@itwin/core-common 4.4.0-dev.8 → 4.4.0

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Files changed (80) hide show
  1. package/CHANGELOG.md +21 -1
  2. package/lib/cjs/FeatureTable.d.ts +7 -0
  3. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  4. package/lib/cjs/FeatureTable.js +9 -0
  5. package/lib/cjs/FeatureTable.js.map +1 -1
  6. package/lib/cjs/GenericInstanceFilter.d.ts +151 -0
  7. package/lib/cjs/GenericInstanceFilter.d.ts.map +1 -0
  8. package/lib/cjs/GenericInstanceFilter.js +42 -0
  9. package/lib/cjs/GenericInstanceFilter.js.map +1 -0
  10. package/lib/cjs/MaterialProps.d.ts +27 -5
  11. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  12. package/lib/cjs/MaterialProps.js.map +1 -1
  13. package/lib/cjs/PlanProjectionSettings.d.ts +2 -0
  14. package/lib/cjs/PlanProjectionSettings.d.ts.map +1 -1
  15. package/lib/cjs/PlanProjectionSettings.js +6 -0
  16. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  17. package/lib/cjs/core-common.d.ts +1 -0
  18. package/lib/cjs/core-common.d.ts.map +1 -1
  19. package/lib/cjs/core-common.js +1 -0
  20. package/lib/cjs/core-common.js.map +1 -1
  21. package/lib/cjs/geometry/ElementGeometry.d.ts +5 -3
  22. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  23. package/lib/cjs/geometry/ElementGeometry.js +37 -1
  24. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  25. package/lib/cjs/geometry/TextString.d.ts +10 -1
  26. package/lib/cjs/geometry/TextString.d.ts.map +1 -1
  27. package/lib/cjs/geometry/TextString.js.map +1 -1
  28. package/lib/cjs/rpc/core/RpcConstants.d.ts +6 -6
  29. package/lib/cjs/rpc/core/RpcConstants.d.ts.map +1 -1
  30. package/lib/cjs/rpc/core/RpcConstants.js +6 -6
  31. package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
  32. package/lib/cjs/rpc/core/RpcInvocation.js +1 -1
  33. package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
  34. package/lib/cjs/rpc/web/OpenAPI.d.ts +1 -1
  35. package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
  36. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +2 -2
  37. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  38. package/lib/cjs/tile/IModelTileIO.d.ts +2 -2
  39. package/lib/cjs/tile/IModelTileIO.js +2 -2
  40. package/lib/cjs/tile/IModelTileIO.js.map +1 -1
  41. package/lib/esm/FeatureTable.d.ts +7 -0
  42. package/lib/esm/FeatureTable.d.ts.map +1 -1
  43. package/lib/esm/FeatureTable.js +9 -0
  44. package/lib/esm/FeatureTable.js.map +1 -1
  45. package/lib/esm/GenericInstanceFilter.d.ts +151 -0
  46. package/lib/esm/GenericInstanceFilter.d.ts.map +1 -0
  47. package/lib/esm/GenericInstanceFilter.js +39 -0
  48. package/lib/esm/GenericInstanceFilter.js.map +1 -0
  49. package/lib/esm/MaterialProps.d.ts +27 -5
  50. package/lib/esm/MaterialProps.d.ts.map +1 -1
  51. package/lib/esm/MaterialProps.js.map +1 -1
  52. package/lib/esm/PlanProjectionSettings.d.ts +2 -0
  53. package/lib/esm/PlanProjectionSettings.d.ts.map +1 -1
  54. package/lib/esm/PlanProjectionSettings.js +6 -0
  55. package/lib/esm/PlanProjectionSettings.js.map +1 -1
  56. package/lib/esm/core-common.d.ts +1 -0
  57. package/lib/esm/core-common.d.ts.map +1 -1
  58. package/lib/esm/core-common.js +1 -0
  59. package/lib/esm/core-common.js.map +1 -1
  60. package/lib/esm/geometry/ElementGeometry.d.ts +5 -3
  61. package/lib/esm/geometry/ElementGeometry.d.ts.map +1 -1
  62. package/lib/esm/geometry/ElementGeometry.js +38 -2
  63. package/lib/esm/geometry/ElementGeometry.js.map +1 -1
  64. package/lib/esm/geometry/TextString.d.ts +10 -1
  65. package/lib/esm/geometry/TextString.d.ts.map +1 -1
  66. package/lib/esm/geometry/TextString.js.map +1 -1
  67. package/lib/esm/rpc/core/RpcConstants.d.ts +6 -6
  68. package/lib/esm/rpc/core/RpcConstants.d.ts.map +1 -1
  69. package/lib/esm/rpc/core/RpcConstants.js +6 -6
  70. package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
  71. package/lib/esm/rpc/core/RpcInvocation.js +1 -1
  72. package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
  73. package/lib/esm/rpc/web/OpenAPI.d.ts +1 -1
  74. package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
  75. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +2 -2
  76. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  77. package/lib/esm/tile/IModelTileIO.d.ts +2 -2
  78. package/lib/esm/tile/IModelTileIO.js +2 -2
  79. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  80. package/package.json +8 -7
@@ -1 +1 @@
1
- {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAO1B;AAwCD;;GAEG;AACH,IAAY,cASX;AATD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;IAChB,uFAAuF;IACvF,uEAAuB,CAAA;AACzB,CAAC,EATW,cAAc,GAAd,sBAAc,KAAd,sBAAc,QASzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useConstantLod?: boolean;\n /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
1
+ {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAO1B;AA4CD;;GAEG;AACH,IAAY,cASX;AATD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;IAChB,uFAAuF;IACvF,uEAAuB,CAAA;AACzB,CAAC,EATW,cAAc,GAAd,sBAAc,KAAd,sBAAc,QASzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.\n * @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.\n */\n pattern_useConstantLod?: boolean;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useconstantlod?: boolean;\n /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n /** Maps an image describing detailed minor height variation of the surface geometry. */\n Bump?: TextureMapProps;\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Diffuse?: TextureMapProps;\n /** Maps an image describing the glossiness of the surface's finish */\n Finish?: TextureMapProps;\n /** Maps an image describing glowing parts of the surface */\n GlowColor?: TextureMapProps;\n /** Maps an image describing the reflectiveness of the surface */\n Reflect?: TextureMapProps;\n /** Maps an image describing the specular component of the surface */\n Specular?: TextureMapProps;\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\n TranslucencyColor?: TextureMapProps;\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\n TransparentColor?: TextureMapProps;\n /** Maps an image describing the displacement of the surface geometry */\n Displacement?: TextureMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
@@ -44,5 +44,7 @@ export declare class PlanProjectionSettings {
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  * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.
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  */
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  clone(changedProps?: PlanProjectionSettingsProps): PlanProjectionSettings;
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+ /** Return true if these settings are equivalent to the specified settings. */
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+ equals(other: PlanProjectionSettings): boolean;
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  }
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  //# sourceMappingURL=PlanProjectionSettings.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"PlanProjectionSettings.d.ts","sourceRoot":"","sources":["../../src/PlanProjectionSettings.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;;GAGG;AACH,MAAM,WAAW,2BAA2B;IAC1C,+EAA+E;IAC/E,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,4JAA4J;IAC5J,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,wJAAwJ;IACxJ,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB;;;;OAIG;IACH,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAClC;AAED;;;;;;GAMG;AACH,qBAAa,sBAAsB;IACjC,oDAAoD;IACpD,SAAgB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,uDAAuD;IACvD,SAAgB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtC,kDAAkD;IAClD,SAAgB,OAAO,EAAE,OAAO,CAAC;IACjC,iEAAiE;IACjE,SAAgB,sBAAsB,CAAC,EAAE,OAAO,CAAC;IAE1C,MAAM,IAAI,2BAA2B;WAS9B,QAAQ,CAAC,KAAK,EAAE,2BAA2B,GAAG,SAAS,GAAG,sBAAsB,GAAG,SAAS;IAU1G,gBAAgB;gBACG,KAAK,EAAE,2BAA2B;IAYrD;;;OAGG;IACI,KAAK,CAAC,YAAY,CAAC,EAAE,2BAA2B,GAAG,sBAAsB;IAoBhF,8EAA8E;IACvE,MAAM,CAAC,KAAK,EAAE,sBAAsB,GAAG,OAAO;CAMtD"}
@@ -59,6 +59,12 @@ class PlanProjectionSettings {
59
59
  props.enforceDisplayPriority = changedProps.enforceDisplayPriority;
60
60
  return new PlanProjectionSettings(props);
61
61
  }
62
+ /** Return true if these settings are equivalent to the specified settings. */
63
+ equals(other) {
64
+ if (this === other)
65
+ return true;
66
+ return this.elevation === other.elevation && this.transparency === other.transparency && this.overlay === other.overlay && this.enforceDisplayPriority === other.enforceDisplayPriority;
67
+ }
62
68
  }
63
69
  exports.PlanProjectionSettings = PlanProjectionSettings;
64
70
  //# sourceMappingURL=PlanProjectionSettings.js.map
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n/** Wire format describing [[PlanProjectionSettings]].\n * @public\n * @extensions\n */\nexport interface PlanProjectionSettingsProps {\n /** If defined, the absolute height in meters at which to display the model. */\n elevation?: number;\n /** If defined, specifies a uniform transparency applied to all of the geometry in the model, in the range 0.0 (fully opaque) to 1.0 (fully transparent). */\n transparency?: number;\n /** If defined and true, the model is displayed as an overlay in the view (without depth testing) so that it is always visible behind other geometry. */\n overlay?: boolean;\n /** If defined and true, subcategory display priority is used to specify the draw order of portions of the model. Geometry belonging to a subcategory with a higher priority\n * value is drawn on top of coincident geometry belonging to a subcategory with a lower priority value. The priorities can be modified at display time using\n * [FeatureSymbology.Overrides]($frontend). Note that subcategory \"layers\" cross model boundaries; that is, geometry belonging to the same subcategory in different models\n * are drawn as part of the same layer.\n */\n enforceDisplayPriority?: boolean;\n}\n\n/** Describes how to draw a plan projection model. A plan projection model is a [GeometricModel3d]($backend) whose geometry all lies in\n * a single XY plane, wherein the Z coordinate of the plane may be arbitrary or flexible. Multiple plan projection models can be combined into one view\n * and drawn as \"layers\" with relative priorities.\n * @see [[DisplayStyle3dSettings.setPlanProjectionSettings]] to define plan projection settings for a [DisplayStyle3dState]($frontend).\n * @see [GeometricModel3d.isPlanProjection]($backend).\n * @public\n */\nexport class PlanProjectionSettings {\n /** See [[PlanProjectionSettingsProps.elevation]] */\n public readonly elevation?: number;\n /** See [[PlanProjectionSettingsProps.transparency]] */\n public readonly transparency?: number;\n /** See [[PlanProjectionSettingsProps.overlay]] */\n public readonly overlay: boolean;\n /** See [[PlanProjectionSettingsProps.enforceDisplayPriority]] */\n public readonly enforceDisplayPriority?: boolean;\n\n public toJSON(): PlanProjectionSettingsProps {\n return {\n elevation: this.elevation,\n transparency: this.transparency,\n overlay: true === this.overlay ? true : undefined,\n enforceDisplayPriority: true === this.enforceDisplayPriority ? true : undefined,\n };\n }\n\n public static fromJSON(props: PlanProjectionSettingsProps | undefined): PlanProjectionSettings | undefined {\n if (undefined === props)\n return undefined;\n\n if (undefined === props.elevation && undefined === props.transparency && undefined === props.overlay && undefined === props.enforceDisplayPriority)\n return undefined;\n\n return new PlanProjectionSettings(props);\n }\n\n /** @internal */\n public constructor(props: PlanProjectionSettingsProps) {\n this.elevation = props.elevation;\n this.overlay = true === props.overlay;\n this.enforceDisplayPriority = true === props.enforceDisplayPriority;\n\n let transparency = props.transparency;\n if (undefined !== transparency)\n transparency = Math.max(0, Math.min(1, transparency));\n\n this.transparency = transparency;\n }\n\n /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: PlanProjectionSettingsProps): PlanProjectionSettings {\n if (undefined === changedProps)\n return this;\n\n const props: PlanProjectionSettingsProps = this.toJSON();\n if (undefined !== changedProps.elevation)\n props.elevation = changedProps.elevation;\n\n if (undefined !== changedProps.transparency)\n props.transparency = changedProps.transparency;\n\n if (undefined !== changedProps.overlay)\n props.overlay = changedProps.overlay;\n\n if (undefined !== changedProps.enforceDisplayPriority)\n props.enforceDisplayPriority = changedProps.enforceDisplayPriority;\n\n return new PlanProjectionSettings(props);\n }\n}\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n/** Wire format describing [[PlanProjectionSettings]].\n * @public\n * @extensions\n */\nexport interface PlanProjectionSettingsProps {\n /** If defined, the absolute height in meters at which to display the model. */\n elevation?: number;\n /** If defined, specifies a uniform transparency applied to all of the geometry in the model, in the range 0.0 (fully opaque) to 1.0 (fully transparent). */\n transparency?: number;\n /** If defined and true, the model is displayed as an overlay in the view (without depth testing) so that it is always visible behind other geometry. */\n overlay?: boolean;\n /** If defined and true, subcategory display priority is used to specify the draw order of portions of the model. Geometry belonging to a subcategory with a higher priority\n * value is drawn on top of coincident geometry belonging to a subcategory with a lower priority value. The priorities can be modified at display time using\n * [FeatureSymbology.Overrides]($frontend). Note that subcategory \"layers\" cross model boundaries; that is, geometry belonging to the same subcategory in different models\n * are drawn as part of the same layer.\n */\n enforceDisplayPriority?: boolean;\n}\n\n/** Describes how to draw a plan projection model. A plan projection model is a [GeometricModel3d]($backend) whose geometry all lies in\n * a single XY plane, wherein the Z coordinate of the plane may be arbitrary or flexible. Multiple plan projection models can be combined into one view\n * and drawn as \"layers\" with relative priorities.\n * @see [[DisplayStyle3dSettings.setPlanProjectionSettings]] to define plan projection settings for a [DisplayStyle3dState]($frontend).\n * @see [GeometricModel3d.isPlanProjection]($backend).\n * @public\n */\nexport class PlanProjectionSettings {\n /** See [[PlanProjectionSettingsProps.elevation]] */\n public readonly elevation?: number;\n /** See [[PlanProjectionSettingsProps.transparency]] */\n public readonly transparency?: number;\n /** See [[PlanProjectionSettingsProps.overlay]] */\n public readonly overlay: boolean;\n /** See [[PlanProjectionSettingsProps.enforceDisplayPriority]] */\n public readonly enforceDisplayPriority?: boolean;\n\n public toJSON(): PlanProjectionSettingsProps {\n return {\n elevation: this.elevation,\n transparency: this.transparency,\n overlay: true === this.overlay ? true : undefined,\n enforceDisplayPriority: true === this.enforceDisplayPriority ? true : undefined,\n };\n }\n\n public static fromJSON(props: PlanProjectionSettingsProps | undefined): PlanProjectionSettings | undefined {\n if (undefined === props)\n return undefined;\n\n if (undefined === props.elevation && undefined === props.transparency && undefined === props.overlay && undefined === props.enforceDisplayPriority)\n return undefined;\n\n return new PlanProjectionSettings(props);\n }\n\n /** @internal */\n public constructor(props: PlanProjectionSettingsProps) {\n this.elevation = props.elevation;\n this.overlay = true === props.overlay;\n this.enforceDisplayPriority = true === props.enforceDisplayPriority;\n\n let transparency = props.transparency;\n if (undefined !== transparency)\n transparency = Math.max(0, Math.min(1, transparency));\n\n this.transparency = transparency;\n }\n\n /** Create a copy of this PlanProjectionSettings, optionally modifying some of its properties.\n * @param changedProps JSON representation of the properties to change.\n * @returns A PlanProjectionSettings with all of its properties set to match those of `this`, except those explicitly defined in `changedProps`.\n */\n public clone(changedProps?: PlanProjectionSettingsProps): PlanProjectionSettings {\n if (undefined === changedProps)\n return this;\n\n const props: PlanProjectionSettingsProps = this.toJSON();\n if (undefined !== changedProps.elevation)\n props.elevation = changedProps.elevation;\n\n if (undefined !== changedProps.transparency)\n props.transparency = changedProps.transparency;\n\n if (undefined !== changedProps.overlay)\n props.overlay = changedProps.overlay;\n\n if (undefined !== changedProps.enforceDisplayPriority)\n props.enforceDisplayPriority = changedProps.enforceDisplayPriority;\n\n return new PlanProjectionSettings(props);\n }\n\n /** Return true if these settings are equivalent to the specified settings. */\n public equals(other: PlanProjectionSettings): boolean {\n if (this === other)\n return true;\n\n return this.elevation === other.elevation && this.transparency === other.transparency && this.overlay === other.overlay && this.enforceDisplayPriority === other.enforceDisplayPriority;\n }\n}\n"]}
@@ -32,6 +32,7 @@ export * from "./FeatureSymbology";
32
32
  export * from "./FeatureTable";
33
33
  export * from "./Fonts";
34
34
  export * from "./Frustum";
35
+ export * from "./GenericInstanceFilter";
35
36
  export * from "./GeoCoordinateServices";
36
37
  export * from "./geometry/AdditionalTransform";
37
38
  export * from "./geometry/AreaPattern";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"core-common.d.ts","sourceRoot":"","sources":["../../src/core-common.ts"],"names":[],"mappings":"AAIA,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,UAAU,CAAC;AACzB,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sCAAsC,CAAC;AACrD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,0BAA0B,CAAC;AACzC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,UAAU,CAAC;AACzB,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AACjD,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,gCAAgC,CAAC;AAE/C;;GAEG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG"}
@@ -52,6 +52,7 @@ __exportStar(require("./FeatureSymbology"), exports);
52
52
  __exportStar(require("./FeatureTable"), exports);
53
53
  __exportStar(require("./Fonts"), exports);
54
54
  __exportStar(require("./Frustum"), exports);
55
+ __exportStar(require("./GenericInstanceFilter"), exports);
55
56
  __exportStar(require("./GeoCoordinateServices"), exports);
56
57
  __exportStar(require("./geometry/AdditionalTransform"), exports);
57
58
  __exportStar(require("./geometry/AreaPattern"), exports);
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nexport * from \"./AmbientOcclusion\";\nexport * from \"./AnalysisStyle\";\nexport * from \"./Atmosphere\";\nexport * from \"./AuthorizationClient\";\nexport * from \"./BackgroundMapProvider\";\nexport * from \"./BackgroundMapSettings\";\nexport * from \"./Base64EncodedString\";\nexport * from \"./BriefcaseTypes\";\nexport * from \"./Camera\";\nexport * from \"./ChangedElements\";\nexport * from \"./ChangedEntities\";\nexport * from \"./ChangesetProps\";\nexport * from \"./ClipStyle\";\nexport * from \"./Code\";\nexport * from \"./ColorByName\";\nexport * from \"./ColorDef\";\nexport * from \"./CommonLoggerCategory\";\nexport * from \"./ContextRealityModel\";\nexport * from \"./DisplayStyleSettings\";\nexport * from \"./domains/FunctionalElementProps\";\nexport * from 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\"./SolarCalculate\";\nexport * from \"./SolarShadows\";\nexport * from \"./SpatialClassification\";\nexport * from \"./SubCategoryAppearance\";\nexport * from \"./SubCategoryOverride\";\nexport * from \"./TerrainSettings\";\nexport * from \"./TextureMapping\";\nexport * from \"./TextureProps\";\nexport * from \"./ThematicDisplay\";\nexport * from \"./Thumbnail\";\nexport * from \"./TileProps\";\nexport * from \"./Tween\";\nexport * from \"./TxnAction\";\nexport * from \"./ViewDetails\";\nexport * from \"./ViewFlags\";\nexport * from \"./ViewProps\";\nexport * from \"./rpc/core/RpcConstants\";\nexport * from \"./rpc/core/RpcControl\";\nexport * from \"./rpc/core/RpcInvocation\";\nexport * from \"./rpc/core/RpcSessionInvocation\";\nexport * from \"./rpc/core/RpcMarshaling\";\nexport * from \"./rpc/core/RpcOperation\";\nexport * from \"./rpc/core/RpcPendingQueue\";\nexport * from \"./rpc/core/RpcProtocol\";\nexport * from \"./rpc/core/RpcRegistry\";\nexport * from 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\"./tile/GltfTileIO\";\nexport * from \"./tile/I3dmTileIO\";\nexport * from \"./tile/IModelTileIO\";\nexport * from \"./tile/PntsTileIO\";\nexport * from \"./tile/TileIO\";\nexport * from \"./tile/TileMetadata\";\nexport * from \"./tile/Tileset3dSchema\";\nexport * from \"./WhiteOnWhiteReversalSettings\";\n\n/** @docs-package-description\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\n */\n/**\n * @docs-group-description Entities\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\n */\n/**\n * @docs-group-description Codes\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\n */\n/**\n * @docs-group-description Geometry\n * Types for working with geometry.\n */\n/**\n * @docs-group-description Serialization\n * Types for serializing geometry\n */\n/**\n * @docs-group-description Views\n * Types for defining graphical views of the contents of an iModel.\n */\n/**\n * @docs-group-description DisplayStyles\n * Types for describing how the contents of Views should be rendered.\n */\n/**\n * @docs-group-description Rendering\n * Types describing geometry, views, and symbology for consumption by a display system.\n */\n/**\n * @docs-group-description Symbology\n * Types that define the appearance of geometry.\n */\n/**\n * @docs-group-description iModels\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\n */\n/**\n * @docs-group-description RpcInterface\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\n */\n/**\n * @docs-group-description IpcSocket\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\n */\n/**\n * @docs-group-description ECSQL\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\n */\n/**\n * @docs-group-description Logging\n * Logger categories used by this package.\n */\n/**\n * @docs-group-description CloudStorage\n * Types for working with Cloud Storage.\n */\n/**\n * @docs-group-description Tween\n * Tweening library adapted from tween.js.\n */\n/**\n * @docs-group-description Tile\n * Types for working with 3d tile formats.\n */\n/**\n * @docs-group-description Utils\n * Miscellaneous utility classes.\n */\n/**\n * @docs-group-description NativeApp\n * [Native applications]($docs/learning/NativeApps.md)\n */\n/**\n * @docs-group-description Localization\n * Classes for internationalization and localization of your app.\n */\n/**\n * @docs-group-description Authorization\n * Classes for managing AccessToken used for all requests in other classes.\n */\n/**\n * @docs-group-description RealityData\n * Types for working with the RealityData API.\n */\n/**\n * @docs-group-description MapLayers\n * Types for working with the MapLayers API.\n */\n"]}
1
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\"./domains/GenericElementProps\";\nexport * from \"./ECSqlTypes\";\nexport * from \"./ECSchemaProps\";\nexport * from \"./ElementMesh\";\nexport * from \"./ElementProps\";\nexport * from \"./EmphasizeElementsProps\";\nexport * from \"./EntityProps\";\nexport * from \"./EntityReference\";\nexport * from \"./Environment\";\nexport * from \"./FeatureIndex\";\nexport * from \"./FeatureSymbology\";\nexport * from \"./FeatureTable\";\nexport * from \"./Fonts\";\nexport * from \"./Frustum\";\nexport * from \"./GenericInstanceFilter\";\nexport * from \"./GeoCoordinateServices\";\nexport * from \"./geometry/AdditionalTransform\";\nexport * from \"./geometry/AreaPattern\";\nexport * from \"./geometry/BoundingSphere\";\nexport * from \"./geometry/Cartographic\";\nexport * from \"./geometry/CoordinateReferenceSystem\";\nexport * from \"./geometry/ElementGeometry\";\nexport * from \"./geometry/FrustumPlanes\";\nexport * from \"./geometry/GeodeticDatum\";\nexport * from \"./geometry/GeodeticEllipsoid\";\nexport * from \"./geometry/GeometryStream\";\nexport * from \"./geometry/ImageGraphic\";\nexport * from \"./geometry/LineStyle\";\nexport * from \"./geometry/Placement\";\nexport * from \"./geometry/Projection\";\nexport * from \"./geometry/TextString\";\nexport * from \"./GeometryContainment\";\nexport * from \"./GeometryParams\";\nexport * from \"./GeometrySummary\";\nexport * from \"./Gradient\";\nexport * from \"./GraphicParams\";\nexport * from \"./GroundPlane\";\nexport * from \"./HiddenLine\";\nexport * from \"./Hilite\";\nexport * from \"./HSLColor\";\nexport * from \"./HSVColor\";\nexport * from \"./Image\";\nexport * from \"./IModel\";\nexport * from \"./IModelError\";\nexport * from \"./IModelVersion\";\nexport * from \"./ipc/IpcSocket\";\nexport * from \"./ipc/IpcWebSocket\";\nexport * from \"./ipc/IpcWebSocketTransport\";\nexport * from \"./ipc/IpcSession\";\nexport * from \"./IpcAppProps\";\nexport * from \"./LightSettings\";\nexport * from \"./LinePixels\";\nexport * from \"./Localization\";\nexport * from \"./MapImagerySettings\";\nexport * from \"./MapLayerSettings\";\nexport * from \"./MassProperties\";\nexport * from \"./MaterialProps\";\nexport * from \"./ModelClipGroup\";\nexport * from \"./ModelProps\";\nexport * from \"./NativeAppProps\";\nexport * from \"./OctEncodedNormal\";\nexport * from \"./ConcurrentQuery\";\nexport * from \"./ECSqlReader\";\nexport * from \"./PlanarClipMask\";\nexport * from \"./ModelGeometryChanges\";\nexport * from \"./PlanProjectionSettings\";\nexport * from \"./BackendTypes\";\nexport * from \"./QPoint\";\nexport * from \"./RealityDataAccessProps\";\nexport * from \"./RealityModelDisplaySettings\";\nexport * from \"./Render\";\nexport * from \"./RenderMaterial\";\nexport * from \"./RenderSchedule\";\nexport * from \"./RenderTexture\";\nexport * from \"./RgbColor\";\nexport * from \"./RpcManager\";\nexport * from \"./SessionProps\";\nexport * from \"./SkyBox\";\nexport * from \"./Snapping\";\nexport * from \"./SolarCalculate\";\nexport * from \"./SolarShadows\";\nexport * from \"./SpatialClassification\";\nexport * from \"./SubCategoryAppearance\";\nexport * from \"./SubCategoryOverride\";\nexport * from \"./TerrainSettings\";\nexport * from \"./TextureMapping\";\nexport * from \"./TextureProps\";\nexport * from \"./ThematicDisplay\";\nexport * from \"./Thumbnail\";\nexport * from \"./TileProps\";\nexport * from \"./Tween\";\nexport * from \"./TxnAction\";\nexport * from \"./ViewDetails\";\nexport * from \"./ViewFlags\";\nexport * from \"./ViewProps\";\nexport * from \"./rpc/core/RpcConstants\";\nexport * from \"./rpc/core/RpcControl\";\nexport * from \"./rpc/core/RpcInvocation\";\nexport * from \"./rpc/core/RpcSessionInvocation\";\nexport * from \"./rpc/core/RpcMarshaling\";\nexport * from \"./rpc/core/RpcOperation\";\nexport * from \"./rpc/core/RpcPendingQueue\";\nexport * from \"./rpc/core/RpcProtocol\";\nexport * from \"./rpc/core/RpcRegistry\";\nexport * from \"./rpc/core/RpcRequest\";\nexport * from \"./rpc/core/RpcRequestContext\";\nexport * from \"./rpc/core/RpcRoutingToken\";\nexport * from \"./rpc/core/RpcPush\";\nexport * from \"./rpc/core/RpcConfiguration\";\nexport * from \"./rpc/DevToolsRpcInterface\";\nexport * from \"./rpc/IModelReadRpcInterface\";\nexport * from \"./rpc/IModelTileRpcInterface\";\nexport * from \"./rpc/SnapshotIModelRpcInterface\";\nexport * from \"./rpc/TestRpcManager\";\nexport * from \"./rpc/WipRpcInterface\";\nexport * from \"./RpcInterface\";\nexport * from \"./rpc/web/BentleyCloudRpcManager\";\nexport * from \"./rpc/web/BentleyCloudRpcProtocol\";\nexport * from \"./rpc/web/OpenAPI\";\nexport * from \"./rpc/web/RpcMultipart\";\nexport * from \"./rpc/web/WebAppRpcProtocol\";\nexport * from \"./rpc/web/WebAppRpcRequest\";\nexport * from \"./rpc/web/WebAppRpcLogging\";\nexport * from \"./tile/B3dmTileIO\";\nexport * from \"./tile/CompositeTileIO\";\nexport * from \"./tile/ElementGraphics\";\nexport * from \"./tile/GltfTileIO\";\nexport * from \"./tile/I3dmTileIO\";\nexport * from \"./tile/IModelTileIO\";\nexport * from \"./tile/PntsTileIO\";\nexport * from \"./tile/TileIO\";\nexport * from \"./tile/TileMetadata\";\nexport * from \"./tile/Tileset3dSchema\";\nexport * from \"./WhiteOnWhiteReversalSettings\";\n\n/** @docs-package-description\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\n */\n/**\n * @docs-group-description Entities\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\n */\n/**\n * @docs-group-description Codes\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\n */\n/**\n * @docs-group-description Geometry\n * Types for working with geometry.\n */\n/**\n * @docs-group-description Serialization\n * Types for serializing geometry\n */\n/**\n * @docs-group-description Views\n * Types for defining graphical views of the contents of an iModel.\n */\n/**\n * @docs-group-description DisplayStyles\n * Types for describing how the contents of Views should be rendered.\n */\n/**\n * @docs-group-description Rendering\n * Types describing geometry, views, and symbology for consumption by a display system.\n */\n/**\n * @docs-group-description Symbology\n * Types that define the appearance of geometry.\n */\n/**\n * @docs-group-description iModels\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\n */\n/**\n * @docs-group-description RpcInterface\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\n */\n/**\n * @docs-group-description IpcSocket\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\n */\n/**\n * @docs-group-description ECSQL\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\n */\n/**\n * @docs-group-description Logging\n * Logger categories used by this package.\n */\n/**\n * @docs-group-description CloudStorage\n * Types for working with Cloud Storage.\n */\n/**\n * @docs-group-description Tween\n * Tweening library adapted from tween.js.\n */\n/**\n * @docs-group-description Tile\n * Types for working with 3d tile formats.\n */\n/**\n * @docs-group-description Utils\n * Miscellaneous utility classes.\n */\n/**\n * @docs-group-description NativeApp\n * [Native applications]($docs/learning/NativeApps.md)\n */\n/**\n * @docs-group-description Localization\n * Classes for internationalization and localization of your app.\n */\n/**\n * @docs-group-description Authorization\n * Classes for managing AccessToken used for all requests in other classes.\n */\n/**\n * @docs-group-description RealityData\n * Types for working with the RealityData API.\n */\n/**\n * @docs-group-description MapLayers\n * Types for working with the MapLayers API.\n */\n"]}
@@ -1,6 +1,6 @@
1
1
  import { Id64String } from "@itwin/core-bentley";
2
2
  import { Angle, GeometryQuery, Point2d, Point3d, Range3d, Transform, Vector3d, YawPitchRollAngles } from "@itwin/core-geometry";
3
- import { TextString, TextStringProps } from "./TextString";
3
+ import { TextString, TextStringGlyphData, TextStringProps } from "./TextString";
4
4
  import { GeometryParams } from "../GeometryParams";
5
5
  import { BRepEntity } from "./GeometryStream";
6
6
  import { ImageGraphic, ImageGraphicProps } from "./ImageGraphic";
@@ -108,7 +108,7 @@ export interface ElementGeometryRequest {
108
108
  * @beta
109
109
  */
110
110
  export interface ElementGeometryBuilderParams {
111
- /** The geometry stream data */
111
+ /** The geometry stream data. Calling update element with a zero length array will clear the geometry stream and invalidate the placement. */
112
112
  entryArray: ElementGeometryDataEntry[];
113
113
  /** If true, create geometry that displays oriented to face the camera */
114
114
  viewIndependent?: boolean;
@@ -371,8 +371,10 @@ export declare namespace ElementGeometry {
371
371
  function fromGeometryQuery(geom: GeometryQuery, worldToLocal?: Transform): ElementGeometryDataEntry | undefined;
372
372
  /** Return entry as a [[TextString]] */
373
373
  function toTextString(entry: ElementGeometryDataEntry, localToWorld?: Transform): TextStringProps | undefined;
374
+ /** Returns only the [[TextStringGlyphData]] embedded in the [[TextString]] flatbuffer. This data is only internal to the native display libaries. */
375
+ function toTextStringGlyphData(entry: ElementGeometryDataEntry): TextStringGlyphData | undefined;
374
376
  /** Create entry from a [[TextString]] */
375
- function fromTextString(text: TextStringProps, worldToLocal?: Transform): ElementGeometryDataEntry | undefined;
377
+ function fromTextString(text: TextStringProps, worldToLocal?: Transform, glyphs?: TextStringGlyphData): ElementGeometryDataEntry | undefined;
376
378
  /** Return entry as a [[ImageGraphic]] */
377
379
  function toImageGraphic(entry: ElementGeometryDataEntry, localToWorld?: Transform): ImageGraphicProps | undefined;
378
380
  /** Create entry from a [[ImageGraphic]] */
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"ElementGeometry.d.ts","sourceRoot":"","sources":["../../../src/geometry/ElementGeometry.ts"],"names":[],"mappings":"AAQA,OAAO,EAAQ,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,KAAK,EAA+E,aAAa,EAA8D,OAAO,EAAE,OAAO,EAAiE,OAAO,EAAkB,SAAS,EAAE,QAAQ,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAGxV,OAAO,EAAE,UAAU,EAAE,mBAAmB,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAEhF,OAAO,EAA8C,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAI/F,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAuB,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAEtF,OAAO,EAAE,mBAAmB,EAAe,WAAW,EAAE,MAAM,aAAa,CAAC;AAC5E,OAAO,EAAsB,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAErE;;;;GAIG;AACH,oBAAY,qBAAqB;IAC/B,0EAA0E;IAC1E,eAAe,IAAI;IACnB,iDAAiD;IACjD,aAAa,IAAI;IACjB,4FAA4F;IAC5F,cAAc,IAAI;IAClB,wJAAwJ;IACxJ,cAAc,IAAI;IAClB,2JAA2J;IAC3J,gBAAgB,IAAI;IACpB,2HAA2H;IAC3H,YAAY,IAAI;IAChB,wCAAwC;IAExC,eAAe,IAAI;IACnB,iCAAiC;IAEjC,QAAQ,IAAI;IACZ,uCAAuC;IACvC,cAAc,KAAK;IACnB,uCAAuC;IAEvC,cAAc,KAAK;IACnB,yCAAyC;IACzC,cAAc,KAAK;IACnB,qCAAqC;IACrC,IAAI,KAAK;IACT,8CAA8C;IAC9C,OAAO,KAAK;IACZ,yBAAyB;IACzB,QAAQ,KAAK;IACb,qBAAqB;IAErB,UAAU,KAAK;IACf,iEAAiE;IACjE,kBAAkB,KAAK;IACvB,qFAAqF;IACrF,IAAI,KAAK;IACT,4DAA4D;IAC5D,KAAK,KAAK;CACX;AAED;;;;GAIG;AACH,MAAM,WAAW,wBAAwB;IACvC,8BAA8B;IAC9B,MAAM,EAAE,qBAAqB,CAAC;IAC9B,0CAA0C;IAC1C,IAAI,EAAE,UAAU,CAAC;CAClB;AAED;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,yEAAyE;IACzE,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,0FAA0F;IAC1F,aAAa,CAAC,EAAE,YAAY,CAAC;IAC7B,+FAA+F;IAC/F,IAAI,CAAC,EAAE,YAAY,CAAC;IACpB,6DAA6D;IAC7D,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,0FAA0F;IAC1F,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,+BAA+B;IAC/B,UAAU,EAAE,wBAAwB,EAAE,CAAC;CACxC;AAED;;;GAGG;AACH,MAAM,MAAM,uBAAuB,GAAG,CAAC,IAAI,EAAE,mBAAmB,KAAK,IAAI,CAAC;AAE1E;;GAEG;AACH,MAAM,WAAW,sBAAsB;IACrC,iDAAiD;IACjD,SAAS,EAAE,UAAU,CAAC;IACtB,sDAAsD;IACtD,UAAU,EAAE,uBAAuB,CAAC;IACpC,gCAAgC;IAChC,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,yGAAyG;IACzG,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,sHAAsH;IACtH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,0HAA0H;IAC1H,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,8GAA8G;IAC9G,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,sGAAsG;IACtG,kBAAkB,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED;;;GAGG;AACH,MAAM,WAAW,4BAA4B;IAC3C,6IAA6I;IAC7I,UAAU,EAAE,wBAAwB,EAAE,CAAC;IACvC,yEAAyE;IACzE,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B;AAED;;GAEG;AACH,MAAM,WAAW,mCAAmC;IAClD,+BAA+B;IAC/B,UAAU,EAAE,wBAAwB,EAAE,CAAC;IACvC,qDAAqD;IACrD,QAAQ,CAAC,EAAE,OAAO,CAAC;CACpB;AAED;;GAEG;AACH,oBAAY,qBAAqB;IAC/B,iEAAiE;IACjE,KAAK,IAAI;IACT,0EAA0E;IAC1E,QAAQ,IAAI;IACZ,oEAAoE;IACpE,SAAS,IAAI;IACb,yFAAyF;IACzF,GAAG,IAAI;IACP,uGAAuG;IACvG,GAAG,IAAI;IACP,8FAA8F;IAC9F,MAAM,IAAI;IACV,qGAAqG;IACrG,OAAO,IAAI;IACX,8EAA8E;IAC9E,MAAM,IAAI;IACV,uGAAuG;IACvG,KAAK,IAAI;IACT,6EAA6E;IAC7E,IAAI,IAAI;IACR,4EAA4E;IAC5E,KAAK,KAAK;IACV,4EAA4E;IAC5E,MAAM,KAAK;CACZ;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,yDAAyD;IACzD,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,8EAA8E;IAC9E,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B;AAED;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,mHAAmH;IACnH,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,0DAA0D;IAC1D,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,kGAAkG;IAClG,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED;;GAEG;AACH,MAAM,WAAW,cAAc;IAC7B,0DAA0D;IAC1D,MAAM,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,oGAAoG;IACpG,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,qDAAqD;IACrD,SAAS,EAAE,qBAAqB,CAAC;IACjC,0GAA0G;IAC1G,UAAU,EAAE,wBAAwB,EAAE,CAAC;IACvC,iDAAiD;IACjD,QAAQ,EAAE,oBAAoB,CAAC;IAC/B,gGAAgG;IAChG,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,gDAAgD;IAChD,UAAU,CAAC,EAAE,YAAY,GAAG,gBAAgB,GAAG,eAAe,GAAG,cAAc,GAAG,eAAe,CAAC;CACnG;AAED;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,0DAA0D;IAC1D,UAAU,EAAE,wBAAwB,EAAE,CAAC;CACxC;AAED;;;GAGG;AACH,MAAM,MAAM,oBAAoB,GAAG,CAAC,IAAI,EAAE,gBAAgB,KAAK,IAAI,CAAC;AAEpE;;GAEG;AACH,yBAAiB,eAAe,CAAC;IAC/B,qKAAqK;IACrK,MAAa,OAAO;QAClB,OAAO,CAAC,aAAa,CAAC,CAAY;QAClC,OAAO,CAAC,aAAa,CAAC,CAAY;QAClC,6BAA6B;QAC7B,SAAgB,OAAO,EAAE,wBAAwB,EAAE,CAAM;QAEzD,iGAAiG;QACjG,IAAW,YAAY,0BAAiC;QAExD,yGAAyG;QACzG,IAAW,YAAY,0BAAiC;QAExD;;;WAGG;QACI,eAAe,CAAC,YAAY,CAAC,EAAE,SAAS;QAK/C;;WAEG;QACI,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,GAAE,kBAAoE;QAItH;;WAEG;QACI,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,GAAE,KAAgC;QAIjF;;WAEG;QACI,4BAA4B,CAAC,KAAK,EAAE,cAAc;QAKzD,+FAA+F;eACjF,yBAAyB,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,SAAS,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,kBAAkB,GAAG,kBAAkB;QAkC9H,oGAAoG;eACtF,wBAAwB,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK;QAQ7E;;;WAGG;QACI,oBAAoB,IAAI,OAAO;QAQtC;;WAEG;QACI,0BAA0B,CAAC,UAAU,EAAE,cAAc,GAAG,OAAO;QAItE,yHAAyH;QAClH,mBAAmB,CAAC,QAAQ,EAAE,aAAa,GAAG,OAAO;QAQ5D,sHAAsH;QAC/G,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO;QAQlD,wHAAwH;QACjH,kBAAkB,CAAC,KAAK,EAAE,YAAY,GAAG,OAAO;QAQvD;;;WAGG;QACI,cAAc,CAAC,IAAI,EAAE,UAAU,CAAC,SAAS,GAAG,OAAO;QAQ1D;;WAEG;QACI,kBAAkB,CAAC,MAAM,EAAE,UAAU,EAAE,aAAa,CAAC,EAAE,SAAS,GAAG,OAAO;QAQjF;;WAEG;QACI,oBAAoB,CAAC,MAAM,EAAE,UAAU,EAAE,cAAc,CAAC,EAAE,OAAO,EAAE,gBAAgB,CAAC,EAAE,kBAAkB,EAAE,aAAa,CAAC,EAAE,MAAM,GAAG,OAAO;QAOjJ;;WAEG;QACI,oBAAoB,CAAC,MAAM,EAAE,UAAU,EAAE,cAAc,CAAC,EAAE,OAAO,EAAE,gBAAgB,CAAC,EAAE,KAAK,EAAE,aAAa,CAAC,EAAE,MAAM,GAAG,OAAO;KAGrI;IAED,iEAAiE;IACjE,UAAiB,YAAY;QAC3B,sFAAsF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@@ -778,8 +778,28 @@ var ElementGeometry;
778
778
  return textString.toJSON();
779
779
  }
780
780
  ElementGeometry.toTextString = toTextString;
781
+ /** Returns only the [[TextStringGlyphData]] embedded in the [[TextString]] flatbuffer. This data is only internal to the native display libaries. */
782
+ function toTextStringGlyphData(entry) {
783
+ if (ElementGeometryOpcode.TextString !== entry.opcode)
784
+ return undefined;
785
+ const buffer = new flatbuffers_1.flatbuffers.ByteBuffer(entry.data);
786
+ const ppfb = ElementGeometryFB_1.EGFBAccessors.TextString.getRootAsTextString(buffer);
787
+ const glyphOriginToPoint2d = (origin) => {
788
+ if (!origin)
789
+ throw new Error("Value cannot be null.");
790
+ return new core_geometry_1.Point2d(origin.x(), origin.y());
791
+ };
792
+ const textStringRangeToRange2d = (r) => r ? new core_geometry_1.Range2d(r.lowx(), r.lowy(), r.highx(), r.highy()) : null;
793
+ const range = textStringRangeToRange2d(ppfb.range());
794
+ const glyphIds = Array.from({ length: ppfb.glyphIdsLength() }, (_, i) => ppfb.glyphIds(i) ?? 0);
795
+ const glyphOrigins = Array.from({ length: ppfb.glyphOriginsLength() }, (_, i) => glyphOriginToPoint2d(ppfb.glyphOrigins(i)));
796
+ if (!range || range.isNull || glyphIds.length === 0 || glyphOrigins.length === 0)
797
+ return undefined;
798
+ return { glyphIds, glyphOrigins, range };
799
+ }
800
+ ElementGeometry.toTextStringGlyphData = toTextStringGlyphData;
781
801
  /** Create entry from a [[TextString]] */
782
- function fromTextString(text, worldToLocal) {
802
+ function fromTextString(text, worldToLocal, glyphs) {
783
803
  if (undefined !== worldToLocal) {
784
804
  const localText = new TextString_1.TextString(text);
785
805
  if (!localText.transformInPlace(worldToLocal))
@@ -790,6 +810,17 @@ var ElementGeometry;
790
810
  const builder = ElementGeometryFB_1.EGFBAccessors.TextString;
791
811
  const textOffset = fbb.createString(text.text);
792
812
  const styleOffset = ElementGeometryFB_1.EGFBAccessors.TextStringStyle.createTextStringStyle(fbb, 1, 0, text.font, undefined === text.bold ? false : text.bold, undefined === text.italic ? false : text.italic, undefined === text.underline ? false : text.underline, text.height, undefined === text.widthFactor ? 1.0 : text.widthFactor);
813
+ const fbbGlyphs = (() => {
814
+ if (!glyphs || glyphs.range.isNull)
815
+ return undefined;
816
+ const glyphIdsOffset = builder.createGlyphIdsVector(fbb, glyphs.glyphIds);
817
+ builder.startGlyphOriginsVector(fbb, glyphs.glyphOrigins.length);
818
+ for (const origin of [...glyphs.glyphOrigins].reverse()) {
819
+ ElementGeometryFB_1.EGFBAccessors.TextStringGlyphOrigin.createTextStringGlyphOrigin(fbb, origin.x, origin.y);
820
+ }
821
+ const glyphOriginsOffset = fbb.endVector();
822
+ return { glyphIdsOffset, glyphOriginsOffset, range: glyphs.range };
823
+ })();
793
824
  builder.startTextString(fbb);
794
825
  builder.addMajorVersion(fbb, 1);
795
826
  builder.addMinorVersion(fbb, 0);
@@ -803,6 +834,11 @@ var ElementGeometry;
803
834
  const transformOffset = ElementGeometryFB_1.EGFBAccessors.TextStringTransform.createTextStringTransform(fbb, coffs[0], coffs[1], coffs[2], origin.x, coffs[3], coffs[4], coffs[5], origin.y, coffs[6], coffs[7], coffs[8], origin.z);
804
835
  builder.addTransform(fbb, transformOffset);
805
836
  }
837
+ if (fbbGlyphs) {
838
+ builder.addRange(fbb, ElementGeometryFB_1.EGFBAccessors.TextStringRange.createTextStringRange(fbb, fbbGlyphs.range.low.x, fbbGlyphs.range.low.y, fbbGlyphs.range.high.x, fbbGlyphs.range.high.y));
839
+ builder.addGlyphIds(fbb, fbbGlyphs.glyphIdsOffset);
840
+ builder.addGlyphOrigins(fbb, fbbGlyphs.glyphOriginsOffset);
841
+ }
806
842
  const mLoc = builder.endTextString(fbb);
807
843
  fbb.finish(mLoc);
808
844
  const data = fbb.asUint8Array();