@itwin/core-frontend 3.0.0-dev.179 → 3.0.0-dev.183
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/BackgroundMapGeometry.d.ts +1 -1
- package/lib/cjs/BackgroundMapGeometry.d.ts.map +1 -1
- package/lib/cjs/BackgroundMapGeometry.js +2 -2
- package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
- package/lib/cjs/NotificationManager.d.ts +3 -1
- package/lib/cjs/NotificationManager.d.ts.map +1 -1
- package/lib/cjs/NotificationManager.js +2 -0
- package/lib/cjs/NotificationManager.js.map +1 -1
- package/lib/cjs/RealityDataSource.js +3 -1
- package/lib/cjs/RealityDataSource.js.map +1 -1
- package/lib/cjs/ViewContext.js.map +1 -1
- package/lib/cjs/ViewCreator3d.d.ts +1 -1
- package/lib/cjs/ViewCreator3d.d.ts.map +1 -1
- package/lib/cjs/ViewCreator3d.js +1 -1
- package/lib/cjs/ViewCreator3d.js.map +1 -1
- package/lib/cjs/ViewingSpace.js +1 -1
- package/lib/cjs/ViewingSpace.js.map +1 -1
- package/lib/cjs/core-frontend.d.ts +4 -0
- package/lib/cjs/core-frontend.d.ts.map +1 -1
- package/lib/cjs/core-frontend.js +4 -0
- package/lib/cjs/core-frontend.js.map +1 -1
- package/lib/cjs/render/GraphicBuilder.d.ts +6 -0
- package/lib/cjs/render/GraphicBuilder.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBuilder.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryAccumulator.d.ts +2 -0
- package/lib/cjs/render/primitives/geometry/GeometryAccumulator.d.ts.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js +2 -1
- package/lib/cjs/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryListBuilder.d.ts.map +1 -1
- package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js +1 -0
- package/lib/cjs/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshPrimitives.d.ts +2 -2
- package/lib/cjs/render/primitives/mesh/MeshPrimitives.d.ts.map +1 -1
- package/lib/cjs/render/primitives/mesh/MeshPrimitives.js +3 -3
- package/lib/cjs/render/primitives/mesh/MeshPrimitives.js.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.js +8 -5
- package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/tile/internal.d.ts +1 -0
- package/lib/cjs/tile/internal.d.ts.map +1 -1
- package/lib/cjs/tile/internal.js +1 -0
- package/lib/cjs/tile/internal.js.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/cjs/tile/map/ArcGisUtilities.js +7 -2
- package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerAuthentication.d.ts +20 -0
- package/lib/cjs/tile/map/MapLayerAuthentication.d.ts.map +1 -0
- package/lib/cjs/tile/map/MapLayerAuthentication.js +18 -0
- package/lib/cjs/tile/map/MapLayerAuthentication.js.map +1 -0
- package/lib/cjs/tile/map/MapLayerFormatRegistry.d.ts +5 -2
- package/lib/cjs/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerFormatRegistry.js +3 -1
- package/lib/cjs/tile/map/MapLayerFormatRegistry.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryFormats.d.ts +1 -1
- package/lib/cjs/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryFormats.js +4 -2
- package/lib/cjs/tile/map/MapLayerImageryFormats.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.d.ts +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.js +1 -1
- package/lib/cjs/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/tile/map/MapLayerSources.d.ts +3 -1
- package/lib/cjs/tile/map/MapLayerSources.d.ts.map +1 -1
- package/lib/cjs/tile/map/MapLayerSources.js +3 -1
- package/lib/cjs/tile/map/MapLayerSources.js.map +1 -1
- package/lib/esm/BackgroundMapGeometry.d.ts +1 -1
- package/lib/esm/BackgroundMapGeometry.d.ts.map +1 -1
- package/lib/esm/BackgroundMapGeometry.js +2 -2
- package/lib/esm/BackgroundMapGeometry.js.map +1 -1
- package/lib/esm/NotificationManager.d.ts +3 -1
- package/lib/esm/NotificationManager.d.ts.map +1 -1
- package/lib/esm/NotificationManager.js +2 -0
- package/lib/esm/NotificationManager.js.map +1 -1
- package/lib/esm/RealityDataSource.js +3 -1
- package/lib/esm/RealityDataSource.js.map +1 -1
- package/lib/esm/ViewContext.js.map +1 -1
- package/lib/esm/ViewCreator3d.d.ts +1 -1
- package/lib/esm/ViewCreator3d.d.ts.map +1 -1
- package/lib/esm/ViewCreator3d.js +1 -1
- package/lib/esm/ViewCreator3d.js.map +1 -1
- package/lib/esm/ViewingSpace.js +1 -1
- package/lib/esm/ViewingSpace.js.map +1 -1
- package/lib/esm/core-frontend.d.ts +4 -0
- package/lib/esm/core-frontend.d.ts.map +1 -1
- package/lib/esm/core-frontend.js +4 -0
- package/lib/esm/core-frontend.js.map +1 -1
- package/lib/esm/render/GraphicBuilder.d.ts +6 -0
- package/lib/esm/render/GraphicBuilder.d.ts.map +1 -1
- package/lib/esm/render/GraphicBuilder.js.map +1 -1
- package/lib/esm/render/primitives/geometry/GeometryAccumulator.d.ts +2 -0
- package/lib/esm/render/primitives/geometry/GeometryAccumulator.d.ts.map +1 -1
- package/lib/esm/render/primitives/geometry/GeometryAccumulator.js +2 -1
- package/lib/esm/render/primitives/geometry/GeometryAccumulator.js.map +1 -1
- package/lib/esm/render/primitives/geometry/GeometryListBuilder.d.ts.map +1 -1
- package/lib/esm/render/primitives/geometry/GeometryListBuilder.js +1 -0
- package/lib/esm/render/primitives/geometry/GeometryListBuilder.js.map +1 -1
- package/lib/esm/render/primitives/mesh/MeshPrimitives.d.ts +2 -2
- package/lib/esm/render/primitives/mesh/MeshPrimitives.d.ts.map +1 -1
- package/lib/esm/render/primitives/mesh/MeshPrimitives.js +3 -3
- package/lib/esm/render/primitives/mesh/MeshPrimitives.js.map +1 -1
- package/lib/esm/render/webgl/BranchUniforms.d.ts.map +1 -1
- package/lib/esm/render/webgl/BranchUniforms.js +8 -5
- package/lib/esm/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.js +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/esm/tile/internal.d.ts +1 -0
- package/lib/esm/tile/internal.d.ts.map +1 -1
- package/lib/esm/tile/internal.js +1 -0
- package/lib/esm/tile/internal.js.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/esm/tile/map/ArcGisUtilities.js +8 -3
- package/lib/esm/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/esm/tile/map/MapLayerAuthentication.d.ts +20 -0
- package/lib/esm/tile/map/MapLayerAuthentication.d.ts.map +1 -0
- package/lib/esm/tile/map/MapLayerAuthentication.js +15 -0
- package/lib/esm/tile/map/MapLayerAuthentication.js.map +1 -0
- package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts +5 -2
- package/lib/esm/tile/map/MapLayerFormatRegistry.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerFormatRegistry.js +3 -1
- package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryFormats.d.ts +1 -1
- package/lib/esm/tile/map/MapLayerImageryFormats.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryFormats.js +5 -3
- package/lib/esm/tile/map/MapLayerImageryFormats.js.map +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.d.ts +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.js +1 -1
- package/lib/esm/tile/map/MapLayerImageryProvider.js.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.d.ts +3 -1
- package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
- package/lib/esm/tile/map/MapLayerSources.js +3 -1
- package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
- package/package.json +22 -22
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MeshPrimitives.js","sourceRoot":"","sources":["../../../../../src/render/primitives/mesh/MeshPrimitives.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAAoF;AACpF,oDAG4B;AAI5B,0CAAuC;AACvC,oDAAiD;AACjD,8CAAuD;AAGvD;;GAEG;AACH,MAAa,YAAY;IAUvB,YAAmB,SAAuB,IAAI,0BAAY,CAAC,uBAAS,CAAC,SAAS,CAAC,uBAAO,CAAC,UAAU,EAAE,CAAC,CAAC,EACnG,YAA4B,EAAE,EAAE,WAAuB,EAAE,IAAI,GAAG,KAAK,EAAE,QAAQ,GAAG,KAAK;QAVlF,WAAM,GAAG,IAAI,wBAAU,EAAE,CAAC;QAC1B,aAAQ,GAAG,IAAI,0BAAY,EAAE,CAAC;QAC9B,UAAK,GAAG,CAAC,CAAC;QACV,eAAU,GAAG,wBAAU,CAAC,KAAK,CAAC;QAQnC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,SAAS,KAAK,WAAW,EAAE;YAC7B,IAAI,CAAC,WAAW,GAAG,uBAAS,CAAC,SAAS,CAAC,uBAAO,CAAC,UAAU,EAAE,CAAC,CAAC;SAC9D;aAAM;YACL,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;SAChC;QACD,IAAI,CAAC,KAAK,GAAG,IAAI,2BAAa,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACjD,CAAC;IAED,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC;IAC9D,KAAK;QACV,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,0BAAY,CAAC,uBAAS,CAAC,SAAS,CAAC,uBAAO,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;IACM,IAAI,CAAC,IAAU;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS;YAC9B,OAAO;QAET,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC;QACtC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAC5B,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QACpC,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,KAAK,IAAI,CAAC,IAAI,CAAC;QAC/D,IAAI,6BAAa,CAAC,cAAc,CAAC,OAAO,KAAK,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE;YAC9E,8DAA8D;YAC9D,IAAI,SAAS,KAAK,IAAI,CAAC,aAAa,CAAC,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU;gBACrF,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,CAAC;;gBAE7B,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC,CAAC,8CAA8C;SAChF;QAED,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YAClC,MAAM,eAAe,GAAG,IAAI,0BAAY,EAAE,CAAC;YAC3C,IAAI,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;aAAE;QAC/E,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YAAE,OAAO,KAAK,CAAC;SAAE;QACpC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACtB,OAAO,IAAI,CAAC;IACd,CAAC;IACM,UAAU,CAAC,IAAU;QAC1B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QACtC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACrC,CAAC;CACF;AA9DD,oCA8DC;AAED;;GAEG;AACH,MAAa,aAAa;IAA1B;QACS,UAAK,GAAG,IAAI,sBAAQ,EAAE,CAAC;QACvB,gBAAW,GAAG,IAAI,gCAAkB,EAAE,CAAC;QACvC,cAAS,GAAG,IAAI,8BAAgB,EAAE,CAAC;QACnC,UAAK,GAAG,CAAC,CAAC;QACV,eAAU,GAAG,wBAAU,CAAC,KAAK,CAAC;IAUvC,CAAC;IARQ,KAAK;QACV,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QACzB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,UAAU,GAAG,wBAAU,CAAC,KAAK,CAAC;IACrC,CAAC;IACD,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC;CACnH;AAfD,sCAeC;AAED;;GAEG;AACH,MAAa,QAAQ;IAArB;QACS,UAAK,GAAG,IAAI,aAAa,EAAE,CAAC;QAM5B,WAAM,GAAG,IAAI,wBAAU,EAAE,CAAC;QAC1B,aAAQ,GAAG,IAAI,0BAAY,EAAE,CAAC;QAE9B,cAAS,GAAG,uBAAS,CAAC,IAAI,CAAC;QAC3B,aAAQ,GAAG,KAAK,CAAC;QACjB,SAAI,GAAG,KAAK,CAAC;QACb,qBAAgB,GAAG,KAAK,CAAC;QACzB,uBAAkB,GAAG,KAAK,CAAC;QAC3B,oBAAe,GAAG,KAAK,CAAC;IAoEjC,CAAC;IAjEQ,KAAK;QACV,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,WAAW,GAAG,SAAS,CAAC;QAC7B,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;QACxB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;QAC1B,IAAI,CAAC,SAAS,GAAG,uBAAS,CAAC,IAAI,CAAC;QAChC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC3G,IAAI,CAAC,WAAW,GAAG,SAAS,CAAC;IAC/B,CAAC;IAEM,IAAI,CAAC,IAAU;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO;YACxD,OAAO,KAAK,CAAC;QAEf,IAAA,qBAAM,EAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAE/B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC;QAC1C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,cAAc,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM;YAC/D,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE9B,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM;YAC1B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEjC,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEnC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC;QAC5C,IAAI,SAAS,KAAK,IAAI,CAAC,aAAa,CAAC,cAAc;YACjD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,cAAc,CAAC,OAAO,CAAC;QAE3D,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACtB,IAAI,CAAC,gBAAgB,GAAG,CAAC,IAAI,KAAK,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzD,IAAI,CAAC,kBAAkB,GAAG,CAAC,IAAI,KAAK,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE7D,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC;QACtD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAEpC,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;QAC7B,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO,IAAI,CAAC;QAEd,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAExC,MAAM,SAAS,GAAmB,EAAE,CAAC;QACrC,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,YAA0B,EAAE,EAAE;YACzD,MAAM,QAAQ,GAAG,IAAI,0BAAY,EAAE,CAAC;YACpC,IAAI,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE;gBAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aAAE;QAChE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAErC,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AAnFD,4BAmFC;AAED,gBAAgB;AAChB,MAAa,eAAe;IAA5B;QACS,iBAAY,GAAG,IAAI,YAAY,EAAE,CAAC;QAClC,aAAQ,GAAa,IAAI,QAAQ,EAAE,CAAC;IAC7C,CAAC;CAAA;AAHD,0CAGC;AAED,gBAAgB;AAChB,MAAa,IAAI;IAiBf,YAAoB,KAAiB;QAdrB,YAAO,GAAuB,EAAE,CAAC;QACjC,aAAQ,GAAc,EAAE,CAAC;QACzB,aAAQ,GAAa,IAAI,mBAAQ,EAAE,CAAC,CAAC,+BAA+B;QAC7E,WAAM,GAAa,EAAE,CAAC;QAY3B,MAAM,EAAE,aAAa,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,KAAK,CAAC;QACvE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,yBAAY,EAAE,CAAC,CAAC,CAAC,IAAI,8BAAgB,EAAE,CAAC;QAC5F,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,CAAC,IAAI,KAAK,KAAK,CAAC,gBAAgB,CAAC,CAAC;QAC1D,IAAI,CAAC,kBAAkB,GAAG,CAAC,IAAI,KAAK,KAAK,CAAC,kBAAkB,CAAC,CAAC;QAC9D,IAAI,CAAC,MAAM,GAAG,IAAI,0BAAY,CAAC,uBAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;IAC7D,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,KAAiB,IAAU,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAEzE,IAAW,SAAS;QAClB,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAqB,CAAC,CAAC,CAAC,SAAS,CAAC;IACxF,CAAC;IAED,IAAW,SAAS;QAClB,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAyB,CAAC,CAAC,CAAC,SAAS,CAAC;IAC5F,CAAC;IAED,IAAW,WAAW;QACpB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAEM,cAAc,CAAC,QAAmC,EAAE,QAAgB;QACzE,uGAAuG;QACvG,0CAA0C;QAC1C,+GAA+G;QAC/G,IAAI,IAAI,CAAC,YAAY,EAAE;YACrB,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,KAAK,QAAQ,CAAC,MAAM;gBAC9C,OAAO;YAET,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACxC,MAAM,GAAG,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACxB,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACjC,IAAI,GAAG,CAAC,QAAQ,KAAK,GAAG,CAAC,QAAQ,IAAI,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,SAAS,KAAK,GAAG,CAAC,SAAS;oBAC3F,OAAO;aACV;SACF;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,gEAAgE;YAChE,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,0BAAU,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,8BAAc,CAAC,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;SAC9I;QAED,gFAAgF;QAChF,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,QAAQ,CAAC,MAAM,EAAE,YAAY,EAAE,EAAE;YACzE,MAAM,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC,CAAC;YAC1C,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YACnD,MAAM,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC;YACvC,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;gBACvE,MAAM,OAAO,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC3C,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,CAAC,eAAe,CAAC,CAAC;aAChG;SACF;IACH,CAAC;IAEM,cAAc,CAAC,KAAmB;QACvC,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ;YAC7B,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAEM,WAAW,CAAC,IAAqB,EAAE,MAAoB,EAAE,SAAkC;QAChG,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YAC/D,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC;gBAC1B,OAAO,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;SACzD;aAAM,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;YACtG,OAAO,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;SACpE;QAED,OAAO,SAAS,CAAC;IACnB,CAAC;IAEM,WAAW,CAAC,IAAkB;QACnC,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC;QAEjC,IAAA,qBAAM,EAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,KAAK,IAAI,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC;QAClF,IAAA,qBAAM,EAAC,SAAS,KAAK,SAAS,CAAC,CAAC;QAEhC,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,KAAK,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC;YACjE,OAAO;QAET,IAAI,SAAS,KAAK,SAAS;YACzB,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACzB,CAAC;IAEM,WAAW,CAAC,QAAkB;QACnC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC;QAEjC,IAAA,qBAAM,EAAC,IAAI,CAAC,aAAa,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QACzC,IAAA,qBAAM,EAAC,SAAS,KAAK,SAAS,CAAC,CAAC;QAEhC,IAAI,SAAS,KAAK,SAAS;YACzB,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IACpC,CAAC;IAEM,SAAS,CAAC,KAAqB;QACpC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC;QAEvD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE3B,IAAI,SAAS,KAAK,MAAM;YACtB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE5B,IAAI,SAAS,KAAK,OAAO;YACvB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE9B,gEAAgE;QAChE,IAAI,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YAC9B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;YAChC,IAAA,qBAAM,EAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAChC,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;SAChD;aAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE;YACzE,gFAAgF;YAChF,IAAI,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM;gBAC1B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YAE9C,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;YAClD,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;SAClC;QAED,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IAChC,CAAC;CACF;AA/ID,oBA+IC;AAED,gBAAgB;AAChB,WAAiB,IAAI;IACnB,IAAY,aAIX;IAJD,WAAY,aAAa;QACvB,iDAAI,CAAA;QACJ,yDAAQ,CAAA;QACR,mDAAK,CAAA;IACP,CAAC,EAJW,aAAa,GAAb,kBAAa,KAAb,kBAAa,QAIxB;IAED,MAAa,QAAQ;QAMnB,YAAmB,KAAmB;YAJ/B,YAAO,GAAa,EAAE,CAAC;YACvB,YAAO,GAAG,CAAC,CAAC;YACZ,gBAAW,GAAG,KAAK,CAAC;YAEe,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAAC,CAAC;QAExD,GAAG,CAAC,IAAa,EAAE,QAAgB;YACxC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACtC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACrB,2BAA2B;gBAC3B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;gBACrB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;aACzB;iBAAM,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;gBAClC,sBAAsB;gBACtB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAC1B;iBAAM;gBACL,wDAAwD;gBACxD,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,GAAG,CAAC;oBACvC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAElC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAC1B;QACH,CAAC;QAEM,UAAU,CAAC,OAAiB;YACjC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YACxB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;YACjB,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC;YAEtC,IAAA,qBAAM,EAAC,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3B,IAAI,CAAC,KAAK,OAAO,CAAC,MAAM;gBACtB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;iBACvB,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM;gBACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAC3B,CAAC;QAEM,cAAc,CAAC,KAAmB;YACvC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACrB,KAAK,CAAC,IAAI,GAAG,8BAAgB,CAAC,KAAK,CAAC;aACrC;iBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;gBACpC,KAAK,CAAC,IAAI,GAAG,8BAAgB,CAAC,OAAO,CAAC;gBACtC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC;aAChC;iBAAM;gBACL,KAAK,CAAC,IAAI,GAAG,8BAAgB,CAAC,UAAU,CAAC;gBACzC,KAAK,CAAC,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAClD;QACH,CAAC;KACF;IAjDY,aAAQ,WAiDpB,CAAA;AAYH,CAAC,EApEgB,IAAI,GAAJ,YAAI,KAAJ,YAAI,QAoEpB;AAED,gBAAgB;AAChB,MAAa,QAAS,SAAQ,KAAW;IAGvC,YAAY,QAAuB,EAAE,KAAe;QAClD,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;CACF;AARD,4BAQC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { AuxChannel, AuxChannelData, Point2d, Range3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorIndex, EdgeArgs, Feature, FeatureIndex, FeatureIndexType, FeatureTable, FillFlags, LinePixels, MeshEdges, MeshPolyline, MeshPolylineList,\r\n OctEncodedNormal, PolylineData, PolylineEdgeArgs, PolylineFlags, QParams3d, QPoint3dList, RenderMaterial, RenderTexture, SilhouetteEdgeArgs,\r\n} from \"@itwin/core-common\";\r\nimport { InstancedGraphicParams } from \"../../InstancedGraphicParams\";\r\nimport { RenderGraphic } from \"../../RenderGraphic\";\r\nimport { RenderSystem } from \"../../RenderSystem\";\r\nimport { ColorMap } from \"../ColorMap\";\r\nimport { DisplayParams } from \"../DisplayParams\";\r\nimport { Triangle, TriangleList } from \"../Primitives\";\r\nimport { VertexKeyProps } from \"../VertexKey\";\r\n\r\n/* Information needed to draw a set of indexed polylines using a shared vertex buffer.\r\n * @internal\r\n */\r\nexport class PolylineArgs {\r\n public colors = new ColorIndex();\r\n public features = new FeatureIndex();\r\n public width = 0;\r\n public linePixels = LinePixels.Solid;\r\n public flags: PolylineFlags;\r\n public points: QPoint3dList;\r\n public polylines: PolylineData[];\r\n public pointParams: QParams3d;\r\n\r\n public constructor(points: QPoint3dList = new QPoint3dList(QParams3d.fromRange(Range3d.createNull())),\r\n polylines: PolylineData[] = [], pointParams?: QParams3d, is2d = false, isPlanar = false) {\r\n this.points = points;\r\n this.polylines = polylines;\r\n if (undefined === pointParams) {\r\n this.pointParams = QParams3d.fromRange(Range3d.createNull());\r\n } else {\r\n this.pointParams = pointParams;\r\n }\r\n this.flags = new PolylineFlags(is2d, isPlanar);\r\n }\r\n\r\n public get isValid(): boolean { return this.polylines.length !== 0; }\r\n public reset(): void {\r\n this.flags.initDefaults();\r\n this.points = new QPoint3dList(QParams3d.fromRange(Range3d.createNull()));\r\n this.polylines = [];\r\n this.colors.reset();\r\n this.features.reset();\r\n }\r\n public init(mesh: Mesh) {\r\n this.reset();\r\n if (undefined === mesh.polylines)\r\n return;\r\n\r\n this.width = mesh.displayParams.width;\r\n this.linePixels = mesh.displayParams.linePixels;\r\n this.flags.is2d = mesh.is2d;\r\n this.flags.isPlanar = mesh.isPlanar;\r\n this.flags.isDisjoint = Mesh.PrimitiveType.Point === mesh.type;\r\n if (DisplayParams.RegionEdgeType.Outline === mesh.displayParams.regionEdgeType) {\r\n // This polyline is behaving as the edges of a region surface.\r\n if (undefined === mesh.displayParams.gradient || mesh.displayParams.gradient.isOutlined)\r\n this.flags.setIsNormalEdge();\r\n else\r\n this.flags.setIsOutlineEdge(); // edges only displayed if fill undisplayed...\r\n }\r\n\r\n mesh.polylines.forEach((polyline) => {\r\n const indexedPolyline = new PolylineData();\r\n if (indexedPolyline.init(polyline)) { this.polylines.push(indexedPolyline); }\r\n });\r\n if (!this.isValid) { return false; }\r\n this.finishInit(mesh);\r\n return true;\r\n }\r\n public finishInit(mesh: Mesh) {\r\n this.pointParams = mesh.points.params;\r\n this.points = mesh.points;\r\n mesh.colorMap.toColorIndex(this.colors, mesh.colors);\r\n mesh.toFeatureIndex(this.features);\r\n }\r\n}\r\n\r\n/** The vertices of the edges are shared with those of the surface\r\n * @internal\r\n */\r\nexport class MeshArgsEdges {\r\n public edges = new EdgeArgs();\r\n public silhouettes = new SilhouetteEdgeArgs();\r\n public polylines = new PolylineEdgeArgs();\r\n public width = 0;\r\n public linePixels = LinePixels.Solid;\r\n\r\n public clear(): void {\r\n this.edges.clear();\r\n this.silhouettes.clear();\r\n this.polylines.clear();\r\n this.width = 0;\r\n this.linePixels = LinePixels.Solid;\r\n }\r\n public get isValid(): boolean { return this.edges.isValid || this.silhouettes.isValid || this.polylines.isValid; }\r\n}\r\n\r\n/* A carrier of information needed to describe a triangle mesh and its edges.\r\n * @internal\r\n */\r\nexport class MeshArgs {\r\n public edges = new MeshArgsEdges();\r\n public vertIndices?: number[];\r\n public points?: QPoint3dList;\r\n public normals?: OctEncodedNormal[];\r\n public textureUv?: Point2d[];\r\n public texture?: RenderTexture;\r\n public colors = new ColorIndex();\r\n public features = new FeatureIndex();\r\n public material?: RenderMaterial;\r\n public fillFlags = FillFlags.None;\r\n public isPlanar = false;\r\n public is2d = false;\r\n public hasBakedLighting = false;\r\n public isVolumeClassifier = false;\r\n public hasFixedNormals = false;\r\n public auxChannels?: ReadonlyArray<AuxChannel>;\r\n\r\n public clear() {\r\n this.edges.clear();\r\n this.vertIndices = undefined;\r\n this.points = undefined;\r\n this.normals = undefined;\r\n this.textureUv = undefined;\r\n this.texture = undefined;\r\n this.colors.reset();\r\n this.features.reset();\r\n this.material = undefined;\r\n this.fillFlags = FillFlags.None;\r\n this.isPlanar = this.is2d = this.hasBakedLighting = this.isVolumeClassifier = this.hasFixedNormals = false;\r\n this.auxChannels = undefined;\r\n }\r\n\r\n public init(mesh: Mesh): boolean {\r\n this.clear();\r\n if (undefined === mesh.triangles || mesh.triangles.isEmpty)\r\n return false;\r\n\r\n assert(0 < mesh.points.length);\r\n\r\n this.vertIndices = mesh.triangles.indices;\r\n this.points = mesh.points;\r\n\r\n if (!mesh.displayParams.ignoreLighting && 0 < mesh.normals.length)\r\n this.normals = mesh.normals;\r\n\r\n if (0 < mesh.uvParams.length)\r\n this.textureUv = mesh.uvParams;\r\n\r\n mesh.colorMap.toColorIndex(this.colors, mesh.colors);\r\n mesh.toFeatureIndex(this.features);\r\n\r\n this.material = mesh.displayParams.material;\r\n if (undefined !== mesh.displayParams.textureMapping)\r\n this.texture = mesh.displayParams.textureMapping.texture;\r\n\r\n this.fillFlags = mesh.displayParams.fillFlags;\r\n this.isPlanar = mesh.isPlanar;\r\n this.is2d = mesh.is2d;\r\n this.hasBakedLighting = (true === mesh.hasBakedLighting);\r\n this.isVolumeClassifier = (true === mesh.isVolumeClassifier);\r\n\r\n this.edges.width = mesh.displayParams.width;\r\n this.edges.linePixels = mesh.displayParams.linePixels;\r\n this.auxChannels = mesh.auxChannels;\r\n\r\n const meshEdges = mesh.edges;\r\n if (undefined === meshEdges)\r\n return true;\r\n\r\n this.edges.edges.init(mesh.edges);\r\n this.edges.silhouettes.init(mesh.edges);\r\n\r\n const polylines: PolylineData[] = [];\r\n meshEdges.polylines.forEach((meshPolyline: MeshPolyline) => {\r\n const polyline = new PolylineData();\r\n if (polyline.init(meshPolyline)) { polylines.push(polyline); }\r\n });\r\n\r\n this.edges.polylines.init(polylines);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshGraphicArgs {\r\n public polylineArgs = new PolylineArgs();\r\n public meshArgs: MeshArgs = new MeshArgs();\r\n}\r\n\r\n/** @internal */\r\nexport class Mesh {\r\n private readonly _data: TriangleList | MeshPolylineList;\r\n public readonly points: QPoint3dList;\r\n public readonly normals: OctEncodedNormal[] = [];\r\n public readonly uvParams: Point2d[] = [];\r\n public readonly colorMap: ColorMap = new ColorMap(); // used to be called ColorTable\r\n public colors: number[] = [];\r\n public edges?: MeshEdges;\r\n public readonly features?: Mesh.Features;\r\n public readonly type: Mesh.PrimitiveType;\r\n public readonly is2d: boolean;\r\n public readonly isPlanar: boolean;\r\n public readonly hasBakedLighting: boolean;\r\n public readonly isVolumeClassifier: boolean;\r\n public displayParams: DisplayParams;\r\n private _auxChannels?: AuxChannel[];\r\n\r\n private constructor(props: Mesh.Props) {\r\n const { displayParams, features, type, range, is2d, isPlanar } = props;\r\n this._data = Mesh.PrimitiveType.Mesh === type ? new TriangleList() : new MeshPolylineList();\r\n this.displayParams = displayParams;\r\n this.features = features;\r\n this.type = type;\r\n this.is2d = is2d;\r\n this.isPlanar = isPlanar;\r\n this.hasBakedLighting = (true === props.hasBakedLighting);\r\n this.isVolumeClassifier = (true === props.isVolumeClassifier);\r\n this.points = new QPoint3dList(QParams3d.fromRange(range));\r\n }\r\n\r\n public static create(props: Mesh.Props): Mesh { return new Mesh(props); }\r\n\r\n public get triangles(): TriangleList | undefined {\r\n return Mesh.PrimitiveType.Mesh === this.type ? this._data as TriangleList : undefined;\r\n }\r\n\r\n public get polylines(): MeshPolylineList | undefined {\r\n return Mesh.PrimitiveType.Mesh !== this.type ? this._data as MeshPolylineList : undefined;\r\n }\r\n\r\n public get auxChannels(): ReadonlyArray<AuxChannel> | undefined {\r\n return this._auxChannels;\r\n }\r\n\r\n public addAuxChannels(channels: ReadonlyArray<AuxChannel>, srcIndex: number): void {\r\n // The native version of this function appears to assume that all polyfaces added to the Mesh will have\r\n // the same number + type of aux channels.\r\n // ###TODO We should really produce a separate Mesh for each unique combination. For now just bail on mismatch.\r\n if (this._auxChannels) {\r\n if (this._auxChannels.length !== channels.length)\r\n return;\r\n\r\n for (let i = 0; i < channels.length; i++) {\r\n const src = channels[i];\r\n const dst = this._auxChannels[i];\r\n if (src.dataType !== dst.dataType || src.name !== dst.name || src.inputName !== dst.inputName)\r\n return;\r\n }\r\n }\r\n\r\n if (!this._auxChannels) {\r\n // Copy the channels, leaving each AuxData's values array empty.\r\n this._auxChannels = channels.map((x) => new AuxChannel(x.data.map((y) => new AuxChannelData(y.input, [])), x.dataType, x.name, x.inputName));\r\n }\r\n\r\n // Append the value at srcIndex from each source channel's data to our channels.\r\n for (let channelIndex = 0; channelIndex < channels.length; channelIndex++) {\r\n const srcChannel = channels[channelIndex];\r\n const dstChannel = this._auxChannels[channelIndex];\r\n const dstIndex = dstChannel.valueCount;\r\n for (let dataIndex = 0; dataIndex < srcChannel.data.length; dataIndex++) {\r\n const dstData = dstChannel.data[dataIndex];\r\n dstData.copyValues(srcChannel.data[dataIndex], dstIndex, srcIndex, dstChannel.entriesPerValue);\r\n }\r\n }\r\n }\r\n\r\n public toFeatureIndex(index: FeatureIndex): void {\r\n if (undefined !== this.features)\r\n this.features.toFeatureIndex(index);\r\n }\r\n\r\n public getGraphics(args: MeshGraphicArgs, system: RenderSystem, instances?: InstancedGraphicParams): RenderGraphic | undefined {\r\n if (undefined !== this.triangles && this.triangles.length !== 0) {\r\n if (args.meshArgs.init(this))\r\n return system.createTriMesh(args.meshArgs, instances);\r\n } else if (undefined !== this.polylines && this.polylines.length !== 0 && args.polylineArgs.init(this)) {\r\n return system.createIndexedPolylines(args.polylineArgs, instances);\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n public addPolyline(poly: MeshPolyline): void {\r\n const { type, polylines } = this;\r\n\r\n assert(Mesh.PrimitiveType.Polyline === type || Mesh.PrimitiveType.Point === type);\r\n assert(undefined !== polylines);\r\n\r\n if (Mesh.PrimitiveType.Polyline === type && poly.indices.length < 2)\r\n return;\r\n\r\n if (undefined !== polylines)\r\n polylines.push(poly);\r\n }\r\n\r\n public addTriangle(triangle: Triangle): void {\r\n const { triangles, type } = this;\r\n\r\n assert(Mesh.PrimitiveType.Mesh === type);\r\n assert(undefined !== triangles);\r\n\r\n if (undefined !== triangles)\r\n triangles.addTriangle(triangle);\r\n }\r\n\r\n public addVertex(props: VertexKeyProps): number {\r\n const { position, normal, uvParam, fillColor } = props;\r\n\r\n this.points.push(position);\r\n\r\n if (undefined !== normal)\r\n this.normals.push(normal);\r\n\r\n if (undefined !== uvParam)\r\n this.uvParams.push(uvParam);\r\n\r\n // Don't allocate color indices until we have non-uniform colors\r\n if (0 === this.colorMap.length) {\r\n this.colorMap.insert(fillColor);\r\n assert(this.colorMap.isUniform);\r\n assert(0 === this.colorMap.indexOf(fillColor));\r\n } else if (!this.colorMap.isUniform || !this.colorMap.hasColor(fillColor)) {\r\n // Back-fill uniform value (index=0) for existing vertices if previously uniform\r\n if (0 === this.colors.length)\r\n this.colors.length = this.points.length - 1;\r\n\r\n this.colors.push(this.colorMap.insert(fillColor));\r\n assert(!this.colorMap.isUniform);\r\n }\r\n\r\n return this.points.length - 1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport namespace Mesh { // eslint-disable-line no-redeclare\r\n export enum PrimitiveType {\r\n Mesh, // eslint-disable-line @typescript-eslint/no-shadow\r\n Polyline,\r\n Point,\r\n }\r\n\r\n export class Features {\r\n public readonly table: FeatureTable;\r\n public indices: number[] = [];\r\n public uniform = 0;\r\n public initialized = false;\r\n\r\n public constructor(table: FeatureTable) { this.table = table; }\r\n\r\n public add(feat: Feature, numVerts: number): void {\r\n const index = this.table.insert(feat);\r\n if (!this.initialized) {\r\n // First feature - uniform.\r\n this.uniform = index;\r\n this.initialized = true;\r\n } else if (0 < this.indices.length) {\r\n // Already non-uniform\r\n this.indices.push(index);\r\n } else {\r\n // Second feature - back-fill uniform for existing verts\r\n while (this.indices.length < numVerts - 1)\r\n this.indices.push(this.uniform);\r\n\r\n this.indices.push(index);\r\n }\r\n }\r\n\r\n public setIndices(indices: number[]) {\r\n this.indices.length = 0;\r\n this.uniform = 0;\r\n this.initialized = 0 < indices.length;\r\n\r\n assert(0 < indices.length);\r\n if (1 === indices.length)\r\n this.uniform = indices[0];\r\n else if (1 < indices.length)\r\n this.indices = indices;\r\n }\r\n\r\n public toFeatureIndex(index: FeatureIndex): void {\r\n if (!this.initialized) {\r\n index.type = FeatureIndexType.Empty;\r\n } else if (this.indices.length === 0) {\r\n index.type = FeatureIndexType.Uniform;\r\n index.featureID = this.uniform;\r\n } else {\r\n index.type = FeatureIndexType.NonUniform;\r\n index.featureIDs = new Uint32Array(this.indices);\r\n }\r\n }\r\n }\r\n\r\n export interface Props {\r\n displayParams: DisplayParams;\r\n features?: Mesh.Features;\r\n type: Mesh.PrimitiveType;\r\n range: Range3d;\r\n is2d: boolean;\r\n isPlanar: boolean;\r\n hasBakedLighting?: boolean;\r\n isVolumeClassifier?: boolean;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshList extends Array<Mesh> {\r\n public readonly features?: FeatureTable;\r\n public readonly range?: Range3d;\r\n constructor(features?: FeatureTable, range?: Range3d) {\r\n super();\r\n this.features = features;\r\n this.range = range;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"MeshPrimitives.js","sourceRoot":"","sources":["../../../../../src/render/primitives/mesh/MeshPrimitives.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAA6F;AAC7F,oDAG4B;AAI5B,0CAAuC;AACvC,oDAAiD;AACjD,8CAAuD;AAGvD;;GAEG;AACH,MAAa,YAAY;IAUvB,YAAmB,SAAuB,IAAI,0BAAY,CAAC,uBAAS,CAAC,SAAS,CAAC,uBAAO,CAAC,UAAU,EAAE,CAAC,CAAC,EACnG,YAA4B,EAAE,EAAE,WAAuB,EAAE,IAAI,GAAG,KAAK,EAAE,QAAQ,GAAG,KAAK;QAVlF,WAAM,GAAG,IAAI,wBAAU,EAAE,CAAC;QAC1B,aAAQ,GAAG,IAAI,0BAAY,EAAE,CAAC;QAC9B,UAAK,GAAG,CAAC,CAAC;QACV,eAAU,GAAG,wBAAU,CAAC,KAAK,CAAC;QAQnC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,SAAS,KAAK,WAAW,EAAE;YAC7B,IAAI,CAAC,WAAW,GAAG,uBAAS,CAAC,SAAS,CAAC,uBAAO,CAAC,UAAU,EAAE,CAAC,CAAC;SAC9D;aAAM;YACL,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;SAChC;QACD,IAAI,CAAC,KAAK,GAAG,IAAI,2BAAa,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACjD,CAAC;IAED,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC;IAC9D,KAAK;QACV,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,0BAAY,CAAC,uBAAS,CAAC,SAAS,CAAC,uBAAO,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;IACM,IAAI,CAAC,IAAU;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS;YAC9B,OAAO;QAET,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC;QACtC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAC5B,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QACpC,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,KAAK,IAAI,CAAC,IAAI,CAAC;QAC/D,IAAI,6BAAa,CAAC,cAAc,CAAC,OAAO,KAAK,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE;YAC9E,8DAA8D;YAC9D,IAAI,SAAS,KAAK,IAAI,CAAC,aAAa,CAAC,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU;gBACrF,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,CAAC;;gBAE7B,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC,CAAC,8CAA8C;SAChF;QAED,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YAClC,MAAM,eAAe,GAAG,IAAI,0BAAY,EAAE,CAAC;YAC3C,IAAI,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;aAAE;QAC/E,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YAAE,OAAO,KAAK,CAAC;SAAE;QACpC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACtB,OAAO,IAAI,CAAC;IACd,CAAC;IACM,UAAU,CAAC,IAAU;QAC1B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QACtC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACrC,CAAC;CACF;AA9DD,oCA8DC;AAED;;GAEG;AACH,MAAa,aAAa;IAA1B;QACS,UAAK,GAAG,IAAI,sBAAQ,EAAE,CAAC;QACvB,gBAAW,GAAG,IAAI,gCAAkB,EAAE,CAAC;QACvC,cAAS,GAAG,IAAI,8BAAgB,EAAE,CAAC;QACnC,UAAK,GAAG,CAAC,CAAC;QACV,eAAU,GAAG,wBAAU,CAAC,KAAK,CAAC;IAUvC,CAAC;IARQ,KAAK;QACV,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QACzB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,UAAU,GAAG,wBAAU,CAAC,KAAK,CAAC;IACrC,CAAC;IACD,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC;CACnH;AAfD,sCAeC;AAED;;GAEG;AACH,MAAa,QAAQ;IAArB;QACS,UAAK,GAAG,IAAI,aAAa,EAAE,CAAC;QAM5B,WAAM,GAAG,IAAI,wBAAU,EAAE,CAAC;QAC1B,aAAQ,GAAG,IAAI,0BAAY,EAAE,CAAC;QAE9B,cAAS,GAAG,uBAAS,CAAC,IAAI,CAAC;QAC3B,aAAQ,GAAG,KAAK,CAAC;QACjB,SAAI,GAAG,KAAK,CAAC;QACb,qBAAgB,GAAG,KAAK,CAAC;QACzB,uBAAkB,GAAG,KAAK,CAAC;QAC3B,oBAAe,GAAG,KAAK,CAAC;IAoEjC,CAAC;IAjEQ,KAAK;QACV,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,WAAW,GAAG,SAAS,CAAC;QAC7B,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;QACxB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;QAC1B,IAAI,CAAC,SAAS,GAAG,uBAAS,CAAC,IAAI,CAAC;QAChC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC3G,IAAI,CAAC,WAAW,GAAG,SAAS,CAAC;IAC/B,CAAC;IAEM,IAAI,CAAC,IAAU;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO;YACxD,OAAO,KAAK,CAAC;QAEf,IAAA,qBAAM,EAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAE/B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC;QAC1C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,cAAc,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM;YAC/D,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE9B,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM;YAC1B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEjC,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEnC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC;QAC5C,IAAI,SAAS,KAAK,IAAI,CAAC,aAAa,CAAC,cAAc;YACjD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,cAAc,CAAC,OAAO,CAAC;QAE3D,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACtB,IAAI,CAAC,gBAAgB,GAAG,CAAC,IAAI,KAAK,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzD,IAAI,CAAC,kBAAkB,GAAG,CAAC,IAAI,KAAK,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE7D,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC;QACtD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAEpC,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;QAC7B,IAAI,SAAS,KAAK,SAAS;YACzB,OAAO,IAAI,CAAC;QAEd,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAExC,MAAM,SAAS,GAAmB,EAAE,CAAC;QACrC,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,YAA0B,EAAE,EAAE;YACzD,MAAM,QAAQ,GAAG,IAAI,0BAAY,EAAE,CAAC;YACpC,IAAI,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE;gBAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aAAE;QAChE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAErC,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AAnFD,4BAmFC;AAED,gBAAgB;AAChB,MAAa,eAAe;IAA5B;QACS,iBAAY,GAAG,IAAI,YAAY,EAAE,CAAC;QAClC,aAAQ,GAAa,IAAI,QAAQ,EAAE,CAAC;IAC7C,CAAC;CAAA;AAHD,0CAGC;AAED,gBAAgB;AAChB,MAAa,IAAI;IAiBf,YAAoB,KAAiB;QAdrB,YAAO,GAAuB,EAAE,CAAC;QACjC,aAAQ,GAAc,EAAE,CAAC;QACzB,aAAQ,GAAa,IAAI,mBAAQ,EAAE,CAAC,CAAC,+BAA+B;QAC7E,WAAM,GAAa,EAAE,CAAC;QAY3B,MAAM,EAAE,aAAa,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,KAAK,CAAC;QACvE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,yBAAY,EAAE,CAAC,CAAC,CAAC,IAAI,8BAAgB,EAAE,CAAC;QAC5F,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,CAAC,IAAI,KAAK,KAAK,CAAC,gBAAgB,CAAC,CAAC;QAC1D,IAAI,CAAC,kBAAkB,GAAG,CAAC,IAAI,KAAK,KAAK,CAAC,kBAAkB,CAAC,CAAC;QAC9D,IAAI,CAAC,MAAM,GAAG,IAAI,0BAAY,CAAC,uBAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;IAC7D,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,KAAiB,IAAU,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAEzE,IAAW,SAAS;QAClB,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAqB,CAAC,CAAC,CAAC,SAAS,CAAC;IACxF,CAAC;IAED,IAAW,SAAS;QAClB,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAyB,CAAC,CAAC,CAAC,SAAS,CAAC;IAC5F,CAAC;IAED,IAAW,WAAW;QACpB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAEM,cAAc,CAAC,QAAmC,EAAE,QAAgB;QACzE,uGAAuG;QACvG,0CAA0C;QAC1C,+GAA+G;QAC/G,IAAI,IAAI,CAAC,YAAY,EAAE;YACrB,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,KAAK,QAAQ,CAAC,MAAM;gBAC9C,OAAO;YAET,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACxC,MAAM,GAAG,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACxB,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACjC,IAAI,GAAG,CAAC,QAAQ,KAAK,GAAG,CAAC,QAAQ,IAAI,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,SAAS,KAAK,GAAG,CAAC,SAAS;oBAC3F,OAAO;aACV;SACF;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,gEAAgE;YAChE,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,0BAAU,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,8BAAc,CAAC,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;SAC9I;QAED,gFAAgF;QAChF,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,QAAQ,CAAC,MAAM,EAAE,YAAY,EAAE,EAAE;YACzE,MAAM,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC,CAAC;YAC1C,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YACnD,MAAM,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC;YACvC,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;gBACvE,MAAM,OAAO,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC3C,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,CAAC,eAAe,CAAC,CAAC;aAChG;SACF;IACH,CAAC;IAEM,cAAc,CAAC,KAAmB;QACvC,IAAI,SAAS,KAAK,IAAI,CAAC,QAAQ;YAC7B,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAEM,WAAW,CAAC,IAAqB,EAAE,MAAoB,EAAE,gCAAmE;QACjI,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YAC/D,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC;gBAC1B,OAAO,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,EAAE,gCAAgC,CAAC,CAAC;SAChF;aAAM,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;YACtG,OAAO,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,gCAAgC,CAAC,CAAC;SAC3F;QAED,OAAO,SAAS,CAAC;IACnB,CAAC;IAEM,WAAW,CAAC,IAAkB;QACnC,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC;QAEjC,IAAA,qBAAM,EAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,KAAK,IAAI,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC;QAClF,IAAA,qBAAM,EAAC,SAAS,KAAK,SAAS,CAAC,CAAC;QAEhC,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,KAAK,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC;YACjE,OAAO;QAET,IAAI,SAAS,KAAK,SAAS;YACzB,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACzB,CAAC;IAEM,WAAW,CAAC,QAAkB;QACnC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC;QAEjC,IAAA,qBAAM,EAAC,IAAI,CAAC,aAAa,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QACzC,IAAA,qBAAM,EAAC,SAAS,KAAK,SAAS,CAAC,CAAC;QAEhC,IAAI,SAAS,KAAK,SAAS;YACzB,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IACpC,CAAC;IAEM,SAAS,CAAC,KAAqB;QACpC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC;QAEvD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE3B,IAAI,SAAS,KAAK,MAAM;YACtB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE5B,IAAI,SAAS,KAAK,OAAO;YACvB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE9B,gEAAgE;QAChE,IAAI,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YAC9B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;YAChC,IAAA,qBAAM,EAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAChC,IAAA,qBAAM,EAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;SAChD;aAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE;YACzE,gFAAgF;YAChF,IAAI,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM;gBAC1B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YAE9C,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;YAClD,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;SAClC;QAED,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IAChC,CAAC;CACF;AA/ID,oBA+IC;AAED,gBAAgB;AAChB,WAAiB,IAAI;IACnB,IAAY,aAIX;IAJD,WAAY,aAAa;QACvB,iDAAI,CAAA;QACJ,yDAAQ,CAAA;QACR,mDAAK,CAAA;IACP,CAAC,EAJW,aAAa,GAAb,kBAAa,KAAb,kBAAa,QAIxB;IAED,MAAa,QAAQ;QAMnB,YAAmB,KAAmB;YAJ/B,YAAO,GAAa,EAAE,CAAC;YACvB,YAAO,GAAG,CAAC,CAAC;YACZ,gBAAW,GAAG,KAAK,CAAC;YAEe,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAAC,CAAC;QAExD,GAAG,CAAC,IAAa,EAAE,QAAgB;YACxC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACtC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACrB,2BAA2B;gBAC3B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;gBACrB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;aACzB;iBAAM,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;gBAClC,sBAAsB;gBACtB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAC1B;iBAAM;gBACL,wDAAwD;gBACxD,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,GAAG,CAAC;oBACvC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAElC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAC1B;QACH,CAAC;QAEM,UAAU,CAAC,OAAiB;YACjC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YACxB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;YACjB,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC;YAEtC,IAAA,qBAAM,EAAC,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3B,IAAI,CAAC,KAAK,OAAO,CAAC,MAAM;gBACtB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;iBACvB,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM;gBACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAC3B,CAAC;QAEM,cAAc,CAAC,KAAmB;YACvC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACrB,KAAK,CAAC,IAAI,GAAG,8BAAgB,CAAC,KAAK,CAAC;aACrC;iBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;gBACpC,KAAK,CAAC,IAAI,GAAG,8BAAgB,CAAC,OAAO,CAAC;gBACtC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC;aAChC;iBAAM;gBACL,KAAK,CAAC,IAAI,GAAG,8BAAgB,CAAC,UAAU,CAAC;gBACzC,KAAK,CAAC,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAClD;QACH,CAAC;KACF;IAjDY,aAAQ,WAiDpB,CAAA;AAYH,CAAC,EApEgB,IAAI,GAAJ,YAAI,KAAJ,YAAI,QAoEpB;AAED,gBAAgB;AAChB,MAAa,QAAS,SAAQ,KAAW;IAGvC,YAAY,QAAuB,EAAE,KAAe;QAClD,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;CACF;AARD,4BAQC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { AuxChannel, AuxChannelData, Point2d, Point3d, Range3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorIndex, EdgeArgs, Feature, FeatureIndex, FeatureIndexType, FeatureTable, FillFlags, LinePixels, MeshEdges, MeshPolyline, MeshPolylineList,\r\n OctEncodedNormal, PolylineData, PolylineEdgeArgs, PolylineFlags, QParams3d, QPoint3dList, RenderMaterial, RenderTexture, SilhouetteEdgeArgs,\r\n} from \"@itwin/core-common\";\r\nimport { InstancedGraphicParams } from \"../../InstancedGraphicParams\";\r\nimport { RenderGraphic } from \"../../RenderGraphic\";\r\nimport { RenderSystem } from \"../../RenderSystem\";\r\nimport { ColorMap } from \"../ColorMap\";\r\nimport { DisplayParams } from \"../DisplayParams\";\r\nimport { Triangle, TriangleList } from \"../Primitives\";\r\nimport { VertexKeyProps } from \"../VertexKey\";\r\n\r\n/* Information needed to draw a set of indexed polylines using a shared vertex buffer.\r\n * @internal\r\n */\r\nexport class PolylineArgs {\r\n public colors = new ColorIndex();\r\n public features = new FeatureIndex();\r\n public width = 0;\r\n public linePixels = LinePixels.Solid;\r\n public flags: PolylineFlags;\r\n public points: QPoint3dList;\r\n public polylines: PolylineData[];\r\n public pointParams: QParams3d;\r\n\r\n public constructor(points: QPoint3dList = new QPoint3dList(QParams3d.fromRange(Range3d.createNull())),\r\n polylines: PolylineData[] = [], pointParams?: QParams3d, is2d = false, isPlanar = false) {\r\n this.points = points;\r\n this.polylines = polylines;\r\n if (undefined === pointParams) {\r\n this.pointParams = QParams3d.fromRange(Range3d.createNull());\r\n } else {\r\n this.pointParams = pointParams;\r\n }\r\n this.flags = new PolylineFlags(is2d, isPlanar);\r\n }\r\n\r\n public get isValid(): boolean { return this.polylines.length !== 0; }\r\n public reset(): void {\r\n this.flags.initDefaults();\r\n this.points = new QPoint3dList(QParams3d.fromRange(Range3d.createNull()));\r\n this.polylines = [];\r\n this.colors.reset();\r\n this.features.reset();\r\n }\r\n public init(mesh: Mesh) {\r\n this.reset();\r\n if (undefined === mesh.polylines)\r\n return;\r\n\r\n this.width = mesh.displayParams.width;\r\n this.linePixels = mesh.displayParams.linePixels;\r\n this.flags.is2d = mesh.is2d;\r\n this.flags.isPlanar = mesh.isPlanar;\r\n this.flags.isDisjoint = Mesh.PrimitiveType.Point === mesh.type;\r\n if (DisplayParams.RegionEdgeType.Outline === mesh.displayParams.regionEdgeType) {\r\n // This polyline is behaving as the edges of a region surface.\r\n if (undefined === mesh.displayParams.gradient || mesh.displayParams.gradient.isOutlined)\r\n this.flags.setIsNormalEdge();\r\n else\r\n this.flags.setIsOutlineEdge(); // edges only displayed if fill undisplayed...\r\n }\r\n\r\n mesh.polylines.forEach((polyline) => {\r\n const indexedPolyline = new PolylineData();\r\n if (indexedPolyline.init(polyline)) { this.polylines.push(indexedPolyline); }\r\n });\r\n if (!this.isValid) { return false; }\r\n this.finishInit(mesh);\r\n return true;\r\n }\r\n public finishInit(mesh: Mesh) {\r\n this.pointParams = mesh.points.params;\r\n this.points = mesh.points;\r\n mesh.colorMap.toColorIndex(this.colors, mesh.colors);\r\n mesh.toFeatureIndex(this.features);\r\n }\r\n}\r\n\r\n/** The vertices of the edges are shared with those of the surface\r\n * @internal\r\n */\r\nexport class MeshArgsEdges {\r\n public edges = new EdgeArgs();\r\n public silhouettes = new SilhouetteEdgeArgs();\r\n public polylines = new PolylineEdgeArgs();\r\n public width = 0;\r\n public linePixels = LinePixels.Solid;\r\n\r\n public clear(): void {\r\n this.edges.clear();\r\n this.silhouettes.clear();\r\n this.polylines.clear();\r\n this.width = 0;\r\n this.linePixels = LinePixels.Solid;\r\n }\r\n public get isValid(): boolean { return this.edges.isValid || this.silhouettes.isValid || this.polylines.isValid; }\r\n}\r\n\r\n/* A carrier of information needed to describe a triangle mesh and its edges.\r\n * @internal\r\n */\r\nexport class MeshArgs {\r\n public edges = new MeshArgsEdges();\r\n public vertIndices?: number[];\r\n public points?: QPoint3dList;\r\n public normals?: OctEncodedNormal[];\r\n public textureUv?: Point2d[];\r\n public texture?: RenderTexture;\r\n public colors = new ColorIndex();\r\n public features = new FeatureIndex();\r\n public material?: RenderMaterial;\r\n public fillFlags = FillFlags.None;\r\n public isPlanar = false;\r\n public is2d = false;\r\n public hasBakedLighting = false;\r\n public isVolumeClassifier = false;\r\n public hasFixedNormals = false;\r\n public auxChannels?: ReadonlyArray<AuxChannel>;\r\n\r\n public clear() {\r\n this.edges.clear();\r\n this.vertIndices = undefined;\r\n this.points = undefined;\r\n this.normals = undefined;\r\n this.textureUv = undefined;\r\n this.texture = undefined;\r\n this.colors.reset();\r\n this.features.reset();\r\n this.material = undefined;\r\n this.fillFlags = FillFlags.None;\r\n this.isPlanar = this.is2d = this.hasBakedLighting = this.isVolumeClassifier = this.hasFixedNormals = false;\r\n this.auxChannels = undefined;\r\n }\r\n\r\n public init(mesh: Mesh): boolean {\r\n this.clear();\r\n if (undefined === mesh.triangles || mesh.triangles.isEmpty)\r\n return false;\r\n\r\n assert(0 < mesh.points.length);\r\n\r\n this.vertIndices = mesh.triangles.indices;\r\n this.points = mesh.points;\r\n\r\n if (!mesh.displayParams.ignoreLighting && 0 < mesh.normals.length)\r\n this.normals = mesh.normals;\r\n\r\n if (0 < mesh.uvParams.length)\r\n this.textureUv = mesh.uvParams;\r\n\r\n mesh.colorMap.toColorIndex(this.colors, mesh.colors);\r\n mesh.toFeatureIndex(this.features);\r\n\r\n this.material = mesh.displayParams.material;\r\n if (undefined !== mesh.displayParams.textureMapping)\r\n this.texture = mesh.displayParams.textureMapping.texture;\r\n\r\n this.fillFlags = mesh.displayParams.fillFlags;\r\n this.isPlanar = mesh.isPlanar;\r\n this.is2d = mesh.is2d;\r\n this.hasBakedLighting = (true === mesh.hasBakedLighting);\r\n this.isVolumeClassifier = (true === mesh.isVolumeClassifier);\r\n\r\n this.edges.width = mesh.displayParams.width;\r\n this.edges.linePixels = mesh.displayParams.linePixels;\r\n this.auxChannels = mesh.auxChannels;\r\n\r\n const meshEdges = mesh.edges;\r\n if (undefined === meshEdges)\r\n return true;\r\n\r\n this.edges.edges.init(mesh.edges);\r\n this.edges.silhouettes.init(mesh.edges);\r\n\r\n const polylines: PolylineData[] = [];\r\n meshEdges.polylines.forEach((meshPolyline: MeshPolyline) => {\r\n const polyline = new PolylineData();\r\n if (polyline.init(meshPolyline)) { polylines.push(polyline); }\r\n });\r\n\r\n this.edges.polylines.init(polylines);\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshGraphicArgs {\r\n public polylineArgs = new PolylineArgs();\r\n public meshArgs: MeshArgs = new MeshArgs();\r\n}\r\n\r\n/** @internal */\r\nexport class Mesh {\r\n private readonly _data: TriangleList | MeshPolylineList;\r\n public readonly points: QPoint3dList;\r\n public readonly normals: OctEncodedNormal[] = [];\r\n public readonly uvParams: Point2d[] = [];\r\n public readonly colorMap: ColorMap = new ColorMap(); // used to be called ColorTable\r\n public colors: number[] = [];\r\n public edges?: MeshEdges;\r\n public readonly features?: Mesh.Features;\r\n public readonly type: Mesh.PrimitiveType;\r\n public readonly is2d: boolean;\r\n public readonly isPlanar: boolean;\r\n public readonly hasBakedLighting: boolean;\r\n public readonly isVolumeClassifier: boolean;\r\n public displayParams: DisplayParams;\r\n private _auxChannels?: AuxChannel[];\r\n\r\n private constructor(props: Mesh.Props) {\r\n const { displayParams, features, type, range, is2d, isPlanar } = props;\r\n this._data = Mesh.PrimitiveType.Mesh === type ? new TriangleList() : new MeshPolylineList();\r\n this.displayParams = displayParams;\r\n this.features = features;\r\n this.type = type;\r\n this.is2d = is2d;\r\n this.isPlanar = isPlanar;\r\n this.hasBakedLighting = (true === props.hasBakedLighting);\r\n this.isVolumeClassifier = (true === props.isVolumeClassifier);\r\n this.points = new QPoint3dList(QParams3d.fromRange(range));\r\n }\r\n\r\n public static create(props: Mesh.Props): Mesh { return new Mesh(props); }\r\n\r\n public get triangles(): TriangleList | undefined {\r\n return Mesh.PrimitiveType.Mesh === this.type ? this._data as TriangleList : undefined;\r\n }\r\n\r\n public get polylines(): MeshPolylineList | undefined {\r\n return Mesh.PrimitiveType.Mesh !== this.type ? this._data as MeshPolylineList : undefined;\r\n }\r\n\r\n public get auxChannels(): ReadonlyArray<AuxChannel> | undefined {\r\n return this._auxChannels;\r\n }\r\n\r\n public addAuxChannels(channels: ReadonlyArray<AuxChannel>, srcIndex: number): void {\r\n // The native version of this function appears to assume that all polyfaces added to the Mesh will have\r\n // the same number + type of aux channels.\r\n // ###TODO We should really produce a separate Mesh for each unique combination. For now just bail on mismatch.\r\n if (this._auxChannels) {\r\n if (this._auxChannels.length !== channels.length)\r\n return;\r\n\r\n for (let i = 0; i < channels.length; i++) {\r\n const src = channels[i];\r\n const dst = this._auxChannels[i];\r\n if (src.dataType !== dst.dataType || src.name !== dst.name || src.inputName !== dst.inputName)\r\n return;\r\n }\r\n }\r\n\r\n if (!this._auxChannels) {\r\n // Copy the channels, leaving each AuxData's values array empty.\r\n this._auxChannels = channels.map((x) => new AuxChannel(x.data.map((y) => new AuxChannelData(y.input, [])), x.dataType, x.name, x.inputName));\r\n }\r\n\r\n // Append the value at srcIndex from each source channel's data to our channels.\r\n for (let channelIndex = 0; channelIndex < channels.length; channelIndex++) {\r\n const srcChannel = channels[channelIndex];\r\n const dstChannel = this._auxChannels[channelIndex];\r\n const dstIndex = dstChannel.valueCount;\r\n for (let dataIndex = 0; dataIndex < srcChannel.data.length; dataIndex++) {\r\n const dstData = dstChannel.data[dataIndex];\r\n dstData.copyValues(srcChannel.data[dataIndex], dstIndex, srcIndex, dstChannel.entriesPerValue);\r\n }\r\n }\r\n }\r\n\r\n public toFeatureIndex(index: FeatureIndex): void {\r\n if (undefined !== this.features)\r\n this.features.toFeatureIndex(index);\r\n }\r\n\r\n public getGraphics(args: MeshGraphicArgs, system: RenderSystem, instancesOrViewIndependentOrigin?: InstancedGraphicParams | Point3d): RenderGraphic | undefined {\r\n if (undefined !== this.triangles && this.triangles.length !== 0) {\r\n if (args.meshArgs.init(this))\r\n return system.createTriMesh(args.meshArgs, instancesOrViewIndependentOrigin);\r\n } else if (undefined !== this.polylines && this.polylines.length !== 0 && args.polylineArgs.init(this)) {\r\n return system.createIndexedPolylines(args.polylineArgs, instancesOrViewIndependentOrigin);\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n public addPolyline(poly: MeshPolyline): void {\r\n const { type, polylines } = this;\r\n\r\n assert(Mesh.PrimitiveType.Polyline === type || Mesh.PrimitiveType.Point === type);\r\n assert(undefined !== polylines);\r\n\r\n if (Mesh.PrimitiveType.Polyline === type && poly.indices.length < 2)\r\n return;\r\n\r\n if (undefined !== polylines)\r\n polylines.push(poly);\r\n }\r\n\r\n public addTriangle(triangle: Triangle): void {\r\n const { triangles, type } = this;\r\n\r\n assert(Mesh.PrimitiveType.Mesh === type);\r\n assert(undefined !== triangles);\r\n\r\n if (undefined !== triangles)\r\n triangles.addTriangle(triangle);\r\n }\r\n\r\n public addVertex(props: VertexKeyProps): number {\r\n const { position, normal, uvParam, fillColor } = props;\r\n\r\n this.points.push(position);\r\n\r\n if (undefined !== normal)\r\n this.normals.push(normal);\r\n\r\n if (undefined !== uvParam)\r\n this.uvParams.push(uvParam);\r\n\r\n // Don't allocate color indices until we have non-uniform colors\r\n if (0 === this.colorMap.length) {\r\n this.colorMap.insert(fillColor);\r\n assert(this.colorMap.isUniform);\r\n assert(0 === this.colorMap.indexOf(fillColor));\r\n } else if (!this.colorMap.isUniform || !this.colorMap.hasColor(fillColor)) {\r\n // Back-fill uniform value (index=0) for existing vertices if previously uniform\r\n if (0 === this.colors.length)\r\n this.colors.length = this.points.length - 1;\r\n\r\n this.colors.push(this.colorMap.insert(fillColor));\r\n assert(!this.colorMap.isUniform);\r\n }\r\n\r\n return this.points.length - 1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport namespace Mesh { // eslint-disable-line no-redeclare\r\n export enum PrimitiveType {\r\n Mesh, // eslint-disable-line @typescript-eslint/no-shadow\r\n Polyline,\r\n Point,\r\n }\r\n\r\n export class Features {\r\n public readonly table: FeatureTable;\r\n public indices: number[] = [];\r\n public uniform = 0;\r\n public initialized = false;\r\n\r\n public constructor(table: FeatureTable) { this.table = table; }\r\n\r\n public add(feat: Feature, numVerts: number): void {\r\n const index = this.table.insert(feat);\r\n if (!this.initialized) {\r\n // First feature - uniform.\r\n this.uniform = index;\r\n this.initialized = true;\r\n } else if (0 < this.indices.length) {\r\n // Already non-uniform\r\n this.indices.push(index);\r\n } else {\r\n // Second feature - back-fill uniform for existing verts\r\n while (this.indices.length < numVerts - 1)\r\n this.indices.push(this.uniform);\r\n\r\n this.indices.push(index);\r\n }\r\n }\r\n\r\n public setIndices(indices: number[]) {\r\n this.indices.length = 0;\r\n this.uniform = 0;\r\n this.initialized = 0 < indices.length;\r\n\r\n assert(0 < indices.length);\r\n if (1 === indices.length)\r\n this.uniform = indices[0];\r\n else if (1 < indices.length)\r\n this.indices = indices;\r\n }\r\n\r\n public toFeatureIndex(index: FeatureIndex): void {\r\n if (!this.initialized) {\r\n index.type = FeatureIndexType.Empty;\r\n } else if (this.indices.length === 0) {\r\n index.type = FeatureIndexType.Uniform;\r\n index.featureID = this.uniform;\r\n } else {\r\n index.type = FeatureIndexType.NonUniform;\r\n index.featureIDs = new Uint32Array(this.indices);\r\n }\r\n }\r\n }\r\n\r\n export interface Props {\r\n displayParams: DisplayParams;\r\n features?: Mesh.Features;\r\n type: Mesh.PrimitiveType;\r\n range: Range3d;\r\n is2d: boolean;\r\n isPlanar: boolean;\r\n hasBakedLighting?: boolean;\r\n isVolumeClassifier?: boolean;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshList extends Array<Mesh> {\r\n public readonly features?: FeatureTable;\r\n public readonly range?: Range3d;\r\n constructor(features?: FeatureTable, range?: Range3d) {\r\n super();\r\n this.features = features;\r\n this.range = range;\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BranchUniforms.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAY,QAAQ,EAA2B,MAAM,sBAAsB,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACtE,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAgB,SAAS,EAAE,MAAM,QAAQ,CAAC;
|
|
1
|
+
{"version":3,"file":"BranchUniforms.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/BranchUniforms.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAY,QAAQ,EAA2B,MAAM,sBAAsB,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACtE,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAgB,SAAS,EAAE,MAAM,QAAQ,CAAC;AAEjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAgBxC;;GAEG;AACH,qBAAa,cAAc;IACzB,SAAgB,SAAS,EAAE,SAAS,CAAC;IACrC,OAAO,CAAC,gBAAgB,CAAS;IAG1B,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,OAAO,SAAK;IACnB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqB;IAC5C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IAGjC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,sBAAsB,CAAC,CAAU;IAGzC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAA6B;IACjD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA6B;IAGlD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAiB;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IACxC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAiB;IACtC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAiB;IAGxC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAA8B;IAChE,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAA8B;IACjE,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA6B;IACjE,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAA8B;IACpE,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IAEnD,IAAW,KAAK,IAAI,WAAW,CAAwB;gBAEpC,MAAM,EAAE,MAAM;IAQ1B,gBAAgB,IAAI,UAAU;IAI9B,oBAAoB,CAAC,UAAU,EAAE,UAAU,GAAG,cAAc;IAInE,IAAW,eAAe,IAAI,QAAQ,CAErC;IAED,IAAW,GAAG,IAAI,WAAW,CAE5B;IAED,IAAW,MAAM,IAAI,MAAM,CAE1B;IAEM,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAOhC,SAAS,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAOnC,GAAG,IAAI,IAAI;IAQX,YAAY,IAAI,IAAI;IAQpB,WAAW,IAAI,IAAI;IAMnB,gBAAgB,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,QAAQ,GAAG,SAAS,GAAG,IAAI;IAI5F,cAAc,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI;IAIpE,wBAAwB,CAAC,GAAG,EAAE,gBAAgB,CAAC,SAAS,GAAG,IAAI;IAI/D,mBAAmB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAK9F,6BAA6B,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI;IAKxG,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAK7F,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAK7F,uBAAuB,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,EAAE,YAAY,EAAE,OAAO;IAKlG,OAAO,CAAC,MAAM;CAmFf"}
|
|
@@ -15,6 +15,7 @@ const BatchState_1 = require("./BatchState");
|
|
|
15
15
|
const Matrix_1 = require("./Matrix");
|
|
16
16
|
const RenderCommands_1 = require("./RenderCommands");
|
|
17
17
|
const Sync_1 = require("./Sync");
|
|
18
|
+
const System_1 = require("./System");
|
|
18
19
|
const ClipStack_1 = require("./ClipStack");
|
|
19
20
|
function equalXYZs(a, b) {
|
|
20
21
|
if (a === b)
|
|
@@ -191,15 +192,17 @@ class BranchUniforms {
|
|
|
191
192
|
}
|
|
192
193
|
core_geometry_1.Matrix4d.createTransform(mv, this._mv);
|
|
193
194
|
this._mv32.initFromTransform(mv);
|
|
194
|
-
const inv = this._mv.createInverse();
|
|
195
|
-
if (undefined !== inv) {
|
|
196
|
-
const invTr = inv.cloneTransposed();
|
|
197
|
-
this._mvn32.initFromMatrix3d(invTr.matrixPart());
|
|
198
|
-
}
|
|
199
195
|
// Don't bother computing mvp for instanced geometry - it's not used.
|
|
200
196
|
if (!this._isInstanced) {
|
|
201
197
|
uniforms.projectionMatrix.multiplyMatrixMatrix(this._mv, this._mvp);
|
|
202
198
|
this._mvp32.initFromMatrix4d(this._mvp);
|
|
199
|
+
if (!System_1.System.instance.capabilities.isWebGL2) { // inverse model to view is only used if not instanced and not WebGL2
|
|
200
|
+
const inv = this._mv.createInverse();
|
|
201
|
+
if (undefined !== inv) {
|
|
202
|
+
const invTr = inv.cloneTransposed();
|
|
203
|
+
this._mvn32.initFromMatrix3d(invTr.matrixPart());
|
|
204
|
+
}
|
|
205
|
+
}
|
|
203
206
|
}
|
|
204
207
|
return true;
|
|
205
208
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BranchUniforms.js","sourceRoot":"","sources":["../../../../src/render/webgl/BranchUniforms.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAA+F;AAI/F,+CAA4C;AAC5C,6CAA0C;AAI1C,qCAA4C;AAC5C,qDAAkD;AAClD,iCAAiD;AAEjD,2CAAwC;AAExC,SAAS,SAAS,CAAC,CAAkB,EAAE,CAAkB;IACvD,IAAI,CAAC,KAAK,CAAC;QACT,OAAO,IAAI,CAAC;IAEd,IAAI,CAAC,SAAS,KAAK,CAAC,CAAC,KAAK,CAAC,SAAS,KAAK,CAAC,CAAC;QACzC,OAAO,KAAK,CAAC;IAEf,IAAI,SAAS,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC;QACpC,OAAO,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAE3B,IAAA,qBAAM,EAAC,SAAS,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC,CAAC,CAAC;IAC3C,OAAO,IAAI,CAAC;AACd,CAAC;AAED;;GAEG;AACH,MAAa,cAAc;IAkCzB,YAAmB,MAAc;QAhCzB,qBAAgB,GAAG,KAAK,CAAC;QAI1B,YAAO,GAAG,CAAC,CAAC;QACF,WAAM,GAAG,IAAI,yBAAW,EAAE,CAAC;QAG5C,0CAA0C;QAClC,iBAAY,GAAG,KAAK,CAAC;QAG7B,YAAY;QACK,QAAG,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAChC,SAAI,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAElD,YAAY;QACK,UAAK,GAAG,IAAI,gBAAO,EAAE,CAAC;QACtB,WAAM,GAAG,IAAI,gBAAO,EAAE,CAAC;QACvB,SAAI,GAAG,IAAI,gBAAO,EAAE,CAAC;QACrB,SAAI,GAAG,IAAI,gBAAO,EAAE,CAAC;QACrB,WAAM,GAAG,IAAI,gBAAO,EAAE,CAAC;QAExC,gBAAgB;QACC,sBAAiB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAC/C,uBAAkB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAChD,wBAAmB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAChD,0BAAqB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QACnD,eAAU,GAAG,IAAI,uBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAKjD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAS,CAC5B,GAAG,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,EACxC,GAAG,EAAE,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,UAAU,CAC7D,CAAC;IACJ,CAAC;IARD,IAAW,KAAK,KAAkB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAUhD,gBAAgB;QACrB,OAAO,IAAI,uBAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACrC,CAAC;IAEM,oBAAoB,CAAC,UAAsB;QAChD,OAAO,IAAI,+BAAc,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;IACnE,CAAC;IAED,IAAW,eAAe;QACxB,OAAO,IAAI,CAAC,GAAG,CAAC;IAClB,CAAC;IAED,IAAW,GAAG;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;IACzB,CAAC;IAED,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC5B,CAAC;IAEM,UAAU,CAAC,MAAc;QAC9B,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IAC7C,CAAC;IAEM,SAAS,CAAC,KAAkB;QACjC,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IAC7C,CAAC;IAEM,GAAG;QACR,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC;QAEvB,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,YAAY;QACjB,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,6EAA6E;QAC7E,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;IAEM,WAAW;QAChB,IAAA,qBAAM,EAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC9B,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;IAEM,gBAAgB,CAAC,EAAa,EAAE,IAAa,EAAE,KAAsC;QAC1F,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAChD,CAAC;IAEM,cAAc,CAAC,IAA4B,EAAE,KAAgB;QAClE,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAEM,wBAAwB,CAAC,GAA+B;QAC7D,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACzC,CAAC;IAEM,mBAAmB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAC5F,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC;IAEM,6BAA6B,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QACtG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAEM,yBAAyB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAClG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEM,yBAAyB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAClG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEM,uBAAuB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAChG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAEO,MAAM,CAAC,OAAsB,EAAE,QAAwB,EAAE,YAAqB;QACpF,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAC9E,IAAI,CAAC,IAAA,WAAI,EAAC,QAAQ,EAAE,IAAI,CAAC;YACvB,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QAEf,MAAM,aAAa,GAAG,QAAQ,CAAC,WAAW,CAAC;QAC3C,IAAI,SAAS,KAAK,aAAa,IAAI,IAAI,CAAC,YAAY,EAAE;YACpD,IAAI,CAAC,YAAY,GAAG,SAAS,KAAK,aAAa,CAAC;YAChD,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;SACd;QAED,MAAM,GAAG,GAAG,QAAQ,CAAC,qBAAqB,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,sBAAsB,CAAC,EAAE;YAChD,IAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC;YAClC,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;SACd;QAED,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO,KAAK,CAAC;QAEf,IAAI,EAAE,CAAC;QACP,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC;QAClD,IAAI,YAAY,EAAE;YAChB,yCAAyC;YACzC,EAAE,GAAG,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAC/C,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACnE,IAAI,aAAa;gBACf,EAAE,GAAG,aAAa,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;YAE9C,qCAAqC;YACrC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC;YAC5C,MAAM,UAAU,GAAG,yBAAS,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACpG,UAAU,CAAC,0BAA0B,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;SAC/C;aAAM;YACL,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC;YAC5D,EAAE,GAAG,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAE9C,IAAI,SAAS,KAAK,aAAa,EAAE;gBAC/B,yHAAyH;gBACzH,4FAA4F;gBAC5F,IAAI,GAAG,EAAE;oBACP,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAE,CAAC;oBAC5E,MAAM,iBAAiB,GAAG,yBAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;oBAC5G,MAAM,aAAa,GAAG,iBAAiB,CAAC,0BAA0B,CAAC,aAAa,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAChJ,EAAE,CAAC,0BAA0B,CAAC,aAAa,EAAE,EAAE,CAAC,CAAC;iBAClD;qBAAM;oBACL,EAAE,CAAC,0BAA0B,CAAC,aAAa,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,CAAC;iBACpF;aACF;iBAAM;gBACL,IAAI,SAAS,KAAK,GAAG,EAAE;oBACrB,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAE,CAAC;oBAC5E,MAAM,iBAAiB,GAAG,yBAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;oBAC5G,MAAM,aAAa,GAAG,iBAAiB,CAAC,0BAA0B,CAAC,WAAW,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAC5G,EAAE,CAAC,0BAA0B,CAAC,aAAa,EAAE,EAAE,CAAC,CAAC;iBAClD;qBAAM;oBACL,EAAE,GAAG,EAAE,CAAC,0BAA0B,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;iBACrD;aACF;SACF;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YACpC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC7E;QAED,wBAAQ,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC;QAEjC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC;QACrC,IAAI,SAAS,KAAK,GAAG,EAAE;YACrB,MAAM,KAAK,GAAG,GAAG,CAAC,eAAe,EAAE,CAAC;YACpC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC,CAAC;SAClD;QAED,qEAAqE;QACrE,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,QAAQ,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACpE,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AAzND,wCAyNC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Matrix3d, Matrix4d, Point3d, Transform, XYZ } from \"@itwin/core-geometry\";\r\nimport { ClipStyle, HiddenLine, ViewFlags } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { Matrix3, Matrix4 } from \"./Matrix\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { desync, sync, SyncToken } from \"./Sync\";\r\nimport { Target } from \"./Target\";\r\nimport { ClipStack } from \"./ClipStack\";\r\n\r\nfunction equalXYZs(a: XYZ | undefined, b: XYZ | undefined): boolean {\r\n if (a === b)\r\n return true;\r\n\r\n if ((undefined === a) !== (undefined === b))\r\n return false;\r\n\r\n if (undefined !== a && undefined !== b)\r\n return a.isExactEqual(b);\r\n\r\n assert(undefined === a && undefined === b);\r\n return true;\r\n}\r\n\r\n/** Maintains uniform variable state associated with the Branch currently being drawn by a Target.\r\n * @internal\r\n */\r\nexport class BranchUniforms {\r\n public readonly clipStack: ClipStack;\r\n private _viewClipEnabled = false;\r\n\r\n // The model-view and model-view-projection matrices depend on the frustum.\r\n public syncToken?: SyncToken;\r\n public syncKey = 0;\r\n private readonly _stack = new BranchStack();\r\n private readonly _target: Target;\r\n\r\n // Parameters that affect synchronization.\r\n private _isInstanced = false;\r\n private _viewIndependentOrigin?: Point3d;\r\n\r\n // CPU state\r\n private readonly _mv = Matrix4d.createIdentity();\r\n private readonly _mvp = Matrix4d.createIdentity();\r\n\r\n // GPU state\r\n private readonly _mv32 = new Matrix4();\r\n private readonly _mvp32 = new Matrix4();\r\n private readonly _m32 = new Matrix4();\r\n private readonly _v32 = new Matrix3();\r\n private readonly _mvn32 = new Matrix3();\r\n\r\n // Working state\r\n private readonly _scratchTransform = Transform.createIdentity();\r\n private readonly _scratchTransform2 = Transform.createIdentity();\r\n private readonly _scratchViewToWorld = Matrix3d.createIdentity();\r\n private readonly _scratchVIModelMatrix = Transform.createIdentity();\r\n private readonly _zeroPoint = new Point3d(0, 0, 0);\r\n\r\n public get stack(): BranchStack { return this._stack; }\r\n\r\n public constructor(target: Target) {\r\n this._target = target;\r\n this.clipStack = new ClipStack(\r\n () => target.uniforms.frustum.viewMatrix,\r\n () => this._viewClipEnabled && this.top.viewFlags.clipVolume,\r\n );\r\n }\r\n\r\n public createBatchState(): BatchState {\r\n return new BatchState(this._stack);\r\n }\r\n\r\n public createRenderCommands(batchState: BatchState): RenderCommands {\r\n return new RenderCommands(this._target, this._stack, batchState);\r\n }\r\n\r\n public get modelViewMatrix(): Matrix4d {\r\n return this._mv;\r\n }\r\n\r\n public get top(): BranchState {\r\n return this._stack.top;\r\n }\r\n\r\n public get length(): number {\r\n return this._stack.length;\r\n }\r\n\r\n public pushBranch(branch: Branch): void {\r\n desync(this);\r\n this._stack.pushBranch(branch);\r\n if (this.top.clipVolume)\r\n this.clipStack.push(this.top.clipVolume);\r\n }\r\n\r\n public pushState(state: BranchState): void {\r\n desync(this);\r\n this._stack.pushState(state);\r\n if (this.top.clipVolume)\r\n this.clipStack.push(this.top.clipVolume);\r\n }\r\n\r\n public pop(): void {\r\n desync(this);\r\n if (this.top.clipVolume)\r\n this.clipStack.pop();\r\n\r\n this._stack.pop();\r\n }\r\n\r\n public pushViewClip(): void {\r\n assert(!this._viewClipEnabled);\r\n this._viewClipEnabled = true;\r\n\r\n // Target.readPixels() pushes another BranchState before pushing view clip...\r\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\r\n }\r\n\r\n public popViewClip(): void {\r\n assert(this._viewClipEnabled);\r\n this._viewClipEnabled = false;\r\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\r\n }\r\n\r\n public changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this._stack.changeRenderPlan(vf, is3d, hline);\r\n }\r\n\r\n public updateViewClip(clip: ClipVector | undefined, style: ClipStyle): void {\r\n this.clipStack.setViewClip(clip, style);\r\n }\r\n\r\n public overrideFeatureSymbology(ovr: FeatureSymbology.Overrides): void {\r\n this._stack.setSymbologyOverrides(ovr);\r\n }\r\n\r\n public bindModelViewMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._mv32);\r\n }\r\n\r\n public bindModelViewProjectionMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._mvp32);\r\n }\r\n\r\n public bindModelToWorldTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._m32);\r\n }\r\n\r\n public bindWorldToViewNTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix3(this._v32);\r\n }\r\n\r\n public bindModelViewNTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix3(this._mvn32);\r\n }\r\n\r\n private update(uniform: UniformHandle, geometry: CachedGeometry, isViewCoords: boolean): boolean {\r\n const uniforms = this._target.uniforms[isViewCoords ? \"viewRect\" : \"frustum\"];\r\n if (!sync(uniforms, this))\r\n desync(this);\r\n\r\n const instancedGeom = geometry.asInstanced;\r\n if (undefined !== instancedGeom || this._isInstanced) {\r\n this._isInstanced = undefined !== instancedGeom;\r\n desync(this);\r\n }\r\n\r\n const vio = geometry.viewIndependentOrigin;\r\n if (!equalXYZs(vio, this._viewIndependentOrigin)) {\r\n this._viewIndependentOrigin = vio;\r\n desync(this);\r\n }\r\n\r\n if (sync(this, uniform))\r\n return false;\r\n\r\n let mv;\r\n const modelMatrix = this._target.currentTransform;\r\n if (isViewCoords) {\r\n // Zero out Z for silly clipping tools...\r\n mv = modelMatrix.clone(this._scratchTransform);\r\n mv.matrix.coffs[2] = mv.matrix.coffs[5] = mv.matrix.coffs[8] = 0.0;\r\n if (instancedGeom)\r\n mv = instancedGeom.getRtcModelTransform(mv);\r\n\r\n // Scale based on device-pixel ratio.\r\n const scale = this._target.devicePixelRatio;\r\n const viewMatrix = Transform.createScaleAboutPoint(this._zeroPoint, scale, this._scratchTransform2);\r\n viewMatrix.multiplyTransformTransform(mv, mv);\r\n } else {\r\n const viewMatrix = this._target.uniforms.frustum.viewMatrix;\r\n mv = viewMatrix.clone(this._scratchTransform);\r\n\r\n if (undefined !== instancedGeom) {\r\n // For instanced geometry, the \"model view\" matrix is really a transform from center of instanced geometry range to view.\r\n // Shader will compute final model-view matrix based on this and the per-instance transform.\r\n if (vio) {\r\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\r\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\r\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), this._scratchVIModelMatrix);\r\n mv.multiplyTransformTransform(viModelMatrix, mv);\r\n } else {\r\n mv.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), mv);\r\n }\r\n } else {\r\n if (undefined !== vio) {\r\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\r\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\r\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(modelMatrix, this._scratchVIModelMatrix);\r\n mv.multiplyTransformTransform(viModelMatrix, mv);\r\n } else {\r\n mv = mv.multiplyTransformTransform(modelMatrix, mv);\r\n }\r\n }\r\n }\r\n\r\n if (this._target.wantThematicDisplay) {\r\n this._m32.initFromTransform(modelMatrix);\r\n this._v32.initFromMatrix3d(this._target.uniforms.frustum.viewMatrix.matrix);\r\n }\r\n\r\n Matrix4d.createTransform(mv, this._mv);\r\n this._mv32.initFromTransform(mv);\r\n\r\n const inv = this._mv.createInverse();\r\n if (undefined !== inv) {\r\n const invTr = inv.cloneTransposed();\r\n this._mvn32.initFromMatrix3d(invTr.matrixPart());\r\n }\r\n\r\n // Don't bother computing mvp for instanced geometry - it's not used.\r\n if (!this._isInstanced) {\r\n uniforms.projectionMatrix.multiplyMatrixMatrix(this._mv, this._mvp);\r\n this._mvp32.initFromMatrix4d(this._mvp);\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"BranchUniforms.js","sourceRoot":"","sources":["../../../../src/render/webgl/BranchUniforms.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,wDAA+F;AAI/F,+CAA4C;AAC5C,6CAA0C;AAI1C,qCAA4C;AAC5C,qDAAkD;AAClD,iCAAiD;AACjD,qCAAkC;AAElC,2CAAwC;AAExC,SAAS,SAAS,CAAC,CAAkB,EAAE,CAAkB;IACvD,IAAI,CAAC,KAAK,CAAC;QACT,OAAO,IAAI,CAAC;IAEd,IAAI,CAAC,SAAS,KAAK,CAAC,CAAC,KAAK,CAAC,SAAS,KAAK,CAAC,CAAC;QACzC,OAAO,KAAK,CAAC;IAEf,IAAI,SAAS,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC;QACpC,OAAO,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAE3B,IAAA,qBAAM,EAAC,SAAS,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC,CAAC,CAAC;IAC3C,OAAO,IAAI,CAAC;AACd,CAAC;AAED;;GAEG;AACH,MAAa,cAAc;IAkCzB,YAAmB,MAAc;QAhCzB,qBAAgB,GAAG,KAAK,CAAC;QAI1B,YAAO,GAAG,CAAC,CAAC;QACF,WAAM,GAAG,IAAI,yBAAW,EAAE,CAAC;QAG5C,0CAA0C;QAClC,iBAAY,GAAG,KAAK,CAAC;QAG7B,YAAY;QACK,QAAG,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAChC,SAAI,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAElD,YAAY;QACK,UAAK,GAAG,IAAI,gBAAO,EAAE,CAAC;QACtB,WAAM,GAAG,IAAI,gBAAO,EAAE,CAAC;QACvB,SAAI,GAAG,IAAI,gBAAO,EAAE,CAAC;QACrB,SAAI,GAAG,IAAI,gBAAO,EAAE,CAAC;QACrB,WAAM,GAAG,IAAI,gBAAO,EAAE,CAAC;QAExC,gBAAgB;QACC,sBAAiB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAC/C,uBAAkB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAChD,wBAAmB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAChD,0BAAqB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QACnD,eAAU,GAAG,IAAI,uBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAKjD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAS,CAC5B,GAAG,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,EACxC,GAAG,EAAE,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,UAAU,CAC7D,CAAC;IACJ,CAAC;IARD,IAAW,KAAK,KAAkB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAUhD,gBAAgB;QACrB,OAAO,IAAI,uBAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACrC,CAAC;IAEM,oBAAoB,CAAC,UAAsB;QAChD,OAAO,IAAI,+BAAc,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;IACnE,CAAC;IAED,IAAW,eAAe;QACxB,OAAO,IAAI,CAAC,GAAG,CAAC;IAClB,CAAC;IAED,IAAW,GAAG;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;IACzB,CAAC;IAED,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC5B,CAAC;IAEM,UAAU,CAAC,MAAc;QAC9B,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC/B,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IAC7C,CAAC;IAEM,SAAS,CAAC,KAAkB;QACjC,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IAC7C,CAAC;IAEM,GAAG;QACR,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QACb,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU;YACrB,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC;QAEvB,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;IAEM,YAAY;QACjB,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,6EAA6E;QAC7E,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;IAEM,WAAW;QAChB,IAAA,qBAAM,EAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC9B,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAA,qBAAM,EAAC,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;IAEM,gBAAgB,CAAC,EAAa,EAAE,IAAa,EAAE,KAAsC;QAC1F,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAChD,CAAC;IAEM,cAAc,CAAC,IAA4B,EAAE,KAAgB;QAClE,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAEM,wBAAwB,CAAC,GAA+B;QAC7D,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACzC,CAAC;IAEM,mBAAmB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAC5F,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC;IAEM,6BAA6B,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QACtG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAEM,yBAAyB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAClG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEM,yBAAyB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAClG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEM,uBAAuB,CAAC,OAAsB,EAAE,IAAoB,EAAE,YAAqB;QAChG,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC;YAC1C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAEO,MAAM,CAAC,OAAsB,EAAE,QAAwB,EAAE,YAAqB;QACpF,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAC9E,IAAI,CAAC,IAAA,WAAI,EAAC,QAAQ,EAAE,IAAI,CAAC;YACvB,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;QAEf,MAAM,aAAa,GAAG,QAAQ,CAAC,WAAW,CAAC;QAC3C,IAAI,SAAS,KAAK,aAAa,IAAI,IAAI,CAAC,YAAY,EAAE;YACpD,IAAI,CAAC,YAAY,GAAG,SAAS,KAAK,aAAa,CAAC;YAChD,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;SACd;QAED,MAAM,GAAG,GAAG,QAAQ,CAAC,qBAAqB,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,sBAAsB,CAAC,EAAE;YAChD,IAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC;YAClC,IAAA,aAAM,EAAC,IAAI,CAAC,CAAC;SACd;QAED,IAAI,IAAA,WAAI,EAAC,IAAI,EAAE,OAAO,CAAC;YACrB,OAAO,KAAK,CAAC;QAEf,IAAI,EAAE,CAAC;QACP,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC;QAClD,IAAI,YAAY,EAAE;YAChB,yCAAyC;YACzC,EAAE,GAAG,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAC/C,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACnE,IAAI,aAAa;gBACf,EAAE,GAAG,aAAa,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;YAE9C,qCAAqC;YACrC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC;YAC5C,MAAM,UAAU,GAAG,yBAAS,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACpG,UAAU,CAAC,0BAA0B,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;SAC/C;aAAM;YACL,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC;YAC5D,EAAE,GAAG,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAE9C,IAAI,SAAS,KAAK,aAAa,EAAE;gBAC/B,yHAAyH;gBACzH,4FAA4F;gBAC5F,IAAI,GAAG,EAAE;oBACP,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAE,CAAC;oBAC5E,MAAM,iBAAiB,GAAG,yBAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;oBAC5G,MAAM,aAAa,GAAG,iBAAiB,CAAC,0BAA0B,CAAC,aAAa,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAChJ,EAAE,CAAC,0BAA0B,CAAC,aAAa,EAAE,EAAE,CAAC,CAAC;iBAClD;qBAAM;oBACL,EAAE,CAAC,0BAA0B,CAAC,aAAa,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,CAAC;iBACpF;aACF;iBAAM;gBACL,IAAI,SAAS,KAAK,GAAG,EAAE;oBACrB,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAE,CAAC;oBAC5E,MAAM,iBAAiB,GAAG,yBAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,cAAc,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;oBAC5G,MAAM,aAAa,GAAG,iBAAiB,CAAC,0BAA0B,CAAC,WAAW,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAC5G,EAAE,CAAC,0BAA0B,CAAC,aAAa,EAAE,EAAE,CAAC,CAAC;iBAClD;qBAAM;oBACL,EAAE,GAAG,EAAE,CAAC,0BAA0B,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;iBACrD;aACF;SACF;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YACpC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC7E;QAED,wBAAQ,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC;QAEjC,qEAAqE;QACrE,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,QAAQ,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACpE,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACxC,IAAI,CAAC,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ,EAAE,EAAE,qEAAqE;gBACjH,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC;gBACrC,IAAI,SAAS,KAAK,GAAG,EAAE;oBACrB,MAAM,KAAK,GAAG,GAAG,CAAC,eAAe,EAAE,CAAC;oBACpC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC,CAAC;iBAClD;aACF;SACF;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AA1ND,wCA0NC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ClipVector, Matrix3d, Matrix4d, Point3d, Transform, XYZ } from \"@itwin/core-geometry\";\r\nimport { ClipStyle, HiddenLine, ViewFlags } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { Branch } from \"./Graphic\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { Matrix3, Matrix4 } from \"./Matrix\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { desync, sync, SyncToken } from \"./Sync\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { ClipStack } from \"./ClipStack\";\r\n\r\nfunction equalXYZs(a: XYZ | undefined, b: XYZ | undefined): boolean {\r\n if (a === b)\r\n return true;\r\n\r\n if ((undefined === a) !== (undefined === b))\r\n return false;\r\n\r\n if (undefined !== a && undefined !== b)\r\n return a.isExactEqual(b);\r\n\r\n assert(undefined === a && undefined === b);\r\n return true;\r\n}\r\n\r\n/** Maintains uniform variable state associated with the Branch currently being drawn by a Target.\r\n * @internal\r\n */\r\nexport class BranchUniforms {\r\n public readonly clipStack: ClipStack;\r\n private _viewClipEnabled = false;\r\n\r\n // The model-view and model-view-projection matrices depend on the frustum.\r\n public syncToken?: SyncToken;\r\n public syncKey = 0;\r\n private readonly _stack = new BranchStack();\r\n private readonly _target: Target;\r\n\r\n // Parameters that affect synchronization.\r\n private _isInstanced = false;\r\n private _viewIndependentOrigin?: Point3d;\r\n\r\n // CPU state\r\n private readonly _mv = Matrix4d.createIdentity();\r\n private readonly _mvp = Matrix4d.createIdentity();\r\n\r\n // GPU state\r\n private readonly _mv32 = new Matrix4();\r\n private readonly _mvp32 = new Matrix4();\r\n private readonly _m32 = new Matrix4();\r\n private readonly _v32 = new Matrix3();\r\n private readonly _mvn32 = new Matrix3();\r\n\r\n // Working state\r\n private readonly _scratchTransform = Transform.createIdentity();\r\n private readonly _scratchTransform2 = Transform.createIdentity();\r\n private readonly _scratchViewToWorld = Matrix3d.createIdentity();\r\n private readonly _scratchVIModelMatrix = Transform.createIdentity();\r\n private readonly _zeroPoint = new Point3d(0, 0, 0);\r\n\r\n public get stack(): BranchStack { return this._stack; }\r\n\r\n public constructor(target: Target) {\r\n this._target = target;\r\n this.clipStack = new ClipStack(\r\n () => target.uniforms.frustum.viewMatrix,\r\n () => this._viewClipEnabled && this.top.viewFlags.clipVolume,\r\n );\r\n }\r\n\r\n public createBatchState(): BatchState {\r\n return new BatchState(this._stack);\r\n }\r\n\r\n public createRenderCommands(batchState: BatchState): RenderCommands {\r\n return new RenderCommands(this._target, this._stack, batchState);\r\n }\r\n\r\n public get modelViewMatrix(): Matrix4d {\r\n return this._mv;\r\n }\r\n\r\n public get top(): BranchState {\r\n return this._stack.top;\r\n }\r\n\r\n public get length(): number {\r\n return this._stack.length;\r\n }\r\n\r\n public pushBranch(branch: Branch): void {\r\n desync(this);\r\n this._stack.pushBranch(branch);\r\n if (this.top.clipVolume)\r\n this.clipStack.push(this.top.clipVolume);\r\n }\r\n\r\n public pushState(state: BranchState): void {\r\n desync(this);\r\n this._stack.pushState(state);\r\n if (this.top.clipVolume)\r\n this.clipStack.push(this.top.clipVolume);\r\n }\r\n\r\n public pop(): void {\r\n desync(this);\r\n if (this.top.clipVolume)\r\n this.clipStack.pop();\r\n\r\n this._stack.pop();\r\n }\r\n\r\n public pushViewClip(): void {\r\n assert(!this._viewClipEnabled);\r\n this._viewClipEnabled = true;\r\n\r\n // Target.readPixels() pushes another BranchState before pushing view clip...\r\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\r\n }\r\n\r\n public popViewClip(): void {\r\n assert(this._viewClipEnabled);\r\n this._viewClipEnabled = false;\r\n assert((this._target.isReadPixelsInProgress ? 2 : 1) === this._stack.length);\r\n }\r\n\r\n public changeRenderPlan(vf: ViewFlags, is3d: boolean, hline: HiddenLine.Settings | undefined): void {\r\n this._stack.changeRenderPlan(vf, is3d, hline);\r\n }\r\n\r\n public updateViewClip(clip: ClipVector | undefined, style: ClipStyle): void {\r\n this.clipStack.setViewClip(clip, style);\r\n }\r\n\r\n public overrideFeatureSymbology(ovr: FeatureSymbology.Overrides): void {\r\n this._stack.setSymbologyOverrides(ovr);\r\n }\r\n\r\n public bindModelViewMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._mv32);\r\n }\r\n\r\n public bindModelViewProjectionMatrix(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean): void {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._mvp32);\r\n }\r\n\r\n public bindModelToWorldTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix4(this._m32);\r\n }\r\n\r\n public bindWorldToViewNTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix3(this._v32);\r\n }\r\n\r\n public bindModelViewNTransform(uniform: UniformHandle, geom: CachedGeometry, isViewCoords: boolean) {\r\n if (this.update(uniform, geom, isViewCoords))\r\n uniform.setMatrix3(this._mvn32);\r\n }\r\n\r\n private update(uniform: UniformHandle, geometry: CachedGeometry, isViewCoords: boolean): boolean {\r\n const uniforms = this._target.uniforms[isViewCoords ? \"viewRect\" : \"frustum\"];\r\n if (!sync(uniforms, this))\r\n desync(this);\r\n\r\n const instancedGeom = geometry.asInstanced;\r\n if (undefined !== instancedGeom || this._isInstanced) {\r\n this._isInstanced = undefined !== instancedGeom;\r\n desync(this);\r\n }\r\n\r\n const vio = geometry.viewIndependentOrigin;\r\n if (!equalXYZs(vio, this._viewIndependentOrigin)) {\r\n this._viewIndependentOrigin = vio;\r\n desync(this);\r\n }\r\n\r\n if (sync(this, uniform))\r\n return false;\r\n\r\n let mv;\r\n const modelMatrix = this._target.currentTransform;\r\n if (isViewCoords) {\r\n // Zero out Z for silly clipping tools...\r\n mv = modelMatrix.clone(this._scratchTransform);\r\n mv.matrix.coffs[2] = mv.matrix.coffs[5] = mv.matrix.coffs[8] = 0.0;\r\n if (instancedGeom)\r\n mv = instancedGeom.getRtcModelTransform(mv);\r\n\r\n // Scale based on device-pixel ratio.\r\n const scale = this._target.devicePixelRatio;\r\n const viewMatrix = Transform.createScaleAboutPoint(this._zeroPoint, scale, this._scratchTransform2);\r\n viewMatrix.multiplyTransformTransform(mv, mv);\r\n } else {\r\n const viewMatrix = this._target.uniforms.frustum.viewMatrix;\r\n mv = viewMatrix.clone(this._scratchTransform);\r\n\r\n if (undefined !== instancedGeom) {\r\n // For instanced geometry, the \"model view\" matrix is really a transform from center of instanced geometry range to view.\r\n // Shader will compute final model-view matrix based on this and the per-instance transform.\r\n if (vio) {\r\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\r\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\r\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), this._scratchVIModelMatrix);\r\n mv.multiplyTransformTransform(viModelMatrix, mv);\r\n } else {\r\n mv.multiplyTransformTransform(instancedGeom.getRtcModelTransform(modelMatrix), mv);\r\n }\r\n } else {\r\n if (undefined !== vio) {\r\n const viewToWorldRot = viewMatrix.matrix.inverse(this._scratchViewToWorld)!;\r\n const rotateAboutOrigin = Transform.createFixedPointAndMatrix(vio, viewToWorldRot, this._scratchTransform2);\r\n const viModelMatrix = rotateAboutOrigin.multiplyTransformTransform(modelMatrix, this._scratchVIModelMatrix);\r\n mv.multiplyTransformTransform(viModelMatrix, mv);\r\n } else {\r\n mv = mv.multiplyTransformTransform(modelMatrix, mv);\r\n }\r\n }\r\n }\r\n\r\n if (this._target.wantThematicDisplay) {\r\n this._m32.initFromTransform(modelMatrix);\r\n this._v32.initFromMatrix3d(this._target.uniforms.frustum.viewMatrix.matrix);\r\n }\r\n\r\n Matrix4d.createTransform(mv, this._mv);\r\n this._mv32.initFromTransform(mv);\r\n\r\n // Don't bother computing mvp for instanced geometry - it's not used.\r\n if (!this._isInstanced) {\r\n uniforms.projectionMatrix.multiplyMatrixMatrix(this._mv, this._mvp);\r\n this._mvp32.initFromMatrix4d(this._mvp);\r\n if (!System.instance.capabilities.isWebGL2) { // inverse model to view is only used if not instanced and not WebGL2\r\n const inv = this._mv.createInverse();\r\n if (undefined !== inv) {\r\n const invTr = inv.cloneTransposed();\r\n this._mvn32.initFromMatrix3d(invTr.matrixPart());\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n"]}
|
|
@@ -285,7 +285,7 @@ class SolarShadowMap {
|
|
|
285
285
|
mapToWorld.multiplyPoint3dArrayQuietNormalize(scratchFrustum.points); // This frustum represents the shadwowing geometry. Intersect it with background geometry and expand the range depth to include that intersection.
|
|
286
286
|
const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();
|
|
287
287
|
if (undefined !== backgroundMapGeometry) {
|
|
288
|
-
const backgroundDepthRange = backgroundMapGeometry.getFrustumIntersectionDepthRange(this._shadowFrustum);
|
|
288
|
+
const backgroundDepthRange = backgroundMapGeometry.getFrustumIntersectionDepthRange(this._shadowFrustum, iModel.projectExtents);
|
|
289
289
|
if (!backgroundDepthRange.isNull)
|
|
290
290
|
shadowRange.low.z = Math.min(shadowRange.low.z, backgroundDepthRange.low);
|
|
291
291
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SolarShadowMap.js","sourceRoot":"","sources":["../../../../src/render/webgl/SolarShadowMap.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,sDAAsD;AACtD,wDAAuK;AACvK,oDAE4B;AAC5B,oEAAwD;AACxD,kDAA4F;AAK5F,6CAA0C;AAC1C,qDAAgD;AAEhD,+CAA4C;AAC5C,6BAA0B;AAC1B,qDAAkD;AAClD,+CAAwD;AACxD,+CAA4C;AAC5C,2DAAoD;AACpD,qCAAkC;AAElC,uCAAmD;AAInD,SAAS,cAAc,CAAC,YAA0B,EAAE,cAA8B,EAAE,IAAuB,EAAE,aAA4B,EAAE,YAA0B;IACnK,MAAM,sBAAuB,SAAQ,uBAAY;QAI/C,YAAoB,iBAAgC,EAAU,UAA0B,EAAE,IAAkB,EAAE,OAAqB;YACjI,KAAK,CAAC,IAAI,CAAC,CAAC;YADM,sBAAiB,GAAjB,iBAAiB,CAAe;YAAU,eAAU,GAAV,UAAU,CAAgB;YAEtF,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC/B,CAAC;QAED,iIAAiI;QACjI,iEAAiE;QACjE,IAAoB,4BAA4B,KAAyB,OAAO,GAAG,CAAC,CAAC,CAAC;QAEtE,oBAAoB,CAAC,KAAa;YAChD,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC5B,CAAC;QAED,IAAoB,aAAa;YAC/B,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,aAAa,CAAC;;gBAE3B,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;QAED,IAAoB,cAAc;YAChC,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,cAAc,CAAC;;gBAE5B,OAAO,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QAC1C,CAAC;QAEe,YAAY;YAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YACxC,IAAI,QAAQ;gBACV,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACzC,CAAC;QAEe,YAAY,CAAC,IAAU;YACrC,uIAAuI;YACvI,qDAAqD;YACrD,4GAA4G;YAC5G,6FAA6F;YAC7F,IAAI,SAAS,KAAK,IAAI,CAAC,eAAe,EAAE;gBACtC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACzC,IAAI,CAAC,eAAe,GAAG,yBAAc,CAAC,cAAc,KAAK,GAAG,CAAC;aAC9D;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;YACjC,OAAO,IAAI,CAAC;QACd,CAAC;QAEM,MAAM,CAAC,MAAM,CAAC,OAAqB,EAAE,SAAyB,EAAE,QAA2B,EAAE,MAAqB,EAAE,OAAqB;YAC9I,MAAM,IAAI,GAAG,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YAC9C,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACvG,CAAC;KACF;IAED,OAAO,sBAAsB,CAAC,MAAM,CAAC,YAAY,EAAE,cAAc,EAAE,IAAI,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;AACxG,CAAC;AAED,MAAM,cAAc,GAAG,IAAI,CAAC,CAAE,oCAAoC;AAClE,MAAM,eAAe,GAAG,cAAc,CAAC,CAAC,iCAAiC;AACzE,MAAM,SAAS,GAAG,cAAc,GAAG,CAAC,CAAC,CAAE,yCAAyC;AAChF,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,CAAC;AACvC,MAAM,uBAAuB,GAAG,wBAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAEzJ,gFAAgF;AAChF,MAAM,MAAM;IACV,YACkB,YAAqB,EACrB,gBAAyB,EACzB,GAAgB,EAChB,KAAkB,EAClB,QAAsB,EACtB,cAA8B;QAL9B,iBAAY,GAAZ,YAAY,CAAS;QACrB,qBAAgB,GAAhB,gBAAgB,CAAS;QACzB,QAAG,GAAH,GAAG,CAAa;QAChB,UAAK,GAAL,KAAK,CAAa;QAClB,aAAQ,GAAR,QAAQ,CAAc;QACtB,mBAAc,GAAd,cAAc,CAAgB;IAChD,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAc,EAAE,KAAkB,EAAE,KAAiB;QACxE,MAAM,kBAAkB,GAAG,eAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,cAAc,EAAE,eAAe,CAAkB,CAAC;QAC/G,IAAI,SAAS,KAAK,kBAAkB;YAClC,OAAO,SAAS,CAAC;QAEnB,IAAI,aAAa,GAAG,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC;QAC9C,QAAQ,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,EAAE;YAClD,KAAK,gCAAU,CAAC,YAAY;gBAC1B,MAAM;YACR,KAAK,gCAAU,CAAC,gBAAgB;gBAC9B,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ,EAAE;oBACzC,aAAa,GAAI,eAAM,CAAC,QAAQ,CAAC,OAAkC,CAAC,UAAU,CAAC;oBAC/E,MAAM;iBACP;qBAAM;oBACL,MAAM,KAAK,GAAG,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,oBAAoB,CAAyB,wBAAwB,CAAC,CAAC;oBAClH,IAAI,SAAS,KAAK,KAAK,EAAE;wBACvB,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC;wBACrC,MAAM;qBACP;iBACF;YACH,mBAAmB;YACnB;gBACE,OAAO,SAAS,CAAC;SACpB;QAED,MAAM,aAAa,GAAoB,EAAE,CAAC;QAE1C,sGAAsG;QACtG,mEAAmE;QACnE,2EAA2E;QAC3E,IAAI,CAAC,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,0BAA0B,EAAE;YAC5D,MAAM,MAAM,GAAG,uBAAa,CAAC,mBAAmB,CAAC,cAAc,EAAE,eAAe,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;YACzH,IAAI,SAAS,KAAK,MAAM;gBACtB,OAAO,SAAS,CAAC;YACnB,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC5B;QAED,MAAM,GAAG,GAAG,yBAAW,CAAC,MAAM,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC;QAClE,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,sFAAsF;QACtF,MAAM,sBAAsB,GAAG,uBAAa,CAAC,mBAAmB,CAAC,SAAS,EAAE,UAAU,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAC/H,IAAI,SAAS,KAAK,sBAAsB;YACtC,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,yBAAW,CAAC,MAAM,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC;QAC3D,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,YAAY,GAAG,IAAI,iBAAO,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,kBAAkB,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACxK,MAAM,QAAQ,GAAG,6BAAY,CAAC,cAAc,CAAC,YAAY,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QACjH,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,gBAAgB,GAAG,IAAI,iBAAO,CAAC,EAAE,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,sBAAsB,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QAC3K,MAAM,cAAc,GAAG,IAAI,+BAAc,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAChE,OAAO,IAAI,MAAM,CAAC,YAAY,EAAE,gBAAgB,EAAE,GAAG,EAAE,KAAK,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,UAAU;eAC9B,IAAI,CAAC,gBAAgB,CAAC,UAAU;eAChC,IAAI,CAAC,GAAG,CAAC,UAAU;eACnB,IAAI,CAAC,KAAK,CAAC,UAAU;eACrB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IAChC,CAAC;IAEM,OAAO;QACZ,IAAA,sBAAO,EAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3B,IAAA,sBAAO,EAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/B,IAAA,sBAAO,EAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAClB,IAAA,sBAAO,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,IAAA,sBAAO,EAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;CACF;AAED,sGAAsG;AACtG,MAAM,eAAe;IAKnB,YAAmB,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QAJ3E,cAAS,GAAG,IAAI,wBAAQ,EAAE,CAAC;QAC3B,gBAAW,GAAG,IAAI,qBAAO,EAAE,CAAC;QAI1C,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;IAEM,MAAM,CAAC,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QACpF,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAClC,CAAC;CACF;AAED,MAAM,mBAAmB,GAAG,wBAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,EAAG,CAAC;AACrE,MAAM,cAAc,GAAG,IAAI,qBAAO,EAAE,CAAC;AACrC,MAAM,oBAAoB,GAAG,IAAI,2BAAa,EAAE,CAAC;AAEjD,MAAa,cAAc;IA2CzB,YAAmB,MAAc;QAzCzB,sBAAiB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAC9C,cAAS,GAAoB,EAAE,CAAC;QAChC,mBAAc,GAAG,IAAI,qBAAO,EAAE,CAAC;QAC/B,aAAQ,GAAG,KAAK,CAAC;QACjB,eAAU,GAAG,KAAK,CAAC;QACnB,aAAQ,GAAG,KAAK,CAAC;QAER,kBAAa,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACrC,sBAAiB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAE/C,sBAAiB,GAAG,IAAI,uBAAS,EAAE,CAAC;QAI7C,oBAAe,GAAG,qBAAK,CAAC,cAAc,EAAE,CAAC;QA4B/C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,IAAI,yBAAW,EAAE,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QAEzC,IAAI,CAAC,eAAe,GAAG,IAAI,yBAAW,EAAE,CAAC;QACzC,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QAE7C,IAAI,CAAC,WAAW,GAAG,IAAI,uBAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAClE,CAAC;IAhCO,SAAS,CAAC,MAAc;QAC9B,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,EAAE;YAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACrF,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;SACpC;QAED,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,IAAW,OAAO,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC9C,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAClD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAChD,IAAW,gBAAgB,KAAe,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IAC1E,IAAW,YAAY,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IAC7H,IAAW,gBAAgB,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACrI,IAAW,QAAQ,KAAsC,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACjI,IAAW,SAAS,KAA2B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACxH,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;IAC7D,IAAW,cAAc,KAAY,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;IAC5D,UAAU,CAAC,OAAsB,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAepE,OAAO;QACZ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACzB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACxC,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,SAAS,KAAK,MAAM;YACtB,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IAE/F,OAAO;QACZ,IAAI,CAAC,OAAO,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAEO,aAAa,CAAC,MAAe;QACnC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS;YAClC,OAAO,CAAC,OAAO,EAAE,CAAC;QAEpB,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,IAAI,MAAM;YACR,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,qBAAqB;QAC3B,IAAI,SAAS,KAAK,IAAI,CAAC,iBAAiB;YACtC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;IAEM,MAAM,CAAC,OAAiC;QAC7C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAE1B,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE;YACnE,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QAED,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACvC,IAAI,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACtC,IAAI,SAAS,KAAK,YAAY;YAC5B,YAAY,GAAG,mBAAmB,CAAC;QAErC,MAAM,uBAAuB,GAAG,CAAC,GAAG,CAAC;QACrC,IAAI,YAAY,CAAC,CAAC,GAAG,uBAAuB,EAAE;YAC5C,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,YAAY,CAAC;QAC7C,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO;YAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,eAAe,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;;YAExE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;QAE3D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,MAAM,mBAAmB,GAAG,yBAAS,CAAC,UAAU,CAAC,uBAAO,CAAC,UAAU,EAAE,EAAE,wBAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,EAAG,CAAC,CAAC;QAChJ,MAAM,UAAU,GAAG,wBAAQ,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;QACjE,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAG,CAAC;QAE/C,6BAA6B;QAC7B,MAAM,WAAW,GAAG,mBAAmB,CAAC,aAAa,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;QAE7E,0CAA0C;QAC1C,MAAM,aAAa,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QAC3C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,EAAE,EAAE;YAC9B,IAAI,GAAG,CAAC,YAAY;gBAClB,GAAG,CAAC,0BAA0B,CAAC,aAAa,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;QACzE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,CAAC,MAAM;YACvB,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;QAEnC,4FAA4F;QAC5F,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QAC1C,UAAU,CAAC,kCAAkC,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAO,mJAAmJ;QAC/N,MAAM,qBAAqB,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE,CAAC;QAC5F,IAAI,SAAS,KAAK,qBAAqB,EAAE;YACvC,MAAM,oBAAoB,GAAG,qBAAqB,CAAC,gCAAgC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACzG,IAAI,CAAC,oBAAoB,CAAC,MAAM;gBAC9B,WAAW,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,oBAAoB,CAAC,GAAG,CAAC,CAAC;SAC7E;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,WAAW,CAAC,mBAAmB,EAAE,cAAc,CAAC,CAAC;QAC1E,oBAAoB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE1C,MAAM,wBAAwB,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,cAAc,GAAG,kCAAkB,CAAC,YAAY,CAAC,oBAAoB,CAAC,MAAO,CAAC,CAAC;QACrF,6BAAa,CAAC,+CAA+C,CAAC,cAAc,EAAE,WAAW,EAAE,CAAC,MAAwB,EAAE,EAAE;YACtH,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,eAAe,EAAE;gBAC1C,wBAAwB,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;QACH,IAAI,wBAAwB,CAAC,MAAM,EAAE;YACnC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QACD,wBAAwB,CAAC,IAAI,CAAC,CAAC,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAG,yFAAyF;QAEjJ,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,wBAAwB,CAAC,CAAC;QAC5D,UAAU,CAAC,kCAAkC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAE1E,MAAM,SAAS,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACvC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/C,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE;YAC/B,IAAI,CAAC,GAAG,CAAC,YAAY;gBACnB,OAAO;YAET,MAAM,QAAQ,GAAG,cAAc,CAAC,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,oBAAoB,EAAE,CAAC,KAAa,EAAE,EAAE;gBAC1F,KAAK,MAAM,IAAI,IAAI,KAAK;oBACtB,SAAS,CAAC,WAAW,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;YAC5F,CAAC,CAAC,CAAC;YAEH,IAAI,SAAS,KAAK,QAAQ;gBACxB,OAAO;YAET,MAAM,kBAAkB,GAAG,mBAAmB,CAAC,0BAA0B,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACrH,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC,CAAC;QAEJ,IAAI,SAAS,CAAC,MAAM,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;SAC1B;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YACpC,iDAAiD;YACjD,IAAI,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACrE,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnE,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;gBACrE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;aACR;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YACjD,IAAI,SAAS,KAAK,UAAU,EAAE;gBAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,IAAA,qBAAM,EAAC,KAAK,CAAC,CAAC;gBACd,OAAO;aACR;YAED,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;YAEvD,MAAM,UAAU,GAAG,uBAAuB,CAAC,oBAAoB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACxF,MAAM,SAAS,GAAG,qBAAK,CAAC,YAAY,CAAC,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,cAAc,EAAE,eAAe,EAAE,CAAC,CAAC,CAAE,CAAC;YACrK,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAE,CAAC;YAC9C,IAAI,SAAS,KAAK,UAAU,EAAE;gBAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;aACR;YAED,MAAM,aAAa,GAAG,qBAAK,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;YAC/D,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACtC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAC/B,CAAC;IAEM,IAAI,CAAC,MAAc;QACxB,IAAA,qBAAM,EAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM;YAC7C,OAAO;QAET,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,SAAS,KAAK,MAAM;YACtB,OAAO;QAET,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,MAAM,SAAS,GAAG,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QACnC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QAEnD,mHAAmH;QACnH,MAAM,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC;YAC7C,UAAU,EAAE,wBAAU,CAAC,WAAW;YAClC,QAAQ,EAAE,KAAK;YACf,YAAY,EAAE,KAAK;YACnB,QAAQ,EAAE,KAAK;YACf,OAAO,EAAE,KAAK;YACd,UAAU,EAAE,KAAK;YACjB,gBAAgB,EAAE,KAAK;YACvB,YAAY,EAAE,KAAK;YACnB,WAAW,EAAE,KAAK;SACnB,CAAC,CAAC;QAEH,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC;QAE7B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,EAAE,IAAI,CAAC,CAAC;QACnF,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAExF,MAAM,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;QAC7C,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7E,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAE3C,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACrE,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;YACxC,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,OAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,sBAAyB,gCAAkC,CAAC,CAAI,gHAAgH;YAC5O,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,uBAA0B,gCAAkC,CAAC,CAAI,gHAAgH;QAC/O,CAAC,CAAC,CAAC;QAEH,yEAAyE;QACzE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC;QACzC,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACvE,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACvD,MAAM,MAAM,GAAG,IAAA,iCAAa,EAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;YACtD,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,0DAA0D;QAC1D,eAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,yBAAW,CAAC,SAAS,EAAE,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;QACtG,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QACjC,MAAM,SAAS,GAAG,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,KAAK,gCAAU,CAAC,YAAY,CAAC;QACzF,IAAI,SAAS,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,0BAA0B,IAAI,CAAC,SAAS,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,8BAA8B,EAAE;YACrJ,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,oBAAoB,CAAC,CAAC;YAChF,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;SACnE;QAED,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,kDAAkD;QAElD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,CAAG,yBAAyB;QACrD,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAElC,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,mBAAmB;QAC1G,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;CACF;AAxSD,wCAwSC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipUtilities, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Point3d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport {\r\n Frustum, FrustumPlanes, RenderMode, RenderTexture, SolarShadowSettings, TextureTransparency, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { RenderType } from \"@itwin/webgl-compatibility\";\r\nimport { Tile, TileDrawArgs, TileTreeReference, TileVisibility } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { EVSMGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass, TextureUnit } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\n\r\ntype ProcessTiles = (tiles: Tile[]) => void;\r\n\r\nfunction createDrawArgs(sceneContext: SceneContext, solarShadowMap: SolarShadowMap, tree: TileTreeReference, frustumPlanes: FrustumPlanes, processTiles: ProcessTiles): TileDrawArgs | undefined {\r\n class SolarShadowMapDrawArgs extends TileDrawArgs {\r\n private _useViewportMap?: boolean;\r\n private readonly _processTiles: ProcessTiles;\r\n\r\n constructor(private _mapFrustumPlanes: FrustumPlanes, private _shadowMap: SolarShadowMap, args: TileDrawArgs, process: ProcessTiles) {\r\n super(args);\r\n this._processTiles = process;\r\n }\r\n\r\n // The solar shadow projection is parallel - which can cause excessive tile selection if it is along an axis of an unbounded tile\r\n // tree such as the OSM buildings. Rev limit the selection here.\r\n public override get maxRealityTreeSelectionCount(): undefined | number { return 500; }\r\n\r\n public override processSelectedTiles(tiles: Tile[]): void {\r\n this._processTiles(tiles);\r\n }\r\n\r\n public override get frustumPlanes(): FrustumPlanes {\r\n if (true === this._useViewportMap)\r\n return super.frustumPlanes;\r\n else\r\n return this._mapFrustumPlanes;\r\n }\r\n\r\n public override get worldToViewMap(): Map4d {\r\n if (true === this._useViewportMap)\r\n return super.worldToViewMap;\r\n else\r\n return this._shadowMap.worldToViewMap;\r\n }\r\n\r\n public override drawGraphics(): void {\r\n const graphics = this.produceGraphics();\r\n if (graphics)\r\n this._shadowMap.addGraphic(graphics);\r\n }\r\n\r\n public override getPixelSize(tile: Tile): number {\r\n // For tiles that are part of the scene, size them based on the viewport frustum so that shadow map uses same resolution tiles as scene\r\n // - otherwise artifacts like shadow acne may result.\r\n // For tiles that are NOT part of the scene, size them based on the shadow frustum, not the viewport frustum\r\n // - otherwise excessive numbers of excessively detailed may be requested for the shadow map.\r\n if (undefined === this._useViewportMap) {\r\n this._useViewportMap = true;\r\n const vis = tile.computeVisibility(this);\r\n this._useViewportMap = TileVisibility.OutsideFrustum !== vis;\r\n }\r\n\r\n const size = super.getPixelSize(tile);\r\n this._useViewportMap = undefined;\r\n return size;\r\n }\r\n\r\n public static create(context: SceneContext, shadowMap: SolarShadowMap, tileTree: TileTreeReference, planes: FrustumPlanes, process: ProcessTiles) {\r\n const args = tileTree.createDrawArgs(context);\r\n return undefined !== args ? new SolarShadowMapDrawArgs(planes, shadowMap, args, process) : undefined;\r\n }\r\n }\r\n\r\n return SolarShadowMapDrawArgs.create(sceneContext, solarShadowMap, tree, frustumPlanes, processTiles);\r\n}\r\n\r\nconst shadowMapWidth = 4096; // size of original depth buffer map\r\nconst shadowMapHeight = shadowMapWidth; // TBD - Adjust for aspect ratio.\r\nconst evsmWidth = shadowMapWidth / 2; // EVSM buffer is 1/2 size each direction\r\nconst evsmHeight = shadowMapHeight / 2;\r\nconst postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 1 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\r\n\r\n// Bundles up the disposable, create-once-and-reuse members of a SolarShadowMap.\r\nclass Bundle implements WebGLDisposable {\r\n private constructor(\r\n public readonly depthTexture: Texture,\r\n public readonly shadowMapTexture: Texture,\r\n public readonly fbo: FrameBuffer,\r\n public readonly fboSM: FrameBuffer,\r\n public readonly evsmGeom: EVSMGeometry,\r\n public readonly renderCommands: RenderCommands) {\r\n }\r\n\r\n public static create(target: Target, stack: BranchStack, batch: BatchState): Bundle | undefined {\r\n const depthTextureHandle = System.instance.createDepthBuffer(shadowMapWidth, shadowMapHeight) as TextureHandle;\r\n if (undefined === depthTextureHandle)\r\n return undefined;\r\n\r\n let pixelDataType = GL.Texture.DataType.Float;\r\n switch (System.instance.capabilities.maxRenderType) {\r\n case RenderType.TextureFloat:\r\n break;\r\n case RenderType.TextureHalfFloat:\r\n if (System.instance.capabilities.isWebGL2) {\r\n pixelDataType = (System.instance.context as WebGL2RenderingContext).HALF_FLOAT;\r\n break;\r\n } else {\r\n const exthf = System.instance.capabilities.queryExtensionObject<OES_texture_half_float>(\"OES_texture_half_float\");\r\n if (undefined !== exthf) {\r\n pixelDataType = exthf.HALF_FLOAT_OES;\r\n break;\r\n }\r\n }\r\n /* falls through */\r\n default:\r\n return undefined;\r\n }\r\n\r\n const colorTextures: TextureHandle[] = [];\r\n\r\n // Check if the system can render to a depth texture without a renderable color texture bound as well.\r\n // If it cannot, add a renderable color texture to the framebuffer.\r\n // MacOS Safari exhibited this behavior, which necessitated this code path.\r\n if (!System.instance.capabilities.canRenderDepthWithoutColor) {\r\n const colTex = TextureHandle.createForAttachment(shadowMapWidth, shadowMapHeight, GL.Texture.Format.Rgba, pixelDataType);\r\n if (undefined === colTex)\r\n return undefined;\r\n colorTextures.push(colTex);\r\n }\r\n\r\n const fbo = FrameBuffer.create(colorTextures, depthTextureHandle);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n // shadowMap texture is 1/4 size the depth texture (and averaged down when converting)\r\n const shadowMapTextureHandle = TextureHandle.createForAttachment(evsmWidth, evsmHeight, GL.Texture.Format.Rgba, pixelDataType);\r\n if (undefined === shadowMapTextureHandle)\r\n return undefined;\r\n\r\n const fboSM = FrameBuffer.create([shadowMapTextureHandle]);\r\n if (undefined === fboSM)\r\n return undefined;\r\n\r\n const depthTexture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: depthTextureHandle, transparency: TextureTransparency.Opaque });\r\n const evsmGeom = EVSMGeometry.createGeometry(depthTexture.texture.getHandle()!, shadowMapWidth, shadowMapHeight);\r\n if (undefined === evsmGeom)\r\n return undefined;\r\n\r\n const shadowMapTexture = new Texture({ type: RenderTexture.Type.Normal, ownership: \"external\", handle: shadowMapTextureHandle, transparency: TextureTransparency.Opaque });\r\n const renderCommands = new RenderCommands(target, stack, batch);\r\n return new Bundle(depthTexture, shadowMapTexture, fbo, fboSM, evsmGeom, renderCommands);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.depthTexture.isDisposed\r\n && this.shadowMapTexture.isDisposed\r\n && this.fbo.isDisposed\r\n && this.fboSM.isDisposed\r\n && this.evsmGeom.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.depthTexture);\r\n dispose(this.shadowMapTexture);\r\n dispose(this.fbo);\r\n dispose(this.fboSM);\r\n dispose(this.evsmGeom);\r\n }\r\n}\r\n\r\n/** Describes the set of parameters which, when they change, require us to recreate the shadow map. */\r\nclass ShadowMapParams {\r\n public readonly direction = new Vector3d();\r\n public readonly viewFrustum = new Frustum();\r\n public settings: SolarShadowSettings;\r\n\r\n public constructor(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings) {\r\n direction.clone(this.direction);\r\n this.viewFrustum.setFrom(viewFrustum);\r\n this.settings = settings;\r\n }\r\n\r\n public update(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings): void {\r\n this.settings = settings;\r\n this.viewFrustum.setFrom(viewFrustum);\r\n direction.clone(this.direction);\r\n }\r\n}\r\n\r\nconst defaultSunDirection = Vector3d.create(-1, -1, -1).normalize()!;\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\n\r\nexport class SolarShadowMap implements RenderMemory.Consumer, WebGLDisposable {\r\n private _bundle?: Bundle;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics: RenderGraphic[] = [];\r\n private _shadowFrustum = new Frustum();\r\n private _isReady = false;\r\n private _isDrawing = false;\r\n private _enabled = false;\r\n private _params?: ShadowMapParams;\r\n private readonly _scratchRange = Range3d.createNull();\r\n private readonly _scratchTransform = Transform.createIdentity();\r\n\r\n private readonly _scratchViewFlags = new ViewFlags();\r\n private readonly _renderState: RenderState;\r\n private readonly _noZRenderState: RenderState;\r\n private readonly _batchState: BatchState;\r\n private _worldToViewMap = Map4d.createIdentity();\r\n private readonly _target: Target;\r\n\r\n // This exists chiefly for debugging. See ToggleShadowMapTilesTool.\r\n public onGraphicsChanged?: (graphics: RenderGraphic[]) => void;\r\n\r\n private getBundle(target: Target): Bundle | undefined {\r\n if (undefined === this._bundle) {\r\n this._bundle = Bundle.create(target, target.uniforms.branch.stack, this._batchState);\r\n assert(undefined !== this._bundle);\r\n }\r\n\r\n return this._bundle;\r\n }\r\n\r\n public get isReady() { return this._isReady; }\r\n public get isDrawing() { return this._isDrawing; }\r\n public get isEnabled() { return this._enabled; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n public get depthTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.depthTexture : undefined; }\r\n public get shadowMapTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.shadowMapTexture : undefined; }\r\n public get settings(): SolarShadowSettings | undefined { return undefined !== this._params ? this._params.settings : undefined; }\r\n public get direction(): Vector3d | undefined { return undefined !== this._params ? this._params.direction : undefined; }\r\n public get frustum(): Frustum { return this._shadowFrustum; }\r\n public get worldToViewMap(): Map4d { return this._worldToViewMap; }\r\n public addGraphic(graphic: RenderGraphic) { this._graphics.push(graphic); }\r\n\r\n public constructor(target: Target) {\r\n this._target = target;\r\n this._renderState = new RenderState();\r\n this._renderState.flags.depthMask = true;\r\n this._renderState.flags.blend = false;\r\n this._renderState.flags.depthTest = true;\r\n\r\n this._noZRenderState = new RenderState();\r\n this._noZRenderState.flags.depthMask = false;\r\n\r\n this._batchState = new BatchState(target.uniforms.branch.stack);\r\n }\r\n\r\n public disable() {\r\n this._enabled = this._isReady = false;\r\n this._bundle = dispose(this._bundle);\r\n this.clearGraphics(true);\r\n this._target.uniforms.shadow.update();\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bundle = this._bundle;\r\n if (undefined !== bundle)\r\n stats.addShadowMap(bundle.depthTexture.bytesUsed + bundle.shadowMapTexture.bytesUsed);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._bundle && 0 === this._graphics.length; }\r\n\r\n public dispose() {\r\n this._bundle = dispose(this._bundle);\r\n this.clearGraphics(true);\r\n }\r\n\r\n private clearGraphics(notify: boolean) {\r\n for (const graphic of this._graphics)\r\n graphic.dispose();\r\n\r\n this._graphics.length = 0;\r\n if (notify)\r\n this.notifyGraphicsChanged();\r\n }\r\n\r\n private notifyGraphicsChanged(): void {\r\n if (undefined !== this.onGraphicsChanged)\r\n this.onGraphicsChanged(this._graphics);\r\n }\r\n\r\n public update(context: SceneContext | undefined) {\r\n this._isReady = false;\r\n this.clearGraphics(false);\r\n\r\n if (undefined === context || !context.viewport.view.isSpatialView()) {\r\n this.disable();\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n\r\n const view = context.viewport.view;\r\n const style = view.getDisplayStyle3d();\r\n let sunDirection = style.sunDirection;\r\n if (undefined === sunDirection)\r\n sunDirection = defaultSunDirection;\r\n\r\n const minimumHorizonDirection = -.01;\r\n if (sunDirection.z > minimumHorizonDirection) {\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n\r\n this._enabled = true;\r\n const viewFrustum = context.viewingSpace.getFrustum();\r\n const settings = style.settings.solarShadows;\r\n if (undefined === this._params)\r\n this._params = new ShadowMapParams(viewFrustum, sunDirection, settings);\r\n else\r\n this._params.update(viewFrustum, sunDirection, settings);\r\n\r\n const iModel = view.iModel;\r\n\r\n const worldToMapTransform = Transform.createRefs(Point3d.createZero(), Matrix3d.createRigidHeadsUp(this._params.direction.negate()).inverse()!);\r\n const worldToMap = Matrix4d.createTransform(worldToMapTransform);\r\n const mapToWorld = worldToMap.createInverse()!;\r\n\r\n // Start with entire project.\r\n const shadowRange = worldToMapTransform.multiplyRange(iModel.projectExtents);\r\n\r\n // Limit the map to only displayed models.\r\n const viewTileRange = Range3d.createNull();\r\n view.forEachTileTreeRef((ref) => {\r\n if (ref.castsShadows)\r\n ref.accumulateTransformedRange(viewTileRange, worldToMap, undefined);\r\n });\r\n\r\n if (!viewTileRange.isNull)\r\n viewTileRange.clone(shadowRange);\r\n\r\n // Expand shadow range to include both the shadowers and shadowed portion of background map.\r\n scratchFrustum.initFromRange(shadowRange);\r\n mapToWorld.multiplyPoint3dArrayQuietNormalize(scratchFrustum.points); // This frustum represents the shadwowing geometry. Intersect it with background geometry and expand the range depth to include that intersection.\r\n const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();\r\n if (undefined !== backgroundMapGeometry) {\r\n const backgroundDepthRange = backgroundMapGeometry.getFrustumIntersectionDepthRange(this._shadowFrustum);\r\n if (!backgroundDepthRange.isNull)\r\n shadowRange.low.z = Math.min(shadowRange.low.z, backgroundDepthRange.low);\r\n }\r\n\r\n this._params.viewFrustum.transformBy(worldToMapTransform, scratchFrustum);\r\n scratchFrustumPlanes.init(scratchFrustum);\r\n\r\n const viewIntersectShadowRange = Range3d.createNull();\r\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(scratchFrustumPlanes.planes!);\r\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, shadowRange, (points: GrowableXYZArray) => {\r\n for (const point of points.getPoint3dArray())\r\n viewIntersectShadowRange.extendPoint(point);\r\n });\r\n if (viewIntersectShadowRange.isNull) {\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n viewIntersectShadowRange.high.z = shadowRange.high.z; // We need to include shadowing geometry that may be outside view (along the solar axis).\r\n\r\n this._shadowFrustum.initFromRange(viewIntersectShadowRange);\r\n mapToWorld.multiplyPoint3dArrayQuietNormalize(this._shadowFrustum.points);\r\n\r\n const tileRange = Range3d.createNull();\r\n scratchFrustumPlanes.init(this._shadowFrustum);\r\n view.forEachTileTreeRef(((ref) => {\r\n if (!ref.castsShadows)\r\n return;\r\n\r\n const drawArgs = createDrawArgs(context, this, ref, scratchFrustumPlanes, (tiles: Tile[]) => {\r\n for (const tile of tiles)\r\n tileRange.extendRange(tileToMapTransform.multiplyRange(tile.range, this._scratchRange));\r\n });\r\n\r\n if (undefined === drawArgs)\r\n return;\r\n\r\n const tileToMapTransform = worldToMapTransform.multiplyTransformTransform(drawArgs.location, this._scratchTransform);\r\n drawArgs.tree.draw(drawArgs);\r\n }));\r\n\r\n if (tileRange.isNull) {\r\n this.clearGraphics(true);\r\n } else if (this._graphics.length > 0) {\r\n // Avoid an uninvertible matrix on empty range...\r\n if (Geometry.isAlmostEqualNumber(shadowRange.low.x, shadowRange.high.x) ||\r\n Geometry.isAlmostEqualNumber(shadowRange.low.y, shadowRange.high.y) ||\r\n Geometry.isAlmostEqualNumber(shadowRange.low.z, shadowRange.high.z)) {\r\n this.clearGraphics(true);\r\n return;\r\n }\r\n\r\n const frustumMap = this._shadowFrustum.toMap4d();\r\n if (undefined === frustumMap) {\r\n this.clearGraphics(true);\r\n assert(false);\r\n return;\r\n }\r\n\r\n this._projectionMatrix = frustumMap.transform0.clone();\r\n\r\n const worldToNpc = postProjectionMatrixNpc.multiplyMatrixMatrix(this._projectionMatrix);\r\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(shadowMapWidth, shadowMapHeight, 1))!;\r\n const npcToWorld = worldToNpc.createInverse();\r\n if (undefined === npcToWorld) {\r\n this.clearGraphics(true);\r\n return;\r\n }\r\n\r\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\r\n this._worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\r\n }\r\n\r\n this._target.uniforms.shadow.update();\r\n this.notifyGraphicsChanged();\r\n }\r\n\r\n public draw(target: Target) {\r\n assert(this.isEnabled);\r\n\r\n if (this.isReady || 0 === this._graphics.length)\r\n return;\r\n\r\n const bundle = this.getBundle(target);\r\n if (undefined === bundle)\r\n return;\r\n\r\n this._isDrawing = true;\r\n\r\n const prevState = System.instance.currentRenderState.clone();\r\n const gl = System.instance.context;\r\n gl.viewport(0, 0, shadowMapWidth, shadowMapHeight);\r\n\r\n // NB: textures and materials are needed because their transparencies affect whether or not a surface casts shadows\r\n const viewFlags = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n System.instance.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n\r\n target.changeFrustum(this._shadowFrustum, this._shadowFrustum.getFraction(), true);\r\n target.uniforms.branch.changeRenderPlan(viewFlags, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = bundle.renderCommands;\r\n renderCommands.reset(target, target.uniforms.branch.stack, this._batchState);\r\n renderCommands.addGraphics(this._graphics);\r\n\r\n System.instance.frameBufferStack.execute(bundle.fbo, true, false, () => {\r\n System.instance.context.clearDepth(1.0);\r\n System.instance.context.clear(GL.BufferBit.Depth);\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaquePlanar), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n });\r\n\r\n // copy depth buffer to EVSM shadow buffer and average down for AA effect\r\n gl.viewport(0, 0, evsmWidth, evsmHeight);\r\n System.instance.frameBufferStack.execute(bundle.fboSM, true, false, () => {\r\n System.instance.applyRenderState(this._noZRenderState);\r\n const params = getDrawParams(target, bundle.evsmGeom);\r\n target.techniques.draw(params);\r\n });\r\n\r\n // mipmap resulting EVSM texture and set filtering options\r\n System.instance.activateTexture2d(TextureUnit.ShadowMap, bundle.shadowMapTexture.texture.getHandle());\r\n gl.generateMipmap(gl.TEXTURE_2D);\r\n const fullFloat = System.instance.capabilities.maxRenderType === RenderType.TextureFloat;\r\n if (fullFloat && System.instance.capabilities.supportsTextureFloatLinear || !fullFloat && System.instance.capabilities.supportsTextureHalfFloatLinear) {\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n }\r\n\r\n System.instance.setMaxAnisotropy(undefined);\r\n // target.recordPerformanceMetric(\"Compute EVSM\");\r\n\r\n this._batchState.reset(); // Reset the batch Ids...\r\n target.changeRenderPlan(prevPlan);\r\n\r\n System.instance.applyRenderState(prevState);\r\n System.instance.context.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\r\n this.clearGraphics(false);\r\n this._isDrawing = false;\r\n this._isReady = true;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"SolarShadowMap.js","sourceRoot":"","sources":["../../../../src/render/webgl/SolarShadowMap.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,sDAAsD;AACtD,wDAAuK;AACvK,oDAE4B;AAC5B,oEAAwD;AACxD,kDAA4F;AAK5F,6CAA0C;AAC1C,qDAAgD;AAEhD,+CAA4C;AAC5C,6BAA0B;AAC1B,qDAAkD;AAClD,+CAAwD;AACxD,+CAA4C;AAC5C,2DAAoD;AACpD,qCAAkC;AAElC,uCAAmD;AAInD,SAAS,cAAc,CAAC,YAA0B,EAAE,cAA8B,EAAE,IAAuB,EAAE,aAA4B,EAAE,YAA0B;IACnK,MAAM,sBAAuB,SAAQ,uBAAY;QAI/C,YAAoB,iBAAgC,EAAU,UAA0B,EAAE,IAAkB,EAAE,OAAqB;YACjI,KAAK,CAAC,IAAI,CAAC,CAAC;YADM,sBAAiB,GAAjB,iBAAiB,CAAe;YAAU,eAAU,GAAV,UAAU,CAAgB;YAEtF,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC/B,CAAC;QAED,iIAAiI;QACjI,iEAAiE;QACjE,IAAoB,4BAA4B,KAAyB,OAAO,GAAG,CAAC,CAAC,CAAC;QAEtE,oBAAoB,CAAC,KAAa;YAChD,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC5B,CAAC;QAED,IAAoB,aAAa;YAC/B,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,aAAa,CAAC;;gBAE3B,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;QAED,IAAoB,cAAc;YAChC,IAAI,IAAI,KAAK,IAAI,CAAC,eAAe;gBAC/B,OAAO,KAAK,CAAC,cAAc,CAAC;;gBAE5B,OAAO,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QAC1C,CAAC;QAEe,YAAY;YAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YACxC,IAAI,QAAQ;gBACV,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACzC,CAAC;QAEe,YAAY,CAAC,IAAU;YACrC,uIAAuI;YACvI,qDAAqD;YACrD,4GAA4G;YAC5G,6FAA6F;YAC7F,IAAI,SAAS,KAAK,IAAI,CAAC,eAAe,EAAE;gBACtC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACzC,IAAI,CAAC,eAAe,GAAG,yBAAc,CAAC,cAAc,KAAK,GAAG,CAAC;aAC9D;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;YACjC,OAAO,IAAI,CAAC;QACd,CAAC;QAEM,MAAM,CAAC,MAAM,CAAC,OAAqB,EAAE,SAAyB,EAAE,QAA2B,EAAE,MAAqB,EAAE,OAAqB;YAC9I,MAAM,IAAI,GAAG,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YAC9C,OAAO,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACvG,CAAC;KACF;IAED,OAAO,sBAAsB,CAAC,MAAM,CAAC,YAAY,EAAE,cAAc,EAAE,IAAI,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;AACxG,CAAC;AAED,MAAM,cAAc,GAAG,IAAI,CAAC,CAAE,oCAAoC;AAClE,MAAM,eAAe,GAAG,cAAc,CAAC,CAAC,iCAAiC;AACzE,MAAM,SAAS,GAAG,cAAc,GAAG,CAAC,CAAC,CAAE,yCAAyC;AAChF,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,CAAC;AACvC,MAAM,uBAAuB,GAAG,wBAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAEzJ,gFAAgF;AAChF,MAAM,MAAM;IACV,YACkB,YAAqB,EACrB,gBAAyB,EACzB,GAAgB,EAChB,KAAkB,EAClB,QAAsB,EACtB,cAA8B;QAL9B,iBAAY,GAAZ,YAAY,CAAS;QACrB,qBAAgB,GAAhB,gBAAgB,CAAS;QACzB,QAAG,GAAH,GAAG,CAAa;QAChB,UAAK,GAAL,KAAK,CAAa;QAClB,aAAQ,GAAR,QAAQ,CAAc;QACtB,mBAAc,GAAd,cAAc,CAAgB;IAChD,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAc,EAAE,KAAkB,EAAE,KAAiB;QACxE,MAAM,kBAAkB,GAAG,eAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,cAAc,EAAE,eAAe,CAAkB,CAAC;QAC/G,IAAI,SAAS,KAAK,kBAAkB;YAClC,OAAO,SAAS,CAAC;QAEnB,IAAI,aAAa,GAAG,OAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC;QAC9C,QAAQ,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,EAAE;YAClD,KAAK,gCAAU,CAAC,YAAY;gBAC1B,MAAM;YACR,KAAK,gCAAU,CAAC,gBAAgB;gBAC9B,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ,EAAE;oBACzC,aAAa,GAAI,eAAM,CAAC,QAAQ,CAAC,OAAkC,CAAC,UAAU,CAAC;oBAC/E,MAAM;iBACP;qBAAM;oBACL,MAAM,KAAK,GAAG,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,oBAAoB,CAAyB,wBAAwB,CAAC,CAAC;oBAClH,IAAI,SAAS,KAAK,KAAK,EAAE;wBACvB,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC;wBACrC,MAAM;qBACP;iBACF;YACH,mBAAmB;YACnB;gBACE,OAAO,SAAS,CAAC;SACpB;QAED,MAAM,aAAa,GAAoB,EAAE,CAAC;QAE1C,sGAAsG;QACtG,mEAAmE;QACnE,2EAA2E;QAC3E,IAAI,CAAC,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,0BAA0B,EAAE;YAC5D,MAAM,MAAM,GAAG,uBAAa,CAAC,mBAAmB,CAAC,cAAc,EAAE,eAAe,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;YACzH,IAAI,SAAS,KAAK,MAAM;gBACtB,OAAO,SAAS,CAAC;YACnB,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC5B;QAED,MAAM,GAAG,GAAG,yBAAW,CAAC,MAAM,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC;QAClE,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,sFAAsF;QACtF,MAAM,sBAAsB,GAAG,uBAAa,CAAC,mBAAmB,CAAC,SAAS,EAAE,UAAU,EAAE,OAAE,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAC/H,IAAI,SAAS,KAAK,sBAAsB;YACtC,OAAO,SAAS,CAAC;QAEnB,MAAM,KAAK,GAAG,yBAAW,CAAC,MAAM,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC;QAC3D,IAAI,SAAS,KAAK,KAAK;YACrB,OAAO,SAAS,CAAC;QAEnB,MAAM,YAAY,GAAG,IAAI,iBAAO,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,kBAAkB,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QACxK,MAAM,QAAQ,GAAG,6BAAY,CAAC,cAAc,CAAC,YAAY,CAAC,OAAO,CAAC,SAAS,EAAG,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QACjH,IAAI,SAAS,KAAK,QAAQ;YACxB,OAAO,SAAS,CAAC;QAEnB,MAAM,gBAAgB,GAAG,IAAI,iBAAO,CAAC,EAAE,IAAI,EAAE,2BAAa,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,sBAAsB,EAAE,YAAY,EAAE,iCAAmB,CAAC,MAAM,EAAE,CAAC,CAAC;QAC3K,MAAM,cAAc,GAAG,IAAI,+BAAc,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAChE,OAAO,IAAI,MAAM,CAAC,YAAY,EAAE,gBAAgB,EAAE,GAAG,EAAE,KAAK,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,UAAU;eAC9B,IAAI,CAAC,gBAAgB,CAAC,UAAU;eAChC,IAAI,CAAC,GAAG,CAAC,UAAU;eACnB,IAAI,CAAC,KAAK,CAAC,UAAU;eACrB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;IAChC,CAAC;IAEM,OAAO;QACZ,IAAA,sBAAO,EAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3B,IAAA,sBAAO,EAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/B,IAAA,sBAAO,EAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAClB,IAAA,sBAAO,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpB,IAAA,sBAAO,EAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,CAAC;CACF;AAED,sGAAsG;AACtG,MAAM,eAAe;IAKnB,YAAmB,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QAJ3E,cAAS,GAAG,IAAI,wBAAQ,EAAE,CAAC;QAC3B,gBAAW,GAAG,IAAI,qBAAO,EAAE,CAAC;QAI1C,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAChC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;IAEM,MAAM,CAAC,WAAoB,EAAE,SAAmB,EAAE,QAA6B;QACpF,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACtC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAClC,CAAC;CACF;AAED,MAAM,mBAAmB,GAAG,wBAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,EAAG,CAAC;AACrE,MAAM,cAAc,GAAG,IAAI,qBAAO,EAAE,CAAC;AACrC,MAAM,oBAAoB,GAAG,IAAI,2BAAa,EAAE,CAAC;AAEjD,MAAa,cAAc;IA2CzB,YAAmB,MAAc;QAzCzB,sBAAiB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;QAC9C,cAAS,GAAoB,EAAE,CAAC;QAChC,mBAAc,GAAG,IAAI,qBAAO,EAAE,CAAC;QAC/B,aAAQ,GAAG,KAAK,CAAC;QACjB,eAAU,GAAG,KAAK,CAAC;QACnB,aAAQ,GAAG,KAAK,CAAC;QAER,kBAAa,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACrC,sBAAiB,GAAG,yBAAS,CAAC,cAAc,EAAE,CAAC;QAE/C,sBAAiB,GAAG,IAAI,uBAAS,EAAE,CAAC;QAI7C,oBAAe,GAAG,qBAAK,CAAC,cAAc,EAAE,CAAC;QA4B/C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,IAAI,yBAAW,EAAE,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;QAEzC,IAAI,CAAC,eAAe,GAAG,IAAI,yBAAW,EAAE,CAAC;QACzC,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QAE7C,IAAI,CAAC,WAAW,GAAG,IAAI,uBAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAClE,CAAC;IAhCO,SAAS,CAAC,MAAc;QAC9B,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,EAAE;YAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACrF,IAAA,qBAAM,EAAC,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;SACpC;QAED,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,IAAW,OAAO,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC9C,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAClD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAChD,IAAW,gBAAgB,KAAe,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IAC1E,IAAW,YAAY,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IAC7H,IAAW,gBAAgB,KAA0B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACrI,IAAW,QAAQ,KAAsC,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACjI,IAAW,SAAS,KAA2B,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACxH,IAAW,OAAO,KAAc,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;IAC7D,IAAW,cAAc,KAAY,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;IAC5D,UAAU,CAAC,OAAsB,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAepE,OAAO;QACZ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACzB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACxC,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,SAAS,KAAK,MAAM;YACtB,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;IAC1F,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IAE/F,OAAO;QACZ,IAAI,CAAC,OAAO,GAAG,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAEO,aAAa,CAAC,MAAe;QACnC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS;YAClC,OAAO,CAAC,OAAO,EAAE,CAAC;QAEpB,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,IAAI,MAAM;YACR,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,qBAAqB;QAC3B,IAAI,SAAS,KAAK,IAAI,CAAC,iBAAiB;YACtC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;IAEM,MAAM,CAAC,OAAiC;QAC7C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAE1B,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE;YACnE,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QAED,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACvC,IAAI,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACtC,IAAI,SAAS,KAAK,YAAY;YAC5B,YAAY,GAAG,mBAAmB,CAAC;QAErC,MAAM,uBAAuB,GAAG,CAAC,GAAG,CAAC;QACrC,IAAI,YAAY,CAAC,CAAC,GAAG,uBAAuB,EAAE;YAC5C,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,YAAY,CAAC;QAC7C,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO;YAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,eAAe,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;;YAExE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;QAE3D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,MAAM,mBAAmB,GAAG,yBAAS,CAAC,UAAU,CAAC,uBAAO,CAAC,UAAU,EAAE,EAAE,wBAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,EAAG,CAAC,CAAC;QAChJ,MAAM,UAAU,GAAG,wBAAQ,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;QACjE,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAG,CAAC;QAE/C,6BAA6B;QAC7B,MAAM,WAAW,GAAG,mBAAmB,CAAC,aAAa,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;QAE7E,0CAA0C;QAC1C,MAAM,aAAa,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QAC3C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,EAAE,EAAE;YAC9B,IAAI,GAAG,CAAC,YAAY;gBAClB,GAAG,CAAC,0BAA0B,CAAC,aAAa,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;QACzE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,CAAC,MAAM;YACvB,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;QAEnC,4FAA4F;QAC5F,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QAC1C,UAAU,CAAC,kCAAkC,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAO,mJAAmJ;QAC/N,MAAM,qBAAqB,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE,CAAC;QAC5F,IAAI,SAAS,KAAK,qBAAqB,EAAE;YACvC,MAAM,oBAAoB,GAAG,qBAAqB,CAAC,gCAAgC,CAAC,IAAI,CAAC,cAAc,EAAE,MAAM,CAAC,cAAc,CAAC,CAAC;YAChI,IAAI,CAAC,oBAAoB,CAAC,MAAM;gBAC9B,WAAW,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,oBAAoB,CAAC,GAAG,CAAC,CAAC;SAC7E;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,WAAW,CAAC,mBAAmB,EAAE,cAAc,CAAC,CAAC;QAC1E,oBAAoB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE1C,MAAM,wBAAwB,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACtD,MAAM,cAAc,GAAG,kCAAkB,CAAC,YAAY,CAAC,oBAAoB,CAAC,MAAO,CAAC,CAAC;QACrF,6BAAa,CAAC,+CAA+C,CAAC,cAAc,EAAE,WAAW,EAAE,CAAC,MAAwB,EAAE,EAAE;YACtH,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,eAAe,EAAE;gBAC1C,wBAAwB,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;QACH,IAAI,wBAAwB,CAAC,MAAM,EAAE;YACnC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;SACR;QACD,wBAAwB,CAAC,IAAI,CAAC,CAAC,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAG,yFAAyF;QAEjJ,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,wBAAwB,CAAC,CAAC;QAC5D,UAAU,CAAC,kCAAkC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAE1E,MAAM,SAAS,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACvC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/C,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE;YAC/B,IAAI,CAAC,GAAG,CAAC,YAAY;gBACnB,OAAO;YAET,MAAM,QAAQ,GAAG,cAAc,CAAC,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,oBAAoB,EAAE,CAAC,KAAa,EAAE,EAAE;gBAC1F,KAAK,MAAM,IAAI,IAAI,KAAK;oBACtB,SAAS,CAAC,WAAW,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;YAC5F,CAAC,CAAC,CAAC;YAEH,IAAI,SAAS,KAAK,QAAQ;gBACxB,OAAO;YAET,MAAM,kBAAkB,GAAG,mBAAmB,CAAC,0BAA0B,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACrH,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC,CAAC;QAEJ,IAAI,SAAS,CAAC,MAAM,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;SAC1B;aAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YACpC,iDAAiD;YACjD,IAAI,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACrE,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnE,wBAAQ,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;gBACrE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;aACR;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YACjD,IAAI,SAAS,KAAK,UAAU,EAAE;gBAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,IAAA,qBAAM,EAAC,KAAK,CAAC,CAAC;gBACd,OAAO;aACR;YAED,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;YAEvD,MAAM,UAAU,GAAG,uBAAuB,CAAC,oBAAoB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACxF,MAAM,SAAS,GAAG,qBAAK,CAAC,YAAY,CAAC,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAO,CAAC,MAAM,CAAC,cAAc,EAAE,eAAe,EAAE,CAAC,CAAC,CAAE,CAAC;YACrK,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,EAAE,CAAC;YAC9C,IAAI,SAAS,KAAK,UAAU,EAAE;gBAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO;aACR;YAED,MAAM,aAAa,GAAG,qBAAK,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;YAC/D,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACtC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAC/B,CAAC;IAEM,IAAI,CAAC,MAAc;QACxB,IAAA,qBAAM,EAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM;YAC7C,OAAO;QAET,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,SAAS,KAAK,MAAM;YACtB,OAAO;QAET,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,MAAM,SAAS,GAAG,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QACnC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QAEnD,mHAAmH;QACnH,MAAM,SAAS,GAAG,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC;YAC7C,UAAU,EAAE,wBAAU,CAAC,WAAW;YAClC,QAAQ,EAAE,KAAK;YACf,YAAY,EAAE,KAAK;YACnB,QAAQ,EAAE,KAAK;YACf,OAAO,EAAE,KAAK;YACd,UAAU,EAAE,KAAK;YACjB,gBAAgB,EAAE,KAAK;YACvB,YAAY,EAAE,KAAK;YACnB,WAAW,EAAE,KAAK;SACnB,CAAC,CAAC;QAEH,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC;QAE7B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,EAAE,IAAI,CAAC,CAAC;QACnF,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAExF,MAAM,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;QAC7C,cAAc,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7E,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAE3C,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACrE,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;YACxC,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,OAAE,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,sBAAyB,gCAAkC,CAAC,CAAI,gHAAgH;YAC5O,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,cAAc,CAAC,WAAW,uBAA0B,gCAAkC,CAAC,CAAI,gHAAgH;QAC/O,CAAC,CAAC,CAAC;QAEH,yEAAyE;QACzE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC;QACzC,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE;YACvE,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACvD,MAAM,MAAM,GAAG,IAAA,iCAAa,EAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;YACtD,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,0DAA0D;QAC1D,eAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,yBAAW,CAAC,SAAS,EAAE,MAAM,CAAC,gBAAgB,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;QACtG,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QACjC,MAAM,SAAS,GAAG,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,KAAK,gCAAU,CAAC,YAAY,CAAC;QACzF,IAAI,SAAS,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,0BAA0B,IAAI,CAAC,SAAS,IAAI,eAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,8BAA8B,EAAE;YACrJ,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,oBAAoB,CAAC,CAAC;YAChF,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;SACnE;QAED,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,kDAAkD;QAElD,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,CAAG,yBAAyB;QACrD,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAElC,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC5C,eAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,mBAAmB;QAC1G,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;CACF;AAxSD,wCAwSC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { ClipUtilities, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Point3d, Range3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport {\r\n Frustum, FrustumPlanes, RenderMode, RenderTexture, SolarShadowSettings, TextureTransparency, ViewFlags,\r\n} from \"@itwin/core-common\";\r\nimport { RenderType } from \"@itwin/webgl-compatibility\";\r\nimport { Tile, TileDrawArgs, TileTreeReference, TileVisibility } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { EVSMGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass, TextureUnit } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\n\r\ntype ProcessTiles = (tiles: Tile[]) => void;\r\n\r\nfunction createDrawArgs(sceneContext: SceneContext, solarShadowMap: SolarShadowMap, tree: TileTreeReference, frustumPlanes: FrustumPlanes, processTiles: ProcessTiles): TileDrawArgs | undefined {\r\n class SolarShadowMapDrawArgs extends TileDrawArgs {\r\n private _useViewportMap?: boolean;\r\n private readonly _processTiles: ProcessTiles;\r\n\r\n constructor(private _mapFrustumPlanes: FrustumPlanes, private _shadowMap: SolarShadowMap, args: TileDrawArgs, process: ProcessTiles) {\r\n super(args);\r\n this._processTiles = process;\r\n }\r\n\r\n // The solar shadow projection is parallel - which can cause excessive tile selection if it is along an axis of an unbounded tile\r\n // tree such as the OSM buildings. Rev limit the selection here.\r\n public override get maxRealityTreeSelectionCount(): undefined | number { return 500; }\r\n\r\n public override processSelectedTiles(tiles: Tile[]): void {\r\n this._processTiles(tiles);\r\n }\r\n\r\n public override get frustumPlanes(): FrustumPlanes {\r\n if (true === this._useViewportMap)\r\n return super.frustumPlanes;\r\n else\r\n return this._mapFrustumPlanes;\r\n }\r\n\r\n public override get worldToViewMap(): Map4d {\r\n if (true === this._useViewportMap)\r\n return super.worldToViewMap;\r\n else\r\n return this._shadowMap.worldToViewMap;\r\n }\r\n\r\n public override drawGraphics(): void {\r\n const graphics = this.produceGraphics();\r\n if (graphics)\r\n this._shadowMap.addGraphic(graphics);\r\n }\r\n\r\n public override getPixelSize(tile: Tile): number {\r\n // For tiles that are part of the scene, size them based on the viewport frustum so that shadow map uses same resolution tiles as scene\r\n // - otherwise artifacts like shadow acne may result.\r\n // For tiles that are NOT part of the scene, size them based on the shadow frustum, not the viewport frustum\r\n // - otherwise excessive numbers of excessively detailed may be requested for the shadow map.\r\n if (undefined === this._useViewportMap) {\r\n this._useViewportMap = true;\r\n const vis = tile.computeVisibility(this);\r\n this._useViewportMap = TileVisibility.OutsideFrustum !== vis;\r\n }\r\n\r\n const size = super.getPixelSize(tile);\r\n this._useViewportMap = undefined;\r\n return size;\r\n }\r\n\r\n public static create(context: SceneContext, shadowMap: SolarShadowMap, tileTree: TileTreeReference, planes: FrustumPlanes, process: ProcessTiles) {\r\n const args = tileTree.createDrawArgs(context);\r\n return undefined !== args ? new SolarShadowMapDrawArgs(planes, shadowMap, args, process) : undefined;\r\n }\r\n }\r\n\r\n return SolarShadowMapDrawArgs.create(sceneContext, solarShadowMap, tree, frustumPlanes, processTiles);\r\n}\r\n\r\nconst shadowMapWidth = 4096; // size of original depth buffer map\r\nconst shadowMapHeight = shadowMapWidth; // TBD - Adjust for aspect ratio.\r\nconst evsmWidth = shadowMapWidth / 2; // EVSM buffer is 1/2 size each direction\r\nconst evsmHeight = shadowMapHeight / 2;\r\nconst postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 1 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\r\n\r\n// Bundles up the disposable, create-once-and-reuse members of a SolarShadowMap.\r\nclass Bundle implements WebGLDisposable {\r\n private constructor(\r\n public readonly depthTexture: Texture,\r\n public readonly shadowMapTexture: Texture,\r\n public readonly fbo: FrameBuffer,\r\n public readonly fboSM: FrameBuffer,\r\n public readonly evsmGeom: EVSMGeometry,\r\n public readonly renderCommands: RenderCommands) {\r\n }\r\n\r\n public static create(target: Target, stack: BranchStack, batch: BatchState): Bundle | undefined {\r\n const depthTextureHandle = System.instance.createDepthBuffer(shadowMapWidth, shadowMapHeight) as TextureHandle;\r\n if (undefined === depthTextureHandle)\r\n return undefined;\r\n\r\n let pixelDataType = GL.Texture.DataType.Float;\r\n switch (System.instance.capabilities.maxRenderType) {\r\n case RenderType.TextureFloat:\r\n break;\r\n case RenderType.TextureHalfFloat:\r\n if (System.instance.capabilities.isWebGL2) {\r\n pixelDataType = (System.instance.context as WebGL2RenderingContext).HALF_FLOAT;\r\n break;\r\n } else {\r\n const exthf = System.instance.capabilities.queryExtensionObject<OES_texture_half_float>(\"OES_texture_half_float\");\r\n if (undefined !== exthf) {\r\n pixelDataType = exthf.HALF_FLOAT_OES;\r\n break;\r\n }\r\n }\r\n /* falls through */\r\n default:\r\n return undefined;\r\n }\r\n\r\n const colorTextures: TextureHandle[] = [];\r\n\r\n // Check if the system can render to a depth texture without a renderable color texture bound as well.\r\n // If it cannot, add a renderable color texture to the framebuffer.\r\n // MacOS Safari exhibited this behavior, which necessitated this code path.\r\n if (!System.instance.capabilities.canRenderDepthWithoutColor) {\r\n const colTex = TextureHandle.createForAttachment(shadowMapWidth, shadowMapHeight, GL.Texture.Format.Rgba, pixelDataType);\r\n if (undefined === colTex)\r\n return undefined;\r\n colorTextures.push(colTex);\r\n }\r\n\r\n const fbo = FrameBuffer.create(colorTextures, depthTextureHandle);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n // shadowMap texture is 1/4 size the depth texture (and averaged down when converting)\r\n const shadowMapTextureHandle = TextureHandle.createForAttachment(evsmWidth, evsmHeight, GL.Texture.Format.Rgba, pixelDataType);\r\n if (undefined === shadowMapTextureHandle)\r\n return undefined;\r\n\r\n const fboSM = FrameBuffer.create([shadowMapTextureHandle]);\r\n if (undefined === fboSM)\r\n return undefined;\r\n\r\n const depthTexture = new Texture({ ownership: \"external\", type: RenderTexture.Type.TileSection, handle: depthTextureHandle, transparency: TextureTransparency.Opaque });\r\n const evsmGeom = EVSMGeometry.createGeometry(depthTexture.texture.getHandle()!, shadowMapWidth, shadowMapHeight);\r\n if (undefined === evsmGeom)\r\n return undefined;\r\n\r\n const shadowMapTexture = new Texture({ type: RenderTexture.Type.Normal, ownership: \"external\", handle: shadowMapTextureHandle, transparency: TextureTransparency.Opaque });\r\n const renderCommands = new RenderCommands(target, stack, batch);\r\n return new Bundle(depthTexture, shadowMapTexture, fbo, fboSM, evsmGeom, renderCommands);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.depthTexture.isDisposed\r\n && this.shadowMapTexture.isDisposed\r\n && this.fbo.isDisposed\r\n && this.fboSM.isDisposed\r\n && this.evsmGeom.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.depthTexture);\r\n dispose(this.shadowMapTexture);\r\n dispose(this.fbo);\r\n dispose(this.fboSM);\r\n dispose(this.evsmGeom);\r\n }\r\n}\r\n\r\n/** Describes the set of parameters which, when they change, require us to recreate the shadow map. */\r\nclass ShadowMapParams {\r\n public readonly direction = new Vector3d();\r\n public readonly viewFrustum = new Frustum();\r\n public settings: SolarShadowSettings;\r\n\r\n public constructor(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings) {\r\n direction.clone(this.direction);\r\n this.viewFrustum.setFrom(viewFrustum);\r\n this.settings = settings;\r\n }\r\n\r\n public update(viewFrustum: Frustum, direction: Vector3d, settings: SolarShadowSettings): void {\r\n this.settings = settings;\r\n this.viewFrustum.setFrom(viewFrustum);\r\n direction.clone(this.direction);\r\n }\r\n}\r\n\r\nconst defaultSunDirection = Vector3d.create(-1, -1, -1).normalize()!;\r\nconst scratchFrustum = new Frustum();\r\nconst scratchFrustumPlanes = new FrustumPlanes();\r\n\r\nexport class SolarShadowMap implements RenderMemory.Consumer, WebGLDisposable {\r\n private _bundle?: Bundle;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics: RenderGraphic[] = [];\r\n private _shadowFrustum = new Frustum();\r\n private _isReady = false;\r\n private _isDrawing = false;\r\n private _enabled = false;\r\n private _params?: ShadowMapParams;\r\n private readonly _scratchRange = Range3d.createNull();\r\n private readonly _scratchTransform = Transform.createIdentity();\r\n\r\n private readonly _scratchViewFlags = new ViewFlags();\r\n private readonly _renderState: RenderState;\r\n private readonly _noZRenderState: RenderState;\r\n private readonly _batchState: BatchState;\r\n private _worldToViewMap = Map4d.createIdentity();\r\n private readonly _target: Target;\r\n\r\n // This exists chiefly for debugging. See ToggleShadowMapTilesTool.\r\n public onGraphicsChanged?: (graphics: RenderGraphic[]) => void;\r\n\r\n private getBundle(target: Target): Bundle | undefined {\r\n if (undefined === this._bundle) {\r\n this._bundle = Bundle.create(target, target.uniforms.branch.stack, this._batchState);\r\n assert(undefined !== this._bundle);\r\n }\r\n\r\n return this._bundle;\r\n }\r\n\r\n public get isReady() { return this._isReady; }\r\n public get isDrawing() { return this._isDrawing; }\r\n public get isEnabled() { return this._enabled; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n public get depthTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.depthTexture : undefined; }\r\n public get shadowMapTexture(): Texture | undefined { return undefined !== this._bundle ? this._bundle.shadowMapTexture : undefined; }\r\n public get settings(): SolarShadowSettings | undefined { return undefined !== this._params ? this._params.settings : undefined; }\r\n public get direction(): Vector3d | undefined { return undefined !== this._params ? this._params.direction : undefined; }\r\n public get frustum(): Frustum { return this._shadowFrustum; }\r\n public get worldToViewMap(): Map4d { return this._worldToViewMap; }\r\n public addGraphic(graphic: RenderGraphic) { this._graphics.push(graphic); }\r\n\r\n public constructor(target: Target) {\r\n this._target = target;\r\n this._renderState = new RenderState();\r\n this._renderState.flags.depthMask = true;\r\n this._renderState.flags.blend = false;\r\n this._renderState.flags.depthTest = true;\r\n\r\n this._noZRenderState = new RenderState();\r\n this._noZRenderState.flags.depthMask = false;\r\n\r\n this._batchState = new BatchState(target.uniforms.branch.stack);\r\n }\r\n\r\n public disable() {\r\n this._enabled = this._isReady = false;\r\n this._bundle = dispose(this._bundle);\r\n this.clearGraphics(true);\r\n this._target.uniforms.shadow.update();\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bundle = this._bundle;\r\n if (undefined !== bundle)\r\n stats.addShadowMap(bundle.depthTexture.bytesUsed + bundle.shadowMapTexture.bytesUsed);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._bundle && 0 === this._graphics.length; }\r\n\r\n public dispose() {\r\n this._bundle = dispose(this._bundle);\r\n this.clearGraphics(true);\r\n }\r\n\r\n private clearGraphics(notify: boolean) {\r\n for (const graphic of this._graphics)\r\n graphic.dispose();\r\n\r\n this._graphics.length = 0;\r\n if (notify)\r\n this.notifyGraphicsChanged();\r\n }\r\n\r\n private notifyGraphicsChanged(): void {\r\n if (undefined !== this.onGraphicsChanged)\r\n this.onGraphicsChanged(this._graphics);\r\n }\r\n\r\n public update(context: SceneContext | undefined) {\r\n this._isReady = false;\r\n this.clearGraphics(false);\r\n\r\n if (undefined === context || !context.viewport.view.isSpatialView()) {\r\n this.disable();\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n\r\n const view = context.viewport.view;\r\n const style = view.getDisplayStyle3d();\r\n let sunDirection = style.sunDirection;\r\n if (undefined === sunDirection)\r\n sunDirection = defaultSunDirection;\r\n\r\n const minimumHorizonDirection = -.01;\r\n if (sunDirection.z > minimumHorizonDirection) {\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n\r\n this._enabled = true;\r\n const viewFrustum = context.viewingSpace.getFrustum();\r\n const settings = style.settings.solarShadows;\r\n if (undefined === this._params)\r\n this._params = new ShadowMapParams(viewFrustum, sunDirection, settings);\r\n else\r\n this._params.update(viewFrustum, sunDirection, settings);\r\n\r\n const iModel = view.iModel;\r\n\r\n const worldToMapTransform = Transform.createRefs(Point3d.createZero(), Matrix3d.createRigidHeadsUp(this._params.direction.negate()).inverse()!);\r\n const worldToMap = Matrix4d.createTransform(worldToMapTransform);\r\n const mapToWorld = worldToMap.createInverse()!;\r\n\r\n // Start with entire project.\r\n const shadowRange = worldToMapTransform.multiplyRange(iModel.projectExtents);\r\n\r\n // Limit the map to only displayed models.\r\n const viewTileRange = Range3d.createNull();\r\n view.forEachTileTreeRef((ref) => {\r\n if (ref.castsShadows)\r\n ref.accumulateTransformedRange(viewTileRange, worldToMap, undefined);\r\n });\r\n\r\n if (!viewTileRange.isNull)\r\n viewTileRange.clone(shadowRange);\r\n\r\n // Expand shadow range to include both the shadowers and shadowed portion of background map.\r\n scratchFrustum.initFromRange(shadowRange);\r\n mapToWorld.multiplyPoint3dArrayQuietNormalize(scratchFrustum.points); // This frustum represents the shadwowing geometry. Intersect it with background geometry and expand the range depth to include that intersection.\r\n const backgroundMapGeometry = context.viewport.view.displayStyle.getBackgroundMapGeometry();\r\n if (undefined !== backgroundMapGeometry) {\r\n const backgroundDepthRange = backgroundMapGeometry.getFrustumIntersectionDepthRange(this._shadowFrustum, iModel.projectExtents);\r\n if (!backgroundDepthRange.isNull)\r\n shadowRange.low.z = Math.min(shadowRange.low.z, backgroundDepthRange.low);\r\n }\r\n\r\n this._params.viewFrustum.transformBy(worldToMapTransform, scratchFrustum);\r\n scratchFrustumPlanes.init(scratchFrustum);\r\n\r\n const viewIntersectShadowRange = Range3d.createNull();\r\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(scratchFrustumPlanes.planes!);\r\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, shadowRange, (points: GrowableXYZArray) => {\r\n for (const point of points.getPoint3dArray())\r\n viewIntersectShadowRange.extendPoint(point);\r\n });\r\n if (viewIntersectShadowRange.isNull) {\r\n this.notifyGraphicsChanged();\r\n return;\r\n }\r\n viewIntersectShadowRange.high.z = shadowRange.high.z; // We need to include shadowing geometry that may be outside view (along the solar axis).\r\n\r\n this._shadowFrustum.initFromRange(viewIntersectShadowRange);\r\n mapToWorld.multiplyPoint3dArrayQuietNormalize(this._shadowFrustum.points);\r\n\r\n const tileRange = Range3d.createNull();\r\n scratchFrustumPlanes.init(this._shadowFrustum);\r\n view.forEachTileTreeRef(((ref) => {\r\n if (!ref.castsShadows)\r\n return;\r\n\r\n const drawArgs = createDrawArgs(context, this, ref, scratchFrustumPlanes, (tiles: Tile[]) => {\r\n for (const tile of tiles)\r\n tileRange.extendRange(tileToMapTransform.multiplyRange(tile.range, this._scratchRange));\r\n });\r\n\r\n if (undefined === drawArgs)\r\n return;\r\n\r\n const tileToMapTransform = worldToMapTransform.multiplyTransformTransform(drawArgs.location, this._scratchTransform);\r\n drawArgs.tree.draw(drawArgs);\r\n }));\r\n\r\n if (tileRange.isNull) {\r\n this.clearGraphics(true);\r\n } else if (this._graphics.length > 0) {\r\n // Avoid an uninvertible matrix on empty range...\r\n if (Geometry.isAlmostEqualNumber(shadowRange.low.x, shadowRange.high.x) ||\r\n Geometry.isAlmostEqualNumber(shadowRange.low.y, shadowRange.high.y) ||\r\n Geometry.isAlmostEqualNumber(shadowRange.low.z, shadowRange.high.z)) {\r\n this.clearGraphics(true);\r\n return;\r\n }\r\n\r\n const frustumMap = this._shadowFrustum.toMap4d();\r\n if (undefined === frustumMap) {\r\n this.clearGraphics(true);\r\n assert(false);\r\n return;\r\n }\r\n\r\n this._projectionMatrix = frustumMap.transform0.clone();\r\n\r\n const worldToNpc = postProjectionMatrixNpc.multiplyMatrixMatrix(this._projectionMatrix);\r\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(shadowMapWidth, shadowMapHeight, 1))!;\r\n const npcToWorld = worldToNpc.createInverse();\r\n if (undefined === npcToWorld) {\r\n this.clearGraphics(true);\r\n return;\r\n }\r\n\r\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\r\n this._worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\r\n }\r\n\r\n this._target.uniforms.shadow.update();\r\n this.notifyGraphicsChanged();\r\n }\r\n\r\n public draw(target: Target) {\r\n assert(this.isEnabled);\r\n\r\n if (this.isReady || 0 === this._graphics.length)\r\n return;\r\n\r\n const bundle = this.getBundle(target);\r\n if (undefined === bundle)\r\n return;\r\n\r\n this._isDrawing = true;\r\n\r\n const prevState = System.instance.currentRenderState.clone();\r\n const gl = System.instance.context;\r\n gl.viewport(0, 0, shadowMapWidth, shadowMapHeight);\r\n\r\n // NB: textures and materials are needed because their transparencies affect whether or not a surface casts shadows\r\n const viewFlags = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n System.instance.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n\r\n target.changeFrustum(this._shadowFrustum, this._shadowFrustum.getFraction(), true);\r\n target.uniforms.branch.changeRenderPlan(viewFlags, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = bundle.renderCommands;\r\n renderCommands.reset(target, target.uniforms.branch.stack, this._batchState);\r\n renderCommands.addGraphics(this._graphics);\r\n\r\n System.instance.frameBufferStack.execute(bundle.fbo, true, false, () => {\r\n System.instance.context.clearDepth(1.0);\r\n System.instance.context.clear(GL.BufferBit.Depth);\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaquePlanar), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n target.techniques.execute(target, renderCommands.getCommands(RenderPass.OpaqueGeneral), RenderPass.PlanarClassification); // Draw these with RenderPass.PlanarClassification (rather than Opaque...) so that the pick ordering is avoided.\r\n });\r\n\r\n // copy depth buffer to EVSM shadow buffer and average down for AA effect\r\n gl.viewport(0, 0, evsmWidth, evsmHeight);\r\n System.instance.frameBufferStack.execute(bundle.fboSM, true, false, () => {\r\n System.instance.applyRenderState(this._noZRenderState);\r\n const params = getDrawParams(target, bundle.evsmGeom);\r\n target.techniques.draw(params);\r\n });\r\n\r\n // mipmap resulting EVSM texture and set filtering options\r\n System.instance.activateTexture2d(TextureUnit.ShadowMap, bundle.shadowMapTexture.texture.getHandle());\r\n gl.generateMipmap(gl.TEXTURE_2D);\r\n const fullFloat = System.instance.capabilities.maxRenderType === RenderType.TextureFloat;\r\n if (fullFloat && System.instance.capabilities.supportsTextureFloatLinear || !fullFloat && System.instance.capabilities.supportsTextureHalfFloatLinear) {\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n }\r\n\r\n System.instance.setMaxAnisotropy(undefined);\r\n // target.recordPerformanceMetric(\"Compute EVSM\");\r\n\r\n this._batchState.reset(); // Reset the batch Ids...\r\n target.changeRenderPlan(prevPlan);\r\n\r\n System.instance.applyRenderState(prevState);\r\n System.instance.context.viewport(0, 0, target.viewRect.width, target.viewRect.height); // Restore viewport\r\n this.clearGraphics(false);\r\n this._isDrawing = false;\r\n this._isReady = true;\r\n }\r\n}\r\n"]}
|
|
@@ -32,6 +32,7 @@ export * from "./I3dmReader";
|
|
|
32
32
|
export * from "./B3dmReader";
|
|
33
33
|
export * from "./ImdlReader";
|
|
34
34
|
export * from "./map/ArcGISTileMap";
|
|
35
|
+
export * from "./map/MapLayerAuthentication";
|
|
35
36
|
export * from "./map/ArcGisTokenGenerator";
|
|
36
37
|
export * from "./map/ArcGisTokenManager";
|
|
37
38
|
export * from "./map/MapLayerFormatRegistry";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"internal.d.ts","sourceRoot":"","sources":["../../../src/tile/internal.ts"],"names":[],"mappings":"AAIA;;GAEG;AAYH,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,cAAc,CAAC;AAC7B,cAAc,wBAAwB,CAAC;AACvC,cAAc,QAAQ,CAAC;AACvB,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,sDAAsD,CAAC;AACrE,cAAc,sDAAsD,CAAC;AACrE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,mDAAmD,CAAC;AAClE,cAAc,+CAA+C,CAAC;AAC9D,cAAc,mDAAmD,CAAC;AAClE,cAAc,oDAAoD,CAAC;AACnE,cAAc,8BAA8B,CAAC;AAC7C,cAAc,iCAAiC,CAAC;AAChD,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,cAAc,wBAAwB,CAAC;AACvC,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC"}
|
|
1
|
+
{"version":3,"file":"internal.d.ts","sourceRoot":"","sources":["../../../src/tile/internal.ts"],"names":[],"mappings":"AAIA;;GAEG;AAYH,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,cAAc,CAAC;AAC7B,cAAc,wBAAwB,CAAC;AACvC,cAAc,QAAQ,CAAC;AACvB,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,sDAAsD,CAAC;AACrE,cAAc,sDAAsD,CAAC;AACrE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,mDAAmD,CAAC;AAClE,cAAc,+CAA+C,CAAC;AAC9D,cAAc,mDAAmD,CAAC;AAClE,cAAc,oDAAoD,CAAC;AACnE,cAAc,8BAA8B,CAAC;AAC7C,cAAc,iCAAiC,CAAC;AAChD,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,cAAc,wBAAwB,CAAC;AACvC,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC"}
|
package/lib/cjs/tile/internal.js
CHANGED
|
@@ -57,6 +57,7 @@ __exportStar(require("./I3dmReader"), exports);
|
|
|
57
57
|
__exportStar(require("./B3dmReader"), exports);
|
|
58
58
|
__exportStar(require("./ImdlReader"), exports);
|
|
59
59
|
__exportStar(require("./map/ArcGISTileMap"), exports);
|
|
60
|
+
__exportStar(require("./map/MapLayerAuthentication"), exports);
|
|
60
61
|
__exportStar(require("./map/ArcGisTokenGenerator"), exports);
|
|
61
62
|
__exportStar(require("./map/ArcGisTokenManager"), exports);
|
|
62
63
|
__exportStar(require("./map/MapLayerFormatRegistry"), exports);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"internal.js","sourceRoot":"","sources":["../../../src/tile/internal.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;;;;;;;;;;AAEH;;;;;;;;GAQG;AAEH,sDAAoC;AACpC,0DAAwC;AACxC,+CAA6B;AAC7B,yDAAuC;AACvC,yCAAuB;AACvB,gDAA8B;AAC9B,gDAA8B;AAC9B,+CAA6B;AAC7B,gDAA8B;AAC9B,iDAA+B;AAC/B,wDAAsC;AACtC,sDAAoC;AACpC,qDAAmC;AACnC,mDAAiC;AACjC,6CAA2B;AAC3B,oDAAkC;AAClC,qDAAmC;AACnC,kDAAgC;AAChC,sDAAoC;AACpC,0DAAwC;AACxC,8CAA4B;AAC5B,gDAA8B;AAC9B,uDAAqC;AACrC,8DAA4C;AAC5C,wDAAsC;AACtC,oDAAkC;AAClC,+CAA6B;AAC7B,+CAA6B;AAC7B,+CAA6B;AAC7B,+CAA6B;AAC7B,sDAAoC;AACpC,6DAA2C;AAC3C,2DAAyC;AACzC,+DAA6C;AAC7C,wDAAsC;AACtC,qDAAmC;AACnC,wDAAsC;AACtC,yDAAuC;AACvC,gEAA8C;AAC9C,uFAAqE;AACrE,uFAAqE;AACrE,6EAA2D;AAC3D,oFAAkE;AAClE,gFAA8D;AAC9D,oFAAkE;AAClE,qFAAmE;AACnE,+DAA6C;AAC7C,kEAAgD;AAChD,oDAAkC;AAClC,4DAA0C;AAC1C,8DAA4C;AAC5C,iEAA+C;AAC/C,gDAA8B;AAC9B,sDAAoC;AACpC,sDAAoC;AACpC,sDAAoC;AACpC,wDAAsC;AACtC,4DAA0C;AAC1C,+CAA6B;AAC7B,yDAAuC;AACvC,+CAA6B;AAC7B,sDAAoC;AACpC,mDAAiC;AACjC,oDAAkC;AAClC,uDAAqC;AACrC,oDAAkC;AAClC,wDAAsC;AACtC,wDAAsC;AACtC,iEAA+C;AAC/C,wDAAsC;AACtC,yDAAuC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\n/* The order of exports below is based on dependencies between the types in each file.\r\n * For example, IModelTileTree derives from TileTree, so TileTree must be exported first.\r\n * No file inside core-frontend should import from *any* file in /tile/ *except* for this one.\r\n * e.g.:\r\n * import { TileTree } from \"./tile/TileTree\"; // NO...\r\n * import { TileTree } from \"./tile/internal\"; // YES!\r\n * Failure to follow either of these two guidelines is very likely to produce difficult-to-debug run-time errors due\r\n * to circular dependencies.\r\n */\r\n\r\nexport * from \"./ViewFlagOverrides\";\r\nexport * from \"./map/MapCartoRectangle\";\r\nexport * from \"./map/QuadId\";\r\nexport * from \"./DisclosedTileTreeSet\";\r\nexport * from \"./Tile\";\r\nexport * from \"./LRUTileList\";\r\nexport * from \"./RealityTile\";\r\nexport * from \"./TileParams\";\r\nexport * from \"./TileContent\";\r\nexport * from \"./TileDrawArgs\";\r\nexport * from \"./RealityTileDrawArgs\";\r\nexport * from \"./GraphicsCollector\";\r\nexport * from \"./BatchedTileIdMap\";\r\nexport * from \"./TileTreeParams\";\r\nexport * from \"./TileTree\";\r\nexport * from \"./RealityTileTree\";\r\nexport * from \"./TileTreeSupplier\";\r\nexport * from \"./TileTreeOwner\";\r\nexport * from \"./TileTreeReference\";\r\nexport * from \"./TiledGraphicsProvider\";\r\nexport * from \"./TileAdmin\";\r\nexport * from \"./TileRequest\";\r\nexport * from \"./TileRequestChannel\";\r\nexport * from \"./IModelTileRequestChannels\";\r\nexport * from \"./TileRequestChannels\";\r\nexport * from \"./TileUsageMarker\";\r\nexport * from \"./GltfReader\";\r\nexport * from \"./I3dmReader\";\r\nexport * from \"./B3dmReader\";\r\nexport * from \"./ImdlReader\";\r\nexport * from \"./map/ArcGISTileMap\";\r\nexport * from \"./map/ArcGisTokenGenerator\";\r\nexport * from \"./map/ArcGisTokenManager\";\r\nexport * from \"./map/MapLayerFormatRegistry\";\r\nexport * from \"./map/ArcGisUtilities\";\r\nexport * from \"./map/WmsUtilities\";\r\nexport * from \"./map/WmsCapabilities\";\r\nexport * from \"./map/WmtsCapabilities\";\r\nexport * from \"./map/MapLayerImageryProvider\";\r\nexport * from \"./map/ImageryProviders/ArcGISMapLayerImageryProvider\";\r\nexport * from \"./map/ImageryProviders/AzureMapsLayerImageryProvider\";\r\nexport * from \"./map/ImageryProviders/BingImageryProvider\";\r\nexport * from \"./map/ImageryProviders/MapBoxLayerImageryProvider\";\r\nexport * from \"./map/ImageryProviders/TileUrlImageryProvider\";\r\nexport * from \"./map/ImageryProviders/WmsMapLayerImageryProvider\";\r\nexport * from \"./map/ImageryProviders/WmtsMapLayerImageryProvider\";\r\nexport * from \"./map/MapLayerImageryFormats\";\r\nexport * from \"./map/MapLayerTileTreeReference\";\r\nexport * from \"./map/MapTileTree\";\r\nexport * from \"./map/TerrainMeshProvider\";\r\nexport * from \"./map/CesiumTerrainProvider\";\r\nexport * from \"./map/EllipsoidTerrainProvider\";\r\nexport * from \"./map/MapTile\";\r\nexport * from \"./RealityTileLoader\";\r\nexport * from \"./map/MapTileLoader\";\r\nexport * from \"./map/BingElevation\";\r\nexport * from \"./map/MapTilingScheme\";\r\nexport * from \"./map/MapTileAvailability\";\r\nexport * from \"./PntsReader\";\r\nexport * from \"./RealityModelTileTree\";\r\nexport * from \"./IModelTile\";\r\nexport * from \"./DynamicIModelTile\";\r\nexport * from \"./IModelTileTree\";\r\nexport * from \"./PrimaryTileTree\";\r\nexport * from \"./ClassifierTileTree\";\r\nexport * from \"./OrbitGtTileTree\";\r\nexport * from \"./map/ImageryTileTree\";\r\nexport * from \"./map/MapLayerSources\";\r\nexport * from \"./map/MapTiledGraphicsProvider\";\r\nexport * from \"./CesiumAssetProvider\";\r\nexport * from \"./ContextShareProvider\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"internal.js","sourceRoot":"","sources":["../../../src/tile/internal.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;;;;;;;;;;AAEH;;;;;;;;GAQG;AAEH,sDAAoC;AACpC,0DAAwC;AACxC,+CAA6B;AAC7B,yDAAuC;AACvC,yCAAuB;AACvB,gDAA8B;AAC9B,gDAA8B;AAC9B,+CAA6B;AAC7B,gDAA8B;AAC9B,iDAA+B;AAC/B,wDAAsC;AACtC,sDAAoC;AACpC,qDAAmC;AACnC,mDAAiC;AACjC,6CAA2B;AAC3B,oDAAkC;AAClC,qDAAmC;AACnC,kDAAgC;AAChC,sDAAoC;AACpC,0DAAwC;AACxC,8CAA4B;AAC5B,gDAA8B;AAC9B,uDAAqC;AACrC,8DAA4C;AAC5C,wDAAsC;AACtC,oDAAkC;AAClC,+CAA6B;AAC7B,+CAA6B;AAC7B,+CAA6B;AAC7B,+CAA6B;AAC7B,sDAAoC;AACpC,+DAA6C;AAC7C,6DAA2C;AAC3C,2DAAyC;AACzC,+DAA6C;AAC7C,wDAAsC;AACtC,qDAAmC;AACnC,wDAAsC;AACtC,yDAAuC;AACvC,gEAA8C;AAC9C,uFAAqE;AACrE,uFAAqE;AACrE,6EAA2D;AAC3D,oFAAkE;AAClE,gFAA8D;AAC9D,oFAAkE;AAClE,qFAAmE;AACnE,+DAA6C;AAC7C,kEAAgD;AAChD,oDAAkC;AAClC,4DAA0C;AAC1C,8DAA4C;AAC5C,iEAA+C;AAC/C,gDAA8B;AAC9B,sDAAoC;AACpC,sDAAoC;AACpC,sDAAoC;AACpC,wDAAsC;AACtC,4DAA0C;AAC1C,+CAA6B;AAC7B,yDAAuC;AACvC,+CAA6B;AAC7B,sDAAoC;AACpC,mDAAiC;AACjC,oDAAkC;AAClC,uDAAqC;AACrC,oDAAkC;AAClC,wDAAsC;AACtC,wDAAsC;AACtC,iEAA+C;AAC/C,wDAAsC;AACtC,yDAAuC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\n/* The order of exports below is based on dependencies between the types in each file.\r\n * For example, IModelTileTree derives from TileTree, so TileTree must be exported first.\r\n * No file inside core-frontend should import from *any* file in /tile/ *except* for this one.\r\n * e.g.:\r\n * import { TileTree } from \"./tile/TileTree\"; // NO...\r\n * import { TileTree } from \"./tile/internal\"; // YES!\r\n * Failure to follow either of these two guidelines is very likely to produce difficult-to-debug run-time errors due\r\n * to circular dependencies.\r\n */\r\n\r\nexport * from \"./ViewFlagOverrides\";\r\nexport * from \"./map/MapCartoRectangle\";\r\nexport * from \"./map/QuadId\";\r\nexport * from \"./DisclosedTileTreeSet\";\r\nexport * from \"./Tile\";\r\nexport * from \"./LRUTileList\";\r\nexport * from \"./RealityTile\";\r\nexport * from \"./TileParams\";\r\nexport * from \"./TileContent\";\r\nexport * from \"./TileDrawArgs\";\r\nexport * from \"./RealityTileDrawArgs\";\r\nexport * from \"./GraphicsCollector\";\r\nexport * from \"./BatchedTileIdMap\";\r\nexport * from \"./TileTreeParams\";\r\nexport * from \"./TileTree\";\r\nexport * from \"./RealityTileTree\";\r\nexport * from \"./TileTreeSupplier\";\r\nexport * from \"./TileTreeOwner\";\r\nexport * from \"./TileTreeReference\";\r\nexport * from \"./TiledGraphicsProvider\";\r\nexport * from \"./TileAdmin\";\r\nexport * from \"./TileRequest\";\r\nexport * from \"./TileRequestChannel\";\r\nexport * from \"./IModelTileRequestChannels\";\r\nexport * from \"./TileRequestChannels\";\r\nexport * from \"./TileUsageMarker\";\r\nexport * from \"./GltfReader\";\r\nexport * from \"./I3dmReader\";\r\nexport * from \"./B3dmReader\";\r\nexport * from \"./ImdlReader\";\r\nexport * from \"./map/ArcGISTileMap\";\r\nexport * from \"./map/MapLayerAuthentication\";\r\nexport * from \"./map/ArcGisTokenGenerator\";\r\nexport * from \"./map/ArcGisTokenManager\";\r\nexport * from \"./map/MapLayerFormatRegistry\";\r\nexport * from \"./map/ArcGisUtilities\";\r\nexport * from \"./map/WmsUtilities\";\r\nexport * from \"./map/WmsCapabilities\";\r\nexport * from \"./map/WmtsCapabilities\";\r\nexport * from \"./map/MapLayerImageryProvider\";\r\nexport * from \"./map/ImageryProviders/ArcGISMapLayerImageryProvider\";\r\nexport * from \"./map/ImageryProviders/AzureMapsLayerImageryProvider\";\r\nexport * from \"./map/ImageryProviders/BingImageryProvider\";\r\nexport * from \"./map/ImageryProviders/MapBoxLayerImageryProvider\";\r\nexport * from \"./map/ImageryProviders/TileUrlImageryProvider\";\r\nexport * from \"./map/ImageryProviders/WmsMapLayerImageryProvider\";\r\nexport * from \"./map/ImageryProviders/WmtsMapLayerImageryProvider\";\r\nexport * from \"./map/MapLayerImageryFormats\";\r\nexport * from \"./map/MapLayerTileTreeReference\";\r\nexport * from \"./map/MapTileTree\";\r\nexport * from \"./map/TerrainMeshProvider\";\r\nexport * from \"./map/CesiumTerrainProvider\";\r\nexport * from \"./map/EllipsoidTerrainProvider\";\r\nexport * from \"./map/MapTile\";\r\nexport * from \"./RealityTileLoader\";\r\nexport * from \"./map/MapTileLoader\";\r\nexport * from \"./map/BingElevation\";\r\nexport * from \"./map/MapTilingScheme\";\r\nexport * from \"./map/MapTileAvailability\";\r\nexport * from \"./PntsReader\";\r\nexport * from \"./RealityModelTileTree\";\r\nexport * from \"./IModelTile\";\r\nexport * from \"./DynamicIModelTile\";\r\nexport * from \"./IModelTileTree\";\r\nexport * from \"./PrimaryTileTree\";\r\nexport * from \"./ClassifierTileTree\";\r\nexport * from \"./OrbitGtTileTree\";\r\nexport * from \"./map/ImageryTileTree\";\r\nexport * from \"./map/MapLayerSources\";\r\nexport * from \"./map/MapTiledGraphicsProvider\";\r\nexport * from \"./CesiumAssetProvider\";\r\nexport * from \"./ContextShareProvider\";\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ArcGisUtilities.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/ArcGisUtilities.ts"],"names":[],"mappings":"AAMA,OAAO,EAAoB,uBAAuB,EAAkB,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAC5G,OAAO,EACsC,iBAAiB,
|
|
1
|
+
{"version":3,"file":"ArcGisUtilities.d.ts","sourceRoot":"","sources":["../../../../src/tile/map/ArcGisUtilities.ts"],"names":[],"mappings":"AAMA,OAAO,EAAoB,uBAAuB,EAAkB,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAC5G,OAAO,EACsC,iBAAiB,EAAoB,cAAc,EAAwB,wBAAwB,EAC/I,MAAM,aAAa,CAAC;AAErB;;GAEG;AACH,gBAAgB;AAChB,oBAAY,eAAe;IACzB,kBAAkB,MAAM;IACxB,YAAY,MAAM;IAClB,aAAa,MAAM;IACnB,YAAY,OAAO;IACnB,cAAc,OAAO;CACtB;AAED,gBAAgB;AAChB,qBAAa,eAAe;WAEZ,aAAa,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO;IAaxD,OAAO,CAAC,MAAM,CAAC,aAAa;WAMR,WAAW,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,GAAG,GAAG,SAAS,CAAC;WAKlD,qBAAqB,IAAI,OAAO,CAAC,cAAc,EAAE,CAAC;WA0BlD,0BAA0B,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;WA0BpF,mBAAmB,CAAC,KAAK,CAAC,EAAE,iBAAiB,EAAE,GAAG,SAAqD,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;WAkBnI,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,EAAE,uBAAuB,EAAE,WAAW,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,wBAAwB,CAAC;IAiChJ,OAAO,CAAC,MAAM,CAAC,aAAa,CAA0B;WAClC,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,EAAE,uBAAuB,EAAE,WAAW,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC;IAoC3H,OAAO,CAAC,MAAM,CAAC,eAAe,CAA0B;WACpC,gBAAgB,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,EAAE,uBAAuB,GAAG,OAAO,CAAC,GAAG,CAAC;CAoBvG"}
|
|
@@ -112,16 +112,21 @@ class ArcGisUtilities {
|
|
|
112
112
|
return sources;
|
|
113
113
|
}
|
|
114
114
|
static async validateSource(url, credentials, ignoreCache) {
|
|
115
|
+
let authMethod = internal_1.MapLayerAuthType.None;
|
|
115
116
|
const json = await this.getServiceJson(url, credentials, ignoreCache);
|
|
116
117
|
if (json === undefined) {
|
|
117
118
|
return { status: internal_1.MapLayerSourceStatus.InvalidUrl };
|
|
118
119
|
}
|
|
119
120
|
else if (json.error !== undefined) {
|
|
121
|
+
// If we got a 'Token Required' error, lets check what authentification methods this ESRI service offers
|
|
122
|
+
// and return information needed to initiate the authentification process... the end-user
|
|
123
|
+
// will have to provide his credentials before we can fully validate this source.
|
|
120
124
|
if (json.error.code === ArcGisErrorCode.TokenRequired) {
|
|
121
|
-
|
|
125
|
+
authMethod = internal_1.MapLayerAuthType.EsriToken;
|
|
126
|
+
return { status: internal_1.MapLayerSourceStatus.RequireAuth, authInfo: { authMethod, tokenEndpoint: undefined } };
|
|
122
127
|
}
|
|
123
128
|
else if (json.error.code === ArcGisErrorCode.InvalidCredentials)
|
|
124
|
-
return { status: internal_1.MapLayerSourceStatus.InvalidCredentials };
|
|
129
|
+
return { status: internal_1.MapLayerSourceStatus.InvalidCredentials, authInfo: { authMethod: internal_1.MapLayerAuthType.EsriToken } };
|
|
125
130
|
}
|
|
126
131
|
let subLayers;
|
|
127
132
|
if (json.layers) {
|