@itwin/core-frontend 3.0.0-dev.123 → 3.0.0-dev.127
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Tiles.d.ts +11 -1
- package/lib/cjs/Tiles.d.ts.map +1 -1
- package/lib/cjs/Tiles.js +7 -0
- package/lib/cjs/Tiles.js.map +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js +1 -1
- package/lib/cjs/tile/DynamicIModelTile.js.map +1 -1
- package/lib/cjs/tile/IModelTile.js +4 -4
- package/lib/cjs/tile/IModelTile.js.map +1 -1
- package/lib/cjs/tile/IModelTileTree.d.ts +3 -0
- package/lib/cjs/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/cjs/tile/IModelTileTree.js +21 -1
- package/lib/cjs/tile/IModelTileTree.js.map +1 -1
- package/lib/cjs/tile/TileAdmin.d.ts +28 -4
- package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
- package/lib/cjs/tile/TileAdmin.js +5 -4
- package/lib/cjs/tile/TileAdmin.js.map +1 -1
- package/lib/esm/Tiles.d.ts +11 -1
- package/lib/esm/Tiles.d.ts.map +1 -1
- package/lib/esm/Tiles.js +7 -0
- package/lib/esm/Tiles.js.map +1 -1
- package/lib/esm/tile/DynamicIModelTile.js +1 -1
- package/lib/esm/tile/DynamicIModelTile.js.map +1 -1
- package/lib/esm/tile/IModelTile.js +4 -4
- package/lib/esm/tile/IModelTile.js.map +1 -1
- package/lib/esm/tile/IModelTileTree.d.ts +3 -0
- package/lib/esm/tile/IModelTileTree.d.ts.map +1 -1
- package/lib/esm/tile/IModelTileTree.js +21 -1
- package/lib/esm/tile/IModelTileTree.js.map +1 -1
- package/lib/esm/tile/TileAdmin.d.ts +28 -4
- package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
- package/lib/esm/tile/TileAdmin.js +5 -4
- package/lib/esm/tile/TileAdmin.js.map +1 -1
- package/package.json +22 -22
package/lib/cjs/Tiles.d.ts
CHANGED
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@@ -11,7 +11,11 @@ import { TileTree, TileTreeOwner, TileTreeSupplier } from "./tile/internal";
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* @see [[IModelConnection.tiles]].
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* @public
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*/
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14
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-
export declare class Tiles {
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14
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+
export declare class Tiles implements Iterable<{
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supplier: TileTreeSupplier;
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id: any;
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owner: TileTreeOwner;
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}> {
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private _iModel;
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private readonly _treesBySupplier;
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private _disposed;
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@@ -47,6 +51,12 @@ export declare class Tiles {
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dropSupplier(supplier: TileTreeSupplier): void;
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/** Invokes a function on each extant TileTreeOwner. */
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forEachTreeOwner(func: (owner: TileTreeOwner) => void): void;
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/** Iterate over all of the TileTreeOwners. */
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[Symbol.iterator](): Iterator<{
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supplier: TileTreeSupplier;
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id: any;
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owner: TileTreeOwner;
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}>;
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/** Obtain the TileTreeOwners supplied by the specified supplier. */
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getTreeOwnersForSupplier(supplier: TileTreeSupplier): Iterable<{
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id: any;
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package/lib/cjs/Tiles.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Tiles.d.ts","sourceRoot":"","sources":["../../src/Tiles.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAuB,SAAS,EAAE,UAAU,EAAgB,MAAM,qBAAqB,CAAC;AAE5G,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAsB,aAAa,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAyDhG;;;;;;GAMG;AACH,qBAAa,KAAK;
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1
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+
{"version":3,"file":"Tiles.d.ts","sourceRoot":"","sources":["../../src/Tiles.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAuB,SAAS,EAAE,UAAU,EAAgB,MAAM,qBAAqB,CAAC;AAE5G,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAsB,aAAa,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAyDhG;;;;;;GAMG;AACH,qBAAa,KAAM,YAAW,QAAQ,CAAC;IAAE,QAAQ,EAAE,gBAAgB,CAAC;IAAC,EAAE,EAAE,GAAG,CAAC;IAAC,KAAK,EAAE,aAAa,CAAA;CAAE,CAAC;IACnG,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAA2D;IAC5F,OAAO,CAAC,SAAS,CAAS;IAE1B,gBAAgB;IAChB,IAAW,UAAU,YAA6B;IAElD,gBAAgB;gBACJ,MAAM,EAAE,gBAAgB;IAiBpC,gBAAgB;IACT,OAAO,IAAI,IAAI;IAKtB;;OAEG;IACI,KAAK,IAAI,IAAI;IAOpB,gBAAgB;IACH,cAAc,CAAC,QAAQ,EAAE,SAAS,GAAG,SAAS,GAAG,OAAO,CAAC,IAAI,CAAC;IAI3E,OAAO,CAAC,iCAAiC;IASzC;;;;;;OAMG;IACU,uBAAuB,CAAC,qBAAqB,EAAE,UAAU,GAAG,OAAO,CAAC,IAAI,CAAC;YAIxE,eAAe;IAS7B,OAAO,CAAC,gBAAgB;IASxB;;;OAGG;IACI,gBAAgB,CAAC,EAAE,EAAE,GAAG,EAAE,QAAQ,EAAE,gBAAgB,GAAG,aAAa;IAgB3E,8HAA8H;IACvH,YAAY,CAAC,QAAQ,EAAE,gBAAgB,GAAG,IAAI;IASrD,uDAAuD;IAChD,gBAAgB,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,aAAa,KAAK,IAAI,GAAG,IAAI;IAKnE,8CAA8C;IACrC,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC;QAAE,QAAQ,EAAE,gBAAgB,CAAC;QAAC,EAAE,EAAE,GAAG,CAAC;QAAC,KAAK,EAAE,aAAa,CAAA;KAAE,CAAC;IAOrG,oEAAoE;IAC7D,wBAAwB,CAAC,QAAQ,EAAE,gBAAgB,GAAG,QAAQ,CAAC;QAAE,EAAE,EAAE,GAAG,CAAC;QAAC,KAAK,EAAE,aAAa,CAAA;KAAE,CAAC;IAYxG;;OAEG;IACI,KAAK,CAAC,SAAS,EAAE,WAAW,EAAE,OAAO,CAAC,EAAE,GAAG,CAAC,QAAQ,CAAC,GAAG,IAAI;CAYpE"}
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package/lib/cjs/Tiles.js
CHANGED
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@@ -158,6 +158,13 @@ class Tiles {
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for (const dict of this._treesBySupplier.values())
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dict.forEach((_key, value) => func(value));
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}
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/** Iterate over all of the TileTreeOwners. */
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*[Symbol.iterator]() {
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for (const [supplier, dict] of this._treesBySupplier) {
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for (const entry of dict)
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yield { supplier, id: entry.key, owner: entry.value };
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}
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}
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/** Obtain the TileTreeOwners supplied by the specified supplier. */
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getTreeOwnersForSupplier(supplier) {
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function* iterator(trees) {
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package/lib/cjs/Tiles.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module IModelConnection\r\n */\r\n\r\nimport { BeTimePoint, Dictionary, dispose, Id64Array, Id64String, IModelStatus } from \"@itwin/core-bentley\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { IModelConnection } from \"./IModelConnection\";\r\nimport { TileTree, TileTreeLoadStatus, TileTreeOwner, TileTreeSupplier } from \"./tile/internal\";\r\n\r\nclass TreeOwner implements TileTreeOwner {\r\n private _tileTree?: TileTree;\r\n private _loadStatus: TileTreeLoadStatus = TileTreeLoadStatus.NotLoaded;\r\n private readonly _supplier: TileTreeSupplier;\r\n private readonly _iModel: IModelConnection;\r\n\r\n public readonly id: any;\r\n\r\n public get tileTree(): TileTree | undefined { return this._tileTree; }\r\n public get loadStatus(): TileTreeLoadStatus { return this._loadStatus; }\r\n public get iModel(): IModelConnection { return this._iModel; }\r\n\r\n public constructor(id: any, supplier: TileTreeSupplier, iModel: IModelConnection) {\r\n this.id = id;\r\n this._supplier = supplier;\r\n this._iModel = iModel;\r\n }\r\n\r\n public load(): TileTree | undefined {\r\n this._load(); // eslint-disable-line @typescript-eslint/no-floating-promises\r\n return this.tileTree;\r\n }\r\n\r\n public async loadTree(): Promise<TileTree | undefined> {\r\n await this._load();\r\n return this.tileTree;\r\n }\r\n\r\n public dispose(): void {\r\n this._tileTree = dispose(this._tileTree);\r\n this._loadStatus = TileTreeLoadStatus.NotLoaded;\r\n }\r\n\r\n private async _load(): Promise<void> {\r\n if (TileTreeLoadStatus.NotLoaded !== this.loadStatus)\r\n return;\r\n\r\n this._loadStatus = TileTreeLoadStatus.Loading;\r\n let tree: TileTree | undefined;\r\n let newStatus: TileTreeLoadStatus;\r\n try {\r\n tree = await this._supplier.createTileTree(this.id, this._iModel);\r\n newStatus = undefined !== tree && !tree.rootTile.contentRange.isNull ? TileTreeLoadStatus.Loaded : TileTreeLoadStatus.NotFound;\r\n } catch (err: any) {\r\n newStatus = (err.errorNumber && err.errorNumber === IModelStatus.ServerTimeout) ? TileTreeLoadStatus.NotLoaded : TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n if (TileTreeLoadStatus.Loading === this._loadStatus) {\r\n this._tileTree = tree;\r\n this._loadStatus = newStatus;\r\n IModelApp.tileAdmin.onTileTreeLoad.raiseEvent(this);\r\n }\r\n }\r\n}\r\n\r\n/** Provides access to [[TileTree]]s associated with an [[IModelConnection]].\r\n * The tile trees are accessed indirectly via their corresponding [[TileTreeOwner]]s.\r\n * Loaded tile trees will be discarded after the iModel is closed, after a period of disuse, or when the contents of a [[GeometricModelState]] they represent\r\n * change.\r\n * @see [[IModelConnection.tiles]].\r\n * @public\r\n */\r\nexport class Tiles {\r\n private _iModel: IModelConnection;\r\n private readonly _treesBySupplier = new Map<TileTreeSupplier, Dictionary<any, TreeOwner>>();\r\n private _disposed = false;\r\n\r\n /** @internal */\r\n public get isDisposed() { return this._disposed; }\r\n\r\n /** @internal */\r\n constructor(iModel: IModelConnection) {\r\n this._iModel = iModel;\r\n\r\n iModel.onEcefLocationChanged.addListener(() => {\r\n for (const supplier of this._treesBySupplier.keys()) {\r\n if (supplier.isEcefDependent)\r\n this.dropSupplier(supplier);\r\n }\r\n });\r\n\r\n // When project extents change, purge tile trees for spatial models.\r\n iModel.onProjectExtentsChanged.addListener(async () => {\r\n if (!iModel.isBriefcaseConnection() || !iModel.editingScope)\r\n await this.purgeModelTrees(this.getSpatialModels());\r\n });\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n this.reset();\r\n this._disposed = true;\r\n }\r\n\r\n /** Intended strictly for tests.\r\n * @internal\r\n */\r\n public reset(): void {\r\n for (const supplier of this._treesBySupplier)\r\n supplier[1].forEach((_key, value) => value.dispose());\r\n\r\n this._treesBySupplier.clear();\r\n }\r\n\r\n /** @internal */\r\n public async purgeTileTrees(modelIds: Id64Array | undefined): Promise<void> {\r\n return IModelApp.tileAdmin.purgeTileTrees(this._iModel, modelIds);\r\n }\r\n\r\n private getModelsAnimatedByScheduleScript(scriptSourceElementId: Id64String): Set<Id64String> {\r\n const modelIds = new Set<Id64String>();\r\n for (const supplier of this._treesBySupplier.keys())\r\n if (supplier.addModelsAnimatedByScript)\r\n supplier.addModelsAnimatedByScript(modelIds, scriptSourceElementId, this.getTreeOwnersForSupplier(supplier));\r\n\r\n return modelIds;\r\n }\r\n\r\n /** Update the [[Tile]]s for any [[TileTree]]s that use the [RenderSchedule.Script]($common) hosted by the specified\r\n * [RenderTimeline]($backend) or [DisplayStyle]($backend) element. This method should be invoked after\r\n * the host element is updated in the database with a new script, so that any [[Viewport]]s displaying tiles produced\r\n * based on the previous version of the script are updated to use the new version of the script.\r\n * @param scriptSourceElementId The Id of the RenderTimeline or DisplayStyle element that hosts the script.\r\n * @public\r\n */\r\n public async updateForScheduleScript(scriptSourceElementId: Id64String): Promise<void> {\r\n return this.purgeModelTrees(this.getModelsAnimatedByScheduleScript(scriptSourceElementId));\r\n }\r\n\r\n private async purgeModelTrees(modelIds: Set<Id64String>): Promise<void> {\r\n if (0 === modelIds.size)\r\n return;\r\n\r\n const ids = Array.from(modelIds);\r\n await this.purgeTileTrees(ids);\r\n IModelApp.viewManager.refreshForModifiedModels(ids);\r\n }\r\n\r\n private getSpatialModels(): Set<Id64String> {\r\n const modelIds = new Set<Id64String>();\r\n for (const supplier of this._treesBySupplier.keys())\r\n if (supplier.addSpatialModels)\r\n supplier.addSpatialModels(modelIds, this.getTreeOwnersForSupplier(supplier));\r\n\r\n return modelIds;\r\n }\r\n\r\n /** Obtain the owner of a TileTree.\r\n * The `id` is unique within all tile trees associated with `supplier`; its specific structure is an implementation detail known only to the supplier.\r\n * A [[TileTreeReference]] uses this method to obtain the tile tree to which it refers.\r\n */\r\n public getTileTreeOwner(id: any, supplier: TileTreeSupplier): TileTreeOwner {\r\n let trees = this._treesBySupplier.get(supplier);\r\n if (undefined === trees) {\r\n trees = new Dictionary<any, TreeOwner>((lhs, rhs) => supplier.compareTileTreeIds(lhs, rhs));\r\n this._treesBySupplier.set(supplier, trees);\r\n }\r\n\r\n let tree = trees.get(id);\r\n if (undefined === tree) {\r\n tree = new TreeOwner(id, supplier, this._iModel);\r\n trees.set(id, tree);\r\n }\r\n\r\n return tree;\r\n }\r\n\r\n /** Disposes of all [[TileTree]]s belonging to `supplier` and removes `supplier` from the set of known tile tree suppliers. */\r\n public dropSupplier(supplier: TileTreeSupplier): void {\r\n const trees = this._treesBySupplier.get(supplier);\r\n if (undefined === trees)\r\n return;\r\n\r\n trees.forEach((_key, value) => value.dispose());\r\n this._treesBySupplier.delete(supplier);\r\n }\r\n\r\n /** Invokes a function on each extant TileTreeOwner. */\r\n public forEachTreeOwner(func: (owner: TileTreeOwner) => void): void {\r\n for (const dict of this._treesBySupplier.values())\r\n dict.forEach((_key, value) => func(value));\r\n }\r\n\r\n /** Obtain the TileTreeOwners supplied by the specified supplier. */\r\n public getTreeOwnersForSupplier(supplier: TileTreeSupplier): Iterable<{ id: any, owner: TileTreeOwner }> {\r\n function* iterator(trees: Dictionary<any, TreeOwner> | undefined) {\r\n if (trees)\r\n for (const entry of trees)\r\n yield { id: entry.key, owner: entry.value };\r\n }\r\n\r\n return {\r\n [Symbol.iterator]: () => iterator(this._treesBySupplier.get(supplier)),\r\n };\r\n }\r\n\r\n /** Unload any tile trees which have not been drawn since at least the specified time, excluding any of the specified TileTrees.\r\n * @internal\r\n */\r\n public purge(olderThan: BeTimePoint, exclude?: Set<TileTree>): void {\r\n // NB: It would be nice to be able to detect completely useless leftover Owners or Suppliers, but we can't know if any TileTreeReferences exist pointing to a given Owner.\r\n for (const entry of this._treesBySupplier) {\r\n const dict = entry[1];\r\n dict.forEach((_treeId, owner) => {\r\n const tree = owner.tileTree;\r\n if (undefined !== tree && tree.lastSelectedTime.milliseconds < olderThan.milliseconds)\r\n if (undefined === exclude || !exclude.has(tree))\r\n owner.dispose();\r\n });\r\n }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module IModelConnection\r\n */\r\n\r\nimport { BeTimePoint, Dictionary, dispose, Id64Array, Id64String, IModelStatus } from \"@itwin/core-bentley\";\r\nimport { IModelApp } from \"./IModelApp\";\r\nimport { IModelConnection } from \"./IModelConnection\";\r\nimport { TileTree, TileTreeLoadStatus, TileTreeOwner, TileTreeSupplier } from \"./tile/internal\";\r\n\r\nclass TreeOwner implements TileTreeOwner {\r\n private _tileTree?: TileTree;\r\n private _loadStatus: TileTreeLoadStatus = TileTreeLoadStatus.NotLoaded;\r\n private readonly _supplier: TileTreeSupplier;\r\n private readonly _iModel: IModelConnection;\r\n\r\n public readonly id: any;\r\n\r\n public get tileTree(): TileTree | undefined { return this._tileTree; }\r\n public get loadStatus(): TileTreeLoadStatus { return this._loadStatus; }\r\n public get iModel(): IModelConnection { return this._iModel; }\r\n\r\n public constructor(id: any, supplier: TileTreeSupplier, iModel: IModelConnection) {\r\n this.id = id;\r\n this._supplier = supplier;\r\n this._iModel = iModel;\r\n }\r\n\r\n public load(): TileTree | undefined {\r\n this._load(); // eslint-disable-line @typescript-eslint/no-floating-promises\r\n return this.tileTree;\r\n }\r\n\r\n public async loadTree(): Promise<TileTree | undefined> {\r\n await this._load();\r\n return this.tileTree;\r\n }\r\n\r\n public dispose(): void {\r\n this._tileTree = dispose(this._tileTree);\r\n this._loadStatus = TileTreeLoadStatus.NotLoaded;\r\n }\r\n\r\n private async _load(): Promise<void> {\r\n if (TileTreeLoadStatus.NotLoaded !== this.loadStatus)\r\n return;\r\n\r\n this._loadStatus = TileTreeLoadStatus.Loading;\r\n let tree: TileTree | undefined;\r\n let newStatus: TileTreeLoadStatus;\r\n try {\r\n tree = await this._supplier.createTileTree(this.id, this._iModel);\r\n newStatus = undefined !== tree && !tree.rootTile.contentRange.isNull ? TileTreeLoadStatus.Loaded : TileTreeLoadStatus.NotFound;\r\n } catch (err: any) {\r\n newStatus = (err.errorNumber && err.errorNumber === IModelStatus.ServerTimeout) ? TileTreeLoadStatus.NotLoaded : TileTreeLoadStatus.NotFound;\r\n }\r\n\r\n if (TileTreeLoadStatus.Loading === this._loadStatus) {\r\n this._tileTree = tree;\r\n this._loadStatus = newStatus;\r\n IModelApp.tileAdmin.onTileTreeLoad.raiseEvent(this);\r\n }\r\n }\r\n}\r\n\r\n/** Provides access to [[TileTree]]s associated with an [[IModelConnection]].\r\n * The tile trees are accessed indirectly via their corresponding [[TileTreeOwner]]s.\r\n * Loaded tile trees will be discarded after the iModel is closed, after a period of disuse, or when the contents of a [[GeometricModelState]] they represent\r\n * change.\r\n * @see [[IModelConnection.tiles]].\r\n * @public\r\n */\r\nexport class Tiles implements Iterable<{ supplier: TileTreeSupplier, id: any, owner: TileTreeOwner }> {\r\n private _iModel: IModelConnection;\r\n private readonly _treesBySupplier = new Map<TileTreeSupplier, Dictionary<any, TreeOwner>>();\r\n private _disposed = false;\r\n\r\n /** @internal */\r\n public get isDisposed() { return this._disposed; }\r\n\r\n /** @internal */\r\n constructor(iModel: IModelConnection) {\r\n this._iModel = iModel;\r\n\r\n iModel.onEcefLocationChanged.addListener(() => {\r\n for (const supplier of this._treesBySupplier.keys()) {\r\n if (supplier.isEcefDependent)\r\n this.dropSupplier(supplier);\r\n }\r\n });\r\n\r\n // When project extents change, purge tile trees for spatial models.\r\n iModel.onProjectExtentsChanged.addListener(async () => {\r\n if (!iModel.isBriefcaseConnection() || !iModel.editingScope)\r\n await this.purgeModelTrees(this.getSpatialModels());\r\n });\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n this.reset();\r\n this._disposed = true;\r\n }\r\n\r\n /** Intended strictly for tests.\r\n * @internal\r\n */\r\n public reset(): void {\r\n for (const supplier of this._treesBySupplier)\r\n supplier[1].forEach((_key, value) => value.dispose());\r\n\r\n this._treesBySupplier.clear();\r\n }\r\n\r\n /** @internal */\r\n public async purgeTileTrees(modelIds: Id64Array | undefined): Promise<void> {\r\n return IModelApp.tileAdmin.purgeTileTrees(this._iModel, modelIds);\r\n }\r\n\r\n private getModelsAnimatedByScheduleScript(scriptSourceElementId: Id64String): Set<Id64String> {\r\n const modelIds = new Set<Id64String>();\r\n for (const supplier of this._treesBySupplier.keys())\r\n if (supplier.addModelsAnimatedByScript)\r\n supplier.addModelsAnimatedByScript(modelIds, scriptSourceElementId, this.getTreeOwnersForSupplier(supplier));\r\n\r\n return modelIds;\r\n }\r\n\r\n /** Update the [[Tile]]s for any [[TileTree]]s that use the [RenderSchedule.Script]($common) hosted by the specified\r\n * [RenderTimeline]($backend) or [DisplayStyle]($backend) element. This method should be invoked after\r\n * the host element is updated in the database with a new script, so that any [[Viewport]]s displaying tiles produced\r\n * based on the previous version of the script are updated to use the new version of the script.\r\n * @param scriptSourceElementId The Id of the RenderTimeline or DisplayStyle element that hosts the script.\r\n * @public\r\n */\r\n public async updateForScheduleScript(scriptSourceElementId: Id64String): Promise<void> {\r\n return this.purgeModelTrees(this.getModelsAnimatedByScheduleScript(scriptSourceElementId));\r\n }\r\n\r\n private async purgeModelTrees(modelIds: Set<Id64String>): Promise<void> {\r\n if (0 === modelIds.size)\r\n return;\r\n\r\n const ids = Array.from(modelIds);\r\n await this.purgeTileTrees(ids);\r\n IModelApp.viewManager.refreshForModifiedModels(ids);\r\n }\r\n\r\n private getSpatialModels(): Set<Id64String> {\r\n const modelIds = new Set<Id64String>();\r\n for (const supplier of this._treesBySupplier.keys())\r\n if (supplier.addSpatialModels)\r\n supplier.addSpatialModels(modelIds, this.getTreeOwnersForSupplier(supplier));\r\n\r\n return modelIds;\r\n }\r\n\r\n /** Obtain the owner of a TileTree.\r\n * The `id` is unique within all tile trees associated with `supplier`; its specific structure is an implementation detail known only to the supplier.\r\n * A [[TileTreeReference]] uses this method to obtain the tile tree to which it refers.\r\n */\r\n public getTileTreeOwner(id: any, supplier: TileTreeSupplier): TileTreeOwner {\r\n let trees = this._treesBySupplier.get(supplier);\r\n if (undefined === trees) {\r\n trees = new Dictionary<any, TreeOwner>((lhs, rhs) => supplier.compareTileTreeIds(lhs, rhs));\r\n this._treesBySupplier.set(supplier, trees);\r\n }\r\n\r\n let tree = trees.get(id);\r\n if (undefined === tree) {\r\n tree = new TreeOwner(id, supplier, this._iModel);\r\n trees.set(id, tree);\r\n }\r\n\r\n return tree;\r\n }\r\n\r\n /** Disposes of all [[TileTree]]s belonging to `supplier` and removes `supplier` from the set of known tile tree suppliers. */\r\n public dropSupplier(supplier: TileTreeSupplier): void {\r\n const trees = this._treesBySupplier.get(supplier);\r\n if (undefined === trees)\r\n return;\r\n\r\n trees.forEach((_key, value) => value.dispose());\r\n this._treesBySupplier.delete(supplier);\r\n }\r\n\r\n /** Invokes a function on each extant TileTreeOwner. */\r\n public forEachTreeOwner(func: (owner: TileTreeOwner) => void): void {\r\n for (const dict of this._treesBySupplier.values())\r\n dict.forEach((_key, value) => func(value));\r\n }\r\n\r\n /** Iterate over all of the TileTreeOwners. */\r\n public * [Symbol.iterator](): Iterator<{ supplier: TileTreeSupplier, id: any, owner: TileTreeOwner }> {\r\n for (const [supplier, dict] of this._treesBySupplier) {\r\n for (const entry of dict)\r\n yield { supplier, id: entry.key, owner: entry.value };\r\n }\r\n }\r\n\r\n /** Obtain the TileTreeOwners supplied by the specified supplier. */\r\n public getTreeOwnersForSupplier(supplier: TileTreeSupplier): Iterable<{ id: any, owner: TileTreeOwner }> {\r\n function* iterator(trees: Dictionary<any, TreeOwner> | undefined) {\r\n if (trees)\r\n for (const entry of trees)\r\n yield { id: entry.key, owner: entry.value };\r\n }\r\n\r\n return {\r\n [Symbol.iterator]: () => iterator(this._treesBySupplier.get(supplier)),\r\n };\r\n }\r\n\r\n /** Unload any tile trees which have not been drawn since at least the specified time, excluding any of the specified TileTrees.\r\n * @internal\r\n */\r\n public purge(olderThan: BeTimePoint, exclude?: Set<TileTree>): void {\r\n // NB: It would be nice to be able to detect completely useless leftover Owners or Suppliers, but we can't know if any TileTreeReferences exist pointing to a given Owner.\r\n for (const entry of this._treesBySupplier) {\r\n const dict = entry[1];\r\n dict.forEach((_treeId, owner) => {\r\n const tree = owner.tileTree;\r\n if (undefined !== tree && tree.lastSelectedTime.milliseconds < olderThan.milliseconds)\r\n if (undefined === exclude || !exclude.has(tree))\r\n owner.dispose();\r\n });\r\n }\r\n }\r\n}\r\n"]}
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@@ -44,7 +44,7 @@ class RootTile extends DynamicIModelTile {
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isLeaf: false,
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contentId: "dynamic",
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range: core_geometry_1.Range3d.createNull(),
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-
maximumSize:
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+
maximumSize: parent.tileScreenSize,
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};
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super(params, parent.tree);
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this._hiddenElements = new core_bentley_1.Id64.Uint32Set();
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@@ -1 +1 @@
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport {\r\n assert, BeTimePoint, ByteStream, compareStrings, DbOpcode, Id64, Id64Array, Id64String, partitionArray, SortedArray,\r\n} from \"@itwin/core-bentley\";\r\nimport { Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, ElementGeometryChange, ElementGraphicsRequestProps, FeatureAppearance, FeatureAppearanceProvider, FeatureAppearanceSource, GeometryClass, TileFormat,\r\n} from \"@itwin/core-common\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport {\r\n ImdlReader, IModelTileTree, RootIModelTile, Tile, TileContent, TileDrawArgs, TileParams, TileRequest, TileRequestChannel, TileTree,\r\n} from \"./internal\";\r\n\r\n/** The root tile for the branch of an [[IModelTileTree]] containing graphics for elements that have been modified during the current\r\n * Not intended for direct consumption - exported for use by [[IModelTileTree]].\r\n * [[GraphicalEditingScope]].\r\n * @internal\r\n */\r\nexport abstract class DynamicIModelTile extends Tile {\r\n protected constructor(params: TileParams, tree: TileTree) {\r\n super(params, tree);\r\n }\r\n\r\n public static create(root: RootIModelTile, elements: Iterable<ElementGeometryChange>): DynamicIModelTile {\r\n return new RootTile(root, elements);\r\n }\r\n\r\n /** Updates the tiles when elements are modified during the editing scope. */\r\n public abstract handleGeometryChanges(changes: Iterable<ElementGeometryChange>): void;\r\n\r\n /** Overrides symbology of the *static* [[IModelTile]]s to hide elements that have been deleted or modified. */\r\n public abstract get appearanceProvider(): FeatureAppearanceProvider;\r\n\r\n /** Exposed strictly for tests. */\r\n public abstract get hiddenElements(): Id64Array;\r\n\r\n /** Select tiles for display, requesting content for tiles as necessary. */\r\n public abstract selectTiles(selected: Tile[], args: TileDrawArgs): void;\r\n\r\n /** Discard tiles that have not been used since the specified time point. */\r\n public abstract pruneChildren(olderThan: BeTimePoint): void;\r\n}\r\n\r\n/** The child tiles of the root tile, representing inserted or modified elements and sorted by element Id. */\r\nclass ElementTiles extends SortedArray<ElementTile> {\r\n public constructor() {\r\n super((lhs, rhs) => compareStrings(lhs.contentId, rhs.contentId));\r\n }\r\n\r\n public get array(): ElementTile[] {\r\n return this._array;\r\n }\r\n}\r\n\r\n/** The root tile. Each of its children represent a newly-inserted or modified element. */\r\nclass RootTile extends DynamicIModelTile implements FeatureAppearanceProvider {\r\n private readonly _hiddenElements: Id64.Uint32Set;\r\n public readonly transformToTree: Transform;\r\n private readonly _elements: ElementTiles;\r\n\r\n private get _imodelRoot() { return this.parent as RootIModelTile; }\r\n\r\n private get _elementChildren(): ElementTile[] {\r\n assert(undefined !== this.children);\r\n assert(this.children === this._elements.array);\r\n return this._elements.array;\r\n }\r\n\r\n public constructor(parent: RootIModelTile, elements: Iterable<ElementGeometryChange>) {\r\n const params: TileParams = {\r\n parent,\r\n isLeaf: false,\r\n contentId: \"dynamic\",\r\n range: Range3d.createNull(),\r\n maximumSize: 512,\r\n };\r\n\r\n super(params, parent.tree);\r\n\r\n this._hiddenElements = new Id64.Uint32Set();\r\n\r\n const inverseTransform = parent.tree.iModelTransform.inverse();\r\n assert(undefined !== inverseTransform);\r\n this.transformToTree = inverseTransform;\r\n\r\n this._elements = new ElementTiles();\r\n this.loadChildren(); // initially empty.\r\n assert(undefined !== this.children);\r\n\r\n this.setIsReady();\r\n this.handleGeometryChanges(elements);\r\n }\r\n\r\n public get hiddenElements(): Id64Array {\r\n return this._hiddenElements.toId64Array();\r\n }\r\n\r\n public get appearanceProvider(): FeatureAppearanceProvider {\r\n return this;\r\n }\r\n\r\n public getFeatureAppearance(source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._hiddenElements.has(elemLo, elemHi))\r\n return undefined;\r\n\r\n return source.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public handleGeometryChanges(changes: Iterable<ElementGeometryChange>): void {\r\n assert(undefined !== this.children);\r\n\r\n for (const change of changes) {\r\n if (change.type !== DbOpcode.Insert)\r\n this._hiddenElements.addId(change.id);\r\n\r\n let tile = this._elements.findEquivalent((t: ElementTile) => compareStrings(t.contentId, change.id));\r\n if (change.type === DbOpcode.Delete) {\r\n if (tile) {\r\n tile.dispose();\r\n this._elements.remove(tile);\r\n }\r\n } else {\r\n const range = change.range.isNull ? change.range.clone() : this.transformToTree.multiplyRange(change.range);\r\n if (tile)\r\n tile.update(range);\r\n else\r\n this._elements.insert(tile = new ElementTile(this, change.id, range));\r\n }\r\n }\r\n\r\n // Recompute range.\r\n this.range.setNull();\r\n for (const element of this._elements)\r\n this.range.extendRange(element.range);\r\n\r\n this._imodelRoot.updateDynamicRange(this);\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (errpr: Error) => void): void {\r\n // This is invoked from constructor. We will add a child per element later - for now just mark the children as having been loaded.\r\n resolve(this._elements.array);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n throw new Error(\"Root dynamic tile has no content\");\r\n }\r\n\r\n public async requestContent(): Promise<TileRequest.Response> {\r\n assert(false, \"Root dynamic tile has no content\");\r\n return undefined;\r\n }\r\n\r\n public async readContent(_data: TileRequest.ResponseData, _system: RenderSystem, _isCanceled: () => boolean): Promise<TileContent> {\r\n throw new Error(\"Root dynamic tile has no content\");\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs): void {\r\n for (const child of this._elementChildren)\r\n child.selectTiles(selected, args);\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n // Never discard ElementTiles - do discard not-recently-used graphics.\r\n for (const child of this._elementChildren)\r\n child.pruneChildren(olderThan);\r\n }\r\n}\r\n\r\n/** Represents a single element that has been inserted or had its geometric properties modified during the current [[GraphicalEditingScope]].\r\n * It has no graphics of its own; it has any number of child tiles, each of which have graphics of a different level of detail.\r\n * Its contentId is the element's Id.\r\n */\r\nclass ElementTile extends Tile {\r\n public constructor(parent: RootTile, elementId: Id64String, range: Range3d) {\r\n super({\r\n parent,\r\n isLeaf: false,\r\n contentId: elementId,\r\n range,\r\n maximumSize: parent.maximumSize,\r\n }, parent.tree);\r\n\r\n this.loadChildren();\r\n this.setIsReady();\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n // Invoked from constructor. We'll add child tiles later as needed.\r\n resolve([]);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n throw new Error(\"ElementTile has no content\");\r\n }\r\n\r\n public async requestContent(_isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n assert(false, \"ElementTile has no content\");\r\n return undefined;\r\n }\r\n\r\n public async readContent(_data: TileRequest.ResponseData, _system: RenderSystem, _isCanceled: () => boolean): Promise<TileContent> {\r\n throw new Error(\"ElementTile has no content\");\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n const children = this.children as GraphicsTile[];\r\n assert(undefined !== children);\r\n\r\n const partitionIndex = partitionArray(children, (child) => !child.usageMarker.isExpired(olderThan));\r\n\r\n // Remove expired children.\r\n if (partitionIndex < children.length) {\r\n const expired = children.splice(partitionIndex);\r\n for (const child of expired)\r\n child.dispose();\r\n }\r\n\r\n // Restore ordering.\r\n children.sort((x, y) => y.toleranceLog10 - x.toleranceLog10);\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs): void {\r\n assert(undefined !== this.children);\r\n if (this.isRegionCulled(args))\r\n return;\r\n\r\n args.markUsed(this);\r\n\r\n // ###TODO: Test content range culled.\r\n\r\n // Compute the ideal chord tolerance.\r\n assert(this.maximumSize > 0);\r\n const pixelSize = args.getPixelSizeInMetersAtClosestPoint(this);\r\n assert(pixelSize > 0);\r\n\r\n // Round down to the nearest power of ten.\r\n const toleranceLog10 = Math.floor(Math.log10(pixelSize));\r\n\r\n // Find (or create) a child tile of desired tolerance. Also find a child tile that can be substituted for the desired tile if that tile's content is not yet loaded.\r\n // NB: Children are sorted in descending order by log10(tolerance)\r\n const children = this.children as GraphicsTile[];\r\n let closestMatch: GraphicsTile | undefined;\r\n let exactMatch: GraphicsTile | undefined;\r\n for (let i = 0; i < children.length; i++) {\r\n const child = children[i];\r\n const tol = child.toleranceLog10;\r\n if (tol > toleranceLog10) {\r\n assert(undefined === exactMatch);\r\n if (child.hasGraphics)\r\n closestMatch = child;\r\n } else if (tol === toleranceLog10) {\r\n exactMatch = child;\r\n } else if (tol < toleranceLog10) {\r\n if (!exactMatch)\r\n children.splice(i++, 0, exactMatch = new GraphicsTile(this, toleranceLog10));\r\n\r\n if (child.hasGraphics && (!closestMatch || closestMatch.toleranceLog10 > toleranceLog10))\r\n closestMatch = child;\r\n }\r\n }\r\n\r\n if (!exactMatch) {\r\n assert(children.length === 0 || children[children.length - 1].toleranceLog10 > toleranceLog10);\r\n children.push(exactMatch = new GraphicsTile(this, toleranceLog10));\r\n }\r\n\r\n if (!exactMatch.isReady) {\r\n args.insertMissing(exactMatch);\r\n if (closestMatch) {\r\n selected.push(closestMatch);\r\n args.markUsed(closestMatch);\r\n }\r\n } else if (exactMatch.hasGraphics) {\r\n selected.push(exactMatch);\r\n args.markUsed(exactMatch);\r\n }\r\n }\r\n\r\n public update(range: Range3d): void {\r\n range.clone(this.range);\r\n\r\n // Discard out-dated graphics.\r\n assert(undefined !== this.children);\r\n for (const child of this.children)\r\n child.dispose();\r\n\r\n this.children.length = 0;\r\n }\r\n}\r\n\r\nfunction* makeIdSequence() {\r\n let current = 0;\r\n while (true) {\r\n if (current >= Number.MAX_SAFE_INTEGER)\r\n current = 0;\r\n\r\n yield ++current;\r\n }\r\n}\r\n\r\nconst requestIdSequence = makeIdSequence();\r\n\r\n/** Supplies graphics of a specific LOD for a single element. */\r\nclass GraphicsTile extends Tile {\r\n public readonly toleranceLog10: number;\r\n public readonly tolerance: number;\r\n\r\n public constructor(parent: ElementTile, toleranceLog10: number) {\r\n assert(Math.round(toleranceLog10) === toleranceLog10);\r\n super({\r\n parent,\r\n isLeaf: true,\r\n contentId: `${parent.contentId}_${toleranceLog10}`,\r\n range: parent.range,\r\n maximumSize: parent.maximumSize,\r\n }, parent.tree);\r\n\r\n this.toleranceLog10 = toleranceLog10;\r\n this.tolerance = 10 ** toleranceLog10;\r\n }\r\n\r\n public override computeLoadPriority(_viewports: Iterable<Viewport>): number {\r\n // We want the element's graphics to be updated as soon as possible\r\n return 0;\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n resolve(undefined);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return IModelApp.tileAdmin.channels.elementGraphicsRpc;\r\n }\r\n\r\n public async requestContent(_isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n // ###TODO tree flags (enforce display priority)\r\n // ###TODO classifiers, animation\r\n\r\n assert(undefined !== this.parent);\r\n\r\n const requestId = requestIdSequence.next();\r\n assert(!requestId.done);\r\n\r\n assert(this.tree instanceof IModelTileTree);\r\n const idProvider = this.tree.contentIdProvider;\r\n\r\n const props: ElementGraphicsRequestProps = {\r\n id: requestId.value.toString(16),\r\n elementId: this.parent.contentId,\r\n toleranceLog10: this.toleranceLog10,\r\n formatVersion: idProvider.majorFormatVersion,\r\n location: this.tree.iModelTransform.toJSON(),\r\n contentFlags: idProvider.contentFlags,\r\n omitEdges: !this.tree.hasEdges,\r\n clipToProjectExtents: true,\r\n sectionCut: this.tree.stringifiedSectionClip,\r\n };\r\n\r\n return IModelApp.tileAdmin.requestElementGraphics(this.tree.iModel, props);\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled: () => boolean): Promise<TileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !this.isLoading;\r\n\r\n assert(data instanceof Uint8Array);\r\n const stream = new ByteStream(data.buffer);\r\n\r\n const position = stream.curPos;\r\n const format = stream.nextUint32;\r\n stream.curPos = position;\r\n\r\n // ###TODO: IModelGraphics format wraps IModel format.\r\n assert(TileFormat.IModel === format);\r\n\r\n const tree = this.tree;\r\n assert(tree instanceof IModelTileTree);\r\n const reader = ImdlReader.create(stream, tree.iModel, tree.modelId, tree.is3d, system, tree.batchType, tree.hasEdges, isCanceled, undefined, { tileId: this.contentId });\r\n\r\n let content: TileContent = { isLeaf: true };\r\n if (reader) {\r\n try {\r\n content = await reader.read();\r\n } catch {\r\n //\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport {\r\n assert, BeTimePoint, ByteStream, compareStrings, DbOpcode, Id64, Id64Array, Id64String, partitionArray, SortedArray,\r\n} from \"@itwin/core-bentley\";\r\nimport { Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, ElementGeometryChange, ElementGraphicsRequestProps, FeatureAppearance, FeatureAppearanceProvider, FeatureAppearanceSource, GeometryClass, TileFormat,\r\n} from \"@itwin/core-common\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport { Viewport } from \"../Viewport\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport {\r\n ImdlReader, IModelTileTree, RootIModelTile, Tile, TileContent, TileDrawArgs, TileParams, TileRequest, TileRequestChannel, TileTree,\r\n} from \"./internal\";\r\n\r\n/** The root tile for the branch of an [[IModelTileTree]] containing graphics for elements that have been modified during the current\r\n * Not intended for direct consumption - exported for use by [[IModelTileTree]].\r\n * [[GraphicalEditingScope]].\r\n * @internal\r\n */\r\nexport abstract class DynamicIModelTile extends Tile {\r\n protected constructor(params: TileParams, tree: TileTree) {\r\n super(params, tree);\r\n }\r\n\r\n public static create(root: RootIModelTile, elements: Iterable<ElementGeometryChange>): DynamicIModelTile {\r\n return new RootTile(root, elements);\r\n }\r\n\r\n /** Updates the tiles when elements are modified during the editing scope. */\r\n public abstract handleGeometryChanges(changes: Iterable<ElementGeometryChange>): void;\r\n\r\n /** Overrides symbology of the *static* [[IModelTile]]s to hide elements that have been deleted or modified. */\r\n public abstract get appearanceProvider(): FeatureAppearanceProvider;\r\n\r\n /** Exposed strictly for tests. */\r\n public abstract get hiddenElements(): Id64Array;\r\n\r\n /** Select tiles for display, requesting content for tiles as necessary. */\r\n public abstract selectTiles(selected: Tile[], args: TileDrawArgs): void;\r\n\r\n /** Discard tiles that have not been used since the specified time point. */\r\n public abstract pruneChildren(olderThan: BeTimePoint): void;\r\n}\r\n\r\n/** The child tiles of the root tile, representing inserted or modified elements and sorted by element Id. */\r\nclass ElementTiles extends SortedArray<ElementTile> {\r\n public constructor() {\r\n super((lhs, rhs) => compareStrings(lhs.contentId, rhs.contentId));\r\n }\r\n\r\n public get array(): ElementTile[] {\r\n return this._array;\r\n }\r\n}\r\n\r\n/** The root tile. Each of its children represent a newly-inserted or modified element. */\r\nclass RootTile extends DynamicIModelTile implements FeatureAppearanceProvider {\r\n private readonly _hiddenElements: Id64.Uint32Set;\r\n public readonly transformToTree: Transform;\r\n private readonly _elements: ElementTiles;\r\n\r\n private get _imodelRoot() { return this.parent as RootIModelTile; }\r\n\r\n private get _elementChildren(): ElementTile[] {\r\n assert(undefined !== this.children);\r\n assert(this.children === this._elements.array);\r\n return this._elements.array;\r\n }\r\n\r\n public constructor(parent: RootIModelTile, elements: Iterable<ElementGeometryChange>) {\r\n const params: TileParams = {\r\n parent,\r\n isLeaf: false,\r\n contentId: \"dynamic\",\r\n range: Range3d.createNull(),\r\n maximumSize: parent.tileScreenSize,\r\n };\r\n\r\n super(params, parent.tree);\r\n\r\n this._hiddenElements = new Id64.Uint32Set();\r\n\r\n const inverseTransform = parent.tree.iModelTransform.inverse();\r\n assert(undefined !== inverseTransform);\r\n this.transformToTree = inverseTransform;\r\n\r\n this._elements = new ElementTiles();\r\n this.loadChildren(); // initially empty.\r\n assert(undefined !== this.children);\r\n\r\n this.setIsReady();\r\n this.handleGeometryChanges(elements);\r\n }\r\n\r\n public get hiddenElements(): Id64Array {\r\n return this._hiddenElements.toId64Array();\r\n }\r\n\r\n public get appearanceProvider(): FeatureAppearanceProvider {\r\n return this;\r\n }\r\n\r\n public getFeatureAppearance(source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._hiddenElements.has(elemLo, elemHi))\r\n return undefined;\r\n\r\n return source.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public handleGeometryChanges(changes: Iterable<ElementGeometryChange>): void {\r\n assert(undefined !== this.children);\r\n\r\n for (const change of changes) {\r\n if (change.type !== DbOpcode.Insert)\r\n this._hiddenElements.addId(change.id);\r\n\r\n let tile = this._elements.findEquivalent((t: ElementTile) => compareStrings(t.contentId, change.id));\r\n if (change.type === DbOpcode.Delete) {\r\n if (tile) {\r\n tile.dispose();\r\n this._elements.remove(tile);\r\n }\r\n } else {\r\n const range = change.range.isNull ? change.range.clone() : this.transformToTree.multiplyRange(change.range);\r\n if (tile)\r\n tile.update(range);\r\n else\r\n this._elements.insert(tile = new ElementTile(this, change.id, range));\r\n }\r\n }\r\n\r\n // Recompute range.\r\n this.range.setNull();\r\n for (const element of this._elements)\r\n this.range.extendRange(element.range);\r\n\r\n this._imodelRoot.updateDynamicRange(this);\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (errpr: Error) => void): void {\r\n // This is invoked from constructor. We will add a child per element later - for now just mark the children as having been loaded.\r\n resolve(this._elements.array);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n throw new Error(\"Root dynamic tile has no content\");\r\n }\r\n\r\n public async requestContent(): Promise<TileRequest.Response> {\r\n assert(false, \"Root dynamic tile has no content\");\r\n return undefined;\r\n }\r\n\r\n public async readContent(_data: TileRequest.ResponseData, _system: RenderSystem, _isCanceled: () => boolean): Promise<TileContent> {\r\n throw new Error(\"Root dynamic tile has no content\");\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs): void {\r\n for (const child of this._elementChildren)\r\n child.selectTiles(selected, args);\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n // Never discard ElementTiles - do discard not-recently-used graphics.\r\n for (const child of this._elementChildren)\r\n child.pruneChildren(olderThan);\r\n }\r\n}\r\n\r\n/** Represents a single element that has been inserted or had its geometric properties modified during the current [[GraphicalEditingScope]].\r\n * It has no graphics of its own; it has any number of child tiles, each of which have graphics of a different level of detail.\r\n * Its contentId is the element's Id.\r\n */\r\nclass ElementTile extends Tile {\r\n public constructor(parent: RootTile, elementId: Id64String, range: Range3d) {\r\n super({\r\n parent,\r\n isLeaf: false,\r\n contentId: elementId,\r\n range,\r\n maximumSize: parent.maximumSize,\r\n }, parent.tree);\r\n\r\n this.loadChildren();\r\n this.setIsReady();\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n // Invoked from constructor. We'll add child tiles later as needed.\r\n resolve([]);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n throw new Error(\"ElementTile has no content\");\r\n }\r\n\r\n public async requestContent(_isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n assert(false, \"ElementTile has no content\");\r\n return undefined;\r\n }\r\n\r\n public async readContent(_data: TileRequest.ResponseData, _system: RenderSystem, _isCanceled: () => boolean): Promise<TileContent> {\r\n throw new Error(\"ElementTile has no content\");\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n const children = this.children as GraphicsTile[];\r\n assert(undefined !== children);\r\n\r\n const partitionIndex = partitionArray(children, (child) => !child.usageMarker.isExpired(olderThan));\r\n\r\n // Remove expired children.\r\n if (partitionIndex < children.length) {\r\n const expired = children.splice(partitionIndex);\r\n for (const child of expired)\r\n child.dispose();\r\n }\r\n\r\n // Restore ordering.\r\n children.sort((x, y) => y.toleranceLog10 - x.toleranceLog10);\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs): void {\r\n assert(undefined !== this.children);\r\n if (this.isRegionCulled(args))\r\n return;\r\n\r\n args.markUsed(this);\r\n\r\n // ###TODO: Test content range culled.\r\n\r\n // Compute the ideal chord tolerance.\r\n assert(this.maximumSize > 0);\r\n const pixelSize = args.getPixelSizeInMetersAtClosestPoint(this);\r\n assert(pixelSize > 0);\r\n\r\n // Round down to the nearest power of ten.\r\n const toleranceLog10 = Math.floor(Math.log10(pixelSize));\r\n\r\n // Find (or create) a child tile of desired tolerance. Also find a child tile that can be substituted for the desired tile if that tile's content is not yet loaded.\r\n // NB: Children are sorted in descending order by log10(tolerance)\r\n const children = this.children as GraphicsTile[];\r\n let closestMatch: GraphicsTile | undefined;\r\n let exactMatch: GraphicsTile | undefined;\r\n for (let i = 0; i < children.length; i++) {\r\n const child = children[i];\r\n const tol = child.toleranceLog10;\r\n if (tol > toleranceLog10) {\r\n assert(undefined === exactMatch);\r\n if (child.hasGraphics)\r\n closestMatch = child;\r\n } else if (tol === toleranceLog10) {\r\n exactMatch = child;\r\n } else if (tol < toleranceLog10) {\r\n if (!exactMatch)\r\n children.splice(i++, 0, exactMatch = new GraphicsTile(this, toleranceLog10));\r\n\r\n if (child.hasGraphics && (!closestMatch || closestMatch.toleranceLog10 > toleranceLog10))\r\n closestMatch = child;\r\n }\r\n }\r\n\r\n if (!exactMatch) {\r\n assert(children.length === 0 || children[children.length - 1].toleranceLog10 > toleranceLog10);\r\n children.push(exactMatch = new GraphicsTile(this, toleranceLog10));\r\n }\r\n\r\n if (!exactMatch.isReady) {\r\n args.insertMissing(exactMatch);\r\n if (closestMatch) {\r\n selected.push(closestMatch);\r\n args.markUsed(closestMatch);\r\n }\r\n } else if (exactMatch.hasGraphics) {\r\n selected.push(exactMatch);\r\n args.markUsed(exactMatch);\r\n }\r\n }\r\n\r\n public update(range: Range3d): void {\r\n range.clone(this.range);\r\n\r\n // Discard out-dated graphics.\r\n assert(undefined !== this.children);\r\n for (const child of this.children)\r\n child.dispose();\r\n\r\n this.children.length = 0;\r\n }\r\n}\r\n\r\nfunction* makeIdSequence() {\r\n let current = 0;\r\n while (true) {\r\n if (current >= Number.MAX_SAFE_INTEGER)\r\n current = 0;\r\n\r\n yield ++current;\r\n }\r\n}\r\n\r\nconst requestIdSequence = makeIdSequence();\r\n\r\n/** Supplies graphics of a specific LOD for a single element. */\r\nclass GraphicsTile extends Tile {\r\n public readonly toleranceLog10: number;\r\n public readonly tolerance: number;\r\n\r\n public constructor(parent: ElementTile, toleranceLog10: number) {\r\n assert(Math.round(toleranceLog10) === toleranceLog10);\r\n super({\r\n parent,\r\n isLeaf: true,\r\n contentId: `${parent.contentId}_${toleranceLog10}`,\r\n range: parent.range,\r\n maximumSize: parent.maximumSize,\r\n }, parent.tree);\r\n\r\n this.toleranceLog10 = toleranceLog10;\r\n this.tolerance = 10 ** toleranceLog10;\r\n }\r\n\r\n public override computeLoadPriority(_viewports: Iterable<Viewport>): number {\r\n // We want the element's graphics to be updated as soon as possible\r\n return 0;\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n resolve(undefined);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return IModelApp.tileAdmin.channels.elementGraphicsRpc;\r\n }\r\n\r\n public async requestContent(_isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n // ###TODO tree flags (enforce display priority)\r\n // ###TODO classifiers, animation\r\n\r\n assert(undefined !== this.parent);\r\n\r\n const requestId = requestIdSequence.next();\r\n assert(!requestId.done);\r\n\r\n assert(this.tree instanceof IModelTileTree);\r\n const idProvider = this.tree.contentIdProvider;\r\n\r\n const props: ElementGraphicsRequestProps = {\r\n id: requestId.value.toString(16),\r\n elementId: this.parent.contentId,\r\n toleranceLog10: this.toleranceLog10,\r\n formatVersion: idProvider.majorFormatVersion,\r\n location: this.tree.iModelTransform.toJSON(),\r\n contentFlags: idProvider.contentFlags,\r\n omitEdges: !this.tree.hasEdges,\r\n clipToProjectExtents: true,\r\n sectionCut: this.tree.stringifiedSectionClip,\r\n };\r\n\r\n return IModelApp.tileAdmin.requestElementGraphics(this.tree.iModel, props);\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled: () => boolean): Promise<TileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !this.isLoading;\r\n\r\n assert(data instanceof Uint8Array);\r\n const stream = new ByteStream(data.buffer);\r\n\r\n const position = stream.curPos;\r\n const format = stream.nextUint32;\r\n stream.curPos = position;\r\n\r\n // ###TODO: IModelGraphics format wraps IModel format.\r\n assert(TileFormat.IModel === format);\r\n\r\n const tree = this.tree;\r\n assert(tree instanceof IModelTileTree);\r\n const reader = ImdlReader.create(stream, tree.iModel, tree.modelId, tree.is3d, system, tree.batchType, tree.hasEdges, isCanceled, undefined, { tileId: this.contentId });\r\n\r\n let content: TileContent = { isLeaf: true };\r\n if (reader) {\r\n try {\r\n content = await reader.read();\r\n } catch {\r\n //\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n}\r\n"]}
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@@ -39,10 +39,10 @@ class IModelTile extends internal_1.Tile {
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constructor(params, tree) {
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super(params, tree);
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this._sizeMultiplier = params.sizeMultiplier;
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if (!this.isLeaf && this.tree.is3d) { // ###TODO: Want to know specifically if tree is *spatial*.
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if (!this.isLeaf && this.tree.is3d && !this.isReady) { // ###TODO: Want to know specifically if tree is *spatial*.
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// Do not sub-divide such that chord tolerance would be below specified minimum, if minimum defined.
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const minTolerance = IModelApp_1.IModelApp.tileAdmin.minimumSpatialTolerance;
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if (minTolerance > 0 && (0, core_common_1.computeTileChordTolerance)(this, this.tree.is3d) <= minTolerance)
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if (minTolerance > 0 && (0, core_common_1.computeTileChordTolerance)(this, this.tree.is3d, this.iModelTree.tileScreenSize) <= minTolerance)
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this.setLeaf();
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}
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}
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@@ -93,7 +93,7 @@ class IModelTile extends internal_1.Tile {
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// this tile is too coarse for view based on its size in pixels.
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// That is different than an "undisplayable" tile (maximumSize=0) whose children should be loaded immediately.
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if (undefined !== content.graphic && 0 === this.maximumSize)
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this._maximumSize =
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this._maximumSize = this.iModelTree.tileScreenSize;
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const sizeMult = content.sizeMultiplier;
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if (undefined !== sizeMult && (undefined === this._sizeMultiplier || sizeMult > this._sizeMultiplier)) {
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this._sizeMultiplier = sizeMult;
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@@ -126,7 +126,7 @@ class IModelTile extends internal_1.Tile {
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super.addRangeGraphic(builder, type);
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return;
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}
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const ranges = (0, core_common_1.computeChildTileRanges)(this, this.
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const ranges = (0, core_common_1.computeChildTileRanges)(this, this.iModelTree);
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for (const range of ranges) {
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const color = range.isEmpty ? core_common_1.ColorDef.blue : core_common_1.ColorDef.green;
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const pixels = !range.isEmpty ? core_common_1.LinePixels.HiddenLine : core_common_1.LinePixels.Solid;
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BentleyError, BeTimePoint, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, computeChildTileProps, computeChildTileRanges, computeTileChordTolerance, ElementAlignedBox3d, LinePixels, TileFormat, TileProps,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport {\r\n addRangeGraphic, ImdlReader, IModelTileTree, Tile, TileBoundingBoxes, TileContent, TileDrawArgs, TileLoadStatus, TileParams, TileRequest,\r\n TileRequestChannel, TileTreeLoadStatus, TileVisibility,\r\n} from \"./internal\";\r\n\r\n/** Parameters used to construct an [[IModelTile]].\r\n * @internal\r\n */\r\nexport interface IModelTileParams extends TileParams {\r\n sizeMultiplier?: number;\r\n}\r\n\r\n/** @internal */\r\nexport function iModelTileParamsFromJSON(props: TileProps, parent: IModelTile | undefined): IModelTileParams {\r\n const { contentId, maximumSize, isLeaf, sizeMultiplier } = props;\r\n const range = Range3d.fromJSON(props.range);\r\n\r\n let contentRange;\r\n if (undefined !== props.contentRange)\r\n contentRange = Range3d.fromJSON<ElementAlignedBox3d>(props.contentRange);\r\n\r\n return { contentId, range, maximumSize, isLeaf, parent, contentRange, sizeMultiplier };\r\n}\r\n\r\n/**\r\n * Indicates whether a parent tile should be drawn in place of a child tile.\r\n * @internal\r\n */\r\nexport enum SelectParent {\r\n No,\r\n Yes,\r\n}\r\n\r\n/** @internal */\r\nexport interface IModelTileContent extends TileContent {\r\n /** If this tile was produced by refinement, the multiplier applied to its screen size. */\r\n sizeMultiplier?: number;\r\n /** A bitfield describing empty sub-volumes of this tile's volume. */\r\n emptySubRangeMask?: number;\r\n}\r\n\r\n/** A tile belonging to an [[IModelTileTree].\r\n * @internal\r\n */\r\nexport class IModelTile extends Tile {\r\n private _sizeMultiplier?: number;\r\n private _emptySubRangeMask?: number;\r\n /** If an initial attempt to obtain this tile's content (e.g., from cloud storage cache) failed,\r\n * the next channel to try.\r\n */\r\n public requestChannel?: TileRequestChannel;\r\n\r\n public constructor(params: IModelTileParams, tree: IModelTileTree) {\r\n super(params, tree);\r\n this._sizeMultiplier = params.sizeMultiplier;\r\n\r\n if (!this.isLeaf && this.tree.is3d) { // ###TODO: Want to know specifically if tree is *spatial*.\r\n // Do not sub-divide such that chord tolerance would be below specified minimum, if minimum defined.\r\n const minTolerance = IModelApp.tileAdmin.minimumSpatialTolerance;\r\n if (minTolerance > 0 && computeTileChordTolerance(this, this.tree.is3d) <= minTolerance)\r\n this.setLeaf();\r\n }\r\n }\r\n\r\n public get iModelTree(): IModelTileTree { return this.tree as IModelTileTree; }\r\n public get iModelChildren(): IModelTile[] | undefined { return this.children as IModelTile[] | undefined; }\r\n public get emptySubRangeMask(): number { return this._emptySubRangeMask ?? 0; }\r\n\r\n public get sizeMultiplier(): number | undefined { return this._sizeMultiplier; }\r\n public get hasSizeMultiplier() { return undefined !== this.sizeMultiplier; }\r\n public override get maximumSize(): number {\r\n return super.maximumSize * (this.sizeMultiplier ?? 1.0);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return IModelApp.tileAdmin.channels.getIModelTileChannel(this);\r\n }\r\n\r\n public async requestContent(): Promise<TileRequest.Response> {\r\n return IModelApp.tileAdmin.generateTileContent(this);\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<IModelTileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !this.isLoading;\r\n\r\n assert(data instanceof Uint8Array);\r\n const streamBuffer = new ByteStream(data.buffer);\r\n\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n\r\n let content: IModelTileContent = { isLeaf: true };\r\n assert(TileFormat.IModel === format);\r\n if (format !== TileFormat.IModel)\r\n return content;\r\n\r\n const tree = this.iModelTree;\r\n const mult = this.hasSizeMultiplier ? this.sizeMultiplier : undefined;\r\n const reader = ImdlReader.create(streamBuffer, tree.iModel, tree.modelId, tree.is3d, system, tree.batchType, tree.hasEdges, isCanceled, mult, { tileId: this.contentId });\r\n if (undefined !== reader) {\r\n try {\r\n content = await reader.read();\r\n } catch {\r\n //\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public override setContent(content: IModelTileContent): void {\r\n super.setContent(content);\r\n\r\n this._emptySubRangeMask = content.emptySubRangeMask;\r\n\r\n // NB: If this tile has no graphics, it may or may not have children - but we don't want to load the children until\r\n // this tile is too coarse for view based on its size in pixels.\r\n // That is different than an \"undisplayable\" tile (maximumSize=0) whose children should be loaded immediately.\r\n if (undefined !== content.graphic && 0 === this.maximumSize)\r\n this._maximumSize = 512;\r\n\r\n const sizeMult = content.sizeMultiplier;\r\n if (undefined !== sizeMult && (undefined === this._sizeMultiplier || sizeMult > this._sizeMultiplier)) {\r\n this._sizeMultiplier = sizeMult;\r\n this._contentId = this.iModelTree.contentIdProvider.idFromParentAndMultiplier(this.contentId, sizeMult);\r\n if (undefined !== this.children && this.children.length > 1)\r\n this.disposeChildren();\r\n }\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[]) => void, reject: (error: Error) => void): void {\r\n try {\r\n const tree = this.iModelTree;\r\n const kids = computeChildTileProps(this, tree.contentIdProvider, tree);\r\n IModelApp.tileAdmin.onTilesElided(kids.numEmpty);\r\n\r\n const children: IModelTile[] = [];\r\n for (const props of kids.children) {\r\n const child = new IModelTile(iModelTileParamsFromJSON(props, this), tree);\r\n children.push(child);\r\n }\r\n\r\n resolve(children);\r\n } catch (err) {\r\n reject(err instanceof Error ? err : new Error(BentleyError.getErrorMessage(err)));\r\n }\r\n }\r\n\r\n protected override get rangeGraphicColor(): ColorDef {\r\n return this.hasSizeMultiplier ? ColorDef.red : super.rangeGraphicColor;\r\n }\r\n\r\n protected override addRangeGraphic(builder: GraphicBuilder, type: TileBoundingBoxes): void {\r\n if (TileBoundingBoxes.ChildVolumes !== type) {\r\n super.addRangeGraphic(builder, type);\r\n return;\r\n }\r\n\r\n const ranges = computeChildTileRanges(this, this.tree);\r\n for (const range of ranges) {\r\n const color = range.isEmpty ? ColorDef.blue : ColorDef.green;\r\n const pixels = !range.isEmpty ? LinePixels.HiddenLine : LinePixels.Solid;\r\n const width = !range.isEmpty ? 2 : 1;\r\n builder.setSymbology(color, color, width, pixels);\r\n addRangeGraphic(builder, range.range, this.tree.is2d);\r\n }\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n // A tile's usage marker indicates its the most recent time its *children* were used.\r\n if (this.usageMarker.isExpired(olderThan)) {\r\n this.disposeChildren();\r\n return;\r\n }\r\n\r\n // this node has been used recently. Keep it, but potentially unload its grandchildren.\r\n const children = this.iModelChildren;\r\n if (undefined !== children)\r\n for (const child of children)\r\n child.pruneChildren(olderThan);\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs, numSkipped: number): SelectParent {\r\n let vis = this.computeVisibility(args);\r\n if (TileVisibility.OutsideFrustum === vis)\r\n return SelectParent.No;\r\n\r\n const maxDepth = this.iModelTree.debugMaxDepth;\r\n if (undefined !== maxDepth && this.depth >= maxDepth)\r\n vis = TileVisibility.Visible;\r\n\r\n if (TileVisibility.Visible === vis) {\r\n // This tile is of appropriate resolution to draw. If need loading or refinement, enqueue.\r\n if (!this.isReady)\r\n args.insertMissing(this);\r\n\r\n if (this.hasGraphics) {\r\n // It can be drawn - select it\r\n args.markReady(this);\r\n selected.push(this);\r\n } else if (!this.isReady) {\r\n // It can't be drawn. Try to draw children in its place; otherwise draw the parent.\r\n // Do not load/request the children for this purpose.\r\n const initialSize = selected.length;\r\n const kids = this.iModelChildren;\r\n if (undefined === kids)\r\n return SelectParent.Yes;\r\n\r\n // Find any descendant to draw, until we exceed max initial tiles to skip.\r\n if (this.depth < this.iModelTree.maxInitialTilesToSkip) {\r\n for (const kid of kids) {\r\n if (SelectParent.Yes === kid.selectTiles(selected, args, numSkipped)) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n }\r\n\r\n // If all visible direct children can be drawn, draw them.\r\n for (const kid of kids) {\r\n if (TileVisibility.OutsideFrustum !== kid.computeVisibility(args)) {\r\n if (!kid.hasGraphics) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n } else {\r\n selected.push(kid);\r\n }\r\n }\r\n }\r\n\r\n args.markUsed(this);\r\n }\r\n\r\n // We're drawing either this tile, or its direct children.\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is too coarse to draw. Try to draw something more appropriate.\r\n // If it is not ready to draw, we may want to skip loading in favor of loading its descendants.\r\n // If we previously loaded and later unloaded content for this tile to free memory, don't force it to reload its content - proceed to children.\r\n let canSkipThisTile = (this._hadGraphics && !this.hasGraphics) || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile) {\r\n numSkipped = 1;\r\n } else {\r\n canSkipThisTile = this.isReady || this.isParentDisplayable || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile && this.isDisplayable) { // skipping an undisplayable tile doesn't count toward the maximum\r\n // Some tiles do not sub-divide - they only facet the same geometry to a higher resolution. We can skip directly to the correct resolution.\r\n const isNotReady = !this.isReady && !this.hasGraphics && !this.hasSizeMultiplier;\r\n if (isNotReady) {\r\n if (numSkipped >= this.iModelTree.maxTilesToSkip)\r\n canSkipThisTile = false;\r\n else\r\n numSkipped += 1;\r\n }\r\n }\r\n }\r\n\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n const children = canSkipThisTile ? this.iModelChildren : undefined;\r\n if (canSkipThisTile && TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n args.markUsed(this);\r\n }\r\n\r\n if (undefined !== children) {\r\n // If we are the root tile and we are not displayable, then we want to draw *any* currently available children in our place, or else we would draw nothing.\r\n // Otherwise, if we want to draw children in our place, we should wait for *all* of them to load, or else we would show missing chunks where not-yet-loaded children belong.\r\n const isUndisplayableRootTile = this.isUndisplayableRootTile;\r\n args.markUsed(this);\r\n let drawChildren = true;\r\n const initialSize = selected.length;\r\n for (const child of children) {\r\n // NB: We must continue iterating children so that they can be requested if missing.\r\n if (SelectParent.Yes === child.selectTiles(selected, args, numSkipped)) {\r\n if (child.loadStatus === TileLoadStatus.NotFound) {\r\n // At least one child we want to draw failed to load. e.g., we reached max depth of map tile tree. Draw parent instead.\r\n drawChildren = canSkipThisTile = false;\r\n } else {\r\n // At least one child we want to draw is not yet loaded. Wait for it to load before drawing it and its siblings, unless we have nothing to draw in their place.\r\n drawChildren = isUndisplayableRootTile;\r\n }\r\n }\r\n }\r\n\r\n if (drawChildren)\r\n return SelectParent.No;\r\n\r\n // Some types of tiles (like maps) allow the ready children to be drawn on top of the parent while other children are not yet loaded.\r\n if (args.parentsAndChildrenExclusive)\r\n selected.length = initialSize;\r\n }\r\n\r\n if (this.isReady) {\r\n if (this.hasGraphics) {\r\n selected.push(this);\r\n if (!canSkipThisTile) {\r\n // This tile is too coarse, but we require loading it before we can start loading higher-res children.\r\n args.markReady(this);\r\n }\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is not ready to be drawn. Request it *only* if we cannot skip it.\r\n if (!canSkipThisTile)\r\n args.insertMissing(this);\r\n\r\n return this.isParentDisplayable ? SelectParent.Yes : SelectParent.No;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BentleyError, BeTimePoint, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport {\r\n ColorDef, computeChildTileProps, computeChildTileRanges, computeTileChordTolerance, ElementAlignedBox3d, LinePixels, TileFormat, TileProps,\r\n} from \"@itwin/core-common\";\r\nimport { IModelApp } from \"../IModelApp\";\r\nimport { GraphicBuilder } from \"../render/GraphicBuilder\";\r\nimport { RenderSystem } from \"../render/RenderSystem\";\r\nimport {\r\n addRangeGraphic, ImdlReader, IModelTileTree, Tile, TileBoundingBoxes, TileContent, TileDrawArgs, TileLoadStatus, TileParams, TileRequest,\r\n TileRequestChannel, TileTreeLoadStatus, TileVisibility,\r\n} from \"./internal\";\r\n\r\n/** Parameters used to construct an [[IModelTile]].\r\n * @internal\r\n */\r\nexport interface IModelTileParams extends TileParams {\r\n sizeMultiplier?: number;\r\n}\r\n\r\n/** @internal */\r\nexport function iModelTileParamsFromJSON(props: TileProps, parent: IModelTile | undefined): IModelTileParams {\r\n const { contentId, maximumSize, isLeaf, sizeMultiplier } = props;\r\n const range = Range3d.fromJSON(props.range);\r\n\r\n let contentRange;\r\n if (undefined !== props.contentRange)\r\n contentRange = Range3d.fromJSON<ElementAlignedBox3d>(props.contentRange);\r\n\r\n return { contentId, range, maximumSize, isLeaf, parent, contentRange, sizeMultiplier };\r\n}\r\n\r\n/**\r\n * Indicates whether a parent tile should be drawn in place of a child tile.\r\n * @internal\r\n */\r\nexport enum SelectParent {\r\n No,\r\n Yes,\r\n}\r\n\r\n/** @internal */\r\nexport interface IModelTileContent extends TileContent {\r\n /** If this tile was produced by refinement, the multiplier applied to its screen size. */\r\n sizeMultiplier?: number;\r\n /** A bitfield describing empty sub-volumes of this tile's volume. */\r\n emptySubRangeMask?: number;\r\n}\r\n\r\n/** A tile belonging to an [[IModelTileTree].\r\n * @internal\r\n */\r\nexport class IModelTile extends Tile {\r\n private _sizeMultiplier?: number;\r\n private _emptySubRangeMask?: number;\r\n /** If an initial attempt to obtain this tile's content (e.g., from cloud storage cache) failed,\r\n * the next channel to try.\r\n */\r\n public requestChannel?: TileRequestChannel;\r\n\r\n public constructor(params: IModelTileParams, tree: IModelTileTree) {\r\n super(params, tree);\r\n this._sizeMultiplier = params.sizeMultiplier;\r\n\r\n if (!this.isLeaf && this.tree.is3d && !this.isReady) { // ###TODO: Want to know specifically if tree is *spatial*.\r\n // Do not sub-divide such that chord tolerance would be below specified minimum, if minimum defined.\r\n const minTolerance = IModelApp.tileAdmin.minimumSpatialTolerance;\r\n if (minTolerance > 0 && computeTileChordTolerance(this, this.tree.is3d, this.iModelTree.tileScreenSize) <= minTolerance)\r\n this.setLeaf();\r\n }\r\n }\r\n\r\n public get iModelTree(): IModelTileTree { return this.tree as IModelTileTree; }\r\n public get iModelChildren(): IModelTile[] | undefined { return this.children as IModelTile[] | undefined; }\r\n public get emptySubRangeMask(): number { return this._emptySubRangeMask ?? 0; }\r\n\r\n public get sizeMultiplier(): number | undefined { return this._sizeMultiplier; }\r\n public get hasSizeMultiplier() { return undefined !== this.sizeMultiplier; }\r\n public override get maximumSize(): number {\r\n return super.maximumSize * (this.sizeMultiplier ?? 1.0);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return IModelApp.tileAdmin.channels.getIModelTileChannel(this);\r\n }\r\n\r\n public async requestContent(): Promise<TileRequest.Response> {\r\n return IModelApp.tileAdmin.generateTileContent(this);\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled?: () => boolean): Promise<IModelTileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !this.isLoading;\r\n\r\n assert(data instanceof Uint8Array);\r\n const streamBuffer = new ByteStream(data.buffer);\r\n\r\n const position = streamBuffer.curPos;\r\n const format = streamBuffer.nextUint32;\r\n streamBuffer.curPos = position;\r\n\r\n let content: IModelTileContent = { isLeaf: true };\r\n assert(TileFormat.IModel === format);\r\n if (format !== TileFormat.IModel)\r\n return content;\r\n\r\n const tree = this.iModelTree;\r\n const mult = this.hasSizeMultiplier ? this.sizeMultiplier : undefined;\r\n const reader = ImdlReader.create(streamBuffer, tree.iModel, tree.modelId, tree.is3d, system, tree.batchType, tree.hasEdges, isCanceled, mult, { tileId: this.contentId });\r\n if (undefined !== reader) {\r\n try {\r\n content = await reader.read();\r\n } catch {\r\n //\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n\r\n public override setContent(content: IModelTileContent): void {\r\n super.setContent(content);\r\n\r\n this._emptySubRangeMask = content.emptySubRangeMask;\r\n\r\n // NB: If this tile has no graphics, it may or may not have children - but we don't want to load the children until\r\n // this tile is too coarse for view based on its size in pixels.\r\n // That is different than an \"undisplayable\" tile (maximumSize=0) whose children should be loaded immediately.\r\n if (undefined !== content.graphic && 0 === this.maximumSize)\r\n this._maximumSize = this.iModelTree.tileScreenSize;\r\n\r\n const sizeMult = content.sizeMultiplier;\r\n if (undefined !== sizeMult && (undefined === this._sizeMultiplier || sizeMult > this._sizeMultiplier)) {\r\n this._sizeMultiplier = sizeMult;\r\n this._contentId = this.iModelTree.contentIdProvider.idFromParentAndMultiplier(this.contentId, sizeMult);\r\n if (undefined !== this.children && this.children.length > 1)\r\n this.disposeChildren();\r\n }\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[]) => void, reject: (error: Error) => void): void {\r\n try {\r\n const tree = this.iModelTree;\r\n const kids = computeChildTileProps(this, tree.contentIdProvider, tree);\r\n IModelApp.tileAdmin.onTilesElided(kids.numEmpty);\r\n\r\n const children: IModelTile[] = [];\r\n for (const props of kids.children) {\r\n const child = new IModelTile(iModelTileParamsFromJSON(props, this), tree);\r\n children.push(child);\r\n }\r\n\r\n resolve(children);\r\n } catch (err) {\r\n reject(err instanceof Error ? err : new Error(BentleyError.getErrorMessage(err)));\r\n }\r\n }\r\n\r\n protected override get rangeGraphicColor(): ColorDef {\r\n return this.hasSizeMultiplier ? ColorDef.red : super.rangeGraphicColor;\r\n }\r\n\r\n protected override addRangeGraphic(builder: GraphicBuilder, type: TileBoundingBoxes): void {\r\n if (TileBoundingBoxes.ChildVolumes !== type) {\r\n super.addRangeGraphic(builder, type);\r\n return;\r\n }\r\n\r\n const ranges = computeChildTileRanges(this, this.iModelTree);\r\n for (const range of ranges) {\r\n const color = range.isEmpty ? ColorDef.blue : ColorDef.green;\r\n const pixels = !range.isEmpty ? LinePixels.HiddenLine : LinePixels.Solid;\r\n const width = !range.isEmpty ? 2 : 1;\r\n builder.setSymbology(color, color, width, pixels);\r\n addRangeGraphic(builder, range.range, this.tree.is2d);\r\n }\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n // A tile's usage marker indicates its the most recent time its *children* were used.\r\n if (this.usageMarker.isExpired(olderThan)) {\r\n this.disposeChildren();\r\n return;\r\n }\r\n\r\n // this node has been used recently. Keep it, but potentially unload its grandchildren.\r\n const children = this.iModelChildren;\r\n if (undefined !== children)\r\n for (const child of children)\r\n child.pruneChildren(olderThan);\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs, numSkipped: number): SelectParent {\r\n let vis = this.computeVisibility(args);\r\n if (TileVisibility.OutsideFrustum === vis)\r\n return SelectParent.No;\r\n\r\n const maxDepth = this.iModelTree.debugMaxDepth;\r\n if (undefined !== maxDepth && this.depth >= maxDepth)\r\n vis = TileVisibility.Visible;\r\n\r\n if (TileVisibility.Visible === vis) {\r\n // This tile is of appropriate resolution to draw. If need loading or refinement, enqueue.\r\n if (!this.isReady)\r\n args.insertMissing(this);\r\n\r\n if (this.hasGraphics) {\r\n // It can be drawn - select it\r\n args.markReady(this);\r\n selected.push(this);\r\n } else if (!this.isReady) {\r\n // It can't be drawn. Try to draw children in its place; otherwise draw the parent.\r\n // Do not load/request the children for this purpose.\r\n const initialSize = selected.length;\r\n const kids = this.iModelChildren;\r\n if (undefined === kids)\r\n return SelectParent.Yes;\r\n\r\n // Find any descendant to draw, until we exceed max initial tiles to skip.\r\n if (this.depth < this.iModelTree.maxInitialTilesToSkip) {\r\n for (const kid of kids) {\r\n if (SelectParent.Yes === kid.selectTiles(selected, args, numSkipped)) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n }\r\n\r\n // If all visible direct children can be drawn, draw them.\r\n for (const kid of kids) {\r\n if (TileVisibility.OutsideFrustum !== kid.computeVisibility(args)) {\r\n if (!kid.hasGraphics) {\r\n selected.length = initialSize;\r\n return SelectParent.Yes;\r\n } else {\r\n selected.push(kid);\r\n }\r\n }\r\n }\r\n\r\n args.markUsed(this);\r\n }\r\n\r\n // We're drawing either this tile, or its direct children.\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is too coarse to draw. Try to draw something more appropriate.\r\n // If it is not ready to draw, we may want to skip loading in favor of loading its descendants.\r\n // If we previously loaded and later unloaded content for this tile to free memory, don't force it to reload its content - proceed to children.\r\n let canSkipThisTile = (this._hadGraphics && !this.hasGraphics) || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile) {\r\n numSkipped = 1;\r\n } else {\r\n canSkipThisTile = this.isReady || this.isParentDisplayable || this.depth < this.iModelTree.maxInitialTilesToSkip;\r\n if (canSkipThisTile && this.isDisplayable) { // skipping an undisplayable tile doesn't count toward the maximum\r\n // Some tiles do not sub-divide - they only facet the same geometry to a higher resolution. We can skip directly to the correct resolution.\r\n const isNotReady = !this.isReady && !this.hasGraphics && !this.hasSizeMultiplier;\r\n if (isNotReady) {\r\n if (numSkipped >= this.iModelTree.maxTilesToSkip)\r\n canSkipThisTile = false;\r\n else\r\n numSkipped += 1;\r\n }\r\n }\r\n }\r\n\r\n const childrenLoadStatus = this.loadChildren(); // NB: asynchronous\r\n const children = canSkipThisTile ? this.iModelChildren : undefined;\r\n if (canSkipThisTile && TileTreeLoadStatus.Loading === childrenLoadStatus) {\r\n args.markChildrenLoading();\r\n args.markUsed(this);\r\n }\r\n\r\n if (undefined !== children) {\r\n // If we are the root tile and we are not displayable, then we want to draw *any* currently available children in our place, or else we would draw nothing.\r\n // Otherwise, if we want to draw children in our place, we should wait for *all* of them to load, or else we would show missing chunks where not-yet-loaded children belong.\r\n const isUndisplayableRootTile = this.isUndisplayableRootTile;\r\n args.markUsed(this);\r\n let drawChildren = true;\r\n const initialSize = selected.length;\r\n for (const child of children) {\r\n // NB: We must continue iterating children so that they can be requested if missing.\r\n if (SelectParent.Yes === child.selectTiles(selected, args, numSkipped)) {\r\n if (child.loadStatus === TileLoadStatus.NotFound) {\r\n // At least one child we want to draw failed to load. e.g., we reached max depth of map tile tree. Draw parent instead.\r\n drawChildren = canSkipThisTile = false;\r\n } else {\r\n // At least one child we want to draw is not yet loaded. Wait for it to load before drawing it and its siblings, unless we have nothing to draw in their place.\r\n drawChildren = isUndisplayableRootTile;\r\n }\r\n }\r\n }\r\n\r\n if (drawChildren)\r\n return SelectParent.No;\r\n\r\n // Some types of tiles (like maps) allow the ready children to be drawn on top of the parent while other children are not yet loaded.\r\n if (args.parentsAndChildrenExclusive)\r\n selected.length = initialSize;\r\n }\r\n\r\n if (this.isReady) {\r\n if (this.hasGraphics) {\r\n selected.push(this);\r\n if (!canSkipThisTile) {\r\n // This tile is too coarse, but we require loading it before we can start loading higher-res children.\r\n args.markReady(this);\r\n }\r\n }\r\n\r\n return SelectParent.No;\r\n }\r\n\r\n // This tile is not ready to be drawn. Request it *only* if we cannot skip it.\r\n if (!canSkipThisTile)\r\n args.insertMissing(this);\r\n\r\n return this.isParentDisplayable ? SelectParent.Yes : SelectParent.No;\r\n }\r\n}\r\n"]}
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@@ -21,6 +21,7 @@ export interface IModelTileTreeParams extends TileTreeParams {
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geometryGuid?: GuidString;
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maxInitialTilesToSkip?: number;
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formatVersion?: number;
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tileScreenSize: number;
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options: IModelTileTreeOptions;
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}
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/** @internal */
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@@ -29,6 +30,7 @@ export declare function iModelTileTreeParamsFromJSON(props: IModelTileTreeProps,
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* @internal
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*/
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export declare type RootIModelTile = Tile & {
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tileScreenSize: number;
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updateDynamicRange: (childTile: Tile) => void;
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};
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/** A TileTree whose contents are derived from geometry stored in a Model in an IModelDb.
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@@ -43,6 +45,7 @@ export declare class IModelTileTree extends TileTree {
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readonly maxInitialTilesToSkip: number;
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readonly contentIdProvider: ContentIdProvider;
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readonly stringifiedSectionClip?: string;
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readonly tileScreenSize: number;
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/** Strictly for debugging/testing - forces tile selection to halt at the specified depth. */
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debugMaxDepth?: number;
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/** A little hacky...we must not override selectTiles(), but draw() needs to distinguish between static and dynamic tiles.
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@@ -1 +1 @@
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-
{"version":3,"file":"IModelTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/IModelTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAuB,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAE7F,OAAO,EACL,SAAS,EAAE,iBAAiB,EAC5B,gBAAgB,EAAE,mBAAmB,EAAwB,SAAS,EACvE,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAIvD,OAAO,EACc,UAAU,EAA8C,IAAI,EAAe,YAAY,EAAE,gBAAgB,EACxG,QAAQ,EAAE,cAAc,EAC7C,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;CACxB;AAKD;;GAEG;AACH,MAAM,WAAW,oBAAqB,SAAQ,cAAc;IAC1D,QAAQ,EAAE,SAAS,CAAC;IACpB,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,YAAY,CAAC,EAAE,UAAU,CAAC;IAC1B,qBAAqB,CAAC,EAAE,MAAM,CAAC;IAC/B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,qBAAqB,CAAC;CAChC;AAED,gBAAgB;AAChB,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,mBAAmB,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,qBAAqB,GAAG,oBAAoB,
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1
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+
{"version":3,"file":"IModelTileTree.d.ts","sourceRoot":"","sources":["../../../src/tile/IModelTileTree.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAuB,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAE7F,OAAO,EACL,SAAS,EAAE,iBAAiB,EAC5B,gBAAgB,EAAE,mBAAmB,EAAwB,SAAS,EACvE,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAIvD,OAAO,EACc,UAAU,EAA8C,IAAI,EAAe,YAAY,EAAE,gBAAgB,EACxG,QAAQ,EAAE,cAAc,EAC7C,MAAM,YAAY,CAAC;AAEpB,gBAAgB;AAChB,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAClC,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAC9B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;CACxB;AAKD;;GAEG;AACH,MAAM,WAAW,oBAAqB,SAAQ,cAAc;IAC1D,QAAQ,EAAE,SAAS,CAAC;IACpB,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,YAAY,CAAC,EAAE,UAAU,CAAC;IAC1B,qBAAqB,CAAC,EAAE,MAAM,CAAC;IAC/B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,qBAAqB,CAAC;CAChC;AAED,gBAAgB;AAChB,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,mBAAmB,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,qBAAqB,GAAG,oBAAoB,CAyB5K;AAyFD;;GAEG;AACH,oBAAY,cAAc,GAAG,IAAI,GAAG;IAAE,cAAc,EAAE,MAAM,CAAC;IAAC,kBAAkB,EAAE,CAAC,SAAS,EAAE,IAAI,KAAK,IAAI,CAAA;CAAE,CAAC;AAiK9G;;GAEG;AACH,qBAAa,cAAe,SAAQ,QAAQ;IAC1C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAW;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAwB;IACjD,SAAgB,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5C,SAAgB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtC,SAAgB,cAAc,EAAE,MAAM,CAAC;IACvC,SAAgB,qBAAqB,EAAE,MAAM,CAAC;IAC9C,SAAgB,iBAAiB,EAAE,iBAAiB,CAAC;IACrD,SAAgB,sBAAsB,CAAC,EAAE,MAAM,CAAC;IAChD,SAAgB,cAAc,EAAE,MAAM,CAAC;IACvC,6FAA6F;IACtF,aAAa,CAAC,EAAE,MAAM,CAAC;IAC9B;;;OAGG;IACH,OAAO,CAAC,uBAAuB,CAAK;gBAEjB,MAAM,EAAE,oBAAoB,EAAE,MAAM,EAAE,gBAAgB;IAoBzE,IAAW,QAAQ,WAAiB;IACpC,IAAW,QAAQ,IAAI,IAAI,CAA2B;IACtD,iCAAiC;IACjC,IAAW,YAAY,IAAI,UAAU,CAAwC;IAC7E,IAAW,IAAI,YAAiC;IAChD,IAAoB,kBAAkB,YAAoB;IAC1D,IAAW,iBAAiB,OAAgC;IAE5D,IAAW,SAAS,IAAI,SAAS,CAAoC;IACrE,IAAW,QAAQ,IAAI,OAAO,CAAwC;IAEtE,IAAoB,YAAY,IAAI,gBAAgB,CAGnD;IAED,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE;IAY3C,IAAI,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI;IAK9B,KAAK,IAAI,IAAI;IAKpB,kCAAkC;IAClC,IAAW,SAAS,IAAI,QAAQ,GAAG,SAAS,GAAG,aAAa,GAAG,UAAU,CAExE;IAED,kCAAkC;IAClC,IAAW,cAAc,IAAI,SAAS,CAGrC;CACF"}
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@@ -19,13 +19,29 @@ const internal_1 = require("./internal");
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const viewFlagOverrides = {};
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/** @internal */
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function iModelTileTreeParamsFromJSON(props, iModel, modelId, options) {
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var _a;
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const location = core_geometry_1.Transform.fromJSON(props.location);
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const { formatVersion, id, rootTile, contentIdQualifier, maxInitialTilesToSkip, geometryGuid } = props;
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const tileScreenSize = (_a = props.tileScreenSize) !== null && _a !== void 0 ? _a : 512;
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if (undefined !== props.contentRange)
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contentRange = core_geometry_1.Range3d.fromJSON(props.contentRange);
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const priority = core_common_1.BatchType.Primary === options.batchType ? internal_1.TileLoadPriority.Primary : internal_1.TileLoadPriority.Classifier;
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return {
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return {
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formatVersion,
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id,
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rootTile,
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iModel,
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location,
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modelId,
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contentRange,
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geometryGuid,
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contentIdQualifier,
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maxInitialTilesToSkip,
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priority,
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options,
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tileScreenSize,
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};
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}
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exports.iModelTileTreeParamsFromJSON = iModelTileTreeParamsFromJSON;
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function findElementChangesForModel(changes, modelId) {
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@@ -205,6 +221,9 @@ class RootTile extends internal_1.Tile {
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if (this._staticTreeContentRange && this.tree.contentRange)
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this._staticTreeContentRange.clone(this.tree.contentRange);
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get tileScreenSize() {
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return this.staticBranch.iModelTree.tileScreenSize;
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}
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227
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updateDynamicRange(tile) {
|
|
209
228
|
this.resetRange();
|
|
210
229
|
if (this._staticTreeContentRange && this.tree.contentRange && !tile.contentRange.isNull)
|
|
@@ -230,6 +249,7 @@ class IModelTileTree extends internal_1.TileTree {
|
|
|
230
249
|
this._numStaticTilesSelected = 0;
|
|
231
250
|
this.contentIdQualifier = params.contentIdQualifier;
|
|
232
251
|
this.geometryGuid = params.geometryGuid;
|
|
252
|
+
this.tileScreenSize = params.tileScreenSize;
|
|
233
253
|
if (core_common_1.BatchType.Primary === treeId.type)
|
|
234
254
|
this.stringifiedSectionClip = treeId.sectionCut;
|
|
235
255
|
this.maxInitialTilesToSkip = (_a = params.maxInitialTilesToSkip) !== null && _a !== void 0 ? _a : 0;
|