@itwin/core-frontend 3.0.0-dev.149 → 3.0.0-dev.154
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Marker.d.ts +9 -2
- package/lib/cjs/Marker.d.ts.map +1 -1
- package/lib/cjs/Marker.js +33 -5
- package/lib/cjs/Marker.js.map +1 -1
- package/lib/cjs/RealityDataSource.js +1 -12
- package/lib/cjs/RealityDataSource.js.map +1 -1
- package/lib/cjs/render/RenderMemory.d.ts +21 -15
- package/lib/cjs/render/RenderMemory.d.ts.map +1 -1
- package/lib/cjs/render/RenderMemory.js +21 -15
- package/lib/cjs/render/RenderMemory.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +2 -0
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js +2 -0
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/primitives/EdgeParams.d.ts +35 -1
- package/lib/cjs/render/primitives/EdgeParams.d.ts.map +1 -1
- package/lib/cjs/render/primitives/EdgeParams.js +114 -10
- package/lib/cjs/render/primitives/EdgeParams.js.map +1 -1
- package/lib/cjs/render/primitives/VertexTable.d.ts +1 -0
- package/lib/cjs/render/primitives/VertexTable.d.ts.map +1 -1
- package/lib/cjs/render/primitives/VertexTable.js +6 -1
- package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
- package/lib/cjs/render/webgl/AttributeMap.js +5 -5
- package/lib/cjs/render/webgl/CachedGeometry.d.ts +2 -0
- package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/CachedGeometry.js +14 -13
- package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +2 -2
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts +51 -0
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -0
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js +90 -0
- package/lib/cjs/render/webgl/IndexedEdgeGeometry.js.map +1 -0
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts +1 -0
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.js +1 -0
- package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/Mesh.d.ts +2 -0
- package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Mesh.js +7 -1
- package/lib/cjs/render/webgl/Mesh.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.js +1 -1
- package/lib/cjs/render/webgl/PlanarGrid.js +2 -2
- package/lib/cjs/render/webgl/RealityMesh.js +5 -5
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.d.ts +4 -1
- package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js +6 -1
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +6 -6
- package/lib/cjs/render/webgl/ScreenSpaceEffect.js +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts +16 -14
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.js +19 -15
- package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/render/webgl/System.d.ts +2 -0
- package/lib/cjs/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/render/webgl/System.js +2 -0
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/render/webgl/Target.js +1 -1
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +72 -57
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.d.ts +29 -28
- package/lib/cjs/render/webgl/TechniqueId.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TechniqueId.js +7 -7
- package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Animation.js +1 -1
- package/lib/cjs/render/webgl/glsl/Color.js +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.js +4 -7
- package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.d.ts +2 -1
- package/lib/cjs/render/webgl/glsl/Edge.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.js +132 -14
- package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +13 -10
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.js +9 -1
- package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/LookupTable.d.ts +4 -2
- package/lib/cjs/render/webgl/glsl/LookupTable.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/LookupTable.js +7 -3
- package/lib/cjs/render/webgl/glsl/LookupTable.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js +2 -2
- package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PointCloud.js +2 -2
- package/lib/cjs/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/PointString.js +1 -1
- package/lib/cjs/render/webgl/glsl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Polyline.js +1 -1
- package/lib/cjs/render/webgl/glsl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.js +4 -4
- package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.js +3 -3
- package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.js +1 -1
- package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ViewportQuad.js +1 -1
- package/lib/cjs/render/webgl/glsl/ViewportQuad.js.map +1 -1
- package/lib/cjs/tile/IModelTile.d.ts.map +1 -1
- package/lib/cjs/tile/IModelTile.js +1 -0
- package/lib/cjs/tile/IModelTile.js.map +1 -1
- package/lib/cjs/tile/ImdlReader.d.ts +1 -0
- package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlReader.js +21 -1
- package/lib/cjs/tile/ImdlReader.js.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/PrimaryTileTree.js +4 -3
- package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.d.ts +9 -0
- package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
- package/lib/cjs/tile/TileAdmin.js +18 -13
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +4 -3
- package/lib/cjs/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/webgl.d.ts +1 -0
- package/lib/cjs/webgl.d.ts.map +1 -1
- package/lib/cjs/webgl.js +1 -0
- package/lib/cjs/webgl.js.map +1 -1
- package/lib/esm/Marker.d.ts +9 -2
- package/lib/esm/Marker.d.ts.map +1 -1
- package/lib/esm/Marker.js +34 -6
- package/lib/esm/Marker.js.map +1 -1
- package/lib/esm/RealityDataSource.js +2 -13
- package/lib/esm/RealityDataSource.js.map +1 -1
- package/lib/esm/render/RenderMemory.d.ts +21 -15
- package/lib/esm/render/RenderMemory.d.ts.map +1 -1
- package/lib/esm/render/RenderMemory.js +21 -15
- package/lib/esm/render/RenderMemory.js.map +1 -1
- package/lib/esm/render/RenderSystem.d.ts +2 -0
- package/lib/esm/render/RenderSystem.d.ts.map +1 -1
- package/lib/esm/render/RenderSystem.js +2 -0
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/primitives/EdgeParams.d.ts +35 -1
- package/lib/esm/render/primitives/EdgeParams.d.ts.map +1 -1
- package/lib/esm/render/primitives/EdgeParams.js +114 -10
- package/lib/esm/render/primitives/EdgeParams.js.map +1 -1
- package/lib/esm/render/primitives/VertexTable.d.ts +1 -0
- package/lib/esm/render/primitives/VertexTable.d.ts.map +1 -1
- package/lib/esm/render/primitives/VertexTable.js +6 -1
- package/lib/esm/render/primitives/VertexTable.js.map +1 -1
- package/lib/esm/render/webgl/AttributeMap.js +5 -5
- package/lib/esm/render/webgl/CachedGeometry.d.ts +2 -0
- package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/CachedGeometry.js +14 -13
- package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.js +2 -2
- package/lib/esm/render/webgl/IndexedEdgeGeometry.d.ts +51 -0
- package/lib/esm/render/webgl/IndexedEdgeGeometry.d.ts.map +1 -0
- package/lib/esm/render/webgl/IndexedEdgeGeometry.js +85 -0
- package/lib/esm/render/webgl/IndexedEdgeGeometry.js.map +1 -0
- package/lib/esm/render/webgl/InstancedGeometry.d.ts +1 -0
- package/lib/esm/render/webgl/InstancedGeometry.d.ts.map +1 -1
- package/lib/esm/render/webgl/InstancedGeometry.js +1 -0
- package/lib/esm/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/esm/render/webgl/Mesh.d.ts +2 -0
- package/lib/esm/render/webgl/Mesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/Mesh.js +7 -1
- package/lib/esm/render/webgl/Mesh.js.map +1 -1
- package/lib/esm/render/webgl/PlanarClassifier.js +1 -1
- package/lib/esm/render/webgl/PlanarGrid.js +2 -2
- package/lib/esm/render/webgl/RealityMesh.js +5 -5
- package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.d.ts +4 -1
- package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/esm/render/webgl/RenderFlags.js +6 -1
- package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +6 -6
- package/lib/esm/render/webgl/ScreenSpaceEffect.js +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.d.ts +16 -14
- package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.js +19 -15
- package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/render/webgl/System.d.ts +2 -0
- package/lib/esm/render/webgl/System.d.ts.map +1 -1
- package/lib/esm/render/webgl/System.js +2 -0
- package/lib/esm/render/webgl/System.js.map +1 -1
- package/lib/esm/render/webgl/Target.js +1 -1
- package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/render/webgl/Technique.js +72 -57
- package/lib/esm/render/webgl/Technique.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.d.ts +29 -28
- package/lib/esm/render/webgl/TechniqueId.d.ts.map +1 -1
- package/lib/esm/render/webgl/TechniqueId.js +7 -7
- package/lib/esm/render/webgl/TechniqueId.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Animation.js +1 -1
- package/lib/esm/render/webgl/glsl/Color.js +1 -1
- package/lib/esm/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyStencil.js +4 -7
- package/lib/esm/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Edge.d.ts +2 -1
- package/lib/esm/render/webgl/glsl/Edge.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Edge.js +132 -14
- package/lib/esm/render/webgl/glsl/Edge.js.map +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js +13 -10
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Fragment.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Fragment.js +9 -1
- package/lib/esm/render/webgl/glsl/Fragment.js.map +1 -1
- package/lib/esm/render/webgl/glsl/LookupTable.d.ts +4 -2
- package/lib/esm/render/webgl/glsl/LookupTable.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/LookupTable.js +7 -3
- package/lib/esm/render/webgl/glsl/LookupTable.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PlanarGrid.js +2 -2
- package/lib/esm/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PointCloud.js +2 -2
- package/lib/esm/render/webgl/glsl/PointCloud.js.map +1 -1
- package/lib/esm/render/webgl/glsl/PointString.js +1 -1
- package/lib/esm/render/webgl/glsl/PointString.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Polyline.js +1 -1
- package/lib/esm/render/webgl/glsl/Polyline.js.map +1 -1
- package/lib/esm/render/webgl/glsl/RealityMesh.js +4 -4
- package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/esm/render/webgl/glsl/SkyBox.js.map +1 -1
- package/lib/esm/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/esm/render/webgl/glsl/Surface.js +3 -3
- package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Vertex.js +1 -1
- package/lib/esm/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ViewportQuad.js +1 -1
- package/lib/esm/render/webgl/glsl/ViewportQuad.js.map +1 -1
- package/lib/esm/tile/IModelTile.d.ts.map +1 -1
- package/lib/esm/tile/IModelTile.js +1 -0
- package/lib/esm/tile/IModelTile.js.map +1 -1
- package/lib/esm/tile/ImdlReader.d.ts +1 -0
- package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
- package/lib/esm/tile/ImdlReader.js +21 -1
- package/lib/esm/tile/ImdlReader.js.map +1 -1
- package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/esm/tile/PrimaryTileTree.js +5 -4
- package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
- package/lib/esm/tile/TileAdmin.d.ts +9 -0
- package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
- package/lib/esm/tile/TileAdmin.js +19 -14
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +4 -3
- package/lib/esm/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/esm/webgl.d.ts +1 -0
- package/lib/esm/webgl.d.ts.map +1 -1
- package/lib/esm/webgl.js +1 -0
- package/lib/esm/webgl.js.map +1 -1
- package/package.json +22 -22
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { DrawParams } from \"../DrawCommand\";\r\nimport { UniformHandle } from \"../UniformHandle\";\r\nimport { Matrix4 } from \"../Matrix\";\r\nimport { RenderPass, TextureUnit } from \"../RenderFlags\";\r\nimport { IsInstanced } from \"../TechniqueFlags\";\r\nimport { VariableType, VertexShaderBuilder } from \"../ShaderBuilder\";\r\nimport { System } from \"../System\";\r\nimport { decodeUint16, decodeUint24 } from \"./Decode\";\r\nimport { addInstanceOverrides } from \"./Instancing\";\r\nimport { addLookupTable } from \"./LookupTable\";\r\n\r\nconst initializeVertLUTCoords = `\r\n g_vertexLUTIndex = decodeUInt24(a_pos);\r\n g_vertexBaseCoords = compute_vert_coords(g_vertexLUTIndex);\r\n`;\r\n\r\nconst unquantizePosition = `\r\nvec4 unquantizePosition(vec3 pos, vec3 origin, vec3 scale) { return vec4(origin + scale * pos, 1.0); }\r\n`;\r\n\r\nexport const unquantizeVertexPosition = `\r\nvec4 unquantizeVertexPosition(vec3 pos, vec3 origin, vec3 scale) { return unquantizePosition(pos, origin, scale); }\r\n`;\r\n\r\n// Need to read 2 rgba values to obtain 6 16-bit integers for position\r\nconst unquantizeVertexPositionFromLUT = `\r\nvec4 unquantizeVertexPosition(vec3 encodedIndex, vec3 origin, vec3 scale) {\r\n vec2 tc = g_vertexBaseCoords;\r\n vec4 enc1 = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\r\n tc.x += g_vert_stepX;\r\n vec4 enc2 = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\r\n vec3 qpos = vec3(decodeUInt16(enc1.xy), decodeUInt16(enc1.zw), decodeUInt16(enc2.xy));\r\n g_vertexData2 = enc2.zw;\r\n return unquantizePosition(qpos, origin, scale);\r\n}\r\n`;\r\n\r\nconst computeLineWeight = \"\\nfloat computeLineWeight() { return g_lineWeight; }\\n\";\r\nconst computeLineCode = \"\\nfloat computeLineCode() { return g_lineCode; }\\n\";\r\n\r\n/** @internal */\r\nexport function addModelViewProjectionMatrix(vert: VertexShaderBuilder): void {\r\n if (vert.usesInstancedGeometry) {\r\n addModelViewMatrix(vert);\r\n addProjectionMatrix(vert);\r\n vert.addGlobal(\"g_mvp\", VariableType.Mat4);\r\n vert.addInitializer(\"g_mvp = u_proj * g_mv;\");\r\n } else {\r\n vert.addUniform(\"u_mvp\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_mvp\", (uniform, params) => {\r\n params.target.uniforms.branch.bindModelViewProjectionMatrix(uniform, params.geometry, params.isViewCoords);\r\n });\r\n });\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function addProjectionMatrix(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_proj\", VariableType.Mat4, (prog) => {\r\n prog.addProgramUniform(\"u_proj\", (uniform, params) => {\r\n params.bindProjectionMatrix(uniform);\r\n });\r\n });\r\n}\r\n\r\nconst computeInstancedRtcMatrix = `\r\n g_instancedRtcMatrix = u_instanced_rtc * g_modelMatrixRTC;\r\n`;\r\n\r\n/** @internal */\r\nexport function addInstancedRtcMatrix(vert: VertexShaderBuilder): void {\r\n if (!vert.usesInstancedGeometry)\r\n return;\r\n\r\n assert(undefined !== vert.find(\"g_modelMatrixRTC\")); // set up in VertexShaderBuilder constructor...\r\n vert.addUniform(\"u_instanced_rtc\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_instanced_rtc\", (uniform, params) => {\r\n const modelt = params.geometry.asInstanced!.getRtcOnlyTransform();\r\n uniform.setMatrix4(Matrix4.fromTransform(modelt));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_instancedRtcMatrix\", VariableType.Mat4);\r\n vert.addInitializer(computeInstancedRtcMatrix);\r\n}\r\n\r\n/** @internal */\r\nexport function addModelViewMatrix(vert: VertexShaderBuilder): void {\r\n const bind = (uniform: UniformHandle, params: DrawParams) => {\r\n params.target.uniforms.branch.bindModelViewMatrix(uniform, params.geometry, params.isViewCoords);\r\n };\r\n\r\n if (vert.usesInstancedGeometry) {\r\n vert.addUniform(\"u_instanced_modelView\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_instanced_modelView\", bind);\r\n });\r\n\r\n vert.addGlobal(\"g_mv\", VariableType.Mat4);\r\n vert.addInitializer(\"g_mv = u_instanced_modelView * g_modelMatrixRTC;\");\r\n } else {\r\n vert.addUniform(\"u_mv\", VariableType.Mat4, (prog) => {\r\n // ###TODO: We only need 3 rows, not 4...\r\n prog.addGraphicUniform(\"u_mv\", bind);\r\n });\r\n }\r\n}\r\n\r\nconst computeNormalMatrix = `\r\n g_nmx = mat3(u_modelViewN);\r\n g_nmx[0][0] *= u_frustumScale.x;\r\n g_nmx[1][1] *= u_frustumScale.y;\r\n`;\r\n\r\nconst computeNormalMatrix2 = `\r\n g_nmx = transpose(inverse(mat3(MAT_MV)));\r\n g_nmx[0][0] *= u_frustumScale.x;\r\n g_nmx[1][1] *= u_frustumScale.y;\r\n`;\r\n\r\nconst computeNormalMatrix1Inst = `\r\n g_nmx = mat3(MAT_MV);\r\n g_nmx[0][0] *= u_frustumScale.x;\r\n g_nmx[1][1] *= u_frustumScale.y;\r\n`;\r\n\r\n/** @internal */\r\nexport function addNormalMatrix(vert: VertexShaderBuilder, instanced: IsInstanced) {\r\n vert.addGlobal(\"g_nmx\", VariableType.Mat3);\r\n vert.addUniform(\"u_frustumScale\", VariableType.Vec2, (prog) => {\r\n prog.addGraphicUniform(\"u_frustumScale\", (uniform, params) => {\r\n const scale = params.target.uniforms.branch.top.frustumScale;\r\n uniform.setUniform2fv([scale.x, scale.y]);\r\n });\r\n });\r\n\r\n if (System.instance.capabilities.isWebGL2) {\r\n vert.addInitializer(computeNormalMatrix2);\r\n } else if (IsInstanced.Yes === instanced) {\r\n vert.addInitializer(computeNormalMatrix1Inst);\r\n } else {\r\n vert.addUniform(\"u_modelViewN\", VariableType.Mat3, (prog) => {\r\n prog.addGraphicUniform(\"u_modelViewN\", (uniform, params) => {\r\n params.target.uniforms.branch.bindModelViewNTransform(uniform, params.geometry, false);\r\n });\r\n });\r\n vert.addInitializer(computeNormalMatrix);\r\n }\r\n}\r\n\r\nconst scratchLutParams = new Float32Array(4);\r\nfunction addPositionFromLUT(vert: VertexShaderBuilder) {\r\n vert.addGlobal(\"g_vertexLUTIndex\", VariableType.Float);\r\n vert.addGlobal(\"g_vertexBaseCoords\", VariableType.Vec2);\r\n vert.addGlobal(\"g_vertexData2\", VariableType.Vec2);\r\n\r\n vert.addFunction(decodeUint24);\r\n vert.addFunction(decodeUint16);\r\n vert.addFunction(unquantizeVertexPositionFromLUT);\r\n\r\n vert.addUniform(\"u_vertLUT\", VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(\"u_vertLUT\", (uniform, params) => {\r\n (params.geometry.asLUT!).lut.texture.bindSampler(uniform, TextureUnit.VertexLUT);\r\n });\r\n });\r\n\r\n vert.addUniform(\"u_vertParams\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_vertParams\", (uniform, params) => {\r\n assert(undefined !== params.geometry.asLUT);\r\n const lut = params.geometry.asLUT.lut;\r\n const lutParams = scratchLutParams;\r\n lutParams[0] = lut.texture.width;\r\n lutParams[1] = lut.texture.height;\r\n lutParams[2] = lut.numRgbaPerVertex;\r\n lutParams[3] = lut.numVertices;\r\n uniform.setUniform4fv(lutParams);\r\n });\r\n });\r\n\r\n addLookupTable(vert, \"vert\", \"u_vertParams.z\");\r\n vert.addInitializer(initializeVertLUTCoords);\r\n}\r\n\r\n/** @internal */\r\nexport function addPosition(vert: VertexShaderBuilder, fromLUT: boolean) {\r\n vert.addFunction(unquantizePosition);\r\n\r\n vert.addUniform(\"u_qScale\", VariableType.Vec3, (prog) => {\r\n prog.addGraphicUniform(\"u_qScale\", (uniform, params) => {\r\n uniform.setUniform3fv(params.geometry.qScale);\r\n });\r\n });\r\n vert.addUniform(\"u_qOrigin\", VariableType.Vec3, (prog) => {\r\n prog.addGraphicUniform(\"u_qOrigin\", (uniform, params) => {\r\n uniform.setUniform3fv(params.geometry.qOrigin);\r\n });\r\n });\r\n\r\n if (!fromLUT) {\r\n vert.addFunction(unquantizeVertexPosition);\r\n } else {\r\n addPositionFromLUT(vert);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function addAlpha(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_hasAlpha\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_hasAlpha\", (uniform, params) => {\r\n uniform.setUniform1f(RenderPass.Translucent === params.geometry.getRenderPass(params.target) ? 1.0 : 0.0);\r\n });\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function addLineWeight(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_lineWeight\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_lineWeight\", (attr, params) => {\r\n attr.setUniform1f(params.geometry.getLineWeight(params.programParams));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_lineWeight\", VariableType.Float);\r\n if (vert.usesInstancedGeometry) {\r\n addInstanceOverrides(vert);\r\n vert.addInitializer(\"g_lineWeight = mix(u_lineWeight, a_instanceOverrides.g, extractInstanceBit(kOvrBit_Weight));\");\r\n } else {\r\n vert.addInitializer(\"g_lineWeight = u_lineWeight;\");\r\n }\r\n\r\n vert.addFunction(computeLineWeight);\r\n}\r\n\r\n/** @internal */\r\nexport function replaceLineWeight(vert: VertexShaderBuilder, func: string): void {\r\n vert.replaceFunction(computeLineWeight, func);\r\n}\r\n\r\n/** @internal */\r\nexport function addLineCode(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_lineCode\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_lineCode\", (attr, params) => {\r\n attr.setUniform1f(params.geometry.getLineCode(params.programParams));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_lineCode\", VariableType.Float);\r\n if (vert.usesInstancedGeometry) {\r\n addInstanceOverrides(vert);\r\n vert.addInitializer(\"g_lineCode = mix(u_lineCode, a_instanceOverrides.b, extractInstanceBit(kOvrBit_LineCode));\");\r\n } else {\r\n vert.addInitializer(\"g_lineCode = u_lineCode;\");\r\n }\r\n\r\n vert.addFunction(computeLineCode);\r\n}\r\n\r\n/** @internal */\r\nexport function replaceLineCode(vert: VertexShaderBuilder, func: string): void {\r\n vert.replaceFunction(computeLineCode, func);\r\n}\r\n\r\n/** @internal */\r\nexport function addFeatureAndMaterialLookup(vert: VertexShaderBuilder): void {\r\n if (undefined !== vert.find(\"g_featureAndMaterialIndex\"))\r\n return;\r\n\r\n const computeFeatureAndMaterialIndex = `\r\n vec2 tc = g_vertexBaseCoords;\r\n tc.x += g_vert_stepX * 2.0;\r\n g_featureAndMaterialIndex = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\r\n`;\r\n\r\n vert.addGlobal(\"g_featureAndMaterialIndex\", VariableType.Vec4);\r\n if (!vert.usesInstancedGeometry) {\r\n // Only needed for material atlas, and instanced geometry never uses material atlas.\r\n vert.addInitializer(computeFeatureAndMaterialIndex);\r\n }\r\n}\r\n\r\n// This vertex belongs to a triangle which should not be rendered. Produce a degenerate triangle.\r\n// Also place it outside NDC range (for GL_POINTS)\r\nconst discardVertex = ` {\r\n gl_Position = vec4(2.0, 2.0, 2.0, 1.0);\r\n return;\r\n }\r\n`;\r\n\r\n/** @internal */\r\nexport const earlyVertexDiscard = ` if (checkForEarlyDiscard(rawPosition))${discardVertex}`;\r\n/** @internal */\r\nexport const vertexDiscard = ` if (checkForDiscard())${discardVertex}`;\r\n/** @internal */\r\nexport const lateVertexDiscard = ` if (checkForLateDiscard())${discardVertex}`;\r\n"]}
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1
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { DrawParams } from \"../DrawCommand\";\r\nimport { UniformHandle } from \"../UniformHandle\";\r\nimport { Matrix4 } from \"../Matrix\";\r\nimport { RenderPass, TextureUnit } from \"../RenderFlags\";\r\nimport { IsInstanced } from \"../TechniqueFlags\";\r\nimport { VariableType, VertexShaderBuilder } from \"../ShaderBuilder\";\r\nimport { System } from \"../System\";\r\nimport { decodeUint16, decodeUint24 } from \"./Decode\";\r\nimport { addInstanceOverrides } from \"./Instancing\";\r\nimport { addLookupTable } from \"./LookupTable\";\r\n\r\nconst initializeVertLUTCoords = `\r\n g_vertexLUTIndex = decodeUInt24(qpos);\r\n g_vertexBaseCoords = compute_vert_coords(g_vertexLUTIndex);\r\n`;\r\n\r\nconst unquantizePosition = `\r\nvec4 unquantizePosition(vec3 pos, vec3 origin, vec3 scale) { return vec4(origin + scale * pos, 1.0); }\r\n`;\r\n\r\nexport const unquantizeVertexPosition = `\r\nvec4 unquantizeVertexPosition(vec3 pos, vec3 origin, vec3 scale) { return unquantizePosition(pos, origin, scale); }\r\n`;\r\n\r\n// Need to read 2 rgba values to obtain 6 16-bit integers for position\r\nconst unquantizeVertexPositionFromLUT = `\r\nvec4 unquantizeVertexPosition(vec3 encodedIndex, vec3 origin, vec3 scale) {\r\n vec2 tc = g_vertexBaseCoords;\r\n vec4 enc1 = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\r\n tc.x += g_vert_stepX;\r\n vec4 enc2 = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\r\n vec3 qpos = vec3(decodeUInt16(enc1.xy), decodeUInt16(enc1.zw), decodeUInt16(enc2.xy));\r\n g_vertexData2 = enc2.zw;\r\n return unquantizePosition(qpos, origin, scale);\r\n}\r\n`;\r\n\r\nconst computeLineWeight = \"\\nfloat computeLineWeight() { return g_lineWeight; }\\n\";\r\nconst computeLineCode = \"\\nfloat computeLineCode() { return g_lineCode; }\\n\";\r\n\r\n/** @internal */\r\nexport function addModelViewProjectionMatrix(vert: VertexShaderBuilder): void {\r\n if (vert.usesInstancedGeometry) {\r\n addModelViewMatrix(vert);\r\n addProjectionMatrix(vert);\r\n vert.addGlobal(\"g_mvp\", VariableType.Mat4);\r\n vert.addInitializer(\"g_mvp = u_proj * g_mv;\");\r\n } else {\r\n vert.addUniform(\"u_mvp\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_mvp\", (uniform, params) => {\r\n params.target.uniforms.branch.bindModelViewProjectionMatrix(uniform, params.geometry, params.isViewCoords);\r\n });\r\n });\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function addProjectionMatrix(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_proj\", VariableType.Mat4, (prog) => {\r\n prog.addProgramUniform(\"u_proj\", (uniform, params) => {\r\n params.bindProjectionMatrix(uniform);\r\n });\r\n });\r\n}\r\n\r\nconst computeInstancedRtcMatrix = `\r\n g_instancedRtcMatrix = u_instanced_rtc * g_modelMatrixRTC;\r\n`;\r\n\r\n/** @internal */\r\nexport function addInstancedRtcMatrix(vert: VertexShaderBuilder): void {\r\n if (!vert.usesInstancedGeometry)\r\n return;\r\n\r\n assert(undefined !== vert.find(\"g_modelMatrixRTC\")); // set up in VertexShaderBuilder constructor...\r\n vert.addUniform(\"u_instanced_rtc\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_instanced_rtc\", (uniform, params) => {\r\n const modelt = params.geometry.asInstanced!.getRtcOnlyTransform();\r\n uniform.setMatrix4(Matrix4.fromTransform(modelt));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_instancedRtcMatrix\", VariableType.Mat4);\r\n vert.addInitializer(computeInstancedRtcMatrix);\r\n}\r\n\r\n/** @internal */\r\nexport function addModelViewMatrix(vert: VertexShaderBuilder): void {\r\n const bind = (uniform: UniformHandle, params: DrawParams) => {\r\n params.target.uniforms.branch.bindModelViewMatrix(uniform, params.geometry, params.isViewCoords);\r\n };\r\n\r\n if (vert.usesInstancedGeometry) {\r\n vert.addUniform(\"u_instanced_modelView\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_instanced_modelView\", bind);\r\n });\r\n\r\n vert.addGlobal(\"g_mv\", VariableType.Mat4);\r\n vert.addInitializer(\"g_mv = u_instanced_modelView * g_modelMatrixRTC;\");\r\n } else {\r\n vert.addUniform(\"u_mv\", VariableType.Mat4, (prog) => {\r\n // ###TODO: We only need 3 rows, not 4...\r\n prog.addGraphicUniform(\"u_mv\", bind);\r\n });\r\n }\r\n}\r\n\r\nconst computeNormalMatrix = `\r\n g_nmx = mat3(u_modelViewN);\r\n g_nmx[0][0] *= u_frustumScale.x;\r\n g_nmx[1][1] *= u_frustumScale.y;\r\n`;\r\n\r\nconst computeNormalMatrix2 = `\r\n g_nmx = transpose(inverse(mat3(MAT_MV)));\r\n g_nmx[0][0] *= u_frustumScale.x;\r\n g_nmx[1][1] *= u_frustumScale.y;\r\n`;\r\n\r\nconst computeNormalMatrix1Inst = `\r\n g_nmx = mat3(MAT_MV);\r\n g_nmx[0][0] *= u_frustumScale.x;\r\n g_nmx[1][1] *= u_frustumScale.y;\r\n`;\r\n\r\n/** @internal */\r\nexport function addNormalMatrix(vert: VertexShaderBuilder, instanced: IsInstanced) {\r\n vert.addGlobal(\"g_nmx\", VariableType.Mat3);\r\n vert.addUniform(\"u_frustumScale\", VariableType.Vec2, (prog) => {\r\n prog.addGraphicUniform(\"u_frustumScale\", (uniform, params) => {\r\n const scale = params.target.uniforms.branch.top.frustumScale;\r\n uniform.setUniform2fv([scale.x, scale.y]);\r\n });\r\n });\r\n\r\n if (System.instance.capabilities.isWebGL2) {\r\n vert.addInitializer(computeNormalMatrix2);\r\n } else if (IsInstanced.Yes === instanced) {\r\n vert.addInitializer(computeNormalMatrix1Inst);\r\n } else {\r\n vert.addUniform(\"u_modelViewN\", VariableType.Mat3, (prog) => {\r\n prog.addGraphicUniform(\"u_modelViewN\", (uniform, params) => {\r\n params.target.uniforms.branch.bindModelViewNTransform(uniform, params.geometry, false);\r\n });\r\n });\r\n vert.addInitializer(computeNormalMatrix);\r\n }\r\n}\r\n\r\nconst scratchLutParams = new Float32Array(4);\r\nfunction addPositionFromLUT(vert: VertexShaderBuilder) {\r\n vert.addGlobal(\"g_vertexLUTIndex\", VariableType.Float);\r\n vert.addGlobal(\"g_vertexBaseCoords\", VariableType.Vec2);\r\n vert.addGlobal(\"g_vertexData2\", VariableType.Vec2);\r\n\r\n vert.addFunction(decodeUint24);\r\n vert.addFunction(decodeUint16);\r\n vert.addFunction(unquantizeVertexPositionFromLUT);\r\n\r\n vert.addUniform(\"u_vertLUT\", VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(\"u_vertLUT\", (uniform, params) => {\r\n (params.geometry.asLUT!).lut.texture.bindSampler(uniform, TextureUnit.VertexLUT);\r\n });\r\n });\r\n\r\n vert.addUniform(\"u_vertParams\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_vertParams\", (uniform, params) => {\r\n assert(undefined !== params.geometry.asLUT);\r\n const lut = params.geometry.asLUT.lut;\r\n const lutParams = scratchLutParams;\r\n lutParams[0] = lut.texture.width;\r\n lutParams[1] = lut.texture.height;\r\n lutParams[2] = lut.numRgbaPerVertex;\r\n lutParams[3] = lut.numVertices;\r\n uniform.setUniform4fv(lutParams);\r\n });\r\n });\r\n\r\n addLookupTable(vert, \"vert\", \"u_vertParams.z\");\r\n vert.addInitializer(initializeVertLUTCoords);\r\n}\r\n\r\n/** @internal */\r\nexport function addPosition(vert: VertexShaderBuilder, fromLUT: boolean) {\r\n vert.addFunction(unquantizePosition);\r\n\r\n vert.addUniform(\"u_qScale\", VariableType.Vec3, (prog) => {\r\n prog.addGraphicUniform(\"u_qScale\", (uniform, params) => {\r\n uniform.setUniform3fv(params.geometry.qScale);\r\n });\r\n });\r\n vert.addUniform(\"u_qOrigin\", VariableType.Vec3, (prog) => {\r\n prog.addGraphicUniform(\"u_qOrigin\", (uniform, params) => {\r\n uniform.setUniform3fv(params.geometry.qOrigin);\r\n });\r\n });\r\n\r\n if (!fromLUT) {\r\n vert.addFunction(unquantizeVertexPosition);\r\n } else {\r\n addPositionFromLUT(vert);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function addAlpha(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_hasAlpha\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_hasAlpha\", (uniform, params) => {\r\n uniform.setUniform1f(RenderPass.Translucent === params.geometry.getRenderPass(params.target) ? 1.0 : 0.0);\r\n });\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function addLineWeight(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_lineWeight\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_lineWeight\", (attr, params) => {\r\n attr.setUniform1f(params.geometry.getLineWeight(params.programParams));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_lineWeight\", VariableType.Float);\r\n if (vert.usesInstancedGeometry) {\r\n addInstanceOverrides(vert);\r\n vert.addInitializer(\"g_lineWeight = mix(u_lineWeight, a_instanceOverrides.g, extractInstanceBit(kOvrBit_Weight));\");\r\n } else {\r\n vert.addInitializer(\"g_lineWeight = u_lineWeight;\");\r\n }\r\n\r\n vert.addFunction(computeLineWeight);\r\n}\r\n\r\n/** @internal */\r\nexport function replaceLineWeight(vert: VertexShaderBuilder, func: string): void {\r\n vert.replaceFunction(computeLineWeight, func);\r\n}\r\n\r\n/** @internal */\r\nexport function addLineCode(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_lineCode\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_lineCode\", (attr, params) => {\r\n attr.setUniform1f(params.geometry.getLineCode(params.programParams));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_lineCode\", VariableType.Float);\r\n if (vert.usesInstancedGeometry) {\r\n addInstanceOverrides(vert);\r\n vert.addInitializer(\"g_lineCode = mix(u_lineCode, a_instanceOverrides.b, extractInstanceBit(kOvrBit_LineCode));\");\r\n } else {\r\n vert.addInitializer(\"g_lineCode = u_lineCode;\");\r\n }\r\n\r\n vert.addFunction(computeLineCode);\r\n}\r\n\r\n/** @internal */\r\nexport function replaceLineCode(vert: VertexShaderBuilder, func: string): void {\r\n vert.replaceFunction(computeLineCode, func);\r\n}\r\n\r\n/** @internal */\r\nexport function addFeatureAndMaterialLookup(vert: VertexShaderBuilder): void {\r\n if (undefined !== vert.find(\"g_featureAndMaterialIndex\"))\r\n return;\r\n\r\n const computeFeatureAndMaterialIndex = `\r\n vec2 tc = g_vertexBaseCoords;\r\n tc.x += g_vert_stepX * 2.0;\r\n g_featureAndMaterialIndex = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\r\n`;\r\n\r\n vert.addGlobal(\"g_featureAndMaterialIndex\", VariableType.Vec4);\r\n if (!vert.usesInstancedGeometry) {\r\n // Only needed for material atlas, and instanced geometry never uses material atlas.\r\n vert.addInitializer(computeFeatureAndMaterialIndex);\r\n }\r\n}\r\n\r\n// This vertex belongs to a triangle which should not be rendered. Produce a degenerate triangle.\r\n// Also place it outside NDC range (for GL_POINTS)\r\nconst discardVertex = ` {\r\n gl_Position = vec4(2.0, 2.0, 2.0, 1.0);\r\n return;\r\n }\r\n`;\r\n\r\n/** @internal */\r\nexport const earlyVertexDiscard = ` if (checkForEarlyDiscard(rawPosition))${discardVertex}`;\r\n/** @internal */\r\nexport const vertexDiscard = ` if (checkForDiscard())${discardVertex}`;\r\n/** @internal */\r\nexport const lateVertexDiscard = ` if (checkForLateDiscard())${discardVertex}`;\r\n"]}
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@@ -17,7 +17,7 @@ function addTexture(prog) {
|
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17
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export function createViewportQuadBuilder(textured, attrMapOverride) {
|
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18
18
|
const attrMap = undefined !== attrMapOverride ? attrMapOverride : AttributeMap.findAttributeMap(undefined, false);
|
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19
19
|
const prog = new ProgramBuilder(attrMap);
|
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20
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-
prog.vert.set(
|
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20
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+
prog.vert.set(10 /* ComputePosition */, computePosition);
|
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if (textured) {
|
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addTexture(prog);
|
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23
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}
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"ViewportQuad.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/ViewportQuad.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAoB,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACjE,OAAO,EAAE,cAAc,EAAuC,MAAM,kBAAkB,CAAC;AAEvF,4DAA4D;AAC5D,MAAM,eAAe,GAAG,4CAA4C,CAAC;AACrE,MAAM,eAAe,GAAG,gBAAgB,CAAC;AAEzC,SAAS,UAAU,CAAC,IAAoB;IACtC,IAAI,CAAC,wBAAwB,CAAC,YAAY,gBAAqB,eAAe,CAAC,CAAC;AAClF,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,yBAAyB,CAAC,QAAiB,EAAE,eAA+C;IAC1G,MAAM,OAAO,GAAG,SAAS,KAAK,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,YAAY,CAAC,gBAAgB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;IAClH,MAAM,IAAI,GAAG,IAAI,cAAc,CAAC,OAAO,CAAC,CAAC;IACzC,IAAI,CAAC,IAAI,CAAC,GAAG,
|
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1
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+
{"version":3,"file":"ViewportQuad.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/ViewportQuad.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH,OAAO,EAAoB,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACjE,OAAO,EAAE,cAAc,EAAuC,MAAM,kBAAkB,CAAC;AAEvF,4DAA4D;AAC5D,MAAM,eAAe,GAAG,4CAA4C,CAAC;AACrE,MAAM,eAAe,GAAG,gBAAgB,CAAC;AAEzC,SAAS,UAAU,CAAC,IAAoB;IACtC,IAAI,CAAC,wBAAwB,CAAC,YAAY,gBAAqB,eAAe,CAAC,CAAC;AAClF,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,yBAAyB,CAAC,QAAiB,EAAE,eAA+C;IAC1G,MAAM,OAAO,GAAG,SAAS,KAAK,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,YAAY,CAAC,gBAAgB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;IAClH,MAAM,IAAI,GAAG,IAAI,cAAc,CAAC,OAAO,CAAC,CAAC;IACzC,IAAI,CAAC,IAAI,CAAC,GAAG,2BAAwC,eAAe,CAAC,CAAC;IACtE,IAAI,QAAQ,EAAE;QACZ,UAAU,CAAC,IAAI,CAAC,CAAC;KAClB;IAED,OAAO,IAAI,CAAC;AACd,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { AttributeDetails, AttributeMap } from \"../AttributeMap\";\r\nimport { ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\n\r\n// Positions are in NDC [-1..1]. Compute UV params in [0..1]\r\nconst computeTexCoord = \"v_texCoord = (rawPosition.xy + 1.0) * 0.5;\";\r\nconst computePosition = \"return rawPos;\";\r\n\r\nfunction addTexture(prog: ProgramBuilder) {\r\n prog.addInlineComputedVarying(\"v_texCoord\", VariableType.Vec2, computeTexCoord);\r\n}\r\n\r\n/** @internal */\r\nexport function createViewportQuadBuilder(textured: boolean, attrMapOverride?: Map<string, AttributeDetails>): ProgramBuilder {\r\n const attrMap = undefined !== attrMapOverride ? attrMapOverride : AttributeMap.findAttributeMap(undefined, false);\r\n const prog = new ProgramBuilder(attrMap);\r\n prog.vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n if (textured) {\r\n addTexture(prog);\r\n }\r\n\r\n return prog;\r\n}\r\n"]}
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"IModelTile.d.ts","sourceRoot":"","sources":["../../../src/tile/IModelTile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAwB,WAAW,EAAc,MAAM,qBAAqB,CAAC;AAEpF,OAAO,EACL,QAAQ,EAAyH,SAAS,EAC3I,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EACwB,cAAc,EAAE,IAAI,EAAE,iBAAiB,EAAE,WAAW,EAAE,YAAY,EAAkB,UAAU,EAAE,WAAW,EACxI,kBAAkB,EACnB,MAAM,YAAY,CAAC;AAEpB;;GAEG;AACH,MAAM,WAAW,gBAAiB,SAAQ,UAAU;IAClD,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,GAAG,SAAS,GAAG,gBAAgB,CAS3G;AAED;;;GAGG;AACH,oBAAY,YAAY;IACtB,EAAE,IAAA;IACF,GAAG,IAAA;CACJ;AAED,gBAAgB;AAChB,MAAM,WAAW,iBAAkB,SAAQ,WAAW;IACpD,0FAA0F;IAC1F,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,qEAAqE;IACrE,iBAAiB,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,qBAAa,UAAW,SAAQ,IAAI;IAClC,OAAO,CAAC,eAAe,CAAC,CAAS;IACjC,OAAO,CAAC,kBAAkB,CAAC,CAAS;IACpC;;OAEG;IACI,cAAc,CAAC,EAAE,kBAAkB,CAAC;gBAExB,MAAM,EAAE,gBAAgB,EAAE,IAAI,EAAE,cAAc;IAYjE,IAAW,UAAU,IAAI,cAAc,CAAwC;IAC/E,IAAW,cAAc,IAAI,UAAU,EAAE,GAAG,SAAS,CAAsD;IAC3G,IAAW,iBAAiB,IAAI,MAAM,CAAyC;IAE/E,IAAW,cAAc,IAAI,MAAM,GAAG,SAAS,CAAiC;IAChF,IAAW,iBAAiB,YAAgD;IAC5E,IAAoB,WAAW,IAAI,MAAM,CAExC;IAED,IAAW,OAAO,IAAI,kBAAkB,CAEvC;IAEY,cAAc,IAAI,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAI/C,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,iBAAiB,CAAC;
|
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1
|
+
{"version":3,"file":"IModelTile.d.ts","sourceRoot":"","sources":["../../../src/tile/IModelTile.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAwB,WAAW,EAAc,MAAM,qBAAqB,CAAC;AAEpF,OAAO,EACL,QAAQ,EAAyH,SAAS,EAC3I,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EACwB,cAAc,EAAE,IAAI,EAAE,iBAAiB,EAAE,WAAW,EAAE,YAAY,EAAkB,UAAU,EAAE,WAAW,EACxI,kBAAkB,EACnB,MAAM,YAAY,CAAC;AAEpB;;GAEG;AACH,MAAM,WAAW,gBAAiB,SAAQ,UAAU;IAClD,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,gBAAgB;AAChB,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,GAAG,SAAS,GAAG,gBAAgB,CAS3G;AAED;;;GAGG;AACH,oBAAY,YAAY;IACtB,EAAE,IAAA;IACF,GAAG,IAAA;CACJ;AAED,gBAAgB;AAChB,MAAM,WAAW,iBAAkB,SAAQ,WAAW;IACpD,0FAA0F;IAC1F,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,qEAAqE;IACrE,iBAAiB,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,qBAAa,UAAW,SAAQ,IAAI;IAClC,OAAO,CAAC,eAAe,CAAC,CAAS;IACjC,OAAO,CAAC,kBAAkB,CAAC,CAAS;IACpC;;OAEG;IACI,cAAc,CAAC,EAAE,kBAAkB,CAAC;gBAExB,MAAM,EAAE,gBAAgB,EAAE,IAAI,EAAE,cAAc;IAYjE,IAAW,UAAU,IAAI,cAAc,CAAwC;IAC/E,IAAW,cAAc,IAAI,UAAU,EAAE,GAAG,SAAS,CAAsD;IAC3G,IAAW,iBAAiB,IAAI,MAAM,CAAyC;IAE/E,IAAW,cAAc,IAAI,MAAM,GAAG,SAAS,CAAiC;IAChF,IAAW,iBAAiB,YAAgD;IAC5E,IAAoB,WAAW,IAAI,MAAM,CAExC;IAED,IAAW,OAAO,IAAI,kBAAkB,CAEvC;IAEY,cAAc,IAAI,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC;IAI/C,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,EAAE,MAAM,OAAO,GAAG,OAAO,CAAC,iBAAiB,CAAC;IAsCtH,UAAU,CAAC,OAAO,EAAE,iBAAiB,GAAG,IAAI;IAoB5D,SAAS,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI;IAkBlG,cAAuB,iBAAiB,IAAI,QAAQ,CAEnD;cAEkB,eAAe,CAAC,OAAO,EAAE,cAAc,EAAE,IAAI,EAAE,iBAAiB,GAAG,IAAI;IAgBnF,aAAa,CAAC,SAAS,EAAE,WAAW,GAAG,IAAI;IAc3C,WAAW,CAAC,QAAQ,EAAE,IAAI,EAAE,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,GAAG,YAAY;CAkI3F"}
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@@ -76,6 +76,7 @@ export class IModelTile extends Tile {
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stream: streamBuffer,
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type: tree.batchType,
|
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78
|
loadEdges: tree.hasEdges,
|
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+
options: { tileId: this.contentId },
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iModel, modelId, is3d, system, isCanceled, sizeMultiplier, containsTransformNodes,
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});
|
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81
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if (undefined !== reader) {
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@@ -1 +1 @@
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1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BentleyError, BeTimePoint, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, computeChildTileProps, computeChildTileRanges, computeTileChordTolerance, ElementAlignedBox3d, LinePixels, TileFormat, TileProps,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport {\r\n addRangeGraphic, ImdlReader, IModelTileTree, Tile, TileBoundingBoxes, TileContent, TileDrawArgs, TileLoadStatus, TileParams, TileRequest,\r\n TileRequestChannel, TileTreeLoadStatus, TileVisibility,\r\n} from \"./internal\";\r\n\r\n/** Parameters used to construct an [[IModelTile]].\r\n * @internal\r\n */\r\nexport interface IModelTileParams extends TileParams {\r\n sizeMultiplier?: number;\r\n}\r\n\r\n/** @internal */\r\nexport function iModelTileParamsFromJSON(props: TileProps, parent: IModelTile | undefined): IModelTileParams {\r\n const { contentId, maximumSize, isLeaf, sizeMultiplier } = props;\r\n const range = Range3d.fromJSON(props.range);\r\n\r\n let contentRange;\r\n if (undefined !== props.contentRange)\r\n contentRange = Range3d.fromJSON<ElementAlignedBox3d>(props.contentRange);\r\n\r\n return { contentId, range, maximumSize, isLeaf, parent, contentRange, sizeMultiplier };\r\n}\r\n\r\n/**\r\n * Indicates whether a parent tile should be drawn in place of a child tile.\r\n * @internal\r\n */\r\nexport enum SelectParent {\r\n No,\r\n Yes,\r\n}\r\n\r\n/** @internal */\r\nexport interface IModelTileContent extends TileContent {\r\n /** If this tile was produced by refinement, the multiplier applied to its screen size. */\r\n sizeMultiplier?: number;\r\n /** A bitfield describing empty sub-volumes of this tile's volume. */\r\n emptySubRangeMask?: number;\r\n}\r\n\r\n/** A tile belonging to an [[IModelTileTree].\r\n * @internal\r\n */\r\nexport class IModelTile extends Tile {\r\n private _sizeMultiplier?: number;\r\n private _emptySubRangeMask?: number;\r\n /** If an initial attempt to obtain this tile's content (e.g., from cloud storage cache) failed,\r\n * the next channel to try.\r\n */\r\n public requestChannel?: TileRequestChannel;\r\n\r\n public constructor(params: IModelTileParams, tree: IModelTileTree) {\r\n super(params, tree);\r\n this._sizeMultiplier = params.sizeMultiplier;\r\n\r\n if (!this.isLeaf && this.tree.is3d && !this.isReady) { // ###TODO: Want to know specifically if tree is *spatial*.\r\n // Do not sub-divide such that chord tolerance would be below specified minimum, if minimum defined.\r\n const minTolerance = IModelApp.tileAdmin.minimumSpatialTolerance;\r\n if (minTolerance > 0 && computeTileChordTolerance(this, this.tree.is3d, this.iModelTree.tileScreenSize) <= minTolerance)\r\n this.setLeaf();\r\n }\r\n }\r\n\r\n public get iModelTree(): IModelTileTree { return this.tree as IModelTileTree; }\r\n public get iModelChildren(): IModelTile[] | undefined { return this.children as IModelTile[] | undefined; }\r\n public get emptySubRangeMask(): number { return this._emptySubRangeMask ?? 0; }\r\n\r\n public get sizeMultiplier(): number | undefined { return this._sizeMultiplier; }\r\n public get hasSizeMultiplier() { return undefined !== this.sizeMultiplier; }\r\n public override get maximumSize(): number {\r\n return super.maximumSize * (this.sizeMultiplier ?? 1.0);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return IModelApp.tileAdmin.channels.getIModelTileChannel(this);\r\n }\r\n\r\n public async requestContent(): Promise<TileRequest.Response> {\r\n return IModelApp.tileAdmin.generateTileContent(this);\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<IModelTileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !this.isLoading;\r\n\r\n assert(data instanceof Uint8Array);\r\n const streamBuffer = new ByteStream(data.buffer);\r\n\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n\r\n let content: IModelTileContent = { isLeaf: true };\r\n assert(TileFormat.IModel === format);\r\n if (format !== TileFormat.IModel)\r\n return content;\r\n\r\n const tree = this.iModelTree;\r\n const sizeMultiplier = this.hasSizeMultiplier ? this.sizeMultiplier : undefined;\r\n const { iModel, modelId, is3d, containsTransformNodes } = tree;\r\n const reader = ImdlReader.create({\r\n stream: streamBuffer,\r\n type: tree.batchType,\r\n loadEdges: tree.hasEdges,\r\n iModel, modelId, is3d, system, isCanceled, sizeMultiplier, containsTransformNodes,\r\n });\r\n\r\n if (undefined !== reader) {\r\n try {\r\n content = await reader.read();\r\n } catch {\r\n //\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public override setContent(content: IModelTileContent): void {\r\n super.setContent(content);\r\n\r\n this._emptySubRangeMask = content.emptySubRangeMask;\r\n\r\n // NB: If this tile has no graphics, it may or may not have children - but we don't want to load the children until\r\n // this tile is too coarse for view based on its size in pixels.\r\n // That is different than an \"undisplayable\" tile (maximumSize=0) whose children should be loaded immediately.\r\n if (undefined !== content.graphic && 0 === this.maximumSize)\r\n this._maximumSize = this.iModelTree.tileScreenSize;\r\n\r\n const sizeMult = content.sizeMultiplier;\r\n if (undefined !== sizeMult && (undefined === this._sizeMultiplier || sizeMult > this._sizeMultiplier)) {\r\n this._sizeMultiplier = sizeMult;\r\n this._contentId = this.iModelTree.contentIdProvider.idFromParentAndMultiplier(this.contentId, sizeMult);\r\n if (undefined !== this.children && this.children.length > 1)\r\n this.disposeChildren();\r\n }\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[]) => void, reject: (error: Error) => void): void {\r\n try {\r\n const tree = this.iModelTree;\r\n const kids = computeChildTileProps(this, tree.contentIdProvider, tree);\r\n IModelApp.tileAdmin.onTilesElided(kids.numEmpty);\r\n\r\n const children: IModelTile[] = [];\r\n for (const props of kids.children) {\r\n const child = new IModelTile(iModelTileParamsFromJSON(props, this), tree);\r\n children.push(child);\r\n }\r\n\r\n resolve(children);\r\n } catch (err) {\r\n reject(err instanceof Error ? err : new Error(BentleyError.getErrorMessage(err)));\r\n }\r\n }\r\n\r\n protected override get rangeGraphicColor(): ColorDef {\r\n return this.hasSizeMultiplier ? ColorDef.red : super.rangeGraphicColor;\r\n }\r\n\r\n protected override addRangeGraphic(builder: GraphicBuilder, type: TileBoundingBoxes): void {\r\n if (TileBoundingBoxes.ChildVolumes !== type) {\r\n super.addRangeGraphic(builder, type);\r\n return;\r\n }\r\n\r\n const ranges = computeChildTileRanges(this, this.iModelTree);\r\n for (const range of ranges) {\r\n const color = range.isEmpty ? ColorDef.blue : ColorDef.green;\r\n const pixels = !range.isEmpty ? LinePixels.HiddenLine : LinePixels.Solid;\r\n const width = !range.isEmpty ? 2 : 1;\r\n builder.setSymbology(color, color, width, pixels);\r\n addRangeGraphic(builder, range.range, this.tree.is2d);\r\n }\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n // A tile's usage marker indicates its the most recent time its *children* were used.\r\n if (this.usageMarker.isExpired(olderThan)) {\r\n this.disposeChildren();\r\n return;\r\n }\r\n\r\n // this node has been used recently. Keep it, but potentially unload its grandchildren.\r\n const children = this.iModelChildren;\r\n if (undefined !== children)\r\n for (const child of children)\r\n child.pruneChildren(olderThan);\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs, numSkipped: number): SelectParent {\r\n let vis = this.computeVisibility(args);\r\n if (TileVisibility.OutsideFrustum === vis)\r\n return SelectParent.No;\r\n\r\n const maxDepth = this.iModelTree.debugMaxDepth;\r\n if (undefined !== maxDepth && this.depth >= maxDepth)\r\n vis = TileVisibility.Visible;\r\n\r\n if (TileVisibility.Visible === vis) {\r\n // This tile is of appropriate resolution to draw. If need loading or refinement, enqueue.\r\n if (!this.isReady)\r\n args.insertMissing(this);\r\n\r\n if (this.hasGraphics) {\r\n // It can be drawn - select it\r\n args.markReady(this);\r\n selected.push(this);\r\n } else if (!this.isReady) {\r\n // It can't be drawn. Try to draw children in its place; otherwise draw the parent.\r\n // Do not load/request the children for this purpose.\r\n const initialSize = selected.length;\r\n const kids = this.iModelChildren;\r\n if (undefined === kids)\r\n return SelectParent.Yes;\r\n\r\n // Find any descendant to draw, until we exceed max initial tiles to skip.\r\n if (this.depth < this.iModelTree.maxInitialTilesToSkip) {\r\n for (const kid of kids) {\r\n if (SelectParent.Yes === kid.selectTiles(selected, args, numSkipped)) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n }\r\n\r\n // If all visible direct children can be drawn, draw them.\r\n for (const kid of kids) {\r\n if (TileVisibility.OutsideFrustum !== kid.computeVisibility(args)) {\r\n if (!kid.hasGraphics) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n } else {\r\n selected.push(kid);\r\n }\r\n }\r\n }\r\n\r\n args.markUsed(this);\r\n }\r\n\r\n // We're drawing either this tile, or its direct children.\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is too coarse to draw. Try to draw something more appropriate.\r\n // If it is not ready to draw, we may want to skip loading in favor of loading its descendants.\r\n // If we previously loaded and later unloaded content for this tile to free memory, don't force it to reload its content - proceed to children.\r\n let canSkipThisTile = (this._hadGraphics && !this.hasGraphics) || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile) {\r\n numSkipped = 1;\r\n } else {\r\n canSkipThisTile = this.isReady || this.isParentDisplayable || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile && this.isDisplayable) { // skipping an undisplayable tile doesn't count toward the maximum\r\n // Some tiles do not sub-divide - they only facet the same geometry to a higher resolution. We can skip directly to the correct resolution.\r\n const isNotReady = !this.isReady && !this.hasGraphics && !this.hasSizeMultiplier;\r\n if (isNotReady) {\r\n if (numSkipped >= this.iModelTree.maxTilesToSkip)\r\n canSkipThisTile = false;\r\n else\r\n numSkipped += 1;\r\n }\r\n }\r\n }\r\n\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n const children = canSkipThisTile ? this.iModelChildren : undefined;\r\n if (canSkipThisTile && TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n args.markUsed(this);\r\n }\r\n\r\n if (undefined !== children) {\r\n // If we are the root tile and we are not displayable, then we want to draw *any* currently available children in our place, or else we would draw nothing.\r\n // Otherwise, if we want to draw children in our place, we should wait for *all* of them to load, or else we would show missing chunks where not-yet-loaded children belong.\r\n const isUndisplayableRootTile = this.isUndisplayableRootTile;\r\n args.markUsed(this);\r\n let drawChildren = true;\r\n const initialSize = selected.length;\r\n for (const child of children) {\r\n // NB: We must continue iterating children so that they can be requested if missing.\r\n if (SelectParent.Yes === child.selectTiles(selected, args, numSkipped)) {\r\n if (child.loadStatus === TileLoadStatus.NotFound) {\r\n // At least one child we want to draw failed to load. e.g., we reached max depth of map tile tree. Draw parent instead.\r\n drawChildren = canSkipThisTile = false;\r\n } else {\r\n // At least one child we want to draw is not yet loaded. Wait for it to load before drawing it and its siblings, unless we have nothing to draw in their place.\r\n drawChildren = isUndisplayableRootTile;\r\n }\r\n }\r\n }\r\n\r\n if (drawChildren)\r\n return SelectParent.No;\r\n\r\n // Some types of tiles (like maps) allow the ready children to be drawn on top of the parent while other children are not yet loaded.\r\n if (args.parentsAndChildrenExclusive)\r\n selected.length = initialSize;\r\n }\r\n\r\n if (this.isReady) {\r\n if (this.hasGraphics) {\r\n selected.push(this);\r\n if (!canSkipThisTile) {\r\n // This tile is too coarse, but we require loading it before we can start loading higher-res children.\r\n args.markReady(this);\r\n }\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is not ready to be drawn. Request it *only* if we cannot skip it.\r\n if (!canSkipThisTile)\r\n args.insertMissing(this);\r\n\r\n return this.isParentDisplayable ? SelectParent.Yes : SelectParent.No;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BentleyError, BeTimePoint, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, computeChildTileProps, computeChildTileRanges, computeTileChordTolerance, ElementAlignedBox3d, LinePixels, TileFormat, TileProps,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport {\r\n addRangeGraphic, ImdlReader, IModelTileTree, Tile, TileBoundingBoxes, TileContent, TileDrawArgs, TileLoadStatus, TileParams, TileRequest,\r\n TileRequestChannel, TileTreeLoadStatus, TileVisibility,\r\n} from \"./internal\";\r\n\r\n/** Parameters used to construct an [[IModelTile]].\r\n * @internal\r\n */\r\nexport interface IModelTileParams extends TileParams {\r\n sizeMultiplier?: number;\r\n}\r\n\r\n/** @internal */\r\nexport function iModelTileParamsFromJSON(props: TileProps, parent: IModelTile | undefined): IModelTileParams {\r\n const { contentId, maximumSize, isLeaf, sizeMultiplier } = props;\r\n const range = Range3d.fromJSON(props.range);\r\n\r\n let contentRange;\r\n if (undefined !== props.contentRange)\r\n contentRange = Range3d.fromJSON<ElementAlignedBox3d>(props.contentRange);\r\n\r\n return { contentId, range, maximumSize, isLeaf, parent, contentRange, sizeMultiplier };\r\n}\r\n\r\n/**\r\n * Indicates whether a parent tile should be drawn in place of a child tile.\r\n * @internal\r\n */\r\nexport enum SelectParent {\r\n No,\r\n Yes,\r\n}\r\n\r\n/** @internal */\r\nexport interface IModelTileContent extends TileContent {\r\n /** If this tile was produced by refinement, the multiplier applied to its screen size. */\r\n sizeMultiplier?: number;\r\n /** A bitfield describing empty sub-volumes of this tile's volume. */\r\n emptySubRangeMask?: number;\r\n}\r\n\r\n/** A tile belonging to an [[IModelTileTree].\r\n * @internal\r\n */\r\nexport class IModelTile extends Tile {\r\n private _sizeMultiplier?: number;\r\n private _emptySubRangeMask?: number;\r\n /** If an initial attempt to obtain this tile's content (e.g., from cloud storage cache) failed,\r\n * the next channel to try.\r\n */\r\n public requestChannel?: TileRequestChannel;\r\n\r\n public constructor(params: IModelTileParams, tree: IModelTileTree) {\r\n super(params, tree);\r\n this._sizeMultiplier = params.sizeMultiplier;\r\n\r\n if (!this.isLeaf && this.tree.is3d && !this.isReady) { // ###TODO: Want to know specifically if tree is *spatial*.\r\n // Do not sub-divide such that chord tolerance would be below specified minimum, if minimum defined.\r\n const minTolerance = IModelApp.tileAdmin.minimumSpatialTolerance;\r\n if (minTolerance > 0 && computeTileChordTolerance(this, this.tree.is3d, this.iModelTree.tileScreenSize) <= minTolerance)\r\n this.setLeaf();\r\n }\r\n }\r\n\r\n public get iModelTree(): IModelTileTree { return this.tree as IModelTileTree; }\r\n public get iModelChildren(): IModelTile[] | undefined { return this.children as IModelTile[] | undefined; }\r\n public get emptySubRangeMask(): number { return this._emptySubRangeMask ?? 0; }\r\n\r\n public get sizeMultiplier(): number | undefined { return this._sizeMultiplier; }\r\n public get hasSizeMultiplier() { return undefined !== this.sizeMultiplier; }\r\n public override get maximumSize(): number {\r\n return super.maximumSize * (this.sizeMultiplier ?? 1.0);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return IModelApp.tileAdmin.channels.getIModelTileChannel(this);\r\n }\r\n\r\n public async requestContent(): Promise<TileRequest.Response> {\r\n return IModelApp.tileAdmin.generateTileContent(this);\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<IModelTileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !this.isLoading;\r\n\r\n assert(data instanceof Uint8Array);\r\n const streamBuffer = new ByteStream(data.buffer);\r\n\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n\r\n let content: IModelTileContent = { isLeaf: true };\r\n assert(TileFormat.IModel === format);\r\n if (format !== TileFormat.IModel)\r\n return content;\r\n\r\n const tree = this.iModelTree;\r\n const sizeMultiplier = this.hasSizeMultiplier ? this.sizeMultiplier : undefined;\r\n const { iModel, modelId, is3d, containsTransformNodes } = tree;\r\n const reader = ImdlReader.create({\r\n stream: streamBuffer,\r\n type: tree.batchType,\r\n loadEdges: tree.hasEdges,\r\n options: { tileId: this.contentId },\r\n iModel, modelId, is3d, system, isCanceled, sizeMultiplier, containsTransformNodes,\r\n });\r\n\r\n if (undefined !== reader) {\r\n try {\r\n content = await reader.read();\r\n } catch {\r\n //\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public override setContent(content: IModelTileContent): void {\r\n super.setContent(content);\r\n\r\n this._emptySubRangeMask = content.emptySubRangeMask;\r\n\r\n // NB: If this tile has no graphics, it may or may not have children - but we don't want to load the children until\r\n // this tile is too coarse for view based on its size in pixels.\r\n // That is different than an \"undisplayable\" tile (maximumSize=0) whose children should be loaded immediately.\r\n if (undefined !== content.graphic && 0 === this.maximumSize)\r\n this._maximumSize = this.iModelTree.tileScreenSize;\r\n\r\n const sizeMult = content.sizeMultiplier;\r\n if (undefined !== sizeMult && (undefined === this._sizeMultiplier || sizeMult > this._sizeMultiplier)) {\r\n this._sizeMultiplier = sizeMult;\r\n this._contentId = this.iModelTree.contentIdProvider.idFromParentAndMultiplier(this.contentId, sizeMult);\r\n if (undefined !== this.children && this.children.length > 1)\r\n this.disposeChildren();\r\n }\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[]) => void, reject: (error: Error) => void): void {\r\n try {\r\n const tree = this.iModelTree;\r\n const kids = computeChildTileProps(this, tree.contentIdProvider, tree);\r\n IModelApp.tileAdmin.onTilesElided(kids.numEmpty);\r\n\r\n const children: IModelTile[] = [];\r\n for (const props of kids.children) {\r\n const child = new IModelTile(iModelTileParamsFromJSON(props, this), tree);\r\n children.push(child);\r\n }\r\n\r\n resolve(children);\r\n } catch (err) {\r\n reject(err instanceof Error ? err : new Error(BentleyError.getErrorMessage(err)));\r\n }\r\n }\r\n\r\n protected override get rangeGraphicColor(): ColorDef {\r\n return this.hasSizeMultiplier ? ColorDef.red : super.rangeGraphicColor;\r\n }\r\n\r\n protected override addRangeGraphic(builder: GraphicBuilder, type: TileBoundingBoxes): void {\r\n if (TileBoundingBoxes.ChildVolumes !== type) {\r\n super.addRangeGraphic(builder, type);\r\n return;\r\n }\r\n\r\n const ranges = computeChildTileRanges(this, this.iModelTree);\r\n for (const range of ranges) {\r\n const color = range.isEmpty ? ColorDef.blue : ColorDef.green;\r\n const pixels = !range.isEmpty ? LinePixels.HiddenLine : LinePixels.Solid;\r\n const width = !range.isEmpty ? 2 : 1;\r\n builder.setSymbology(color, color, width, pixels);\r\n addRangeGraphic(builder, range.range, this.tree.is2d);\r\n }\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n // A tile's usage marker indicates its the most recent time its *children* were used.\r\n if (this.usageMarker.isExpired(olderThan)) {\r\n this.disposeChildren();\r\n return;\r\n }\r\n\r\n // this node has been used recently. Keep it, but potentially unload its grandchildren.\r\n const children = this.iModelChildren;\r\n if (undefined !== children)\r\n for (const child of children)\r\n child.pruneChildren(olderThan);\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs, numSkipped: number): SelectParent {\r\n let vis = this.computeVisibility(args);\r\n if (TileVisibility.OutsideFrustum === vis)\r\n return SelectParent.No;\r\n\r\n const maxDepth = this.iModelTree.debugMaxDepth;\r\n if (undefined !== maxDepth && this.depth >= maxDepth)\r\n vis = TileVisibility.Visible;\r\n\r\n if (TileVisibility.Visible === vis) {\r\n // This tile is of appropriate resolution to draw. If need loading or refinement, enqueue.\r\n if (!this.isReady)\r\n args.insertMissing(this);\r\n\r\n if (this.hasGraphics) {\r\n // It can be drawn - select it\r\n args.markReady(this);\r\n selected.push(this);\r\n } else if (!this.isReady) {\r\n // It can't be drawn. Try to draw children in its place; otherwise draw the parent.\r\n // Do not load/request the children for this purpose.\r\n const initialSize = selected.length;\r\n const kids = this.iModelChildren;\r\n if (undefined === kids)\r\n return SelectParent.Yes;\r\n\r\n // Find any descendant to draw, until we exceed max initial tiles to skip.\r\n if (this.depth < this.iModelTree.maxInitialTilesToSkip) {\r\n for (const kid of kids) {\r\n if (SelectParent.Yes === kid.selectTiles(selected, args, numSkipped)) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n }\r\n\r\n // If all visible direct children can be drawn, draw them.\r\n for (const kid of kids) {\r\n if (TileVisibility.OutsideFrustum !== kid.computeVisibility(args)) {\r\n if (!kid.hasGraphics) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n } else {\r\n selected.push(kid);\r\n }\r\n }\r\n }\r\n\r\n args.markUsed(this);\r\n }\r\n\r\n // We're drawing either this tile, or its direct children.\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is too coarse to draw. Try to draw something more appropriate.\r\n // If it is not ready to draw, we may want to skip loading in favor of loading its descendants.\r\n // If we previously loaded and later unloaded content for this tile to free memory, don't force it to reload its content - proceed to children.\r\n let canSkipThisTile = (this._hadGraphics && !this.hasGraphics) || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile) {\r\n numSkipped = 1;\r\n } else {\r\n canSkipThisTile = this.isReady || this.isParentDisplayable || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile && this.isDisplayable) { // skipping an undisplayable tile doesn't count toward the maximum\r\n // Some tiles do not sub-divide - they only facet the same geometry to a higher resolution. We can skip directly to the correct resolution.\r\n const isNotReady = !this.isReady && !this.hasGraphics && !this.hasSizeMultiplier;\r\n if (isNotReady) {\r\n if (numSkipped >= this.iModelTree.maxTilesToSkip)\r\n canSkipThisTile = false;\r\n else\r\n numSkipped += 1;\r\n }\r\n }\r\n }\r\n\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n const children = canSkipThisTile ? this.iModelChildren : undefined;\r\n if (canSkipThisTile && TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n args.markUsed(this);\r\n }\r\n\r\n if (undefined !== children) {\r\n // If we are the root tile and we are not displayable, then we want to draw *any* currently available children in our place, or else we would draw nothing.\r\n // Otherwise, if we want to draw children in our place, we should wait for *all* of them to load, or else we would show missing chunks where not-yet-loaded children belong.\r\n const isUndisplayableRootTile = this.isUndisplayableRootTile;\r\n args.markUsed(this);\r\n let drawChildren = true;\r\n const initialSize = selected.length;\r\n for (const child of children) {\r\n // NB: We must continue iterating children so that they can be requested if missing.\r\n if (SelectParent.Yes === child.selectTiles(selected, args, numSkipped)) {\r\n if (child.loadStatus === TileLoadStatus.NotFound) {\r\n // At least one child we want to draw failed to load. e.g., we reached max depth of map tile tree. Draw parent instead.\r\n drawChildren = canSkipThisTile = false;\r\n } else {\r\n // At least one child we want to draw is not yet loaded. Wait for it to load before drawing it and its siblings, unless we have nothing to draw in their place.\r\n drawChildren = isUndisplayableRootTile;\r\n }\r\n }\r\n }\r\n\r\n if (drawChildren)\r\n return SelectParent.No;\r\n\r\n // Some types of tiles (like maps) allow the ready children to be drawn on top of the parent while other children are not yet loaded.\r\n if (args.parentsAndChildrenExclusive)\r\n selected.length = initialSize;\r\n }\r\n\r\n if (this.isReady) {\r\n if (this.hasGraphics) {\r\n selected.push(this);\r\n if (!canSkipThisTile) {\r\n // This tile is too coarse, but we require loading it before we can start loading higher-res children.\r\n args.markReady(this);\r\n }\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is not ready to be drawn. Request it *only* if we cannot skip it.\r\n if (!canSkipThisTile)\r\n args.insertMissing(this);\r\n\r\n return this.isParentDisplayable ? SelectParent.Yes : SelectParent.No;\r\n }\r\n}\r\n"]}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ImdlReader.d.ts","sourceRoot":"","sources":["../../../src/tile/ImdlReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,UAAU,EAAa,MAAM,qBAAqB,CAAC;AAEhF,OAAO,EACL,SAAS,EAAE,QAAQ,EACnB,kBAAkB,EAAuE,cAAc,EACxF,cAAc,EAC9B,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAIvD,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AAOnE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAkB,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtE,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,UAAU,EAAmB,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,YAAY,CAAC;AAIjG,gBAAgB;AAChB,MAAM,WAAW,gBAAiB,SAAQ,iBAAiB;IACzD,UAAU,EAAE,cAAc,CAAC;CAC5B;AAED;;;;;;;GAOG;AACH,wBAAsB,mBAAmB,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,YAAY,GAAG,KAAK,GAAG,OAAO,CAAC,aAAa,GAAG,SAAS,CAAC,CAY7L;
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1
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+
{"version":3,"file":"ImdlReader.d.ts","sourceRoot":"","sources":["../../../src/tile/ImdlReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,UAAU,EAAE,UAAU,EAAa,MAAM,qBAAqB,CAAC;AAEhF,OAAO,EACL,SAAS,EAAE,QAAQ,EACnB,kBAAkB,EAAuE,cAAc,EACxF,cAAc,EAC9B,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAIvD,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AAOnE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAkB,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtE,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,UAAU,EAAmB,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,YAAY,CAAC;AAIjG,gBAAgB;AAChB,MAAM,WAAW,gBAAiB,SAAQ,iBAAiB;IACzD,UAAU,EAAE,cAAc,CAAC;CAC5B;AAED;;;;;;;GAOG;AACH,wBAAsB,mBAAmB,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,YAAY,GAAG,KAAK,GAAG,OAAO,CAAC,aAAa,GAAG,SAAS,CAAC,CAY7L;AA+ID;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC,MAAM,EAAE,UAAU,CAAC;IACnB,MAAM,EAAE,gBAAgB,CAAC;IACzB,OAAO,EAAE,UAAU,CAAC;IACpB,IAAI,EAAE,OAAO,CAAC;IACd,MAAM,EAAE,YAAY,CAAC;IACrB,IAAI,CAAC,EAAE,SAAS,CAAC;IACjB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,UAAU,CAAC,EAAE,mBAAmB,CAAC;IACjC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,OAAO,CAAC,EAAE,YAAY,GAAG,KAAK,CAAC;IAC/B,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAClC;AAED;;GAEG;AACH,qBAAa,UAAW,SAAQ,UAAU;IACxC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAS;IAC1C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAU;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAuB;IAChD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAuD;IACvF,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAuC;IACxE,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAU;IAElD,sHAAsH;WACxG,MAAM,CAAC,IAAI,EAAE,oBAAoB,GAAG,UAAU,GAAG,SAAS;IAcxE,2CAA2C;IAC9B,IAAI,IAAI,OAAO,CAAC,gBAAgB,CAAC;IAuB9C,gBAAgB;cACG,qBAAqB,CAAC,WAAW,EAAE,GAAG,GAAG,MAAM,EAAE,GAAG,SAAS;IAEhF,gBAAgB;cACG,mBAAmB,CAAC,IAAI,EAAE,GAAG,GAAG,aAAa,GAAG,SAAS;IAoC5E,gBAAgB;IAChB,SAAS,CAAC,wBAAwB,CAAC,IAAI,EAAE,GAAG,GAAG,QAAQ,GAAG,SAAS;IAInE,gBAAgB;IAChB,SAAS,CAAC,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS;IAsCnE,OAAO,CAAC,sBAAsB;YAwBhB,iBAAiB;YAYjB,gBAAgB;YAkBhB,gBAAgB;IA2C9B,gBAAgB;IAChB,SAAS,CAAC,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,kBAAkB,GAAG,SAAS;IA2C5E,OAAO;IASP,OAAO,CAAC,MAAM,CAAC,gBAAgB;IAS/B,OAAO,CAAC,eAAe;IA4CvB,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,UAAU;IAgBlB,OAAO,CAAC,eAAe;IA0CvB,OAAO,CAAC,mBAAmB;IAuB3B,OAAO,CAAC,aAAa;IAqCrB,OAAO,CAAC,iBAAiB;IAKzB,OAAO,CAAC,yBAAyB;IASjC,OAAO,CAAC,sBAAsB;IAW9B,OAAO,CAAC,sBAAsB;IAa9B,OAAO,CAAC,WAAW;IAyCnB,OAAO,CAAC,gBAAgB;IAMxB,OAAO,CAAC,eAAe;IAMvB,OAAO,CAAC,gBAAgB;IAkBxB,OAAO,CAAC,SAAS;IAmCjB,OAAO,CAAC,kBAAkB;IAmB1B,OAAO,CAAC,qBAAqB;IA4B7B,OAAO,CAAC,kBAAkB;IAoB1B,OAAO,CAAC,UAAU;CA8FnB"}
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@@ -499,10 +499,27 @@ export class ImdlReader extends GltfReader {
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499
499
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const normalPairs = this.findBuffer(json.normalPairs);
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500
500
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return undefined !== segments && undefined !== normalPairs ? { normalPairs, indices: segments.indices, endPointAndQuadIndices: segments.endPointAndQuadIndices } : undefined;
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501
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}
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502
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+
readIndexedEdges(json) {
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503
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+
const indices = this.readVertexIndices(json.indices);
|
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504
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+
const edgeTable = this.findBuffer(json.edges);
|
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505
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+
if (!indices || !edgeTable)
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+
return undefined;
|
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507
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+
return {
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+
indices,
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509
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+
edges: {
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510
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+
data: edgeTable,
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width: json.width,
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height: json.height,
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513
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+
silhouettePadding: json.silhouettePadding,
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514
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+
numSegments: json.numSegments,
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+
},
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516
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+
};
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+
}
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502
518
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readEdges(json, displayParams) {
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let segments;
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520
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let silhouettes;
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521
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let polylines;
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522
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+
let indexed;
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523
|
let succeeded = false;
|
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507
524
|
if (undefined !== json.segments && undefined === (segments = this.readSegmentEdges(json.segments)))
|
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508
525
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return { succeeded };
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@@ -510,13 +527,16 @@ export class ImdlReader extends GltfReader {
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527
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return { succeeded };
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528
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if (undefined !== json.polylines && undefined === (polylines = this.readTesselatedPolyline(json.polylines)))
|
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529
|
return { succeeded };
|
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|
+
if (undefined !== json.indexed && undefined === (indexed = this.readIndexedEdges(json.indexed)))
|
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531
|
+
return { succeeded };
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|
succeeded = true;
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533
|
let params;
|
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515
|
-
if (
|
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|
+
if (segments || silhouettes || polylines || indexed) {
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535
|
params = {
|
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536
|
segments,
|
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537
|
silhouettes,
|
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519
538
|
polylines,
|
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539
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+
indexed,
|
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520
540
|
weight: displayParams.width,
|
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521
541
|
linePixels: displayParams.linePixels,
|
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522
542
|
};
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