@itwin/core-common 4.1.0-dev.7 → 4.1.0-dev.71
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +83 -1
- package/lib/cjs/BriefcaseTypes.d.ts +13 -1
- package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
- package/lib/cjs/BriefcaseTypes.js.map +1 -1
- package/lib/cjs/ChangedElements.d.ts +2 -0
- package/lib/cjs/ChangedElements.d.ts.map +1 -1
- package/lib/cjs/ChangedElements.js +2 -0
- package/lib/cjs/ChangedElements.js.map +1 -1
- package/lib/cjs/ConcurrentQuery.d.ts +26 -2
- package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
- package/lib/cjs/ConcurrentQuery.js +29 -3
- package/lib/cjs/ConcurrentQuery.js.map +1 -1
- package/lib/cjs/DisplayStyleSettings.d.ts +1 -15
- package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleSettings.js +1 -15
- package/lib/cjs/DisplayStyleSettings.js.map +1 -1
- package/lib/cjs/ECSqlReader.d.ts +164 -7
- package/lib/cjs/ECSqlReader.d.ts.map +1 -1
- package/lib/cjs/ECSqlReader.js +124 -12
- package/lib/cjs/ECSqlReader.js.map +1 -1
- package/lib/cjs/ElementProps.d.ts +2 -2
- package/lib/cjs/ElementProps.js.map +1 -1
- package/lib/cjs/EntityProps.js +2 -2
- package/lib/cjs/EntityProps.js.map +1 -1
- package/lib/cjs/FeatureIndex.d.ts +50 -4
- package/lib/cjs/FeatureIndex.d.ts.map +1 -1
- package/lib/cjs/FeatureIndex.js +44 -4
- package/lib/cjs/FeatureIndex.js.map +1 -1
- package/lib/cjs/FeatureTable.d.ts +44 -20
- package/lib/cjs/FeatureTable.d.ts.map +1 -1
- package/lib/cjs/FeatureTable.js +17 -2
- package/lib/cjs/FeatureTable.js.map +1 -1
- package/lib/cjs/IModel.d.ts +1 -1
- package/lib/cjs/IModel.d.ts.map +1 -1
- package/lib/cjs/IModel.js +1 -1
- package/lib/cjs/IModel.js.map +1 -1
- package/lib/cjs/IpcAppProps.d.ts +6 -6
- package/lib/cjs/IpcAppProps.d.ts.map +1 -1
- package/lib/cjs/IpcAppProps.js +8 -9
- package/lib/cjs/IpcAppProps.js.map +1 -1
- package/lib/cjs/NativeAppProps.d.ts +4 -3
- package/lib/cjs/NativeAppProps.d.ts.map +1 -1
- package/lib/cjs/NativeAppProps.js +5 -4
- package/lib/cjs/NativeAppProps.js.map +1 -1
- package/lib/cjs/QPoint.d.ts +3 -3
- package/lib/cjs/QPoint.js +3 -3
- package/lib/cjs/QPoint.js.map +1 -1
- package/lib/cjs/Render.d.ts +27 -35
- package/lib/cjs/Render.d.ts.map +1 -1
- package/lib/cjs/Render.js +4 -67
- package/lib/cjs/Render.js.map +1 -1
- package/lib/cjs/RpcInterface.d.ts +1 -1
- package/lib/cjs/RpcInterface.d.ts.map +1 -1
- package/lib/cjs/RpcInterface.js +26 -25
- package/lib/cjs/RpcInterface.js.map +1 -1
- package/lib/cjs/SkyBox.d.ts +3 -3
- package/lib/cjs/SkyBox.d.ts.map +1 -1
- package/lib/cjs/SkyBox.js +3 -3
- package/lib/cjs/SkyBox.js.map +1 -1
- package/lib/cjs/ViewFlags.d.ts +4 -4
- package/lib/cjs/ViewFlags.d.ts.map +1 -1
- package/lib/cjs/ViewFlags.js +4 -4
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/cjs/ViewProps.d.ts +429 -5
- package/lib/cjs/ViewProps.d.ts.map +1 -1
- package/lib/cjs/ViewProps.js +16 -0
- package/lib/cjs/ViewProps.js.map +1 -1
- package/lib/cjs/geometry/AreaPattern.js +2 -2
- package/lib/cjs/geometry/AreaPattern.js.map +1 -1
- package/lib/cjs/geometry/ElementGeometry.d.ts +6 -6
- package/lib/cjs/geometry/ElementGeometry.js +1 -1
- package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
- package/lib/cjs/ipc/IpcSession.d.ts +4 -0
- package/lib/cjs/ipc/IpcSession.d.ts.map +1 -1
- package/lib/cjs/ipc/IpcSession.js +6 -6
- package/lib/cjs/ipc/IpcSession.js.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +4 -2
- package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js +6 -4
- package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.d.ts +2 -0
- package/lib/cjs/rpc/core/RpcInvocation.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.js +1 -0
- package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/cjs/rpc/core/RpcMarshaling.js +2 -2
- package/lib/cjs/rpc/core/RpcMarshaling.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/cjs/tile/GltfTileIO.d.ts.map +1 -1
- package/lib/cjs/tile/GltfTileIO.js +2 -0
- package/lib/cjs/tile/GltfTileIO.js.map +1 -1
- package/lib/cjs/tile/IModelTileIO.d.ts +2 -2
- package/lib/cjs/tile/IModelTileIO.js +2 -2
- package/lib/cjs/tile/IModelTileIO.js.map +1 -1
- package/lib/cjs/tile/TileMetadata.d.ts +14 -13
- package/lib/cjs/tile/TileMetadata.d.ts.map +1 -1
- package/lib/cjs/tile/TileMetadata.js +56 -44
- package/lib/cjs/tile/TileMetadata.js.map +1 -1
- package/lib/esm/BriefcaseTypes.d.ts +13 -1
- package/lib/esm/BriefcaseTypes.d.ts.map +1 -1
- package/lib/esm/BriefcaseTypes.js.map +1 -1
- package/lib/esm/ChangedElements.d.ts +2 -0
- package/lib/esm/ChangedElements.d.ts.map +1 -1
- package/lib/esm/ChangedElements.js +2 -0
- package/lib/esm/ChangedElements.js.map +1 -1
- package/lib/esm/ConcurrentQuery.d.ts +26 -2
- package/lib/esm/ConcurrentQuery.d.ts.map +1 -1
- package/lib/esm/ConcurrentQuery.js +29 -3
- package/lib/esm/ConcurrentQuery.js.map +1 -1
- package/lib/esm/DisplayStyleSettings.d.ts +1 -15
- package/lib/esm/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/esm/DisplayStyleSettings.js +1 -15
- package/lib/esm/DisplayStyleSettings.js.map +1 -1
- package/lib/esm/ECSqlReader.d.ts +164 -7
- package/lib/esm/ECSqlReader.d.ts.map +1 -1
- package/lib/esm/ECSqlReader.js +124 -12
- package/lib/esm/ECSqlReader.js.map +1 -1
- package/lib/esm/ElementProps.d.ts +2 -2
- package/lib/esm/ElementProps.js.map +1 -1
- package/lib/esm/EntityProps.js +2 -2
- package/lib/esm/EntityProps.js.map +1 -1
- package/lib/esm/FeatureIndex.d.ts +50 -4
- package/lib/esm/FeatureIndex.d.ts.map +1 -1
- package/lib/esm/FeatureIndex.js +44 -4
- package/lib/esm/FeatureIndex.js.map +1 -1
- package/lib/esm/FeatureTable.d.ts +44 -20
- package/lib/esm/FeatureTable.d.ts.map +1 -1
- package/lib/esm/FeatureTable.js +17 -2
- package/lib/esm/FeatureTable.js.map +1 -1
- package/lib/esm/IModel.d.ts +1 -1
- package/lib/esm/IModel.d.ts.map +1 -1
- package/lib/esm/IModel.js +1 -1
- package/lib/esm/IModel.js.map +1 -1
- package/lib/esm/IpcAppProps.d.ts +6 -6
- package/lib/esm/IpcAppProps.d.ts.map +1 -1
- package/lib/esm/IpcAppProps.js +7 -8
- package/lib/esm/IpcAppProps.js.map +1 -1
- package/lib/esm/NativeAppProps.d.ts +4 -3
- package/lib/esm/NativeAppProps.d.ts.map +1 -1
- package/lib/esm/NativeAppProps.js +4 -3
- package/lib/esm/NativeAppProps.js.map +1 -1
- package/lib/esm/QPoint.d.ts +3 -3
- package/lib/esm/QPoint.js +3 -3
- package/lib/esm/QPoint.js.map +1 -1
- package/lib/esm/Render.d.ts +27 -35
- package/lib/esm/Render.d.ts.map +1 -1
- package/lib/esm/Render.js +3 -64
- package/lib/esm/Render.js.map +1 -1
- package/lib/esm/RpcInterface.d.ts +1 -1
- package/lib/esm/RpcInterface.d.ts.map +1 -1
- package/lib/esm/RpcInterface.js +26 -25
- package/lib/esm/RpcInterface.js.map +1 -1
- package/lib/esm/SkyBox.d.ts +3 -3
- package/lib/esm/SkyBox.d.ts.map +1 -1
- package/lib/esm/SkyBox.js +3 -3
- package/lib/esm/SkyBox.js.map +1 -1
- package/lib/esm/ViewFlags.d.ts +4 -4
- package/lib/esm/ViewFlags.d.ts.map +1 -1
- package/lib/esm/ViewFlags.js +4 -4
- package/lib/esm/ViewFlags.js.map +1 -1
- package/lib/esm/ViewProps.d.ts +429 -5
- package/lib/esm/ViewProps.d.ts.map +1 -1
- package/lib/esm/ViewProps.js +15 -1
- package/lib/esm/ViewProps.js.map +1 -1
- package/lib/esm/geometry/AreaPattern.js +2 -2
- package/lib/esm/geometry/AreaPattern.js.map +1 -1
- package/lib/esm/geometry/ElementGeometry.d.ts +6 -6
- package/lib/esm/geometry/ElementGeometry.js +1 -1
- package/lib/esm/geometry/ElementGeometry.js.map +1 -1
- package/lib/esm/ipc/IpcSession.d.ts +4 -0
- package/lib/esm/ipc/IpcSession.d.ts.map +1 -1
- package/lib/esm/ipc/IpcSession.js +5 -5
- package/lib/esm/ipc/IpcSession.js.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.d.ts +4 -2
- package/lib/esm/rpc/IModelReadRpcInterface.d.ts.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js +6 -4
- package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.d.ts +2 -0
- package/lib/esm/rpc/core/RpcInvocation.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.js +1 -0
- package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/esm/rpc/core/RpcMarshaling.js +2 -2
- package/lib/esm/rpc/core/RpcMarshaling.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/esm/tile/GltfTileIO.d.ts.map +1 -1
- package/lib/esm/tile/GltfTileIO.js +2 -0
- package/lib/esm/tile/GltfTileIO.js.map +1 -1
- package/lib/esm/tile/IModelTileIO.d.ts +2 -2
- package/lib/esm/tile/IModelTileIO.js +2 -2
- package/lib/esm/tile/IModelTileIO.js.map +1 -1
- package/lib/esm/tile/TileMetadata.d.ts +14 -13
- package/lib/esm/tile/TileMetadata.d.ts.map +1 -1
- package/lib/esm/tile/TileMetadata.js +57 -45
- package/lib/esm/tile/TileMetadata.js.map +1 -1
- package/package.json +11 -29
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{"version":3,"file":"IpcAppProps.js","sourceRoot":"","sources":["../../src/IpcAppProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAuBH;;GAEG;AACI,MAAM,wBAAwB,GAAG,CAAC,QAAgB,EAAE,EAAE,CAAC,GAAG,
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{"version":3,"file":"IpcAppProps.js","sourceRoot":"","sources":["../../src/IpcAppProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAuBH;;GAEG;AACI,MAAM,wBAAwB,GAAG,CAAC,QAAgB,EAAE,EAAE,CAAC,GAAG,sBAAc,CAAC,SAAS,gBAAgB,QAAQ,EAAE,CAAC;AAAvG,QAAA,wBAAwB,4BAA+E;AAwBpH,gBAAgB;AACH,QAAA,cAAc,GAAG;IAC5B,SAAS,EAAE,sBAAsB;IACjC,SAAS,EAAE,4BAA4B;IACvC,IAAI,EAAE,mBAAmB;IACzB,YAAY,EAAE,4BAA4B;CAClC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module NativeApp\r\n */\r\n\r\nimport { GuidString, Id64String, IModelStatus, LogLevel, OpenMode } from \"@itwin/core-bentley\";\r\nimport { Range3dProps, XYZProps } from \"@itwin/core-geometry\";\r\nimport { OpenBriefcaseProps } from \"./BriefcaseTypes\";\r\nimport { ChangedEntities } from \"./ChangedEntities\";\r\nimport { ChangesetIndex, ChangesetIndexAndId } from \"./ChangesetProps\";\r\nimport { GeographicCRSProps } from \"./geometry/CoordinateReferenceSystem\";\r\nimport { EcefLocationProps, IModelConnectionProps, IModelRpcProps, RootSubjectProps, StandaloneOpenOptions } from \"./IModel\";\r\nimport { ModelGeometryChangesProps } from \"./ModelGeometryChanges\";\r\n\r\n/** Options for pulling changes into iModel.\r\n * @internal\r\n */\r\nexport interface PullChangesOptions {\r\n /** Enables progress reporting. */\r\n reportProgress?: boolean;\r\n /** Interval for reporting progress (in milliseconds). */\r\n progressInterval?: number;\r\n /** Enables checks for abort. */\r\n enableCancellation?: boolean;\r\n}\r\n\r\n/** Get IPC channel name used for reporting progress of pulling changes into iModel.\r\n * @internal\r\n */\r\nexport const getPullChangesIpcChannel = (iModelId: string) => `${ipcAppChannels.functions}/pullChanges/${iModelId}`;\r\n\r\n/** Identifies a list of tile content Ids belonging to a single tile tree.\r\n * @internal\r\n */\r\nexport interface TileTreeContentIds {\r\n treeId: string;\r\n contentIds: string[];\r\n}\r\n\r\n/** Specifies a [GeometricModel]($backend)'s Id and a Guid identifying the current state of the geometry contained within the model.\r\n * @see [TxnManager.onModelGeometryChanged]($backend) and [BriefcaseTxns.onModelGeometryChanged]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ModelIdAndGeometryGuid {\r\n /** The model's Id. */\r\n id: Id64String;\r\n /** A unique identifier for the current state of the model's geometry. If the guid differs between two revisions of the same iModel, it indicates that the geometry differs.\r\n * This is primarily an implementation detail used to determine whether [Tile]($frontend)s produced for one revision are compatible with another revision.\r\n */\r\n guid: GuidString;\r\n}\r\n\r\n/** @internal */\r\nexport const ipcAppChannels = {\r\n functions: \"itwinjs-core/ipc-app\",\r\n appNotify: \"itwinjs-core/ipcApp-notify\",\r\n txns: \"itwinjs-core/txns\",\r\n editingScope: \"itwinjs-core/editing-scope\",\r\n} as const;\r\n\r\n/**\r\n * Interface implemented by the frontend [NotificationHandler]($common) to be notified of events from IpcApp backend.\r\n * @internal\r\n */\r\nexport interface IpcAppNotifications {\r\n notifyApp: () => void;\r\n}\r\n\r\n/** Interface implemented by the frontend [NotificationHandler]($common) to be notified of changes to an iModel.\r\n * @see [TxnManager]($backend) for the source of these events.\r\n * @see [BriefcaseTxns]($frontend) for the frontend implementation.\r\n * @internal\r\n */\r\nexport interface TxnNotifications {\r\n notifyElementsChanged: (changes: ChangedEntities) => void;\r\n notifyModelsChanged: (changes: ChangedEntities) => void;\r\n notifyGeometryGuidsChanged: (changes: ModelIdAndGeometryGuid[]) => void;\r\n notifyCommit: () => void;\r\n notifyCommitted: (hasPendingTxns: boolean, time: number) => void;\r\n notifyChangesApplied: () => void;\r\n notifyBeforeUndoRedo: (isUndo: boolean) => void;\r\n notifyAfterUndoRedo: (isUndo: boolean) => void;\r\n notifyPulledChanges: (parentChangeSetId: ChangesetIndexAndId) => void;\r\n notifyPushedChanges: (parentChangeSetId: ChangesetIndexAndId) => void;\r\n\r\n notifyIModelNameChanged: (name: string) => void;\r\n notifyRootSubjectChanged: (subject: RootSubjectProps) => void;\r\n notifyProjectExtentsChanged: (extents: Range3dProps) => void;\r\n notifyGlobalOriginChanged: (origin: XYZProps) => void;\r\n notifyEcefLocationChanged: (ecef: EcefLocationProps | undefined) => void;\r\n notifyGeographicCoordinateSystemChanged: (gcs: GeographicCRSProps | undefined) => void;\r\n}\r\n\r\n/**\r\n * Interface registered by the frontend [NotificationHandler]($common) to be notified of changes to an iModel during an [GraphicalEditingScope]($frontend).\r\n * @internal\r\n */\r\nexport interface EditingScopeNotifications {\r\n notifyGeometryChanged: (modelProps: ModelGeometryChangesProps[]) => void;\r\n}\r\n\r\n/**\r\n * The methods that may be invoked via Ipc from the frontend of an IpcApp and are implemented on its backend.\r\n * @internal\r\n */\r\nexport interface IpcAppFunctions {\r\n /** Send frontend log to backend.\r\n * @param _level Specify log level.\r\n * @param _category Specify log category.\r\n * @param _message Specify log message.\r\n * @param _metaData metaData if any.\r\n */\r\n log: (_timestamp: number, _level: LogLevel, _category: string, _message: string, _metaData?: any) => Promise<void>;\r\n\r\n /** see BriefcaseConnection.openFile */\r\n openBriefcase: (_args: OpenBriefcaseProps) => Promise<IModelConnectionProps>;\r\n /** see BriefcaseConnection.openStandalone */\r\n openStandalone: (_filePath: string, _openMode: OpenMode, _opts?: StandaloneOpenOptions) => Promise<IModelConnectionProps>;\r\n /** see BriefcaseConnection.close */\r\n closeIModel: (key: string) => Promise<void>;\r\n /** see BriefcaseConnection.saveChanges */\r\n saveChanges: (key: string, description?: string) => Promise<void>;\r\n /** see BriefcaseTxns.hasPendingTxns */\r\n hasPendingTxns: (key: string) => Promise<boolean>;\r\n /** see BriefcaseTxns.isUndoPossible */\r\n isUndoPossible: (key: string) => Promise<boolean>;\r\n /** see BriefcaseTxns.isRedoPossible */\r\n isRedoPossible: (key: string) => Promise<boolean>;\r\n /** see BriefcaseTxns.getUndoString */\r\n getUndoString: (key: string) => Promise<string>;\r\n /** see BriefcaseTxns.getRedoString */\r\n getRedoString: (key: string) => Promise<string>;\r\n\r\n /** see BriefcaseConnection.pullChanges */\r\n pullChanges: (key: string, toIndex?: ChangesetIndex, options?: PullChangesOptions) => Promise<ChangesetIndexAndId>;\r\n /** Cancels pull of changes. */\r\n cancelPullChangesRequest: (key: string) => Promise<void>;\r\n /** see BriefcaseConnection.pushChanges */\r\n pushChanges: (key: string, description: string) => Promise<ChangesetIndexAndId>;\r\n /** Cancels currently pending or active generation of tile content. */\r\n cancelTileContentRequests: (tokenProps: IModelRpcProps, _contentIds: TileTreeContentIds[]) => Promise<void>;\r\n\r\n /** Cancel element graphics requests.\r\n * @see [[IModelTileRpcInterface.requestElementGraphics]].\r\n */\r\n cancelElementGraphicsRequests: (key: string, _requestIds: string[]) => Promise<void>;\r\n\r\n toggleGraphicalEditingScope: (key: string, _startSession: boolean) => Promise<boolean>;\r\n isGraphicalEditingSupported: (key: string) => Promise<boolean>;\r\n\r\n reverseTxns: (key: string, numOperations: number) => Promise<IModelStatus>;\r\n reverseAllTxn: (key: string) => Promise<IModelStatus>;\r\n reinstateTxn: (key: string) => Promise<IModelStatus>;\r\n restartTxnSession: (key: string) => Promise<void>;\r\n\r\n /** Query the number of concurrent threads supported by the host's IO or CPU thread pool. */\r\n queryConcurrency: (pool: \"io\" | \"cpu\") => Promise<number>;\r\n}\r\n\r\n"]}
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import { AccessToken, GuidString } from "@itwin/core-bentley";
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import { BriefcaseProps, LocalBriefcaseProps, RequestNewBriefcaseProps } from "./BriefcaseTypes";
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export declare const nativeAppIpcStrings: {
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readonly notifyChannel: "itwinjs-core/nativeApp-notify";
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};
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{"version":3,"file":"NativeAppProps.d.ts","sourceRoot":"","sources":["../../src/NativeAppProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,mBAAmB,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAEjG,gBAAgB;AAChB,eAAO,MAAM,
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{"version":3,"file":"NativeAppProps.d.ts","sourceRoot":"","sources":["../../src/NativeAppProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,mBAAmB,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAEjG,gBAAgB;AAChB,eAAO,MAAM,mBAAmB;;;CAGtB,CAAC;AAEX;;;GAGG;AACH,MAAM,MAAM,YAAY,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAE9E;;GAEG;AACH,oBAAY,0BAA0B;IACpC,MAAM,IAAA;IACN,OAAO,IAAA;CACR;AAED;;GAEG;AACH,oBAAY,YAAY;IACtB,OAAO,IAAA;IACP,IAAI,IAAA;CACL;AAED;;;GAGG;AACH,MAAM,WAAW,sBAAsB;IACrC,iCAAiC,CAAC,MAAM,EAAE,0BAA0B,GAAG,IAAI,CAAC;CAC7E;AAED;;;GAGG;AACH,MAAM,WAAW,kBAAkB;IAEjC,sEAAsE;IACtE,cAAc,EAAE,MAAM,OAAO,CAAC,WAAW,GAAG,SAAS,CAAC,CAAC;IAEvD,0CAA0C;IAC1C,yBAAyB,IAAI,OAAO,CAAC,0BAA0B,CAAC,CAAC;IAEjE;;OAEG;IACH,4BAA4B,CAAC,aAAa,EAAE,YAAY,EAAE,OAAO,EAAE,0BAA0B,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAE9G,yEAAyE;IACzE,qBAAqB,CAAC,SAAS,EAAE,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;IAE9D;;QAEI;IACJ,oBAAoB,CAAC,MAAM,EAAE,cAAc,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;IAE9D,uEAAuE;IACvE,iBAAiB,CAAC,aAAa,EAAE,wBAAwB,EAAE,eAAe,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,mBAAmB,CAAC,CAAC;IAEvI;;;;OAIG;IACH,8BAA8B,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;IAEpE;;;OAGG;IACH,oBAAoB,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAEvD;;;OAGG;IACH,mBAAmB,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,OAAO,CAAC,mBAAmB,EAAE,CAAC,CAAC;IAE5E;;;OAGG;IACH,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;IAEpD;;;;OAIG;IACH,eAAe,CAAC,UAAU,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAE5E;;;OAGG;IACH,eAAe,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;IAErC;;;;;OAKG;IACH,UAAU,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,CAAC;IAEhF;;;;;OAKG;IACH,UAAU,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAElF;;;;OAIG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAE/D;;;;OAIG;IACH,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;IAEnD;;;OAGG;IACH,gBAAgB,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAEpD,sEAAsE;IACtE,mBAAmB,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,QAAQ,GAAG,QAAQ,GAAG,SAAS,GAAG,YAAY,GAAG,MAAM,GAAG,SAAS,CAAC,CAAC;CACrI"}
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@@ -7,11 +7,12 @@
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* @module NativeApp
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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-
exports.OverriddenBy = exports.InternetConnectivityStatus = exports.
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+
exports.OverriddenBy = exports.InternetConnectivityStatus = exports.nativeAppIpcStrings = void 0;
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/** @internal */
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exports.
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-
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exports.nativeAppIpcStrings = {
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channelName: "itwinjs-core/nativeApp",
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notifyChannel: "itwinjs-core/nativeApp-notify",
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};
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/** Indicates whether or not the computer is currently connected to the internet.
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* @beta
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*/
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-
{"version":3,"file":"NativeAppProps.js","sourceRoot":"","sources":["../../src/NativeAppProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAKH,gBAAgB;AACH,QAAA,
|
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1
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+
{"version":3,"file":"NativeAppProps.js","sourceRoot":"","sources":["../../src/NativeAppProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAKH,gBAAgB;AACH,QAAA,mBAAmB,GAAG;IACjC,WAAW,EAAE,wBAAwB;IACrC,aAAa,EAAE,+BAA+B;CACtC,CAAC;AAQX;;GAEG;AACH,IAAY,0BAGX;AAHD,WAAY,0BAA0B;IACpC,+EAAM,CAAA;IACN,iFAAO,CAAA;AACT,CAAC,EAHW,0BAA0B,GAA1B,kCAA0B,KAA1B,kCAA0B,QAGrC;AAED;;GAEG;AACH,IAAY,YAGX;AAHD,WAAY,YAAY;IACtB,qDAAO,CAAA;IACP,+CAAI,CAAA;AACN,CAAC,EAHW,YAAY,GAAZ,oBAAY,KAAZ,oBAAY,QAGvB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module NativeApp\r\n */\r\n\r\nimport { AccessToken, GuidString } from \"@itwin/core-bentley\";\r\nimport { BriefcaseProps, LocalBriefcaseProps, RequestNewBriefcaseProps } from \"./BriefcaseTypes\";\r\n\r\n/** @internal */\r\nexport const nativeAppIpcStrings = {\r\n channelName: \"itwinjs-core/nativeApp\",\r\n notifyChannel: \"itwinjs-core/nativeApp-notify\",\r\n} as const;\r\n\r\n/**\r\n * Type of value for storage values\r\n * @beta\r\n */\r\nexport type StorageValue = string | number | boolean | undefined | Uint8Array;\r\n\r\n/** Indicates whether or not the computer is currently connected to the internet.\r\n * @beta\r\n */\r\nexport enum InternetConnectivityStatus {\r\n Online,\r\n Offline,\r\n}\r\n\r\n/** Describes whether the user or the browser overrode the internet connectivity status.\r\n * @beta\r\n */\r\nexport enum OverriddenBy {\r\n Browser,\r\n User,\r\n}\r\n\r\n/**\r\n * Interface implemented by the frontend [NotificationHandler]($common) to be notified of events from NativeApp backend.\r\n * @internal\r\n */\r\nexport interface NativeAppNotifications {\r\n notifyInternetConnectivityChanged(status: InternetConnectivityStatus): void;\r\n}\r\n\r\n/**\r\n * The methods that may be invoked via Ipc from the frontend of a Native App and are implemented on its backend.\r\n * @internal\r\n */\r\nexport interface NativeAppFunctions {\r\n\r\n /** If the user is signed in a valid access token will be returned. */\r\n getAccessToken: () => Promise<AccessToken | undefined>;\r\n\r\n /** Check if the internet is reachable. */\r\n checkInternetConnectivity(): Promise<InternetConnectivityStatus>;\r\n\r\n /** Manually override internet reachability for testing purposes.\r\n * @param _status New status to set on backend.\r\n */\r\n overrideInternetConnectivity(_overriddenBy: OverriddenBy, _status: InternetConnectivityStatus): Promise<void>;\r\n\r\n /** Acquire a new BriefcaseId for the supplied iModelId from iModelHub */\r\n acquireNewBriefcaseId(_iModelId: GuidString): Promise<number>;\r\n\r\n /** Get the filename in the briefcase cache for the supplied BriefcaseId and iModelId.\r\n * @note this merely returns the full path fileName. It does not test for the existence of the file.\r\n */\r\n getBriefcaseFileName(_props: BriefcaseProps): Promise<string>;\r\n\r\n /** Download a briefcase file for the supplied briefcase properties. */\r\n downloadBriefcase(_requestProps: RequestNewBriefcaseProps, _reportProgress: boolean, _interval?: number): Promise<LocalBriefcaseProps>;\r\n\r\n /**\r\n * Cancels the previously requested download of a briefcase\r\n * @param _key Key to locate the briefcase in the disk cache\r\n * @note returns true if the cancel request was acknowledged. false otherwise\r\n */\r\n requestCancelDownloadBriefcase(_fileName: string): Promise<boolean>;\r\n\r\n /**\r\n * Delete a previously downloaded briefcase. The briefcase must be closed.\r\n * @param _fileName the Briefcase to delete\r\n */\r\n deleteBriefcaseFiles(_fileName: string): Promise<void>;\r\n\r\n /**\r\n * Gets a list of all briefcases that were previously downloaded to the system briefcase cache.\r\n * @note returns array of LocalBriefcaseProps.\r\n */\r\n getCachedBriefcases(_iModelId?: GuidString): Promise<LocalBriefcaseProps[]>;\r\n\r\n /**\r\n * Open a key/value pair base storage\r\n * @param _storageId string identifier of storage\r\n */\r\n storageMgrOpen(_storageId: string): Promise<string>;\r\n\r\n /**\r\n * Close a key/value pair base storage\r\n * @param _storageId string identifier of storage\r\n * @param _deleteOnClose delete the storage on close\r\n */\r\n storageMgrClose(_storageId: string, _deleteOnClose: boolean): Promise<void>;\r\n\r\n /**\r\n * Get the names of available storages\r\n * @note returns list of storage names\r\n */\r\n storageMgrNames(): Promise<string[]>;\r\n\r\n /**\r\n * Get the value associated with a key.\r\n * @param _storageId string identifier of storage\r\n * @param _key key identifier for value\r\n * @note returns key value or undefined\r\n */\r\n storageGet(_storageId: string, _key: string): Promise<StorageValue | undefined>;\r\n\r\n /**\r\n * Set a value for a key.\r\n * @param _storageId string identifier of storage\r\n * @param _key key identifier for value\r\n * @param _value value to be set\r\n */\r\n storageSet(_storageId: string, _key: string, _value: StorageValue): Promise<void>;\r\n\r\n /**\r\n * Remove a key/value pair.\r\n * @param _storageId string identifier of storage\r\n * @param _key key identifier for value\r\n */\r\n storageRemove(_storageId: string, _key: string): Promise<void>;\r\n\r\n /**\r\n * Get list of keys in a storage.\r\n * @param _storageId string identifier of storage\r\n * @note returns list of storage ids\r\n */\r\n storageKeys(_storageId: string): Promise<string[]>;\r\n\r\n /**\r\n * Delete all key/value pairs.\r\n * @param _storageId string identifier of storage\r\n */\r\n storageRemoveAll(_storageId: string): Promise<void>;\r\n\r\n /** get the type of a value for a key, or undefined if not present. */\r\n storageGetValueType(_storageId: string, _key: string): Promise<\"number\" | \"string\" | \"boolean\" | \"Uint8Array\" | \"null\" | undefined>;\r\n}\r\n"]}
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package/lib/cjs/QPoint.d.ts
CHANGED
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@@ -337,7 +337,7 @@ export declare namespace QPoint3dBuffer {
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337
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function getQPoint(points: Uint16Array, pointIndex: number, result?: QPoint3d): QPoint3d;
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/** Extracts and unquantizes the point at the specified index from a buffer.
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* @param The index of the point to extract, ranging from zero to one less than the number of points in the buffer.
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* @param buffer The index of the point to extract, ranging from zero to one less than the number of points in the buffer.
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* @param result If supplied, a preallocated [Point3d]($core-geometry) to initialize with the result and return.
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* @returns The point at `pointIndex`.
|
|
343
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* @throws Error if `pointIndex` is out of bounds.
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@@ -355,11 +355,11 @@ export declare class QPoint3dList {
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/** The list of quantized points. */
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get list(): ReadonlyArray<QPoint3d>;
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/** Construct an empty list set up to quantize to the supplied range.
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-
* @param The quantization parameters. If omitted, a null range will be used.
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+
* @param params The quantization parameters. If omitted, a null range will be used.
|
|
359
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|
*/
|
|
360
360
|
constructor(params?: QParams3d);
|
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361
361
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/** Construct a QPoint3dList containing all points in the supplied list, quantized to the range of those points.
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-
* @param The points to quantize and add to the list.
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+
* @param points The points to quantize and add to the list.
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* @param out If supplied, it will be cleared, its parameters recomputed, and the points will be added to it; otherwise, a new QPoint3dList will be created and returned.
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*/
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static fromPoints(points: Point3d[], out?: QPoint3dList): QPoint3dList;
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package/lib/cjs/QPoint.js
CHANGED
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@@ -607,7 +607,7 @@ var QPoint3dBuffer;
|
|
|
607
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|
QPoint3dBuffer.getQPoint = getQPoint;
|
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|
/** Extracts and unquantizes the point at the specified index from a buffer.
|
|
609
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|
* @param buffer The array of points and the quantization parameters.
|
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610
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-
* @param The index of the point to extract, ranging from zero to one less than the number of points in the buffer.
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+
* @param buffer The index of the point to extract, ranging from zero to one less than the number of points in the buffer.
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611
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|
* @param result If supplied, a preallocated [Point3d]($core-geometry) to initialize with the result and return.
|
|
612
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|
* @returns The point at `pointIndex`.
|
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613
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|
* @throws Error if `pointIndex` is out of bounds.
|
|
@@ -628,14 +628,14 @@ class QPoint3dList {
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|
return this._list;
|
|
629
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|
}
|
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|
/** Construct an empty list set up to quantize to the supplied range.
|
|
631
|
-
* @param The quantization parameters. If omitted, a null range will be used.
|
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631
|
+
* @param params The quantization parameters. If omitted, a null range will be used.
|
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|
*/
|
|
633
633
|
constructor(params) {
|
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this._list = [];
|
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|
this.params = params ? params.clone() : QParams3d.fromRange(core_geometry_1.Range3d.createNull());
|
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|
}
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|
/** Construct a QPoint3dList containing all points in the supplied list, quantized to the range of those points.
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|
-
* @param The points to quantize and add to the list.
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* @param points The points to quantize and add to the list.
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* @param out If supplied, it will be cleared, its parameters recomputed, and the points will be added to it; otherwise, a new QPoint3dList will be created and returned.
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*/
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static fromPoints(points, out) {
|
package/lib/cjs/QPoint.js.map
CHANGED
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { assert, Uint16ArrayBuilder } from \"@itwin/core-bentley\";\r\nimport {\r\n Point2d, Point3d, Range2d, Range3d, Vector2d, Vector3d, XAndY, XYAndZ,\r\n} from \"@itwin/core-geometry\";\r\n\r\n/**\r\n * Provides facilities for quantizing floating point values within a specified range into 16-bit unsigned integers.\r\n * This is a lossy compression technique.\r\n * Given a floating point range [min, max], a floating point value `x` within that range is quantized by subtracting\r\n * `min`, scaling the result according to `max`, and truncating the result to an integer.\r\n * Therefore min quantizes to 0, max to 0xffff, (min+max)/2 to 0x7fff, and so on.\r\n * These routines are chiefly used by classes like [[QPoint2d]] and [[QPoint3d]] to reduce the space required to store\r\n * coordinate values for [RenderGraphic]($frontend)s.\r\n * @public\r\n * @extensions\r\n */\r\nexport namespace Quantization {\r\n export const rangeScale16 = 0xffff;\r\n export const rangeScale8 = 0xff;\r\n\r\n /** Compute the scale factor required to quantize `extent` to `rangeScale` discrete values. */\r\n export function computeScale(extent: number, rangeScale = rangeScale16): number {\r\n return 0.0 === extent ? extent : rangeScale / extent;\r\n }\r\n\r\n /** @internal */\r\n export function isInRange(qpos: number, rangeScale = rangeScale16): boolean {\r\n return qpos >= 0.0 && qpos < rangeScale + 1.0;\r\n }\r\n\r\n /** Return `pos` quantized to the range [`origin`, `origin + rangeScale`].\r\n * @see [[Quantization.unquantize]] for the inverse operation.\r\n */\r\n export function quantize(pos: number, origin: number, scale: number, rangeScale = rangeScale16): number {\r\n return Math.floor(Math.max(0.0, Math.min(rangeScale, 0.5 + (pos - origin) * scale)));\r\n }\r\n\r\n /** @internal */\r\n export function isQuantizable(pos: number, origin: number, scale: number, rangeScale = rangeScale16) {\r\n return isInRange(quantize(pos, origin, scale, rangeScale));\r\n }\r\n\r\n /** Give `qpos` quantized to the range [`origin`, `origin + rangeScale`], return the unquantized value.\r\n * @see [[Quantization.quantize]] for the inverse operation.\r\n */\r\n export function unquantize(qpos: number, origin: number, scale: number): number {\r\n return 0.0 === scale ? origin : origin + qpos / scale;\r\n }\r\n\r\n /** @internal */\r\n export function isQuantized(qpos: number) {\r\n return isInRange(qpos) && qpos === Math.floor(qpos);\r\n }\r\n}\r\n\r\n/** @alpha */\r\nexport interface QParams2dProps {\r\n origin: XAndY;\r\n scale: XAndY;\r\n}\r\n\r\n/** Parameters used for [[Quantization]] of 2d points such that the `x` and `y` components are each quantized to 16-bit unsigned integers.\r\n * @see [[QPoint2d]] for the quantized representation of a [Point2d]($core-geometry).\r\n * @see [[QPoint2dList]] for a list of [[QPoint2d]]s quantized using a [[QParams2d]].\r\n * @public\r\n * @extensions\r\n */\r\nexport class QParams2d {\r\n /** The origin of the quantization range. */\r\n public readonly origin = new Point2d();\r\n /** The scale applied to coordinates to quantize them. */\r\n public readonly scale = new Point2d();\r\n\r\n private constructor(ox = 0, oy = 0, sx = 0, sy = 0) { this.setFrom(ox, oy, sx, sy); }\r\n\r\n private setFrom(ox: number, oy: number, sx: number, sy: number) {\r\n this.origin.x = ox;\r\n this.origin.y = oy;\r\n this.scale.x = sx;\r\n this.scale.y = sy;\r\n }\r\n\r\n /** Set [[origin]] and [[scale]] from `src`. */\r\n public copyFrom(src: QParams2d): void {\r\n this.setFrom(src.origin.x, src.origin.y, src.scale.x, src.scale.y);\r\n }\r\n\r\n /** Create a copy of these params.\r\n * @param out If supplied, these QParams2d will be modified and returned; otherwise a new QParams2d object will be created and returned.\r\n */\r\n public clone(out?: QParams2d): QParams2d {\r\n const result = undefined !== out ? out : new QParams2d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /** Initialize these parameters to support quantization of values within the specified range. */\r\n public setFromRange(range: Range2d, rangeScale = Quantization.rangeScale16) {\r\n if (!range.isNull) {\r\n this.setFrom(range.low.x, range.low.y, Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale));\r\n } else {\r\n this.origin.x = this.origin.y = this.scale.x = this.scale.y = 0;\r\n }\r\n }\r\n\r\n /** Create parameters to support quantization of values within the specified range. */\r\n public static fromRange(range: Range2d, out?: QParams2d, rangeScale = Quantization.rangeScale16) {\r\n const params = undefined !== out ? out : new QParams2d();\r\n params.setFromRange(range, rangeScale);\r\n return params;\r\n }\r\n\r\n /** Return the unquantized point for the input `x` and `y` components. If `out` is supplied, it will be modified to hold the result and returned. */\r\n public unquantize(x: number, y: number, out?: Point2d): Point2d {\r\n out = out ?? new Point2d();\r\n out.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\r\n out.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\r\n return out;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0], appropriate for normalized 2d vectors. */\r\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\r\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(-1, -1), Point2d.create(1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Create parameters supporting quantization of values within the range [0.0, 1.0]. */\r\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\r\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(0, 0), Point2d.create(1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Create parameters from origin and scale components */\r\n public static fromOriginAndScale(originX: number, originY: number, scaleX: number, scaleY: number) {\r\n return new QParams2d(originX, originY, scaleX, scaleY);\r\n }\r\n\r\n /** @internal */\r\n public get rangeDiagonal(): Vector2d {\r\n return Vector2d.createFrom({ x: 0 === this.scale.x ? 0 : Quantization.rangeScale16 / this.scale.x, y: 0 === this.scale.y ? 0 : Quantization.rangeScale16 / this.scale.y });\r\n }\r\n\r\n /** Return true if the point point is quantizable using these parameters. */\r\n public isQuantizable(point: Point2d) {\r\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y);\r\n }\r\n\r\n /** @alpha */\r\n public toJSON(): QParams2dProps {\r\n return {\r\n origin: { x: this.origin.x, y: this.origin.y },\r\n scale: { x: this.scale.x, y: this.scale.y },\r\n };\r\n }\r\n\r\n /** @alpha */\r\n public static fromJSON(src: QParams2dProps): QParams2d {\r\n return this.fromOriginAndScale(src.origin.x, src.origin.y, src.scale.x, src.scale.y);\r\n }\r\n}\r\n\r\n/** Represents a [Point2d]($core-geometry) compressed such that each component `x` and `y` is quantized to the 16-bit integer range [0, 0xffff].\r\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\r\n * @see [[QParams2d]] to define quantization parameters for a range of points.\r\n * @see [[QPoint2dList]] for a list of points all quantized to the same range.\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint2d {\r\n private _x: number = 0;\r\n private _y: number = 0;\r\n\r\n /** The quantized x component. */\r\n public get x() { return this._x; }\r\n public set x(x: number) {\r\n assert(Quantization.isQuantized(x));\r\n this._x = x;\r\n }\r\n\r\n /** The quantized y component. */\r\n public get y() { return this._y; }\r\n public set y(y: number) {\r\n assert(Quantization.isQuantized(y));\r\n this._y = y;\r\n }\r\n\r\n /** Construct with `x` and `y` initialized to zero. */\r\n public constructor() { }\r\n\r\n /** Initialize this point by quantizing the supplied { x, y } using the specified params */\r\n public init(pos: XAndY, params: QParams2d) {\r\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\r\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\r\n }\r\n\r\n /** Create a quantized point from the supplied Point2d using the specified params */\r\n public static create(pos: Point2d, params: QParams2d) {\r\n const qpt = new QPoint2d();\r\n qpt.init(pos, params);\r\n return qpt;\r\n }\r\n\r\n /** Initialize `x` and `y` from `src`. */\r\n public copyFrom(src: QPoint2d) {\r\n this.x = src.x;\r\n this.y = src.y;\r\n }\r\n\r\n /** Create a copy of this point.\r\n * @param out If supplied, it will be modified in-place and returned; otherwise a new QPoint2d will be allocated and returned.\r\n */\r\n public clone(out?: QPoint2d) {\r\n const result = undefined !== out ? out : new QPoint2d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /**\r\n * Set the x and y components directly.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n */\r\n public setFromScalars(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n }\r\n\r\n /**\r\n * Create a QPoint2d directly from x and y components.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n */\r\n public static fromScalars(x: number, y: number) {\r\n const pt = new QPoint2d();\r\n pt.setFromScalars(x, y);\r\n return pt;\r\n }\r\n\r\n /** Return a Point2d unquantized according to the supplied `params`. If `out` is supplied, it will be modified in-place and returned. */\r\n public unquantize(params: QParams2d, out?: Point2d): Point2d {\r\n const pt: Point2d = undefined !== out ? out : new Point2d();\r\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\r\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\r\n return pt;\r\n }\r\n}\r\n\r\n/** A compact representation of a list of [[QPoint2d]]s stored in a `Uint16Array`\r\n * This representation is particularly useful when passing data to WebGL; for example, see [RealityMeshParams.uvs]($frontend).\r\n * @see [[QPoint3dBuffer]] for 3d points.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface QPoint2dBuffer {\r\n /** The parameters used to quantize the [[points]]. */\r\n params: QParams2d;\r\n /** The [[QPoint2d]]s as pairs of unsigned 16-bit integers. The length must be a multiple of 2; the number of points in the array is half the array's length.\r\n * To obtain the `n`th point, use `QPoint2d.fromScalars(buffer.points[n * 2], buffer.points[n * 2 + 1])`.\r\n */\r\n points: Uint16Array;\r\n}\r\n\r\n/** @public\r\n * @extensions\r\n */\r\nexport namespace QPoint2dBuffer {\r\n const scratchQPoint2d = new QPoint2d();\r\n\r\n /** Extracts the point at the specified index from a buffer.\r\n * @param points The buffer in which each consecutive pair of integers is a 2d quantized point.\r\n * @param pointIndex The index of the point to extract, ranging from zero to one less than the number of points in the buffer.\r\n * @param result If supplied, a preallocated [[QPoint2d]] to initialize with the result and return.\r\n * @returns The point at `pointIndex`.\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n export function getQPoint(points: Uint16Array, pointIndex: number, result?: QPoint2d): QPoint2d {\r\n const index = pointIndex * 2;\r\n const x = points[index + 0];\r\n const y = points[index + 1];\r\n if (undefined === x || undefined === y)\r\n throw new Error(\"Index out of range\");\r\n\r\n result = result ?? new QPoint2d();\r\n result.setFromScalars(x, y);\r\n return result;\r\n }\r\n\r\n /** Extracts and unquantizes the point at the specified index from a buffer.\r\n * @param buffer The array of points and the quantization parameters.\r\n * @param The index of the point to extract, ranging from zero to one less than the number of points in the buffer.\r\n * @param result If supplied, a preallocated [Point2d]($core-geometry) to initialize with the result and return.\r\n * @returns The point at `pointIndex`.\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n export function unquantizePoint(buffer: QPoint2dBuffer, pointIndex: number, result?: Point2d): Point2d {\r\n const qpt = getQPoint(buffer.points, pointIndex, scratchQPoint2d);\r\n return qpt.unquantize(buffer.params, result);\r\n }\r\n}\r\n\r\n/** A list of [[QPoint2d]]s all quantized to the same range.\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint2dList {\r\n /** Parameters used to quantize the points. */\r\n public readonly params: QParams2d;\r\n private readonly _list = new Array<QPoint2d>();\r\n\r\n /** The list of quantized points. */\r\n public get list(): ReadonlyArray<QPoint2d> {\r\n return this._list;\r\n }\r\n\r\n /** Construct an empty list set up to use the supplied quantization parameters. */\r\n public constructor(params: QParams2d) {\r\n this.params = params.clone();\r\n }\r\n\r\n /** Removes all points from the list. */\r\n public clear() {\r\n this._list.length = 0;\r\n }\r\n\r\n /** Removes all points from the list and change the quantization parameters. */\r\n public reset(params: QParams2d) {\r\n this.clear();\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Quantizes the supplied Point2d to this list's range and appends it to the list. */\r\n public add(pt: Point2d) {\r\n this._list.push(QPoint2d.create(pt, this.params));\r\n }\r\n\r\n /** Adds a previously-quantized point to this list. */\r\n public push(qpt: QPoint2d) {\r\n this._list.push(qpt.clone());\r\n }\r\n\r\n /** The number of points in the list. */\r\n public get length() {\r\n return this._list.length;\r\n }\r\n\r\n /** Returns the unquantized value of the point at the specified index in the list. */\r\n public unquantize(index: number, out?: Point2d): Point2d {\r\n assert(index < this.length);\r\n if (index < this.length) {\r\n return this._list[index].unquantize(this.params, out);\r\n } else {\r\n return undefined !== out ? out : new Point2d();\r\n }\r\n }\r\n\r\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\r\n * @note The loss of precision is compounded each time the points are requantized to a new range.\r\n */\r\n public requantize(params: QParams2d) {\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = this.unquantize(i);\r\n this._list[i].init(pt, params);\r\n }\r\n\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Extracts the current contents of the list as a Uint16Array such that the first element of the array corresponds to the first point's `x` component,\r\n * the second to the first point's `y` component, and so on.\r\n */\r\n public toTypedArray(): Uint16Array {\r\n const array = new Uint16Array(this.length * 2);\r\n const pts = this._list;\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = pts[i];\r\n array[i * 2] = pt.x;\r\n array[i * 2 + 1] = pt.y;\r\n }\r\n\r\n return array;\r\n }\r\n\r\n /** Create from a Uint16Array laid out such that `array[0]` corresponds to the first point's `x` component, `array[1]` to the first point's `y` component, and so on. */\r\n public fromTypedArray(range: Range2d, array: Uint16Array) {\r\n this.params.setFromRange(range);\r\n this._list.length = array.length / 2;\r\n for (let i = 0, j = 0; i < this.list.length; i++)\r\n this._list[i] = QPoint2d.fromScalars(array[j++], array[j++]);\r\n }\r\n\r\n /** Construct a QPoint2dList containing all points in the supplied list, quantized to the range of those points. */\r\n public static fromPoints(points: Point2d[], out?: QPoint2dList) {\r\n let qPoints;\r\n const qParams = QParams2d.fromRange(Range2d.createArray(points));\r\n if (out) {\r\n qPoints = out;\r\n qPoints.reset(qParams);\r\n } else {\r\n qPoints = new QPoint2dList(qParams);\r\n }\r\n\r\n for (const point of points)\r\n qPoints.add(point);\r\n\r\n return qPoints;\r\n }\r\n}\r\n\r\n/** @alpha */\r\nexport interface QParams3dProps {\r\n origin: XYAndZ;\r\n scale: XYAndZ;\r\n}\r\n\r\n/** Parameters used for [[Quantization]] of 3d points such that the `x`, `y`, and `z` components are each quantized to 16-bit unsigned integers.\r\n * @see [[QPoint3d]] for the quantized representation of a [Point3d]($core-geometry).\r\n * @see [[QPoint3dList]] for a list of [[QPoint3d]]s quantized using a [[QParams3d]].\r\n * @public\r\n * @extensions\r\n */\r\nexport class QParams3d {\r\n /** The origin of the quantization range. */\r\n public readonly origin = new Point3d();\r\n /** The scale applied to coordinates to quantize them. */\r\n public readonly scale = new Point3d();\r\n\r\n private constructor(ox = 0, oy = 0, oz = 0, sx = 0, sy = 0, sz = 0) {\r\n this.setFrom(ox, oy, oz, sx, sy, sz);\r\n }\r\n\r\n private setFrom(ox: number, oy: number, oz: number, sx: number, sy: number, sz: number) {\r\n this.origin.x = ox;\r\n this.origin.y = oy;\r\n this.origin.z = oz;\r\n this.scale.x = sx;\r\n this.scale.y = sy;\r\n this.scale.z = sz;\r\n }\r\n\r\n /** Set `x`, `y`, and `z` from `src. */\r\n public copyFrom(src: QParams3d): void {\r\n this.setFrom(src.origin.x, src.origin.y, src.origin.z, src.scale.x, src.scale.y, src.scale.z);\r\n }\r\n\r\n /** Create a copy of these parameters.\r\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public clone(out?: QParams3d): QParams3d {\r\n const result = undefined !== out ? out : new QParams3d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /** Initialize from origin and scale */\r\n public setFromOriginAndScale(origin: Point3d, scale: Point3d) {\r\n this.setFrom(origin.x, origin.y, origin.z, scale.x, scale.y, scale.z);\r\n }\r\n\r\n /** Initialize these parameters to support quantization of values within the specified range. */\r\n public setFromRange(range: Range3d, rangeScale = Quantization.rangeScale16) {\r\n if (!range.isNull) {\r\n this.setFrom(range.low.x, range.low.y, range.low.z,\r\n Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale), Quantization.computeScale(range.high.z - range.low.z, rangeScale));\r\n } else {\r\n this.origin.x = this.origin.y = this.origin.z = 0;\r\n this.scale.x = this.scale.y = this.scale.z = 0;\r\n }\r\n }\r\n\r\n /** Return the unquantized point for the input components.\r\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new Point3d.\r\n */\r\n public unquantize(x: number, y: number, z: number, out?: Point3d): Point3d {\r\n const pt: Point3d = undefined !== out ? out : new Point3d();\r\n pt.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\r\n pt.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\r\n pt.z = Quantization.unquantize(z, this.origin.z, this.scale.z);\r\n return pt;\r\n }\r\n\r\n /** Creates parameters to support quantization of values within the specified range.\r\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public static fromRange(range: Range3d, out?: QParams3d, rangeScale = Quantization.rangeScale16): QParams3d {\r\n const params = undefined !== out ? out : new QParams3d();\r\n params.setFromRange(range, rangeScale);\r\n return params;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0].\r\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public static fromOriginAndScale(origin: Point3d, scale: Point3d, out?: QParams3d): QParams3d {\r\n const params = undefined !== out ? out : new QParams3d();\r\n params.setFromOriginAndScale(origin, scale);\r\n return params;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0]. */\r\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\r\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(-1, -1, -1), Point3d.create(1, 1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [0.0, 1.0]. */\r\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\r\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(0, 0, 0), Point3d.create(1, 1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** @internal */\r\n public get rangeDiagonal(): Vector3d {\r\n return Vector3d.createFrom({\r\n x: this.scale.x === 0 ? 0 : Quantization.rangeScale16 / this.scale.x,\r\n y: this.scale.y === 0 ? 0 : Quantization.rangeScale16 / this.scale.y,\r\n z: this.scale.z === 0 ? 0 : Quantization.rangeScale16 / this.scale.z,\r\n });\r\n }\r\n\r\n /** Return true if the point point is quantizable using these parameters. */\r\n public isQuantizable(point: Point3d) {\r\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y) && Quantization.isQuantizable(point.z, this.origin.z, this.scale.z);\r\n }\r\n\r\n /** Compute the range to which these parameters quantize. */\r\n public computeRange(out?: Range3d): Range3d {\r\n const range = Range3d.createNull(out);\r\n range.extendPoint(this.origin);\r\n range.extendPoint(this.origin.plus(this.rangeDiagonal));\r\n return range;\r\n }\r\n\r\n /** @alpha */\r\n public toJSON(): QParams3dProps {\r\n return {\r\n origin: { x: this.origin.x, y: this.origin.y, z: this.origin.z },\r\n scale: { x: this.scale.x, y: this.scale.y, z: this.scale.z },\r\n };\r\n }\r\n\r\n /** @alpha */\r\n public static fromJSON(src: QParams3dProps, out?: QParams3d): QParams3d {\r\n return this.fromOriginAndScale(Point3d.fromJSON(src.origin), Point3d.fromJSON(src.scale), out);\r\n }\r\n}\r\n\r\n/** Represents a [Point3d]($core-geometry) compressed such that each component `x`, `y`, and `z` is quantized to the 16-bit integer range [0, 0xffff].\r\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\r\n * @see [[QParams3d]] to define quantization parameters for a range of points.\r\n * @see [[QPoint3dList]] for a list of points all quantized to the same range.\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint3d {\r\n private _x: number = 0;\r\n private _y: number = 0;\r\n private _z: number = 0;\r\n\r\n /** The quantized x component. */\r\n public get x() { return this._x; }\r\n public set x(x: number) {\r\n assert(Quantization.isQuantized(x));\r\n this._x = x;\r\n }\r\n\r\n /** The quantized y component. */\r\n public get y() { return this._y; }\r\n public set y(y: number) {\r\n assert(Quantization.isQuantized(y));\r\n this._y = y;\r\n }\r\n\r\n /** The quantized z component. */\r\n public get z() { return this._z; }\r\n public set z(z: number) {\r\n assert(Quantization.isQuantized(z));\r\n this._z = z;\r\n }\r\n\r\n /** Construct with all components initialized to zero. */\r\n public constructor() { }\r\n\r\n /** Initialize this point by quantizing the supplied { x, y, z } using the specified params */\r\n public init(pos: XYAndZ, params: QParams3d): void {\r\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\r\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\r\n this.z = Quantization.quantize(pos.z, params.origin.z, params.scale.z);\r\n }\r\n\r\n /** Creates a quantized point from the supplied Point3d using the specified params */\r\n public static create(pos: Point3d, params: QParams3d): QPoint3d {\r\n const qpt = new QPoint3d();\r\n qpt.init(pos, params);\r\n return qpt;\r\n }\r\n\r\n /** Set this points components from `src`. */\r\n public copyFrom(src: QPoint3d): void {\r\n this.x = src.x;\r\n this.y = src.y;\r\n this.z = src.z;\r\n }\r\n\r\n /** Create a copy of this point.\r\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\r\n */\r\n public clone(out?: QPoint3d): QPoint3d {\r\n const result = undefined !== out ? out : new QPoint3d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /**\r\n * Sets the x, y, and z components directly.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n * @param z Must be an integer in the range [0, 0xffff]\r\n */\r\n public setFromScalars(x: number, y: number, z: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.z = z;\r\n }\r\n\r\n /**\r\n * Creates a QPoint3d directly from x, y, and z components.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n * @param z Must be an integer in the range [0, 0xffff]\r\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\r\n */\r\n public static fromScalars(x: number, y: number, z: number, out?: QPoint3d): QPoint3d {\r\n const pt = undefined === out ? new QPoint3d() : out;\r\n pt.setFromScalars(x, y, z);\r\n return pt;\r\n }\r\n\r\n /** Returns a Point3d unquantized according to the supplied params.\r\n * If `out` is supplied, it will be modified in-place instead of allocating a new Point3d.\r\n */\r\n public unquantize(params: QParams3d, out?: Point3d): Point3d {\r\n const pt: Point3d = undefined !== out ? out : new Point3d();\r\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\r\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\r\n pt.z = Quantization.unquantize(this.z, params.origin.z, params.scale.z);\r\n return pt;\r\n }\r\n\r\n /** Return true if this point's components are identical to the other point's components. */\r\n public equals(other: QPoint3d): boolean {\r\n return this.x === other.x && this.y === other.y && this.z === other.z;\r\n }\r\n\r\n /** Perform ordinal comparison to another point. The function returns:\r\n * - Zero if this point is identical to `rhs`; or\r\n * - A number less than zero if this point is ordered before `rhs`; or\r\n * - A number greater than zero if this point is ordered after `rhs`.\r\n * @see [OrderedComparator]($core-bentley).\r\n */\r\n public compare(rhs: QPoint3d): number {\r\n let diff = this.x - rhs.x;\r\n if (0 === diff) {\r\n diff = this.y - rhs.y;\r\n if (0 === diff) {\r\n diff = this.z - rhs.z;\r\n }\r\n }\r\n\r\n return diff;\r\n }\r\n}\r\n\r\n/** A compact representation of a list of [[QPoint3d]]s stored in a `Uint16Array`.\r\n * This representation is particularly useful when passing data to WebGL; for example, see [RealityMeshParams.positions]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface QPoint3dBuffer {\r\n /** The parameters used to quantize the [[points]]. */\r\n params: QParams3d;\r\n /** The [[QPoint3d]]s as pairs of unsigned 16-bit integers. The length must be a multiple of 3; the number of points in the array is half the array's length.\r\n * To obtain the `n`th point, use `QPoint3d.fromScalars(buffer.points[n * 3], buffer.points[n * 3 + 1], buffer.points[n * 3 + 2])`.\r\n */\r\n points: Uint16Array;\r\n}\r\n\r\n/** @public\r\n * @extensions\r\n */\r\nexport namespace QPoint3dBuffer {\r\n const scratchQPoint3d = new QPoint3d();\r\n\r\n /** Extracts the point at the specified index from a buffer.\r\n * @param points The buffer in which each consecutive pair of integers is a 3d quantized point.\r\n * @param pointIndex The index of the point to extract, ranging from zero to one less than the number of points in the buffer.\r\n * @param result If supplied, a preallocated [[QPoint3d]] to initialize with the result and return.\r\n * @returns The point at `pointIndex`.\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n export function getQPoint(points: Uint16Array, pointIndex: number, result?: QPoint3d): QPoint3d {\r\n const index = pointIndex * 3;\r\n const x = points[index + 0];\r\n const y = points[index + 1];\r\n const z = points[index + 2];\r\n if (undefined === x || undefined === y || undefined === z)\r\n throw new Error(\"Index out of range\");\r\n\r\n result = result ?? new QPoint3d();\r\n result.setFromScalars(x, y, z);\r\n return result;\r\n }\r\n\r\n /** Extracts and unquantizes the point at the specified index from a buffer.\r\n * @param buffer The array of points and the quantization parameters.\r\n * @param The index of the point to extract, ranging from zero to one less than the number of points in the buffer.\r\n * @param result If supplied, a preallocated [Point3d]($core-geometry) to initialize with the result and return.\r\n * @returns The point at `pointIndex`.\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n export function unquantizePoint(buffer: QPoint3dBuffer, pointIndex: number, result?: Point3d): Point3d {\r\n const qpt = getQPoint(buffer.points, pointIndex, scratchQPoint3d);\r\n return qpt.unquantize(buffer.params, result);\r\n }\r\n}\r\n\r\n/** A list of [[QPoint3d]]s all quantized to the same range.\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint3dList {\r\n /** Parameters used to quantize the points. */\r\n public readonly params: QParams3d;\r\n private readonly _list: QPoint3d[] = [];\r\n\r\n /** The list of quantized points. */\r\n public get list(): ReadonlyArray<QPoint3d> {\r\n return this._list;\r\n }\r\n\r\n /** Construct an empty list set up to quantize to the supplied range.\r\n * @param The quantization parameters. If omitted, a null range will be used.\r\n */\r\n public constructor(params?: QParams3d) {\r\n this.params = params ? params.clone() : QParams3d.fromRange(Range3d.createNull());\r\n }\r\n\r\n /** Construct a QPoint3dList containing all points in the supplied list, quantized to the range of those points.\r\n * @param The points to quantize and add to the list.\r\n * @param out If supplied, it will be cleared, its parameters recomputed, and the points will be added to it; otherwise, a new QPoint3dList will be created and returned.\r\n */\r\n public static fromPoints(points: Point3d[], out?: QPoint3dList): QPoint3dList {\r\n let qPoints;\r\n const qParams = QParams3d.fromRange(Range3d.createArray(points));\r\n if (out) {\r\n qPoints = out;\r\n qPoints.reset(qParams);\r\n } else {\r\n qPoints = new QPoint3dList(qParams);\r\n }\r\n\r\n for (const point of points)\r\n qPoints.add(point);\r\n\r\n return qPoints;\r\n }\r\n\r\n /** Removes all points from the list. */\r\n public clear() {\r\n this._list.length = 0;\r\n }\r\n\r\n /** Clears out the contents of the list and changes the quantization parameters. */\r\n public reset(params: QParams3d) {\r\n this.clear();\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Quantizes the supplied Point3d to this list's range and appends it to the list. */\r\n public add(pt: Point3d) {\r\n this._list.push(QPoint3d.create(pt, this.params));\r\n }\r\n\r\n /** Adds a previously-quantized point to this list. */\r\n public push(qpt: QPoint3d) {\r\n this._list.push(qpt.clone());\r\n }\r\n\r\n /** The number of points in the list. */\r\n public get length() {\r\n return this._list.length;\r\n }\r\n\r\n /** Returns the unquantized value of the point at the specified index in the list. */\r\n public unquantize(index: number, out?: Point3d): Point3d {\r\n assert(index < this.length);\r\n if (index < this.length) {\r\n return this._list[index].unquantize(this.params, out);\r\n } else {\r\n return undefined !== out ? out : new Point3d();\r\n }\r\n }\r\n\r\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\r\n * @note The loss of precision is compounded each time the points are requantized to a new range.\r\n */\r\n public requantize(params: QParams3d): void {\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = this.unquantize(i);\r\n this._list[i].init(pt, params);\r\n }\r\n\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Extracts the current contents of the list as a Uint16Array such that the first 3 elements contain the first point's x, y, and z components,\r\n * the second three elements contain the second point's components, and so on.\r\n */\r\n public toTypedArray(): Uint16Array {\r\n const array = new Uint16Array(this.length * 3);\r\n const pts = this._list;\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = pts[i];\r\n array[i * 3 + 0] = pt.x;\r\n array[i * 3 + 1] = pt.y;\r\n array[i * 3 + 2] = pt.z;\r\n }\r\n\r\n return array;\r\n }\r\n\r\n /** Reinitialize from a Uint16Array in which the first three elements specify the x, y, and z components of the first point, the second three elements specify the components\r\n * of the second point, and so on.\r\n */\r\n public fromTypedArray(range: Range3d, array: Uint16Array): void {\r\n this.params.setFromRange(range);\r\n this._list.length = array.length / 3;\r\n for (let i = 0, j = 0; i < this.list.length; i++)\r\n this._list[i] = QPoint3d.fromScalars(array[j++], array[j++], array[j++]);\r\n }\r\n\r\n /** Construct a list containing all points in the supplied list, quantized using the supplied parameters. */\r\n public static createFrom(points: Point3d[], params: QParams3d): QPoint3dList {\r\n const list = new QPoint3dList(params);\r\n for (const point of points)\r\n list.add(point);\r\n\r\n return list;\r\n }\r\n\r\n /** An iterator over the points in the list. */\r\n public [Symbol.iterator]() {\r\n return this.list[Symbol.iterator]();\r\n }\r\n}\r\n\r\n/** Options used to construct a [[QPoint2dBufferBuilder]].\r\n * @beta\r\n * @extensions\r\n */\r\ninterface QPoint2dBufferBuilderOptions {\r\n /** The range to which the points will be quantized. This must be large enough to contain all of the points that will be added to the buffer. */\r\n range: Range2d;\r\n /** The number of points for which to allocate space.\r\n * @see [TypedArrayBuilderOptions.initialCapacity]($bentley).\r\n */\r\n initialCapacity?: number;\r\n /** Multiplier used to compute new capacity when resizing the buffer.\r\n * @see [TypedArrayBuilderOptions.growthFactor]($bentley).\r\n */\r\n growthFactor?: number;\r\n}\r\n\r\n/** Constructs a [[QPoint2dBuffer]] using a [Uint16ArrayBuilder]($bentley).\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint2dBufferBuilder {\r\n private readonly _scratchQPoint2d = new QPoint2d();\r\n\r\n /** The parameters used to quantize the points in the [[buffer]]. */\r\n public readonly params: QParams2d;\r\n /** The buffer that holds the points. */\r\n public readonly buffer: Uint16ArrayBuilder;\r\n\r\n /** Construct a new buffer with a [[length]] of zero. */\r\n public constructor(options: QPoint2dBufferBuilderOptions) {\r\n this.params = QParams2d.fromRange(options.range);\r\n const initialCapacity = options.initialCapacity ?? 0;\r\n this.buffer = new Uint16ArrayBuilder({\r\n growthFactor: options.growthFactor,\r\n initialCapacity: 2 * initialCapacity,\r\n });\r\n }\r\n\r\n /** Append a point with the specified quantized coordinates. */\r\n public pushXY(x: number, y: number): void {\r\n this.buffer.push(x);\r\n this.buffer.push(y);\r\n }\r\n\r\n /** Append a point with the specified quantized coordinates. */\r\n public push(pt: XAndY): void {\r\n this.pushXY(pt.x, pt.y);\r\n }\r\n\r\n /** The number of points currently in the [[buffer]]. */\r\n public get length(): number {\r\n const len = this.buffer.length;\r\n assert(len % 2 === 0);\r\n return len / 2;\r\n }\r\n\r\n /** Returns the quantized point at the specified index in [[buffer]].\r\n * @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].\r\n * @param result If supplied, a [[QPoint2d]] to initialize with the result and return.\r\n * @returns The quantized point at the specified index in [[buffer]].\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n public get(pointIndex: number, result?: QPoint2d): QPoint2d {\r\n return QPoint2dBuffer.getQPoint(this.buffer.toTypedArray(), pointIndex, result);\r\n }\r\n\r\n /** Returns the unquantized point at the specified index in [[buffer]].\r\n * @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].\r\n * @param result If supplied, a [Point2d]($core-geometry) to initialize with the result and return.\r\n * @returns The unquantized point at the specified index in [[buffer]].\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n public unquantize(pointIndex: number, result?: Point2d): Point2d {\r\n return this.get(pointIndex, this._scratchQPoint2d).unquantize(this.params, result);\r\n }\r\n\r\n /** Obtain a [[QPoint2dBuffer]] containing all of the points that have been appended by this builder. */\r\n public finish(): QPoint2dBuffer {\r\n return {\r\n params: this.params,\r\n points: this.buffer.toTypedArray(),\r\n };\r\n }\r\n}\r\n\r\n/** Options used to construct a [[QPoint3dBufferBuilder]].\r\n * @beta\r\n * @extensions\r\n */\r\ninterface QPoint3dBufferBuilderOptions {\r\n /** The range to which the points will be quantized. This must be large enough to contain all of the points that will be added to the buffer. */\r\n range: Range3d;\r\n /** The number of points for which to allocate space.\r\n * @see [TypedArrayBuilderOptions.initialCapacity]($bentley).\r\n */\r\n initialCapacity?: number;\r\n /** Multiplier used to compute new capacity when resizing the buffer.\r\n * @see [TypedArrayBuilderOptions.growthFactor]($bentley).\r\n */\r\n growthFactor?: number;\r\n}\r\n\r\n/** Constructs a [[QPoint3dBuffer]] using a [Uint16ArrayBuilder]($bentley).\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint3dBufferBuilder {\r\n private readonly _scratchQPoint3d = new QPoint3d();\r\n\r\n /** The parameters used to quantize the points in the [[buffer]]. */\r\n public readonly params: QParams3d;\r\n /** The buffer that holds the points. */\r\n public readonly buffer: Uint16ArrayBuilder;\r\n\r\n /** Construct a new buffer with a [[length]] of zero. */\r\n public constructor(options: QPoint3dBufferBuilderOptions) {\r\n this.params = QParams3d.fromRange(options.range);\r\n const initialCapacity = options.initialCapacity ?? 0;\r\n this.buffer = new Uint16ArrayBuilder({\r\n growthFactor: options.growthFactor,\r\n initialCapacity: 3 * initialCapacity,\r\n });\r\n }\r\n\r\n /** Append a point with the specified quantized coordinates. */\r\n public pushXYZ(x: number, y: number, z: number): void {\r\n this.buffer.push(x);\r\n this.buffer.push(y);\r\n this.buffer.push(z);\r\n }\r\n\r\n /** Append a point with the specified quantized coordinates. */\r\n public push(pt: XYAndZ): void {\r\n this.pushXYZ(pt.x, pt.y, pt.z);\r\n }\r\n\r\n /** The number of points currently in the [[buffer]]. */\r\n public get length(): number {\r\n const len = this.buffer.length;\r\n assert(len % 3 === 0);\r\n return len / 3;\r\n }\r\n\r\n /** Returns the quantized point at the specified index in [[buffer]].\r\n * @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].\r\n * @param result If supplied, a [[QPoint3d]] to initialize with the result and return.\r\n * @returns The quantized point at the specified index in [[buffer]].\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n public get(pointIndex: number, result?: QPoint3d): QPoint3d {\r\n return QPoint3dBuffer.getQPoint(this.buffer.toTypedArray(), pointIndex, result);\r\n }\r\n\r\n /** Returns the unquantized point at the specified index in [[buffer]].\r\n * @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].\r\n * @param result If supplied, a [Point3d]($core-geometry) to initialize with the result and return.\r\n * @returns The unquantized point at the specified index in [[buffer]].\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n public unquantize(pointIndex: number, result?: Point3d): Point3d {\r\n return this.get(pointIndex, this._scratchQPoint3d).unquantize(this.params, result);\r\n }\r\n\r\n /** Obtain a [[QPoint3dBuffer]] containing all of the points that have been appended by this builder. */\r\n public finish(): QPoint3dBuffer {\r\n return {\r\n params: this.params,\r\n points: this.buffer.toTypedArray(),\r\n };\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { assert, Uint16ArrayBuilder } from \"@itwin/core-bentley\";\r\nimport {\r\n Point2d, Point3d, Range2d, Range3d, Vector2d, Vector3d, XAndY, XYAndZ,\r\n} from \"@itwin/core-geometry\";\r\n\r\n/**\r\n * Provides facilities for quantizing floating point values within a specified range into 16-bit unsigned integers.\r\n * This is a lossy compression technique.\r\n * Given a floating point range [min, max], a floating point value `x` within that range is quantized by subtracting\r\n * `min`, scaling the result according to `max`, and truncating the result to an integer.\r\n * Therefore min quantizes to 0, max to 0xffff, (min+max)/2 to 0x7fff, and so on.\r\n * These routines are chiefly used by classes like [[QPoint2d]] and [[QPoint3d]] to reduce the space required to store\r\n * coordinate values for [RenderGraphic]($frontend)s.\r\n * @public\r\n * @extensions\r\n */\r\nexport namespace Quantization {\r\n export const rangeScale16 = 0xffff;\r\n export const rangeScale8 = 0xff;\r\n\r\n /** Compute the scale factor required to quantize `extent` to `rangeScale` discrete values. */\r\n export function computeScale(extent: number, rangeScale = rangeScale16): number {\r\n return 0.0 === extent ? extent : rangeScale / extent;\r\n }\r\n\r\n /** @internal */\r\n export function isInRange(qpos: number, rangeScale = rangeScale16): boolean {\r\n return qpos >= 0.0 && qpos < rangeScale + 1.0;\r\n }\r\n\r\n /** Return `pos` quantized to the range [`origin`, `origin + rangeScale`].\r\n * @see [[Quantization.unquantize]] for the inverse operation.\r\n */\r\n export function quantize(pos: number, origin: number, scale: number, rangeScale = rangeScale16): number {\r\n return Math.floor(Math.max(0.0, Math.min(rangeScale, 0.5 + (pos - origin) * scale)));\r\n }\r\n\r\n /** @internal */\r\n export function isQuantizable(pos: number, origin: number, scale: number, rangeScale = rangeScale16) {\r\n return isInRange(quantize(pos, origin, scale, rangeScale));\r\n }\r\n\r\n /** Give `qpos` quantized to the range [`origin`, `origin + rangeScale`], return the unquantized value.\r\n * @see [[Quantization.quantize]] for the inverse operation.\r\n */\r\n export function unquantize(qpos: number, origin: number, scale: number): number {\r\n return 0.0 === scale ? origin : origin + qpos / scale;\r\n }\r\n\r\n /** @internal */\r\n export function isQuantized(qpos: number) {\r\n return isInRange(qpos) && qpos === Math.floor(qpos);\r\n }\r\n}\r\n\r\n/** @alpha */\r\nexport interface QParams2dProps {\r\n origin: XAndY;\r\n scale: XAndY;\r\n}\r\n\r\n/** Parameters used for [[Quantization]] of 2d points such that the `x` and `y` components are each quantized to 16-bit unsigned integers.\r\n * @see [[QPoint2d]] for the quantized representation of a [Point2d]($core-geometry).\r\n * @see [[QPoint2dList]] for a list of [[QPoint2d]]s quantized using a [[QParams2d]].\r\n * @public\r\n * @extensions\r\n */\r\nexport class QParams2d {\r\n /** The origin of the quantization range. */\r\n public readonly origin = new Point2d();\r\n /** The scale applied to coordinates to quantize them. */\r\n public readonly scale = new Point2d();\r\n\r\n private constructor(ox = 0, oy = 0, sx = 0, sy = 0) { this.setFrom(ox, oy, sx, sy); }\r\n\r\n private setFrom(ox: number, oy: number, sx: number, sy: number) {\r\n this.origin.x = ox;\r\n this.origin.y = oy;\r\n this.scale.x = sx;\r\n this.scale.y = sy;\r\n }\r\n\r\n /** Set [[origin]] and [[scale]] from `src`. */\r\n public copyFrom(src: QParams2d): void {\r\n this.setFrom(src.origin.x, src.origin.y, src.scale.x, src.scale.y);\r\n }\r\n\r\n /** Create a copy of these params.\r\n * @param out If supplied, these QParams2d will be modified and returned; otherwise a new QParams2d object will be created and returned.\r\n */\r\n public clone(out?: QParams2d): QParams2d {\r\n const result = undefined !== out ? out : new QParams2d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /** Initialize these parameters to support quantization of values within the specified range. */\r\n public setFromRange(range: Range2d, rangeScale = Quantization.rangeScale16) {\r\n if (!range.isNull) {\r\n this.setFrom(range.low.x, range.low.y, Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale));\r\n } else {\r\n this.origin.x = this.origin.y = this.scale.x = this.scale.y = 0;\r\n }\r\n }\r\n\r\n /** Create parameters to support quantization of values within the specified range. */\r\n public static fromRange(range: Range2d, out?: QParams2d, rangeScale = Quantization.rangeScale16) {\r\n const params = undefined !== out ? out : new QParams2d();\r\n params.setFromRange(range, rangeScale);\r\n return params;\r\n }\r\n\r\n /** Return the unquantized point for the input `x` and `y` components. If `out` is supplied, it will be modified to hold the result and returned. */\r\n public unquantize(x: number, y: number, out?: Point2d): Point2d {\r\n out = out ?? new Point2d();\r\n out.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\r\n out.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\r\n return out;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0], appropriate for normalized 2d vectors. */\r\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\r\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(-1, -1), Point2d.create(1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Create parameters supporting quantization of values within the range [0.0, 1.0]. */\r\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\r\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(0, 0), Point2d.create(1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Create parameters from origin and scale components */\r\n public static fromOriginAndScale(originX: number, originY: number, scaleX: number, scaleY: number) {\r\n return new QParams2d(originX, originY, scaleX, scaleY);\r\n }\r\n\r\n /** @internal */\r\n public get rangeDiagonal(): Vector2d {\r\n return Vector2d.createFrom({ x: 0 === this.scale.x ? 0 : Quantization.rangeScale16 / this.scale.x, y: 0 === this.scale.y ? 0 : Quantization.rangeScale16 / this.scale.y });\r\n }\r\n\r\n /** Return true if the point point is quantizable using these parameters. */\r\n public isQuantizable(point: Point2d) {\r\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y);\r\n }\r\n\r\n /** @alpha */\r\n public toJSON(): QParams2dProps {\r\n return {\r\n origin: { x: this.origin.x, y: this.origin.y },\r\n scale: { x: this.scale.x, y: this.scale.y },\r\n };\r\n }\r\n\r\n /** @alpha */\r\n public static fromJSON(src: QParams2dProps): QParams2d {\r\n return this.fromOriginAndScale(src.origin.x, src.origin.y, src.scale.x, src.scale.y);\r\n }\r\n}\r\n\r\n/** Represents a [Point2d]($core-geometry) compressed such that each component `x` and `y` is quantized to the 16-bit integer range [0, 0xffff].\r\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\r\n * @see [[QParams2d]] to define quantization parameters for a range of points.\r\n * @see [[QPoint2dList]] for a list of points all quantized to the same range.\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint2d {\r\n private _x: number = 0;\r\n private _y: number = 0;\r\n\r\n /** The quantized x component. */\r\n public get x() { return this._x; }\r\n public set x(x: number) {\r\n assert(Quantization.isQuantized(x));\r\n this._x = x;\r\n }\r\n\r\n /** The quantized y component. */\r\n public get y() { return this._y; }\r\n public set y(y: number) {\r\n assert(Quantization.isQuantized(y));\r\n this._y = y;\r\n }\r\n\r\n /** Construct with `x` and `y` initialized to zero. */\r\n public constructor() { }\r\n\r\n /** Initialize this point by quantizing the supplied { x, y } using the specified params */\r\n public init(pos: XAndY, params: QParams2d) {\r\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\r\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\r\n }\r\n\r\n /** Create a quantized point from the supplied Point2d using the specified params */\r\n public static create(pos: Point2d, params: QParams2d) {\r\n const qpt = new QPoint2d();\r\n qpt.init(pos, params);\r\n return qpt;\r\n }\r\n\r\n /** Initialize `x` and `y` from `src`. */\r\n public copyFrom(src: QPoint2d) {\r\n this.x = src.x;\r\n this.y = src.y;\r\n }\r\n\r\n /** Create a copy of this point.\r\n * @param out If supplied, it will be modified in-place and returned; otherwise a new QPoint2d will be allocated and returned.\r\n */\r\n public clone(out?: QPoint2d) {\r\n const result = undefined !== out ? out : new QPoint2d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /**\r\n * Set the x and y components directly.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n */\r\n public setFromScalars(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n }\r\n\r\n /**\r\n * Create a QPoint2d directly from x and y components.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n */\r\n public static fromScalars(x: number, y: number) {\r\n const pt = new QPoint2d();\r\n pt.setFromScalars(x, y);\r\n return pt;\r\n }\r\n\r\n /** Return a Point2d unquantized according to the supplied `params`. If `out` is supplied, it will be modified in-place and returned. */\r\n public unquantize(params: QParams2d, out?: Point2d): Point2d {\r\n const pt: Point2d = undefined !== out ? out : new Point2d();\r\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\r\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\r\n return pt;\r\n }\r\n}\r\n\r\n/** A compact representation of a list of [[QPoint2d]]s stored in a `Uint16Array`\r\n * This representation is particularly useful when passing data to WebGL; for example, see [RealityMeshParams.uvs]($frontend).\r\n * @see [[QPoint3dBuffer]] for 3d points.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface QPoint2dBuffer {\r\n /** The parameters used to quantize the [[points]]. */\r\n params: QParams2d;\r\n /** The [[QPoint2d]]s as pairs of unsigned 16-bit integers. The length must be a multiple of 2; the number of points in the array is half the array's length.\r\n * To obtain the `n`th point, use `QPoint2d.fromScalars(buffer.points[n * 2], buffer.points[n * 2 + 1])`.\r\n */\r\n points: Uint16Array;\r\n}\r\n\r\n/** @public\r\n * @extensions\r\n */\r\nexport namespace QPoint2dBuffer {\r\n const scratchQPoint2d = new QPoint2d();\r\n\r\n /** Extracts the point at the specified index from a buffer.\r\n * @param points The buffer in which each consecutive pair of integers is a 2d quantized point.\r\n * @param pointIndex The index of the point to extract, ranging from zero to one less than the number of points in the buffer.\r\n * @param result If supplied, a preallocated [[QPoint2d]] to initialize with the result and return.\r\n * @returns The point at `pointIndex`.\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n export function getQPoint(points: Uint16Array, pointIndex: number, result?: QPoint2d): QPoint2d {\r\n const index = pointIndex * 2;\r\n const x = points[index + 0];\r\n const y = points[index + 1];\r\n if (undefined === x || undefined === y)\r\n throw new Error(\"Index out of range\");\r\n\r\n result = result ?? new QPoint2d();\r\n result.setFromScalars(x, y);\r\n return result;\r\n }\r\n\r\n /** Extracts and unquantizes the point at the specified index from a buffer.\r\n * @param buffer The array of points and the quantization parameters.\r\n * @param The index of the point to extract, ranging from zero to one less than the number of points in the buffer.\r\n * @param result If supplied, a preallocated [Point2d]($core-geometry) to initialize with the result and return.\r\n * @returns The point at `pointIndex`.\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n export function unquantizePoint(buffer: QPoint2dBuffer, pointIndex: number, result?: Point2d): Point2d {\r\n const qpt = getQPoint(buffer.points, pointIndex, scratchQPoint2d);\r\n return qpt.unquantize(buffer.params, result);\r\n }\r\n}\r\n\r\n/** A list of [[QPoint2d]]s all quantized to the same range.\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint2dList {\r\n /** Parameters used to quantize the points. */\r\n public readonly params: QParams2d;\r\n private readonly _list = new Array<QPoint2d>();\r\n\r\n /** The list of quantized points. */\r\n public get list(): ReadonlyArray<QPoint2d> {\r\n return this._list;\r\n }\r\n\r\n /** Construct an empty list set up to use the supplied quantization parameters. */\r\n public constructor(params: QParams2d) {\r\n this.params = params.clone();\r\n }\r\n\r\n /** Removes all points from the list. */\r\n public clear() {\r\n this._list.length = 0;\r\n }\r\n\r\n /** Removes all points from the list and change the quantization parameters. */\r\n public reset(params: QParams2d) {\r\n this.clear();\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Quantizes the supplied Point2d to this list's range and appends it to the list. */\r\n public add(pt: Point2d) {\r\n this._list.push(QPoint2d.create(pt, this.params));\r\n }\r\n\r\n /** Adds a previously-quantized point to this list. */\r\n public push(qpt: QPoint2d) {\r\n this._list.push(qpt.clone());\r\n }\r\n\r\n /** The number of points in the list. */\r\n public get length() {\r\n return this._list.length;\r\n }\r\n\r\n /** Returns the unquantized value of the point at the specified index in the list. */\r\n public unquantize(index: number, out?: Point2d): Point2d {\r\n assert(index < this.length);\r\n if (index < this.length) {\r\n return this._list[index].unquantize(this.params, out);\r\n } else {\r\n return undefined !== out ? out : new Point2d();\r\n }\r\n }\r\n\r\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\r\n * @note The loss of precision is compounded each time the points are requantized to a new range.\r\n */\r\n public requantize(params: QParams2d) {\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = this.unquantize(i);\r\n this._list[i].init(pt, params);\r\n }\r\n\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Extracts the current contents of the list as a Uint16Array such that the first element of the array corresponds to the first point's `x` component,\r\n * the second to the first point's `y` component, and so on.\r\n */\r\n public toTypedArray(): Uint16Array {\r\n const array = new Uint16Array(this.length * 2);\r\n const pts = this._list;\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = pts[i];\r\n array[i * 2] = pt.x;\r\n array[i * 2 + 1] = pt.y;\r\n }\r\n\r\n return array;\r\n }\r\n\r\n /** Create from a Uint16Array laid out such that `array[0]` corresponds to the first point's `x` component, `array[1]` to the first point's `y` component, and so on. */\r\n public fromTypedArray(range: Range2d, array: Uint16Array) {\r\n this.params.setFromRange(range);\r\n this._list.length = array.length / 2;\r\n for (let i = 0, j = 0; i < this.list.length; i++)\r\n this._list[i] = QPoint2d.fromScalars(array[j++], array[j++]);\r\n }\r\n\r\n /** Construct a QPoint2dList containing all points in the supplied list, quantized to the range of those points. */\r\n public static fromPoints(points: Point2d[], out?: QPoint2dList) {\r\n let qPoints;\r\n const qParams = QParams2d.fromRange(Range2d.createArray(points));\r\n if (out) {\r\n qPoints = out;\r\n qPoints.reset(qParams);\r\n } else {\r\n qPoints = new QPoint2dList(qParams);\r\n }\r\n\r\n for (const point of points)\r\n qPoints.add(point);\r\n\r\n return qPoints;\r\n }\r\n}\r\n\r\n/** @alpha */\r\nexport interface QParams3dProps {\r\n origin: XYAndZ;\r\n scale: XYAndZ;\r\n}\r\n\r\n/** Parameters used for [[Quantization]] of 3d points such that the `x`, `y`, and `z` components are each quantized to 16-bit unsigned integers.\r\n * @see [[QPoint3d]] for the quantized representation of a [Point3d]($core-geometry).\r\n * @see [[QPoint3dList]] for a list of [[QPoint3d]]s quantized using a [[QParams3d]].\r\n * @public\r\n * @extensions\r\n */\r\nexport class QParams3d {\r\n /** The origin of the quantization range. */\r\n public readonly origin = new Point3d();\r\n /** The scale applied to coordinates to quantize them. */\r\n public readonly scale = new Point3d();\r\n\r\n private constructor(ox = 0, oy = 0, oz = 0, sx = 0, sy = 0, sz = 0) {\r\n this.setFrom(ox, oy, oz, sx, sy, sz);\r\n }\r\n\r\n private setFrom(ox: number, oy: number, oz: number, sx: number, sy: number, sz: number) {\r\n this.origin.x = ox;\r\n this.origin.y = oy;\r\n this.origin.z = oz;\r\n this.scale.x = sx;\r\n this.scale.y = sy;\r\n this.scale.z = sz;\r\n }\r\n\r\n /** Set `x`, `y`, and `z` from `src. */\r\n public copyFrom(src: QParams3d): void {\r\n this.setFrom(src.origin.x, src.origin.y, src.origin.z, src.scale.x, src.scale.y, src.scale.z);\r\n }\r\n\r\n /** Create a copy of these parameters.\r\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public clone(out?: QParams3d): QParams3d {\r\n const result = undefined !== out ? out : new QParams3d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /** Initialize from origin and scale */\r\n public setFromOriginAndScale(origin: Point3d, scale: Point3d) {\r\n this.setFrom(origin.x, origin.y, origin.z, scale.x, scale.y, scale.z);\r\n }\r\n\r\n /** Initialize these parameters to support quantization of values within the specified range. */\r\n public setFromRange(range: Range3d, rangeScale = Quantization.rangeScale16) {\r\n if (!range.isNull) {\r\n this.setFrom(range.low.x, range.low.y, range.low.z,\r\n Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale), Quantization.computeScale(range.high.z - range.low.z, rangeScale));\r\n } else {\r\n this.origin.x = this.origin.y = this.origin.z = 0;\r\n this.scale.x = this.scale.y = this.scale.z = 0;\r\n }\r\n }\r\n\r\n /** Return the unquantized point for the input components.\r\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new Point3d.\r\n */\r\n public unquantize(x: number, y: number, z: number, out?: Point3d): Point3d {\r\n const pt: Point3d = undefined !== out ? out : new Point3d();\r\n pt.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\r\n pt.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\r\n pt.z = Quantization.unquantize(z, this.origin.z, this.scale.z);\r\n return pt;\r\n }\r\n\r\n /** Creates parameters to support quantization of values within the specified range.\r\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public static fromRange(range: Range3d, out?: QParams3d, rangeScale = Quantization.rangeScale16): QParams3d {\r\n const params = undefined !== out ? out : new QParams3d();\r\n params.setFromRange(range, rangeScale);\r\n return params;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0].\r\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public static fromOriginAndScale(origin: Point3d, scale: Point3d, out?: QParams3d): QParams3d {\r\n const params = undefined !== out ? out : new QParams3d();\r\n params.setFromOriginAndScale(origin, scale);\r\n return params;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0]. */\r\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\r\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(-1, -1, -1), Point3d.create(1, 1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [0.0, 1.0]. */\r\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\r\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(0, 0, 0), Point3d.create(1, 1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** @internal */\r\n public get rangeDiagonal(): Vector3d {\r\n return Vector3d.createFrom({\r\n x: this.scale.x === 0 ? 0 : Quantization.rangeScale16 / this.scale.x,\r\n y: this.scale.y === 0 ? 0 : Quantization.rangeScale16 / this.scale.y,\r\n z: this.scale.z === 0 ? 0 : Quantization.rangeScale16 / this.scale.z,\r\n });\r\n }\r\n\r\n /** Return true if the point point is quantizable using these parameters. */\r\n public isQuantizable(point: Point3d) {\r\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y) && Quantization.isQuantizable(point.z, this.origin.z, this.scale.z);\r\n }\r\n\r\n /** Compute the range to which these parameters quantize. */\r\n public computeRange(out?: Range3d): Range3d {\r\n const range = Range3d.createNull(out);\r\n range.extendPoint(this.origin);\r\n range.extendPoint(this.origin.plus(this.rangeDiagonal));\r\n return range;\r\n }\r\n\r\n /** @alpha */\r\n public toJSON(): QParams3dProps {\r\n return {\r\n origin: { x: this.origin.x, y: this.origin.y, z: this.origin.z },\r\n scale: { x: this.scale.x, y: this.scale.y, z: this.scale.z },\r\n };\r\n }\r\n\r\n /** @alpha */\r\n public static fromJSON(src: QParams3dProps, out?: QParams3d): QParams3d {\r\n return this.fromOriginAndScale(Point3d.fromJSON(src.origin), Point3d.fromJSON(src.scale), out);\r\n }\r\n}\r\n\r\n/** Represents a [Point3d]($core-geometry) compressed such that each component `x`, `y`, and `z` is quantized to the 16-bit integer range [0, 0xffff].\r\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\r\n * @see [[QParams3d]] to define quantization parameters for a range of points.\r\n * @see [[QPoint3dList]] for a list of points all quantized to the same range.\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint3d {\r\n private _x: number = 0;\r\n private _y: number = 0;\r\n private _z: number = 0;\r\n\r\n /** The quantized x component. */\r\n public get x() { return this._x; }\r\n public set x(x: number) {\r\n assert(Quantization.isQuantized(x));\r\n this._x = x;\r\n }\r\n\r\n /** The quantized y component. */\r\n public get y() { return this._y; }\r\n public set y(y: number) {\r\n assert(Quantization.isQuantized(y));\r\n this._y = y;\r\n }\r\n\r\n /** The quantized z component. */\r\n public get z() { return this._z; }\r\n public set z(z: number) {\r\n assert(Quantization.isQuantized(z));\r\n this._z = z;\r\n }\r\n\r\n /** Construct with all components initialized to zero. */\r\n public constructor() { }\r\n\r\n /** Initialize this point by quantizing the supplied { x, y, z } using the specified params */\r\n public init(pos: XYAndZ, params: QParams3d): void {\r\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\r\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\r\n this.z = Quantization.quantize(pos.z, params.origin.z, params.scale.z);\r\n }\r\n\r\n /** Creates a quantized point from the supplied Point3d using the specified params */\r\n public static create(pos: Point3d, params: QParams3d): QPoint3d {\r\n const qpt = new QPoint3d();\r\n qpt.init(pos, params);\r\n return qpt;\r\n }\r\n\r\n /** Set this points components from `src`. */\r\n public copyFrom(src: QPoint3d): void {\r\n this.x = src.x;\r\n this.y = src.y;\r\n this.z = src.z;\r\n }\r\n\r\n /** Create a copy of this point.\r\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\r\n */\r\n public clone(out?: QPoint3d): QPoint3d {\r\n const result = undefined !== out ? out : new QPoint3d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /**\r\n * Sets the x, y, and z components directly.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n * @param z Must be an integer in the range [0, 0xffff]\r\n */\r\n public setFromScalars(x: number, y: number, z: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.z = z;\r\n }\r\n\r\n /**\r\n * Creates a QPoint3d directly from x, y, and z components.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n * @param z Must be an integer in the range [0, 0xffff]\r\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\r\n */\r\n public static fromScalars(x: number, y: number, z: number, out?: QPoint3d): QPoint3d {\r\n const pt = undefined === out ? new QPoint3d() : out;\r\n pt.setFromScalars(x, y, z);\r\n return pt;\r\n }\r\n\r\n /** Returns a Point3d unquantized according to the supplied params.\r\n * If `out` is supplied, it will be modified in-place instead of allocating a new Point3d.\r\n */\r\n public unquantize(params: QParams3d, out?: Point3d): Point3d {\r\n const pt: Point3d = undefined !== out ? out : new Point3d();\r\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\r\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\r\n pt.z = Quantization.unquantize(this.z, params.origin.z, params.scale.z);\r\n return pt;\r\n }\r\n\r\n /** Return true if this point's components are identical to the other point's components. */\r\n public equals(other: QPoint3d): boolean {\r\n return this.x === other.x && this.y === other.y && this.z === other.z;\r\n }\r\n\r\n /** Perform ordinal comparison to another point. The function returns:\r\n * - Zero if this point is identical to `rhs`; or\r\n * - A number less than zero if this point is ordered before `rhs`; or\r\n * - A number greater than zero if this point is ordered after `rhs`.\r\n * @see [OrderedComparator]($core-bentley).\r\n */\r\n public compare(rhs: QPoint3d): number {\r\n let diff = this.x - rhs.x;\r\n if (0 === diff) {\r\n diff = this.y - rhs.y;\r\n if (0 === diff) {\r\n diff = this.z - rhs.z;\r\n }\r\n }\r\n\r\n return diff;\r\n }\r\n}\r\n\r\n/** A compact representation of a list of [[QPoint3d]]s stored in a `Uint16Array`.\r\n * This representation is particularly useful when passing data to WebGL; for example, see [RealityMeshParams.positions]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface QPoint3dBuffer {\r\n /** The parameters used to quantize the [[points]]. */\r\n params: QParams3d;\r\n /** The [[QPoint3d]]s as pairs of unsigned 16-bit integers. The length must be a multiple of 3; the number of points in the array is half the array's length.\r\n * To obtain the `n`th point, use `QPoint3d.fromScalars(buffer.points[n * 3], buffer.points[n * 3 + 1], buffer.points[n * 3 + 2])`.\r\n */\r\n points: Uint16Array;\r\n}\r\n\r\n/** @public\r\n * @extensions\r\n */\r\nexport namespace QPoint3dBuffer {\r\n const scratchQPoint3d = new QPoint3d();\r\n\r\n /** Extracts the point at the specified index from a buffer.\r\n * @param points The buffer in which each consecutive pair of integers is a 3d quantized point.\r\n * @param pointIndex The index of the point to extract, ranging from zero to one less than the number of points in the buffer.\r\n * @param result If supplied, a preallocated [[QPoint3d]] to initialize with the result and return.\r\n * @returns The point at `pointIndex`.\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n export function getQPoint(points: Uint16Array, pointIndex: number, result?: QPoint3d): QPoint3d {\r\n const index = pointIndex * 3;\r\n const x = points[index + 0];\r\n const y = points[index + 1];\r\n const z = points[index + 2];\r\n if (undefined === x || undefined === y || undefined === z)\r\n throw new Error(\"Index out of range\");\r\n\r\n result = result ?? new QPoint3d();\r\n result.setFromScalars(x, y, z);\r\n return result;\r\n }\r\n\r\n /** Extracts and unquantizes the point at the specified index from a buffer.\r\n * @param buffer The array of points and the quantization parameters.\r\n * @param buffer The index of the point to extract, ranging from zero to one less than the number of points in the buffer.\r\n * @param result If supplied, a preallocated [Point3d]($core-geometry) to initialize with the result and return.\r\n * @returns The point at `pointIndex`.\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n export function unquantizePoint(buffer: QPoint3dBuffer, pointIndex: number, result?: Point3d): Point3d {\r\n const qpt = getQPoint(buffer.points, pointIndex, scratchQPoint3d);\r\n return qpt.unquantize(buffer.params, result);\r\n }\r\n}\r\n\r\n/** A list of [[QPoint3d]]s all quantized to the same range.\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint3dList {\r\n /** Parameters used to quantize the points. */\r\n public readonly params: QParams3d;\r\n private readonly _list: QPoint3d[] = [];\r\n\r\n /** The list of quantized points. */\r\n public get list(): ReadonlyArray<QPoint3d> {\r\n return this._list;\r\n }\r\n\r\n /** Construct an empty list set up to quantize to the supplied range.\r\n * @param params The quantization parameters. If omitted, a null range will be used.\r\n */\r\n public constructor(params?: QParams3d) {\r\n this.params = params ? params.clone() : QParams3d.fromRange(Range3d.createNull());\r\n }\r\n\r\n /** Construct a QPoint3dList containing all points in the supplied list, quantized to the range of those points.\r\n * @param points The points to quantize and add to the list.\r\n * @param out If supplied, it will be cleared, its parameters recomputed, and the points will be added to it; otherwise, a new QPoint3dList will be created and returned.\r\n */\r\n public static fromPoints(points: Point3d[], out?: QPoint3dList): QPoint3dList {\r\n let qPoints;\r\n const qParams = QParams3d.fromRange(Range3d.createArray(points));\r\n if (out) {\r\n qPoints = out;\r\n qPoints.reset(qParams);\r\n } else {\r\n qPoints = new QPoint3dList(qParams);\r\n }\r\n\r\n for (const point of points)\r\n qPoints.add(point);\r\n\r\n return qPoints;\r\n }\r\n\r\n /** Removes all points from the list. */\r\n public clear() {\r\n this._list.length = 0;\r\n }\r\n\r\n /** Clears out the contents of the list and changes the quantization parameters. */\r\n public reset(params: QParams3d) {\r\n this.clear();\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Quantizes the supplied Point3d to this list's range and appends it to the list. */\r\n public add(pt: Point3d) {\r\n this._list.push(QPoint3d.create(pt, this.params));\r\n }\r\n\r\n /** Adds a previously-quantized point to this list. */\r\n public push(qpt: QPoint3d) {\r\n this._list.push(qpt.clone());\r\n }\r\n\r\n /** The number of points in the list. */\r\n public get length() {\r\n return this._list.length;\r\n }\r\n\r\n /** Returns the unquantized value of the point at the specified index in the list. */\r\n public unquantize(index: number, out?: Point3d): Point3d {\r\n assert(index < this.length);\r\n if (index < this.length) {\r\n return this._list[index].unquantize(this.params, out);\r\n } else {\r\n return undefined !== out ? out : new Point3d();\r\n }\r\n }\r\n\r\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\r\n * @note The loss of precision is compounded each time the points are requantized to a new range.\r\n */\r\n public requantize(params: QParams3d): void {\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = this.unquantize(i);\r\n this._list[i].init(pt, params);\r\n }\r\n\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Extracts the current contents of the list as a Uint16Array such that the first 3 elements contain the first point's x, y, and z components,\r\n * the second three elements contain the second point's components, and so on.\r\n */\r\n public toTypedArray(): Uint16Array {\r\n const array = new Uint16Array(this.length * 3);\r\n const pts = this._list;\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = pts[i];\r\n array[i * 3 + 0] = pt.x;\r\n array[i * 3 + 1] = pt.y;\r\n array[i * 3 + 2] = pt.z;\r\n }\r\n\r\n return array;\r\n }\r\n\r\n /** Reinitialize from a Uint16Array in which the first three elements specify the x, y, and z components of the first point, the second three elements specify the components\r\n * of the second point, and so on.\r\n */\r\n public fromTypedArray(range: Range3d, array: Uint16Array): void {\r\n this.params.setFromRange(range);\r\n this._list.length = array.length / 3;\r\n for (let i = 0, j = 0; i < this.list.length; i++)\r\n this._list[i] = QPoint3d.fromScalars(array[j++], array[j++], array[j++]);\r\n }\r\n\r\n /** Construct a list containing all points in the supplied list, quantized using the supplied parameters. */\r\n public static createFrom(points: Point3d[], params: QParams3d): QPoint3dList {\r\n const list = new QPoint3dList(params);\r\n for (const point of points)\r\n list.add(point);\r\n\r\n return list;\r\n }\r\n\r\n /** An iterator over the points in the list. */\r\n public [Symbol.iterator]() {\r\n return this.list[Symbol.iterator]();\r\n }\r\n}\r\n\r\n/** Options used to construct a [[QPoint2dBufferBuilder]].\r\n * @beta\r\n * @extensions\r\n */\r\ninterface QPoint2dBufferBuilderOptions {\r\n /** The range to which the points will be quantized. This must be large enough to contain all of the points that will be added to the buffer. */\r\n range: Range2d;\r\n /** The number of points for which to allocate space.\r\n * @see [TypedArrayBuilderOptions.initialCapacity]($bentley).\r\n */\r\n initialCapacity?: number;\r\n /** Multiplier used to compute new capacity when resizing the buffer.\r\n * @see [TypedArrayBuilderOptions.growthFactor]($bentley).\r\n */\r\n growthFactor?: number;\r\n}\r\n\r\n/** Constructs a [[QPoint2dBuffer]] using a [Uint16ArrayBuilder]($bentley).\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint2dBufferBuilder {\r\n private readonly _scratchQPoint2d = new QPoint2d();\r\n\r\n /** The parameters used to quantize the points in the [[buffer]]. */\r\n public readonly params: QParams2d;\r\n /** The buffer that holds the points. */\r\n public readonly buffer: Uint16ArrayBuilder;\r\n\r\n /** Construct a new buffer with a [[length]] of zero. */\r\n public constructor(options: QPoint2dBufferBuilderOptions) {\r\n this.params = QParams2d.fromRange(options.range);\r\n const initialCapacity = options.initialCapacity ?? 0;\r\n this.buffer = new Uint16ArrayBuilder({\r\n growthFactor: options.growthFactor,\r\n initialCapacity: 2 * initialCapacity,\r\n });\r\n }\r\n\r\n /** Append a point with the specified quantized coordinates. */\r\n public pushXY(x: number, y: number): void {\r\n this.buffer.push(x);\r\n this.buffer.push(y);\r\n }\r\n\r\n /** Append a point with the specified quantized coordinates. */\r\n public push(pt: XAndY): void {\r\n this.pushXY(pt.x, pt.y);\r\n }\r\n\r\n /** The number of points currently in the [[buffer]]. */\r\n public get length(): number {\r\n const len = this.buffer.length;\r\n assert(len % 2 === 0);\r\n return len / 2;\r\n }\r\n\r\n /** Returns the quantized point at the specified index in [[buffer]].\r\n * @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].\r\n * @param result If supplied, a [[QPoint2d]] to initialize with the result and return.\r\n * @returns The quantized point at the specified index in [[buffer]].\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n public get(pointIndex: number, result?: QPoint2d): QPoint2d {\r\n return QPoint2dBuffer.getQPoint(this.buffer.toTypedArray(), pointIndex, result);\r\n }\r\n\r\n /** Returns the unquantized point at the specified index in [[buffer]].\r\n * @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].\r\n * @param result If supplied, a [Point2d]($core-geometry) to initialize with the result and return.\r\n * @returns The unquantized point at the specified index in [[buffer]].\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n public unquantize(pointIndex: number, result?: Point2d): Point2d {\r\n return this.get(pointIndex, this._scratchQPoint2d).unquantize(this.params, result);\r\n }\r\n\r\n /** Obtain a [[QPoint2dBuffer]] containing all of the points that have been appended by this builder. */\r\n public finish(): QPoint2dBuffer {\r\n return {\r\n params: this.params,\r\n points: this.buffer.toTypedArray(),\r\n };\r\n }\r\n}\r\n\r\n/** Options used to construct a [[QPoint3dBufferBuilder]].\r\n * @beta\r\n * @extensions\r\n */\r\ninterface QPoint3dBufferBuilderOptions {\r\n /** The range to which the points will be quantized. This must be large enough to contain all of the points that will be added to the buffer. */\r\n range: Range3d;\r\n /** The number of points for which to allocate space.\r\n * @see [TypedArrayBuilderOptions.initialCapacity]($bentley).\r\n */\r\n initialCapacity?: number;\r\n /** Multiplier used to compute new capacity when resizing the buffer.\r\n * @see [TypedArrayBuilderOptions.growthFactor]($bentley).\r\n */\r\n growthFactor?: number;\r\n}\r\n\r\n/** Constructs a [[QPoint3dBuffer]] using a [Uint16ArrayBuilder]($bentley).\r\n * @public\r\n * @extensions\r\n */\r\nexport class QPoint3dBufferBuilder {\r\n private readonly _scratchQPoint3d = new QPoint3d();\r\n\r\n /** The parameters used to quantize the points in the [[buffer]]. */\r\n public readonly params: QParams3d;\r\n /** The buffer that holds the points. */\r\n public readonly buffer: Uint16ArrayBuilder;\r\n\r\n /** Construct a new buffer with a [[length]] of zero. */\r\n public constructor(options: QPoint3dBufferBuilderOptions) {\r\n this.params = QParams3d.fromRange(options.range);\r\n const initialCapacity = options.initialCapacity ?? 0;\r\n this.buffer = new Uint16ArrayBuilder({\r\n growthFactor: options.growthFactor,\r\n initialCapacity: 3 * initialCapacity,\r\n });\r\n }\r\n\r\n /** Append a point with the specified quantized coordinates. */\r\n public pushXYZ(x: number, y: number, z: number): void {\r\n this.buffer.push(x);\r\n this.buffer.push(y);\r\n this.buffer.push(z);\r\n }\r\n\r\n /** Append a point with the specified quantized coordinates. */\r\n public push(pt: XYAndZ): void {\r\n this.pushXYZ(pt.x, pt.y, pt.z);\r\n }\r\n\r\n /** The number of points currently in the [[buffer]]. */\r\n public get length(): number {\r\n const len = this.buffer.length;\r\n assert(len % 3 === 0);\r\n return len / 3;\r\n }\r\n\r\n /** Returns the quantized point at the specified index in [[buffer]].\r\n * @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].\r\n * @param result If supplied, a [[QPoint3d]] to initialize with the result and return.\r\n * @returns The quantized point at the specified index in [[buffer]].\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n public get(pointIndex: number, result?: QPoint3d): QPoint3d {\r\n return QPoint3dBuffer.getQPoint(this.buffer.toTypedArray(), pointIndex, result);\r\n }\r\n\r\n /** Returns the unquantized point at the specified index in [[buffer]].\r\n * @param pointIndex The index of the point of interest, ranging from zero to one minus the number of points currently in the [[buffer]].\r\n * @param result If supplied, a [Point3d]($core-geometry) to initialize with the result and return.\r\n * @returns The unquantized point at the specified index in [[buffer]].\r\n * @throws Error if `pointIndex` is out of bounds.\r\n */\r\n public unquantize(pointIndex: number, result?: Point3d): Point3d {\r\n return this.get(pointIndex, this._scratchQPoint3d).unquantize(this.params, result);\r\n }\r\n\r\n /** Obtain a [[QPoint3dBuffer]] containing all of the points that have been appended by this builder. */\r\n public finish(): QPoint3dBuffer {\r\n return {\r\n params: this.params,\r\n points: this.buffer.toTypedArray(),\r\n };\r\n }\r\n}\r\n"]}
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package/lib/cjs/Render.d.ts
CHANGED
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@@ -2,47 +2,39 @@
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* @module Rendering
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*/
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import { OctEncodedNormalPair } from "./OctEncodedNormal";
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/**
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/** Describes the semantics of a [PolylineArgs]($frontend).
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* @alpha
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*/
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export declare enum PolylineTypeFlags {
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Normal = 0,
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Edge = 1,
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Outline = 2
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}
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-
/** Flags describing a
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* @
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+
/** Flags describing a [PolylineArgs]($frontend).
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* @public
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13
15
|
*/
|
|
14
|
-
export
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
/**
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
get isNormalEdge(): boolean;
|
|
26
|
-
get isAnyEdge(): boolean;
|
|
27
|
-
setIsNormalEdge(): void;
|
|
28
|
-
setIsOutlineEdge(): void;
|
|
29
|
-
/** Convert these flags to a numeric representation for serialization. */
|
|
30
|
-
pack(): number;
|
|
31
|
-
equals(other: PolylineFlags): boolean;
|
|
32
|
-
}
|
|
33
|
-
/** @internal */
|
|
34
|
-
export declare class PolylineData {
|
|
35
|
-
vertIndices: number[];
|
|
36
|
-
numIndices: number;
|
|
37
|
-
constructor(vertIndices?: number[], numIndices?: number);
|
|
38
|
-
get isValid(): boolean;
|
|
39
|
-
reset(): void;
|
|
40
|
-
init(polyline: MeshPolyline): boolean;
|
|
16
|
+
export interface PolylineFlags {
|
|
17
|
+
/** If `true`, the polylines are to be drawn as individual disconnected point strings instead of as connected line strings. */
|
|
18
|
+
isDisjoint?: boolean;
|
|
19
|
+
/** If `true`, the polylines' positions are all coplanar. */
|
|
20
|
+
isPlanar?: boolean;
|
|
21
|
+
/** If `true`, the polylines' positions all have the same z coordinate. */
|
|
22
|
+
is2d?: boolean;
|
|
23
|
+
/** Default: Normal.
|
|
24
|
+
* @alpha
|
|
25
|
+
*/
|
|
26
|
+
type?: PolylineTypeFlags;
|
|
41
27
|
}
|
|
28
|
+
/** Describes the vertex indices of a single line within a [PolylineArgs]($frontend).
|
|
29
|
+
* The indices represent either a line string as a connected series of points, or a point string as a set of disconnected points, depending
|
|
30
|
+
* on the [[PolylineFlags.isDisjoint]] value of [PolylineArgs.flags]($frontend).
|
|
31
|
+
* @public
|
|
32
|
+
*/
|
|
33
|
+
export type PolylineIndices = number[];
|
|
42
34
|
/** @internal */
|
|
43
35
|
export declare class MeshPolyline {
|
|
44
|
-
readonly indices:
|
|
45
|
-
constructor(indices?:
|
|
36
|
+
readonly indices: PolylineIndices;
|
|
37
|
+
constructor(indices?: PolylineIndices);
|
|
46
38
|
addIndex(index: number): void;
|
|
47
39
|
clear(): void;
|
|
48
40
|
}
|
|
@@ -80,9 +72,9 @@ export declare class SilhouetteEdgeArgs extends EdgeArgs {
|
|
|
80
72
|
}
|
|
81
73
|
/** @internal */
|
|
82
74
|
export declare class PolylineEdgeArgs {
|
|
83
|
-
lines?:
|
|
84
|
-
constructor(lines?:
|
|
85
|
-
init(lines?:
|
|
75
|
+
lines?: PolylineIndices[];
|
|
76
|
+
constructor(lines?: PolylineIndices[]);
|
|
77
|
+
init(lines?: PolylineIndices[]): boolean;
|
|
86
78
|
get numLines(): number;
|
|
87
79
|
get isValid(): boolean;
|
|
88
80
|
clear(): void;
|
package/lib/cjs/Render.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Render.d.ts","sourceRoot":"","sources":["../../src/Render.ts"],"names":[],"mappings":"AAIA;;GAEG;
|
|
1
|
+
{"version":3,"file":"Render.d.ts","sourceRoot":"","sources":["../../src/Render.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAI1D;;GAEG;AACH,oBAAY,iBAAiB;IAC3B,MAAM,IAAI;IACV,IAAI,IAAS;IACb,OAAO,IAAS;CACjB;AAED;;GAEG;AACH,MAAM,WAAW,aAAa;IAC5B,8HAA8H;IAC9H,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,4DAA4D;IAC5D,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,0EAA0E;IAC1E,IAAI,CAAC,EAAE,OAAO,CAAC;IACf;;OAEG;IACH,IAAI,CAAC,EAAE,iBAAiB,CAAC;CAC1B;AAED;;;;GAIG;AACH,MAAM,MAAM,eAAe,GAAG,MAAM,EAAE,CAAC;AAEvC,gBAAgB;AAChB,qBAAa,YAAY;IACvB,SAAgB,OAAO,EAAE,eAAe,CAAC;gBAEtB,OAAO,GAAE,eAAoB;IAIzC,QAAQ,CAAC,KAAK,EAAE,MAAM;IAMtB,KAAK;CACb;AAED,gBAAgB;AAChB,qBAAa,gBAAiB,SAAQ,KAAK,CAAC,YAAY,CAAC;gBAC3C,GAAG,IAAI,EAAE,YAAY,EAAE;CAGpC;AAED,gBAAgB;AAChB,qBAAa,QAAQ;IACZ,OAAO,WAAU;gBAEL,MAAM,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM;IAY5C,SAAS,CAAC,KAAK,EAAE,QAAQ,GAAG,MAAM;CAO1C;AAED,gBAAgB;AAChB,qBAAa,SAAS;IACb,OAAO,EAAE,QAAQ,EAAE,CAAM;IACzB,UAAU,EAAE,QAAQ,EAAE,CAAM;IAC5B,SAAS,EAAE,gBAAgB,CAA0B;IACrD,iBAAiB,EAAE,oBAAoB,EAAE,CAAM;;CAEvD;AAED,gBAAgB;AAChB,qBAAa,QAAQ;IACZ,KAAK,CAAC,EAAE,QAAQ,EAAE,CAAC;IAEnB,IAAI,CAAC,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO;IAQpC,KAAK,IAAI,IAAI;IACpB,IAAW,OAAO,IAAI,OAAO,CAA8B;IAC3D,IAAW,QAAQ,WAA+D;CACnF;AAED,gBAAgB;AAChB,qBAAa,kBAAmB,SAAQ,QAAQ;IACvC,OAAO,CAAC,EAAE,oBAAoB,EAAE,CAAC;IAExB,IAAI,CAAC,SAAS,CAAC,EAAE,SAAS;IAU1B,KAAK;CAItB;AAED,gBAAgB;AAChB,qBAAa,gBAAgB;IACpB,KAAK,CAAC,EAAE,eAAe,EAAE,CAAC;gBAEd,KAAK,CAAC,EAAE,eAAe,EAAE;IAErC,IAAI,CAAC,KAAK,CAAC,EAAE,eAAe,EAAE,GAAG,OAAO;IAK/C,IAAW,QAAQ,WAA+D;IAClF,IAAW,OAAO,YAAgC;IAC3C,KAAK;CACb"}
|