@itwin/core-common 5.1.0-dev.4 → 5.1.0-dev.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +37 -1
- package/lib/cjs/BackgroundMapSettings.d.ts +2 -2
- package/lib/cjs/BackgroundMapSettings.js.map +1 -1
- package/lib/cjs/ClipStyle.d.ts +1 -1
- package/lib/cjs/ClipStyle.d.ts.map +1 -1
- package/lib/cjs/ClipStyle.js.map +1 -1
- package/lib/cjs/ConcurrentQuery.d.ts +3 -3
- package/lib/cjs/ConcurrentQuery.js +1 -1
- package/lib/cjs/ConcurrentQuery.js.map +1 -1
- package/lib/cjs/ElementProps.d.ts +42 -42
- package/lib/cjs/ElementProps.js +6 -6
- package/lib/cjs/ElementProps.js.map +1 -1
- package/lib/cjs/EntityProps.d.ts +4 -4
- package/lib/cjs/EntityProps.js.map +1 -1
- package/lib/cjs/GeometryParams.d.ts +3 -1
- package/lib/cjs/GeometryParams.d.ts.map +1 -1
- package/lib/cjs/GeometryParams.js +3 -1
- package/lib/cjs/GeometryParams.js.map +1 -1
- package/lib/cjs/GraphicParams.d.ts +1 -0
- package/lib/cjs/GraphicParams.d.ts.map +1 -1
- package/lib/cjs/GraphicParams.js +1 -0
- package/lib/cjs/GraphicParams.js.map +1 -1
- package/lib/cjs/ITwinCoreErrors.d.ts +1 -1
- package/lib/cjs/ITwinCoreErrors.d.ts.map +1 -1
- package/lib/cjs/ITwinCoreErrors.js.map +1 -1
- package/lib/cjs/MassProperties.d.ts +2 -2
- package/lib/cjs/MassProperties.js.map +1 -1
- package/lib/cjs/MaterialProps.d.ts +1 -1
- package/lib/cjs/MaterialProps.js.map +1 -1
- package/lib/cjs/TerrainSettings.d.ts +1 -1
- package/lib/cjs/TerrainSettings.d.ts.map +1 -1
- package/lib/cjs/TerrainSettings.js.map +1 -1
- package/lib/cjs/annotation/TextAnnotation.d.ts +33 -1
- package/lib/cjs/annotation/TextAnnotation.d.ts.map +1 -1
- package/lib/cjs/annotation/TextAnnotation.js +18 -4
- package/lib/cjs/annotation/TextAnnotation.js.map +1 -1
- package/lib/cjs/annotation/TextBlockGeometryProps.d.ts +1 -1
- package/lib/cjs/annotation/TextBlockGeometryProps.js.map +1 -1
- package/lib/cjs/geometry/ElementGeometry.d.ts +1 -1
- package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
- package/lib/cjs/geometry/ElementGeometry.js +2 -2
- package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
- package/lib/cjs/internal/BackendTypes.d.ts +3 -3
- package/lib/cjs/internal/BackendTypes.d.ts.map +1 -1
- package/lib/cjs/internal/BackendTypes.js.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/SnapshotIModelRpcInterface.d.ts +1 -1
- package/lib/cjs/rpc/SnapshotIModelRpcInterface.js +1 -1
- package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConstants.d.ts +6 -6
- package/lib/cjs/rpc/core/RpcConstants.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcConstants.js +6 -6
- package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
- package/lib/cjs/rpc/web/OpenAPI.d.ts +1 -1
- package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +2 -2
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/cjs/tile/IModelTileIO.d.ts +2 -2
- package/lib/cjs/tile/IModelTileIO.js +2 -2
- package/lib/cjs/tile/IModelTileIO.js.map +1 -1
- package/lib/cjs/tile/TileMetadata.d.ts +6 -2
- package/lib/cjs/tile/TileMetadata.d.ts.map +1 -1
- package/lib/cjs/tile/TileMetadata.js +10 -4
- package/lib/cjs/tile/TileMetadata.js.map +1 -1
- package/lib/esm/BackgroundMapSettings.d.ts +2 -2
- package/lib/esm/BackgroundMapSettings.js.map +1 -1
- package/lib/esm/ClipStyle.d.ts +1 -1
- package/lib/esm/ClipStyle.d.ts.map +1 -1
- package/lib/esm/ClipStyle.js.map +1 -1
- package/lib/esm/ConcurrentQuery.d.ts +3 -3
- package/lib/esm/ConcurrentQuery.js +1 -1
- package/lib/esm/ConcurrentQuery.js.map +1 -1
- package/lib/esm/ElementProps.d.ts +42 -42
- package/lib/esm/ElementProps.js +6 -6
- package/lib/esm/ElementProps.js.map +1 -1
- package/lib/esm/EntityProps.d.ts +4 -4
- package/lib/esm/EntityProps.js.map +1 -1
- package/lib/esm/GeometryParams.d.ts +3 -1
- package/lib/esm/GeometryParams.d.ts.map +1 -1
- package/lib/esm/GeometryParams.js +3 -1
- package/lib/esm/GeometryParams.js.map +1 -1
- package/lib/esm/GraphicParams.d.ts +1 -0
- package/lib/esm/GraphicParams.d.ts.map +1 -1
- package/lib/esm/GraphicParams.js +1 -0
- package/lib/esm/GraphicParams.js.map +1 -1
- package/lib/esm/ITwinCoreErrors.d.ts +1 -1
- package/lib/esm/ITwinCoreErrors.d.ts.map +1 -1
- package/lib/esm/ITwinCoreErrors.js.map +1 -1
- package/lib/esm/MassProperties.d.ts +2 -2
- package/lib/esm/MassProperties.js.map +1 -1
- package/lib/esm/MaterialProps.d.ts +1 -1
- package/lib/esm/MaterialProps.js.map +1 -1
- package/lib/esm/TerrainSettings.d.ts +1 -1
- package/lib/esm/TerrainSettings.d.ts.map +1 -1
- package/lib/esm/TerrainSettings.js.map +1 -1
- package/lib/esm/annotation/TextAnnotation.d.ts +33 -1
- package/lib/esm/annotation/TextAnnotation.d.ts.map +1 -1
- package/lib/esm/annotation/TextAnnotation.js +18 -4
- package/lib/esm/annotation/TextAnnotation.js.map +1 -1
- package/lib/esm/annotation/TextBlockGeometryProps.d.ts +1 -1
- package/lib/esm/annotation/TextBlockGeometryProps.js.map +1 -1
- package/lib/esm/geometry/ElementGeometry.d.ts +1 -1
- package/lib/esm/geometry/ElementGeometry.d.ts.map +1 -1
- package/lib/esm/geometry/ElementGeometry.js +2 -2
- package/lib/esm/geometry/ElementGeometry.js.map +1 -1
- package/lib/esm/internal/BackendTypes.d.ts +3 -3
- package/lib/esm/internal/BackendTypes.d.ts.map +1 -1
- package/lib/esm/internal/BackendTypes.js.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.d.ts +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.d.ts.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/esm/rpc/SnapshotIModelRpcInterface.d.ts +1 -1
- package/lib/esm/rpc/SnapshotIModelRpcInterface.js +1 -1
- package/lib/esm/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/esm/rpc/core/RpcConstants.d.ts +6 -6
- package/lib/esm/rpc/core/RpcConstants.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcConstants.js +6 -6
- package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
- package/lib/esm/rpc/web/OpenAPI.d.ts +1 -1
- package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +2 -2
- package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/esm/tile/IModelTileIO.d.ts +2 -2
- package/lib/esm/tile/IModelTileIO.js +2 -2
- package/lib/esm/tile/IModelTileIO.js.map +1 -1
- package/lib/esm/tile/TileMetadata.d.ts +6 -2
- package/lib/esm/tile/TileMetadata.d.ts.map +1 -1
- package/lib/esm/tile/TileMetadata.js +10 -4
- package/lib/esm/tile/TileMetadata.js.map +1 -1
- package/package.json +6 -6
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@@ -22,7 +22,9 @@ var FillDisplay;
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FillDisplay[FillDisplay["ByView"] = 1] = "ByView";
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/** always fill, even if the fill attribute is off for the viewport */
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FillDisplay[FillDisplay["Always"] = 2] = "Always";
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/** always fill, fill will always be behind other geometry
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/** always fill, fill will always be behind other geometry belonging to the same element.
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* @note Edge geometry is not produced for shapes with this fill type. If you want an outline, add it as separate geometry.
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*/
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FillDisplay[FillDisplay["Blanking"] = 3] = "Blanking";
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})(FillDisplay || (exports.FillDisplay = FillDisplay = {}));
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/** Describes how a view's background color affects the interior area of a closed region.
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\nimport { ColorDef } from \"./ColorDef\";\nimport { AreaPattern } from \"./geometry/AreaPattern\";\nimport { LineStyle } from \"./geometry/LineStyle\";\nimport { Gradient } from \"./Gradient\";\nimport { IModel } from \"./IModel\";\n\n/** Whether a closed region should be drawn for wireframe display with its internal area filled or not.\n * @public\n * @extensions\n */\nexport enum FillDisplay {\n /** don't fill, even if fill attribute is on for the viewport */\n Never = 0,\n /** fill if the fill attribute is on for the viewport */\n ByView = 1,\n /** always fill, even if the fill attribute is off for the viewport */\n Always = 2,\n /** always fill, fill will always be behind other geometry */\n Blanking = 3,\n}\n\n/** Describes how a view's background color affects the interior area of a closed region.\n * @public\n * @extensions\n */\nexport enum BackgroundFill {\n /** single color fill uses the fill color and line color to draw either a solid or outline fill */\n None = 0,\n /** single color fill uses the view's background color to draw a solid fill */\n Solid = 1,\n /** single color fill uses the view's background color and line color to draw an outline fill */\n Outline = 2,\n}\n\n/** Categorizes a piece of geometry within a GeometryStream. Visibility of classes of geometry can be toggled\n * within a view using [[ViewFlags]].\n * @see [[GeometryStreamProps]].\n * @see [[Feature]].\n * @public\n * @extensions\n */\nexport enum GeometryClass {\n /** Used to classify the \"real\" geometry within a model. Most geometry falls within this class. */\n Primary = 0,\n /** Used to classify geometry used as a drawing aid in constructing the Primary geometry. For example, grid lines. */\n Construction = 1,\n /** Used to classify annotations which dimension (measure) the Primary geometry. */\n Dimension = 2,\n /** Used to classify geometry used to fill planar regions with a 2d pattern (e.g., hatch lines). */\n Pattern = 3,\n}\n\n/** Describes the display properties of graphics in a persistent element's GeometryStream that aren't inherited from [[SubCategoryAppearance]].\n * @see [[GeometryStreamProps]].\n * @public\n */\nexport class GeometryParams {\n /** Optional render material to override [[SubCategoryAppearance.materialId]].\n * Specify an invalid [[Id64]] to override [[SubCategoryAppearance.materialId]] with no material.\n */\n public materialId?: Id64String;\n /** Optional display priority added to [[SubCategoryAppearance.priority]].\n * The net display priority value is used to control z ordering when drawing to 2d views.\n */\n public elmPriority?: number;\n /** Optional line weight to override [[SubCategoryAppearance.weight]].\n * The weight is an integer in the range of [0,31] that by default corresponds to a pixel width of weight+1.\n */\n public weight?: number;\n /** Optional line color to override [[SubCategoryAppearance.color]].\n * The transparency component is ignored and should instead be specified using [[elmTransparency]].\n */\n public lineColor?: ColorDef;\n /** Optional fill color for region interiors. Set the same as [[lineColor]] for an opaque fill.\n * Valid when [[fillDisplay]] is not [[FillDisplay.Never]], [[gradient]] is undefined, and [[backgroundFill]] is [[BackgroundFill.None]].\n * The transparency component is ignored and should instead be specified using [[fillTransparency]].\n */\n public fillColor?: ColorDef;\n /** Optional fill using the current view background color for region interiors.\n * Valid when [[fillDisplay]] is not [[FillDisplay.Never]] and [[gradient]] is undefined. Default is [[BackgroundFill.None]].\n */\n public backgroundFill?: BackgroundFill;\n /** Optional fill specification that determines when and if a region interior will display using [[gradient]], [[backgroundFill]], or [[fillColor]] in that order of preference.\n * Fill only applies to [[RenderMode.Wireframe]] views. In a [[RenderMode.SmoothShade]] or [[RenderMode.SolidFill]] view, regions will always display as surfaces preferring [[fillColor]] when present over [[lineColor]].\n * Default is [[FillDisplay.Never]].\n */\n public fillDisplay?: FillDisplay;\n /** Optional line color transparency to combine with [[SubCategoryAppearance.transparency]].\n * Transparency values are combined by multiplying the opaqueness. A 50% transparent element on a 50% transparent sub-category creates a 75% transparent result (1 - ((1 - .5) * (1 - .5)) = 0.75).\n * Value range is [0.0,1.0]. Pass 0.0 for completely opaque and 1.0 for completely transparent.\n */\n public elmTransparency?: number;\n /** Optional fill color transparency to combine with [[SubCategoryAppearance.transparency]].\n * Transparency values are combined by multiplying the opaqueness. A 50% transparent fill on a 50% transparent sub-category creates a 75% transparent result (1 - ((1 - .5) * (1 - .5)) = 0.75).\n * Value range is [0.0,1.0]. Pass 0.0 for completely opaque, 1.0 for completely transparent, or leave undefined to use [[elmTransparency]].\n */\n public fillTransparency?: number;\n /** Optional geometry classification that can be toggled off with a [[ViewFlags]] independent of [[SubCategoryAppearance.invisible]].\n * Default is [[GeometryClass.Primary]].\n */\n public geometryClass?: GeometryClass;\n /** Optional line style to override [[SubCategoryAppearance.styleId]] plus modifiers to override the line style definition.\n * Specify an invalid [[Id64]] to override [[SubCategoryAppearance.styleId]] with a solid line.\n */\n public styleInfo?: LineStyle.Info;\n /** Optional gradient fill settings for region interiors.\n * Valid when [[fillDisplay]] is not [[FillDisplay.Never]].\n */\n public gradient?: Gradient.Symb;\n /** Optional area pattern settings for region interiors.\n * Independent of fill, a region can have both fill and pattern.\n */\n public pattern?: AreaPattern.Params;\n\n /** Create a GeometryParams given a [[Category]] Id for a [[GeometricElement]] and optional [[SubCategory]] Id. The [[SubCategory.appearance]] establishes the non-overriden display properties of\n * graphics in a GeometricElement's [[GeometryStreamProps]]. A GeometricElement refers to a single Category through [[GeometricElement.category]], while it's graphics can appear on multiple SubCategories\n * by adding a [[GeometryAppearanceProps]] with a SubCategory change to the GeometryStream.\n * @note If a valid SubCategory Id is not supplied, the default SubCategory for the parent Category is used. To be considered valid, [[SubCategory.getCategoryId]] must refer to the specified Category Id.\n */\n constructor(public categoryId: Id64String, public subCategoryId = Id64.invalid) {\n if (!Id64.isValid(subCategoryId))\n this.subCategoryId = IModel.getDefaultSubCategoryId(categoryId);\n }\n\n public clone(): GeometryParams {\n const retVal = new GeometryParams(this.categoryId, this.subCategoryId);\n retVal.materialId = this.materialId;\n retVal.elmPriority = this.elmPriority;\n retVal.weight = this.weight;\n retVal.lineColor = this.lineColor;\n retVal.fillColor = this.fillColor;\n retVal.backgroundFill = this.backgroundFill;\n retVal.fillDisplay = this.fillDisplay;\n retVal.elmTransparency = this.elmTransparency;\n retVal.fillTransparency = this.fillTransparency;\n retVal.geometryClass = this.geometryClass;\n retVal.styleInfo = this.styleInfo ? this.styleInfo.clone() : undefined;\n retVal.gradient = this.gradient ? this.gradient.clone() : undefined;\n retVal.pattern = this.pattern ? this.pattern.clone() : undefined;\n return retVal;\n }\n\n /** Clears [[SubCategoryAppearance]] overrides while preserving [[categoryId]] and [[subCategoryId]]. */\n public resetAppearance() {\n this.materialId = undefined;\n this.elmPriority = undefined;\n this.weight = undefined;\n this.lineColor = undefined;\n this.fillColor = undefined;\n this.backgroundFill = undefined;\n this.fillDisplay = undefined;\n this.elmTransparency = undefined;\n this.fillTransparency = undefined;\n this.geometryClass = undefined;\n this.styleInfo = undefined;\n this.gradient = undefined;\n this.pattern = undefined;\n }\n\n /** Compare two [[GeometryParams]] for equivalence, i.e. both values are undefined and inherited from [[SubCategoryAppearance]] or have the same override. */\n public isEquivalent(other: GeometryParams): boolean {\n if (this === other)\n return true; // Same pointer\n\n if (this.categoryId !== other.categoryId)\n return false;\n if (this.subCategoryId !== other.subCategoryId)\n return false;\n if (this.geometryClass !== other.geometryClass)\n return false;\n\n if (this.elmPriority !== other.elmPriority)\n return false;\n if (this.elmTransparency !== other.elmTransparency)\n return false;\n if (this.fillTransparency !== other.fillTransparency)\n return false;\n\n if ((this.lineColor === undefined) !== (other.lineColor === undefined))\n return false;\n if (this.lineColor && !this.lineColor.equals(other.lineColor!))\n return false;\n\n if (this.weight !== other.weight)\n return false;\n\n if ((this.materialId === undefined) !== (other.materialId === undefined))\n return false;\n if (this.materialId && this.materialId !== other.materialId!)\n return false;\n\n if ((this.styleInfo === undefined) !== (other.styleInfo === undefined))\n return false;\n if (this.styleInfo && !this.styleInfo.equals(other.styleInfo!))\n return false;\n\n if (this.fillDisplay !== other.fillDisplay)\n return false;\n\n if (this.fillDisplay !== undefined && this.fillDisplay !== FillDisplay.Never) {\n if ((this.gradient === undefined) !== (other.gradient === undefined))\n return false;\n if (this.gradient && !this.gradient.equals(other.gradient!))\n return false;\n if (this.backgroundFill !== other.backgroundFill)\n return false;\n if (this.backgroundFill === undefined || this.backgroundFill === BackgroundFill.None) {\n if ((this.fillColor === undefined) !== (other.fillColor === undefined))\n return false;\n if (this.fillColor && !this.fillColor.equals(other.fillColor!))\n return false;\n }\n }\n\n if ((this.pattern === undefined) !== (other.pattern === undefined))\n return false;\n if (this.pattern && !this.pattern.equals(other.pattern!))\n return false;\n\n return true;\n }\n\n /** Change [[categoryId]] to the supplied id, [[subCategoryId]] to the supplied category's the default subCategory, and optionally clear any [[SubCategoryAppearance]] overrides. */\n public setCategoryId(categoryId: Id64String, clearAppearanceOverrides = true) {\n this.categoryId = categoryId;\n this.subCategoryId = IModel.getDefaultSubCategoryId(categoryId);\n if (clearAppearanceOverrides)\n this.resetAppearance();\n }\n\n /** Change [[subCategoryId]] to the supplied id and optionally clear any [[SubCategoryAppearance]] overrides. */\n public setSubCategoryId(subCategoryId: Id64String, clearAppearanceOverrides = true) {\n this.subCategoryId = subCategoryId;\n if (clearAppearanceOverrides)\n this.resetAppearance();\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\nimport { ColorDef } from \"./ColorDef\";\nimport { AreaPattern } from \"./geometry/AreaPattern\";\nimport { LineStyle } from \"./geometry/LineStyle\";\nimport { Gradient } from \"./Gradient\";\nimport { IModel } from \"./IModel\";\n\n/** Whether a closed region should be drawn for wireframe display with its internal area filled or not.\n * @public\n * @extensions\n */\nexport enum FillDisplay {\n /** don't fill, even if fill attribute is on for the viewport */\n Never = 0,\n /** fill if the fill attribute is on for the viewport */\n ByView = 1,\n /** always fill, even if the fill attribute is off for the viewport */\n Always = 2,\n /** always fill, fill will always be behind other geometry belonging to the same element.\n * @note Edge geometry is not produced for shapes with this fill type. If you want an outline, add it as separate geometry.\n */\n Blanking = 3,\n}\n\n/** Describes how a view's background color affects the interior area of a closed region.\n * @public\n * @extensions\n */\nexport enum BackgroundFill {\n /** single color fill uses the fill color and line color to draw either a solid or outline fill */\n None = 0,\n /** single color fill uses the view's background color to draw a solid fill */\n Solid = 1,\n /** single color fill uses the view's background color and line color to draw an outline fill */\n Outline = 2,\n}\n\n/** Categorizes a piece of geometry within a GeometryStream. Visibility of classes of geometry can be toggled\n * within a view using [[ViewFlags]].\n * @see [[GeometryStreamProps]].\n * @see [[Feature]].\n * @public\n * @extensions\n */\nexport enum GeometryClass {\n /** Used to classify the \"real\" geometry within a model. Most geometry falls within this class. */\n Primary = 0,\n /** Used to classify geometry used as a drawing aid in constructing the Primary geometry. For example, grid lines. */\n Construction = 1,\n /** Used to classify annotations which dimension (measure) the Primary geometry. */\n Dimension = 2,\n /** Used to classify geometry used to fill planar regions with a 2d pattern (e.g., hatch lines). */\n Pattern = 3,\n}\n\n/** Describes the display properties of graphics in a persistent element's GeometryStream that aren't inherited from [[SubCategoryAppearance]].\n * @see [[GeometryStreamProps]].\n * @public\n */\nexport class GeometryParams {\n /** Optional render material to override [[SubCategoryAppearance.materialId]].\n * Specify an invalid [[Id64]] to override [[SubCategoryAppearance.materialId]] with no material.\n */\n public materialId?: Id64String;\n /** Optional display priority added to [[SubCategoryAppearance.priority]].\n * The net display priority value is used to control z ordering when drawing to 2d views.\n */\n public elmPriority?: number;\n /** Optional line weight to override [[SubCategoryAppearance.weight]].\n * The weight is an integer in the range of [0,31] that by default corresponds to a pixel width of weight+1.\n */\n public weight?: number;\n /** Optional line color to override [[SubCategoryAppearance.color]].\n * The transparency component is ignored and should instead be specified using [[elmTransparency]].\n */\n public lineColor?: ColorDef;\n /** Optional fill color for region interiors. Set the same as [[lineColor]] for an opaque fill.\n * Valid when [[fillDisplay]] is not [[FillDisplay.Never]], [[gradient]] is undefined, and [[backgroundFill]] is [[BackgroundFill.None]].\n * The transparency component is ignored and should instead be specified using [[fillTransparency]].\n */\n public fillColor?: ColorDef;\n /** Optional fill using the current view background color for region interiors.\n * Valid when [[fillDisplay]] is not [[FillDisplay.Never]] and [[gradient]] is undefined. Default is [[BackgroundFill.None]].\n */\n public backgroundFill?: BackgroundFill;\n /** Optional fill specification that determines when and if a region interior will display using [[gradient]], [[backgroundFill]], or [[fillColor]] in that order of preference.\n * Fill only applies to [[RenderMode.Wireframe]] views. In a [[RenderMode.SmoothShade]] or [[RenderMode.SolidFill]] view, regions will always display as surfaces preferring [[fillColor]] when present over [[lineColor]].\n * Default is [[FillDisplay.Never]].\n */\n public fillDisplay?: FillDisplay;\n /** Optional line color transparency to combine with [[SubCategoryAppearance.transparency]].\n * Transparency values are combined by multiplying the opaqueness. A 50% transparent element on a 50% transparent sub-category creates a 75% transparent result (1 - ((1 - .5) * (1 - .5)) = 0.75).\n * Value range is [0.0,1.0]. Pass 0.0 for completely opaque and 1.0 for completely transparent.\n */\n public elmTransparency?: number;\n /** Optional fill color transparency to combine with [[SubCategoryAppearance.transparency]].\n * Transparency values are combined by multiplying the opaqueness. A 50% transparent fill on a 50% transparent sub-category creates a 75% transparent result (1 - ((1 - .5) * (1 - .5)) = 0.75).\n * Value range is [0.0,1.0]. Pass 0.0 for completely opaque, 1.0 for completely transparent, or leave undefined to use [[elmTransparency]].\n */\n public fillTransparency?: number;\n /** Optional geometry classification that can be toggled off with a [[ViewFlags]] independent of [[SubCategoryAppearance.invisible]].\n * Default is [[GeometryClass.Primary]].\n */\n public geometryClass?: GeometryClass;\n /** Optional line style to override [[SubCategoryAppearance.styleId]] plus modifiers to override the line style definition.\n * Specify an invalid [[Id64]] to override [[SubCategoryAppearance.styleId]] with a solid line.\n */\n public styleInfo?: LineStyle.Info;\n /** Optional gradient fill settings for region interiors.\n * Valid when [[fillDisplay]] is not [[FillDisplay.Never]].\n */\n public gradient?: Gradient.Symb;\n /** Optional area pattern settings for region interiors.\n * Independent of fill, a region can have both fill and pattern.\n */\n public pattern?: AreaPattern.Params;\n\n /** Create a GeometryParams given a [[Category]] Id for a [[GeometricElement]] and optional [[SubCategory]] Id. The [[SubCategory.appearance]] establishes the non-overriden display properties of\n * graphics in a GeometricElement's [[GeometryStreamProps]]. A GeometricElement refers to a single Category through [[GeometricElement.category]], while it's graphics can appear on multiple SubCategories\n * by adding a [[GeometryAppearanceProps]] with a SubCategory change to the GeometryStream.\n * @note If a valid SubCategory Id is not supplied, the default SubCategory for the parent Category is used. To be considered valid, [[SubCategory.getCategoryId]] must refer to the specified Category Id.\n */\n constructor(public categoryId: Id64String, public subCategoryId = Id64.invalid) {\n if (!Id64.isValid(subCategoryId))\n this.subCategoryId = IModel.getDefaultSubCategoryId(categoryId);\n }\n\n public clone(): GeometryParams {\n const retVal = new GeometryParams(this.categoryId, this.subCategoryId);\n retVal.materialId = this.materialId;\n retVal.elmPriority = this.elmPriority;\n retVal.weight = this.weight;\n retVal.lineColor = this.lineColor;\n retVal.fillColor = this.fillColor;\n retVal.backgroundFill = this.backgroundFill;\n retVal.fillDisplay = this.fillDisplay;\n retVal.elmTransparency = this.elmTransparency;\n retVal.fillTransparency = this.fillTransparency;\n retVal.geometryClass = this.geometryClass;\n retVal.styleInfo = this.styleInfo ? this.styleInfo.clone() : undefined;\n retVal.gradient = this.gradient ? this.gradient.clone() : undefined;\n retVal.pattern = this.pattern ? this.pattern.clone() : undefined;\n return retVal;\n }\n\n /** Clears [[SubCategoryAppearance]] overrides while preserving [[categoryId]] and [[subCategoryId]]. */\n public resetAppearance() {\n this.materialId = undefined;\n this.elmPriority = undefined;\n this.weight = undefined;\n this.lineColor = undefined;\n this.fillColor = undefined;\n this.backgroundFill = undefined;\n this.fillDisplay = undefined;\n this.elmTransparency = undefined;\n this.fillTransparency = undefined;\n this.geometryClass = undefined;\n this.styleInfo = undefined;\n this.gradient = undefined;\n this.pattern = undefined;\n }\n\n /** Compare two [[GeometryParams]] for equivalence, i.e. both values are undefined and inherited from [[SubCategoryAppearance]] or have the same override. */\n public isEquivalent(other: GeometryParams): boolean {\n if (this === other)\n return true; // Same pointer\n\n if (this.categoryId !== other.categoryId)\n return false;\n if (this.subCategoryId !== other.subCategoryId)\n return false;\n if (this.geometryClass !== other.geometryClass)\n return false;\n\n if (this.elmPriority !== other.elmPriority)\n return false;\n if (this.elmTransparency !== other.elmTransparency)\n return false;\n if (this.fillTransparency !== other.fillTransparency)\n return false;\n\n if ((this.lineColor === undefined) !== (other.lineColor === undefined))\n return false;\n if (this.lineColor && !this.lineColor.equals(other.lineColor!))\n return false;\n\n if (this.weight !== other.weight)\n return false;\n\n if ((this.materialId === undefined) !== (other.materialId === undefined))\n return false;\n if (this.materialId && this.materialId !== other.materialId!)\n return false;\n\n if ((this.styleInfo === undefined) !== (other.styleInfo === undefined))\n return false;\n if (this.styleInfo && !this.styleInfo.equals(other.styleInfo!))\n return false;\n\n if (this.fillDisplay !== other.fillDisplay)\n return false;\n\n if (this.fillDisplay !== undefined && this.fillDisplay !== FillDisplay.Never) {\n if ((this.gradient === undefined) !== (other.gradient === undefined))\n return false;\n if (this.gradient && !this.gradient.equals(other.gradient!))\n return false;\n if (this.backgroundFill !== other.backgroundFill)\n return false;\n if (this.backgroundFill === undefined || this.backgroundFill === BackgroundFill.None) {\n if ((this.fillColor === undefined) !== (other.fillColor === undefined))\n return false;\n if (this.fillColor && !this.fillColor.equals(other.fillColor!))\n return false;\n }\n }\n\n if ((this.pattern === undefined) !== (other.pattern === undefined))\n return false;\n if (this.pattern && !this.pattern.equals(other.pattern!))\n return false;\n\n return true;\n }\n\n /** Change [[categoryId]] to the supplied id, [[subCategoryId]] to the supplied category's the default subCategory, and optionally clear any [[SubCategoryAppearance]] overrides. */\n public setCategoryId(categoryId: Id64String, clearAppearanceOverrides = true) {\n this.categoryId = categoryId;\n this.subCategoryId = IModel.getDefaultSubCategoryId(categoryId);\n if (clearAppearanceOverrides)\n this.resetAppearance();\n }\n\n /** Change [[subCategoryId]] to the supplied id and optionally clear any [[SubCategoryAppearance]] overrides. */\n public setSubCategoryId(subCategoryId: Id64String, clearAppearanceOverrides = true) {\n this.subCategoryId = subCategoryId;\n if (clearAppearanceOverrides)\n this.resetAppearance();\n }\n}\n"]}
|
|
@@ -18,6 +18,7 @@ export declare enum FillFlags {
|
|
|
18
18
|
Always = 2,
|
|
19
19
|
/** Render the fill behind other geometry belonging to the same element.
|
|
20
20
|
* For example if an element's geometry contains text with background fill, the text always renders in front of the fill.
|
|
21
|
+
* @note [GraphicBuilder]($frontend) will not produce edge geometry for shapes with this fill flag. If you want an outline, add it separately.
|
|
21
22
|
*/
|
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22
23
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Behind = 4,
|
|
23
24
|
/** Combines Behind and Always flags. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GraphicParams.d.ts","sourceRoot":"","sources":["../../src/GraphicParams.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD;;;GAGG;AACH,oBAAY,SAAS;IACnB,cAAc;IACd,IAAI,IAAI;IACR,qFAAqF;IACrF,MAAM,IAAS;IACf,2FAA2F;IAC3F,MAAM,IAAS;IACf
|
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1
|
+
{"version":3,"file":"GraphicParams.d.ts","sourceRoot":"","sources":["../../src/GraphicParams.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD;;;GAGG;AACH,oBAAY,SAAS;IACnB,cAAc;IACd,IAAI,IAAI;IACR,qFAAqF;IACrF,MAAM,IAAS;IACf,2FAA2F;IAC3F,MAAM,IAAS;IACf;;;OAGG;IACH,MAAM,IAAS;IACf,wCAAwC;IACxC,QAAQ,IAAkB;IAC1B,2EAA2E;IAC3E,UAAU,IAAS;CACpB;AAED;;;GAGG;AACH,qBAAa,aAAa;IACxB,yEAAyE;IAClE,SAAS,YAAkB;IAClC,oDAAoD;IAC7C,UAAU,aAAoB;IACrC,gGAAgG;IACzF,WAAW,SAAK;IACvB,qCAAqC;IAC9B,SAAS,WAAkB;IAClC,6BAA6B;IACtB,SAAS,WAAkB;IAClC,oCAAoC;IAC7B,QAAQ,CAAC,EAAE,cAAc,CAAC;IACjC,yCAAyC;IAClC,QAAQ,CAAC,EAAE,QAAQ,CAAC,IAAI,CAAC;IAEhC,6FAA6F;IACtF,mBAAmB,CAAC,YAAY,EAAE,MAAM;IAE/C,6FAA6F;IACtF,mBAAmB,CAAC,YAAY,EAAE,MAAM;IAExC,KAAK,CAAC,GAAG,CAAC,EAAE,aAAa,GAAG,aAAa;IAchD,6EAA6E;WAC/D,aAAa,CAAC,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,aAAmB,GAAG,aAAa;IAStI;;OAEG;WACW,gBAAgB,CAAC,SAAS,EAAE,QAAQ,GAAG,aAAa;CAMnE"}
|
package/lib/cjs/GraphicParams.js
CHANGED
|
@@ -24,6 +24,7 @@ var FillFlags;
|
|
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24
24
|
FillFlags[FillFlags["Always"] = 2] = "Always";
|
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25
25
|
/** Render the fill behind other geometry belonging to the same element.
|
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26
26
|
* For example if an element's geometry contains text with background fill, the text always renders in front of the fill.
|
|
27
|
+
* @note [GraphicBuilder]($frontend) will not produce edge geometry for shapes with this fill flag. If you want an outline, add it separately.
|
|
27
28
|
*/
|
|
28
29
|
FillFlags[FillFlags["Behind"] = 4] = "Behind";
|
|
29
30
|
/** Combines Behind and Always flags. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GraphicParams.js","sourceRoot":"","sources":["../../src/GraphicParams.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,yCAAsC;AAEtC,6CAA0C;AAG1C;;;GAGG;AACH,IAAY,
|
|
1
|
+
{"version":3,"file":"GraphicParams.js","sourceRoot":"","sources":["../../src/GraphicParams.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,yCAAsC;AAEtC,6CAA0C;AAG1C;;;GAGG;AACH,IAAY,SAgBX;AAhBD,WAAY,SAAS;IACnB,cAAc;IACd,yCAAQ,CAAA;IACR,qFAAqF;IACrF,6CAAe,CAAA;IACf,2FAA2F;IAC3F,6CAAe,CAAA;IACf;;;OAGG;IACH,6CAAe,CAAA;IACf,wCAAwC;IACxC,iDAA0B,CAAA;IAC1B,2EAA2E;IAC3E,qDAAmB,CAAA;AACrB,CAAC,EAhBW,SAAS,yBAAT,SAAS,QAgBpB;AAED;;;GAGG;AACH,MAAa,aAAa;IACxB,yEAAyE;IAClE,SAAS,GAAG,SAAS,CAAC,IAAI,CAAC;IAClC,oDAAoD;IAC7C,UAAU,GAAG,uBAAU,CAAC,KAAK,CAAC;IACrC,gGAAgG;IACzF,WAAW,GAAG,CAAC,CAAC;IACvB,qCAAqC;IAC9B,SAAS,GAAG,mBAAQ,CAAC,KAAK,CAAC;IAClC,6BAA6B;IACtB,SAAS,GAAG,mBAAQ,CAAC,KAAK,CAAC;IAClC,oCAAoC;IAC7B,QAAQ,CAAkB;IACjC,yCAAyC;IAClC,QAAQ,CAAiB;IAEhC,6FAA6F;IACtF,mBAAmB,CAAC,YAAoB,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAEpH,6FAA6F;IACtF,mBAAmB,CAAC,YAAoB,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAE7G,KAAK,CAAC,GAAmB;QAC9B,GAAG,GAAG,GAAG,IAAI,IAAI,aAAa,EAAE,CAAC;QAEjC,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/B,GAAG,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjC,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnC,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/B,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7B,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7B,OAAO,GAAG,CAAC;IACb,CAAC;IAED,6EAA6E;IACtE,MAAM,CAAC,aAAa,CAAC,SAAmB,EAAE,SAAmB,EAAE,SAAiB,EAAE,UAAU,GAAG,uBAAU,CAAC,KAAK;QACpH,MAAM,aAAa,GAAG,IAAI,aAAa,EAAE,CAAC;QAC1C,aAAa,CAAC,SAAS,GAAG,SAAS,CAAC;QACpC,aAAa,CAAC,SAAS,GAAG,SAAS,CAAC;QACpC,aAAa,CAAC,WAAW,GAAG,SAAS,CAAC;QACtC,aAAa,CAAC,UAAU,GAAG,UAAU,CAAC;QACtC,OAAO,aAAa,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,gBAAgB,CAAC,SAAmB;QAChD,MAAM,aAAa,GAAG,IAAI,aAAa,EAAE,CAAC;QAC1C,aAAa,CAAC,SAAS,GAAG,SAAS,CAAC;QACpC,aAAa,CAAC,SAAS,GAAG,SAAS,CAAC,QAAQ,CAAC;QAC7C,OAAO,aAAa,CAAC;IACvB,CAAC;CACF;AAvDD,sCAuDC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { ColorDef } from \"./ColorDef\";\nimport { Gradient } from \"./Gradient\";\nimport { LinePixels } from \"./LinePixels\";\nimport { RenderMaterial } from \"./RenderMaterial\";\n\n/** Flags indicating whether and how the interiors of closed planar regions is displayed within a view.\n * @public\n * @extensions\n */\nexport enum FillFlags {\n /** No fill */\n None = 0,\n /** Use the element's fill color when fill is enabled in the view's [[ViewFlags]]. */\n ByView = 1 << 0,\n /** Use the element's fill color even when fill is disabled in the view's [[ViewFlags]]. */\n Always = 1 << 1,\n /** Render the fill behind other geometry belonging to the same element.\n * For example if an element's geometry contains text with background fill, the text always renders in front of the fill.\n * @note [GraphicBuilder]($frontend) will not produce edge geometry for shapes with this fill flag. If you want an outline, add it separately.\n */\n Behind = 1 << 2,\n /** Combines Behind and Always flags. */\n Blanking = Behind | Always,\n /** Use the view's background color instead of the element's fill color. */\n Background = 1 << 3,\n}\n\n/** The \"cooked\" material and symbology for a [[RenderGraphic]]. This determines the appearance\n * (e.g. texture, color, width, linestyle, etc.) used to draw Geometry.\n * @public\n */\nexport class GraphicParams {\n /** Describes how fill is applied to planar regions in wireframe mode. */\n public fillFlags = FillFlags.None;\n /** The line pattern applied to curves and edges. */\n public linePixels = LinePixels.Solid;\n /** The width, in pixels, of curves and edges. Values are clamped to [1..31] at display time. */\n public rasterWidth = 1;\n /** The color of curves and edges. */\n public lineColor = ColorDef.black;\n /** The color of surfaces. */\n public fillColor = ColorDef.black;\n /** Material applied to surfaces. */\n public material?: RenderMaterial;\n /** Gradient fill applied to surfaces. */\n public gradient?: Gradient.Symb;\n\n /** Set the transparency of the line color, where 0=fully opaque and 255=full transparent. */\n public setLineTransparency(transparency: number) { this.lineColor = this.lineColor.withTransparency(transparency); }\n\n /** Set the transparency of the fill color, where 0=fully opaque and 255=full transparent. */\n public setFillTransparency(transparency: number) { this.fillColor = this.fillColor.withTransparency(transparency); }\n\n public clone(out?: GraphicParams): GraphicParams {\n out = out ?? new GraphicParams();\n\n out.fillFlags = this.fillFlags;\n out.linePixels = this.linePixels;\n out.rasterWidth = this.rasterWidth;\n out.lineColor = this.lineColor;\n out.fillColor = this.fillColor;\n out.material = this.material;\n out.gradient = this.gradient;\n\n return out;\n }\n\n /** Conveniently create a GraphicParams the most commonly-used properties. */\n public static fromSymbology(lineColor: ColorDef, fillColor: ColorDef, lineWidth: number, linePixels = LinePixels.Solid): GraphicParams {\n const graphicParams = new GraphicParams();\n graphicParams.lineColor = lineColor;\n graphicParams.fillColor = fillColor;\n graphicParams.rasterWidth = lineWidth;\n graphicParams.linePixels = linePixels;\n return graphicParams;\n }\n\n /** Create a GraphicParams with blanking fill of the specified color.\n * @see [[FillFlags.Blanking]].\n */\n public static fromBlankingFill(fillColor: ColorDef): GraphicParams {\n const graphicParams = new GraphicParams();\n graphicParams.fillColor = fillColor;\n graphicParams.fillFlags = FillFlags.Blanking;\n return graphicParams;\n }\n}\n"]}
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|
@@ -63,7 +63,7 @@ export interface ViewStoreError extends ITwinError {
|
|
|
63
63
|
/** @beta */
|
|
64
64
|
export declare namespace ViewStoreError {
|
|
65
65
|
const scope = "itwin-ViewStore";
|
|
66
|
-
type Key = "invalid-value" | "invalid-member" | "no-owner" | "not-found" | "not-unique" | "group-error";
|
|
66
|
+
type Key = "invalid-value" | "invalid-member" | "no-owner" | "not-found" | "not-unique" | "no-viewstore" | "group-error";
|
|
67
67
|
/** Determine whether an error object is a ViewStoreError */
|
|
68
68
|
function isError<T extends ViewStoreError>(error: unknown, key?: Key): error is T;
|
|
69
69
|
/** Instantiate and throw a ViewStoreError */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ITwinCoreErrors.d.ts","sourceRoot":"","sources":["../../src/ITwinCoreErrors.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAEjD;;;GAGG;AACH,MAAM,WAAW,WAAY,SAAQ,UAAU;IAC7C,iDAAiD;IACjD,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,YAAY;AACZ,yBAAiB,WAAW,CAAC;IACpB,MAAM,KAAK,iBAAiB,CAAC;IACpC,KAAY,GAAG,GACb,cAAc,GACd,sBAAsB,GACtB,2BAA2B,GAC3B,UAAU,CAAC;IAEb,yDAAyD;IACzD,SAAgB,OAAO,CAAC,KAAK,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,IAAI,WAAW,CAEvE;IAED,0CAA0C;IAC1C,SAAgB,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,KAAK,CAE3E;CACF;AAED;;;GAGG;AACH,MAAM,WAAW,gBAAiB,SAAQ,UAAU;IAClD,wDAAwD;IACxD,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB,0DAA0D;IAC1D,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED,YAAY;AACZ,yBAAiB,gBAAgB,CAAC;IACzB,MAAM,KAAK,sBAAsB,CAAC;IACzC,KAAY,GAAG,GACb,mBAAmB,GACnB,YAAY,GACZ,cAAc,GACd,sBAAsB,GACtB,gBAAgB,GAChB,uBAAuB;IACvB;;OAEG;IACH,iBAAiB;IACjB,oFAAoF;IACpF,qBAAqB,CAAC;IAExB,qJAAqJ;IACrJ,UAAiB,aAAc,SAAQ,gBAAgB;QACrD,gBAAgB;QAChB,WAAW,EAAE,MAAM,CAAC;QACpB,yDAAyD;QACzD,QAAQ,EAAE,MAAM,CAAC;QACjB,4BAA4B;QAC5B,OAAO,EAAE,MAAM,CAAC;KACjB;IAED,8DAA8D;IAC9D,SAAgB,OAAO,CAAC,CAAC,SAAS,gBAAgB,EAAE,KAAK,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,IAAI,CAAC,CAEzF;IAED,+CAA+C;IAC/C,SAAgB,UAAU,CAAC,CAAC,SAAS,gBAAgB,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,cAAc,CAAC,GAAG,KAAK,CAE3G;CACF;AAED;;GAEG;AACH,MAAM,WAAW,cAAe,SAAQ,UAAU;IAChD,yDAAyD;IACzD,aAAa,CAAC,EAAE,MAAM,CAAC;CACxB;AAED,YAAY;AACZ,yBAAiB,cAAc,CAAC;IACvB,MAAM,KAAK,oBAAoB,CAAC;IACvC,KAAY,GAAG,GACb,eAAe,GACf,gBAAgB,GAChB,UAAU,GACV,WAAW,GACX,YAAY,GACZ,aAAa,CAAC;IAEhB,4DAA4D;IAC5D,SAAgB,OAAO,CAAC,CAAC,SAAS,cAAc,EAAE,KAAK,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,IAAI,CAAC,CAEvF;IAED,6CAA6C;IAC7C,SAAgB,UAAU,CAAC,CAAC,SAAS,cAAc,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,cAAc,CAAC,GAAG,KAAK,CAEzG;CACF;AAED;;;GAGG;AACH,yBAAiB,cAAc,CAAC;IACvB,MAAM,KAAK,oBAAoB,CAAC;IACvC,KAAY,GAAG,GACb,gBAAgB,GAChB,kBAAkB,GAClB,gBAAgB,GAChB,cAAc,GACd,oBAAoB,GACpB,YAAY,GACZ,aAAa,GACb,iBAAiB,GACjB,WAAW,GACX,aAAa,CAAC;IAEhB,4DAA4D;IAC5D,SAAgB,OAAO,CAAC,CAAC,SAAS,UAAU,EAAE,KAAK,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,IAAI,CAAC,CAEnF;IAED,SAAgB,UAAU,CAAC,CAAC,SAAS,UAAU,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,cAAc,CAAC,GAAG,KAAK,CAErG;CACF;AAGD;;GAEG;AACH,MAAM,WAAW,mBAAoB,SAAQ,UAAU;IACrD,6CAA6C;IAC7C,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;CAC7B;AAED,YAAY;AACZ,yBAAiB,mBAAmB,CAAC;IACnC,uDAAuD;IAChD,MAAM,KAAK,yBAAyB,CAAC;IAE5C,gDAAgD;IAChD,KAAY,GAAG;IACb,gEAAgE;IAChE,cAAc;IACd,yDAAyD;IACzD,aAAa;IACb,sCAAsC;IACtC,aAAa,CAAC;IAEhB,kDAAkD;IAClD,SAAgB,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,KAAK,CAE/E;IACD,iEAAiE;IACjE,SAAgB,OAAO,CAAC,KAAK,EAAE,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,IAAI,mBAAmB,CAE/E;CACF"}
|
|
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module iModels\n */\n\nimport { ITwinError } from \"@itwin/core-bentley\";\n\n/**\n * An error originating from the [SQLiteDb]($backend) API.\n * @beta\n */\nexport interface SqliteError extends ITwinError {\n /** The name of the database for this problem. */\n dbName: string;\n}\n\n/** @beta */\nexport namespace SqliteError {\n export const scope = \"itwin-Sqlite\";\n export type Key =\n \"already-open\" |\n \"incompatible-version\" |\n \"invalid-versions-property\" |\n \"readonly\";\n\n /** Determine whether an error object is a SqliteError */\n export function isError(error: unknown, key?: Key): error is SqliteError {\n return ITwinError.isError<SqliteError>(error, scope, key) && typeof error.dbName === \"string\";\n }\n\n /** Instantiate and throw a SqliteError */\n export function throwError(key: Key, message: string, dbName: string): never {\n ITwinError.throwError<SqliteError>({ iTwinErrorId: { scope, key }, message, dbName });\n }\n}\n\n/**\n * An error originating from the [CloudSqlite]($backend) API.\n * @beta\n */\nexport interface CloudSqliteError extends ITwinError {\n /** The name of the database that generated the error */\n readonly dbName?: string;\n /** The name of the container associated with the error */\n readonly containerId?: string;\n}\n\n/** @beta */\nexport namespace CloudSqliteError {\n export const scope = \"itwin-CloudSqlite\";\n export type Key =\n \"already-published\" |\n \"copy-error\" |\n \"invalid-name\" |\n \"no-version-available\" |\n \"not-a-function\" |\n \"service-not-available\" |\n /** The write lock cannot be acquired because it is currently held by somebody else.\n * @see WriteLockHeld for details\n */\n \"write-lock-held\" |\n /** The write lock on a container is not held, but is required for this operation */\n \"write-lock-not-held\";\n\n /** thrown when an attempt to acquire the write lock for a container fails because the lock is already held by somebody else (\"write-lock-held\"). */\n export interface WriteLockHeld extends CloudSqliteError {\n /** @internal */\n errorNumber: number;\n /** moniker of user currently holding container's lock */\n lockedBy: string;\n /** time the lock expires */\n expires: string;\n }\n\n /** Determine whether an error object is a CloudSqliteError */\n export function isError<T extends CloudSqliteError>(error: unknown, key?: Key): error is T {\n return ITwinError.isError<T>(error, scope, key);\n }\n\n /** Instantiate and throw a CloudSqliteError */\n export function throwError<T extends CloudSqliteError>(key: Key, e: Omit<T, \"name\" | \"iTwinErrorId\">): never {\n ITwinError.throwError<CloudSqliteError>({ ...e, iTwinErrorId: { scope, key } });\n }\n}\n\n/** Errors thrown by the [ViewStore]($backend) API.\n * @beta\n */\nexport interface ViewStoreError extends ITwinError {\n /** The name of the ViewStore that generated the error */\n viewStoreName?: string;\n}\n\n/** @beta */\nexport namespace ViewStoreError {\n export const scope = \"itwin-ViewStore\";\n export type Key =\n \"invalid-value\" |\n \"invalid-member\" |\n \"no-owner\" |\n \"not-found\" |\n \"not-unique\" |\n \"no-viewstore\" |\n \"group-error\";\n\n /** Determine whether an error object is a ViewStoreError */\n export function isError<T extends ViewStoreError>(error: unknown, key?: Key): error is T {\n return ITwinError.isError<T>(error, scope, key);\n }\n\n /** Instantiate and throw a ViewStoreError */\n export function throwError<T extends ViewStoreError>(key: Key, e: Omit<T, \"name\" | \"iTwinErrorId\">): never {\n ITwinError.throwError<ViewStoreError>({ ...e, iTwinErrorId: { scope, key } });\n }\n}\n\n/**\n * Errors thrown by the [Workspace]($backend) APIs.\n * @beta\n */\nexport namespace WorkspaceError {\n export const scope = \"itwin-Workspace\";\n export type Key =\n \"already-exists\" |\n \"container-exists\" |\n \"does-not-exist\" |\n \"invalid-name\" |\n \"no-cloud-container\" |\n \"load-error\" |\n \"load-errors\" |\n \"resource-exists\" |\n \"too-large\" |\n \"write-error\";\n\n /** Determine whether an error object is a WorkspaceError */\n export function isError<T extends ITwinError>(error: unknown, key?: Key): error is T {\n return ITwinError.isError<T>(error, scope, key);\n }\n\n export function throwError<T extends ITwinError>(key: Key, e: Omit<T, \"name\" | \"iTwinErrorId\">): never {\n ITwinError.throwError<ITwinError>({ ...e, iTwinErrorId: { key, scope } });\n }\n}\n\n\n/** Errors originating from the [ChannelControl]($backend) interface.\n * @beta\n */\nexport interface ChannelControlError extends ITwinError {\n /** The channel key that caused the error. */\n readonly channelKey: string;\n}\n\n/** @beta */\nexport namespace ChannelControlError {\n /** the ITwinError scope for `ChannelControlError`s. */\n export const scope = \"itwin-ChannelControl\";\n\n /** Keys that identify `ChannelControlError`s */\n export type Key =\n /** an attempt to create a channel within an existing channel */\n \"may-not-nest\" |\n /** an attempt to use a channel that was not \"allowed\" */\n \"not-allowed\" |\n /** the root channel already exists */\n \"root-exists\";\n\n /** Instantiate and throw a ChannelControlError */\n export function throwError(key: Key, message: string, channelKey: string): never {\n ITwinError.throwError<ChannelControlError>({ iTwinErrorId: { scope, key }, message, channelKey });\n }\n /** Determine whether an error object is a ChannelControlError */\n export function isError(error: unknown, key?: Key): error is ChannelControlError {\n return ITwinError.isError<ChannelControlError>(error, scope, key) && typeof error.channelKey === \"string\";\n }\n}\n"]}
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{"version":3,"file":"MassProperties.js","sourceRoot":"","sources":["../../src/MassProperties.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAKH;;;GAGG;AACH,IAAY,uBAOX;AAPD,WAAY,uBAAuB;IACjC,wDAAwD;IACxD,+FAAqB,CAAA;IACrB,kEAAkE;IAClE,2FAAmB,CAAA;IACnB,mDAAmD;IACnD,+FAAqB,CAAA;AACvB,CAAC,EAPW,uBAAuB,uCAAvB,uBAAuB,QAOlC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n\nimport { BentleyStatus, CompressedId64Set, Id64Array, Id64String } from \"@itwin/core-bentley\";\nimport { XYZProps } from \"@itwin/core-geometry\";\n\n/** Specify whether to accumulate volumes, areas, or lengths for the supplied elements.\n * @public\n * @extensions\n */\nexport enum MassPropertiesOperation {\n /** Return lengths for open paths and planar regions. */\n AccumulateLengths = 0,\n /** Return areas and perimeters for solid and surface geometry. */\n AccumulateAreas = 1,\n /** Return volumes and areas for solid geometry. */\n AccumulateVolumes = 2,\n}\n\n/** Information required to request mass properties for elements from the front end to the back end.\n * @public\n * @extensions\n */\nexport interface MassPropertiesRequestProps {\n operation: MassPropertiesOperation;\n candidates?: Id64Array;\n}\n\n/** Information required to request mass properties for each element separately from the front end to the back end.\n * @public\n * @deprecated in 4.11. Use [[MassPropertiesRequestProps]].\n */\nexport interface MassPropertiesPerCandidateRequestProps {\n operations: MassPropertiesOperation[];\n candidates: CompressedId64Set;\n}\n\n/** Information returned from the back end to the front end holding the result of the mass properties calculation.\n * @public\n * @extensions\n */\nexport interface MassPropertiesResponseProps {\n /** Success if requested [[MassPropertiesOperation]] could be evaluated for the specified elements */\n status: BentleyStatus;\n /** Volume of solids when [[MassPropertiesOperation.AccumulateVolumes]] requested */\n volume?: number;\n /** Surface area of solids and surfaces when [[MassPropertiesOperation.AccumulateVolumes]] or [[MassPropertiesOperation.AccumulateAreas]] requested */\n area?: number;\n /** Perimeter of surfaces and planar regions when [[MassPropertiesOperation.AccumulateAreas]] requested */\n perimeter?: number;\n /** Length of curves or perimeter of planar regions when [[MassPropertiesOperation.AccumulateAreas]] or [[MassPropertiesOperation.AccumulateLength]] requested */\n length?: number;\n /** Centroid of geometry */\n centroid?: XYZProps;\n /** Product of inertia with respect to xy plane */\n ixy?: number;\n /** Product of inertia with respect to xz plane */\n ixz?: number;\n /** Product of inertia with respect to yz plane */\n iyz?: number;\n /** Moments of inertia */\n moments?: XYZProps;\n}\n\n/** Information returned from the back end to the front end holding the result of the mass properties calculation for a single candidate.\n * @public\n * @deprecated in 4.11. Use [[MassPropertiesResponseProps]].\n */\nexport interface MassPropertiesPerCandidateResponseProps extends MassPropertiesResponseProps {\n candidate: Id64String;\n}\n"]}
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{"version":3,"file":"MassProperties.js","sourceRoot":"","sources":["../../src/MassProperties.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAKH;;;GAGG;AACH,IAAY,uBAOX;AAPD,WAAY,uBAAuB;IACjC,wDAAwD;IACxD,+FAAqB,CAAA;IACrB,kEAAkE;IAClE,2FAAmB,CAAA;IACnB,mDAAmD;IACnD,+FAAqB,CAAA;AACvB,CAAC,EAPW,uBAAuB,uCAAvB,uBAAuB,QAOlC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n\nimport { BentleyStatus, CompressedId64Set, Id64Array, Id64String } from \"@itwin/core-bentley\";\nimport { XYZProps } from \"@itwin/core-geometry\";\n\n/** Specify whether to accumulate volumes, areas, or lengths for the supplied elements.\n * @public\n * @extensions\n */\nexport enum MassPropertiesOperation {\n /** Return lengths for open paths and planar regions. */\n AccumulateLengths = 0,\n /** Return areas and perimeters for solid and surface geometry. */\n AccumulateAreas = 1,\n /** Return volumes and areas for solid geometry. */\n AccumulateVolumes = 2,\n}\n\n/** Information required to request mass properties for elements from the front end to the back end.\n * @public\n * @extensions\n */\nexport interface MassPropertiesRequestProps {\n operation: MassPropertiesOperation;\n candidates?: Id64Array;\n}\n\n/** Information required to request mass properties for each element separately from the front end to the back end.\n * @public\n * @deprecated in 4.11 - might be removed in next major version. Use [[MassPropertiesRequestProps]].\n */\nexport interface MassPropertiesPerCandidateRequestProps {\n operations: MassPropertiesOperation[];\n candidates: CompressedId64Set;\n}\n\n/** Information returned from the back end to the front end holding the result of the mass properties calculation.\n * @public\n * @extensions\n */\nexport interface MassPropertiesResponseProps {\n /** Success if requested [[MassPropertiesOperation]] could be evaluated for the specified elements */\n status: BentleyStatus;\n /** Volume of solids when [[MassPropertiesOperation.AccumulateVolumes]] requested */\n volume?: number;\n /** Surface area of solids and surfaces when [[MassPropertiesOperation.AccumulateVolumes]] or [[MassPropertiesOperation.AccumulateAreas]] requested */\n area?: number;\n /** Perimeter of surfaces and planar regions when [[MassPropertiesOperation.AccumulateAreas]] requested */\n perimeter?: number;\n /** Length of curves or perimeter of planar regions when [[MassPropertiesOperation.AccumulateAreas]] or [[MassPropertiesOperation.AccumulateLength]] requested */\n length?: number;\n /** Centroid of geometry */\n centroid?: XYZProps;\n /** Product of inertia with respect to xy plane */\n ixy?: number;\n /** Product of inertia with respect to xz plane */\n ixz?: number;\n /** Product of inertia with respect to yz plane */\n iyz?: number;\n /** Moments of inertia */\n moments?: XYZProps;\n}\n\n/** Information returned from the back end to the front end holding the result of the mass properties calculation for a single candidate.\n * @public\n * @deprecated in 4.11 - might be removed in next major version. Use [[MassPropertiesResponseProps]].\n */\nexport interface MassPropertiesPerCandidateResponseProps extends MassPropertiesResponseProps {\n candidate: Id64String;\n}\n"]}
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@@ -52,7 +52,7 @@ export interface TextureMapProps {
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/** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */
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pattern_weight?: number;
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/** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.
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* @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.
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* @deprecated in 4.4 - might be removed in next major version. It never functioned properly - use [[pattern_useconstantlod]] instead.
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/** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */
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{"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,+BAAf,eAAe,QAO1B;AA4CD;;GAEG;AACH,IAAY,cASX;AATD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;IAChB,uFAAuF;IACvF,uEAAuB,CAAA;AACzB,CAAC,EATW,cAAc,8BAAd,cAAc,QASzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.\n * @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.\n */\n pattern_useConstantLod?: boolean;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useconstantlod?: boolean;\n /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n /** Maps an image describing detailed minor height variation of the surface geometry. */\n Bump?: TextureMapProps;\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Diffuse?: TextureMapProps;\n /** Maps an image describing the glossiness of the surface's finish */\n Finish?: TextureMapProps;\n /** Maps an image describing glowing parts of the surface */\n GlowColor?: TextureMapProps;\n /** Maps an image describing the reflectiveness of the surface */\n Reflect?: TextureMapProps;\n /** Maps an image describing the specular component of the surface */\n Specular?: TextureMapProps;\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\n TranslucencyColor?: TextureMapProps;\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\n TransparentColor?: TextureMapProps;\n /** Maps an image describing the displacement of the surface geometry */\n Displacement?: TextureMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
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{"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,+BAAf,eAAe,QAO1B;AA4CD;;GAEG;AACH,IAAY,cASX;AATD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;IAChB,uFAAuF;IACvF,uEAAuB,CAAA;AACzB,CAAC,EATW,cAAc,8BAAd,cAAc,QASzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.\n * @deprecated in 4.4 - might be removed in next major version. It never functioned properly - use [[pattern_useconstantlod]] instead.\n */\n pattern_useConstantLod?: boolean;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useconstantlod?: boolean;\n /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n /** Maps an image describing detailed minor height variation of the surface geometry. */\n Bump?: TextureMapProps;\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Diffuse?: TextureMapProps;\n /** Maps an image describing the glossiness of the surface's finish */\n Finish?: TextureMapProps;\n /** Maps an image describing glowing parts of the surface */\n GlowColor?: TextureMapProps;\n /** Maps an image describing the reflectiveness of the surface */\n Reflect?: TextureMapProps;\n /** Maps an image describing the specular component of the surface */\n Specular?: TextureMapProps;\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\n TranslucencyColor?: TextureMapProps;\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\n TransparentColor?: TextureMapProps;\n /** Maps an image describing the displacement of the surface geometry */\n Displacement?: TextureMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
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@@ -73,7 +73,7 @@ export declare class TerrainSettings {
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* @internal
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/** @deprecated in 4.5.x. Use the overload that takes [[TerrainProps]]. */
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/** @deprecated in 4.5.x - might be removed in next major version. Use the overload that takes [[TerrainProps]]. */
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constructor(providerName?: string, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode);
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{"version":3,"file":"TerrainSettings.d.ts","sourceRoot":"","sources":["../../src/TerrainSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAI7D;;;;;GAKG;AACH,MAAM,WAAW,YAAY;IAC3B;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB;;;;OAIG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,8IAA8I;IAC9I,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,8FAA8F;IAC9F,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,0HAA0H;IAC1H,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,mGAAmG;IACnG,gBAAgB,CAAC,EAAE,uBAAuB,CAAC;IAC3C;;OAEG;IACH,YAAY,CAAC,EAAE,OAAO,CAAC;CACxB;AAED;;;;GAIG;AACH,oBAAY,uBAAuB;IACjC,sHAAsH;IACtH,QAAQ,IAAI;IACZ,0GAA0G;IAC1G,KAAK,IAAI;IACT,yGAAyG;IACzG,MAAM,IAAI;CACX;AAED;;GAEG;AACH,qBAAa,eAAe;IAC1B,OAAO,CAAC,aAAa,CAAmB;IACxC;;OAEG;IACH,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC;;;;OAIG;IACH,SAAgB,UAAU,EAAE,MAAM,CAAC;IACnC,qIAAqI;IACrI,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,+FAA+F;IAC/F,SAAgB,aAAa,EAAE,OAAO,CAAC;IACvC,yHAAyH;IACzH,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,mGAAmG;IACnG,SAAgB,gBAAgB,EAAE,uBAAuB,CAAC;IAC1D;;;OAGG;IACH,IAAW,YAAY,IAAI,IAAI,GAAG,SAAS,CAE1C;IAED,
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\nimport { CesiumTerrainAssetId } from \"./CesiumIonAssets\";\n\n\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\n * @see [[DisplayStyleSettingsProps]]\n * @see [[BackgroundMapProps]]\n * @public\n * @extensions\n */\nexport interface TerrainProps {\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * If omitted, it defaults to \"CesiumWorldTerrain\".\n */\n providerName?: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n dataSource?: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\n exaggeration?: number;\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\n applyLighting?: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\n heightOrigin?: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n heightOriginMode?: TerrainHeightOriginMode;\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\n */\n nonLocatable?: boolean;\n}\n\n/** Correction modes for terrain height\n * @see [[TerrainProps]]\n * @public\n * @extensions\n */\nexport enum TerrainHeightOriginMode {\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\n Geodetic = 0,\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\n Geoid = 1,\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\n Ground = 2,\n}\n\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\n * @public\n */\nexport class TerrainSettings {\n private _nonLocatable: true | undefined;\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * Defaults to \"CesiumWorldTerrain\".\n */\n public readonly providerName: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n public readonly dataSource: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\n public readonly exaggeration: number;\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\n public readonly applyLighting: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\n public readonly heightOrigin: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n public readonly heightOriginMode: TerrainHeightOriginMode;\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\n * @see [[TerrainProps.nonLocatable]].\n * @internal\n */\n public get nonLocatable(): true | undefined {\n return this._nonLocatable;\n }\n\n /** @deprecated in 4.5.x. Use the overload that takes [[TerrainProps]]. */\n constructor(providerName?: string, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode);\n\n constructor(props?: TerrainProps);\n\n /** @internal */\n constructor(providerNameOrProps: string | TerrainProps | undefined, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode) {\n let providerName;\n let dataSource;\n let nonLocatable;\n if (typeof providerNameOrProps === \"string\") {\n providerName = providerNameOrProps;\n } else if (providerNameOrProps) {\n ({ providerName, dataSource, exaggeration, applyLighting, heightOrigin, heightOriginMode, nonLocatable } = providerNameOrProps);\n }\n\n this.providerName = providerName ?? \"CesiumWorldTerrain\";\n this.dataSource = dataSource ?? \"\";\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration ?? 1.0));\n this.applyLighting = applyLighting ?? false;\n this.heightOrigin = heightOrigin ?? 0.0;\n\n if (true === nonLocatable)\n this._nonLocatable = true;\n\n switch (heightOriginMode) {\n case TerrainHeightOriginMode.Ground:\n case TerrainHeightOriginMode.Geoid:\n this.heightOriginMode = heightOriginMode;\n break;\n default:\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\n break;\n }\n }\n\n public static fromJSON(json?: TerrainProps) {\n return new TerrainSettings(json);\n }\n\n /** Create settings that obtain terrain from a [Cesium ION asset](https://cesium.com/platform/cesium-ion/content/) such as\n * one of those defined by [[CesiumTerrainAssetId]].\n * @note You must ensure your Cesium ION account has access to the specified asset.\n */\n public static fromCesiumIonAsset(assetId: string = CesiumTerrainAssetId.Default, options?: Omit<TerrainProps, \"providerName\" | \"dataSource\">): TerrainSettings {\n return TerrainSettings.fromJSON({\n ...options,\n dataSource: assetId,\n });\n }\n\n public toJSON(): TerrainProps {\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\n if (\"CesiumWorldTerrain\" !== this.providerName)\n props.providerName = this.providerName;\n if (this.dataSource)\n props.dataSource = this.dataSource;\n if (1 !== this.exaggeration)\n props.exaggeration = this.exaggeration;\n if (this.nonLocatable)\n props.nonLocatable = true;\n if (this.applyLighting)\n props.applyLighting = true;\n if (0 !== this.heightOrigin)\n props.heightOrigin = this.heightOrigin;\n\n return props;\n }\n\n public equals(other: TerrainSettings): boolean {\n return this.providerName === other.providerName && this.dataSource === other.dataSource && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\n }\n\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\n public equalsJSON(json?: BackgroundMapProps): boolean {\n return this.equals(TerrainSettings.fromJSON(json));\n }\n\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: TerrainProps): TerrainSettings {\n if (undefined === changedProps)\n return this;\n\n const props = {\n providerName: changedProps.providerName ?? this.providerName,\n dataSource: changedProps.dataSource ?? this.dataSource,\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\n };\n\n return TerrainSettings.fromJSON(props);\n }\n}\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\nimport { CesiumTerrainAssetId } from \"./CesiumIonAssets\";\n\n\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\n * @see [[DisplayStyleSettingsProps]]\n * @see [[BackgroundMapProps]]\n * @public\n * @extensions\n */\nexport interface TerrainProps {\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * If omitted, it defaults to \"CesiumWorldTerrain\".\n */\n providerName?: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n dataSource?: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\n exaggeration?: number;\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\n applyLighting?: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\n heightOrigin?: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n heightOriginMode?: TerrainHeightOriginMode;\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\n */\n nonLocatable?: boolean;\n}\n\n/** Correction modes for terrain height\n * @see [[TerrainProps]]\n * @public\n * @extensions\n */\nexport enum TerrainHeightOriginMode {\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\n Geodetic = 0,\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\n Geoid = 1,\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\n Ground = 2,\n}\n\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\n * @public\n */\nexport class TerrainSettings {\n private _nonLocatable: true | undefined;\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * Defaults to \"CesiumWorldTerrain\".\n */\n public readonly providerName: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n public readonly dataSource: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\n public readonly exaggeration: number;\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\n public readonly applyLighting: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\n public readonly heightOrigin: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n public readonly heightOriginMode: TerrainHeightOriginMode;\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\n * @see [[TerrainProps.nonLocatable]].\n * @internal\n */\n public get nonLocatable(): true | undefined {\n return this._nonLocatable;\n }\n\n /** @deprecated in 4.5.x - might be removed in next major version. Use the overload that takes [[TerrainProps]]. */\n constructor(providerName?: string, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode);\n\n constructor(props?: TerrainProps);\n\n /** @internal */\n constructor(providerNameOrProps: string | TerrainProps | undefined, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode) {\n let providerName;\n let dataSource;\n let nonLocatable;\n if (typeof providerNameOrProps === \"string\") {\n providerName = providerNameOrProps;\n } else if (providerNameOrProps) {\n ({ providerName, dataSource, exaggeration, applyLighting, heightOrigin, heightOriginMode, nonLocatable } = providerNameOrProps);\n }\n\n this.providerName = providerName ?? \"CesiumWorldTerrain\";\n this.dataSource = dataSource ?? \"\";\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration ?? 1.0));\n this.applyLighting = applyLighting ?? false;\n this.heightOrigin = heightOrigin ?? 0.0;\n\n if (true === nonLocatable)\n this._nonLocatable = true;\n\n switch (heightOriginMode) {\n case TerrainHeightOriginMode.Ground:\n case TerrainHeightOriginMode.Geoid:\n this.heightOriginMode = heightOriginMode;\n break;\n default:\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\n break;\n }\n }\n\n public static fromJSON(json?: TerrainProps) {\n return new TerrainSettings(json);\n }\n\n /** Create settings that obtain terrain from a [Cesium ION asset](https://cesium.com/platform/cesium-ion/content/) such as\n * one of those defined by [[CesiumTerrainAssetId]].\n * @note You must ensure your Cesium ION account has access to the specified asset.\n */\n public static fromCesiumIonAsset(assetId: string = CesiumTerrainAssetId.Default, options?: Omit<TerrainProps, \"providerName\" | \"dataSource\">): TerrainSettings {\n return TerrainSettings.fromJSON({\n ...options,\n dataSource: assetId,\n });\n }\n\n public toJSON(): TerrainProps {\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\n if (\"CesiumWorldTerrain\" !== this.providerName)\n props.providerName = this.providerName;\n if (this.dataSource)\n props.dataSource = this.dataSource;\n if (1 !== this.exaggeration)\n props.exaggeration = this.exaggeration;\n if (this.nonLocatable)\n props.nonLocatable = true;\n if (this.applyLighting)\n props.applyLighting = true;\n if (0 !== this.heightOrigin)\n props.heightOrigin = this.heightOrigin;\n\n return props;\n }\n\n public equals(other: TerrainSettings): boolean {\n return this.providerName === other.providerName && this.dataSource === other.dataSource && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\n }\n\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\n public equalsJSON(json?: BackgroundMapProps): boolean {\n return this.equals(TerrainSettings.fromJSON(json));\n }\n\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: TerrainProps): TerrainSettings {\n if (undefined === changedProps)\n return this;\n\n const props = {\n providerName: changedProps.providerName ?? this.providerName,\n dataSource: changedProps.dataSource ?? this.dataSource,\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\n };\n\n return TerrainSettings.fromJSON(props);\n }\n}\n"]}
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import { Point3d, Range2d, Transform, XYZProps, YawPitchRollAngles, YawPitchRollProps } from "@itwin/core-geometry";
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export type TextAnnotationFrameShape = "none" | "line" | "rectangle" | "circle" | "equilateralTriangle" | "diamond" | "square" | "pentagon" | "hexagon" | "octagon" | "capsule" | "roundedRectangle";
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{"version":3,"file":"TextAnnotation.d.ts","sourceRoot":"","sources":["../../../src/annotation/TextAnnotation.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACpH,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7C;;;;;;;GAOG;AACH,MAAM,WAAW,oBAAoB;IACnC;;;;;OAKG;IACH,QAAQ,EAAE,KAAK,GAAG,QAAQ,GAAG,QAAQ,CAAC;IAEtC;;;;;OAKG;IACH,UAAU,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,CAAC;CACzC;AAED;;EAEE;AACF,MAAM,MAAM,wBAAwB,GAAG,MAAM,GAAG,MAAM,GAAG,WAAW,GAAG,QAAQ,GAAG,qBAAqB,GAAG,SAAS,GAAG,QAAQ,GAAG,UAAU,GAAG,SAAS,GAAG,SAAS,GAAG,SAAS,GAAG,kBAAkB,CAAC;AAGrM;;;;GAIG;AACH,MAAM,MAAM,uBAAuB,GAAG,cAAc,GAAG,YAAY,CAAC;AAEpE;;;;GAIG;AACH,MAAM,WAAW,mBAAmB;IAClC,+CAA+C;IAC/C,KAAK,CAAC,EAAE,wBAAwB,CAAC;IACjC,gIAAgI;IAChI,IAAI,CAAC,EAAE,uBAAuB,CAAC;IAC/B,4DAA4D;IAC5D,MAAM,CAAC,EAAE,cAAc,CAAC;IACxB,6GAA6G;IAC7G,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC,yDAAyD;IACzD,MAAM,CAAC,EAAE,QAAQ,CAAC;IAClB,gEAAgE;IAChE,WAAW,CAAC,EAAE,iBAAiB,CAAC;IAChC,sEAAsE;IACtE,SAAS,CAAC,EAAE,cAAc,CAAC;IAC3B,wDAAwD;IACxD,MAAM,CAAC,EAAE,oBAAoB,CAAC;IAC9B,sDAAsD;IACtD,KAAK,CAAC,EAAE,mBAAmB,CAAA;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,wBAAwB;IACvC,yDAAyD;IACzD,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,gEAAgE;IAChE,WAAW,CAAC,EAAE,kBAAkB,CAAC;IACjC,sEAAsE;IACtE,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,wDAAwD;IACxD,MAAM,CAAC,EAAE,oBAAoB,CAAC;IAC9B,sDAAsD;IACtD,KAAK,CAAC,EAAE,mBAAmB,CAAA;CAC5B;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,cAAc;IACzB;;OAEG;IACI,WAAW,EAAE,kBAAkB,CAAC;IACvC,8BAA8B;IACvB,SAAS,EAAE,SAAS,CAAC;IAC5B,iEAAiE;IAC1D,MAAM,EAAE,oBAAoB,CAAC;IACpC,8IAA8I;IACvI,MAAM,EAAE,OAAO,CAAC;IACvB,iDAAiD;IAC1C,KAAK,CAAC,EAAE,mBAAmB,CAAC;IAEnC,OAAO;IAQP,oCAAoC;WACtB,MAAM,CAAC,IAAI,CAAC,EAAE,wBAAwB,GAAG,cAAc;IAYrE;;OAEG;WACW,QAAQ,CAAC,KAAK,EAAE,mBAAmB,GAAG,SAAS,GAAG,cAAc;IAU9E;;OAEG;IACI,MAAM,IAAI,mBAAmB;IAyBpC;;;;;;;;OAQG;IACI,gBAAgB,CAAC,WAAW,EAAE,OAAO,GAAG,SAAS;IAUxD;;;OAGG;IACI,kBAAkB,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO;IAyBxD,0EAA0E;IACnE,MAAM,CAAC,KAAK,EAAE,cAAc,GAAG,OAAO;CAW9C"}
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@@ -20,7 +20,7 @@ const TextBlock_1 = require("./TextBlock");
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* edges, or in the center of the box.
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* - The [[orientation]] is applied to rotate the box around the anchor point.
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* - Finally, the [[offset]] is added to the anchor point to apply translation.
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-
* @see [
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+
* @see [appendTextAnnotationGeometry]($backend) to construct the geometry and append it to an [[ElementGeometry.Builder]].
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* @beta
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*/
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class TextAnnotation {
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@@ -34,11 +34,14 @@ class TextAnnotation {
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anchor;
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/** An offset applied to the anchor point that can be used to position annotations within the same geometry stream relative to one another. */
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offset;
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-
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+
/** The frame settings of the text annotation. */
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38
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+
frame;
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39
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+
constructor(offset, angles, textBlock, anchor, frame) {
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38
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this.offset = offset;
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this.orientation = angles;
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this.textBlock = textBlock;
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this.anchor = anchor;
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44
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+
this.frame = frame;
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}
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/** Creates a new TextAnnotation. */
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static create(args) {
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@@ -46,7 +49,10 @@ class TextAnnotation {
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const angles = args?.orientation ?? new core_geometry_1.YawPitchRollAngles();
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47
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const textBlock = args?.textBlock ?? TextBlock_1.TextBlock.createEmpty();
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const anchor = args?.anchor ?? { vertical: "top", horizontal: "left" };
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49
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-
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52
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+
// If the user supplies a frame, but doesn't supply a shape, default the shape to "rectangle"
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53
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+
const shape = args?.frame?.shape ?? "rectangle";
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54
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+
const frame = args?.frame ? { shape, ...args.frame } : undefined;
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55
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+
return new TextAnnotation(offset, angles, textBlock, anchor, frame);
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50
56
|
}
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51
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/**
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* Creates a new TextAnnotation instance from its JSON representation.
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@@ -57,6 +63,7 @@ class TextAnnotation {
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57
63
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orientation: props?.orientation ? core_geometry_1.YawPitchRollAngles.fromJSON(props.orientation) : undefined,
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58
64
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textBlock: props?.textBlock ? TextBlock_1.TextBlock.create(props.textBlock) : undefined,
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59
65
|
anchor: props?.anchor ? { ...props.anchor } : undefined,
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66
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+
frame: props?.frame ? { shape: "rectangle", ...props.frame } : undefined,
|
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60
67
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});
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61
68
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}
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69
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/**
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@@ -76,6 +83,8 @@ class TextAnnotation {
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76
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if (this.anchor.vertical !== "top" || this.anchor.horizontal !== "left") {
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77
84
|
props.anchor = { ...this.anchor };
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78
85
|
}
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|
86
|
+
// Default frame to "none"
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87
|
+
props.frame = this.frame ? { ...this.frame } : undefined;
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79
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|
return props;
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80
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}
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81
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/** Compute the transform that positions and orients this annotation relative to its anchor point, based on the [[textBlock]]'s computed bounding box.
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@@ -121,9 +130,14 @@ class TextAnnotation {
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121
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}
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/** Returns true if this annotation is logically equivalent to `other`. */
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123
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equals(other) {
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133
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+
const framesMatch = this.frame?.shape === other.frame?.shape
|
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134
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+
&& this.frame?.fill === other.frame?.fill
|
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135
|
+
&& this.frame?.border === other.frame?.border
|
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136
|
+
&& this.frame?.borderWeight === other.frame?.borderWeight;
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124
137
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return this.anchor.horizontal === other.anchor.horizontal && this.anchor.vertical === other.anchor.vertical
|
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125
138
|
&& this.orientation.isAlmostEqual(other.orientation) && this.offset.isAlmostEqual(other.offset)
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126
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-
&& this.textBlock.equals(other.textBlock)
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139
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+
&& this.textBlock.equals(other.textBlock)
|
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140
|
+
&& framesMatch;
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127
141
|
}
|
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128
142
|
}
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|
exports.TextAnnotation = TextAnnotation;
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