@itwin/core-frontend 3.1.0-dev.1 → 3.1.0-dev.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/ApproximateTerrainHeights.d.ts +1 -1
- package/lib/cjs/ApproximateTerrainHeights.d.ts.map +1 -1
- package/lib/cjs/ApproximateTerrainHeights.js +21 -9
- package/lib/cjs/ApproximateTerrainHeights.js.map +1 -1
- package/lib/cjs/ApproximateTerrainHeightsProps.d.ts +12 -0
- package/lib/cjs/ApproximateTerrainHeightsProps.d.ts.map +1 -0
- package/lib/cjs/ApproximateTerrainHeightsProps.js +13 -0
- package/lib/cjs/ApproximateTerrainHeightsProps.js.map +1 -0
- package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
- package/lib/cjs/BriefcaseConnection.js +6 -5
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/DisplayStyleState.d.ts +1 -0
- package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleState.js.map +1 -1
- package/lib/cjs/DrawingViewState.js +3 -3
- package/lib/cjs/DrawingViewState.js.map +1 -1
- package/lib/cjs/LocalhostIpcApp.d.ts +2 -0
- package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
- package/lib/cjs/LocalhostIpcApp.js +10 -4
- package/lib/cjs/LocalhostIpcApp.js.map +1 -1
- package/lib/cjs/SheetViewState.js +3 -3
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +6 -3
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +16 -9
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +4 -3
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js +3 -3
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts +2 -0
- package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.d.ts.map +1 -1
- package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.js +39 -2
- package/lib/cjs/render/primitives/mesh/RealityMeshPrimitive.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts +1 -0
- package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js +1 -0
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts +3 -0
- package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +31 -6
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.d.ts +1 -0
- package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.js +1 -0
- package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Texture.js +2 -2
- package/lib/cjs/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/tile/DynamicIModelTile.d.ts.map +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
- package/lib/cjs/tile/GltfReader.d.ts +6 -1
- package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
- package/lib/cjs/tile/GltfReader.js +102 -27
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/LRUTileList.d.ts +29 -29
- package/lib/cjs/tile/LRUTileList.d.ts.map +1 -1
- package/lib/cjs/tile/LRUTileList.js +50 -50
- package/lib/cjs/tile/LRUTileList.js.map +1 -1
- package/lib/cjs/tile/OrbitGtTileTree.js +1 -1
- package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.d.ts +24 -2
- package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.js +36 -11
- package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityTile.d.ts +17 -3
- package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTile.js +34 -2
- package/lib/cjs/tile/RealityTile.js.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.d.ts +8 -5
- package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.js +19 -5
- package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.d.ts +3 -1
- package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileTree.js +5 -1
- package/lib/cjs/tile/RealityTileTree.js.map +1 -1
- package/lib/cjs/tile/Tile.d.ts +5 -4
- package/lib/cjs/tile/Tile.d.ts.map +1 -1
- package/lib/cjs/tile/Tile.js +3 -2
- package/lib/cjs/tile/Tile.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.d.ts +43 -45
- package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
- package/lib/cjs/tile/TileAdmin.js +104 -99
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/cjs/tile/TileGeometryCollector.d.ts +80 -0
- package/lib/cjs/tile/TileGeometryCollector.d.ts.map +1 -0
- package/lib/cjs/tile/TileGeometryCollector.js +71 -0
- package/lib/cjs/tile/TileGeometryCollector.js.map +1 -0
- package/lib/cjs/tile/TileRequest.d.ts +12 -9
- package/lib/cjs/tile/TileRequest.d.ts.map +1 -1
- package/lib/cjs/tile/TileRequest.js +19 -11
- package/lib/cjs/tile/TileRequest.js.map +1 -1
- package/lib/cjs/tile/TileRequestChannel.js +3 -3
- package/lib/cjs/tile/TileRequestChannel.js.map +1 -1
- package/lib/cjs/tile/TileTree.d.ts +7 -1
- package/lib/cjs/tile/TileTree.d.ts.map +1 -1
- package/lib/cjs/tile/TileTree.js +8 -1
- package/lib/cjs/tile/TileTree.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts +23 -2
- package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/cjs/tile/TileTreeReference.js +37 -1
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/cjs/tile/TileUsageMarker.d.ts +9 -9
- package/lib/cjs/tile/TileUsageMarker.d.ts.map +1 -1
- package/lib/cjs/tile/TileUsageMarker.js +9 -9
- package/lib/cjs/tile/TileUsageMarker.js.map +1 -1
- package/lib/cjs/tile/TileUser.d.ts +33 -0
- package/lib/cjs/tile/TileUser.d.ts.map +1 -0
- package/lib/cjs/tile/TileUser.js +28 -0
- package/lib/cjs/tile/TileUser.js.map +1 -0
- package/lib/cjs/tile/TileUserSet.d.ts +28 -0
- package/lib/cjs/tile/TileUserSet.d.ts.map +1 -0
- package/lib/cjs/tile/TileUserSet.js +123 -0
- package/lib/cjs/tile/TileUserSet.js.map +1 -0
- package/lib/cjs/tile/internal.d.ts +3 -0
- package/lib/cjs/tile/internal.d.ts.map +1 -1
- package/lib/cjs/tile/internal.js +3 -0
- package/lib/cjs/tile/internal.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +1 -2
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +1 -2
- package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
- package/lib/cjs/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
- package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +1 -2
- package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +1 -1
- package/lib/cjs/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.d.ts +2 -2
- package/lib/cjs/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.js +1 -1
- package/lib/cjs/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/cjs/tile/map/MapTile.d.ts +7 -6
- package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTile.js +47 -34
- package/lib/cjs/tile/map/MapTile.js.map +1 -1
- package/lib/cjs/tile/map/MapTileLoader.d.ts +2 -1
- package/lib/cjs/tile/map/MapTileLoader.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileLoader.js +4 -1
- package/lib/cjs/tile/map/MapTileLoader.js.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.d.ts +8 -5
- package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapTileTree.js +25 -7
- package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
- package/lib/esm/ApproximateTerrainHeights.d.ts +1 -1
- package/lib/esm/ApproximateTerrainHeights.d.ts.map +1 -1
- package/lib/esm/ApproximateTerrainHeights.js +2 -9
- package/lib/esm/ApproximateTerrainHeights.js.map +1 -1
- package/lib/esm/ApproximateTerrainHeightsProps.d.ts +12 -0
- package/lib/esm/ApproximateTerrainHeightsProps.d.ts.map +1 -0
- package/lib/esm/ApproximateTerrainHeightsProps.js +10 -0
- package/lib/esm/ApproximateTerrainHeightsProps.js.map +1 -0
- package/lib/esm/BriefcaseConnection.d.ts.map +1 -1
- package/lib/esm/BriefcaseConnection.js +6 -5
- package/lib/esm/BriefcaseConnection.js.map +1 -1
- package/lib/esm/DisplayStyleState.d.ts +1 -0
- package/lib/esm/DisplayStyleState.d.ts.map +1 -1
- package/lib/esm/DisplayStyleState.js.map +1 -1
- package/lib/esm/DrawingViewState.js +3 -3
- package/lib/esm/DrawingViewState.js.map +1 -1
- package/lib/esm/LocalhostIpcApp.d.ts +2 -0
- package/lib/esm/LocalhostIpcApp.d.ts.map +1 -1
- package/lib/esm/LocalhostIpcApp.js +10 -4
- package/lib/esm/LocalhostIpcApp.js.map +1 -1
- package/lib/esm/SheetViewState.js +3 -3
- package/lib/esm/SheetViewState.js.map +1 -1
- package/lib/esm/Viewport.d.ts +6 -3
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +17 -10
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/render/RenderSystem.d.ts +4 -3
- package/lib/esm/render/RenderSystem.d.ts.map +1 -1
- package/lib/esm/render/RenderSystem.js +1 -1
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/primitives/mesh/RealityMeshPrimitive.d.ts +2 -0
- package/lib/esm/render/primitives/mesh/RealityMeshPrimitive.d.ts.map +1 -1
- package/lib/esm/render/primitives/mesh/RealityMeshPrimitive.js +39 -2
- package/lib/esm/render/primitives/mesh/RealityMeshPrimitive.js.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.js +1 -1
- package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts +1 -0
- package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.js +1 -0
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.d.ts +3 -0
- package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +31 -6
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/render/webgl/ShaderProgram.d.ts +1 -0
- package/lib/esm/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/esm/render/webgl/ShaderProgram.js +1 -0
- package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/esm/render/webgl/Texture.d.ts.map +1 -1
- package/lib/esm/render/webgl/Texture.js +2 -2
- package/lib/esm/render/webgl/Texture.js.map +1 -1
- package/lib/esm/tile/DynamicIModelTile.d.ts.map +1 -1
- package/lib/esm/tile/DynamicIModelTile.js +1 -1
- package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
- package/lib/esm/tile/GltfReader.d.ts +6 -1
- package/lib/esm/tile/GltfReader.d.ts.map +1 -1
- package/lib/esm/tile/GltfReader.js +103 -28
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/LRUTileList.d.ts +29 -29
- package/lib/esm/tile/LRUTileList.d.ts.map +1 -1
- package/lib/esm/tile/LRUTileList.js +47 -47
- package/lib/esm/tile/LRUTileList.js.map +1 -1
- package/lib/esm/tile/OrbitGtTileTree.js +1 -1
- package/lib/esm/tile/OrbitGtTileTree.js.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.d.ts +24 -2
- package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.js +36 -12
- package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/tile/RealityTile.d.ts +17 -3
- package/lib/esm/tile/RealityTile.d.ts.map +1 -1
- package/lib/esm/tile/RealityTile.js +34 -2
- package/lib/esm/tile/RealityTile.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.d.ts +8 -5
- package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js +19 -5
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/tile/RealityTileTree.d.ts +3 -1
- package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileTree.js +7 -3
- package/lib/esm/tile/RealityTileTree.js.map +1 -1
- package/lib/esm/tile/Tile.d.ts +5 -4
- package/lib/esm/tile/Tile.d.ts.map +1 -1
- package/lib/esm/tile/Tile.js +3 -2
- package/lib/esm/tile/Tile.js.map +1 -1
- package/lib/esm/tile/TileAdmin.d.ts +43 -45
- package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
- package/lib/esm/tile/TileAdmin.js +105 -100
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/lib/esm/tile/TileGeometryCollector.d.ts +80 -0
- package/lib/esm/tile/TileGeometryCollector.d.ts.map +1 -0
- package/lib/esm/tile/TileGeometryCollector.js +67 -0
- package/lib/esm/tile/TileGeometryCollector.js.map +1 -0
- package/lib/esm/tile/TileRequest.d.ts +12 -9
- package/lib/esm/tile/TileRequest.d.ts.map +1 -1
- package/lib/esm/tile/TileRequest.js +19 -11
- package/lib/esm/tile/TileRequest.js.map +1 -1
- package/lib/esm/tile/TileRequestChannel.js +3 -3
- package/lib/esm/tile/TileRequestChannel.js.map +1 -1
- package/lib/esm/tile/TileTree.d.ts +7 -1
- package/lib/esm/tile/TileTree.d.ts.map +1 -1
- package/lib/esm/tile/TileTree.js +8 -1
- package/lib/esm/tile/TileTree.js.map +1 -1
- package/lib/esm/tile/TileTreeReference.d.ts +23 -2
- package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/esm/tile/TileTreeReference.js +39 -3
- package/lib/esm/tile/TileTreeReference.js.map +1 -1
- package/lib/esm/tile/TileUsageMarker.d.ts +9 -9
- package/lib/esm/tile/TileUsageMarker.d.ts.map +1 -1
- package/lib/esm/tile/TileUsageMarker.js +9 -9
- package/lib/esm/tile/TileUsageMarker.js.map +1 -1
- package/lib/esm/tile/TileUser.d.ts +33 -0
- package/lib/esm/tile/TileUser.d.ts.map +1 -0
- package/lib/esm/tile/TileUser.js +25 -0
- package/lib/esm/tile/TileUser.js.map +1 -0
- package/lib/esm/tile/TileUserSet.d.ts +28 -0
- package/lib/esm/tile/TileUserSet.d.ts.map +1 -0
- package/lib/esm/tile/TileUserSet.js +118 -0
- package/lib/esm/tile/TileUserSet.js.map +1 -0
- package/lib/esm/tile/internal.d.ts +3 -0
- package/lib/esm/tile/internal.d.ts.map +1 -1
- package/lib/esm/tile/internal.js +3 -0
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts +1 -2
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts +1 -2
- package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js +1 -1
- package/lib/esm/tile/map/ImageryProviders/AzureMapsLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js +1 -1
- package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts +1 -2
- package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js +1 -1
- package/lib/esm/tile/map/ImageryProviders/MapBoxLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.d.ts +2 -2
- package/lib/esm/tile/map/ImageryTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryTileTree.js +1 -1
- package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
- package/lib/esm/tile/map/MapTile.d.ts +7 -6
- package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTile.js +47 -34
- package/lib/esm/tile/map/MapTile.js.map +1 -1
- package/lib/esm/tile/map/MapTileLoader.d.ts +2 -1
- package/lib/esm/tile/map/MapTileLoader.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileLoader.js +4 -1
- package/lib/esm/tile/map/MapTileLoader.js.map +1 -1
- package/lib/esm/tile/map/MapTileTree.d.ts +8 -5
- package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
- package/lib/esm/tile/map/MapTileTree.js +26 -8
- package/lib/esm/tile/map/MapTileTree.js.map +1 -1
- package/package.json +20 -20
- package/lib/cjs/ViewportSet.d.ts +0 -28
- package/lib/cjs/ViewportSet.d.ts.map +0 -1
- package/lib/cjs/ViewportSet.js +0 -126
- package/lib/cjs/ViewportSet.js.map +0 -1
- package/lib/esm/ViewportSet.d.ts +0 -28
- package/lib/esm/ViewportSet.d.ts.map +0 -1
- package/lib/esm/ViewportSet.js +0 -121
- package/lib/esm/ViewportSet.js.map +0 -1
- package/lib/public/assets/approximateTerrainHeights.json +0 -1
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@@ -48,6 +48,7 @@ export declare class RealityMeshGeometry extends IndexedGeometry implements IDis
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get hasFeatures(): boolean;
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get supportsThematicDisplay(): boolean;
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get overrideColorMix(): number;
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get transform(): Transform | undefined;
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private constructor();
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dispose(): void;
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static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined): RealityMeshGeometry | undefined;
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-
{"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAmB,WAAW,EAAE,MAAM,qBAAqB,CAAC;AACnE,OAAO,EAAW,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAC7E,OAAO,EAAE,QAAQ,EAAE,kBAAkB,EAAgB,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAE/F,OAAO,EAAE,YAAY,EAAoB,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACtG,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAC1E,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAEnC,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAG/D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAI5C,gBAAgB;AAChB,qBAAa,oBAAoB;IAEZ,QAAQ,EAAE,OAAO,EAAE;IAAS,QAAQ,EAAE,aAAa,EAAE;gBAArD,QAAQ,EAAE,OAAO,EAAE,EAAS,QAAQ,EAAE,aAAa,EAAE;WAC1D,MAAM,CAAC,eAAe,EAAE,cAAc,EAAE;CAuCvD;AAED,gBAAgB;AAEhB,qBAAa,yBAA0B,SAAQ,qBAAqB;IAClE,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,SAAgB,OAAO,CAAC,EAAE,YAAY,CAAC;IAEvC,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,GAAG,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM;IAkB7K,OAAO,CAAC,MAAM,CAAC,iBAAiB;WAUlB,qBAAqB,CAAC,IAAI,EAAE,oBAAoB;IAO9D,IAAoB,UAAU,IAAI,OAAO,CAExC;IACD,IAAW,SAAS,IAAI,MAAM,CAAoJ;IAElK,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,eAAgB,YAAW,WAAW,EAAE,YAAY,CAAC,QAAQ;
|
|
1
|
+
{"version":3,"file":"RealityMesh.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/RealityMesh.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAmB,WAAW,EAAE,MAAM,qBAAqB,CAAC;AACnE,OAAO,EAAW,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAC7E,OAAO,EAAE,QAAQ,EAAE,kBAAkB,EAAgB,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAE/F,OAAO,EAAE,YAAY,EAAoB,eAAe,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACtG,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAC1E,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAEnC,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,oBAAoB,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAG/D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAI5C,gBAAgB;AAChB,qBAAa,oBAAoB;IAEZ,QAAQ,EAAE,OAAO,EAAE;IAAS,QAAQ,EAAE,aAAa,EAAE;gBAArD,QAAQ,EAAE,OAAO,EAAE,EAAS,QAAQ,EAAE,aAAa,EAAE;WAC1D,MAAM,CAAC,eAAe,EAAE,cAAc,EAAE;CAuCvD;AAED,gBAAgB;AAEhB,qBAAa,yBAA0B,SAAQ,qBAAqB;IAClE,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,SAAgB,OAAO,CAAC,EAAE,YAAY,CAAC;IAEvC,SAAS,aAAa,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,GAAG,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM;IAkB7K,OAAO,CAAC,MAAM,CAAC,iBAAiB;WAUlB,qBAAqB,CAAC,IAAI,EAAE,oBAAoB;IAO9D,IAAoB,UAAU,IAAI,OAAO,CAExC;IACD,IAAW,SAAS,IAAI,MAAM,CAAoJ;IAElK,OAAO;CAIxB;AAED,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,eAAgB,YAAW,WAAW,EAAE,YAAY,CAAC,QAAQ;IAShF,OAAO,CAAC,kBAAkB;IAAoC,aAAa,EAAE,oBAAoB,GAAG,SAAS;IAAE,OAAO,CAAC,QAAQ,CAAC,UAAU;aAAyC,SAAS,EAAE,QAAQ,GAAG,SAAS;IAAE,OAAO,CAAC,kBAAkB;IAAW,OAAO,CAAC,UAAU;IAR/R,IAAoB,aAAa,IAAI,mBAAmB,GAAG,SAAS,CAAiB;IACrF,IAAoB,UAAU,IAAI,OAAO,CAA+C;IACxF,IAAW,SAAS,iBAAsD;IAC1E,IAAoB,WAAW,IAAI,OAAO,CAA4D;IACtG,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAC5C,IAAW,SAAS,IAAI,SAAS,GAAG,SAAS,CAA4B;IAEzE,OAAO;IAIS,OAAO;WAKT,qBAAqB,CAAC,WAAW,EAAE,oBAAoB,EAAE,SAAS,EAAE,SAAS,GAAG,SAAS;WAKzF,qBAAqB,CAAC,WAAW,EAAE,oBAAoB,GAAG,mBAAmB,GAAG,SAAS;IAShG,QAAQ,IAAI,OAAO;WAIZ,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,WAAW,EAAE,mBAAmB,EAAE,YAAY,EAAE,kBAAkB,EAAE,MAAM,EAAE,MAAM,GAAG,SAAS,EAAE,SAAS,EAAE,QAAQ,GAAG,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,cAAc,EAAE,GAAG,aAAa,GAAG,SAAS;IA8D7P,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,IAAW,WAAW,IAAI,WAAW,CAAoC;IAEzD,OAAO,CAAC,MAAM,EAAE,MAAM;IAStC,IAAW,WAAW,IAAI,WAAW,CAAqC;IAE1D,IAAI,IAAI,IAAI;CAK7B"}
|
|
@@ -122,6 +122,7 @@ class RealityMeshGeometry extends CachedGeometry_1.IndexedGeometry {
|
|
|
122
122
|
get hasFeatures() { return this._realityMeshParams.featureID !== undefined; }
|
|
123
123
|
get supportsThematicDisplay() { return true; }
|
|
124
124
|
get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.
|
|
125
|
+
get transform() { return this._transform; }
|
|
125
126
|
dispose() {
|
|
126
127
|
super.dispose();
|
|
127
128
|
(0, core_bentley_1.dispose)(this._realityMeshParams);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, IDisposable } from \"@itwin/core-bentley\";\r\nimport { Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, PackedFeatureTable, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { GL } from \"./GL\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\n\r\n/** @internal */\r\nexport class RealityTextureParams {\r\n\r\n constructor(public matrices: Matrix4[], public textures: RenderTexture[]) { }\r\n public static create(terrainTextures: TerrainTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(terrainTextures.length <= maxTexturesPerMesh);\r\n\r\n const renderTextures = [];\r\n const matrices = new Array<Matrix4>();\r\n for (const terrainTexture of terrainTextures) {\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n renderTextures.push(terrainTexture.texture);\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n matrices.push(matrix);\r\n }\r\n\r\n for (let i = terrainTextures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrices.push(matrix);\r\n }\r\n return new RealityTextureParams(matrices, renderTextures);\r\n }\r\n}\r\n\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n private constructor(private _realityMeshParams: RealityMeshGeometryParams, public textureParams: RealityTextureParams | undefined, private readonly _transform: Transform | undefined, public readonly baseColor: ColorDef | undefined, private _baseIsTransparent: boolean, private _isTerrain: boolean) {\r\n super(_realityMeshParams);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry(params, undefined, transform, undefined, false, true) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry(params, texture ? RealityTextureParams.create([texture]) : undefined, undefined, undefined, false, false);\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, realityMesh: RealityMeshGeometry, featureTable: PackedFeatureTable, tileId: string | undefined, baseColor: ColorDef | undefined, baseTransparent: boolean, textures?: TerrainTexture[]): RenderGraphic | undefined {\r\n const meshes = [];\r\n if (textures === undefined)\r\n textures = [];\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<TerrainTexture[]>();\r\n let layerCount = 0;\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n layer.push(texture);\r\n } else {\r\n layerCount++;\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n if (layerCount < 2) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n } else {\r\n const primaryLayer = layers.shift()!;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n const layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull)\r\n layerTextures.push(new TerrainTexture(secondaryTexture.texture, secondaryTexture.featureId, secondaryTexture.scale, secondaryTexture.translate, secondaryTexture.targetRectangle, secondaryTexture.layerIndex, secondaryTexture.transparency, textureRange));\r\n }\r\n }\r\n }\r\n layerTextures.length = Math.min(layerTextures.length, texturesPerMesh);\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, IDisposable } from \"@itwin/core-bentley\";\r\nimport { Range2d, Range3d, Transform, Vector2d } from \"@itwin/core-geometry\";\r\nimport { ColorDef, PackedFeatureTable, Quantization, RenderTexture } from \"@itwin/core-common\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { Matrix4 } from \"./Matrix\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RealityMeshPrimitive } from \"../primitives/mesh/RealityMeshPrimitive\";\r\nimport { TerrainMeshPrimitive } from \"../primitives/mesh/TerrainMeshPrimitive\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { RenderSystem, TerrainTexture } from \"../RenderSystem\";\r\nimport { GL } from \"./GL\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nconst scratchOverlapRange = Range2d.createNull();\r\n\r\n/** @internal */\r\nexport class RealityTextureParams {\r\n\r\n constructor(public matrices: Matrix4[], public textures: RenderTexture[]) { }\r\n public static create(terrainTextures: TerrainTexture[]) {\r\n const maxTexturesPerMesh = System.instance.maxRealityImageryLayers;\r\n assert(terrainTextures.length <= maxTexturesPerMesh);\r\n\r\n const renderTextures = [];\r\n const matrices = new Array<Matrix4>();\r\n for (const terrainTexture of terrainTextures) {\r\n const matrix = new Matrix4(); // Published as Mat4.\r\n renderTextures.push(terrainTexture.texture);\r\n assert(terrainTexture.texture !== undefined, \"Texture not defined in TerrainTextureParams constructor\");\r\n matrix.data[0] = terrainTexture.translate.x;\r\n matrix.data[1] = terrainTexture.translate.y;\r\n matrix.data[2] = terrainTexture.scale.x;\r\n matrix.data[3] = terrainTexture.scale.y;\r\n\r\n if (terrainTexture.clipRectangle) {\r\n matrix.data[4] = terrainTexture.clipRectangle.low.x;\r\n matrix.data[5] = terrainTexture.clipRectangle.low.y;\r\n matrix.data[6] = terrainTexture.clipRectangle.high.x;\r\n matrix.data[7] = terrainTexture.clipRectangle.high.y;\r\n } else {\r\n matrix.data[4] = matrix.data[5] = 0;\r\n matrix.data[6] = matrix.data[7] = 1;\r\n }\r\n matrix.data[8] = (1.0 - terrainTexture.transparency);\r\n matrix.data[9] = terrainTexture.featureId;\r\n matrices.push(matrix);\r\n }\r\n\r\n for (let i = terrainTextures.length; i < maxTexturesPerMesh; i++) {\r\n const matrix = new Matrix4();\r\n matrix.data[0] = matrix.data[1] = 0.0;\r\n matrix.data[2] = matrix.data[3] = 1.0;\r\n matrix.data[4] = matrix.data[5] = 1;\r\n matrix.data[6] = matrix.data[7] = -1;\r\n matrices.push(matrix);\r\n }\r\n return new RealityTextureParams(matrices, renderTextures);\r\n }\r\n}\r\n\r\n/** @internal */\r\n\r\nexport class RealityMeshGeometryParams extends IndexedGeometryParams {\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly featureID?: number;\r\n public readonly normals?: BufferHandle;\r\n\r\n protected constructor(positions: QBufferHandle3d, normals: BufferHandle | undefined, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, featureID?: number) {\r\n super(positions, indices, numIndices);\r\n let attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n\r\n if (undefined !== normals) {\r\n attrParams = AttributeMap.findAttribute(\"a_norm\", TechniqueId.RealityMesh, false);\r\n assert(attrParams !== undefined);\r\n if (normals.bytesUsed > 0)\r\n this.buffers.addBuffer(normals, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.normals = normals;\r\n }\r\n\r\n this.featureID = featureID;\r\n }\r\n\r\n private static createFromBuffers(posBuf: QBufferHandle3d, uvParamBuf: QBufferHandle2d, indices: Uint16Array, normBuf: BufferHandle | undefined, featureID: number) {\r\n const indBuf = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n\r\n if (undefined === indBuf)\r\n return undefined;\r\n\r\n return new RealityMeshGeometryParams(posBuf, normBuf, uvParamBuf, indBuf, indices.length, featureID);\r\n\r\n }\r\n\r\n public static createFromRealityMesh(mesh: RealityMeshPrimitive) {\r\n const posBuf = QBufferHandle3d.create(mesh.pointQParams, mesh.points);\r\n const uvParamBuf = QBufferHandle2d.create(mesh.uvQParams, mesh.uvs);\r\n const normalBuf = mesh.normals ? BufferHandle.createArrayBuffer(mesh.normals) : undefined;\r\n return (undefined === posBuf || undefined === uvParamBuf) ? undefined : this.createFromBuffers(posBuf, uvParamBuf, mesh.indices, normalBuf, mesh.featureID);\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed && this.uvParams.isDisposed;\r\n }\r\n public get bytesUsed(): number { return this.positions.bytesUsed + (undefined === this.normals ? 0 : this.normals.bytesUsed) + this.uvParams.bytesUsed + this.indices.bytesUsed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this.uvParams);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class RealityMeshGeometry extends IndexedGeometry implements IDisposable, RenderMemory.Consumer {\r\n public override get asRealityMesh(): RealityMeshGeometry | undefined { return this; }\r\n public override get isDisposed(): boolean { return this._realityMeshParams.isDisposed; }\r\n public get uvQParams() { return this._realityMeshParams.uvParams.params; }\r\n public override get hasFeatures(): boolean { return this._realityMeshParams.featureID !== undefined; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n public get transform(): Transform | undefined { return this._transform; }\r\n\r\n private constructor(private _realityMeshParams: RealityMeshGeometryParams, public textureParams: RealityTextureParams | undefined, private readonly _transform: Transform | undefined, public readonly baseColor: ColorDef | undefined, private _baseIsTransparent: boolean, private _isTerrain: boolean) {\r\n super(_realityMeshParams);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._realityMeshParams);\r\n }\r\n\r\n public static createFromTerrainMesh(terrainMesh: TerrainMeshPrimitive, transform: Transform | undefined) {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(terrainMesh);\r\n return params ? new RealityMeshGeometry(params, undefined, transform, undefined, false, true) : undefined;\r\n }\r\n\r\n public static createFromRealityMesh(realityMesh: RealityMeshPrimitive): RealityMeshGeometry | undefined {\r\n const params = RealityMeshGeometryParams.createFromRealityMesh(realityMesh);\r\n if (!params)\r\n return undefined;\r\n const texture = realityMesh.texture ? new TerrainTexture(realityMesh.texture, realityMesh.featureID, Vector2d.create(1.0, -1.0), Vector2d.create(0.0, 1.0), Range2d.createXYXY(0, 0, 1, 1), 0, 0) : undefined;\r\n\r\n return new RealityMeshGeometry(params, texture ? RealityTextureParams.create([texture]) : undefined, undefined, undefined, false, false);\r\n }\r\n\r\n public getRange(): Range3d {\r\n return Range3d.createXYZXYZ(this.qOrigin[0], this.qOrigin[1], this.qOrigin[2], this.qOrigin[0] + Quantization.rangeScale16 * this.qScale[0], this.qOrigin[1] + Quantization.rangeScale16 * this.qScale[1], this.qOrigin[2] + Quantization.rangeScale16 * this.qScale[2]);\r\n }\r\n\r\n public static createGraphic(system: RenderSystem, realityMesh: RealityMeshGeometry, featureTable: PackedFeatureTable, tileId: string | undefined, baseColor: ColorDef | undefined, baseTransparent: boolean, textures?: TerrainTexture[]): RenderGraphic | undefined {\r\n const meshes = [];\r\n if (textures === undefined)\r\n textures = [];\r\n\r\n const texturesPerMesh = System.instance.maxRealityImageryLayers;\r\n const layers = new Array<TerrainTexture[]>();\r\n let layerCount = 0;\r\n for (const texture of textures) {\r\n const layer = layers[texture.layerIndex];\r\n if (layer) {\r\n layer.push(texture);\r\n } else {\r\n layerCount++;\r\n layers[texture.layerIndex] = [texture];\r\n }\r\n }\r\n if (layerCount < 2) {\r\n // If only there is not more than one layer then we can group all of the textures into a single draw call.\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(textures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n } else {\r\n const primaryLayer = layers.shift()!;\r\n for (const primaryTexture of primaryLayer) {\r\n const targetRectangle = primaryTexture.targetRectangle;\r\n const overlapMinimum = 1.0E-5 * (targetRectangle.high.x - targetRectangle.low.x) * (targetRectangle.high.y - targetRectangle.low.y);\r\n const layerTextures = [primaryTexture];\r\n for (const secondaryLayer of layers) {\r\n if (!secondaryLayer)\r\n continue;\r\n for (const secondaryTexture of secondaryLayer) {\r\n const secondaryRectangle = secondaryTexture.targetRectangle;\r\n const overlap = targetRectangle.intersect(secondaryRectangle, scratchOverlapRange);\r\n if (!overlap.isNull && (overlap.high.x - overlap.low.x) * (overlap.high.y - overlap.low.y) > overlapMinimum) {\r\n const textureRange = Range2d.createXYXY(overlap.low.x, overlap.low.y, overlap.high.x, overlap.high.y);\r\n secondaryRectangle.worldToLocal(textureRange.low, textureRange.low);\r\n secondaryRectangle.worldToLocal(textureRange.high, textureRange.high);\r\n\r\n if (secondaryTexture.clipRectangle)\r\n textureRange.intersect(secondaryTexture.clipRectangle, textureRange);\r\n\r\n if (!textureRange.isNull)\r\n layerTextures.push(new TerrainTexture(secondaryTexture.texture, secondaryTexture.featureId, secondaryTexture.scale, secondaryTexture.translate, secondaryTexture.targetRectangle, secondaryTexture.layerIndex, secondaryTexture.transparency, textureRange));\r\n }\r\n }\r\n }\r\n layerTextures.length = Math.min(layerTextures.length, texturesPerMesh);\r\n meshes.push(new RealityMeshGeometry(realityMesh._realityMeshParams, RealityTextureParams.create(layerTextures), realityMesh._transform, baseColor, baseTransparent, realityMesh._isTerrain));\r\n }\r\n }\r\n\r\n if (meshes.length === 0)\r\n return undefined;\r\n\r\n const branch = new GraphicBranch(true);\r\n for (const mesh of meshes) {\r\n const primitive = Primitive.create(mesh);\r\n branch.add(system.createBatch(primitive!, featureTable, mesh.getRange(), { tileId }));\r\n }\r\n\r\n return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : Transform.createIdentity());\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._isTerrain ? stats.addTerrain(this._realityMeshParams.bytesUsed) : stats.addRealityMesh(this._realityMeshParams.bytesUsed);\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.RealityMesh; }\r\n\r\n public override getPass(target: Target) {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n if (this._baseIsTransparent || (target.wantThematicDisplay && target.uniforms.thematic.wantIsoLines))\r\n return \"translucent\";\r\n\r\n return \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n\r\n public override draw(): void {\r\n this._params.buffers.bind();\r\n System.instance.context.drawElements(GL.PrimitiveType.Triangles, this._params.numIndices, GL.DataType.UnsignedShort, 0);\r\n this._params.buffers.unbind();\r\n }\r\n}\r\n"]}
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@@ -12,6 +12,8 @@ import { RenderCommands } from "./RenderCommands";
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import { SolarShadowMap } from "./SolarShadowMap";
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import { Target } from "./Target";
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import { TextureHandle } from "./Texture";
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import { Primitive } from "./Primitive";
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import { ShaderProgramExecutor } from "./ShaderProgram";
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/** Orchestrates rendering of the scene on behalf of a Target.
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* This base class exists only so we don't have to export all the types of the shared Compositor members like Textures, FrameBuffers, etc.
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* @internal
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@@ -30,6 +32,7 @@ export declare abstract class SceneCompositor implements WebGLDisposable, Render
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abstract readDepthAndOrder(rect: ViewRect): Uint8Array | undefined;
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abstract readFeatureIds(rect: ViewRect): Uint8Array | undefined;
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abstract updateSolarShadows(context: SceneContext | undefined): void;
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abstract drawPrimitive(primitive: Primitive, exec: ShaderProgramExecutor, outputsToPick: boolean): void;
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/** Obtain a framebuffer with a single spare RGBA texture that can be used for screen-space effect shaders. */
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abstract get screenSpaceEffectFbo(): FrameBuffer;
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abstract get featureIds(): TextureHandle;
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{"version":3,"file":"SceneCompositor.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/SceneCompositor.ts"],"names":[],"mappings":"AAIA;;GAEG;AASH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC1C,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAQ/C,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAG/C,OAAO,EAAe,WAAW,EAAE,MAAM,eAAe,CAAC;AAIzD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAIlD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;
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{"version":3,"file":"SceneCompositor.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/SceneCompositor.ts"],"names":[],"mappings":"AAIA;;GAEG;AASH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC1C,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAQ/C,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAG/C,OAAO,EAAe,WAAW,EAAE,MAAM,eAAe,CAAC;AAIzD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAIlD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAE1C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,qBAAqB,EAAE,MAAM,iBAAiB,CAAC;AA8jBxD;;;GAGG;AACH,8BAAsB,eAAgB,YAAW,eAAe,EAAE,YAAY,CAAC,QAAQ;IACrF,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,SAAgB,cAAc,EAAE,cAAc,CAAC;IAE/C,aAAoB,wBAAwB,IAAI,MAAM,CAAC;IACvD,aAAoB,wBAAwB,CAAC,MAAM,EAAE,MAAM,EAAE;IAC7D,aAAoB,UAAU,IAAI,OAAO,CAAC;aAC1B,OAAO,IAAI,IAAI;aACf,OAAO,IAAI,IAAI;aACf,IAAI,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI;aACrC,iBAAiB,CAAC,SAAS,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,EAAE,kBAAkB,EAAE,WAAW,GAAG,SAAS,GAAG,IAAI;aAC3H,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,MAAM,GAAG,SAAS;aAC9E,iBAAiB,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS;aACzD,cAAc,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS;aACtD,kBAAkB,CAAC,OAAO,EAAE,YAAY,GAAG,SAAS,GAAG,IAAI;aAC3D,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,qBAAqB,EAAE,aAAa,EAAE,OAAO,GAAG,IAAI;IAE9G,8GAA8G;IAC9G,aAAoB,oBAAoB,IAAI,WAAW,CAAC;IAExD,aAAoB,UAAU,IAAI,aAAa,CAAC;IAChD,aAAoB,aAAa,IAAI,aAAa,CAAC;IACnD,aAAoB,gBAAgB,IAAI,MAAM,CAAC;IAE/C,SAAS,aAAa,MAAM,EAAE,MAAM;WAKtB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,eAAe;aAIrC,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CACxE"}
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@@ -504,6 +504,13 @@ class SceneCompositor {
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exports.SceneCompositor = SceneCompositor;
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// This describes what types of primitives a compositor should draw. See the `drawPrimitive` method of Compositor.
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var PrimitiveDrawState;
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(function (PrimitiveDrawState) {
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PrimitiveDrawState[PrimitiveDrawState["Both"] = 0] = "Both";
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PrimitiveDrawState[PrimitiveDrawState["Pickable"] = 1] = "Pickable";
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PrimitiveDrawState[PrimitiveDrawState["NonPickable"] = 2] = "NonPickable";
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})(PrimitiveDrawState || (PrimitiveDrawState = {}));
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// The actual base class. Specializations are provided based on whether or not multiple render targets are supported.
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class Compositor extends SceneCompositor {
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constructor(target, fbos, geometry) {
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@@ -523,6 +530,7 @@ class Compositor extends SceneCompositor {
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this._haveVolumeClassifier = false;
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this._viewProjectionMatrix = new Matrix_1.Matrix4();
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this._primitiveDrawState = PrimitiveDrawState.Both; // used by drawPrimitive to decide whether a primitive needs to be drawn.
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this._frameBuffers = fbos;
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this._geom = geometry;
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this._opaqueRenderState.flags.depthTest = true;
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@@ -543,6 +551,11 @@ class Compositor extends SceneCompositor {
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this._layerRenderState.depthFunc = GL_1.GL.DepthFunc.Always;
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this._layerRenderState.blend.setBlendFunc(GL_1.GL.BlendFactor.One, GL_1.GL.BlendFactor.OneMinusSrcAlpha);
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}
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drawPrimitive(primitive, exec, outputsToPick) {
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if ((outputsToPick && this._primitiveDrawState !== PrimitiveDrawState.NonPickable) ||
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(!outputsToPick && this._primitiveDrawState !== PrimitiveDrawState.Pickable))
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primitive.draw(exec);
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}
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get antialiasSamples() { return this._antialiasSamples; }
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get useMsBuffers() { return this._antialiasSamples > 1 && !this.target.isReadPixelsInProgress; }
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enableVolumeClassifierFbos(textures, depth, volClassDepth, depthMS, volClassDepthMS) {
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@@ -1673,20 +1686,24 @@ class MRTCompositor extends Compositor {
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this.drawPass(commands, 2 /* OpaqueLinear */);
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this.drawPass(commands, 3 /* OpaquePlanar */, true);
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if (needAO)
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this._primitiveDrawState = PrimitiveDrawState.Pickable;
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this.drawPass(commands, 4 /* OpaqueGeneral */, true);
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this._primitiveDrawState = PrimitiveDrawState.Both;
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if (this.useMsBuffers) {
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const fbo = (needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll);
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fbo.blitMsBuffersToTextures(true);
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}
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if (needAO)
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this.renderAmbientOcclusion();
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}
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});
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this._readPickDataFromPingPong = false;
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// The general pass (and following) will not bother to write to pick buffers and so can read from the actual pick buffers.
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-
if (!renderForReadPixels
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if (!renderForReadPixels) {
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fbStack.execute(needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor, true, this.useMsBuffers, () => {
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if (needAO)
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this._primitiveDrawState = PrimitiveDrawState.NonPickable;
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this.drawPass(commands, 4 /* OpaqueGeneral */, false);
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this._primitiveDrawState = PrimitiveDrawState.Both;
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this.drawPass(commands, 8 /* HiddenEdge */, false);
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});
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if (this.useMsBuffers) {
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@@ -1694,6 +1711,8 @@ class MRTCompositor extends Compositor {
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fbo.blitMsBuffersToTextures(needComposite);
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}
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}
|
|
1714
|
+
if (needAO)
|
|
1715
|
+
this.renderAmbientOcclusion();
|
|
1697
1716
|
}
|
|
1698
1717
|
renderLayers(commands, needComposite, pass) {
|
|
1699
1718
|
this._readPickDataFromPingPong = true;
|
|
@@ -1866,19 +1885,25 @@ class MPCompositor extends Compositor {
|
|
|
1866
1885
|
this.drawOpaquePass(colorFbo, commands, 2 /* OpaqueLinear */, false);
|
|
1867
1886
|
this.drawOpaquePass(colorFbo, commands, 3 /* OpaquePlanar */, true);
|
|
1868
1887
|
if (renderForReadPixels || needAO) {
|
|
1869
|
-
this.drawOpaquePass(colorFbo, commands, 4 /* OpaqueGeneral */, true);
|
|
1870
1888
|
if (needAO)
|
|
1871
|
-
this.
|
|
1889
|
+
this._primitiveDrawState = PrimitiveDrawState.Pickable;
|
|
1890
|
+
this.drawOpaquePass(colorFbo, commands, 4 /* OpaqueGeneral */, true);
|
|
1891
|
+
this._primitiveDrawState = PrimitiveDrawState.Both;
|
|
1872
1892
|
}
|
|
1873
1893
|
this._readPickDataFromPingPong = false;
|
|
1874
1894
|
// The general pass (and following) will not bother to write to pick buffers and so can read from the actual pick buffers.
|
|
1875
|
-
if (!renderForReadPixels
|
|
1895
|
+
if (!renderForReadPixels) {
|
|
1876
1896
|
System_1.System.instance.frameBufferStack.execute(colorFbo, true, false, () => {
|
|
1877
1897
|
this._drawMultiPassDepth = true; // for OpaqueGeneral
|
|
1898
|
+
if (needAO)
|
|
1899
|
+
this._primitiveDrawState = PrimitiveDrawState.NonPickable;
|
|
1878
1900
|
this.drawPass(commands, 4 /* OpaqueGeneral */, false);
|
|
1901
|
+
this._primitiveDrawState = PrimitiveDrawState.Both;
|
|
1879
1902
|
this.drawPass(commands, 8 /* HiddenEdge */, false);
|
|
1880
1903
|
});
|
|
1881
1904
|
}
|
|
1905
|
+
if (needAO)
|
|
1906
|
+
this.renderAmbientOcclusion();
|
|
1882
1907
|
}
|
|
1883
1908
|
renderLayers(commands, needComposite, pass) {
|
|
1884
1909
|
this._readPickDataFromPingPong = true;
|