@itwin/core-common 4.0.0-dev.86 → 4.0.0-dev.89

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,6 +1,18 @@
1
1
  # Change Log - @itwin/core-common
2
2
 
3
- This log was last generated on Wed, 12 Apr 2023 13:12:42 GMT and should not be manually modified.
3
+ This log was last generated on Tue, 25 Apr 2023 17:50:35 GMT and should not be manually modified.
4
+
5
+ ## 3.7.4
6
+ Tue, 25 Apr 2023 17:50:35 GMT
7
+
8
+ _Version update only_
9
+
10
+ ## 3.7.3
11
+ Thu, 20 Apr 2023 13:19:29 GMT
12
+
13
+ ### Updates
14
+
15
+ - Prevent IPC requests from blocking the backend.
4
16
 
5
17
  ## 3.7.2
6
18
  Wed, 12 Apr 2023 13:12:42 GMT
@@ -51,6 +51,16 @@ export interface TextureMapProps {
51
51
  pattern_mapping?: TextureMapping.Mode;
52
52
  /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */
53
53
  pattern_weight?: number;
54
+ /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */
55
+ pattern_useConstantLod?: boolean;
56
+ /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/
57
+ pattern_constantlod_repetitions?: number;
58
+ /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */
59
+ pattern_constantlod_offset?: Point2dProps;
60
+ /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */
61
+ pattern_constantlod_mindistanceclamp?: number;
62
+ /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */
63
+ pattern_constantlod_maxdistanceclamp?: number;
54
64
  /** The Id of the persistent [Texture]($backend) element defining the texture image. */
55
65
  TextureId: Id64String;
56
66
  }
@@ -63,7 +73,9 @@ export declare enum NormalMapFlags {
63
73
  /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should
64
74
  * be negated. By default it points downward.
65
75
  */
66
- GreenUp = 1
76
+ GreenUp = 1,
77
+ /** If true, override the mapping mode with constant LOD mapping for the normal map. */
78
+ UseConstantLod = 2
67
79
  }
68
80
  /** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.
69
81
  * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].
@@ -1 +1 @@
1
- {"version":3,"file":"MaterialProps.d.ts","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD;;;;;GAKG;AACH,MAAM,MAAM,cAAc,GAAG,MAAM,EAAE,CAAC;AAEtC;;;;GAIG;AACH,MAAM,MAAM,YAAY,GAAG,MAAM,EAAE,CAAC;AAEpC;;;GAGG;AACH,oBAAY,eAAe;IACzB,wCAAwC;IACxC,QAAQ,IAAI;IACZ,MAAM,IAAI;IACV,WAAW,IAAI;IACf,IAAI,IAAI;IACR,MAAM,IAAI;CACX;AAID;;;;GAIG;AACH,MAAM,WAAW,eAAe;IAC9B,qFAAqF;IACrF,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,0EAA0E;IAC1E,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,0EAA0E;IAC1E,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,6GAA6G;IAC7G,aAAa,CAAC,EAAE,YAAY,CAAC;IAC7B,+EAA+E;IAC/E,cAAc,CAAC,EAAE,YAAY,CAAC;IAC9B,qGAAqG;IACrG,iBAAiB,CAAC,EAAE,eAAe,CAAC;IACpC,oHAAoH;IACpH,eAAe,CAAC,EAAE,cAAc,CAAC,IAAI,CAAC;IACtC,wFAAwF;IACxF,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,uFAAuF;IACvF,SAAS,EAAE,UAAU,CAAC;CACvB;AAED;;GAEG;AACH,oBAAY,cAAc;IACxB,wBAAwB;IACxB,IAAI,IAAI;IACR;;OAEG;IACH,OAAO,IAAS;CACjB;AAED;;;GAGG;AACH,MAAM,WAAW,cAAe,SAAQ,eAAe;IACrD,yFAAyF;IACzF,WAAW,CAAC,EAAE,cAAc,CAAC;CAC9B;AAED;;;;;GAKG;AACH,MAAM,WAAW,4BAA4B;IAC3C,mHAAmH;IACnH,OAAO,CAAC,EAAE,eAAe,CAAC;IAC1B;;OAEG;IACH,MAAM,CAAC,EAAE,cAAc,CAAC;CACzB;AAED;;;;;GAKG;AACH,MAAM,WAAW,wBAAwB;IACvC,uFAAuF;IACvF,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,2FAA2F;IAC3F,KAAK,CAAC,EAAE,cAAc,CAAC;IACvB,mFAAmF;IACnF,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,oFAAoF;IACpF,cAAc,CAAC,EAAE,cAAc,CAAC;IAChC,sFAAsF;IACtF,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,+FAA+F;IAC/F,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,uFAAuF;IACvF,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,0DAA0D;IAC1D,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,mGAAmG;IACnG,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,kEAAkE;IAClE,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,sJAAsJ;IACtJ,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,mEAAmE;IACnE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,yGAAyG;IACzG,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,+HAA+H;IAC/H,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,8JAA8J;IAC9J,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,iEAAiE;IACjE,aAAa,CAAC,EAAE,cAAc,CAAC;IAC/B;;OAEG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,qEAAqE;IACrE,GAAG,CAAC,EAAE,4BAA4B,CAAC;CACpC;AAED;;;;GAIG;AACH,MAAM,WAAW,mBAAoB,SAAQ,sBAAsB;IACjE,+EAA+E;IAC/E,WAAW,EAAE,MAAM,CAAC;IACpB,+CAA+C;IAC/C,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,cAAc,CAAC,EAAE;QACf,2EAA2E;QAC3E,cAAc,CAAC,EAAE;YACf,iEAAiE;YACjE,cAAc,CAAC,EAAE,wBAAwB,CAAC;SAC3C,CAAC;KACH,CAAC;CACH"}
1
+ {"version":3,"file":"MaterialProps.d.ts","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD;;;;;GAKG;AACH,MAAM,MAAM,cAAc,GAAG,MAAM,EAAE,CAAC;AAEtC;;;;GAIG;AACH,MAAM,MAAM,YAAY,GAAG,MAAM,EAAE,CAAC;AAEpC;;;GAGG;AACH,oBAAY,eAAe;IACzB,wCAAwC;IACxC,QAAQ,IAAI;IACZ,MAAM,IAAI;IACV,WAAW,IAAI;IACf,IAAI,IAAI;IACR,MAAM,IAAI;CACX;AAID;;;;GAIG;AACH,MAAM,WAAW,eAAe;IAC9B,qFAAqF;IACrF,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,0EAA0E;IAC1E,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,0EAA0E;IAC1E,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,6GAA6G;IAC7G,aAAa,CAAC,EAAE,YAAY,CAAC;IAC7B,+EAA+E;IAC/E,cAAc,CAAC,EAAE,YAAY,CAAC;IAC9B,qGAAqG;IACrG,iBAAiB,CAAC,EAAE,eAAe,CAAC;IACpC,oHAAoH;IACpH,eAAe,CAAC,EAAE,cAAc,CAAC,IAAI,CAAC;IACtC,wFAAwF;IACxF,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,0GAA0G;IAC1G,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,qMAAqM;IACrM,+BAA+B,CAAC,EAAE,MAAM,CAAC;IACzC,kHAAkH;IAClH,0BAA0B,CAAC,EAAE,YAAY,CAAC;IAC1C,gJAAgJ;IAChJ,oCAAoC,CAAC,EAAE,MAAM,CAAC;IAC9C,mJAAmJ;IACnJ,oCAAoC,CAAC,EAAE,MAAM,CAAC;IAC9C,uFAAuF;IACvF,SAAS,EAAE,UAAU,CAAC;CACvB;AAED;;GAEG;AACH,oBAAY,cAAc;IACxB,wBAAwB;IACxB,IAAI,IAAI;IACR;;OAEG;IACH,OAAO,IAAS;IAChB,uFAAuF;IACvF,cAAc,IAAS;CACxB;AAED;;;GAGG;AACH,MAAM,WAAW,cAAe,SAAQ,eAAe;IACrD,yFAAyF;IACzF,WAAW,CAAC,EAAE,cAAc,CAAC;CAC9B;AAED;;;;;GAKG;AACH,MAAM,WAAW,4BAA4B;IAC3C,mHAAmH;IACnH,OAAO,CAAC,EAAE,eAAe,CAAC;IAC1B;;OAEG;IACH,MAAM,CAAC,EAAE,cAAc,CAAC;CACzB;AAED;;;;;GAKG;AACH,MAAM,WAAW,wBAAwB;IACvC,uFAAuF;IACvF,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,2FAA2F;IAC3F,KAAK,CAAC,EAAE,cAAc,CAAC;IACvB,mFAAmF;IACnF,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,oFAAoF;IACpF,cAAc,CAAC,EAAE,cAAc,CAAC;IAChC,sFAAsF;IACtF,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,+FAA+F;IAC/F,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,uFAAuF;IACvF,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,0DAA0D;IAC1D,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,mGAAmG;IACnG,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,kEAAkE;IAClE,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,sJAAsJ;IACtJ,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,mEAAmE;IACnE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,yGAAyG;IACzG,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,+HAA+H;IAC/H,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,8JAA8J;IAC9J,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,iEAAiE;IACjE,aAAa,CAAC,EAAE,cAAc,CAAC;IAC/B;;OAEG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,qEAAqE;IACrE,GAAG,CAAC,EAAE,4BAA4B,CAAC;CACpC;AAED;;;;GAIG;AACH,MAAM,WAAW,mBAAoB,SAAQ,sBAAsB;IACjE,+EAA+E;IAC/E,WAAW,EAAE,MAAM,CAAC;IACpB,+CAA+C;IAC/C,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,cAAc,CAAC,EAAE;QACf,2EAA2E;QAC3E,cAAc,CAAC,EAAE;YACf,iEAAiE;YACjE,cAAc,CAAC,EAAE,wBAAwB,CAAC;SAC3C,CAAC;KACH,CAAC;CACH"}
@@ -32,5 +32,7 @@ var NormalMapFlags;
32
32
  * be negated. By default it points downward.
33
33
  */
34
34
  NormalMapFlags[NormalMapFlags["GreenUp"] = 1] = "GreenUp";
35
+ /** If true, override the mapping mode with constant LOD mapping for the normal map. */
36
+ NormalMapFlags[NormalMapFlags["UseConstantLod"] = 2] = "UseConstantLod";
35
37
  })(NormalMapFlags = exports.NormalMapFlags || (exports.NormalMapFlags = {}));
36
38
  //# sourceMappingURL=MaterialProps.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAO1B;AA8BD;;GAEG;AACH,IAAY,cAOX;AAPD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;AAClB,CAAC,EAPW,cAAc,GAAd,sBAAc,KAAd,sBAAc,QAOzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\r\n * the second to green, and the third to blue.\r\n * @see usage in [[RenderMaterialAssetProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type RgbFactorProps = number[];\r\n\r\n/** A 2d point specified as an array of 2 numbers [x, y].\r\n * @see usage in [[TextureMapProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type Point2dProps = number[];\r\n\r\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TextureMapUnits {\r\n /** Indicates the scale has no units. */\r\n Relative = 0,\r\n Meters = 3,\r\n Millimeters = 4,\r\n Feet = 5,\r\n Inches = 6,\r\n}\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\r\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureMapProps {\r\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\r\n pattern_angle?: number;\r\n /** If true, flip the pattern map in U; if undefined, defaults to false */\r\n pattern_u_flip?: boolean;\r\n /** If true, flip the pattern map in V; if undefined, defaults to false */\r\n pattern_flip?: boolean;\r\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\r\n pattern_scale?: Point2dProps;\r\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\r\n pattern_offset?: Point2dProps;\r\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\r\n pattern_scalemode?: TextureMapUnits;\r\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\r\n pattern_mapping?: TextureMapping.Mode;\r\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\r\n pattern_weight?: number;\r\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\r\n TextureId: Id64String;\r\n}\r\n\r\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\r\n * @public\r\n */\r\nexport enum NormalMapFlags {\r\n /** No special flags. */\r\n None = 0,\r\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\r\n * be negated. By default it points downward.\r\n */\r\n GreenUp = 1 << 0,\r\n}\r\n\r\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\r\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\r\n * @public\r\n */\r\nexport interface NormalMapProps extends TextureMapProps {\r\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\r\n NormalFlags?: NormalMapFlags;\r\n}\r\n\r\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\r\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\r\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\r\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\r\n * @public\r\n */\r\nexport interface RenderMaterialAssetMapsProps {\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Pattern?: TextureMapProps;\r\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\r\n * present in the surface's geometry.\r\n */\r\n Normal?: NormalMapProps;\r\n}\r\n\r\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\r\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\r\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialAssetProps {\r\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\r\n HasBaseColor?: boolean;\r\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\r\n color?: RgbFactorProps;\r\n /** If true, this material has a specular color; if undefined, defaults to false */\r\n HasSpecularColor?: boolean;\r\n /** Surface color used for specular illumination; if undefined, defaults to black */\r\n specular_color?: RgbFactorProps;\r\n /** If true, this material has a specular exponent; if undefined, defaults to false */\r\n HasFinish?: boolean;\r\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\r\n finish?: number;\r\n /** If true, this material has surface transparency; if undefined, defaults to false */\r\n HasTransmit?: boolean;\r\n /** Surface transparency; if undefined, defaults to 0.0 */\r\n transmit?: number;\r\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\r\n HasDiffuse?: boolean;\r\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n diffuse?: number;\r\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\r\n HasSpecular?: boolean;\r\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\r\n specular?: number;\r\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\r\n HasReflect?: boolean;\r\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\r\n reflect?: number;\r\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\r\n HasReflectColor?: boolean;\r\n /** Surface reflectance color; if undefined, defaults to black */\r\n reflect_color?: RgbFactorProps;\r\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\r\n * Default: 1.0\r\n */\r\n pbr_normal?: number;\r\n /** An optional set of texture maps associated with this material. */\r\n Map?: RenderMaterialAssetMapsProps;\r\n}\r\n\r\n/** Properties that define a [RenderMaterialElement]($backend).\r\n * @see [[RenderMaterial]] for the representation used by the display system.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialProps extends DefinitionElementProps {\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n paletteName: string;\r\n /** An optional description of the material. */\r\n description?: string;\r\n jsonProperties?: {\r\n /** A container for various \"assets\" describing aspects of the material. */\r\n materialAssets?: {\r\n /** Properties of the material describing how it is displayed. */\r\n renderMaterial?: RenderMaterialAssetProps;\r\n };\r\n };\r\n}\r\n"]}
1
+ {"version":3,"file":"MaterialProps.js","sourceRoot":"","sources":["../../src/MaterialProps.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAqBH;;;GAGG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,wCAAwC;IACxC,6DAAY,CAAA;IACZ,yDAAU,CAAA;IACV,mEAAe,CAAA;IACf,qDAAQ,CAAA;IACR,yDAAU,CAAA;AACZ,CAAC,EAPW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAO1B;AAwCD;;GAEG;AACH,IAAY,cASX;AATD,WAAY,cAAc;IACxB,wBAAwB;IACxB,mDAAQ,CAAA;IACR;;OAEG;IACH,yDAAgB,CAAA;IAChB,uFAAuF;IACvF,uEAAuB,CAAA;AACzB,CAAC,EATW,cAAc,GAAd,sBAAc,KAAd,sBAAc,QASzB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { TextureMapping } from \"./TextureMapping\";\r\n\r\n/** Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,\r\n * the second to green, and the third to blue.\r\n * @see usage in [[RenderMaterialAssetProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type RgbFactorProps = number[];\r\n\r\n/** A 2d point specified as an array of 2 numbers [x, y].\r\n * @see usage in [[TextureMapProps]].\r\n * @public\r\n * @extensions\r\n */\r\nexport type Point2dProps = number[];\r\n\r\n/** Describes the units in which a [[TextureMapProps]]' scale is expressed.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TextureMapUnits {\r\n /** Indicates the scale has no units. */\r\n Relative = 0,\r\n Meters = 3,\r\n Millimeters = 4,\r\n Feet = 5,\r\n Inches = 6,\r\n}\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\n/** As part of a [[RenderMaterialAssetProps]], describes how to map a [[RenderTexture]]'s image to the triangles of a mesh to which the material is applied.\r\n * @see [[RenderMaterialAssetMapsProps]] for the supported types of texture mappings.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureMapProps {\r\n /** Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined */\r\n pattern_angle?: number;\r\n /** If true, flip the pattern map in U; if undefined, defaults to false */\r\n pattern_u_flip?: boolean;\r\n /** If true, flip the pattern map in V; if undefined, defaults to false */\r\n pattern_flip?: boolean;\r\n /** X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. */\r\n pattern_scale?: Point2dProps;\r\n /** X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} */\r\n pattern_offset?: Point2dProps;\r\n /** Units to use when applying the scaling; if undefined, defaults to [[TextureMapUnits.Relative]] */\r\n pattern_scalemode?: TextureMapUnits;\r\n /** Mapping mode to use for the texture application; if undefined, defaults to [[TextureMapping.Mode.Parametric]] */\r\n pattern_mapping?: TextureMapping.Mode;\r\n /** Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 */\r\n pattern_weight?: number;\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. */\r\n pattern_useConstantLod?: boolean;\r\n /** The number of times the texture is repeated if pattern_useConstantLod is true. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1.*/\r\n pattern_constantlod_repetitions?: number;\r\n /** An offset in world units used to shift the texture when pattern_useConstantLod is true. Defaults to (0, 0). */\r\n pattern_constantlod_offset?: Point2dProps;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 1. */\r\n pattern_constantlod_mindistanceclamp?: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useConstantLod is true. Defaults to 2^32. */\r\n pattern_constantlod_maxdistanceclamp?: number;\r\n /** The Id of the persistent [Texture]($backend) element defining the texture image. */\r\n TextureId: Id64String;\r\n}\r\n\r\n/** Flags applied to a [[NormalMapProps]]. The enum values can be combined using bitwise operators.\r\n * @public\r\n */\r\nexport enum NormalMapFlags {\r\n /** No special flags. */\r\n None = 0,\r\n /** Indicates that the Y component of each vector - stored in the texture's green channel - points upward along the positive Y axis and should\r\n * be negated. By default it points downward.\r\n */\r\n GreenUp = 1 << 0,\r\n /** If true, override the mapping mode with constant LOD mapping for the normal map. */\r\n UseConstantLod = 1 << 1,\r\n}\r\n\r\n/** Describes how to apply [normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) to a surface material.\r\n * @see [[RenderMaterialAssetMapsProps.Normal]] to define a normal map for a [[RenderMaterialAssetProps]].\r\n * @public\r\n */\r\nexport interface NormalMapProps extends TextureMapProps {\r\n /** Flags controlling how the normal map is applied. Default: [[NormalMapFlags.None]]. */\r\n NormalFlags?: NormalMapFlags;\r\n}\r\n\r\n/** Describes different types of textures to be applied to a surface material to alter its appearance.\r\n * @note While technically both [[Pattern]] and [[Normal]] can define their own mapping parameters (`pattern_angle`, `pattern_mapping`, etc), in practice\r\n * if both maps are present they are expected to have identical mapping parameters, with the exception of `TextureId`.\r\n * @see [[RenderMaterialAssetProps.Map]] to define the texture maps for a material asset.\r\n * @public\r\n */\r\nexport interface RenderMaterialAssetMapsProps {\r\n /** Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color. */\r\n Pattern?: TextureMapProps;\r\n /** Maps a [normal map](https://en.wikipedia.org/wiki/Normal_mapping) to the surface, simulating more complex surface details than are\r\n * present in the surface's geometry.\r\n */\r\n Normal?: NormalMapProps;\r\n}\r\n\r\n/** Describes the graphical properties of a [RenderMaterialElement]($backend) as part of a [[RenderMaterialProps]].\r\n * This representation is used to persist the material properties into the [IModelDb]($backend), but is unwieldy and verbose.\r\n * @see [RenderMaterialElementParams]($backend) for a somewhat more ergonomic representation.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialAssetProps {\r\n /** If true, this material has a fill/diffuse color; if undefined, defaults to false */\r\n HasBaseColor?: boolean;\r\n /** Surface color used for fill or diffuse illumination; if undefined, defaults to black */\r\n color?: RgbFactorProps;\r\n /** If true, this material has a specular color; if undefined, defaults to false */\r\n HasSpecularColor?: boolean;\r\n /** Surface color used for specular illumination; if undefined, defaults to black */\r\n specular_color?: RgbFactorProps;\r\n /** If true, this material has a specular exponent; if undefined, defaults to false */\r\n HasFinish?: boolean;\r\n /** Specular exponent (surface shininess); range is 0 to 128; if undefined, defaults to 13.5 */\r\n finish?: number;\r\n /** If true, this material has surface transparency; if undefined, defaults to false */\r\n HasTransmit?: boolean;\r\n /** Surface transparency; if undefined, defaults to 0.0 */\r\n transmit?: number;\r\n /** If true, this material has a value for diffuse reflectivity; if undefined, defaults to false */\r\n HasDiffuse?: boolean;\r\n /** Surface diffuse reflectivity; if undefined, defaults to 0.6 */\r\n diffuse?: number;\r\n /** If true, this material has a value for specular reflectivity; if undefined, defaults to false. If false, specular value is actually set to 0.0 */\r\n HasSpecular?: boolean;\r\n /** Surface specular reflectivity; if undefined, defaults to 0.4 */\r\n specular?: number;\r\n /** If true, this material has a value for environmental reflectivity; if undefined, defaults to false */\r\n HasReflect?: boolean;\r\n /** Surface environmental reflectivity; stored as fraction of specular in V8 material settings; if undefined defaults to 0.0 */\r\n reflect?: number;\r\n /** If true, this material has a surface reflectance color; if undefined, defaults to false. If false, reflectance color is actually set to specular color */\r\n HasReflectColor?: boolean;\r\n /** Surface reflectance color; if undefined, defaults to black */\r\n reflect_color?: RgbFactorProps;\r\n /** A scale by which to multiply the components of the normals read from [[Map.Normal]], if a normal map is defined.\r\n * Default: 1.0\r\n */\r\n pbr_normal?: number;\r\n /** An optional set of texture maps associated with this material. */\r\n Map?: RenderMaterialAssetMapsProps;\r\n}\r\n\r\n/** Properties that define a [RenderMaterialElement]($backend).\r\n * @see [[RenderMaterial]] for the representation used by the display system.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderMaterialProps extends DefinitionElementProps {\r\n /** The name of a palette that can be used to categorize multiple materials. */\r\n paletteName: string;\r\n /** An optional description of the material. */\r\n description?: string;\r\n jsonProperties?: {\r\n /** A container for various \"assets\" describing aspects of the material. */\r\n materialAssets?: {\r\n /** Properties of the material describing how it is displayed. */\r\n renderMaterial?: RenderMaterialAssetProps;\r\n };\r\n };\r\n}\r\n"]}
@@ -117,7 +117,7 @@ export declare namespace TextureMapping {
117
117
  /** True if want to use constant LOD texture mapping for the surface texture. */
118
118
  useConstantLod?: boolean;
119
119
  /** Parameters for constantLod mapping mode. */
120
- constantLodParams?: ConstantLodParamProps;
120
+ constantLodProps?: ConstantLodParamProps;
121
121
  }
122
122
  /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
123
123
  class Params {
@@ -1 +1 @@
1
- {"version":3,"file":"TextureMapping.d.ts","sourceRoot":"","sources":["../../src/TextureMapping.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,sBAAsB,EAAY,OAAO,EAAW,eAAe,EAAE,SAAS,EAAY,KAAK,EAAE,MAAM,sBAAsB,CAAC;AACvI,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,oHAAoH;IACpH,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B;;OAEG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,mGAAmG;IACnG,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,mFAAmF;IACnF,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B;AAED;;GAEG;AACH,qBAAa,cAAc;IACzB,gLAAgL;IAChL,SAAgB,OAAO,EAAE,aAAa,CAAC;IACvC;;OAEG;IACI,eAAe,CAAC,EAAE,eAAe,CAAC;IACzC,4EAA4E;IAC5E,SAAgB,MAAM,EAAE,cAAc,CAAC,MAAM,CAAC;gBAE3B,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,CAAC,MAAM;IAKnE,gBAAgB;IACT,eAAe,CAAC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;CAGtG;AAED,cAAc;AACd,yBAAiB,cAAc,CAAC;IAC9B,qDAAqD;IACrD,KAAY,IAAI;QACd,IAAI,KAAK;QACT,UAAU,IAAI;QACd,cAAc,IAAI;QAClB,MAAM,IAAI;QACV,gBAAgB;QAChB,gBAAgB,IAAI;QACpB,gBAAgB;QAChB,KAAK,IAAI;QACT,gBAAgB;QAChB,SAAS,IAAI;QACb,gBAAgB;QAChB,WAAW,IAAI;QACf,gBAAgB;QAChB,KAAK,IAAI;QACT,sCAAsC;QACtC,YAAY,IAAI;KACjB;IAED,6DAA6D;IAC7D,MAAa,QAAQ;QACnB,sDAAsD;QACtD,SAAgB,SAAS,EAAE,SAAS,CAAC;QAErC;;;;;;;;;;;WAWG;oBACgB,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI,EAAE,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI;QAM/E,wCAAwC;QACxC,gBAAuB,QAAQ,WAAkB;KAClD;IAED,2EAA2E;IAC3E,UAAiB,qBAAqB;QACpC,oKAAoK;QACpK,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,8EAA8E;QAC9E,MAAM,CAAC,EAAE,KAAK,CAAC;QACf,sGAAsG;QACtG,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,0GAA0G;QAC1G,YAAY,CAAC,EAAE,MAAM,CAAC;KACvB;IAED;0HACsH;IACtH,UAAiB,iBAAiB;QAChC,qJAAqJ;QACrJ,WAAW,EAAE,MAAM,CAAC;QACpB,0DAA0D;QAC1D,MAAM,EAAE,KAAK,CAAC;QACd,wFAAwF;QACxF,YAAY,EAAE,MAAM,CAAC;QACrB,wFAAwF;QACxF,YAAY,EAAE,MAAM,CAAC;KACtB;IAED,gEAAgE;IAChE,UAAiB,UAAU;QACzB,qDAAqD;QACrD,aAAa,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC;QACxC;;;;WAIG;QACH,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB;;WAEG;QACH,OAAO,CAAC,EAAE,cAAc,CAAC,IAAI,CAAC;QAC9B,gBAAgB;QAChB,YAAY,CAAC,EAAE,OAAO,CAAC;QACvB,gFAAgF;QAChF,cAAc,CAAC,EAAE,OAAO,CAAC;QACzB,+CAA+C;QAC/C,iBAAiB,CAAC,EAAE,qBAAqB,CAAC;KAC3C;IAED,oFAAoF;IACpF,MAAa,MAAM;QACjB,qDAAqD;QAC9C,aAAa,EAAE,cAAc,CAAC,QAAQ,CAAC;QAC9C;;WAEG;QACI,MAAM,EAAE,MAAM,CAAC;QACtB,uDAAuD;QAChD,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC;QACjC,gBAAgB;QACT,YAAY,EAAE,OAAO,CAAC;QAC7B,gFAAgF;QACzE,cAAc,EAAE,OAAO,CAAC;QAC/B,+CAA+C;QACxC,iBAAiB,EAAE,iBAAiB,CAAC;oBAEzB,KAAK,CAAC,EAAE,cAAc,CAAC,UAAU;QAcpD;;;WAGG;QACI,eAAe,CAAC,OAAO,EAAE,sBAAsB,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;QAwB5G,yEAAyE;QACzE,OAAO,CAAC,yBAAyB;QAiBjC,sHAAsH;QACtH,OAAO,CAAC,qBAAqB;QA+C7B,+HAA+H;QAC/H,OAAO,CAAC,6BAA6B;KActC;CACF"}
1
+ {"version":3,"file":"TextureMapping.d.ts","sourceRoot":"","sources":["../../src/TextureMapping.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,sBAAsB,EAAY,OAAO,EAAW,eAAe,EAAE,SAAS,EAAY,KAAK,EAAE,MAAM,sBAAsB,CAAC;AACvI,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,oHAAoH;IACpH,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B;;OAEG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,mGAAmG;IACnG,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,mFAAmF;IACnF,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B;AAED;;GAEG;AACH,qBAAa,cAAc;IACzB,gLAAgL;IAChL,SAAgB,OAAO,EAAE,aAAa,CAAC;IACvC;;OAEG;IACI,eAAe,CAAC,EAAE,eAAe,CAAC;IACzC,4EAA4E;IAC5E,SAAgB,MAAM,EAAE,cAAc,CAAC,MAAM,CAAC;gBAE3B,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,CAAC,MAAM;IAKnE,gBAAgB;IACT,eAAe,CAAC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;CAGtG;AAED,cAAc;AACd,yBAAiB,cAAc,CAAC;IAC9B,qDAAqD;IACrD,KAAY,IAAI;QACd,IAAI,KAAK;QACT,UAAU,IAAI;QACd,cAAc,IAAI;QAClB,MAAM,IAAI;QACV,gBAAgB;QAChB,gBAAgB,IAAI;QACpB,gBAAgB;QAChB,KAAK,IAAI;QACT,gBAAgB;QAChB,SAAS,IAAI;QACb,gBAAgB;QAChB,WAAW,IAAI;QACf,gBAAgB;QAChB,KAAK,IAAI;QACT,sCAAsC;QACtC,YAAY,IAAI;KACjB;IAED,6DAA6D;IAC7D,MAAa,QAAQ;QACnB,sDAAsD;QACtD,SAAgB,SAAS,EAAE,SAAS,CAAC;QAErC;;;;;;;;;;;WAWG;oBACgB,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI,EAAE,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI;QAM/E,wCAAwC;QACxC,gBAAuB,QAAQ,WAAkB;KAClD;IAED,2EAA2E;IAC3E,UAAiB,qBAAqB;QACpC,oKAAoK;QACpK,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,8EAA8E;QAC9E,MAAM,CAAC,EAAE,KAAK,CAAC;QACf,sGAAsG;QACtG,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,0GAA0G;QAC1G,YAAY,CAAC,EAAE,MAAM,CAAC;KACvB;IAED;0HACsH;IACtH,UAAiB,iBAAiB;QAChC,qJAAqJ;QACrJ,WAAW,EAAE,MAAM,CAAC;QACpB,0DAA0D;QAC1D,MAAM,EAAE,KAAK,CAAC;QACd,wFAAwF;QACxF,YAAY,EAAE,MAAM,CAAC;QACrB,wFAAwF;QACxF,YAAY,EAAE,MAAM,CAAC;KACtB;IAED,gEAAgE;IAChE,UAAiB,UAAU;QACzB,qDAAqD;QACrD,aAAa,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC;QACxC;;;;WAIG;QACH,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB;;WAEG;QACH,OAAO,CAAC,EAAE,cAAc,CAAC,IAAI,CAAC;QAC9B,gBAAgB;QAChB,YAAY,CAAC,EAAE,OAAO,CAAC;QACvB,gFAAgF;QAChF,cAAc,CAAC,EAAE,OAAO,CAAC;QACzB,+CAA+C;QAC/C,gBAAgB,CAAC,EAAE,qBAAqB,CAAC;KAC1C;IAED,oFAAoF;IACpF,MAAa,MAAM;QACjB,qDAAqD;QAC9C,aAAa,EAAE,cAAc,CAAC,QAAQ,CAAC;QAC9C;;WAEG;QACI,MAAM,EAAE,MAAM,CAAC;QACtB,uDAAuD;QAChD,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC;QACjC,gBAAgB;QACT,YAAY,EAAE,OAAO,CAAC;QAC7B,gFAAgF;QACzE,cAAc,EAAE,OAAO,CAAC;QAC/B,+CAA+C;QACxC,iBAAiB,EAAE,iBAAiB,CAAC;oBAEzB,KAAK,CAAC,EAAE,cAAc,CAAC,UAAU;QAcpD;;;WAGG;QACI,eAAe,CAAC,OAAO,EAAE,sBAAsB,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;QAwB5G,yEAAyE;QACzE,OAAO,CAAC,yBAAyB;QAiBjC,sHAAsH;QACtH,OAAO,CAAC,qBAAqB;QA+C7B,+HAA+H;QAC/H,OAAO,CAAC,6BAA6B;KActC;CACF"}
@@ -77,10 +77,10 @@ exports.TextureMapping = TextureMapping;
77
77
  this.worldMapping = props?.worldMapping ?? false;
78
78
  this.useConstantLod = props?.useConstantLod ?? false;
79
79
  this.constantLodParams = {
80
- repetitions: props?.constantLodParams?.repetitions ?? 1,
81
- offset: props?.constantLodParams?.offset ?? { x: 0, y: 0 },
82
- minDistClamp: props?.constantLodParams?.minDistClamp ?? 1,
83
- maxDistClamp: props?.constantLodParams?.maxDistClamp ?? 4096 * 1024 * 1024,
80
+ repetitions: props?.constantLodProps?.repetitions ?? 1,
81
+ offset: props?.constantLodProps?.offset ?? { x: 0, y: 0 },
82
+ minDistClamp: props?.constantLodProps?.minDistClamp ?? 1,
83
+ maxDistClamp: props?.constantLodProps?.maxDistClamp ?? 4096 * 1024 * 1024,
84
84
  };
85
85
  }
86
86
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"TextureMapping.js","sourceRoot":"","sources":["../../src/TextureMapping.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAuI;AAmBvI;;GAEG;AACH,MAAa,cAAc;IAUzB,YAAmB,EAAiB,EAAE,MAA6B;QACjE,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAED,gBAAgB;IACT,eAAe,CAAC,OAAwB,EAAE,iBAA4B;QAC3E,OAAO,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,OAAiC,EAAE,iBAAiB,CAAC,CAAC;IAC3F,CAAC;CACF;AAnBD,wCAmBC;AAED,cAAc;AACd,WAAiB,cAAc;IAC7B,qDAAqD;IACrD,IAAY,IAiBX;IAjBD,WAAY,IAAI;QACd,gCAAS,CAAA;QACT,2CAAc,CAAA;QACd,mDAAkB,CAAA;QAClB,mCAAU,CAAA;QACV,gBAAgB;QAChB,uDAAoB,CAAA;QACpB,gBAAgB;QAChB,iCAAS,CAAA;QACT,gBAAgB;QAChB,yCAAa,CAAA;QACb,gBAAgB;QAChB,6CAAe,CAAA;QACf,gBAAgB;QAChB,iCAAS,CAAA;QACT,sCAAsC;QACtC,+CAAgB,CAAA;IAClB,CAAC,EAjBW,IAAI,GAAJ,mBAAI,KAAJ,mBAAI,QAiBf;IAED,6DAA6D;IAC7D,MAAa,QAAQ;QAInB;;;;;;;;;;;WAWG;QACH,YAAmB,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;YAC7E,MAAM,MAAM,GAAG,IAAI,uBAAO,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;YAChD,MAAM,MAAM,GAAG,wBAAQ,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3E,IAAI,CAAC,SAAS,GAAG,yBAAS,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACxD,CAAC;;IAED,wCAAwC;IACjB,iBAAQ,GAAG,IAAI,QAAQ,EAAE,CAAC;IAvBtC,uBAAQ,WAwBpB,CAAA;IAiDD,oFAAoF;IACpF,MAAa,MAAM;QAgBjB,YAAmB,KAAiC;YAClD,IAAI,CAAC,aAAa,GAAG,KAAK,EAAE,aAAa,IAAI,QAAQ,CAAC,QAAQ,CAAC;YAC/D,IAAI,CAAC,MAAM,GAAG,KAAK,EAAE,aAAa,IAAI,CAAC,CAAC;YACxC,IAAI,CAAC,IAAI,GAAG,KAAK,EAAE,OAAO,IAAI,IAAI,CAAC,UAAU,CAAC;YAC9C,IAAI,CAAC,YAAY,GAAG,KAAK,EAAE,YAAY,IAAI,KAAK,CAAC;YACjD,IAAI,CAAC,cAAc,GAAG,KAAK,EAAE,cAAc,IAAI,KAAK,CAAC;YACrD,IAAI,CAAC,iBAAiB,GAAG;gBACvB,WAAW,EAAE,KAAK,EAAE,iBAAiB,EAAE,WAAW,IAAI,CAAC;gBACvD,MAAM,EAAE,KAAK,EAAE,iBAAiB,EAAE,MAAM,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;gBAC1D,YAAY,EAAE,KAAK,EAAE,iBAAiB,EAAE,YAAY,IAAI,CAAC;gBACzD,YAAY,EAAE,KAAK,EAAE,iBAAiB,EAAE,YAAY,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI;aAC3E,CAAC;QACJ,CAAC;QAED;;;WAGG;QACI,eAAe,CAAC,OAA+B,EAAE,iBAA4B;YAClF,QAAQ,IAAI,CAAC,IAAI,EAAE;gBACjB,QAAQ,CAAE,6CAA6C;gBACvD,KAAK,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBACnC,OAAO,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;iBAClG;gBACD,KAAK,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAC/B,MAAM,aAAa,GAAG,OAAO,CAAC,WAAW,CAAC;oBAC1C,IAAI,CAAC,aAAa;wBAChB,OAAO,SAAS,CAAC;oBAEnB,kFAAkF;oBAClF,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,OAAO,CAAC,WAAW,KAAK,SAAS,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,aAAa,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC,CAAC,CAAC,KAAK,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE;wBACjJ,OAAO,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;qBAClG;yBAAM;wBACL,OAAO,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;qBAC1E;iBACF;gBACD,KAAK,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;oBACvC,OAAO,IAAI,CAAC,6BAA6B,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,iBAAiB,CAAC,CAAC;iBACrG;aACF;QACH,CAAC;QAED,yEAAyE;QACjE,yBAAyB,CAAC,OAA+B,EAAE,WAAsB,EAAE,eAAwB;YACjH,MAAM,MAAM,GAAc,EAAE,CAAC;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE;gBAClD,IAAI,KAAK,GAAG,uBAAO,CAAC,MAAM,EAAE,CAAC;gBAE7B,IAAI,eAAe,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE;oBACjE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE;wBAChD,wGAAwG;wBACxG,KAAK,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAE,CAAC;qBAC9B;iBACF;gBAED,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;aACjD;YACD,OAAO,MAAM,CAAC;QAChB,CAAC;QAED,sHAAsH;QAC9G,qBAAqB,CAAC,OAA+B,EAAE,WAAsB;YACnF,MAAM,MAAM,GAAc,EAAE,CAAC;YAC7B,MAAM,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;YAC7B,IAAI,MAAgB,CAAC;YAErB,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS;gBAC9B,MAAM,GAAG,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC,oBAAoB,CAAC,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC,CAAC;;gBAE9J,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAE,CAAC;YAE9D,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC;gBAC3B,OAAO,SAAS,CAAC;YAEnB,wEAAwE;YACxE,wEAAwE;YAExE,sGAAsG;YACtG,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;YAE3B,+BAA+B;YAC/B,MAAM,UAAU,GAAG,wBAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;YAE7D,sEAAsE;YACtE,0EAA0E;YAE1E,MAAM,SAAS,GAAG,UAAU,CAAC,SAAS,EAAE,CAAC;YACzC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,4DAA4D;YAE9F,IAAI,SAAS,GAAG,IAAI,EAAE;gBACpB,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACrB,UAAU,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aACzB;YAED,MAAM,QAAQ,GAAG,UAAU,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC;YAC7D,IAAI,CAAC,QAAQ;gBACX,OAAO,SAAS,CAAC;YAEnB,MAAM,QAAQ,GAAG,OAAO,CAAC,iBAAiB,CAAC;YAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;gBACjC,MAAM,MAAM,GAAG,wBAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE9E,MAAM,CAAC,IAAI,CAAC,uBAAO,CAAC,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACxF,WAAW,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;aACnD;YACD,OAAO,MAAM,CAAC;QAChB,CAAC;QAED,+HAA+H;QACvH,6BAA6B,CAAC,OAA+B,EAAE,WAAsB,EAAE,iBAA6B;YAC1H,MAAM,MAAM,GAAc,EAAE,CAAC;YAC7B,MAAM,QAAQ,GAAG,OAAO,CAAC,iBAAiB,CAAC;YAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;gBACjC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC;gBAE/D,IAAI,iBAAiB,KAAK,SAAS;oBACjC,iBAAiB,CAAC,eAAe,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;gBAElD,MAAM,CAAC,IAAI,CAAC,uBAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;gBACvC,WAAW,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;aACnD;YACD,OAAO,MAAM,CAAC;QAChB,CAAC;KACF;IA3IY,qBAAM,SA2IlB,CAAA;AACH,CAAC,EA5OgB,cAAc,GAAd,sBAAc,KAAd,sBAAc,QA4O9B;AAED,MAAM,CAAC,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d, XAndY } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\r\n * normal maps are created with positive Y pointing upward.\r\n */\r\n greenUp?: boolean;\r\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\r\n scale?: number;\r\n /** True if want to use constant LOD texture mapping for the normal map texture. */\r\n useConstantLod?: boolean;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.ConstantLodParams]]. */\r\n export interface ConstantLodParamProps {\r\n /** The number of times the texture is repeated. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1. */\r\n repetitions?: number;\r\n /** An offset in world units used to shift the texture. Defaults to (0, 0). */\r\n offset?: XAndY;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture. Defaults to 1.*/\r\n minDistClamp?: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture. Defaults to 2^32. */\r\n maxDistClamp?: number;\r\n }\r\n\r\n /** Parameters to define constant level of detail mapping mode, a mode of texture coordinate generation which dynamically creates\r\n * texture cooprdinates so that the level of detail of the texture in the rendered image remains somewhat constant. */\r\n export interface ConstantLodParams {\r\n /** The number of times the texture is repeated. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. */\r\n repetitions: number;\r\n /** An offset in world units used to shift the texture. */\r\n offset: XAndY;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture. */\r\n minDistClamp: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture. */\r\n maxDistClamp: number;\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n /** True if want to use constant LOD texture mapping for the surface texture. */\r\n useConstantLod?: boolean;\r\n /** Parameters for constantLod mapping mode. */\r\n constantLodParams?: ConstantLodParamProps;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n /** True if want to use constant LOD texture mapping for the surface texture. */\r\n public useConstantLod: boolean;\r\n /** Parameters for constantLod mapping mode. */\r\n public constantLodParams: ConstantLodParams;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n this.useConstantLod = props?.useConstantLod ?? false;\r\n this.constantLodParams = {\r\n repetitions: props?.constantLodParams?.repetitions ?? 1,\r\n offset: props?.constantLodParams?.offset ?? { x: 0, y: 0 },\r\n minDistClamp: props?.constantLodParams?.minDistClamp ?? 1,\r\n maxDistClamp: props?.constantLodParams?.maxDistClamp ?? 4096 * 1024 * 1024,\r\n };\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
1
+ {"version":3,"file":"TextureMapping.js","sourceRoot":"","sources":["../../src/TextureMapping.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAuI;AAmBvI;;GAEG;AACH,MAAa,cAAc;IAUzB,YAAmB,EAAiB,EAAE,MAA6B;QACjE,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAED,gBAAgB;IACT,eAAe,CAAC,OAAwB,EAAE,iBAA4B;QAC3E,OAAO,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,OAAiC,EAAE,iBAAiB,CAAC,CAAC;IAC3F,CAAC;CACF;AAnBD,wCAmBC;AAED,cAAc;AACd,WAAiB,cAAc;IAC7B,qDAAqD;IACrD,IAAY,IAiBX;IAjBD,WAAY,IAAI;QACd,gCAAS,CAAA;QACT,2CAAc,CAAA;QACd,mDAAkB,CAAA;QAClB,mCAAU,CAAA;QACV,gBAAgB;QAChB,uDAAoB,CAAA;QACpB,gBAAgB;QAChB,iCAAS,CAAA;QACT,gBAAgB;QAChB,yCAAa,CAAA;QACb,gBAAgB;QAChB,6CAAe,CAAA;QACf,gBAAgB;QAChB,iCAAS,CAAA;QACT,sCAAsC;QACtC,+CAAgB,CAAA;IAClB,CAAC,EAjBW,IAAI,GAAJ,mBAAI,KAAJ,mBAAI,QAiBf;IAED,6DAA6D;IAC7D,MAAa,QAAQ;QAInB;;;;;;;;;;;WAWG;QACH,YAAmB,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;YAC7E,MAAM,MAAM,GAAG,IAAI,uBAAO,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;YAChD,MAAM,MAAM,GAAG,wBAAQ,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3E,IAAI,CAAC,SAAS,GAAG,yBAAS,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACxD,CAAC;;IAED,wCAAwC;IACjB,iBAAQ,GAAG,IAAI,QAAQ,EAAE,CAAC;IAvBtC,uBAAQ,WAwBpB,CAAA;IAiDD,oFAAoF;IACpF,MAAa,MAAM;QAgBjB,YAAmB,KAAiC;YAClD,IAAI,CAAC,aAAa,GAAG,KAAK,EAAE,aAAa,IAAI,QAAQ,CAAC,QAAQ,CAAC;YAC/D,IAAI,CAAC,MAAM,GAAG,KAAK,EAAE,aAAa,IAAI,CAAC,CAAC;YACxC,IAAI,CAAC,IAAI,GAAG,KAAK,EAAE,OAAO,IAAI,IAAI,CAAC,UAAU,CAAC;YAC9C,IAAI,CAAC,YAAY,GAAG,KAAK,EAAE,YAAY,IAAI,KAAK,CAAC;YACjD,IAAI,CAAC,cAAc,GAAG,KAAK,EAAE,cAAc,IAAI,KAAK,CAAC;YACrD,IAAI,CAAC,iBAAiB,GAAG;gBACvB,WAAW,EAAE,KAAK,EAAE,gBAAgB,EAAE,WAAW,IAAI,CAAC;gBACtD,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE,MAAM,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;gBACzD,YAAY,EAAE,KAAK,EAAE,gBAAgB,EAAE,YAAY,IAAI,CAAC;gBACxD,YAAY,EAAE,KAAK,EAAE,gBAAgB,EAAE,YAAY,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI;aAC1E,CAAC;QACJ,CAAC;QAED;;;WAGG;QACI,eAAe,CAAC,OAA+B,EAAE,iBAA4B;YAClF,QAAQ,IAAI,CAAC,IAAI,EAAE;gBACjB,QAAQ,CAAE,6CAA6C;gBACvD,KAAK,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBACnC,OAAO,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;iBAClG;gBACD,KAAK,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAC/B,MAAM,aAAa,GAAG,OAAO,CAAC,WAAW,CAAC;oBAC1C,IAAI,CAAC,aAAa;wBAChB,OAAO,SAAS,CAAC;oBAEnB,kFAAkF;oBAClF,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,OAAO,CAAC,WAAW,KAAK,SAAS,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,aAAa,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC,CAAC,CAAC,KAAK,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE;wBACjJ,OAAO,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;qBAClG;yBAAM;wBACL,OAAO,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;qBAC1E;iBACF;gBACD,KAAK,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;oBACvC,OAAO,IAAI,CAAC,6BAA6B,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,iBAAiB,CAAC,CAAC;iBACrG;aACF;QACH,CAAC;QAED,yEAAyE;QACjE,yBAAyB,CAAC,OAA+B,EAAE,WAAsB,EAAE,eAAwB;YACjH,MAAM,MAAM,GAAc,EAAE,CAAC;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE;gBAClD,IAAI,KAAK,GAAG,uBAAO,CAAC,MAAM,EAAE,CAAC;gBAE7B,IAAI,eAAe,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE;oBACjE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE;wBAChD,wGAAwG;wBACxG,KAAK,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAE,CAAC;qBAC9B;iBACF;gBAED,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;aACjD;YACD,OAAO,MAAM,CAAC;QAChB,CAAC;QAED,sHAAsH;QAC9G,qBAAqB,CAAC,OAA+B,EAAE,WAAsB;YACnF,MAAM,MAAM,GAAc,EAAE,CAAC;YAC7B,MAAM,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;YAC7B,IAAI,MAAgB,CAAC;YAErB,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS;gBAC9B,MAAM,GAAG,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC,oBAAoB,CAAC,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC,CAAC;;gBAE9J,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAE,CAAC;YAE9D,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC;gBAC3B,OAAO,SAAS,CAAC;YAEnB,wEAAwE;YACxE,wEAAwE;YAExE,sGAAsG;YACtG,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;YAE3B,+BAA+B;YAC/B,MAAM,UAAU,GAAG,wBAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;YAE7D,sEAAsE;YACtE,0EAA0E;YAE1E,MAAM,SAAS,GAAG,UAAU,CAAC,SAAS,EAAE,CAAC;YACzC,UAAU,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,4DAA4D;YAE9F,IAAI,SAAS,GAAG,IAAI,EAAE;gBACpB,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACrB,UAAU,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aACzB;YAED,MAAM,QAAQ,GAAG,UAAU,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC;YAC7D,IAAI,CAAC,QAAQ;gBACX,OAAO,SAAS,CAAC;YAEnB,MAAM,QAAQ,GAAG,OAAO,CAAC,iBAAiB,CAAC;YAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;gBACjC,MAAM,MAAM,GAAG,wBAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE9E,MAAM,CAAC,IAAI,CAAC,uBAAO,CAAC,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACxF,WAAW,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;aACnD;YACD,OAAO,MAAM,CAAC;QAChB,CAAC;QAED,+HAA+H;QACvH,6BAA6B,CAAC,OAA+B,EAAE,WAAsB,EAAE,iBAA6B;YAC1H,MAAM,MAAM,GAAc,EAAE,CAAC;YAC7B,MAAM,QAAQ,GAAG,OAAO,CAAC,iBAAiB,CAAC;YAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;gBACjC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC;gBAE/D,IAAI,iBAAiB,KAAK,SAAS;oBACjC,iBAAiB,CAAC,eAAe,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;gBAElD,MAAM,CAAC,IAAI,CAAC,uBAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;gBACvC,WAAW,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;aACnD;YACD,OAAO,MAAM,CAAC;QAChB,CAAC;KACF;IA3IY,qBAAM,SA2IlB,CAAA;AACH,CAAC,EA5OgB,cAAc,GAAd,sBAAc,KAAd,sBAAc,QA4O9B;AAED,MAAM,CAAC,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d, XAndY } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\r\n * normal maps are created with positive Y pointing upward.\r\n */\r\n greenUp?: boolean;\r\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\r\n scale?: number;\r\n /** True if want to use constant LOD texture mapping for the normal map texture. */\r\n useConstantLod?: boolean;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.ConstantLodParams]]. */\r\n export interface ConstantLodParamProps {\r\n /** The number of times the texture is repeated. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1. */\r\n repetitions?: number;\r\n /** An offset in world units used to shift the texture. Defaults to (0, 0). */\r\n offset?: XAndY;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture. Defaults to 1.*/\r\n minDistClamp?: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture. Defaults to 2^32. */\r\n maxDistClamp?: number;\r\n }\r\n\r\n /** Parameters to define constant level of detail mapping mode, a mode of texture coordinate generation which dynamically creates\r\n * texture cooprdinates so that the level of detail of the texture in the rendered image remains somewhat constant. */\r\n export interface ConstantLodParams {\r\n /** The number of times the texture is repeated. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. */\r\n repetitions: number;\r\n /** An offset in world units used to shift the texture. */\r\n offset: XAndY;\r\n /** The minimum distance (from the eye to the surface) at which to clamp the texture. */\r\n minDistClamp: number;\r\n /** The maximum distance (from the eye to the surface) at which to clamp the texture. */\r\n maxDistClamp: number;\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n /** True if want to use constant LOD texture mapping for the surface texture. */\r\n useConstantLod?: boolean;\r\n /** Parameters for constantLod mapping mode. */\r\n constantLodProps?: ConstantLodParamProps;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n /** True if want to use constant LOD texture mapping for the surface texture. */\r\n public useConstantLod: boolean;\r\n /** Parameters for constantLod mapping mode. */\r\n public constantLodParams: ConstantLodParams;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n this.useConstantLod = props?.useConstantLod ?? false;\r\n this.constantLodParams = {\r\n repetitions: props?.constantLodProps?.repetitions ?? 1,\r\n offset: props?.constantLodProps?.offset ?? { x: 0, y: 0 },\r\n minDistClamp: props?.constantLodProps?.minDistClamp ?? 1,\r\n maxDistClamp: props?.constantLodProps?.maxDistClamp ?? 4096 * 1024 * 1024,\r\n };\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
@@ -27,13 +27,13 @@ export declare enum CurrentImdlVersion {
27
27
  * front-end is not capable of reading the tile content. Otherwise, this front-end can read the tile content even if the header specifies a
28
28
  * greater minor version than CurrentVersion.Minor, although some data may be skipped.
29
29
  */
30
- Major = 30,
30
+ Major = 31,
31
31
  /** The unsigned 16-bit minor version number. If the major version in the tile header is equal to CurrentVersion.Major, then this package can
32
32
  * read the tile content even if the minor version in the tile header is greater than this value, although some data may be skipped.
33
33
  */
34
34
  Minor = 0,
35
35
  /** The unsigned 32-bit version number derived from the 16-bit major and minor version numbers. */
36
- Combined = 1966080
36
+ Combined = 2031616
37
37
  }
38
38
  /** Header embedded at the beginning of binary tile data in iMdl format describing its contents.
39
39
  * @internal
@@ -36,13 +36,13 @@ var CurrentImdlVersion;
36
36
  * front-end is not capable of reading the tile content. Otherwise, this front-end can read the tile content even if the header specifies a
37
37
  * greater minor version than CurrentVersion.Minor, although some data may be skipped.
38
38
  */
39
- CurrentImdlVersion[CurrentImdlVersion["Major"] = 30] = "Major";
39
+ CurrentImdlVersion[CurrentImdlVersion["Major"] = 31] = "Major";
40
40
  /** The unsigned 16-bit minor version number. If the major version in the tile header is equal to CurrentVersion.Major, then this package can
41
41
  * read the tile content even if the minor version in the tile header is greater than this value, although some data may be skipped.
42
42
  */
43
43
  CurrentImdlVersion[CurrentImdlVersion["Minor"] = 0] = "Minor";
44
44
  /** The unsigned 32-bit version number derived from the 16-bit major and minor version numbers. */
45
- CurrentImdlVersion[CurrentImdlVersion["Combined"] = 1966080] = "Combined";
45
+ CurrentImdlVersion[CurrentImdlVersion["Combined"] = 2031616] = "Combined";
46
46
  })(CurrentImdlVersion = exports.CurrentImdlVersion || (exports.CurrentImdlVersion = {}));
47
47
  /** Header embedded at the beginning of binary tile data in iMdl format describing its contents.
48
48
  * @internal
@@ -1 +1 @@
1
- {"version":3,"file":"IModelTileIO.js","sourceRoot":"","sources":["../../../src/tile/IModelTileIO.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAyD;AACzD,wDAA+C;AAE/C,qCAA+E;AAE/E;;GAEG;AACH,IAAY,SAWX;AAXD,WAAY,SAAS;IACnB,uBAAuB;IACvB,yCAAQ,CAAA;IACR,6CAA6C;IAC7C,6DAAuB,CAAA;IACvB,wEAAwE;IACxE,qDAAmB,CAAA;IACnB,mEAAmE;IACnE,2EAA8B,CAAA;IAC9B,uEAAuE;IACvE,8EAA+B,CAAA;AACjC,CAAC,EAXW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAWpB;AAED;;GAEG;AACH,IAAY,kBAYX;AAZD,WAAY,kBAAkB;IAC5B;;;OAGG;IACH,8DAAU,CAAA;IACV;;OAEG;IACH,6DAAS,CAAA;IACT,kGAAkG;IAClG,yEAAkC,CAAA;AACpC,CAAC,EAZW,kBAAkB,GAAlB,0BAAkB,KAAlB,0BAAkB,QAY7B;AAED;;GAEG;AACH,MAAa,UAAW,SAAQ,mBAAU;IAkBxC,IAAW,YAAY,KAAa,OAAO,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,CAAC,CAAC;IACnE,IAAW,YAAY,KAAa,OAAO,CAAC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAE3E,IAAW,OAAO,KAAc,OAAO,mBAAU,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC3E,IAAW,iBAAiB,KAAc,OAAO,IAAI,CAAC,YAAY,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC,CAAC;IAEjG;;OAEG;IACH,YAAmB,MAAkB;QACnC,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAEjC,IAAI,CAAC,YAAY,GAAG,IAAI,uBAAO,EAAE,CAAC;QAClC,IAAA,oCAA2B,EAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QAC3D,IAAA,oCAA2B,EAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE5D,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QACtC,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAC/C,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAC/C,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAEtC,yDAAyD;QACzD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,YAAY,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAEvE,uCAAuC;QACvC,MAAM,oBAAoB,GAAG,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC;QAC/D,IAAA,qBAAM,EAAC,oBAAoB,IAAI,CAAC,CAAC,CAAC;QAClC,MAAM,CAAC,OAAO,CAAC,oBAAoB,CAAC,CAAC;QAErC,IAAI,MAAM,CAAC,YAAY;YACrB,IAAI,CAAC,UAAU,EAAE,CAAC;IACtB,CAAC;CACF;AApDD,gCAoDC;AAED;;GAEG;AACH,MAAa,kBAAkB;IAStB,MAAM,CAAC,QAAQ,CAAC,MAAkB;QACvC,MAAM,MAAM,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACnC,MAAM,WAAW,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACxC,MAAM,KAAK,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAClC,OAAO,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;IAC9F,CAAC;IAID,YAAoB,MAAc,EAAE,gBAAwB,EAAE,KAAa;QACzE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QACzC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;;AANa,8BAAW,GAAG,EAAE,CAAC;AAhBpB,gDAAkB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tile\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { ElementAlignedBox3d } from \"../geometry/Placement\";\r\nimport { nextPoint3d64FromByteStream, TileFormat, TileHeader } from \"./TileIO\";\r\n\r\n/** Flags describing the geometry contained within a tile in iMdl format.\r\n * @internal\r\n */\r\nexport enum ImdlFlags {\r\n /** No special flags */\r\n None = 0,\r\n /** The tile contains some curved geometry */\r\n ContainsCurves = 1 << 0,\r\n /** Some geometry within the tile range was omitted based on its size */\r\n Incomplete = 1 << 2,\r\n /** The tile must be refined by sub-division, not magnification. */\r\n DisallowMagnification = 1 << 3,\r\n /** The tile's feature table contains features from multiple models. */\r\n MultiModelFeatureTable = 1 << 4,\r\n}\r\n\r\n/** Describes the maximum major and minor version of the iMdl tile format supported by this version of this package.\r\n * @internal\r\n */\r\nexport enum CurrentImdlVersion {\r\n /** The unsigned 16-bit major version number. If the major version specified in the tile header is greater than this value, then this\r\n * front-end is not capable of reading the tile content. Otherwise, this front-end can read the tile content even if the header specifies a\r\n * greater minor version than CurrentVersion.Minor, although some data may be skipped.\r\n */\r\n Major = 30,\r\n /** The unsigned 16-bit minor version number. If the major version in the tile header is equal to CurrentVersion.Major, then this package can\r\n * read the tile content even if the minor version in the tile header is greater than this value, although some data may be skipped.\r\n */\r\n Minor = 0,\r\n /** The unsigned 32-bit version number derived from the 16-bit major and minor version numbers. */\r\n Combined = (Major << 0x10) | Minor,\r\n}\r\n\r\n/** Header embedded at the beginning of binary tile data in iMdl format describing its contents.\r\n * @internal\r\n */\r\nexport class ImdlHeader extends TileHeader {\r\n /** The size of this header in bytes. */\r\n public readonly headerLength: number;\r\n /** Flags describing the geometry contained within the tile */\r\n public readonly flags: ImdlFlags;\r\n /** A bounding box no larger than the tile's range, tightly enclosing the tile's geometry; or a null range if the tile is empty */\r\n public readonly contentRange: ElementAlignedBox3d;\r\n /** The chord tolerance in meters at which the tile's geometry was faceted */\r\n public readonly tolerance: number;\r\n /** The number of elements which contributed at least some geometry to the tile content */\r\n public readonly numElementsIncluded: number;\r\n /** The number of elements within the tile range which contributed no geometry to the tile content */\r\n public readonly numElementsExcluded: number;\r\n /** The total number of bytes in the binary tile data, including this header */\r\n public readonly tileLength: number;\r\n /** A bitfield wherein each set bit indicates an empty sub-volume. */\r\n public readonly emptySubRanges: number;\r\n\r\n public get versionMajor(): number { return this.version >>> 0x10; }\r\n public get versionMinor(): number { return (this.version & 0xffff) >>> 0; }\r\n\r\n public get isValid(): boolean { return TileFormat.IModel === this.format; }\r\n public get isReadableVersion(): boolean { return this.versionMajor <= CurrentImdlVersion.Major; }\r\n\r\n /** Deserialize a header from the binary data at the stream's current position.\r\n * If the binary data does not contain a valid header, the Header will be marked 'invalid'.\r\n */\r\n public constructor(stream: ByteStream) {\r\n super(stream);\r\n this.headerLength = stream.readUint32();\r\n this.flags = stream.readUint32();\r\n\r\n this.contentRange = new Range3d();\r\n nextPoint3d64FromByteStream(stream, this.contentRange.low);\r\n nextPoint3d64FromByteStream(stream, this.contentRange.high);\r\n\r\n this.tolerance = stream.readFloat64();\r\n this.numElementsIncluded = stream.readUint32();\r\n this.numElementsExcluded = stream.readUint32();\r\n this.tileLength = stream.readUint32();\r\n\r\n // empty sub-volume bit field introduced in format v02.00\r\n this.emptySubRanges = this.versionMajor >= 2 ? stream.readUint32() : 0;\r\n\r\n // Skip any unprocessed bytes in header\r\n const remainingHeaderBytes = this.headerLength - stream.curPos;\r\n assert(remainingHeaderBytes >= 0);\r\n stream.advance(remainingHeaderBytes);\r\n\r\n if (stream.isPastTheEnd)\r\n this.invalidate();\r\n }\r\n}\r\n\r\n/** Header preceding the feature table embedded in an iMdl tile's content.\r\n * @internal\r\n */\r\nexport class FeatureTableHeader {\r\n // The number of bytes the entire table occupies.\r\n public readonly length: number;\r\n // The number of subcategories in the table.\r\n // NOTE: This used to be \"max features\" which was useless and unused. It is only accurate if ImdlFlags.HasMultiModelFeatureTable is set.\r\n public readonly numSubCategories: number;\r\n // The number of features in the table.\r\n public readonly count: number;\r\n\r\n public static readFrom(stream: ByteStream) {\r\n const length = stream.readUint32();\r\n const maxFeatures = stream.readUint32();\r\n const count = stream.readUint32();\r\n return stream.isPastTheEnd ? undefined : new FeatureTableHeader(length, maxFeatures, count);\r\n }\r\n\r\n public static sizeInBytes = 12;\r\n\r\n private constructor(length: number, numSubCategories: number, count: number) {\r\n this.length = length;\r\n this.numSubCategories = numSubCategories;\r\n this.count = count;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"IModelTileIO.js","sourceRoot":"","sources":["../../../src/tile/IModelTileIO.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAAyD;AACzD,wDAA+C;AAE/C,qCAA+E;AAE/E;;GAEG;AACH,IAAY,SAWX;AAXD,WAAY,SAAS;IACnB,uBAAuB;IACvB,yCAAQ,CAAA;IACR,6CAA6C;IAC7C,6DAAuB,CAAA;IACvB,wEAAwE;IACxE,qDAAmB,CAAA;IACnB,mEAAmE;IACnE,2EAA8B,CAAA;IAC9B,uEAAuE;IACvE,8EAA+B,CAAA;AACjC,CAAC,EAXW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAWpB;AAED;;GAEG;AACH,IAAY,kBAYX;AAZD,WAAY,kBAAkB;IAC5B;;;OAGG;IACH,8DAAU,CAAA;IACV;;OAEG;IACH,6DAAS,CAAA;IACT,kGAAkG;IAClG,yEAAkC,CAAA;AACpC,CAAC,EAZW,kBAAkB,GAAlB,0BAAkB,KAAlB,0BAAkB,QAY7B;AAED;;GAEG;AACH,MAAa,UAAW,SAAQ,mBAAU;IAkBxC,IAAW,YAAY,KAAa,OAAO,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,CAAC,CAAC;IACnE,IAAW,YAAY,KAAa,OAAO,CAAC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAE3E,IAAW,OAAO,KAAc,OAAO,mBAAU,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAC3E,IAAW,iBAAiB,KAAc,OAAO,IAAI,CAAC,YAAY,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC,CAAC;IAEjG;;OAEG;IACH,YAAmB,MAAkB;QACnC,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAEjC,IAAI,CAAC,YAAY,GAAG,IAAI,uBAAO,EAAE,CAAC;QAClC,IAAA,oCAA2B,EAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QAC3D,IAAA,oCAA2B,EAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE5D,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QACtC,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAC/C,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAC/C,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAEtC,yDAAyD;QACzD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,YAAY,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAEvE,uCAAuC;QACvC,MAAM,oBAAoB,GAAG,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC;QAC/D,IAAA,qBAAM,EAAC,oBAAoB,IAAI,CAAC,CAAC,CAAC;QAClC,MAAM,CAAC,OAAO,CAAC,oBAAoB,CAAC,CAAC;QAErC,IAAI,MAAM,CAAC,YAAY;YACrB,IAAI,CAAC,UAAU,EAAE,CAAC;IACtB,CAAC;CACF;AApDD,gCAoDC;AAED;;GAEG;AACH,MAAa,kBAAkB;IAStB,MAAM,CAAC,QAAQ,CAAC,MAAkB;QACvC,MAAM,MAAM,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACnC,MAAM,WAAW,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACxC,MAAM,KAAK,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAClC,OAAO,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;IAC9F,CAAC;IAID,YAAoB,MAAc,EAAE,gBAAwB,EAAE,KAAa;QACzE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QACzC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;;AANa,8BAAW,GAAG,EAAE,CAAC;AAhBpB,gDAAkB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tile\r\n */\r\n\r\nimport { assert, ByteStream } from \"@itwin/core-bentley\";\r\nimport { Range3d } from \"@itwin/core-geometry\";\r\nimport { ElementAlignedBox3d } from \"../geometry/Placement\";\r\nimport { nextPoint3d64FromByteStream, TileFormat, TileHeader } from \"./TileIO\";\r\n\r\n/** Flags describing the geometry contained within a tile in iMdl format.\r\n * @internal\r\n */\r\nexport enum ImdlFlags {\r\n /** No special flags */\r\n None = 0,\r\n /** The tile contains some curved geometry */\r\n ContainsCurves = 1 << 0,\r\n /** Some geometry within the tile range was omitted based on its size */\r\n Incomplete = 1 << 2,\r\n /** The tile must be refined by sub-division, not magnification. */\r\n DisallowMagnification = 1 << 3,\r\n /** The tile's feature table contains features from multiple models. */\r\n MultiModelFeatureTable = 1 << 4,\r\n}\r\n\r\n/** Describes the maximum major and minor version of the iMdl tile format supported by this version of this package.\r\n * @internal\r\n */\r\nexport enum CurrentImdlVersion {\r\n /** The unsigned 16-bit major version number. If the major version specified in the tile header is greater than this value, then this\r\n * front-end is not capable of reading the tile content. Otherwise, this front-end can read the tile content even if the header specifies a\r\n * greater minor version than CurrentVersion.Minor, although some data may be skipped.\r\n */\r\n Major = 31,\r\n /** The unsigned 16-bit minor version number. If the major version in the tile header is equal to CurrentVersion.Major, then this package can\r\n * read the tile content even if the minor version in the tile header is greater than this value, although some data may be skipped.\r\n */\r\n Minor = 0,\r\n /** The unsigned 32-bit version number derived from the 16-bit major and minor version numbers. */\r\n Combined = (Major << 0x10) | Minor,\r\n}\r\n\r\n/** Header embedded at the beginning of binary tile data in iMdl format describing its contents.\r\n * @internal\r\n */\r\nexport class ImdlHeader extends TileHeader {\r\n /** The size of this header in bytes. */\r\n public readonly headerLength: number;\r\n /** Flags describing the geometry contained within the tile */\r\n public readonly flags: ImdlFlags;\r\n /** A bounding box no larger than the tile's range, tightly enclosing the tile's geometry; or a null range if the tile is empty */\r\n public readonly contentRange: ElementAlignedBox3d;\r\n /** The chord tolerance in meters at which the tile's geometry was faceted */\r\n public readonly tolerance: number;\r\n /** The number of elements which contributed at least some geometry to the tile content */\r\n public readonly numElementsIncluded: number;\r\n /** The number of elements within the tile range which contributed no geometry to the tile content */\r\n public readonly numElementsExcluded: number;\r\n /** The total number of bytes in the binary tile data, including this header */\r\n public readonly tileLength: number;\r\n /** A bitfield wherein each set bit indicates an empty sub-volume. */\r\n public readonly emptySubRanges: number;\r\n\r\n public get versionMajor(): number { return this.version >>> 0x10; }\r\n public get versionMinor(): number { return (this.version & 0xffff) >>> 0; }\r\n\r\n public get isValid(): boolean { return TileFormat.IModel === this.format; }\r\n public get isReadableVersion(): boolean { return this.versionMajor <= CurrentImdlVersion.Major; }\r\n\r\n /** Deserialize a header from the binary data at the stream's current position.\r\n * If the binary data does not contain a valid header, the Header will be marked 'invalid'.\r\n */\r\n public constructor(stream: ByteStream) {\r\n super(stream);\r\n this.headerLength = stream.readUint32();\r\n this.flags = stream.readUint32();\r\n\r\n this.contentRange = new Range3d();\r\n nextPoint3d64FromByteStream(stream, this.contentRange.low);\r\n nextPoint3d64FromByteStream(stream, this.contentRange.high);\r\n\r\n this.tolerance = stream.readFloat64();\r\n this.numElementsIncluded = stream.readUint32();\r\n this.numElementsExcluded = stream.readUint32();\r\n this.tileLength = stream.readUint32();\r\n\r\n // empty sub-volume bit field introduced in format v02.00\r\n this.emptySubRanges = this.versionMajor >= 2 ? stream.readUint32() : 0;\r\n\r\n // Skip any unprocessed bytes in header\r\n const remainingHeaderBytes = this.headerLength - stream.curPos;\r\n assert(remainingHeaderBytes >= 0);\r\n stream.advance(remainingHeaderBytes);\r\n\r\n if (stream.isPastTheEnd)\r\n this.invalidate();\r\n }\r\n}\r\n\r\n/** Header preceding the feature table embedded in an iMdl tile's content.\r\n * @internal\r\n */\r\nexport class FeatureTableHeader {\r\n // The number of bytes the entire table occupies.\r\n public readonly length: number;\r\n // The number of subcategories in the table.\r\n // NOTE: This used to be \"max features\" which was useless and unused. It is only accurate if ImdlFlags.HasMultiModelFeatureTable is set.\r\n public readonly numSubCategories: number;\r\n // The number of features in the table.\r\n public readonly count: number;\r\n\r\n public static readFrom(stream: ByteStream) {\r\n const length = stream.readUint32();\r\n const maxFeatures = stream.readUint32();\r\n const count = stream.readUint32();\r\n return stream.isPastTheEnd ? undefined : new FeatureTableHeader(length, maxFeatures, count);\r\n }\r\n\r\n public static sizeInBytes = 12;\r\n\r\n private constructor(length: number, numSubCategories: number, count: number) {\r\n this.length = length;\r\n this.numSubCategories = numSubCategories;\r\n this.count = count;\r\n }\r\n}\r\n"]}
@@ -206,8 +206,20 @@ export interface TileContentDescription extends TileContentMetadata {
206
206
  /** Deserializes tile content metadata.
207
207
  * @throws [[TileReadError]]
208
208
  * @internal
209
+ * @deprecated in 4.0. Use decodeTileContentDescription. I think tile agents (or their tests) are using this function.
209
210
  */
210
211
  export declare function readTileContentDescription(stream: ByteStream, sizeMultiplier: number | undefined, is2d: boolean, options: TileOptions, isVolumeClassifier: boolean): TileContentDescription;
212
+ /** @internal */
213
+ export interface DecodeTileContentDescriptionArgs {
214
+ stream: ByteStream;
215
+ options: TileOptions;
216
+ isVolumeClassifier?: boolean;
217
+ is2d?: boolean;
218
+ sizeMultiplier?: number;
219
+ isLeaf?: boolean;
220
+ }
221
+ /** @internal */
222
+ export declare function decodeTileContentDescription(args: DecodeTileContentDescriptionArgs): TileContentDescription;
211
223
  /** Compute the chord tolerance for the specified tile of the given range with the specified size multiplier.
212
224
  * @internal
213
225
  */
@@ -1 +1 @@
1
- {"version":3,"file":"TileMetadata.d.ts","sourceRoot":"","sources":["../../../src/tile/TileMetadata.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EACG,UAAU,EAAgG,UAAU,EAC7H,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,OAAO,EAAY,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAWzC;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAC7B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;CACjC;AAED;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,iBAAiB,EAAE,MAAM,CAAC;CACpC;AAED;;GAEG;AACH,MAAM,WAAW,YAAa,SAAQ,mBAAmB;IACvD,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;CACzB;AAED,gBAAgB;AAChB,MAAM,WAAW,WAAW;IAC1B,QAAQ,CAAC,6BAA6B,EAAE,MAAM,CAAC;IAC/C,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC;IACnC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;IACxC,QAAQ,CAAC,kBAAkB,EAAE,OAAO,CAAC;IACrC,QAAQ,CAAC,sBAAsB,EAAE,OAAO,CAAC;IACzC,QAAQ,CAAC,iBAAiB,EAAE,OAAO,CAAC;IACpC,QAAQ,CAAC,sBAAsB,EAAE,OAAO,CAAC;IACzC,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;IACjC,QAAQ,CAAC,oBAAoB,EAAE,OAAO,CAAC;IACvC,QAAQ,CAAC,8BAA8B,EAAE,OAAO,CAAC;IACjD,QAAQ,CAAC,kBAAkB,EAAE,OAAO,CAAC;IACrC,QAAQ,CAAC,wBAAwB,EAAE,OAAO,CAAC;CAC5C;AAED,gBAAgB;AAChB,yBAAiB,WAAW,CAAC;IAC3B;;;;;OAKG;IACH,SAAgB,sBAAsB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,WAAW,CAmBrF;CACF;AAQD;;GAEG;AACH,MAAM,WAAW,4BAA4B;IAC3C,OAAO,EAAE,UAAU,CAAC;IACpB,MAAM,EAAE,gBAAgB,CAAC;IACzB,SAAS,EAAE,aAAa,CAAC;IACzB,OAAO,EAAE,WAAW,CAAC;CACtB;AAqKD,gBAAgB;AAChB,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,4BAA4B,CAG3G;AAED,gBAAgB;AAChB,eAAO,MAAM,kBAAkB,EAAE,WAa/B,CAAC;AAkDH,gBAAgB;AAChB,wBAAgB,gCAAgC,CAAC,eAAe,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,MAAM,GAAG,MAAM,CAgBxG;AAED;;GAEG;AACH,oBAAY,SAAS;IACnB,IAAI,IAAI;IACR,iBAAiB,IAAS;IAC1B,sBAAsB,IAAS;IAC/B,sBAAsB,IAAS;IAC/B,cAAc,IAAS;CACxB;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B;;OAEG;IACH,OAAO,EAAE,OAAO,CAAC;IACjB,oIAAoI;IACpI,MAAM,EAAE,OAAO,CAAC;CACjB;AAmBD;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,uCAAuC;IACvC,IAAI,EAAE,SAAS,CAAC,OAAO,CAAC;IACxB,oDAAoD;IACpD,KAAK,EAAE,WAAW,GAAG,KAAK,CAAC;IAC3B,iJAAiJ;IACjJ,WAAW,CAAC,EAAE,UAAU,CAAC;IACzB;;OAEG;IACH,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC;;;OAGG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC,IAAI,EAAE,SAAS,CAAC,gBAAgB,GAAG,SAAS,CAAC,gBAAgB,CAAC;IAC9D,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,UAAU,CAAC;CAC1B;AAMD;;GAEG;AACH,MAAM,MAAM,gBAAgB,GAAG,iBAAiB,GAAG,oBAAoB,CAAC;AAExE;;GAEG;AACH,wBAAgB,wBAAwB,CAAC,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,WAAW,GAAG,MAAM,CA6CpH;AAED;;GAEG;AACH,wBAAgB,wBAAwB,CAAC,GAAG,EAAE,gBAAgB,EAAE,GAAG,EAAE,gBAAgB,GAAG,MAAM,CAsB7F;AAED;;GAEG;AACH,oBAAY,YAAY;IACtB,IAAI,IAAI;IACR,eAAe,IAAS;IACxB,eAAe,IAAS;IACxB,kBAAkB,IAAS;IAC3B,gBAAgB,IAAS;CAC1B;AAED;;;;;;;;;;;GAWG;AACH,UAAU,aAAa;IACrB,KAAK,EAAE,MAAM,CAAC;IACd,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,UAAU,EAAE,MAAM,CAAC;CACpB;AAED;;;GAGG;AACH,8BAAsB,iBAAiB;IACrC,SAAgB,kBAAkB,EAAE,MAAM,CAAC;IAC3C,SAAgB,YAAY,EAAE,YAAY,CAAC;IAE3C,SAAS,aAAa,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY;IAKvE,IAAW,aAAa,IAAI,MAAM,CAEjC;IAEM,yBAAyB,CAAC,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM;IAMvE,UAAU,CAAC,EAAE,EAAE,MAAM,GAAG,aAAa;IAarC,UAAU,CAAC,IAAI,EAAE,aAAa,GAAG,MAAM;IAI9C,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM;IAKpF,SAAS,CAAC,QAAQ,KAAK,UAAU,IAAI,MAAM,CAAC;IAC5C,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM;IAElG;;;OAGG;WACW,MAAM,CAAC,eAAe,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,aAAa,CAAC,EAAE,MAAM,GAAG,iBAAiB;CAehH;AAgED,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI,CAS1E;AAED,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI,CAO1E;AAED;;GAEG;AACH,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,gBAAgB,GAAG,KAAK,CAAC;IAAE,KAAK,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,OAAO,CAAA;CAAE,CAAC,CAwB9H;AAED;;GAEG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,IAAI,EAAE,gBAAgB,GAAG;IAAE,QAAQ,EAAE,SAAS,EAAE,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAE,CA4E9J;AAED,gBAAgB;AAChB,MAAM,WAAW,sBAAuB,SAAQ,mBAAmB;IACjE,QAAQ,CAAC,oBAAoB,EAAE,MAAM,CAAC;CACvC;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CAAC,MAAM,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,GAAG,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,kBAAkB,EAAE,OAAO,GAAG,sBAAsB,CAqD3L;AAID;;GAEG;AACH,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,EAAE,cAAc,EAAE,MAAM,GAAG,MAAM,CAS3G;AAED;;GAEG;AACH,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAU;IAChC,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAU;IAC9C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAc;gBAEpB,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW;IAMvE;;OAEG;IACI,IAAI,CAAC,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,SAAS,GAAG,YAAY;CAWhE"}
1
+ {"version":3,"file":"TileMetadata.d.ts","sourceRoot":"","sources":["../../../src/tile/TileMetadata.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EACG,UAAU,EAAgG,UAAU,EAC7H,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,OAAO,EAAY,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAWzC;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAC7B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;CACjC;AAED;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,iBAAiB,EAAE,MAAM,CAAC;CACpC;AAED;;GAEG;AACH,MAAM,WAAW,YAAa,SAAQ,mBAAmB;IACvD,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;CACzB;AAED,gBAAgB;AAChB,MAAM,WAAW,WAAW;IAC1B,QAAQ,CAAC,6BAA6B,EAAE,MAAM,CAAC;IAC/C,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC;IACnC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;IACxC,QAAQ,CAAC,kBAAkB,EAAE,OAAO,CAAC;IACrC,QAAQ,CAAC,sBAAsB,EAAE,OAAO,CAAC;IACzC,QAAQ,CAAC,iBAAiB,EAAE,OAAO,CAAC;IACpC,QAAQ,CAAC,sBAAsB,EAAE,OAAO,CAAC;IACzC,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;IACjC,QAAQ,CAAC,oBAAoB,EAAE,OAAO,CAAC;IACvC,QAAQ,CAAC,8BAA8B,EAAE,OAAO,CAAC;IACjD,QAAQ,CAAC,kBAAkB,EAAE,OAAO,CAAC;IACrC,QAAQ,CAAC,wBAAwB,EAAE,OAAO,CAAC;CAC5C;AAED,gBAAgB;AAChB,yBAAiB,WAAW,CAAC;IAC3B;;;;;OAKG;IACH,SAAgB,sBAAsB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,WAAW,CAmBrF;CACF;AAQD;;GAEG;AACH,MAAM,WAAW,4BAA4B;IAC3C,OAAO,EAAE,UAAU,CAAC;IACpB,MAAM,EAAE,gBAAgB,CAAC;IACzB,SAAS,EAAE,aAAa,CAAC;IACzB,OAAO,EAAE,WAAW,CAAC;CACtB;AAqKD,gBAAgB;AAChB,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,4BAA4B,CAG3G;AAED,gBAAgB;AAChB,eAAO,MAAM,kBAAkB,EAAE,WAa/B,CAAC;AAkDH,gBAAgB;AAChB,wBAAgB,gCAAgC,CAAC,eAAe,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,MAAM,GAAG,MAAM,CAgBxG;AAED;;GAEG;AACH,oBAAY,SAAS;IACnB,IAAI,IAAI;IACR,iBAAiB,IAAS;IAC1B,sBAAsB,IAAS;IAC/B,sBAAsB,IAAS;IAC/B,cAAc,IAAS;CACxB;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B;;OAEG;IACH,OAAO,EAAE,OAAO,CAAC;IACjB,oIAAoI;IACpI,MAAM,EAAE,OAAO,CAAC;CACjB;AAmBD;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,uCAAuC;IACvC,IAAI,EAAE,SAAS,CAAC,OAAO,CAAC;IACxB,oDAAoD;IACpD,KAAK,EAAE,WAAW,GAAG,KAAK,CAAC;IAC3B,iJAAiJ;IACjJ,WAAW,CAAC,EAAE,UAAU,CAAC;IACzB;;OAEG;IACH,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC;;;OAGG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC,IAAI,EAAE,SAAS,CAAC,gBAAgB,GAAG,SAAS,CAAC,gBAAgB,CAAC;IAC9D,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,UAAU,CAAC;CAC1B;AAMD;;GAEG;AACH,MAAM,MAAM,gBAAgB,GAAG,iBAAiB,GAAG,oBAAoB,CAAC;AAExE;;GAEG;AACH,wBAAgB,wBAAwB,CAAC,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,WAAW,GAAG,MAAM,CA6CpH;AAED;;GAEG;AACH,wBAAgB,wBAAwB,CAAC,GAAG,EAAE,gBAAgB,EAAE,GAAG,EAAE,gBAAgB,GAAG,MAAM,CAsB7F;AAED;;GAEG;AACH,oBAAY,YAAY;IACtB,IAAI,IAAI;IACR,eAAe,IAAS;IACxB,eAAe,IAAS;IACxB,kBAAkB,IAAS;IAC3B,gBAAgB,IAAS;CAC1B;AAED;;;;;;;;;;;GAWG;AACH,UAAU,aAAa;IACrB,KAAK,EAAE,MAAM,CAAC;IACd,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,UAAU,EAAE,MAAM,CAAC;CACpB;AAED;;;GAGG;AACH,8BAAsB,iBAAiB;IACrC,SAAgB,kBAAkB,EAAE,MAAM,CAAC;IAC3C,SAAgB,YAAY,EAAE,YAAY,CAAC;IAE3C,SAAS,aAAa,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY;IAKvE,IAAW,aAAa,IAAI,MAAM,CAEjC;IAEM,yBAAyB,CAAC,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM;IAMvE,UAAU,CAAC,EAAE,EAAE,MAAM,GAAG,aAAa;IAarC,UAAU,CAAC,IAAI,EAAE,aAAa,GAAG,MAAM;IAI9C,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM;IAKpF,SAAS,CAAC,QAAQ,KAAK,UAAU,IAAI,MAAM,CAAC;IAC5C,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM;IAElG;;;OAGG;WACW,MAAM,CAAC,eAAe,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,aAAa,CAAC,EAAE,MAAM,GAAG,iBAAiB;CAehH;AAgED,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI,CAS1E;AAED,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI,CAO1E;AAED;;GAEG;AACH,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,gBAAgB,GAAG,KAAK,CAAC;IAAE,KAAK,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,OAAO,CAAA;CAAE,CAAC,CAwB9H;AAED;;GAEG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,IAAI,EAAE,gBAAgB,GAAG;IAAE,QAAQ,EAAE,SAAS,EAAE,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAE,CA4E9J;AAED,gBAAgB;AAChB,MAAM,WAAW,sBAAuB,SAAQ,mBAAmB;IACjE,QAAQ,CAAC,oBAAoB,EAAE,MAAM,CAAC;CACvC;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CAAC,MAAM,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,GAAG,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,kBAAkB,EAAE,OAAO,GAAG,sBAAsB,CAE3L;AAED,gBAAgB;AAChB,MAAM,WAAW,gCAAgC;IAC/C,MAAM,EAAE,UAAU,CAAC;IACnB,OAAO,EAAE,WAAW,CAAC;IACrB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,MAAM,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,gBAAgB;AAChB,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,gCAAgC,GAAG,sBAAsB,CA4D3G;AAID;;GAEG;AACH,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,EAAE,cAAc,EAAE,MAAM,GAAG,MAAM,CAS3G;AAED;;GAEG;AACH,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAU;IAChC,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAU;IAC9C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAc;gBAEpB,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW;IAMvE;;OAEG;IACI,IAAI,CAAC,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,SAAS,GAAG,YAAY;CAkBhE"}
@@ -7,7 +7,7 @@
7
7
  * @module Tile
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.TileMetadataReader = exports.computeTileChordTolerance = exports.readTileContentDescription = exports.computeChildTileProps = exports.computeChildTileRanges = exports.bisectTileRange2d = exports.bisectTileRange3d = exports.ContentIdProvider = exports.ContentFlags = exports.compareIModelTileTreeIds = exports.iModelTileTreeIdToString = exports.TreeFlags = exports.getMaximumMajorTileFormatVersion = exports.defaultTileOptions = exports.parseTileTreeIdAndContentId = exports.TileOptions = void 0;
10
+ exports.TileMetadataReader = exports.computeTileChordTolerance = exports.decodeTileContentDescription = exports.readTileContentDescription = exports.computeChildTileProps = exports.computeChildTileRanges = exports.bisectTileRange2d = exports.bisectTileRange3d = exports.ContentIdProvider = exports.ContentFlags = exports.compareIModelTileTreeIds = exports.iModelTileTreeIdToString = exports.TreeFlags = exports.getMaximumMajorTileFormatVersion = exports.defaultTileOptions = exports.parseTileTreeIdAndContentId = exports.TileOptions = void 0;
11
11
  const core_bentley_1 = require("@itwin/core-bentley");
12
12
  const core_geometry_1 = require("@itwin/core-geometry");
13
13
  const FeatureTable_1 = require("../FeatureTable");
@@ -584,8 +584,16 @@ exports.computeChildTileProps = computeChildTileProps;
584
584
  /** Deserializes tile content metadata.
585
585
  * @throws [[TileReadError]]
586
586
  * @internal
587
+ * @deprecated in 4.0. Use decodeTileContentDescription. I think tile agents (or their tests) are using this function.
587
588
  */
588
589
  function readTileContentDescription(stream, sizeMultiplier, is2d, options, isVolumeClassifier) {
590
+ return decodeTileContentDescription({ stream, sizeMultiplier, is2d, options, isVolumeClassifier });
591
+ }
592
+ exports.readTileContentDescription = readTileContentDescription;
593
+ /** @internal */
594
+ function decodeTileContentDescription(args) {
595
+ const { stream, options } = args;
596
+ const isVolumeClassifier = args.isVolumeClassifier ?? false;
589
597
  stream.reset();
590
598
  const header = new IModelTileIO_1.ImdlHeader(stream);
591
599
  if (!header.isValid)
@@ -598,31 +606,35 @@ function readTileContentDescription(stream, sizeMultiplier, is2d, options, isVol
598
606
  if (undefined === ftHeader)
599
607
  throw new TileIO_1.TileReadError(TileIO_1.TileReadStatus.InvalidFeatureTable);
600
608
  stream.curPos = featureTableStartPos + ftHeader.length;
601
- // Determine subdivision based on header data.
602
- const completeTile = 0 === (header.flags & IModelTileIO_1.ImdlFlags.Incomplete);
603
- const emptyTile = completeTile && 0 === header.numElementsIncluded && 0 === header.numElementsExcluded;
604
- let isLeaf = (emptyTile || isVolumeClassifier); // Current classifier algorithm supports only a single tile.
605
- if (!isLeaf) {
606
- // Non-spatial (2d) models are of arbitrary scale and contain geometry like line work and especially text which
607
- // can be adversely affected by quantization issues when zooming in closely.
608
- const maxLeafTolerance = 1.0;
609
- // Must sub-divide if tile explicitly specifies...
610
- let canSkipSubdivision = 0 === (header.flags & IModelTileIO_1.ImdlFlags.DisallowMagnification);
611
- // ...or in 2d, or if app explicitly disabled magnification, or tolerance large enough to risk quantization error...
612
- canSkipSubdivision = canSkipSubdivision && !is2d && !options.disableMagnification && header.tolerance <= maxLeafTolerance;
613
- // ...or app specifies incomplete tiles must always be sub-divided.
614
- canSkipSubdivision = canSkipSubdivision && (completeTile || !options.alwaysSubdivideIncompleteTiles);
615
- if (canSkipSubdivision) {
616
- const minElementsPerTile = 100;
617
- if (completeTile && 0 === header.numElementsExcluded && header.numElementsIncluded <= minElementsPerTile) {
618
- const containsCurves = 0 !== (header.flags & IModelTileIO_1.ImdlFlags.ContainsCurves);
619
- if (!containsCurves)
620
- isLeaf = true;
621
- else if (undefined === sizeMultiplier)
609
+ let sizeMultiplier = args.sizeMultiplier;
610
+ let isLeaf = args.isLeaf;
611
+ if (undefined === isLeaf) {
612
+ // Determine subdivision based on header data.
613
+ const completeTile = 0 === (header.flags & IModelTileIO_1.ImdlFlags.Incomplete);
614
+ const emptyTile = completeTile && 0 === header.numElementsIncluded && 0 === header.numElementsExcluded;
615
+ isLeaf = (emptyTile || isVolumeClassifier); // Current classifier algorithm supports only a single tile.
616
+ if (!isLeaf) {
617
+ // Non-spatial (2d) models are of arbitrary scale and contain geometry like line work and especially text which
618
+ // can be adversely affected by quantization issues when zooming in closely.
619
+ const maxLeafTolerance = 1.0;
620
+ // Must sub-divide if tile explicitly specifies...
621
+ let canSkipSubdivision = 0 === (header.flags & IModelTileIO_1.ImdlFlags.DisallowMagnification);
622
+ // ...or in 2d, or if app explicitly disabled magnification, or tolerance large enough to risk quantization error...
623
+ canSkipSubdivision = canSkipSubdivision && !args.is2d && !options.disableMagnification && header.tolerance <= maxLeafTolerance;
624
+ // ...or app specifies incomplete tiles must always be sub-divided.
625
+ canSkipSubdivision = canSkipSubdivision && (completeTile || !options.alwaysSubdivideIncompleteTiles);
626
+ if (canSkipSubdivision) {
627
+ const minElementsPerTile = 100;
628
+ if (completeTile && 0 === header.numElementsExcluded && header.numElementsIncluded <= minElementsPerTile) {
629
+ const containsCurves = 0 !== (header.flags & IModelTileIO_1.ImdlFlags.ContainsCurves);
630
+ if (!containsCurves)
631
+ isLeaf = true;
632
+ else if (undefined === sizeMultiplier)
633
+ sizeMultiplier = 1.0;
634
+ }
635
+ else if (undefined === sizeMultiplier && header.numElementsIncluded + header.numElementsExcluded <= minElementsPerTile) {
622
636
  sizeMultiplier = 1.0;
623
- }
624
- else if (undefined === sizeMultiplier && header.numElementsIncluded + header.numElementsExcluded <= minElementsPerTile) {
625
- sizeMultiplier = 1.0;
637
+ }
626
638
  }
627
639
  }
628
640
  }
@@ -634,7 +646,7 @@ function readTileContentDescription(stream, sizeMultiplier, is2d, options, isVol
634
646
  emptySubRangeMask: header.emptySubRanges,
635
647
  };
636
648
  }
637
- exports.readTileContentDescription = readTileContentDescription;
649
+ exports.decodeTileContentDescription = decodeTileContentDescription;
638
650
  const scratchRangeDiagonal = new core_geometry_1.Vector3d();
639
651
  /** Compute the chord tolerance for the specified tile of the given range with the specified size multiplier.
640
652
  * @internal
@@ -661,7 +673,13 @@ class TileMetadataReader {
661
673
  * @throws [[TileReadError]]
662
674
  */
663
675
  read(stream, props) {
664
- const content = readTileContentDescription(stream, props.sizeMultiplier, this._is2d, this._options, this._isVolumeClassifier);
676
+ const content = decodeTileContentDescription({
677
+ stream,
678
+ sizeMultiplier: props.sizeMultiplier,
679
+ is2d: this._is2d,
680
+ options: this._options,
681
+ isVolumeClassifier: this._isVolumeClassifier,
682
+ });
665
683
  return {
666
684
  contentRange: content.contentRange,
667
685
  isLeaf: content.isLeaf,