@itwin/core-common 4.4.0-dev.2 → 4.4.0-dev.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/CHANGELOG.md +21 -1
  2. package/lib/cjs/IModel.d.ts +10 -2
  3. package/lib/cjs/IModel.d.ts.map +1 -1
  4. package/lib/cjs/IModel.js +28 -9
  5. package/lib/cjs/IModel.js.map +1 -1
  6. package/lib/cjs/MaterialProps.d.ts +18 -0
  7. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  8. package/lib/cjs/MaterialProps.js.map +1 -1
  9. package/lib/cjs/geometry/ElementGeometry.d.ts +5 -3
  10. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  11. package/lib/cjs/geometry/ElementGeometry.js +37 -1
  12. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  13. package/lib/cjs/geometry/TextString.d.ts +10 -1
  14. package/lib/cjs/geometry/TextString.d.ts.map +1 -1
  15. package/lib/cjs/geometry/TextString.js.map +1 -1
  16. package/lib/cjs/rpc/core/RpcInvocation.js +2 -2
  17. package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
  18. package/lib/cjs/rpc/core/RpcMarshaling.d.ts +1 -1
  19. package/lib/cjs/rpc/core/RpcMarshaling.d.ts.map +1 -1
  20. package/lib/cjs/rpc/core/RpcMarshaling.js +1 -1
  21. package/lib/cjs/rpc/core/RpcMarshaling.js.map +1 -1
  22. package/lib/cjs/rpc/core/RpcProtocol.js +2 -2
  23. package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
  24. package/lib/cjs/tile/IModelTileIO.d.ts +2 -2
  25. package/lib/cjs/tile/IModelTileIO.js +2 -2
  26. package/lib/cjs/tile/IModelTileIO.js.map +1 -1
  27. package/lib/esm/IModel.d.ts +10 -2
  28. package/lib/esm/IModel.d.ts.map +1 -1
  29. package/lib/esm/IModel.js +28 -9
  30. package/lib/esm/IModel.js.map +1 -1
  31. package/lib/esm/MaterialProps.d.ts +18 -0
  32. package/lib/esm/MaterialProps.d.ts.map +1 -1
  33. package/lib/esm/MaterialProps.js.map +1 -1
  34. package/lib/esm/geometry/ElementGeometry.d.ts +5 -3
  35. package/lib/esm/geometry/ElementGeometry.d.ts.map +1 -1
  36. package/lib/esm/geometry/ElementGeometry.js +38 -2
  37. package/lib/esm/geometry/ElementGeometry.js.map +1 -1
  38. package/lib/esm/geometry/TextString.d.ts +10 -1
  39. package/lib/esm/geometry/TextString.d.ts.map +1 -1
  40. package/lib/esm/geometry/TextString.js.map +1 -1
  41. package/lib/esm/rpc/core/RpcInvocation.js +2 -2
  42. package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
  43. package/lib/esm/rpc/core/RpcMarshaling.d.ts +1 -1
  44. package/lib/esm/rpc/core/RpcMarshaling.d.ts.map +1 -1
  45. package/lib/esm/rpc/core/RpcMarshaling.js +1 -1
  46. package/lib/esm/rpc/core/RpcMarshaling.js.map +1 -1
  47. package/lib/esm/rpc/core/RpcProtocol.js +2 -2
  48. package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
  49. package/lib/esm/tile/IModelTileIO.d.ts +2 -2
  50. package/lib/esm/tile/IModelTileIO.js +2 -2
  51. package/lib/esm/tile/IModelTileIO.js.map +1 -1
  52. package/package.json +9 -9
package/CHANGELOG.md CHANGED
@@ -1,6 +1,21 @@
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  # Change Log - @itwin/core-common
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- This log was last generated on Thu, 07 Dec 2023 18:52:09 GMT and should not be manually modified.
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+ This log was last generated on Wed, 03 Jan 2024 19:29:41 GMT and should not be manually modified.
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+
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+ ## 4.3.3
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+ Wed, 03 Jan 2024 19:28:38 GMT
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+
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+ _Version update only_
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+
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+ ## 4.3.2
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+ Thu, 14 Dec 2023 20:23:02 GMT
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+
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+ _Version update only_
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+
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+ ## 4.3.1
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+ Wed, 13 Dec 2023 17:25:55 GMT
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+
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+ _Version update only_
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  ## 4.3.0
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  Thu, 07 Dec 2023 17:43:09 GMT
@@ -154,6 +169,11 @@ Mon, 22 May 2023 15:34:14 GMT
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  - Add interfaces representing 3d tileset schema.
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  - add Atmosphere class as a property of Environment
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+ ## 3.8.0
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+ Fri, 08 Dec 2023 15:23:59 GMT
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+
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+ _Version update only_
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+
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  ## 3.7.17
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  Mon, 20 Nov 2023 18:24:23 GMT
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@@ -2,7 +2,7 @@
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  * @module iModels
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  */
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  import { BeEvent, GuidString, Id64String, OpenMode } from "@itwin/core-bentley";
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- import { Angle, Point3d, Range3dProps, Transform, Vector3d, XYAndZ, XYZProps, YawPitchRollAngles, YawPitchRollProps } from "@itwin/core-geometry";
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+ import { Angle, Point3d, Range3dProps, Transform, TransformProps, Vector3d, XYAndZ, XYZProps, YawPitchRollAngles, YawPitchRollProps } from "@itwin/core-geometry";
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  import { ChangesetIdWithIndex } from "./ChangesetProps";
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  import { Cartographic, CartographicProps } from "./geometry/Cartographic";
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  import { GeographicCRS, GeographicCRSProps } from "./geometry/CoordinateReferenceSystem";
@@ -33,7 +33,8 @@ export interface IModelRpcProps extends IModelRpcOpenProps {
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  * of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.
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  * The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to
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  * the other properties.
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- * If the xVector and yVector properties are defined then they take precedence over the YawPitchRoll orientation property. The xVector and yVector
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+ * If transform property is defined then it will not be computed from other properties.
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+ * If the xVector and yVector properties are defined (and transform is not defined) then they take precedence over the YawPitchRoll orientation property. The xVector and yVector
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  * represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.
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  * The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.
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  * If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case
@@ -55,6 +56,10 @@ export interface EcefLocationProps {
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  readonly xVector?: XYZProps;
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  /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */
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  readonly yVector?: XYZProps;
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+ /** Optional potentially non-rigid transform defining the ECEF location.
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+ * @note If this property is supplied, the other properties are ignored.
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+ */
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+ readonly transform?: TransformProps;
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  }
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  /** Properties of the [Root Subject]($docs/bis/guide/references/glossary#subject-root).
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  * @public
@@ -196,6 +201,7 @@ export declare class EcefLocation implements EcefLocationProps {
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  readonly xVector?: Vector3d;
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  /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */
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  readonly yVector?: Vector3d;
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+ /** The transform from iModel Spatial coordinates to ECEF from this EcefLocation */
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  private readonly _transform;
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  /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */
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  getTransform(): Transform;
@@ -207,6 +213,8 @@ export declare class EcefLocation implements EcefLocationProps {
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  get isValid(): boolean;
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  /** Construct ECEF Location from cartographic origin with optional known point and angle. */
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  static createFromCartographicOrigin(origin: Cartographic, point?: Point3d, angle?: Angle): EcefLocation;
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+ /** Construct ECEF Location from transform with optional position on the earth used to establish the ECEF origin and orientation. */
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+ static createFromTransform(transform: Transform): EcefLocation;
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  /** Get the location center of the earth in the iModel coordinate system. */
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  get earthCenter(): Point3d;
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  /** Return true if this location is equivalent to another location within a small tolerance. */
@@ -1 +1 @@
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1
+ {"version":3,"file":"IModel.d.ts","sourceRoot":"","sources":["../../src/IModel.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,OAAO,EAAoB,UAAU,EAAQ,UAAU,EAAyB,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACvI,OAAO,EACL,KAAK,EAAsD,OAAO,EAAW,YAAY,EAAE,SAAS,EAAE,cAAc,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAChJ,kBAAkB,EAAE,iBAAiB,EACtC,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AACzF,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAExD,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7C;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,kHAAkH;IAClH,QAAQ,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC;IAC9B,0BAA0B;IAC1B,QAAQ,CAAC,QAAQ,CAAC,EAAE,UAAU,CAAC;IAE/B;;OAEG;IACH,QAAQ,CAAC,SAAS,CAAC,EAAE,oBAAoB,CAAC;CAC3C;AAED;;GAEG;AACH,MAAM,WAAW,cAAe,SAAQ,kBAAkB;IACxD,sFAAsF;IACtF,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;CACtB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,WAAW,iBAAiB;IAChC,+DAA+D;IAC/D,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC;IAC1B,mHAAmH;IACnH,QAAQ,CAAC,WAAW,EAAE,iBAAiB,CAAC;IACxC,6EAA6E;IAC7E,QAAQ,CAAC,kBAAkB,CAAC,EAAE,iBAAiB,CAAC;IAChD,8HAA8H;IAC9H,QAAQ,CAAC,OAAO,CAAC,EAAE,QAAQ,CAAC;IAC5B,8HAA8H;IAC9H,QAAQ,CAAC,OAAO,CAAC,EAAE,QAAQ,CAAC;IAC5B;;OAEG;IACH,QAAQ,CAAC,SAAS,CAAC,EAAE,cAAc,CAAC;CACrC;AAED;;;GAGG;AACH,MAAM,WAAW,gBAAgB;IAC/B,oCAAoC;IACpC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,kDAAkD;IAClD,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,kEAAkE;IAClE,QAAQ,CAAC,WAAW,EAAE,gBAAgB,CAAC;IACvC,+DAA+D;IAC/D,QAAQ,CAAC,cAAc,CAAC,EAAE,YAAY,CAAC;IACvC,yLAAyL;IACzL,QAAQ,CAAC,YAAY,CAAC,EAAE,QAAQ,CAAC;IACjC,2GAA2G;IAC3G,QAAQ,CAAC,YAAY,CAAC,EAAE,iBAAiB,CAAC;IAC1C,2FAA2F;IAC3F,QAAQ,CAAC,0BAA0B,CAAC,EAAE,kBAAkB,CAAC;IACzD,8BAA8B;IAC9B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;CACxB;AAED;;;;GAIG;AACH,MAAM,MAAM,qBAAqB,GAAG,WAAW,GAAG,cAAc,CAAC;AAEjE;;GAEG;AACH,MAAM,WAAW,iBAAkB,SAAQ,WAAW;IACpD,wEAAwE;IACxE,QAAQ,CAAC,IAAI,CAAC,EAAE,UAAU,CAAC;IAC3B,iCAAiC;IACjC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB;;OAEG;IACH,QAAQ,CAAC,SAAS,CAAC,EAAE,cAAc,CAAC;CACrC;AAED;;;;GAIG;AACH,MAAM,WAAW,qBAAqB;IACpC,gEAAgE;IAChE,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED;;;;;;;GAOG;AACH,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;CACvB;AAED,+BAA+B;AAC/B,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,mBAAoB,SAAQ,qBAAqB,EAAE,SAAS;IAC3E;;;;;;OAMG;IACH,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;CAChC;AAED;;;GAGG;AACH,MAAM,MAAM,qBAAqB,GAAG,SAAS,CAAC;AAE9C;;GAEG;AAEH,MAAM,WAAW,yBAA0B,SAAQ,qBAAqB;IACtE;;OAEG;IACH,QAAQ,CAAC,gBAAgB,CAAC,EAAE,OAAO,CAAC;CACrC;AAED;;;GAGG;AACH,MAAM,MAAM,8BAA8B,GAAG,iBAAiB,GAAG,yBAAyB,CAAC;AAE3F;;GAEG;AAEH,MAAM,WAAW,2BAA4B,SAAQ,qBAAqB;IACxE,yFAAyF;IACzF,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED;;;GAGG;AACH,MAAM,MAAM,gCAAgC,GAAG,iBAAiB,GAAG,2BAA2B,CAAC;AAE/F;;;GAGG;AACH,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACrB,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CACzB;AAED;;;;GAIG;AACH,qBAAa,YAAa,YAAW,iBAAiB;IACpD,wCAAwC;IACxC,SAAgB,MAAM,EAAE,OAAO,CAAC;IAChC,4CAA4C;IAC5C,SAAgB,WAAW,EAAE,kBAAkB,CAAC;IAChD,wFAAwF;IACxF,SAAgB,kBAAkB,CAAC,EAAE,YAAY,CAAC;IAClD,8HAA8H;IAC9H,SAAgB,OAAO,CAAC,EAAE,QAAQ,CAAC;IACnC,8HAA8H;IAC9H,SAAgB,OAAO,CAAC,EAAE,QAAQ,CAAC;IACnC,mFAAmF;IACnF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAyC;IAEpE,uFAAuF;IAChF,YAAY,IAAI,SAAS;IAEhC,2FAA2F;gBAC/E,KAAK,EAAE,iBAAiB;IA2BpC;;OAEG;IACH,IAAW,OAAO,IAAI,OAAO,CAE5B;IAED,8FAA8F;WAChF,4BAA4B,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,KAAK;IAsB/F,oIAAoI;WACtH,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,YAAY;IASrE,4EAA4E;IAC5E,IAAW,WAAW,IAAI,OAAO,CAGhC;IAED,+FAA+F;IACxF,aAAa,CAAC,KAAK,EAAE,YAAY,GAAG,OAAO;IAwB3C,MAAM,IAAI,iBAAiB;CAkBnC;AAED;;;GAGG;AACH,8BAAsB,MAAO,YAAW,WAAW;IACjD,OAAO,CAAC,eAAe,CAAC,CAAmB;IAC3C,OAAO,CAAC,KAAK,CAAC,CAAS;IACvB,OAAO,CAAC,YAAY,CAAC,CAAmB;IACxC,OAAO,CAAC,aAAa,CAAC,CAAU;IAChC,OAAO,CAAC,aAAa,CAAC,CAAe;IACrC,OAAO,CAAC,2BAA2B,CAAC,CAAgB;IACpD,OAAO,CAAC,SAAS,CAAC,CAAa;IAE/B,sCAAsC;IACtC,gBAAuB,iBAAiB,EAAE,UAAU,CAAS;IAC7D,0CAA0C;IAC1C,gBAAuB,aAAa,EAAE,UAAU,CAAS;IACzD,sCAAsC;IACtC,gBAAuB,YAAY,EAAE,UAAU,CAAU;IAEzD,2CAA2C;IAC3C,SAAgB,aAAa,yBAA8B,MAAM,KAAK,IAAI,EAAI;IAC9E,kDAAkD;IAClD,SAAgB,oBAAoB,4BAAiC,gBAAgB,KAAK,IAAI,EAAI;IAClG,qDAAqD;IACrD,SAAgB,uBAAuB,4BAAiC,gBAAgB,KAAK,IAAI,EAAI;IACrG,mDAAmD;IACnD,SAAgB,qBAAqB,2BAAgC,OAAO,KAAK,IAAI,EAAI;IACzF,mDAAmD;IACnD,SAAgB,qBAAqB,6BAAkC,YAAY,GAAG,SAAS,KAAK,IAAI,EAAI;IAC5G,iEAAiE;IACjE,SAAgB,mCAAmC,wBAA6B,aAAa,GAAG,SAAS,KAAK,IAAI,EAAI;IAEtH,yBAAyB;IACzB,IAAW,IAAI,IAAI,MAAM,CAGxB;IACD,IAAW,IAAI,CAAC,IAAI,EAAE,MAAM,EAO3B;IAED,kEAAkE;IAClE,IAAW,WAAW,IAAI,gBAAgB,CAGzC;IACD,IAAW,WAAW,CAAC,OAAO,EAAE,gBAAgB,EAO/C;IAED,mDAAmD;IACnD,aAAoB,UAAU,IAAI,OAAO,CAAC;IAC1C,mGAAmG;IACnG,aAAoB,WAAW,IAAI,OAAO,CAAC;IAE3C,aAAoB,MAAM,IAAI,OAAO,CAAC;IAEtC;;;OAGG;IACH,IAAW,cAAc,IAIU,gBAAgB,CADlD;IACD,IAAW,cAAc,CAAC,OAAO,EAAE,gBAAgB,EAWlD;IAED,0DAA0D;IAC1D,IAAW,YAAY,IAAI,OAAO,CAGjC;IACD,IAAW,YAAY,CAAC,GAAG,EAAE,OAAO,EAQnC;IAED;;;;;;;;;;MAUE;IACF,IAAW,YAAY,IAAI,YAAY,GA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package/lib/cjs/IModel.js CHANGED
@@ -23,6 +23,8 @@ class EcefLocation {
23
23
  getTransform() { return this._transform; }
24
24
  /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */
25
25
  constructor(props) {
26
+ /** The transform from iModel Spatial coordinates to ECEF from this EcefLocation */
27
+ this._transform = core_geometry_1.Transform.createIdentity();
26
28
  this.origin = core_geometry_1.Point3d.fromJSON(props.origin).freeze();
27
29
  this.orientation = core_geometry_1.YawPitchRollAngles.fromJSON(props.orientation).freeze();
28
30
  if (props.cartographicOrigin)
@@ -31,16 +33,22 @@ class EcefLocation {
31
33
  this.xVector = core_geometry_1.Vector3d.fromJSON(props.xVector).freeze();
32
34
  this.yVector = core_geometry_1.Vector3d.fromJSON(props.yVector).freeze();
33
35
  }
34
- let matrix;
35
- if (this.xVector && this.yVector) {
36
- const zVector = this.xVector.crossProduct(this.yVector);
37
- if (zVector.normalizeInPlace())
38
- matrix = core_geometry_1.Matrix3d.createColumns(this.xVector, this.yVector, zVector);
36
+ if (props.transform) {
37
+ this._transform.setFromJSON(props.transform);
38
+ this._transform.freeze();
39
+ }
40
+ else {
41
+ let matrix;
42
+ if (this.xVector && this.yVector) {
43
+ const zVector = this.xVector.crossProduct(this.yVector);
44
+ if (zVector.normalizeInPlace())
45
+ matrix = core_geometry_1.Matrix3d.createColumns(this.xVector, this.yVector, zVector);
46
+ }
47
+ if (!matrix)
48
+ matrix = this.orientation.toMatrix3d();
49
+ this._transform = core_geometry_1.Transform.createOriginAndMatrix(this.origin, matrix);
50
+ this._transform.freeze();
39
51
  }
40
- if (!matrix)
41
- matrix = this.orientation.toMatrix3d();
42
- this._transform = core_geometry_1.Transform.createOriginAndMatrix(this.origin, matrix);
43
- this._transform.freeze();
44
52
  }
45
53
  /** Returns true if this EcefLocation is not located at the center of the Earth.
46
54
  * @alpha are locations very close to the center considered valid? What are the specific criteria?
@@ -69,6 +77,14 @@ class EcefLocation {
69
77
  }
70
78
  return new EcefLocation({ origin: ecefOrigin, orientation: core_geometry_1.YawPitchRollAngles.createFromMatrix3d(matrix), cartographicOrigin: origin });
71
79
  }
80
+ /** Construct ECEF Location from transform with optional position on the earth used to establish the ECEF origin and orientation. */
81
+ static createFromTransform(transform) {
82
+ const ecefOrigin = transform.getOrigin();
83
+ const angleFromInput = core_geometry_1.YawPitchRollAngles.createDegrees(0, 0, 0);
84
+ const locationOrientationFromInputT = core_geometry_1.YawPitchRollAngles.createFromMatrix3d(transform.getMatrix(), angleFromInput);
85
+ const transformProps = transform.toJSON();
86
+ return new EcefLocation({ origin: ecefOrigin, orientation: locationOrientationFromInputT ?? angleFromInput, transform: transformProps });
87
+ }
72
88
  /** Get the location center of the earth in the iModel coordinate system. */
73
89
  get earthCenter() {
74
90
  const matrix = this.orientation.toMatrix3d();
@@ -84,6 +100,8 @@ class EcefLocation {
84
100
  return false;
85
101
  if (this.yVector !== undefined && other.yVector !== undefined && !this.yVector.isAlmostEqual(other.yVector))
86
102
  return false;
103
+ if (!this.getTransform().isAlmostEqual(other.getTransform()))
104
+ return false;
87
105
  const thisCarto = this.cartographicOrigin;
88
106
  const otherCarto = other.cartographicOrigin;
89
107
  if (undefined === thisCarto || undefined === otherCarto)
@@ -94,6 +112,7 @@ class EcefLocation {
94
112
  const props = {
95
113
  origin: this.origin.toJSON(),
96
114
  orientation: this.orientation.toJSON(),
115
+ transform: this.getTransform().toJSON(),
97
116
  };
98
117
  if (this.cartographicOrigin)
99
118
  props.cartographicOrigin = this.cartographicOrigin.toJSON();
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\nimport { assert, BeEvent, GeoServiceStatus, GuidString, Id64, Id64String, IModelStatus, Mutable, OpenMode } from \"@itwin/core-bentley\";\r\nimport {\r\n Angle, AxisIndex, AxisOrder, Constant, Geometry, Matrix3d, Point3d, Range3d, Range3dProps, Transform, Vector3d, XYAndZ, XYZProps,\r\n YawPitchRollAngles, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { ChangesetIdWithIndex } from \"./ChangesetProps\";\r\nimport { Cartographic, CartographicProps } from \"./geometry/Cartographic\";\r\nimport { GeographicCRS, GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { AxisAlignedBox3d } from \"./geometry/Placement\";\r\nimport { IModelError } from \"./IModelError\";\r\nimport { ThumbnailProps } from \"./Thumbnail\";\r\n\r\n/** The properties to open a connection to an iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcOpenProps {\r\n /** The iTwin in which the iModel exists - must be defined for briefcases that are synchronized with iModelHub. */\r\n readonly iTwinId?: GuidString;\r\n /** Guid of the iModel. */\r\n readonly iModelId?: GuidString;\r\n\r\n /** Id of the last Changeset that was applied to the iModel - must be defined for briefcases that are synchronized with iModelHub.\r\n * @note Changeset Ids are string hash values based on the content and parent.\r\n */\r\n readonly changeset?: ChangesetIdWithIndex;\r\n}\r\n\r\n/** The properties that identify an opened iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcProps extends IModelRpcOpenProps {\r\n /** Unique key used for identifying the iModel between the frontend and the backend */\r\n readonly key: string;\r\n}\r\n\r\n/** Properties that position an iModel on the earth via [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * The origin is specified as an ECEF coordinate. The cartographicOrigin property contains the latitude, longitude and elevation above the WGS84 ellipsoid\r\n * of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.\r\n * The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to\r\n * the other properties.\r\n * If the xVector and yVector properties are defined then they take precedence over the YawPitchRoll orientation property. The xVector and yVector\r\n * represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.\r\n * The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.\r\n * If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case\r\n * is unity in all three directions.\r\n * Note that the present class is intended to represent geolocated 3D coordinate systems that are normally tangent to the WGS84 ellipsoid\r\n * possibly offset in altitude by the terrain elevation above the ellipsoid but other general 3D coordinate systems\r\n * can be defined.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface EcefLocationProps {\r\n /** The Origin of an iModel on the earth in ECEF coordinates */\r\n readonly origin: XYZProps;\r\n /** The [orientation](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion) of an iModel on the earth. */\r\n readonly orientation: YawPitchRollProps;\r\n /** Optional position on the earth used to establish the ECEF coordinates. */\r\n readonly cartographicOrigin?: CartographicProps;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly xVector?: XYZProps;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly yVector?: XYZProps;\r\n}\r\n\r\n/** Properties of the [Root Subject]($docs/bis/guide/references/glossary#subject-root).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RootSubjectProps {\r\n /** The name of the root subject. */\r\n readonly name: string;\r\n /** Description of the root subject (optional). */\r\n readonly description?: string;\r\n}\r\n\r\n/** Properties of an iModel that are always held in memory whenever one is opened, both on the frontend and on the backend .\r\n * @public\r\n */\r\nexport interface IModelProps {\r\n /** The name and description of the root subject of this iModel */\r\n readonly rootSubject: RootSubjectProps;\r\n /** The volume of the entire project, in spatial coordinates */\r\n readonly projectExtents?: Range3dProps;\r\n /** An offset to be applied to all spatial coordinates. This is normally used to transform spatial coordinates into the Cartesian coordinate system of a Geographic Coordinate System. */\r\n readonly globalOrigin?: XYZProps;\r\n /** The location of the iModel in Earth Centered Earth Fixed coordinates. iModel units are always meters */\r\n readonly ecefLocation?: EcefLocationProps;\r\n /** The Geographic Coordinate Reference System indicating the projection and datum used. */\r\n readonly geographicCoordinateSystem?: GeographicCRSProps;\r\n /** The name of the iModel. */\r\n readonly name?: string;\r\n}\r\n\r\n/** The properties returned by the backend when creating a new [[IModelConnection]] from the frontend, either with Rpc or with Ipc.\r\n * These properties describe the iModel held on the backend for thew newly formed connection and are used to construct a new\r\n * [[IModelConnection]] instance on the frontend to access it.\r\n * @public\r\n */\r\nexport type IModelConnectionProps = IModelProps & IModelRpcProps;\r\n\r\n/** The properties that can be supplied when creating a *new* iModel.\r\n * @public\r\n */\r\nexport interface CreateIModelProps extends IModelProps {\r\n /** The GUID of new iModel. If not present, a GUID will be generated. */\r\n readonly guid?: GuidString;\r\n /** Client name for new iModel */\r\n readonly client?: string;\r\n /** Thumbnail for new iModel\r\n * @alpha\r\n */\r\n readonly thumbnail?: ThumbnailProps;\r\n}\r\n\r\n/**\r\n * Encryption-related properties that can be supplied when creating or opening snapshot iModels.\r\n * @public\r\n * @deprecated in 3.x. **NOTE**, encrypted iModels are no longer supported since they require licensed code.\r\n */\r\nexport interface IModelEncryptionProps {\r\n /** The password used to encrypt/decrypt the snapshot iModel. */\r\n readonly password?: string;\r\n}\r\n\r\n/**\r\n * A key used to identify an opened [IModelDb]($backend) between the frontend and backend for Rpc and Ipc communications.\r\n * Keys must be unique - that is there can never be two IModelDbs opened with the same key at any given time.\r\n * If no key is supplied in a call to open an IModelDb, one is generated and returned.\r\n * It is only necessary to supply a key if you have some reason to assign a specific value to identify an IModelDb.\r\n * If you don't supply the key, you must use the returned value for Rpc and Ipc communications.\r\n * @public\r\n */\r\nexport interface OpenDbKey {\r\n readonly key?: string;\r\n}\r\n\r\n/** @beta TODO documentation */\r\nexport interface CloudContainerUri {\r\n readonly uriParams: string;\r\n}\r\n\r\n/** Options to open a [SnapshotDb]($backend).\r\n * @public\r\n */\r\nexport interface SnapshotOpenOptions extends IModelEncryptionProps, OpenDbKey { // eslint-disable-line deprecation/deprecation\r\n /**\r\n * The \"base\" name that can be used for creating temporary files related to this Db.\r\n * The string should be a name related to the current Db filename using some known pattern so that all files named \"baseName*\" can be deleted externally during cleanup.\r\n * It must be the name of a file (that may or may not exist) in a writable directory.\r\n * If not present, the baseName will default to the database's file name (including the path).\r\n * @internal\r\n */\r\n readonly tempFileBase?: string;\r\n}\r\n\r\n/** Options to open a [StandaloneDb]($backend) via [StandaloneDb.openFile]($backend) from the backend,\r\n * or [BriefcaseConnection.openStandalone]($frontend) from the frontend.\r\n * @public\r\n */\r\nexport type StandaloneOpenOptions = OpenDbKey;\r\n\r\n/** Options that can be supplied when creating snapshot iModels.\r\n * @public\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateSnapshotIModelProps extends IModelEncryptionProps {\r\n /** If true, then create SQLite views for Model, Element, ElementAspect, and Relationship classes.\r\n * These database views can often be useful for interoperability workflows.\r\n */\r\n readonly createClassViews?: boolean;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* snapshot iModel.\r\n * @see [SnapshotDb.createEmpty]($backend)\r\n * @public\r\n */\r\nexport type CreateEmptySnapshotIModelProps = CreateIModelProps & CreateSnapshotIModelProps;\r\n\r\n/** Options that can be supplied when creating standalone iModels.\r\n * @internal\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateStandaloneIModelProps extends IModelEncryptionProps {\r\n /** If present, file will allow local editing, but cannot be used to create changesets */\r\n readonly allowEdit?: string;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* standalone iModel.\r\n * @see [standalone.createEmpty]($backend)\r\n * @internal\r\n */\r\nexport type CreateEmptyStandaloneIModelProps = CreateIModelProps & CreateStandaloneIModelProps;\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FilePropertyProps {\r\n readonly namespace: string;\r\n readonly name: string;\r\n id?: number | string;\r\n subId?: number | string;\r\n}\r\n\r\n/** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * @note This is an immutable type - all of its properties are frozen.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport class EcefLocation implements EcefLocationProps {\r\n /** The origin of the ECEF transform. */\r\n public readonly origin: Point3d;\r\n /** The orientation of the ECEF transform */\r\n public readonly orientation: YawPitchRollAngles;\r\n /** Optional position on the earth used to establish the ECEF origin and orientation. */\r\n public readonly cartographicOrigin?: Cartographic;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly xVector?: Vector3d;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly yVector?: Vector3d;\r\n\r\n private readonly _transform: Transform;\r\n\r\n /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n public getTransform(): Transform { return this._transform; }\r\n\r\n /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */\r\n constructor(props: EcefLocationProps) {\r\n this.origin = Point3d.fromJSON(props.origin).freeze();\r\n this.orientation = YawPitchRollAngles.fromJSON(props.orientation).freeze();\r\n if (props.cartographicOrigin)\r\n this.cartographicOrigin = Cartographic.fromRadians({ longitude: props.cartographicOrigin.longitude, latitude: props.cartographicOrigin.latitude, height: props.cartographicOrigin.height }).freeze();\r\n if (props.xVector && props.yVector) {\r\n this.xVector = Vector3d.fromJSON(props.xVector).freeze();\r\n this.yVector = Vector3d.fromJSON(props.yVector).freeze();\r\n }\r\n let matrix;\r\n if (this.xVector && this.yVector) {\r\n const zVector = this.xVector.crossProduct(this.yVector);\r\n if (zVector.normalizeInPlace())\r\n matrix = Matrix3d.createColumns(this.xVector, this.yVector, zVector);\r\n }\r\n if (!matrix)\r\n matrix = this.orientation.toMatrix3d();\r\n\r\n this._transform = Transform.createOriginAndMatrix(this.origin, matrix);\r\n this._transform.freeze();\r\n }\r\n\r\n /** Returns true if this EcefLocation is not located at the center of the Earth.\r\n * @alpha are locations very close to the center considered valid? What are the specific criteria?\r\n */\r\n public get isValid(): boolean {\r\n return !this.origin.isZero;\r\n }\r\n\r\n /** Construct ECEF Location from cartographic origin with optional known point and angle. */\r\n public static createFromCartographicOrigin(origin: Cartographic, point?: Point3d, angle?: Angle) {\r\n const ecefOrigin = origin.toEcef();\r\n const deltaRadians = 10 / Constant.earthRadiusWGS84.polar;\r\n const northCarto = Cartographic.fromRadians({ longitude: origin.longitude, latitude: origin.latitude + deltaRadians, height: origin.height });\r\n const eastCarto = Cartographic.fromRadians({ longitude: origin.longitude + deltaRadians, latitude: origin.latitude, height: origin.height });\r\n const ecefNorth = northCarto.toEcef();\r\n const ecefEast = eastCarto.toEcef();\r\n const xVector = Vector3d.createStartEnd(ecefOrigin, ecefEast).normalize();\r\n const yVector = Vector3d.createStartEnd(ecefOrigin, ecefNorth).normalize();\r\n const matrix = Matrix3d.createRigidFromColumns(xVector!, yVector!, AxisOrder.XYZ)!;\r\n if (angle !== undefined) {\r\n const north = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, angle);\r\n matrix.multiplyMatrixMatrix(north, matrix);\r\n }\r\n if (point !== undefined) {\r\n const delta = matrix.multiplyVector(Vector3d.create(-point.x, -point.y, -point.z));\r\n ecefOrigin.addInPlace(delta);\r\n }\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: YawPitchRollAngles.createFromMatrix3d(matrix)!, cartographicOrigin: origin });\r\n }\r\n\r\n /** Get the location center of the earth in the iModel coordinate system. */\r\n public get earthCenter(): Point3d {\r\n const matrix = this.orientation.toMatrix3d();\r\n return Point3d.createFrom(matrix.multiplyTransposeXYZ(-this.origin.x, -this.origin.y, -this.origin.z));\r\n }\r\n\r\n /** Return true if this location is equivalent to another location within a small tolerance. */\r\n public isAlmostEqual(other: EcefLocation): boolean {\r\n if (!this.origin.isAlmostEqual(other.origin) || !this.orientation.isAlmostEqual(other.orientation))\r\n return false;\r\n\r\n if ((this.xVector === undefined) !== (other.xVector === undefined) || (this.yVector === undefined) !== (other.yVector === undefined))\r\n return false;\r\n\r\n if (this.xVector !== undefined && other.xVector !== undefined && !this.xVector.isAlmostEqual(other.xVector))\r\n return false;\r\n\r\n if (this.yVector !== undefined && other.yVector !== undefined && !this.yVector.isAlmostEqual(other.yVector))\r\n return false;\r\n\r\n const thisCarto = this.cartographicOrigin;\r\n const otherCarto = other.cartographicOrigin;\r\n if (undefined === thisCarto || undefined === otherCarto)\r\n return undefined === thisCarto && undefined === otherCarto;\r\n\r\n return thisCarto.equalsEpsilon(otherCarto, Geometry.smallMetricDistance);\r\n }\r\n\r\n public toJSON(): EcefLocationProps {\r\n const props: Mutable<EcefLocationProps> = {\r\n origin: this.origin.toJSON(),\r\n orientation: this.orientation.toJSON(),\r\n };\r\n\r\n if (this.cartographicOrigin)\r\n props.cartographicOrigin = this.cartographicOrigin.toJSON();\r\n\r\n if (this.xVector)\r\n props.xVector = this.xVector.toJSON();\r\n\r\n if (this.yVector)\r\n props.yVector = this.yVector.toJSON();\r\n\r\n return props;\r\n }\r\n}\r\n\r\n/** Represents an iModel in JavaScript.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport abstract class IModel implements IModelProps {\r\n private _projectExtents?: AxisAlignedBox3d;\r\n private _name?: string;\r\n private _rootSubject?: RootSubjectProps;\r\n private _globalOrigin?: Point3d;\r\n private _ecefLocation?: EcefLocation;\r\n private _geographicCoordinateSystem?: GeographicCRS;\r\n private _iModelId?: GuidString;\r\n\r\n /** The Id of the repository model. */\r\n public static readonly repositoryModelId: Id64String = \"0x1\";\r\n /** The Id of the root subject element. */\r\n public static readonly rootSubjectId: Id64String = \"0x1\";\r\n /** The Id of the dictionary model. */\r\n public static readonly dictionaryId: Id64String = \"0x10\";\r\n\r\n /** Event raised after [[name]] changes. */\r\n public readonly onNameChanged = new BeEvent<(previousName: string) => void>();\r\n /** Event raised after [[rootSubject]] changes. */\r\n public readonly onRootSubjectChanged = new BeEvent<(previousSubject: RootSubjectProps) => void>();\r\n /** Event raised after [[projectExtents]] changes. */\r\n public readonly onProjectExtentsChanged = new BeEvent<(previousExtents: AxisAlignedBox3d) => void>();\r\n /** Event raised after [[globalOrigin]] changes. */\r\n public readonly onGlobalOriginChanged = new BeEvent<(previousOrigin: Point3d) => void>();\r\n /** Event raised after [[ecefLocation]] changes. */\r\n public readonly onEcefLocationChanged = new BeEvent<(previousLocation: EcefLocation | undefined) => void>();\r\n /** Event raised after [[geographicCoordinateSystem]] changes. */\r\n public readonly onGeographicCoordinateSystemChanged = new BeEvent<(previousGCS: GeographicCRS | undefined) => void>();\r\n\r\n /** Name of the iModel */\r\n public get name(): string {\r\n assert(this._name !== undefined);\r\n return this._name;\r\n }\r\n public set name(name: string) {\r\n if (name !== this._name) {\r\n const old = this._name;\r\n this._name = name;\r\n if (undefined !== old)\r\n this.onNameChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The name and description of the root subject of this iModel */\r\n public get rootSubject(): RootSubjectProps {\r\n assert(this._rootSubject !== undefined);\r\n return this._rootSubject;\r\n }\r\n public set rootSubject(subject: RootSubjectProps) {\r\n if (undefined === this._rootSubject || this._rootSubject.name !== subject.name || this._rootSubject.description !== subject.description) {\r\n const old = this._rootSubject;\r\n this._rootSubject = subject;\r\n if (old)\r\n this.onRootSubjectChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** Returns `true` if this is a snapshot iModel. */\r\n public abstract get isSnapshot(): boolean;\r\n /** Returns `true` if this is a briefcase copy of an iModel that is synchronized with iModelHub. */\r\n public abstract get isBriefcase(): boolean;\r\n\r\n public abstract get isOpen(): boolean;\r\n\r\n /**\r\n * The volume, in spatial coordinates, inside which the entire project is contained.\r\n * @note The object returned from this method is frozen. You *must* make a copy before you do anything that might attempt to modify it.\r\n */\r\n public get projectExtents() {\r\n assert(undefined !== this._projectExtents);\r\n return this._projectExtents;\r\n }\r\n public set projectExtents(extents: AxisAlignedBox3d) {\r\n // Don't allow any axis of the project extents to be less than 1 meter.\r\n const projectExtents = extents.clone();\r\n projectExtents.ensureMinLengths(1.0);\r\n if (!this._projectExtents || !this._projectExtents.isAlmostEqual(projectExtents)) {\r\n const old = this._projectExtents;\r\n projectExtents.freeze();\r\n this._projectExtents = projectExtents;\r\n if (old)\r\n this.onProjectExtentsChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** An offset to be applied to all spatial coordinates. */\r\n public get globalOrigin(): Point3d {\r\n assert(this._globalOrigin !== undefined);\r\n return this._globalOrigin;\r\n }\r\n public set globalOrigin(org: Point3d) {\r\n if (!this._globalOrigin || !this._globalOrigin.isAlmostEqual(org)) {\r\n const old = this._globalOrigin;\r\n org.freeze();\r\n this._globalOrigin = org;\r\n if (old)\r\n this.onGlobalOriginChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.\r\n * If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a\r\n * 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem\r\n * property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the\r\n * iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that\r\n * results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.\r\n * If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective\r\n * cartographic projection used and a linear transformation should then be calculated at the exact origin of the data\r\n * it must position.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n */\r\n public get ecefLocation(): EcefLocation | undefined {\r\n return this._ecefLocation;\r\n }\r\n public set ecefLocation(ecefLocation: EcefLocation | undefined) {\r\n const old = this._ecefLocation;\r\n if (!old && !ecefLocation)\r\n return;\r\n else if (old && ecefLocation && old.isAlmostEqual(ecefLocation))\r\n return;\r\n\r\n this._ecefLocation = ecefLocation;\r\n this.onEcefLocationChanged.raiseEvent(old);\r\n }\r\n\r\n /** Set the [EcefLocation]($docs/learning/glossary#ecefLocation) for this iModel. */\r\n public setEcefLocation(ecef: EcefLocationProps): void {\r\n this.ecefLocation = new EcefLocation(ecef);\r\n }\r\n\r\n /** The geographic coordinate reference system of the iModel. */\r\n public get geographicCoordinateSystem(): GeographicCRS | undefined {\r\n return this._geographicCoordinateSystem;\r\n }\r\n public set geographicCoordinateSystem(geoCRS: GeographicCRS | undefined) {\r\n const old = this._geographicCoordinateSystem;\r\n if (!old && !geoCRS)\r\n return;\r\n else if (old && geoCRS && old.equals(geoCRS))\r\n return;\r\n\r\n this._geographicCoordinateSystem = geoCRS;\r\n this.onGeographicCoordinateSystemChanged.raiseEvent(old);\r\n }\r\n\r\n /** Sets the geographic coordinate reference system from GeographicCRSProps. */\r\n public setGeographicCoordinateSystem(geoCRS: GeographicCRSProps) {\r\n this.geographicCoordinateSystem = new GeographicCRS(geoCRS);\r\n }\r\n\r\n /** @internal */\r\n public getConnectionProps(): IModelConnectionProps {\r\n return {\r\n name: this.name,\r\n rootSubject: this.rootSubject,\r\n projectExtents: this.projectExtents.toJSON(),\r\n globalOrigin: this.globalOrigin.toJSON(),\r\n ecefLocation: this.ecefLocation,\r\n geographicCoordinateSystem: this.geographicCoordinateSystem,\r\n ... this._getRpcProps(),\r\n };\r\n }\r\n\r\n /** Convert this iModel to a JSON representation. */\r\n public toJSON(): IModelConnectionProps {\r\n return this.getConnectionProps();\r\n }\r\n\r\n /** A key used to identify this iModel in RPC calls from frontend to backend.\r\n * @internal\r\n */\r\n protected _fileKey: string;\r\n /** Get the key that was used to open this iModel. This is the value used for Rpc and Ipc communications. */\r\n public get key(): string { return this._fileKey; }\r\n\r\n /** @internal */\r\n protected _iTwinId?: GuidString;\r\n /** The Guid that identifies the iTwin that owns this iModel. */\r\n public get iTwinId(): GuidString | undefined { return this._iTwinId; }\r\n\r\n /** The Guid that identifies this iModel. */\r\n public get iModelId(): GuidString | undefined { return this._iModelId; }\r\n\r\n /** @public */\r\n public changeset: ChangesetIdWithIndex;\r\n\r\n protected _openMode = OpenMode.Readonly;\r\n /** The [[OpenMode]] used for this IModel. */\r\n public get openMode(): OpenMode { return this._openMode; }\r\n\r\n /** Return a token for RPC operations.\r\n * @throws IModelError if the iModel is not open.\r\n */\r\n public getRpcProps(): IModelRpcProps {\r\n if (!this.isOpen)\r\n throw new IModelError(IModelStatus.BadRequest, \"IModel is not open for rpc\");\r\n\r\n return this._getRpcProps();\r\n }\r\n\r\n /** Returns the iModel's RPC properties.\r\n * @note It is an error to attempt to use these properties as a token for RPC operations if the iModel is not open.\r\n * @internal\r\n */\r\n protected _getRpcProps(): IModelRpcProps {\r\n return {\r\n key: this._fileKey,\r\n iTwinId: this.iTwinId,\r\n iModelId: this.iModelId,\r\n changeset: this.changeset,\r\n };\r\n }\r\n\r\n /** @internal */\r\n protected constructor(tokenProps?: IModelRpcProps) {\r\n this.changeset = { id: \"\", index: 0 };\r\n this._fileKey = \"\";\r\n if (tokenProps) {\r\n this._fileKey = tokenProps.key;\r\n this._iTwinId = tokenProps.iTwinId;\r\n this._iModelId = tokenProps.iModelId;\r\n if (tokenProps.changeset)\r\n this.changeset = tokenProps.changeset;\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected initialize(name: string, props: IModelProps) {\r\n this.name = name;\r\n this.rootSubject = props.rootSubject;\r\n this.projectExtents = Range3d.fromJSON(props.projectExtents);\r\n this.globalOrigin = Point3d.fromJSON(props.globalOrigin);\r\n\r\n const ecefLocation = props.ecefLocation ? new EcefLocation(props.ecefLocation) : undefined;\r\n this.ecefLocation = ecefLocation?.isValid ? ecefLocation : undefined;\r\n\r\n this.geographicCoordinateSystem = props.geographicCoordinateSystem ? new GeographicCRS(props.geographicCoordinateSystem) : undefined;\r\n }\r\n\r\n /** Get the default subCategoryId for the supplied categoryId */\r\n public static getDefaultSubCategoryId(categoryId: Id64String): Id64String {\r\n return Id64.isValid(categoryId) ? Id64.fromLocalAndBriefcaseIds(Id64.getLocalId(categoryId) + 1, Id64.getBriefcaseId(categoryId)) : Id64.invalid;\r\n }\r\n\r\n /** True if this iModel has an [EcefLocation]($docs/learning/glossary#ecefLocation). */\r\n public get isGeoLocated() { return undefined !== this._ecefLocation; }\r\n\r\n /** Get the Transform from this iModel's Spatial coordinates to ECEF coordinates using its [[IModel.ecefLocation]].\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public getEcefTransform(): Transform {\r\n if (undefined === this._ecefLocation)\r\n throw new IModelError(GeoServiceStatus.NoGeoLocation, \"iModel is not GeoLocated\");\r\n return this._ecefLocation.getTransform();\r\n }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to an ECEF point using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in ECEF coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToEcef(spatial: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyPoint3d(spatial, result)!; }\r\n\r\n /** Convert a point in ECEF coordinates to a point in this iModel's Spatial coordinates using its [[ecefLocation]].\r\n * @param ecef A point in ECEF coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public ecefToSpatial(ecef: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyInversePoint3d(ecef, result)!; }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to a [[Cartographic]] using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Cartographic location\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToCartographicFromEcef(spatial: XYAndZ, result?: Cartographic): Cartographic { return Cartographic.fromEcef(this.spatialToEcef(spatial), result)!; }\r\n\r\n /** Convert a [[Cartographic]] to a point in this iModel's Spatial coordinates using its [[IModel.ecefLocation]].\r\n * @param cartographic A cartographic location\r\n * @param result If defined, use this for output\r\n * @returns A point in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public cartographicToSpatialFromEcef(cartographic: Cartographic, result?: Point3d) { return this.ecefToSpatial(cartographic.toEcef(result), result); }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\nimport { assert, BeEvent, GeoServiceStatus, GuidString, Id64, Id64String, IModelStatus, Mutable, OpenMode } from \"@itwin/core-bentley\";\r\nimport {\r\n Angle, AxisIndex, AxisOrder, Constant, Geometry, Matrix3d, Point3d, Range3d, Range3dProps, Transform, TransformProps, Vector3d, XYAndZ, XYZProps,\r\n YawPitchRollAngles, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { ChangesetIdWithIndex } from \"./ChangesetProps\";\r\nimport { Cartographic, CartographicProps } from \"./geometry/Cartographic\";\r\nimport { GeographicCRS, GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { AxisAlignedBox3d } from \"./geometry/Placement\";\r\nimport { IModelError } from \"./IModelError\";\r\nimport { ThumbnailProps } from \"./Thumbnail\";\r\n\r\n/** The properties to open a connection to an iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcOpenProps {\r\n /** The iTwin in which the iModel exists - must be defined for briefcases that are synchronized with iModelHub. */\r\n readonly iTwinId?: GuidString;\r\n /** Guid of the iModel. */\r\n readonly iModelId?: GuidString;\r\n\r\n /** Id of the last Changeset that was applied to the iModel - must be defined for briefcases that are synchronized with iModelHub.\r\n * @note Changeset Ids are string hash values based on the content and parent.\r\n */\r\n readonly changeset?: ChangesetIdWithIndex;\r\n}\r\n\r\n/** The properties that identify an opened iModel for RPC operations.\r\n * @public\r\n */\r\nexport interface IModelRpcProps extends IModelRpcOpenProps {\r\n /** Unique key used for identifying the iModel between the frontend and the backend */\r\n readonly key: string;\r\n}\r\n\r\n/** Properties that position an iModel on the earth via [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * The origin is specified as an ECEF coordinate. The cartographicOrigin property contains the latitude, longitude and elevation above the WGS84 ellipsoid\r\n * of the origin property. This cartographicOrigin is offered as a convenient pre-calculated value representing the location of the ECEF origin.\r\n * The 3D coordinate system this class represents is positioned at specified origin and the axis positioned according to\r\n * the other properties.\r\n * If transform property is defined then it will not be computed from other properties.\r\n * If the xVector and yVector properties are defined (and transform is not defined) then they take precedence over the YawPitchRoll orientation property. The xVector and yVector\r\n * represent the direction and scale of the X and Y axes. The Z axis is always perpendicular (according to the right hand rule) to these X-Y axes.\r\n * The scaling in the Z direction is always unity. The scale of the X and Y axes is represented by the size of the vector length.\r\n * If the xVector and yVector are not present then the YawPitchRoll properties indicates the angles for all tree axes. Scaling in that case\r\n * is unity in all three directions.\r\n * Note that the present class is intended to represent geolocated 3D coordinate systems that are normally tangent to the WGS84 ellipsoid\r\n * possibly offset in altitude by the terrain elevation above the ellipsoid but other general 3D coordinate systems\r\n * can be defined.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface EcefLocationProps {\r\n /** The Origin of an iModel on the earth in ECEF coordinates */\r\n readonly origin: XYZProps;\r\n /** The [orientation](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion) of an iModel on the earth. */\r\n readonly orientation: YawPitchRollProps;\r\n /** Optional position on the earth used to establish the ECEF coordinates. */\r\n readonly cartographicOrigin?: CartographicProps;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly xVector?: XYZProps;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n readonly yVector?: XYZProps;\r\n /** Optional potentially non-rigid transform defining the ECEF location.\r\n * @note If this property is supplied, the other properties are ignored.\r\n */\r\n readonly transform?: TransformProps;\r\n}\r\n\r\n/** Properties of the [Root Subject]($docs/bis/guide/references/glossary#subject-root).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RootSubjectProps {\r\n /** The name of the root subject. */\r\n readonly name: string;\r\n /** Description of the root subject (optional). */\r\n readonly description?: string;\r\n}\r\n\r\n/** Properties of an iModel that are always held in memory whenever one is opened, both on the frontend and on the backend .\r\n * @public\r\n */\r\nexport interface IModelProps {\r\n /** The name and description of the root subject of this iModel */\r\n readonly rootSubject: RootSubjectProps;\r\n /** The volume of the entire project, in spatial coordinates */\r\n readonly projectExtents?: Range3dProps;\r\n /** An offset to be applied to all spatial coordinates. This is normally used to transform spatial coordinates into the Cartesian coordinate system of a Geographic Coordinate System. */\r\n readonly globalOrigin?: XYZProps;\r\n /** The location of the iModel in Earth Centered Earth Fixed coordinates. iModel units are always meters */\r\n readonly ecefLocation?: EcefLocationProps;\r\n /** The Geographic Coordinate Reference System indicating the projection and datum used. */\r\n readonly geographicCoordinateSystem?: GeographicCRSProps;\r\n /** The name of the iModel. */\r\n readonly name?: string;\r\n}\r\n\r\n/** The properties returned by the backend when creating a new [[IModelConnection]] from the frontend, either with Rpc or with Ipc.\r\n * These properties describe the iModel held on the backend for thew newly formed connection and are used to construct a new\r\n * [[IModelConnection]] instance on the frontend to access it.\r\n * @public\r\n */\r\nexport type IModelConnectionProps = IModelProps & IModelRpcProps;\r\n\r\n/** The properties that can be supplied when creating a *new* iModel.\r\n * @public\r\n */\r\nexport interface CreateIModelProps extends IModelProps {\r\n /** The GUID of new iModel. If not present, a GUID will be generated. */\r\n readonly guid?: GuidString;\r\n /** Client name for new iModel */\r\n readonly client?: string;\r\n /** Thumbnail for new iModel\r\n * @alpha\r\n */\r\n readonly thumbnail?: ThumbnailProps;\r\n}\r\n\r\n/**\r\n * Encryption-related properties that can be supplied when creating or opening snapshot iModels.\r\n * @public\r\n * @deprecated in 3.x. **NOTE**, encrypted iModels are no longer supported since they require licensed code.\r\n */\r\nexport interface IModelEncryptionProps {\r\n /** The password used to encrypt/decrypt the snapshot iModel. */\r\n readonly password?: string;\r\n}\r\n\r\n/**\r\n * A key used to identify an opened [IModelDb]($backend) between the frontend and backend for Rpc and Ipc communications.\r\n * Keys must be unique - that is there can never be two IModelDbs opened with the same key at any given time.\r\n * If no key is supplied in a call to open an IModelDb, one is generated and returned.\r\n * It is only necessary to supply a key if you have some reason to assign a specific value to identify an IModelDb.\r\n * If you don't supply the key, you must use the returned value for Rpc and Ipc communications.\r\n * @public\r\n */\r\nexport interface OpenDbKey {\r\n readonly key?: string;\r\n}\r\n\r\n/** @beta TODO documentation */\r\nexport interface CloudContainerUri {\r\n readonly uriParams: string;\r\n}\r\n\r\n/** Options to open a [SnapshotDb]($backend).\r\n * @public\r\n */\r\nexport interface SnapshotOpenOptions extends IModelEncryptionProps, OpenDbKey { // eslint-disable-line deprecation/deprecation\r\n /**\r\n * The \"base\" name that can be used for creating temporary files related to this Db.\r\n * The string should be a name related to the current Db filename using some known pattern so that all files named \"baseName*\" can be deleted externally during cleanup.\r\n * It must be the name of a file (that may or may not exist) in a writable directory.\r\n * If not present, the baseName will default to the database's file name (including the path).\r\n * @internal\r\n */\r\n readonly tempFileBase?: string;\r\n}\r\n\r\n/** Options to open a [StandaloneDb]($backend) via [StandaloneDb.openFile]($backend) from the backend,\r\n * or [BriefcaseConnection.openStandalone]($frontend) from the frontend.\r\n * @public\r\n */\r\nexport type StandaloneOpenOptions = OpenDbKey;\r\n\r\n/** Options that can be supplied when creating snapshot iModels.\r\n * @public\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateSnapshotIModelProps extends IModelEncryptionProps {\r\n /** If true, then create SQLite views for Model, Element, ElementAspect, and Relationship classes.\r\n * These database views can often be useful for interoperability workflows.\r\n */\r\n readonly createClassViews?: boolean;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* snapshot iModel.\r\n * @see [SnapshotDb.createEmpty]($backend)\r\n * @public\r\n */\r\nexport type CreateEmptySnapshotIModelProps = CreateIModelProps & CreateSnapshotIModelProps;\r\n\r\n/** Options that can be supplied when creating standalone iModels.\r\n * @internal\r\n */\r\n// eslint-disable-next-line deprecation/deprecation\r\nexport interface CreateStandaloneIModelProps extends IModelEncryptionProps {\r\n /** If present, file will allow local editing, but cannot be used to create changesets */\r\n readonly allowEdit?: string;\r\n}\r\n\r\n/** The options that can be specified when creating an *empty* standalone iModel.\r\n * @see [standalone.createEmpty]($backend)\r\n * @internal\r\n */\r\nexport type CreateEmptyStandaloneIModelProps = CreateIModelProps & CreateStandaloneIModelProps;\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport interface FilePropertyProps {\r\n readonly namespace: string;\r\n readonly name: string;\r\n id?: number | string;\r\n subId?: number | string;\r\n}\r\n\r\n/** The position and orientation of an iModel on the earth in [ECEF](https://en.wikipedia.org/wiki/ECEF) (Earth Centered Earth Fixed) coordinates\r\n * @note This is an immutable type - all of its properties are frozen.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport class EcefLocation implements EcefLocationProps {\r\n /** The origin of the ECEF transform. */\r\n public readonly origin: Point3d;\r\n /** The orientation of the ECEF transform */\r\n public readonly orientation: YawPitchRollAngles;\r\n /** Optional position on the earth used to establish the ECEF origin and orientation. */\r\n public readonly cartographicOrigin?: Cartographic;\r\n /** Optional X column vector used with [[yVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly xVector?: Vector3d;\r\n /** Optional Y column vector used with [[xVector]] to calculate potentially non-rigid transform if a projection is present. */\r\n public readonly yVector?: Vector3d;\r\n /** The transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n private readonly _transform: Transform = Transform.createIdentity();\r\n\r\n /** Get the transform from iModel Spatial coordinates to ECEF from this EcefLocation */\r\n public getTransform(): Transform { return this._transform; }\r\n\r\n /** Construct a new EcefLocation. Once constructed, it is frozen and cannot be modified. */\r\n constructor(props: EcefLocationProps) {\r\n this.origin = Point3d.fromJSON(props.origin).freeze();\r\n this.orientation = YawPitchRollAngles.fromJSON(props.orientation).freeze();\r\n if (props.cartographicOrigin)\r\n this.cartographicOrigin = Cartographic.fromRadians({ longitude: props.cartographicOrigin.longitude, latitude: props.cartographicOrigin.latitude, height: props.cartographicOrigin.height }).freeze();\r\n if (props.xVector && props.yVector) {\r\n this.xVector = Vector3d.fromJSON(props.xVector).freeze();\r\n this.yVector = Vector3d.fromJSON(props.yVector).freeze();\r\n }\r\n if (props.transform) {\r\n this._transform.setFromJSON(props.transform);\r\n this._transform.freeze();\r\n } else {\r\n let matrix;\r\n if (this.xVector && this.yVector) {\r\n const zVector = this.xVector.crossProduct(this.yVector);\r\n if (zVector.normalizeInPlace())\r\n matrix = Matrix3d.createColumns(this.xVector, this.yVector, zVector);\r\n }\r\n if (!matrix)\r\n matrix = this.orientation.toMatrix3d();\r\n\r\n this._transform = Transform.createOriginAndMatrix(this.origin, matrix);\r\n this._transform.freeze();\r\n }\r\n }\r\n\r\n /** Returns true if this EcefLocation is not located at the center of the Earth.\r\n * @alpha are locations very close to the center considered valid? What are the specific criteria?\r\n */\r\n public get isValid(): boolean {\r\n return !this.origin.isZero;\r\n }\r\n\r\n /** Construct ECEF Location from cartographic origin with optional known point and angle. */\r\n public static createFromCartographicOrigin(origin: Cartographic, point?: Point3d, angle?: Angle) {\r\n const ecefOrigin = origin.toEcef();\r\n const deltaRadians = 10 / Constant.earthRadiusWGS84.polar;\r\n const northCarto = Cartographic.fromRadians({ longitude: origin.longitude, latitude: origin.latitude + deltaRadians, height: origin.height });\r\n const eastCarto = Cartographic.fromRadians({ longitude: origin.longitude + deltaRadians, latitude: origin.latitude, height: origin.height });\r\n const ecefNorth = northCarto.toEcef();\r\n const ecefEast = eastCarto.toEcef();\r\n const xVector = Vector3d.createStartEnd(ecefOrigin, ecefEast).normalize();\r\n const yVector = Vector3d.createStartEnd(ecefOrigin, ecefNorth).normalize();\r\n const matrix = Matrix3d.createRigidFromColumns(xVector!, yVector!, AxisOrder.XYZ)!;\r\n if (angle !== undefined) {\r\n const north = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, angle);\r\n matrix.multiplyMatrixMatrix(north, matrix);\r\n }\r\n if (point !== undefined) {\r\n const delta = matrix.multiplyVector(Vector3d.create(-point.x, -point.y, -point.z));\r\n ecefOrigin.addInPlace(delta);\r\n }\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: YawPitchRollAngles.createFromMatrix3d(matrix)!, cartographicOrigin: origin });\r\n }\r\n\r\n /** Construct ECEF Location from transform with optional position on the earth used to establish the ECEF origin and orientation. */\r\n public static createFromTransform(transform: Transform): EcefLocation {\r\n const ecefOrigin = transform.getOrigin();\r\n const angleFromInput = YawPitchRollAngles.createDegrees(0,0,0);\r\n const locationOrientationFromInputT = YawPitchRollAngles.createFromMatrix3d(transform.getMatrix(), angleFromInput);\r\n const transformProps = transform.toJSON();\r\n\r\n return new EcefLocation({ origin: ecefOrigin, orientation: locationOrientationFromInputT ?? angleFromInput, transform: transformProps });\r\n }\r\n\r\n /** Get the location center of the earth in the iModel coordinate system. */\r\n public get earthCenter(): Point3d {\r\n const matrix = this.orientation.toMatrix3d();\r\n return Point3d.createFrom(matrix.multiplyTransposeXYZ(-this.origin.x, -this.origin.y, -this.origin.z));\r\n }\r\n\r\n /** Return true if this location is equivalent to another location within a small tolerance. */\r\n public isAlmostEqual(other: EcefLocation): boolean {\r\n if (!this.origin.isAlmostEqual(other.origin) || !this.orientation.isAlmostEqual(other.orientation))\r\n return false;\r\n\r\n if ((this.xVector === undefined) !== (other.xVector === undefined) || (this.yVector === undefined) !== (other.yVector === undefined))\r\n return false;\r\n\r\n if (this.xVector !== undefined && other.xVector !== undefined && !this.xVector.isAlmostEqual(other.xVector))\r\n return false;\r\n\r\n if (this.yVector !== undefined && other.yVector !== undefined && !this.yVector.isAlmostEqual(other.yVector))\r\n return false;\r\n\r\n if (!this.getTransform().isAlmostEqual(other.getTransform()))\r\n return false;\r\n\r\n const thisCarto = this.cartographicOrigin;\r\n const otherCarto = other.cartographicOrigin;\r\n if (undefined === thisCarto || undefined === otherCarto)\r\n return undefined === thisCarto && undefined === otherCarto;\r\n\r\n return thisCarto.equalsEpsilon(otherCarto, Geometry.smallMetricDistance);\r\n }\r\n\r\n public toJSON(): EcefLocationProps {\r\n const props: Mutable<EcefLocationProps> = {\r\n origin: this.origin.toJSON(),\r\n orientation: this.orientation.toJSON(),\r\n transform: this.getTransform().toJSON(),\r\n };\r\n\r\n if (this.cartographicOrigin)\r\n props.cartographicOrigin = this.cartographicOrigin.toJSON();\r\n\r\n if (this.xVector)\r\n props.xVector = this.xVector.toJSON();\r\n\r\n if (this.yVector)\r\n props.yVector = this.yVector.toJSON();\r\n\r\n return props;\r\n }\r\n}\r\n\r\n/** Represents an iModel in JavaScript.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n * @public\r\n */\r\nexport abstract class IModel implements IModelProps {\r\n private _projectExtents?: AxisAlignedBox3d;\r\n private _name?: string;\r\n private _rootSubject?: RootSubjectProps;\r\n private _globalOrigin?: Point3d;\r\n private _ecefLocation?: EcefLocation;\r\n private _geographicCoordinateSystem?: GeographicCRS;\r\n private _iModelId?: GuidString;\r\n\r\n /** The Id of the repository model. */\r\n public static readonly repositoryModelId: Id64String = \"0x1\";\r\n /** The Id of the root subject element. */\r\n public static readonly rootSubjectId: Id64String = \"0x1\";\r\n /** The Id of the dictionary model. */\r\n public static readonly dictionaryId: Id64String = \"0x10\";\r\n\r\n /** Event raised after [[name]] changes. */\r\n public readonly onNameChanged = new BeEvent<(previousName: string) => void>();\r\n /** Event raised after [[rootSubject]] changes. */\r\n public readonly onRootSubjectChanged = new BeEvent<(previousSubject: RootSubjectProps) => void>();\r\n /** Event raised after [[projectExtents]] changes. */\r\n public readonly onProjectExtentsChanged = new BeEvent<(previousExtents: AxisAlignedBox3d) => void>();\r\n /** Event raised after [[globalOrigin]] changes. */\r\n public readonly onGlobalOriginChanged = new BeEvent<(previousOrigin: Point3d) => void>();\r\n /** Event raised after [[ecefLocation]] changes. */\r\n public readonly onEcefLocationChanged = new BeEvent<(previousLocation: EcefLocation | undefined) => void>();\r\n /** Event raised after [[geographicCoordinateSystem]] changes. */\r\n public readonly onGeographicCoordinateSystemChanged = new BeEvent<(previousGCS: GeographicCRS | undefined) => void>();\r\n\r\n /** Name of the iModel */\r\n public get name(): string {\r\n assert(this._name !== undefined);\r\n return this._name;\r\n }\r\n public set name(name: string) {\r\n if (name !== this._name) {\r\n const old = this._name;\r\n this._name = name;\r\n if (undefined !== old)\r\n this.onNameChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The name and description of the root subject of this iModel */\r\n public get rootSubject(): RootSubjectProps {\r\n assert(this._rootSubject !== undefined);\r\n return this._rootSubject;\r\n }\r\n public set rootSubject(subject: RootSubjectProps) {\r\n if (undefined === this._rootSubject || this._rootSubject.name !== subject.name || this._rootSubject.description !== subject.description) {\r\n const old = this._rootSubject;\r\n this._rootSubject = subject;\r\n if (old)\r\n this.onRootSubjectChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** Returns `true` if this is a snapshot iModel. */\r\n public abstract get isSnapshot(): boolean;\r\n /** Returns `true` if this is a briefcase copy of an iModel that is synchronized with iModelHub. */\r\n public abstract get isBriefcase(): boolean;\r\n\r\n public abstract get isOpen(): boolean;\r\n\r\n /**\r\n * The volume, in spatial coordinates, inside which the entire project is contained.\r\n * @note The object returned from this method is frozen. You *must* make a copy before you do anything that might attempt to modify it.\r\n */\r\n public get projectExtents() {\r\n assert(undefined !== this._projectExtents);\r\n return this._projectExtents;\r\n }\r\n public set projectExtents(extents: AxisAlignedBox3d) {\r\n // Don't allow any axis of the project extents to be less than 1 meter.\r\n const projectExtents = extents.clone();\r\n projectExtents.ensureMinLengths(1.0);\r\n if (!this._projectExtents || !this._projectExtents.isAlmostEqual(projectExtents)) {\r\n const old = this._projectExtents;\r\n projectExtents.freeze();\r\n this._projectExtents = projectExtents;\r\n if (old)\r\n this.onProjectExtentsChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** An offset to be applied to all spatial coordinates. */\r\n public get globalOrigin(): Point3d {\r\n assert(this._globalOrigin !== undefined);\r\n return this._globalOrigin;\r\n }\r\n public set globalOrigin(org: Point3d) {\r\n if (!this._globalOrigin || !this._globalOrigin.isAlmostEqual(org)) {\r\n const old = this._globalOrigin;\r\n org.freeze();\r\n this._globalOrigin = org;\r\n if (old)\r\n this.onGlobalOriginChanged.raiseEvent(old);\r\n }\r\n }\r\n\r\n /** The [EcefLocation]($docs/learning/glossary#ecefLocation) of the iModel in Earth Centered Earth Fixed coordinates.\r\n * If the iModel property geographicCoordinateSystem is not defined then the ecefLocation provides a geolocation by defining a\r\n * 3D coordinate system relative to the Earth model WGS84. Refer to additional documentation for details. If the geographicCoordinateSystem\r\n * property is defined then the ecefLocation must be used with care. When the geographicCoordinateSystem is defined it indicates the\r\n * iModel cartesian space is the result of a cartographic projection. This implies a flattening of the Earth surface process that\r\n * results in scale, angular or area distortion. The ecefLocation is then an approximation calculated at the center of the project extent.\r\n * If the project is more than 2 kilometer in size, the ecefLocation may represent a poor approximation of the effective\r\n * cartographic projection used and a linear transformation should then be calculated at the exact origin of the data\r\n * it must position.\r\n * @see [GeoLocation of iModels]($docs/learning/GeoLocation.md)\r\n */\r\n public get ecefLocation(): EcefLocation | undefined {\r\n return this._ecefLocation;\r\n }\r\n public set ecefLocation(ecefLocation: EcefLocation | undefined) {\r\n const old = this._ecefLocation;\r\n if (!old && !ecefLocation)\r\n return;\r\n else if (old && ecefLocation && old.isAlmostEqual(ecefLocation))\r\n return;\r\n\r\n this._ecefLocation = ecefLocation;\r\n this.onEcefLocationChanged.raiseEvent(old);\r\n }\r\n\r\n /** Set the [EcefLocation]($docs/learning/glossary#ecefLocation) for this iModel. */\r\n public setEcefLocation(ecef: EcefLocationProps): void {\r\n this.ecefLocation = new EcefLocation(ecef);\r\n }\r\n\r\n /** The geographic coordinate reference system of the iModel. */\r\n public get geographicCoordinateSystem(): GeographicCRS | undefined {\r\n return this._geographicCoordinateSystem;\r\n }\r\n public set geographicCoordinateSystem(geoCRS: GeographicCRS | undefined) {\r\n const old = this._geographicCoordinateSystem;\r\n if (!old && !geoCRS)\r\n return;\r\n else if (old && geoCRS && old.equals(geoCRS))\r\n return;\r\n\r\n this._geographicCoordinateSystem = geoCRS;\r\n this.onGeographicCoordinateSystemChanged.raiseEvent(old);\r\n }\r\n\r\n /** Sets the geographic coordinate reference system from GeographicCRSProps. */\r\n public setGeographicCoordinateSystem(geoCRS: GeographicCRSProps) {\r\n this.geographicCoordinateSystem = new GeographicCRS(geoCRS);\r\n }\r\n\r\n /** @internal */\r\n public getConnectionProps(): IModelConnectionProps {\r\n return {\r\n name: this.name,\r\n rootSubject: this.rootSubject,\r\n projectExtents: this.projectExtents.toJSON(),\r\n globalOrigin: this.globalOrigin.toJSON(),\r\n ecefLocation: this.ecefLocation,\r\n geographicCoordinateSystem: this.geographicCoordinateSystem,\r\n ... this._getRpcProps(),\r\n };\r\n }\r\n\r\n /** Convert this iModel to a JSON representation. */\r\n public toJSON(): IModelConnectionProps {\r\n return this.getConnectionProps();\r\n }\r\n\r\n /** A key used to identify this iModel in RPC calls from frontend to backend.\r\n * @internal\r\n */\r\n protected _fileKey: string;\r\n /** Get the key that was used to open this iModel. This is the value used for Rpc and Ipc communications. */\r\n public get key(): string { return this._fileKey; }\r\n\r\n /** @internal */\r\n protected _iTwinId?: GuidString;\r\n /** The Guid that identifies the iTwin that owns this iModel. */\r\n public get iTwinId(): GuidString | undefined { return this._iTwinId; }\r\n\r\n /** The Guid that identifies this iModel. */\r\n public get iModelId(): GuidString | undefined { return this._iModelId; }\r\n\r\n /** @public */\r\n public changeset: ChangesetIdWithIndex;\r\n\r\n protected _openMode = OpenMode.Readonly;\r\n /** The [[OpenMode]] used for this IModel. */\r\n public get openMode(): OpenMode { return this._openMode; }\r\n\r\n /** Return a token for RPC operations.\r\n * @throws IModelError if the iModel is not open.\r\n */\r\n public getRpcProps(): IModelRpcProps {\r\n if (!this.isOpen)\r\n throw new IModelError(IModelStatus.BadRequest, \"IModel is not open for rpc\");\r\n\r\n return this._getRpcProps();\r\n }\r\n\r\n /** Returns the iModel's RPC properties.\r\n * @note It is an error to attempt to use these properties as a token for RPC operations if the iModel is not open.\r\n * @internal\r\n */\r\n protected _getRpcProps(): IModelRpcProps {\r\n return {\r\n key: this._fileKey,\r\n iTwinId: this.iTwinId,\r\n iModelId: this.iModelId,\r\n changeset: this.changeset,\r\n };\r\n }\r\n\r\n /** @internal */\r\n protected constructor(tokenProps?: IModelRpcProps) {\r\n this.changeset = { id: \"\", index: 0 };\r\n this._fileKey = \"\";\r\n if (tokenProps) {\r\n this._fileKey = tokenProps.key;\r\n this._iTwinId = tokenProps.iTwinId;\r\n this._iModelId = tokenProps.iModelId;\r\n if (tokenProps.changeset)\r\n this.changeset = tokenProps.changeset;\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected initialize(name: string, props: IModelProps) {\r\n this.name = name;\r\n this.rootSubject = props.rootSubject;\r\n this.projectExtents = Range3d.fromJSON(props.projectExtents);\r\n this.globalOrigin = Point3d.fromJSON(props.globalOrigin);\r\n\r\n const ecefLocation = props.ecefLocation ? new EcefLocation(props.ecefLocation) : undefined;\r\n this.ecefLocation = ecefLocation?.isValid ? ecefLocation : undefined;\r\n\r\n this.geographicCoordinateSystem = props.geographicCoordinateSystem ? new GeographicCRS(props.geographicCoordinateSystem) : undefined;\r\n }\r\n\r\n /** Get the default subCategoryId for the supplied categoryId */\r\n public static getDefaultSubCategoryId(categoryId: Id64String): Id64String {\r\n return Id64.isValid(categoryId) ? Id64.fromLocalAndBriefcaseIds(Id64.getLocalId(categoryId) + 1, Id64.getBriefcaseId(categoryId)) : Id64.invalid;\r\n }\r\n\r\n /** True if this iModel has an [EcefLocation]($docs/learning/glossary#ecefLocation). */\r\n public get isGeoLocated() { return undefined !== this._ecefLocation; }\r\n\r\n /** Get the Transform from this iModel's Spatial coordinates to ECEF coordinates using its [[IModel.ecefLocation]].\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public getEcefTransform(): Transform {\r\n if (undefined === this._ecefLocation)\r\n throw new IModelError(GeoServiceStatus.NoGeoLocation, \"iModel is not GeoLocated\");\r\n return this._ecefLocation.getTransform();\r\n }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to an ECEF point using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in ECEF coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToEcef(spatial: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyPoint3d(spatial, result)!; }\r\n\r\n /** Convert a point in ECEF coordinates to a point in this iModel's Spatial coordinates using its [[ecefLocation]].\r\n * @param ecef A point in ECEF coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Point3d in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public ecefToSpatial(ecef: XYAndZ, result?: Point3d): Point3d { return this.getEcefTransform().multiplyInversePoint3d(ecef, result)!; }\r\n\r\n /** Convert a point in this iModel's Spatial coordinates to a [[Cartographic]] using its [[IModel.ecefLocation]].\r\n * @param spatial A point in the iModel's spatial coordinates\r\n * @param result If defined, use this for output\r\n * @returns A Cartographic location\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n */\r\n public spatialToCartographicFromEcef(spatial: XYAndZ, result?: Cartographic): Cartographic { return Cartographic.fromEcef(this.spatialToEcef(spatial), result)!; }\r\n\r\n /** Convert a [[Cartographic]] to a point in this iModel's Spatial coordinates using its [[IModel.ecefLocation]].\r\n * @param cartographic A cartographic location\r\n * @param result If defined, use this for output\r\n * @returns A point in this iModel's spatial coordinates\r\n * @throws IModelError if [[isGeoLocated]] is false.\r\n * @note The resultant point will only be meaningful if the ECEF coordinate is close on the earth to the iModel.\r\n */\r\n public cartographicToSpatialFromEcef(cartographic: Cartographic, result?: Point3d) { return this.ecefToSpatial(cartographic.toEcef(result), result); }\r\n}\r\n"]}
@@ -98,6 +98,24 @@ export interface RenderMaterialAssetMapsProps {
98
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  * present in the surface's geometry.
99
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  */
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  Normal?: NormalMapProps;
101
+ /** Maps an image describing detailed minor height variation of the surface geometry. */
102
+ Bump?: TextureMapProps;
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+ /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */
104
+ Diffuse?: TextureMapProps;
105
+ /** Maps an image describing the glossiness of the surface's finish */
106
+ Finish?: TextureMapProps;
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+ /** Maps an image describing glowing parts of the surface */
108
+ GlowColor?: TextureMapProps;
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+ /** Maps an image describing the reflectiveness of the surface */
110
+ Reflect?: TextureMapProps;
111
+ /** Maps an image describing the specular component of the surface */
112
+ Specular?: TextureMapProps;
113
+ /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */
114
+ TranslucencyColor?: TextureMapProps;
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+ /** Maps an image describing the transparency of the surface, how visible objects behind this object are */
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+ TransparentColor?: TextureMapProps;
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+ /** Maps an image describing the displacement of the surface geometry */
118
+ Displacement?: TextureMapProps;
101
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  }
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  /** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].
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  * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\r\n * the second to green, and the third to blue.\r\n * @see usage in [[RenderMaterialAssetProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type RgbFactorProps = number[];\r\n\r\n/** A 2d point specified as an array of 2 numbers [x, y].\r\n * @see usage in [[TextureMapProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type Point2dProps = number[];\r\n\r\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TextureMapUnits {\r\n /** Indicates the scale has no units. */\r\n Relative = 0,\r\n Meters = 3,\r\n Millimeters = 4,\r\n Feet = 5,\r\n Inches = 6,\r\n}\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\r\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureMapProps {\r\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\r\n pattern_angle?: number;\r\n /** If true, flip the pattern map in U; if undefined, defaults to false */\r\n pattern_u_flip?: boolean;\r\n /** If true, flip the pattern map in V; if undefined, defaults to false */\r\n pattern_flip?: boolean;\r\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\r\n pattern_scale?: Point2dProps;\r\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\r\n pattern_offset?: Point2dProps;\r\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\r\n pattern_scalemode?: TextureMapUnits;\r\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\r\n pattern_mapping?: TextureMapping.Mode;\r\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\r\n pattern_weight?: number;\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\r\n pattern_useConstantLod?: boolean;\r\n /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\r\n pattern_constantlod_repetitions?: number;\r\n /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */\r\n pattern_constantlod_offset?: Point2dProps;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */\r\n pattern_constantlod_mindistanceclamp?: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */\r\n pattern_constantlod_maxdistanceclamp?: number;\r\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\r\n TextureId: Id64String;\r\n}\r\n\r\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\r\n * @public\r\n */\r\nexport enum NormalMapFlags {\r\n /** No special flags. */\r\n None = 0,\r\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\r\n * be negated. By default it points downward.\r\n */\r\n GreenUp = 1 << 0,\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\r\n UseConstantLod = 1 << 1,\r\n}\r\n\r\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\r\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\r\n * @public\r\n */\r\nexport interface NormalMapProps extends TextureMapProps {\r\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\r\n NormalFlags?: NormalMapFlags;\r\n}\r\n\r\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\r\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\r\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\r\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\r\n * @public\r\n */\r\nexport interface RenderMaterialAssetMapsProps {\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Pattern?: TextureMapProps;\r\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\r\n * present in the surface's geometry.\r\n */\r\n Normal?: NormalMapProps;\r\n}\r\n\r\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\r\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\r\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialAssetProps {\r\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\r\n HasBaseColor?: boolean;\r\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\r\n color?: RgbFactorProps;\r\n /** If true, this material has a specular color; if undefined, defaults to false */\r\n HasSpecularColor?: boolean;\r\n /** Surface color used for specular illumination; if undefined, defaults to black */\r\n specular_color?: RgbFactorProps;\r\n /** If true, this material has a specular exponent; if undefined, defaults to false */\r\n HasFinish?: boolean;\r\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\r\n finish?: number;\r\n /** If true, this material has surface transparency; if undefined, defaults to false */\r\n HasTransmit?: boolean;\r\n /** Surface transparency; if undefined, defaults to 0.0 */\r\n transmit?: number;\r\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\r\n HasDiffuse?: boolean;\r\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n diffuse?: number;\r\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\r\n HasSpecular?: boolean;\r\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\r\n specular?: number;\r\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\r\n HasReflect?: boolean;\r\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\r\n reflect?: number;\r\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\r\n HasReflectColor?: boolean;\r\n /** Surface reflectance color; if undefined, defaults to black */\r\n reflect_color?: RgbFactorProps;\r\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\r\n * Default: 1.0\r\n */\r\n pbr_normal?: number;\r\n /** An optional set of texture maps associated with this material. */\r\n Map?: RenderMaterialAssetMapsProps;\r\n}\r\n\r\n/** Properties that define a [RenderMaterialElement]($backend).\r\n * @see [[RenderMaterial]] for the representation used by the display system.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialProps extends DefinitionElementProps {\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n paletteName: string;\r\n /** An optional description of the material. */\r\n description?: string;\r\n jsonProperties?: {\r\n /** A container for various \"assets\" describing aspects of the material. */\r\n materialAssets?: {\r\n /** Properties of the material describing how it is displayed. */\r\n renderMaterial?: RenderMaterialAssetProps;\r\n };\r\n };\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\r\n * the second to green, and the third to blue.\r\n * @see usage in [[RenderMaterialAssetProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type RgbFactorProps = number[];\r\n\r\n/** A 2d point specified as an array of 2 numbers [x, y].\r\n * @see usage in [[TextureMapProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type Point2dProps = number[];\r\n\r\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TextureMapUnits {\r\n /** Indicates the scale has no units. */\r\n Relative = 0,\r\n Meters = 3,\r\n Millimeters = 4,\r\n Feet = 5,\r\n Inches = 6,\r\n}\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\r\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureMapProps {\r\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\r\n pattern_angle?: number;\r\n /** If true, flip the pattern map in U; if undefined, defaults to false */\r\n pattern_u_flip?: boolean;\r\n /** If true, flip the pattern map in V; if undefined, defaults to false */\r\n pattern_flip?: boolean;\r\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\r\n pattern_scale?: Point2dProps;\r\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\r\n pattern_offset?: Point2dProps;\r\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\r\n pattern_scalemode?: TextureMapUnits;\r\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\r\n pattern_mapping?: TextureMapping.Mode;\r\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\r\n pattern_weight?: number;\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\r\n pattern_useConstantLod?: boolean;\r\n /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\r\n pattern_constantlod_repetitions?: number;\r\n /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */\r\n pattern_constantlod_offset?: Point2dProps;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */\r\n pattern_constantlod_mindistanceclamp?: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */\r\n pattern_constantlod_maxdistanceclamp?: number;\r\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\r\n TextureId: Id64String;\r\n}\r\n\r\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\r\n * @public\r\n */\r\nexport enum NormalMapFlags {\r\n /** No special flags. */\r\n None = 0,\r\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\r\n * be negated. By default it points downward.\r\n */\r\n GreenUp = 1 << 0,\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\r\n UseConstantLod = 1 << 1,\r\n}\r\n\r\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\r\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\r\n * @public\r\n */\r\nexport interface NormalMapProps extends TextureMapProps {\r\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\r\n NormalFlags?: NormalMapFlags;\r\n}\r\n\r\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\r\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\r\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\r\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\r\n * @public\r\n */\r\nexport interface RenderMaterialAssetMapsProps {\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Pattern?: TextureMapProps;\r\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\r\n * present in the surface's geometry.\r\n */\r\n Normal?: NormalMapProps;\r\n /** Maps an image describing detailed minor height variation of the surface geometry. */\r\n Bump?: TextureMapProps;\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Diffuse?: TextureMapProps;\r\n /** Maps an image describing the glossiness of the surface's finish */\r\n Finish?: TextureMapProps;\r\n /** Maps an image describing glowing parts of the surface */\r\n GlowColor?: TextureMapProps;\r\n /** Maps an image describing the reflectiveness of the surface */\r\n Reflect?: TextureMapProps;\r\n /** Maps an image describing the specular component of the surface */\r\n Specular?: TextureMapProps;\r\n /** Maps an image describing the translucency of the surface, how much light comes out the back of the surface */\r\n TranslucencyColor?: TextureMapProps;\r\n /** Maps an image describing the transparency of the surface, how visible objects behind this object are */\r\n TransparentColor?: TextureMapProps;\r\n /** Maps an image describing the displacement of the surface geometry */\r\n Displacement?: TextureMapProps;\r\n}\r\n\r\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\r\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\r\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialAssetProps {\r\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\r\n HasBaseColor?: boolean;\r\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\r\n color?: RgbFactorProps;\r\n /** If true, this material has a specular color; if undefined, defaults to false */\r\n HasSpecularColor?: boolean;\r\n /** Surface color used for specular illumination; if undefined, defaults to black */\r\n specular_color?: RgbFactorProps;\r\n /** If true, this material has a specular exponent; if undefined, defaults to false */\r\n HasFinish?: boolean;\r\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\r\n finish?: number;\r\n /** If true, this material has surface transparency; if undefined, defaults to false */\r\n HasTransmit?: boolean;\r\n /** Surface transparency; if undefined, defaults to 0.0 */\r\n transmit?: number;\r\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\r\n HasDiffuse?: boolean;\r\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n diffuse?: number;\r\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\r\n HasSpecular?: boolean;\r\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\r\n specular?: number;\r\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\r\n HasReflect?: boolean;\r\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\r\n reflect?: number;\r\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\r\n HasReflectColor?: boolean;\r\n /** Surface reflectance color; if undefined, defaults to black */\r\n reflect_color?: RgbFactorProps;\r\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\r\n * Default: 1.0\r\n */\r\n pbr_normal?: number;\r\n /** An optional set of texture maps associated with this material. */\r\n Map?: RenderMaterialAssetMapsProps;\r\n}\r\n\r\n/** Properties that define a [RenderMaterialElement]($backend).\r\n * @see [[RenderMaterial]] for the representation used by the display system.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialProps extends DefinitionElementProps {\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n paletteName: string;\r\n /** An optional description of the material. */\r\n description?: string;\r\n jsonProperties?: {\r\n /** A container for various \"assets\" describing aspects of the material. */\r\n materialAssets?: {\r\n /** Properties of the material describing how it is displayed. */\r\n renderMaterial?: RenderMaterialAssetProps;\r\n };\r\n };\r\n}\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import { Id64String } from "@itwin/core-bentley";
2
2
  import { Angle, GeometryQuery, Point2d, Point3d, Range3d, Transform, Vector3d, YawPitchRollAngles } from "@itwin/core-geometry";
3
- import { TextString, TextStringProps } from "./TextString";
3
+ import { TextString, TextStringGlyphData, TextStringProps } from "./TextString";
4
4
  import { GeometryParams } from "../GeometryParams";
5
5
  import { BRepEntity } from "./GeometryStream";
6
6
  import { ImageGraphic, ImageGraphicProps } from "./ImageGraphic";
@@ -108,7 +108,7 @@ export interface ElementGeometryRequest {
108
108
  * @beta
109
109
  */
110
110
  export interface ElementGeometryBuilderParams {
111
- /** The geometry stream data */
111
+ /** The geometry stream data. Calling update element with a zero length array will clear the geometry stream and invalidate the placement. */
112
112
  entryArray: ElementGeometryDataEntry[];
113
113
  /** If true, create geometry that displays oriented to face the camera */
114
114
  viewIndependent?: boolean;
@@ -371,8 +371,10 @@ export declare namespace ElementGeometry {
371
371
  function fromGeometryQuery(geom: GeometryQuery, worldToLocal?: Transform): ElementGeometryDataEntry | undefined;
372
372
  /** Return entry as a [[TextString]] */
373
373
  function toTextString(entry: ElementGeometryDataEntry, localToWorld?: Transform): TextStringProps | undefined;
374
+ /** Returns only the [[TextStringGlyphData]] embedded in the [[TextString]] flatbuffer. This data is only internal to the native display libaries. */
375
+ function toTextStringGlyphData(entry: ElementGeometryDataEntry): TextStringGlyphData | undefined;
374
376
  /** Create entry from a [[TextString]] */
375
- function fromTextString(text: TextStringProps, worldToLocal?: Transform): ElementGeometryDataEntry | undefined;
377
+ function fromTextString(text: TextStringProps, worldToLocal?: Transform, glyphs?: TextStringGlyphData): ElementGeometryDataEntry | undefined;
376
378
  /** Return entry as a [[ImageGraphic]] */
377
379
  function toImageGraphic(entry: ElementGeometryDataEntry, localToWorld?: Transform): ImageGraphicProps | undefined;
378
380
  /** Create entry from a [[ImageGraphic]] */
@@ -1 +1 @@
1
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