@itwin/core-common 3.5.0-dev.26 → 3.5.0-dev.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (937) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +11 -11
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  11. package/lib/cjs/BackgroundMapProvider.js +68 -68
  12. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  13. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  14. package/lib/cjs/BackgroundMapSettings.js +156 -156
  15. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  16. package/lib/cjs/Base64EncodedString.d.ts +30 -30
  17. package/lib/cjs/Base64EncodedString.js +56 -56
  18. package/lib/cjs/Base64EncodedString.js.map +1 -1
  19. package/lib/cjs/BlobReader.d.ts +31 -31
  20. package/lib/cjs/BlobReader.js +84 -84
  21. package/lib/cjs/BlobReader.js.map +1 -1
  22. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  23. package/lib/cjs/BriefcaseTypes.js +95 -95
  24. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  25. package/lib/cjs/Camera.d.ts +42 -42
  26. package/lib/cjs/Camera.js +62 -62
  27. package/lib/cjs/Camera.js.map +1 -1
  28. package/lib/cjs/ChangedElements.d.ts +83 -83
  29. package/lib/cjs/ChangedElements.js +21 -21
  30. package/lib/cjs/ChangedElements.js.map +1 -1
  31. package/lib/cjs/ChangedEntities.d.ts +45 -45
  32. package/lib/cjs/ChangedEntities.js +9 -9
  33. package/lib/cjs/ChangedEntities.js.map +1 -1
  34. package/lib/cjs/ChangesetProps.d.ts +98 -98
  35. package/lib/cjs/ChangesetProps.js +22 -22
  36. package/lib/cjs/ChangesetProps.js.map +1 -1
  37. package/lib/cjs/ClipStyle.d.ts +89 -89
  38. package/lib/cjs/ClipStyle.js +123 -123
  39. package/lib/cjs/ClipStyle.js.map +1 -1
  40. package/lib/cjs/CloudStorage.d.ts +62 -62
  41. package/lib/cjs/CloudStorage.js +113 -113
  42. package/lib/cjs/CloudStorage.js.map +1 -1
  43. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  44. package/lib/cjs/CloudStorageTileCache.js +66 -66
  45. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  46. package/lib/cjs/Code.d.ts +256 -256
  47. package/lib/cjs/Code.js +281 -281
  48. package/lib/cjs/Code.js.map +1 -1
  49. package/lib/cjs/ColorByName.d.ts +161 -161
  50. package/lib/cjs/ColorByName.js +169 -169
  51. package/lib/cjs/ColorByName.js.map +1 -1
  52. package/lib/cjs/ColorDef.d.ts +208 -208
  53. package/lib/cjs/ColorDef.js +571 -571
  54. package/lib/cjs/ColorDef.js.map +1 -1
  55. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  56. package/lib/cjs/CommonLoggerCategory.js +26 -26
  57. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  58. package/lib/cjs/ConcurrentQuery.d.ts +241 -241
  59. package/lib/cjs/ConcurrentQuery.js +380 -380
  60. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  61. package/lib/cjs/ContextRealityModel.d.ts +276 -276
  62. package/lib/cjs/ContextRealityModel.js +358 -358
  63. package/lib/cjs/ContextRealityModel.js.map +1 -1
  64. package/lib/cjs/DisplayStyleSettings.d.ts +584 -584
  65. package/lib/cjs/DisplayStyleSettings.js +981 -981
  66. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  67. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  68. package/lib/cjs/ECSchemaProps.js +9 -9
  69. package/lib/cjs/ECSchemaProps.js.map +1 -1
  70. package/lib/cjs/ECSqlReader.d.ts +70 -70
  71. package/lib/cjs/ECSqlReader.js +280 -280
  72. package/lib/cjs/ECSqlReader.js.map +1 -1
  73. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  74. package/lib/cjs/ECSqlTypes.js +189 -189
  75. package/lib/cjs/ECSqlTypes.js.map +1 -1
  76. package/lib/cjs/ElementProps.d.ts +476 -476
  77. package/lib/cjs/ElementProps.js +99 -99
  78. package/lib/cjs/ElementProps.js.map +1 -1
  79. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  80. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  81. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  82. package/lib/cjs/EntityProps.d.ts +176 -176
  83. package/lib/cjs/EntityProps.js +112 -112
  84. package/lib/cjs/EntityProps.js.map +1 -1
  85. package/lib/cjs/EntityReference.d.ts +51 -51
  86. package/lib/cjs/EntityReference.js +56 -56
  87. package/lib/cjs/EntityReference.js.map +1 -1
  88. package/lib/cjs/Environment.d.ts +61 -61
  89. package/lib/cjs/Environment.js +73 -73
  90. package/lib/cjs/Environment.js.map +1 -1
  91. package/lib/cjs/FeatureGates.d.ts +31 -31
  92. package/lib/cjs/FeatureGates.js +55 -55
  93. package/lib/cjs/FeatureGates.js.map +1 -1
  94. package/lib/cjs/FeatureIndex.d.ts +39 -39
  95. package/lib/cjs/FeatureIndex.js +63 -63
  96. package/lib/cjs/FeatureIndex.js.map +1 -1
  97. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  98. package/lib/cjs/FeatureSymbology.js +614 -614
  99. package/lib/cjs/FeatureSymbology.js.map +1 -1
  100. package/lib/cjs/FeatureTable.d.ts +141 -141
  101. package/lib/cjs/FeatureTable.js +278 -278
  102. package/lib/cjs/FeatureTable.js.map +1 -1
  103. package/lib/cjs/Fonts.d.ts +51 -51
  104. package/lib/cjs/Fonts.js +53 -53
  105. package/lib/cjs/Fonts.js.map +1 -1
  106. package/lib/cjs/Frustum.d.ts +114 -114
  107. package/lib/cjs/Frustum.js +292 -292
  108. package/lib/cjs/Frustum.js.map +1 -1
  109. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  110. package/lib/cjs/GeoCoordinateServices.js +80 -80
  111. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  112. package/lib/cjs/GeometryContainment.d.ts +28 -28
  113. package/lib/cjs/GeometryContainment.js +9 -9
  114. package/lib/cjs/GeometryContainment.js.map +1 -1
  115. package/lib/cjs/GeometryParams.d.ts +130 -130
  116. package/lib/cjs/GeometryParams.js +174 -174
  117. package/lib/cjs/GeometryParams.js.map +1 -1
  118. package/lib/cjs/GeometrySummary.d.ts +45 -45
  119. package/lib/cjs/GeometrySummary.js +23 -23
  120. package/lib/cjs/GeometrySummary.js.map +1 -1
  121. package/lib/cjs/Gradient.d.ts +139 -139
  122. package/lib/cjs/Gradient.js +455 -455
  123. package/lib/cjs/Gradient.js.map +1 -1
  124. package/lib/cjs/GraphicParams.d.ts +58 -58
  125. package/lib/cjs/GraphicParams.js +85 -85
  126. package/lib/cjs/GraphicParams.js.map +1 -1
  127. package/lib/cjs/GroundPlane.d.ts +52 -52
  128. package/lib/cjs/GroundPlane.js +64 -64
  129. package/lib/cjs/GroundPlane.js.map +1 -1
  130. package/lib/cjs/HSLColor.d.ts +20 -20
  131. package/lib/cjs/HSLColor.js +32 -32
  132. package/lib/cjs/HSLColor.js.map +1 -1
  133. package/lib/cjs/HSVColor.d.ts +30 -30
  134. package/lib/cjs/HSVColor.js +59 -59
  135. package/lib/cjs/HSVColor.js.map +1 -1
  136. package/lib/cjs/HiddenLine.d.ts +97 -97
  137. package/lib/cjs/HiddenLine.js +162 -162
  138. package/lib/cjs/HiddenLine.js.map +1 -1
  139. package/lib/cjs/Hilite.d.ts +50 -50
  140. package/lib/cjs/Hilite.js +64 -64
  141. package/lib/cjs/Hilite.js.map +1 -1
  142. package/lib/cjs/IModel.d.ts +359 -359
  143. package/lib/cjs/IModel.js +347 -347
  144. package/lib/cjs/IModel.js.map +1 -1
  145. package/lib/cjs/IModelError.d.ts +36 -36
  146. package/lib/cjs/IModelError.js +72 -72
  147. package/lib/cjs/IModelError.js.map +1 -1
  148. package/lib/cjs/IModelVersion.d.ts +68 -68
  149. package/lib/cjs/IModelVersion.js +79 -79
  150. package/lib/cjs/IModelVersion.js.map +1 -1
  151. package/lib/cjs/Image.d.ts +86 -86
  152. package/lib/cjs/Image.js +128 -128
  153. package/lib/cjs/Image.js.map +1 -1
  154. package/lib/cjs/IpcAppProps.d.ts +141 -124
  155. package/lib/cjs/IpcAppProps.d.ts.map +1 -1
  156. package/lib/cjs/IpcAppProps.js +23 -18
  157. package/lib/cjs/IpcAppProps.js.map +1 -1
  158. package/lib/cjs/LightSettings.d.ts +224 -224
  159. package/lib/cjs/LightSettings.js +309 -309
  160. package/lib/cjs/LightSettings.js.map +1 -1
  161. package/lib/cjs/LinePixels.d.ts +34 -34
  162. package/lib/cjs/LinePixels.js +42 -42
  163. package/lib/cjs/LinePixels.js.map +1 -1
  164. package/lib/cjs/Localization.d.ts +111 -111
  165. package/lib/cjs/Localization.js +26 -26
  166. package/lib/cjs/Localization.js.map +1 -1
  167. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  168. package/lib/cjs/MapImagerySettings.js +80 -80
  169. package/lib/cjs/MapImagerySettings.js.map +1 -1
  170. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  171. package/lib/cjs/MapLayerSettings.js +411 -411
  172. package/lib/cjs/MapLayerSettings.js.map +1 -1
  173. package/lib/cjs/MassProperties.d.ts +64 -64
  174. package/lib/cjs/MassProperties.js +23 -23
  175. package/lib/cjs/MassProperties.js.map +1 -1
  176. package/lib/cjs/MaterialProps.d.ts +118 -118
  177. package/lib/cjs/MaterialProps.js +23 -23
  178. package/lib/cjs/MaterialProps.js.map +1 -1
  179. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  180. package/lib/cjs/ModelClipGroup.js +98 -98
  181. package/lib/cjs/ModelClipGroup.js.map +1 -1
  182. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  183. package/lib/cjs/ModelGeometryChanges.js +83 -83
  184. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  185. package/lib/cjs/ModelProps.d.ts +67 -67
  186. package/lib/cjs/ModelProps.js +9 -9
  187. package/lib/cjs/ModelProps.js.map +1 -1
  188. package/lib/cjs/NativeAppProps.d.ts +122 -122
  189. package/lib/cjs/NativeAppProps.js +30 -30
  190. package/lib/cjs/NativeAppProps.js.map +1 -1
  191. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  192. package/lib/cjs/OctEncodedNormal.js +98 -98
  193. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  194. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  195. package/lib/cjs/PlanProjectionSettings.js +63 -63
  196. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  197. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  198. package/lib/cjs/PlanarClipMask.js +136 -136
  199. package/lib/cjs/PlanarClipMask.js.map +1 -1
  200. package/lib/cjs/QPoint.d.ts +479 -479
  201. package/lib/cjs/QPoint.js +826 -826
  202. package/lib/cjs/QPoint.js.map +1 -1
  203. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  204. package/lib/cjs/RealityDataAccessProps.js +19 -19
  205. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  206. package/lib/cjs/RealityModelDisplaySettings.d.ts +118 -118
  207. package/lib/cjs/RealityModelDisplaySettings.js +114 -114
  208. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  209. package/lib/cjs/Render.d.ts +89 -89
  210. package/lib/cjs/Render.js +177 -177
  211. package/lib/cjs/Render.js.map +1 -1
  212. package/lib/cjs/RenderMaterial.d.ts +58 -58
  213. package/lib/cjs/RenderMaterial.js +76 -76
  214. package/lib/cjs/RenderMaterial.js.map +1 -1
  215. package/lib/cjs/RenderSchedule.d.ts +541 -541
  216. package/lib/cjs/RenderSchedule.js +1000 -1000
  217. package/lib/cjs/RenderTexture.d.ts +70 -70
  218. package/lib/cjs/RenderTexture.js +59 -59
  219. package/lib/cjs/RenderTexture.js.map +1 -1
  220. package/lib/cjs/RgbColor.d.ts +47 -47
  221. package/lib/cjs/RgbColor.js +77 -77
  222. package/lib/cjs/RgbColor.js.map +1 -1
  223. package/lib/cjs/RpcInterface.d.ts +33 -33
  224. package/lib/cjs/RpcInterface.js +137 -137
  225. package/lib/cjs/RpcInterface.js.map +1 -1
  226. package/lib/cjs/RpcManager.d.ts +40 -40
  227. package/lib/cjs/RpcManager.js +55 -55
  228. package/lib/cjs/RpcManager.js.map +1 -1
  229. package/lib/cjs/SessionProps.d.ts +16 -16
  230. package/lib/cjs/SessionProps.js +9 -9
  231. package/lib/cjs/SessionProps.js.map +1 -1
  232. package/lib/cjs/SkyBox.d.ts +215 -215
  233. package/lib/cjs/SkyBox.js +210 -210
  234. package/lib/cjs/SkyBox.js.map +1 -1
  235. package/lib/cjs/Snapping.d.ts +49 -49
  236. package/lib/cjs/Snapping.js +9 -9
  237. package/lib/cjs/Snapping.js.map +1 -1
  238. package/lib/cjs/SolarCalculate.d.ts +27 -27
  239. package/lib/cjs/SolarCalculate.js +211 -211
  240. package/lib/cjs/SolarCalculate.js.map +1 -1
  241. package/lib/cjs/SolarShadows.d.ts +35 -35
  242. package/lib/cjs/SolarShadows.js +62 -62
  243. package/lib/cjs/SolarShadows.js.map +1 -1
  244. package/lib/cjs/SpatialClassification.d.ts +208 -208
  245. package/lib/cjs/SpatialClassification.js +340 -340
  246. package/lib/cjs/SpatialClassification.js.map +1 -1
  247. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  248. package/lib/cjs/SubCategoryAppearance.js +96 -96
  249. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  250. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  251. package/lib/cjs/SubCategoryOverride.js +104 -104
  252. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  253. package/lib/cjs/TerrainSettings.d.ts +82 -82
  254. package/lib/cjs/TerrainSettings.js +102 -102
  255. package/lib/cjs/TerrainSettings.js.map +1 -1
  256. package/lib/cjs/TextureMapping.d.ts +101 -101
  257. package/lib/cjs/TextureMapping.js +174 -174
  258. package/lib/cjs/TextureMapping.js.map +1 -1
  259. package/lib/cjs/TextureProps.d.ts +65 -65
  260. package/lib/cjs/TextureProps.js +28 -28
  261. package/lib/cjs/TextureProps.js.map +1 -1
  262. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  263. package/lib/cjs/ThematicDisplay.js +344 -344
  264. package/lib/cjs/ThematicDisplay.js.map +1 -1
  265. package/lib/cjs/Thumbnail.d.ts +26 -26
  266. package/lib/cjs/Thumbnail.js +9 -9
  267. package/lib/cjs/Thumbnail.js.map +1 -1
  268. package/lib/cjs/TileProps.d.ts +82 -82
  269. package/lib/cjs/TileProps.js +29 -29
  270. package/lib/cjs/TileProps.js.map +1 -1
  271. package/lib/cjs/Tween.d.ts +191 -191
  272. package/lib/cjs/Tween.js +570 -570
  273. package/lib/cjs/Tween.js.map +1 -1
  274. package/lib/cjs/TxnAction.d.ts +21 -21
  275. package/lib/cjs/TxnAction.js +29 -29
  276. package/lib/cjs/TxnAction.js.map +1 -1
  277. package/lib/cjs/ViewDetails.d.ts +125 -125
  278. package/lib/cjs/ViewDetails.js +158 -158
  279. package/lib/cjs/ViewDetails.js.map +1 -1
  280. package/lib/cjs/ViewFlags.d.ts +291 -291
  281. package/lib/cjs/ViewFlags.js +368 -368
  282. package/lib/cjs/ViewFlags.js.map +1 -1
  283. package/lib/cjs/ViewProps.d.ts +205 -205
  284. package/lib/cjs/ViewProps.js +9 -9
  285. package/lib/cjs/ViewProps.js.map +1 -1
  286. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  287. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  288. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  289. package/lib/cjs/core-common.d.ts +242 -242
  290. package/lib/cjs/core-common.js +258 -258
  291. package/lib/cjs/core-common.js.map +1 -1
  292. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  293. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  294. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  295. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  296. package/lib/cjs/domains/GenericElementProps.js +9 -9
  297. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  298. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  299. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  300. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  301. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  302. package/lib/cjs/geometry/AreaPattern.js +204 -204
  303. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  304. package/lib/cjs/geometry/BoundingSphere.d.ts +14 -14
  305. package/lib/cjs/geometry/BoundingSphere.js +30 -30
  306. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  307. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  308. package/lib/cjs/geometry/Cartographic.js +345 -345
  309. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  310. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  311. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  312. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  313. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  314. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  315. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  316. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  317. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  318. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  319. package/lib/cjs/geometry/FrustumPlanes.d.ts +32 -32
  320. package/lib/cjs/geometry/FrustumPlanes.js +132 -132
  321. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  322. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  323. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  324. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  325. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  326. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  327. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  328. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  329. package/lib/cjs/geometry/GeometryStream.js +469 -469
  330. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  331. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  332. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  333. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  334. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  335. package/lib/cjs/geometry/LineStyle.js +129 -129
  336. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  337. package/lib/cjs/geometry/Placement.d.ts +95 -95
  338. package/lib/cjs/geometry/Placement.js +131 -131
  339. package/lib/cjs/geometry/Placement.js.map +1 -1
  340. package/lib/cjs/geometry/Projection.d.ts +251 -251
  341. package/lib/cjs/geometry/Projection.js +198 -198
  342. package/lib/cjs/geometry/Projection.js.map +1 -1
  343. package/lib/cjs/geometry/TextString.d.ts +55 -55
  344. package/lib/cjs/geometry/TextString.js +65 -65
  345. package/lib/cjs/geometry/TextString.js.map +1 -1
  346. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  347. package/lib/cjs/ipc/IpcSession.js +27 -27
  348. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  349. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  350. package/lib/cjs/ipc/IpcSocket.js +16 -16
  351. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  352. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
  353. package/lib/cjs/ipc/IpcWebSocket.js +151 -151
  354. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  355. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts +15 -15
  356. package/lib/cjs/ipc/IpcWebSocketTransport.js +158 -158
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  698. package/lib/esm/SessionProps.js +8 -8
  699. package/lib/esm/SessionProps.js.map +1 -1
  700. package/lib/esm/SkyBox.d.ts +215 -215
  701. package/lib/esm/SkyBox.js +203 -203
  702. package/lib/esm/SkyBox.js.map +1 -1
  703. package/lib/esm/Snapping.d.ts +49 -49
  704. package/lib/esm/Snapping.js +8 -8
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  706. package/lib/esm/SolarCalculate.d.ts +27 -27
  707. package/lib/esm/SolarCalculate.js +204 -204
  708. package/lib/esm/SolarCalculate.js.map +1 -1
  709. package/lib/esm/SolarShadows.d.ts +35 -35
  710. package/lib/esm/SolarShadows.js +58 -58
  711. package/lib/esm/SolarShadows.js.map +1 -1
  712. package/lib/esm/SpatialClassification.d.ts +208 -208
  713. package/lib/esm/SpatialClassification.js +334 -334
  714. package/lib/esm/SpatialClassification.js.map +1 -1
  715. package/lib/esm/SubCategoryAppearance.d.ts +91 -91
  716. package/lib/esm/SubCategoryAppearance.js +92 -92
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  718. package/lib/esm/SubCategoryOverride.d.ts +46 -46
  719. package/lib/esm/SubCategoryOverride.js +100 -100
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  721. package/lib/esm/TerrainSettings.d.ts +82 -82
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  724. package/lib/esm/TextureMapping.d.ts +101 -101
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  752. package/lib/esm/ViewProps.js +8 -8
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@@ -1,293 +1,293 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Views
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.Frustum = exports.NpcCenter = exports.NpcCorners = exports.Npc = void 0;
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
13
- * @public
14
- * @extensions
15
- */
16
- var Npc;
17
- (function (Npc) {
18
- /** Left bottom rear */
19
- Npc[Npc["_000"] = 0] = "_000";
20
- /** Right bottom rear */
21
- Npc[Npc["_100"] = 1] = "_100";
22
- /** Left top rear */
23
- Npc[Npc["_010"] = 2] = "_010";
24
- /** Right top rear */
25
- Npc[Npc["_110"] = 3] = "_110";
26
- /** Left bottom front */
27
- Npc[Npc["_001"] = 4] = "_001";
28
- /** Right bottom front */
29
- Npc[Npc["_101"] = 5] = "_101";
30
- /** Left top front */
31
- Npc[Npc["_011"] = 6] = "_011";
32
- /** Right top front */
33
- Npc[Npc["_111"] = 7] = "_111";
34
- Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
35
- Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
36
- Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
37
- Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
38
- Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
39
- Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
40
- Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
41
- Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
42
- /** useful for sizing arrays */
43
- Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
44
- })(Npc = exports.Npc || (exports.Npc = {}));
45
- /** The 8 corners of an [[Npc]] Frustum.
46
- * @public
47
- */
48
- exports.NpcCorners = [
49
- new core_geometry_1.Point3d(0.0, 0.0, 0.0),
50
- new core_geometry_1.Point3d(1.0, 0.0, 0.0),
51
- new core_geometry_1.Point3d(0.0, 1.0, 0.0),
52
- new core_geometry_1.Point3d(1.0, 1.0, 0.0),
53
- new core_geometry_1.Point3d(0.0, 0.0, 1.0),
54
- new core_geometry_1.Point3d(1.0, 0.0, 1.0),
55
- new core_geometry_1.Point3d(0.0, 1.0, 1.0),
56
- new core_geometry_1.Point3d(1.0, 1.0, 1.0),
57
- ];
58
- exports.NpcCorners.forEach((corner) => Object.freeze(corner));
59
- Object.freeze(exports.NpcCorners);
60
- /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
61
- * @public
62
- */
63
- exports.NpcCenter = new core_geometry_1.Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
64
- Object.freeze(exports.NpcCenter);
65
- /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
66
- * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
67
- * @public
68
- */
69
- class Frustum {
70
- /** Constructor for Frustum. Members are initialized to the Npc cube. */
71
- constructor() {
72
- /** Array of the 8 points of this Frustum. */
73
- this.points = [];
74
- for (let i = 0; i < 8; ++i)
75
- this.points[i] = exports.NpcCorners[i].clone();
76
- }
77
- /** Initialize this Frustum to the 8 corners of the NPC cube. */
78
- initNpc() {
79
- for (let i = 0; i < 8; ++i)
80
- core_geometry_1.Point3d.createFrom(exports.NpcCorners[i], this.points[i]);
81
- return this;
82
- }
83
- /** Get a corner Point from this Frustum. */
84
- getCorner(i) { return this.points[i]; }
85
- /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
86
- getCenter() {
87
- return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
88
- }
89
- /** Get the distance between two corners of this Frustum. */
90
- distance(corner1, corner2) {
91
- return this.getCorner(corner1).distance(this.getCorner(corner2));
92
- }
93
- /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
94
- getFraction() {
95
- return core_geometry_1.Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
96
- }
97
- /** Multiply all the points of this Frustum by a Transform, in place. */
98
- multiply(trans) {
99
- trans.multiplyPoint3dArrayInPlace(this.points);
100
- }
101
- /** Offset all of the points of this Frustum by a vector. */
102
- translate(offset) {
103
- for (const pt of this.points)
104
- pt.plus(offset, pt);
105
- }
106
- /** Transform all the points of this Frustum and return the result in another Frustum. */
107
- transformBy(trans, result) {
108
- result = result ? result : new Frustum();
109
- trans.multiplyPoint3dArray(this.points, result.points);
110
- return result;
111
- }
112
- /** Calculate a bounding range from the 8 points in this Frustum. */
113
- toRange(range) {
114
- return core_geometry_1.Range3d.createArray(this.points, range);
115
- }
116
- /** Make a copy of this Frustum.
117
- * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
118
- */
119
- clone(result) {
120
- result = result ? result : new Frustum();
121
- result.setFrom(this);
122
- return result;
123
- }
124
- /** Set the points of this Frustum to be copies of the points in another Frustum. */
125
- setFrom(other) { this.setFromCorners(other.points); }
126
- /** Set the points of this frustum from array of corner points in NPC order. */
127
- setFromCorners(corners) {
128
- for (let i = 0; i < 8; ++i)
129
- this.points[i].setFrom(corners[i]);
130
- }
131
- /** Scale this Frustum, in place, about its center by a scale factor. */
132
- scaleAboutCenter(scale) {
133
- const orig = this.clone();
134
- const f = 0.5 * (1.0 + scale);
135
- orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
136
- orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
137
- orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
138
- orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
139
- orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
140
- orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
141
- orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
142
- orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
143
- }
144
- /** The point at the center of the front face of this frustum */
145
- get frontCenter() {
146
- return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
147
- }
148
- /** The point at the center of the rear face of this frustum */
149
- get rearCenter() {
150
- return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
151
- }
152
- /** Scale this frustum's XY (viewing) plane about its center */
153
- scaleXYAboutCenter(scale) {
154
- const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
155
- frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
156
- frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
157
- frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
158
- frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
159
- rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
160
- rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
161
- rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
162
- rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
163
- }
164
- /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
165
- toMap4d() {
166
- const org = this.getCorner(Npc.LeftBottomRear);
167
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
168
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
169
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
170
- return core_geometry_1.Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
171
- }
172
- /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
173
- getRotation(result) {
174
- const org = this.getCorner(Npc.LeftBottomRear);
175
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
176
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
177
- const matrix = core_geometry_1.Matrix3d.createRigidFromColumns(xVec, yVec, core_geometry_1.AxisOrder.XYZ, result);
178
- if (matrix)
179
- matrix.transposeInPlace();
180
- return matrix;
181
- }
182
- /** Get the eye point - undefined if parallel projection */
183
- getEyePoint(result) {
184
- const fraction = this.getFraction();
185
- if (Math.abs(fraction - 1) < 1E-8)
186
- return undefined; // Parallel.
187
- const org = this.getCorner(Npc.LeftBottomRear);
188
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
189
- return org.plusScaled(zVec, 1 / (1 - fraction), result);
190
- }
191
- /** Invalidate this Frustum by setting all 8 points to zero. */
192
- invalidate() {
193
- for (let i = 0; i < 8; ++i)
194
- this.points[i].set(0, 0, 0);
195
- }
196
- /** Return true if this Frustum is equal to another Frustum */
197
- equals(rhs) {
198
- for (let i = 0; i < 8; ++i) {
199
- if (!this.points[i].isExactEqual(rhs.points[i]))
200
- return false;
201
- }
202
- return true;
203
- }
204
- /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
205
- * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
206
- */
207
- isSame(other) {
208
- for (let i = 0; i < 8; ++i) {
209
- if (!this.points[i].isAlmostEqual(other.points[i]))
210
- return false;
211
- }
212
- return true;
213
- }
214
- /** Initialize this Frustum from a Range */
215
- initFromRange(range) {
216
- const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
217
- const pts = this.points;
218
- pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
219
- pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
220
- pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
221
- pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
222
- pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
223
- pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
224
- }
225
- /** Create a new Frustum from a Range3d */
226
- static fromRange(range, out) {
227
- const frustum = undefined !== out ? out : new Frustum();
228
- frustum.initFromRange(range);
229
- return frustum;
230
- }
231
- /** Return true if this Frustum has a mirror (is not in the correct order.) */
232
- get hasMirror() {
233
- const pts = this.points;
234
- const u = pts[Npc._000].vectorTo(pts[Npc._001]);
235
- const v = pts[Npc._000].vectorTo(pts[Npc._010]);
236
- const w = pts[Npc._000].vectorTo(pts[Npc._100]);
237
- return (u.tripleProduct(v, w) > 0);
238
- }
239
- /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
240
- fixPointOrder() {
241
- if (!this.hasMirror)
242
- return;
243
- // frustum has mirroring, reverse points
244
- const pts = this.points;
245
- for (let i = 0; i < 8; i += 2) {
246
- const tmpPoint = pts[i];
247
- pts[i] = pts[i + 1];
248
- pts[i + 1] = tmpPoint;
249
- }
250
- }
251
- /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
252
- getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
253
- const convexSet = core_geometry_1.ConvexClipPlaneSet.createEmpty();
254
- const scratchNormal = core_geometry_1.Vector3d.create();
255
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
256
- if (scratchNormal.normalizeInPlace())
257
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
258
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
259
- if (scratchNormal.normalizeInPlace())
260
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
261
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
262
- if (scratchNormal.normalizeInPlace())
263
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
264
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
265
- if (scratchNormal.normalizeInPlace())
266
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
267
- if (clipBack) {
268
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
269
- if (scratchNormal.normalizeInPlace())
270
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
271
- }
272
- if (clipFront) {
273
- core_geometry_1.Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
274
- if (scratchNormal.normalizeInPlace())
275
- convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
276
- }
277
- return convexSet;
278
- }
279
- /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
280
- getIntersectionWithPlane(plane) {
281
- const clipPlane = core_geometry_1.ClipPlane.createPlane(plane);
282
- const loopPoints = clipPlane.intersectRange(this.toRange(), true);
283
- if (undefined === loopPoints)
284
- return undefined;
285
- const convexSet = this.getRangePlanes(false, false, 0);
286
- const workPoints = new core_geometry_1.GrowableXYZArray();
287
- const outPoints = new core_geometry_1.GrowableXYZArray();
288
- convexSet.polygonClip(loopPoints, outPoints, workPoints);
289
- return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
290
- }
291
- }
292
- exports.Frustum = Frustum;
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Views
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.Frustum = exports.NpcCenter = exports.NpcCorners = exports.Npc = void 0;
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
13
+ * @public
14
+ * @extensions
15
+ */
16
+ var Npc;
17
+ (function (Npc) {
18
+ /** Left bottom rear */
19
+ Npc[Npc["_000"] = 0] = "_000";
20
+ /** Right bottom rear */
21
+ Npc[Npc["_100"] = 1] = "_100";
22
+ /** Left top rear */
23
+ Npc[Npc["_010"] = 2] = "_010";
24
+ /** Right top rear */
25
+ Npc[Npc["_110"] = 3] = "_110";
26
+ /** Left bottom front */
27
+ Npc[Npc["_001"] = 4] = "_001";
28
+ /** Right bottom front */
29
+ Npc[Npc["_101"] = 5] = "_101";
30
+ /** Left top front */
31
+ Npc[Npc["_011"] = 6] = "_011";
32
+ /** Right top front */
33
+ Npc[Npc["_111"] = 7] = "_111";
34
+ Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
35
+ Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
36
+ Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
37
+ Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
38
+ Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
39
+ Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
40
+ Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
41
+ Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
42
+ /** useful for sizing arrays */
43
+ Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
44
+ })(Npc = exports.Npc || (exports.Npc = {}));
45
+ /** The 8 corners of an [[Npc]] Frustum.
46
+ * @public
47
+ */
48
+ exports.NpcCorners = [
49
+ new core_geometry_1.Point3d(0.0, 0.0, 0.0),
50
+ new core_geometry_1.Point3d(1.0, 0.0, 0.0),
51
+ new core_geometry_1.Point3d(0.0, 1.0, 0.0),
52
+ new core_geometry_1.Point3d(1.0, 1.0, 0.0),
53
+ new core_geometry_1.Point3d(0.0, 0.0, 1.0),
54
+ new core_geometry_1.Point3d(1.0, 0.0, 1.0),
55
+ new core_geometry_1.Point3d(0.0, 1.0, 1.0),
56
+ new core_geometry_1.Point3d(1.0, 1.0, 1.0),
57
+ ];
58
+ exports.NpcCorners.forEach((corner) => Object.freeze(corner));
59
+ Object.freeze(exports.NpcCorners);
60
+ /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
61
+ * @public
62
+ */
63
+ exports.NpcCenter = new core_geometry_1.Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
64
+ Object.freeze(exports.NpcCenter);
65
+ /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
66
+ * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
67
+ * @public
68
+ */
69
+ class Frustum {
70
+ /** Constructor for Frustum. Members are initialized to the Npc cube. */
71
+ constructor() {
72
+ /** Array of the 8 points of this Frustum. */
73
+ this.points = [];
74
+ for (let i = 0; i < 8; ++i)
75
+ this.points[i] = exports.NpcCorners[i].clone();
76
+ }
77
+ /** Initialize this Frustum to the 8 corners of the NPC cube. */
78
+ initNpc() {
79
+ for (let i = 0; i < 8; ++i)
80
+ core_geometry_1.Point3d.createFrom(exports.NpcCorners[i], this.points[i]);
81
+ return this;
82
+ }
83
+ /** Get a corner Point from this Frustum. */
84
+ getCorner(i) { return this.points[i]; }
85
+ /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
86
+ getCenter() {
87
+ return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
88
+ }
89
+ /** Get the distance between two corners of this Frustum. */
90
+ distance(corner1, corner2) {
91
+ return this.getCorner(corner1).distance(this.getCorner(corner2));
92
+ }
93
+ /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
94
+ getFraction() {
95
+ return core_geometry_1.Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
96
+ }
97
+ /** Multiply all the points of this Frustum by a Transform, in place. */
98
+ multiply(trans) {
99
+ trans.multiplyPoint3dArrayInPlace(this.points);
100
+ }
101
+ /** Offset all of the points of this Frustum by a vector. */
102
+ translate(offset) {
103
+ for (const pt of this.points)
104
+ pt.plus(offset, pt);
105
+ }
106
+ /** Transform all the points of this Frustum and return the result in another Frustum. */
107
+ transformBy(trans, result) {
108
+ result = result ? result : new Frustum();
109
+ trans.multiplyPoint3dArray(this.points, result.points);
110
+ return result;
111
+ }
112
+ /** Calculate a bounding range from the 8 points in this Frustum. */
113
+ toRange(range) {
114
+ return core_geometry_1.Range3d.createArray(this.points, range);
115
+ }
116
+ /** Make a copy of this Frustum.
117
+ * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
118
+ */
119
+ clone(result) {
120
+ result = result ? result : new Frustum();
121
+ result.setFrom(this);
122
+ return result;
123
+ }
124
+ /** Set the points of this Frustum to be copies of the points in another Frustum. */
125
+ setFrom(other) { this.setFromCorners(other.points); }
126
+ /** Set the points of this frustum from array of corner points in NPC order. */
127
+ setFromCorners(corners) {
128
+ for (let i = 0; i < 8; ++i)
129
+ this.points[i].setFrom(corners[i]);
130
+ }
131
+ /** Scale this Frustum, in place, about its center by a scale factor. */
132
+ scaleAboutCenter(scale) {
133
+ const orig = this.clone();
134
+ const f = 0.5 * (1.0 + scale);
135
+ orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
136
+ orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
137
+ orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
138
+ orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
139
+ orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
140
+ orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
141
+ orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
142
+ orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
143
+ }
144
+ /** The point at the center of the front face of this frustum */
145
+ get frontCenter() {
146
+ return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
147
+ }
148
+ /** The point at the center of the rear face of this frustum */
149
+ get rearCenter() {
150
+ return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
151
+ }
152
+ /** Scale this frustum's XY (viewing) plane about its center */
153
+ scaleXYAboutCenter(scale) {
154
+ const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
155
+ frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
156
+ frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
157
+ frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
158
+ frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
159
+ rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
160
+ rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
161
+ rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
162
+ rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
163
+ }
164
+ /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
165
+ toMap4d() {
166
+ const org = this.getCorner(Npc.LeftBottomRear);
167
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
168
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
169
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
170
+ return core_geometry_1.Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
171
+ }
172
+ /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
173
+ getRotation(result) {
174
+ const org = this.getCorner(Npc.LeftBottomRear);
175
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
176
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
177
+ const matrix = core_geometry_1.Matrix3d.createRigidFromColumns(xVec, yVec, core_geometry_1.AxisOrder.XYZ, result);
178
+ if (matrix)
179
+ matrix.transposeInPlace();
180
+ return matrix;
181
+ }
182
+ /** Get the eye point - undefined if parallel projection */
183
+ getEyePoint(result) {
184
+ const fraction = this.getFraction();
185
+ if (Math.abs(fraction - 1) < 1E-8)
186
+ return undefined; // Parallel.
187
+ const org = this.getCorner(Npc.LeftBottomRear);
188
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
189
+ return org.plusScaled(zVec, 1 / (1 - fraction), result);
190
+ }
191
+ /** Invalidate this Frustum by setting all 8 points to zero. */
192
+ invalidate() {
193
+ for (let i = 0; i < 8; ++i)
194
+ this.points[i].set(0, 0, 0);
195
+ }
196
+ /** Return true if this Frustum is equal to another Frustum */
197
+ equals(rhs) {
198
+ for (let i = 0; i < 8; ++i) {
199
+ if (!this.points[i].isExactEqual(rhs.points[i]))
200
+ return false;
201
+ }
202
+ return true;
203
+ }
204
+ /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
205
+ * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
206
+ */
207
+ isSame(other) {
208
+ for (let i = 0; i < 8; ++i) {
209
+ if (!this.points[i].isAlmostEqual(other.points[i]))
210
+ return false;
211
+ }
212
+ return true;
213
+ }
214
+ /** Initialize this Frustum from a Range */
215
+ initFromRange(range) {
216
+ const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
217
+ const pts = this.points;
218
+ pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
219
+ pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
220
+ pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
221
+ pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
222
+ pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
223
+ pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
224
+ }
225
+ /** Create a new Frustum from a Range3d */
226
+ static fromRange(range, out) {
227
+ const frustum = undefined !== out ? out : new Frustum();
228
+ frustum.initFromRange(range);
229
+ return frustum;
230
+ }
231
+ /** Return true if this Frustum has a mirror (is not in the correct order.) */
232
+ get hasMirror() {
233
+ const pts = this.points;
234
+ const u = pts[Npc._000].vectorTo(pts[Npc._001]);
235
+ const v = pts[Npc._000].vectorTo(pts[Npc._010]);
236
+ const w = pts[Npc._000].vectorTo(pts[Npc._100]);
237
+ return (u.tripleProduct(v, w) > 0);
238
+ }
239
+ /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
240
+ fixPointOrder() {
241
+ if (!this.hasMirror)
242
+ return;
243
+ // frustum has mirroring, reverse points
244
+ const pts = this.points;
245
+ for (let i = 0; i < 8; i += 2) {
246
+ const tmpPoint = pts[i];
247
+ pts[i] = pts[i + 1];
248
+ pts[i + 1] = tmpPoint;
249
+ }
250
+ }
251
+ /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
252
+ getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
253
+ const convexSet = core_geometry_1.ConvexClipPlaneSet.createEmpty();
254
+ const scratchNormal = core_geometry_1.Vector3d.create();
255
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
256
+ if (scratchNormal.normalizeInPlace())
257
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
258
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
259
+ if (scratchNormal.normalizeInPlace())
260
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
261
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
262
+ if (scratchNormal.normalizeInPlace())
263
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
264
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
265
+ if (scratchNormal.normalizeInPlace())
266
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
267
+ if (clipBack) {
268
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
269
+ if (scratchNormal.normalizeInPlace())
270
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
271
+ }
272
+ if (clipFront) {
273
+ core_geometry_1.Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
274
+ if (scratchNormal.normalizeInPlace())
275
+ convexSet.addPlaneToConvexSet(core_geometry_1.ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
276
+ }
277
+ return convexSet;
278
+ }
279
+ /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
280
+ getIntersectionWithPlane(plane) {
281
+ const clipPlane = core_geometry_1.ClipPlane.createPlane(plane);
282
+ const loopPoints = clipPlane.intersectRange(this.toRange(), true);
283
+ if (undefined === loopPoints)
284
+ return undefined;
285
+ const convexSet = this.getRangePlanes(false, false, 0);
286
+ const workPoints = new core_geometry_1.GrowableXYZArray();
287
+ const outPoints = new core_geometry_1.GrowableXYZArray();
288
+ convexSet.polygonClip(loopPoints, outPoints, workPoints);
289
+ return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
290
+ }
291
+ }
292
+ exports.Frustum = Frustum;
293
293
  //# sourceMappingURL=Frustum.js.map