@itwin/core-frontend 3.1.0-dev.7 → 3.1.0-dev.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
- package/lib/cjs/BriefcaseConnection.js +6 -5
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/DrawingViewState.js +3 -3
- package/lib/cjs/DrawingViewState.js.map +1 -1
- package/lib/cjs/SheetViewState.js +3 -3
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +6 -3
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +16 -9
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/tile/DynamicIModelTile.d.ts.map +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
- package/lib/cjs/tile/LRUTileList.d.ts +29 -29
- package/lib/cjs/tile/LRUTileList.d.ts.map +1 -1
- package/lib/cjs/tile/LRUTileList.js +50 -50
- package/lib/cjs/tile/LRUTileList.js.map +1 -1
- package/lib/cjs/tile/OrbitGtTileTree.js +1 -1
- package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.js +1 -1
- package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityTile.d.ts +2 -2
- package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTile.js +2 -2
- package/lib/cjs/tile/RealityTile.js.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.d.ts +2 -2
- package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.js +1 -1
- package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.js +1 -1
- package/lib/cjs/tile/RealityTileTree.js.map +1 -1
- package/lib/cjs/tile/Tile.d.ts +5 -4
- package/lib/cjs/tile/Tile.d.ts.map +1 -1
- package/lib/cjs/tile/Tile.js +3 -2
- package/lib/cjs/tile/Tile.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.d.ts +43 -45
- package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
- package/lib/cjs/tile/TileAdmin.js +104 -99
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/cjs/tile/TileRequest.d.ts +12 -9
- package/lib/cjs/tile/TileRequest.d.ts.map +1 -1
- package/lib/cjs/tile/TileRequest.js +19 -11
- package/lib/cjs/tile/TileRequest.js.map +1 -1
- package/lib/cjs/tile/TileRequestChannel.js +3 -3
- package/lib/cjs/tile/TileRequestChannel.js.map +1 -1
- package/lib/cjs/tile/TileTree.js +1 -1
- package/lib/cjs/tile/TileTree.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts +1 -1
- package/lib/cjs/tile/TileTreeReference.js +1 -1
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/cjs/tile/TileUsageMarker.d.ts +9 -9
- package/lib/cjs/tile/TileUsageMarker.d.ts.map +1 -1
- package/lib/cjs/tile/TileUsageMarker.js +9 -9
- package/lib/cjs/tile/TileUsageMarker.js.map +1 -1
- package/lib/cjs/tile/TileUser.d.ts +33 -0
- package/lib/cjs/tile/TileUser.d.ts.map +1 -0
- package/lib/cjs/tile/TileUser.js +28 -0
- package/lib/cjs/tile/TileUser.js.map +1 -0
- package/lib/cjs/tile/TileUserSet.d.ts +28 -0
- package/lib/cjs/tile/TileUserSet.d.ts.map +1 -0
- package/lib/cjs/tile/TileUserSet.js +123 -0
- package/lib/cjs/tile/TileUserSet.js.map +1 -0
- package/lib/cjs/tile/internal.d.ts +2 -0
- package/lib/cjs/tile/internal.d.ts.map +1 -1
- package/lib/cjs/tile/internal.js +2 -0
- package/lib/cjs/tile/internal.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +1 -2
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +1 -2
- package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
- package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +1 -2
- package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +1 -1
- package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.d.ts +2 -2
- package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.js +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts +3 -3
- package/lib/cjs/tile/map/MapTileTree.js +4 -4
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/BriefcaseConnection.d.ts.map +1 -1
- package/lib/esm/BriefcaseConnection.js +6 -5
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/DrawingViewState.js +3 -3
- package/lib/esm/DrawingViewState.js.map +1 -1
- package/lib/esm/SheetViewState.js +3 -3
- package/lib/esm/SheetViewState.js.map +1 -1
- package/lib/esm/Viewport.d.ts +6 -3
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +17 -10
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/tile/DynamicIModelTile.d.ts.map +1 -1
- package/lib/esm/tile/DynamicIModelTile.js +1 -1
- package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
- package/lib/esm/tile/LRUTileList.d.ts +29 -29
- package/lib/esm/tile/LRUTileList.d.ts.map +1 -1
- package/lib/esm/tile/LRUTileList.js +47 -47
- package/lib/esm/tile/LRUTileList.js.map +1 -1
- package/lib/esm/tile/OrbitGtTileTree.js +1 -1
- package/lib/esm/tile/OrbitGtTileTree.js.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.js +1 -1
- package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/tile/RealityTile.d.ts +2 -2
- package/lib/esm/tile/RealityTile.d.ts.map +1 -1
- package/lib/esm/tile/RealityTile.js +2 -2
- package/lib/esm/tile/RealityTile.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.d.ts +2 -2
- package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js +1 -1
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.js +1 -1
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/tile/Tile.d.ts +5 -4
- package/lib/esm/tile/Tile.d.ts.map +1 -1
- package/lib/esm/tile/Tile.js +3 -2
- package/lib/esm/tile/Tile.js.map +1 -1
- package/lib/esm/tile/TileAdmin.d.ts +43 -45
- package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
- package/lib/esm/tile/TileAdmin.js +105 -100
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/lib/esm/tile/TileRequest.d.ts +12 -9
- package/lib/esm/tile/TileRequest.d.ts.map +1 -1
- package/lib/esm/tile/TileRequest.js +19 -11
- package/lib/esm/tile/TileRequest.js.map +1 -1
- package/lib/esm/tile/TileRequestChannel.js +3 -3
- package/lib/esm/tile/TileRequestChannel.js.map +1 -1
- package/lib/esm/tile/TileTree.js +1 -1
- package/lib/esm/tile/TileTree.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts +1 -1
- package/lib/esm/tile/TileTreeReference.js +1 -1
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/tile/TileUsageMarker.d.ts +9 -9
- package/lib/esm/tile/TileUsageMarker.d.ts.map +1 -1
- package/lib/esm/tile/TileUsageMarker.js +9 -9
- package/lib/esm/tile/TileUsageMarker.js.map +1 -1
- package/lib/esm/tile/TileUser.d.ts +33 -0
- package/lib/esm/tile/TileUser.d.ts.map +1 -0
- package/lib/esm/tile/TileUser.js +25 -0
- package/lib/esm/tile/TileUser.js.map +1 -0
- package/lib/esm/tile/TileUserSet.d.ts +28 -0
- package/lib/esm/tile/TileUserSet.d.ts.map +1 -0
- package/lib/esm/tile/TileUserSet.js +118 -0
- package/lib/esm/tile/TileUserSet.js.map +1 -0
- package/lib/esm/tile/internal.d.ts +2 -0
- package/lib/esm/tile/internal.d.ts.map +1 -1
- package/lib/esm/tile/internal.js +2 -0
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +1 -2
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +1 -2
- package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
- package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +1 -2
- package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +1 -1
- package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.d.ts +2 -2
- package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.js +1 -1
- package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts +3 -3
- package/lib/esm/tile/map/MapTileTree.js +4 -4
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/package.json +20 -20
- package/lib/cjs/ViewportSet.d.ts +0 -28
- package/lib/cjs/ViewportSet.d.ts.map +0 -1
- package/lib/cjs/ViewportSet.js +0 -126
- package/lib/cjs/ViewportSet.js.map +0 -1
- package/lib/esm/ViewportSet.d.ts +0 -28
- package/lib/esm/ViewportSet.d.ts.map +0 -1
- package/lib/esm/ViewportSet.js +0 -121
- package/lib/esm/ViewportSet.js.map +0 -1
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{"version":3,"file":"RealityTile.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAW,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAqC,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACzG,OAAO,EAAE,QAAQ,EAAW,MAAM,oBAAoB,CAAC;AAGvD,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EACL,iBAAiB,
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{"version":3,"file":"RealityTile.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAW,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAqC,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACzG,OAAO,EAAE,QAAQ,EAAW,MAAM,oBAAoB,CAAC;AAGvD,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EACL,iBAAiB,EAAE,eAAe,EAAE,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,eAAe,EAAkB,UAAU,EAAE,WAAW,EAAE,kBAAkB,EAC7H,QAAQ,EAAE,gBAAgB,EAAE,yBAAyB,EAC1E,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,MAAM,WAAW,iBAAkB,SAAQ,UAAU;IACnD,QAAQ,CAAC,eAAe,CAAC,EAAE,SAAS,CAAC;IACrC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,OAAO,CAAC;IACtC,QAAQ,CAAC,gCAAgC,CAAC,EAAE,OAAO,CAAC;IACpD,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,CAAC;IAClC,QAAQ,CAAC,MAAM,CAAC,EAAE,iBAAiB,CAAC;CACrC;AAQD;;;GAGG;AACH,qBAAa,WAAY,SAAQ,IAAI;IACnC,SAAgB,eAAe,CAAC,EAAE,SAAS,CAAC;IAC5C,SAAgB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7C,SAAgB,gCAAgC,CAAC,EAAE,OAAO,CAAC;IAC3D,SAAgB,YAAY,CAAC,EAAE,OAAO,EAAE,CAAC;IACzC,SAAgB,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3C,OAAO,CAAC,cAAc,CAAS;IAC/B,SAAS,CAAC,sBAAsB,CAAC,EAAE,SAAS,CAAC;IAC7C,OAAO,CAAC,mBAAmB,CAAC,CAAgB;gBAEzB,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,eAAe;IAsBlE,IAAW,eAAe,IAAI,WAAW,EAAE,GAAG,SAAS,CAAuD;IAC9G,IAAW,aAAa,IAAI,WAAW,CAAuC;IAC9E,IAAW,WAAW,IAAI,eAAe,CAAyC;IAClF,IAAW,WAAW,IAAI,eAAe,GAAG,SAAS,CAAsB;IAC3E,IAAW,QAAQ,IAAI,MAAM,CAA6C;IAC1E,IAAW,YAAY,YAA0D;IACjF,IAAW,QAAQ,YAAuD;IAC1E,IAAoB,aAAa,IAAI,OAAO,CAK3C;IAEM,QAAQ,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAIlC,aAAa,IAAI,IAAI;IAIrB,UAAU,CAAC,aAAa,EAAE,YAAY,GAAG,OAAO;IAIvD,IAAW,OAAO,IAAI,kBAAkB,CAEvC;IAEY,cAAc,CAAC,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAGrF,OAAO,CAAC,iCAAiC;IAOzC,SAAS,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI;IAgBjG,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;IAIhH,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;IAI9F,cAAc,IAAI,UAAU,GAAG,SAAS;IAKxC,oBAAoB,CAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,yBAAyB;IAGpF,IAAW,YAAY,IAAI,WAAW,CAAiB;IAEhD,0BAA0B,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY;IAcvG,SAAS,CAAC,qBAAqB,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAiBnH,kBAAkB,CAAC,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ;IAQ3D,SAAS,CAAC,gBAAgB,EAAE,SAAS;IAUrC,mBAAmB,CAAC,KAAK,EAAE,IAAI,EAAE;IASxC,SAAS,CAAC,wBAAwB,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAYxD,sBAAsB,IAAI,OAAO;IAEjC,kBAAkB,CAAC,OAAO,EAAE,yBAAyB,EAAE,IAAI,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB;IAqC7G,aAAa,CAAC,SAAS,EAAE,WAAW,GAAG,IAAI;IAY3C,uBAAuB,CAAC,IAAI,EAAE,YAAY,GAAG,MAAM;IAsBnD,qBAAqB,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,yBAAyB,EAAE,mBAAmB,EAAE,MAAM;IAmBhH,SAAS,KAAK,iBAAiB,IAAI,OAAO,CAOzC;IACe,wBAAwB,IAAI,OAAO,EAAE,GAAG,SAAS;IAWjE,IAAW,WAAW,YAAoB;IAE1C,SAAS,CAAC,8BAA8B,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,IAAI,GAAG,IAAI;IA6BnE,eAAe,IAAI,aAAa,GAAG,SAAS;IAY5D,IAAW,kBAAkB,IAAI,aAAa,GAAG,SAAS,CAEzD;IACe,eAAe,IAAI,IAAI;CAIxC"}
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@@ -89,8 +89,8 @@ export class RealityTile extends Tile {
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async readContent(data, system, isCanceled) {
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return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);
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}
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computeLoadPriority(viewports) {
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return this.realityRoot.loader.computeTilePriority(this, viewports);
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computeLoadPriority(viewports, users) {
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return this.realityRoot.loader.computeTilePriority(this, viewports, users);
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}
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getContentClip() {
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return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion,\r\n RealityTileTree, Tile, TileContent, TileDrawArgs, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel, TileTreeLoadStatus, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/**\r\n * A specialization of tiles that represent reality tiles. 3D Tilesets and maps use this class and have their own optimized traversal and lifetime management.\r\n * @internal\r\n */\r\nexport class RealityTile extends Tile {\r\n public readonly transformToRoot?: Transform;\r\n public readonly additiveRefinement?: boolean;\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n public readonly rangeCorners?: Point3d[];\r\n public readonly region?: RealityTileRegion;\r\n private _everDisplayed = false;\r\n protected _reprojectionTransform?: Transform;\r\n private _reprojectedGraphic?: RenderGraphic;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = (undefined === props.additiveRefinement) ? this.realityParent?.additiveRefinement : props.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n public get realityRoot(): RealityTileTree { return this.tree as RealityTileTree; }\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are repojecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are reprojecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reprojecect and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n public override computeLoadPriority(viewports: Iterable<Viewport>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports);\r\n }\r\n\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n // Allow tile to select additional tiles (Terrain Imagery...)\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n // An upsampled tile is not loadable - will override to return loadable parent.\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n traversalDetails.childrenLoading = true;\r\n return;\r\n }\r\n\r\n if (undefined !== this.realityChildren) {\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n for (let i = 0; i < this.children!.length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args))\r\n return false;\r\n }\r\n return true;\r\n }\r\n public forceSelectRealityTile(): boolean { return false; }\r\n\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails); // Force loading if loader requires this tile. (cesium terrain visibility).\r\n return;\r\n }\r\n\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n if (this.isDisplayable && (visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded)) {\r\n if (!this.isOccluded(args.viewingSpace)) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n if (!this.isReady) { // This tile is visible but not loaded - Use higher resolution children if present\r\n if (this.getLoadedRealityChildren(args))\r\n context.select(scratchLoadedChildren, args);\r\n scratchLoadedChildren.length = 0;\r\n }\r\n }\r\n } else {\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails); // With additive refinement it is necessary to display this tile along with any displayed children.\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n if (this.isReady && (traversalDetails.childrenLoading || 0 !== traversalDetails.queuedChildren.length)) {\r\n const minimumVisibleFactor = .25; // If the tile has not yet been displayed in this viewport -- display only if it is within 25% of visible. Avoid overly tiles popping into view unexpectedly (terrain)\r\n\r\n if (visibility > minimumVisibleFactor || this._everDisplayed)\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n\r\n public purgeContents(olderThan: BeTimePoint): void {\r\n // Discard contents of tiles that have not been \"used\" recently, where \"used\" may mean: selected/preloaded for display or content requested.\r\n // Note we do not discard the child Tile objects themselves.\r\n if (this.usageMarker.isExpired(olderThan))\r\n this.disposeContents();\r\n\r\n const children = this.realityChildren;\r\n if (children)\r\n for (const child of children)\r\n child.purgeContents(olderThan);\r\n }\r\n\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n public preloadTilesInFrustum(args: TileDrawArgs, context: TraversalSelectionContext, preloadSizeModifier: number) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (visibility * preloadSizeModifier > 1) {\r\n if (this.isDisplayable)\r\n context.preload(this, args);\r\n } else {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n } else if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadTilesInFrustum(args, context, preloadSizeModifier);\r\n }\r\n }\r\n }\r\n\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n public get isStepChild() { return false; }\r\n\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipMaskXYZRangePlanes, ClipShape, ClipVector, Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { ColorDef, Frustum } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch, GraphicBranchOptions } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n RealityTileRegion, RealityTileTree, Tile, TileContent, TileDrawArgs, TileGraphicType, TileLoadStatus, TileParams, TileRequest, TileRequestChannel,\r\n TileTreeLoadStatus, TileUser, TraversalDetails, TraversalSelectionContext,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport interface RealityTileParams extends TileParams {\r\n readonly transformToRoot?: Transform;\r\n readonly additiveRefinement?: boolean;\r\n readonly noContentButTerminateOnSelection?: boolean;\r\n readonly rangeCorners?: Point3d[];\r\n readonly region?: RealityTileRegion;\r\n}\r\n\r\nconst scratchLoadedChildren = new Array<RealityTile>();\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\nconst additiveRefinementThreshold = 10000; // Additive tiles (Cesium OSM tileset) are subdivided until their range diagonal falls below this threshold to ensure accurate reprojection.\r\nconst additiveRefinementDepthLimit = 20;\r\nconst scratchFrustum = new Frustum();\r\n\r\n/**\r\n * A specialization of tiles that represent reality tiles. 3D Tilesets and maps use this class and have their own optimized traversal and lifetime management.\r\n * @internal\r\n */\r\nexport class RealityTile extends Tile {\r\n public readonly transformToRoot?: Transform;\r\n public readonly additiveRefinement?: boolean;\r\n public readonly noContentButTerminateOnSelection?: boolean;\r\n public readonly rangeCorners?: Point3d[];\r\n public readonly region?: RealityTileRegion;\r\n private _everDisplayed = false;\r\n protected _reprojectionTransform?: Transform;\r\n private _reprojectedGraphic?: RenderGraphic;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this.transformToRoot = props.transformToRoot;\r\n this.additiveRefinement = (undefined === props.additiveRefinement) ? this.realityParent?.additiveRefinement : props.additiveRefinement;\r\n this.noContentButTerminateOnSelection = props.noContentButTerminateOnSelection;\r\n this.rangeCorners = props.rangeCorners;\r\n this.region = props.region;\r\n\r\n if (undefined === this.transformToRoot)\r\n return;\r\n\r\n // Can transform be non-rigid?? -- if so would have to handle (readonly) radius.\r\n this.boundingSphere.transformBy(this.transformToRoot, this.boundingSphere);\r\n this.transformToRoot.multiplyRange(this.range, this.range);\r\n\r\n if (this.rangeCorners)\r\n this.transformToRoot.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n\r\n if (undefined !== this._contentRange)\r\n this.transformToRoot.multiplyRange(this._contentRange, this._contentRange);\r\n }\r\n\r\n public get realityChildren(): RealityTile[] | undefined { return this.children as RealityTile[] | undefined; }\r\n public get realityParent(): RealityTile { return this.parent as RealityTile; }\r\n public get realityRoot(): RealityTileTree { return this.tree as RealityTileTree; }\r\n public get graphicType(): TileGraphicType | undefined { return undefined; } // If undefined, use tree type.\r\n public get maxDepth(): number { return this.realityRoot.loader.maxDepth; }\r\n public get isPointCloud() { return this.realityRoot.loader.containsPointClouds; }\r\n public get isLoaded() { return this.loadStatus === TileLoadStatus.Ready; } // Reality tiles may depend on secondary tiles (maps) so can ge loaded but not ready.\r\n public override get isDisplayable(): boolean {\r\n if (this.noContentButTerminateOnSelection)\r\n return false;\r\n else\r\n return super.isDisplayable;\r\n }\r\n\r\n public markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n }\r\n\r\n public markDisplayed(): void {\r\n this._everDisplayed = true;\r\n }\r\n\r\n public isOccluded(_viewingSpace: ViewingSpace): boolean {\r\n return false;\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return this.realityRoot.loader.getRequestChannel(this);\r\n }\r\n\r\n public async requestContent(isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n return this.realityRoot.loader.requestTileContent(this, isCanceled);\r\n }\r\n private useAdditiveRefinementStepchildren() {\r\n // Create additive stepchildren only if we are this tile is additive and we are repojecting and the radius exceeds the additiveRefinementThreshold.\r\n // This criteria is currently only met by the Cesium OSM tileset.\r\n const rangeDiagonal = this.rangeCorners ? this.rangeCorners[0].distance(this.rangeCorners[3]) : 0;\r\n return this.additiveRefinement && this.isDisplayable && rangeDiagonal > additiveRefinementThreshold && this.depth < additiveRefinementDepthLimit && this.realityRoot.doReprojectChildren(this);\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void {\r\n this.realityRoot.loader.loadChildren(this).then((children: Tile[] | undefined) => {\r\n\r\n /* If this is a large tile is to be included additively, but we are reprojecting (Cesium OSM) then we must add step-children to display the geometry as an overly large\r\n tile cannot be reprojected accurately. */\r\n if (this.useAdditiveRefinementStepchildren())\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => { children = children ? children?.concat(stepChildren) : stepChildren; });\r\n\r\n if (children)\r\n this.realityRoot.reprojectAndResolveChildren(this, children, resolve); /* Potentially reprojecect and resolve these children */\r\n\r\n }).catch((err) => {\r\n reject(err);\r\n });\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n return this.realityRoot.loader.loadTileContent(this, data, system, isCanceled);\r\n }\r\n\r\n public override computeLoadPriority(viewports: Iterable<Viewport>, users: Iterable<TileUser>): number {\r\n return this.realityRoot.loader.computeTilePriority(this, viewports, users);\r\n }\r\n\r\n public getContentClip(): ClipVector | undefined {\r\n return ClipVector.createCapture([ClipShape.createBlock(this.contentRange, ClipMaskXYZRangePlanes.All)]);\r\n }\r\n\r\n // Allow tile to select additional tiles (Terrain Imagery...)\r\n public selectSecondaryTiles(_args: TileDrawArgs, _context: TraversalSelectionContext) { }\r\n\r\n // An upsampled tile is not loadable - will override to return loadable parent.\r\n public get loadableTile(): RealityTile { return this; }\r\n\r\n public preloadRealityTilesAtDepth(depth: number, context: TraversalSelectionContext, args: TileDrawArgs) {\r\n if (this.depth === depth) {\r\n context.preload(this, args);\r\n return;\r\n }\r\n\r\n this.loadChildren();\r\n\r\n if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadRealityTilesAtDepth(depth, context, args);\r\n }\r\n }\r\n\r\n protected selectRealityChildren(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n traversalDetails.childrenLoading = true;\r\n return;\r\n }\r\n\r\n if (undefined !== this.realityChildren) {\r\n const traversalChildren = this.realityRoot.getTraversalChildren(this.depth);\r\n traversalChildren.initialize();\r\n for (let i = 0; i < this.children!.length; i++)\r\n this.realityChildren[i].selectRealityTiles(context, args, traversalChildren.getChildDetail(i));\r\n\r\n traversalChildren.combine(traversalDetails);\r\n }\r\n }\r\n public addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n builder.setSymbology(color, color, 3);\r\n let corners = this.rangeCorners ? this.rangeCorners : this.range.corners();\r\n if (this._reprojectionTransform)\r\n corners = this._reprojectionTransform.multiplyPoint3dArray(corners);\r\n builder.addRangeBoxFromCorners(corners);\r\n }\r\n\r\n public reproject(rootReprojection: Transform) {\r\n this._reprojectionTransform = rootReprojection;\r\n rootReprojection.multiplyRange(this.range, this.range);\r\n this.boundingSphere.transformBy(rootReprojection, this.boundingSphere);\r\n if (this.contentRange)\r\n rootReprojection.multiplyRange(this.contentRange, this.contentRange);\r\n if (this.rangeCorners)\r\n rootReprojection.multiplyPoint3dArrayInPlace(this.rangeCorners);\r\n }\r\n\r\n public allChildrenIncluded(tiles: Tile[]) {\r\n if (this.children === undefined || tiles.length !== this.children.length)\r\n return false;\r\n for (const tile of tiles)\r\n if (tile.parent !== this)\r\n return false;\r\n return true;\r\n }\r\n\r\n protected getLoadedRealityChildren(args: TileDrawArgs): boolean {\r\n if (this._childrenLoadStatus !== TileTreeLoadStatus.Loaded || this.realityChildren === undefined)\r\n return false;\r\n\r\n for (const child of this.realityChildren) {\r\n if (child.isReady && child.computeVisibilityFactor(args) > 0) {\r\n scratchLoadedChildren.push(child);\r\n } else if (!child.getLoadedRealityChildren(args))\r\n return false;\r\n }\r\n return true;\r\n }\r\n public forceSelectRealityTile(): boolean { return false; }\r\n\r\n public selectRealityTiles(context: TraversalSelectionContext, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (this.realityRoot.loader.forceTileLoad(this) && !this.isReady) {\r\n context.selectOrQueue(this, args, traversalDetails); // Force loading if loader requires this tile. (cesium terrain visibility).\r\n return;\r\n }\r\n\r\n if (visibility >= 1 && this.noContentButTerminateOnSelection)\r\n return;\r\n\r\n if (this.isDisplayable && (visibility >= 1 || this._anyChildNotFound || this.forceSelectRealityTile() || context.selectionCountExceeded)) {\r\n if (!this.isOccluded(args.viewingSpace)) {\r\n context.selectOrQueue(this, args, traversalDetails);\r\n\r\n if (!this.isReady) { // This tile is visible but not loaded - Use higher resolution children if present\r\n if (this.getLoadedRealityChildren(args))\r\n context.select(scratchLoadedChildren, args);\r\n scratchLoadedChildren.length = 0;\r\n }\r\n }\r\n } else {\r\n if (this.additiveRefinement && this.isDisplayable && !this.useAdditiveRefinementStepchildren())\r\n context.selectOrQueue(this, args, traversalDetails); // With additive refinement it is necessary to display this tile along with any displayed children.\r\n\r\n this.selectRealityChildren(context, args, traversalDetails);\r\n if (this.isReady && (traversalDetails.childrenLoading || 0 !== traversalDetails.queuedChildren.length)) {\r\n const minimumVisibleFactor = .25; // If the tile has not yet been displayed in this viewport -- display only if it is within 25% of visible. Avoid overly tiles popping into view unexpectedly (terrain)\r\n\r\n if (visibility > minimumVisibleFactor || this._everDisplayed)\r\n context.selectOrQueue(this, args, traversalDetails);\r\n }\r\n }\r\n }\r\n\r\n public purgeContents(olderThan: BeTimePoint): void {\r\n // Discard contents of tiles that have not been \"used\" recently, where \"used\" may mean: selected/preloaded for display or content requested.\r\n // Note we do not discard the child Tile objects themselves.\r\n if (this.usageMarker.isExpired(olderThan))\r\n this.disposeContents();\r\n\r\n const children = this.realityChildren;\r\n if (children)\r\n for (const child of children)\r\n child.purgeContents(olderThan);\r\n }\r\n\r\n public computeVisibilityFactor(args: TileDrawArgs): number {\r\n if (this.isEmpty)\r\n return -1;\r\n\r\n if (this.rangeCorners)\r\n scratchFrustum.setFromCorners(this.rangeCorners);\r\n else\r\n Frustum.fromRange(this.range, scratchFrustum);\r\n\r\n if (this.isFrustumCulled(scratchFrustum, args, true, this.boundingSphere))\r\n return -1;\r\n\r\n // some nodes are merely for structure and don't have any geometry\r\n if (0 === this.maximumSize)\r\n return 0;\r\n\r\n if (this.isLeaf)\r\n return this.hasContentRange && this.isContentCulled(args) ? -1 : 1;\r\n\r\n return this.maximumSize / args.getPixelSize(this);\r\n }\r\n\r\n public preloadTilesInFrustum(args: TileDrawArgs, context: TraversalSelectionContext, preloadSizeModifier: number) {\r\n const visibility = this.computeVisibilityFactor(args);\r\n if (visibility < 0)\r\n return;\r\n\r\n if (visibility * preloadSizeModifier > 1) {\r\n if (this.isDisplayable)\r\n context.preload(this, args);\r\n } else {\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n if (TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n } else if (undefined !== this.realityChildren) {\r\n for (const child of this.realityChildren)\r\n child.preloadTilesInFrustum(args, context, preloadSizeModifier);\r\n }\r\n }\r\n }\r\n\r\n protected get _anyChildNotFound(): boolean {\r\n if (undefined !== this.children)\r\n for (const child of this.children)\r\n if (child.isNotFound)\r\n return true;\r\n\r\n return this._childrenLoadStatus === TileTreeLoadStatus.NotFound;\r\n }\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n if (!this.tree.isContentUnbounded)\r\n return undefined; // For a non-global tree use the standard size algorithm.\r\n\r\n // For global tiles (as in OSM buildings) return the range corners or X-Y corners only if bounded by region- this allows an algorithm that uses the area of the projected corners to attenuate horizon tiles.\r\n if (!this.rangeCorners)\r\n return this.range.corners(scratchCorners);\r\n\r\n return this.region ? this.rangeCorners.slice(4) : this.rangeCorners;\r\n }\r\n\r\n public get isStepChild() { return false; }\r\n\r\n protected loadAdditiveRefinementChildren(resolve: (children: Tile[]) => void): void {\r\n const region = this.region;\r\n const corners = this.rangeCorners;\r\n if (!region || !corners)\r\n return;\r\n\r\n const maximumSize = this.maximumSize;\r\n const rangeDiagonal = corners[0].distance(corners[3]);\r\n const isLeaf = rangeDiagonal < additiveRefinementThreshold || this.depth > additiveRefinementDepthLimit;\r\n\r\n const stepChildren = new Array<AdditiveRefinementStepChild>();\r\n const latitudeDelta = (region.maxLatitude - region.minLatitude) / 2;\r\n const longitudeDelta = (region.maxLongitude - region.minLongitude) / 2;\r\n const minHeight = region.minHeight;\r\n const maxHeight = region.maxHeight;\r\n\r\n for (let i = 0, minLongitude = region.minLongitude, step = 0; i < 2; i++, minLongitude += longitudeDelta, step++) {\r\n for (let j = 0, minLatitude = region.minLatitude; j < 2; j++, minLatitude += latitudeDelta) {\r\n const childRegion = new RealityTileRegion({ minLatitude, maxLatitude: minLatitude + latitudeDelta, minLongitude, maxLongitude: minLongitude + longitudeDelta, minHeight, maxHeight });\r\n const childRange = childRegion.getRange();\r\n\r\n const contentId = `${this.contentId}_S${step++}`;\r\n const childParams: RealityTileParams = { rangeCorners: childRange.corners, contentId, range: childRange.range, maximumSize, parent: this, additiveRefinement: false, isLeaf, region: childRegion };\r\n\r\n stepChildren.push(new AdditiveRefinementStepChild(childParams, this.realityRoot));\r\n }\r\n }\r\n resolve(stepChildren);\r\n }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._reprojectionTransform)\r\n return super.produceGraphics();\r\n\r\n if (undefined === this._reprojectedGraphic && undefined !== this._graphic) {\r\n const branch = new GraphicBranch(false);\r\n branch.add(this._graphic);\r\n this._reprojectedGraphic = IModelApp.renderSystem.createGraphicBranch(branch, this._reprojectionTransform);\r\n }\r\n return this._reprojectedGraphic;\r\n }\r\n\r\n public get unprojectedGraphic(): RenderGraphic | undefined {\r\n return this._graphic;\r\n }\r\n public override disposeContents(): void {\r\n super.disposeContents();\r\n this._reprojectedGraphic = dispose(this._reprojectedGraphic);\r\n }\r\n}\r\n\r\n/** When additive refinement is used (as in the Cesium OSM tileset) it is not possible to accurately reproject very large, low level tiles\r\n * In this case we create additional \"step\" children (grandchildren etc. ) that will clipped portions display the their ancestor's additive geometry.\r\n * These step children are subdivided until they are small enough to be accurately reprojected - this is controlled by the additiveRefinementThreshold (currently 2KM).\r\n * The stepchildren do not contain any tile graphics - they just create a branch with clipping and reprojection to display their additive refinement ancestor graphics.\r\n */\r\nclass AdditiveRefinementStepChild extends RealityTile {\r\n public override get isStepChild() { return true; }\r\n private _loadableTile: RealityTile;\r\n\r\n public constructor(props: RealityTileParams, tree: RealityTileTree) {\r\n super(props, tree);\r\n this._loadableTile = this.realityParent;\r\n for (; this._loadableTile && this._loadableTile.isStepChild; this._loadableTile = this._loadableTile.realityParent)\r\n ;\r\n }\r\n public override get loadableTile(): RealityTile {\r\n return this._loadableTile;\r\n }\r\n public override get isLoading(): boolean { return this._loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this._loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this._loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return this._loadableTile.isReady; }\r\n public override get isLoaded(): boolean { return this._loadableTile.isLoaded; }\r\n public override get isEmpty() { return false; }\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined === this._graphic) {\r\n const parentGraphics = this._loadableTile.unprojectedGraphic;\r\n\r\n if (!parentGraphics || !this._reprojectionTransform)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(parentGraphics);\r\n const renderSystem = IModelApp.renderSystem;\r\n const branchOptions: GraphicBranchOptions = {};\r\n if (this.rangeCorners) {\r\n const clipPolygon = [this.rangeCorners[0], this.rangeCorners[1], this.rangeCorners[3], this.rangeCorners[2]];\r\n branchOptions.clipVolume = renderSystem.createClipVolume(ClipVector.create([ClipShape.createShape(clipPolygon, undefined, undefined, this.tree.iModelTransform)!]));\r\n }\r\n this._graphic = renderSystem.createGraphicBranch(branch, this._reprojectionTransform, branchOptions);\r\n }\r\n return this._graphic;\r\n }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this._loadableTile);\r\n }\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n this.loadAdditiveRefinementChildren((stepChildren: Tile[]) => {\r\n if (stepChildren)\r\n this.realityRoot.reprojectAndResolveChildren(this, stepChildren, resolve);\r\n });\r\n }\r\n}\r\n"]}
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@@ -6,7 +6,7 @@ import { Transform } from "@itwin/core-geometry";
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import { BatchType, ViewFlagOverrides } from "@itwin/core-common";
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import { RenderSystem } from "../render/RenderSystem";
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import { Viewport } from "../Viewport";
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import { BatchedTileIdMap, RealityTile, Tile, TileContent, TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel } from "./internal";
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import { BatchedTileIdMap, RealityTile, Tile, TileContent, TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser } from "./internal";
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/** Serves as a "handler" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.
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* @internal
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*/
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@@ -15,7 +15,7 @@ export declare abstract class RealityTileLoader {
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readonly preloadRealityParentDepth: number;
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readonly preloadRealityParentSkip: number;
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constructor();
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computeTilePriority(tile: Tile, viewports: Iterable<Viewport>): number;
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computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number;
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abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;
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abstract getRequestChannel(tile: Tile): TileRequestChannel;
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abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;
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@@ -1 +1 @@
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{"version":3,"file":"RealityTileLoader.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileLoader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAW,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,SAAS,EAAmC,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAGnG,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EACO,gBAAgB,EAAqF,WAAW,EAAE,IAAI,EAAE,WAAW,EAC/I,YAAY,EAAE,gBAAgB,EAAE,WAAW,EAAE,kBAAkB,
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+
{"version":3,"file":"RealityTileLoader.d.ts","sourceRoot":"","sources":["../../../src/tile/RealityTileLoader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAW,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,SAAS,EAAmC,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAGnG,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EACO,gBAAgB,EAAqF,WAAW,EAAE,IAAI,EAAE,WAAW,EAC/I,YAAY,EAAE,gBAAgB,EAAE,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAC1E,MAAM,YAAY,CAAC;AAOpB;;GAEG;AACH,8BAAsB,iBAAiB;IACrC,OAAO,CAAC,oBAAoB,CAAS;IACrC,SAAgB,yBAAyB,EAAE,MAAM,CAAC;IAClD,SAAgB,wBAAwB,EAAE,MAAM,CAAC;;IAO1C,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;aAKzF,YAAY,CAAC,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,SAAS,CAAC;aAC5D,iBAAiB,CAAC,IAAI,EAAE,IAAI,GAAG,kBAAkB;aACjD,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IACxG,IAAW,wBAAwB,IAAI,OAAO,CAAkB;IAChE,aAAoB,QAAQ,IAAI,MAAM,CAAC;IACvC,aAAoB,QAAQ,IAAI,MAAM,CAAC;IACvC,aAAoB,QAAQ,IAAI,gBAAgB,CAAC;IACjD,SAAS,KAAK,UAAU,IAAI,SAAS,CAA8B;IACnE,SAAS,KAAK,UAAU,IAAI,OAAO,CAAiB;IAC7C,aAAa,IAAI,gBAAgB,GAAG,SAAS;IACpD,IAAW,kBAAkB,IAAI,OAAO,CAAkB;IAC1D,IAAW,mBAAmB,IAAI,OAAO,CAAsC;IAC/E,IAAW,2BAA2B,IAAI,OAAO,CAAiB;IAC3D,aAAa,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;IAEnC,oBAAoB,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,YAAY,GAAG,IAAI,EAAE;IAG7D,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;IAOnI,yBAAyB,CAAC,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;IA8D3J,IAAW,iBAAiB,IAAI,iBAAiB,CAAqC;WAExE,+BAA+B,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,EAAE,SAAS,GAAG,MAAM;CAatH"}
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@@ -23,7 +23,7 @@ export class RealityTileLoader {
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this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;
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this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;
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25
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}
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26
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-
computeTilePriority(tile, viewports) {
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26
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+
computeTilePriority(tile, viewports, _users) {
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// ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).
|
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return RealityTileLoader.computeTileClosestToEyePriority(tile, viewports, tile.tree.iModelTransform);
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}
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@@ -1 +1 @@
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-
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfReader, I3dmReader, readPointCloudTileContent, RealityTile, Tile, TileContent,\r\n TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel,\r\n} from \"./internal\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor() {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileClosestToEyePriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n return this.loadTileContentFromStream(tile as RealityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n public async loadTileContentFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | undefined;\r\n switch (format) {\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n let graphic = readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);\r\n if (graphic && tile.transformToRoot && !tile.transformToRoot.isIdentity) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n graphic = system.createBranch(transformBranch, tile.transformToRoot);\r\n }\r\n\r\n return { graphic };\r\n\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid) return {};\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.nextUint32;\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadTileContentFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n try {\r\n content = await reader.read();\r\n } catch (_err) {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileClosestToEyePriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Prioritize tiles closer to eye.\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const center = location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n let minDistance = 1.0;\r\n for (const viewport of viewports) {\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n const distance = 1.0 - npc.z;\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n"]}
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+
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Point3d, Transform } from \"@itwin/core-geometry\";\r\nimport { BatchType, CompositeTileHeader, TileFormat, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport {\r\n B3dmReader, BatchedTileIdMap, createDefaultViewFlagOverrides, GltfReader, I3dmReader, readPointCloudTileContent, RealityTile, Tile, TileContent,\r\n TileDrawArgs, TileLoadPriority, TileRequest, TileRequestChannel, TileUser,\r\n} from \"./internal\";\r\n\r\nconst defaultViewFlagOverrides = createDefaultViewFlagOverrides({});\r\n\r\nconst scratchTileCenterWorld = new Point3d();\r\nconst scratchTileCenterView = new Point3d();\r\n\r\n/** Serves as a \"handler\" for a specific type of [[TileTree]]. Its primary responsibilities involve loading tile content.\r\n * @internal\r\n */\r\nexport abstract class RealityTileLoader {\r\n private _containsPointClouds = false;\r\n public readonly preloadRealityParentDepth: number;\r\n public readonly preloadRealityParentSkip: number;\r\n\r\n public constructor() {\r\n this.preloadRealityParentDepth = IModelApp.tileAdmin.contextPreloadParentDepth;\r\n this.preloadRealityParentSkip = IModelApp.tileAdmin.contextPreloadParentSkip;\r\n }\r\n\r\n public computeTilePriority(tile: Tile, viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number {\r\n // ###TODO: Handle case where tile tree reference(s) have a transform different from tree's (background map with ground bias).\r\n return RealityTileLoader.computeTileClosestToEyePriority(tile, viewports, tile.tree.iModelTransform);\r\n }\r\n\r\n public abstract loadChildren(tile: RealityTile): Promise<Tile[] | undefined>;\r\n public abstract getRequestChannel(tile: Tile): TileRequestChannel;\r\n public abstract requestTileContent(tile: Tile, isCanceled: () => boolean): Promise<TileRequest.Response>;\r\n public get wantDeduplicatedVertices(): boolean { return false; }\r\n public abstract get maxDepth(): number;\r\n public abstract get minDepth(): number;\r\n public abstract get priority(): TileLoadPriority;\r\n protected get _batchType(): BatchType { return BatchType.Primary; }\r\n protected get _loadEdges(): boolean { return true; }\r\n public getBatchIdMap(): BatchedTileIdMap | undefined { return undefined; }\r\n public get isContentUnbounded(): boolean { return false; }\r\n public get containsPointClouds(): boolean { return this._containsPointClouds; }\r\n public get parentsAndChildrenExclusive(): boolean { return true; }\r\n public forceTileLoad(_tile: Tile): boolean { return false; }\r\n\r\n public processSelectedTiles(selected: Tile[], _args: TileDrawArgs): Tile[] { return selected; }\r\n\r\n // NB: The isCanceled arg is chiefly for tests...in usual case it just returns false if the tile is no longer in 'loading' state.\r\n public async loadTileContent(tile: Tile, data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n assert(data instanceof Uint8Array);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n return this.loadTileContentFromStream(tile as RealityTile, streamBuffer, system, isCanceled);\r\n }\r\n\r\n public async loadTileContentFromStream(tile: RealityTile, streamBuffer: ByteStream, system: RenderSystem, isCanceled?: () => boolean): Promise<TileContent> {\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n\r\n if (undefined === isCanceled)\r\n isCanceled = () => !tile.isLoading;\r\n\r\n const { is3d, yAxisUp, iModel, modelId } = tile.realityRoot;\r\n let reader: GltfReader | undefined;\r\n switch (format) {\r\n case TileFormat.Pnts:\r\n this._containsPointClouds = true;\r\n let graphic = readPointCloudTileContent(streamBuffer, iModel, modelId, is3d, tile.contentRange, system);\r\n if (graphic && tile.transformToRoot && !tile.transformToRoot.isIdentity) {\r\n const transformBranch = new GraphicBranch(true);\r\n transformBranch.add(graphic);\r\n graphic = system.createBranch(transformBranch, tile.transformToRoot);\r\n }\r\n\r\n return { graphic };\r\n\r\n case TileFormat.B3dm:\r\n reader = B3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, tile.center, tile.transformToRoot, isCanceled, this.getBatchIdMap(), this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.I3dm:\r\n reader = I3dmReader.create(streamBuffer, iModel, modelId, is3d, tile.contentRange, system, yAxisUp, tile.isLeaf, isCanceled, undefined, this.wantDeduplicatedVertices);\r\n break;\r\n case TileFormat.Cmpt:\r\n const header = new CompositeTileHeader(streamBuffer);\r\n if (!header.isValid) return {};\r\n const branch = new GraphicBranch(true);\r\n for (let i = 0; i < header.tileCount; i++) {\r\n const tilePosition = streamBuffer.curPos;\r\n streamBuffer.advance(8); // Skip magic and version.\r\n const tileBytes = streamBuffer.nextUint32;\r\n streamBuffer.curPos = tilePosition;\r\n const result = await this.loadTileContentFromStream(tile, streamBuffer, system, isCanceled);\r\n if (result.graphic)\r\n branch.add(result.graphic);\r\n streamBuffer.curPos = tilePosition + tileBytes;\r\n }\r\n return { graphic: branch.isEmpty ? undefined : system.createBranch(branch, Transform.createIdentity()), isLeaf: tile.isLeaf };\r\n\r\n default:\r\n assert(false, `unknown tile format ${format}`);\r\n break;\r\n }\r\n\r\n let content: TileContent = {};\r\n if (undefined !== reader) {\r\n try {\r\n content = await reader.read();\r\n } catch (_err) {\r\n // Failure to load should prevent us from trying to load children\r\n content.isLeaf = true;\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public get viewFlagOverrides(): ViewFlagOverrides { return defaultViewFlagOverrides; }\r\n\r\n public static computeTileClosestToEyePriority(tile: Tile, viewports: Iterable<Viewport>, location: Transform): number {\r\n // Prioritize tiles closer to eye.\r\n // NB: In NPC coords, 0 = far plane, 1 = near plane.\r\n const center = location.multiplyPoint3d(tile.center, scratchTileCenterWorld);\r\n let minDistance = 1.0;\r\n for (const viewport of viewports) {\r\n const npc = viewport.worldToNpc(center, scratchTileCenterView);\r\n const distance = 1.0 - npc.z;\r\n minDistance = Math.min(distance, minDistance);\r\n }\r\n\r\n return minDistance;\r\n }\r\n}\r\n"]}
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@@ -334,7 +334,7 @@ export class RealityTileTree extends TileTree {
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if (imageryTiles.length)
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this.logTiles("Imagery:", imageryTiles.values());
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}
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-
IModelApp.tileAdmin.
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+
IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles);
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return selected;
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}
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preloadTilesForScene(args, context, frustumTransform) {
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { Matrix3d, Point3d, Range3d, Transform, Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { Cartographic, ColorDef, Frustum, FrustumPlanes, GeoCoordStatus, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { BackgroundMapGeometry } from \"../BackgroundMapGeometry\";\r\nimport { GeoConverter } from \"../GeoServices\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { GraphicsCollectorDrawArgs, MapTile, RealityTile, RealityTileDrawArgs, RealityTileLoader, RealityTileParams, Tile, TileDrawArgs, TileGraphicType, TileParams, TileTree, TileTreeParams } from \"./internal\";\r\n\r\n/** @internal */\r\nexport class TraversalDetails {\r\n public queuedChildren = new Array<Tile>();\r\n public childrenLoading = false;\r\n public childrenSelected = false;\r\n\r\n public initialize() {\r\n this.queuedChildren.length = 0;\r\n this.childrenLoading = false;\r\n this.childrenSelected = false;\r\n }\r\n}\r\n/** @internal */\r\nexport class TraversalChildrenDetails {\r\n private _childDetails: TraversalDetails[] = [];\r\n\r\n public initialize() {\r\n for (const child of this._childDetails)\r\n child.initialize();\r\n }\r\n public getChildDetail(index: number) {\r\n while (this._childDetails.length <= index)\r\n this._childDetails.push(new TraversalDetails());\r\n\r\n return this._childDetails[index];\r\n }\r\n\r\n public combine(parentDetails: TraversalDetails) {\r\n parentDetails.queuedChildren.length = 0;\r\n parentDetails.childrenLoading = false;\r\n parentDetails.childrenSelected = false;\r\n for (const child of this._childDetails) {\r\n parentDetails.childrenLoading = parentDetails.childrenLoading || child.childrenLoading;\r\n parentDetails.childrenSelected = parentDetails.childrenSelected || child.childrenSelected;\r\n for (const queuedChild of child.queuedChildren)\r\n parentDetails.queuedChildren.push(queuedChild);\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class TraversalSelectionContext {\r\n public preloaded = new Set<RealityTile>();\r\n public missing = new Array<RealityTile>();\r\n public get selectionCountExceeded() { return this._maxSelectionCount === undefined ? false : (this.missing.length + this.selected.length) > this._maxSelectionCount; } // Avoid selecting excessive number of tiles.\r\n constructor(public selected: Tile[], public displayedDescendants: Tile[][], public preloadDebugBuilder?: GraphicBuilder, private _maxSelectionCount?: number) { }\r\n\r\n public selectOrQueue(tile: RealityTile, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n tile.selectSecondaryTiles(args, this);\r\n tile.markUsed(args);\r\n if (tile.isReady) {\r\n args.markReady(tile);\r\n this.selected.push(tile);\r\n tile.markDisplayed();\r\n this.displayedDescendants.push((traversalDetails.childrenSelected) ? traversalDetails.queuedChildren.slice() : []);\r\n traversalDetails.queuedChildren.length = 0;\r\n traversalDetails.childrenLoading = false;\r\n traversalDetails.childrenSelected = true;\r\n } else if (!tile.isNotFound) {\r\n traversalDetails.queuedChildren.push(tile);\r\n if (!tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public preload(tile: RealityTile, args: TileDrawArgs): void {\r\n if (!this.preloaded.has(tile)) {\r\n if (this.preloadDebugBuilder)\r\n tile.addBoundingGraphic(this.preloadDebugBuilder, ColorDef.red);\r\n\r\n tile.markUsed(args);\r\n tile.selectSecondaryTiles(args, this);\r\n this.preloaded.add(tile);\r\n if (!tile.isNotFound && !tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public select(tiles: RealityTile[], args: TileDrawArgs): void {\r\n for (const tile of tiles) {\r\n tile.markUsed(args);\r\n this.selected.push(tile);\r\n this.displayedDescendants.push([]);\r\n }\r\n }\r\n}\r\n\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\nconst scratchCarto = Cartographic.createZero();\r\nconst scratchPoint = Point3d.createZero(), scratchOrigin = Point3d.createZero();\r\nconst scratchRange = Range3d.createNull();\r\nconst scratchX = Vector3d.createZero(), scratchY = Vector3d.createZero(), scratchZ = Vector3d.createZero();\r\nconst scratchMatrix = Matrix3d.createZero(), scratchTransform = Transform.createZero();\r\n\r\ninterface ChildReprojection {\r\n child: RealityTile;\r\n ecefCenter: Point3d;\r\n dbPoints: Point3d[]; // Center, xEnd, yEnd, zEnd\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileTreeParams extends TileTreeParams {\r\n readonly loader: RealityTileLoader;\r\n readonly yAxisUp?: boolean;\r\n readonly rootTile: RealityTileParams;\r\n readonly rootToEcef?: Transform;\r\n readonly gcsConverterAvailable: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTileTree extends TileTree {\r\n public traversalChildrenByDepth: TraversalChildrenDetails[] = [];\r\n public readonly loader: RealityTileLoader;\r\n public readonly yAxisUp: boolean;\r\n public cartesianRange: Range3d;\r\n public cartesianTransitionDistance: number;\r\n protected _gcsConverter: GeoConverter | undefined;\r\n protected _rootTile: RealityTile;\r\n protected _rootToEcef?: Transform;\r\n protected _ecefToDb?: Transform;\r\n\r\n public constructor(params: RealityTileTreeParams) {\r\n super(params);\r\n this.loader = params.loader;\r\n this.yAxisUp = true === params.yAxisUp;\r\n this._rootTile = this.createTile(params.rootTile);\r\n this.cartesianRange = BackgroundMapGeometry.getCartesianRange(this.iModel);\r\n this.cartesianTransitionDistance = this.cartesianRange.diagonal().magnitudeXY() * .25; // Transition distance from elliptical to cartesian.\r\n this._gcsConverter = params.gcsConverterAvailable ? params.iModel.geoServices.getConverter(\"WGS84\") : undefined;\r\n if (params.rootToEcef) {\r\n this._rootToEcef = params.rootToEcef;\r\n const dbToRoot = this.iModelTransform.inverse();\r\n if (dbToRoot) {\r\n const dbToEcef = this._rootToEcef.multiplyTransformTransform(dbToRoot);\r\n this._ecefToDb = dbToEcef.inverse();\r\n }\r\n }\r\n }\r\n public get rootTile(): RealityTile { return this._rootTile; }\r\n public get is3d() { return true; }\r\n public get maxDepth() { return this.loader.maxDepth; }\r\n public get minDepth() { return this.loader.minDepth; }\r\n public override get isContentUnbounded() { return this.loader.isContentUnbounded; }\r\n public get isTransparent() { return false; }\r\n\r\n protected _selectTiles(args: TileDrawArgs): Tile[] { return this.selectRealityTiles(args, []); }\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.loader.viewFlagOverrides; }\r\n public override get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }\r\n\r\n public createTile(props: TileParams): RealityTile { return new RealityTile(props, this); }\r\n\r\n public prune(): void {\r\n const olderThan = BeTimePoint.now().minus(this.expirationTime);\r\n this.rootTile.purgeContents(olderThan);\r\n }\r\n\r\n public draw(args: TileDrawArgs): void {\r\n const displayedTileDescendants = new Array<RealityTile[]>();\r\n const debugControl = args.context.target.debugControl;\r\n const selectBuilder = (debugControl && debugControl.displayRealityTileRanges) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const graphicTypeBranches = new Map<TileGraphicType, GraphicBranch>();\r\n\r\n const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);\r\n let sortIndices;\r\n\r\n if (!this.parentsAndChildrenExclusive) {\r\n sortIndices = selectedTiles.map((_x, i) => i);\r\n sortIndices.sort((a, b) => selectedTiles[a].depth - selectedTiles[b].depth);\r\n }\r\n\r\n const classifier = args.context.planarClassifiers.get(this.modelId);\r\n if (classifier && !(args instanceof GraphicsCollectorDrawArgs))\r\n classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });\r\n\r\n assert(selectedTiles.length === displayedTileDescendants.length);\r\n for (let i = 0; i < selectedTiles.length; i++) {\r\n const index = sortIndices ? sortIndices[i] : i;\r\n const selectedTile = selectedTiles[index];\r\n const graphics = args.getTileGraphics(selectedTile);\r\n const tileGraphicType = selectedTile.graphicType;\r\n let targetBranch;\r\n if (undefined !== tileGraphicType && tileGraphicType !== args.context.graphicType) {\r\n if (!(targetBranch = graphicTypeBranches.get(tileGraphicType))) {\r\n graphicTypeBranches.set(tileGraphicType, targetBranch = new GraphicBranch(false));\r\n targetBranch.setViewFlagOverrides(args.graphics.viewFlagOverrides);\r\n targetBranch.symbologyOverrides = args.graphics.symbologyOverrides;\r\n }\r\n }\r\n\r\n if (!targetBranch)\r\n targetBranch = args.graphics;\r\n\r\n if (undefined !== graphics) {\r\n const displayedDescendants = displayedTileDescendants[index];\r\n if (0 === displayedDescendants.length || !this.loader.parentsAndChildrenExclusive || selectedTile.allChildrenIncluded(displayedDescendants)) {\r\n targetBranch.add(graphics);\r\n if (selectBuilder) selectedTile.addBoundingGraphic(selectBuilder, ColorDef.green);\r\n } else {\r\n if (selectBuilder)\r\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.red);\r\n\r\n for (const displayedDescendant of displayedDescendants) {\r\n const clipVector = displayedDescendant.getContentClip();\r\n if (selectBuilder)\r\n displayedDescendant.addBoundingGraphic(selectBuilder, ColorDef.blue);\r\n\r\n if (undefined === clipVector) {\r\n targetBranch.add(graphics);\r\n } else {\r\n clipVector.transformInPlace(args.location);\r\n if (!this.isTransparent)\r\n for (const primitive of clipVector.clips)\r\n for (const clipPlanes of primitive.fetchClipPlanesRef()!.convexSets)\r\n for (const plane of clipPlanes.planes)\r\n plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(graphics);\r\n const clipVolume = args.context.target.renderSystem.createClipVolume(clipVector);\r\n targetBranch.add(args.context.createGraphicBranch(branch, Transform.createIdentity(), { clipVolume }));\r\n }\r\n }\r\n }\r\n if (preloadDebugBuilder)\r\n targetBranch.add(preloadDebugBuilder.finish());\r\n\r\n if (selectBuilder)\r\n targetBranch.add(selectBuilder.finish());\r\n\r\n const rangeGraphic = selectedTile.getRangeGraphic(args.context);\r\n if (undefined !== rangeGraphic)\r\n targetBranch.add(rangeGraphic);\r\n }\r\n }\r\n\r\n args.drawGraphics();\r\n for (const graphicTypeBranch of graphicTypeBranches) {\r\n args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);\r\n }\r\n }\r\n\r\n public getTraversalChildren(depth: number) {\r\n while (this.traversalChildrenByDepth.length <= depth)\r\n this.traversalChildrenByDepth.push(new TraversalChildrenDetails());\r\n\r\n return this.traversalChildrenByDepth[depth];\r\n }\r\n\r\n public doReprojectChildren(tile: Tile): boolean {\r\n if (!(tile instanceof RealityTile) || !tile.region || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)\r\n return false;\r\n\r\n const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);\r\n\r\n return this.cartesianRange.intersectsRange(tileRange);\r\n }\r\n\r\n public reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void {\r\n if (!this.doReprojectChildren(parent)) {\r\n resolve(children);\r\n return;\r\n }\r\n\r\n const ecefToDb = this._ecefToDb!; // Tested for undefined in doReprojectChildren\r\n const rootToDb = this.iModelTransform;\r\n const dbToEcef = ecefToDb.inverse()!;\r\n const reprojectChildren = new Array<ChildReprojection>();\r\n for (const child of children) {\r\n const realityChild = child as RealityTile;\r\n const childRange = realityChild.rangeCorners ? Range3d.createTransformedArray(rootToDb, realityChild.rangeCorners) : rootToDb.multiplyRange(realityChild.contentRange, scratchRange);\r\n const dbCenter = childRange.center;\r\n const ecefCenter = dbToEcef.multiplyPoint3d(dbCenter);\r\n const dbPoints = [dbCenter, dbCenter.plusXYZ(1), dbCenter.plusXYZ(0, 1), dbCenter.plusXYZ(0, 0, 1)];\r\n reprojectChildren.push({ child: realityChild, ecefCenter, dbPoints });\r\n }\r\n if (reprojectChildren.length === 0)\r\n resolve(children);\r\n else {\r\n const requestProps = new Array<XYZProps>();\r\n\r\n for (const reprojection of reprojectChildren) {\r\n for (const dbPoint of reprojection.dbPoints) {\r\n const ecefPoint = dbToEcef.multiplyPoint3d(dbPoint);\r\n const carto = Cartographic.fromEcef(ecefPoint, scratchCarto);\r\n if (carto)\r\n requestProps.push({ x: carto.longitudeDegrees, y: carto.latitudeDegrees, z: carto.height });\r\n\r\n }\r\n }\r\n\r\n if (requestProps.length !== 4 * reprojectChildren.length)\r\n resolve(children);\r\n else {\r\n this._gcsConverter!.getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {\r\n\r\n const reprojectedCoords = response.iModelCoords;\r\n const dbToRoot = rootToDb.inverse()!;\r\n const getReprojectedPoint = (original: Point3d, reprojectedXYZ: XYZProps) => {\r\n scratchPoint.setFromJSON(reprojectedXYZ);\r\n const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);\r\n if (cartesianDistance < this.cartesianTransitionDistance)\r\n return scratchPoint.interpolate(cartesianDistance / this.cartesianTransitionDistance, original, scratchPoint);\r\n else\r\n return original;\r\n };\r\n\r\n let responseIndex = 0;\r\n for (const reprojection of reprojectChildren) {\r\n if (reprojectedCoords.every((coord) => coord.s === GeoCoordStatus.Success)) {\r\n const reprojectedOrigin = getReprojectedPoint(reprojection.dbPoints[0], reprojectedCoords[responseIndex++].p).clone(scratchOrigin);\r\n const xVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[1], reprojectedCoords[responseIndex++].p), scratchX);\r\n const yVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[2], reprojectedCoords[responseIndex++].p), scratchY);\r\n const zVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[3], reprojectedCoords[responseIndex++].p), scratchZ);\r\n const matrix = Matrix3d.createColumns(xVector, yVector, zVector, scratchMatrix);\r\n if (matrix !== undefined) {\r\n const dbReprojection = Transform.createMatrixPickupPutdown(matrix, reprojection.dbPoints[0], reprojectedOrigin, scratchTransform);\r\n if (dbReprojection) {\r\n const rootReprojection = dbToRoot.multiplyTransformTransform(dbReprojection).multiplyTransformTransform(rootToDb);\r\n reprojection.child.reproject(rootReprojection);\r\n }\r\n }\r\n }\r\n }\r\n\r\n resolve(children);\r\n }).catch(() => {\r\n resolve(children); // Error occured in reprojection - just resolve with unprojected corners.\r\n });\r\n }\r\n }\r\n }\r\n\r\n public getBaseRealityDepth(_sceneContext: SceneContext) { return -1; }\r\n\r\n public selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[] {\r\n this._lastSelected = BeTimePoint.now();\r\n const selected: RealityTile[] = [];\r\n const context = new TraversalSelectionContext(selected, displayedDescendants, preloadDebugBuilder, args.maxRealityTreeSelectionCount);\r\n const rootTile = this.rootTile;\r\n const debugControl = args.context.target.debugControl;\r\n const freezeTiles = debugControl && debugControl.freezeRealityTiles;\r\n\r\n rootTile.selectRealityTiles(context, args, new TraversalDetails());\r\n\r\n const baseDepth = this.getBaseRealityDepth(args.context);\r\n\r\n if (!args.context.target.renderSystem.isMobile && 0 === context.missing.length) { // We skip preloading on mobile devices.\r\n if (baseDepth > 0) // Maps may force loading of low level globe tiles.\r\n rootTile.preloadRealityTilesAtDepth(baseDepth, context, args);\r\n\r\n if (!freezeTiles)\r\n this.preloadTilesForScene(args, context, undefined);\r\n }\r\n\r\n if (!freezeTiles)\r\n for (const tile of context.missing) {\r\n const loadableTile = tile.loadableTile;\r\n\r\n loadableTile.markUsed(args);\r\n args.insertMissing(loadableTile);\r\n }\r\n\r\n if (debugControl && debugControl.logRealityTiles) {\r\n this.logTiles(\"Selected: \", selected.values());\r\n const preloaded = [];\r\n for (const tile of context.preloaded)\r\n preloaded.push(tile);\r\n\r\n this.logTiles(\"Preloaded: \", preloaded.values());\r\n this.logTiles(\"Missing: \", context.missing.values());\r\n\r\n const imageryTiles: RealityTile[] = [];\r\n for (const selectedTile of selected) {\r\n if (selectedTile instanceof MapTile) {\r\n const selectedImageryTiles = (selectedTile).imageryTiles;\r\n if (selectedImageryTiles)\r\n selectedImageryTiles.forEach((tile) => imageryTiles.push(tile));\r\n }\r\n }\r\n if (imageryTiles.length)\r\n this.logTiles(\"Imagery:\", imageryTiles.values());\r\n }\r\n\r\n IModelApp.tileAdmin.addTilesForViewport(args.context.viewport, selected, args.readyTiles);\r\n return selected;\r\n }\r\n\r\n public preloadTilesForScene(args: TileDrawArgs, context: TraversalSelectionContext, frustumTransform?: Transform) {\r\n const preloadFrustum = args.viewingSpace.getPreloadFrustum(frustumTransform, scratchFrustum);\r\n const preloadFrustumPlanes = new FrustumPlanes(preloadFrustum);\r\n const worldToNpc = preloadFrustum.toMap4d();\r\n const preloadWorldToViewMap = args.viewingSpace.calcNpcToView().multiplyMapMap(worldToNpc!);\r\n const preloadArgs = new RealityTileDrawArgs(args, preloadWorldToViewMap, preloadFrustumPlanes);\r\n\r\n scratchFrustumPlanes.init(preloadFrustum);\r\n if (context.preloadDebugBuilder) {\r\n context.preloadDebugBuilder.setSymbology(ColorDef.blue, ColorDef.blue, 2, 0);\r\n context.preloadDebugBuilder.addFrustum(preloadFrustum);\r\n }\r\n\r\n this.rootTile.preloadTilesInFrustum(preloadArgs, context, 2);\r\n }\r\n\r\n protected logTiles(label: string, tiles: IterableIterator<Tile>) {\r\n let depthString = \"\";\r\n let min = 10000, max = -10000;\r\n let count = 0;\r\n const depthMap = new Map<number, number>();\r\n for (const tile of tiles) {\r\n count++;\r\n const depth = tile.depth;\r\n min = Math.min(min, tile.depth);\r\n max = Math.max(max, tile.depth);\r\n const found = depthMap.get(depth);\r\n depthMap.set(depth, found === undefined ? 1 : found + 1);\r\n }\r\n\r\n depthMap.forEach((key, value) => depthString += `${key}-${value}, `);\r\n // eslint-disable-next-line no-console\r\n console.log(`${label}: ${count} Min: ${min} Max: ${max} Depths: ${depthString}`);\r\n }\r\n}\r\n"]}
|
|
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { Matrix3d, Point3d, Range3d, Transform, Vector3d, XYZProps } from \"@itwin/core-geometry\";\r\nimport { Cartographic, ColorDef, Frustum, FrustumPlanes, GeoCoordStatus, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { BackgroundMapGeometry } from \"../BackgroundMapGeometry\";\r\nimport { GeoConverter } from \"../GeoServices\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { GraphicsCollectorDrawArgs, MapTile, RealityTile, RealityTileDrawArgs, RealityTileLoader, RealityTileParams, Tile, TileDrawArgs, TileGraphicType, TileParams, TileTree, TileTreeParams } from \"./internal\";\r\n\r\n/** @internal */\r\nexport class TraversalDetails {\r\n public queuedChildren = new Array<Tile>();\r\n public childrenLoading = false;\r\n public childrenSelected = false;\r\n\r\n public initialize() {\r\n this.queuedChildren.length = 0;\r\n this.childrenLoading = false;\r\n this.childrenSelected = false;\r\n }\r\n}\r\n/** @internal */\r\nexport class TraversalChildrenDetails {\r\n private _childDetails: TraversalDetails[] = [];\r\n\r\n public initialize() {\r\n for (const child of this._childDetails)\r\n child.initialize();\r\n }\r\n public getChildDetail(index: number) {\r\n while (this._childDetails.length <= index)\r\n this._childDetails.push(new TraversalDetails());\r\n\r\n return this._childDetails[index];\r\n }\r\n\r\n public combine(parentDetails: TraversalDetails) {\r\n parentDetails.queuedChildren.length = 0;\r\n parentDetails.childrenLoading = false;\r\n parentDetails.childrenSelected = false;\r\n for (const child of this._childDetails) {\r\n parentDetails.childrenLoading = parentDetails.childrenLoading || child.childrenLoading;\r\n parentDetails.childrenSelected = parentDetails.childrenSelected || child.childrenSelected;\r\n for (const queuedChild of child.queuedChildren)\r\n parentDetails.queuedChildren.push(queuedChild);\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class TraversalSelectionContext {\r\n public preloaded = new Set<RealityTile>();\r\n public missing = new Array<RealityTile>();\r\n public get selectionCountExceeded() { return this._maxSelectionCount === undefined ? false : (this.missing.length + this.selected.length) > this._maxSelectionCount; } // Avoid selecting excessive number of tiles.\r\n constructor(public selected: Tile[], public displayedDescendants: Tile[][], public preloadDebugBuilder?: GraphicBuilder, private _maxSelectionCount?: number) { }\r\n\r\n public selectOrQueue(tile: RealityTile, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n tile.selectSecondaryTiles(args, this);\r\n tile.markUsed(args);\r\n if (tile.isReady) {\r\n args.markReady(tile);\r\n this.selected.push(tile);\r\n tile.markDisplayed();\r\n this.displayedDescendants.push((traversalDetails.childrenSelected) ? traversalDetails.queuedChildren.slice() : []);\r\n traversalDetails.queuedChildren.length = 0;\r\n traversalDetails.childrenLoading = false;\r\n traversalDetails.childrenSelected = true;\r\n } else if (!tile.isNotFound) {\r\n traversalDetails.queuedChildren.push(tile);\r\n if (!tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public preload(tile: RealityTile, args: TileDrawArgs): void {\r\n if (!this.preloaded.has(tile)) {\r\n if (this.preloadDebugBuilder)\r\n tile.addBoundingGraphic(this.preloadDebugBuilder, ColorDef.red);\r\n\r\n tile.markUsed(args);\r\n tile.selectSecondaryTiles(args, this);\r\n this.preloaded.add(tile);\r\n if (!tile.isNotFound && !tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public select(tiles: RealityTile[], args: TileDrawArgs): void {\r\n for (const tile of tiles) {\r\n tile.markUsed(args);\r\n this.selected.push(tile);\r\n this.displayedDescendants.push([]);\r\n }\r\n }\r\n}\r\n\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\nconst scratchCarto = Cartographic.createZero();\r\nconst scratchPoint = Point3d.createZero(), scratchOrigin = Point3d.createZero();\r\nconst scratchRange = Range3d.createNull();\r\nconst scratchX = Vector3d.createZero(), scratchY = Vector3d.createZero(), scratchZ = Vector3d.createZero();\r\nconst scratchMatrix = Matrix3d.createZero(), scratchTransform = Transform.createZero();\r\n\r\ninterface ChildReprojection {\r\n child: RealityTile;\r\n ecefCenter: Point3d;\r\n dbPoints: Point3d[]; // Center, xEnd, yEnd, zEnd\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileTreeParams extends TileTreeParams {\r\n readonly loader: RealityTileLoader;\r\n readonly yAxisUp?: boolean;\r\n readonly rootTile: RealityTileParams;\r\n readonly rootToEcef?: Transform;\r\n readonly gcsConverterAvailable: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTileTree extends TileTree {\r\n public traversalChildrenByDepth: TraversalChildrenDetails[] = [];\r\n public readonly loader: RealityTileLoader;\r\n public readonly yAxisUp: boolean;\r\n public cartesianRange: Range3d;\r\n public cartesianTransitionDistance: number;\r\n protected _gcsConverter: GeoConverter | undefined;\r\n protected _rootTile: RealityTile;\r\n protected _rootToEcef?: Transform;\r\n protected _ecefToDb?: Transform;\r\n\r\n public constructor(params: RealityTileTreeParams) {\r\n super(params);\r\n this.loader = params.loader;\r\n this.yAxisUp = true === params.yAxisUp;\r\n this._rootTile = this.createTile(params.rootTile);\r\n this.cartesianRange = BackgroundMapGeometry.getCartesianRange(this.iModel);\r\n this.cartesianTransitionDistance = this.cartesianRange.diagonal().magnitudeXY() * .25; // Transition distance from elliptical to cartesian.\r\n this._gcsConverter = params.gcsConverterAvailable ? params.iModel.geoServices.getConverter(\"WGS84\") : undefined;\r\n if (params.rootToEcef) {\r\n this._rootToEcef = params.rootToEcef;\r\n const dbToRoot = this.iModelTransform.inverse();\r\n if (dbToRoot) {\r\n const dbToEcef = this._rootToEcef.multiplyTransformTransform(dbToRoot);\r\n this._ecefToDb = dbToEcef.inverse();\r\n }\r\n }\r\n }\r\n public get rootTile(): RealityTile { return this._rootTile; }\r\n public get is3d() { return true; }\r\n public get maxDepth() { return this.loader.maxDepth; }\r\n public get minDepth() { return this.loader.minDepth; }\r\n public override get isContentUnbounded() { return this.loader.isContentUnbounded; }\r\n public get isTransparent() { return false; }\r\n\r\n protected _selectTiles(args: TileDrawArgs): Tile[] { return this.selectRealityTiles(args, []); }\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.loader.viewFlagOverrides; }\r\n public override get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }\r\n\r\n public createTile(props: TileParams): RealityTile { return new RealityTile(props, this); }\r\n\r\n public prune(): void {\r\n const olderThan = BeTimePoint.now().minus(this.expirationTime);\r\n this.rootTile.purgeContents(olderThan);\r\n }\r\n\r\n public draw(args: TileDrawArgs): void {\r\n const displayedTileDescendants = new Array<RealityTile[]>();\r\n const debugControl = args.context.target.debugControl;\r\n const selectBuilder = (debugControl && debugControl.displayRealityTileRanges) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const graphicTypeBranches = new Map<TileGraphicType, GraphicBranch>();\r\n\r\n const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);\r\n let sortIndices;\r\n\r\n if (!this.parentsAndChildrenExclusive) {\r\n sortIndices = selectedTiles.map((_x, i) => i);\r\n sortIndices.sort((a, b) => selectedTiles[a].depth - selectedTiles[b].depth);\r\n }\r\n\r\n const classifier = args.context.planarClassifiers.get(this.modelId);\r\n if (classifier && !(args instanceof GraphicsCollectorDrawArgs))\r\n classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });\r\n\r\n assert(selectedTiles.length === displayedTileDescendants.length);\r\n for (let i = 0; i < selectedTiles.length; i++) {\r\n const index = sortIndices ? sortIndices[i] : i;\r\n const selectedTile = selectedTiles[index];\r\n const graphics = args.getTileGraphics(selectedTile);\r\n const tileGraphicType = selectedTile.graphicType;\r\n let targetBranch;\r\n if (undefined !== tileGraphicType && tileGraphicType !== args.context.graphicType) {\r\n if (!(targetBranch = graphicTypeBranches.get(tileGraphicType))) {\r\n graphicTypeBranches.set(tileGraphicType, targetBranch = new GraphicBranch(false));\r\n targetBranch.setViewFlagOverrides(args.graphics.viewFlagOverrides);\r\n targetBranch.symbologyOverrides = args.graphics.symbologyOverrides;\r\n }\r\n }\r\n\r\n if (!targetBranch)\r\n targetBranch = args.graphics;\r\n\r\n if (undefined !== graphics) {\r\n const displayedDescendants = displayedTileDescendants[index];\r\n if (0 === displayedDescendants.length || !this.loader.parentsAndChildrenExclusive || selectedTile.allChildrenIncluded(displayedDescendants)) {\r\n targetBranch.add(graphics);\r\n if (selectBuilder) selectedTile.addBoundingGraphic(selectBuilder, ColorDef.green);\r\n } else {\r\n if (selectBuilder)\r\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.red);\r\n\r\n for (const displayedDescendant of displayedDescendants) {\r\n const clipVector = displayedDescendant.getContentClip();\r\n if (selectBuilder)\r\n displayedDescendant.addBoundingGraphic(selectBuilder, ColorDef.blue);\r\n\r\n if (undefined === clipVector) {\r\n targetBranch.add(graphics);\r\n } else {\r\n clipVector.transformInPlace(args.location);\r\n if (!this.isTransparent)\r\n for (const primitive of clipVector.clips)\r\n for (const clipPlanes of primitive.fetchClipPlanesRef()!.convexSets)\r\n for (const plane of clipPlanes.planes)\r\n plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(graphics);\r\n const clipVolume = args.context.target.renderSystem.createClipVolume(clipVector);\r\n targetBranch.add(args.context.createGraphicBranch(branch, Transform.createIdentity(), { clipVolume }));\r\n }\r\n }\r\n }\r\n if (preloadDebugBuilder)\r\n targetBranch.add(preloadDebugBuilder.finish());\r\n\r\n if (selectBuilder)\r\n targetBranch.add(selectBuilder.finish());\r\n\r\n const rangeGraphic = selectedTile.getRangeGraphic(args.context);\r\n if (undefined !== rangeGraphic)\r\n targetBranch.add(rangeGraphic);\r\n }\r\n }\r\n\r\n args.drawGraphics();\r\n for (const graphicTypeBranch of graphicTypeBranches) {\r\n args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);\r\n }\r\n }\r\n\r\n public getTraversalChildren(depth: number) {\r\n while (this.traversalChildrenByDepth.length <= depth)\r\n this.traversalChildrenByDepth.push(new TraversalChildrenDetails());\r\n\r\n return this.traversalChildrenByDepth[depth];\r\n }\r\n\r\n public doReprojectChildren(tile: Tile): boolean {\r\n if (!(tile instanceof RealityTile) || !tile.region || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)\r\n return false;\r\n\r\n const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);\r\n\r\n return this.cartesianRange.intersectsRange(tileRange);\r\n }\r\n\r\n public reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void {\r\n if (!this.doReprojectChildren(parent)) {\r\n resolve(children);\r\n return;\r\n }\r\n\r\n const ecefToDb = this._ecefToDb!; // Tested for undefined in doReprojectChildren\r\n const rootToDb = this.iModelTransform;\r\n const dbToEcef = ecefToDb.inverse()!;\r\n const reprojectChildren = new Array<ChildReprojection>();\r\n for (const child of children) {\r\n const realityChild = child as RealityTile;\r\n const childRange = realityChild.rangeCorners ? Range3d.createTransformedArray(rootToDb, realityChild.rangeCorners) : rootToDb.multiplyRange(realityChild.contentRange, scratchRange);\r\n const dbCenter = childRange.center;\r\n const ecefCenter = dbToEcef.multiplyPoint3d(dbCenter);\r\n const dbPoints = [dbCenter, dbCenter.plusXYZ(1), dbCenter.plusXYZ(0, 1), dbCenter.plusXYZ(0, 0, 1)];\r\n reprojectChildren.push({ child: realityChild, ecefCenter, dbPoints });\r\n }\r\n if (reprojectChildren.length === 0)\r\n resolve(children);\r\n else {\r\n const requestProps = new Array<XYZProps>();\r\n\r\n for (const reprojection of reprojectChildren) {\r\n for (const dbPoint of reprojection.dbPoints) {\r\n const ecefPoint = dbToEcef.multiplyPoint3d(dbPoint);\r\n const carto = Cartographic.fromEcef(ecefPoint, scratchCarto);\r\n if (carto)\r\n requestProps.push({ x: carto.longitudeDegrees, y: carto.latitudeDegrees, z: carto.height });\r\n\r\n }\r\n }\r\n\r\n if (requestProps.length !== 4 * reprojectChildren.length)\r\n resolve(children);\r\n else {\r\n this._gcsConverter!.getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {\r\n\r\n const reprojectedCoords = response.iModelCoords;\r\n const dbToRoot = rootToDb.inverse()!;\r\n const getReprojectedPoint = (original: Point3d, reprojectedXYZ: XYZProps) => {\r\n scratchPoint.setFromJSON(reprojectedXYZ);\r\n const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);\r\n if (cartesianDistance < this.cartesianTransitionDistance)\r\n return scratchPoint.interpolate(cartesianDistance / this.cartesianTransitionDistance, original, scratchPoint);\r\n else\r\n return original;\r\n };\r\n\r\n let responseIndex = 0;\r\n for (const reprojection of reprojectChildren) {\r\n if (reprojectedCoords.every((coord) => coord.s === GeoCoordStatus.Success)) {\r\n const reprojectedOrigin = getReprojectedPoint(reprojection.dbPoints[0], reprojectedCoords[responseIndex++].p).clone(scratchOrigin);\r\n const xVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[1], reprojectedCoords[responseIndex++].p), scratchX);\r\n const yVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[2], reprojectedCoords[responseIndex++].p), scratchY);\r\n const zVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[3], reprojectedCoords[responseIndex++].p), scratchZ);\r\n const matrix = Matrix3d.createColumns(xVector, yVector, zVector, scratchMatrix);\r\n if (matrix !== undefined) {\r\n const dbReprojection = Transform.createMatrixPickupPutdown(matrix, reprojection.dbPoints[0], reprojectedOrigin, scratchTransform);\r\n if (dbReprojection) {\r\n const rootReprojection = dbToRoot.multiplyTransformTransform(dbReprojection).multiplyTransformTransform(rootToDb);\r\n reprojection.child.reproject(rootReprojection);\r\n }\r\n }\r\n }\r\n }\r\n\r\n resolve(children);\r\n }).catch(() => {\r\n resolve(children); // Error occured in reprojection - just resolve with unprojected corners.\r\n });\r\n }\r\n }\r\n }\r\n\r\n public getBaseRealityDepth(_sceneContext: SceneContext) { return -1; }\r\n\r\n public selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[] {\r\n this._lastSelected = BeTimePoint.now();\r\n const selected: RealityTile[] = [];\r\n const context = new TraversalSelectionContext(selected, displayedDescendants, preloadDebugBuilder, args.maxRealityTreeSelectionCount);\r\n const rootTile = this.rootTile;\r\n const debugControl = args.context.target.debugControl;\r\n const freezeTiles = debugControl && debugControl.freezeRealityTiles;\r\n\r\n rootTile.selectRealityTiles(context, args, new TraversalDetails());\r\n\r\n const baseDepth = this.getBaseRealityDepth(args.context);\r\n\r\n if (!args.context.target.renderSystem.isMobile && 0 === context.missing.length) { // We skip preloading on mobile devices.\r\n if (baseDepth > 0) // Maps may force loading of low level globe tiles.\r\n rootTile.preloadRealityTilesAtDepth(baseDepth, context, args);\r\n\r\n if (!freezeTiles)\r\n this.preloadTilesForScene(args, context, undefined);\r\n }\r\n\r\n if (!freezeTiles)\r\n for (const tile of context.missing) {\r\n const loadableTile = tile.loadableTile;\r\n\r\n loadableTile.markUsed(args);\r\n args.insertMissing(loadableTile);\r\n }\r\n\r\n if (debugControl && debugControl.logRealityTiles) {\r\n this.logTiles(\"Selected: \", selected.values());\r\n const preloaded = [];\r\n for (const tile of context.preloaded)\r\n preloaded.push(tile);\r\n\r\n this.logTiles(\"Preloaded: \", preloaded.values());\r\n this.logTiles(\"Missing: \", context.missing.values());\r\n\r\n const imageryTiles: RealityTile[] = [];\r\n for (const selectedTile of selected) {\r\n if (selectedTile instanceof MapTile) {\r\n const selectedImageryTiles = (selectedTile).imageryTiles;\r\n if (selectedImageryTiles)\r\n selectedImageryTiles.forEach((tile) => imageryTiles.push(tile));\r\n }\r\n }\r\n if (imageryTiles.length)\r\n this.logTiles(\"Imagery:\", imageryTiles.values());\r\n }\r\n\r\n IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles);\r\n return selected;\r\n }\r\n\r\n public preloadTilesForScene(args: TileDrawArgs, context: TraversalSelectionContext, frustumTransform?: Transform) {\r\n const preloadFrustum = args.viewingSpace.getPreloadFrustum(frustumTransform, scratchFrustum);\r\n const preloadFrustumPlanes = new FrustumPlanes(preloadFrustum);\r\n const worldToNpc = preloadFrustum.toMap4d();\r\n const preloadWorldToViewMap = args.viewingSpace.calcNpcToView().multiplyMapMap(worldToNpc!);\r\n const preloadArgs = new RealityTileDrawArgs(args, preloadWorldToViewMap, preloadFrustumPlanes);\r\n\r\n scratchFrustumPlanes.init(preloadFrustum);\r\n if (context.preloadDebugBuilder) {\r\n context.preloadDebugBuilder.setSymbology(ColorDef.blue, ColorDef.blue, 2, 0);\r\n context.preloadDebugBuilder.addFrustum(preloadFrustum);\r\n }\r\n\r\n this.rootTile.preloadTilesInFrustum(preloadArgs, context, 2);\r\n }\r\n\r\n protected logTiles(label: string, tiles: IterableIterator<Tile>) {\r\n let depthString = \"\";\r\n let min = 10000, max = -10000;\r\n let count = 0;\r\n const depthMap = new Map<number, number>();\r\n for (const tile of tiles) {\r\n count++;\r\n const depth = tile.depth;\r\n min = Math.min(min, tile.depth);\r\n max = Math.max(max, tile.depth);\r\n const found = depthMap.get(depth);\r\n depthMap.set(depth, found === undefined ? 1 : found + 1);\r\n }\r\n\r\n depthMap.forEach((key, value) => depthString += `${key}-${value}, `);\r\n // eslint-disable-next-line no-console\r\n console.log(`${label}: ${count} Min: ${min} Max: ${max} Depths: ${depthString}`);\r\n }\r\n}\r\n"]}
|
package/lib/esm/tile/Tile.d.ts
CHANGED
|
@@ -10,7 +10,7 @@ import { RenderMemory } from "../render/RenderMemory";
|
|
|
10
10
|
import { RenderSystem } from "../render/RenderSystem";
|
|
11
11
|
import { SceneContext } from "../ViewContext";
|
|
12
12
|
import { Viewport } from "../Viewport";
|
|
13
|
-
import { LRUTileListNode, TileContent, TileDrawArgs, TileParams, TileRequest, TileRequestChannel, TileTree, TileTreeLoadStatus, TileUsageMarker,
|
|
13
|
+
import { LRUTileListNode, TileContent, TileDrawArgs, TileParams, TileRequest, TileRequestChannel, TileTree, TileTreeLoadStatus, TileUsageMarker, TileUser, TileUserIdSet } from "./internal";
|
|
14
14
|
/** @internal */
|
|
15
15
|
export declare function addRangeGraphic(builder: GraphicBuilder, range: Range3d, is2d: boolean): void;
|
|
16
16
|
/** A 3d tile within a [[TileTree]].
|
|
@@ -71,7 +71,7 @@ export declare abstract class Tile {
|
|
|
71
71
|
/** Exclusively for use by LRUTileList. @internal */
|
|
72
72
|
bytesUsed: number;
|
|
73
73
|
/** Exclusively for use by LRUTileList. @internal */
|
|
74
|
-
|
|
74
|
+
tileUserIds?: TileUserIdSet;
|
|
75
75
|
/** Load this tile's children, possibly asynchronously. Pass them to `resolve`, or an error to `reject`. */
|
|
76
76
|
protected abstract _loadChildren(resolve: (children: Tile[] | undefined) => void, reject: (error: Error) => void): void;
|
|
77
77
|
/** Return the channel via which this tile's content should be requested.
|
|
@@ -135,11 +135,12 @@ export declare abstract class Tile {
|
|
|
135
135
|
get request(): TileRequest | undefined;
|
|
136
136
|
set request(request: TileRequest | undefined);
|
|
137
137
|
/** Compute the load priority of this tile. This determines which tiles' contents are requested first.
|
|
138
|
-
* @param _viewports The
|
|
138
|
+
* @param _viewports The subset of `users` that are [[Viewport]]s - typically, these viewports want to display the tile's content.
|
|
139
|
+
* @param users The [[TileUser]]s that are currently using the tile for some purpose, such as displaying its content.
|
|
139
140
|
* @returns The priority.
|
|
140
141
|
* @see [[TileLoadPriority]] for suggested priority values.
|
|
141
142
|
*/
|
|
142
|
-
computeLoadPriority(_viewports: Iterable<Viewport>): number;
|
|
143
|
+
computeLoadPriority(_viewports: Iterable<Viewport>, _users: Iterable<TileUser>): number;
|
|
143
144
|
/** True if this tile has graphics ready to draw. */
|
|
144
145
|
get hasGraphics(): boolean;
|
|
145
146
|
/** True if this tile has a known volume tightly encompassing its graphics. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Tile.d.ts","sourceRoot":"","sources":["../../../src/tile/Tile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAA+B,QAAQ,EAAW,OAAO,EAAW,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACtI,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,mBAAmB,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAE3G,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EACL,eAAe,EAAE,WAAW,EAAE,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAAE,kBAAkB,EAAE,eAAe,EAAE,aAAa,
|
|
1
|
+
{"version":3,"file":"Tile.d.ts","sourceRoot":"","sources":["../../../src/tile/Tile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAA+B,QAAQ,EAAW,OAAO,EAAW,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACtI,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,mBAAmB,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAE3G,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EACL,eAAe,EAAE,WAAW,EAAE,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAAE,kBAAkB,EAAE,eAAe,EAAE,QAAQ,EAAE,aAAa,EAChK,MAAM,YAAY,CAAC;AAMpB,gBAAgB;AAChB,wBAAgB,eAAe,CAAC,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,GAAG,IAAI,CAa5F;AAQD;;;;;;;;;;;GAWG;AACH,8BAAsB,IAAI;IACxB,OAAO,CAAC,MAAM,CAAiC;IAC/C,OAAO,CAAC,SAAS,CAAqB;IACtC,OAAO,CAAC,aAAa,CAAC,CAAgB;IACtC,OAAO,CAAC,iBAAiB,CAA6C;IACtE,sCAAsC;IACtC,SAAS,CAAC,QAAQ,CAAC,EAAE,aAAa,CAAC;IACnC,gIAAgI;IAChI,SAAS,CAAC,YAAY,UAAS;IAC/B,0EAA0E;IAC1E,SAAS,CAAC,UAAU,EAAE,MAAM,CAAC;IAC7B,uHAAuH;IACvH,SAAS,CAAC,mBAAmB,EAAE,kBAAkB,CAAC;IAClD,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,EAAE,WAAW,CAAC;IACjC,gBAAgB;IAChB,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC;IAC3B;;OAEG;IACH,SAAS,CAAC,aAAa,CAAC,EAAE,mBAAmB,CAAC;IAC9C,wKAAwK;IACxK,SAAS,CAAC,YAAY,EAAE,MAAM,CAAC;IAC/B,mDAAmD;IACnD,SAAgB,IAAI,EAAE,QAAQ,CAAC;IAC/B,sHAAsH;IACtH,SAAgB,KAAK,EAAE,mBAAmB,CAAC;IAC3C,mFAAmF;IACnF,SAAgB,MAAM,EAAE,IAAI,GAAG,SAAS,CAAC;IACzC,yFAAyF;IACzF,SAAgB,KAAK,EAAE,MAAM,CAAC;IAC9B,yCAAyC;IACzC,SAAgB,cAAc,EAAE,cAAc,CAAC;IAC/C,qDAAqD;IACrD,IAAW,MAAM,IAAI,OAAO,CAAuC;IACnE,uFAAuF;IACvF,IAAW,MAAM,IAAI,MAAM,CAAuC;IAClE,6GAA6G;IAC7G,SAAgB,WAAW,kBAAyB;IAEpD,oDAAoD;IAC7C,QAAQ,CAAC,EAAE,eAAe,CAAC;IAClC,oDAAoD;IAC7C,IAAI,CAAC,EAAE,eAAe,CAAC;IAC9B,oDAAoD;IAC7C,SAAS,SAAK;IACrB,oDAAoD;IAC7C,WAAW,CAAC,EAAE,aAAa,CAAC;IAEnC,2GAA2G;IAC3G,SAAS,CAAC,QAAQ,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS,KAAK,IAAI,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI;IAEvH;;;;;OAKG;IACH,aAAoB,OAAO,IAAI,kBAAkB,CAAC;IAElD,uFAAuF;aACvE,cAAc,CAAC,UAAU,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAExF,6GAA6G;aAC7F,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,WAAW,CAAC;IAEnI,kBAAkB;IAClB,SAAS,aAAa,MAAM,EAAE,UAAU,EAAE,IAAI,EAAE,QAAQ;IAoBxD;;;;OAIG;IACI,UAAU,IAAI,IAAI;IAIzB,8CAA8C;IACvC,eAAe,IAAI,IAAI;IAQ9B,yHAAyH;IAClH,OAAO,IAAI,IAAI;IAMtB;;OAEG;IACH,IAAW,QAAQ,IAAI,IAAI,EAAE,GAAG,SAAS,CAA2B;IACpE,2DAA2D;IAC3D,IAAW,MAAM,IAAI,gBAAgB,CAA6B;IAClE,+CAA+C;IAC/C,IAAW,SAAS,IAAI,MAAM,CAA4B;IAE1D,6DAA6D;IAC7D,IAAW,SAAS,IAAI,OAAO,CAAuD;IACtF,mEAAmE;IACnE,IAAW,QAAQ,IAAI,OAAO,CAAsD;IACpF,6DAA6D;IAC7D,IAAW,UAAU,IAAI,OAAO,CAAwD;IACxF,4EAA4E;IAC5E,IAAW,OAAO,IAAI,OAAO,CAAqD;IAElF,cAAc;IACP,WAAW,IAAI,IAAI;IAI1B,cAAc;IACP,UAAU,IAAI,IAAI;IAQzB,cAAc;IACP,OAAO,IAAI,IAAI;IAOtB,4CAA4C;IAC5C,IAAW,MAAM,IAAI,OAAO,CAAyB;IACrD,gBAAgB;IAChB,IAAW,OAAO,IAAI,OAAO,CAA6D;IAC1F,gBAAgB;IAChB,IAAW,aAAa,IAAI,OAAO,CAAiC;IACpE,wKAAwK;IACxK,IAAW,WAAW,IAAI,MAAM,CAA8B;IAC9D,gBAAgB;IAChB,IAAW,mBAAmB,IAAI,OAAO,CAAmE;IAC5G,gBAAgB;IAChB,IAAW,uBAAuB,IAAI,OAAO,CAA6D;IAE1G,gBAAgB;IAChB,IAAW,OAAO,IAAI,WAAW,GAAG,SAAS,CAA0B;IACvE,IAAW,OAAO,CAAC,OAAO,EAAE,WAAW,GAAG,SAAS,EAGlD;IAED;;;;;OAKG;IACI,mBAAmB,CAAC,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,MAAM;IAI9F,oDAAoD;IACpD,IAAW,WAAW,IAAI,OAAO,CAAwC;IACzE,8EAA8E;IAC9E,IAAW,eAAe,IAAI,OAAO,CAA6C;IAClF,0IAA0I;IAC1I,IAAW,YAAY,IAAI,mBAAmB,CAO7C;IAED,gIAAgI;IAChI,IAAW,UAAU,IAAI,cAAc,CAwBtC;IAED,iDAAiD;IAC1C,eAAe,IAAI,aAAa,GAAG,SAAS;IAInD,SAAS,CAAC,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,SAAS,GAAG,IAAI;IAM9D,+DAA+D;IACxD,UAAU,CAAC,OAAO,EAAE,WAAW,GAAG,IAAI;IAiB7C;;OAEG;IACH,SAAS,CAAC,kBAAkB,CAAC,MAAM,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAEnE;;;OAGG;IACI,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,EAAE,eAAe,UAAO,GAAG,IAAI;IActF;;;OAGG;IACH,SAAS,CAAC,YAAY,IAAI,kBAAkB;IAwB5C,wEAAwE;IACxE,SAAS,CAAC,eAAe,IAAI,IAAI;IAYjC,gHAAgH;IAChH,SAAS,CAAC,cAAc,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAIrD,wHAAwH;IACxH,SAAS,CAAC,eAAe,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO;IAItD,OAAO,CAAC,QAAQ;IAKhB,SAAS,CAAC,eAAe,CAAC,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,oBAAoB,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,cAAc;IAuBlH,6EAA6E;IACtE,iBAAiB,CAAC,IAAI,EAAE,YAAY,GAAG,cAAc;IA6B5D,gBAAgB;IACT,qBAAqB,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,aAAa,EAAE,SAAS,EAAE,aAAa,CAAC,EAAE,aAAa,GAAG,IAAI;IAuB7H,wGAAwG;IACjG,gBAAgB,IAAI,MAAM;IAYjC,mCAAmC;IAC5B,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAW7C,gBAAgB;IAChB,SAAS,KAAK,iBAAiB,IAAI,QAAQ,CAE1C;IAED,gBAAgB;IACT,eAAe,CAAC,OAAO,EAAE,YAAY,GAAG,aAAa,GAAG,SAAS;IAgBxE,gBAAgB;IAChB,SAAS,CAAC,eAAe,CAAC,OAAO,EAAE,cAAc,EAAE,IAAI,EAAE,iBAAiB,GAAG,IAAI;IA2BjF;;OAEG;IACI,wBAAwB,IAAI,OAAO,EAAE,GAAG,SAAS;CACzD;AAED;;;GAGG;AACH,oBAAY,cAAc;IACxB,8HAA8H;IAC9H,SAAS,IAAI;IACb,4FAA4F;IAC5F,MAAM,IAAI;IACV,4GAA4G;IAC5G,OAAO,IAAI;IACX,gFAAgF;IAChF,KAAK,IAAI;IACT,oDAAoD;IACpD,QAAQ,IAAI;IACZ,kCAAkC;IAClC,SAAS,IAAI;CACd;AAED;;;GAGG;AACH,oBAA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|
package/lib/esm/tile/Tile.js
CHANGED
|
@@ -148,11 +148,12 @@ export class Tile {
|
|
|
148
148
|
this._request = request;
|
|
149
149
|
}
|
|
150
150
|
/** Compute the load priority of this tile. This determines which tiles' contents are requested first.
|
|
151
|
-
* @param _viewports The
|
|
151
|
+
* @param _viewports The subset of `users` that are [[Viewport]]s - typically, these viewports want to display the tile's content.
|
|
152
|
+
* @param users The [[TileUser]]s that are currently using the tile for some purpose, such as displaying its content.
|
|
152
153
|
* @returns The priority.
|
|
153
154
|
* @see [[TileLoadPriority]] for suggested priority values.
|
|
154
155
|
*/
|
|
155
|
-
computeLoadPriority(_viewports) {
|
|
156
|
+
computeLoadPriority(_viewports, _users) {
|
|
156
157
|
return this.depth;
|
|
157
158
|
}
|
|
158
159
|
/** True if this tile has graphics ready to draw. */
|