@itwin/core-frontend 3.0.0-dev.184 → 3.0.0-dev.185
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/ImageUtil.d.ts +3 -3
- package/lib/cjs/ImageUtil.js +3 -3
- package/lib/cjs/ImageUtil.js.map +1 -1
- package/lib/cjs/NoRenderApp.d.ts +0 -1
- package/lib/cjs/NoRenderApp.d.ts.map +1 -1
- package/lib/cjs/NoRenderApp.js +0 -1
- package/lib/cjs/NoRenderApp.js.map +1 -1
- package/lib/cjs/SheetViewState.js +2 -2
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +27 -2
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +12 -2
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/render/RenderTarget.d.ts +3 -2
- package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
- package/lib/cjs/render/RenderTarget.js +2 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/render/webgl/Target.d.ts +2 -1
- package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Target.js +63 -1
- package/lib/cjs/render/webgl/Target.js.map +1 -1
- package/lib/cjs/tools/ViewTool.js +1 -1
- package/lib/cjs/tools/ViewTool.js.map +1 -1
- package/lib/esm/ImageUtil.d.ts +3 -3
- package/lib/esm/ImageUtil.js +3 -3
- package/lib/esm/ImageUtil.js.map +1 -1
- package/lib/esm/NoRenderApp.d.ts +0 -1
- package/lib/esm/NoRenderApp.d.ts.map +1 -1
- package/lib/esm/NoRenderApp.js +0 -1
- package/lib/esm/NoRenderApp.js.map +1 -1
- package/lib/esm/SheetViewState.js +2 -2
- package/lib/esm/SheetViewState.js.map +1 -1
- package/lib/esm/Viewport.d.ts +27 -2
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +12 -2
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/render/RenderTarget.d.ts +3 -2
- package/lib/esm/render/RenderTarget.d.ts.map +1 -1
- package/lib/esm/render/RenderTarget.js +2 -1
- package/lib/esm/render/RenderTarget.js.map +1 -1
- package/lib/esm/render/webgl/Target.d.ts +2 -1
- package/lib/esm/render/webgl/Target.d.ts.map +1 -1
- package/lib/esm/render/webgl/Target.js +63 -1
- package/lib/esm/render/webgl/Target.js.map +1 -1
- package/lib/esm/tools/ViewTool.js +1 -1
- package/lib/esm/tools/ViewTool.js.map +1 -1
- package/package.json +20 -20
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@@ -6,7 +6,7 @@ import { Point2d, XAndY } from "@itwin/core-geometry";
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import { Frustum, ImageBuffer, SpatialClassifier } from "@itwin/core-common";
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import { HiliteSet } from "../SelectionSet";
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import { SceneContext } from "../ViewContext";
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-
import { Viewport } from "../Viewport";
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import { ReadImageBufferArgs, Viewport } from "../Viewport";
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import { ViewRect } from "../ViewRect";
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import { IModelConnection } from "../IModelConnection";
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import { CanvasDecoration } from "./CanvasDecoration";
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@@ -107,8 +107,9 @@ export declare abstract class RenderTarget implements IDisposable, RenderMemory.
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abstract updateViewRect(): boolean;
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/** `rect` is specified in *CSS* pixels. */
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abstract readPixels(rect: ViewRect, selector: Pixel.Selector, receiver: Pixel.Receiver, excludeNonLocatable: boolean): void;
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/**
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/** @deprecated use readImageBuffer */
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readImage(_rect: ViewRect, _targetSize: Point2d, _flipVertically: boolean): ImageBuffer | undefined;
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readImageBuffer(_args?: ReadImageBufferArgs): ImageBuffer | undefined;
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readImageToCanvas(): HTMLCanvasElement;
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collectStatistics(_stats: RenderMemory.Statistics): void;
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/** Specify whether webgl content should be rendered directly to the screen.
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@@ -1 +1 @@
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-
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@@ -59,8 +59,9 @@ class RenderTarget {
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setFlashed(_elementId, _intensity) { }
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onBeforeRender(_viewport, _setSceneNeedRedraw) { }
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onResized() { }
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/**
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/** @deprecated use readImageBuffer */
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readImage(_rect, _targetSize, _flipVertically) { return undefined; }
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readImageBuffer(_args) { return undefined; }
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readImageToCanvas() { return document.createElement("canvas"); }
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collectStatistics(_stats) { }
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/** Specify whether webgl content should be rendered directly to the screen.
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{"version":3,"file":"RenderTarget.js","sourceRoot":"","sources":["../../../src/render/RenderTarget.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAyBH;;;GAGG;AACH,IAAY,mBAOX;AAPD,WAAY,mBAAmB;IAC7B,2BAA2B;IAC3B,2DAAG,CAAA;IACH,sCAAsC;IACtC,uEAAS,CAAA;IACT,yCAAyC;IACzC,2EAAW,CAAA;AACb,CAAC,EAPW,mBAAmB,GAAnB,2BAAmB,KAAnB,2BAAmB,QAO9B;AA0BD;;;;GAIG;AACH,MAAsB,YAAY;IACzB,qBAAqB,CAAC,GAAU,IAAkC,OAAO,SAAS,CAAC,CAAC,CAAC;IAO5F,IAAW,gBAAgB,KAAa,OAAO,CAAC,CAAC,CAAC,CAAC;IAC5C,uBAAuB,CAAC,SAAiB,EAAE,KAAK,GAAG,IAAI;QAC5D,MAAM,GAAG,GAAG,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,OAAO,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,qBAAqB,CAAC,YAAoB;QAC/C,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;IAC1G,CAAC;IAOD,IAAW,iBAAiB,KAAwC,OAAO,SAAS,CAAC,CAAC,CAAC;IACvF,IAAW,iBAAiB,CAAC,WAA8C,IAAI,CAAC;IAEhF,IAAW,gBAAgB,KAAa,OAAO,CAAC,CAAC,CAAC,CAAC;IACnD,IAAW,gBAAgB,CAAC,WAAmB,IAAI,CAAC;IAE7C,yBAAyB,CAAC,UAA+B,IAAI,CAAC;IAErE,wHAAwH;IACjH,kBAAkB,CAAC,QAAkC,IAAU,CAAC;IAChE,mBAAmB,CAAC,GAAe,IAAwC,OAAO,SAAS,CAAC,CAAC,CAAC;IAC9F,sBAAsB,CAAC,WAA+B,IAAwC,OAAO,SAAS,CAAC,CAAC,CAAC;IACjH,eAAe,CAAC,GAAe,IAAoC,OAAO,SAAS,CAAC,CAAC,CAAC;IAEtF,oBAAoB,CAAC,OAAoE;QAC9F,OAAO,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAClD,CAAC;IAEM,OAAO,KAAW,CAAC;IACnB,KAAK,KAAW,CAAC;IAMjB,wBAAwB,CAAC,IAAgC,IAAU,CAAC;IACpE,YAAY,CAAC,QAAmB,IAAU,CAAC;IAC3C,UAAU,CAAC,UAAsB,EAAE,UAAkB,IAAU,CAAC;IAChE,cAAc,CAAC,SAAmB,EAAE,mBAA8C,IAAU,CAAC;IAE7F,SAAS,KAAW,CAAC;IAI5B,4CAA4C;IACrC,SAAS,CAAC,KAAe,EAAE,WAAoB,EAAE,eAAwB,IAA6B,OAAO,SAAS,CAAC,CAAC,CAAC;IACzH,iBAAiB,KAAwB,OAAO,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACnF,iBAAiB,CAAC,MAA+B,IAAU,CAAC;IAEnE;;;OAGG;IACI,iBAAiB,CAAC,SAAkB,IAAmC,OAAO,SAAS,CAAC,CAAC,CAAC;IAEjG,IAAW,YAAY,KAA2C,OAAO,SAAS,CAAC,CAAC,CAAC;IAUrF;;OAEG;IACI,wBAAwB,CAAC,QAAkC,EAAE,OAAyB,EAAE,QAAsC;QACnI,QAAQ,CAAC,EAAE,CAAC,CAAC;IACf,CAAC;CACF;AAvFD,oCAuFC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String, IDisposable } from \"@itwin/core-bentley\";\nimport { Point2d, XAndY } from \"@itwin/core-geometry\";\nimport { Frustum, ImageBuffer, SpatialClassifier } from \"@itwin/core-common\";\nimport { HiliteSet } from \"../SelectionSet\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport { ViewRect } from \"../ViewRect\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { CanvasDecoration } from \"./CanvasDecoration\";\r\nimport { Decorations } from \"./Decorations\";\r\nimport { FeatureSymbology } from \"./FeatureSymbology\";\r\nimport { AnimationBranchStates } from \"./GraphicBranch\";\r\nimport { CustomGraphicBuilderOptions, ViewportGraphicBuilderOptions } from \"./GraphicBuilder\";\nimport { Pixel } from \"./Pixel\";\r\nimport { GraphicList } from \"./RenderGraphic\";\r\nimport { RenderMemory } from \"./RenderMemory\";\r\nimport { RenderPlan } from \"./RenderPlan\";\r\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\r\nimport { RenderSystem, RenderTextureDrape } from \"./RenderSystem\";\r\nimport { Scene } from \"./Scene\";\r\nimport { QueryTileFeaturesOptions, QueryVisibleFeaturesCallback } from \"./VisibleFeature\";\r\nimport { FrameStatsCollector } from \"./FrameStats\";\r\n\r\n/** Used for debugging purposes, to toggle display of instanced or batched primitives.\r\n * @see [[RenderTargetDebugControl]].\r\n * @internal\r\n */\r\nexport enum PrimitiveVisibility {\r\n /** Draw all primitives. */\r\n All,\r\n /** Only draw instanced primitives. */\r\n Instanced,\r\n /** Only draw un-instanced primitives. */\r\n Uninstanced,\r\n}\r\n\r\n/** An interface optionally exposed by a RenderTarget that allows control of various debugging features.\r\n * @internal\r\n */\r\nexport interface RenderTargetDebugControl {\r\n /** If true, render to the screen as if rendering off-screen for readPixels(). */\r\n drawForReadPixels: boolean;\r\n primitiveVisibility: PrimitiveVisibility;\r\n vcSupportIntersectingVolumes: boolean;\r\n readonly shadowFrustum: Frustum | undefined;\r\n displayDrapeFrustum: boolean;\r\n /** Override device pixel ratio for on-screen targets only. This supersedes window.devicePixelRatio.\r\n * Undefined clears the override. Chiefly useful for tests.\r\n */\r\n devicePixelRatioOverride?: number;\r\n displayRealityTilePreload: boolean;\r\n displayRealityTileRanges: boolean;\r\n logRealityTiles: boolean;\r\n freezeRealityTiles: boolean;\r\n /** Obtain a summary of the render commands required to draw the scene currently displayed.\r\n * Each entry specifies the type of command and the number of such commands required by the current scene.\r\n */\r\n getRenderCommands(): Array<{ name: string, count: number }>;\r\n}\r\n\r\n/** A RenderTarget connects a [[Viewport]] to a WebGLRenderingContext to enable the viewport's contents to be displayed on the screen.\r\n * Application code rarely interacts directly with a RenderTarget - instead, it interacts with a Viewport which forwards requests to the implementation\r\n * of the RenderTarget.\r\n * @internal\r\n */\r\nexport abstract class RenderTarget implements IDisposable, RenderMemory.Consumer {\r\n public pickOverlayDecoration(_pt: XAndY): CanvasDecoration | undefined { return undefined; }\r\n\r\n public abstract get renderSystem(): RenderSystem;\r\n\r\n /** NB: *Device pixels*, not CSS pixels! */\r\n public abstract get viewRect(): ViewRect;\r\n\r\n public get devicePixelRatio(): number { return 1; }\r\n public cssPixelsToDevicePixels(cssPixels: number, floor = true): number {\r\n const pix = cssPixels * this.devicePixelRatio;\r\n return floor ? Math.floor(pix) : pix;\r\n }\r\n\r\n /** Given the size of a logical pixel in meters, convert it to the size of a physical pixel in meters, if [[RenderSystem.dpiAwareLOD]] is `true`.\r\n * Used when computing LOD for graphics.\r\n */\r\n public adjustPixelSizeForLOD(cssPixelSize: number): number {\r\n return this.renderSystem.dpiAwareLOD ? this.cssPixelsToDevicePixels(cssPixelSize, false) : cssPixelSize;\r\n }\r\n\r\n public abstract get wantInvertBlackBackground(): boolean;\r\n\r\n public abstract get analysisFraction(): number;\r\n public abstract set analysisFraction(fraction: number);\r\n\r\n public get animationBranches(): AnimationBranchStates | undefined { return undefined; }\r\n public set animationBranches(_transforms: AnimationBranchStates | undefined) { }\r\n\r\n public get antialiasSamples(): number { return 1; }\r\n public set antialiasSamples(_numSamples: number) { }\r\n\r\n public assignFrameStatsCollector(_collector: FrameStatsCollector) { }\r\n\r\n /** Update the solar shadow map. If a SceneContext is supplied, shadows are enabled; otherwise, shadows are disabled. */\r\n public updateSolarShadows(_context: SceneContext | undefined): void { }\r\n public getPlanarClassifier(_id: Id64String): RenderPlanarClassifier | undefined { return undefined; }\r\n public createPlanarClassifier(_properties?: SpatialClassifier): RenderPlanarClassifier | undefined { return undefined; }\r\n public getTextureDrape(_id: Id64String): RenderTextureDrape | undefined { return undefined; }\r\n\r\n public createGraphicBuilder(options: CustomGraphicBuilderOptions | ViewportGraphicBuilderOptions) {\n return this.renderSystem.createGraphic(options);\r\n }\r\n\r\n public dispose(): void { }\r\n public reset(): void { }\r\n public abstract changeScene(scene: Scene): void;\r\n public abstract changeDynamics(dynamics?: GraphicList): void;\r\n public abstract changeDecorations(decorations: Decorations): void;\r\n public abstract changeRenderPlan(plan: RenderPlan): void;\r\n public abstract drawFrame(sceneMilSecElapsed?: number): void;\r\n public overrideFeatureSymbology(_ovr: FeatureSymbology.Overrides): void { }\r\n public setHiliteSet(_hilited: HiliteSet): void { }\r\n public setFlashed(_elementId: Id64String, _intensity: number): void { }\r\n public onBeforeRender(_viewport: Viewport, _setSceneNeedRedraw: (redraw: boolean) => void): void { }\r\n public abstract setViewRect(_rect: ViewRect, _temporary: boolean): void;\r\n public onResized(): void { }\r\n public abstract updateViewRect(): boolean; // force a RenderTarget viewRect to resize if necessary since last draw\r\n /** `rect` is specified in *CSS* pixels. */\r\n public abstract readPixels(rect: ViewRect, selector: Pixel.Selector, receiver: Pixel.Receiver, excludeNonLocatable: boolean): void;\r\n /** `_rect` is specified in *CSS* pixels. */\r\n public readImage(_rect: ViewRect, _targetSize: Point2d, _flipVertically: boolean): ImageBuffer | undefined { return undefined; }\r\n public readImageToCanvas(): HTMLCanvasElement { return document.createElement(\"canvas\"); }\r\n public collectStatistics(_stats: RenderMemory.Statistics): void { }\r\n\r\n /** Specify whether webgl content should be rendered directly to the screen.\r\n * If rendering to screen becomes enabled, returns the canvas to which to render the webgl content.\r\n * Returns undefined if rendering to screen becomes disabled, or is not supported by this RenderTarget.\r\n */\r\n public setRenderToScreen(_toScreen: boolean): HTMLCanvasElement | undefined { return undefined; }\r\n\r\n public get debugControl(): RenderTargetDebugControl | undefined { return undefined; }\r\n\r\n /** An ordered list of names of screen-space post-processing effects to be applied to the image produced by this target.\r\n * The effects are applied in the order in which they appear in the list. Any names not corresponding to a registered effect are ignored.\r\n * This may have no effect if this target does not support screen-space effects.\r\n * @see [[RenderSystem.createScreenSpaceEffectBuilder]] to create and register new effects.\r\n */\r\n public abstract get screenSpaceEffects(): Iterable<string>;\r\n public abstract set screenSpaceEffects(_effectNames: Iterable<string>);\r\n\r\n /** Implementation for [[Viewport.queryVisibleFeatures]]. Not intended for direct usage. The returned iterable remains valid only for the duration of the\r\n * Viewport.queryVisibleFeatures call.\r\n */\r\n public queryVisibleTileFeatures(_options: QueryTileFeaturesOptions, _iModel: IModelConnection, callback: QueryVisibleFeaturesCallback): void {\r\n callback([]);\r\n }\r\n}\r\n"]}
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{"version":3,"file":"RenderTarget.js","sourceRoot":"","sources":["../../../src/render/RenderTarget.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAyBH;;;GAGG;AACH,IAAY,mBAOX;AAPD,WAAY,mBAAmB;IAC7B,2BAA2B;IAC3B,2DAAG,CAAA;IACH,sCAAsC;IACtC,uEAAS,CAAA;IACT,yCAAyC;IACzC,2EAAW,CAAA;AACb,CAAC,EAPW,mBAAmB,GAAnB,2BAAmB,KAAnB,2BAAmB,QAO9B;AA0BD;;;;GAIG;AACH,MAAsB,YAAY;IACzB,qBAAqB,CAAC,GAAU,IAAkC,OAAO,SAAS,CAAC,CAAC,CAAC;IAO5F,IAAW,gBAAgB,KAAa,OAAO,CAAC,CAAC,CAAC,CAAC;IAC5C,uBAAuB,CAAC,SAAiB,EAAE,KAAK,GAAG,IAAI;QAC5D,MAAM,GAAG,GAAG,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,OAAO,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,qBAAqB,CAAC,YAAoB;QAC/C,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;IAC1G,CAAC;IAOD,IAAW,iBAAiB,KAAwC,OAAO,SAAS,CAAC,CAAC,CAAC;IACvF,IAAW,iBAAiB,CAAC,WAA8C,IAAI,CAAC;IAEhF,IAAW,gBAAgB,KAAa,OAAO,CAAC,CAAC,CAAC,CAAC;IACnD,IAAW,gBAAgB,CAAC,WAAmB,IAAI,CAAC;IAE7C,yBAAyB,CAAC,UAA+B,IAAI,CAAC;IAErE,wHAAwH;IACjH,kBAAkB,CAAC,QAAkC,IAAU,CAAC;IAChE,mBAAmB,CAAC,GAAe,IAAwC,OAAO,SAAS,CAAC,CAAC,CAAC;IAC9F,sBAAsB,CAAC,WAA+B,IAAwC,OAAO,SAAS,CAAC,CAAC,CAAC;IACjH,eAAe,CAAC,GAAe,IAAoC,OAAO,SAAS,CAAC,CAAC,CAAC;IAEtF,oBAAoB,CAAC,OAAoE;QAC9F,OAAO,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAClD,CAAC;IAEM,OAAO,KAAW,CAAC;IACnB,KAAK,KAAW,CAAC;IAMjB,wBAAwB,CAAC,IAAgC,IAAU,CAAC;IACpE,YAAY,CAAC,QAAmB,IAAU,CAAC;IAC3C,UAAU,CAAC,UAAsB,EAAE,UAAkB,IAAU,CAAC;IAChE,cAAc,CAAC,SAAmB,EAAE,mBAA8C,IAAU,CAAC;IAE7F,SAAS,KAAW,CAAC;IAI5B,sCAAsC;IAC/B,SAAS,CAAC,KAAe,EAAE,WAAoB,EAAE,eAAwB,IAA6B,OAAO,SAAS,CAAC,CAAC,CAAC;IACzH,eAAe,CAAC,KAA2B,IAA6B,OAAO,SAAS,CAAC,CAAC,CAAC;IAC3F,iBAAiB,KAAwB,OAAO,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACnF,iBAAiB,CAAC,MAA+B,IAAU,CAAC;IAEnE;;;OAGG;IACI,iBAAiB,CAAC,SAAkB,IAAmC,OAAO,SAAS,CAAC,CAAC,CAAC;IAEjG,IAAW,YAAY,KAA2C,OAAO,SAAS,CAAC,CAAC,CAAC;IAUrF;;OAEG;IACI,wBAAwB,CAAC,QAAkC,EAAE,OAAyB,EAAE,QAAsC;QACnI,QAAQ,CAAC,EAAE,CAAC,CAAC;IACf,CAAC;CACF;AAxFD,oCAwFC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String, IDisposable } from \"@itwin/core-bentley\";\r\nimport { Point2d, XAndY } from \"@itwin/core-geometry\";\r\nimport { Frustum, ImageBuffer, SpatialClassifier } from \"@itwin/core-common\";\r\nimport { HiliteSet } from \"../SelectionSet\";\r\nimport { SceneContext } from \"../ViewContext\";\r\nimport { ReadImageBufferArgs, Viewport } from \"../Viewport\";\r\nimport { ViewRect } from \"../ViewRect\";\r\nimport { IModelConnection } from \"../IModelConnection\";\r\nimport { CanvasDecoration } from \"./CanvasDecoration\";\r\nimport { Decorations } from \"./Decorations\";\r\nimport { FeatureSymbology } from \"./FeatureSymbology\";\r\nimport { AnimationBranchStates } from \"./GraphicBranch\";\r\nimport { CustomGraphicBuilderOptions, ViewportGraphicBuilderOptions } from \"./GraphicBuilder\";\r\nimport { Pixel } from \"./Pixel\";\r\nimport { GraphicList } from \"./RenderGraphic\";\r\nimport { RenderMemory } from \"./RenderMemory\";\r\nimport { RenderPlan } from \"./RenderPlan\";\r\nimport { RenderPlanarClassifier } from \"./RenderPlanarClassifier\";\r\nimport { RenderSystem, RenderTextureDrape } from \"./RenderSystem\";\r\nimport { Scene } from \"./Scene\";\r\nimport { QueryTileFeaturesOptions, QueryVisibleFeaturesCallback } from \"./VisibleFeature\";\r\nimport { FrameStatsCollector } from \"./FrameStats\";\r\n\r\n/** Used for debugging purposes, to toggle display of instanced or batched primitives.\r\n * @see [[RenderTargetDebugControl]].\r\n * @internal\r\n */\r\nexport enum PrimitiveVisibility {\r\n /** Draw all primitives. */\r\n All,\r\n /** Only draw instanced primitives. */\r\n Instanced,\r\n /** Only draw un-instanced primitives. */\r\n Uninstanced,\r\n}\r\n\r\n/** An interface optionally exposed by a RenderTarget that allows control of various debugging features.\r\n * @internal\r\n */\r\nexport interface RenderTargetDebugControl {\r\n /** If true, render to the screen as if rendering off-screen for readPixels(). */\r\n drawForReadPixels: boolean;\r\n primitiveVisibility: PrimitiveVisibility;\r\n vcSupportIntersectingVolumes: boolean;\r\n readonly shadowFrustum: Frustum | undefined;\r\n displayDrapeFrustum: boolean;\r\n /** Override device pixel ratio for on-screen targets only. This supersedes window.devicePixelRatio.\r\n * Undefined clears the override. Chiefly useful for tests.\r\n */\r\n devicePixelRatioOverride?: number;\r\n displayRealityTilePreload: boolean;\r\n displayRealityTileRanges: boolean;\r\n logRealityTiles: boolean;\r\n freezeRealityTiles: boolean;\r\n /** Obtain a summary of the render commands required to draw the scene currently displayed.\r\n * Each entry specifies the type of command and the number of such commands required by the current scene.\r\n */\r\n getRenderCommands(): Array<{ name: string, count: number }>;\r\n}\r\n\r\n/** A RenderTarget connects a [[Viewport]] to a WebGLRenderingContext to enable the viewport's contents to be displayed on the screen.\r\n * Application code rarely interacts directly with a RenderTarget - instead, it interacts with a Viewport which forwards requests to the implementation\r\n * of the RenderTarget.\r\n * @internal\r\n */\r\nexport abstract class RenderTarget implements IDisposable, RenderMemory.Consumer {\r\n public pickOverlayDecoration(_pt: XAndY): CanvasDecoration | undefined { return undefined; }\r\n\r\n public abstract get renderSystem(): RenderSystem;\r\n\r\n /** NB: *Device pixels*, not CSS pixels! */\r\n public abstract get viewRect(): ViewRect;\r\n\r\n public get devicePixelRatio(): number { return 1; }\r\n public cssPixelsToDevicePixels(cssPixels: number, floor = true): number {\r\n const pix = cssPixels * this.devicePixelRatio;\r\n return floor ? Math.floor(pix) : pix;\r\n }\r\n\r\n /** Given the size of a logical pixel in meters, convert it to the size of a physical pixel in meters, if [[RenderSystem.dpiAwareLOD]] is `true`.\r\n * Used when computing LOD for graphics.\r\n */\r\n public adjustPixelSizeForLOD(cssPixelSize: number): number {\r\n return this.renderSystem.dpiAwareLOD ? this.cssPixelsToDevicePixels(cssPixelSize, false) : cssPixelSize;\r\n }\r\n\r\n public abstract get wantInvertBlackBackground(): boolean;\r\n\r\n public abstract get analysisFraction(): number;\r\n public abstract set analysisFraction(fraction: number);\r\n\r\n public get animationBranches(): AnimationBranchStates | undefined { return undefined; }\r\n public set animationBranches(_transforms: AnimationBranchStates | undefined) { }\r\n\r\n public get antialiasSamples(): number { return 1; }\r\n public set antialiasSamples(_numSamples: number) { }\r\n\r\n public assignFrameStatsCollector(_collector: FrameStatsCollector) { }\r\n\r\n /** Update the solar shadow map. If a SceneContext is supplied, shadows are enabled; otherwise, shadows are disabled. */\r\n public updateSolarShadows(_context: SceneContext | undefined): void { }\r\n public getPlanarClassifier(_id: Id64String): RenderPlanarClassifier | undefined { return undefined; }\r\n public createPlanarClassifier(_properties?: SpatialClassifier): RenderPlanarClassifier | undefined { return undefined; }\r\n public getTextureDrape(_id: Id64String): RenderTextureDrape | undefined { return undefined; }\r\n\r\n public createGraphicBuilder(options: CustomGraphicBuilderOptions | ViewportGraphicBuilderOptions) {\r\n return this.renderSystem.createGraphic(options);\r\n }\r\n\r\n public dispose(): void { }\r\n public reset(): void { }\r\n public abstract changeScene(scene: Scene): void;\r\n public abstract changeDynamics(dynamics?: GraphicList): void;\r\n public abstract changeDecorations(decorations: Decorations): void;\r\n public abstract changeRenderPlan(plan: RenderPlan): void;\r\n public abstract drawFrame(sceneMilSecElapsed?: number): void;\r\n public overrideFeatureSymbology(_ovr: FeatureSymbology.Overrides): void { }\r\n public setHiliteSet(_hilited: HiliteSet): void { }\r\n public setFlashed(_elementId: Id64String, _intensity: number): void { }\r\n public onBeforeRender(_viewport: Viewport, _setSceneNeedRedraw: (redraw: boolean) => void): void { }\r\n public abstract setViewRect(_rect: ViewRect, _temporary: boolean): void;\r\n public onResized(): void { }\r\n public abstract updateViewRect(): boolean; // force a RenderTarget viewRect to resize if necessary since last draw\r\n /** `rect` is specified in *CSS* pixels. */\r\n public abstract readPixels(rect: ViewRect, selector: Pixel.Selector, receiver: Pixel.Receiver, excludeNonLocatable: boolean): void;\r\n /** @deprecated use readImageBuffer */\r\n public readImage(_rect: ViewRect, _targetSize: Point2d, _flipVertically: boolean): ImageBuffer | undefined { return undefined; }\r\n public readImageBuffer(_args?: ReadImageBufferArgs): ImageBuffer | undefined { return undefined; }\r\n public readImageToCanvas(): HTMLCanvasElement { return document.createElement(\"canvas\"); }\r\n public collectStatistics(_stats: RenderMemory.Statistics): void { }\r\n\r\n /** Specify whether webgl content should be rendered directly to the screen.\r\n * If rendering to screen becomes enabled, returns the canvas to which to render the webgl content.\r\n * Returns undefined if rendering to screen becomes disabled, or is not supported by this RenderTarget.\r\n */\r\n public setRenderToScreen(_toScreen: boolean): HTMLCanvasElement | undefined { return undefined; }\r\n\r\n public get debugControl(): RenderTargetDebugControl | undefined { return undefined; }\r\n\r\n /** An ordered list of names of screen-space post-processing effects to be applied to the image produced by this target.\r\n * The effects are applied in the order in which they appear in the list. Any names not corresponding to a registered effect are ignored.\r\n * This may have no effect if this target does not support screen-space effects.\r\n * @see [[RenderSystem.createScreenSpaceEffectBuilder]] to create and register new effects.\r\n */\r\n public abstract get screenSpaceEffects(): Iterable<string>;\r\n public abstract set screenSpaceEffects(_effectNames: Iterable<string>);\r\n\r\n /** Implementation for [[Viewport.queryVisibleFeatures]]. Not intended for direct usage. The returned iterable remains valid only for the duration of the\r\n * Viewport.queryVisibleFeatures call.\r\n */\r\n public queryVisibleTileFeatures(_options: QueryTileFeaturesOptions, _iModel: IModelConnection, callback: QueryVisibleFeaturesCallback): void {\r\n callback([]);\r\n }\r\n}\r\n"]}
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@@ -6,7 +6,7 @@ import { Point2d, Point3d, Range3d, Transform, XAndY, XYZ } from "@itwin/core-ge
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import { AmbientOcclusion, AnalysisStyle, Frustum, ImageBuffer, RenderTexture, SpatialClassifier, ViewFlags } from "@itwin/core-common";
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import { HiliteSet } from "../../SelectionSet";
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import { SceneContext } from "../../ViewContext";
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import { Viewport } from "../../Viewport";
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import { ReadImageBufferArgs, Viewport } from "../../Viewport";
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import { IModelConnection } from "../../IModelConnection";
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import { CanvasDecoration } from "../CanvasDecoration";
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@@ -215,6 +215,7 @@ export declare abstract class Target extends RenderTarget implements RenderTarge
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* If wantRect.right or wantRect.bottom is -1, that means "read the entire image".
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readImage(wantRectIn: ViewRect, targetSizeIn: Point2d, flipVertically: boolean): ImageBuffer | undefined;
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readImageBuffer(args?: ReadImageBufferArgs): ImageBuffer | undefined;
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copyImageToCanvas(): HTMLCanvasElement;
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drawPlanarClassifiers(): void;
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drawSolarShadowMap(): void;
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@@ -1 +1 @@
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|
+
{"version":3,"file":"Target.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Target.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAmB,IAAI,EAAE,UAAU,EAAe,MAAM,qBAAqB,CAAC;AACrF,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,sBAAsB,CAAC;AACxF,OAAO,EACL,gBAAgB,EAAE,aAAa,EAAE,OAAO,EAAE,WAAW,EAAsC,aAAa,EAAE,iBAAiB,EAAuB,SAAS,EAC5J,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC1C,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,qBAAqB,EAAmB,MAAM,kBAAkB,CAAC;AAC1E,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAyB,UAAU,EAAE,MAAM,eAAe,CAAC;AAClE,OAAO,EAAE,mBAAmB,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACxF,OAAO,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AACtE,OAAO,EAAE,mBAAmB,EAAE,YAAY,EAAE,wBAAwB,EAAE,MAAM,iBAAiB,CAAC;AAC9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,6BAA6B,CAAC;AACvE,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,wBAAwB,EAAE,4BAA4B,EAAE,MAAM,mBAAmB,CAAC;AAC3F,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,cAAc,EAAsC,MAAM,kBAAkB,CAAC;AACtF,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAE/C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,KAAK,EAAE,MAAM,EAAoB,MAAM,WAAW,CAAC;AAE5D,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGtD,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAGpD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAU,UAAU,EAAE,MAAM,QAAQ,CAAC;AAC5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AAGzC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAQpD,gBAAgB;AAChB,MAAM,WAAW,OAAO;IACtB,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC;IAClC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC;IACvC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC;IAChC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;CAC3B;AAaD,gBAAgB;AAChB,8BAAsB,MAAO,SAAQ,YAAa,YAAW,wBAAwB,EAAE,eAAe;IACpG,SAAgB,QAAQ,iBAAwB;IAChD,OAAO,CAAC,kBAAkB,CAAC,CAAsB;IACjD,OAAO,CAAC,cAAc,CAAC,CAAkB;IACzC,OAAO,CAAC,iBAAiB,CAAC,CAAmB;IAC7C,OAAO,CAAC,QAAQ,CAAiC;IACjD,OAAO,CAAC,iBAAiB,CAAoD;IAC7E,OAAO,CAAC,QAAQ,CAA2C;IAC3D,OAAO,CAAC,UAAU,CAAgB;IAClC,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,mBAAmB,CAAc;IACzC,SAAS,CAAC,WAAW,EAAE,eAAe,CAAC;IACvC,OAAO,CAAC,IAAI,CAAC,CAAc;IAC3B,OAAO,CAAC,WAAW,CAAS;IACrB,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;IAC/C,SAAgB,gBAAgB,cAAsC;IACtE,SAAgB,QAAQ,iBAA4B;IACpD,SAAgB,UAAU,WAAkB;IACrC,aAAa,CAAC,EAAE,aAAa,CAAC;IAC9B,eAAe,CAAC,EAAE,aAAa,CAAC;IAChC,wBAAwB,4BAAsC;IACrE,OAAO,CAAC,qBAAqB,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAe;IACxB,IAAI,aAA2B;IACtC,OAAO,CAAC,kBAAkB,CAAC,CAAwB;IACnD,OAAO,CAAC,uBAAuB,CAAS;IACxC,OAAO,CAAC,mBAAmB,CAAuB;IAClD,OAAO,CAAC,iBAAiB,CAAQ;IACjC,OAAO,CAAC,2BAA2B,CAAC,CAAmB;IACvD,OAAO,CAAC,iBAAiB,CAAa;IACtC,OAAO,CAAC,iBAAiB,CAAK;IAE9B,OAAO,CAAC,SAAS,CAAC,CAAW;IAC7B,OAAO,CAAC,mBAAmB,CAAgB;IACpC,eAAe,UAAS;IACxB,6BAA6B,CAAC,EAAE,YAAY,CAAC;IAC7C,2BAA2B,CAAC,EAAE,iBAAiB,CAAC;IAChD,6BAA6B,CAAC,EAAE,UAAU,CAAC;IAClD,OAAO,CAAC,gCAAgC,CAAC,CAAS;IAG3C,4BAA4B,EAAE,OAAO,CAAS;IAC9C,iBAAiB,UAAS;IAC1B,8BAA8B,UAAS;IACvC,mBAAmB,sBAA2B;IAC9C,mBAAmB,UAAS;IAC5B,yBAAyB,UAAS;IAClC,wBAAwB,UAAS;IACjC,eAAe,UAAS;IAExB,kBAAkB,UAAS;IAClC,IAAW,aAAa,IAAI,OAAO,GAAG,SAAS,CAG9C;IAED,IAAoB,YAAY,IAAI,wBAAwB,CAAiB;IAE7E,IAAW,QAAQ,IAAI,QAAQ,CAE9B;IAED,SAAS,aAAa,IAAI,CAAC,EAAE,QAAQ;IAerC,IAAW,UAAU,oBAA+B;IACpD,IAAW,sBAAsB,IAAI,OAAO,CAAyC;IACrF,IAAW,kBAAkB,IAAI,KAAK,CAAC,QAAQ,CAAqC;IACpF,IAAW,gBAAgB,IAAI,OAAO,CAAmC;IAEzE,IAAW,UAAU,IAAI,UAAU,CAAyC;IAE5E,IAAW,OAAO,IAAI,OAAO,CAA0B;IACvD,IAAW,gBAAgB,IAAI,UAAU,CAAmC;IAE5E,IAAW,OAAO,IAAI,IAAI,CAAC,UAAU,GAAG,SAAS,CAAsE;IACvH,IAAW,SAAS,IAAI,UAAU,CAA4B;IAC9D,IAAW,cAAc,IAAI,MAAM,CAAiC;IAEpE,IAAW,gBAAgB,IAAI,MAAM,CAAmC;IACxE,IAAW,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAAwC;IAEpF,IAAoB,iBAAiB,IAAI,qBAAqB,GAAG,SAAS,CAEzE;IACD,IAAoB,iBAAiB,CAAC,QAAQ,EAAE,qBAAqB,GAAG,SAAS,EAGhF;IAED,OAAO,CAAC,wBAAwB;IAIhC,IAAoB,gBAAgB,IAAI,MAAM,CAAmC;IACjF,IAAoB,gBAAgB,CAAC,UAAU,EAAE,MAAM,EAA0C;IAEjG,IAAW,cAAc,IAAI,cAAc,CAA2C;IACtF,IAAW,kBAAkB,IAAI,OAAO,CAA2E;IACnG,mBAAmB,CAAC,EAAE,EAAE,UAAU,GAAG,sBAAsB,GAAG,SAAS;IAGvE,sBAAsB,CAAC,UAAU,CAAC,EAAE,iBAAiB,GAAG,gBAAgB;IAGxE,eAAe,CAAC,EAAE,EAAE,UAAU,GAAG,kBAAkB,GAAG,SAAS;IAIxE,mBAAmB,CAAC,IAAI,EAAE,WAAW,GAAG,MAAM;IAkBrD,IAAW,aAAa,IAAI,WAAW,CAAqC;IAC5E,IAAW,gBAAgB,IAAI,SAAS,CAAyC;IACjF,IAAW,gBAAgB,IAAI,SAAS,CAAyC;IACjF,IAAW,4BAA4B,IAAI,MAAM,CAA2D;IAC5G,IAAW,mBAAmB,IAAI,YAAY,CAA4C;IAC1F,IAAW,gCAAgC,IAAI,gBAAgB,CAAC,SAAS,CAAkD;IAC3H,IAAW,uBAAuB,IAAI,gBAAgB,GAAG,SAAS,CAAgD;IAClH,IAAW,0BAA0B,IAAI,gBAAgB,GAAG,SAAS,CAA6C;IAClH,I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|
|
@@ -795,8 +795,70 @@ class Target extends RenderTarget_1.RenderTarget {
|
|
|
795
795
|
}
|
|
796
796
|
return image;
|
|
797
797
|
}
|
|
798
|
+
readImageBuffer(args) {
|
|
799
|
+
if (!this.assignDC())
|
|
800
|
+
return undefined;
|
|
801
|
+
// Determine and validate capture rect.
|
|
802
|
+
const viewRect = this.renderRect; // already has device pixel ratio applied
|
|
803
|
+
const captureRect = (args === null || args === void 0 ? void 0 : args.rect) ? this.cssViewRectToDeviceViewRect(args.rect) : viewRect;
|
|
804
|
+
if (captureRect.isNull)
|
|
805
|
+
return undefined;
|
|
806
|
+
const topLeft = core_geometry_1.Point3d.create(captureRect.left, captureRect.top);
|
|
807
|
+
const bottomRight = core_geometry_1.Point2d.create(captureRect.right - 1, captureRect.bottom - 1);
|
|
808
|
+
if (!viewRect.containsPoint(topLeft) || !viewRect.containsPoint(bottomRight))
|
|
809
|
+
return undefined;
|
|
810
|
+
// ViewRect origin is at top-left. GL origin is at bottom-left.
|
|
811
|
+
const bottom = viewRect.height - captureRect.bottom;
|
|
812
|
+
const imageData = new Uint8Array(4 * captureRect.width * captureRect.height);
|
|
813
|
+
if (!this.readImagePixels(imageData, captureRect.left, bottom, captureRect.width, captureRect.height))
|
|
814
|
+
return undefined;
|
|
815
|
+
// Alpha has already been blended. Make all pixels opaque, *except* for background pixels if background color is fully transparent.
|
|
816
|
+
const preserveBGAlpha = 0 === this.uniforms.style.backgroundAlpha;
|
|
817
|
+
let isEmptyImage = true;
|
|
818
|
+
for (let i = 3; i < imageData.length; i += 4) {
|
|
819
|
+
const a = imageData[i];
|
|
820
|
+
if (!preserveBGAlpha || a > 0) {
|
|
821
|
+
imageData[i] = 0xff;
|
|
822
|
+
isEmptyImage = false;
|
|
823
|
+
}
|
|
824
|
+
}
|
|
825
|
+
// Optimization for view attachments: if image consists entirely of transparent background pixels, don't bother producing an image.
|
|
826
|
+
let image = !isEmptyImage ? core_common_1.ImageBuffer.create(imageData, core_common_1.ImageBufferFormat.Rgba, captureRect.width) : undefined;
|
|
827
|
+
if (!image)
|
|
828
|
+
return undefined;
|
|
829
|
+
// Scale image.
|
|
830
|
+
if ((args === null || args === void 0 ? void 0 : args.size) && (args.size.x !== captureRect.width || args.size.y !== captureRect.height)) {
|
|
831
|
+
if (args.size.x <= 0 || args.size.y <= 0)
|
|
832
|
+
return undefined;
|
|
833
|
+
let canvas = (0, ImageUtil_1.imageBufferToCanvas)(image, true);
|
|
834
|
+
if (!canvas)
|
|
835
|
+
return undefined;
|
|
836
|
+
const adjustedSize = Target._applyAspectRatioCorrection({ x: captureRect.width, y: captureRect.height }, args.size);
|
|
837
|
+
canvas = (0, ImageUtil_1.canvasToResizedCanvasWithBars)(canvas, adjustedSize, new core_geometry_1.Point2d(args.size.x - adjustedSize.x, args.size.y - adjustedSize.y), this.uniforms.style.backgroundHexString);
|
|
838
|
+
image = (0, ImageUtil_1.canvasToImageBuffer)(canvas);
|
|
839
|
+
if (!image)
|
|
840
|
+
return undefined;
|
|
841
|
+
}
|
|
842
|
+
// Our image is upside-down by default. Flip it unless otherwise specified.
|
|
843
|
+
if (!(args === null || args === void 0 ? void 0 : args.upsideDown)) {
|
|
844
|
+
const halfHeight = Math.floor(image.height / 2);
|
|
845
|
+
const numBytesPerRow = image.width * 4;
|
|
846
|
+
for (let loY = 0; loY < halfHeight; loY++) {
|
|
847
|
+
for (let x = 0; x < image.width; x++) {
|
|
848
|
+
const hiY = (image.height - 1) - loY;
|
|
849
|
+
const loIdx = loY * numBytesPerRow + x * 4;
|
|
850
|
+
const hiIdx = hiY * numBytesPerRow + x * 4;
|
|
851
|
+
swapImageByte(image, loIdx, hiIdx);
|
|
852
|
+
swapImageByte(image, loIdx + 1, hiIdx + 1);
|
|
853
|
+
swapImageByte(image, loIdx + 2, hiIdx + 2);
|
|
854
|
+
swapImageByte(image, loIdx + 3, hiIdx + 3);
|
|
855
|
+
}
|
|
856
|
+
}
|
|
857
|
+
}
|
|
858
|
+
return image;
|
|
859
|
+
}
|
|
798
860
|
copyImageToCanvas() {
|
|
799
|
-
const image = this.
|
|
861
|
+
const image = this.readImageBuffer();
|
|
800
862
|
const canvas = undefined !== image ? (0, ImageUtil_1.imageBufferToCanvas)(image, false) : undefined;
|
|
801
863
|
const retCanvas = undefined !== canvas ? canvas : document.createElement("canvas");
|
|
802
864
|
const pixelRatio = this.devicePixelRatio;
|