@itwin/core-common 3.7.0-dev.5 → 3.7.0-dev.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackendTypes.d.ts +12 -12
  11. package/lib/cjs/BackendTypes.js +9 -9
  12. package/lib/cjs/BackendTypes.js.map +1 -1
  13. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  14. package/lib/cjs/BackgroundMapProvider.js +68 -68
  15. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  16. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  17. package/lib/cjs/BackgroundMapSettings.js +156 -156
  18. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  19. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  20. package/lib/cjs/Base64EncodedString.js +66 -66
  21. package/lib/cjs/Base64EncodedString.js.map +1 -1
  22. package/lib/cjs/BlobReader.d.ts +31 -31
  23. package/lib/cjs/BlobReader.js +84 -84
  24. package/lib/cjs/BlobReader.js.map +1 -1
  25. package/lib/cjs/BriefcaseTypes.d.ts +191 -191
  26. package/lib/cjs/BriefcaseTypes.js +95 -95
  27. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  28. package/lib/cjs/Camera.d.ts +42 -42
  29. package/lib/cjs/Camera.js +62 -62
  30. package/lib/cjs/Camera.js.map +1 -1
  31. package/lib/cjs/ChangedElements.d.ts +85 -85
  32. package/lib/cjs/ChangedElements.js +23 -23
  33. package/lib/cjs/ChangedElements.js.map +1 -1
  34. package/lib/cjs/ChangedEntities.d.ts +45 -45
  35. package/lib/cjs/ChangedEntities.js +9 -9
  36. package/lib/cjs/ChangedEntities.js.map +1 -1
  37. package/lib/cjs/ChangesetProps.d.ts +98 -98
  38. package/lib/cjs/ChangesetProps.js +22 -22
  39. package/lib/cjs/ChangesetProps.js.map +1 -1
  40. package/lib/cjs/ClipStyle.d.ts +89 -89
  41. package/lib/cjs/ClipStyle.js +123 -123
  42. package/lib/cjs/ClipStyle.js.map +1 -1
  43. package/lib/cjs/CloudStorage.d.ts +62 -62
  44. package/lib/cjs/CloudStorage.js +113 -113
  45. package/lib/cjs/CloudStorage.js.map +1 -1
  46. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  47. package/lib/cjs/CloudStorageTileCache.js +66 -66
  48. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  49. package/lib/cjs/Code.d.ts +277 -277
  50. package/lib/cjs/Code.js +269 -269
  51. package/lib/cjs/Code.js.map +1 -1
  52. package/lib/cjs/ColorByName.d.ts +161 -161
  53. package/lib/cjs/ColorByName.js +169 -169
  54. package/lib/cjs/ColorByName.js.map +1 -1
  55. package/lib/cjs/ColorDef.d.ts +208 -208
  56. package/lib/cjs/ColorDef.js +571 -571
  57. package/lib/cjs/ColorDef.js.map +1 -1
  58. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  59. package/lib/cjs/CommonLoggerCategory.js +26 -26
  60. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  61. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  62. package/lib/cjs/ConcurrentQuery.js +552 -552
  63. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  64. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  65. package/lib/cjs/ContextRealityModel.js +373 -373
  66. package/lib/cjs/ContextRealityModel.js.map +1 -1
  67. package/lib/cjs/DisplayStyleSettings.d.ts +588 -588
  68. package/lib/cjs/DisplayStyleSettings.js +985 -985
  69. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  70. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  71. package/lib/cjs/ECSchemaProps.js +9 -9
  72. package/lib/cjs/ECSchemaProps.js.map +1 -1
  73. package/lib/cjs/ECSqlReader.d.ts +70 -70
  74. package/lib/cjs/ECSqlReader.js +280 -280
  75. package/lib/cjs/ECSqlReader.js.map +1 -1
  76. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  77. package/lib/cjs/ECSqlTypes.js +189 -189
  78. package/lib/cjs/ECSqlTypes.js.map +1 -1
  79. package/lib/cjs/ElementMesh.d.ts +39 -39
  80. package/lib/cjs/ElementMesh.js +56 -56
  81. package/lib/cjs/ElementMesh.js.map +1 -1
  82. package/lib/cjs/ElementProps.d.ts +483 -483
  83. package/lib/cjs/ElementProps.js +99 -99
  84. package/lib/cjs/ElementProps.js.map +1 -1
  85. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  86. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  87. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  88. package/lib/cjs/EntityProps.d.ts +177 -177
  89. package/lib/cjs/EntityProps.js +113 -113
  90. package/lib/cjs/EntityProps.js.map +1 -1
  91. package/lib/cjs/EntityReference.d.ts +51 -51
  92. package/lib/cjs/EntityReference.js +56 -56
  93. package/lib/cjs/EntityReference.js.map +1 -1
  94. package/lib/cjs/Environment.d.ts +61 -61
  95. package/lib/cjs/Environment.js +73 -73
  96. package/lib/cjs/Environment.js.map +1 -1
  97. package/lib/cjs/FeatureIndex.d.ts +39 -39
  98. package/lib/cjs/FeatureIndex.js +63 -63
  99. package/lib/cjs/FeatureIndex.js.map +1 -1
  100. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  101. package/lib/cjs/FeatureSymbology.js +614 -614
  102. package/lib/cjs/FeatureSymbology.js.map +1 -1
  103. package/lib/cjs/FeatureTable.d.ts +248 -141
  104. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  105. package/lib/cjs/FeatureTable.js +470 -278
  106. package/lib/cjs/FeatureTable.js.map +1 -1
  107. package/lib/cjs/Fonts.d.ts +51 -51
  108. package/lib/cjs/Fonts.js +53 -53
  109. package/lib/cjs/Fonts.js.map +1 -1
  110. package/lib/cjs/Frustum.d.ts +114 -114
  111. package/lib/cjs/Frustum.js +292 -292
  112. package/lib/cjs/Frustum.js.map +1 -1
  113. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  114. package/lib/cjs/GeoCoordinateServices.js +80 -80
  115. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  116. package/lib/cjs/GeometryContainment.d.ts +28 -28
  117. package/lib/cjs/GeometryContainment.js +9 -9
  118. package/lib/cjs/GeometryContainment.js.map +1 -1
  119. package/lib/cjs/GeometryParams.d.ts +130 -130
  120. package/lib/cjs/GeometryParams.js +174 -174
  121. package/lib/cjs/GeometryParams.js.map +1 -1
  122. package/lib/cjs/GeometrySummary.d.ts +45 -45
  123. package/lib/cjs/GeometrySummary.js +23 -23
  124. package/lib/cjs/GeometrySummary.js.map +1 -1
  125. package/lib/cjs/Gradient.d.ts +139 -139
  126. package/lib/cjs/Gradient.js +455 -455
  127. package/lib/cjs/Gradient.js.map +1 -1
  128. package/lib/cjs/GraphicParams.d.ts +58 -58
  129. package/lib/cjs/GraphicParams.js +85 -85
  130. package/lib/cjs/GraphicParams.js.map +1 -1
  131. package/lib/cjs/GroundPlane.d.ts +52 -52
  132. package/lib/cjs/GroundPlane.js +64 -64
  133. package/lib/cjs/GroundPlane.js.map +1 -1
  134. package/lib/cjs/HSLColor.d.ts +20 -20
  135. package/lib/cjs/HSLColor.js +32 -32
  136. package/lib/cjs/HSLColor.js.map +1 -1
  137. package/lib/cjs/HSVColor.d.ts +30 -30
  138. package/lib/cjs/HSVColor.js +59 -59
  139. package/lib/cjs/HSVColor.js.map +1 -1
  140. package/lib/cjs/HiddenLine.d.ts +97 -97
  141. package/lib/cjs/HiddenLine.js +162 -162
  142. package/lib/cjs/HiddenLine.js.map +1 -1
  143. package/lib/cjs/Hilite.d.ts +50 -50
  144. package/lib/cjs/Hilite.js +64 -64
  145. package/lib/cjs/Hilite.js.map +1 -1
  146. package/lib/cjs/IModel.d.ts +358 -358
  147. package/lib/cjs/IModel.js +347 -347
  148. package/lib/cjs/IModel.js.map +1 -1
  149. package/lib/cjs/IModelError.d.ts +42 -42
  150. package/lib/cjs/IModelError.js +71 -71
  151. package/lib/cjs/IModelError.js.map +1 -1
  152. package/lib/cjs/IModelVersion.d.ts +68 -68
  153. package/lib/cjs/IModelVersion.js +79 -79
  154. package/lib/cjs/IModelVersion.js.map +1 -1
  155. package/lib/cjs/Image.d.ts +86 -86
  156. package/lib/cjs/Image.js +128 -128
  157. package/lib/cjs/Image.js.map +1 -1
  158. package/lib/cjs/IpcAppProps.d.ts +141 -141
  159. package/lib/cjs/IpcAppProps.js +23 -23
  160. package/lib/cjs/IpcAppProps.js.map +1 -1
  161. package/lib/cjs/LightSettings.d.ts +224 -224
  162. package/lib/cjs/LightSettings.js +309 -309
  163. package/lib/cjs/LightSettings.js.map +1 -1
  164. package/lib/cjs/LinePixels.d.ts +34 -34
  165. package/lib/cjs/LinePixels.js +42 -42
  166. package/lib/cjs/LinePixels.js.map +1 -1
  167. package/lib/cjs/Localization.d.ts +113 -113
  168. package/lib/cjs/Localization.js +33 -33
  169. package/lib/cjs/Localization.js.map +1 -1
  170. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  171. package/lib/cjs/MapImagerySettings.js +80 -80
  172. package/lib/cjs/MapImagerySettings.js.map +1 -1
  173. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  174. package/lib/cjs/MapLayerSettings.js +411 -411
  175. package/lib/cjs/MapLayerSettings.js.map +1 -1
  176. package/lib/cjs/MassProperties.d.ts +64 -64
  177. package/lib/cjs/MassProperties.js +23 -23
  178. package/lib/cjs/MassProperties.js.map +1 -1
  179. package/lib/cjs/MaterialProps.d.ts +153 -153
  180. package/lib/cjs/MaterialProps.js +35 -35
  181. package/lib/cjs/MaterialProps.js.map +1 -1
  182. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  183. package/lib/cjs/ModelClipGroup.js +98 -98
  184. package/lib/cjs/ModelClipGroup.js.map +1 -1
  185. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  186. package/lib/cjs/ModelGeometryChanges.js +83 -83
  187. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  188. package/lib/cjs/ModelProps.d.ts +67 -67
  189. package/lib/cjs/ModelProps.js +9 -9
  190. package/lib/cjs/ModelProps.js.map +1 -1
  191. package/lib/cjs/NativeAppProps.d.ts +122 -122
  192. package/lib/cjs/NativeAppProps.js +30 -30
  193. package/lib/cjs/NativeAppProps.js.map +1 -1
  194. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  195. package/lib/cjs/OctEncodedNormal.js +98 -98
  196. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  197. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  198. package/lib/cjs/PlanProjectionSettings.js +63 -63
  199. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  200. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  201. package/lib/cjs/PlanarClipMask.js +136 -136
  202. package/lib/cjs/PlanarClipMask.js.map +1 -1
  203. package/lib/cjs/QPoint.d.ts +479 -479
  204. package/lib/cjs/QPoint.js +826 -826
  205. package/lib/cjs/QPoint.js.map +1 -1
  206. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  207. package/lib/cjs/RealityDataAccessProps.js +19 -19
  208. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  209. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  210. package/lib/cjs/RealityModelDisplaySettings.js +142 -142
  211. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  212. package/lib/cjs/Render.d.ts +89 -89
  213. package/lib/cjs/Render.js +177 -177
  214. package/lib/cjs/Render.js.map +1 -1
  215. package/lib/cjs/RenderMaterial.d.ts +58 -58
  216. package/lib/cjs/RenderMaterial.js +76 -76
  217. package/lib/cjs/RenderMaterial.js.map +1 -1
  218. package/lib/cjs/RenderSchedule.d.ts +543 -543
  219. package/lib/cjs/RenderSchedule.js +1002 -1002
  220. package/lib/cjs/RenderTexture.d.ts +70 -70
  221. package/lib/cjs/RenderTexture.js +59 -59
  222. package/lib/cjs/RenderTexture.js.map +1 -1
  223. package/lib/cjs/RgbColor.d.ts +47 -47
  224. package/lib/cjs/RgbColor.js +77 -77
  225. package/lib/cjs/RgbColor.js.map +1 -1
  226. package/lib/cjs/RpcInterface.d.ts +33 -33
  227. package/lib/cjs/RpcInterface.js +137 -137
  228. package/lib/cjs/RpcInterface.js.map +1 -1
  229. package/lib/cjs/RpcManager.d.ts +40 -40
  230. package/lib/cjs/RpcManager.js +55 -55
  231. package/lib/cjs/RpcManager.js.map +1 -1
  232. package/lib/cjs/SessionProps.d.ts +16 -16
  233. package/lib/cjs/SessionProps.js +9 -9
  234. package/lib/cjs/SessionProps.js.map +1 -1
  235. package/lib/cjs/SkyBox.d.ts +215 -215
  236. package/lib/cjs/SkyBox.js +210 -210
  237. package/lib/cjs/SkyBox.js.map +1 -1
  238. package/lib/cjs/Snapping.d.ts +49 -49
  239. package/lib/cjs/Snapping.js +9 -9
  240. package/lib/cjs/Snapping.js.map +1 -1
  241. package/lib/cjs/SolarCalculate.d.ts +27 -27
  242. package/lib/cjs/SolarCalculate.js +211 -211
  243. package/lib/cjs/SolarCalculate.js.map +1 -1
  244. package/lib/cjs/SolarShadows.d.ts +35 -35
  245. package/lib/cjs/SolarShadows.js +62 -62
  246. package/lib/cjs/SolarShadows.js.map +1 -1
  247. package/lib/cjs/SpatialClassification.d.ts +208 -208
  248. package/lib/cjs/SpatialClassification.js +340 -340
  249. package/lib/cjs/SpatialClassification.js.map +1 -1
  250. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  251. package/lib/cjs/SubCategoryAppearance.js +96 -96
  252. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  253. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  254. package/lib/cjs/SubCategoryOverride.js +104 -104
  255. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  256. package/lib/cjs/TerrainSettings.d.ts +82 -82
  257. package/lib/cjs/TerrainSettings.js +102 -102
  258. package/lib/cjs/TerrainSettings.js.map +1 -1
  259. package/lib/cjs/TextureMapping.d.ts +118 -118
  260. package/lib/cjs/TextureMapping.js +174 -174
  261. package/lib/cjs/TextureMapping.js.map +1 -1
  262. package/lib/cjs/TextureProps.d.ts +65 -65
  263. package/lib/cjs/TextureProps.js +28 -28
  264. package/lib/cjs/TextureProps.js.map +1 -1
  265. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  266. package/lib/cjs/ThematicDisplay.js +344 -344
  267. package/lib/cjs/ThematicDisplay.js.map +1 -1
  268. package/lib/cjs/Thumbnail.d.ts +26 -26
  269. package/lib/cjs/Thumbnail.js +9 -9
  270. package/lib/cjs/Thumbnail.js.map +1 -1
  271. package/lib/cjs/TileProps.d.ts +82 -82
  272. package/lib/cjs/TileProps.js +29 -29
  273. package/lib/cjs/TileProps.js.map +1 -1
  274. package/lib/cjs/Tween.d.ts +191 -191
  275. package/lib/cjs/Tween.js +570 -570
  276. package/lib/cjs/Tween.js.map +1 -1
  277. package/lib/cjs/TxnAction.d.ts +21 -21
  278. package/lib/cjs/TxnAction.js +29 -29
  279. package/lib/cjs/TxnAction.js.map +1 -1
  280. package/lib/cjs/ViewDetails.d.ts +125 -125
  281. package/lib/cjs/ViewDetails.js +166 -166
  282. package/lib/cjs/ViewDetails.js.map +1 -1
  283. package/lib/cjs/ViewFlags.d.ts +287 -287
  284. package/lib/cjs/ViewFlags.js +368 -368
  285. package/lib/cjs/ViewFlags.js.map +1 -1
  286. package/lib/cjs/ViewProps.d.ts +205 -205
  287. package/lib/cjs/ViewProps.js +9 -9
  288. package/lib/cjs/ViewProps.js.map +1 -1
  289. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  290. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  291. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  292. package/lib/cjs/core-common.d.ts +245 -244
  293. package/lib/cjs/core-common.d.ts.map +1 -1
  294. package/lib/cjs/core-common.js +261 -260
  295. package/lib/cjs/core-common.js.map +1 -1
  296. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  297. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  298. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  299. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  300. package/lib/cjs/domains/GenericElementProps.js +9 -9
  301. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  302. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  303. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  304. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  305. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  306. package/lib/cjs/geometry/AreaPattern.js +204 -204
  307. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  308. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  309. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  310. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  311. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  312. package/lib/cjs/geometry/Cartographic.js +345 -345
  313. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  314. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  315. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  316. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  317. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  318. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  319. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  320. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  321. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  322. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  323. package/lib/cjs/geometry/FrustumPlanes.d.ts +81 -81
  324. package/lib/cjs/geometry/FrustumPlanes.js +193 -193
  325. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  326. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  327. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  328. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  329. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  330. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  331. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  332. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  333. package/lib/cjs/geometry/GeometryStream.js +469 -469
  334. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  335. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  336. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  337. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  338. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  339. package/lib/cjs/geometry/LineStyle.js +129 -129
  340. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  341. package/lib/cjs/geometry/Placement.d.ts +95 -95
  342. package/lib/cjs/geometry/Placement.js +131 -131
  343. package/lib/cjs/geometry/Placement.js.map +1 -1
  344. package/lib/cjs/geometry/Projection.d.ts +251 -251
  345. package/lib/cjs/geometry/Projection.js +198 -198
  346. package/lib/cjs/geometry/Projection.js.map +1 -1
  347. package/lib/cjs/geometry/TextString.d.ts +55 -55
  348. package/lib/cjs/geometry/TextString.js +65 -65
  349. package/lib/cjs/geometry/TextString.js.map +1 -1
  350. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  351. package/lib/cjs/ipc/IpcSession.js +27 -27
  352. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  353. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  354. package/lib/cjs/ipc/IpcSocket.js +16 -16
  355. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  356. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
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  700. package/lib/esm/RgbColor.d.ts +47 -47
  701. package/lib/esm/RgbColor.js +73 -73
  702. package/lib/esm/RgbColor.js.map +1 -1
  703. package/lib/esm/RpcInterface.d.ts +33 -33
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@@ -1,289 +1,289 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Views
7
- */
8
- import { AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Point3d, Range3d, Vector3d, } from "@itwin/core-geometry";
9
- /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
10
- * @public
11
- * @extensions
12
- */
13
- export var Npc;
14
- (function (Npc) {
15
- /** Left bottom rear */
16
- Npc[Npc["_000"] = 0] = "_000";
17
- /** Right bottom rear */
18
- Npc[Npc["_100"] = 1] = "_100";
19
- /** Left top rear */
20
- Npc[Npc["_010"] = 2] = "_010";
21
- /** Right top rear */
22
- Npc[Npc["_110"] = 3] = "_110";
23
- /** Left bottom front */
24
- Npc[Npc["_001"] = 4] = "_001";
25
- /** Right bottom front */
26
- Npc[Npc["_101"] = 5] = "_101";
27
- /** Left top front */
28
- Npc[Npc["_011"] = 6] = "_011";
29
- /** Right top front */
30
- Npc[Npc["_111"] = 7] = "_111";
31
- Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
32
- Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
33
- Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
34
- Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
35
- Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
36
- Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
37
- Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
38
- Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
39
- /** useful for sizing arrays */
40
- Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
41
- })(Npc || (Npc = {}));
42
- /** The 8 corners of an [[Npc]] Frustum.
43
- * @public
44
- */
45
- export const NpcCorners = [
46
- new Point3d(0.0, 0.0, 0.0),
47
- new Point3d(1.0, 0.0, 0.0),
48
- new Point3d(0.0, 1.0, 0.0),
49
- new Point3d(1.0, 1.0, 0.0),
50
- new Point3d(0.0, 0.0, 1.0),
51
- new Point3d(1.0, 0.0, 1.0),
52
- new Point3d(0.0, 1.0, 1.0),
53
- new Point3d(1.0, 1.0, 1.0),
54
- ];
55
- NpcCorners.forEach((corner) => Object.freeze(corner));
56
- Object.freeze(NpcCorners);
57
- /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
58
- * @public
59
- */
60
- export const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
61
- Object.freeze(NpcCenter);
62
- /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
63
- * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
64
- * @public
65
- */
66
- export class Frustum {
67
- /** Constructor for Frustum. Members are initialized to the Npc cube. */
68
- constructor() {
69
- /** Array of the 8 points of this Frustum. */
70
- this.points = [];
71
- for (let i = 0; i < 8; ++i)
72
- this.points[i] = NpcCorners[i].clone();
73
- }
74
- /** Initialize this Frustum to the 8 corners of the NPC cube. */
75
- initNpc() {
76
- for (let i = 0; i < 8; ++i)
77
- Point3d.createFrom(NpcCorners[i], this.points[i]);
78
- return this;
79
- }
80
- /** Get a corner Point from this Frustum. */
81
- getCorner(i) { return this.points[i]; }
82
- /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
83
- getCenter() {
84
- return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
85
- }
86
- /** Get the distance between two corners of this Frustum. */
87
- distance(corner1, corner2) {
88
- return this.getCorner(corner1).distance(this.getCorner(corner2));
89
- }
90
- /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
91
- getFraction() {
92
- return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
93
- }
94
- /** Multiply all the points of this Frustum by a Transform, in place. */
95
- multiply(trans) {
96
- trans.multiplyPoint3dArrayInPlace(this.points);
97
- }
98
- /** Offset all of the points of this Frustum by a vector. */
99
- translate(offset) {
100
- for (const pt of this.points)
101
- pt.plus(offset, pt);
102
- }
103
- /** Transform all the points of this Frustum and return the result in another Frustum. */
104
- transformBy(trans, result) {
105
- result = result ? result : new Frustum();
106
- trans.multiplyPoint3dArray(this.points, result.points);
107
- return result;
108
- }
109
- /** Calculate a bounding range from the 8 points in this Frustum. */
110
- toRange(range) {
111
- return Range3d.createArray(this.points, range);
112
- }
113
- /** Make a copy of this Frustum.
114
- * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
115
- */
116
- clone(result) {
117
- result = result ? result : new Frustum();
118
- result.setFrom(this);
119
- return result;
120
- }
121
- /** Set the points of this Frustum to be copies of the points in another Frustum. */
122
- setFrom(other) { this.setFromCorners(other.points); }
123
- /** Set the points of this frustum from array of corner points in NPC order. */
124
- setFromCorners(corners) {
125
- for (let i = 0; i < 8; ++i)
126
- this.points[i].setFrom(corners[i]);
127
- }
128
- /** Scale this Frustum, in place, about its center by a scale factor. */
129
- scaleAboutCenter(scale) {
130
- const orig = this.clone();
131
- const f = 0.5 * (1.0 + scale);
132
- orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
133
- orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
134
- orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
135
- orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
136
- orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
137
- orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
138
- orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
139
- orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
140
- }
141
- /** The point at the center of the front face of this frustum */
142
- get frontCenter() {
143
- return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
144
- }
145
- /** The point at the center of the rear face of this frustum */
146
- get rearCenter() {
147
- return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
148
- }
149
- /** Scale this frustum's XY (viewing) plane about its center */
150
- scaleXYAboutCenter(scale) {
151
- const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
152
- frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
153
- frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
154
- frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
155
- frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
156
- rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
157
- rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
158
- rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
159
- rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
160
- }
161
- /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
162
- toMap4d() {
163
- const org = this.getCorner(Npc.LeftBottomRear);
164
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
165
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
166
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
167
- return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
168
- }
169
- /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
170
- getRotation(result) {
171
- const org = this.getCorner(Npc.LeftBottomRear);
172
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
173
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
174
- const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);
175
- if (matrix)
176
- matrix.transposeInPlace();
177
- return matrix;
178
- }
179
- /** Get the eye point - undefined if parallel projection */
180
- getEyePoint(result) {
181
- const fraction = this.getFraction();
182
- if (Math.abs(fraction - 1) < 1E-8)
183
- return undefined; // Parallel.
184
- const org = this.getCorner(Npc.LeftBottomRear);
185
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
186
- return org.plusScaled(zVec, 1 / (1 - fraction), result);
187
- }
188
- /** Invalidate this Frustum by setting all 8 points to zero. */
189
- invalidate() {
190
- for (let i = 0; i < 8; ++i)
191
- this.points[i].set(0, 0, 0);
192
- }
193
- /** Return true if this Frustum is equal to another Frustum */
194
- equals(rhs) {
195
- for (let i = 0; i < 8; ++i) {
196
- if (!this.points[i].isExactEqual(rhs.points[i]))
197
- return false;
198
- }
199
- return true;
200
- }
201
- /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
202
- * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
203
- */
204
- isSame(other) {
205
- for (let i = 0; i < 8; ++i) {
206
- if (!this.points[i].isAlmostEqual(other.points[i]))
207
- return false;
208
- }
209
- return true;
210
- }
211
- /** Initialize this Frustum from a Range */
212
- initFromRange(range) {
213
- const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
214
- const pts = this.points;
215
- pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
216
- pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
217
- pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
218
- pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
219
- pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
220
- pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
221
- }
222
- /** Create a new Frustum from a Range3d */
223
- static fromRange(range, out) {
224
- const frustum = undefined !== out ? out : new Frustum();
225
- frustum.initFromRange(range);
226
- return frustum;
227
- }
228
- /** Return true if this Frustum has a mirror (is not in the correct order.) */
229
- get hasMirror() {
230
- const pts = this.points;
231
- const u = pts[Npc._000].vectorTo(pts[Npc._001]);
232
- const v = pts[Npc._000].vectorTo(pts[Npc._010]);
233
- const w = pts[Npc._000].vectorTo(pts[Npc._100]);
234
- return (u.tripleProduct(v, w) > 0);
235
- }
236
- /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
237
- fixPointOrder() {
238
- if (!this.hasMirror)
239
- return;
240
- // frustum has mirroring, reverse points
241
- const pts = this.points;
242
- for (let i = 0; i < 8; i += 2) {
243
- const tmpPoint = pts[i];
244
- pts[i] = pts[i + 1];
245
- pts[i + 1] = tmpPoint;
246
- }
247
- }
248
- /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
249
- getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
250
- const convexSet = ConvexClipPlaneSet.createEmpty();
251
- const scratchNormal = Vector3d.create();
252
- Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
253
- if (scratchNormal.normalizeInPlace())
254
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
255
- Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
256
- if (scratchNormal.normalizeInPlace())
257
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
258
- Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
259
- if (scratchNormal.normalizeInPlace())
260
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
261
- Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
262
- if (scratchNormal.normalizeInPlace())
263
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
264
- if (clipBack) {
265
- Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
266
- if (scratchNormal.normalizeInPlace())
267
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
268
- }
269
- if (clipFront) {
270
- Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
271
- if (scratchNormal.normalizeInPlace())
272
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
273
- }
274
- return convexSet;
275
- }
276
- /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
277
- getIntersectionWithPlane(plane) {
278
- const clipPlane = ClipPlane.createPlane(plane);
279
- const loopPoints = clipPlane.intersectRange(this.toRange(), true);
280
- if (undefined === loopPoints)
281
- return undefined;
282
- const convexSet = this.getRangePlanes(false, false, 0);
283
- const workPoints = new GrowableXYZArray();
284
- const outPoints = new GrowableXYZArray();
285
- convexSet.polygonClip(loopPoints, outPoints, workPoints);
286
- return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
287
- }
288
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Views
7
+ */
8
+ import { AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Point3d, Range3d, Vector3d, } from "@itwin/core-geometry";
9
+ /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
10
+ * @public
11
+ * @extensions
12
+ */
13
+ export var Npc;
14
+ (function (Npc) {
15
+ /** Left bottom rear */
16
+ Npc[Npc["_000"] = 0] = "_000";
17
+ /** Right bottom rear */
18
+ Npc[Npc["_100"] = 1] = "_100";
19
+ /** Left top rear */
20
+ Npc[Npc["_010"] = 2] = "_010";
21
+ /** Right top rear */
22
+ Npc[Npc["_110"] = 3] = "_110";
23
+ /** Left bottom front */
24
+ Npc[Npc["_001"] = 4] = "_001";
25
+ /** Right bottom front */
26
+ Npc[Npc["_101"] = 5] = "_101";
27
+ /** Left top front */
28
+ Npc[Npc["_011"] = 6] = "_011";
29
+ /** Right top front */
30
+ Npc[Npc["_111"] = 7] = "_111";
31
+ Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
32
+ Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
33
+ Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
34
+ Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
35
+ Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
36
+ Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
37
+ Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
38
+ Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
39
+ /** useful for sizing arrays */
40
+ Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
41
+ })(Npc || (Npc = {}));
42
+ /** The 8 corners of an [[Npc]] Frustum.
43
+ * @public
44
+ */
45
+ export const NpcCorners = [
46
+ new Point3d(0.0, 0.0, 0.0),
47
+ new Point3d(1.0, 0.0, 0.0),
48
+ new Point3d(0.0, 1.0, 0.0),
49
+ new Point3d(1.0, 1.0, 0.0),
50
+ new Point3d(0.0, 0.0, 1.0),
51
+ new Point3d(1.0, 0.0, 1.0),
52
+ new Point3d(0.0, 1.0, 1.0),
53
+ new Point3d(1.0, 1.0, 1.0),
54
+ ];
55
+ NpcCorners.forEach((corner) => Object.freeze(corner));
56
+ Object.freeze(NpcCorners);
57
+ /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
58
+ * @public
59
+ */
60
+ export const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
61
+ Object.freeze(NpcCenter);
62
+ /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
63
+ * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
64
+ * @public
65
+ */
66
+ export class Frustum {
67
+ /** Constructor for Frustum. Members are initialized to the Npc cube. */
68
+ constructor() {
69
+ /** Array of the 8 points of this Frustum. */
70
+ this.points = [];
71
+ for (let i = 0; i < 8; ++i)
72
+ this.points[i] = NpcCorners[i].clone();
73
+ }
74
+ /** Initialize this Frustum to the 8 corners of the NPC cube. */
75
+ initNpc() {
76
+ for (let i = 0; i < 8; ++i)
77
+ Point3d.createFrom(NpcCorners[i], this.points[i]);
78
+ return this;
79
+ }
80
+ /** Get a corner Point from this Frustum. */
81
+ getCorner(i) { return this.points[i]; }
82
+ /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
83
+ getCenter() {
84
+ return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
85
+ }
86
+ /** Get the distance between two corners of this Frustum. */
87
+ distance(corner1, corner2) {
88
+ return this.getCorner(corner1).distance(this.getCorner(corner2));
89
+ }
90
+ /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
91
+ getFraction() {
92
+ return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
93
+ }
94
+ /** Multiply all the points of this Frustum by a Transform, in place. */
95
+ multiply(trans) {
96
+ trans.multiplyPoint3dArrayInPlace(this.points);
97
+ }
98
+ /** Offset all of the points of this Frustum by a vector. */
99
+ translate(offset) {
100
+ for (const pt of this.points)
101
+ pt.plus(offset, pt);
102
+ }
103
+ /** Transform all the points of this Frustum and return the result in another Frustum. */
104
+ transformBy(trans, result) {
105
+ result = result ? result : new Frustum();
106
+ trans.multiplyPoint3dArray(this.points, result.points);
107
+ return result;
108
+ }
109
+ /** Calculate a bounding range from the 8 points in this Frustum. */
110
+ toRange(range) {
111
+ return Range3d.createArray(this.points, range);
112
+ }
113
+ /** Make a copy of this Frustum.
114
+ * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
115
+ */
116
+ clone(result) {
117
+ result = result ? result : new Frustum();
118
+ result.setFrom(this);
119
+ return result;
120
+ }
121
+ /** Set the points of this Frustum to be copies of the points in another Frustum. */
122
+ setFrom(other) { this.setFromCorners(other.points); }
123
+ /** Set the points of this frustum from array of corner points in NPC order. */
124
+ setFromCorners(corners) {
125
+ for (let i = 0; i < 8; ++i)
126
+ this.points[i].setFrom(corners[i]);
127
+ }
128
+ /** Scale this Frustum, in place, about its center by a scale factor. */
129
+ scaleAboutCenter(scale) {
130
+ const orig = this.clone();
131
+ const f = 0.5 * (1.0 + scale);
132
+ orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
133
+ orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
134
+ orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
135
+ orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
136
+ orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
137
+ orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
138
+ orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
139
+ orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
140
+ }
141
+ /** The point at the center of the front face of this frustum */
142
+ get frontCenter() {
143
+ return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
144
+ }
145
+ /** The point at the center of the rear face of this frustum */
146
+ get rearCenter() {
147
+ return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
148
+ }
149
+ /** Scale this frustum's XY (viewing) plane about its center */
150
+ scaleXYAboutCenter(scale) {
151
+ const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
152
+ frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
153
+ frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
154
+ frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
155
+ frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
156
+ rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
157
+ rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
158
+ rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
159
+ rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
160
+ }
161
+ /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
162
+ toMap4d() {
163
+ const org = this.getCorner(Npc.LeftBottomRear);
164
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
165
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
166
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
167
+ return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
168
+ }
169
+ /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
170
+ getRotation(result) {
171
+ const org = this.getCorner(Npc.LeftBottomRear);
172
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
173
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
174
+ const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);
175
+ if (matrix)
176
+ matrix.transposeInPlace();
177
+ return matrix;
178
+ }
179
+ /** Get the eye point - undefined if parallel projection */
180
+ getEyePoint(result) {
181
+ const fraction = this.getFraction();
182
+ if (Math.abs(fraction - 1) < 1E-8)
183
+ return undefined; // Parallel.
184
+ const org = this.getCorner(Npc.LeftBottomRear);
185
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
186
+ return org.plusScaled(zVec, 1 / (1 - fraction), result);
187
+ }
188
+ /** Invalidate this Frustum by setting all 8 points to zero. */
189
+ invalidate() {
190
+ for (let i = 0; i < 8; ++i)
191
+ this.points[i].set(0, 0, 0);
192
+ }
193
+ /** Return true if this Frustum is equal to another Frustum */
194
+ equals(rhs) {
195
+ for (let i = 0; i < 8; ++i) {
196
+ if (!this.points[i].isExactEqual(rhs.points[i]))
197
+ return false;
198
+ }
199
+ return true;
200
+ }
201
+ /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
202
+ * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
203
+ */
204
+ isSame(other) {
205
+ for (let i = 0; i < 8; ++i) {
206
+ if (!this.points[i].isAlmostEqual(other.points[i]))
207
+ return false;
208
+ }
209
+ return true;
210
+ }
211
+ /** Initialize this Frustum from a Range */
212
+ initFromRange(range) {
213
+ const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
214
+ const pts = this.points;
215
+ pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
216
+ pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
217
+ pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
218
+ pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
219
+ pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
220
+ pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
221
+ }
222
+ /** Create a new Frustum from a Range3d */
223
+ static fromRange(range, out) {
224
+ const frustum = undefined !== out ? out : new Frustum();
225
+ frustum.initFromRange(range);
226
+ return frustum;
227
+ }
228
+ /** Return true if this Frustum has a mirror (is not in the correct order.) */
229
+ get hasMirror() {
230
+ const pts = this.points;
231
+ const u = pts[Npc._000].vectorTo(pts[Npc._001]);
232
+ const v = pts[Npc._000].vectorTo(pts[Npc._010]);
233
+ const w = pts[Npc._000].vectorTo(pts[Npc._100]);
234
+ return (u.tripleProduct(v, w) > 0);
235
+ }
236
+ /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
237
+ fixPointOrder() {
238
+ if (!this.hasMirror)
239
+ return;
240
+ // frustum has mirroring, reverse points
241
+ const pts = this.points;
242
+ for (let i = 0; i < 8; i += 2) {
243
+ const tmpPoint = pts[i];
244
+ pts[i] = pts[i + 1];
245
+ pts[i + 1] = tmpPoint;
246
+ }
247
+ }
248
+ /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
249
+ getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
250
+ const convexSet = ConvexClipPlaneSet.createEmpty();
251
+ const scratchNormal = Vector3d.create();
252
+ Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
253
+ if (scratchNormal.normalizeInPlace())
254
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
255
+ Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
256
+ if (scratchNormal.normalizeInPlace())
257
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
258
+ Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
259
+ if (scratchNormal.normalizeInPlace())
260
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
261
+ Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
262
+ if (scratchNormal.normalizeInPlace())
263
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
264
+ if (clipBack) {
265
+ Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
266
+ if (scratchNormal.normalizeInPlace())
267
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
268
+ }
269
+ if (clipFront) {
270
+ Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
271
+ if (scratchNormal.normalizeInPlace())
272
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
273
+ }
274
+ return convexSet;
275
+ }
276
+ /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
277
+ getIntersectionWithPlane(plane) {
278
+ const clipPlane = ClipPlane.createPlane(plane);
279
+ const loopPoints = clipPlane.intersectRange(this.toRange(), true);
280
+ if (undefined === loopPoints)
281
+ return undefined;
282
+ const convexSet = this.getRangePlanes(false, false, 0);
283
+ const workPoints = new GrowableXYZArray();
284
+ const outPoints = new GrowableXYZArray();
285
+ convexSet.polygonClip(loopPoints, outPoints, workPoints);
286
+ return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
287
+ }
288
+ }
289
289
  //# sourceMappingURL=Frustum.js.map