@itwin/core-common 5.1.0-dev.60 → 5.1.0-dev.62

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Files changed (77) hide show
  1. package/lib/cjs/BackgroundMapSettings.d.ts +2 -2
  2. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  3. package/lib/cjs/ChangesetProps.d.ts +28 -0
  4. package/lib/cjs/ChangesetProps.d.ts.map +1 -1
  5. package/lib/cjs/ChangesetProps.js.map +1 -1
  6. package/lib/cjs/ClipStyle.d.ts +1 -1
  7. package/lib/cjs/ClipStyle.d.ts.map +1 -1
  8. package/lib/cjs/ClipStyle.js.map +1 -1
  9. package/lib/cjs/ElementProps.d.ts +22 -12
  10. package/lib/cjs/ElementProps.d.ts.map +1 -1
  11. package/lib/cjs/ElementProps.js.map +1 -1
  12. package/lib/cjs/EntityProps.d.ts.map +1 -1
  13. package/lib/cjs/EntityProps.js +2 -0
  14. package/lib/cjs/EntityProps.js.map +1 -1
  15. package/lib/cjs/TerrainSettings.d.ts +1 -1
  16. package/lib/cjs/TerrainSettings.js.map +1 -1
  17. package/lib/cjs/annotation/TextAnnotation.d.ts +4 -39
  18. package/lib/cjs/annotation/TextAnnotation.d.ts.map +1 -1
  19. package/lib/cjs/annotation/TextAnnotation.js +14 -26
  20. package/lib/cjs/annotation/TextAnnotation.js.map +1 -1
  21. package/lib/cjs/annotation/TextBlock.d.ts +41 -42
  22. package/lib/cjs/annotation/TextBlock.d.ts.map +1 -1
  23. package/lib/cjs/annotation/TextBlock.js +56 -56
  24. package/lib/cjs/annotation/TextBlock.js.map +1 -1
  25. package/lib/cjs/annotation/TextBlockLayoutResult.d.ts +1 -1
  26. package/lib/cjs/annotation/TextBlockLayoutResult.d.ts.map +1 -1
  27. package/lib/cjs/annotation/TextBlockLayoutResult.js.map +1 -1
  28. package/lib/cjs/annotation/TextStyle.d.ts +63 -34
  29. package/lib/cjs/annotation/TextStyle.d.ts.map +1 -1
  30. package/lib/cjs/annotation/TextStyle.js +84 -39
  31. package/lib/cjs/annotation/TextStyle.js.map +1 -1
  32. package/lib/cjs/internal/BackendTypes.d.ts +3 -3
  33. package/lib/cjs/internal/BackendTypes.d.ts.map +1 -1
  34. package/lib/cjs/internal/BackendTypes.js.map +1 -1
  35. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +1 -1
  36. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  37. package/lib/cjs/rpc/IModelReadRpcInterface.js +1 -1
  38. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  39. package/lib/esm/BackgroundMapSettings.d.ts +2 -2
  40. package/lib/esm/BackgroundMapSettings.js.map +1 -1
  41. package/lib/esm/ChangesetProps.d.ts +28 -0
  42. package/lib/esm/ChangesetProps.d.ts.map +1 -1
  43. package/lib/esm/ChangesetProps.js.map +1 -1
  44. package/lib/esm/ClipStyle.d.ts +1 -1
  45. package/lib/esm/ClipStyle.d.ts.map +1 -1
  46. package/lib/esm/ClipStyle.js.map +1 -1
  47. package/lib/esm/ElementProps.d.ts +22 -12
  48. package/lib/esm/ElementProps.d.ts.map +1 -1
  49. package/lib/esm/ElementProps.js.map +1 -1
  50. package/lib/esm/EntityProps.d.ts.map +1 -1
  51. package/lib/esm/EntityProps.js +2 -0
  52. package/lib/esm/EntityProps.js.map +1 -1
  53. package/lib/esm/TerrainSettings.d.ts +1 -1
  54. package/lib/esm/TerrainSettings.js.map +1 -1
  55. package/lib/esm/annotation/TextAnnotation.d.ts +4 -39
  56. package/lib/esm/annotation/TextAnnotation.d.ts.map +1 -1
  57. package/lib/esm/annotation/TextAnnotation.js +13 -25
  58. package/lib/esm/annotation/TextAnnotation.js.map +1 -1
  59. package/lib/esm/annotation/TextBlock.d.ts +41 -42
  60. package/lib/esm/annotation/TextBlock.d.ts.map +1 -1
  61. package/lib/esm/annotation/TextBlock.js +56 -56
  62. package/lib/esm/annotation/TextBlock.js.map +1 -1
  63. package/lib/esm/annotation/TextBlockLayoutResult.d.ts +1 -1
  64. package/lib/esm/annotation/TextBlockLayoutResult.d.ts.map +1 -1
  65. package/lib/esm/annotation/TextBlockLayoutResult.js.map +1 -1
  66. package/lib/esm/annotation/TextStyle.d.ts +63 -34
  67. package/lib/esm/annotation/TextStyle.d.ts.map +1 -1
  68. package/lib/esm/annotation/TextStyle.js +82 -36
  69. package/lib/esm/annotation/TextStyle.js.map +1 -1
  70. package/lib/esm/internal/BackendTypes.d.ts +3 -3
  71. package/lib/esm/internal/BackendTypes.d.ts.map +1 -1
  72. package/lib/esm/internal/BackendTypes.js.map +1 -1
  73. package/lib/esm/rpc/IModelReadRpcInterface.d.ts +1 -1
  74. package/lib/esm/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  75. package/lib/esm/rpc/IModelReadRpcInterface.js +1 -1
  76. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  77. package/package.json +9 -8
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\nimport { Point2d, Point3d } from \"@itwin/core-geometry\";\nimport { RelatedElement } from \"./ElementProps\";\n\n/** The persistent format of an [Entity]($backend), also used as the \"wire format\" when transmitting information about entities\n * between the backend and frontend.\n * EntityProps and all of its sub-types like [[ElementProps]] are \"plain old Javascript objects\" - that is, objects containing\n * no methods and no properties of `class` type.\n * @public @preview\n * @extensions\n */\nexport interface EntityProps {\n /** A non-existent property used to discriminate between [[EntityProps]] and [Entity]($backend).\n * @see [Entity.isInstanceOfEntity]($backend).\n */\n readonly isInstanceOfEntity?: never;\n /** The full name of the [ECClass]($docs/bis/guide/references/glossary/#ecclass) for this entity, in the form \"Schema:ClassName\" */\n classFullName: string;\n /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */\n id?: Id64String;\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this Entity. */\n jsonProperties?: { [key: string]: any };\n}\n\n/** Specifies the source and target elements of a [[Relationship]] instance.\n * @public @preview\n * @extensions\n */\nexport interface SourceAndTarget {\n sourceId: Id64String;\n targetId: Id64String;\n}\n\n/** Properties that are common to all types of link table ECRelationships\n * @public @preview\n * @extensions\n */\nexport interface RelationshipProps extends EntityProps, SourceAndTarget {\n}\n\n/** Parameters for performing a query on [Entity]($backend) classes.\n * @public @preview\n * @extensions\n */\nexport interface EntityQueryParams {\n /** The sql className, in the form \"Schema.ClassName\", of the class to search. */\n from?: string;\n /** Set to true to limit results to *not* include sub-classes of \"from\" class */\n only?: boolean;\n /** Optional \"WHERE\" clause to filter entities. Note: do *not* include the \"WHERE\" keyword. */\n where?: string;\n /** Optional \"ORDERBY\" clause to sort results. Note: do *not* include the \"ORDERBY\" keyword. */\n orderBy?: string;\n /** Optional \"LIMIT\" clause to limit the number of rows returned. */\n limit?: number;\n /** Optional \"OFFSET\" clause. Only valid if Limit is also present. */\n offset?: number;\n /** Bindings for parameterized values.\n * @see [[ECSqlStatement.bindValues]]\n */\n bindings?: any[] | object;\n}\n\n/** The primitive types of an Entity property.\n * @beta\n */\nexport enum PrimitiveTypeCode {\n Uninitialized = 0x00,\n Binary = 0x101,\n Boolean = 0x201,\n DateTime = 0x301,\n Double = 0x401,\n Integer = 0x501,\n Long = 0x601,\n Point2d = 0x701, // eslint-disable-line @typescript-eslint/no-shadow\n Point3d = 0x801, // eslint-disable-line @typescript-eslint/no-shadow\n String = 0x901,\n IGeometry = 0xa01, // Used for Bentley.Geometry.Common.IGeometry types\n}\n\n/** A callback function to process properties of an Entity\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `PropertyHandler` from `@itwin/ecschema-metadata` instead.\n *\n * @example\n * ```typescript\n * // Current usage:\n * const callback: PropertyCallback = (name: string, propMetaData: PropertyMetaData) => {\n * console.log(`Property name: ${name}, Property type: ${propMetaData.primitiveType}`);\n * };\n *\n * // Replacement:\n * const callback: PropertyHandler = (propName: string, property: Property) => {\n * console.log(`Property name: ${propName}, Property type: ${property.propertyType}`);\n * };\n * ```\n */\nexport type PropertyCallback = (name: string, meta: PropertyMetaData) => void;\n\n/** A custom attribute instance\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `CustomAttribute` interface from `@itwin/ecschema-metadata` instead.\n */\nexport interface CustomAttribute {\n /** The class of the CustomAttribute */\n ecclass: string;\n /** An object whose properties correspond by name to the properties of this custom attribute instance. */\n properties: { [propName: string]: any };\n}\n\ntype FactoryFunc = (jsonObj: any) => any;\n\n/**\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `@itwin/ecschema-metadata` instead.\n */\nexport interface PropertyMetaDataProps {\n primitiveType?: number;\n structName?: string;\n extendedType?: string;\n description?: string;\n displayLabel?: string;\n minimumValue?: any;\n maximumValue?: any;\n minimumLength?: number;\n maximumLength?: number;\n readOnly?: boolean;\n kindOfQuantity?: string;\n isCustomHandled?: boolean;\n isCustomHandledOrphan?: boolean;\n minOccurs?: number;\n maxOccurs?: number;\n direction?: string;\n relationshipClass?: string;\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n customAttributes?: CustomAttribute[];\n}\n\n/** Metadata for a property.\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use the `Property` class from @itwin/ecschema-metadata` instead.\n */\nexport class PropertyMetaData implements PropertyMetaDataProps {\n public primitiveType?: PrimitiveTypeCode;\n public structName?: string;\n public extendedType?: string;\n public description?: string;\n public displayLabel?: string;\n public minimumValue?: any;\n public maximumValue?: any;\n public minimumLength?: number;\n public maximumLength?: number;\n public readOnly?: boolean;\n public kindOfQuantity?: string;\n public isCustomHandled?: boolean;\n public isCustomHandledOrphan?: boolean;\n public minOccurs?: number;\n public maxOccurs?: number;\n public direction?: string;\n public relationshipClass?: string;\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public customAttributes?: CustomAttribute[];\n\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public constructor(jsonObj: PropertyMetaDataProps) {\n this.primitiveType = jsonObj.primitiveType;\n if (jsonObj.structName)\n this.structName = jsonObj.structName;\n this.extendedType = jsonObj.extendedType;\n this.description = jsonObj.description;\n this.displayLabel = jsonObj.displayLabel;\n if (undefined !== jsonObj.minimumValue)\n this.minimumValue = jsonObj.minimumValue;\n if (undefined !== jsonObj.maximumValue)\n this.maximumValue = jsonObj.maximumValue;\n if (undefined !== jsonObj.minimumLength)\n this.minimumLength = jsonObj.minimumLength;\n if (undefined !== jsonObj.maximumLength)\n this.maximumLength = jsonObj.maximumLength;\n this.readOnly = jsonObj.readOnly;\n this.kindOfQuantity = jsonObj.kindOfQuantity;\n this.isCustomHandled = jsonObj.isCustomHandled;\n if (undefined !== jsonObj.minOccurs)\n this.minOccurs = jsonObj.minOccurs;\n if (undefined !== jsonObj.maxOccurs)\n this.maxOccurs = jsonObj.maxOccurs;\n this.direction = jsonObj.direction;\n this.relationshipClass = jsonObj.relationshipClass;\n this.customAttributes = jsonObj.customAttributes;\n }\n\n /** Create a typed value, or array of values, from a factory and an input object */\n private createValueOrArray(func: FactoryFunc, jsonObj: any) {\n if (undefined === this.minOccurs)\n return func(jsonObj); // not an array\n\n const val: any = [];\n jsonObj.forEach((element: any) => val.push(func(element)));\n return val;\n }\n\n /** construct a single property from an input object according to this metadata */\n public createProperty(jsonObj: any): any {\n if (jsonObj === undefined)\n return undefined;\n\n if (undefined !== this.primitiveType) {\n switch (this.primitiveType) {\n case PrimitiveTypeCode.Boolean:\n case PrimitiveTypeCode.Double:\n case PrimitiveTypeCode.Integer:\n case PrimitiveTypeCode.String:\n return jsonObj; // this works even for arrays or strings that are JSON because the parsed JSON is already the right type\n\n case PrimitiveTypeCode.Point2d:\n return this.createValueOrArray((obj) => Point2d.fromJSON(obj), jsonObj);\n\n case PrimitiveTypeCode.Point3d:\n return this.createValueOrArray((obj) => Point3d.fromJSON(obj), jsonObj);\n }\n }\n if (this.isNavigation)\n return jsonObj.id !== undefined ? new RelatedElement(jsonObj) : Id64.fromJSON(jsonObj);\n\n return jsonObj;\n }\n\n /** Return `true` if this property is a NavigationProperty. */\n public get isNavigation(): boolean {\n return (this.direction !== undefined); // the presence of `direction` means it is a navigation property\n }\n}\n\n/**\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `@itwin/ecschema-metadata` instead.\n */\nexport interface EntityMetaDataProps {\n classId: Id64String;\n ecclass: string;\n description?: string;\n modifier?: string;\n displayLabel?: string;\n /** The base classes from which this class derives. If more than one, the first is the super class and the others are [mixins]($docs/bis/ec/ec-mixin-class). */\n baseClasses: string[];\n /** The Custom Attributes for this class */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n properties: { [propName: string]: PropertyMetaData };\n}\n\n/** Metadata for an Entity.\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `EntityClass` class from `@itwin/ecschema-metadata` instead.\n */\nexport class EntityMetaData implements EntityMetaDataProps {\n /** The Id of the class in the [[IModelDb]] from which the metadata was obtained. */\n public readonly classId: Id64String;\n /** The Entity name */\n public readonly ecclass: string;\n public readonly description?: string;\n public readonly modifier?: string;\n public readonly displayLabel?: string;\n /** The base class that this class is derives from. If more than one, the first is the actual base class and the others are mixins. */\n public readonly baseClasses: string[];\n /** The Custom Attributes for this class */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public readonly customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public readonly properties: { [propName: string]: PropertyMetaData };\n\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public constructor(jsonObj: EntityMetaDataProps) {\n this.classId = jsonObj.classId;\n this.ecclass = jsonObj.ecclass;\n this.description = jsonObj.description;\n this.modifier = jsonObj.modifier;\n this.displayLabel = jsonObj.displayLabel;\n this.baseClasses = jsonObj.baseClasses;\n this.customAttributes = jsonObj.customAttributes;\n this.properties = {};\n\n for (const propName in jsonObj.properties) { // eslint-disable-line guard-for-in\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n this.properties[propName] = new PropertyMetaData(jsonObj.properties[propName]);\n }\n }\n}\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\nimport { Point2d, Point3d } from \"@itwin/core-geometry\";\nimport { RelatedElement } from \"./ElementProps\";\n\n/** The persistent format of an [Entity]($backend), also used as the \"wire format\" when transmitting information about entities\n * between the backend and frontend.\n * EntityProps and all of its sub-types like [[ElementProps]] are \"plain old Javascript objects\" - that is, objects containing\n * no methods and no properties of `class` type.\n * @public @preview\n * @extensions\n */\nexport interface EntityProps {\n /** A non-existent property used to discriminate between [[EntityProps]] and [Entity]($backend).\n * @see [Entity.isInstanceOfEntity]($backend).\n */\n readonly isInstanceOfEntity?: never;\n /** The full name of the [ECClass]($docs/bis/guide/references/glossary/#ecclass) for this entity, in the form \"Schema:ClassName\" */\n classFullName: string;\n /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */\n id?: Id64String;\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this Entity. */\n jsonProperties?: { [key: string]: any };\n}\n\n/** Specifies the source and target elements of a [[Relationship]] instance.\n * @public @preview\n * @extensions\n */\nexport interface SourceAndTarget {\n sourceId: Id64String;\n targetId: Id64String;\n}\n\n/** Properties that are common to all types of link table ECRelationships\n * @public @preview\n * @extensions\n */\nexport interface RelationshipProps extends EntityProps, SourceAndTarget {\n}\n\n/** Parameters for performing a query on [Entity]($backend) classes.\n * @public @preview\n * @extensions\n */\nexport interface EntityQueryParams {\n /** The sql className, in the form \"Schema.ClassName\", of the class to search. */\n from?: string;\n /** Set to true to limit results to *not* include sub-classes of \"from\" class */\n only?: boolean;\n /** Optional \"WHERE\" clause to filter entities. Note: do *not* include the \"WHERE\" keyword. */\n where?: string;\n /** Optional \"ORDERBY\" clause to sort results. Note: do *not* include the \"ORDERBY\" keyword. */\n orderBy?: string;\n /** Optional \"LIMIT\" clause to limit the number of rows returned. */\n limit?: number;\n /** Optional \"OFFSET\" clause. Only valid if Limit is also present. */\n offset?: number;\n /** Bindings for parameterized values.\n * @see [[ECSqlStatement.bindValues]]\n */\n bindings?: any[] | object;\n}\n\n/** The primitive types of an Entity property.\n * @beta\n */\nexport enum PrimitiveTypeCode {\n Uninitialized = 0x00,\n Binary = 0x101,\n Boolean = 0x201,\n DateTime = 0x301,\n Double = 0x401,\n Integer = 0x501,\n Long = 0x601,\n Point2d = 0x701, // eslint-disable-line @typescript-eslint/no-shadow\n Point3d = 0x801, // eslint-disable-line @typescript-eslint/no-shadow\n String = 0x901,\n IGeometry = 0xa01, // Used for Bentley.Geometry.Common.IGeometry types\n}\n\n/** A callback function to process properties of an Entity\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `PropertyHandler` from `@itwin/ecschema-metadata` instead.\n *\n * @example\n * ```typescript\n * // Current usage:\n * const callback: PropertyCallback = (name: string, propMetaData: PropertyMetaData) => {\n * console.log(`Property name: ${name}, Property type: ${propMetaData.primitiveType}`);\n * };\n *\n * // Replacement:\n * const callback: PropertyHandler = (propName: string, property: Property) => {\n * console.log(`Property name: ${propName}, Property type: ${property.propertyType}`);\n * };\n * ```\n */\nexport type PropertyCallback = (name: string, meta: PropertyMetaData) => void;\n\n/** A custom attribute instance\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `CustomAttribute` interface from `@itwin/ecschema-metadata` instead.\n */\nexport interface CustomAttribute {\n /** The class of the CustomAttribute */\n ecclass: string;\n /** An object whose properties correspond by name to the properties of this custom attribute instance. */\n properties: { [propName: string]: any };\n}\n\ntype FactoryFunc = (jsonObj: any) => any;\n\n/**\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `@itwin/ecschema-metadata` instead.\n */\nexport interface PropertyMetaDataProps {\n primitiveType?: number;\n structName?: string;\n extendedType?: string;\n description?: string;\n displayLabel?: string;\n minimumValue?: any;\n maximumValue?: any;\n minimumLength?: number;\n maximumLength?: number;\n readOnly?: boolean;\n kindOfQuantity?: string;\n isCustomHandled?: boolean;\n isCustomHandledOrphan?: boolean;\n minOccurs?: number;\n maxOccurs?: number;\n direction?: string;\n relationshipClass?: string;\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n customAttributes?: CustomAttribute[];\n}\n\n/** Metadata for a property.\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use the `Property` class from @itwin/ecschema-metadata` instead.\n */\n// eslint-disable-next-line @typescript-eslint/no-deprecated\nexport class PropertyMetaData implements PropertyMetaDataProps {\n public primitiveType?: PrimitiveTypeCode;\n public structName?: string;\n public extendedType?: string;\n public description?: string;\n public displayLabel?: string;\n public minimumValue?: any;\n public maximumValue?: any;\n public minimumLength?: number;\n public maximumLength?: number;\n public readOnly?: boolean;\n public kindOfQuantity?: string;\n public isCustomHandled?: boolean;\n public isCustomHandledOrphan?: boolean;\n public minOccurs?: number;\n public maxOccurs?: number;\n public direction?: string;\n public relationshipClass?: string;\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public customAttributes?: CustomAttribute[];\n\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public constructor(jsonObj: PropertyMetaDataProps) {\n this.primitiveType = jsonObj.primitiveType;\n if (jsonObj.structName)\n this.structName = jsonObj.structName;\n this.extendedType = jsonObj.extendedType;\n this.description = jsonObj.description;\n this.displayLabel = jsonObj.displayLabel;\n if (undefined !== jsonObj.minimumValue)\n this.minimumValue = jsonObj.minimumValue;\n if (undefined !== jsonObj.maximumValue)\n this.maximumValue = jsonObj.maximumValue;\n if (undefined !== jsonObj.minimumLength)\n this.minimumLength = jsonObj.minimumLength;\n if (undefined !== jsonObj.maximumLength)\n this.maximumLength = jsonObj.maximumLength;\n this.readOnly = jsonObj.readOnly;\n this.kindOfQuantity = jsonObj.kindOfQuantity;\n this.isCustomHandled = jsonObj.isCustomHandled;\n if (undefined !== jsonObj.minOccurs)\n this.minOccurs = jsonObj.minOccurs;\n if (undefined !== jsonObj.maxOccurs)\n this.maxOccurs = jsonObj.maxOccurs;\n this.direction = jsonObj.direction;\n this.relationshipClass = jsonObj.relationshipClass;\n this.customAttributes = jsonObj.customAttributes;\n }\n\n /** Create a typed value, or array of values, from a factory and an input object */\n private createValueOrArray(func: FactoryFunc, jsonObj: any) {\n if (undefined === this.minOccurs)\n return func(jsonObj); // not an array\n\n const val: any = [];\n jsonObj.forEach((element: any) => val.push(func(element)));\n return val;\n }\n\n /** construct a single property from an input object according to this metadata */\n public createProperty(jsonObj: any): any {\n if (jsonObj === undefined)\n return undefined;\n\n if (undefined !== this.primitiveType) {\n switch (this.primitiveType) {\n case PrimitiveTypeCode.Boolean:\n case PrimitiveTypeCode.Double:\n case PrimitiveTypeCode.Integer:\n case PrimitiveTypeCode.String:\n return jsonObj; // this works even for arrays or strings that are JSON because the parsed JSON is already the right type\n\n case PrimitiveTypeCode.Point2d:\n return this.createValueOrArray((obj) => Point2d.fromJSON(obj), jsonObj);\n\n case PrimitiveTypeCode.Point3d:\n return this.createValueOrArray((obj) => Point3d.fromJSON(obj), jsonObj);\n }\n }\n if (this.isNavigation)\n return jsonObj.id !== undefined ? new RelatedElement(jsonObj) : Id64.fromJSON(jsonObj);\n\n return jsonObj;\n }\n\n /** Return `true` if this property is a NavigationProperty. */\n public get isNavigation(): boolean {\n return (this.direction !== undefined); // the presence of `direction` means it is a navigation property\n }\n}\n\n/**\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `@itwin/ecschema-metadata` instead.\n */\nexport interface EntityMetaDataProps {\n classId: Id64String;\n ecclass: string;\n description?: string;\n modifier?: string;\n displayLabel?: string;\n /** The base classes from which this class derives. If more than one, the first is the super class and the others are [mixins]($docs/bis/ec/ec-mixin-class). */\n baseClasses: string[];\n /** The Custom Attributes for this class */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n properties: { [propName: string]: PropertyMetaData };\n}\n\n/** Metadata for an Entity.\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `EntityClass` class from `@itwin/ecschema-metadata` instead.\n */\n// eslint-disable-next-line @typescript-eslint/no-deprecated\nexport class EntityMetaData implements EntityMetaDataProps {\n /** The Id of the class in the [[IModelDb]] from which the metadata was obtained. */\n public readonly classId: Id64String;\n /** The Entity name */\n public readonly ecclass: string;\n public readonly description?: string;\n public readonly modifier?: string;\n public readonly displayLabel?: string;\n /** The base class that this class is derives from. If more than one, the first is the actual base class and the others are mixins. */\n public readonly baseClasses: string[];\n /** The Custom Attributes for this class */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public readonly customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public readonly properties: { [propName: string]: PropertyMetaData };\n\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public constructor(jsonObj: EntityMetaDataProps) {\n this.classId = jsonObj.classId;\n this.ecclass = jsonObj.ecclass;\n this.description = jsonObj.description;\n this.modifier = jsonObj.modifier;\n this.displayLabel = jsonObj.displayLabel;\n this.baseClasses = jsonObj.baseClasses;\n this.customAttributes = jsonObj.customAttributes;\n this.properties = {};\n\n for (const propName in jsonObj.properties) { // eslint-disable-line guard-for-in\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n this.properties[propName] = new PropertyMetaData(jsonObj.properties[propName]);\n }\n }\n}\n"]}
@@ -73,7 +73,7 @@ export declare class TerrainSettings {
73
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  * @internal
74
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  */
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  get nonLocatable(): true | undefined;
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- /** @deprecated in 4.5.x - will not be removed until after 2026-06-13. Use the overload that takes [[TerrainProps]]. */
76
+ /** @deprecated in 4.5.0 - will not be removed until after 2026-06-13. Use the overload that takes [[TerrainProps]]. */
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  constructor(providerName?: string, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode);
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  constructor(props?: TerrainProps);
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  static fromJSON(json?: TerrainProps): TerrainSettings;
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\nimport { CesiumTerrainAssetId } from \"./CesiumIonAssets\";\n\n\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\n * @see [[DisplayStyleSettingsProps]]\n * @see [[BackgroundMapProps]]\n * @public\n * @extensions\n */\nexport interface TerrainProps {\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * If omitted, it defaults to \"CesiumWorldTerrain\".\n */\n providerName?: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n dataSource?: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\n exaggeration?: number;\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\n applyLighting?: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\n heightOrigin?: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n heightOriginMode?: TerrainHeightOriginMode;\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\n */\n nonLocatable?: boolean;\n}\n\n/** Correction modes for terrain height\n * @see [[TerrainProps]]\n * @public\n * @extensions\n */\nexport enum TerrainHeightOriginMode {\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\n Geodetic = 0,\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\n Geoid = 1,\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\n Ground = 2,\n}\n\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\n * @public\n */\nexport class TerrainSettings {\n private _nonLocatable: true | undefined;\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * Defaults to \"CesiumWorldTerrain\".\n */\n public readonly providerName: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n public readonly dataSource: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\n public readonly exaggeration: number;\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\n public readonly applyLighting: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\n public readonly heightOrigin: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n public readonly heightOriginMode: TerrainHeightOriginMode;\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\n * @see [[TerrainProps.nonLocatable]].\n * @internal\n */\n public get nonLocatable(): true | undefined {\n return this._nonLocatable;\n }\n\n /** @deprecated in 4.5.x - will not be removed until after 2026-06-13. Use the overload that takes [[TerrainProps]]. */\n constructor(providerName?: string, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode);\n\n constructor(props?: TerrainProps);\n\n /** @internal */\n constructor(providerNameOrProps: string | TerrainProps | undefined, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode) {\n let providerName;\n let dataSource;\n let nonLocatable;\n if (typeof providerNameOrProps === \"string\") {\n providerName = providerNameOrProps;\n } else if (providerNameOrProps) {\n ({ providerName, dataSource, exaggeration, applyLighting, heightOrigin, heightOriginMode, nonLocatable } = providerNameOrProps);\n }\n\n this.providerName = providerName ?? \"CesiumWorldTerrain\";\n this.dataSource = dataSource ?? \"\";\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration ?? 1.0));\n this.applyLighting = applyLighting ?? false;\n this.heightOrigin = heightOrigin ?? 0.0;\n\n if (true === nonLocatable)\n this._nonLocatable = true;\n\n switch (heightOriginMode) {\n case TerrainHeightOriginMode.Ground:\n case TerrainHeightOriginMode.Geoid:\n this.heightOriginMode = heightOriginMode;\n break;\n default:\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\n break;\n }\n }\n\n public static fromJSON(json?: TerrainProps) {\n return new TerrainSettings(json);\n }\n\n /** Create settings that obtain terrain from a [Cesium ION asset](https://cesium.com/platform/cesium-ion/content/) such as\n * one of those defined by [[CesiumTerrainAssetId]].\n * @note You must ensure your Cesium ION account has access to the specified asset.\n */\n public static fromCesiumIonAsset(assetId: string = CesiumTerrainAssetId.Default, options?: Omit<TerrainProps, \"providerName\" | \"dataSource\">): TerrainSettings {\n return TerrainSettings.fromJSON({\n ...options,\n dataSource: assetId,\n });\n }\n\n public toJSON(): TerrainProps {\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\n if (\"CesiumWorldTerrain\" !== this.providerName)\n props.providerName = this.providerName;\n if (this.dataSource)\n props.dataSource = this.dataSource;\n if (1 !== this.exaggeration)\n props.exaggeration = this.exaggeration;\n if (this.nonLocatable)\n props.nonLocatable = true;\n if (this.applyLighting)\n props.applyLighting = true;\n if (0 !== this.heightOrigin)\n props.heightOrigin = this.heightOrigin;\n\n return props;\n }\n\n public equals(other: TerrainSettings): boolean {\n return this.providerName === other.providerName && this.dataSource === other.dataSource && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\n }\n\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\n public equalsJSON(json?: BackgroundMapProps): boolean {\n return this.equals(TerrainSettings.fromJSON(json));\n }\n\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: TerrainProps): TerrainSettings {\n if (undefined === changedProps)\n return this;\n\n const props = {\n providerName: changedProps.providerName ?? this.providerName,\n dataSource: changedProps.dataSource ?? this.dataSource,\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\n };\n\n return TerrainSettings.fromJSON(props);\n }\n}\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\nimport { CesiumTerrainAssetId } from \"./CesiumIonAssets\";\n\n\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\n * @see [[DisplayStyleSettingsProps]]\n * @see [[BackgroundMapProps]]\n * @public\n * @extensions\n */\nexport interface TerrainProps {\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * If omitted, it defaults to \"CesiumWorldTerrain\".\n */\n providerName?: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n dataSource?: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\n exaggeration?: number;\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\n applyLighting?: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\n heightOrigin?: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n heightOriginMode?: TerrainHeightOriginMode;\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\n */\n nonLocatable?: boolean;\n}\n\n/** Correction modes for terrain height\n * @see [[TerrainProps]]\n * @public\n * @extensions\n */\nexport enum TerrainHeightOriginMode {\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\n Geodetic = 0,\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\n Geoid = 1,\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\n Ground = 2,\n}\n\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\n * @public\n */\nexport class TerrainSettings {\n private _nonLocatable: true | undefined;\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * Defaults to \"CesiumWorldTerrain\".\n */\n public readonly providerName: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n public readonly dataSource: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\n public readonly exaggeration: number;\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\n public readonly applyLighting: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\n public readonly heightOrigin: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n public readonly heightOriginMode: TerrainHeightOriginMode;\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\n * @see [[TerrainProps.nonLocatable]].\n * @internal\n */\n public get nonLocatable(): true | undefined {\n return this._nonLocatable;\n }\n\n /** @deprecated in 4.5.0 - will not be removed until after 2026-06-13. Use the overload that takes [[TerrainProps]]. */\n constructor(providerName?: string, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode);\n\n constructor(props?: TerrainProps);\n\n /** @internal */\n constructor(providerNameOrProps: string | TerrainProps | undefined, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode) {\n let providerName;\n let dataSource;\n let nonLocatable;\n if (typeof providerNameOrProps === \"string\") {\n providerName = providerNameOrProps;\n } else if (providerNameOrProps) {\n ({ providerName, dataSource, exaggeration, applyLighting, heightOrigin, heightOriginMode, nonLocatable } = providerNameOrProps);\n }\n\n this.providerName = providerName ?? \"CesiumWorldTerrain\";\n this.dataSource = dataSource ?? \"\";\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration ?? 1.0));\n this.applyLighting = applyLighting ?? false;\n this.heightOrigin = heightOrigin ?? 0.0;\n\n if (true === nonLocatable)\n this._nonLocatable = true;\n\n switch (heightOriginMode) {\n case TerrainHeightOriginMode.Ground:\n case TerrainHeightOriginMode.Geoid:\n this.heightOriginMode = heightOriginMode;\n break;\n default:\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\n break;\n }\n }\n\n public static fromJSON(json?: TerrainProps) {\n return new TerrainSettings(json);\n }\n\n /** Create settings that obtain terrain from a [Cesium ION asset](https://cesium.com/platform/cesium-ion/content/) such as\n * one of those defined by [[CesiumTerrainAssetId]].\n * @note You must ensure your Cesium ION account has access to the specified asset.\n */\n public static fromCesiumIonAsset(assetId: string = CesiumTerrainAssetId.Default, options?: Omit<TerrainProps, \"providerName\" | \"dataSource\">): TerrainSettings {\n return TerrainSettings.fromJSON({\n ...options,\n dataSource: assetId,\n });\n }\n\n public toJSON(): TerrainProps {\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\n if (\"CesiumWorldTerrain\" !== this.providerName)\n props.providerName = this.providerName;\n if (this.dataSource)\n props.dataSource = this.dataSource;\n if (1 !== this.exaggeration)\n props.exaggeration = this.exaggeration;\n if (this.nonLocatable)\n props.nonLocatable = true;\n if (this.applyLighting)\n props.applyLighting = true;\n if (0 !== this.heightOrigin)\n props.heightOrigin = this.heightOrigin;\n\n return props;\n }\n\n public equals(other: TerrainSettings): boolean {\n return this.providerName === other.providerName && this.dataSource === other.dataSource && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\n }\n\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\n public equalsJSON(json?: BackgroundMapProps): boolean {\n return this.equals(TerrainSettings.fromJSON(json));\n }\n\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: TerrainProps): TerrainSettings {\n if (undefined === changedProps)\n return this;\n\n const props = {\n providerName: changedProps.providerName ?? this.providerName,\n dataSource: changedProps.dataSource ?? this.dataSource,\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\n };\n\n return TerrainSettings.fromJSON(props);\n }\n}\n"]}
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Point3d, Range2d, Transform, XYZProps, YawPitchRollAngles, YawPitchRollProps } from "@itwin/core-geometry";
5
5
  import { TextBlock, TextBlockProps } from "./TextBlock";
6
- import { TextStyleColor, TextStyleSettingsProps } from "./TextStyle";
6
+ import { TextStyleSettingsProps } from "./TextStyle";
7
7
  /** Describes how to compute the "anchor point" for a [[TextAnnotation]].
8
8
  * The anchor point is a point on or inside of the 2d bounding box enclosing the contents of the annotation's [[TextBlock]].
9
9
  * The annotation can be rotated and translated relative to the anchor point. The anchor point also serves as the snap point
@@ -28,35 +28,6 @@ export interface TextAnnotationAnchor {
28
28
  */
29
29
  horizontal: "left" | "center" | "right";
30
30
  }
31
- /** Set of predefined shapes that can be computed and drawn around the margins of a [[TextBlock]]
32
- * @beta
33
- */
34
- export declare const textAnnotationFrameShapes: readonly ["none", "line", "rectangle", "circle", "equilateralTriangle", "diamond", "square", "pentagon", "hexagon", "octagon", "capsule", "roundedRectangle"];
35
- /** Describes a predefined shape that can be computed and drawn around the margins of a [[TextBlock]]
36
- * @beta
37
- */
38
- export type TextAnnotationFrameShape = typeof textAnnotationFrameShapes[number];
39
- /**
40
- * Describes what color to use when filling the frame around a [[TextBlock]].
41
- * If `background` is specified, [[GeometryParams.BackgroundFill]] will be set to `BackgroundFill.Outline`.
42
- * @beta
43
- */
44
- export type TextAnnotationFillColor = TextStyleColor | "background";
45
- /**
46
- * Describes how to draw the frame around a [[TextBlock]].
47
- * The frame can be a simple line, a filled shape, or both.
48
- * @beta
49
- */
50
- export interface TextFrameStyleProps {
51
- /** Shape of the frame. Default: "rectangle" */
52
- shape?: TextAnnotationFrameShape;
53
- /** The color to fill the shape of the text frame. This fill will is applied using [[FillDisplay.Blanking]]. Default: no fill */
54
- fill?: TextAnnotationFillColor;
55
- /** The color of the text frame's outline. Default: black */
56
- border?: TextStyleColor;
57
- /** This will be used to set the [[GeometryParams.weight]] property of the frame (in pixels). Default: 1px */
58
- borderWeight?: number;
59
- }
60
31
  /**
61
32
  * Describes how to attach a [[TextAnnotationLeader]] to the frame around a [[TextBlock]].
62
33
  * Leader can be attached using one of the three modes:
@@ -122,8 +93,6 @@ export interface TextAnnotationLeaderProps {
122
93
  /** See [[TextAnnotationLeader.styleOverrides]]. Default: no style overrides. */
123
94
  styleOverrides?: TextStyleSettingsProps;
124
95
  }
125
- /**
126
-
127
96
  /**
128
97
  * JSON representation of a [[TextAnnotation]].
129
98
  * @beta
@@ -137,8 +106,6 @@ export interface TextAnnotationProps {
137
106
  textBlock?: TextBlockProps;
138
107
  /** See [[TextAnnotation.anchor]]. Default: top-left. */
139
108
  anchor?: TextAnnotationAnchor;
140
- /** See [[TextAnnotation.frame]]. Default: no frame */
141
- frame?: TextFrameStyleProps;
142
109
  /** See [[TextAnnotation.leader]]. Default: an empty leader array */
143
110
  leaders?: TextAnnotationLeaderProps[];
144
111
  }
@@ -154,8 +121,6 @@ export interface TextAnnotationCreateArgs {
154
121
  textBlock?: TextBlock;
155
122
  /** See [[TextAnnotation.anchor]]. Default: top-left. */
156
123
  anchor?: TextAnnotationAnchor;
157
- /** See [[TextAnnotation.frame]]. Default: no frame */
158
- frame?: TextFrameStyleProps;
159
124
  /** See [[TextAnnotation.leader]]. Default: an empty leader array */
160
125
  leaders?: TextAnnotationLeader[];
161
126
  }
@@ -183,8 +148,6 @@ export declare class TextAnnotation {
183
148
  anchor: TextAnnotationAnchor;
184
149
  /** An offset applied to the anchor point that can be used to position annotations within the same geometry stream relative to one another. */
185
150
  offset: Point3d;
186
- /** The frame settings of the text annotation. */
187
- frame?: TextFrameStyleProps;
188
151
  /** The leaders of the text annotation. */
189
152
  leaders?: TextAnnotationLeader[];
190
153
  private constructor();
@@ -203,11 +166,13 @@ export declare class TextAnnotation {
203
166
  * at the bottom left, then the transform will be relative to the bottom-left corner of `textBlockExtents`.
204
167
  * The text block will be rotated around the fixed anchor point according to [[orientation]], then translated by [[offset]].
205
168
  * The anchor point will coincide with (0, 0, 0) unless an [[offset]] is present.
169
+ * If a scale factor is specified, the transform will also scale the annotation by that factor. Usually, this should come from the [[Drawing]] containing the annotation.
206
170
  * @param boundingBox A box fully containing the [[textBlock]]. This range should include the margins.
171
+ * @param scaleFactor A factor by which to scale the annotation. Default: 1 (no scaling).
207
172
  * @see [[computeAnchorPoint]] to compute the transform's anchor point.
208
173
  * @see [computeLayoutTextBlockResult]($backend) to lay out a `TextBlock`.
209
174
  */
210
- computeTransform(boundingBox: Range2d): Transform;
175
+ computeTransform(boundingBox: Range2d, scaleFactor?: number): Transform;
211
176
  /** Compute the anchor point of this annotation as specified by [[anchor]].
212
177
  * @param boundingBox A box fully containing the [[textBlock]].
213
178
  * @see [[computeTransform]] to compute the transform relative to the anchor point.
@@ -1 +1 @@
1
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1
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@@ -7,13 +7,9 @@
7
7
  * @module Annotation
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.TextAnnotation = exports.textAnnotationFrameShapes = void 0;
10
+ exports.TextAnnotation = void 0;
11
11
  const core_geometry_1 = require("@itwin/core-geometry");
12
12
  const TextBlock_1 = require("./TextBlock");
13
- /** Set of predefined shapes that can be computed and drawn around the margins of a [[TextBlock]]
14
- * @beta
15
- */
16
- exports.textAnnotationFrameShapes = ["none", "line", "rectangle", "circle", "equilateralTriangle", "diamond", "square", "pentagon", "hexagon", "octagon", "capsule", "roundedRectangle"];
17
13
  /**
18
14
  * Represents a formatted block of text positioned in 2d or 3d space.
19
15
  * [TextAnnotation2d]($backend) and [TextAnnotation3d]($backend) elements store a single TextAnnotation from which their geometric representation is generated.
@@ -38,16 +34,13 @@ class TextAnnotation {
38
34
  anchor;
39
35
  /** An offset applied to the anchor point that can be used to position annotations within the same geometry stream relative to one another. */
40
36
  offset;
41
- /** The frame settings of the text annotation. */
42
- frame;
43
37
  /** The leaders of the text annotation. */
44
38
  leaders;
45
- constructor(offset, angles, textBlock, anchor, frame, leaders) {
39
+ constructor(offset, angles, textBlock, anchor, leaders) {
46
40
  this.offset = offset;
47
41
  this.orientation = angles;
48
42
  this.textBlock = textBlock;
49
43
  this.anchor = anchor;
50
- this.frame = frame;
51
44
  this.leaders = leaders;
52
45
  }
53
46
  /** Creates a new TextAnnotation. */
@@ -56,11 +49,8 @@ class TextAnnotation {
56
49
  const angles = args?.orientation ?? new core_geometry_1.YawPitchRollAngles();
57
50
  const textBlock = args?.textBlock ?? TextBlock_1.TextBlock.createEmpty();
58
51
  const anchor = args?.anchor ?? { vertical: "top", horizontal: "left" };
59
- // If the user supplies a frame, but doesn't supply a shape, default the shape to "rectangle"
60
- const shape = args?.frame?.shape ?? "rectangle";
61
- const frame = args?.frame ? { shape, ...args.frame } : undefined;
62
52
  const leaders = args?.leaders ?? undefined;
63
- return new TextAnnotation(offset, angles, textBlock, anchor, frame, leaders);
53
+ return new TextAnnotation(offset, angles, textBlock, anchor, leaders);
64
54
  }
65
55
  /**
66
56
  * Creates a new TextAnnotation instance from its JSON representation.
@@ -71,7 +61,6 @@ class TextAnnotation {
71
61
  orientation: props?.orientation ? core_geometry_1.YawPitchRollAngles.fromJSON(props.orientation) : undefined,
72
62
  textBlock: props?.textBlock ? TextBlock_1.TextBlock.create(props.textBlock) : undefined,
73
63
  anchor: props?.anchor ? { ...props.anchor } : undefined,
74
- frame: props?.frame ? { shape: "rectangle", ...props.frame } : undefined,
75
64
  leaders: props?.leaders ? props.leaders.map((leader) => ({
76
65
  startPoint: core_geometry_1.Point3d.fromJSON(leader.startPoint),
77
66
  attachment: leader.attachment,
@@ -85,7 +74,7 @@ class TextAnnotation {
85
74
  */
86
75
  toJSON() {
87
76
  const props = {};
88
- // Even if the text block is empty, we want to record its style name and overrides, e.g.,
77
+ // Even if the text block is empty, we want to record its style ID and overrides, e.g.,
89
78
  // so the user can pick up where they left off editing it next time.
90
79
  props.textBlock = this.textBlock.toJSON();
91
80
  if (!this.offset.isZero) {
@@ -97,8 +86,6 @@ class TextAnnotation {
97
86
  if (this.anchor.vertical !== "top" || this.anchor.horizontal !== "left") {
98
87
  props.anchor = { ...this.anchor };
99
88
  }
100
- // Default frame to "none"
101
- props.frame = this.frame ? { ...this.frame } : undefined;
102
89
  props.leaders = this.leaders?.map((leader) => ({
103
90
  startPoint: leader.startPoint.toJSON(),
104
91
  attachment: leader.attachment,
@@ -112,16 +99,23 @@ class TextAnnotation {
112
99
  * at the bottom left, then the transform will be relative to the bottom-left corner of `textBlockExtents`.
113
100
  * The text block will be rotated around the fixed anchor point according to [[orientation]], then translated by [[offset]].
114
101
  * The anchor point will coincide with (0, 0, 0) unless an [[offset]] is present.
102
+ * If a scale factor is specified, the transform will also scale the annotation by that factor. Usually, this should come from the [[Drawing]] containing the annotation.
115
103
  * @param boundingBox A box fully containing the [[textBlock]]. This range should include the margins.
104
+ * @param scaleFactor A factor by which to scale the annotation. Default: 1 (no scaling).
116
105
  * @see [[computeAnchorPoint]] to compute the transform's anchor point.
117
106
  * @see [computeLayoutTextBlockResult]($backend) to lay out a `TextBlock`.
118
107
  */
119
- computeTransform(boundingBox) {
108
+ computeTransform(boundingBox, scaleFactor = 1) {
120
109
  const anchorPt = this.computeAnchorPoint(boundingBox);
121
110
  const matrix = this.orientation.toMatrix3d();
122
- const rotation = core_geometry_1.Transform.createFixedPointAndMatrix(anchorPt, matrix);
111
+ const transform = core_geometry_1.Transform.createIdentity();
123
112
  const translation = core_geometry_1.Transform.createTranslation(this.offset.minus(anchorPt));
124
- return translation.multiplyTransformTransform(rotation, rotation);
113
+ const scaleTransform = core_geometry_1.Transform.createScaleAboutPoint(anchorPt, scaleFactor);
114
+ const rotation = core_geometry_1.Transform.createFixedPointAndMatrix(anchorPt, matrix);
115
+ transform.multiplyTransformTransform(translation, transform);
116
+ transform.multiplyTransformTransform(scaleTransform, transform);
117
+ transform.multiplyTransformTransform(rotation, transform);
118
+ return transform;
125
119
  }
126
120
  /** Compute the anchor point of this annotation as specified by [[anchor]].
127
121
  * @param boundingBox A box fully containing the [[textBlock]].
@@ -182,12 +176,6 @@ class TextAnnotation {
182
176
  !this.offset.isAlmostEqual(other.offset) ||
183
177
  !this.textBlock.equals(other.textBlock))
184
178
  return false;
185
- const framesMatch = this.frame?.shape === other.frame?.shape
186
- && this.frame?.fill === other.frame?.fill
187
- && this.frame?.border === other.frame?.border
188
- && this.frame?.borderWeight === other.frame?.borderWeight;
189
- if (!framesMatch)
190
- return false;
191
179
  return this.areLeadersEqual(this.leaders, other.leaders);
192
180
  }
193
181
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Annotation\n */\n\nimport { Point3d, Range2d, Transform, XYZProps, YawPitchRollAngles, YawPitchRollProps } from \"@itwin/core-geometry\";\nimport { TextBlock, TextBlockProps } from \"./TextBlock\";\nimport { TextStyleColor, TextStyleSettingsProps } from \"./TextStyle\";\n\n/** Describes how to compute the \"anchor point\" for a [[TextAnnotation]].\n * The anchor point is a point on or inside of the 2d bounding box enclosing the contents of the annotation's [[TextBlock]].\n * The annotation can be rotated and translated relative to the anchor point. The anchor point also serves as the snap point\n * when [AccuSnap]($frontend) is set to [SnapMode.Origin]($frontend).\n * [[TextAnnotation.computeTransform]] will align the anchor point with (0, 0).\n * @see [[TextAnnotation]] for a description of how the anchor point is computed.\n * @beta\n */\nexport interface TextAnnotationAnchor {\n /**\n * The vertical alignment of the anchor point.\n * \"top\" aligns the anchor point with the top of the text's bounding box.\n * \"middle\" aligns the anchor point with the middle of the text's bounding box.\n * \"bottom\" aligns the anchor point with the bottom of the text's bounding box.\n */\n vertical: \"top\" | \"middle\" | \"bottom\";\n\n /**\n * The horizontal alignment of the anchor point.\n * \"left\" aligns the anchor point with left side of the text's bounding box.\n * \"center\" aligns the anchor point with center of the text with's bounding box.\n * \"right\" aligns the anchor point with right side of the text's bounding box.\n */\n horizontal: \"left\" | \"center\" | \"right\";\n}\n\n/** Set of predefined shapes that can be computed and drawn around the margins of a [[TextBlock]]\n * @beta\n*/\nexport const textAnnotationFrameShapes = [\"none\", \"line\", \"rectangle\", \"circle\", \"equilateralTriangle\", \"diamond\", \"square\", \"pentagon\", \"hexagon\", \"octagon\", \"capsule\", \"roundedRectangle\"] as const;\n\n/** Describes a predefined shape that can be computed and drawn around the margins of a [[TextBlock]]\n * @beta\n*/\nexport type TextAnnotationFrameShape = typeof textAnnotationFrameShapes[number];\n\n/**\n * Describes what color to use when filling the frame around a [[TextBlock]].\n * If `background` is specified, [[GeometryParams.BackgroundFill]] will be set to `BackgroundFill.Outline`.\n * @beta\n */\nexport type TextAnnotationFillColor = TextStyleColor | \"background\";\n\n/**\n * Describes how to draw the frame around a [[TextBlock]].\n * The frame can be a simple line, a filled shape, or both.\n * @beta\n */\nexport interface TextFrameStyleProps {\n /** Shape of the frame. Default: \"rectangle\" */\n shape?: TextAnnotationFrameShape;\n /** The color to fill the shape of the text frame. This fill will is applied using [[FillDisplay.Blanking]]. Default: no fill */\n fill?: TextAnnotationFillColor;\n /** The color of the text frame's outline. Default: black */\n border?: TextStyleColor;\n /** This will be used to set the [[GeometryParams.weight]] property of the frame (in pixels). Default: 1px */\n borderWeight?: number;\n}\n\n/**\n * Describes how to attach a [[TextAnnotationLeader]] to the frame around a [[TextBlock]].\n * Leader can be attached using one of the three modes:\n * - KeyPoint: attach to a point on the frame specified by the given curveIndex and fractional position.\n * - TextPoint: attach to a point that is projected on to the frame from the point on a particular line of text specified by [[LeaderTextPointOptions]].\n * - Nearest: attach to the point on frame that is nearest to [[TextAnnotationLeader.startPoint]].\n * @beta\n */\nexport type LeaderAttachment =\n | { mode: \"KeyPoint\"; curveIndex: number; fraction: number }\n | { mode: \"TextPoint\"; position: LeaderTextPointOptions }\n | { mode: \"Nearest\" };\n\n/**\n * Specifies the possible positions to attach a leader on the frame around a [[TextBlock]]\n * when [[TextAnnotationLeader.attachment.mode]] is set to TextPoint.\n * TopLeft : attach to a point projected onto the frame from the point on the left side of the first line of text.\n * TopRight : attach to a point projected onto the frame from the point on the right side of the first line of text.\n * BottomLeft : attach to a point projected onto the frame from the point on the left side of the last line of text.\n * BottomRight : attach to a point projected onto the frame from the point on the right side of the last line of text.\n * @beta\n */\nexport type LeaderTextPointOptions = \"TopLeft\" | \"TopRight\" | \"BottomLeft\" | \"BottomRight\"\n\n/**\n * A line that connects a [[TextAnnotation]] to a point in space relative to another element in the iModel.\n * A leader is always attached to the frame around the annotation's [[TextBlock]].\n * If the frame is not visible, the leader attaches to an invisible rectangular frame around the text block.\n * @see [[TextAnnotation.leaders]] for the leaders associated with an annotation.\n * @see [[TextStyleSettings.leader]] and [[styleOverrides]] to customize the appearance of leaders.\n * @beta\n*/\nexport interface TextAnnotationLeader {\n /** The point where the leader starts.\n * This is the point on another element where the leader points to */\n startPoint: Point3d;\n /** Describes how to attach the leader to the frame around [[textBlock]].*/\n attachment: LeaderAttachment;\n /** Optional intermediate points that the leader should pass through.\n * If not specified, the leader will be a straight line from startPoint to the point on the frame.\n * For now, intermediate points are a set of points which create additional LineSegments in the leader, but there could be intermediate shapes instead of straight LineSegments in future*/\n intermediatePoints?: Point3d[];\n /** Optional style overrides for the leader. If not specified, the leader will use the style defined by [[TextBlock.styleName]] as it is.\n * If specified, these overrides will be applied to the style.\n */\n styleOverrides?: TextStyleSettingsProps;\n}\n/**\n * JSON representation of a [[TextAnnotationLeader]].\n * @beta\n */\nexport interface TextAnnotationLeaderProps {\n /** See [[TextAnnotationLeader.startPoint]]. */\n startPoint: XYZProps;\n /** See [[TextAnnotationLeader.attachment]]. */\n attachment: LeaderAttachment;\n /** See [[TextAnnotationLeader.intermediatePoints]]. Default: no intermediate points. */\n intermediatePoints?: XYZProps[];\n /** See [[TextAnnotationLeader.styleOverrides]]. Default: no style overrides. */\n styleOverrides?: TextStyleSettingsProps;\n}\n\n/**\n\n/**\n * JSON representation of a [[TextAnnotation]].\n * @beta\n */\nexport interface TextAnnotationProps {\n /** See [[TextAnnotation.offset]]. Default: [0, 0, 0]. */\n offset?: XYZProps;\n /** See [[TextAnnotation.orientation]]. Default: no rotation. */\n orientation?: YawPitchRollProps;\n /** See [[TextAnnotation.textBlock]]. Default: an empty text block. */\n textBlock?: TextBlockProps;\n /** See [[TextAnnotation.anchor]]. Default: top-left. */\n anchor?: TextAnnotationAnchor;\n /** See [[TextAnnotation.frame]]. Default: no frame */\n frame?: TextFrameStyleProps;\n /** See [[TextAnnotation.leader]]. Default: an empty leader array */\n leaders?: TextAnnotationLeaderProps[];\n}\n\n/** Arguments supplied to [[TextAnnotation.create]].\n * @beta\n */\nexport interface TextAnnotationCreateArgs {\n /** See [[TextAnnotation.offset]]. Default: (0, 0, 0). */\n offset?: Point3d;\n /** See [[TextAnnotation.orientation]]. Default: no rotation. */\n orientation?: YawPitchRollAngles;\n /** See [[TextAnnotation.textBlock]]. Default: an empty text block. */\n textBlock?: TextBlock;\n /** See [[TextAnnotation.anchor]]. Default: top-left. */\n anchor?: TextAnnotationAnchor;\n /** See [[TextAnnotation.frame]]. Default: no frame */\n frame?: TextFrameStyleProps;\n /** See [[TextAnnotation.leader]]. Default: an empty leader array */\n leaders?: TextAnnotationLeader[];\n}\n\n/**\n * Represents a formatted block of text positioned in 2d or 3d space.\n * [TextAnnotation2d]($backend) and [TextAnnotation3d]($backend) elements store a single TextAnnotation from which their geometric representation is generated.\n * Other types of elements may store multiple TextAnnotations, positioned relative to one another.\n * The annotation's position and orientation relative to the host element's [Placement]($common) is determined as follows:\n * - First, a bounding box is computed enclosing the contents of the [[textBlock].\n * - Then, an \"anchor point\" is computed based on the bounding box and the [[anchor]] property. The anchor point can be at one of the four corners of the box, in the middle of one of its four\n * edges, or in the center of the box.\n * - The [[orientation]] is applied to rotate the box around the anchor point.\n * - Finally, the [[offset]] is added to the anchor point to apply translation.\n * @see [appendTextAnnotationGeometry]($backend) to construct the geometry and append it to an [[ElementGeometry.Builder]].\n * @beta\n */\nexport class TextAnnotation {\n /** The rotation of the annotation.\n * @note When defining an annotation for a [TextAnnotation2d]($backend), only the `yaw` component (rotation around the Z axis) is used.\n */\n public orientation: YawPitchRollAngles;\n /** The formatted document. */\n public textBlock: TextBlock;\n /** Describes how to compute the [[textBlock]]'s anchor point. */\n public anchor: TextAnnotationAnchor;\n /** An offset applied to the anchor point that can be used to position annotations within the same geometry stream relative to one another. */\n public offset: Point3d;\n /** The frame settings of the text annotation. */\n public frame?: TextFrameStyleProps;\n /** The leaders of the text annotation. */\n public leaders?: TextAnnotationLeader[];\n\n private constructor(offset: Point3d, angles: YawPitchRollAngles, textBlock: TextBlock, anchor: TextAnnotationAnchor, frame?: TextFrameStyleProps, leaders?: TextAnnotationLeader[]) {\n this.offset = offset;\n this.orientation = angles;\n this.textBlock = textBlock;\n this.anchor = anchor;\n this.frame = frame;\n this.leaders = leaders;\n }\n\n /** Creates a new TextAnnotation. */\n public static create(args?: TextAnnotationCreateArgs): TextAnnotation {\n const offset = args?.offset ?? new Point3d();\n const angles = args?.orientation ?? new YawPitchRollAngles();\n const textBlock = args?.textBlock ?? TextBlock.createEmpty();\n const anchor = args?.anchor ?? { vertical: \"top\", horizontal: \"left\" };\n // If the user supplies a frame, but doesn't supply a shape, default the shape to \"rectangle\"\n const shape: TextAnnotationFrameShape = args?.frame?.shape ?? \"rectangle\";\n const frame = args?.frame ? { shape, ...args.frame } : undefined;\n const leaders = args?.leaders ?? undefined;\n return new TextAnnotation(offset, angles, textBlock, anchor, frame, leaders);\n }\n\n /**\n * Creates a new TextAnnotation instance from its JSON representation.\n */\n public static fromJSON(props: TextAnnotationProps | undefined): TextAnnotation {\n return TextAnnotation.create({\n offset: props?.offset ? Point3d.fromJSON(props.offset) : undefined,\n orientation: props?.orientation ? YawPitchRollAngles.fromJSON(props.orientation) : undefined,\n textBlock: props?.textBlock ? TextBlock.create(props.textBlock) : undefined,\n anchor: props?.anchor ? { ...props.anchor } : undefined,\n frame: props?.frame ? { shape: \"rectangle\", ...props.frame } : undefined,\n leaders: props?.leaders ? props.leaders.map((leader) => ({\n startPoint: Point3d.fromJSON(leader.startPoint),\n attachment: leader.attachment,\n styleOverrides: leader.styleOverrides ?? undefined,\n intermediatePoints: leader.intermediatePoints ? leader.intermediatePoints.map((point) => Point3d.fromJSON(point)) : undefined,\n })) : undefined,\n });\n }\n\n /**\n * Converts this annotation to its JSON representation.\n */\n public toJSON(): TextAnnotationProps {\n const props: TextAnnotationProps = {};\n\n // Even if the text block is empty, we want to record its style name and overrides, e.g.,\n // so the user can pick up where they left off editing it next time.\n props.textBlock = this.textBlock.toJSON();\n\n if (!this.offset.isZero) {\n props.offset = this.offset.toJSON();\n }\n\n if (!this.orientation.isIdentity()) {\n props.orientation = this.orientation.toJSON();\n }\n\n if (this.anchor.vertical !== \"top\" || this.anchor.horizontal !== \"left\") {\n props.anchor = { ...this.anchor };\n }\n\n // Default frame to \"none\"\n props.frame = this.frame ? { ...this.frame } : undefined;\n\n props.leaders = this.leaders?.map((leader) => ({\n startPoint: leader.startPoint.toJSON(),\n attachment: leader.attachment,\n styleOverrides: leader.styleOverrides ?? undefined,\n intermediatePoints: leader.intermediatePoints ? leader.intermediatePoints.map((point) => point.toJSON()) : undefined,\n })) ?? undefined;\n\n return props;\n }\n\n /** Compute the transform that positions and orients this annotation relative to its anchor point, based on the [[textBlock]]'s computed bounding box.\n * The anchor point is computed as specified by this annotation's [[anchor]] setting. For example, if the text block is anchored\n * at the bottom left, then the transform will be relative to the bottom-left corner of `textBlockExtents`.\n * The text block will be rotated around the fixed anchor point according to [[orientation]], then translated by [[offset]].\n * The anchor point will coincide with (0, 0, 0) unless an [[offset]] is present.\n * @param boundingBox A box fully containing the [[textBlock]]. This range should include the margins.\n * @see [[computeAnchorPoint]] to compute the transform's anchor point.\n * @see [computeLayoutTextBlockResult]($backend) to lay out a `TextBlock`.\n */\n public computeTransform(boundingBox: Range2d): Transform {\n const anchorPt = this.computeAnchorPoint(boundingBox);\n const matrix = this.orientation.toMatrix3d();\n\n const rotation = Transform.createFixedPointAndMatrix(anchorPt, matrix);\n const translation = Transform.createTranslation(this.offset.minus(anchorPt));\n\n return translation.multiplyTransformTransform(rotation, rotation);\n }\n\n /** Compute the anchor point of this annotation as specified by [[anchor]].\n * @param boundingBox A box fully containing the [[textBlock]].\n * @see [[computeTransform]] to compute the transform relative to the anchor point.\n */\n public computeAnchorPoint(boundingBox: Range2d): Point3d {\n let x = boundingBox.low.x;\n let y = boundingBox.high.y;\n\n switch (this.anchor.horizontal) {\n case \"center\":\n x += boundingBox.xLength() / 2;\n break;\n case \"right\":\n x += boundingBox.xLength();\n break;\n }\n\n switch (this.anchor.vertical) {\n case \"middle\":\n y -= boundingBox.yLength() / 2;\n break;\n case \"bottom\":\n y -= boundingBox.yLength();\n break;\n }\n\n return new Point3d(x, y, 0);\n }\n\n /** Returns true if the leaders of this annotation are equal to the leaders of `other`. */\n private areLeadersEqual(leadersA?: TextAnnotationLeader[], leadersB?: TextAnnotationLeader[]): boolean {\n if (leadersA === leadersB) return true;\n if (!leadersA || !leadersB || leadersA.length !== leadersB.length) return false;\n\n for (let i = 0; i < leadersA.length; ++i) {\n const a = leadersA[i];\n const b = leadersB[i];\n\n if (!a.startPoint.isAlmostEqual(b.startPoint)) return false;\n if (JSON.stringify(a.attachment) !== JSON.stringify(b.attachment)) return false;\n if (JSON.stringify(a.styleOverrides) !== JSON.stringify(b.styleOverrides)) return false;\n\n const pointsA = a.intermediatePoints ?? [];\n const pointsB = b.intermediatePoints ?? [];\n if (pointsA.length !== pointsB.length) return false;\n for (let j = 0; j < pointsA.length; ++j) {\n if (!pointsA[j].isAlmostEqual(pointsB[j])) return false;\n }\n }\n return true;\n }\n\n /** Returns true if this annotation is logically equivalent to `other`. */\n public equals(other: TextAnnotation): boolean {\n if (this.anchor.horizontal !== other.anchor.horizontal ||\n this.anchor.vertical !== other.anchor.vertical ||\n !this.orientation.isAlmostEqual(other.orientation) ||\n !this.offset.isAlmostEqual(other.offset) ||\n !this.textBlock.equals(other.textBlock))\n return false;\n\n const framesMatch = this.frame?.shape === other.frame?.shape\n && this.frame?.fill === other.frame?.fill\n && this.frame?.border === other.frame?.border\n && this.frame?.borderWeight === other.frame?.borderWeight;\n\n if (!framesMatch)\n return false;\n\n return this.areLeadersEqual(this.leaders, other.leaders);\n\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Annotation\n */\n\nimport { Point3d, Range2d, Transform, XYZProps, YawPitchRollAngles, YawPitchRollProps } from \"@itwin/core-geometry\";\nimport { TextBlock, TextBlockProps } from \"./TextBlock\";\nimport { TextStyleSettingsProps } from \"./TextStyle\";\n\n/** Describes how to compute the \"anchor point\" for a [[TextAnnotation]].\n * The anchor point is a point on or inside of the 2d bounding box enclosing the contents of the annotation's [[TextBlock]].\n * The annotation can be rotated and translated relative to the anchor point. The anchor point also serves as the snap point\n * when [AccuSnap]($frontend) is set to [SnapMode.Origin]($frontend).\n * [[TextAnnotation.computeTransform]] will align the anchor point with (0, 0).\n * @see [[TextAnnotation]] for a description of how the anchor point is computed.\n * @beta\n */\nexport interface TextAnnotationAnchor {\n /**\n * The vertical alignment of the anchor point.\n * \"top\" aligns the anchor point with the top of the text's bounding box.\n * \"middle\" aligns the anchor point with the middle of the text's bounding box.\n * \"bottom\" aligns the anchor point with the bottom of the text's bounding box.\n */\n vertical: \"top\" | \"middle\" | \"bottom\";\n\n /**\n * The horizontal alignment of the anchor point.\n * \"left\" aligns the anchor point with left side of the text's bounding box.\n * \"center\" aligns the anchor point with center of the text with's bounding box.\n * \"right\" aligns the anchor point with right side of the text's bounding box.\n */\n horizontal: \"left\" | \"center\" | \"right\";\n}\n\n/**\n * Describes how to attach a [[TextAnnotationLeader]] to the frame around a [[TextBlock]].\n * Leader can be attached using one of the three modes:\n * - KeyPoint: attach to a point on the frame specified by the given curveIndex and fractional position.\n * - TextPoint: attach to a point that is projected on to the frame from the point on a particular line of text specified by [[LeaderTextPointOptions]].\n * - Nearest: attach to the point on frame that is nearest to [[TextAnnotationLeader.startPoint]].\n * @beta\n */\nexport type LeaderAttachment =\n | { mode: \"KeyPoint\"; curveIndex: number; fraction: number }\n | { mode: \"TextPoint\"; position: LeaderTextPointOptions }\n | { mode: \"Nearest\" };\n\n/**\n * Specifies the possible positions to attach a leader on the frame around a [[TextBlock]]\n * when [[TextAnnotationLeader.attachment.mode]] is set to TextPoint.\n * TopLeft : attach to a point projected onto the frame from the point on the left side of the first line of text.\n * TopRight : attach to a point projected onto the frame from the point on the right side of the first line of text.\n * BottomLeft : attach to a point projected onto the frame from the point on the left side of the last line of text.\n * BottomRight : attach to a point projected onto the frame from the point on the right side of the last line of text.\n * @beta\n */\nexport type LeaderTextPointOptions = \"TopLeft\" | \"TopRight\" | \"BottomLeft\" | \"BottomRight\"\n\n/**\n * A line that connects a [[TextAnnotation]] to a point in space relative to another element in the iModel.\n * A leader is always attached to the frame around the annotation's [[TextBlock]].\n * If the frame is not visible, the leader attaches to an invisible rectangular frame around the text block.\n * @see [[TextAnnotation.leaders]] for the leaders associated with an annotation.\n * @see [[TextStyleSettings.leader]] and [[styleOverrides]] to customize the appearance of leaders.\n * @beta\n*/\nexport interface TextAnnotationLeader {\n /** The point where the leader starts.\n * This is the point on another element where the leader points to */\n startPoint: Point3d;\n /** Describes how to attach the leader to the frame around [[textBlock]].*/\n attachment: LeaderAttachment;\n /** Optional intermediate points that the leader should pass through.\n * If not specified, the leader will be a straight line from startPoint to the point on the frame.\n * For now, intermediate points are a set of points which create additional LineSegments in the leader, but there could be intermediate shapes instead of straight LineSegments in future*/\n intermediatePoints?: Point3d[];\n /** Optional style overrides for the leader. If not specified, the leader will use the style defined by [[TextBlock.styleName]] as it is.\n * If specified, these overrides will be applied to the style.\n */\n styleOverrides?: TextStyleSettingsProps;\n}\n/**\n * JSON representation of a [[TextAnnotationLeader]].\n * @beta\n */\nexport interface TextAnnotationLeaderProps {\n /** See [[TextAnnotationLeader.startPoint]]. */\n startPoint: XYZProps;\n /** See [[TextAnnotationLeader.attachment]]. */\n attachment: LeaderAttachment;\n /** See [[TextAnnotationLeader.intermediatePoints]]. Default: no intermediate points. */\n intermediatePoints?: XYZProps[];\n /** See [[TextAnnotationLeader.styleOverrides]]. Default: no style overrides. */\n styleOverrides?: TextStyleSettingsProps;\n}\n\n/**\n * JSON representation of a [[TextAnnotation]].\n * @beta\n */\nexport interface TextAnnotationProps {\n /** See [[TextAnnotation.offset]]. Default: [0, 0, 0]. */\n offset?: XYZProps;\n /** See [[TextAnnotation.orientation]]. Default: no rotation. */\n orientation?: YawPitchRollProps;\n /** See [[TextAnnotation.textBlock]]. Default: an empty text block. */\n textBlock?: TextBlockProps;\n /** See [[TextAnnotation.anchor]]. Default: top-left. */\n anchor?: TextAnnotationAnchor;\n /** See [[TextAnnotation.leader]]. Default: an empty leader array */\n leaders?: TextAnnotationLeaderProps[];\n}\n\n/** Arguments supplied to [[TextAnnotation.create]].\n * @beta\n */\nexport interface TextAnnotationCreateArgs {\n /** See [[TextAnnotation.offset]]. Default: (0, 0, 0). */\n offset?: Point3d;\n /** See [[TextAnnotation.orientation]]. Default: no rotation. */\n orientation?: YawPitchRollAngles;\n /** See [[TextAnnotation.textBlock]]. Default: an empty text block. */\n textBlock?: TextBlock;\n /** See [[TextAnnotation.anchor]]. Default: top-left. */\n anchor?: TextAnnotationAnchor;\n /** See [[TextAnnotation.leader]]. Default: an empty leader array */\n leaders?: TextAnnotationLeader[];\n}\n\n/**\n * Represents a formatted block of text positioned in 2d or 3d space.\n * [TextAnnotation2d]($backend) and [TextAnnotation3d]($backend) elements store a single TextAnnotation from which their geometric representation is generated.\n * Other types of elements may store multiple TextAnnotations, positioned relative to one another.\n * The annotation's position and orientation relative to the host element's [Placement]($common) is determined as follows:\n * - First, a bounding box is computed enclosing the contents of the [[textBlock].\n * - Then, an \"anchor point\" is computed based on the bounding box and the [[anchor]] property. The anchor point can be at one of the four corners of the box, in the middle of one of its four\n * edges, or in the center of the box.\n * - The [[orientation]] is applied to rotate the box around the anchor point.\n * - Finally, the [[offset]] is added to the anchor point to apply translation.\n * @see [appendTextAnnotationGeometry]($backend) to construct the geometry and append it to an [[ElementGeometry.Builder]].\n * @beta\n */\nexport class TextAnnotation {\n /** The rotation of the annotation.\n * @note When defining an annotation for a [TextAnnotation2d]($backend), only the `yaw` component (rotation around the Z axis) is used.\n */\n public orientation: YawPitchRollAngles;\n /** The formatted document. */\n public textBlock: TextBlock;\n /** Describes how to compute the [[textBlock]]'s anchor point. */\n public anchor: TextAnnotationAnchor;\n /** An offset applied to the anchor point that can be used to position annotations within the same geometry stream relative to one another. */\n public offset: Point3d;\n /** The leaders of the text annotation. */\n public leaders?: TextAnnotationLeader[];\n\n private constructor(offset: Point3d, angles: YawPitchRollAngles, textBlock: TextBlock, anchor: TextAnnotationAnchor, leaders?: TextAnnotationLeader[]) {\n this.offset = offset;\n this.orientation = angles;\n this.textBlock = textBlock;\n this.anchor = anchor;\n this.leaders = leaders;\n }\n\n /** Creates a new TextAnnotation. */\n public static create(args?: TextAnnotationCreateArgs): TextAnnotation {\n const offset = args?.offset ?? new Point3d();\n const angles = args?.orientation ?? new YawPitchRollAngles();\n const textBlock = args?.textBlock ?? TextBlock.createEmpty();\n const anchor = args?.anchor ?? { vertical: \"top\", horizontal: \"left\" };\n const leaders = args?.leaders ?? undefined;\n return new TextAnnotation(offset, angles, textBlock, anchor, leaders);\n }\n\n /**\n * Creates a new TextAnnotation instance from its JSON representation.\n */\n public static fromJSON(props: TextAnnotationProps | undefined): TextAnnotation {\n return TextAnnotation.create({\n offset: props?.offset ? Point3d.fromJSON(props.offset) : undefined,\n orientation: props?.orientation ? YawPitchRollAngles.fromJSON(props.orientation) : undefined,\n textBlock: props?.textBlock ? TextBlock.create(props.textBlock) : undefined,\n anchor: props?.anchor ? { ...props.anchor } : undefined,\n leaders: props?.leaders ? props.leaders.map((leader) => ({\n startPoint: Point3d.fromJSON(leader.startPoint),\n attachment: leader.attachment,\n styleOverrides: leader.styleOverrides ?? undefined,\n intermediatePoints: leader.intermediatePoints ? leader.intermediatePoints.map((point) => Point3d.fromJSON(point)) : undefined,\n })) : undefined,\n });\n }\n\n /**\n * Converts this annotation to its JSON representation.\n */\n public toJSON(): TextAnnotationProps {\n const props: TextAnnotationProps = {};\n\n // Even if the text block is empty, we want to record its style ID and overrides, e.g.,\n // so the user can pick up where they left off editing it next time.\n props.textBlock = this.textBlock.toJSON();\n\n if (!this.offset.isZero) {\n props.offset = this.offset.toJSON();\n }\n\n if (!this.orientation.isIdentity()) {\n props.orientation = this.orientation.toJSON();\n }\n\n if (this.anchor.vertical !== \"top\" || this.anchor.horizontal !== \"left\") {\n props.anchor = { ...this.anchor };\n }\n\n props.leaders = this.leaders?.map((leader) => ({\n startPoint: leader.startPoint.toJSON(),\n attachment: leader.attachment,\n styleOverrides: leader.styleOverrides ?? undefined,\n intermediatePoints: leader.intermediatePoints ? leader.intermediatePoints.map((point) => point.toJSON()) : undefined,\n })) ?? undefined;\n\n return props;\n }\n\n /** Compute the transform that positions and orients this annotation relative to its anchor point, based on the [[textBlock]]'s computed bounding box.\n * The anchor point is computed as specified by this annotation's [[anchor]] setting. For example, if the text block is anchored\n * at the bottom left, then the transform will be relative to the bottom-left corner of `textBlockExtents`.\n * The text block will be rotated around the fixed anchor point according to [[orientation]], then translated by [[offset]].\n * The anchor point will coincide with (0, 0, 0) unless an [[offset]] is present.\n * If a scale factor is specified, the transform will also scale the annotation by that factor. Usually, this should come from the [[Drawing]] containing the annotation.\n * @param boundingBox A box fully containing the [[textBlock]]. This range should include the margins.\n * @param scaleFactor A factor by which to scale the annotation. Default: 1 (no scaling).\n * @see [[computeAnchorPoint]] to compute the transform's anchor point.\n * @see [computeLayoutTextBlockResult]($backend) to lay out a `TextBlock`.\n */\n public computeTransform(boundingBox: Range2d, scaleFactor: number = 1): Transform {\n const anchorPt = this.computeAnchorPoint(boundingBox);\n const matrix = this.orientation.toMatrix3d();\n\n const transform = Transform.createIdentity();\n const translation = Transform.createTranslation(this.offset.minus(anchorPt));\n const scaleTransform = Transform.createScaleAboutPoint(anchorPt, scaleFactor);\n const rotation = Transform.createFixedPointAndMatrix(anchorPt, matrix);\n transform.multiplyTransformTransform(translation, transform);\n transform.multiplyTransformTransform(scaleTransform, transform);\n transform.multiplyTransformTransform(rotation, transform);\n return transform;\n }\n\n /** Compute the anchor point of this annotation as specified by [[anchor]].\n * @param boundingBox A box fully containing the [[textBlock]].\n * @see [[computeTransform]] to compute the transform relative to the anchor point.\n */\n public computeAnchorPoint(boundingBox: Range2d): Point3d {\n let x = boundingBox.low.x;\n let y = boundingBox.high.y;\n\n switch (this.anchor.horizontal) {\n case \"center\":\n x += boundingBox.xLength() / 2;\n break;\n case \"right\":\n x += boundingBox.xLength();\n break;\n }\n\n switch (this.anchor.vertical) {\n case \"middle\":\n y -= boundingBox.yLength() / 2;\n break;\n case \"bottom\":\n y -= boundingBox.yLength();\n break;\n }\n\n return new Point3d(x, y, 0);\n }\n\n /** Returns true if the leaders of this annotation are equal to the leaders of `other`. */\n private areLeadersEqual(leadersA?: TextAnnotationLeader[], leadersB?: TextAnnotationLeader[]): boolean {\n if (leadersA === leadersB) return true;\n if (!leadersA || !leadersB || leadersA.length !== leadersB.length) return false;\n\n for (let i = 0; i < leadersA.length; ++i) {\n const a = leadersA[i];\n const b = leadersB[i];\n\n if (!a.startPoint.isAlmostEqual(b.startPoint)) return false;\n if (JSON.stringify(a.attachment) !== JSON.stringify(b.attachment)) return false;\n if (JSON.stringify(a.styleOverrides) !== JSON.stringify(b.styleOverrides)) return false;\n\n const pointsA = a.intermediatePoints ?? [];\n const pointsB = b.intermediatePoints ?? [];\n if (pointsA.length !== pointsB.length) return false;\n for (let j = 0; j < pointsA.length; ++j) {\n if (!pointsA[j].isAlmostEqual(pointsB[j])) return false;\n }\n }\n return true;\n }\n\n /** Returns true if this annotation is logically equivalent to `other`. */\n public equals(other: TextAnnotation): boolean {\n if (this.anchor.horizontal !== other.anchor.horizontal ||\n this.anchor.vertical !== other.anchor.vertical ||\n !this.orientation.isAlmostEqual(other.orientation) ||\n !this.offset.isAlmostEqual(other.offset) ||\n !this.textBlock.equals(other.textBlock))\n return false;\n\n return this.areLeadersEqual(this.leaders, other.leaders);\n\n }\n}"]}