@itwin/core-common 5.1.1 → 5.1.3-experimental.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -1
- package/lib/cjs/AmbientOcclusion.js.map +1 -1
- package/lib/cjs/AnalysisStyle.js.map +1 -1
- package/lib/cjs/Atmosphere.js.map +1 -1
- package/lib/cjs/AuthorizationClient.js.map +1 -1
- package/lib/cjs/BackgroundMapProvider.js.map +1 -1
- package/lib/cjs/BackgroundMapSettings.js.map +1 -1
- package/lib/cjs/Base64EncodedString.js.map +1 -1
- package/lib/cjs/BlobReader.js.map +1 -1
- package/lib/cjs/BriefcaseTypes.js.map +1 -1
- package/lib/cjs/Camera.js.map +1 -1
- package/lib/cjs/CatalogIModel.js.map +1 -1
- package/lib/cjs/CesiumIonAssets.js.map +1 -1
- package/lib/cjs/ChangedElements.js.map +1 -1
- package/lib/cjs/ChangedEntities.js.map +1 -1
- package/lib/cjs/ChangesetProps.js.map +1 -1
- package/lib/cjs/ClipStyle.js.map +1 -1
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ColorByName.js.map +1 -1
- package/lib/cjs/ColorDef.js.map +1 -1
- package/lib/cjs/CommonLoggerCategory.js.map +1 -1
- package/lib/cjs/ConcurrentQuery.js.map +1 -1
- package/lib/cjs/ContextRealityModel.js.map +1 -1
- package/lib/cjs/ContourDisplay.js.map +1 -1
- package/lib/cjs/DisplayStyleSettings.js.map +1 -1
- package/lib/cjs/ECSchemaProps.js.map +1 -1
- package/lib/cjs/ECSqlReader.js.map +1 -1
- package/lib/cjs/ECSqlTypes.js.map +1 -1
- package/lib/cjs/ElementMesh.js.map +1 -1
- package/lib/cjs/ElementProps.js.map +1 -1
- package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
- package/lib/cjs/EntityProps.js.map +1 -1
- package/lib/cjs/EntityReference.js.map +1 -1
- package/lib/cjs/Environment.js.map +1 -1
- package/lib/cjs/FeatureIndex.js.map +1 -1
- package/lib/cjs/FeatureSymbology.js.map +1 -1
- package/lib/cjs/FeatureTable.js.map +1 -1
- package/lib/cjs/Fonts.js.map +1 -1
- package/lib/cjs/Frustum.js.map +1 -1
- package/lib/cjs/GenericInstanceFilter.js.map +1 -1
- package/lib/cjs/GeoCoordinateServices.js.map +1 -1
- package/lib/cjs/GeometryContainment.js.map +1 -1
- package/lib/cjs/GeometryParams.js.map +1 -1
- package/lib/cjs/GeometrySummary.js.map +1 -1
- package/lib/cjs/Gradient.js.map +1 -1
- package/lib/cjs/GraphicParams.js.map +1 -1
- package/lib/cjs/GroundPlane.js.map +1 -1
- package/lib/cjs/HSLColor.js.map +1 -1
- package/lib/cjs/HSVColor.js.map +1 -1
- package/lib/cjs/HiddenLine.js.map +1 -1
- package/lib/cjs/Hilite.js.map +1 -1
- package/lib/cjs/IModel.js +1 -1
- package/lib/cjs/IModel.js.map +1 -1
- package/lib/cjs/IModelError.js.map +1 -1
- package/lib/cjs/IModelVersion.js.map +1 -1
- package/lib/cjs/ITwinCoreErrors.js.map +1 -1
- package/lib/cjs/Image.js.map +1 -1
- package/lib/cjs/IpcAppProps.js.map +1 -1
- package/lib/cjs/LightSettings.js.map +1 -1
- package/lib/cjs/LinePixels.js.map +1 -1
- package/lib/cjs/Localization.js.map +1 -1
- package/lib/cjs/MapImagerySettings.js.map +1 -1
- package/lib/cjs/MapLayerSettings.js.map +1 -1
- package/lib/cjs/MassProperties.js.map +1 -1
- package/lib/cjs/MaterialProps.js.map +1 -1
- package/lib/cjs/ModelClipGroup.js.map +1 -1
- package/lib/cjs/ModelGeometryChanges.js.map +1 -1
- package/lib/cjs/ModelProps.js.map +1 -1
- package/lib/cjs/NativeAppProps.js.map +1 -1
- package/lib/cjs/OctEncodedNormal.js.map +1 -1
- package/lib/cjs/PlanProjectionSettings.js.map +1 -1
- package/lib/cjs/PlanarClipMask.js.map +1 -1
- package/lib/cjs/QPoint.js.map +1 -1
- package/lib/cjs/RealityDataAccessProps.js.map +1 -1
- package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
- package/lib/cjs/RenderMaterial.js.map +1 -1
- package/lib/cjs/RenderPolyline.js.map +1 -1
- package/lib/cjs/RenderSchedule.js.map +1 -1
- package/lib/cjs/RenderTexture.js.map +1 -1
- package/lib/cjs/RgbColor.js.map +1 -1
- package/lib/cjs/RpcInterface.js.map +1 -1
- package/lib/cjs/RpcManager.js.map +1 -1
- package/lib/cjs/SessionProps.js.map +1 -1
- package/lib/cjs/SkyBox.js.map +1 -1
- package/lib/cjs/SolarCalculate.js.map +1 -1
- package/lib/cjs/SolarShadows.js.map +1 -1
- package/lib/cjs/SpatialClassification.js.map +1 -1
- package/lib/cjs/SubCategoryAppearance.js.map +1 -1
- package/lib/cjs/SubCategoryOverride.js.map +1 -1
- package/lib/cjs/TerrainSettings.js.map +1 -1
- package/lib/cjs/TextureMapping.js.map +1 -1
- package/lib/cjs/TextureProps.js.map +1 -1
- package/lib/cjs/ThematicDisplay.js.map +1 -1
- package/lib/cjs/Thumbnail.js.map +1 -1
- package/lib/cjs/TileProps.js.map +1 -1
- package/lib/cjs/Tween.js.map +1 -1
- package/lib/cjs/TxnAction.js.map +1 -1
- package/lib/cjs/ViewDetails.js.map +1 -1
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/cjs/ViewProps.js.map +1 -1
- package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
- package/lib/cjs/annotation/TextAnnotation.js.map +1 -1
- package/lib/cjs/annotation/TextBlock.js.map +1 -1
- package/lib/cjs/annotation/TextBlockGeometryProps.js.map +1 -1
- package/lib/cjs/annotation/TextBlockLayoutResult.js.map +1 -1
- package/lib/cjs/annotation/TextStyle.js.map +1 -1
- package/lib/cjs/core-common.js.map +1 -1
- package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
- package/lib/cjs/domains/GenericElementProps.js.map +1 -1
- package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
- package/lib/cjs/geometry/AreaPattern.js.map +1 -1
- package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
- package/lib/cjs/geometry/Cartographic.js.map +1 -1
- package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
- package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
- package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
- package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
- package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
- package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
- package/lib/cjs/geometry/GeometryStream.js.map +1 -1
- package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
- package/lib/cjs/geometry/LineStyle.js.map +1 -1
- package/lib/cjs/geometry/Placement.js.map +1 -1
- package/lib/cjs/geometry/Projection.js.map +1 -1
- package/lib/cjs/geometry/TextString.js.map +1 -1
- package/lib/cjs/internal/BackendTypes.js.map +1 -1
- package/lib/cjs/internal/PackedFeatureTable.js.map +1 -1
- package/lib/cjs/internal/RenderMaterialParams.js.map +1 -1
- package/lib/cjs/internal/RenderMesh.js.map +1 -1
- package/lib/cjs/internal/RenderTextureParams.js.map +1 -1
- package/lib/cjs/internal/Snapping.js.map +1 -1
- package/lib/cjs/internal/cross-package.js.map +1 -1
- package/lib/cjs/ipc/IpcSession.js.map +1 -1
- package/lib/cjs/ipc/IpcSocket.js.map +1 -1
- package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
- package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
- package/lib/cjs/rpc/DevToolsRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/TestRpcManager.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
- package/lib/cjs/rpc/core/RpcControl.js.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/cjs/rpc/core/RpcMarshaling.js.map +1 -1
- package/lib/cjs/rpc/core/RpcOperation.js.map +1 -1
- package/lib/cjs/rpc/core/RpcPendingQueue.js.map +1 -1
- package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/core/RpcPush.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRegistry.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequestContext.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRoutingToken.js.map +1 -1
- package/lib/cjs/rpc/core/RpcSessionInvocation.js.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcManager.js.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
- package/lib/cjs/rpc/web/RpcMultipart.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcLogging.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/cjs/tile/B3dmTileIO.js.map +1 -1
- package/lib/cjs/tile/CompositeTileIO.js.map +1 -1
- package/lib/cjs/tile/ElementGraphics.js.map +1 -1
- package/lib/cjs/tile/GltfTileIO.js.map +1 -1
- package/lib/cjs/tile/I3dmTileIO.js.map +1 -1
- package/lib/cjs/tile/IModelTileIO.js.map +1 -1
- package/lib/cjs/tile/PntsTileIO.js.map +1 -1
- package/lib/cjs/tile/TileIO.js.map +1 -1
- package/lib/cjs/tile/TileMetadata.js.map +1 -1
- package/lib/cjs/tile/Tileset3dSchema.js.map +1 -1
- package/lib/esm/AmbientOcclusion.js.map +1 -1
- package/lib/esm/AnalysisStyle.js.map +1 -1
- package/lib/esm/Atmosphere.js.map +1 -1
- package/lib/esm/AuthorizationClient.js.map +1 -1
- package/lib/esm/BackgroundMapProvider.js.map +1 -1
- package/lib/esm/BackgroundMapSettings.js.map +1 -1
- package/lib/esm/Base64EncodedString.js.map +1 -1
- package/lib/esm/BlobReader.js.map +1 -1
- package/lib/esm/BriefcaseTypes.js.map +1 -1
- package/lib/esm/Camera.js.map +1 -1
- package/lib/esm/CatalogIModel.js.map +1 -1
- package/lib/esm/CesiumIonAssets.js.map +1 -1
- package/lib/esm/ChangedElements.js.map +1 -1
- package/lib/esm/ChangedEntities.js.map +1 -1
- package/lib/esm/ChangesetProps.js.map +1 -1
- package/lib/esm/ClipStyle.js.map +1 -1
- package/lib/esm/Code.js.map +1 -1
- package/lib/esm/ColorByName.js.map +1 -1
- package/lib/esm/ColorDef.js.map +1 -1
- package/lib/esm/CommonLoggerCategory.js.map +1 -1
- package/lib/esm/ConcurrentQuery.js.map +1 -1
- package/lib/esm/ContextRealityModel.js.map +1 -1
- package/lib/esm/ContourDisplay.js.map +1 -1
- package/lib/esm/DisplayStyleSettings.js.map +1 -1
- package/lib/esm/ECSchemaProps.js.map +1 -1
- package/lib/esm/ECSqlReader.js.map +1 -1
- package/lib/esm/ECSqlTypes.js.map +1 -1
- package/lib/esm/ElementMesh.js.map +1 -1
- package/lib/esm/ElementProps.js.map +1 -1
- package/lib/esm/EmphasizeElementsProps.js.map +1 -1
- package/lib/esm/EntityProps.js.map +1 -1
- package/lib/esm/EntityReference.js.map +1 -1
- package/lib/esm/Environment.js.map +1 -1
- package/lib/esm/FeatureIndex.js.map +1 -1
- package/lib/esm/FeatureSymbology.js.map +1 -1
- package/lib/esm/FeatureTable.js.map +1 -1
- package/lib/esm/Fonts.js.map +1 -1
- package/lib/esm/Frustum.js.map +1 -1
- package/lib/esm/GenericInstanceFilter.js.map +1 -1
- package/lib/esm/GeoCoordinateServices.js.map +1 -1
- package/lib/esm/GeometryContainment.js.map +1 -1
- package/lib/esm/GeometryParams.js.map +1 -1
- package/lib/esm/GeometrySummary.js.map +1 -1
- package/lib/esm/Gradient.js.map +1 -1
- package/lib/esm/GraphicParams.js.map +1 -1
- package/lib/esm/GroundPlane.js.map +1 -1
- package/lib/esm/HSLColor.js.map +1 -1
- package/lib/esm/HSVColor.js.map +1 -1
- package/lib/esm/HiddenLine.js.map +1 -1
- package/lib/esm/Hilite.js.map +1 -1
- package/lib/esm/IModel.js +1 -1
- package/lib/esm/IModel.js.map +1 -1
- package/lib/esm/IModelError.js.map +1 -1
- package/lib/esm/IModelVersion.js.map +1 -1
- package/lib/esm/ITwinCoreErrors.js.map +1 -1
- package/lib/esm/Image.js.map +1 -1
- package/lib/esm/IpcAppProps.js.map +1 -1
- package/lib/esm/LightSettings.js.map +1 -1
- package/lib/esm/LinePixels.js.map +1 -1
- package/lib/esm/Localization.js.map +1 -1
- package/lib/esm/MapImagerySettings.js.map +1 -1
- package/lib/esm/MapLayerSettings.js.map +1 -1
- package/lib/esm/MassProperties.js.map +1 -1
- package/lib/esm/MaterialProps.js.map +1 -1
- package/lib/esm/ModelClipGroup.js.map +1 -1
- package/lib/esm/ModelGeometryChanges.js.map +1 -1
- package/lib/esm/ModelProps.js.map +1 -1
- package/lib/esm/NativeAppProps.js.map +1 -1
- package/lib/esm/OctEncodedNormal.js.map +1 -1
- package/lib/esm/PlanProjectionSettings.js.map +1 -1
- package/lib/esm/PlanarClipMask.js.map +1 -1
- package/lib/esm/QPoint.js.map +1 -1
- package/lib/esm/RealityDataAccessProps.js.map +1 -1
- package/lib/esm/RealityModelDisplaySettings.js.map +1 -1
- package/lib/esm/RenderMaterial.js.map +1 -1
- package/lib/esm/RenderPolyline.js.map +1 -1
- package/lib/esm/RenderSchedule.js.map +1 -1
- package/lib/esm/RenderTexture.js.map +1 -1
- package/lib/esm/RgbColor.js.map +1 -1
- package/lib/esm/RpcInterface.js.map +1 -1
- package/lib/esm/RpcManager.js.map +1 -1
- package/lib/esm/SessionProps.js.map +1 -1
- package/lib/esm/SkyBox.js.map +1 -1
- package/lib/esm/SolarCalculate.js.map +1 -1
- package/lib/esm/SolarShadows.js.map +1 -1
- package/lib/esm/SpatialClassification.js.map +1 -1
- package/lib/esm/SubCategoryAppearance.js.map +1 -1
- package/lib/esm/SubCategoryOverride.js.map +1 -1
- package/lib/esm/TerrainSettings.js.map +1 -1
- package/lib/esm/TextureMapping.js.map +1 -1
- package/lib/esm/TextureProps.js.map +1 -1
- package/lib/esm/ThematicDisplay.js.map +1 -1
- package/lib/esm/Thumbnail.js.map +1 -1
- package/lib/esm/TileProps.js.map +1 -1
- package/lib/esm/Tween.js.map +1 -1
- package/lib/esm/TxnAction.js.map +1 -1
- package/lib/esm/ViewDetails.js.map +1 -1
- package/lib/esm/ViewFlags.js.map +1 -1
- package/lib/esm/ViewProps.js.map +1 -1
- package/lib/esm/WhiteOnWhiteReversalSettings.js.map +1 -1
- package/lib/esm/annotation/TextAnnotation.js.map +1 -1
- package/lib/esm/annotation/TextBlock.js.map +1 -1
- package/lib/esm/annotation/TextBlockGeometryProps.js.map +1 -1
- package/lib/esm/annotation/TextBlockLayoutResult.js.map +1 -1
- package/lib/esm/annotation/TextStyle.js.map +1 -1
- package/lib/esm/core-common.js.map +1 -1
- package/lib/esm/domains/FunctionalElementProps.js.map +1 -1
- package/lib/esm/domains/GenericElementProps.js.map +1 -1
- package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
- package/lib/esm/geometry/AreaPattern.js.map +1 -1
- package/lib/esm/geometry/BoundingSphere.js.map +1 -1
- package/lib/esm/geometry/Cartographic.js.map +1 -1
- package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
- package/lib/esm/geometry/ElementGeometry.js.map +1 -1
- package/lib/esm/geometry/ElementGeometryFB.js.map +1 -1
- package/lib/esm/geometry/FrustumPlanes.js.map +1 -1
- package/lib/esm/geometry/GeodeticDatum.js.map +1 -1
- package/lib/esm/geometry/GeodeticEllipsoid.js.map +1 -1
- package/lib/esm/geometry/GeometryStream.js.map +1 -1
- package/lib/esm/geometry/ImageGraphic.js.map +1 -1
- package/lib/esm/geometry/LineStyle.js.map +1 -1
- package/lib/esm/geometry/Placement.js.map +1 -1
- package/lib/esm/geometry/Projection.js.map +1 -1
- package/lib/esm/geometry/TextString.js.map +1 -1
- package/lib/esm/internal/BackendTypes.js.map +1 -1
- package/lib/esm/internal/PackedFeatureTable.js.map +1 -1
- package/lib/esm/internal/RenderMaterialParams.js.map +1 -1
- package/lib/esm/internal/RenderMesh.js.map +1 -1
- package/lib/esm/internal/RenderTextureParams.js.map +1 -1
- package/lib/esm/internal/Snapping.js.map +1 -1
- package/lib/esm/internal/cross-package.js.map +1 -1
- package/lib/esm/ipc/IpcSession.js.map +1 -1
- package/lib/esm/ipc/IpcSocket.js.map +1 -1
- package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
- package/lib/esm/ipc/IpcWebSocketTransport.js.map +1 -1
- package/lib/esm/rpc/DevToolsRpcInterface.js.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/esm/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/esm/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/esm/rpc/TestRpcManager.js.map +1 -1
- package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
- package/lib/esm/rpc/core/RpcControl.js.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/esm/rpc/core/RpcMarshaling.js.map +1 -1
- package/lib/esm/rpc/core/RpcOperation.js.map +1 -1
- package/lib/esm/rpc/core/RpcPendingQueue.js.map +1 -1
- package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/esm/rpc/core/RpcPush.js.map +1 -1
- package/lib/esm/rpc/core/RpcRegistry.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequestContext.js.map +1 -1
- package/lib/esm/rpc/core/RpcRoutingToken.js.map +1 -1
- package/lib/esm/rpc/core/RpcSessionInvocation.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcManager.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
- package/lib/esm/rpc/web/RpcMultipart.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcLogging.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/esm/tile/B3dmTileIO.js.map +1 -1
- package/lib/esm/tile/CompositeTileIO.js.map +1 -1
- package/lib/esm/tile/ElementGraphics.js.map +1 -1
- package/lib/esm/tile/GltfTileIO.js.map +1 -1
- package/lib/esm/tile/I3dmTileIO.js.map +1 -1
- package/lib/esm/tile/IModelTileIO.js.map +1 -1
- package/lib/esm/tile/PntsTileIO.js.map +1 -1
- package/lib/esm/tile/TileIO.js.map +1 -1
- package/lib/esm/tile/TileMetadata.js.map +1 -1
- package/lib/esm/tile/Tileset3dSchema.js.map +1 -1
- package/package.json +6 -6
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { BatchType, Feature } from \"./FeatureTable\";\r\nimport { ColorDef } from \"./ColorDef\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\nimport { LinePixels } from \"./LinePixels\";\r\nimport { RgbColor, RgbColorProps } from \"./RgbColor\";\r\nimport { SubCategoryOverride } from \"./SubCategoryOverride\";\r\n\r\nfunction copyIdSetToUint32Set(dst: Id64.Uint32Set, src: Iterable<string>): void {\r\n dst.clear();\r\n if (typeof src === \"string\") {\r\n dst.addId(src);\r\n } else {\r\n for (const id of src)\r\n dst.addId(id);\r\n }\r\n}\r\n\r\n// cspell:ignore subcat subcats\r\n\r\n/** JSON representation of a [[FeatureAppearance]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FeatureAppearanceProps {\r\n /** See [[FeatureAppearance.rgb]]. */\r\n rgb?: RgbColorProps;\r\n /** See [[FeatureAppearance.lineRgb]]. */\r\n lineRgb?: RgbColorProps | false;\r\n /** See [[FeatureAppearance.weight]]. */\r\n weight?: number;\r\n /** See [[FeatureAppearance.transparency]]. */\r\n transparency?: number;\r\n /** See [[FeatureAppearance.lineTransparency]]. */\r\n lineTransparency?: number | false;\r\n /** See [[FeatureAppearance.viewDependentTransparency]]. */\r\n viewDependentTransparency?: true;\r\n /** See [[FeatureAppearance.linePixels]]. */\r\n linePixels?: LinePixels;\r\n /** See [[FeatureAppearance.ignoresMaterial]]. */\r\n ignoresMaterial?: true;\r\n /** See [[FeatureAppearance.nonLocatable]]. */\r\n nonLocatable?: true;\r\n /** See [[FeatureAppearance.emphasized]]. */\r\n emphasized?: true;\r\n}\r\n\r\nfunction propsMatchDefaults(props: FeatureAppearanceProps): boolean {\r\n return !props.rgb && !props.lineRgb\r\n && undefined === props.weight && undefined === props.linePixels\r\n && undefined === props.transparency && undefined === props.lineTransparency\r\n && !props.ignoresMaterial && !props.nonLocatable && !props.emphasized;\r\n}\r\n\r\nfunction equalRgb(a: RgbColor | undefined, b: RgbColor | undefined): boolean {\r\n if (a === b) {\r\n return true;\r\n } else if (!a || !b) {\r\n return false;\r\n } else {\r\n return a.equals(b);\r\n }\r\n}\r\n\r\nfunction equalLineRgb(a: RgbColor | false | undefined, b: RgbColor | false | undefined): boolean {\r\n if (a === b) {\r\n return true;\r\n } else if (a instanceof RgbColor && b instanceof RgbColor) {\r\n return equalRgb(a, b);\r\n } else {\r\n assert(a === undefined || a === false);\r\n assert(b === undefined || b === false);\r\n return false;\r\n }\r\n}\r\n\r\nfunction equalTransparency(a: number | undefined, b: number | undefined): boolean {\r\n if (a === b) {\r\n return true;\r\n } else if (undefined === a || undefined === b) {\r\n return false;\r\n } else {\r\n return Math.floor(a * 0xff) === Math.floor(b * 0xff);\r\n }\r\n}\r\n\r\nfunction equalLineTransparency(a: number | false | undefined, b: number | false | undefined): boolean {\r\n if (a === b) {\r\n return true;\r\n } else if (typeof a === \"number\" && typeof b === \"number\") {\r\n return equalTransparency(a, b);\r\n } else {\r\n assert(a === undefined || a === false);\r\n assert(b === undefined || b === false);\r\n return false;\r\n }\r\n}\r\n\r\nfunction transparencyFromJSON(transp: number | undefined): number | undefined {\r\n if (undefined === transp) {\r\n return undefined;\r\n }\r\n\r\n transp = Math.max(0, Math.min(transp, 1));\r\n\r\n // Fix up rounding errors...\r\n const smallDelta = 0.0001;\r\n if (1.0 - transp < smallDelta) {\r\n transp = 1.0;\r\n } else if (transp < smallDelta) {\r\n transp = 0.0;\r\n }\r\n\r\n return transp;\r\n}\r\n\r\n/** Defines overrides for selected aspects of a [[Feature]]'s symbology.\r\n * Any member defined in the appearance overrides that aspect of symbology for all [[Feature]]s to which the appearance is applied.\r\n *\r\n * The [[rgb]] and [[transparency]] overrides, if defined, apply to all geometry by default.\r\n * However, the color and transparency of \"linear\" geometry can optionally be controlled independently from the rest of the geometry via [[lineRgb]] and [[lineTransparency]].\r\n * Linear geometry consists of any of the following:\r\n * - Curves and line strings;\r\n * - Points and point strings; and\r\n * - The outlines of planar regions.\r\n * The edges of 3d surfaces like spheres are not considered linear geometry.\r\n *\r\n * @see [[FeatureOverrides]] to customize the appearance of multiple features.\r\n * @public\r\n */\r\nexport class FeatureAppearance {\r\n /** Overrides the feature's color.\r\n * If [[lineRgb]] is `undefined`, this color also applies to linear geometry.\r\n */\r\n public readonly rgb?: RgbColor;\r\n /** If defined, overrides the color of linear geometry independently of [[rgb]].\r\n * If `false`, linear geometry draws using its normal color; otherwise, it uses the specified color.\r\n */\r\n public readonly lineRgb?: RgbColor | false;\r\n /** The width of lines and edges in pixels as an integer in [1, 31]. */\r\n public readonly weight?: number;\r\n /** The transparency in the range [0, 1] where 0 indicates fully opaque and 1 indicates fully transparent.\r\n * If [[lineTransparency]] is `undefined`, this transparency also applies to linear geometry.\r\n * @see [[viewDependentTransparency]] for details on how this override interacts with the [DisplayStyle]($backend).\r\n */\r\n public readonly transparency?: number;\r\n /** If defined, overrides the transparency of linear geometry independently of [[transparency]].\r\n * If `false`, linear geometry draws using its normal transparency; otherwise, it uses the specified transparency.\r\n * @see [[viewDependentTransparency]] for details on how this override interacts with the [DisplayStyle]($backend).\r\n */\r\n public readonly lineTransparency?: number | false;\r\n /** The pixel pattern applied to lines and edges. */\r\n public readonly linePixels?: LinePixels;\r\n /** If true, don't apply the [[RenderMaterial]] to the feature's surfaces. */\r\n public readonly ignoresMaterial?: true;\r\n /** If true, the feature will not be drawn when using [Viewport.readPixels]($frontend), meaning [Tool]($frontend)s will not be able to interact with it. */\r\n public readonly nonLocatable?: true;\r\n /** If true, the feature will be rendered using the [[Hilite.Settings]] defined by [Viewport.emphasisSettings]($frontend) to make it stand out. */\r\n public readonly emphasized?: true;\r\n /** If true, then [[transparency]] and/or [[lineTransparency]] will only be applied if [[ViewFlags.transparency]] is enabled and the current [[RenderMode]] supports transparency.\r\n * Default: false, meaning the transparency will be applied regardless of view flags or render mode.\r\n * This property has no effect if this appearance does not override transparency.\r\n */\r\n public readonly viewDependentTransparency?: true;\r\n\r\n /** An appearance that overrides nothing. */\r\n public static readonly defaults = new FeatureAppearance({});\r\n\r\n public static fromJSON(props?: FeatureAppearanceProps) {\r\n if (!props || propsMatchDefaults(props)) {\r\n return this.defaults;\r\n }\r\n\r\n return new FeatureAppearance(props);\r\n }\r\n\r\n /** Create a FeatureAppearance that overrides only the RGB color.\r\n * @note The transparency component of the ColorDef is ignored.\r\n */\r\n public static fromRgb(color: ColorDef): FeatureAppearance {\r\n return new FeatureAppearance({ rgb: RgbColor.fromColorDef(color) });\r\n }\r\n\r\n /** Create a FeatureAppearance that overrides the RGB and transparency.\r\n * The appearance's transparency is derived from the transparency component of the ColorDef.\r\n */\r\n public static fromRgba(color: ColorDef, viewDependentTransparency = false): FeatureAppearance {\r\n return new FeatureAppearance({\r\n rgb: RgbColor.fromColorDef(color),\r\n transparency: color.colors.t / 255,\r\n viewDependentTransparency: viewDependentTransparency ? true : undefined,\r\n });\r\n }\r\n /** Create a FeatureAppearance that overrides only the transparency */\r\n public static fromTransparency(transparencyValue: number, viewDependent = false): FeatureAppearance {\r\n return new FeatureAppearance({\r\n transparency: transparencyValue,\r\n viewDependentTransparency: viewDependent ? true : undefined,\r\n });\r\n }\r\n\r\n /** Create a FeatureAppearance with overrides corresponding to those defined by the supplied SubCategoryOverride.\r\n * @note Subcategory overrides set [[viewDependentTransparency]] to `true`.\r\n */\r\n public static fromSubCategoryOverride(ovr: SubCategoryOverride): FeatureAppearance {\r\n const rgb = undefined !== ovr.color ? RgbColor.fromColorDef(ovr.color) : undefined;\r\n const transparency = ovr.transparency;\r\n const weight = ovr.weight;\r\n const ignoresMaterial = undefined !== ovr.material && Id64.isValid(ovr.material) ? true : undefined;\r\n return this.fromJSON({ rgb, transparency, weight, ignoresMaterial, viewDependentTransparency: true });\r\n }\r\n\r\n /** Returns true if this appearance does not override any aspects of symbology. */\r\n public get matchesDefaults(): boolean {\r\n return this.equals(FeatureAppearance.defaults);\r\n }\r\n\r\n public get overridesRgb(): boolean { return undefined !== this.rgb; }\r\n public get overridesTransparency(): boolean { return undefined !== this.transparency; }\r\n public get overridesLinePixels(): boolean { return undefined !== this.linePixels; }\r\n public get overridesWeight(): boolean { return undefined !== this.weight; }\r\n\r\n /** Get the color that will be applied to linear geometry, or undefined if not overridden.\r\n * This is the same as [[rgb]] if [[lineRgb]] is `undefined`.\r\n */\r\n public getLineRgb(): RgbColor | undefined {\r\n return false !== this.lineRgb ? (this.lineRgb ?? this.rgb) : undefined;\r\n }\r\n\r\n /** Get the transparency that will be applied to linear geometry, or undefined if not overridden.\r\n * This is the same as [[transparency]] if [[lineTransparency]] is `undefined`.\r\n */\r\n public getLineTransparency(): number | undefined {\r\n return false !== this.lineTransparency ? (this.lineTransparency ?? this.transparency) : undefined;\r\n }\r\n\r\n public get overridesSymbology(): boolean {\r\n return this.overridesRgb || this.overridesTransparency || this.overridesWeight || this.overridesLinePixels || !!this.ignoresMaterial\r\n || this.emphasized || this.overridesNonLocatable\r\n || undefined !== this.getLineRgb() || undefined !== this.getLineTransparency();\r\n }\r\n\r\n public get overridesNonLocatable(): boolean { return undefined !== this.nonLocatable; }\r\n\r\n public get isFullyTransparent(): boolean {\r\n const surf = this.transparency ?? 0;\r\n const line = this.getLineTransparency() ?? 0;\r\n return surf >= 1 && line >= 1;\r\n }\r\n\r\n /** Returns true if any aspect of the appearance is overridden (i.e., if any member is not undefined). */\r\n public get anyOverridden(): boolean { return this.overridesSymbology || this.overridesNonLocatable; }\r\n\r\n public equals(other: FeatureAppearance): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return equalRgb(this.rgb, other.rgb)\r\n && this.weight === other.weight\r\n && equalTransparency(this.transparency, other.transparency)\r\n && this.linePixels === other.linePixels\r\n && this.ignoresMaterial === other.ignoresMaterial\r\n && this.nonLocatable === other.nonLocatable\r\n && this.emphasized === other.emphasized\r\n && this.viewDependentTransparency === other.viewDependentTransparency\r\n && equalLineTransparency(this.lineTransparency, other.lineTransparency)\r\n && equalLineRgb(this.lineRgb, other.lineRgb);\r\n }\r\n\r\n public toJSON(): FeatureAppearanceProps {\r\n const props: FeatureAppearanceProps = {};\r\n if (this.rgb)\r\n props.rgb = this.rgb.toJSON();\r\n\r\n if (undefined !== this.weight)\r\n props.weight = this.weight;\r\n\r\n if (undefined !== this.transparency) {\r\n props.transparency = this.transparency;\r\n if (this.viewDependentTransparency)\r\n props.viewDependentTransparency = true;\r\n }\r\n\r\n if (undefined !== this.linePixels)\r\n props.linePixels = this.linePixels;\r\n\r\n if (true === this.ignoresMaterial)\r\n props.ignoresMaterial = true;\r\n\r\n if (true === this.nonLocatable)\r\n props.nonLocatable = true;\r\n\r\n if (true === this.emphasized)\r\n props.emphasized = true;\r\n\r\n if (undefined !== this.lineTransparency)\r\n props.lineTransparency = this.lineTransparency;\r\n\r\n if (this.lineRgb) {\r\n props.lineRgb = this.lineRgb;\r\n if (this.viewDependentTransparency)\r\n props.viewDependentTransparency = true;\r\n }\r\n\r\n return props;\r\n }\r\n\r\n /** Convert this appearance to JSON, and override any properties explicitly specified by `changedProps` in the result.\r\n * Example:\r\n * ```ts\r\n * const base = FeatureAppearance.fromRgba(ColorDef.white); // transparency=0, rgb=white\r\n * const clone = base.cloneProps({ transparency: undefined, weight: 5 }); // transparency=undefined, rgb=white, weight=5\r\n * ```\r\n * @see [[FeatureAppearance.clone]].\r\n */\r\n public cloneProps(changedProps: FeatureAppearanceProps): FeatureAppearanceProps {\r\n return {\r\n ...this.toJSON(),\r\n ...changedProps,\r\n };\r\n }\r\n\r\n /** Create a copy of this appearance, overriding any properties explicitly specified by `changedProps`.\r\n * Example:\r\n * ```ts\r\n * const base = FeatureAppearance.fromRgba(ColorDef.white); // transparency=0, rgb=white\r\n * const clone = base.clone({ transparency: undefined, weight: 5 }); // transparency=undefined, rgb=white, weight=5\r\n * ```\r\n * @see [[FeatureAppearance.cloneProps]].\r\n */\r\n public clone(changedProps: FeatureAppearanceProps): FeatureAppearance {\r\n return FeatureAppearance.fromJSON(this.cloneProps(changedProps));\r\n }\r\n\r\n /** Produce a FeatureAppearance from the supplied appearance in which any aspect not defined by the base appearance is overridden by this appearance. */\r\n public extendAppearance(base: FeatureAppearance): FeatureAppearance {\r\n if (!this.overridesSymbology)\r\n return base;\r\n\r\n const props = base.toJSON();\r\n if (undefined === props.rgb)\r\n props.rgb = this.rgb;\r\n if (undefined === props.transparency)\r\n props.transparency = this.transparency;\r\n if (undefined === props.linePixels)\r\n props.linePixels = this.linePixels;\r\n if (undefined === props.weight)\r\n props.weight = this.weight;\r\n if (undefined === props.ignoresMaterial && this.ignoresMaterial)\r\n props.ignoresMaterial = true;\r\n if (undefined === props.nonLocatable && this.nonLocatable)\r\n props.nonLocatable = true;\r\n if (undefined === props.emphasized && this.emphasized)\r\n props.emphasized = true;\r\n if (!props.lineRgb)\r\n props.lineRgb = this.lineRgb;\r\n if (undefined === props.lineTransparency)\r\n props.lineTransparency = this.lineTransparency;\r\n\r\n if (this.viewDependentTransparency && (undefined !== props.transparency || undefined !== props.lineTransparency))\r\n props.viewDependentTransparency = true;\r\n\r\n return FeatureAppearance.fromJSON(props);\r\n }\r\n\r\n protected constructor(props: FeatureAppearanceProps) {\r\n this.rgb = undefined !== props.rgb ? RgbColor.fromJSON(props.rgb) : undefined;\r\n this.lineRgb = typeof props.lineRgb === \"object\" ? RgbColor.fromJSON(props.lineRgb) : (false === props.lineRgb ? false : undefined);\r\n\r\n this.transparency = transparencyFromJSON(props.transparency);\r\n this.lineTransparency = typeof props.lineTransparency === \"number\" ? transparencyFromJSON(props.lineTransparency) : (false === props.lineTransparency ? false : undefined);\r\n\r\n this.weight = props.weight;\r\n this.linePixels = props.linePixels;\r\n\r\n this.ignoresMaterial = props.ignoresMaterial;\r\n this.nonLocatable = props.nonLocatable;\r\n this.emphasized = props.emphasized;\r\n\r\n if (undefined !== this.weight) {\r\n this.weight = Math.max(1, Math.min(this.weight, 32));\r\n }\r\n\r\n if (props.viewDependentTransparency && (undefined !== this.transparency || undefined !== this.getLineTransparency())) {\r\n this.viewDependentTransparency = true;\r\n }\r\n }\r\n}\r\n\r\n/** Interface adopted by an object that can supply a [[FeatureAppearance]] given a low-level description of a [[Feature]].\r\n * @see [[FeatureOverrides]] for the commonly-used implementation.\r\n * @see [[FeatureAppearanceProvider]] to supplement the appearance supplied by this interface.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FeatureAppearanceSource {\r\n /** Supplies the desired appearance overrides for the specified [[Feature]], or `undefined` if the feature should not be drawn.\r\n * The feature is described by its components for efficiency reasons.\r\n * @param elemLo The lower 32 bits of the feature's element Id.\r\n * @param elemHi The upper 32 bits of the feature's element Id.\r\n * @param subcatLo The lower 32 bits of the feature's subcategory Id.\r\n * @param subcatHi The upper 32 bits of the feature's subcategory Id.\r\n * @param geomClass The geometry class of the feature.\r\n * @param modelLo The lower 32 bits of the feature's model Id.\r\n * @param modelHi The upper 32 bits of the feature's model Id.\r\n * @param type The type of batch to which the feature belongs.\r\n * @param animationNodeId The Id of the corresponding node in the [[RenderSchedule]], or `0` if none.\r\n * @returns The desired appearance overrides, or `undefined` to indicate the feature should not be displayed.\r\n * @see [Id64.isValidUint32Pair]($core-bentley) to determine if the components of an [Id64String]($core-bentley) represent a valid Id.\r\n */\r\n getAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;\r\n}\r\n\r\n/** Common options for [[FeatureOverrides.override]].\r\n * @public\r\n */\r\nexport interface OverrideFeatureAppearanceOptions {\r\n /** Specifies the aspects of the [[Feature]]'s appearance to be overridden. */\r\n appearance: FeatureAppearance;\r\n /** Specifies what to do if a [[FeatureAppearance]] has already been configured for the specified element, model, or subcategory by a previous call to [[FeatureOverrides.override]].\r\n * - \"subsume\" (the default): Merge the two appearances using the logic described by [[FeatureAppearance.extendAppearance]] such that any aspect overridden by the existing appearance will be overwritten\r\n * if also overridden by [[appearance]].\r\n * - The resulting appearance is computed as `existingAppearance.extendAppearance(newAppearance)`.\r\n * - \"extend\": Merge the two appearances using the logic described by [[FeatureAppearance.extendAppearance]] such that any aspect overridden by [[appearance]] will only\r\n * apply if that aspect is not already overridden by a previous appearance.\r\n * - The resulting appearance is computed as `newAppearance.extendAppearance(existingAppearance)`.\r\n * - \"replace\": Completely replace the existing appearance with [[appearance]].\r\n * - \"skip\": Keep the existing appearance.\r\n */\r\n onConflict?: \"extend\" | \"subsume\" | \"replace\" | \"skip\";\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [GeometricModel]($backend).\r\n * @public\r\n */\r\nexport interface OverrideModelAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the model whose appearance is to be overridden. */\r\n modelId: Id64String;\r\n elementId?: never;\r\n subCategoryId?: never;\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [GeometricElement]($backend).\r\n * @public\r\n */\r\nexport interface OverrideElementAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the element whose appearance is to be overridden. */\r\n elementId: Id64String;\r\n modelId?: never;\r\n subCategoryId?: never;\r\n}\r\n\r\n/** Options for using [[FeatureOverrides.override]] to override the appearance of a [SubCategory]($backend).\r\n * @public\r\n */\r\nexport interface OverrideSubCategoryAppearanceOptions extends OverrideFeatureAppearanceOptions {\r\n /** The Id of the subcategory whose appearance is to be overridden. */\r\n subCategoryId: Id64String;\r\n modelId?: never;\r\n elementId?: never;\r\n}\r\n\r\n/** Arguments supplied to [[FeatureOverrides.override]].\r\n * @public\r\n */\r\nexport type OverrideFeatureAppearanceArgs = OverrideElementAppearanceOptions | OverrideModelAppearanceOptions | OverrideSubCategoryAppearanceOptions;\r\n\r\n/** Arguments provided to a function of type [[IgnoreAnimationOverrides]].\r\n * @see [[FeatureOverrides.ignoreAnimationOverrides]] to register such a function.\r\n * @public\r\n */\r\nexport interface IgnoreAnimationOverridesArgs {\r\n /** The Id of the element under consideration.\r\n * @see [Id64.fromUint32Pair]($bentley) to convert a Uint32Pair into an [Id64String]($bentley), if needed.\r\n */\r\n readonly elementId: Readonly<Id64.Uint32Pair>;\r\n /** The [[RenderSchedule.ElementTimeline.batchId]] identifying the [[RenderSchedule.ElementTimeline]] to which the element under consideration belongs. */\r\n readonly animationNodeId: number;\r\n}\r\n\r\n/** A function that can be supplied to [[FeatureOverrides.ignoreAnimationOverrides]] to indicate whether the color or transparency overrides defined\r\n * by the view's [[RenderSchedule.Script]] should be ignored. The arguments describe the element under consideration. The function should return true if that\r\n * element should not have its color or transparency modified by the schedule script.\r\n * @public\r\n */\r\nexport type IgnoreAnimationOverrides = (args: IgnoreAnimationOverridesArgs) => boolean;\r\n\r\nconst scratchIgnoreAnimationOverridesArgs = {\r\n elementId: { lower: 0, upper: 0 },\r\n animationNodeId: 0,\r\n};\r\n\r\n/** Specifies how to customize the appearance of individual [[Feature]]s, typically within the context of a [Viewport]($frontend).\r\n * Individual aspects of a feature's appearance - like visibility, color, and transparency - are overridden by supplying a [[FeatureAppearance]].\r\n * Those overrides can be specified on the basis of the feature's model, element, and/or subcategory. A default set of overrides can also be specified to\r\n * apply to the appearance of any feature not otherwise overridden.\r\n *\r\n * It is possible to override multiple aspects of a feature on different bases. For example, you might specify that all features belonging to subcategory \"A\" should be drawn in red,\r\n * and that all features belonging to model \"B\" should be drawn 50% transparent. In this case, a feature belonging to both subcategory \"A\" and model \"B\" will be drawn as 50% transparent red -\r\n * the separate overrides are combined to produce the feature's overall appearance.\r\n *\r\n * In the case of conflicts, there is an order of precedence:\r\n * - Model overrides take highest precedence.\r\n * - Element overrides are of higher precedence than subcategory and animation overrides.\r\n * - Overrides applied by a [[RenderSchedule.Script]]'s [[RenderSchedule.ElementTimeline]] are of higher precedence than subcategory overrides, but can be suppressed on a per-element basis via [[ignoreAnimationOverrides]].\r\n * - Subcategory overrides have lowest precedence.\r\n *\r\n * For example, you might specify that all features belonging to subcategory \"A\" should be drawn in red, and all those belonging to model \"B\" should be drawn in green.\r\n * Then a feature belonging to subcategory \"A\" and model \"B\" will be drawn in green, because the model overrides take precedence.\r\n *\r\n * Instances of this class are not typically instantiated by an application directly; instead, an application can implement a [FeatureOverrideProvider]($frontend)\r\n * that augments the overrides supplied by a viewport.\r\n *\r\n * @see [FeatureSymbology.Overrides]($frontend) to create overrides specific to a [Viewport]($frontend) or [ViewState]($frontend).\r\n * @see [FeatureOverrideProvider]($frontend) to customize the appearance of features within a [Viewport]($frontend).\r\n * @public\r\n */\r\nexport class FeatureOverrides implements FeatureAppearanceSource {\r\n /** @internal */\r\n private readonly _ignoreAnimationOverrides: IgnoreAnimationOverrides[] = [];\r\n /** Ids of elements that should never be drawn. This takes precedence over [[alwaysDrawn]]. @internal */\r\n private readonly _neverDrawn = new Id64.Uint32Set();\r\n /** Ids of elements that should always be drawn. [[neverDrawn]] takes precedence over this set. @internal */\r\n private readonly _alwaysDrawn = new Id64.Uint32Set();\r\n /** If true, no elements *except* those defined in the \"always drawn\" set will be drawn.\r\n * @see [[setAlwaysDrawn]]\r\n */\r\n public isAlwaysDrawnExclusive = false;\r\n /** If true, the always-drawn elements are drawn even if their subcategories are not visible.\r\n * @see [[setAlwaysDrawn]]\r\n */\r\n public alwaysDrawnIgnoresSubCategory = true;\r\n /** If true, all subcategories are considered visible. This is used for drawing sheets via section callouts in the absence of an actual sheet view.\r\n */\r\n public ignoreSubCategory = false;\r\n\r\n /** Overrides applied to any feature not explicitly overridden. @internal */\r\n private _defaultOverrides = FeatureAppearance.defaults;\r\n /** Whether construction geometry should be drawn. */\r\n protected _constructions = false;\r\n /** Whether dimensions should be drawn. */\r\n protected _dimensions = false;\r\n /** Whether area patterns should be drawn. */\r\n protected _patterns = false;\r\n /** Whether line weights should be applied. If false, all lines are rendered 1-pixel wide. */\r\n protected _lineWeights = true;\r\n\r\n /** Overrides applied to all elements belonging to each model. @internal */\r\n private readonly _modelOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** Overrides applied to specific elements. */\r\n protected readonly _elementOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** Overrides applied to geometry belonging to each subcategory. */\r\n protected readonly _subCategoryOverrides = new Id64.Uint32Map<FeatureAppearance>();\r\n /** The set of displayed subcategories. Geometry belonging to subcategories not included in this set will not be drawn. */\r\n protected readonly _visibleSubCategories = new Id64.Uint32Set();\r\n /** Display priorities assigned to subcategories, possibly overridden by display style. Only applicable for plan projection models. */\r\n protected readonly _subCategoryPriorities = new Id64.Uint32Map<number>();\r\n\r\n /** Per-model, a set of subcategories whose visibility should be inverted for elements within that model.\r\n * Populated by Viewport.\r\n */\r\n protected readonly _modelSubCategoryOverrides = new Id64.Uint32Map<Id64.Uint32Set>();\r\n\r\n /** Ids of animation nodes that should never be drawn. */\r\n public readonly neverDrawnAnimationNodes = new Set<number>();\r\n /** Mapping of animation node Ids to overrides applied to the corresponding animation nodes.\r\n * @internal\r\n */\r\n public readonly animationNodeOverrides = new Map<number, FeatureAppearance>();\r\n\r\n /** Accepts a criterion that determines whether color and transparency overrides originating from the view's [[RenderSchedule.Script]] should be ignored for a given element.\r\n * The function receives a description of the element in question and returns `true` if the script's overrides should be ignored.\r\n * Any number of such functions can be registered; if any one of them returns `true`, the script's overrides are not applied to the specified element.\r\n *\r\n * For example, applications commonly emphasize a set of elements by applying a [[FeatureAppearance.emphasized]] override to them, and specifying a highly-transparent\r\n * default appearance to de-emphasize the rest of the elements in the view. If some of the de-emphasized elements' appearances are also being overridden by the schedule script, then\r\n * they won't appear de-emphasized, making it difficult for the emphasized elements to stand out. In situations like this, [FeatureOverrideProvider]($frontend)s like [EmphasizeElements]($frontend) can register an [[IgnoreAnimationOverrides]] function that returns true if the element in question is not in the set of emphasized elements.\r\n */\r\n public ignoreAnimationOverrides(ignore: IgnoreAnimationOverrides): void {\r\n this._ignoreAnimationOverrides.push(ignore);\r\n }\r\n\r\n /** Overrides applied to features for which no other overrides are defined */\r\n public get defaultOverrides(): FeatureAppearance { return this._defaultOverrides; }\r\n /** Whether or not line weights are applied. If false, all lines are drawn with a weight of 1. */\r\n public get lineWeights(): boolean { return this._lineWeights; }\r\n\r\n /** A set of elements that are always invisible.\r\n * @note If an element is present in both `alwaysDrawn` and [[neverDrawn]], it will not be displayed - `neverDrawn` takes precedence.\r\n */\r\n public get neverDrawn() { return this._neverDrawn; }\r\n /** A set of elements that are unconditionally displayed.\r\n * @see [[isAlwaysDrawnExclusive]] to specify that *only* elements in this set will be displayed.\r\n * @note If an element is present in both `alwaysDrawn` and [[neverDrawn]], it will not be displayed - `neverDrawn` takes precedence.\r\n */\r\n public get alwaysDrawn() { return this._alwaysDrawn; }\r\n\r\n private isNeverDrawn(elemIdLo: number, elemIdHi: number, animationNodeId: number): boolean {\r\n if (this._neverDrawn.has(elemIdLo, elemIdHi))\r\n return true;\r\n else\r\n return this.neverDrawnAnimationNodes.has(animationNodeId);\r\n }\r\n\r\n private isAlwaysDrawn(idLo: number, idHi: number): boolean { return this._alwaysDrawn.has(idLo, idHi); }\r\n\r\n /** Returns true if the [SubCategory]($backend) specified by Id is in the set of visible subcategories. */\r\n public isSubCategoryVisible(idLo: number, idHi: number): boolean { return this._visibleSubCategories.has(idLo, idHi); }\r\n\r\n /** Returns true if the [SubCategory]($backend) specified by Id is in the set of visible subcategories in the context of the specified model. */\r\n public isSubCategoryVisibleInModel(subcatLo: number, subcatHi: number, modelLo: number, modelHi: number): boolean {\r\n if (this.ignoreSubCategory)\r\n return true;\r\n\r\n let vis = this.isSubCategoryVisible(subcatLo, subcatHi);\r\n const modelOvr = this._modelSubCategoryOverrides.get(modelLo, modelHi);\r\n if (undefined !== modelOvr && modelOvr.has(subcatLo, subcatHi))\r\n vis = !vis;\r\n\r\n return vis;\r\n }\r\n\r\n private getModelOverrides(idLo: number, idHi: number): FeatureAppearance | undefined {\r\n return this._modelOverrides.get(idLo, idHi);\r\n }\r\n\r\n private getElementAnimationOverrides(idLo: number, idHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this.animationNodeOverrides.size === 0)\r\n return undefined;\r\n\r\n // NB: An animation node Id of zero means \"not animated\". Some providers like EmphasizeElements may provide an appearance override for unanimated nodes.\r\n // That should be preserved.\r\n const app = this.animationNodeOverrides.get(animationNodeId);\r\n if (!app || 0 === animationNodeId || this._ignoreAnimationOverrides.length === 0)\r\n return app;\r\n\r\n const args = scratchIgnoreAnimationOverridesArgs;\r\n args.elementId.lower = idLo;\r\n args.elementId.upper = idHi;\r\n args.animationNodeId = animationNodeId;\r\n return this._ignoreAnimationOverrides.some((ignore) => ignore(args)) ? undefined : app;\r\n }\r\n\r\n private getElementOverrides(idLo: number, idHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n const elemApp = this._elementOverrides.get(idLo, idHi);\r\n const nodeApp = this.getElementAnimationOverrides(idLo, idHi, animationNodeId);\r\n if (elemApp)\r\n return nodeApp ? nodeApp.extendAppearance(elemApp) : elemApp;\r\n\r\n return nodeApp;\r\n }\r\n\r\n private getSubCategoryOverrides(idLo: number, idHi: number): FeatureAppearance | undefined { return this._subCategoryOverrides.get(idLo, idHi); }\r\n\r\n /** Add a [SubCategory]($backend) to the set of visible subcategories. */\r\n public setVisibleSubCategory(id: Id64String): void { this._visibleSubCategories.addId(id); }\r\n /** Specify the Id of an element that should never be drawn. */\r\n public setNeverDrawn(id: Id64String): void { this._neverDrawn.addId(id); }\r\n /** Specify the Id of an element that should always be drawn. */\r\n public setAlwaysDrawn(id: Id64String): void { this._alwaysDrawn.addId(id); }\r\n /** Specify the Id of a animation node that should never be drawn. */\r\n public setAnimationNodeNeverDrawn(id: number): void { this.neverDrawnAnimationNodes.add(id); }\r\n /** Specify the Ids of elements that should never be drawn. */\r\n public setNeverDrawnSet(ids: Iterable<Id64String>) { copyIdSetToUint32Set(this._neverDrawn, ids); }\r\n /** Specify the Ids of elements that should always be drawn. */\r\n public setAlwaysDrawnSet(ids: Iterable<Id64String>, exclusive: boolean, ignoreSubCategory = true) {\r\n copyIdSetToUint32Set(this._alwaysDrawn, ids);\r\n this.isAlwaysDrawnExclusive = exclusive;\r\n this.alwaysDrawnIgnoresSubCategory = ignoreSubCategory;\r\n }\r\n\r\n /** Returns the feature's appearance overrides, or undefined if the feature is not visible. */\r\n public getFeatureAppearance(feature: Feature, modelId: Id64String, type: BatchType = BatchType.Primary, animationNodeId = 0): FeatureAppearance | undefined {\r\n return this.getAppearance(\r\n Id64.getLowerUint32(feature.elementId), Id64.getUpperUint32(feature.elementId),\r\n Id64.getLowerUint32(feature.subCategoryId), Id64.getUpperUint32(feature.subCategoryId),\r\n feature.geometryClass,\r\n Id64.getLowerUint32(modelId), Id64.getUpperUint32(modelId),\r\n type, animationNodeId);\r\n }\r\n\r\n private static readonly _weight1Appearance = FeatureAppearance.fromJSON({ weight: 1 });\r\n\r\n /** Returns a feature's appearance overrides, or undefined if the feature is not visible.\r\n * Takes Id64s as pairs of unsigned 32-bit integers for efficiency, because that is how they are stored by the PackedFeatureTable associated with each batch of graphics.\r\n * @see [[getFeatureAppearance]] for an equivalent function that accepts [Id64String]($core-bentley)s instead of integer pairs.\r\n */\r\n public getAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (BatchType.VolumeClassifier === type || BatchType.PlanarClassifier === type)\r\n return this.getClassifierAppearance(elemLo, elemHi, subcatLo, subcatHi, modelLo, modelHi, animationNodeId);\r\n\r\n let app = !this._lineWeights ? FeatureOverrides._weight1Appearance : FeatureAppearance.defaults;\r\n const modelApp = this.getModelOverrides(modelLo, modelHi);\r\n if (undefined !== modelApp)\r\n app = modelApp.extendAppearance(app);\r\n\r\n // Is the element visible?\r\n let elemApp, alwaysDrawn = false;\r\n\r\n if (Id64.isValidUint32Pair(elemLo, elemHi)) {\r\n if (this.isNeverDrawn(elemLo, elemHi, animationNodeId))\r\n return undefined;\r\n\r\n alwaysDrawn = this.isAlwaysDrawn(elemLo, elemHi);\r\n if (!alwaysDrawn && this.isAlwaysDrawnExclusive)\r\n return undefined;\r\n\r\n // Element overrides take precedence\r\n elemApp = this.getElementOverrides(elemLo, elemHi, animationNodeId);\r\n if (undefined !== elemApp)\r\n app = undefined !== modelApp ? elemApp.extendAppearance(app) : elemApp;\r\n }\r\n\r\n let subCatApp;\r\n if (!this.ignoreSubCategory && Id64.isValidUint32Pair(subcatLo, subcatHi)) {\r\n if ((!alwaysDrawn || !this.alwaysDrawnIgnoresSubCategory) && !this.isSubCategoryVisibleInModel(subcatLo, subcatHi, modelLo, modelHi))\r\n return undefined;\r\n\r\n subCatApp = this.getSubCategoryOverrides(subcatLo, subcatHi);\r\n if (undefined !== subCatApp)\r\n app = subCatApp.extendAppearance(app);\r\n }\r\n\r\n // Only apply default if *no* appearance was explicitly registered (doesn't matter if registered appearance does not actually override anything)\r\n if (undefined === elemApp && undefined === modelApp && undefined === subCatApp)\r\n app = this._defaultOverrides.extendAppearance(app);\r\n\r\n let visible = alwaysDrawn || this.isClassVisible(geomClass);\r\n if (visible && app.isFullyTransparent)\r\n visible = false; // don't bother rendering something with full transparency...\r\n\r\n return visible ? app : undefined;\r\n }\r\n\r\n /** Classifiers behave totally differently...in particular they are never invisible unless fully-transparent. */\r\n private getClassifierAppearance(elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, modelLo: number, modelHi: number, animationNodeId: number): FeatureAppearance | undefined {\r\n let app = FeatureAppearance.defaults;\r\n const modelApp = this.getModelOverrides(modelLo, modelHi);\r\n if (undefined !== modelApp)\r\n app = modelApp.extendAppearance(app);\r\n\r\n const elemApp = this.getElementOverrides(elemLo, elemHi, animationNodeId);\r\n if (undefined !== elemApp)\r\n app = undefined !== modelApp ? elemApp.extendAppearance(app) : elemApp;\r\n\r\n if (!this.ignoreSubCategory && Id64.isValidUint32Pair(subcatLo, subcatHi)) {\r\n const subCat = this.getSubCategoryOverrides(subcatLo, subcatHi);\r\n if (undefined !== subCat)\r\n app = subCat.extendAppearance(app);\r\n }\r\n\r\n if (undefined === elemApp && undefined === modelApp)\r\n app = this._defaultOverrides.extendAppearance(app);\r\n\r\n // NB: A fully-transparent classifier means the classifier is a clip mask - classified pixels will be discarded.\r\n return app;\r\n }\r\n\r\n /** Return whether geometry of the specified class should be drawn.\r\n * @see [[ViewFlags.constructions]], [[ViewFlags.dimensions]], and [[ViewFlags.patterns]].\r\n */\r\n public isClassVisible(geomClass: GeometryClass): boolean {\r\n switch (geomClass) {\r\n case GeometryClass.Construction: return this._constructions;\r\n case GeometryClass.Dimension: return this._dimensions;\r\n case GeometryClass.Pattern: return this._patterns;\r\n default: return true;\r\n }\r\n }\r\n\r\n /** Specify overrides for all elements belonging to a specified [GeometricModel]($backend), or all geometry belonging to a specified [GeometricElement]($backend) or [SubCategory]($backend). */\r\n public override(args: OverrideFeatureAppearanceArgs): void {\r\n let id: Id64String;\r\n let map: Id64.Uint32Map<FeatureAppearance>;\r\n if (undefined !== args.elementId) {\r\n id = args.elementId;\r\n map = this._elementOverrides;\r\n } else if (undefined !== args.modelId) {\r\n id = args.modelId;\r\n map = this._modelOverrides;\r\n } else {\r\n id = args.subCategoryId;\r\n map = this._subCategoryOverrides;\r\n }\r\n\r\n let app = args.appearance;\r\n const idLo = Id64.getLowerUint32(id);\r\n const idHi = Id64.getUpperUint32(id);\r\n\r\n if (undefined !== args.elementId && this.isNeverDrawn(idLo, idHi, 0))\r\n return;\r\n\r\n const replace = \"replace\" === args.onConflict;\r\n const existing = replace ? undefined : map.get(idLo, idHi);\r\n if (existing) {\r\n assert(\"replace\" !== args.onConflict);\r\n switch (args.onConflict) {\r\n case \"skip\":\r\n return;\r\n case \"extend\":\r\n app = app.extendAppearance(existing);\r\n break;\r\n default:\r\n app = existing.extendAppearance(app);\r\n break;\r\n }\r\n }\r\n\r\n map.set(idLo, idHi, app);\r\n }\r\n\r\n /** Specify overrides for all geometry originating from the specified animation node.\r\n * @param id The Id of the animation node.\r\n * @param app The symbology overrides.\r\n * @note These overrides do not take precedence over element overrides.\r\n */\r\n public overrideAnimationNode(id: number, app: FeatureAppearance): void {\r\n this.animationNodeOverrides.set(id, app);\r\n }\r\n\r\n /** Defines a default appearance to be applied to any [[Feature]] *not* explicitly overridden.\r\n * @param appearance The symbology overrides.\r\n * @param replaceExisting Specifies whether to replace the current default overrides if they are already defined.\r\n */\r\n public setDefaultOverrides(appearance: FeatureAppearance, replaceExisting: boolean = true): void {\r\n if (replaceExisting || !appearance.overridesSymbology)\r\n this._defaultOverrides = appearance;\r\n }\r\n\r\n /** Get the display priority of a subcategory. This is only relevant when using [[PlanProjectionSettings]]. */\r\n public getSubCategoryPriority(idLo: number, idHi: number): number {\r\n return this._subCategoryPriorities.get(idLo, idHi) ?? 0;\r\n }\r\n\r\n /** Adds all fully transparent elements to the _neverDrawn set. This is used for BatchedModels planar masks. */\r\n public addInvisibleElementOverridesToNeverDrawn(): void {\r\n this._elementOverrides.forEach((lo, hi) => {\r\n const app = this.getElementOverrides(lo, hi, 0);\r\n if (app?.isFullyTransparent)\r\n this._neverDrawn.add(lo, hi);\r\n });\r\n }\r\n\r\n /** Construct a new Overrides that overrides nothing.\r\n * @see [FeatureSymbology.Overrides]($frontend) to construct overrides based on a [ViewState]($frontend) or [Viewport]($frontend).\r\n */\r\n public constructor() {\r\n //\r\n }\r\n\r\n /** Returns true if geometry belonging to the specified subcategory will be drawn. */\r\n public isSubCategoryIdVisible(id: Id64String): boolean { return this.isSubCategoryVisible(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n /** Returns the overrides applied to geometry belonging to the specified model, if any such are defined. */\r\n public getModelOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getModelOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n /** Returns the overrides applied to geometry belonging to the specified element, if any such are defined. */\r\n public getElementOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getElementOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id), 0); }\r\n /** Returns the overrides applied to geometry belonging to the specified subcategory, if any such are defined. */\r\n public getSubCategoryOverridesById(id: Id64String): FeatureAppearance | undefined { return this.getSubCategoryOverrides(Id64.getLowerUint32(id), Id64.getUpperUint32(id)); }\r\n\r\n /** Returns true if the specified Feature will be drawn. */\r\n public isFeatureVisible(feature: Feature): boolean {\r\n const { elementId, subCategoryId, geometryClass } = feature;\r\n const isValidElemId = !Id64.isInvalid(elementId);\r\n const elemIdParts = isValidElemId ? Id64.getUint32Pair(elementId) : undefined;\r\n\r\n if (undefined !== elemIdParts && this.isNeverDrawn(elemIdParts.lower, elemIdParts.upper, 0))\r\n return false;\r\n\r\n const alwaysDrawn = undefined !== elemIdParts && this.isAlwaysDrawn(elemIdParts.lower, elemIdParts.upper);\r\n if (alwaysDrawn || this.isAlwaysDrawnExclusive)\r\n return alwaysDrawn;\r\n\r\n // NB: This ignores per-model subcategory visibility overrides, because caller did not specify a model.\r\n if (!this.isSubCategoryIdVisible(subCategoryId))\r\n return false;\r\n\r\n return this.isClassVisible(geometryClass);\r\n }\r\n}\r\n\r\n/** Interface adopted by an object that can supply the [[FeatureAppearance]] supplied by a [[FeatureAppearanceSource]].\r\n * This is useful for selectively overriding or agumenting a [Viewport]($frontend)'s symbology overrides.\r\n * A typical implementation will invoke [[FeatureAppearanceSource.getAppearance]] and customize the returned appearance.\r\n * @see [[FeatureAppearanceProvider.chain]] to chain two providers together.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FeatureAppearanceProvider {\r\n /** Supply the desired appearance overrides for the specified [[Feature]], or `undefined` if the feature should not be drawn.\r\n * The feature is described by its components for efficiency reasons.\r\n * @param source The base symbology overrides, e.g., typically defined by a [Viewport]($frontend).\r\n * @param elemLo The lower 32 bits of the feature's element Id.\r\n * @param elemHi The upper 32 bits of the feature's element Id.\r\n * @param subcatLo The lower 32 bits of the feature's subcategory Id.\r\n * @param subcatHi The upper 32 bits of the feature's subcategory Id.\r\n * @param geomClass The geometry class of the feature.\r\n * @param modelLo The lower 32 bits of the feature's model Id.\r\n * @param modelHi The upper 32 bits of the feature's model Id.\r\n * @param type The type of batch to which the feature belongs.\r\n * @param animationNodeId The Id of the corresponding node in the [[RenderSchedule]], or `0` if none.\r\n * @returns The desired appearance overrides, or `undefined` to indicate the feature should not be displayed.\r\n * @see [[FeatureAppearanceSource.getAppearance]] to forward the request to the source.\r\n * @see [Id64.isValidUint32Pair]($core-bentley) to determine if the components of an [Id64String]($core-bentley) represent a valid Id.\r\n */\r\n getFeatureAppearance(source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined;\r\n}\r\n\r\n/** @public */\r\nexport namespace FeatureAppearanceProvider {\r\n /** Produce a FeatureAppearanceSource for which `getAppearance()` returns the appearance specified in `source`, potentially modified by `provider`. */\r\n function wrap(source: FeatureAppearanceSource, provider: FeatureAppearanceProvider): FeatureAppearanceSource {\r\n return {\r\n getAppearance: (elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n return provider.getFeatureAppearance(source, elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n },\r\n };\r\n }\r\n\r\n /** Create a provider that obtains each feature's appearance from the source, and if the feature is visible, modifies the appearance.\r\n * @param supplementAppearance A function accepting the feature's base appearance and returning a supplemental appearance.\r\n * @public\r\n */\r\n export function supplement(supplementAppearance: (appearance: FeatureAppearance) => FeatureAppearance): FeatureAppearanceProvider {\r\n return {\r\n getFeatureAppearance: (source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n const app = source.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n return app ? supplementAppearance(app) : app;\r\n },\r\n };\r\n }\r\n\r\n /** Chain two FeatureAppearanceProviders together such that `first`'s `getFeatureAppearance` function is applied before `second`'s.\r\n * If `second` invokes `source.getAppearance()`, the returned appearance will include any modifications applied by `first`.\r\n * @public\r\n */\r\n export function chain(first: FeatureAppearanceProvider, second: FeatureAppearanceProvider): FeatureAppearanceProvider {\r\n if (first === second)\r\n return first;\r\n\r\n return {\r\n getFeatureAppearance: (source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number) => {\r\n return second.getFeatureAppearance(wrap(source, first), elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n },\r\n };\r\n }\r\n}\r\n"]}
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+
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport {\r\n assert, compareNumbers, compareStrings, Id64, Id64String, IndexedValue, IndexMap, UintArray,\r\n} from \"@itwin/core-bentley\";\r\nimport { GeometryClass } from \"./GeometryParams\";\r\nimport { PackedFeatureTable } from \"./internal/PackedFeatureTable\";\r\n\r\n/** Describes a discrete entity within a batched [RenderGraphic]($frontend) that can be\r\n * grouped with other such entities in a [[FeatureTable]].\r\n * Features roughly correlate to elements: a [Tile]($frontend)'s graphics combines geometry from every\r\n * [GeometricElement]($backend) that intersects the tile's volume, so each element produces at least one feature.\r\n * However, an element's geometry stream can contain geometry belonging to multiple different combinations of [SubCategory]($backend) and\r\n * [[GeometryClass]], so an individual element may produce more than one feature.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class Feature {\r\n public readonly elementId: Id64String;\r\n public readonly subCategoryId: Id64String;\r\n public readonly geometryClass: GeometryClass;\r\n\r\n public constructor(elementId: Id64String = Id64.invalid, subCategoryId: Id64String = Id64.invalid, geometryClass: GeometryClass = GeometryClass.Primary) {\r\n this.elementId = elementId;\r\n this.subCategoryId = subCategoryId;\r\n this.geometryClass = geometryClass;\r\n }\r\n\r\n public get isDefined(): boolean { return !Id64.isInvalid(this.elementId) || !Id64.isInvalid(this.subCategoryId) || this.geometryClass !== GeometryClass.Primary; }\r\n public get isUndefined(): boolean { return !this.isDefined; }\r\n\r\n /** Returns true if this feature is equivalent to the supplied feature. */\r\n public equals(other: Feature): boolean { return 0 === this.compare(other); }\r\n\r\n /** Performs ordinal comparison of this feature with another.\r\n * @param rhs The feature to compare with.\r\n * @returns zero if the features are equivalent, a negative value if this feature compares as \"less than\" `rhs`, or a positive value if this feature compares \"greater than\" `rhs`.\r\n */\r\n public compare(rhs: Feature): number {\r\n if (this === rhs)\r\n return 0;\r\n\r\n let cmp = compareNumbers(this.geometryClass, rhs.geometryClass);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.elementId, rhs.elementId);\r\n if (0 === cmp) {\r\n cmp = compareStrings(this.subCategoryId, rhs.subCategoryId);\r\n }\r\n }\r\n\r\n return cmp;\r\n }\r\n}\r\n\r\n/** A [[Feature]] with a modelId identifying the model containing the feature, obtained from a [[RenderFeatureTable]].\r\n * @public\r\n */\r\nexport interface ModelFeature {\r\n modelId: Id64String;\r\n elementId: Id64String;\r\n subCategoryId: Id64String;\r\n geometryClass: GeometryClass;\r\n}\r\n\r\n/** @public */\r\nexport namespace ModelFeature {\r\n /** Create a ModelFeature of [[GeometryClass.Primary]] with all invalid Ids.\r\n * This is primarily useful for creating a `result` argument for [[RenderFeatureTable.findFeature]] and [[RenderFeatureTable.getFeature]].\r\n */\r\n export function create(): ModelFeature {\r\n return {\r\n modelId: Id64.invalid,\r\n elementId: Id64.invalid,\r\n subCategoryId: Id64.invalid,\r\n geometryClass: GeometryClass.Primary,\r\n };\r\n }\r\n\r\n /** Returns `true` if any of `feature`'s properties differ from the defaults (invalid Ids and [[GeometryClass.Primary]]). */\r\n export function isDefined(feature: ModelFeature): boolean {\r\n return !Id64.isInvalid(feature.modelId) || !Id64.isInvalid(feature.elementId) || !Id64.isInvalid(feature.subCategoryId) || feature.geometryClass !== GeometryClass.Primary;\r\n }\r\n\r\n /** @alpha */\r\n export function unpack(packed: PackedFeature, result: ModelFeature, unpackedModelId?: Id64String): ModelFeature {\r\n result.modelId = unpackedModelId ?? Id64.fromUint32PairObject(packed.modelId);\r\n result.elementId = Id64.fromUint32PairObject(packed.elementId);\r\n result.subCategoryId = Id64.fromUint32PairObject(packed.subCategoryId);\r\n result.geometryClass = packed.geometryClass;\r\n return result;\r\n }\r\n}\r\n\r\n/** Represents a [[Feature]] within a [[RenderFeatureTable]]. This representation is optimized for use on the GPU.\r\n * @public\r\n */\r\nexport interface PackedFeature {\r\n modelId: Id64.Uint32Pair;\r\n elementId: Id64.Uint32Pair;\r\n subCategoryId: Id64.Uint32Pair;\r\n geometryClass: GeometryClass;\r\n /** @alpha */\r\n animationNodeId: number;\r\n}\r\n\r\n/** Represents a [[PackedFeature]] obtained from a [[RenderFeatureTable]], including the index of that feature within the table.\r\n * @public\r\n */\r\nexport interface PackedFeatureWithIndex extends PackedFeature {\r\n index: number;\r\n}\r\n\r\n/** @public */\r\nexport namespace PackedFeature {\r\n /** Create a PackedFeature of [[GeometryClass.Primary]] with all invalid Ids.\r\n * This is primarily useful for creating a `result` argument for [[RenderFeatureTable.getPackedFeature]].\r\n */\r\n export function create(): PackedFeature {\r\n const pair = { upper: 0, lower: 0 };\r\n return {\r\n modelId: { ...pair },\r\n elementId: { ...pair },\r\n subCategoryId: { ...pair },\r\n geometryClass: GeometryClass.Primary,\r\n animationNodeId: 0,\r\n };\r\n }\r\n\r\n /** Create a PackedFeatureWithIndex of [[GeometryClass.Primary]] with all invalid Ids and an index of zero.\r\n * This is primarily useful for creating a reusable `output` argument for [[RenderFeatureTable.iterable]].\r\n */\r\n export function createWithIndex(): PackedFeatureWithIndex {\r\n const result = create() as PackedFeatureWithIndex;\r\n result.index = 0;\r\n return result;\r\n }\r\n}\r\n\r\n/** Describes the type of a 'batch' of graphics representing multiple [[Feature]]s.\r\n * The most commonly-encountered batches are Tiles, which can be of either Primary or\r\n * Classifier type.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum BatchType {\r\n /** This batch contains graphics derived from a model's visible geometry. */\r\n Primary,\r\n /**\r\n * This batch contains color volumes which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to the stencil buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n VolumeClassifier,\r\n /**\r\n * This batch contains planar graphics which are used to classify a model's visible geometry.\r\n * The graphics themselves are not rendered to the screen; instead they are rendered to a texture buffer\r\n * to resymbolize the primary geometry.\r\n */\r\n PlanarClassifier,\r\n}\r\n\r\n/** Defines a look-up table for [[Feature]]s within a batched [RenderGraphic]($frontend). Consecutive 32-bit\r\n * indices are assigned to each unique Feature. Primitives within the RenderGraphic can\r\n * use per-vertex indices to specify the distribution of Features within the primitive. The appearance of individual\r\n * features can be customized using [[FeatureOverrides]]. Typically a [Tile]($frontend) will contain a feature table\r\n * identifying the elements whose geometry appears within that tile.\r\n * @see [[FeatureOverrides]] for customizing the appearance of individual features.\r\n * @public\r\n */\r\nexport class FeatureTable extends IndexMap<Feature> {\r\n public readonly modelId: Id64String;\r\n public readonly type: BatchType;\r\n\r\n /** Construct an empty FeatureTable. */\r\n public constructor(maxFeatures: number, modelId: Id64String = Id64.invalid, type: BatchType = BatchType.Primary) {\r\n super((lhs, rhs) => lhs.compare(rhs), maxFeatures);\r\n this.modelId = modelId;\r\n this.type = type;\r\n }\r\n\r\n /** Returns the maximum number of [[Feature]]s this FeatureTable can contain. */\r\n public get maxFeatures(): number { return this._maximumSize; }\r\n /** Returns true if this table contains at least one [[Feature]] with a valid element and/or subcategory Id. */\r\n public get anyDefined(): boolean { return this.length > 1 || (1 === this.length && this._array[0].value.isDefined); }\r\n /** Returns true if this FeatureTable contains exactly one [[Feature]]. */\r\n public get isUniform(): boolean { return 1 === this.length; }\r\n /** If this FeatureTable contains exactly one [[Feature]], returns that Feature; otherwise returns undefined. */\r\n public get uniform(): Feature | undefined { return 1 === this.length ? this._array[0].value : undefined; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.VolumeClassifier]] geometry. */\r\n public get isVolumeClassifier(): boolean { return BatchType.VolumeClassifier === this.type; }\r\n /** Returns true if this FeatureTable is associated with [[BatchType.PlanarClassifier]] geometry. */\r\n public get isPlanarClassifier(): boolean { return BatchType.PlanarClassifier === this.type; }\r\n\r\n /** Returns the Feature corresponding to the specified index, or undefined if the index is not present. */\r\n public findFeature(index: number): Feature | undefined {\r\n for (const entry of this._array)\r\n if (entry.index === index)\r\n return entry.value;\r\n\r\n return undefined;\r\n }\r\n\r\n /** Inserts the specified [[Feature]] at the specified index. This is really only useful when reconstructing a previously-create feature table\r\n * for which you know the index assigned to each feature.\r\n */\r\n public insertWithIndex(feature: Feature, index: number): void {\r\n const bound = this.lowerBound(feature);\r\n assert(!bound.equal);\r\n assert(!this.isFull);\r\n const entry = new IndexedValue<Feature>(feature, index);\r\n this._array.splice(bound.index, 0, entry);\r\n }\r\n\r\n /** Access the underlying array containing the table's current contents. */\r\n public getArray(): ReadonlyArray<IndexedValue<Feature>> { return this._array; }\r\n\r\n /** Convert this feature table to a representation that can be supplied to [RenderSystem.createBatch]($frontend). */\r\n public pack(): RenderFeatureTable {\r\n return PackedFeatureTable.pack(this);\r\n }\r\n}\r\n\r\n/** @alpha */\r\nexport type ComputeNodeId = (feature: PackedFeatureWithIndex) => number;\r\n\r\n/** Representation of a [[FeatureTable]] suitable for use with [RenderSystem.createBatch]($frontend).\r\n * The [[Feature]]s are represented as [[PackedFeature]]s. The feature table may contain features from multiple [Model]($backend)s.\r\n * @see [[FeatureTable.pack]] to produce a RenderFeatureTable.\r\n * @public\r\n */\r\nexport interface RenderFeatureTable {\r\n /** The \"model Id\" of the tile tree containing the tile from which this feature table originated.\r\n * It may be a transient Id if, for example, the tile tree represents a reality model or represents the geometry of multiple\r\n * persistent models batched together.\r\n */\r\n readonly batchModelId: Id64String;\r\n /** A split representation of [[batchModelId]], to avoid having to constantly having to parse the string. */\r\n readonly batchModelIdPair: Id64.Uint32Pair;\r\n /** The number of features in the table; equivalently, one more than the largest feature index. */\r\n readonly numFeatures: number;\r\n /** The number of bytes consumed by the feature table, strictly for diagnostic purposes. */\r\n readonly byteLength: number;\r\n readonly type: BatchType;\r\n /** @alpha */\r\n animationNodeIds?: UintArray;\r\n\r\n /** Get the feature at the specified index. The caller is responsible for validating featureIndex less than numFeatures. */\r\n getFeature(featureIndex: number, result: ModelFeature): ModelFeature;\r\n\r\n /** Find the feature at the specified index. Returns undefined if featureIndex >= [[numFeatures]]. */\r\n findFeature(featureIndex: number, result: ModelFeature): ModelFeature | undefined;\r\n\r\n /** Find the Id of the element associated with the feature at the specified index. */\r\n findElementId(featureIndex: number): Id64String | undefined;\r\n\r\n /** Get the Id of the element associated with the feature at the specified index as a pair of 32-bit integers.\r\n * The caller is responsible for validating that `featureIndex` is less than [[numFeatures]].\r\n */\r\n getElementIdPair(featureIndex: number, out: Id64.Uint32Pair): Id64.Uint32Pair;\r\n\r\n /** Get the feature at the specified index. The caller is responsible for validating featureIndex less than numFeatures. */\r\n getPackedFeature(featureIndex: number, result: PackedFeature): PackedFeature;\r\n\r\n /** Get an object that provides ordered iteration over all features.\r\n * @note The `output` object is reused (mutated in place) as the current value on each iteration.\r\n */\r\n iterable(output: PackedFeatureWithIndex): Iterable<PackedFeatureWithIndex>;\r\n\r\n /** @alpha */\r\n populateAnimationNodeIds(computeNodeId: ComputeNodeId, maxNodeId: number): void;\r\n\r\n /** @alpha */\r\n getAnimationNodeId(featureIndex: number): number;\r\n\r\n /** Get the Id of the model associated with the feature at the specified index.\r\n * The caller is responsible for validating that `featureIndex` is less than [[numFeatures]].\r\n * This is more efficient than [[getFeature]] for callers who are only interested in the model Id.\r\n */\r\n getModelIdPair(featureIndex: number, out: Id64.Uint32Pair): Id64.Uint32Pair;\r\n}\r\n"]}
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package/lib/esm/Fonts.js.map
CHANGED
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@@ -1 +1 @@
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1
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1
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package/lib/esm/Frustum.js.map
CHANGED
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@@ -1 +1 @@
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|
|
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport {\r\n AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, Vector3d, XYAndZ,\r\n} from \"@itwin/core-geometry\";\r\n\r\n/** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum Npc {\r\n /** Left bottom rear */\r\n _000 = 0,\r\n /** Right bottom rear */\r\n _100 = 1,\r\n /** Left top rear */\r\n _010 = 2,\r\n /** Right top rear */\r\n _110 = 3,\r\n /** Left bottom front */\r\n _001 = 4,\r\n /** Right bottom front */\r\n _101 = 5,\r\n /** Left top front */\r\n _011 = 6,\r\n /** Right top front */\r\n _111 = 7,\r\n\r\n /* eslint-disable @typescript-eslint/no-duplicate-enum-values */\r\n LeftBottomRear = 0,\r\n RightBottomRear = 1,\r\n LeftTopRear = 2,\r\n RightTopRear = 3,\r\n LeftBottomFront = 4,\r\n RightBottomFront = 5,\r\n LeftTopFront = 6,\r\n RightTopFront = 7,\r\n /* eslint-enable @typescript-eslint/no-duplicate-enum-values */\r\n /** useful for sizing arrays */\r\n CORNER_COUNT = 8,\r\n}\r\n\r\n/** The 8 corners of an [[Npc]] Frustum.\r\n * @public\r\n */\r\nexport const NpcCorners = [ // eslint-disable-line @typescript-eslint/naming-convention\r\n new Point3d(0.0, 0.0, 0.0),\r\n new Point3d(1.0, 0.0, 0.0),\r\n new Point3d(0.0, 1.0, 0.0),\r\n new Point3d(1.0, 1.0, 0.0),\r\n new Point3d(0.0, 0.0, 1.0),\r\n new Point3d(1.0, 0.0, 1.0),\r\n new Point3d(0.0, 1.0, 1.0),\r\n new Point3d(1.0, 1.0, 1.0),\r\n];\r\nNpcCorners.forEach((corner) => Object.freeze(corner));\r\nObject.freeze(NpcCorners);\r\n\r\n/** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\r\n * @public\r\n */\r\nexport const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention\r\nObject.freeze(NpcCenter);\r\n\r\n/** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.\r\n * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.\r\n * @public\r\n */\r\nexport class Frustum {\r\n /** Array of the 8 points of this Frustum. */\r\n public readonly points: Point3d[] = [];\r\n /** Constructor for Frustum. Members are initialized to the Npc cube. */\r\n public constructor() {\r\n for (let i = 0; i < 8; ++i)\r\n this.points[i] = NpcCorners[i].clone();\r\n }\r\n\r\n /** Initialize this Frustum to the 8 corners of the NPC cube. */\r\n public initNpc() {\r\n for (let i = 0; i < 8; ++i)\r\n Point3d.createFrom(NpcCorners[i], this.points[i]);\r\n\r\n return this;\r\n }\r\n\r\n /** Get a corner Point from this Frustum. */\r\n public getCorner(i: number) { return this.points[i]; }\r\n /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */\r\n public getCenter(): Point3d {\r\n return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));\r\n }\r\n\r\n /** Get the distance between two corners of this Frustum. */\r\n public distance(corner1: number, corner2: number): number {\r\n return this.getCorner(corner1).distance(this.getCorner(corner2));\r\n }\r\n\r\n /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */\r\n public getFraction(): number {\r\n return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);\r\n }\r\n\r\n /** Multiply all the points of this Frustum by a Transform, in place. */\r\n public multiply(trans: Transform): void {\r\n trans.multiplyPoint3dArrayInPlace(this.points);\r\n }\r\n\r\n /** Offset all of the points of this Frustum by a vector. */\r\n public translate(offset: XYAndZ): void {\r\n for (const pt of this.points)\r\n pt.plus(offset, pt);\r\n }\r\n\r\n /** Transform all the points of this Frustum and return the result in another Frustum. */\r\n public transformBy(trans: Transform, result?: Frustum): Frustum {\r\n result = result ? result : new Frustum();\r\n trans.multiplyPoint3dArray(this.points, result.points);\r\n return result;\r\n }\r\n\r\n /** Calculate a bounding range from the 8 points in this Frustum. */\r\n public toRange(range?: Range3d): Range3d {\r\n return Range3d.createArray(this.points, range);\r\n }\r\n\r\n /** Make a copy of this Frustum.\r\n * @param result Optional Frustum for copy. If undefined allocate a new Frustum.\r\n */\r\n public clone(result?: Frustum): Frustum {\r\n result = result ? result : new Frustum();\r\n result.setFrom(this);\r\n return result;\r\n }\r\n\r\n /** Set the points of this Frustum to be copies of the points in another Frustum. */\r\n public setFrom(other: Frustum) { this.setFromCorners(other.points); }\r\n /** Set the points of this frustum from array of corner points in NPC order. */\r\n public setFromCorners(corners: Point3d[]) {\r\n for (let i = 0; i < 8; ++i)\r\n this.points[i].setFrom(corners[i]);\r\n }\r\n\r\n /** Scale this Frustum, in place, about its center by a scale factor. */\r\n public scaleAboutCenter(scale: number): void {\r\n const orig = this.clone();\r\n const f = 0.5 * (1.0 + scale);\r\n orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);\r\n orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);\r\n orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);\r\n orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);\r\n orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);\r\n orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);\r\n orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);\r\n orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);\r\n }\r\n /** The point at the center of the front face of this frustum */\r\n public get frontCenter() {\r\n return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));\r\n }\r\n\r\n /** The point at the center of the rear face of this frustum */\r\n public get rearCenter() {\r\n return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));\r\n }\r\n\r\n /** Scale this frustum's XY (viewing) plane about its center */\r\n public scaleXYAboutCenter(scale: number) {\r\n const frontCenter = this.frontCenter, rearCenter = this.rearCenter;\r\n frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);\r\n\r\n rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);\r\n }\r\n\r\n /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */\r\n public toMap4d(): Map4d | undefined {\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\r\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\r\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\r\n return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());\r\n }\r\n\r\n /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */\r\n public getRotation(result?: Matrix3d): Matrix3d | undefined {\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\r\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\r\n const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);\r\n if (matrix)\r\n matrix.transposeInPlace();\r\n return matrix;\r\n }\r\n\r\n /** Get the eye point - undefined if parallel projection */\r\n public getEyePoint(result?: Point3d): Point3d | undefined {\r\n const fraction = this.getFraction();\r\n\r\n if (Math.abs(fraction - 1) < 1E-8)\r\n return undefined; // Parallel.\r\n\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\r\n\r\n return org.plusScaled(zVec, 1 / (1 - fraction), result);\r\n }\r\n\r\n /** Invalidate this Frustum by setting all 8 points to zero. */\r\n public invalidate(): void {\r\n for (let i = 0; i < 8; ++i)\r\n this.points[i].set(0, 0, 0);\r\n }\r\n\r\n /** Return true if this Frustum is equal to another Frustum */\r\n public equals(rhs: Frustum): boolean {\r\n for (let i = 0; i < 8; ++i) {\r\n if (!this.points[i].isExactEqual(rhs.points[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.\r\n * @see [[equals]], [XYZ.isAlmostEqual]($geometry)\r\n */\r\n public isSame(other: Frustum): boolean {\r\n for (let i = 0; i < 8; ++i) {\r\n if (!this.points[i].isAlmostEqual(other.points[i]))\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Initialize this Frustum from a Range */\r\n public initFromRange(range: LowAndHighXYZ | LowAndHighXY): void {\r\n const getZ = (arg: any): number => arg.z !== undefined ? arg.z : 0;\r\n const pts = this.points;\r\n pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;\r\n pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;\r\n pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;\r\n pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;\r\n pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);\r\n pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);\r\n }\r\n\r\n /** Create a new Frustum from a Range3d */\r\n public static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum {\r\n const frustum = undefined !== out ? out : new Frustum();\r\n frustum.initFromRange(range);\r\n return frustum;\r\n }\r\n\r\n /** Return true if this Frustum has a mirror (is not in the correct order.) */\r\n public get hasMirror(): boolean {\r\n const pts = this.points;\r\n const u = pts[Npc._000].vectorTo(pts[Npc._001]);\r\n const v = pts[Npc._000].vectorTo(pts[Npc._010]);\r\n const w = pts[Npc._000].vectorTo(pts[Npc._100]);\r\n return (u.tripleProduct(v, w) > 0);\r\n }\r\n /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */\r\n public fixPointOrder(): void {\r\n if (!this.hasMirror)\r\n return;\r\n\r\n // frustum has mirroring, reverse points\r\n const pts = this.points;\r\n for (let i = 0; i < 8; i += 2) {\r\n const tmpPoint = pts[i];\r\n pts[i] = pts[i + 1];\r\n pts[i + 1] = tmpPoint;\r\n }\r\n }\r\n\r\n /** Get a convex set of clipping planes bounding the region contained by this Frustum. */\r\n public getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet {\r\n const convexSet = ConvexClipPlaneSet.createEmpty();\r\n const scratchNormal = Vector3d.create();\r\n Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n\r\n if (clipBack) {\r\n Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n }\r\n if (clipFront) {\r\n Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));\r\n }\r\n return convexSet;\r\n }\r\n\r\n /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */\r\n public getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined {\r\n const clipPlane = ClipPlane.createPlane(plane);\r\n const loopPoints = clipPlane.intersectRange(this.toRange(), true);\r\n if (undefined === loopPoints)\r\n return undefined;\r\n\r\n const convexSet = this.getRangePlanes(false, false, 0);\r\n const workPoints = new GrowableXYZArray();\r\n const outPoints = new GrowableXYZArray();\r\n convexSet.polygonClip(loopPoints, outPoints, workPoints);\r\n\r\n return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\n// cspell:ignore NGVD, NAVD, COMPD_CS, PROJCS, GEOGCS\r\n\r\nimport { GeoServiceStatus } from \"@itwin/core-bentley\";\r\nimport { XYZProps } from \"@itwin/core-geometry\";\r\nimport { GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\n\r\n/** This enumeration lists all possible status as returned from a coordinate conversion to or from a\r\n * [[GeographicCRS]] and either another [[GeographicCRS]] or a [[GeodeticDatum]].\r\n * @see [[GeoConverter]] to perform coordinate conversions.\r\n * @see [[PointWithStatus]] for the result of a coordinate conversion, including its status code.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum GeoCoordStatus {\r\n /** Indicates successful coordinate conversion. */\r\n Success = 0,\r\n /** Indicates that the source or target of the conversion is not defined, usually the iModel Geographic Coordinate Reference System.*/\r\n NoGCSDefined = 100,\r\n /** This value indicates that the conversion was performed outside of the normal use of application of either Geographic Coordinate Reference Systems.\r\n * This return value can often be treated as a warning in specific cases. For example, global imagery extent spans the whole globe and\r\n * may extend far beyond the normal area of the iModel project extents and the extent of normal use of its Geographic Coordinate Reference System.\r\n * In such cases this value can be considered a warning as accuracy and precision is not expected in this specific case and approximate localization\r\n * of global imagery or other low accuracy context data is not essential far from the project.\r\n * If this status is returned for high accuracy data then it indicates that either Geographic Coordinate Reference Systems were inappropriately selected\r\n * for the iModel or other geolocated data. If this is the case the status should be somehow reported so action\r\n * can be performed to verify used geolocation parameters.\r\n * In either case the returned coordinates are to be considered valid though they may be inaccurate or result in some unexpected distortion of graphical\r\n * elements.\r\n */\r\n OutOfUsefulRange = 1,\r\n /** Indicates a hard error where conversions were requested outside of the area of the mathematical capacity of the conversion process for either\r\n * Geographic Coordinate Reference Systems involved. An example could be to attempt a conversion involving a Transverse Mercator more than 60 degrees\r\n * East or West of the projection central meridian.\r\n * The values returned may or may not be valid and should be discarded.\r\n */\r\n OutOfMathematicalDomain = 2,\r\n /** Indicates that datum transformation between the two Geographic Coordinate Reference Systems could not be performed.\r\n * This error is usually the result of a datum transformation path requiring use of latitude/longitude grid shift files that could not be obtained\r\n * or installed. In this case the latitude/longitude transformation is bypassed but the remainder of the conversion process is completed.\r\n * This error can be ignored for low accuracy data but should be somehow reported so actions can be performed to provide the missing files.\r\n */\r\n NoDatumConverter = 25,\r\n /** Indicates that a problem occurred during vertical datum conversion. This may the result of the inability to access the\r\n * Geoid separation data or vertical datum differential data (such as used by NGVD29 to NAVD88 conversion).\r\n * The horizontal coordinates returned are valid but the elevation ordinate will be returned unchanged or partially changed.\r\n * This status should be somehow reported so actions can be performed to provide the missing information.\r\n */\r\n VerticalDatumConvertError = 26,\r\n /** General inner conversion engine error. Coordinates returned are invalid and should be discarded */\r\n CSMapError = 4096,\r\n /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend\r\n * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).\r\n * At the completion of the conversion promise no coordinates should have this status.\r\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Pending is no longer returned as a status for coordinate conversions.\r\n */\r\n Pending = -41556,\r\n}\r\n\r\n/** Maps a GeoCoordStatus to the equivalent GeoServiceStatus.\r\n * @public\r\n */\r\nexport function mapToGeoServiceStatus(s: GeoCoordStatus): GeoServiceStatus {\r\n switch (s) {\r\n case GeoCoordStatus.Success: return GeoServiceStatus.Success;\r\n case GeoCoordStatus.NoGCSDefined: return GeoServiceStatus.NoGeoLocation;\r\n case GeoCoordStatus.OutOfUsefulRange: return GeoServiceStatus.OutOfUsefulRange;\r\n case GeoCoordStatus.OutOfMathematicalDomain: return GeoServiceStatus.OutOfMathematicalDomain;\r\n case GeoCoordStatus.NoDatumConverter: return GeoServiceStatus.NoDatumConverter;\r\n case GeoCoordStatus.VerticalDatumConvertError: return GeoServiceStatus.VerticalDatumConvertError;\r\n case GeoCoordStatus.CSMapError: return GeoServiceStatus.CSMapError;\r\n case GeoCoordStatus.Pending: return GeoServiceStatus.Pending; // eslint-disable-line @typescript-eslint/no-deprecated\r\n default:\r\n throw new Error(\"GeoCoordStatus -> GeoServiceStatus - Missing enum conversion\");\r\n }\r\n}\r\n\r\n/** Information required to request conversion of an array of Geographic coordinates (Longitude/Latitude) to iModel coordinates\r\n * @beta\r\n */\r\nexport interface IModelCoordinatesRequestProps {\r\n source: string;\r\n geoCoords: XYZProps[];\r\n}\r\n\r\n/** A point converted to iModel coordinates to geographic coordinates or vice-versa by a [[GeoConverter]].\r\n * The status [[s]] indicates the converted point [[p]]'s degree of accuracy.\r\n * @public\r\n */\r\nexport interface PointWithStatus {\r\n /** A JSON representation of the converted point. */\r\n p: XYZProps;\r\n /** A status code indicating the degree of accuracy with the point [[p]] was converted. */\r\n s: GeoCoordStatus;\r\n}\r\n\r\n/** @beta */\r\nexport interface IModelCoordinatesResponseProps {\r\n iModelCoords: PointWithStatus[];\r\n fromCache: number; // the number that were read from the cache rather than calculated.\r\n}\r\n\r\n/** Information required to request conversion of an array of iModel coordinates to Geographic Coordinates (longitude and latitude)\r\n * @beta\r\n */\r\nexport interface GeoCoordinatesRequestProps {\r\n target: string;\r\n iModelCoords: XYZProps[];\r\n}\r\n\r\n/** Information returned from a request to convert an array of iModel coordinates to Geographic Coordinates (longitude and latitude)\r\n * @beta\r\n */\r\nexport interface GeoCoordinatesResponseProps {\r\n geoCoords: PointWithStatus[];\r\n fromCache: number; // the number that were read from the cache rather than calculated.\r\n}\r\n\r\n/** Information required to interpret or complete a Geographic CRS in the specified format.\r\n * The only currently supported formats are JSON (for completion) and WKT (OGC Well Known Text)\r\n * @beta\r\n */\r\nexport interface GeographicCRSInterpretRequestProps {\r\n /** The format of the geographic CRS definition provided in the geographicCRSDef property. */\r\n format: \"WKT\" | \"JSON\";\r\n /** The geographic CRS definition in the format specified in the format property.\r\n * Note that when the WKT is used the WKT fragment provided can start with a COMPD_CS clause\r\n * which should then contain both the horizontal CRS definition as well as the vertical CRS specification.\r\n * WKT fragments starting with PROJCS or GEOGCS are also supported but the vertical CRS will be assigned a\r\n * default value.\r\n */\r\n geographicCRSDef: string;\r\n}\r\n\r\n/** Information returned from a request to interpret or complete a Geographic CRS\r\n * @beta\r\n */\r\nexport interface GeographicCRSInterpretResponseProps {\r\n /** The result status of the interpret operation. A value of zero indicates successful interpretation.\r\n * Any value other than zero is to be considered a hard error and no valid result will\r\n * be returned in the geographicCRS property.\r\n */\r\n status: number;\r\n /** The property that receives the interpreted geographic CRS if the process was successful. */\r\n geographicCRS?: GeographicCRSProps;\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { ColorDef } from \"./ColorDef\";\r\nimport { AreaPattern } from \"./geometry/AreaPattern\";\r\nimport { LineStyle } from \"./geometry/LineStyle\";\r\nimport { Gradient } from \"./Gradient\";\r\nimport { IModel } from \"./IModel\";\r\n\r\n/** Whether a closed region should be drawn for wireframe display with its internal area filled or not.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum FillDisplay {\r\n /** don't fill, even if fill attribute is on for the viewport */\r\n Never = 0,\r\n /** fill if the fill attribute is on for the viewport */\r\n ByView = 1,\r\n /** always fill, even if the fill attribute is off for the viewport */\r\n Always = 2,\r\n /** always fill, fill will always be behind other geometry belonging to the same element.\r\n * @note Edge geometry is not produced for shapes with this fill type. If you want an outline, add it as separate geometry.\r\n */\r\n Blanking = 3,\r\n}\r\n\r\n/** Describes how a view's background color affects the interior area of a closed region.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum BackgroundFill {\r\n /** single color fill uses the fill color and line color to draw either a solid or outline fill */\r\n None = 0,\r\n /** single color fill uses the view's background color to draw a solid fill */\r\n Solid = 1,\r\n /** single color fill uses the view's background color and line color to draw an outline fill */\r\n Outline = 2,\r\n}\r\n\r\n/** Categorizes a piece of geometry within a GeometryStream. Visibility of classes of geometry can be toggled\r\n * within a view using [[ViewFlags]].\r\n * @see [[GeometryStreamProps]].\r\n * @see [[Feature]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum GeometryClass {\r\n /** Used to classify the \"real\" geometry within a model. Most geometry falls within this class. */\r\n Primary = 0,\r\n /** Used to classify geometry used as a drawing aid in constructing the Primary geometry. For example, grid lines. */\r\n Construction = 1,\r\n /** Used to classify annotations which dimension (measure) the Primary geometry. */\r\n Dimension = 2,\r\n /** Used to classify geometry used to fill planar regions with a 2d pattern (e.g., hatch lines). */\r\n Pattern = 3,\r\n}\r\n\r\n/** Describes the display properties of graphics in a persistent element's GeometryStream that aren't inherited from [[SubCategoryAppearance]].\r\n * @see [[GeometryStreamProps]].\r\n * @public\r\n */\r\nexport class GeometryParams {\r\n /** Optional render material to override [[SubCategoryAppearance.materialId]].\r\n * Specify an invalid [[Id64]] to override [[SubCategoryAppearance.materialId]] with no material.\r\n */\r\n public materialId?: Id64String;\r\n /** Optional display priority added to [[SubCategoryAppearance.priority]].\r\n * The net display priority value is used to control z ordering when drawing to 2d views.\r\n */\r\n public elmPriority?: number;\r\n /** Optional line weight to override [[SubCategoryAppearance.weight]].\r\n * The weight is an integer in the range of [0,31] that by default corresponds to a pixel width of weight+1.\r\n */\r\n public weight?: number;\r\n /** Optional line color to override [[SubCategoryAppearance.color]].\r\n * The transparency component is ignored and should instead be specified using [[elmTransparency]].\r\n */\r\n public lineColor?: ColorDef;\r\n /** Optional fill color for region interiors. Set the same as [[lineColor]] for an opaque fill.\r\n * Valid when [[fillDisplay]] is not [[FillDisplay.Never]], [[gradient]] is undefined, and [[backgroundFill]] is [[BackgroundFill.None]].\r\n * The transparency component is ignored and should instead be specified using [[fillTransparency]].\r\n */\r\n public fillColor?: ColorDef;\r\n /** Optional fill using the current view background color for region interiors.\r\n * Valid when [[fillDisplay]] is not [[FillDisplay.Never]] and [[gradient]] is undefined. Default is [[BackgroundFill.None]].\r\n */\r\n public backgroundFill?: BackgroundFill;\r\n /** Optional fill specification that determines when and if a region interior will display using [[gradient]], [[backgroundFill]], or [[fillColor]] in that order of preference.\r\n * Fill only applies to [[RenderMode.Wireframe]] views. In a [[RenderMode.SmoothShade]] or [[RenderMode.SolidFill]] view, regions will always display as surfaces preferring [[fillColor]] when present over [[lineColor]].\r\n * Default is [[FillDisplay.Never]].\r\n */\r\n public fillDisplay?: FillDisplay;\r\n /** Optional line color transparency to combine with [[SubCategoryAppearance.transparency]].\r\n * Transparency values are combined by multiplying the opaqueness. A 50% transparent element on a 50% transparent sub-category creates a 75% transparent result (1 - ((1 - .5) * (1 - .5)) = 0.75).\r\n * Value range is [0.0,1.0]. Pass 0.0 for completely opaque and 1.0 for completely transparent.\r\n */\r\n public elmTransparency?: number;\r\n /** Optional fill color transparency to combine with [[SubCategoryAppearance.transparency]].\r\n * Transparency values are combined by multiplying the opaqueness. A 50% transparent fill on a 50% transparent sub-category creates a 75% transparent result (1 - ((1 - .5) * (1 - .5)) = 0.75).\r\n * Value range is [0.0,1.0]. Pass 0.0 for completely opaque, 1.0 for completely transparent, or leave undefined to use [[elmTransparency]].\r\n */\r\n public fillTransparency?: number;\r\n /** Optional geometry classification that can be toggled off with a [[ViewFlags]] independent of [[SubCategoryAppearance.invisible]].\r\n * Default is [[GeometryClass.Primary]].\r\n */\r\n public geometryClass?: GeometryClass;\r\n /** Optional line style to override [[SubCategoryAppearance.styleId]] plus modifiers to override the line style definition.\r\n * Specify an invalid [[Id64]] to override [[SubCategoryAppearance.styleId]] with a solid line.\r\n */\r\n public styleInfo?: LineStyle.Info;\r\n /** Optional gradient fill settings for region interiors.\r\n * Valid when [[fillDisplay]] is not [[FillDisplay.Never]].\r\n */\r\n public gradient?: Gradient.Symb;\r\n /** Optional area pattern settings for region interiors.\r\n * Independent of fill, a region can have both fill and pattern.\r\n */\r\n public pattern?: AreaPattern.Params;\r\n\r\n /** Create a GeometryParams given a [[Category]] Id for a [[GeometricElement]] and optional [[SubCategory]] Id. The [[SubCategory.appearance]] establishes the non-overriden display properties of\r\n * graphics in a GeometricElement's [[GeometryStreamProps]]. A GeometricElement refers to a single Category through [[GeometricElement.category]], while it's graphics can appear on multiple SubCategories\r\n * by adding a [[GeometryAppearanceProps]] with a SubCategory change to the GeometryStream.\r\n * @note If a valid SubCategory Id is not supplied, the default SubCategory for the parent Category is used. To be considered valid, [[SubCategory.getCategoryId]] must refer to the specified Category Id.\r\n */\r\n constructor(public categoryId: Id64String, public subCategoryId = Id64.invalid) {\r\n if (!Id64.isValid(subCategoryId))\r\n this.subCategoryId = IModel.getDefaultSubCategoryId(categoryId);\r\n }\r\n\r\n public clone(): GeometryParams {\r\n const retVal = new GeometryParams(this.categoryId, this.subCategoryId);\r\n retVal.materialId = this.materialId;\r\n retVal.elmPriority = this.elmPriority;\r\n retVal.weight = this.weight;\r\n retVal.lineColor = this.lineColor;\r\n retVal.fillColor = this.fillColor;\r\n retVal.backgroundFill = this.backgroundFill;\r\n retVal.fillDisplay = this.fillDisplay;\r\n retVal.elmTransparency = this.elmTransparency;\r\n retVal.fillTransparency = this.fillTransparency;\r\n retVal.geometryClass = this.geometryClass;\r\n retVal.styleInfo = this.styleInfo ? this.styleInfo.clone() : undefined;\r\n retVal.gradient = this.gradient ? this.gradient.clone() : undefined;\r\n retVal.pattern = this.pattern ? this.pattern.clone() : undefined;\r\n return retVal;\r\n }\r\n\r\n /** Clears [[SubCategoryAppearance]] overrides while preserving [[categoryId]] and [[subCategoryId]]. */\r\n public resetAppearance() {\r\n this.materialId = undefined;\r\n this.elmPriority = undefined;\r\n this.weight = undefined;\r\n this.lineColor = undefined;\r\n this.fillColor = undefined;\r\n this.backgroundFill = undefined;\r\n this.fillDisplay = undefined;\r\n this.elmTransparency = undefined;\r\n this.fillTransparency = undefined;\r\n this.geometryClass = undefined;\r\n this.styleInfo = undefined;\r\n this.gradient = undefined;\r\n this.pattern = undefined;\r\n }\r\n\r\n /** Compare two [[GeometryParams]] for equivalence, i.e. both values are undefined and inherited from [[SubCategoryAppearance]] or have the same override. */\r\n public isEquivalent(other: GeometryParams): boolean {\r\n if (this === other)\r\n return true; // Same pointer\r\n\r\n if (this.categoryId !== other.categoryId)\r\n return false;\r\n if (this.subCategoryId !== other.subCategoryId)\r\n return false;\r\n if (this.geometryClass !== other.geometryClass)\r\n return false;\r\n\r\n if (this.elmPriority !== other.elmPriority)\r\n return false;\r\n if (this.elmTransparency !== other.elmTransparency)\r\n return false;\r\n if (this.fillTransparency !== other.fillTransparency)\r\n return false;\r\n\r\n if ((this.lineColor === undefined) !== (other.lineColor === undefined))\r\n return false;\r\n if (this.lineColor && !this.lineColor.equals(other.lineColor!))\r\n return false;\r\n\r\n if (this.weight !== other.weight)\r\n return false;\r\n\r\n if ((this.materialId === undefined) !== (other.materialId === undefined))\r\n return false;\r\n if (this.materialId && this.materialId !== other.materialId!)\r\n return false;\r\n\r\n if ((this.styleInfo === undefined) !== (other.styleInfo === undefined))\r\n return false;\r\n if (this.styleInfo && !this.styleInfo.equals(other.styleInfo!))\r\n return false;\r\n\r\n if (this.fillDisplay !== other.fillDisplay)\r\n return false;\r\n\r\n if (this.fillDisplay !== undefined && this.fillDisplay !== FillDisplay.Never) {\r\n if ((this.gradient === undefined) !== (other.gradient === undefined))\r\n return false;\r\n if (this.gradient && !this.gradient.equals(other.gradient!))\r\n return false;\r\n if (this.backgroundFill !== other.backgroundFill)\r\n return false;\r\n if (this.backgroundFill === undefined || this.backgroundFill === BackgroundFill.None) {\r\n if ((this.fillColor === undefined) !== (other.fillColor === undefined))\r\n return false;\r\n if (this.fillColor && !this.fillColor.equals(other.fillColor!))\r\n return false;\r\n }\r\n }\r\n\r\n if ((this.pattern === undefined) !== (other.pattern === undefined))\r\n return false;\r\n if (this.pattern && !this.pattern.equals(other.pattern!))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n /** Change [[categoryId]] to the supplied id, [[subCategoryId]] to the supplied category's the default subCategory, and optionally clear any [[SubCategoryAppearance]] overrides. */\r\n public setCategoryId(categoryId: Id64String, clearAppearanceOverrides = true) {\r\n this.categoryId = categoryId;\r\n this.subCategoryId = IModel.getDefaultSubCategoryId(categoryId);\r\n if (clearAppearanceOverrides)\r\n this.resetAppearance();\r\n }\r\n\r\n /** Change [[subCategoryId]] to the supplied id and optionally clear any [[SubCategoryAppearance]] overrides. */\r\n public setSubCategoryId(subCategoryId: Id64String, clearAppearanceOverrides = true) {\r\n this.subCategoryId = subCategoryId;\r\n if (clearAppearanceOverrides)\r\n this.resetAppearance();\r\n }\r\n}\r\n"]}
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