@itwin/core-frontend 3.1.0-dev.28 → 3.1.0-dev.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/lib/cjs/AccuSnap.js +2 -2
  2. package/lib/cjs/AccuSnap.js.map +1 -1
  3. package/lib/cjs/DisplayStyleState.d.ts +3 -3
  4. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  5. package/lib/cjs/DisplayStyleState.js +32 -8
  6. package/lib/cjs/DisplayStyleState.js.map +1 -1
  7. package/lib/cjs/IModelApp.js +2 -2
  8. package/lib/cjs/IModelApp.js.map +1 -1
  9. package/lib/cjs/ViewState.js +1 -1
  10. package/lib/cjs/ViewState.js.map +1 -1
  11. package/lib/cjs/render/GraphicBranch.d.ts +2 -0
  12. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  13. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  14. package/lib/cjs/render/RenderPlanarClassifier.d.ts +1 -1
  15. package/lib/cjs/render/RenderPlanarClassifier.d.ts.map +1 -1
  16. package/lib/cjs/render/RenderPlanarClassifier.js.map +1 -1
  17. package/lib/cjs/render/RenderSystem.d.ts +9 -5
  18. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  19. package/lib/cjs/render/RenderSystem.js +5 -2
  20. package/lib/cjs/render/RenderSystem.js.map +1 -1
  21. package/lib/cjs/render/RenderTarget.d.ts +4 -4
  22. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  23. package/lib/cjs/render/RenderTarget.js.map +1 -1
  24. package/lib/cjs/render/Scene.d.ts.map +1 -1
  25. package/lib/cjs/render/Scene.js.map +1 -1
  26. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts +15 -2
  27. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts.map +1 -1
  28. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.js.map +1 -1
  29. package/lib/cjs/render/webgl/BackgroundMapDrape.js +1 -1
  30. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  31. package/lib/cjs/render/webgl/BranchState.d.ts +2 -0
  32. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  33. package/lib/cjs/render/webgl/BranchState.js +5 -3
  34. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  35. package/lib/cjs/render/webgl/Graphic.d.ts +5 -3
  36. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  37. package/lib/cjs/render/webgl/Graphic.js +7 -2
  38. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  39. package/lib/cjs/render/webgl/PlanarClassifier.d.ts +4 -1
  40. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  41. package/lib/cjs/render/webgl/PlanarClassifier.js +22 -9
  42. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  43. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts +2 -2
  44. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  45. package/lib/cjs/render/webgl/PlanarTextureProjection.js +5 -3
  46. package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
  47. package/lib/cjs/render/webgl/RealityMesh.d.ts +30 -11
  48. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  49. package/lib/cjs/render/webgl/RealityMesh.js +154 -52
  50. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  51. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  52. package/lib/cjs/render/webgl/RenderCommands.js +4 -0
  53. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  54. package/lib/cjs/render/webgl/System.d.ts +9 -9
  55. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  56. package/lib/cjs/render/webgl/System.js +5 -5
  57. package/lib/cjs/render/webgl/System.js.map +1 -1
  58. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  59. package/lib/cjs/render/webgl/Target.js.map +1 -1
  60. package/lib/cjs/render/webgl/glsl/PlanarClassification.js +1 -1
  61. package/lib/cjs/render/webgl/glsl/PlanarClassification.js.map +1 -1
  62. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  63. package/lib/cjs/render/webgl/glsl/RealityMesh.js +102 -27
  64. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  65. package/lib/cjs/tile/ClassifierTileTree.d.ts +4 -2
  66. package/lib/cjs/tile/ClassifierTileTree.d.ts.map +1 -1
  67. package/lib/cjs/tile/ClassifierTileTree.js +31 -16
  68. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  69. package/lib/cjs/tile/PrimaryTileTree.d.ts +18 -2
  70. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  71. package/lib/cjs/tile/PrimaryTileTree.js +53 -2
  72. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  73. package/lib/cjs/tile/RealityModelTileTree.d.ts +0 -1
  74. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  75. package/lib/cjs/tile/RealityModelTileTree.js +1 -1
  76. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  77. package/lib/cjs/tile/RealityTileDrawArgs.d.ts +4 -1
  78. package/lib/cjs/tile/RealityTileDrawArgs.d.ts.map +1 -1
  79. package/lib/cjs/tile/RealityTileDrawArgs.js +3 -1
  80. package/lib/cjs/tile/RealityTileDrawArgs.js.map +1 -1
  81. package/lib/cjs/tile/RealityTileTree.d.ts +1 -0
  82. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  83. package/lib/cjs/tile/RealityTileTree.js +7 -3
  84. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  85. package/lib/cjs/tile/TileDrawArgs.d.ts +2 -0
  86. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  87. package/lib/cjs/tile/TileDrawArgs.js +5 -0
  88. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  89. package/lib/cjs/tile/map/CesiumTerrainProvider.js +2 -2
  90. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  91. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +2 -2
  92. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  93. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
  94. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  95. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +2 -2
  96. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
  97. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  98. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts +2 -2
  99. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  100. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  101. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +2 -2
  102. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
  103. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  104. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts +2 -2
  105. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts.map +1 -1
  106. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  107. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts +2 -2
  108. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  109. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  110. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  111. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts +2 -2
  112. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts.map +1 -1
  113. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  114. package/lib/cjs/tile/map/ImageryTileTree.d.ts +0 -2
  115. package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
  116. package/lib/cjs/tile/map/ImageryTileTree.js +1 -3
  117. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  118. package/lib/cjs/tile/map/MapLayerFormatRegistry.d.ts +3 -3
  119. package/lib/cjs/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
  120. package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
  121. package/lib/cjs/tile/map/MapLayerImageryFormats.d.ts +3 -3
  122. package/lib/cjs/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
  123. package/lib/cjs/tile/map/MapLayerImageryFormats.js.map +1 -1
  124. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +3 -3
  125. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  126. package/lib/cjs/tile/map/MapLayerImageryProvider.js +1 -1
  127. package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
  128. package/lib/cjs/tile/map/MapLayerSources.d.ts +2 -2
  129. package/lib/cjs/tile/map/MapLayerSources.d.ts.map +1 -1
  130. package/lib/cjs/tile/map/MapLayerSources.js +6 -4
  131. package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
  132. package/lib/cjs/tile/map/MapLayerTileTreeReference.d.ts +10 -2
  133. package/lib/cjs/tile/map/MapLayerTileTreeReference.d.ts.map +1 -1
  134. package/lib/cjs/tile/map/MapLayerTileTreeReference.js +26 -3
  135. package/lib/cjs/tile/map/MapLayerTileTreeReference.js.map +1 -1
  136. package/lib/cjs/tile/map/MapTile.d.ts +5 -4
  137. package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
  138. package/lib/cjs/tile/map/MapTile.js +13 -5
  139. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  140. package/lib/cjs/tile/map/MapTileTree.d.ts +12 -7
  141. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  142. package/lib/cjs/tile/map/MapTileTree.js +60 -48
  143. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  144. package/lib/cjs/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
  145. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js +1 -1
  146. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  147. package/lib/cjs/tools/ViewTool.js +1 -1
  148. package/lib/cjs/tools/ViewTool.js.map +1 -1
  149. package/lib/esm/AccuSnap.js +2 -2
  150. package/lib/esm/AccuSnap.js.map +1 -1
  151. package/lib/esm/DisplayStyleState.d.ts +3 -3
  152. package/lib/esm/DisplayStyleState.d.ts.map +1 -1
  153. package/lib/esm/DisplayStyleState.js +34 -10
  154. package/lib/esm/DisplayStyleState.js.map +1 -1
  155. package/lib/esm/IModelApp.js +2 -2
  156. package/lib/esm/IModelApp.js.map +1 -1
  157. package/lib/esm/ViewState.js +1 -1
  158. package/lib/esm/ViewState.js.map +1 -1
  159. package/lib/esm/render/GraphicBranch.d.ts +2 -0
  160. package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
  161. package/lib/esm/render/GraphicBranch.js.map +1 -1
  162. package/lib/esm/render/RenderPlanarClassifier.d.ts +1 -1
  163. package/lib/esm/render/RenderPlanarClassifier.d.ts.map +1 -1
  164. package/lib/esm/render/RenderPlanarClassifier.js.map +1 -1
  165. package/lib/esm/render/RenderSystem.d.ts +9 -5
  166. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  167. package/lib/esm/render/RenderSystem.js +5 -2
  168. package/lib/esm/render/RenderSystem.js.map +1 -1
  169. package/lib/esm/render/RenderTarget.d.ts +4 -4
  170. package/lib/esm/render/RenderTarget.d.ts.map +1 -1
  171. package/lib/esm/render/RenderTarget.js.map +1 -1
  172. package/lib/esm/render/Scene.d.ts.map +1 -1
  173. package/lib/esm/render/Scene.js.map +1 -1
  174. package/lib/esm/render/primitives/mesh/RealityMeshPrimitive.d.ts +15 -2
  175. package/lib/esm/render/primitives/mesh/RealityMeshPrimitive.d.ts.map +1 -1
  176. package/lib/esm/render/primitives/mesh/RealityMeshPrimitive.js.map +1 -1
  177. package/lib/esm/render/webgl/BackgroundMapDrape.js +1 -1
  178. package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
  179. package/lib/esm/render/webgl/BranchState.d.ts +2 -0
  180. package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
  181. package/lib/esm/render/webgl/BranchState.js +5 -3
  182. package/lib/esm/render/webgl/BranchState.js.map +1 -1
  183. package/lib/esm/render/webgl/Graphic.d.ts +5 -3
  184. package/lib/esm/render/webgl/Graphic.d.ts.map +1 -1
  185. package/lib/esm/render/webgl/Graphic.js +7 -2
  186. package/lib/esm/render/webgl/Graphic.js.map +1 -1
  187. package/lib/esm/render/webgl/PlanarClassifier.d.ts +4 -1
  188. package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
  189. package/lib/esm/render/webgl/PlanarClassifier.js +22 -9
  190. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  191. package/lib/esm/render/webgl/PlanarTextureProjection.d.ts +2 -2
  192. package/lib/esm/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  193. package/lib/esm/render/webgl/PlanarTextureProjection.js +5 -3
  194. package/lib/esm/render/webgl/PlanarTextureProjection.js.map +1 -1
  195. package/lib/esm/render/webgl/RealityMesh.d.ts +30 -11
  196. package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
  197. package/lib/esm/render/webgl/RealityMesh.js +154 -52
  198. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  199. package/lib/esm/render/webgl/RenderCommands.d.ts.map +1 -1
  200. package/lib/esm/render/webgl/RenderCommands.js +4 -0
  201. package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
  202. package/lib/esm/render/webgl/System.d.ts +9 -9
  203. package/lib/esm/render/webgl/System.d.ts.map +1 -1
  204. package/lib/esm/render/webgl/System.js +6 -6
  205. package/lib/esm/render/webgl/System.js.map +1 -1
  206. package/lib/esm/render/webgl/Target.d.ts.map +1 -1
  207. package/lib/esm/render/webgl/Target.js.map +1 -1
  208. package/lib/esm/render/webgl/glsl/PlanarClassification.js +1 -1
  209. package/lib/esm/render/webgl/glsl/PlanarClassification.js.map +1 -1
  210. package/lib/esm/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  211. package/lib/esm/render/webgl/glsl/RealityMesh.js +103 -28
  212. package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
  213. package/lib/esm/tile/ClassifierTileTree.d.ts +4 -2
  214. package/lib/esm/tile/ClassifierTileTree.d.ts.map +1 -1
  215. package/lib/esm/tile/ClassifierTileTree.js +32 -17
  216. package/lib/esm/tile/ClassifierTileTree.js.map +1 -1
  217. package/lib/esm/tile/PrimaryTileTree.d.ts +18 -2
  218. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  219. package/lib/esm/tile/PrimaryTileTree.js +51 -2
  220. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  221. package/lib/esm/tile/RealityModelTileTree.d.ts +0 -1
  222. package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
  223. package/lib/esm/tile/RealityModelTileTree.js +1 -1
  224. package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
  225. package/lib/esm/tile/RealityTileDrawArgs.d.ts +4 -1
  226. package/lib/esm/tile/RealityTileDrawArgs.d.ts.map +1 -1
  227. package/lib/esm/tile/RealityTileDrawArgs.js +3 -1
  228. package/lib/esm/tile/RealityTileDrawArgs.js.map +1 -1
  229. package/lib/esm/tile/RealityTileTree.d.ts +1 -0
  230. package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
  231. package/lib/esm/tile/RealityTileTree.js +7 -3
  232. package/lib/esm/tile/RealityTileTree.js.map +1 -1
  233. package/lib/esm/tile/TileDrawArgs.d.ts +2 -0
  234. package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
  235. package/lib/esm/tile/TileDrawArgs.js +5 -0
  236. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  237. package/lib/esm/tile/map/CesiumTerrainProvider.js +2 -2
  238. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  239. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +2 -2
  240. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  241. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
  242. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  243. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +2 -2
  244. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
  245. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  246. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts +2 -2
  247. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  248. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  249. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +2 -2
  250. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
  251. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  252. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts +2 -2
  253. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts.map +1 -1
  254. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  255. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts +2 -2
  256. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  257. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  258. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  259. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts +2 -2
  260. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts.map +1 -1
  261. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  262. package/lib/esm/tile/map/ImageryTileTree.d.ts +0 -2
  263. package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
  264. package/lib/esm/tile/map/ImageryTileTree.js +1 -3
  265. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  266. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts +3 -3
  267. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
  268. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  269. package/lib/esm/tile/map/MapLayerImageryFormats.d.ts +3 -3
  270. package/lib/esm/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
  271. package/lib/esm/tile/map/MapLayerImageryFormats.js.map +1 -1
  272. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +3 -3
  273. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  274. package/lib/esm/tile/map/MapLayerImageryProvider.js +1 -1
  275. package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
  276. package/lib/esm/tile/map/MapLayerSources.d.ts +2 -2
  277. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  278. package/lib/esm/tile/map/MapLayerSources.js +6 -4
  279. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  280. package/lib/esm/tile/map/MapLayerTileTreeReference.d.ts +10 -2
  281. package/lib/esm/tile/map/MapLayerTileTreeReference.d.ts.map +1 -1
  282. package/lib/esm/tile/map/MapLayerTileTreeReference.js +25 -3
  283. package/lib/esm/tile/map/MapLayerTileTreeReference.js.map +1 -1
  284. package/lib/esm/tile/map/MapTile.d.ts +5 -4
  285. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  286. package/lib/esm/tile/map/MapTile.js +13 -5
  287. package/lib/esm/tile/map/MapTile.js.map +1 -1
  288. package/lib/esm/tile/map/MapTileTree.d.ts +12 -7
  289. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  290. package/lib/esm/tile/map/MapTileTree.js +61 -49
  291. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  292. package/lib/esm/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
  293. package/lib/esm/tile/map/MapTiledGraphicsProvider.js +2 -2
  294. package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  295. package/lib/esm/tools/ViewTool.js +1 -1
  296. package/lib/esm/tools/ViewTool.js.map +1 -1
  297. package/package.json +20 -20
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1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport {\r\n Matrix3d, Point3d, Range3d, Transform, Vector3d, XYZProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { Cartographic, ColorDef, Frustum, FrustumPlanes, GeoCoordStatus, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { BackgroundMapGeometry } from \"../BackgroundMapGeometry\";\r\nimport { GeoConverter } from \"../GeoServices\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport {\r\n GraphicsCollectorDrawArgs, MapTile, RealityTile, RealityTileDrawArgs, RealityTileLoader, RealityTileParams, Tile, TileDrawArgs, TileGeometryCollector,\r\n TileGraphicType, TileParams, TileTree, TileTreeParams,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport class TraversalDetails {\r\n public queuedChildren = new Array<Tile>();\r\n public childrenLoading = false;\r\n public childrenSelected = false;\r\n\r\n public initialize() {\r\n this.queuedChildren.length = 0;\r\n this.childrenLoading = false;\r\n this.childrenSelected = false;\r\n }\r\n}\r\n/** @internal */\r\nexport class TraversalChildrenDetails {\r\n private _childDetails: TraversalDetails[] = [];\r\n\r\n public initialize() {\r\n for (const child of this._childDetails)\r\n child.initialize();\r\n }\r\n public getChildDetail(index: number) {\r\n while (this._childDetails.length <= index)\r\n this._childDetails.push(new TraversalDetails());\r\n\r\n return this._childDetails[index];\r\n }\r\n\r\n public combine(parentDetails: TraversalDetails) {\r\n parentDetails.queuedChildren.length = 0;\r\n parentDetails.childrenLoading = false;\r\n parentDetails.childrenSelected = false;\r\n for (const child of this._childDetails) {\r\n parentDetails.childrenLoading = parentDetails.childrenLoading || child.childrenLoading;\r\n parentDetails.childrenSelected = parentDetails.childrenSelected || child.childrenSelected;\r\n for (const queuedChild of child.queuedChildren)\r\n parentDetails.queuedChildren.push(queuedChild);\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class TraversalSelectionContext {\r\n public preloaded = new Set<RealityTile>();\r\n public missing = new Array<RealityTile>();\r\n public get selectionCountExceeded() { return this._maxSelectionCount === undefined ? false : (this.missing.length + this.selected.length) > this._maxSelectionCount; } // Avoid selecting excessive number of tiles.\r\n constructor(public selected: Tile[], public displayedDescendants: Tile[][], public preloadDebugBuilder?: GraphicBuilder, private _maxSelectionCount?: number) { }\r\n\r\n public selectOrQueue(tile: RealityTile, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n tile.selectSecondaryTiles(args, this);\r\n tile.markUsed(args);\r\n if (tile.isReady) {\r\n args.markReady(tile);\r\n this.selected.push(tile);\r\n tile.markDisplayed();\r\n this.displayedDescendants.push((traversalDetails.childrenSelected) ? traversalDetails.queuedChildren.slice() : []);\r\n traversalDetails.queuedChildren.length = 0;\r\n traversalDetails.childrenLoading = false;\r\n traversalDetails.childrenSelected = true;\r\n } else if (!tile.isNotFound) {\r\n traversalDetails.queuedChildren.push(tile);\r\n if (!tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public preload(tile: RealityTile, args: TileDrawArgs): void {\r\n if (!this.preloaded.has(tile)) {\r\n if (this.preloadDebugBuilder)\r\n tile.addBoundingGraphic(this.preloadDebugBuilder, ColorDef.red);\r\n\r\n tile.markUsed(args);\r\n tile.selectSecondaryTiles(args, this);\r\n this.preloaded.add(tile);\r\n if (!tile.isNotFound && !tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public select(tiles: RealityTile[], args: TileDrawArgs): void {\r\n for (const tile of tiles) {\r\n tile.markUsed(args);\r\n this.selected.push(tile);\r\n this.displayedDescendants.push([]);\r\n }\r\n }\r\n}\r\n\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\nconst scratchCarto = Cartographic.createZero();\r\nconst scratchPoint = Point3d.createZero(), scratchOrigin = Point3d.createZero();\r\nconst scratchRange = Range3d.createNull();\r\nconst scratchX = Vector3d.createZero(), scratchY = Vector3d.createZero(), scratchZ = Vector3d.createZero();\r\nconst scratchMatrix = Matrix3d.createZero(), scratchTransform = Transform.createZero();\r\n\r\ninterface ChildReprojection {\r\n child: RealityTile;\r\n ecefCenter: Point3d;\r\n dbPoints: Point3d[]; // Center, xEnd, yEnd, zEnd\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileTreeParams extends TileTreeParams {\r\n readonly loader: RealityTileLoader;\r\n readonly yAxisUp?: boolean;\r\n readonly rootTile: RealityTileParams;\r\n readonly rootToEcef?: Transform;\r\n readonly gcsConverterAvailable: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTileTree extends TileTree {\r\n public traversalChildrenByDepth: TraversalChildrenDetails[] = [];\r\n public readonly loader: RealityTileLoader;\r\n public readonly yAxisUp: boolean;\r\n public cartesianRange: Range3d;\r\n public cartesianTransitionDistance: number;\r\n protected _gcsConverter: GeoConverter | undefined;\r\n protected _rootTile: RealityTile;\r\n protected _rootToEcef?: Transform;\r\n protected _ecefToDb?: Transform;\r\n\r\n public constructor(params: RealityTileTreeParams) {\r\n super(params);\r\n this.loader = params.loader;\r\n this.yAxisUp = true === params.yAxisUp;\r\n this._rootTile = this.createTile(params.rootTile);\r\n this.cartesianRange = BackgroundMapGeometry.getCartesianRange(this.iModel);\r\n this.cartesianTransitionDistance = this.cartesianRange.diagonal().magnitudeXY() * .25; // Transition distance from elliptical to cartesian.\r\n this._gcsConverter = params.gcsConverterAvailable ? params.iModel.geoServices.getConverter(\"WGS84\") : undefined;\r\n if (params.rootToEcef) {\r\n this._rootToEcef = params.rootToEcef;\r\n const dbToRoot = this.iModelTransform.inverse();\r\n if (dbToRoot) {\r\n const dbToEcef = this._rootToEcef.multiplyTransformTransform(dbToRoot);\r\n this._ecefToDb = dbToEcef.inverse();\r\n }\r\n }\r\n }\r\n public get rootTile(): RealityTile { return this._rootTile; }\r\n public get is3d() { return true; }\r\n public get maxDepth() { return this.loader.maxDepth; }\r\n public get minDepth() { return this.loader.minDepth; }\r\n public override get isContentUnbounded() { return this.loader.isContentUnbounded; }\r\n public get isTransparent() { return false; }\r\n\r\n protected _selectTiles(args: TileDrawArgs): Tile[] { return this.selectRealityTiles(args, []); }\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.loader.viewFlagOverrides; }\r\n public override get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }\r\n\r\n public createTile(props: TileParams): RealityTile { return new RealityTile(props, this); }\r\n\r\n /** Collect tiles from this tile tree based on the criteria implemented by `collector`. */\r\n public override collectTileGeometry(collector: TileGeometryCollector): void {\r\n this.rootTile.collectTileGeometry(collector);\r\n }\r\n\r\n public prune(): void {\r\n const olderThan = BeTimePoint.now().minus(this.expirationTime);\r\n this.rootTile.purgeContents(olderThan);\r\n }\r\n\r\n public draw(args: TileDrawArgs): void {\r\n const displayedTileDescendants = new Array<RealityTile[]>();\r\n const debugControl = args.context.target.debugControl;\r\n const selectBuilder = (debugControl && debugControl.displayRealityTileRanges) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const graphicTypeBranches = new Map<TileGraphicType, GraphicBranch>();\r\n\r\n const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);\r\n let sortIndices;\r\n\r\n if (!this.parentsAndChildrenExclusive) {\r\n sortIndices = selectedTiles.map((_x, i) => i);\r\n sortIndices.sort((a, b) => selectedTiles[a].depth - selectedTiles[b].depth);\r\n }\r\n\r\n const classifier = args.context.planarClassifiers.get(this.modelId);\r\n if (classifier && !(args instanceof GraphicsCollectorDrawArgs))\r\n classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });\r\n\r\n assert(selectedTiles.length === displayedTileDescendants.length);\r\n for (let i = 0; i < selectedTiles.length; i++) {\r\n const index = sortIndices ? sortIndices[i] : i;\r\n const selectedTile = selectedTiles[index];\r\n const graphics = args.getTileGraphics(selectedTile);\r\n const tileGraphicType = selectedTile.graphicType;\r\n let targetBranch;\r\n if (undefined !== tileGraphicType && tileGraphicType !== args.context.graphicType) {\r\n if (!(targetBranch = graphicTypeBranches.get(tileGraphicType))) {\r\n graphicTypeBranches.set(tileGraphicType, targetBranch = new GraphicBranch(false));\r\n targetBranch.setViewFlagOverrides(args.graphics.viewFlagOverrides);\r\n targetBranch.symbologyOverrides = args.graphics.symbologyOverrides;\r\n }\r\n }\r\n\r\n if (!targetBranch)\r\n targetBranch = args.graphics;\r\n\r\n if (undefined !== graphics) {\r\n const displayedDescendants = displayedTileDescendants[index];\r\n if (0 === displayedDescendants.length || !this.loader.parentsAndChildrenExclusive || selectedTile.allChildrenIncluded(displayedDescendants)) {\r\n targetBranch.add(graphics);\r\n if (selectBuilder) selectedTile.addBoundingGraphic(selectBuilder, ColorDef.green);\r\n } else {\r\n if (selectBuilder)\r\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.red);\r\n\r\n for (const displayedDescendant of displayedDescendants) {\r\n const clipVector = displayedDescendant.getContentClip();\r\n if (selectBuilder)\r\n displayedDescendant.addBoundingGraphic(selectBuilder, ColorDef.blue);\r\n\r\n if (undefined === clipVector) {\r\n targetBranch.add(graphics);\r\n } else {\r\n clipVector.transformInPlace(args.location);\r\n if (!this.isTransparent)\r\n for (const primitive of clipVector.clips)\r\n for (const clipPlanes of primitive.fetchClipPlanesRef()!.convexSets)\r\n for (const plane of clipPlanes.planes)\r\n plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(graphics);\r\n const clipVolume = args.context.target.renderSystem.createClipVolume(clipVector);\r\n targetBranch.add(args.context.createGraphicBranch(branch, Transform.createIdentity(), { clipVolume }));\r\n }\r\n }\r\n }\r\n if (preloadDebugBuilder)\r\n targetBranch.add(preloadDebugBuilder.finish());\r\n\r\n if (selectBuilder)\r\n targetBranch.add(selectBuilder.finish());\r\n\r\n const rangeGraphic = selectedTile.getRangeGraphic(args.context);\r\n if (undefined !== rangeGraphic)\r\n targetBranch.add(rangeGraphic);\r\n }\r\n }\r\n\r\n args.drawGraphics();\r\n for (const graphicTypeBranch of graphicTypeBranches) {\r\n args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);\r\n }\r\n }\r\n\r\n public getTraversalChildren(depth: number) {\r\n while (this.traversalChildrenByDepth.length <= depth)\r\n this.traversalChildrenByDepth.push(new TraversalChildrenDetails());\r\n\r\n return this.traversalChildrenByDepth[depth];\r\n }\r\n\r\n public doReprojectChildren(tile: Tile): boolean {\r\n if (!(tile instanceof RealityTile) || !tile.region || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)\r\n return false;\r\n\r\n const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);\r\n\r\n return this.cartesianRange.intersectsRange(tileRange);\r\n }\r\n\r\n public reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void {\r\n if (!this.doReprojectChildren(parent)) {\r\n resolve(children);\r\n return;\r\n }\r\n\r\n const ecefToDb = this._ecefToDb!; // Tested for undefined in doReprojectChildren\r\n const rootToDb = this.iModelTransform;\r\n const dbToEcef = ecefToDb.inverse()!;\r\n const reprojectChildren = new Array<ChildReprojection>();\r\n for (const child of children) {\r\n const realityChild = child as RealityTile;\r\n const childRange = realityChild.rangeCorners ? Range3d.createTransformedArray(rootToDb, realityChild.rangeCorners) : rootToDb.multiplyRange(realityChild.contentRange, scratchRange);\r\n const dbCenter = childRange.center;\r\n const ecefCenter = dbToEcef.multiplyPoint3d(dbCenter);\r\n const dbPoints = [dbCenter, dbCenter.plusXYZ(1), dbCenter.plusXYZ(0, 1), dbCenter.plusXYZ(0, 0, 1)];\r\n reprojectChildren.push({ child: realityChild, ecefCenter, dbPoints });\r\n }\r\n if (reprojectChildren.length === 0)\r\n resolve(children);\r\n else {\r\n const requestProps = new Array<XYZProps>();\r\n\r\n for (const reprojection of reprojectChildren) {\r\n for (const dbPoint of reprojection.dbPoints) {\r\n const ecefPoint = dbToEcef.multiplyPoint3d(dbPoint);\r\n const carto = Cartographic.fromEcef(ecefPoint, scratchCarto);\r\n if (carto)\r\n requestProps.push({ x: carto.longitudeDegrees, y: carto.latitudeDegrees, z: carto.height });\r\n\r\n }\r\n }\r\n\r\n if (requestProps.length !== 4 * reprojectChildren.length)\r\n resolve(children);\r\n else {\r\n this._gcsConverter!.getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {\r\n\r\n const reprojectedCoords = response.iModelCoords;\r\n const dbToRoot = rootToDb.inverse()!;\r\n const getReprojectedPoint = (original: Point3d, reprojectedXYZ: XYZProps) => {\r\n scratchPoint.setFromJSON(reprojectedXYZ);\r\n const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);\r\n if (cartesianDistance < this.cartesianTransitionDistance)\r\n return scratchPoint.interpolate(cartesianDistance / this.cartesianTransitionDistance, original, scratchPoint);\r\n else\r\n return original;\r\n };\r\n\r\n let responseIndex = 0;\r\n for (const reprojection of reprojectChildren) {\r\n if (reprojectedCoords.every((coord) => coord.s === GeoCoordStatus.Success)) {\r\n const reprojectedOrigin = getReprojectedPoint(reprojection.dbPoints[0], reprojectedCoords[responseIndex++].p).clone(scratchOrigin);\r\n const xVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[1], reprojectedCoords[responseIndex++].p), scratchX);\r\n const yVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[2], reprojectedCoords[responseIndex++].p), scratchY);\r\n const zVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[3], reprojectedCoords[responseIndex++].p), scratchZ);\r\n const matrix = Matrix3d.createColumns(xVector, yVector, zVector, scratchMatrix);\r\n if (matrix !== undefined) {\r\n const dbReprojection = Transform.createMatrixPickupPutdown(matrix, reprojection.dbPoints[0], reprojectedOrigin, scratchTransform);\r\n if (dbReprojection) {\r\n const rootReprojection = dbToRoot.multiplyTransformTransform(dbReprojection).multiplyTransformTransform(rootToDb);\r\n reprojection.child.reproject(rootReprojection);\r\n }\r\n }\r\n }\r\n }\r\n\r\n resolve(children);\r\n }).catch(() => {\r\n resolve(children); // Error occured in reprojection - just resolve with unprojected corners.\r\n });\r\n }\r\n }\r\n }\r\n\r\n public getBaseRealityDepth(_sceneContext: SceneContext) { return -1; }\r\n\r\n public selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[] {\r\n this._lastSelected = BeTimePoint.now();\r\n const selected: RealityTile[] = [];\r\n const context = new TraversalSelectionContext(selected, displayedDescendants, preloadDebugBuilder, args.maxRealityTreeSelectionCount);\r\n const rootTile = this.rootTile;\r\n const debugControl = args.context.target.debugControl;\r\n const freezeTiles = debugControl && debugControl.freezeRealityTiles;\r\n\r\n rootTile.selectRealityTiles(context, args, new TraversalDetails());\r\n\r\n const baseDepth = this.getBaseRealityDepth(args.context);\r\n\r\n if (!args.context.target.renderSystem.isMobile && 0 === context.missing.length) { // We skip preloading on mobile devices.\r\n if (baseDepth > 0) // Maps may force loading of low level globe tiles.\r\n rootTile.preloadRealityTilesAtDepth(baseDepth, context, args);\r\n\r\n if (!freezeTiles)\r\n this.preloadTilesForScene(args, context, undefined);\r\n }\r\n\r\n if (!freezeTiles)\r\n for (const tile of context.missing) {\r\n const loadableTile = tile.loadableTile;\r\n\r\n loadableTile.markUsed(args);\r\n args.insertMissing(loadableTile);\r\n }\r\n\r\n if (debugControl && debugControl.logRealityTiles) {\r\n this.logTiles(\"Selected: \", selected.values());\r\n const preloaded = [];\r\n for (const tile of context.preloaded)\r\n preloaded.push(tile);\r\n\r\n this.logTiles(\"Preloaded: \", preloaded.values());\r\n this.logTiles(\"Missing: \", context.missing.values());\r\n\r\n const imageryTiles: RealityTile[] = [];\r\n for (const selectedTile of selected) {\r\n if (selectedTile instanceof MapTile) {\r\n const selectedImageryTiles = (selectedTile).imageryTiles;\r\n if (selectedImageryTiles)\r\n selectedImageryTiles.forEach((tile) => imageryTiles.push(tile));\r\n }\r\n }\r\n if (imageryTiles.length)\r\n this.logTiles(\"Imagery:\", imageryTiles.values());\r\n }\r\n\r\n IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles);\r\n return selected;\r\n }\r\n\r\n public preloadTilesForScene(args: TileDrawArgs, context: TraversalSelectionContext, frustumTransform?: Transform) {\r\n const preloadFrustum = args.viewingSpace.getPreloadFrustum(frustumTransform, scratchFrustum);\r\n const preloadFrustumPlanes = new FrustumPlanes(preloadFrustum);\r\n const worldToNpc = preloadFrustum.toMap4d();\r\n const preloadWorldToViewMap = args.viewingSpace.calcNpcToView().multiplyMapMap(worldToNpc!);\r\n const preloadArgs = new RealityTileDrawArgs(args, preloadWorldToViewMap, preloadFrustumPlanes);\r\n\r\n scratchFrustumPlanes.init(preloadFrustum);\r\n if (context.preloadDebugBuilder) {\r\n context.preloadDebugBuilder.setSymbology(ColorDef.blue, ColorDef.blue, 2, 0);\r\n context.preloadDebugBuilder.addFrustum(preloadFrustum);\r\n }\r\n\r\n this.rootTile.preloadTilesInFrustum(preloadArgs, context, 2);\r\n }\r\n\r\n protected logTiles(label: string, tiles: IterableIterator<Tile>) {\r\n let depthString = \"\";\r\n let min = 10000, max = -10000;\r\n let count = 0;\r\n const depthMap = new Map<number, number>();\r\n for (const tile of tiles) {\r\n count++;\r\n const depth = tile.depth;\r\n min = Math.min(min, tile.depth);\r\n max = Math.max(max, tile.depth);\r\n const found = depthMap.get(depth);\r\n depthMap.set(depth, found === undefined ? 1 : found + 1);\r\n }\r\n\r\n depthMap.forEach((key, value) => depthString += `${key}-${value}, `);\r\n // eslint-disable-next-line no-console\r\n console.log(`${label}: ${count} Min: ${min} Max: ${max} Depths: ${depthString}`);\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport {\r\n Matrix3d, Point3d, Range3d, Transform, Vector3d, XYZProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { Cartographic, ColorDef, Frustum, FrustumPlanes, GeoCoordStatus, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { BackgroundMapGeometry } from \"../BackgroundMapGeometry\";\r\nimport { GeoConverter } from \"../GeoServices\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport {\r\n GraphicsCollectorDrawArgs, MapTile, RealityTile, RealityTileDrawArgs, RealityTileLoader, RealityTileParams, Tile, TileDrawArgs, TileGeometryCollector,\r\n TileGraphicType, TileParams, TileTree, TileTreeParams,\r\n} from \"./internal\";\r\n\r\n/** @internal */\r\nexport class TraversalDetails {\r\n public queuedChildren = new Array<Tile>();\r\n public childrenLoading = false;\r\n public childrenSelected = false;\r\n\r\n public initialize() {\r\n this.queuedChildren.length = 0;\r\n this.childrenLoading = false;\r\n this.childrenSelected = false;\r\n }\r\n}\r\n/** @internal */\r\nexport class TraversalChildrenDetails {\r\n private _childDetails: TraversalDetails[] = [];\r\n\r\n public initialize() {\r\n for (const child of this._childDetails)\r\n child.initialize();\r\n }\r\n public getChildDetail(index: number) {\r\n while (this._childDetails.length <= index)\r\n this._childDetails.push(new TraversalDetails());\r\n\r\n return this._childDetails[index];\r\n }\r\n\r\n public combine(parentDetails: TraversalDetails) {\r\n parentDetails.queuedChildren.length = 0;\r\n parentDetails.childrenLoading = false;\r\n parentDetails.childrenSelected = false;\r\n for (const child of this._childDetails) {\r\n parentDetails.childrenLoading = parentDetails.childrenLoading || child.childrenLoading;\r\n parentDetails.childrenSelected = parentDetails.childrenSelected || child.childrenSelected;\r\n for (const queuedChild of child.queuedChildren)\r\n parentDetails.queuedChildren.push(queuedChild);\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class TraversalSelectionContext {\r\n public preloaded = new Set<RealityTile>();\r\n public missing = new Array<RealityTile>();\r\n public get selectionCountExceeded() { return this._maxSelectionCount === undefined ? false : (this.missing.length + this.selected.length) > this._maxSelectionCount; } // Avoid selecting excessive number of tiles.\r\n constructor(public selected: Tile[], public displayedDescendants: Tile[][], public preloadDebugBuilder?: GraphicBuilder, private _maxSelectionCount?: number) { }\r\n\r\n public selectOrQueue(tile: RealityTile, args: TileDrawArgs, traversalDetails: TraversalDetails) {\r\n tile.selectSecondaryTiles(args, this);\r\n tile.markUsed(args);\r\n if (tile.isReady) {\r\n args.markReady(tile);\r\n this.selected.push(tile);\r\n tile.markDisplayed();\r\n this.displayedDescendants.push((traversalDetails.childrenSelected) ? traversalDetails.queuedChildren.slice() : []);\r\n traversalDetails.queuedChildren.length = 0;\r\n traversalDetails.childrenLoading = false;\r\n traversalDetails.childrenSelected = true;\r\n } else if (!tile.isNotFound) {\r\n traversalDetails.queuedChildren.push(tile);\r\n if (!tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public preload(tile: RealityTile, args: TileDrawArgs): void {\r\n if (!this.preloaded.has(tile)) {\r\n if (this.preloadDebugBuilder)\r\n tile.addBoundingGraphic(this.preloadDebugBuilder, ColorDef.red);\r\n\r\n tile.markUsed(args);\r\n tile.selectSecondaryTiles(args, this);\r\n this.preloaded.add(tile);\r\n if (!tile.isNotFound && !tile.isLoaded)\r\n this.missing.push(tile);\r\n }\r\n }\r\n\r\n public select(tiles: RealityTile[], args: TileDrawArgs): void {\r\n for (const tile of tiles) {\r\n tile.markUsed(args);\r\n this.selected.push(tile);\r\n this.displayedDescendants.push([]);\r\n }\r\n }\r\n}\r\n\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\nconst scratchCarto = Cartographic.createZero();\r\nconst scratchPoint = Point3d.createZero(), scratchOrigin = Point3d.createZero();\r\nconst scratchRange = Range3d.createNull();\r\nconst scratchX = Vector3d.createZero(), scratchY = Vector3d.createZero(), scratchZ = Vector3d.createZero();\r\nconst scratchMatrix = Matrix3d.createZero(), scratchTransform = Transform.createZero();\r\n\r\ninterface ChildReprojection {\r\n child: RealityTile;\r\n ecefCenter: Point3d;\r\n dbPoints: Point3d[]; // Center, xEnd, yEnd, zEnd\r\n}\r\n\r\n/** @internal */\r\nexport interface RealityTileTreeParams extends TileTreeParams {\r\n readonly loader: RealityTileLoader;\r\n readonly yAxisUp?: boolean;\r\n readonly rootTile: RealityTileParams;\r\n readonly rootToEcef?: Transform;\r\n readonly gcsConverterAvailable: boolean;\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTileTree extends TileTree {\r\n public traversalChildrenByDepth: TraversalChildrenDetails[] = [];\r\n public readonly loader: RealityTileLoader;\r\n public readonly yAxisUp: boolean;\r\n public cartesianRange: Range3d;\r\n public cartesianTransitionDistance: number;\r\n protected _gcsConverter: GeoConverter | undefined;\r\n protected _rootTile: RealityTile;\r\n protected _rootToEcef?: Transform;\r\n protected _ecefToDb?: Transform;\r\n\r\n public constructor(params: RealityTileTreeParams) {\r\n super(params);\r\n this.loader = params.loader;\r\n this.yAxisUp = true === params.yAxisUp;\r\n this._rootTile = this.createTile(params.rootTile);\r\n this.cartesianRange = BackgroundMapGeometry.getCartesianRange(this.iModel);\r\n this.cartesianTransitionDistance = this.cartesianRange.diagonal().magnitudeXY() * .25; // Transition distance from elliptical to cartesian.\r\n this._gcsConverter = params.gcsConverterAvailable ? params.iModel.geoServices.getConverter(\"WGS84\") : undefined;\r\n if (params.rootToEcef) {\r\n this._rootToEcef = params.rootToEcef;\r\n const dbToRoot = this.iModelTransform.inverse();\r\n if (dbToRoot) {\r\n const dbToEcef = this._rootToEcef.multiplyTransformTransform(dbToRoot);\r\n this._ecefToDb = dbToEcef.inverse();\r\n }\r\n }\r\n }\r\n public get rootTile(): RealityTile { return this._rootTile; }\r\n public get is3d() { return true; }\r\n public get maxDepth() { return this.loader.maxDepth; }\r\n public get minDepth() { return this.loader.minDepth; }\r\n public override get isContentUnbounded() { return this.loader.isContentUnbounded; }\r\n public get isTransparent() { return false; }\r\n\r\n protected _selectTiles(args: TileDrawArgs): Tile[] { return this.selectRealityTiles(args, []); }\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.loader.viewFlagOverrides; }\r\n public override get parentsAndChildrenExclusive() { return this.loader.parentsAndChildrenExclusive; }\r\n\r\n public createTile(props: TileParams): RealityTile { return new RealityTile(props, this); }\r\n\r\n /** Collect tiles from this tile tree based on the criteria implemented by `collector`. */\r\n public override collectTileGeometry(collector: TileGeometryCollector): void {\r\n this.rootTile.collectTileGeometry(collector);\r\n }\r\n\r\n public prune(): void {\r\n const olderThan = BeTimePoint.now().minus(this.expirationTime);\r\n this.rootTile.purgeContents(olderThan);\r\n }\r\n\r\n public draw(args: TileDrawArgs): void {\r\n const displayedTileDescendants = new Array<RealityTile[]>();\r\n const debugControl = args.context.target.debugControl;\r\n const selectBuilder = (debugControl && debugControl.displayRealityTileRanges) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const preloadDebugBuilder = (debugControl && debugControl.displayRealityTilePreload) ? args.context.createSceneGraphicBuilder() : undefined;\r\n const graphicTypeBranches = new Map<TileGraphicType, GraphicBranch>();\r\n\r\n const selectedTiles = this.selectRealityTiles(args, displayedTileDescendants, preloadDebugBuilder);\r\n let sortIndices;\r\n\r\n if (!this.parentsAndChildrenExclusive) {\r\n sortIndices = selectedTiles.map((_x, i) => i);\r\n sortIndices.sort((a, b) => selectedTiles[a].depth - selectedTiles[b].depth);\r\n }\r\n\r\n if (! (args instanceof GraphicsCollectorDrawArgs))\r\n this.collectClassifierGraphics(args, selectedTiles);\r\n\r\n assert(selectedTiles.length === displayedTileDescendants.length);\r\n for (let i = 0; i < selectedTiles.length; i++) {\r\n const index = sortIndices ? sortIndices[i] : i;\r\n const selectedTile = selectedTiles[index];\r\n const graphics = args.getTileGraphics(selectedTile);\r\n const tileGraphicType = selectedTile.graphicType;\r\n let targetBranch;\r\n if (undefined !== tileGraphicType && tileGraphicType !== args.context.graphicType) {\r\n if (!(targetBranch = graphicTypeBranches.get(tileGraphicType))) {\r\n graphicTypeBranches.set(tileGraphicType, targetBranch = new GraphicBranch(false));\r\n targetBranch.setViewFlagOverrides(args.graphics.viewFlagOverrides);\r\n targetBranch.symbologyOverrides = args.graphics.symbologyOverrides;\r\n }\r\n }\r\n\r\n if (!targetBranch)\r\n targetBranch = args.graphics;\r\n\r\n if (undefined !== graphics) {\r\n const displayedDescendants = displayedTileDescendants[index];\r\n if (0 === displayedDescendants.length || !this.loader.parentsAndChildrenExclusive || selectedTile.allChildrenIncluded(displayedDescendants)) {\r\n targetBranch.add(graphics);\r\n if (selectBuilder) selectedTile.addBoundingGraphic(selectBuilder, ColorDef.green);\r\n } else {\r\n if (selectBuilder)\r\n selectedTile.addBoundingGraphic(selectBuilder, ColorDef.red);\r\n\r\n for (const displayedDescendant of displayedDescendants) {\r\n const clipVector = displayedDescendant.getContentClip();\r\n if (selectBuilder)\r\n displayedDescendant.addBoundingGraphic(selectBuilder, ColorDef.blue);\r\n\r\n if (undefined === clipVector) {\r\n targetBranch.add(graphics);\r\n } else {\r\n clipVector.transformInPlace(args.location);\r\n if (!this.isTransparent)\r\n for (const primitive of clipVector.clips)\r\n for (const clipPlanes of primitive.fetchClipPlanesRef()!.convexSets)\r\n for (const plane of clipPlanes.planes)\r\n plane.offsetDistance(-displayedDescendant.radius * .05); // Overlap with existing (high resolution) tile slightly to avoid cracks.\r\n\r\n const branch = new GraphicBranch(false);\r\n branch.add(graphics);\r\n const clipVolume = args.context.target.renderSystem.createClipVolume(clipVector);\r\n targetBranch.add(args.context.createGraphicBranch(branch, Transform.createIdentity(), { clipVolume }));\r\n }\r\n }\r\n }\r\n if (preloadDebugBuilder)\r\n targetBranch.add(preloadDebugBuilder.finish());\r\n\r\n if (selectBuilder)\r\n targetBranch.add(selectBuilder.finish());\r\n\r\n const rangeGraphic = selectedTile.getRangeGraphic(args.context);\r\n if (undefined !== rangeGraphic)\r\n targetBranch.add(rangeGraphic);\r\n }\r\n }\r\n\r\n args.drawGraphics();\r\n for (const graphicTypeBranch of graphicTypeBranches) {\r\n args.drawGraphicsWithType(graphicTypeBranch[0], graphicTypeBranch[1]);\r\n }\r\n }\r\n protected collectClassifierGraphics(args: TileDrawArgs, selectedTiles: RealityTile[]) {\r\n const classifier = args.context.planarClassifiers.get(this.modelId);\r\n if (classifier)\r\n classifier.collectGraphics(args.context, { modelId: this.modelId, tiles: selectedTiles, location: args.location, isPointCloud: this.isPointCloud });\r\n }\r\n\r\n public getTraversalChildren(depth: number) {\r\n while (this.traversalChildrenByDepth.length <= depth)\r\n this.traversalChildrenByDepth.push(new TraversalChildrenDetails());\r\n\r\n return this.traversalChildrenByDepth[depth];\r\n }\r\n\r\n public doReprojectChildren(tile: Tile): boolean {\r\n if (!(tile instanceof RealityTile) || !tile.region || this._gcsConverter === undefined || this._rootToEcef === undefined || undefined === this._ecefToDb)\r\n return false;\r\n\r\n const tileRange = this.iModelTransform.isIdentity ? tile.range : this.iModelTransform.multiplyRange(tile.range, scratchRange);\r\n\r\n return this.cartesianRange.intersectsRange(tileRange);\r\n }\r\n\r\n public reprojectAndResolveChildren(parent: Tile, children: Tile[], resolve: (children: Tile[] | undefined) => void): void {\r\n if (!this.doReprojectChildren(parent)) {\r\n resolve(children);\r\n return;\r\n }\r\n\r\n const ecefToDb = this._ecefToDb!; // Tested for undefined in doReprojectChildren\r\n const rootToDb = this.iModelTransform;\r\n const dbToEcef = ecefToDb.inverse()!;\r\n const reprojectChildren = new Array<ChildReprojection>();\r\n for (const child of children) {\r\n const realityChild = child as RealityTile;\r\n const childRange = realityChild.rangeCorners ? Range3d.createTransformedArray(rootToDb, realityChild.rangeCorners) : rootToDb.multiplyRange(realityChild.contentRange, scratchRange);\r\n const dbCenter = childRange.center;\r\n const ecefCenter = dbToEcef.multiplyPoint3d(dbCenter);\r\n const dbPoints = [dbCenter, dbCenter.plusXYZ(1), dbCenter.plusXYZ(0, 1), dbCenter.plusXYZ(0, 0, 1)];\r\n reprojectChildren.push({ child: realityChild, ecefCenter, dbPoints });\r\n }\r\n if (reprojectChildren.length === 0)\r\n resolve(children);\r\n else {\r\n const requestProps = new Array<XYZProps>();\r\n\r\n for (const reprojection of reprojectChildren) {\r\n for (const dbPoint of reprojection.dbPoints) {\r\n const ecefPoint = dbToEcef.multiplyPoint3d(dbPoint);\r\n const carto = Cartographic.fromEcef(ecefPoint, scratchCarto);\r\n if (carto)\r\n requestProps.push({ x: carto.longitudeDegrees, y: carto.latitudeDegrees, z: carto.height });\r\n\r\n }\r\n }\r\n\r\n if (requestProps.length !== 4 * reprojectChildren.length)\r\n resolve(children);\r\n else {\r\n this._gcsConverter!.getIModelCoordinatesFromGeoCoordinates(requestProps).then((response) => {\r\n\r\n const reprojectedCoords = response.iModelCoords;\r\n const dbToRoot = rootToDb.inverse()!;\r\n const getReprojectedPoint = (original: Point3d, reprojectedXYZ: XYZProps) => {\r\n scratchPoint.setFromJSON(reprojectedXYZ);\r\n const cartesianDistance = this.cartesianRange.distanceToPoint(scratchPoint);\r\n if (cartesianDistance < this.cartesianTransitionDistance)\r\n return scratchPoint.interpolate(cartesianDistance / this.cartesianTransitionDistance, original, scratchPoint);\r\n else\r\n return original;\r\n };\r\n\r\n let responseIndex = 0;\r\n for (const reprojection of reprojectChildren) {\r\n if (reprojectedCoords.every((coord) => coord.s === GeoCoordStatus.Success)) {\r\n const reprojectedOrigin = getReprojectedPoint(reprojection.dbPoints[0], reprojectedCoords[responseIndex++].p).clone(scratchOrigin);\r\n const xVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[1], reprojectedCoords[responseIndex++].p), scratchX);\r\n const yVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[2], reprojectedCoords[responseIndex++].p), scratchY);\r\n const zVector = Vector3d.createStartEnd(reprojectedOrigin, getReprojectedPoint(reprojection.dbPoints[3], reprojectedCoords[responseIndex++].p), scratchZ);\r\n const matrix = Matrix3d.createColumns(xVector, yVector, zVector, scratchMatrix);\r\n if (matrix !== undefined) {\r\n const dbReprojection = Transform.createMatrixPickupPutdown(matrix, reprojection.dbPoints[0], reprojectedOrigin, scratchTransform);\r\n if (dbReprojection) {\r\n const rootReprojection = dbToRoot.multiplyTransformTransform(dbReprojection).multiplyTransformTransform(rootToDb);\r\n reprojection.child.reproject(rootReprojection);\r\n }\r\n }\r\n }\r\n }\r\n\r\n resolve(children);\r\n }).catch(() => {\r\n resolve(children); // Error occured in reprojection - just resolve with unprojected corners.\r\n });\r\n }\r\n }\r\n }\r\n\r\n public getBaseRealityDepth(_sceneContext: SceneContext) { return -1; }\r\n\r\n public selectRealityTiles(args: TileDrawArgs, displayedDescendants: RealityTile[][], preloadDebugBuilder?: GraphicBuilder): RealityTile[] {\r\n this._lastSelected = BeTimePoint.now();\r\n const selected: RealityTile[] = [];\r\n const context = new TraversalSelectionContext(selected, displayedDescendants, preloadDebugBuilder, args.maxRealityTreeSelectionCount);\r\n const rootTile = this.rootTile;\r\n const debugControl = args.context.target.debugControl;\r\n const freezeTiles = debugControl && debugControl.freezeRealityTiles;\r\n\r\n rootTile.selectRealityTiles(context, args, new TraversalDetails());\r\n\r\n const baseDepth = this.getBaseRealityDepth(args.context);\r\n\r\n if (!args.context.target.renderSystem.isMobile && 0 === context.missing.length) { // We skip preloading on mobile devices.\r\n if (baseDepth > 0) // Maps may force loading of low level globe tiles.\r\n rootTile.preloadRealityTilesAtDepth(baseDepth, context, args);\r\n\r\n if (!freezeTiles)\r\n this.preloadTilesForScene(args, context, undefined);\r\n }\r\n\r\n if (!freezeTiles)\r\n for (const tile of context.missing) {\r\n const loadableTile = tile.loadableTile;\r\n\r\n loadableTile.markUsed(args);\r\n args.insertMissing(loadableTile);\r\n }\r\n\r\n if (debugControl && debugControl.logRealityTiles) {\r\n this.logTiles(\"Selected: \", selected.values());\r\n const preloaded = [];\r\n for (const tile of context.preloaded)\r\n preloaded.push(tile);\r\n\r\n this.logTiles(\"Preloaded: \", preloaded.values());\r\n this.logTiles(\"Missing: \", context.missing.values());\r\n\r\n const imageryTiles: RealityTile[] = [];\r\n for (const selectedTile of selected) {\r\n if (selectedTile instanceof MapTile) {\r\n const selectedImageryTiles = (selectedTile).imageryTiles;\r\n if (selectedImageryTiles)\r\n selectedImageryTiles.forEach((tile) => imageryTiles.push(tile));\r\n }\r\n }\r\n if (imageryTiles.length)\r\n this.logTiles(\"Imagery:\", imageryTiles.values());\r\n }\r\n\r\n IModelApp.tileAdmin.addTilesForUser(args.context.viewport, selected, args.readyTiles);\r\n return selected;\r\n }\r\n\r\n public preloadTilesForScene(args: TileDrawArgs, context: TraversalSelectionContext, frustumTransform?: Transform) {\r\n const preloadFrustum = args.viewingSpace.getPreloadFrustum(frustumTransform, scratchFrustum);\r\n const preloadFrustumPlanes = new FrustumPlanes(preloadFrustum);\r\n const worldToNpc = preloadFrustum.toMap4d();\r\n const preloadWorldToViewMap = args.viewingSpace.calcNpcToView().multiplyMapMap(worldToNpc!);\r\n const preloadArgs = new RealityTileDrawArgs(args, preloadWorldToViewMap, preloadFrustumPlanes);\r\n\r\n scratchFrustumPlanes.init(preloadFrustum);\r\n if (context.preloadDebugBuilder) {\r\n context.preloadDebugBuilder.setSymbology(ColorDef.blue, ColorDef.blue, 2, 0);\r\n context.preloadDebugBuilder.addFrustum(preloadFrustum);\r\n }\r\n\r\n this.rootTile.preloadTilesInFrustum(preloadArgs, context, 2);\r\n }\r\n\r\n protected logTiles(label: string, tiles: IterableIterator<Tile>) {\r\n let depthString = \"\";\r\n let min = 10000, max = -10000;\r\n let count = 0;\r\n const depthMap = new Map<number, number>();\r\n for (const tile of tiles) {\r\n count++;\r\n const depth = tile.depth;\r\n min = Math.min(min, tile.depth);\r\n max = Math.max(max, tile.depth);\r\n const found = depthMap.get(depth);\r\n depthMap.set(depth, found === undefined ? 1 : found + 1);\r\n }\r\n\r\n depthMap.forEach((key, value) => depthString += `${key}-${value}, `);\r\n // eslint-disable-next-line no-console\r\n console.log(`${label}: ${count} Min: ${min} Max: ${max} Depths: ${depthString}`);\r\n }\r\n}\r\n"]}
@@ -141,6 +141,8 @@ export declare class TileDrawArgs {
141
141
  /** @internal */
142
142
  produceGraphics(): RenderGraphic | undefined;
143
143
  /** @internal */
144
+ get secondaryClassifiers(): Map<number, RenderPlanarClassifier> | undefined;
145
+ /** @internal */
144
146
  private _produceGraphicBranch;
145
147
  /** Output graphics for all accumulated tiles. */
146
148
  drawGraphics(): void;
@@ -1 +1 @@
1
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+ {"version":3,"file":"TileDrawArgs.d.ts","sourceRoot":"","sources":["../../../src/tile/TileDrawArgs.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAY,KAAK,EAAY,OAAO,EAAoB,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACtI,OAAO,EAAE,yBAAyB,EAAE,aAAa,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAC7G,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,kCAAkC,CAAC;AAC1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC5D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,IAAI,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAS7D;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,qEAAqE;IACrE,OAAO,EAAE,YAAY,CAAC;IACtB,sDAAsD;IACtD,QAAQ,EAAE,SAAS,CAAC;IACpB,gDAAgD;IAChD,IAAI,EAAE,QAAQ,CAAC;IACf,iDAAiD;IACjD,GAAG,EAAE,WAAW,CAAC;IACjB,oFAAoF;IACpF,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,0CAA0C;IAC1C,UAAU,CAAC,EAAE,gBAAgB,CAAC;IAC9B,6EAA6E;IAC7E,2BAA2B,EAAE,OAAO,CAAC;IACrC,iDAAiD;IACjD,kBAAkB,EAAE,gBAAgB,CAAC,SAAS,GAAG,SAAS,CAAC;IAC3D,0EAA0E;IAC1E,kBAAkB,CAAC,EAAE,yBAAyB,CAAC;IAC/C,4DAA4D;IAC5D,kBAAkB,CAAC,EAAE,UAAU,CAAC,QAAQ,CAAC;IACzC,6EAA6E;IAC7E,gBAAgB,CAAC,EAAE,UAAU,CAAC;IAC9B;;;OAGG;IACH,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAClC,2GAA2G;IAC3G,aAAa,CAAC,EAAE,OAAO,CAAC;CACzB;AACD;;;;;GAKG;AACH,qBAAa,YAAY;IACvB,0FAA0F;IAC1F,SAAgB,QAAQ,EAAE,SAAS,CAAC;IACpC,iCAAiC;IACjC,SAAgB,IAAI,EAAE,QAAQ,CAAC;IAC/B,iDAAiD;IAC1C,UAAU,EAAE,gBAAgB,GAAG,SAAS,CAAC;IAChD,mIAAmI;IACnI,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,mCAAmC;IAC5B,YAAY,EAAE,YAAY,CAAC;IAClC,2CAA2C;IAC3C,SAAgB,QAAQ,EAAE,aAAa,CAAuB;IAC9D,gBAAgB;IAChB,SAAgB,GAAG,EAAE,WAAW,CAAC;IACjC,mEAAmE;IACnE,SAAS,CAAC,cAAc,CAAC,EAAE,aAAa,CAAC;IACzC,gBAAgB;IACT,gBAAgB,CAAC,EAAE,sBAAsB,CAAC;IACjD,gBAAgB;IACT,KAAK,CAAC,EAAE,kBAAkB,CAAC;IAClC,6DAA6D;IAC7D,SAAgB,QAAQ,CAAC,EAAE,UAAU,CAAC;IACtC,6EAA6E;IACtE,2BAA2B,EAAE,OAAO,CAAC;IAC5C,gBAAgB;IAChB,OAAO,CAAC,mBAAmB,CAAC,CAA4B;IACxD,8DAA8D;IACvD,kBAAkB,CAAC,EAAE,UAAU,CAAC,QAAQ,CAAC;IAChD,oIAAoI;IACpI,SAAgB,UAAU,YAAmB;IAC7C,2DAA2D;IAC3D,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAU;IAC5C,mFAAmF;IACnF,IAAW,iBAAiB,IAAI,iBAAiB,CAA4C;IAC7F,sFAAsF;IACtF,IAAW,kBAAkB,IAAI,gBAAgB,CAAC,SAAS,GAAG,SAAS,CAA6C;IACpH,2EAA2E;IACpE,gBAAgB,CAAC,EAAE,UAAU,CAAC;IACrC,2GAA2G;IACpG,aAAa,CAAC,EAAE,OAAO,CAAC;IAC/B,gBAAgB;IAChB,SAAgB,oBAAoB,SAAC;IACrC,gBAAgB;IAChB,SAAgB,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAElD,kHAAkH;IAC3G,YAAY,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAYvC,kHAAkH;IAClH,OAAO,CAAC,0BAA0B;IA2BlC,gHAAgH;IACzG,kCAAkC,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAQ7D;;OAEG;IACH,SAAS,CAAC,sCAAsC,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM;IAuBzF,wDAAwD;IACjD,iBAAiB,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM;IAWhD,gBAAgB;IACT,eAAe,CAAC,IAAI,EAAE,IAAI;IAIjC,mEAAmE;IACnE,IAAW,aAAa,IAAI,aAAa,CAExC;IAED,mFAAmF;IACnF,IAAW,cAAc,IAAI,KAAK,CAEjC;IAED,OAAO,CAAC,2BAA2B;IA4BnC,kBAAkB;gBACC,MAAM,EAAE,iBAAiB;IAsC5C;;;OAGG;IACH,IAAW,gBAAgB,IAAI,MAAM,CAAmD;IAExF,gBAAgB;IACT,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO;IAEzC,gBAAgB;IACT,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAWxC,gBAAgB;IAChB,IAAW,IAAI,IAAI,UAAU,GAAG,SAAS,CAExC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,QAAQ,EAAE,yBAAyB,GAAG,IAAI;IAIvE,kFAAkF;IAClF,IAAW,kBAAkB,IAAI,yBAAyB,GAAG,SAAS,CAErE;IAED,gBAAgB;IACT,eAAe,IAAI,aAAa,GAAG,SAAS;IAGnD,gBAAgB;IAChB,IAAW,oBAAoB,IAAI,GAAG,CAAC,MAAM,EAAE,sBAAsB,CAAC,GAAE,SAAS,CAEhF;IAED,gBAAgB;IAChB,OAAO,CAAC,qBAAqB;IAoB7B,iDAAiD;IAC1C,YAAY,IAAI,IAAI;IAM3B,uEAAuE;IAChE,oBAAoB,CAAC,WAAW,EAAE,eAAe,EAAE,QAAQ,EAAE,aAAa,GAAG,IAAI;IAMxF,4JAA4J;IACrJ,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAItC,mEAAmE;IAC5D,mBAAmB,IAAI,IAAI;IAIlC,oVAAoV;IAC7U,QAAQ,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAIjC;;OAEG;IACI,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAIlC;;OAEG;IACI,oBAAoB,CAAC,MAAM,EAAE,IAAI,EAAE,GAAG,IAAI;IAGjD,IAAW,4BAA4B,IAAI,MAAM,GAAG,SAAS,CAAsB;CACpF"}
@@ -217,6 +217,10 @@ class TileDrawArgs {
217
217
  return this._produceGraphicBranch(this.graphics);
218
218
  }
219
219
  /** @internal */
220
+ get secondaryClassifiers() {
221
+ return undefined;
222
+ }
223
+ /** @internal */
220
224
  _produceGraphicBranch(graphics) {
221
225
  var _a;
222
226
  if (graphics.isEmpty)
@@ -227,6 +231,7 @@ class TileDrawArgs {
227
231
  classifierOrDrape: (_a = this.planarClassifier) !== null && _a !== void 0 ? _a : this.drape,
228
232
  appearanceProvider: this.appearanceProvider,
229
233
  hline: this.hiddenLineSettings,
234
+ secondaryClassifiers: this.secondaryClassifiers,
230
235
  };
231
236
  let graphic = this.context.createGraphicBranch(graphics, this.location, opts);
232
237
  if (undefined !== this.animationTransformNodeId)
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Geometry, Map4d, Matrix4d, Point3d, Point4d, Range1d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { FeatureAppearanceProvider, FrustumPlanes, HiddenLine, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../render/FeatureSymbology\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderPlanarClassifier } from \"../render/RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"../render/RenderSystem\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { CoordSystem } from \"../CoordSystem\";\r\nimport { Tile, TileGraphicType, TileTree } from \"./internal\";\r\n\r\nconst scratchRange = new Range3d();\r\nconst scratchPoint = Point3d.create();\r\nconst scratchPoint4d = Point4d.create();\r\nconst scratchXRange = Range1d.createNull();\r\nconst scratchYRange = Range1d.createNull();\r\nconst scratchMatrix4d = Matrix4d.createIdentity();\r\n\r\n/** Parameters used to construct [[TileDrawArgs]].\r\n * @public\r\n */\r\nexport interface TileDrawArgParams {\r\n /** Context for the scene into which the tiles are to be rendered. */\r\n context: SceneContext;\r\n /** Transform to be applied when drawing the tiles. */\r\n location: Transform;\r\n /** The tile tree from which to obtain tiles. */\r\n tree: TileTree;\r\n /** The time at which these args were created. */\r\n now: BeTimePoint;\r\n /** Overrides to apply to the view's [ViewFlags]($common) when drawing the tiles. */\r\n viewFlagOverrides: ViewFlagOverrides;\r\n /** Clip volume used to clip the tiles. */\r\n clipVolume?: RenderClipVolume;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n parentsAndChildrenExclusive: boolean;\r\n /** Symbology overrides to apply to the tiles. */\r\n symbologyOverrides: FeatureSymbology.Overrides | undefined;\r\n /** Optionally customizes the view's symbology overrides for the tiles. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optionally overrides the view's hidden line settings. */\r\n hiddenLineSettings?: HiddenLine.Settings;\r\n /** If defined, tiles should be culled if they do not intersect this clip. */\r\n intersectionClip?: ClipVector;\r\n /** If defined, the Id of a node in the scene's [RenderSchedule.Script]($common) that applies a transform to the graphics;\r\n * or \"0xffffffff\" for any node that does *not* apply a transform.\r\n * @internal\r\n */\r\n animationTransformNodeId?: number;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n boundingRange?: Range3d;\r\n}\r\n/**\r\n * Provides context used when selecting and drawing [[Tile]]s.\r\n * @see [[TileTree.selectTiles]]\r\n * @see [[TileTree.draw]]\r\n * @public\r\n */\r\nexport class TileDrawArgs {\r\n /** Transform to the location in iModel coordinates at which the tiles are to be drawn. */\r\n public readonly location: Transform;\r\n /** The tile tree being drawn. */\r\n public readonly tree: TileTree;\r\n /** Optional clip volume applied to the tiles. */\r\n public clipVolume: RenderClipVolume | undefined;\r\n /** The context in which the tiles will be drawn, exposing, e.g., the [[Viewport]] and accepting [[RenderGraphic]]s to be drawn. */\r\n public readonly context: SceneContext;\r\n /** Describes the viewed volume. */\r\n public viewingSpace: ViewingSpace;\r\n /** Holds the tile graphics to be drawn. */\r\n public readonly graphics: GraphicBranch = new GraphicBranch();\r\n /** @internal */\r\n public readonly now: BeTimePoint;\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n protected _frustumPlanes?: FrustumPlanes;\r\n /** @internal */\r\n public planarClassifier?: RenderPlanarClassifier;\r\n /** @internal */\r\n public drape?: RenderTextureDrape;\r\n /** Optional clip volume applied to all tiles in the view. */\r\n public readonly viewClip?: ClipVector;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n public parentsAndChildrenExclusive: boolean;\r\n /** @internal */\r\n private _appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optional overrides for the view's hidden line settings. */\r\n public hiddenLineSettings?: HiddenLine.Settings;\r\n /** Tiles that we want to draw and that are ready to draw. May not actually be selected, e.g. if sibling tiles are not yet ready. */\r\n public readonly readyTiles = new Set<Tile>();\r\n /** For perspective views, the view-Z of the near plane. */\r\n private readonly _nearFrontCenter?: Point3d;\r\n /** Overrides applied to the view's [ViewFlags]($common) when drawing the tiles. */\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.graphics.viewFlagOverrides; }\r\n /** If defined, replaces the view's own symbology overrides when drawing the tiles. */\r\n public get symbologyOverrides(): FeatureSymbology.Overrides | undefined { return this.graphics.symbologyOverrides; }\r\n /** If defined, tiles will be culled if they do not intersect this clip. */\r\n public intersectionClip?: ClipVector;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n public boundingRange?: Range3d;\r\n /** @internal */\r\n public readonly pixelSizeScaleFactor;\r\n /** @internal */\r\n public readonly animationTransformNodeId?: number;\r\n\r\n /** Compute the size in pixels of the specified tile at the point on its bounding sphere closest to the camera. */\r\n public getPixelSize(tile: Tile): number {\r\n const sizeFromProjection = this.getPixelSizeFromProjection(tile);\r\n if (undefined !== sizeFromProjection)\r\n return sizeFromProjection;\r\n\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(radius / pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** If the tile provides corners (from an OBB) then this produces most accurate representation of the tile size */\r\n private getPixelSizeFromProjection(tile: Tile): number | undefined {\r\n const sizeProjectionCorners = tile.getSizeProjectionCorners();\r\n if (!sizeProjectionCorners)\r\n return undefined;\r\n\r\n /* For maps or global reality models we use the projected screen rectangle rather than sphere to calculate pixel size to avoid excessive tiles at horizon. */\r\n const tileToView = this.worldToViewMap.transform0.multiplyMatrixMatrix(Matrix4d.createTransform(this.location, scratchMatrix4d), scratchMatrix4d);\r\n scratchXRange.setNull();\r\n scratchYRange.setNull();\r\n\r\n let behindEye = false;\r\n for (const corner of sizeProjectionCorners) {\r\n const viewCorner = tileToView.multiplyPoint3d(corner, 1, scratchPoint4d);\r\n if (viewCorner.w < 0.0) {\r\n behindEye = true;\r\n break;\r\n }\r\n\r\n scratchXRange.extendX(viewCorner.x / viewCorner.w);\r\n scratchYRange.extendX(viewCorner.y / viewCorner.w);\r\n }\r\n if (behindEye)\r\n return undefined;\r\n\r\n return scratchXRange.isNull ? 1.0E-3 : this.context.adjustPixelSizeForLOD(Math.sqrt(scratchXRange.length() * scratchYRange.length()));\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on the tile's bounding sphere closest to the camera. */\r\n public getPixelSizeInMetersAtClosestPoint(tile: Tile): number {\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on a sphere closest to the camera.\r\n * Device scaling is not applied.\r\n */\r\n protected computePixelSizeInMetersAtClosestPoint(center: Point3d, radius: number): number {\r\n if (this.context.viewport.view.is3d() && this.context.viewport.isCameraOn && this._nearFrontCenter) {\r\n const toFront = Vector3d.createStartEnd(center, this._nearFrontCenter);\r\n const viewZ = this.context.viewport.rotation.rowZ();\r\n // If the sphere overlaps the near front plane just use near front point. This also handles behind eye conditions.\r\n if (viewZ.dotProduct(toFront) < radius) {\r\n center = this._nearFrontCenter;\r\n } else {\r\n // Find point on sphere closest to eye.\r\n const toEye = center.unitVectorTo(this.context.viewport.view.camera.eye);\r\n\r\n if (toEye) { // Only if tile is not already behind the eye.\r\n toEye.scaleInPlace(radius);\r\n center.addInPlace(toEye);\r\n }\r\n }\r\n }\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n return this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n }\r\n\r\n /** Compute this size of a sphere on screen in pixels */\r\n public getRangePixelSize(range: Range3d): number {\r\n const transformedRange = this.location.multiplyRange(range, scratchRange);\r\n const center = transformedRange.localXYZToWorld(.5, .5, .5, scratchPoint)!;\r\n const radius = transformedRange.diagonal().magnitude();\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n const pixelSizeAtPt = this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n return 0 !== pixelSizeAtPt ? radius / pixelSizeAtPt : 1.0e-3;\r\n }\r\n\r\n /** @internal */\r\n public getTileGraphics(tile: Tile) {\r\n return tile.produceGraphics();\r\n }\r\n\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n public get frustumPlanes(): FrustumPlanes {\r\n return this._frustumPlanes !== undefined ? this._frustumPlanes : this.context.frustumPlanes;\r\n }\r\n\r\n /** Provides conversions between [[CoordSystem.World]] and [[CoordSystem.View]]. */\r\n public get worldToViewMap(): Map4d {\r\n return this.viewingSpace.worldToViewMap;\r\n }\r\n\r\n private computePixelSizeScaleFactor(): number {\r\n // Check to see if a model display transform with non-uniform scaling is being used.\r\n const tf = this.context.viewport.view.getModelDisplayTransform(this.tree.modelId, Transform.createIdentity());\r\n const scale = [];\r\n scale[0] = tf.matrix.getColumn(0).magnitude();\r\n scale[1] = tf.matrix.getColumn(1).magnitude();\r\n scale[2] = tf.matrix.getColumn(2).magnitude();\r\n if (Math.abs(scale[0] - scale[1]) <= Geometry.smallMetricDistance && Math.abs(scale[0] - scale[2]) <= Geometry.smallMetricDistance)\r\n return 1;\r\n // If the component with the largest scale is not the same as the component with the largest tile range use it to adjust the pixel size.\r\n const rangeDiag = this.tree.range.diagonal();\r\n let maxS = 0;\r\n let maxR = 0;\r\n if (scale[0] > scale[1]) {\r\n maxS = (scale[0] > scale[2] ? 0 : 2);\r\n } else {\r\n maxS = (scale[1] > scale[2] ? 1 : 2);\r\n }\r\n if (rangeDiag.x > rangeDiag.y) {\r\n maxR = (rangeDiag.x > rangeDiag.z ? 0 : 2);\r\n } else {\r\n maxR = (rangeDiag.y > rangeDiag.z ? 1 : 2);\r\n }\r\n if (maxS !== maxR)\r\n return scale[maxS];\r\n return 1;\r\n }\r\n\r\n /** Constructor */\r\n public constructor(params: TileDrawArgParams) {\r\n const { location, tree, context, now, viewFlagOverrides, clipVolume, parentsAndChildrenExclusive, symbologyOverrides } = params;\r\n this.location = location;\r\n this.tree = tree;\r\n this.context = context;\r\n this.now = now;\r\n this._appearanceProvider = params.appearanceProvider;\r\n this.hiddenLineSettings = params.hiddenLineSettings;\r\n this.animationTransformNodeId = params.animationTransformNodeId;\r\n this.boundingRange = params.boundingRange;\r\n\r\n // Do not cull tiles based on clip volume if tiles outside clip are supposed to be drawn but in a different color.\r\n if (undefined !== clipVolume && !context.viewport.view.displayStyle.settings.clipStyle.outsideColor)\r\n this.clipVolume = clipVolume;\r\n\r\n this.graphics.setViewFlagOverrides(viewFlagOverrides);\r\n this.graphics.symbologyOverrides = symbologyOverrides;\r\n this.graphics.animationId = tree.modelId;\r\n\r\n this.viewingSpace = context.viewingSpace;\r\n this._frustumPlanes = new FrustumPlanes(this.viewingSpace.getFrustum());\r\n\r\n this.planarClassifier = context.getPlanarClassifierForModel(tree.modelId);\r\n this.drape = context.getTextureDrapeForModel(tree.modelId);\r\n\r\n // NB: If the tile tree has its own clip, do not also apply the view's clip.\r\n if (context.viewFlags.clipVolume && false !== viewFlagOverrides.clipVolume && undefined === clipVolume) {\r\n const outsideClipColor = context.viewport.displayStyle.settings.clipStyle.outsideColor;\r\n this.viewClip = undefined === outsideClipColor ? context.viewport.view.getViewClip() : undefined;\r\n }\r\n\r\n this.parentsAndChildrenExclusive = parentsAndChildrenExclusive;\r\n if (context.viewport.isCameraOn)\r\n this._nearFrontCenter = context.viewport.getFrustum(CoordSystem.World).frontCenter;\r\n\r\n this.pixelSizeScaleFactor = this.computePixelSizeScaleFactor();\r\n }\r\n\r\n /** A multiplier applied to a [[Tile]]'s `maximumSize` property to adjust level of detail.\r\n * @see [[Viewport.tileSizeModifier]].\r\n * @public\r\n */\r\n public get tileSizeModifier(): number { return this.context.viewport.tileSizeModifier; }\r\n\r\n /** @internal */\r\n public getTileCenter(tile: Tile): Point3d { return this.location.multiplyPoint3d(tile.center); }\r\n\r\n /** @internal */\r\n public getTileRadius(tile: Tile): number {\r\n let range: Range3d = tile.range.clone(scratchRange);\r\n if (tile.tree.is2d) {\r\n // 2d tiles have a fixed Z range of [-1, 1]. Sometimes (e.g., hypermodeling) we draw them within a 3d view. Prevent Z from artificially expanding the radius.\r\n range.low.z = range.high.z = 0;\r\n }\r\n\r\n range = this.location.multiplyRange(range, range);\r\n return 0.5 * range.low.distance(range.high);\r\n }\r\n\r\n /** @internal */\r\n public get clip(): ClipVector | undefined {\r\n return undefined !== this.clipVolume ? this.clipVolume.clipVector : undefined;\r\n }\r\n\r\n /** Add a provider to supplement or override the symbology overrides for the view.\r\n * @note If a provider already exists, the new provider will be chained such that it sees the base overrides\r\n * after they have potentially been modified by the existing provider.\r\n * @public\r\n */\r\n public addAppearanceProvider(provider: FeatureAppearanceProvider): void {\r\n this._appearanceProvider = this._appearanceProvider ? FeatureAppearanceProvider.chain(this._appearanceProvider, provider) : provider;\r\n }\r\n\r\n /** Optionally customizes aspects of the view's [[FeatureSymbology.Overrides]]. */\r\n public get appearanceProvider(): FeatureAppearanceProvider | undefined {\r\n return this._appearanceProvider;\r\n }\r\n\r\n /** @internal */\r\n public produceGraphics(): RenderGraphic | undefined {\r\n return this._produceGraphicBranch(this.graphics);\r\n }\r\n\r\n /** @internal */\r\n private _produceGraphicBranch(graphics: GraphicBranch): RenderGraphic | undefined {\r\n if (graphics.isEmpty)\r\n return undefined;\r\n\r\n const opts = {\r\n iModel: this.tree.iModel,\r\n clipVolume: this.clipVolume,\r\n classifierOrDrape: this.planarClassifier ?? this.drape,\r\n appearanceProvider: this.appearanceProvider,\r\n hline: this.hiddenLineSettings,\r\n };\r\n\r\n let graphic = this.context.createGraphicBranch(graphics, this.location, opts);\r\n if (undefined !== this.animationTransformNodeId)\r\n graphic = this.context.renderSystem.createAnimationTransformNode(graphic, this.animationTransformNodeId);\r\n\r\n return graphic;\r\n }\r\n\r\n /** Output graphics for all accumulated tiles. */\r\n public drawGraphics(): void {\r\n const graphics = this.produceGraphics();\r\n if (undefined !== graphics)\r\n this.context.outputGraphic(graphics);\r\n }\r\n\r\n /** Output graphics of the specified type for all accumulated tiles. */\r\n public drawGraphicsWithType(graphicType: TileGraphicType, graphics: GraphicBranch): void {\r\n const branch = this._produceGraphicBranch(graphics);\r\n if (undefined !== branch)\r\n this.context.withGraphicType(graphicType, () => this.context.outputGraphic(branch));\r\n }\r\n\r\n /** Indicate that graphics for the specified tile are desired but not yet available. Subsequently a request will be enqueued to load the tile's graphics. */\r\n public insertMissing(tile: Tile): void {\r\n this.context.insertMissingTile(tile);\r\n }\r\n\r\n /** Indicate that some requested child tiles are not yet loaded. */\r\n public markChildrenLoading(): void {\r\n this.context.markChildrenLoading();\r\n }\r\n\r\n /** Indicate that the specified tile is being used for some purpose by the [[SceneContext]]'s [[Viewport]]. Typically \"used\" means \"displayed\", but the exact meaning is up to the [[TileTree]] - for example, \"used\" might also mean that the tile's children are being used. A tile that is \"in use\" by any [[Viewport]] will not be discarded. */\r\n public markUsed(tile: Tile): void {\r\n tile.usageMarker.mark(this.context.viewport, this.now);\r\n }\r\n\r\n /** Indicate that the specified tile should be displayed and that its graphics are ready to be displayed. The number of \"ready\" tiles is used in conjunction with the number of \"missing\" tiles to convey to the user how complete the current view is.\r\n * @see [[insertMissing]]\r\n */\r\n public markReady(tile: Tile): void {\r\n this.readyTiles.add(tile);\r\n }\r\n\r\n /** Invoked by [[TileTree.selectTiles]]. This exists chiefly for [[SolarShadowMap]].\r\n * @internal\r\n */\r\n public processSelectedTiles(_tiles: Tile[]): void { }\r\n\r\n /* @internal */\r\n public get maxRealityTreeSelectionCount(): number | undefined { return undefined; }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Geometry, Map4d, Matrix4d, Point3d, Point4d, Range1d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { FeatureAppearanceProvider, FrustumPlanes, HiddenLine, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../render/FeatureSymbology\";\r\nimport { GraphicBranch } from \"../render/GraphicBranch\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { RenderGraphic } from \"../render/RenderGraphic\";\r\nimport { RenderPlanarClassifier } from \"../render/RenderPlanarClassifier\";\r\nimport { RenderTextureDrape } from \"../render/RenderSystem\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ViewingSpace } from \"../ViewingSpace\";\r\nimport { CoordSystem } from \"../CoordSystem\";\r\nimport { Tile, TileGraphicType, TileTree } from \"./internal\";\r\n\r\nconst scratchRange = new Range3d();\r\nconst scratchPoint = Point3d.create();\r\nconst scratchPoint4d = Point4d.create();\r\nconst scratchXRange = Range1d.createNull();\r\nconst scratchYRange = Range1d.createNull();\r\nconst scratchMatrix4d = Matrix4d.createIdentity();\r\n\r\n/** Parameters used to construct [[TileDrawArgs]].\r\n * @public\r\n */\r\nexport interface TileDrawArgParams {\r\n /** Context for the scene into which the tiles are to be rendered. */\r\n context: SceneContext;\r\n /** Transform to be applied when drawing the tiles. */\r\n location: Transform;\r\n /** The tile tree from which to obtain tiles. */\r\n tree: TileTree;\r\n /** The time at which these args were created. */\r\n now: BeTimePoint;\r\n /** Overrides to apply to the view's [ViewFlags]($common) when drawing the tiles. */\r\n viewFlagOverrides: ViewFlagOverrides;\r\n /** Clip volume used to clip the tiles. */\r\n clipVolume?: RenderClipVolume;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n parentsAndChildrenExclusive: boolean;\r\n /** Symbology overrides to apply to the tiles. */\r\n symbologyOverrides: FeatureSymbology.Overrides | undefined;\r\n /** Optionally customizes the view's symbology overrides for the tiles. */\r\n appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optionally overrides the view's hidden line settings. */\r\n hiddenLineSettings?: HiddenLine.Settings;\r\n /** If defined, tiles should be culled if they do not intersect this clip. */\r\n intersectionClip?: ClipVector;\r\n /** If defined, the Id of a node in the scene's [RenderSchedule.Script]($common) that applies a transform to the graphics;\r\n * or \"0xffffffff\" for any node that does *not* apply a transform.\r\n * @internal\r\n */\r\n animationTransformNodeId?: number;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n boundingRange?: Range3d;\r\n}\r\n/**\r\n * Provides context used when selecting and drawing [[Tile]]s.\r\n * @see [[TileTree.selectTiles]]\r\n * @see [[TileTree.draw]]\r\n * @public\r\n */\r\nexport class TileDrawArgs {\r\n /** Transform to the location in iModel coordinates at which the tiles are to be drawn. */\r\n public readonly location: Transform;\r\n /** The tile tree being drawn. */\r\n public readonly tree: TileTree;\r\n /** Optional clip volume applied to the tiles. */\r\n public clipVolume: RenderClipVolume | undefined;\r\n /** The context in which the tiles will be drawn, exposing, e.g., the [[Viewport]] and accepting [[RenderGraphic]]s to be drawn. */\r\n public readonly context: SceneContext;\r\n /** Describes the viewed volume. */\r\n public viewingSpace: ViewingSpace;\r\n /** Holds the tile graphics to be drawn. */\r\n public readonly graphics: GraphicBranch = new GraphicBranch();\r\n /** @internal */\r\n public readonly now: BeTimePoint;\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n protected _frustumPlanes?: FrustumPlanes;\r\n /** @internal */\r\n public planarClassifier?: RenderPlanarClassifier;\r\n /** @internal */\r\n public drape?: RenderTextureDrape;\r\n /** Optional clip volume applied to all tiles in the view. */\r\n public readonly viewClip?: ClipVector;\r\n /** True if a tile and its child tiles should not be drawn simultaneously. */\r\n public parentsAndChildrenExclusive: boolean;\r\n /** @internal */\r\n private _appearanceProvider?: FeatureAppearanceProvider;\r\n /** Optional overrides for the view's hidden line settings. */\r\n public hiddenLineSettings?: HiddenLine.Settings;\r\n /** Tiles that we want to draw and that are ready to draw. May not actually be selected, e.g. if sibling tiles are not yet ready. */\r\n public readonly readyTiles = new Set<Tile>();\r\n /** For perspective views, the view-Z of the near plane. */\r\n private readonly _nearFrontCenter?: Point3d;\r\n /** Overrides applied to the view's [ViewFlags]($common) when drawing the tiles. */\r\n public get viewFlagOverrides(): ViewFlagOverrides { return this.graphics.viewFlagOverrides; }\r\n /** If defined, replaces the view's own symbology overrides when drawing the tiles. */\r\n public get symbologyOverrides(): FeatureSymbology.Overrides | undefined { return this.graphics.symbologyOverrides; }\r\n /** If defined, tiles will be culled if they do not intersect this clip. */\r\n public intersectionClip?: ClipVector;\r\n /** If defined, a bounding range in tile tree coordinates outside of which tiles should not be selected. */\r\n public boundingRange?: Range3d;\r\n /** @internal */\r\n public readonly pixelSizeScaleFactor;\r\n /** @internal */\r\n public readonly animationTransformNodeId?: number;\r\n\r\n /** Compute the size in pixels of the specified tile at the point on its bounding sphere closest to the camera. */\r\n public getPixelSize(tile: Tile): number {\r\n const sizeFromProjection = this.getPixelSizeFromProjection(tile);\r\n if (undefined !== sizeFromProjection)\r\n return sizeFromProjection;\r\n\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(radius / pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** If the tile provides corners (from an OBB) then this produces most accurate representation of the tile size */\r\n private getPixelSizeFromProjection(tile: Tile): number | undefined {\r\n const sizeProjectionCorners = tile.getSizeProjectionCorners();\r\n if (!sizeProjectionCorners)\r\n return undefined;\r\n\r\n /* For maps or global reality models we use the projected screen rectangle rather than sphere to calculate pixel size to avoid excessive tiles at horizon. */\r\n const tileToView = this.worldToViewMap.transform0.multiplyMatrixMatrix(Matrix4d.createTransform(this.location, scratchMatrix4d), scratchMatrix4d);\r\n scratchXRange.setNull();\r\n scratchYRange.setNull();\r\n\r\n let behindEye = false;\r\n for (const corner of sizeProjectionCorners) {\r\n const viewCorner = tileToView.multiplyPoint3d(corner, 1, scratchPoint4d);\r\n if (viewCorner.w < 0.0) {\r\n behindEye = true;\r\n break;\r\n }\r\n\r\n scratchXRange.extendX(viewCorner.x / viewCorner.w);\r\n scratchYRange.extendX(viewCorner.y / viewCorner.w);\r\n }\r\n if (behindEye)\r\n return undefined;\r\n\r\n return scratchXRange.isNull ? 1.0E-3 : this.context.adjustPixelSizeForLOD(Math.sqrt(scratchXRange.length() * scratchYRange.length()));\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on the tile's bounding sphere closest to the camera. */\r\n public getPixelSizeInMetersAtClosestPoint(tile: Tile): number {\r\n const radius = this.getTileRadius(tile); // use a sphere to test pixel size. We don't know the orientation of the image within the bounding box.\r\n const center = this.getTileCenter(tile);\r\n\r\n const pixelSizeAtPt = this.computePixelSizeInMetersAtClosestPoint(center, radius);\r\n return 0 !== pixelSizeAtPt ? this.context.adjustPixelSizeForLOD(pixelSizeAtPt) : 1.0e-3;\r\n }\r\n\r\n /** Compute the size in meters of one pixel at the point on a sphere closest to the camera.\r\n * Device scaling is not applied.\r\n */\r\n protected computePixelSizeInMetersAtClosestPoint(center: Point3d, radius: number): number {\r\n if (this.context.viewport.view.is3d() && this.context.viewport.isCameraOn && this._nearFrontCenter) {\r\n const toFront = Vector3d.createStartEnd(center, this._nearFrontCenter);\r\n const viewZ = this.context.viewport.rotation.rowZ();\r\n // If the sphere overlaps the near front plane just use near front point. This also handles behind eye conditions.\r\n if (viewZ.dotProduct(toFront) < radius) {\r\n center = this._nearFrontCenter;\r\n } else {\r\n // Find point on sphere closest to eye.\r\n const toEye = center.unitVectorTo(this.context.viewport.view.camera.eye);\r\n\r\n if (toEye) { // Only if tile is not already behind the eye.\r\n toEye.scaleInPlace(radius);\r\n center.addInPlace(toEye);\r\n }\r\n }\r\n }\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n return this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n }\r\n\r\n /** Compute this size of a sphere on screen in pixels */\r\n public getRangePixelSize(range: Range3d): number {\r\n const transformedRange = this.location.multiplyRange(range, scratchRange);\r\n const center = transformedRange.localXYZToWorld(.5, .5, .5, scratchPoint)!;\r\n const radius = transformedRange.diagonal().magnitude();\r\n\r\n const viewPt = this.worldToViewMap.transform0.multiplyPoint3dQuietNormalize(center);\r\n const viewPt2 = new Point3d(viewPt.x + 1.0, viewPt.y, viewPt.z);\r\n const pixelSizeAtPt = this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt).distance(this.worldToViewMap.transform1.multiplyPoint3dQuietNormalize(viewPt2));\r\n return 0 !== pixelSizeAtPt ? radius / pixelSizeAtPt : 1.0e-3;\r\n }\r\n\r\n /** @internal */\r\n public getTileGraphics(tile: Tile) {\r\n return tile.produceGraphics();\r\n }\r\n\r\n /** The planes of the viewing frustum, used for frustum culling. */\r\n public get frustumPlanes(): FrustumPlanes {\r\n return this._frustumPlanes !== undefined ? this._frustumPlanes : this.context.frustumPlanes;\r\n }\r\n\r\n /** Provides conversions between [[CoordSystem.World]] and [[CoordSystem.View]]. */\r\n public get worldToViewMap(): Map4d {\r\n return this.viewingSpace.worldToViewMap;\r\n }\r\n\r\n private computePixelSizeScaleFactor(): number {\r\n // Check to see if a model display transform with non-uniform scaling is being used.\r\n const tf = this.context.viewport.view.getModelDisplayTransform(this.tree.modelId, Transform.createIdentity());\r\n const scale = [];\r\n scale[0] = tf.matrix.getColumn(0).magnitude();\r\n scale[1] = tf.matrix.getColumn(1).magnitude();\r\n scale[2] = tf.matrix.getColumn(2).magnitude();\r\n if (Math.abs(scale[0] - scale[1]) <= Geometry.smallMetricDistance && Math.abs(scale[0] - scale[2]) <= Geometry.smallMetricDistance)\r\n return 1;\r\n // If the component with the largest scale is not the same as the component with the largest tile range use it to adjust the pixel size.\r\n const rangeDiag = this.tree.range.diagonal();\r\n let maxS = 0;\r\n let maxR = 0;\r\n if (scale[0] > scale[1]) {\r\n maxS = (scale[0] > scale[2] ? 0 : 2);\r\n } else {\r\n maxS = (scale[1] > scale[2] ? 1 : 2);\r\n }\r\n if (rangeDiag.x > rangeDiag.y) {\r\n maxR = (rangeDiag.x > rangeDiag.z ? 0 : 2);\r\n } else {\r\n maxR = (rangeDiag.y > rangeDiag.z ? 1 : 2);\r\n }\r\n if (maxS !== maxR)\r\n return scale[maxS];\r\n return 1;\r\n }\r\n\r\n /** Constructor */\r\n public constructor(params: TileDrawArgParams) {\r\n const { location, tree, context, now, viewFlagOverrides, clipVolume, parentsAndChildrenExclusive, symbologyOverrides } = params;\r\n this.location = location;\r\n this.tree = tree;\r\n this.context = context;\r\n this.now = now;\r\n this._appearanceProvider = params.appearanceProvider;\r\n this.hiddenLineSettings = params.hiddenLineSettings;\r\n this.animationTransformNodeId = params.animationTransformNodeId;\r\n this.boundingRange = params.boundingRange;\r\n\r\n // Do not cull tiles based on clip volume if tiles outside clip are supposed to be drawn but in a different color.\r\n if (undefined !== clipVolume && !context.viewport.view.displayStyle.settings.clipStyle.outsideColor)\r\n this.clipVolume = clipVolume;\r\n\r\n this.graphics.setViewFlagOverrides(viewFlagOverrides);\r\n this.graphics.symbologyOverrides = symbologyOverrides;\r\n this.graphics.animationId = tree.modelId;\r\n\r\n this.viewingSpace = context.viewingSpace;\r\n this._frustumPlanes = new FrustumPlanes(this.viewingSpace.getFrustum());\r\n\r\n this.planarClassifier = context.getPlanarClassifierForModel(tree.modelId);\r\n this.drape = context.getTextureDrapeForModel(tree.modelId);\r\n\r\n // NB: If the tile tree has its own clip, do not also apply the view's clip.\r\n if (context.viewFlags.clipVolume && false !== viewFlagOverrides.clipVolume && undefined === clipVolume) {\r\n const outsideClipColor = context.viewport.displayStyle.settings.clipStyle.outsideColor;\r\n this.viewClip = undefined === outsideClipColor ? context.viewport.view.getViewClip() : undefined;\r\n }\r\n\r\n this.parentsAndChildrenExclusive = parentsAndChildrenExclusive;\r\n if (context.viewport.isCameraOn)\r\n this._nearFrontCenter = context.viewport.getFrustum(CoordSystem.World).frontCenter;\r\n\r\n this.pixelSizeScaleFactor = this.computePixelSizeScaleFactor();\r\n }\r\n\r\n /** A multiplier applied to a [[Tile]]'s `maximumSize` property to adjust level of detail.\r\n * @see [[Viewport.tileSizeModifier]].\r\n * @public\r\n */\r\n public get tileSizeModifier(): number { return this.context.viewport.tileSizeModifier; }\r\n\r\n /** @internal */\r\n public getTileCenter(tile: Tile): Point3d { return this.location.multiplyPoint3d(tile.center); }\r\n\r\n /** @internal */\r\n public getTileRadius(tile: Tile): number {\r\n let range: Range3d = tile.range.clone(scratchRange);\r\n if (tile.tree.is2d) {\r\n // 2d tiles have a fixed Z range of [-1, 1]. Sometimes (e.g., hypermodeling) we draw them within a 3d view. Prevent Z from artificially expanding the radius.\r\n range.low.z = range.high.z = 0;\r\n }\r\n\r\n range = this.location.multiplyRange(range, range);\r\n return 0.5 * range.low.distance(range.high);\r\n }\r\n\r\n /** @internal */\r\n public get clip(): ClipVector | undefined {\r\n return undefined !== this.clipVolume ? this.clipVolume.clipVector : undefined;\r\n }\r\n\r\n /** Add a provider to supplement or override the symbology overrides for the view.\r\n * @note If a provider already exists, the new provider will be chained such that it sees the base overrides\r\n * after they have potentially been modified by the existing provider.\r\n * @public\r\n */\r\n public addAppearanceProvider(provider: FeatureAppearanceProvider): void {\r\n this._appearanceProvider = this._appearanceProvider ? FeatureAppearanceProvider.chain(this._appearanceProvider, provider) : provider;\r\n }\r\n\r\n /** Optionally customizes aspects of the view's [[FeatureSymbology.Overrides]]. */\r\n public get appearanceProvider(): FeatureAppearanceProvider | undefined {\r\n return this._appearanceProvider;\r\n }\r\n\r\n /** @internal */\r\n public produceGraphics(): RenderGraphic | undefined {\r\n return this._produceGraphicBranch(this.graphics);\r\n }\r\n /** @internal */\r\n public get secondaryClassifiers(): Map<number, RenderPlanarClassifier>| undefined {\r\n return undefined;\r\n }\r\n\r\n /** @internal */\r\n private _produceGraphicBranch(graphics: GraphicBranch): RenderGraphic | undefined {\r\n if (graphics.isEmpty)\r\n return undefined;\r\n\r\n const opts = {\r\n iModel: this.tree.iModel,\r\n clipVolume: this.clipVolume,\r\n classifierOrDrape: this.planarClassifier ?? this.drape,\r\n appearanceProvider: this.appearanceProvider,\r\n hline: this.hiddenLineSettings,\r\n secondaryClassifiers: this.secondaryClassifiers,\r\n };\r\n\r\n let graphic = this.context.createGraphicBranch(graphics, this.location, opts);\r\n if (undefined !== this.animationTransformNodeId)\r\n graphic = this.context.renderSystem.createAnimationTransformNode(graphic, this.animationTransformNodeId);\r\n\r\n return graphic;\r\n }\r\n\r\n /** Output graphics for all accumulated tiles. */\r\n public drawGraphics(): void {\r\n const graphics = this.produceGraphics();\r\n if (undefined !== graphics)\r\n this.context.outputGraphic(graphics);\r\n }\r\n\r\n /** Output graphics of the specified type for all accumulated tiles. */\r\n public drawGraphicsWithType(graphicType: TileGraphicType, graphics: GraphicBranch): void {\r\n const branch = this._produceGraphicBranch(graphics);\r\n if (undefined !== branch)\r\n this.context.withGraphicType(graphicType, () => this.context.outputGraphic(branch));\r\n }\r\n\r\n /** Indicate that graphics for the specified tile are desired but not yet available. Subsequently a request will be enqueued to load the tile's graphics. */\r\n public insertMissing(tile: Tile): void {\r\n this.context.insertMissingTile(tile);\r\n }\r\n\r\n /** Indicate that some requested child tiles are not yet loaded. */\r\n public markChildrenLoading(): void {\r\n this.context.markChildrenLoading();\r\n }\r\n\r\n /** Indicate that the specified tile is being used for some purpose by the [[SceneContext]]'s [[Viewport]]. Typically \"used\" means \"displayed\", but the exact meaning is up to the [[TileTree]] - for example, \"used\" might also mean that the tile's children are being used. A tile that is \"in use\" by any [[Viewport]] will not be discarded. */\r\n public markUsed(tile: Tile): void {\r\n tile.usageMarker.mark(this.context.viewport, this.now);\r\n }\r\n\r\n /** Indicate that the specified tile should be displayed and that its graphics are ready to be displayed. The number of \"ready\" tiles is used in conjunction with the number of \"missing\" tiles to convey to the user how complete the current view is.\r\n * @see [[insertMissing]]\r\n */\r\n public markReady(tile: Tile): void {\r\n this.readyTiles.add(tile);\r\n }\r\n\r\n /** Invoked by [[TileTree.selectTiles]]. This exists chiefly for [[SolarShadowMap]].\r\n * @internal\r\n */\r\n public processSelectedTiles(_tiles: Tile[]): void { }\r\n\r\n /* @internal */\r\n public get maxRealityTreeSelectionCount(): number | undefined { return undefined; }\r\n}\r\n"]}
@@ -70,13 +70,13 @@ function notifyTerrainError(detailedDescription) {
70
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  if (notifiedTerrainError)
71
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  return;
72
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  notifiedTerrainError = true;
73
- IModelApp_1.IModelApp.notifications.displayMessage(appui_abstract_1.MessageSeverity.Information, IModelApp_1.IModelApp.localization.getLocalizedString(`BackgroundMap.CannotObtainTerrain`), detailedDescription);
73
+ IModelApp_1.IModelApp.notifications.displayMessage(appui_abstract_1.MessageSeverity.Information, IModelApp_1.IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), detailedDescription);
74
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  }
75
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  /** @internal */
76
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  async function getCesiumTerrainProvider(iModel, modelId, wantSkirts, wantNormals, exaggeration) {
77
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  const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();
78
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  if (!accessTokenAndEndpointUrl.token || !accessTokenAndEndpointUrl.url) {
79
- notifyTerrainError(IModelApp_1.IModelApp.localization.getLocalizedString(`BackgroundMap.MissingCesiumToken`));
79
+ notifyTerrainError(IModelApp_1.IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));
80
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  return undefined;
81
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  }
82
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  let layers;
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, Id64String, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { nextPoint3d64FromByteStream, OctEncodedNormal, QParams3d, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { TerrainMeshPrimitive } from \"../../render/primitives/mesh/TerrainMeshPrimitive\";\r\nimport {\r\n GeographicTilingScheme, MapCartoRectangle, MapTile, MapTileProjection, MapTilingScheme, QuadId, TerrainMeshProvider, Tile, TileAvailability,\r\n} from \"../internal\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium ION asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n const key = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === key)\r\n return undefined;\r\n\r\n const osmBuildingAssetId = 96188;\r\n return getCesiumAssetUrl(osmBuildingAssetId, key);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId = 1, requestKey?: string): Promise<{ token?: string, url?: string }> {\r\n\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return {};\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n const apiRequestOptions: RequestOptions = { method: \"GET\", responseType: \"json\" };\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, apiRequestOptions);\r\n if (undefined === apiResponse || undefined === apiResponse.body || undefined === apiResponse.body.url) {\r\n assert(false);\r\n return {};\r\n }\r\n return { token: apiResponse.body.accessToken, url: apiResponse.body.url };\r\n } catch (error) {\r\n assert(false);\r\n return {};\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(detailedDescription?: string): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`BackgroundMap.CannotObtainTerrain`), detailedDescription);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(iModel: IModelConnection, modelId: Id64String, wantSkirts: boolean, wantNormals: boolean, exaggeration: number): Promise<TerrainMeshProvider | undefined> {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token || !accessTokenAndEndpointUrl.url) {\r\n notifyTerrainError(IModelApp.localization.getLocalizedString(`BackgroundMap.MissingCesiumToken`));\r\n return undefined;\r\n }\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { method: \"GET\", responseType: \"json\", headers: { authorization: `Bearer ${accessTokenAndEndpointUrl.token}` } };\r\n const layerUrl = `${accessTokenAndEndpointUrl.url}layer.json`;\r\n const layerResponse = await request(layerUrl, layerRequestOptions);\r\n if (undefined === layerResponse) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n layers = layerResponse.body;\r\n } catch (error) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n if (undefined === layers.tiles || undefined === layers.version) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n if (undefined !== layers.available) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = accessTokenAndEndpointUrl.url + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(iModel, modelId, accessTokenAndEndpointUrl.token, tileUrlTemplate, maxDepth, wantSkirts, tilingScheme, tileAvailability, layers.metadataAvailability, exaggeration);\r\n}\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\nfunction getIndexArray(vertexCount: number, streamBuffer: ByteStream, indexCount: number): Uint16Array | Uint32Array {\r\n const indicesAre32Bit = vertexCount > 64 * 1024;\r\n const indexArray = (indicesAre32Bit) ? new Uint32Array(streamBuffer.arrayBuffer, streamBuffer.curPos, indexCount) : new Uint16Array(streamBuffer.arrayBuffer, streamBuffer.curPos, indexCount);\r\n streamBuffer.advance(indexCount * (indicesAre32Bit ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT));\r\n return indexArray;\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private static _tokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(iModel: IModelConnection, modelId: Id64String, private _accessToken: string, private _tileUrlTemplate: string,\r\n private _maxDepth: number, private readonly _wantSkirts: boolean, private _tilingScheme: MapTilingScheme, private _tileAvailability: TileAvailability | undefined, private _metaDataAvailableLevel: number | undefined, private _exaggeration: number) {\r\n super(iModel, modelId);\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n public override getLogo(): HTMLTableRowElement {\r\n return IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice: IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\") });\r\n }\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async getMesh(tile: MapTile, data: Uint8Array): Promise<TerrainMeshPrimitive | undefined> {\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token) {\r\n assert(false);\r\n return undefined;\r\n }\r\n\r\n this._accessToken = accessTokenAndEndpointUrl.token;\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.nextFloat32;\r\n const maxHeight = this._exaggeration * streamBuffer.nextFloat32;\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.nextFloat64;\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.nextUint32;\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n let bytesPerIndex = Uint16Array.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n if (pointCount > 64 * 1024) {\r\n // More than 64k vertices, so indices are 32-bit.\r\n bytesPerIndex = Uint32Array.BYTES_PER_ELEMENT;\r\n }\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.nextUint32;\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const indices = getIndexArray(pointCount, streamBuffer, indexCount);\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const pointQParams = QParams3d.fromRange(projection.localRange);\r\n\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.nextUint32;\r\n const westIndices = getIndexArray(pointCount, streamBuffer, westCount);\r\n\r\n const southCount = streamBuffer.nextUint32;\r\n const southIndices = getIndexArray(pointCount, streamBuffer, southCount);\r\n\r\n const eastCount = streamBuffer.nextUint32;\r\n const eastIndices = getIndexArray(pointCount, streamBuffer, eastCount);\r\n\r\n const northCount = streamBuffer.nextUint32;\r\n const northIndices = getIndexArray(pointCount, streamBuffer, northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.nextUint8;\r\n const extensionLength = streamBuffer.nextUint32;\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.nextUint32;\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n\r\n }\r\n\r\n const mesh = TerrainMeshPrimitive.create({ pointQParams, pointCount, indexCount, wantSkirts: this._wantSkirts, westCount, eastCount, southCount, northCount, wantNormals: undefined !== encodedNormalsBuffer });\r\n for (let i = 0; i < indexCount;)\r\n this.addTriangle(mesh, indices[i++], indices[i++], indices[i++]);\r\n\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, CesiumTerrainProvider._scratchPoint);\r\n CesiumTerrainProvider._scratchQPoint2d.setFromScalars(u * 2, v * 2);\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], CesiumTerrainProvider._scratchNormal);\r\n worldToEcef.multiplyTransposeVector(CesiumTerrainProvider._scratchNormal, CesiumTerrainProvider._scratchNormal);\r\n mesh.addVertex(CesiumTerrainProvider._scratchPoint, CesiumTerrainProvider._scratchQPoint2d, OctEncodedNormal.encode(CesiumTerrainProvider._scratchNormal));\r\n } else {\r\n mesh.addVertex(CesiumTerrainProvider._scratchPoint, CesiumTerrainProvider._scratchQPoint2d);\r\n }\r\n }\r\n\r\n if (this._wantSkirts) {\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n const wantNormals = (encodedNormalsBuffer !== undefined);\r\n this.generateSkirts(mesh, westIndices, projection, -skirtHeight, heightBuffer, minHeight, heightScale, wantNormals);\r\n this.generateSkirts(mesh, eastIndices, projection, -skirtHeight, heightBuffer, minHeight, heightScale, wantNormals);\r\n this.generateSkirts(mesh, southIndices, projection, -skirtHeight, heightBuffer, minHeight, heightScale, wantNormals);\r\n this.generateSkirts(mesh, northIndices, projection, -skirtHeight, heightBuffer, minHeight, heightScale, wantNormals);\r\n }\r\n assert(mesh.isCompleted);\r\n return mesh;\r\n }\r\n\r\n private addTriangle(mesh: TerrainMeshPrimitive, i0: number, i1: number, i2: number) {\r\n mesh.addTriangle(i0, i1, i2);\r\n }\r\n\r\n private generateSkirts(mesh: TerrainMeshPrimitive, indices: Uint16Array | Uint32Array, projection: MapTileProjection, skirtOffset: number, heightBuffer: Uint16Array, minHeight: number, heightScale: number, wantNormals: boolean) {\r\n for (let i = 0; i < indices.length; i++) {\r\n const index = indices[i];\r\n const paramIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n CesiumTerrainProvider._scratchQPoint2d.setFromScalars(mesh.uvs[paramIndex], mesh.uvs[paramIndex + 1]);\r\n const uv = mesh.uvQParams.unquantize(CesiumTerrainProvider._scratchQPoint2d.x, CesiumTerrainProvider._scratchQPoint2d.y, CesiumTerrainProvider._scratchPoint2d);\r\n if (wantNormals && mesh.normals) {\r\n mesh.addVertex(projection.getPoint(uv.x, uv.y, height + skirtOffset), CesiumTerrainProvider._scratchQPoint2d, mesh.normals[index]);\r\n } else {\r\n mesh.addVertex(projection.getPoint(uv.x, uv.y, height + skirtOffset), CesiumTerrainProvider._scratchQPoint2d);\r\n }\r\n\r\n if (i) {\r\n this.addTriangle(mesh, index, indices[i - 1], mesh.nextPointIndex - 2);\r\n this.addTriangle(mesh, index, mesh.nextPointIndex - 2, mesh.nextPointIndex - 1);\r\n }\r\n }\r\n }\r\n public override get requestOptions(): RequestOptions {\r\n return { method: \"GET\", responseType: \"arraybuffer\", headers: { authorization: `Bearer ${this._accessToken}` }, accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\" };\r\n }\r\n\r\n public override constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n public getChildHeightRange(quadId: QuadId, rectangle: MapCartoRectangle, parent: MapTile): Range1d | undefined {\r\n return (quadId.level < ApproximateTerrainHeights.maxLevel) ? ApproximateTerrainHeights.instance.getMinimumMaximumHeights(rectangle) : (parent).heightRange;\r\n }\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\nimport { assert, BeDuration, BeTimePoint, ByteStream, Id64String, JsonUtils, utf8ToString } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { nextPoint3d64FromByteStream, OctEncodedNormal, QParams3d, QPoint2d } from \"@itwin/core-common\";\r\nimport { MessageSeverity } from \"@itwin/appui-abstract\";\r\nimport { request, RequestOptions } from \"../../request/Request\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { TerrainMeshPrimitive } from \"../../render/primitives/mesh/TerrainMeshPrimitive\";\r\nimport {\r\n GeographicTilingScheme, MapCartoRectangle, MapTile, MapTileProjection, MapTilingScheme, QuadId, TerrainMeshProvider, Tile, TileAvailability,\r\n} from \"../internal\";\r\n\r\n/** @internal */\r\nenum QuantizedMeshExtensionIds {\r\n OctEncodedNormals = 1,\r\n WaterMask = 2,\r\n Metadata = 4,\r\n}\r\n\r\n/** Return the URL for a Cesium ION asset from its asset ID and request Key.\r\n * @public\r\n */\r\nexport function getCesiumAssetUrl(osmAssetId: number, requestKey: string): string {\r\n return `$CesiumIonAsset=${osmAssetId}:${requestKey}`;\r\n}\r\n/** @internal */\r\nexport function getCesiumOSMBuildingsUrl(): string | undefined {\r\n const key = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === key)\r\n return undefined;\r\n\r\n const osmBuildingAssetId = 96188;\r\n return getCesiumAssetUrl(osmBuildingAssetId, key);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumAccessTokenAndEndpointUrl(assetId = 1, requestKey?: string): Promise<{ token?: string, url?: string }> {\r\n\r\n if (undefined === requestKey) {\r\n requestKey = IModelApp.tileAdmin.cesiumIonKey;\r\n if (undefined === requestKey)\r\n return {};\r\n }\r\n\r\n const requestTemplate = `https://api.cesium.com/v1/assets/${assetId}/endpoint?access_token={CesiumRequestToken}`;\r\n const apiUrl: string = requestTemplate.replace(\"{CesiumRequestToken}\", requestKey);\r\n const apiRequestOptions: RequestOptions = { method: \"GET\", responseType: \"json\" };\r\n\r\n try {\r\n const apiResponse = await request(apiUrl, apiRequestOptions);\r\n if (undefined === apiResponse || undefined === apiResponse.body || undefined === apiResponse.body.url) {\r\n assert(false);\r\n return {};\r\n }\r\n return { token: apiResponse.body.accessToken, url: apiResponse.body.url };\r\n } catch (error) {\r\n assert(false);\r\n return {};\r\n }\r\n}\r\n\r\nlet notifiedTerrainError = false;\r\n\r\n// Notify - once per session - of failure to obtain Cesium terrain provider.\r\nfunction notifyTerrainError(detailedDescription?: string): void {\r\n if (notifiedTerrainError)\r\n return;\r\n\r\n notifiedTerrainError = true;\r\n IModelApp.notifications.displayMessage(MessageSeverity.Information, IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.CannotObtainTerrain`), detailedDescription);\r\n}\r\n\r\n/** @internal */\r\nexport async function getCesiumTerrainProvider(iModel: IModelConnection, modelId: Id64String, wantSkirts: boolean, wantNormals: boolean, exaggeration: number): Promise<TerrainMeshProvider | undefined> {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token || !accessTokenAndEndpointUrl.url) {\r\n notifyTerrainError(IModelApp.localization.getLocalizedString(`iModelJs:BackgroundMap.MissingCesiumToken`));\r\n return undefined;\r\n }\r\n\r\n let layers;\r\n try {\r\n const layerRequestOptions: RequestOptions = { method: \"GET\", responseType: \"json\", headers: { authorization: `Bearer ${accessTokenAndEndpointUrl.token}` } };\r\n const layerUrl = `${accessTokenAndEndpointUrl.url}layer.json`;\r\n const layerResponse = await request(layerUrl, layerRequestOptions);\r\n if (undefined === layerResponse) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n layers = layerResponse.body;\r\n } catch (error) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n if (undefined === layers.tiles || undefined === layers.version) {\r\n notifyTerrainError();\r\n return undefined;\r\n }\r\n\r\n const tilingScheme = new GeographicTilingScheme();\r\n let tileAvailability;\r\n if (undefined !== layers.available) {\r\n const availableTiles = layers.available;\r\n tileAvailability = new TileAvailability(tilingScheme, availableTiles.length);\r\n for (let level = 0; level < layers.available.length; level++) {\r\n const rangesAtLevel = availableTiles[level];\r\n for (const range of rangesAtLevel) {\r\n tileAvailability.addAvailableTileRange(level, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n\r\n let tileUrlTemplate = accessTokenAndEndpointUrl.url + layers.tiles[0].replace(\"{version}\", layers.version);\r\n if (wantNormals)\r\n tileUrlTemplate = tileUrlTemplate.replace(\"?\", \"?extensions=octvertexnormals-watermask-metadata&\");\r\n\r\n const maxDepth = JsonUtils.asInt(layers.maxzoom, 19);\r\n\r\n // TBD -- When we have an API extract the heights for the project from the terrain tiles - for use temporary Bing elevation.\r\n return new CesiumTerrainProvider(iModel, modelId, accessTokenAndEndpointUrl.token, tileUrlTemplate, maxDepth, wantSkirts, tilingScheme, tileAvailability, layers.metadataAvailability, exaggeration);\r\n}\r\nfunction zigZagDecode(value: number) {\r\n return (value >> 1) ^ (-(value & 1));\r\n}\r\n/**\r\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\r\n *\r\n * @see {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format}\r\n */\r\nfunction zigZagDeltaDecode(uBuffer: Uint16Array, vBuffer: Uint16Array, heightBuffer: Uint16Array) {\r\n const count = uBuffer.length;\r\n let u = 0;\r\n let v = 0;\r\n let height = 0;\r\n\r\n for (let i = 0; i < count; ++i) {\r\n u += zigZagDecode(uBuffer[i]);\r\n v += zigZagDecode(vBuffer[i]);\r\n\r\n uBuffer[i] = u;\r\n vBuffer[i] = v;\r\n\r\n height += zigZagDecode(heightBuffer[i]);\r\n heightBuffer[i] = height;\r\n }\r\n}\r\n\r\nfunction getIndexArray(vertexCount: number, streamBuffer: ByteStream, indexCount: number): Uint16Array | Uint32Array {\r\n const indicesAre32Bit = vertexCount > 64 * 1024;\r\n const indexArray = (indicesAre32Bit) ? new Uint32Array(streamBuffer.arrayBuffer, streamBuffer.curPos, indexCount) : new Uint16Array(streamBuffer.arrayBuffer, streamBuffer.curPos, indexCount);\r\n streamBuffer.advance(indexCount * (indicesAre32Bit ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT));\r\n return indexArray;\r\n}\r\n\r\n/** @internal */\r\nclass CesiumTerrainProvider extends TerrainMeshProvider {\r\n private static _scratchQPoint2d = QPoint2d.fromScalars(0, 0);\r\n private static _scratchPoint2d = Point2d.createZero();\r\n private static _scratchPoint = Point3d.createZero();\r\n private static _scratchNormal = Vector3d.createZero();\r\n private static _scratchHeightRange = Range1d.createNull();\r\n private static _tokenTimeoutInterval = BeDuration.fromSeconds(60 * 30); // Request a new access token every 30 minutes...\r\n private _tokenTimeOut: BeTimePoint;\r\n\r\n public override forceTileLoad(tile: Tile): boolean {\r\n // Force loading of the metadata availability tiles as these are required for determining the availability of descendants.\r\n const mapTile = tile as MapTile;\r\n return undefined !== this._metaDataAvailableLevel && mapTile.quadId.level === this._metaDataAvailableLevel && !mapTile.everLoaded;\r\n }\r\n\r\n constructor(iModel: IModelConnection, modelId: Id64String, private _accessToken: string, private _tileUrlTemplate: string,\r\n private _maxDepth: number, private readonly _wantSkirts: boolean, private _tilingScheme: MapTilingScheme, private _tileAvailability: TileAvailability | undefined, private _metaDataAvailableLevel: number | undefined, private _exaggeration: number) {\r\n super(iModel, modelId);\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n public override getLogo(): HTMLTableRowElement {\r\n return IModelApp.makeLogoCard({ iconSrc: `${IModelApp.publicPath}images/cesium-ion.svg`, heading: \"Cesium Ion\", notice: IModelApp.localization.getLocalizedString(\"iModelJs:BackgroundMap.CesiumWorldTerrainAttribution\") });\r\n }\r\n\r\n public get maxDepth(): number { return this._maxDepth; }\r\n public get tilingScheme(): MapTilingScheme { return this._tilingScheme; }\r\n\r\n public isTileAvailable(quadId: QuadId) {\r\n if (quadId.level > this.maxDepth)\r\n return false;\r\n\r\n return this._tileAvailability ? this._tileAvailability.isTileAvailable(quadId.level, quadId.column, quadId.row) : true;\r\n }\r\n\r\n public override async getMesh(tile: MapTile, data: Uint8Array): Promise<TerrainMeshPrimitive | undefined> {\r\n if (BeTimePoint.now().milliseconds > this._tokenTimeOut.milliseconds) {\r\n const accessTokenAndEndpointUrl = await getCesiumAccessTokenAndEndpointUrl();\r\n if (!accessTokenAndEndpointUrl.token) {\r\n assert(false);\r\n return undefined;\r\n }\r\n\r\n this._accessToken = accessTokenAndEndpointUrl.token;\r\n this._tokenTimeOut = BeTimePoint.now().plus(CesiumTerrainProvider._tokenTimeoutInterval);\r\n }\r\n\r\n assert(data instanceof Uint8Array);\r\n assert(tile instanceof MapTile);\r\n const blob = data;\r\n const streamBuffer = ByteStream.fromUint8Array(blob);\r\n const center = nextPoint3d64FromByteStream(streamBuffer);\r\n const quadId = QuadId.createFromContentId(tile.contentId);\r\n const skirtHeight = this.getLevelMaximumGeometricError(quadId.level + 1) * 10.0; // Add 1 to level to restore height calculation to before the quadId level was from root. (4326 unification)\r\n const minHeight = this._exaggeration * streamBuffer.nextFloat32;\r\n const maxHeight = this._exaggeration * streamBuffer.nextFloat32;\r\n const boundCenter = nextPoint3d64FromByteStream(streamBuffer);\r\n const boundRadius = streamBuffer.nextFloat64;\r\n const horizonOcclusion = nextPoint3d64FromByteStream(streamBuffer);\r\n const terrainTile = tile;\r\n\r\n terrainTile.adjustHeights(minHeight, maxHeight);\r\n\r\n if (undefined === center || undefined === boundCenter || undefined === boundRadius || undefined === horizonOcclusion) { }\r\n const pointCount = streamBuffer.nextUint32;\r\n const encodedVertexBuffer = new Uint16Array(blob.buffer, streamBuffer.curPos, pointCount * 3);\r\n streamBuffer.advance(pointCount * 6);\r\n\r\n const uBuffer = encodedVertexBuffer.subarray(0, pointCount);\r\n const vBuffer = encodedVertexBuffer.subarray(pointCount, 2 * pointCount);\r\n const heightBuffer = encodedVertexBuffer.subarray(pointCount * 2, 3 * pointCount);\r\n\r\n zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);\r\n\r\n let bytesPerIndex = Uint16Array.BYTES_PER_ELEMENT;\r\n const triangleElements = 3;\r\n\r\n if (pointCount > 64 * 1024) {\r\n // More than 64k vertices, so indices are 32-bit.\r\n bytesPerIndex = Uint32Array.BYTES_PER_ELEMENT;\r\n }\r\n\r\n // skip over any additional padding that was added for 2/4 byte alignment\r\n if (streamBuffer.curPos % bytesPerIndex !== 0)\r\n streamBuffer.advance(bytesPerIndex - (streamBuffer.curPos % bytesPerIndex));\r\n\r\n const triangleCount = streamBuffer.nextUint32;\r\n const indexCount = triangleCount * triangleElements;\r\n\r\n const indices = getIndexArray(pointCount, streamBuffer, indexCount);\r\n // High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.\r\n // https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55\r\n // Copyright 2012 Google Inc., Apache 2.0 license.\r\n let highest = 0;\r\n const length = indices.length;\r\n for (let i = 0; i < length; ++i) {\r\n const code = indices[i];\r\n indices[i] = highest - code;\r\n if (code === 0) {\r\n ++highest;\r\n }\r\n }\r\n\r\n CesiumTerrainProvider._scratchHeightRange.low = minHeight - skirtHeight;\r\n CesiumTerrainProvider._scratchHeightRange.high = maxHeight;\r\n const projection = terrainTile.getProjection(CesiumTerrainProvider._scratchHeightRange);\r\n const pointQParams = QParams3d.fromRange(projection.localRange);\r\n\r\n const uvScale = 1.0 / 32767.0;\r\n const heightScale = uvScale * (maxHeight - minHeight);\r\n\r\n const westCount = streamBuffer.nextUint32;\r\n const westIndices = getIndexArray(pointCount, streamBuffer, westCount);\r\n\r\n const southCount = streamBuffer.nextUint32;\r\n const southIndices = getIndexArray(pointCount, streamBuffer, southCount);\r\n\r\n const eastCount = streamBuffer.nextUint32;\r\n const eastIndices = getIndexArray(pointCount, streamBuffer, eastCount);\r\n\r\n const northCount = streamBuffer.nextUint32;\r\n const northIndices = getIndexArray(pointCount, streamBuffer, northCount);\r\n\r\n // Extensions...\r\n let encodedNormalsBuffer;\r\n while (streamBuffer.curPos < streamBuffer.length) {\r\n const extensionId = streamBuffer.nextUint8;\r\n const extensionLength = streamBuffer.nextUint32;\r\n switch (extensionId) {\r\n case QuantizedMeshExtensionIds.OctEncodedNormals:\r\n assert(pointCount * 2 === extensionLength);\r\n encodedNormalsBuffer = new Uint8Array(streamBuffer.arrayBuffer, streamBuffer.curPos, extensionLength);\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n\r\n case QuantizedMeshExtensionIds.Metadata:\r\n const stringLength = streamBuffer.nextUint32;\r\n if (stringLength > 0) {\r\n const strData = streamBuffer.nextBytes(stringLength);\r\n const str = utf8ToString(strData);\r\n if (undefined !== str) {\r\n const metaData = JSON.parse(str);\r\n if (undefined !== metaData.available && undefined !== this._tileAvailability) {\r\n const availableTiles = metaData.available;\r\n for (let offset = 0; offset < availableTiles.length; ++offset) {\r\n const availableLevel = tile.depth + offset; // Our depth is includes root (1 + cesium Depth)\r\n const rangesAtLevel = availableTiles[offset];\r\n\r\n for (const range of rangesAtLevel)\r\n this._tileAvailability.addAvailableTileRange(availableLevel, range.startX, range.startY, range.endX, range.endY);\r\n }\r\n }\r\n }\r\n }\r\n\r\n break;\r\n default:\r\n streamBuffer.advance(extensionLength);\r\n break;\r\n }\r\n\r\n }\r\n\r\n const mesh = TerrainMeshPrimitive.create({ pointQParams, pointCount, indexCount, wantSkirts: this._wantSkirts, westCount, eastCount, southCount, northCount, wantNormals: undefined !== encodedNormalsBuffer });\r\n for (let i = 0; i < indexCount;)\r\n this.addTriangle(mesh, indices[i++], indices[i++], indices[i++]);\r\n\r\n const worldToEcef = tile.iModel.getEcefTransform().matrix;\r\n for (let i = 0; i < pointCount; i++) {\r\n const u = uBuffer[i];\r\n const v = vBuffer[i];\r\n projection.getPoint(uvScale * u, uvScale * v, minHeight + heightBuffer[i] * heightScale, CesiumTerrainProvider._scratchPoint);\r\n CesiumTerrainProvider._scratchQPoint2d.setFromScalars(u * 2, v * 2);\r\n if (encodedNormalsBuffer) {\r\n const normalIndex = i * 2;\r\n OctEncodedNormal.decodeValue(encodedNormalsBuffer[normalIndex + 1] << 8 | encodedNormalsBuffer[normalIndex], CesiumTerrainProvider._scratchNormal);\r\n worldToEcef.multiplyTransposeVector(CesiumTerrainProvider._scratchNormal, CesiumTerrainProvider._scratchNormal);\r\n mesh.addVertex(CesiumTerrainProvider._scratchPoint, CesiumTerrainProvider._scratchQPoint2d, OctEncodedNormal.encode(CesiumTerrainProvider._scratchNormal));\r\n } else {\r\n mesh.addVertex(CesiumTerrainProvider._scratchPoint, CesiumTerrainProvider._scratchQPoint2d);\r\n }\r\n }\r\n\r\n if (this._wantSkirts) {\r\n westIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n eastIndices.sort((a, b) => vBuffer[a] - vBuffer[b]);\r\n northIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n southIndices.sort((a, b) => uBuffer[a] - uBuffer[b]);\r\n const wantNormals = (encodedNormalsBuffer !== undefined);\r\n this.generateSkirts(mesh, westIndices, projection, -skirtHeight, heightBuffer, minHeight, heightScale, wantNormals);\r\n this.generateSkirts(mesh, eastIndices, projection, -skirtHeight, heightBuffer, minHeight, heightScale, wantNormals);\r\n this.generateSkirts(mesh, southIndices, projection, -skirtHeight, heightBuffer, minHeight, heightScale, wantNormals);\r\n this.generateSkirts(mesh, northIndices, projection, -skirtHeight, heightBuffer, minHeight, heightScale, wantNormals);\r\n }\r\n assert(mesh.isCompleted);\r\n return mesh;\r\n }\r\n\r\n private addTriangle(mesh: TerrainMeshPrimitive, i0: number, i1: number, i2: number) {\r\n mesh.addTriangle(i0, i1, i2);\r\n }\r\n\r\n private generateSkirts(mesh: TerrainMeshPrimitive, indices: Uint16Array | Uint32Array, projection: MapTileProjection, skirtOffset: number, heightBuffer: Uint16Array, minHeight: number, heightScale: number, wantNormals: boolean) {\r\n for (let i = 0; i < indices.length; i++) {\r\n const index = indices[i];\r\n const paramIndex = index * 2;\r\n const height = minHeight + heightBuffer[index] * heightScale;\r\n CesiumTerrainProvider._scratchQPoint2d.setFromScalars(mesh.uvs[paramIndex], mesh.uvs[paramIndex + 1]);\r\n const uv = mesh.uvQParams.unquantize(CesiumTerrainProvider._scratchQPoint2d.x, CesiumTerrainProvider._scratchQPoint2d.y, CesiumTerrainProvider._scratchPoint2d);\r\n if (wantNormals && mesh.normals) {\r\n mesh.addVertex(projection.getPoint(uv.x, uv.y, height + skirtOffset), CesiumTerrainProvider._scratchQPoint2d, mesh.normals[index]);\r\n } else {\r\n mesh.addVertex(projection.getPoint(uv.x, uv.y, height + skirtOffset), CesiumTerrainProvider._scratchQPoint2d);\r\n }\r\n\r\n if (i) {\r\n this.addTriangle(mesh, index, indices[i - 1], mesh.nextPointIndex - 2);\r\n this.addTriangle(mesh, index, mesh.nextPointIndex - 2, mesh.nextPointIndex - 1);\r\n }\r\n }\r\n }\r\n public override get requestOptions(): RequestOptions {\r\n return { method: \"GET\", responseType: \"arraybuffer\", headers: { authorization: `Bearer ${this._accessToken}` }, accept: \"application/vnd.quantized-mesh;\" /* extensions=octvertexnormals, */ + \"application/octet-stream;q=0.9,*/*;q=0.01\" };\r\n }\r\n\r\n public override constructUrl(row: number, column: number, zoomLevel: number): string {\r\n return this._tileUrlTemplate.replace(\"{z}\", zoomLevel.toString()).replace(\"{x}\", column.toString()).replace(\"{y}\", row.toString());\r\n }\r\n\r\n public getChildHeightRange(quadId: QuadId, rectangle: MapCartoRectangle, parent: MapTile): Range1d | undefined {\r\n return (quadId.level < ApproximateTerrainHeights.maxLevel) ? ApproximateTerrainHeights.instance.getMinimumMaximumHeights(rectangle) : (parent).heightRange;\r\n }\r\n /**\r\n * Specifies the quality of terrain created from heightmaps. A value of 1.0 will\r\n * ensure that adjacent heightmap vertices are separated by no more than\r\n * screen pixels and will probably go very slowly.\r\n * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the\r\n * screen pixels between adjacent heightmap vertices and thus rendering more quickly.\r\n * @type {Number}\r\n */\r\n public readonly heightmapTerrainQuality = 0.25;\r\n\r\n /**\r\n * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.\r\n *\r\n * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.\r\n * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.\r\n * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.\r\n * @returns {Number} An estimated geometric error.\r\n */\r\n public getEstimatedLevelZeroGeometricErrorForAHeightmap(ellipsoidMaximumRadius = 6378137, tileImageWidth = 65, numberOfTilesAtLevelZero = 2) {\r\n return ellipsoidMaximumRadius * 2 * Math.PI * this.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);\r\n }\r\n\r\n public getLevelMaximumGeometricError(level: number) {\r\n return this.getEstimatedLevelZeroGeometricErrorForAHeightmap() / (1 << level);\r\n }\r\n\r\n public getHeightRange(parentRange: Range1d, quadId: QuadId): Range1d {\r\n const heightRange = quadId.level <= 6 ? ApproximateTerrainHeights.instance.getTileHeightRange(quadId) : undefined;\r\n\r\n return undefined === heightRange ? parentRange : heightRange;\r\n }\r\n}\r\n"]}