@itwin/core-frontend 3.0.0-dev.174 → 3.0.0-dev.178

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (239) hide show
  1. package/lib/cjs/IModelApp.d.ts +1 -1
  2. package/lib/cjs/IModelApp.d.ts.map +1 -1
  3. package/lib/cjs/IModelApp.js.map +1 -1
  4. package/lib/cjs/SheetViewState.d.ts.map +1 -1
  5. package/lib/cjs/SheetViewState.js +1 -2
  6. package/lib/cjs/SheetViewState.js.map +1 -1
  7. package/lib/cjs/Viewport.d.ts +1 -0
  8. package/lib/cjs/Viewport.d.ts.map +1 -1
  9. package/lib/cjs/Viewport.js +10 -2
  10. package/lib/cjs/Viewport.js.map +1 -1
  11. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  12. package/lib/cjs/render/RenderSystem.js +5 -6
  13. package/lib/cjs/render/RenderSystem.js.map +1 -1
  14. package/lib/cjs/render/RenderTexture.d.ts +2 -17
  15. package/lib/cjs/render/RenderTexture.d.ts.map +1 -1
  16. package/lib/cjs/render/RenderTexture.js +0 -17
  17. package/lib/cjs/render/RenderTexture.js.map +1 -1
  18. package/lib/cjs/render/webgl/BackgroundMapDrape.js +1 -1
  19. package/lib/cjs/render/webgl/BackgroundMapDrape.js.map +1 -1
  20. package/lib/cjs/render/webgl/CachedGeometry.d.ts +7 -6
  21. package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
  22. package/lib/cjs/render/webgl/CachedGeometry.js +7 -6
  23. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  24. package/lib/cjs/render/webgl/DrawCommand.d.ts +2 -2
  25. package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
  26. package/lib/cjs/render/webgl/DrawCommand.js +2 -2
  27. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  28. package/lib/cjs/render/webgl/EdgeGeometry.d.ts +3 -3
  29. package/lib/cjs/render/webgl/EdgeGeometry.d.ts.map +1 -1
  30. package/lib/cjs/render/webgl/EdgeGeometry.js +2 -2
  31. package/lib/cjs/render/webgl/EdgeGeometry.js.map +1 -1
  32. package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts +1 -1
  33. package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -1
  34. package/lib/cjs/render/webgl/IndexedEdgeGeometry.js +1 -1
  35. package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -1
  36. package/lib/cjs/render/webgl/InstancedGeometry.d.ts +1 -1
  37. package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
  38. package/lib/cjs/render/webgl/InstancedGeometry.js +1 -1
  39. package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
  40. package/lib/cjs/render/webgl/MeshGeometry.d.ts +2 -2
  41. package/lib/cjs/render/webgl/MeshGeometry.d.ts.map +1 -1
  42. package/lib/cjs/render/webgl/MeshGeometry.js +4 -5
  43. package/lib/cjs/render/webgl/MeshGeometry.js.map +1 -1
  44. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  45. package/lib/cjs/render/webgl/PlanarClassifier.js +2 -1
  46. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  47. package/lib/cjs/render/webgl/PlanarGrid.d.ts +2 -3
  48. package/lib/cjs/render/webgl/PlanarGrid.d.ts.map +1 -1
  49. package/lib/cjs/render/webgl/PlanarGrid.js +1 -1
  50. package/lib/cjs/render/webgl/PlanarGrid.js.map +1 -1
  51. package/lib/cjs/render/webgl/PointCloud.d.ts +2 -2
  52. package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
  53. package/lib/cjs/render/webgl/PointCloud.js +2 -2
  54. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  55. package/lib/cjs/render/webgl/PointString.d.ts +2 -2
  56. package/lib/cjs/render/webgl/PointString.d.ts.map +1 -1
  57. package/lib/cjs/render/webgl/PointString.js +1 -1
  58. package/lib/cjs/render/webgl/PointString.js.map +1 -1
  59. package/lib/cjs/render/webgl/Polyline.d.ts +2 -2
  60. package/lib/cjs/render/webgl/Polyline.d.ts.map +1 -1
  61. package/lib/cjs/render/webgl/Polyline.js +6 -6
  62. package/lib/cjs/render/webgl/Polyline.js.map +1 -1
  63. package/lib/cjs/render/webgl/Primitive.d.ts +2 -2
  64. package/lib/cjs/render/webgl/Primitive.d.ts.map +1 -1
  65. package/lib/cjs/render/webgl/Primitive.js +5 -5
  66. package/lib/cjs/render/webgl/Primitive.js.map +1 -1
  67. package/lib/cjs/render/webgl/RealityMesh.d.ts +2 -2
  68. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  69. package/lib/cjs/render/webgl/RealityMesh.js +4 -4
  70. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  71. package/lib/cjs/render/webgl/RenderCommands.d.ts +2 -2
  72. package/lib/cjs/render/webgl/RenderCommands.d.ts.map +1 -1
  73. package/lib/cjs/render/webgl/RenderCommands.js +49 -42
  74. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  75. package/lib/cjs/render/webgl/RenderFlags.d.ts +43 -0
  76. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  77. package/lib/cjs/render/webgl/RenderFlags.js +58 -1
  78. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  79. package/lib/cjs/render/webgl/SceneCompositor.js +3 -3
  80. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  81. package/lib/cjs/render/webgl/ShaderProgram.d.ts +1 -1
  82. package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
  83. package/lib/cjs/render/webgl/ShaderProgram.js +4 -4
  84. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  85. package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
  86. package/lib/cjs/render/webgl/SolarShadowMap.js +2 -2
  87. package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
  88. package/lib/cjs/render/webgl/SurfaceGeometry.d.ts +2 -2
  89. package/lib/cjs/render/webgl/SurfaceGeometry.d.ts.map +1 -1
  90. package/lib/cjs/render/webgl/SurfaceGeometry.js +16 -8
  91. package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
  92. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  93. package/lib/cjs/render/webgl/System.js +15 -11
  94. package/lib/cjs/render/webgl/System.js.map +1 -1
  95. package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
  96. package/lib/cjs/render/webgl/Technique.js +1 -68
  97. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  98. package/lib/cjs/render/webgl/Texture.d.ts +15 -12
  99. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  100. package/lib/cjs/render/webgl/Texture.js +26 -23
  101. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  102. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
  103. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +82 -17
  104. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  105. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  106. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +9 -5
  107. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  108. package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
  109. package/lib/cjs/render/webgl/glsl/Surface.js +29 -7
  110. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  111. package/lib/cjs/render/webgl/glsl/Vertex.js +1 -1
  112. package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
  113. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  114. package/lib/cjs/tile/GltfReader.js +1 -2
  115. package/lib/cjs/tile/GltfReader.js.map +1 -1
  116. package/lib/cjs/tile/ImdlReader.d.ts +3 -1
  117. package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
  118. package/lib/cjs/tile/ImdlReader.js +1 -1
  119. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  120. package/lib/esm/IModelApp.d.ts +1 -1
  121. package/lib/esm/IModelApp.d.ts.map +1 -1
  122. package/lib/esm/IModelApp.js.map +1 -1
  123. package/lib/esm/SheetViewState.d.ts.map +1 -1
  124. package/lib/esm/SheetViewState.js +1 -2
  125. package/lib/esm/SheetViewState.js.map +1 -1
  126. package/lib/esm/Viewport.d.ts +1 -0
  127. package/lib/esm/Viewport.d.ts.map +1 -1
  128. package/lib/esm/Viewport.js +10 -2
  129. package/lib/esm/Viewport.js.map +1 -1
  130. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  131. package/lib/esm/render/RenderSystem.js +6 -7
  132. package/lib/esm/render/RenderSystem.js.map +1 -1
  133. package/lib/esm/render/RenderTexture.d.ts +2 -17
  134. package/lib/esm/render/RenderTexture.d.ts.map +1 -1
  135. package/lib/esm/render/RenderTexture.js +1 -16
  136. package/lib/esm/render/RenderTexture.js.map +1 -1
  137. package/lib/esm/render/webgl/BackgroundMapDrape.js +2 -2
  138. package/lib/esm/render/webgl/BackgroundMapDrape.js.map +1 -1
  139. package/lib/esm/render/webgl/CachedGeometry.d.ts +7 -6
  140. package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
  141. package/lib/esm/render/webgl/CachedGeometry.js +7 -6
  142. package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
  143. package/lib/esm/render/webgl/DrawCommand.d.ts +2 -2
  144. package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
  145. package/lib/esm/render/webgl/DrawCommand.js +2 -2
  146. package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
  147. package/lib/esm/render/webgl/EdgeGeometry.d.ts +3 -3
  148. package/lib/esm/render/webgl/EdgeGeometry.d.ts.map +1 -1
  149. package/lib/esm/render/webgl/EdgeGeometry.js +2 -2
  150. package/lib/esm/render/webgl/EdgeGeometry.js.map +1 -1
  151. package/lib/esm/render/webgl/IndexedEdgeGeometry.d.ts +1 -1
  152. package/lib/esm/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -1
  153. package/lib/esm/render/webgl/IndexedEdgeGeometry.js +1 -1
  154. package/lib/esm/render/webgl/IndexedEdgeGeometry.js.map +1 -1
  155. package/lib/esm/render/webgl/InstancedGeometry.d.ts +1 -1
  156. package/lib/esm/render/webgl/InstancedGeometry.d.ts.map +1 -1
  157. package/lib/esm/render/webgl/InstancedGeometry.js +1 -1
  158. package/lib/esm/render/webgl/InstancedGeometry.js.map +1 -1
  159. package/lib/esm/render/webgl/MeshGeometry.d.ts +2 -2
  160. package/lib/esm/render/webgl/MeshGeometry.d.ts.map +1 -1
  161. package/lib/esm/render/webgl/MeshGeometry.js +4 -5
  162. package/lib/esm/render/webgl/MeshGeometry.js.map +1 -1
  163. package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
  164. package/lib/esm/render/webgl/PlanarClassifier.js +3 -2
  165. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  166. package/lib/esm/render/webgl/PlanarGrid.d.ts +2 -3
  167. package/lib/esm/render/webgl/PlanarGrid.d.ts.map +1 -1
  168. package/lib/esm/render/webgl/PlanarGrid.js +1 -1
  169. package/lib/esm/render/webgl/PlanarGrid.js.map +1 -1
  170. package/lib/esm/render/webgl/PointCloud.d.ts +2 -2
  171. package/lib/esm/render/webgl/PointCloud.d.ts.map +1 -1
  172. package/lib/esm/render/webgl/PointCloud.js +2 -2
  173. package/lib/esm/render/webgl/PointCloud.js.map +1 -1
  174. package/lib/esm/render/webgl/PointString.d.ts +2 -2
  175. package/lib/esm/render/webgl/PointString.d.ts.map +1 -1
  176. package/lib/esm/render/webgl/PointString.js +1 -1
  177. package/lib/esm/render/webgl/PointString.js.map +1 -1
  178. package/lib/esm/render/webgl/Polyline.d.ts +2 -2
  179. package/lib/esm/render/webgl/Polyline.d.ts.map +1 -1
  180. package/lib/esm/render/webgl/Polyline.js +6 -6
  181. package/lib/esm/render/webgl/Polyline.js.map +1 -1
  182. package/lib/esm/render/webgl/Primitive.d.ts +2 -2
  183. package/lib/esm/render/webgl/Primitive.d.ts.map +1 -1
  184. package/lib/esm/render/webgl/Primitive.js +5 -5
  185. package/lib/esm/render/webgl/Primitive.js.map +1 -1
  186. package/lib/esm/render/webgl/RealityMesh.d.ts +2 -2
  187. package/lib/esm/render/webgl/RealityMesh.d.ts.map +1 -1
  188. package/lib/esm/render/webgl/RealityMesh.js +4 -4
  189. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  190. package/lib/esm/render/webgl/RenderCommands.d.ts +2 -2
  191. package/lib/esm/render/webgl/RenderCommands.d.ts.map +1 -1
  192. package/lib/esm/render/webgl/RenderCommands.js +49 -42
  193. package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
  194. package/lib/esm/render/webgl/RenderFlags.d.ts +43 -0
  195. package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
  196. package/lib/esm/render/webgl/RenderFlags.js +57 -0
  197. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  198. package/lib/esm/render/webgl/SceneCompositor.js +3 -3
  199. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  200. package/lib/esm/render/webgl/ShaderProgram.d.ts +1 -1
  201. package/lib/esm/render/webgl/ShaderProgram.d.ts.map +1 -1
  202. package/lib/esm/render/webgl/ShaderProgram.js +4 -4
  203. package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
  204. package/lib/esm/render/webgl/SolarShadowMap.d.ts.map +1 -1
  205. package/lib/esm/render/webgl/SolarShadowMap.js +3 -3
  206. package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
  207. package/lib/esm/render/webgl/SurfaceGeometry.d.ts +2 -2
  208. package/lib/esm/render/webgl/SurfaceGeometry.d.ts.map +1 -1
  209. package/lib/esm/render/webgl/SurfaceGeometry.js +17 -9
  210. package/lib/esm/render/webgl/SurfaceGeometry.js.map +1 -1
  211. package/lib/esm/render/webgl/System.d.ts.map +1 -1
  212. package/lib/esm/render/webgl/System.js +16 -12
  213. package/lib/esm/render/webgl/System.js.map +1 -1
  214. package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
  215. package/lib/esm/render/webgl/Technique.js +1 -68
  216. package/lib/esm/render/webgl/Technique.js.map +1 -1
  217. package/lib/esm/render/webgl/Texture.d.ts +15 -12
  218. package/lib/esm/render/webgl/Texture.d.ts.map +1 -1
  219. package/lib/esm/render/webgl/Texture.js +27 -24
  220. package/lib/esm/render/webgl/Texture.js.map +1 -1
  221. package/lib/esm/render/webgl/glsl/AmbientOcclusion.d.ts.map +1 -1
  222. package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +83 -18
  223. package/lib/esm/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  224. package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  225. package/lib/esm/render/webgl/glsl/FeatureSymbology.js +10 -6
  226. package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  227. package/lib/esm/render/webgl/glsl/Surface.d.ts.map +1 -1
  228. package/lib/esm/render/webgl/glsl/Surface.js +31 -9
  229. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  230. package/lib/esm/render/webgl/glsl/Vertex.js +2 -2
  231. package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
  232. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  233. package/lib/esm/tile/GltfReader.js +2 -3
  234. package/lib/esm/tile/GltfReader.js.map +1 -1
  235. package/lib/esm/tile/ImdlReader.d.ts +3 -1
  236. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  237. package/lib/esm/tile/ImdlReader.js +1 -1
  238. package/lib/esm/tile/ImdlReader.js.map +1 -1
  239. package/package.json +24 -23
@@ -1 +1 @@
1
- {"version":3,"file":"PlanarClassifier.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarClassifier.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,QAAQ,EAAmD,MAAM,sBAAsB,CAAC;AACjG,OAAO,EACwD,iBAAiB,EAAE,8BAA8B,EAAE,+BAA+B,EAChJ,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,EAA6B,kCAAkC,EAAqB,MAAM,qBAAqB,CAAC;AACvH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAC3F,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAG1C,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAW/C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,OAAO,EAAiB,MAAM,WAAW,CAAC;AAEnD,oBAAY,uBAAuB;IAAG,IAAI,IAAI;IAAE,QAAQ,IAAI;IAAE,cAAc,IAAI;IAAE,iBAAiB,IAAI;CAAE;AA4QzG,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,sBAAuB,YAAW,YAAY,CAAC,QAAQ,EAAE,eAAe;IAC5G,OAAO,CAAC,kBAAkB,CAAC,CAAyB;IACpD,OAAO,CAAC,WAAW,CAAC,CAAkB;IACtC,OAAO,CAAC,yBAAyB,CAAC,CAA8B;IAChE,OAAO,CAAC,gCAAgC,CAAC,CAAqC;IAC9E,OAAO,CAAC,iBAAiB,CAA6B;IACtD,OAAO,CAAC,SAAS,CAAC,CAAkB;IACpC,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAuB;IAC3D,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAuB;IACrD,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,WAAW,CAAC,CAAoB;IACxC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqF;IAC5G,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqB;IAClD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAiB;IACjD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqB;IAClD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAa;IACzC,OAAO,CAAC,eAAe,CAAC,CAAsB;IAC9C,OAAO,CAAC,kBAAkB,CAAC,CAAoB;IAC/C,OAAO,CAAC,wBAAwB,CAAC,CAA6B;IAC9D,OAAO,CAAC,YAAY,CAAyD;IAE7E,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAItB;IACd,OAAO,CAAC,aAAa,CAAC,CAAU;IAChC,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,oBAAoB,CAAC,CAA4B;IACzD,OAAO,CAAC,wBAAwB,CAAC,CAAU;IAC3C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA+B;IAExD,OAAO;IAWA,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;IAW5C,IAAW,aAAa,IAAI,OAAO,GAAG,SAAS,CAAwG;IACvJ,IAAW,gBAAgB,IAAI,QAAQ,CAAmC;IAE1E,IAAW,WAAW,IAAI,MAAM,CAA8B;IAC9D,IAAW,UAAU,IAAI,OAAO,CAA6B;IAC7D,IAAW,SAAS,IAAI,OAAO,CAA4B;IAC3D,IAAW,cAAc,IAAI,OAAO,CAAiC;IACrE,IAAW,aAAa,IAAI,8BAA8B,CAAkG;IAC5J,IAAW,cAAc,IAAI,+BAA+B,CAAmG;IAC/J,IAAW,uBAAuB,IAAI,OAAO,CAAmD;IAEzF,UAAU,CAAC,OAAO,EAAE,aAAa;WAI1B,MAAM,CAAC,UAAU,EAAE,iBAAiB,GAAG,SAAS,EAAE,MAAM,EAAE,MAAM,GAAG,gBAAgB;IAI1F,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAc9D,IAAW,UAAU,IAAI,OAAO,CAAkD;IAE3E,OAAO;IAOd,IAAW,OAAO,IAAI,OAAO,GAAG,SAAS,CAWxC;IAED,OAAO,CAAC,WAAW;IAWZ,cAAc,CAAC,UAAU,EAAE,UAAU;IAMrC,SAAS,CAAC,iBAAiB,CAAC,EAAE,kCAAkC,EAAE,cAAc,CAAC,EAAE,mBAAmB;IAMtG,eAAe,CAAC,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,sBAAsB,GAAG,IAAI;IAmE5E,IAAI,CAAC,MAAM,EAAE,MAAM;CAoI3B"}
1
+ {"version":3,"file":"PlanarClassifier.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarClassifier.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,QAAQ,EAAmD,MAAM,sBAAsB,CAAC;AACjG,OAAO,EACwD,iBAAiB,EAAE,8BAA8B,EAAE,+BAA+B,EAChJ,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,EAA6B,kCAAkC,EAAqB,MAAM,qBAAqB,CAAC;AACvH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAC3F,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAG1C,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAW/C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,OAAO,EAAiB,MAAM,WAAW,CAAC;AAEnD,oBAAY,uBAAuB;IAAG,IAAI,IAAI;IAAE,QAAQ,IAAI;IAAE,cAAc,IAAI;IAAE,iBAAiB,IAAI;CAAE;AA6QzG,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,sBAAuB,YAAW,YAAY,CAAC,QAAQ,EAAE,eAAe;IAC5G,OAAO,CAAC,kBAAkB,CAAC,CAAyB;IACpD,OAAO,CAAC,WAAW,CAAC,CAAkB;IACtC,OAAO,CAAC,yBAAyB,CAAC,CAA8B;IAChE,OAAO,CAAC,gCAAgC,CAAC,CAAqC;IAC9E,OAAO,CAAC,iBAAiB,CAA6B;IACtD,OAAO,CAAC,SAAS,CAAC,CAAkB;IACpC,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAuB;IAC3D,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAuB;IACrD,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,WAAW,CAAC,CAAoB;IACxC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqF;IAC5G,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqB;IAClD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAiB;IACjD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqB;IAClD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAa;IACzC,OAAO,CAAC,eAAe,CAAC,CAAsB;IAC9C,OAAO,CAAC,kBAAkB,CAAC,CAAoB;IAC/C,OAAO,CAAC,wBAAwB,CAAC,CAA6B;IAC9D,OAAO,CAAC,YAAY,CAAyD;IAE7E,OAAO,CAAC,MAAM,CAAC,qBAAqB,CAItB;IACd,OAAO,CAAC,aAAa,CAAC,CAAU;IAChC,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,oBAAoB,CAAC,CAA4B;IACzD,OAAO,CAAC,wBAAwB,CAAC,CAAU;IAC3C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA+B;IAExD,OAAO;IAWA,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;IAW5C,IAAW,aAAa,IAAI,OAAO,GAAG,SAAS,CAAwG;IACvJ,IAAW,gBAAgB,IAAI,QAAQ,CAAmC;IAE1E,IAAW,WAAW,IAAI,MAAM,CAA8B;IAC9D,IAAW,UAAU,IAAI,OAAO,CAA6B;IAC7D,IAAW,SAAS,IAAI,OAAO,CAA4B;IAC3D,IAAW,cAAc,IAAI,OAAO,CAAiC;IACrE,IAAW,aAAa,IAAI,8BAA8B,CAAkG;IAC5J,IAAW,cAAc,IAAI,+BAA+B,CAAmG;IAC/J,IAAW,uBAAuB,IAAI,OAAO,CAAmD;IAEzF,UAAU,CAAC,OAAO,EAAE,aAAa;WAI1B,MAAM,CAAC,UAAU,EAAE,iBAAiB,GAAG,SAAS,EAAE,MAAM,EAAE,MAAM,GAAG,gBAAgB;IAI1F,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAc9D,IAAW,UAAU,IAAI,OAAO,CAAkD;IAE3E,OAAO;IAOd,IAAW,OAAO,IAAI,OAAO,GAAG,SAAS,CAWxC;IAED,OAAO,CAAC,WAAW;IAWZ,cAAc,CAAC,UAAU,EAAE,UAAU;IAMrC,SAAS,CAAC,iBAAiB,CAAC,EAAE,kCAAkC,EAAE,cAAc,CAAC,EAAE,mBAAmB;IAMtG,eAAe,CAAC,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,sBAAsB,GAAG,IAAI;IAmE5E,IAAI,CAAC,MAAM,EAAE,MAAM;CAoI3B"}
@@ -7,7 +7,7 @@
7
7
  */
8
8
  import { dispose } from "@itwin/core-bentley";
9
9
  import { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from "@itwin/core-geometry";
10
- import { ColorDef, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, } from "@itwin/core-common";
10
+ import { ColorDef, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency, } from "@itwin/core-common";
11
11
  import { GraphicsCollectorDrawArgs } from "../../tile/internal";
12
12
  import { RenderPlanarClassifier } from "../RenderPlanarClassifier";
13
13
  import { BatchState } from "./BatchState";
@@ -34,6 +34,7 @@ function createTexture(handle) {
34
34
  handle,
35
35
  ownership: "external",
36
36
  type: RenderTexture.Type.TileSection,
37
+ transparency: TextureTransparency.Opaque,
37
38
  });
38
39
  }
39
40
  function createTextureHandle(width, height, heightMult = 1.0) { return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte); }
@@ -188,7 +189,7 @@ class SingleTextureFrameBuffer {
188
189
  const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);
189
190
  if (!hTexture)
190
191
  return undefined;
191
- const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: "external", handle: hTexture });
192
+ const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: "external", handle: hTexture, transparency: TextureTransparency.Opaque });
192
193
  if (!texture)
193
194
  return undefined;
194
195
  const fbo = FrameBuffer.create([texture.texture]);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, Frustum, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifier, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay,\r\n} from \"@itwin/core-common\";\r\nimport { PlanarClipMaskState } from \"../../PlanarClipMaskState\";\r\nimport { GraphicsCollectorDrawArgs, SpatialClassifierTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PlanarClassifierTarget, RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { CachedGeometry, Combine3TexturesGeometry, CombineTexturesGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DrawCommands } from \"./DrawCommand\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\n\r\nexport enum PlanarClassifierContent { None = 0, MaskOnly = 1, ClassifierOnly = 2, ClassifierAndMask = 3 }\r\n\r\nfunction createTexture(handle: TextureHandle): Texture {\r\n return new Texture({\r\n handle,\r\n ownership: \"external\",\r\n type: RenderTexture.Type.TileSection,\r\n });\r\n}\r\n\r\nfunction createTextureHandle(width: number, height: number, heightMult = 1.0) { return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte); }\r\n\r\nclass ClassifierTextures implements WebGLDisposable {\r\n private constructor(public readonly color: Texture,\r\n public readonly feature: Texture,\r\n public readonly hilite: Texture) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.color.isDisposed\r\n && this.feature.isDisposed\r\n && this.hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.color);\r\n dispose(this.feature);\r\n dispose(this.hilite);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addPlanarClassifier(this.color.bytesUsed);\r\n stats.addPlanarClassifier(this.feature.bytesUsed);\r\n stats.addPlanarClassifier(this.hilite.bytesUsed);\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierTextures | undefined {\r\n const hColor = createTextureHandle(width, height);\r\n const hFeature = createTextureHandle(width, height);\r\n const hHilite = createTextureHandle(width, height);\r\n if (!hColor || !hFeature || !hHilite)\r\n return undefined;\r\n\r\n const color = createTexture(hColor);\r\n const feature = createTexture(hFeature);\r\n const hilite = createTexture(hHilite);\r\n if (!color || !feature || !hilite)\r\n return undefined;\r\n\r\n return new ClassifierTextures(color, feature, hilite);\r\n }\r\n}\r\n\r\nabstract class ClassifierFrameBuffers implements WebGLDisposable {\r\n protected constructor(\r\n public readonly textures: ClassifierTextures,\r\n private readonly _hilite: FrameBuffer) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.textures.isDisposed && this._hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.textures);\r\n dispose(this._hilite);\r\n }\r\n\r\n public abstract draw(cmds: DrawCommands, target: Target): void;\r\n\r\n public drawHilite(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.frameBufferStack.execute(this._hilite, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.Hilite);\r\n });\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierFrameBuffers | undefined {\r\n const textures = ClassifierTextures.create(width, height);\r\n if (undefined === textures)\r\n return undefined;\r\n\r\n const hiliteFbo = FrameBuffer.create([textures.hilite.texture]);\r\n if (undefined === hiliteFbo)\r\n return undefined;\r\n\r\n if (System.instance.capabilities.supportsDrawBuffers)\r\n return ClassifierMRTFrameBuffers.createMRT(textures, hiliteFbo);\r\n else\r\n return ClassifierMPFrameBuffers.createMP(textures, hiliteFbo);\r\n }\r\n}\r\n\r\nclass ClassifierMRTFrameBuffers extends ClassifierFrameBuffers {\r\n private readonly _fbo: FrameBuffer;\r\n private readonly _clearGeom: ViewportQuadGeometry;\r\n\r\n private constructor(textures: ClassifierTextures, hilite: FrameBuffer, fbo: FrameBuffer, geom: ViewportQuadGeometry) {\r\n super(textures, hilite);\r\n this._fbo = fbo;\r\n this._clearGeom = geom;\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed\r\n && this._fbo.isDisposed\r\n && this._clearGeom.isDisposed;\r\n }\r\n\r\n public override dispose(): void {\r\n dispose(this._fbo);\r\n dispose(this._clearGeom);\r\n super.dispose();\r\n }\r\n\r\n public static createMRT(textures: ClassifierTextures, hilite: FrameBuffer): ClassifierMRTFrameBuffers | undefined {\r\n const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n const geom = ViewportQuadGeometry.create(TechniqueId.ClearPickAndColor);\r\n return undefined !== geom ? new ClassifierMRTFrameBuffers(textures, hilite, fbo, geom) : undefined;\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n System.instance.frameBufferStack.execute(this._fbo, true, false, () => {\r\n target.techniques.draw(getDrawParams(target, this._clearGeom));\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierMPFrameBuffers extends ClassifierFrameBuffers {\r\n private readonly _color: FrameBuffer;\r\n private readonly _feature: FrameBuffer;\r\n\r\n private constructor(textures: ClassifierTextures, hilite: FrameBuffer, color: FrameBuffer, feature: FrameBuffer) {\r\n super(textures, hilite);\r\n this._color = color;\r\n this._feature = feature;\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed\r\n && this._color.isDisposed\r\n && this._feature.isDisposed;\r\n }\r\n\r\n public override dispose(): void {\r\n dispose(this._color);\r\n dispose(this._feature);\r\n super.dispose();\r\n }\r\n\r\n public static createMP(textures: ClassifierTextures, hilite: FrameBuffer): ClassifierMPFrameBuffers | undefined {\r\n const color = FrameBuffer.create([textures.color.texture]);\r\n const feature = FrameBuffer.create([textures.feature.texture]);\r\n return undefined !== color && undefined !== feature ? new ClassifierMPFrameBuffers(textures, hilite, color, feature) : undefined;\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n const draw = (feature: boolean) => {\r\n const fbo = feature ? this._feature : this._color;\r\n system.frameBufferStack.execute(fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.compositor.currentRenderTargetIndex = feature ? 1 : 0;\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n };\r\n\r\n draw(false);\r\n draw(true);\r\n }\r\n}\r\n\r\ninterface TextureAndFbo {\r\n texture: Texture;\r\n fbo: FrameBuffer;\r\n}\r\n\r\nabstract class SingleTextureFrameBuffer implements WebGLDisposable {\r\n public texture: Texture;\r\n protected fbo: FrameBuffer;\r\n public get isDisposed(): boolean { return this.texture.isDisposed && this.fbo.isDisposed; }\r\n public collectStatistics(stats: RenderMemory.Statistics): void { stats.addPlanarClassifier(this.texture.bytesUsed); }\r\n protected constructor(textureAndFbo: TextureAndFbo) {\r\n this.texture = textureAndFbo.texture;\r\n this.fbo = textureAndFbo.fbo;\r\n }\r\n public dispose(): void {\r\n dispose(this.texture);\r\n dispose(this.fbo);\r\n }\r\n public static createTextureAndFrameBuffer(width: number, height: number): TextureAndFbo | undefined {\r\n const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (!hTexture)\r\n return undefined;\r\n\r\n const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: \"external\", handle: hTexture });\r\n if (!texture)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([texture.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n return { texture, fbo };\r\n }\r\n}\r\nclass MaskFrameBuffer extends SingleTextureFrameBuffer {\r\n public static create(width: number, height: number): MaskFrameBuffer | undefined {\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, height);\r\n return undefined === textureFbo ? undefined : new MaskFrameBuffer(textureFbo);\r\n }\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n if (!System.instance.capabilities.supportsDrawBuffers)\r\n target.compositor.currentRenderTargetIndex = 0;\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\nabstract class CombineTexturesFrameBuffer extends SingleTextureFrameBuffer {\r\n constructor(textureAndFbo: TextureAndFbo, private _combineGeom: CachedGeometry, private _width: number, private _height: number, private _heightMult: number) { super(textureAndFbo); }\r\n public compose(target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.context.viewport(0, 0, this._width, this._heightMult * this._height);\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.draw(getDrawParams(target, this._combineGeom));\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = CombineTexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 2 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierCombinationBuffer(textureFbo, combineGeom, width, height, 2);\r\n }\r\n}\r\nclass ClassifierAndMaskCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture, mask: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = Combine3TexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!, mask.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 3 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierAndMaskCombinationBuffer(textureFbo, combineGeom, width, height, 3);\r\n }\r\n}\r\n\r\nconst scratchPrevRenderState = new RenderState();\r\n\r\n/** @internal */\r\nexport class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {\r\n private _classifierBuffers?: ClassifierFrameBuffers;\r\n private _maskBuffer?: MaskFrameBuffer;\r\n private _classifierCombinedBuffer?: ClassifierCombinationBuffer;\r\n private _classifierAndMaskCombinedBuffer?: ClassifierAndMaskCombinationBuffer;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics?: RenderGraphic[];\r\n private readonly _classifierGraphics: RenderGraphic[] = [];\r\n private readonly _maskGraphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _baseBatchId = 0;\r\n private _anyHilited = false;\r\n private _anyOpaque = false;\r\n private _anyTranslucent = false;\r\n private _classifier?: SpatialClassifier;\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(new Point3d(0, 0, 0), new Vector3d(0, 0, 1))!; // TBD -- Support other planes - default to X-Y for now.\r\n private readonly _renderState = new RenderState();\r\n private readonly _renderCommands: RenderCommands;\r\n private readonly _branchStack = new BranchStack();\r\n private readonly _batchState: BatchState;\r\n private _planarClipMask?: PlanarClipMaskState;\r\n private _classifierTreeRef?: TileTreeReference;\r\n private _planarClipMaskOverrides?: FeatureSymbology.Overrides;\r\n private _contentMode: PlanarClassifierContent = PlanarClassifierContent.None;\r\n\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _doDebugFrustum = false;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private _isClassifyingPointCloud?: boolean; // we will detect this the first time we draw\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n\r\n private constructor(classifier: SpatialClassifier | undefined, target: Target) {\r\n super();\r\n this._classifier = classifier;\r\n\r\n const flags = this._renderState.flags;\r\n flags.depthMask = flags.blend = flags.depthTest = false;\r\n\r\n this._batchState = new BatchState(this._branchStack);\r\n this._renderCommands = new RenderCommands(target, this._branchStack, this._batchState);\r\n }\r\n\r\n public getParams(params: Float32Array): void {\r\n params[0] = this.insideDisplay;\r\n params[1] = this.outsideDisplay;\r\n params[2] = this._contentMode;\r\n if (this._planarClipMask?.settings.invert) // If the mask sense is inverted, negate the contentMode to indicate this to the shader.\r\n params[2] = - params[2];\r\n\r\n params[3] = (this._planarClipMask?.settings.transparency === undefined) ? -1 : this._planarClipMask.settings.transparency;\r\n\r\n }\r\n\r\n public get hiliteTexture(): Texture | undefined { return undefined !== this._classifierBuffers ? this._classifierBuffers.textures.hilite : undefined; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n // public get properties(): SpatialClassifier { return this._classifier; }\r\n public get baseBatchId(): number { return this._baseBatchId; }\r\n public get anyHilited(): boolean { return this._anyHilited; }\r\n public get anyOpaque(): boolean { return this._anyOpaque; }\r\n public get anyTranslucent(): boolean { return this._anyTranslucent; }\r\n public get insideDisplay(): SpatialClassifierInsideDisplay { return this._classifier ? this._classifier.flags.inside : SpatialClassifierInsideDisplay.Off; }\r\n public get outsideDisplay(): SpatialClassifierOutsideDisplay { return this._classifier ? this._classifier.flags.outside : SpatialClassifierOutsideDisplay.On; }\r\n public get isClassifyingPointCloud(): boolean { return true === this._isClassifyingPointCloud; }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics!.push(graphic);\r\n }\r\n\r\n public static create(properties: SpatialClassifier | undefined, target: Target): PlanarClassifier {\r\n return new PlanarClassifier(properties, target);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._classifierBuffers)\r\n this._classifierBuffers.textures.collectStatistics(stats);\r\n\r\n if (undefined !== this._maskBuffer)\r\n this._maskBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierAndMaskCombinedBuffer)\r\n this._classifierAndMaskCombinedBuffer.collectStatistics(stats);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._classifierBuffers; }\r\n\r\n public dispose() {\r\n this._classifierBuffers = dispose(this._classifierBuffers);\r\n this._maskBuffer = dispose(this._maskBuffer);\r\n this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);\r\n this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);\r\n }\r\n\r\n public get texture(): Texture | undefined {\r\n switch (this._contentMode) {\r\n case PlanarClassifierContent.None:\r\n return undefined;\r\n case PlanarClassifierContent.ClassifierOnly:\r\n return this._classifierCombinedBuffer?.texture;\r\n case PlanarClassifierContent.MaskOnly:\r\n return this._maskBuffer?.texture;\r\n case PlanarClassifierContent.ClassifierAndMask:\r\n return this._classifierAndMaskCombinedBuffer?.texture;\r\n }\r\n }\r\n\r\n private pushBatches(batchState: BatchState, graphics: RenderGraphic[]) {\r\n graphics.forEach((graphic) => {\r\n if (graphic instanceof Batch) {\r\n batchState.push(graphic, true);\r\n batchState.pop();\r\n } else if (graphic instanceof Branch) {\r\n this.pushBatches(batchState, graphic.branch.entries);\r\n }\r\n });\r\n }\r\n\r\n public pushBatchState(batchState: BatchState) {\r\n this._baseBatchId = batchState.nextBatchId - 1;\r\n if (undefined !== this._classifierGraphics)\r\n this.pushBatches(batchState, this._classifierGraphics);\r\n }\r\n\r\n public setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState) {\r\n this._classifierTreeRef = classifierTreeRef;\r\n this._classifier = classifierTreeRef?.activeClassifier;\r\n this._planarClipMask = planarClipMask;\r\n }\r\n\r\n public collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void {\r\n this._classifierGraphics.length = this._maskGraphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n // TBD - Refine resolution calculation -- increase height based on viewing angle.\r\n // But make sure that we don't make it larger than the hardware supports, keeping in mind that we will be doubling the height later.\r\n const requiredHeight = Math.min(Math.max(context.target.viewRect.width, context.target.viewRect.height), System.instance.capabilities.maxTextureSize / 2);\r\n const requiredWidth = requiredHeight;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n const maskTrees = this._planarClipMask?.getTileTrees(viewState, target.modelId);\r\n if (!maskTrees && !this._classifierTreeRef)\r\n return;\r\n\r\n const allTrees = maskTrees ? maskTrees.slice() : new Array<TileTreeReference>();\r\n if (this._classifierTreeRef)\r\n allTrees.push(this._classifierTreeRef);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._projectionMatrix = projection.projectionMatrix;\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides();\r\n\r\n const drawTree = (treeRef: TileTreeReference, graphics: RenderGraphic[]) => {\r\n this._graphics = graphics;\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, treeRef, new FrustumPlanes(this._frustum), projection.worldToViewMap!);\r\n if (undefined !== drawArgs)\r\n treeRef.draw(drawArgs);\r\n\r\n this._graphics = undefined;\r\n };\r\n if (this._classifierTreeRef)\r\n drawTree(this._classifierTreeRef, this._classifierGraphics);\r\n\r\n if (maskTrees)\r\n maskTrees.forEach((maskTree) => drawTree(maskTree, this._maskGraphics));\r\n\r\n // Shader behaves slightly differently when classifying surfaces vs point clouds.\r\n this._isClassifyingPointCloud = target.isPointCloud;\r\n\r\n if (this._doDebugFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined === this._frustum)\r\n return;\r\n\r\n this._contentMode = PlanarClassifierContent.None;\r\n let combinationBuffer: ClassifierCombinationBuffer | undefined;\r\n if (this._classifierGraphics.length === 0) {\r\n if (this._maskGraphics.length === 0) {\r\n return;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.MaskOnly;\r\n }\r\n } else {\r\n if (undefined === this._classifierBuffers) {\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined === this._classifierBuffers)\r\n return;\r\n }\r\n if (this._maskGraphics.length === 0) {\r\n if (undefined === this._classifierCombinedBuffer) {\r\n combinationBuffer = this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n if (undefined === this._classifierCombinedBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.ClassifierOnly;\r\n combinationBuffer = this._classifierCombinedBuffer;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n if (undefined === this._classifierAndMaskCombinedBuffer) {\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer = ClassifierAndMaskCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature, this._maskBuffer.texture);\r\n if (undefined === this._classifierAndMaskCombinedBuffer)\r\n return;\r\n }\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer;\r\n this._contentMode = PlanarClassifierContent.ClassifierAndMask;\r\n }\r\n }\r\n\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n // Temporarily override the Target's state.\r\n const system = System.instance;\r\n const prevState = system.currentRenderState.clone(scratchPrevRenderState);\r\n system.context.viewport(0, 0, this._width, this._height);\r\n\r\n const vf = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: !this.isClassifyingPointCloud, // point clouds don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n system.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n const prevOverrides = target.currentFeatureSymbologyOverrides;\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset in changeRenderPlan below.\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n this._anyTranslucent = false;\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(PlanarClassifier._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n target.uniforms.branch.changeRenderPlan(vf, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = this._renderCommands;\r\n const getDrawCommands = (graphics: RenderGraphic[]) => {\r\n this._batchState.reset();\r\n renderCommands.reset(target, this._branchStack, this._batchState);\r\n renderCommands.collectGraphicsForPlanarProjection(graphics);\r\n\r\n // Draw the classifiers into our attachments.\r\n // When using Display.ElementColor, the color and transparency come from the classifier geometry. Therefore we may need to draw the classified geometry\r\n // in a different pass - or both passes - depending on the transparency of the classifiers.\r\n // NB: \"Outside\" geometry by definition cannot take color/transparency from element...\r\n const cmds = renderCommands.getCommands(RenderPass.OpaquePlanar);\r\n\r\n // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., \"planar\" polyface/bspsurf) we do not detect planarity.\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueGeneral));\r\n this._anyOpaque = cmds.length > 0;\r\n const transCmds = renderCommands.getCommands(RenderPass.Translucent);\r\n if (transCmds.length > 0) {\r\n cmds.push(...transCmds);\r\n this._anyTranslucent = true;\r\n }\r\n return cmds;\r\n };\r\n\r\n if (this._classifierGraphics.length > 0 && this._classifierBuffers) {\r\n this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);\r\n\r\n // Draw any hilited classifiers.\r\n const hiliteCommands = renderCommands.getCommands(RenderPass.Hilite);\r\n this._anyHilited = 0 !== hiliteCommands.length;\r\n if (this._anyHilited)\r\n this._classifierBuffers.drawHilite(hiliteCommands, target);\r\n }\r\n if (this._maskGraphics.length > 0 && this._maskBuffer) {\r\n if (this._planarClipMaskOverrides)\r\n target.overrideFeatureSymbology(this._planarClipMaskOverrides);\r\n if (this._planarClipMask && this._planarClipMask.settings.transparency !== undefined && this._planarClipMask.settings.transparency > 0.0)\r\n this._anyTranslucent = true;\r\n\r\n this._maskBuffer.draw(getDrawCommands(this._maskGraphics), target);\r\n\r\n }\r\n if (combinationBuffer)\r\n combinationBuffer.compose(target);\r\n\r\n this._batchState.reset();\r\n target.changeRenderPlan(prevPlan);\r\n target.overrideFeatureSymbology(prevOverrides);\r\n\r\n system.applyRenderState(prevState);\r\n system.context.viewport(0, 0, target.viewRect.width, target.viewRect.height);\r\n }\r\n}\r\n\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, Frustum, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifier, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency,\r\n} from \"@itwin/core-common\";\r\nimport { PlanarClipMaskState } from \"../../PlanarClipMaskState\";\r\nimport { GraphicsCollectorDrawArgs, SpatialClassifierTileTreeReference, TileTreeReference } from \"../../tile/internal\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PlanarClassifierTarget, RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { CachedGeometry, Combine3TexturesGeometry, CombineTexturesGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DrawCommands } from \"./DrawCommand\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\n\r\nexport enum PlanarClassifierContent { None = 0, MaskOnly = 1, ClassifierOnly = 2, ClassifierAndMask = 3 }\r\n\r\nfunction createTexture(handle: TextureHandle): Texture {\r\n return new Texture({\r\n handle,\r\n ownership: \"external\",\r\n type: RenderTexture.Type.TileSection,\r\n transparency: TextureTransparency.Opaque,\r\n });\r\n}\r\n\r\nfunction createTextureHandle(width: number, height: number, heightMult = 1.0) { return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte); }\r\n\r\nclass ClassifierTextures implements WebGLDisposable {\r\n private constructor(public readonly color: Texture,\r\n public readonly feature: Texture,\r\n public readonly hilite: Texture) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.color.isDisposed\r\n && this.feature.isDisposed\r\n && this.hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.color);\r\n dispose(this.feature);\r\n dispose(this.hilite);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addPlanarClassifier(this.color.bytesUsed);\r\n stats.addPlanarClassifier(this.feature.bytesUsed);\r\n stats.addPlanarClassifier(this.hilite.bytesUsed);\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierTextures | undefined {\r\n const hColor = createTextureHandle(width, height);\r\n const hFeature = createTextureHandle(width, height);\r\n const hHilite = createTextureHandle(width, height);\r\n if (!hColor || !hFeature || !hHilite)\r\n return undefined;\r\n\r\n const color = createTexture(hColor);\r\n const feature = createTexture(hFeature);\r\n const hilite = createTexture(hHilite);\r\n if (!color || !feature || !hilite)\r\n return undefined;\r\n\r\n return new ClassifierTextures(color, feature, hilite);\r\n }\r\n}\r\n\r\nabstract class ClassifierFrameBuffers implements WebGLDisposable {\r\n protected constructor(\r\n public readonly textures: ClassifierTextures,\r\n private readonly _hilite: FrameBuffer) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.textures.isDisposed && this._hilite.isDisposed;\r\n }\r\n\r\n public dispose(): void {\r\n dispose(this.textures);\r\n dispose(this._hilite);\r\n }\r\n\r\n public abstract draw(cmds: DrawCommands, target: Target): void;\r\n\r\n public drawHilite(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.frameBufferStack.execute(this._hilite, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.Hilite);\r\n });\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierFrameBuffers | undefined {\r\n const textures = ClassifierTextures.create(width, height);\r\n if (undefined === textures)\r\n return undefined;\r\n\r\n const hiliteFbo = FrameBuffer.create([textures.hilite.texture]);\r\n if (undefined === hiliteFbo)\r\n return undefined;\r\n\r\n if (System.instance.capabilities.supportsDrawBuffers)\r\n return ClassifierMRTFrameBuffers.createMRT(textures, hiliteFbo);\r\n else\r\n return ClassifierMPFrameBuffers.createMP(textures, hiliteFbo);\r\n }\r\n}\r\n\r\nclass ClassifierMRTFrameBuffers extends ClassifierFrameBuffers {\r\n private readonly _fbo: FrameBuffer;\r\n private readonly _clearGeom: ViewportQuadGeometry;\r\n\r\n private constructor(textures: ClassifierTextures, hilite: FrameBuffer, fbo: FrameBuffer, geom: ViewportQuadGeometry) {\r\n super(textures, hilite);\r\n this._fbo = fbo;\r\n this._clearGeom = geom;\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed\r\n && this._fbo.isDisposed\r\n && this._clearGeom.isDisposed;\r\n }\r\n\r\n public override dispose(): void {\r\n dispose(this._fbo);\r\n dispose(this._clearGeom);\r\n super.dispose();\r\n }\r\n\r\n public static createMRT(textures: ClassifierTextures, hilite: FrameBuffer): ClassifierMRTFrameBuffers | undefined {\r\n const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n const geom = ViewportQuadGeometry.create(TechniqueId.ClearPickAndColor);\r\n return undefined !== geom ? new ClassifierMRTFrameBuffers(textures, hilite, fbo, geom) : undefined;\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n System.instance.frameBufferStack.execute(this._fbo, true, false, () => {\r\n target.techniques.draw(getDrawParams(target, this._clearGeom));\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierMPFrameBuffers extends ClassifierFrameBuffers {\r\n private readonly _color: FrameBuffer;\r\n private readonly _feature: FrameBuffer;\r\n\r\n private constructor(textures: ClassifierTextures, hilite: FrameBuffer, color: FrameBuffer, feature: FrameBuffer) {\r\n super(textures, hilite);\r\n this._color = color;\r\n this._feature = feature;\r\n }\r\n\r\n public override get isDisposed(): boolean {\r\n return super.isDisposed\r\n && this._color.isDisposed\r\n && this._feature.isDisposed;\r\n }\r\n\r\n public override dispose(): void {\r\n dispose(this._color);\r\n dispose(this._feature);\r\n super.dispose();\r\n }\r\n\r\n public static createMP(textures: ClassifierTextures, hilite: FrameBuffer): ClassifierMPFrameBuffers | undefined {\r\n const color = FrameBuffer.create([textures.color.texture]);\r\n const feature = FrameBuffer.create([textures.feature.texture]);\r\n return undefined !== color && undefined !== feature ? new ClassifierMPFrameBuffers(textures, hilite, color, feature) : undefined;\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n const draw = (feature: boolean) => {\r\n const fbo = feature ? this._feature : this._color;\r\n system.frameBufferStack.execute(fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.compositor.currentRenderTargetIndex = feature ? 1 : 0;\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n };\r\n\r\n draw(false);\r\n draw(true);\r\n }\r\n}\r\n\r\ninterface TextureAndFbo {\r\n texture: Texture;\r\n fbo: FrameBuffer;\r\n}\r\n\r\nabstract class SingleTextureFrameBuffer implements WebGLDisposable {\r\n public texture: Texture;\r\n protected fbo: FrameBuffer;\r\n public get isDisposed(): boolean { return this.texture.isDisposed && this.fbo.isDisposed; }\r\n public collectStatistics(stats: RenderMemory.Statistics): void { stats.addPlanarClassifier(this.texture.bytesUsed); }\r\n protected constructor(textureAndFbo: TextureAndFbo) {\r\n this.texture = textureAndFbo.texture;\r\n this.fbo = textureAndFbo.fbo;\r\n }\r\n public dispose(): void {\r\n dispose(this.texture);\r\n dispose(this.fbo);\r\n }\r\n public static createTextureAndFrameBuffer(width: number, height: number): TextureAndFbo | undefined {\r\n const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (!hTexture)\r\n return undefined;\r\n\r\n const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: \"external\", handle: hTexture, transparency: TextureTransparency.Opaque });\r\n if (!texture)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([texture.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n return { texture, fbo };\r\n }\r\n}\r\nclass MaskFrameBuffer extends SingleTextureFrameBuffer {\r\n public static create(width: number, height: number): MaskFrameBuffer | undefined {\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, height);\r\n return undefined === textureFbo ? undefined : new MaskFrameBuffer(textureFbo);\r\n }\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n if (!System.instance.capabilities.supportsDrawBuffers)\r\n target.compositor.currentRenderTargetIndex = 0;\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\nabstract class CombineTexturesFrameBuffer extends SingleTextureFrameBuffer {\r\n constructor(textureAndFbo: TextureAndFbo, private _combineGeom: CachedGeometry, private _width: number, private _height: number, private _heightMult: number) { super(textureAndFbo); }\r\n public compose(target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.context.viewport(0, 0, this._width, this._heightMult * this._height);\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.draw(getDrawParams(target, this._combineGeom));\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = CombineTexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 2 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierCombinationBuffer(textureFbo, combineGeom, width, height, 2);\r\n }\r\n}\r\nclass ClassifierAndMaskCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture, mask: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = Combine3TexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!, mask.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 3 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierAndMaskCombinationBuffer(textureFbo, combineGeom, width, height, 3);\r\n }\r\n}\r\n\r\nconst scratchPrevRenderState = new RenderState();\r\n\r\n/** @internal */\r\nexport class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {\r\n private _classifierBuffers?: ClassifierFrameBuffers;\r\n private _maskBuffer?: MaskFrameBuffer;\r\n private _classifierCombinedBuffer?: ClassifierCombinationBuffer;\r\n private _classifierAndMaskCombinedBuffer?: ClassifierAndMaskCombinationBuffer;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics?: RenderGraphic[];\r\n private readonly _classifierGraphics: RenderGraphic[] = [];\r\n private readonly _maskGraphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _baseBatchId = 0;\r\n private _anyHilited = false;\r\n private _anyOpaque = false;\r\n private _anyTranslucent = false;\r\n private _classifier?: SpatialClassifier;\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(new Point3d(0, 0, 0), new Vector3d(0, 0, 1))!; // TBD -- Support other planes - default to X-Y for now.\r\n private readonly _renderState = new RenderState();\r\n private readonly _renderCommands: RenderCommands;\r\n private readonly _branchStack = new BranchStack();\r\n private readonly _batchState: BatchState;\r\n private _planarClipMask?: PlanarClipMaskState;\r\n private _classifierTreeRef?: TileTreeReference;\r\n private _planarClipMaskOverrides?: FeatureSymbology.Overrides;\r\n private _contentMode: PlanarClassifierContent = PlanarClassifierContent.None;\r\n\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _doDebugFrustum = false;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private _isClassifyingPointCloud?: boolean; // we will detect this the first time we draw\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n\r\n private constructor(classifier: SpatialClassifier | undefined, target: Target) {\r\n super();\r\n this._classifier = classifier;\r\n\r\n const flags = this._renderState.flags;\r\n flags.depthMask = flags.blend = flags.depthTest = false;\r\n\r\n this._batchState = new BatchState(this._branchStack);\r\n this._renderCommands = new RenderCommands(target, this._branchStack, this._batchState);\r\n }\r\n\r\n public getParams(params: Float32Array): void {\r\n params[0] = this.insideDisplay;\r\n params[1] = this.outsideDisplay;\r\n params[2] = this._contentMode;\r\n if (this._planarClipMask?.settings.invert) // If the mask sense is inverted, negate the contentMode to indicate this to the shader.\r\n params[2] = - params[2];\r\n\r\n params[3] = (this._planarClipMask?.settings.transparency === undefined) ? -1 : this._planarClipMask.settings.transparency;\r\n\r\n }\r\n\r\n public get hiliteTexture(): Texture | undefined { return undefined !== this._classifierBuffers ? this._classifierBuffers.textures.hilite : undefined; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n // public get properties(): SpatialClassifier { return this._classifier; }\r\n public get baseBatchId(): number { return this._baseBatchId; }\r\n public get anyHilited(): boolean { return this._anyHilited; }\r\n public get anyOpaque(): boolean { return this._anyOpaque; }\r\n public get anyTranslucent(): boolean { return this._anyTranslucent; }\r\n public get insideDisplay(): SpatialClassifierInsideDisplay { return this._classifier ? this._classifier.flags.inside : SpatialClassifierInsideDisplay.Off; }\r\n public get outsideDisplay(): SpatialClassifierOutsideDisplay { return this._classifier ? this._classifier.flags.outside : SpatialClassifierOutsideDisplay.On; }\r\n public get isClassifyingPointCloud(): boolean { return true === this._isClassifyingPointCloud; }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics!.push(graphic);\r\n }\r\n\r\n public static create(properties: SpatialClassifier | undefined, target: Target): PlanarClassifier {\r\n return new PlanarClassifier(properties, target);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._classifierBuffers)\r\n this._classifierBuffers.textures.collectStatistics(stats);\r\n\r\n if (undefined !== this._maskBuffer)\r\n this._maskBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierAndMaskCombinedBuffer)\r\n this._classifierAndMaskCombinedBuffer.collectStatistics(stats);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._classifierBuffers; }\r\n\r\n public dispose() {\r\n this._classifierBuffers = dispose(this._classifierBuffers);\r\n this._maskBuffer = dispose(this._maskBuffer);\r\n this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);\r\n this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);\r\n }\r\n\r\n public get texture(): Texture | undefined {\r\n switch (this._contentMode) {\r\n case PlanarClassifierContent.None:\r\n return undefined;\r\n case PlanarClassifierContent.ClassifierOnly:\r\n return this._classifierCombinedBuffer?.texture;\r\n case PlanarClassifierContent.MaskOnly:\r\n return this._maskBuffer?.texture;\r\n case PlanarClassifierContent.ClassifierAndMask:\r\n return this._classifierAndMaskCombinedBuffer?.texture;\r\n }\r\n }\r\n\r\n private pushBatches(batchState: BatchState, graphics: RenderGraphic[]) {\r\n graphics.forEach((graphic) => {\r\n if (graphic instanceof Batch) {\r\n batchState.push(graphic, true);\r\n batchState.pop();\r\n } else if (graphic instanceof Branch) {\r\n this.pushBatches(batchState, graphic.branch.entries);\r\n }\r\n });\r\n }\r\n\r\n public pushBatchState(batchState: BatchState) {\r\n this._baseBatchId = batchState.nextBatchId - 1;\r\n if (undefined !== this._classifierGraphics)\r\n this.pushBatches(batchState, this._classifierGraphics);\r\n }\r\n\r\n public setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState) {\r\n this._classifierTreeRef = classifierTreeRef;\r\n this._classifier = classifierTreeRef?.activeClassifier;\r\n this._planarClipMask = planarClipMask;\r\n }\r\n\r\n public collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void {\r\n this._classifierGraphics.length = this._maskGraphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view as ViewState3d;\r\n if (undefined === viewState)\r\n return;\r\n\r\n // TBD - Refine resolution calculation -- increase height based on viewing angle.\r\n // But make sure that we don't make it larger than the hardware supports, keeping in mind that we will be doubling the height later.\r\n const requiredHeight = Math.min(Math.max(context.target.viewRect.width, context.target.viewRect.height), System.instance.capabilities.maxTextureSize / 2);\r\n const requiredWidth = requiredHeight;\r\n\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this.dispose();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n const maskTrees = this._planarClipMask?.getTileTrees(viewState, target.modelId);\r\n if (!maskTrees && !this._classifierTreeRef)\r\n return;\r\n\r\n const allTrees = maskTrees ? maskTrees.slice() : new Array<TileTreeReference>();\r\n if (this._classifierTreeRef)\r\n allTrees.push(this._classifierTreeRef);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._projectionMatrix = projection.projectionMatrix;\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides();\r\n\r\n const drawTree = (treeRef: TileTreeReference, graphics: RenderGraphic[]) => {\r\n this._graphics = graphics;\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, treeRef, new FrustumPlanes(this._frustum), projection.worldToViewMap!);\r\n if (undefined !== drawArgs)\r\n treeRef.draw(drawArgs);\r\n\r\n this._graphics = undefined;\r\n };\r\n if (this._classifierTreeRef)\r\n drawTree(this._classifierTreeRef, this._classifierGraphics);\r\n\r\n if (maskTrees)\r\n maskTrees.forEach((maskTree) => drawTree(maskTree, this._maskGraphics));\r\n\r\n // Shader behaves slightly differently when classifying surfaces vs point clouds.\r\n this._isClassifyingPointCloud = target.isPointCloud;\r\n\r\n if (this._doDebugFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 1);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 1);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.white, ColorDef.white, 1);\r\n builder.addFrustum(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined === this._frustum)\r\n return;\r\n\r\n this._contentMode = PlanarClassifierContent.None;\r\n let combinationBuffer: ClassifierCombinationBuffer | undefined;\r\n if (this._classifierGraphics.length === 0) {\r\n if (this._maskGraphics.length === 0) {\r\n return;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.MaskOnly;\r\n }\r\n } else {\r\n if (undefined === this._classifierBuffers) {\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined === this._classifierBuffers)\r\n return;\r\n }\r\n if (this._maskGraphics.length === 0) {\r\n if (undefined === this._classifierCombinedBuffer) {\r\n combinationBuffer = this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n if (undefined === this._classifierCombinedBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.ClassifierOnly;\r\n combinationBuffer = this._classifierCombinedBuffer;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n if (undefined === this._classifierAndMaskCombinedBuffer) {\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer = ClassifierAndMaskCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature, this._maskBuffer.texture);\r\n if (undefined === this._classifierAndMaskCombinedBuffer)\r\n return;\r\n }\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer;\r\n this._contentMode = PlanarClassifierContent.ClassifierAndMask;\r\n }\r\n }\r\n\r\n if (undefined !== this._debugFrustumGraphic)\r\n target.graphics.foreground.push(this._debugFrustumGraphic);\r\n\r\n // Temporarily override the Target's state.\r\n const system = System.instance;\r\n const prevState = system.currentRenderState.clone(scratchPrevRenderState);\r\n system.context.viewport(0, 0, this._width, this._height);\r\n\r\n const vf = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: !this.isClassifyingPointCloud, // point clouds don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n system.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n const prevOverrides = target.currentFeatureSymbologyOverrides;\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset in changeRenderPlan below.\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n this._anyTranslucent = false;\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(PlanarClassifier._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n target.uniforms.branch.changeRenderPlan(vf, target.plan.is3d, target.plan.hline);\r\n\r\n const renderCommands = this._renderCommands;\r\n const getDrawCommands = (graphics: RenderGraphic[]) => {\r\n this._batchState.reset();\r\n renderCommands.reset(target, this._branchStack, this._batchState);\r\n renderCommands.collectGraphicsForPlanarProjection(graphics);\r\n\r\n // Draw the classifiers into our attachments.\r\n // When using Display.ElementColor, the color and transparency come from the classifier geometry. Therefore we may need to draw the classified geometry\r\n // in a different pass - or both passes - depending on the transparency of the classifiers.\r\n // NB: \"Outside\" geometry by definition cannot take color/transparency from element...\r\n const cmds = renderCommands.getCommands(RenderPass.OpaquePlanar);\r\n\r\n // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., \"planar\" polyface/bspsurf) we do not detect planarity.\r\n cmds.push(...renderCommands.getCommands(RenderPass.OpaqueGeneral));\r\n this._anyOpaque = cmds.length > 0;\r\n const transCmds = renderCommands.getCommands(RenderPass.Translucent);\r\n if (transCmds.length > 0) {\r\n cmds.push(...transCmds);\r\n this._anyTranslucent = true;\r\n }\r\n return cmds;\r\n };\r\n\r\n if (this._classifierGraphics.length > 0 && this._classifierBuffers) {\r\n this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);\r\n\r\n // Draw any hilited classifiers.\r\n const hiliteCommands = renderCommands.getCommands(RenderPass.Hilite);\r\n this._anyHilited = 0 !== hiliteCommands.length;\r\n if (this._anyHilited)\r\n this._classifierBuffers.drawHilite(hiliteCommands, target);\r\n }\r\n if (this._maskGraphics.length > 0 && this._maskBuffer) {\r\n if (this._planarClipMaskOverrides)\r\n target.overrideFeatureSymbology(this._planarClipMaskOverrides);\r\n if (this._planarClipMask && this._planarClipMask.settings.transparency !== undefined && this._planarClipMask.settings.transparency > 0.0)\r\n this._anyTranslucent = true;\r\n\r\n this._maskBuffer.draw(getDrawCommands(this._maskGraphics), target);\r\n\r\n }\r\n if (combinationBuffer)\r\n combinationBuffer.compose(target);\r\n\r\n this._batchState.reset();\r\n target.changeRenderPlan(prevPlan);\r\n target.overrideFeatureSymbology(prevOverrides);\r\n\r\n system.applyRenderState(prevState);\r\n system.context.viewport(0, 0, target.viewRect.width, target.viewRect.height);\r\n }\r\n}\r\n\r\n"]}
@@ -7,12 +7,11 @@ import { RenderMemory } from "../RenderMemory";
7
7
  import { PlanarGridProps, RenderSystem } from "../RenderSystem";
8
8
  import { QBufferHandle2d } from "./AttributeBuffers";
9
9
  import { IndexedGeometry } from "./CachedGeometry";
10
- import { RenderOrder, RenderPass } from "./RenderFlags";
11
- import { Target } from "./Target";
10
+ import { Pass, RenderOrder } from "./RenderFlags";
12
11
  import { TechniqueId } from "./TechniqueId";
13
12
  export declare class PlanarGridGeometry extends IndexedGeometry {
14
13
  get techniqueId(): TechniqueId;
15
- getRenderPass(_target: Target): RenderPass;
14
+ getPass(): Pass;
16
15
  collectStatistics(_stats: RenderMemory.Statistics): void;
17
16
  get renderOrder(): RenderOrder;
18
17
  readonly uvParams: QBufferHandle2d;
@@ -1 +1 @@
1
- {"version":3,"file":"PlanarGrid.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarGrid.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,OAAO,EAA8B,MAAM,oBAAoB,CAAC;AAEzE,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAChE,OAAO,EAAkC,eAAe,EAAmB,MAAM,oBAAoB,CAAC;AAEtG,OAAO,EAAE,eAAe,EAAyB,MAAM,kBAAkB,CAAC;AAG1E,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAe5C,qBAAa,kBAAmB,SAAQ,eAAe;IACrD,IAAW,WAAW,IAAI,WAAW,CAAmC;IACjE,aAAa,CAAC,OAAO,EAAE,MAAM,GAAG,UAAU;IAC1C,iBAAiB,CAAC,MAAM,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAC/D,IAAW,WAAW,IAAI,WAAW,CAAqC;IAC1E,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,KAAK,EAAE,eAAe,CAAC;IACvC,IAAoB,YAAY,IAAI,kBAAkB,GAAG,SAAS,CAAiB;IAEnF,OAAO;WAMO,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,YAAY,GAAG,aAAa,GAAG,SAAS;CA4D/G"}
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+ {"version":3,"file":"PlanarGrid.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarGrid.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EAAE,OAAO,EAA8B,MAAM,oBAAoB,CAAC;AAEzE,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAChE,OAAO,EAAkC,eAAe,EAAmB,MAAM,oBAAoB,CAAC;AAEtG,OAAO,EAAE,eAAe,EAAyB,MAAM,kBAAkB,CAAC;AAG1E,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAe5C,qBAAa,kBAAmB,SAAQ,eAAe;IACrD,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxD,OAAO,IAAI,IAAI;IACxB,iBAAiB,CAAC,MAAM,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAC/D,IAAW,WAAW,IAAI,WAAW,CAAqC;IAC1E,SAAgB,QAAQ,EAAE,eAAe,CAAC;IAC1C,SAAgB,KAAK,EAAE,eAAe,CAAC;IACvC,IAAoB,YAAY,IAAI,kBAAkB,GAAG,SAAS,CAAiB;IAEnF,OAAO;WAMO,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,YAAY,GAAG,aAAa,GAAG,SAAS;CA4D/G"}
@@ -31,7 +31,7 @@ export class PlanarGridGeometry extends IndexedGeometry {
31
31
  this.props = params.props;
32
32
  }
33
33
  get techniqueId() { return 8 /* PlanarGrid */; }
34
- getRenderPass(_target) { return 7 /* Translucent */; }
34
+ getPass() { return "translucent"; }
35
35
  collectStatistics(_stats) { }
36
36
  get renderOrder() { return 3 /* UnlitSurface */; }
37
37
  get asPlanarGrid() { return this; }
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Plane3dByOriginAndUnitNormal, Point2d, Transform } from \"@itwin/core-geometry\";\r\nimport { Frustum, QPoint2dList, QPoint3dList } from \"@itwin/core-common\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PlanarGridProps, RenderSystem } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nclass PlanarGridGeometryParams extends IndexedGeometryParams {\r\n\r\n public readonly uvParams: QBufferHandle2d;\r\n\r\n public constructor(positions: QBufferHandle3d, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, public readonly props: PlanarGridProps) {\r\n super(positions, indices, numIndices);\r\n const attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.PlanarGrid, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n }\r\n}\r\n\r\nexport class PlanarGridGeometry extends IndexedGeometry {\r\n public get techniqueId(): TechniqueId { return TechniqueId.PlanarGrid; }\r\n public getRenderPass(_target: Target): RenderPass { return RenderPass.Translucent; }\r\n public collectStatistics(_stats: RenderMemory.Statistics): void { }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly props: PlanarGridProps;\r\n public override get asPlanarGrid(): PlanarGridGeometry | undefined { return this; }\r\n\r\n private constructor(params: PlanarGridGeometryParams) {\r\n super(params);\r\n this.uvParams = params.uvParams;\r\n this.props = params.props;\r\n }\r\n\r\n public static create(frustum: Frustum, grid: PlanarGridProps, system: RenderSystem): RenderGraphic | undefined {\r\n const plane = Plane3dByOriginAndUnitNormal.create(grid.origin, grid.rMatrix.rowZ())!;\r\n const polygon = frustum.getIntersectionWithPlane(plane);\r\n\r\n if (!polygon || polygon.length < 3)\r\n return undefined;\r\n\r\n const xVector = grid.rMatrix.rowX();\r\n const yVector = grid.rMatrix.rowY();\r\n const gridsPerRef = Math.max(1, grid.gridsPerRef);\r\n const xOrigin = xVector.dotProduct(grid.origin);\r\n const yOrigin = yVector.dotProduct(grid.origin);\r\n const params = [];\r\n for (const polygonPoint of polygon) {\r\n const x = (xVector.dotProduct(polygonPoint) - xOrigin) / grid.spacing.x;\r\n const y = (yVector.dotProduct(polygonPoint) - yOrigin) / grid.spacing.y;\r\n params.push(Point2d.create(x, y));\r\n }\r\n\r\n const qPoints = QPoint3dList.fromPoints(polygon);\r\n const qParams = QPoint2dList.fromPoints(params);\r\n\r\n qParams.params.origin.x = qParams.params.origin.x % gridsPerRef;\r\n qParams.params.origin.y = qParams.params.origin.y % gridsPerRef;\r\n\r\n let transform;\r\n // If the grid is far from the origin, create a branch to avoid large coordinate accuracy issues. (Reality models).\r\n if (qPoints.params.origin.magnitude() > 1.0E4) {\r\n transform = Transform.createTranslationXYZ(qPoints.params.origin.x, qPoints.params.origin.y, qPoints.params.origin.z);\r\n qPoints.params.origin.setZero();\r\n }\r\n\r\n const nTriangles = polygon.length - 2;\r\n const indices = new Uint32Array(3 * nTriangles);\r\n for (let i = 0, j = 0; i < nTriangles; i++) {\r\n indices[j++] = 0;\r\n indices[j++] = i + 1;\r\n indices[j++] = i + 2;\r\n }\r\n const pointBuffer = QBufferHandle3d.create(qPoints.params, qPoints.toTypedArray());\r\n const paramBuffer = QBufferHandle2d.create(qParams.params, qParams.toTypedArray());\r\n const indBuffer = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n if (!pointBuffer || !paramBuffer || !indBuffer)\r\n return undefined;\r\n\r\n const geomParams = new PlanarGridGeometryParams(pointBuffer, paramBuffer, indBuffer, indices.length, grid);\r\n if (!geomParams)\r\n return undefined;\r\n\r\n const geom = new PlanarGridGeometry(geomParams);\r\n let graphic: RenderGraphic | undefined = Primitive.create(geom);\r\n\r\n if (transform && graphic) {\r\n const branch = new GraphicBranch(true);\r\n branch.add(graphic);\r\n graphic = system.createBranch(branch, transform);\r\n }\r\n\r\n return graphic;\r\n }\r\n}\r\n\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Plane3dByOriginAndUnitNormal, Point2d, Transform } from \"@itwin/core-geometry\";\r\nimport { Frustum, QPoint2dList, QPoint3dList } from \"@itwin/core-common\";\r\nimport { GraphicBranch } from \"../GraphicBranch\";\r\nimport { RenderGraphic } from \"../RenderGraphic\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { PlanarGridProps, RenderSystem } from \"../RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nclass PlanarGridGeometryParams extends IndexedGeometryParams {\r\n\r\n public readonly uvParams: QBufferHandle2d;\r\n\r\n public constructor(positions: QBufferHandle3d, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, public readonly props: PlanarGridProps) {\r\n super(positions, indices, numIndices);\r\n const attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.PlanarGrid, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n }\r\n}\r\n\r\nexport class PlanarGridGeometry extends IndexedGeometry {\r\n public get techniqueId(): TechniqueId { return TechniqueId.PlanarGrid; }\r\n public override getPass(): Pass { return \"translucent\"; }\r\n public collectStatistics(_stats: RenderMemory.Statistics): void { }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly props: PlanarGridProps;\r\n public override get asPlanarGrid(): PlanarGridGeometry | undefined { return this; }\r\n\r\n private constructor(params: PlanarGridGeometryParams) {\r\n super(params);\r\n this.uvParams = params.uvParams;\r\n this.props = params.props;\r\n }\r\n\r\n public static create(frustum: Frustum, grid: PlanarGridProps, system: RenderSystem): RenderGraphic | undefined {\r\n const plane = Plane3dByOriginAndUnitNormal.create(grid.origin, grid.rMatrix.rowZ())!;\r\n const polygon = frustum.getIntersectionWithPlane(plane);\r\n\r\n if (!polygon || polygon.length < 3)\r\n return undefined;\r\n\r\n const xVector = grid.rMatrix.rowX();\r\n const yVector = grid.rMatrix.rowY();\r\n const gridsPerRef = Math.max(1, grid.gridsPerRef);\r\n const xOrigin = xVector.dotProduct(grid.origin);\r\n const yOrigin = yVector.dotProduct(grid.origin);\r\n const params = [];\r\n for (const polygonPoint of polygon) {\r\n const x = (xVector.dotProduct(polygonPoint) - xOrigin) / grid.spacing.x;\r\n const y = (yVector.dotProduct(polygonPoint) - yOrigin) / grid.spacing.y;\r\n params.push(Point2d.create(x, y));\r\n }\r\n\r\n const qPoints = QPoint3dList.fromPoints(polygon);\r\n const qParams = QPoint2dList.fromPoints(params);\r\n\r\n qParams.params.origin.x = qParams.params.origin.x % gridsPerRef;\r\n qParams.params.origin.y = qParams.params.origin.y % gridsPerRef;\r\n\r\n let transform;\r\n // If the grid is far from the origin, create a branch to avoid large coordinate accuracy issues. (Reality models).\r\n if (qPoints.params.origin.magnitude() > 1.0E4) {\r\n transform = Transform.createTranslationXYZ(qPoints.params.origin.x, qPoints.params.origin.y, qPoints.params.origin.z);\r\n qPoints.params.origin.setZero();\r\n }\r\n\r\n const nTriangles = polygon.length - 2;\r\n const indices = new Uint32Array(3 * nTriangles);\r\n for (let i = 0, j = 0; i < nTriangles; i++) {\r\n indices[j++] = 0;\r\n indices[j++] = i + 1;\r\n indices[j++] = i + 2;\r\n }\r\n const pointBuffer = QBufferHandle3d.create(qPoints.params, qPoints.toTypedArray());\r\n const paramBuffer = QBufferHandle2d.create(qParams.params, qParams.toTypedArray());\r\n const indBuffer = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n if (!pointBuffer || !paramBuffer || !indBuffer)\r\n return undefined;\r\n\r\n const geomParams = new PlanarGridGeometryParams(pointBuffer, paramBuffer, indBuffer, indices.length, grid);\r\n if (!geomParams)\r\n return undefined;\r\n\r\n const geom = new PlanarGridGeometry(geomParams);\r\n let graphic: RenderGraphic | undefined = Primitive.create(geom);\r\n\r\n if (transform && graphic) {\r\n const branch = new GraphicBranch(true);\r\n branch.add(graphic);\r\n graphic = system.createBranch(branch, transform);\r\n }\r\n\r\n return graphic;\r\n }\r\n}\r\n\r\n"]}
@@ -3,7 +3,7 @@ import { RenderMemory } from "../RenderMemory";
3
3
  import { CachedGeometry } from "./CachedGeometry";
4
4
  import { ShaderProgramParams } from "./DrawCommand";
5
5
  import { BufferHandle, BuffersContainer } from "./AttributeBuffers";
6
- import { RenderOrder, RenderPass } from "./RenderFlags";
6
+ import { RenderOrder } from "./RenderFlags";
7
7
  import { Target } from "./Target";
8
8
  import { TechniqueId } from "./TechniqueId";
9
9
  /** @internal */
@@ -25,7 +25,7 @@ export declare class PointCloudGeometry extends CachedGeometry {
25
25
  collectStatistics(stats: RenderMemory.Statistics): void;
26
26
  protected _wantWoWReversal(_target: Target): boolean;
27
27
  get techniqueId(): TechniqueId;
28
- getRenderPass(target: Target): RenderPass;
28
+ getPass(target: Target): "none" | "opaque";
29
29
  get renderOrder(): RenderOrder;
30
30
  get qOrigin(): Float32Array;
31
31
  get qScale(): Float32Array;
@@ -1 +1 @@
1
- {"version":3,"file":"PointCloud.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PointCloud.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAmB,MAAM,oBAAoB,CAAC;AACvG,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,cAAc;IACpD,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAkB;IAC5C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAuC;IACpE,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEvC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAS;IACpC,SAAgB,UAAU,EAAE,OAAO,CAAC;IACpC,SAAgB,gBAAgB,EAAE,MAAM,CAAC;IAEzC,IAAW,UAAU,IAAI,OAAO,CAAiE;IACjG,IAAoB,YAAY,IAAI,kBAAkB,GAAG,SAAS,CAAiB;IACnF,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAErC,OAAO;gBAKF,UAAU,EAAE,cAAc;IAsB/B,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAW,WAAW,IAAI,WAAW,CAAmC;IACjE,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,UAAU;IAIhD,IAAW,WAAW,IAAI,WAAW,CAA+B;IACpE,IAAW,OAAO,IAAI,YAAY,CAAkC;IACpE,IAAW,MAAM,IAAI,YAAY,CAAiC;IAClE,IAAW,MAAM,IAAI,YAAY,GAAG,SAAS,CAA8B;IAC3E,IAAoB,WAAW,YAAgC;IAC/D,IAAoB,gBAAgB,YAAmB;IAEhD,IAAI,IAAI,IAAI;IAKH,aAAa,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM;CAIpE"}
1
+ {"version":3,"file":"PointCloud.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PointCloud.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAmB,MAAM,oBAAoB,CAAC;AACvG,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,cAAc;IACpD,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAkB;IAC5C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAuC;IACpE,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAEvC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAS;IACpC,SAAgB,UAAU,EAAE,OAAO,CAAC;IACpC,SAAgB,gBAAgB,EAAE,MAAM,CAAC;IAEzC,IAAW,UAAU,IAAI,OAAO,CAAiE;IACjG,IAAoB,YAAY,IAAI,kBAAkB,GAAG,SAAS,CAAiB;IACnF,IAAoB,uBAAuB,YAAmB;IAC9D,IAAW,gBAAgB,WAAiB;IAErC,OAAO;gBAKF,UAAU,EAAE,cAAc;IAsB/B,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAW,WAAW,IAAI,WAAW,CAAmC;IACxD,OAAO,CAAC,MAAM,EAAE,MAAM;IAItC,IAAW,WAAW,IAAI,WAAW,CAA+B;IACpE,IAAW,OAAO,IAAI,YAAY,CAAkC;IACpE,IAAW,MAAM,IAAI,YAAY,CAAiC;IAClE,IAAW,MAAM,IAAI,YAAY,GAAG,SAAS,CAA8B;IAC3E,IAAoB,WAAW,YAAgC;IAC/D,IAAoB,gBAAgB,YAAmB;IAEhD,IAAI,IAAI,IAAI;IAKH,aAAa,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM;CAIpE"}
@@ -49,9 +49,9 @@ export class PointCloudGeometry extends CachedGeometry {
49
49
  }
50
50
  _wantWoWReversal(_target) { return false; }
51
51
  get techniqueId() { return 2 /* PointCloud */; }
52
- getRenderPass(target) {
52
+ getPass(target) {
53
53
  // Point clouds don't cast shadows.
54
- return target.isDrawingShadowMap ? 255 /* None */ : 4 /* OpaqueGeneral */;
54
+ return target.isDrawingShadowMap ? "none" : "opaque";
55
55
  }
56
56
  get renderOrder() { return 5 /* Linear */; }
57
57
  get qOrigin() { return this._vertices.origin; }
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { FeatureIndexType } from \"@itwin/core-common\";\r\nimport { PointCloudArgs } from \"../primitives/PointCloudPrimitive\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\n/** @internal */\r\nexport class PointCloudGeometry extends CachedGeometry {\r\n public readonly buffers: BuffersContainer;\r\n private readonly _vertices: QBufferHandle3d;\r\n private readonly _vertexCount: number;\r\n private readonly _colorHandle: BufferHandle | undefined = undefined;\r\n private readonly _hasFeatures: boolean;\r\n\r\n private readonly _voxelSize: number;\r\n public readonly colorIsBgr: boolean;\r\n public readonly minimumPointSize: number;\r\n\r\n public get isDisposed(): boolean { return this.buffers.isDisposed && this._vertices.isDisposed; }\r\n public override get asPointCloud(): PointCloudGeometry | undefined { return this; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this._vertices);\r\n }\r\n\r\n constructor(pointCloud: PointCloudArgs) {\r\n super();\r\n this.buffers = BuffersContainer.create();\r\n this._vertices = QBufferHandle3d.create(pointCloud.pointParams, pointCloud.points) as QBufferHandle3d;\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrPos);\r\n const vertexDataType = (pointCloud.points instanceof Uint8Array) ? GL.DataType.UnsignedByte : GL.DataType.UnsignedShort;\r\n this.buffers.addBuffer(this._vertices, [BufferParameters.create(attrPos.location, 3, vertexDataType, false, 0, 0, false)]);\r\n this._vertexCount = pointCloud.points.length / 3;\r\n this._hasFeatures = FeatureIndexType.Empty !== pointCloud.features.type;\r\n this._voxelSize = pointCloud.voxelSize;\r\n this.colorIsBgr = pointCloud.colorIsBgr;\r\n this.minimumPointSize = pointCloud.minimumPointSize;\r\n\r\n if (undefined !== pointCloud.colors) {\r\n this._colorHandle = BufferHandle.createArrayBuffer(pointCloud.colors);\r\n const attrColor = AttributeMap.findAttribute(\"a_color\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrColor);\r\n this.buffers.addBuffer(this._colorHandle!, [BufferParameters.create(attrColor.location, 3, GL.DataType.UnsignedByte, true, 0, 0, false)]);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bytesUsed = this._vertices.bytesUsed + (undefined !== this._colorHandle ? this._colorHandle.bytesUsed : 0);\r\n stats.addPointCloud(bytesUsed);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return false; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointCloud; }\r\n public getRenderPass(target: Target): RenderPass {\r\n // Point clouds don't cast shadows.\r\n return target.isDrawingShadowMap ? RenderPass.None : RenderPass.OpaqueGeneral;\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.Linear; }\r\n public get qOrigin(): Float32Array { return this._vertices.origin; }\r\n public get qScale(): Float32Array { return this._vertices.scale; }\r\n public get colors(): BufferHandle | undefined { return this._colorHandle; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public override get hasBakedLighting() { return true; }\r\n\r\n public draw(): void {\r\n this.buffers.bind();\r\n System.instance.context.drawArrays(GL.PrimitiveType.Points, 0, this._vertexCount);\r\n this.buffers.unbind();\r\n }\r\n public override getLineWeight(_params: ShaderProgramParams): number {\r\n // If line weight < 0 it is real size in meters (voxel size).\r\n return (this._voxelSize > 0) ? - this._voxelSize : 1;\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { FeatureIndexType } from \"@itwin/core-common\";\r\nimport { PointCloudArgs } from \"../primitives/PointCloudPrimitive\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\n/** @internal */\r\nexport class PointCloudGeometry extends CachedGeometry {\r\n public readonly buffers: BuffersContainer;\r\n private readonly _vertices: QBufferHandle3d;\r\n private readonly _vertexCount: number;\r\n private readonly _colorHandle: BufferHandle | undefined = undefined;\r\n private readonly _hasFeatures: boolean;\r\n\r\n private readonly _voxelSize: number;\r\n public readonly colorIsBgr: boolean;\r\n public readonly minimumPointSize: number;\r\n\r\n public get isDisposed(): boolean { return this.buffers.isDisposed && this._vertices.isDisposed; }\r\n public override get asPointCloud(): PointCloudGeometry | undefined { return this; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this._vertices);\r\n }\r\n\r\n constructor(pointCloud: PointCloudArgs) {\r\n super();\r\n this.buffers = BuffersContainer.create();\r\n this._vertices = QBufferHandle3d.create(pointCloud.pointParams, pointCloud.points) as QBufferHandle3d;\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrPos);\r\n const vertexDataType = (pointCloud.points instanceof Uint8Array) ? GL.DataType.UnsignedByte : GL.DataType.UnsignedShort;\r\n this.buffers.addBuffer(this._vertices, [BufferParameters.create(attrPos.location, 3, vertexDataType, false, 0, 0, false)]);\r\n this._vertexCount = pointCloud.points.length / 3;\r\n this._hasFeatures = FeatureIndexType.Empty !== pointCloud.features.type;\r\n this._voxelSize = pointCloud.voxelSize;\r\n this.colorIsBgr = pointCloud.colorIsBgr;\r\n this.minimumPointSize = pointCloud.minimumPointSize;\r\n\r\n if (undefined !== pointCloud.colors) {\r\n this._colorHandle = BufferHandle.createArrayBuffer(pointCloud.colors);\r\n const attrColor = AttributeMap.findAttribute(\"a_color\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrColor);\r\n this.buffers.addBuffer(this._colorHandle!, [BufferParameters.create(attrColor.location, 3, GL.DataType.UnsignedByte, true, 0, 0, false)]);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bytesUsed = this._vertices.bytesUsed + (undefined !== this._colorHandle ? this._colorHandle.bytesUsed : 0);\r\n stats.addPointCloud(bytesUsed);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return false; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointCloud; }\r\n public override getPass(target: Target) {\r\n // Point clouds don't cast shadows.\r\n return target.isDrawingShadowMap ? \"none\" : \"opaque\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.Linear; }\r\n public get qOrigin(): Float32Array { return this._vertices.origin; }\r\n public get qScale(): Float32Array { return this._vertices.scale; }\r\n public get colors(): BufferHandle | undefined { return this._colorHandle; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public override get hasBakedLighting() { return true; }\r\n\r\n public draw(): void {\r\n this.buffers.bind();\r\n System.instance.context.drawArrays(GL.PrimitiveType.Points, 0, this._vertexCount);\r\n this.buffers.unbind();\r\n }\r\n public override getLineWeight(_params: ShaderProgramParams): number {\r\n // If line weight < 0 it is real size in meters (voxel size).\r\n return (this._voxelSize > 0) ? - this._voxelSize : 1;\r\n }\r\n}\r\n"]}
@@ -8,7 +8,7 @@ import { RenderMemory } from "../RenderMemory";
8
8
  import { LUTGeometry } from "./CachedGeometry";
9
9
  import { ShaderProgramParams } from "./DrawCommand";
10
10
  import { BufferHandle, BuffersContainer } from "./AttributeBuffers";
11
- import { RenderOrder, RenderPass } from "./RenderFlags";
11
+ import { Pass, RenderOrder } from "./RenderFlags";
12
12
  import { Target } from "./Target";
13
13
  import { TechniqueId } from "./TechniqueId";
14
14
  import { VertexLUT } from "./VertexLUT";
@@ -25,7 +25,7 @@ export declare class PointStringGeometry extends LUTGeometry {
25
25
  private constructor();
26
26
  protected _wantWoWReversal(_target: Target): boolean;
27
27
  get techniqueId(): TechniqueId;
28
- getRenderPass(_target: Target): RenderPass;
28
+ getPass(): Pass;
29
29
  get hasFeatures(): boolean;
30
30
  get renderOrder(): RenderOrder;
31
31
  protected _getLineWeight(_params: ShaderProgramParams): number;
@@ -1 +1 @@
1
- {"version":3,"file":"PointString.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PointString.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAoB,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,WAAW;IAClD,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,SAAgB,YAAY,EAAE,SAAS,CAAC;IACxC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IACvC,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,SAAgB,GAAG,EAAE,SAAS,CAAC;IAC/B,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,SAAgB,UAAU,EAAE,MAAM,CAAC;IAEnC,IAAW,UAAU,qBAA2B;IAEhD,OAAO;IAcP,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAW,WAAW,IAAI,WAAW,CAAoC;IAClE,aAAa,CAAC,OAAO,EAAE,MAAM,GAAG,UAAU;IACjD,IAAoB,WAAW,YAAgC;IAC/D,IAAW,WAAW,IAAI,WAAW,CAAqC;cACvD,cAAc,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM;IAEvE,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,CAAC,EAAE,gBAAgB,GAAG,IAAI;WAS1E,MAAM,CAAC,MAAM,EAAE,iBAAiB,EAAE,QAAQ,EAAE,OAAO,GAAG,SAAS,GAAG,mBAAmB,GAAG,SAAS;IAa/G,IAAW,UAAU,IAAI,OAAO,CAI/B;IAEM,OAAO;IAMP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAI/D"}
1
+ {"version":3,"file":"PointString.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/PointString.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAoB,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,OAAO,EAAE,YAAY,EAAoB,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,gBAAgB;AAChB,qBAAa,mBAAoB,SAAQ,WAAW;IAClD,SAAgB,OAAO,EAAE,gBAAgB,CAAC;IAC1C,SAAgB,YAAY,EAAE,SAAS,CAAC;IACxC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IACvC,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,SAAgB,GAAG,EAAE,SAAS,CAAC;IAC/B,SAAgB,OAAO,EAAE,YAAY,CAAC;IACtC,SAAgB,UAAU,EAAE,MAAM,CAAC;IAEnC,IAAW,UAAU,qBAA2B;IAEhD,OAAO;IAcP,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAW,WAAW,IAAI,WAAW,CAAoC;IACzD,OAAO,IAAI,IAAI;IAC/B,IAAoB,WAAW,YAAgC;IAC/D,IAAW,WAAW,IAAI,WAAW,CAAqC;cACvD,cAAc,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM;IAEvE,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,CAAC,EAAE,gBAAgB,GAAG,IAAI;WAS1E,MAAM,CAAC,MAAM,EAAE,iBAAiB,EAAE,QAAQ,EAAE,OAAO,GAAG,SAAS,GAAG,mBAAmB,GAAG,SAAS;IAa/G,IAAW,UAAU,IAAI,OAAO,CAI/B;IAEM,OAAO;IAMP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAI/D"}
@@ -31,7 +31,7 @@ export class PointStringGeometry extends LUTGeometry {
31
31
  get lutBuffers() { return this.buffers; }
32
32
  _wantWoWReversal(_target) { return true; }
33
33
  get techniqueId() { return 3 /* PointString */; }
34
- getRenderPass(_target) { return 2 /* OpaqueLinear */; }
34
+ getPass() { return "opaque-linear"; }
35
35
  get hasFeatures() { return this._hasFeatures; }
36
36
  get renderOrder() { return 13 /* PlanarLinear */; }
37
37
  _getLineWeight(_params) { return this.weight; }
@@ -1 +1 @@
1
- {"version":3,"file":"PointString.js","sourceRoot":"","sources":["../../../../src/render/webgl/PointString.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAEtD,OAAO,EAAE,gBAAgB,EAAa,MAAM,oBAAoB,CAAC;AAGjE,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,EAAE,EAAE,MAAM,MAAM,CAAC;AAC1B,OAAO,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtF,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,gBAAgB;AAChB,MAAM,OAAO,mBAAoB,SAAQ,WAAW;IAWlD,YAAoB,OAAqB,EAAE,UAAkB,EAAE,GAAc,EAAE,OAAkB,EAAE,MAAc,EAAE,WAAoB,EAAE,QAA6B;QACpK,KAAK,CAAC,QAAQ,CAAC,CAAC;QAChB,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC;QACzC,MAAM,OAAO,GAAG,YAAY,CAAC,aAAa,CAAC,OAAO,uBAA2B,KAAK,CAAC,CAAC;QACpF,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,CAAC;QAC9B,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC9H,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;IAClC,CAAC;IAdD,IAAW,UAAU,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAgBtC,gBAAgB,CAAC,OAAe,IAAa,OAAO,IAAI,CAAC,CAAC,CAAC;IAErE,IAAW,WAAW,KAAkB,2BAA+B,CAAC,CAAC;IAClE,aAAa,CAAC,OAAe,IAAgB,4BAA+B,CAAC,CAAC;IACrF,IAAoB,WAAW,KAAK,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC/D,IAAW,WAAW,KAAkB,6BAAgC,CAAC,CAAC;IACvD,cAAc,CAAC,OAA4B,IAAY,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAErF,KAAK,CAAC,YAAoB,EAAE,wBAA2C;QAC/E,MAAM,EAAE,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC3B,MAAM,IAAI,GAAG,wBAAwB,KAAK,SAAS,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;QAE9F,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;QACzE,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAyB,EAAE,QAA6B;QAC3E,MAAM,OAAO,GAAG,YAAY,CAAC,iBAAiB,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACpE,IAAI,SAAS,KAAK,OAAO;YACvB,OAAO,SAAS,CAAC;QAEnB,MAAM,GAAG,GAAG,SAAS,CAAC,qBAAqB,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAC7D,IAAI,SAAS,KAAK,GAAG;YACnB,OAAO,SAAS,CAAC;QAEnB,MAAM,WAAW,GAAG,gBAAgB,CAAC,KAAK,KAAK,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QAChF,OAAO,IAAI,mBAAmB,CAAC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,EAAE,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;IACrI,CAAC;IAED,IAAW,UAAU;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU;eACzB,IAAI,CAAC,GAAG,CAAC,UAAU;eACnB,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;IAC/B,CAAC;IAEM,OAAO;QACZ,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAClB,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QACzC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;IAC/C,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, QParams3d } from \"@itwin/core-common\";\r\nimport { PointStringParams } from \"../primitives/PointStringParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\n\r\n/** @internal */\r\nexport class PointStringGeometry extends LUTGeometry {\r\n public readonly buffers: BuffersContainer;\r\n public readonly vertexParams: QParams3d;\r\n private readonly _hasFeatures: boolean;\r\n public readonly weight: number;\r\n public readonly lut: VertexLUT;\r\n public readonly indices: BufferHandle;\r\n public readonly numIndices: number;\r\n\r\n public get lutBuffers() { return this.buffers; }\r\n\r\n private constructor(indices: BufferHandle, numIndices: number, lut: VertexLUT, qparams: QParams3d, weight: number, hasFeatures: boolean, viOrigin: Point3d | undefined) {\r\n super(viOrigin);\r\n this.buffers = BuffersContainer.create();\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointString, false);\r\n assert(undefined !== attrPos);\r\n this.buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.numIndices = numIndices;\r\n this.indices = indices;\r\n this.lut = lut;\r\n this.vertexParams = qparams;\r\n this.weight = weight;\r\n this._hasFeatures = hasFeatures;\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointString; }\r\n public getRenderPass(_target: Target): RenderPass { return RenderPass.OpaqueLinear; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public get renderOrder(): RenderOrder { return RenderOrder.PlanarLinear; }\r\n protected override _getLineWeight(_params: ShaderProgramParams): number { return this.weight; }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Points, 0, this.numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n public static create(params: PointStringParams, viOrigin: Point3d | undefined): PointStringGeometry | undefined {\r\n const indices = BufferHandle.createArrayBuffer(params.indices.data);\r\n if (undefined === indices)\r\n return undefined;\r\n\r\n const lut = VertexLUT.createFromVertexTable(params.vertices);\r\n if (undefined === lut)\r\n return undefined;\r\n\r\n const hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n return new PointStringGeometry(indices, params.indices.length, lut, params.vertices.qparams, params.weight, hasFeatures, viOrigin);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.buffers.isDisposed\r\n && this.lut.isDisposed\r\n && this.indices.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this.lut);\r\n dispose(this.indices);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n stats.addPointString(this.indices.bytesUsed);\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, QParams3d } from \"@itwin/core-common\";\r\nimport { PointStringParams } from \"../primitives/PointStringParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\n\r\n/** @internal */\r\nexport class PointStringGeometry extends LUTGeometry {\r\n public readonly buffers: BuffersContainer;\r\n public readonly vertexParams: QParams3d;\r\n private readonly _hasFeatures: boolean;\r\n public readonly weight: number;\r\n public readonly lut: VertexLUT;\r\n public readonly indices: BufferHandle;\r\n public readonly numIndices: number;\r\n\r\n public get lutBuffers() { return this.buffers; }\r\n\r\n private constructor(indices: BufferHandle, numIndices: number, lut: VertexLUT, qparams: QParams3d, weight: number, hasFeatures: boolean, viOrigin: Point3d | undefined) {\r\n super(viOrigin);\r\n this.buffers = BuffersContainer.create();\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointString, false);\r\n assert(undefined !== attrPos);\r\n this.buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.numIndices = numIndices;\r\n this.indices = indices;\r\n this.lut = lut;\r\n this.vertexParams = qparams;\r\n this.weight = weight;\r\n this._hasFeatures = hasFeatures;\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointString; }\r\n public override getPass(): Pass { return \"opaque-linear\"; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public get renderOrder(): RenderOrder { return RenderOrder.PlanarLinear; }\r\n protected override _getLineWeight(_params: ShaderProgramParams): number { return this.weight; }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Points, 0, this.numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n public static create(params: PointStringParams, viOrigin: Point3d | undefined): PointStringGeometry | undefined {\r\n const indices = BufferHandle.createArrayBuffer(params.indices.data);\r\n if (undefined === indices)\r\n return undefined;\r\n\r\n const lut = VertexLUT.createFromVertexTable(params.vertices);\r\n if (undefined === lut)\r\n return undefined;\r\n\r\n const hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n return new PointStringGeometry(indices, params.indices.length, lut, params.vertices.qparams, params.weight, hasFeatures, viOrigin);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.buffers.isDisposed\r\n && this.lut.isDisposed\r\n && this.indices.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this.lut);\r\n dispose(this.indices);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n stats.addPointString(this.indices.bytesUsed);\r\n }\r\n}\r\n"]}
@@ -9,7 +9,7 @@ import { LUTGeometry, PolylineBuffers } from "./CachedGeometry";
9
9
  import { ColorInfo } from "./ColorInfo";
10
10
  import { ShaderProgramParams } from "./DrawCommand";
11
11
  import { BuffersContainer } from "./AttributeBuffers";
12
- import { RenderOrder, RenderPass } from "./RenderFlags";
12
+ import { Pass, RenderOrder } from "./RenderFlags";
13
13
  import { Target } from "./Target";
14
14
  import { TechniqueId } from "./TechniqueId";
15
15
  import { VertexLUT } from "./VertexLUT";
@@ -36,7 +36,7 @@ export declare class PolylineGeometry extends LUTGeometry {
36
36
  protected _wantWoWReversal(_target: Target): boolean;
37
37
  get polylineBuffers(): PolylineBuffers | undefined;
38
38
  private _computeEdgePass;
39
- getRenderPass(target: Target): RenderPass;
39
+ getPass(target: Target): Pass;
40
40
  get techniqueId(): TechniqueId;
41
41
  get isPlanar(): boolean;
42
42
  get isEdge(): boolean;
@@ -1 +1 @@
1
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