@itwin/core-frontend 3.2.0-dev.1 → 3.2.0-dev.3

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Files changed (159) hide show
  1. package/lib/cjs/HitDetail.js.map +1 -1
  2. package/lib/cjs/render/ParticleCollectionBuilder.d.ts.map +1 -1
  3. package/lib/cjs/render/ParticleCollectionBuilder.js +16 -9
  4. package/lib/cjs/render/ParticleCollectionBuilder.js.map +1 -1
  5. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  6. package/lib/cjs/render/RenderSystem.js +19 -17
  7. package/lib/cjs/render/RenderSystem.js.map +1 -1
  8. package/lib/cjs/render/primitives/EdgeParams.d.ts.map +1 -1
  9. package/lib/cjs/render/primitives/EdgeParams.js +3 -1
  10. package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
  11. package/lib/cjs/render/primitives/PolylineParams.d.ts.map +1 -1
  12. package/lib/cjs/render/primitives/PolylineParams.js +10 -5
  13. package/lib/cjs/render/primitives/PolylineParams.js.map +1 -1
  14. package/lib/cjs/render/primitives/VertexKey.d.ts +11 -8
  15. package/lib/cjs/render/primitives/VertexKey.d.ts.map +1 -1
  16. package/lib/cjs/render/primitives/VertexKey.js +24 -6
  17. package/lib/cjs/render/primitives/VertexKey.js.map +1 -1
  18. package/lib/cjs/render/primitives/VertexTable.d.ts +15 -2
  19. package/lib/cjs/render/primitives/VertexTable.d.ts.map +1 -1
  20. package/lib/cjs/render/primitives/VertexTable.js +273 -108
  21. package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
  22. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.d.ts.map +1 -1
  23. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js +22 -10
  24. package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
  25. package/lib/cjs/render/primitives/mesh/MeshBuilder.d.ts +4 -6
  26. package/lib/cjs/render/primitives/mesh/MeshBuilder.d.ts.map +1 -1
  27. package/lib/cjs/render/primitives/mesh/MeshBuilder.js +16 -13
  28. package/lib/cjs/render/primitives/mesh/MeshBuilder.js.map +1 -1
  29. package/lib/cjs/render/primitives/mesh/MeshBuilderMap.d.ts.map +1 -1
  30. package/lib/cjs/render/primitives/mesh/MeshBuilderMap.js +12 -1
  31. package/lib/cjs/render/primitives/mesh/MeshBuilderMap.js.map +1 -1
  32. package/lib/cjs/render/primitives/mesh/MeshPrimitives.d.ts +45 -28
  33. package/lib/cjs/render/primitives/mesh/MeshPrimitives.d.ts.map +1 -1
  34. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js +107 -146
  35. package/lib/cjs/render/primitives/mesh/MeshPrimitives.js.map +1 -1
  36. package/lib/cjs/render/webgl/CachedGeometry.d.ts +6 -0
  37. package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
  38. package/lib/cjs/render/webgl/CachedGeometry.js +6 -0
  39. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  40. package/lib/cjs/render/webgl/ShaderBuilder.d.ts +8 -7
  41. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  42. package/lib/cjs/render/webgl/ShaderBuilder.js +12 -5
  43. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  44. package/lib/cjs/render/webgl/VertexLUT.d.ts +2 -1
  45. package/lib/cjs/render/webgl/VertexLUT.d.ts.map +1 -1
  46. package/lib/cjs/render/webgl/VertexLUT.js +4 -3
  47. package/lib/cjs/render/webgl/VertexLUT.js.map +1 -1
  48. package/lib/cjs/render/webgl/glsl/Color.js +1 -1
  49. package/lib/cjs/render/webgl/glsl/Color.js.map +1 -1
  50. package/lib/cjs/render/webgl/glsl/Decode.d.ts +6 -0
  51. package/lib/cjs/render/webgl/glsl/Decode.d.ts.map +1 -1
  52. package/lib/cjs/render/webgl/glsl/Decode.js +18 -1
  53. package/lib/cjs/render/webgl/glsl/Decode.js.map +1 -1
  54. package/lib/cjs/render/webgl/glsl/Edge.d.ts.map +1 -1
  55. package/lib/cjs/render/webgl/glsl/Edge.js +15 -6
  56. package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
  57. package/lib/cjs/render/webgl/glsl/PointString.d.ts.map +1 -1
  58. package/lib/cjs/render/webgl/glsl/PointString.js +1 -1
  59. package/lib/cjs/render/webgl/glsl/PointString.js.map +1 -1
  60. package/lib/cjs/render/webgl/glsl/Polyline.d.ts +2 -2
  61. package/lib/cjs/render/webgl/glsl/Polyline.d.ts.map +1 -1
  62. package/lib/cjs/render/webgl/glsl/Polyline.js +24 -9
  63. package/lib/cjs/render/webgl/glsl/Polyline.js.map +1 -1
  64. package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
  65. package/lib/cjs/render/webgl/glsl/Surface.js +18 -19
  66. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  67. package/lib/cjs/render/webgl/glsl/Thematic.d.ts.map +1 -1
  68. package/lib/cjs/render/webgl/glsl/Thematic.js +1 -6
  69. package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
  70. package/lib/cjs/render/webgl/glsl/Vertex.d.ts.map +1 -1
  71. package/lib/cjs/render/webgl/glsl/Vertex.js +31 -14
  72. package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
  73. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  74. package/lib/cjs/tile/GltfReader.js +8 -6
  75. package/lib/cjs/tile/GltfReader.js.map +1 -1
  76. package/lib/cjs/tile/map/BingElevation.d.ts +2 -16
  77. package/lib/cjs/tile/map/BingElevation.d.ts.map +1 -1
  78. package/lib/cjs/tile/map/BingElevation.js +1 -63
  79. package/lib/cjs/tile/map/BingElevation.js.map +1 -1
  80. package/lib/esm/HitDetail.js.map +1 -1
  81. package/lib/esm/render/ParticleCollectionBuilder.d.ts.map +1 -1
  82. package/lib/esm/render/ParticleCollectionBuilder.js +17 -10
  83. package/lib/esm/render/ParticleCollectionBuilder.js.map +1 -1
  84. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  85. package/lib/esm/render/RenderSystem.js +20 -18
  86. package/lib/esm/render/RenderSystem.js.map +1 -1
  87. package/lib/esm/render/primitives/EdgeParams.d.ts.map +1 -1
  88. package/lib/esm/render/primitives/EdgeParams.js +3 -1
  89. package/lib/esm/render/primitives/EdgeParams.js.map +1 -1
  90. package/lib/esm/render/primitives/PolylineParams.d.ts.map +1 -1
  91. package/lib/esm/render/primitives/PolylineParams.js +11 -6
  92. package/lib/esm/render/primitives/PolylineParams.js.map +1 -1
  93. package/lib/esm/render/primitives/VertexKey.d.ts +11 -8
  94. package/lib/esm/render/primitives/VertexKey.d.ts.map +1 -1
  95. package/lib/esm/render/primitives/VertexKey.js +24 -6
  96. package/lib/esm/render/primitives/VertexKey.js.map +1 -1
  97. package/lib/esm/render/primitives/VertexTable.d.ts +15 -2
  98. package/lib/esm/render/primitives/VertexTable.d.ts.map +1 -1
  99. package/lib/esm/render/primitives/VertexTable.js +274 -109
  100. package/lib/esm/render/primitives/VertexTable.js.map +1 -1
  101. package/lib/esm/render/primitives/geometry/GeometryAccumulator.d.ts.map +1 -1
  102. package/lib/esm/render/primitives/geometry/GeometryAccumulator.js +23 -11
  103. package/lib/esm/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
  104. package/lib/esm/render/primitives/mesh/MeshBuilder.d.ts +4 -6
  105. package/lib/esm/render/primitives/mesh/MeshBuilder.d.ts.map +1 -1
  106. package/lib/esm/render/primitives/mesh/MeshBuilder.js +17 -14
  107. package/lib/esm/render/primitives/mesh/MeshBuilder.js.map +1 -1
  108. package/lib/esm/render/primitives/mesh/MeshBuilderMap.d.ts.map +1 -1
  109. package/lib/esm/render/primitives/mesh/MeshBuilderMap.js +12 -1
  110. package/lib/esm/render/primitives/mesh/MeshBuilderMap.js.map +1 -1
  111. package/lib/esm/render/primitives/mesh/MeshPrimitives.d.ts +45 -28
  112. package/lib/esm/render/primitives/mesh/MeshPrimitives.d.ts.map +1 -1
  113. package/lib/esm/render/primitives/mesh/MeshPrimitives.js +108 -144
  114. package/lib/esm/render/primitives/mesh/MeshPrimitives.js.map +1 -1
  115. package/lib/esm/render/webgl/CachedGeometry.d.ts +6 -0
  116. package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
  117. package/lib/esm/render/webgl/CachedGeometry.js +6 -0
  118. package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
  119. package/lib/esm/render/webgl/ShaderBuilder.d.ts +8 -7
  120. package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
  121. package/lib/esm/render/webgl/ShaderBuilder.js +12 -5
  122. package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
  123. package/lib/esm/render/webgl/VertexLUT.d.ts +2 -1
  124. package/lib/esm/render/webgl/VertexLUT.d.ts.map +1 -1
  125. package/lib/esm/render/webgl/VertexLUT.js +4 -3
  126. package/lib/esm/render/webgl/VertexLUT.js.map +1 -1
  127. package/lib/esm/render/webgl/glsl/Color.js +1 -1
  128. package/lib/esm/render/webgl/glsl/Color.js.map +1 -1
  129. package/lib/esm/render/webgl/glsl/Decode.d.ts +6 -0
  130. package/lib/esm/render/webgl/glsl/Decode.d.ts.map +1 -1
  131. package/lib/esm/render/webgl/glsl/Decode.js +17 -0
  132. package/lib/esm/render/webgl/glsl/Decode.js.map +1 -1
  133. package/lib/esm/render/webgl/glsl/Edge.d.ts.map +1 -1
  134. package/lib/esm/render/webgl/glsl/Edge.js +15 -6
  135. package/lib/esm/render/webgl/glsl/Edge.js.map +1 -1
  136. package/lib/esm/render/webgl/glsl/PointString.d.ts.map +1 -1
  137. package/lib/esm/render/webgl/glsl/PointString.js +1 -1
  138. package/lib/esm/render/webgl/glsl/PointString.js.map +1 -1
  139. package/lib/esm/render/webgl/glsl/Polyline.d.ts +2 -2
  140. package/lib/esm/render/webgl/glsl/Polyline.d.ts.map +1 -1
  141. package/lib/esm/render/webgl/glsl/Polyline.js +24 -9
  142. package/lib/esm/render/webgl/glsl/Polyline.js.map +1 -1
  143. package/lib/esm/render/webgl/glsl/Surface.d.ts.map +1 -1
  144. package/lib/esm/render/webgl/glsl/Surface.js +18 -19
  145. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  146. package/lib/esm/render/webgl/glsl/Thematic.d.ts.map +1 -1
  147. package/lib/esm/render/webgl/glsl/Thematic.js +1 -6
  148. package/lib/esm/render/webgl/glsl/Thematic.js.map +1 -1
  149. package/lib/esm/render/webgl/glsl/Vertex.d.ts.map +1 -1
  150. package/lib/esm/render/webgl/glsl/Vertex.js +32 -15
  151. package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
  152. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  153. package/lib/esm/tile/GltfReader.js +9 -7
  154. package/lib/esm/tile/GltfReader.js.map +1 -1
  155. package/lib/esm/tile/map/BingElevation.d.ts +2 -16
  156. package/lib/esm/tile/map/BingElevation.d.ts.map +1 -1
  157. package/lib/esm/tile/map/BingElevation.js +1 -63
  158. package/lib/esm/tile/map/BingElevation.js.map +1 -1
  159. package/package.json +20 -20
@@ -2,7 +2,7 @@
2
2
  * @module Rendering
3
3
  */
4
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  import { AuxChannel, Point2d, Point3d, Range3d } from "@itwin/core-geometry";
5
- import { ColorIndex, EdgeArgs, Feature, FeatureIndex, FeatureTable, FillFlags, LinePixels, MeshEdges, MeshPolyline, MeshPolylineList, OctEncodedNormal, PolylineData, PolylineEdgeArgs, PolylineFlags, QParams3d, QPoint3dList, RenderMaterial, RenderTexture, SilhouetteEdgeArgs } from "@itwin/core-common";
5
+ import { ColorIndex, EdgeArgs, Feature, FeatureIndex, FeatureTable, FillFlags, LinePixels, MeshEdges, MeshPolyline, MeshPolylineList, OctEncodedNormal, PolylineData, PolylineEdgeArgs, PolylineFlags, QPoint3dList, RenderMaterial, RenderTexture, SilhouetteEdgeArgs } from "@itwin/core-common";
6
6
  import { InstancedGraphicParams } from "../../InstancedGraphicParams";
7
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  import { RenderGraphic } from "../../RenderGraphic";
8
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  import { RenderSystem } from "../../RenderSystem";
@@ -10,20 +10,35 @@ import { ColorMap } from "../ColorMap";
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  import { DisplayParams } from "../DisplayParams";
11
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  import { Triangle, TriangleList } from "../Primitives";
12
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  import { VertexKeyProps } from "../VertexKey";
13
- export declare class PolylineArgs {
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+ /** A Point3d[] with an [[add]] method used to enable compatibility with the [[MeshPointList]] union type.
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+ * It is provided a range to contain all of the points. Each point added to the list is transformed to be relative to
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+ * the center of that range.
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+ * In the finished graphic, a transform is applied to transform back from the range's center.
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+ * @internal
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+ */
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+ export interface Point3dList extends Array<Point3d> {
20
+ /** Identical to `push`, except it returns `void` instead of `number`; compatible with [QPoint3dList.add]($common). */
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+ add(point: Point3d): void;
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+ /** The range containing all of the points to be contained in the list, computed in advance. */
23
+ range: Range3d;
24
+ }
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+ /** The list of points associated with a [[Mesh]].
26
+ * @see [[Mesh.Props.quantizePositions]] to specify whether points should be quantized or not.
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+ * @internal
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+ */
29
+ export declare type MeshPointList = Point3dList | QPoint3dList;
30
+ export interface PolylineArgs {
14
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  colors: ColorIndex;
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32
  features: FeatureIndex;
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  width: number;
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  linePixels: LinePixels;
18
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  flags: PolylineFlags;
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- points: QPoint3dList;
36
+ points: QPoint3dList | Omit<Point3dList, "add">;
20
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  polylines: PolylineData[];
21
- pointParams: QParams3d;
22
- constructor(points?: QPoint3dList, polylines?: PolylineData[], pointParams?: QParams3d, is2d?: boolean, isPlanar?: boolean);
23
- get isValid(): boolean;
24
- reset(): void;
25
- init(mesh: Mesh): boolean | undefined;
26
- finishInit(mesh: Mesh): void;
38
+ }
39
+ /** @internal */
40
+ export declare namespace PolylineArgs {
41
+ function fromMesh(mesh: Mesh): PolylineArgs | undefined;
27
42
  }
28
43
  /** The vertices of the edges are shared with those of the surface
29
44
  * @internal
@@ -37,35 +52,34 @@ export declare class MeshArgsEdges {
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  clear(): void;
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  get isValid(): boolean;
39
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  }
40
- export declare class MeshArgs {
41
- edges: MeshArgsEdges;
42
- vertIndices?: number[];
43
- points?: QPoint3dList;
55
+ export interface MeshArgs {
56
+ edges?: MeshArgsEdges;
57
+ vertIndices: number[];
58
+ points: QPoint3dList | Omit<Point3dList, "add">;
44
59
  normals?: OctEncodedNormal[];
45
- textureUv?: Point2d[];
46
- texture?: RenderTexture;
47
60
  colors: ColorIndex;
48
61
  features: FeatureIndex;
49
- material?: RenderMaterial;
50
62
  fillFlags: FillFlags;
51
- isPlanar: boolean;
52
- is2d: boolean;
53
- hasBakedLighting: boolean;
54
- isVolumeClassifier: boolean;
55
- hasFixedNormals: boolean;
63
+ isPlanar?: boolean;
64
+ is2d?: boolean;
65
+ hasBakedLighting?: boolean;
66
+ isVolumeClassifier?: boolean;
67
+ hasFixedNormals?: boolean;
56
68
  auxChannels?: ReadonlyArray<AuxChannel>;
57
- clear(): void;
58
- init(mesh: Mesh): boolean;
69
+ material?: RenderMaterial;
70
+ textureMapping?: {
71
+ texture: RenderTexture;
72
+ uvParams: Point2d[];
73
+ };
59
74
  }
60
75
  /** @internal */
61
- export declare class MeshGraphicArgs {
62
- polylineArgs: PolylineArgs;
63
- meshArgs: MeshArgs;
76
+ export declare namespace MeshArgs {
77
+ function fromMesh(mesh: Mesh): MeshArgs | undefined;
64
78
  }
65
79
  /** @internal */
66
80
  export declare class Mesh {
67
81
  private readonly _data;
68
- readonly points: QPoint3dList;
82
+ readonly points: MeshPointList;
69
83
  readonly normals: OctEncodedNormal[];
70
84
  readonly uvParams: Point2d[];
71
85
  readonly colorMap: ColorMap;
@@ -86,7 +100,9 @@ export declare class Mesh {
86
100
  get auxChannels(): ReadonlyArray<AuxChannel> | undefined;
87
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  addAuxChannels(channels: ReadonlyArray<AuxChannel>, srcIndex: number): void;
88
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  toFeatureIndex(index: FeatureIndex): void;
89
- getGraphics(args: MeshGraphicArgs, system: RenderSystem, instancesOrViewIndependentOrigin?: InstancedGraphicParams | Point3d): RenderGraphic | undefined;
103
+ toMeshArgs(): MeshArgs | undefined;
104
+ toPolylineArgs(): PolylineArgs | undefined;
105
+ getGraphics(system: RenderSystem, instancesOrViewIndependentOrigin?: InstancedGraphicParams | Point3d): RenderGraphic | undefined;
90
106
  addPolyline(poly: MeshPolyline): void;
91
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  addTriangle(triangle: Triangle): void;
92
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  addVertex(props: VertexKeyProps): number;
@@ -113,6 +129,7 @@ export declare namespace Mesh {
113
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  features?: Mesh.Features;
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  type: Mesh.PrimitiveType;
115
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  range: Range3d;
132
+ quantizePositions: boolean;
116
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  is2d: boolean;
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  isPlanar: boolean;
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  hasBakedLighting?: boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"MeshPrimitives.d.ts","sourceRoot":"","sources":["../../../../../src/render/primitives/mesh/MeshPrimitives.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAkB,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC7F,OAAO,EACL,UAAU,EAAE,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAoB,YAAY,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,YAAY,EAAE,gBAAgB,EAC7I,gBAAgB,EAAE,YAAY,EAAE,gBAAgB,EAAE,aAAa,EAAE,SAAS,EAAE,YAAY,EAAE,cAAc,EAAE,aAAa,EAAE,kBAAkB,EAC5I,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,sBAAsB,EAAE,MAAM,8BAA8B,CAAC;AACtE,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAK9C,qBAAa,YAAY;IAChB,MAAM,aAAoB;IAC1B,QAAQ,eAAsB;IAC9B,KAAK,SAAK;IACV,UAAU,aAAoB;IAC9B,KAAK,EAAE,aAAa,CAAC;IACrB,MAAM,EAAE,YAAY,CAAC;IACrB,SAAS,EAAE,YAAY,EAAE,CAAC;IAC1B,WAAW,EAAE,SAAS,CAAC;gBAEX,MAAM,GAAE,YAA0E,EACnG,SAAS,GAAE,YAAY,EAAO,EAAE,WAAW,CAAC,EAAE,SAAS,EAAE,IAAI,UAAQ,EAAE,QAAQ,UAAQ;IAWzF,IAAW,OAAO,IAAI,OAAO,CAAwC;IAC9D,KAAK,IAAI,IAAI;IAOb,IAAI,CAAC,IAAI,EAAE,IAAI;IA0Bf,UAAU,CAAC,IAAI,EAAE,IAAI;CAM7B;AAED;;GAEG;AACH,qBAAa,aAAa;IACjB,KAAK,WAAkB;IACvB,WAAW,qBAA4B;IACvC,SAAS,mBAA0B;IACnC,KAAK,SAAK;IACV,UAAU,aAAoB;IAE9B,KAAK,IAAI,IAAI;IAOpB,IAAW,OAAO,IAAI,OAAO,CAAqF;CACnH;AAKD,qBAAa,QAAQ;IACZ,KAAK,gBAAuB;IAC5B,WAAW,CAAC,EAAE,MAAM,EAAE,CAAC;IACvB,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB,OAAO,CAAC,EAAE,gBAAgB,EAAE,CAAC;IAC7B,SAAS,CAAC,EAAE,OAAO,EAAE,CAAC;IACtB,OAAO,CAAC,EAAE,aAAa,CAAC;IACxB,MAAM,aAAoB;IAC1B,QAAQ,eAAsB;IAC9B,QAAQ,CAAC,EAAE,cAAc,CAAC;IAC1B,SAAS,YAAkB;IAC3B,QAAQ,UAAS;IACjB,IAAI,UAAS;IACb,gBAAgB,UAAS;IACzB,kBAAkB,UAAS;IAC3B,eAAe,UAAS;IACxB,WAAW,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IAExC,KAAK;IAeL,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;CAkDjC;AAED,gBAAgB;AAChB,qBAAa,eAAe;IACnB,YAAY,eAAsB;IAClC,QAAQ,EAAE,QAAQ,CAAkB;CAC5C;AAED,gBAAgB;AAChB,qBAAa,IAAI;IACf,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAkC;IACxD,SAAgB,MAAM,EAAE,YAAY,CAAC;IACrC,SAAgB,OAAO,EAAE,gBAAgB,EAAE,CAAM;IACjD,SAAgB,QAAQ,EAAE,OAAO,EAAE,CAAM;IACzC,SAAgB,QAAQ,EAAE,QAAQ,CAAkB;IAC7C,MAAM,EAAE,MAAM,EAAE,CAAM;IACtB,KAAK,CAAC,EAAE,SAAS,CAAC;IACzB,SAAgB,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC;IACzC,SAAgB,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC;IACzC,SAAgB,IAAI,EAAE,OAAO,CAAC;IAC9B,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,SAAgB,gBAAgB,EAAE,OAAO,CAAC;IAC1C,SAAgB,kBAAkB,EAAE,OAAO,CAAC;IACrC,aAAa,EAAE,aAAa,CAAC;IACpC,OAAO,CAAC,YAAY,CAAC,CAAe;IAEpC,OAAO;WAaO,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI;IAE7C,IAAW,SAAS,IAAI,YAAY,GAAG,SAAS,CAE/C;IAED,IAAW,SAAS,IAAI,gBAAgB,GAAG,SAAS,CAEnD;IAED,IAAW,WAAW,IAAI,aAAa,CAAC,UAAU,CAAC,GAAG,SAAS,CAE9D;IAEM,cAAc,CAAC,QAAQ,EAAE,aAAa,CAAC,UAAU,CAAC,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;IAiC3E,cAAc,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAKzC,WAAW,CAAC,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,YAAY,EAAE,gCAAgC,CAAC,EAAE,sBAAsB,GAAG,OAAO,GAAG,aAAa,GAAG,SAAS;IAWxJ,WAAW,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAarC,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAUrC,SAAS,CAAC,KAAK,EAAE,cAAc,GAAG,MAAM;CA2BhD;AAED,gBAAgB;AAChB,yBAAiB,IAAI,CAAC;IACpB,KAAY,aAAa;QACvB,IAAI,IAAA;QACJ,QAAQ,IAAA;QACR,KAAK,IAAA;KACN;IAED,MAAa,QAAQ;QACnB,SAAgB,KAAK,EAAE,YAAY,CAAC;QAC7B,OAAO,EAAE,MAAM,EAAE,CAAM;QACvB,OAAO,SAAK;QACZ,WAAW,UAAS;oBAER,KAAK,EAAE,YAAY;QAE/B,GAAG,CAAC,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;QAkB1C,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE;QAY5B,cAAc,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;KAWjD;IAED,UAAiB,KAAK;QACpB,aAAa,EAAE,aAAa,CAAC;QAC7B,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC;QACzB,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC;QACzB,KAAK,EAAE,OAAO,CAAC;QACf,IAAI,EAAE,OAAO,CAAC;QACd,QAAQ,EAAE,OAAO,CAAC;QAClB,gBAAgB,CAAC,EAAE,OAAO,CAAC;QAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;KAC9B;CACF;AAED,gBAAgB;AAChB,qBAAa,QAAS,SAAQ,KAAK,CAAC,IAAI,CAAC;IACvC,SAAgB,QAAQ,CAAC,EAAE,YAAY,CAAC;IACxC,SAAgB,KAAK,CAAC,EAAE,OAAO,CAAC;gBACpB,QAAQ,CAAC,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE,OAAO;CAKrD"}
1
+ {"version":3,"file":"MeshPrimitives.d.ts","sourceRoot":"","sources":["../../../../../src/render/primitives/mesh/MeshPrimitives.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAkB,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC7F,OAAO,EACL,UAAU,EAAE,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAoB,YAAY,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,YAAY,EAAE,gBAAgB,EAC7I,gBAAgB,EAAE,YAAY,EAAE,gBAAgB,EAAE,aAAa,EAAa,YAAY,EAAE,cAAc,EAAE,aAAa,EAAE,kBAAkB,EAC5I,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,sBAAsB,EAAE,MAAM,8BAA8B,CAAC;AACtE,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAE9C;;;;;GAKG;AACH,MAAM,WAAW,WAAY,SAAQ,KAAK,CAAC,OAAO,CAAC;IACjD,sHAAsH;IACtH,GAAG,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;IAC1B,+FAA+F;IAC/F,KAAK,EAAE,OAAO,CAAC;CAChB;AAED;;;GAGG;AACH,oBAAY,aAAa,GAAG,WAAW,GAAG,YAAY,CAAC;AAKvD,MAAM,WAAW,YAAY;IAC3B,MAAM,EAAE,UAAU,CAAC;IACnB,QAAQ,EAAE,YAAY,CAAC;IACvB,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,UAAU,CAAC;IACvB,KAAK,EAAE,aAAa,CAAC;IACrB,MAAM,EAAE,YAAY,GAAG,IAAI,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;IAChD,SAAS,EAAE,YAAY,EAAE,CAAC;CAC3B;AAED,gBAAgB;AAChB,yBAAiB,YAAY,CAAC;IAC5B,SAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,GAAG,YAAY,GAAG,SAAS,CAuC7D;CACF;AAED;;GAEG;AACH,qBAAa,aAAa;IACjB,KAAK,WAAkB;IACvB,WAAW,qBAA4B;IACvC,SAAS,mBAA0B;IACnC,KAAK,SAAK;IACV,UAAU,aAAoB;IAE9B,KAAK,IAAI,IAAI;IAOpB,IAAW,OAAO,IAAI,OAAO,CAAqF;CACnH;AAKD,MAAM,WAAW,QAAQ;IACvB,KAAK,CAAC,EAAE,aAAa,CAAC;IACtB,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,MAAM,EAAE,YAAY,GAAG,IAAI,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;IAChD,OAAO,CAAC,EAAE,gBAAgB,EAAE,CAAC;IAC7B,MAAM,EAAE,UAAU,CAAC;IACnB,QAAQ,EAAE,YAAY,CAAC;IACvB,SAAS,EAAE,SAAS,CAAC;IACrB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,WAAW,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACxC,QAAQ,CAAC,EAAE,cAAc,CAAC;IAC1B,cAAc,CAAC,EAAE;QACf,OAAO,EAAE,aAAa,CAAC;QACvB,QAAQ,EAAE,OAAO,EAAE,CAAC;KACrB,CAAC;CACH;AAED,gBAAgB;AAChB,yBAAiB,QAAQ,CAAC;IACxB,SAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,GAAG,QAAQ,GAAG,SAAS,CAgDzD;CACF;AAED,gBAAgB;AAChB,qBAAa,IAAI;IACf,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAkC;IACxD,SAAgB,MAAM,EAAE,aAAa,CAAC;IACtC,SAAgB,OAAO,EAAE,gBAAgB,EAAE,CAAM;IACjD,SAAgB,QAAQ,EAAE,OAAO,EAAE,CAAM;IACzC,SAAgB,QAAQ,EAAE,QAAQ,CAAkB;IAC7C,MAAM,EAAE,MAAM,EAAE,CAAM;IACtB,KAAK,CAAC,EAAE,SAAS,CAAC;IACzB,SAAgB,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC;IACzC,SAAgB,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC;IACzC,SAAgB,IAAI,EAAE,OAAO,CAAC;IAC9B,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,SAAgB,gBAAgB,EAAE,OAAO,CAAC;IAC1C,SAAgB,kBAAkB,EAAE,OAAO,CAAC;IACrC,aAAa,EAAE,aAAa,CAAC;IACpC,OAAO,CAAC,YAAY,CAAC,CAAe;IAEpC,OAAO;WAwBO,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI;IAE7C,IAAW,SAAS,IAAI,YAAY,GAAG,SAAS,CAE/C;IAED,IAAW,SAAS,IAAI,gBAAgB,GAAG,SAAS,CAEnD;IAED,IAAW,WAAW,IAAI,aAAa,CAAC,UAAU,CAAC,GAAG,SAAS,CAE9D;IAEM,cAAc,CAAC,QAAQ,EAAE,aAAa,CAAC,UAAU,CAAC,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;IAiC3E,cAAc,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAKzC,UAAU,IAAI,QAAQ,GAAG,SAAS;IAIlC,cAAc,IAAI,YAAY,GAAG,SAAS;IAI1C,WAAW,CAAC,MAAM,EAAE,YAAY,EAAE,gCAAgC,CAAC,EAAE,sBAAsB,GAAG,OAAO,GAAG,aAAa,GAAG,SAAS;IASjI,WAAW,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAarC,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAUrC,SAAS,CAAC,KAAK,EAAE,cAAc,GAAG,MAAM;CA2BhD;AAED,gBAAgB;AAChB,yBAAiB,IAAI,CAAC;IACpB,KAAY,aAAa;QACvB,IAAI,IAAA;QACJ,QAAQ,IAAA;QACR,KAAK,IAAA;KACN;IAED,MAAa,QAAQ;QACnB,SAAgB,KAAK,EAAE,YAAY,CAAC;QAC7B,OAAO,EAAE,MAAM,EAAE,CAAM;QACvB,OAAO,SAAK;QACZ,WAAW,UAAS;oBAER,KAAK,EAAE,YAAY;QAE/B,GAAG,CAAC,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;QAkB1C,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE;QAY5B,cAAc,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;KAWjD;IAED,UAAiB,KAAK;QACpB,aAAa,EAAE,aAAa,CAAC;QAC7B,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC;QACzB,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC;QACzB,KAAK,EAAE,OAAO,CAAC;QACf,iBAAiB,EAAE,OAAO,CAAC;QAC3B,IAAI,EAAE,OAAO,CAAC;QACd,QAAQ,EAAE,OAAO,CAAC;QAClB,gBAAgB,CAAC,EAAE,OAAO,CAAC;QAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;KAC9B;CACF;AAED,gBAAgB;AAChB,qBAAa,QAAS,SAAQ,KAAK,CAAC,IAAI,CAAC;IACvC,SAAgB,QAAQ,CAAC,EAAE,YAAY,CAAC;IACxC,SAAgB,KAAK,CAAC,EAAE,OAAO,CAAC;gBACpB,QAAQ,CAAC,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE,OAAO;CAKrD"}
@@ -6,73 +6,50 @@
6
6
  * @module Rendering
7
7
  */
8
8
  import { assert } from "@itwin/core-bentley";
9
- import { AuxChannel, AuxChannelData, Range3d } from "@itwin/core-geometry";
10
- import { ColorIndex, EdgeArgs, FeatureIndex, FeatureIndexType, FillFlags, LinePixels, MeshPolylineList, PolylineData, PolylineEdgeArgs, PolylineFlags, QParams3d, QPoint3dList, SilhouetteEdgeArgs, } from "@itwin/core-common";
9
+ import { AuxChannel, AuxChannelData } from "@itwin/core-geometry";
10
+ import { ColorIndex, EdgeArgs, FeatureIndex, FeatureIndexType, LinePixels, MeshPolylineList, PolylineData, PolylineEdgeArgs, PolylineFlags, QParams3d, QPoint3dList, SilhouetteEdgeArgs, } from "@itwin/core-common";
11
11
  import { ColorMap } from "../ColorMap";
12
12
  import { DisplayParams } from "../DisplayParams";
13
13
  import { TriangleList } from "../Primitives";
14
- /* Information needed to draw a set of indexed polylines using a shared vertex buffer.
15
- * @internal
16
- */
17
- export class PolylineArgs {
18
- constructor(points = new QPoint3dList(QParams3d.fromRange(Range3d.createNull())), polylines = [], pointParams, is2d = false, isPlanar = false) {
19
- this.colors = new ColorIndex();
20
- this.features = new FeatureIndex();
21
- this.width = 0;
22
- this.linePixels = LinePixels.Solid;
23
- this.points = points;
24
- this.polylines = polylines;
25
- if (undefined === pointParams) {
26
- this.pointParams = QParams3d.fromRange(Range3d.createNull());
27
- }
28
- else {
29
- this.pointParams = pointParams;
14
+ /** @internal */
15
+ export var PolylineArgs;
16
+ (function (PolylineArgs) {
17
+ function fromMesh(mesh) {
18
+ if (!mesh.polylines || mesh.polylines.length === 0)
19
+ return undefined;
20
+ const polylines = [];
21
+ for (const polyline of mesh.polylines) {
22
+ const polylineData = new PolylineData();
23
+ if (polylineData.init(polyline))
24
+ polylines.push(polylineData);
30
25
  }
31
- this.flags = new PolylineFlags(is2d, isPlanar);
32
- }
33
- get isValid() { return this.polylines.length !== 0; }
34
- reset() {
35
- this.flags.initDefaults();
36
- this.points = new QPoint3dList(QParams3d.fromRange(Range3d.createNull()));
37
- this.polylines = [];
38
- this.colors.reset();
39
- this.features.reset();
40
- }
41
- init(mesh) {
42
- this.reset();
43
- if (undefined === mesh.polylines)
44
- return;
45
- this.width = mesh.displayParams.width;
46
- this.linePixels = mesh.displayParams.linePixels;
47
- this.flags.is2d = mesh.is2d;
48
- this.flags.isPlanar = mesh.isPlanar;
49
- this.flags.isDisjoint = Mesh.PrimitiveType.Point === mesh.type;
50
- if (DisplayParams.RegionEdgeType.Outline === mesh.displayParams.regionEdgeType) {
26
+ if (polylines.length === 0)
27
+ return undefined;
28
+ const flags = new PolylineFlags(mesh.is2d, mesh.isPlanar);
29
+ flags.isDisjoint = mesh.type === Mesh.PrimitiveType.Point;
30
+ if (mesh.displayParams.regionEdgeType === DisplayParams.RegionEdgeType.Outline) {
51
31
  // This polyline is behaving as the edges of a region surface.
52
- if (undefined === mesh.displayParams.gradient || mesh.displayParams.gradient.isOutlined)
53
- this.flags.setIsNormalEdge();
32
+ if (!mesh.displayParams.gradient || mesh.displayParams.gradient.isOutlined)
33
+ flags.setIsNormalEdge();
54
34
  else
55
- this.flags.setIsOutlineEdge(); // edges only displayed if fill undisplayed...
56
- }
57
- mesh.polylines.forEach((polyline) => {
58
- const indexedPolyline = new PolylineData();
59
- if (indexedPolyline.init(polyline)) {
60
- this.polylines.push(indexedPolyline);
61
- }
62
- });
63
- if (!this.isValid) {
64
- return false;
35
+ flags.setIsOutlineEdge(); // edges only displayed if fill undisplayed
65
36
  }
66
- this.finishInit(mesh);
67
- return true;
37
+ const colors = new ColorIndex();
38
+ mesh.colorMap.toColorIndex(colors, mesh.colors);
39
+ const features = new FeatureIndex();
40
+ mesh.toFeatureIndex(features);
41
+ return {
42
+ width: mesh.displayParams.width,
43
+ linePixels: mesh.displayParams.linePixels,
44
+ flags,
45
+ polylines,
46
+ points: mesh.points,
47
+ colors,
48
+ features,
49
+ };
68
50
  }
69
- finishInit(mesh) {
70
- this.pointParams = mesh.points.params;
71
- this.points = mesh.points;
72
- mesh.colorMap.toColorIndex(this.colors, mesh.colors);
73
- mesh.toFeatureIndex(this.features);
74
- }
75
- }
51
+ PolylineArgs.fromMesh = fromMesh;
52
+ })(PolylineArgs || (PolylineArgs = {}));
76
53
  /** The vertices of the edges are shared with those of the surface
77
54
  * @internal
78
55
  */
@@ -93,82 +70,54 @@ export class MeshArgsEdges {
93
70
  }
94
71
  get isValid() { return this.edges.isValid || this.silhouettes.isValid || this.polylines.isValid; }
95
72
  }
96
- /* A carrier of information needed to describe a triangle mesh and its edges.
97
- * @internal
98
- */
99
- export class MeshArgs {
100
- constructor() {
101
- this.edges = new MeshArgsEdges();
102
- this.colors = new ColorIndex();
103
- this.features = new FeatureIndex();
104
- this.fillFlags = FillFlags.None;
105
- this.isPlanar = false;
106
- this.is2d = false;
107
- this.hasBakedLighting = false;
108
- this.isVolumeClassifier = false;
109
- this.hasFixedNormals = false;
110
- }
111
- clear() {
112
- this.edges.clear();
113
- this.vertIndices = undefined;
114
- this.points = undefined;
115
- this.normals = undefined;
116
- this.textureUv = undefined;
117
- this.texture = undefined;
118
- this.colors.reset();
119
- this.features.reset();
120
- this.material = undefined;
121
- this.fillFlags = FillFlags.None;
122
- this.isPlanar = this.is2d = this.hasBakedLighting = this.isVolumeClassifier = this.hasFixedNormals = false;
123
- this.auxChannels = undefined;
124
- }
125
- init(mesh) {
126
- this.clear();
127
- if (undefined === mesh.triangles || mesh.triangles.isEmpty)
128
- return false;
129
- assert(0 < mesh.points.length);
130
- this.vertIndices = mesh.triangles.indices;
131
- this.points = mesh.points;
132
- if (!mesh.displayParams.ignoreLighting && 0 < mesh.normals.length)
133
- this.normals = mesh.normals;
134
- if (0 < mesh.uvParams.length)
135
- this.textureUv = mesh.uvParams;
136
- mesh.colorMap.toColorIndex(this.colors, mesh.colors);
137
- mesh.toFeatureIndex(this.features);
138
- this.material = mesh.displayParams.material;
139
- if (undefined !== mesh.displayParams.textureMapping)
140
- this.texture = mesh.displayParams.textureMapping.texture;
141
- this.fillFlags = mesh.displayParams.fillFlags;
142
- this.isPlanar = mesh.isPlanar;
143
- this.is2d = mesh.is2d;
144
- this.hasBakedLighting = (true === mesh.hasBakedLighting);
145
- this.isVolumeClassifier = (true === mesh.isVolumeClassifier);
146
- this.edges.width = mesh.displayParams.width;
147
- this.edges.linePixels = mesh.displayParams.linePixels;
148
- this.auxChannels = mesh.auxChannels;
149
- const meshEdges = mesh.edges;
150
- if (undefined === meshEdges)
151
- return true;
152
- this.edges.edges.init(mesh.edges);
153
- this.edges.silhouettes.init(mesh.edges);
154
- const polylines = [];
155
- meshEdges.polylines.forEach((meshPolyline) => {
156
- const polyline = new PolylineData();
157
- if (polyline.init(meshPolyline)) {
158
- polylines.push(polyline);
159
- }
160
- });
161
- this.edges.polylines.init(polylines);
162
- return true;
163
- }
164
- }
165
73
  /** @internal */
166
- export class MeshGraphicArgs {
167
- constructor() {
168
- this.polylineArgs = new PolylineArgs();
169
- this.meshArgs = new MeshArgs();
74
+ export var MeshArgs;
75
+ (function (MeshArgs) {
76
+ function fromMesh(mesh) {
77
+ var _a;
78
+ if (!mesh.triangles || mesh.triangles.isEmpty || mesh.points.length === 0)
79
+ return undefined;
80
+ const texture = (_a = mesh.displayParams.textureMapping) === null || _a === void 0 ? void 0 : _a.texture;
81
+ const textureMapping = texture && mesh.uvParams.length > 0 ? { texture, uvParams: mesh.uvParams } : undefined;
82
+ const colors = new ColorIndex();
83
+ mesh.colorMap.toColorIndex(colors, mesh.colors);
84
+ const features = new FeatureIndex();
85
+ mesh.toFeatureIndex(features);
86
+ let edges;
87
+ if (mesh.edges) {
88
+ edges = new MeshArgsEdges();
89
+ edges.width = mesh.displayParams.width;
90
+ edges.linePixels = mesh.displayParams.linePixels;
91
+ edges.edges.init(mesh.edges);
92
+ edges.silhouettes.init(mesh.edges);
93
+ const polylines = [];
94
+ for (const meshPolyline of mesh.edges.polylines) {
95
+ const polyline = new PolylineData();
96
+ if (polyline.init(meshPolyline))
97
+ polylines.push(polyline);
98
+ }
99
+ edges.polylines.init(polylines);
100
+ }
101
+ return {
102
+ vertIndices: mesh.triangles.indices,
103
+ points: mesh.points,
104
+ normals: !mesh.displayParams.ignoreLighting && mesh.normals.length > 0 ? mesh.normals : undefined,
105
+ textureMapping,
106
+ colors,
107
+ features,
108
+ material: mesh.displayParams.material,
109
+ fillFlags: mesh.displayParams.fillFlags,
110
+ isPlanar: mesh.isPlanar,
111
+ is2d: mesh.is2d,
112
+ hasBakedLighting: true === mesh.hasBakedLighting,
113
+ hasFixedNormals: false,
114
+ isVolumeClassifier: true === mesh.isVolumeClassifier,
115
+ edges,
116
+ auxChannels: mesh.auxChannels,
117
+ };
170
118
  }
171
- }
119
+ MeshArgs.fromMesh = fromMesh;
120
+ })(MeshArgs || (MeshArgs = {}));
172
121
  /** @internal */
173
122
  export class Mesh {
174
123
  constructor(props) {
@@ -185,7 +134,19 @@ export class Mesh {
185
134
  this.isPlanar = isPlanar;
186
135
  this.hasBakedLighting = (true === props.hasBakedLighting);
187
136
  this.isVolumeClassifier = (true === props.isVolumeClassifier);
188
- this.points = new QPoint3dList(QParams3d.fromRange(range));
137
+ if (props.quantizePositions) {
138
+ this.points = new QPoint3dList(QParams3d.fromRange(range));
139
+ }
140
+ else {
141
+ const points = [];
142
+ points.range = range;
143
+ const center = range.center;
144
+ points.add = (pt) => {
145
+ // assert(range.containsPoint(pt)); rounding error triggers this sometimes...
146
+ points.push(pt.minus(center));
147
+ };
148
+ this.points = points;
149
+ }
189
150
  }
190
151
  static create(props) { return new Mesh(props); }
191
152
  get triangles() {
@@ -230,15 +191,18 @@ export class Mesh {
230
191
  if (undefined !== this.features)
231
192
  this.features.toFeatureIndex(index);
232
193
  }
233
- getGraphics(args, system, instancesOrViewIndependentOrigin) {
234
- if (undefined !== this.triangles && this.triangles.length !== 0) {
235
- if (args.meshArgs.init(this))
236
- return system.createTriMesh(args.meshArgs, instancesOrViewIndependentOrigin);
237
- }
238
- else if (undefined !== this.polylines && this.polylines.length !== 0 && args.polylineArgs.init(this)) {
239
- return system.createIndexedPolylines(args.polylineArgs, instancesOrViewIndependentOrigin);
240
- }
241
- return undefined;
194
+ toMeshArgs() {
195
+ return MeshArgs.fromMesh(this);
196
+ }
197
+ toPolylineArgs() {
198
+ return PolylineArgs.fromMesh(this);
199
+ }
200
+ getGraphics(system, instancesOrViewIndependentOrigin) {
201
+ const meshArgs = this.toMeshArgs();
202
+ if (meshArgs)
203
+ return system.createTriMesh(meshArgs, instancesOrViewIndependentOrigin);
204
+ const plArgs = this.toPolylineArgs();
205
+ return plArgs ? system.createIndexedPolylines(plArgs, instancesOrViewIndependentOrigin) : undefined;
242
206
  }
243
207
  addPolyline(poly) {
244
208
  const { type, polylines } = this;
@@ -258,7 +222,7 @@ export class Mesh {
258
222
  }
259
223
  addVertex(props) {
260
224
  const { position, normal, uvParam, fillColor } = props;
261
- this.points.push(position);
225
+ this.points.add(position);
262
226
  if (undefined !== normal)
263
227
  this.normals.push(normal);
264
228
  if (undefined !== uvParam)
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { AuxChannel, AuxChannelData, Point2d, Point3d, Range3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorIndex, EdgeArgs, Feature, FeatureIndex, FeatureIndexType, FeatureTable, FillFlags, LinePixels, MeshEdges, MeshPolyline, MeshPolylineList,\r\n OctEncodedNormal, PolylineData, PolylineEdgeArgs, PolylineFlags, QParams3d, QPoint3dList, RenderMaterial, RenderTexture, SilhouetteEdgeArgs,\r\n} from \"@itwin/core-common\";\r\nimport { InstancedGraphicParams } from \"../../InstancedGraphicParams\";\r\nimport { RenderGraphic } from \"../../RenderGraphic\";\r\nimport { RenderSystem } from \"../../RenderSystem\";\r\nimport { ColorMap } from \"../ColorMap\";\r\nimport { DisplayParams } from \"../DisplayParams\";\r\nimport { Triangle, TriangleList } from \"../Primitives\";\r\nimport { VertexKeyProps } from \"../VertexKey\";\r\n\r\n/* Information needed to draw a set of indexed polylines using a shared vertex buffer.\r\n * @internal\r\n */\r\nexport class PolylineArgs {\r\n public colors = new ColorIndex();\r\n public features = new FeatureIndex();\r\n public width = 0;\r\n public linePixels = LinePixels.Solid;\r\n public flags: PolylineFlags;\r\n public points: QPoint3dList;\r\n public polylines: PolylineData[];\r\n public pointParams: QParams3d;\r\n\r\n public constructor(points: QPoint3dList = new QPoint3dList(QParams3d.fromRange(Range3d.createNull())),\r\n polylines: PolylineData[] = [], pointParams?: QParams3d, is2d = false, isPlanar = false) {\r\n this.points = points;\r\n this.polylines = polylines;\r\n if (undefined === pointParams) {\r\n this.pointParams = QParams3d.fromRange(Range3d.createNull());\r\n } else {\r\n this.pointParams = pointParams;\r\n }\r\n this.flags = new PolylineFlags(is2d, isPlanar);\r\n }\r\n\r\n public get isValid(): boolean { return this.polylines.length !== 0; }\r\n public reset(): void {\r\n this.flags.initDefaults();\r\n this.points = new QPoint3dList(QParams3d.fromRange(Range3d.createNull()));\r\n this.polylines = [];\r\n this.colors.reset();\r\n this.features.reset();\r\n }\r\n public init(mesh: Mesh) {\r\n this.reset();\r\n if (undefined === mesh.polylines)\r\n return;\r\n\r\n this.width = mesh.displayParams.width;\r\n this.linePixels = mesh.displayParams.linePixels;\r\n this.flags.is2d = mesh.is2d;\r\n this.flags.isPlanar = mesh.isPlanar;\r\n this.flags.isDisjoint = Mesh.PrimitiveType.Point === mesh.type;\r\n if (DisplayParams.RegionEdgeType.Outline === mesh.displayParams.regionEdgeType) {\r\n // This polyline is behaving as the edges of a region surface.\r\n if (undefined === mesh.displayParams.gradient || mesh.displayParams.gradient.isOutlined)\r\n this.flags.setIsNormalEdge();\r\n else\r\n this.flags.setIsOutlineEdge(); // edges only displayed if fill undisplayed...\r\n }\r\n\r\n mesh.polylines.forEach((polyline) => {\r\n const indexedPolyline = new PolylineData();\r\n if (indexedPolyline.init(polyline)) { this.polylines.push(indexedPolyline); }\r\n });\r\n if (!this.isValid) { return false; }\r\n this.finishInit(mesh);\r\n return true;\r\n }\r\n public finishInit(mesh: Mesh) {\r\n this.pointParams = mesh.points.params;\r\n this.points = mesh.points;\r\n mesh.colorMap.toColorIndex(this.colors, mesh.colors);\r\n mesh.toFeatureIndex(this.features);\r\n }\r\n}\r\n\r\n/** The vertices of the edges are shared with those of the surface\r\n * @internal\r\n */\r\nexport class MeshArgsEdges {\r\n public edges = new EdgeArgs();\r\n public silhouettes = new SilhouetteEdgeArgs();\r\n public polylines = new PolylineEdgeArgs();\r\n public width = 0;\r\n public linePixels = LinePixels.Solid;\r\n\r\n public clear(): void {\r\n this.edges.clear();\r\n this.silhouettes.clear();\r\n this.polylines.clear();\r\n this.width = 0;\r\n this.linePixels = LinePixels.Solid;\r\n }\r\n public get isValid(): boolean { return this.edges.isValid || this.silhouettes.isValid || this.polylines.isValid; }\r\n}\r\n\r\n/* A carrier of information needed to describe a triangle mesh and its edges.\r\n * @internal\r\n */\r\nexport class MeshArgs {\r\n public edges = new MeshArgsEdges();\r\n public vertIndices?: number[];\r\n public points?: QPoint3dList;\r\n public normals?: OctEncodedNormal[];\r\n public textureUv?: Point2d[];\r\n public texture?: RenderTexture;\r\n public colors = new ColorIndex();\r\n public features = new FeatureIndex();\r\n public material?: RenderMaterial;\r\n public fillFlags = FillFlags.None;\r\n public isPlanar = false;\r\n public is2d = false;\r\n public hasBakedLighting = false;\r\n public isVolumeClassifier = false;\r\n public hasFixedNormals = false;\r\n public auxChannels?: ReadonlyArray<AuxChannel>;\r\n\r\n public clear() {\r\n this.edges.clear();\r\n this.vertIndices = undefined;\r\n this.points = undefined;\r\n this.normals = undefined;\r\n this.textureUv = undefined;\r\n this.texture = undefined;\r\n this.colors.reset();\r\n this.features.reset();\r\n this.material = undefined;\r\n this.fillFlags = FillFlags.None;\r\n this.isPlanar = this.is2d = this.hasBakedLighting = this.isVolumeClassifier = this.hasFixedNormals = false;\r\n this.auxChannels = undefined;\r\n }\r\n\r\n public init(mesh: Mesh): boolean {\r\n this.clear();\r\n if (undefined === mesh.triangles || mesh.triangles.isEmpty)\r\n return false;\r\n\r\n assert(0 < mesh.points.length);\r\n\r\n this.vertIndices = mesh.triangles.indices;\r\n this.points = mesh.points;\r\n\r\n if (!mesh.displayParams.ignoreLighting && 0 < mesh.normals.length)\r\n this.normals = mesh.normals;\r\n\r\n if (0 < mesh.uvParams.length)\r\n this.textureUv = mesh.uvParams;\r\n\r\n mesh.colorMap.toColorIndex(this.colors, mesh.colors);\r\n mesh.toFeatureIndex(this.features);\r\n\r\n this.material = mesh.displayParams.material;\r\n if (undefined !== mesh.displayParams.textureMapping)\r\n this.texture = mesh.displayParams.textureMapping.texture;\r\n\r\n this.fillFlags = mesh.displayParams.fillFlags;\r\n this.isPlanar = mesh.isPlanar;\r\n this.is2d = mesh.is2d;\r\n this.hasBakedLighting = (true === mesh.hasBakedLighting);\r\n this.isVolumeClassifier = (true === mesh.isVolumeClassifier);\r\n\r\n this.edges.width = mesh.displayParams.width;\r\n this.edges.linePixels = mesh.displayParams.linePixels;\r\n this.auxChannels = mesh.auxChannels;\r\n\r\n const meshEdges = mesh.edges;\r\n if (undefined === meshEdges)\r\n return true;\r\n\r\n this.edges.edges.init(mesh.edges);\r\n this.edges.silhouettes.init(mesh.edges);\r\n\r\n const polylines: PolylineData[] = [];\r\n meshEdges.polylines.forEach((meshPolyline: MeshPolyline) => {\r\n const polyline = new PolylineData();\r\n if (polyline.init(meshPolyline)) { polylines.push(polyline); }\r\n });\r\n\r\n this.edges.polylines.init(polylines);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshGraphicArgs {\r\n public polylineArgs = new PolylineArgs();\r\n public meshArgs: MeshArgs = new MeshArgs();\r\n}\r\n\r\n/** @internal */\r\nexport class Mesh {\r\n private readonly _data: TriangleList | MeshPolylineList;\r\n public readonly points: QPoint3dList;\r\n public readonly normals: OctEncodedNormal[] = [];\r\n public readonly uvParams: Point2d[] = [];\r\n public readonly colorMap: ColorMap = new ColorMap(); // used to be called ColorTable\r\n public colors: number[] = [];\r\n public edges?: MeshEdges;\r\n public readonly features?: Mesh.Features;\r\n public readonly type: Mesh.PrimitiveType;\r\n public readonly is2d: boolean;\r\n public readonly isPlanar: boolean;\r\n public readonly hasBakedLighting: boolean;\r\n public readonly isVolumeClassifier: boolean;\r\n public displayParams: DisplayParams;\r\n private _auxChannels?: AuxChannel[];\r\n\r\n private constructor(props: Mesh.Props) {\r\n const { displayParams, features, type, range, is2d, isPlanar } = props;\r\n this._data = Mesh.PrimitiveType.Mesh === type ? new TriangleList() : new MeshPolylineList();\r\n this.displayParams = displayParams;\r\n this.features = features;\r\n this.type = type;\r\n this.is2d = is2d;\r\n this.isPlanar = isPlanar;\r\n this.hasBakedLighting = (true === props.hasBakedLighting);\r\n this.isVolumeClassifier = (true === props.isVolumeClassifier);\r\n this.points = new QPoint3dList(QParams3d.fromRange(range));\r\n }\r\n\r\n public static create(props: Mesh.Props): Mesh { return new Mesh(props); }\r\n\r\n public get triangles(): TriangleList | undefined {\r\n return Mesh.PrimitiveType.Mesh === this.type ? this._data as TriangleList : undefined;\r\n }\r\n\r\n public get polylines(): MeshPolylineList | undefined {\r\n return Mesh.PrimitiveType.Mesh !== this.type ? this._data as MeshPolylineList : undefined;\r\n }\r\n\r\n public get auxChannels(): ReadonlyArray<AuxChannel> | undefined {\r\n return this._auxChannels;\r\n }\r\n\r\n public addAuxChannels(channels: ReadonlyArray<AuxChannel>, srcIndex: number): void {\r\n // The native version of this function appears to assume that all polyfaces added to the Mesh will have\r\n // the same number + type of aux channels.\r\n // ###TODO We should really produce a separate Mesh for each unique combination. For now just bail on mismatch.\r\n if (this._auxChannels) {\r\n if (this._auxChannels.length !== channels.length)\r\n return;\r\n\r\n for (let i = 0; i < channels.length; i++) {\r\n const src = channels[i];\r\n const dst = this._auxChannels[i];\r\n if (src.dataType !== dst.dataType || src.name !== dst.name || src.inputName !== dst.inputName)\r\n return;\r\n }\r\n }\r\n\r\n if (!this._auxChannels) {\r\n // Copy the channels, leaving each AuxData's values array empty.\r\n this._auxChannels = channels.map((x) => new AuxChannel(x.data.map((y) => new AuxChannelData(y.input, [])), x.dataType, x.name, x.inputName));\r\n }\r\n\r\n // Append the value at srcIndex from each source channel's data to our channels.\r\n for (let channelIndex = 0; channelIndex < channels.length; channelIndex++) {\r\n const srcChannel = channels[channelIndex];\r\n const dstChannel = this._auxChannels[channelIndex];\r\n const dstIndex = dstChannel.valueCount;\r\n for (let dataIndex = 0; dataIndex < srcChannel.data.length; dataIndex++) {\r\n const dstData = dstChannel.data[dataIndex];\r\n dstData.copyValues(srcChannel.data[dataIndex], dstIndex, srcIndex, dstChannel.entriesPerValue);\r\n }\r\n }\r\n }\r\n\r\n public toFeatureIndex(index: FeatureIndex): void {\r\n if (undefined !== this.features)\r\n this.features.toFeatureIndex(index);\r\n }\r\n\r\n public getGraphics(args: MeshGraphicArgs, system: RenderSystem, instancesOrViewIndependentOrigin?: InstancedGraphicParams | Point3d): RenderGraphic | undefined {\r\n if (undefined !== this.triangles && this.triangles.length !== 0) {\r\n if (args.meshArgs.init(this))\r\n return system.createTriMesh(args.meshArgs, instancesOrViewIndependentOrigin);\r\n } else if (undefined !== this.polylines && this.polylines.length !== 0 && args.polylineArgs.init(this)) {\r\n return system.createIndexedPolylines(args.polylineArgs, instancesOrViewIndependentOrigin);\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n public addPolyline(poly: MeshPolyline): void {\r\n const { type, polylines } = this;\r\n\r\n assert(Mesh.PrimitiveType.Polyline === type || Mesh.PrimitiveType.Point === type);\r\n assert(undefined !== polylines);\r\n\r\n if (Mesh.PrimitiveType.Polyline === type && poly.indices.length < 2)\r\n return;\r\n\r\n if (undefined !== polylines)\r\n polylines.push(poly);\r\n }\r\n\r\n public addTriangle(triangle: Triangle): void {\r\n const { triangles, type } = this;\r\n\r\n assert(Mesh.PrimitiveType.Mesh === type);\r\n assert(undefined !== triangles);\r\n\r\n if (undefined !== triangles)\r\n triangles.addTriangle(triangle);\r\n }\r\n\r\n public addVertex(props: VertexKeyProps): number {\r\n const { position, normal, uvParam, fillColor } = props;\r\n\r\n this.points.push(position);\r\n\r\n if (undefined !== normal)\r\n this.normals.push(normal);\r\n\r\n if (undefined !== uvParam)\r\n this.uvParams.push(uvParam);\r\n\r\n // Don't allocate color indices until we have non-uniform colors\r\n if (0 === this.colorMap.length) {\r\n this.colorMap.insert(fillColor);\r\n assert(this.colorMap.isUniform);\r\n assert(0 === this.colorMap.indexOf(fillColor));\r\n } else if (!this.colorMap.isUniform || !this.colorMap.hasColor(fillColor)) {\r\n // Back-fill uniform value (index=0) for existing vertices if previously uniform\r\n if (0 === this.colors.length)\r\n this.colors.length = this.points.length - 1;\r\n\r\n this.colors.push(this.colorMap.insert(fillColor));\r\n assert(!this.colorMap.isUniform);\r\n }\r\n\r\n return this.points.length - 1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport namespace Mesh { // eslint-disable-line no-redeclare\r\n export enum PrimitiveType {\r\n Mesh, // eslint-disable-line @typescript-eslint/no-shadow\r\n Polyline,\r\n Point,\r\n }\r\n\r\n export class Features {\r\n public readonly table: FeatureTable;\r\n public indices: number[] = [];\r\n public uniform = 0;\r\n public initialized = false;\r\n\r\n public constructor(table: FeatureTable) { this.table = table; }\r\n\r\n public add(feat: Feature, numVerts: number): void {\r\n const index = this.table.insert(feat);\r\n if (!this.initialized) {\r\n // First feature - uniform.\r\n this.uniform = index;\r\n this.initialized = true;\r\n } else if (0 < this.indices.length) {\r\n // Already non-uniform\r\n this.indices.push(index);\r\n } else {\r\n // Second feature - back-fill uniform for existing verts\r\n while (this.indices.length < numVerts - 1)\r\n this.indices.push(this.uniform);\r\n\r\n this.indices.push(index);\r\n }\r\n }\r\n\r\n public setIndices(indices: number[]) {\r\n this.indices.length = 0;\r\n this.uniform = 0;\r\n this.initialized = 0 < indices.length;\r\n\r\n assert(0 < indices.length);\r\n if (1 === indices.length)\r\n this.uniform = indices[0];\r\n else if (1 < indices.length)\r\n this.indices = indices;\r\n }\r\n\r\n public toFeatureIndex(index: FeatureIndex): void {\r\n if (!this.initialized) {\r\n index.type = FeatureIndexType.Empty;\r\n } else if (this.indices.length === 0) {\r\n index.type = FeatureIndexType.Uniform;\r\n index.featureID = this.uniform;\r\n } else {\r\n index.type = FeatureIndexType.NonUniform;\r\n index.featureIDs = new Uint32Array(this.indices);\r\n }\r\n }\r\n }\r\n\r\n export interface Props {\r\n displayParams: DisplayParams;\r\n features?: Mesh.Features;\r\n type: Mesh.PrimitiveType;\r\n range: Range3d;\r\n is2d: boolean;\r\n isPlanar: boolean;\r\n hasBakedLighting?: boolean;\r\n isVolumeClassifier?: boolean;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshList extends Array<Mesh> {\r\n public readonly features?: FeatureTable;\r\n public readonly range?: Range3d;\r\n constructor(features?: FeatureTable, range?: Range3d) {\r\n super();\r\n this.features = features;\r\n this.range = range;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { AuxChannel, AuxChannelData, Point2d, Point3d, Range3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorIndex, EdgeArgs, Feature, FeatureIndex, FeatureIndexType, FeatureTable, FillFlags, LinePixels, MeshEdges, MeshPolyline, MeshPolylineList,\r\n OctEncodedNormal, PolylineData, PolylineEdgeArgs, PolylineFlags, QParams3d, QPoint3dList, RenderMaterial, RenderTexture, SilhouetteEdgeArgs,\r\n} from \"@itwin/core-common\";\r\nimport { InstancedGraphicParams } from \"../../InstancedGraphicParams\";\r\nimport { RenderGraphic } from \"../../RenderGraphic\";\r\nimport { RenderSystem } from \"../../RenderSystem\";\r\nimport { ColorMap } from \"../ColorMap\";\r\nimport { DisplayParams } from \"../DisplayParams\";\r\nimport { Triangle, TriangleList } from \"../Primitives\";\r\nimport { VertexKeyProps } from \"../VertexKey\";\r\n\r\n/** A Point3d[] with an [[add]] method used to enable compatibility with the [[MeshPointList]] union type.\r\n * It is provided a range to contain all of the points. Each point added to the list is transformed to be relative to\r\n * the center of that range.\r\n * In the finished graphic, a transform is applied to transform back from the range's center.\r\n * @internal\r\n */\r\nexport interface Point3dList extends Array<Point3d> {\r\n /** Identical to `push`, except it returns `void` instead of `number`; compatible with [QPoint3dList.add]($common). */\r\n add(point: Point3d): void;\r\n /** The range containing all of the points to be contained in the list, computed in advance. */\r\n range: Range3d;\r\n}\r\n\r\n/** The list of points associated with a [[Mesh]].\r\n * @see [[Mesh.Props.quantizePositions]] to specify whether points should be quantized or not.\r\n * @internal\r\n */\r\nexport type MeshPointList = Point3dList | QPoint3dList;\r\n\r\n/* Information needed to draw a set of indexed polylines using a shared vertex buffer.\r\n * @internal\r\n */\r\nexport interface PolylineArgs {\r\n colors: ColorIndex;\r\n features: FeatureIndex;\r\n width: number;\r\n linePixels: LinePixels;\r\n flags: PolylineFlags;\r\n points: QPoint3dList | Omit<Point3dList, \"add\">;\r\n polylines: PolylineData[];\r\n}\r\n\r\n/** @internal */\r\nexport namespace PolylineArgs {\r\n export function fromMesh(mesh: Mesh): PolylineArgs | undefined {\r\n if (!mesh.polylines || mesh.polylines.length === 0)\r\n return undefined;\r\n\r\n const polylines = [];\r\n for (const polyline of mesh.polylines) {\r\n const polylineData = new PolylineData();\r\n if (polylineData.init(polyline))\r\n polylines.push(polylineData);\r\n }\r\n\r\n if (polylines.length === 0)\r\n return undefined;\r\n\r\n const flags = new PolylineFlags(mesh.is2d, mesh.isPlanar);\r\n flags.isDisjoint = mesh.type === Mesh.PrimitiveType.Point;\r\n if (mesh.displayParams.regionEdgeType === DisplayParams.RegionEdgeType.Outline) {\r\n // This polyline is behaving as the edges of a region surface.\r\n if (!mesh.displayParams.gradient || mesh.displayParams.gradient.isOutlined)\r\n flags.setIsNormalEdge();\r\n else\r\n flags.setIsOutlineEdge(); // edges only displayed if fill undisplayed\r\n }\r\n\r\n const colors = new ColorIndex();\r\n mesh.colorMap.toColorIndex(colors, mesh.colors);\r\n\r\n const features = new FeatureIndex();\r\n mesh.toFeatureIndex(features);\r\n\r\n return {\r\n width: mesh.displayParams.width,\r\n linePixels: mesh.displayParams.linePixels,\r\n flags,\r\n polylines,\r\n points: mesh.points,\r\n colors,\r\n features,\r\n };\r\n }\r\n}\r\n\r\n/** The vertices of the edges are shared with those of the surface\r\n * @internal\r\n */\r\nexport class MeshArgsEdges {\r\n public edges = new EdgeArgs();\r\n public silhouettes = new SilhouetteEdgeArgs();\r\n public polylines = new PolylineEdgeArgs();\r\n public width = 0;\r\n public linePixels = LinePixels.Solid;\r\n\r\n public clear(): void {\r\n this.edges.clear();\r\n this.silhouettes.clear();\r\n this.polylines.clear();\r\n this.width = 0;\r\n this.linePixels = LinePixels.Solid;\r\n }\r\n public get isValid(): boolean { return this.edges.isValid || this.silhouettes.isValid || this.polylines.isValid; }\r\n}\r\n\r\n/* A carrier of information needed to describe a triangle mesh and its edges.\r\n * @internal\r\n */\r\nexport interface MeshArgs {\r\n edges?: MeshArgsEdges;\r\n vertIndices: number[];\r\n points: QPoint3dList | Omit<Point3dList, \"add\">;\r\n normals?: OctEncodedNormal[];\r\n colors: ColorIndex;\r\n features: FeatureIndex;\r\n fillFlags: FillFlags;\r\n isPlanar?: boolean;\r\n is2d?: boolean;\r\n hasBakedLighting?: boolean;\r\n isVolumeClassifier?: boolean;\r\n hasFixedNormals?: boolean;\r\n auxChannels?: ReadonlyArray<AuxChannel>;\r\n material?: RenderMaterial;\r\n textureMapping?: {\r\n texture: RenderTexture;\r\n uvParams: Point2d[];\r\n };\r\n}\r\n\r\n/** @internal */\r\nexport namespace MeshArgs {\r\n export function fromMesh(mesh: Mesh): MeshArgs | undefined {\r\n if (!mesh.triangles || mesh.triangles.isEmpty || mesh.points.length === 0)\r\n return undefined;\r\n\r\n const texture = mesh.displayParams.textureMapping?.texture;\r\n const textureMapping = texture && mesh.uvParams.length > 0 ? { texture, uvParams: mesh.uvParams } : undefined;\r\n\r\n const colors = new ColorIndex();\r\n mesh.colorMap.toColorIndex(colors, mesh.colors);\r\n\r\n const features = new FeatureIndex();\r\n mesh.toFeatureIndex(features);\r\n\r\n let edges;\r\n if (mesh.edges) {\r\n edges = new MeshArgsEdges();\r\n edges.width = mesh.displayParams.width;\r\n edges.linePixels = mesh.displayParams.linePixels;\r\n edges.edges.init(mesh.edges);\r\n edges.silhouettes.init(mesh.edges);\r\n\r\n const polylines = [];\r\n for (const meshPolyline of mesh.edges.polylines) {\r\n const polyline = new PolylineData();\r\n if (polyline.init(meshPolyline))\r\n polylines.push(polyline);\r\n }\r\n\r\n edges.polylines.init(polylines);\r\n }\r\n\r\n return {\r\n vertIndices: mesh.triangles.indices,\r\n points: mesh.points,\r\n normals: !mesh.displayParams.ignoreLighting && mesh.normals.length > 0 ? mesh.normals : undefined,\r\n textureMapping,\r\n colors,\r\n features,\r\n material: mesh.displayParams.material,\r\n fillFlags: mesh.displayParams.fillFlags,\r\n isPlanar: mesh.isPlanar,\r\n is2d: mesh.is2d,\r\n hasBakedLighting: true === mesh.hasBakedLighting,\r\n hasFixedNormals: false,\r\n isVolumeClassifier: true === mesh.isVolumeClassifier,\r\n edges,\r\n auxChannels: mesh.auxChannels,\r\n };\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class Mesh {\r\n private readonly _data: TriangleList | MeshPolylineList;\r\n public readonly points: MeshPointList;\r\n public readonly normals: OctEncodedNormal[] = [];\r\n public readonly uvParams: Point2d[] = [];\r\n public readonly colorMap: ColorMap = new ColorMap(); // used to be called ColorTable\r\n public colors: number[] = [];\r\n public edges?: MeshEdges;\r\n public readonly features?: Mesh.Features;\r\n public readonly type: Mesh.PrimitiveType;\r\n public readonly is2d: boolean;\r\n public readonly isPlanar: boolean;\r\n public readonly hasBakedLighting: boolean;\r\n public readonly isVolumeClassifier: boolean;\r\n public displayParams: DisplayParams;\r\n private _auxChannels?: AuxChannel[];\r\n\r\n private constructor(props: Mesh.Props) {\r\n const { displayParams, features, type, range, is2d, isPlanar } = props;\r\n this._data = Mesh.PrimitiveType.Mesh === type ? new TriangleList() : new MeshPolylineList();\r\n this.displayParams = displayParams;\r\n this.features = features;\r\n this.type = type;\r\n this.is2d = is2d;\r\n this.isPlanar = isPlanar;\r\n this.hasBakedLighting = (true === props.hasBakedLighting);\r\n this.isVolumeClassifier = (true === props.isVolumeClassifier);\r\n if (props.quantizePositions) {\r\n this.points = new QPoint3dList(QParams3d.fromRange(range));\r\n } else {\r\n const points = [] as unknown as Point3dList;\r\n points.range = range;\r\n const center = range.center;\r\n points.add = (pt: Point3d) => {\r\n // assert(range.containsPoint(pt)); rounding error triggers this sometimes...\r\n points.push(pt.minus(center));\r\n };\r\n this.points = points;\r\n }\r\n }\r\n\r\n public static create(props: Mesh.Props): Mesh { return new Mesh(props); }\r\n\r\n public get triangles(): TriangleList | undefined {\r\n return Mesh.PrimitiveType.Mesh === this.type ? this._data as TriangleList : undefined;\r\n }\r\n\r\n public get polylines(): MeshPolylineList | undefined {\r\n return Mesh.PrimitiveType.Mesh !== this.type ? this._data as MeshPolylineList : undefined;\r\n }\r\n\r\n public get auxChannels(): ReadonlyArray<AuxChannel> | undefined {\r\n return this._auxChannels;\r\n }\r\n\r\n public addAuxChannels(channels: ReadonlyArray<AuxChannel>, srcIndex: number): void {\r\n // The native version of this function appears to assume that all polyfaces added to the Mesh will have\r\n // the same number + type of aux channels.\r\n // ###TODO We should really produce a separate Mesh for each unique combination. For now just bail on mismatch.\r\n if (this._auxChannels) {\r\n if (this._auxChannels.length !== channels.length)\r\n return;\r\n\r\n for (let i = 0; i < channels.length; i++) {\r\n const src = channels[i];\r\n const dst = this._auxChannels[i];\r\n if (src.dataType !== dst.dataType || src.name !== dst.name || src.inputName !== dst.inputName)\r\n return;\r\n }\r\n }\r\n\r\n if (!this._auxChannels) {\r\n // Copy the channels, leaving each AuxData's values array empty.\r\n this._auxChannels = channels.map((x) => new AuxChannel(x.data.map((y) => new AuxChannelData(y.input, [])), x.dataType, x.name, x.inputName));\r\n }\r\n\r\n // Append the value at srcIndex from each source channel's data to our channels.\r\n for (let channelIndex = 0; channelIndex < channels.length; channelIndex++) {\r\n const srcChannel = channels[channelIndex];\r\n const dstChannel = this._auxChannels[channelIndex];\r\n const dstIndex = dstChannel.valueCount;\r\n for (let dataIndex = 0; dataIndex < srcChannel.data.length; dataIndex++) {\r\n const dstData = dstChannel.data[dataIndex];\r\n dstData.copyValues(srcChannel.data[dataIndex], dstIndex, srcIndex, dstChannel.entriesPerValue);\r\n }\r\n }\r\n }\r\n\r\n public toFeatureIndex(index: FeatureIndex): void {\r\n if (undefined !== this.features)\r\n this.features.toFeatureIndex(index);\r\n }\r\n\r\n public toMeshArgs(): MeshArgs | undefined {\r\n return MeshArgs.fromMesh(this);\r\n }\r\n\r\n public toPolylineArgs(): PolylineArgs | undefined {\r\n return PolylineArgs.fromMesh(this);\r\n }\r\n\r\n public getGraphics(system: RenderSystem, instancesOrViewIndependentOrigin?: InstancedGraphicParams | Point3d): RenderGraphic | undefined {\r\n const meshArgs = this.toMeshArgs();\r\n if (meshArgs)\r\n return system.createTriMesh(meshArgs, instancesOrViewIndependentOrigin);\r\n\r\n const plArgs = this.toPolylineArgs();\r\n return plArgs ? system.createIndexedPolylines(plArgs, instancesOrViewIndependentOrigin) : undefined;\r\n }\r\n\r\n public addPolyline(poly: MeshPolyline): void {\r\n const { type, polylines } = this;\r\n\r\n assert(Mesh.PrimitiveType.Polyline === type || Mesh.PrimitiveType.Point === type);\r\n assert(undefined !== polylines);\r\n\r\n if (Mesh.PrimitiveType.Polyline === type && poly.indices.length < 2)\r\n return;\r\n\r\n if (undefined !== polylines)\r\n polylines.push(poly);\r\n }\r\n\r\n public addTriangle(triangle: Triangle): void {\r\n const { triangles, type } = this;\r\n\r\n assert(Mesh.PrimitiveType.Mesh === type);\r\n assert(undefined !== triangles);\r\n\r\n if (undefined !== triangles)\r\n triangles.addTriangle(triangle);\r\n }\r\n\r\n public addVertex(props: VertexKeyProps): number {\r\n const { position, normal, uvParam, fillColor } = props;\r\n\r\n this.points.add(position);\r\n\r\n if (undefined !== normal)\r\n this.normals.push(normal);\r\n\r\n if (undefined !== uvParam)\r\n this.uvParams.push(uvParam);\r\n\r\n // Don't allocate color indices until we have non-uniform colors\r\n if (0 === this.colorMap.length) {\r\n this.colorMap.insert(fillColor);\r\n assert(this.colorMap.isUniform);\r\n assert(0 === this.colorMap.indexOf(fillColor));\r\n } else if (!this.colorMap.isUniform || !this.colorMap.hasColor(fillColor)) {\r\n // Back-fill uniform value (index=0) for existing vertices if previously uniform\r\n if (0 === this.colors.length)\r\n this.colors.length = this.points.length - 1;\r\n\r\n this.colors.push(this.colorMap.insert(fillColor));\r\n assert(!this.colorMap.isUniform);\r\n }\r\n\r\n return this.points.length - 1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport namespace Mesh { // eslint-disable-line no-redeclare\r\n export enum PrimitiveType {\r\n Mesh, // eslint-disable-line @typescript-eslint/no-shadow\r\n Polyline,\r\n Point,\r\n }\r\n\r\n export class Features {\r\n public readonly table: FeatureTable;\r\n public indices: number[] = [];\r\n public uniform = 0;\r\n public initialized = false;\r\n\r\n public constructor(table: FeatureTable) { this.table = table; }\r\n\r\n public add(feat: Feature, numVerts: number): void {\r\n const index = this.table.insert(feat);\r\n if (!this.initialized) {\r\n // First feature - uniform.\r\n this.uniform = index;\r\n this.initialized = true;\r\n } else if (0 < this.indices.length) {\r\n // Already non-uniform\r\n this.indices.push(index);\r\n } else {\r\n // Second feature - back-fill uniform for existing verts\r\n while (this.indices.length < numVerts - 1)\r\n this.indices.push(this.uniform);\r\n\r\n this.indices.push(index);\r\n }\r\n }\r\n\r\n public setIndices(indices: number[]) {\r\n this.indices.length = 0;\r\n this.uniform = 0;\r\n this.initialized = 0 < indices.length;\r\n\r\n assert(0 < indices.length);\r\n if (1 === indices.length)\r\n this.uniform = indices[0];\r\n else if (1 < indices.length)\r\n this.indices = indices;\r\n }\r\n\r\n public toFeatureIndex(index: FeatureIndex): void {\r\n if (!this.initialized) {\r\n index.type = FeatureIndexType.Empty;\r\n } else if (this.indices.length === 0) {\r\n index.type = FeatureIndexType.Uniform;\r\n index.featureID = this.uniform;\r\n } else {\r\n index.type = FeatureIndexType.NonUniform;\r\n index.featureIDs = new Uint32Array(this.indices);\r\n }\r\n }\r\n }\r\n\r\n export interface Props {\r\n displayParams: DisplayParams;\r\n features?: Mesh.Features;\r\n type: Mesh.PrimitiveType;\r\n range: Range3d;\r\n quantizePositions: boolean;\r\n is2d: boolean;\r\n isPlanar: boolean;\r\n hasBakedLighting?: boolean;\r\n isVolumeClassifier?: boolean;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshList extends Array<Mesh> {\r\n public readonly features?: FeatureTable;\r\n public readonly range?: Range3d;\r\n constructor(features?: FeatureTable, range?: Range3d) {\r\n super();\r\n this.features = features;\r\n this.range = range;\r\n }\r\n}\r\n"]}
@@ -58,6 +58,11 @@ export declare abstract class CachedGeometry implements WebGLDisposable, RenderM
58
58
  get isLitSurface(): boolean;
59
59
  get hasBakedLighting(): boolean;
60
60
  get hasAnimation(): boolean;
61
+ /** If false, the geometry's positions are not quantized.
62
+ * qOrigin and qScale can still be used to derive the geometry's range, but will not be passed to the shader.
63
+ * see VertexLUT.usesQuantizedPositions.
64
+ */
65
+ get usesQuantizedPositions(): boolean;
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  /** Returns the origin of this geometry's quantization parameters. */
62
67
  abstract get qOrigin(): Float32Array;
63
68
  /** Returns the scale of this geometry's quantization parameters. */
@@ -94,6 +99,7 @@ export declare abstract class LUTGeometry extends CachedGeometry {
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  draw(): void;
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  drawInstanced(numInstances: number, instanceBuffersContainer: BuffersContainer): void;
96
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  getColor(_target: Target): ColorInfo;
102
+ get usesQuantizedPositions(): boolean;
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  get qOrigin(): Float32Array;
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  get qScale(): Float32Array;
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  get hasAnimation(): boolean;