@itwin/core-common 5.0.0-dev.117 → 5.0.0-dev.119

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Files changed (103) hide show
  1. package/lib/cjs/BackgroundMapSettings.d.ts +2 -2
  2. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  3. package/lib/cjs/ClipStyle.d.ts +1 -1
  4. package/lib/cjs/ClipStyle.d.ts.map +1 -1
  5. package/lib/cjs/ClipStyle.js.map +1 -1
  6. package/lib/cjs/ConcurrentQuery.d.ts +3 -3
  7. package/lib/cjs/ConcurrentQuery.js +1 -1
  8. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  9. package/lib/cjs/ElementProps.d.ts +42 -42
  10. package/lib/cjs/ElementProps.js +6 -6
  11. package/lib/cjs/ElementProps.js.map +1 -1
  12. package/lib/cjs/EntityProps.d.ts +10 -10
  13. package/lib/cjs/EntityProps.js +2 -2
  14. package/lib/cjs/EntityProps.js.map +1 -1
  15. package/lib/cjs/Fonts.d.ts +2 -2
  16. package/lib/cjs/Fonts.js +1 -1
  17. package/lib/cjs/Fonts.js.map +1 -1
  18. package/lib/cjs/GeoCoordinateServices.d.ts +1 -1
  19. package/lib/cjs/GeoCoordinateServices.js +1 -1
  20. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  21. package/lib/cjs/MassProperties.d.ts +2 -2
  22. package/lib/cjs/MassProperties.js.map +1 -1
  23. package/lib/cjs/MaterialProps.d.ts +1 -1
  24. package/lib/cjs/MaterialProps.js.map +1 -1
  25. package/lib/cjs/RenderTexture.d.ts +1 -1
  26. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  27. package/lib/cjs/RenderTexture.js.map +1 -1
  28. package/lib/cjs/TerrainSettings.d.ts +1 -1
  29. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  30. package/lib/cjs/TerrainSettings.js.map +1 -1
  31. package/lib/cjs/internal/BackendTypes.d.ts +3 -3
  32. package/lib/cjs/internal/BackendTypes.d.ts.map +1 -1
  33. package/lib/cjs/internal/BackendTypes.js.map +1 -1
  34. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +1 -1
  35. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  36. package/lib/cjs/rpc/IModelReadRpcInterface.js +1 -1
  37. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  38. package/lib/cjs/rpc/SnapshotIModelRpcInterface.d.ts +4 -4
  39. package/lib/cjs/rpc/SnapshotIModelRpcInterface.js +4 -4
  40. package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  41. package/lib/cjs/rpc/core/RpcConstants.d.ts +6 -6
  42. package/lib/cjs/rpc/core/RpcConstants.d.ts.map +1 -1
  43. package/lib/cjs/rpc/core/RpcConstants.js +6 -6
  44. package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
  45. package/lib/cjs/rpc/web/OpenAPI.d.ts +1 -1
  46. package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
  47. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +2 -2
  48. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  49. package/lib/cjs/tile/TileMetadata.d.ts +1 -1
  50. package/lib/cjs/tile/TileMetadata.js +1 -1
  51. package/lib/cjs/tile/TileMetadata.js.map +1 -1
  52. package/lib/esm/BackgroundMapSettings.d.ts +2 -2
  53. package/lib/esm/BackgroundMapSettings.js.map +1 -1
  54. package/lib/esm/ClipStyle.d.ts +1 -1
  55. package/lib/esm/ClipStyle.d.ts.map +1 -1
  56. package/lib/esm/ClipStyle.js.map +1 -1
  57. package/lib/esm/ConcurrentQuery.d.ts +3 -3
  58. package/lib/esm/ConcurrentQuery.js +1 -1
  59. package/lib/esm/ConcurrentQuery.js.map +1 -1
  60. package/lib/esm/ElementProps.d.ts +42 -42
  61. package/lib/esm/ElementProps.js +6 -6
  62. package/lib/esm/ElementProps.js.map +1 -1
  63. package/lib/esm/EntityProps.d.ts +10 -10
  64. package/lib/esm/EntityProps.js +2 -2
  65. package/lib/esm/EntityProps.js.map +1 -1
  66. package/lib/esm/Fonts.d.ts +2 -2
  67. package/lib/esm/Fonts.js +1 -1
  68. package/lib/esm/Fonts.js.map +1 -1
  69. package/lib/esm/GeoCoordinateServices.d.ts +1 -1
  70. package/lib/esm/GeoCoordinateServices.js +1 -1
  71. package/lib/esm/GeoCoordinateServices.js.map +1 -1
  72. package/lib/esm/MassProperties.d.ts +2 -2
  73. package/lib/esm/MassProperties.js.map +1 -1
  74. package/lib/esm/MaterialProps.d.ts +1 -1
  75. package/lib/esm/MaterialProps.js.map +1 -1
  76. package/lib/esm/RenderTexture.d.ts +1 -1
  77. package/lib/esm/RenderTexture.d.ts.map +1 -1
  78. package/lib/esm/RenderTexture.js.map +1 -1
  79. package/lib/esm/TerrainSettings.d.ts +1 -1
  80. package/lib/esm/TerrainSettings.d.ts.map +1 -1
  81. package/lib/esm/TerrainSettings.js.map +1 -1
  82. package/lib/esm/internal/BackendTypes.d.ts +3 -3
  83. package/lib/esm/internal/BackendTypes.d.ts.map +1 -1
  84. package/lib/esm/internal/BackendTypes.js.map +1 -1
  85. package/lib/esm/rpc/IModelReadRpcInterface.d.ts +1 -1
  86. package/lib/esm/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  87. package/lib/esm/rpc/IModelReadRpcInterface.js +1 -1
  88. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  89. package/lib/esm/rpc/SnapshotIModelRpcInterface.d.ts +4 -4
  90. package/lib/esm/rpc/SnapshotIModelRpcInterface.js +4 -4
  91. package/lib/esm/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  92. package/lib/esm/rpc/core/RpcConstants.d.ts +6 -6
  93. package/lib/esm/rpc/core/RpcConstants.d.ts.map +1 -1
  94. package/lib/esm/rpc/core/RpcConstants.js +6 -6
  95. package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
  96. package/lib/esm/rpc/web/OpenAPI.d.ts +1 -1
  97. package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
  98. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +2 -2
  99. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  100. package/lib/esm/tile/TileMetadata.d.ts +1 -1
  101. package/lib/esm/tile/TileMetadata.js +1 -1
  102. package/lib/esm/tile/TileMetadata.js.map +1 -1
  103. package/package.json +6 -6
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\nimport { Point2d, Point3d } from \"@itwin/core-geometry\";\nimport { RelatedElement } from \"./ElementProps\";\n\n/** The persistent format of an [Entity]($backend), also used as the \"wire format\" when transmitting information about entities\n * between the backend and frontend.\n * EntityProps and all of its sub-types like [[ElementProps]] are \"plain old Javascript objects\" - that is, objects containing\n * no methods and no properties of `class` type.\n * @public\n * @extensions\n */\nexport interface EntityProps {\n /** A non-existent property used to discriminate between [[EntityProps]] and [Entity]($backend).\n * @see [Entity.isInstanceOfEntity]($backend).\n */\n readonly isInstanceOfEntity?: never;\n /** The full name of the [ECClass]($docs/bis/guide/references/glossary/#ecclass) for this entity, in the form \"Schema:ClassName\" */\n classFullName: string;\n /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */\n id?: Id64String;\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this Entity. */\n jsonProperties?: { [key: string]: any };\n}\n\n/** Specifies the source and target elements of a [[Relationship]] instance.\n * @public\n * @extensions\n */\nexport interface SourceAndTarget {\n sourceId: Id64String;\n targetId: Id64String;\n}\n\n/** Properties that are common to all types of link table ECRelationships\n * @public\n * @extensions\n */\nexport interface RelationshipProps extends EntityProps, SourceAndTarget {\n}\n\n/** Parameters for performing a query on [Entity]($backend) classes.\n * @public\n * @extensions\n */\nexport interface EntityQueryParams {\n /** The sql className, in the form \"Schema.ClassName\", of the class to search. */\n from?: string;\n /** Set to true to limit results to *not* include sub-classes of \"from\" class */\n only?: boolean;\n /** Optional \"WHERE\" clause to filter entities. Note: do *not* include the \"WHERE\" keyword. */\n where?: string;\n /** Optional \"ORDERBY\" clause to sort results. Note: do *not* include the \"ORDERBY\" keyword. */\n orderBy?: string;\n /** Optional \"LIMIT\" clause to limit the number of rows returned. */\n limit?: number;\n /** Optional \"OFFSET\" clause. Only valid if Limit is also present. */\n offset?: number;\n /** Bindings for parameterized values.\n * @see [[ECSqlStatement.bindValues]]\n */\n bindings?: any[] | object;\n}\n\n/** The primitive types of an Entity property.\n * @beta\n */\nexport enum PrimitiveTypeCode {\n Uninitialized = 0x00,\n Binary = 0x101,\n Boolean = 0x201,\n DateTime = 0x301,\n Double = 0x401,\n Integer = 0x501,\n Long = 0x601,\n Point2d = 0x701, // eslint-disable-line @typescript-eslint/no-shadow\n Point3d = 0x801, // eslint-disable-line @typescript-eslint/no-shadow\n String = 0x901,\n IGeometry = 0xa01, // Used for Bentley.Geometry.Common.IGeometry types\n}\n\n/** A callback function to process properties of an Entity\n * @beta\n * @deprecated in 5.0. Use `PropertyHandler` from `@itwin/ecschema-metadata` instead.\n *\n * @example\n * ```typescript\n * // Current usage:\n * const callback: PropertyCallback = (name: string, propMetaData: PropertyMetaData) => {\n * console.log(`Property name: ${name}, Property type: ${propMetaData.primitiveType}`);\n * };\n *\n * // Replacement:\n * const callback: PropertyHandler = (propName: string, property: Property) => {\n * console.log(`Property name: ${propName}, Property type: ${property.propertyType}`);\n * };\n * ```\n */\nexport type PropertyCallback = (name: string, meta: PropertyMetaData) => void;\n\n/** A custom attribute instance\n * @beta\n * @deprecated in 5.0. Use `CustomAttribute` interface from `@itwin/ecschema-metadata` instead.\n */\nexport interface CustomAttribute {\n /** The class of the CustomAttribute */\n ecclass: string;\n /** An object whose properties correspond by name to the properties of this custom attribute instance. */\n properties: { [propName: string]: any };\n}\n\ntype FactoryFunc = (jsonObj: any) => any;\n\n/**\n * @beta\n * @deprecated in 5.0. Use `@itwin/ecschema-metadata` instead.\n */\nexport interface PropertyMetaDataProps {\n primitiveType?: number;\n structName?: string;\n extendedType?: string;\n description?: string;\n displayLabel?: string;\n minimumValue?: any;\n maximumValue?: any;\n minimumLength?: number;\n maximumLength?: number;\n readOnly?: boolean;\n kindOfQuantity?: string;\n isCustomHandled?: boolean;\n isCustomHandledOrphan?: boolean;\n minOccurs?: number;\n maxOccurs?: number;\n direction?: string;\n relationshipClass?: string;\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n customAttributes?: CustomAttribute[];\n}\n\n/** Metadata for a property.\n * @beta\n * @deprecated in 5.0. Use the `Property` class from @itwin/ecschema-metadata` instead.\n */\nexport class PropertyMetaData implements PropertyMetaDataProps {\n public primitiveType?: PrimitiveTypeCode;\n public structName?: string;\n public extendedType?: string;\n public description?: string;\n public displayLabel?: string;\n public minimumValue?: any;\n public maximumValue?: any;\n public minimumLength?: number;\n public maximumLength?: number;\n public readOnly?: boolean;\n public kindOfQuantity?: string;\n public isCustomHandled?: boolean;\n public isCustomHandledOrphan?: boolean;\n public minOccurs?: number;\n public maxOccurs?: number;\n public direction?: string;\n public relationshipClass?: string;\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public customAttributes?: CustomAttribute[];\n\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public constructor(jsonObj: PropertyMetaDataProps) {\n this.primitiveType = jsonObj.primitiveType;\n if (jsonObj.structName)\n this.structName = jsonObj.structName;\n this.extendedType = jsonObj.extendedType;\n this.description = jsonObj.description;\n this.displayLabel = jsonObj.displayLabel;\n if (undefined !== jsonObj.minimumValue)\n this.minimumValue = jsonObj.minimumValue;\n if (undefined !== jsonObj.maximumValue)\n this.maximumValue = jsonObj.maximumValue;\n if (undefined !== jsonObj.minimumLength)\n this.minimumLength = jsonObj.minimumLength;\n if (undefined !== jsonObj.maximumLength)\n this.maximumLength = jsonObj.maximumLength;\n this.readOnly = jsonObj.readOnly;\n this.kindOfQuantity = jsonObj.kindOfQuantity;\n this.isCustomHandled = jsonObj.isCustomHandled;\n if (undefined !== jsonObj.minOccurs)\n this.minOccurs = jsonObj.minOccurs;\n if (undefined !== jsonObj.maxOccurs)\n this.maxOccurs = jsonObj.maxOccurs;\n this.direction = jsonObj.direction;\n this.relationshipClass = jsonObj.relationshipClass;\n this.customAttributes = jsonObj.customAttributes;\n }\n\n /** Create a typed value, or array of values, from a factory and an input object */\n private createValueOrArray(func: FactoryFunc, jsonObj: any) {\n if (undefined === this.minOccurs)\n return func(jsonObj); // not an array\n\n const val: any = [];\n jsonObj.forEach((element: any) => val.push(func(element)));\n return val;\n }\n\n /** construct a single property from an input object according to this metadata */\n public createProperty(jsonObj: any): any {\n if (jsonObj === undefined)\n return undefined;\n\n if (undefined !== this.primitiveType) {\n switch (this.primitiveType) {\n case PrimitiveTypeCode.Boolean:\n case PrimitiveTypeCode.Double:\n case PrimitiveTypeCode.Integer:\n case PrimitiveTypeCode.String:\n return jsonObj; // this works even for arrays or strings that are JSON because the parsed JSON is already the right type\n\n case PrimitiveTypeCode.Point2d:\n return this.createValueOrArray((obj) => Point2d.fromJSON(obj), jsonObj);\n\n case PrimitiveTypeCode.Point3d:\n return this.createValueOrArray((obj) => Point3d.fromJSON(obj), jsonObj);\n }\n }\n if (this.isNavigation)\n return jsonObj.id !== undefined ? new RelatedElement(jsonObj) : Id64.fromJSON(jsonObj);\n\n return jsonObj;\n }\n\n /** Return `true` if this property is a NavigationProperty. */\n public get isNavigation(): boolean {\n return (this.direction !== undefined); // the presence of `direction` means it is a navigation property\n }\n}\n\n/**\n * @beta\n * @deprecated in 5.0. Use `@itwin/ecschema-metadata` instead.\n */\nexport interface EntityMetaDataProps {\n classId: Id64String;\n ecclass: string;\n description?: string;\n modifier?: string;\n displayLabel?: string;\n /** The base classes from which this class derives. If more than one, the first is the super class and the others are [mixins]($docs/bis/ec/ec-mixin-class). */\n baseClasses: string[];\n /** The Custom Attributes for this class */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n properties: { [propName: string]: PropertyMetaData };\n}\n\n/** Metadata for an Entity.\n * @beta\n * @deprecated in 5.0. Use `EntityClass` class from `@itwin/ecschema-metadata` instead.\n */\nexport class EntityMetaData implements EntityMetaDataProps {\n /** The Id of the class in the [[IModelDb]] from which the metadata was obtained. */\n public readonly classId: Id64String;\n /** The Entity name */\n public readonly ecclass: string;\n public readonly description?: string;\n public readonly modifier?: string;\n public readonly displayLabel?: string;\n /** The base class that this class is derives from. 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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\nimport { Point2d, Point3d } from \"@itwin/core-geometry\";\nimport { RelatedElement } from \"./ElementProps\";\n\n/** The persistent format of an [Entity]($backend), also used as the \"wire format\" when transmitting information about entities\n * between the backend and frontend.\n * EntityProps and all of its sub-types like [[ElementProps]] are \"plain old Javascript objects\" - that is, objects containing\n * no methods and no properties of `class` type.\n * @public @preview\n * @extensions\n */\nexport interface EntityProps {\n /** A non-existent property used to discriminate between [[EntityProps]] and [Entity]($backend).\n * @see [Entity.isInstanceOfEntity]($backend).\n */\n readonly isInstanceOfEntity?: never;\n /** The full name of the [ECClass]($docs/bis/guide/references/glossary/#ecclass) for this entity, in the form \"Schema:ClassName\" */\n classFullName: string;\n /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */\n id?: Id64String;\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this Entity. */\n jsonProperties?: { [key: string]: any };\n}\n\n/** Specifies the source and target elements of a [[Relationship]] instance.\n * @public @preview\n * @extensions\n */\nexport interface SourceAndTarget {\n sourceId: Id64String;\n targetId: Id64String;\n}\n\n/** Properties that are common to all types of link table ECRelationships\n * @public @preview\n * @extensions\n */\nexport interface RelationshipProps extends EntityProps, SourceAndTarget {\n}\n\n/** Parameters for performing a query on [Entity]($backend) classes.\n * @public @preview\n * @extensions\n */\nexport interface EntityQueryParams {\n /** The sql className, in the form \"Schema.ClassName\", of the class to search. */\n from?: string;\n /** Set to true to limit results to *not* include sub-classes of \"from\" class */\n only?: boolean;\n /** Optional \"WHERE\" clause to filter entities. Note: do *not* include the \"WHERE\" keyword. */\n where?: string;\n /** Optional \"ORDERBY\" clause to sort results. Note: do *not* include the \"ORDERBY\" keyword. */\n orderBy?: string;\n /** Optional \"LIMIT\" clause to limit the number of rows returned. */\n limit?: number;\n /** Optional \"OFFSET\" clause. Only valid if Limit is also present. */\n offset?: number;\n /** Bindings for parameterized values.\n * @see [[ECSqlStatement.bindValues]]\n */\n bindings?: any[] | object;\n}\n\n/** The primitive types of an Entity property.\n * @beta\n */\nexport enum PrimitiveTypeCode {\n Uninitialized = 0x00,\n Binary = 0x101,\n Boolean = 0x201,\n DateTime = 0x301,\n Double = 0x401,\n Integer = 0x501,\n Long = 0x601,\n Point2d = 0x701, // eslint-disable-line @typescript-eslint/no-shadow\n Point3d = 0x801, // eslint-disable-line @typescript-eslint/no-shadow\n String = 0x901,\n IGeometry = 0xa01, // Used for Bentley.Geometry.Common.IGeometry types\n}\n\n/** A callback function to process properties of an Entity\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `PropertyHandler` from `@itwin/ecschema-metadata` instead.\n *\n * @example\n * ```typescript\n * // Current usage:\n * const callback: PropertyCallback = (name: string, propMetaData: PropertyMetaData) => {\n * console.log(`Property name: ${name}, Property type: ${propMetaData.primitiveType}`);\n * };\n *\n * // Replacement:\n * const callback: PropertyHandler = (propName: string, property: Property) => {\n * console.log(`Property name: ${propName}, Property type: ${property.propertyType}`);\n * };\n * ```\n */\nexport type PropertyCallback = (name: string, meta: PropertyMetaData) => void;\n\n/** A custom attribute instance\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `CustomAttribute` interface from `@itwin/ecschema-metadata` instead.\n */\nexport interface CustomAttribute {\n /** The class of the CustomAttribute */\n ecclass: string;\n /** An object whose properties correspond by name to the properties of this custom attribute instance. */\n properties: { [propName: string]: any };\n}\n\ntype FactoryFunc = (jsonObj: any) => any;\n\n/**\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `@itwin/ecschema-metadata` instead.\n */\nexport interface PropertyMetaDataProps {\n primitiveType?: number;\n structName?: string;\n extendedType?: string;\n description?: string;\n displayLabel?: string;\n minimumValue?: any;\n maximumValue?: any;\n minimumLength?: number;\n maximumLength?: number;\n readOnly?: boolean;\n kindOfQuantity?: string;\n isCustomHandled?: boolean;\n isCustomHandledOrphan?: boolean;\n minOccurs?: number;\n maxOccurs?: number;\n direction?: string;\n relationshipClass?: string;\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n customAttributes?: CustomAttribute[];\n}\n\n/** Metadata for a property.\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use the `Property` class from @itwin/ecschema-metadata` instead.\n */\nexport class PropertyMetaData implements PropertyMetaDataProps {\n public primitiveType?: PrimitiveTypeCode;\n public structName?: string;\n public extendedType?: string;\n public description?: string;\n public displayLabel?: string;\n public minimumValue?: any;\n public maximumValue?: any;\n public minimumLength?: number;\n public maximumLength?: number;\n public readOnly?: boolean;\n public kindOfQuantity?: string;\n public isCustomHandled?: boolean;\n public isCustomHandledOrphan?: boolean;\n public minOccurs?: number;\n public maxOccurs?: number;\n public direction?: string;\n public relationshipClass?: string;\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public customAttributes?: CustomAttribute[];\n\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public constructor(jsonObj: PropertyMetaDataProps) {\n this.primitiveType = jsonObj.primitiveType;\n if (jsonObj.structName)\n this.structName = jsonObj.structName;\n this.extendedType = jsonObj.extendedType;\n this.description = jsonObj.description;\n this.displayLabel = jsonObj.displayLabel;\n if (undefined !== jsonObj.minimumValue)\n this.minimumValue = jsonObj.minimumValue;\n if (undefined !== jsonObj.maximumValue)\n this.maximumValue = jsonObj.maximumValue;\n if (undefined !== jsonObj.minimumLength)\n this.minimumLength = jsonObj.minimumLength;\n if (undefined !== jsonObj.maximumLength)\n this.maximumLength = jsonObj.maximumLength;\n this.readOnly = jsonObj.readOnly;\n this.kindOfQuantity = jsonObj.kindOfQuantity;\n this.isCustomHandled = jsonObj.isCustomHandled;\n if (undefined !== jsonObj.minOccurs)\n this.minOccurs = jsonObj.minOccurs;\n if (undefined !== jsonObj.maxOccurs)\n this.maxOccurs = jsonObj.maxOccurs;\n this.direction = jsonObj.direction;\n this.relationshipClass = jsonObj.relationshipClass;\n this.customAttributes = jsonObj.customAttributes;\n }\n\n /** Create a typed value, or array of values, from a factory and an input object */\n private createValueOrArray(func: FactoryFunc, jsonObj: any) {\n if (undefined === this.minOccurs)\n return func(jsonObj); // not an array\n\n const val: any = [];\n jsonObj.forEach((element: any) => val.push(func(element)));\n return val;\n }\n\n /** construct a single property from an input object according to this metadata */\n public createProperty(jsonObj: any): any {\n if (jsonObj === undefined)\n return undefined;\n\n if (undefined !== this.primitiveType) {\n switch (this.primitiveType) {\n case PrimitiveTypeCode.Boolean:\n case PrimitiveTypeCode.Double:\n case PrimitiveTypeCode.Integer:\n case PrimitiveTypeCode.String:\n return jsonObj; // this works even for arrays or strings that are JSON because the parsed JSON is already the right type\n\n case PrimitiveTypeCode.Point2d:\n return this.createValueOrArray((obj) => Point2d.fromJSON(obj), jsonObj);\n\n case PrimitiveTypeCode.Point3d:\n return this.createValueOrArray((obj) => Point3d.fromJSON(obj), jsonObj);\n }\n }\n if (this.isNavigation)\n return jsonObj.id !== undefined ? new RelatedElement(jsonObj) : Id64.fromJSON(jsonObj);\n\n return jsonObj;\n }\n\n /** Return `true` if this property is a NavigationProperty. */\n public get isNavigation(): boolean {\n return (this.direction !== undefined); // the presence of `direction` means it is a navigation property\n }\n}\n\n/**\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `@itwin/ecschema-metadata` instead.\n */\nexport interface EntityMetaDataProps {\n classId: Id64String;\n ecclass: string;\n description?: string;\n modifier?: string;\n displayLabel?: string;\n /** The base classes from which this class derives. If more than one, the first is the super class and the others are [mixins]($docs/bis/ec/ec-mixin-class). */\n baseClasses: string[];\n /** The Custom Attributes for this class */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n properties: { [propName: string]: PropertyMetaData };\n}\n\n/** Metadata for an Entity.\n * @beta\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Use `EntityClass` class from `@itwin/ecschema-metadata` instead.\n */\nexport class EntityMetaData implements EntityMetaDataProps {\n /** The Id of the class in the [[IModelDb]] from which the metadata was obtained. */\n public readonly classId: Id64String;\n /** The Entity name */\n public readonly ecclass: string;\n public readonly description?: string;\n public readonly modifier?: string;\n public readonly displayLabel?: string;\n /** The base class that this class is derives from. If more than one, the first is the actual base class and the others are mixins. */\n public readonly baseClasses: string[];\n /** The Custom Attributes for this class */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public readonly customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public readonly properties: { [propName: string]: PropertyMetaData };\n\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n public constructor(jsonObj: EntityMetaDataProps) {\n this.classId = jsonObj.classId;\n this.ecclass = jsonObj.ecclass;\n this.description = jsonObj.description;\n this.modifier = jsonObj.modifier;\n this.displayLabel = jsonObj.displayLabel;\n this.baseClasses = jsonObj.baseClasses;\n this.customAttributes = jsonObj.customAttributes;\n this.properties = {};\n\n for (const propName in jsonObj.properties) { // eslint-disable-line guard-for-in\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n this.properties[propName] = new PropertyMetaData(jsonObj.properties[propName]);\n }\n }\n}\n"]}
@@ -86,7 +86,7 @@ export interface RscFontEncodingProps {
86
86
  /** The properties of a FontMap
87
87
  * @public
88
88
  * @extensions
89
- * @deprecated in 5.0.0. Use [IModelDb.fonts]($backend)
89
+ * @deprecated in 5.0.0 - will not be removed until after 2026-06-13. Use [IModelDb.fonts]($backend)
90
90
  */
91
91
  export interface FontMapProps {
92
92
  fonts: FontProps[];
@@ -97,7 +97,7 @@ export interface FontMapProps {
97
97
  * This class maps FontIds to FontProps.
98
98
  * @note This API has never worked properly. Don't use it. Use [IModelDb.fonts]($backend) instead.
99
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  * @public
100
- * @deprecated in 5.0.0. Use [IModelDb.fonts]($backend) instead.
100
+ * @deprecated in 5.0.0 - will not be removed until after 2026-06-13. Use [IModelDb.fonts]($backend) instead.
101
101
  */
102
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  export declare class FontMap {
103
103
  readonly fonts: Map<number, FontProps>;
package/lib/cjs/Fonts.js CHANGED
@@ -39,7 +39,7 @@ var FontType;
39
39
  * This class maps FontIds to FontProps.
40
40
  * @note This API has never worked properly. Don't use it. Use [IModelDb.fonts]($backend) instead.
41
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  * @public
42
- * @deprecated in 5.0.0. Use [IModelDb.fonts]($backend) instead.
42
+ * @deprecated in 5.0.0 - will not be removed until after 2026-06-13. Use [IModelDb.fonts]($backend) instead.
43
43
  */
44
44
  class FontMap {
45
45
  fonts = new Map();
@@ -1 +1 @@
1
- {"version":3,"file":"Fonts.js","sourceRoot":"","sources":["../../src/Fonts.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;;;GAIG;AACH,IAAY,QAkBX;AAlBD,WAAY,QAAQ;IAClB;;;;OAIG;IACH,+CAAY,CAAA;IACZ;;;;OAIG;IACH,qCAAO,CAAA;IACP;;;OAGG;IACH,qCAAO,CAAA;AACT,CAAC,EAlBW,QAAQ,wBAAR,QAAQ,QAkBnB;AAyED;;;;;;;GAOG;AACH,MAAa,OAAO;IACF,KAAK,GAAG,IAAI,GAAG,EAAqB,CAAC;IACrD,YAAY,KAAoB;QAC9B,IAAI,SAAS,KAAK,KAAK;YACrB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC;IACM,QAAQ,CAAC,KAAkB;QAChC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC;IACzD,CAAC;IACM,MAAM;QACX,MAAM,KAAK,GAAgB,EAAE,CAAC;QAC9B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/C,OAAO,EAAE,KAAK,EAAE,CAAC;IACnB,CAAC;IACD,iFAAiF;IAC1E,OAAO,CAAC,GAAoB;QACjC,IAAI,OAAO,GAAG,KAAK,QAAQ;YACzB,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAE7B,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACpC,IAAI,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,GAAG,CAAC,WAAW,EAAE;gBAC/C,OAAO,IAAI,CAAC;QAEhB,OAAO,SAAS,CAAC;IACnB,CAAC;CACF;AAzBD,0BAyBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\n/** The [FontFile]($backend) encodings understood by iTwin.js.\n * @see [this article]($docs/learning/backend/Fonts.md) to learn more about fonts in iModels.\n * @public\n * @extensions\n */\nexport enum FontType {\n /** [OpenType](https://en.wikipedia.org/wiki/OpenType) format, derived from and compatible with the earlier [TrueType](https://en.wikipedia.org/wiki/TrueType) format.\n * The vast majority of modern, scalable, aesthetically-pleasing fonts are delivered in this format.\n * OpenType files typically use one of the following suffixes: .ttf, .ttc, .otf, and .otc.\n * @see [FontFile.createFromTrueTypeFileName]($backend) to work with font files in this format.\n */\n TrueType = 1,\n /** [RSC](https://docs.bentley.com/LiveContent/web/MicroStation%20Help-v27/en/GUID-FC78484C-E42F-30BF-BF68-2B2C025AE040.html) is a simple font format\n * originating in [MicroStation](https://en.wikipedia.org/wiki/MicroStation). In MicroStation, they are defined in \"resource files\" with a \".rsc\" suffix.\n * In iModels, they are encoded in a binary format. Currently, no APIs exist to convert to this binary format, but some [connectors]($docs/learning/imodel-connectors.md) can\n * perform the conversion.\n */\n Rsc = 2,\n /** [SHX](https://help.autodesk.com/view/OARX/2024/ENU/?guid=GUID-DE941DB5-7044-433C-AA68-2A9AE98A5713) is a simple font format originating in\n * [AutoCAD](https://en.wikipedia.org/wiki/AutoCAD). SHX fonts are generally distributed as files with a \".shx\" suffix.\n * @see [FontFile.createFromShxFontBlob]($backend) to work with font files in this format.\n */\n Shx = 3,\n}\n\n/** An unsigned integer uniquely identifying a [font family]($docs/learning/backend/Fonts.md) in the context of an [[IModel]].\n * The iModel stores a mapping between `FontId`s and [[FontFamilyDescriptor]]s.\n * [[TextString]]s refer to fonts by the their `FontId`s.\n * A font Id of zero represents an invalid/non-existent font.\n * @see [IModelDbFonts]($backend) to work with font Ids.\n * @public\n * @extensions\n */\nexport type FontId = number;\n\n/** Uniquely describes one or more [[FontFace]]s sharing the same name and type comprising a single [font family]($docs/learning/backend/Fonts.md).\n * @public\n */\nexport interface FontFamilyDescriptor {\n /** The encoding in which the font family's faces are stored. */\n type: FontType;\n /** The name of the family. */\n name: string;\n}\n\n/** A [[FontFamilyDescriptor]] in which the [[FontType]] is optional, used when querying [[FontId]]s via [IModelDbFonts.findId]($backend).\n * If a font type is provided, this selector exactly identifies a unique font family, just like [[FontFamilyDescriptor]] does.\n * If the type is omitted, then the selector refers to the first font family that matches the specified [[name]]. If multiple families\n * with the same name exist, then a TrueType font will be preferred over a RSC font, and a RSC font preferred over an SHX font.\n * @beta\n */\nexport interface FontFamilySelector {\n /** The encoding in which the font family's faces are stored. */\n type?: FontType;\n /** The name of the family. */\n name: string;\n}\n\n/** Represents a [[FontFamilyDescriptor]] stored in an iModel with a unique numeric Id.\n * @public\n */\nexport interface FontProps extends FontFamilyDescriptor {\n /** An integer that uniquely identifies this font family in the context of the iModel in which it is stored. */\n id: FontId;\n}\n\n/** A specific variation of the glyphs defined by a [font family]($docs/learning/backend/Fonts.md).\n * Each face can be italicized, bolded, both, or neither.\n * Font faces are stored in [FontFile]($backend)s.\n * @beta\n */\nexport interface FontFace {\n /** The name of the font family to which this face belongs. */\n familyName: string;\n isBold: boolean;\n isItalic: boolean;\n}\n\n/** Information about the encoding of a [[FontType.Rsc]] [FontFile]($backend), used when embedding such a font into an iModel.\n * Currently, no public APIs exist to create such fonts.\n * @alpha\n */\nexport interface RscFontEncodingProps {\n codePage?: number;\n degree?: number;\n plusMinus?: number;\n diameter?: number;\n}\n\n/** The properties of a FontMap\n * @public\n * @extensions\n * @deprecated in 5.0.0. Use [IModelDb.fonts]($backend)\n */\nexport interface FontMapProps { fonts: FontProps[] }\n\n/**\n * A FontMap holds the set of font names available in an iModel.\n * Within the GeometryStream of an Element, a specific font is referenced by its FontId that is local to the iModel.\n * This class maps FontIds to FontProps.\n * @note This API has never worked properly. Don't use it. Use [IModelDb.fonts]($backend) instead.\n * @public\n * @deprecated in 5.0.0. Use [IModelDb.fonts]($backend) instead.\n */\nexport class FontMap {\n public readonly fonts = new Map<FontId, FontProps>();\n constructor(props?: FontMapProps) { // eslint-disable-line @typescript-eslint/no-deprecated\n if (undefined !== props)\n this.addFonts(props.fonts);\n }\n public addFonts(fonts: FontProps[]) {\n fonts.forEach((font) => this.fonts.set(font.id, font));\n }\n public toJSON(): FontMapProps { // eslint-disable-line @typescript-eslint/no-deprecated\n const fonts: FontProps[] = [];\n this.fonts.forEach((font) => fonts.push(font));\n return { fonts };\n }\n /** look up a font by case insensitive name or number and return its FontProps */\n public getFont(arg: string | FontId): FontProps | undefined {\n if (typeof arg === \"number\")\n return this.fonts.get(arg);\n\n for (const font of this.fonts.values())\n if (font.name.toLowerCase() === arg.toLowerCase())\n return font;\n\n return undefined;\n }\n}\n"]}
1
+ {"version":3,"file":"Fonts.js","sourceRoot":"","sources":["../../src/Fonts.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;;;GAIG;AACH,IAAY,QAkBX;AAlBD,WAAY,QAAQ;IAClB;;;;OAIG;IACH,+CAAY,CAAA;IACZ;;;;OAIG;IACH,qCAAO,CAAA;IACP;;;OAGG;IACH,qCAAO,CAAA;AACT,CAAC,EAlBW,QAAQ,wBAAR,QAAQ,QAkBnB;AAyED;;;;;;;GAOG;AACH,MAAa,OAAO;IACF,KAAK,GAAG,IAAI,GAAG,EAAqB,CAAC;IACrD,YAAY,KAAoB;QAC9B,IAAI,SAAS,KAAK,KAAK;YACrB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC;IACM,QAAQ,CAAC,KAAkB;QAChC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC;IACzD,CAAC;IACM,MAAM;QACX,MAAM,KAAK,GAAgB,EAAE,CAAC;QAC9B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/C,OAAO,EAAE,KAAK,EAAE,CAAC;IACnB,CAAC;IACD,iFAAiF;IAC1E,OAAO,CAAC,GAAoB;QACjC,IAAI,OAAO,GAAG,KAAK,QAAQ;YACzB,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAE7B,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACpC,IAAI,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,GAAG,CAAC,WAAW,EAAE;gBAC/C,OAAO,IAAI,CAAC;QAEhB,OAAO,SAAS,CAAC;IACnB,CAAC;CACF;AAzBD,0BAyBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\n/** The [FontFile]($backend) encodings understood by iTwin.js.\n * @see [this article]($docs/learning/backend/Fonts.md) to learn more about fonts in iModels.\n * @public\n * @extensions\n */\nexport enum FontType {\n /** [OpenType](https://en.wikipedia.org/wiki/OpenType) format, derived from and compatible with the earlier [TrueType](https://en.wikipedia.org/wiki/TrueType) format.\n * The vast majority of modern, scalable, aesthetically-pleasing fonts are delivered in this format.\n * OpenType files typically use one of the following suffixes: .ttf, .ttc, .otf, and .otc.\n * @see [FontFile.createFromTrueTypeFileName]($backend) to work with font files in this format.\n */\n TrueType = 1,\n /** [RSC](https://docs.bentley.com/LiveContent/web/MicroStation%20Help-v27/en/GUID-FC78484C-E42F-30BF-BF68-2B2C025AE040.html) is a simple font format\n * originating in [MicroStation](https://en.wikipedia.org/wiki/MicroStation). In MicroStation, they are defined in \"resource files\" with a \".rsc\" suffix.\n * In iModels, they are encoded in a binary format. Currently, no APIs exist to convert to this binary format, but some [connectors]($docs/learning/imodel-connectors.md) can\n * perform the conversion.\n */\n Rsc = 2,\n /** [SHX](https://help.autodesk.com/view/OARX/2024/ENU/?guid=GUID-DE941DB5-7044-433C-AA68-2A9AE98A5713) is a simple font format originating in\n * [AutoCAD](https://en.wikipedia.org/wiki/AutoCAD). SHX fonts are generally distributed as files with a \".shx\" suffix.\n * @see [FontFile.createFromShxFontBlob]($backend) to work with font files in this format.\n */\n Shx = 3,\n}\n\n/** An unsigned integer uniquely identifying a [font family]($docs/learning/backend/Fonts.md) in the context of an [[IModel]].\n * The iModel stores a mapping between `FontId`s and [[FontFamilyDescriptor]]s.\n * [[TextString]]s refer to fonts by the their `FontId`s.\n * A font Id of zero represents an invalid/non-existent font.\n * @see [IModelDbFonts]($backend) to work with font Ids.\n * @public\n * @extensions\n */\nexport type FontId = number;\n\n/** Uniquely describes one or more [[FontFace]]s sharing the same name and type comprising a single [font family]($docs/learning/backend/Fonts.md).\n * @public\n */\nexport interface FontFamilyDescriptor {\n /** The encoding in which the font family's faces are stored. */\n type: FontType;\n /** The name of the family. */\n name: string;\n}\n\n/** A [[FontFamilyDescriptor]] in which the [[FontType]] is optional, used when querying [[FontId]]s via [IModelDbFonts.findId]($backend).\n * If a font type is provided, this selector exactly identifies a unique font family, just like [[FontFamilyDescriptor]] does.\n * If the type is omitted, then the selector refers to the first font family that matches the specified [[name]]. If multiple families\n * with the same name exist, then a TrueType font will be preferred over a RSC font, and a RSC font preferred over an SHX font.\n * @beta\n */\nexport interface FontFamilySelector {\n /** The encoding in which the font family's faces are stored. */\n type?: FontType;\n /** The name of the family. */\n name: string;\n}\n\n/** Represents a [[FontFamilyDescriptor]] stored in an iModel with a unique numeric Id.\n * @public\n */\nexport interface FontProps extends FontFamilyDescriptor {\n /** An integer that uniquely identifies this font family in the context of the iModel in which it is stored. */\n id: FontId;\n}\n\n/** A specific variation of the glyphs defined by a [font family]($docs/learning/backend/Fonts.md).\n * Each face can be italicized, bolded, both, or neither.\n * Font faces are stored in [FontFile]($backend)s.\n * @beta\n */\nexport interface FontFace {\n /** The name of the font family to which this face belongs. */\n familyName: string;\n isBold: boolean;\n isItalic: boolean;\n}\n\n/** Information about the encoding of a [[FontType.Rsc]] [FontFile]($backend), used when embedding such a font into an iModel.\n * Currently, no public APIs exist to create such fonts.\n * @alpha\n */\nexport interface RscFontEncodingProps {\n codePage?: number;\n degree?: number;\n plusMinus?: number;\n diameter?: number;\n}\n\n/** The properties of a FontMap\n * @public\n * @extensions\n * @deprecated in 5.0.0 - will not be removed until after 2026-06-13. Use [IModelDb.fonts]($backend)\n */\nexport interface FontMapProps { fonts: FontProps[] }\n\n/**\n * A FontMap holds the set of font names available in an iModel.\n * Within the GeometryStream of an Element, a specific font is referenced by its FontId that is local to the iModel.\n * This class maps FontIds to FontProps.\n * @note This API has never worked properly. Don't use it. Use [IModelDb.fonts]($backend) instead.\n * @public\n * @deprecated in 5.0.0 - will not be removed until after 2026-06-13. Use [IModelDb.fonts]($backend) instead.\n */\nexport class FontMap {\n public readonly fonts = new Map<FontId, FontProps>();\n constructor(props?: FontMapProps) { // eslint-disable-line @typescript-eslint/no-deprecated\n if (undefined !== props)\n this.addFonts(props.fonts);\n }\n public addFonts(fonts: FontProps[]) {\n fonts.forEach((font) => this.fonts.set(font.id, font));\n }\n public toJSON(): FontMapProps { // eslint-disable-line @typescript-eslint/no-deprecated\n const fonts: FontProps[] = [];\n this.fonts.forEach((font) => fonts.push(font));\n return { fonts };\n }\n /** look up a font by case insensitive name or number and return its FontProps */\n public getFont(arg: string | FontId): FontProps | undefined {\n if (typeof arg === \"number\")\n return this.fonts.get(arg);\n\n for (const font of this.fonts.values())\n if (font.name.toLowerCase() === arg.toLowerCase())\n return font;\n\n return undefined;\n }\n}\n"]}
@@ -51,7 +51,7 @@ export declare enum GeoCoordStatus {
51
51
  /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend
52
52
  * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).
53
53
  * At the completion of the conversion promise no coordinates should have this status.
54
- * @deprecated in 5.0. Pending is no longer returned as a status for coordinate conversions.
54
+ * @deprecated in 5.0 - will not be removed until after 2026-06-13. Pending is no longer returned as a status for coordinate conversions.
55
55
  */
56
56
  Pending = -41556
57
57
  }
@@ -59,7 +59,7 @@ var GeoCoordStatus;
59
59
  /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend
60
60
  * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).
61
61
  * At the completion of the conversion promise no coordinates should have this status.
62
- * @deprecated in 5.0. Pending is no longer returned as a status for coordinate conversions.
62
+ * @deprecated in 5.0 - will not be removed until after 2026-06-13. Pending is no longer returned as a status for coordinate conversions.
63
63
  */
64
64
  GeoCoordStatus[GeoCoordStatus["Pending"] = -41556] = "Pending";
65
65
  })(GeoCoordStatus || (exports.GeoCoordStatus = GeoCoordStatus = {}));
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module iModels\n */\n\n// cspell:ignore NGVD, NAVD, COMPD_CS, PROJCS, GEOGCS\n\nimport { GeoServiceStatus } from \"@itwin/core-bentley\";\nimport { XYZProps } from \"@itwin/core-geometry\";\nimport { GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\n\n/** This enumeration lists all possible status as returned from a coordinate conversion to or from a\n * [[GeographicCRS]] and either another [[GeographicCRS]] or a [[GeodeticDatum]].\n * @see [[GeoConverter]] to perform coordinate conversions.\n * @see [[PointWithStatus]] for the result of a coordinate conversion, including its status code.\n * @public\n * @extensions\n */\nexport enum GeoCoordStatus {\n /** Indicates successful coordinate conversion. */\n Success = 0,\n /** Indicates that the source or target of the conversion is not defined, usually the iModel Geographic Coordinate Reference System.*/\n NoGCSDefined = 100,\n /** This value indicates that the conversion was performed outside of the normal use of application of either Geographic Coordinate Reference Systems.\n * This return value can often be treated as a warning in specific cases. For example, global imagery extent spans the whole globe and\n * may extend far beyond the normal area of the iModel project extents and the extent of normal use of its Geographic Coordinate Reference System.\n * In such cases this value can be considered a warning as accuracy and precision is not expected in this specific case and approximate localization\n * of global imagery or other low accuracy context data is not essential far from the project.\n * If this status is returned for high accuracy data then it indicates that either Geographic Coordinate Reference Systems were inappropriately selected\n * for the iModel or other geolocated data. If this is the case the status should be somehow reported so action\n * can be performed to verify used geolocation parameters.\n * In either case the returned coordinates are to be considered valid though they may be inaccurate or result in some unexpected distortion of graphical\n * elements.\n */\n OutOfUsefulRange = 1,\n /** Indicates a hard error where conversions were requested outside of the area of the mathematical capacity of the conversion process for either\n * Geographic Coordinate Reference Systems involved. An example could be to attempt a conversion involving a Transverse Mercator more than 60 degrees\n * East or West of the projection central meridian.\n * The values returned may or may not be valid and should be discarded.\n */\n OutOfMathematicalDomain = 2,\n /** Indicates that datum transformation between the two Geographic Coordinate Reference Systems could not be performed.\n * This error is usually the result of a datum transformation path requiring use of latitude/longitude grid shift files that could not be obtained\n * or installed. In this case the latitude/longitude transformation is bypassed but the remainder of the conversion process is completed.\n * This error can be ignored for low accuracy data but should be somehow reported so actions can be performed to provide the missing files.\n */\n NoDatumConverter = 25,\n /** Indicates that a problem occurred during vertical datum conversion. This may the result of the inability to access the\n * Geoid separation data or vertical datum differential data (such as used by NGVD29 to NAVD88 conversion).\n * The horizontal coordinates returned are valid but the elevation ordinate will be returned unchanged or partially changed.\n * This status should be somehow reported so actions can be performed to provide the missing information.\n */\n VerticalDatumConvertError = 26,\n /** General inner conversion engine error. Coordinates returned are invalid and should be discarded */\n CSMapError = 4096,\n /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend\n * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).\n * At the completion of the conversion promise no coordinates should have this status.\n * @deprecated in 5.0. Pending is no longer returned as a status for coordinate conversions.\n */\n Pending = -41556,\n}\n\n/** Maps a GeoCoordStatus to the equivalent GeoServiceStatus.\n * @public\n */\nexport function mapToGeoServiceStatus(s: GeoCoordStatus): GeoServiceStatus {\n switch (s) {\n case GeoCoordStatus.Success: return GeoServiceStatus.Success;\n case GeoCoordStatus.NoGCSDefined: return GeoServiceStatus.NoGeoLocation;\n case GeoCoordStatus.OutOfUsefulRange: return GeoServiceStatus.OutOfUsefulRange;\n case GeoCoordStatus.OutOfMathematicalDomain: return GeoServiceStatus.OutOfMathematicalDomain;\n case GeoCoordStatus.NoDatumConverter: return GeoServiceStatus.NoDatumConverter;\n case GeoCoordStatus.VerticalDatumConvertError: return GeoServiceStatus.VerticalDatumConvertError;\n case GeoCoordStatus.CSMapError: return GeoServiceStatus.CSMapError;\n case GeoCoordStatus.Pending: return GeoServiceStatus.Pending; // eslint-disable-line @typescript-eslint/no-deprecated\n default:\n throw new Error(\"GeoCoordStatus -> GeoServiceStatus - Missing enum conversion\");\n }\n}\n\n/** Information required to request conversion of an array of Geographic coordinates (Longitude/Latitude) to iModel coordinates\n * @beta\n */\nexport interface IModelCoordinatesRequestProps {\n source: string;\n geoCoords: XYZProps[];\n}\n\n/** A point converted to iModel coordinates to geographic coordinates or vice-versa by a [[GeoConverter]].\n * The status [[s]] indicates the converted point [[p]]'s degree of accuracy.\n * @public\n */\nexport interface PointWithStatus {\n /** A JSON representation of the converted point. */\n p: XYZProps;\n /** A status code indicating the degree of accuracy with the point [[p]] was converted. */\n s: GeoCoordStatus;\n}\n\n/** @beta */\nexport interface IModelCoordinatesResponseProps {\n iModelCoords: PointWithStatus[];\n fromCache: number; // the number that were read from the cache rather than calculated.\n}\n\n/** Information required to request conversion of an array of iModel coordinates to Geographic Coordinates (longitude and latitude)\n * @beta\n */\nexport interface GeoCoordinatesRequestProps {\n target: string;\n iModelCoords: XYZProps[];\n}\n\n/** Information returned from a request to convert an array of iModel coordinates to Geographic Coordinates (longitude and latitude)\n * @beta\n */\nexport interface GeoCoordinatesResponseProps {\n geoCoords: PointWithStatus[];\n fromCache: number; // the number that were read from the cache rather than calculated.\n}\n\n/** Information required to interpret or complete a Geographic CRS in the specified format.\n * The only currently supported formats are JSON (for completion) and WKT (OGC Well Known Text)\n * @beta\n */\nexport interface GeographicCRSInterpretRequestProps {\n /** The format of the geographic CRS definition provided in the geographicCRSDef property. */\n format: \"WKT\" | \"JSON\";\n /** The geographic CRS definition in the format specified in the format property.\n * Note that when the WKT is used the WKT fragment provided can start with a COMPD_CS clause\n * which should then contain both the horizontal CRS definition as well as the vertical CRS specification.\n * WKT fragments starting with PROJCS or GEOGCS are also supported but the vertical CRS will be assigned a\n * default value.\n */\n geographicCRSDef: string;\n}\n\n/** Information returned from a request to interpret or complete a Geographic CRS\n * @beta\n */\nexport interface GeographicCRSInterpretResponseProps {\n /** The result status of the interpret operation. A value of zero indicates successful interpretation.\n * Any value other than zero is to be considered a hard error and no valid result will\n * be returned in the geographicCRS property.\n */\n status: number;\n /** The property that receives the interpreted geographic CRS if the process was successful. */\n geographicCRS?: GeographicCRSProps;\n}\n"]}
1
+ {"version":3,"file":"GeoCoordinateServices.js","sourceRoot":"","sources":["../../src/GeoCoordinateServices.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AA+DH,sDAaC;AA1ED,qDAAqD;AAErD,sDAAuD;AAIvD;;;;;;GAMG;AACH,IAAY,cA2CX;AA3CD,WAAY,cAAc;IACxB,kDAAkD;IAClD,yDAAW,CAAA;IACX,sIAAsI;IACtI,qEAAkB,CAAA;IAClB;;;;;;;;;;OAUG;IACH,2EAAoB,CAAA;IACpB;;;;OAIG;IACH,yFAA2B,CAAA;IAC3B;;;;OAIG;IACH,4EAAqB,CAAA;IACrB;;;;OAIG;IACH,8FAA8B,CAAA;IAC9B,sGAAsG;IACtG,kEAAiB,CAAA;IACjB;;;;OAIG;IACH,8DAAgB,CAAA;AAClB,CAAC,EA3CW,cAAc,8BAAd,cAAc,QA2CzB;AAED;;GAEG;AACH,SAAgB,qBAAqB,CAAC,CAAiB;IACrD,QAAQ,CAAC,EAAE,CAAC;QACV,KAAK,cAAc,CAAC,OAAO,CAAC,CAAC,OAAO,+BAAgB,CAAC,OAAO,CAAC;QAC7D,KAAK,cAAc,CAAC,YAAY,CAAC,CAAC,OAAO,+BAAgB,CAAC,aAAa,CAAC;QACxE,KAAK,cAAc,CAAC,gBAAgB,CAAC,CAAC,OAAO,+BAAgB,CAAC,gBAAgB,CAAC;QAC/E,KAAK,cAAc,CAAC,uBAAuB,CAAC,CAAC,OAAO,+BAAgB,CAAC,uBAAuB,CAAC;QAC7F,KAAK,cAAc,CAAC,gBAAgB,CAAC,CAAC,OAAO,+BAAgB,CAAC,gBAAgB,CAAC;QAC/E,KAAK,cAAc,CAAC,yBAAyB,CAAC,CAAC,OAAO,+BAAgB,CAAC,yBAAyB,CAAC;QACjG,KAAK,cAAc,CAAC,UAAU,CAAC,CAAC,OAAO,+BAAgB,CAAC,UAAU,CAAC;QACnE,KAAK,cAAc,CAAC,OAAO,CAAC,CAAC,OAAO,+BAAgB,CAAC,OAAO,CAAC,CAAC,uDAAuD;QACrH;YACE,MAAM,IAAI,KAAK,CAAC,8DAA8D,CAAC,CAAC;IACpF,CAAC;AACH,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module iModels\n */\n\n// cspell:ignore NGVD, NAVD, COMPD_CS, PROJCS, GEOGCS\n\nimport { GeoServiceStatus } from \"@itwin/core-bentley\";\nimport { XYZProps } from \"@itwin/core-geometry\";\nimport { GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\n\n/** This enumeration lists all possible status as returned from a coordinate conversion to or from a\n * [[GeographicCRS]] and either another [[GeographicCRS]] or a [[GeodeticDatum]].\n * @see [[GeoConverter]] to perform coordinate conversions.\n * @see [[PointWithStatus]] for the result of a coordinate conversion, including its status code.\n * @public\n * @extensions\n */\nexport enum GeoCoordStatus {\n /** Indicates successful coordinate conversion. */\n Success = 0,\n /** Indicates that the source or target of the conversion is not defined, usually the iModel Geographic Coordinate Reference System.*/\n NoGCSDefined = 100,\n /** This value indicates that the conversion was performed outside of the normal use of application of either Geographic Coordinate Reference Systems.\n * This return value can often be treated as a warning in specific cases. For example, global imagery extent spans the whole globe and\n * may extend far beyond the normal area of the iModel project extents and the extent of normal use of its Geographic Coordinate Reference System.\n * In such cases this value can be considered a warning as accuracy and precision is not expected in this specific case and approximate localization\n * of global imagery or other low accuracy context data is not essential far from the project.\n * If this status is returned for high accuracy data then it indicates that either Geographic Coordinate Reference Systems were inappropriately selected\n * for the iModel or other geolocated data. If this is the case the status should be somehow reported so action\n * can be performed to verify used geolocation parameters.\n * In either case the returned coordinates are to be considered valid though they may be inaccurate or result in some unexpected distortion of graphical\n * elements.\n */\n OutOfUsefulRange = 1,\n /** Indicates a hard error where conversions were requested outside of the area of the mathematical capacity of the conversion process for either\n * Geographic Coordinate Reference Systems involved. An example could be to attempt a conversion involving a Transverse Mercator more than 60 degrees\n * East or West of the projection central meridian.\n * The values returned may or may not be valid and should be discarded.\n */\n OutOfMathematicalDomain = 2,\n /** Indicates that datum transformation between the two Geographic Coordinate Reference Systems could not be performed.\n * This error is usually the result of a datum transformation path requiring use of latitude/longitude grid shift files that could not be obtained\n * or installed. In this case the latitude/longitude transformation is bypassed but the remainder of the conversion process is completed.\n * This error can be ignored for low accuracy data but should be somehow reported so actions can be performed to provide the missing files.\n */\n NoDatumConverter = 25,\n /** Indicates that a problem occurred during vertical datum conversion. This may the result of the inability to access the\n * Geoid separation data or vertical datum differential data (such as used by NGVD29 to NAVD88 conversion).\n * The horizontal coordinates returned are valid but the elevation ordinate will be returned unchanged or partially changed.\n * This status should be somehow reported so actions can be performed to provide the missing information.\n */\n VerticalDatumConvertError = 26,\n /** General inner conversion engine error. Coordinates returned are invalid and should be discarded */\n CSMapError = 4096,\n /** This temporary status is used to mark coordinates for which the conversion has not yet been processed by the backend\n * as opposed to other coordinate conversions that may have been resolved otherwise (typically a cache).\n * At the completion of the conversion promise no coordinates should have this status.\n * @deprecated in 5.0 - will not be removed until after 2026-06-13. Pending is no longer returned as a status for coordinate conversions.\n */\n Pending = -41556,\n}\n\n/** Maps a GeoCoordStatus to the equivalent GeoServiceStatus.\n * @public\n */\nexport function mapToGeoServiceStatus(s: GeoCoordStatus): GeoServiceStatus {\n switch (s) {\n case GeoCoordStatus.Success: return GeoServiceStatus.Success;\n case GeoCoordStatus.NoGCSDefined: return GeoServiceStatus.NoGeoLocation;\n case GeoCoordStatus.OutOfUsefulRange: return GeoServiceStatus.OutOfUsefulRange;\n case GeoCoordStatus.OutOfMathematicalDomain: return GeoServiceStatus.OutOfMathematicalDomain;\n case GeoCoordStatus.NoDatumConverter: return GeoServiceStatus.NoDatumConverter;\n case GeoCoordStatus.VerticalDatumConvertError: return GeoServiceStatus.VerticalDatumConvertError;\n case GeoCoordStatus.CSMapError: return GeoServiceStatus.CSMapError;\n case GeoCoordStatus.Pending: return GeoServiceStatus.Pending; // eslint-disable-line @typescript-eslint/no-deprecated\n default:\n throw new Error(\"GeoCoordStatus -> GeoServiceStatus - Missing enum conversion\");\n }\n}\n\n/** Information required to request conversion of an array of Geographic coordinates (Longitude/Latitude) to iModel coordinates\n * @beta\n */\nexport interface IModelCoordinatesRequestProps {\n source: string;\n geoCoords: XYZProps[];\n}\n\n/** A point converted to iModel coordinates to geographic coordinates or vice-versa by a [[GeoConverter]].\n * The status [[s]] indicates the converted point [[p]]'s degree of accuracy.\n * @public\n */\nexport interface PointWithStatus {\n /** A JSON representation of the converted point. */\n p: XYZProps;\n /** A status code indicating the degree of accuracy with the point [[p]] was converted. */\n s: GeoCoordStatus;\n}\n\n/** @beta */\nexport interface IModelCoordinatesResponseProps {\n iModelCoords: PointWithStatus[];\n fromCache: number; // the number that were read from the cache rather than calculated.\n}\n\n/** Information required to request conversion of an array of iModel coordinates to Geographic Coordinates (longitude and latitude)\n * @beta\n */\nexport interface GeoCoordinatesRequestProps {\n target: string;\n iModelCoords: XYZProps[];\n}\n\n/** Information returned from a request to convert an array of iModel coordinates to Geographic Coordinates (longitude and latitude)\n * @beta\n */\nexport interface GeoCoordinatesResponseProps {\n geoCoords: PointWithStatus[];\n fromCache: number; // the number that were read from the cache rather than calculated.\n}\n\n/** Information required to interpret or complete a Geographic CRS in the specified format.\n * The only currently supported formats are JSON (for completion) and WKT (OGC Well Known Text)\n * @beta\n */\nexport interface GeographicCRSInterpretRequestProps {\n /** The format of the geographic CRS definition provided in the geographicCRSDef property. */\n format: \"WKT\" | \"JSON\";\n /** The geographic CRS definition in the format specified in the format property.\n * Note that when the WKT is used the WKT fragment provided can start with a COMPD_CS clause\n * which should then contain both the horizontal CRS definition as well as the vertical CRS specification.\n * WKT fragments starting with PROJCS or GEOGCS are also supported but the vertical CRS will be assigned a\n * default value.\n */\n geographicCRSDef: string;\n}\n\n/** Information returned from a request to interpret or complete a Geographic CRS\n * @beta\n */\nexport interface GeographicCRSInterpretResponseProps {\n /** The result status of the interpret operation. A value of zero indicates successful interpretation.\n * Any value other than zero is to be considered a hard error and no valid result will\n * be returned in the geographicCRS property.\n */\n status: number;\n /** The property that receives the interpreted geographic CRS if the process was successful. */\n geographicCRS?: GeographicCRSProps;\n}\n"]}
@@ -25,7 +25,7 @@ export interface MassPropertiesRequestProps {
25
25
  }
26
26
  /** Information required to request mass properties for each element separately from the front end to the back end.
27
27
  * @public
28
- * @deprecated in 4.11. Use [[MassPropertiesRequestProps]].
28
+ * @deprecated in 4.11 - will not be removed until after 2026-06-13. Use [[MassPropertiesRequestProps]].
29
29
  */
30
30
  export interface MassPropertiesPerCandidateRequestProps {
31
31
  operations: MassPropertiesOperation[];
@@ -59,7 +59,7 @@ export interface MassPropertiesResponseProps {
59
59
  }
60
60
  /** Information returned from the back end to the front end holding the result of the mass properties calculation for a single candidate.
61
61
  * @public
62
- * @deprecated in 4.11. Use [[MassPropertiesResponseProps]].
62
+ * @deprecated in 4.11 - will not be removed until after 2026-06-13. Use [[MassPropertiesResponseProps]].
63
63
  */
64
64
  export interface MassPropertiesPerCandidateResponseProps extends MassPropertiesResponseProps {
65
65
  candidate: Id64String;
@@ -1 +1 @@
1
- {"version":3,"file":"MassProperties.js","sourceRoot":"","sources":["../../src/MassProperties.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAKH;;;GAGG;AACH,IAAY,uBAOX;AAPD,WAAY,uBAAuB;IACjC,wDAAwD;IACxD,+FAAqB,CAAA;IACrB,kEAAkE;IAClE,2FAAmB,CAAA;IACnB,mDAAmD;IACnD,+FAAqB,CAAA;AACvB,CAAC,EAPW,uBAAuB,uCAAvB,uBAAuB,QAOlC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n\nimport { BentleyStatus, CompressedId64Set, Id64Array, Id64String } from \"@itwin/core-bentley\";\nimport { XYZProps } from \"@itwin/core-geometry\";\n\n/** Specify whether to accumulate volumes, areas, or lengths for the supplied elements.\n * @public\n * @extensions\n */\nexport enum MassPropertiesOperation {\n /** Return lengths for open paths and planar regions. */\n AccumulateLengths = 0,\n /** Return areas and perimeters for solid and surface geometry. */\n AccumulateAreas = 1,\n /** Return volumes and areas for solid geometry. */\n AccumulateVolumes = 2,\n}\n\n/** Information required to request mass properties for elements from the front end to the back end.\n * @public\n * @extensions\n */\nexport interface MassPropertiesRequestProps {\n operation: MassPropertiesOperation;\n candidates?: Id64Array;\n}\n\n/** Information required to request mass properties for each element separately from the front end to the back end.\n * @public\n * @deprecated in 4.11. Use [[MassPropertiesRequestProps]].\n */\nexport interface MassPropertiesPerCandidateRequestProps {\n operations: MassPropertiesOperation[];\n candidates: CompressedId64Set;\n}\n\n/** Information returned from the back end to the front end holding the result of the mass properties calculation.\n * @public\n * @extensions\n */\nexport interface MassPropertiesResponseProps {\n /** Success if requested [[MassPropertiesOperation]] could be evaluated for the specified elements */\n status: BentleyStatus;\n /** Volume of solids when [[MassPropertiesOperation.AccumulateVolumes]] requested */\n volume?: number;\n /** Surface area of solids and surfaces when [[MassPropertiesOperation.AccumulateVolumes]] or [[MassPropertiesOperation.AccumulateAreas]] requested */\n area?: number;\n /** Perimeter of surfaces and planar regions when [[MassPropertiesOperation.AccumulateAreas]] requested */\n perimeter?: number;\n /** Length of curves or perimeter of planar regions when [[MassPropertiesOperation.AccumulateAreas]] or [[MassPropertiesOperation.AccumulateLength]] requested */\n length?: number;\n /** Centroid of geometry */\n centroid?: XYZProps;\n /** Product of inertia with respect to xy plane */\n ixy?: number;\n /** Product of inertia with respect to xz plane */\n ixz?: number;\n /** Product of inertia with respect to yz plane */\n iyz?: number;\n /** Moments of inertia */\n moments?: XYZProps;\n}\n\n/** Information returned from the back end to the front end holding the result of the mass properties calculation for a single candidate.\n * @public\n * @deprecated in 4.11. Use [[MassPropertiesResponseProps]].\n */\nexport interface MassPropertiesPerCandidateResponseProps extends MassPropertiesResponseProps {\n candidate: Id64String;\n}\n"]}
1
+ {"version":3,"file":"MassProperties.js","sourceRoot":"","sources":["../../src/MassProperties.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAKH;;;GAGG;AACH,IAAY,uBAOX;AAPD,WAAY,uBAAuB;IACjC,wDAAwD;IACxD,+FAAqB,CAAA;IACrB,kEAAkE;IAClE,2FAAmB,CAAA;IACnB,mDAAmD;IACnD,+FAAqB,CAAA;AACvB,CAAC,EAPW,uBAAuB,uCAAvB,uBAAuB,QAOlC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n\nimport { BentleyStatus, CompressedId64Set, Id64Array, Id64String } from \"@itwin/core-bentley\";\nimport { XYZProps } from \"@itwin/core-geometry\";\n\n/** Specify whether to accumulate volumes, areas, or lengths for the supplied elements.\n * @public\n * @extensions\n */\nexport enum MassPropertiesOperation {\n /** Return lengths for open paths and planar regions. */\n AccumulateLengths = 0,\n /** Return areas and perimeters for solid and surface geometry. */\n AccumulateAreas = 1,\n /** Return volumes and areas for solid geometry. */\n AccumulateVolumes = 2,\n}\n\n/** Information required to request mass properties for elements from the front end to the back end.\n * @public\n * @extensions\n */\nexport interface MassPropertiesRequestProps {\n operation: MassPropertiesOperation;\n candidates?: Id64Array;\n}\n\n/** Information required to request mass properties for each element separately from the front end to the back end.\n * @public\n * @deprecated in 4.11 - will not be removed until after 2026-06-13. Use [[MassPropertiesRequestProps]].\n */\nexport interface MassPropertiesPerCandidateRequestProps {\n operations: MassPropertiesOperation[];\n candidates: CompressedId64Set;\n}\n\n/** Information returned from the back end to the front end holding the result of the mass properties calculation.\n * @public\n * @extensions\n */\nexport interface MassPropertiesResponseProps {\n /** Success if requested [[MassPropertiesOperation]] could be evaluated for the specified elements */\n status: BentleyStatus;\n /** Volume of solids when [[MassPropertiesOperation.AccumulateVolumes]] requested */\n volume?: number;\n /** Surface area of solids and surfaces when [[MassPropertiesOperation.AccumulateVolumes]] or [[MassPropertiesOperation.AccumulateAreas]] requested */\n area?: number;\n /** Perimeter of surfaces and planar regions when [[MassPropertiesOperation.AccumulateAreas]] requested */\n perimeter?: number;\n /** Length of curves or perimeter of planar regions when [[MassPropertiesOperation.AccumulateAreas]] or [[MassPropertiesOperation.AccumulateLength]] requested */\n length?: number;\n /** Centroid of geometry */\n centroid?: XYZProps;\n /** Product of inertia with respect to xy plane */\n ixy?: number;\n /** Product of inertia with respect to xz plane */\n ixz?: number;\n /** Product of inertia with respect to yz plane */\n iyz?: number;\n /** Moments of inertia */\n moments?: XYZProps;\n}\n\n/** Information returned from the back end to the front end holding the result of the mass properties calculation for a single candidate.\n * @public\n * @deprecated in 4.11 - will not be removed until after 2026-06-13. Use [[MassPropertiesResponseProps]].\n */\nexport interface MassPropertiesPerCandidateResponseProps extends MassPropertiesResponseProps {\n candidate: Id64String;\n}\n"]}
@@ -52,7 +52,7 @@ export interface TextureMapProps {
52
52
  /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */
53
53
  pattern_weight?: number;
54
54
  /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.
55
- * @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.
55
+ * @deprecated in 4.4 - will not be removed until after 2026-06-13. It never functioned properly - use [[pattern_useconstantlod]] instead.
56
56
  */
57
57
  pattern_useConstantLod?: boolean;
58
58
  /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */
@@ -1 +1 @@
1
- {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,+BAAf,eAAe,QAO1B;AA4CD;;GAEG;AACH,IAAY,cASX;AATD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;IAChB,uFAAuF;IACvF,uEAAuB,CAAA;AACzB,CAAC,EATW,cAAc,8BAAd,cAAc,QASzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.\n * @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.\n */\n pattern_useConstantLod?: boolean;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useconstantlod?: boolean;\n /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n /** Maps an image describing detailed minor height variation of the surface geometry. */\n Bump?: TextureMapProps;\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Diffuse?: TextureMapProps;\n /** Maps an image describing the glossiness of the surface's finish */\n Finish?: TextureMapProps;\n /** Maps an image describing glowing parts of the surface */\n GlowColor?: TextureMapProps;\n /** Maps an image describing the reflectiveness of the surface */\n Reflect?: TextureMapProps;\n /** Maps an image describing the specular component of the surface */\n Specular?: TextureMapProps;\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\n TranslucencyColor?: TextureMapProps;\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\n TransparentColor?: TextureMapProps;\n /** Maps an image describing the displacement of the surface geometry */\n Displacement?: TextureMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
1
+ {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,+BAAf,eAAe,QAO1B;AA4CD;;GAEG;AACH,IAAY,cASX;AATD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;IAChB,uFAAuF;IACvF,uEAAuB,CAAA;AACzB,CAAC,EATW,cAAc,8BAAd,cAAc,QASzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.\n * @deprecated in 4.4 - will not be removed until after 2026-06-13. It never functioned properly - use [[pattern_useconstantlod]] instead.\n */\n pattern_useConstantLod?: boolean;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useconstantlod?: boolean;\n /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n /** Maps an image describing detailed minor height variation of the surface geometry. */\n Bump?: TextureMapProps;\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Diffuse?: TextureMapProps;\n /** Maps an image describing the glossiness of the surface's finish */\n Finish?: TextureMapProps;\n /** Maps an image describing glowing parts of the surface */\n GlowColor?: TextureMapProps;\n /** Maps an image describing the reflectiveness of the surface */\n Reflect?: TextureMapProps;\n /** Maps an image describing the specular component of the surface */\n Specular?: TextureMapProps;\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\n TranslucencyColor?: TextureMapProps;\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\n TransparentColor?: TextureMapProps;\n /** Maps an image describing the displacement of the surface geometry */\n Displacement?: TextureMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
@@ -31,7 +31,7 @@ export declare abstract class RenderTexture implements Disposable {
31
31
  * its disposal.
32
32
  */
33
33
  [Symbol.dispose](): void;
34
- /** @deprecated in 5.0 Will be made protected in a future release. Use [Symbol.dispose] instead. */
34
+ /** @deprecated in 5.0 - will not be removed until after 2026-06-13. Will be made protected in a future release. Use [Symbol.dispose] instead. */
35
35
  abstract dispose(): void;
36
36
  /** An [OrderedComparator]($bentley) that compares this texture against `other`. */
37
37
  compare(other: RenderTexture): number;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"RenderTexture.d.ts","sourceRoot":"","sources":["../../src/RenderTexture.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAoC,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAEnF;;;;;GAKG;AACH,MAAM,MAAM,gBAAgB,GAAG,UAAU,GAAG,MAAM,CAAC;AAEnD;;;;;GAKG;AACH,8BAAsB,aAAc,YAAW,UAAU;IACvD,qCAAqC;IACrC,SAAgB,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC;IACzC,0EAA0E;IAC1E,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAa;IAEnC,IAAW,aAAa,IAAI,OAAO,CAAyD;IAC5F,IAAW,OAAO,IAAI,OAAO,CAAmD;IAChF,IAAW,QAAQ,IAAI,OAAO,CAAoD;IAClF,aAAoB,SAAS,IAAI,MAAM,CAAC;IAExC,SAAS,aAAa,IAAI,EAAE,aAAa,CAAC,IAAI;IAK9C;;;;OAIG;IACI,CAAC,MAAM,CAAC,OAAO,CAAC;IAIvB,iJAAiJ;aACjI,OAAO,IAAI,IAAI;IAE/B,mFAAmF;IAC5E,OAAO,CAAC,KAAK,EAAE,aAAa,GAAG,MAAM;CAG7C;AAED,cAAc;AACd,yBAAiB,aAAa,CAAC;IAC7B,0FAA0F;IAC1F,KAAY,IAAI;QACd,kFAAkF;QAClF,MAAM,IAAA;QACN,yGAAyG;QACzG,KAAK,IAAA;QACL,mFAAmF;QACnF,WAAW,IAAA;QACX,+DAA+D;QAC/D,MAAM,IAAA;QACN,oHAAoH;QACpH,mBAAmB,IAAA;QACnB,kDAAkD;QAClD,gBAAgB,IAAA;KACjB;CACF"}
@@ -1 +1 @@
1
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1
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@@ -73,7 +73,7 @@ export declare class TerrainSettings {
73
73
  * @internal
74
74
  */
75
75
  get nonLocatable(): true | undefined;
76
- /** @deprecated in 4.5.x. Use the overload that takes [[TerrainProps]]. */
76
+ /** @deprecated in 4.5.x - will not be removed until after 2026-06-13. Use the overload that takes [[TerrainProps]]. */
77
77
  constructor(providerName?: string, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode);
78
78
  constructor(props?: TerrainProps);
79
79
  static fromJSON(json?: TerrainProps): TerrainSettings;
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\nimport { CesiumTerrainAssetId } from \"./CesiumIonAssets\";\n\n\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\n * @see [[DisplayStyleSettingsProps]]\n * @see [[BackgroundMapProps]]\n * @public\n * @extensions\n */\nexport interface TerrainProps {\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * If omitted, it defaults to \"CesiumWorldTerrain\".\n */\n providerName?: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n dataSource?: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\n exaggeration?: number;\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\n applyLighting?: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\n heightOrigin?: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n heightOriginMode?: TerrainHeightOriginMode;\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\n */\n nonLocatable?: boolean;\n}\n\n/** Correction modes for terrain height\n * @see [[TerrainProps]]\n * @public\n * @extensions\n */\nexport enum TerrainHeightOriginMode {\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\n Geodetic = 0,\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\n Geoid = 1,\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\n Ground = 2,\n}\n\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\n * @public\n */\nexport class TerrainSettings {\n private _nonLocatable: true | undefined;\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * Defaults to \"CesiumWorldTerrain\".\n */\n public readonly providerName: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n public readonly dataSource: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\n public readonly exaggeration: number;\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\n public readonly applyLighting: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\n public readonly heightOrigin: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n public readonly heightOriginMode: TerrainHeightOriginMode;\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\n * @see [[TerrainProps.nonLocatable]].\n * @internal\n */\n public get nonLocatable(): true | undefined {\n return this._nonLocatable;\n }\n\n /** @deprecated in 4.5.x. Use the overload that takes [[TerrainProps]]. */\n constructor(providerName?: string, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode);\n\n constructor(props?: TerrainProps);\n\n /** @internal */\n constructor(providerNameOrProps: string | TerrainProps | undefined, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode) {\n let providerName;\n let dataSource;\n let nonLocatable;\n if (typeof providerNameOrProps === \"string\") {\n providerName = providerNameOrProps;\n } else if (providerNameOrProps) {\n ({ providerName, dataSource, exaggeration, applyLighting, heightOrigin, heightOriginMode, nonLocatable } = providerNameOrProps);\n }\n\n this.providerName = providerName ?? \"CesiumWorldTerrain\";\n this.dataSource = dataSource ?? \"\";\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration ?? 1.0));\n this.applyLighting = applyLighting ?? false;\n this.heightOrigin = heightOrigin ?? 0.0;\n\n if (true === nonLocatable)\n this._nonLocatable = true;\n\n switch (heightOriginMode) {\n case TerrainHeightOriginMode.Ground:\n case TerrainHeightOriginMode.Geoid:\n this.heightOriginMode = heightOriginMode;\n break;\n default:\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\n break;\n }\n }\n\n public static fromJSON(json?: TerrainProps) {\n return new TerrainSettings(json);\n }\n\n /** Create settings that obtain terrain from a [Cesium ION asset](https://cesium.com/platform/cesium-ion/content/) such as\n * one of those defined by [[CesiumTerrainAssetId]].\n * @note You must ensure your Cesium ION account has access to the specified asset.\n */\n public static fromCesiumIonAsset(assetId: string = CesiumTerrainAssetId.Default, options?: Omit<TerrainProps, \"providerName\" | \"dataSource\">): TerrainSettings {\n return TerrainSettings.fromJSON({\n ...options,\n dataSource: assetId,\n });\n }\n\n public toJSON(): TerrainProps {\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\n if (\"CesiumWorldTerrain\" !== this.providerName)\n props.providerName = this.providerName;\n if (this.dataSource)\n props.dataSource = this.dataSource;\n if (1 !== this.exaggeration)\n props.exaggeration = this.exaggeration;\n if (this.nonLocatable)\n props.nonLocatable = true;\n if (this.applyLighting)\n props.applyLighting = true;\n if (0 !== this.heightOrigin)\n props.heightOrigin = this.heightOrigin;\n\n return props;\n }\n\n public equals(other: TerrainSettings): boolean {\n return this.providerName === other.providerName && this.dataSource === other.dataSource && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\n }\n\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\n public equalsJSON(json?: BackgroundMapProps): boolean {\n return this.equals(TerrainSettings.fromJSON(json));\n }\n\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: TerrainProps): TerrainSettings {\n if (undefined === changedProps)\n return this;\n\n const props = {\n providerName: changedProps.providerName ?? this.providerName,\n dataSource: changedProps.dataSource ?? this.dataSource,\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\n };\n\n return TerrainSettings.fromJSON(props);\n }\n}\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\nimport { CesiumTerrainAssetId } from \"./CesiumIonAssets\";\n\n\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\n * @see [[DisplayStyleSettingsProps]]\n * @see [[BackgroundMapProps]]\n * @public\n * @extensions\n */\nexport interface TerrainProps {\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * If omitted, it defaults to \"CesiumWorldTerrain\".\n */\n providerName?: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n dataSource?: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\n exaggeration?: number;\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\n applyLighting?: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\n heightOrigin?: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n heightOriginMode?: TerrainHeightOriginMode;\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\n */\n nonLocatable?: boolean;\n}\n\n/** Correction modes for terrain height\n * @see [[TerrainProps]]\n * @public\n * @extensions\n */\nexport enum TerrainHeightOriginMode {\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\n Geodetic = 0,\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\n Geoid = 1,\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\n Ground = 2,\n}\n\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\n * @public\n */\nexport class TerrainSettings {\n private _nonLocatable: true | undefined;\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\n * Defaults to \"CesiumWorldTerrain\".\n */\n public readonly providerName: string;\n /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],\n * for those providers that support multiple data sources.\n * For example, the \"CesiumWorldTerrain\" provider uses this field to store a [[CesiumTerrainAssetId]].\n * Default value: an empty string.\n */\n public readonly dataSource: string;\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\n public readonly exaggeration: number;\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\n public readonly applyLighting: boolean;\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\n public readonly heightOrigin: number;\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\n public readonly heightOriginMode: TerrainHeightOriginMode;\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\n * @see [[TerrainProps.nonLocatable]].\n * @internal\n */\n public get nonLocatable(): true | undefined {\n return this._nonLocatable;\n }\n\n /** @deprecated in 4.5.x - will not be removed until after 2026-06-13. Use the overload that takes [[TerrainProps]]. */\n constructor(providerName?: string, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode);\n\n constructor(props?: TerrainProps);\n\n /** @internal */\n constructor(providerNameOrProps: string | TerrainProps | undefined, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode) {\n let providerName;\n let dataSource;\n let nonLocatable;\n if (typeof providerNameOrProps === \"string\") {\n providerName = providerNameOrProps;\n } else if (providerNameOrProps) {\n ({ providerName, dataSource, exaggeration, applyLighting, heightOrigin, heightOriginMode, nonLocatable } = providerNameOrProps);\n }\n\n this.providerName = providerName ?? \"CesiumWorldTerrain\";\n this.dataSource = dataSource ?? \"\";\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration ?? 1.0));\n this.applyLighting = applyLighting ?? false;\n this.heightOrigin = heightOrigin ?? 0.0;\n\n if (true === nonLocatable)\n this._nonLocatable = true;\n\n switch (heightOriginMode) {\n case TerrainHeightOriginMode.Ground:\n case TerrainHeightOriginMode.Geoid:\n this.heightOriginMode = heightOriginMode;\n break;\n default:\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\n break;\n }\n }\n\n public static fromJSON(json?: TerrainProps) {\n return new TerrainSettings(json);\n }\n\n /** Create settings that obtain terrain from a [Cesium ION asset](https://cesium.com/platform/cesium-ion/content/) such as\n * one of those defined by [[CesiumTerrainAssetId]].\n * @note You must ensure your Cesium ION account has access to the specified asset.\n */\n public static fromCesiumIonAsset(assetId: string = CesiumTerrainAssetId.Default, options?: Omit<TerrainProps, \"providerName\" | \"dataSource\">): TerrainSettings {\n return TerrainSettings.fromJSON({\n ...options,\n dataSource: assetId,\n });\n }\n\n public toJSON(): TerrainProps {\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\n if (\"CesiumWorldTerrain\" !== this.providerName)\n props.providerName = this.providerName;\n if (this.dataSource)\n props.dataSource = this.dataSource;\n if (1 !== this.exaggeration)\n props.exaggeration = this.exaggeration;\n if (this.nonLocatable)\n props.nonLocatable = true;\n if (this.applyLighting)\n props.applyLighting = true;\n if (0 !== this.heightOrigin)\n props.heightOrigin = this.heightOrigin;\n\n return props;\n }\n\n public equals(other: TerrainSettings): boolean {\n return this.providerName === other.providerName && this.dataSource === other.dataSource && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\n }\n\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\n public equalsJSON(json?: BackgroundMapProps): boolean {\n return this.equals(TerrainSettings.fromJSON(json));\n }\n\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: TerrainProps): TerrainSettings {\n if (undefined === changedProps)\n return this;\n\n const props = {\n providerName: changedProps.providerName ?? this.providerName,\n dataSource: changedProps.dataSource ?? this.dataSource,\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\n };\n\n return TerrainSettings.fromJSON(props);\n }\n}\n"]}
@@ -4,10 +4,10 @@
4
4
  import type { Readable, Writable } from "stream";
5
5
  import type { Buffer } from "buffer";
6
6
  /** BackendReadable and BackendWritable are not tagged internal for deprecated public RPC APIs which reference these types. */
7
- /** @public @deprecated in 3.x. This type was mistakenly made public in the common scope. */
7
+ /** @public @deprecated in 3.x - might be removed in next major version. This type was mistakenly made public in the common scope. */
8
8
  export type BackendReadable = Readable;
9
- /** @public @deprecated in 3.x. This type was mistakenly made public in the common scope. */
9
+ /** @public @deprecated in 3.x - might be removed in next major version. This type was mistakenly made public in the common scope. */
10
10
  export type BackendWritable = Writable;
11
- /** @internal @deprecated in 3.x. This type was mistakenly made public in the common scope. */
11
+ /** @internal @deprecated in 3.x - might be removed in next major version. This type was mistakenly made public in the common scope. */
12
12
  export type BackendBuffer = Buffer;
13
13
  //# sourceMappingURL=BackendTypes.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"BackendTypes.d.ts","sourceRoot":"","sources":["../../../src/internal/BackendTypes.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,KAAK,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,QAAQ,CAAC;AACjD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,QAAQ,CAAC;AASrC,8HAA8H;AAC9H,qIAAqI;AACrI,MAAM,MAAM,eAAe,GAAG,QAAQ,CAAC;AAEvC,qIAAqI;AACrI,MAAM,MAAM,eAAe,GAAG,QAAQ,CAAC;AAEvC,uIAAuI;AACvI,MAAM,MAAM,aAAa,GAAG,MAAM,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"BackendTypes.js","sourceRoot":"","sources":["../../../src/internal/BackendTypes.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Utils\n */\n\nimport type { Readable, Writable } from \"stream\"; // Must be \"import type\" to avoid webpack polyfill errors\nimport type { Buffer } from \"buffer\"; // Must be \"import type\" to avoid webpack polyfill errors\n\n/*\nIMPORTANT:\nThis is a temporary source file for backwards compatibility only.\nDo not add any new types to this file.\nAll types here will be removed in 4.0\n*/\n\n/** BackendReadable and BackendWritable are not tagged internal for deprecated public RPC APIs which reference these types. */\n/** @public @deprecated in 3.x. This type was mistakenly made public in the common scope. */\nexport type BackendReadable = Readable;\n\n/** @public @deprecated in 3.x. This type was mistakenly made public in the common scope. */\nexport type BackendWritable = Writable;\n\n/** @internal @deprecated in 3.x. This type was mistakenly made public in the common scope. */\nexport type BackendBuffer = Buffer;\n"]}
1
+ {"version":3,"file":"BackendTypes.js","sourceRoot":"","sources":["../../../src/internal/BackendTypes.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Utils\n */\n\nimport type { Readable, Writable } from \"stream\"; // Must be \"import type\" to avoid webpack polyfill errors\nimport type { Buffer } from \"buffer\"; // Must be \"import type\" to avoid webpack polyfill errors\n\n/*\nIMPORTANT:\nThis is a temporary source file for backwards compatibility only.\nDo not add any new types to this file.\nAll types here will be removed in 4.0\n*/\n\n/** BackendReadable and BackendWritable are not tagged internal for deprecated public RPC APIs which reference these types. */\n/** @public @deprecated in 3.x - might be removed in next major version. This type was mistakenly made public in the common scope. */\nexport type BackendReadable = Readable;\n\n/** @public @deprecated in 3.x - might be removed in next major version. This type was mistakenly made public in the common scope. */\nexport type BackendWritable = Writable;\n\n/** @internal @deprecated in 3.x - might be removed in next major version. This type was mistakenly made public in the common scope. */\nexport type BackendBuffer = Buffer;\n"]}
@@ -81,7 +81,7 @@ export declare abstract class IModelReadRpcInterface extends RpcInterface {
81
81
  getViewStateData(_iModelToken: IModelRpcProps, _viewDefinitionId: string, _options?: ViewStateLoadProps): Promise<ViewStateProps>;
82
82
  readFontJson(_iModelToken: IModelRpcProps): Promise<FontMapProps>;
83
83
  getToolTipMessage(_iModelToken: IModelRpcProps, _elementId: string): Promise<string[]>;
84
- /** @deprecated in 3.x use ViewStore apis. */
84
+ /** @deprecated in 3.x - might be removed in next major version. Use ViewStore apis. */
85
85
  getViewThumbnail(_iModelToken: IModelRpcProps, _viewId: string): Promise<Uint8Array>;
86
86
  getDefaultViewId(_iModelToken: IModelRpcProps): Promise<Id64String>;
87
87
  getCustomViewState3dData(_iModelToken: IModelRpcProps, _options: CustomViewState3dCreatorOptions): Promise<CustomViewState3dProps>;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"IModelReadRpcInterface.d.ts","sourceRoot":"","sources":["../../../src/rpc/IModelReadRpcInterface.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AAC9F,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACpG,OAAO,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AACzD,OAAO,EAAE,kBAAkB,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,OAAO,EACL,0BAA0B,EAAE,2BAA2B,EAAE,6BAA6B,EAAE,8BAA8B,EACvH,MAAM,0BAA0B,CAAC;AAClC,OAAO,EAAE,+BAA+B,EAAE,gCAAgC,EAAE,MAAM,wBAAwB,CAAC;AAC3G,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EAAE,qBAAqB,EAAE,kBAAkB,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AACtF,OAAO,EACL,sCAAsC,EAAE,uCAAuC,EAAE,0BAA0B,EAAE,2BAA2B,EACzI,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAC3E,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAChE,OAAO,EACL,+BAA+B,EAAE,sBAAsB,EAAE,4BAA4B,EAAE,6BAA6B,EAAE,oBAAoB,EAC1I,kBAAkB,EAAE,cAAc,EACnC,MAAM,cAAc,CAAC;AAEtB,OAAO,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAExD,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AAEzD;;;GAGG;AACH,qBAAa,sBAAuB,SAAQ,mBAAmB;IACtD,wBAAwB,EAAE,OAAO,CAAQ;IAChC,OAAO,SAAsB;CAC9C;AAED;;;GAGG;AACH,MAAM,WAAW,iBAAiB;IAChC,2HAA2H;IAC3H,EAAE,EAAE,UAAU,CAAC;IACf;;OAEG;IACH,OAAO,EAAE,YAAY,CAAC;IACtB;;;;;;;OAOG;IACH,MAAM,EAAE,YAAY,CAAC;CACtB;AAED;;;;GAIG;AACH,8BAAsB,sBAAuB,SAAQ,YAAY;IAC/D,oEAAoE;WACtD,SAAS,IAAI,sBAAsB;IAEjD,0FAA0F;WAC5E,mBAAmB,CAAC,KAAK,EAAE,eAAe,GAAG,sBAAsB;IAEjF,2CAA2C;IAC3C,gBAAuB,aAAa,4BAA4B;IAEhE,6CAA6C;IAC7C,OAAc,gBAAgB,SAAW;IAO5B,kBAAkB,CAAC,YAAY,EAAE,kBAAkB,GAAG,OAAO,CAAC,qBAAqB,CAAC;IACpF,SAAS,CAAC,YAAY,EAAE,cAAc,EAAE,QAAQ,EAAE,cAAc,GAAG,OAAO,CAAC,eAAe,CAAC;IAE3F,kBAAkB,CAAC,YAAY,EAAE,cAAc,EAAE,YAAY,EAAE,iBAAiB,GAAG,OAAO,CAAC,oBAAoB,EAAE,CAAC;IAElH,gCAAgC,CAAC,YAAY,EAAE,cAAc,GAAG,OAAO,CAAC,oBAAoB,EAAE,CAAC;IAC/F,SAAS,CAAC,YAAY,EAAE,cAAc,EAAE,QAAQ,EAAE,aAAa,GAAG,OAAO,CAAC,cAAc,CAAC;IAEzF,aAAa,CAAC,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;IAE3F,gBAAgB,CAAC,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC;IAEhG,iBAAiB,CAAC,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,OAAO,CAAC,iBAAiB,EAAE,CAAC;IACtG,eAAe,CAAC,YAAY,EAAE,cAAc,EAAE,OAAO,EAAE,iBAAiB,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;IAChG,eAAe,CAAC,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,UAAU,EAAE,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC;IACjG,iBAAiB,CAAC,YAAY,EAAE,cAAc,EAAE,OAAO,EAAE,iBAAiB,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC;IACpG,cAAc,CAAC,YAAY,EAAE,cAAc,EAAE,OAAO,EAAE,iBAAiB,GAAG,OAAO,CAAC,UAAU,EAAE,CAAC;IAE/F,iBAAiB,CAAC,YAAY,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;IAC3F,eAAe,CAAC,YAAY,EAAE,cAAc,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC;IAE7D,gBAAgB,CAAC,YAAY,EAAE,cAAc,EAAE,iBAAiB,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,kBAAkB,GAAG,OAAO,CAAC,cAAc,CAAC;IACjI,YAAY,CAAC,YAAY,EAAE,cAAc,GAAG,OAAO,CAAC,YAAY,CAAC;IACjE,iBAAiB,CAAC,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;IACnG,uFAAuF;IAC1E,gBAAgB,CAAC,YAAY,EAAE,cAAc,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,UAAU,CAAC;IAEpF,gBAAgB,CAAC,YAAY,EAAE,cAAc,GAAG,OAAO,CAAC,UAAU,CAAC;IAEnE,wBAAwB,CAAC,YAAY,EAAE,cAAc,EAAE,QAAQ,EAAE,+BAA+B,GAAG,OAAO,CAAC,sBAAsB,CAAC;IAElI,gBAAgB,CAAC,YAAY,EAAE,cAAc,EAAE,QAAQ,EAAE,4BAA4B,GAAG,OAAO,CAAC,6BAA6B,CAAC;IAC9H,WAAW,CAAC,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,gBAAgB,GAAG,OAAO,CAAC,iBAAiB,CAAC;IACnH,UAAU,CAAC,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAC3E,sBAAsB,CAAC,YAAY,EAAE,cAAc,EAAE,MAAM,EAAE,+BAA+B,GAAG,OAAO,CAAC,gCAAgC,CAAC;IACxI,iBAAiB,CAAC,YAAY,EAAE,cAAc,EAAE,MAAM,EAAE,0BAA0B,GAAG,OAAO,CAAC,2BAA2B,CAAC;IACzH,6BAA6B,CAAC,YAAY,EAAE,cAAc,EAAE,MAAM,EAAE,sCAAsC,GAAG,OAAO,CAAC,uCAAuC,EAAE,CAAC;IAC/J,sCAAsC,CAAC,YAAY,EAAE,cAAc,EAAE,MAAM,EAAE,6BAA6B,GAAG,OAAO,CAAC,8BAA8B,CAAC;IAEpJ,sCAAsC,CAAC,YAAY,EAAE,cAAc,EAAE,MAAM,EAAE,0BAA0B,GAAG,OAAO,CAAC,2BAA2B,CAAC;IAC9I,kBAAkB,CAAC,YAAY,EAAE,cAAc,EAAE,MAAM,EAAE,2BAA2B,GAAG,OAAO,CAAC,MAAM,CAAC;IACtG,gBAAgB,CAAC,YAAY,EAAE,cAAc,EAAE,iBAAiB,EAAE,gBAAgB,GAAG,OAAO,CAAC,WAAW,GAAG,SAAS,CAAC;IACrH,gBAAgB,CAAC,YAAY,EAAE,cAAc,EAAE,kBAAkB,EAAE,UAAU,GAAG,UAAU,GAAG,SAAS,EAAE,QAAQ,CAAC,EAAE,kBAAkB,GAAG,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC;IAGzK,qBAAqB,CAAC,YAAY,EAAE,cAAc,EAAE,MAAM,EAAE,uBAAuB,GAAG,OAAO,CAAC,UAAU,CAAC;IAGtH,gBAAgB;IACH,aAAa,CAAC,YAAY,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,GAAG,KAAK,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC;CACnJ"}
@@ -63,7 +63,7 @@ class IModelReadRpcInterface extends RpcInterface_1.RpcInterface {
63
63
  async getViewStateData(_iModelToken, _viewDefinitionId, _options) { return this.forward(arguments); }
64
64
  async readFontJson(_iModelToken) { return this.forward(arguments); } // eslint-disable-line @typescript-eslint/no-deprecated
65
65
  async getToolTipMessage(_iModelToken, _elementId) { return this.forward(arguments); }
66
- /** @deprecated in 3.x use ViewStore apis. */
66
+ /** @deprecated in 3.x - might be removed in next major version. Use ViewStore apis. */
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67
  async getViewThumbnail(_iModelToken, _viewId) { return this.forward(arguments); }
68
68
  async getDefaultViewId(_iModelToken) { return this.forward(arguments); }
69
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  async getCustomViewState3dData(_iModelToken, _options) { return this.forward(arguments); }