@itwin/core-common 3.6.0-dev.11 → 3.6.0-dev.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (950) hide show
  1. package/CHANGELOG.md +8 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +11 -11
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackendTypes.d.ts +12 -12
  12. package/lib/cjs/BackendTypes.js +9 -9
  13. package/lib/cjs/BackendTypes.js.map +1 -1
  14. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  15. package/lib/cjs/BackgroundMapProvider.js +68 -68
  16. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  17. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  18. package/lib/cjs/BackgroundMapSettings.js +156 -156
  19. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  20. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  21. package/lib/cjs/Base64EncodedString.js +66 -66
  22. package/lib/cjs/Base64EncodedString.js.map +1 -1
  23. package/lib/cjs/BlobReader.d.ts +31 -31
  24. package/lib/cjs/BlobReader.js +84 -84
  25. package/lib/cjs/BlobReader.js.map +1 -1
  26. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  27. package/lib/cjs/BriefcaseTypes.js +95 -95
  28. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  29. package/lib/cjs/Camera.d.ts +42 -42
  30. package/lib/cjs/Camera.js +62 -62
  31. package/lib/cjs/Camera.js.map +1 -1
  32. package/lib/cjs/ChangedElements.d.ts +85 -85
  33. package/lib/cjs/ChangedElements.js +23 -23
  34. package/lib/cjs/ChangedElements.js.map +1 -1
  35. package/lib/cjs/ChangedEntities.d.ts +45 -45
  36. package/lib/cjs/ChangedEntities.js +9 -9
  37. package/lib/cjs/ChangedEntities.js.map +1 -1
  38. package/lib/cjs/ChangesetProps.d.ts +98 -98
  39. package/lib/cjs/ChangesetProps.js +22 -22
  40. package/lib/cjs/ChangesetProps.js.map +1 -1
  41. package/lib/cjs/ClipStyle.d.ts +89 -89
  42. package/lib/cjs/ClipStyle.js +123 -123
  43. package/lib/cjs/ClipStyle.js.map +1 -1
  44. package/lib/cjs/CloudStorage.d.ts +62 -62
  45. package/lib/cjs/CloudStorage.js +113 -113
  46. package/lib/cjs/CloudStorage.js.map +1 -1
  47. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  48. package/lib/cjs/CloudStorageTileCache.js +66 -66
  49. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  50. package/lib/cjs/Code.d.ts +256 -256
  51. package/lib/cjs/Code.js +281 -281
  52. package/lib/cjs/Code.js.map +1 -1
  53. package/lib/cjs/ColorByName.d.ts +161 -161
  54. package/lib/cjs/ColorByName.js +169 -169
  55. package/lib/cjs/ColorByName.js.map +1 -1
  56. package/lib/cjs/ColorDef.d.ts +208 -208
  57. package/lib/cjs/ColorDef.js +571 -571
  58. package/lib/cjs/ColorDef.js.map +1 -1
  59. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  60. package/lib/cjs/CommonLoggerCategory.js +26 -26
  61. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  62. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  63. package/lib/cjs/ConcurrentQuery.js +552 -552
  64. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  65. package/lib/cjs/ContextRealityModel.d.ts +276 -276
  66. package/lib/cjs/ContextRealityModel.js +358 -358
  67. package/lib/cjs/ContextRealityModel.js.map +1 -1
  68. package/lib/cjs/DisplayStyleSettings.d.ts +584 -584
  69. package/lib/cjs/DisplayStyleSettings.js +981 -981
  70. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  71. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  72. package/lib/cjs/ECSchemaProps.js +9 -9
  73. package/lib/cjs/ECSchemaProps.js.map +1 -1
  74. package/lib/cjs/ECSqlReader.d.ts +70 -70
  75. package/lib/cjs/ECSqlReader.js +280 -280
  76. package/lib/cjs/ECSqlReader.js.map +1 -1
  77. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  78. package/lib/cjs/ECSqlTypes.js +189 -189
  79. package/lib/cjs/ECSqlTypes.js.map +1 -1
  80. package/lib/cjs/ElementMesh.d.ts +39 -39
  81. package/lib/cjs/ElementMesh.js +56 -56
  82. package/lib/cjs/ElementMesh.js.map +1 -1
  83. package/lib/cjs/ElementProps.d.ts +479 -479
  84. package/lib/cjs/ElementProps.js +99 -99
  85. package/lib/cjs/ElementProps.js.map +1 -1
  86. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  87. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  88. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  89. package/lib/cjs/EntityProps.d.ts +176 -176
  90. package/lib/cjs/EntityProps.js +112 -112
  91. package/lib/cjs/EntityProps.js.map +1 -1
  92. package/lib/cjs/EntityReference.d.ts +51 -51
  93. package/lib/cjs/EntityReference.js +56 -56
  94. package/lib/cjs/EntityReference.js.map +1 -1
  95. package/lib/cjs/Environment.d.ts +61 -61
  96. package/lib/cjs/Environment.js +73 -73
  97. package/lib/cjs/Environment.js.map +1 -1
  98. package/lib/cjs/FeatureGates.d.ts +31 -31
  99. package/lib/cjs/FeatureGates.js +55 -55
  100. package/lib/cjs/FeatureGates.js.map +1 -1
  101. package/lib/cjs/FeatureIndex.d.ts +39 -39
  102. package/lib/cjs/FeatureIndex.js +63 -63
  103. package/lib/cjs/FeatureIndex.js.map +1 -1
  104. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  105. package/lib/cjs/FeatureSymbology.js +614 -614
  106. package/lib/cjs/FeatureSymbology.js.map +1 -1
  107. package/lib/cjs/FeatureTable.d.ts +141 -141
  108. package/lib/cjs/FeatureTable.js +278 -278
  109. package/lib/cjs/FeatureTable.js.map +1 -1
  110. package/lib/cjs/Fonts.d.ts +51 -51
  111. package/lib/cjs/Fonts.js +53 -53
  112. package/lib/cjs/Fonts.js.map +1 -1
  113. package/lib/cjs/Frustum.d.ts +114 -114
  114. package/lib/cjs/Frustum.js +292 -292
  115. package/lib/cjs/Frustum.js.map +1 -1
  116. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  117. package/lib/cjs/GeoCoordinateServices.js +80 -80
  118. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  119. package/lib/cjs/GeometryContainment.d.ts +28 -28
  120. package/lib/cjs/GeometryContainment.js +9 -9
  121. package/lib/cjs/GeometryContainment.js.map +1 -1
  122. package/lib/cjs/GeometryParams.d.ts +130 -130
  123. package/lib/cjs/GeometryParams.js +174 -174
  124. package/lib/cjs/GeometryParams.js.map +1 -1
  125. package/lib/cjs/GeometrySummary.d.ts +45 -45
  126. package/lib/cjs/GeometrySummary.js +23 -23
  127. package/lib/cjs/GeometrySummary.js.map +1 -1
  128. package/lib/cjs/Gradient.d.ts +139 -139
  129. package/lib/cjs/Gradient.js +455 -455
  130. package/lib/cjs/Gradient.js.map +1 -1
  131. package/lib/cjs/GraphicParams.d.ts +58 -58
  132. package/lib/cjs/GraphicParams.js +85 -85
  133. package/lib/cjs/GraphicParams.js.map +1 -1
  134. package/lib/cjs/GroundPlane.d.ts +52 -52
  135. package/lib/cjs/GroundPlane.js +64 -64
  136. package/lib/cjs/GroundPlane.js.map +1 -1
  137. package/lib/cjs/HSLColor.d.ts +20 -20
  138. package/lib/cjs/HSLColor.js +32 -32
  139. package/lib/cjs/HSLColor.js.map +1 -1
  140. package/lib/cjs/HSVColor.d.ts +30 -30
  141. package/lib/cjs/HSVColor.js +59 -59
  142. package/lib/cjs/HSVColor.js.map +1 -1
  143. package/lib/cjs/HiddenLine.d.ts +97 -97
  144. package/lib/cjs/HiddenLine.js +162 -162
  145. package/lib/cjs/HiddenLine.js.map +1 -1
  146. package/lib/cjs/Hilite.d.ts +50 -50
  147. package/lib/cjs/Hilite.js +64 -64
  148. package/lib/cjs/Hilite.js.map +1 -1
  149. package/lib/cjs/IModel.d.ts +359 -359
  150. package/lib/cjs/IModel.js +347 -347
  151. package/lib/cjs/IModel.js.map +1 -1
  152. package/lib/cjs/IModelError.d.ts +36 -36
  153. package/lib/cjs/IModelError.js +72 -72
  154. package/lib/cjs/IModelError.js.map +1 -1
  155. package/lib/cjs/IModelVersion.d.ts +68 -68
  156. package/lib/cjs/IModelVersion.js +79 -79
  157. package/lib/cjs/IModelVersion.js.map +1 -1
  158. package/lib/cjs/Image.d.ts +86 -86
  159. package/lib/cjs/Image.js +128 -128
  160. package/lib/cjs/Image.js.map +1 -1
  161. package/lib/cjs/IpcAppProps.d.ts +141 -141
  162. package/lib/cjs/IpcAppProps.js +23 -23
  163. package/lib/cjs/IpcAppProps.js.map +1 -1
  164. package/lib/cjs/LightSettings.d.ts +224 -224
  165. package/lib/cjs/LightSettings.js +309 -309
  166. package/lib/cjs/LightSettings.js.map +1 -1
  167. package/lib/cjs/LinePixels.d.ts +34 -34
  168. package/lib/cjs/LinePixels.js +42 -42
  169. package/lib/cjs/LinePixels.js.map +1 -1
  170. package/lib/cjs/Localization.d.ts +113 -113
  171. package/lib/cjs/Localization.js +26 -26
  172. package/lib/cjs/Localization.js.map +1 -1
  173. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  174. package/lib/cjs/MapImagerySettings.js +80 -80
  175. package/lib/cjs/MapImagerySettings.js.map +1 -1
  176. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  177. package/lib/cjs/MapLayerSettings.js +411 -411
  178. package/lib/cjs/MapLayerSettings.js.map +1 -1
  179. package/lib/cjs/MassProperties.d.ts +64 -64
  180. package/lib/cjs/MassProperties.js +23 -23
  181. package/lib/cjs/MassProperties.js.map +1 -1
  182. package/lib/cjs/MaterialProps.d.ts +118 -118
  183. package/lib/cjs/MaterialProps.js +23 -23
  184. package/lib/cjs/MaterialProps.js.map +1 -1
  185. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  186. package/lib/cjs/ModelClipGroup.js +98 -98
  187. package/lib/cjs/ModelClipGroup.js.map +1 -1
  188. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  189. package/lib/cjs/ModelGeometryChanges.js +83 -83
  190. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  191. package/lib/cjs/ModelProps.d.ts +67 -67
  192. package/lib/cjs/ModelProps.js +9 -9
  193. package/lib/cjs/ModelProps.js.map +1 -1
  194. package/lib/cjs/NativeAppProps.d.ts +122 -122
  195. package/lib/cjs/NativeAppProps.js +30 -30
  196. package/lib/cjs/NativeAppProps.js.map +1 -1
  197. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  198. package/lib/cjs/OctEncodedNormal.js +98 -98
  199. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  200. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  201. package/lib/cjs/PlanProjectionSettings.js +63 -63
  202. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  203. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  204. package/lib/cjs/PlanarClipMask.js +136 -136
  205. package/lib/cjs/PlanarClipMask.js.map +1 -1
  206. package/lib/cjs/QPoint.d.ts +479 -479
  207. package/lib/cjs/QPoint.js +826 -826
  208. package/lib/cjs/QPoint.js.map +1 -1
  209. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  210. package/lib/cjs/RealityDataAccessProps.js +19 -19
  211. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  212. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -118
  213. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  214. package/lib/cjs/RealityModelDisplaySettings.js +142 -114
  215. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  216. package/lib/cjs/Render.d.ts +89 -89
  217. package/lib/cjs/Render.js +177 -177
  218. package/lib/cjs/Render.js.map +1 -1
  219. package/lib/cjs/RenderMaterial.d.ts +58 -58
  220. package/lib/cjs/RenderMaterial.js +76 -76
  221. package/lib/cjs/RenderMaterial.js.map +1 -1
  222. package/lib/cjs/RenderSchedule.d.ts +543 -543
  223. package/lib/cjs/RenderSchedule.js +1002 -1002
  224. package/lib/cjs/RenderTexture.d.ts +70 -70
  225. package/lib/cjs/RenderTexture.js +59 -59
  226. package/lib/cjs/RenderTexture.js.map +1 -1
  227. package/lib/cjs/RgbColor.d.ts +47 -47
  228. package/lib/cjs/RgbColor.js +77 -77
  229. package/lib/cjs/RgbColor.js.map +1 -1
  230. package/lib/cjs/RpcInterface.d.ts +33 -33
  231. package/lib/cjs/RpcInterface.js +137 -137
  232. package/lib/cjs/RpcInterface.js.map +1 -1
  233. package/lib/cjs/RpcManager.d.ts +40 -40
  234. package/lib/cjs/RpcManager.js +55 -55
  235. package/lib/cjs/RpcManager.js.map +1 -1
  236. package/lib/cjs/SessionProps.d.ts +16 -16
  237. package/lib/cjs/SessionProps.js +9 -9
  238. package/lib/cjs/SessionProps.js.map +1 -1
  239. package/lib/cjs/SkyBox.d.ts +215 -215
  240. package/lib/cjs/SkyBox.js +210 -210
  241. package/lib/cjs/SkyBox.js.map +1 -1
  242. package/lib/cjs/Snapping.d.ts +49 -49
  243. package/lib/cjs/Snapping.js +9 -9
  244. package/lib/cjs/Snapping.js.map +1 -1
  245. package/lib/cjs/SolarCalculate.d.ts +27 -27
  246. package/lib/cjs/SolarCalculate.js +211 -211
  247. package/lib/cjs/SolarCalculate.js.map +1 -1
  248. package/lib/cjs/SolarShadows.d.ts +35 -35
  249. package/lib/cjs/SolarShadows.js +62 -62
  250. package/lib/cjs/SolarShadows.js.map +1 -1
  251. package/lib/cjs/SpatialClassification.d.ts +208 -208
  252. package/lib/cjs/SpatialClassification.js +340 -340
  253. package/lib/cjs/SpatialClassification.js.map +1 -1
  254. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  255. package/lib/cjs/SubCategoryAppearance.js +96 -96
  256. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  257. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  258. package/lib/cjs/SubCategoryOverride.js +104 -104
  259. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  260. package/lib/cjs/TerrainSettings.d.ts +82 -82
  261. package/lib/cjs/TerrainSettings.js +102 -102
  262. package/lib/cjs/TerrainSettings.js.map +1 -1
  263. package/lib/cjs/TextureMapping.d.ts +116 -116
  264. package/lib/cjs/TextureMapping.js +174 -174
  265. package/lib/cjs/TextureMapping.js.map +1 -1
  266. package/lib/cjs/TextureProps.d.ts +65 -65
  267. package/lib/cjs/TextureProps.js +28 -28
  268. package/lib/cjs/TextureProps.js.map +1 -1
  269. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  270. package/lib/cjs/ThematicDisplay.js +344 -344
  271. package/lib/cjs/ThematicDisplay.js.map +1 -1
  272. package/lib/cjs/Thumbnail.d.ts +26 -26
  273. package/lib/cjs/Thumbnail.js +9 -9
  274. package/lib/cjs/Thumbnail.js.map +1 -1
  275. package/lib/cjs/TileProps.d.ts +82 -82
  276. package/lib/cjs/TileProps.js +29 -29
  277. package/lib/cjs/TileProps.js.map +1 -1
  278. package/lib/cjs/Tween.d.ts +191 -191
  279. package/lib/cjs/Tween.js +570 -570
  280. package/lib/cjs/Tween.js.map +1 -1
  281. package/lib/cjs/TxnAction.d.ts +21 -21
  282. package/lib/cjs/TxnAction.js +29 -29
  283. package/lib/cjs/TxnAction.js.map +1 -1
  284. package/lib/cjs/ViewDetails.d.ts +125 -125
  285. package/lib/cjs/ViewDetails.js +166 -166
  286. package/lib/cjs/ViewDetails.js.map +1 -1
  287. package/lib/cjs/ViewFlags.d.ts +291 -291
  288. package/lib/cjs/ViewFlags.js +368 -368
  289. package/lib/cjs/ViewFlags.js.map +1 -1
  290. package/lib/cjs/ViewProps.d.ts +205 -205
  291. package/lib/cjs/ViewProps.js +9 -9
  292. package/lib/cjs/ViewProps.js.map +1 -1
  293. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  294. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  295. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  296. package/lib/cjs/core-common.d.ts +245 -245
  297. package/lib/cjs/core-common.js +261 -261
  298. package/lib/cjs/core-common.js.map +1 -1
  299. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  300. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  301. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  302. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  303. package/lib/cjs/domains/GenericElementProps.js +9 -9
  304. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  305. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  306. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  307. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  308. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  309. package/lib/cjs/geometry/AreaPattern.js +204 -204
  310. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  311. package/lib/cjs/geometry/BoundingSphere.d.ts +14 -14
  312. package/lib/cjs/geometry/BoundingSphere.js +30 -30
  313. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  314. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  315. package/lib/cjs/geometry/Cartographic.js +345 -345
  316. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  317. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  318. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  319. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  320. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  321. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  322. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  323. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  324. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  325. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  326. package/lib/cjs/geometry/FrustumPlanes.d.ts +32 -32
  327. package/lib/cjs/geometry/FrustumPlanes.js +132 -132
  328. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  329. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  330. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  331. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  332. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  333. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  334. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  335. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  336. package/lib/cjs/geometry/GeometryStream.js +469 -469
  337. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  338. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  339. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  340. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  341. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  342. package/lib/cjs/geometry/LineStyle.js +129 -129
  343. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  344. package/lib/cjs/geometry/Placement.d.ts +95 -95
  345. package/lib/cjs/geometry/Placement.js +131 -131
  346. package/lib/cjs/geometry/Placement.js.map +1 -1
  347. package/lib/cjs/geometry/Projection.d.ts +251 -251
  348. package/lib/cjs/geometry/Projection.js +198 -198
  349. package/lib/cjs/geometry/Projection.js.map +1 -1
  350. package/lib/cjs/geometry/TextString.d.ts +55 -55
  351. package/lib/cjs/geometry/TextString.js +65 -65
  352. package/lib/cjs/geometry/TextString.js.map +1 -1
  353. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  354. package/lib/cjs/ipc/IpcSession.js +27 -27
  355. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  356. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
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  700. package/lib/esm/RenderTexture.js.map +1 -1
  701. package/lib/esm/RgbColor.d.ts +47 -47
  702. package/lib/esm/RgbColor.js +73 -73
  703. package/lib/esm/RgbColor.js.map +1 -1
  704. package/lib/esm/RpcInterface.d.ts +33 -33
  705. package/lib/esm/RpcInterface.js +133 -133
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  707. package/lib/esm/RpcManager.d.ts +40 -40
  708. package/lib/esm/RpcManager.js +51 -51
  709. package/lib/esm/RpcManager.js.map +1 -1
  710. package/lib/esm/SessionProps.d.ts +16 -16
  711. package/lib/esm/SessionProps.js +8 -8
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  713. package/lib/esm/SkyBox.d.ts +215 -215
  714. package/lib/esm/SkyBox.js +203 -203
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  716. package/lib/esm/Snapping.d.ts +49 -49
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  722. package/lib/esm/SolarShadows.d.ts +35 -35
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  726. package/lib/esm/SpatialClassification.js +334 -334
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  728. package/lib/esm/SubCategoryAppearance.d.ts +91 -91
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  950. package/package.json +7 -7
@@ -1,289 +1,289 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Views
7
- */
8
- import { AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Point3d, Range3d, Vector3d, } from "@itwin/core-geometry";
9
- /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
10
- * @public
11
- * @extensions
12
- */
13
- export var Npc;
14
- (function (Npc) {
15
- /** Left bottom rear */
16
- Npc[Npc["_000"] = 0] = "_000";
17
- /** Right bottom rear */
18
- Npc[Npc["_100"] = 1] = "_100";
19
- /** Left top rear */
20
- Npc[Npc["_010"] = 2] = "_010";
21
- /** Right top rear */
22
- Npc[Npc["_110"] = 3] = "_110";
23
- /** Left bottom front */
24
- Npc[Npc["_001"] = 4] = "_001";
25
- /** Right bottom front */
26
- Npc[Npc["_101"] = 5] = "_101";
27
- /** Left top front */
28
- Npc[Npc["_011"] = 6] = "_011";
29
- /** Right top front */
30
- Npc[Npc["_111"] = 7] = "_111";
31
- Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
32
- Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
33
- Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
34
- Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
35
- Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
36
- Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
37
- Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
38
- Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
39
- /** useful for sizing arrays */
40
- Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
41
- })(Npc || (Npc = {}));
42
- /** The 8 corners of an [[Npc]] Frustum.
43
- * @public
44
- */
45
- export const NpcCorners = [
46
- new Point3d(0.0, 0.0, 0.0),
47
- new Point3d(1.0, 0.0, 0.0),
48
- new Point3d(0.0, 1.0, 0.0),
49
- new Point3d(1.0, 1.0, 0.0),
50
- new Point3d(0.0, 0.0, 1.0),
51
- new Point3d(1.0, 0.0, 1.0),
52
- new Point3d(0.0, 1.0, 1.0),
53
- new Point3d(1.0, 1.0, 1.0),
54
- ];
55
- NpcCorners.forEach((corner) => Object.freeze(corner));
56
- Object.freeze(NpcCorners);
57
- /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
58
- * @public
59
- */
60
- export const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
61
- Object.freeze(NpcCenter);
62
- /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
63
- * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
64
- * @public
65
- */
66
- export class Frustum {
67
- /** Constructor for Frustum. Members are initialized to the Npc cube. */
68
- constructor() {
69
- /** Array of the 8 points of this Frustum. */
70
- this.points = [];
71
- for (let i = 0; i < 8; ++i)
72
- this.points[i] = NpcCorners[i].clone();
73
- }
74
- /** Initialize this Frustum to the 8 corners of the NPC cube. */
75
- initNpc() {
76
- for (let i = 0; i < 8; ++i)
77
- Point3d.createFrom(NpcCorners[i], this.points[i]);
78
- return this;
79
- }
80
- /** Get a corner Point from this Frustum. */
81
- getCorner(i) { return this.points[i]; }
82
- /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
83
- getCenter() {
84
- return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
85
- }
86
- /** Get the distance between two corners of this Frustum. */
87
- distance(corner1, corner2) {
88
- return this.getCorner(corner1).distance(this.getCorner(corner2));
89
- }
90
- /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
91
- getFraction() {
92
- return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
93
- }
94
- /** Multiply all the points of this Frustum by a Transform, in place. */
95
- multiply(trans) {
96
- trans.multiplyPoint3dArrayInPlace(this.points);
97
- }
98
- /** Offset all of the points of this Frustum by a vector. */
99
- translate(offset) {
100
- for (const pt of this.points)
101
- pt.plus(offset, pt);
102
- }
103
- /** Transform all the points of this Frustum and return the result in another Frustum. */
104
- transformBy(trans, result) {
105
- result = result ? result : new Frustum();
106
- trans.multiplyPoint3dArray(this.points, result.points);
107
- return result;
108
- }
109
- /** Calculate a bounding range from the 8 points in this Frustum. */
110
- toRange(range) {
111
- return Range3d.createArray(this.points, range);
112
- }
113
- /** Make a copy of this Frustum.
114
- * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
115
- */
116
- clone(result) {
117
- result = result ? result : new Frustum();
118
- result.setFrom(this);
119
- return result;
120
- }
121
- /** Set the points of this Frustum to be copies of the points in another Frustum. */
122
- setFrom(other) { this.setFromCorners(other.points); }
123
- /** Set the points of this frustum from array of corner points in NPC order. */
124
- setFromCorners(corners) {
125
- for (let i = 0; i < 8; ++i)
126
- this.points[i].setFrom(corners[i]);
127
- }
128
- /** Scale this Frustum, in place, about its center by a scale factor. */
129
- scaleAboutCenter(scale) {
130
- const orig = this.clone();
131
- const f = 0.5 * (1.0 + scale);
132
- orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
133
- orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
134
- orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
135
- orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
136
- orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
137
- orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
138
- orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
139
- orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
140
- }
141
- /** The point at the center of the front face of this frustum */
142
- get frontCenter() {
143
- return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
144
- }
145
- /** The point at the center of the rear face of this frustum */
146
- get rearCenter() {
147
- return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
148
- }
149
- /** Scale this frustum's XY (viewing) plane about its center */
150
- scaleXYAboutCenter(scale) {
151
- const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
152
- frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
153
- frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
154
- frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
155
- frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
156
- rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
157
- rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
158
- rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
159
- rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
160
- }
161
- /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
162
- toMap4d() {
163
- const org = this.getCorner(Npc.LeftBottomRear);
164
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
165
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
166
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
167
- return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
168
- }
169
- /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
170
- getRotation(result) {
171
- const org = this.getCorner(Npc.LeftBottomRear);
172
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
173
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
174
- const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);
175
- if (matrix)
176
- matrix.transposeInPlace();
177
- return matrix;
178
- }
179
- /** Get the eye point - undefined if parallel projection */
180
- getEyePoint(result) {
181
- const fraction = this.getFraction();
182
- if (Math.abs(fraction - 1) < 1E-8)
183
- return undefined; // Parallel.
184
- const org = this.getCorner(Npc.LeftBottomRear);
185
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
186
- return org.plusScaled(zVec, 1 / (1 - fraction), result);
187
- }
188
- /** Invalidate this Frustum by setting all 8 points to zero. */
189
- invalidate() {
190
- for (let i = 0; i < 8; ++i)
191
- this.points[i].set(0, 0, 0);
192
- }
193
- /** Return true if this Frustum is equal to another Frustum */
194
- equals(rhs) {
195
- for (let i = 0; i < 8; ++i) {
196
- if (!this.points[i].isExactEqual(rhs.points[i]))
197
- return false;
198
- }
199
- return true;
200
- }
201
- /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
202
- * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
203
- */
204
- isSame(other) {
205
- for (let i = 0; i < 8; ++i) {
206
- if (!this.points[i].isAlmostEqual(other.points[i]))
207
- return false;
208
- }
209
- return true;
210
- }
211
- /** Initialize this Frustum from a Range */
212
- initFromRange(range) {
213
- const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
214
- const pts = this.points;
215
- pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
216
- pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
217
- pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
218
- pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
219
- pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
220
- pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
221
- }
222
- /** Create a new Frustum from a Range3d */
223
- static fromRange(range, out) {
224
- const frustum = undefined !== out ? out : new Frustum();
225
- frustum.initFromRange(range);
226
- return frustum;
227
- }
228
- /** Return true if this Frustum has a mirror (is not in the correct order.) */
229
- get hasMirror() {
230
- const pts = this.points;
231
- const u = pts[Npc._000].vectorTo(pts[Npc._001]);
232
- const v = pts[Npc._000].vectorTo(pts[Npc._010]);
233
- const w = pts[Npc._000].vectorTo(pts[Npc._100]);
234
- return (u.tripleProduct(v, w) > 0);
235
- }
236
- /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
237
- fixPointOrder() {
238
- if (!this.hasMirror)
239
- return;
240
- // frustum has mirroring, reverse points
241
- const pts = this.points;
242
- for (let i = 0; i < 8; i += 2) {
243
- const tmpPoint = pts[i];
244
- pts[i] = pts[i + 1];
245
- pts[i + 1] = tmpPoint;
246
- }
247
- }
248
- /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
249
- getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
250
- const convexSet = ConvexClipPlaneSet.createEmpty();
251
- const scratchNormal = Vector3d.create();
252
- Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
253
- if (scratchNormal.normalizeInPlace())
254
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
255
- Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
256
- if (scratchNormal.normalizeInPlace())
257
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
258
- Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
259
- if (scratchNormal.normalizeInPlace())
260
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
261
- Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
262
- if (scratchNormal.normalizeInPlace())
263
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
264
- if (clipBack) {
265
- Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
266
- if (scratchNormal.normalizeInPlace())
267
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
268
- }
269
- if (clipFront) {
270
- Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
271
- if (scratchNormal.normalizeInPlace())
272
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
273
- }
274
- return convexSet;
275
- }
276
- /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
277
- getIntersectionWithPlane(plane) {
278
- const clipPlane = ClipPlane.createPlane(plane);
279
- const loopPoints = clipPlane.intersectRange(this.toRange(), true);
280
- if (undefined === loopPoints)
281
- return undefined;
282
- const convexSet = this.getRangePlanes(false, false, 0);
283
- const workPoints = new GrowableXYZArray();
284
- const outPoints = new GrowableXYZArray();
285
- convexSet.polygonClip(loopPoints, outPoints, workPoints);
286
- return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
287
- }
288
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Views
7
+ */
8
+ import { AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Point3d, Range3d, Vector3d, } from "@itwin/core-geometry";
9
+ /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
10
+ * @public
11
+ * @extensions
12
+ */
13
+ export var Npc;
14
+ (function (Npc) {
15
+ /** Left bottom rear */
16
+ Npc[Npc["_000"] = 0] = "_000";
17
+ /** Right bottom rear */
18
+ Npc[Npc["_100"] = 1] = "_100";
19
+ /** Left top rear */
20
+ Npc[Npc["_010"] = 2] = "_010";
21
+ /** Right top rear */
22
+ Npc[Npc["_110"] = 3] = "_110";
23
+ /** Left bottom front */
24
+ Npc[Npc["_001"] = 4] = "_001";
25
+ /** Right bottom front */
26
+ Npc[Npc["_101"] = 5] = "_101";
27
+ /** Left top front */
28
+ Npc[Npc["_011"] = 6] = "_011";
29
+ /** Right top front */
30
+ Npc[Npc["_111"] = 7] = "_111";
31
+ Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
32
+ Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
33
+ Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
34
+ Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
35
+ Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
36
+ Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
37
+ Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
38
+ Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
39
+ /** useful for sizing arrays */
40
+ Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
41
+ })(Npc || (Npc = {}));
42
+ /** The 8 corners of an [[Npc]] Frustum.
43
+ * @public
44
+ */
45
+ export const NpcCorners = [
46
+ new Point3d(0.0, 0.0, 0.0),
47
+ new Point3d(1.0, 0.0, 0.0),
48
+ new Point3d(0.0, 1.0, 0.0),
49
+ new Point3d(1.0, 1.0, 0.0),
50
+ new Point3d(0.0, 0.0, 1.0),
51
+ new Point3d(1.0, 0.0, 1.0),
52
+ new Point3d(0.0, 1.0, 1.0),
53
+ new Point3d(1.0, 1.0, 1.0),
54
+ ];
55
+ NpcCorners.forEach((corner) => Object.freeze(corner));
56
+ Object.freeze(NpcCorners);
57
+ /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
58
+ * @public
59
+ */
60
+ export const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
61
+ Object.freeze(NpcCenter);
62
+ /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
63
+ * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
64
+ * @public
65
+ */
66
+ export class Frustum {
67
+ /** Constructor for Frustum. Members are initialized to the Npc cube. */
68
+ constructor() {
69
+ /** Array of the 8 points of this Frustum. */
70
+ this.points = [];
71
+ for (let i = 0; i < 8; ++i)
72
+ this.points[i] = NpcCorners[i].clone();
73
+ }
74
+ /** Initialize this Frustum to the 8 corners of the NPC cube. */
75
+ initNpc() {
76
+ for (let i = 0; i < 8; ++i)
77
+ Point3d.createFrom(NpcCorners[i], this.points[i]);
78
+ return this;
79
+ }
80
+ /** Get a corner Point from this Frustum. */
81
+ getCorner(i) { return this.points[i]; }
82
+ /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
83
+ getCenter() {
84
+ return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
85
+ }
86
+ /** Get the distance between two corners of this Frustum. */
87
+ distance(corner1, corner2) {
88
+ return this.getCorner(corner1).distance(this.getCorner(corner2));
89
+ }
90
+ /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
91
+ getFraction() {
92
+ return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
93
+ }
94
+ /** Multiply all the points of this Frustum by a Transform, in place. */
95
+ multiply(trans) {
96
+ trans.multiplyPoint3dArrayInPlace(this.points);
97
+ }
98
+ /** Offset all of the points of this Frustum by a vector. */
99
+ translate(offset) {
100
+ for (const pt of this.points)
101
+ pt.plus(offset, pt);
102
+ }
103
+ /** Transform all the points of this Frustum and return the result in another Frustum. */
104
+ transformBy(trans, result) {
105
+ result = result ? result : new Frustum();
106
+ trans.multiplyPoint3dArray(this.points, result.points);
107
+ return result;
108
+ }
109
+ /** Calculate a bounding range from the 8 points in this Frustum. */
110
+ toRange(range) {
111
+ return Range3d.createArray(this.points, range);
112
+ }
113
+ /** Make a copy of this Frustum.
114
+ * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
115
+ */
116
+ clone(result) {
117
+ result = result ? result : new Frustum();
118
+ result.setFrom(this);
119
+ return result;
120
+ }
121
+ /** Set the points of this Frustum to be copies of the points in another Frustum. */
122
+ setFrom(other) { this.setFromCorners(other.points); }
123
+ /** Set the points of this frustum from array of corner points in NPC order. */
124
+ setFromCorners(corners) {
125
+ for (let i = 0; i < 8; ++i)
126
+ this.points[i].setFrom(corners[i]);
127
+ }
128
+ /** Scale this Frustum, in place, about its center by a scale factor. */
129
+ scaleAboutCenter(scale) {
130
+ const orig = this.clone();
131
+ const f = 0.5 * (1.0 + scale);
132
+ orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
133
+ orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
134
+ orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
135
+ orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
136
+ orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
137
+ orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
138
+ orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
139
+ orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
140
+ }
141
+ /** The point at the center of the front face of this frustum */
142
+ get frontCenter() {
143
+ return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
144
+ }
145
+ /** The point at the center of the rear face of this frustum */
146
+ get rearCenter() {
147
+ return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
148
+ }
149
+ /** Scale this frustum's XY (viewing) plane about its center */
150
+ scaleXYAboutCenter(scale) {
151
+ const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
152
+ frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
153
+ frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
154
+ frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
155
+ frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
156
+ rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
157
+ rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
158
+ rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
159
+ rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
160
+ }
161
+ /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
162
+ toMap4d() {
163
+ const org = this.getCorner(Npc.LeftBottomRear);
164
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
165
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
166
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
167
+ return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
168
+ }
169
+ /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
170
+ getRotation(result) {
171
+ const org = this.getCorner(Npc.LeftBottomRear);
172
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
173
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
174
+ const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);
175
+ if (matrix)
176
+ matrix.transposeInPlace();
177
+ return matrix;
178
+ }
179
+ /** Get the eye point - undefined if parallel projection */
180
+ getEyePoint(result) {
181
+ const fraction = this.getFraction();
182
+ if (Math.abs(fraction - 1) < 1E-8)
183
+ return undefined; // Parallel.
184
+ const org = this.getCorner(Npc.LeftBottomRear);
185
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
186
+ return org.plusScaled(zVec, 1 / (1 - fraction), result);
187
+ }
188
+ /** Invalidate this Frustum by setting all 8 points to zero. */
189
+ invalidate() {
190
+ for (let i = 0; i < 8; ++i)
191
+ this.points[i].set(0, 0, 0);
192
+ }
193
+ /** Return true if this Frustum is equal to another Frustum */
194
+ equals(rhs) {
195
+ for (let i = 0; i < 8; ++i) {
196
+ if (!this.points[i].isExactEqual(rhs.points[i]))
197
+ return false;
198
+ }
199
+ return true;
200
+ }
201
+ /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
202
+ * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
203
+ */
204
+ isSame(other) {
205
+ for (let i = 0; i < 8; ++i) {
206
+ if (!this.points[i].isAlmostEqual(other.points[i]))
207
+ return false;
208
+ }
209
+ return true;
210
+ }
211
+ /** Initialize this Frustum from a Range */
212
+ initFromRange(range) {
213
+ const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
214
+ const pts = this.points;
215
+ pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
216
+ pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
217
+ pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
218
+ pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
219
+ pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
220
+ pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
221
+ }
222
+ /** Create a new Frustum from a Range3d */
223
+ static fromRange(range, out) {
224
+ const frustum = undefined !== out ? out : new Frustum();
225
+ frustum.initFromRange(range);
226
+ return frustum;
227
+ }
228
+ /** Return true if this Frustum has a mirror (is not in the correct order.) */
229
+ get hasMirror() {
230
+ const pts = this.points;
231
+ const u = pts[Npc._000].vectorTo(pts[Npc._001]);
232
+ const v = pts[Npc._000].vectorTo(pts[Npc._010]);
233
+ const w = pts[Npc._000].vectorTo(pts[Npc._100]);
234
+ return (u.tripleProduct(v, w) > 0);
235
+ }
236
+ /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
237
+ fixPointOrder() {
238
+ if (!this.hasMirror)
239
+ return;
240
+ // frustum has mirroring, reverse points
241
+ const pts = this.points;
242
+ for (let i = 0; i < 8; i += 2) {
243
+ const tmpPoint = pts[i];
244
+ pts[i] = pts[i + 1];
245
+ pts[i + 1] = tmpPoint;
246
+ }
247
+ }
248
+ /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
249
+ getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
250
+ const convexSet = ConvexClipPlaneSet.createEmpty();
251
+ const scratchNormal = Vector3d.create();
252
+ Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
253
+ if (scratchNormal.normalizeInPlace())
254
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
255
+ Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
256
+ if (scratchNormal.normalizeInPlace())
257
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
258
+ Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
259
+ if (scratchNormal.normalizeInPlace())
260
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
261
+ Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
262
+ if (scratchNormal.normalizeInPlace())
263
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
264
+ if (clipBack) {
265
+ Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
266
+ if (scratchNormal.normalizeInPlace())
267
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
268
+ }
269
+ if (clipFront) {
270
+ Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
271
+ if (scratchNormal.normalizeInPlace())
272
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
273
+ }
274
+ return convexSet;
275
+ }
276
+ /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
277
+ getIntersectionWithPlane(plane) {
278
+ const clipPlane = ClipPlane.createPlane(plane);
279
+ const loopPoints = clipPlane.intersectRange(this.toRange(), true);
280
+ if (undefined === loopPoints)
281
+ return undefined;
282
+ const convexSet = this.getRangePlanes(false, false, 0);
283
+ const workPoints = new GrowableXYZArray();
284
+ const outPoints = new GrowableXYZArray();
285
+ convexSet.polygonClip(loopPoints, outPoints, workPoints);
286
+ return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
287
+ }
288
+ }
289
289
  //# sourceMappingURL=Frustum.js.map