@itwin/core-common 4.10.0-dev.8 → 5.0.0-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/CHANGELOG.md +23 -1
  2. package/lib/cjs/BackendTypes.d.ts +0 -2
  3. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  4. package/lib/cjs/BackgroundMapProvider.js +1 -1
  5. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  6. package/lib/cjs/BackgroundMapSettings.js +2 -2
  7. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  8. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  9. package/lib/cjs/Code.d.ts +8 -0
  10. package/lib/cjs/Code.d.ts.map +1 -1
  11. package/lib/cjs/Code.js +8 -0
  12. package/lib/cjs/Code.js.map +1 -1
  13. package/lib/cjs/ColorDef.d.ts.map +1 -1
  14. package/lib/cjs/ColorDef.js +0 -3
  15. package/lib/cjs/ColorDef.js.map +1 -1
  16. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  17. package/lib/cjs/ContourDisplay.d.ts +216 -0
  18. package/lib/cjs/ContourDisplay.d.ts.map +1 -0
  19. package/lib/cjs/ContourDisplay.js +300 -0
  20. package/lib/cjs/ContourDisplay.js.map +1 -0
  21. package/lib/cjs/DisplayStyleSettings.d.ts +9 -0
  22. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  23. package/lib/cjs/DisplayStyleSettings.js +16 -0
  24. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  25. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  26. package/lib/cjs/ECSqlReader.js +1 -10
  27. package/lib/cjs/ECSqlReader.js.map +1 -1
  28. package/lib/cjs/ElementMesh.js +2 -3
  29. package/lib/cjs/ElementMesh.js.map +1 -1
  30. package/lib/cjs/ElementProps.d.ts +25 -0
  31. package/lib/cjs/ElementProps.d.ts.map +1 -1
  32. package/lib/cjs/ElementProps.js +3 -3
  33. package/lib/cjs/ElementProps.js.map +1 -1
  34. package/lib/cjs/FeatureSymbology.d.ts +36 -5
  35. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  36. package/lib/cjs/FeatureSymbology.js +127 -40
  37. package/lib/cjs/FeatureSymbology.js.map +1 -1
  38. package/lib/cjs/GeoCoordinateServices.js +2 -2
  39. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  40. package/lib/cjs/IModel.js.map +1 -1
  41. package/lib/cjs/IModelError.d.ts +5 -3
  42. package/lib/cjs/IModelError.d.ts.map +1 -1
  43. package/lib/cjs/IModelError.js +5 -2
  44. package/lib/cjs/IModelError.js.map +1 -1
  45. package/lib/cjs/ITwinError.d.ts +72 -0
  46. package/lib/cjs/ITwinError.d.ts.map +1 -0
  47. package/lib/cjs/ITwinError.js +55 -0
  48. package/lib/cjs/ITwinError.js.map +1 -0
  49. package/lib/cjs/Image.js +4 -4
  50. package/lib/cjs/Image.js.map +1 -1
  51. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  52. package/lib/cjs/MapLayerSettings.js +0 -1
  53. package/lib/cjs/MapLayerSettings.js.map +1 -1
  54. package/lib/cjs/QPoint.d.ts +1 -1
  55. package/lib/cjs/RenderMaterial.js +4 -4
  56. package/lib/cjs/RenderMaterial.js.map +1 -1
  57. package/lib/cjs/RenderTexture.js.map +1 -1
  58. package/lib/cjs/RpcInterface.js +1 -1
  59. package/lib/cjs/RpcInterface.js.map +1 -1
  60. package/lib/cjs/RpcManager.d.ts.map +1 -1
  61. package/lib/cjs/RpcManager.js.map +1 -1
  62. package/lib/cjs/SolarCalculate.js +4 -5
  63. package/lib/cjs/SolarCalculate.js.map +1 -1
  64. package/lib/cjs/SpatialClassification.js.map +1 -1
  65. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  66. package/lib/cjs/TextureMapping.js.map +1 -1
  67. package/lib/cjs/TileProps.js +2 -2
  68. package/lib/cjs/TileProps.js.map +1 -1
  69. package/lib/cjs/Tween.d.ts.map +1 -1
  70. package/lib/cjs/Tween.js +0 -1
  71. package/lib/cjs/Tween.js.map +1 -1
  72. package/lib/cjs/ViewProps.d.ts +1 -1
  73. package/lib/cjs/ViewProps.d.ts.map +1 -1
  74. package/lib/cjs/ViewProps.js.map +1 -1
  75. package/lib/cjs/core-common.d.ts +2 -0
  76. package/lib/cjs/core-common.d.ts.map +1 -1
  77. package/lib/cjs/core-common.js +2 -0
  78. package/lib/cjs/core-common.js.map +1 -1
  79. package/lib/cjs/geometry/ElementGeometry.js +3 -3
  80. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  81. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  82. package/lib/cjs/geometry/GeometryStream.js +2 -2
  83. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  84. package/lib/cjs/geometry/Placement.d.ts +3 -0
  85. package/lib/cjs/geometry/Placement.d.ts.map +1 -1
  86. package/lib/cjs/geometry/Placement.js +3 -0
  87. package/lib/cjs/geometry/Placement.js.map +1 -1
  88. package/lib/cjs/internal/Snapping.d.ts +7 -1
  89. package/lib/cjs/internal/Snapping.d.ts.map +1 -1
  90. package/lib/cjs/internal/Snapping.js.map +1 -1
  91. package/lib/cjs/ipc/IpcSocket.d.ts +15 -2
  92. package/lib/cjs/ipc/IpcSocket.d.ts.map +1 -1
  93. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  94. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  95. package/lib/cjs/rpc/DevToolsRpcInterface.js.map +1 -1
  96. package/lib/cjs/rpc/IModelReadRpcInterface.js +12 -12
  97. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  98. package/lib/cjs/rpc/IModelTileRpcInterface.js +1 -1
  99. package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
  100. package/lib/cjs/rpc/SnapshotIModelRpcInterface.d.ts +3 -0
  101. package/lib/cjs/rpc/SnapshotIModelRpcInterface.d.ts.map +1 -1
  102. package/lib/cjs/rpc/SnapshotIModelRpcInterface.js +3 -0
  103. package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  104. package/lib/cjs/rpc/TestRpcManager.d.ts.map +1 -1
  105. package/lib/cjs/rpc/TestRpcManager.js +0 -1
  106. package/lib/cjs/rpc/TestRpcManager.js.map +1 -1
  107. package/lib/cjs/rpc/WipRpcInterface.d.ts +1 -0
  108. package/lib/cjs/rpc/WipRpcInterface.d.ts.map +1 -1
  109. package/lib/cjs/rpc/WipRpcInterface.js +2 -1
  110. package/lib/cjs/rpc/WipRpcInterface.js.map +1 -1
  111. package/lib/cjs/rpc/core/RpcConfiguration.d.ts.map +1 -1
  112. package/lib/cjs/rpc/core/RpcConfiguration.js +1 -1
  113. package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
  114. package/lib/cjs/rpc/core/RpcConstants.d.ts +1 -1
  115. package/lib/cjs/rpc/core/RpcConstants.d.ts.map +1 -1
  116. package/lib/cjs/rpc/core/RpcConstants.js +1 -1
  117. package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
  118. package/lib/cjs/rpc/core/RpcControl.d.ts.map +1 -1
  119. package/lib/cjs/rpc/core/RpcControl.js +0 -1
  120. package/lib/cjs/rpc/core/RpcControl.js.map +1 -1
  121. package/lib/cjs/rpc/core/RpcInvocation.js +1 -1
  122. package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
  123. package/lib/cjs/rpc/core/RpcMarshaling.js +1 -1
  124. package/lib/cjs/rpc/core/RpcMarshaling.js.map +1 -1
  125. package/lib/cjs/rpc/core/RpcOperation.d.ts.map +1 -1
  126. package/lib/cjs/rpc/core/RpcOperation.js +0 -1
  127. package/lib/cjs/rpc/core/RpcOperation.js.map +1 -1
  128. package/lib/cjs/rpc/core/RpcPendingQueue.js +1 -1
  129. package/lib/cjs/rpc/core/RpcPendingQueue.js.map +1 -1
  130. package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
  131. package/lib/cjs/rpc/core/RpcPush.d.ts.map +1 -1
  132. package/lib/cjs/rpc/core/RpcPush.js.map +1 -1
  133. package/lib/cjs/rpc/core/RpcRegistry.d.ts.map +1 -1
  134. package/lib/cjs/rpc/core/RpcRegistry.js +0 -2
  135. package/lib/cjs/rpc/core/RpcRegistry.js.map +1 -1
  136. package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
  137. package/lib/cjs/rpc/core/RpcRequest.js +1 -2
  138. package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
  139. package/lib/cjs/rpc/core/RpcRequestContext.d.ts.map +1 -1
  140. package/lib/cjs/rpc/core/RpcRequestContext.js.map +1 -1
  141. package/lib/cjs/rpc/core/RpcRoutingToken.d.ts.map +1 -1
  142. package/lib/cjs/rpc/core/RpcRoutingToken.js +0 -1
  143. package/lib/cjs/rpc/core/RpcRoutingToken.js.map +1 -1
  144. package/lib/cjs/rpc/core/RpcSessionInvocation.js +1 -1
  145. package/lib/cjs/rpc/core/RpcSessionInvocation.js.map +1 -1
  146. package/lib/cjs/rpc/web/BentleyCloudRpcManager.js.map +1 -1
  147. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
  148. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js +0 -1
  149. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  150. package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
  151. package/lib/cjs/rpc/web/RpcMultipart.d.ts.map +1 -1
  152. package/lib/cjs/rpc/web/RpcMultipart.js.map +1 -1
  153. package/lib/cjs/rpc/web/WebAppRpcLogging.js +1 -1
  154. package/lib/cjs/rpc/web/WebAppRpcLogging.js.map +1 -1
  155. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +0 -2
  156. package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
  157. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  158. package/lib/cjs/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
  159. package/lib/cjs/rpc/web/WebAppRpcRequest.js +1 -1
  160. package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
  161. package/lib/cjs/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
  162. package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js +0 -1
  163. package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  164. package/lib/cjs/tile/TileIO.js +4 -4
  165. package/lib/cjs/tile/TileIO.js.map +1 -1
  166. package/lib/cjs/tile/TileMetadata.js +13 -13
  167. package/lib/cjs/tile/TileMetadata.js.map +1 -1
  168. package/lib/esm/BackendTypes.d.ts +0 -2
  169. package/lib/esm/BackendTypes.d.ts.map +1 -1
  170. package/lib/esm/BackgroundMapProvider.js +1 -1
  171. package/lib/esm/BackgroundMapProvider.js.map +1 -1
  172. package/lib/esm/BackgroundMapSettings.js +2 -2
  173. package/lib/esm/BackgroundMapSettings.js.map +1 -1
  174. package/lib/esm/BriefcaseTypes.js.map +1 -1
  175. package/lib/esm/Code.d.ts +8 -0
  176. package/lib/esm/Code.d.ts.map +1 -1
  177. package/lib/esm/Code.js +8 -0
  178. package/lib/esm/Code.js.map +1 -1
  179. package/lib/esm/ColorDef.d.ts.map +1 -1
  180. package/lib/esm/ColorDef.js +0 -3
  181. package/lib/esm/ColorDef.js.map +1 -1
  182. package/lib/esm/ConcurrentQuery.d.ts.map +1 -1
  183. package/lib/esm/ContourDisplay.d.ts +216 -0
  184. package/lib/esm/ContourDisplay.d.ts.map +1 -0
  185. package/lib/esm/ContourDisplay.js +293 -0
  186. package/lib/esm/ContourDisplay.js.map +1 -0
  187. package/lib/esm/DisplayStyleSettings.d.ts +9 -0
  188. package/lib/esm/DisplayStyleSettings.d.ts.map +1 -1
  189. package/lib/esm/DisplayStyleSettings.js +16 -0
  190. package/lib/esm/DisplayStyleSettings.js.map +1 -1
  191. package/lib/esm/ECSqlReader.d.ts.map +1 -1
  192. package/lib/esm/ECSqlReader.js +1 -10
  193. package/lib/esm/ECSqlReader.js.map +1 -1
  194. package/lib/esm/ElementMesh.js +1 -1
  195. package/lib/esm/ElementMesh.js.map +1 -1
  196. package/lib/esm/ElementProps.d.ts +25 -0
  197. package/lib/esm/ElementProps.d.ts.map +1 -1
  198. package/lib/esm/ElementProps.js.map +1 -1
  199. package/lib/esm/FeatureSymbology.d.ts +36 -5
  200. package/lib/esm/FeatureSymbology.d.ts.map +1 -1
  201. package/lib/esm/FeatureSymbology.js +127 -40
  202. package/lib/esm/FeatureSymbology.js.map +1 -1
  203. package/lib/esm/IModel.js.map +1 -1
  204. package/lib/esm/IModelError.d.ts +5 -3
  205. package/lib/esm/IModelError.d.ts.map +1 -1
  206. package/lib/esm/IModelError.js +5 -2
  207. package/lib/esm/IModelError.js.map +1 -1
  208. package/lib/esm/ITwinError.d.ts +72 -0
  209. package/lib/esm/ITwinError.d.ts.map +1 -0
  210. package/lib/esm/ITwinError.js +52 -0
  211. package/lib/esm/ITwinError.js.map +1 -0
  212. package/lib/esm/MapLayerSettings.d.ts.map +1 -1
  213. package/lib/esm/MapLayerSettings.js +0 -1
  214. package/lib/esm/MapLayerSettings.js.map +1 -1
  215. package/lib/esm/QPoint.d.ts +1 -1
  216. package/lib/esm/RenderMaterial.js +4 -4
  217. package/lib/esm/RenderMaterial.js.map +1 -1
  218. package/lib/esm/RenderTexture.js.map +1 -1
  219. package/lib/esm/RpcInterface.js +1 -1
  220. package/lib/esm/RpcInterface.js.map +1 -1
  221. package/lib/esm/RpcManager.d.ts.map +1 -1
  222. package/lib/esm/RpcManager.js.map +1 -1
  223. package/lib/esm/SpatialClassification.js.map +1 -1
  224. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  225. package/lib/esm/TextureMapping.js.map +1 -1
  226. package/lib/esm/Tween.d.ts.map +1 -1
  227. package/lib/esm/Tween.js +0 -1
  228. package/lib/esm/Tween.js.map +1 -1
  229. package/lib/esm/ViewProps.d.ts +1 -1
  230. package/lib/esm/ViewProps.d.ts.map +1 -1
  231. package/lib/esm/ViewProps.js.map +1 -1
  232. package/lib/esm/core-common.d.ts +2 -0
  233. package/lib/esm/core-common.d.ts.map +1 -1
  234. package/lib/esm/core-common.js +2 -0
  235. package/lib/esm/core-common.js.map +1 -1
  236. package/lib/esm/geometry/ElementGeometry.js +3 -3
  237. package/lib/esm/geometry/ElementGeometry.js.map +1 -1
  238. package/lib/esm/geometry/FrustumPlanes.js.map +1 -1
  239. package/lib/esm/geometry/GeometryStream.js +2 -2
  240. package/lib/esm/geometry/GeometryStream.js.map +1 -1
  241. package/lib/esm/geometry/Placement.d.ts +3 -0
  242. package/lib/esm/geometry/Placement.d.ts.map +1 -1
  243. package/lib/esm/geometry/Placement.js +3 -0
  244. package/lib/esm/geometry/Placement.js.map +1 -1
  245. package/lib/esm/internal/Snapping.d.ts +7 -1
  246. package/lib/esm/internal/Snapping.d.ts.map +1 -1
  247. package/lib/esm/internal/Snapping.js.map +1 -1
  248. package/lib/esm/ipc/IpcSocket.d.ts +15 -2
  249. package/lib/esm/ipc/IpcSocket.d.ts.map +1 -1
  250. package/lib/esm/ipc/IpcSocket.js.map +1 -1
  251. package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
  252. package/lib/esm/rpc/DevToolsRpcInterface.js.map +1 -1
  253. package/lib/esm/rpc/IModelReadRpcInterface.js +12 -12
  254. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  255. package/lib/esm/rpc/IModelTileRpcInterface.js +1 -1
  256. package/lib/esm/rpc/IModelTileRpcInterface.js.map +1 -1
  257. package/lib/esm/rpc/SnapshotIModelRpcInterface.d.ts +3 -0
  258. package/lib/esm/rpc/SnapshotIModelRpcInterface.d.ts.map +1 -1
  259. package/lib/esm/rpc/SnapshotIModelRpcInterface.js +3 -0
  260. package/lib/esm/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  261. package/lib/esm/rpc/TestRpcManager.d.ts.map +1 -1
  262. package/lib/esm/rpc/TestRpcManager.js +0 -1
  263. package/lib/esm/rpc/TestRpcManager.js.map +1 -1
  264. package/lib/esm/rpc/WipRpcInterface.d.ts +1 -0
  265. package/lib/esm/rpc/WipRpcInterface.d.ts.map +1 -1
  266. package/lib/esm/rpc/WipRpcInterface.js +2 -1
  267. package/lib/esm/rpc/WipRpcInterface.js.map +1 -1
  268. package/lib/esm/rpc/core/RpcConfiguration.d.ts.map +1 -1
  269. package/lib/esm/rpc/core/RpcConfiguration.js +1 -1
  270. package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
  271. package/lib/esm/rpc/core/RpcConstants.d.ts +1 -1
  272. package/lib/esm/rpc/core/RpcConstants.d.ts.map +1 -1
  273. package/lib/esm/rpc/core/RpcConstants.js +1 -1
  274. package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
  275. package/lib/esm/rpc/core/RpcControl.d.ts.map +1 -1
  276. package/lib/esm/rpc/core/RpcControl.js +0 -1
  277. package/lib/esm/rpc/core/RpcControl.js.map +1 -1
  278. package/lib/esm/rpc/core/RpcInvocation.js +1 -1
  279. package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
  280. package/lib/esm/rpc/core/RpcMarshaling.js +1 -1
  281. package/lib/esm/rpc/core/RpcMarshaling.js.map +1 -1
  282. package/lib/esm/rpc/core/RpcOperation.d.ts.map +1 -1
  283. package/lib/esm/rpc/core/RpcOperation.js +0 -1
  284. package/lib/esm/rpc/core/RpcOperation.js.map +1 -1
  285. package/lib/esm/rpc/core/RpcPendingQueue.js +1 -1
  286. package/lib/esm/rpc/core/RpcPendingQueue.js.map +1 -1
  287. package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
  288. package/lib/esm/rpc/core/RpcPush.d.ts.map +1 -1
  289. package/lib/esm/rpc/core/RpcPush.js.map +1 -1
  290. package/lib/esm/rpc/core/RpcRegistry.d.ts.map +1 -1
  291. package/lib/esm/rpc/core/RpcRegistry.js +0 -2
  292. package/lib/esm/rpc/core/RpcRegistry.js.map +1 -1
  293. package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
  294. package/lib/esm/rpc/core/RpcRequest.js +1 -2
  295. package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
  296. package/lib/esm/rpc/core/RpcRequestContext.d.ts.map +1 -1
  297. package/lib/esm/rpc/core/RpcRequestContext.js.map +1 -1
  298. package/lib/esm/rpc/core/RpcRoutingToken.d.ts.map +1 -1
  299. package/lib/esm/rpc/core/RpcRoutingToken.js +0 -1
  300. package/lib/esm/rpc/core/RpcRoutingToken.js.map +1 -1
  301. package/lib/esm/rpc/core/RpcSessionInvocation.js +1 -1
  302. package/lib/esm/rpc/core/RpcSessionInvocation.js.map +1 -1
  303. package/lib/esm/rpc/web/BentleyCloudRpcManager.js.map +1 -1
  304. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
  305. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +0 -1
  306. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  307. package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
  308. package/lib/esm/rpc/web/RpcMultipart.d.ts.map +1 -1
  309. package/lib/esm/rpc/web/RpcMultipart.js.map +1 -1
  310. package/lib/esm/rpc/web/WebAppRpcLogging.js +1 -1
  311. package/lib/esm/rpc/web/WebAppRpcLogging.js.map +1 -1
  312. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +0 -2
  313. package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
  314. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  315. package/lib/esm/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
  316. package/lib/esm/rpc/web/WebAppRpcRequest.js +1 -1
  317. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  318. package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
  319. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js +0 -1
  320. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  321. package/lib/esm/tile/TileMetadata.js +1 -1
  322. package/lib/esm/tile/TileMetadata.js.map +1 -1
  323. package/package.json +14 -15
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { Geometry } from \"@itwin/core-geometry\";\r\nimport { ColorByName } from \"./ColorByName\";\r\nimport { HSLColor } from \"./HSLColor\";\r\nimport { HSVColor, HSVConstants } from \"./HSVColor\";\r\n\r\n// cspell: ignore ttbbggrr bbggrr rrggbb aabbggrr abgr rrggbb hsla lerp torgb dhue dsaturation dvalue intpart fractpart cyanish\r\n\r\n// portions adapted from Three.js Copyright © 2010-2024 three.js authors\r\n\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchUInt32 = new Uint32Array(scratchBytes.buffer);\r\n\r\n/** The JSON representation of a [[ColorDef]] - an unsigned 32-bit integer in 0xTTBBGGRR format.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ColorDefProps = number;\r\n\r\n/** An immutable integer representation of a color.\r\n *\r\n * A color consists of 4 components: Red, Blue, Green, and Transparency. Each component is an 8-bit unsigned integer in the range [0..255]. A value of zero means that component contributes nothing\r\n * to the color: e.g., a color with Red=0 contains no shade of red, and a color with Transparency=0 is fully opaque. A value of 255 means that component contributes its maximum\r\n * value to the color: e.g., a color with Red=255 is as red as it is possible to be, and a color with Transparency=255 is fully transparent.\r\n *\r\n * Internally, these 4 components are combined into a single 32-bit unsigned integer as represented by [[ColorDefProps]]. This representation can result in some confusion regarding:\r\n * 1. The ordering of the individual components; and\r\n * 2. Whether to specify transparency or opacity (sometimes referred to as \"alpha\").\r\n *\r\n * ColorDef uses `0xTTBBGGRR` internally, which uses Transparency and puts Red in the low byte and Transparency in the high byte. It can be converted to `0xRRGGBB` format (blue in the low byte)\r\n * using [[getRgb]] and `0xAABBGGRRx format (red in the low byte, using opacity instead of transparency) using [[getAbgr]].\r\n *\r\n * A ColorDef can be created from a numeric [[ColorDefProps]], from a string in one of the common HTML formats (e.g., [[fromString]]), or by specifying values for the individual components\r\n * (e.g., [[from]]).\r\n *\r\n * ColorDef is **immutable**. To obtain a modified copy of a ColorDef, use methods like [[adjustedForContrast]], [[inverse]], or [[withTransparency]]. For example:\r\n * ```ts\r\n * const semiTransparentBlue = ColorDef.blue.withTransparency(100);\r\n * ```\r\n * @public\r\n * @extensions\r\n */\r\nexport class ColorDef {\r\n private readonly _tbgr: number;\r\n\r\n private constructor(tbgr: number) {\r\n scratchUInt32[0] = tbgr; // Force to be a 32-bit unsigned integer\r\n this._tbgr = scratchUInt32[0];\r\n }\r\n\r\n /**\r\n * Create a new ColorDef.\r\n * @param val value to use.\r\n * If a number, it is interpreted as a 0xTTBBGGRR (Red in the low byte, high byte is transparency 0==fully opaque) value.\r\n * If a string, it must be in one of the forms supported by [[fromString]] - any unrecognized string will produce [[black]].\r\n */\r\n public static create(val?: string | ColorDefProps) {\r\n return this.fromTbgr(this.computeTbgr(val));\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value corresponding to the specified representation of a color.\r\n * @see [[fromString]] for a description of valid string representations.\r\n */\r\n public static computeTbgr(val?: string | ColorDefProps): ColorDefProps {\r\n switch (typeof val) {\r\n case \"number\":\r\n return val;\r\n case \"string\":\r\n return this.computeTbgrFromString(val);\r\n default:\r\n return 0;\r\n }\r\n }\r\n\r\n /** Convert this ColorDef to a 32 bit number representing the 0xTTBBGGRR value */\r\n public toJSON(): ColorDefProps { return this._tbgr; }\r\n\r\n /** Create a new ColorDef from a json object. If the json object is a number, it is assumed to be a 0xTTBBGGRR value. */\r\n public static fromJSON(json?: ColorDefProps): ColorDef {\r\n return this.create(json);\r\n }\r\n\r\n /** Create a ColorDef from Red, Green, Blue, Transparency values. All inputs should be integers between 0-255. */\r\n public static from(red: number, green: number, blue: number, transparency?: number): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromComponents(red, green, blue, transparency));\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value corresponding to the specified Red, Green, Blue, Transparency components. All inputs should be integers between 0-255. */\r\n public static computeTbgrFromComponents(red: number, green: number, blue: number, transparency?: number): ColorDefProps {\r\n scratchBytes[0] = red;\r\n scratchBytes[1] = green;\r\n scratchBytes[2] = blue;\r\n scratchBytes[3] = transparency || 0;\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Create a ColorDef from its 0xTTBBGGRR representation. */\r\n public static fromTbgr(tbgr: ColorDefProps): ColorDef {\r\n switch (tbgr) {\r\n case ColorByName.black:\r\n return this.black;\r\n case ColorByName.white:\r\n return this.white;\r\n case ColorByName.red:\r\n return this.red;\r\n case ColorByName.green:\r\n return this.green;\r\n case ColorByName.blue:\r\n return this.blue;\r\n default:\r\n return new ColorDef(tbgr);\r\n }\r\n }\r\n\r\n /** Create a ColorDef from its 0xAABBGGRR representation. */\r\n public static fromAbgr(abgr: number): ColorDef {\r\n return this.fromTbgr(this.getAbgr(abgr));\r\n }\r\n\r\n /** Create a ColorDef from a string representation. The following representations are supported:\r\n * *\"rgb(255,0,0)\"*\r\n * *\"rgba(255,0,0,.2)\"*\r\n * *\"rgb(100%,0%,0%)\"*\r\n * *\"hsl(120,50%,50%)\"*\r\n * *\"#rrbbgg\"*\r\n * *\"blanchedAlmond\"* (see possible values from [[ColorByName]]). Case-insensitive.\r\n *\r\n * If `val` is not a valid color string, this function returns [[black]].\r\n * @see [[isValidColor]] to determine if `val` is a valid color string.\r\n */\r\n public static fromString(val: string): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromString(val));\r\n }\r\n\r\n /** Determine whether the input is a valid representation of a ColorDef.\r\n * @see [[fromString]] for the definition of a valid string representation.\r\n * @see [[ColorDefProps]] for the definition of a valid numeric representation.\r\n */\r\n public static isValidColor(val: string | number): boolean {\r\n if (typeof val === \"number\")\r\n return val >= 0 && val <= 0xffffffff && Math.floor(val) === val;\r\n\r\n return undefined !== this.tryComputeTbgrFromString(val);\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value corresponding to a string representation of a color.\r\n * If `val` is not a valid color string, this function returns 0 (black).\r\n * @see [[fromString]] for the definition of a valid color string.\r\n * @see [[tryComputeTbgrFromString]] to determine if `val` is a valid color string.\r\n */\r\n public static computeTbgrFromString(val: string): ColorDefProps {\r\n return this.tryComputeTbgrFromString(val) ?? 0;\r\n }\r\n\r\n /** Try to compute the 0xTTBBGGRR value corresponding to a string representation of a ColorDef.\r\n * @returns the corresponding numeric representation, or `undefined` if the input does not represent a color.\r\n * @see [[fromString]] for the definition of a valid color string.\r\n */\r\n public static tryComputeTbgrFromString(val: string): ColorDefProps | undefined {\r\n if (typeof val !== \"string\")\r\n return undefined;\r\n\r\n val = val.toLowerCase();\r\n let m = /^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec(val);\r\n if (m) { // rgb / hsl\r\n let color;\r\n const name = m[1];\r\n const components = m[2];\r\n\r\n const hasPercent = (str: string) => str[str.length - 1] === \"%\";\r\n const floatOrPercent = (str: string) => {\r\n const v = parseFloat(str);\r\n return 255 * Geometry.clamp(hasPercent(str) ? v / 100 : v, 0, 1);\r\n };\r\n const intOrPercent = (str: string) => {\r\n const v = hasPercent(str) ? (parseFloat(str) / 100) * 255 : parseInt(str, 10);\r\n return Geometry.clamp(v, 0, 255);\r\n };\r\n\r\n switch (name) {\r\n case \"rgb\":\r\n case \"rgba\":\r\n color = /^(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*([,\\/]\\s*([0-9]*\\.?[0-9]+%*)\\s*)?$/.exec(components);\r\n if (color) { // rgb(255,0,0) rgba(255,0,0,0.5)\r\n return this.computeTbgrFromComponents(\r\n intOrPercent(color[1]),\r\n intOrPercent(color[2]),\r\n intOrPercent(color[3]),\r\n typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0);\r\n }\r\n\r\n break;\r\n case \"hsl\":\r\n case \"hsla\":\r\n color = /^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(components);\r\n if (color) { // hsl(120,50%,50%) hsla(120,50%,50%,0.5)\r\n const h = parseFloat(color[1]) / 360;\r\n const s = parseInt(color[2], 10) / 100;\r\n const l = parseInt(color[3], 10) / 100;\r\n const t = typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0;\r\n return this.computeTbgrFromHSL(h, s, l, t);\r\n }\r\n\r\n break;\r\n }\r\n // eslint-disable-next-line no-cond-assign\r\n } else if (m = /^\\#([a-f0-9]+)$/.exec(val)) { // hex color\r\n const hex = m[1];\r\n const size = hex.length;\r\n\r\n if (size === 3) { // #ff0\r\n return this.computeTbgrFromComponents(\r\n parseInt(hex.charAt(0) + hex.charAt(0), 16),\r\n parseInt(hex.charAt(1) + hex.charAt(1), 16),\r\n parseInt(hex.charAt(2) + hex.charAt(2), 16), 0);\r\n }\r\n if (size === 6) { // #ff0000\r\n return this.computeTbgrFromComponents(\r\n parseInt(hex.charAt(0) + hex.charAt(1), 16),\r\n parseInt(hex.charAt(2) + hex.charAt(3), 16),\r\n parseInt(hex.charAt(4) + hex.charAt(5), 16), 0);\r\n }\r\n }\r\n\r\n if (val && val.length > 0) { // ColorRgb value\r\n for (const [key, value] of Object.entries(ColorByName))\r\n if (key.toLowerCase() === val)\r\n return value;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /** Get the red, green, blue, and transparency values from this ColorDef. Values will be integers between 0-255. */\r\n public get colors(): { r: number, g: number, b: number, t: number } {\r\n return ColorDef.getColors(this._tbgr);\r\n }\r\n\r\n /** Get the r,g,b,t values encoded in an 0xTTBBGGRR value. Values will be integers between 0-255. */\r\n public static getColors(tbgr: ColorDefProps) {\r\n scratchUInt32[0] = tbgr;\r\n return {\r\n b: scratchBytes[2],\r\n g: scratchBytes[1],\r\n r: scratchBytes[0],\r\n t: scratchBytes[3],\r\n };\r\n }\r\n\r\n /** The color value of this ColorDef as an integer in the form 0xTTBBGGRR (red in the low byte) */\r\n public get tbgr(): ColorDefProps { return this._tbgr; }\r\n\r\n /** Get the value of the color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\r\n public getAbgr(): number {\r\n return ColorDef.getAbgr(this._tbgr);\r\n }\r\n\r\n /** Get the value of a 0xTTBBGGRR color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\r\n public static getAbgr(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n scratchBytes[3] = 255 - scratchBytes[3];\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Get the RGB value of the color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\r\n public getRgb(): number {\r\n return ColorDef.getRgb(this._tbgr);\r\n }\r\n\r\n /** Get the RGB value of the 0xTTBBGGRR color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\r\n public static getRgb(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return (scratchBytes[0] << 16) + (scratchBytes[1] << 8) + scratchBytes[2];\r\n }\r\n\r\n /** Return a copy of this ColorDef with the specified alpha component.\r\n * @param alpha the new alpha value as an integer between 0-255.\r\n * @returns A ColorDef with equivalent red, green, and blue components to this one but with the specified alpha.\r\n */\r\n public withAlpha(alpha: number): ColorDef {\r\n const tbgr = ColorDef.withAlpha(this._tbgr, alpha);\r\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\r\n }\r\n\r\n /** Return a color equivalent to the specified 0xTTBBGGRR but with modified alpha component.\r\n * @param alpha the new alpha value as an integer between 0-255.\r\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified alpha.\r\n */\r\n public static withAlpha(tbgr: ColorDefProps, alpha: number): number {\r\n scratchUInt32[0] = tbgr;\r\n scratchBytes[3] = 255 - (alpha | 0);\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Get the alpha value for this ColorDef. Will be between 0-255 */\r\n public getAlpha(): number {\r\n return ColorDef.getAlpha(this._tbgr);\r\n }\r\n\r\n /** Extract the alpha value from a 0xTTBBGGRR color. */\r\n public static getAlpha(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return 255 - scratchBytes[3];\r\n }\r\n\r\n /** True if this ColorDef is fully opaque. */\r\n public get isOpaque(): boolean {\r\n return ColorDef.isOpaque(this._tbgr);\r\n }\r\n\r\n /** True if the specified 0xTTBBGGRR color is fully opaque. */\r\n public static isOpaque(tbgr: ColorDefProps): boolean {\r\n return 255 === this.getAlpha(tbgr);\r\n }\r\n\r\n /** Get the transparency value for this ColorDef (inverse of alpha). Will be between 0-255. */\r\n public getTransparency(): number {\r\n return ColorDef.getTransparency(this._tbgr);\r\n }\r\n\r\n /** Extract the transparency component from a 0xTTBBGGRR color as an integer between 0-255.. */\r\n public static getTransparency(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return scratchBytes[3];\r\n }\r\n\r\n /** Create a copy of this ColorDef with the specified transparency.\r\n * @param transparency the new transparency value. Must be between 0-255, where 0 means 'fully opaque' and 255 means 'fully transparent'.\r\n * @returns a new ColorDef with the same color as this one and the specified transparency.\r\n */\r\n public withTransparency(transparency: number): ColorDef {\r\n const tbgr = ColorDef.withTransparency(this._tbgr, transparency);\r\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value of the specified color and transparency.\r\n * @param transparency the new transparency as an integer between 0-255.\r\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified transparency.\r\n */\r\n public static withTransparency(tbgr: ColorDefProps, transparency: number): ColorDefProps {\r\n return this.withAlpha(tbgr, 255 - transparency);\r\n }\r\n\r\n /** The \"known name\" for this ColorDef. Will be undefined if color value is not in [[ColorByName]] list */\r\n public get name(): string | undefined {\r\n return ColorDef.getName(this.tbgr);\r\n }\r\n\r\n /** Obtain the name of the color in the [[ColorByName]] list associated with the specified 0xTTBBGGRR value, or undefined if no such named color exists.\r\n * @note A handful of colors (like \"aqua\" and \"cyan\") have identical tbgr values; in such cases the first match will be returned.\r\n */\r\n public static getName(tbgr: ColorDefProps): string | undefined {\r\n for (const [key, value] of Object.entries(ColorByName))\r\n if (value === tbgr)\r\n return key;\r\n\r\n return undefined;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"#rrggbb\" where values are hex digits of the respective colors */\r\n public toHexString(): string {\r\n return ColorDef.toHexString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR value to a string in the form \"#rrggbb\". */\r\n public static toHexString(tbgr: ColorDefProps): string {\r\n return `#${(`000000${this.getRgb(tbgr).toString(16)}`).slice(-6)}`;\r\n }\r\n\r\n private static getColorsString(tbgr: ColorDefProps) {\r\n const c = this.getColors(tbgr);\r\n return `${c.r},${c.g},${c.b}`;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"rgb(r,g,b)\" where values are decimal digits of the respective colors. */\r\n public toRgbString(): string {\r\n return ColorDef.toRgbString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR color to a string in the form \"rgb(r,g,b)\" where each component is specified in decimal. */\r\n public static toRgbString(tbgr: ColorDefProps): string {\r\n return `rgb(${this.getColorsString(tbgr)})`;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"rgba(r,g,b,a)\" where color values are decimal digits and a is a fraction */\r\n public toRgbaString(): string {\r\n return ColorDef.toRgbaString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR color to a string of the form \"rgba(r,g,b,a)\" where the color components are specified in decimal and the alpha component is a fraction. */\r\n public static toRgbaString(tbgr: ColorDefProps): string {\r\n return `rgba(${this.getColorsString(tbgr)},${this.getAlpha(tbgr) / 255.})`;\r\n }\r\n\r\n /** Create a ColorDef that is the linear interpolation of this ColorDef and another ColorDef, using a weighting factor.\r\n * @param color2 The other color\r\n * @param weight The weighting factor for color2. 0.0 = this color, 1.0 = color2.\r\n * @param result Optional ColorDef to hold result. If undefined, a new ColorDef is created.\r\n */\r\n public lerp(color2: ColorDef, weight: number): ColorDef {\r\n return ColorDef.fromTbgr(ColorDef.lerp(this.tbgr, color2.tbgr, weight));\r\n }\r\n\r\n /** Interpolate between two 0xTTBBGGRR colors using a weighting factor.\r\n * @param tbgr1 The first color\r\n * @param tbgr2 The other color\r\n * @param weight The weighting factor in [0..1]. A value of 0.0 selects `tbgr1`; 1.0 selects `tbgr2`; 0.5 mixes them evenly; etc.\r\n * @returns The linear interpolation between `tbgr1` and `tbgr2` using the specified weight.\r\n */\r\n public static lerp(tbgr1: ColorDefProps, tbgr2: ColorDefProps, weight: number): ColorDefProps {\r\n const c = this.getColors(tbgr1);\r\n const color = this.getColors(tbgr2);\r\n c.r += (color.r - c.r) * weight;\r\n c.g += (color.g - c.g) * weight;\r\n c.b += (color.b - c.b) * weight;\r\n return this.computeTbgrFromComponents(c.r, c.g, c.b, c.t);\r\n }\r\n\r\n /** Create a new ColorDef that is the inverse (all colors set to 255 - this) of this color. Ignores transparency - result has 0 transparency. */\r\n public inverse(): ColorDef {\r\n return ColorDef.fromTbgr(ColorDef.inverse(this.tbgr));\r\n }\r\n\r\n /** Return a 0xTTBBGGRR color whose color components are the inverse of the input color. The result has 0 transparency. */\r\n public static inverse(tbgr: ColorDefProps): ColorDefProps {\r\n const colors = this.getColors(tbgr);\r\n return this.computeTbgrFromComponents(255 - colors.r, 255 - colors.g, 255 - colors.b);\r\n }\r\n\r\n /** Create a ColorDef from hue, saturation, lightness values */\r\n public static fromHSL(h: number, s: number, l: number, transparency = 0): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromHSL(h, s, l, transparency));\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR color corresponding to the specified hue, saturation, lightness values. */\r\n public static computeTbgrFromHSL(h: number, s: number, l: number, transparency = 0): ColorDefProps {\r\n const torgb = (p1: number, q1: number, t: number) => {\r\n if (t < 0)\r\n t += 1;\r\n if (t > 1)\r\n t -= 1;\r\n\r\n if (t < 1 / 6)\r\n return p1 + (q1 - p1) * 6 * t;\r\n if (t < 1 / 2)\r\n return q1;\r\n if (t < 2 / 3)\r\n return p1 + (q1 - p1) * 6 * (2 / 3 - t);\r\n\r\n return p1;\r\n };\r\n\r\n const hue2rgb = (p1: number, q1: number, t: number) => Math.round(torgb(p1, q1, t) * 255);\r\n const modulo = (n: number, m: number) => ((n % m) + m) % m;\r\n\r\n // h,s,l ranges are in 0.0 - 1.0\r\n h = modulo(h, 1);\r\n s = Geometry.clamp(s, 0, 1);\r\n l = Geometry.clamp(l, 0, 1);\r\n\r\n if (s === 0) {\r\n l *= 255;\r\n return this.computeTbgrFromComponents(l, l, l, transparency);\r\n }\r\n\r\n const p = l <= 0.5 ? l * (1 + s) : l + s - (l * s);\r\n const q = (2 * l) - p;\r\n return this.computeTbgrFromComponents(\r\n hue2rgb(q, p, h + 1 / 3),\r\n hue2rgb(q, p, h),\r\n hue2rgb(q, p, h - 1 / 3),\r\n transparency);\r\n }\r\n\r\n /** Create an [[HSLColor]] from this ColorDef */\r\n public toHSL(): HSLColor {\r\n // h,s,l ranges are in 0.0 - 1.0\r\n const col = this.colors;\r\n col.r /= 255;\r\n col.g /= 255;\r\n col.b /= 255;\r\n const max = Math.max(col.r, col.g, col.b);\r\n const min = Math.min(col.r, col.g, col.b);\r\n\r\n let hue = 0;\r\n let saturation;\r\n const lightness = (min + max) / 2.0;\r\n\r\n if (min === max) {\r\n saturation = 0;\r\n } else {\r\n const delta = max - min;\r\n saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min);\r\n switch (max) {\r\n case col.r:\r\n hue = (col.g - col.b) / delta + (col.g < col.b ? 6 : 0);\r\n break;\r\n case col.g:\r\n hue = (col.b - col.r) / delta + 2;\r\n break;\r\n case col.b:\r\n hue = (col.r - col.g) / delta + 4;\r\n break;\r\n }\r\n\r\n hue /= 6;\r\n }\r\n\r\n return new HSLColor(hue, saturation, lightness);\r\n }\r\n\r\n /** Create an [[HSVColor]] from this ColorDef */\r\n public toHSV(): HSVColor {\r\n const { r, g, b } = this.colors;\r\n let min = (r < g) ? r : g;\r\n if (b < min)\r\n min = b;\r\n\r\n let max = (r > g) ? r : g;\r\n if (b > max)\r\n max = b;\r\n\r\n /* amount of \"blackness\" present */\r\n const v = Math.floor((max / 255.0 * 100) + 0.5);\r\n const deltaRgb = max - min;\r\n const s = (max !== 0.0) ? Math.floor((deltaRgb / max * 100) + 0.5) : 0;\r\n let h = 0;\r\n\r\n if (s) {\r\n const redDistance = (max - r) / deltaRgb;\r\n const greenDistance = (max - g) / deltaRgb;\r\n const blueDistance = (max - b) / deltaRgb;\r\n\r\n let intermediateHue: number;\r\n if (r === max) /* color between yellow & magenta */\r\n intermediateHue = blueDistance - greenDistance;\r\n else if (g === max) /* color between cyan & yellow */\r\n intermediateHue = 2.0 + redDistance - blueDistance;\r\n else /* color between magenta & cyan */\r\n intermediateHue = 4.0 + greenDistance - redDistance;\r\n\r\n /* intermediate hue is [0..6] */\r\n intermediateHue *= 60;\r\n\r\n if (intermediateHue < 0.0)\r\n intermediateHue += 360;\r\n\r\n h = Math.floor(intermediateHue + 0.5);\r\n\r\n if (h >= 360)\r\n h = 0;\r\n } else {\r\n h = 0;\r\n }\r\n\r\n return new HSVColor(h, s, v);\r\n }\r\n\r\n /** Create a ColorDef from an HSVColor */\r\n public static fromHSV(hsv: HSVColor, transparency = 0): ColorDef {\r\n // Check for simple case first.\r\n if ((!hsv.s) || (hsv.h === -1)) {\r\n // hue must be undefined, have no color only white\r\n const white = 0xff & Math.floor(((255.0 * hsv.v) / 100.0) + 0.5 + 3.0e-14);\r\n return ColorDef.from(white, white, white, 0);\r\n }\r\n\r\n let dhue = hsv.h, dsaturation = hsv.s, dvalue = hsv.v;\r\n if (dhue === 360)\r\n dhue = 0.0;\r\n\r\n dhue /= 60; // hue is now [0..6]\r\n const hueIntpart = Math.floor(dhue); // convert double -> int\r\n const hueFractpart = dhue - hueIntpart;\r\n dvalue /= 100;\r\n dsaturation /= 100;\r\n\r\n const p = 0xff & Math.floor((dvalue * (1.0 - dsaturation) * 255.0) + 0.5);\r\n const q = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * hueFractpart)) * 255.0) + 0.5);\r\n const t = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * (1.0 - hueFractpart))) * 255.0) + 0.5);\r\n const v = 0xff & Math.floor(dvalue * 255 + 0.5);\r\n\r\n let r = 0, b = 0, g = 0;\r\n switch (hueIntpart) {\r\n /* eslint-disable max-statements-per-line */\r\n case 0: r = v; g = t; b = p; break; // reddish\r\n case 1: r = q, g = v; b = p; break; // yellowish\r\n case 2: r = p, g = v; b = t; break; // greenish\r\n case 3: r = p, g = q; b = v; break; // cyanish\r\n case 4: r = t, g = p; b = v; break; // bluish\r\n case 5: r = v, g = p; b = q; break; // magenta-ish\r\n /* eslint-enable max-statements-per-line */\r\n }\r\n\r\n return ColorDef.from(r, g, b, transparency);\r\n }\r\n\r\n private visibilityCheck(other: ColorDef): number {\r\n const fg = this.colors;\r\n const bg = other.colors;\r\n // Compute luminosity\r\n const red = Math.abs(fg.r - bg.r);\r\n const green = Math.abs(fg.g - bg.g);\r\n const blue = Math.abs(fg.b - bg.b);\r\n return (0.30 * red) + (0.59 * green) + (0.11 * blue);\r\n }\r\n\r\n /**\r\n * Create a new ColorDef that is adjusted from this ColorDef for maximum contrast against another color. The color will either be lighter\r\n * or darker, depending on which has more visibility against the other color.\r\n * @param other the color to contrast with\r\n * @param alpha optional alpha value for the adjusted color. If not supplied alpha from this color is used.\r\n */\r\n public adjustedForContrast(other: ColorDef, alpha?: number): ColorDef {\r\n const visibility = this.visibilityCheck(other);\r\n if (HSVConstants.VISIBILITY_GOAL <= visibility) {\r\n return undefined !== alpha ? this.withAlpha(alpha) : this;\r\n }\r\n\r\n const adjPercent = Math.floor(((HSVConstants.VISIBILITY_GOAL - visibility) / 255.0) * 100.0);\r\n let darkerHSV = this.toHSV();\r\n let brightHSV = darkerHSV.clone();\r\n\r\n darkerHSV = darkerHSV.adjusted(true, adjPercent);\r\n brightHSV = brightHSV.adjusted(false, adjPercent);\r\n\r\n if (undefined === alpha)\r\n alpha = this.getAlpha();\r\n\r\n const darker = ColorDef.fromHSV(darkerHSV).withAlpha(alpha);\r\n const bright = ColorDef.fromHSV(brightHSV).withAlpha(alpha);\r\n\r\n if (bright.getRgb() === other.getRgb()) // Couldn't adjust brighter...\r\n return darker;\r\n\r\n if (darker.getRgb() === other.getRgb()) // Couldn't adjust darker...\r\n return bright;\r\n\r\n // NOTE: Best choice is the one most visible against the other color...\r\n return (bright.visibilityCheck(other) >= darker.visibilityCheck(other)) ? bright : darker;\r\n }\r\n\r\n /** True if the value of this ColorDef is the same as another ColorDef. */\r\n public equals(other: ColorDef): boolean {\r\n return this._tbgr === other._tbgr;\r\n }\r\n\r\n /** pure black */\r\n public static readonly black = new ColorDef(ColorByName.black);\r\n /** pure white */\r\n public static readonly white = new ColorDef(ColorByName.white);\r\n /** pure red */\r\n public static readonly red = new ColorDef(ColorByName.red);\r\n /** pure green */\r\n public static readonly green = new ColorDef(ColorByName.green);\r\n /** pure blue */\r\n public static readonly blue = new ColorDef(ColorByName.blue);\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { Geometry } from \"@itwin/core-geometry\";\r\nimport { ColorByName } from \"./ColorByName\";\r\nimport { HSLColor } from \"./HSLColor\";\r\nimport { HSVColor, HSVConstants } from \"./HSVColor\";\r\n\r\n// cspell: ignore ttbbggrr bbggrr rrggbb aabbggrr abgr rrggbb hsla lerp torgb dhue dsaturation dvalue intpart fractpart cyanish\r\n\r\n// portions adapted from Three.js Copyright © 2010-2024 three.js authors\r\n\r\nconst scratchBytes = new Uint8Array(4);\r\nconst scratchUInt32 = new Uint32Array(scratchBytes.buffer);\r\n\r\n/** The JSON representation of a [[ColorDef]] - an unsigned 32-bit integer in 0xTTBBGGRR format.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ColorDefProps = number;\r\n\r\n/** An immutable integer representation of a color.\r\n *\r\n * A color consists of 4 components: Red, Blue, Green, and Transparency. Each component is an 8-bit unsigned integer in the range [0..255]. A value of zero means that component contributes nothing\r\n * to the color: e.g., a color with Red=0 contains no shade of red, and a color with Transparency=0 is fully opaque. A value of 255 means that component contributes its maximum\r\n * value to the color: e.g., a color with Red=255 is as red as it is possible to be, and a color with Transparency=255 is fully transparent.\r\n *\r\n * Internally, these 4 components are combined into a single 32-bit unsigned integer as represented by [[ColorDefProps]]. This representation can result in some confusion regarding:\r\n * 1. The ordering of the individual components; and\r\n * 2. Whether to specify transparency or opacity (sometimes referred to as \"alpha\").\r\n *\r\n * ColorDef uses `0xTTBBGGRR` internally, which uses Transparency and puts Red in the low byte and Transparency in the high byte. It can be converted to `0xRRGGBB` format (blue in the low byte)\r\n * using [[getRgb]] and `0xAABBGGRRx format (red in the low byte, using opacity instead of transparency) using [[getAbgr]].\r\n *\r\n * A ColorDef can be created from a numeric [[ColorDefProps]], from a string in one of the common HTML formats (e.g., [[fromString]]), or by specifying values for the individual components\r\n * (e.g., [[from]]).\r\n *\r\n * ColorDef is **immutable**. To obtain a modified copy of a ColorDef, use methods like [[adjustedForContrast]], [[inverse]], or [[withTransparency]]. For example:\r\n * ```ts\r\n * const semiTransparentBlue = ColorDef.blue.withTransparency(100);\r\n * ```\r\n * @public\r\n * @extensions\r\n */\r\nexport class ColorDef {\r\n private readonly _tbgr: number;\r\n\r\n private constructor(tbgr: number) {\r\n scratchUInt32[0] = tbgr; // Force to be a 32-bit unsigned integer\r\n this._tbgr = scratchUInt32[0];\r\n }\r\n\r\n /**\r\n * Create a new ColorDef.\r\n * @param val value to use.\r\n * If a number, it is interpreted as a 0xTTBBGGRR (Red in the low byte, high byte is transparency 0==fully opaque) value.\r\n * If a string, it must be in one of the forms supported by [[fromString]] - any unrecognized string will produce [[black]].\r\n */\r\n public static create(val?: string | ColorDefProps) {\r\n return this.fromTbgr(this.computeTbgr(val));\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value corresponding to the specified representation of a color.\r\n * @see [[fromString]] for a description of valid string representations.\r\n */\r\n public static computeTbgr(val?: string | ColorDefProps): ColorDefProps {\r\n switch (typeof val) {\r\n case \"number\":\r\n return val;\r\n case \"string\":\r\n return this.computeTbgrFromString(val);\r\n default:\r\n return 0;\r\n }\r\n }\r\n\r\n /** Convert this ColorDef to a 32 bit number representing the 0xTTBBGGRR value */\r\n public toJSON(): ColorDefProps { return this._tbgr; }\r\n\r\n /** Create a new ColorDef from a json object. If the json object is a number, it is assumed to be a 0xTTBBGGRR value. */\r\n public static fromJSON(json?: ColorDefProps): ColorDef {\r\n return this.create(json);\r\n }\r\n\r\n /** Create a ColorDef from Red, Green, Blue, Transparency values. All inputs should be integers between 0-255. */\r\n public static from(red: number, green: number, blue: number, transparency?: number): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromComponents(red, green, blue, transparency));\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value corresponding to the specified Red, Green, Blue, Transparency components. All inputs should be integers between 0-255. */\r\n public static computeTbgrFromComponents(red: number, green: number, blue: number, transparency?: number): ColorDefProps {\r\n scratchBytes[0] = red;\r\n scratchBytes[1] = green;\r\n scratchBytes[2] = blue;\r\n scratchBytes[3] = transparency || 0;\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Create a ColorDef from its 0xTTBBGGRR representation. */\r\n public static fromTbgr(tbgr: ColorDefProps): ColorDef {\r\n switch (tbgr) {\r\n case ColorByName.black:\r\n return this.black;\r\n case ColorByName.white:\r\n return this.white;\r\n case ColorByName.red:\r\n return this.red;\r\n case ColorByName.green:\r\n return this.green;\r\n case ColorByName.blue:\r\n return this.blue;\r\n default:\r\n return new ColorDef(tbgr);\r\n }\r\n }\r\n\r\n /** Create a ColorDef from its 0xAABBGGRR representation. */\r\n public static fromAbgr(abgr: number): ColorDef {\r\n return this.fromTbgr(this.getAbgr(abgr));\r\n }\r\n\r\n /** Create a ColorDef from a string representation. The following representations are supported:\r\n * *\"rgb(255,0,0)\"*\r\n * *\"rgba(255,0,0,.2)\"*\r\n * *\"rgb(100%,0%,0%)\"*\r\n * *\"hsl(120,50%,50%)\"*\r\n * *\"#rrbbgg\"*\r\n * *\"blanchedAlmond\"* (see possible values from [[ColorByName]]). Case-insensitive.\r\n *\r\n * If `val` is not a valid color string, this function returns [[black]].\r\n * @see [[isValidColor]] to determine if `val` is a valid color string.\r\n */\r\n public static fromString(val: string): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromString(val));\r\n }\r\n\r\n /** Determine whether the input is a valid representation of a ColorDef.\r\n * @see [[fromString]] for the definition of a valid string representation.\r\n * @see [[ColorDefProps]] for the definition of a valid numeric representation.\r\n */\r\n public static isValidColor(val: string | number): boolean {\r\n if (typeof val === \"number\")\r\n return val >= 0 && val <= 0xffffffff && Math.floor(val) === val;\r\n\r\n return undefined !== this.tryComputeTbgrFromString(val);\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value corresponding to a string representation of a color.\r\n * If `val` is not a valid color string, this function returns 0 (black).\r\n * @see [[fromString]] for the definition of a valid color string.\r\n * @see [[tryComputeTbgrFromString]] to determine if `val` is a valid color string.\r\n */\r\n public static computeTbgrFromString(val: string): ColorDefProps {\r\n return this.tryComputeTbgrFromString(val) ?? 0;\r\n }\r\n\r\n /** Try to compute the 0xTTBBGGRR value corresponding to a string representation of a ColorDef.\r\n * @returns the corresponding numeric representation, or `undefined` if the input does not represent a color.\r\n * @see [[fromString]] for the definition of a valid color string.\r\n */\r\n public static tryComputeTbgrFromString(val: string): ColorDefProps | undefined {\r\n if (typeof val !== \"string\")\r\n return undefined;\r\n\r\n val = val.toLowerCase();\r\n let m = /^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)/.exec(val);\r\n if (m) { // rgb / hsl\r\n let color;\r\n const name = m[1];\r\n const components = m[2];\r\n\r\n const hasPercent = (str: string) => str[str.length - 1] === \"%\";\r\n const floatOrPercent = (str: string) => {\r\n const v = parseFloat(str);\r\n return 255 * Geometry.clamp(hasPercent(str) ? v / 100 : v, 0, 1);\r\n };\r\n const intOrPercent = (str: string) => {\r\n const v = hasPercent(str) ? (parseFloat(str) / 100) * 255 : parseInt(str, 10);\r\n return Geometry.clamp(v, 0, 255);\r\n };\r\n\r\n switch (name) {\r\n case \"rgb\":\r\n case \"rgba\":\r\n color = /^(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*[, ]\\s*(\\d+%*)\\s*([,\\/]\\s*([0-9]*\\.?[0-9]+%*)\\s*)?$/.exec(components);\r\n if (color) { // rgb(255,0,0) rgba(255,0,0,0.5)\r\n return this.computeTbgrFromComponents(\r\n intOrPercent(color[1]),\r\n intOrPercent(color[2]),\r\n intOrPercent(color[3]),\r\n typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0);\r\n }\r\n\r\n break;\r\n case \"hsl\":\r\n case \"hsla\":\r\n color = /^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$/.exec(components);\r\n if (color) { // hsl(120,50%,50%) hsla(120,50%,50%,0.5)\r\n const h = parseFloat(color[1]) / 360;\r\n const s = parseInt(color[2], 10) / 100;\r\n const l = parseInt(color[3], 10) / 100;\r\n const t = typeof color[5] === \"string\" ? 255 - floatOrPercent(color[5]) : 0;\r\n return this.computeTbgrFromHSL(h, s, l, t);\r\n }\r\n\r\n break;\r\n }\r\n } else if (m = /^\\#([a-f0-9]+)$/.exec(val)) { // hex color\r\n const hex = m[1];\r\n const size = hex.length;\r\n\r\n if (size === 3) { // #ff0\r\n return this.computeTbgrFromComponents(\r\n parseInt(hex.charAt(0) + hex.charAt(0), 16),\r\n parseInt(hex.charAt(1) + hex.charAt(1), 16),\r\n parseInt(hex.charAt(2) + hex.charAt(2), 16), 0);\r\n }\r\n if (size === 6) { // #ff0000\r\n return this.computeTbgrFromComponents(\r\n parseInt(hex.charAt(0) + hex.charAt(1), 16),\r\n parseInt(hex.charAt(2) + hex.charAt(3), 16),\r\n parseInt(hex.charAt(4) + hex.charAt(5), 16), 0);\r\n }\r\n }\r\n\r\n if (val && val.length > 0) { // ColorRgb value\r\n for (const [key, value] of Object.entries(ColorByName))\r\n if (key.toLowerCase() === val)\r\n return value;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /** Get the red, green, blue, and transparency values from this ColorDef. Values will be integers between 0-255. */\r\n public get colors(): { r: number, g: number, b: number, t: number } {\r\n return ColorDef.getColors(this._tbgr);\r\n }\r\n\r\n /** Get the r,g,b,t values encoded in an 0xTTBBGGRR value. Values will be integers between 0-255. */\r\n public static getColors(tbgr: ColorDefProps) {\r\n scratchUInt32[0] = tbgr;\r\n return {\r\n b: scratchBytes[2],\r\n g: scratchBytes[1],\r\n r: scratchBytes[0],\r\n t: scratchBytes[3],\r\n };\r\n }\r\n\r\n /** The color value of this ColorDef as an integer in the form 0xTTBBGGRR (red in the low byte) */\r\n public get tbgr(): ColorDefProps { return this._tbgr; }\r\n\r\n /** Get the value of the color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\r\n public getAbgr(): number {\r\n return ColorDef.getAbgr(this._tbgr);\r\n }\r\n\r\n /** Get the value of a 0xTTBBGGRR color as a number in 0xAABBGGRR format (i.e. red is in low byte). Transparency (0==fully opaque) converted to alpha (0==fully transparent). */\r\n public static getAbgr(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n scratchBytes[3] = 255 - scratchBytes[3];\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Get the RGB value of the color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\r\n public getRgb(): number {\r\n return ColorDef.getRgb(this._tbgr);\r\n }\r\n\r\n /** Get the RGB value of the 0xTTBBGGRR color as a number in 0xRRGGBB format (i.e blue is in the low byte). Transparency is ignored. Value will be from 0 to 2^24 */\r\n public static getRgb(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return (scratchBytes[0] << 16) + (scratchBytes[1] << 8) + scratchBytes[2];\r\n }\r\n\r\n /** Return a copy of this ColorDef with the specified alpha component.\r\n * @param alpha the new alpha value as an integer between 0-255.\r\n * @returns A ColorDef with equivalent red, green, and blue components to this one but with the specified alpha.\r\n */\r\n public withAlpha(alpha: number): ColorDef {\r\n const tbgr = ColorDef.withAlpha(this._tbgr, alpha);\r\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\r\n }\r\n\r\n /** Return a color equivalent to the specified 0xTTBBGGRR but with modified alpha component.\r\n * @param alpha the new alpha value as an integer between 0-255.\r\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified alpha.\r\n */\r\n public static withAlpha(tbgr: ColorDefProps, alpha: number): number {\r\n scratchUInt32[0] = tbgr;\r\n scratchBytes[3] = 255 - (alpha | 0);\r\n return scratchUInt32[0];\r\n }\r\n\r\n /** Get the alpha value for this ColorDef. Will be between 0-255 */\r\n public getAlpha(): number {\r\n return ColorDef.getAlpha(this._tbgr);\r\n }\r\n\r\n /** Extract the alpha value from a 0xTTBBGGRR color. */\r\n public static getAlpha(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return 255 - scratchBytes[3];\r\n }\r\n\r\n /** True if this ColorDef is fully opaque. */\r\n public get isOpaque(): boolean {\r\n return ColorDef.isOpaque(this._tbgr);\r\n }\r\n\r\n /** True if the specified 0xTTBBGGRR color is fully opaque. */\r\n public static isOpaque(tbgr: ColorDefProps): boolean {\r\n return 255 === this.getAlpha(tbgr);\r\n }\r\n\r\n /** Get the transparency value for this ColorDef (inverse of alpha). Will be between 0-255. */\r\n public getTransparency(): number {\r\n return ColorDef.getTransparency(this._tbgr);\r\n }\r\n\r\n /** Extract the transparency component from a 0xTTBBGGRR color as an integer between 0-255.. */\r\n public static getTransparency(tbgr: ColorDefProps): number {\r\n scratchUInt32[0] = tbgr;\r\n return scratchBytes[3];\r\n }\r\n\r\n /** Create a copy of this ColorDef with the specified transparency.\r\n * @param transparency the new transparency value. Must be between 0-255, where 0 means 'fully opaque' and 255 means 'fully transparent'.\r\n * @returns a new ColorDef with the same color as this one and the specified transparency.\r\n */\r\n public withTransparency(transparency: number): ColorDef {\r\n const tbgr = ColorDef.withTransparency(this._tbgr, transparency);\r\n return tbgr === this._tbgr ? this : ColorDef.fromTbgr(tbgr);\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR value of the specified color and transparency.\r\n * @param transparency the new transparency as an integer between 0-255.\r\n * @returns The 0xTTBBGGRR value equivalent to `tbgr` but with the specified transparency.\r\n */\r\n public static withTransparency(tbgr: ColorDefProps, transparency: number): ColorDefProps {\r\n return this.withAlpha(tbgr, 255 - transparency);\r\n }\r\n\r\n /** The \"known name\" for this ColorDef. Will be undefined if color value is not in [[ColorByName]] list */\r\n public get name(): string | undefined {\r\n return ColorDef.getName(this.tbgr);\r\n }\r\n\r\n /** Obtain the name of the color in the [[ColorByName]] list associated with the specified 0xTTBBGGRR value, or undefined if no such named color exists.\r\n * @note A handful of colors (like \"aqua\" and \"cyan\") have identical tbgr values; in such cases the first match will be returned.\r\n */\r\n public static getName(tbgr: ColorDefProps): string | undefined {\r\n for (const [key, value] of Object.entries(ColorByName))\r\n if (value === tbgr)\r\n return key;\r\n\r\n return undefined;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"#rrggbb\" where values are hex digits of the respective colors */\r\n public toHexString(): string {\r\n return ColorDef.toHexString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR value to a string in the form \"#rrggbb\". */\r\n public static toHexString(tbgr: ColorDefProps): string {\r\n return `#${(`000000${this.getRgb(tbgr).toString(16)}`).slice(-6)}`;\r\n }\r\n\r\n private static getColorsString(tbgr: ColorDefProps) {\r\n const c = this.getColors(tbgr);\r\n return `${c.r},${c.g},${c.b}`;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"rgb(r,g,b)\" where values are decimal digits of the respective colors. */\r\n public toRgbString(): string {\r\n return ColorDef.toRgbString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR color to a string in the form \"rgb(r,g,b)\" where each component is specified in decimal. */\r\n public static toRgbString(tbgr: ColorDefProps): string {\r\n return `rgb(${this.getColorsString(tbgr)})`;\r\n }\r\n\r\n /** Convert this ColorDef to a string in the form \"rgba(r,g,b,a)\" where color values are decimal digits and a is a fraction */\r\n public toRgbaString(): string {\r\n return ColorDef.toRgbaString(this.tbgr);\r\n }\r\n\r\n /** Convert the 0xTTBBGGRR color to a string of the form \"rgba(r,g,b,a)\" where the color components are specified in decimal and the alpha component is a fraction. */\r\n public static toRgbaString(tbgr: ColorDefProps): string {\r\n return `rgba(${this.getColorsString(tbgr)},${this.getAlpha(tbgr) / 255.})`;\r\n }\r\n\r\n /** Create a ColorDef that is the linear interpolation of this ColorDef and another ColorDef, using a weighting factor.\r\n * @param color2 The other color\r\n * @param weight The weighting factor for color2. 0.0 = this color, 1.0 = color2.\r\n * @param result Optional ColorDef to hold result. If undefined, a new ColorDef is created.\r\n */\r\n public lerp(color2: ColorDef, weight: number): ColorDef {\r\n return ColorDef.fromTbgr(ColorDef.lerp(this.tbgr, color2.tbgr, weight));\r\n }\r\n\r\n /** Interpolate between two 0xTTBBGGRR colors using a weighting factor.\r\n * @param tbgr1 The first color\r\n * @param tbgr2 The other color\r\n * @param weight The weighting factor in [0..1]. A value of 0.0 selects `tbgr1`; 1.0 selects `tbgr2`; 0.5 mixes them evenly; etc.\r\n * @returns The linear interpolation between `tbgr1` and `tbgr2` using the specified weight.\r\n */\r\n public static lerp(tbgr1: ColorDefProps, tbgr2: ColorDefProps, weight: number): ColorDefProps {\r\n const c = this.getColors(tbgr1);\r\n const color = this.getColors(tbgr2);\r\n c.r += (color.r - c.r) * weight;\r\n c.g += (color.g - c.g) * weight;\r\n c.b += (color.b - c.b) * weight;\r\n return this.computeTbgrFromComponents(c.r, c.g, c.b, c.t);\r\n }\r\n\r\n /** Create a new ColorDef that is the inverse (all colors set to 255 - this) of this color. Ignores transparency - result has 0 transparency. */\r\n public inverse(): ColorDef {\r\n return ColorDef.fromTbgr(ColorDef.inverse(this.tbgr));\r\n }\r\n\r\n /** Return a 0xTTBBGGRR color whose color components are the inverse of the input color. The result has 0 transparency. */\r\n public static inverse(tbgr: ColorDefProps): ColorDefProps {\r\n const colors = this.getColors(tbgr);\r\n return this.computeTbgrFromComponents(255 - colors.r, 255 - colors.g, 255 - colors.b);\r\n }\r\n\r\n /** Create a ColorDef from hue, saturation, lightness values */\r\n public static fromHSL(h: number, s: number, l: number, transparency = 0): ColorDef {\r\n return this.fromTbgr(this.computeTbgrFromHSL(h, s, l, transparency));\r\n }\r\n\r\n /** Compute the 0xTTBBGGRR color corresponding to the specified hue, saturation, lightness values. */\r\n public static computeTbgrFromHSL(h: number, s: number, l: number, transparency = 0): ColorDefProps {\r\n const torgb = (p1: number, q1: number, t: number) => {\r\n if (t < 0)\r\n t += 1;\r\n if (t > 1)\r\n t -= 1;\r\n\r\n if (t < 1 / 6)\r\n return p1 + (q1 - p1) * 6 * t;\r\n if (t < 1 / 2)\r\n return q1;\r\n if (t < 2 / 3)\r\n return p1 + (q1 - p1) * 6 * (2 / 3 - t);\r\n\r\n return p1;\r\n };\r\n\r\n const hue2rgb = (p1: number, q1: number, t: number) => Math.round(torgb(p1, q1, t) * 255);\r\n const modulo = (n: number, m: number) => ((n % m) + m) % m;\r\n\r\n // h,s,l ranges are in 0.0 - 1.0\r\n h = modulo(h, 1);\r\n s = Geometry.clamp(s, 0, 1);\r\n l = Geometry.clamp(l, 0, 1);\r\n\r\n if (s === 0) {\r\n l *= 255;\r\n return this.computeTbgrFromComponents(l, l, l, transparency);\r\n }\r\n\r\n const p = l <= 0.5 ? l * (1 + s) : l + s - (l * s);\r\n const q = (2 * l) - p;\r\n return this.computeTbgrFromComponents(\r\n hue2rgb(q, p, h + 1 / 3),\r\n hue2rgb(q, p, h),\r\n hue2rgb(q, p, h - 1 / 3),\r\n transparency);\r\n }\r\n\r\n /** Create an [[HSLColor]] from this ColorDef */\r\n public toHSL(): HSLColor {\r\n // h,s,l ranges are in 0.0 - 1.0\r\n const col = this.colors;\r\n col.r /= 255;\r\n col.g /= 255;\r\n col.b /= 255;\r\n const max = Math.max(col.r, col.g, col.b);\r\n const min = Math.min(col.r, col.g, col.b);\r\n\r\n let hue = 0;\r\n let saturation;\r\n const lightness = (min + max) / 2.0;\r\n\r\n if (min === max) {\r\n saturation = 0;\r\n } else {\r\n const delta = max - min;\r\n saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min);\r\n switch (max) {\r\n case col.r:\r\n hue = (col.g - col.b) / delta + (col.g < col.b ? 6 : 0);\r\n break;\r\n case col.g:\r\n hue = (col.b - col.r) / delta + 2;\r\n break;\r\n case col.b:\r\n hue = (col.r - col.g) / delta + 4;\r\n break;\r\n }\r\n\r\n hue /= 6;\r\n }\r\n\r\n return new HSLColor(hue, saturation, lightness);\r\n }\r\n\r\n /** Create an [[HSVColor]] from this ColorDef */\r\n public toHSV(): HSVColor {\r\n const { r, g, b } = this.colors;\r\n let min = (r < g) ? r : g;\r\n if (b < min)\r\n min = b;\r\n\r\n let max = (r > g) ? r : g;\r\n if (b > max)\r\n max = b;\r\n\r\n /* amount of \"blackness\" present */\r\n const v = Math.floor((max / 255.0 * 100) + 0.5);\r\n const deltaRgb = max - min;\r\n const s = (max !== 0.0) ? Math.floor((deltaRgb / max * 100) + 0.5) : 0;\r\n let h = 0;\r\n\r\n if (s) {\r\n const redDistance = (max - r) / deltaRgb;\r\n const greenDistance = (max - g) / deltaRgb;\r\n const blueDistance = (max - b) / deltaRgb;\r\n\r\n let intermediateHue: number;\r\n if (r === max) /* color between yellow & magenta */\r\n intermediateHue = blueDistance - greenDistance;\r\n else if (g === max) /* color between cyan & yellow */\r\n intermediateHue = 2.0 + redDistance - blueDistance;\r\n else /* color between magenta & cyan */\r\n intermediateHue = 4.0 + greenDistance - redDistance;\r\n\r\n /* intermediate hue is [0..6] */\r\n intermediateHue *= 60;\r\n\r\n if (intermediateHue < 0.0)\r\n intermediateHue += 360;\r\n\r\n h = Math.floor(intermediateHue + 0.5);\r\n\r\n if (h >= 360)\r\n h = 0;\r\n } else {\r\n h = 0;\r\n }\r\n\r\n return new HSVColor(h, s, v);\r\n }\r\n\r\n /** Create a ColorDef from an HSVColor */\r\n public static fromHSV(hsv: HSVColor, transparency = 0): ColorDef {\r\n // Check for simple case first.\r\n if ((!hsv.s) || (hsv.h === -1)) {\r\n // hue must be undefined, have no color only white\r\n const white = 0xff & Math.floor(((255.0 * hsv.v) / 100.0) + 0.5 + 3.0e-14);\r\n return ColorDef.from(white, white, white, 0);\r\n }\r\n\r\n let dhue = hsv.h, dsaturation = hsv.s, dvalue = hsv.v;\r\n if (dhue === 360)\r\n dhue = 0.0;\r\n\r\n dhue /= 60; // hue is now [0..6]\r\n const hueIntpart = Math.floor(dhue); // convert double -> int\r\n const hueFractpart = dhue - hueIntpart;\r\n dvalue /= 100;\r\n dsaturation /= 100;\r\n\r\n const p = 0xff & Math.floor((dvalue * (1.0 - dsaturation) * 255.0) + 0.5);\r\n const q = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * hueFractpart)) * 255.0) + 0.5);\r\n const t = 0xff & Math.floor((dvalue * (1.0 - (dsaturation * (1.0 - hueFractpart))) * 255.0) + 0.5);\r\n const v = 0xff & Math.floor(dvalue * 255 + 0.5);\r\n\r\n let r = 0, b = 0, g = 0;\r\n switch (hueIntpart) {\r\n case 0: r = v; g = t; b = p; break; // reddish\r\n case 1: r = q, g = v; b = p; break; // yellowish\r\n case 2: r = p, g = v; b = t; break; // greenish\r\n case 3: r = p, g = q; b = v; break; // cyanish\r\n case 4: r = t, g = p; b = v; break; // bluish\r\n case 5: r = v, g = p; b = q; break; // magenta-ish\r\n }\r\n\r\n return ColorDef.from(r, g, b, transparency);\r\n }\r\n\r\n private visibilityCheck(other: ColorDef): number {\r\n const fg = this.colors;\r\n const bg = other.colors;\r\n // Compute luminosity\r\n const red = Math.abs(fg.r - bg.r);\r\n const green = Math.abs(fg.g - bg.g);\r\n const blue = Math.abs(fg.b - bg.b);\r\n return (0.30 * red) + (0.59 * green) + (0.11 * blue);\r\n }\r\n\r\n /**\r\n * Create a new ColorDef that is adjusted from this ColorDef for maximum contrast against another color. The color will either be lighter\r\n * or darker, depending on which has more visibility against the other color.\r\n * @param other the color to contrast with\r\n * @param alpha optional alpha value for the adjusted color. If not supplied alpha from this color is used.\r\n */\r\n public adjustedForContrast(other: ColorDef, alpha?: number): ColorDef {\r\n const visibility = this.visibilityCheck(other);\r\n if (HSVConstants.VISIBILITY_GOAL <= visibility) {\r\n return undefined !== alpha ? this.withAlpha(alpha) : this;\r\n }\r\n\r\n const adjPercent = Math.floor(((HSVConstants.VISIBILITY_GOAL - visibility) / 255.0) * 100.0);\r\n let darkerHSV = this.toHSV();\r\n let brightHSV = darkerHSV.clone();\r\n\r\n darkerHSV = darkerHSV.adjusted(true, adjPercent);\r\n brightHSV = brightHSV.adjusted(false, adjPercent);\r\n\r\n if (undefined === alpha)\r\n alpha = this.getAlpha();\r\n\r\n const darker = ColorDef.fromHSV(darkerHSV).withAlpha(alpha);\r\n const bright = ColorDef.fromHSV(brightHSV).withAlpha(alpha);\r\n\r\n if (bright.getRgb() === other.getRgb()) // Couldn't adjust brighter...\r\n return darker;\r\n\r\n if (darker.getRgb() === other.getRgb()) // Couldn't adjust darker...\r\n return bright;\r\n\r\n // NOTE: Best choice is the one most visible against the other color...\r\n return (bright.visibilityCheck(other) >= darker.visibilityCheck(other)) ? bright : darker;\r\n }\r\n\r\n /** True if the value of this ColorDef is the same as another ColorDef. */\r\n public equals(other: ColorDef): boolean {\r\n return this._tbgr === other._tbgr;\r\n }\r\n\r\n /** pure black */\r\n public static readonly black = new ColorDef(ColorByName.black);\r\n /** pure white */\r\n public static readonly white = new ColorDef(ColorByName.white);\r\n /** pure red */\r\n public static readonly red = new ColorDef(ColorByName.red);\r\n /** pure green */\r\n public static readonly green = new ColorDef(ColorByName.green);\r\n /** pure blue */\r\n public static readonly blue = new ColorDef(ColorByName.blue);\r\n}\r\n"]}
@@ -1 +1 @@
1
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@@ -0,0 +1,216 @@
1
+ /** @packageDocumentation
2
+ * @module Symbology
3
+ */
4
+ import { CompressedId64Set, NonFunctionPropertiesOf, OrderedId64Iterable } from "@itwin/core-bentley";
5
+ import { LinePixels } from "./LinePixels";
6
+ import { RgbColor, RgbColorProps } from "./RgbColor";
7
+ /** JSON representation of a [[ContourStyle]].
8
+ * @public
9
+ */
10
+ export interface ContourStyleProps {
11
+ /** See [[ContourStyle.color]]. */
12
+ color?: RgbColorProps;
13
+ /** See [[ContourStyle.pixelWidth]]. */
14
+ pixelWidth?: number;
15
+ /** See [[ContourStyle.pattern]]. */
16
+ pattern?: LinePixels;
17
+ }
18
+ /** A type containing all of the properties of [[ContourStyle]] with none of the methods and with the `readonly` modifiers removed.
19
+ * Used by [[ContourStyle.create]] and [[ContourStyle.clone]].
20
+ * @public
21
+ */
22
+ export type ContourStyleProperties = NonFunctionPropertiesOf<ContourStyle>;
23
+ /** The style settings used by either a minor or major contour.
24
+ * @see [[Contour.majorStyle]]
25
+ * @see [[Contour.minorStyle]]
26
+ * @public
27
+ */
28
+ export declare class ContourStyle {
29
+ /** The color in which to draw the contour lines. Default: black. */
30
+ readonly color: RgbColor;
31
+ /** The width in screen pixels of the contour lines.
32
+ * Useful values range between 1 and 8.5, in increments of 0.5. Other values will be rounded to meet these criteria.
33
+ * Default: 1.0.
34
+ */
35
+ readonly pixelWidth: number;
36
+ /** The pattern for a major or minor contour line. Defaults to [[LinePixels.Solid]]. */
37
+ readonly pattern: LinePixels;
38
+ /** Returns true if `this` and `other` are logically equivalent. */
39
+ equals(other: ContourStyle): boolean;
40
+ /** Performs ordered comparison of two contour styles.
41
+ * @param lhs First contour style to compare
42
+ * @param rhs Second contour style to compare
43
+ * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.
44
+ * @public
45
+ */
46
+ static compare(lhs: ContourStyle, rhs: ContourStyle): number;
47
+ private constructor();
48
+ static fromJSON(props?: ContourStyleProps): ContourStyle;
49
+ toJSON(): ContourStyleProps;
50
+ /** Create a new ContourStyle. Any properties not specified by `props` will be initialized to their default values. */
51
+ static create(props?: Partial<ContourStyleProperties>): ContourStyle;
52
+ /** Create a copy of this ContourStyle, identical except for any properties specified by `changedProps`.
53
+ * Any properties of `changedProps` explicitly set to `undefined` will be reset to their default values.
54
+ */
55
+ clone(changedProps?: Partial<ContourStyleProperties>): ContourStyle;
56
+ }
57
+ /** JSON representation of a [[Contour]].
58
+ * @public
59
+ */
60
+ export interface ContourProps {
61
+ /** See [[Contour.majorStyle]]. */
62
+ majorStyle?: ContourStyleProps;
63
+ /** See [[Contour.minor]]. */
64
+ minorStyle?: ContourStyleProps;
65
+ /** See [[Contour.minorInterval]]. */
66
+ minorInterval?: number;
67
+ /** See [[Contour.majorIntervalCount]]. */
68
+ majorIntervalCount?: number;
69
+ /** See [[Contour.showGeometry]] */
70
+ showGeometry?: boolean;
71
+ }
72
+ /** A type containing all of the properties of [[Contour]] with none of the methods and with the `readonly` modifiers removed.
73
+ * Used by [[Contour.create]] and [[Contour.clone]].
74
+ * @public
75
+ */
76
+ export type ContourProperties = NonFunctionPropertiesOf<Contour>;
77
+ /** Describes how to generate and style contour lines for geometry within a single [[ContourGroup]].
78
+ * Contours provide a way to visualize elevation within a 3d scene by drawing lines at fixed intervals along the z-axis.
79
+ * There are actually 2 kinds of contour lines: major and minor. Each kind can be styled independently.
80
+ * A contour line is generated every [[minorInterval]] meters. Every `nth` line will be a *major* contour, where `n` = [[majorIntervalCount]]; the intervening lines will
81
+ * all be *minor* contours.
82
+ * For example, with a [[majorIntervalCount]] of `1`, every contour will be major; of `2`, every other contour will be major; and of `3`, there will be two minor contours in between
83
+ * each major contour.
84
+ *
85
+ * @public
86
+ */
87
+ export declare class Contour {
88
+ /** Settings that describe how a major contour is styled. Defaults to an instantation of [[ContourStyle]] using `pixelWidth` of 2 and default values for the other properties. */
89
+ readonly majorStyle: ContourStyle;
90
+ /** Settings that describe how a minor contour is styled. Defaults to an instantation of [[ContourStyle]] using default values for the properties. */
91
+ readonly minorStyle: ContourStyle;
92
+ /** The interval for the minor contour occurrence in meters; these can be specified as fractional. Defaults to 1. If a value <= 0 is specified, this will be treated as 1 meter. */
93
+ readonly minorInterval: number;
94
+ /** The count of minor contour intervals that define a major interval (integer > 0). A value of 1 means no minor contours will be shown, only major contours. Defaults to 5. If a value < 1 is specified, this will be treated as 1. If a non-integer value is specified, it will be treated as if it were rounded to the nearest integer. */
95
+ readonly majorIntervalCount: number;
96
+ /** If true, show underlying geometry along with the associated contours. If false, only show the contours, not the underlying geometry. Defaults to true. */
97
+ readonly showGeometry: boolean;
98
+ static readonly defaults: Contour;
99
+ equals(other: Contour): boolean;
100
+ /** Performs ordered comparison of two contours.
101
+ * @param lhs First contour to compare
102
+ * @param rhs Second contour to compare
103
+ * @returns 0 if lhs is equivalent to rhs, a negative number if lhs compares less than rhs, or a positive number if lhs compares greater than rhs.
104
+ */
105
+ static compare(lhs: Contour, rhs: Contour): number;
106
+ private constructor();
107
+ static fromJSON(props?: ContourProps): Contour;
108
+ toJSON(): ContourProps;
109
+ /** Create a new Contour. Any properties not specified by `props` will be initialized to their default values. */
110
+ static create(props?: Partial<ContourProperties>): Contour;
111
+ /** Create a copy of this Contour, identical except for any properties specified by `changedProps`.
112
+ * Any properties of `changedProps` explicitly set to `undefined` will be reset to their default values.
113
+ */
114
+ clone(changedProps?: Partial<ContourProperties>): Contour;
115
+ }
116
+ /** JSON representation of a [[ContourGroup]].
117
+ * @public
118
+ */
119
+ export interface ContourGroupProps {
120
+ /** See [[ContourGroup.contourDef]]. */
121
+ contourDef?: ContourProps;
122
+ /** See [[ContourGroup.subCategories]]. */
123
+ subCategories?: CompressedId64Set;
124
+ /** See [[ContourGroup.name]]. */
125
+ name?: string;
126
+ }
127
+ /** A type containing all of the properties of [[ContourGroup]] with none of the methods and with the `readonly` modifiers removed.
128
+ * Used by [[ContourGroup.create]] and [[ContourGroup.clone]].
129
+ * @public
130
+ */
131
+ export type ContourGroupProperties = NonFunctionPropertiesOf<ContourGroup>;
132
+ /** Defines a group of objects to which to apply [[Contour]] lines in a particular style.
133
+ * The [[ContourDisplay]] settings can contain multiple groups.
134
+ * Each group is described by a set of [SubCategory]($backend)'s; all geometry belonging to any of those subcategories belongs to the group.
135
+ * An empty set of subcategories indicates that this is a default group, implicitly containing all subcategories that are not explicitly included in another group.
136
+ * Each group has an optional, non-user-facing name that applications can use to assign semantics to particular groups.
137
+ * @public
138
+ */
139
+ export declare class ContourGroup {
140
+ private _subCategories;
141
+ /** Describes the appearance of all of the contours applied to geometry belonging to this group. */
142
+ readonly contourDef: Contour;
143
+ /** An optional, non-user-facing name that applications can use to assign semantics to particular groups.
144
+ * Default: an empty string.
145
+ */
146
+ readonly name: string;
147
+ /** The set of subcategories belonging to this group, or an empty set if this is a default group. If more than one empty set exists in the [[ContourDisplay]] object's `groups` array, the last entry in that array is used for rendering the default styling.
148
+ * @see [[isDefaultGroup]] to test if this is a default group.
149
+ */
150
+ get subCategories(): OrderedId64Iterable;
151
+ /** Returns true if [[subCategories]] is an empty set, indicating that any subcategory not included in any other [[ContourGroup]] is implicitly
152
+ * included in this group.
153
+ */
154
+ get isDefaultGroup(): boolean;
155
+ /** Returns true if `this` and `other` contain the exact same set of subcategories. */
156
+ subCategoriesEqual(other: ContourGroup): boolean;
157
+ /** Returns true if `this` and `other` are logically equivalent, having the same styling, name, and set of subcategories. */
158
+ equals(other: ContourGroup | undefined): boolean;
159
+ private constructor();
160
+ static fromJSON(props?: ContourGroupProps): ContourGroup;
161
+ toJSON(): ContourGroupProps;
162
+ /** Create a new ContourGroup. Any properties not specified by `props` will be initialized to their default values. */
163
+ static create(props?: Partial<ContourGroupProperties>): ContourGroup;
164
+ /** Create a copy of this ContourGroup, identical except for any properties specified by `changedProps`.
165
+ * Any properties of `changedProps` explicitly set to `undefined` will be reset to their default values.
166
+ */
167
+ clone(changedProps?: Partial<ContourGroupProperties>): ContourGroup;
168
+ }
169
+ /** JSON representation of [[ContourDisplay]] settings.
170
+ * @public
171
+ */
172
+ export interface ContourDisplayProps {
173
+ /** See [[ContourDisplay.groups]]. */
174
+ groups?: ContourGroupProps[];
175
+ /** See [[ContourDisplay.displayContours]]. */
176
+ displayContours?: boolean;
177
+ }
178
+ /** A type containing all of the properties of [[ContourDisplay]] with none of the methods and with the `readonly` modifiers removed.
179
+ * Used by [[ContourDisplay.create]] and [[ContourDisplay.clone]].
180
+ * @public
181
+ */
182
+ export type ContourDisplayProperties = NonFunctionPropertiesOf<ContourDisplay>;
183
+ /** Settings that specify how to apply [contour lines]($docs/learning/display/ContourDisplay.md) to groups of geometry
184
+ * within a 3d scene.
185
+ * @see [[DisplayStyle3dSettings.contours]] to associate contour settings with a display style.
186
+ * @public
187
+ */
188
+ export declare class ContourDisplay {
189
+ /** A list of the groups, each describing their own specific contour display settings. Defaults to an empty array.
190
+ * @note The display system supports no more than [[ContourDisplay.maxContourGroups]]. Entries in this array exceeding that maximum will
191
+ * have no effect on the display of contour lines.
192
+ */
193
+ readonly groups: ContourGroup[];
194
+ /** Whether to display the contour lines described by these settings. Default: false.
195
+ * @see [[withDisplayContours]] to change this flag.
196
+ */
197
+ readonly displayContours: boolean;
198
+ /** The maximum number of contour groups that the system will allow. Any contour groups added to the [[groups]] array beyond this number will be ignored
199
+ * for display purposes.
200
+ */
201
+ static readonly maxContourGroups = 5;
202
+ /** Returns true if `this` and `other` are logically equivalent, having the same groups and styling. */
203
+ equals(other: ContourDisplay): boolean;
204
+ private constructor();
205
+ static fromJSON(props?: ContourDisplayProps): ContourDisplay;
206
+ toJSON(): ContourDisplayProps;
207
+ /** Create a new ContourDisplay. Any properties not specified by `props` will be initialized to their default values. */
208
+ static create(props?: Partial<ContourDisplayProperties>): ContourDisplay;
209
+ /** Create a copy of these settings, changing the `displayContours` flag as specified. */
210
+ withDisplayContours(displayContours: boolean): ContourDisplay;
211
+ /** Create a copy of this ContourDisplay, identical except for any properties specified by `changedProps`.
212
+ * Any properties of `changedProps` explicitly set to `undefined` will be reset to their default values.
213
+ */
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+ clone(changedProps?: Partial<ContourDisplayProperties>): ContourDisplay;
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+ }
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+ //# sourceMappingURL=ContourDisplay.d.ts.map
@@ -0,0 +1 @@
1
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