@itwin/core-frontend 3.0.0-dev.140 → 3.0.0-dev.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. package/lib/cjs/RealityDataSource.d.ts +14 -7
  2. package/lib/cjs/RealityDataSource.d.ts.map +1 -1
  3. package/lib/cjs/RealityDataSource.js +25 -25
  4. package/lib/cjs/RealityDataSource.js.map +1 -1
  5. package/lib/cjs/core-frontend.js.map +1 -1
  6. package/lib/cjs/render/MockRender.d.ts +3 -1
  7. package/lib/cjs/render/MockRender.d.ts.map +1 -1
  8. package/lib/cjs/render/MockRender.js.map +1 -1
  9. package/lib/cjs/render/RenderSystem.d.ts +3 -1
  10. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  11. package/lib/cjs/render/RenderSystem.js +4 -2
  12. package/lib/cjs/render/RenderSystem.js.map +1 -1
  13. package/lib/cjs/render/primitives/EdgeParams.d.ts +50 -0
  14. package/lib/cjs/render/primitives/EdgeParams.d.ts.map +1 -0
  15. package/lib/cjs/render/primitives/EdgeParams.js +116 -0
  16. package/lib/cjs/render/primitives/EdgeParams.js.map +1 -0
  17. package/lib/cjs/render/primitives/PointStringParams.d.ts +16 -0
  18. package/lib/cjs/render/primitives/PointStringParams.d.ts.map +1 -0
  19. package/lib/cjs/render/primitives/PointStringParams.js +43 -0
  20. package/lib/cjs/render/primitives/PointStringParams.js.map +1 -0
  21. package/lib/cjs/render/primitives/PolylineParams.d.ts +44 -0
  22. package/lib/cjs/render/primitives/PolylineParams.d.ts.map +1 -0
  23. package/lib/cjs/render/primitives/PolylineParams.js +205 -0
  24. package/lib/cjs/render/primitives/PolylineParams.js.map +1 -0
  25. package/lib/cjs/render/primitives/SurfaceParams.d.ts +46 -0
  26. package/lib/cjs/render/primitives/SurfaceParams.d.ts.map +1 -0
  27. package/lib/cjs/render/primitives/SurfaceParams.js +42 -0
  28. package/lib/cjs/render/primitives/SurfaceParams.js.map +1 -0
  29. package/lib/cjs/render/primitives/VertexTable.d.ts +3 -123
  30. package/lib/cjs/render/primitives/VertexTable.d.ts.map +1 -1
  31. package/lib/cjs/render/primitives/VertexTable.js +10 -351
  32. package/lib/cjs/render/primitives/VertexTable.js.map +1 -1
  33. package/lib/cjs/render/webgl/CachedGeometry.d.ts +4 -2
  34. package/lib/cjs/render/webgl/CachedGeometry.d.ts.map +1 -1
  35. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  36. package/lib/cjs/render/webgl/EdgeGeometry.d.ts +73 -0
  37. package/lib/cjs/render/webgl/EdgeGeometry.d.ts.map +1 -0
  38. package/lib/cjs/render/webgl/EdgeGeometry.js +141 -0
  39. package/lib/cjs/render/webgl/EdgeGeometry.js.map +1 -0
  40. package/lib/cjs/render/webgl/InstancedGeometry.d.ts +4 -4
  41. package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
  42. package/lib/cjs/render/webgl/Material.d.ts +1 -1
  43. package/lib/cjs/render/webgl/Material.d.ts.map +1 -1
  44. package/lib/cjs/render/webgl/Material.js.map +1 -1
  45. package/lib/cjs/render/webgl/Mesh.d.ts +6 -162
  46. package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
  47. package/lib/cjs/render/webgl/Mesh.js +11 -456
  48. package/lib/cjs/render/webgl/Mesh.js.map +1 -1
  49. package/lib/cjs/render/webgl/MeshData.d.ts +38 -0
  50. package/lib/cjs/render/webgl/MeshData.d.ts.map +1 -0
  51. package/lib/cjs/render/webgl/MeshData.js +66 -0
  52. package/lib/cjs/render/webgl/MeshData.js.map +1 -0
  53. package/lib/cjs/render/webgl/MeshGeometry.d.ts +38 -0
  54. package/lib/cjs/render/webgl/MeshGeometry.d.ts.map +1 -0
  55. package/lib/cjs/render/webgl/MeshGeometry.js +60 -0
  56. package/lib/cjs/render/webgl/MeshGeometry.js.map +1 -0
  57. package/lib/cjs/render/webgl/PointString.d.ts +1 -1
  58. package/lib/cjs/render/webgl/PointString.d.ts.map +1 -1
  59. package/lib/cjs/render/webgl/PointString.js.map +1 -1
  60. package/lib/cjs/render/webgl/Polyline.d.ts +1 -1
  61. package/lib/cjs/render/webgl/Polyline.d.ts.map +1 -1
  62. package/lib/cjs/render/webgl/Polyline.js.map +1 -1
  63. package/lib/cjs/render/webgl/RenderCommands.js +4 -4
  64. package/lib/cjs/render/webgl/RenderCommands.js.map +1 -1
  65. package/lib/cjs/render/webgl/SurfaceGeometry.d.ts +54 -0
  66. package/lib/cjs/render/webgl/SurfaceGeometry.d.ts.map +1 -0
  67. package/lib/cjs/render/webgl/SurfaceGeometry.js +240 -0
  68. package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -0
  69. package/lib/cjs/render/webgl/System.d.ts +5 -3
  70. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  71. package/lib/cjs/render/webgl/System.js +10 -4
  72. package/lib/cjs/render/webgl/System.js.map +1 -1
  73. package/lib/cjs/render/webgl/glsl/Surface.js +3 -3
  74. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  75. package/lib/cjs/render-primitives.d.ts +5 -1
  76. package/lib/cjs/render-primitives.d.ts.map +1 -1
  77. package/lib/cjs/render-primitives.js +5 -1
  78. package/lib/cjs/render-primitives.js.map +1 -1
  79. package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
  80. package/lib/cjs/tile/ImdlReader.js +8 -5
  81. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  82. package/lib/cjs/tile/RealityModelTileTree.js +1 -1
  83. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  84. package/lib/cjs/webgl.d.ts +4 -0
  85. package/lib/cjs/webgl.d.ts.map +1 -1
  86. package/lib/cjs/webgl.js +4 -0
  87. package/lib/cjs/webgl.js.map +1 -1
  88. package/lib/esm/RealityDataSource.d.ts +14 -7
  89. package/lib/esm/RealityDataSource.d.ts.map +1 -1
  90. package/lib/esm/RealityDataSource.js +23 -23
  91. package/lib/esm/RealityDataSource.js.map +1 -1
  92. package/lib/esm/core-frontend.js.map +1 -1
  93. package/lib/esm/render/MockRender.d.ts +3 -1
  94. package/lib/esm/render/MockRender.d.ts.map +1 -1
  95. package/lib/esm/render/MockRender.js.map +1 -1
  96. package/lib/esm/render/RenderSystem.d.ts +3 -1
  97. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  98. package/lib/esm/render/RenderSystem.js +3 -1
  99. package/lib/esm/render/RenderSystem.js.map +1 -1
  100. package/lib/esm/render/primitives/EdgeParams.d.ts +50 -0
  101. package/lib/esm/render/primitives/EdgeParams.d.ts.map +1 -0
  102. package/lib/esm/render/primitives/EdgeParams.js +113 -0
  103. package/lib/esm/render/primitives/EdgeParams.js.map +1 -0
  104. package/lib/esm/render/primitives/PointStringParams.d.ts +16 -0
  105. package/lib/esm/render/primitives/PointStringParams.d.ts.map +1 -0
  106. package/lib/esm/render/primitives/PointStringParams.js +39 -0
  107. package/lib/esm/render/primitives/PointStringParams.js.map +1 -0
  108. package/lib/esm/render/primitives/PolylineParams.d.ts +44 -0
  109. package/lib/esm/render/primitives/PolylineParams.d.ts.map +1 -0
  110. package/lib/esm/render/primitives/PolylineParams.js +199 -0
  111. package/lib/esm/render/primitives/PolylineParams.js.map +1 -0
  112. package/lib/esm/render/primitives/SurfaceParams.d.ts +46 -0
  113. package/lib/esm/render/primitives/SurfaceParams.d.ts.map +1 -0
  114. package/lib/esm/render/primitives/SurfaceParams.js +37 -0
  115. package/lib/esm/render/primitives/SurfaceParams.js.map +1 -0
  116. package/lib/esm/render/primitives/VertexTable.d.ts +3 -123
  117. package/lib/esm/render/primitives/VertexTable.d.ts.map +1 -1
  118. package/lib/esm/render/primitives/VertexTable.js +5 -341
  119. package/lib/esm/render/primitives/VertexTable.js.map +1 -1
  120. package/lib/esm/render/webgl/CachedGeometry.d.ts +4 -2
  121. package/lib/esm/render/webgl/CachedGeometry.d.ts.map +1 -1
  122. package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
  123. package/lib/esm/render/webgl/EdgeGeometry.d.ts +73 -0
  124. package/lib/esm/render/webgl/EdgeGeometry.d.ts.map +1 -0
  125. package/lib/esm/render/webgl/EdgeGeometry.js +135 -0
  126. package/lib/esm/render/webgl/EdgeGeometry.js.map +1 -0
  127. package/lib/esm/render/webgl/InstancedGeometry.d.ts +4 -4
  128. package/lib/esm/render/webgl/InstancedGeometry.d.ts.map +1 -1
  129. package/lib/esm/render/webgl/Material.d.ts +1 -1
  130. package/lib/esm/render/webgl/Material.d.ts.map +1 -1
  131. package/lib/esm/render/webgl/Material.js.map +1 -1
  132. package/lib/esm/render/webgl/Mesh.d.ts +6 -162
  133. package/lib/esm/render/webgl/Mesh.d.ts.map +1 -1
  134. package/lib/esm/render/webgl/Mesh.js +5 -443
  135. package/lib/esm/render/webgl/Mesh.js.map +1 -1
  136. package/lib/esm/render/webgl/MeshData.d.ts +38 -0
  137. package/lib/esm/render/webgl/MeshData.d.ts.map +1 -0
  138. package/lib/esm/render/webgl/MeshData.js +62 -0
  139. package/lib/esm/render/webgl/MeshData.js.map +1 -0
  140. package/lib/esm/render/webgl/MeshGeometry.d.ts +38 -0
  141. package/lib/esm/render/webgl/MeshGeometry.d.ts.map +1 -0
  142. package/lib/esm/render/webgl/MeshGeometry.js +56 -0
  143. package/lib/esm/render/webgl/MeshGeometry.js.map +1 -0
  144. package/lib/esm/render/webgl/PointString.d.ts +1 -1
  145. package/lib/esm/render/webgl/PointString.d.ts.map +1 -1
  146. package/lib/esm/render/webgl/PointString.js.map +1 -1
  147. package/lib/esm/render/webgl/Polyline.d.ts +1 -1
  148. package/lib/esm/render/webgl/Polyline.d.ts.map +1 -1
  149. package/lib/esm/render/webgl/Polyline.js.map +1 -1
  150. package/lib/esm/render/webgl/RenderCommands.js +1 -1
  151. package/lib/esm/render/webgl/RenderCommands.js.map +1 -1
  152. package/lib/esm/render/webgl/SurfaceGeometry.d.ts +54 -0
  153. package/lib/esm/render/webgl/SurfaceGeometry.d.ts.map +1 -0
  154. package/lib/esm/render/webgl/SurfaceGeometry.js +235 -0
  155. package/lib/esm/render/webgl/SurfaceGeometry.js.map +1 -0
  156. package/lib/esm/render/webgl/System.d.ts +5 -3
  157. package/lib/esm/render/webgl/System.d.ts.map +1 -1
  158. package/lib/esm/render/webgl/System.js +10 -4
  159. package/lib/esm/render/webgl/System.js.map +1 -1
  160. package/lib/esm/render/webgl/glsl/Surface.js +1 -1
  161. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  162. package/lib/esm/render-primitives.d.ts +5 -1
  163. package/lib/esm/render-primitives.d.ts.map +1 -1
  164. package/lib/esm/render-primitives.js +5 -1
  165. package/lib/esm/render-primitives.js.map +1 -1
  166. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  167. package/lib/esm/tile/ImdlReader.js +4 -1
  168. package/lib/esm/tile/ImdlReader.js.map +1 -1
  169. package/lib/esm/tile/RealityModelTileTree.js +1 -1
  170. package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
  171. package/lib/esm/webgl.d.ts +4 -0
  172. package/lib/esm/webgl.d.ts.map +1 -1
  173. package/lib/esm/webgl.js +4 -0
  174. package/lib/esm/webgl.js.map +1 -1
  175. package/package.json +22 -22
@@ -0,0 +1,38 @@
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+ /** @packageDocumentation
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+ * @module WebGL
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+ */
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+ import { Point3d } from "@itwin/core-geometry";
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+ import { FillFlags } from "@itwin/core-common";
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+ import { MeshParams } from "../primitives/VertexTable";
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+ import { SurfaceType } from "../primitives/SurfaceParams";
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+ import { RenderMemory } from "../RenderMemory";
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+ import { WebGLDisposable } from "./Disposable";
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+ import { MaterialInfo } from "./Material";
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+ import { Texture } from "./Texture";
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+ import { VertexLUT } from "./VertexLUT";
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+ /** @internal */
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+ export declare class MeshData implements WebGLDisposable {
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+ readonly edgeWidth: number;
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+ readonly hasFeatures: boolean;
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+ readonly uniformFeatureId?: number;
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+ readonly texture?: Texture;
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+ readonly materialInfo?: MaterialInfo;
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+ readonly type: SurfaceType;
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+ readonly fillFlags: FillFlags;
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+ readonly edgeLineCode: number;
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+ readonly isPlanar: boolean;
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+ readonly hasBakedLighting: boolean;
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+ readonly hasFixedNormals: boolean;
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+ readonly lut: VertexLUT;
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+ readonly viewIndependentOrigin?: Point3d;
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+ private readonly _textureAlwaysDisplayed;
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+ private constructor();
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+ static create(params: MeshParams, viOrigin: Point3d | undefined): MeshData | undefined;
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+ get isDisposed(): boolean;
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+ dispose(): void;
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+ get isGlyph(): boolean;
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+ get isTextureAlwaysDisplayed(): boolean;
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+ private get _ownsTexture();
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+ collectStatistics(stats: RenderMemory.Statistics): void;
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+ }
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+ //# sourceMappingURL=MeshData.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"MeshData.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/MeshData.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAoB,SAAS,EAAc,MAAM,oBAAoB,CAAC;AAC7E,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,6BAA6B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAE/C,OAAO,EAAsB,YAAY,EAAE,MAAM,YAAY,CAAC;AAC9D,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,gBAAgB;AAChB,qBAAa,QAAS,YAAW,eAAe;IAC9C,SAAgB,SAAS,EAAE,MAAM,CAAC;IAClC,SAAgB,WAAW,EAAE,OAAO,CAAC;IACrC,SAAgB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1C,SAAgB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClC,SAAgB,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5C,SAAgB,IAAI,EAAE,WAAW,CAAC;IAClC,SAAgB,SAAS,EAAE,SAAS,CAAC;IACrC,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,SAAgB,QAAQ,EAAE,OAAO,CAAC;IAClC,SAAgB,gBAAgB,EAAE,OAAO,CAAC;IAC1C,SAAgB,eAAe,EAAE,OAAO,CAAC;IACzC,SAAgB,GAAG,EAAE,SAAS,CAAC;IAC/B,SAAgB,qBAAqB,CAAC,EAAE,OAAO,CAAC;IAChD,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAU;IAElD,OAAO;WA4BO,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,OAAO,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS;IAK7F,IAAW,UAAU,IAAI,OAAO,CAA8D;IAEvF,OAAO;IAMd,IAAW,OAAO,YAAiE;IACnF,IAAW,wBAAwB,YAA2D;IAG9F,OAAO,KAAK,YAAY,GAEvB;IAEM,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;CAK/D"}
@@ -0,0 +1,66 @@
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+ "use strict";
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+ /*---------------------------------------------------------------------------------------------
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+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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+ * See LICENSE.md in the project root for license terms and full copyright notice.
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+ *--------------------------------------------------------------------------------------------*/
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+ /** @packageDocumentation
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+ * @module WebGL
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+ */
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.MeshData = void 0;
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+ const core_bentley_1 = require("@itwin/core-bentley");
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+ const core_common_1 = require("@itwin/core-common");
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+ const LineCode_1 = require("./LineCode");
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+ const Material_1 = require("./Material");
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+ const VertexLUT_1 = require("./VertexLUT");
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+ /** @internal */
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+ class MeshData {
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+ constructor(lut, params, viOrigin) {
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+ this.lut = lut;
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+ this.viewIndependentOrigin = viOrigin;
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+ this.hasFeatures = core_common_1.FeatureIndexType.Empty !== params.vertices.featureIndexType;
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+ if (core_common_1.FeatureIndexType.Uniform === params.vertices.featureIndexType)
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+ this.uniformFeatureId = params.vertices.uniformFeatureID;
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+ if (undefined !== params.surface.textureMapping) {
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+ this.texture = params.surface.textureMapping.texture;
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+ this._textureAlwaysDisplayed = params.surface.textureMapping.alwaysDisplayed;
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+ }
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+ else {
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+ this.texture = undefined;
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+ this._textureAlwaysDisplayed = false;
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+ }
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+ this.materialInfo = (0, Material_1.createMaterialInfo)(params.surface.material);
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+ this.type = params.surface.type;
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+ this.fillFlags = params.surface.fillFlags;
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+ this.isPlanar = params.isPlanar;
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+ this.hasBakedLighting = params.surface.hasBakedLighting;
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+ this.hasFixedNormals = params.surface.hasFixedNormals;
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+ const edges = params.edges;
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+ this.edgeWidth = undefined !== edges ? edges.weight : 1;
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+ this.edgeLineCode = LineCode_1.LineCode.valueFromLinePixels(undefined !== edges ? edges.linePixels : core_common_1.LinePixels.Solid);
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+ }
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+ static create(params, viOrigin) {
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+ const lut = VertexLUT_1.VertexLUT.createFromVertexTable(params.vertices, params.auxChannels);
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+ return undefined !== lut ? new MeshData(lut, params, viOrigin) : undefined;
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+ }
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+ get isDisposed() { return undefined === this.texture && this.lut.isDisposed; }
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+ dispose() {
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+ (0, core_bentley_1.dispose)(this.lut);
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+ if (this._ownsTexture)
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+ this.texture.dispose();
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+ }
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+ get isGlyph() { return undefined !== this.texture && this.texture.isGlyph; }
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+ get isTextureAlwaysDisplayed() { return this.isGlyph || this._textureAlwaysDisplayed; }
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+ // Returns true if no one else owns this texture. Implies that the texture should be disposed when this object is disposed, and the texture's memory should be tracked as belonging to this object.
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+ get _ownsTexture() {
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+ var _a;
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+ return undefined !== this.texture && !((_a = this.texture) === null || _a === void 0 ? void 0 : _a.hasOwner);
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+ }
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+ collectStatistics(stats) {
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+ stats.addVertexTable(this.lut.bytesUsed);
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+ if (this._ownsTexture)
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+ stats.addTexture(this.texture.bytesUsed);
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+ }
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+ }
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+ exports.MeshData = MeshData;
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+ //# sourceMappingURL=MeshData.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshData.js","sourceRoot":"","sources":["../../../../src/render/webgl/MeshData.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA8C;AAE9C,oDAA6E;AAK7E,yCAAsC;AACtC,yCAA8D;AAE9D,2CAAwC;AAExC,gBAAgB;AAChB,MAAa,QAAQ;IAgBnB,YAAoB,GAAc,EAAE,MAAkB,EAAE,QAA6B;QACnF,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,qBAAqB,GAAG,QAAQ,CAAC;QAEtC,IAAI,CAAC,WAAW,GAAG,8BAAgB,CAAC,KAAK,KAAK,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QAC/E,IAAI,8BAAgB,CAAC,OAAO,KAAK,MAAM,CAAC,QAAQ,CAAC,gBAAgB;YAC/D,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QAE3D,IAAI,SAAS,KAAK,MAAM,CAAC,OAAO,CAAC,cAAc,EAAE;YAC/C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,cAAc,CAAC,OAAkB,CAAC;YAChE,IAAI,CAAC,uBAAuB,GAAG,MAAM,CAAC,OAAO,CAAC,cAAc,CAAC,eAAe,CAAC;SAC9E;aAAM;YACL,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;YACzB,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;SACtC;QAED,IAAI,CAAC,YAAY,GAAG,IAAA,6BAAkB,EAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC;QAChC,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC;QAC1C,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;QAChC,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,OAAO,CAAC,gBAAgB,CAAC;QACxD,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,OAAO,CAAC,eAAe,CAAC;QACtD,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,SAAS,GAAG,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,YAAY,GAAG,mBAAQ,CAAC,mBAAmB,CAAC,SAAS,KAAK,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,wBAAU,CAAC,KAAK,CAAC,CAAC;IAC9G,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,MAAkB,EAAE,QAA6B;QACpE,MAAM,GAAG,GAAG,qBAAS,CAAC,qBAAqB,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;QACjF,OAAO,SAAS,KAAK,GAAG,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAC7E,CAAC;IAED,IAAW,UAAU,KAAc,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC;IAEvF,OAAO;QACZ,IAAA,sBAAO,EAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAClB,IAAI,IAAI,CAAC,YAAY;YACnB,IAAI,CAAC,OAAQ,CAAC,OAAO,EAAE,CAAC;IAC5B,CAAC;IAED,IAAW,OAAO,KAAK,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;IACnF,IAAW,wBAAwB,KAAK,OAAO,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC;IAE9F,mMAAmM;IACnM,IAAY,YAAY;;QACtB,OAAO,SAAS,KAAK,IAAI,CAAC,OAAO,IAAI,CAAC,CAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,QAAQ,CAAA,CAAC;IAC/D,CAAC;IAEM,iBAAiB,CAAC,KAA8B;QACrD,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,YAAY;YACnB,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,SAAS,CAAC,CAAC;IAC9C,CAAC;CACF;AAtED,4BAsEC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, FillFlags, LinePixels } from \"@itwin/core-common\";\r\nimport { MeshParams } from \"../primitives/VertexTable\";\r\nimport { SurfaceType } from \"../primitives/SurfaceParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { LineCode } from \"./LineCode\";\r\nimport { createMaterialInfo, MaterialInfo } from \"./Material\";\r\nimport { Texture } from \"./Texture\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\n\r\n/** @internal */\r\nexport class MeshData implements WebGLDisposable {\r\n public readonly edgeWidth: number;\r\n public readonly hasFeatures: boolean;\r\n public readonly uniformFeatureId?: number; // Used strictly by BatchPrimitiveCommand.computeIsFlashed for flashing volume classification primitives.\r\n public readonly texture?: Texture;\r\n public readonly materialInfo?: MaterialInfo;\r\n public readonly type: SurfaceType;\r\n public readonly fillFlags: FillFlags;\r\n public readonly edgeLineCode: number; // Must call LineCode.valueFromLinePixels(val: LinePixels) and set the output to edgeLineCode\r\n public readonly isPlanar: boolean;\r\n public readonly hasBakedLighting: boolean;\r\n public readonly hasFixedNormals: boolean; // Fixed normals will not be flipped to face front (Terrain skirts).\r\n public readonly lut: VertexLUT;\r\n public readonly viewIndependentOrigin?: Point3d;\r\n private readonly _textureAlwaysDisplayed: boolean;\r\n\r\n private constructor(lut: VertexLUT, params: MeshParams, viOrigin: Point3d | undefined) {\r\n this.lut = lut;\r\n this.viewIndependentOrigin = viOrigin;\r\n\r\n this.hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n if (FeatureIndexType.Uniform === params.vertices.featureIndexType)\r\n this.uniformFeatureId = params.vertices.uniformFeatureID;\r\n\r\n if (undefined !== params.surface.textureMapping) {\r\n this.texture = params.surface.textureMapping.texture as Texture;\r\n this._textureAlwaysDisplayed = params.surface.textureMapping.alwaysDisplayed;\r\n } else {\r\n this.texture = undefined;\r\n this._textureAlwaysDisplayed = false;\r\n }\r\n\r\n this.materialInfo = createMaterialInfo(params.surface.material);\r\n\r\n this.type = params.surface.type;\r\n this.fillFlags = params.surface.fillFlags;\r\n this.isPlanar = params.isPlanar;\r\n this.hasBakedLighting = params.surface.hasBakedLighting;\r\n this.hasFixedNormals = params.surface.hasFixedNormals;\r\n const edges = params.edges;\r\n this.edgeWidth = undefined !== edges ? edges.weight : 1;\r\n this.edgeLineCode = LineCode.valueFromLinePixels(undefined !== edges ? edges.linePixels : LinePixels.Solid);\r\n }\r\n\r\n public static create(params: MeshParams, viOrigin: Point3d | undefined): MeshData | undefined {\r\n const lut = VertexLUT.createFromVertexTable(params.vertices, params.auxChannels);\r\n return undefined !== lut ? new MeshData(lut, params, viOrigin) : undefined;\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this.texture && this.lut.isDisposed; }\r\n\r\n public dispose() {\r\n dispose(this.lut);\r\n if (this._ownsTexture)\r\n this.texture!.dispose();\r\n }\r\n\r\n public get isGlyph() { return undefined !== this.texture && this.texture.isGlyph; }\r\n public get isTextureAlwaysDisplayed() { return this.isGlyph || this._textureAlwaysDisplayed; }\r\n\r\n // Returns true if no one else owns this texture. Implies that the texture should be disposed when this object is disposed, and the texture's memory should be tracked as belonging to this object.\r\n private get _ownsTexture(): boolean {\r\n return undefined !== this.texture && !this.texture?.hasOwner;\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n if (this._ownsTexture)\r\n stats.addTexture(this.texture!.bytesUsed);\r\n }\r\n}\r\n"]}
@@ -0,0 +1,38 @@
1
+ /** @packageDocumentation
2
+ * @module WebGL
3
+ */
4
+ import { LUTGeometry } from "./CachedGeometry";
5
+ import { ColorInfo } from "./ColorInfo";
6
+ import { ShaderProgramParams } from "./DrawCommand";
7
+ import { FloatRgba } from "./FloatRGBA";
8
+ import { RenderPass } from "./RenderFlags";
9
+ import { Target } from "./Target";
10
+ import { MeshData } from "./MeshData";
11
+ /** Defines one aspect of the geometry of a mesh (surface or edges)
12
+ * @internal
13
+ */
14
+ export declare abstract class MeshGeometry extends LUTGeometry {
15
+ readonly mesh: MeshData;
16
+ protected readonly _numIndices: number;
17
+ get asMesh(): this;
18
+ protected _getLineWeight(params: ShaderProgramParams): number;
19
+ get edgeWidth(): number;
20
+ get edgeLineCode(): number;
21
+ get hasFeatures(): boolean;
22
+ get surfaceType(): import("../primitives/SurfaceParams").SurfaceType;
23
+ get fillFlags(): import("@itwin/core-common").FillFlags;
24
+ get isPlanar(): boolean;
25
+ get colorInfo(): ColorInfo;
26
+ get uniformColor(): FloatRgba | undefined;
27
+ get texture(): import("./Texture").Texture | undefined;
28
+ get hasBakedLighting(): boolean;
29
+ get hasFixedNormals(): boolean;
30
+ get lut(): import("./VertexLUT").VertexLUT;
31
+ get hasScalarAnimation(): boolean;
32
+ protected constructor(mesh: MeshData, numIndices: number);
33
+ protected computeEdgeWeight(params: ShaderProgramParams): number;
34
+ protected computeEdgeLineCode(params: ShaderProgramParams): number;
35
+ protected computeEdgeColor(target: Target): ColorInfo;
36
+ protected computeEdgePass(target: Target): RenderPass;
37
+ }
38
+ //# sourceMappingURL=MeshGeometry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshGeometry.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/MeshGeometry.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;GAEG;AACH,8BAAsB,YAAa,SAAQ,WAAW;IACpD,SAAgB,IAAI,EAAE,QAAQ,CAAC;IAC/B,SAAS,CAAC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAEvC,IAAoB,MAAM,SAAmB;cAC1B,cAAc,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGtE,IAAW,SAAS,WAAkC;IACtD,IAAW,YAAY,WAAqC;IAC5D,IAAoB,WAAW,YAAoC;IACnE,IAAW,WAAW,sDAA6B;IACnD,IAAW,SAAS,2CAAkC;IACtD,IAAW,QAAQ,YAAiC;IACpD,IAAW,SAAS,IAAI,SAAS,CAAoC;IACrE,IAAW,YAAY,IAAI,SAAS,GAAG,SAAS,CAA0E;IAC1H,IAAW,OAAO,4CAAgC;IAClD,IAAoB,gBAAgB,YAAyC;IAC7E,IAAW,eAAe,YAAwC;IAClE,IAAW,GAAG,oCAA4B;IAC1C,IAAW,kBAAkB,YAA+C;IAE5E,SAAS,aAAa,IAAI,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM;IAMxD,SAAS,CAAC,iBAAiB,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGhE,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGlE,SAAS,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS;IAGrD,SAAS,CAAC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,UAAU;CAatD"}
@@ -0,0 +1,60 @@
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module WebGL
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.MeshGeometry = void 0;
11
+ const core_common_1 = require("@itwin/core-common");
12
+ const CachedGeometry_1 = require("./CachedGeometry");
13
+ /** Defines one aspect of the geometry of a mesh (surface or edges)
14
+ * @internal
15
+ */
16
+ class MeshGeometry extends CachedGeometry_1.LUTGeometry {
17
+ constructor(mesh, numIndices) {
18
+ super(mesh.viewIndependentOrigin);
19
+ this._numIndices = numIndices;
20
+ this.mesh = mesh;
21
+ }
22
+ get asMesh() { return this; }
23
+ _getLineWeight(params) { return this.computeEdgeWeight(params); }
24
+ // Convenience accessors...
25
+ get edgeWidth() { return this.mesh.edgeWidth; }
26
+ get edgeLineCode() { return this.mesh.edgeLineCode; }
27
+ get hasFeatures() { return this.mesh.hasFeatures; }
28
+ get surfaceType() { return this.mesh.type; }
29
+ get fillFlags() { return this.mesh.fillFlags; }
30
+ get isPlanar() { return this.mesh.isPlanar; }
31
+ get colorInfo() { return this.mesh.lut.colorInfo; }
32
+ get uniformColor() { return this.colorInfo.isUniform ? this.colorInfo.uniform : undefined; }
33
+ get texture() { return this.mesh.texture; }
34
+ get hasBakedLighting() { return this.mesh.hasBakedLighting; }
35
+ get hasFixedNormals() { return this.mesh.hasFixedNormals; }
36
+ get lut() { return this.mesh.lut; }
37
+ get hasScalarAnimation() { return this.mesh.lut.hasScalarAnimation; }
38
+ computeEdgeWeight(params) {
39
+ return params.target.computeEdgeWeight(params.renderPass, this.edgeWidth);
40
+ }
41
+ computeEdgeLineCode(params) {
42
+ return params.target.computeEdgeLineCode(params.renderPass, this.edgeLineCode);
43
+ }
44
+ computeEdgeColor(target) {
45
+ return target.computeEdgeColor(this.colorInfo);
46
+ }
47
+ computeEdgePass(target) {
48
+ if (target.isDrawingShadowMap)
49
+ return 255 /* None */;
50
+ const vf = target.currentViewFlags;
51
+ if (core_common_1.RenderMode.SmoothShade === vf.renderMode && !vf.visibleEdges) {
52
+ return 255 /* None */;
53
+ }
54
+ // Only want translucent edges in wireframe mode.
55
+ const isTranslucent = core_common_1.RenderMode.Wireframe === vf.renderMode && vf.transparency && this.colorInfo.hasTranslucency;
56
+ return isTranslucent ? 7 /* Translucent */ : 2 /* OpaqueLinear */;
57
+ }
58
+ }
59
+ exports.MeshGeometry = MeshGeometry;
60
+ //# sourceMappingURL=MeshGeometry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshGeometry.js","sourceRoot":"","sources":["../../../../src/render/webgl/MeshGeometry.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,oDAAgD;AAChD,qDAA+C;AAQ/C;;GAEG;AACH,MAAsB,YAAa,SAAQ,4BAAW;IAsBpD,YAAsB,IAAc,EAAE,UAAkB;QACtD,KAAK,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAClC,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IAtBD,IAAoB,MAAM,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAC1B,cAAc,CAAC,MAA2B,IAAY,OAAO,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAEjH,2BAA2B;IAC3B,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACtD,IAAW,YAAY,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC5D,IAAoB,WAAW,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IACnE,IAAW,WAAW,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IACnD,IAAW,SAAS,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACtD,IAAW,QAAQ,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACpD,IAAW,SAAS,KAAgB,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;IACrE,IAAW,YAAY,KAA4B,OAAO,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IAC1H,IAAW,OAAO,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IAClD,IAAoB,gBAAgB,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAC7E,IAAW,eAAe,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;IAClE,IAAW,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1C,IAAW,kBAAkB,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC,CAAC;IAQlE,iBAAiB,CAAC,MAA2B;QACrD,OAAO,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IAC5E,CAAC;IACS,mBAAmB,CAAC,MAA2B;QACvD,OAAO,MAAM,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;IACjF,CAAC;IACS,gBAAgB,CAAC,MAAc;QACvC,OAAO,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IACjD,CAAC;IACS,eAAe,CAAC,MAAc;QACtC,IAAI,MAAM,CAAC,kBAAkB;YAC3B,sBAAuB;QAEzB,MAAM,EAAE,GAAG,MAAM,CAAC,gBAAgB,CAAC;QACnC,IAAI,wBAAU,CAAC,WAAW,KAAK,EAAE,CAAC,UAAU,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE;YAChE,sBAAuB;SACxB;QAED,iDAAiD;QACjD,MAAM,aAAa,GAAG,wBAAU,CAAC,SAAS,KAAK,EAAE,CAAC,UAAU,IAAI,EAAE,CAAC,YAAY,IAAI,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC;QAClH,OAAO,aAAa,CAAC,CAAC,qBAAwB,CAAC,qBAAwB,CAAC;IAC1E,CAAC;CACF;AAlDD,oCAkDC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { RenderMode } from \"@itwin/core-common\";\r\nimport { LUTGeometry } from \"./CachedGeometry\";\r\nimport { ColorInfo } from \"./ColorInfo\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { FloatRgba } from \"./FloatRGBA\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { Target } from \"./Target\";\r\nimport { MeshData } from \"./MeshData\";\r\n\r\n/** Defines one aspect of the geometry of a mesh (surface or edges)\r\n * @internal\r\n */\r\nexport abstract class MeshGeometry extends LUTGeometry {\r\n public readonly mesh: MeshData;\r\n protected readonly _numIndices: number;\r\n\r\n public override get asMesh() { return this; }\r\n protected override _getLineWeight(params: ShaderProgramParams): number { return this.computeEdgeWeight(params); }\r\n\r\n // Convenience accessors...\r\n public get edgeWidth() { return this.mesh.edgeWidth; }\r\n public get edgeLineCode() { return this.mesh.edgeLineCode; }\r\n public override get hasFeatures() { return this.mesh.hasFeatures; }\r\n public get surfaceType() { return this.mesh.type; }\r\n public get fillFlags() { return this.mesh.fillFlags; }\r\n public get isPlanar() { return this.mesh.isPlanar; }\r\n public get colorInfo(): ColorInfo { return this.mesh.lut.colorInfo; }\r\n public get uniformColor(): FloatRgba | undefined { return this.colorInfo.isUniform ? this.colorInfo.uniform : undefined; }\r\n public get texture() { return this.mesh.texture; }\r\n public override get hasBakedLighting() { return this.mesh.hasBakedLighting; }\r\n public get hasFixedNormals() { return this.mesh.hasFixedNormals; }\r\n public get lut() { return this.mesh.lut; }\r\n public get hasScalarAnimation() { return this.mesh.lut.hasScalarAnimation; }\r\n\r\n protected constructor(mesh: MeshData, numIndices: number) {\r\n super(mesh.viewIndependentOrigin);\r\n this._numIndices = numIndices;\r\n this.mesh = mesh;\r\n }\r\n\r\n protected computeEdgeWeight(params: ShaderProgramParams): number {\r\n return params.target.computeEdgeWeight(params.renderPass, this.edgeWidth);\r\n }\r\n protected computeEdgeLineCode(params: ShaderProgramParams): number {\r\n return params.target.computeEdgeLineCode(params.renderPass, this.edgeLineCode);\r\n }\r\n protected computeEdgeColor(target: Target): ColorInfo {\r\n return target.computeEdgeColor(this.colorInfo);\r\n }\r\n protected computeEdgePass(target: Target): RenderPass {\r\n if (target.isDrawingShadowMap)\r\n return RenderPass.None;\r\n\r\n const vf = target.currentViewFlags;\r\n if (RenderMode.SmoothShade === vf.renderMode && !vf.visibleEdges) {\r\n return RenderPass.None;\r\n }\r\n\r\n // Only want translucent edges in wireframe mode.\r\n const isTranslucent = RenderMode.Wireframe === vf.renderMode && vf.transparency && this.colorInfo.hasTranslucency;\r\n return isTranslucent ? RenderPass.Translucent : RenderPass.OpaqueLinear;\r\n }\r\n}\r\n"]}
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Point3d } from "@itwin/core-geometry";
5
5
  import { QParams3d } from "@itwin/core-common";
6
- import { PointStringParams } from "../primitives/VertexTable";
6
+ import { PointStringParams } from "../primitives/PointStringParams";
7
7
  import { RenderMemory } from "../RenderMemory";
8
8
  import { LUTGeometry } from "./CachedGeometry";
9
9
  import { ShaderProgramParams } from "./DrawCommand";
@@ -1 +1 @@
1
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@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, QParams3d } from \"@itwin/core-common\";\r\nimport { PointStringParams } from \"../primitives/VertexTable\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\n\r\n/** @internal */\r\nexport class PointStringGeometry extends LUTGeometry {\r\n public readonly buffers: BuffersContainer;\r\n public readonly vertexParams: QParams3d;\r\n private readonly _hasFeatures: boolean;\r\n public readonly weight: number;\r\n public readonly lut: VertexLUT;\r\n public readonly indices: BufferHandle;\r\n public readonly numIndices: number;\r\n\r\n public get lutBuffers() { return this.buffers; }\r\n\r\n private constructor(indices: BufferHandle, numIndices: number, lut: VertexLUT, qparams: QParams3d, weight: number, hasFeatures: boolean, viOrigin: Point3d | undefined) {\r\n super(viOrigin);\r\n this.buffers = BuffersContainer.create();\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointString, false);\r\n assert(undefined !== attrPos);\r\n this.buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.numIndices = numIndices;\r\n this.indices = indices;\r\n this.lut = lut;\r\n this.vertexParams = qparams;\r\n this.weight = weight;\r\n this._hasFeatures = hasFeatures;\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointString; }\r\n public getRenderPass(_target: Target): RenderPass { return RenderPass.OpaqueLinear; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public get renderOrder(): RenderOrder { return RenderOrder.PlanarLinear; }\r\n protected override _getLineWeight(_params: ShaderProgramParams): number { return this.weight; }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Points, 0, this.numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n public static create(params: PointStringParams, viOrigin: Point3d | undefined): PointStringGeometry | undefined {\r\n const indices = BufferHandle.createArrayBuffer(params.indices.data);\r\n if (undefined === indices)\r\n return undefined;\r\n\r\n const lut = VertexLUT.createFromVertexTable(params.vertices);\r\n if (undefined === lut)\r\n return undefined;\r\n\r\n const hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n return new PointStringGeometry(indices, params.indices.length, lut, params.vertices.qparams, params.weight, hasFeatures, viOrigin);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.buffers.isDisposed\r\n && this.lut.isDisposed\r\n && this.indices.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this.lut);\r\n dispose(this.indices);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n stats.addPointString(this.indices.bytesUsed);\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, QParams3d } from \"@itwin/core-common\";\r\nimport { PointStringParams } from \"../primitives/PointStringParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { LUTGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer } from \"./AttributeBuffers\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\n\r\n/** @internal */\r\nexport class PointStringGeometry extends LUTGeometry {\r\n public readonly buffers: BuffersContainer;\r\n public readonly vertexParams: QParams3d;\r\n private readonly _hasFeatures: boolean;\r\n public readonly weight: number;\r\n public readonly lut: VertexLUT;\r\n public readonly indices: BufferHandle;\r\n public readonly numIndices: number;\r\n\r\n public get lutBuffers() { return this.buffers; }\r\n\r\n private constructor(indices: BufferHandle, numIndices: number, lut: VertexLUT, qparams: QParams3d, weight: number, hasFeatures: boolean, viOrigin: Point3d | undefined) {\r\n super(viOrigin);\r\n this.buffers = BuffersContainer.create();\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointString, false);\r\n assert(undefined !== attrPos);\r\n this.buffers.addBuffer(indices, [BufferParameters.create(attrPos.location, 3, GL.DataType.UnsignedByte, false, 0, 0, false)]);\r\n this.numIndices = numIndices;\r\n this.indices = indices;\r\n this.lut = lut;\r\n this.vertexParams = qparams;\r\n this.weight = weight;\r\n this._hasFeatures = hasFeatures;\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointString; }\r\n public getRenderPass(_target: Target): RenderPass { return RenderPass.OpaqueLinear; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public get renderOrder(): RenderOrder { return RenderOrder.PlanarLinear; }\r\n protected override _getLineWeight(_params: ShaderProgramParams): number { return this.weight; }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Points, 0, this.numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n public static create(params: PointStringParams, viOrigin: Point3d | undefined): PointStringGeometry | undefined {\r\n const indices = BufferHandle.createArrayBuffer(params.indices.data);\r\n if (undefined === indices)\r\n return undefined;\r\n\r\n const lut = VertexLUT.createFromVertexTable(params.vertices);\r\n if (undefined === lut)\r\n return undefined;\r\n\r\n const hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n return new PointStringGeometry(indices, params.indices.length, lut, params.vertices.qparams, params.weight, hasFeatures, viOrigin);\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.buffers.isDisposed\r\n && this.lut.isDisposed\r\n && this.indices.isDisposed;\r\n }\r\n\r\n public dispose() {\r\n dispose(this.buffers);\r\n dispose(this.lut);\r\n dispose(this.indices);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n stats.addPointString(this.indices.bytesUsed);\r\n }\r\n}\r\n"]}
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Point3d } from "@itwin/core-geometry";
5
5
  import { PolylineTypeFlags, QParams3d } from "@itwin/core-common";
6
- import { PolylineParams } from "../primitives/VertexTable";
6
+ import { PolylineParams } from "../primitives/PolylineParams";
7
7
  import { RenderMemory } from "../RenderMemory";
8
8
  import { LUTGeometry, PolylineBuffers } from "./CachedGeometry";
9
9
  import { ColorInfo } from "./ColorInfo";
@@ -1 +1 @@
1
- {"version":3,"file":"Polyline.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Polyline.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAoB,iBAAiB,EAAE,SAAS,EAAc,MAAM,oBAAoB,CAAC;AAChG,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAGpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,WAAW;IACxC,YAAY,EAAE,SAAS,CAAC;IAC/B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAChC,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,iBAAiB,CAAC;IAC/B,OAAO,CAAC,SAAS,CAAU;IACpB,GAAG,EAAE,SAAS,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IAC1B,OAAO,CAAC,QAAQ,CAAkB;IAElC,IAAW,UAAU,qBAAoC;IAEzD,OAAO;IAaP,IAAW,UAAU,IAAI,OAAO,CAA4D;IAErF,OAAO;IAKP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,IAAW,SAAS,IAAI,OAAO,CAAmD;IAClF,IAAW,YAAY,IAAI,OAAO,CAAiD;IACnF,IAAW,aAAa,IAAI,OAAO,CAAoD;IAEvF,IAAW,WAAW,IAAI,WAAW,CAKpC;IAED,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAoB,eAAe,IAAI,eAAe,GAAG,SAAS,CAA0B;IAE5F,OAAO,CAAC,gBAAgB;IAUjB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,UAAU;IAahD,IAAW,WAAW,IAAI,WAAW,CAAiC;IACtE,IAAW,QAAQ,IAAI,OAAO,CAA2B;IACzD,IAAoB,MAAM,IAAI,OAAO,CAA2B;IAChE,IAAoB,OAAO,IAAI,YAAY,CAA6B;IACxE,IAAoB,MAAM,IAAI,YAAY,CAA4B;IACtE,IAAW,gBAAgB,IAAI,MAAM,CAAsC;IAC3E,IAAoB,WAAW,YAAgC;cAE5C,cAAc,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;cAGnD,YAAY,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGpD,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS;IAInD,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,CAAC,EAAE,gBAAgB,GAAG,IAAI;WAS1E,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,qBAAqB,EAAE,OAAO,GAAG,SAAS,GAAG,gBAAgB,GAAG,SAAS;CAWvH"}
1
+ {"version":3,"file":"Polyline.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/Polyline.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAoB,iBAAiB,EAAE,SAAS,EAAc,MAAM,oBAAoB,CAAC;AAChG,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAGpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,WAAW;IACxC,YAAY,EAAE,SAAS,CAAC;IAC/B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAU;IAChC,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,iBAAiB,CAAC;IAC/B,OAAO,CAAC,SAAS,CAAU;IACpB,GAAG,EAAE,SAAS,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IAC1B,OAAO,CAAC,QAAQ,CAAkB;IAElC,IAAW,UAAU,qBAAoC;IAEzD,OAAO;IAaP,IAAW,UAAU,IAAI,OAAO,CAA4D;IAErF,OAAO;IAKP,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,GAAG,IAAI;IAK9D,IAAW,SAAS,IAAI,OAAO,CAAmD;IAClF,IAAW,YAAY,IAAI,OAAO,CAAiD;IACnF,IAAW,aAAa,IAAI,OAAO,CAAoD;IAEvF,IAAW,WAAW,IAAI,WAAW,CAKpC;IAED,SAAS,CAAC,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO;IAEpD,IAAoB,eAAe,IAAI,eAAe,GAAG,SAAS,CAA0B;IAE5F,OAAO,CAAC,gBAAgB;IAUjB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,UAAU;IAahD,IAAW,WAAW,IAAI,WAAW,CAAiC;IACtE,IAAW,QAAQ,IAAI,OAAO,CAA2B;IACzD,IAAoB,MAAM,IAAI,OAAO,CAA2B;IAChE,IAAoB,OAAO,IAAI,YAAY,CAA6B;IACxE,IAAoB,MAAM,IAAI,YAAY,CAA4B;IACtE,IAAW,gBAAgB,IAAI,MAAM,CAAsC;IAC3E,IAAoB,WAAW,YAAgC;cAE5C,cAAc,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;cAGnD,YAAY,CAAC,MAAM,EAAE,mBAAmB,GAAG,MAAM;IAGpD,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS;IAInD,SAAS,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,wBAAwB,CAAC,EAAE,gBAAgB,GAAG,IAAI;WAS1E,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,qBAAqB,EAAE,OAAO,GAAG,SAAS,GAAG,gBAAgB,GAAG,SAAS;CAWvH"}
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, PolylineTypeFlags, QParams3d, RenderMode } from \"@itwin/core-common\";\r\nimport { PolylineParams } from \"../primitives/VertexTable\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { LUTGeometry, PolylineBuffers } from \"./CachedGeometry\";\r\nimport { ColorInfo } from \"./ColorInfo\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { LineCode } from \"./LineCode\";\r\nimport { GL } from \"./GL\";\r\nimport { BuffersContainer } from \"./AttributeBuffers\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\n\r\n/** @internal */\r\nexport class PolylineGeometry extends LUTGeometry {\r\n public vertexParams: QParams3d;\r\n private readonly _hasFeatures: boolean;\r\n public lineWeight: number;\r\n public lineCode: number;\r\n public type: PolylineTypeFlags;\r\n private _isPlanar: boolean;\r\n public lut: VertexLUT;\r\n public numIndices: number;\r\n private _buffers: PolylineBuffers;\r\n\r\n public get lutBuffers() { return this._buffers.buffers; }\r\n\r\n private constructor(lut: VertexLUT, buffers: PolylineBuffers, params: PolylineParams, viOrigin: Point3d | undefined) {\r\n super(viOrigin);\r\n this.vertexParams = params.vertices.qparams;\r\n this._hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n this.lineWeight = params.weight;\r\n this.lineCode = LineCode.valueFromLinePixels(params.linePixels);\r\n this.type = params.type;\r\n this._isPlanar = params.isPlanar;\r\n this.lut = lut;\r\n this.numIndices = params.polyline.indices.length;\r\n this._buffers = buffers;\r\n }\r\n\r\n public get isDisposed(): boolean { return this._buffers.isDisposed && this.lut.isDisposed; }\r\n\r\n public dispose() {\r\n dispose(this.lut);\r\n dispose(this._buffers);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._buffers.collectStatistics(stats, RenderMemory.BufferType.Polylines);\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n }\r\n\r\n public get isAnyEdge(): boolean { return PolylineTypeFlags.Normal !== this.type; }\r\n public get isNormalEdge(): boolean { return PolylineTypeFlags.Edge === this.type; }\r\n public get isOutlineEdge(): boolean { return PolylineTypeFlags.Outline === this.type; }\r\n\r\n public get renderOrder(): RenderOrder {\r\n if (this.isAnyEdge)\r\n return this.isPlanar ? RenderOrder.PlanarEdge : RenderOrder.Edge;\r\n else\r\n return this.isPlanar ? RenderOrder.PlanarLinear : RenderOrder.Linear;\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n\r\n public override get polylineBuffers(): PolylineBuffers | undefined { return this._buffers; }\r\n\r\n private _computeEdgePass(target: Target, colorInfo: ColorInfo): RenderPass {\r\n const vf = target.currentViewFlags;\r\n if (RenderMode.SmoothShade === vf.renderMode && !vf.visibleEdges)\r\n return RenderPass.None;\r\n\r\n // Only want to return Translucent for edges if rendering in Wireframe mode ###TODO: what about overrides?\r\n const isTranslucent: boolean = RenderMode.Wireframe === vf.renderMode && vf.transparency && colorInfo.hasTranslucency;\r\n return isTranslucent ? RenderPass.Translucent : RenderPass.OpaqueLinear;\r\n }\r\n\r\n public getRenderPass(target: Target): RenderPass {\r\n const vf = target.currentViewFlags;\r\n if (this.isEdge) {\r\n let pass = this._computeEdgePass(target, this.lut.colorInfo);\r\n // Only display the outline in wireframe if Fill is off...\r\n if (RenderPass.None !== pass && this.isOutlineEdge && RenderMode.Wireframe === vf.renderMode && vf.fill)\r\n pass = RenderPass.None;\r\n return pass;\r\n }\r\n const isTranslucent: boolean = vf.transparency && this.lut.colorInfo.hasTranslucency;\r\n return isTranslucent ? RenderPass.Translucent : RenderPass.OpaqueLinear;\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.Polyline; }\r\n public get isPlanar(): boolean { return this._isPlanar; }\r\n public override get isEdge(): boolean { return this.isAnyEdge; }\r\n public override get qOrigin(): Float32Array { return this.lut.qOrigin; }\r\n public override get qScale(): Float32Array { return this.lut.qScale; }\r\n public get numRgbaPerVertex(): number { return this.lut.numRgbaPerVertex; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n\r\n protected override _getLineWeight(params: ShaderProgramParams): number {\r\n return this.isEdge ? params.target.computeEdgeWeight(params.renderPass, this.lineWeight) : this.lineWeight;\r\n }\r\n protected override _getLineCode(params: ShaderProgramParams): number {\r\n return this.isEdge ? params.target.computeEdgeLineCode(params.renderPass, this.lineCode) : this.lineCode;\r\n }\r\n public override getColor(target: Target): ColorInfo {\r\n return this.isEdge ? target.computeEdgeColor(this.lut.colorInfo) : this.lut.colorInfo;\r\n }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this._buffers.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Triangles, 0, this.numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n public static create(params: PolylineParams, viewIndependentOrigin: Point3d | undefined): PolylineGeometry | undefined {\r\n const lut = VertexLUT.createFromVertexTable(params.vertices);\r\n if (undefined === lut)\r\n return undefined;\r\n\r\n const buffers = PolylineBuffers.create(params.polyline);\r\n if (undefined === buffers)\r\n return undefined;\r\n\r\n return new PolylineGeometry(lut, buffers, params, viewIndependentOrigin);\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { dispose } from \"@itwin/core-bentley\";\r\nimport { Point3d } from \"@itwin/core-geometry\";\r\nimport { FeatureIndexType, PolylineTypeFlags, QParams3d, RenderMode } from \"@itwin/core-common\";\r\nimport { PolylineParams } from \"../primitives/PolylineParams\";\r\nimport { RenderMemory } from \"../RenderMemory\";\r\nimport { LUTGeometry, PolylineBuffers } from \"./CachedGeometry\";\r\nimport { ColorInfo } from \"./ColorInfo\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { LineCode } from \"./LineCode\";\r\nimport { GL } from \"./GL\";\r\nimport { BuffersContainer } from \"./AttributeBuffers\";\r\nimport { RenderOrder, RenderPass } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { VertexLUT } from \"./VertexLUT\";\r\n\r\n/** @internal */\r\nexport class PolylineGeometry extends LUTGeometry {\r\n public vertexParams: QParams3d;\r\n private readonly _hasFeatures: boolean;\r\n public lineWeight: number;\r\n public lineCode: number;\r\n public type: PolylineTypeFlags;\r\n private _isPlanar: boolean;\r\n public lut: VertexLUT;\r\n public numIndices: number;\r\n private _buffers: PolylineBuffers;\r\n\r\n public get lutBuffers() { return this._buffers.buffers; }\r\n\r\n private constructor(lut: VertexLUT, buffers: PolylineBuffers, params: PolylineParams, viOrigin: Point3d | undefined) {\r\n super(viOrigin);\r\n this.vertexParams = params.vertices.qparams;\r\n this._hasFeatures = FeatureIndexType.Empty !== params.vertices.featureIndexType;\r\n this.lineWeight = params.weight;\r\n this.lineCode = LineCode.valueFromLinePixels(params.linePixels);\r\n this.type = params.type;\r\n this._isPlanar = params.isPlanar;\r\n this.lut = lut;\r\n this.numIndices = params.polyline.indices.length;\r\n this._buffers = buffers;\r\n }\r\n\r\n public get isDisposed(): boolean { return this._buffers.isDisposed && this.lut.isDisposed; }\r\n\r\n public dispose() {\r\n dispose(this.lut);\r\n dispose(this._buffers);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n this._buffers.collectStatistics(stats, RenderMemory.BufferType.Polylines);\r\n stats.addVertexTable(this.lut.bytesUsed);\r\n }\r\n\r\n public get isAnyEdge(): boolean { return PolylineTypeFlags.Normal !== this.type; }\r\n public get isNormalEdge(): boolean { return PolylineTypeFlags.Edge === this.type; }\r\n public get isOutlineEdge(): boolean { return PolylineTypeFlags.Outline === this.type; }\r\n\r\n public get renderOrder(): RenderOrder {\r\n if (this.isAnyEdge)\r\n return this.isPlanar ? RenderOrder.PlanarEdge : RenderOrder.Edge;\r\n else\r\n return this.isPlanar ? RenderOrder.PlanarLinear : RenderOrder.Linear;\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return true; }\r\n\r\n public override get polylineBuffers(): PolylineBuffers | undefined { return this._buffers; }\r\n\r\n private _computeEdgePass(target: Target, colorInfo: ColorInfo): RenderPass {\r\n const vf = target.currentViewFlags;\r\n if (RenderMode.SmoothShade === vf.renderMode && !vf.visibleEdges)\r\n return RenderPass.None;\r\n\r\n // Only want to return Translucent for edges if rendering in Wireframe mode ###TODO: what about overrides?\r\n const isTranslucent: boolean = RenderMode.Wireframe === vf.renderMode && vf.transparency && colorInfo.hasTranslucency;\r\n return isTranslucent ? RenderPass.Translucent : RenderPass.OpaqueLinear;\r\n }\r\n\r\n public getRenderPass(target: Target): RenderPass {\r\n const vf = target.currentViewFlags;\r\n if (this.isEdge) {\r\n let pass = this._computeEdgePass(target, this.lut.colorInfo);\r\n // Only display the outline in wireframe if Fill is off...\r\n if (RenderPass.None !== pass && this.isOutlineEdge && RenderMode.Wireframe === vf.renderMode && vf.fill)\r\n pass = RenderPass.None;\r\n return pass;\r\n }\r\n const isTranslucent: boolean = vf.transparency && this.lut.colorInfo.hasTranslucency;\r\n return isTranslucent ? RenderPass.Translucent : RenderPass.OpaqueLinear;\r\n }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.Polyline; }\r\n public get isPlanar(): boolean { return this._isPlanar; }\r\n public override get isEdge(): boolean { return this.isAnyEdge; }\r\n public override get qOrigin(): Float32Array { return this.lut.qOrigin; }\r\n public override get qScale(): Float32Array { return this.lut.qScale; }\r\n public get numRgbaPerVertex(): number { return this.lut.numRgbaPerVertex; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n\r\n protected override _getLineWeight(params: ShaderProgramParams): number {\r\n return this.isEdge ? params.target.computeEdgeWeight(params.renderPass, this.lineWeight) : this.lineWeight;\r\n }\r\n protected override _getLineCode(params: ShaderProgramParams): number {\r\n return this.isEdge ? params.target.computeEdgeLineCode(params.renderPass, this.lineCode) : this.lineCode;\r\n }\r\n public override getColor(target: Target): ColorInfo {\r\n return this.isEdge ? target.computeEdgeColor(this.lut.colorInfo) : this.lut.colorInfo;\r\n }\r\n\r\n protected _draw(numInstances: number, instanceBuffersContainer?: BuffersContainer): void {\r\n const gl = System.instance;\r\n const bufs = instanceBuffersContainer !== undefined ? instanceBuffersContainer : this._buffers.buffers;\r\n\r\n bufs.bind();\r\n gl.drawArrays(GL.PrimitiveType.Triangles, 0, this.numIndices, numInstances);\r\n bufs.unbind();\r\n }\r\n\r\n public static create(params: PolylineParams, viewIndependentOrigin: Point3d | undefined): PolylineGeometry | undefined {\r\n const lut = VertexLUT.createFromVertexTable(params.vertices);\r\n if (undefined === lut)\r\n return undefined;\r\n\r\n const buffers = PolylineBuffers.create(params.polyline);\r\n if (undefined === buffers)\r\n return undefined;\r\n\r\n return new PolylineGeometry(lut, buffers, params, viewIndependentOrigin);\r\n }\r\n}\r\n"]}
@@ -11,7 +11,7 @@ exports.RenderCommands = void 0;
11
11
  const core_bentley_1 = require("@itwin/core-bentley");
12
12
  const core_geometry_1 = require("@itwin/core-geometry");
13
13
  const core_common_1 = require("@itwin/core-common");
14
- const VertexTable_1 = require("../primitives/VertexTable");
14
+ const SurfaceParams_1 = require("../primitives/SurfaceParams");
15
15
  const DrawCommand_1 = require("./DrawCommand");
16
16
  const Graphic_1 = require("./Graphic");
17
17
  const LayerCommands_1 = require("./LayerCommands");
@@ -467,21 +467,21 @@ class RenderCommands {
467
467
  let pass = 9 /* Hilite */;
468
468
  if (batch.graphic instanceof Mesh_1.MeshGraphic) {
469
469
  const mg = batch.graphic;
470
- if (VertexTable_1.SurfaceType.VolumeClassifier === mg.surfaceType)
470
+ if (SurfaceParams_1.SurfaceType.VolumeClassifier === mg.surfaceType)
471
471
  pass = 15 /* HiliteClassification */;
472
472
  }
473
473
  else if (batch.graphic instanceof Graphic_1.GraphicsArray) {
474
474
  const ga = batch.graphic;
475
475
  if (ga.graphics[0] instanceof Mesh_1.MeshGraphic) {
476
476
  const mg = ga.graphics[0];
477
- if (VertexTable_1.SurfaceType.VolumeClassifier === mg.surfaceType)
477
+ if (SurfaceParams_1.SurfaceType.VolumeClassifier === mg.surfaceType)
478
478
  pass = 15 /* HiliteClassification */;
479
479
  }
480
480
  else if (ga.graphics[0] instanceof Graphic_1.Branch) {
481
481
  const b = ga.graphics[0];
482
482
  if (b.branch.entries.length > 0 && b.branch.entries[0] instanceof Mesh_1.MeshGraphic) {
483
483
  const mg = b.branch.entries[0];
484
- if (VertexTable_1.SurfaceType.VolumeClassifier === mg.surfaceType)
484
+ if (SurfaceParams_1.SurfaceType.VolumeClassifier === mg.surfaceType)
485
485
  pass = 15 /* HiliteClassification */;
486
486
  }
487
487
  }