@itwin/core-common 3.6.0-dev.41 → 3.6.0-dev.45

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/CHANGELOG.md +6 -1
  2. package/lib/cjs/AuthorizationClient.d.ts +9 -3
  3. package/lib/cjs/AuthorizationClient.d.ts.map +1 -1
  4. package/lib/cjs/AuthorizationClient.js.map +1 -1
  5. package/lib/cjs/ElementProps.d.ts +5 -1
  6. package/lib/cjs/ElementProps.d.ts.map +1 -1
  7. package/lib/cjs/ElementProps.js.map +1 -1
  8. package/lib/cjs/ViewFlags.d.ts +2 -6
  9. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  10. package/lib/cjs/ViewFlags.js.map +1 -1
  11. package/lib/cjs/geometry/BoundingSphere.d.ts +15 -2
  12. package/lib/cjs/geometry/BoundingSphere.d.ts.map +1 -1
  13. package/lib/cjs/geometry/BoundingSphere.js +18 -4
  14. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  15. package/lib/cjs/geometry/FrustumPlanes.d.ts +59 -10
  16. package/lib/cjs/geometry/FrustumPlanes.d.ts.map +1 -1
  17. package/lib/cjs/geometry/FrustumPlanes.js +94 -33
  18. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  19. package/lib/esm/AuthorizationClient.d.ts +9 -3
  20. package/lib/esm/AuthorizationClient.d.ts.map +1 -1
  21. package/lib/esm/AuthorizationClient.js.map +1 -1
  22. package/lib/esm/ElementProps.d.ts +5 -1
  23. package/lib/esm/ElementProps.d.ts.map +1 -1
  24. package/lib/esm/ElementProps.js.map +1 -1
  25. package/lib/esm/ViewFlags.d.ts +2 -6
  26. package/lib/esm/ViewFlags.d.ts.map +1 -1
  27. package/lib/esm/ViewFlags.js.map +1 -1
  28. package/lib/esm/geometry/BoundingSphere.d.ts +15 -2
  29. package/lib/esm/geometry/BoundingSphere.d.ts.map +1 -1
  30. package/lib/esm/geometry/BoundingSphere.js +18 -4
  31. package/lib/esm/geometry/BoundingSphere.js.map +1 -1
  32. package/lib/esm/geometry/FrustumPlanes.d.ts +59 -10
  33. package/lib/esm/geometry/FrustumPlanes.d.ts.map +1 -1
  34. package/lib/esm/geometry/FrustumPlanes.js +94 -33
  35. package/lib/esm/geometry/FrustumPlanes.js.map +1 -1
  36. package/package.json +7 -7
package/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
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  # Change Log - @itwin/core-common
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- This log was last generated on Thu, 15 Dec 2022 16:38:28 GMT and should not be manually modified.
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+ This log was last generated on Wed, 11 Jan 2023 16:46:30 GMT and should not be manually modified.
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+
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+ ## 3.5.2
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+ Wed, 11 Jan 2023 16:46:30 GMT
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+
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+ _Version update only_
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  ## 3.5.1
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  Thu, 15 Dec 2022 16:38:28 GMT
@@ -2,11 +2,17 @@
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  * @module Authorization
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  */
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  import { AccessToken } from "@itwin/core-bentley";
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- /** Interface to provide authorization information
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- * @beta
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+ /** Provides authorization to access APIs.
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+ * Bentley's iTwin platform APIs [use OAuth 2.0](https://developer.bentley.com/apis/overview/authorization/) for authorization.
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+ * Implementations are provided for [Electron](https://www.npmjs.com/package/@itwin/electron-authorization), [browsers](https://www.npmjs.com/package/@itwin/browser-authorization),
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+ * [services](https://www.npmjs.com/package/@itwin/service-authorization), and [command-line applications](https://www.npmjs.com/package/@itwin/node-cli-authorization).
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+ * @see [IModelHostOptions.authorizationClient]($backend) and [IModelAppOptions.authorizationClient]($frontend) to configure the client.
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+ * @see [IModelHost.authorizationClient]($backend) and [IModelApp.authorizationClient]($frontend) to access the configured client.
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+ * @note Access tokens expire periodically and are automatically refreshed when possible; therefore, tokens should always be requested via the client, not cached for later reuse.
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+ @public
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  */
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  export interface AuthorizationClient {
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- /** Get the AccessToken of the currently authorized user, or blank string if no token is available. */
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+ /** Obtain an [[AccessToken]] for the currently authorized user, or blank string if no token is available. */
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  getAccessToken(): Promise<AccessToken>;
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  }
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  //# sourceMappingURL=AuthorizationClient.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"AuthorizationClient.d.ts","sourceRoot":"","sources":["../../src/AuthorizationClient.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAElD;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,sGAAsG;IACtG,cAAc,IAAI,OAAO,CAAC,WAAW,CAAC,CAAC;CACxC"}
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+ {"version":3,"file":"AuthorizationClient.d.ts","sourceRoot":"","sources":["../../src/AuthorizationClient.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAElD;;;;;;;;GAQG;AACH,MAAM,WAAW,mBAAmB;IAClC,6GAA6G;IAC7G,cAAc,IAAI,OAAO,CAAC,WAAW,CAAC,CAAC;CACxC"}
@@ -1 +1 @@
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- {"version":3,"file":"AuthorizationClient.js","sourceRoot":"","sources":["../../src/AuthorizationClient.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Authorization\r\n */\r\n\r\nimport { AccessToken } from \"@itwin/core-bentley\";\r\n\r\n/** Interface to provide authorization information\r\n * @beta\r\n */\r\nexport interface AuthorizationClient {\r\n /** Get the AccessToken of the currently authorized user, or blank string if no token is available. */\r\n getAccessToken(): Promise<AccessToken>;\r\n}\r\n"]}
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+ {"version":3,"file":"AuthorizationClient.js","sourceRoot":"","sources":["../../src/AuthorizationClient.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Authorization\r\n */\r\n\r\nimport { AccessToken } from \"@itwin/core-bentley\";\r\n\r\n/** Provides authorization to access APIs.\r\n * Bentley's iTwin platform APIs [use OAuth 2.0](https://developer.bentley.com/apis/overview/authorization/) for authorization.\r\n * Implementations are provided for [Electron](https://www.npmjs.com/package/@itwin/electron-authorization), [browsers](https://www.npmjs.com/package/@itwin/browser-authorization),\r\n * [services](https://www.npmjs.com/package/@itwin/service-authorization), and [command-line applications](https://www.npmjs.com/package/@itwin/node-cli-authorization).\r\n * @see [IModelHostOptions.authorizationClient]($backend) and [IModelAppOptions.authorizationClient]($frontend) to configure the client.\r\n * @see [IModelHost.authorizationClient]($backend) and [IModelApp.authorizationClient]($frontend) to access the configured client.\r\n * @note Access tokens expire periodically and are automatically refreshed when possible; therefore, tokens should always be requested via the client, not cached for later reuse.\r\n @public\r\n */\r\nexport interface AuthorizationClient {\r\n /** Obtain an [[AccessToken]] for the currently authorized user, or blank string if no token is available. */\r\n getAccessToken(): Promise<AccessToken>;\r\n}\r\n"]}
@@ -356,7 +356,11 @@ export interface ExternalSourceAspectProps extends ElementAspectProps {
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  version?: string;
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  /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */
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  checksum?: string;
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- /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process. */
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+ /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process.
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+ * @note Warning: if defined, jsonProperties must be a *string*, specifically a valid JSON string.
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+ * @note Warning: in a future major release, the type of `jsonProperties` will be changed to object, and itwin.js will automatically stringify it when writing to the iModel.
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+ * This will be a breaking change, since application code will have to change from supplying a string to supplying an object.
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+ */
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  jsonProperties?: any;
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  /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */
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  source?: RelatedElementProps;
@@ -1 +1 @@
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- 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@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GuidString, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n AngleProps, ClipVectorProps, LowAndHighXY, LowAndHighXYZ, TransformProps, XYProps, XYZProps, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"./Code\";\r\nimport { EntityProps } from \"./EntityProps\";\r\nimport { ElementGeometryBuilderParams, ElementGeometryBuilderParamsForPart } from \"./geometry/ElementGeometry\";\r\nimport { GeometryStreamProps } from \"./geometry/GeometryStream\";\r\nimport { IModelError, IModelStatus } from \"./IModelError\";\r\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\r\n\r\n/** Properties of a NavigationProperty.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n id: Id64String;\r\n /** The full className of the relationship class. */\r\n relClassName?: string;\r\n}\r\n\r\n/** Properties of an [Element]($docs/bis/guide/fundamentals/element-fundamentals)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementProps extends EntityProps {\r\n /** The Id of the [Model]($docs/bis/guide/fundamentals/model-fundamentals.md) containing this element */\r\n model: Id64String;\r\n /** The [Code]($docs/bis/guide/fundamentals/codes.md) for this element */\r\n code: CodeProps;\r\n /** The Parent of this element, if defined. */\r\n parent?: RelatedElementProps;\r\n /** A [FederationGuid]($docs/bis/guide/fundamentals/element-fundamentals.md#federationguid) assigned to this element.\r\n * @note On insert, if this is a valid Guid, the value is preserved. If it is `undefined`, a new Guid is created. If it is an invalid Guid (e.g. Guid.empty), the\r\n * resultant element will have a `null` federationGuid. For update, `undefined` means \"don't change.\"\r\n */\r\n federationGuid?: GuidString;\r\n /** A [user-assigned label]($docs/bis/guide/fundamentals/element-fundamentals.md#userlabel) for this element. */\r\n userLabel?: string;\r\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this element. */\r\n jsonProperties?: any;\r\n}\r\n\r\n/** The Id and relationship class of an Element that is somehow related to another Element\r\n * @public\r\n */\r\nexport class RelatedElement implements RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n public readonly id: Id64String;\r\n\r\n /** The full className of the relationship class. */\r\n public readonly relClassName?: string;\r\n\r\n constructor(props: RelatedElementProps) {\r\n this.id = Id64.fromJSON(props.id);\r\n this.relClassName = props.relClassName;\r\n }\r\n\r\n public static fromJSON(json?: RelatedElementProps): RelatedElement | undefined {\r\n return json ? new RelatedElement(json) : undefined;\r\n }\r\n\r\n /** Used to *null out* an existing navigation relationship. */\r\n public static readonly none = new RelatedElement({ id: Id64.invalid });\r\n\r\n /** Accept the value of a navigation property that might be in the shortened format of just an id or might be in the full RelatedElement format. */\r\n public static idFromJson(json: any): Id64String {\r\n if ((typeof json === \"object\") && (\"id\" in json)) {\r\n const r = RelatedElement.fromJSON(json);\r\n if (r === undefined)\r\n throw new IModelError(IModelStatus.BadArg, \"Problem parsing Id64 from json\");\r\n return r.id;\r\n }\r\n return Id64.fromJSON(json);\r\n }\r\n\r\n public toJSON(): RelatedElementProps {\r\n return {\r\n id: this.id,\r\n relClassName: this.relClassName,\r\n };\r\n }\r\n}\r\n\r\n/** A [RelatedElement]($common) relationship that describes the [TypeDefinitionElement]($backend) of an element.\r\n * @public\r\n */\r\nexport class TypeDefinition extends RelatedElement {\r\n}\r\n\r\n/** Properties of a [GeometricElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElementProps extends ElementProps {\r\n /** The id of the category for this geometric element. */\r\n category: Id64String;\r\n /** The geometry stream properties */\r\n geom?: GeometryStreamProps;\r\n /** How to build the element's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParams;\r\n /** The placement properties */\r\n placement?: PlacementProps;\r\n}\r\n\r\n/** Properties of a [[Placement3d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement3dProps {\r\n origin: XYZProps;\r\n angles: YawPitchRollProps;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties of a [[Placement2d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement2dProps {\r\n origin: XYProps;\r\n angle: AngleProps;\r\n bbox?: LowAndHighXY;\r\n}\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport type PlacementProps = Placement2dProps | Placement3dProps;\r\n\r\n/** determine if this is Placement2dProps\r\n * @public\r\n */\r\nexport function isPlacement2dProps(props: PlacementProps): props is Placement2dProps {\r\n return (props as Placement2dProps).angle !== undefined;\r\n}\r\n\r\n/** determine if this is Placement3dProps\r\n * @public\r\n */\r\nexport function isPlacement3dProps(props: PlacementProps): props is Placement3dProps {\r\n return !isPlacement2dProps(props);\r\n}\r\n\r\n/** Properties that define a [GeometricElement3d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement3dProps extends GeometricElementProps {\r\n placement?: Placement3dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [PhysicalElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalElementProps extends GeometricElement3dProps {\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** An enumeration of the different types of [SectionDrawing]($backend)s.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum SectionType {\r\n Section = 3,\r\n Detail = 4,\r\n Elevation = 5,\r\n Plan = 6,\r\n}\r\n\r\n/** Properties that define a [SectionDrawing]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingProps extends ElementProps {\r\n /** The type of section used to generate the drawing. Default: Section. */\r\n sectionType?: SectionType;\r\n /** The spatial view from which the section was generated. */\r\n spatialView?: RelatedElementProps;\r\n jsonProperties?: {\r\n /** A transform from the section drawing model's coordinates to spatial coordinates. */\r\n drawingToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), a transform from the sheet's coordinates to spatial coordinates. */\r\n sheetToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), JSON representation of a [ClipVector]($geometry) to apply to\r\n * the sheet graphics when drawn in the context of the spatial view.\r\n * The ClipVector is in spatial coordinates.\r\n */\r\n drawingBoundaryClip?: ClipVectorProps;\r\n /** If true, when displaying the section drawing as a [DrawingViewState]($frontend), the [[spatialView]] will also be displayed. */\r\n displaySpatialView?: true;\r\n };\r\n}\r\n\r\n/** Properties that define a [SectionDrawingLocation]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingLocationProps extends GeometricElement3dProps {\r\n /** The [ViewDefinition]($backend) to which this location refers. */\r\n sectionView?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [GeometricElement2d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement2dProps extends GeometricElementProps {\r\n placement?: Placement2dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [GeometryPart]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometryPartProps extends ElementProps {\r\n geom?: GeometryStreamProps;\r\n /** How to build the part's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties for a [ViewAttachment]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewAttachmentProps extends GeometricElement2dProps {\r\n view: RelatedElementProps;\r\n jsonProperties?: {\r\n /** Integer priority in [-500,500]. Where two attachments overlap, the one with the higher priority draws in front of the other. Default: 0. */\r\n displayPriority?: number;\r\n /** JSON representation of a [ClipVector]($core-geometry] in sheet coordinate space, used to clip the attachment's graphics on the sheet. */\r\n clip?: ClipVectorProps;\r\n /** Options for customizing how the view attachment is displayed on the sheet. */\r\n displayOptions?: {\r\n /** If true, the view attachment is always drawn as a raster image. By default, only 3d perspective views are drawn this way (they always *must* be). Default: false. */\r\n drawAsRaster?: boolean;\r\n /** If true, and the view attachment is drawn as a raster image, the background color of the view will be preserved. By default the background color of the\r\n * sheet is used and any background pixels become transparent, allowing the contents of the sheet to show through. Default: false.\r\n */\r\n preserveBackground?: boolean;\r\n };\r\n };\r\n}\r\n\r\n/** Properties of a [Subject]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubjectProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Properties of a [SheetBorderTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetBorderTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n}\r\n\r\n/** Properties of a [SheetTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n border?: Id64String;\r\n}\r\n\r\n/** Properties of a [Sheet]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SheetProps extends ElementProps {\r\n width?: number;\r\n height?: number;\r\n scale?: number;\r\n sheetTemplate?: Id64String;\r\n attachments?: Id64String[];\r\n}\r\n\r\n/** Properties of a [DefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DefinitionElementProps extends ElementProps {\r\n isPrivate?: boolean;\r\n}\r\n\r\n/** Properties of a [TypeDefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TypeDefinitionElementProps extends DefinitionElementProps {\r\n recipe?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [PhysicalType]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalTypeProps extends TypeDefinitionElementProps {\r\n /** The [PhysicalMaterial]($backend) that makes up this physical type. */\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [InformationPartitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface InformationPartitionElementProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[DisplayStyleProps]].\r\n * @see [[ViewStateLoadProps]] and [[ElementLoadOptions]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DisplayStyleLoadProps {\r\n /** If true, the lists of element Ids in the display style's schedule script will be empty.\r\n * The element Ids are not required on the frontend for display and can be quite large.\r\n */\r\n omitScheduleScriptElementIds?: boolean;\r\n /** If true, [[DisplayStyleSettingsProps.excludedElements]] will be compressed into a single compact string; otherwise they will be expanded into an array of strings.\r\n * The number of Ids may be quite large, so the compressed format is preferred, especially when communicating between the backend and frontend.\r\n */\r\n compressExcludedElementIds?: boolean;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[RenderTimelineProps]].\r\n * @see [[ElementLoadOptions.renderTimeline]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineLoadProps {\r\n /** If true, the lists of element Ids in the schedule script will be empty.\r\n * The element Ids can be extremely numerous and are not required on the frontend for display, so they are omitted by default by [DisplayStyleState.load]($frontend).\r\n */\r\n omitScriptElementIds?: boolean;\r\n}\r\n\r\n/** Options used to specify properties to include or exclude when querying [[ElementProps]] with functions like\r\n * [IModelDb.Elements.getElementProps]($backend) and [IModelConnection.Elements.loadProps]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadOptions {\r\n /** if true, only load the members of [[ElementProps]], and no members from subclasses */\r\n onlyBaseProperties?: boolean;\r\n /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.\r\n */\r\n wantGeometry?: boolean;\r\n /** When including a geometry stream containing brep entries, whether to return the raw brep data or proxy geometry, false when undefined */\r\n /** If true, include [[BRepEntity.DataProps.data]] in the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * The data is a potentially large base-64-encoded opaque binary blob that cannot be directly inspected or manipulated on the frontend, so it is omitted by default.\r\n */\r\n wantBRepData?: boolean;\r\n /** Options controlling which properties of [[DisplayStyleProps]] to include or exclude. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n /** Options controlling which properties of [[RenderTimelineProps]] to include or exclude. */\r\n renderTimeline?: RenderTimelineLoadProps;\r\n}\r\n\r\n/** Parameters to specify what element to load for functions like [IModelDb.Elements.getElementProps]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadProps extends ElementLoadOptions {\r\n id?: Id64String;\r\n /** The properties of the Code of the element to load.\r\n * @note the Value member is required even though it is not declared so here. If no value is supplied, no element will ever be loaded.\r\n * TODO: change to Required<CodeProps> in Version 4.0\r\n */\r\n code?: CodeProps;\r\n federationGuid?: GuidString;\r\n}\r\n\r\n/** Properties of an [ElementAspect]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementAspectProps extends EntityProps {\r\n element: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSourceAspect]($backend) that stores synchronization information for an element originating from an external source.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ExternalSourceAspectProps extends ElementAspectProps {\r\n /** An element that scopes the combination of `kind` and `identifier` to uniquely identify the object from the external source.\r\n * @note Warning: in a future major release the `scope` property will be optional, since the scope is intended to be potentially invalid.\r\n * all references should treat it as potentially undefined, but we cannot change the type yet since that is a breaking change.\r\n */\r\n scope: RelatedElementProps;\r\n /** The identifier of the object in the source repository. */\r\n identifier: string;\r\n /** The kind of object within the source repository. */\r\n kind: string;\r\n /** An optional value that is typically a version number or a pseudo version number like last modified time.\r\n * It will be used by the synchronization process to detect that a source object is unchanged so that computing a cryptographic hash can be avoided.\r\n * If present, this value must be guaranteed to change when any of the source object's content changes.\r\n */\r\n version?: string;\r\n /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */\r\n checksum?: string;\r\n /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process. */\r\n jsonProperties?: any;\r\n /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */\r\n source?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSource]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceProps extends ElementProps {\r\n repository?: RelatedElementProps;\r\n connectorName?: string;\r\n connectorVersion?: string;\r\n}\r\n\r\n/** The role that an attached [ExternalSource]($backend) plays.\r\n * @beta\r\n */\r\nexport enum ExternalSourceAttachmentRole {\r\n /** The attached [ExternalSource]($backend) provides context. */\r\n SpecifyContext = 0,\r\n /** The attached [ExternalSource]($backend) models a part of the whole. */\r\n SpecifyPart = 1,\r\n}\r\n\r\n/** Properties of an [ExternalSourceAttachment]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceAttachmentProps extends ElementProps {\r\n attaches?: RelatedElementProps;\r\n role?: ExternalSourceAttachmentRole;\r\n translation?: XYZProps;\r\n yaw?: number;\r\n pitch?: number;\r\n roll?: number;\r\n scale?: XYZProps;\r\n}\r\n\r\n/** Properties of an [ChannelRootAspect]($backend) that identifies an Element as the root of a *channel* which is a subset of the overall iModel hierarchy that is independently maintained.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ChannelRootAspectProps extends ElementAspectProps {\r\n /** The owner of the channel */\r\n owner: string;\r\n}\r\n\r\n/** Properties of a [LineStyle]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface LineStyleProps extends DefinitionElementProps {\r\n description?: string;\r\n /** The JSON string line style definition element data [LineStyleDefinition.StyleProps]($backend) */\r\n data: string;\r\n}\r\n\r\n/** Properties of a [LightLocation]($backend)\r\n * @internal\r\n */\r\nexport interface LightLocationProps extends GeometricElement3dProps {\r\n enabled?: boolean;\r\n}\r\n\r\n/** The *rank* for a Category\r\n * @public\r\n * @extensions\r\n */\r\nexport enum Rank {\r\n /** This category is predefined by the system */\r\n System = 0,\r\n /** This category is defined by a schema. Elements in this category are not recognized by system classes. */\r\n Domain = 1,\r\n /** This category is defined by an application. Elements in this category are not recognized by system and schema classes. */\r\n Application = 2,\r\n /** This category is defined by a user. Elements in this category are not recognized by system, schema, and application classes. */\r\n User = 3,\r\n}\r\n\r\n/** Parameters of a [Category]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface CategoryProps extends DefinitionElementProps {\r\n rank?: Rank;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [SubCategory]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubCategoryProps extends DefinitionElementProps {\r\n appearance?: SubCategoryAppearance.Props;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [UrlLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface UrlLinkProps extends ElementProps {\r\n description?: string;\r\n url?: string;\r\n}\r\n\r\n/** Parameters of a [RepositoryLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RepositoryLinkProps extends UrlLinkProps {\r\n repositoryGuid?: GuidString;\r\n format?: string;\r\n}\r\n\r\n/** The properties of a [SynchronizationConfigLink]($backend)\r\n * @beta\r\n */\r\nexport interface SynchronizationConfigLinkProps extends UrlLinkProps {\r\n lastSuccessfulRun?: string;\r\n}\r\n\r\n/** Wire format describing a [RenderTimeline]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineProps extends ElementProps {\r\n /** An optional human-readable description of the timeline. */\r\n description?: string;\r\n /** The stringified JSON representation of the instructions for visualizing change over time.\r\n * @see [[RenderSchedule.ScriptProps]] for the JSON interface.\r\n */\r\n script: string;\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { GuidString, Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n AngleProps, ClipVectorProps, LowAndHighXY, LowAndHighXYZ, TransformProps, XYProps, XYZProps, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { CodeProps } from \"./Code\";\r\nimport { EntityProps } from \"./EntityProps\";\r\nimport { ElementGeometryBuilderParams, ElementGeometryBuilderParamsForPart } from \"./geometry/ElementGeometry\";\r\nimport { GeometryStreamProps } from \"./geometry/GeometryStream\";\r\nimport { IModelError, IModelStatus } from \"./IModelError\";\r\nimport { SubCategoryAppearance } from \"./SubCategoryAppearance\";\r\n\r\n/** Properties of a NavigationProperty.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n id: Id64String;\r\n /** The full className of the relationship class. */\r\n relClassName?: string;\r\n}\r\n\r\n/** Properties of an [Element]($docs/bis/guide/fundamentals/element-fundamentals)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementProps extends EntityProps {\r\n /** The Id of the [Model]($docs/bis/guide/fundamentals/model-fundamentals.md) containing this element */\r\n model: Id64String;\r\n /** The [Code]($docs/bis/guide/fundamentals/codes.md) for this element */\r\n code: CodeProps;\r\n /** The Parent of this element, if defined. */\r\n parent?: RelatedElementProps;\r\n /** A [FederationGuid]($docs/bis/guide/fundamentals/element-fundamentals.md#federationguid) assigned to this element.\r\n * @note On insert, if this is a valid Guid, the value is preserved. If it is `undefined`, a new Guid is created. If it is an invalid Guid (e.g. Guid.empty), the\r\n * resultant element will have a `null` federationGuid. For update, `undefined` means \"don't change.\"\r\n */\r\n federationGuid?: GuidString;\r\n /** A [user-assigned label]($docs/bis/guide/fundamentals/element-fundamentals.md#userlabel) for this element. */\r\n userLabel?: string;\r\n /** Optional [json properties]($docs/bis/guide/fundamentals/element-fundamentals.md#jsonproperties) of this element. */\r\n jsonProperties?: any;\r\n}\r\n\r\n/** The Id and relationship class of an Element that is somehow related to another Element\r\n * @public\r\n */\r\nexport class RelatedElement implements RelatedElementProps {\r\n /** The Id of the element to which this element is related. */\r\n public readonly id: Id64String;\r\n\r\n /** The full className of the relationship class. */\r\n public readonly relClassName?: string;\r\n\r\n constructor(props: RelatedElementProps) {\r\n this.id = Id64.fromJSON(props.id);\r\n this.relClassName = props.relClassName;\r\n }\r\n\r\n public static fromJSON(json?: RelatedElementProps): RelatedElement | undefined {\r\n return json ? new RelatedElement(json) : undefined;\r\n }\r\n\r\n /** Used to *null out* an existing navigation relationship. */\r\n public static readonly none = new RelatedElement({ id: Id64.invalid });\r\n\r\n /** Accept the value of a navigation property that might be in the shortened format of just an id or might be in the full RelatedElement format. */\r\n public static idFromJson(json: any): Id64String {\r\n if ((typeof json === \"object\") && (\"id\" in json)) {\r\n const r = RelatedElement.fromJSON(json);\r\n if (r === undefined)\r\n throw new IModelError(IModelStatus.BadArg, \"Problem parsing Id64 from json\");\r\n return r.id;\r\n }\r\n return Id64.fromJSON(json);\r\n }\r\n\r\n public toJSON(): RelatedElementProps {\r\n return {\r\n id: this.id,\r\n relClassName: this.relClassName,\r\n };\r\n }\r\n}\r\n\r\n/** A [RelatedElement]($common) relationship that describes the [TypeDefinitionElement]($backend) of an element.\r\n * @public\r\n */\r\nexport class TypeDefinition extends RelatedElement {\r\n}\r\n\r\n/** Properties of a [GeometricElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElementProps extends ElementProps {\r\n /** The id of the category for this geometric element. */\r\n category: Id64String;\r\n /** The geometry stream properties */\r\n geom?: GeometryStreamProps;\r\n /** How to build the element's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParams;\r\n /** The placement properties */\r\n placement?: PlacementProps;\r\n}\r\n\r\n/** Properties of a [[Placement3d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement3dProps {\r\n origin: XYZProps;\r\n angles: YawPitchRollProps;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties of a [[Placement2d]]\r\n * @public\r\n * @extensions\r\n */\r\nexport interface Placement2dProps {\r\n origin: XYProps;\r\n angle: AngleProps;\r\n bbox?: LowAndHighXY;\r\n}\r\n\r\n/**\r\n * @public\r\n * @extensions\r\n */\r\nexport type PlacementProps = Placement2dProps | Placement3dProps;\r\n\r\n/** determine if this is Placement2dProps\r\n * @public\r\n */\r\nexport function isPlacement2dProps(props: PlacementProps): props is Placement2dProps {\r\n return (props as Placement2dProps).angle !== undefined;\r\n}\r\n\r\n/** determine if this is Placement3dProps\r\n * @public\r\n */\r\nexport function isPlacement3dProps(props: PlacementProps): props is Placement3dProps {\r\n return !isPlacement2dProps(props);\r\n}\r\n\r\n/** Properties that define a [GeometricElement3d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement3dProps extends GeometricElementProps {\r\n placement?: Placement3dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [PhysicalElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalElementProps extends GeometricElement3dProps {\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** An enumeration of the different types of [SectionDrawing]($backend)s.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum SectionType {\r\n Section = 3,\r\n Detail = 4,\r\n Elevation = 5,\r\n Plan = 6,\r\n}\r\n\r\n/** Properties that define a [SectionDrawing]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingProps extends ElementProps {\r\n /** The type of section used to generate the drawing. Default: Section. */\r\n sectionType?: SectionType;\r\n /** The spatial view from which the section was generated. */\r\n spatialView?: RelatedElementProps;\r\n jsonProperties?: {\r\n /** A transform from the section drawing model's coordinates to spatial coordinates. */\r\n drawingToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), a transform from the sheet's coordinates to spatial coordinates. */\r\n sheetToSpatialTransform?: TransformProps;\r\n /** If the section drawing is placed onto a [Sheet]($backend) via a [ViewAttachment]($backend), JSON representation of a [ClipVector]($geometry) to apply to\r\n * the sheet graphics when drawn in the context of the spatial view.\r\n * The ClipVector is in spatial coordinates.\r\n */\r\n drawingBoundaryClip?: ClipVectorProps;\r\n /** If true, when displaying the section drawing as a [DrawingViewState]($frontend), the [[spatialView]] will also be displayed. */\r\n displaySpatialView?: true;\r\n };\r\n}\r\n\r\n/** Properties that define a [SectionDrawingLocation]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SectionDrawingLocationProps extends GeometricElement3dProps {\r\n /** The [ViewDefinition]($backend) to which this location refers. */\r\n sectionView?: RelatedElementProps;\r\n}\r\n\r\n/** Properties that define a [GeometricElement2d]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometricElement2dProps extends GeometricElementProps {\r\n placement?: Placement2dProps;\r\n typeDefinition?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [GeometryPart]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface GeometryPartProps extends ElementProps {\r\n geom?: GeometryStreamProps;\r\n /** How to build the part's GeometryStream. This is used for insert and update only. It is not a persistent property. It will be undefined in the properties returned by functions that read a persistent element. It may be specified as an alternative to `geom` when inserting or updating an element.\r\n * @alpha\r\n */\r\n elementGeometryBuilderParams?: ElementGeometryBuilderParamsForPart;\r\n bbox?: LowAndHighXYZ;\r\n}\r\n\r\n/** Properties for a [ViewAttachment]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewAttachmentProps extends GeometricElement2dProps {\r\n view: RelatedElementProps;\r\n jsonProperties?: {\r\n /** Integer priority in [-500,500]. Where two attachments overlap, the one with the higher priority draws in front of the other. Default: 0. */\r\n displayPriority?: number;\r\n /** JSON representation of a [ClipVector]($core-geometry] in sheet coordinate space, used to clip the attachment's graphics on the sheet. */\r\n clip?: ClipVectorProps;\r\n /** Options for customizing how the view attachment is displayed on the sheet. */\r\n displayOptions?: {\r\n /** If true, the view attachment is always drawn as a raster image. By default, only 3d perspective views are drawn this way (they always *must* be). Default: false. */\r\n drawAsRaster?: boolean;\r\n /** If true, and the view attachment is drawn as a raster image, the background color of the view will be preserved. By default the background color of the\r\n * sheet is used and any background pixels become transparent, allowing the contents of the sheet to show through. Default: false.\r\n */\r\n preserveBackground?: boolean;\r\n };\r\n };\r\n}\r\n\r\n/** Properties of a [Subject]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubjectProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Properties of a [SheetBorderTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetBorderTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n}\r\n\r\n/** Properties of a [SheetTemplate]($backend)\r\n * @beta\r\n */\r\nexport interface SheetTemplateProps extends ElementProps {\r\n height?: number;\r\n width?: number;\r\n border?: Id64String;\r\n}\r\n\r\n/** Properties of a [Sheet]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SheetProps extends ElementProps {\r\n width?: number;\r\n height?: number;\r\n scale?: number;\r\n sheetTemplate?: Id64String;\r\n attachments?: Id64String[];\r\n}\r\n\r\n/** Properties of a [DefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DefinitionElementProps extends ElementProps {\r\n isPrivate?: boolean;\r\n}\r\n\r\n/** Properties of a [TypeDefinitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TypeDefinitionElementProps extends DefinitionElementProps {\r\n recipe?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [PhysicalType]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface PhysicalTypeProps extends TypeDefinitionElementProps {\r\n /** The [PhysicalMaterial]($backend) that makes up this physical type. */\r\n physicalMaterial?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of a [InformationPartitionElement]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface InformationPartitionElementProps extends ElementProps {\r\n description?: string;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[DisplayStyleProps]].\r\n * @see [[ViewStateLoadProps]] and [[ElementLoadOptions]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface DisplayStyleLoadProps {\r\n /** If true, the lists of element Ids in the display style's schedule script will be empty.\r\n * The element Ids are not required on the frontend for display and can be quite large.\r\n */\r\n omitScheduleScriptElementIds?: boolean;\r\n /** If true, [[DisplayStyleSettingsProps.excludedElements]] will be compressed into a single compact string; otherwise they will be expanded into an array of strings.\r\n * The number of Ids may be quite large, so the compressed format is preferred, especially when communicating between the backend and frontend.\r\n */\r\n compressExcludedElementIds?: boolean;\r\n}\r\n\r\n/** Options controlling which properties are included or excluded when querying [[RenderTimelineProps]].\r\n * @see [[ElementLoadOptions.renderTimeline]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineLoadProps {\r\n /** If true, the lists of element Ids in the schedule script will be empty.\r\n * The element Ids can be extremely numerous and are not required on the frontend for display, so they are omitted by default by [DisplayStyleState.load]($frontend).\r\n */\r\n omitScriptElementIds?: boolean;\r\n}\r\n\r\n/** Options used to specify properties to include or exclude when querying [[ElementProps]] with functions like\r\n * [IModelDb.Elements.getElementProps]($backend) and [IModelConnection.Elements.loadProps]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadOptions {\r\n /** if true, only load the members of [[ElementProps]], and no members from subclasses */\r\n onlyBaseProperties?: boolean;\r\n /** If true, include the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * Geometry streams can consist of many megabytes worth of JSON, so they are omitted by default.\r\n */\r\n wantGeometry?: boolean;\r\n /** When including a geometry stream containing brep entries, whether to return the raw brep data or proxy geometry, false when undefined */\r\n /** If true, include [[BRepEntity.DataProps.data]] in the [[GeometryStreamProps]] for [[GeometricElementProps]] and [[GeometryPartProps]].\r\n * The data is a potentially large base-64-encoded opaque binary blob that cannot be directly inspected or manipulated on the frontend, so it is omitted by default.\r\n */\r\n wantBRepData?: boolean;\r\n /** Options controlling which properties of [[DisplayStyleProps]] to include or exclude. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n /** Options controlling which properties of [[RenderTimelineProps]] to include or exclude. */\r\n renderTimeline?: RenderTimelineLoadProps;\r\n}\r\n\r\n/** Parameters to specify what element to load for functions like [IModelDb.Elements.getElementProps]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementLoadProps extends ElementLoadOptions {\r\n id?: Id64String;\r\n /** The properties of the Code of the element to load.\r\n * @note the Value member is required even though it is not declared so here. If no value is supplied, no element will ever be loaded.\r\n * TODO: change to Required<CodeProps> in Version 4.0\r\n */\r\n code?: CodeProps;\r\n federationGuid?: GuidString;\r\n}\r\n\r\n/** Properties of an [ElementAspect]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ElementAspectProps extends EntityProps {\r\n element: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSourceAspect]($backend) that stores synchronization information for an element originating from an external source.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ExternalSourceAspectProps extends ElementAspectProps {\r\n /** An element that scopes the combination of `kind` and `identifier` to uniquely identify the object from the external source.\r\n * @note Warning: in a future major release the `scope` property will be optional, since the scope is intended to be potentially invalid.\r\n * all references should treat it as potentially undefined, but we cannot change the type yet since that is a breaking change.\r\n */\r\n scope: RelatedElementProps;\r\n /** The identifier of the object in the source repository. */\r\n identifier: string;\r\n /** The kind of object within the source repository. */\r\n kind: string;\r\n /** An optional value that is typically a version number or a pseudo version number like last modified time.\r\n * It will be used by the synchronization process to detect that a source object is unchanged so that computing a cryptographic hash can be avoided.\r\n * If present, this value must be guaranteed to change when any of the source object's content changes.\r\n */\r\n version?: string;\r\n /** The optional cryptographic hash (any algorithm) of the source object's content. If defined, it must be guaranteed to change when the source object's content changes. */\r\n checksum?: string;\r\n /** A place where additional JSON properties can be stored. For example, provenance information or properties relating to the synchronization process.\r\n * @note Warning: if defined, jsonProperties must be a *string*, specifically a valid JSON string.\r\n * @note Warning: in a future major release, the type of `jsonProperties` will be changed to object, and itwin.js will automatically stringify it when writing to the iModel.\r\n * This will be a breaking change, since application code will have to change from supplying a string to supplying an object.\r\n */\r\n jsonProperties?: any;\r\n /** The source of the imported/synchronized object. Should point to an instance of [ExternalSource]($backend). */\r\n source?: RelatedElementProps;\r\n}\r\n\r\n/** Properties of an [ExternalSource]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceProps extends ElementProps {\r\n repository?: RelatedElementProps;\r\n connectorName?: string;\r\n connectorVersion?: string;\r\n}\r\n\r\n/** The role that an attached [ExternalSource]($backend) plays.\r\n * @beta\r\n */\r\nexport enum ExternalSourceAttachmentRole {\r\n /** The attached [ExternalSource]($backend) provides context. */\r\n SpecifyContext = 0,\r\n /** The attached [ExternalSource]($backend) models a part of the whole. */\r\n SpecifyPart = 1,\r\n}\r\n\r\n/** Properties of an [ExternalSourceAttachment]($backend)\r\n * @beta\r\n */\r\nexport interface ExternalSourceAttachmentProps extends ElementProps {\r\n attaches?: RelatedElementProps;\r\n role?: ExternalSourceAttachmentRole;\r\n translation?: XYZProps;\r\n yaw?: number;\r\n pitch?: number;\r\n roll?: number;\r\n scale?: XYZProps;\r\n}\r\n\r\n/** Properties of an [ChannelRootAspect]($backend) that identifies an Element as the root of a *channel* which is a subset of the overall iModel hierarchy that is independently maintained.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ChannelRootAspectProps extends ElementAspectProps {\r\n /** The owner of the channel */\r\n owner: string;\r\n}\r\n\r\n/** Properties of a [LineStyle]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface LineStyleProps extends DefinitionElementProps {\r\n description?: string;\r\n /** The JSON string line style definition element data [LineStyleDefinition.StyleProps]($backend) */\r\n data: string;\r\n}\r\n\r\n/** Properties of a [LightLocation]($backend)\r\n * @internal\r\n */\r\nexport interface LightLocationProps extends GeometricElement3dProps {\r\n enabled?: boolean;\r\n}\r\n\r\n/** The *rank* for a Category\r\n * @public\r\n * @extensions\r\n */\r\nexport enum Rank {\r\n /** This category is predefined by the system */\r\n System = 0,\r\n /** This category is defined by a schema. Elements in this category are not recognized by system classes. */\r\n Domain = 1,\r\n /** This category is defined by an application. Elements in this category are not recognized by system and schema classes. */\r\n Application = 2,\r\n /** This category is defined by a user. Elements in this category are not recognized by system, schema, and application classes. */\r\n User = 3,\r\n}\r\n\r\n/** Parameters of a [Category]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface CategoryProps extends DefinitionElementProps {\r\n rank?: Rank;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [SubCategory]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface SubCategoryProps extends DefinitionElementProps {\r\n appearance?: SubCategoryAppearance.Props;\r\n description?: string;\r\n}\r\n\r\n/** Parameters of a [UrlLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface UrlLinkProps extends ElementProps {\r\n description?: string;\r\n url?: string;\r\n}\r\n\r\n/** Parameters of a [RepositoryLink]($backend)\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RepositoryLinkProps extends UrlLinkProps {\r\n repositoryGuid?: GuidString;\r\n format?: string;\r\n}\r\n\r\n/** The properties of a [SynchronizationConfigLink]($backend)\r\n * @beta\r\n */\r\nexport interface SynchronizationConfigLinkProps extends UrlLinkProps {\r\n lastSuccessfulRun?: string;\r\n}\r\n\r\n/** Wire format describing a [RenderTimeline]($backend).\r\n * @public\r\n * @extensions\r\n */\r\nexport interface RenderTimelineProps extends ElementProps {\r\n /** An optional human-readable description of the timeline. */\r\n description?: string;\r\n /** The stringified JSON representation of the instructions for visualizing change over time.\r\n * @see [[RenderSchedule.ScriptProps]] for the JSON interface.\r\n */\r\n script: string;\r\n}\r\n"]}
@@ -90,9 +90,7 @@ export interface ViewFlagProps {
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  ambientOcclusion?: boolean;
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  /** If true, apply [[ThematicDisplay]]. */
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  thematicDisplay?: boolean;
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- /** If true, overlay surfaces with wiremesh to reveal their triangulation.
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- * @beta
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- */
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+ /** If true, overlay surfaces with wiremesh to reveal their triangulation. */
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  wiremesh?: boolean;
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  /** Controls whether surface discard is always applied regardless of other ViewFlags.
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  * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with
@@ -192,9 +190,7 @@ export declare class ViewFlags {
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  readonly ambientOcclusion: boolean;
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  /** Whether to apply [[ThematicDisplay]]. Default: false. */
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  readonly thematicDisplay: boolean;
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- /** If true, overlay surfaces with wiremesh to reveal their triangulation.
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- * @beta
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- */
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+ /** If true, overlay surfaces with wiremesh to reveal their triangulation. */
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  readonly wiremesh: boolean;
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  /** Controls whether surface discard is always applied regardless of other ViewFlags.
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  * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation.\r\n * @beta\r\n */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions)\r\n out.noConstruct = true;\r\n if (!this.dimensions)\r\n out.noDim = true;\r\n if (!this.patterns)\r\n out.noPattern = true;\r\n if (!this.weights)\r\n out.noWeight = true;\r\n if (!this.styles)\r\n out.noStyle = true;\r\n if (!this.transparency)\r\n out.noTransp = true;\r\n if (!this.fill)\r\n out.noFill = true;\r\n if (this.grid)\r\n out.grid = true;\r\n if (this.acsTriad)\r\n out.acs = true;\r\n if (!this.textures)\r\n out.noTexture = true;\r\n if (!this.materials)\r\n out.noMaterial = true;\r\n if (!this.lighting)\r\n out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges)\r\n out.visEdges = true;\r\n if (this.hiddenEdges)\r\n out.hidEdges = true;\r\n if (this.shadows)\r\n out.shadows = true;\r\n if (this.clipVolume)\r\n out.clipVol = true;\r\n if (this.monochrome)\r\n out.monochrome = true;\r\n if (this.backgroundMap)\r\n out.backgroundMap = true;\r\n if (this.ambientOcclusion)\r\n out.ambientOcclusion = true;\r\n if (this.thematicDisplay)\r\n out.thematicDisplay = true;\r\n if (this.wiremesh)\r\n out.wiremesh = true;\r\n if (this.forceSurfaceDiscard)\r\n out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal)\r\n out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n// cspell:ignore ovrs\r\n\r\nimport { JsonUtils, Mutable, NonFunctionPropertiesOf } from \"@itwin/core-bentley\";\r\n\r\n/** Enumerates the available basic rendering modes, as part of a [DisplayStyle]($backend)'s [[ViewFlags]].\r\n * The rendering mode broadly affects various aspects of the display style - in particular, whether and how surfaces and their edges are drawn.\r\n * @public\r\n * @extensions\r\n */\r\nexport enum RenderMode {\r\n /** Renders only the edges of surfaces, with exceptions for planar regions based on their [[FillFlags]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n * [[HiddenLine.Settings]] are not applied - edges use the elements' width, style, and color.\r\n * [[ViewFlags.hiddenEdges]] is ignored - hidden edges are never displayed in wireframe mode.\r\n */\r\n Wireframe = 0,\r\n /** By default, renders surfaces without their edges.\r\n * Lighting and shadows can be applied using [[ViewFlags.lighting]] and [[ViewFlags.shadows]].\r\n * Edges can be enabled using [[ViewFlags.visibleEdges]] and [[ViewFlags.hiddenEdges]], and their appearance customized using [[HiddenLine.Settings]].\r\n * Surfaces can be drawn with transparency, based on [[ViewFlags.transparency]].\r\n */\r\n SmoothShade = 6,\r\n /** Renders surfaces and their edges. By default, edges are drawn in white; this can be overridden using [[HiddenLine.Settings]].\r\n * All surfaces are rendered opaque. If a surface's transparency is below that specified by [[HiddenLine.Settings.transparencyThreshold]], it is not rendered.\r\n * Materials and textures are not applied - surfaces are drawn in their actual colors.\r\n * [[ViewFlags.visibleEdges]] is ignored - visible edges are always drawn. Hidden edges can be enabled using [[ViewFlags.hiddenEdges]].\r\n * Lighting (and by extension, shadows) is not applied.\r\n */\r\n SolidFill = 4,\r\n /** Identical to [[RenderMode.SolidFill]], except:\r\n * - Surfaces are drawn using the [DisplayStyle]($backend)'s background color.\r\n * - Edges are drawn using their surface's colors; this can be overridden using [[HiddenLine.Settings]].\r\n */\r\n HiddenLine = 3,\r\n}\r\n\r\n/** JSON representation of [[ViewFlags]].\r\n * This is a persistence format with some unfortunate quirks that have been retained for backwards compatibility.\r\n * In particular, it supplies three separate flags intended to control lighting - [[noCameraLights]], [[noSourceLights]], and [[noSolarLight]] -\r\n * but there exists only a single [[ViewFlags.lighting]] flag. [[ViewFlags.lighting]] is set to true unless all three of the \"no lighting\" flags are true.\r\n * It also uses awkward negative ([[noConstruct]], [[noTransp]]) and/or abbreviated ([[clipVol]], [[visEdges]]) property names that differ from\r\n * those of the corresponding [[ViewFlags]] properties, making usage of this type in code error-prone.\r\n * Prefer to use [[ViewFlagsProperties]] unless you need to work directly with the persistence format.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewFlagProps {\r\n /** If true, don't display geometry of class [[GeometryClass.Construction]]. */\r\n noConstruct?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Dimension]]. */\r\n noDim?: boolean;\r\n /** If true, don't display geometry of class [[GeometryClass.Pattern]]. */\r\n noPattern?: boolean;\r\n /** If true, all lines are drawn with a width of 1 pixel. */\r\n noWeight?: boolean;\r\n /** If true, don't apply [[LinePixels]] styles. */\r\n noStyle?: boolean;\r\n /** If true, display transparency geometry as opaque. */\r\n noTransp?: boolean;\r\n /** If true, don't show filled planar regions, unless they use [[FillFlags.Always]]. */\r\n noFill?: boolean;\r\n /** If true, display a grid in the view. */\r\n grid?: boolean;\r\n /** If true, display graphics representing the [AuxCoordSystem]($backend). */\r\n acs?: boolean;\r\n /** If true, don't apply [[RenderTexture]]s to surfaces. */\r\n noTexture?: boolean;\r\n /** If true, don't apply [[RenderMaterial]]s to surfaces. */\r\n noMaterial?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noCameraLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSourceLights?: boolean;\r\n /** See [[ViewFlagProps]] for how this affects [[ViewFlags.lighting]]. */\r\n noSolarLight?: boolean;\r\n /** If true, display the edges of surfaces. */\r\n visEdges?: boolean;\r\n /** If true, display the edges of surfaces, even if they are behind other geometry. */\r\n hidEdges?: boolean;\r\n /** If true, display shadows. */\r\n shadows?: boolean;\r\n /** If true, apply the view's clipping volume. Has no effect on other types of clips like [[ModelClipGroups]]. */\r\n clipVol?: boolean;\r\n /** If true, apply the view's [[DisplayStyleSettings.monochromeColor]] and [[DisplayStyleSettings.monochromeMode]] to produce a monochrome image. */\r\n monochrome?: boolean;\r\n /** The basic rendering mode, which affects the behavior of other flags. */\r\n renderMode?: RenderMode;\r\n /** Display a background map. */\r\n backgroundMap?: boolean;\r\n /** If true, apply [[AmbientOcclusion]]. */\r\n ambientOcclusion?: boolean;\r\n /** If true, apply [[ThematicDisplay]]. */\r\n thematicDisplay?: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation. */\r\n wiremesh?: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n forceSurfaceDiscard?: boolean;\r\n /** Disables the \"white-on-white reversal\" employed by some CAD applications.\r\n * @see [[ViewFlags.whiteOnWhiteReversal]].\r\n */\r\n noWhiteOnWhiteReversal?: boolean;\r\n}\r\n\r\nfunction edgesRequired(renderMode: RenderMode, visibleEdges: boolean): boolean {\r\n return visibleEdges || RenderMode.SmoothShade !== renderMode;\r\n}\r\n\r\n/** Flags controlling how graphics appear within a view.\r\n * A [[ViewFlags]] object is immutable. There are several ways to produce a modified copy of a ViewFlags object:\r\n * ```ts\r\n * // Start with the default values for all properties.\r\n * let vf = ViewFlags.defaults;\r\n * // Change a single boolean property:\r\n * vf = vf.with(\"visibleEdges\", true);\r\n * // Change only the render mode:\r\n * vf = vf.withRenderMode(RenderMode.HiddenLine);\r\n * // Change multiple properties:\r\n * vf = vf.copy({ renderMode: RenderMode.SmoothShade, visibleEdges: true });\r\n * // Reset multiple properties to their default values:\r\n * vf = vf.copy({ renderMode: undefined, visibleEdges: undefined });\r\n *\r\n * ```\r\n * [[with]] and [[withRenderMode]] should be preferred if you only need to change a single property, as they will not create a new object unless\r\n * the new value differs from the current value.\r\n * [[copy]] and [[override]] should be preferred if you need to change multiple properties, as they will create no more than one new object, vs\r\n * each call to [[with]] or [[withRenderMode]] potentially creating a new object.\r\n * @see [[DisplayStyleSettings.viewFlags]] to define the view flags for a [DisplayStyle]($backend).\r\n * @public\r\n */\r\nexport class ViewFlags {\r\n /** The basic rendering mode applied to the view. This modulates the behavior of some of the other flags.\r\n * Default: [[RenderMode.Wireframe]].\r\n * @see [[RenderMode]] for details.\r\n */\r\n public readonly renderMode: RenderMode;\r\n /** Whether to display geometry of class [[GeometryClass.Dimension]]. Default: true. */\r\n public readonly dimensions: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Pattern]]. Default: true. */\r\n public readonly patterns: boolean;\r\n /** Whether to allow lines and edges to draw with width greater than one pixel. Default: true. */\r\n public readonly weights: boolean;\r\n /** Whether [[LinePixels]] are allowed to apply patterns to lines and edges. If false, they all draw as solid lines. Default: true. */\r\n public readonly styles: boolean;\r\n /** Whether element transparency is applied. If false, transparent geometry is drawn opaque. Default: true.\r\n * @see [[RenderMode]] for render mode-specific behavior.\r\n */\r\n public readonly transparency: boolean;\r\n /** In [[RenderMode.Wireframe]] only, whether to display the interiors of planar regions with [[FillFlags.ByView]]. Default: true. */\r\n public readonly fill: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderTexture]]s to surfaces. Default: true. */\r\n public readonly textures: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[RenderMaterial]]s to surfaces. Default: true. */\r\n public readonly materials: boolean;\r\n /** Whether to display a graphical representation of the view's [AuxCoordSystem]($backend). Default: false. */\r\n public readonly acsTriad: boolean;\r\n /** Whether to display a grid. Default: false. */\r\n public readonly grid: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display the edges of surfaces. Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly visibleEdges: boolean;\r\n /** In any mode except [[RenderMode.Wireframe]], whether to display the edges of surfaces occluded by other geometry.\r\n * This has no effect unless [[visibleEdges]] is also true.\r\n * Default: false.\r\n * @see [[HiddenLine.Settings]] to customize the appearance of the edges.\r\n */\r\n public readonly hiddenEdges: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to display solar shadows. This has no effect unless [[lighting]] is also true. Default: false.\r\n * @note Rendering shadows can reduce framerate, particularly on less capable graphics hardware or in complex scenes.\r\n */\r\n public readonly shadows: boolean;\r\n /** Whether to apply the view's clip volume to the geometry in the scene.\r\n * Default: true, except when using [[fromJSON]].\r\n * @see [[ViewDetails.clipVector]] to define the view's clip volume.\r\n */\r\n public readonly clipVolume: boolean;\r\n /** Whether to display geometry of class [[GeometryClass.Construction]].\r\n * Default: false, except when using [[fromJSON]].\r\n */\r\n public readonly constructions: boolean;\r\n /** Whether to produce a monochrome image. Default: false.\r\n * @see [DisplayStyleSettings.monochromeColor]($common) to define the monochrome color.\r\n * @see [DisplayStyleSettings.monochromeMode]($common) to define how the monochrome image is produced.\r\n */\r\n public readonly monochrome: boolean;\r\n /** Whether to display background map imagery. Default: false.\r\n * @see [[DisplayStyleSettings.backgroundMap]] to customize the map settings.\r\n */\r\n public readonly backgroundMap: boolean;\r\n /** In [[RenderMode.SmoothShade]], whether to apply [[AmbientOcclusion]]. Default: false. */\r\n public readonly ambientOcclusion: boolean;\r\n /** Whether to apply [[ThematicDisplay]]. Default: false. */\r\n public readonly thematicDisplay: boolean;\r\n /** If true, overlay surfaces with wiremesh to reveal their triangulation. */\r\n public readonly wiremesh: boolean;\r\n /** Controls whether surface discard is always applied regardless of other ViewFlags.\r\n * Surface shaders contain complicated logic to ensure that the edges of a surface always draw in front of the surface, and that planar surfaces sketched coincident with\r\n * non-planar surfaces always draw in front of those non-planar surfaces.\r\n * When this view flag is set to false (the default), then for 3d views if the render mode is wireframe (only edges are displayed) or smooth shader with visible edges turned off (only surfaces are displayed),\r\n * that logic does not execute, potentially improving performance for no degradation in visual quality. In some scenarios - such as wireframe views containing many planar regions with interior fill, or smooth views containing many coincident planar and non-planar surfaces - enabling this view flag improves display quality by forcing that logic to execute.\r\n */\r\n public readonly forceSurfaceDiscard: boolean;\r\n /** Whether to apply white-on-white reversal.\r\n * Some CAD applications use this to cause white geometry to be drawn as black if the view's background color is white.\r\n * When enabled, the [[DisplayStyleSettings]]' [[WhiteOnWhiteReversalSettings]] control how white-on-white reversal is applied.\r\n * Default: true.\r\n */\r\n public readonly whiteOnWhiteReversal: boolean;\r\n\r\n /** In [[RenderMode.SmoothShade]], whether to apply lighting to surfaces.\r\n * Default: false, except when using [[fromJSON]].\r\n * @see [[DisplayStyleSettings.lights]] to customize the light settings.\r\n */\r\n public readonly lighting: boolean;\r\n\r\n /** Create a new ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public constructor(flags?: Partial<ViewFlagsProperties>) {\r\n this.renderMode = flags?.renderMode ?? RenderMode.Wireframe;\r\n this.dimensions = flags?.dimensions ?? true;\r\n this.patterns = flags?.patterns ?? true;\r\n this.weights = flags?.weights ?? true;\r\n this.styles = flags?.styles ?? true;\r\n this.transparency = flags?.transparency ?? true;\r\n this.fill = flags?.fill ?? true;\r\n this.textures = flags?.textures ?? true;\r\n this.materials = flags?.materials ?? true;\r\n this.acsTriad = flags?.acsTriad ?? false;\r\n this.grid = flags?.grid ?? false;\r\n this.visibleEdges = flags?.visibleEdges ?? false;\r\n this.hiddenEdges = flags?.hiddenEdges ?? false;\r\n this.shadows = flags?.shadows ?? false;\r\n this.clipVolume = flags?.clipVolume ?? true;\r\n this.constructions = flags?.constructions ?? false;\r\n this.monochrome = flags?.monochrome ?? false;\r\n this.backgroundMap = flags?.backgroundMap ?? false;\r\n this.ambientOcclusion = flags?.ambientOcclusion ?? false;\r\n this.thematicDisplay = flags?.thematicDisplay ?? false;\r\n this.wiremesh = flags?.wiremesh ?? false;\r\n this.forceSurfaceDiscard = flags?.forceSurfaceDiscard ?? false;\r\n this.whiteOnWhiteReversal = flags?.whiteOnWhiteReversal ?? true;\r\n this.lighting = flags?.lighting ?? false;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with some modified properties. Any properties not explicitly specified by `changedFlags` will retain their current values.\r\n * @param changedFlags Properties to modify.\r\n * @returns A copy of these ViewFlags modified according to the supplied properties.\r\n * @note Any explicitly `undefined` property of `changedFlags` will be set to its default value in the returned ViewFlags.\r\n * @see [[override]] to have `undefined` properties retain their current values.\r\n */\r\n public copy(changedFlags: Partial<ViewFlagsProperties>): ViewFlags {\r\n return JsonUtils.isNonEmptyObject(changedFlags) ? new ViewFlags({ ...this, ...changedFlags }) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags, overriding some of its properties. Any properties not explicitly specified by `overrides` will retain their current values,\r\n * as will any property explicitly set to `undefined`.\r\n * @param overrides The properties to override.\r\n * @see [[copy]] to have `undefined` properties reset to their default values.\r\n */\r\n public override(overrides: Partial<ViewFlagsProperties>): ViewFlags {\r\n // This method can get called very frequently when a RenderTimeline script is applied to the view. Often `overrides` will be an empty object.\r\n // To optimize:\r\n // - Bail as quickly as possible if nothing is actually overridden, without allocating a new ViewFlags.\r\n // - Only make a copy of the input if at least one property is explicitly `undefined`.\r\n let copied = false;\r\n let anyOverridden = false;\r\n\r\n for (const propName of Object.keys(overrides)) {\r\n const key = propName as keyof Partial<ViewFlagsProperties>;\r\n const overrideValue = overrides[key];\r\n if (undefined === overrideValue) {\r\n if (!copied) {\r\n // Don't modify input...\r\n overrides = { ...overrides };\r\n copied = true;\r\n }\r\n\r\n // `undefined` means \"retain existing value\".\r\n delete overrides[key];\r\n } else if (overrideValue !== this[key]) {\r\n anyOverridden = true;\r\n }\r\n }\r\n\r\n return anyOverridden ? this.copy(overrides) : this;\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a single boolean property changed.\r\n * @param flag The name of the property.\r\n * @param value The value to change the property to.\r\n * @returns A new ViewFlags with the property changed as specified, or `this` if the property already has the specified value.\r\n * @see [[withRenderMode]] to change the [[renderMode]] property.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public with(flag: keyof Omit<ViewFlagsProperties, \"renderMode\">, value: boolean): ViewFlags {\r\n if (this[flag] === value)\r\n return this;\r\n\r\n const props: ViewFlagsProperties = { ...this };\r\n props[flag] = value;\r\n return new ViewFlags(props);\r\n }\r\n\r\n /** Produce a copy of these ViewFlags with a different [[renderMode]].\r\n * @param renderMode The new render mode.\r\n * @returns A new ViewFlags with the render mode changed as specified, or `this` if the render mode is already set to the requested value.\r\n * @see [[copy]] and [[override]] to change multiple properties.\r\n */\r\n public withRenderMode(renderMode: RenderMode): ViewFlags {\r\n return renderMode === this.renderMode ? this : this.copy({ renderMode });\r\n }\r\n\r\n /** Adjust view flags for renderer.\r\n * @internal\r\n */\r\n public normalize(): ViewFlags {\r\n switch (this.renderMode) {\r\n case RenderMode.Wireframe:\r\n if (this.visibleEdges || this.hiddenEdges)\r\n return this.copy({ visibleEdges: false, hiddenEdges: false });\r\n break;\r\n case RenderMode.SmoothShade:\r\n if (!this.visibleEdges)\r\n return this.copy({ hiddenEdges: false });\r\n break;\r\n case RenderMode.HiddenLine:\r\n case RenderMode.SolidFill:\r\n if (!this.visibleEdges || this.transparency)\r\n return this.copy({ visibleEdges: true, transparency: false });\r\n break;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public hiddenEdgesVisible(): boolean {\r\n switch (this.renderMode) {\r\n case RenderMode.SolidFill:\r\n case RenderMode.HiddenLine:\r\n return this.hiddenEdges;\r\n case RenderMode.SmoothShade:\r\n return this.visibleEdges && this.hiddenEdges;\r\n }\r\n return true;\r\n }\r\n\r\n /** Returns true if the edges of surfaces should be displayed, based on [[RenderMode]] and the [[visibleEdges]] flag. */\r\n public edgesRequired(): boolean {\r\n return edgesRequired(this.renderMode, this.visibleEdges);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): ViewFlagProps {\r\n const out: ViewFlagProps = {};\r\n if (!this.constructions)\r\n out.noConstruct = true;\r\n if (!this.dimensions)\r\n out.noDim = true;\r\n if (!this.patterns)\r\n out.noPattern = true;\r\n if (!this.weights)\r\n out.noWeight = true;\r\n if (!this.styles)\r\n out.noStyle = true;\r\n if (!this.transparency)\r\n out.noTransp = true;\r\n if (!this.fill)\r\n out.noFill = true;\r\n if (this.grid)\r\n out.grid = true;\r\n if (this.acsTriad)\r\n out.acs = true;\r\n if (!this.textures)\r\n out.noTexture = true;\r\n if (!this.materials)\r\n out.noMaterial = true;\r\n if (!this.lighting)\r\n out.noCameraLights = out.noSourceLights = out.noSolarLight = true;\r\n if (this.visibleEdges)\r\n out.visEdges = true;\r\n if (this.hiddenEdges)\r\n out.hidEdges = true;\r\n if (this.shadows)\r\n out.shadows = true;\r\n if (this.clipVolume)\r\n out.clipVol = true;\r\n if (this.monochrome)\r\n out.monochrome = true;\r\n if (this.backgroundMap)\r\n out.backgroundMap = true;\r\n if (this.ambientOcclusion)\r\n out.ambientOcclusion = true;\r\n if (this.thematicDisplay)\r\n out.thematicDisplay = true;\r\n if (this.wiremesh)\r\n out.wiremesh = true;\r\n if (this.forceSurfaceDiscard)\r\n out.forceSurfaceDiscard = true;\r\n if (!this.whiteOnWhiteReversal)\r\n out.noWhiteOnWhiteReversal = true;\r\n\r\n out.renderMode = this.renderMode;\r\n return out;\r\n }\r\n\r\n /** Like [[toJSON]], but no properties are omitted.\r\n * @internal\r\n */\r\n public toFullyDefinedJSON(): Required<ViewFlagProps> {\r\n return {\r\n renderMode: this.renderMode,\r\n noConstruct: !this.constructions,\r\n noDim: !this.dimensions,\r\n noPattern: !this.patterns,\r\n noWeight: !this.weights,\r\n noStyle: !this.styles,\r\n noTransp: !this.transparency,\r\n noFill: !this.fill,\r\n grid: this.grid,\r\n acs: this.acsTriad,\r\n noTexture: !this.textures,\r\n noMaterial: !this.materials,\r\n noCameraLights: !this.lighting,\r\n noSourceLights: !this.lighting,\r\n noSolarLight: !this.lighting,\r\n visEdges: this.visibleEdges,\r\n hidEdges: this.hiddenEdges,\r\n shadows: this.shadows,\r\n clipVol: this.clipVolume,\r\n monochrome: this.monochrome,\r\n backgroundMap: this.backgroundMap,\r\n ambientOcclusion: this.ambientOcclusion,\r\n thematicDisplay: this.thematicDisplay,\r\n wiremesh: this.wiremesh,\r\n forceSurfaceDiscard: this.forceSurfaceDiscard,\r\n noWhiteOnWhiteReversal: !this.whiteOnWhiteReversal,\r\n };\r\n }\r\n\r\n /** A ViewFlags object with all properties initialized to their default values. */\r\n public static readonly defaults = new ViewFlags();\r\n\r\n /** Create a ViewFlags.\r\n * @param flags The properties to initialize. Any properties not specified are initialized to their default values.\r\n */\r\n public static create(flags?: Partial<ViewFlagsProperties>): ViewFlags {\r\n return flags && !JsonUtils.isEmptyObject(flags) ? new ViewFlags(flags) : this.defaults;\r\n }\r\n\r\n /** Create a ViewFlags from its JSON representation.\r\n * @note As described in [[ViewFlagProps]], the JSON representation is awkward and error-prone. Prefer to use [[create]] unless you\r\n * need to deal with the persistence format directly.\r\n * @note The default values differ slightly from those used by the constructor and [[create]]:\r\n * - [[clipVolume]] defaults to false.\r\n * - [[constructions]] defaults to true.\r\n * - [[lighting]] defaults to true unless all of [[ViewFlagProps.noSolarLight]], [[ViewFlagProps.noCameraLights]], and [[ViewFlagProps.noSourceLights]] are true.\r\n */\r\n public static fromJSON(json?: ViewFlagProps): ViewFlags {\r\n if (!json)\r\n return this.defaults;\r\n\r\n let renderMode: RenderMode;\r\n const renderModeValue = JsonUtils.asInt(json.renderMode);\r\n if (renderModeValue < RenderMode.HiddenLine)\r\n renderMode = RenderMode.Wireframe;\r\n else if (renderModeValue > RenderMode.SolidFill)\r\n renderMode = RenderMode.SmoothShade;\r\n else\r\n renderMode = renderModeValue;\r\n\r\n const lighting = !JsonUtils.asBool(json.noCameraLights) || !JsonUtils.asBool(json.noSourceLights) || !JsonUtils.asBool(json.noSolarLight);\r\n return new ViewFlags({\r\n renderMode,\r\n lighting,\r\n constructions: !JsonUtils.asBool(json.noConstruct),\r\n dimensions: !JsonUtils.asBool(json.noDim),\r\n patterns: !JsonUtils.asBool(json.noPattern),\r\n weights: !JsonUtils.asBool(json.noWeight),\r\n styles: !JsonUtils.asBool(json.noStyle),\r\n transparency: !JsonUtils.asBool(json.noTransp),\r\n fill: !JsonUtils.asBool(json.noFill),\r\n grid: JsonUtils.asBool(json.grid),\r\n acsTriad: JsonUtils.asBool(json.acs),\r\n textures: !JsonUtils.asBool(json.noTexture),\r\n materials: !JsonUtils.asBool(json.noMaterial),\r\n visibleEdges: JsonUtils.asBool(json.visEdges),\r\n hiddenEdges: JsonUtils.asBool(json.hidEdges),\r\n shadows: JsonUtils.asBool(json.shadows),\r\n clipVolume: JsonUtils.asBool(json.clipVol),\r\n monochrome: JsonUtils.asBool(json.monochrome),\r\n backgroundMap: JsonUtils.asBool(json.backgroundMap),\r\n ambientOcclusion: JsonUtils.asBool(json.ambientOcclusion),\r\n thematicDisplay: JsonUtils.asBool(json.thematicDisplay),\r\n wiremesh: JsonUtils.asBool(json.wiremesh),\r\n forceSurfaceDiscard: JsonUtils.asBool(json.forceSurfaceDiscard),\r\n whiteOnWhiteReversal: !JsonUtils.asBool(json.noWhiteOnWhiteReversal),\r\n });\r\n }\r\n\r\n /** Returns true if `this` and `other` are equivalent. */\r\n public equals(other: Readonly<ViewFlagsProperties>): boolean {\r\n if (this === other)\r\n return true;\r\n\r\n return this.renderMode === other.renderMode\r\n && this.dimensions === other.dimensions\r\n && this.patterns === other.patterns\r\n && this.weights === other.weights\r\n && this.styles === other.styles\r\n && this.transparency === other.transparency\r\n && this.fill === other.fill\r\n && this.textures === other.textures\r\n && this.materials === other.materials\r\n && this.acsTriad === other.acsTriad\r\n && this.grid === other.grid\r\n && this.visibleEdges === other.visibleEdges\r\n && this.hiddenEdges === other.hiddenEdges\r\n && this.lighting === other.lighting\r\n && this.shadows === other.shadows\r\n && this.clipVolume === other.clipVolume\r\n && this.constructions === other.constructions\r\n && this.monochrome === other.monochrome\r\n && this.backgroundMap === other.backgroundMap\r\n && this.ambientOcclusion === other.ambientOcclusion\r\n && this.thematicDisplay === other.thematicDisplay\r\n && this.wiremesh === other.wiremesh\r\n && this.forceSurfaceDiscard === other.forceSurfaceDiscard\r\n && this.whiteOnWhiteReversal === other.whiteOnWhiteReversal;\r\n }\r\n}\r\n\r\n/** A type containing all of the properties of [[ViewFlags]] with none of the methods and with the `readonly` modifiers removed.\r\n * @see [[ViewFlags.create]], [[ViewFlags.copy]], and [[ViewFlags.override]] for methods accepting an object of this type.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagsProperties = Mutable<NonFunctionPropertiesOf<ViewFlags>>;\r\n\r\n/** A type that describes how to override selected properties of a [[ViewFlags]].\r\n * @see [[ViewFlags.override]] to apply the overrides to a ViewFlags object.\r\n * @public\r\n * @extensions\r\n */\r\nexport type ViewFlagOverrides = Partial<ViewFlagsProperties>;\r\n"]}
@@ -2,14 +2,27 @@
2
2
  * @module Geometry
3
3
  */
4
4
  import { Point3d, Transform } from "@itwin/core-geometry";
5
- /** Represents a bounding sphere. Optional optimization for FrustumPlane containment test.
5
+ /** Describes a spherical volume of space as an approximation of the shape of some more complex geometric entity fully contained within that volume.
6
+ * When performing tests for intersection or containment, the approximation can be used as a first, quick check.
7
+ * @see [[FrustumPlanes.computeContainment]], for example.
6
8
  * @public
7
9
  */
8
10
  export declare class BoundingSphere {
11
+ /** The point at the center of the sphere. */
9
12
  center: Point3d;
13
+ /** The radius of the sphere. */
10
14
  radius: number;
15
+ /** Create a new bounding sphere with the specified center and radius. */
11
16
  constructor(center?: Point3d, radius?: number);
17
+ /** Change the center and radius of the sphere. */
12
18
  init(center: Point3d, radius: number): void;
13
- transformBy(transform: Transform, result: BoundingSphere): BoundingSphere;
19
+ /** Applies the specified transformation matrix to produce a new bounding sphere.
20
+ * @param transform The transformation matrix to apply.
21
+ * @param result An optional preallocated object to hold the result, to avoid allocating a new object. May be the same object as `this`.
22
+ * @returns A bounding sphere equivalent to `this` with the specified transform applied.
23
+ */
24
+ transformBy(transform: Transform, result?: BoundingSphere): BoundingSphere;
25
+ /** Apply the specified transform to this bounding sphere. */
26
+ transformInPlace(transform: Transform): void;
14
27
  }
15
28
  //# sourceMappingURL=BoundingSphere.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"BoundingSphere.d.ts","sourceRoot":"","sources":["../../../src/geometry/BoundingSphere.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAE1D;;;;GAIG;AACH,qBAAa,cAAc;IACzB,6CAA6C;IACtC,MAAM,EAAE,OAAO,CAAC;IACvB,gCAAgC;IACzB,MAAM,EAAE,MAAM,CAAC;IAEtB,yEAAyE;gBAC7D,MAAM,GAAE,OAA8B,EAAE,MAAM,SAAI;IAK9D,kDAAkD;IAC3C,IAAI,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAKlD;;;;OAIG;IACI,WAAW,CAAC,SAAS,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,cAAc,GAAG,cAAc;IAOjF,6DAA6D;IACtD,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI;CAGpD"}
@@ -9,23 +9,37 @@
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
10
  exports.BoundingSphere = void 0;
11
11
  const core_geometry_1 = require("@itwin/core-geometry");
12
- /** Represents a bounding sphere. Optional optimization for FrustumPlane containment test.
12
+ /** Describes a spherical volume of space as an approximation of the shape of some more complex geometric entity fully contained within that volume.
13
+ * When performing tests for intersection or containment, the approximation can be used as a first, quick check.
14
+ * @see [[FrustumPlanes.computeContainment]], for example.
13
15
  * @public
14
16
  */
15
17
  class BoundingSphere {
16
- constructor(center, radius) {
17
- this.center = center ? center : core_geometry_1.Point3d.createZero();
18
- this.radius = undefined === radius ? 0.0 : radius;
18
+ /** Create a new bounding sphere with the specified center and radius. */
19
+ constructor(center = core_geometry_1.Point3d.createZero(), radius = 0) {
20
+ this.center = center;
21
+ this.radius = radius;
19
22
  }
23
+ /** Change the center and radius of the sphere. */
20
24
  init(center, radius) {
21
25
  this.center = center;
22
26
  this.radius = radius;
23
27
  }
28
+ /** Applies the specified transformation matrix to produce a new bounding sphere.
29
+ * @param transform The transformation matrix to apply.
30
+ * @param result An optional preallocated object to hold the result, to avoid allocating a new object. May be the same object as `this`.
31
+ * @returns A bounding sphere equivalent to `this` with the specified transform applied.
32
+ */
24
33
  transformBy(transform, result) {
34
+ result = result !== null && result !== void 0 ? result : new BoundingSphere();
25
35
  transform.multiplyPoint3d(this.center, result.center);
26
36
  result.radius = this.radius * Math.max(transform.matrix.columnXMagnitude(), Math.max(transform.matrix.columnYMagnitude(), (transform.matrix.columnZMagnitude())));
27
37
  return result;
28
38
  }
39
+ /** Apply the specified transform to this bounding sphere. */
40
+ transformInPlace(transform) {
41
+ this.transformBy(transform, this);
42
+ }
29
43
  }
30
44
  exports.BoundingSphere = BoundingSphere;
31
45
  //# sourceMappingURL=BoundingSphere.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"BoundingSphere.js","sourceRoot":"","sources":["../../../src/geometry/BoundingSphere.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAA0D;AAE1D;;;;GAIG;AACH,MAAa,cAAc;IAMzB,yEAAyE;IACzE,YAAY,SAAkB,uBAAO,CAAC,UAAU,EAAE,EAAE,MAAM,GAAG,CAAC;QAC5D,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAED,kDAAkD;IAC3C,IAAI,CAAC,MAAe,EAAE,MAAc;QACzC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,SAAoB,EAAE,MAAuB;QAC9D,MAAM,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,IAAI,cAAc,EAAE,CAAC;QACxC,SAAS,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QACtD,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,CAAC;QAClK,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,6DAA6D;IACtD,gBAAgB,CAAC,SAAoB;QAC1C,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IACpC,CAAC;CACF;AAlCD,wCAkCC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { Point3d, Transform } from \"@itwin/core-geometry\";\r\n\r\n/** Describes a spherical volume of space as an approximation of the shape of some more complex geometric entity fully contained within that volume.\r\n * When performing tests for intersection or containment, the approximation can be used as a first, quick check.\r\n * @see [[FrustumPlanes.computeContainment]], for example.\r\n * @public\r\n */\r\nexport class BoundingSphere {\r\n /** The point at the center of the sphere. */\r\n public center: Point3d;\r\n /** The radius of the sphere. */\r\n public radius: number;\r\n\r\n /** Create a new bounding sphere with the specified center and radius. */\r\n constructor(center: Point3d = Point3d.createZero(), radius = 0) {\r\n this.center = center;\r\n this.radius = radius;\r\n }\r\n\r\n /** Change the center and radius of the sphere. */\r\n public init(center: Point3d, radius: number): void {\r\n this.center = center;\r\n this.radius = radius;\r\n }\r\n\r\n /** Applies the specified transformation matrix to produce a new bounding sphere.\r\n * @param transform The transformation matrix to apply.\r\n * @param result An optional preallocated object to hold the result, to avoid allocating a new object. May be the same object as `this`.\r\n * @returns A bounding sphere equivalent to `this` with the specified transform applied.\r\n */\r\n public transformBy(transform: Transform, result?: BoundingSphere): BoundingSphere {\r\n result = result ?? new BoundingSphere();\r\n transform.multiplyPoint3d(this.center, result.center);\r\n result.radius = this.radius * Math.max(transform.matrix.columnXMagnitude(), Math.max(transform.matrix.columnYMagnitude(), (transform.matrix.columnZMagnitude())));\r\n return result;\r\n }\r\n\r\n /** Apply the specified transform to this bounding sphere. */\r\n public transformInPlace(transform: Transform): void {\r\n this.transformBy(transform, this);\r\n }\r\n}\r\n"]}