@itwin/core-frontend 3.0.0-dev.177 → 3.0.0-dev.181
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/IModelApp.d.ts +1 -1
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +1 -0
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +10 -2
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.d.ts +7 -6
- package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.js +7 -6
- package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.d.ts +2 -2
- package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +2 -2
- package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
- package/lib/cjs/render/webgl/EdgeGeometry.d.ts +3 -3
- package/lib/cjs/render/webgl/EdgeGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/EdgeGeometry.js +2 -2
- package/lib/cjs/render/webgl/EdgeGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts +1 -1
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js +1 -1
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.js +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/MeshGeometry.d.ts +2 -2
- package/lib/cjs/render/webgl/MeshGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/MeshGeometry.js +4 -5
- package/lib/cjs/render/webgl/MeshGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarGrid.d.ts +2 -3
- package/lib/cjs/render/webgl/PlanarGrid.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PlanarGrid.js +1 -1
- package/lib/cjs/render/webgl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.d.ts +2 -2
- package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js +2 -2
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/PointString.d.ts +2 -2
- package/lib/cjs/render/webgl/PointString.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PointString.js +1 -1
- package/lib/cjs/render/webgl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/Polyline.d.ts +2 -2
- package/lib/cjs/render/webgl/Polyline.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Polyline.js +6 -6
- package/lib/cjs/render/webgl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/Primitive.d.ts +2 -2
- package/lib/cjs/render/webgl/Primitive.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Primitive.js +5 -5
- package/lib/cjs/render/webgl/Primitive.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts +2 -2
- package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js +4 -4
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RenderCommands.d.ts +2 -2
- package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderCommands.js +49 -42
- package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.d.ts +43 -0
- package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js +58 -1
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +3 -3
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.d.ts +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.js +4 -4
- package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/render/webgl/SurfaceGeometry.d.ts +2 -2
- package/lib/cjs/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SurfaceGeometry.js +16 -8
- package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +1 -68
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/Texture.d.ts +0 -1
- package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Texture.js +0 -1
- package/lib/cjs/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +82 -17
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +9 -5
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.js +29 -7
- package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.js +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/esm/IModelApp.d.ts +1 -1
- package/lib/esm/IModelApp.d.ts.map +1 -1
- package/lib/esm/IModelApp.js.map +1 -1
- package/lib/esm/Viewport.d.ts +1 -0
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +10 -2
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/render/webgl/CachedGeometry.d.ts +7 -6
- package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/CachedGeometry.js +7 -6
- package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.d.ts +2 -2
- package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.js +2 -2
- package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
- package/lib/esm/render/webgl/EdgeGeometry.d.ts +3 -3
- package/lib/esm/render/webgl/EdgeGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/EdgeGeometry.js +2 -2
- package/lib/esm/render/webgl/EdgeGeometry.js.map +1 -1
- package/lib/esm/render/webgl/IndexedEdgeGeometry.d.ts +1 -1
- package/lib/esm/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/IndexedEdgeGeometry.js +1 -1
- package/lib/esm/render/webgl/IndexedEdgeGeometry.js.map +1 -1
- package/lib/esm/render/webgl/InstancedGeometry.d.ts +1 -1
- package/lib/esm/render/webgl/InstancedGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/InstancedGeometry.js +1 -1
- package/lib/esm/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/MeshGeometry.d.ts +2 -2
- package/lib/esm/render/webgl/MeshGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/MeshGeometry.js +4 -5
- package/lib/esm/render/webgl/MeshGeometry.js.map +1 -1
- package/lib/esm/render/webgl/PlanarGrid.d.ts +2 -3
- package/lib/esm/render/webgl/PlanarGrid.d.ts.map +1 -1
- package/lib/esm/render/webgl/PlanarGrid.js +1 -1
- package/lib/esm/render/webgl/PlanarGrid.js.map +1 -1
- package/lib/esm/render/webgl/PointCloud.d.ts +2 -2
- package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/esm/render/webgl/PointCloud.js +2 -2
- package/lib/esm/render/webgl/PointCloud.js.map +1 -1
- package/lib/esm/render/webgl/PointString.d.ts +2 -2
- package/lib/esm/render/webgl/PointString.d.ts.map +1 -1
- package/lib/esm/render/webgl/PointString.js +1 -1
- package/lib/esm/render/webgl/PointString.js.map +1 -1
- package/lib/esm/render/webgl/Polyline.d.ts +2 -2
- package/lib/esm/render/webgl/Polyline.d.ts.map +1 -1
- package/lib/esm/render/webgl/Polyline.js +6 -6
- package/lib/esm/render/webgl/Polyline.js.map +1 -1
- package/lib/esm/render/webgl/Primitive.d.ts +2 -2
- package/lib/esm/render/webgl/Primitive.d.ts.map +1 -1
- package/lib/esm/render/webgl/Primitive.js +5 -5
- package/lib/esm/render/webgl/Primitive.js.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.d.ts +2 -2
- package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/RealityMesh.js +4 -4
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/RenderCommands.d.ts +2 -2
- package/lib/esm/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderCommands.js +49 -42
- package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.d.ts +43 -0
- package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.js +57 -0
- package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +3 -3
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/render/webgl/ShaderProgram.d.ts +1 -1
- package/lib/esm/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/esm/render/webgl/ShaderProgram.js +4 -4
- package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/esm/render/webgl/SurfaceGeometry.d.ts +2 -2
- package/lib/esm/render/webgl/SurfaceGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/SurfaceGeometry.js +17 -9
- package/lib/esm/render/webgl/SurfaceGeometry.js.map +1 -1
- package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/render/webgl/Technique.js +1 -68
- package/lib/esm/render/webgl/Technique.js.map +1 -1
- package/lib/esm/render/webgl/Texture.d.ts +0 -1
- package/lib/esm/render/webgl/Texture.d.ts.map +1 -1
- package/lib/esm/render/webgl/Texture.js +0 -1
- package/lib/esm/render/webgl/Texture.js.map +1 -1
- package/lib/esm/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +83 -18
- package/lib/esm/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js +10 -6
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Surface.js +31 -9
- package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Vertex.js +2 -2
- package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
- package/package.json +22 -22
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { isFeatureHilited } from \"./FeatureOverrides\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { ShaderProgramExecutor } from \"./ShaderProgram\";\r\nimport { System } from \"./System\";\r\nimport { Hilites, Target } from \"./Target\";\r\nimport { IsAnimated, IsClassified, IsInstanced, IsShadowable, IsThematic, IsWiremesh, TechniqueFlags } from \"./TechniqueFlags\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\n/* eslint-disable no-restricted-syntax */\r\n\r\n/** @internal */\r\nexport class ShaderProgramParams {\r\n private _target?: Target;\r\n private _renderPass: RenderPass = RenderPass.None;\r\n\r\n public get target(): Target { assert(undefined !== this._target); return this._target; }\r\n public get renderPass() { return this._renderPass; }\r\n\r\n public get projectionMatrix() { return this.target.uniforms.getProjectionMatrix32(this.isViewCoords); }\r\n public bindProjectionMatrix(uniform: UniformHandle) { this.target.uniforms.bindProjectionMatrix(uniform, this.isViewCoords); }\r\n\r\n public get isViewCoords() { return RenderPass.ViewOverlay === this.renderPass || RenderPass.Background === this.renderPass; }\r\n public get isOverlayPass() { return RenderPass.WorldOverlay === this.renderPass || RenderPass.ViewOverlay === this.renderPass; }\r\n public get context() { return System.instance.context; }\r\n\r\n public init(target: Target, pass: RenderPass = RenderPass.OpaqueGeneral) {\r\n this._renderPass = pass;\r\n this._target = target;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class DrawParams {\r\n private _programParams?: ShaderProgramParams;\r\n private _geometry?: CachedGeometry;\r\n\r\n public get geometry(): CachedGeometry { assert(undefined !== this._geometry); return this._geometry; }\r\n public get programParams(): ShaderProgramParams { assert(undefined !== this._programParams); return this._programParams; }\r\n\r\n public get target() { return this.programParams.target; }\r\n public get renderPass() { return this.programParams.renderPass; }\r\n public get projectionMatrix() { return this.programParams.projectionMatrix; }\r\n public get isViewCoords() { return this.programParams.isViewCoords; }\r\n public get isOverlayPass() { return this.programParams.isOverlayPass; }\r\n public get context() { return this.programParams.context; }\r\n\r\n public init(programParams: ShaderProgramParams, geometry: CachedGeometry) {\r\n this._programParams = programParams;\r\n this._geometry = geometry;\r\n }\r\n}\r\n\r\n/** Defines operation associated with pushing or popping a branch\r\n * @internal\r\n */\r\nexport const enum PushOrPop {\r\n Push,\r\n Pop,\r\n}\r\n\r\n/** Represents a command to be executed within a RenderPass. The most common command is\r\n * to draw a primitive; others involve state changes such as pushing/popping transforms\r\n * and symbology overrides, which require that commands be executed in order.\r\n * @internal\r\n */\r\nexport enum DrawOpCode {\r\n Primitive = \"drawPrimitive\", // eslint-disable-line @typescript-eslint/no-shadow\r\n PushBranch = \"pushBranch\",\r\n PopBranch = \"popBranch\",\r\n PushBatch = \"pushBatch\",\r\n PopBatch = \"popBatch\",\r\n PushState = \"pushState\",\r\n PushClip = \"pushClip\",\r\n PopClip = \"popClip\",\r\n}\r\n\r\n/** @internal */\r\nexport class PopBatchCommand {\r\n public readonly opcode = \"popBatch\";\r\n\r\n private constructor() { }\r\n\r\n public static instance = new PopBatchCommand();\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.target.popBatch();\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PushBatchCommand {\r\n public readonly opcode = \"pushBatch\";\r\n\r\n public constructor(public readonly batch: Batch) { }\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.target.pushBatch(this.batch);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PushStateCommand {\r\n public readonly opcode = \"pushState\";\r\n\r\n public constructor(public readonly state: BranchState) { }\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.target.pushState(this.state);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PushBranchCommand {\r\n public readonly opcode = \"pushBranch\";\r\n\r\n public constructor(public readonly branch: Branch) { }\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.pushBranch(this.branch);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PopBranchCommand {\r\n public readonly opcode = \"popBranch\";\r\n\r\n private constructor() { }\r\n\r\n public static instance = new PopBranchCommand();\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.popBranch();\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PushClipCommand {\r\n public readonly opcode = \"pushClip\";\r\n\r\n public constructor(public readonly clip: ClipVolume) { }\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.target.uniforms.branch.clipStack.push(this.clip);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PopClipCommand {\r\n public readonly opcode = \"popClip\";\r\n\r\n private constructor() { }\r\n\r\n public static instance = new PopClipCommand();\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.target.uniforms.branch.clipStack.pop();\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PrimitiveCommand {\r\n public readonly opcode = \"drawPrimitive\";\r\n\r\n public constructor(public readonly primitive: Primitive) { }\r\n\r\n private static readonly _scratchTechniqueFlags = new TechniqueFlags();\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n if (exec.target.isGeometryOutsideActiveVolume(this.primitive.cachedGeometry))\r\n return;\r\n\r\n const techniqueId = this.primitive.techniqueId;\r\n if (TechniqueId.Invalid === techniqueId)\r\n return;\r\n\r\n const target = exec.target;\r\n const thematic = this.primitive.cachedGeometry.supportsThematicDisplay && target.wantThematicDisplay;\r\n const shadowable = (techniqueId === TechniqueId.Surface || techniqueId === TechniqueId.RealityMesh) && target.solarShadowMap.isReady && target.currentViewFlags.shadows && !thematic;\r\n const isShadowable = shadowable ? IsShadowable.Yes : IsShadowable.No;\r\n let isThematic = thematic ? IsThematic.Yes : IsThematic.No;\r\n const isClassified = (undefined !== target.currentPlanarClassifierOrDrape || undefined !== target.activeVolumeClassifierTexture) ? IsClassified.Yes : IsClassified.No;\r\n const isInstanced = this.primitive.isInstanced ? IsInstanced.Yes : IsInstanced.No;\r\n const isAnimated = this.primitive.hasAnimation ? IsAnimated.Yes : IsAnimated.No;\r\n\r\n // Point clouds do not support hillshade or slope mode for thematic display.\r\n if (isThematic && (undefined !== this.primitive.cachedGeometry.asPointCloud) && (target.uniforms.thematic.wantSlopeMode || target.uniforms.thematic.wantHillShadeMode))\r\n isThematic = IsThematic.No;\r\n\r\n const wiremesh = target.currentViewFlags.wiremesh && System.instance.isWebGL2 && (techniqueId === TechniqueId.Surface || techniqueId === TechniqueId.RealityMesh);\r\n const isWiremesh = wiremesh ? IsWiremesh.Yes : IsWiremesh.No;\r\n const flags = PrimitiveCommand._scratchTechniqueFlags;\r\n flags.init(target, exec.renderPass, isInstanced, isAnimated, isClassified, isShadowable, isThematic, isWiremesh);\r\n\r\n const technique = target.techniques.getTechnique(techniqueId);\r\n const program = technique.getShader(flags);\r\n\r\n if (exec.setProgram(program))\r\n this.primitive.draw(exec);\r\n }\r\n\r\n public get hasFeatures(): boolean { return this.primitive.hasFeatures; }\r\n public get renderOrder(): RenderOrder { return this.primitive.renderOrder; }\r\n\r\n public getRenderPass(target: Target): RenderPass {\r\n return this.primitive.getRenderPass(target);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport type PushCommand = PushBranchCommand | PushBatchCommand | PushStateCommand | PushClipCommand;\r\n/** @internal */\r\nexport type PopCommand = PopBranchCommand | PopBatchCommand | PopClipCommand;\r\n/** @internal */\r\nexport type DrawCommand = PushCommand | PopCommand | PrimitiveCommand;\r\n\r\n/** For a single RenderPass, an ordered list of commands to be executed during that pass.\r\n * @internal\r\n */\r\nexport type DrawCommands = DrawCommand[];\r\n\r\n/** Extracts the commands for rendering the flashed classifier (if any) from the by-index set of volume classifier commands.\r\n * NB: Cmds will be sets of some pushes, a primitive, and then some pops (equal to number of pushes).\r\n * The primitive should be right in the middle of a set. We need to find the set which matches the flashID.\r\n * @internal\r\n */\r\nexport function extractFlashedVolumeClassifierCommands(flashedId: Id64String, cmds: DrawCommands, numCmdsPerClassifier: number): DrawCommands | undefined {\r\n if (!Id64.isValid(flashedId) || 0 === numCmdsPerClassifier)\r\n return undefined;\r\n\r\n const firstPrim = (numCmdsPerClassifier - 1) / 2;\r\n for (let i = firstPrim; i < cmds.length; i += numCmdsPerClassifier) {\r\n assert(\"drawPrimitive\" === cmds[i].opcode, \"Command list not configured as expected.\");\r\n const pc: PrimitiveCommand = cmds[i] as PrimitiveCommand;\r\n const surface = pc.primitive.cachedGeometry.asSurface;\r\n if (undefined !== surface && undefined !== surface.mesh.uniformFeatureId) {\r\n let j = i - 1;\r\n while (j >= 0 && \"pushBatch\" !== cmds[j].opcode) // Find batch for this primitive\r\n j--;\r\n if (j < 0) continue;\r\n const pushBatch = cmds[j] as PushBatchCommand;\r\n const elemId = pushBatch.batch.featureTable.findElementId(surface.mesh.uniformFeatureId);\r\n if (undefined !== elemId && elemId === flashedId) {\r\n return cmds.slice(i - firstPrim, i + firstPrim + 1);\r\n }\r\n }\r\n }\r\n\r\n return undefined;\r\n}\r\n\r\n/** @internal */\r\nexport function extractHilitedVolumeClassifierCommands(hilites: Hilites, cmds: DrawCommands): DrawCommands {\r\n // TODO: This could really be done at the time the HiliteClassification render pass commands are being generated\r\n // by just not putting the ones which are not hilited into the ClassificationHilite command list.\r\n const result: DrawCommand[] = [];\r\n\r\n let batch;\r\n for (const cmd of cmds) {\r\n switch (cmd.opcode) {\r\n case \"popBranch\":\r\n if (result.length > 0 && \"pushBranch\" === result[result.length - 1].opcode) {\r\n result.pop(); // remove empty push/pop pairs\r\n continue;\r\n }\r\n break;\r\n case \"popBatch\":\r\n batch = undefined;\r\n if (result.length > 0 && \"pushBatch\" === result[result.length - 1].opcode) {\r\n result.pop(); // remove empty push/pop pairs\r\n continue;\r\n }\r\n break;\r\n case \"pushBatch\":\r\n batch = cmd.batch;\r\n break;\r\n case \"drawPrimitive\":\r\n if (undefined !== batch) {\r\n // Skip any primitives that are not hilited.\r\n const surface = cmd.primitive.cachedGeometry.asSurface;\r\n if (undefined === surface || undefined === surface.mesh.uniformFeatureId)\r\n continue;\r\n\r\n const feature = batch.featureTable.getPackedFeature(surface.mesh.uniformFeatureId);\r\n if (undefined === feature || !isFeatureHilited(feature, hilites))\r\n continue;\r\n\r\n break;\r\n }\r\n }\r\n\r\n result.push(cmd);\r\n }\r\n\r\n return result;\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BranchState } from \"./BranchState\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { ClipVolume } from \"./ClipVolume\";\r\nimport { isFeatureHilited } from \"./FeatureOverrides\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { Pass, RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { ShaderProgramExecutor } from \"./ShaderProgram\";\r\nimport { System } from \"./System\";\r\nimport { Hilites, Target } from \"./Target\";\r\nimport { IsAnimated, IsClassified, IsInstanced, IsShadowable, IsThematic, IsWiremesh, TechniqueFlags } from \"./TechniqueFlags\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\n/* eslint-disable no-restricted-syntax */\r\n\r\n/** @internal */\r\nexport class ShaderProgramParams {\r\n private _target?: Target;\r\n private _renderPass: RenderPass = RenderPass.None;\r\n\r\n public get target(): Target { assert(undefined !== this._target); return this._target; }\r\n public get renderPass() { return this._renderPass; }\r\n\r\n public get projectionMatrix() { return this.target.uniforms.getProjectionMatrix32(this.isViewCoords); }\r\n public bindProjectionMatrix(uniform: UniformHandle) { this.target.uniforms.bindProjectionMatrix(uniform, this.isViewCoords); }\r\n\r\n public get isViewCoords() { return RenderPass.ViewOverlay === this.renderPass || RenderPass.Background === this.renderPass; }\r\n public get isOverlayPass() { return RenderPass.WorldOverlay === this.renderPass || RenderPass.ViewOverlay === this.renderPass; }\r\n public get context() { return System.instance.context; }\r\n\r\n public init(target: Target, pass: RenderPass = RenderPass.OpaqueGeneral) {\r\n this._renderPass = pass;\r\n this._target = target;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class DrawParams {\r\n private _programParams?: ShaderProgramParams;\r\n private _geometry?: CachedGeometry;\r\n\r\n public get geometry(): CachedGeometry { assert(undefined !== this._geometry); return this._geometry; }\r\n public get programParams(): ShaderProgramParams { assert(undefined !== this._programParams); return this._programParams; }\r\n\r\n public get target() { return this.programParams.target; }\r\n public get renderPass() { return this.programParams.renderPass; }\r\n public get projectionMatrix() { return this.programParams.projectionMatrix; }\r\n public get isViewCoords() { return this.programParams.isViewCoords; }\r\n public get isOverlayPass() { return this.programParams.isOverlayPass; }\r\n public get context() { return this.programParams.context; }\r\n\r\n public init(programParams: ShaderProgramParams, geometry: CachedGeometry) {\r\n this._programParams = programParams;\r\n this._geometry = geometry;\r\n }\r\n}\r\n\r\n/** Defines operation associated with pushing or popping a branch\r\n * @internal\r\n */\r\nexport const enum PushOrPop {\r\n Push,\r\n Pop,\r\n}\r\n\r\n/** Represents a command to be executed within a RenderPass. The most common command is\r\n * to draw a primitive; others involve state changes such as pushing/popping transforms\r\n * and symbology overrides, which require that commands be executed in order.\r\n * @internal\r\n */\r\nexport enum DrawOpCode {\r\n Primitive = \"drawPrimitive\", // eslint-disable-line @typescript-eslint/no-shadow\r\n PushBranch = \"pushBranch\",\r\n PopBranch = \"popBranch\",\r\n PushBatch = \"pushBatch\",\r\n PopBatch = \"popBatch\",\r\n PushState = \"pushState\",\r\n PushClip = \"pushClip\",\r\n PopClip = \"popClip\",\r\n}\r\n\r\n/** @internal */\r\nexport class PopBatchCommand {\r\n public readonly opcode = \"popBatch\";\r\n\r\n private constructor() { }\r\n\r\n public static instance = new PopBatchCommand();\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.target.popBatch();\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PushBatchCommand {\r\n public readonly opcode = \"pushBatch\";\r\n\r\n public constructor(public readonly batch: Batch) { }\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.target.pushBatch(this.batch);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PushStateCommand {\r\n public readonly opcode = \"pushState\";\r\n\r\n public constructor(public readonly state: BranchState) { }\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.target.pushState(this.state);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PushBranchCommand {\r\n public readonly opcode = \"pushBranch\";\r\n\r\n public constructor(public readonly branch: Branch) { }\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.pushBranch(this.branch);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PopBranchCommand {\r\n public readonly opcode = \"popBranch\";\r\n\r\n private constructor() { }\r\n\r\n public static instance = new PopBranchCommand();\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.popBranch();\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PushClipCommand {\r\n public readonly opcode = \"pushClip\";\r\n\r\n public constructor(public readonly clip: ClipVolume) { }\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.target.uniforms.branch.clipStack.push(this.clip);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PopClipCommand {\r\n public readonly opcode = \"popClip\";\r\n\r\n private constructor() { }\r\n\r\n public static instance = new PopClipCommand();\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n exec.target.uniforms.branch.clipStack.pop();\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PrimitiveCommand {\r\n public readonly opcode = \"drawPrimitive\";\r\n\r\n public constructor(public readonly primitive: Primitive) { }\r\n\r\n private static readonly _scratchTechniqueFlags = new TechniqueFlags();\r\n\r\n public execute(exec: ShaderProgramExecutor): void {\r\n if (exec.target.isGeometryOutsideActiveVolume(this.primitive.cachedGeometry))\r\n return;\r\n\r\n const techniqueId = this.primitive.techniqueId;\r\n if (TechniqueId.Invalid === techniqueId)\r\n return;\r\n\r\n const target = exec.target;\r\n const thematic = this.primitive.cachedGeometry.supportsThematicDisplay && target.wantThematicDisplay;\r\n const shadowable = (techniqueId === TechniqueId.Surface || techniqueId === TechniqueId.RealityMesh) && target.solarShadowMap.isReady && target.currentViewFlags.shadows && !thematic;\r\n const isShadowable = shadowable ? IsShadowable.Yes : IsShadowable.No;\r\n let isThematic = thematic ? IsThematic.Yes : IsThematic.No;\r\n const isClassified = (undefined !== target.currentPlanarClassifierOrDrape || undefined !== target.activeVolumeClassifierTexture) ? IsClassified.Yes : IsClassified.No;\r\n const isInstanced = this.primitive.isInstanced ? IsInstanced.Yes : IsInstanced.No;\r\n const isAnimated = this.primitive.hasAnimation ? IsAnimated.Yes : IsAnimated.No;\r\n\r\n // Point clouds do not support hillshade or slope mode for thematic display.\r\n if (isThematic && (undefined !== this.primitive.cachedGeometry.asPointCloud) && (target.uniforms.thematic.wantSlopeMode || target.uniforms.thematic.wantHillShadeMode))\r\n isThematic = IsThematic.No;\r\n\r\n const wiremesh = target.currentViewFlags.wiremesh && System.instance.isWebGL2 && (techniqueId === TechniqueId.Surface || techniqueId === TechniqueId.RealityMesh);\r\n const isWiremesh = wiremesh ? IsWiremesh.Yes : IsWiremesh.No;\r\n const flags = PrimitiveCommand._scratchTechniqueFlags;\r\n flags.init(target, exec.renderPass, isInstanced, isAnimated, isClassified, isShadowable, isThematic, isWiremesh);\r\n\r\n const technique = target.techniques.getTechnique(techniqueId);\r\n const program = technique.getShader(flags);\r\n\r\n if (exec.setProgram(program))\r\n this.primitive.draw(exec);\r\n }\r\n\r\n public get hasFeatures(): boolean { return this.primitive.hasFeatures; }\r\n public get renderOrder(): RenderOrder { return this.primitive.renderOrder; }\r\n\r\n public getPass(target: Target): Pass {\r\n return this.primitive.getPass(target);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport type PushCommand = PushBranchCommand | PushBatchCommand | PushStateCommand | PushClipCommand;\r\n/** @internal */\r\nexport type PopCommand = PopBranchCommand | PopBatchCommand | PopClipCommand;\r\n/** @internal */\r\nexport type DrawCommand = PushCommand | PopCommand | PrimitiveCommand;\r\n\r\n/** For a single RenderPass, an ordered list of commands to be executed during that pass.\r\n * @internal\r\n */\r\nexport type DrawCommands = DrawCommand[];\r\n\r\n/** Extracts the commands for rendering the flashed classifier (if any) from the by-index set of volume classifier commands.\r\n * NB: Cmds will be sets of some pushes, a primitive, and then some pops (equal to number of pushes).\r\n * The primitive should be right in the middle of a set. We need to find the set which matches the flashID.\r\n * @internal\r\n */\r\nexport function extractFlashedVolumeClassifierCommands(flashedId: Id64String, cmds: DrawCommands, numCmdsPerClassifier: number): DrawCommands | undefined {\r\n if (!Id64.isValid(flashedId) || 0 === numCmdsPerClassifier)\r\n return undefined;\r\n\r\n const firstPrim = (numCmdsPerClassifier - 1) / 2;\r\n for (let i = firstPrim; i < cmds.length; i += numCmdsPerClassifier) {\r\n assert(\"drawPrimitive\" === cmds[i].opcode, \"Command list not configured as expected.\");\r\n const pc: PrimitiveCommand = cmds[i] as PrimitiveCommand;\r\n const surface = pc.primitive.cachedGeometry.asSurface;\r\n if (undefined !== surface && undefined !== surface.mesh.uniformFeatureId) {\r\n let j = i - 1;\r\n while (j >= 0 && \"pushBatch\" !== cmds[j].opcode) // Find batch for this primitive\r\n j--;\r\n if (j < 0) continue;\r\n const pushBatch = cmds[j] as PushBatchCommand;\r\n const elemId = pushBatch.batch.featureTable.findElementId(surface.mesh.uniformFeatureId);\r\n if (undefined !== elemId && elemId === flashedId) {\r\n return cmds.slice(i - firstPrim, i + firstPrim + 1);\r\n }\r\n }\r\n }\r\n\r\n return undefined;\r\n}\r\n\r\n/** @internal */\r\nexport function extractHilitedVolumeClassifierCommands(hilites: Hilites, cmds: DrawCommands): DrawCommands {\r\n // TODO: This could really be done at the time the HiliteClassification render pass commands are being generated\r\n // by just not putting the ones which are not hilited into the ClassificationHilite command list.\r\n const result: DrawCommand[] = [];\r\n\r\n let batch;\r\n for (const cmd of cmds) {\r\n switch (cmd.opcode) {\r\n case \"popBranch\":\r\n if (result.length > 0 && \"pushBranch\" === result[result.length - 1].opcode) {\r\n result.pop(); // remove empty push/pop pairs\r\n continue;\r\n }\r\n break;\r\n case \"popBatch\":\r\n batch = undefined;\r\n if (result.length > 0 && \"pushBatch\" === result[result.length - 1].opcode) {\r\n result.pop(); // remove empty push/pop pairs\r\n continue;\r\n }\r\n break;\r\n case \"pushBatch\":\r\n batch = cmd.batch;\r\n break;\r\n case \"drawPrimitive\":\r\n if (undefined !== batch) {\r\n // Skip any primitives that are not hilited.\r\n const surface = cmd.primitive.cachedGeometry.asSurface;\r\n if (undefined === surface || undefined === surface.mesh.uniformFeatureId)\r\n continue;\r\n\r\n const feature = batch.featureTable.getPackedFeature(surface.mesh.uniformFeatureId);\r\n if (undefined === feature || !isFeatureHilited(feature, hilites))\r\n continue;\r\n\r\n break;\r\n }\r\n }\r\n\r\n result.push(cmd);\r\n }\r\n\r\n return result;\r\n}\r\n"]}
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@@ -8,7 +8,7 @@ import { PolylineBuffers } from "./CachedGeometry";
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import { ColorInfo } from "./ColorInfo";
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import { ShaderProgramParams } from "./DrawCommand";
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import { BufferHandle, BuffersContainer } from "./AttributeBuffers";
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import { RenderOrder
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import { RenderOrder } from "./RenderFlags";
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import { Target } from "./Target";
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import { TechniqueId } from "./TechniqueId";
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import { MeshData } from "./MeshData";
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@@ -30,7 +30,7 @@ export declare class EdgeGeometry extends MeshGeometry {
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protected _wantWoWReversal(_target: Target): boolean;
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protected _getLineCode(params: ShaderProgramParams): number;
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get techniqueId(): TechniqueId;
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getColor(target: Target): ColorInfo;
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get endPointAndQuadIndices(): BufferHandle;
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@@ -63,7 +63,7 @@ export declare class PolylineEdgeGeometry extends MeshGeometry {
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protected _getLineCode(params: ShaderProgramParams): number;
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get techniqueId(): TechniqueId;
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getPass(target: Target): import("./RenderFlags").Pass;
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get renderOrder(): RenderOrder;
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get polylineBuffers(): PolylineBuffers;
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wantMonochrome(target: Target): boolean;
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@@ -1 +1 @@
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-
{"version":3,"file":"EdgeGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/EdgeGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,kBAAkB,EAAE,MAAM,8BAA8B,CAAC;AAClE,OAAO,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AAC/E,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,WAAW,EAAE,
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1
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+
{"version":3,"file":"EdgeGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/EdgeGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,kBAAkB,EAAE,MAAM,8BAA8B,CAAC;AAClE,OAAO,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AAC/E,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,gBAAgB;AAChB,qBAAa,YAAa,SAAQ,YAAY;IAC5C,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,YAAY,CAAC;IAC1C,SAAS,CAAC,QAAQ,CAAC,uBAAuB,EAAE,YAAY,CAAC;IAEzD,IAAW,UAAU,qBAA2B;IAChD,IAAoB,SAAS,cAAwB;IACrD,IAAoB,MAAM,SAAmB;IAC7C,IAAoB,YAAY,IAAI,sBAAsB,GAAG,SAAS,CAAsB;WAE9E,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,iBAAiB,GAAG,YAAY,GAAG,SAAS;IAMxF,IAAW,UAAU,IAAI,OAAO,CAI/B;IAEM,OAAO;IAMP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAQxF,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;cACjC,YAAY,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IACpE,IAAW,WAAW,IAAI,WAAW,CAA6B;IAClD,OAAO,CAAC,MAAM,EAAE,MAAM;IACtC,IAAW,WAAW,IAAI,WAAW,CAAsE;IAC3F,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS;IACnD,IAAW,sBAAsB,IAAI,YAAY,CAAyC;IAC1E,cAAc,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAIvD,SAAS,aAAa,OAAO,EAAE,YAAY,EAAE,uBAAuB,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ;CAYvH;AAED,gBAAgB;AAChB,qBAAa,sBAAuB,SAAQ,YAAY;IACtD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAE5C,IAAoB,YAAY,SAAmB;WAErC,iBAAiB,CAAC,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,gBAAgB,GAAG,sBAAsB,GAAG,SAAS;IAO7G,IAAoB,UAAU,IAAI,OAAO,CAA6D;IAEtF,OAAO;IAKP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAIvE,IAAoB,WAAW,IAAI,WAAW,CAAuC;IACrF,IAAoB,WAAW,IAAI,WAAW,CAAkF;IAChI,IAAW,WAAW,IAAI,YAAY,CAA8B;IAEpE,OAAO;CAOR;AAED,gBAAgB;AAChB,qBAAa,oBAAqB,SAAQ,YAAY;IACpD,OAAO,CAAC,QAAQ,CAAkB;IAElC,IAAW,UAAU,qBAAoC;WAE3C,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,kBAAkB,GAAG,oBAAoB,GAAG,SAAS;IAKpG,IAAW,UAAU,IAAI,OAAO,CAAqC;IAE9D,OAAO;IAIP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAI9D,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;cACjC,cAAc,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;cACnD,YAAY,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IACpD,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS;IACnD,IAAW,WAAW,IAAI,WAAW,CAAiC;IACtD,OAAO,CAAC,MAAM,EAAE,MAAM;IACtC,IAAW,WAAW,IAAI,WAAW,CAAsE;IAC3G,IAAoB,eAAe,IAAI,eAAe,CAA0B;IAEhE,cAAc,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAIvD,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,CAAC,EAAE,gBAAgB,GAAG,IAAI;IASxF,OAAO;CAIR"}
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@@ -62,7 +62,7 @@ class EdgeGeometry extends MeshGeometry_1.MeshGeometry {
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_wantWoWReversal(_target) { return true; }
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_getLineCode(params) { return this.computeEdgeLineCode(params); }
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get techniqueId() { return 4 /* Edge */; }
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getPass(target) { return this.computeEdgePass(target); }
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get renderOrder() { return this.isPlanar ? 14 /* PlanarEdge */ : 6 /* Edge */; }
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getColor(target) { return this.computeEdgeColor(target); }
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get endPointAndQuadIndices() { return this._endPointAndQuadIndices; }
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@@ -123,7 +123,7 @@ class PolylineEdgeGeometry extends MeshGeometry_1.MeshGeometry {
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_getLineCode(params) { return this.computeEdgeLineCode(params); }
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getColor(target) { return this.computeEdgeColor(target); }
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get techniqueId() { return 1 /* Polyline */; }
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getPass(target) { return this.computeEdgePass(target); }
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get renderOrder() { return this.isPlanar ? 14 /* PlanarEdge */ : 6 /* Edge */; }
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get polylineBuffers() { return this._buffers; }
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wantMonochrome(target) {
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { RenderMode } from \"@itwin/core-common\";\r\nimport { TesselatedPolyline } from \"../primitives/PolylineParams\";\r\nimport { SegmentEdgeParams, SilhouetteParams } from \"../primitives/EdgeParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { PolylineBuffers } from \"./CachedGeometry\";\r\nimport { ColorInfo } from \"./ColorInfo\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { MeshData } from \"./MeshData\";\r\nimport { MeshGeometry } from \"./MeshGeometry\";\r\n\r\n/** @internal */\r\nexport class EdgeGeometry extends MeshGeometry {\r\n public readonly buffers: BuffersContainer;\r\n protected readonly _indices: BufferHandle;\r\n protected readonly _endPointAndQuadIndices: BufferHandle;\r\n\r\n public get lutBuffers() { return this.buffers; }\r\n public override get asSurface() { return undefined; }\r\n public override get asEdge() { return this; }\r\n public override get asSilhouette(): SilhouetteEdgeGeometry | undefined { return undefined; }\r\n\r\n public static create(mesh: MeshData, edges: SegmentEdgeParams): EdgeGeometry | undefined {\r\n const indexBuffer = BufferHandle.createArrayBuffer(edges.indices.data);\r\n const endPointBuffer = BufferHandle.createArrayBuffer(edges.endPointAndQuadIndices);\r\n return undefined !== indexBuffer && undefined !== endPointBuffer ? new EdgeGeometry(indexBuffer, endPointBuffer, edges.indices.length, mesh) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.buffers.isDisposed\r\n && this._indices.isDisposed\r\n && this._endPointAndQuadIndices.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this._indices);\r\n dispose(this._endPointAndQuadIndices);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addVisibleEdges(this._indices.bytesUsed + this._endPointAndQuadIndices.bytesUsed);\r\n }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this.buffers;\r\n\r\n bufs.bind();\r\n System.instance.drawArrays(GL.PrimitiveType.Triangles, 0, this._numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n protected override _getLineCode(params: ShaderProgramParams): number { return this.computeEdgeLineCode(params); }\r\n public get techniqueId(): TechniqueId { return TechniqueId.Edge; }\r\n public getRenderPass(target: Target): RenderPass { return this.computeEdgePass(target); }\r\n public get renderOrder(): RenderOrder { return this.isPlanar ? RenderOrder.PlanarEdge : RenderOrder.Edge; }\r\n public override getColor(target: Target): ColorInfo { return this.computeEdgeColor(target); }\r\n public get endPointAndQuadIndices(): BufferHandle { return this._endPointAndQuadIndices; }\r\n public override wantMonochrome(target: Target): boolean {\r\n return target.currentViewFlags.renderMode === RenderMode.Wireframe;\r\n }\r\n\r\n protected constructor(indices: BufferHandle, endPointAndQuadsIndices: BufferHandle, numIndices: number, mesh: MeshData) {\r\n super(mesh, numIndices);\r\n this.buffers = BuffersContainer.create();\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.Edge, false);\r\n const attrEndPointAndQuadIndices = AttributeMap.findAttribute(\"a_endPointAndQuadIndices\", TechniqueId.Edge, false);\r\n assert(attrPos !== undefined);\r\n assert(attrEndPointAndQuadIndices !== undefined);\r\n this.buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.buffers.addBuffer(endPointAndQuadsIndices, [BufferParameters.create(attrEndPointAndQuadIndices.location, 4, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this._indices = indices;\r\n this._endPointAndQuadIndices = endPointAndQuadsIndices;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class SilhouetteEdgeGeometry extends EdgeGeometry {\r\n private readonly _normalPairs: BufferHandle;\r\n\r\n public override get asSilhouette() { return this; }\r\n\r\n public static createSilhouettes(mesh: MeshData, params: SilhouetteParams): SilhouetteEdgeGeometry | undefined {\r\n const indexBuffer = BufferHandle.createArrayBuffer(params.indices.data);\r\n const endPointBuffer = BufferHandle.createArrayBuffer(params.endPointAndQuadIndices);\r\n const normalsBuffer = BufferHandle.createArrayBuffer(params.normalPairs);\r\n return undefined !== indexBuffer && undefined !== endPointBuffer && undefined !== normalsBuffer ? new SilhouetteEdgeGeometry(indexBuffer, endPointBuffer, normalsBuffer, params.indices.length, mesh) : undefined;\r\n }\r\n\r\n public override get isDisposed(): boolean { return super.isDisposed && this._normalPairs.isDisposed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._normalPairs);\r\n }\r\n\r\n public override collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addSilhouetteEdges(this._indices.bytesUsed + this._endPointAndQuadIndices.bytesUsed + this._normalPairs.bytesUsed);\r\n }\r\n\r\n public override get techniqueId(): TechniqueId { return TechniqueId.SilhouetteEdge; }\r\n public override get renderOrder(): RenderOrder { return this.isPlanar ? RenderOrder.PlanarSilhouette : RenderOrder.Silhouette; }\r\n public get normalPairs(): BufferHandle { return this._normalPairs; }\r\n\r\n private constructor(indices: BufferHandle, endPointAndQuadsIndices: BufferHandle, normalPairs: BufferHandle, numIndices: number, mesh: MeshData) {\r\n super(indices, endPointAndQuadsIndices, numIndices, mesh);\r\n const attrNormals = AttributeMap.findAttribute(\"a_normals\", TechniqueId.SilhouetteEdge, false);\r\n assert(attrNormals !== undefined);\r\n this.buffers.addBuffer(normalPairs, [BufferParameters.create(attrNormals.location, 4, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this._normalPairs = normalPairs;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PolylineEdgeGeometry extends MeshGeometry {\r\n private _buffers: PolylineBuffers;\r\n\r\n public get lutBuffers() { return this._buffers.buffers; }\r\n\r\n public static create(mesh: MeshData, polyline: TesselatedPolyline): PolylineEdgeGeometry | undefined {\r\n const buffers = PolylineBuffers.create(polyline);\r\n return undefined !== buffers ? new PolylineEdgeGeometry(polyline.indices.length, buffers, mesh) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean { return this._buffers.isDisposed; }\r\n\r\n public dispose() {\r\n dispose(this._buffers);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._buffers.collectStatistics(stats, RenderMemory.BufferType.PolylineEdges);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n protected override _getLineWeight(params: ShaderProgramParams): number { return this.computeEdgeWeight(params); }\r\n protected override _getLineCode(params: ShaderProgramParams): number { return this.computeEdgeLineCode(params); }\r\n public override getColor(target: Target): ColorInfo { return this.computeEdgeColor(target); }\r\n public get techniqueId(): TechniqueId { return TechniqueId.Polyline; }\r\n public getRenderPass(target: Target): RenderPass { return this.computeEdgePass(target); }\r\n public get renderOrder(): RenderOrder { return this.isPlanar ? RenderOrder.PlanarEdge : RenderOrder.Edge; }\r\n public override get polylineBuffers(): PolylineBuffers { return this._buffers; }\r\n\r\n public override wantMonochrome(target: Target): boolean {\r\n return target.currentViewFlags.renderMode === RenderMode.Wireframe;\r\n }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this._buffers.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Triangles, 0, this._numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n private constructor(numIndices: number, buffers: PolylineBuffers, mesh: MeshData) {\r\n super(mesh, numIndices);\r\n this._buffers = buffers;\r\n }\r\n}\r\n"]}
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+
{"version":3,"file":"EdgeGeometry.js","sourceRoot":"","sources":["../../../../src/render/webgl/EdgeGeometry.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAsD;AACtD,oDAAgD;AAGhD,kDAA+C;AAC/C,iDAA8C;AAC9C,qDAAmD;AAGnD,6BAA0B;AAC1B,yDAAsF;AAEtF,qCAAkC;AAIlC,iDAA8C;AAE9C,gBAAgB;AAChB,MAAa,YAAa,SAAQ,2BAAY;IAmD5C,YAAsB,OAAqB,EAAE,uBAAqC,EAAE,UAAkB,EAAE,IAAc;QACpH,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QACxB,IAAI,CAAC,OAAO,GAAG,mCAAgB,CAAC,MAAM,EAAE,CAAC;QACzC,MAAM,OAAO,GAAG,2BAAY,CAAC,aAAa,CAAC,OAAO,gBAAoB,KAAK,CAAC,CAAC;QAC7E,MAAM,0BAA0B,GAAG,2BAAY,CAAC,aAAa,CAAC,0BAA0B,gBAAoB,KAAK,CAAC,CAAC;QACnH,IAAA,qBAAM,EAAC,OAAO,KAAK,SAAS,CAAC,CAAC;QAC9B,IAAA,qBAAM,EAAC,0BAA0B,KAAK,SAAS,CAAC,CAAC;QACjD,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,mCAAgB,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC9H,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,uBAAuB,EAAE,CAAC,mCAAgB,CAAC,MAAM,CAAC,0BAA0B,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACjK,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IACzD,CAAC;IAzDD,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAChD,IAAoB,SAAS,KAAK,OAAO,SAAS,CAAC,CAAC,CAAC;IACrD,IAAoB,MAAM,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAC7C,IAAoB,YAAY,KAAyC,OAAO,SAAS,CAAC,CAAC,CAAC;IAErF,MAAM,CAAC,MAAM,CAAC,IAAc,EAAE,KAAwB;QAC3D,MAAM,WAAW,GAAG,+BAAY,CAAC,iBAAiB,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACvE,MAAM,cAAc,GAAG,+BAAY,CAAC,iBAAiB,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC;QACpF,OAAO,SAAS,KAAK,WAAW,IAAI,SAAS,KAAK,cAAc,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,WAAW,EAAE,cAAc,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAC3J,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU;eACzB,IAAI,CAAC,QAAQ,CAAC,UAAU;eACxB,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC;IAC/C,CAAC;IAEM,OAAO;QACZ,IAAA,sBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,IAAA,sBAAO,EAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvB,IAAA,sBAAO,EAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;IACxC,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,CAAC;IAC1F,CAAC;IAES,KAAK,CAAC,YAAoB,EAAE,wBAA2C;QAC/E,MAAM,IAAI,GAAG,wBAAwB,KAAK,SAAS,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;QAE9F,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,eAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAE,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC1F,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAES,gBAAgB,CAAC,OAAe,IAAa,OAAO,IAAI,CAAC,CAAC,CAAC;IAClD,YAAY,CAAC,MAA2B,IAAY,OAAO,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACjH,IAAW,WAAW,KAAkB,oBAAwB,CAAC,CAAC;IAClD,OAAO,CAAC,MAAc,IAAI,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAChF,IAAW,WAAW,KAAkB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,qBAAwB,CAAC,aAAiB,CAAC,CAAC,CAAC;IAC3F,QAAQ,CAAC,MAAc,IAAe,OAAO,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAC7F,IAAW,sBAAsB,KAAmB,OAAO,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC;IAC1E,cAAc,CAAC,MAAc;QAC3C,OAAO,MAAM,CAAC,gBAAgB,CAAC,UAAU,KAAK,wBAAU,CAAC,SAAS,CAAC;IACrE,CAAC;CAcF;AA/DD,oCA+DC;AAED,gBAAgB;AAChB,MAAa,sBAAuB,SAAQ,YAAY;IA2BtD,YAAoB,OAAqB,EAAE,uBAAqC,EAAE,WAAyB,EAAE,UAAkB,EAAE,IAAc;QAC7I,KAAK,CAAC,OAAO,EAAE,uBAAuB,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,MAAM,WAAW,GAAG,2BAAY,CAAC,aAAa,CAAC,WAAW,0BAA8B,KAAK,CAAC,CAAC;QAC/F,IAAA,qBAAM,EAAC,WAAW,KAAK,SAAS,CAAC,CAAC;QAClC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,mCAAgB,CAAC,MAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACtI,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;IAClC,CAAC;IA9BD,IAAoB,YAAY,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAE5C,MAAM,CAAC,iBAAiB,CAAC,IAAc,EAAE,MAAwB;QACtE,MAAM,WAAW,GAAG,+BAAY,CAAC,iBAAiB,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACxE,MAAM,cAAc,GAAG,+BAAY,CAAC,iBAAiB,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC;QACrF,MAAM,aAAa,GAAG,+BAAY,CAAC,iBAAiB,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;QACzE,OAAO,SAAS,KAAK,WAAW,IAAI,SAAS,KAAK,cAAc,IAAI,SAAS,KAAK,aAAa,CAAC,CAAC,CAAC,IAAI,sBAAsB,CAAC,WAAW,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACpN,CAAC;IAED,IAAoB,UAAU,KAAc,OAAO,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC;IAEtF,OAAO;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAA,sBAAO,EAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC7B,CAAC;IAEe,iBAAiB,CAAC,KAA8B;QAC9D,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;IAC3H,CAAC;IAED,IAAoB,WAAW,KAAkB,8BAAkC,CAAC,CAAC;IACrF,IAAoB,WAAW,KAAkB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,2BAA8B,CAAC,mBAAuB,CAAC,CAAC,CAAC;IAChI,IAAW,WAAW,KAAmB,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;CASrE;AAlCD,wDAkCC;AAED,gBAAgB;AAChB,MAAa,oBAAqB,SAAQ,2BAAY;IA0CpD,YAAoB,UAAkB,EAAE,OAAwB,EAAE,IAAc;QAC9E,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QACxB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC1B,CAAC;IA1CD,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;IAElD,MAAM,CAAC,MAAM,CAAC,IAAc,EAAE,QAA4B;QAC/D,MAAM,OAAO,GAAG,gCAAe,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACjD,OAAO,SAAS,KAAK,OAAO,CAAC,CAAC,CA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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { RenderMode } from \"@itwin/core-common\";\r\nimport { TesselatedPolyline } from \"../primitives/PolylineParams\";\r\nimport { SegmentEdgeParams, SilhouetteParams } from \"../primitives/EdgeParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { PolylineBuffers } from \"./CachedGeometry\";\r\nimport { ColorInfo } from \"./ColorInfo\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { MeshData } from \"./MeshData\";\r\nimport { MeshGeometry } from \"./MeshGeometry\";\r\n\r\n/** @internal */\r\nexport class EdgeGeometry extends MeshGeometry {\r\n public readonly buffers: BuffersContainer;\r\n protected readonly _indices: BufferHandle;\r\n protected readonly _endPointAndQuadIndices: BufferHandle;\r\n\r\n public get lutBuffers() { return this.buffers; }\r\n public override get asSurface() { return undefined; }\r\n public override get asEdge() { return this; }\r\n public override get asSilhouette(): SilhouetteEdgeGeometry | undefined { return undefined; }\r\n\r\n public static create(mesh: MeshData, edges: SegmentEdgeParams): EdgeGeometry | undefined {\r\n const indexBuffer = BufferHandle.createArrayBuffer(edges.indices.data);\r\n const endPointBuffer = BufferHandle.createArrayBuffer(edges.endPointAndQuadIndices);\r\n return undefined !== indexBuffer && undefined !== endPointBuffer ? new EdgeGeometry(indexBuffer, endPointBuffer, edges.indices.length, mesh) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.buffers.isDisposed\r\n && this._indices.isDisposed\r\n && this._endPointAndQuadIndices.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this._indices);\r\n dispose(this._endPointAndQuadIndices);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addVisibleEdges(this._indices.bytesUsed + this._endPointAndQuadIndices.bytesUsed);\r\n }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this.buffers;\r\n\r\n bufs.bind();\r\n System.instance.drawArrays(GL.PrimitiveType.Triangles, 0, this._numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n protected override _getLineCode(params: ShaderProgramParams): number { return this.computeEdgeLineCode(params); }\r\n public get techniqueId(): TechniqueId { return TechniqueId.Edge; }\r\n public override getPass(target: Target) { return this.computeEdgePass(target); }\r\n public get renderOrder(): RenderOrder { return this.isPlanar ? RenderOrder.PlanarEdge : RenderOrder.Edge; }\r\n public override getColor(target: Target): ColorInfo { return this.computeEdgeColor(target); }\r\n public get endPointAndQuadIndices(): BufferHandle { return this._endPointAndQuadIndices; }\r\n public override wantMonochrome(target: Target): boolean {\r\n return target.currentViewFlags.renderMode === RenderMode.Wireframe;\r\n }\r\n\r\n protected constructor(indices: BufferHandle, endPointAndQuadsIndices: BufferHandle, numIndices: number, mesh: MeshData) {\r\n super(mesh, numIndices);\r\n this.buffers = BuffersContainer.create();\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.Edge, false);\r\n const attrEndPointAndQuadIndices = AttributeMap.findAttribute(\"a_endPointAndQuadIndices\", TechniqueId.Edge, false);\r\n assert(attrPos !== undefined);\r\n assert(attrEndPointAndQuadIndices !== undefined);\r\n this.buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.buffers.addBuffer(endPointAndQuadsIndices, [BufferParameters.create(attrEndPointAndQuadIndices.location, 4, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this._indices = indices;\r\n this._endPointAndQuadIndices = endPointAndQuadsIndices;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class SilhouetteEdgeGeometry extends EdgeGeometry {\r\n private readonly _normalPairs: BufferHandle;\r\n\r\n public override get asSilhouette() { return this; }\r\n\r\n public static createSilhouettes(mesh: MeshData, params: SilhouetteParams): SilhouetteEdgeGeometry | undefined {\r\n const indexBuffer = BufferHandle.createArrayBuffer(params.indices.data);\r\n const endPointBuffer = BufferHandle.createArrayBuffer(params.endPointAndQuadIndices);\r\n const normalsBuffer = BufferHandle.createArrayBuffer(params.normalPairs);\r\n return undefined !== indexBuffer && undefined !== endPointBuffer && undefined !== normalsBuffer ? new SilhouetteEdgeGeometry(indexBuffer, endPointBuffer, normalsBuffer, params.indices.length, mesh) : undefined;\r\n }\r\n\r\n public override get isDisposed(): boolean { return super.isDisposed && this._normalPairs.isDisposed; }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n dispose(this._normalPairs);\r\n }\r\n\r\n public override collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addSilhouetteEdges(this._indices.bytesUsed + this._endPointAndQuadIndices.bytesUsed + this._normalPairs.bytesUsed);\r\n }\r\n\r\n public override get techniqueId(): TechniqueId { return TechniqueId.SilhouetteEdge; }\r\n public override get renderOrder(): RenderOrder { return this.isPlanar ? RenderOrder.PlanarSilhouette : RenderOrder.Silhouette; }\r\n public get normalPairs(): BufferHandle { return this._normalPairs; }\r\n\r\n private constructor(indices: BufferHandle, endPointAndQuadsIndices: BufferHandle, normalPairs: BufferHandle, numIndices: number, mesh: MeshData) {\r\n super(indices, endPointAndQuadsIndices, numIndices, mesh);\r\n const attrNormals = AttributeMap.findAttribute(\"a_normals\", TechniqueId.SilhouetteEdge, false);\r\n assert(attrNormals !== undefined);\r\n this.buffers.addBuffer(normalPairs, [BufferParameters.create(attrNormals.location, 4, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this._normalPairs = normalPairs;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PolylineEdgeGeometry extends MeshGeometry {\r\n private _buffers: PolylineBuffers;\r\n\r\n public get lutBuffers() { return this._buffers.buffers; }\r\n\r\n public static create(mesh: MeshData, polyline: TesselatedPolyline): PolylineEdgeGeometry | undefined {\r\n const buffers = PolylineBuffers.create(polyline);\r\n return undefined !== buffers ? new PolylineEdgeGeometry(polyline.indices.length, buffers, mesh) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean { return this._buffers.isDisposed; }\r\n\r\n public dispose() {\r\n dispose(this._buffers);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._buffers.collectStatistics(stats, RenderMemory.BufferType.PolylineEdges);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n protected override _getLineWeight(params: ShaderProgramParams): number { return this.computeEdgeWeight(params); }\r\n protected override _getLineCode(params: ShaderProgramParams): number { return this.computeEdgeLineCode(params); }\r\n public override getColor(target: Target): ColorInfo { return this.computeEdgeColor(target); }\r\n public get techniqueId(): TechniqueId { return TechniqueId.Polyline; }\r\n public override getPass(target: Target) { return this.computeEdgePass(target); }\r\n public get renderOrder(): RenderOrder { return this.isPlanar ? RenderOrder.PlanarEdge : RenderOrder.Edge; }\r\n public override get polylineBuffers(): PolylineBuffers { return this._buffers; }\r\n\r\n public override wantMonochrome(target: Target): boolean {\r\n return target.currentViewFlags.renderMode === RenderMode.Wireframe;\r\n }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this._buffers.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Triangles, 0, this._numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n private constructor(numIndices: number, buffers: PolylineBuffers, mesh: MeshData) {\r\n super(mesh, numIndices);\r\n this._buffers = buffers;\r\n }\r\n}\r\n"]}
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@@ -43,7 +43,7 @@ export declare class IndexedEdgeGeometry extends MeshGeometry {
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protected _wantWoWReversal(): boolean;
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protected _getLineCode(params: ShaderProgramParams): number;
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get techniqueId(): TechniqueId;
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-
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+
getPass(target: Target): import("./RenderFlags").Pass;
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get renderOrder(): RenderOrder;
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getColor(target: Target): import("./ColorInfo").ColorInfo;
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wantMonochrome(target: Target): boolean;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"IndexedEdgeGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/IndexedEdgeGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAkC,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAG5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH,qBAAa,OAAQ,YAAW,eAAe;IAC7C,SAAgB,OAAO,EAAE,aAAa,CAAC;IACvC,SAAgB,WAAW,EAAE,MAAM,CAAC;IACpC,SAAgB,iBAAiB,EAAE,MAAM,CAAC;IAE1C,OAAO;IAMA,OAAO,IAAI,IAAI;WAIR,MAAM,CAAC,KAAK,EAAE,SAAS,GAAG,OAAO,GAAG,SAAS;IAK3D,IAAW,SAAS,IAAI,MAAM,CAE7B;IAED,IAAW,UAAU,IAAI,OAAO,CAE/B;CACF;AAED;;GAEG;AACH,qBAAa,mBAAoB,SAAQ,YAAY;IACnD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAmB;IAC5C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAe;IACxC,SAAgB,OAAO,EAAE,OAAO,CAAC;IAEjC,IAAW,UAAU,qBAA4B;IACjD,IAAoB,aAAa,SAAmB;IAEpD,OAAO;IAUA,OAAO,IAAI,IAAI;IAMtB,IAAW,UAAU,IAAI,OAAO,CAE/B;WAEa,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,iBAAiB,GAAG,mBAAmB,GAAG,SAAS;IAMzF,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAOzE,SAAS,CAAC,gBAAgB,IAAI,OAAO;cAClB,YAAY,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAEpE,IAAW,WAAW,gBAAsC;
|
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1
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+
{"version":3,"file":"IndexedEdgeGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/IndexedEdgeGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAkC,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAG5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH,qBAAa,OAAQ,YAAW,eAAe;IAC7C,SAAgB,OAAO,EAAE,aAAa,CAAC;IACvC,SAAgB,WAAW,EAAE,MAAM,CAAC;IACpC,SAAgB,iBAAiB,EAAE,MAAM,CAAC;IAE1C,OAAO;IAMA,OAAO,IAAI,IAAI;WAIR,MAAM,CAAC,KAAK,EAAE,SAAS,GAAG,OAAO,GAAG,SAAS;IAK3D,IAAW,SAAS,IAAI,MAAM,CAE7B;IAED,IAAW,UAAU,IAAI,OAAO,CAE/B;CACF;AAED;;GAEG;AACH,qBAAa,mBAAoB,SAAQ,YAAY;IACnD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAmB;IAC5C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAe;IACxC,SAAgB,OAAO,EAAE,OAAO,CAAC;IAEjC,IAAW,UAAU,qBAA4B;IACjD,IAAoB,aAAa,SAAmB;IAEpD,OAAO;IAUA,OAAO,IAAI,IAAI;IAMtB,IAAW,UAAU,IAAI,OAAO,CAE/B;WAEa,MAAM,CAAC,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,iBAAiB,GAAG,mBAAmB,GAAG,SAAS;IAMzF,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,gBAAgB,GAAG,IAAI;IAOzE,SAAS,CAAC,gBAAgB,IAAI,OAAO;cAClB,YAAY,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAEpE,IAAW,WAAW,gBAAsC;IAC5C,OAAO,CAAC,MAAM,EAAE,MAAM;IACtC,IAAW,WAAW,gBAAwE;IAC9E,QAAQ,CAAC,MAAM,EAAE,MAAM;IACvB,cAAc,CAAC,MAAM,EAAE,MAAM;CAC9C"}
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@@ -81,7 +81,7 @@ class IndexedEdgeGeometry extends MeshGeometry_1.MeshGeometry {
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81
81
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_wantWoWReversal() { return true; }
|
|
82
82
|
_getLineCode(params) { return this.computeEdgeLineCode(params); }
|
|
83
83
|
get techniqueId() { return 6 /* IndexedEdge */; }
|
|
84
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-
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|
84
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+
getPass(target) { return this.computeEdgePass(target); }
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85
85
|
get renderOrder() { return this.isPlanar ? 14 /* PlanarEdge */ : 6 /* Edge */; }
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86
86
|
getColor(target) { return this.computeEdgeColor(target); }
|
|
87
87
|
wantMonochrome(target) { return target.currentViewFlags.renderMode === core_common_1.RenderMode.Wireframe; }
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@@ -1 +1 @@
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1
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-
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|
|
1
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+
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { RenderMode } from \"@itwin/core-common\";\r\nimport { EdgeTable, IndexedEdgeParams } from \"../primitives/EdgeParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { TextureHandle } from \"./Texture\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { MeshData } from \"./MeshData\";\r\nimport { MeshGeometry } from \"./MeshGeometry\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { GL } from \"./GL\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\n\r\n/** @see [[EdgeTable]]\r\n * @internal\r\n */\r\nexport class EdgeLUT implements WebGLDisposable {\r\n public readonly texture: TextureHandle;\r\n public readonly numSegments: number;\r\n public readonly silhouettePadding: number;\r\n\r\n private constructor(texture: TextureHandle, numSegments: number, silhouettePadding: number) {\r\n this.texture = texture;\r\n this.numSegments = numSegments;\r\n this.silhouettePadding = silhouettePadding;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.texture);\r\n }\r\n\r\n public static create(table: EdgeTable): EdgeLUT | undefined {\r\n const texture = TextureHandle.createForData(table.width, table.height, table.data);\r\n return texture ? new EdgeLUT(texture, table.numSegments, table.silhouettePadding) : undefined;\r\n }\r\n\r\n public get bytesUsed(): number {\r\n return this.texture.bytesUsed;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.texture.isDisposed;\r\n }\r\n}\r\n\r\n/** @see [[IndexedEdgeParams]]\r\n * @internal\r\n */\r\nexport class IndexedEdgeGeometry extends MeshGeometry {\r\n private readonly _buffers: BuffersContainer;\r\n private readonly _indices: BufferHandle;\r\n public readonly edgeLut: EdgeLUT;\r\n\r\n public get lutBuffers() { return this._buffers; }\r\n public override get asIndexedEdge() { return this; }\r\n\r\n private constructor(mesh: MeshData, indices: BufferHandle, numIndices: number, lut: EdgeLUT) {\r\n super(mesh, numIndices);\r\n this.edgeLut = lut;\r\n this._buffers = BuffersContainer.create();\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.IndexedEdge, false);\r\n assert(undefined !== attrPos);\r\n this._buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this._indices = indices;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this._buffers);\r\n dispose(this._indices);\r\n dispose(this.edgeLut);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this._buffers.isDisposed && this._indices.isDisposed && this.edgeLut.isDisposed;\r\n }\r\n\r\n public static create(mesh: MeshData, params: IndexedEdgeParams): IndexedEdgeGeometry | undefined {\r\n const indexBuffer = BufferHandle.createArrayBuffer(params.indices.data);\r\n const lut = EdgeLUT.create(params.edges);\r\n return indexBuffer && lut ? new IndexedEdgeGeometry(mesh, indexBuffer, params.indices.length, lut) : undefined;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addIndexedEdges(this._indices.bytesUsed);\r\n stats.addEdgeTable(this.edgeLut.bytesUsed);\r\n }\r\n\r\n protected _draw(numInstances: number, instances?: BuffersContainer): void {\r\n const bufs = instances ?? this._buffers;\r\n bufs.bind();\r\n System.instance.drawArrays(GL.PrimitiveType.Triangles, 0, this._numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n protected _wantWoWReversal(): boolean { return true; }\r\n protected override _getLineCode(params: ShaderProgramParams): number { return this.computeEdgeLineCode(params); }\r\n\r\n public get techniqueId() { return TechniqueId.IndexedEdge; }\r\n public override getPass(target: Target) { return this.computeEdgePass(target); }\r\n public get renderOrder() { return this.isPlanar ? RenderOrder.PlanarEdge : RenderOrder.Edge; }\r\n public override getColor(target: Target) { return this.computeEdgeColor(target); }\r\n public override wantMonochrome(target: Target) { return target.currentViewFlags.renderMode === RenderMode.Wireframe; }\r\n}\r\n"]}
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@@ -97,7 +97,7 @@ export declare class InstancedGeometry extends CachedGeometry {
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get hasFeatures(): boolean;
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get techniqueId(): TechniqueId;
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get supportsThematicDisplay(): boolean;
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-
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+
getPass(target: Target): import("./RenderFlags").Pass;
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wantWoWReversal(params: ShaderProgramParams): boolean;
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getLineCode(params: ShaderProgramParams): number;
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getLineWeight(params: ShaderProgramParams): number;
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@@ -1 +1 @@
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1
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-
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1
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+
{"version":3,"file":"InstancedGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/InstancedGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,sBAAsB,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACzF,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAoB,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAEnC,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,GAAG,GAAG,MAAM,IAAI,sBAAsB,CAEtF;AAED,cAAM,YAAY;IAChB,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,SAAgB,KAAK,EAAE,OAAO,CAAC;IAE/B,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAY;IAE9C,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAY;IAE/C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA8B;IAE3D,SAAS,aAAa,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO;IAOvE,oBAAoB,CAAC,WAAW,EAAE,SAAS,GAAG,SAAS;IASvD,mBAAmB,IAAI,SAAS;IAIvC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAA+B;IACnE,IAAW,gBAAgB,IAAI,YAAY,CAE1C;CACF;AAED,gBAAgB;AAChB,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;CAC/B;AAED,gBAAgB;AAChB,qBAAa,eAAgB,SAAQ,YAAY;IAC/C,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAkC;IAExE,SAAgB,UAAU,EAAE,YAAY,CAAC;IACzC,SAAgB,UAAU,CAAC,EAAE,YAAY,CAAC;IAC1C,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,SAAgB,SAAS,CAAC,EAAE,YAAY,CAAC;IACzC,SAAgB,aAAa,eAAkC;IAC/D,SAAgB,iBAAiB,YAAa;IAC9C,SAAgB,qBAAqB,YAAa;IAElD,OAAO;WAQO,+BAA+B,CAAC,WAAW,EAAE,WAAW,GAAG,gBAAgB,EAAE;WA4B7E,MAAM,CAAC,MAAM,EAAE,sBAAsB,EAAE,KAAK,EAAE,OAAO,GAAG,eAAe,GAAG,SAAS;IAoBjG,IAAW,UAAU,IAAI,OAAO,CAI/B;IAEM,OAAO;IAMP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAQ9D,OAAO,CAAC,MAAM,CAAC,sBAAsB;WAMvB,YAAY,CAAC,SAAS,EAAE,OAAO,EAAE,GAAG,EAAE,YAAY,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,OAAO,GAAG,OAAO;CAsB9G;AAED,gBAAgB;AAChB,qBAAa,cAAe,SAAQ,YAAY;aAO5B,aAAa,EAAE,YAAY;aAC3B,MAAM,EAAE,YAAY;aACpB,YAAY,EAAE,OAAO;aACrB,YAAY,EAAE,OAAO;aACrB,aAAa,EAAE,OAAO;aACtB,OAAO,EAAE,YAAY;aAErB,qBAAqB,EAAE,OAAO,GAAG,SAAS;IAb5D,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAe;IAE3C,OAAO;WAwBO,MAAM,CAAC,MAAM,EAAE,oBAAoB,GAAG,cAAc,GAAG,SAAS;IAuB9E,SAAgB,iBAAiB,EAAE,iBAAiB,CAAC;IAErD,IAAW,WAAW,IAAI,OAAO,CAEhC;IAED,IAAoB,gBAAgB,IAAI,YAAY,CAEnD;IAED,IAAW,UAAU,IAAI,OAAO,CAE/B;IAEM,OAAO,IAAI,IAAI;IAIf,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAG/D;AAED,gBAAgB;AAChB,qBAAa,iBAAkB,SAAQ,cAAc;IACnD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAmB;IACrD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAmC;IAC5D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAc;IACpC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEhC,oBAAoB,CAAC,WAAW,EAAE,SAAS;IAC3C,mBAAmB;IAE1B,IAAoB,qBAAqB,IAAI,OAAO,GAAG,SAAS,CAAgD;IAEhH,IAAoB,WAAW,SAAmB;IAClD,IAAoB,KAAK,gBAA+B;IACxD,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,SAAS,4DAAmC;IAChE,IAAoB,MAAM,sDAAgC;IAC1D,IAAoB,YAAY,gEAAsC;IACtE,IAAoB,aAAa,oEAAuC;IAExE,IAAW,WAAW,wCAAqC;IAC3D,IAAoB,YAAY,YAAsC;IACtE,IAAoB,gBAAgB,YAA0C;IAC9E,IAAoB,YAAY,YAAsC;IACtE,IAAW,OAAO,iBAAiC;IACnD,IAAW,MAAM,iBAAgC;IACjD,IAAoB,YAAY,kDAAsC;IACtE,IAAoB,eAAe,2DAAyC;IAC5E,IAAoB,MAAM,YAAgC;IAC1D,IAAoB,WAAW,YAAwC;IACvE,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxE,IAAoB,uBAAuB,YAAiD;IAE5E,OAAO,CAAC,MAAM,EAAE,MAAM;IACtB,eAAe,CAAC,MAAM,EAAE,mBAAmB;IAC3C,WAAW,CAAC,MAAM,EAAE,mBAAmB;IACvC,aAAa,CAAC,MAAM,EAAE,mBAAmB;IACzC,cAAc,CAAC,MAAM,EAAE,MAAM;WAE/B,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,eAAe,GAAG,iBAAiB;WA0B5F,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,GAAG,iBAAiB;IAgBhH,OAAO;IAQP,IAAW,UAAU,IAAI,OAAO,CAK/B;IAEM,OAAO;IAMd,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM;IAKnC,IAAI;IAIK,YAAY,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIhD,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU;IAMvD,IAAW,aAAa,IAAI,YAAY,CAAwC;IAChF,IAAW,iBAAiB,IAAI,iBAAiB,GAAG,SAAS,CAA4C;IACzG,IAAW,gBAAgB,IAAI,YAAY,CAA2C;CACvF"}
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@@ -217,7 +217,7 @@ class InstancedGeometry extends CachedGeometry_1.CachedGeometry {
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217
217
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get hasFeatures() { return this._buffers.hasFeatures; }
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218
218
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get techniqueId() { return this._repr.techniqueId; }
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219
219
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get supportsThematicDisplay() { return this._repr.supportsThematicDisplay; }
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220
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-
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220
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+
getPass(target) { return this._repr.getPass(target); }
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221
221
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wantWoWReversal(params) { return this._repr.wantWoWReversal(params); }
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222
222
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getLineCode(params) { return this._repr.getLineCode(params); }
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223
223
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getLineWeight(params) { return this._repr.getLineWeight(params); }
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { InstancedGraphicParams, PatternGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry, LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Matrix4 } from \"./Matrix\";\r\n\r\n/** @internal */\r\nexport function isInstancedGraphicParams(params: any): params is InstancedGraphicParams {\r\n return typeof params === \"object\" && typeof params.count === \"number\" && params.transforms instanceof Float32Array && params.transformCenter instanceof Point3d;\r\n}\r\n\r\nclass InstanceData {\r\n public readonly numInstances: number;\r\n public readonly range: Range3d;\r\n // A transform including only rtcCenter.\r\n private readonly _rtcOnlyTransform: Transform;\r\n // A transform from _rtcCenter including model matrix\r\n private readonly _rtcModelTransform: Transform;\r\n // The model matrix from which _rtcModelTransform was previously computed. If it changes, _rtcModelTransform must be recomputed.\r\n private readonly _modelMatrix = Transform.createIdentity();\r\n\r\n protected constructor(numInstances: number, rtcCenter: Point3d, range: Range3d) {\r\n this.numInstances = numInstances;\r\n this.range = range;\r\n this._rtcOnlyTransform = Transform.createTranslation(rtcCenter);\r\n this._rtcModelTransform = this._rtcOnlyTransform.clone();\r\n }\r\n\r\n public getRtcModelTransform(modelMatrix: Transform): Transform {\r\n if (!this._modelMatrix.isAlmostEqual(modelMatrix)) {\r\n modelMatrix.clone(this._modelMatrix);\r\n modelMatrix.multiplyTransformTransform(this._rtcOnlyTransform, this._rtcModelTransform);\r\n }\r\n\r\n return this._rtcModelTransform;\r\n }\r\n\r\n public getRtcOnlyTransform(): Transform {\r\n return this._rtcOnlyTransform;\r\n }\r\n\r\n private static readonly _noFeatureId = new Float32Array([0, 0, 0]);\r\n public get patternFeatureId(): Float32Array {\r\n return InstanceData._noFeatureId;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PatternTransforms {\r\n readonly orgTransform: Matrix4;\r\n readonly localToModel: Matrix4;\r\n readonly symbolToLocal: Matrix4;\r\n readonly origin: Float32Array;\r\n}\r\n\r\n/** @internal */\r\nexport class InstanceBuffers extends InstanceData {\r\n private static readonly _patternParams = new Float32Array([0, 0, 0, 0]);\r\n\r\n public readonly transforms: BufferHandle;\r\n public readonly featureIds?: BufferHandle;\r\n public readonly hasFeatures: boolean;\r\n public readonly symbology?: BufferHandle;\r\n public readonly patternParams = InstanceBuffers._patternParams;\r\n public readonly patternTransforms = undefined;\r\n public readonly viewIndependentOrigin = undefined;\r\n\r\n private constructor(count: number, transforms: BufferHandle, rtcCenter: Point3d, range: Range3d, symbology?: BufferHandle, featureIds?: BufferHandle) {\r\n super(count, rtcCenter, range);\r\n this.transforms = transforms;\r\n this.featureIds = featureIds;\r\n this.hasFeatures = undefined !== featureIds;\r\n this.symbology = symbology;\r\n }\r\n\r\n public static createTransformBufferParameters(techniqueId: TechniqueId): BufferParameters[] {\r\n const params: BufferParameters[] = [];\r\n const numRows = 3;\r\n let row = 0;\r\n while (row < numRows) {\r\n // 3 rows per instance; 4 floats per row; 4 bytes per float.\r\n const floatsPerRow = 4;\r\n const bytesPerVertex = floatsPerRow * 4;\r\n const offset = row * bytesPerVertex;\r\n const stride = 3 * bytesPerVertex;\r\n const name = `a_instanceMatrixRow${row}`;\r\n const details = AttributeMap.findAttribute(name, techniqueId, true);\r\n assert(details !== undefined);\r\n const bParams: BufferParameters = {\r\n glAttribLoc: details.location,\r\n glSize: floatsPerRow,\r\n glType: GL.DataType.Float,\r\n glNormalized: false,\r\n glStride: stride,\r\n glOffset: offset,\r\n glInstanced: true,\r\n };\r\n params.push(bParams);\r\n row++;\r\n }\r\n return params;\r\n }\r\n\r\n public static create(params: InstancedGraphicParams, range: Range3d): InstanceBuffers | undefined {\r\n const { count, featureIds, symbologyOverrides, transforms } = params;\r\n\r\n assert(count > 0 && Math.floor(count) === count);\r\n assert(count === transforms.length / 12);\r\n assert(undefined === featureIds || count === featureIds.length / 3);\r\n assert(undefined === symbologyOverrides || count * 8 === symbologyOverrides.length);\r\n\r\n let idBuf: BufferHandle | undefined;\r\n if (undefined !== featureIds && undefined === (idBuf = BufferHandle.createArrayBuffer(featureIds)))\r\n return undefined;\r\n\r\n let symBuf: BufferHandle | undefined;\r\n if (undefined !== symbologyOverrides && undefined === (symBuf = BufferHandle.createArrayBuffer(symbologyOverrides)))\r\n return undefined;\r\n\r\n const tfBuf = BufferHandle.createArrayBuffer(transforms);\r\n return undefined !== tfBuf ? new InstanceBuffers(count, tfBuf, params.transformCenter, range, symBuf, idBuf) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.transforms.isDisposed\r\n && (undefined === this.featureIds || this.featureIds.isDisposed)\r\n && (undefined === this.symbology || this.symbology.isDisposed);\r\n }\r\n\r\n public dispose() {\r\n dispose(this.transforms);\r\n dispose(this.featureIds);\r\n dispose(this.symbology);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const featureBytes = undefined !== this.featureIds ? this.featureIds.bytesUsed : 0;\r\n const symBytes = undefined !== this.symbology ? this.symbology.bytesUsed : 0;\r\n\r\n const bytesUsed = this.transforms.bytesUsed + symBytes + featureBytes;\r\n stats.addInstances(bytesUsed);\r\n }\r\n\r\n private static extendTransformedRange(tfs: Float32Array, i: number, range: Range3d, x: number, y: number, z: number) {\r\n range.extendXYZ(tfs[i + 3] + tfs[i + 0] * x + tfs[i + 1] * y + tfs[i + 2] * z,\r\n tfs[i + 7] + tfs[i + 4] * x + tfs[i + 5] * y + tfs[i + 6] * z,\r\n tfs[i + 11] + tfs[i + 8] * x + tfs[i + 9] * y + tfs[i + 10] * z);\r\n }\r\n\r\n public static computeRange(reprRange: Range3d, tfs: Float32Array, rtcCenter: Point3d, out?: Range3d): Range3d {\r\n const range = out ?? new Range3d();\r\n\r\n const numFloatsPerTransform = 3 * 4;\r\n assert(0 === tfs.length % (3 * 4));\r\n\r\n for (let i = 0; i < tfs.length; i += numFloatsPerTransform) {\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.high.z);\r\n }\r\n\r\n range.low.addInPlace(rtcCenter);\r\n range.high.addInPlace(rtcCenter);\r\n\r\n return range.clone(out);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PatternBuffers extends InstanceData {\r\n private readonly _featureId?: Float32Array;\r\n\r\n private constructor(\r\n count: number,\r\n rtcCenter: Point3d,\r\n range: Range3d,\r\n public readonly patternParams: Float32Array, // [ isAreaPattern, spacingX, spacingY, scale ]\r\n public readonly origin: Float32Array, // [ x, y ]\r\n public readonly orgTransform: Matrix4,\r\n public readonly localToModel: Matrix4,\r\n public readonly symbolToLocal: Matrix4,\r\n public readonly offsets: BufferHandle,\r\n featureId: number | undefined,\r\n public readonly viewIndependentOrigin: Point3d | undefined\r\n ) {\r\n super(count, rtcCenter, range);\r\n this.patternTransforms = this;\r\n if (undefined !== featureId) {\r\n this._featureId = new Float32Array([\r\n (featureId & 0x0000ff) >>> 0,\r\n (featureId & 0x00ff00) >>> 8,\r\n (featureId & 0xff0000) >>> 16,\r\n ]);\r\n }\r\n }\r\n\r\n public static create(params: PatternGraphicParams): PatternBuffers | undefined {\r\n const count = params.xyOffsets.byteLength / 2;\r\n assert(Math.floor(count) === count);\r\n\r\n const offsets = BufferHandle.createArrayBuffer(params.xyOffsets);\r\n if (!offsets)\r\n return undefined;\r\n\r\n return new PatternBuffers(\r\n count,\r\n new Point3d(),\r\n params.range,\r\n new Float32Array([1, params.spacing.x, params.spacing.y, params.scale]),\r\n new Float32Array([params.origin.x, params.origin.y]),\r\n Matrix4.fromTransform(params.orgTransform),\r\n Matrix4.fromTransform(params.patternToModel),\r\n Matrix4.fromTransform(Transform.createTranslation(params.symbolTranslation)),\r\n offsets,\r\n params.featureId,\r\n params.viewIndependentOrigin,\r\n );\r\n }\r\n\r\n public readonly patternTransforms: PatternTransforms;\r\n\r\n public get hasFeatures(): boolean {\r\n return undefined !== this._featureId;\r\n }\r\n\r\n public override get patternFeatureId(): Float32Array {\r\n return this._featureId ?? super.patternFeatureId;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.offsets.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.offsets);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addInstances(this.offsets.bytesUsed);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class InstancedGeometry extends CachedGeometry {\r\n private readonly _buffersContainer: BuffersContainer;\r\n private readonly _buffers: InstanceBuffers | PatternBuffers;\r\n private readonly _repr: LUTGeometry;\r\n private readonly _ownsBuffers: boolean;\r\n\r\n public getRtcModelTransform(modelMatrix: Transform) { return this._buffers.getRtcModelTransform(modelMatrix); }\r\n public getRtcOnlyTransform() { return this._buffers.getRtcOnlyTransform(); }\r\n\r\n public override get viewIndependentOrigin(): Point3d | undefined { return this._buffers.viewIndependentOrigin; }\r\n\r\n public override get asInstanced() { return this; }\r\n public override get asLUT() { return this._repr.asLUT; }\r\n public override get asMesh() { return this._repr.asMesh; }\r\n public override get asSurface() { return this._repr.asSurface; }\r\n public override get asEdge() { return this._repr.asEdge; }\r\n public override get asSilhouette() { return this._repr.asSilhouette; }\r\n public override get asIndexedEdge() { return this._repr.asIndexedEdge; }\r\n\r\n public get renderOrder() { return this._repr.renderOrder; }\r\n public override get isLitSurface() { return this._repr.isLitSurface; }\r\n public override get hasBakedLighting() { return this._repr.hasBakedLighting; }\r\n public override get hasAnimation() { return this._repr.hasAnimation; }\r\n public get qOrigin() { return this._repr.qOrigin; }\r\n public get qScale() { return this._repr.qScale; }\r\n public override get materialInfo() { return this._repr.materialInfo; }\r\n public override get polylineBuffers() { return this._repr.polylineBuffers; }\r\n public override get isEdge() { return this._repr.isEdge; }\r\n public override get hasFeatures() { return this._buffers.hasFeatures; }\r\n public get techniqueId(): TechniqueId { return this._repr.techniqueId; }\r\n public override get supportsThematicDisplay() { return this._repr.supportsThematicDisplay; }\r\n\r\n public getRenderPass(target: Target) { return this._repr.getRenderPass(target); }\r\n public override wantWoWReversal(params: ShaderProgramParams) { return this._repr.wantWoWReversal(params); }\r\n public override getLineCode(params: ShaderProgramParams) { return this._repr.getLineCode(params); }\r\n public override getLineWeight(params: ShaderProgramParams) { return this._repr.getLineWeight(params); }\r\n public override wantMonochrome(target: Target) { return this._repr.wantMonochrome(target); }\r\n\r\n public static create(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n container.addBuffer(buffers.transforms, InstanceBuffers.createTransformBufferParameters(repr.techniqueId));\r\n\r\n if (buffers.symbology) {\r\n const attrInstanceOverrides = AttributeMap.findAttribute(\"a_instanceOverrides\", techId, true);\r\n const attrInstanceRgba = AttributeMap.findAttribute(\"a_instanceRgba\", techId, true);\r\n assert(attrInstanceOverrides !== undefined);\r\n assert(attrInstanceRgba !== undefined);\r\n container.addBuffer(buffers.symbology, [\r\n BufferParameters.create(attrInstanceOverrides.location, 4, GL.DataType.UnsignedByte, false, 8, 0, true),\r\n BufferParameters.create(attrInstanceRgba.location, 4, GL.DataType.UnsignedByte, false, 8, 4, true),\r\n ]);\r\n }\r\n if (buffers.featureIds) {\r\n const attrFeatureId = AttributeMap.findAttribute(\"a_featureId\", techId, true);\r\n assert(attrFeatureId !== undefined);\r\n container.addBuffer(buffers.featureIds, [BufferParameters.create(attrFeatureId.location, 3, GL.DataType.UnsignedByte, false, 0, 0, true)]);\r\n }\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n public static createPattern(repr: LUTGeometry, ownsBuffers: boolean, buffers: PatternBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n const attrX = AttributeMap.findAttribute(\"a_patternX\", techId, true);\r\n const attrY = AttributeMap.findAttribute(\"a_patternY\", techId, true);\r\n assert(undefined !== attrX && undefined !== attrY);\r\n container.addBuffer(buffers.offsets, [\r\n BufferParameters.create(attrX.location, 1, GL.DataType.Float, false, 8, 0, true),\r\n BufferParameters.create(attrY.location, 1, GL.DataType.Float, false, 8, 4, true),\r\n ]);\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n private constructor(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers | PatternBuffers, container: BuffersContainer) {\r\n super();\r\n this._repr = repr;\r\n this._ownsBuffers = ownsBuffers;\r\n this._buffers = buffers;\r\n this._buffersContainer = container;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n if (!this._repr.isDisposed)\r\n return false;\r\n\r\n return !this._ownsBuffers || this._buffers.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n this._repr.dispose();\r\n if (this._ownsBuffers)\r\n dispose(this._buffers);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target) {\r\n assert(false, \"Should never be called\");\r\n return false;\r\n }\r\n\r\n public draw() {\r\n this._repr.drawInstanced(this._buffers.numInstances, this._buffersContainer);\r\n }\r\n\r\n public override computeRange(output?: Range3d): Range3d {\r\n return this._buffers.range.clone(output);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics) {\r\n this._repr.collectStatistics(stats);\r\n if (this._ownsBuffers)\r\n this._buffers.collectStatistics(stats);\r\n }\r\n\r\n public get patternParams(): Float32Array { return this._buffers.patternParams; }\r\n public get patternTransforms(): PatternTransforms | undefined { return this._buffers.patternTransforms; }\r\n public get patternFeatureId(): Float32Array { return this._buffers.patternFeatureId; }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { InstancedGraphicParams, PatternGraphicParams } from \"../InstancedGraphicParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry, LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Matrix4 } from \"./Matrix\";\r\n\r\n/** @internal */\r\nexport function isInstancedGraphicParams(params: any): params is InstancedGraphicParams {\r\n return typeof params === \"object\" && typeof params.count === \"number\" && params.transforms instanceof Float32Array && params.transformCenter instanceof Point3d;\r\n}\r\n\r\nclass InstanceData {\r\n public readonly numInstances: number;\r\n public readonly range: Range3d;\r\n // A transform including only rtcCenter.\r\n private readonly _rtcOnlyTransform: Transform;\r\n // A transform from _rtcCenter including model matrix\r\n private readonly _rtcModelTransform: Transform;\r\n // The model matrix from which _rtcModelTransform was previously computed. If it changes, _rtcModelTransform must be recomputed.\r\n private readonly _modelMatrix = Transform.createIdentity();\r\n\r\n protected constructor(numInstances: number, rtcCenter: Point3d, range: Range3d) {\r\n this.numInstances = numInstances;\r\n this.range = range;\r\n this._rtcOnlyTransform = Transform.createTranslation(rtcCenter);\r\n this._rtcModelTransform = this._rtcOnlyTransform.clone();\r\n }\r\n\r\n public getRtcModelTransform(modelMatrix: Transform): Transform {\r\n if (!this._modelMatrix.isAlmostEqual(modelMatrix)) {\r\n modelMatrix.clone(this._modelMatrix);\r\n modelMatrix.multiplyTransformTransform(this._rtcOnlyTransform, this._rtcModelTransform);\r\n }\r\n\r\n return this._rtcModelTransform;\r\n }\r\n\r\n public getRtcOnlyTransform(): Transform {\r\n return this._rtcOnlyTransform;\r\n }\r\n\r\n private static readonly _noFeatureId = new Float32Array([0, 0, 0]);\r\n public get patternFeatureId(): Float32Array {\r\n return InstanceData._noFeatureId;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface PatternTransforms {\r\n readonly orgTransform: Matrix4;\r\n readonly localToModel: Matrix4;\r\n readonly symbolToLocal: Matrix4;\r\n readonly origin: Float32Array;\r\n}\r\n\r\n/** @internal */\r\nexport class InstanceBuffers extends InstanceData {\r\n private static readonly _patternParams = new Float32Array([0, 0, 0, 0]);\r\n\r\n public readonly transforms: BufferHandle;\r\n public readonly featureIds?: BufferHandle;\r\n public readonly hasFeatures: boolean;\r\n public readonly symbology?: BufferHandle;\r\n public readonly patternParams = InstanceBuffers._patternParams;\r\n public readonly patternTransforms = undefined;\r\n public readonly viewIndependentOrigin = undefined;\r\n\r\n private constructor(count: number, transforms: BufferHandle, rtcCenter: Point3d, range: Range3d, symbology?: BufferHandle, featureIds?: BufferHandle) {\r\n super(count, rtcCenter, range);\r\n this.transforms = transforms;\r\n this.featureIds = featureIds;\r\n this.hasFeatures = undefined !== featureIds;\r\n this.symbology = symbology;\r\n }\r\n\r\n public static createTransformBufferParameters(techniqueId: TechniqueId): BufferParameters[] {\r\n const params: BufferParameters[] = [];\r\n const numRows = 3;\r\n let row = 0;\r\n while (row < numRows) {\r\n // 3 rows per instance; 4 floats per row; 4 bytes per float.\r\n const floatsPerRow = 4;\r\n const bytesPerVertex = floatsPerRow * 4;\r\n const offset = row * bytesPerVertex;\r\n const stride = 3 * bytesPerVertex;\r\n const name = `a_instanceMatrixRow${row}`;\r\n const details = AttributeMap.findAttribute(name, techniqueId, true);\r\n assert(details !== undefined);\r\n const bParams: BufferParameters = {\r\n glAttribLoc: details.location,\r\n glSize: floatsPerRow,\r\n glType: GL.DataType.Float,\r\n glNormalized: false,\r\n glStride: stride,\r\n glOffset: offset,\r\n glInstanced: true,\r\n };\r\n params.push(bParams);\r\n row++;\r\n }\r\n return params;\r\n }\r\n\r\n public static create(params: InstancedGraphicParams, range: Range3d): InstanceBuffers | undefined {\r\n const { count, featureIds, symbologyOverrides, transforms } = params;\r\n\r\n assert(count > 0 && Math.floor(count) === count);\r\n assert(count === transforms.length / 12);\r\n assert(undefined === featureIds || count === featureIds.length / 3);\r\n assert(undefined === symbologyOverrides || count * 8 === symbologyOverrides.length);\r\n\r\n let idBuf: BufferHandle | undefined;\r\n if (undefined !== featureIds && undefined === (idBuf = BufferHandle.createArrayBuffer(featureIds)))\r\n return undefined;\r\n\r\n let symBuf: BufferHandle | undefined;\r\n if (undefined !== symbologyOverrides && undefined === (symBuf = BufferHandle.createArrayBuffer(symbologyOverrides)))\r\n return undefined;\r\n\r\n const tfBuf = BufferHandle.createArrayBuffer(transforms);\r\n return undefined !== tfBuf ? new InstanceBuffers(count, tfBuf, params.transformCenter, range, symBuf, idBuf) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.transforms.isDisposed\r\n && (undefined === this.featureIds || this.featureIds.isDisposed)\r\n && (undefined === this.symbology || this.symbology.isDisposed);\r\n }\r\n\r\n public dispose() {\r\n dispose(this.transforms);\r\n dispose(this.featureIds);\r\n dispose(this.symbology);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const featureBytes = undefined !== this.featureIds ? this.featureIds.bytesUsed : 0;\r\n const symBytes = undefined !== this.symbology ? this.symbology.bytesUsed : 0;\r\n\r\n const bytesUsed = this.transforms.bytesUsed + symBytes + featureBytes;\r\n stats.addInstances(bytesUsed);\r\n }\r\n\r\n private static extendTransformedRange(tfs: Float32Array, i: number, range: Range3d, x: number, y: number, z: number) {\r\n range.extendXYZ(tfs[i + 3] + tfs[i + 0] * x + tfs[i + 1] * y + tfs[i + 2] * z,\r\n tfs[i + 7] + tfs[i + 4] * x + tfs[i + 5] * y + tfs[i + 6] * z,\r\n tfs[i + 11] + tfs[i + 8] * x + tfs[i + 9] * y + tfs[i + 10] * z);\r\n }\r\n\r\n public static computeRange(reprRange: Range3d, tfs: Float32Array, rtcCenter: Point3d, out?: Range3d): Range3d {\r\n const range = out ?? new Range3d();\r\n\r\n const numFloatsPerTransform = 3 * 4;\r\n assert(0 === tfs.length % (3 * 4));\r\n\r\n for (let i = 0; i < tfs.length; i += numFloatsPerTransform) {\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.low.x, reprRange.high.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.low.y, reprRange.high.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.low.z);\r\n this.extendTransformedRange(tfs, i, range, reprRange.high.x, reprRange.high.y, reprRange.high.z);\r\n }\r\n\r\n range.low.addInPlace(rtcCenter);\r\n range.high.addInPlace(rtcCenter);\r\n\r\n return range.clone(out);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PatternBuffers extends InstanceData {\r\n private readonly _featureId?: Float32Array;\r\n\r\n private constructor(\r\n count: number,\r\n rtcCenter: Point3d,\r\n range: Range3d,\r\n public readonly patternParams: Float32Array, // [ isAreaPattern, spacingX, spacingY, scale ]\r\n public readonly origin: Float32Array, // [ x, y ]\r\n public readonly orgTransform: Matrix4,\r\n public readonly localToModel: Matrix4,\r\n public readonly symbolToLocal: Matrix4,\r\n public readonly offsets: BufferHandle,\r\n featureId: number | undefined,\r\n public readonly viewIndependentOrigin: Point3d | undefined\r\n ) {\r\n super(count, rtcCenter, range);\r\n this.patternTransforms = this;\r\n if (undefined !== featureId) {\r\n this._featureId = new Float32Array([\r\n (featureId & 0x0000ff) >>> 0,\r\n (featureId & 0x00ff00) >>> 8,\r\n (featureId & 0xff0000) >>> 16,\r\n ]);\r\n }\r\n }\r\n\r\n public static create(params: PatternGraphicParams): PatternBuffers | undefined {\r\n const count = params.xyOffsets.byteLength / 2;\r\n assert(Math.floor(count) === count);\r\n\r\n const offsets = BufferHandle.createArrayBuffer(params.xyOffsets);\r\n if (!offsets)\r\n return undefined;\r\n\r\n return new PatternBuffers(\r\n count,\r\n new Point3d(),\r\n params.range,\r\n new Float32Array([1, params.spacing.x, params.spacing.y, params.scale]),\r\n new Float32Array([params.origin.x, params.origin.y]),\r\n Matrix4.fromTransform(params.orgTransform),\r\n Matrix4.fromTransform(params.patternToModel),\r\n Matrix4.fromTransform(Transform.createTranslation(params.symbolTranslation)),\r\n offsets,\r\n params.featureId,\r\n params.viewIndependentOrigin,\r\n );\r\n }\r\n\r\n public readonly patternTransforms: PatternTransforms;\r\n\r\n public get hasFeatures(): boolean {\r\n return undefined !== this._featureId;\r\n }\r\n\r\n public override get patternFeatureId(): Float32Array {\r\n return this._featureId ?? super.patternFeatureId;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.offsets.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.offsets);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addInstances(this.offsets.bytesUsed);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class InstancedGeometry extends CachedGeometry {\r\n private readonly _buffersContainer: BuffersContainer;\r\n private readonly _buffers: InstanceBuffers | PatternBuffers;\r\n private readonly _repr: LUTGeometry;\r\n private readonly _ownsBuffers: boolean;\r\n\r\n public getRtcModelTransform(modelMatrix: Transform) { return this._buffers.getRtcModelTransform(modelMatrix); }\r\n public getRtcOnlyTransform() { return this._buffers.getRtcOnlyTransform(); }\r\n\r\n public override get viewIndependentOrigin(): Point3d | undefined { return this._buffers.viewIndependentOrigin; }\r\n\r\n public override get asInstanced() { return this; }\r\n public override get asLUT() { return this._repr.asLUT; }\r\n public override get asMesh() { return this._repr.asMesh; }\r\n public override get asSurface() { return this._repr.asSurface; }\r\n public override get asEdge() { return this._repr.asEdge; }\r\n public override get asSilhouette() { return this._repr.asSilhouette; }\r\n public override get asIndexedEdge() { return this._repr.asIndexedEdge; }\r\n\r\n public get renderOrder() { return this._repr.renderOrder; }\r\n public override get isLitSurface() { return this._repr.isLitSurface; }\r\n public override get hasBakedLighting() { return this._repr.hasBakedLighting; }\r\n public override get hasAnimation() { return this._repr.hasAnimation; }\r\n public get qOrigin() { return this._repr.qOrigin; }\r\n public get qScale() { return this._repr.qScale; }\r\n public override get materialInfo() { return this._repr.materialInfo; }\r\n public override get polylineBuffers() { return this._repr.polylineBuffers; }\r\n public override get isEdge() { return this._repr.isEdge; }\r\n public override get hasFeatures() { return this._buffers.hasFeatures; }\r\n public get techniqueId(): TechniqueId { return this._repr.techniqueId; }\r\n public override get supportsThematicDisplay() { return this._repr.supportsThematicDisplay; }\r\n\r\n public override getPass(target: Target) { return this._repr.getPass(target); }\r\n public override wantWoWReversal(params: ShaderProgramParams) { return this._repr.wantWoWReversal(params); }\r\n public override getLineCode(params: ShaderProgramParams) { return this._repr.getLineCode(params); }\r\n public override getLineWeight(params: ShaderProgramParams) { return this._repr.getLineWeight(params); }\r\n public override wantMonochrome(target: Target) { return this._repr.wantMonochrome(target); }\r\n\r\n public static create(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n container.addBuffer(buffers.transforms, InstanceBuffers.createTransformBufferParameters(repr.techniqueId));\r\n\r\n if (buffers.symbology) {\r\n const attrInstanceOverrides = AttributeMap.findAttribute(\"a_instanceOverrides\", techId, true);\r\n const attrInstanceRgba = AttributeMap.findAttribute(\"a_instanceRgba\", techId, true);\r\n assert(attrInstanceOverrides !== undefined);\r\n assert(attrInstanceRgba !== undefined);\r\n container.addBuffer(buffers.symbology, [\r\n BufferParameters.create(attrInstanceOverrides.location, 4, GL.DataType.UnsignedByte, false, 8, 0, true),\r\n BufferParameters.create(attrInstanceRgba.location, 4, GL.DataType.UnsignedByte, false, 8, 4, true),\r\n ]);\r\n }\r\n if (buffers.featureIds) {\r\n const attrFeatureId = AttributeMap.findAttribute(\"a_featureId\", techId, true);\r\n assert(attrFeatureId !== undefined);\r\n container.addBuffer(buffers.featureIds, [BufferParameters.create(attrFeatureId.location, 3, GL.DataType.UnsignedByte, false, 0, 0, true)]);\r\n }\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n public static createPattern(repr: LUTGeometry, ownsBuffers: boolean, buffers: PatternBuffers): InstancedGeometry {\r\n const techId = repr.techniqueId;\r\n const container = BuffersContainer.create();\r\n container.appendLinkages(repr.lutBuffers.linkages);\r\n\r\n const attrX = AttributeMap.findAttribute(\"a_patternX\", techId, true);\r\n const attrY = AttributeMap.findAttribute(\"a_patternY\", techId, true);\r\n assert(undefined !== attrX && undefined !== attrY);\r\n container.addBuffer(buffers.offsets, [\r\n BufferParameters.create(attrX.location, 1, GL.DataType.Float, false, 8, 0, true),\r\n BufferParameters.create(attrY.location, 1, GL.DataType.Float, false, 8, 4, true),\r\n ]);\r\n\r\n return new this(repr, ownsBuffers, buffers, container);\r\n }\r\n\r\n private constructor(repr: LUTGeometry, ownsBuffers: boolean, buffers: InstanceBuffers | PatternBuffers, container: BuffersContainer) {\r\n super();\r\n this._repr = repr;\r\n this._ownsBuffers = ownsBuffers;\r\n this._buffers = buffers;\r\n this._buffersContainer = container;\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n if (!this._repr.isDisposed)\r\n return false;\r\n\r\n return !this._ownsBuffers || this._buffers.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n this._repr.dispose();\r\n if (this._ownsBuffers)\r\n dispose(this._buffers);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target) {\r\n assert(false, \"Should never be called\");\r\n return false;\r\n }\r\n\r\n public draw() {\r\n this._repr.drawInstanced(this._buffers.numInstances, this._buffersContainer);\r\n }\r\n\r\n public override computeRange(output?: Range3d): Range3d {\r\n return this._buffers.range.clone(output);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics) {\r\n this._repr.collectStatistics(stats);\r\n if (this._ownsBuffers)\r\n this._buffers.collectStatistics(stats);\r\n }\r\n\r\n public get patternParams(): Float32Array { return this._buffers.patternParams; }\r\n public get patternTransforms(): PatternTransforms | undefined { return this._buffers.patternTransforms; }\r\n public get patternFeatureId(): Float32Array { return this._buffers.patternFeatureId; }\r\n}\r\n"]}
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@@ -5,7 +5,7 @@ import { LUTGeometry } from "./CachedGeometry";
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5
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import { ColorInfo } from "./ColorInfo";
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6
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import { ShaderProgramParams } from "./DrawCommand";
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7
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import { FloatRgba } from "./FloatRGBA";
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import {
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import { Pass } from "./RenderFlags";
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import { Target } from "./Target";
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import { MeshData } from "./MeshData";
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/** Defines one aspect of the geometry of a mesh (surface or edges)
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@@ -33,6 +33,6 @@ export declare abstract class MeshGeometry extends LUTGeometry {
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protected computeEdgeWeight(params: ShaderProgramParams): number;
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protected computeEdgeLineCode(params: ShaderProgramParams): number;
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protected computeEdgeColor(target: Target): ColorInfo;
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protected computeEdgePass(target: Target):
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protected computeEdgePass(target: Target): Pass;
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}
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//# sourceMappingURL=MeshGeometry.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"MeshGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/MeshGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,
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1
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+
{"version":3,"file":"MeshGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/MeshGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AACrC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;GAEG;AACH,8BAAsB,YAAa,SAAQ,WAAW;IACpD,SAAgB,IAAI,EAAE,QAAQ,CAAC;IAC/B,SAAS,CAAC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAEvC,IAAoB,MAAM,SAAmB;cAC1B,cAAc,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGtE,IAAW,SAAS,WAAkC;IACtD,IAAW,YAAY,WAAqC;IAC5D,IAAoB,WAAW,YAAoC;IACnE,IAAW,WAAW,sDAA6B;IACnD,IAAW,SAAS,2CAAkC;IACtD,IAAW,QAAQ,YAAiC;IACpD,IAAW,SAAS,IAAI,SAAS,CAAoC;IACrE,IAAW,YAAY,IAAI,SAAS,GAAG,SAAS,CAA0E;IAC1H,IAAW,OAAO,4CAAgC;IAClD,IAAoB,gBAAgB,YAAyC;IAC7E,IAAW,eAAe,YAAwC;IAClE,IAAW,GAAG,oCAA4B;IAC1C,IAAW,kBAAkB,YAA+C;IAE5E,SAAS,aAAa,IAAI,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM;IAMxD,SAAS,CAAC,iBAAiB,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGhE,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGlE,SAAS,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS;IAGrD,SAAS,CAAC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAYhD"}
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@@ -46,14 +46,13 @@ class MeshGeometry extends CachedGeometry_1.LUTGeometry {
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}
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computeEdgePass(target) {
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if (target.isDrawingShadowMap)
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return
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return "none";
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const vf = target.currentViewFlags;
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if (core_common_1.RenderMode.SmoothShade === vf.renderMode && !vf.visibleEdges)
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return
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}
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if (core_common_1.RenderMode.SmoothShade === vf.renderMode && !vf.visibleEdges)
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return "none";
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// Only want translucent edges in wireframe mode.
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const isTranslucent = core_common_1.RenderMode.Wireframe === vf.renderMode && vf.transparency && this.colorInfo.hasTranslucency;
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return isTranslucent ?
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return isTranslucent ? "translucent" : "opaque-linear";
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}
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}
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exports.MeshGeometry = MeshGeometry;
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@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { RenderMode } from \"@itwin/core-common\";\r\nimport { LUTGeometry } from \"./CachedGeometry\";\r\nimport { ColorInfo } from \"./ColorInfo\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { FloatRgba } from \"./FloatRGBA\";\r\nimport { Pass } from \"./RenderFlags\";\r\nimport { Target } from \"./Target\";\r\nimport { MeshData } from \"./MeshData\";\r\n\r\n/** Defines one aspect of the geometry of a mesh (surface or edges)\r\n * @internal\r\n */\r\nexport abstract class MeshGeometry extends LUTGeometry {\r\n public readonly mesh: MeshData;\r\n protected readonly _numIndices: number;\r\n\r\n public override get asMesh() { return this; }\r\n protected override _getLineWeight(params: ShaderProgramParams): number { return this.computeEdgeWeight(params); }\r\n\r\n // Convenience accessors...\r\n public get edgeWidth() { return this.mesh.edgeWidth; }\r\n public get edgeLineCode() { return this.mesh.edgeLineCode; }\r\n public override get hasFeatures() { return this.mesh.hasFeatures; }\r\n public get surfaceType() { return this.mesh.type; }\r\n public get fillFlags() { return this.mesh.fillFlags; }\r\n public get isPlanar() { return this.mesh.isPlanar; }\r\n public get colorInfo(): ColorInfo { return this.mesh.lut.colorInfo; }\r\n public get uniformColor(): FloatRgba | undefined { return this.colorInfo.isUniform ? this.colorInfo.uniform : undefined; }\r\n public get texture() { return this.mesh.texture; }\r\n public override get hasBakedLighting() { return this.mesh.hasBakedLighting; }\r\n public get hasFixedNormals() { return this.mesh.hasFixedNormals; }\r\n public get lut() { return this.mesh.lut; }\r\n public get hasScalarAnimation() { return this.mesh.lut.hasScalarAnimation; }\r\n\r\n protected constructor(mesh: MeshData, numIndices: number) {\r\n super(mesh.viewIndependentOrigin);\r\n this._numIndices = numIndices;\r\n this.mesh = mesh;\r\n }\r\n\r\n protected computeEdgeWeight(params: ShaderProgramParams): number {\r\n return params.target.computeEdgeWeight(params.renderPass, this.edgeWidth);\r\n }\r\n protected computeEdgeLineCode(params: ShaderProgramParams): number {\r\n return params.target.computeEdgeLineCode(params.renderPass, this.edgeLineCode);\r\n }\r\n protected computeEdgeColor(target: Target): ColorInfo {\r\n return target.computeEdgeColor(this.colorInfo);\r\n }\r\n protected computeEdgePass(target: Target): Pass {\r\n if (target.isDrawingShadowMap)\r\n return \"none\";\r\n\r\n const vf = target.currentViewFlags;\r\n if (RenderMode.SmoothShade === vf.renderMode && !vf.visibleEdges)\r\n return \"none\";\r\n\r\n // Only want translucent edges in wireframe mode.\r\n const isTranslucent = RenderMode.Wireframe === vf.renderMode && vf.transparency && this.colorInfo.hasTranslucency;\r\n return isTranslucent ? \"translucent\" : \"opaque-linear\";\r\n }\r\n}\r\n"]}
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