@itwin/core-frontend 3.1.0-dev.26 → 3.1.0-dev.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (426) hide show
  1. package/CHANGELOG.md +156 -35
  2. package/lib/cjs/AccuSnap.js +2 -2
  3. package/lib/cjs/AccuSnap.js.map +1 -1
  4. package/lib/cjs/DisplayStyleState.d.ts +3 -3
  5. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  6. package/lib/cjs/DisplayStyleState.js +32 -8
  7. package/lib/cjs/DisplayStyleState.js.map +1 -1
  8. package/lib/cjs/DrawingViewState.d.ts.map +1 -1
  9. package/lib/cjs/DrawingViewState.js +6 -5
  10. package/lib/cjs/DrawingViewState.js.map +1 -1
  11. package/lib/cjs/IModelApp.d.ts +1 -3
  12. package/lib/cjs/IModelApp.d.ts.map +1 -1
  13. package/lib/cjs/IModelApp.js +10 -8
  14. package/lib/cjs/IModelApp.js.map +1 -1
  15. package/lib/cjs/RealityDataSource.d.ts +58 -14
  16. package/lib/cjs/RealityDataSource.d.ts.map +1 -1
  17. package/lib/cjs/RealityDataSource.js +30 -242
  18. package/lib/cjs/RealityDataSource.js.map +1 -1
  19. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts +67 -0
  20. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -0
  21. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +166 -0
  22. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -0
  23. package/lib/cjs/RealityDataSourceContextShareImpl.d.ts +83 -0
  24. package/lib/cjs/RealityDataSourceContextShareImpl.d.ts.map +1 -0
  25. package/lib/cjs/RealityDataSourceContextShareImpl.js +234 -0
  26. package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -0
  27. package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts +65 -0
  28. package/lib/cjs/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -0
  29. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +135 -0
  30. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -0
  31. package/lib/cjs/SheetViewState.js +4 -0
  32. package/lib/cjs/SheetViewState.js.map +1 -1
  33. package/lib/cjs/ViewState.d.ts +8 -0
  34. package/lib/cjs/ViewState.d.ts.map +1 -1
  35. package/lib/cjs/ViewState.js +1 -1
  36. package/lib/cjs/ViewState.js.map +1 -1
  37. package/lib/cjs/Viewport.d.ts +19 -3
  38. package/lib/cjs/Viewport.d.ts.map +1 -1
  39. package/lib/cjs/Viewport.js +20 -0
  40. package/lib/cjs/Viewport.js.map +1 -1
  41. package/lib/cjs/core-frontend.d.ts +1 -0
  42. package/lib/cjs/core-frontend.d.ts.map +1 -1
  43. package/lib/cjs/core-frontend.js +1 -0
  44. package/lib/cjs/core-frontend.js.map +1 -1
  45. package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts +2 -2
  46. package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts.map +1 -1
  47. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js +48 -44
  48. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  49. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts +90 -80
  50. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  51. package/lib/cjs/quantity-formatting/QuantityFormatter.js +76 -45
  52. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  53. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.d.ts +54 -0
  54. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.d.ts.map +1 -0
  55. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js +32 -0
  56. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -0
  57. package/lib/cjs/quantity-formatting/UnitsData.d.ts +11 -0
  58. package/lib/cjs/quantity-formatting/UnitsData.d.ts.map +1 -0
  59. package/lib/cjs/quantity-formatting/UnitsData.js +59 -0
  60. package/lib/cjs/quantity-formatting/UnitsData.js.map +1 -0
  61. package/lib/cjs/render/GraphicBranch.d.ts +2 -0
  62. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  63. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  64. package/lib/cjs/render/RenderPlanarClassifier.d.ts +1 -1
  65. package/lib/cjs/render/RenderPlanarClassifier.d.ts.map +1 -1
  66. package/lib/cjs/render/RenderPlanarClassifier.js.map +1 -1
  67. package/lib/cjs/render/RenderSystem.d.ts +9 -5
  68. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  69. package/lib/cjs/render/RenderSystem.js +5 -2
  70. package/lib/cjs/render/RenderSystem.js.map +1 -1
  71. package/lib/cjs/render/RenderTarget.d.ts +4 -4
  72. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  73. package/lib/cjs/render/RenderTarget.js.map +1 -1
  74. package/lib/cjs/render/Scene.d.ts.map +1 -1
  75. package/lib/cjs/render/Scene.js.map +1 -1
  76. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts +15 -2
  77. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts.map +1 -1
  78. package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.js.map +1 -1
  79. package/lib/cjs/render/webgl/BackgroundMapDrape.js +1 -1
  80. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  81. package/lib/cjs/render/webgl/BranchState.d.ts +2 -0
  82. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  83. package/lib/cjs/render/webgl/BranchState.js +5 -3
  84. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  85. package/lib/cjs/render/webgl/Graphic.d.ts +5 -3
  86. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  87. package/lib/cjs/render/webgl/Graphic.js +7 -2
  88. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  89. package/lib/cjs/render/webgl/PlanarClassifier.d.ts +4 -1
  90. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  91. package/lib/cjs/render/webgl/PlanarClassifier.js +22 -9
  92. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  93. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts +2 -2
  94. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  95. package/lib/cjs/render/webgl/PlanarTextureProjection.js +5 -3
  96. package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
  97. package/lib/cjs/render/webgl/RealityMesh.d.ts +30 -11
  98. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  99. package/lib/cjs/render/webgl/RealityMesh.js +154 -52
  100. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  101. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  102. package/lib/cjs/render/webgl/RenderCommands.js +4 -0
  103. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  104. package/lib/cjs/render/webgl/System.d.ts +9 -9
  105. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  106. package/lib/cjs/render/webgl/System.js +5 -5
  107. package/lib/cjs/render/webgl/System.js.map +1 -1
  108. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  109. package/lib/cjs/render/webgl/Target.js.map +1 -1
  110. package/lib/cjs/render/webgl/glsl/PlanarClassification.js +1 -1
  111. package/lib/cjs/render/webgl/glsl/PlanarClassification.js.map +1 -1
  112. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  113. package/lib/cjs/render/webgl/glsl/RealityMesh.js +102 -27
  114. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  115. package/lib/cjs/tile/ClassifierTileTree.d.ts +4 -2
  116. package/lib/cjs/tile/ClassifierTileTree.d.ts.map +1 -1
  117. package/lib/cjs/tile/ClassifierTileTree.js +31 -16
  118. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  119. package/lib/cjs/tile/OPCFormatInterpreter.d.ts +22 -0
  120. package/lib/cjs/tile/OPCFormatInterpreter.d.ts.map +1 -0
  121. package/lib/cjs/tile/OPCFormatInterpreter.js +92 -0
  122. package/lib/cjs/tile/OPCFormatInterpreter.js.map +1 -0
  123. package/lib/cjs/tile/PntsReader.d.ts.map +1 -1
  124. package/lib/cjs/tile/PntsReader.js +79 -17
  125. package/lib/cjs/tile/PntsReader.js.map +1 -1
  126. package/lib/cjs/tile/PrimaryTileTree.d.ts +18 -2
  127. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  128. package/lib/cjs/tile/PrimaryTileTree.js +53 -2
  129. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  130. package/lib/cjs/tile/RealityModelTileTree.d.ts +0 -1
  131. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  132. package/lib/cjs/tile/RealityModelTileTree.js +1 -1
  133. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  134. package/lib/cjs/tile/RealityTileDrawArgs.d.ts +4 -1
  135. package/lib/cjs/tile/RealityTileDrawArgs.d.ts.map +1 -1
  136. package/lib/cjs/tile/RealityTileDrawArgs.js +3 -1
  137. package/lib/cjs/tile/RealityTileDrawArgs.js.map +1 -1
  138. package/lib/cjs/tile/RealityTileTree.d.ts +1 -0
  139. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  140. package/lib/cjs/tile/RealityTileTree.js +7 -3
  141. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  142. package/lib/cjs/tile/ThreeDTileFormatInterpreter.d.ts +52 -0
  143. package/lib/cjs/tile/ThreeDTileFormatInterpreter.d.ts.map +1 -0
  144. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js +179 -0
  145. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -0
  146. package/lib/cjs/tile/TileDrawArgs.d.ts +2 -0
  147. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  148. package/lib/cjs/tile/TileDrawArgs.js +5 -0
  149. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  150. package/lib/cjs/tile/internal.d.ts +2 -0
  151. package/lib/cjs/tile/internal.d.ts.map +1 -1
  152. package/lib/cjs/tile/internal.js +2 -0
  153. package/lib/cjs/tile/internal.js.map +1 -1
  154. package/lib/cjs/tile/map/CesiumTerrainProvider.js +2 -2
  155. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  156. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +2 -2
  157. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  158. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
  159. package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  160. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +2 -2
  161. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
  162. package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  163. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts +2 -2
  164. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  165. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  166. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +2 -2
  167. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
  168. package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  169. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts +2 -2
  170. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts.map +1 -1
  171. package/lib/cjs/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  172. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts +2 -2
  173. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  174. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  175. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  176. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts +2 -2
  177. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts.map +1 -1
  178. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  179. package/lib/cjs/tile/map/ImageryTileTree.d.ts +0 -2
  180. package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
  181. package/lib/cjs/tile/map/ImageryTileTree.js +1 -3
  182. package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
  183. package/lib/cjs/tile/map/MapLayerFormatRegistry.d.ts +3 -3
  184. package/lib/cjs/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
  185. package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
  186. package/lib/cjs/tile/map/MapLayerImageryFormats.d.ts +3 -3
  187. package/lib/cjs/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
  188. package/lib/cjs/tile/map/MapLayerImageryFormats.js.map +1 -1
  189. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +3 -3
  190. package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  191. package/lib/cjs/tile/map/MapLayerImageryProvider.js +1 -1
  192. package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
  193. package/lib/cjs/tile/map/MapLayerSources.d.ts +2 -2
  194. package/lib/cjs/tile/map/MapLayerSources.d.ts.map +1 -1
  195. package/lib/cjs/tile/map/MapLayerSources.js +6 -4
  196. package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
  197. package/lib/cjs/tile/map/MapLayerTileTreeReference.d.ts +10 -2
  198. package/lib/cjs/tile/map/MapLayerTileTreeReference.d.ts.map +1 -1
  199. package/lib/cjs/tile/map/MapLayerTileTreeReference.js +26 -3
  200. package/lib/cjs/tile/map/MapLayerTileTreeReference.js.map +1 -1
  201. package/lib/cjs/tile/map/MapTile.d.ts +5 -4
  202. package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
  203. package/lib/cjs/tile/map/MapTile.js +13 -5
  204. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  205. package/lib/cjs/tile/map/MapTileTree.d.ts +12 -7
  206. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  207. package/lib/cjs/tile/map/MapTileTree.js +60 -48
  208. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  209. package/lib/cjs/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
  210. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js +1 -1
  211. package/lib/cjs/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  212. package/lib/cjs/tools/ViewTool.js +1 -1
  213. package/lib/cjs/tools/ViewTool.js.map +1 -1
  214. package/lib/esm/AccuSnap.js +2 -2
  215. package/lib/esm/AccuSnap.js.map +1 -1
  216. package/lib/esm/DisplayStyleState.d.ts +3 -3
  217. package/lib/esm/DisplayStyleState.d.ts.map +1 -1
  218. package/lib/esm/DisplayStyleState.js +34 -10
  219. package/lib/esm/DisplayStyleState.js.map +1 -1
  220. package/lib/esm/DrawingViewState.d.ts.map +1 -1
  221. package/lib/esm/DrawingViewState.js +6 -5
  222. package/lib/esm/DrawingViewState.js.map +1 -1
  223. package/lib/esm/IModelApp.d.ts +1 -3
  224. package/lib/esm/IModelApp.d.ts.map +1 -1
  225. package/lib/esm/IModelApp.js +10 -8
  226. package/lib/esm/IModelApp.js.map +1 -1
  227. package/lib/esm/RealityDataSource.d.ts +58 -14
  228. package/lib/esm/RealityDataSource.d.ts.map +1 -1
  229. package/lib/esm/RealityDataSource.js +31 -244
  230. package/lib/esm/RealityDataSource.js.map +1 -1
  231. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts +67 -0
  232. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -0
  233. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js +162 -0
  234. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js.map +1 -0
  235. package/lib/esm/RealityDataSourceContextShareImpl.d.ts +83 -0
  236. package/lib/esm/RealityDataSourceContextShareImpl.d.ts.map +1 -0
  237. package/lib/esm/RealityDataSourceContextShareImpl.js +230 -0
  238. package/lib/esm/RealityDataSourceContextShareImpl.js.map +1 -0
  239. package/lib/esm/RealityDataSourceTilesetUrlImpl.d.ts +65 -0
  240. package/lib/esm/RealityDataSourceTilesetUrlImpl.d.ts.map +1 -0
  241. package/lib/esm/RealityDataSourceTilesetUrlImpl.js +131 -0
  242. package/lib/esm/RealityDataSourceTilesetUrlImpl.js.map +1 -0
  243. package/lib/esm/SheetViewState.js +4 -0
  244. package/lib/esm/SheetViewState.js.map +1 -1
  245. package/lib/esm/ViewState.d.ts +8 -0
  246. package/lib/esm/ViewState.d.ts.map +1 -1
  247. package/lib/esm/ViewState.js +1 -1
  248. package/lib/esm/ViewState.js.map +1 -1
  249. package/lib/esm/Viewport.d.ts +19 -3
  250. package/lib/esm/Viewport.d.ts.map +1 -1
  251. package/lib/esm/Viewport.js +20 -0
  252. package/lib/esm/Viewport.js.map +1 -1
  253. package/lib/esm/core-frontend.d.ts +1 -0
  254. package/lib/esm/core-frontend.d.ts.map +1 -1
  255. package/lib/esm/core-frontend.js +1 -0
  256. package/lib/esm/core-frontend.js.map +1 -1
  257. package/lib/esm/quantity-formatting/BasicUnitsProvider.d.ts +2 -2
  258. package/lib/esm/quantity-formatting/BasicUnitsProvider.d.ts.map +1 -1
  259. package/lib/esm/quantity-formatting/BasicUnitsProvider.js +48 -44
  260. package/lib/esm/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  261. package/lib/esm/quantity-formatting/QuantityFormatter.d.ts +90 -80
  262. package/lib/esm/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  263. package/lib/esm/quantity-formatting/QuantityFormatter.js +75 -41
  264. package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
  265. package/lib/esm/quantity-formatting/QuantityTypesEditorSpecs.d.ts +54 -0
  266. package/lib/esm/quantity-formatting/QuantityTypesEditorSpecs.d.ts.map +1 -0
  267. package/lib/esm/quantity-formatting/QuantityTypesEditorSpecs.js +26 -0
  268. package/lib/esm/quantity-formatting/QuantityTypesEditorSpecs.js.map +1 -0
  269. package/lib/esm/quantity-formatting/UnitsData.d.ts +11 -0
  270. package/lib/esm/quantity-formatting/UnitsData.d.ts.map +1 -0
  271. package/lib/esm/quantity-formatting/UnitsData.js +56 -0
  272. package/lib/esm/quantity-formatting/UnitsData.js.map +1 -0
  273. package/lib/esm/render/GraphicBranch.d.ts +2 -0
  274. package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
  275. package/lib/esm/render/GraphicBranch.js.map +1 -1
  276. package/lib/esm/render/RenderPlanarClassifier.d.ts +1 -1
  277. package/lib/esm/render/RenderPlanarClassifier.d.ts.map +1 -1
  278. package/lib/esm/render/RenderPlanarClassifier.js.map +1 -1
  279. package/lib/esm/render/RenderSystem.d.ts +9 -5
  280. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  281. package/lib/esm/render/RenderSystem.js +5 -2
  282. package/lib/esm/render/RenderSystem.js.map +1 -1
  283. package/lib/esm/render/RenderTarget.d.ts +4 -4
  284. package/lib/esm/render/RenderTarget.d.ts.map +1 -1
  285. package/lib/esm/render/RenderTarget.js.map +1 -1
  286. package/lib/esm/render/Scene.d.ts.map +1 -1
  287. package/lib/esm/render/Scene.js.map +1 -1
  288. package/lib/esm/render/primitives/mesh/RealityMeshPrimitive.d.ts +15 -2
  289. package/lib/esm/render/primitives/mesh/RealityMeshPrimitive.d.ts.map +1 -1
  290. package/lib/esm/render/primitives/mesh/RealityMeshPrimitive.js.map +1 -1
  291. package/lib/esm/render/webgl/BackgroundMapDrape.js +1 -1
  292. package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
  293. package/lib/esm/render/webgl/BranchState.d.ts +2 -0
  294. package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
  295. package/lib/esm/render/webgl/BranchState.js +5 -3
  296. package/lib/esm/render/webgl/BranchState.js.map +1 -1
  297. package/lib/esm/render/webgl/Graphic.d.ts +5 -3
  298. package/lib/esm/render/webgl/Graphic.d.ts.map +1 -1
  299. package/lib/esm/render/webgl/Graphic.js +7 -2
  300. package/lib/esm/render/webgl/Graphic.js.map +1 -1
  301. package/lib/esm/render/webgl/PlanarClassifier.d.ts +4 -1
  302. package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
  303. package/lib/esm/render/webgl/PlanarClassifier.js +22 -9
  304. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  305. package/lib/esm/render/webgl/PlanarTextureProjection.d.ts +2 -2
  306. package/lib/esm/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  307. package/lib/esm/render/webgl/PlanarTextureProjection.js +5 -3
  308. package/lib/esm/render/webgl/PlanarTextureProjection.js.map +1 -1
  309. package/lib/esm/render/webgl/RealityMesh.d.ts +30 -11
  310. package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
  311. package/lib/esm/render/webgl/RealityMesh.js +154 -52
  312. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  313. package/lib/esm/render/webgl/RenderCommands.d.ts.map +1 -1
  314. package/lib/esm/render/webgl/RenderCommands.js +4 -0
  315. package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
  316. package/lib/esm/render/webgl/System.d.ts +9 -9
  317. package/lib/esm/render/webgl/System.d.ts.map +1 -1
  318. package/lib/esm/render/webgl/System.js +6 -6
  319. package/lib/esm/render/webgl/System.js.map +1 -1
  320. package/lib/esm/render/webgl/Target.d.ts.map +1 -1
  321. package/lib/esm/render/webgl/Target.js.map +1 -1
  322. package/lib/esm/render/webgl/glsl/PlanarClassification.js +1 -1
  323. package/lib/esm/render/webgl/glsl/PlanarClassification.js.map +1 -1
  324. package/lib/esm/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  325. package/lib/esm/render/webgl/glsl/RealityMesh.js +103 -28
  326. package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
  327. package/lib/esm/tile/ClassifierTileTree.d.ts +4 -2
  328. package/lib/esm/tile/ClassifierTileTree.d.ts.map +1 -1
  329. package/lib/esm/tile/ClassifierTileTree.js +32 -17
  330. package/lib/esm/tile/ClassifierTileTree.js.map +1 -1
  331. package/lib/esm/tile/OPCFormatInterpreter.d.ts +22 -0
  332. package/lib/esm/tile/OPCFormatInterpreter.d.ts.map +1 -0
  333. package/lib/esm/tile/OPCFormatInterpreter.js +88 -0
  334. package/lib/esm/tile/OPCFormatInterpreter.js.map +1 -0
  335. package/lib/esm/tile/PntsReader.d.ts.map +1 -1
  336. package/lib/esm/tile/PntsReader.js +79 -17
  337. package/lib/esm/tile/PntsReader.js.map +1 -1
  338. package/lib/esm/tile/PrimaryTileTree.d.ts +18 -2
  339. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  340. package/lib/esm/tile/PrimaryTileTree.js +51 -2
  341. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  342. package/lib/esm/tile/RealityModelTileTree.d.ts +0 -1
  343. package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
  344. package/lib/esm/tile/RealityModelTileTree.js +1 -1
  345. package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
  346. package/lib/esm/tile/RealityTileDrawArgs.d.ts +4 -1
  347. package/lib/esm/tile/RealityTileDrawArgs.d.ts.map +1 -1
  348. package/lib/esm/tile/RealityTileDrawArgs.js +3 -1
  349. package/lib/esm/tile/RealityTileDrawArgs.js.map +1 -1
  350. package/lib/esm/tile/RealityTileTree.d.ts +1 -0
  351. package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
  352. package/lib/esm/tile/RealityTileTree.js +7 -3
  353. package/lib/esm/tile/RealityTileTree.js.map +1 -1
  354. package/lib/esm/tile/ThreeDTileFormatInterpreter.d.ts +52 -0
  355. package/lib/esm/tile/ThreeDTileFormatInterpreter.d.ts.map +1 -0
  356. package/lib/esm/tile/ThreeDTileFormatInterpreter.js +175 -0
  357. package/lib/esm/tile/ThreeDTileFormatInterpreter.js.map +1 -0
  358. package/lib/esm/tile/TileDrawArgs.d.ts +2 -0
  359. package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
  360. package/lib/esm/tile/TileDrawArgs.js +5 -0
  361. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  362. package/lib/esm/tile/internal.d.ts +2 -0
  363. package/lib/esm/tile/internal.d.ts.map +1 -1
  364. package/lib/esm/tile/internal.js +2 -0
  365. package/lib/esm/tile/internal.js.map +1 -1
  366. package/lib/esm/tile/map/CesiumTerrainProvider.js +2 -2
  367. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  368. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +2 -2
  369. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  370. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
  371. package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  372. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +2 -2
  373. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
  374. package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
  375. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts +2 -2
  376. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  377. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  378. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +2 -2
  379. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
  380. package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
  381. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts +2 -2
  382. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.d.ts.map +1 -1
  383. package/lib/esm/tile/map/ImageryProviders/TileUrlImageryProvider.js.map +1 -1
  384. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts +2 -2
  385. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  386. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  387. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  388. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts +2 -2
  389. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.d.ts.map +1 -1
  390. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  391. package/lib/esm/tile/map/ImageryTileTree.d.ts +0 -2
  392. package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
  393. package/lib/esm/tile/map/ImageryTileTree.js +1 -3
  394. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  395. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts +3 -3
  396. package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
  397. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  398. package/lib/esm/tile/map/MapLayerImageryFormats.d.ts +3 -3
  399. package/lib/esm/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
  400. package/lib/esm/tile/map/MapLayerImageryFormats.js.map +1 -1
  401. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +3 -3
  402. package/lib/esm/tile/map/MapLayerImageryProvider.d.ts.map +1 -1
  403. package/lib/esm/tile/map/MapLayerImageryProvider.js +1 -1
  404. package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
  405. package/lib/esm/tile/map/MapLayerSources.d.ts +2 -2
  406. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  407. package/lib/esm/tile/map/MapLayerSources.js +6 -4
  408. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  409. package/lib/esm/tile/map/MapLayerTileTreeReference.d.ts +10 -2
  410. package/lib/esm/tile/map/MapLayerTileTreeReference.d.ts.map +1 -1
  411. package/lib/esm/tile/map/MapLayerTileTreeReference.js +25 -3
  412. package/lib/esm/tile/map/MapLayerTileTreeReference.js.map +1 -1
  413. package/lib/esm/tile/map/MapTile.d.ts +5 -4
  414. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  415. package/lib/esm/tile/map/MapTile.js +13 -5
  416. package/lib/esm/tile/map/MapTile.js.map +1 -1
  417. package/lib/esm/tile/map/MapTileTree.d.ts +12 -7
  418. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  419. package/lib/esm/tile/map/MapTileTree.js +61 -49
  420. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  421. package/lib/esm/tile/map/MapTiledGraphicsProvider.d.ts.map +1 -1
  422. package/lib/esm/tile/map/MapTiledGraphicsProvider.js +2 -2
  423. package/lib/esm/tile/map/MapTiledGraphicsProvider.js.map +1 -1
  424. package/lib/esm/tools/ViewTool.js +1 -1
  425. package/lib/esm/tools/ViewTool.js.map +1 -1
  426. package/package.json +20 -20
@@ -9,60 +9,147 @@ exports.RealityMeshGeometry = exports.RealityMeshGeometryParams = exports.Realit
9
9
  * @module WebGL
10
10
  */
11
11
  const core_bentley_1 = require("@itwin/core-bentley");
12
- const core_geometry_1 = require("@itwin/core-geometry");
13
12
  const core_common_1 = require("@itwin/core-common");
14
- const AttributeMap_1 = require("./AttributeMap");
15
- const AttributeBuffers_1 = require("./AttributeBuffers");
16
- const CachedGeometry_1 = require("./CachedGeometry");
17
- const Matrix_1 = require("./Matrix");
13
+ const core_geometry_1 = require("@itwin/core-geometry");
18
14
  const GraphicBranch_1 = require("../GraphicBranch");
19
15
  const RenderSystem_1 = require("../RenderSystem");
16
+ const AttributeBuffers_1 = require("./AttributeBuffers");
17
+ const AttributeMap_1 = require("./AttributeMap");
18
+ const CachedGeometry_1 = require("./CachedGeometry");
20
19
  const GL_1 = require("./GL");
20
+ const Matrix_1 = require("./Matrix");
21
21
  const Primitive_1 = require("./Primitive");
22
22
  const System_1 = require("./System");
23
23
  const scratchOverlapRange = core_geometry_1.Range2d.createNull();
24
+ const scratchBytes = new Uint8Array(4);
25
+ const scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);
26
+ const scratchRange2d = core_geometry_1.Range2d.createNull();
27
+ class ProjectedTexture {
28
+ constructor(classifier, meshParams, targetRectangle) {
29
+ this.meshParams = meshParams;
30
+ this.targetRectangle = targetRectangle;
31
+ this.classifier = classifier;
32
+ }
33
+ clone(targetRectangle) {
34
+ return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());
35
+ }
36
+ }
37
+ class RealityTextureParam {
38
+ constructor(texture, _projectedTextureOrMatrix) {
39
+ this.texture = texture;
40
+ this._projectedTextureOrMatrix = _projectedTextureOrMatrix;
41
+ }
42
+ get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }
43
+ /* There are two methods of applying a texture to a reality mesh. the first member of "params" denotes which
44
+ method is to be used. A value of zero indicates a standard texture and one represents a classified texture.
45
+
46
+ A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row
47
+ of "matrix". A clip rectangle is packed into second row of "matrix".
48
+
49
+ A "classified" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates
50
+ are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position
51
+ so the matrix in this case is a real transform matrix that contains a mapping from eye to model position
52
+ followed by the model to texture projection.
53
+ */
54
+ getProjectionMatrix() {
55
+ return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;
56
+ }
57
+ getTerrainMatrix() {
58
+ return this._projectedTextureOrMatrix instanceof Matrix_1.Matrix4 ? this._projectedTextureOrMatrix : undefined;
59
+ }
60
+ getParams(result) {
61
+ /** Entry 0 is 0 for */
62
+ if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {
63
+ const projectedTexture = this._projectedTextureOrMatrix;
64
+ result.data[0] = 1;
65
+ result.data[1] = projectedTexture.classifier.textureImageCount;
66
+ result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);
67
+ scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;
68
+ result.data[4] = scratchBytes[0];
69
+ result.data[5] = scratchBytes[1];
70
+ result.data[6] = scratchBytes[2];
71
+ result.data[7] = scratchBytes[3];
72
+ const points = [];
73
+ const meshParams = projectedTexture.meshParams;
74
+ // Calculate range in the tiles local coordinates.
75
+ const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low);
76
+ const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high);
77
+ points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));
78
+ points.push(meshParams.projection.getGlobalPoint(high.x, low.y, 0));
79
+ points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));
80
+ points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));
81
+ for (let i = 0, j = 8; i < 4; i++) {
82
+ const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);
83
+ result.data[j++] = projectedPoint.x;
84
+ result.data[j++] = projectedPoint.y;
85
+ }
86
+ const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];
87
+ const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];
88
+ if (x0 * y1 - x1 * y0 < 0) {
89
+ const swap = ((i, j) => {
90
+ const temp = result.data[i];
91
+ result.data[i] = result.data[j];
92
+ result.data[j] = temp;
93
+ });
94
+ for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {
95
+ swap(i, j);
96
+ swap(i + 1, j + 1);
97
+ }
98
+ }
99
+ }
100
+ else {
101
+ result.data[0] = 0;
102
+ }
103
+ return result;
104
+ }
105
+ }
24
106
  /** @internal */
25
107
  class RealityTextureParams {
26
- constructor(matrices, textures) {
27
- this.matrices = matrices;
28
- this.textures = textures;
108
+ constructor(params) {
109
+ this.params = params;
29
110
  }
30
- static create(terrainTextures) {
111
+ static create(textures) {
31
112
  const maxTexturesPerMesh = System_1.System.instance.maxRealityImageryLayers;
32
- (0, core_bentley_1.assert)(terrainTextures.length <= maxTexturesPerMesh);
33
- const renderTextures = [];
34
- const matrices = new Array();
35
- for (const terrainTexture of terrainTextures) {
36
- const matrix = new Matrix_1.Matrix4(); // Published as Mat4.
37
- renderTextures.push(terrainTexture.texture);
38
- (0, core_bentley_1.assert)(terrainTexture.texture !== undefined, "Texture not defined in TerrainTextureParams constructor");
39
- matrix.data[0] = terrainTexture.translate.x;
40
- matrix.data[1] = terrainTexture.translate.y;
41
- matrix.data[2] = terrainTexture.scale.x;
42
- matrix.data[3] = terrainTexture.scale.y;
43
- if (terrainTexture.clipRectangle) {
44
- matrix.data[4] = terrainTexture.clipRectangle.low.x;
45
- matrix.data[5] = terrainTexture.clipRectangle.low.y;
46
- matrix.data[6] = terrainTexture.clipRectangle.high.x;
47
- matrix.data[7] = terrainTexture.clipRectangle.high.y;
113
+ (0, core_bentley_1.assert)(textures.length <= maxTexturesPerMesh);
114
+ const textureParams = new Array();
115
+ for (const texture of textures) {
116
+ if (texture instanceof RenderSystem_1.TerrainTexture) {
117
+ const terrainTexture = texture;
118
+ const matrix = new Matrix_1.Matrix4(); // Published as Mat4.
119
+ (0, core_bentley_1.assert)(terrainTexture.texture !== undefined, "Texture not defined in TerrainTextureParams constructor");
120
+ matrix.data[0] = terrainTexture.translate.x;
121
+ matrix.data[1] = terrainTexture.translate.y;
122
+ matrix.data[2] = terrainTexture.scale.x;
123
+ matrix.data[3] = terrainTexture.scale.y;
124
+ if (terrainTexture.clipRectangle) {
125
+ matrix.data[4] = terrainTexture.clipRectangle.low.x;
126
+ matrix.data[5] = terrainTexture.clipRectangle.low.y;
127
+ matrix.data[6] = terrainTexture.clipRectangle.high.x;
128
+ matrix.data[7] = terrainTexture.clipRectangle.high.y;
129
+ }
130
+ else {
131
+ matrix.data[4] = matrix.data[5] = 0;
132
+ matrix.data[6] = matrix.data[7] = 1;
133
+ }
134
+ matrix.data[8] = (1.0 - terrainTexture.transparency);
135
+ matrix.data[9] = terrainTexture.featureId;
136
+ textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));
48
137
  }
49
138
  else {
50
- matrix.data[4] = matrix.data[5] = 0;
51
- matrix.data[6] = matrix.data[7] = 1;
139
+ const classifier = texture.classifier;
140
+ textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));
52
141
  }
53
- matrix.data[8] = (1.0 - terrainTexture.transparency);
54
- matrix.data[9] = terrainTexture.featureId;
55
- matrices.push(matrix);
56
142
  }
57
- for (let i = terrainTextures.length; i < maxTexturesPerMesh; i++) {
143
+ for (let i = textures.length; i < maxTexturesPerMesh; i++) {
58
144
  const matrix = new Matrix_1.Matrix4();
59
145
  matrix.data[0] = matrix.data[1] = 0.0;
60
146
  matrix.data[2] = matrix.data[3] = 1.0;
61
147
  matrix.data[4] = matrix.data[5] = 1;
62
148
  matrix.data[6] = matrix.data[7] = -1;
63
- matrices.push(matrix);
149
+ matrix.data[15] = 0; // Denotes a terrain texture.
150
+ textureParams.push(new RealityTextureParam(undefined, matrix));
64
151
  }
65
- return new RealityTextureParams(matrices, renderTextures);
152
+ return new RealityTextureParams(textureParams);
66
153
  }
67
154
  }
68
155
  exports.RealityTextureParams = RealityTextureParams;
@@ -141,51 +228,66 @@ class RealityMeshGeometry extends CachedGeometry_1.IndexedGeometry {
141
228
  getRange() {
142
229
  return core_geometry_1.Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + core_common_1.Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + core_common_1.Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + core_common_1.Quantization.rangeScale16 * this.qScale[2]);
143
230
  }
144
- static createGraphic(system, realityMesh, featureTable, tileId, baseColor, baseTransparent, textures) {
231
+ static createGraphic(system, params) {
232
+ var _a, _b;
145
233
  const meshes = [];
146
- if (textures === undefined)
147
- textures = [];
234
+ const textures = (_a = params.textures) !== null && _a !== void 0 ? _a : [];
235
+ const realityMesh = params.realityMesh;
236
+ const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;
148
237
  const texturesPerMesh = System_1.System.instance.maxRealityImageryLayers;
149
238
  const layers = new Array();
150
- let layerCount = 0;
239
+ // Collate the textures and classifiers layers into a single array.
151
240
  for (const texture of textures) {
152
241
  const layer = layers[texture.layerIndex];
153
242
  if (layer) {
154
243
  layer.push(texture);
155
244
  }
156
245
  else {
157
- layerCount++;
158
246
  layers[texture.layerIndex] = [texture];
159
247
  }
160
248
  }
161
- if (layerCount < 2) {
249
+ (_b = params.layerClassifiers) === null || _b === void 0 ? void 0 : _b.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);
250
+ if (layers.length < 2 && !(layerClassifiers === null || layerClassifiers === void 0 ? void 0 : layerClassifiers.size) && textures.length < texturesPerMesh) {
162
251
  // If only there is not more than one layer then we can group all of the textures into a single draw call.
163
252
  meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));
164
253
  }
165
254
  else {
166
- const primaryLayer = layers.shift();
255
+ let primaryLayer;
256
+ while (primaryLayer === undefined)
257
+ primaryLayer = layers.shift();
258
+ if (!primaryLayer)
259
+ return undefined;
167
260
  for (const primaryTexture of primaryLayer) {
168
261
  const targetRectangle = primaryTexture.targetRectangle;
169
262
  const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);
170
- const layerTextures = [primaryTexture];
263
+ let layerTextures = [primaryTexture];
171
264
  for (const secondaryLayer of layers) {
172
265
  if (!secondaryLayer)
173
266
  continue;
174
267
  for (const secondaryTexture of secondaryLayer) {
175
- const secondaryRectangle = secondaryTexture.targetRectangle;
176
- const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);
177
- if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {
178
- const textureRange = core_geometry_1.Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);
179
- secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);
180
- secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);
181
- if (secondaryTexture.clipRectangle)
182
- textureRange.intersect(secondaryTexture.clipRectangle, textureRange);
183
- if (!textureRange.isNull)
184
- layerTextures.push(new RenderSystem_1.TerrainTexture(secondaryTexture.texture, secondaryTexture.featureId, secondaryTexture.scale, secondaryTexture.translate, secondaryTexture.targetRectangle, secondaryTexture.layerIndex, secondaryTexture.transparency, textureRange));
268
+ if (secondaryTexture instanceof ProjectedTexture) {
269
+ layerTextures.push(secondaryTexture.clone(targetRectangle));
270
+ }
271
+ else {
272
+ const secondaryRectangle = secondaryTexture.targetRectangle;
273
+ const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);
274
+ if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {
275
+ const textureRange = core_geometry_1.Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);
276
+ secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);
277
+ secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);
278
+ if (secondaryTexture.clipRectangle)
279
+ textureRange.intersect(secondaryTexture.clipRectangle, textureRange);
280
+ if (!textureRange.isNull && textureRange) {
281
+ layerTextures.push(secondaryTexture.cloneWithClip(textureRange));
282
+ }
283
+ }
185
284
  }
186
285
  }
187
286
  }
188
- layerTextures.length = Math.min(layerTextures.length, texturesPerMesh);
287
+ while (layerTextures.length > texturesPerMesh) {
288
+ meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));
289
+ layerTextures = layerTextures.slice(texturesPerMesh);
290
+ }
189
291
  meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));
190
292
  }
191
293
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, IDisposable } from \"@itwin/core-bentley\";\r\nimport { Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, PackedFeatureTable, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { GL } from \"./GL\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\n\r\n/** @internal */\r\nexport class RealityTextureParams {\r\n\r\n constructor(public matrices: Matrix4[], public textures: RenderTexture[]) { }\r\n public static create(terrainTextures: TerrainTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(terrainTextures.length <= maxTexturesPerMesh);\r\n\r\n const renderTextures = [];\r\n const matrices = new Array<Matrix4>();\r\n for (const terrainTexture of terrainTextures) {\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n renderTextures.push(terrainTexture.texture);\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n matrices.push(matrix);\r\n }\r\n\r\n for (let i = terrainTextures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrices.push(matrix);\r\n }\r\n return new RealityTextureParams(matrices, renderTextures);\r\n }\r\n}\r\n\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private constructor(private _realityMeshParams: RealityMeshGeometryParams, public textureParams: RealityTextureParams | undefined, private readonly _transform: Transform | undefined, public readonly baseColor: ColorDef | undefined, private _baseIsTransparent: boolean, private _isTerrain: boolean) {\r\n super(_realityMeshParams);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry(params, undefined, transform, undefined, false, true) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry(params, texture ? RealityTextureParams.create([texture]) : undefined, undefined, undefined, false, false);\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, realityMesh: RealityMeshGeometry, featureTable: PackedFeatureTable, tileId: string | undefined, baseColor: ColorDef | undefined, baseTransparent: boolean, textures?: TerrainTexture[]): RenderGraphic | undefined {\r\n const meshes = [];\r\n if (textures === undefined)\r\n textures = [];\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<TerrainTexture[]>();\r\n let layerCount = 0;\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n layer.push(texture);\r\n } else {\r\n layerCount++;\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n if (layerCount < 2) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n } else {\r\n const primaryLayer = layers.shift()!;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n const layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull)\r\n layerTextures.push(new TerrainTexture(secondaryTexture.texture, secondaryTexture.featureId, secondaryTexture.scale, secondaryTexture.translate, secondaryTexture.targetRectangle, secondaryTexture.layerIndex, secondaryTexture.transparency, textureRange));\r\n }\r\n }\r\n }\r\n layerTextures.length = Math.min(layerTextures.length, texturesPerMesh);\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, IDisposable } from \"@itwin/core-bentley\";\r\nimport { ColorDef, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { Matrix4d, Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshGraphicParams, RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { PlanarClassifier } from \"./PlanarClassifier\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchBatchBaseId = new Uint32Array(scratchBytes.buffer);\r\nconst scratchRange2d = Range2d.createNull();\r\nclass ProjectedTexture {\r\n public classifier: PlanarClassifier;\r\n constructor(classifier: RenderPlanarClassifier, public meshParams: RealityMeshGraphicParams, public targetRectangle: Range2d) {\r\n this.classifier = classifier as PlanarClassifier;\r\n }\r\n public clone(targetRectangle: Range2d) {\r\n return new ProjectedTexture(this.classifier, this.meshParams, targetRectangle.clone());\r\n }\r\n}\r\ntype TerrainOrProjectedTexture = TerrainTexture | ProjectedTexture;\r\n\r\nclass RealityTextureParam {\r\n constructor(public texture: RenderTexture | undefined, private _projectedTextureOrMatrix: ProjectedTexture | Matrix4) { }\r\n public get isProjected() { return this._projectedTextureOrMatrix instanceof ProjectedTexture; }\r\n\r\n /* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a classified texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"classified\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\n public getProjectionMatrix(): Matrix4d | undefined {\r\n return this._projectedTextureOrMatrix instanceof ProjectedTexture ? this._projectedTextureOrMatrix.classifier.projectionMatrix : undefined;\r\n }\r\n public getTerrainMatrix(): Matrix4 | undefined {\r\n return this._projectedTextureOrMatrix instanceof Matrix4 ? this._projectedTextureOrMatrix : undefined;\r\n }\r\n\r\n public getParams(result: Matrix4): Matrix4 {\r\n /** Entry 0 is 0 for */\r\n if (this._projectedTextureOrMatrix instanceof ProjectedTexture) {\r\n const projectedTexture = this._projectedTextureOrMatrix;\r\n\r\n result.data[0] = 1;\r\n result.data[1] = projectedTexture.classifier.textureImageCount;\r\n result.data[2] = projectedTexture.classifier.sourceTransparency === undefined ? 1.0 : (1.0 - projectedTexture.classifier.sourceTransparency);\r\n scratchBatchBaseId[0] = projectedTexture.classifier.baseBatchId;\r\n result.data[4] = scratchBytes[0];\r\n result.data[5] = scratchBytes[1];\r\n result.data[6] = scratchBytes[2];\r\n result.data[7] = scratchBytes[3];\r\n\r\n const points = [];\r\n const meshParams = projectedTexture.meshParams;\r\n // Calculate range in the tiles local coordinates.\r\n const low = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.low, scratchRange2d.low)!;\r\n const high = meshParams.tileRectangle.worldToLocal(projectedTexture.targetRectangle.high, scratchRange2d.high)!;\r\n points.push(meshParams.projection.getGlobalPoint(low.x, low.y, 0));\r\n points.push( meshParams.projection.getGlobalPoint(high.x, low.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(high.x, high.y, 0));\r\n points.push(meshParams.projection.getGlobalPoint(low.x, high.y, 0));\r\n for (let i = 0, j = 8; i < 4; i++) {\r\n const projectedPoint = projectedTexture.classifier.projectionMatrix.multiplyPoint3dQuietNormalize(points[i]);\r\n result.data[j++] = projectedPoint.x;\r\n result.data[j++] = projectedPoint.y;\r\n }\r\n const x0 = result.data[10] - result.data[8], y0 = result.data[11] - result.data[9];\r\n const x1 = result.data[12] - result.data[8], y1 = result.data[13] - result.data[9];\r\n if (x0 * y1 - x1 * y0 < 0) {\r\n const swap = ((i: number, j: number) => {\r\n const temp = result.data[i];\r\n result.data[i] = result.data[j];\r\n result.data[j] = temp;\r\n });\r\n for (let i = 8, j = 14; i <= 10; i += 2, j -= 2) {\r\n swap(i, j);\r\n swap(i + 1, j + 1);\r\n }\r\n }\r\n } else {\r\n result.data[0] = 0;\r\n }\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityTextureParams {\r\n constructor(public params: RealityTextureParam[]) { }\r\n public static create(textures: TerrainOrProjectedTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(textures.length <= maxTexturesPerMesh);\r\n\r\n const textureParams = new Array<RealityTextureParam>();\r\n for (const texture of textures) {\r\n if (texture instanceof TerrainTexture) {\r\n const terrainTexture = texture;\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n textureParams.push(new RealityTextureParam(terrainTexture.texture, matrix));\r\n } else {\r\n const classifier = texture.classifier;\r\n textureParams.push(new RealityTextureParam(classifier.getOrCreateClassifierTexture(), texture));\r\n }\r\n }\r\n\r\n for (let i = textures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrix.data[15] = 0; // Denotes a terrain texture.\r\n textureParams.push(new RealityTextureParam(undefined, matrix));\r\n }\r\n return new RealityTextureParams(textureParams);\r\n }\r\n\r\n}\r\n\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private constructor(private _realityMeshParams: RealityMeshGeometryParams, public textureParams: RealityTextureParams | undefined, private readonly _transform: Transform | undefined, public readonly baseColor: ColorDef | undefined, private _baseIsTransparent: boolean, private _isTerrain: boolean) {\r\n super(_realityMeshParams);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry(params, undefined, transform, undefined, false, true) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry(params, texture ? RealityTextureParams.create([texture]) : undefined, undefined, undefined, false, false);\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, params: RealityMeshGraphicParams): RenderGraphic | undefined {\r\n const meshes = [];\r\n const textures = params.textures ?? [];\r\n const realityMesh = params.realityMesh as RealityMeshGeometry;\r\n const { baseColor, baseTransparent, featureTable, tileId, layerClassifiers } = params;\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<(TerrainTexture | ProjectedTexture)[]>();\r\n // Collate the textures and classifiers layers into a single array.\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n (layer as TerrainTexture[]).push(texture);\r\n } else {\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n params.layerClassifiers?.forEach((layerClassifier, layerIndex) => layers[layerIndex] = [new ProjectedTexture(layerClassifier, params, params.tileRectangle)]);\r\n\r\n if (layers.length < 2 && !layerClassifiers?.size && textures.length < texturesPerMesh) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n } else {\r\n let primaryLayer;\r\n while (primaryLayer === undefined)\r\n primaryLayer = layers.shift();\r\n if (!primaryLayer)\r\n return undefined;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n let layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n if (secondaryTexture instanceof ProjectedTexture) {\r\n layerTextures.push(secondaryTexture.clone(targetRectangle));\r\n } else {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull && textureRange) {\r\n layerTextures.push(secondaryTexture.cloneWithClip(textureRange));\r\n }\r\n }\r\n }\r\n }\r\n }\r\n while (layerTextures.length > texturesPerMesh) {\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures.slice(0, texturesPerMesh)), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n layerTextures = layerTextures.slice(texturesPerMesh);\r\n }\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
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+ {"version":3,"file":"RenderCommands.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RenderCommands.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,OAAO,EAA6B,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAGnF,OAAO,EAAE,WAAW,EAAiB,MAAM,kBAAkB,CAAC;AAE9D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EACL,YAAY,EAAiE,gBAAgB,EAE9F,MAAM,eAAe,CAAC;AACvB,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAiB,MAAM,WAAW,CAAC;AAClE,OAAO,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAGhD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,cAAc,EAAE,IAAI,EAAe,UAAU,EAAE,MAAM,eAAe,CAAC;AAC9E,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC;;GAEG;AACH,qBAAa,cAAe,YAAW,QAAQ,CAAC,YAAY,CAAC;IAC3D,OAAO,CAAC,cAAc,CAAC,CAAgB;IACvC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAiB;IACjD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAiB;IAC/C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA6C;IACvE,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,MAAM,CAAc;IAC5B,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,iBAAiB,CAA+B;IACxD,OAAO,CAAC,0BAA0B,CAAS;IAC3C,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,qBAAqB,CAAS;IACtC,OAAO,CAAC,uBAAuB,CAAS;IACxC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoB;IAE5C,IAAW,MAAM,IAAI,MAAM,CAAyB;IAE7C,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,YAAY,CAAC;IAIlD,IAAW,OAAO,IAAI,OAAO,CAM5B;IAED,IAAW,eAAe,YASzB;IAED,IAAW,gBAAgB,IAAI,SAAS,CAAsC;IAC9E,IAAW,cAAc,IAAI,cAAc,CAY1C;IAED,OAAO,KAAK,SAAS,GAA+D;IAE7E,WAAW,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO;IACtC,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO;gBAElC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU;IAU/D,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI;IAOvE,kCAAkC,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAS5D,WAAW,CAAC,KAAK,EAAE,WAAW,EAAE,UAAU,GAAE,UAA4B,GAAG,IAAI;IAMtF,2DAA2D;IACpD,wBAAwB,CAAC,qBAAqB,EAAE,WAAW,GAAG,IAAI;IAKzE,qDAAqD;IAC9C,kBAAkB,CAAC,eAAe,EAAE,WAAW,GAAG,IAAI;IAMtD,cAAc,CAAC,GAAG,EAAE,WAAW,EAAE,UAAU,GAAE,UAA4B,GAAG,IAAI;IAShF,mBAAmB,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;IASnD,OAAO,CAAC,sBAAsB;IAoBvB,aAAa,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,IAAI;IAWjC,SAAS,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,IAAI;IAW7B,mBAAmB,CAAC,OAAO,EAAE,gBAAgB,EAAE,IAAI,CAAC,EAAE,IAAI,GAAG,IAAI;IA+EjE,WAAW,CAAC,IAAI,EAAE,UAAU,GAAG,YAAY;IAS3C,eAAe,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAM3D,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAMvD,aAAa,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI;IAU9C,gBAAgB,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IA0BpC,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;IAavE,OAAO,CAAC,uBAAuB;IAK/B,OAAO,CAAC,uBAAuB;IAuC/B,OAAO,CAAC,UAAU;IAqDX,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;IAW/D,OAAO,CAAC,iBAAiB;IAalB,eAAe,CAAC,KAAK,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;IAM3D,KAAK,IAAI,IAAI;IAKpB,OAAO,CAAC,cAAc;IAKf,mBAAmB,CAAC,aAAa,EAAE,WAAW,EAAE,kBAAkB,EAAE,WAAW,GAAG,SAAS,GAAG,IAAI;IAqBlG,iBAAiB,CAAC,GAAG,EAAE,cAAc,GAAG,IAAI;IAsB5C,aAAa,CAAC,GAAG,EAAE,cAAc,GAAG,IAAI;IAoCxC,YAAY,CAAC,IAAI,EAAE,SAAS,GAAG,IAAI;IA2BnC,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAM/B,4BAA4B,CAAC,KAAK,EAAE,KAAK,GAAG,UAAU;IAwBtD,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAsE5B,aAAa,CAAC,OAAO,EAAE,OAAO;IAE9B,eAAe,IAAI,IAAI;IAE9B,OAAO,CAAC,2BAA2B;IAkC5B,IAAI,IAAI,KAAK,CAAC;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;CAuBtD"}
@@ -289,6 +289,8 @@ class RenderCommands {
289
289
  this._stack.pushBranch(branch);
290
290
  if (branch.planarClassifier)
291
291
  branch.planarClassifier.pushBatchState(this._batchState);
292
+ if (branch.secondaryClassifiers)
293
+ branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));
292
294
  const cmds = this.getCommands(pass);
293
295
  const clip = animState === null || animState === void 0 ? void 0 : animState.clip;
294
296
  const pushClip = undefined !== clip ? new DrawCommand_1.PushClipCommand(clip) : undefined;
@@ -369,6 +371,8 @@ class RenderCommands {
369
371
  this._stack.pushBranch(branch);
370
372
  if (branch.planarClassifier)
371
373
  branch.planarClassifier.pushBatchState(this._batchState);
374
+ if (branch.secondaryClassifiers)
375
+ branch.secondaryClassifiers.forEach((classifier) => classifier.pushBatchState(this._batchState));
372
376
  this.pushAndPop(new DrawCommand_1.PushBranchCommand(branch), DrawCommand_1.PopBranchCommand.instance, func);
373
377
  this._stack.pop();
374
378
  }