelTransform);\r\n }\r\n\r\n return this._rtcModelTransform;\r\n }\r\n\r\n public getRtcOnlyTransform(): Transform {\r\n return this._rtcOnlyTransform;\r\n }\r\n\r\n private static readonly _noFeatureId = new Float32Array([0, 0, 0]);\r\n public get patternFeatureId(): Float32Array {\r\n return InstanceData._noFeatureId;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PatternTransforms {\r\n readonly orgTransform: Matrix4;\r\n readonly localToModel: Matrix4;\r\n readonly symbolToLocal: Matrix4;\r\n readonly origin: Float32Array;\r\n}\r\n\r\n/** @internal */\r\nexport class InstanceBuffers extends InstanceData {\r\n private static readonly _patternParams = new Float32Array([0, 0, 0, 0]);\r\n\r\n public readonly transforms: BufferHandle;\r\n public readonly featureIds?: BufferHandle;\r\n public readonly hasFeatures: boolean;\r\n public readonly symbology?: BufferHandle;\r\n public readonly patternParams = InstanceBuffers._patternParams;\r\n public readonly patternTransforms = undefined;\r\n public readonly viewIndependentOrigin = undefined;\r\n\r\n private constructor(count: number, transforms: BufferHandle, rtcCenter: Point3d, range: Range3d, symbology?: BufferHandle, featureIds?: BufferHandle) {\r\n super(count, rtcCenter, range);\r\n this.transforms = transforms;\r\n this.featureIds = featureIds;\r\n this.hasFeatures = undefined !== featureIds;\r\n this.symbology = symbology;\r\n }\r\n\r\n public static createTransformBufferParameters(techniqueId: TechniqueId): BufferParameters[] {\r\n const params: BufferParameters[] = [];\r\n const numRows = 3;\r\n let row = 0;\r\n while (row < numRows) {\r\n // 3 rows per instance; 4 floats per row; 4 bytes per float.\r\n const floatsPerRow = 4;\r\n const bytesPerVertex = floatsPerRow * 4;\r\n const offset = row * bytesPerVertex;\r\n const stride = 3 * bytesPerVertex;\r\n const name = `a_instanceMatrixRow${row}`;\r\n const details = AttributeMap.findAttribute(name, techniqueId, true);\r\n assert(details !== undefined);\r\n const bParams: BufferParameters = {\r\n glAttribLoc: details.location,\r\n glSize: floatsPerRow,\r\n glType: GL.DataType.Float,\r\n glNormalized: false,\r\n glStride: stride,\r\n glOffset: offset,\r\n glInstanced: true,\r\n };\r\n params.push(bParams);\r\n row++;\r\n }\r\n return params;\r\n }\r\n\r\n public static create(params: InstancedGraphicParams, range: Range3d): InstanceBuffers | undefined {\r\n const { count, featureIds, symbologyOverrides, transforms } = params;\r\n\r\n assert(count > 0 && Math.floor(count) === count);\r\n assert(count === transforms.length / 12);\r\n assert(undefined === featureIds || count === featureIds.length / 3);\r\n assert(undefined === symbologyOverrides || count * 8 === symbologyOverrides.length);\r\n\r\n let idBuf: BufferHandle | undefined;\r\n if (undefined !== featureIds && undefined === (idBuf = BufferHandle.createArrayBuffer(featureIds)))\r\n return undefined;\r\n\r\n let symBuf: BufferHandle | undefined;\r\n if (undefined !== symbologyOverrides && undefined === (symBuf = BufferHandle.createArrayBuffer(symbologyOverrides)))\r\n return undefined;\r\n\r\n const tfBuf = BufferHandle.createArrayBuffer(transforms);\r\n return undefined !== tfBuf ? new InstanceBuffers(count, tfBuf, params.transformCenter, range, symBuf, idBuf) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.transforms.isDisposed\r\n && (undefined === this.featureIds || this.featureIds.isDisposed)\r\n && (undefined === this.symbology || this.symbology.isDisposed);\r\n }\r\n\r\n public dispose() {\r\n dispose(this.transforms);\r\n dispose(this.featureIds);\r\n dispose(this.symbology);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const featureBytes = undefined !== this.featureIds ? this.featureIds.bytesUsed : 0;\r\n const symBytes = undefined !== this.symbology ? this.symbology.bytesUsed : 0;\r\n\r\n const bytesUsed = this.transforms.bytesUsed + symBytes + featureBytes;\r\n stats.addInstances(bytesUsed);\r\n }\r\n\r\n private static extendTransformedRange(tfs: Float32Array, i: number, range: Range3d, x: number, y: number, z: number) {\r\n range.extendXYZ(tfs[i + 3] + tfs[i + 0] * x + tfs[i + 1] * y + tfs[i + 2] * z,\r\n tfs[i + 7] + tfs[i + 4] * x + tfs[i + 5] * y + tfs[i + 6] * z,\r\n tfs[i + 11] + tfs[i + 8] * x + tfs[i + 9] * y + tfs[i + 10] * z);\r\n }\r\n\r\n public static computeRange(reprRange: Range3d, tfs: Float32Array, rtcCenter: Point3d, out?: Range3d): Range3d {\r\n const range = out ?? new Range3d();\r\n\r\n const numFloatsPerTransform = 3 * 4;\r\n assert(0 === tfs.length % (3 * 4));\r\n\r\n for (let i = 0; i < tfs.length; i += numFloatsPerTransform) {\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.high.z);\r\n }\r\n\r\n range.low.addInPlace(rtcCenter);\r\n range.high.addInPlace(rtcCenter);\r\n\r\n return range.clone(out);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PatternBuffers extends InstanceData {\r\n private readonly _featureId?: Float32Array;\r\n\r\n private constructor(\r\n count: number,\r\n rtcCenter: Point3d,\r\n range: Range3d,\r\n public readonly patternParams: Float32Array, // [ isAreaPattern, spacingX, spacingY, scale ]\r\n public readonly origin: Float32Array, // [ x, y ]\r\n public readonly orgTransform: Matrix4,\r\n public readonly localToModel: Matrix4,\r\n public readonly symbolToLocal: Matrix4,\r\n public readonly offsets: BufferHandle,\r\n featureId: number | undefined,\r\n public readonly viewIndependentOrigin: Point3d | undefined\r\n ) {\r\n super(count, rtcCenter, range);\r\n this.patternTransforms = this;\r\n if (undefined !== featureId) {\r\n this._featureId = new Float32Array([\r\n (featureId & 0x0000ff) >>> 0,\r\n (featureId & 0x00ff00) >>> 8,\r\n (featureId & 0xff0000) >>> 16,\r\n ]);\r\n }\r\n }\r\n\r\n public static create(params: PatternGraphicParams): PatternBuffers | undefined {\r\n const count = params.xyOffsets.byteLength / 2;\r\n assert(Math.floor(count) === count);\r\n\r\n const offsets = BufferHandle.createArrayBuffer(params.xyOffsets);\r\n if (!offsets)\r\n return undefined;\r\n\r\n return new PatternBuffers(\r\n count,\r\n new Point3d(),\r\n params.range,\r\n new Float32Array([1, params.spacing.x, params.spacing.y, params.scale]),\r\n new Float32Array([params.origin.x, params.origin.y]),\r\n Matrix4.fromTransform(params.orgTransform),\r\n Matrix4.fromTransform(params.patternToModel),\r\n Matrix4.fromTransform(Transform.createTranslation(params.symbolTranslation)),\r\n offsets,\r\n params.featureId,\r\n params.viewIndependentOrigin,\r\n );\r\n }\r\n\r\n public readonly patternTransforms: PatternTransforms;\r\n\r\n public get hasFeatures(): boolean {\r\n return undefined !== this._featureId;\r\n }\r\n\r\n public override get patternFeatureId(): Float32Array {\r\n return this._featureId ?? super.patternFeatureId;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.offsets.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.offsets);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addInstances(this.offsets.bytesUsed);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class InstancedGeometry extends CachedGeometry {\r\n private readonly _buffersContainer: BuffersContainer;\r\n private readonly _buffers: InstanceBuffers | PatternBuffers;\r\n private readonly _repr: LUTGeometry;\r\n private readonly _ownsBuffers: boolean;\r\n\r\n public getRtcModelTransform(modelMatrix: Transform) { return this._buffers.getRtcModelTransform(modelMatrix); }\r\n public getRtcOnlyTransform() { return this._buffers.getRtcOnlyTransform(); }\r\n\r\n public override get viewIndependentOrigin(): Point3d | undefined { return this._buffers.viewIndependentOrigin; }\r\n\r\n public override get asInstanced() { return this; }\r\n public override get asLUT() { return this._repr.asLUT; }\r\n public override get asMesh() { return this._repr.asMesh; }\r\n public override get asSurface() { return this._repr.asSurface; }\r\n public override get asEdge() { return this._repr.asEdge; }\r\n public override get asSilhouette() { return this._repr.asSilhouette; }\r\n public override get asIndexedEdge() { return this._repr.asIndexedEdge; }\r\n\r\n public get renderOrder() { return this._repr.renderOrder; }\r\n public override get isLitSurface() { return this._repr.isLitSurface; }\r\n public override get hasBakedLighting() { return this._repr.hasBakedLighting; }\r\n public override get hasAnimation() { return this._repr.hasAnimation; }\r\n public get qOrigin() { return this._repr.qOrigin; }\r\n public get qScale() { return this._repr.qScale; }\r\n public override get materialInfo() { return this._repr.materialInfo; }\r\n public override get polylineBuffers() { return this._repr.polylineBuffers; }\r\n public override get isEdge() { return this._repr.isEdge; }\r\n public override get hasFeatures() { return this._buffers.hasFeatures; }\r\n public get techniqueId(): TechniqueId { return this._repr.techniqueId; }\r\n public override get supportsThematicDisplay() { return this._repr.supportsThematicDisplay; }\r\n\r\n public override getPass(target: Target) { return this._repr.getPass(target); }\r\n public override wantWoWReversal(params: ShaderProgramParams) { return this._repr.wantWoWReversal(params); }\r\n public override getLineCode(params: ShaderProgramParams) { return this._repr.getLineCode(params); }\r\n public override getLineWeight(params: ShaderProgramParams) { return this._repr.getLineWeight(params); }\r\n public override wantMonochrome(target: Target) { return this._repr.wantMonochrome(target); }\r\n\r\n public static create(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n container.addBuffer(buffers.transforms, InstanceBuffers.createTransformBufferParameters(repr.techniqueId));\r\n\r\n if (buffers.symbology) {\r\n const attrInstanceOverrides = AttributeMap.findAttribute(\"a_instanceOverrides\", techId, true);\r\n const attrInstanceRgba = AttributeMap.findAttribute(\"a_instanceRgba\", techId, true);\r\n assert(attrInstanceOverrides !== undefined);\r\n assert(attrInstanceRgba !== undefined);\r\n container.addBuffer(buffers.symbology, [\r\n BufferParameters.create(attrInstanceOverrides.location, 4, GL.DataType.UnsignedByte, false, 8, 0, true),\r\n BufferParameters.create(attrInstanceRgba.location, 4, GL.DataType.UnsignedByte, false, 8, 4, true),\r\n ]);\r\n }\r\n if (buffers.featureIds) {\r\n const attrFeatureId = AttributeMap.findAttribute(\"a_featureId\", techId, true);\r\n assert(attrFeatureId !== undefined);\r\n container.addBuffer(buffers.featureIds, [BufferParameters.create(attrFeatureId.location, 3, GL.DataType.UnsignedByte, false, 0, 0, true)]);\r\n }\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n public static createPattern(repr: LUTGeometry, ownsBuffers: boolean, buffers: PatternBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n const attrX = AttributeMap.findAttribute(\"a_patternX\", techId, true);\r\n const attrY = AttributeMap.findAttribute(\"a_patternY\", techId, true);\r\n assert(undefined !== attrX && undefined !== attrY);\r\n container.addBuffer(buffers.offsets, [\r\n BufferParameters.create(attrX.location, 1, GL.DataType.Float, false, 8, 0, true),\r\n BufferParameters.create(attrY.location, 1, GL.DataType.Float, false, 8, 4, true),\r\n ]);\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n private constructor(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers | PatternBuffers, container: BuffersContainer) {\r\n super();\r\n this._repr = repr;\r\n this._ownsBuffers = ownsBuffers;\r\n this._buffers = buffers;\r\n this._buffersContainer = container;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n if (!this._repr.isDisposed)\r\n return false;\r\n\r\n return !this._ownsBuffers || this._buffers.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n this._repr.dispose();\r\n if (this._ownsBuffers)\r\n dispose(this._buffers);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target) {\r\n assert(false, \"Should never be called\");\r\n return false;\r\n }\r\n\r\n public draw() {\r\n this._repr.drawInstanced(this._buffers.numInstances, this._buffersContainer);\r\n }\r\n\r\n public override computeRange(output?: Range3d): Range3d {\r\n return this._buffers.range.clone(output);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics) {\r\n this._repr.collectStatistics(stats);\r\n if (this._ownsBuffers)\r\n this._buffers.collectStatistics(stats);\r\n }\r\n\r\n public get patternParams(): Float32Array { return this._buffers.patternParams; }\r\n public get patternTransforms(): PatternTransforms | undefined { return this._buffers.patternTransforms; }\r\n public get patternFeatureId(): Float32Array { return this._buffers.patternFeatureId; }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { InstancedGraphicParams, PatternGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry, LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Matrix4 } from \"./Matrix\";\r\n\r\n/** @internal */\r\nexport function isInstancedGraphicParams(params: any): params is InstancedGraphicParams {\r\n return typeof params === \"object\" && typeof params.count === \"number\" && params.transforms instanceof Float32Array && params.transformCenter instanceof Point3d;\r\n}\r\n\r\nclass InstanceData {\r\n public readonly numInstances: number;\r\n public readonly range: Range3d;\r\n // A transform including only rtcCenter.\r\n private readonly _rtcOnlyTransform: Transform;\r\n // A transform from _rtcCenter including model matrix\r\n private readonly _rtcModelTransform: Transform;\r\n // The model matrix from which _rtcModelTransform was previously computed. If it changes, _rtcModelTransform must be recomputed.\r\n private readonly _modelMatrix = Transform.createIdentity();\r\n\r\n protected constructor(numInstances: number, rtcCenter: Point3d, range: Range3d) {\r\n this.numInstances = numInstances;\r\n this.range = range;\r\n this._rtcOnlyTransform = Transform.createTranslation(rtcCenter);\r\n this._rtcModelTransform = this._rtcOnlyTransform.clone();\r\n }\r\n\r\n public getRtcModelTransform(modelMatrix: Transform): Transform {\r\n if (!this._modelMatrix.isAlmostEqual(modelMatrix)) {\r\n modelMatrix.clone(this._modelMatrix);\r\n modelMatrix.multiplyTransformTransform(this._rtcOnlyTransform, this._rtcModelTransform);\r\n }\r\n\r\n return this._rtcModelTransform;\r\n }\r\n\r\n public getRtcOnlyTransform(): Transform {\r\n return this._rtcOnlyTransform;\r\n }\r\n\r\n private static readonly _noFeatureId = new Float32Array([0, 0, 0]);\r\n public get patternFeatureId(): Float32Array {\r\n return InstanceData._noFeatureId;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PatternTransforms {\r\n readonly orgTransform: Matrix4;\r\n readonly localToModel: Matrix4;\r\n readonly symbolToLocal: Matrix4;\r\n readonly origin: Float32Array;\r\n}\r\n\r\n/** @internal */\r\nexport class InstanceBuffers extends InstanceData {\r\n private static readonly _patternParams = new Float32Array([0, 0, 0, 0]);\r\n\r\n public readonly transforms: BufferHandle;\r\n public readonly featureIds?: BufferHandle;\r\n public readonly hasFeatures: boolean;\r\n public readonly symbology?: BufferHandle;\r\n public readonly patternParams = InstanceBuffers._patternParams;\r\n public readonly patternTransforms = undefined;\r\n public readonly viewIndependentOrigin = undefined;\r\n\r\n private constructor(count: number, transforms: BufferHandle, rtcCenter: Point3d, range: Range3d, symbology?: BufferHandle, featureIds?: BufferHandle) {\r\n super(count, rtcCenter, range);\r\n this.transforms = transforms;\r\n this.featureIds = featureIds;\r\n this.hasFeatures = undefined !== featureIds;\r\n this.symbology = symbology;\r\n }\r\n\r\n public static createTransformBufferParameters(techniqueId: TechniqueId): BufferParameters[] {\r\n const params: BufferParameters[] = [];\r\n const numRows = 3;\r\n let row = 0;\r\n while (row < numRows) {\r\n // 3 rows per instance; 4 floats per row; 4 bytes per float.\r\n const floatsPerRow = 4;\r\n const bytesPerVertex = floatsPerRow * 4;\r\n const offset = row * bytesPerVertex;\r\n const stride = 3 * bytesPerVertex;\r\n const name = `a_instanceMatrixRow${row}`;\r\n const details = AttributeMap.findAttribute(name, techniqueId, true);\r\n assert(details !== undefined);\r\n const bParams: BufferParameters = {\r\n glAttribLoc: details.location,\r\n glSize: floatsPerRow,\r\n glType: GL.DataType.Float,\r\n glNormalized: false,\r\n glStride: stride,\r\n glOffset: offset,\r\n glInstanced: true,\r\n };\r\n params.push(bParams);\r\n row++;\r\n }\r\n return params;\r\n }\r\n\r\n public static create(params: InstancedGraphicParams, range: Range3d): InstanceBuffers | undefined {\r\n const { count, featureIds, symbologyOverrides, transforms } = params;\r\n\r\n assert(count > 0 && Math.floor(count) === count);\r\n assert(count === transforms.length / 12);\r\n assert(undefined === featureIds || count === featureIds.length / 3);\r\n assert(undefined === symbologyOverrides || count * 8 === symbologyOverrides.length);\r\n\r\n let idBuf: BufferHandle | undefined;\r\n if (undefined !== featureIds && undefined === (idBuf = BufferHandle.createArrayBuffer(featureIds)))\r\n return undefined;\r\n\r\n let symBuf: BufferHandle | undefined;\r\n if (undefined !== symbologyOverrides && undefined === (symBuf = BufferHandle.createArrayBuffer(symbologyOverrides)))\r\n return undefined;\r\n\r\n const tfBuf = BufferHandle.createArrayBuffer(transforms);\r\n return undefined !== tfBuf ? new InstanceBuffers(count, tfBuf, params.transformCenter, range, symBuf, idBuf) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.transforms.isDisposed\r\n && (undefined === this.featureIds || this.featureIds.isDisposed)\r\n && (undefined === this.symbology || this.symbology.isDisposed);\r\n }\r\n\r\n public dispose() {\r\n dispose(this.transforms);\r\n dispose(this.featureIds);\r\n dispose(this.symbology);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const featureBytes = undefined !== this.featureIds ? this.featureIds.bytesUsed : 0;\r\n const symBytes = undefined !== this.symbology ? this.symbology.bytesUsed : 0;\r\n\r\n const bytesUsed = this.transforms.bytesUsed + symBytes + featureBytes;\r\n stats.addInstances(bytesUsed);\r\n }\r\n\r\n private static extendTransformedRange(tfs: Float32Array, i: number, range: Range3d, x: number, y: number, z: number) {\r\n range.extendXYZ(tfs[i + 3] + tfs[i + 0] * x + tfs[i + 1] * y + tfs[i + 2] * z,\r\n tfs[i + 7] + tfs[i + 4] * x + tfs[i + 5] * y + tfs[i + 6] * z,\r\n tfs[i + 11] + tfs[i + 8] * x + tfs[i + 9] * y + tfs[i + 10] * z);\r\n }\r\n\r\n public static computeRange(reprRange: Range3d, tfs: Float32Array, rtcCenter: Point3d, out?: Range3d): Range3d {\r\n const range = out ?? new Range3d();\r\n\r\n const numFloatsPerTransform = 3 * 4;\r\n assert(0 === tfs.length % (3 * 4));\r\n\r\n for (let i = 0; i < tfs.length; i += numFloatsPerTransform) {\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.high.z);\r\n }\r\n\r\n range.low.addInPlace(rtcCenter);\r\n range.high.addInPlace(rtcCenter);\r\n\r\n return range.clone(out);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PatternBuffers extends InstanceData {\r\n private readonly _featureId?: Float32Array;\r\n\r\n private constructor(\r\n count: number,\r\n rtcCenter: Point3d,\r\n range: Range3d,\r\n public readonly patternParams: Float32Array, // [ isAreaPattern, spacingX, spacingY, scale ]\r\n public readonly origin: Float32Array, // [ x, y ]\r\n public readonly orgTransform: Matrix4,\r\n public readonly localToModel: Matrix4,\r\n public readonly symbolToLocal: Matrix4,\r\n public readonly offsets: BufferHandle,\r\n featureId: number | undefined,\r\n public readonly viewIndependentOrigin: Point3d | undefined\r\n ) {\r\n super(count, rtcCenter, range);\r\n this.patternTransforms = this;\r\n if (undefined !== featureId) {\r\n this._featureId = new Float32Array([\r\n (featureId & 0x0000ff) >>> 0,\r\n (featureId & 0x00ff00) >>> 8,\r\n (featureId & 0xff0000) >>> 16,\r\n ]);\r\n }\r\n }\r\n\r\n public static create(params: PatternGraphicParams): PatternBuffers | undefined {\r\n const count = params.xyOffsets.byteLength / 2;\r\n assert(Math.floor(count) === count);\r\n\r\n const offsets = BufferHandle.createArrayBuffer(params.xyOffsets);\r\n if (!offsets)\r\n return undefined;\r\n\r\n return new PatternBuffers(\r\n count,\r\n new Point3d(),\r\n params.range,\r\n new Float32Array([1, params.spacing.x, params.spacing.y, params.scale]),\r\n new Float32Array([params.origin.x, params.origin.y]),\r\n Matrix4.fromTransform(params.orgTransform),\r\n Matrix4.fromTransform(params.patternToModel),\r\n Matrix4.fromTransform(Transform.createTranslation(params.symbolTranslation)),\r\n offsets,\r\n params.featureId,\r\n params.viewIndependentOrigin,\r\n );\r\n }\r\n\r\n public readonly patternTransforms: PatternTransforms;\r\n\r\n public get hasFeatures(): boolean {\r\n return undefined !== this._featureId;\r\n }\r\n\r\n public override get patternFeatureId(): Float32Array {\r\n return this._featureId ?? super.patternFeatureId;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.offsets.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.offsets);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addInstances(this.offsets.bytesUsed);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class InstancedGeometry extends CachedGeometry {\r\n private readonly _buffersContainer: BuffersContainer;\r\n private readonly _buffers: InstanceBuffers | PatternBuffers;\r\n private readonly _repr: LUTGeometry;\r\n private readonly _ownsBuffers: boolean;\r\n\r\n public getRtcModelTransform(modelMatrix: Transform) { return this._buffers.getRtcModelTransform(modelMatrix); }\r\n public getRtcOnlyTransform() { return this._buffers.getRtcOnlyTransform(); }\r\n\r\n public override get viewIndependentOrigin(): Point3d | undefined { return this._buffers.viewIndependentOrigin; }\r\n\r\n public override get asInstanced() { return this; }\r\n public override get asLUT() { return this._repr.asLUT; }\r\n public override get asMesh() { return this._repr.asMesh; }\r\n public override get asSurface() { return this._repr.asSurface; }\r\n public override get asEdge() { return this._repr.asEdge; }\r\n public override get asSilhouette() { return this._repr.asSilhouette; }\r\n public override get asIndexedEdge() { return this._repr.asIndexedEdge; }\r\n\r\n public get renderOrder() { return this._repr.renderOrder; }\r\n public override get isLitSurface() { return this._repr.isLitSurface; }\r\n public override get hasBakedLighting() { return this._repr.hasBakedLighting; }\r\n public override get hasAnimation() { return this._repr.hasAnimation; }\r\n public get qOrigin() { return this._repr.qOrigin; }\r\n public get qScale() { return this._repr.qScale; }\r\n public override get materialInfo() { return this._repr.materialInfo; }\r\n public override get polylineBuffers() { return this._repr.polylineBuffers; }\r\n public override get isEdge() { return this._repr.isEdge; }\r\n public override get hasFeatures() { return this._buffers.hasFeatures; }\r\n public get techniqueId(): TechniqueId { return this._repr.techniqueId; }\r\n public override get supportsThematicDisplay() { return this._repr.supportsThematicDisplay; }\r\n\r\n public override getPass(target: Target) { return this._repr.getPass(target); }\r\n public override wantWoWReversal(params: ShaderProgramParams) { return this._repr.wantWoWReversal(params); }\r\n public override getLineCode(params: ShaderProgramParams) { return this._repr.getLineCode(params); }\r\n public override getLineWeight(params: ShaderProgramParams) { return this._repr.getLineWeight(params); }\r\n public override wantMonochrome(target: Target) { return this._repr.wantMonochrome(target); }\r\n public override wantMixMonochromeColor(target: Target): boolean { return this._repr.wantMixMonochromeColor(target); }\r\n\r\n public static create(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n container.addBuffer(buffers.transforms, InstanceBuffers.createTransformBufferParameters(repr.techniqueId));\r\n\r\n if (buffers.symbology) {\r\n const attrInstanceOverrides = AttributeMap.findAttribute(\"a_instanceOverrides\", techId, true);\r\n const attrInstanceRgba = AttributeMap.findAttribute(\"a_instanceRgba\", techId, true);\r\n assert(attrInstanceOverrides !== undefined);\r\n assert(attrInstanceRgba !== undefined);\r\n container.addBuffer(buffers.symbology, [\r\n BufferParameters.create(attrInstanceOverrides.location, 4, GL.DataType.UnsignedByte, false, 8, 0, true),\r\n BufferParameters.create(attrInstanceRgba.location, 4, GL.DataType.UnsignedByte, false, 8, 4, true),\r\n ]);\r\n }\r\n if (buffers.featureIds) {\r\n const attrFeatureId = AttributeMap.findAttribute(\"a_featureId\", techId, true);\r\n assert(attrFeatureId !== undefined);\r\n container.addBuffer(buffers.featureIds, [BufferParameters.create(attrFeatureId.location, 3, GL.DataType.UnsignedByte, false, 0, 0, true)]);\r\n }\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n public static createPattern(repr: LUTGeometry, ownsBuffers: boolean, buffers: PatternBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n const attrX = AttributeMap.findAttribute(\"a_patternX\", techId, true);\r\n const attrY = AttributeMap.findAttribute(\"a_patternY\", techId, true);\r\n assert(undefined !== attrX && undefined !== attrY);\r\n container.addBuffer(buffers.offsets, [\r\n BufferParameters.create(attrX.location, 1, GL.DataType.Float, false, 8, 0, true),\r\n BufferParameters.create(attrY.location, 1, GL.DataType.Float, false, 8, 4, true),\r\n ]);\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n private constructor(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers | PatternBuffers, container: BuffersContainer) {\r\n super();\r\n this._repr = repr;\r\n this._ownsBuffers = ownsBuffers;\r\n this._buffers = buffers;\r\n this._buffersContainer = container;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n if (!this._repr.isDisposed)\r\n return false;\r\n\r\n return !this._ownsBuffers || this._buffers.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n this._repr.dispose();\r\n if (this._ownsBuffers)\r\n dispose(this._buffers);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target) {\r\n assert(false, \"Should never be called\");\r\n return false;\r\n }\r\n\r\n public draw() {\r\n this._repr.drawInstanced(this._buffers.numInstances, this._buffersContainer);\r\n }\r\n\r\n public override computeRange(output?: Range3d): Range3d {\r\n return this._buffers.range.clone(output);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics) {\r\n this._repr.collectStatistics(stats);\r\n if (this._ownsBuffers)\r\n this._buffers.collectStatistics(stats);\r\n }\r\n\r\n public get patternParams(): Float32Array { return this._buffers.patternParams; }\r\n public get patternTransforms(): PatternTransforms | undefined { return this._buffers.patternTransforms; }\r\n public get patternFeatureId(): Float32Array { return this._buffers.patternFeatureId; }\r\n}\r\n"]}
@@ -25,20 +25,22 @@ declare class ProjectedTexture {
25
25
  clone(targetRectangle: Range2d): ProjectedTexture;
26
26
  }
27
27
  declare type TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;
28
- declare class RealityTextureParam {
28
+ declare class RealityTextureParam implements IDisposable {
29
29
  texture: RenderTexture | undefined;
30
30
  private _projectedTextureOrMatrix;
31
31
  constructor(texture: RenderTexture | undefined, _projectedTextureOrMatrix: ProjectedTexture | Matrix4);
32
32
  get isProjected(): boolean;
33
+ dispose(): void;
33
34
  getProjectionMatrix(): Matrix4d | undefined;
34
35
  getTerrainMatrix(): Matrix4 | undefined;
35
36
  getParams(result: Matrix4): Matrix4;
36
37
  }
37
38
  /** @internal */
38
- export declare class RealityTextureParams {
39
+ export declare class RealityTextureParams implements IDisposable {
39
40
  params: RealityTextureParam[];
40
41
  constructor(params: RealityTextureParam[]);
41
42
  static create(textures: TerrainOrProjectedTexture[]): RealityTextureParams;
43
+ dispose(): void;
42
44
  }
43
45
  /** @internal */
44
46
  export declare class RealityMeshGeometryParams extends IndexedGeometryParams {
@@ -1 +1 @@
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@@ -40,6 +40,9 @@ class RealityTextureParam {
40
40
  this._projectedTextureOrMatrix = _projectedTextureOrMatrix;
41
41
  }
42
42
  get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }
43
+ dispose() {
44
+ this.texture = (0, core_bentley_1.dispose)(this.texture);
45
+ }
43
46
  /* There are two methods of applying a texture to a reality mesh. the first member of "params" denotes which
44
47
  method is to be used. A value of zero indicates a standard texture and one represents a classified texture.
45
48
 
@@ -151,6 +154,9 @@ class RealityTextureParams {
151
154
  }
152
155
  return new RealityTextureParams(textureParams);
153
156
  }
157
+ dispose() {
158
+ (0, core_bentley_1.disposeArray)(this.params);
159
+ }
154
160
  }
155
161
  exports.RealityTextureParams = RealityTextureParams;
156
162
  /** @internal */
@@ -214,6 +220,7 @@ class RealityMeshGeometry extends CachedGeometry_1.IndexedGeometry {
214
220
  dispose() {
215
221
  super.dispose();
216
222
  (0, core_bentley_1.dispose)(this._realityMeshParams);
223
+ (0, core_bentley_1.dispose)(this.textureParams);
217
224
  }
218
225
  static createFromTerrainMesh(terrainMesh, transform) {
219
226
  const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n}\r\n\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private constructor(private _realityMeshParams: RealityMeshGeometryParams, public textureParams: RealityTextureParams | undefined, private readonly _transform: Transform | undefined, public readonly baseColor: ColorDef | undefined, private _baseIsTransparent: boolean, private _isTerrain: boolean) {\r\n super(_realityMeshParams);\r\n this.hasTextures = undefined !== textureParams && textureParams.params.some((x) => undefined !== x.texture);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry(params, undefined, transform, undefined, false, true) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry(params, texture ? RealityTextureParams.create([texture]) : undefined, undefined, undefined, false, false);\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private constructor(private _realityMeshParams: RealityMeshGeometryParams, public textureParams: RealityTextureParams | undefined, private readonly _transform: Transform | undefined, public readonly baseColor: ColorDef | undefined, private _baseIsTransparent: boolean, private _isTerrain: boolean) {\r\n super(_realityMeshParams);\r\n this.hasTextures = undefined !== textureParams && textureParams.params.some((x) => undefined !== x.texture);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry(params, undefined, transform, undefined, false, true) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry(params, texture ? RealityTextureParams.create([texture]) : undefined, undefined, undefined, false, false);\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
@@ -102,6 +102,7 @@ export declare class InstancedGeometry extends CachedGeometry {
102
102
  getLineCode(params: ShaderProgramParams): number;
103
103
  getLineWeight(params: ShaderProgramParams): number;
104
104
  wantMonochrome(target: Target): boolean;
105
+ wantMixMonochromeColor(target: Target): boolean;
105
106
  static create(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers): InstancedGeometry;
106
107
  static createPattern(repr: LUTGeometry, ownsBuffers: boolean, buffers: PatternBuffers): InstancedGeometry;
107
108
  private constructor();
@@ -1 +1 @@
1
- {"version":3,"file":"InstancedGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/InstancedGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,sBAAsB,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACzF,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAoB,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAEnC,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,GAAG,GAAG,MAAM,IAAI,sBAAsB,CAEtF;AAED,cAAM,YAAY;IAChB,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,SAAgB,KAAK,EAAE,OAAO,CAAC;IAE/B,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAY;IAE9C,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAY;IAE/C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA8B;IAE3D,SAAS,aAAa,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO;IAOvE,oBAAoB,CAAC,WAAW,EAAE,SAAS,GAAG,SAAS;IASvD,mBAAmB,IAAI,SAAS;IAIvC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAA+B;IACnE,IAAW,gBAAgB,IAAI,YAAY,CAE1C;CACF;AAED,gBAAgB;AAChB,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;CAC/B;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAkC;IAExE,SAAgB,UAAU,EAAE,YAAY,CAAC;IACzC,SAAgB,UAAU,CAAC,EAAE,YAAY,CAAC;IAC1C,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,SAAgB,SAAS,CAAC,EAAE,YAAY,CAAC;IACzC,SAAgB,aAAa,eAAkC;IAC/D,SAAgB,iBAAiB,YAAa;IAC9C,SAAgB,qBAAqB,YAAa;IAElD,OAAO;WAQO,+BAA+B,CAAC,WAAW,EAAE,WAAW,GAAG,gBAAgB,EAAE;WA4B7E,MAAM,CAAC,MAAM,EAAE,sBAAsB,EAAE,KAAK,EAAE,OAAO,GAAG,eAAe,GAAG,SAAS;IAoBjG,IAAW,UAAU,IAAI,OAAO,CAI/B;IAEM,OAAO;IAMP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAQ9D,OAAO,CAAC,MAAM,CAAC,sBAAsB;WAMvB,YAAY,CAAC,SAAS,EAAE,OAAO,EAAE,GAAG,EAAE,YAAY,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,OAAO,GAAG,OAAO;CAsB9G;AAED,gBAAgB;AAChB,qBAAa,cAAe,SAAQ,YAAY;aAO5B,aAAa,EAAE,YAAY;aAC3B,MAAM,EAAE,YAAY;aACpB,YAAY,EAAE,OAAO;aACrB,YAAY,EAAE,OAAO;aACrB,aAAa,EAAE,OAAO;aACtB,OAAO,EAAE,YAAY;aAErB,qBAAqB,EAAE,OAAO,GAAG,SAAS;IAb5D,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAe;IAE3C,OAAO;WAwBO,MAAM,CAAC,MAAM,EAAE,oBAAoB,GAAG,cAAc,GAAG,SAAS;IAuB9E,SAAgB,iBAAiB,EAAE,iBAAiB,CAAC;IAErD,IAAW,WAAW,IAAI,OAAO,CAEhC;IAED,IAAoB,gBAAgB,IAAI,YAAY,CAEnD;IAED,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,OAAO,IAAI,IAAI;IAIf,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAG/D;AAED,gBAAgB;AAChB,qBAAa,iBAAkB,SAAQ,cAAc;IACnD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAmB;IACrD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAmC;IAC5D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAc;IACpC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEhC,oBAAoB,CAAC,WAAW,EAAE,SAAS;IAC3C,mBAAmB;IAE1B,IAAoB,qBAAqB,IAAI,OAAO,GAAG,SAAS,CAAgD;IAEhH,IAAoB,WAAW,SAAmB;IAClD,IAAoB,KAAK,gBAA+B;IACxD,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,SAAS,4DAAmC;IAChE,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,YAAY,gEAAsC;IACtE,IAAoB,aAAa,oEAAuC;IAExE,IAAW,WAAW,wCAAqC;IAC3D,IAAoB,YAAY,YAAsC;IACtE,IAAoB,gBAAgB,YAA0C;IAC9E,IAAoB,YAAY,YAAsC;IACtE,IAAW,OAAO,iBAAiC;IACnD,IAAW,MAAM,iBAAgC;IACjD,IAAoB,YAAY,kDAAsC;IACtE,IAAoB,eAAe,2DAAyC;IAC5E,IAAoB,MAAM,YAAgC;IAC1D,IAAoB,WAAW,YAAwC;IACvE,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxE,IAAoB,uBAAuB,YAAiD;IAE5E,OAAO,CAAC,MAAM,EAAE,MAAM;IACtB,eAAe,CAAC,MAAM,EAAE,mBAAmB;IAC3C,WAAW,CAAC,MAAM,EAAE,mBAAmB;IACvC,aAAa,CAAC,MAAM,EAAE,mBAAmB;IACzC,cAAc,CAAC,MAAM,EAAE,MAAM;WAE/B,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,eAAe,GAAG,iBAAiB;WA0B5F,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,GAAG,iBAAiB;IAgBhH,OAAO;IAQP,IAAW,UAAU,IAAI,OAAO,CAK/B;IAEM,OAAO;IAMd,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM;IAKnC,IAAI;IAIK,YAAY,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIhD,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU;IAMvD,IAAW,aAAa,IAAI,YAAY,CAAwC;IAChF,IAAW,iBAAiB,IAAI,iBAAiB,GAAG,SAAS,CAA4C;IACzG,IAAW,gBAAgB,IAAI,YAAY,CAA2C;CACvF"}
1
+ {"version":3,"file":"InstancedGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/InstancedGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,sBAAsB,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACzF,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAoB,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAEnC,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,GAAG,GAAG,MAAM,IAAI,sBAAsB,CAEtF;AAED,cAAM,YAAY;IAChB,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,SAAgB,KAAK,EAAE,OAAO,CAAC;IAE/B,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAY;IAE9C,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAY;IAE/C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA8B;IAE3D,SAAS,aAAa,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO;IAOvE,oBAAoB,CAAC,WAAW,EAAE,SAAS,GAAG,SAAS;IASvD,mBAAmB,IAAI,SAAS;IAIvC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAA+B;IACnE,IAAW,gBAAgB,IAAI,YAAY,CAE1C;CACF;AAED,gBAAgB;AAChB,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;CAC/B;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAkC;IAExE,SAAgB,UAAU,EAAE,YAAY,CAAC;IACzC,SAAgB,UAAU,CAAC,EAAE,YAAY,CAAC;IAC1C,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,SAAgB,SAAS,CAAC,EAAE,YAAY,CAAC;IACzC,SAAgB,aAAa,eAAkC;IAC/D,SAAgB,iBAAiB,YAAa;IAC9C,SAAgB,qBAAqB,YAAa;IAElD,OAAO;WAQO,+BAA+B,CAAC,WAAW,EAAE,WAAW,GAAG,gBAAgB,EAAE;WA4B7E,MAAM,CAAC,MAAM,EAAE,sBAAsB,EAAE,KAAK,EAAE,OAAO,GAAG,eAAe,GAAG,SAAS;IAoBjG,IAAW,UAAU,IAAI,OAAO,CAI/B;IAEM,OAAO;IAMP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAQ9D,OAAO,CAAC,MAAM,CAAC,sBAAsB;WAMvB,YAAY,CAAC,SAAS,EAAE,OAAO,EAAE,GAAG,EAAE,YAAY,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,OAAO,GAAG,OAAO;CAsB9G;AAED,gBAAgB;AAChB,qBAAa,cAAe,SAAQ,YAAY;aAO5B,aAAa,EAAE,YAAY;aAC3B,MAAM,EAAE,YAAY;aACpB,YAAY,EAAE,OAAO;aACrB,YAAY,EAAE,OAAO;aACrB,aAAa,EAAE,OAAO;aACtB,OAAO,EAAE,YAAY;aAErB,qBAAqB,EAAE,OAAO,GAAG,SAAS;IAb5D,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAe;IAE3C,OAAO;WAwBO,MAAM,CAAC,MAAM,EAAE,oBAAoB,GAAG,cAAc,GAAG,SAAS;IAuB9E,SAAgB,iBAAiB,EAAE,iBAAiB,CAAC;IAErD,IAAW,WAAW,IAAI,OAAO,CAEhC;IAED,IAAoB,gBAAgB,IAAI,YAAY,CAEnD;IAED,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,OAAO,IAAI,IAAI;IAIf,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAG/D;AAED,gBAAgB;AAChB,qBAAa,iBAAkB,SAAQ,cAAc;IACnD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAmB;IACrD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAmC;IAC5D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAc;IACpC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEhC,oBAAoB,CAAC,WAAW,EAAE,SAAS;IAC3C,mBAAmB;IAE1B,IAAoB,qBAAqB,IAAI,OAAO,GAAG,SAAS,CAAgD;IAEhH,IAAoB,WAAW,SAAmB;IAClD,IAAoB,KAAK,gBAA+B;IACxD,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,SAAS,4DAAmC;IAChE,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,YAAY,gEAAsC;IACtE,IAAoB,aAAa,oEAAuC;IAExE,IAAW,WAAW,wCAAqC;IAC3D,IAAoB,YAAY,YAAsC;IACtE,IAAoB,gBAAgB,YAA0C;IAC9E,IAAoB,YAAY,YAAsC;IACtE,IAAW,OAAO,iBAAiC;IACnD,IAAW,MAAM,iBAAgC;IACjD,IAAoB,YAAY,kDAAsC;IACtE,IAAoB,eAAe,2DAAyC;IAC5E,IAAoB,MAAM,YAAgC;IAC1D,IAAoB,WAAW,YAAwC;IACvE,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxE,IAAoB,uBAAuB,YAAiD;IAE5E,OAAO,CAAC,MAAM,EAAE,MAAM;IACtB,eAAe,CAAC,MAAM,EAAE,mBAAmB;IAC3C,WAAW,CAAC,MAAM,EAAE,mBAAmB;IACvC,aAAa,CAAC,MAAM,EAAE,mBAAmB;IACzC,cAAc,CAAC,MAAM,EAAE,MAAM;IAC7B,sBAAsB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;WAEjD,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,eAAe,GAAG,iBAAiB;WA0B5F,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,GAAG,iBAAiB;IAgBhH,OAAO;IAQP,IAAW,UAAU,IAAI,OAAO,CAK/B;IAEM,OAAO;IAMd,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM;IAKnC,IAAI;IAIK,YAAY,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIhD,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU;IAMvD,IAAW,aAAa,IAAI,YAAY,CAAwC;IAChF,IAAW,iBAAiB,IAAI,iBAAiB,GAAG,SAAS,CAA4C;IACzG,IAAW,gBAAgB,IAAI,YAAY,CAA2C;CACvF"}
@@ -216,6 +216,7 @@ export class InstancedGeometry extends CachedGeometry {
216
216
  getLineCode(params) { return this._repr.getLineCode(params); }
217
217
  getLineWeight(params) { return this._repr.getLineWeight(params); }
218
218
  wantMonochrome(target) { return this._repr.wantMonochrome(target); }
219
+ wantMixMonochromeColor(target) { return this._repr.wantMixMonochromeColor(target); }
219
220
  static create(repr, ownsBuffers, buffers) {
220
221
  const techId = repr.techniqueId;
221
222
  const container = BuffersContainer.create();
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { InstancedGraphicParams, PatternGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry, LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Matrix4 } from \"./Matrix\";\r\n\r\n/** @internal */\r\nexport function isInstancedGraphicParams(params: any): params is InstancedGraphicParams {\r\n return typeof params === \"object\" && typeof params.count === \"number\" && params.transforms instanceof Float32Array && params.transformCenter instanceof Point3d;\r\n}\r\n\r\nclass InstanceData {\r\n public readonly numInstances: number;\r\n public readonly range: Range3d;\r\n // A transform including only rtcCenter.\r\n private readonly _rtcOnlyTransform: Transform;\r\n // A transform from _rtcCenter including model matrix\r\n private readonly _rtcModelTransform: Transform;\r\n // The model matrix from which _rtcModelTransform was previously computed. If it changes, _rtcModelTransform must be recomputed.\r\n private readonly _modelMatrix = Transform.createIdentity();\r\n\r\n protected constructor(numInstances: number, rtcCenter: Point3d, range: Range3d) {\r\n this.numInstances = numInstances;\r\n this.range = range;\r\n this._rtcOnlyTransform = Transform.createTranslation(rtcCenter);\r\n this._rtcModelTransform = this._rtcOnlyTransform.clone();\r\n }\r\n\r\n public getRtcModelTransform(modelMatrix: Transform): Transform {\r\n if (!this._modelMatrix.isAlmostEqual(modelMatrix)) {\r\n modelMatrix.clone(this._modelMatrix);\r\n modelMatrix.multiplyTransformTransform(this._rtcOnlyTransform, this._rtcModelTransform);\r\n }\r\n\r\n return this._rtcModelTransform;\r\n }\r\n\r\n public getRtcOnlyTransform(): Transform {\r\n return this._rtcOnlyTransform;\r\n }\r\n\r\n private static readonly _noFeatureId = new Float32Array([0, 0, 0]);\r\n public get patternFeatureId(): Float32Array {\r\n return InstanceData._noFeatureId;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PatternTransforms {\r\n readonly orgTransform: Matrix4;\r\n readonly localToModel: Matrix4;\r\n readonly symbolToLocal: Matrix4;\r\n readonly origin: Float32Array;\r\n}\r\n\r\n/** @internal */\r\nexport class InstanceBuffers extends InstanceData {\r\n private static readonly _patternParams = new Float32Array([0, 0, 0, 0]);\r\n\r\n public readonly transforms: BufferHandle;\r\n public readonly featureIds?: BufferHandle;\r\n public readonly hasFeatures: boolean;\r\n public readonly symbology?: BufferHandle;\r\n public readonly patternParams = InstanceBuffers._patternParams;\r\n public readonly patternTransforms = undefined;\r\n public readonly viewIndependentOrigin = undefined;\r\n\r\n private constructor(count: number, transforms: BufferHandle, rtcCenter: Point3d, range: Range3d, symbology?: BufferHandle, featureIds?: BufferHandle) {\r\n super(count, rtcCenter, range);\r\n this.transforms = transforms;\r\n this.featureIds = featureIds;\r\n this.hasFeatures = undefined !== featureIds;\r\n this.symbology = symbology;\r\n }\r\n\r\n public static createTransformBufferParameters(techniqueId: TechniqueId): BufferParameters[] {\r\n const params: BufferParameters[] = [];\r\n const numRows = 3;\r\n let row = 0;\r\n while (row < numRows) {\r\n // 3 rows per instance; 4 floats per row; 4 bytes per float.\r\n const floatsPerRow = 4;\r\n const bytesPerVertex = floatsPerRow * 4;\r\n const offset = row * bytesPerVertex;\r\n const stride = 3 * bytesPerVertex;\r\n const name = `a_instanceMatrixRow${row}`;\r\n const details = AttributeMap.findAttribute(name, techniqueId, true);\r\n assert(details !== undefined);\r\n const bParams: BufferParameters = {\r\n glAttribLoc: details.location,\r\n glSize: floatsPerRow,\r\n glType: GL.DataType.Float,\r\n glNormalized: false,\r\n glStride: stride,\r\n glOffset: offset,\r\n glInstanced: true,\r\n };\r\n params.push(bParams);\r\n row++;\r\n }\r\n return params;\r\n }\r\n\r\n public static create(params: InstancedGraphicParams, range: Range3d): InstanceBuffers | undefined {\r\n const { count, featureIds, symbologyOverrides, transforms } = params;\r\n\r\n assert(count > 0 && Math.floor(count) === count);\r\n assert(count === transforms.length / 12);\r\n assert(undefined === featureIds || count === featureIds.length / 3);\r\n assert(undefined === symbologyOverrides || count * 8 === symbologyOverrides.length);\r\n\r\n let idBuf: BufferHandle | undefined;\r\n if (undefined !== featureIds && undefined === (idBuf = BufferHandle.createArrayBuffer(featureIds)))\r\n return undefined;\r\n\r\n let symBuf: BufferHandle | undefined;\r\n if (undefined !== symbologyOverrides && undefined === (symBuf = BufferHandle.createArrayBuffer(symbologyOverrides)))\r\n return undefined;\r\n\r\n const tfBuf = BufferHandle.createArrayBuffer(transforms);\r\n return undefined !== tfBuf ? new InstanceBuffers(count, tfBuf, params.transformCenter, range, symBuf, idBuf) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.transforms.isDisposed\r\n && (undefined === this.featureIds || this.featureIds.isDisposed)\r\n && (undefined === this.symbology || this.symbology.isDisposed);\r\n }\r\n\r\n public dispose() {\r\n dispose(this.transforms);\r\n dispose(this.featureIds);\r\n dispose(this.symbology);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const featureBytes = undefined !== this.featureIds ? this.featureIds.bytesUsed : 0;\r\n const symBytes = undefined !== this.symbology ? this.symbology.bytesUsed : 0;\r\n\r\n const bytesUsed = this.transforms.bytesUsed + symBytes + featureBytes;\r\n stats.addInstances(bytesUsed);\r\n }\r\n\r\n private static extendTransformedRange(tfs: Float32Array, i: number, range: Range3d, x: number, y: number, z: number) {\r\n range.extendXYZ(tfs[i + 3] + tfs[i + 0] * x + tfs[i + 1] * y + tfs[i + 2] * z,\r\n tfs[i + 7] + tfs[i + 4] * x + tfs[i + 5] * y + tfs[i + 6] * z,\r\n tfs[i + 11] + tfs[i + 8] * x + tfs[i + 9] * y + tfs[i + 10] * z);\r\n }\r\n\r\n public static computeRange(reprRange: Range3d, tfs: Float32Array, rtcCenter: Point3d, out?: Range3d): Range3d {\r\n const range = out ?? new Range3d();\r\n\r\n const numFloatsPerTransform = 3 * 4;\r\n assert(0 === tfs.length % (3 * 4));\r\n\r\n for (let i = 0; i < tfs.length; i += numFloatsPerTransform) {\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.high.z);\r\n }\r\n\r\n range.low.addInPlace(rtcCenter);\r\n range.high.addInPlace(rtcCenter);\r\n\r\n return range.clone(out);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PatternBuffers extends InstanceData {\r\n private readonly _featureId?: Float32Array;\r\n\r\n private constructor(\r\n count: number,\r\n rtcCenter: Point3d,\r\n range: Range3d,\r\n public readonly patternParams: Float32Array, // [ isAreaPattern, spacingX, spacingY, scale ]\r\n public readonly origin: Float32Array, // [ x, y ]\r\n public readonly orgTransform: Matrix4,\r\n public readonly localToModel: Matrix4,\r\n public readonly symbolToLocal: Matrix4,\r\n public readonly offsets: BufferHandle,\r\n featureId: number | undefined,\r\n public readonly viewIndependentOrigin: Point3d | undefined\r\n ) {\r\n super(count, rtcCenter, range);\r\n this.patternTransforms = this;\r\n if (undefined !== featureId) {\r\n this._featureId = new Float32Array([\r\n (featureId & 0x0000ff) >>> 0,\r\n (featureId & 0x00ff00) >>> 8,\r\n (featureId & 0xff0000) >>> 16,\r\n ]);\r\n }\r\n }\r\n\r\n public static create(params: PatternGraphicParams): PatternBuffers | undefined {\r\n const count = params.xyOffsets.byteLength / 2;\r\n assert(Math.floor(count) === count);\r\n\r\n const offsets = BufferHandle.createArrayBuffer(params.xyOffsets);\r\n if (!offsets)\r\n return undefined;\r\n\r\n return new PatternBuffers(\r\n count,\r\n new Point3d(),\r\n params.range,\r\n new Float32Array([1, params.spacing.x, params.spacing.y, params.scale]),\r\n new Float32Array([params.origin.x, params.origin.y]),\r\n Matrix4.fromTransform(params.orgTransform),\r\n Matrix4.fromTransform(params.patternToModel),\r\n Matrix4.fromTransform(Transform.createTranslation(params.symbolTranslation)),\r\n offsets,\r\n params.featureId,\r\n params.viewIndependentOrigin,\r\n );\r\n }\r\n\r\n public readonly patternTransforms: PatternTransforms;\r\n\r\n public get hasFeatures(): boolean {\r\n return undefined !== this._featureId;\r\n }\r\n\r\n public override get patternFeatureId(): Float32Array {\r\n return this._featureId ?? super.patternFeatureId;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.offsets.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.offsets);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addInstances(this.offsets.bytesUsed);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class InstancedGeometry extends CachedGeometry {\r\n private readonly _buffersContainer: BuffersContainer;\r\n private readonly _buffers: InstanceBuffers | PatternBuffers;\r\n private readonly _repr: LUTGeometry;\r\n private readonly _ownsBuffers: boolean;\r\n\r\n public getRtcModelTransform(modelMatrix: Transform) { return this._buffers.getRtcModelTransform(modelMatrix); }\r\n public getRtcOnlyTransform() { return this._buffers.getRtcOnlyTransform(); }\r\n\r\n public override get viewIndependentOrigin(): Point3d | undefined { return this._buffers.viewIndependentOrigin; }\r\n\r\n public override get asInstanced() { return this; }\r\n public override get asLUT() { return this._repr.asLUT; }\r\n public override get asMesh() { return this._repr.asMesh; }\r\n public override get asSurface() { return this._repr.asSurface; }\r\n public override get asEdge() { return this._repr.asEdge; }\r\n public override get asSilhouette() { return this._repr.asSilhouette; }\r\n public override get asIndexedEdge() { return this._repr.asIndexedEdge; }\r\n\r\n public get renderOrder() { return this._repr.renderOrder; }\r\n public override get isLitSurface() { return this._repr.isLitSurface; }\r\n public override get hasBakedLighting() { return this._repr.hasBakedLighting; }\r\n public override get hasAnimation() { return this._repr.hasAnimation; }\r\n public get qOrigin() { return this._repr.qOrigin; }\r\n public get qScale() { return this._repr.qScale; }\r\n public override get materialInfo() { return this._repr.materialInfo; }\r\n public override get polylineBuffers() { return this._repr.polylineBuffers; }\r\n public override get isEdge() { return this._repr.isEdge; }\r\n public override get hasFeatures() { return this._buffers.hasFeatures; }\r\n public get techniqueId(): TechniqueId { return this._repr.techniqueId; }\r\n public override get supportsThematicDisplay() { return this._repr.supportsThematicDisplay; }\r\n\r\n public override getPass(target: Target) { return this._repr.getPass(target); }\r\n public override wantWoWReversal(params: ShaderProgramParams) { return this._repr.wantWoWReversal(params); }\r\n public override getLineCode(params: ShaderProgramParams) { return this._repr.getLineCode(params); }\r\n public override getLineWeight(params: ShaderProgramParams) { return this._repr.getLineWeight(params); }\r\n public override wantMonochrome(target: Target) { return this._repr.wantMonochrome(target); }\r\n\r\n public static create(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n container.addBuffer(buffers.transforms, InstanceBuffers.createTransformBufferParameters(repr.techniqueId));\r\n\r\n if (buffers.symbology) {\r\n const attrInstanceOverrides = AttributeMap.findAttribute(\"a_instanceOverrides\", techId, true);\r\n const attrInstanceRgba = AttributeMap.findAttribute(\"a_instanceRgba\", techId, true);\r\n assert(attrInstanceOverrides !== undefined);\r\n assert(attrInstanceRgba !== undefined);\r\n container.addBuffer(buffers.symbology, [\r\n BufferParameters.create(attrInstanceOverrides.location, 4, GL.DataType.UnsignedByte, false, 8, 0, true),\r\n BufferParameters.create(attrInstanceRgba.location, 4, GL.DataType.UnsignedByte, false, 8, 4, true),\r\n ]);\r\n }\r\n if (buffers.featureIds) {\r\n const attrFeatureId = AttributeMap.findAttribute(\"a_featureId\", techId, true);\r\n assert(attrFeatureId !== undefined);\r\n container.addBuffer(buffers.featureIds, [BufferParameters.create(attrFeatureId.location, 3, GL.DataType.UnsignedByte, false, 0, 0, true)]);\r\n }\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n public static createPattern(repr: LUTGeometry, ownsBuffers: boolean, buffers: PatternBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n const attrX = AttributeMap.findAttribute(\"a_patternX\", techId, true);\r\n const attrY = AttributeMap.findAttribute(\"a_patternY\", techId, true);\r\n assert(undefined !== attrX && undefined !== attrY);\r\n container.addBuffer(buffers.offsets, [\r\n BufferParameters.create(attrX.location, 1, GL.DataType.Float, false, 8, 0, true),\r\n BufferParameters.create(attrY.location, 1, GL.DataType.Float, false, 8, 4, true),\r\n ]);\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n private constructor(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers | PatternBuffers, container: BuffersContainer) {\r\n super();\r\n this._repr = repr;\r\n this._ownsBuffers = ownsBuffers;\r\n this._buffers = buffers;\r\n this._buffersContainer = container;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n if (!this._repr.isDisposed)\r\n return false;\r\n\r\n return !this._ownsBuffers || this._buffers.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n this._repr.dispose();\r\n if (this._ownsBuffers)\r\n dispose(this._buffers);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target) {\r\n assert(false, \"Should never be called\");\r\n return false;\r\n }\r\n\r\n public draw() {\r\n this._repr.drawInstanced(this._buffers.numInstances, this._buffersContainer);\r\n }\r\n\r\n public override computeRange(output?: Range3d): Range3d {\r\n return this._buffers.range.clone(output);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics) {\r\n this._repr.collectStatistics(stats);\r\n if (this._ownsBuffers)\r\n this._buffers.collectStatistics(stats);\r\n }\r\n\r\n public get patternParams(): Float32Array { return this._buffers.patternParams; }\r\n public get patternTransforms(): PatternTransforms | undefined { return this._buffers.patternTransforms; }\r\n public get patternFeatureId(): Float32Array { return this._buffers.patternFeatureId; }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { InstancedGraphicParams, PatternGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry, LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Matrix4 } from \"./Matrix\";\r\n\r\n/** @internal */\r\nexport function isInstancedGraphicParams(params: any): params is InstancedGraphicParams {\r\n return typeof params === \"object\" && typeof params.count === \"number\" && params.transforms instanceof Float32Array && params.transformCenter instanceof Point3d;\r\n}\r\n\r\nclass InstanceData {\r\n public readonly numInstances: number;\r\n public readonly range: Range3d;\r\n // A transform including only rtcCenter.\r\n private readonly _rtcOnlyTransform: Transform;\r\n // A transform from _rtcCenter including model matrix\r\n private readonly _rtcModelTransform: Transform;\r\n // The model matrix from which _rtcModelTransform was previously computed. If it changes, _rtcModelTransform must be recomputed.\r\n private readonly _modelMatrix = Transform.createIdentity();\r\n\r\n protected constructor(numInstances: number, rtcCenter: Point3d, range: Range3d) {\r\n this.numInstances = numInstances;\r\n this.range = range;\r\n this._rtcOnlyTransform = Transform.createTranslation(rtcCenter);\r\n this._rtcModelTransform = this._rtcOnlyTransform.clone();\r\n }\r\n\r\n public getRtcModelTransform(modelMatrix: Transform): Transform {\r\n if (!this._modelMatrix.isAlmostEqual(modelMatrix)) {\r\n modelMatrix.clone(this._modelMatrix);\r\n modelMatrix.multiplyTransformTransform(this._rtcOnlyTransform, this._rtcModelTransform);\r\n }\r\n\r\n return this._rtcModelTransform;\r\n }\r\n\r\n public getRtcOnlyTransform(): Transform {\r\n return this._rtcOnlyTransform;\r\n }\r\n\r\n private static readonly _noFeatureId = new Float32Array([0, 0, 0]);\r\n public get patternFeatureId(): Float32Array {\r\n return InstanceData._noFeatureId;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PatternTransforms {\r\n readonly orgTransform: Matrix4;\r\n readonly localToModel: Matrix4;\r\n readonly symbolToLocal: Matrix4;\r\n readonly origin: Float32Array;\r\n}\r\n\r\n/** @internal */\r\nexport class InstanceBuffers extends InstanceData {\r\n private static readonly _patternParams = new Float32Array([0, 0, 0, 0]);\r\n\r\n public readonly transforms: BufferHandle;\r\n public readonly featureIds?: BufferHandle;\r\n public readonly hasFeatures: boolean;\r\n public readonly symbology?: BufferHandle;\r\n public readonly patternParams = InstanceBuffers._patternParams;\r\n public readonly patternTransforms = undefined;\r\n public readonly viewIndependentOrigin = undefined;\r\n\r\n private constructor(count: number, transforms: BufferHandle, rtcCenter: Point3d, range: Range3d, symbology?: BufferHandle, featureIds?: BufferHandle) {\r\n super(count, rtcCenter, range);\r\n this.transforms = transforms;\r\n this.featureIds = featureIds;\r\n this.hasFeatures = undefined !== featureIds;\r\n this.symbology = symbology;\r\n }\r\n\r\n public static createTransformBufferParameters(techniqueId: TechniqueId): BufferParameters[] {\r\n const params: BufferParameters[] = [];\r\n const numRows = 3;\r\n let row = 0;\r\n while (row < numRows) {\r\n // 3 rows per instance; 4 floats per row; 4 bytes per float.\r\n const floatsPerRow = 4;\r\n const bytesPerVertex = floatsPerRow * 4;\r\n const offset = row * bytesPerVertex;\r\n const stride = 3 * bytesPerVertex;\r\n const name = `a_instanceMatrixRow${row}`;\r\n const details = AttributeMap.findAttribute(name, techniqueId, true);\r\n assert(details !== undefined);\r\n const bParams: BufferParameters = {\r\n glAttribLoc: details.location,\r\n glSize: floatsPerRow,\r\n glType: GL.DataType.Float,\r\n glNormalized: false,\r\n glStride: stride,\r\n glOffset: offset,\r\n glInstanced: true,\r\n };\r\n params.push(bParams);\r\n row++;\r\n }\r\n return params;\r\n }\r\n\r\n public static create(params: InstancedGraphicParams, range: Range3d): InstanceBuffers | undefined {\r\n const { count, featureIds, symbologyOverrides, transforms } = params;\r\n\r\n assert(count > 0 && Math.floor(count) === count);\r\n assert(count === transforms.length / 12);\r\n assert(undefined === featureIds || count === featureIds.length / 3);\r\n assert(undefined === symbologyOverrides || count * 8 === symbologyOverrides.length);\r\n\r\n let idBuf: BufferHandle | undefined;\r\n if (undefined !== featureIds && undefined === (idBuf = BufferHandle.createArrayBuffer(featureIds)))\r\n return undefined;\r\n\r\n let symBuf: BufferHandle | undefined;\r\n if (undefined !== symbologyOverrides && undefined === (symBuf = BufferHandle.createArrayBuffer(symbologyOverrides)))\r\n return undefined;\r\n\r\n const tfBuf = BufferHandle.createArrayBuffer(transforms);\r\n return undefined !== tfBuf ? new InstanceBuffers(count, tfBuf, params.transformCenter, range, symBuf, idBuf) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.transforms.isDisposed\r\n && (undefined === this.featureIds || this.featureIds.isDisposed)\r\n && (undefined === this.symbology || this.symbology.isDisposed);\r\n }\r\n\r\n public dispose() {\r\n dispose(this.transforms);\r\n dispose(this.featureIds);\r\n dispose(this.symbology);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const featureBytes = undefined !== this.featureIds ? this.featureIds.bytesUsed : 0;\r\n const symBytes = undefined !== this.symbology ? this.symbology.bytesUsed : 0;\r\n\r\n const bytesUsed = this.transforms.bytesUsed + symBytes + featureBytes;\r\n stats.addInstances(bytesUsed);\r\n }\r\n\r\n private static extendTransformedRange(tfs: Float32Array, i: number, range: Range3d, x: number, y: number, z: number) {\r\n range.extendXYZ(tfs[i + 3] + tfs[i + 0] * x + tfs[i + 1] * y + tfs[i + 2] * z,\r\n tfs[i + 7] + tfs[i + 4] * x + tfs[i + 5] * y + tfs[i + 6] * z,\r\n tfs[i + 11] + tfs[i + 8] * x + tfs[i + 9] * y + tfs[i + 10] * z);\r\n }\r\n\r\n public static computeRange(reprRange: Range3d, tfs: Float32Array, rtcCenter: Point3d, out?: Range3d): Range3d {\r\n const range = out ?? new Range3d();\r\n\r\n const numFloatsPerTransform = 3 * 4;\r\n assert(0 === tfs.length % (3 * 4));\r\n\r\n for (let i = 0; i < tfs.length; i += numFloatsPerTransform) {\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.high.z);\r\n }\r\n\r\n range.low.addInPlace(rtcCenter);\r\n range.high.addInPlace(rtcCenter);\r\n\r\n return range.clone(out);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PatternBuffers extends InstanceData {\r\n private readonly _featureId?: Float32Array;\r\n\r\n private constructor(\r\n count: number,\r\n rtcCenter: Point3d,\r\n range: Range3d,\r\n public readonly patternParams: Float32Array, // [ isAreaPattern, spacingX, spacingY, scale ]\r\n public readonly origin: Float32Array, // [ x, y ]\r\n public readonly orgTransform: Matrix4,\r\n public readonly localToModel: Matrix4,\r\n public readonly symbolToLocal: Matrix4,\r\n public readonly offsets: BufferHandle,\r\n featureId: number | undefined,\r\n public readonly viewIndependentOrigin: Point3d | undefined\r\n ) {\r\n super(count, rtcCenter, range);\r\n this.patternTransforms = this;\r\n if (undefined !== featureId) {\r\n this._featureId = new Float32Array([\r\n (featureId & 0x0000ff) >>> 0,\r\n (featureId & 0x00ff00) >>> 8,\r\n (featureId & 0xff0000) >>> 16,\r\n ]);\r\n }\r\n }\r\n\r\n public static create(params: PatternGraphicParams): PatternBuffers | undefined {\r\n const count = params.xyOffsets.byteLength / 2;\r\n assert(Math.floor(count) === count);\r\n\r\n const offsets = BufferHandle.createArrayBuffer(params.xyOffsets);\r\n if (!offsets)\r\n return undefined;\r\n\r\n return new PatternBuffers(\r\n count,\r\n new Point3d(),\r\n params.range,\r\n new Float32Array([1, params.spacing.x, params.spacing.y, params.scale]),\r\n new Float32Array([params.origin.x, params.origin.y]),\r\n Matrix4.fromTransform(params.orgTransform),\r\n Matrix4.fromTransform(params.patternToModel),\r\n Matrix4.fromTransform(Transform.createTranslation(params.symbolTranslation)),\r\n offsets,\r\n params.featureId,\r\n params.viewIndependentOrigin,\r\n );\r\n }\r\n\r\n public readonly patternTransforms: PatternTransforms;\r\n\r\n public get hasFeatures(): boolean {\r\n return undefined !== this._featureId;\r\n }\r\n\r\n public override get patternFeatureId(): Float32Array {\r\n return this._featureId ?? super.patternFeatureId;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.offsets.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.offsets);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addInstances(this.offsets.bytesUsed);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class InstancedGeometry extends CachedGeometry {\r\n private readonly _buffersContainer: BuffersContainer;\r\n private readonly _buffers: InstanceBuffers | PatternBuffers;\r\n private readonly _repr: LUTGeometry;\r\n private readonly _ownsBuffers: boolean;\r\n\r\n public getRtcModelTransform(modelMatrix: Transform) { return this._buffers.getRtcModelTransform(modelMatrix); }\r\n public getRtcOnlyTransform() { return this._buffers.getRtcOnlyTransform(); }\r\n\r\n public override get viewIndependentOrigin(): Point3d | undefined { return this._buffers.viewIndependentOrigin; }\r\n\r\n public override get asInstanced() { return this; }\r\n public override get asLUT() { return this._repr.asLUT; }\r\n public override get asMesh() { return this._repr.asMesh; }\r\n public override get asSurface() { return this._repr.asSurface; }\r\n public override get asEdge() { return this._repr.asEdge; }\r\n public override get asSilhouette() { return this._repr.asSilhouette; }\r\n public override get asIndexedEdge() { return this._repr.asIndexedEdge; }\r\n\r\n public get renderOrder() { return this._repr.renderOrder; }\r\n public override get isLitSurface() { return this._repr.isLitSurface; }\r\n public override get hasBakedLighting() { return this._repr.hasBakedLighting; }\r\n public override get hasAnimation() { return this._repr.hasAnimation; }\r\n public get qOrigin() { return this._repr.qOrigin; }\r\n public get qScale() { return this._repr.qScale; }\r\n public override get materialInfo() { return this._repr.materialInfo; }\r\n public override get polylineBuffers() { return this._repr.polylineBuffers; }\r\n public override get isEdge() { return this._repr.isEdge; }\r\n public override get hasFeatures() { return this._buffers.hasFeatures; }\r\n public get techniqueId(): TechniqueId { return this._repr.techniqueId; }\r\n public override get supportsThematicDisplay() { return this._repr.supportsThematicDisplay; }\r\n\r\n public override getPass(target: Target) { return this._repr.getPass(target); }\r\n public override wantWoWReversal(params: ShaderProgramParams) { return this._repr.wantWoWReversal(params); }\r\n public override getLineCode(params: ShaderProgramParams) { return this._repr.getLineCode(params); }\r\n public override getLineWeight(params: ShaderProgramParams) { return this._repr.getLineWeight(params); }\r\n public override wantMonochrome(target: Target) { return this._repr.wantMonochrome(target); }\r\n public override wantMixMonochromeColor(target: Target): boolean { return this._repr.wantMixMonochromeColor(target); }\r\n\r\n public static create(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n container.addBuffer(buffers.transforms, InstanceBuffers.createTransformBufferParameters(repr.techniqueId));\r\n\r\n if (buffers.symbology) {\r\n const attrInstanceOverrides = AttributeMap.findAttribute(\"a_instanceOverrides\", techId, true);\r\n const attrInstanceRgba = AttributeMap.findAttribute(\"a_instanceRgba\", techId, true);\r\n assert(attrInstanceOverrides !== undefined);\r\n assert(attrInstanceRgba !== undefined);\r\n container.addBuffer(buffers.symbology, [\r\n BufferParameters.create(attrInstanceOverrides.location, 4, GL.DataType.UnsignedByte, false, 8, 0, true),\r\n BufferParameters.create(attrInstanceRgba.location, 4, GL.DataType.UnsignedByte, false, 8, 4, true),\r\n ]);\r\n }\r\n if (buffers.featureIds) {\r\n const attrFeatureId = AttributeMap.findAttribute(\"a_featureId\", techId, true);\r\n assert(attrFeatureId !== undefined);\r\n container.addBuffer(buffers.featureIds, [BufferParameters.create(attrFeatureId.location, 3, GL.DataType.UnsignedByte, false, 0, 0, true)]);\r\n }\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n public static createPattern(repr: LUTGeometry, ownsBuffers: boolean, buffers: PatternBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n const attrX = AttributeMap.findAttribute(\"a_patternX\", techId, true);\r\n const attrY = AttributeMap.findAttribute(\"a_patternY\", techId, true);\r\n assert(undefined !== attrX && undefined !== attrY);\r\n container.addBuffer(buffers.offsets, [\r\n BufferParameters.create(attrX.location, 1, GL.DataType.Float, false, 8, 0, true),\r\n BufferParameters.create(attrY.location, 1, GL.DataType.Float, false, 8, 4, true),\r\n ]);\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n private constructor(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers | PatternBuffers, container: BuffersContainer) {\r\n super();\r\n this._repr = repr;\r\n this._ownsBuffers = ownsBuffers;\r\n this._buffers = buffers;\r\n this._buffersContainer = container;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n if (!this._repr.isDisposed)\r\n return false;\r\n\r\n return !this._ownsBuffers || this._buffers.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n this._repr.dispose();\r\n if (this._ownsBuffers)\r\n dispose(this._buffers);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target) {\r\n assert(false, \"Should never be called\");\r\n return false;\r\n }\r\n\r\n public draw() {\r\n this._repr.drawInstanced(this._buffers.numInstances, this._buffersContainer);\r\n }\r\n\r\n public override computeRange(output?: Range3d): Range3d {\r\n return this._buffers.range.clone(output);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics) {\r\n this._repr.collectStatistics(stats);\r\n if (this._ownsBuffers)\r\n this._buffers.collectStatistics(stats);\r\n }\r\n\r\n public get patternParams(): Float32Array { return this._buffers.patternParams; }\r\n public get patternTransforms(): PatternTransforms | undefined { return this._buffers.patternTransforms; }\r\n public get patternFeatureId(): Float32Array { return this._buffers.patternFeatureId; }\r\n}\r\n"]}
@@ -25,20 +25,22 @@ declare class ProjectedTexture {
25
25
  clone(targetRectangle: Range2d): ProjectedTexture;
26
26
  }
27
27
  declare type TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;
28
- declare class RealityTextureParam {
28
+ declare class RealityTextureParam implements IDisposable {
29
29
  texture: RenderTexture | undefined;
30
30
  private _projectedTextureOrMatrix;
31
31
  constructor(texture: RenderTexture | undefined, _projectedTextureOrMatrix: ProjectedTexture | Matrix4);
32
32
  get isProjected(): boolean;
33
+ dispose(): void;
33
34
  getProjectionMatrix(): Matrix4d | undefined;
34
35
  getTerrainMatrix(): Matrix4 | undefined;
35
36
  getParams(result: Matrix4): Matrix4;
36
37
  }
37
38
  /** @internal */
38
- export declare class RealityTextureParams {
39
+ export declare class RealityTextureParams implements IDisposable {
39
40
  params: RealityTextureParam[];
40
41
  constructor(params: RealityTextureParam[]);
41
42
  static create(textures: TerrainOrProjectedTexture[]): RealityTextureParams;
43
+ dispose(): void;
42
44
  }
43
45
  /** @internal */
44
46
  export declare class RealityMeshGeometryParams extends IndexedGeometryParams {
@@ -1 +1 @@
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@@ -5,7 +5,7 @@
5
5
  /** @packageDocumentation
6
6
  * @module WebGL
7
7
  */
8
- import { assert, dispose } from "@itwin/core-bentley";
8
+ import { assert, dispose, disposeArray } from "@itwin/core-bentley";
9
9
  import { Quantization } from "@itwin/core-common";
10
10
  import { Range2d, Range3d, Transform, Vector2d } from "@itwin/core-geometry";
11
11
  import { GraphicBranch } from "../GraphicBranch";
@@ -37,6 +37,9 @@ class RealityTextureParam {
37
37
  this._projectedTextureOrMatrix = _projectedTextureOrMatrix;
38
38
  }
39
39
  get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }
40
+ dispose() {
41
+ this.texture = dispose(this.texture);
42
+ }
40
43
  /* There are two methods of applying a texture to a reality mesh. the first member of "params" denotes which
41
44
  method is to be used. A value of zero indicates a standard texture and one represents a classified texture.
42
45
 
@@ -148,6 +151,9 @@ export class RealityTextureParams {
148
151
  }
149
152
  return new RealityTextureParams(textureParams);
150
153
  }
154
+ dispose() {
155
+ disposeArray(this.params);
156
+ }
151
157
  }
152
158
  /** @internal */
153
159
  export class RealityMeshGeometryParams extends IndexedGeometryParams {
@@ -209,6 +215,7 @@ export class RealityMeshGeometry extends IndexedGeometry {
209
215
  dispose() {
210
216
  super.dispose();
211
217
  dispose(this._realityMeshParams);
218
+ dispose(this.textureParams);
212
219
  }
213
220
  static createFromTerrainMesh(terrainMesh, transform) {
214
221
  const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n}\r\n\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private constructor(private _realityMeshParams: RealityMeshGeometryParams, public textureParams: RealityTextureParams | undefined, private readonly _transform: Transform | undefined, public readonly baseColor: ColorDef | undefined, private _baseIsTransparent: boolean, private _isTerrain: boolean) {\r\n super(_realityMeshParams);\r\n this.hasTextures = undefined !== textureParams && textureParams.params.some((x) => undefined !== x.texture);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry(params, undefined, transform, undefined, false, true) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry(params, texture ? RealityTextureParams.create([texture]) : undefined, undefined, undefined, false, false);\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, disposeArray, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam implements IDisposable {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n public dispose(): void {\r\n this.texture = dispose(this.texture);\r\n }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams implements IDisposable {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n public dispose(): void {\r\n disposeArray(this.params);\r\n }\r\n}\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public readonly hasTextures: boolean;\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private constructor(private _realityMeshParams: RealityMeshGeometryParams, public textureParams: RealityTextureParams | undefined, private readonly _transform: Transform | undefined, public readonly baseColor: ColorDef | undefined, private _baseIsTransparent: boolean, private _isTerrain: boolean) {\r\n super(_realityMeshParams);\r\n this.hasTextures = undefined !== textureParams && textureParams.params.some((x) => undefined !== x.texture);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n dispose(this.textureParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry(params, undefined, transform, undefined, false, true) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry(params, texture ? RealityTextureParams.create([texture]) : undefined, undefined, undefined, false, false);\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@itwin/core-frontend",
3
- "version": "3.2.0-dev.50",
3
+ "version": "3.2.0-dev.53",
4
4
  "description": "iTwin.js frontend components",
5
5
  "main": "lib/cjs/core-frontend.js",
6
6
  "module": "lib/esm/core-frontend.js",
@@ -22,29 +22,29 @@
22
22
  "url": "http://www.bentley.com"
23
23
  },
24
24
  "peerDependencies": {
25
- "@itwin/appui-abstract": "^3.2.0-dev.50",
26
- "@itwin/core-bentley": "^3.2.0-dev.50",
27
- "@itwin/core-common": "^3.2.0-dev.50",
28
- "@itwin/core-geometry": "^3.2.0-dev.50",
29
- "@itwin/core-orbitgt": "^3.2.0-dev.50",
30
- "@itwin/core-quantity": "^3.2.0-dev.50",
31
- "@itwin/webgl-compatibility": "^3.2.0-dev.50"
25
+ "@itwin/appui-abstract": "^3.2.0-dev.53",
26
+ "@itwin/core-bentley": "^3.2.0-dev.53",
27
+ "@itwin/core-common": "^3.2.0-dev.53",
28
+ "@itwin/core-geometry": "^3.2.0-dev.53",
29
+ "@itwin/core-orbitgt": "^3.2.0-dev.53",
30
+ "@itwin/core-quantity": "^3.2.0-dev.53",
31
+ "@itwin/webgl-compatibility": "^3.2.0-dev.53"
32
32
  },
33
33
  "//devDependencies": [
34
34
  "NOTE: All peerDependencies should also be listed as devDependencies since peerDependencies are not considered by npm install",
35
35
  "NOTE: All tools used by scripts in this package must be listed as devDependencies"
36
36
  ],
37
37
  "devDependencies": {
38
- "@itwin/appui-abstract": "3.2.0-dev.50",
39
- "@itwin/build-tools": "3.2.0-dev.50",
40
- "@itwin/core-bentley": "3.2.0-dev.50",
41
- "@itwin/core-common": "3.2.0-dev.50",
42
- "@itwin/core-geometry": "3.2.0-dev.50",
43
- "@itwin/core-orbitgt": "3.2.0-dev.50",
44
- "@itwin/core-quantity": "3.2.0-dev.50",
45
- "@itwin/certa": "3.2.0-dev.50",
46
- "@itwin/eslint-plugin": "3.2.0-dev.50",
47
- "@itwin/webgl-compatibility": "3.2.0-dev.50",
38
+ "@itwin/appui-abstract": "3.2.0-dev.53",
39
+ "@itwin/build-tools": "3.2.0-dev.53",
40
+ "@itwin/core-bentley": "3.2.0-dev.53",
41
+ "@itwin/core-common": "3.2.0-dev.53",
42
+ "@itwin/core-geometry": "3.2.0-dev.53",
43
+ "@itwin/core-orbitgt": "3.2.0-dev.53",
44
+ "@itwin/core-quantity": "3.2.0-dev.53",
45
+ "@itwin/certa": "3.2.0-dev.53",
46
+ "@itwin/eslint-plugin": "3.2.0-dev.53",
47
+ "@itwin/webgl-compatibility": "3.2.0-dev.53",
48
48
  "@types/chai": "^4.1.4",
49
49
  "@types/chai-as-promised": "^7",
50
50
  "@types/deep-assign": "^0.1.0",
@@ -73,8 +73,8 @@
73
73
  "NOTE: core-frontend should remain UI technology agnostic, so no react/angular dependencies are allowed"
74
74
  ],
75
75
  "dependencies": {
76
- "@itwin/core-i18n": "3.2.0-dev.50",
77
- "@itwin/core-telemetry": "3.2.0-dev.50",
76
+ "@itwin/core-i18n": "3.2.0-dev.53",
77
+ "@itwin/core-telemetry": "3.2.0-dev.53",
78
78
  "@loaders.gl/core": "^3.1.6",
79
79
  "@loaders.gl/draco": "^3.1.6",
80
80
  "deep-assign": "^2.0.0",