@itwin/core-frontend 3.0.0-dev.131 → 3.0.0-dev.136
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/SheetViewState.js +2 -0
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts +3 -2
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +3 -2
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts +5 -1
- package/lib/cjs/quantity-formatting/BasicUnitsProvider.d.ts.map +1 -1
- package/lib/cjs/quantity-formatting/BasicUnitsProvider.js +20 -5
- package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts +26 -3
- package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.js +46 -7
- package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +0 -2
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/cjs/render/webgl/DrawCommand.js +3 -1
- package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
- package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Mesh.js +1 -2
- package/lib/cjs/render/webgl/Mesh.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PlanarClassifier.js +1 -0
- package/lib/cjs/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PlanarTextureProjection.js +1 -0
- package/lib/cjs/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +1 -0
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts +8 -7
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.js +20 -18
- package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SolarShadowMap.js +1 -0
- package/lib/cjs/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/render/webgl/System.d.ts +0 -3
- package/lib/cjs/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/render/webgl/System.js +0 -3
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Target.js +5 -0
- package/lib/cjs/render/webgl/Target.js.map +1 -1
- package/lib/cjs/render/webgl/Technique.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Technique.js +74 -29
- package/lib/cjs/render/webgl/Technique.js.map +1 -1
- package/lib/cjs/render/webgl/TechniqueFlags.d.ts +7 -1
- package/lib/cjs/render/webgl/TechniqueFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TechniqueFlags.js +10 -1
- package/lib/cjs/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +1 -1
- package/lib/cjs/render/webgl/glsl/Blur.js +1 -1
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +2 -2
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +2 -2
- package/lib/cjs/render/webgl/glsl/Combine3Textures.js +1 -1
- package/lib/cjs/render/webgl/glsl/CombineTextures.js +1 -1
- package/lib/cjs/render/webgl/glsl/Composite.js +1 -1
- package/lib/cjs/render/webgl/glsl/CopyColor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyColor.js +17 -2
- package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +2 -2
- package/lib/cjs/render/webgl/glsl/CopyStencil.js +6 -6
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +2 -2
- package/lib/cjs/render/webgl/glsl/Fragment.js +10 -10
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarClassification.js +3 -3
- package/lib/cjs/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.js +5 -2
- package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.js +5 -2
- package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Translucency.js +2 -2
- package/lib/cjs/render/webgl/glsl/Wiremesh.d.ts +9 -0
- package/lib/cjs/render/webgl/glsl/Wiremesh.d.ts.map +1 -0
- package/lib/cjs/render/webgl/glsl/Wiremesh.js +40 -0
- package/lib/cjs/render/webgl/glsl/Wiremesh.js.map +1 -0
- package/lib/cjs/tile/B3dmReader.d.ts +1 -1
- package/lib/cjs/tile/B3dmReader.d.ts.map +1 -1
- package/lib/cjs/tile/B3dmReader.js +4 -4
- package/lib/cjs/tile/B3dmReader.js.map +1 -1
- package/lib/cjs/tile/GltfReader.d.ts +3 -1
- package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
- package/lib/cjs/tile/GltfReader.js +33 -1
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/I3dmReader.d.ts +1 -1
- package/lib/cjs/tile/I3dmReader.d.ts.map +1 -1
- package/lib/cjs/tile/I3dmReader.js +4 -4
- package/lib/cjs/tile/I3dmReader.js.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.d.ts +2 -1
- package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/RealityModelTileTree.js +29 -10
- package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.d.ts +1 -0
- package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTileLoader.js +3 -2
- package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
- package/lib/esm/SheetViewState.js +2 -0
- package/lib/esm/SheetViewState.js.map +1 -1
- package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts +3 -2
- package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
- package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js +3 -2
- package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
- package/lib/esm/quantity-formatting/BasicUnitsProvider.d.ts +5 -1
- package/lib/esm/quantity-formatting/BasicUnitsProvider.d.ts.map +1 -1
- package/lib/esm/quantity-formatting/BasicUnitsProvider.js +18 -4
- package/lib/esm/quantity-formatting/BasicUnitsProvider.js.map +1 -1
- package/lib/esm/quantity-formatting/QuantityFormatter.d.ts +26 -3
- package/lib/esm/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
- package/lib/esm/quantity-formatting/QuantityFormatter.js +45 -7
- package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/esm/render/RenderSystem.d.ts +0 -2
- package/lib/esm/render/RenderSystem.d.ts.map +1 -1
- package/lib/esm/render/RenderSystem.js.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.d.ts.map +1 -1
- package/lib/esm/render/webgl/DrawCommand.js +3 -1
- package/lib/esm/render/webgl/DrawCommand.js.map +1 -1
- package/lib/esm/render/webgl/Mesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/Mesh.js +1 -2
- package/lib/esm/render/webgl/Mesh.js.map +1 -1
- package/lib/esm/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/esm/render/webgl/PlanarClassifier.js +1 -0
- package/lib/esm/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/esm/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
- package/lib/esm/render/webgl/PlanarTextureProjection.js +1 -0
- package/lib/esm/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/esm/render/webgl/SceneCompositor.js +1 -0
- package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.d.ts +8 -7
- package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/esm/render/webgl/ShaderBuilder.js +20 -18
- package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/esm/render/webgl/SolarShadowMap.js +1 -0
- package/lib/esm/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/esm/render/webgl/System.d.ts +0 -3
- package/lib/esm/render/webgl/System.d.ts.map +1 -1
- package/lib/esm/render/webgl/System.js +0 -3
- package/lib/esm/render/webgl/System.js.map +1 -1
- package/lib/esm/render/webgl/Target.d.ts.map +1 -1
- package/lib/esm/render/webgl/Target.js +5 -0
- package/lib/esm/render/webgl/Target.js.map +1 -1
- package/lib/esm/render/webgl/Technique.d.ts.map +1 -1
- package/lib/esm/render/webgl/Technique.js +74 -29
- package/lib/esm/render/webgl/Technique.js.map +1 -1
- package/lib/esm/render/webgl/TechniqueFlags.d.ts +7 -1
- package/lib/esm/render/webgl/TechniqueFlags.d.ts.map +1 -1
- package/lib/esm/render/webgl/TechniqueFlags.js +10 -1
- package/lib/esm/render/webgl/TechniqueFlags.js.map +1 -1
- package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +1 -1
- package/lib/esm/render/webgl/glsl/Blur.js +1 -1
- package/lib/esm/render/webgl/glsl/ClearPickAndColor.js +2 -2
- package/lib/esm/render/webgl/glsl/ClearTranslucent.js +2 -2
- package/lib/esm/render/webgl/glsl/Combine3Textures.js +1 -1
- package/lib/esm/render/webgl/glsl/CombineTextures.js +1 -1
- package/lib/esm/render/webgl/glsl/Composite.js +1 -1
- package/lib/esm/render/webgl/glsl/CopyColor.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyColor.js +17 -2
- package/lib/esm/render/webgl/glsl/CopyColor.js.map +1 -1
- package/lib/esm/render/webgl/glsl/CopyPickBuffers.js +2 -2
- package/lib/esm/render/webgl/glsl/CopyStencil.js +6 -6
- package/lib/esm/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/esm/render/webgl/glsl/FeatureSymbology.js +2 -2
- package/lib/esm/render/webgl/glsl/Fragment.js +10 -10
- package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
- package/lib/esm/render/webgl/glsl/PlanarClassification.js +3 -3
- package/lib/esm/render/webgl/glsl/RealityMesh.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/RealityMesh.js +5 -2
- package/lib/esm/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/esm/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/esm/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/esm/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/esm/render/webgl/glsl/Surface.js +5 -2
- package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/esm/render/webgl/glsl/Translucency.js +2 -2
- package/lib/esm/render/webgl/glsl/Wiremesh.d.ts +9 -0
- package/lib/esm/render/webgl/glsl/Wiremesh.d.ts.map +1 -0
- package/lib/esm/render/webgl/glsl/Wiremesh.js +36 -0
- package/lib/esm/render/webgl/glsl/Wiremesh.js.map +1 -0
- package/lib/esm/tile/B3dmReader.d.ts +1 -1
- package/lib/esm/tile/B3dmReader.d.ts.map +1 -1
- package/lib/esm/tile/B3dmReader.js +4 -4
- package/lib/esm/tile/B3dmReader.js.map +1 -1
- package/lib/esm/tile/GltfReader.d.ts +3 -1
- package/lib/esm/tile/GltfReader.d.ts.map +1 -1
- package/lib/esm/tile/GltfReader.js +33 -1
- package/lib/esm/tile/GltfReader.js.map +1 -1
- package/lib/esm/tile/I3dmReader.d.ts +1 -1
- package/lib/esm/tile/I3dmReader.d.ts.map +1 -1
- package/lib/esm/tile/I3dmReader.js +4 -4
- package/lib/esm/tile/I3dmReader.js.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.d.ts +2 -1
- package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/esm/tile/RealityModelTileTree.js +30 -11
- package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
- package/lib/esm/tile/RealityTileLoader.d.ts +1 -0
- package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/esm/tile/RealityTileLoader.js +3 -2
- package/lib/esm/tile/RealityTileLoader.js.map +1 -1
- package/package.json +22 -22
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport {\r\n ClipUtilities, ConvexClipPlaneSet, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range1d, Range2d, Range3d,\r\n Ray3d, Transform,\r\n} from \"@itwin/core-geometry\";\r\nimport { Frustum, FrustumPlanes, Npc, RenderMode } from \"@itwin/core-common\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { Tile, TileTreeReference } from \"../../tile/internal\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { Target } from \"./Target\";\r\n\r\nconst scratchRange = Range3d.createNull();\r\nexport class PlanarTextureProjection {\r\n private static _postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 1 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\r\n\r\n public static computePlanarTextureProjection(texturePlane: Plane3dByOriginAndUnitNormal, sceneContext: SceneContext, target: { tiles: Tile[], location: Transform }, drapeRefs: TileTreeReference[], viewState: ViewState3d, textureWidth: number, textureHeight: number, _heightRange?: Range1d): { textureFrustum?: Frustum, worldToViewMap?: Map4d, projectionMatrix?: Matrix4d, debugFrustum?: Frustum, zValue?: number } {\r\n const textureZ = texturePlane.getNormalRef();\r\n const viewingSpace = sceneContext.viewingSpace;\r\n const viewX = viewingSpace.rotation.rowX();\r\n const viewZ = viewingSpace.rotation.rowZ();\r\n const minCrossMagnitude = 1.0E-4;\r\n\r\n if (viewZ === undefined)\r\n return {}; // View without depth?....\r\n\r\n let textureX = viewZ.crossProduct(textureZ);\r\n let textureY;\r\n if (textureX.magnitude() < minCrossMagnitude) {\r\n textureY = viewX.crossProduct(textureZ);\r\n textureX = textureY.crossProduct(textureZ).normalize()!;\r\n } else {\r\n textureX.normalizeInPlace();\r\n textureY = textureZ.crossProduct(textureX).normalize()!;\r\n }\r\n\r\n const frustumX = textureZ, frustumY = textureX, frustumZ = textureY;\r\n const textureMatrix = Matrix3d.createRows(frustumX, frustumY, frustumZ);\r\n const textureTransform = Transform.createRefs(Point3d.createZero(), textureMatrix);\r\n const viewFrustum = viewingSpace.getFrustum().transformBy(textureTransform);\r\n const viewPlanes = new FrustumPlanes(viewFrustum);\r\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(viewPlanes.planes!);\r\n\r\n let textureRange = Range3d.createNull();\r\n const tileToTexture = textureTransform.multiplyTransformTransform(target.location);\r\n for (const tile of target.tiles) {\r\n textureRange.extendRange(tileToTexture.multiplyRange(tile.range, scratchRange));\r\n }\r\n\r\n if (textureRange.isNull)\r\n return {};\r\n\r\n textureRange = ClipUtilities.rangeOfClipperIntersectionWithRange(viewClipPlanes, textureRange);\r\n\r\n const drapeRange = Range3d.createNull();\r\n for (const drapeRef of drapeRefs) {\r\n const drapeTree = drapeRef.treeOwner.tileTree;\r\n\r\n if (!drapeTree)\r\n return {};\r\n if (drapeTree.isContentUnbounded) {\r\n let heightRange = viewingSpace.getTerrainHeightRange();\r\n if (!heightRange) heightRange = ApproximateTerrainHeights.instance.globalHeightRange;\r\n\r\n textureRange.low.x = Math.min(textureRange.low.x, heightRange.low);\r\n textureRange.high.x = Math.max(textureRange.high.x, heightRange.high);\r\n } else {\r\n const contentRange = textureTransform.multiplyRange(drapeRef.computeWorldContentRange());\r\n if (!contentRange.isNull)\r\n drapeRange.extendRange(contentRange);\r\n }\r\n }\r\n if (!drapeRange.isNull) {\r\n // Union of height\r\n textureRange.low.x = Math.min(textureRange.low.x, drapeRange.low.x);\r\n textureRange.high.x = Math.max(textureRange.high.x, drapeRange.high.x);\r\n\r\n // Intersection of texture extents.\r\n textureRange.low.y = Math.max(textureRange.low.y, drapeRange.low.y);\r\n textureRange.high.y = Math.min(textureRange.high.y, drapeRange.high.y);\r\n textureRange.low.z = Math.max(textureRange.low.z, drapeRange.low.z);\r\n textureRange.high.z = Math.min(textureRange.high.z, drapeRange.high.z);\r\n }\r\n\r\n const epsilon = .01;\r\n textureRange.low.x -= epsilon;\r\n textureRange.high.x += epsilon;\r\n\r\n const textureFrustum = Frustum.fromRange(textureRange);\r\n const debugFrustum = textureFrustum.clone();\r\n textureTransform.multiplyInversePoint3dArray(debugFrustum.points, debugFrustum.points);\r\n\r\n if (viewState.isCameraOn) {\r\n const eyeHeight = (textureRange.low.x + textureRange.high.x) / 2.0;\r\n const eyePlane = Plane3dByOriginAndUnitNormal.create(Point3d.createScale(textureZ, eyeHeight), textureZ); // Centered in range - parallel to texture.\r\n const projectionRay = Ray3d.create(viewState.getEyePoint(), viewZ.crossProduct(textureX).normalize()!);\r\n let projectionDistance = projectionRay.intersectionWithPlane(eyePlane!);\r\n const minNearToFarRatio = .01; // Smaller value allows texture projection to conform tightly to view frustum.\r\n if (undefined !== projectionDistance) {\r\n projectionDistance = Math.max(.1, projectionDistance);\r\n const eyePoint = textureTransform.multiplyPoint3d(projectionRay.fractionToPoint(projectionDistance));\r\n let near = eyePoint.z - textureRange.high.z;\r\n let far = eyePoint.z - textureRange.low.z;\r\n\r\n if (near / far < minNearToFarRatio) {\r\n // If the near-far ratio is less than minimum move the camera back.\r\n far = (textureRange.high.z - textureRange.low.z) / (1.0 - minNearToFarRatio);\r\n near = far * minNearToFarRatio;\r\n eyePoint.z = near + textureRange.high.z;\r\n }\r\n const farRange = Range2d.createNull();\r\n const nearRange = Range2d.createNull();\r\n // Create a frustum that includes the entire view frustum and all Z values.\r\n nearRange.low.x = textureRange.low.x;\r\n nearRange.high.x = textureRange.high.x;\r\n farRange.low.x = eyePoint.x + far / near * (textureRange.low.x - eyePoint.x);\r\n farRange.high.x = eyePoint.x + far / near * (textureRange.high.x - eyePoint.x);\r\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, textureRange, (points: GrowableXYZArray) => {\r\n points.getPoint3dArray().forEach((rangePoint) => {\r\n const farScale = far / (eyePoint.z - rangePoint.z);\r\n const nearScale = near / (eyePoint.z - rangePoint.z);\r\n const nearY = eyePoint.y + nearScale * (rangePoint.y - eyePoint.y);\r\n const farY = eyePoint.y + farScale * (rangePoint.y - eyePoint.y);\r\n nearRange.low.y = Math.min(nearRange.low.y, nearY);\r\n nearRange.high.y = Math.max(nearRange.high.y, nearY);\r\n farRange.low.y = Math.min(farRange.low.y, farY);\r\n farRange.high.y = Math.max(farRange.high.y, farY);\r\n });\r\n });\r\n textureFrustum.points[Npc._000].set(farRange.low.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._100].set(farRange.high.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._010].set(farRange.low.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._110].set(farRange.high.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._001].set(nearRange.low.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._101].set(nearRange.high.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._011].set(nearRange.low.x, nearRange.high.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._111].set(nearRange.high.x, nearRange.high.y, eyePoint.z - near);\r\n }\r\n }\r\n textureMatrix.transposeInPlace();\r\n textureMatrix.multiplyVectorArrayInPlace(textureFrustum.points);\r\n const frustumMap = textureFrustum.toMap4d();\r\n if (undefined === frustumMap) {\r\n return {};\r\n }\r\n const worldToNpc = PlanarTextureProjection._postProjectionMatrixNpc.multiplyMatrixMatrix(frustumMap.transform0);\r\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(textureWidth, textureHeight, 1))!;\r\n const npcToWorld = worldToNpc.createInverse();\r\n if (undefined === npcToWorld) {\r\n return {};\r\n }\r\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\r\n const worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\r\n\r\n return { textureFrustum, projectionMatrix: worldToNpc, worldToViewMap, debugFrustum };\r\n }\r\n\r\n public static getTextureDrawingParams(target: Target) {\r\n const state = new RenderState();\r\n state.flags.depthMask = false;\r\n state.flags.blend = false;\r\n state.flags.depthTest = false;\r\n\r\n const viewFlags = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n transparency: false,\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n return { state, viewFlags };\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport {\r\n ClipUtilities, ConvexClipPlaneSet, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range1d, Range2d, Range3d,\r\n Ray3d, Transform,\r\n} from \"@itwin/core-geometry\";\r\nimport { Frustum, FrustumPlanes, Npc, RenderMode } from \"@itwin/core-common\";\r\nimport { ApproximateTerrainHeights } from \"../../ApproximateTerrainHeights\";\r\nimport { SceneContext } from \"../../ViewContext\";\r\nimport { Tile, TileTreeReference } from \"../../tile/internal\";\r\nimport { ViewState3d } from \"../../ViewState\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { Target } from \"./Target\";\r\n\r\nconst scratchRange = Range3d.createNull();\r\nexport class PlanarTextureProjection {\r\n private static _postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 1 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\r\n\r\n public static computePlanarTextureProjection(texturePlane: Plane3dByOriginAndUnitNormal, sceneContext: SceneContext, target: { tiles: Tile[], location: Transform }, drapeRefs: TileTreeReference[], viewState: ViewState3d, textureWidth: number, textureHeight: number, _heightRange?: Range1d): { textureFrustum?: Frustum, worldToViewMap?: Map4d, projectionMatrix?: Matrix4d, debugFrustum?: Frustum, zValue?: number } {\r\n const textureZ = texturePlane.getNormalRef();\r\n const viewingSpace = sceneContext.viewingSpace;\r\n const viewX = viewingSpace.rotation.rowX();\r\n const viewZ = viewingSpace.rotation.rowZ();\r\n const minCrossMagnitude = 1.0E-4;\r\n\r\n if (viewZ === undefined)\r\n return {}; // View without depth?....\r\n\r\n let textureX = viewZ.crossProduct(textureZ);\r\n let textureY;\r\n if (textureX.magnitude() < minCrossMagnitude) {\r\n textureY = viewX.crossProduct(textureZ);\r\n textureX = textureY.crossProduct(textureZ).normalize()!;\r\n } else {\r\n textureX.normalizeInPlace();\r\n textureY = textureZ.crossProduct(textureX).normalize()!;\r\n }\r\n\r\n const frustumX = textureZ, frustumY = textureX, frustumZ = textureY;\r\n const textureMatrix = Matrix3d.createRows(frustumX, frustumY, frustumZ);\r\n const textureTransform = Transform.createRefs(Point3d.createZero(), textureMatrix);\r\n const viewFrustum = viewingSpace.getFrustum().transformBy(textureTransform);\r\n const viewPlanes = new FrustumPlanes(viewFrustum);\r\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(viewPlanes.planes!);\r\n\r\n let textureRange = Range3d.createNull();\r\n const tileToTexture = textureTransform.multiplyTransformTransform(target.location);\r\n for (const tile of target.tiles) {\r\n textureRange.extendRange(tileToTexture.multiplyRange(tile.range, scratchRange));\r\n }\r\n\r\n if (textureRange.isNull)\r\n return {};\r\n\r\n textureRange = ClipUtilities.rangeOfClipperIntersectionWithRange(viewClipPlanes, textureRange);\r\n\r\n const drapeRange = Range3d.createNull();\r\n for (const drapeRef of drapeRefs) {\r\n const drapeTree = drapeRef.treeOwner.tileTree;\r\n\r\n if (!drapeTree)\r\n return {};\r\n if (drapeTree.isContentUnbounded) {\r\n let heightRange = viewingSpace.getTerrainHeightRange();\r\n if (!heightRange) heightRange = ApproximateTerrainHeights.instance.globalHeightRange;\r\n\r\n textureRange.low.x = Math.min(textureRange.low.x, heightRange.low);\r\n textureRange.high.x = Math.max(textureRange.high.x, heightRange.high);\r\n } else {\r\n const contentRange = textureTransform.multiplyRange(drapeRef.computeWorldContentRange());\r\n if (!contentRange.isNull)\r\n drapeRange.extendRange(contentRange);\r\n }\r\n }\r\n if (!drapeRange.isNull) {\r\n // Union of height\r\n textureRange.low.x = Math.min(textureRange.low.x, drapeRange.low.x);\r\n textureRange.high.x = Math.max(textureRange.high.x, drapeRange.high.x);\r\n\r\n // Intersection of texture extents.\r\n textureRange.low.y = Math.max(textureRange.low.y, drapeRange.low.y);\r\n textureRange.high.y = Math.min(textureRange.high.y, drapeRange.high.y);\r\n textureRange.low.z = Math.max(textureRange.low.z, drapeRange.low.z);\r\n textureRange.high.z = Math.min(textureRange.high.z, drapeRange.high.z);\r\n }\r\n\r\n const epsilon = .01;\r\n textureRange.low.x -= epsilon;\r\n textureRange.high.x += epsilon;\r\n\r\n const textureFrustum = Frustum.fromRange(textureRange);\r\n const debugFrustum = textureFrustum.clone();\r\n textureTransform.multiplyInversePoint3dArray(debugFrustum.points, debugFrustum.points);\r\n\r\n if (viewState.isCameraOn) {\r\n const eyeHeight = (textureRange.low.x + textureRange.high.x) / 2.0;\r\n const eyePlane = Plane3dByOriginAndUnitNormal.create(Point3d.createScale(textureZ, eyeHeight), textureZ); // Centered in range - parallel to texture.\r\n const projectionRay = Ray3d.create(viewState.getEyePoint(), viewZ.crossProduct(textureX).normalize()!);\r\n let projectionDistance = projectionRay.intersectionWithPlane(eyePlane!);\r\n const minNearToFarRatio = .01; // Smaller value allows texture projection to conform tightly to view frustum.\r\n if (undefined !== projectionDistance) {\r\n projectionDistance = Math.max(.1, projectionDistance);\r\n const eyePoint = textureTransform.multiplyPoint3d(projectionRay.fractionToPoint(projectionDistance));\r\n let near = eyePoint.z - textureRange.high.z;\r\n let far = eyePoint.z - textureRange.low.z;\r\n\r\n if (near / far < minNearToFarRatio) {\r\n // If the near-far ratio is less than minimum move the camera back.\r\n far = (textureRange.high.z - textureRange.low.z) / (1.0 - minNearToFarRatio);\r\n near = far * minNearToFarRatio;\r\n eyePoint.z = near + textureRange.high.z;\r\n }\r\n const farRange = Range2d.createNull();\r\n const nearRange = Range2d.createNull();\r\n // Create a frustum that includes the entire view frustum and all Z values.\r\n nearRange.low.x = textureRange.low.x;\r\n nearRange.high.x = textureRange.high.x;\r\n farRange.low.x = eyePoint.x + far / near * (textureRange.low.x - eyePoint.x);\r\n farRange.high.x = eyePoint.x + far / near * (textureRange.high.x - eyePoint.x);\r\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, textureRange, (points: GrowableXYZArray) => {\r\n points.getPoint3dArray().forEach((rangePoint) => {\r\n const farScale = far / (eyePoint.z - rangePoint.z);\r\n const nearScale = near / (eyePoint.z - rangePoint.z);\r\n const nearY = eyePoint.y + nearScale * (rangePoint.y - eyePoint.y);\r\n const farY = eyePoint.y + farScale * (rangePoint.y - eyePoint.y);\r\n nearRange.low.y = Math.min(nearRange.low.y, nearY);\r\n nearRange.high.y = Math.max(nearRange.high.y, nearY);\r\n farRange.low.y = Math.min(farRange.low.y, farY);\r\n farRange.high.y = Math.max(farRange.high.y, farY);\r\n });\r\n });\r\n textureFrustum.points[Npc._000].set(farRange.low.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._100].set(farRange.high.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._010].set(farRange.low.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._110].set(farRange.high.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._001].set(nearRange.low.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._101].set(nearRange.high.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._011].set(nearRange.low.x, nearRange.high.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._111].set(nearRange.high.x, nearRange.high.y, eyePoint.z - near);\r\n }\r\n }\r\n textureMatrix.transposeInPlace();\r\n textureMatrix.multiplyVectorArrayInPlace(textureFrustum.points);\r\n const frustumMap = textureFrustum.toMap4d();\r\n if (undefined === frustumMap) {\r\n return {};\r\n }\r\n const worldToNpc = PlanarTextureProjection._postProjectionMatrixNpc.multiplyMatrixMatrix(frustumMap.transform0);\r\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(textureWidth, textureHeight, 1))!;\r\n const npcToWorld = worldToNpc.createInverse();\r\n if (undefined === npcToWorld) {\r\n return {};\r\n }\r\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\r\n const worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\r\n\r\n return { textureFrustum, projectionMatrix: worldToNpc, worldToViewMap, debugFrustum };\r\n }\r\n\r\n public static getTextureDrawingParams(target: Target) {\r\n const state = new RenderState();\r\n state.flags.depthMask = false;\r\n state.flags.blend = false;\r\n state.flags.depthTest = false;\r\n\r\n const viewFlags = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: false,\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n return { state, viewFlags };\r\n }\r\n}\r\n"]}
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@@ -977,6 +977,7 @@ class Compositor extends SceneCompositor {
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const top = this.target.uniforms.branch.top;
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const viewFlags = top.viewFlags.copy({
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renderMode: RenderMode.SmoothShade,
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wiremesh: false,
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lighting: false,
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forceSurfaceDiscard: false,
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hiddenEdges: false,
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