@itwin/core-common 4.5.0-dev.3 → 4.5.0-dev.32

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Files changed (85) hide show
  1. package/CHANGELOG.md +46 -1
  2. package/LICENSE.md +1 -1
  3. package/lib/cjs/BriefcaseTypes.d.ts +12 -1
  4. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  5. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  6. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  7. package/lib/cjs/ECSqlReader.js +10 -1
  8. package/lib/cjs/ECSqlReader.js.map +1 -1
  9. package/lib/cjs/GenericInstanceFilter.d.ts +151 -0
  10. package/lib/cjs/GenericInstanceFilter.d.ts.map +1 -0
  11. package/lib/cjs/GenericInstanceFilter.js +42 -0
  12. package/lib/cjs/GenericInstanceFilter.js.map +1 -0
  13. package/lib/cjs/IModel.d.ts +12 -0
  14. package/lib/cjs/IModel.d.ts.map +1 -1
  15. package/lib/cjs/IModel.js.map +1 -1
  16. package/lib/cjs/IpcAppProps.d.ts +5 -3
  17. package/lib/cjs/IpcAppProps.d.ts.map +1 -1
  18. package/lib/cjs/IpcAppProps.js.map +1 -1
  19. package/lib/cjs/MaterialProps.d.ts +9 -5
  20. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  21. package/lib/cjs/MaterialProps.js.map +1 -1
  22. package/lib/cjs/TerrainSettings.d.ts +31 -0
  23. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  24. package/lib/cjs/TerrainSettings.js +47 -14
  25. package/lib/cjs/TerrainSettings.js.map +1 -1
  26. package/lib/cjs/ViewFlags.d.ts +1 -1
  27. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  28. package/lib/cjs/ViewFlags.js +1 -1
  29. package/lib/cjs/ViewFlags.js.map +1 -1
  30. package/lib/cjs/core-common.d.ts +1 -0
  31. package/lib/cjs/core-common.d.ts.map +1 -1
  32. package/lib/cjs/core-common.js +1 -0
  33. package/lib/cjs/core-common.js.map +1 -1
  34. package/lib/cjs/rpc/core/RpcConstants.d.ts +6 -6
  35. package/lib/cjs/rpc/core/RpcConstants.d.ts.map +1 -1
  36. package/lib/cjs/rpc/core/RpcConstants.js +6 -6
  37. package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
  38. package/lib/cjs/rpc/core/RpcInvocation.js +1 -1
  39. package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
  40. package/lib/cjs/rpc/web/OpenAPI.d.ts +1 -1
  41. package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
  42. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +2 -2
  43. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  44. package/lib/esm/BriefcaseTypes.d.ts +12 -1
  45. package/lib/esm/BriefcaseTypes.d.ts.map +1 -1
  46. package/lib/esm/BriefcaseTypes.js.map +1 -1
  47. package/lib/esm/ECSqlReader.d.ts.map +1 -1
  48. package/lib/esm/ECSqlReader.js +10 -1
  49. package/lib/esm/ECSqlReader.js.map +1 -1
  50. package/lib/esm/GenericInstanceFilter.d.ts +151 -0
  51. package/lib/esm/GenericInstanceFilter.d.ts.map +1 -0
  52. package/lib/esm/GenericInstanceFilter.js +39 -0
  53. package/lib/esm/GenericInstanceFilter.js.map +1 -0
  54. package/lib/esm/IModel.d.ts +12 -0
  55. package/lib/esm/IModel.d.ts.map +1 -1
  56. package/lib/esm/IModel.js.map +1 -1
  57. package/lib/esm/IpcAppProps.d.ts +5 -3
  58. package/lib/esm/IpcAppProps.d.ts.map +1 -1
  59. package/lib/esm/IpcAppProps.js.map +1 -1
  60. package/lib/esm/MaterialProps.d.ts +9 -5
  61. package/lib/esm/MaterialProps.d.ts.map +1 -1
  62. package/lib/esm/MaterialProps.js.map +1 -1
  63. package/lib/esm/TerrainSettings.d.ts +31 -0
  64. package/lib/esm/TerrainSettings.d.ts.map +1 -1
  65. package/lib/esm/TerrainSettings.js +46 -13
  66. package/lib/esm/TerrainSettings.js.map +1 -1
  67. package/lib/esm/ViewFlags.d.ts +1 -1
  68. package/lib/esm/ViewFlags.d.ts.map +1 -1
  69. package/lib/esm/ViewFlags.js +1 -1
  70. package/lib/esm/ViewFlags.js.map +1 -1
  71. package/lib/esm/core-common.d.ts +1 -0
  72. package/lib/esm/core-common.d.ts.map +1 -1
  73. package/lib/esm/core-common.js +1 -0
  74. package/lib/esm/core-common.js.map +1 -1
  75. package/lib/esm/rpc/core/RpcConstants.d.ts +6 -6
  76. package/lib/esm/rpc/core/RpcConstants.d.ts.map +1 -1
  77. package/lib/esm/rpc/core/RpcConstants.js +6 -6
  78. package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
  79. package/lib/esm/rpc/core/RpcInvocation.js +1 -1
  80. package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
  81. package/lib/esm/rpc/web/OpenAPI.d.ts +1 -1
  82. package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
  83. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +2 -2
  84. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  85. package/package.json +7 -6
@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\nimport { assert, BeEvent, GeoServiceStatus, GuidString, Id64, Id64String, IModelStatus, Mutable, OpenMode } from \"@itwin/core-bentley\";\r\nimport {\r\n Angle, AxisIndex, AxisOrder, Constant, Geometry, Matrix3d, Point3d, Range3d, Range3dProps, Transform, TransformProps, Vector3d, XYAndZ, XYZProps,\r\n YawPitchRollAngles, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { ChangesetIdWithIndex } from \"./ChangesetProps\";\r\nimport { Cartographic, CartographicProps } from \"./geometry/Cartographic\";\r\nimport { GeographicCRS, GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { AxisAlignedBox3d } from \"./geometry/Placement\";\r\nimport { IModelError } from \"./IModelError\";\r\nimport { ThumbnailProps } from \"./Thumbnail\";\r\n\r\n/** The properties to open a connection to an iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcOpenProps {\r\n /** The iTwin in which the iModel exists - must be defined for briefcases that are synchronized with iModelHub. */\r\n readonly iTwinId?: GuidString;\r\n /** Guid of the iModel. */\r\n readonly iModelId?: GuidString;\r\n\r\n /** Id of the last Changeset that was applied to the iModel - must be defined for briefcases that are synchronized with iModelHub.\r\n * @note Changeset Ids are string hash values based on the content and parent.\r\n */\r\n readonly changeset?: ChangesetIdWithIndex;\r\n}\r\n\r\n/** The properties that identify an opened iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcProps extends IModelRpcOpenProps {\r\n /** Unique key used for identifying the iModel between the frontend and the backend */\r\n readonly key: string;\r\n}\r\n\r\n/** Properties that position an iModel on the earth via [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * The origin is specified as an ECEF coordinate. The cartographicOrigin property contains the latitude, longitude and elevation above the WGS84 ellipsoid\r\n * of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.\r\n * The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to\r\n * the other properties.\r\n * If transform property is defined then it will not be computed from other properties.\r\n * If the xVector and yVector properties are defined (and transform is not defined) then they take precedence over the YawPitchRoll orientation property. The xVector and yVector\r\n * represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.\r\n * The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.\r\n * If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case\r\n * is unity in all three directions.\r\n * Note that the present class is intended to represent geolocated 3D coordinate systems that are normally tangent to the WGS84 ellipsoid\r\n * possibly offset in altitude by the terrain elevation above the ellipsoid but other general 3D coordinate systems\r\n * can be defined.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface EcefLocationProps {\r\n /** The Origin of an iModel on the earth in ECEF coordinates */\r\n readonly origin: XYZProps;\r\n /** The [orientation](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion) of an iModel on the earth. */\r\n readonly orientation: YawPitchRollProps;\r\n /** Optional position on the earth used to establish the ECEF coordinates. */\r\n readonly cartographicOrigin?: CartographicProps;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly xVector?: XYZProps;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly yVector?: XYZProps;\r\n /** Optional potentially non-rigid transform defining the ECEF location.\r\n * @note If this property is supplied, the other properties are ignored.\r\n */\r\n readonly transform?: TransformProps;\r\n}\r\n\r\n/** Properties of the [Root Subject]($docs/bis/guide/references/glossary#subject-root).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RootSubjectProps {\r\n /** The name of the root subject. */\r\n readonly name: string;\r\n /** Description of the root subject (optional). */\r\n readonly description?: string;\r\n}\r\n\r\n/** Properties of an iModel that are always held in memory whenever one is opened, both on the frontend and on the backend .\r\n * @public\r\n */\r\nexport interface IModelProps {\r\n /** The name and description of the root subject of this iModel */\r\n readonly rootSubject: RootSubjectProps;\r\n /** The volume of the entire project, in spatial coordinates */\r\n readonly projectExtents?: Range3dProps;\r\n /** An offset to be applied to all spatial coordinates. This is normally used to transform spatial coordinates into the Cartesian coordinate system of a Geographic Coordinate System. */\r\n readonly globalOrigin?: XYZProps;\r\n /** The location of the iModel in Earth Centered Earth Fixed coordinates. iModel units are always meters */\r\n readonly ecefLocation?: EcefLocationProps;\r\n /** The Geographic Coordinate Reference System indicating the projection and datum used. */\r\n readonly geographicCoordinateSystem?: GeographicCRSProps;\r\n /** The name of the iModel. */\r\n readonly name?: string;\r\n}\r\n\r\n/** The properties returned by the backend when creating a new [[IModelConnection]] from the frontend, either with Rpc or with Ipc.\r\n * These properties describe the iModel held on the backend for thew newly formed connection and are used to construct a new\r\n * [[IModelConnection]] instance on the frontend to access it.\r\n * @public\r\n */\r\nexport type IModelConnectionProps = IModelProps & IModelRpcProps;\r\n\r\n/** The properties that can be supplied when creating a *new* iModel.\r\n * @public\r\n */\r\nexport interface CreateIModelProps extends IModelProps {\r\n /** The GUID of new iModel. If not present, a GUID will be generated. */\r\n readonly guid?: GuidString;\r\n /** Client name for new iModel */\r\n readonly client?: string;\r\n /** Thumbnail for new iModel\r\n * @alpha\r\n */\r\n readonly thumbnail?: ThumbnailProps;\r\n}\r\n\r\n/**\r\n * Encryption-related properties that can be supplied when creating or opening snapshot iModels.\r\n * @public\r\n * @deprecated in 3.x. **NOTE**, encrypted iModels are no longer supported since they require licensed code.\r\n */\r\nexport interface IModelEncryptionProps {\r\n /** The password used to encrypt/decrypt the snapshot iModel. */\r\n readonly password?: string;\r\n}\r\n\r\n/**\r\n * A key used to identify an opened [IModelDb]($backend) between the frontend and backend for Rpc and Ipc communications.\r\n * Keys must be unique - that is there can never be two IModelDbs opened with the same key at any given time.\r\n * If no key is supplied in a call to open an IModelDb, one is generated and returned.\r\n * It is only necessary to supply a key if you have some reason to assign a specific value to identify an IModelDb.\r\n * If you don't supply the key, you must use the returned value for Rpc and Ipc communications.\r\n * @public\r\n */\r\nexport interface OpenDbKey {\r\n readonly key?: string;\r\n}\r\n\r\n/** @beta TODO documentation */\r\nexport interface CloudContainerUri {\r\n readonly uriParams: string;\r\n}\r\n\r\n/** Options to open a [SnapshotDb]($backend).\r\n * @public\r\n */\r\nexport interface SnapshotOpenOptions extends IModelEncryptionProps, OpenDbKey { // eslint-disable-line deprecation/deprecation\r\n /**\r\n * The \"base\" name that can be used for creating temporary files related to this Db.\r\n * The string should be a name related to the current Db filename using some known pattern so that all files named \"baseName*\" can be deleted externally during cleanup.\r\n * It must be the name of a file (that may or may not exist) in a writable directory.\r\n * If not present, the baseName will default to the database's file name (including the path).\r\n * @internal\r\n */\r\n readonly tempFileBase?: string;\r\n}\r\n\r\n/** Options to open a [StandaloneDb]($backend) via [StandaloneDb.openFile]($backend) from the backend,\r\n * or [BriefcaseConnection.openStandalone]($frontend) from the frontend.\r\n * @public\r\n */\r\nexport type StandaloneOpenOptions = OpenDbKey;\r\n\r\n/** Options that can be supplied when creating snapshot iModels.\r\n * @public\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateSnapshotIModelProps extends IModelEncryptionProps {\r\n /** If true, then create SQLite views for Model, Element, ElementAspect, and Relationship classes.\r\n * These database views can often be useful for interoperability workflows.\r\n */\r\n readonly createClassViews?: boolean;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* snapshot iModel.\r\n * @see [SnapshotDb.createEmpty]($backend)\r\n * @public\r\n */\r\nexport type CreateEmptySnapshotIModelProps = CreateIModelProps & CreateSnapshotIModelProps;\r\n\r\n/** Options that can be supplied when creating standalone iModels.\r\n * @internal\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateStandaloneIModelProps extends IModelEncryptionProps {\r\n /** If present, file will allow local editing, but cannot be used to create changesets */\r\n readonly allowEdit?: string;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* standalone iModel.\r\n * @see [standalone.createEmpty]($backend)\r\n * @internal\r\n */\r\nexport type CreateEmptyStandaloneIModelProps = CreateIModelProps & CreateStandaloneIModelProps;\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FilePropertyProps {\r\n readonly namespace: string;\r\n readonly name: string;\r\n id?: number | string;\r\n subId?: number | string;\r\n}\r\n\r\n/** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * @note This is an immutable type - all of its properties are frozen.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport class EcefLocation implements EcefLocationProps {\r\n /** The origin of the ECEF transform. */\r\n public readonly origin: Point3d;\r\n /** The orientation of the ECEF transform */\r\n public readonly orientation: YawPitchRollAngles;\r\n /** Optional position on the earth used to establish the ECEF origin and orientation. */\r\n public readonly cartographicOrigin?: Cartographic;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly xVector?: Vector3d;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly yVector?: Vector3d;\r\n /** The transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n private readonly _transform: Transform = Transform.createIdentity();\r\n\r\n /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n public getTransform(): Transform { return this._transform; }\r\n\r\n /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */\r\n constructor(props: EcefLocationProps) {\r\n this.origin = Point3d.fromJSON(props.origin).freeze();\r\n this.orientation = YawPitchRollAngles.fromJSON(props.orientation).freeze();\r\n if (props.cartographicOrigin)\r\n this.cartographicOrigin = Cartographic.fromRadians({ longitude: props.cartographicOrigin.longitude, latitude: props.cartographicOrigin.latitude, height: props.cartographicOrigin.height }).freeze();\r\n if (props.xVector && props.yVector) {\r\n this.xVector = Vector3d.fromJSON(props.xVector).freeze();\r\n this.yVector = Vector3d.fromJSON(props.yVector).freeze();\r\n }\r\n if (props.transform) {\r\n this._transform.setFromJSON(props.transform);\r\n this._transform.freeze();\r\n } else {\r\n let matrix;\r\n if (this.xVector && this.yVector) {\r\n const zVector = this.xVector.crossProduct(this.yVector);\r\n if (zVector.normalizeInPlace())\r\n matrix = Matrix3d.createColumns(this.xVector, this.yVector, zVector);\r\n }\r\n if (!matrix)\r\n matrix = this.orientation.toMatrix3d();\r\n\r\n this._transform = Transform.createOriginAndMatrix(this.origin, matrix);\r\n this._transform.freeze();\r\n }\r\n }\r\n\r\n /** Returns true if this EcefLocation is not located at the center of the Earth.\r\n * @alpha are locations very close to the center considered valid? What are the specific criteria?\r\n */\r\n public get isValid(): boolean {\r\n return !this.origin.isZero;\r\n }\r\n\r\n /** Construct ECEF Location from cartographic origin with optional known point and angle. */\r\n public static createFromCartographicOrigin(origin: Cartographic, point?: Point3d, angle?: Angle) {\r\n const ecefOrigin = origin.toEcef();\r\n const deltaRadians = 10 / Constant.earthRadiusWGS84.polar;\r\n const northCarto = Cartographic.fromRadians({ longitude: origin.longitude, latitude: origin.latitude + deltaRadians, height: origin.height });\r\n const eastCarto = Cartographic.fromRadians({ longitude: origin.longitude + deltaRadians, latitude: origin.latitude, height: origin.height });\r\n const ecefNorth = northCarto.toEcef();\r\n const ecefEast = eastCarto.toEcef();\r\n const xVector = Vector3d.createStartEnd(ecefOrigin, ecefEast).normalize();\r\n const yVector = Vector3d.createStartEnd(ecefOrigin, ecefNorth).normalize();\r\n const matrix = Matrix3d.createRigidFromColumns(xVector!, yVector!, AxisOrder.XYZ)!;\r\n if (angle !== undefined) {\r\n const north = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, angle);\r\n matrix.multiplyMatrixMatrix(north, matrix);\r\n }\r\n if (point !== undefined) {\r\n const delta = matrix.multiplyVector(Vector3d.create(-point.x, -point.y, -point.z));\r\n ecefOrigin.addInPlace(delta);\r\n }\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: YawPitchRollAngles.createFromMatrix3d(matrix)!, cartographicOrigin: origin });\r\n }\r\n\r\n /** Construct ECEF Location from transform with optional position on the earth used to establish the ECEF origin and orientation. */\r\n public static createFromTransform(transform: Transform): EcefLocation {\r\n const ecefOrigin = transform.getOrigin();\r\n const angleFromInput = YawPitchRollAngles.createDegrees(0,0,0);\r\n const locationOrientationFromInputT = YawPitchRollAngles.createFromMatrix3d(transform.getMatrix(), angleFromInput);\r\n const transformProps = transform.toJSON();\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: locationOrientationFromInputT ?? angleFromInput, transform: transformProps });\r\n }\r\n\r\n /** Get the location center of the earth in the iModel coordinate system. */\r\n public get earthCenter(): Point3d {\r\n const matrix = this.orientation.toMatrix3d();\r\n return Point3d.createFrom(matrix.multiplyTransposeXYZ(-this.origin.x, -this.origin.y, -this.origin.z));\r\n }\r\n\r\n /** Return true if this location is equivalent to another location within a small tolerance. */\r\n public isAlmostEqual(other: EcefLocation): boolean {\r\n if (!this.origin.isAlmostEqual(other.origin) || !this.orientation.isAlmostEqual(other.orientation))\r\n return false;\r\n\r\n if ((this.xVector === undefined) !== (other.xVector === undefined) || (this.yVector === undefined) !== (other.yVector === undefined))\r\n return false;\r\n\r\n if (this.xVector !== undefined && other.xVector !== undefined && !this.xVector.isAlmostEqual(other.xVector))\r\n return false;\r\n\r\n if (this.yVector !== undefined && other.yVector !== undefined && !this.yVector.isAlmostEqual(other.yVector))\r\n return false;\r\n\r\n if (!this.getTransform().isAlmostEqual(other.getTransform()))\r\n return false;\r\n\r\n const thisCarto = this.cartographicOrigin;\r\n const otherCarto = other.cartographicOrigin;\r\n if (undefined === thisCarto || undefined === otherCarto)\r\n return undefined === thisCarto && undefined === otherCarto;\r\n\r\n return thisCarto.equalsEpsilon(otherCarto, Geometry.smallMetricDistance);\r\n }\r\n\r\n public toJSON(): EcefLocationProps {\r\n const props: Mutable<EcefLocationProps> = {\r\n origin: this.origin.toJSON(),\r\n orientation: this.orientation.toJSON(),\r\n transform: this.getTransform().toJSON(),\r\n };\r\n\r\n if (this.cartographicOrigin)\r\n props.cartographicOrigin = this.cartographicOrigin.toJSON();\r\n\r\n if (this.xVector)\r\n props.xVector = this.xVector.toJSON();\r\n\r\n if (this.yVector)\r\n props.yVector = this.yVector.toJSON();\r\n\r\n return props;\r\n }\r\n}\r\n\r\n/** Represents an iModel in JavaScript.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport abstract class IModel implements IModelProps {\r\n private _projectExtents?: AxisAlignedBox3d;\r\n private _name?: string;\r\n private _rootSubject?: RootSubjectProps;\r\n private _globalOrigin?: Point3d;\r\n private _ecefLocation?: EcefLocation;\r\n private _geographicCoordinateSystem?: GeographicCRS;\r\n private _iModelId?: GuidString;\r\n\r\n /** The Id of the repository model. */\r\n public static readonly repositoryModelId: Id64String = \"0x1\";\r\n /** The Id of the root subject element. */\r\n public static readonly rootSubjectId: Id64String = \"0x1\";\r\n /** The Id of the dictionary model. */\r\n public static readonly dictionaryId: Id64String = \"0x10\";\r\n\r\n /** Event raised after [[name]] changes. */\r\n public readonly onNameChanged = new BeEvent<(previousName: string) => void>();\r\n /** Event raised after [[rootSubject]] changes. */\r\n public readonly onRootSubjectChanged = new BeEvent<(previousSubject: RootSubjectProps) => void>();\r\n /** Event raised after [[projectExtents]] changes. */\r\n public readonly onProjectExtentsChanged = new BeEvent<(previousExtents: AxisAlignedBox3d) => void>();\r\n /** Event raised after [[globalOrigin]] changes. */\r\n public readonly onGlobalOriginChanged = new BeEvent<(previousOrigin: Point3d) => void>();\r\n /** Event raised after [[ecefLocation]] changes. */\r\n public readonly onEcefLocationChanged = new BeEvent<(previousLocation: EcefLocation | undefined) => void>();\r\n /** Event raised after [[geographicCoordinateSystem]] changes. */\r\n public readonly onGeographicCoordinateSystemChanged = new BeEvent<(previousGCS: GeographicCRS | undefined) => void>();\r\n\r\n /** Name of the iModel */\r\n public get name(): string {\r\n assert(this._name !== undefined);\r\n return this._name;\r\n }\r\n public set name(name: string) {\r\n if (name !== this._name) {\r\n const old = this._name;\r\n this._name = name;\r\n if (undefined !== old)\r\n this.onNameChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The name and description of the root subject of this iModel */\r\n public get rootSubject(): RootSubjectProps {\r\n assert(this._rootSubject !== undefined);\r\n return this._rootSubject;\r\n }\r\n public set rootSubject(subject: RootSubjectProps) {\r\n if (undefined === this._rootSubject || this._rootSubject.name !== subject.name || this._rootSubject.description !== subject.description) {\r\n const old = this._rootSubject;\r\n this._rootSubject = subject;\r\n if (old)\r\n this.onRootSubjectChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** Returns `true` if this is a snapshot iModel. */\r\n public abstract get isSnapshot(): boolean;\r\n /** Returns `true` if this is a briefcase copy of an iModel that is synchronized with iModelHub. */\r\n public abstract get isBriefcase(): boolean;\r\n\r\n public abstract get isOpen(): boolean;\r\n\r\n /**\r\n * The volume, in spatial coordinates, inside which the entire project is contained.\r\n * @note The object returned from this method is frozen. You *must* make a copy before you do anything that might attempt to modify it.\r\n */\r\n public get projectExtents() {\r\n assert(undefined !== this._projectExtents);\r\n return this._projectExtents;\r\n }\r\n public set projectExtents(extents: AxisAlignedBox3d) {\r\n // Don't allow any axis of the project extents to be less than 1 meter.\r\n const projectExtents = extents.clone();\r\n projectExtents.ensureMinLengths(1.0);\r\n if (!this._projectExtents || !this._projectExtents.isAlmostEqual(projectExtents)) {\r\n const old = this._projectExtents;\r\n projectExtents.freeze();\r\n this._projectExtents = projectExtents;\r\n if (old)\r\n this.onProjectExtentsChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** An offset to be applied to all spatial coordinates. */\r\n public get globalOrigin(): Point3d {\r\n assert(this._globalOrigin !== undefined);\r\n return this._globalOrigin;\r\n }\r\n public set globalOrigin(org: Point3d) {\r\n if (!this._globalOrigin || !this._globalOrigin.isAlmostEqual(org)) {\r\n const old = this._globalOrigin;\r\n org.freeze();\r\n this._globalOrigin = org;\r\n if (old)\r\n this.onGlobalOriginChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.\r\n * If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a\r\n * 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem\r\n * property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the\r\n * iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that\r\n * results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.\r\n * If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective\r\n * cartographic projection used and a linear transformation should then be calculated at the exact origin of the data\r\n * it must position.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n */\r\n public get ecefLocation(): EcefLocation | undefined {\r\n return this._ecefLocation;\r\n }\r\n public set ecefLocation(ecefLocation: EcefLocation | undefined) {\r\n const old = this._ecefLocation;\r\n if (!old && !ecefLocation)\r\n return;\r\n else if (old && ecefLocation && old.isAlmostEqual(ecefLocation))\r\n return;\r\n\r\n this._ecefLocation = ecefLocation;\r\n this.onEcefLocationChanged.raiseEvent(old);\r\n }\r\n\r\n /** Set the [EcefLocation]($docs/learning/glossary#ecefLocation) for this iModel. */\r\n public setEcefLocation(ecef: EcefLocationProps): void {\r\n this.ecefLocation = new EcefLocation(ecef);\r\n }\r\n\r\n /** The geographic coordinate reference system of the iModel. */\r\n public get geographicCoordinateSystem(): GeographicCRS | undefined {\r\n return this._geographicCoordinateSystem;\r\n }\r\n public set geographicCoordinateSystem(geoCRS: GeographicCRS | undefined) {\r\n const old = this._geographicCoordinateSystem;\r\n if (!old && !geoCRS)\r\n return;\r\n else if (old && geoCRS && old.equals(geoCRS))\r\n return;\r\n\r\n this._geographicCoordinateSystem = geoCRS;\r\n this.onGeographicCoordinateSystemChanged.raiseEvent(old);\r\n }\r\n\r\n /** Sets the geographic coordinate reference system from GeographicCRSProps. */\r\n public setGeographicCoordinateSystem(geoCRS: GeographicCRSProps) {\r\n this.geographicCoordinateSystem = new GeographicCRS(geoCRS);\r\n }\r\n\r\n /** @internal */\r\n public getConnectionProps(): IModelConnectionProps {\r\n return {\r\n name: this.name,\r\n rootSubject: this.rootSubject,\r\n projectExtents: this.projectExtents.toJSON(),\r\n globalOrigin: this.globalOrigin.toJSON(),\r\n ecefLocation: this.ecefLocation,\r\n geographicCoordinateSystem: this.geographicCoordinateSystem,\r\n ... this._getRpcProps(),\r\n };\r\n }\r\n\r\n /** Convert this iModel to a JSON representation. */\r\n public toJSON(): IModelConnectionProps {\r\n return this.getConnectionProps();\r\n }\r\n\r\n /** A key used to identify this iModel in RPC calls from frontend to backend.\r\n * @internal\r\n */\r\n protected _fileKey: string;\r\n /** Get the key that was used to open this iModel. This is the value used for Rpc and Ipc communications. */\r\n public get key(): string { return this._fileKey; }\r\n\r\n /** @internal */\r\n protected _iTwinId?: GuidString;\r\n /** The Guid that identifies the iTwin that owns this iModel. */\r\n public get iTwinId(): GuidString | undefined { return this._iTwinId; }\r\n\r\n /** The Guid that identifies this iModel. */\r\n public get iModelId(): GuidString | undefined { return this._iModelId; }\r\n\r\n /** @public */\r\n public changeset: ChangesetIdWithIndex;\r\n\r\n protected _openMode = OpenMode.Readonly;\r\n /** The [[OpenMode]] used for this IModel. */\r\n public get openMode(): OpenMode { return this._openMode; }\r\n\r\n /** Return a token for RPC operations.\r\n * @throws IModelError if the iModel is not open.\r\n */\r\n public getRpcProps(): IModelRpcProps {\r\n if (!this.isOpen)\r\n throw new IModelError(IModelStatus.BadRequest, \"IModel is not open for rpc\");\r\n\r\n return this._getRpcProps();\r\n }\r\n\r\n /** Returns the iModel's RPC properties.\r\n * @note It is an error to attempt to use these properties as a token for RPC operations if the iModel is not open.\r\n * @internal\r\n */\r\n protected _getRpcProps(): IModelRpcProps {\r\n return {\r\n key: this._fileKey,\r\n iTwinId: this.iTwinId,\r\n iModelId: this.iModelId,\r\n changeset: this.changeset,\r\n };\r\n }\r\n\r\n /** @internal */\r\n protected constructor(tokenProps?: IModelRpcProps) {\r\n this.changeset = { id: \"\", index: 0 };\r\n this._fileKey = \"\";\r\n if (tokenProps) {\r\n this._fileKey = tokenProps.key;\r\n this._iTwinId = tokenProps.iTwinId;\r\n this._iModelId = tokenProps.iModelId;\r\n if (tokenProps.changeset)\r\n this.changeset = tokenProps.changeset;\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected initialize(name: string, props: IModelProps) {\r\n this.name = name;\r\n this.rootSubject = props.rootSubject;\r\n this.projectExtents = Range3d.fromJSON(props.projectExtents);\r\n this.globalOrigin = Point3d.fromJSON(props.globalOrigin);\r\n\r\n const ecefLocation = props.ecefLocation ? new EcefLocation(props.ecefLocation) : undefined;\r\n this.ecefLocation = ecefLocation?.isValid ? ecefLocation : undefined;\r\n\r\n this.geographicCoordinateSystem = props.geographicCoordinateSystem ? new GeographicCRS(props.geographicCoordinateSystem) : undefined;\r\n }\r\n\r\n /** Get the default subCategoryId for the supplied categoryId */\r\n public static getDefaultSubCategoryId(categoryId: Id64String): Id64String {\r\n return Id64.isValid(categoryId) ? Id64.fromLocalAndBriefcaseIds(Id64.getLocalId(categoryId) + 1, Id64.getBriefcaseId(categoryId)) : Id64.invalid;\r\n }\r\n\r\n /** True if this iModel has an [EcefLocation]($docs/learning/glossary#ecefLocation). */\r\n public get isGeoLocated() { return undefined !== this._ecefLocation; }\r\n\r\n /** Get the Transform from this iModel's Spatial coordinates to ECEF coordinates using its [[IModel.ecefLocation]].\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public getEcefTransform(): Transform {\r\n if (undefined === this._ecefLocation)\r\n throw new IModelError(GeoServiceStatus.NoGeoLocation, \"iModel is not GeoLocated\");\r\n return this._ecefLocation.getTransform();\r\n }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to an ECEF point using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in ECEF coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToEcef(spatial: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyPoint3d(spatial, result)!; }\r\n\r\n /** Convert a point in ECEF coordinates to a point in this iModel's Spatial coordinates using its [[ecefLocation]].\r\n * @param ecef A point in ECEF coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public ecefToSpatial(ecef: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyInversePoint3d(ecef, result)!; }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to a [[Cartographic]] using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Cartographic location\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToCartographicFromEcef(spatial: XYAndZ, result?: Cartographic): Cartographic { return Cartographic.fromEcef(this.spatialToEcef(spatial), result)!; }\r\n\r\n /** Convert a [[Cartographic]] to a point in this iModel's Spatial coordinates using its [[IModel.ecefLocation]].\r\n * @param cartographic A cartographic location\r\n * @param result If defined, use this for output\r\n * @returns A point in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public cartographicToSpatialFromEcef(cartographic: Cartographic, result?: Point3d) { return this.ecefToSpatial(cartographic.toEcef(result), result); }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\nimport { assert, BeEvent, GeoServiceStatus, GuidString, Id64, Id64String, IModelStatus, Mutable, OpenMode } from \"@itwin/core-bentley\";\r\nimport {\r\n Angle, AxisIndex, AxisOrder, Constant, Geometry, Matrix3d, Point3d, Range3d, Range3dProps, Transform, TransformProps, Vector3d, XYAndZ, XYZProps,\r\n YawPitchRollAngles, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { ChangesetIdWithIndex } from \"./ChangesetProps\";\r\nimport { Cartographic, CartographicProps } from \"./geometry/Cartographic\";\r\nimport { GeographicCRS, GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { AxisAlignedBox3d } from \"./geometry/Placement\";\r\nimport { IModelError } from \"./IModelError\";\r\nimport { ThumbnailProps } from \"./Thumbnail\";\r\n\r\n/** The properties to open a connection to an iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcOpenProps {\r\n /** The iTwin in which the iModel exists - must be defined for briefcases that are synchronized with iModelHub. */\r\n readonly iTwinId?: GuidString;\r\n /** Guid of the iModel. */\r\n readonly iModelId?: GuidString;\r\n\r\n /** Id of the last Changeset that was applied to the iModel - must be defined for briefcases that are synchronized with iModelHub.\r\n * @note Changeset Ids are string hash values based on the content and parent.\r\n */\r\n readonly changeset?: ChangesetIdWithIndex;\r\n}\r\n\r\n/** The properties that identify an opened iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcProps extends IModelRpcOpenProps {\r\n /** Unique key used for identifying the iModel between the frontend and the backend */\r\n readonly key: string;\r\n}\r\n\r\n/** Properties that position an iModel on the earth via [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * The origin is specified as an ECEF coordinate. The cartographicOrigin property contains the latitude, longitude and elevation above the WGS84 ellipsoid\r\n * of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.\r\n * The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to\r\n * the other properties.\r\n * If transform property is defined then it will not be computed from other properties.\r\n * If the xVector and yVector properties are defined (and transform is not defined) then they take precedence over the YawPitchRoll orientation property. The xVector and yVector\r\n * represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.\r\n * The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.\r\n * If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case\r\n * is unity in all three directions.\r\n * Note that the present class is intended to represent geolocated 3D coordinate systems that are normally tangent to the WGS84 ellipsoid\r\n * possibly offset in altitude by the terrain elevation above the ellipsoid but other general 3D coordinate systems\r\n * can be defined.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface EcefLocationProps {\r\n /** The Origin of an iModel on the earth in ECEF coordinates */\r\n readonly origin: XYZProps;\r\n /** The [orientation](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion) of an iModel on the earth. */\r\n readonly orientation: YawPitchRollProps;\r\n /** Optional position on the earth used to establish the ECEF coordinates. */\r\n readonly cartographicOrigin?: CartographicProps;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly xVector?: XYZProps;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly yVector?: XYZProps;\r\n /** Optional potentially non-rigid transform defining the ECEF location.\r\n * @note If this property is supplied, the other properties are ignored.\r\n */\r\n readonly transform?: TransformProps;\r\n}\r\n\r\n/** Properties of the [Root Subject]($docs/bis/guide/references/glossary#subject-root).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RootSubjectProps {\r\n /** The name of the root subject. */\r\n readonly name: string;\r\n /** Description of the root subject (optional). */\r\n readonly description?: string;\r\n}\r\n\r\n/** Properties of an iModel that are always held in memory whenever one is opened, both on the frontend and on the backend .\r\n * @public\r\n */\r\nexport interface IModelProps {\r\n /** The name and description of the root subject of this iModel */\r\n readonly rootSubject: RootSubjectProps;\r\n /** The volume of the entire project, in spatial coordinates */\r\n readonly projectExtents?: Range3dProps;\r\n /** An offset to be applied to all spatial coordinates. This is normally used to transform spatial coordinates into the Cartesian coordinate system of a Geographic Coordinate System. */\r\n readonly globalOrigin?: XYZProps;\r\n /** The location of the iModel in Earth Centered Earth Fixed coordinates. iModel units are always meters */\r\n readonly ecefLocation?: EcefLocationProps;\r\n /** The Geographic Coordinate Reference System indicating the projection and datum used. */\r\n readonly geographicCoordinateSystem?: GeographicCRSProps;\r\n /** The name of the iModel. */\r\n readonly name?: string;\r\n}\r\n\r\n/** The properties returned by the backend when creating a new [[IModelConnection]] from the frontend, either with Rpc or with Ipc.\r\n * These properties describe the iModel held on the backend for thew newly formed connection and are used to construct a new\r\n * [[IModelConnection]] instance on the frontend to access it.\r\n * @public\r\n */\r\nexport type IModelConnectionProps = IModelProps & IModelRpcProps;\r\n\r\n/** The properties that can be supplied when creating a *new* iModel.\r\n * @public\r\n */\r\nexport interface CreateIModelProps extends IModelProps {\r\n /** The GUID of new iModel. If not present, a GUID will be generated. */\r\n readonly guid?: GuidString;\r\n /** Client name for new iModel */\r\n readonly client?: string;\r\n /** Thumbnail for new iModel\r\n * @alpha\r\n */\r\n readonly thumbnail?: ThumbnailProps;\r\n}\r\n\r\n/**\r\n * Encryption-related properties that can be supplied when creating or opening snapshot iModels.\r\n * @public\r\n * @deprecated in 3.x. **NOTE**, encrypted iModels are no longer supported since they require licensed code.\r\n */\r\nexport interface IModelEncryptionProps {\r\n /** The password used to encrypt/decrypt the snapshot iModel. */\r\n readonly password?: string;\r\n}\r\n\r\n/**\r\n * Sqlite options.\r\n * @public\r\n */\r\nexport interface OpenSqliteArgs {\r\n /**\r\n * Specify timeout after which SQLite stop retrying to acquire lock to database file and throw SQLITE_BUSY error.\r\n * Timeout is specified in milliseconds.\r\n * For more information https://www.sqlite.org/c3ref/busy_timeout.html.\r\n * */\r\n readonly busyTimeout?: number;\r\n}\r\n\r\n/**\r\n * A key used to identify an opened [IModelDb]($backend) between the frontend and backend for Rpc and Ipc communications.\r\n * Keys must be unique - that is there can never be two IModelDbs opened with the same key at any given time.\r\n * If no key is supplied in a call to open an IModelDb, one is generated and returned.\r\n * It is only necessary to supply a key if you have some reason to assign a specific value to identify an IModelDb.\r\n * If you don't supply the key, you must use the returned value for Rpc and Ipc communications.\r\n * @public\r\n */\r\nexport interface OpenDbKey {\r\n readonly key?: string;\r\n}\r\n\r\n/** @beta TODO documentation */\r\nexport interface CloudContainerUri {\r\n readonly uriParams: string;\r\n}\r\n\r\n/** Options to open a [SnapshotDb]($backend).\r\n * @public\r\n */\r\nexport interface SnapshotOpenOptions extends IModelEncryptionProps, OpenDbKey { // eslint-disable-line deprecation/deprecation\r\n /**\r\n * The \"base\" name that can be used for creating temporary files related to this Db.\r\n * The string should be a name related to the current Db filename using some known pattern so that all files named \"baseName*\" can be deleted externally during cleanup.\r\n * It must be the name of a file (that may or may not exist) in a writable directory.\r\n * If not present, the baseName will default to the database's file name (including the path).\r\n * @internal\r\n */\r\n readonly tempFileBase?: string;\r\n}\r\n\r\n/** Options to open a [StandaloneDb]($backend) via [StandaloneDb.openFile]($backend) from the backend,\r\n * or [BriefcaseConnection.openStandalone]($frontend) from the frontend.\r\n * @public\r\n */\r\nexport type StandaloneOpenOptions = OpenDbKey;\r\n\r\n/** Options that can be supplied when creating snapshot iModels.\r\n * @public\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateSnapshotIModelProps extends IModelEncryptionProps {\r\n /** If true, then create SQLite views for Model, Element, ElementAspect, and Relationship classes.\r\n * These database views can often be useful for interoperability workflows.\r\n */\r\n readonly createClassViews?: boolean;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* snapshot iModel.\r\n * @see [SnapshotDb.createEmpty]($backend)\r\n * @public\r\n */\r\nexport type CreateEmptySnapshotIModelProps = CreateIModelProps & CreateSnapshotIModelProps;\r\n\r\n/** Options that can be supplied when creating standalone iModels.\r\n * @internal\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateStandaloneIModelProps extends IModelEncryptionProps {\r\n /** If present, file will allow local editing, but cannot be used to create changesets */\r\n readonly allowEdit?: string;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* standalone iModel.\r\n * @see [standalone.createEmpty]($backend)\r\n * @internal\r\n */\r\nexport type CreateEmptyStandaloneIModelProps = CreateIModelProps & CreateStandaloneIModelProps;\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FilePropertyProps {\r\n readonly namespace: string;\r\n readonly name: string;\r\n id?: number | string;\r\n subId?: number | string;\r\n}\r\n\r\n/** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * @note This is an immutable type - all of its properties are frozen.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport class EcefLocation implements EcefLocationProps {\r\n /** The origin of the ECEF transform. */\r\n public readonly origin: Point3d;\r\n /** The orientation of the ECEF transform */\r\n public readonly orientation: YawPitchRollAngles;\r\n /** Optional position on the earth used to establish the ECEF origin and orientation. */\r\n public readonly cartographicOrigin?: Cartographic;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly xVector?: Vector3d;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly yVector?: Vector3d;\r\n /** The transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n private readonly _transform: Transform = Transform.createIdentity();\r\n\r\n /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n public getTransform(): Transform { return this._transform; }\r\n\r\n /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */\r\n constructor(props: EcefLocationProps) {\r\n this.origin = Point3d.fromJSON(props.origin).freeze();\r\n this.orientation = YawPitchRollAngles.fromJSON(props.orientation).freeze();\r\n if (props.cartographicOrigin)\r\n this.cartographicOrigin = Cartographic.fromRadians({ longitude: props.cartographicOrigin.longitude, latitude: props.cartographicOrigin.latitude, height: props.cartographicOrigin.height }).freeze();\r\n if (props.xVector && props.yVector) {\r\n this.xVector = Vector3d.fromJSON(props.xVector).freeze();\r\n this.yVector = Vector3d.fromJSON(props.yVector).freeze();\r\n }\r\n if (props.transform) {\r\n this._transform.setFromJSON(props.transform);\r\n this._transform.freeze();\r\n } else {\r\n let matrix;\r\n if (this.xVector && this.yVector) {\r\n const zVector = this.xVector.crossProduct(this.yVector);\r\n if (zVector.normalizeInPlace())\r\n matrix = Matrix3d.createColumns(this.xVector, this.yVector, zVector);\r\n }\r\n if (!matrix)\r\n matrix = this.orientation.toMatrix3d();\r\n\r\n this._transform = Transform.createOriginAndMatrix(this.origin, matrix);\r\n this._transform.freeze();\r\n }\r\n }\r\n\r\n /** Returns true if this EcefLocation is not located at the center of the Earth.\r\n * @alpha are locations very close to the center considered valid? What are the specific criteria?\r\n */\r\n public get isValid(): boolean {\r\n return !this.origin.isZero;\r\n }\r\n\r\n /** Construct ECEF Location from cartographic origin with optional known point and angle. */\r\n public static createFromCartographicOrigin(origin: Cartographic, point?: Point3d, angle?: Angle) {\r\n const ecefOrigin = origin.toEcef();\r\n const deltaRadians = 10 / Constant.earthRadiusWGS84.polar;\r\n const northCarto = Cartographic.fromRadians({ longitude: origin.longitude, latitude: origin.latitude + deltaRadians, height: origin.height });\r\n const eastCarto = Cartographic.fromRadians({ longitude: origin.longitude + deltaRadians, latitude: origin.latitude, height: origin.height });\r\n const ecefNorth = northCarto.toEcef();\r\n const ecefEast = eastCarto.toEcef();\r\n const xVector = Vector3d.createStartEnd(ecefOrigin, ecefEast).normalize();\r\n const yVector = Vector3d.createStartEnd(ecefOrigin, ecefNorth).normalize();\r\n const matrix = Matrix3d.createRigidFromColumns(xVector!, yVector!, AxisOrder.XYZ)!;\r\n if (angle !== undefined) {\r\n const north = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, angle);\r\n matrix.multiplyMatrixMatrix(north, matrix);\r\n }\r\n if (point !== undefined) {\r\n const delta = matrix.multiplyVector(Vector3d.create(-point.x, -point.y, -point.z));\r\n ecefOrigin.addInPlace(delta);\r\n }\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: YawPitchRollAngles.createFromMatrix3d(matrix)!, cartographicOrigin: origin });\r\n }\r\n\r\n /** Construct ECEF Location from transform with optional position on the earth used to establish the ECEF origin and orientation. */\r\n public static createFromTransform(transform: Transform): EcefLocation {\r\n const ecefOrigin = transform.getOrigin();\r\n const angleFromInput = YawPitchRollAngles.createDegrees(0, 0, 0);\r\n const locationOrientationFromInputT = YawPitchRollAngles.createFromMatrix3d(transform.getMatrix(), angleFromInput);\r\n const transformProps = transform.toJSON();\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: locationOrientationFromInputT ?? angleFromInput, transform: transformProps });\r\n }\r\n\r\n /** Get the location center of the earth in the iModel coordinate system. */\r\n public get earthCenter(): Point3d {\r\n const matrix = this.orientation.toMatrix3d();\r\n return Point3d.createFrom(matrix.multiplyTransposeXYZ(-this.origin.x, -this.origin.y, -this.origin.z));\r\n }\r\n\r\n /** Return true if this location is equivalent to another location within a small tolerance. */\r\n public isAlmostEqual(other: EcefLocation): boolean {\r\n if (!this.origin.isAlmostEqual(other.origin) || !this.orientation.isAlmostEqual(other.orientation))\r\n return false;\r\n\r\n if ((this.xVector === undefined) !== (other.xVector === undefined) || (this.yVector === undefined) !== (other.yVector === undefined))\r\n return false;\r\n\r\n if (this.xVector !== undefined && other.xVector !== undefined && !this.xVector.isAlmostEqual(other.xVector))\r\n return false;\r\n\r\n if (this.yVector !== undefined && other.yVector !== undefined && !this.yVector.isAlmostEqual(other.yVector))\r\n return false;\r\n\r\n if (!this.getTransform().isAlmostEqual(other.getTransform()))\r\n return false;\r\n\r\n const thisCarto = this.cartographicOrigin;\r\n const otherCarto = other.cartographicOrigin;\r\n if (undefined === thisCarto || undefined === otherCarto)\r\n return undefined === thisCarto && undefined === otherCarto;\r\n\r\n return thisCarto.equalsEpsilon(otherCarto, Geometry.smallMetricDistance);\r\n }\r\n\r\n public toJSON(): EcefLocationProps {\r\n const props: Mutable<EcefLocationProps> = {\r\n origin: this.origin.toJSON(),\r\n orientation: this.orientation.toJSON(),\r\n transform: this.getTransform().toJSON(),\r\n };\r\n\r\n if (this.cartographicOrigin)\r\n props.cartographicOrigin = this.cartographicOrigin.toJSON();\r\n\r\n if (this.xVector)\r\n props.xVector = this.xVector.toJSON();\r\n\r\n if (this.yVector)\r\n props.yVector = this.yVector.toJSON();\r\n\r\n return props;\r\n }\r\n}\r\n\r\n/** Represents an iModel in JavaScript.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport abstract class IModel implements IModelProps {\r\n private _projectExtents?: AxisAlignedBox3d;\r\n private _name?: string;\r\n private _rootSubject?: RootSubjectProps;\r\n private _globalOrigin?: Point3d;\r\n private _ecefLocation?: EcefLocation;\r\n private _geographicCoordinateSystem?: GeographicCRS;\r\n private _iModelId?: GuidString;\r\n\r\n /** The Id of the repository model. */\r\n public static readonly repositoryModelId: Id64String = \"0x1\";\r\n /** The Id of the root subject element. */\r\n public static readonly rootSubjectId: Id64String = \"0x1\";\r\n /** The Id of the dictionary model. */\r\n public static readonly dictionaryId: Id64String = \"0x10\";\r\n\r\n /** Event raised after [[name]] changes. */\r\n public readonly onNameChanged = new BeEvent<(previousName: string) => void>();\r\n /** Event raised after [[rootSubject]] changes. */\r\n public readonly onRootSubjectChanged = new BeEvent<(previousSubject: RootSubjectProps) => void>();\r\n /** Event raised after [[projectExtents]] changes. */\r\n public readonly onProjectExtentsChanged = new BeEvent<(previousExtents: AxisAlignedBox3d) => void>();\r\n /** Event raised after [[globalOrigin]] changes. */\r\n public readonly onGlobalOriginChanged = new BeEvent<(previousOrigin: Point3d) => void>();\r\n /** Event raised after [[ecefLocation]] changes. */\r\n public readonly onEcefLocationChanged = new BeEvent<(previousLocation: EcefLocation | undefined) => void>();\r\n /** Event raised after [[geographicCoordinateSystem]] changes. */\r\n public readonly onGeographicCoordinateSystemChanged = new BeEvent<(previousGCS: GeographicCRS | undefined) => void>();\r\n\r\n /** Name of the iModel */\r\n public get name(): string {\r\n assert(this._name !== undefined);\r\n return this._name;\r\n }\r\n public set name(name: string) {\r\n if (name !== this._name) {\r\n const old = this._name;\r\n this._name = name;\r\n if (undefined !== old)\r\n this.onNameChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The name and description of the root subject of this iModel */\r\n public get rootSubject(): RootSubjectProps {\r\n assert(this._rootSubject !== undefined);\r\n return this._rootSubject;\r\n }\r\n public set rootSubject(subject: RootSubjectProps) {\r\n if (undefined === this._rootSubject || this._rootSubject.name !== subject.name || this._rootSubject.description !== subject.description) {\r\n const old = this._rootSubject;\r\n this._rootSubject = subject;\r\n if (old)\r\n this.onRootSubjectChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** Returns `true` if this is a snapshot iModel. */\r\n public abstract get isSnapshot(): boolean;\r\n /** Returns `true` if this is a briefcase copy of an iModel that is synchronized with iModelHub. */\r\n public abstract get isBriefcase(): boolean;\r\n\r\n public abstract get isOpen(): boolean;\r\n\r\n /**\r\n * The volume, in spatial coordinates, inside which the entire project is contained.\r\n * @note The object returned from this method is frozen. You *must* make a copy before you do anything that might attempt to modify it.\r\n */\r\n public get projectExtents() {\r\n assert(undefined !== this._projectExtents);\r\n return this._projectExtents;\r\n }\r\n public set projectExtents(extents: AxisAlignedBox3d) {\r\n // Don't allow any axis of the project extents to be less than 1 meter.\r\n const projectExtents = extents.clone();\r\n projectExtents.ensureMinLengths(1.0);\r\n if (!this._projectExtents || !this._projectExtents.isAlmostEqual(projectExtents)) {\r\n const old = this._projectExtents;\r\n projectExtents.freeze();\r\n this._projectExtents = projectExtents;\r\n if (old)\r\n this.onProjectExtentsChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** An offset to be applied to all spatial coordinates. */\r\n public get globalOrigin(): Point3d {\r\n assert(this._globalOrigin !== undefined);\r\n return this._globalOrigin;\r\n }\r\n public set globalOrigin(org: Point3d) {\r\n if (!this._globalOrigin || !this._globalOrigin.isAlmostEqual(org)) {\r\n const old = this._globalOrigin;\r\n org.freeze();\r\n this._globalOrigin = org;\r\n if (old)\r\n this.onGlobalOriginChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.\r\n * If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a\r\n * 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem\r\n * property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the\r\n * iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that\r\n * results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.\r\n * If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective\r\n * cartographic projection used and a linear transformation should then be calculated at the exact origin of the data\r\n * it must position.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n */\r\n public get ecefLocation(): EcefLocation | undefined {\r\n return this._ecefLocation;\r\n }\r\n public set ecefLocation(ecefLocation: EcefLocation | undefined) {\r\n const old = this._ecefLocation;\r\n if (!old && !ecefLocation)\r\n return;\r\n else if (old && ecefLocation && old.isAlmostEqual(ecefLocation))\r\n return;\r\n\r\n this._ecefLocation = ecefLocation;\r\n this.onEcefLocationChanged.raiseEvent(old);\r\n }\r\n\r\n /** Set the [EcefLocation]($docs/learning/glossary#ecefLocation) for this iModel. */\r\n public setEcefLocation(ecef: EcefLocationProps): void {\r\n this.ecefLocation = new EcefLocation(ecef);\r\n }\r\n\r\n /** The geographic coordinate reference system of the iModel. */\r\n public get geographicCoordinateSystem(): GeographicCRS | undefined {\r\n return this._geographicCoordinateSystem;\r\n }\r\n public set geographicCoordinateSystem(geoCRS: GeographicCRS | undefined) {\r\n const old = this._geographicCoordinateSystem;\r\n if (!old && !geoCRS)\r\n return;\r\n else if (old && geoCRS && old.equals(geoCRS))\r\n return;\r\n\r\n this._geographicCoordinateSystem = geoCRS;\r\n this.onGeographicCoordinateSystemChanged.raiseEvent(old);\r\n }\r\n\r\n /** Sets the geographic coordinate reference system from GeographicCRSProps. */\r\n public setGeographicCoordinateSystem(geoCRS: GeographicCRSProps) {\r\n this.geographicCoordinateSystem = new GeographicCRS(geoCRS);\r\n }\r\n\r\n /** @internal */\r\n public getConnectionProps(): IModelConnectionProps {\r\n return {\r\n name: this.name,\r\n rootSubject: this.rootSubject,\r\n projectExtents: this.projectExtents.toJSON(),\r\n globalOrigin: this.globalOrigin.toJSON(),\r\n ecefLocation: this.ecefLocation,\r\n geographicCoordinateSystem: this.geographicCoordinateSystem,\r\n ... this._getRpcProps(),\r\n };\r\n }\r\n\r\n /** Convert this iModel to a JSON representation. */\r\n public toJSON(): IModelConnectionProps {\r\n return this.getConnectionProps();\r\n }\r\n\r\n /** A key used to identify this iModel in RPC calls from frontend to backend.\r\n * @internal\r\n */\r\n protected _fileKey: string;\r\n /** Get the key that was used to open this iModel. This is the value used for Rpc and Ipc communications. */\r\n public get key(): string { return this._fileKey; }\r\n\r\n /** @internal */\r\n protected _iTwinId?: GuidString;\r\n /** The Guid that identifies the iTwin that owns this iModel. */\r\n public get iTwinId(): GuidString | undefined { return this._iTwinId; }\r\n\r\n /** The Guid that identifies this iModel. */\r\n public get iModelId(): GuidString | undefined { return this._iModelId; }\r\n\r\n /** @public */\r\n public changeset: ChangesetIdWithIndex;\r\n\r\n protected _openMode = OpenMode.Readonly;\r\n /** The [[OpenMode]] used for this IModel. */\r\n public get openMode(): OpenMode { return this._openMode; }\r\n\r\n /** Return a token for RPC operations.\r\n * @throws IModelError if the iModel is not open.\r\n */\r\n public getRpcProps(): IModelRpcProps {\r\n if (!this.isOpen)\r\n throw new IModelError(IModelStatus.BadRequest, \"IModel is not open for rpc\");\r\n\r\n return this._getRpcProps();\r\n }\r\n\r\n /** Returns the iModel's RPC properties.\r\n * @note It is an error to attempt to use these properties as a token for RPC operations if the iModel is not open.\r\n * @internal\r\n */\r\n protected _getRpcProps(): IModelRpcProps {\r\n return {\r\n key: this._fileKey,\r\n iTwinId: this.iTwinId,\r\n iModelId: this.iModelId,\r\n changeset: this.changeset,\r\n };\r\n }\r\n\r\n /** @internal */\r\n protected constructor(tokenProps?: IModelRpcProps) {\r\n this.changeset = { id: \"\", index: 0 };\r\n this._fileKey = \"\";\r\n if (tokenProps) {\r\n this._fileKey = tokenProps.key;\r\n this._iTwinId = tokenProps.iTwinId;\r\n this._iModelId = tokenProps.iModelId;\r\n if (tokenProps.changeset)\r\n this.changeset = tokenProps.changeset;\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected initialize(name: string, props: IModelProps) {\r\n this.name = name;\r\n this.rootSubject = props.rootSubject;\r\n this.projectExtents = Range3d.fromJSON(props.projectExtents);\r\n this.globalOrigin = Point3d.fromJSON(props.globalOrigin);\r\n\r\n const ecefLocation = props.ecefLocation ? new EcefLocation(props.ecefLocation) : undefined;\r\n this.ecefLocation = ecefLocation?.isValid ? ecefLocation : undefined;\r\n\r\n this.geographicCoordinateSystem = props.geographicCoordinateSystem ? new GeographicCRS(props.geographicCoordinateSystem) : undefined;\r\n }\r\n\r\n /** Get the default subCategoryId for the supplied categoryId */\r\n public static getDefaultSubCategoryId(categoryId: Id64String): Id64String {\r\n return Id64.isValid(categoryId) ? Id64.fromLocalAndBriefcaseIds(Id64.getLocalId(categoryId) + 1, Id64.getBriefcaseId(categoryId)) : Id64.invalid;\r\n }\r\n\r\n /** True if this iModel has an [EcefLocation]($docs/learning/glossary#ecefLocation). */\r\n public get isGeoLocated() { return undefined !== this._ecefLocation; }\r\n\r\n /** Get the Transform from this iModel's Spatial coordinates to ECEF coordinates using its [[IModel.ecefLocation]].\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public getEcefTransform(): Transform {\r\n if (undefined === this._ecefLocation)\r\n throw new IModelError(GeoServiceStatus.NoGeoLocation, \"iModel is not GeoLocated\");\r\n return this._ecefLocation.getTransform();\r\n }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to an ECEF point using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in ECEF coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToEcef(spatial: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyPoint3d(spatial, result)!; }\r\n\r\n /** Convert a point in ECEF coordinates to a point in this iModel's Spatial coordinates using its [[ecefLocation]].\r\n * @param ecef A point in ECEF coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public ecefToSpatial(ecef: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyInversePoint3d(ecef, result)!; }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to a [[Cartographic]] using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Cartographic location\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToCartographicFromEcef(spatial: XYAndZ, result?: Cartographic): Cartographic { return Cartographic.fromEcef(this.spatialToEcef(spatial), result)!; }\r\n\r\n /** Convert a [[Cartographic]] to a point in this iModel's Spatial coordinates using its [[IModel.ecefLocation]].\r\n * @param cartographic A cartographic location\r\n * @param result If defined, use this for output\r\n * @returns A point in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public cartographicToSpatialFromEcef(cartographic: Cartographic, result?: Point3d) { return this.ecefToSpatial(cartographic.toEcef(result), result); }\r\n}\r\n"]}
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { GuidString, Id64String, IModelStatus, LogLevel, OpenMode } from "@itwin/core-bentley";
5
5
  import { Range3dProps, XYZProps } from "@itwin/core-geometry";
6
- import { OpenBriefcaseProps } from "./BriefcaseTypes";
6
+ import { OpenBriefcaseProps, OpenCheckpointArgs } from "./BriefcaseTypes";
7
7
  import { ChangedEntities } from "./ChangedEntities";
8
8
  import { ChangesetIndex, ChangesetIndexAndId } from "./ChangesetProps";
9
9
  import { GeographicCRSProps } from "./geometry/CoordinateReferenceSystem";
@@ -103,9 +103,11 @@ export interface IpcAppFunctions {
103
103
  */
104
104
  log: (_timestamp: number, _level: LogLevel, _category: string, _message: string, _metaData?: any) => Promise<void>;
105
105
  /** see BriefcaseConnection.openFile */
106
- openBriefcase: (_args: OpenBriefcaseProps) => Promise<IModelConnectionProps>;
106
+ openBriefcase: (args: OpenBriefcaseProps) => Promise<IModelConnectionProps>;
107
107
  /** see BriefcaseConnection.openStandalone */
108
- openStandalone: (_filePath: string, _openMode: OpenMode, _opts?: StandaloneOpenOptions) => Promise<IModelConnectionProps>;
108
+ openCheckpoint: (args: OpenCheckpointArgs) => Promise<IModelConnectionProps>;
109
+ /** see BriefcaseConnection.openStandalone */
110
+ openStandalone: (filePath: string, openMode: OpenMode, opts?: StandaloneOpenOptions) => Promise<IModelConnectionProps>;
109
111
  /** see BriefcaseConnection.close */
110
112
  closeIModel: (key: string) => Promise<void>;
111
113
  /** see BriefcaseConnection.saveChanges */
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module NativeApp\r\n */\r\n\r\nimport { GuidString, Id64String, IModelStatus, LogLevel, OpenMode } from \"@itwin/core-bentley\";\r\nimport { Range3dProps, XYZProps } from \"@itwin/core-geometry\";\r\nimport { OpenBriefcaseProps } from \"./BriefcaseTypes\";\r\nimport { ChangedEntities } from \"./ChangedEntities\";\r\nimport { ChangesetIndex, ChangesetIndexAndId } from \"./ChangesetProps\";\r\nimport { GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { EcefLocationProps, IModelConnectionProps, IModelRpcProps, RootSubjectProps, StandaloneOpenOptions } from \"./IModel\";\r\nimport { ModelGeometryChangesProps } from \"./ModelGeometryChanges\";\r\n\r\n/** Options for pulling changes into iModel.\r\n * @internal\r\n */\r\nexport interface PullChangesOptions {\r\n /** Enables progress reporting. */\r\n reportProgress?: boolean;\r\n /** Interval for reporting progress (in milliseconds). */\r\n progressInterval?: number;\r\n /** Enables checks for abort. */\r\n enableCancellation?: boolean;\r\n}\r\n\r\n/** Get IPC channel name used for reporting progress of pulling changes into iModel.\r\n * @internal\r\n */\r\nexport const getPullChangesIpcChannel = (iModelId: string) => `${ipcAppChannels.functions}/pullChanges/${iModelId}`;\r\n\r\n/** Identifies a list of tile content Ids belonging to a single tile tree.\r\n * @internal\r\n */\r\nexport interface TileTreeContentIds {\r\n treeId: string;\r\n contentIds: string[];\r\n}\r\n\r\n/** Specifies a [GeometricModel]($backend)'s Id and a Guid identifying the current state of the geometry contained within the model.\r\n * @see [TxnManager.onModelGeometryChanged]($backend) and [BriefcaseTxns.onModelGeometryChanged]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ModelIdAndGeometryGuid {\r\n /** The model's Id. */\r\n id: Id64String;\r\n /** A unique identifier for the current state of the model's geometry. If the guid differs between two revisions of the same iModel, it indicates that the geometry differs.\r\n * This is primarily an implementation detail used to determine whether [Tile]($frontend)s produced for one revision are compatible with another revision.\r\n */\r\n guid: GuidString;\r\n}\r\n\r\n/** @internal */\r\nexport const ipcAppChannels = {\r\n functions: \"itwinjs-core/ipc-app\",\r\n appNotify: \"itwinjs-core/ipcApp-notify\",\r\n txns: \"itwinjs-core/txns\",\r\n editingScope: \"itwinjs-core/editing-scope\",\r\n} as const;\r\n\r\n/**\r\n * Interface implemented by the frontend [NotificationHandler]($common) to be notified of events from IpcApp backend.\r\n * @internal\r\n */\r\nexport interface IpcAppNotifications {\r\n notifyApp: () => void;\r\n}\r\n\r\n/** Interface implemented by the frontend [NotificationHandler]($common) to be notified of changes to an iModel.\r\n * @see [TxnManager]($backend) for the source of these events.\r\n * @see [BriefcaseTxns]($frontend) for the frontend implementation.\r\n * @internal\r\n */\r\nexport interface TxnNotifications {\r\n notifyElementsChanged: (changes: ChangedEntities) => void;\r\n notifyModelsChanged: (changes: ChangedEntities) => void;\r\n notifyGeometryGuidsChanged: (changes: ModelIdAndGeometryGuid[]) => void;\r\n notifyCommit: () => void;\r\n notifyCommitted: (hasPendingTxns: boolean, time: number) => void;\r\n notifyReplayExternalTxns: () => void;\r\n notifyReplayedExternalTxns: () => void;\r\n notifyChangesApplied: () => void;\r\n notifyBeforeUndoRedo: (isUndo: boolean) => void;\r\n notifyAfterUndoRedo: (isUndo: boolean) => void;\r\n notifyPulledChanges: (parentChangeSetId: ChangesetIndexAndId) => void;\r\n notifyPushedChanges: (parentChangeSetId: ChangesetIndexAndId) => void;\r\n\r\n notifyIModelNameChanged: (name: string) => void;\r\n notifyRootSubjectChanged: (subject: RootSubjectProps) => void;\r\n notifyProjectExtentsChanged: (extents: Range3dProps) => void;\r\n notifyGlobalOriginChanged: (origin: XYZProps) => void;\r\n notifyEcefLocationChanged: (ecef: EcefLocationProps | undefined) => void;\r\n notifyGeographicCoordinateSystemChanged: (gcs: GeographicCRSProps | undefined) => void;\r\n}\r\n\r\n/**\r\n * Interface registered by the frontend [NotificationHandler]($common) to be notified of changes to an iModel during an [GraphicalEditingScope]($frontend).\r\n * @internal\r\n */\r\nexport interface EditingScopeNotifications {\r\n notifyGeometryChanged: (modelProps: ModelGeometryChangesProps[]) => void;\r\n}\r\n\r\n/**\r\n * The methods that may be invoked via Ipc from the frontend of an IpcApp and are implemented on its backend.\r\n * @internal\r\n */\r\nexport interface IpcAppFunctions {\r\n /** Send frontend log to backend.\r\n * @param _level Specify log level.\r\n * @param _category Specify log category.\r\n * @param _message Specify log message.\r\n * @param _metaData metaData if any.\r\n */\r\n log: (_timestamp: number, _level: LogLevel, _category: string, _message: string, _metaData?: any) => Promise<void>;\r\n\r\n /** see BriefcaseConnection.openFile */\r\n openBriefcase: (_args: OpenBriefcaseProps) => Promise<IModelConnectionProps>;\r\n /** see BriefcaseConnection.openStandalone */\r\n openStandalone: (_filePath: string, _openMode: OpenMode, _opts?: StandaloneOpenOptions) => Promise<IModelConnectionProps>;\r\n /** see BriefcaseConnection.close */\r\n closeIModel: (key: string) => Promise<void>;\r\n /** see BriefcaseConnection.saveChanges */\r\n saveChanges: (key: string, description?: string) => Promise<void>;\r\n /** see BriefcaseTxns.hasPendingTxns */\r\n hasPendingTxns: (key: string) => Promise<boolean>;\r\n /** see BriefcaseTxns.isUndoPossible */\r\n isUndoPossible: (key: string) => Promise<boolean>;\r\n /** see BriefcaseTxns.isRedoPossible */\r\n isRedoPossible: (key: string) => Promise<boolean>;\r\n /** see BriefcaseTxns.getUndoString */\r\n getUndoString: (key: string) => Promise<string>;\r\n /** see BriefcaseTxns.getRedoString */\r\n getRedoString: (key: string) => Promise<string>;\r\n\r\n /** see BriefcaseConnection.pullChanges */\r\n pullChanges: (key: string, toIndex?: ChangesetIndex, options?: PullChangesOptions) => Promise<ChangesetIndexAndId>;\r\n /** Cancels pull of changes. */\r\n cancelPullChangesRequest: (key: string) => Promise<void>;\r\n /** see BriefcaseConnection.pushChanges */\r\n pushChanges: (key: string, description: string) => Promise<ChangesetIndexAndId>;\r\n /** Cancels currently pending or active generation of tile content. */\r\n cancelTileContentRequests: (tokenProps: IModelRpcProps, _contentIds: TileTreeContentIds[]) => Promise<void>;\r\n\r\n /** Cancel element graphics requests.\r\n * @see [[IModelTileRpcInterface.requestElementGraphics]].\r\n */\r\n cancelElementGraphicsRequests: (key: string, _requestIds: string[]) => Promise<void>;\r\n\r\n toggleGraphicalEditingScope: (key: string, _startSession: boolean) => Promise<boolean>;\r\n isGraphicalEditingSupported: (key: string) => Promise<boolean>;\r\n\r\n reverseTxns: (key: string, numOperations: number) => Promise<IModelStatus>;\r\n reverseAllTxn: (key: string) => Promise<IModelStatus>;\r\n reinstateTxn: (key: string) => Promise<IModelStatus>;\r\n restartTxnSession: (key: string) => Promise<void>;\r\n\r\n /** Query the number of concurrent threads supported by the host's IO or CPU thread pool. */\r\n queryConcurrency: (pool: \"io\" | \"cpu\") => Promise<number>;\r\n}\r\n\r\n"]}
1
+ {"version":3,"file":"IpcAppProps.js","sourceRoot":"","sources":["../../src/IpcAppProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAuBH;;GAEG;AACI,MAAM,wBAAwB,GAAG,CAAC,QAAgB,EAAE,EAAE,CAAC,GAAG,sBAAc,CAAC,SAAS,gBAAgB,QAAQ,EAAE,CAAC;AAAvG,QAAA,wBAAwB,4BAA+E;AAwBpH,gBAAgB;AACH,QAAA,cAAc,GAAG;IAC5B,SAAS,EAAE,sBAAsB;IACjC,SAAS,EAAE,4BAA4B;IACvC,IAAI,EAAE,mBAAmB;IACzB,YAAY,EAAE,4BAA4B;CAClC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module NativeApp\r\n */\r\n\r\nimport { GuidString, Id64String, IModelStatus, LogLevel, OpenMode } from \"@itwin/core-bentley\";\r\nimport { Range3dProps, XYZProps } from \"@itwin/core-geometry\";\r\nimport { OpenBriefcaseProps, OpenCheckpointArgs } from \"./BriefcaseTypes\";\r\nimport { ChangedEntities } from \"./ChangedEntities\";\r\nimport { ChangesetIndex, ChangesetIndexAndId } from \"./ChangesetProps\";\r\nimport { GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { EcefLocationProps, IModelConnectionProps, IModelRpcProps, RootSubjectProps, StandaloneOpenOptions } from \"./IModel\";\r\nimport { ModelGeometryChangesProps } from \"./ModelGeometryChanges\";\r\n\r\n/** Options for pulling changes into iModel.\r\n * @internal\r\n */\r\nexport interface PullChangesOptions {\r\n /** Enables progress reporting. */\r\n reportProgress?: boolean;\r\n /** Interval for reporting progress (in milliseconds). */\r\n progressInterval?: number;\r\n /** Enables checks for abort. */\r\n enableCancellation?: boolean;\r\n}\r\n\r\n/** Get IPC channel name used for reporting progress of pulling changes into iModel.\r\n * @internal\r\n */\r\nexport const getPullChangesIpcChannel = (iModelId: string) => `${ipcAppChannels.functions}/pullChanges/${iModelId}`;\r\n\r\n/** Identifies a list of tile content Ids belonging to a single tile tree.\r\n * @internal\r\n */\r\nexport interface TileTreeContentIds {\r\n treeId: string;\r\n contentIds: string[];\r\n}\r\n\r\n/** Specifies a [GeometricModel]($backend)'s Id and a Guid identifying the current state of the geometry contained within the model.\r\n * @see [TxnManager.onModelGeometryChanged]($backend) and [BriefcaseTxns.onModelGeometryChanged]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ModelIdAndGeometryGuid {\r\n /** The model's Id. */\r\n id: Id64String;\r\n /** A unique identifier for the current state of the model's geometry. If the guid differs between two revisions of the same iModel, it indicates that the geometry differs.\r\n * This is primarily an implementation detail used to determine whether [Tile]($frontend)s produced for one revision are compatible with another revision.\r\n */\r\n guid: GuidString;\r\n}\r\n\r\n/** @internal */\r\nexport const ipcAppChannels = {\r\n functions: \"itwinjs-core/ipc-app\",\r\n appNotify: \"itwinjs-core/ipcApp-notify\",\r\n txns: \"itwinjs-core/txns\",\r\n editingScope: \"itwinjs-core/editing-scope\",\r\n} as const;\r\n\r\n/**\r\n * Interface implemented by the frontend [NotificationHandler]($common) to be notified of events from IpcApp backend.\r\n * @internal\r\n */\r\nexport interface IpcAppNotifications {\r\n notifyApp: () => void;\r\n}\r\n\r\n/** Interface implemented by the frontend [NotificationHandler]($common) to be notified of changes to an iModel.\r\n * @see [TxnManager]($backend) for the source of these events.\r\n * @see [BriefcaseTxns]($frontend) for the frontend implementation.\r\n * @internal\r\n */\r\nexport interface TxnNotifications {\r\n notifyElementsChanged: (changes: ChangedEntities) => void;\r\n notifyModelsChanged: (changes: ChangedEntities) => void;\r\n notifyGeometryGuidsChanged: (changes: ModelIdAndGeometryGuid[]) => void;\r\n notifyCommit: () => void;\r\n notifyCommitted: (hasPendingTxns: boolean, time: number) => void;\r\n notifyReplayExternalTxns: () => void;\r\n notifyReplayedExternalTxns: () => void;\r\n notifyChangesApplied: () => void;\r\n notifyBeforeUndoRedo: (isUndo: boolean) => void;\r\n notifyAfterUndoRedo: (isUndo: boolean) => void;\r\n notifyPulledChanges: (parentChangeSetId: ChangesetIndexAndId) => void;\r\n notifyPushedChanges: (parentChangeSetId: ChangesetIndexAndId) => void;\r\n\r\n notifyIModelNameChanged: (name: string) => void;\r\n notifyRootSubjectChanged: (subject: RootSubjectProps) => void;\r\n notifyProjectExtentsChanged: (extents: Range3dProps) => void;\r\n notifyGlobalOriginChanged: (origin: XYZProps) => void;\r\n notifyEcefLocationChanged: (ecef: EcefLocationProps | undefined) => void;\r\n notifyGeographicCoordinateSystemChanged: (gcs: GeographicCRSProps | undefined) => void;\r\n}\r\n\r\n/**\r\n * Interface registered by the frontend [NotificationHandler]($common) to be notified of changes to an iModel during an [GraphicalEditingScope]($frontend).\r\n * @internal\r\n */\r\nexport interface EditingScopeNotifications {\r\n notifyGeometryChanged: (modelProps: ModelGeometryChangesProps[]) => void;\r\n}\r\n\r\n/**\r\n * The methods that may be invoked via Ipc from the frontend of an IpcApp and are implemented on its backend.\r\n * @internal\r\n */\r\nexport interface IpcAppFunctions {\r\n /** Send frontend log to backend.\r\n * @param _level Specify log level.\r\n * @param _category Specify log category.\r\n * @param _message Specify log message.\r\n * @param _metaData metaData if any.\r\n */\r\n log: (_timestamp: number, _level: LogLevel, _category: string, _message: string, _metaData?: any) => Promise<void>;\r\n\r\n /** see BriefcaseConnection.openFile */\r\n openBriefcase: (args: OpenBriefcaseProps) => Promise<IModelConnectionProps>;\r\n /** see BriefcaseConnection.openStandalone */\r\n openCheckpoint: (args: OpenCheckpointArgs) => Promise<IModelConnectionProps>;\r\n /** see BriefcaseConnection.openStandalone */\r\n openStandalone: (filePath: string, openMode: OpenMode, opts?: StandaloneOpenOptions) => Promise<IModelConnectionProps>;\r\n /** see BriefcaseConnection.close */\r\n closeIModel: (key: string) => Promise<void>;\r\n /** see BriefcaseConnection.saveChanges */\r\n saveChanges: (key: string, description?: string) => Promise<void>;\r\n /** see BriefcaseTxns.hasPendingTxns */\r\n hasPendingTxns: (key: string) => Promise<boolean>;\r\n /** see BriefcaseTxns.isUndoPossible */\r\n isUndoPossible: (key: string) => Promise<boolean>;\r\n /** see BriefcaseTxns.isRedoPossible */\r\n isRedoPossible: (key: string) => Promise<boolean>;\r\n /** see BriefcaseTxns.getUndoString */\r\n getUndoString: (key: string) => Promise<string>;\r\n /** see BriefcaseTxns.getRedoString */\r\n getRedoString: (key: string) => Promise<string>;\r\n\r\n /** see BriefcaseConnection.pullChanges */\r\n pullChanges: (key: string, toIndex?: ChangesetIndex, options?: PullChangesOptions) => Promise<ChangesetIndexAndId>;\r\n /** Cancels pull of changes. */\r\n cancelPullChangesRequest: (key: string) => Promise<void>;\r\n /** see BriefcaseConnection.pushChanges */\r\n pushChanges: (key: string, description: string) => Promise<ChangesetIndexAndId>;\r\n /** Cancels currently pending or active generation of tile content. */\r\n cancelTileContentRequests: (tokenProps: IModelRpcProps, _contentIds: TileTreeContentIds[]) => Promise<void>;\r\n\r\n /** Cancel element graphics requests.\r\n * @see [[IModelTileRpcInterface.requestElementGraphics]].\r\n */\r\n cancelElementGraphicsRequests: (key: string, _requestIds: string[]) => Promise<void>;\r\n\r\n toggleGraphicalEditingScope: (key: string, _startSession: boolean) => Promise<boolean>;\r\n isGraphicalEditingSupported: (key: string) => Promise<boolean>;\r\n\r\n reverseTxns: (key: string, numOperations: number) => Promise<IModelStatus>;\r\n reverseAllTxn: (key: string) => Promise<IModelStatus>;\r\n reinstateTxn: (key: string) => Promise<IModelStatus>;\r\n restartTxnSession: (key: string) => Promise<void>;\r\n\r\n /** Query the number of concurrent threads supported by the host's IO or CPU thread pool. */\r\n queryConcurrency: (pool: \"io\" | \"cpu\") => Promise<number>;\r\n}\r\n\r\n"]}
@@ -51,15 +51,19 @@ export interface TextureMapProps {
51
51
  pattern_mapping?: TextureMapping.Mode;
52
52
  /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */
53
53
  pattern_weight?: number;
54
- /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */
54
+ /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.
55
+ * @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.
56
+ */
55
57
  pattern_useConstantLod?: boolean;
56
- /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/
58
+ /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */
59
+ pattern_useconstantlod?: boolean;
60
+ /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/
57
61
  pattern_constantlod_repetitions?: number;
58
- /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */
62
+ /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */
59
63
  pattern_constantlod_offset?: Point2dProps;
60
- /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */
64
+ /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */
61
65
  pattern_constantlod_mindistanceclamp?: number;
62
- /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */
66
+ /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */
63
67
  pattern_constantlod_maxdistanceclamp?: number;
64
68
  /** The Id of the persistent [Texture]($backend) element defining the texture image. */
65
69
  TextureId: Id64String;
@@ -1 +1 @@
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@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\r\n * the second to green, and the third to blue.\r\n * @see usage in [[RenderMaterialAssetProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type RgbFactorProps = number[];\r\n\r\n/** A 2d point specified as an array of 2 numbers [x, y].\r\n * @see usage in [[TextureMapProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type Point2dProps = number[];\r\n\r\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TextureMapUnits {\r\n /** Indicates the scale has no units. */\r\n Relative = 0,\r\n Meters = 3,\r\n Millimeters = 4,\r\n Feet = 5,\r\n Inches = 6,\r\n}\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\r\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureMapProps {\r\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\r\n pattern_angle?: number;\r\n /** If true, flip the pattern map in U; if undefined, defaults to false */\r\n pattern_u_flip?: boolean;\r\n /** If true, flip the pattern map in V; if undefined, defaults to false */\r\n pattern_flip?: boolean;\r\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\r\n pattern_scale?: Point2dProps;\r\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\r\n pattern_offset?: Point2dProps;\r\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\r\n pattern_scalemode?: TextureMapUnits;\r\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\r\n pattern_mapping?: TextureMapping.Mode;\r\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\r\n pattern_weight?: number;\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\r\n pattern_useConstantLod?: boolean;\r\n /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\r\n pattern_constantlod_repetitions?: number;\r\n /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */\r\n pattern_constantlod_offset?: Point2dProps;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */\r\n pattern_constantlod_mindistanceclamp?: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */\r\n pattern_constantlod_maxdistanceclamp?: number;\r\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\r\n TextureId: Id64String;\r\n}\r\n\r\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\r\n * @public\r\n */\r\nexport enum NormalMapFlags {\r\n /** No special flags. */\r\n None = 0,\r\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\r\n * be negated. By default it points downward.\r\n */\r\n GreenUp = 1 << 0,\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\r\n UseConstantLod = 1 << 1,\r\n}\r\n\r\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\r\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\r\n * @public\r\n */\r\nexport interface NormalMapProps extends TextureMapProps {\r\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\r\n NormalFlags?: NormalMapFlags;\r\n}\r\n\r\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\r\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\r\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\r\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\r\n * @public\r\n */\r\nexport interface RenderMaterialAssetMapsProps {\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Pattern?: TextureMapProps;\r\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\r\n * present in the surface's geometry.\r\n */\r\n Normal?: NormalMapProps;\r\n /** Maps an image describing detailed minor height variation of the surface geometry. */\r\n Bump?: TextureMapProps;\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Diffuse?: TextureMapProps;\r\n /** Maps an image describing the glossiness of the surface's finish */\r\n Finish?: TextureMapProps;\r\n /** Maps an image describing glowing parts of the surface */\r\n GlowColor?: TextureMapProps;\r\n /** Maps an image describing the reflectiveness of the surface */\r\n Reflect?: TextureMapProps;\r\n /** Maps an image describing the specular component of the surface */\r\n Specular?: TextureMapProps;\r\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\r\n TranslucencyColor?: TextureMapProps;\r\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\r\n TransparentColor?: TextureMapProps;\r\n /** Maps an image describing the displacement of the surface geometry */\r\n Displacement?: TextureMapProps;\r\n}\r\n\r\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\r\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\r\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialAssetProps {\r\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\r\n HasBaseColor?: boolean;\r\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\r\n color?: RgbFactorProps;\r\n /** If true, this material has a specular color; if undefined, defaults to false */\r\n HasSpecularColor?: boolean;\r\n /** Surface color used for specular illumination; if undefined, defaults to black */\r\n specular_color?: RgbFactorProps;\r\n /** If true, this material has a specular exponent; if undefined, defaults to false */\r\n HasFinish?: boolean;\r\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\r\n finish?: number;\r\n /** If true, this material has surface transparency; if undefined, defaults to false */\r\n HasTransmit?: boolean;\r\n /** Surface transparency; if undefined, defaults to 0.0 */\r\n transmit?: number;\r\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\r\n HasDiffuse?: boolean;\r\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n diffuse?: number;\r\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\r\n HasSpecular?: boolean;\r\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\r\n specular?: number;\r\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\r\n HasReflect?: boolean;\r\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\r\n reflect?: number;\r\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\r\n HasReflectColor?: boolean;\r\n /** Surface reflectance color; if undefined, defaults to black */\r\n reflect_color?: RgbFactorProps;\r\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\r\n * Default: 1.0\r\n */\r\n pbr_normal?: number;\r\n /** An optional set of texture maps associated with this material. */\r\n Map?: RenderMaterialAssetMapsProps;\r\n}\r\n\r\n/** Properties that define a [RenderMaterialElement]($backend).\r\n * @see [[RenderMaterial]] for the representation used by the display system.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialProps extends DefinitionElementProps {\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n paletteName: string;\r\n /** An optional description of the material. */\r\n description?: string;\r\n jsonProperties?: {\r\n /** A container for various \"assets\" describing aspects of the material. */\r\n materialAssets?: {\r\n /** Properties of the material describing how it is displayed. */\r\n renderMaterial?: RenderMaterialAssetProps;\r\n };\r\n };\r\n}\r\n"]}
1
+ {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAO1B;AA4CD;;GAEG;AACH,IAAY,cASX;AATD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;IAChB,uFAAuF;IACvF,uEAAuB,CAAA;AACzB,CAAC,EATW,cAAc,GAAd,sBAAc,KAAd,sBAAc,QASzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\r\n * the second to green, and the third to blue.\r\n * @see usage in [[RenderMaterialAssetProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type RgbFactorProps = number[];\r\n\r\n/** A 2d point specified as an array of 2 numbers [x, y].\r\n * @see usage in [[TextureMapProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type Point2dProps = number[];\r\n\r\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TextureMapUnits {\r\n /** Indicates the scale has no units. */\r\n Relative = 0,\r\n Meters = 3,\r\n Millimeters = 4,\r\n Feet = 5,\r\n Inches = 6,\r\n}\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\r\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureMapProps {\r\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\r\n pattern_angle?: number;\r\n /** If true, flip the pattern map in U; if undefined, defaults to false */\r\n pattern_u_flip?: boolean;\r\n /** If true, flip the pattern map in V; if undefined, defaults to false */\r\n pattern_flip?: boolean;\r\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\r\n pattern_scale?: Point2dProps;\r\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\r\n pattern_offset?: Point2dProps;\r\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\r\n pattern_scalemode?: TextureMapUnits;\r\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\r\n pattern_mapping?: TextureMapping.Mode;\r\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\r\n pattern_weight?: number;\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.\r\n * @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.\r\n */\r\n pattern_useConstantLod?: boolean;\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\r\n pattern_useconstantlod?: boolean;\r\n /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\r\n pattern_constantlod_repetitions?: number;\r\n /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */\r\n pattern_constantlod_offset?: Point2dProps;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */\r\n pattern_constantlod_mindistanceclamp?: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */\r\n pattern_constantlod_maxdistanceclamp?: number;\r\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\r\n TextureId: Id64String;\r\n}\r\n\r\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\r\n * @public\r\n */\r\nexport enum NormalMapFlags {\r\n /** No special flags. */\r\n None = 0,\r\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\r\n * be negated. By default it points downward.\r\n */\r\n GreenUp = 1 << 0,\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\r\n UseConstantLod = 1 << 1,\r\n}\r\n\r\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\r\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\r\n * @public\r\n */\r\nexport interface NormalMapProps extends TextureMapProps {\r\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\r\n NormalFlags?: NormalMapFlags;\r\n}\r\n\r\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\r\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\r\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\r\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\r\n * @public\r\n */\r\nexport interface RenderMaterialAssetMapsProps {\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Pattern?: TextureMapProps;\r\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\r\n * present in the surface's geometry.\r\n */\r\n Normal?: NormalMapProps;\r\n /** Maps an image describing detailed minor height variation of the surface geometry. */\r\n Bump?: TextureMapProps;\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Diffuse?: TextureMapProps;\r\n /** Maps an image describing the glossiness of the surface's finish */\r\n Finish?: TextureMapProps;\r\n /** Maps an image describing glowing parts of the surface */\r\n GlowColor?: TextureMapProps;\r\n /** Maps an image describing the reflectiveness of the surface */\r\n Reflect?: TextureMapProps;\r\n /** Maps an image describing the specular component of the surface */\r\n Specular?: TextureMapProps;\r\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\r\n TranslucencyColor?: TextureMapProps;\r\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\r\n TransparentColor?: TextureMapProps;\r\n /** Maps an image describing the displacement of the surface geometry */\r\n Displacement?: TextureMapProps;\r\n}\r\n\r\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\r\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\r\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialAssetProps {\r\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\r\n HasBaseColor?: boolean;\r\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\r\n color?: RgbFactorProps;\r\n /** If true, this material has a specular color; if undefined, defaults to false */\r\n HasSpecularColor?: boolean;\r\n /** Surface color used for specular illumination; if undefined, defaults to black */\r\n specular_color?: RgbFactorProps;\r\n /** If true, this material has a specular exponent; if undefined, defaults to false */\r\n HasFinish?: boolean;\r\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\r\n finish?: number;\r\n /** If true, this material has surface transparency; if undefined, defaults to false */\r\n HasTransmit?: boolean;\r\n /** Surface transparency; if undefined, defaults to 0.0 */\r\n transmit?: number;\r\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\r\n HasDiffuse?: boolean;\r\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n diffuse?: number;\r\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\r\n HasSpecular?: boolean;\r\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\r\n specular?: number;\r\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\r\n HasReflect?: boolean;\r\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\r\n reflect?: number;\r\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\r\n HasReflectColor?: boolean;\r\n /** Surface reflectance color; if undefined, defaults to black */\r\n reflect_color?: RgbFactorProps;\r\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\r\n * Default: 1.0\r\n */\r\n pbr_normal?: number;\r\n /** An optional set of texture maps associated with this material. */\r\n Map?: RenderMaterialAssetMapsProps;\r\n}\r\n\r\n/** Properties that define a [RenderMaterialElement]($backend).\r\n * @see [[RenderMaterial]] for the representation used by the display system.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialProps extends DefinitionElementProps {\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n paletteName: string;\r\n /** An optional description of the material. */\r\n description?: string;\r\n jsonProperties?: {\r\n /** A container for various \"assets\" describing aspects of the material. */\r\n materialAssets?: {\r\n /** Properties of the material describing how it is displayed. */\r\n renderMaterial?: RenderMaterialAssetProps;\r\n };\r\n };\r\n}\r\n"]}
@@ -9,6 +9,18 @@ import { BackgroundMapProps } from "./BackgroundMapSettings";
9
9
  * @deprecated in 3.x. Use string instead.
10
10
  */
11
11
  export type TerrainProviderName = string;
12
+ /** Ids of [Cesium ION assets](https://cesium.com/platform/cesium-ion/content/) providing global terrain data.
13
+ * These values are appropriate to use with [[TerrainSettings.dataSource]] when [[TerrainSettings.providerName]] is set to "CesiumWorldTerrain".
14
+ * You may alternatively use the Id of any ION asset to which you have access.
15
+ * @see [[TerrainSettings.fromCesiumIonAsset]] to create TerrainSettings that obtain terrain from a specified ION asset.
16
+ * @public
17
+ */
18
+ export declare enum CesiumTerrainAssetId {
19
+ /** Default [global 3d terrain](https://cesium.com/platform/cesium-ion/content/cesium-world-terrain/). */
20
+ Default = "1",
21
+ /** Global 3d terrain that includes [bathymetry](https://cesium.com/platform/cesium-ion/content/cesium-world-bathymetry/) (seafloor) terrain. */
22
+ Bathymetry = "2426648"
23
+ }
12
24
  /** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].
13
25
  * @see [[DisplayStyleSettingsProps]]
14
26
  * @see [[BackgroundMapProps]]
@@ -20,6 +32,12 @@ export interface TerrainProps {
20
32
  * If omitted, it defaults to "CesiumWorldTerrain".
21
33
  */
22
34
  providerName?: string;
35
+ /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],
36
+ * for those providers that support multiple data sources.
37
+ * For example, the "CesiumWorldTerrain" provider uses this field to store a [[CesiumTerrainAssetId]].
38
+ * Default value: an empty string.
39
+ */
40
+ dataSource?: string;
23
41
  /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */
24
42
  exaggeration?: number;
25
43
  /** Applying lighting can help to visualize subtle terrain variation. Default value: true */
@@ -55,6 +73,12 @@ export declare class TerrainSettings {
55
73
  * Defaults to "CesiumWorldTerrain".
56
74
  */
57
75
  readonly providerName: string;
76
+ /** Identifies the specific terrain data source to be supplied by the [TerrainProvider]($frontend) identified by [[providerName]],
77
+ * for those providers that support multiple data sources.
78
+ * For example, the "CesiumWorldTerrain" provider uses this field to store a [[CesiumTerrainAssetId]].
79
+ * Default value: an empty string.
80
+ */
81
+ readonly dataSource: string;
58
82
  /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */
59
83
  readonly exaggeration: number;
60
84
  /** Applying lighting can help to visualize subtle terrain variations. Default value: false */
@@ -68,8 +92,15 @@ export declare class TerrainSettings {
68
92
  * @internal
69
93
  */
70
94
  get nonLocatable(): true | undefined;
95
+ /** @deprecated in 4.5.x. Use the overload that takes [[TerrainProps]]. */
71
96
  constructor(providerName?: string, exaggeration?: number, applyLighting?: boolean, heightOrigin?: number, heightOriginMode?: TerrainHeightOriginMode);
97
+ constructor(props?: TerrainProps);
72
98
  static fromJSON(json?: TerrainProps): TerrainSettings;
99
+ /** Create settings that obtain terrain from a [Cesium ION asset](https://cesium.com/platform/cesium-ion/content/) such as
100
+ * one of those defined by [[CesiumTerrainAssetId]].
101
+ * @note You must ensure your Cesium ION account has access to the specified asset.
102
+ */
103
+ static fromCesiumIonAsset(assetId?: string, options?: Omit<TerrainProps, "providerName" | "dataSource">): TerrainSettings;
73
104
  toJSON(): TerrainProps;
74
105
  equals(other: TerrainSettings): boolean;
75
106
  /** Returns true if these settings are equivalent to the supplied JSON settings. */
@@ -1 +1 @@
1
- {"version":3,"file":"TerrainSettings.d.ts","sourceRoot":"","sources":["../../src/TerrainSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAE7D;;;;;GAKG;AACH,MAAM,MAAM,mBAAmB,GAAG,MAAM,CAAC;AAEzC;;;;;GAKG;AACH,MAAM,WAAW,YAAY;IAC3B;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,8IAA8I;IAC9I,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,8FAA8F;IAC9F,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,0HAA0H;IAC1H,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,mGAAmG;IACnG,gBAAgB,CAAC,EAAE,uBAAuB,CAAC;IAC3C;;OAEG;IACH,YAAY,CAAC,EAAE,OAAO,CAAC;CACxB;AAED;;;;GAIG;AACH,oBAAY,uBAAuB;IACjC,sHAAsH;IACtH,QAAQ,IAAI;IACZ,0GAA0G;IAC1G,KAAK,IAAI;IACT,yGAAyG;IACzG,MAAM,IAAI;CACX;AAED;;GAEG;AACH,qBAAa,eAAe;IAC1B,OAAO,CAAC,aAAa,CAAmB;IACxC;;OAEG;IACH,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,qIAAqI;IACrI,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,+FAA+F;IAC/F,SAAgB,aAAa,EAAE,OAAO,CAAC;IACvC,yHAAyH;IACzH,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,mGAAmG;IACnG,SAAgB,gBAAgB,EAAE,uBAAuB,CAAC;IAC1D;;;OAGG;IACH,IAAW,YAAY,IAAI,IAAI,GAAG,SAAS,CAE1C;gBAEW,YAAY,GAAE,MAA6B,EAAE,YAAY,GAAE,MAAY,EAAE,aAAa,UAAQ,EAAE,YAAY,SAAM,EAAE,gBAAgB,0BAAmC;WAgBrK,QAAQ,CAAC,IAAI,CAAC,EAAE,YAAY;IAYnC,MAAM,IAAI,YAAY;IAgBtB,MAAM,CAAC,KAAK,EAAE,eAAe,GAAG,OAAO;IAK9C,mFAAmF;IAC5E,UAAU,CAAC,IAAI,CAAC,EAAE,kBAAkB,GAAG,OAAO;IAIrD;;;OAGG;IACI,KAAK,CAAC,YAAY,CAAC,EAAE,YAAY,GAAG,eAAe;CAe3D"}
1
+ {"version":3,"file":"TerrainSettings.d.ts","sourceRoot":"","sources":["../../src/TerrainSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAE7D;;;;;GAKG;AACH,MAAM,MAAM,mBAAmB,GAAG,MAAM,CAAC;AAEzC;;;;;GAKG;AACH,oBAAY,oBAAoB;IAC9B,yGAAyG;IACzG,OAAO,MAAM;IACb,gJAAgJ;IAChJ,UAAU,YAAY;CACvB;AAED;;;;;GAKG;AACH,MAAM,WAAW,YAAY;IAC3B;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB;;;;OAIG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,8IAA8I;IAC9I,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,8FAA8F;IAC9F,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,0HAA0H;IAC1H,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,mGAAmG;IACnG,gBAAgB,CAAC,EAAE,uBAAuB,CAAC;IAC3C;;OAEG;IACH,YAAY,CAAC,EAAE,OAAO,CAAC;CACxB;AAED;;;;GAIG;AACH,oBAAY,uBAAuB;IACjC,sHAAsH;IACtH,QAAQ,IAAI;IACZ,0GAA0G;IAC1G,KAAK,IAAI;IACT,yGAAyG;IACzG,MAAM,IAAI;CACX;AAED;;GAEG;AACH,qBAAa,eAAe;IAC1B,OAAO,CAAC,aAAa,CAAmB;IACxC;;OAEG;IACH,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC;;;;OAIG;IACH,SAAgB,UAAU,EAAE,MAAM,CAAC;IACnC,qIAAqI;IACrI,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,+FAA+F;IAC/F,SAAgB,aAAa,EAAE,OAAO,CAAC;IACvC,yHAAyH;IACzH,SAAgB,YAAY,EAAE,MAAM,CAAC;IACrC,mGAAmG;IACnG,SAAgB,gBAAgB,EAAE,uBAAuB,CAAC;IAC1D;;;OAGG;IACH,IAAW,YAAY,IAAI,IAAI,GAAG,SAAS,CAE1C;IAED,0EAA0E;gBAC9D,YAAY,CAAC,EAAE,MAAM,EAAE,YAAY,CAAC,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,OAAO,EAAE,YAAY,CAAC,EAAE,MAAM,EAAE,gBAAgB,CAAC,EAAE,uBAAuB;gBAExI,KAAK,CAAC,EAAE,YAAY;WAiClB,QAAQ,CAAC,IAAI,CAAC,EAAE,YAAY;IAI1C;;;OAGG;WACW,kBAAkB,CAAC,OAAO,GAAE,MAAqC,EAAE,OAAO,CAAC,EAAE,IAAI,CAAC,YAAY,EAAE,cAAc,GAAG,YAAY,CAAC,GAAG,eAAe;IAOvJ,MAAM,IAAI,YAAY;IAkBtB,MAAM,CAAC,KAAK,EAAE,eAAe,GAAG,OAAO;IAK9C,mFAAmF;IAC5E,UAAU,CAAC,IAAI,CAAC,EAAE,kBAAkB,GAAG,OAAO;IAIrD;;;OAGG;IACI,KAAK,CAAC,YAAY,CAAC,EAAE,YAAY,GAAG,eAAe;CAgB3D"}
@@ -7,7 +7,20 @@
7
7
  * @module DisplayStyles
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.TerrainSettings = exports.TerrainHeightOriginMode = void 0;
10
+ exports.TerrainSettings = exports.TerrainHeightOriginMode = exports.CesiumTerrainAssetId = void 0;
11
+ /** Ids of [Cesium ION assets](https://cesium.com/platform/cesium-ion/content/) providing global terrain data.
12
+ * These values are appropriate to use with [[TerrainSettings.dataSource]] when [[TerrainSettings.providerName]] is set to "CesiumWorldTerrain".
13
+ * You may alternatively use the Id of any ION asset to which you have access.
14
+ * @see [[TerrainSettings.fromCesiumIonAsset]] to create TerrainSettings that obtain terrain from a specified ION asset.
15
+ * @public
16
+ */
17
+ var CesiumTerrainAssetId;
18
+ (function (CesiumTerrainAssetId) {
19
+ /** Default [global 3d terrain](https://cesium.com/platform/cesium-ion/content/cesium-world-terrain/). */
20
+ CesiumTerrainAssetId["Default"] = "1";
21
+ /** Global 3d terrain that includes [bathymetry](https://cesium.com/platform/cesium-ion/content/cesium-world-bathymetry/) (seafloor) terrain. */
22
+ CesiumTerrainAssetId["Bathymetry"] = "2426648";
23
+ })(CesiumTerrainAssetId = exports.CesiumTerrainAssetId || (exports.CesiumTerrainAssetId = {}));
11
24
  /** Correction modes for terrain height
12
25
  * @see [[TerrainProps]]
13
26
  * @public
@@ -33,11 +46,24 @@ class TerrainSettings {
33
46
  get nonLocatable() {
34
47
  return this._nonLocatable;
35
48
  }
36
- constructor(providerName = "CesiumWorldTerrain", exaggeration = 1.0, applyLighting = false, heightOrigin = 0.0, heightOriginMode = TerrainHeightOriginMode.Geodetic) {
37
- this.providerName = providerName;
38
- this.exaggeration = Math.min(100, Math.max(0.1, exaggeration));
39
- this.applyLighting = applyLighting;
40
- this.heightOrigin = heightOrigin;
49
+ /** @internal */
50
+ constructor(providerNameOrProps, exaggeration, applyLighting, heightOrigin, heightOriginMode) {
51
+ let providerName;
52
+ let dataSource;
53
+ let nonLocatable;
54
+ if (typeof providerNameOrProps === "string") {
55
+ providerName = providerNameOrProps;
56
+ }
57
+ else if (providerNameOrProps) {
58
+ ({ providerName, dataSource, exaggeration, applyLighting, heightOrigin, heightOriginMode, nonLocatable } = providerNameOrProps);
59
+ }
60
+ this.providerName = providerName ?? "CesiumWorldTerrain";
61
+ this.dataSource = dataSource ?? "";
62
+ this.exaggeration = Math.min(100, Math.max(0.1, exaggeration ?? 1.0));
63
+ this.applyLighting = applyLighting ?? false;
64
+ this.heightOrigin = heightOrigin ?? 0.0;
65
+ if (true === nonLocatable)
66
+ this._nonLocatable = true;
41
67
  switch (heightOriginMode) {
42
68
  case TerrainHeightOriginMode.Ground:
43
69
  case TerrainHeightOriginMode.Geoid:
@@ -49,18 +75,24 @@ class TerrainSettings {
49
75
  }
50
76
  }
51
77
  static fromJSON(json) {
52
- if (undefined === json)
53
- return new TerrainSettings();
54
- const providerName = json?.providerName ?? "CesiumWorldTerrain";
55
- const settings = new TerrainSettings(providerName, json.exaggeration, json.applyLighting, json.heightOrigin, json.heightOriginMode);
56
- if (true === json.nonLocatable)
57
- settings._nonLocatable = true;
58
- return settings;
78
+ return new TerrainSettings(json);
79
+ }
80
+ /** Create settings that obtain terrain from a [Cesium ION asset](https://cesium.com/platform/cesium-ion/content/) such as
81
+ * one of those defined by [[CesiumTerrainAssetId]].
82
+ * @note You must ensure your Cesium ION account has access to the specified asset.
83
+ */
84
+ static fromCesiumIonAsset(assetId = CesiumTerrainAssetId.Default, options) {
85
+ return TerrainSettings.fromJSON({
86
+ ...options,
87
+ dataSource: assetId,
88
+ });
59
89
  }
60
90
  toJSON() {
61
91
  const props = { heightOriginMode: this.heightOriginMode };
62
92
  if ("CesiumWorldTerrain" !== this.providerName)
63
93
  props.providerName = this.providerName;
94
+ if (this.dataSource)
95
+ props.dataSource = this.dataSource;
64
96
  if (1 !== this.exaggeration)
65
97
  props.exaggeration = this.exaggeration;
66
98
  if (this.nonLocatable)
@@ -72,7 +104,7 @@ class TerrainSettings {
72
104
  return props;
73
105
  }
74
106
  equals(other) {
75
- return this.providerName === other.providerName && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting
107
+ return this.providerName === other.providerName && this.dataSource === other.dataSource && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting
76
108
  && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;
77
109
  }
78
110
  /** Returns true if these settings are equivalent to the supplied JSON settings. */
@@ -88,6 +120,7 @@ class TerrainSettings {
88
120
  return this;
89
121
  const props = {
90
122
  providerName: changedProps.providerName ?? this.providerName,
123
+ dataSource: changedProps.dataSource ?? this.dataSource,
91
124
  exaggeration: changedProps.exaggeration ?? this.exaggeration,
92
125
  nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,
93
126
  applyLighting: changedProps.applyLighting ?? this.applyLighting,