@itwin/core-common 3.5.0-dev.63 → 3.5.0-dev.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (954) hide show
  1. package/CHANGELOG.md +16 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +11 -11
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackendTypes.d.ts +12 -12
  12. package/lib/cjs/BackendTypes.js +9 -9
  13. package/lib/cjs/BackendTypes.js.map +1 -1
  14. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  15. package/lib/cjs/BackgroundMapProvider.js +68 -68
  16. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  17. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  18. package/lib/cjs/BackgroundMapSettings.js +156 -156
  19. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  20. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  21. package/lib/cjs/Base64EncodedString.js +66 -66
  22. package/lib/cjs/Base64EncodedString.js.map +1 -1
  23. package/lib/cjs/BlobReader.d.ts +31 -31
  24. package/lib/cjs/BlobReader.js +84 -84
  25. package/lib/cjs/BlobReader.js.map +1 -1
  26. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  27. package/lib/cjs/BriefcaseTypes.js +95 -95
  28. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  29. package/lib/cjs/Camera.d.ts +42 -42
  30. package/lib/cjs/Camera.js +62 -62
  31. package/lib/cjs/Camera.js.map +1 -1
  32. package/lib/cjs/ChangedElements.d.ts +85 -83
  33. package/lib/cjs/ChangedElements.d.ts.map +1 -1
  34. package/lib/cjs/ChangedElements.js +23 -21
  35. package/lib/cjs/ChangedElements.js.map +1 -1
  36. package/lib/cjs/ChangedEntities.d.ts +45 -45
  37. package/lib/cjs/ChangedEntities.js +9 -9
  38. package/lib/cjs/ChangedEntities.js.map +1 -1
  39. package/lib/cjs/ChangesetProps.d.ts +98 -98
  40. package/lib/cjs/ChangesetProps.js +22 -22
  41. package/lib/cjs/ChangesetProps.js.map +1 -1
  42. package/lib/cjs/ClipStyle.d.ts +89 -89
  43. package/lib/cjs/ClipStyle.js +123 -123
  44. package/lib/cjs/ClipStyle.js.map +1 -1
  45. package/lib/cjs/CloudStorage.d.ts +62 -62
  46. package/lib/cjs/CloudStorage.js +113 -113
  47. package/lib/cjs/CloudStorage.js.map +1 -1
  48. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  49. package/lib/cjs/CloudStorageTileCache.js +66 -66
  50. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  51. package/lib/cjs/Code.d.ts +256 -256
  52. package/lib/cjs/Code.js +281 -281
  53. package/lib/cjs/Code.js.map +1 -1
  54. package/lib/cjs/ColorByName.d.ts +161 -161
  55. package/lib/cjs/ColorByName.js +169 -169
  56. package/lib/cjs/ColorByName.js.map +1 -1
  57. package/lib/cjs/ColorDef.d.ts +208 -208
  58. package/lib/cjs/ColorDef.js +571 -571
  59. package/lib/cjs/ColorDef.js.map +1 -1
  60. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  61. package/lib/cjs/CommonLoggerCategory.js +26 -26
  62. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  63. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  64. package/lib/cjs/ConcurrentQuery.js +552 -552
  65. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  66. package/lib/cjs/ContextRealityModel.d.ts +276 -276
  67. package/lib/cjs/ContextRealityModel.js +358 -358
  68. package/lib/cjs/ContextRealityModel.js.map +1 -1
  69. package/lib/cjs/DisplayStyleSettings.d.ts +584 -584
  70. package/lib/cjs/DisplayStyleSettings.js +981 -981
  71. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  72. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  73. package/lib/cjs/ECSchemaProps.js +9 -9
  74. package/lib/cjs/ECSchemaProps.js.map +1 -1
  75. package/lib/cjs/ECSqlReader.d.ts +70 -70
  76. package/lib/cjs/ECSqlReader.js +280 -280
  77. package/lib/cjs/ECSqlReader.js.map +1 -1
  78. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  79. package/lib/cjs/ECSqlTypes.js +189 -189
  80. package/lib/cjs/ECSqlTypes.js.map +1 -1
  81. package/lib/cjs/ElementMesh.d.ts +39 -39
  82. package/lib/cjs/ElementMesh.js +56 -56
  83. package/lib/cjs/ElementMesh.js.map +1 -1
  84. package/lib/cjs/ElementProps.d.ts +479 -479
  85. package/lib/cjs/ElementProps.js +99 -99
  86. package/lib/cjs/ElementProps.js.map +1 -1
  87. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  88. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  89. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  90. package/lib/cjs/EntityProps.d.ts +176 -176
  91. package/lib/cjs/EntityProps.js +112 -112
  92. package/lib/cjs/EntityProps.js.map +1 -1
  93. package/lib/cjs/EntityReference.d.ts +51 -51
  94. package/lib/cjs/EntityReference.js +56 -56
  95. package/lib/cjs/EntityReference.js.map +1 -1
  96. package/lib/cjs/Environment.d.ts +61 -61
  97. package/lib/cjs/Environment.js +73 -73
  98. package/lib/cjs/Environment.js.map +1 -1
  99. package/lib/cjs/FeatureGates.d.ts +31 -31
  100. package/lib/cjs/FeatureGates.js +55 -55
  101. package/lib/cjs/FeatureGates.js.map +1 -1
  102. package/lib/cjs/FeatureIndex.d.ts +39 -39
  103. package/lib/cjs/FeatureIndex.js +63 -63
  104. package/lib/cjs/FeatureIndex.js.map +1 -1
  105. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  106. package/lib/cjs/FeatureSymbology.js +614 -614
  107. package/lib/cjs/FeatureSymbology.js.map +1 -1
  108. package/lib/cjs/FeatureTable.d.ts +141 -141
  109. package/lib/cjs/FeatureTable.js +278 -278
  110. package/lib/cjs/FeatureTable.js.map +1 -1
  111. package/lib/cjs/Fonts.d.ts +51 -51
  112. package/lib/cjs/Fonts.js +53 -53
  113. package/lib/cjs/Fonts.js.map +1 -1
  114. package/lib/cjs/Frustum.d.ts +114 -114
  115. package/lib/cjs/Frustum.js +292 -292
  116. package/lib/cjs/Frustum.js.map +1 -1
  117. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  118. package/lib/cjs/GeoCoordinateServices.js +80 -80
  119. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  120. package/lib/cjs/GeometryContainment.d.ts +28 -28
  121. package/lib/cjs/GeometryContainment.js +9 -9
  122. package/lib/cjs/GeometryContainment.js.map +1 -1
  123. package/lib/cjs/GeometryParams.d.ts +130 -130
  124. package/lib/cjs/GeometryParams.js +174 -174
  125. package/lib/cjs/GeometryParams.js.map +1 -1
  126. package/lib/cjs/GeometrySummary.d.ts +45 -45
  127. package/lib/cjs/GeometrySummary.js +23 -23
  128. package/lib/cjs/GeometrySummary.js.map +1 -1
  129. package/lib/cjs/Gradient.d.ts +139 -139
  130. package/lib/cjs/Gradient.js +455 -455
  131. package/lib/cjs/Gradient.js.map +1 -1
  132. package/lib/cjs/GraphicParams.d.ts +58 -58
  133. package/lib/cjs/GraphicParams.js +85 -85
  134. package/lib/cjs/GraphicParams.js.map +1 -1
  135. package/lib/cjs/GroundPlane.d.ts +52 -52
  136. package/lib/cjs/GroundPlane.js +64 -64
  137. package/lib/cjs/GroundPlane.js.map +1 -1
  138. package/lib/cjs/HSLColor.d.ts +20 -20
  139. package/lib/cjs/HSLColor.js +32 -32
  140. package/lib/cjs/HSLColor.js.map +1 -1
  141. package/lib/cjs/HSVColor.d.ts +30 -30
  142. package/lib/cjs/HSVColor.js +59 -59
  143. package/lib/cjs/HSVColor.js.map +1 -1
  144. package/lib/cjs/HiddenLine.d.ts +97 -97
  145. package/lib/cjs/HiddenLine.js +162 -162
  146. package/lib/cjs/HiddenLine.js.map +1 -1
  147. package/lib/cjs/Hilite.d.ts +50 -50
  148. package/lib/cjs/Hilite.js +64 -64
  149. package/lib/cjs/Hilite.js.map +1 -1
  150. package/lib/cjs/IModel.d.ts +359 -359
  151. package/lib/cjs/IModel.js +347 -347
  152. package/lib/cjs/IModel.js.map +1 -1
  153. package/lib/cjs/IModelError.d.ts +36 -36
  154. package/lib/cjs/IModelError.js +72 -72
  155. package/lib/cjs/IModelError.js.map +1 -1
  156. package/lib/cjs/IModelVersion.d.ts +68 -68
  157. package/lib/cjs/IModelVersion.js +79 -79
  158. package/lib/cjs/IModelVersion.js.map +1 -1
  159. package/lib/cjs/Image.d.ts +86 -86
  160. package/lib/cjs/Image.js +128 -128
  161. package/lib/cjs/Image.js.map +1 -1
  162. package/lib/cjs/IpcAppProps.d.ts +141 -141
  163. package/lib/cjs/IpcAppProps.js +23 -23
  164. package/lib/cjs/IpcAppProps.js.map +1 -1
  165. package/lib/cjs/LightSettings.d.ts +224 -224
  166. package/lib/cjs/LightSettings.js +309 -309
  167. package/lib/cjs/LightSettings.js.map +1 -1
  168. package/lib/cjs/LinePixels.d.ts +34 -34
  169. package/lib/cjs/LinePixels.js +42 -42
  170. package/lib/cjs/LinePixels.js.map +1 -1
  171. package/lib/cjs/Localization.d.ts +113 -113
  172. package/lib/cjs/Localization.js +26 -26
  173. package/lib/cjs/Localization.js.map +1 -1
  174. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  175. package/lib/cjs/MapImagerySettings.js +80 -80
  176. package/lib/cjs/MapImagerySettings.js.map +1 -1
  177. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  178. package/lib/cjs/MapLayerSettings.js +411 -411
  179. package/lib/cjs/MapLayerSettings.js.map +1 -1
  180. package/lib/cjs/MassProperties.d.ts +64 -64
  181. package/lib/cjs/MassProperties.js +23 -23
  182. package/lib/cjs/MassProperties.js.map +1 -1
  183. package/lib/cjs/MaterialProps.d.ts +118 -118
  184. package/lib/cjs/MaterialProps.js +23 -23
  185. package/lib/cjs/MaterialProps.js.map +1 -1
  186. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  187. package/lib/cjs/ModelClipGroup.js +98 -98
  188. package/lib/cjs/ModelClipGroup.js.map +1 -1
  189. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  190. package/lib/cjs/ModelGeometryChanges.js +83 -83
  191. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  192. package/lib/cjs/ModelProps.d.ts +67 -67
  193. package/lib/cjs/ModelProps.js +9 -9
  194. package/lib/cjs/ModelProps.js.map +1 -1
  195. package/lib/cjs/NativeAppProps.d.ts +122 -122
  196. package/lib/cjs/NativeAppProps.js +30 -30
  197. package/lib/cjs/NativeAppProps.js.map +1 -1
  198. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  199. package/lib/cjs/OctEncodedNormal.js +98 -98
  200. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  201. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  202. package/lib/cjs/PlanProjectionSettings.js +63 -63
  203. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  204. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  205. package/lib/cjs/PlanarClipMask.js +136 -136
  206. package/lib/cjs/PlanarClipMask.js.map +1 -1
  207. package/lib/cjs/QPoint.d.ts +479 -479
  208. package/lib/cjs/QPoint.js +826 -826
  209. package/lib/cjs/QPoint.js.map +1 -1
  210. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  211. package/lib/cjs/RealityDataAccessProps.js +19 -19
  212. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  213. package/lib/cjs/RealityModelDisplaySettings.d.ts +118 -118
  214. package/lib/cjs/RealityModelDisplaySettings.js +114 -114
  215. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  216. package/lib/cjs/Render.d.ts +89 -89
  217. package/lib/cjs/Render.js +177 -177
  218. package/lib/cjs/Render.js.map +1 -1
  219. package/lib/cjs/RenderMaterial.d.ts +58 -58
  220. package/lib/cjs/RenderMaterial.js +76 -76
  221. package/lib/cjs/RenderMaterial.js.map +1 -1
  222. package/lib/cjs/RenderSchedule.d.ts +543 -543
  223. package/lib/cjs/RenderSchedule.js +1002 -1002
  224. package/lib/cjs/RenderTexture.d.ts +70 -70
  225. package/lib/cjs/RenderTexture.js +59 -59
  226. package/lib/cjs/RenderTexture.js.map +1 -1
  227. package/lib/cjs/RgbColor.d.ts +47 -47
  228. package/lib/cjs/RgbColor.js +77 -77
  229. package/lib/cjs/RgbColor.js.map +1 -1
  230. package/lib/cjs/RpcInterface.d.ts +33 -33
  231. package/lib/cjs/RpcInterface.js +137 -137
  232. package/lib/cjs/RpcInterface.js.map +1 -1
  233. package/lib/cjs/RpcManager.d.ts +40 -40
  234. package/lib/cjs/RpcManager.js +55 -55
  235. package/lib/cjs/RpcManager.js.map +1 -1
  236. package/lib/cjs/SessionProps.d.ts +16 -16
  237. package/lib/cjs/SessionProps.js +9 -9
  238. package/lib/cjs/SessionProps.js.map +1 -1
  239. package/lib/cjs/SkyBox.d.ts +215 -215
  240. package/lib/cjs/SkyBox.js +210 -210
  241. package/lib/cjs/SkyBox.js.map +1 -1
  242. package/lib/cjs/Snapping.d.ts +49 -49
  243. package/lib/cjs/Snapping.js +9 -9
  244. package/lib/cjs/Snapping.js.map +1 -1
  245. package/lib/cjs/SolarCalculate.d.ts +27 -27
  246. package/lib/cjs/SolarCalculate.js +211 -211
  247. package/lib/cjs/SolarCalculate.js.map +1 -1
  248. package/lib/cjs/SolarShadows.d.ts +35 -35
  249. package/lib/cjs/SolarShadows.js +62 -62
  250. package/lib/cjs/SolarShadows.js.map +1 -1
  251. package/lib/cjs/SpatialClassification.d.ts +208 -208
  252. package/lib/cjs/SpatialClassification.js +340 -340
  253. package/lib/cjs/SpatialClassification.js.map +1 -1
  254. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  255. package/lib/cjs/SubCategoryAppearance.js +96 -96
  256. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  257. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  258. package/lib/cjs/SubCategoryOverride.js +104 -104
  259. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  260. package/lib/cjs/TerrainSettings.d.ts +82 -82
  261. package/lib/cjs/TerrainSettings.js +102 -102
  262. package/lib/cjs/TerrainSettings.js.map +1 -1
  263. package/lib/cjs/TextureMapping.d.ts +116 -101
  264. package/lib/cjs/TextureMapping.d.ts.map +1 -1
  265. package/lib/cjs/TextureMapping.js +174 -174
  266. package/lib/cjs/TextureMapping.js.map +1 -1
  267. package/lib/cjs/TextureProps.d.ts +65 -65
  268. package/lib/cjs/TextureProps.js +28 -28
  269. package/lib/cjs/TextureProps.js.map +1 -1
  270. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  271. package/lib/cjs/ThematicDisplay.js +344 -344
  272. package/lib/cjs/ThematicDisplay.js.map +1 -1
  273. package/lib/cjs/Thumbnail.d.ts +26 -26
  274. package/lib/cjs/Thumbnail.js +9 -9
  275. package/lib/cjs/Thumbnail.js.map +1 -1
  276. package/lib/cjs/TileProps.d.ts +82 -82
  277. package/lib/cjs/TileProps.js +29 -29
  278. package/lib/cjs/TileProps.js.map +1 -1
  279. package/lib/cjs/Tween.d.ts +191 -191
  280. package/lib/cjs/Tween.js +570 -570
  281. package/lib/cjs/Tween.js.map +1 -1
  282. package/lib/cjs/TxnAction.d.ts +21 -21
  283. package/lib/cjs/TxnAction.js +29 -29
  284. package/lib/cjs/TxnAction.js.map +1 -1
  285. package/lib/cjs/ViewDetails.d.ts +125 -125
  286. package/lib/cjs/ViewDetails.d.ts.map +1 -1
  287. package/lib/cjs/ViewDetails.js +166 -158
  288. package/lib/cjs/ViewDetails.js.map +1 -1
  289. package/lib/cjs/ViewFlags.d.ts +291 -291
  290. package/lib/cjs/ViewFlags.js +368 -368
  291. package/lib/cjs/ViewFlags.js.map +1 -1
  292. package/lib/cjs/ViewProps.d.ts +205 -205
  293. package/lib/cjs/ViewProps.js +9 -9
  294. package/lib/cjs/ViewProps.js.map +1 -1
  295. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  296. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  297. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  298. package/lib/cjs/core-common.d.ts +245 -245
  299. package/lib/cjs/core-common.js +261 -261
  300. package/lib/cjs/core-common.js.map +1 -1
  301. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  302. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  303. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  304. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  305. package/lib/cjs/domains/GenericElementProps.js +9 -9
  306. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  307. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  308. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  309. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  310. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  311. package/lib/cjs/geometry/AreaPattern.js +204 -204
  312. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  313. package/lib/cjs/geometry/BoundingSphere.d.ts +14 -14
  314. package/lib/cjs/geometry/BoundingSphere.js +30 -30
  315. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  316. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  317. package/lib/cjs/geometry/Cartographic.js +345 -345
  318. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  319. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  320. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  321. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  322. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  323. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  324. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  325. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  326. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  327. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  328. package/lib/cjs/geometry/FrustumPlanes.d.ts +32 -32
  329. package/lib/cjs/geometry/FrustumPlanes.js +132 -132
  330. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  331. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  332. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  333. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  334. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  335. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  336. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  337. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  338. package/lib/cjs/geometry/GeometryStream.js +469 -469
  339. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  340. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  341. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  342. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  343. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  344. package/lib/cjs/geometry/LineStyle.js +129 -129
  345. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  346. package/lib/cjs/geometry/Placement.d.ts +95 -95
  347. package/lib/cjs/geometry/Placement.js +131 -131
  348. package/lib/cjs/geometry/Placement.js.map +1 -1
  349. package/lib/cjs/geometry/Projection.d.ts +251 -251
  350. package/lib/cjs/geometry/Projection.js +198 -198
  351. package/lib/cjs/geometry/Projection.js.map +1 -1
  352. package/lib/cjs/geometry/TextString.d.ts +55 -55
  353. package/lib/cjs/geometry/TextString.js +65 -65
  354. package/lib/cjs/geometry/TextString.js.map +1 -1
  355. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  356. package/lib/cjs/ipc/IpcSession.js +27 -27
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  699. package/lib/esm/RenderSchedule.js +999 -999
  700. package/lib/esm/RenderTexture.d.ts +70 -70
  701. package/lib/esm/RenderTexture.js +55 -55
  702. package/lib/esm/RenderTexture.js.map +1 -1
  703. package/lib/esm/RgbColor.d.ts +47 -47
  704. package/lib/esm/RgbColor.js +73 -73
  705. package/lib/esm/RgbColor.js.map +1 -1
  706. package/lib/esm/RpcInterface.d.ts +33 -33
  707. package/lib/esm/RpcInterface.js +133 -133
  708. package/lib/esm/RpcInterface.js.map +1 -1
  709. package/lib/esm/RpcManager.d.ts +40 -40
  710. package/lib/esm/RpcManager.js +51 -51
  711. package/lib/esm/RpcManager.js.map +1 -1
  712. package/lib/esm/SessionProps.d.ts +16 -16
  713. package/lib/esm/SessionProps.js +8 -8
  714. package/lib/esm/SessionProps.js.map +1 -1
  715. package/lib/esm/SkyBox.d.ts +215 -215
  716. package/lib/esm/SkyBox.js +203 -203
  717. package/lib/esm/SkyBox.js.map +1 -1
  718. package/lib/esm/Snapping.d.ts +49 -49
  719. package/lib/esm/Snapping.js +8 -8
  720. package/lib/esm/Snapping.js.map +1 -1
  721. package/lib/esm/SolarCalculate.d.ts +27 -27
  722. package/lib/esm/SolarCalculate.js +204 -204
  723. package/lib/esm/SolarCalculate.js.map +1 -1
  724. package/lib/esm/SolarShadows.d.ts +35 -35
  725. package/lib/esm/SolarShadows.js +58 -58
  726. package/lib/esm/SolarShadows.js.map +1 -1
  727. package/lib/esm/SpatialClassification.d.ts +208 -208
  728. package/lib/esm/SpatialClassification.js +334 -334
  729. package/lib/esm/SpatialClassification.js.map +1 -1
  730. package/lib/esm/SubCategoryAppearance.d.ts +91 -91
  731. package/lib/esm/SubCategoryAppearance.js +92 -92
  732. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  733. package/lib/esm/SubCategoryOverride.d.ts +46 -46
  734. package/lib/esm/SubCategoryOverride.js +100 -100
  735. package/lib/esm/SubCategoryOverride.js.map +1 -1
  736. package/lib/esm/TerrainSettings.d.ts +82 -82
  737. package/lib/esm/TerrainSettings.js +98 -98
  738. package/lib/esm/TerrainSettings.js.map +1 -1
  739. package/lib/esm/TextureMapping.d.ts +116 -101
  740. package/lib/esm/TextureMapping.d.ts.map +1 -1
  741. package/lib/esm/TextureMapping.js +170 -170
  742. package/lib/esm/TextureMapping.js.map +1 -1
  743. package/lib/esm/TextureProps.d.ts +65 -65
  744. package/lib/esm/TextureProps.js +25 -25
  745. package/lib/esm/TextureProps.js.map +1 -1
  746. package/lib/esm/ThematicDisplay.d.ts +230 -230
  747. package/lib/esm/ThematicDisplay.js +337 -337
  748. package/lib/esm/ThematicDisplay.js.map +1 -1
  749. package/lib/esm/Thumbnail.d.ts +26 -26
  750. package/lib/esm/Thumbnail.js +8 -8
  751. package/lib/esm/Thumbnail.js.map +1 -1
  752. package/lib/esm/TileProps.d.ts +82 -82
  753. package/lib/esm/TileProps.js +25 -25
  754. package/lib/esm/TileProps.js.map +1 -1
  755. package/lib/esm/Tween.d.ts +191 -191
  756. package/lib/esm/Tween.js +565 -565
  757. package/lib/esm/Tween.js.map +1 -1
  758. package/lib/esm/TxnAction.d.ts +21 -21
  759. package/lib/esm/TxnAction.js +26 -26
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  761. package/lib/esm/ViewDetails.d.ts +125 -125
  762. package/lib/esm/ViewDetails.d.ts.map +1 -1
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  764. package/lib/esm/ViewDetails.js.map +1 -1
  765. package/lib/esm/ViewFlags.d.ts +291 -291
  766. package/lib/esm/ViewFlags.js +364 -364
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  768. package/lib/esm/ViewProps.d.ts +205 -205
  769. package/lib/esm/ViewProps.js +8 -8
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  771. package/lib/esm/WhiteOnWhiteReversalSettings.d.ts +36 -36
  772. package/lib/esm/WhiteOnWhiteReversalSettings.js +33 -33
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  774. package/lib/esm/core-common.d.ts +245 -245
  775. package/lib/esm/core-common.js +249 -249
  776. package/lib/esm/core-common.js.map +1 -1
  777. package/lib/esm/domains/FunctionalElementProps.d.ts +11 -11
  778. package/lib/esm/domains/FunctionalElementProps.js +8 -8
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  780. package/lib/esm/domains/GenericElementProps.d.ts +18 -18
  781. package/lib/esm/domains/GenericElementProps.js +8 -8
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  784. package/lib/esm/geometry/AdditionalTransform.js +80 -80
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  786. package/lib/esm/geometry/AreaPattern.d.ts +82 -82
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  789. package/lib/esm/geometry/BoundingSphere.d.ts +14 -14
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  792. package/lib/esm/geometry/Cartographic.d.ts +137 -137
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  795. package/lib/esm/geometry/CoordinateReferenceSystem.d.ts +269 -269
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  798. package/lib/esm/geometry/ElementGeometry.d.ts +402 -402
  799. package/lib/esm/geometry/ElementGeometry.js +1716 -1716
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  819. package/lib/esm/geometry/LineStyle.d.ts +71 -71
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  828. package/lib/esm/geometry/TextString.d.ts +55 -55
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  834. package/lib/esm/ipc/IpcSocket.d.ts +96 -96
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  954. package/package.json +7 -7
@@ -1,171 +1,171 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Rendering
7
- */
8
- import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
9
- /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
10
- * @public
11
- */
12
- export class TextureMapping {
13
- constructor(tx, params) {
14
- this.texture = tx;
15
- this.params = params;
16
- }
17
- /** @internal */
18
- computeUVParams(visitor, transformToImodel) {
19
- return this.params.computeUVParams(visitor, transformToImodel);
20
- }
21
- }
22
- /** @public */
23
- (function (TextureMapping) {
24
- /** Enumerates the possible texture mapping modes. */
25
- let Mode;
26
- (function (Mode) {
27
- Mode[Mode["None"] = -1] = "None";
28
- Mode[Mode["Parametric"] = 0] = "Parametric";
29
- Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
30
- Mode[Mode["Planar"] = 2] = "Planar";
31
- /** @internal */
32
- Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
33
- /** @internal */
34
- Mode[Mode["Cubic"] = 4] = "Cubic";
35
- /** @internal */
36
- Mode[Mode["Spherical"] = 5] = "Spherical";
37
- /** @internal */
38
- Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
39
- /** @internal */
40
- Mode[Mode["Solid"] = 7] = "Solid";
41
- /** @internal Only valid for lights */
42
- Mode[Mode["FrontProject"] = 8] = "FrontProject";
43
- })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
44
- /** A 2x3 matrix for mapping a texture image to a surface. */
45
- class Trans2x3 {
46
- /** Construct from the two rows of the matrix:
47
- * ```
48
- * | m00 m01 originX |
49
- * | m10 m11 originY |
50
- * ```
51
- * Producing the [Transform]($core-geometry):
52
- * ```
53
- * | m00 m01 0 originX |
54
- * | m10 m11 0 originY |
55
- * | 0 0 1 0 |
56
- * ```
57
- */
58
- constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
59
- const origin = new Point3d(originX, originY, 0);
60
- const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
61
- this.transform = Transform.createRefs(origin, matrix);
62
- }
63
- }
64
- /** An immutable 2x3 identity matrix. */
65
- Trans2x3.identity = new Trans2x3();
66
- TextureMapping.Trans2x3 = Trans2x3;
67
- /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
68
- class Params {
69
- constructor(props) {
70
- var _a, _b, _c, _d;
71
- this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
72
- this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
73
- this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
74
- this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
75
- }
76
- /**
77
- * Generates UV parameters for textured surfaces. Returns undefined on failure.
78
- * @internal
79
- */
80
- computeUVParams(visitor, transformToImodel) {
81
- switch (this.mode) {
82
- default: // Fall through to parametric in default case
83
- case TextureMapping.Mode.Parametric: {
84
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
85
- }
86
- case TextureMapping.Mode.Planar: {
87
- const normalIndices = visitor.normalIndex;
88
- if (!normalIndices)
89
- return undefined;
90
- // Ignore planar mode unless master or sub units for scaleMode and facet is planar
91
- if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
92
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
93
- }
94
- else {
95
- return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
96
- }
97
- }
98
- case TextureMapping.Mode.ElevationDrape: {
99
- return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
100
- }
101
- }
102
- }
103
- /** Computes UV parameters given a texture mapping mode of parametric. */
104
- computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
105
- const params = [];
106
- for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
107
- let param = Point2d.create();
108
- if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
109
- if (!visitor.tryGetNormalizedParameter(i, param)) {
110
- // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
111
- param = visitor.getParam(i);
112
- }
113
- }
114
- params.push(uvTransform.multiplyPoint2d(param));
115
- }
116
- return params;
117
- }
118
- /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
119
- computePlanarUVParams(visitor, uvTransform) {
120
- const params = [];
121
- const points = visitor.point;
122
- let normal;
123
- if (visitor.normal === undefined)
124
- normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
125
- else
126
- normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
127
- if (!normal.normalize(normal))
128
- return undefined;
129
- // adjust U texture coordinate to be a continuous length starting at the
130
- // origin. V coordinate stays the same. This mode assumes Z is up vector
131
- // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
132
- normal.scale(-1.0, normal);
133
- // pick the first vertex normal
134
- const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
135
- // if the magnitude of the normal is near zero, the real normal points
136
- // almost straighten up.. In this case, use Y as the up vector to match QV
137
- const magnitude = sideVector.magnitude();
138
- sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
139
- if (magnitude < 1e-3) {
140
- normal.set(0, 0, -1);
141
- sideVector.set(1, 0, 0);
142
- }
143
- const upVector = sideVector.crossProduct(normal).normalize();
144
- if (!upVector)
145
- return undefined;
146
- const numEdges = visitor.numEdgesThisFacet;
147
- for (let i = 0; i < numEdges; i++) {
148
- const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
149
- params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
150
- uvTransform.multiplyPoint2d(params[i], params[i]);
151
- }
152
- return params;
153
- }
154
- /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
155
- computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
156
- const params = [];
157
- const numEdges = visitor.numEdgesThisFacet;
158
- for (let i = 0; i < numEdges; i++) {
159
- const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
160
- if (transformToIModel !== undefined)
161
- transformToIModel.multiplyPoint3d(point, point);
162
- params.push(Point2d.createFrom(point));
163
- uvTransform.multiplyPoint2d(params[i], params[i]);
164
- }
165
- return params;
166
- }
167
- }
168
- TextureMapping.Params = Params;
169
- })(TextureMapping || (TextureMapping = {}));
170
- Object.freeze(TextureMapping.Trans2x3.identity);
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Rendering
7
+ */
8
+ import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
9
+ /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
10
+ * @public
11
+ */
12
+ export class TextureMapping {
13
+ constructor(tx, params) {
14
+ this.texture = tx;
15
+ this.params = params;
16
+ }
17
+ /** @internal */
18
+ computeUVParams(visitor, transformToImodel) {
19
+ return this.params.computeUVParams(visitor, transformToImodel);
20
+ }
21
+ }
22
+ /** @public */
23
+ (function (TextureMapping) {
24
+ /** Enumerates the possible texture mapping modes. */
25
+ let Mode;
26
+ (function (Mode) {
27
+ Mode[Mode["None"] = -1] = "None";
28
+ Mode[Mode["Parametric"] = 0] = "Parametric";
29
+ Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
30
+ Mode[Mode["Planar"] = 2] = "Planar";
31
+ /** @internal */
32
+ Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
33
+ /** @internal */
34
+ Mode[Mode["Cubic"] = 4] = "Cubic";
35
+ /** @internal */
36
+ Mode[Mode["Spherical"] = 5] = "Spherical";
37
+ /** @internal */
38
+ Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
39
+ /** @internal */
40
+ Mode[Mode["Solid"] = 7] = "Solid";
41
+ /** @internal Only valid for lights */
42
+ Mode[Mode["FrontProject"] = 8] = "FrontProject";
43
+ })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
44
+ /** A 2x3 matrix for mapping a texture image to a surface. */
45
+ class Trans2x3 {
46
+ /** Construct from the two rows of the matrix:
47
+ * ```
48
+ * | m00 m01 originX |
49
+ * | m10 m11 originY |
50
+ * ```
51
+ * Producing the [Transform]($core-geometry):
52
+ * ```
53
+ * | m00 m01 0 originX |
54
+ * | m10 m11 0 originY |
55
+ * | 0 0 1 0 |
56
+ * ```
57
+ */
58
+ constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
59
+ const origin = new Point3d(originX, originY, 0);
60
+ const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
61
+ this.transform = Transform.createRefs(origin, matrix);
62
+ }
63
+ }
64
+ /** An immutable 2x3 identity matrix. */
65
+ Trans2x3.identity = new Trans2x3();
66
+ TextureMapping.Trans2x3 = Trans2x3;
67
+ /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
68
+ class Params {
69
+ constructor(props) {
70
+ var _a, _b, _c, _d;
71
+ this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
72
+ this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
73
+ this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
74
+ this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
75
+ }
76
+ /**
77
+ * Generates UV parameters for textured surfaces. Returns undefined on failure.
78
+ * @internal
79
+ */
80
+ computeUVParams(visitor, transformToImodel) {
81
+ switch (this.mode) {
82
+ default: // Fall through to parametric in default case
83
+ case TextureMapping.Mode.Parametric: {
84
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
85
+ }
86
+ case TextureMapping.Mode.Planar: {
87
+ const normalIndices = visitor.normalIndex;
88
+ if (!normalIndices)
89
+ return undefined;
90
+ // Ignore planar mode unless master or sub units for scaleMode and facet is planar
91
+ if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
92
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
93
+ }
94
+ else {
95
+ return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
96
+ }
97
+ }
98
+ case TextureMapping.Mode.ElevationDrape: {
99
+ return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
100
+ }
101
+ }
102
+ }
103
+ /** Computes UV parameters given a texture mapping mode of parametric. */
104
+ computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
105
+ const params = [];
106
+ for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
107
+ let param = Point2d.create();
108
+ if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
109
+ if (!visitor.tryGetNormalizedParameter(i, param)) {
110
+ // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
111
+ param = visitor.getParam(i);
112
+ }
113
+ }
114
+ params.push(uvTransform.multiplyPoint2d(param));
115
+ }
116
+ return params;
117
+ }
118
+ /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
119
+ computePlanarUVParams(visitor, uvTransform) {
120
+ const params = [];
121
+ const points = visitor.point;
122
+ let normal;
123
+ if (visitor.normal === undefined)
124
+ normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
125
+ else
126
+ normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
127
+ if (!normal.normalize(normal))
128
+ return undefined;
129
+ // adjust U texture coordinate to be a continuous length starting at the
130
+ // origin. V coordinate stays the same. This mode assumes Z is up vector
131
+ // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
132
+ normal.scale(-1.0, normal);
133
+ // pick the first vertex normal
134
+ const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
135
+ // if the magnitude of the normal is near zero, the real normal points
136
+ // almost straighten up.. In this case, use Y as the up vector to match QV
137
+ const magnitude = sideVector.magnitude();
138
+ sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
139
+ if (magnitude < 1e-3) {
140
+ normal.set(0, 0, -1);
141
+ sideVector.set(1, 0, 0);
142
+ }
143
+ const upVector = sideVector.crossProduct(normal).normalize();
144
+ if (!upVector)
145
+ return undefined;
146
+ const numEdges = visitor.numEdgesThisFacet;
147
+ for (let i = 0; i < numEdges; i++) {
148
+ const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
149
+ params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
150
+ uvTransform.multiplyPoint2d(params[i], params[i]);
151
+ }
152
+ return params;
153
+ }
154
+ /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
155
+ computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
156
+ const params = [];
157
+ const numEdges = visitor.numEdgesThisFacet;
158
+ for (let i = 0; i < numEdges; i++) {
159
+ const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
160
+ if (transformToIModel !== undefined)
161
+ transformToIModel.multiplyPoint3d(point, point);
162
+ params.push(Point2d.createFrom(point));
163
+ uvTransform.multiplyPoint2d(params[i], params[i]);
164
+ }
165
+ return params;
166
+ }
167
+ }
168
+ TextureMapping.Params = Params;
169
+ })(TextureMapping || (TextureMapping = {}));
170
+ Object.freeze(TextureMapping.Trans2x3.identity);
171
171
  //# sourceMappingURL=TextureMapping.js.map
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters describing how the texture image is mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture } from \"./RenderTexture\";\n\n/** Defines normal map parameters.\n * @beta\n */\nexport interface NormalMapParams {\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\n normalMap?: RenderTexture;\n /** True if this normal map has the green channel pointing down (+Y is down). */\n greenDown?: boolean;\n /** Scale factor to strengthen or weaken the normal map. */\n scale?: number;\n}\n\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\n * @public\n */\nexport class TextureMapping {\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\n public readonly texture: RenderTexture;\n /** The parameters for normal mapping.\n * @beta\n */\n public normalMapParams?: NormalMapParams;\n /** The parameters describing how the textures are mapped to the surface. */\n public readonly params: TextureMapping.Params;\n\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\n this.texture = tx;\n this.params = params;\n }\n\n /** @internal */\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\n }\n}\n\n/** @public */\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\n /** Enumerates the possible texture mapping modes. */\n export enum Mode {\n None = -1,\n Parametric = 0,\n ElevationDrape = 1,\n Planar = 2,\n /** @internal */\n DirectionalDrape = 3,\n /** @internal */\n Cubic = 4,\n /** @internal */\n Spherical = 5,\n /** @internal */\n Cylindrical = 6,\n /** @internal */\n Solid = 7,\n /** @internal Only valid for lights */\n FrontProject = 8,\n }\n\n /** A 2x3 matrix for mapping a texture image to a surface. */\n export class Trans2x3 {\n /** The 3x4 transform produced from the 2x3 matrix. */\n public readonly transform: Transform;\n\n /** Construct from the two rows of the matrix:\n * ```\n * | m00 m01 originX |\n * | m10 m11 originY |\n * ```\n * Producing the [Transform]($core-geometry):\n * ```\n * | m00 m01 0 originX |\n * | m10 m11 0 originY |\n * | 0 0 1 0 |\n * ```\n */\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\n const origin = new Point3d(originX, originY, 0);\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\n this.transform = Transform.createRefs(origin, matrix);\n }\n\n /** An immutable 2x3 identity matrix. */\n public static readonly identity = new Trans2x3();\n }\n\n /** Properties used to construct a [[TextureMapping.Params]]. */\n export interface ParamProps {\n /** The matrix used to map the image to a surface. */\n textureMat2x3?: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\n * @note Defaults to 1.0\n */\n textureWeight?: number;\n /** The mode by which to map the image to a surface.\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\n */\n mapMode?: TextureMapping.Mode;\n /** @internal */\n worldMapping?: boolean;\n }\n\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\n export class Params {\n /** The matrix used to map the image to a surface. */\n public textureMatrix: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\n */\n public weight: number;\n /** The mode by which to map the image to a surface. */\n public mode: TextureMapping.Mode;\n /** @internal */\n public worldMapping: boolean;\n\n public constructor(props?: TextureMapping.ParamProps) {\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\n this.weight = props?.textureWeight ?? 1;\n this.mode = props?.mapMode ?? Mode.Parametric;\n this.worldMapping = props?.worldMapping ?? false;\n }\n\n /**\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\n * @internal\n */\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n switch (this.mode) {\n default: // Fall through to parametric in default case\n case TextureMapping.Mode.Parametric: {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n }\n case TextureMapping.Mode.Planar: {\n const normalIndices = visitor.normalIndex;\n if (!normalIndices)\n return undefined;\n\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n } else {\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\n }\n }\n case TextureMapping.Mode.ElevationDrape: {\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\n }\n }\n }\n\n /** Computes UV parameters given a texture mapping mode of parametric. */\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\n const params: Point2d[] = [];\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\n let param = Point2d.create();\n\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\n if (!visitor.tryGetNormalizedParameter(i, param)) {\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\n param = visitor.getParam(i)!;\n }\n }\n\n params.push(uvTransform.multiplyPoint2d(param));\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\n const params: Point2d[] = [];\n const points = visitor.point;\n let normal: Vector3d;\n\n if (visitor.normal === undefined)\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\n else\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\n\n if (!normal.normalize(normal))\n return undefined;\n\n // adjust U texture coordinate to be a continuous length starting at the\n // origin. V coordinate stays the same. This mode assumes Z is up vector\n\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\n normal.scale(-1.0, normal);\n\n // pick the first vertex normal\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\n\n // if the magnitude of the normal is near zero, the real normal points\n // almost straighten up.. In this case, use Y as the up vector to match QV\n\n const magnitude = sideVector.magnitude();\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\n\n if (magnitude < 1e-3) {\n normal.set(0, 0, -1);\n sideVector.set(1, 0, 0);\n }\n\n const upVector = sideVector.crossProduct(normal).normalize();\n if (!upVector)\n return undefined;\n\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\n\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\n const params: Point2d[] = [];\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\n\n if (transformToIModel !== undefined)\n transformToIModel.multiplyPoint3d(point, point);\n\n params.push(Point2d.createFrom(point));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n }\n}\n\nObject.freeze(TextureMapping.Trans2x3.identity);\n"]}
@@ -1,66 +1,66 @@
1
- /** @packageDocumentation
2
- * @module Entities
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { DefinitionElementProps } from "./ElementProps";
6
- import { ImageSourceFormat } from "./Image";
7
- import { Base64EncodedString } from "./Base64EncodedString";
8
- /** Properties that define a [Texture]($backend) element.
9
- * @public
10
- * @extensions
11
- */
12
- export interface TextureProps extends DefinitionElementProps {
13
- /** Format of the image data. */
14
- format: ImageSourceFormat;
15
- /** The image data stored in a Base64-encoded string according to the specified format.
16
- * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
- * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
- */
19
- data: Base64EncodedString;
20
- /** An optional description of the texture. */
21
- description?: string;
22
- }
23
- /** Properties that specify what texture should be loaded and how it should be loaded.
24
- * @public
25
- * @extensions
26
- */
27
- export interface TextureLoadProps {
28
- /** A valid Id64 string identifying the texture */
29
- name: Id64String;
30
- /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
- maxTextureSize?: number;
32
- }
33
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
- * Each pixel can be classified as either opaque or translucent.
35
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
- * @see [TextureImage.transparency]($frontend).
38
- * @public
39
- */
40
- export declare enum TextureTransparency {
41
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
- Opaque = 0,
43
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
- Translucent = 1,
45
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
- */
48
- Mixed = 2
49
- }
50
- /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
- * @public
52
- * @extensions
53
- */
54
- export interface TextureData {
55
- /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
- width: number;
57
- /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
- height: number;
59
- /** The format of the image (Jpeg or Png). */
60
- format: ImageSourceFormat;
61
- /** The encoded image bytes. */
62
- bytes: Uint8Array;
63
- /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
- transparency?: TextureTransparency;
65
- }
1
+ /** @packageDocumentation
2
+ * @module Entities
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { DefinitionElementProps } from "./ElementProps";
6
+ import { ImageSourceFormat } from "./Image";
7
+ import { Base64EncodedString } from "./Base64EncodedString";
8
+ /** Properties that define a [Texture]($backend) element.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export interface TextureProps extends DefinitionElementProps {
13
+ /** Format of the image data. */
14
+ format: ImageSourceFormat;
15
+ /** The image data stored in a Base64-encoded string according to the specified format.
16
+ * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
+ * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
+ */
19
+ data: Base64EncodedString;
20
+ /** An optional description of the texture. */
21
+ description?: string;
22
+ }
23
+ /** Properties that specify what texture should be loaded and how it should be loaded.
24
+ * @public
25
+ * @extensions
26
+ */
27
+ export interface TextureLoadProps {
28
+ /** A valid Id64 string identifying the texture */
29
+ name: Id64String;
30
+ /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
+ maxTextureSize?: number;
32
+ }
33
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
+ * Each pixel can be classified as either opaque or translucent.
35
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
+ * @see [TextureImage.transparency]($frontend).
38
+ * @public
39
+ */
40
+ export declare enum TextureTransparency {
41
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
+ Opaque = 0,
43
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
+ Translucent = 1,
45
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
+ */
48
+ Mixed = 2
49
+ }
50
+ /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
+ * @public
52
+ * @extensions
53
+ */
54
+ export interface TextureData {
55
+ /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
+ width: number;
57
+ /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
+ height: number;
59
+ /** The format of the image (Jpeg or Png). */
60
+ format: ImageSourceFormat;
61
+ /** The encoded image bytes. */
62
+ bytes: Uint8Array;
63
+ /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
+ transparency?: TextureTransparency;
65
+ }
66
66
  //# sourceMappingURL=TextureProps.d.ts.map
@@ -1,26 +1,26 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Entities
7
- */
8
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
9
- * Each pixel can be classified as either opaque or translucent.
10
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
11
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
12
- * @see [TextureImage.transparency]($frontend).
13
- * @public
14
- */
15
- export var TextureTransparency;
16
- (function (TextureTransparency) {
17
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
18
- TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
19
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
20
- TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
21
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
22
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
23
- */
24
- TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
25
- })(TextureTransparency || (TextureTransparency = {}));
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Entities
7
+ */
8
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
9
+ * Each pixel can be classified as either opaque or translucent.
10
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
11
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
12
+ * @see [TextureImage.transparency]($frontend).
13
+ * @public
14
+ */
15
+ export var TextureTransparency;
16
+ (function (TextureTransparency) {
17
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
18
+ TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
19
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
20
+ TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
21
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
22
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
23
+ */
24
+ TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
25
+ })(TextureTransparency || (TextureTransparency = {}));
26
26
  //# sourceMappingURL=TextureProps.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"TextureProps.js","sourceRoot":"","sources":["../../src/TextureProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAkCH;;;;;;GAMG;AACH,MAAM,CAAN,IAAY,mBASX;AATD,WAAY,mBAAmB;IAC7B,kGAAkG;IAClG,iEAAM,CAAA;IACN,mGAAmG;IACnG,2EAAW,CAAA;IACX;;OAEG;IACH,+DAAK,CAAA;AACP,CAAC,EATW,mBAAmB,KAAnB,mBAAmB,QAS9B","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { ImageSourceFormat } from \"./Image\";\r\nimport { Base64EncodedString } from \"./Base64EncodedString\";\r\n\r\n/** Properties that define a [Texture]($backend) element.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureProps extends DefinitionElementProps {\r\n /** Format of the image data. */\r\n format: ImageSourceFormat;\r\n /** The image data stored in a Base64-encoded string according to the specified format.\r\n * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.\r\n * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.\r\n */\r\n data: Base64EncodedString;\r\n /** An optional description of the texture. */\r\n description?: string;\r\n}\r\n\r\n/** Properties that specify what texture should be loaded and how it should be loaded.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureLoadProps {\r\n /** A valid Id64 string identifying the texture */\r\n name: Id64String;\r\n /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */\r\n maxTextureSize?: number;\r\n}\r\n\r\n/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).\r\n * Each pixel can be classified as either opaque or translucent.\r\n * The transparency of the image as a whole is based on the combination of pixel transparencies.\r\n * If this information is known, it should be supplied when creating a texture for more efficient rendering.\r\n * @see [TextureImage.transparency]($frontend).\r\n * @public\r\n */\r\nexport enum TextureTransparency {\r\n /** The image contains only opaque pixels. It should not blend with other objects in the scene. */\r\n Opaque,\r\n /** The image contains only translucent pixels. It should blend with other objects in the scene. */\r\n Translucent,\r\n /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while\r\n * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.\r\n */\r\n Mixed,\r\n}\r\n\r\n/** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureData {\r\n /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */\r\n width: number;\r\n /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */\r\n height: number;\r\n /** The format of the image (Jpeg or Png). */\r\n format: ImageSourceFormat;\r\n /** The encoded image bytes. */\r\n bytes: Uint8Array;\r\n /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */\r\n transparency?: TextureTransparency;\r\n}\r\n"]}
1
+ {"version":3,"file":"TextureProps.js","sourceRoot":"","sources":["../../src/TextureProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAkCH;;;;;;GAMG;AACH,MAAM,CAAN,IAAY,mBASX;AATD,WAAY,mBAAmB;IAC7B,kGAAkG;IAClG,iEAAM,CAAA;IACN,mGAAmG;IACnG,2EAAW,CAAA;IACX;;OAEG;IACH,+DAAK,CAAA;AACP,CAAC,EATW,mBAAmB,KAAnB,mBAAmB,QAS9B","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { ImageSourceFormat } from \"./Image\";\nimport { Base64EncodedString } from \"./Base64EncodedString\";\n\n/** Properties that define a [Texture]($backend) element.\n * @public\n * @extensions\n */\nexport interface TextureProps extends DefinitionElementProps {\n /** Format of the image data. */\n format: ImageSourceFormat;\n /** The image data stored in a Base64-encoded string according to the specified format.\n * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.\n * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.\n */\n data: Base64EncodedString;\n /** An optional description of the texture. */\n description?: string;\n}\n\n/** Properties that specify what texture should be loaded and how it should be loaded.\n * @public\n * @extensions\n */\nexport interface TextureLoadProps {\n /** A valid Id64 string identifying the texture */\n name: Id64String;\n /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */\n maxTextureSize?: number;\n}\n\n/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).\n * Each pixel can be classified as either opaque or translucent.\n * The transparency of the image as a whole is based on the combination of pixel transparencies.\n * If this information is known, it should be supplied when creating a texture for more efficient rendering.\n * @see [TextureImage.transparency]($frontend).\n * @public\n */\nexport enum TextureTransparency {\n /** The image contains only opaque pixels. It should not blend with other objects in the scene. */\n Opaque,\n /** The image contains only translucent pixels. It should blend with other objects in the scene. */\n Translucent,\n /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while\n * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.\n */\n Mixed,\n}\n\n/** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].\n * @public\n * @extensions\n */\nexport interface TextureData {\n /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */\n width: number;\n /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */\n height: number;\n /** The format of the image (Jpeg or Png). */\n format: ImageSourceFormat;\n /** The encoded image bytes. */\n bytes: Uint8Array;\n /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */\n transparency?: TextureTransparency;\n}\n"]}