@itwin/core-frontend 3.0.0-dev.133 → 3.0.0-dev.138

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (249) hide show
  1. package/lib/cjs/IModelApp.d.ts +4 -4
  2. package/lib/cjs/IModelApp.js +6 -6
  3. package/lib/cjs/IModelApp.js.map +1 -1
  4. package/lib/cjs/IModelConnection.d.ts +1 -1
  5. package/lib/cjs/IModelConnection.js +1 -1
  6. package/lib/cjs/IModelConnection.js.map +1 -1
  7. package/lib/cjs/IModeljs-css.js +1 -1
  8. package/lib/cjs/IModeljs-css.js.map +1 -1
  9. package/lib/cjs/LocalhostIpcApp.d.ts +2 -1
  10. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  11. package/lib/cjs/LocalhostIpcApp.js +21 -7
  12. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  13. package/lib/cjs/SheetViewState.js +2 -0
  14. package/lib/cjs/SheetViewState.js.map +1 -1
  15. package/lib/cjs/Viewport.d.ts +1 -1
  16. package/lib/cjs/Viewport.js +1 -1
  17. package/lib/cjs/Viewport.js.map +1 -1
  18. package/lib/cjs/core-frontend.d.ts +1 -1
  19. package/lib/cjs/core-frontend.js +1 -1
  20. package/lib/cjs/core-frontend.js.map +1 -1
  21. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts +3 -2
  22. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
  23. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +3 -2
  24. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  25. package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts +5 -1
  26. package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts.map +1 -1
  27. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js +20 -5
  28. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  29. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts +26 -3
  30. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  31. package/lib/cjs/quantity-formatting/QuantityFormatter.js +46 -7
  32. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  33. package/lib/cjs/render/RenderSystem.d.ts +0 -2
  34. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  35. package/lib/cjs/render/RenderSystem.js.map +1 -1
  36. package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
  37. package/lib/cjs/render/webgl/DrawCommand.js +3 -1
  38. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  39. package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
  40. package/lib/cjs/render/webgl/Mesh.js +1 -2
  41. package/lib/cjs/render/webgl/Mesh.js.map +1 -1
  42. package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
  43. package/lib/cjs/render/webgl/PlanarClassifier.js +1 -0
  44. package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
  45. package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  46. package/lib/cjs/render/webgl/PlanarTextureProjection.js +1 -0
  47. package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
  48. package/lib/cjs/render/webgl/SceneCompositor.js +1 -0
  49. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  50. package/lib/cjs/render/webgl/ShaderBuilder.d.ts +8 -7
  51. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  52. package/lib/cjs/render/webgl/ShaderBuilder.js +20 -18
  53. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  54. package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
  55. package/lib/cjs/render/webgl/SolarShadowMap.js +1 -0
  56. package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
  57. package/lib/cjs/render/webgl/System.d.ts +0 -3
  58. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  59. package/lib/cjs/render/webgl/System.js +0 -3
  60. package/lib/cjs/render/webgl/System.js.map +1 -1
  61. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  62. package/lib/cjs/render/webgl/Target.js +5 -0
  63. package/lib/cjs/render/webgl/Target.js.map +1 -1
  64. package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
  65. package/lib/cjs/render/webgl/Technique.js +74 -29
  66. package/lib/cjs/render/webgl/Technique.js.map +1 -1
  67. package/lib/cjs/render/webgl/TechniqueFlags.d.ts +7 -1
  68. package/lib/cjs/render/webgl/TechniqueFlags.d.ts.map +1 -1
  69. package/lib/cjs/render/webgl/TechniqueFlags.js +10 -1
  70. package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
  71. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +1 -1
  72. package/lib/cjs/render/webgl/glsl/Blur.js +1 -1
  73. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +2 -2
  74. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +2 -2
  75. package/lib/cjs/render/webgl/glsl/Combine3Textures.js +1 -1
  76. package/lib/cjs/render/webgl/glsl/CombineTextures.js +1 -1
  77. package/lib/cjs/render/webgl/glsl/Composite.js +1 -1
  78. package/lib/cjs/render/webgl/glsl/CopyColor.d.ts.map +1 -1
  79. package/lib/cjs/render/webgl/glsl/CopyColor.js +17 -2
  80. package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
  81. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +2 -2
  82. package/lib/cjs/render/webgl/glsl/CopyStencil.js +6 -6
  83. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +1 -1
  84. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +2 -2
  85. package/lib/cjs/render/webgl/glsl/Fragment.js +10 -10
  86. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
  87. package/lib/cjs/render/webgl/glsl/PlanarClassification.js +3 -3
  88. package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  89. package/lib/cjs/render/webgl/glsl/RealityMesh.js +5 -2
  90. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  91. package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  92. package/lib/cjs/render/webgl/glsl/SkyBox.js +1 -1
  93. package/lib/cjs/render/webgl/glsl/SkySphere.js +1 -1
  94. package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
  95. package/lib/cjs/render/webgl/glsl/Surface.js +5 -2
  96. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  97. package/lib/cjs/render/webgl/glsl/Translucency.js +2 -2
  98. package/lib/cjs/render/webgl/glsl/Wiremesh.d.ts +9 -0
  99. package/lib/cjs/render/webgl/glsl/Wiremesh.d.ts.map +1 -0
  100. package/lib/cjs/render/webgl/glsl/Wiremesh.js +40 -0
  101. package/lib/cjs/render/webgl/glsl/Wiremesh.js.map +1 -0
  102. package/lib/cjs/tile/B3dmReader.d.ts +1 -1
  103. package/lib/cjs/tile/B3dmReader.d.ts.map +1 -1
  104. package/lib/cjs/tile/B3dmReader.js +4 -4
  105. package/lib/cjs/tile/B3dmReader.js.map +1 -1
  106. package/lib/cjs/tile/ContextShareProvider.d.ts.map +1 -1
  107. package/lib/cjs/tile/ContextShareProvider.js +19 -0
  108. package/lib/cjs/tile/ContextShareProvider.js.map +1 -1
  109. package/lib/cjs/tile/GltfReader.d.ts +3 -1
  110. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  111. package/lib/cjs/tile/GltfReader.js +33 -1
  112. package/lib/cjs/tile/GltfReader.js.map +1 -1
  113. package/lib/cjs/tile/I3dmReader.d.ts +1 -1
  114. package/lib/cjs/tile/I3dmReader.d.ts.map +1 -1
  115. package/lib/cjs/tile/I3dmReader.js +4 -4
  116. package/lib/cjs/tile/I3dmReader.js.map +1 -1
  117. package/lib/cjs/tile/RealityModelTileTree.d.ts +2 -1
  118. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  119. package/lib/cjs/tile/RealityModelTileTree.js +29 -10
  120. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  121. package/lib/cjs/tile/RealityTileLoader.d.ts +1 -0
  122. package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
  123. package/lib/cjs/tile/RealityTileLoader.js +3 -2
  124. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  125. package/lib/esm/IModelApp.d.ts +4 -4
  126. package/lib/esm/IModelApp.js +6 -6
  127. package/lib/esm/IModelApp.js.map +1 -1
  128. package/lib/esm/IModelConnection.d.ts +1 -1
  129. package/lib/esm/IModelConnection.js +1 -1
  130. package/lib/esm/IModelConnection.js.map +1 -1
  131. package/lib/esm/IModeljs-css.js +1 -1
  132. package/lib/esm/IModeljs-css.js.map +1 -1
  133. package/lib/esm/LocalhostIpcApp.d.ts +2 -1
  134. package/lib/esm/LocalhostIpcApp.d.ts.map +1 -1
  135. package/lib/esm/LocalhostIpcApp.js +22 -8
  136. package/lib/esm/LocalhostIpcApp.js.map +1 -1
  137. package/lib/esm/SheetViewState.js +2 -0
  138. package/lib/esm/SheetViewState.js.map +1 -1
  139. package/lib/esm/Viewport.d.ts +1 -1
  140. package/lib/esm/Viewport.js +1 -1
  141. package/lib/esm/Viewport.js.map +1 -1
  142. package/lib/esm/core-frontend.d.ts +1 -1
  143. package/lib/esm/core-frontend.js +1 -1
  144. package/lib/esm/core-frontend.js.map +1 -1
  145. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts +3 -2
  146. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
  147. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js +3 -2
  148. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  149. package/lib/esm/quantity-formatting/BasicUnitsProvider.d.ts +5 -1
  150. package/lib/esm/quantity-formatting/BasicUnitsProvider.d.ts.map +1 -1
  151. package/lib/esm/quantity-formatting/BasicUnitsProvider.js +18 -4
  152. package/lib/esm/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  153. package/lib/esm/quantity-formatting/QuantityFormatter.d.ts +26 -3
  154. package/lib/esm/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  155. package/lib/esm/quantity-formatting/QuantityFormatter.js +45 -7
  156. package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
  157. package/lib/esm/render/RenderSystem.d.ts +0 -2
  158. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  159. package/lib/esm/render/RenderSystem.js.map +1 -1
  160. package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
  161. package/lib/esm/render/webgl/DrawCommand.js +3 -1
  162. package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
  163. package/lib/esm/render/webgl/Mesh.d.ts.map +1 -1
  164. package/lib/esm/render/webgl/Mesh.js +1 -2
  165. package/lib/esm/render/webgl/Mesh.js.map +1 -1
  166. package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
  167. package/lib/esm/render/webgl/PlanarClassifier.js +1 -0
  168. package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
  169. package/lib/esm/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  170. package/lib/esm/render/webgl/PlanarTextureProjection.js +1 -0
  171. package/lib/esm/render/webgl/PlanarTextureProjection.js.map +1 -1
  172. package/lib/esm/render/webgl/SceneCompositor.js +1 -0
  173. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  174. package/lib/esm/render/webgl/ShaderBuilder.d.ts +8 -7
  175. package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
  176. package/lib/esm/render/webgl/ShaderBuilder.js +20 -18
  177. package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
  178. package/lib/esm/render/webgl/SolarShadowMap.d.ts.map +1 -1
  179. package/lib/esm/render/webgl/SolarShadowMap.js +1 -0
  180. package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
  181. package/lib/esm/render/webgl/System.d.ts +0 -3
  182. package/lib/esm/render/webgl/System.d.ts.map +1 -1
  183. package/lib/esm/render/webgl/System.js +0 -3
  184. package/lib/esm/render/webgl/System.js.map +1 -1
  185. package/lib/esm/render/webgl/Target.d.ts.map +1 -1
  186. package/lib/esm/render/webgl/Target.js +5 -0
  187. package/lib/esm/render/webgl/Target.js.map +1 -1
  188. package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
  189. package/lib/esm/render/webgl/Technique.js +74 -29
  190. package/lib/esm/render/webgl/Technique.js.map +1 -1
  191. package/lib/esm/render/webgl/TechniqueFlags.d.ts +7 -1
  192. package/lib/esm/render/webgl/TechniqueFlags.d.ts.map +1 -1
  193. package/lib/esm/render/webgl/TechniqueFlags.js +10 -1
  194. package/lib/esm/render/webgl/TechniqueFlags.js.map +1 -1
  195. package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +1 -1
  196. package/lib/esm/render/webgl/glsl/Blur.js +1 -1
  197. package/lib/esm/render/webgl/glsl/ClearPickAndColor.js +2 -2
  198. package/lib/esm/render/webgl/glsl/ClearTranslucent.js +2 -2
  199. package/lib/esm/render/webgl/glsl/Combine3Textures.js +1 -1
  200. package/lib/esm/render/webgl/glsl/CombineTextures.js +1 -1
  201. package/lib/esm/render/webgl/glsl/Composite.js +1 -1
  202. package/lib/esm/render/webgl/glsl/CopyColor.d.ts.map +1 -1
  203. package/lib/esm/render/webgl/glsl/CopyColor.js +17 -2
  204. package/lib/esm/render/webgl/glsl/CopyColor.js.map +1 -1
  205. package/lib/esm/render/webgl/glsl/CopyPickBuffers.js +2 -2
  206. package/lib/esm/render/webgl/glsl/CopyStencil.js +6 -6
  207. package/lib/esm/render/webgl/glsl/EVSMFromDepth.js +1 -1
  208. package/lib/esm/render/webgl/glsl/FeatureSymbology.js +2 -2
  209. package/lib/esm/render/webgl/glsl/Fragment.js +10 -10
  210. package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
  211. package/lib/esm/render/webgl/glsl/PlanarClassification.js +3 -3
  212. package/lib/esm/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
  213. package/lib/esm/render/webgl/glsl/RealityMesh.js +5 -2
  214. package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
  215. package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  216. package/lib/esm/render/webgl/glsl/SkyBox.js +1 -1
  217. package/lib/esm/render/webgl/glsl/SkySphere.js +1 -1
  218. package/lib/esm/render/webgl/glsl/Surface.d.ts.map +1 -1
  219. package/lib/esm/render/webgl/glsl/Surface.js +5 -2
  220. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  221. package/lib/esm/render/webgl/glsl/Translucency.js +2 -2
  222. package/lib/esm/render/webgl/glsl/Wiremesh.d.ts +9 -0
  223. package/lib/esm/render/webgl/glsl/Wiremesh.d.ts.map +1 -0
  224. package/lib/esm/render/webgl/glsl/Wiremesh.js +36 -0
  225. package/lib/esm/render/webgl/glsl/Wiremesh.js.map +1 -0
  226. package/lib/esm/tile/B3dmReader.d.ts +1 -1
  227. package/lib/esm/tile/B3dmReader.d.ts.map +1 -1
  228. package/lib/esm/tile/B3dmReader.js +4 -4
  229. package/lib/esm/tile/B3dmReader.js.map +1 -1
  230. package/lib/esm/tile/ContextShareProvider.d.ts.map +1 -1
  231. package/lib/esm/tile/ContextShareProvider.js +19 -0
  232. package/lib/esm/tile/ContextShareProvider.js.map +1 -1
  233. package/lib/esm/tile/GltfReader.d.ts +3 -1
  234. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  235. package/lib/esm/tile/GltfReader.js +33 -1
  236. package/lib/esm/tile/GltfReader.js.map +1 -1
  237. package/lib/esm/tile/I3dmReader.d.ts +1 -1
  238. package/lib/esm/tile/I3dmReader.d.ts.map +1 -1
  239. package/lib/esm/tile/I3dmReader.js +4 -4
  240. package/lib/esm/tile/I3dmReader.js.map +1 -1
  241. package/lib/esm/tile/RealityModelTileTree.d.ts +2 -1
  242. package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
  243. package/lib/esm/tile/RealityModelTileTree.js +30 -11
  244. package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
  245. package/lib/esm/tile/RealityTileLoader.d.ts +1 -0
  246. package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
  247. package/lib/esm/tile/RealityTileLoader.js +3 -2
  248. package/lib/esm/tile/RealityTileLoader.js.map +1 -1
  249. package/package.json +22 -22
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{"version":3,"file":"PlanarTextureProjection.js","sourceRoot":"","sources":["../../../../src/render/webgl/PlanarTextureProjection.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,wDAG8B;AAC9B,oDAA6E;AAC7E,+EAA4E;AAI5E,+CAA4C;AAG5C,MAAM,YAAY,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;AAC1C,MAAa,uBAAuB;IAG3B,MAAM,CAAC,8BAA8B,CAAC,YAA0C,EAAE,YAA0B,EAAE,MAA8C,EAAE,SAA8B,EAAE,SAAsB,EAAE,YAAoB,EAAE,aAAqB,EAAE,YAAsB;QAC9R,MAAM,QAAQ,GAAG,YAAY,CAAC,YAAY,EAAE,CAAC;QAC7C,MAAM,YAAY,GAAG,YAAY,CAAC,YAAY,CAAC;QAC/C,MAAM,KAAK,GAAG,YAAY,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QAC3C,MAAM,KAAK,GAAG,YAAY,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QAC3C,MAAM,iBAAiB,GAAG,MAAM,CAAC;QAEjC,IAAI,KAAK,KAAK,SAAS;YACrB,OAAO,EAAE,CAAC,CAAM,0BAA0B;QAE5C,IAAI,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAC5C,IAAI,QAAQ,CAAC;QACb,IAAI,QAAQ,CAAC,SAAS,EAAE,GAAG,iBAAiB,EAAE;YAC5C,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YACxC,QAAQ,GAAG,QAAQ,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAG,CAAC;SACzD;aAAM;YACL,QAAQ,CAAC,gBAAgB,EAAE,CAAC;YAC5B,QAAQ,GAAG,QAAQ,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAG,CAAC;SACzD;QAED,MAAM,QAAQ,GAAG,QAAQ,EAAE,QAAQ,GAAG,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC;QACpE,MAAM,aAAa,GAAG,wBAAQ,CAAC,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACxE,MAAM,gBAAgB,GAAG,yBAAS,CAAC,UAAU,CAAC,uBAAO,CAAC,UAAU,EAAE,EAAE,aAAa,CAAC,CAAC;QACnF,MAAM,WAAW,GAAG,YAAY,CAAC,UAAU,EAAE,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;QAC5E,MAAM,UAAU,GAAG,IAAI,2BAAa,CAAC,WAAW,CAAC,CAAC;QAClD,MAAM,cAAc,GAAG,kCAAkB,CAAC,YAAY,CAAC,UAAU,CAAC,MAAO,CAAC,CAAC;QAE3E,IAAI,YAAY,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACxC,MAAM,aAAa,GAAG,gBAAgB,CAAC,0BAA0B,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACnF,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,KAAK,EAAE;YAC/B,YAAY,CAAC,WAAW,CAAC,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC,CAAC;SACjF;QAED,IAAI,YAAY,CAAC,MAAM;YACrB,OAAO,EAAE,CAAC;QAEZ,YAAY,GAAG,6BAAa,CAAC,mCAAmC,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;QAE/F,MAAM,UAAU,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;QACxC,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE;YAChC,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC;YAE9C,IAAI,CAAC,SAAS;gBACZ,OAAO,EAAE,CAAC;YACZ,IAAI,SAAS,CAAC,kBAAkB,EAAE;gBAChC,IAAI,WAAW,GAAG,YAAY,CAAC,qBAAqB,EAAE,CAAC;gBACvD,IAAI,CAAC,WAAW;oBAAE,WAAW,GAAG,qDAAyB,CAAC,QAAQ,CAAC,iBAAiB,CAAC;gBAErF,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;gBACnE,YAAY,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;aACvE;iBAAM;gBACL,MAAM,YAAY,GAAG,gBAAgB,CAAC,aAAa,CAAC,QAAQ,CAAC,wBAAwB,EAAE,CAAC,CAAC;gBACzF,IAAI,CAAC,YAAY,CAAC,MAAM;oBACtB,UAAU,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;aACxC;SACF;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;YACtB,kBAAkB;YAClB,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACpE,YAAY,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAEvE,mCAAmC;YACnC,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACpE,YAAY,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACvE,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACpE,YAAY,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SACxE;QAED,MAAM,OAAO,GAAG,GAAG,CAAC;QACpB,YAAY,CAAC,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC;QAC9B,YAAY,CAAC,IAAI,CAAC,CAAC,IAAI,OAAO,CAAC;QAE/B,MAAM,cAAc,GAAG,qBAAO,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QACvD,MAAM,YAAY,GAAG,cAAc,CAAC,KAAK,EAAE,CAAC;QAC5C,gBAAgB,CAAC,2BAA2B,CAAC,YAAY,CAAC,MAAM,EAAE,YAAY,CAAC,MAAM,CAAC,CAAC;QAEvF,IAAI,SAAS,CAAC,UAAU,EAAE;YACxB,MAAM,SAAS,GAAG,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YACnE,MAAM,QAAQ,GAAG,4CAA4B,CAAC,MAAM,CAAC,uBAAO,CAAC,WAAW,CAAC,QAAQ,EAAE,SAAS,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAI,2CAA2C;YACxJ,MAAM,aAAa,GAAG,qBAAK,CAAC,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,EAAE,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAG,CAAC,CAAC;YACvG,IAAI,kBAAkB,GAAG,aAAa,CAAC,qBAAqB,CAAC,QAAS,CAAC,CAAC;YACxE,MAAM,iBAAiB,GAAG,GAAG,CAAC,CAAE,8EAA8E;YAC9G,IAAI,SAAS,KAAK,kBAAkB,EAAE;gBACpC,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,kBAAkB,CAAC,CAAC;gBACtD,MAAM,QAAQ,GAAG,gBAAgB,CAAC,eAAe,CAAC,aAAa,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC,CAAC;gBACrG,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC;gBAC5C,IAAI,GAAG,GAAG,QAAQ,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;gBAE1C,IAAI,IAAI,GAAG,GAAG,GAAG,iBAAiB,EAAE;oBAClC,mEAAmE;oBACnE,GAAG,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,iBAAiB,CAAC,CAAC;oBAC7E,IAAI,GAAG,GAAG,GAAG,iBAAiB,CAAC;oBAC/B,QAAQ,CAAC,CAAC,GAAG,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC;iBACzC;gBACD,MAAM,QAAQ,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;gBACtC,MAAM,SAAS,GAAG,uBAAO,CAAC,UAAU,EAAE,CAAC;gBACvC,2EAA2E;gBAC3E,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrC,SAAS,CAAC,IAAI,CAAC,CAAC,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC,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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport {\r\n ClipUtilities, ConvexClipPlaneSet, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range1d, Range2d, Range3d,\r\n Ray3d, Transform,\r\n} from \"@itwin/core-geometry\";\r\nimport { Frustum, FrustumPlanes, Npc, RenderMode } from \"@itwin/core-common\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { Tile, TileTreeReference } from \"../../tile/internal\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { Target } from \"./Target\";\r\n\r\nconst scratchRange = Range3d.createNull();\r\nexport class PlanarTextureProjection {\r\n private static _postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 1 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\r\n\r\n public static computePlanarTextureProjection(texturePlane: Plane3dByOriginAndUnitNormal, sceneContext: SceneContext, target: { tiles: Tile[], location: Transform }, drapeRefs: TileTreeReference[], viewState: ViewState3d, textureWidth: number, textureHeight: number, _heightRange?: Range1d): { textureFrustum?: Frustum, worldToViewMap?: Map4d, projectionMatrix?: Matrix4d, debugFrustum?: Frustum, zValue?: number } {\r\n const textureZ = texturePlane.getNormalRef();\r\n const viewingSpace = sceneContext.viewingSpace;\r\n const viewX = viewingSpace.rotation.rowX();\r\n const viewZ = viewingSpace.rotation.rowZ();\r\n const minCrossMagnitude = 1.0E-4;\r\n\r\n if (viewZ === undefined)\r\n return {}; // View without depth?....\r\n\r\n let textureX = viewZ.crossProduct(textureZ);\r\n let textureY;\r\n if (textureX.magnitude() < minCrossMagnitude) {\r\n textureY = viewX.crossProduct(textureZ);\r\n textureX = textureY.crossProduct(textureZ).normalize()!;\r\n } else {\r\n textureX.normalizeInPlace();\r\n textureY = textureZ.crossProduct(textureX).normalize()!;\r\n }\r\n\r\n const frustumX = textureZ, frustumY = textureX, frustumZ = textureY;\r\n const textureMatrix = Matrix3d.createRows(frustumX, frustumY, frustumZ);\r\n const textureTransform = Transform.createRefs(Point3d.createZero(), textureMatrix);\r\n const viewFrustum = viewingSpace.getFrustum().transformBy(textureTransform);\r\n const viewPlanes = new FrustumPlanes(viewFrustum);\r\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(viewPlanes.planes!);\r\n\r\n let textureRange = Range3d.createNull();\r\n const tileToTexture = textureTransform.multiplyTransformTransform(target.location);\r\n for (const tile of target.tiles) {\r\n textureRange.extendRange(tileToTexture.multiplyRange(tile.range, scratchRange));\r\n }\r\n\r\n if (textureRange.isNull)\r\n return {};\r\n\r\n textureRange = ClipUtilities.rangeOfClipperIntersectionWithRange(viewClipPlanes, textureRange);\r\n\r\n const drapeRange = Range3d.createNull();\r\n for (const drapeRef of drapeRefs) {\r\n const drapeTree = drapeRef.treeOwner.tileTree;\r\n\r\n if (!drapeTree)\r\n return {};\r\n if (drapeTree.isContentUnbounded) {\r\n let heightRange = viewingSpace.getTerrainHeightRange();\r\n if (!heightRange) heightRange = ApproximateTerrainHeights.instance.globalHeightRange;\r\n\r\n textureRange.low.x = Math.min(textureRange.low.x, heightRange.low);\r\n textureRange.high.x = Math.max(textureRange.high.x, heightRange.high);\r\n } else {\r\n const contentRange = textureTransform.multiplyRange(drapeRef.computeWorldContentRange());\r\n if (!contentRange.isNull)\r\n drapeRange.extendRange(contentRange);\r\n }\r\n }\r\n if (!drapeRange.isNull) {\r\n // Union of height\r\n textureRange.low.x = Math.min(textureRange.low.x, drapeRange.low.x);\r\n textureRange.high.x = Math.max(textureRange.high.x, drapeRange.high.x);\r\n\r\n // Intersection of texture extents.\r\n textureRange.low.y = Math.max(textureRange.low.y, drapeRange.low.y);\r\n textureRange.high.y = Math.min(textureRange.high.y, drapeRange.high.y);\r\n textureRange.low.z = Math.max(textureRange.low.z, drapeRange.low.z);\r\n textureRange.high.z = Math.min(textureRange.high.z, drapeRange.high.z);\r\n }\r\n\r\n const epsilon = .01;\r\n textureRange.low.x -= epsilon;\r\n textureRange.high.x += epsilon;\r\n\r\n const textureFrustum = Frustum.fromRange(textureRange);\r\n const debugFrustum = textureFrustum.clone();\r\n textureTransform.multiplyInversePoint3dArray(debugFrustum.points, debugFrustum.points);\r\n\r\n if (viewState.isCameraOn) {\r\n const eyeHeight = (textureRange.low.x + textureRange.high.x) / 2.0;\r\n const eyePlane = Plane3dByOriginAndUnitNormal.create(Point3d.createScale(textureZ, eyeHeight), textureZ); // Centered in range - parallel to texture.\r\n const projectionRay = Ray3d.create(viewState.getEyePoint(), viewZ.crossProduct(textureX).normalize()!);\r\n let projectionDistance = projectionRay.intersectionWithPlane(eyePlane!);\r\n const minNearToFarRatio = .01; // Smaller value allows texture projection to conform tightly to view frustum.\r\n if (undefined !== projectionDistance) {\r\n projectionDistance = Math.max(.1, projectionDistance);\r\n const eyePoint = textureTransform.multiplyPoint3d(projectionRay.fractionToPoint(projectionDistance));\r\n let near = eyePoint.z - textureRange.high.z;\r\n let far = eyePoint.z - textureRange.low.z;\r\n\r\n if (near / far < minNearToFarRatio) {\r\n // If the near-far ratio is less than minimum move the camera back.\r\n far = (textureRange.high.z - textureRange.low.z) / (1.0 - minNearToFarRatio);\r\n near = far * minNearToFarRatio;\r\n eyePoint.z = near + textureRange.high.z;\r\n }\r\n const farRange = Range2d.createNull();\r\n const nearRange = Range2d.createNull();\r\n // Create a frustum that includes the entire view frustum and all Z values.\r\n nearRange.low.x = textureRange.low.x;\r\n nearRange.high.x = textureRange.high.x;\r\n farRange.low.x = eyePoint.x + far / near * (textureRange.low.x - eyePoint.x);\r\n farRange.high.x = eyePoint.x + far / near * (textureRange.high.x - eyePoint.x);\r\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, textureRange, (points: GrowableXYZArray) => {\r\n points.getPoint3dArray().forEach((rangePoint) => {\r\n const farScale = far / (eyePoint.z - rangePoint.z);\r\n const nearScale = near / (eyePoint.z - rangePoint.z);\r\n const nearY = eyePoint.y + nearScale * (rangePoint.y - eyePoint.y);\r\n const farY = eyePoint.y + farScale * (rangePoint.y - eyePoint.y);\r\n nearRange.low.y = Math.min(nearRange.low.y, nearY);\r\n nearRange.high.y = Math.max(nearRange.high.y, nearY);\r\n farRange.low.y = Math.min(farRange.low.y, farY);\r\n farRange.high.y = Math.max(farRange.high.y, farY);\r\n });\r\n });\r\n textureFrustum.points[Npc._000].set(farRange.low.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._100].set(farRange.high.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._010].set(farRange.low.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._110].set(farRange.high.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._001].set(nearRange.low.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._101].set(nearRange.high.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._011].set(nearRange.low.x, nearRange.high.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._111].set(nearRange.high.x, nearRange.high.y, eyePoint.z - near);\r\n }\r\n }\r\n textureMatrix.transposeInPlace();\r\n textureMatrix.multiplyVectorArrayInPlace(textureFrustum.points);\r\n const frustumMap = textureFrustum.toMap4d();\r\n if (undefined === frustumMap) {\r\n return {};\r\n }\r\n const worldToNpc = PlanarTextureProjection._postProjectionMatrixNpc.multiplyMatrixMatrix(frustumMap.transform0);\r\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(textureWidth, textureHeight, 1))!;\r\n const npcToWorld = worldToNpc.createInverse();\r\n if (undefined === npcToWorld) {\r\n return {};\r\n }\r\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\r\n const worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\r\n\r\n return { textureFrustum, projectionMatrix: worldToNpc, worldToViewMap, debugFrustum };\r\n }\r\n\r\n public static getTextureDrawingParams(target: Target) {\r\n const state = new RenderState();\r\n state.flags.depthMask = false;\r\n state.flags.blend = false;\r\n state.flags.depthTest = false;\r\n\r\n const viewFlags = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n transparency: false,\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n return { state, viewFlags };\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport {\r\n ClipUtilities, ConvexClipPlaneSet, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range1d, Range2d, Range3d,\r\n Ray3d, Transform,\r\n} from \"@itwin/core-geometry\";\r\nimport { Frustum, FrustumPlanes, Npc, RenderMode } from \"@itwin/core-common\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { Tile, TileTreeReference } from \"../../tile/internal\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { Target } from \"./Target\";\r\n\r\nconst scratchRange = Range3d.createNull();\r\nexport class PlanarTextureProjection {\r\n private static _postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 1 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\r\n\r\n public static computePlanarTextureProjection(texturePlane: Plane3dByOriginAndUnitNormal, sceneContext: SceneContext, target: { tiles: Tile[], location: Transform }, drapeRefs: TileTreeReference[], viewState: ViewState3d, textureWidth: number, textureHeight: number, _heightRange?: Range1d): { textureFrustum?: Frustum, worldToViewMap?: Map4d, projectionMatrix?: Matrix4d, debugFrustum?: Frustum, zValue?: number } {\r\n const textureZ = texturePlane.getNormalRef();\r\n const viewingSpace = sceneContext.viewingSpace;\r\n const viewX = viewingSpace.rotation.rowX();\r\n const viewZ = viewingSpace.rotation.rowZ();\r\n const minCrossMagnitude = 1.0E-4;\r\n\r\n if (viewZ === undefined)\r\n return {}; // View without depth?....\r\n\r\n let textureX = viewZ.crossProduct(textureZ);\r\n let textureY;\r\n if (textureX.magnitude() < minCrossMagnitude) {\r\n textureY = viewX.crossProduct(textureZ);\r\n textureX = textureY.crossProduct(textureZ).normalize()!;\r\n } else {\r\n textureX.normalizeInPlace();\r\n textureY = textureZ.crossProduct(textureX).normalize()!;\r\n }\r\n\r\n const frustumX = textureZ, frustumY = textureX, frustumZ = textureY;\r\n const textureMatrix = Matrix3d.createRows(frustumX, frustumY, frustumZ);\r\n const textureTransform = Transform.createRefs(Point3d.createZero(), textureMatrix);\r\n const viewFrustum = viewingSpace.getFrustum().transformBy(textureTransform);\r\n const viewPlanes = new FrustumPlanes(viewFrustum);\r\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(viewPlanes.planes!);\r\n\r\n let textureRange = Range3d.createNull();\r\n const tileToTexture = textureTransform.multiplyTransformTransform(target.location);\r\n for (const tile of target.tiles) {\r\n textureRange.extendRange(tileToTexture.multiplyRange(tile.range, scratchRange));\r\n }\r\n\r\n if (textureRange.isNull)\r\n return {};\r\n\r\n textureRange = ClipUtilities.rangeOfClipperIntersectionWithRange(viewClipPlanes, textureRange);\r\n\r\n const drapeRange = Range3d.createNull();\r\n for (const drapeRef of drapeRefs) {\r\n const drapeTree = drapeRef.treeOwner.tileTree;\r\n\r\n if (!drapeTree)\r\n return {};\r\n if (drapeTree.isContentUnbounded) {\r\n let heightRange = viewingSpace.getTerrainHeightRange();\r\n if (!heightRange) heightRange = ApproximateTerrainHeights.instance.globalHeightRange;\r\n\r\n textureRange.low.x = Math.min(textureRange.low.x, heightRange.low);\r\n textureRange.high.x = Math.max(textureRange.high.x, heightRange.high);\r\n } else {\r\n const contentRange = textureTransform.multiplyRange(drapeRef.computeWorldContentRange());\r\n if (!contentRange.isNull)\r\n drapeRange.extendRange(contentRange);\r\n }\r\n }\r\n if (!drapeRange.isNull) {\r\n // Union of height\r\n textureRange.low.x = Math.min(textureRange.low.x, drapeRange.low.x);\r\n textureRange.high.x = Math.max(textureRange.high.x, drapeRange.high.x);\r\n\r\n // Intersection of texture extents.\r\n textureRange.low.y = Math.max(textureRange.low.y, drapeRange.low.y);\r\n textureRange.high.y = Math.min(textureRange.high.y, drapeRange.high.y);\r\n textureRange.low.z = Math.max(textureRange.low.z, drapeRange.low.z);\r\n textureRange.high.z = Math.min(textureRange.high.z, drapeRange.high.z);\r\n }\r\n\r\n const epsilon = .01;\r\n textureRange.low.x -= epsilon;\r\n textureRange.high.x += epsilon;\r\n\r\n const textureFrustum = Frustum.fromRange(textureRange);\r\n const debugFrustum = textureFrustum.clone();\r\n textureTransform.multiplyInversePoint3dArray(debugFrustum.points, debugFrustum.points);\r\n\r\n if (viewState.isCameraOn) {\r\n const eyeHeight = (textureRange.low.x + textureRange.high.x) / 2.0;\r\n const eyePlane = Plane3dByOriginAndUnitNormal.create(Point3d.createScale(textureZ, eyeHeight), textureZ); // Centered in range - parallel to texture.\r\n const projectionRay = Ray3d.create(viewState.getEyePoint(), viewZ.crossProduct(textureX).normalize()!);\r\n let projectionDistance = projectionRay.intersectionWithPlane(eyePlane!);\r\n const minNearToFarRatio = .01; // Smaller value allows texture projection to conform tightly to view frustum.\r\n if (undefined !== projectionDistance) {\r\n projectionDistance = Math.max(.1, projectionDistance);\r\n const eyePoint = textureTransform.multiplyPoint3d(projectionRay.fractionToPoint(projectionDistance));\r\n let near = eyePoint.z - textureRange.high.z;\r\n let far = eyePoint.z - textureRange.low.z;\r\n\r\n if (near / far < minNearToFarRatio) {\r\n // If the near-far ratio is less than minimum move the camera back.\r\n far = (textureRange.high.z - textureRange.low.z) / (1.0 - minNearToFarRatio);\r\n near = far * minNearToFarRatio;\r\n eyePoint.z = near + textureRange.high.z;\r\n }\r\n const farRange = Range2d.createNull();\r\n const nearRange = Range2d.createNull();\r\n // Create a frustum that includes the entire view frustum and all Z values.\r\n nearRange.low.x = textureRange.low.x;\r\n nearRange.high.x = textureRange.high.x;\r\n farRange.low.x = eyePoint.x + far / near * (textureRange.low.x - eyePoint.x);\r\n farRange.high.x = eyePoint.x + far / near * (textureRange.high.x - eyePoint.x);\r\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, textureRange, (points: GrowableXYZArray) => {\r\n points.getPoint3dArray().forEach((rangePoint) => {\r\n const farScale = far / (eyePoint.z - rangePoint.z);\r\n const nearScale = near / (eyePoint.z - rangePoint.z);\r\n const nearY = eyePoint.y + nearScale * (rangePoint.y - eyePoint.y);\r\n const farY = eyePoint.y + farScale * (rangePoint.y - eyePoint.y);\r\n nearRange.low.y = Math.min(nearRange.low.y, nearY);\r\n nearRange.high.y = Math.max(nearRange.high.y, nearY);\r\n farRange.low.y = Math.min(farRange.low.y, farY);\r\n farRange.high.y = Math.max(farRange.high.y, farY);\r\n });\r\n });\r\n textureFrustum.points[Npc._000].set(farRange.low.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._100].set(farRange.high.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._010].set(farRange.low.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._110].set(farRange.high.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._001].set(nearRange.low.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._101].set(nearRange.high.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._011].set(nearRange.low.x, nearRange.high.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._111].set(nearRange.high.x, nearRange.high.y, eyePoint.z - near);\r\n }\r\n }\r\n textureMatrix.transposeInPlace();\r\n textureMatrix.multiplyVectorArrayInPlace(textureFrustum.points);\r\n const frustumMap = textureFrustum.toMap4d();\r\n if (undefined === frustumMap) {\r\n return {};\r\n }\r\n const worldToNpc = PlanarTextureProjection._postProjectionMatrixNpc.multiplyMatrixMatrix(frustumMap.transform0);\r\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(textureWidth, textureHeight, 1))!;\r\n const npcToWorld = worldToNpc.createInverse();\r\n if (undefined === npcToWorld) {\r\n return {};\r\n }\r\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\r\n const worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\r\n\r\n return { textureFrustum, projectionMatrix: worldToNpc, worldToViewMap, debugFrustum };\r\n }\r\n\r\n public static getTextureDrawingParams(target: Target) {\r\n const state = new RenderState();\r\n state.flags.depthMask = false;\r\n state.flags.blend = false;\r\n state.flags.depthTest = false;\r\n\r\n const viewFlags = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: false,\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n return { state, viewFlags };\r\n }\r\n}\r\n"]}
@@ -981,6 +981,7 @@ class Compositor extends SceneCompositor {
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  const top = this.target.uniforms.branch.top;
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  const viewFlags = top.viewFlags.copy({
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  renderMode: core_common_1.RenderMode.SmoothShade,
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+ wiremesh: false,
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  lighting: false,
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  forceSurfaceDiscard: false,
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  hiddenEdges: false,