@itwin/core-common 4.0.0-dev.21 → 4.0.0-dev.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (941) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackendTypes.d.ts +12 -12
  11. package/lib/cjs/BackendTypes.js +9 -9
  12. package/lib/cjs/BackendTypes.js.map +1 -1
  13. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  14. package/lib/cjs/BackgroundMapProvider.js +68 -68
  15. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  16. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  17. package/lib/cjs/BackgroundMapSettings.js +156 -156
  18. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  19. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  20. package/lib/cjs/Base64EncodedString.js +66 -66
  21. package/lib/cjs/Base64EncodedString.js.map +1 -1
  22. package/lib/cjs/BlobReader.d.ts +31 -31
  23. package/lib/cjs/BlobReader.js +84 -84
  24. package/lib/cjs/BlobReader.js.map +1 -1
  25. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  26. package/lib/cjs/BriefcaseTypes.js +95 -95
  27. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  28. package/lib/cjs/Camera.d.ts +42 -42
  29. package/lib/cjs/Camera.js +62 -62
  30. package/lib/cjs/Camera.js.map +1 -1
  31. package/lib/cjs/ChangedElements.d.ts +85 -85
  32. package/lib/cjs/ChangedElements.js +23 -23
  33. package/lib/cjs/ChangedElements.js.map +1 -1
  34. package/lib/cjs/ChangedEntities.d.ts +45 -45
  35. package/lib/cjs/ChangedEntities.js +9 -9
  36. package/lib/cjs/ChangedEntities.js.map +1 -1
  37. package/lib/cjs/ChangesetProps.d.ts +98 -98
  38. package/lib/cjs/ChangesetProps.js +22 -22
  39. package/lib/cjs/ChangesetProps.js.map +1 -1
  40. package/lib/cjs/ClipStyle.d.ts +89 -89
  41. package/lib/cjs/ClipStyle.js +123 -123
  42. package/lib/cjs/ClipStyle.js.map +1 -1
  43. package/lib/cjs/CloudStorage.d.ts +62 -62
  44. package/lib/cjs/CloudStorage.js +113 -113
  45. package/lib/cjs/CloudStorage.js.map +1 -1
  46. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  47. package/lib/cjs/CloudStorageTileCache.js +66 -66
  48. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  49. package/lib/cjs/Code.d.ts +277 -277
  50. package/lib/cjs/Code.js +269 -269
  51. package/lib/cjs/Code.js.map +1 -1
  52. package/lib/cjs/ColorByName.d.ts +161 -161
  53. package/lib/cjs/ColorByName.js +169 -169
  54. package/lib/cjs/ColorByName.js.map +1 -1
  55. package/lib/cjs/ColorDef.d.ts +208 -208
  56. package/lib/cjs/ColorDef.js +571 -571
  57. package/lib/cjs/ColorDef.js.map +1 -1
  58. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  59. package/lib/cjs/CommonLoggerCategory.js +26 -26
  60. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  61. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  62. package/lib/cjs/ConcurrentQuery.js +552 -552
  63. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  64. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  65. package/lib/cjs/ContextRealityModel.js +373 -373
  66. package/lib/cjs/ContextRealityModel.js.map +1 -1
  67. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  68. package/lib/cjs/DisplayStyleSettings.js +985 -985
  69. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  70. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  71. package/lib/cjs/ECSchemaProps.js +9 -9
  72. package/lib/cjs/ECSchemaProps.js.map +1 -1
  73. package/lib/cjs/ECSqlReader.d.ts +70 -70
  74. package/lib/cjs/ECSqlReader.js +280 -280
  75. package/lib/cjs/ECSqlReader.js.map +1 -1
  76. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  77. package/lib/cjs/ECSqlTypes.js +189 -189
  78. package/lib/cjs/ECSqlTypes.js.map +1 -1
  79. package/lib/cjs/ElementMesh.d.ts +39 -39
  80. package/lib/cjs/ElementMesh.js +56 -56
  81. package/lib/cjs/ElementMesh.js.map +1 -1
  82. package/lib/cjs/ElementProps.d.ts +483 -483
  83. package/lib/cjs/ElementProps.js +99 -99
  84. package/lib/cjs/ElementProps.js.map +1 -1
  85. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  86. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  87. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  88. package/lib/cjs/EntityProps.d.ts +177 -177
  89. package/lib/cjs/EntityProps.js +113 -113
  90. package/lib/cjs/EntityProps.js.map +1 -1
  91. package/lib/cjs/EntityReference.d.ts +51 -51
  92. package/lib/cjs/EntityReference.js +56 -56
  93. package/lib/cjs/EntityReference.js.map +1 -1
  94. package/lib/cjs/Environment.d.ts +61 -61
  95. package/lib/cjs/Environment.js +73 -73
  96. package/lib/cjs/Environment.js.map +1 -1
  97. package/lib/cjs/FeatureIndex.d.ts +39 -39
  98. package/lib/cjs/FeatureIndex.js +63 -63
  99. package/lib/cjs/FeatureIndex.js.map +1 -1
  100. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  101. package/lib/cjs/FeatureSymbology.js +614 -614
  102. package/lib/cjs/FeatureSymbology.js.map +1 -1
  103. package/lib/cjs/FeatureTable.d.ts +141 -141
  104. package/lib/cjs/FeatureTable.js +278 -278
  105. package/lib/cjs/FeatureTable.js.map +1 -1
  106. package/lib/cjs/Fonts.d.ts +51 -51
  107. package/lib/cjs/Fonts.js +53 -53
  108. package/lib/cjs/Fonts.js.map +1 -1
  109. package/lib/cjs/Frustum.d.ts +114 -114
  110. package/lib/cjs/Frustum.js +292 -292
  111. package/lib/cjs/Frustum.js.map +1 -1
  112. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  113. package/lib/cjs/GeoCoordinateServices.js +80 -80
  114. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  115. package/lib/cjs/GeometryContainment.d.ts +28 -28
  116. package/lib/cjs/GeometryContainment.js +9 -9
  117. package/lib/cjs/GeometryContainment.js.map +1 -1
  118. package/lib/cjs/GeometryParams.d.ts +130 -130
  119. package/lib/cjs/GeometryParams.js +174 -174
  120. package/lib/cjs/GeometryParams.js.map +1 -1
  121. package/lib/cjs/GeometrySummary.d.ts +45 -45
  122. package/lib/cjs/GeometrySummary.js +23 -23
  123. package/lib/cjs/GeometrySummary.js.map +1 -1
  124. package/lib/cjs/Gradient.d.ts +139 -139
  125. package/lib/cjs/Gradient.js +455 -455
  126. package/lib/cjs/Gradient.js.map +1 -1
  127. package/lib/cjs/GraphicParams.d.ts +58 -58
  128. package/lib/cjs/GraphicParams.js +85 -85
  129. package/lib/cjs/GraphicParams.js.map +1 -1
  130. package/lib/cjs/GroundPlane.d.ts +52 -52
  131. package/lib/cjs/GroundPlane.js +64 -64
  132. package/lib/cjs/GroundPlane.js.map +1 -1
  133. package/lib/cjs/HSLColor.d.ts +20 -20
  134. package/lib/cjs/HSLColor.js +32 -32
  135. package/lib/cjs/HSLColor.js.map +1 -1
  136. package/lib/cjs/HSVColor.d.ts +30 -30
  137. package/lib/cjs/HSVColor.js +59 -59
  138. package/lib/cjs/HSVColor.js.map +1 -1
  139. package/lib/cjs/HiddenLine.d.ts +97 -97
  140. package/lib/cjs/HiddenLine.js +162 -162
  141. package/lib/cjs/HiddenLine.js.map +1 -1
  142. package/lib/cjs/Hilite.d.ts +50 -50
  143. package/lib/cjs/Hilite.js +64 -64
  144. package/lib/cjs/Hilite.js.map +1 -1
  145. package/lib/cjs/IModel.d.ts +358 -358
  146. package/lib/cjs/IModel.js +347 -347
  147. package/lib/cjs/IModel.js.map +1 -1
  148. package/lib/cjs/IModelError.d.ts +42 -42
  149. package/lib/cjs/IModelError.js +71 -71
  150. package/lib/cjs/IModelError.js.map +1 -1
  151. package/lib/cjs/IModelVersion.d.ts +68 -68
  152. package/lib/cjs/IModelVersion.js +79 -79
  153. package/lib/cjs/IModelVersion.js.map +1 -1
  154. package/lib/cjs/Image.d.ts +86 -86
  155. package/lib/cjs/Image.js +128 -128
  156. package/lib/cjs/Image.js.map +1 -1
  157. package/lib/cjs/IpcAppProps.d.ts +141 -141
  158. package/lib/cjs/IpcAppProps.js +23 -23
  159. package/lib/cjs/IpcAppProps.js.map +1 -1
  160. package/lib/cjs/LightSettings.d.ts +224 -224
  161. package/lib/cjs/LightSettings.js +309 -309
  162. package/lib/cjs/LightSettings.js.map +1 -1
  163. package/lib/cjs/LinePixels.d.ts +34 -34
  164. package/lib/cjs/LinePixels.js +42 -42
  165. package/lib/cjs/LinePixels.js.map +1 -1
  166. package/lib/cjs/Localization.d.ts +113 -113
  167. package/lib/cjs/Localization.js +33 -33
  168. package/lib/cjs/Localization.js.map +1 -1
  169. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  170. package/lib/cjs/MapImagerySettings.js +80 -80
  171. package/lib/cjs/MapImagerySettings.js.map +1 -1
  172. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  173. package/lib/cjs/MapLayerSettings.js +411 -411
  174. package/lib/cjs/MapLayerSettings.js.map +1 -1
  175. package/lib/cjs/MassProperties.d.ts +64 -64
  176. package/lib/cjs/MassProperties.js +23 -23
  177. package/lib/cjs/MassProperties.js.map +1 -1
  178. package/lib/cjs/MaterialProps.d.ts +153 -153
  179. package/lib/cjs/MaterialProps.js +35 -35
  180. package/lib/cjs/MaterialProps.js.map +1 -1
  181. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  182. package/lib/cjs/ModelClipGroup.js +98 -98
  183. package/lib/cjs/ModelClipGroup.js.map +1 -1
  184. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  185. package/lib/cjs/ModelGeometryChanges.js +83 -83
  186. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  187. package/lib/cjs/ModelProps.d.ts +67 -67
  188. package/lib/cjs/ModelProps.js +9 -9
  189. package/lib/cjs/ModelProps.js.map +1 -1
  190. package/lib/cjs/NativeAppProps.d.ts +122 -122
  191. package/lib/cjs/NativeAppProps.js +30 -30
  192. package/lib/cjs/NativeAppProps.js.map +1 -1
  193. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  194. package/lib/cjs/OctEncodedNormal.js +98 -98
  195. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  196. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  197. package/lib/cjs/PlanProjectionSettings.js +63 -63
  198. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  199. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  200. package/lib/cjs/PlanarClipMask.js +136 -136
  201. package/lib/cjs/PlanarClipMask.js.map +1 -1
  202. package/lib/cjs/QPoint.d.ts +479 -479
  203. package/lib/cjs/QPoint.js +826 -826
  204. package/lib/cjs/QPoint.js.map +1 -1
  205. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  206. package/lib/cjs/RealityDataAccessProps.js +19 -19
  207. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  208. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  209. package/lib/cjs/RealityModelDisplaySettings.js +142 -142
  210. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  211. package/lib/cjs/Render.d.ts +89 -89
  212. package/lib/cjs/Render.js +177 -177
  213. package/lib/cjs/Render.js.map +1 -1
  214. package/lib/cjs/RenderMaterial.d.ts +58 -58
  215. package/lib/cjs/RenderMaterial.js +76 -76
  216. package/lib/cjs/RenderMaterial.js.map +1 -1
  217. package/lib/cjs/RenderSchedule.d.ts +543 -543
  218. package/lib/cjs/RenderSchedule.js +1002 -1002
  219. package/lib/cjs/RenderTexture.d.ts +70 -70
  220. package/lib/cjs/RenderTexture.js +59 -59
  221. package/lib/cjs/RenderTexture.js.map +1 -1
  222. package/lib/cjs/RgbColor.d.ts +47 -47
  223. package/lib/cjs/RgbColor.js +77 -77
  224. package/lib/cjs/RgbColor.js.map +1 -1
  225. package/lib/cjs/RpcInterface.d.ts +33 -33
  226. package/lib/cjs/RpcInterface.js +137 -137
  227. package/lib/cjs/RpcInterface.js.map +1 -1
  228. package/lib/cjs/RpcManager.d.ts +40 -40
  229. package/lib/cjs/RpcManager.js +55 -55
  230. package/lib/cjs/RpcManager.js.map +1 -1
  231. package/lib/cjs/SessionProps.d.ts +16 -16
  232. package/lib/cjs/SessionProps.js +9 -9
  233. package/lib/cjs/SessionProps.js.map +1 -1
  234. package/lib/cjs/SkyBox.d.ts +215 -215
  235. package/lib/cjs/SkyBox.js +210 -210
  236. package/lib/cjs/SkyBox.js.map +1 -1
  237. package/lib/cjs/Snapping.d.ts +49 -49
  238. package/lib/cjs/Snapping.js +9 -9
  239. package/lib/cjs/Snapping.js.map +1 -1
  240. package/lib/cjs/SolarCalculate.d.ts +27 -27
  241. package/lib/cjs/SolarCalculate.js +211 -211
  242. package/lib/cjs/SolarCalculate.js.map +1 -1
  243. package/lib/cjs/SolarShadows.d.ts +35 -35
  244. package/lib/cjs/SolarShadows.js +62 -62
  245. package/lib/cjs/SolarShadows.js.map +1 -1
  246. package/lib/cjs/SpatialClassification.d.ts +208 -208
  247. package/lib/cjs/SpatialClassification.js +340 -340
  248. package/lib/cjs/SpatialClassification.js.map +1 -1
  249. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  250. package/lib/cjs/SubCategoryAppearance.js +96 -96
  251. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  252. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  253. package/lib/cjs/SubCategoryOverride.js +104 -104
  254. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  255. package/lib/cjs/TerrainSettings.d.ts +82 -82
  256. package/lib/cjs/TerrainSettings.js +102 -102
  257. package/lib/cjs/TerrainSettings.js.map +1 -1
  258. package/lib/cjs/TextureMapping.d.ts +118 -118
  259. package/lib/cjs/TextureMapping.js +174 -174
  260. package/lib/cjs/TextureMapping.js.map +1 -1
  261. package/lib/cjs/TextureProps.d.ts +65 -65
  262. package/lib/cjs/TextureProps.js +28 -28
  263. package/lib/cjs/TextureProps.js.map +1 -1
  264. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  265. package/lib/cjs/ThematicDisplay.js +344 -344
  266. package/lib/cjs/ThematicDisplay.js.map +1 -1
  267. package/lib/cjs/Thumbnail.d.ts +26 -26
  268. package/lib/cjs/Thumbnail.js +9 -9
  269. package/lib/cjs/Thumbnail.js.map +1 -1
  270. package/lib/cjs/TileProps.d.ts +82 -82
  271. package/lib/cjs/TileProps.js +29 -29
  272. package/lib/cjs/TileProps.js.map +1 -1
  273. package/lib/cjs/Tween.d.ts +191 -191
  274. package/lib/cjs/Tween.js +570 -570
  275. package/lib/cjs/Tween.js.map +1 -1
  276. package/lib/cjs/TxnAction.d.ts +21 -21
  277. package/lib/cjs/TxnAction.js +29 -29
  278. package/lib/cjs/TxnAction.js.map +1 -1
  279. package/lib/cjs/ViewDetails.d.ts +125 -125
  280. package/lib/cjs/ViewDetails.js +166 -166
  281. package/lib/cjs/ViewDetails.js.map +1 -1
  282. package/lib/cjs/ViewFlags.d.ts +287 -287
  283. package/lib/cjs/ViewFlags.js +368 -368
  284. package/lib/cjs/ViewFlags.js.map +1 -1
  285. package/lib/cjs/ViewProps.d.ts +205 -205
  286. package/lib/cjs/ViewProps.js +9 -9
  287. package/lib/cjs/ViewProps.js.map +1 -1
  288. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  289. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  290. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  291. package/lib/cjs/core-common.d.ts +244 -244
  292. package/lib/cjs/core-common.js +260 -260
  293. package/lib/cjs/core-common.js.map +1 -1
  294. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  295. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  296. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  297. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  298. package/lib/cjs/domains/GenericElementProps.js +9 -9
  299. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  300. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  301. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  302. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  303. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  304. package/lib/cjs/geometry/AreaPattern.js +204 -204
  305. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  306. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  307. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  308. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  309. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  310. package/lib/cjs/geometry/Cartographic.js +345 -345
  311. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  312. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  313. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  314. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  315. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  316. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  317. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  318. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  319. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  320. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  321. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  322. package/lib/cjs/geometry/FrustumPlanes.js +189 -189
  323. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  324. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  325. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  326. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  327. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  328. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  329. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  330. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  331. package/lib/cjs/geometry/GeometryStream.js +469 -469
  332. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  333. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  334. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  335. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  336. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  337. package/lib/cjs/geometry/LineStyle.js +129 -129
  338. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  339. package/lib/cjs/geometry/Placement.d.ts +95 -95
  340. package/lib/cjs/geometry/Placement.js +131 -131
  341. package/lib/cjs/geometry/Placement.js.map +1 -1
  342. package/lib/cjs/geometry/Projection.d.ts +251 -251
  343. package/lib/cjs/geometry/Projection.js +198 -198
  344. package/lib/cjs/geometry/Projection.js.map +1 -1
  345. package/lib/cjs/geometry/TextString.d.ts +55 -55
  346. package/lib/cjs/geometry/TextString.js +65 -65
  347. package/lib/cjs/geometry/TextString.js.map +1 -1
  348. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  349. package/lib/cjs/ipc/IpcSession.js +27 -27
  350. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  351. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  352. package/lib/cjs/ipc/IpcSocket.js +16 -16
  353. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  354. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
  355. package/lib/cjs/ipc/IpcWebSocket.js +151 -151
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  357. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts +15 -15
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  700. package/lib/esm/RpcManager.js.map +1 -1
  701. package/lib/esm/SessionProps.d.ts +16 -16
  702. package/lib/esm/SessionProps.js +8 -8
  703. package/lib/esm/SessionProps.js.map +1 -1
  704. package/lib/esm/SkyBox.d.ts +215 -215
  705. package/lib/esm/SkyBox.js +203 -203
  706. package/lib/esm/SkyBox.js.map +1 -1
  707. package/lib/esm/Snapping.d.ts +49 -49
  708. package/lib/esm/Snapping.js +8 -8
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  710. package/lib/esm/SolarCalculate.d.ts +27 -27
  711. package/lib/esm/SolarCalculate.js +204 -204
  712. package/lib/esm/SolarCalculate.js.map +1 -1
  713. package/lib/esm/SolarShadows.d.ts +35 -35
  714. package/lib/esm/SolarShadows.js +58 -58
  715. package/lib/esm/SolarShadows.js.map +1 -1
  716. package/lib/esm/SpatialClassification.d.ts +208 -208
  717. package/lib/esm/SpatialClassification.js +334 -334
  718. package/lib/esm/SpatialClassification.js.map +1 -1
  719. package/lib/esm/SubCategoryAppearance.d.ts +91 -91
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  722. package/lib/esm/SubCategoryOverride.d.ts +46 -46
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  728. package/lib/esm/TextureMapping.d.ts +118 -118
  729. package/lib/esm/TextureMapping.js +170 -170
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  941. package/package.json +7 -7
@@ -1,293 +1,293 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Views
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.Frustum = exports.NpcCenter = exports.NpcCorners = exports.Npc = void 0;
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
13
- * @public
14
- * @extensions
15
- */
16
- var Npc;
17
- (function (Npc) {
18
- /** Left bottom rear */
19
- Npc[Npc["_000"] = 0] = "_000";
20
- /** Right bottom rear */
21
- Npc[Npc["_100"] = 1] = "_100";
22
- /** Left top rear */
23
- Npc[Npc["_010"] = 2] = "_010";
24
- /** Right top rear */
25
- Npc[Npc["_110"] = 3] = "_110";
26
- /** Left bottom front */
27
- Npc[Npc["_001"] = 4] = "_001";
28
- /** Right bottom front */
29
- Npc[Npc["_101"] = 5] = "_101";
30
- /** Left top front */
31
- Npc[Npc["_011"] = 6] = "_011";
32
- /** Right top front */
33
- Npc[Npc["_111"] = 7] = "_111";
34
- Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
35
- Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
36
- Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
37
- Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
38
- Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
39
- Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
40
- Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
41
- Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
42
- /** useful for sizing arrays */
43
- Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
44
- })(Npc = exports.Npc || (exports.Npc = {}));
45
- /** The 8 corners of an [[Npc]] Frustum.
46
- * @public
47
- */
48
- exports.NpcCorners = [
49
- new core_geometry_1.Point3d(0.0, 0.0, 0.0),
50
- new core_geometry_1.Point3d(1.0, 0.0, 0.0),
51
- new core_geometry_1.Point3d(0.0, 1.0, 0.0),
52
- new core_geometry_1.Point3d(1.0, 1.0, 0.0),
53
- new core_geometry_1.Point3d(0.0, 0.0, 1.0),
54
- new core_geometry_1.Point3d(1.0, 0.0, 1.0),
55
- new core_geometry_1.Point3d(0.0, 1.0, 1.0),
56
- new core_geometry_1.Point3d(1.0, 1.0, 1.0),
57
- ];
58
- exports.NpcCorners.forEach((corner) => Object.freeze(corner));
59
- Object.freeze(exports.NpcCorners);
60
- /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
61
- * @public
62
- */
63
- exports.NpcCenter = new core_geometry_1.Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
64
- Object.freeze(exports.NpcCenter);
65
- /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
66
- * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
67
- * @public
68
- */
69
- class Frustum {
70
- /** Constructor for Frustum. Members are initialized to the Npc cube. */
71
- constructor() {
72
- /** Array of the 8 points of this Frustum. */
73
- this.points = [];
74
- for (let i = 0; i < 8; ++i)
75
- this.points[i] = exports.NpcCorners[i].clone();
76
- }
77
- /** Initialize this Frustum to the 8 corners of the NPC cube. */
78
- initNpc() {
79
- for (let i = 0; i < 8; ++i)
80
- core_geometry_1.Point3d.createFrom(exports.NpcCorners[i], this.points[i]);
81
- return this;
82
- }
83
- /** Get a corner Point from this Frustum. */
84
- getCorner(i) { return this.points[i]; }
85
- /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
86
- getCenter() {
87
- return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
88
- }
89
- /** Get the distance between two corners of this Frustum. */
90
- distance(corner1, corner2) {
91
- return this.getCorner(corner1).distance(this.getCorner(corner2));
92
- }
93
- /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
94
- getFraction() {
95
- return core_geometry_1.Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
96
- }
97
- /** Multiply all the points of this Frustum by a Transform, in place. */
98
- multiply(trans) {
99
- trans.multiplyPoint3dArrayInPlace(this.points);
100
- }
101
- /** Offset all of the points of this Frustum by a vector. */
102
- translate(offset) {
103
- for (const pt of this.points)
104
- pt.plus(offset, pt);
105
- }
106
- /** Transform all the points of this Frustum and return the result in another Frustum. */
107
- transformBy(trans, result) {
108
- result = result ? result : new Frustum();
109
- trans.multiplyPoint3dArray(this.points, result.points);
110
- return result;
111
- }
112
- /** Calculate a bounding range from the 8 points in this Frustum. */
113
- toRange(range) {
114
- return core_geometry_1.Range3d.createArray(this.points, range);
115
- }
116
- /** Make a copy of this Frustum.
117
- * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
118
- */
119
- clone(result) {
120
- result = result ? result : new Frustum();
121
- result.setFrom(this);
122
- return result;
123
- }
124
- /** Set the points of this Frustum to be copies of the points in another Frustum. */
125
- setFrom(other) { this.setFromCorners(other.points); }
126
- /** Set the points of this frustum from array of corner points in NPC order. */
127
- setFromCorners(corners) {
128
- for (let i = 0; i < 8; ++i)
129
- this.points[i].setFrom(corners[i]);
130
- }
131
- /** Scale this Frustum, in place, about its center by a scale factor. */
132
- scaleAboutCenter(scale) {
133
- const orig = this.clone();
134
- const f = 0.5 * (1.0 + scale);
135
- orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
136
- orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
137
- orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
138
- orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
139
- orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
140
- orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
141
- orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
142
- orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
143
- }
144
- /** The point at the center of the front face of this frustum */
145
- get frontCenter() {
146
- return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
147
- }
148
- /** The point at the center of the rear face of this frustum */
149
- get rearCenter() {
150
- return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
151
- }
152
- /** Scale this frustum's XY (viewing) plane about its center */
153
- scaleXYAboutCenter(scale) {
154
- const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
155
- frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
156
- frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
157
- frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
158
- frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
159
- rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
160
- rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
161
- rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
162
- rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
163
- }
164
- /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
165
- toMap4d() {
166
- const org = this.getCorner(Npc.LeftBottomRear);
167
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
168
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
169
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
170
- return core_geometry_1.Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
171
- }
172
- /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
173
- getRotation(result) {
174
- const org = this.getCorner(Npc.LeftBottomRear);
175
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
176
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
177
- const matrix = core_geometry_1.Matrix3d.createRigidFromColumns(xVec, yVec, core_geometry_1.AxisOrder.XYZ, result);
178
- if (matrix)
179
- matrix.transposeInPlace();
180
- return matrix;
181
- }
182
- /** Get the eye point - undefined if parallel projection */
183
- getEyePoint(result) {
184
- const fraction = this.getFraction();
185
- if (Math.abs(fraction - 1) < 1E-8)
186
- return undefined; // Parallel.
187
- const org = this.getCorner(Npc.LeftBottomRear);
188
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
189
- return org.plusScaled(zVec, 1 / (1 - fraction), result);
190
- }
191
- /** Invalidate this Frustum by setting all 8 points to zero. */
192
- invalidate() {
193
- for (let i = 0; i < 8; ++i)
194
- this.points[i].set(0, 0, 0);
195
- }
196
- /** Return true if this Frustum is equal to another Frustum */
197
- equals(rhs) {
198
- for (let i = 0; i < 8; ++i) {
199
- if (!this.points[i].isExactEqual(rhs.points[i]))
200
- return false;
201
- }
202
- return true;
203
- }
204
- /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
205
- * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
206
- */
207
- isSame(other) {
208
- for (let i = 0; i < 8; ++i) {
209
- if (!this.points[i].isAlmostEqual(other.points[i]))
210
- return false;
211
- }
212
- return true;
213
- }
214
- /** Initialize this Frustum from a Range */
215
- initFromRange(range) {
216
- const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
217
- const pts = this.points;
218
- pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
219
- pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
220
- pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
221
- pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
222
- pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
223
- pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
224
- }
225
- /** Create a new Frustum from a Range3d */
226
- static fromRange(range, out) {
227
- const frustum = undefined !== out ? out : new Frustum();
228
- frustum.initFromRange(range);
229
- return frustum;
230
- }
231
- /** Return true if this Frustum has a mirror (is not in the correct order.) */
232
- get hasMirror() {
233
- const pts = this.points;
234
- const u = pts[Npc._000].vectorTo(pts[Npc._001]);
235
- const v = pts[Npc._000].vectorTo(pts[Npc._010]);
236
- const w = pts[Npc._000].vectorTo(pts[Npc._100]);
237
- return (u.tripleProduct(v, w) > 0);
238
- }
239
- /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
240
- fixPointOrder() {
241
- if (!this.hasMirror)
242
- return;
243
- // frustum has mirroring, reverse points
244
- const pts = this.points;
245
- for (let i = 0; i < 8; i += 2) {
246
- const tmpPoint = pts[i];
247
- pts[i] = pts[i + 1];
248
- pts[i + 1] = tmpPoint;
249
- }
250
- }
251
- /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
252
- getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
253
- const convexSet = core_geometry_1.ConvexClipPlaneSet.createEmpty();
254
- const scratchNormal = core_geometry_1.Vector3d.create();
255
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
256
- if (scratchNormal.normalizeInPlace())
257
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
258
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
259
- if (scratchNormal.normalizeInPlace())
260
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
261
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
262
- if (scratchNormal.normalizeInPlace())
263
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
264
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
265
- if (scratchNormal.normalizeInPlace())
266
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
267
- if (clipBack) {
268
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
269
- if (scratchNormal.normalizeInPlace())
270
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
271
- }
272
- if (clipFront) {
273
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
274
- if (scratchNormal.normalizeInPlace())
275
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
276
- }
277
- return convexSet;
278
- }
279
- /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
280
- getIntersectionWithPlane(plane) {
281
- const clipPlane = core_geometry_1.ClipPlane.createPlane(plane);
282
- const loopPoints = clipPlane.intersectRange(this.toRange(), true);
283
- if (undefined === loopPoints)
284
- return undefined;
285
- const convexSet = this.getRangePlanes(false, false, 0);
286
- const workPoints = new core_geometry_1.GrowableXYZArray();
287
- const outPoints = new core_geometry_1.GrowableXYZArray();
288
- convexSet.polygonClip(loopPoints, outPoints, workPoints);
289
- return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
290
- }
291
- }
292
- exports.Frustum = Frustum;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Views
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.Frustum = exports.NpcCenter = exports.NpcCorners = exports.Npc = void 0;
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
13
+ * @public
14
+ * @extensions
15
+ */
16
+ var Npc;
17
+ (function (Npc) {
18
+ /** Left bottom rear */
19
+ Npc[Npc["_000"] = 0] = "_000";
20
+ /** Right bottom rear */
21
+ Npc[Npc["_100"] = 1] = "_100";
22
+ /** Left top rear */
23
+ Npc[Npc["_010"] = 2] = "_010";
24
+ /** Right top rear */
25
+ Npc[Npc["_110"] = 3] = "_110";
26
+ /** Left bottom front */
27
+ Npc[Npc["_001"] = 4] = "_001";
28
+ /** Right bottom front */
29
+ Npc[Npc["_101"] = 5] = "_101";
30
+ /** Left top front */
31
+ Npc[Npc["_011"] = 6] = "_011";
32
+ /** Right top front */
33
+ Npc[Npc["_111"] = 7] = "_111";
34
+ Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
35
+ Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
36
+ Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
37
+ Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
38
+ Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
39
+ Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
40
+ Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
41
+ Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
42
+ /** useful for sizing arrays */
43
+ Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
44
+ })(Npc = exports.Npc || (exports.Npc = {}));
45
+ /** The 8 corners of an [[Npc]] Frustum.
46
+ * @public
47
+ */
48
+ exports.NpcCorners = [
49
+ new core_geometry_1.Point3d(0.0, 0.0, 0.0),
50
+ new core_geometry_1.Point3d(1.0, 0.0, 0.0),
51
+ new core_geometry_1.Point3d(0.0, 1.0, 0.0),
52
+ new core_geometry_1.Point3d(1.0, 1.0, 0.0),
53
+ new core_geometry_1.Point3d(0.0, 0.0, 1.0),
54
+ new core_geometry_1.Point3d(1.0, 0.0, 1.0),
55
+ new core_geometry_1.Point3d(0.0, 1.0, 1.0),
56
+ new core_geometry_1.Point3d(1.0, 1.0, 1.0),
57
+ ];
58
+ exports.NpcCorners.forEach((corner) => Object.freeze(corner));
59
+ Object.freeze(exports.NpcCorners);
60
+ /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
61
+ * @public
62
+ */
63
+ exports.NpcCenter = new core_geometry_1.Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
64
+ Object.freeze(exports.NpcCenter);
65
+ /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
66
+ * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
67
+ * @public
68
+ */
69
+ class Frustum {
70
+ /** Constructor for Frustum. Members are initialized to the Npc cube. */
71
+ constructor() {
72
+ /** Array of the 8 points of this Frustum. */
73
+ this.points = [];
74
+ for (let i = 0; i < 8; ++i)
75
+ this.points[i] = exports.NpcCorners[i].clone();
76
+ }
77
+ /** Initialize this Frustum to the 8 corners of the NPC cube. */
78
+ initNpc() {
79
+ for (let i = 0; i < 8; ++i)
80
+ core_geometry_1.Point3d.createFrom(exports.NpcCorners[i], this.points[i]);
81
+ return this;
82
+ }
83
+ /** Get a corner Point from this Frustum. */
84
+ getCorner(i) { return this.points[i]; }
85
+ /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
86
+ getCenter() {
87
+ return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
88
+ }
89
+ /** Get the distance between two corners of this Frustum. */
90
+ distance(corner1, corner2) {
91
+ return this.getCorner(corner1).distance(this.getCorner(corner2));
92
+ }
93
+ /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
94
+ getFraction() {
95
+ return core_geometry_1.Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
96
+ }
97
+ /** Multiply all the points of this Frustum by a Transform, in place. */
98
+ multiply(trans) {
99
+ trans.multiplyPoint3dArrayInPlace(this.points);
100
+ }
101
+ /** Offset all of the points of this Frustum by a vector. */
102
+ translate(offset) {
103
+ for (const pt of this.points)
104
+ pt.plus(offset, pt);
105
+ }
106
+ /** Transform all the points of this Frustum and return the result in another Frustum. */
107
+ transformBy(trans, result) {
108
+ result = result ? result : new Frustum();
109
+ trans.multiplyPoint3dArray(this.points, result.points);
110
+ return result;
111
+ }
112
+ /** Calculate a bounding range from the 8 points in this Frustum. */
113
+ toRange(range) {
114
+ return core_geometry_1.Range3d.createArray(this.points, range);
115
+ }
116
+ /** Make a copy of this Frustum.
117
+ * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
118
+ */
119
+ clone(result) {
120
+ result = result ? result : new Frustum();
121
+ result.setFrom(this);
122
+ return result;
123
+ }
124
+ /** Set the points of this Frustum to be copies of the points in another Frustum. */
125
+ setFrom(other) { this.setFromCorners(other.points); }
126
+ /** Set the points of this frustum from array of corner points in NPC order. */
127
+ setFromCorners(corners) {
128
+ for (let i = 0; i < 8; ++i)
129
+ this.points[i].setFrom(corners[i]);
130
+ }
131
+ /** Scale this Frustum, in place, about its center by a scale factor. */
132
+ scaleAboutCenter(scale) {
133
+ const orig = this.clone();
134
+ const f = 0.5 * (1.0 + scale);
135
+ orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
136
+ orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
137
+ orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
138
+ orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
139
+ orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
140
+ orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
141
+ orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
142
+ orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
143
+ }
144
+ /** The point at the center of the front face of this frustum */
145
+ get frontCenter() {
146
+ return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
147
+ }
148
+ /** The point at the center of the rear face of this frustum */
149
+ get rearCenter() {
150
+ return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
151
+ }
152
+ /** Scale this frustum's XY (viewing) plane about its center */
153
+ scaleXYAboutCenter(scale) {
154
+ const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
155
+ frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
156
+ frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
157
+ frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
158
+ frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
159
+ rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
160
+ rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
161
+ rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
162
+ rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
163
+ }
164
+ /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
165
+ toMap4d() {
166
+ const org = this.getCorner(Npc.LeftBottomRear);
167
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
168
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
169
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
170
+ return core_geometry_1.Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
171
+ }
172
+ /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
173
+ getRotation(result) {
174
+ const org = this.getCorner(Npc.LeftBottomRear);
175
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
176
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
177
+ const matrix = core_geometry_1.Matrix3d.createRigidFromColumns(xVec, yVec, core_geometry_1.AxisOrder.XYZ, result);
178
+ if (matrix)
179
+ matrix.transposeInPlace();
180
+ return matrix;
181
+ }
182
+ /** Get the eye point - undefined if parallel projection */
183
+ getEyePoint(result) {
184
+ const fraction = this.getFraction();
185
+ if (Math.abs(fraction - 1) < 1E-8)
186
+ return undefined; // Parallel.
187
+ const org = this.getCorner(Npc.LeftBottomRear);
188
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
189
+ return org.plusScaled(zVec, 1 / (1 - fraction), result);
190
+ }
191
+ /** Invalidate this Frustum by setting all 8 points to zero. */
192
+ invalidate() {
193
+ for (let i = 0; i < 8; ++i)
194
+ this.points[i].set(0, 0, 0);
195
+ }
196
+ /** Return true if this Frustum is equal to another Frustum */
197
+ equals(rhs) {
198
+ for (let i = 0; i < 8; ++i) {
199
+ if (!this.points[i].isExactEqual(rhs.points[i]))
200
+ return false;
201
+ }
202
+ return true;
203
+ }
204
+ /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
205
+ * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
206
+ */
207
+ isSame(other) {
208
+ for (let i = 0; i < 8; ++i) {
209
+ if (!this.points[i].isAlmostEqual(other.points[i]))
210
+ return false;
211
+ }
212
+ return true;
213
+ }
214
+ /** Initialize this Frustum from a Range */
215
+ initFromRange(range) {
216
+ const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
217
+ const pts = this.points;
218
+ pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
219
+ pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
220
+ pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
221
+ pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
222
+ pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
223
+ pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
224
+ }
225
+ /** Create a new Frustum from a Range3d */
226
+ static fromRange(range, out) {
227
+ const frustum = undefined !== out ? out : new Frustum();
228
+ frustum.initFromRange(range);
229
+ return frustum;
230
+ }
231
+ /** Return true if this Frustum has a mirror (is not in the correct order.) */
232
+ get hasMirror() {
233
+ const pts = this.points;
234
+ const u = pts[Npc._000].vectorTo(pts[Npc._001]);
235
+ const v = pts[Npc._000].vectorTo(pts[Npc._010]);
236
+ const w = pts[Npc._000].vectorTo(pts[Npc._100]);
237
+ return (u.tripleProduct(v, w) > 0);
238
+ }
239
+ /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
240
+ fixPointOrder() {
241
+ if (!this.hasMirror)
242
+ return;
243
+ // frustum has mirroring, reverse points
244
+ const pts = this.points;
245
+ for (let i = 0; i < 8; i += 2) {
246
+ const tmpPoint = pts[i];
247
+ pts[i] = pts[i + 1];
248
+ pts[i + 1] = tmpPoint;
249
+ }
250
+ }
251
+ /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
252
+ getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
253
+ const convexSet = core_geometry_1.ConvexClipPlaneSet.createEmpty();
254
+ const scratchNormal = core_geometry_1.Vector3d.create();
255
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
256
+ if (scratchNormal.normalizeInPlace())
257
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
258
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
259
+ if (scratchNormal.normalizeInPlace())
260
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
261
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
262
+ if (scratchNormal.normalizeInPlace())
263
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
264
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
265
+ if (scratchNormal.normalizeInPlace())
266
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
267
+ if (clipBack) {
268
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
269
+ if (scratchNormal.normalizeInPlace())
270
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
271
+ }
272
+ if (clipFront) {
273
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
274
+ if (scratchNormal.normalizeInPlace())
275
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
276
+ }
277
+ return convexSet;
278
+ }
279
+ /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
280
+ getIntersectionWithPlane(plane) {
281
+ const clipPlane = core_geometry_1.ClipPlane.createPlane(plane);
282
+ const loopPoints = clipPlane.intersectRange(this.toRange(), true);
283
+ if (undefined === loopPoints)
284
+ return undefined;
285
+ const convexSet = this.getRangePlanes(false, false, 0);
286
+ const workPoints = new core_geometry_1.GrowableXYZArray();
287
+ const outPoints = new core_geometry_1.GrowableXYZArray();
288
+ convexSet.polygonClip(loopPoints, outPoints, workPoints);
289
+ return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
290
+ }
291
+ }
292
+ exports.Frustum = Frustum;
293
293
  //# sourceMappingURL=Frustum.js.map