@itwin/core-common 3.5.0-dev.63 → 3.5.0-dev.65
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -1
- package/lib/cjs/ChangedElements.d.ts +3 -1
- package/lib/cjs/ChangedElements.d.ts.map +1 -1
- package/lib/cjs/ChangedElements.js +2 -0
- package/lib/cjs/ChangedElements.js.map +1 -1
- package/lib/cjs/TextureMapping.d.ts +17 -2
- package/lib/cjs/TextureMapping.d.ts.map +1 -1
- package/lib/cjs/TextureMapping.js.map +1 -1
- package/lib/cjs/ViewDetails.d.ts.map +1 -1
- package/lib/cjs/ViewDetails.js +10 -2
- package/lib/cjs/ViewDetails.js.map +1 -1
- package/lib/esm/ChangedElements.d.ts +3 -1
- package/lib/esm/ChangedElements.d.ts.map +1 -1
- package/lib/esm/ChangedElements.js +2 -0
- package/lib/esm/ChangedElements.js.map +1 -1
- package/lib/esm/TextureMapping.d.ts +17 -2
- package/lib/esm/TextureMapping.d.ts.map +1 -1
- package/lib/esm/TextureMapping.js.map +1 -1
- package/lib/esm/ViewDetails.d.ts.map +1 -1
- package/lib/esm/ViewDetails.js +11 -3
- package/lib/esm/ViewDetails.js.map +1 -1
- package/package.json +7 -7
package/CHANGELOG.md
CHANGED
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# Change Log - @itwin/core-common
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This log was last generated on
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This log was last generated on Wed, 30 Nov 2022 14:28:19 GMT and should not be manually modified.
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## 3.4.7
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Wed, 30 Nov 2022 14:28:19 GMT
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_Version update only_
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## 3.4.6
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Tue, 22 Nov 2022 14:24:19 GMT
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_Version update only_
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## 3.4.5
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Thu, 17 Nov 2022 21:32:50 GMT
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_Version update only_
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## 3.4.4
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Thu, 10 Nov 2022 19:32:17 GMT
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@@ -18,7 +18,9 @@ export declare enum TypeOfChange {
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/** Indirect change occurred to this element by a related instance */
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Indirect = 8,
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/** Hidden properties of the element changed */
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Hidden = 16
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Hidden = 16,
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/** The top-most parent of the element has changed */
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Parent = 32
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}
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/** Changed elements found in a changeset or between a range of changesets.
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* All arrays in this object will have the same number of items.
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{"version":3,"file":"ChangedElements.d.ts","sourceRoot":"","sources":["../../src/ChangedElements.ts"],"names":[],"mappings":"AAIA;;;GAGG;AACH,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,qBAAqB,EAAE,MAAM,sBAAsB,CAAC;AAI7D;;;GAGG;AACH,oBAAY,YAAY;IACtB,wCAAwC;IACxC,QAAQ,IAAM;IACd,oEAAoE;IACpE,QAAQ,IAAO;IACf,kEAAkE;IAClE,SAAS,IAAQ;IACjB,qEAAqE;IACrE,QAAQ,IAAS;IACjB,+CAA+C;IAC/C,MAAM,KAAU;
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{"version":3,"file":"ChangedElements.d.ts","sourceRoot":"","sources":["../../src/ChangedElements.ts"],"names":[],"mappings":"AAIA;;;GAGG;AACH,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,qBAAqB,EAAE,MAAM,sBAAsB,CAAC;AAI7D;;;GAGG;AACH,oBAAY,YAAY;IACtB,wCAAwC;IACxC,QAAQ,IAAM;IACd,oEAAoE;IACpE,QAAQ,IAAO;IACf,kEAAkE;IAClE,SAAS,IAAQ;IACjB,qEAAqE;IACrE,QAAQ,IAAS;IACjB,+CAA+C;IAC/C,MAAM,KAAU;IAChB,qDAAqD;IACrD,MAAM,KAAW;CAClB;AAED;;;;;;GAMG;AACH,MAAM,WAAW,eAAe;IAC9B,mCAAmC;IACnC,QAAQ,EAAE,UAAU,EAAE,CAAC;IACvB,2CAA2C;IAC3C,QAAQ,EAAE,UAAU,EAAE,CAAC;IACvB;;OAEG;IACH,OAAO,EAAE,QAAQ,EAAE,CAAC;IACpB,oDAAoD;IACpD,IAAI,EAAE,YAAY,EAAE,CAAC;IACrB;;OAEG;IACH,QAAQ,CAAC,EAAE,UAAU,EAAE,CAAC;IACxB;;MAEE;IACF,UAAU,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC;IACxB;;;;OAIG;IACH,YAAY,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC;IAC1B;;;;OAIG;IACH,YAAY,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC;IAC1B;;;;OAIG;IACH,SAAS,CAAC,EAAE,UAAU,EAAE,CAAC;IACzB;;;;OAIG;IACH,cAAc,CAAC,EAAE,UAAU,EAAE,CAAC;CAC/B;AAED,gBAAgB;AAChB,MAAM,WAAW,aAAa;IAC5B,QAAQ,EAAE,UAAU,EAAE,CAAC;IACvB,MAAM,EAAE,qBAAqB,EAAE,CAAC;CACjC;AAED,gBAAgB;AAChB,MAAM,WAAW,UAAU;IACzB,eAAe,EAAE,eAAe,CAAC;IACjC,aAAa,EAAE,aAAa,CAAC;CAC9B"}
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@@ -18,5 +18,7 @@ var TypeOfChange;
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TypeOfChange[TypeOfChange["Indirect"] = 8] = "Indirect";
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/** Hidden properties of the element changed */
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TypeOfChange[TypeOfChange["Hidden"] = 16] = "Hidden";
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/** The top-most parent of the element has changed */
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TypeOfChange[TypeOfChange["Parent"] = 32] = "Parent";
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})(TypeOfChange = exports.TypeOfChange || (exports.TypeOfChange = {}));
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//# sourceMappingURL=ChangedElements.js.map
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{"version":3,"file":"ChangedElements.js","sourceRoot":"","sources":["../../src/ChangedElements.ts"],"names":[],"mappings":";;;AAWA,uBAAuB;AAEvB;;;GAGG;AACH,IAAY,
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{"version":3,"file":"ChangedElements.js","sourceRoot":"","sources":["../../src/ChangedElements.ts"],"names":[],"mappings":";;;AAWA,uBAAuB;AAEvB;;;GAGG;AACH,IAAY,YAaX;AAbD,WAAY,YAAY;IACtB,wCAAwC;IACxC,uDAAc,CAAA;IACd,oEAAoE;IACpE,uDAAe,CAAA;IACf,kEAAkE;IAClE,yDAAiB,CAAA;IACjB,qEAAqE;IACrE,uDAAiB,CAAA;IACjB,+CAA+C;IAC/C,oDAAgB,CAAA;IAChB,qDAAqD;IACrD,oDAAiB,CAAA;AACnB,CAAC,EAbW,YAAY,GAAZ,oBAAY,KAAZ,oBAAY,QAavB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/**\r\n * @packageDocumentation\r\n * @module Entities\r\n */\r\nimport { DbOpcode, Id64String } from \"@itwin/core-bentley\";\r\nimport { AxisAlignedBox3dProps } from \"./geometry/Placement\";\r\n\r\n// cspell:ignore bboxes\r\n\r\n/** Bitflags describing which aspects of an [Element]($backend) changed as part of a [[ChangedElements]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TypeOfChange {\r\n /** A property in the element changed */\r\n Property = 0b1,\r\n /** The geometry stream of a [GeometricElement]($backend) changed */\r\n Geometry = 0b10,\r\n /** The [[Placement]] of a [GeometricElement]($backend) changed */\r\n Placement = 0b100,\r\n /** Indirect change occurred to this element by a related instance */\r\n Indirect = 0b1000,\r\n /** Hidden properties of the element changed */\r\n Hidden = 0b10000,\r\n /** The top-most parent of the element has changed */\r\n Parent = 0b100000,\r\n}\r\n\r\n/** Changed elements found in a changeset or between a range of changesets.\r\n * All arrays in this object will have the same number of items.\r\n * Each index for those arrays refer to the same element, e.g. to get the class Id of\r\n * the element given by element Id changedElements.elements[index], you can use changedElements.classIds[index].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ChangedElements {\r\n /** Ids of elements that changed */\r\n elements: Id64String[];\r\n /** ECClass Ids of elements that changed */\r\n classIds: Id64String[];\r\n /** Operation that occurred on the element. Whether the element was inserted, updated or deleted.\r\n * See [DbOpcode]($core-bentley)\r\n */\r\n opcodes: DbOpcode[];\r\n /** Type of change bitflags, see [[TypeOfChange]] */\r\n type: TypeOfChange[];\r\n /** Model Ids of the changed elements\r\n * This may be undefined if the agent that did the processing job did not export model Ids\r\n */\r\n modelIds?: Id64String[];\r\n /** Property accessor strings of properties that changed, if any, for each changed element\r\n * This may be undefined if the agent that did the processing job did not export properties\r\n */\r\n properties?: string[][];\r\n /** Before state checksums of the property value\r\n * Useful to determine if property values have changed\r\n * between the versions being inspected\r\n * This may be undefined if the agent that did the processing job did not export checksums\r\n */\r\n oldChecksums?: number[][];\r\n /** After state checksums of the property value\r\n * Useful to determine if property values have changed\r\n * between the versions being inspected\r\n * This may be undefined if the agent that did the processing job did not export checksums\r\n */\r\n newChecksums?: number[][];\r\n /**\r\n * Parent ids of the changed elements\r\n * Will be \"0\" if the element has no parent\r\n * This may be undefined if the agent that did the processing job did not export parent information\r\n */\r\n parentIds?: Id64String[];\r\n /**\r\n * Parent ECClass Ids of the changed elements\r\n * Will be \"0\" if the element has no parent\r\n * This may be undefined if the agent that did the processing job did not export parent information\r\n */\r\n parentClassIds?: Id64String[];\r\n}\r\n\r\n/** @internal */\r\nexport interface ChangedModels {\r\n modelIds: Id64String[];\r\n bboxes: AxisAlignedBox3dProps[];\r\n}\r\n\r\n/** @internal */\r\nexport interface ChangeData {\r\n changedElements: ChangedElements;\r\n changedModels: ChangedModels;\r\n}\r\n"]}
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*/
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import { IndexedPolyfaceVisitor, Point2d, PolyfaceVisitor, Transform } from "@itwin/core-geometry";
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import { RenderTexture } from "./RenderTexture";
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/** Defines normal map parameters.
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* @beta
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*/
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export interface NormalMapParams {
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/** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */
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normalMap?: RenderTexture;
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/** True if this normal map has the green channel pointing down (+Y is down). */
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greenDown?: boolean;
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/** Scale factor to strengthen or weaken the normal map. */
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scale?: number;
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}
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/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
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* @public
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*/
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export declare class TextureMapping {
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/** The texture to be mapped to the surface. */
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/** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */
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readonly texture: RenderTexture;
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/** The parameters
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/** The parameters for normal mapping.
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* @beta
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*/
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normalMapParams?: NormalMapParams;
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/** The parameters describing how the textures are mapped to the surface. */
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readonly params: TextureMapping.Params;
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constructor(tx: RenderTexture, params: TextureMapping.Params);
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/** @internal */
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{"version":3,"file":"TextureMapping.d.ts","sourceRoot":"","sources":["../../src/TextureMapping.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,sBAAsB,EAAY,OAAO,EAAW,eAAe,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAChI,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH,qBAAa,cAAc;IACzB
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{"version":3,"file":"TextureMapping.d.ts","sourceRoot":"","sources":["../../src/TextureMapping.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,sBAAsB,EAAY,OAAO,EAAW,eAAe,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AAChI,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,oHAAoH;IACpH,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B,gFAAgF;IAChF,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,2DAA2D;IAC3D,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,qBAAa,cAAc;IACzB,gLAAgL;IAChL,SAAgB,OAAO,EAAE,aAAa,CAAC;IACvC;;OAEG;IACI,eAAe,CAAC,EAAE,eAAe,CAAC;IACzC,4EAA4E;IAC5E,SAAgB,MAAM,EAAE,cAAc,CAAC,MAAM,CAAC;gBAE3B,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,CAAC,MAAM;IAKnE,gBAAgB;IACT,eAAe,CAAC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;CAGtG;AAED,cAAc;AACd,yBAAiB,cAAc,CAAC;IAC9B,qDAAqD;IACrD,KAAY,IAAI;QACd,IAAI,KAAK;QACT,UAAU,IAAI;QACd,cAAc,IAAI;QAClB,MAAM,IAAI;QACV,gBAAgB;QAChB,gBAAgB,IAAI;QACpB,gBAAgB;QAChB,KAAK,IAAI;QACT,gBAAgB;QAChB,SAAS,IAAI;QACb,gBAAgB;QAChB,WAAW,IAAI;QACf,gBAAgB;QAChB,KAAK,IAAI;QACT,sCAAsC;QACtC,YAAY,IAAI;KACjB;IAED,6DAA6D;IAC7D,MAAa,QAAQ;QACnB,sDAAsD;QACtD,SAAgB,SAAS,EAAE,SAAS,CAAC;QAErC;;;;;;;;;;;WAWG;oBACgB,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI,EAAE,GAAG,SAAI,EAAE,GAAG,SAAI,EAAE,OAAO,SAAI;QAM/E,wCAAwC;QACxC,gBAAuB,QAAQ,WAAkB;KAClD;IAED,gEAAgE;IAChE,UAAiB,UAAU;QACzB,qDAAqD;QACrD,aAAa,CAAC,EAAE,cAAc,CAAC,QAAQ,CAAC;QACxC;;;;WAIG;QACH,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB;;WAEG;QACH,OAAO,CAAC,EAAE,cAAc,CAAC,IAAI,CAAC;QAC9B,gBAAgB;QAChB,YAAY,CAAC,EAAE,OAAO,CAAC;KACxB;IAED,oFAAoF;IACpF,MAAa,MAAM;QACjB,qDAAqD;QAC9C,aAAa,EAAE,cAAc,CAAC,QAAQ,CAAC;QAC9C;;WAEG;QACI,MAAM,EAAE,MAAM,CAAC;QACtB,uDAAuD;QAChD,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC;QACjC,gBAAgB;QACT,YAAY,EAAE,OAAO,CAAC;oBAEV,KAAK,CAAC,EAAE,cAAc,CAAC,UAAU;QAOpD;;;WAGG;QACI,eAAe,CAAC,OAAO,EAAE,sBAAsB,EAAE,iBAAiB,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS;QAwB5G,yEAAyE;QACzE,OAAO,CAAC,yBAAyB;QAiBjC,sHAAsH;QACtH,OAAO,CAAC,qBAAqB;QA+C7B,+HAA+H;QAC/H,OAAO,CAAC,6BAA6B;KActC;CACF"}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters describing how the texture image is mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if this normal map has the green channel pointing down (+Y is down). */\r\n greenDown?: boolean;\r\n /** Scale factor to strengthen or weaken the normal map. */\r\n scale?: number;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
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{"version":3,"file":"ViewDetails.d.ts","sourceRoot":"","sources":["../../src/ViewDetails.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,
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+
{"version":3,"file":"ViewDetails.d.ts","sourceRoot":"","sources":["../../src/ViewDetails.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,OAAO,EAAQ,UAAU,EAAa,MAAM,qBAAqB,CAAC;AACnF,OAAO,EAAE,UAAU,EAAE,eAAe,EAAY,KAAK,EAAE,MAAM,sBAAsB,CAAC;AACpF,OAAO,EAAE,mBAAmB,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAExE;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAC/B,oDAAoD;IACpD,GAAG,CAAC,EAAE,UAAU,CAAC;IACjB,uFAAuF;IACvF,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,0CAA0C;IAC1C,UAAU,CAAC,EAAE,mBAAmB,CAAC;IACjC,mBAAmB;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,oBAAoB;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,mCAAmC;IACnC,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,sEAAsE;IACtE,IAAI,CAAC,EAAE,eAAe,CAAC;CACxB;AAED;;;GAGG;AACH,oBAAY,mBAAmB;IAC7B,8BAA8B;IAC9B,IAAI,IAAI;IACR,UAAU;IACV,OAAO,IAAI;IACX,YAAY;IACZ,OAAO,IAAI;IACX,YAAY;IACZ,OAAO,IAAI;IACX,mDAAmD;IACnD,QAAQ,IAAI;CACb;AAED;;;;GAIG;AACH,MAAM,WAAW,kBAAmB,SAAQ,gBAAgB;IAC1D,wGAAwG;IACxG,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,4CAA4C;IAC5C,eAAe,CAAC,EAAE,mBAAmB,EAAE,CAAC;CACzC;AAED;;;;GAIG;AACH,qBAAa,WAAW;IACtB,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IAC3C,OAAO,CAAC,WAAW,CAAC,CAAa;IAEjC,0EAA0E;IAC1E,SAAgB,mBAAmB,oBAAyB,UAAU,GAAG,SAAS,KAAK,IAAI,EAAI;IAE/F,gBAAgB;gBACG,cAAc,EAAE;QAAE,WAAW,CAAC,EAAE,gBAAgB,CAAA;KAAE;IAOrE,8DAA8D;IAC9D,IAAW,2BAA2B,IAAI,UAAU,CAEnD;IACD,IAAW,2BAA2B,CAAC,EAAE,EAAE,UAAU,EAEpD;IAED,+EAA+E;IAC/E,OAAc,OAAO,SAAM;IAE3B,0FAA0F;IAC1F,IAAW,eAAe,IAAI,MAAM,CAInC;IACD,IAAW,eAAe,CAAC,IAAI,EAAE,MAAM,EAEtC;IAED,0CAA0C;IAC1C,IAAW,eAAe,IAAI,mBAAmB,CAEhD;IACD,IAAW,eAAe,CAAC,WAAW,EAAE,mBAAmB,EAE1D;IAED,gDAAgD;IAChD,IAAW,WAAW,IAAI,MAAM,CAE/B;IACD,IAAW,WAAW,CAAC,WAAW,EAAE,MAAM,EAEzC;IAED,qCAAqC;IACrC,IAAW,WAAW,IAAI,KAAK,CAI9B;IACD,IAAW,WAAW,CAAC,OAAO,EAAE,KAAK,EAGpC;IAED;;OAEG;IACH,IAAW,UAAU,IAAI,UAAU,GAAG,SAAS,CAO9C;IACD,IAAW,UAAU,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS,EAsBjD;IAED;;OAEG;IACI,OAAO,IAAI,QAAQ,CAAC,gBAAgB,CAAC;CAG7C;AAED;;;GAGG;AACH,qBAAa,aAAc,SAAQ,WAAW;IAC5C,OAAO,CAAC,gBAAgB,CAAC,CAAkB;IAE3C,OAAO,KAAK,OAAO,GAElB;IAED,oFAAoF;IACpF,SAAgB,wBAAwB,sBAA2B,eAAe,KAAK,IAAI,EAAI;IAE/F,gBAAgB;gBACG,cAAc,EAAE;QAAE,WAAW,CAAC,EAAE,kBAAkB,CAAA;KAAE;IAIvE,yFAAyF;IACzF,IAAW,oBAAoB,IAAI,OAAO,CAEzC;IACD,IAAW,oBAAoB,CAAC,KAAK,EAAE,OAAO,EAE7C;IAED;;;;OAIG;IACH,IAAW,eAAe,IAAI,eAAe,CAK5C;IACD,IAAW,eAAe,CAAC,MAAM,EAAE,eAAe,EAIjD;IAED;;OAEG;IACa,OAAO,IAAI,QAAQ,CAAC,kBAAkB,CAAC;CAGxD"}
|
package/lib/cjs/ViewDetails.js
CHANGED
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@@ -93,8 +93,16 @@ class ViewDetails {
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93
93
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return this._clipVector.isValid ? this._clipVector : undefined;
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94
94
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}
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95
95
|
set clipVector(clip) {
|
|
96
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-
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97
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-
|
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96
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+
const curClip = this.clipVector;
|
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97
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+
if (curClip === clip)
|
|
98
|
+
return;
|
|
99
|
+
if (!curClip) {
|
|
100
|
+
(0, core_bentley_1.assert)(undefined !== clip);
|
|
101
|
+
// An empty clip is equivalent to no clip.
|
|
102
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+
if (!clip.isValid)
|
|
103
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+
return;
|
|
104
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+
}
|
|
105
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+
clip = clip !== null && clip !== void 0 ? clip : core_geometry_1.ClipVector.createEmpty();
|
|
98
106
|
this.onClipVectorChanged.raiseEvent(clip.isValid ? clip : undefined);
|
|
99
107
|
this._clipVector = clip;
|
|
100
108
|
if (clip.isValid)
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@@ -1 +1 @@
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1
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-
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { BeEvent, Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { ClipVector, ClipVectorProps, Geometry, XAndY } from \"@itwin/core-geometry\";\r\nimport { ModelClipGroupProps, ModelClipGroups } from \"./ModelClipGroup\";\r\n\r\n/** Properties of a [[ViewDefinitionProps]] stored as JSON.\r\n * @see [[ViewDefinitionProps.jsonProperties]].\r\n * @see [[ViewDetails3dProps]] for additional properties specific to 3d views.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDetailsProps {\r\n /** Id of the aux coord system. Default: invalid. */\r\n acs?: Id64String;\r\n /** Aspect ratio skew (x/y) used to exaggerate the y axis of the view. Default: 1.0. */\r\n aspectSkew?: number;\r\n /** Grid orientation. Default: WorldXY. */\r\n gridOrient?: GridOrientationType;\r\n /** Default: 10. */\r\n gridPerRef?: number;\r\n /** Default: 1.0. */\r\n gridSpaceX?: number;\r\n /** Default: same as gridSpaceX. */\r\n gridSpaceY?: number;\r\n /** Describes the [ClipVector]($core-geometry) applied to the view. */\r\n clip?: ClipVectorProps;\r\n}\r\n\r\n/** Describes the orientation of the grid displayed within a [Viewport]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport enum GridOrientationType {\r\n /** Oriented with the view. */\r\n View = 0,\r\n /** Top */\r\n WorldXY = 1,\r\n /** Right */\r\n WorldYZ = 2,\r\n /** Front */\r\n WorldXZ = 3,\r\n /** Oriented by the auxiliary coordinate system. */\r\n AuxCoord = 4,\r\n}\r\n\r\n/** Properties of a [[ViewDefinition3dProps]] stored as JSON.\r\n * @see [[ViewDefinition3dProps.jsonProperties]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDetails3dProps extends ViewDetailsProps {\r\n /** Whether viewing tools are prohibited from operating in 3 dimensions on this view. Default: false. */\r\n disable3dManipulations?: boolean;\r\n /** Defines how to clip groups of models. */\r\n modelClipGroups?: ModelClipGroupProps[];\r\n}\r\n\r\n/** Encapsulates access to optional view details stored in JSON properties.\r\n * @see [[ViewDetailsProps]] for the JSON representation.\r\n * @see [ViewDefinition.details]($backend) and [ViewState.details]($frontend).\r\n * @public\r\n */\r\nexport class ViewDetails {\r\n /** @internal */\r\n protected readonly _json: ViewDetailsProps;\r\n private _clipVector?: ClipVector;\r\n\r\n /** Event raised just before assignment to the [[clipVector]] property. */\r\n public readonly onClipVectorChanged = new BeEvent<(newClip: ClipVector | undefined) => void>();\r\n\r\n /** @internal */\r\n public constructor(jsonProperties: { viewDetails?: ViewDetailsProps }) {\r\n if (!jsonProperties.viewDetails)\r\n jsonProperties.viewDetails = {};\r\n\r\n this._json = jsonProperties.viewDetails;\r\n }\r\n\r\n /** The Id of the auxiliary coordinate system for the view. */\r\n public get auxiliaryCoordinateSystemId(): Id64String {\r\n return Id64.fromJSON(this._json.acs);\r\n }\r\n public set auxiliaryCoordinateSystemId(id: Id64String) {\r\n this._json.acs = Id64.isValidId64(id) ? id : undefined;\r\n }\r\n\r\n /** Maximum aspect ratio skew. Apps can override this by changing its value. */\r\n public static maxSkew = 25;\r\n\r\n /** The aspect ratio skew (x/y, usually 1.0) used to exaggerate the y axis of the view. */\r\n public get aspectRatioSkew(): number {\r\n const maxSkew = ViewDetails.maxSkew;\r\n const skew = JsonUtils.asDouble(this._json.aspectSkew, 1.0);\r\n return Geometry.clamp(skew, 1 / maxSkew, maxSkew);\r\n }\r\n public set aspectRatioSkew(skew: number) {\r\n this._json.aspectSkew = 1.0 !== skew ? skew : undefined;\r\n }\r\n\r\n /** The orientation of the view's grid. */\r\n public get gridOrientation(): GridOrientationType {\r\n return JsonUtils.asInt(this._json.gridOrient, GridOrientationType.WorldXY);\r\n }\r\n public set gridOrientation(orientation: GridOrientationType) {\r\n this._json.gridOrient = GridOrientationType.WorldXY === orientation ? undefined : orientation;\r\n }\r\n\r\n /** The number of grids per ref for the view. */\r\n public get gridsPerRef(): number {\r\n return JsonUtils.asInt(this._json.gridPerRef, 10);\r\n }\r\n public set gridsPerRef(gridsPerRef: number) {\r\n this._json.gridPerRef = 10 === gridsPerRef ? undefined : gridsPerRef;\r\n }\r\n\r\n /** The grid spacing for the view. */\r\n public get gridSpacing(): XAndY {\r\n const x = JsonUtils.asDouble(this._json.gridSpaceX, 1.0);\r\n const y = JsonUtils.asDouble(this._json.gridSpaceY, x);\r\n return { x, y };\r\n }\r\n public set gridSpacing(spacing: XAndY) {\r\n this._json.gridSpaceX = 1.0 !== spacing.x ? spacing.x : undefined;\r\n this._json.gridSpaceY = spacing.x !== spacing.y ? spacing.y : undefined;\r\n }\r\n\r\n /** Clipping volume for the view.\r\n * @note Do *not* modify the returned ClipVector. If you wish to change the ClipVector, clone the returned ClipVector, modify it as desired, and pass the clone back to the setter.\r\n */\r\n public get clipVector(): ClipVector | undefined {\r\n if (undefined === this._clipVector) {\r\n const clip = this._json.clip;\r\n this._clipVector = (undefined !== clip ? ClipVector.fromJSON(clip) : ClipVector.createEmpty());\r\n }\r\n\r\n return this._clipVector.isValid ? this._clipVector : undefined;\r\n }\r\n public set clipVector(clip: ClipVector | undefined) {\r\n if (!clip)\r\n clip = ClipVector.createEmpty();\r\n\r\n this.onClipVectorChanged.raiseEvent(clip.isValid ? clip : undefined);\r\n this._clipVector = clip;\r\n if (clip.isValid)\r\n this._json.clip = clip.toJSON();\r\n else\r\n delete this._json.clip;\r\n }\r\n\r\n /** Returns the internal JSON representation. This is *not* a copy.\r\n * @internal\r\n */\r\n public getJSON(): Readonly<ViewDetailsProps> {\r\n return this._json;\r\n }\r\n}\r\n\r\n/** Encapsulates access to optional 3d view details stored in JSON properties.\r\n * @see [[ViewDetails3dProps]] for the JSON representation.\r\n * @public\r\n */\r\nexport class ViewDetails3d extends ViewDetails {\r\n private _modelClipGroups?: ModelClipGroups;\r\n\r\n private get _json3d(): ViewDetails3dProps {\r\n return this._json as ViewDetails3dProps;\r\n }\r\n\r\n /** Event raised when just before assignment to the [[modelClipGroups]] property. */\r\n public readonly onModelClipGroupsChanged = new BeEvent<(newGroups: ModelClipGroups) => void>();\r\n\r\n /** @internal */\r\n public constructor(jsonProperties: { viewDetails?: ViewDetails3dProps }) {\r\n super(jsonProperties);\r\n }\r\n\r\n /** Controls whether viewing tools are allowed to operate on the view in 3 dimensions. */\r\n public get allow3dManipulations(): boolean {\r\n return !JsonUtils.asBool(this._json3d.disable3dManipulations, false);\r\n }\r\n public set allow3dManipulations(allow: boolean) {\r\n this._json3d.disable3dManipulations = allow ? undefined : true;\r\n }\r\n\r\n /** Groups of models associated with [ClipVector]($core-geometry)s by which those models should be clipped.\r\n * If the view and the model both have a clip vector defined, geometry in the model will be clipped by the intersection of the two clip vectors.\r\n * [[ViewFlags.clipVolume]] has no effect on model clips, only the view clip - model clips are always applied.\r\n * @note Do **not** modify the returned object directly. Instead, clone it, modify the clone, and pass the clone to the property setter.\r\n */\r\n public get modelClipGroups(): ModelClipGroups {\r\n if (!this._modelClipGroups)\r\n this._modelClipGroups = ModelClipGroups.fromJSON(this._json3d.modelClipGroups);\r\n\r\n return this._modelClipGroups;\r\n }\r\n public set modelClipGroups(groups: ModelClipGroups) {\r\n this.onModelClipGroupsChanged.raiseEvent(groups);\r\n this._modelClipGroups = groups;\r\n this._json3d.modelClipGroups = groups.toJSON();\r\n }\r\n\r\n /** Returns the internal JSON representation. This is *not* a copy.\r\n * @internal\r\n */\r\n public override getJSON(): Readonly<ViewDetails3dProps> {\r\n return this._json3d;\r\n }\r\n}\r\n"]}
|
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1
|
+
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { assert, BeEvent, Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { ClipVector, ClipVectorProps, Geometry, XAndY } from \"@itwin/core-geometry\";\r\nimport { ModelClipGroupProps, ModelClipGroups } from \"./ModelClipGroup\";\r\n\r\n/** Properties of a [[ViewDefinitionProps]] stored as JSON.\r\n * @see [[ViewDefinitionProps.jsonProperties]].\r\n * @see [[ViewDetails3dProps]] for additional properties specific to 3d views.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDetailsProps {\r\n /** Id of the aux coord system. Default: invalid. */\r\n acs?: Id64String;\r\n /** Aspect ratio skew (x/y) used to exaggerate the y axis of the view. Default: 1.0. */\r\n aspectSkew?: number;\r\n /** Grid orientation. Default: WorldXY. */\r\n gridOrient?: GridOrientationType;\r\n /** Default: 10. */\r\n gridPerRef?: number;\r\n /** Default: 1.0. */\r\n gridSpaceX?: number;\r\n /** Default: same as gridSpaceX. */\r\n gridSpaceY?: number;\r\n /** Describes the [ClipVector]($core-geometry) applied to the view. */\r\n clip?: ClipVectorProps;\r\n}\r\n\r\n/** Describes the orientation of the grid displayed within a [Viewport]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport enum GridOrientationType {\r\n /** Oriented with the view. */\r\n View = 0,\r\n /** Top */\r\n WorldXY = 1,\r\n /** Right */\r\n WorldYZ = 2,\r\n /** Front */\r\n WorldXZ = 3,\r\n /** Oriented by the auxiliary coordinate system. */\r\n AuxCoord = 4,\r\n}\r\n\r\n/** Properties of a [[ViewDefinition3dProps]] stored as JSON.\r\n * @see [[ViewDefinition3dProps.jsonProperties]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDetails3dProps extends ViewDetailsProps {\r\n /** Whether viewing tools are prohibited from operating in 3 dimensions on this view. Default: false. */\r\n disable3dManipulations?: boolean;\r\n /** Defines how to clip groups of models. */\r\n modelClipGroups?: ModelClipGroupProps[];\r\n}\r\n\r\n/** Encapsulates access to optional view details stored in JSON properties.\r\n * @see [[ViewDetailsProps]] for the JSON representation.\r\n * @see [ViewDefinition.details]($backend) and [ViewState.details]($frontend).\r\n * @public\r\n */\r\nexport class ViewDetails {\r\n /** @internal */\r\n protected readonly _json: ViewDetailsProps;\r\n private _clipVector?: ClipVector;\r\n\r\n /** Event raised just before assignment to the [[clipVector]] property. */\r\n public readonly onClipVectorChanged = new BeEvent<(newClip: ClipVector | undefined) => void>();\r\n\r\n /** @internal */\r\n public constructor(jsonProperties: { viewDetails?: ViewDetailsProps }) {\r\n if (!jsonProperties.viewDetails)\r\n jsonProperties.viewDetails = {};\r\n\r\n this._json = jsonProperties.viewDetails;\r\n }\r\n\r\n /** The Id of the auxiliary coordinate system for the view. */\r\n public get auxiliaryCoordinateSystemId(): Id64String {\r\n return Id64.fromJSON(this._json.acs);\r\n }\r\n public set auxiliaryCoordinateSystemId(id: Id64String) {\r\n this._json.acs = Id64.isValidId64(id) ? id : undefined;\r\n }\r\n\r\n /** Maximum aspect ratio skew. Apps can override this by changing its value. */\r\n public static maxSkew = 25;\r\n\r\n /** The aspect ratio skew (x/y, usually 1.0) used to exaggerate the y axis of the view. */\r\n public get aspectRatioSkew(): number {\r\n const maxSkew = ViewDetails.maxSkew;\r\n const skew = JsonUtils.asDouble(this._json.aspectSkew, 1.0);\r\n return Geometry.clamp(skew, 1 / maxSkew, maxSkew);\r\n }\r\n public set aspectRatioSkew(skew: number) {\r\n this._json.aspectSkew = 1.0 !== skew ? skew : undefined;\r\n }\r\n\r\n /** The orientation of the view's grid. */\r\n public get gridOrientation(): GridOrientationType {\r\n return JsonUtils.asInt(this._json.gridOrient, GridOrientationType.WorldXY);\r\n }\r\n public set gridOrientation(orientation: GridOrientationType) {\r\n this._json.gridOrient = GridOrientationType.WorldXY === orientation ? undefined : orientation;\r\n }\r\n\r\n /** The number of grids per ref for the view. */\r\n public get gridsPerRef(): number {\r\n return JsonUtils.asInt(this._json.gridPerRef, 10);\r\n }\r\n public set gridsPerRef(gridsPerRef: number) {\r\n this._json.gridPerRef = 10 === gridsPerRef ? undefined : gridsPerRef;\r\n }\r\n\r\n /** The grid spacing for the view. */\r\n public get gridSpacing(): XAndY {\r\n const x = JsonUtils.asDouble(this._json.gridSpaceX, 1.0);\r\n const y = JsonUtils.asDouble(this._json.gridSpaceY, x);\r\n return { x, y };\r\n }\r\n public set gridSpacing(spacing: XAndY) {\r\n this._json.gridSpaceX = 1.0 !== spacing.x ? spacing.x : undefined;\r\n this._json.gridSpaceY = spacing.x !== spacing.y ? spacing.y : undefined;\r\n }\r\n\r\n /** Clipping volume for the view.\r\n * @note Do *not* modify the returned ClipVector. If you wish to change the ClipVector, clone the returned ClipVector, modify it as desired, and pass the clone back to the setter.\r\n */\r\n public get clipVector(): ClipVector | undefined {\r\n if (undefined === this._clipVector) {\r\n const clip = this._json.clip;\r\n this._clipVector = (undefined !== clip ? ClipVector.fromJSON(clip) : ClipVector.createEmpty());\r\n }\r\n\r\n return this._clipVector.isValid ? this._clipVector : undefined;\r\n }\r\n public set clipVector(clip: ClipVector | undefined) {\r\n const curClip = this.clipVector;\r\n if (curClip === clip)\r\n return;\r\n\r\n if (!curClip) {\r\n assert(undefined !== clip);\r\n\r\n // An empty clip is equivalent to no clip.\r\n if (!clip.isValid)\r\n return;\r\n }\r\n\r\n clip = clip ?? ClipVector.createEmpty();\r\n\r\n this.onClipVectorChanged.raiseEvent(clip.isValid ? clip : undefined);\r\n\r\n this._clipVector = clip;\r\n if (clip.isValid)\r\n this._json.clip = clip.toJSON();\r\n else\r\n delete this._json.clip;\r\n }\r\n\r\n /** Returns the internal JSON representation. This is *not* a copy.\r\n * @internal\r\n */\r\n public getJSON(): Readonly<ViewDetailsProps> {\r\n return this._json;\r\n }\r\n}\r\n\r\n/** Encapsulates access to optional 3d view details stored in JSON properties.\r\n * @see [[ViewDetails3dProps]] for the JSON representation.\r\n * @public\r\n */\r\nexport class ViewDetails3d extends ViewDetails {\r\n private _modelClipGroups?: ModelClipGroups;\r\n\r\n private get _json3d(): ViewDetails3dProps {\r\n return this._json as ViewDetails3dProps;\r\n }\r\n\r\n /** Event raised when just before assignment to the [[modelClipGroups]] property. */\r\n public readonly onModelClipGroupsChanged = new BeEvent<(newGroups: ModelClipGroups) => void>();\r\n\r\n /** @internal */\r\n public constructor(jsonProperties: { viewDetails?: ViewDetails3dProps }) {\r\n super(jsonProperties);\r\n }\r\n\r\n /** Controls whether viewing tools are allowed to operate on the view in 3 dimensions. */\r\n public get allow3dManipulations(): boolean {\r\n return !JsonUtils.asBool(this._json3d.disable3dManipulations, false);\r\n }\r\n public set allow3dManipulations(allow: boolean) {\r\n this._json3d.disable3dManipulations = allow ? undefined : true;\r\n }\r\n\r\n /** Groups of models associated with [ClipVector]($core-geometry)s by which those models should be clipped.\r\n * If the view and the model both have a clip vector defined, geometry in the model will be clipped by the intersection of the two clip vectors.\r\n * [[ViewFlags.clipVolume]] has no effect on model clips, only the view clip - model clips are always applied.\r\n * @note Do **not** modify the returned object directly. Instead, clone it, modify the clone, and pass the clone to the property setter.\r\n */\r\n public get modelClipGroups(): ModelClipGroups {\r\n if (!this._modelClipGroups)\r\n this._modelClipGroups = ModelClipGroups.fromJSON(this._json3d.modelClipGroups);\r\n\r\n return this._modelClipGroups;\r\n }\r\n public set modelClipGroups(groups: ModelClipGroups) {\r\n this.onModelClipGroupsChanged.raiseEvent(groups);\r\n this._modelClipGroups = groups;\r\n this._json3d.modelClipGroups = groups.toJSON();\r\n }\r\n\r\n /** Returns the internal JSON representation. This is *not* a copy.\r\n * @internal\r\n */\r\n public override getJSON(): Readonly<ViewDetails3dProps> {\r\n return this._json3d;\r\n }\r\n}\r\n"]}
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@@ -18,7 +18,9 @@ export declare enum TypeOfChange {
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/** Indirect change occurred to this element by a related instance */
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Indirect = 8,
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Hidden = 16
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Hidden = 16,
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}
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/** Changed elements found in a changeset or between a range of changesets.
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{"version":3,"file":"ChangedElements.d.ts","sourceRoot":"","sources":["../../src/ChangedElements.ts"],"names":[],"mappings":"AAIA;;;GAGG;AACH,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,qBAAqB,EAAE,MAAM,sBAAsB,CAAC;AAI7D;;;GAGG;AACH,oBAAY,YAAY;IACtB,wCAAwC;IACxC,QAAQ,IAAM;IACd,oEAAoE;IACpE,QAAQ,IAAO;IACf,kEAAkE;IAClE,SAAS,IAAQ;IACjB,qEAAqE;IACrE,QAAQ,IAAS;IACjB,+CAA+C;IAC/C,MAAM,KAAU;
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{"version":3,"file":"ChangedElements.d.ts","sourceRoot":"","sources":["../../src/ChangedElements.ts"],"names":[],"mappings":"AAIA;;;GAGG;AACH,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,qBAAqB,EAAE,MAAM,sBAAsB,CAAC;AAI7D;;;GAGG;AACH,oBAAY,YAAY;IACtB,wCAAwC;IACxC,QAAQ,IAAM;IACd,oEAAoE;IACpE,QAAQ,IAAO;IACf,kEAAkE;IAClE,SAAS,IAAQ;IACjB,qEAAqE;IACrE,QAAQ,IAAS;IACjB,+CAA+C;IAC/C,MAAM,KAAU;IAChB,qDAAqD;IACrD,MAAM,KAAW;CAClB;AAED;;;;;;GAMG;AACH,MAAM,WAAW,eAAe;IAC9B,mCAAmC;IACnC,QAAQ,EAAE,UAAU,EAAE,CAAC;IACvB,2CAA2C;IAC3C,QAAQ,EAAE,UAAU,EAAE,CAAC;IACvB;;OAEG;IACH,OAAO,EAAE,QAAQ,EAAE,CAAC;IACpB,oDAAoD;IACpD,IAAI,EAAE,YAAY,EAAE,CAAC;IACrB;;OAEG;IACH,QAAQ,CAAC,EAAE,UAAU,EAAE,CAAC;IACxB;;MAEE;IACF,UAAU,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC;IACxB;;;;OAIG;IACH,YAAY,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC;IAC1B;;;;OAIG;IACH,YAAY,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC;IAC1B;;;;OAIG;IACH,SAAS,CAAC,EAAE,UAAU,EAAE,CAAC;IACzB;;;;OAIG;IACH,cAAc,CAAC,EAAE,UAAU,EAAE,CAAC;CAC/B;AAED,gBAAgB;AAChB,MAAM,WAAW,aAAa;IAC5B,QAAQ,EAAE,UAAU,EAAE,CAAC;IACvB,MAAM,EAAE,qBAAqB,EAAE,CAAC;CACjC;AAED,gBAAgB;AAChB,MAAM,WAAW,UAAU;IACzB,eAAe,EAAE,eAAe,CAAC;IACjC,aAAa,EAAE,aAAa,CAAC;CAC9B"}
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@@ -15,5 +15,7 @@ export var TypeOfChange;
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TypeOfChange[TypeOfChange["Indirect"] = 8] = "Indirect";
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TypeOfChange[TypeOfChange["Hidden"] = 16] = "Hidden";
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TypeOfChange[TypeOfChange["Parent"] = 32] = "Parent";
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{"version":3,"file":"ChangedElements.js","sourceRoot":"","sources":["../../src/ChangedElements.ts"],"names":[],"mappings":"AAWA,uBAAuB;AAEvB;;;GAGG;AACH,MAAM,CAAN,IAAY,
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+
{"version":3,"file":"ChangedElements.js","sourceRoot":"","sources":["../../src/ChangedElements.ts"],"names":[],"mappings":"AAWA,uBAAuB;AAEvB;;;GAGG;AACH,MAAM,CAAN,IAAY,YAaX;AAbD,WAAY,YAAY;IACtB,wCAAwC;IACxC,uDAAc,CAAA;IACd,oEAAoE;IACpE,uDAAe,CAAA;IACf,kEAAkE;IAClE,yDAAiB,CAAA;IACjB,qEAAqE;IACrE,uDAAiB,CAAA;IACjB,+CAA+C;IAC/C,oDAAgB,CAAA;IAChB,qDAAqD;IACrD,oDAAiB,CAAA;AACnB,CAAC,EAbW,YAAY,KAAZ,YAAY,QAavB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/**\r\n * @packageDocumentation\r\n * @module Entities\r\n */\r\nimport { DbOpcode, Id64String } from \"@itwin/core-bentley\";\r\nimport { AxisAlignedBox3dProps } from \"./geometry/Placement\";\r\n\r\n// cspell:ignore bboxes\r\n\r\n/** Bitflags describing which aspects of an [Element]($backend) changed as part of a [[ChangedElements]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TypeOfChange {\r\n /** A property in the element changed */\r\n Property = 0b1,\r\n /** The geometry stream of a [GeometricElement]($backend) changed */\r\n Geometry = 0b10,\r\n /** The [[Placement]] of a [GeometricElement]($backend) changed */\r\n Placement = 0b100,\r\n /** Indirect change occurred to this element by a related instance */\r\n Indirect = 0b1000,\r\n /** Hidden properties of the element changed */\r\n Hidden = 0b10000,\r\n /** The top-most parent of the element has changed */\r\n Parent = 0b100000,\r\n}\r\n\r\n/** Changed elements found in a changeset or between a range of changesets.\r\n * All arrays in this object will have the same number of items.\r\n * Each index for those arrays refer to the same element, e.g. to get the class Id of\r\n * the element given by element Id changedElements.elements[index], you can use changedElements.classIds[index].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ChangedElements {\r\n /** Ids of elements that changed */\r\n elements: Id64String[];\r\n /** ECClass Ids of elements that changed */\r\n classIds: Id64String[];\r\n /** Operation that occurred on the element. Whether the element was inserted, updated or deleted.\r\n * See [DbOpcode]($core-bentley)\r\n */\r\n opcodes: DbOpcode[];\r\n /** Type of change bitflags, see [[TypeOfChange]] */\r\n type: TypeOfChange[];\r\n /** Model Ids of the changed elements\r\n * This may be undefined if the agent that did the processing job did not export model Ids\r\n */\r\n modelIds?: Id64String[];\r\n /** Property accessor strings of properties that changed, if any, for each changed element\r\n * This may be undefined if the agent that did the processing job did not export properties\r\n */\r\n properties?: string[][];\r\n /** Before state checksums of the property value\r\n * Useful to determine if property values have changed\r\n * between the versions being inspected\r\n * This may be undefined if the agent that did the processing job did not export checksums\r\n */\r\n oldChecksums?: number[][];\r\n /** After state checksums of the property value\r\n * Useful to determine if property values have changed\r\n * between the versions being inspected\r\n * This may be undefined if the agent that did the processing job did not export checksums\r\n */\r\n newChecksums?: number[][];\r\n /**\r\n * Parent ids of the changed elements\r\n * Will be \"0\" if the element has no parent\r\n * This may be undefined if the agent that did the processing job did not export parent information\r\n */\r\n parentIds?: Id64String[];\r\n /**\r\n * Parent ECClass Ids of the changed elements\r\n * Will be \"0\" if the element has no parent\r\n * This may be undefined if the agent that did the processing job did not export parent information\r\n */\r\n parentClassIds?: Id64String[];\r\n}\r\n\r\n/** @internal */\r\nexport interface ChangedModels {\r\n modelIds: Id64String[];\r\n bboxes: AxisAlignedBox3dProps[];\r\n}\r\n\r\n/** @internal */\r\nexport interface ChangeData {\r\n changedElements: ChangedElements;\r\n changedModels: ChangedModels;\r\n}\r\n"]}
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@@ -3,13 +3,28 @@
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3
3
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*/
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4
4
|
import { IndexedPolyfaceVisitor, Point2d, PolyfaceVisitor, Transform } from "@itwin/core-geometry";
|
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5
5
|
import { RenderTexture } from "./RenderTexture";
|
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6
|
+
/** Defines normal map parameters.
|
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7
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+
* @beta
|
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8
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+
*/
|
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9
|
+
export interface NormalMapParams {
|
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/** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */
|
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11
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+
normalMap?: RenderTexture;
|
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+
/** True if this normal map has the green channel pointing down (+Y is down). */
|
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+
greenDown?: boolean;
|
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14
|
+
/** Scale factor to strengthen or weaken the normal map. */
|
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15
|
+
scale?: number;
|
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16
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+
}
|
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6
17
|
/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
|
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7
18
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* @public
|
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8
19
|
*/
|
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9
20
|
export declare class TextureMapping {
|
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10
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-
/** The texture to be mapped to the surface. */
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21
|
+
/** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */
|
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11
22
|
readonly texture: RenderTexture;
|
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12
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-
/** The parameters
|
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23
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+
/** The parameters for normal mapping.
|
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24
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+
* @beta
|
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25
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+
*/
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26
|
+
normalMapParams?: NormalMapParams;
|
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27
|
+
/** The parameters describing how the textures are mapped to the surface. */
|
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13
28
|
readonly params: TextureMapping.Params;
|
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14
29
|
constructor(tx: RenderTexture, params: TextureMapping.Params);
|
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15
30
|
/** @internal */
|
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@@ -1 +1 @@
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1
|
-
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|
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1
|
+
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@@ -1 +1 @@
|
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|
1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters describing how the texture image is mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
|
|
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Defines normal map parameters.\r\n * @beta\r\n */\r\nexport interface NormalMapParams {\r\n /** The texture to use as a normal map. If not present then the pattern map texture will be used as a normal map. */\r\n normalMap?: RenderTexture;\r\n /** True if this normal map has the green channel pointing down (+Y is down). */\r\n greenDown?: boolean;\r\n /** Scale factor to strengthen or weaken the normal map. */\r\n scale?: number;\r\n}\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. If normalMapParams is present but does not contain a normal map, then texture is used as a normal map rather than a pattern map. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters for normal mapping.\r\n * @beta\r\n */\r\n public normalMapParams?: NormalMapParams;\r\n /** The parameters describing how the textures are mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ViewDetails.d.ts","sourceRoot":"","sources":["../../src/ViewDetails.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,
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1
|
+
{"version":3,"file":"ViewDetails.d.ts","sourceRoot":"","sources":["../../src/ViewDetails.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,OAAO,EAAQ,UAAU,EAAa,MAAM,qBAAqB,CAAC;AACnF,OAAO,EAAE,UAAU,EAAE,eAAe,EAAY,KAAK,EAAE,MAAM,sBAAsB,CAAC;AACpF,OAAO,EAAE,mBAAmB,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAExE;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAC/B,oDAAoD;IACpD,GAAG,CAAC,EAAE,UAAU,CAAC;IACjB,uFAAuF;IACvF,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,0CAA0C;IAC1C,UAAU,CAAC,EAAE,mBAAmB,CAAC;IACjC,mBAAmB;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,oBAAoB;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,mCAAmC;IACnC,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,sEAAsE;IACtE,IAAI,CAAC,EAAE,eAAe,CAAC;CACxB;AAED;;;GAGG;AACH,oBAAY,mBAAmB;IAC7B,8BAA8B;IAC9B,IAAI,IAAI;IACR,UAAU;IACV,OAAO,IAAI;IACX,YAAY;IACZ,OAAO,IAAI;IACX,YAAY;IACZ,OAAO,IAAI;IACX,mDAAmD;IACnD,QAAQ,IAAI;CACb;AAED;;;;GAIG;AACH,MAAM,WAAW,kBAAmB,SAAQ,gBAAgB;IAC1D,wGAAwG;IACxG,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,4CAA4C;IAC5C,eAAe,CAAC,EAAE,mBAAmB,EAAE,CAAC;CACzC;AAED;;;;GAIG;AACH,qBAAa,WAAW;IACtB,gBAAgB;IAChB,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IAC3C,OAAO,CAAC,WAAW,CAAC,CAAa;IAEjC,0EAA0E;IAC1E,SAAgB,mBAAmB,oBAAyB,UAAU,GAAG,SAAS,KAAK,IAAI,EAAI;IAE/F,gBAAgB;gBACG,cAAc,EAAE;QAAE,WAAW,CAAC,EAAE,gBAAgB,CAAA;KAAE;IAOrE,8DAA8D;IAC9D,IAAW,2BAA2B,IAAI,UAAU,CAEnD;IACD,IAAW,2BAA2B,CAAC,EAAE,EAAE,UAAU,EAEpD;IAED,+EAA+E;IAC/E,OAAc,OAAO,SAAM;IAE3B,0FAA0F;IAC1F,IAAW,eAAe,IAAI,MAAM,CAInC;IACD,IAAW,eAAe,CAAC,IAAI,EAAE,MAAM,EAEtC;IAED,0CAA0C;IAC1C,IAAW,eAAe,IAAI,mBAAmB,CAEhD;IACD,IAAW,eAAe,CAAC,WAAW,EAAE,mBAAmB,EAE1D;IAED,gDAAgD;IAChD,IAAW,WAAW,IAAI,MAAM,CAE/B;IACD,IAAW,WAAW,CAAC,WAAW,EAAE,MAAM,EAEzC;IAED,qCAAqC;IACrC,IAAW,WAAW,IAAI,KAAK,CAI9B;IACD,IAAW,WAAW,CAAC,OAAO,EAAE,KAAK,EAGpC;IAED;;OAEG;IACH,IAAW,UAAU,IAAI,UAAU,GAAG,SAAS,CAO9C;IACD,IAAW,UAAU,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS,EAsBjD;IAED;;OAEG;IACI,OAAO,IAAI,QAAQ,CAAC,gBAAgB,CAAC;CAG7C;AAED;;;GAGG;AACH,qBAAa,aAAc,SAAQ,WAAW;IAC5C,OAAO,CAAC,gBAAgB,CAAC,CAAkB;IAE3C,OAAO,KAAK,OAAO,GAElB;IAED,oFAAoF;IACpF,SAAgB,wBAAwB,sBAA2B,eAAe,KAAK,IAAI,EAAI;IAE/F,gBAAgB;gBACG,cAAc,EAAE;QAAE,WAAW,CAAC,EAAE,kBAAkB,CAAA;KAAE;IAIvE,yFAAyF;IACzF,IAAW,oBAAoB,IAAI,OAAO,CAEzC;IACD,IAAW,oBAAoB,CAAC,KAAK,EAAE,OAAO,EAE7C;IAED;;;;OAIG;IACH,IAAW,eAAe,IAAI,eAAe,CAK5C;IACD,IAAW,eAAe,CAAC,MAAM,EAAE,eAAe,EAIjD;IAED;;OAEG;IACa,OAAO,IAAI,QAAQ,CAAC,kBAAkB,CAAC;CAGxD"}
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package/lib/esm/ViewDetails.js
CHANGED
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@@ -5,7 +5,7 @@
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5
5
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/** @packageDocumentation
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6
6
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* @module Views
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7
7
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*/
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8
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-
import { BeEvent, Id64, JsonUtils } from "@itwin/core-bentley";
|
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8
|
+
import { assert, BeEvent, Id64, JsonUtils } from "@itwin/core-bentley";
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9
9
|
import { ClipVector, Geometry } from "@itwin/core-geometry";
|
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10
10
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import { ModelClipGroups } from "./ModelClipGroup";
|
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11
11
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/** Describes the orientation of the grid displayed within a [Viewport]($frontend).
|
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@@ -90,8 +90,16 @@ export class ViewDetails {
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90
90
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return this._clipVector.isValid ? this._clipVector : undefined;
|
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91
91
|
}
|
|
92
92
|
set clipVector(clip) {
|
|
93
|
-
|
|
94
|
-
|
|
93
|
+
const curClip = this.clipVector;
|
|
94
|
+
if (curClip === clip)
|
|
95
|
+
return;
|
|
96
|
+
if (!curClip) {
|
|
97
|
+
assert(undefined !== clip);
|
|
98
|
+
// An empty clip is equivalent to no clip.
|
|
99
|
+
if (!clip.isValid)
|
|
100
|
+
return;
|
|
101
|
+
}
|
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102
|
+
clip = clip !== null && clip !== void 0 ? clip : ClipVector.createEmpty();
|
|
95
103
|
this.onClipVectorChanged.raiseEvent(clip.isValid ? clip : undefined);
|
|
96
104
|
this._clipVector = clip;
|
|
97
105
|
if (clip.isValid)
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@@ -1 +1 @@
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1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { BeEvent, Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { ClipVector, ClipVectorProps, Geometry, XAndY } from \"@itwin/core-geometry\";\r\nimport { ModelClipGroupProps, ModelClipGroups } from \"./ModelClipGroup\";\r\n\r\n/** Properties of a [[ViewDefinitionProps]] stored as JSON.\r\n * @see [[ViewDefinitionProps.jsonProperties]].\r\n * @see [[ViewDetails3dProps]] for additional properties specific to 3d views.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDetailsProps {\r\n /** Id of the aux coord system. Default: invalid. */\r\n acs?: Id64String;\r\n /** Aspect ratio skew (x/y) used to exaggerate the y axis of the view. Default: 1.0. */\r\n aspectSkew?: number;\r\n /** Grid orientation. Default: WorldXY. */\r\n gridOrient?: GridOrientationType;\r\n /** Default: 10. */\r\n gridPerRef?: number;\r\n /** Default: 1.0. */\r\n gridSpaceX?: number;\r\n /** Default: same as gridSpaceX. */\r\n gridSpaceY?: number;\r\n /** Describes the [ClipVector]($core-geometry) applied to the view. */\r\n clip?: ClipVectorProps;\r\n}\r\n\r\n/** Describes the orientation of the grid displayed within a [Viewport]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport enum GridOrientationType {\r\n /** Oriented with the view. */\r\n View = 0,\r\n /** Top */\r\n WorldXY = 1,\r\n /** Right */\r\n WorldYZ = 2,\r\n /** Front */\r\n WorldXZ = 3,\r\n /** Oriented by the auxiliary coordinate system. */\r\n AuxCoord = 4,\r\n}\r\n\r\n/** Properties of a [[ViewDefinition3dProps]] stored as JSON.\r\n * @see [[ViewDefinition3dProps.jsonProperties]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDetails3dProps extends ViewDetailsProps {\r\n /** Whether viewing tools are prohibited from operating in 3 dimensions on this view. Default: false. */\r\n disable3dManipulations?: boolean;\r\n /** Defines how to clip groups of models. */\r\n modelClipGroups?: ModelClipGroupProps[];\r\n}\r\n\r\n/** Encapsulates access to optional view details stored in JSON properties.\r\n * @see [[ViewDetailsProps]] for the JSON representation.\r\n * @see [ViewDefinition.details]($backend) and [ViewState.details]($frontend).\r\n * @public\r\n */\r\nexport class ViewDetails {\r\n /** @internal */\r\n protected readonly _json: ViewDetailsProps;\r\n private _clipVector?: ClipVector;\r\n\r\n /** Event raised just before assignment to the [[clipVector]] property. */\r\n public readonly onClipVectorChanged = new BeEvent<(newClip: ClipVector | undefined) => void>();\r\n\r\n /** @internal */\r\n public constructor(jsonProperties: { viewDetails?: ViewDetailsProps }) {\r\n if (!jsonProperties.viewDetails)\r\n jsonProperties.viewDetails = {};\r\n\r\n this._json = jsonProperties.viewDetails;\r\n }\r\n\r\n /** The Id of the auxiliary coordinate system for the view. */\r\n public get auxiliaryCoordinateSystemId(): Id64String {\r\n return Id64.fromJSON(this._json.acs);\r\n }\r\n public set auxiliaryCoordinateSystemId(id: Id64String) {\r\n this._json.acs = Id64.isValidId64(id) ? id : undefined;\r\n }\r\n\r\n /** Maximum aspect ratio skew. Apps can override this by changing its value. */\r\n public static maxSkew = 25;\r\n\r\n /** The aspect ratio skew (x/y, usually 1.0) used to exaggerate the y axis of the view. */\r\n public get aspectRatioSkew(): number {\r\n const maxSkew = ViewDetails.maxSkew;\r\n const skew = JsonUtils.asDouble(this._json.aspectSkew, 1.0);\r\n return Geometry.clamp(skew, 1 / maxSkew, maxSkew);\r\n }\r\n public set aspectRatioSkew(skew: number) {\r\n this._json.aspectSkew = 1.0 !== skew ? skew : undefined;\r\n }\r\n\r\n /** The orientation of the view's grid. */\r\n public get gridOrientation(): GridOrientationType {\r\n return JsonUtils.asInt(this._json.gridOrient, GridOrientationType.WorldXY);\r\n }\r\n public set gridOrientation(orientation: GridOrientationType) {\r\n this._json.gridOrient = GridOrientationType.WorldXY === orientation ? undefined : orientation;\r\n }\r\n\r\n /** The number of grids per ref for the view. */\r\n public get gridsPerRef(): number {\r\n return JsonUtils.asInt(this._json.gridPerRef, 10);\r\n }\r\n public set gridsPerRef(gridsPerRef: number) {\r\n this._json.gridPerRef = 10 === gridsPerRef ? undefined : gridsPerRef;\r\n }\r\n\r\n /** The grid spacing for the view. */\r\n public get gridSpacing(): XAndY {\r\n const x = JsonUtils.asDouble(this._json.gridSpaceX, 1.0);\r\n const y = JsonUtils.asDouble(this._json.gridSpaceY, x);\r\n return { x, y };\r\n }\r\n public set gridSpacing(spacing: XAndY) {\r\n this._json.gridSpaceX = 1.0 !== spacing.x ? spacing.x : undefined;\r\n this._json.gridSpaceY = spacing.x !== spacing.y ? spacing.y : undefined;\r\n }\r\n\r\n /** Clipping volume for the view.\r\n * @note Do *not* modify the returned ClipVector. If you wish to change the ClipVector, clone the returned ClipVector, modify it as desired, and pass the clone back to the setter.\r\n */\r\n public get clipVector(): ClipVector | undefined {\r\n if (undefined === this._clipVector) {\r\n const clip = this._json.clip;\r\n this._clipVector = (undefined !== clip ? ClipVector.fromJSON(clip) : ClipVector.createEmpty());\r\n }\r\n\r\n return this._clipVector.isValid ? this._clipVector : undefined;\r\n }\r\n public set clipVector(clip: ClipVector | undefined) {\r\n if (!clip)\r\n clip = ClipVector.createEmpty();\r\n\r\n this.onClipVectorChanged.raiseEvent(clip.isValid ? clip : undefined);\r\n this._clipVector = clip;\r\n if (clip.isValid)\r\n this._json.clip = clip.toJSON();\r\n else\r\n delete this._json.clip;\r\n }\r\n\r\n /** Returns the internal JSON representation. This is *not* a copy.\r\n * @internal\r\n */\r\n public getJSON(): Readonly<ViewDetailsProps> {\r\n return this._json;\r\n }\r\n}\r\n\r\n/** Encapsulates access to optional 3d view details stored in JSON properties.\r\n * @see [[ViewDetails3dProps]] for the JSON representation.\r\n * @public\r\n */\r\nexport class ViewDetails3d extends ViewDetails {\r\n private _modelClipGroups?: ModelClipGroups;\r\n\r\n private get _json3d(): ViewDetails3dProps {\r\n return this._json as ViewDetails3dProps;\r\n }\r\n\r\n /** Event raised when just before assignment to the [[modelClipGroups]] property. */\r\n public readonly onModelClipGroupsChanged = new BeEvent<(newGroups: ModelClipGroups) => void>();\r\n\r\n /** @internal */\r\n public constructor(jsonProperties: { viewDetails?: ViewDetails3dProps }) {\r\n super(jsonProperties);\r\n }\r\n\r\n /** Controls whether viewing tools are allowed to operate on the view in 3 dimensions. */\r\n public get allow3dManipulations(): boolean {\r\n return !JsonUtils.asBool(this._json3d.disable3dManipulations, false);\r\n }\r\n public set allow3dManipulations(allow: boolean) {\r\n this._json3d.disable3dManipulations = allow ? undefined : true;\r\n }\r\n\r\n /** Groups of models associated with [ClipVector]($core-geometry)s by which those models should be clipped.\r\n * If the view and the model both have a clip vector defined, geometry in the model will be clipped by the intersection of the two clip vectors.\r\n * [[ViewFlags.clipVolume]] has no effect on model clips, only the view clip - model clips are always applied.\r\n * @note Do **not** modify the returned object directly. Instead, clone it, modify the clone, and pass the clone to the property setter.\r\n */\r\n public get modelClipGroups(): ModelClipGroups {\r\n if (!this._modelClipGroups)\r\n this._modelClipGroups = ModelClipGroups.fromJSON(this._json3d.modelClipGroups);\r\n\r\n return this._modelClipGroups;\r\n }\r\n public set modelClipGroups(groups: ModelClipGroups) {\r\n this.onModelClipGroupsChanged.raiseEvent(groups);\r\n this._modelClipGroups = groups;\r\n this._json3d.modelClipGroups = groups.toJSON();\r\n }\r\n\r\n /** Returns the internal JSON representation. This is *not* a copy.\r\n * @internal\r\n */\r\n public override getJSON(): Readonly<ViewDetails3dProps> {\r\n return this._json3d;\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { assert, BeEvent, Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { ClipVector, ClipVectorProps, Geometry, XAndY } from \"@itwin/core-geometry\";\r\nimport { ModelClipGroupProps, ModelClipGroups } from \"./ModelClipGroup\";\r\n\r\n/** Properties of a [[ViewDefinitionProps]] stored as JSON.\r\n * @see [[ViewDefinitionProps.jsonProperties]].\r\n * @see [[ViewDetails3dProps]] for additional properties specific to 3d views.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDetailsProps {\r\n /** Id of the aux coord system. Default: invalid. */\r\n acs?: Id64String;\r\n /** Aspect ratio skew (x/y) used to exaggerate the y axis of the view. Default: 1.0. */\r\n aspectSkew?: number;\r\n /** Grid orientation. Default: WorldXY. */\r\n gridOrient?: GridOrientationType;\r\n /** Default: 10. */\r\n gridPerRef?: number;\r\n /** Default: 1.0. */\r\n gridSpaceX?: number;\r\n /** Default: same as gridSpaceX. */\r\n gridSpaceY?: number;\r\n /** Describes the [ClipVector]($core-geometry) applied to the view. */\r\n clip?: ClipVectorProps;\r\n}\r\n\r\n/** Describes the orientation of the grid displayed within a [Viewport]($frontend).\r\n * @public\r\n * @extensions\r\n */\r\nexport enum GridOrientationType {\r\n /** Oriented with the view. */\r\n View = 0,\r\n /** Top */\r\n WorldXY = 1,\r\n /** Right */\r\n WorldYZ = 2,\r\n /** Front */\r\n WorldXZ = 3,\r\n /** Oriented by the auxiliary coordinate system. */\r\n AuxCoord = 4,\r\n}\r\n\r\n/** Properties of a [[ViewDefinition3dProps]] stored as JSON.\r\n * @see [[ViewDefinition3dProps.jsonProperties]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface ViewDetails3dProps extends ViewDetailsProps {\r\n /** Whether viewing tools are prohibited from operating in 3 dimensions on this view. Default: false. */\r\n disable3dManipulations?: boolean;\r\n /** Defines how to clip groups of models. */\r\n modelClipGroups?: ModelClipGroupProps[];\r\n}\r\n\r\n/** Encapsulates access to optional view details stored in JSON properties.\r\n * @see [[ViewDetailsProps]] for the JSON representation.\r\n * @see [ViewDefinition.details]($backend) and [ViewState.details]($frontend).\r\n * @public\r\n */\r\nexport class ViewDetails {\r\n /** @internal */\r\n protected readonly _json: ViewDetailsProps;\r\n private _clipVector?: ClipVector;\r\n\r\n /** Event raised just before assignment to the [[clipVector]] property. */\r\n public readonly onClipVectorChanged = new BeEvent<(newClip: ClipVector | undefined) => void>();\r\n\r\n /** @internal */\r\n public constructor(jsonProperties: { viewDetails?: ViewDetailsProps }) {\r\n if (!jsonProperties.viewDetails)\r\n jsonProperties.viewDetails = {};\r\n\r\n this._json = jsonProperties.viewDetails;\r\n }\r\n\r\n /** The Id of the auxiliary coordinate system for the view. */\r\n public get auxiliaryCoordinateSystemId(): Id64String {\r\n return Id64.fromJSON(this._json.acs);\r\n }\r\n public set auxiliaryCoordinateSystemId(id: Id64String) {\r\n this._json.acs = Id64.isValidId64(id) ? id : undefined;\r\n }\r\n\r\n /** Maximum aspect ratio skew. Apps can override this by changing its value. */\r\n public static maxSkew = 25;\r\n\r\n /** The aspect ratio skew (x/y, usually 1.0) used to exaggerate the y axis of the view. */\r\n public get aspectRatioSkew(): number {\r\n const maxSkew = ViewDetails.maxSkew;\r\n const skew = JsonUtils.asDouble(this._json.aspectSkew, 1.0);\r\n return Geometry.clamp(skew, 1 / maxSkew, maxSkew);\r\n }\r\n public set aspectRatioSkew(skew: number) {\r\n this._json.aspectSkew = 1.0 !== skew ? skew : undefined;\r\n }\r\n\r\n /** The orientation of the view's grid. */\r\n public get gridOrientation(): GridOrientationType {\r\n return JsonUtils.asInt(this._json.gridOrient, GridOrientationType.WorldXY);\r\n }\r\n public set gridOrientation(orientation: GridOrientationType) {\r\n this._json.gridOrient = GridOrientationType.WorldXY === orientation ? undefined : orientation;\r\n }\r\n\r\n /** The number of grids per ref for the view. */\r\n public get gridsPerRef(): number {\r\n return JsonUtils.asInt(this._json.gridPerRef, 10);\r\n }\r\n public set gridsPerRef(gridsPerRef: number) {\r\n this._json.gridPerRef = 10 === gridsPerRef ? undefined : gridsPerRef;\r\n }\r\n\r\n /** The grid spacing for the view. */\r\n public get gridSpacing(): XAndY {\r\n const x = JsonUtils.asDouble(this._json.gridSpaceX, 1.0);\r\n const y = JsonUtils.asDouble(this._json.gridSpaceY, x);\r\n return { x, y };\r\n }\r\n public set gridSpacing(spacing: XAndY) {\r\n this._json.gridSpaceX = 1.0 !== spacing.x ? spacing.x : undefined;\r\n this._json.gridSpaceY = spacing.x !== spacing.y ? spacing.y : undefined;\r\n }\r\n\r\n /** Clipping volume for the view.\r\n * @note Do *not* modify the returned ClipVector. If you wish to change the ClipVector, clone the returned ClipVector, modify it as desired, and pass the clone back to the setter.\r\n */\r\n public get clipVector(): ClipVector | undefined {\r\n if (undefined === this._clipVector) {\r\n const clip = this._json.clip;\r\n this._clipVector = (undefined !== clip ? ClipVector.fromJSON(clip) : ClipVector.createEmpty());\r\n }\r\n\r\n return this._clipVector.isValid ? this._clipVector : undefined;\r\n }\r\n public set clipVector(clip: ClipVector | undefined) {\r\n const curClip = this.clipVector;\r\n if (curClip === clip)\r\n return;\r\n\r\n if (!curClip) {\r\n assert(undefined !== clip);\r\n\r\n // An empty clip is equivalent to no clip.\r\n if (!clip.isValid)\r\n return;\r\n }\r\n\r\n clip = clip ?? ClipVector.createEmpty();\r\n\r\n this.onClipVectorChanged.raiseEvent(clip.isValid ? clip : undefined);\r\n\r\n this._clipVector = clip;\r\n if (clip.isValid)\r\n this._json.clip = clip.toJSON();\r\n else\r\n delete this._json.clip;\r\n }\r\n\r\n /** Returns the internal JSON representation. This is *not* a copy.\r\n * @internal\r\n */\r\n public getJSON(): Readonly<ViewDetailsProps> {\r\n return this._json;\r\n }\r\n}\r\n\r\n/** Encapsulates access to optional 3d view details stored in JSON properties.\r\n * @see [[ViewDetails3dProps]] for the JSON representation.\r\n * @public\r\n */\r\nexport class ViewDetails3d extends ViewDetails {\r\n private _modelClipGroups?: ModelClipGroups;\r\n\r\n private get _json3d(): ViewDetails3dProps {\r\n return this._json as ViewDetails3dProps;\r\n }\r\n\r\n /** Event raised when just before assignment to the [[modelClipGroups]] property. */\r\n public readonly onModelClipGroupsChanged = new BeEvent<(newGroups: ModelClipGroups) => void>();\r\n\r\n /** @internal */\r\n public constructor(jsonProperties: { viewDetails?: ViewDetails3dProps }) {\r\n super(jsonProperties);\r\n }\r\n\r\n /** Controls whether viewing tools are allowed to operate on the view in 3 dimensions. */\r\n public get allow3dManipulations(): boolean {\r\n return !JsonUtils.asBool(this._json3d.disable3dManipulations, false);\r\n }\r\n public set allow3dManipulations(allow: boolean) {\r\n this._json3d.disable3dManipulations = allow ? undefined : true;\r\n }\r\n\r\n /** Groups of models associated with [ClipVector]($core-geometry)s by which those models should be clipped.\r\n * If the view and the model both have a clip vector defined, geometry in the model will be clipped by the intersection of the two clip vectors.\r\n * [[ViewFlags.clipVolume]] has no effect on model clips, only the view clip - model clips are always applied.\r\n * @note Do **not** modify the returned object directly. Instead, clone it, modify the clone, and pass the clone to the property setter.\r\n */\r\n public get modelClipGroups(): ModelClipGroups {\r\n if (!this._modelClipGroups)\r\n this._modelClipGroups = ModelClipGroups.fromJSON(this._json3d.modelClipGroups);\r\n\r\n return this._modelClipGroups;\r\n }\r\n public set modelClipGroups(groups: ModelClipGroups) {\r\n this.onModelClipGroupsChanged.raiseEvent(groups);\r\n this._modelClipGroups = groups;\r\n this._json3d.modelClipGroups = groups.toJSON();\r\n }\r\n\r\n /** Returns the internal JSON representation. This is *not* a copy.\r\n * @internal\r\n */\r\n public override getJSON(): Readonly<ViewDetails3dProps> {\r\n return this._json3d;\r\n }\r\n}\r\n"]}
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package/package.json
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{
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"name": "@itwin/core-common",
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"version": "3.5.0-dev.
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"version": "3.5.0-dev.65",
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"description": "iTwin.js components common to frontend and backend",
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"main": "lib/cjs/core-common.js",
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"module": "lib/esm/core-common.js",
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"js-base64": "^3.6.1"
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},
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"peerDependencies": {
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"@itwin/core-bentley": "^3.5.0-dev.
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"@itwin/core-geometry": "^3.5.0-dev.
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"@itwin/core-bentley": "^3.5.0-dev.65",
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"@itwin/core-geometry": "^3.5.0-dev.65"
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"devDependencies": {
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"@itwin/build-tools": "3.5.0-dev.
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"@itwin/core-bentley": "3.5.0-dev.
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"@itwin/core-geometry": "3.5.0-dev.
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"@itwin/eslint-plugin": "3.5.0-dev.
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"@itwin/build-tools": "3.5.0-dev.65",
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"@itwin/core-bentley": "3.5.0-dev.65",
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"@itwin/core-geometry": "3.5.0-dev.65",
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"@itwin/eslint-plugin": "3.5.0-dev.65",
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"@types/chai": "4.3.1",
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"@types/flatbuffers": "~1.10.0",
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"@types/mocha": "^8.2.2",
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