@itwin/core-common 4.4.0-dev.33 → 4.4.0-dev.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,151 @@
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+ /** @packageDocumentation
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+ * @module Utils
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+ */
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+ /**
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+ * Generic instance filter that has all the necessary information to build filtering query.
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+ * @beta
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+ */
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+ export interface GenericInstanceFilter {
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+ /** Single filter rule or multiple rules joined by logical operator. */
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+ rules: GenericInstanceFilterRule | GenericInstanceFilterRuleGroup;
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+ /**
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+ * Information about related instances that has access to the properties used in filter.
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+ * These can be used to create `JOIN` clause when building `ECSQL` query. Each related property
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+ * used in rule will have [[GenericInstanceFilterRule.sourceAlias]] that matches [[GenericInstanceFilterRelatedInstanceDescription.alias]].
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+ * If more than one property of the same related instance is used, they will share the same alias.
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+ */
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+ relatedInstances: GenericInstanceFilterRelatedInstanceDescription[];
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+ /**
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+ * List of class names whose properties are used in rules. Might be used to find common base class when building
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+ * filter for instances of different classes.
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+ */
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+ propertyClassNames: string[];
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+ /**
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+ * List of class names which will be used for additionally only querying instances of specific classes.
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+ */
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+ filteredClassNames?: string[];
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+ }
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+ /**
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+ * Type definition that describes operators supported by [[GenericInstanceFilterRule]].
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+ * @beta
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+ */
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+ export type GenericInstanceFilterRuleOperator = "is-equal" | "is-not-equal" | "is-null" | "is-not-null" | "is-true" | "is-false" | "less" | "less-or-equal" | "greater" | "greater-or-equal" | "like";
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+ /**
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+ * Type definition that describes value of [[GenericInstanceFilterRule]].
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+ * @beta
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+ */
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+ export interface GenericInstanceFilterRuleValue {
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+ displayValue: string;
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+ rawValue: GenericInstanceFilterRuleValue.Values;
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+ }
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+ /** @beta */
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+ export declare namespace GenericInstanceFilterRuleValue {
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+ interface Point2d {
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+ x: number;
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+ y: number;
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+ }
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+ interface Point3d {
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+ x: number;
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+ y: number;
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+ z: number;
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+ }
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+ interface InstanceKey {
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+ id: string;
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+ className: string;
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+ }
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+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point2d]] like. Returns `true` for `Point2d` and [[GenericInstanceFilterRuleValue.Point3d]]. */
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+ function isPoint2d(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.Point2d;
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+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point3d]] like. */
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+ function isPoint3d(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.Point3d;
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+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.InstanceKey]] like. */
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+ function isInstanceKey(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.InstanceKey;
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+ type Values = string | number | boolean | Date | GenericInstanceFilterRuleValue.Point2d | GenericInstanceFilterRuleValue.Point3d | GenericInstanceFilterRuleValue.InstanceKey;
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+ }
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+ /**
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+ * Defines single filter rule.
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+ * @beta
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+ */
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+ export interface GenericInstanceFilterRule {
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+ /**
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+ * Alias of the source to access this property. For related properties `sourceAlias` should match
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+ * [[GenericInstanceFilterRelatedInstanceDescription.alias]] of one [[GenericInstanceFilter.relatedInstances]].
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+ */
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+ sourceAlias: string;
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+ /**
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+ * Property name for accessing property value.
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+ */
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+ propertyName: string;
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+ /**
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+ * Comparison operator that should be used to compare property value.
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+ */
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+ operator: GenericInstanceFilterRuleOperator;
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+ /**
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+ * Value to which property values is compared to. For unary operators value is `undefined`.
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+ */
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+ value?: GenericInstanceFilterRuleValue;
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+ /**
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+ * Type name of the property.
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+ */
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+ propertyTypeName: string;
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+ }
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+ /**
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+ * Type definition that describes operators supported by [[GenericInstanceFilterRuleGroup]].
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+ * @beta
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+ */
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+ export type GenericInstanceFilterRuleGroupOperator = "and" | "or";
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+ /**
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+ * Group of filter rules joined by logical operator.
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+ * @beta
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+ */
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+ export interface GenericInstanceFilterRuleGroup {
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+ /**
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+ * Operator that should be used to join rules.
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+ */
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+ operator: GenericInstanceFilterRuleGroupOperator;
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+ /**
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+ * List of rules or rule groups that should be joined by `operator`.
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+ */
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+ rules: Array<GenericInstanceFilterRule | GenericInstanceFilterRuleGroup>;
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+ }
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+ /**
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+ * Describes related instance whose property was used in the filter.
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+ * @beta
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+ */
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+ export interface GenericInstanceFilterRelatedInstanceDescription {
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+ /**
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+ * Describes path that should be used to reach related instance from the source.
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+ */
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+ path: GenericInstanceFilterRelationshipStep[];
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+ /**
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+ * Related instance alias. This alias match [[GenericInstanceFilterRule.sourceAlias]] in all filter rules where
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+ * properties of this related instance is used.
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+ */
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+ alias: string;
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+ }
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+ /**
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+ * Describes single step between source class and target class.
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+ * @beta
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+ */
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+ export interface GenericInstanceFilterRelationshipStep {
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+ /** Full class name of the source class, e.g. `BisCore:Element`. */
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+ sourceClassName: string;
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+ /** Full class name of the target class, e.g. `BisCore:Element`. */
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+ targetClassName: string;
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+ /** Full class name of the relationship class that should be used to move from source to target, e.g. `BisCore:ElementOwnsChildElements`. */
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+ relationshipClassName: string;
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+ /**
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+ * A flag that describes if this step follows relationship class in forward or backward direction.
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+ * If the step follows relationship in forward direction then `sourceClassName` matches relationship's source class and `targetClassName` matches relationship's target class.
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+ * Otherwise, `sourceClassName` matches relationship's target class and `targetClassName` matches relationship's source class.
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+ */
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+ isForwardRelationship: boolean;
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+ }
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+ /** @beta */
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+ export declare namespace GenericInstanceFilter {
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+ /**
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+ * Function that checks if supplied object is [[GenericInstanceFilterRuleGroup]].
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+ * @beta
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+ */
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+ function isFilterRuleGroup(obj: GenericInstanceFilterRule | GenericInstanceFilterRuleGroup): obj is GenericInstanceFilterRuleGroup;
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+ }
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+ //# sourceMappingURL=GenericInstanceFilter.d.ts.map
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@@ -0,0 +1,42 @@
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+ "use strict";
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+ /*---------------------------------------------------------------------------------------------
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+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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+ * See LICENSE.md in the project root for license terms and full copyright notice.
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+ *--------------------------------------------------------------------------------------------*/
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+ /** @packageDocumentation
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+ * @module Utils
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+ */
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.GenericInstanceFilter = exports.GenericInstanceFilterRuleValue = void 0;
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+ /** @beta */
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+ var GenericInstanceFilterRuleValue;
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+ (function (GenericInstanceFilterRuleValue) {
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+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point2d]] like. Returns `true` for `Point2d` and [[GenericInstanceFilterRuleValue.Point3d]]. */
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+ function isPoint2d(value) {
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+ return value.x !== undefined && value.y !== undefined;
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+ }
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+ GenericInstanceFilterRuleValue.isPoint2d = isPoint2d;
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+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point3d]] like. */
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+ function isPoint3d(value) {
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+ return isPoint2d(value) && value.z !== undefined;
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+ }
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+ GenericInstanceFilterRuleValue.isPoint3d = isPoint3d;
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+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.InstanceKey]] like. */
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+ function isInstanceKey(value) {
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+ return value !== undefined && value.className !== undefined;
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+ }
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+ GenericInstanceFilterRuleValue.isInstanceKey = isInstanceKey;
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+ })(GenericInstanceFilterRuleValue = exports.GenericInstanceFilterRuleValue || (exports.GenericInstanceFilterRuleValue = {}));
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+ /** @beta */
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+ var GenericInstanceFilter;
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+ (function (GenericInstanceFilter) {
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+ /**
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+ * Function that checks if supplied object is [[GenericInstanceFilterRuleGroup]].
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+ * @beta
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+ */
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+ function isFilterRuleGroup(obj) {
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+ return obj.rules !== undefined;
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+ }
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+ GenericInstanceFilter.isFilterRuleGroup = isFilterRuleGroup;
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+ })(GenericInstanceFilter = exports.GenericInstanceFilter || (exports.GenericInstanceFilter = {}));
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+ //# sourceMappingURL=GenericInstanceFilter.js.map
@@ -0,0 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Utils\n */\n\n/**\n * Generic instance filter that has all the necessary information to build filtering query.\n * @beta\n */\nexport interface GenericInstanceFilter {\n /** Single filter rule or multiple rules joined by logical operator. */\n rules: GenericInstanceFilterRule | GenericInstanceFilterRuleGroup;\n /**\n * Information about related instances that has access to the properties used in filter.\n * These can be used to create `JOIN` clause when building `ECSQL` query. Each related property\n * used in rule will have [[GenericInstanceFilterRule.sourceAlias]] that matches [[GenericInstanceFilterRelatedInstanceDescription.alias]].\n * If more than one property of the same related instance is used, they will share the same alias.\n */\n relatedInstances: GenericInstanceFilterRelatedInstanceDescription[];\n /**\n * List of class names whose properties are used in rules. Might be used to find common base class when building\n * filter for instances of different classes.\n */\n propertyClassNames: string[];\n /**\n * List of class names which will be used for additionally only querying instances of specific classes.\n */\n filteredClassNames?: string[];\n}\n\n/**\n * Type definition that describes operators supported by [[GenericInstanceFilterRule]].\n * @beta\n */\nexport type GenericInstanceFilterRuleOperator =\n | \"is-equal\"\n | \"is-not-equal\"\n | \"is-null\"\n | \"is-not-null\"\n | \"is-true\"\n | \"is-false\"\n | \"less\"\n | \"less-or-equal\"\n | \"greater\"\n | \"greater-or-equal\"\n | \"like\";\n\n/**\n * Type definition that describes value of [[GenericInstanceFilterRule]].\n * @beta\n */\nexport interface GenericInstanceFilterRuleValue {\n displayValue: string;\n rawValue: GenericInstanceFilterRuleValue.Values;\n}\n\n/** @beta */\nexport namespace GenericInstanceFilterRuleValue {\n export interface Point2d {\n x: number;\n y: number;\n }\n export interface Point3d {\n x: number;\n y: number;\n z: number;\n }\n export interface InstanceKey {\n id: string;\n className: string;\n }\n /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point2d]] like. Returns `true` for `Point2d` and [[GenericInstanceFilterRuleValue.Point3d]]. */\n export function isPoint2d(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.Point2d {\n return (value as GenericInstanceFilterRuleValue.Point2d).x !== undefined && (value as GenericInstanceFilterRuleValue.Point2d).y !== undefined;\n }\n /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point3d]] like. */\n export function isPoint3d(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.Point3d {\n return isPoint2d(value) && (value as GenericInstanceFilterRuleValue.Point3d).z !== undefined;\n }\n /** Checks if supplied value is [[GenericInstanceFilterRuleValue.InstanceKey]] like. */\n export function isInstanceKey(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.InstanceKey {\n return (value as GenericInstanceFilterRuleValue.InstanceKey) !== undefined && (value as GenericInstanceFilterRuleValue.InstanceKey).className !== undefined;\n }\n export type Values =\n | string\n | number\n | boolean\n | Date\n | GenericInstanceFilterRuleValue.Point2d\n | GenericInstanceFilterRuleValue.Point3d\n | GenericInstanceFilterRuleValue.InstanceKey;\n}\n\n/**\n * Defines single filter rule.\n * @beta\n */\nexport interface GenericInstanceFilterRule {\n /**\n * Alias of the source to access this property. For related properties `sourceAlias` should match\n * [[GenericInstanceFilterRelatedInstanceDescription.alias]] of one [[GenericInstanceFilter.relatedInstances]].\n */\n sourceAlias: string;\n /**\n * Property name for accessing property value.\n */\n propertyName: string;\n /**\n * Comparison operator that should be used to compare property value.\n */\n operator: GenericInstanceFilterRuleOperator;\n /**\n * Value to which property values is compared to. For unary operators value is `undefined`.\n */\n value?: GenericInstanceFilterRuleValue;\n /**\n * Type name of the property.\n */\n propertyTypeName: string;\n}\n\n/**\n * Type definition that describes operators supported by [[GenericInstanceFilterRuleGroup]].\n * @beta\n */\nexport type GenericInstanceFilterRuleGroupOperator = \"and\" | \"or\";\n\n/**\n * Group of filter rules joined by logical operator.\n * @beta\n */\nexport interface GenericInstanceFilterRuleGroup {\n /**\n * Operator that should be used to join rules.\n */\n operator: GenericInstanceFilterRuleGroupOperator;\n /**\n * List of rules or rule groups that should be joined by `operator`.\n */\n rules: Array<GenericInstanceFilterRule | GenericInstanceFilterRuleGroup>;\n}\n\n/**\n * Describes related instance whose property was used in the filter.\n * @beta\n */\nexport interface GenericInstanceFilterRelatedInstanceDescription {\n /**\n * Describes path that should be used to reach related instance from the source.\n */\n path: GenericInstanceFilterRelationshipStep[];\n /**\n * Related instance alias. This alias match [[GenericInstanceFilterRule.sourceAlias]] in all filter rules where\n * properties of this related instance is used.\n */\n alias: string;\n}\n\n/**\n * Describes single step between source class and target class.\n * @beta\n */\nexport interface GenericInstanceFilterRelationshipStep {\n /** Full class name of the source class, e.g. `BisCore:Element`. */\n sourceClassName: string;\n /** Full class name of the target class, e.g. `BisCore:Element`. */\n targetClassName: string;\n /** Full class name of the relationship class that should be used to move from source to target, e.g. `BisCore:ElementOwnsChildElements`. */\n relationshipClassName: string;\n /**\n * A flag that describes if this step follows relationship class in forward or backward direction.\n * If the step follows relationship in forward direction then `sourceClassName` matches relationship's source class and `targetClassName` matches relationship's target class.\n * Otherwise, `sourceClassName` matches relationship's target class and `targetClassName` matches relationship's source class.\n */\n isForwardRelationship: boolean;\n}\n\n/** @beta */\nexport namespace GenericInstanceFilter {\n /**\n * Function that checks if supplied object is [[GenericInstanceFilterRuleGroup]].\n * @beta\n */\n export function isFilterRuleGroup(obj: GenericInstanceFilterRule | GenericInstanceFilterRuleGroup): obj is GenericInstanceFilterRuleGroup {\n return (obj as GenericInstanceFilterRuleGroup).rules !== undefined;\n }\n}\n"]}
@@ -51,15 +51,19 @@ export interface TextureMapProps {
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  pattern_mapping?: TextureMapping.Mode;
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  /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */
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  pattern_weight?: number;
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- /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */
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+ /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.
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+ * @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.
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+ */
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  pattern_useConstantLod?: boolean;
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- /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/
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+ /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */
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+ pattern_useconstantlod?: boolean;
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+ /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/
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  pattern_constantlod_repetitions?: number;
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- /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */
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+ /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */
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  pattern_constantlod_offset?: Point2dProps;
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- /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */
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+ /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */
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  pattern_constantlod_mindistanceclamp?: number;
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- /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */
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+ /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */
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  pattern_constantlod_maxdistanceclamp?: number;
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  /** The Id of the persistent [Texture]($backend) element defining the texture image. */
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  TextureId: Id64String;
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useConstantLod?: boolean;\n /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n /** Maps an image describing detailed minor height variation of the surface geometry. */\n Bump?: TextureMapProps;\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Diffuse?: TextureMapProps;\n /** Maps an image describing the glossiness of the surface's finish */\n Finish?: TextureMapProps;\n /** Maps an image describing glowing parts of the surface */\n GlowColor?: TextureMapProps;\n /** Maps an image describing the reflectiveness of the surface */\n Reflect?: TextureMapProps;\n /** Maps an image describing the specular component of the surface */\n Specular?: TextureMapProps;\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\n TranslucencyColor?: TextureMapProps;\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\n TransparentColor?: TextureMapProps;\n /** Maps an image describing the displacement of the surface geometry */\n Displacement?: TextureMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.\n * @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.\n */\n pattern_useConstantLod?: boolean;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useconstantlod?: boolean;\n /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n /** Maps an image describing detailed minor height variation of the surface geometry. */\n Bump?: TextureMapProps;\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Diffuse?: TextureMapProps;\n /** Maps an image describing the glossiness of the surface's finish */\n Finish?: TextureMapProps;\n /** Maps an image describing glowing parts of the surface */\n GlowColor?: TextureMapProps;\n /** Maps an image describing the reflectiveness of the surface */\n Reflect?: TextureMapProps;\n /** Maps an image describing the specular component of the surface */\n Specular?: TextureMapProps;\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\n TranslucencyColor?: TextureMapProps;\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\n TransparentColor?: TextureMapProps;\n /** Maps an image describing the displacement of the surface geometry */\n Displacement?: TextureMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
@@ -32,6 +32,7 @@ export * from "./FeatureSymbology";
32
32
  export * from "./FeatureTable";
33
33
  export * from "./Fonts";
34
34
  export * from "./Frustum";
35
+ export * from "./GenericInstanceFilter";
35
36
  export * from "./GeoCoordinateServices";
36
37
  export * from "./geometry/AdditionalTransform";
37
38
  export * from "./geometry/AreaPattern";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"core-common.d.ts","sourceRoot":"","sources":["../../src/core-common.ts"],"names":[],"mappings":"AAIA,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,UAAU,CAAC;AACzB,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sCAAsC,CAAC;AACrD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,0BAA0B,CAAC;AACzC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,UAAU,CAAC;AACzB,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AACjD,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,gCAAgC,CAAC;AAE/C;;GAEG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG"}
@@ -52,6 +52,7 @@ __exportStar(require("./FeatureSymbology"), exports);
52
52
  __exportStar(require("./FeatureTable"), exports);
53
53
  __exportStar(require("./Fonts"), exports);
54
54
  __exportStar(require("./Frustum"), exports);
55
+ __exportStar(require("./GenericInstanceFilter"), exports);
55
56
  __exportStar(require("./GeoCoordinateServices"), exports);
56
57
  __exportStar(require("./geometry/AdditionalTransform"), exports);
57
58
  __exportStar(require("./geometry/AreaPattern"), exports);
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nexport * from \"./AmbientOcclusion\";\nexport * from \"./AnalysisStyle\";\nexport * from \"./Atmosphere\";\nexport * from \"./AuthorizationClient\";\nexport * from \"./BackgroundMapProvider\";\nexport * from \"./BackgroundMapSettings\";\nexport * from \"./Base64EncodedString\";\nexport * from \"./BriefcaseTypes\";\nexport * from \"./Camera\";\nexport * from \"./ChangedElements\";\nexport * from \"./ChangedEntities\";\nexport * from \"./ChangesetProps\";\nexport * from \"./ClipStyle\";\nexport * from \"./Code\";\nexport * from \"./ColorByName\";\nexport * from \"./ColorDef\";\nexport * from \"./CommonLoggerCategory\";\nexport * from \"./ContextRealityModel\";\nexport * from \"./DisplayStyleSettings\";\nexport * from \"./domains/FunctionalElementProps\";\nexport * from 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\"./SolarCalculate\";\nexport * from \"./SolarShadows\";\nexport * from \"./SpatialClassification\";\nexport * from \"./SubCategoryAppearance\";\nexport * from \"./SubCategoryOverride\";\nexport * from \"./TerrainSettings\";\nexport * from \"./TextureMapping\";\nexport * from \"./TextureProps\";\nexport * from \"./ThematicDisplay\";\nexport * from \"./Thumbnail\";\nexport * from \"./TileProps\";\nexport * from \"./Tween\";\nexport * from \"./TxnAction\";\nexport * from \"./ViewDetails\";\nexport * from \"./ViewFlags\";\nexport * from \"./ViewProps\";\nexport * from \"./rpc/core/RpcConstants\";\nexport * from \"./rpc/core/RpcControl\";\nexport * from \"./rpc/core/RpcInvocation\";\nexport * from \"./rpc/core/RpcSessionInvocation\";\nexport * from \"./rpc/core/RpcMarshaling\";\nexport * from \"./rpc/core/RpcOperation\";\nexport * from \"./rpc/core/RpcPendingQueue\";\nexport * from \"./rpc/core/RpcProtocol\";\nexport * from \"./rpc/core/RpcRegistry\";\nexport * from 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\"./tile/GltfTileIO\";\nexport * from \"./tile/I3dmTileIO\";\nexport * from \"./tile/IModelTileIO\";\nexport * from \"./tile/PntsTileIO\";\nexport * from \"./tile/TileIO\";\nexport * from \"./tile/TileMetadata\";\nexport * from \"./tile/Tileset3dSchema\";\nexport * from \"./WhiteOnWhiteReversalSettings\";\n\n/** @docs-package-description\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\n */\n/**\n * @docs-group-description Entities\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\n */\n/**\n * @docs-group-description Codes\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\n */\n/**\n * @docs-group-description Geometry\n * Types for working with geometry.\n */\n/**\n * @docs-group-description Serialization\n * Types for serializing geometry\n */\n/**\n * @docs-group-description Views\n * Types for defining graphical views of the contents of an iModel.\n */\n/**\n * @docs-group-description DisplayStyles\n * Types for describing how the contents of Views should be rendered.\n */\n/**\n * @docs-group-description Rendering\n * Types describing geometry, views, and symbology for consumption by a display system.\n */\n/**\n * @docs-group-description Symbology\n * Types that define the appearance of geometry.\n */\n/**\n * @docs-group-description iModels\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\n */\n/**\n * @docs-group-description RpcInterface\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\n */\n/**\n * @docs-group-description IpcSocket\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\n */\n/**\n * @docs-group-description ECSQL\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\n */\n/**\n * @docs-group-description Logging\n * Logger categories used by this package.\n */\n/**\n * @docs-group-description CloudStorage\n * Types for working with Cloud Storage.\n */\n/**\n * @docs-group-description Tween\n * Tweening library adapted from tween.js.\n */\n/**\n * @docs-group-description Tile\n * Types for working with 3d tile formats.\n */\n/**\n * @docs-group-description Utils\n * Miscellaneous utility classes.\n */\n/**\n * @docs-group-description NativeApp\n * [Native applications]($docs/learning/NativeApps.md)\n */\n/**\n * @docs-group-description Localization\n * Classes for internationalization and localization of your app.\n */\n/**\n * @docs-group-description Authorization\n * Classes for managing AccessToken used for all requests in other classes.\n */\n/**\n * @docs-group-description RealityData\n * Types for working with the RealityData API.\n */\n/**\n * @docs-group-description MapLayers\n * Types for working with the MapLayers API.\n */\n"]}
1
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\"./domains/GenericElementProps\";\nexport * from \"./ECSqlTypes\";\nexport * from \"./ECSchemaProps\";\nexport * from \"./ElementMesh\";\nexport * from \"./ElementProps\";\nexport * from \"./EmphasizeElementsProps\";\nexport * from \"./EntityProps\";\nexport * from \"./EntityReference\";\nexport * from \"./Environment\";\nexport * from \"./FeatureIndex\";\nexport * from \"./FeatureSymbology\";\nexport * from \"./FeatureTable\";\nexport * from \"./Fonts\";\nexport * from \"./Frustum\";\nexport * from \"./GenericInstanceFilter\";\nexport * from \"./GeoCoordinateServices\";\nexport * from \"./geometry/AdditionalTransform\";\nexport * from \"./geometry/AreaPattern\";\nexport * from \"./geometry/BoundingSphere\";\nexport * from \"./geometry/Cartographic\";\nexport * from \"./geometry/CoordinateReferenceSystem\";\nexport * from \"./geometry/ElementGeometry\";\nexport * from \"./geometry/FrustumPlanes\";\nexport * from \"./geometry/GeodeticDatum\";\nexport * from \"./geometry/GeodeticEllipsoid\";\nexport * from \"./geometry/GeometryStream\";\nexport * from \"./geometry/ImageGraphic\";\nexport * from \"./geometry/LineStyle\";\nexport * from \"./geometry/Placement\";\nexport * from \"./geometry/Projection\";\nexport * from \"./geometry/TextString\";\nexport * from \"./GeometryContainment\";\nexport * from \"./GeometryParams\";\nexport * from \"./GeometrySummary\";\nexport * from \"./Gradient\";\nexport * from \"./GraphicParams\";\nexport * from \"./GroundPlane\";\nexport * from \"./HiddenLine\";\nexport * from \"./Hilite\";\nexport * from \"./HSLColor\";\nexport * from \"./HSVColor\";\nexport * from \"./Image\";\nexport * from \"./IModel\";\nexport * from \"./IModelError\";\nexport * from \"./IModelVersion\";\nexport * from \"./ipc/IpcSocket\";\nexport * from \"./ipc/IpcWebSocket\";\nexport * from \"./ipc/IpcWebSocketTransport\";\nexport * from \"./ipc/IpcSession\";\nexport * from \"./IpcAppProps\";\nexport * from \"./LightSettings\";\nexport * from \"./LinePixels\";\nexport * from \"./Localization\";\nexport * from \"./MapImagerySettings\";\nexport * from \"./MapLayerSettings\";\nexport * from \"./MassProperties\";\nexport * from \"./MaterialProps\";\nexport * from \"./ModelClipGroup\";\nexport * from \"./ModelProps\";\nexport * from \"./NativeAppProps\";\nexport * from \"./OctEncodedNormal\";\nexport * from \"./ConcurrentQuery\";\nexport * from \"./ECSqlReader\";\nexport * from \"./PlanarClipMask\";\nexport * from \"./ModelGeometryChanges\";\nexport * from \"./PlanProjectionSettings\";\nexport * from \"./BackendTypes\";\nexport * from \"./QPoint\";\nexport * from \"./RealityDataAccessProps\";\nexport * from \"./RealityModelDisplaySettings\";\nexport * from \"./Render\";\nexport * from \"./RenderMaterial\";\nexport * from \"./RenderSchedule\";\nexport * from \"./RenderTexture\";\nexport * from \"./RgbColor\";\nexport * from \"./RpcManager\";\nexport * from \"./SessionProps\";\nexport * from \"./SkyBox\";\nexport * from \"./Snapping\";\nexport * from \"./SolarCalculate\";\nexport * from \"./SolarShadows\";\nexport * from \"./SpatialClassification\";\nexport * from \"./SubCategoryAppearance\";\nexport * from \"./SubCategoryOverride\";\nexport * from \"./TerrainSettings\";\nexport * from \"./TextureMapping\";\nexport * from \"./TextureProps\";\nexport * from \"./ThematicDisplay\";\nexport * from \"./Thumbnail\";\nexport * from \"./TileProps\";\nexport * from \"./Tween\";\nexport * from \"./TxnAction\";\nexport * from \"./ViewDetails\";\nexport * from \"./ViewFlags\";\nexport * from \"./ViewProps\";\nexport * from \"./rpc/core/RpcConstants\";\nexport * from \"./rpc/core/RpcControl\";\nexport * from \"./rpc/core/RpcInvocation\";\nexport * from \"./rpc/core/RpcSessionInvocation\";\nexport * from \"./rpc/core/RpcMarshaling\";\nexport * from \"./rpc/core/RpcOperation\";\nexport * from \"./rpc/core/RpcPendingQueue\";\nexport * from \"./rpc/core/RpcProtocol\";\nexport * from \"./rpc/core/RpcRegistry\";\nexport * from \"./rpc/core/RpcRequest\";\nexport * from \"./rpc/core/RpcRequestContext\";\nexport * from \"./rpc/core/RpcRoutingToken\";\nexport * from \"./rpc/core/RpcPush\";\nexport * from \"./rpc/core/RpcConfiguration\";\nexport * from \"./rpc/DevToolsRpcInterface\";\nexport * from \"./rpc/IModelReadRpcInterface\";\nexport * from \"./rpc/IModelTileRpcInterface\";\nexport * from \"./rpc/SnapshotIModelRpcInterface\";\nexport * from \"./rpc/TestRpcManager\";\nexport * from \"./rpc/WipRpcInterface\";\nexport * from \"./RpcInterface\";\nexport * from \"./rpc/web/BentleyCloudRpcManager\";\nexport * from \"./rpc/web/BentleyCloudRpcProtocol\";\nexport * from \"./rpc/web/OpenAPI\";\nexport * from \"./rpc/web/RpcMultipart\";\nexport * from \"./rpc/web/WebAppRpcProtocol\";\nexport * from \"./rpc/web/WebAppRpcRequest\";\nexport * from \"./rpc/web/WebAppRpcLogging\";\nexport * from \"./tile/B3dmTileIO\";\nexport * from \"./tile/CompositeTileIO\";\nexport * from \"./tile/ElementGraphics\";\nexport * from \"./tile/GltfTileIO\";\nexport * from \"./tile/I3dmTileIO\";\nexport * from \"./tile/IModelTileIO\";\nexport * from \"./tile/PntsTileIO\";\nexport * from \"./tile/TileIO\";\nexport * from \"./tile/TileMetadata\";\nexport * from \"./tile/Tileset3dSchema\";\nexport * from \"./WhiteOnWhiteReversalSettings\";\n\n/** @docs-package-description\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\n */\n/**\n * @docs-group-description Entities\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\n */\n/**\n * @docs-group-description Codes\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\n */\n/**\n * @docs-group-description Geometry\n * Types for working with geometry.\n */\n/**\n * @docs-group-description Serialization\n * Types for serializing geometry\n */\n/**\n * @docs-group-description Views\n * Types for defining graphical views of the contents of an iModel.\n */\n/**\n * @docs-group-description DisplayStyles\n * Types for describing how the contents of Views should be rendered.\n */\n/**\n * @docs-group-description Rendering\n * Types describing geometry, views, and symbology for consumption by a display system.\n */\n/**\n * @docs-group-description Symbology\n * Types that define the appearance of geometry.\n */\n/**\n * @docs-group-description iModels\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\n */\n/**\n * @docs-group-description RpcInterface\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\n */\n/**\n * @docs-group-description IpcSocket\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\n */\n/**\n * @docs-group-description ECSQL\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\n */\n/**\n * @docs-group-description Logging\n * Logger categories used by this package.\n */\n/**\n * @docs-group-description CloudStorage\n * Types for working with Cloud Storage.\n */\n/**\n * @docs-group-description Tween\n * Tweening library adapted from tween.js.\n */\n/**\n * @docs-group-description Tile\n * Types for working with 3d tile formats.\n */\n/**\n * @docs-group-description Utils\n * Miscellaneous utility classes.\n */\n/**\n * @docs-group-description NativeApp\n * [Native applications]($docs/learning/NativeApps.md)\n */\n/**\n * @docs-group-description Localization\n * Classes for internationalization and localization of your app.\n */\n/**\n * @docs-group-description Authorization\n * Classes for managing AccessToken used for all requests in other classes.\n */\n/**\n * @docs-group-description RealityData\n * Types for working with the RealityData API.\n */\n/**\n * @docs-group-description MapLayers\n * Types for working with the MapLayers API.\n */\n"]}
@@ -0,0 +1,151 @@
1
+ /** @packageDocumentation
2
+ * @module Utils
3
+ */
4
+ /**
5
+ * Generic instance filter that has all the necessary information to build filtering query.
6
+ * @beta
7
+ */
8
+ export interface GenericInstanceFilter {
9
+ /** Single filter rule or multiple rules joined by logical operator. */
10
+ rules: GenericInstanceFilterRule | GenericInstanceFilterRuleGroup;
11
+ /**
12
+ * Information about related instances that has access to the properties used in filter.
13
+ * These can be used to create `JOIN` clause when building `ECSQL` query. Each related property
14
+ * used in rule will have [[GenericInstanceFilterRule.sourceAlias]] that matches [[GenericInstanceFilterRelatedInstanceDescription.alias]].
15
+ * If more than one property of the same related instance is used, they will share the same alias.
16
+ */
17
+ relatedInstances: GenericInstanceFilterRelatedInstanceDescription[];
18
+ /**
19
+ * List of class names whose properties are used in rules. Might be used to find common base class when building
20
+ * filter for instances of different classes.
21
+ */
22
+ propertyClassNames: string[];
23
+ /**
24
+ * List of class names which will be used for additionally only querying instances of specific classes.
25
+ */
26
+ filteredClassNames?: string[];
27
+ }
28
+ /**
29
+ * Type definition that describes operators supported by [[GenericInstanceFilterRule]].
30
+ * @beta
31
+ */
32
+ export type GenericInstanceFilterRuleOperator = "is-equal" | "is-not-equal" | "is-null" | "is-not-null" | "is-true" | "is-false" | "less" | "less-or-equal" | "greater" | "greater-or-equal" | "like";
33
+ /**
34
+ * Type definition that describes value of [[GenericInstanceFilterRule]].
35
+ * @beta
36
+ */
37
+ export interface GenericInstanceFilterRuleValue {
38
+ displayValue: string;
39
+ rawValue: GenericInstanceFilterRuleValue.Values;
40
+ }
41
+ /** @beta */
42
+ export declare namespace GenericInstanceFilterRuleValue {
43
+ interface Point2d {
44
+ x: number;
45
+ y: number;
46
+ }
47
+ interface Point3d {
48
+ x: number;
49
+ y: number;
50
+ z: number;
51
+ }
52
+ interface InstanceKey {
53
+ id: string;
54
+ className: string;
55
+ }
56
+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point2d]] like. Returns `true` for `Point2d` and [[GenericInstanceFilterRuleValue.Point3d]]. */
57
+ function isPoint2d(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.Point2d;
58
+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point3d]] like. */
59
+ function isPoint3d(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.Point3d;
60
+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.InstanceKey]] like. */
61
+ function isInstanceKey(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.InstanceKey;
62
+ type Values = string | number | boolean | Date | GenericInstanceFilterRuleValue.Point2d | GenericInstanceFilterRuleValue.Point3d | GenericInstanceFilterRuleValue.InstanceKey;
63
+ }
64
+ /**
65
+ * Defines single filter rule.
66
+ * @beta
67
+ */
68
+ export interface GenericInstanceFilterRule {
69
+ /**
70
+ * Alias of the source to access this property. For related properties `sourceAlias` should match
71
+ * [[GenericInstanceFilterRelatedInstanceDescription.alias]] of one [[GenericInstanceFilter.relatedInstances]].
72
+ */
73
+ sourceAlias: string;
74
+ /**
75
+ * Property name for accessing property value.
76
+ */
77
+ propertyName: string;
78
+ /**
79
+ * Comparison operator that should be used to compare property value.
80
+ */
81
+ operator: GenericInstanceFilterRuleOperator;
82
+ /**
83
+ * Value to which property values is compared to. For unary operators value is `undefined`.
84
+ */
85
+ value?: GenericInstanceFilterRuleValue;
86
+ /**
87
+ * Type name of the property.
88
+ */
89
+ propertyTypeName: string;
90
+ }
91
+ /**
92
+ * Type definition that describes operators supported by [[GenericInstanceFilterRuleGroup]].
93
+ * @beta
94
+ */
95
+ export type GenericInstanceFilterRuleGroupOperator = "and" | "or";
96
+ /**
97
+ * Group of filter rules joined by logical operator.
98
+ * @beta
99
+ */
100
+ export interface GenericInstanceFilterRuleGroup {
101
+ /**
102
+ * Operator that should be used to join rules.
103
+ */
104
+ operator: GenericInstanceFilterRuleGroupOperator;
105
+ /**
106
+ * List of rules or rule groups that should be joined by `operator`.
107
+ */
108
+ rules: Array<GenericInstanceFilterRule | GenericInstanceFilterRuleGroup>;
109
+ }
110
+ /**
111
+ * Describes related instance whose property was used in the filter.
112
+ * @beta
113
+ */
114
+ export interface GenericInstanceFilterRelatedInstanceDescription {
115
+ /**
116
+ * Describes path that should be used to reach related instance from the source.
117
+ */
118
+ path: GenericInstanceFilterRelationshipStep[];
119
+ /**
120
+ * Related instance alias. This alias match [[GenericInstanceFilterRule.sourceAlias]] in all filter rules where
121
+ * properties of this related instance is used.
122
+ */
123
+ alias: string;
124
+ }
125
+ /**
126
+ * Describes single step between source class and target class.
127
+ * @beta
128
+ */
129
+ export interface GenericInstanceFilterRelationshipStep {
130
+ /** Full class name of the source class, e.g. `BisCore:Element`. */
131
+ sourceClassName: string;
132
+ /** Full class name of the target class, e.g. `BisCore:Element`. */
133
+ targetClassName: string;
134
+ /** Full class name of the relationship class that should be used to move from source to target, e.g. `BisCore:ElementOwnsChildElements`. */
135
+ relationshipClassName: string;
136
+ /**
137
+ * A flag that describes if this step follows relationship class in forward or backward direction.
138
+ * If the step follows relationship in forward direction then `sourceClassName` matches relationship's source class and `targetClassName` matches relationship's target class.
139
+ * Otherwise, `sourceClassName` matches relationship's target class and `targetClassName` matches relationship's source class.
140
+ */
141
+ isForwardRelationship: boolean;
142
+ }
143
+ /** @beta */
144
+ export declare namespace GenericInstanceFilter {
145
+ /**
146
+ * Function that checks if supplied object is [[GenericInstanceFilterRuleGroup]].
147
+ * @beta
148
+ */
149
+ function isFilterRuleGroup(obj: GenericInstanceFilterRule | GenericInstanceFilterRuleGroup): obj is GenericInstanceFilterRuleGroup;
150
+ }
151
+ //# sourceMappingURL=GenericInstanceFilter.d.ts.map
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@@ -0,0 +1,39 @@
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Utils
7
+ */
8
+ /** @beta */
9
+ export var GenericInstanceFilterRuleValue;
10
+ (function (GenericInstanceFilterRuleValue) {
11
+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point2d]] like. Returns `true` for `Point2d` and [[GenericInstanceFilterRuleValue.Point3d]]. */
12
+ function isPoint2d(value) {
13
+ return value.x !== undefined && value.y !== undefined;
14
+ }
15
+ GenericInstanceFilterRuleValue.isPoint2d = isPoint2d;
16
+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point3d]] like. */
17
+ function isPoint3d(value) {
18
+ return isPoint2d(value) && value.z !== undefined;
19
+ }
20
+ GenericInstanceFilterRuleValue.isPoint3d = isPoint3d;
21
+ /** Checks if supplied value is [[GenericInstanceFilterRuleValue.InstanceKey]] like. */
22
+ function isInstanceKey(value) {
23
+ return value !== undefined && value.className !== undefined;
24
+ }
25
+ GenericInstanceFilterRuleValue.isInstanceKey = isInstanceKey;
26
+ })(GenericInstanceFilterRuleValue || (GenericInstanceFilterRuleValue = {}));
27
+ /** @beta */
28
+ export var GenericInstanceFilter;
29
+ (function (GenericInstanceFilter) {
30
+ /**
31
+ * Function that checks if supplied object is [[GenericInstanceFilterRuleGroup]].
32
+ * @beta
33
+ */
34
+ function isFilterRuleGroup(obj) {
35
+ return obj.rules !== undefined;
36
+ }
37
+ GenericInstanceFilter.isFilterRuleGroup = isFilterRuleGroup;
38
+ })(GenericInstanceFilter || (GenericInstanceFilter = {}));
39
+ //# sourceMappingURL=GenericInstanceFilter.js.map
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Utils\n */\n\n/**\n * Generic instance filter that has all the necessary information to build filtering query.\n * @beta\n */\nexport interface GenericInstanceFilter {\n /** Single filter rule or multiple rules joined by logical operator. */\n rules: GenericInstanceFilterRule | GenericInstanceFilterRuleGroup;\n /**\n * Information about related instances that has access to the properties used in filter.\n * These can be used to create `JOIN` clause when building `ECSQL` query. Each related property\n * used in rule will have [[GenericInstanceFilterRule.sourceAlias]] that matches [[GenericInstanceFilterRelatedInstanceDescription.alias]].\n * If more than one property of the same related instance is used, they will share the same alias.\n */\n relatedInstances: GenericInstanceFilterRelatedInstanceDescription[];\n /**\n * List of class names whose properties are used in rules. Might be used to find common base class when building\n * filter for instances of different classes.\n */\n propertyClassNames: string[];\n /**\n * List of class names which will be used for additionally only querying instances of specific classes.\n */\n filteredClassNames?: string[];\n}\n\n/**\n * Type definition that describes operators supported by [[GenericInstanceFilterRule]].\n * @beta\n */\nexport type GenericInstanceFilterRuleOperator =\n | \"is-equal\"\n | \"is-not-equal\"\n | \"is-null\"\n | \"is-not-null\"\n | \"is-true\"\n | \"is-false\"\n | \"less\"\n | \"less-or-equal\"\n | \"greater\"\n | \"greater-or-equal\"\n | \"like\";\n\n/**\n * Type definition that describes value of [[GenericInstanceFilterRule]].\n * @beta\n */\nexport interface GenericInstanceFilterRuleValue {\n displayValue: string;\n rawValue: GenericInstanceFilterRuleValue.Values;\n}\n\n/** @beta */\nexport namespace GenericInstanceFilterRuleValue {\n export interface Point2d {\n x: number;\n y: number;\n }\n export interface Point3d {\n x: number;\n y: number;\n z: number;\n }\n export interface InstanceKey {\n id: string;\n className: string;\n }\n /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point2d]] like. Returns `true` for `Point2d` and [[GenericInstanceFilterRuleValue.Point3d]]. */\n export function isPoint2d(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.Point2d {\n return (value as GenericInstanceFilterRuleValue.Point2d).x !== undefined && (value as GenericInstanceFilterRuleValue.Point2d).y !== undefined;\n }\n /** Checks if supplied value is [[GenericInstanceFilterRuleValue.Point3d]] like. */\n export function isPoint3d(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.Point3d {\n return isPoint2d(value) && (value as GenericInstanceFilterRuleValue.Point3d).z !== undefined;\n }\n /** Checks if supplied value is [[GenericInstanceFilterRuleValue.InstanceKey]] like. */\n export function isInstanceKey(value: GenericInstanceFilterRuleValue.Values): value is GenericInstanceFilterRuleValue.InstanceKey {\n return (value as GenericInstanceFilterRuleValue.InstanceKey) !== undefined && (value as GenericInstanceFilterRuleValue.InstanceKey).className !== undefined;\n }\n export type Values =\n | string\n | number\n | boolean\n | Date\n | GenericInstanceFilterRuleValue.Point2d\n | GenericInstanceFilterRuleValue.Point3d\n | GenericInstanceFilterRuleValue.InstanceKey;\n}\n\n/**\n * Defines single filter rule.\n * @beta\n */\nexport interface GenericInstanceFilterRule {\n /**\n * Alias of the source to access this property. For related properties `sourceAlias` should match\n * [[GenericInstanceFilterRelatedInstanceDescription.alias]] of one [[GenericInstanceFilter.relatedInstances]].\n */\n sourceAlias: string;\n /**\n * Property name for accessing property value.\n */\n propertyName: string;\n /**\n * Comparison operator that should be used to compare property value.\n */\n operator: GenericInstanceFilterRuleOperator;\n /**\n * Value to which property values is compared to. For unary operators value is `undefined`.\n */\n value?: GenericInstanceFilterRuleValue;\n /**\n * Type name of the property.\n */\n propertyTypeName: string;\n}\n\n/**\n * Type definition that describes operators supported by [[GenericInstanceFilterRuleGroup]].\n * @beta\n */\nexport type GenericInstanceFilterRuleGroupOperator = \"and\" | \"or\";\n\n/**\n * Group of filter rules joined by logical operator.\n * @beta\n */\nexport interface GenericInstanceFilterRuleGroup {\n /**\n * Operator that should be used to join rules.\n */\n operator: GenericInstanceFilterRuleGroupOperator;\n /**\n * List of rules or rule groups that should be joined by `operator`.\n */\n rules: Array<GenericInstanceFilterRule | GenericInstanceFilterRuleGroup>;\n}\n\n/**\n * Describes related instance whose property was used in the filter.\n * @beta\n */\nexport interface GenericInstanceFilterRelatedInstanceDescription {\n /**\n * Describes path that should be used to reach related instance from the source.\n */\n path: GenericInstanceFilterRelationshipStep[];\n /**\n * Related instance alias. This alias match [[GenericInstanceFilterRule.sourceAlias]] in all filter rules where\n * properties of this related instance is used.\n */\n alias: string;\n}\n\n/**\n * Describes single step between source class and target class.\n * @beta\n */\nexport interface GenericInstanceFilterRelationshipStep {\n /** Full class name of the source class, e.g. `BisCore:Element`. */\n sourceClassName: string;\n /** Full class name of the target class, e.g. `BisCore:Element`. */\n targetClassName: string;\n /** Full class name of the relationship class that should be used to move from source to target, e.g. `BisCore:ElementOwnsChildElements`. */\n relationshipClassName: string;\n /**\n * A flag that describes if this step follows relationship class in forward or backward direction.\n * If the step follows relationship in forward direction then `sourceClassName` matches relationship's source class and `targetClassName` matches relationship's target class.\n * Otherwise, `sourceClassName` matches relationship's target class and `targetClassName` matches relationship's source class.\n */\n isForwardRelationship: boolean;\n}\n\n/** @beta */\nexport namespace GenericInstanceFilter {\n /**\n * Function that checks if supplied object is [[GenericInstanceFilterRuleGroup]].\n * @beta\n */\n export function isFilterRuleGroup(obj: GenericInstanceFilterRule | GenericInstanceFilterRuleGroup): obj is GenericInstanceFilterRuleGroup {\n return (obj as GenericInstanceFilterRuleGroup).rules !== undefined;\n }\n}\n"]}
@@ -51,15 +51,19 @@ export interface TextureMapProps {
51
51
  pattern_mapping?: TextureMapping.Mode;
52
52
  /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */
53
53
  pattern_weight?: number;
54
- /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */
54
+ /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.
55
+ * @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.
56
+ */
55
57
  pattern_useConstantLod?: boolean;
56
- /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/
58
+ /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */
59
+ pattern_useconstantlod?: boolean;
60
+ /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/
57
61
  pattern_constantlod_repetitions?: number;
58
- /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */
62
+ /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */
59
63
  pattern_constantlod_offset?: Point2dProps;
60
- /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */
64
+ /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */
61
65
  pattern_constantlod_mindistanceclamp?: number;
62
- /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */
66
+ /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */
63
67
  pattern_constantlod_maxdistanceclamp?: number;
64
68
  /** The Id of the persistent [Texture]($backend) element defining the texture image. */
65
69
  TextureId: Id64String;
@@ -1 +1 @@
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@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useConstantLod?: boolean;\n /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n /** Maps an image describing detailed minor height variation of the surface geometry. */\n Bump?: TextureMapProps;\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Diffuse?: TextureMapProps;\n /** Maps an image describing the glossiness of the surface's finish */\n Finish?: TextureMapProps;\n /** Maps an image describing glowing parts of the surface */\n GlowColor?: TextureMapProps;\n /** Maps an image describing the reflectiveness of the surface */\n Reflect?: TextureMapProps;\n /** Maps an image describing the specular component of the surface */\n Specular?: TextureMapProps;\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\n TranslucencyColor?: TextureMapProps;\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\n TransparentColor?: TextureMapProps;\n /** Maps an image describing the displacement of the surface geometry */\n Displacement?: TextureMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
1
+ {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAqBH;;;GAGG;AACH,MAAM,CAAN,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,KAAf,eAAe,QAO1B;AA4CD;;GAEG;AACH,MAAM,CAAN,IAAY,cASX;AATD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;IAChB,uFAAuF;IACvF,uEAAuB,CAAA;AACzB,CAAC,EATW,cAAc,KAAd,cAAc,QASzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { TextureMapping } from \"./TextureMapping\";\n\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\n * the second to green, and the third to blue.\n * @see usage in [[RenderMaterialAssetProps]].\n * @public\n * @extensions\n */\nexport type RgbFactorProps = number[];\n\n/** A 2d point specified as an array of 2 numbers [x, y].\n * @see usage in [[TextureMapProps]].\n * @public\n * @extensions\n */\nexport type Point2dProps = number[];\n\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\n * @public\n * @extensions\n */\nexport enum TextureMapUnits {\n /** Indicates the scale has no units. */\n Relative = 0,\n Meters = 3,\n Millimeters = 4,\n Feet = 5,\n Inches = 6,\n}\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\n * @public\n * @extensions\n */\nexport interface TextureMapProps {\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\n pattern_angle?: number;\n /** If true, flip the pattern map in U; if undefined, defaults to false */\n pattern_u_flip?: boolean;\n /** If true, flip the pattern map in V; if undefined, defaults to false */\n pattern_flip?: boolean;\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\n pattern_scale?: Point2dProps;\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\n pattern_offset?: Point2dProps;\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\n pattern_scalemode?: TextureMapUnits;\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\n pattern_mapping?: TextureMapping.Mode;\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\n pattern_weight?: number;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.\n * @deprecated in 4.4. It never functioned properly - use [[pattern_useconstantlod]] instead.\n */\n pattern_useConstantLod?: boolean;\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\n pattern_useconstantlod?: boolean;\n /** The number of times the texture is repeated if pattern_useconstantlod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\n pattern_constantlod_repetitions?: number;\n /** An offset in world units used to shift the texture when pattern_useconstantlod is true. Defaults to (0, 0). */\n pattern_constantlod_offset?: Point2dProps;\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 1. */\n pattern_constantlod_mindistanceclamp?: number;\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true. Defaults to 2^32. */\n pattern_constantlod_maxdistanceclamp?: number;\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\n TextureId: Id64String;\n}\n\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\n * @public\n */\nexport enum NormalMapFlags {\n /** No special flags. */\n None = 0,\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\n * be negated. By default it points downward.\n */\n GreenUp = 1 << 0,\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\n UseConstantLod = 1 << 1,\n}\n\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\n * @public\n */\nexport interface NormalMapProps extends TextureMapProps {\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\n NormalFlags?: NormalMapFlags;\n}\n\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\n * @public\n */\nexport interface RenderMaterialAssetMapsProps {\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Pattern?: TextureMapProps;\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\n * present in the surface's geometry.\n */\n Normal?: NormalMapProps;\n /** Maps an image describing detailed minor height variation of the surface geometry. */\n Bump?: TextureMapProps;\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\n Diffuse?: TextureMapProps;\n /** Maps an image describing the glossiness of the surface's finish */\n Finish?: TextureMapProps;\n /** Maps an image describing glowing parts of the surface */\n GlowColor?: TextureMapProps;\n /** Maps an image describing the reflectiveness of the surface */\n Reflect?: TextureMapProps;\n /** Maps an image describing the specular component of the surface */\n Specular?: TextureMapProps;\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\n TranslucencyColor?: TextureMapProps;\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\n TransparentColor?: TextureMapProps;\n /** Maps an image describing the displacement of the surface geometry */\n Displacement?: TextureMapProps;\n}\n\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\n * @public\n * @extensions\n */\nexport interface RenderMaterialAssetProps {\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\n HasBaseColor?: boolean;\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\n color?: RgbFactorProps;\n /** If true, this material has a specular color; if undefined, defaults to false */\n HasSpecularColor?: boolean;\n /** Surface color used for specular illumination; if undefined, defaults to black */\n specular_color?: RgbFactorProps;\n /** If true, this material has a specular exponent; if undefined, defaults to false */\n HasFinish?: boolean;\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\n finish?: number;\n /** If true, this material has surface transparency; if undefined, defaults to false */\n HasTransmit?: boolean;\n /** Surface transparency; if undefined, defaults to 0.0 */\n transmit?: number;\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\n HasDiffuse?: boolean;\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\n diffuse?: number;\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\n HasSpecular?: boolean;\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\n specular?: number;\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\n HasReflect?: boolean;\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\n reflect?: number;\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\n HasReflectColor?: boolean;\n /** Surface reflectance color; if undefined, defaults to black */\n reflect_color?: RgbFactorProps;\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\n * Default: 1.0\n */\n pbr_normal?: number;\n /** An optional set of texture maps associated with this material. */\n Map?: RenderMaterialAssetMapsProps;\n}\n\n/** Properties that define a [RenderMaterialElement]($backend).\n * @see [[RenderMaterial]] for the representation used by the display system.\n * @public\n * @extensions\n */\nexport interface RenderMaterialProps extends DefinitionElementProps {\n /** The name of a palette that can be used to categorize multiple materials. */\n paletteName: string;\n /** An optional description of the material. */\n description?: string;\n jsonProperties?: {\n /** A container for various \"assets\" describing aspects of the material. */\n materialAssets?: {\n /** Properties of the material describing how it is displayed. */\n renderMaterial?: RenderMaterialAssetProps;\n };\n };\n}\n"]}
@@ -32,6 +32,7 @@ export * from "./FeatureSymbology";
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  export * from "./FeatureTable";
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  export * from "./Fonts";
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  export * from "./Frustum";
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+ export * from "./GenericInstanceFilter";
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  export * from "./GeoCoordinateServices";
36
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  export * from "./geometry/AdditionalTransform";
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  export * from "./geometry/AreaPattern";
@@ -1 +1 @@
1
- {"version":3,"file":"core-common.d.ts","sourceRoot":"","sources":["../../src/core-common.ts"],"names":[],"mappings":"AAIA,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,UAAU,CAAC;AACzB,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sCAAsC,CAAC;AACrD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,0BAA0B,CAAC;AACzC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,UAAU,CAAC;AACzB,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AACjD,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,gCAAgC,CAAC;AAE/C;;GAEG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG"}
1
+ {"version":3,"file":"core-common.d.ts","sourceRoot":"","sources":["../../src/core-common.ts"],"names":[],"mappings":"AAIA,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,UAAU,CAAC;AACzB,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sCAAsC,CAAC;AACrD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,0BAA0B,CAAC;AACzC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,UAAU,CAAC;AACzB,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,oBAAoB,CAAC;AACnC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AACjD,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,gCAAgC,CAAC;AAE/C;;GAEG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG;AACH;;;GAGG"}
@@ -36,6 +36,7 @@ export * from "./FeatureSymbology";
36
36
  export * from "./FeatureTable";
37
37
  export * from "./Fonts";
38
38
  export * from "./Frustum";
39
+ export * from "./GenericInstanceFilter";
39
40
  export * from "./GeoCoordinateServices";
40
41
  export * from "./geometry/AdditionalTransform";
41
42
  export * from "./geometry/AreaPattern";
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nexport * from \"./AmbientOcclusion\";\nexport * from \"./AnalysisStyle\";\nexport * from \"./Atmosphere\";\nexport * from \"./AuthorizationClient\";\nexport * from \"./BackgroundMapProvider\";\nexport * from \"./BackgroundMapSettings\";\nexport * from \"./Base64EncodedString\";\nexport * from \"./BriefcaseTypes\";\nexport * from \"./Camera\";\nexport * from \"./ChangedElements\";\nexport * from \"./ChangedEntities\";\nexport * from \"./ChangesetProps\";\nexport * from \"./ClipStyle\";\nexport * from \"./Code\";\nexport * from \"./ColorByName\";\nexport * from \"./ColorDef\";\nexport * from \"./CommonLoggerCategory\";\nexport * from \"./ContextRealityModel\";\nexport * from \"./DisplayStyleSettings\";\nexport * from \"./domains/FunctionalElementProps\";\nexport * from \"./domains/GenericElementProps\";\nexport * from \"./ECSqlTypes\";\nexport * from \"./ECSchemaProps\";\nexport * from \"./ElementMesh\";\nexport * from \"./ElementProps\";\nexport * from \"./EmphasizeElementsProps\";\nexport * from \"./EntityProps\";\nexport * from \"./EntityReference\";\nexport * from \"./Environment\";\nexport * from \"./FeatureIndex\";\nexport * from \"./FeatureSymbology\";\nexport * from \"./FeatureTable\";\nexport * from \"./Fonts\";\nexport * from \"./Frustum\";\nexport * from \"./GeoCoordinateServices\";\nexport * from \"./geometry/AdditionalTransform\";\nexport * from \"./geometry/AreaPattern\";\nexport * from \"./geometry/BoundingSphere\";\nexport * from \"./geometry/Cartographic\";\nexport * from \"./geometry/CoordinateReferenceSystem\";\nexport * from \"./geometry/ElementGeometry\";\nexport * from \"./geometry/FrustumPlanes\";\nexport * from \"./geometry/GeodeticDatum\";\nexport * from \"./geometry/GeodeticEllipsoid\";\nexport * from \"./geometry/GeometryStream\";\nexport * from \"./geometry/ImageGraphic\";\nexport * from \"./geometry/LineStyle\";\nexport * from \"./geometry/Placement\";\nexport * from \"./geometry/Projection\";\nexport * from \"./geometry/TextString\";\nexport * from \"./GeometryContainment\";\nexport * from \"./GeometryParams\";\nexport * from \"./GeometrySummary\";\nexport * from \"./Gradient\";\nexport * from \"./GraphicParams\";\nexport * from \"./GroundPlane\";\nexport * from \"./HiddenLine\";\nexport * from \"./Hilite\";\nexport * from \"./HSLColor\";\nexport * from \"./HSVColor\";\nexport * from \"./Image\";\nexport * from \"./IModel\";\nexport * from \"./IModelError\";\nexport * from \"./IModelVersion\";\nexport * from \"./ipc/IpcSocket\";\nexport * from \"./ipc/IpcWebSocket\";\nexport * from \"./ipc/IpcWebSocketTransport\";\nexport * from \"./ipc/IpcSession\";\nexport * from \"./IpcAppProps\";\nexport * from \"./LightSettings\";\nexport * from \"./LinePixels\";\nexport * from 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\"./SolarCalculate\";\nexport * from \"./SolarShadows\";\nexport * from \"./SpatialClassification\";\nexport * from \"./SubCategoryAppearance\";\nexport * from \"./SubCategoryOverride\";\nexport * from \"./TerrainSettings\";\nexport * from \"./TextureMapping\";\nexport * from \"./TextureProps\";\nexport * from \"./ThematicDisplay\";\nexport * from \"./Thumbnail\";\nexport * from \"./TileProps\";\nexport * from \"./Tween\";\nexport * from \"./TxnAction\";\nexport * from \"./ViewDetails\";\nexport * from \"./ViewFlags\";\nexport * from \"./ViewProps\";\nexport * from \"./rpc/core/RpcConstants\";\nexport * from \"./rpc/core/RpcControl\";\nexport * from \"./rpc/core/RpcInvocation\";\nexport * from \"./rpc/core/RpcSessionInvocation\";\nexport * from \"./rpc/core/RpcMarshaling\";\nexport * from \"./rpc/core/RpcOperation\";\nexport * from \"./rpc/core/RpcPendingQueue\";\nexport * from \"./rpc/core/RpcProtocol\";\nexport * from \"./rpc/core/RpcRegistry\";\nexport * from \"./rpc/core/RpcRequest\";\nexport * from \"./rpc/core/RpcRequestContext\";\nexport * from \"./rpc/core/RpcRoutingToken\";\nexport * from \"./rpc/core/RpcPush\";\nexport * from \"./rpc/core/RpcConfiguration\";\nexport * from \"./rpc/DevToolsRpcInterface\";\nexport * from \"./rpc/IModelReadRpcInterface\";\nexport * from \"./rpc/IModelTileRpcInterface\";\nexport * from \"./rpc/SnapshotIModelRpcInterface\";\nexport * from \"./rpc/TestRpcManager\";\nexport * from \"./rpc/WipRpcInterface\";\nexport * from \"./RpcInterface\";\nexport * from \"./rpc/web/BentleyCloudRpcManager\";\nexport * from \"./rpc/web/BentleyCloudRpcProtocol\";\nexport * from \"./rpc/web/OpenAPI\";\nexport * from \"./rpc/web/RpcMultipart\";\nexport * from \"./rpc/web/WebAppRpcProtocol\";\nexport * from \"./rpc/web/WebAppRpcRequest\";\nexport * from \"./rpc/web/WebAppRpcLogging\";\nexport * from \"./tile/B3dmTileIO\";\nexport * from \"./tile/CompositeTileIO\";\nexport * from \"./tile/ElementGraphics\";\nexport * from \"./tile/GltfTileIO\";\nexport * from \"./tile/I3dmTileIO\";\nexport * from \"./tile/IModelTileIO\";\nexport * from \"./tile/PntsTileIO\";\nexport * from \"./tile/TileIO\";\nexport * from \"./tile/TileMetadata\";\nexport * from \"./tile/Tileset3dSchema\";\nexport * from \"./WhiteOnWhiteReversalSettings\";\n\n/** @docs-package-description\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\n */\n/**\n * @docs-group-description Entities\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\n */\n/**\n * @docs-group-description Codes\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\n */\n/**\n * @docs-group-description Geometry\n * Types for working with geometry.\n */\n/**\n * @docs-group-description Serialization\n * Types for serializing geometry\n */\n/**\n * @docs-group-description Views\n * Types for defining graphical views of the contents of an iModel.\n */\n/**\n * @docs-group-description DisplayStyles\n * Types for describing how the contents of Views should be rendered.\n */\n/**\n * @docs-group-description Rendering\n * Types describing geometry, views, and symbology for consumption by a display system.\n */\n/**\n * @docs-group-description Symbology\n * Types that define the appearance of geometry.\n */\n/**\n * @docs-group-description iModels\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\n */\n/**\n * @docs-group-description RpcInterface\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\n */\n/**\n * @docs-group-description IpcSocket\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\n */\n/**\n * @docs-group-description ECSQL\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\n */\n/**\n * @docs-group-description Logging\n * Logger categories used by this package.\n */\n/**\n * @docs-group-description CloudStorage\n * Types for working with Cloud Storage.\n */\n/**\n * @docs-group-description Tween\n * Tweening library adapted from tween.js.\n */\n/**\n * @docs-group-description Tile\n * Types for working with 3d tile formats.\n */\n/**\n * @docs-group-description Utils\n * Miscellaneous utility classes.\n */\n/**\n * @docs-group-description NativeApp\n * [Native applications]($docs/learning/NativeApps.md)\n */\n/**\n * @docs-group-description Localization\n * Classes for internationalization and localization of your app.\n */\n/**\n * @docs-group-description Authorization\n * Classes for managing AccessToken used for all requests in other classes.\n */\n/**\n * @docs-group-description RealityData\n * Types for working with the RealityData API.\n */\n/**\n * @docs-group-description MapLayers\n * Types for working with the MapLayers API.\n */\n"]}
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from \"./tile/GltfTileIO\";\nexport * from \"./tile/I3dmTileIO\";\nexport * from \"./tile/IModelTileIO\";\nexport * from \"./tile/PntsTileIO\";\nexport * from \"./tile/TileIO\";\nexport * from \"./tile/TileMetadata\";\nexport * from \"./tile/Tileset3dSchema\";\nexport * from \"./WhiteOnWhiteReversalSettings\";\n\n/** @docs-package-description\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\n */\n/**\n * @docs-group-description Entities\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\n */\n/**\n * @docs-group-description Codes\n * Types for working with [Codes]($docs/bis/guide/fundamentals/codes.md).\n */\n/**\n * @docs-group-description Geometry\n * Types for working with geometry.\n */\n/**\n * @docs-group-description Serialization\n * Types for serializing geometry\n */\n/**\n * @docs-group-description Views\n * Types for defining graphical views of the contents of an iModel.\n */\n/**\n * @docs-group-description DisplayStyles\n * Types for describing how the contents of Views should be rendered.\n */\n/**\n * @docs-group-description Rendering\n * Types describing geometry, views, and symbology for consumption by a display system.\n */\n/**\n * @docs-group-description Symbology\n * Types that define the appearance of geometry.\n */\n/**\n * @docs-group-description iModels\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\n */\n/**\n * @docs-group-description RpcInterface\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\n */\n/**\n * @docs-group-description IpcSocket\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\n */\n/**\n * @docs-group-description ECSQL\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\n */\n/**\n * @docs-group-description Logging\n * Logger categories used by this package.\n */\n/**\n * @docs-group-description CloudStorage\n * Types for working with Cloud Storage.\n */\n/**\n * @docs-group-description Tween\n * Tweening library adapted from tween.js.\n */\n/**\n * @docs-group-description Tile\n * Types for working with 3d tile formats.\n */\n/**\n * @docs-group-description Utils\n * Miscellaneous utility classes.\n */\n/**\n * @docs-group-description NativeApp\n * [Native applications]($docs/learning/NativeApps.md)\n */\n/**\n * @docs-group-description Localization\n * Classes for internationalization and localization of your app.\n */\n/**\n * @docs-group-description Authorization\n * Classes for managing AccessToken used for all requests in other classes.\n */\n/**\n * @docs-group-description RealityData\n * Types for working with the RealityData API.\n */\n/**\n * @docs-group-description MapLayers\n * Types for working with the MapLayers API.\n */\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@itwin/core-common",
3
- "version": "4.4.0-dev.33",
3
+ "version": "4.4.0-dev.35",
4
4
  "description": "iTwin.js components common to frontend and backend",
5
5
  "main": "lib/cjs/core-common.js",
6
6
  "module": "lib/esm/core-common.js",
@@ -27,8 +27,8 @@
27
27
  "js-base64": "^3.6.1"
28
28
  },
29
29
  "peerDependencies": {
30
- "@itwin/core-bentley": "^4.4.0-dev.33",
31
- "@itwin/core-geometry": "^4.4.0-dev.33"
30
+ "@itwin/core-bentley": "^4.4.0-dev.35",
31
+ "@itwin/core-geometry": "^4.4.0-dev.35"
32
32
  },
33
33
  "devDependencies": {
34
34
  "@itwin/eslint-plugin": "4.0.0-dev.44",
@@ -42,9 +42,9 @@
42
42
  "nyc": "^15.1.0",
43
43
  "rimraf": "^3.0.2",
44
44
  "typescript": "~5.0.2",
45
- "@itwin/build-tools": "4.4.0-dev.33",
46
- "@itwin/core-geometry": "4.4.0-dev.33",
47
- "@itwin/core-bentley": "4.4.0-dev.33"
45
+ "@itwin/build-tools": "4.4.0-dev.35",
46
+ "@itwin/core-geometry": "4.4.0-dev.35",
47
+ "@itwin/core-bentley": "4.4.0-dev.35"
48
48
  },
49
49
  "nyc": {
50
50
  "extends": "./node_modules/@itwin/build-tools/.nycrc",