@itwin/core-common 4.8.0-dev.3 → 4.8.0-dev.31

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Files changed (129) hide show
  1. package/CHANGELOG.md +50 -1
  2. package/lib/cjs/BriefcaseTypes.d.ts +1 -1
  3. package/lib/cjs/BriefcaseTypes.js +1 -1
  4. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  5. package/lib/cjs/ColorDef.js +1 -1
  6. package/lib/cjs/ColorDef.js.map +1 -1
  7. package/lib/cjs/ElementProps.d.ts +4 -4
  8. package/lib/cjs/ElementProps.js.map +1 -1
  9. package/lib/cjs/FeatureSymbology.d.ts +4 -0
  10. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  11. package/lib/cjs/FeatureSymbology.js +10 -0
  12. package/lib/cjs/FeatureSymbology.js.map +1 -1
  13. package/lib/cjs/IModel.d.ts +5 -1
  14. package/lib/cjs/IModel.d.ts.map +1 -1
  15. package/lib/cjs/IModel.js +14 -3
  16. package/lib/cjs/IModel.js.map +1 -1
  17. package/lib/cjs/IModelError.d.ts +37 -7
  18. package/lib/cjs/IModelError.d.ts.map +1 -1
  19. package/lib/cjs/IModelError.js +27 -11
  20. package/lib/cjs/IModelError.js.map +1 -1
  21. package/lib/cjs/PlanarClipMask.d.ts +16 -6
  22. package/lib/cjs/PlanarClipMask.d.ts.map +1 -1
  23. package/lib/cjs/PlanarClipMask.js +13 -4
  24. package/lib/cjs/PlanarClipMask.js.map +1 -1
  25. package/lib/cjs/Render.d.ts +9 -6
  26. package/lib/cjs/Render.d.ts.map +1 -1
  27. package/lib/cjs/Render.js +6 -1
  28. package/lib/cjs/Render.js.map +1 -1
  29. package/lib/cjs/annotation/TextAnnotation.d.ts +11 -9
  30. package/lib/cjs/annotation/TextAnnotation.d.ts.map +1 -1
  31. package/lib/cjs/annotation/TextAnnotation.js +17 -16
  32. package/lib/cjs/annotation/TextAnnotation.js.map +1 -1
  33. package/lib/cjs/annotation/TextBlock.d.ts +2 -2
  34. package/lib/cjs/annotation/TextBlock.js.map +1 -1
  35. package/lib/cjs/annotation/TextBlockLayoutResult.d.ts +64 -0
  36. package/lib/cjs/annotation/TextBlockLayoutResult.d.ts.map +1 -0
  37. package/lib/cjs/annotation/TextBlockLayoutResult.js +10 -0
  38. package/lib/cjs/annotation/TextBlockLayoutResult.js.map +1 -0
  39. package/lib/cjs/core-common.d.ts +2 -1
  40. package/lib/cjs/core-common.d.ts.map +1 -1
  41. package/lib/cjs/core-common.js +2 -1
  42. package/lib/cjs/core-common.js.map +1 -1
  43. package/lib/cjs/geometry/ElementGeometry.d.ts +8 -6
  44. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  45. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  46. package/lib/{esm → cjs/internal}/Snapping.d.ts +6 -6
  47. package/lib/cjs/internal/Snapping.d.ts.map +1 -0
  48. package/lib/cjs/internal/Snapping.js.map +1 -0
  49. package/lib/cjs/internal/cross-package.d.ts +2 -0
  50. package/lib/cjs/internal/cross-package.d.ts.map +1 -0
  51. package/lib/cjs/internal/cross-package.js +7 -0
  52. package/lib/cjs/internal/cross-package.js.map +1 -0
  53. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +2 -1
  54. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  55. package/lib/cjs/rpc/IModelReadRpcInterface.js +5 -1
  56. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  57. package/lib/cjs/rpc/core/RpcRequest.js +1 -1
  58. package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
  59. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
  60. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js +3 -2
  61. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  62. package/lib/esm/BriefcaseTypes.d.ts +1 -1
  63. package/lib/esm/BriefcaseTypes.js +1 -1
  64. package/lib/esm/BriefcaseTypes.js.map +1 -1
  65. package/lib/esm/ColorDef.js +1 -1
  66. package/lib/esm/ColorDef.js.map +1 -1
  67. package/lib/esm/ElementProps.d.ts +4 -4
  68. package/lib/esm/ElementProps.js.map +1 -1
  69. package/lib/esm/FeatureSymbology.d.ts +4 -0
  70. package/lib/esm/FeatureSymbology.d.ts.map +1 -1
  71. package/lib/esm/FeatureSymbology.js +10 -0
  72. package/lib/esm/FeatureSymbology.js.map +1 -1
  73. package/lib/esm/IModel.d.ts +5 -1
  74. package/lib/esm/IModel.d.ts.map +1 -1
  75. package/lib/esm/IModel.js +14 -3
  76. package/lib/esm/IModel.js.map +1 -1
  77. package/lib/esm/IModelError.d.ts +37 -7
  78. package/lib/esm/IModelError.d.ts.map +1 -1
  79. package/lib/esm/IModelError.js +26 -10
  80. package/lib/esm/IModelError.js.map +1 -1
  81. package/lib/esm/PlanarClipMask.d.ts +16 -6
  82. package/lib/esm/PlanarClipMask.d.ts.map +1 -1
  83. package/lib/esm/PlanarClipMask.js +13 -4
  84. package/lib/esm/PlanarClipMask.js.map +1 -1
  85. package/lib/esm/Render.d.ts +9 -6
  86. package/lib/esm/Render.d.ts.map +1 -1
  87. package/lib/esm/Render.js +6 -1
  88. package/lib/esm/Render.js.map +1 -1
  89. package/lib/esm/annotation/TextAnnotation.d.ts +11 -9
  90. package/lib/esm/annotation/TextAnnotation.d.ts.map +1 -1
  91. package/lib/esm/annotation/TextAnnotation.js +17 -16
  92. package/lib/esm/annotation/TextAnnotation.js.map +1 -1
  93. package/lib/esm/annotation/TextBlock.d.ts +2 -2
  94. package/lib/esm/annotation/TextBlock.js.map +1 -1
  95. package/lib/esm/annotation/TextBlockLayoutResult.d.ts +64 -0
  96. package/lib/esm/annotation/TextBlockLayoutResult.d.ts.map +1 -0
  97. package/lib/esm/annotation/TextBlockLayoutResult.js +9 -0
  98. package/lib/esm/annotation/TextBlockLayoutResult.js.map +1 -0
  99. package/lib/esm/core-common.d.ts +2 -1
  100. package/lib/esm/core-common.d.ts.map +1 -1
  101. package/lib/esm/core-common.js +2 -1
  102. package/lib/esm/core-common.js.map +1 -1
  103. package/lib/esm/geometry/ElementGeometry.d.ts +8 -6
  104. package/lib/esm/geometry/ElementGeometry.d.ts.map +1 -1
  105. package/lib/esm/geometry/ElementGeometry.js.map +1 -1
  106. package/lib/{cjs → esm/internal}/Snapping.d.ts +6 -6
  107. package/lib/esm/internal/Snapping.d.ts.map +1 -0
  108. package/lib/esm/internal/Snapping.js.map +1 -0
  109. package/lib/esm/internal/cross-package.d.ts +2 -0
  110. package/lib/esm/internal/cross-package.d.ts.map +1 -0
  111. package/lib/esm/internal/cross-package.js +6 -0
  112. package/lib/esm/internal/cross-package.js.map +1 -0
  113. package/lib/esm/rpc/IModelReadRpcInterface.d.ts +2 -1
  114. package/lib/esm/rpc/IModelReadRpcInterface.d.ts.map +1 -1
  115. package/lib/esm/rpc/IModelReadRpcInterface.js +5 -1
  116. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  117. package/lib/esm/rpc/core/RpcRequest.js +1 -1
  118. package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
  119. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
  120. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +3 -2
  121. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  122. package/package.json +6 -6
  123. package/ThirdPartyNotices.md +0 -30
  124. package/lib/cjs/Snapping.d.ts.map +0 -1
  125. package/lib/cjs/Snapping.js.map +0 -1
  126. package/lib/esm/Snapping.d.ts.map +0 -1
  127. package/lib/esm/Snapping.js.map +0 -1
  128. /package/lib/cjs/{Snapping.js → internal/Snapping.js} +0 -0
  129. /package/lib/esm/{Snapping.js → internal/Snapping.js} +0 -0
package/CHANGELOG.md CHANGED
@@ -1,6 +1,55 @@
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  # Change Log - @itwin/core-common
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- This log was last generated on Sat, 08 Jun 2024 00:53:21 GMT and should not be manually modified.
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+ This log was last generated on Fri, 19 Jul 2024 14:54:06 GMT and should not be manually modified.
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+
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+ ## 4.7.7
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+ Fri, 19 Jul 2024 14:52:42 GMT
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+
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+ _Version update only_
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+
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+ ## 4.7.6
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+ Fri, 12 Jul 2024 14:42:55 GMT
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+
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+ _Version update only_
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+
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+ ## 4.7.5
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+ Thu, 11 Jul 2024 15:24:55 GMT
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+
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+ _Version update only_
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+
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+ ## 4.7.4
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+ Mon, 01 Jul 2024 14:06:23 GMT
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+
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+ ### Updates
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+
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+ - Add IModel.onChangesetChanged event.
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+
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+ ## 4.7.3
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+ Thu, 27 Jun 2024 21:09:02 GMT
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+
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+ _Version update only_
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+
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+ ## 4.7.2
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+ Sat, 22 Jun 2024 01:09:54 GMT
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+
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+ ### Updates
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+
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+ - Fixed planar masks when using new tiles
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+
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+ ## 4.7.1
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+ Thu, 13 Jun 2024 22:47:31 GMT
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+
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+ _Version update only_
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+
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+ ## 4.7.0
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+ Wed, 12 Jun 2024 18:02:16 GMT
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+
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+ ### Updates
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+
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+ - Add SchemaSync as new changeset type.
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+ - Fix failed HTTP RPC request not being rejected if `X-Protocol-Version` is not available.
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+ - Added TextAnnotation.offset.
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+ - Promote QPoint2dBufferBuilderOptions and QPoint3dBufferBuilderOptions from beta to public
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  ## 4.6.2
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  Sat, 08 Jun 2024 00:50:25 GMT
@@ -196,7 +196,7 @@ export interface UpgradeOptions {
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  /**
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  * The state of the schemas in the Db compared with what the current version of the software expects
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  * Note: The state may vary depending on whether the Db is to be opened ReadOnly or ReadWrite.
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- * @beta
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+ * @public
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  */
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  export declare enum SchemaState {
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  /** The schemas in the Db are up-to-date, and do not need to be upgraded before opening it with the current version of the software */
@@ -75,7 +75,7 @@ var ProfileOptions;
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  /**
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  * The state of the schemas in the Db compared with what the current version of the software expects
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+ * @public
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  */
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  var SchemaState;
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  (function (SchemaState) {
@@ -1 +1 @@
1
- {"version":3,"file":"BriefcaseTypes.js","sourceRoot":"","sources":["../../src/BriefcaseTypes.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAaH;;;GAGG;AACH,IAAY,gBAyBX;AAzBD,WAAY,gBAAgB;IAC1B,+CAA+C;IAC/C,sEAAoB,CAAA;IAEpB,gDAAgD;IAChD,4DAAa,CAAA;IAEb,gFAAgF;IAChF,mEAAc,CAAA;IAEd,+EAA+E;IAC/E,wEAAqC,CAAA;IAErC;;;;;;;;;;OAUG;IACH,mEAAc,CAAA;AAChB,CAAC,EAzBW,gBAAgB,gCAAhB,gBAAgB,QAyB3B;AAED;;;GAGG;AACH,IAAY,QAOX;AAPD,WAAY,QAAQ;IAClB,mIAAmI;IACnI,uDAAgB,CAAA;IAChB,0FAA0F;IAC1F,qDAAe,CAAA;IACf,qJAAqJ;IACrJ,+CAAY,CAAA;AACd,CAAC,EAPW,QAAQ,wBAAR,QAAQ,QAOnB;AAwID;;GAEG;AACH,IAAY,aAYX;AAZD,WAAY,aAAa;IACvB,qJAAqJ;IACrJ,mFAAyB,CAAA;IAEzB,iKAAiK;IACjK,yFAA4B,CAAA;IAE5B,sMAAsM;IACtM,uDAAW,CAAA;IAEX,qFAAqF;IACrF,2DAAa,CAAA;AACf,CAAC,EAZW,aAAa,6BAAb,aAAa,QAYxB;AAED;;GAEG;AACH,IAAY,cAMX;AAND,WAAY,cAAc;IACxB,0GAA0G;IAC1G,mDAAQ,CAAA;IAER,qDAAqD;IACrD,yDAAW,CAAA;AACb,CAAC,EANW,cAAc,8BAAd,cAAc,QAMzB;AAgBD;;;;GAIG;AACH,IAAY,WAkBX;AAlBD,WAAY,WAAW;IACrB,sIAAsI;IACtI,qDAAQ,CAAA;IAER;;;OAGG;IACH,mEAAe,CAAA;IAEf,4IAA4I;IAC5I,yEAAkB,CAAA;IAElB,oIAAoI;IACpI,iDAAM,CAAA;IAEN,4FAA4F;IAC5F,iDAAM,CAAA;AACR,CAAC,EAlBW,WAAW,2BAAX,WAAW,QAkBtB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module iModels\n */\n\nimport { GuidString } from \"@itwin/core-bentley\";\nimport { ChangesetIdWithIndex, ChangesetIndexOrId, LocalFileName } from \"./ChangesetProps\";\nimport { IModelEncryptionProps, OpenDbKey } from \"./IModel\";\nimport { IModelVersionProps } from \"./IModelVersion\";\n\n/** The Id assigned to a briefcase by iModelHub, or [[BriefcaseIdValue.Unassigned]] .\n * @public\n * @extensions\n */\nexport type BriefcaseId = number;\n\n/** Values of [[BriefcaseId]] that have special meaning.\n * @public\n * @extensions\n */\nexport enum BriefcaseIdValue {\n /** Indicates an invalid/illegal BriefcaseId */\n Illegal = 0xffffffff,\n\n /** BriefcaseIds must be less than this value */\n Max = 1 << 24,\n\n /** All valid iModelHub issued BriefcaseIds will be equal or higher than this */\n FirstValid = 2,\n\n /** All valid iModelHub issued BriefcaseIds will be equal or lower than this */\n LastValid = BriefcaseIdValue.Max - 11,\n\n /**\n * The briefcase has not been assigned a unique Id by iModelHub. Only briefcases that have been assigned a unique BriefcaseId may create changesets,\n * because BriefcaseId is used to create unique ElementIds for new elements.\n *\n * The `Unassigned` briefcaseId is used for several purposes:\n * - **Snapshots**. Snapshot files are immutable copies of an iModel for archival or data exchange purposes. They can neither generate nor accept new changesets.\n * - **Checkpoints**. Checkpoints are Snapshots that represent a specific version on an iModel's timeline.\n * - **PullOnly**. A local briefcase file that may be used to \"slide\" along a timeline by applying incoming changesets.\n * They are always opened readonly except to apply changesets.\n * - **Standalone**. Standalone iModels are local files that are not connected to iModelHub, and therefore cannot accept or create changesets.\n */\n Unassigned = 0,\n}\n\n/** Whether a briefcase is editable or may only accept incoming changesets from iModelHub\n * @public\n * @extensions\n */\nexport enum SyncMode {\n /** Use a fixed version (i.e. a checkpoint). See [CheckpointManager]($backend) for preferred approach to using checkpoint files. */\n FixedVersion = 1,\n /** A briefcase that can be edited. A unique briefcaseId must be assigned by iModelHub. */\n PullAndPush = 2,\n /** use [BriefcaseIdValue.Unassigned](%backend). This makes a briefcase that can accept changesets from iModelHub but can never create changesets. */\n PullOnly = 3,\n}\n\n/**\n * Options to open a previously downloaded briefcase\n * @public\n */\nexport interface OpenBriefcaseOptions {\n /** open briefcase Readonly */\n readonly openAsReadOnly?: boolean;\n}\n\n/**\n * Properties that specify a briefcase within the local briefcase cache.\n * @see BriefcaseManager.getFileName\n * @public\n */\nexport interface BriefcaseProps {\n /** Id of the iModel */\n readonly iModelId: GuidString;\n\n /** BriefcaseId of the briefcase */\n readonly briefcaseId: BriefcaseId;\n}\n\n/** Properties for opening a local briefcase file via [BriefcaseDb.open]($backend)\n * @public\n */\nexport interface OpenBriefcaseProps extends IModelEncryptionProps, OpenDbKey { // eslint-disable-line deprecation/deprecation\n /** the full path to the briefcase file */\n readonly fileName: LocalFileName;\n /**\n * If true, open the briefcase readonly.\n * @note Readonly connections always hold a read transaction against the briefcase. That can cause the WAL file size to grow\n * unbounded if changes happen while they're open (see [Checkpoint starvation](https://www.sqlite.org/wal.html#avoiding_excessively_large_wal_files))\n * It is a good idea to close the readonly connection *before* closing the writeable connection so the WAL file will be deleted.\n */\n readonly readonly?: boolean;\n /** If true, open the briefcase readonly and monitor it for changes originating from another connection.\n * When such changes are detected, the default txn will be restarted.\n * The restart occurs only after the next iteration of the backend event loop, and will generate events that reflect the changes from the other connection.\n * This can be useful in contexts where the read-only connection is displaying a view of the contents of the briefcase while another, non-interactive program\n * is adding txns to the briefcase. It may not be reliable if the writable connection is undoing or redoing txns.\n * @note This cannot be used with cloud-based briefcases.\n */\n readonly watchForChanges?: boolean;\n}\n\n/** Properties of a local briefcase file, returned by [BriefcaseManager.getCachedBriefcases]($backend) and [BriefcaseManager.downloadBriefcase]($backend)\n * @public\n * @extensions\n */\nexport interface LocalBriefcaseProps {\n /** Full path of local file. */\n readonly fileName: LocalFileName;\n\n /** The iTwin containing the iModel. */\n readonly iTwinId: GuidString;\n\n /** The iModelId. */\n readonly iModelId: GuidString;\n\n /** The briefcaseId. */\n readonly briefcaseId: BriefcaseId;\n\n /** The current changesetId.\n * @note ChangeSet Ids are string hash values based on the ChangeSet's content and parent.\n */\n readonly changeset: ChangesetIdWithIndex;\n\n /** Size of the briefcase file in bytes */\n readonly fileSize: number;\n}\n\n/** Properties for downloading a briefcase to a local file, from iModelHub.\n * @public\n * @extensions\n */\nexport interface RequestNewBriefcaseProps {\n /** iTwin that the iModel belongs to. */\n readonly iTwinId: GuidString;\n\n /** The iModelId for the new briefcase. */\n readonly iModelId: GuidString;\n\n /** Full path of local file to store the briefcase. If undefined, a file will be created in the briefcase cache, and this member will be filled with the full path to the file.\n * Callers can use this to open the briefcase after the download completes.\n * @note this member is both an input and an output.\n */\n readonly fileName?: LocalFileName;\n\n /**\n * The BriefcaseId for the new briefcase. If undefined, a new BriefcaseId will be acquired from iModelHub before the download, and is returned in this member.\n * @note To download a briefcase that can accept but not create new changesets (sometimes referred to as \"pull only\" briefcases), set this value to [[BriefcaseIdValue.Unassigned]].\n * After downloading, you can merely delete unassigned briefcase files when they are no longer needed. Assigned BriefcaseIds should be released (via [BriefcaseManager.releaseBriefcase]($backend) )\n * when you are done with them.\n * @note this member is both an input and an output.\n *\n */\n briefcaseId?: BriefcaseId;\n\n /** Id of the change set of the new briefcase. If undefined, use latest. */\n asOf?: IModelVersionProps;\n}\n\n/**\n * Arguments to open a Checkpoint directly from its cloud container\n * @beta\n */\nexport interface OpenCheckpointArgs {\n readonly iTwinId: GuidString;\n\n /** Id of the iModel */\n readonly iModelId: GuidString;\n\n /** changeset for the checkpoint. If undefined, attempt to open the checkpoint for the latest changeset. */\n readonly changeset?: ChangesetIndexOrId;\n}\n\n/**\n * Manages the download of a briefcase\n * @public\n */\nexport interface BriefcaseDownloader {\n /** Id of the briefcase being downloaded */\n readonly briefcaseId: BriefcaseId;\n\n /** the name of the local file for the briefcase */\n readonly fileName: LocalFileName;\n\n /** Promise that resolves when the download completes. await this to complete the download */\n readonly downloadPromise: Promise<void>;\n\n /** Request cancellation of the download */\n readonly requestCancel: () => Promise<boolean>;\n}\n\n/** Option to control the validation and upgrade of domain schemas in the Db\n * @beta\n */\nexport enum DomainOptions {\n /** Domain schemas will be validated for any required upgrades. Any errors will be reported back, and cause the application to fail opening the Db */\n CheckRequiredUpgrades = 0,\n\n /** Domain schemas will be validated for any required or optional upgrades. Any errors will be reported back, and cause the application to fail opening the Db */\n CheckRecommendedUpgrades = 1,\n\n /** Domain schemas will be upgraded if necessary. However, only compatible schema upgrades will be allowed - these are typically additions of classes, properties, and changes to custom attributes */\n Upgrade = 2,\n\n /** Domain schemas will neither be validated nor be upgraded. Used only internally */\n SkipCheck = 3,\n}\n\n/** Options that control whether a profile upgrade should be performed when opening a Db\n * @beta\n */\nexport enum ProfileOptions {\n /** No profile upgrade will be performed. If a profile upgrade was required, opening the file will fail */\n None = 0,\n\n /** Profile upgrade will be performed if necessary */\n Upgrade = 1,\n}\n\n/** Arguments to validate and update the profile and domain schemas when opening a Db\n * @beta\n */\nexport interface UpgradeOptions {\n /** Option to control the validation and upgrade of domain schemas in the Db */\n readonly domain?: DomainOptions;\n\n /** Options that control whether a profile upgrade should be performed when opening a file */\n readonly profile?: ProfileOptions;\n\n /** Options that will allow data transform during Profile/Domain schema upgrade */\n readonly schemaLockHeld?: boolean;\n}\n\n/**\n * The state of the schemas in the Db compared with what the current version of the software expects\n * Note: The state may vary depending on whether the Db is to be opened ReadOnly or ReadWrite.\n * @beta\n */\nexport enum SchemaState {\n /** The schemas in the Db are up-to-date, and do not need to be upgraded before opening it with the current version of the software */\n UpToDate,\n\n /** It's required that the schemas in the Db be upgraded before it can be opened with the current version of the software.\n * This may happen in read-write scenarios where the application requires a newer version of the schemas to be in place before\n * it can write data based on that new schema.\n */\n UpgradeRequired,\n\n /** It's recommended, but not necessary that the schemas in the Db be upgraded before opening it with the current version of the software */\n UpgradeRecommended,\n\n /** The schemas in the Db are too old to be opened by the current version of the software. Upgrade using the API is not possible. */\n TooOld,\n\n /** The schemas in the Db are too new to be opened by the current version of the software */\n TooNew,\n}\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module iModels\n */\n\nimport { GuidString } from \"@itwin/core-bentley\";\nimport { ChangesetIdWithIndex, ChangesetIndexOrId, LocalFileName } from \"./ChangesetProps\";\nimport { IModelEncryptionProps, OpenDbKey } from \"./IModel\";\nimport { IModelVersionProps } from \"./IModelVersion\";\n\n/** The Id assigned to a briefcase by iModelHub, or [[BriefcaseIdValue.Unassigned]] .\n * @public\n * @extensions\n */\nexport type BriefcaseId = number;\n\n/** Values of [[BriefcaseId]] that have special meaning.\n * @public\n * @extensions\n */\nexport enum BriefcaseIdValue {\n /** Indicates an invalid/illegal BriefcaseId */\n Illegal = 0xffffffff,\n\n /** BriefcaseIds must be less than this value */\n Max = 1 << 24,\n\n /** All valid iModelHub issued BriefcaseIds will be equal or higher than this */\n FirstValid = 2,\n\n /** All valid iModelHub issued BriefcaseIds will be equal or lower than this */\n LastValid = BriefcaseIdValue.Max - 11,\n\n /**\n * The briefcase has not been assigned a unique Id by iModelHub. Only briefcases that have been assigned a unique BriefcaseId may create changesets,\n * because BriefcaseId is used to create unique ElementIds for new elements.\n *\n * The `Unassigned` briefcaseId is used for several purposes:\n * - **Snapshots**. Snapshot files are immutable copies of an iModel for archival or data exchange purposes. They can neither generate nor accept new changesets.\n * - **Checkpoints**. Checkpoints are Snapshots that represent a specific version on an iModel's timeline.\n * - **PullOnly**. A local briefcase file that may be used to \"slide\" along a timeline by applying incoming changesets.\n * They are always opened readonly except to apply changesets.\n * - **Standalone**. Standalone iModels are local files that are not connected to iModelHub, and therefore cannot accept or create changesets.\n */\n Unassigned = 0,\n}\n\n/** Whether a briefcase is editable or may only accept incoming changesets from iModelHub\n * @public\n * @extensions\n */\nexport enum SyncMode {\n /** Use a fixed version (i.e. a checkpoint). See [CheckpointManager]($backend) for preferred approach to using checkpoint files. */\n FixedVersion = 1,\n /** A briefcase that can be edited. A unique briefcaseId must be assigned by iModelHub. */\n PullAndPush = 2,\n /** use [BriefcaseIdValue.Unassigned](%backend). This makes a briefcase that can accept changesets from iModelHub but can never create changesets. */\n PullOnly = 3,\n}\n\n/**\n * Options to open a previously downloaded briefcase\n * @public\n */\nexport interface OpenBriefcaseOptions {\n /** open briefcase Readonly */\n readonly openAsReadOnly?: boolean;\n}\n\n/**\n * Properties that specify a briefcase within the local briefcase cache.\n * @see BriefcaseManager.getFileName\n * @public\n */\nexport interface BriefcaseProps {\n /** Id of the iModel */\n readonly iModelId: GuidString;\n\n /** BriefcaseId of the briefcase */\n readonly briefcaseId: BriefcaseId;\n}\n\n/** Properties for opening a local briefcase file via [BriefcaseDb.open]($backend)\n * @public\n */\nexport interface OpenBriefcaseProps extends IModelEncryptionProps, OpenDbKey { // eslint-disable-line deprecation/deprecation\n /** the full path to the briefcase file */\n readonly fileName: LocalFileName;\n /**\n * If true, open the briefcase readonly.\n * @note Readonly connections always hold a read transaction against the briefcase. That can cause the WAL file size to grow\n * unbounded if changes happen while they're open (see [Checkpoint starvation](https://www.sqlite.org/wal.html#avoiding_excessively_large_wal_files))\n * It is a good idea to close the readonly connection *before* closing the writeable connection so the WAL file will be deleted.\n */\n readonly readonly?: boolean;\n /** If true, open the briefcase readonly and monitor it for changes originating from another connection.\n * When such changes are detected, the default txn will be restarted.\n * The restart occurs only after the next iteration of the backend event loop, and will generate events that reflect the changes from the other connection.\n * This can be useful in contexts where the read-only connection is displaying a view of the contents of the briefcase while another, non-interactive program\n * is adding txns to the briefcase. It may not be reliable if the writable connection is undoing or redoing txns.\n * @note This cannot be used with cloud-based briefcases.\n */\n readonly watchForChanges?: boolean;\n}\n\n/** Properties of a local briefcase file, returned by [BriefcaseManager.getCachedBriefcases]($backend) and [BriefcaseManager.downloadBriefcase]($backend)\n * @public\n * @extensions\n */\nexport interface LocalBriefcaseProps {\n /** Full path of local file. */\n readonly fileName: LocalFileName;\n\n /** The iTwin containing the iModel. */\n readonly iTwinId: GuidString;\n\n /** The iModelId. */\n readonly iModelId: GuidString;\n\n /** The briefcaseId. */\n readonly briefcaseId: BriefcaseId;\n\n /** The current changesetId.\n * @note ChangeSet Ids are string hash values based on the ChangeSet's content and parent.\n */\n readonly changeset: ChangesetIdWithIndex;\n\n /** Size of the briefcase file in bytes */\n readonly fileSize: number;\n}\n\n/** Properties for downloading a briefcase to a local file, from iModelHub.\n * @public\n * @extensions\n */\nexport interface RequestNewBriefcaseProps {\n /** iTwin that the iModel belongs to. */\n readonly iTwinId: GuidString;\n\n /** The iModelId for the new briefcase. */\n readonly iModelId: GuidString;\n\n /** Full path of local file to store the briefcase. If undefined, a file will be created in the briefcase cache, and this member will be filled with the full path to the file.\n * Callers can use this to open the briefcase after the download completes.\n * @note this member is both an input and an output.\n */\n readonly fileName?: LocalFileName;\n\n /**\n * The BriefcaseId for the new briefcase. If undefined, a new BriefcaseId will be acquired from iModelHub before the download, and is returned in this member.\n * @note To download a briefcase that can accept but not create new changesets (sometimes referred to as \"pull only\" briefcases), set this value to [[BriefcaseIdValue.Unassigned]].\n * After downloading, you can merely delete unassigned briefcase files when they are no longer needed. Assigned BriefcaseIds should be released (via [BriefcaseManager.releaseBriefcase]($backend) )\n * when you are done with them.\n * @note this member is both an input and an output.\n *\n */\n briefcaseId?: BriefcaseId;\n\n /** Id of the change set of the new briefcase. If undefined, use latest. */\n asOf?: IModelVersionProps;\n}\n\n/**\n * Arguments to open a Checkpoint directly from its cloud container\n * @beta\n */\nexport interface OpenCheckpointArgs {\n readonly iTwinId: GuidString;\n\n /** Id of the iModel */\n readonly iModelId: GuidString;\n\n /** changeset for the checkpoint. If undefined, attempt to open the checkpoint for the latest changeset. */\n readonly changeset?: ChangesetIndexOrId;\n}\n\n/**\n * Manages the download of a briefcase\n * @public\n */\nexport interface BriefcaseDownloader {\n /** Id of the briefcase being downloaded */\n readonly briefcaseId: BriefcaseId;\n\n /** the name of the local file for the briefcase */\n readonly fileName: LocalFileName;\n\n /** Promise that resolves when the download completes. await this to complete the download */\n readonly downloadPromise: Promise<void>;\n\n /** Request cancellation of the download */\n readonly requestCancel: () => Promise<boolean>;\n}\n\n/** Option to control the validation and upgrade of domain schemas in the Db\n * @beta\n */\nexport enum DomainOptions {\n /** Domain schemas will be validated for any required upgrades. Any errors will be reported back, and cause the application to fail opening the Db */\n CheckRequiredUpgrades = 0,\n\n /** Domain schemas will be validated for any required or optional upgrades. Any errors will be reported back, and cause the application to fail opening the Db */\n CheckRecommendedUpgrades = 1,\n\n /** Domain schemas will be upgraded if necessary. However, only compatible schema upgrades will be allowed - these are typically additions of classes, properties, and changes to custom attributes */\n Upgrade = 2,\n\n /** Domain schemas will neither be validated nor be upgraded. Used only internally */\n SkipCheck = 3,\n}\n\n/** Options that control whether a profile upgrade should be performed when opening a Db\n * @beta\n */\nexport enum ProfileOptions {\n /** No profile upgrade will be performed. If a profile upgrade was required, opening the file will fail */\n None = 0,\n\n /** Profile upgrade will be performed if necessary */\n Upgrade = 1,\n}\n\n/** Arguments to validate and update the profile and domain schemas when opening a Db\n * @beta\n */\nexport interface UpgradeOptions {\n /** Option to control the validation and upgrade of domain schemas in the Db */\n readonly domain?: DomainOptions;\n\n /** Options that control whether a profile upgrade should be performed when opening a file */\n readonly profile?: ProfileOptions;\n\n /** Options that will allow data transform during Profile/Domain schema upgrade */\n readonly schemaLockHeld?: boolean;\n}\n\n/**\n * The state of the schemas in the Db compared with what the current version of the software expects\n * Note: The state may vary depending on whether the Db is to be opened ReadOnly or ReadWrite.\n * @public\n */\nexport enum SchemaState {\n /** The schemas in the Db are up-to-date, and do not need to be upgraded before opening it with the current version of the software */\n UpToDate,\n\n /** It's required that the schemas in the Db be upgraded before it can be opened with the current version of the software.\n * This may happen in read-write scenarios where the application requires a newer version of the schemas to be in place before\n * it can write data based on that new schema.\n */\n UpgradeRequired,\n\n /** It's recommended, but not necessary that the schemas in the Db be upgraded before opening it with the current version of the software */\n UpgradeRecommended,\n\n /** The schemas in the Db are too old to be opened by the current version of the software. Upgrade using the API is not possible. */\n TooOld,\n\n /** The schemas in the Db are too new to be opened by the current version of the software */\n TooNew,\n}\n"]}
@@ -13,7 +13,7 @@ const ColorByName_1 = require("./ColorByName");
13
13
  const HSLColor_1 = require("./HSLColor");
14
14
  const HSVColor_1 = require("./HSVColor");
15
15
  // cspell: ignore ttbbggrr bbggrr rrggbb aabbggrr abgr rrggbb hsla lerp torgb dhue dsaturation dvalue intpart fractpart cyanish
16
- // portions adapted from Three.js Copyright © 2010-2017 three.js authors
16
+ // portions adapted from Three.js Copyright © 2010-2024 three.js authors
17
17
  const scratchBytes = new Uint8Array(4);
18
18
  const scratchUInt32 = new Uint32Array(scratchBytes.buffer);
19
19
  /** An immutable integer representation of a color.
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { Geometry } from \"@itwin/core-geometry\";\nimport { ColorByName } from \"./ColorByName\";\nimport { HSLColor } from \"./HSLColor\";\nimport { HSVColor, HSVConstants } from \"./HSVColor\";\n\n// cspell: ignore ttbbggrr bbggrr rrggbb aabbggrr abgr rrggbb hsla lerp torgb dhue dsaturation dvalue intpart fractpart cyanish\n\n// portions adapted from Three.js Copyright © 2010-2017 three.js authors\n\nconst scratchBytes = new Uint8Array(4);\nconst scratchUInt32 = new Uint32Array(scratchBytes.buffer);\n\n/** The JSON representation of a [[ColorDef]] - an unsigned 32-bit integer in 0xTTBBGGRR format.\n * @public\n * @extensions\n */\nexport type ColorDefProps = number;\n\n/** An immutable integer representation of a color.\n *\n * A color consists of 4 components: Red, Blue, Green, and Transparency. Each component is an 8-bit unsigned integer in the range [0..255]. A value of zero means that component contributes nothing\n * to the color: e.g., a color with Red=0 contains no shade of red, and a color with Transparency=0 is fully opaque. A value of 255 means that component contributes its maximum\n * value to the color: e.g., a color with Red=255 is as red as it is possible to be, and a color with Transparency=255 is fully transparent.\n *\n * Internally, these 4 components are combined into a single 32-bit unsigned integer as represented by [[ColorDefProps]]. This representation can result in some confusion regarding:\n * 1. The ordering of the individual components; and\n * 2. Whether to specify transparency or opacity (sometimes referred to as \"alpha\").\n *\n * ColorDef uses `0xTTBBGGRR` internally, which uses Transparency and puts Red in the low byte and Transparency in the high byte. It can be converted to `0xRRGGBB` format (blue in the low byte)\n * using [[getRgb]] and `0xAABBGGRRx format (red in the low byte, using opacity instead of transparency) using [[getAbgr]].\n *\n * A ColorDef can be created from a numeric [[ColorDefProps]], from a string in one of the common HTML formats (e.g., [[fromString]]), or by specifying values for the individual components\n * (e.g., [[from]]).\n *\n * ColorDef is **immutable**. To obtain a modified copy of a ColorDef, use methods like [[adjustedForContrast]], [[inverse]], or [[withTransparency]]. For example:\n * ```ts\n * const semiTransparentBlue = ColorDef.blue.withTransparency(100);\n * ```\n * @public\n * @extensions\n */\nexport class ColorDef {\n private readonly _tbgr: number;\n\n private constructor(tbgr: number) {\n scratchUInt32[0] = tbgr; // Force to be a 32-bit unsigned integer\n this._tbgr = scratchUInt32[0];\n }\n\n /**\n * Create a new ColorDef.\n * @param val value to use.\n * If a number, it is interpreted as a 0xTTBBGGRR (Red in the low byte, high byte is transparency 0==fully opaque) value.\n * If a string, it must be in one of the forms supported by [[fromString]] - any unrecognized string will produce [[black]].\n */\n public static create(val?: string | ColorDefProps) {\n return this.fromTbgr(this.computeTbgr(val));\n }\n\n /** Compute the 0xTTBBGGRR value corresponding to the specified representation of a color.\n * @see [[fromString]] for a description of valid string representations.\n */\n public static computeTbgr(val?: string | ColorDefProps): ColorDefProps {\n switch (typeof val) {\n case \"number\":\n return val;\n case \"string\":\n return this.computeTbgrFromString(val);\n default:\n return 0;\n }\n }\n\n /** Convert this ColorDef to a 32 bit number representing the 0xTTBBGGRR value */\n public toJSON(): ColorDefProps { return this._tbgr; }\n\n /** Create a new ColorDef from a json object. If the json object is a number, it is assumed to be a 0xTTBBGGRR value. */\n public static fromJSON(json?: ColorDefProps): ColorDef {\n return this.create(json);\n }\n\n /** Create a ColorDef from Red, Green, Blue, Transparency values. All inputs should be integers between 0-255. */\n public static from(red: number, green: number, blue: number, transparency?: number): ColorDef {\n return this.fromTbgr(this.computeTbgrFromComponents(red, green, blue, transparency));\n }\n\n /** Compute the 0xTTBBGGRR value corresponding to the specified Red, Green, Blue, Transparency components. All inputs should be integers between 0-255. */\n public static computeTbgrFromComponents(red: number, green: number, blue: number, transparency?: number): ColorDefProps {\n scratchBytes[0] = red;\n scratchBytes[1] = green;\n scratchBytes[2] = blue;\n scratchBytes[3] = transparency || 0;\n return scratchUInt32[0];\n }\n\n /** Create a ColorDef from its 0xTTBBGGRR representation. */\n public static fromTbgr(tbgr: ColorDefProps): ColorDef {\n switch (tbgr) {\n case ColorByName.black:\n return this.black;\n case ColorByName.white:\n return this.white;\n case ColorByName.red:\n return this.red;\n case ColorByName.green:\n return this.green;\n case ColorByName.blue:\n return this.blue;\n default:\n return new ColorDef(tbgr);\n }\n }\n\n /** Create a ColorDef from its 0xAABBGGRR representation. */\n public static fromAbgr(abgr: number): ColorDef {\n return this.fromTbgr(this.getAbgr(abgr));\n }\n\n /** Create a ColorDef from a string representation. The following representations are supported:\n * *\"rgb(255,0,0)\"*\n * *\"rgba(255,0,0,.2)\"*\n * *\"rgb(100%,0%,0%)\"*\n * *\"hsl(120,50%,50%)\"*\n * *\"#rrbbgg\"*\n * *\"blanchedAlmond\"* (see possible values from [[ColorByName]]). Case-insensitive.\n *\n * If `val` is not a valid color string, this function returns [[black]].\n * @see [[isValidColor]] to determine if `val` is a valid color string.\n */\n public static fromString(val: string): ColorDef {\n return this.fromTbgr(this.computeTbgrFromString(val));\n }\n\n /** Determine whether the input is a valid representation of a ColorDef.\n * @see [[fromString]] for the definition of a valid string representation.\n * @see [[ColorDefProps]] for the definition of a valid numeric representation.\n */\n public static isValidColor(val: string | number): boolean {\n if (typeof val === \"number\")\n return val >= 0 && val <= 0xffffffff && Math.floor(val) === val;\n\n return undefined !== this.tryComputeTbgrFromString(val);\n }\n\n /** Compute the 0xTTBBGGRR value corresponding to a string representation of a color.\n * If `val` is not a valid color string, this function returns 0 (black).\n * @see [[fromString]] for the definition of a valid color string.\n * @see [[tryComputeTbgrFromString]] to determine if `val` is a valid color string.\n */\n public static computeTbgrFromString(val: string): ColorDefProps {\n return this.tryComputeTbgrFromString(val) ?? 0;\n }\n\n /** Try to compute the 0xTTBBGGRR value corresponding to a string representation of a ColorDef.\n * @returns the corresponding numeric representation, or `undefined` if the input does not represent a color.\n * @see [[fromString]] for the definition of a valid color string.\n */\n public static tryComputeTbgrFromString(val: string): ColorDefProps | undefined {\n if (typeof val !== \"string\")\n return undefined;\n\n val = val.toLowerCase();\n let m = /^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec(val);\n if (m) { // rgb / hsl\n let color;\n const name = m[1];\n const components = m[2];\n\n const hasPercent = (str: string) => str[str.length - 1] === \"%\";\n const floatOrPercent = (str: string) => {\n const v = parseFloat(str);\n return 255 * Geometry.clamp(hasPercent(str) ? v / 100 : v, 0, 1);\n };\n const intOrPercent = (str: string) => {\n const v = hasPercent(str) ? (parseFloat(str) / 100) * 255 : parseInt(str, 10);\n return Geometry.clamp(v, 0, 255);\n };\n\n switch (name) {\n case \"rgb\":\n case \"rgba\":\n color = /^(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*([,\\/]\\s*([0-9]*\\.?[0-9]+%*)\\s*)?$/.exec(components);\n if (color) { // rgb(255,0,0) rgba(255,0,0,0.5)\n return this.computeTbgrFromComponents(\n intOrPercent(color[1]),\n intOrPercent(color[2]),\n intOrPercent(color[3]),\n typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0);\n }\n\n break;\n case \"hsl\":\n case \"hsla\":\n color = /^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(components);\n if (color) { // hsl(120,50%,50%) hsla(120,50%,50%,0.5)\n const h = parseFloat(color[1]) / 360;\n const s = parseInt(color[2], 10) / 100;\n const l = parseInt(color[3], 10) / 100;\n const t = typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0;\n return this.computeTbgrFromHSL(h, s, l, t);\n }\n\n break;\n }\n // eslint-disable-next-line no-cond-assign\n } else if (m = /^\\#([a-f0-9]+)$/.exec(val)) { // hex color\n const hex = m[1];\n const size = hex.length;\n\n if (size === 3) { // #ff0\n return this.computeTbgrFromComponents(\n parseInt(hex.charAt(0) + hex.charAt(0), 16),\n parseInt(hex.charAt(1) + hex.charAt(1), 16),\n parseInt(hex.charAt(2) + hex.charAt(2), 16), 0);\n }\n if (size === 6) { // #ff0000\n return this.computeTbgrFromComponents(\n parseInt(hex.charAt(0) + hex.charAt(1), 16),\n parseInt(hex.charAt(2) + hex.charAt(3), 16),\n parseInt(hex.charAt(4) + hex.charAt(5), 16), 0);\n }\n }\n\n if (val && val.length > 0) { // ColorRgb value\n for (const [key, value] of Object.entries(ColorByName))\n if (key.toLowerCase() === val)\n return value;\n }\n\n return undefined;\n }\n\n /** Get the red, green, blue, and transparency values from this ColorDef. Values will be integers between 0-255. */\n public get colors(): { r: number, g: number, b: number, t: number } {\n return ColorDef.getColors(this._tbgr);\n }\n\n /** Get the r,g,b,t values encoded in an 0xTTBBGGRR value. Values will be integers between 0-255. */\n public static getColors(tbgr: ColorDefProps) {\n scratchUInt32[0] = tbgr;\n return {\n b: scratchBytes[2],\n g: scratchBytes[1],\n r: scratchBytes[0],\n t: scratchBytes[3],\n };\n }\n\n /** The color value of this ColorDef as an integer in the form 0xTTBBGGRR (red in the low byte) */\n public get tbgr(): ColorDefProps { return this._tbgr; }\n\n /** Get the value of the color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\n public getAbgr(): number {\n return ColorDef.getAbgr(this._tbgr);\n }\n\n /** Get the value of a 0xTTBBGGRR color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\n public static getAbgr(tbgr: ColorDefProps): number {\n scratchUInt32[0] = tbgr;\n scratchBytes[3] = 255 - scratchBytes[3];\n return scratchUInt32[0];\n }\n\n /** Get the RGB value of the color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\n public getRgb(): number {\n return ColorDef.getRgb(this._tbgr);\n }\n\n /** Get the RGB value of the 0xTTBBGGRR color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\n public static getRgb(tbgr: ColorDefProps): number {\n scratchUInt32[0] = tbgr;\n return (scratchBytes[0] << 16) + (scratchBytes[1] << 8) + scratchBytes[2];\n }\n\n /** Return a copy of this ColorDef with the specified alpha component.\n * @param alpha the new alpha value as an integer between 0-255.\n * @returns A ColorDef with equivalent red, green, and blue components to this one but with the specified alpha.\n */\n public withAlpha(alpha: number): ColorDef {\n const tbgr = ColorDef.withAlpha(this._tbgr, alpha);\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\n }\n\n /** Return a color equivalent to the specified 0xTTBBGGRR but with modified alpha component.\n * @param alpha the new alpha value as an integer between 0-255.\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified alpha.\n */\n public static withAlpha(tbgr: ColorDefProps, alpha: number): number {\n scratchUInt32[0] = tbgr;\n scratchBytes[3] = 255 - (alpha | 0);\n return scratchUInt32[0];\n }\n\n /** Get the alpha value for this ColorDef. Will be between 0-255 */\n public getAlpha(): number {\n return ColorDef.getAlpha(this._tbgr);\n }\n\n /** Extract the alpha value from a 0xTTBBGGRR color. */\n public static getAlpha(tbgr: ColorDefProps): number {\n scratchUInt32[0] = tbgr;\n return 255 - scratchBytes[3];\n }\n\n /** True if this ColorDef is fully opaque. */\n public get isOpaque(): boolean {\n return ColorDef.isOpaque(this._tbgr);\n }\n\n /** True if the specified 0xTTBBGGRR color is fully opaque. */\n public static isOpaque(tbgr: ColorDefProps): boolean {\n return 255 === this.getAlpha(tbgr);\n }\n\n /** Get the transparency value for this ColorDef (inverse of alpha). Will be between 0-255. */\n public getTransparency(): number {\n return ColorDef.getTransparency(this._tbgr);\n }\n\n /** Extract the transparency component from a 0xTTBBGGRR color as an integer between 0-255.. */\n public static getTransparency(tbgr: ColorDefProps): number {\n scratchUInt32[0] = tbgr;\n return scratchBytes[3];\n }\n\n /** Create a copy of this ColorDef with the specified transparency.\n * @param transparency the new transparency value. Must be between 0-255, where 0 means 'fully opaque' and 255 means 'fully transparent'.\n * @returns a new ColorDef with the same color as this one and the specified transparency.\n */\n public withTransparency(transparency: number): ColorDef {\n const tbgr = ColorDef.withTransparency(this._tbgr, transparency);\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\n }\n\n /** Compute the 0xTTBBGGRR value of the specified color and transparency.\n * @param transparency the new transparency as an integer between 0-255.\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified transparency.\n */\n public static withTransparency(tbgr: ColorDefProps, transparency: number): ColorDefProps {\n return this.withAlpha(tbgr, 255 - transparency);\n }\n\n /** The \"known name\" for this ColorDef. Will be undefined if color value is not in [[ColorByName]] list */\n public get name(): string | undefined {\n return ColorDef.getName(this.tbgr);\n }\n\n /** Obtain the name of the color in the [[ColorByName]] list associated with the specified 0xTTBBGGRR value, or undefined if no such named color exists.\n * @note A handful of colors (like \"aqua\" and \"cyan\") have identical tbgr values; in such cases the first match will be returned.\n */\n public static getName(tbgr: ColorDefProps): string | undefined {\n for (const [key, value] of Object.entries(ColorByName))\n if (value === tbgr)\n return key;\n\n return undefined;\n }\n\n /** Convert this ColorDef to a string in the form \"#rrggbb\" where values are hex digits of the respective colors */\n public toHexString(): string {\n return ColorDef.toHexString(this.tbgr);\n }\n\n /** Convert the 0xTTBBGGRR value to a string in the form \"#rrggbb\". */\n public static toHexString(tbgr: ColorDefProps): string {\n return `#${(`000000${this.getRgb(tbgr).toString(16)}`).slice(-6)}`;\n }\n\n private static getColorsString(tbgr: ColorDefProps) {\n const c = this.getColors(tbgr);\n return `${c.r},${c.g},${c.b}`;\n }\n\n /** Convert this ColorDef to a string in the form \"rgb(r,g,b)\" where values are decimal digits of the respective colors. */\n public toRgbString(): string {\n return ColorDef.toRgbString(this.tbgr);\n }\n\n /** Convert the 0xTTBBGGRR color to a string in the form \"rgb(r,g,b)\" where each component is specified in decimal. */\n public static toRgbString(tbgr: ColorDefProps): string {\n return `rgb(${this.getColorsString(tbgr)})`;\n }\n\n /** Convert this ColorDef to a string in the form \"rgba(r,g,b,a)\" where color values are decimal digits and a is a fraction */\n public toRgbaString(): string {\n return ColorDef.toRgbaString(this.tbgr);\n }\n\n /** Convert the 0xTTBBGGRR color to a string of the form \"rgba(r,g,b,a)\" where the color components are specified in decimal and the alpha component is a fraction. */\n public static toRgbaString(tbgr: ColorDefProps): string {\n return `rgba(${this.getColorsString(tbgr)},${this.getAlpha(tbgr) / 255.})`;\n }\n\n /** Create a ColorDef that is the linear interpolation of this ColorDef and another ColorDef, using a weighting factor.\n * @param color2 The other color\n * @param weight The weighting factor for color2. 0.0 = this color, 1.0 = color2.\n * @param result Optional ColorDef to hold result. If undefined, a new ColorDef is created.\n */\n public lerp(color2: ColorDef, weight: number): ColorDef {\n return ColorDef.fromTbgr(ColorDef.lerp(this.tbgr, color2.tbgr, weight));\n }\n\n /** Interpolate between two 0xTTBBGGRR colors using a weighting factor.\n * @param tbgr1 The first color\n * @param tbgr2 The other color\n * @param weight The weighting factor in [0..1]. A value of 0.0 selects `tbgr1`; 1.0 selects `tbgr2`; 0.5 mixes them evenly; etc.\n * @returns The linear interpolation between `tbgr1` and `tbgr2` using the specified weight.\n */\n public static lerp(tbgr1: ColorDefProps, tbgr2: ColorDefProps, weight: number): ColorDefProps {\n const c = this.getColors(tbgr1);\n const color = this.getColors(tbgr2);\n c.r += (color.r - c.r) * weight;\n c.g += (color.g - c.g) * weight;\n c.b += (color.b - c.b) * weight;\n return this.computeTbgrFromComponents(c.r, c.g, c.b, c.t);\n }\n\n /** Create a new ColorDef that is the inverse (all colors set to 255 - this) of this color. Ignores transparency - result has 0 transparency. */\n public inverse(): ColorDef {\n return ColorDef.fromTbgr(ColorDef.inverse(this.tbgr));\n }\n\n /** Return a 0xTTBBGGRR color whose color components are the inverse of the input color. The result has 0 transparency. */\n public static inverse(tbgr: ColorDefProps): ColorDefProps {\n const colors = this.getColors(tbgr);\n return this.computeTbgrFromComponents(255 - colors.r, 255 - colors.g, 255 - colors.b);\n }\n\n /** Create a ColorDef from hue, saturation, lightness values */\n public static fromHSL(h: number, s: number, l: number, transparency = 0): ColorDef {\n return this.fromTbgr(this.computeTbgrFromHSL(h, s, l, transparency));\n }\n\n /** Compute the 0xTTBBGGRR color corresponding to the specified hue, saturation, lightness values. */\n public static computeTbgrFromHSL(h: number, s: number, l: number, transparency = 0): ColorDefProps {\n const torgb = (p1: number, q1: number, t: number) => {\n if (t < 0)\n t += 1;\n if (t > 1)\n t -= 1;\n\n if (t < 1 / 6)\n return p1 + (q1 - p1) * 6 * t;\n if (t < 1 / 2)\n return q1;\n if (t < 2 / 3)\n return p1 + (q1 - p1) * 6 * (2 / 3 - t);\n\n return p1;\n };\n\n const hue2rgb = (p1: number, q1: number, t: number) => Math.round(torgb(p1, q1, t) * 255);\n const modulo = (n: number, m: number) => ((n % m) + m) % m;\n\n // h,s,l ranges are in 0.0 - 1.0\n h = modulo(h, 1);\n s = Geometry.clamp(s, 0, 1);\n l = Geometry.clamp(l, 0, 1);\n\n if (s === 0) {\n l *= 255;\n return this.computeTbgrFromComponents(l, l, l, transparency);\n }\n\n const p = l <= 0.5 ? l * (1 + s) : l + s - (l * s);\n const q = (2 * l) - p;\n return this.computeTbgrFromComponents(\n hue2rgb(q, p, h + 1 / 3),\n hue2rgb(q, p, h),\n hue2rgb(q, p, h - 1 / 3),\n transparency);\n }\n\n /** Create an [[HSLColor]] from this ColorDef */\n public toHSL(): HSLColor {\n // h,s,l ranges are in 0.0 - 1.0\n const col = this.colors;\n col.r /= 255;\n col.g /= 255;\n col.b /= 255;\n const max = Math.max(col.r, col.g, col.b);\n const min = Math.min(col.r, col.g, col.b);\n\n let hue = 0;\n let saturation;\n const lightness = (min + max) / 2.0;\n\n if (min === max) {\n saturation = 0;\n } else {\n const delta = max - min;\n saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min);\n switch (max) {\n case col.r:\n hue = (col.g - col.b) / delta + (col.g < col.b ? 6 : 0);\n break;\n case col.g:\n hue = (col.b - col.r) / delta + 2;\n break;\n case col.b:\n hue = (col.r - col.g) / delta + 4;\n break;\n }\n\n hue /= 6;\n }\n\n return new HSLColor(hue, saturation, lightness);\n }\n\n /** Create an [[HSVColor]] from this ColorDef */\n public toHSV(): HSVColor {\n const { r, g, b } = this.colors;\n let min = (r < g) ? r : g;\n if (b < min)\n min = b;\n\n let max = (r > g) ? r : g;\n if (b > max)\n max = b;\n\n /* amount of \"blackness\" present */\n const v = Math.floor((max / 255.0 * 100) + 0.5);\n const deltaRgb = max - min;\n const s = (max !== 0.0) ? Math.floor((deltaRgb / max * 100) + 0.5) : 0;\n let h = 0;\n\n if (s) {\n const redDistance = (max - r) / deltaRgb;\n const greenDistance = (max - g) / deltaRgb;\n const blueDistance = (max - b) / deltaRgb;\n\n let intermediateHue: number;\n if (r === max) /* color between yellow & magenta */\n intermediateHue = blueDistance - greenDistance;\n else if (g === max) /* color between cyan & yellow */\n intermediateHue = 2.0 + redDistance - blueDistance;\n else /* color between magenta & cyan */\n intermediateHue = 4.0 + greenDistance - redDistance;\n\n /* intermediate hue is [0..6] */\n intermediateHue *= 60;\n\n if (intermediateHue < 0.0)\n intermediateHue += 360;\n\n h = Math.floor(intermediateHue + 0.5);\n\n if (h >= 360)\n h = 0;\n } else {\n h = 0;\n }\n\n return new HSVColor(h, s, v);\n }\n\n /** Create a ColorDef from an HSVColor */\n public static fromHSV(hsv: HSVColor, transparency = 0): ColorDef {\n // Check for simple case first.\n if ((!hsv.s) || (hsv.h === -1)) {\n // hue must be undefined, have no color only white\n const white = 0xff & Math.floor(((255.0 * hsv.v) / 100.0) + 0.5 + 3.0e-14);\n return ColorDef.from(white, white, white, 0);\n }\n\n let dhue = hsv.h, dsaturation = hsv.s, dvalue = hsv.v;\n if (dhue === 360)\n dhue = 0.0;\n\n dhue /= 60; // hue is now [0..6]\n const hueIntpart = Math.floor(dhue); // convert double -> int\n const hueFractpart = dhue - hueIntpart;\n dvalue /= 100;\n dsaturation /= 100;\n\n const p = 0xff & Math.floor((dvalue * (1.0 - dsaturation) * 255.0) + 0.5);\n const q = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * hueFractpart)) * 255.0) + 0.5);\n const t = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * (1.0 - hueFractpart))) * 255.0) + 0.5);\n const v = 0xff & Math.floor(dvalue * 255 + 0.5);\n\n let r = 0, b = 0, g = 0;\n switch (hueIntpart) {\n /* eslint-disable max-statements-per-line */\n case 0: r = v; g = t; b = p; break; // reddish\n case 1: r = q, g = v; b = p; break; // yellowish\n case 2: r = p, g = v; b = t; break; // greenish\n case 3: r = p, g = q; b = v; break; // cyanish\n case 4: r = t, g = p; b = v; break; // bluish\n case 5: r = v, g = p; b = q; break; // magenta-ish\n /* eslint-enable max-statements-per-line */\n }\n\n return ColorDef.from(r, g, b, transparency);\n }\n\n private visibilityCheck(other: ColorDef): number {\n const fg = this.colors;\n const bg = other.colors;\n // Compute luminosity\n const red = Math.abs(fg.r - bg.r);\n const green = Math.abs(fg.g - bg.g);\n const blue = Math.abs(fg.b - bg.b);\n return (0.30 * red) + (0.59 * green) + (0.11 * blue);\n }\n\n /**\n * Create a new ColorDef that is adjusted from this ColorDef for maximum contrast against another color. The color will either be lighter\n * or darker, depending on which has more visibility against the other color.\n * @param other the color to contrast with\n * @param alpha optional alpha value for the adjusted color. If not supplied alpha from this color is used.\n */\n public adjustedForContrast(other: ColorDef, alpha?: number): ColorDef {\n const visibility = this.visibilityCheck(other);\n if (HSVConstants.VISIBILITY_GOAL <= visibility) {\n return undefined !== alpha ? this.withAlpha(alpha) : this;\n }\n\n const adjPercent = Math.floor(((HSVConstants.VISIBILITY_GOAL - visibility) / 255.0) * 100.0);\n let darkerHSV = this.toHSV();\n let brightHSV = darkerHSV.clone();\n\n darkerHSV = darkerHSV.adjusted(true, adjPercent);\n brightHSV = brightHSV.adjusted(false, adjPercent);\n\n if (undefined === alpha)\n alpha = this.getAlpha();\n\n const darker = ColorDef.fromHSV(darkerHSV).withAlpha(alpha);\n const bright = ColorDef.fromHSV(brightHSV).withAlpha(alpha);\n\n if (bright.getRgb() === other.getRgb()) // Couldn't adjust brighter...\n return darker;\n\n if (darker.getRgb() === other.getRgb()) // Couldn't adjust darker...\n return bright;\n\n // NOTE: Best choice is the one most visible against the other color...\n return (bright.visibilityCheck(other) >= darker.visibilityCheck(other)) ? bright : darker;\n }\n\n /** True if the value of this ColorDef is the same as another ColorDef. */\n public equals(other: ColorDef): boolean {\n return this._tbgr === other._tbgr;\n }\n\n /** pure black */\n public static readonly black = new ColorDef(ColorByName.black);\n /** pure white */\n public static readonly white = new ColorDef(ColorByName.white);\n /** pure red */\n public static readonly red = new ColorDef(ColorByName.red);\n /** pure green */\n public static readonly green = new ColorDef(ColorByName.green);\n /** pure blue */\n public static readonly blue = new ColorDef(ColorByName.blue);\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { Geometry } from \"@itwin/core-geometry\";\nimport { ColorByName } from \"./ColorByName\";\nimport { HSLColor } from \"./HSLColor\";\nimport { HSVColor, HSVConstants } from \"./HSVColor\";\n\n// cspell: ignore ttbbggrr bbggrr rrggbb aabbggrr abgr rrggbb hsla lerp torgb dhue dsaturation dvalue intpart fractpart cyanish\n\n// portions adapted from Three.js Copyright © 2010-2024 three.js authors\n\nconst scratchBytes = new Uint8Array(4);\nconst scratchUInt32 = new Uint32Array(scratchBytes.buffer);\n\n/** The JSON representation of a [[ColorDef]] - an unsigned 32-bit integer in 0xTTBBGGRR format.\n * @public\n * @extensions\n */\nexport type ColorDefProps = number;\n\n/** An immutable integer representation of a color.\n *\n * A color consists of 4 components: Red, Blue, Green, and Transparency. Each component is an 8-bit unsigned integer in the range [0..255]. A value of zero means that component contributes nothing\n * to the color: e.g., a color with Red=0 contains no shade of red, and a color with Transparency=0 is fully opaque. A value of 255 means that component contributes its maximum\n * value to the color: e.g., a color with Red=255 is as red as it is possible to be, and a color with Transparency=255 is fully transparent.\n *\n * Internally, these 4 components are combined into a single 32-bit unsigned integer as represented by [[ColorDefProps]]. This representation can result in some confusion regarding:\n * 1. The ordering of the individual components; and\n * 2. Whether to specify transparency or opacity (sometimes referred to as \"alpha\").\n *\n * ColorDef uses `0xTTBBGGRR` internally, which uses Transparency and puts Red in the low byte and Transparency in the high byte. It can be converted to `0xRRGGBB` format (blue in the low byte)\n * using [[getRgb]] and `0xAABBGGRRx format (red in the low byte, using opacity instead of transparency) using [[getAbgr]].\n *\n * A ColorDef can be created from a numeric [[ColorDefProps]], from a string in one of the common HTML formats (e.g., [[fromString]]), or by specifying values for the individual components\n * (e.g., [[from]]).\n *\n * ColorDef is **immutable**. To obtain a modified copy of a ColorDef, use methods like [[adjustedForContrast]], [[inverse]], or [[withTransparency]]. For example:\n * ```ts\n * const semiTransparentBlue = ColorDef.blue.withTransparency(100);\n * ```\n * @public\n * @extensions\n */\nexport class ColorDef {\n private readonly _tbgr: number;\n\n private constructor(tbgr: number) {\n scratchUInt32[0] = tbgr; // Force to be a 32-bit unsigned integer\n this._tbgr = scratchUInt32[0];\n }\n\n /**\n * Create a new ColorDef.\n * @param val value to use.\n * If a number, it is interpreted as a 0xTTBBGGRR (Red in the low byte, high byte is transparency 0==fully opaque) value.\n * If a string, it must be in one of the forms supported by [[fromString]] - any unrecognized string will produce [[black]].\n */\n public static create(val?: string | ColorDefProps) {\n return this.fromTbgr(this.computeTbgr(val));\n }\n\n /** Compute the 0xTTBBGGRR value corresponding to the specified representation of a color.\n * @see [[fromString]] for a description of valid string representations.\n */\n public static computeTbgr(val?: string | ColorDefProps): ColorDefProps {\n switch (typeof val) {\n case \"number\":\n return val;\n case \"string\":\n return this.computeTbgrFromString(val);\n default:\n return 0;\n }\n }\n\n /** Convert this ColorDef to a 32 bit number representing the 0xTTBBGGRR value */\n public toJSON(): ColorDefProps { return this._tbgr; }\n\n /** Create a new ColorDef from a json object. If the json object is a number, it is assumed to be a 0xTTBBGGRR value. */\n public static fromJSON(json?: ColorDefProps): ColorDef {\n return this.create(json);\n }\n\n /** Create a ColorDef from Red, Green, Blue, Transparency values. All inputs should be integers between 0-255. */\n public static from(red: number, green: number, blue: number, transparency?: number): ColorDef {\n return this.fromTbgr(this.computeTbgrFromComponents(red, green, blue, transparency));\n }\n\n /** Compute the 0xTTBBGGRR value corresponding to the specified Red, Green, Blue, Transparency components. All inputs should be integers between 0-255. */\n public static computeTbgrFromComponents(red: number, green: number, blue: number, transparency?: number): ColorDefProps {\n scratchBytes[0] = red;\n scratchBytes[1] = green;\n scratchBytes[2] = blue;\n scratchBytes[3] = transparency || 0;\n return scratchUInt32[0];\n }\n\n /** Create a ColorDef from its 0xTTBBGGRR representation. */\n public static fromTbgr(tbgr: ColorDefProps): ColorDef {\n switch (tbgr) {\n case ColorByName.black:\n return this.black;\n case ColorByName.white:\n return this.white;\n case ColorByName.red:\n return this.red;\n case ColorByName.green:\n return this.green;\n case ColorByName.blue:\n return this.blue;\n default:\n return new ColorDef(tbgr);\n }\n }\n\n /** Create a ColorDef from its 0xAABBGGRR representation. */\n public static fromAbgr(abgr: number): ColorDef {\n return this.fromTbgr(this.getAbgr(abgr));\n }\n\n /** Create a ColorDef from a string representation. The following representations are supported:\n * *\"rgb(255,0,0)\"*\n * *\"rgba(255,0,0,.2)\"*\n * *\"rgb(100%,0%,0%)\"*\n * *\"hsl(120,50%,50%)\"*\n * *\"#rrbbgg\"*\n * *\"blanchedAlmond\"* (see possible values from [[ColorByName]]). Case-insensitive.\n *\n * If `val` is not a valid color string, this function returns [[black]].\n * @see [[isValidColor]] to determine if `val` is a valid color string.\n */\n public static fromString(val: string): ColorDef {\n return this.fromTbgr(this.computeTbgrFromString(val));\n }\n\n /** Determine whether the input is a valid representation of a ColorDef.\n * @see [[fromString]] for the definition of a valid string representation.\n * @see [[ColorDefProps]] for the definition of a valid numeric representation.\n */\n public static isValidColor(val: string | number): boolean {\n if (typeof val === \"number\")\n return val >= 0 && val <= 0xffffffff && Math.floor(val) === val;\n\n return undefined !== this.tryComputeTbgrFromString(val);\n }\n\n /** Compute the 0xTTBBGGRR value corresponding to a string representation of a color.\n * If `val` is not a valid color string, this function returns 0 (black).\n * @see [[fromString]] for the definition of a valid color string.\n * @see [[tryComputeTbgrFromString]] to determine if `val` is a valid color string.\n */\n public static computeTbgrFromString(val: string): ColorDefProps {\n return this.tryComputeTbgrFromString(val) ?? 0;\n }\n\n /** Try to compute the 0xTTBBGGRR value corresponding to a string representation of a ColorDef.\n * @returns the corresponding numeric representation, or `undefined` if the input does not represent a color.\n * @see [[fromString]] for the definition of a valid color string.\n */\n public static tryComputeTbgrFromString(val: string): ColorDefProps | undefined {\n if (typeof val !== \"string\")\n return undefined;\n\n val = val.toLowerCase();\n let m = /^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec(val);\n if (m) { // rgb / hsl\n let color;\n const name = m[1];\n const components = m[2];\n\n const hasPercent = (str: string) => str[str.length - 1] === \"%\";\n const floatOrPercent = (str: string) => {\n const v = parseFloat(str);\n return 255 * Geometry.clamp(hasPercent(str) ? v / 100 : v, 0, 1);\n };\n const intOrPercent = (str: string) => {\n const v = hasPercent(str) ? (parseFloat(str) / 100) * 255 : parseInt(str, 10);\n return Geometry.clamp(v, 0, 255);\n };\n\n switch (name) {\n case \"rgb\":\n case \"rgba\":\n color = /^(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*([,\\/]\\s*([0-9]*\\.?[0-9]+%*)\\s*)?$/.exec(components);\n if (color) { // rgb(255,0,0) rgba(255,0,0,0.5)\n return this.computeTbgrFromComponents(\n intOrPercent(color[1]),\n intOrPercent(color[2]),\n intOrPercent(color[3]),\n typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0);\n }\n\n break;\n case \"hsl\":\n case \"hsla\":\n color = /^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(components);\n if (color) { // hsl(120,50%,50%) hsla(120,50%,50%,0.5)\n const h = parseFloat(color[1]) / 360;\n const s = parseInt(color[2], 10) / 100;\n const l = parseInt(color[3], 10) / 100;\n const t = typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0;\n return this.computeTbgrFromHSL(h, s, l, t);\n }\n\n break;\n }\n // eslint-disable-next-line no-cond-assign\n } else if (m = /^\\#([a-f0-9]+)$/.exec(val)) { // hex color\n const hex = m[1];\n const size = hex.length;\n\n if (size === 3) { // #ff0\n return this.computeTbgrFromComponents(\n parseInt(hex.charAt(0) + hex.charAt(0), 16),\n parseInt(hex.charAt(1) + hex.charAt(1), 16),\n parseInt(hex.charAt(2) + hex.charAt(2), 16), 0);\n }\n if (size === 6) { // #ff0000\n return this.computeTbgrFromComponents(\n parseInt(hex.charAt(0) + hex.charAt(1), 16),\n parseInt(hex.charAt(2) + hex.charAt(3), 16),\n parseInt(hex.charAt(4) + hex.charAt(5), 16), 0);\n }\n }\n\n if (val && val.length > 0) { // ColorRgb value\n for (const [key, value] of Object.entries(ColorByName))\n if (key.toLowerCase() === val)\n return value;\n }\n\n return undefined;\n }\n\n /** Get the red, green, blue, and transparency values from this ColorDef. Values will be integers between 0-255. */\n public get colors(): { r: number, g: number, b: number, t: number } {\n return ColorDef.getColors(this._tbgr);\n }\n\n /** Get the r,g,b,t values encoded in an 0xTTBBGGRR value. Values will be integers between 0-255. */\n public static getColors(tbgr: ColorDefProps) {\n scratchUInt32[0] = tbgr;\n return {\n b: scratchBytes[2],\n g: scratchBytes[1],\n r: scratchBytes[0],\n t: scratchBytes[3],\n };\n }\n\n /** The color value of this ColorDef as an integer in the form 0xTTBBGGRR (red in the low byte) */\n public get tbgr(): ColorDefProps { return this._tbgr; }\n\n /** Get the value of the color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\n public getAbgr(): number {\n return ColorDef.getAbgr(this._tbgr);\n }\n\n /** Get the value of a 0xTTBBGGRR color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\n public static getAbgr(tbgr: ColorDefProps): number {\n scratchUInt32[0] = tbgr;\n scratchBytes[3] = 255 - scratchBytes[3];\n return scratchUInt32[0];\n }\n\n /** Get the RGB value of the color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\n public getRgb(): number {\n return ColorDef.getRgb(this._tbgr);\n }\n\n /** Get the RGB value of the 0xTTBBGGRR color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\n public static getRgb(tbgr: ColorDefProps): number {\n scratchUInt32[0] = tbgr;\n return (scratchBytes[0] << 16) + (scratchBytes[1] << 8) + scratchBytes[2];\n }\n\n /** Return a copy of this ColorDef with the specified alpha component.\n * @param alpha the new alpha value as an integer between 0-255.\n * @returns A ColorDef with equivalent red, green, and blue components to this one but with the specified alpha.\n */\n public withAlpha(alpha: number): ColorDef {\n const tbgr = ColorDef.withAlpha(this._tbgr, alpha);\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\n }\n\n /** Return a color equivalent to the specified 0xTTBBGGRR but with modified alpha component.\n * @param alpha the new alpha value as an integer between 0-255.\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified alpha.\n */\n public static withAlpha(tbgr: ColorDefProps, alpha: number): number {\n scratchUInt32[0] = tbgr;\n scratchBytes[3] = 255 - (alpha | 0);\n return scratchUInt32[0];\n }\n\n /** Get the alpha value for this ColorDef. Will be between 0-255 */\n public getAlpha(): number {\n return ColorDef.getAlpha(this._tbgr);\n }\n\n /** Extract the alpha value from a 0xTTBBGGRR color. */\n public static getAlpha(tbgr: ColorDefProps): number {\n scratchUInt32[0] = tbgr;\n return 255 - scratchBytes[3];\n }\n\n /** True if this ColorDef is fully opaque. */\n public get isOpaque(): boolean {\n return ColorDef.isOpaque(this._tbgr);\n }\n\n /** True if the specified 0xTTBBGGRR color is fully opaque. */\n public static isOpaque(tbgr: ColorDefProps): boolean {\n return 255 === this.getAlpha(tbgr);\n }\n\n /** Get the transparency value for this ColorDef (inverse of alpha). Will be between 0-255. */\n public getTransparency(): number {\n return ColorDef.getTransparency(this._tbgr);\n }\n\n /** Extract the transparency component from a 0xTTBBGGRR color as an integer between 0-255.. */\n public static getTransparency(tbgr: ColorDefProps): number {\n scratchUInt32[0] = tbgr;\n return scratchBytes[3];\n }\n\n /** Create a copy of this ColorDef with the specified transparency.\n * @param transparency the new transparency value. Must be between 0-255, where 0 means 'fully opaque' and 255 means 'fully transparent'.\n * @returns a new ColorDef with the same color as this one and the specified transparency.\n */\n public withTransparency(transparency: number): ColorDef {\n const tbgr = ColorDef.withTransparency(this._tbgr, transparency);\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\n }\n\n /** Compute the 0xTTBBGGRR value of the specified color and transparency.\n * @param transparency the new transparency as an integer between 0-255.\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified transparency.\n */\n public static withTransparency(tbgr: ColorDefProps, transparency: number): ColorDefProps {\n return this.withAlpha(tbgr, 255 - transparency);\n }\n\n /** The \"known name\" for this ColorDef. Will be undefined if color value is not in [[ColorByName]] list */\n public get name(): string | undefined {\n return ColorDef.getName(this.tbgr);\n }\n\n /** Obtain the name of the color in the [[ColorByName]] list associated with the specified 0xTTBBGGRR value, or undefined if no such named color exists.\n * @note A handful of colors (like \"aqua\" and \"cyan\") have identical tbgr values; in such cases the first match will be returned.\n */\n public static getName(tbgr: ColorDefProps): string | undefined {\n for (const [key, value] of Object.entries(ColorByName))\n if (value === tbgr)\n return key;\n\n return undefined;\n }\n\n /** Convert this ColorDef to a string in the form \"#rrggbb\" where values are hex digits of the respective colors */\n public toHexString(): string {\n return ColorDef.toHexString(this.tbgr);\n }\n\n /** Convert the 0xTTBBGGRR value to a string in the form \"#rrggbb\". */\n public static toHexString(tbgr: ColorDefProps): string {\n return `#${(`000000${this.getRgb(tbgr).toString(16)}`).slice(-6)}`;\n }\n\n private static getColorsString(tbgr: ColorDefProps) {\n const c = this.getColors(tbgr);\n return `${c.r},${c.g},${c.b}`;\n }\n\n /** Convert this ColorDef to a string in the form \"rgb(r,g,b)\" where values are decimal digits of the respective colors. */\n public toRgbString(): string {\n return ColorDef.toRgbString(this.tbgr);\n }\n\n /** Convert the 0xTTBBGGRR color to a string in the form \"rgb(r,g,b)\" where each component is specified in decimal. */\n public static toRgbString(tbgr: ColorDefProps): string {\n return `rgb(${this.getColorsString(tbgr)})`;\n }\n\n /** Convert this ColorDef to a string in the form \"rgba(r,g,b,a)\" where color values are decimal digits and a is a fraction */\n public toRgbaString(): string {\n return ColorDef.toRgbaString(this.tbgr);\n }\n\n /** Convert the 0xTTBBGGRR color to a string of the form \"rgba(r,g,b,a)\" where the color components are specified in decimal and the alpha component is a fraction. */\n public static toRgbaString(tbgr: ColorDefProps): string {\n return `rgba(${this.getColorsString(tbgr)},${this.getAlpha(tbgr) / 255.})`;\n }\n\n /** Create a ColorDef that is the linear interpolation of this ColorDef and another ColorDef, using a weighting factor.\n * @param color2 The other color\n * @param weight The weighting factor for color2. 0.0 = this color, 1.0 = color2.\n * @param result Optional ColorDef to hold result. If undefined, a new ColorDef is created.\n */\n public lerp(color2: ColorDef, weight: number): ColorDef {\n return ColorDef.fromTbgr(ColorDef.lerp(this.tbgr, color2.tbgr, weight));\n }\n\n /** Interpolate between two 0xTTBBGGRR colors using a weighting factor.\n * @param tbgr1 The first color\n * @param tbgr2 The other color\n * @param weight The weighting factor in [0..1]. A value of 0.0 selects `tbgr1`; 1.0 selects `tbgr2`; 0.5 mixes them evenly; etc.\n * @returns The linear interpolation between `tbgr1` and `tbgr2` using the specified weight.\n */\n public static lerp(tbgr1: ColorDefProps, tbgr2: ColorDefProps, weight: number): ColorDefProps {\n const c = this.getColors(tbgr1);\n const color = this.getColors(tbgr2);\n c.r += (color.r - c.r) * weight;\n c.g += (color.g - c.g) * weight;\n c.b += (color.b - c.b) * weight;\n return this.computeTbgrFromComponents(c.r, c.g, c.b, c.t);\n }\n\n /** Create a new ColorDef that is the inverse (all colors set to 255 - this) of this color. Ignores transparency - result has 0 transparency. */\n public inverse(): ColorDef {\n return ColorDef.fromTbgr(ColorDef.inverse(this.tbgr));\n }\n\n /** Return a 0xTTBBGGRR color whose color components are the inverse of the input color. The result has 0 transparency. */\n public static inverse(tbgr: ColorDefProps): ColorDefProps {\n const colors = this.getColors(tbgr);\n return this.computeTbgrFromComponents(255 - colors.r, 255 - colors.g, 255 - colors.b);\n }\n\n /** Create a ColorDef from hue, saturation, lightness values */\n public static fromHSL(h: number, s: number, l: number, transparency = 0): ColorDef {\n return this.fromTbgr(this.computeTbgrFromHSL(h, s, l, transparency));\n }\n\n /** Compute the 0xTTBBGGRR color corresponding to the specified hue, saturation, lightness values. */\n public static computeTbgrFromHSL(h: number, s: number, l: number, transparency = 0): ColorDefProps {\n const torgb = (p1: number, q1: number, t: number) => {\n if (t < 0)\n t += 1;\n if (t > 1)\n t -= 1;\n\n if (t < 1 / 6)\n return p1 + (q1 - p1) * 6 * t;\n if (t < 1 / 2)\n return q1;\n if (t < 2 / 3)\n return p1 + (q1 - p1) * 6 * (2 / 3 - t);\n\n return p1;\n };\n\n const hue2rgb = (p1: number, q1: number, t: number) => Math.round(torgb(p1, q1, t) * 255);\n const modulo = (n: number, m: number) => ((n % m) + m) % m;\n\n // h,s,l ranges are in 0.0 - 1.0\n h = modulo(h, 1);\n s = Geometry.clamp(s, 0, 1);\n l = Geometry.clamp(l, 0, 1);\n\n if (s === 0) {\n l *= 255;\n return this.computeTbgrFromComponents(l, l, l, transparency);\n }\n\n const p = l <= 0.5 ? l * (1 + s) : l + s - (l * s);\n const q = (2 * l) - p;\n return this.computeTbgrFromComponents(\n hue2rgb(q, p, h + 1 / 3),\n hue2rgb(q, p, h),\n hue2rgb(q, p, h - 1 / 3),\n transparency);\n }\n\n /** Create an [[HSLColor]] from this ColorDef */\n public toHSL(): HSLColor {\n // h,s,l ranges are in 0.0 - 1.0\n const col = this.colors;\n col.r /= 255;\n col.g /= 255;\n col.b /= 255;\n const max = Math.max(col.r, col.g, col.b);\n const min = Math.min(col.r, col.g, col.b);\n\n let hue = 0;\n let saturation;\n const lightness = (min + max) / 2.0;\n\n if (min === max) {\n saturation = 0;\n } else {\n const delta = max - min;\n saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min);\n switch (max) {\n case col.r:\n hue = (col.g - col.b) / delta + (col.g < col.b ? 6 : 0);\n break;\n case col.g:\n hue = (col.b - col.r) / delta + 2;\n break;\n case col.b:\n hue = (col.r - col.g) / delta + 4;\n break;\n }\n\n hue /= 6;\n }\n\n return new HSLColor(hue, saturation, lightness);\n }\n\n /** Create an [[HSVColor]] from this ColorDef */\n public toHSV(): HSVColor {\n const { r, g, b } = this.colors;\n let min = (r < g) ? r : g;\n if (b < min)\n min = b;\n\n let max = (r > g) ? r : g;\n if (b > max)\n max = b;\n\n /* amount of \"blackness\" present */\n const v = Math.floor((max / 255.0 * 100) + 0.5);\n const deltaRgb = max - min;\n const s = (max !== 0.0) ? Math.floor((deltaRgb / max * 100) + 0.5) : 0;\n let h = 0;\n\n if (s) {\n const redDistance = (max - r) / deltaRgb;\n const greenDistance = (max - g) / deltaRgb;\n const blueDistance = (max - b) / deltaRgb;\n\n let intermediateHue: number;\n if (r === max) /* color between yellow & magenta */\n intermediateHue = blueDistance - greenDistance;\n else if (g === max) /* color between cyan & yellow */\n intermediateHue = 2.0 + redDistance - blueDistance;\n else /* color between magenta & cyan */\n intermediateHue = 4.0 + greenDistance - redDistance;\n\n /* intermediate hue is [0..6] */\n intermediateHue *= 60;\n\n if (intermediateHue < 0.0)\n intermediateHue += 360;\n\n h = Math.floor(intermediateHue + 0.5);\n\n if (h >= 360)\n h = 0;\n } else {\n h = 0;\n }\n\n return new HSVColor(h, s, v);\n }\n\n /** Create a ColorDef from an HSVColor */\n public static fromHSV(hsv: HSVColor, transparency = 0): ColorDef {\n // Check for simple case first.\n if ((!hsv.s) || (hsv.h === -1)) {\n // hue must be undefined, have no color only white\n const white = 0xff & Math.floor(((255.0 * hsv.v) / 100.0) + 0.5 + 3.0e-14);\n return ColorDef.from(white, white, white, 0);\n }\n\n let dhue = hsv.h, dsaturation = hsv.s, dvalue = hsv.v;\n if (dhue === 360)\n dhue = 0.0;\n\n dhue /= 60; // hue is now [0..6]\n const hueIntpart = Math.floor(dhue); // convert double -> int\n const hueFractpart = dhue - hueIntpart;\n dvalue /= 100;\n dsaturation /= 100;\n\n const p = 0xff & Math.floor((dvalue * (1.0 - dsaturation) * 255.0) + 0.5);\n const q = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * hueFractpart)) * 255.0) + 0.5);\n const t = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * (1.0 - hueFractpart))) * 255.0) + 0.5);\n const v = 0xff & Math.floor(dvalue * 255 + 0.5);\n\n let r = 0, b = 0, g = 0;\n switch (hueIntpart) {\n /* eslint-disable max-statements-per-line */\n case 0: r = v; g = t; b = p; break; // reddish\n case 1: r = q, g = v; b = p; break; // yellowish\n case 2: r = p, g = v; b = t; break; // greenish\n case 3: r = p, g = q; b = v; break; // cyanish\n case 4: r = t, g = p; b = v; break; // bluish\n case 5: r = v, g = p; b = q; break; // magenta-ish\n /* eslint-enable max-statements-per-line */\n }\n\n return ColorDef.from(r, g, b, transparency);\n }\n\n private visibilityCheck(other: ColorDef): number {\n const fg = this.colors;\n const bg = other.colors;\n // Compute luminosity\n const red = Math.abs(fg.r - bg.r);\n const green = Math.abs(fg.g - bg.g);\n const blue = Math.abs(fg.b - bg.b);\n return (0.30 * red) + (0.59 * green) + (0.11 * blue);\n }\n\n /**\n * Create a new ColorDef that is adjusted from this ColorDef for maximum contrast against another color. The color will either be lighter\n * or darker, depending on which has more visibility against the other color.\n * @param other the color to contrast with\n * @param alpha optional alpha value for the adjusted color. If not supplied alpha from this color is used.\n */\n public adjustedForContrast(other: ColorDef, alpha?: number): ColorDef {\n const visibility = this.visibilityCheck(other);\n if (HSVConstants.VISIBILITY_GOAL <= visibility) {\n return undefined !== alpha ? this.withAlpha(alpha) : this;\n }\n\n const adjPercent = Math.floor(((HSVConstants.VISIBILITY_GOAL - visibility) / 255.0) * 100.0);\n let darkerHSV = this.toHSV();\n let brightHSV = darkerHSV.clone();\n\n darkerHSV = darkerHSV.adjusted(true, adjPercent);\n brightHSV = brightHSV.adjusted(false, adjPercent);\n\n if (undefined === alpha)\n alpha = this.getAlpha();\n\n const darker = ColorDef.fromHSV(darkerHSV).withAlpha(alpha);\n const bright = ColorDef.fromHSV(brightHSV).withAlpha(alpha);\n\n if (bright.getRgb() === other.getRgb()) // Couldn't adjust brighter...\n return darker;\n\n if (darker.getRgb() === other.getRgb()) // Couldn't adjust darker...\n return bright;\n\n // NOTE: Best choice is the one most visible against the other color...\n return (bright.visibilityCheck(other) >= darker.visibilityCheck(other)) ? bright : darker;\n }\n\n /** True if the value of this ColorDef is the same as another ColorDef. */\n public equals(other: ColorDef): boolean {\n return this._tbgr === other._tbgr;\n }\n\n /** pure black */\n public static readonly black = new ColorDef(ColorByName.black);\n /** pure white */\n public static readonly white = new ColorDef(ColorByName.white);\n /** pure red */\n public static readonly red = new ColorDef(ColorByName.red);\n /** pure green */\n public static readonly green = new ColorDef(ColorByName.green);\n /** pure blue */\n public static readonly blue = new ColorDef(ColorByName.blue);\n}\n"]}
@@ -70,8 +70,8 @@ export interface GeometricElementProps extends ElementProps {
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  category: Id64String;
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  /** The geometry stream properties */
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  geom?: GeometryStreamProps;
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- /** How to build the element's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.
74
- * @beta
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+ /** Describes how to build the element's GeometryStream, as an alternative to [[geom]]. This is used for insert and update operations only.
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+ * It is not a persistent property - it will always be undefined in the properties returned by functions that read a persistent element.
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  */
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  elementGeometryBuilderParams?: ElementGeometryBuilderParams;
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  /** The placement properties */
@@ -200,8 +200,8 @@ export interface TextAnnotation2dProps extends GeometricElement2dProps {
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  */
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  export interface GeometryPartProps extends ElementProps {
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  geom?: GeometryStreamProps;
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- /** How to build the part's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.
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- * @beta
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+ /** Describes how to build the part's GeometryStream, as an alternative to [[geom]]. This is used for insert and update operations only.
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+ * It is not a persistent property - it will always be undefined in the properties returned by functions that read a persistent part.
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  */
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  elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;
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  bbox?: LowAndHighXYZProps;
@@ -1 +1 @@
1
- {"version":3,"file":"ElementProps.js","sourceRoot":"","sources":["../../src/ElementProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAmE;AAQnE,+CAA0D;AAqC1D;;GAEG;AACH,MAAa,cAAc;IAOzB,YAAY,KAA0B;QACpC,IAAI,CAAC,EAAE,GAAG,mBAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;IACzC,CAAC;IAEM,MAAM,CAAC,QAAQ,CAAC,IAA0B;QAC/C,OAAO,IAAI,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IACrD,CAAC;IAKD,mJAAmJ;IAC5I,MAAM,CAAC,UAAU,CAAC,IAAS;QAChC,IAAI,CAAC,OAAO,IAAI,KAAK,QAAQ,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;YACjD,MAAM,CAAC,GAAG,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;YACxC,IAAI,CAAC,KAAK,SAAS;gBACjB,MAAM,IAAI,yBAAW,CAAC,0BAAY,CAAC,MAAM,EAAE,gCAAgC,CAAC,CAAC;YAC/E,OAAO,CAAC,CAAC,EAAE,CAAC;QACd,CAAC;QACD,OAAO,mBAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC7B,CAAC;IAEM,MAAM;QACX,OAAO;YACL,EAAE,EAAE,IAAI,CAAC,EAAE;YACX,YAAY,EAAE,IAAI,CAAC,YAAY;SAChC,CAAC;IACJ,CAAC;;AAnCH,wCAoCC;AApBC,8DAA8D;AACvC,mBAAI,GAAG,IAAI,cAAc,CAAC,EAAE,EAAE,EAAE,mBAAI,CAAC,OAAO,EAAE,CAAC,CAAC;AAqBzE;;GAEG;AACH,MAAa,cAAe,SAAQ,cAAc;CACjD;AADD,wCACC;AA6CD;;GAEG;AACH,SAAgB,kBAAkB,CAAC,KAAqB;IACtD,OAAQ,KAA0B,CAAC,KAAK,KAAK,SAAS,CAAC;AACzD,CAAC;AAFD,gDAEC;AAED;;GAEG;AACH,SAAgB,kBAAkB,CAAC,KAAqB;IACtD,OAAO,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;AACpC,CAAC;AAFD,gDAEC;AA+BD;;;GAGG;AACH,IAAY,WAKX;AALD,WAAY,WAAW;IACrB,mDAAW,CAAA;IACX,iDAAU,CAAA;IACV,uDAAa,CAAA;IACb,6CAAQ,CAAA;AACV,CAAC,EALW,WAAW,2BAAX,WAAW,QAKtB;AAmRD;;GAEG;AACH,IAAY,4BAKX;AALD,WAAY,4BAA4B;IACtC,gEAAgE;IAChE,mGAAkB,CAAA;IAClB,0EAA0E;IAC1E,6FAAe,CAAA;AACjB,CAAC,EALW,4BAA4B,4CAA5B,4BAA4B,QAKvC;AAyCD;;;GAGG;AACH,IAAY,IASX;AATD,WAAY,IAAI;IACd,gDAAgD;IAChD,mCAAU,CAAA;IACV,4GAA4G;IAC5G,mCAAU,CAAA;IACV,6HAA6H;IAC7H,6CAAe,CAAA;IACf,mIAAmI;IACnI,+BAAQ,CAAA;AACV,CAAC,EATW,IAAI,oBAAJ,IAAI,QASf","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { GuidString, Id64, Id64String } from \"@itwin/core-bentley\";\nimport {\n AngleProps, ClipVectorProps, LowAndHighXYProps, LowAndHighXYZProps, TransformProps, XYProps, XYZProps, YawPitchRollProps,\n} from \"@itwin/core-geometry\";\nimport { CodeProps } from \"./Code\";\nimport { EntityProps } from \"./EntityProps\";\nimport { ElementGeometryBuilderParams, ElementGeometryBuilderParamsForPart } from \"./geometry/ElementGeometry\";\nimport { GeometryStreamProps } from \"./geometry/GeometryStream\";\nimport { IModelError, IModelStatus } from \"./IModelError\";\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\nimport { TextAnnotationProps } from \"./annotation/TextAnnotation\";\n\n/** Properties of a NavigationProperty.\n * @public\n * @extensions\n */\nexport interface RelatedElementProps {\n /** The Id of the element to which this element is related. */\n id: Id64String;\n /** The full className of the relationship class. */\n relClassName?: string;\n}\n\n/** Properties of an [Element]($docs/bis/guide/fundamentals/element-fundamentals)\n * @public\n * @extensions\n */\nexport interface ElementProps extends EntityProps {\n /** The Id of the [Model]($docs/bis/guide/fundamentals/model-fundamentals.md) containing this element */\n model: Id64String;\n /** The [Code]($docs/bis/guide/fundamentals/codes.md) for this element */\n code: CodeProps;\n /** The Parent of this element, if defined. */\n parent?: RelatedElementProps;\n /** A [FederationGuid]($docs/bis/guide/fundamentals/element-fundamentals.md#federationguid) assigned to this element.\n * @note On insert, if this is a valid Guid, the value is preserved. If it is `undefined`, a new Guid is created. If it is an invalid Guid (e.g. Guid.empty), the\n * resultant element will have a `null` federationGuid. For update, `undefined` means \"don't change.\"\n */\n federationGuid?: GuidString;\n /** A [user-assigned label]($docs/bis/guide/fundamentals/element-fundamentals.md#userlabel) for this element. */\n userLabel?: string;\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this element. */\n jsonProperties?: any;\n}\n\n/** The Id and relationship class of an Element that is somehow related to another Element\n * @public\n */\nexport class RelatedElement implements RelatedElementProps {\n /** The Id of the element to which this element is related. */\n public readonly id: Id64String;\n\n /** The full className of the relationship class. */\n public readonly relClassName?: string;\n\n constructor(props: RelatedElementProps) {\n this.id = Id64.fromJSON(props.id);\n this.relClassName = props.relClassName;\n }\n\n public static fromJSON(json?: RelatedElementProps): RelatedElement | undefined {\n return json ? new RelatedElement(json) : undefined;\n }\n\n /** Used to *null out* an existing navigation relationship. */\n public static readonly none = new RelatedElement({ id: Id64.invalid });\n\n /** Accept the value of a navigation property that might be in the shortened format of just an id or might be in the full RelatedElement format. */\n public static idFromJson(json: any): Id64String {\n if ((typeof json === \"object\") && (\"id\" in json)) {\n const r = RelatedElement.fromJSON(json);\n if (r === undefined)\n throw new IModelError(IModelStatus.BadArg, \"Problem parsing Id64 from json\");\n return r.id;\n }\n return Id64.fromJSON(json);\n }\n\n public toJSON(): RelatedElementProps {\n return {\n id: this.id,\n relClassName: this.relClassName,\n };\n }\n}\n\n/** A [RelatedElement]($common) relationship that describes the [TypeDefinitionElement]($backend) of an element.\n * @public\n */\nexport class TypeDefinition extends RelatedElement {\n}\n\n/** Properties of a [GeometricElement]($backend)\n * @public\n * @extensions\n */\nexport interface GeometricElementProps extends ElementProps {\n /** The id of the category for this geometric element. */\n category: Id64String;\n /** The geometry stream properties */\n geom?: GeometryStreamProps;\n /** How to build the element's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\n * @beta\n */\n elementGeometryBuilderParams?: ElementGeometryBuilderParams;\n /** The placement properties */\n placement?: PlacementProps;\n}\n\n/** Properties of a [[Placement3d]]\n * @public\n * @extensions\n */\nexport interface Placement3dProps {\n origin: XYZProps;\n angles: YawPitchRollProps;\n bbox?: LowAndHighXYZProps;\n}\n\n/** Properties of a [[Placement2d]]\n * @public\n * @extensions\n */\nexport interface Placement2dProps {\n origin: XYProps;\n angle: AngleProps;\n bbox?: LowAndHighXYProps;\n}\n\n/**\n * @public\n * @extensions\n */\nexport type PlacementProps = Placement2dProps | Placement3dProps;\n\n/** determine if this is Placement2dProps\n * @public\n */\nexport function isPlacement2dProps(props: PlacementProps): props is Placement2dProps {\n return (props as Placement2dProps).angle !== undefined;\n}\n\n/** determine if this is Placement3dProps\n * @public\n */\nexport function isPlacement3dProps(props: PlacementProps): props is Placement3dProps {\n return !isPlacement2dProps(props);\n}\n\n/** Properties that define a [GeometricElement3d]($backend)\n * @public\n * @extensions\n */\nexport interface GeometricElement3dProps extends GeometricElementProps {\n placement?: Placement3dProps;\n typeDefinition?: RelatedElementProps;\n}\n\n/** JSON representation of a [TextAnnotation3d]($backend).\n * @public\n * @extensions\n */\nexport interface TextAnnotation3dProps extends GeometricElement3dProps {\n jsonProperties?: {\n [key: string]: any;\n /** @beta */\n annotation?: TextAnnotationProps;\n };\n}\n\n/** Properties that define a [PhysicalElement]($backend)\n * @public\n * @extensions\n */\nexport interface PhysicalElementProps extends GeometricElement3dProps {\n physicalMaterial?: RelatedElementProps;\n}\n\n/** An enumeration of the different types of [SectionDrawing]($backend)s.\n * @public\n * @extensions\n */\nexport enum SectionType {\n Section = 3,\n Detail = 4,\n Elevation = 5,\n Plan = 6,\n}\n\n/** Properties that define a [SectionDrawing]($backend).\n * @public\n * @extensions\n */\nexport interface SectionDrawingProps extends ElementProps {\n /** The type of section used to generate the drawing. Default: Section. */\n sectionType?: SectionType;\n /** The spatial view from which the section was generated. */\n spatialView?: RelatedElementProps;\n jsonProperties?: {\n /** A transform from the section drawing model's coordinates to spatial coordinates. */\n drawingToSpatialTransform?: TransformProps;\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), a transform from the sheet's coordinates to spatial coordinates. */\n sheetToSpatialTransform?: TransformProps;\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), JSON representation of a [ClipVector]($geometry) to apply to\n * the sheet graphics when drawn in the context of the spatial view.\n * The ClipVector is in spatial coordinates.\n */\n drawingBoundaryClip?: ClipVectorProps;\n /** If true, when displaying the section drawing as a [DrawingViewState]($frontend), the [[spatialView]] will also be displayed. */\n displaySpatialView?: true;\n };\n}\n\n/** Properties that define a [SectionDrawingLocation]($backend)\n * @public\n * @extensions\n */\nexport interface SectionDrawingLocationProps extends GeometricElement3dProps {\n /** The [ViewDefinition]($backend) to which this location refers. */\n sectionView?: RelatedElementProps;\n}\n\n/** Properties that define a [GeometricElement2d]($backend)\n * @public\n * @extensions\n */\nexport interface GeometricElement2dProps extends GeometricElementProps {\n placement?: Placement2dProps;\n typeDefinition?: RelatedElementProps;\n}\n\n/** JSON representation of a [TextAnnotation2d]($backend).\n * @public\n * @extensions\n */\nexport interface TextAnnotation2dProps extends GeometricElement2dProps {\n jsonProperties?: {\n [key: string]: any;\n /** @beta */\n annotation?: TextAnnotationProps;\n };\n}\n\n/** Properties of a [GeometryPart]($backend)\n * @public\n * @extensions\n */\nexport interface GeometryPartProps extends ElementProps {\n geom?: GeometryStreamProps;\n /** How to build the part's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\n * @beta\n */\n elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;\n bbox?: LowAndHighXYZProps;\n}\n\n/** Properties for a [ViewAttachment]($backend)\n * @public\n * @extensions\n */\nexport interface ViewAttachmentProps extends GeometricElement2dProps {\n view: RelatedElementProps;\n jsonProperties?: {\n /** Integer priority in [-500,500]. Where two attachments overlap, the one with the higher priority draws in front of the other. Default: 0. */\n displayPriority?: number;\n /** JSON representation of a [ClipVector]($core-geometry] in sheet coordinate space, used to clip the attachment's graphics on the sheet. */\n clip?: ClipVectorProps;\n /** Options for customizing how the view attachment is displayed on the sheet. */\n displayOptions?: {\n /** If true, the view attachment is always drawn as a raster image. By default, only 3d perspective views are drawn this way (they always *must* be). Default: false. */\n drawAsRaster?: boolean;\n /** If true, and the view attachment is drawn as a raster image, the background color of the view will be preserved. By default the background color of the\n * sheet is used and any background pixels become transparent, allowing the contents of the sheet to show through. Default: false.\n */\n preserveBackground?: boolean;\n };\n };\n}\n\n/** Properties of a [Subject]($backend)\n * @public\n * @extensions\n */\nexport interface SubjectProps extends ElementProps {\n description?: string;\n}\n\n/** Properties of a [SheetBorderTemplate]($backend)\n * @beta\n */\nexport interface SheetBorderTemplateProps extends ElementProps {\n height?: number;\n width?: number;\n}\n\n/** Properties of a [SheetTemplate]($backend)\n * @beta\n */\nexport interface SheetTemplateProps extends ElementProps {\n height?: number;\n width?: number;\n border?: Id64String;\n}\n\n/** Properties of a [Sheet]($backend).\n * @public\n * @extensions\n */\nexport interface SheetProps extends ElementProps {\n width?: number;\n height?: number;\n scale?: number;\n sheetTemplate?: Id64String;\n attachments?: Id64String[];\n}\n\n/** Properties of a [DefinitionElement]($backend)\n * @public\n * @extensions\n */\nexport interface DefinitionElementProps extends ElementProps {\n isPrivate?: boolean;\n}\n\n/** Properties of a [TypeDefinitionElement]($backend)\n * @public\n * @extensions\n */\nexport interface TypeDefinitionElementProps extends DefinitionElementProps {\n recipe?: RelatedElementProps;\n}\n\n/** Properties of a [PhysicalType]($backend)\n * @public\n * @extensions\n */\nexport interface PhysicalTypeProps extends TypeDefinitionElementProps {\n /** The [PhysicalMaterial]($backend) that makes up this physical type. */\n physicalMaterial?: RelatedElementProps;\n}\n\n/** Properties of a [InformationPartitionElement]($backend)\n * @public\n * @extensions\n */\nexport interface InformationPartitionElementProps extends ElementProps {\n description?: string;\n}\n\n/** Options controlling which properties are included or excluded when querying [[DisplayStyleProps]].\n * @see [[ViewStateLoadProps]] and [[ElementLoadOptions]].\n * @public\n * @extensions\n */\nexport interface DisplayStyleLoadProps {\n /** If true, the lists of element Ids in the display style's schedule script will be empty.\n * The element Ids are not required on the frontend for display and can be quite large.\n */\n omitScheduleScriptElementIds?: boolean;\n /** If true, [[DisplayStyleSettingsProps.excludedElements]] will be compressed into a single compact string; otherwise they will be expanded into an array of strings.\n * The number of Ids may be quite large, so the compressed format is preferred, especially when communicating between the backend and frontend.\n */\n compressExcludedElementIds?: boolean;\n}\n\n/** Options controlling which properties are included or excluded when querying [[RenderTimelineProps]].\n * @see [[ElementLoadOptions.renderTimeline]].\n * @public\n * @extensions\n */\nexport interface RenderTimelineLoadProps {\n /** If true, the lists of element Ids in the schedule script will be empty.\n * The element Ids can be extremely numerous and are not required on the frontend for display, so they are omitted by default by [DisplayStyleState.load]($frontend).\n */\n omitScriptElementIds?: boolean;\n}\n\n/** Options used to specify properties to include or exclude when querying [[ElementProps]] with functions like\n * [IModelDb.Elements.getElementProps]($backend) and [IModelConnection.Elements.loadProps]($frontend).\n * @public\n * @extensions\n */\nexport interface ElementLoadOptions {\n /** if true, only load the members of [[ElementProps]], and no members from subclasses */\n onlyBaseProperties?: boolean;\n /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\n * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.\n */\n wantGeometry?: boolean;\n /** When including a geometry stream containing brep entries, whether to return the raw brep data or proxy geometry, false when undefined */\n /** If true, include [[BRepEntity.DataProps.data]] in the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\n * The data is a potentially large base-64-encoded opaque binary blob that cannot be directly inspected or manipulated on the frontend, so it is omitted by default.\n */\n wantBRepData?: boolean;\n /** Options controlling which properties of [[DisplayStyleProps]] to include or exclude. */\n displayStyle?: DisplayStyleLoadProps;\n /** Options controlling which properties of [[RenderTimelineProps]] to include or exclude. */\n renderTimeline?: RenderTimelineLoadProps;\n}\n\n/** Parameters to specify what element to load for functions like [IModelDb.Elements.getElementProps]($backend).\n * @public\n * @extensions\n */\nexport interface ElementLoadProps extends ElementLoadOptions {\n id?: Id64String;\n /** The properties of the Code of the element to load.\n * @note the Value member is required even though it is not declared so here. If no value is supplied, no element will ever be loaded.\n * TODO: change to Required<CodeProps> in Version 4.0\n */\n code?: CodeProps;\n federationGuid?: GuidString;\n}\n\n/** Properties of an [ElementAspect]($backend)\n * @public\n * @extensions\n */\nexport interface ElementAspectProps extends EntityProps {\n element: RelatedElementProps;\n}\n\n/** Properties of an [ExternalSourceAspect]($backend) that stores synchronization information for an element originating from an external source.\n * @public\n * @extensions\n */\nexport interface ExternalSourceAspectProps extends ElementAspectProps {\n /** An element that scopes the combination of `kind` and `identifier` to uniquely identify the object from the external source.\n * @note Warning: in a future major release the `scope` property will be optional, since the scope is intended to be potentially invalid.\n * all references should treat it as potentially undefined, but we cannot change the type yet since that is a breaking change.\n */\n scope: RelatedElementProps;\n /** The identifier of the object in the source repository. */\n identifier: string;\n /** The kind of object within the source repository. */\n kind: string;\n /** An optional value that is typically a version number or a pseudo version number like last modified time.\n * It will be used by the synchronization process to detect that a source object is unchanged so that computing a cryptographic hash can be avoided.\n * If present, this value must be guaranteed to change when any of the source object's content changes.\n */\n version?: string;\n /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */\n checksum?: string;\n /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process.\n * @note Warning: if defined, jsonProperties must be a *string*, specifically a valid JSON string.\n * @note Warning: in a future major release, the type of `jsonProperties` will be changed to object, and itwin.js will automatically stringify it when writing to the iModel.\n * This will be a breaking change, since application code will have to change from supplying a string to supplying an object.\n */\n jsonProperties?: any;\n /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */\n source?: RelatedElementProps;\n}\n\n/** Properties of an [ExternalSource]($backend)\n * @beta\n */\nexport interface ExternalSourceProps extends ElementProps {\n repository?: RelatedElementProps;\n connectorName?: string;\n connectorVersion?: string;\n}\n\n/** The role that an attached [ExternalSource]($backend) plays.\n * @beta\n */\nexport enum ExternalSourceAttachmentRole {\n /** The attached [ExternalSource]($backend) provides context. */\n SpecifyContext = 0,\n /** The attached [ExternalSource]($backend) models a part of the whole. */\n SpecifyPart = 1,\n}\n\n/** Properties of an [ExternalSourceAttachment]($backend)\n * @beta\n */\nexport interface ExternalSourceAttachmentProps extends ElementProps {\n attaches?: RelatedElementProps;\n role?: ExternalSourceAttachmentRole;\n translation?: XYZProps;\n yaw?: number;\n pitch?: number;\n roll?: number;\n scale?: XYZProps;\n}\n\n/** Properties of an [ChannelRootAspect]($backend) that identifies an Element as the root of a *channel* which is a subset of the overall iModel hierarchy that is independently maintained.\n * @public\n * @extensions\n */\nexport interface ChannelRootAspectProps extends ElementAspectProps {\n /** The owner of the channel */\n owner: string;\n}\n\n/** Properties of a [LineStyle]($backend)\n * @public\n * @extensions\n */\nexport interface LineStyleProps extends DefinitionElementProps {\n description?: string;\n /** The JSON string line style definition element data [LineStyleDefinition.StyleProps]($backend) */\n data: string;\n}\n\n/** Properties of a [LightLocation]($backend)\n * @internal\n */\nexport interface LightLocationProps extends GeometricElement3dProps {\n enabled?: boolean;\n}\n\n/** The *rank* for a Category\n * @public\n * @extensions\n */\nexport enum Rank {\n /** This category is predefined by the system */\n System = 0,\n /** This category is defined by a schema. Elements in this category are not recognized by system classes. */\n Domain = 1,\n /** This category is defined by an application. Elements in this category are not recognized by system and schema classes. */\n Application = 2,\n /** This category is defined by a user. Elements in this category are not recognized by system, schema, and application classes. */\n User = 3,\n}\n\n/** Parameters of a [Category]($backend)\n * @public\n * @extensions\n */\nexport interface CategoryProps extends DefinitionElementProps {\n rank?: Rank;\n description?: string;\n}\n\n/** Parameters of a [SubCategory]($backend)\n * @public\n * @extensions\n */\nexport interface SubCategoryProps extends DefinitionElementProps {\n appearance?: SubCategoryAppearance.Props;\n description?: string;\n}\n\n/** Parameters of a [UrlLink]($backend)\n * @public\n * @extensions\n */\nexport interface UrlLinkProps extends ElementProps {\n description?: string;\n url?: string;\n}\n\n/** Parameters of a [RepositoryLink]($backend)\n * @public\n * @extensions\n */\nexport interface RepositoryLinkProps extends UrlLinkProps {\n repositoryGuid?: GuidString;\n format?: string;\n}\n\n/** The properties of a [SynchronizationConfigLink]($backend)\n * @beta\n */\nexport interface SynchronizationConfigLinkProps extends UrlLinkProps {\n lastSuccessfulRun?: string;\n}\n\n/** Wire format describing a [RenderTimeline]($backend).\n * @public\n * @extensions\n */\nexport interface RenderTimelineProps extends ElementProps {\n /** An optional human-readable description of the timeline. */\n description?: string;\n /** The stringified JSON representation of the instructions for visualizing change over time.\n * @see [[RenderSchedule.ScriptProps]] for the JSON interface.\n */\n script: string;\n}\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { GuidString, Id64, Id64String } from \"@itwin/core-bentley\";\nimport {\n AngleProps, ClipVectorProps, LowAndHighXYProps, LowAndHighXYZProps, TransformProps, XYProps, XYZProps, YawPitchRollProps,\n} from \"@itwin/core-geometry\";\nimport { CodeProps } from \"./Code\";\nimport { EntityProps } from \"./EntityProps\";\nimport { ElementGeometryBuilderParams, ElementGeometryBuilderParamsForPart } from \"./geometry/ElementGeometry\";\nimport { GeometryStreamProps } from \"./geometry/GeometryStream\";\nimport { IModelError, IModelStatus } from \"./IModelError\";\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\nimport { TextAnnotationProps } from \"./annotation/TextAnnotation\";\n\n/** Properties of a NavigationProperty.\n * @public\n * @extensions\n */\nexport interface RelatedElementProps {\n /** The Id of the element to which this element is related. */\n id: Id64String;\n /** The full className of the relationship class. */\n relClassName?: string;\n}\n\n/** Properties of an [Element]($docs/bis/guide/fundamentals/element-fundamentals)\n * @public\n * @extensions\n */\nexport interface ElementProps extends EntityProps {\n /** The Id of the [Model]($docs/bis/guide/fundamentals/model-fundamentals.md) containing this element */\n model: Id64String;\n /** The [Code]($docs/bis/guide/fundamentals/codes.md) for this element */\n code: CodeProps;\n /** The Parent of this element, if defined. */\n parent?: RelatedElementProps;\n /** A [FederationGuid]($docs/bis/guide/fundamentals/element-fundamentals.md#federationguid) assigned to this element.\n * @note On insert, if this is a valid Guid, the value is preserved. If it is `undefined`, a new Guid is created. If it is an invalid Guid (e.g. Guid.empty), the\n * resultant element will have a `null` federationGuid. For update, `undefined` means \"don't change.\"\n */\n federationGuid?: GuidString;\n /** A [user-assigned label]($docs/bis/guide/fundamentals/element-fundamentals.md#userlabel) for this element. */\n userLabel?: string;\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this element. */\n jsonProperties?: any;\n}\n\n/** The Id and relationship class of an Element that is somehow related to another Element\n * @public\n */\nexport class RelatedElement implements RelatedElementProps {\n /** The Id of the element to which this element is related. */\n public readonly id: Id64String;\n\n /** The full className of the relationship class. */\n public readonly relClassName?: string;\n\n constructor(props: RelatedElementProps) {\n this.id = Id64.fromJSON(props.id);\n this.relClassName = props.relClassName;\n }\n\n public static fromJSON(json?: RelatedElementProps): RelatedElement | undefined {\n return json ? new RelatedElement(json) : undefined;\n }\n\n /** Used to *null out* an existing navigation relationship. */\n public static readonly none = new RelatedElement({ id: Id64.invalid });\n\n /** Accept the value of a navigation property that might be in the shortened format of just an id or might be in the full RelatedElement format. */\n public static idFromJson(json: any): Id64String {\n if ((typeof json === \"object\") && (\"id\" in json)) {\n const r = RelatedElement.fromJSON(json);\n if (r === undefined)\n throw new IModelError(IModelStatus.BadArg, \"Problem parsing Id64 from json\");\n return r.id;\n }\n return Id64.fromJSON(json);\n }\n\n public toJSON(): RelatedElementProps {\n return {\n id: this.id,\n relClassName: this.relClassName,\n };\n }\n}\n\n/** A [RelatedElement]($common) relationship that describes the [TypeDefinitionElement]($backend) of an element.\n * @public\n */\nexport class TypeDefinition extends RelatedElement {\n}\n\n/** Properties of a [GeometricElement]($backend)\n * @public\n * @extensions\n */\nexport interface GeometricElementProps extends ElementProps {\n /** The id of the category for this geometric element. */\n category: Id64String;\n /** The geometry stream properties */\n geom?: GeometryStreamProps;\n /** Describes how to build the element's GeometryStream, as an alternative to [[geom]]. This is used for insert and update operations only.\n * It is not a persistent property - it will always be undefined in the properties returned by functions that read a persistent element.\n */\n elementGeometryBuilderParams?: ElementGeometryBuilderParams;\n /** The placement properties */\n placement?: PlacementProps;\n}\n\n/** Properties of a [[Placement3d]]\n * @public\n * @extensions\n */\nexport interface Placement3dProps {\n origin: XYZProps;\n angles: YawPitchRollProps;\n bbox?: LowAndHighXYZProps;\n}\n\n/** Properties of a [[Placement2d]]\n * @public\n * @extensions\n */\nexport interface Placement2dProps {\n origin: XYProps;\n angle: AngleProps;\n bbox?: LowAndHighXYProps;\n}\n\n/**\n * @public\n * @extensions\n */\nexport type PlacementProps = Placement2dProps | Placement3dProps;\n\n/** determine if this is Placement2dProps\n * @public\n */\nexport function isPlacement2dProps(props: PlacementProps): props is Placement2dProps {\n return (props as Placement2dProps).angle !== undefined;\n}\n\n/** determine if this is Placement3dProps\n * @public\n */\nexport function isPlacement3dProps(props: PlacementProps): props is Placement3dProps {\n return !isPlacement2dProps(props);\n}\n\n/** Properties that define a [GeometricElement3d]($backend)\n * @public\n * @extensions\n */\nexport interface GeometricElement3dProps extends GeometricElementProps {\n placement?: Placement3dProps;\n typeDefinition?: RelatedElementProps;\n}\n\n/** JSON representation of a [TextAnnotation3d]($backend).\n * @public\n * @extensions\n */\nexport interface TextAnnotation3dProps extends GeometricElement3dProps {\n jsonProperties?: {\n [key: string]: any;\n /** @beta */\n annotation?: TextAnnotationProps;\n };\n}\n\n/** Properties that define a [PhysicalElement]($backend)\n * @public\n * @extensions\n */\nexport interface PhysicalElementProps extends GeometricElement3dProps {\n physicalMaterial?: RelatedElementProps;\n}\n\n/** An enumeration of the different types of [SectionDrawing]($backend)s.\n * @public\n * @extensions\n */\nexport enum SectionType {\n Section = 3,\n Detail = 4,\n Elevation = 5,\n Plan = 6,\n}\n\n/** Properties that define a [SectionDrawing]($backend).\n * @public\n * @extensions\n */\nexport interface SectionDrawingProps extends ElementProps {\n /** The type of section used to generate the drawing. Default: Section. */\n sectionType?: SectionType;\n /** The spatial view from which the section was generated. */\n spatialView?: RelatedElementProps;\n jsonProperties?: {\n /** A transform from the section drawing model's coordinates to spatial coordinates. */\n drawingToSpatialTransform?: TransformProps;\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), a transform from the sheet's coordinates to spatial coordinates. */\n sheetToSpatialTransform?: TransformProps;\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), JSON representation of a [ClipVector]($geometry) to apply to\n * the sheet graphics when drawn in the context of the spatial view.\n * The ClipVector is in spatial coordinates.\n */\n drawingBoundaryClip?: ClipVectorProps;\n /** If true, when displaying the section drawing as a [DrawingViewState]($frontend), the [[spatialView]] will also be displayed. */\n displaySpatialView?: true;\n };\n}\n\n/** Properties that define a [SectionDrawingLocation]($backend)\n * @public\n * @extensions\n */\nexport interface SectionDrawingLocationProps extends GeometricElement3dProps {\n /** The [ViewDefinition]($backend) to which this location refers. */\n sectionView?: RelatedElementProps;\n}\n\n/** Properties that define a [GeometricElement2d]($backend)\n * @public\n * @extensions\n */\nexport interface GeometricElement2dProps extends GeometricElementProps {\n placement?: Placement2dProps;\n typeDefinition?: RelatedElementProps;\n}\n\n/** JSON representation of a [TextAnnotation2d]($backend).\n * @public\n * @extensions\n */\nexport interface TextAnnotation2dProps extends GeometricElement2dProps {\n jsonProperties?: {\n [key: string]: any;\n /** @beta */\n annotation?: TextAnnotationProps;\n };\n}\n\n/** Properties of a [GeometryPart]($backend)\n * @public\n * @extensions\n */\nexport interface GeometryPartProps extends ElementProps {\n geom?: GeometryStreamProps;\n /** Describes how to build the part's GeometryStream, as an alternative to [[geom]]. This is used for insert and update operations only.\n * It is not a persistent property - it will always be undefined in the properties returned by functions that read a persistent part.\n */\n elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;\n bbox?: LowAndHighXYZProps;\n}\n\n/** Properties for a [ViewAttachment]($backend)\n * @public\n * @extensions\n */\nexport interface ViewAttachmentProps extends GeometricElement2dProps {\n view: RelatedElementProps;\n jsonProperties?: {\n /** Integer priority in [-500,500]. Where two attachments overlap, the one with the higher priority draws in front of the other. Default: 0. */\n displayPriority?: number;\n /** JSON representation of a [ClipVector]($core-geometry] in sheet coordinate space, used to clip the attachment's graphics on the sheet. */\n clip?: ClipVectorProps;\n /** Options for customizing how the view attachment is displayed on the sheet. */\n displayOptions?: {\n /** If true, the view attachment is always drawn as a raster image. By default, only 3d perspective views are drawn this way (they always *must* be). Default: false. */\n drawAsRaster?: boolean;\n /** If true, and the view attachment is drawn as a raster image, the background color of the view will be preserved. By default the background color of the\n * sheet is used and any background pixels become transparent, allowing the contents of the sheet to show through. Default: false.\n */\n preserveBackground?: boolean;\n };\n };\n}\n\n/** Properties of a [Subject]($backend)\n * @public\n * @extensions\n */\nexport interface SubjectProps extends ElementProps {\n description?: string;\n}\n\n/** Properties of a [SheetBorderTemplate]($backend)\n * @beta\n */\nexport interface SheetBorderTemplateProps extends ElementProps {\n height?: number;\n width?: number;\n}\n\n/** Properties of a [SheetTemplate]($backend)\n * @beta\n */\nexport interface SheetTemplateProps extends ElementProps {\n height?: number;\n width?: number;\n border?: Id64String;\n}\n\n/** Properties of a [Sheet]($backend).\n * @public\n * @extensions\n */\nexport interface SheetProps extends ElementProps {\n width?: number;\n height?: number;\n scale?: number;\n sheetTemplate?: Id64String;\n attachments?: Id64String[];\n}\n\n/** Properties of a [DefinitionElement]($backend)\n * @public\n * @extensions\n */\nexport interface DefinitionElementProps extends ElementProps {\n isPrivate?: boolean;\n}\n\n/** Properties of a [TypeDefinitionElement]($backend)\n * @public\n * @extensions\n */\nexport interface TypeDefinitionElementProps extends DefinitionElementProps {\n recipe?: RelatedElementProps;\n}\n\n/** Properties of a [PhysicalType]($backend)\n * @public\n * @extensions\n */\nexport interface PhysicalTypeProps extends TypeDefinitionElementProps {\n /** The [PhysicalMaterial]($backend) that makes up this physical type. */\n physicalMaterial?: RelatedElementProps;\n}\n\n/** Properties of a [InformationPartitionElement]($backend)\n * @public\n * @extensions\n */\nexport interface InformationPartitionElementProps extends ElementProps {\n description?: string;\n}\n\n/** Options controlling which properties are included or excluded when querying [[DisplayStyleProps]].\n * @see [[ViewStateLoadProps]] and [[ElementLoadOptions]].\n * @public\n * @extensions\n */\nexport interface DisplayStyleLoadProps {\n /** If true, the lists of element Ids in the display style's schedule script will be empty.\n * The element Ids are not required on the frontend for display and can be quite large.\n */\n omitScheduleScriptElementIds?: boolean;\n /** If true, [[DisplayStyleSettingsProps.excludedElements]] will be compressed into a single compact string; otherwise they will be expanded into an array of strings.\n * The number of Ids may be quite large, so the compressed format is preferred, especially when communicating between the backend and frontend.\n */\n compressExcludedElementIds?: boolean;\n}\n\n/** Options controlling which properties are included or excluded when querying [[RenderTimelineProps]].\n * @see [[ElementLoadOptions.renderTimeline]].\n * @public\n * @extensions\n */\nexport interface RenderTimelineLoadProps {\n /** If true, the lists of element Ids in the schedule script will be empty.\n * The element Ids can be extremely numerous and are not required on the frontend for display, so they are omitted by default by [DisplayStyleState.load]($frontend).\n */\n omitScriptElementIds?: boolean;\n}\n\n/** Options used to specify properties to include or exclude when querying [[ElementProps]] with functions like\n * [IModelDb.Elements.getElementProps]($backend) and [IModelConnection.Elements.loadProps]($frontend).\n * @public\n * @extensions\n */\nexport interface ElementLoadOptions {\n /** if true, only load the members of [[ElementProps]], and no members from subclasses */\n onlyBaseProperties?: boolean;\n /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\n * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.\n */\n wantGeometry?: boolean;\n /** When including a geometry stream containing brep entries, whether to return the raw brep data or proxy geometry, false when undefined */\n /** If true, include [[BRepEntity.DataProps.data]] in the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\n * The data is a potentially large base-64-encoded opaque binary blob that cannot be directly inspected or manipulated on the frontend, so it is omitted by default.\n */\n wantBRepData?: boolean;\n /** Options controlling which properties of [[DisplayStyleProps]] to include or exclude. */\n displayStyle?: DisplayStyleLoadProps;\n /** Options controlling which properties of [[RenderTimelineProps]] to include or exclude. */\n renderTimeline?: RenderTimelineLoadProps;\n}\n\n/** Parameters to specify what element to load for functions like [IModelDb.Elements.getElementProps]($backend).\n * @public\n * @extensions\n */\nexport interface ElementLoadProps extends ElementLoadOptions {\n id?: Id64String;\n /** The properties of the Code of the element to load.\n * @note the Value member is required even though it is not declared so here. If no value is supplied, no element will ever be loaded.\n * TODO: change to Required<CodeProps> in Version 4.0\n */\n code?: CodeProps;\n federationGuid?: GuidString;\n}\n\n/** Properties of an [ElementAspect]($backend)\n * @public\n * @extensions\n */\nexport interface ElementAspectProps extends EntityProps {\n element: RelatedElementProps;\n}\n\n/** Properties of an [ExternalSourceAspect]($backend) that stores synchronization information for an element originating from an external source.\n * @public\n * @extensions\n */\nexport interface ExternalSourceAspectProps extends ElementAspectProps {\n /** An element that scopes the combination of `kind` and `identifier` to uniquely identify the object from the external source.\n * @note Warning: in a future major release the `scope` property will be optional, since the scope is intended to be potentially invalid.\n * all references should treat it as potentially undefined, but we cannot change the type yet since that is a breaking change.\n */\n scope: RelatedElementProps;\n /** The identifier of the object in the source repository. */\n identifier: string;\n /** The kind of object within the source repository. */\n kind: string;\n /** An optional value that is typically a version number or a pseudo version number like last modified time.\n * It will be used by the synchronization process to detect that a source object is unchanged so that computing a cryptographic hash can be avoided.\n * If present, this value must be guaranteed to change when any of the source object's content changes.\n */\n version?: string;\n /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */\n checksum?: string;\n /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process.\n * @note Warning: if defined, jsonProperties must be a *string*, specifically a valid JSON string.\n * @note Warning: in a future major release, the type of `jsonProperties` will be changed to object, and itwin.js will automatically stringify it when writing to the iModel.\n * This will be a breaking change, since application code will have to change from supplying a string to supplying an object.\n */\n jsonProperties?: any;\n /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */\n source?: RelatedElementProps;\n}\n\n/** Properties of an [ExternalSource]($backend)\n * @beta\n */\nexport interface ExternalSourceProps extends ElementProps {\n repository?: RelatedElementProps;\n connectorName?: string;\n connectorVersion?: string;\n}\n\n/** The role that an attached [ExternalSource]($backend) plays.\n * @beta\n */\nexport enum ExternalSourceAttachmentRole {\n /** The attached [ExternalSource]($backend) provides context. */\n SpecifyContext = 0,\n /** The attached [ExternalSource]($backend) models a part of the whole. */\n SpecifyPart = 1,\n}\n\n/** Properties of an [ExternalSourceAttachment]($backend)\n * @beta\n */\nexport interface ExternalSourceAttachmentProps extends ElementProps {\n attaches?: RelatedElementProps;\n role?: ExternalSourceAttachmentRole;\n translation?: XYZProps;\n yaw?: number;\n pitch?: number;\n roll?: number;\n scale?: XYZProps;\n}\n\n/** Properties of an [ChannelRootAspect]($backend) that identifies an Element as the root of a *channel* which is a subset of the overall iModel hierarchy that is independently maintained.\n * @public\n * @extensions\n */\nexport interface ChannelRootAspectProps extends ElementAspectProps {\n /** The owner of the channel */\n owner: string;\n}\n\n/** Properties of a [LineStyle]($backend)\n * @public\n * @extensions\n */\nexport interface LineStyleProps extends DefinitionElementProps {\n description?: string;\n /** The JSON string line style definition element data [LineStyleDefinition.StyleProps]($backend) */\n data: string;\n}\n\n/** Properties of a [LightLocation]($backend)\n * @internal\n */\nexport interface LightLocationProps extends GeometricElement3dProps {\n enabled?: boolean;\n}\n\n/** The *rank* for a Category\n * @public\n * @extensions\n */\nexport enum Rank {\n /** This category is predefined by the system */\n System = 0,\n /** This category is defined by a schema. Elements in this category are not recognized by system classes. */\n Domain = 1,\n /** This category is defined by an application. Elements in this category are not recognized by system and schema classes. */\n Application = 2,\n /** This category is defined by a user. Elements in this category are not recognized by system, schema, and application classes. */\n User = 3,\n}\n\n/** Parameters of a [Category]($backend)\n * @public\n * @extensions\n */\nexport interface CategoryProps extends DefinitionElementProps {\n rank?: Rank;\n description?: string;\n}\n\n/** Parameters of a [SubCategory]($backend)\n * @public\n * @extensions\n */\nexport interface SubCategoryProps extends DefinitionElementProps {\n appearance?: SubCategoryAppearance.Props;\n description?: string;\n}\n\n/** Parameters of a [UrlLink]($backend)\n * @public\n * @extensions\n */\nexport interface UrlLinkProps extends ElementProps {\n description?: string;\n url?: string;\n}\n\n/** Parameters of a [RepositoryLink]($backend)\n * @public\n * @extensions\n */\nexport interface RepositoryLinkProps extends UrlLinkProps {\n repositoryGuid?: GuidString;\n format?: string;\n}\n\n/** The properties of a [SynchronizationConfigLink]($backend)\n * @beta\n */\nexport interface SynchronizationConfigLinkProps extends UrlLinkProps {\n lastSuccessfulRun?: string;\n}\n\n/** Wire format describing a [RenderTimeline]($backend).\n * @public\n * @extensions\n */\nexport interface RenderTimelineProps extends ElementProps {\n /** An optional human-readable description of the timeline. */\n description?: string;\n /** The stringified JSON representation of the instructions for visualizing change over time.\n * @see [[RenderSchedule.ScriptProps]] for the JSON interface.\n */\n script: string;\n}\n"]}
@@ -393,6 +393,10 @@ export declare class FeatureOverrides implements FeatureAppearanceSource {
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  * @internal
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  */
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  getSubCategoryPriority(idLo: number, idHi: number): number;
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+ /** Adds all fully transparent elements to the _neverDrawn set. This is used for BatchedModels planar masks.
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+ * @internal
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+ */
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+ addInvisibleElementOverridesToNeverDrawn(): void;
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  /** Construct a new Overrides that overrides nothing.
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  * @see [FeatureSymbology.Overrides]($frontend) to construct overrides based on a [ViewState]($frontend) or [Viewport]($frontend).
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  */
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"FeatureSymbology.d.ts","sourceRoot":"","sources":["../../src/FeatureSymbology.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,IAAI,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC/D,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAc5D;;;GAGG;AACH,MAAM,WAAW,sBAAsB;IACrC,qCAAqC;IACrC,GAAG,CAAC,EAAE,aAAa,CAAC;IACpB,wCAAwC;IACxC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,8CAA8C;IAC9C,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,2DAA2D;IAC3D,yBAAyB,CAAC,EAAE,IAAI,CAAC;IACjC,4CAA4C;IAC5C,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,iDAAiD;IACjD,eAAe,CAAC,EAAE,IAAI,CAAC;IACvB,8CAA8C;IAC9C,YAAY,CAAC,EAAE,IAAI,CAAC;IACpB,4CAA4C;IAC5C,UAAU,CAAC,EAAE,IAAI,CAAC;CACnB;AAED;;;;GAIG;AACH,qBAAa,iBAAiB;IAC5B,qCAAqC;IACrC,SAAgB,GAAG,CAAC,EAAE,QAAQ,CAAC;IAC/B,uEAAuE;IACvE,SAAgB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChC;;OAEG;IACH,SAAgB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtC,oDAAoD;IACpD,SAAgB,UAAU,CAAC,EAAE,UAAU,CAAC;IACxC,6EAA6E;IAC7E,SAAgB,eAAe,CAAC,EAAE,IAAI,CAAC;IACvC,2JAA2J;IAC3J,SAAgB,YAAY,CAAC,EAAE,IAAI,CAAC;IACpC,kJAAkJ;IAClJ,SAAgB,UAAU,CAAC,EAAE,IAAI,CAAC;IAClC;;;OAGG;IACH,SAAgB,yBAAyB,CAAC,EAAE,IAAI,CAAC;IAEjD,4CAA4C;IAC5C,gBAAuB,QAAQ,oBAA6B;WAE9C,QAAQ,CAAC,KAAK,CAAC,EAAE,sBAAsB;IAOrD;;OAEG;WACW,OAAO,CAAC,KAAK,EAAE,QAAQ,GAAG,iBAAiB;IAIzD;;OAEG;WACW,QAAQ,CAAC,KAAK,EAAE,QAAQ,EAAE,yBAAyB,UAAQ,GAAG,iBAAiB;IAO7F,sEAAsE;WACxD,gBAAgB,CAAC,iBAAiB,EAAE,MAAM,EAAE,aAAa,UAAQ,GAAG,iBAAiB;IAOnG;;OAEG;WACW,uBAAuB,CAAC,GAAG,EAAE,mBAAmB,GAAG,iBAAiB;IAQlF,kFAAkF;IAClF,IAAW,eAAe,IAAI,OAAO,CAEpC;IAED,IAAW,YAAY,IAAI,OAAO,CAAmC;IACrE,IAAW,qBAAqB,IAAI,OAAO,CAA4C;IACvF,IAAW,mBAAmB,IAAI,OAAO,CAA0C;IACnF,IAAW,eAAe,IAAI,OAAO,CAAsC;IAC3E,IAAW,kBAAkB,IAAI,OAAO,CAGvC;IACD,IAAW,qBAAqB,IAAI,OAAO,CAA4C;IACvF,IAAW,kBAAkB,IAAI,OAAO,CAAwE;IAChH,yGAAyG;IACzG,IAAW,aAAa,IAAI,OAAO,CAAkE;IAE9F,MAAM,CAAC,KAAK,EAAE,iBAAiB,GAAG,OAAO;IAczC,MAAM,IAAI,sBAAsB;IA6BvC;;;;;;;OAOG;IACI,UAAU,CAAC,YAAY,EAAE,sBAAsB,GAAG,sBAAsB;IAO/E;;;;;;;OAOG;IACI,KAAK,CAAC,YAAY,EAAE,sBAAsB,GAAG,iBAAiB;IAIrE,wJAAwJ;IACjJ,gBAAgB,CAAC,IAAI,EAAE,iBAAiB,GAAG,iBAAiB;IA0BnE,SAAS,aAAa,KAAK,EAAE,sBAAsB;IA2BnD,OAAO,CAAC,UAAU;IASlB,OAAO,CAAC,mBAAmB;CAQ5B;AAED;;;;;GAKG;AACH,MAAM,WAAW,uBAAuB;IACtC;;;;;;;;;;;;;OAaG;IACH,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS,CAAC;CACxN;AAED;;GAEG;AACH,MAAM,WAAW,gCAAgC;IAC/C,8EAA8E;IAC9E,UAAU,EAAE,iBAAiB,CAAC;IAC9B;;;;;;;;;OASG;IACH,UAAU,CAAC,EAAE,QAAQ,GAAG,SAAS,GAAG,SAAS,GAAG,MAAM,CAAC;CACxD;AAED;;GAEG;AACH,MAAM,WAAW,8BAA+B,SAAQ,gCAAgC;IACtF,gEAAgE;IAChE,OAAO,EAAE,UAAU,CAAC;IACpB,gBAAgB;IAChB,SAAS,CAAC,EAAE,KAAK,CAAC;IAClB,gBAAgB;IAChB,aAAa,CAAC,EAAE,KAAK,CAAC;CACvB;AAED;;GAEG;AACH,MAAM,WAAW,gCAAiC,SAAQ,gCAAgC;IACxF,kEAAkE;IAClE,SAAS,EAAE,UAAU,CAAC;IACtB,gBAAgB;IAChB,OAAO,CAAC,EAAE,KAAK,CAAC;IAChB,gBAAgB;IAChB,aAAa,CAAC,EAAE,KAAK,CAAC;CACvB;AAED;;GAEG;AACH,MAAM,WAAW,oCAAqC,SAAQ,gCAAgC;IAC5F,sEAAsE;IACtE,aAAa,EAAE,UAAU,CAAC;IAC1B,gBAAgB;IAChB,OAAO,CAAC,EAAE,KAAK,CAAC;IAChB,gBAAgB;IAChB,SAAS,CAAC,EAAE,KAAK,CAAC;CACnB;AAED;;GAEG;AACH,MAAM,MAAM,6BAA6B,GAAG,gCAAgC,GAAG,8BAA8B,GAAG,oCAAoC,CAAC;AAErJ;;;GAGG;AACH,MAAM,WAAW,4BAA4B;IAC3C;;OAEG;IACH,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAC9C,0JAA0J;IAC1J,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;CAClC;AAED;;;;GAIG;AACH,MAAM,MAAM,wBAAwB,GAAG,CAAC,IAAI,EAAE,4BAA4B,KAAK,OAAO,CAAC;AAOvF;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,qBAAa,gBAAiB,YAAW,uBAAuB;IAC9D,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,yBAAyB,EAAE,wBAAwB,EAAE,CAAM;IAC9E,wGAAwG;IACxG,SAAS,CAAC,QAAQ,CAAC,WAAW,iBAAwB;IACtD,4GAA4G;IAC5G,SAAS,CAAC,QAAQ,CAAC,YAAY,iBAAwB;IACvD;;OAEG;IACI,sBAAsB,UAAS;IACtC;;OAEG;IACI,6BAA6B,UAAQ;IAC5C;;OAEG;IACI,iBAAiB,UAAS;IAEjC,4EAA4E;IAC5E,SAAS,CAAC,iBAAiB,oBAA8B;IACzD,+DAA+D;IAC/D,SAAS,CAAC,cAAc,UAAS;IACjC,oDAAoD;IACpD,SAAS,CAAC,WAAW,UAAS;IAC9B,uDAAuD;IACvD,SAAS,CAAC,SAAS,UAAS;IAC5B,uGAAuG;IACvG,SAAS,CAAC,YAAY,UAAQ;IAE9B,2EAA2E;IAC3E,SAAS,CAAC,QAAQ,CAAC,eAAe,oCAA2C;IAC7E,wDAAwD;IACxD,SAAS,CAAC,QAAQ,CAAC,iBAAiB,oCAA2C;IAC/E,6EAA6E;IAC7E,SAAS,CAAC,QAAQ,CAAC,qBAAqB,oCAA2C;IACnF,oIAAoI;IACpI,SAAS,CAAC,QAAQ,CAAC,qBAAqB,iBAAwB;IAChE,gJAAgJ;IAChJ,SAAS,CAAC,QAAQ,CAAC,sBAAsB,yBAAgC;IAEzE;;;OAGG;IACH,SAAS,CAAC,QAAQ,CAAC,0BAA0B,iCAAwC;IAErF;;OAEG;IACH,SAAgB,wBAAwB,cAAqB;IAC7D;;OAEG;IACH,SAAgB,sBAAsB,iCAAwC;IAE9E;;;;;;;OAOG;IACI,wBAAwB,CAAC,MAAM,EAAE,wBAAwB,GAAG,IAAI;IAIvE,6EAA6E;IAC7E,IAAW,gBAAgB,IAAI,iBAAiB,CAAmC;IACnF,iGAAiG;IACjG,IAAW,WAAW,IAAI,OAAO,CAA8B;IAE/D;;OAEG;IACH,IAAW,UAAU,mBAA+B;IACpD;;;OAGG;IACH,IAAW,WAAW,mBAAgC;IAEtD,gBAAgB;IAChB,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,GAAG,OAAO;IAM5F,gBAAgB;IAChB,SAAS,CAAC,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO;IAC5D,oHAAoH;IAC7G,oBAAoB,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO;IAChE,gBAAgB;IACT,2BAA2B,CAAC,QAAQ,E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@@ -494,6 +494,16 @@ class FeatureOverrides {
494
494
  getSubCategoryPriority(idLo, idHi) {
495
495
  return this._subCategoryPriorities.get(idLo, idHi) ?? 0;
496
496
  }
497
+ /** Adds all fully transparent elements to the _neverDrawn set. This is used for BatchedModels planar masks.
498
+ * @internal
499
+ */
500
+ addInvisibleElementOverridesToNeverDrawn() {
501
+ this._elementOverrides.forEach((lo, hi) => {
502
+ const app = this.getElementOverrides(lo, hi, 0);
503
+ if (app?.isFullyTransparent)
504
+ this._neverDrawn.add(lo, hi);
505
+ });
506
+ }
497
507
  /** Construct a new Overrides that overrides nothing.
498
508
  * @see [FeatureSymbology.Overrides]($frontend) to construct overrides based on a [ViewState]($frontend) or [Viewport]($frontend).
499
509
  */