@itwin/core-common 3.6.0-dev.8 → 4.0.0-dev.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +28 -1
- package/LICENSE.md +1 -1
- package/lib/cjs/AuthorizationClient.d.ts +9 -3
- package/lib/cjs/AuthorizationClient.d.ts.map +1 -1
- package/lib/cjs/AuthorizationClient.js.map +1 -1
- package/lib/cjs/BackendTypes.d.ts +3 -3
- package/lib/cjs/BackendTypes.d.ts.map +1 -1
- package/lib/cjs/BackendTypes.js.map +1 -1
- package/lib/cjs/BackgroundMapSettings.d.ts +2 -2
- package/lib/cjs/BackgroundMapSettings.js.map +1 -1
- package/lib/cjs/CloudStorage.d.ts +5 -5
- package/lib/cjs/CloudStorage.js +3 -3
- package/lib/cjs/CloudStorage.js.map +1 -1
- package/lib/cjs/CloudStorageTileCache.d.ts +1 -1
- package/lib/cjs/CloudStorageTileCache.js +1 -1
- package/lib/cjs/CloudStorageTileCache.js.map +1 -1
- package/lib/cjs/Code.d.ts +31 -10
- package/lib/cjs/Code.d.ts.map +1 -1
- package/lib/cjs/Code.js +17 -29
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ContextRealityModel.d.ts +30 -3
- package/lib/cjs/ContextRealityModel.d.ts.map +1 -1
- package/lib/cjs/ContextRealityModel.js +23 -8
- package/lib/cjs/ContextRealityModel.js.map +1 -1
- package/lib/cjs/DisplayStyleSettings.d.ts +4 -0
- package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleSettings.js +5 -1
- package/lib/cjs/DisplayStyleSettings.js.map +1 -1
- package/lib/cjs/ElementMesh.js +2 -2
- package/lib/cjs/ElementMesh.js.map +1 -1
- package/lib/cjs/ElementProps.d.ts +5 -1
- package/lib/cjs/ElementProps.d.ts.map +1 -1
- package/lib/cjs/ElementProps.js.map +1 -1
- package/lib/cjs/EntityProps.d.ts +2 -1
- package/lib/cjs/EntityProps.d.ts.map +1 -1
- package/lib/cjs/EntityProps.js +1 -0
- package/lib/cjs/EntityProps.js.map +1 -1
- package/lib/cjs/FeatureSymbology.d.ts +3 -3
- package/lib/cjs/FeatureSymbology.js +3 -3
- package/lib/cjs/FeatureSymbology.js.map +1 -1
- package/lib/cjs/IModel.d.ts +1 -1
- package/lib/cjs/IModel.js.map +1 -1
- package/lib/cjs/IModelError.d.ts +10 -4
- package/lib/cjs/IModelError.d.ts.map +1 -1
- package/lib/cjs/IModelError.js +3 -4
- package/lib/cjs/IModelError.js.map +1 -1
- package/lib/cjs/Localization.d.ts +1 -1
- package/lib/cjs/Localization.d.ts.map +1 -1
- package/lib/cjs/Localization.js +8 -1
- package/lib/cjs/Localization.js.map +1 -1
- package/lib/cjs/MaterialProps.d.ts +42 -7
- package/lib/cjs/MaterialProps.d.ts.map +1 -1
- package/lib/cjs/MaterialProps.js +13 -1
- package/lib/cjs/MaterialProps.js.map +1 -1
- package/lib/cjs/RealityModelDisplaySettings.d.ts +65 -0
- package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
- package/lib/cjs/RealityModelDisplaySettings.js +30 -2
- package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
- package/lib/cjs/RenderMaterial.d.ts +1 -1
- package/lib/cjs/RenderMaterial.d.ts.map +1 -1
- package/lib/cjs/RenderMaterial.js +1 -1
- package/lib/cjs/RenderMaterial.js.map +1 -1
- package/lib/cjs/RenderTexture.d.ts +1 -1
- package/lib/cjs/RenderTexture.js +1 -1
- package/lib/cjs/RenderTexture.js.map +1 -1
- package/lib/cjs/RpcInterface.d.ts.map +1 -1
- package/lib/cjs/RpcInterface.js.map +1 -1
- package/lib/cjs/RpcManager.d.ts.map +1 -1
- package/lib/cjs/RpcManager.js.map +1 -1
- package/lib/cjs/TerrainSettings.d.ts +1 -1
- package/lib/cjs/TerrainSettings.js.map +1 -1
- package/lib/cjs/TextureMapping.d.ts +5 -3
- package/lib/cjs/TextureMapping.d.ts.map +1 -1
- package/lib/cjs/TextureMapping.js.map +1 -1
- package/lib/cjs/ViewFlags.d.ts +2 -6
- package/lib/cjs/ViewFlags.d.ts.map +1 -1
- package/lib/cjs/ViewFlags.js.map +1 -1
- package/lib/cjs/ViewProps.d.ts +2 -2
- package/lib/cjs/ViewProps.d.ts.map +1 -1
- package/lib/cjs/ViewProps.js.map +1 -1
- package/lib/cjs/core-common.d.ts +0 -1
- package/lib/cjs/core-common.d.ts.map +1 -1
- package/lib/cjs/core-common.js +0 -1
- package/lib/cjs/core-common.js.map +1 -1
- package/lib/cjs/geometry/BoundingSphere.d.ts +15 -2
- package/lib/cjs/geometry/BoundingSphere.d.ts.map +1 -1
- package/lib/cjs/geometry/BoundingSphere.js +18 -4
- package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
- package/lib/cjs/geometry/FrustumPlanes.d.ts +59 -10
- package/lib/cjs/geometry/FrustumPlanes.d.ts.map +1 -1
- package/lib/cjs/geometry/FrustumPlanes.js +94 -33
- package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
- package/lib/cjs/rpc/DevToolsRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.d.ts.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js +12 -12
- package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/IModelTileRpcInterface.d.ts +2 -2
- package/lib/cjs/rpc/IModelTileRpcInterface.js +4 -4
- package/lib/cjs/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/TestRpcManager.d.ts.map +1 -1
- package/lib/cjs/rpc/TestRpcManager.js +1 -0
- package/lib/cjs/rpc/TestRpcManager.js.map +1 -1
- package/lib/cjs/rpc/WipRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConfiguration.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConstants.d.ts +6 -1
- package/lib/cjs/rpc/core/RpcConstants.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcConstants.js +7 -1
- package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
- package/lib/cjs/rpc/core/RpcControl.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcControl.js +1 -0
- package/lib/cjs/rpc/core/RpcControl.js.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/cjs/rpc/core/RpcOperation.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcOperation.js +1 -0
- package/lib/cjs/rpc/core/RpcOperation.js.map +1 -1
- package/lib/cjs/rpc/core/RpcPendingQueue.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcPendingQueue.js +1 -0
- package/lib/cjs/rpc/core/RpcPendingQueue.js.map +1 -1
- package/lib/cjs/rpc/core/RpcProtocol.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/core/RpcPush.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcPush.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRegistry.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcRegistry.js +1 -0
- package/lib/cjs/rpc/core/RpcRegistry.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.js +1 -0
- package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequestContext.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcRequestContext.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRoutingToken.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcRoutingToken.js +1 -0
- package/lib/cjs/rpc/core/RpcRoutingToken.js.map +1 -1
- package/lib/cjs/rpc/core/RpcSessionInvocation.d.ts.map +1 -1
- package/lib/cjs/rpc/core/RpcSessionInvocation.js +1 -0
- package/lib/cjs/rpc/core/RpcSessionInvocation.js.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcManager.d.ts.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcManager.js.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js +1 -0
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/OpenAPI.d.ts +1 -0
- package/lib/cjs/rpc/web/OpenAPI.d.ts.map +1 -1
- package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcLogging.d.ts.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcLogging.js +1 -0
- package/lib/cjs/rpc/web/WebAppRpcLogging.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts +2 -0
- package/lib/cjs/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js +1 -0
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/cjs/tile/B3dmTileIO.js +5 -5
- package/lib/cjs/tile/B3dmTileIO.js.map +1 -1
- package/lib/cjs/tile/CompositeTileIO.js +2 -2
- package/lib/cjs/tile/CompositeTileIO.js.map +1 -1
- package/lib/cjs/tile/GltfTileIO.js +5 -5
- package/lib/cjs/tile/GltfTileIO.js.map +1 -1
- package/lib/cjs/tile/I3dmTileIO.js +6 -6
- package/lib/cjs/tile/I3dmTileIO.js.map +1 -1
- package/lib/cjs/tile/IModelTileIO.d.ts +2 -2
- package/lib/cjs/tile/IModelTileIO.js +12 -12
- package/lib/cjs/tile/IModelTileIO.js.map +1 -1
- package/lib/cjs/tile/PntsTileIO.js +5 -5
- package/lib/cjs/tile/PntsTileIO.js.map +1 -1
- package/lib/cjs/tile/TileIO.js +3 -3
- package/lib/cjs/tile/TileIO.js.map +1 -1
- package/lib/esm/AuthorizationClient.d.ts +9 -3
- package/lib/esm/AuthorizationClient.d.ts.map +1 -1
- package/lib/esm/AuthorizationClient.js.map +1 -1
- package/lib/esm/BackendTypes.d.ts +3 -3
- package/lib/esm/BackendTypes.d.ts.map +1 -1
- package/lib/esm/BackendTypes.js.map +1 -1
- package/lib/esm/BackgroundMapSettings.d.ts +2 -2
- package/lib/esm/BackgroundMapSettings.js.map +1 -1
- package/lib/esm/CloudStorage.d.ts +5 -5
- package/lib/esm/CloudStorage.js +3 -3
- package/lib/esm/CloudStorage.js.map +1 -1
- package/lib/esm/CloudStorageTileCache.d.ts +1 -1
- package/lib/esm/CloudStorageTileCache.js +1 -1
- package/lib/esm/CloudStorageTileCache.js.map +1 -1
- package/lib/esm/Code.d.ts +31 -10
- package/lib/esm/Code.d.ts.map +1 -1
- package/lib/esm/Code.js +17 -29
- package/lib/esm/Code.js.map +1 -1
- package/lib/esm/ContextRealityModel.d.ts +30 -3
- package/lib/esm/ContextRealityModel.d.ts.map +1 -1
- package/lib/esm/ContextRealityModel.js +23 -8
- package/lib/esm/ContextRealityModel.js.map +1 -1
- package/lib/esm/DisplayStyleSettings.d.ts +4 -0
- package/lib/esm/DisplayStyleSettings.d.ts.map +1 -1
- package/lib/esm/DisplayStyleSettings.js +5 -1
- package/lib/esm/DisplayStyleSettings.js.map +1 -1
- package/lib/esm/ElementMesh.js +2 -2
- package/lib/esm/ElementMesh.js.map +1 -1
- package/lib/esm/ElementProps.d.ts +5 -1
- package/lib/esm/ElementProps.d.ts.map +1 -1
- package/lib/esm/ElementProps.js.map +1 -1
- package/lib/esm/EntityProps.d.ts +2 -1
- package/lib/esm/EntityProps.d.ts.map +1 -1
- package/lib/esm/EntityProps.js +1 -0
- package/lib/esm/EntityProps.js.map +1 -1
- package/lib/esm/FeatureSymbology.d.ts +3 -3
- package/lib/esm/FeatureSymbology.js +3 -3
- package/lib/esm/FeatureSymbology.js.map +1 -1
- package/lib/esm/IModel.d.ts +1 -1
- package/lib/esm/IModel.js.map +1 -1
- package/lib/esm/IModelError.d.ts +10 -4
- package/lib/esm/IModelError.d.ts.map +1 -1
- package/lib/esm/IModelError.js +3 -2
- package/lib/esm/IModelError.js.map +1 -1
- package/lib/esm/Localization.d.ts +1 -1
- package/lib/esm/Localization.d.ts.map +1 -1
- package/lib/esm/Localization.js +8 -1
- package/lib/esm/Localization.js.map +1 -1
- package/lib/esm/MaterialProps.d.ts +42 -7
- package/lib/esm/MaterialProps.d.ts.map +1 -1
- package/lib/esm/MaterialProps.js +12 -0
- package/lib/esm/MaterialProps.js.map +1 -1
- package/lib/esm/RealityModelDisplaySettings.d.ts +65 -0
- package/lib/esm/RealityModelDisplaySettings.d.ts.map +1 -1
- package/lib/esm/RealityModelDisplaySettings.js +30 -2
- package/lib/esm/RealityModelDisplaySettings.js.map +1 -1
- package/lib/esm/RenderMaterial.d.ts +1 -1
- package/lib/esm/RenderMaterial.d.ts.map +1 -1
- package/lib/esm/RenderMaterial.js +1 -1
- package/lib/esm/RenderMaterial.js.map +1 -1
- package/lib/esm/RenderTexture.d.ts +1 -1
- package/lib/esm/RenderTexture.js +1 -1
- package/lib/esm/RenderTexture.js.map +1 -1
- package/lib/esm/RpcInterface.d.ts.map +1 -1
- package/lib/esm/RpcInterface.js.map +1 -1
- package/lib/esm/RpcManager.d.ts.map +1 -1
- package/lib/esm/RpcManager.js.map +1 -1
- package/lib/esm/TerrainSettings.d.ts +1 -1
- package/lib/esm/TerrainSettings.js.map +1 -1
- package/lib/esm/TextureMapping.d.ts +5 -3
- package/lib/esm/TextureMapping.d.ts.map +1 -1
- package/lib/esm/TextureMapping.js.map +1 -1
- package/lib/esm/ViewFlags.d.ts +2 -6
- package/lib/esm/ViewFlags.d.ts.map +1 -1
- package/lib/esm/ViewFlags.js.map +1 -1
- package/lib/esm/ViewProps.d.ts +2 -2
- package/lib/esm/ViewProps.d.ts.map +1 -1
- package/lib/esm/ViewProps.js.map +1 -1
- package/lib/esm/core-common.d.ts +0 -1
- package/lib/esm/core-common.d.ts.map +1 -1
- package/lib/esm/core-common.js +0 -1
- package/lib/esm/core-common.js.map +1 -1
- package/lib/esm/geometry/BoundingSphere.d.ts +15 -2
- package/lib/esm/geometry/BoundingSphere.d.ts.map +1 -1
- package/lib/esm/geometry/BoundingSphere.js +18 -4
- package/lib/esm/geometry/BoundingSphere.js.map +1 -1
- package/lib/esm/geometry/FrustumPlanes.d.ts +59 -10
- package/lib/esm/geometry/FrustumPlanes.d.ts.map +1 -1
- package/lib/esm/geometry/FrustumPlanes.js +94 -33
- package/lib/esm/geometry/FrustumPlanes.js.map +1 -1
- package/lib/esm/rpc/DevToolsRpcInterface.js.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.d.ts +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.d.ts.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js +12 -12
- package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/esm/rpc/IModelTileRpcInterface.d.ts +2 -2
- package/lib/esm/rpc/IModelTileRpcInterface.js +4 -4
- package/lib/esm/rpc/IModelTileRpcInterface.js.map +1 -1
- package/lib/esm/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/esm/rpc/TestRpcManager.d.ts.map +1 -1
- package/lib/esm/rpc/TestRpcManager.js +1 -0
- package/lib/esm/rpc/TestRpcManager.js.map +1 -1
- package/lib/esm/rpc/WipRpcInterface.js.map +1 -1
- package/lib/esm/rpc/core/RpcConfiguration.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/esm/rpc/core/RpcConstants.d.ts +6 -1
- package/lib/esm/rpc/core/RpcConstants.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcConstants.js +7 -1
- package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
- package/lib/esm/rpc/core/RpcControl.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcControl.js +1 -0
- package/lib/esm/rpc/core/RpcControl.js.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/esm/rpc/core/RpcOperation.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcOperation.js +1 -0
- package/lib/esm/rpc/core/RpcOperation.js.map +1 -1
- package/lib/esm/rpc/core/RpcPendingQueue.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcPendingQueue.js +1 -0
- package/lib/esm/rpc/core/RpcPendingQueue.js.map +1 -1
- package/lib/esm/rpc/core/RpcProtocol.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/esm/rpc/core/RpcPush.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcPush.js.map +1 -1
- package/lib/esm/rpc/core/RpcRegistry.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRegistry.js +1 -0
- package/lib/esm/rpc/core/RpcRegistry.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.js +1 -0
- package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequestContext.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRequestContext.js.map +1 -1
- package/lib/esm/rpc/core/RpcRoutingToken.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcRoutingToken.js +1 -0
- package/lib/esm/rpc/core/RpcRoutingToken.js.map +1 -1
- package/lib/esm/rpc/core/RpcSessionInvocation.d.ts.map +1 -1
- package/lib/esm/rpc/core/RpcSessionInvocation.js +1 -0
- package/lib/esm/rpc/core/RpcSessionInvocation.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcManager.d.ts.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcManager.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.d.ts.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js +1 -0
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/OpenAPI.d.ts +1 -0
- package/lib/esm/rpc/web/OpenAPI.d.ts.map +1 -1
- package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcLogging.d.ts.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcLogging.js +1 -0
- package/lib/esm/rpc/web/WebAppRpcLogging.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts +2 -0
- package/lib/esm/rpc/web/WebAppRpcProtocol.d.ts.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.d.ts.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.d.ts.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.js +1 -0
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/esm/tile/B3dmTileIO.js +5 -5
- package/lib/esm/tile/B3dmTileIO.js.map +1 -1
- package/lib/esm/tile/CompositeTileIO.js +2 -2
- package/lib/esm/tile/CompositeTileIO.js.map +1 -1
- package/lib/esm/tile/GltfTileIO.js +5 -5
- package/lib/esm/tile/GltfTileIO.js.map +1 -1
- package/lib/esm/tile/I3dmTileIO.js +6 -6
- package/lib/esm/tile/I3dmTileIO.js.map +1 -1
- package/lib/esm/tile/IModelTileIO.d.ts +2 -2
- package/lib/esm/tile/IModelTileIO.js +12 -12
- package/lib/esm/tile/IModelTileIO.js.map +1 -1
- package/lib/esm/tile/PntsTileIO.js +5 -5
- package/lib/esm/tile/PntsTileIO.js.map +1 -1
- package/lib/esm/tile/TileIO.js +3 -3
- package/lib/esm/tile/TileIO.js.map +1 -1
- package/package.json +7 -7
- package/lib/cjs/FeatureGates.d.ts +0 -32
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String, IDisposable } from \"@itwin/core-bentley\";\r\n\r\n/** Identifies an image to be used to produce a [[RenderTexture]] for a given purpose - for example,\r\n * as part of a [[SkyBox]]. If the string is a valid `Id64String`, it refers to a persistent [Texture]($backend) element stored in an iModel.\r\n * Otherwise, it is interpreted as a Url resolving to an HTMLImageElement.\r\n * @see [[SkySphereImageProps.texture]] and [[SkyCubeImageProps]].\r\n * @public\r\n */\r\nexport type TextureImageSpec = Id64String | string;\r\n\r\n/** Represents a texture image applied to a surface during rendering.\r\n * A RenderTexture is typically - but not always - associated with a [[RenderMaterial]].\r\n * @see [RenderSystem.createTextureFromImage]($frontend) to obtain a texture from an HTML image.\r\n * @see [RenderSystem.createTextureFromElement]($frontend) to obtain a texture from a [Texture]($backend) element.\r\n * @public\r\n */\r\nexport abstract class RenderTexture implements IDisposable {\r\n /** Indicates the type of texture. */\r\n public readonly type: RenderTexture.Type;\r\n\r\n public get isTileSection(): boolean { return RenderTexture.Type.TileSection === this.type; }\r\n public get isGlyph(): boolean { return RenderTexture.Type.Glyph === this.type; }\r\n public get isSkyBox(): boolean { return RenderTexture.Type.SkyBox === this.type; }\r\n public abstract get bytesUsed(): number;\r\n\r\n protected constructor(type: RenderTexture.Type) {\r\n this.type = type;\r\n }\r\n\r\n /** Releases any WebGL resources owned by this texture.\r\n * For a texture created by a [RenderSystem]($frontend) for which [CreateTextureArgs.ownership]($frontend) was specified as \"external\",\r\n * the caller is responsible for invoking this method when it is finished using the texture; otherwise, the [RenderSystem]($frontend) will handle\r\n * its disposal.\r\n */\r\n public abstract dispose(): void;\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderTexture { // eslint-disable-line no-redeclare\r\n /** The types of [[RenderTexture]]s that can be created by a [RenderSystem]($frontend). */\r\n export enum Type {\r\n /** An image applied to a surface, with support for mip-mapping and repetition. */\r\n Normal,\r\n /** An image containing any number of text glyphs, used for efficiently rendering readable small text. */\r\n Glyph,\r\n /** A non-repeating image with no mip-maps, used for example for reality models. */\r\n TileSection,\r\n /** A three-dimensional texture used for rendering a skybox. */\r\n SkyBox,\r\n /** A non-repeating image with mip-maps and and anisotropic filtering, used for map tiles when draped on terrain. */\r\n FilteredTileSection,\r\n /** A gradient image used for thematic display. */\r\n ThematicGradient,\r\n }\r\n\r\n /** Parameters used to construct a [[RenderTexture]].\r\n * @deprecated use RenderSystem.createTexture and TextureCreateArgs.\r\n * @public\r\n */\r\n export class Params {\r\n /** A string uniquely identifying this texture within the context of an [[IModel]]. Typically this is the element Id of the corresponding [Texture]($backend) element.\r\n * Textures created on the front-end generally have no key.\r\n */\r\n public readonly key?: string;\r\n /** Indicates the type of texture. */\r\n public readonly type: RenderTexture.Type;\r\n /** Indicates that some object is managing the lifetime of this texture and will take care of calling its dispose function appropriately.\r\n * An unowned texture associated with a [RenderGraphic]($frontend) will be disposed when the RenderGraphic is disposed.\r\n */\r\n public readonly isOwned: boolean;\r\n\r\n public constructor(key?: string, type: RenderTexture.Type = RenderTexture.Type.Normal, isOwned: boolean = false) {\r\n this.key = key;\r\n this.type = type;\r\n this.isOwned = isOwned;\r\n }\r\n\r\n public get isTileSection(): boolean { return RenderTexture.Type.TileSection === this.type; }\r\n public get isGlyph(): boolean { return RenderTexture.Type.Glyph === this.type; }\r\n public get isSkyBox(): boolean { return RenderTexture.Type.SkyBox === this.type; }\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Id64String, IDisposable } from \"@itwin/core-bentley\";\r\n\r\n/** Identifies an image to be used to produce a [[RenderTexture]] for a given purpose - for example,\r\n * as part of a [[SkyBox]]. If the string is a valid `Id64String`, it refers to a persistent [Texture]($backend) element stored in an iModel.\r\n * Otherwise, it is interpreted as a Url resolving to an HTMLImageElement.\r\n * @see [[SkySphereImageProps.texture]] and [[SkyCubeImageProps]].\r\n * @public\r\n */\r\nexport type TextureImageSpec = Id64String | string;\r\n\r\n/** Represents a texture image applied to a surface during rendering.\r\n * A RenderTexture is typically - but not always - associated with a [[RenderMaterial]].\r\n * @see [RenderSystem.createTextureFromImage]($frontend) to obtain a texture from an HTML image.\r\n * @see [RenderSystem.createTextureFromElement]($frontend) to obtain a texture from a [Texture]($backend) element.\r\n * @public\r\n */\r\nexport abstract class RenderTexture implements IDisposable {\r\n /** Indicates the type of texture. */\r\n public readonly type: RenderTexture.Type;\r\n\r\n public get isTileSection(): boolean { return RenderTexture.Type.TileSection === this.type; }\r\n public get isGlyph(): boolean { return RenderTexture.Type.Glyph === this.type; }\r\n public get isSkyBox(): boolean { return RenderTexture.Type.SkyBox === this.type; }\r\n public abstract get bytesUsed(): number;\r\n\r\n protected constructor(type: RenderTexture.Type) {\r\n this.type = type;\r\n }\r\n\r\n /** Releases any WebGL resources owned by this texture.\r\n * For a texture created by a [RenderSystem]($frontend) for which [CreateTextureArgs.ownership]($frontend) was specified as \"external\",\r\n * the caller is responsible for invoking this method when it is finished using the texture; otherwise, the [RenderSystem]($frontend) will handle\r\n * its disposal.\r\n */\r\n public abstract dispose(): void;\r\n}\r\n\r\n/** @public */\r\nexport namespace RenderTexture { // eslint-disable-line no-redeclare\r\n /** The types of [[RenderTexture]]s that can be created by a [RenderSystem]($frontend). */\r\n export enum Type {\r\n /** An image applied to a surface, with support for mip-mapping and repetition. */\r\n Normal,\r\n /** An image containing any number of text glyphs, used for efficiently rendering readable small text. */\r\n Glyph,\r\n /** A non-repeating image with no mip-maps, used for example for reality models. */\r\n TileSection,\r\n /** A three-dimensional texture used for rendering a skybox. */\r\n SkyBox,\r\n /** A non-repeating image with mip-maps and and anisotropic filtering, used for map tiles when draped on terrain. */\r\n FilteredTileSection,\r\n /** A gradient image used for thematic display. */\r\n ThematicGradient,\r\n }\r\n\r\n /** Parameters used to construct a [[RenderTexture]].\r\n * @deprecated in 3.x. use RenderSystem.createTexture and TextureCreateArgs.\r\n * @public\r\n */\r\n export class Params {\r\n /** A string uniquely identifying this texture within the context of an [[IModel]]. Typically this is the element Id of the corresponding [Texture]($backend) element.\r\n * Textures created on the front-end generally have no key.\r\n */\r\n public readonly key?: string;\r\n /** Indicates the type of texture. */\r\n public readonly type: RenderTexture.Type;\r\n /** Indicates that some object is managing the lifetime of this texture and will take care of calling its dispose function appropriately.\r\n * An unowned texture associated with a [RenderGraphic]($frontend) will be disposed when the RenderGraphic is disposed.\r\n */\r\n public readonly isOwned: boolean;\r\n\r\n public constructor(key?: string, type: RenderTexture.Type = RenderTexture.Type.Normal, isOwned: boolean = false) {\r\n this.key = key;\r\n this.type = type;\r\n this.isOwned = isOwned;\r\n }\r\n\r\n public get isTileSection(): boolean { return RenderTexture.Type.TileSection === this.type; }\r\n public get isGlyph(): boolean { return RenderTexture.Type.Glyph === this.type; }\r\n public get isSkyBox(): boolean { return RenderTexture.Type.SkyBox === this.type; }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module RpcInterface\r\n */\r\n\r\nimport * as semver from \"semver\";\r\nimport { RpcConfiguration, RpcConfigurationSupplier } from \"./rpc/core/RpcConfiguration\";\r\nimport { CURRENT_REQUEST } from \"./rpc/core/RpcRegistry\";\r\nimport { aggregateLoad, RpcRequest } from \"./rpc/core/RpcRequest\";\r\nimport { RpcRoutingToken } from \"./rpc/core/RpcRoutingToken\";\r\nimport { InterceptedRpcRequest, IpcSession } from \"./ipc/IpcSession\";\r\nimport { RpcSerializedValue } from \"./rpc/core/RpcMarshaling\";\r\nimport { RpcManagedStatus } from \"./rpc/core/RpcProtocol\";\r\nimport { BentleyStatus, IModelError, NoContentError } from \"./IModelError\";\r\nimport { RpcRequestEvent, RpcRequestStatus } from \"./rpc/core/RpcConstants\";\r\nimport { BeDuration } from \"@itwin/core-bentley\";\r\nimport { RpcNotFoundResponse } from \"./rpc/core/RpcControl\";\r\n\r\n/** @internal */\r\nexport interface RpcInterfaceDefinition<T extends RpcInterface = RpcInterface> { prototype: T, interfaceName: string, interfaceVersion: string }\r\n\r\n/** @internal */\r\nexport type RpcInterfaceImplementation<T extends RpcInterface = RpcInterface> = new () => T;\r\n\r\n/** An RPC interface is a set of operations exposed by a service that a client can call, using configurable protocols,\r\n * in a platform-independent way. TheRpcInterface class is the base class for RPC interface definitions and implementations.\r\n * @public\r\n */\r\nexport abstract class RpcInterface {\r\n /** Determines whether the backend version of an RPC interface is compatible (according to semantic versioning) with the frontend version of the interface. */\r\n public static isVersionCompatible(backend: string, frontend: string): boolean {\r\n const difference = semver.diff(backend, frontend);\r\n if (semver.prerelease(backend) || semver.prerelease(frontend)) {\r\n return difference === null;\r\n } else if (semver.major(backend) === 0 || semver.major(frontend) === 0) {\r\n return difference === null || (difference === \"patch\" && semver.patch(frontend) < semver.patch(backend));\r\n } else {\r\n return difference === null || difference === \"patch\" || (difference === \"minor\" && semver.minor(frontend) < semver.minor(backend));\r\n }\r\n }\r\n\r\n /** The configuration for the RPC interface.\r\n * @internal\r\n */\r\n public readonly configuration: RpcConfiguration;\r\n\r\n /** @internal */\r\n public readonly routing: RpcRoutingToken;\r\n\r\n /** @internal */\r\n public constructor(routing: RpcRoutingToken = RpcRoutingToken.default) {\r\n this.routing = routing;\r\n this.configuration = RpcConfiguration.supply(this);\r\n }\r\n\r\n /** Obtains the implementation result for an RPC operation. */\r\n public async forward<T = any>(parameters: IArguments): Promise<T> {\r\n const parametersCompat = (arguments.length === 1 && typeof (parameters) === \"object\") ? parameters : arguments;\r\n const parametersArray = Array.isArray(parametersCompat) ? parametersCompat : Array.prototype.slice.call(parametersCompat);\r\n const operationName = parametersArray.pop();\r\n\r\n const session = IpcSession.active;\r\n if (session) {\r\n return intercept(session, this, operationName, parametersArray);\r\n } else {\r\n const request = new (this.configuration.protocol.requestType as any)(this, operationName, parametersArray) as RpcRequest;\r\n request.submit(); // eslint-disable-line @typescript-eslint/no-floating-promises\r\n (this as any)[CURRENT_REQUEST] = request;\r\n return request.response;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public configurationSupplier: RpcConfigurationSupplier | undefined;\r\n}\r\n\r\nRpcInterface.prototype.configurationSupplier = undefined;\r\n\r\nclass InterceptedRequest extends RpcRequest {\r\n protected override async load(): Promise<RpcSerializedValue> { throw new Error(); }\r\n protected override async send(): Promise<number> { throw new Error(); }\r\n protected override setHeader(_name: string, _value: string): void { throw new Error(); }\r\n}\r\n\r\nasync function intercept(session: IpcSession, client: RpcInterface, operation: string, parameters: any[]) {\r\n const request = new InterceptedRequest(client, operation, []);\r\n (client as any)[CURRENT_REQUEST] = request;\r\n\r\n const context = await client.configuration.protocol.serialize(request);\r\n request.parameters = parameters;\r\n\r\n const info: InterceptedRpcRequest = {\r\n definition: {\r\n interfaceName: context.operation.interfaceDefinition,\r\n interfaceVersion: context.operation.interfaceVersion,\r\n },\r\n operation,\r\n parameters,\r\n context: {\r\n applicationId: context.applicationId,\r\n applicationVersion: context.applicationVersion,\r\n id: context.id,\r\n sessionId: context.sessionId,\r\n protocolVersion: (context.protocolVersion || 0).toString(),\r\n },\r\n };\r\n\r\n const dispatch = async () => {\r\n aggregateLoad.lastRequest = new Date().getTime();\r\n\r\n const response = await session.handleRpc(info);\r\n\r\n aggregateLoad.lastResponse = new Date().getTime();\r\n\r\n if (typeof (response) === \"object\" && response.hasOwnProperty(\"iTwinRpcCoreResponse\") && response.hasOwnProperty(\"managedStatus\")) {\r\n const status: RpcManagedStatus = response;\r\n\r\n if (status.managedStatus === \"pending\") {\r\n return handlePending(request, status, dispatch);\r\n } else if (status.managedStatus === \"notFound\") {\r\n return handleNotFound(request, status, dispatch);\r\n } else if (status.managedStatus === \"noContent\") {\r\n return handleNoContent();\r\n }\r\n } else {\r\n return response;\r\n }\r\n };\r\n\r\n return dispatch();\r\n}\r\n\r\nasync function handlePending(request: InterceptedRequest, status: RpcManagedStatus, dispatch: () => Promise<any>) {\r\n request._status = RpcRequestStatus.Pending;\r\n request._extendedStatus = (status.responseValue as { message: string }).message;\r\n RpcRequest.events.raiseEvent(RpcRequestEvent.PendingUpdateReceived, request);\r\n\r\n const delay = request.operation.policy.retryInterval(request.client.configuration);\r\n\r\n await BeDuration.wait(delay);\r\n return dispatch();\r\n}\r\n\r\nasync function handleNotFound(request: InterceptedRequest, status: RpcManagedStatus, dispatch: () => Promise<any>) {\r\n return new Promise((resolve, reject) => {\r\n let resubmitted = false;\r\n\r\n RpcRequest.notFoundHandlers.raiseEvent(request, status.responseValue as RpcNotFoundResponse, async () => {\r\n if (resubmitted) {\r\n throw new IModelError(BentleyStatus.ERROR, `Already resubmitted using this handler.`);\r\n }\r\n\r\n resubmitted = true;\r\n\r\n try {\r\n const response = await dispatch();\r\n resolve(response);\r\n } catch (err) {\r\n reject(err);\r\n }\r\n }, reject);\r\n });\r\n}\r\n\r\nasync function handleNoContent() {\r\n throw new NoContentError();\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module RpcInterface\r\n */\r\n\r\nimport * as semver from \"semver\";\r\nimport { RpcConfiguration, RpcConfigurationSupplier } from \"./rpc/core/RpcConfiguration\";\r\nimport { CURRENT_REQUEST } from \"./rpc/core/RpcRegistry\";\r\nimport { aggregateLoad, RpcRequest } from \"./rpc/core/RpcRequest\";\r\nimport { RpcRoutingToken } from \"./rpc/core/RpcRoutingToken\";\r\nimport { InterceptedRpcRequest, IpcSession } from \"./ipc/IpcSession\";\r\nimport { RpcSerializedValue } from \"./rpc/core/RpcMarshaling\";\r\nimport { RpcManagedStatus } from \"./rpc/core/RpcProtocol\";\r\nimport { BentleyStatus, IModelError, NoContentError } from \"./IModelError\";\r\nimport { RpcRequestEvent, RpcRequestStatus } from \"./rpc/core/RpcConstants\";\r\nimport { BeDuration } from \"@itwin/core-bentley\";\r\nimport { RpcNotFoundResponse } from \"./rpc/core/RpcControl\";\r\n\r\n/* eslint-disable deprecation/deprecation */\r\n\r\n/** @internal */\r\nexport interface RpcInterfaceDefinition<T extends RpcInterface = RpcInterface> { prototype: T, interfaceName: string, interfaceVersion: string }\r\n\r\n/** @internal */\r\nexport type RpcInterfaceImplementation<T extends RpcInterface = RpcInterface> = new () => T;\r\n\r\n/** An RPC interface is a set of operations exposed by a service that a client can call, using configurable protocols,\r\n * in a platform-independent way. TheRpcInterface class is the base class for RPC interface definitions and implementations.\r\n * @public\r\n */\r\nexport abstract class RpcInterface {\r\n /** Determines whether the backend version of an RPC interface is compatible (according to semantic versioning) with the frontend version of the interface. */\r\n public static isVersionCompatible(backend: string, frontend: string): boolean {\r\n const difference = semver.diff(backend, frontend);\r\n if (semver.prerelease(backend) || semver.prerelease(frontend)) {\r\n return difference === null;\r\n } else if (semver.major(backend) === 0 || semver.major(frontend) === 0) {\r\n return difference === null || (difference === \"patch\" && semver.patch(frontend) < semver.patch(backend));\r\n } else {\r\n return difference === null || difference === \"patch\" || (difference === \"minor\" && semver.minor(frontend) < semver.minor(backend));\r\n }\r\n }\r\n\r\n /** The configuration for the RPC interface.\r\n * @internal\r\n */\r\n public readonly configuration: RpcConfiguration;\r\n\r\n /** @internal */\r\n public readonly routing: RpcRoutingToken;\r\n\r\n /** @internal */\r\n public constructor(routing: RpcRoutingToken = RpcRoutingToken.default) {\r\n this.routing = routing;\r\n this.configuration = RpcConfiguration.supply(this);\r\n }\r\n\r\n /** Obtains the implementation result for an RPC operation. */\r\n public async forward<T = any>(parameters: IArguments): Promise<T> {\r\n const parametersCompat = (arguments.length === 1 && typeof (parameters) === \"object\") ? parameters : arguments;\r\n const parametersArray = Array.isArray(parametersCompat) ? parametersCompat : Array.prototype.slice.call(parametersCompat);\r\n const operationName = parametersArray.pop();\r\n\r\n const session = IpcSession.active;\r\n if (session) {\r\n return intercept(session, this, operationName, parametersArray);\r\n } else {\r\n const request = new (this.configuration.protocol.requestType as any)(this, operationName, parametersArray) as RpcRequest;\r\n request.submit(); // eslint-disable-line @typescript-eslint/no-floating-promises\r\n (this as any)[CURRENT_REQUEST] = request;\r\n return request.response;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public configurationSupplier: RpcConfigurationSupplier | undefined;\r\n}\r\n\r\nRpcInterface.prototype.configurationSupplier = undefined;\r\n\r\nclass InterceptedRequest extends RpcRequest {\r\n protected override async load(): Promise<RpcSerializedValue> { throw new Error(); }\r\n protected override async send(): Promise<number> { throw new Error(); }\r\n protected override setHeader(_name: string, _value: string): void { throw new Error(); }\r\n}\r\n\r\nasync function intercept(session: IpcSession, client: RpcInterface, operation: string, parameters: any[]) {\r\n const request = new InterceptedRequest(client, operation, []);\r\n (client as any)[CURRENT_REQUEST] = request;\r\n\r\n const context = await client.configuration.protocol.serialize(request);\r\n request.parameters = parameters;\r\n\r\n const info: InterceptedRpcRequest = {\r\n definition: {\r\n interfaceName: context.operation.interfaceDefinition,\r\n interfaceVersion: context.operation.interfaceVersion,\r\n },\r\n operation,\r\n parameters,\r\n context: {\r\n applicationId: context.applicationId,\r\n applicationVersion: context.applicationVersion,\r\n id: context.id,\r\n sessionId: context.sessionId,\r\n protocolVersion: (context.protocolVersion || 0).toString(),\r\n },\r\n };\r\n\r\n const dispatch = async () => {\r\n aggregateLoad.lastRequest = new Date().getTime();\r\n\r\n const response = await session.handleRpc(info);\r\n\r\n aggregateLoad.lastResponse = new Date().getTime();\r\n\r\n if (typeof (response) === \"object\" && response.hasOwnProperty(\"iTwinRpcCoreResponse\") && response.hasOwnProperty(\"managedStatus\")) {\r\n const status: RpcManagedStatus = response;\r\n\r\n if (status.managedStatus === \"pending\") {\r\n return handlePending(request, status, dispatch);\r\n } else if (status.managedStatus === \"notFound\") {\r\n return handleNotFound(request, status, dispatch);\r\n } else if (status.managedStatus === \"noContent\") {\r\n return handleNoContent();\r\n }\r\n } else {\r\n return response;\r\n }\r\n };\r\n\r\n return dispatch();\r\n}\r\n\r\nasync function handlePending(request: InterceptedRequest, status: RpcManagedStatus, dispatch: () => Promise<any>) {\r\n request._status = RpcRequestStatus.Pending;\r\n request._extendedStatus = (status.responseValue as { message: string }).message;\r\n RpcRequest.events.raiseEvent(RpcRequestEvent.PendingUpdateReceived, request);\r\n\r\n const delay = request.operation.policy.retryInterval(request.client.configuration);\r\n\r\n await BeDuration.wait(delay);\r\n return dispatch();\r\n}\r\n\r\nasync function handleNotFound(request: InterceptedRequest, status: RpcManagedStatus, dispatch: () => Promise<any>) {\r\n return new Promise((resolve, reject) => {\r\n let resubmitted = false;\r\n\r\n RpcRequest.notFoundHandlers.raiseEvent(request, status.responseValue as RpcNotFoundResponse, async () => {\r\n if (resubmitted) {\r\n throw new IModelError(BentleyStatus.ERROR, `Already resubmitted using this handler.`);\r\n }\r\n\r\n resubmitted = true;\r\n\r\n try {\r\n const response = await dispatch();\r\n resolve(response);\r\n } catch (err) {\r\n reject(err);\r\n }\r\n }, reject);\r\n });\r\n}\r\n\r\nasync function handleNoContent() {\r\n throw new NoContentError();\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module RpcInterface\r\n */\r\n\r\nimport { IModelRpcProps } from \"./IModel\";\r\nimport { RpcOperation } from \"./rpc/core/RpcOperation\";\r\nimport { RpcRegistry } from \"./rpc/core/RpcRegistry\";\r\nimport { RpcInterface, RpcInterfaceDefinition, RpcInterfaceImplementation } from \"./RpcInterface\";\r\nimport { RpcRoutingToken } from \"./rpc/core/RpcRoutingToken\";\r\n\r\n/* eslint-disable deprecation/deprecation */\r\n\r\n/** Describes the endpoints of an RPC interface.\r\n * @internal\r\n */\r\nexport interface RpcInterfaceEndpoints {\r\n interfaceName: string;\r\n interfaceVersion: string;\r\n operationNames: string[];\r\n compatible: boolean;\r\n}\r\n\r\n/** RPC interface management is concerned with coordination of access and configuration for RPC interfaces.\r\n * @internal\r\n */\r\nexport class RpcManager {\r\n /** Initializes an RPC interface class.\r\n * @note This function must be called on the frontend and on the backend for each RPC interface class used by an application.\r\n */\r\n public static initializeInterface<T extends RpcInterface>(definition: RpcInterfaceDefinition<T>): void {\r\n RpcRegistry.instance.initializeRpcInterface(definition);\r\n }\r\n\r\n /** Terminates an RPC interface class. */\r\n public static terminateInterface<T extends RpcInterface>(definition: RpcInterfaceDefinition<T>): void {\r\n RpcRegistry.instance.terminateRpcInterface(definition);\r\n }\r\n\r\n /** Returns the RPC client instance for the frontend. */\r\n public static getClientForInterface<T extends RpcInterface>(definition: RpcInterfaceDefinition<T>, routing: RpcRoutingToken = RpcRoutingToken.default): T {\r\n return RpcRegistry.instance.getClientForInterface(definition, routing);\r\n }\r\n\r\n /** Register the RPC implementation class for the backend. */\r\n public static registerImpl<TDefinition extends RpcInterface, TImplementation extends TDefinition>(definition: RpcInterfaceDefinition<TDefinition>, implementation: RpcInterfaceImplementation<TImplementation>): void {\r\n RpcRegistry.instance.registerImpl(definition, implementation);\r\n }\r\n\r\n /** Supply the instance of the RPC interface implementation class for the backend (optional). */\r\n public static supplyImplInstance<TDefinition extends RpcInterface, TImplementation extends TDefinition>(definition: RpcInterfaceDefinition<TDefinition>, instance: TImplementation): void {\r\n RpcRegistry.instance.supplyImplInstance(definition, instance);\r\n }\r\n\r\n /** Unregister the RPC implementation class for the backend. */\r\n public static unregisterImpl<TDefinition extends RpcInterface>(definition: RpcInterfaceDefinition<TDefinition>): void {\r\n RpcRegistry.instance.unregisterImpl(definition);\r\n }\r\n\r\n /** Describes the RPC interfaces and endpoints that are currently available from the backend.\r\n * @note Some endpoints may be marked incompatible if the frontend expected a different interface declaration than the backend supplied. RPC operations against an incompatible interface will fail.\r\n */\r\n public static async describeAvailableEndpoints(): Promise<RpcInterfaceEndpoints[]> {\r\n return RpcRegistry.instance.describeAvailableEndpoints();\r\n }\r\n\r\n /** Configures RPC protocols that employ iModel-based routing infrastructure. */\r\n public static setIModel(props: IModelRpcProps) {\r\n RpcOperation.fallbackToken = props;\r\n }\r\n}\r\n"]}
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@@ -6,7 +6,7 @@ import { BackgroundMapProps } from "./BackgroundMapSettings";
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* @see [[TerrainSettings.providerName]] and [[TerrainProps.providerName]].
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* @public
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* @extensions
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* @deprecated Use string instead.
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* @deprecated in 3.x. Use string instead.
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*/
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export declare type TerrainProviderName = string;
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/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\r\n\r\n/** Identifies a [TerrainProvider]($frontend).\r\n * @see [[TerrainSettings.providerName]] and [[TerrainProps.providerName]].\r\n * @public\r\n * @extensions\r\n * @deprecated Use string instead.\r\n */\r\nexport type TerrainProviderName = string;\r\n\r\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\r\n * @see [[DisplayStyleSettingsProps]]\r\n * @see [[BackgroundMapProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TerrainProps {\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * If omitted, it defaults to \"CesiumWorldTerrain\".\r\n */\r\n providerName?: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\r\n exaggeration?: number;\r\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\r\n applyLighting?: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\r\n heightOrigin?: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n heightOriginMode?: TerrainHeightOriginMode;\r\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\r\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\r\n */\r\n nonLocatable?: boolean;\r\n}\r\n\r\n/** Correction modes for terrain height\r\n * @see [[TerrainProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TerrainHeightOriginMode {\r\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\r\n Geodetic = 0,\r\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\r\n Geoid = 1,\r\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\r\n Ground = 2,\r\n}\r\n\r\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\r\n * @public\r\n */\r\nexport class TerrainSettings {\r\n private _nonLocatable: true | undefined;\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * Defaults to \"CesiumWorldTerrain\".\r\n */\r\n public readonly providerName: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\r\n public readonly exaggeration: number;\r\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\r\n public readonly applyLighting: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\r\n public readonly heightOrigin: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n public readonly heightOriginMode: TerrainHeightOriginMode;\r\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\r\n * @see [[TerrainProps.nonLocatable]].\r\n * @internal\r\n */\r\n public get nonLocatable(): true | undefined {\r\n return this._nonLocatable;\r\n }\r\n\r\n constructor(providerName: string = \"CesiumWorldTerrain\", exaggeration: number = 1.0, applyLighting = false, heightOrigin = 0.0, heightOriginMode = TerrainHeightOriginMode.Geodetic) {\r\n this.providerName = providerName;\r\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration));\r\n this.applyLighting = applyLighting;\r\n this.heightOrigin = heightOrigin;\r\n switch (heightOriginMode) {\r\n case TerrainHeightOriginMode.Ground:\r\n case TerrainHeightOriginMode.Geoid:\r\n this.heightOriginMode = heightOriginMode;\r\n break;\r\n default:\r\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\r\n break;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: TerrainProps) {\r\n if (undefined === json)\r\n return new TerrainSettings();\r\n\r\n const providerName = json?.providerName ?? \"CesiumWorldTerrain\";\r\n const settings = new TerrainSettings(providerName, json.exaggeration, json.applyLighting, json.heightOrigin, json.heightOriginMode);\r\n if (true === json.nonLocatable)\r\n settings._nonLocatable = true;\r\n\r\n return settings;\r\n }\r\n\r\n public toJSON(): TerrainProps {\r\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\r\n if (\"CesiumWorldTerrain\" !== this.providerName)\r\n props.providerName = this.providerName;\r\n if (1 !== this.exaggeration)\r\n props.exaggeration = this.exaggeration;\r\n if (this.nonLocatable)\r\n props.nonLocatable = true;\r\n if (this.applyLighting)\r\n props.applyLighting = true;\r\n if (0 !== this.heightOrigin)\r\n props.heightOrigin = this.heightOrigin;\r\n\r\n return props;\r\n }\r\n\r\n public equals(other: TerrainSettings): boolean {\r\n return this.providerName === other.providerName && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\r\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\r\n }\r\n\r\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\r\n public equalsJSON(json?: BackgroundMapProps): boolean {\r\n return this.equals(TerrainSettings.fromJSON(json));\r\n }\r\n\r\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: TerrainProps): TerrainSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props = {\r\n providerName: changedProps.providerName ?? this.providerName,\r\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\r\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\r\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\r\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\r\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\r\n };\r\n\r\n return TerrainSettings.fromJSON(props);\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { BackgroundMapProps } from \"./BackgroundMapSettings\";\r\n\r\n/** Identifies a [TerrainProvider]($frontend).\r\n * @see [[TerrainSettings.providerName]] and [[TerrainProps.providerName]].\r\n * @public\r\n * @extensions\r\n * @deprecated in 3.x. Use string instead.\r\n */\r\nexport type TerrainProviderName = string;\r\n\r\n/** JSON representation of the settings of the terrain applied to background map display by a [[DisplayStyle]].\r\n * @see [[DisplayStyleSettingsProps]]\r\n * @see [[BackgroundMapProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TerrainProps {\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * If omitted, it defaults to \"CesiumWorldTerrain\".\r\n */\r\n providerName?: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled.false (or 1.0) indicate no exaggeration. Default value: 1.0 */\r\n exaggeration?: number;\r\n /** Applying lighting can help to visualize subtle terrain variation. Default value: true */\r\n applyLighting?: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value: 0.0 */\r\n heightOrigin?: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n heightOriginMode?: TerrainHeightOriginMode;\r\n /** If true, the terrain will not be locatable. Otherwise, [[BackgroundMapProps.nonLocatable]] will determine whether terrain is locatable.\r\n * @internal use [[BackgroundMapProps.nonLocatable]]. Retained for backwards compatibility only.\r\n */\r\n nonLocatable?: boolean;\r\n}\r\n\r\n/** Correction modes for terrain height\r\n * @see [[TerrainProps]]\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TerrainHeightOriginMode {\r\n /** Height value indicates the geodetic height of the IModel origin (also referred to as ellipsoidal or GPS height) */\r\n Geodetic = 0,\r\n /** Height value indicates the geoidal height of the IModel origin (commonly referred to as sea level). */\r\n Geoid = 1,\r\n /** Height value indicates the height of the IModel origin relative to ground level at project center. */\r\n Ground = 2,\r\n}\r\n\r\n/** Normalized version of [[TerrainProps]] for which provider has been validated and default values of all members are used.\r\n * @public\r\n */\r\nexport class TerrainSettings {\r\n private _nonLocatable: true | undefined;\r\n /** Identifies the [TerrainProvider]($frontend) that will supply terrain meshes.\r\n * Defaults to \"CesiumWorldTerrain\".\r\n */\r\n public readonly providerName: string;\r\n /** A value greater than one will cause terrain height to be exaggerated/scaled. 1.0 indicates no exaggeration. Default value: 1.0 */\r\n public readonly exaggeration: number;\r\n /** Applying lighting can help to visualize subtle terrain variations. Default value: false */\r\n public readonly applyLighting: boolean;\r\n /** Origin value - height of the IModel origin at the project center as defined by heightOriginMode. Default value 0.0 */\r\n public readonly heightOrigin: number;\r\n /** Determines how/if the heightOrigin is applied to the terrain height. Default value: Geodetic */\r\n public readonly heightOriginMode: TerrainHeightOriginMode;\r\n /** Optionally overrides [[BackgroundMapSettings.locatable]]. For backwards compatibility only.\r\n * @see [[TerrainProps.nonLocatable]].\r\n * @internal\r\n */\r\n public get nonLocatable(): true | undefined {\r\n return this._nonLocatable;\r\n }\r\n\r\n constructor(providerName: string = \"CesiumWorldTerrain\", exaggeration: number = 1.0, applyLighting = false, heightOrigin = 0.0, heightOriginMode = TerrainHeightOriginMode.Geodetic) {\r\n this.providerName = providerName;\r\n this.exaggeration = Math.min(100, Math.max(0.1, exaggeration));\r\n this.applyLighting = applyLighting;\r\n this.heightOrigin = heightOrigin;\r\n switch (heightOriginMode) {\r\n case TerrainHeightOriginMode.Ground:\r\n case TerrainHeightOriginMode.Geoid:\r\n this.heightOriginMode = heightOriginMode;\r\n break;\r\n default:\r\n this.heightOriginMode = TerrainHeightOriginMode.Geodetic;\r\n break;\r\n }\r\n }\r\n\r\n public static fromJSON(json?: TerrainProps) {\r\n if (undefined === json)\r\n return new TerrainSettings();\r\n\r\n const providerName = json?.providerName ?? \"CesiumWorldTerrain\";\r\n const settings = new TerrainSettings(providerName, json.exaggeration, json.applyLighting, json.heightOrigin, json.heightOriginMode);\r\n if (true === json.nonLocatable)\r\n settings._nonLocatable = true;\r\n\r\n return settings;\r\n }\r\n\r\n public toJSON(): TerrainProps {\r\n const props: TerrainProps = { heightOriginMode: this.heightOriginMode };\r\n if (\"CesiumWorldTerrain\" !== this.providerName)\r\n props.providerName = this.providerName;\r\n if (1 !== this.exaggeration)\r\n props.exaggeration = this.exaggeration;\r\n if (this.nonLocatable)\r\n props.nonLocatable = true;\r\n if (this.applyLighting)\r\n props.applyLighting = true;\r\n if (0 !== this.heightOrigin)\r\n props.heightOrigin = this.heightOrigin;\r\n\r\n return props;\r\n }\r\n\r\n public equals(other: TerrainSettings): boolean {\r\n return this.providerName === other.providerName && this.exaggeration === other.exaggeration && this.applyLighting === other.applyLighting\r\n && this.heightOrigin === other.heightOrigin && this.heightOriginMode === other.heightOriginMode && this.nonLocatable === other.nonLocatable;\r\n }\r\n\r\n /** Returns true if these settings are equivalent to the supplied JSON settings. */\r\n public equalsJSON(json?: BackgroundMapProps): boolean {\r\n return this.equals(TerrainSettings.fromJSON(json));\r\n }\r\n\r\n /** Create a copy of this TerrainSettings, optionally modifying some of its properties.\r\n * @param changedProps JSON representation of the properties to change.\r\n * @returns A TerrainSettings with all of its properties set to match those of`this`, except those explicitly defined in `changedProps`.\r\n */\r\n public clone(changedProps?: TerrainProps): TerrainSettings {\r\n if (undefined === changedProps)\r\n return this;\r\n\r\n const props = {\r\n providerName: changedProps.providerName ?? this.providerName,\r\n exaggeration: changedProps.exaggeration ?? this.exaggeration,\r\n nonLocatable: changedProps.nonLocatable ?? this.nonLocatable,\r\n applyLighting: changedProps.applyLighting ?? this.applyLighting,\r\n heightOrigin: changedProps.heightOrigin ?? this.heightOrigin,\r\n heightOriginMode: changedProps.heightOriginMode ?? this.heightOriginMode,\r\n };\r\n\r\n return TerrainSettings.fromJSON(props);\r\n }\r\n}\r\n"]}
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export interface NormalMapParams {
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/** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */
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/** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some
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/** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */
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/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if this normal map has the green channel pointing down (+Y is down). */\r\n greenDown?: boolean;\r\n /** Scale factor to strengthen or weaken the normal map. */\r\n scale?: number;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if the Y component stored in the green channel should be negated. By default, positive Y points downward, but some\r\n * normal maps are created with positive Y pointing upward.\r\n */\r\n greenUp?: boolean;\r\n /** Scale factor by which to multiply the components of the normal extracted from [[normalMap]]. */\r\n scale?: number;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
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package/lib/esm/ViewFlags.d.ts
CHANGED
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@@ -90,9 +90,7 @@ export interface ViewFlagProps {
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ambientOcclusion?: boolean;
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/** If true, apply [[ThematicDisplay]]. */
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thematicDisplay?: boolean;
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/** If true, overlay surfaces with wiremesh to reveal their triangulation.
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* @beta
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*/
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+
/** If true, overlay surfaces with wiremesh to reveal their triangulation. */
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wiremesh?: boolean;
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/** Controls whether surface discard is always applied regardless of other ViewFlags.
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* Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with
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@@ -192,9 +190,7 @@ export declare class ViewFlags {
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readonly ambientOcclusion: boolean;
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/** Whether to apply [[ThematicDisplay]]. Default: false. */
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readonly thematicDisplay: boolean;
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/** If true, overlay surfaces with wiremesh to reveal their triangulation.
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* @beta
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*/
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/** If true, overlay surfaces with wiremesh to reveal their triangulation. */
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readonly wiremesh: boolean;
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/** Controls whether surface discard is always applied regardless of other ViewFlags.
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* Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with
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@@ -1 +1 @@
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1
|
-
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package/lib/esm/ViewFlags.js.map
CHANGED
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@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions)\r\n out.noConstruct = true;\r\n if (!this.dimensions)\r\n out.noDim = true;\r\n if (!this.patterns)\r\n out.noPattern = true;\r\n if (!this.weights)\r\n out.noWeight = true;\r\n if (!this.styles)\r\n out.noStyle = true;\r\n if (!this.transparency)\r\n out.noTransp = true;\r\n if (!this.fill)\r\n out.noFill = true;\r\n if (this.grid)\r\n out.grid = true;\r\n if (this.acsTriad)\r\n out.acs = true;\r\n if (!this.textures)\r\n out.noTexture = true;\r\n if (!this.materials)\r\n out.noMaterial = true;\r\n if (!this.lighting)\r\n out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges)\r\n out.visEdges = true;\r\n if (this.hiddenEdges)\r\n out.hidEdges = true;\r\n if (this.shadows)\r\n out.shadows = true;\r\n if (this.clipVolume)\r\n out.clipVol = true;\r\n if (this.monochrome)\r\n out.monochrome = true;\r\n if (this.backgroundMap)\r\n out.backgroundMap = true;\r\n if (this.ambientOcclusion)\r\n out.ambientOcclusion = true;\r\n if (this.thematicDisplay)\r\n out.thematicDisplay = true;\r\n if (this.wiremesh)\r\n out.wiremesh = true;\r\n if (this.forceSurfaceDiscard)\r\n out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal)\r\n out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation. */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation. */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions)\r\n out.noConstruct = true;\r\n if (!this.dimensions)\r\n out.noDim = true;\r\n if (!this.patterns)\r\n out.noPattern = true;\r\n if (!this.weights)\r\n out.noWeight = true;\r\n if (!this.styles)\r\n out.noStyle = true;\r\n if (!this.transparency)\r\n out.noTransp = true;\r\n if (!this.fill)\r\n out.noFill = true;\r\n if (this.grid)\r\n out.grid = true;\r\n if (this.acsTriad)\r\n out.acs = true;\r\n if (!this.textures)\r\n out.noTexture = true;\r\n if (!this.materials)\r\n out.noMaterial = true;\r\n if (!this.lighting)\r\n out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges)\r\n out.visEdges = true;\r\n if (this.hiddenEdges)\r\n out.hidEdges = true;\r\n if (this.shadows)\r\n out.shadows = true;\r\n if (this.clipVolume)\r\n out.clipVol = true;\r\n if (this.monochrome)\r\n out.monochrome = true;\r\n if (this.backgroundMap)\r\n out.backgroundMap = true;\r\n if (this.ambientOcclusion)\r\n out.ambientOcclusion = true;\r\n if (this.thematicDisplay)\r\n out.thematicDisplay = true;\r\n if (this.wiremesh)\r\n out.wiremesh = true;\r\n if (this.forceSurfaceDiscard)\r\n out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal)\r\n out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
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package/lib/esm/ViewProps.d.ts
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@@ -54,7 +54,7 @@ export interface SubCategoryResultRow {
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export interface HydrateViewStateRequestProps {
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acsId?: string;
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notLoadedModelSelectorStateModels?: CompressedId64Set;
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57
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-
/** @deprecated If loading categoryIds is necessary, see [IModelConnection.SubCategoriesCache.load]($frontend)*/
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57
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+
/** @deprecated in 3.x. If loading categoryIds is necessary, see [IModelConnection.SubCategoriesCache.load]($frontend)*/
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58
58
|
notLoadedCategoryIds?: CompressedId64Set;
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59
59
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sheetViewAttachmentIds?: CompressedId64Set;
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60
60
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viewStateLoadProps?: ViewStateLoadProps;
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@@ -71,7 +71,7 @@ export interface HydrateViewStateResponseProps {
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71
71
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sheetViewViews?: (ViewStateProps | undefined)[];
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72
72
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baseModelProps?: ModelProps;
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73
73
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spatialViewProps?: ViewStateProps;
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74
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-
/** @deprecated If loading categoryIds is necessary, see [IModelConnection.SubCategoriesCache.load]($frontend)*/
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74
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+
/** @deprecated in 3.x. If loading categoryIds is necessary, see [IModelConnection.SubCategoriesCache.load]($frontend)*/
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75
75
|
categoryIdsResult?: SubCategoryResultRow[];
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76
76
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}
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77
77
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/** Returned from [IModelDb.Views.getViewStateData]($backend).
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ViewProps.d.ts","sourceRoot":"","sources":["../../src/ViewProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,cAAc,EAAE,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACtH,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AACvC,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAAE,qBAAqB,EAAE,YAAY,EAAE,UAAU,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AAC9H,OAAO,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAErE;;;;GAIG;AACH,MAAM,WAAW,uBAAuB;IACtC,8EAA8E;IAC9E,WAAW,EAAE,UAAU,CAAC;IACxB,wFAAwF;IACxF,kBAAkB,EAAE,OAAO,CAAC;IAC5B,uGAAuG;IACvG,yBAAyB,CAAC,EAAE,cAAc,CAAC;CAC5C;AAED;;GAEG;AACH,MAAM,WAAW,sBAAsB;IACrC,QAAQ,EAAE,iBAAiB,CAAC;IAC5B,YAAY,EAAE,YAAY,CAAC;IAC3B,WAAW,EAAE,iBAAiB,CAAC;CAChC;AAED;;;GAGG;AACH,MAAM,WAAW,+BAA+B;IAC9C,QAAQ,CAAC,EAAE,iBAAiB,CAAC;CAC9B;AAED;;;GAGG;AACH,MAAM,WAAW,oBAAoB;IACnC,QAAQ,EAAE,UAAU,CAAC;IACrB,EAAE,EAAE,UAAU,CAAC;IACf,UAAU,EAAE,qBAAqB,CAAC,KAAK,CAAC;CACzC;AAED;;;GAGG;AACH,MAAM,WAAW,4BAA4B;IAC3C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,iCAAiC,CAAC,EAAE,iBAAiB,CAAC;IACtD,
|
|
1
|
+
{"version":3,"file":"ViewProps.d.ts","sourceRoot":"","sources":["../../src/ViewProps.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,cAAc,EAAE,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACtH,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AACvC,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAAE,qBAAqB,EAAE,YAAY,EAAE,UAAU,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AAC9H,OAAO,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAErE;;;;GAIG;AACH,MAAM,WAAW,uBAAuB;IACtC,8EAA8E;IAC9E,WAAW,EAAE,UAAU,CAAC;IACxB,wFAAwF;IACxF,kBAAkB,EAAE,OAAO,CAAC;IAC5B,uGAAuG;IACvG,yBAAyB,CAAC,EAAE,cAAc,CAAC;CAC5C;AAED;;GAEG;AACH,MAAM,WAAW,sBAAsB;IACrC,QAAQ,EAAE,iBAAiB,CAAC;IAC5B,YAAY,EAAE,YAAY,CAAC;IAC3B,WAAW,EAAE,iBAAiB,CAAC;CAChC;AAED;;;GAGG;AACH,MAAM,WAAW,+BAA+B;IAC9C,QAAQ,CAAC,EAAE,iBAAiB,CAAC;CAC9B;AAED;;;GAGG;AACH,MAAM,WAAW,oBAAoB;IACnC,QAAQ,EAAE,UAAU,CAAC;IACrB,EAAE,EAAE,UAAU,CAAC;IACf,UAAU,EAAE,qBAAqB,CAAC,KAAK,CAAC;CACzC;AAED;;;GAGG;AACH,MAAM,WAAW,4BAA4B;IAC3C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,iCAAiC,CAAC,EAAE,iBAAiB,CAAC;IACtD,wHAAwH;IACxH,oBAAoB,CAAC,EAAE,iBAAiB,CAAC;IACzC,sBAAsB,CAAC,EAAE,iBAAiB,CAAC;IAC3C,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;IACxC,WAAW,CAAC,EAAE,UAAU,CAAC;IACzB,aAAa,CAAC,EAAE,UAAU,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,6BAA6B;IAC5C,eAAe,CAAC,EAAE,YAAY,CAAC;IAC/B,wBAAwB,CAAC,EAAE,UAAU,EAAE,CAAC;IAExC,wBAAwB,CAAC,EAAE,mBAAmB,EAAE,CAAC;IACjD,cAAc,CAAC,EAAE,CAAC,cAAc,GAAG,SAAS,CAAC,EAAE,CAAC;IAChD,cAAc,CAAC,EAAE,UAAU,CAAC;IAC5B,gBAAgB,CAAC,EAAE,cAAc,CAAC;IAClC,wHAAwH;IACxH,iBAAiB,CAAC,EAAE,oBAAoB,EAAE,CAAC;CAC5C;AAED;;;GAGG;AACH,MAAM,WAAW,cAAc;IAC7B,mBAAmB,EAAE,mBAAmB,CAAC;IACzC,qBAAqB,EAAE,qBAAqB,CAAC;IAC7C,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;IACxC,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,gFAAgF;IAChF,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,uHAAuH;IACvH,gBAAgB,CAAC,EAAE,SAAS,CAAC;IAC7B,qJAAqJ;IACrJ,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,8FAA8F;IAC9F,cAAc,CAAC,EAAE,uBAAuB,CAAC;CAC1C;AAED;;;GAGG;AACH,MAAM,WAAW,kBAAkB;IACjC,4DAA4D;IAC5D,YAAY,CAAC,EAAE,qBAAqB,CAAC;CACtC;AAED;;;GAGG;AACH,MAAM,WAAW,kBAAmB,SAAQ,sBAAsB;IAChE,MAAM,EAAE,SAAS,CAAC;CACnB;AAED;;;GAGG;AACH,MAAM,WAAW,qBAAsB,SAAQ,sBAAsB;IACnE,UAAU,EAAE,SAAS,CAAC;CACvB;AAED;;;GAGG;AACH,MAAM,WAAW,eAAgB,SAAQ,iBAAiB;IACxD,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AAED;;;GAGG;AACH,MAAM,WAAW,mBAAoB,SAAQ,sBAAsB;IACjE,kBAAkB,EAAE,UAAU,CAAC;IAC/B,cAAc,EAAE,UAAU,CAAC;IAC3B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,cAAc,CAAC,EAAE;QACf,yCAAyC;QACzC,WAAW,CAAC,EAAE,gBAAgB,CAAC;KAChC,CAAC;CACH;AAED;;;GAGG;AACH,MAAM,WAAW,qBAAsB,SAAQ,mBAAmB;IAChE,gCAAgC;IAChC,QAAQ,EAAE,OAAO,CAAC;IAClB,sDAAsD;IACtD,MAAM,EAAE,QAAQ,CAAC;IACjB,sCAAsC;IACtC,OAAO,EAAE,QAAQ,CAAC;IAClB,2FAA2F;IAC3F,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3B,qCAAqC;IACrC,MAAM,EAAE,WAAW,CAAC;IACpB,cAAc,CAAC,EAAE;QACf,yCAAyC;QACzC,WAAW,CAAC,EAAE,kBAAkB,CAAC;KAClC,CAAC;CACH;AAED;;;GAGG;AACH,MAAM,WAAW,0BAA2B,SAAQ,qBAAqB;IACvE,eAAe,EAAE,UAAU,CAAC;CAC7B;AAED;;;GAGG;AACH,MAAM,WAAW,qBAAsB,SAAQ,mBAAmB;IAChE,WAAW,EAAE,UAAU,CAAC;IACxB,MAAM,EAAE,OAAO,CAAC;IAChB,KAAK,EAAE,OAAO,CAAC;IACf,KAAK,EAAE,UAAU,CAAC;CACnB;AAED;;;GAGG;AACH,MAAM,WAAW,mBAAoB,SAAQ,YAAY;IACvD,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED;;;GAGG;AACH,MAAM,WAAW,qBAAsB,SAAQ,mBAAmB;IAChE,qCAAqC;IACrC,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,qBAAqB;IACrB,KAAK,CAAC,EAAE,UAAU,CAAC;CACpB;AAED;;;GAGG;AACH,MAAM,WAAW,qBAAsB,SAAQ,mBAAmB;IAChE,qCAAqC;IACrC,MAAM,CAAC,EAAE,QAAQ,CAAC;IAClB,gBAAgB;IAChB,GAAG,CAAC,EAAE,UAAU,CAAC;IACjB,kBAAkB;IAClB,KAAK,CAAC,EAAE,UAAU,CAAC;IACnB,iBAAiB;IACjB,IAAI,CAAC,EAAE,UAAU,CAAC;CACnB"}
|