@itwin/core-common 4.0.0-dev.7 → 4.0.0-dev.72

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (970) hide show
  1. package/CHANGELOG.md +52 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/BackendTypes.d.ts +13 -12
  10. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  11. package/lib/cjs/BackendTypes.js +9 -9
  12. package/lib/cjs/BackendTypes.js.map +1 -1
  13. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  14. package/lib/cjs/BackgroundMapProvider.d.ts.map +1 -1
  15. package/lib/cjs/BackgroundMapProvider.js +67 -68
  16. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  17. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  18. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  19. package/lib/cjs/BackgroundMapSettings.js +154 -156
  20. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  21. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  22. package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
  23. package/lib/cjs/Base64EncodedString.js +66 -66
  24. package/lib/cjs/Base64EncodedString.js.map +1 -1
  25. package/lib/cjs/BlobReader.d.ts +31 -31
  26. package/lib/cjs/BlobReader.js +84 -84
  27. package/lib/cjs/BriefcaseTypes.d.ts +191 -189
  28. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  29. package/lib/cjs/BriefcaseTypes.js +95 -95
  30. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  31. package/lib/cjs/Camera.d.ts +42 -42
  32. package/lib/cjs/Camera.js +62 -62
  33. package/lib/cjs/Camera.js.map +1 -1
  34. package/lib/cjs/ChangedElements.d.ts +85 -85
  35. package/lib/cjs/ChangedElements.js +23 -23
  36. package/lib/cjs/ChangedEntities.d.ts +45 -45
  37. package/lib/cjs/ChangedEntities.d.ts.map +1 -1
  38. package/lib/cjs/ChangedEntities.js +9 -9
  39. package/lib/cjs/ChangesetProps.d.ts +98 -98
  40. package/lib/cjs/ChangesetProps.d.ts.map +1 -1
  41. package/lib/cjs/ChangesetProps.js +22 -22
  42. package/lib/cjs/ClipStyle.d.ts +89 -89
  43. package/lib/cjs/ClipStyle.js +121 -123
  44. package/lib/cjs/ClipStyle.js.map +1 -1
  45. package/lib/cjs/Code.d.ts +277 -277
  46. package/lib/cjs/Code.d.ts.map +1 -1
  47. package/lib/cjs/Code.js +268 -269
  48. package/lib/cjs/Code.js.map +1 -1
  49. package/lib/cjs/ColorByName.d.ts +161 -161
  50. package/lib/cjs/ColorByName.js +169 -169
  51. package/lib/cjs/ColorDef.d.ts +210 -208
  52. package/lib/cjs/ColorDef.d.ts.map +1 -1
  53. package/lib/cjs/ColorDef.js +572 -571
  54. package/lib/cjs/ColorDef.js.map +1 -1
  55. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  56. package/lib/cjs/CommonLoggerCategory.js +26 -26
  57. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  58. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  59. package/lib/cjs/ConcurrentQuery.js +552 -552
  60. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  61. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  62. package/lib/cjs/ContextRealityModel.js +371 -373
  63. package/lib/cjs/ContextRealityModel.js.map +1 -1
  64. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  65. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  66. package/lib/cjs/DisplayStyleSettings.js +981 -985
  67. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  68. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  69. package/lib/cjs/ECSchemaProps.js +9 -9
  70. package/lib/cjs/ECSqlReader.d.ts +72 -70
  71. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  72. package/lib/cjs/ECSqlReader.js +297 -280
  73. package/lib/cjs/ECSqlReader.js.map +1 -1
  74. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  75. package/lib/cjs/ECSqlTypes.js +189 -189
  76. package/lib/cjs/ElementMesh.d.ts +39 -39
  77. package/lib/cjs/ElementMesh.js +56 -56
  78. package/lib/cjs/ElementProps.d.ts +483 -483
  79. package/lib/cjs/ElementProps.d.ts.map +1 -1
  80. package/lib/cjs/ElementProps.js +99 -99
  81. package/lib/cjs/ElementProps.js.map +1 -1
  82. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  83. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  84. package/lib/cjs/EntityProps.d.ts +177 -177
  85. package/lib/cjs/EntityProps.d.ts.map +1 -1
  86. package/lib/cjs/EntityProps.js +113 -113
  87. package/lib/cjs/EntityReference.d.ts +51 -51
  88. package/lib/cjs/EntityReference.d.ts.map +1 -1
  89. package/lib/cjs/EntityReference.js +56 -56
  90. package/lib/cjs/Environment.d.ts +61 -61
  91. package/lib/cjs/Environment.d.ts.map +1 -1
  92. package/lib/cjs/Environment.js +70 -73
  93. package/lib/cjs/Environment.js.map +1 -1
  94. package/lib/cjs/FeatureIndex.d.ts +39 -39
  95. package/lib/cjs/FeatureIndex.js +63 -63
  96. package/lib/cjs/FeatureIndex.js.map +1 -1
  97. package/lib/cjs/FeatureSymbology.d.ts +449 -444
  98. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  99. package/lib/cjs/FeatureSymbology.js +618 -614
  100. package/lib/cjs/FeatureSymbology.js.map +1 -1
  101. package/lib/cjs/FeatureTable.d.ts +248 -141
  102. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  103. package/lib/cjs/FeatureTable.js +470 -278
  104. package/lib/cjs/FeatureTable.js.map +1 -1
  105. package/lib/cjs/Fonts.d.ts +51 -51
  106. package/lib/cjs/Fonts.d.ts.map +1 -1
  107. package/lib/cjs/Fonts.js +53 -53
  108. package/lib/cjs/Frustum.d.ts +114 -114
  109. package/lib/cjs/Frustum.js +292 -292
  110. package/lib/cjs/GeoCoordinateServices.d.ts +123 -119
  111. package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
  112. package/lib/cjs/GeoCoordinateServices.js +81 -80
  113. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  114. package/lib/cjs/GeometryContainment.d.ts +28 -28
  115. package/lib/cjs/GeometryContainment.js +9 -9
  116. package/lib/cjs/GeometryParams.d.ts +130 -130
  117. package/lib/cjs/GeometryParams.js +174 -174
  118. package/lib/cjs/GeometrySummary.d.ts +45 -45
  119. package/lib/cjs/GeometrySummary.js +23 -23
  120. package/lib/cjs/Gradient.d.ts +139 -139
  121. package/lib/cjs/Gradient.js +453 -455
  122. package/lib/cjs/Gradient.js.map +1 -1
  123. package/lib/cjs/GraphicParams.d.ts +58 -58
  124. package/lib/cjs/GraphicParams.js +85 -85
  125. package/lib/cjs/GraphicParams.js.map +1 -1
  126. package/lib/cjs/GroundPlane.d.ts +52 -52
  127. package/lib/cjs/GroundPlane.d.ts.map +1 -1
  128. package/lib/cjs/GroundPlane.js +63 -64
  129. package/lib/cjs/GroundPlane.js.map +1 -1
  130. package/lib/cjs/HSLColor.d.ts +20 -20
  131. package/lib/cjs/HSLColor.js +32 -32
  132. package/lib/cjs/HSLColor.js.map +1 -1
  133. package/lib/cjs/HSVColor.d.ts +30 -30
  134. package/lib/cjs/HSVColor.js +59 -59
  135. package/lib/cjs/HSVColor.js.map +1 -1
  136. package/lib/cjs/HiddenLine.d.ts +97 -97
  137. package/lib/cjs/HiddenLine.js +160 -162
  138. package/lib/cjs/HiddenLine.js.map +1 -1
  139. package/lib/cjs/Hilite.d.ts +50 -50
  140. package/lib/cjs/Hilite.js +64 -64
  141. package/lib/cjs/Hilite.js.map +1 -1
  142. package/lib/cjs/IModel.d.ts +358 -359
  143. package/lib/cjs/IModel.d.ts.map +1 -1
  144. package/lib/cjs/IModel.js +347 -347
  145. package/lib/cjs/IModel.js.map +1 -1
  146. package/lib/cjs/IModelError.d.ts +42 -42
  147. package/lib/cjs/IModelError.d.ts.map +1 -1
  148. package/lib/cjs/IModelError.js +71 -71
  149. package/lib/cjs/IModelVersion.d.ts +68 -68
  150. package/lib/cjs/IModelVersion.d.ts.map +1 -1
  151. package/lib/cjs/IModelVersion.js +79 -79
  152. package/lib/cjs/Image.d.ts +86 -86
  153. package/lib/cjs/Image.js +128 -128
  154. package/lib/cjs/Image.js.map +1 -1
  155. package/lib/cjs/IpcAppProps.d.ts +141 -141
  156. package/lib/cjs/IpcAppProps.js +23 -23
  157. package/lib/cjs/LightSettings.d.ts +224 -224
  158. package/lib/cjs/LightSettings.js +304 -309
  159. package/lib/cjs/LightSettings.js.map +1 -1
  160. package/lib/cjs/LinePixels.d.ts +34 -34
  161. package/lib/cjs/LinePixels.js +42 -42
  162. package/lib/cjs/Localization.d.ts +113 -113
  163. package/lib/cjs/Localization.js +33 -33
  164. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  165. package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
  166. package/lib/cjs/MapImagerySettings.js +80 -80
  167. package/lib/cjs/MapImagerySettings.js.map +1 -1
  168. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  169. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  170. package/lib/cjs/MapLayerSettings.js +407 -411
  171. package/lib/cjs/MapLayerSettings.js.map +1 -1
  172. package/lib/cjs/MassProperties.d.ts +64 -64
  173. package/lib/cjs/MassProperties.js +23 -23
  174. package/lib/cjs/MaterialProps.d.ts +153 -153
  175. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  176. package/lib/cjs/MaterialProps.js +35 -35
  177. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  178. package/lib/cjs/ModelClipGroup.js +96 -98
  179. package/lib/cjs/ModelClipGroup.js.map +1 -1
  180. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  181. package/lib/cjs/ModelGeometryChanges.d.ts.map +1 -1
  182. package/lib/cjs/ModelGeometryChanges.js +83 -83
  183. package/lib/cjs/ModelProps.d.ts +67 -67
  184. package/lib/cjs/ModelProps.js +9 -9
  185. package/lib/cjs/NativeAppProps.d.ts +122 -122
  186. package/lib/cjs/NativeAppProps.d.ts.map +1 -1
  187. package/lib/cjs/NativeAppProps.js +30 -30
  188. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  189. package/lib/cjs/OctEncodedNormal.js +98 -98
  190. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  191. package/lib/cjs/PlanProjectionSettings.js +63 -63
  192. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  193. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  194. package/lib/cjs/PlanarClipMask.js +136 -136
  195. package/lib/cjs/PlanarClipMask.js.map +1 -1
  196. package/lib/cjs/QPoint.d.ts +479 -479
  197. package/lib/cjs/QPoint.js +824 -826
  198. package/lib/cjs/QPoint.js.map +1 -1
  199. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  200. package/lib/cjs/RealityDataAccessProps.js +19 -19
  201. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  202. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  203. package/lib/cjs/RealityModelDisplaySettings.js +141 -142
  204. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  205. package/lib/cjs/Render.d.ts +89 -89
  206. package/lib/cjs/Render.js +177 -177
  207. package/lib/cjs/RenderMaterial.d.ts +58 -58
  208. package/lib/cjs/RenderMaterial.js +75 -76
  209. package/lib/cjs/RenderMaterial.js.map +1 -1
  210. package/lib/cjs/RenderSchedule.d.ts +543 -543
  211. package/lib/cjs/RenderSchedule.js +992 -1002
  212. package/lib/cjs/RenderSchedule.js.map +1 -1
  213. package/lib/cjs/RenderTexture.d.ts +70 -70
  214. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  215. package/lib/cjs/RenderTexture.js +59 -59
  216. package/lib/cjs/RenderTexture.js.map +1 -1
  217. package/lib/cjs/RgbColor.d.ts +47 -47
  218. package/lib/cjs/RgbColor.js +77 -77
  219. package/lib/cjs/RpcInterface.d.ts +40 -33
  220. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  221. package/lib/cjs/RpcInterface.js +137 -137
  222. package/lib/cjs/RpcInterface.js.map +1 -1
  223. package/lib/cjs/RpcManager.d.ts +40 -40
  224. package/lib/cjs/RpcManager.js +55 -55
  225. package/lib/cjs/RpcManager.js.map +1 -1
  226. package/lib/cjs/SessionProps.d.ts +16 -16
  227. package/lib/cjs/SessionProps.js +9 -9
  228. package/lib/cjs/SkyBox.d.ts +215 -215
  229. package/lib/cjs/SkyBox.d.ts.map +1 -1
  230. package/lib/cjs/SkyBox.js +209 -210
  231. package/lib/cjs/SkyBox.js.map +1 -1
  232. package/lib/cjs/Snapping.d.ts +49 -49
  233. package/lib/cjs/Snapping.js +9 -9
  234. package/lib/cjs/SolarCalculate.d.ts +27 -27
  235. package/lib/cjs/SolarCalculate.js +211 -211
  236. package/lib/cjs/SolarShadows.d.ts +35 -35
  237. package/lib/cjs/SolarShadows.js +61 -62
  238. package/lib/cjs/SolarShadows.js.map +1 -1
  239. package/lib/cjs/SpatialClassification.d.ts +208 -208
  240. package/lib/cjs/SpatialClassification.js +339 -340
  241. package/lib/cjs/SpatialClassification.js.map +1 -1
  242. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  243. package/lib/cjs/SubCategoryAppearance.js +96 -96
  244. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  245. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  246. package/lib/cjs/SubCategoryOverride.js +104 -104
  247. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  248. package/lib/cjs/TerrainSettings.d.ts +82 -82
  249. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  250. package/lib/cjs/TerrainSettings.js +100 -102
  251. package/lib/cjs/TerrainSettings.js.map +1 -1
  252. package/lib/cjs/TextureMapping.d.ts +151 -118
  253. package/lib/cjs/TextureMapping.d.ts.map +1 -1
  254. package/lib/cjs/TextureMapping.js +180 -174
  255. package/lib/cjs/TextureMapping.js.map +1 -1
  256. package/lib/cjs/TextureProps.d.ts +65 -65
  257. package/lib/cjs/TextureProps.js +28 -28
  258. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  259. package/lib/cjs/ThematicDisplay.js +343 -344
  260. package/lib/cjs/ThematicDisplay.js.map +1 -1
  261. package/lib/cjs/Thumbnail.d.ts +26 -26
  262. package/lib/cjs/Thumbnail.js +9 -9
  263. package/lib/cjs/TileProps.d.ts +88 -82
  264. package/lib/cjs/TileProps.d.ts.map +1 -1
  265. package/lib/cjs/TileProps.js +29 -29
  266. package/lib/cjs/TileProps.js.map +1 -1
  267. package/lib/cjs/Tween.d.ts +191 -191
  268. package/lib/cjs/Tween.d.ts.map +1 -1
  269. package/lib/cjs/Tween.js +570 -570
  270. package/lib/cjs/TxnAction.d.ts +21 -21
  271. package/lib/cjs/TxnAction.js +29 -29
  272. package/lib/cjs/ViewDetails.d.ts +125 -125
  273. package/lib/cjs/ViewDetails.js +166 -166
  274. package/lib/cjs/ViewDetails.js.map +1 -1
  275. package/lib/cjs/ViewFlags.d.ts +287 -287
  276. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  277. package/lib/cjs/ViewFlags.js +367 -368
  278. package/lib/cjs/ViewFlags.js.map +1 -1
  279. package/lib/cjs/ViewProps.d.ts +205 -205
  280. package/lib/cjs/ViewProps.js +9 -9
  281. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  282. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  283. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  284. package/lib/cjs/core-common.d.ts +243 -244
  285. package/lib/cjs/core-common.d.ts.map +1 -1
  286. package/lib/cjs/core-common.js +263 -260
  287. package/lib/cjs/core-common.js.map +1 -1
  288. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  289. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  290. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  291. package/lib/cjs/domains/GenericElementProps.js +9 -9
  292. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  293. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  294. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  295. package/lib/cjs/geometry/AreaPattern.js +203 -204
  296. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  297. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  298. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  299. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  300. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  301. package/lib/cjs/geometry/Cartographic.js +345 -345
  302. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  303. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  304. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  305. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -261
  306. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  307. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  308. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  309. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  310. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  311. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  312. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  313. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  314. package/lib/cjs/geometry/FrustumPlanes.d.ts +83 -81
  315. package/lib/cjs/geometry/FrustumPlanes.d.ts.map +1 -1
  316. package/lib/cjs/geometry/FrustumPlanes.js +227 -193
  317. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  318. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  319. package/lib/cjs/geometry/GeodeticDatum.d.ts.map +1 -1
  320. package/lib/cjs/geometry/GeodeticDatum.js +400 -401
  321. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  322. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  323. package/lib/cjs/geometry/GeodeticEllipsoid.js +71 -72
  324. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  325. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  326. package/lib/cjs/geometry/GeometryStream.d.ts.map +1 -1
  327. package/lib/cjs/geometry/GeometryStream.js +468 -469
  328. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  329. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  330. package/lib/cjs/geometry/ImageGraphic.d.ts.map +1 -1
  331. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  332. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  333. package/lib/cjs/geometry/LineStyle.js +129 -129
  334. package/lib/cjs/geometry/Placement.d.ts +95 -95
  335. package/lib/cjs/geometry/Placement.d.ts.map +1 -1
  336. package/lib/cjs/geometry/Placement.js +131 -131
  337. package/lib/cjs/geometry/Projection.d.ts +251 -251
  338. package/lib/cjs/geometry/Projection.d.ts.map +1 -1
  339. package/lib/cjs/geometry/Projection.js +198 -198
  340. package/lib/cjs/geometry/Projection.js.map +1 -1
  341. package/lib/cjs/geometry/TextString.d.ts +55 -55
  342. package/lib/cjs/geometry/TextString.js +65 -65
  343. package/lib/cjs/geometry/TextString.js.map +1 -1
  344. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  345. package/lib/cjs/ipc/IpcSession.js +27 -27
  346. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  347. package/lib/cjs/ipc/IpcSocket.d.ts.map +1 -1
  348. package/lib/cjs/ipc/IpcSocket.js +16 -16
  349. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
  350. package/lib/cjs/ipc/IpcWebSocket.js +150 -151
  351. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
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  693. package/lib/esm/RgbColor.d.ts +47 -47
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@@ -1,99 +1,97 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module DisplayStyles
7
- */
8
- /** Correction modes for terrain height
9
- * @see [[TerrainProps]]
10
- * @public
11
- * @extensions
12
- */
13
- export var TerrainHeightOriginMode;
14
- (function (TerrainHeightOriginMode) {
15
- /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */
16
- TerrainHeightOriginMode[TerrainHeightOriginMode["Geodetic"] = 0] = "Geodetic";
17
- /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */
18
- TerrainHeightOriginMode[TerrainHeightOriginMode["Geoid"] = 1] = "Geoid";
19
- /** Height value indicates the height of the IModel origin relative to ground level at project center. */
20
- TerrainHeightOriginMode[TerrainHeightOriginMode["Ground"] = 2] = "Ground";
21
- })(TerrainHeightOriginMode || (TerrainHeightOriginMode = {}));
22
- /** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.
23
- * @public
24
- */
25
- export class TerrainSettings {
26
- constructor(providerName = "CesiumWorldTerrain", exaggeration = 1.0, applyLighting = false, heightOrigin = 0.0, heightOriginMode = TerrainHeightOriginMode.Geodetic) {
27
- this.providerName = providerName;
28
- this.exaggeration = Math.min(100, Math.max(0.1, exaggeration));
29
- this.applyLighting = applyLighting;
30
- this.heightOrigin = heightOrigin;
31
- switch (heightOriginMode) {
32
- case TerrainHeightOriginMode.Ground:
33
- case TerrainHeightOriginMode.Geoid:
34
- this.heightOriginMode = heightOriginMode;
35
- break;
36
- default:
37
- this.heightOriginMode = TerrainHeightOriginMode.Geodetic;
38
- break;
39
- }
40
- }
41
- /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.
42
- * @see [[TerrainProps.nonLocatable]].
43
- * @internal
44
- */
45
- get nonLocatable() {
46
- return this._nonLocatable;
47
- }
48
- static fromJSON(json) {
49
- var _a;
50
- if (undefined === json)
51
- return new TerrainSettings();
52
- const providerName = (_a = json === null || json === void 0 ? void 0 : json.providerName) !== null && _a !== void 0 ? _a : "CesiumWorldTerrain";
53
- const settings = new TerrainSettings(providerName, json.exaggeration, json.applyLighting, json.heightOrigin, json.heightOriginMode);
54
- if (true === json.nonLocatable)
55
- settings._nonLocatable = true;
56
- return settings;
57
- }
58
- toJSON() {
59
- const props = { heightOriginMode: this.heightOriginMode };
60
- if ("CesiumWorldTerrain" !== this.providerName)
61
- props.providerName = this.providerName;
62
- if (1 !== this.exaggeration)
63
- props.exaggeration = this.exaggeration;
64
- if (this.nonLocatable)
65
- props.nonLocatable = true;
66
- if (this.applyLighting)
67
- props.applyLighting = true;
68
- if (0 !== this.heightOrigin)
69
- props.heightOrigin = this.heightOrigin;
70
- return props;
71
- }
72
- equals(other) {
73
- return this.providerName === other.providerName && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting
74
- && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;
75
- }
76
- /** Returns true if these settings are equivalent to the supplied JSON settings. */
77
- equalsJSON(json) {
78
- return this.equals(TerrainSettings.fromJSON(json));
79
- }
80
- /** Create a copy of this TerrainSettings, optionally modifying some of its properties.
81
- * @param changedProps JSON representation of the properties to change.
82
- * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.
83
- */
84
- clone(changedProps) {
85
- var _a, _b, _c, _d, _e, _f;
86
- if (undefined === changedProps)
87
- return this;
88
- const props = {
89
- providerName: (_a = changedProps.providerName) !== null && _a !== void 0 ? _a : this.providerName,
90
- exaggeration: (_b = changedProps.exaggeration) !== null && _b !== void 0 ? _b : this.exaggeration,
91
- nonLocatable: (_c = changedProps.nonLocatable) !== null && _c !== void 0 ? _c : this.nonLocatable,
92
- applyLighting: (_d = changedProps.applyLighting) !== null && _d !== void 0 ? _d : this.applyLighting,
93
- heightOrigin: (_e = changedProps.heightOrigin) !== null && _e !== void 0 ? _e : this.heightOrigin,
94
- heightOriginMode: (_f = changedProps.heightOriginMode) !== null && _f !== void 0 ? _f : this.heightOriginMode,
95
- };
96
- return TerrainSettings.fromJSON(props);
97
- }
98
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module DisplayStyles
7
+ */
8
+ /** Correction modes for terrain height
9
+ * @see [[TerrainProps]]
10
+ * @public
11
+ * @extensions
12
+ */
13
+ export var TerrainHeightOriginMode;
14
+ (function (TerrainHeightOriginMode) {
15
+ /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */
16
+ TerrainHeightOriginMode[TerrainHeightOriginMode["Geodetic"] = 0] = "Geodetic";
17
+ /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */
18
+ TerrainHeightOriginMode[TerrainHeightOriginMode["Geoid"] = 1] = "Geoid";
19
+ /** Height value indicates the height of the IModel origin relative to ground level at project center. */
20
+ TerrainHeightOriginMode[TerrainHeightOriginMode["Ground"] = 2] = "Ground";
21
+ })(TerrainHeightOriginMode || (TerrainHeightOriginMode = {}));
22
+ /** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.
23
+ * @public
24
+ */
25
+ export class TerrainSettings {
26
+ /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.
27
+ * @see [[TerrainProps.nonLocatable]].
28
+ * @internal
29
+ */
30
+ get nonLocatable() {
31
+ return this._nonLocatable;
32
+ }
33
+ constructor(providerName = "CesiumWorldTerrain", exaggeration = 1.0, applyLighting = false, heightOrigin = 0.0, heightOriginMode = TerrainHeightOriginMode.Geodetic) {
34
+ this.providerName = providerName;
35
+ this.exaggeration = Math.min(100, Math.max(0.1, exaggeration));
36
+ this.applyLighting = applyLighting;
37
+ this.heightOrigin = heightOrigin;
38
+ switch (heightOriginMode) {
39
+ case TerrainHeightOriginMode.Ground:
40
+ case TerrainHeightOriginMode.Geoid:
41
+ this.heightOriginMode = heightOriginMode;
42
+ break;
43
+ default:
44
+ this.heightOriginMode = TerrainHeightOriginMode.Geodetic;
45
+ break;
46
+ }
47
+ }
48
+ static fromJSON(json) {
49
+ if (undefined === json)
50
+ return new TerrainSettings();
51
+ const providerName = json?.providerName ?? "CesiumWorldTerrain";
52
+ const settings = new TerrainSettings(providerName, json.exaggeration, json.applyLighting, json.heightOrigin, json.heightOriginMode);
53
+ if (true === json.nonLocatable)
54
+ settings._nonLocatable = true;
55
+ return settings;
56
+ }
57
+ toJSON() {
58
+ const props = { heightOriginMode: this.heightOriginMode };
59
+ if ("CesiumWorldTerrain" !== this.providerName)
60
+ props.providerName = this.providerName;
61
+ if (1 !== this.exaggeration)
62
+ props.exaggeration = this.exaggeration;
63
+ if (this.nonLocatable)
64
+ props.nonLocatable = true;
65
+ if (this.applyLighting)
66
+ props.applyLighting = true;
67
+ if (0 !== this.heightOrigin)
68
+ props.heightOrigin = this.heightOrigin;
69
+ return props;
70
+ }
71
+ equals(other) {
72
+ return this.providerName === other.providerName && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting
73
+ && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;
74
+ }
75
+ /** Returns true if these settings are equivalent to the supplied JSON settings. */
76
+ equalsJSON(json) {
77
+ return this.equals(TerrainSettings.fromJSON(json));
78
+ }
79
+ /** Create a copy of this TerrainSettings, optionally modifying some of its properties.
80
+ * @param changedProps JSON representation of the properties to change.
81
+ * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.
82
+ */
83
+ clone(changedProps) {
84
+ if (undefined === changedProps)
85
+ return this;
86
+ const props = {
87
+ providerName: changedProps.providerName ?? this.providerName,
88
+ exaggeration: changedProps.exaggeration ?? this.exaggeration,
89
+ nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,
90
+ applyLighting: changedProps.applyLighting ?? this.applyLighting,
91
+ heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,
92
+ heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,
93
+ };
94
+ return TerrainSettings.fromJSON(props);
95
+ }
96
+ }
99
97
  //# sourceMappingURL=TerrainSettings.js.map
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\r\n\r\n/** Identifies a [TerrainProvider]($frontend).\r\n * @see [[TerrainSettings.providerName]] and [[TerrainProps.providerName]].\r\n * @public\r\n * @extensions\r\n * @deprecated in 3.x. Use string instead.\r\n */\r\nexport type TerrainProviderName = string;\r\n\r\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\r\n * @see [[DisplayStyleSettingsProps]]\r\n * @see [[BackgroundMapProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TerrainProps {\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * If omitted, it defaults to \"CesiumWorldTerrain\".\r\n */\r\n providerName?: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\r\n exaggeration?: number;\r\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\r\n applyLighting?: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\r\n heightOrigin?: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n heightOriginMode?: TerrainHeightOriginMode;\r\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\r\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\r\n */\r\n nonLocatable?: boolean;\r\n}\r\n\r\n/** Correction modes for terrain height\r\n * @see [[TerrainProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TerrainHeightOriginMode {\r\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\r\n Geodetic = 0,\r\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\r\n Geoid = 1,\r\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\r\n Ground = 2,\r\n}\r\n\r\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\r\n * @public\r\n */\r\nexport class TerrainSettings {\r\n private _nonLocatable: true | undefined;\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * Defaults to \"CesiumWorldTerrain\".\r\n */\r\n public readonly providerName: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\r\n public readonly exaggeration: number;\r\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\r\n public readonly applyLighting: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\r\n public readonly heightOrigin: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n public readonly heightOriginMode: TerrainHeightOriginMode;\r\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\r\n * @see [[TerrainProps.nonLocatable]].\r\n * @internal\r\n */\r\n public get nonLocatable(): true | undefined {\r\n return this._nonLocatable;\r\n }\r\n\r\n constructor(providerName: string = \"CesiumWorldTerrain\", exaggeration: number = 1.0, applyLighting = false, heightOrigin = 0.0, heightOriginMode = TerrainHeightOriginMode.Geodetic) {\r\n this.providerName = providerName;\r\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration));\r\n this.applyLighting = applyLighting;\r\n this.heightOrigin = heightOrigin;\r\n switch (heightOriginMode) {\r\n case TerrainHeightOriginMode.Ground:\r\n case TerrainHeightOriginMode.Geoid:\r\n this.heightOriginMode = heightOriginMode;\r\n break;\r\n default:\r\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\r\n break;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: TerrainProps) {\r\n if (undefined === json)\r\n return new TerrainSettings();\r\n\r\n const providerName = json?.providerName ?? \"CesiumWorldTerrain\";\r\n const settings = new TerrainSettings(providerName, json.exaggeration, json.applyLighting, json.heightOrigin, json.heightOriginMode);\r\n if (true === json.nonLocatable)\r\n settings._nonLocatable = true;\r\n\r\n return settings;\r\n }\r\n\r\n public toJSON(): TerrainProps {\r\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\r\n if (\"CesiumWorldTerrain\" !== this.providerName)\r\n props.providerName = this.providerName;\r\n if (1 !== this.exaggeration)\r\n props.exaggeration = this.exaggeration;\r\n if (this.nonLocatable)\r\n props.nonLocatable = true;\r\n if (this.applyLighting)\r\n props.applyLighting = true;\r\n if (0 !== this.heightOrigin)\r\n props.heightOrigin = this.heightOrigin;\r\n\r\n return props;\r\n }\r\n\r\n public equals(other: TerrainSettings): boolean {\r\n return this.providerName === other.providerName && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\r\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\r\n }\r\n\r\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\r\n public equalsJSON(json?: BackgroundMapProps): boolean {\r\n return this.equals(TerrainSettings.fromJSON(json));\r\n }\r\n\r\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: TerrainProps): TerrainSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props = {\r\n providerName: changedProps.providerName ?? this.providerName,\r\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\r\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\r\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\r\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\r\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\r\n };\r\n\r\n return TerrainSettings.fromJSON(props);\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\r\n\r\n/** Identifies a [TerrainProvider]($frontend).\r\n * @see [[TerrainSettings.providerName]] and [[TerrainProps.providerName]].\r\n * @public\r\n * @extensions\r\n * @deprecated in 3.x. Use string instead.\r\n */\r\nexport type TerrainProviderName = string;\r\n\r\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\r\n * @see [[DisplayStyleSettingsProps]]\r\n * @see [[BackgroundMapProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TerrainProps {\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * If omitted, it defaults to \"CesiumWorldTerrain\".\r\n */\r\n providerName?: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\r\n exaggeration?: number;\r\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\r\n applyLighting?: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\r\n heightOrigin?: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n heightOriginMode?: TerrainHeightOriginMode;\r\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\r\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\r\n */\r\n nonLocatable?: boolean;\r\n}\r\n\r\n/** Correction modes for terrain height\r\n * @see [[TerrainProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TerrainHeightOriginMode {\r\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\r\n Geodetic = 0,\r\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\r\n Geoid = 1,\r\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\r\n Ground = 2,\r\n}\r\n\r\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\r\n * @public\r\n */\r\nexport class TerrainSettings {\r\n private _nonLocatable: true | undefined;\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * Defaults to \"CesiumWorldTerrain\".\r\n */\r\n public readonly providerName: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\r\n public readonly exaggeration: number;\r\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\r\n public readonly applyLighting: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\r\n public readonly heightOrigin: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n public readonly heightOriginMode: TerrainHeightOriginMode;\r\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\r\n * @see [[TerrainProps.nonLocatable]].\r\n * @internal\r\n */\r\n public get nonLocatable(): true | undefined {\r\n return this._nonLocatable;\r\n }\r\n\r\n constructor(providerName: string = \"CesiumWorldTerrain\", exaggeration: number = 1.0, applyLighting = false, heightOrigin = 0.0, heightOriginMode = TerrainHeightOriginMode.Geodetic) {\r\n this.providerName = providerName;\r\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration));\r\n this.applyLighting = applyLighting;\r\n this.heightOrigin = heightOrigin;\r\n switch (heightOriginMode) {\r\n case TerrainHeightOriginMode.Ground:\r\n case TerrainHeightOriginMode.Geoid:\r\n this.heightOriginMode = heightOriginMode;\r\n break;\r\n default:\r\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\r\n break;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: TerrainProps) {\r\n if (undefined === json)\r\n return new TerrainSettings();\r\n\r\n const providerName = json?.providerName ?? \"CesiumWorldTerrain\";\r\n const settings = new TerrainSettings(providerName, json.exaggeration, json.applyLighting, json.heightOrigin, json.heightOriginMode);\r\n if (true === json.nonLocatable)\r\n settings._nonLocatable = true;\r\n\r\n return settings;\r\n }\r\n\r\n public toJSON(): TerrainProps {\r\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\r\n if (\"CesiumWorldTerrain\" !== this.providerName)\r\n props.providerName = this.providerName;\r\n if (1 !== this.exaggeration)\r\n props.exaggeration = this.exaggeration;\r\n if (this.nonLocatable)\r\n props.nonLocatable = true;\r\n if (this.applyLighting)\r\n props.applyLighting = true;\r\n if (0 !== this.heightOrigin)\r\n props.heightOrigin = this.heightOrigin;\r\n\r\n return props;\r\n }\r\n\r\n public equals(other: TerrainSettings): boolean {\r\n return this.providerName === other.providerName && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\r\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\r\n }\r\n\r\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\r\n public equalsJSON(json?: BackgroundMapProps): boolean {\r\n return this.equals(TerrainSettings.fromJSON(json));\r\n }\r\n\r\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: TerrainProps): TerrainSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props = {\r\n providerName: changedProps.providerName ?? this.providerName,\r\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\r\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\r\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\r\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\r\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\r\n };\r\n\r\n return TerrainSettings.fromJSON(props);\r\n }\r\n}\r\n"]}
@@ -1,119 +1,152 @@
1
- /** @packageDocumentation
2
- * @module Rendering
3
- */
4
- import { IndexedPolyfaceVisitor, Point2d, PolyfaceVisitor, Transform } from "@itwin/core-geometry";
5
- import { RenderTexture } from "./RenderTexture";
6
- /** Defines normal map parameters.
7
- * @beta
8
- */
9
- export interface NormalMapParams {
10
- /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */
11
- normalMap?: RenderTexture;
12
- /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some
13
- * normal maps are created with positive Y pointing upward.
14
- */
15
- greenUp?: boolean;
16
- /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */
17
- scale?: number;
18
- }
19
- /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
20
- * @public
21
- */
22
- export declare class TextureMapping {
23
- /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */
24
- readonly texture: RenderTexture;
25
- /** The parameters for normal mapping.
26
- * @beta
27
- */
28
- normalMapParams?: NormalMapParams;
29
- /** The parameters describing how the textures are mapped to the surface. */
30
- readonly params: TextureMapping.Params;
31
- constructor(tx: RenderTexture, params: TextureMapping.Params);
32
- /** @internal */
33
- computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined;
34
- }
35
- /** @public */
36
- export declare namespace TextureMapping {
37
- /** Enumerates the possible texture mapping modes. */
38
- enum Mode {
39
- None = -1,
40
- Parametric = 0,
41
- ElevationDrape = 1,
42
- Planar = 2,
43
- /** @internal */
44
- DirectionalDrape = 3,
45
- /** @internal */
46
- Cubic = 4,
47
- /** @internal */
48
- Spherical = 5,
49
- /** @internal */
50
- Cylindrical = 6,
51
- /** @internal */
52
- Solid = 7,
53
- /** @internal Only valid for lights */
54
- FrontProject = 8
55
- }
56
- /** A 2x3 matrix for mapping a texture image to a surface. */
57
- class Trans2x3 {
58
- /** The 3x4 transform produced from the 2x3 matrix. */
59
- readonly transform: Transform;
60
- /** Construct from the two rows of the matrix:
61
- * ```
62
- * | m00 m01 originX |
63
- * | m10 m11 originY |
64
- * ```
65
- * Producing the [Transform]($core-geometry):
66
- * ```
67
- * | m00 m01 0 originX |
68
- * | m10 m11 0 originY |
69
- * | 0 0 1 0 |
70
- * ```
71
- */
72
- constructor(m00?: number, m01?: number, originX?: number, m10?: number, m11?: number, originY?: number);
73
- /** An immutable 2x3 identity matrix. */
74
- static readonly identity: Trans2x3;
75
- }
76
- /** Properties used to construct a [[TextureMapping.Params]]. */
77
- interface ParamProps {
78
- /** The matrix used to map the image to a surface. */
79
- textureMat2x3?: TextureMapping.Trans2x3;
80
- /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.
81
- * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.
82
- * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.
83
- * @note Defaults to 1.0
84
- */
85
- textureWeight?: number;
86
- /** The mode by which to map the image to a surface.
87
- * @note Defaults to [[TextureMapping.Mode.Parametric]].
88
- */
89
- mapMode?: TextureMapping.Mode;
90
- /** @internal */
91
- worldMapping?: boolean;
92
- }
93
- /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
94
- class Params {
95
- /** The matrix used to map the image to a surface. */
96
- textureMatrix: TextureMapping.Trans2x3;
97
- /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.
98
- * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.
99
- */
100
- weight: number;
101
- /** The mode by which to map the image to a surface. */
102
- mode: TextureMapping.Mode;
103
- /** @internal */
104
- worldMapping: boolean;
105
- constructor(props?: TextureMapping.ParamProps);
106
- /**
107
- * Generates UV parameters for textured surfaces. Returns undefined on failure.
108
- * @internal
109
- */
110
- computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined;
111
- /** Computes UV parameters given a texture mapping mode of parametric. */
112
- private computeParametricUVParams;
113
- /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
114
- private computePlanarUVParams;
115
- /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
116
- private computeElevationDrapeUVParams;
117
- }
118
- }
1
+ /** @packageDocumentation
2
+ * @module Rendering
3
+ */
4
+ import { IndexedPolyfaceVisitor, Point2d, PolyfaceVisitor, Transform, XAndY } from "@itwin/core-geometry";
5
+ import { RenderTexture } from "./RenderTexture";
6
+ /** Defines normal map parameters.
7
+ * @beta
8
+ */
9
+ export interface NormalMapParams {
10
+ /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */
11
+ normalMap?: RenderTexture;
12
+ /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some
13
+ * normal maps are created with positive Y pointing upward.
14
+ */
15
+ greenUp?: boolean;
16
+ /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */
17
+ scale?: number;
18
+ /** True if want to use constant LOD texture mapping for the normal map texture. */
19
+ useConstantLod?: boolean;
20
+ }
21
+ /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
22
+ * @public
23
+ */
24
+ export declare class TextureMapping {
25
+ /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */
26
+ readonly texture: RenderTexture;
27
+ /** The parameters for normal mapping.
28
+ * @beta
29
+ */
30
+ normalMapParams?: NormalMapParams;
31
+ /** The parameters describing how the textures are mapped to the surface. */
32
+ readonly params: TextureMapping.Params;
33
+ constructor(tx: RenderTexture, params: TextureMapping.Params);
34
+ /** @internal */
35
+ computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined;
36
+ }
37
+ /** @public */
38
+ export declare namespace TextureMapping {
39
+ /** Enumerates the possible texture mapping modes. */
40
+ enum Mode {
41
+ None = -1,
42
+ Parametric = 0,
43
+ ElevationDrape = 1,
44
+ Planar = 2,
45
+ /** @internal */
46
+ DirectionalDrape = 3,
47
+ /** @internal */
48
+ Cubic = 4,
49
+ /** @internal */
50
+ Spherical = 5,
51
+ /** @internal */
52
+ Cylindrical = 6,
53
+ /** @internal */
54
+ Solid = 7,
55
+ /** @internal Only valid for lights */
56
+ FrontProject = 8
57
+ }
58
+ /** A 2x3 matrix for mapping a texture image to a surface. */
59
+ class Trans2x3 {
60
+ /** The 3x4 transform produced from the 2x3 matrix. */
61
+ readonly transform: Transform;
62
+ /** Construct from the two rows of the matrix:
63
+ * ```
64
+ * | m00 m01 originX |
65
+ * | m10 m11 originY |
66
+ * ```
67
+ * Producing the [Transform]($core-geometry):
68
+ * ```
69
+ * | m00 m01 0 originX |
70
+ * | m10 m11 0 originY |
71
+ * | 0 0 1 0 |
72
+ * ```
73
+ */
74
+ constructor(m00?: number, m01?: number, originX?: number, m10?: number, m11?: number, originY?: number);
75
+ /** An immutable 2x3 identity matrix. */
76
+ static readonly identity: Trans2x3;
77
+ }
78
+ /** Properties used to construct a [[TextureMapping.ConstantLodParams]]. */
79
+ interface ConstantLodParamProps {
80
+ /** The number of times the texture is repeated. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. Defaults to 1. */
81
+ repetitions?: number;
82
+ /** An offset in world units used to shift the texture. Defaults to (0, 0). */
83
+ offset?: XAndY;
84
+ /** The minimum distance (from the eye to the surface) at which to clamp the texture. Defaults to 1.*/
85
+ minDistClamp?: number;
86
+ /** The maximum distance (from the eye to the surface) at which to clamp the texture. Defaults to 2^32. */
87
+ maxDistClamp?: number;
88
+ }
89
+ /** Parameters to define constant level of detail mapping mode, a mode of texture coordinate generation which dynamically creates
90
+ * texture cooprdinates so that the level of detail of the texture in the rendered image remains somewhat constant. */
91
+ interface ConstantLodParams {
92
+ /** The number of times the texture is repeated. Increasing this will make the texture pattern appear smaller, decreasing it will make it larger. */
93
+ repetitions: number;
94
+ /** An offset in world units used to shift the texture. */
95
+ offset: XAndY;
96
+ /** The minimum distance (from the eye to the surface) at which to clamp the texture. */
97
+ minDistClamp: number;
98
+ /** The maximum distance (from the eye to the surface) at which to clamp the texture. */
99
+ maxDistClamp: number;
100
+ }
101
+ /** Properties used to construct a [[TextureMapping.Params]]. */
102
+ interface ParamProps {
103
+ /** The matrix used to map the image to a surface. */
104
+ textureMat2x3?: TextureMapping.Trans2x3;
105
+ /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.
106
+ * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.
107
+ * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.
108
+ * @note Defaults to 1.0
109
+ */
110
+ textureWeight?: number;
111
+ /** The mode by which to map the image to a surface.
112
+ * @note Defaults to [[TextureMapping.Mode.Parametric]].
113
+ */
114
+ mapMode?: TextureMapping.Mode;
115
+ /** @internal */
116
+ worldMapping?: boolean;
117
+ /** True if want to use constant LOD texture mapping for the surface texture. */
118
+ useConstantLod?: boolean;
119
+ /** Parameters for constantLod mapping mode. */
120
+ constantLodParams?: ConstantLodParamProps;
121
+ }
122
+ /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
123
+ class Params {
124
+ /** The matrix used to map the image to a surface. */
125
+ textureMatrix: TextureMapping.Trans2x3;
126
+ /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.
127
+ * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.
128
+ */
129
+ weight: number;
130
+ /** The mode by which to map the image to a surface. */
131
+ mode: TextureMapping.Mode;
132
+ /** @internal */
133
+ worldMapping: boolean;
134
+ /** True if want to use constant LOD texture mapping for the surface texture. */
135
+ useConstantLod: boolean;
136
+ /** Parameters for constantLod mapping mode. */
137
+ constantLodParams: ConstantLodParams;
138
+ constructor(props?: TextureMapping.ParamProps);
139
+ /**
140
+ * Generates UV parameters for textured surfaces. Returns undefined on failure.
141
+ * @internal
142
+ */
143
+ computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined;
144
+ /** Computes UV parameters given a texture mapping mode of parametric. */
145
+ private computeParametricUVParams;
146
+ /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
147
+ private computePlanarUVParams;
148
+ /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
149
+ private computeElevationDrapeUVParams;
150
+ }
151
+ }
119
152
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