@itwin/core-common 3.5.0-dev.16 → 3.5.0-dev.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (930) hide show
  1. package/CHANGELOG.md +8 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +11 -11
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  12. package/lib/cjs/BackgroundMapProvider.js +68 -68
  13. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  14. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  15. package/lib/cjs/BackgroundMapSettings.js +156 -156
  16. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  17. package/lib/cjs/Base64EncodedString.d.ts +30 -30
  18. package/lib/cjs/Base64EncodedString.js +56 -56
  19. package/lib/cjs/Base64EncodedString.js.map +1 -1
  20. package/lib/cjs/BlobReader.d.ts +31 -31
  21. package/lib/cjs/BlobReader.js +84 -84
  22. package/lib/cjs/BlobReader.js.map +1 -1
  23. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  24. package/lib/cjs/BriefcaseTypes.js +95 -95
  25. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  26. package/lib/cjs/Camera.d.ts +42 -42
  27. package/lib/cjs/Camera.js +62 -62
  28. package/lib/cjs/Camera.js.map +1 -1
  29. package/lib/cjs/ChangedElements.d.ts +83 -83
  30. package/lib/cjs/ChangedElements.js +21 -21
  31. package/lib/cjs/ChangedElements.js.map +1 -1
  32. package/lib/cjs/ChangedEntities.d.ts +45 -45
  33. package/lib/cjs/ChangedEntities.js +9 -9
  34. package/lib/cjs/ChangedEntities.js.map +1 -1
  35. package/lib/cjs/ChangesetProps.d.ts +98 -98
  36. package/lib/cjs/ChangesetProps.js +22 -22
  37. package/lib/cjs/ChangesetProps.js.map +1 -1
  38. package/lib/cjs/ClipStyle.d.ts +89 -89
  39. package/lib/cjs/ClipStyle.js +123 -123
  40. package/lib/cjs/ClipStyle.js.map +1 -1
  41. package/lib/cjs/CloudStorage.d.ts +62 -62
  42. package/lib/cjs/CloudStorage.js +113 -113
  43. package/lib/cjs/CloudStorage.js.map +1 -1
  44. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  45. package/lib/cjs/CloudStorageTileCache.js +66 -66
  46. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  47. package/lib/cjs/Code.d.ts +256 -256
  48. package/lib/cjs/Code.js +281 -281
  49. package/lib/cjs/Code.js.map +1 -1
  50. package/lib/cjs/ColorByName.d.ts +161 -161
  51. package/lib/cjs/ColorByName.js +169 -169
  52. package/lib/cjs/ColorByName.js.map +1 -1
  53. package/lib/cjs/ColorDef.d.ts +208 -208
  54. package/lib/cjs/ColorDef.js +571 -571
  55. package/lib/cjs/ColorDef.js.map +1 -1
  56. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  57. package/lib/cjs/CommonLoggerCategory.js +26 -26
  58. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  59. package/lib/cjs/ConcurrentQuery.d.ts +241 -241
  60. package/lib/cjs/ConcurrentQuery.js +380 -380
  61. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  62. package/lib/cjs/ContextRealityModel.d.ts +276 -276
  63. package/lib/cjs/ContextRealityModel.js +358 -358
  64. package/lib/cjs/ContextRealityModel.js.map +1 -1
  65. package/lib/cjs/DisplayStyleSettings.d.ts +584 -584
  66. package/lib/cjs/DisplayStyleSettings.js +981 -981
  67. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  68. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  69. package/lib/cjs/ECSchemaProps.js +9 -9
  70. package/lib/cjs/ECSchemaProps.js.map +1 -1
  71. package/lib/cjs/ECSqlReader.d.ts +70 -70
  72. package/lib/cjs/ECSqlReader.js +280 -280
  73. package/lib/cjs/ECSqlReader.js.map +1 -1
  74. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  75. package/lib/cjs/ECSqlTypes.js +189 -189
  76. package/lib/cjs/ECSqlTypes.js.map +1 -1
  77. package/lib/cjs/ElementProps.d.ts +476 -476
  78. package/lib/cjs/ElementProps.js +99 -99
  79. package/lib/cjs/ElementProps.js.map +1 -1
  80. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  81. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  82. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  83. package/lib/cjs/EntityProps.d.ts +176 -176
  84. package/lib/cjs/EntityProps.js +112 -112
  85. package/lib/cjs/EntityProps.js.map +1 -1
  86. package/lib/cjs/Environment.d.ts +61 -61
  87. package/lib/cjs/Environment.js +73 -73
  88. package/lib/cjs/Environment.js.map +1 -1
  89. package/lib/cjs/FeatureGates.d.ts +31 -31
  90. package/lib/cjs/FeatureGates.js +55 -55
  91. package/lib/cjs/FeatureGates.js.map +1 -1
  92. package/lib/cjs/FeatureIndex.d.ts +39 -39
  93. package/lib/cjs/FeatureIndex.js +63 -63
  94. package/lib/cjs/FeatureIndex.js.map +1 -1
  95. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  96. package/lib/cjs/FeatureSymbology.js +614 -614
  97. package/lib/cjs/FeatureSymbology.js.map +1 -1
  98. package/lib/cjs/FeatureTable.d.ts +141 -141
  99. package/lib/cjs/FeatureTable.js +278 -278
  100. package/lib/cjs/FeatureTable.js.map +1 -1
  101. package/lib/cjs/Fonts.d.ts +51 -51
  102. package/lib/cjs/Fonts.js +53 -53
  103. package/lib/cjs/Fonts.js.map +1 -1
  104. package/lib/cjs/Frustum.d.ts +114 -114
  105. package/lib/cjs/Frustum.js +292 -292
  106. package/lib/cjs/Frustum.js.map +1 -1
  107. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  108. package/lib/cjs/GeoCoordinateServices.js +80 -80
  109. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  110. package/lib/cjs/GeometryContainment.d.ts +28 -28
  111. package/lib/cjs/GeometryContainment.js +9 -9
  112. package/lib/cjs/GeometryContainment.js.map +1 -1
  113. package/lib/cjs/GeometryParams.d.ts +130 -130
  114. package/lib/cjs/GeometryParams.js +174 -174
  115. package/lib/cjs/GeometryParams.js.map +1 -1
  116. package/lib/cjs/GeometrySummary.d.ts +45 -45
  117. package/lib/cjs/GeometrySummary.js +23 -23
  118. package/lib/cjs/GeometrySummary.js.map +1 -1
  119. package/lib/cjs/Gradient.d.ts +139 -139
  120. package/lib/cjs/Gradient.js +455 -455
  121. package/lib/cjs/Gradient.js.map +1 -1
  122. package/lib/cjs/GraphicParams.d.ts +58 -58
  123. package/lib/cjs/GraphicParams.js +85 -85
  124. package/lib/cjs/GraphicParams.js.map +1 -1
  125. package/lib/cjs/GroundPlane.d.ts +52 -52
  126. package/lib/cjs/GroundPlane.js +64 -64
  127. package/lib/cjs/GroundPlane.js.map +1 -1
  128. package/lib/cjs/HSLColor.d.ts +20 -20
  129. package/lib/cjs/HSLColor.js +32 -32
  130. package/lib/cjs/HSLColor.js.map +1 -1
  131. package/lib/cjs/HSVColor.d.ts +30 -30
  132. package/lib/cjs/HSVColor.js +59 -59
  133. package/lib/cjs/HSVColor.js.map +1 -1
  134. package/lib/cjs/HiddenLine.d.ts +97 -97
  135. package/lib/cjs/HiddenLine.js +162 -162
  136. package/lib/cjs/HiddenLine.js.map +1 -1
  137. package/lib/cjs/Hilite.d.ts +50 -50
  138. package/lib/cjs/Hilite.js +64 -64
  139. package/lib/cjs/Hilite.js.map +1 -1
  140. package/lib/cjs/IModel.d.ts +359 -359
  141. package/lib/cjs/IModel.js +347 -347
  142. package/lib/cjs/IModel.js.map +1 -1
  143. package/lib/cjs/IModelError.d.ts +36 -36
  144. package/lib/cjs/IModelError.js +72 -72
  145. package/lib/cjs/IModelError.js.map +1 -1
  146. package/lib/cjs/IModelVersion.d.ts +68 -68
  147. package/lib/cjs/IModelVersion.js +79 -79
  148. package/lib/cjs/IModelVersion.js.map +1 -1
  149. package/lib/cjs/Image.d.ts +86 -86
  150. package/lib/cjs/Image.js +128 -128
  151. package/lib/cjs/Image.js.map +1 -1
  152. package/lib/cjs/IpcAppProps.d.ts +124 -124
  153. package/lib/cjs/IpcAppProps.js +18 -18
  154. package/lib/cjs/IpcAppProps.js.map +1 -1
  155. package/lib/cjs/LightSettings.d.ts +224 -224
  156. package/lib/cjs/LightSettings.js +309 -309
  157. package/lib/cjs/LightSettings.js.map +1 -1
  158. package/lib/cjs/LinePixels.d.ts +34 -34
  159. package/lib/cjs/LinePixels.js +42 -42
  160. package/lib/cjs/LinePixels.js.map +1 -1
  161. package/lib/cjs/Localization.d.ts +111 -111
  162. package/lib/cjs/Localization.js +26 -26
  163. package/lib/cjs/Localization.js.map +1 -1
  164. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  165. package/lib/cjs/MapImagerySettings.js +80 -80
  166. package/lib/cjs/MapImagerySettings.js.map +1 -1
  167. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  168. package/lib/cjs/MapLayerSettings.js +411 -411
  169. package/lib/cjs/MapLayerSettings.js.map +1 -1
  170. package/lib/cjs/MassProperties.d.ts +64 -64
  171. package/lib/cjs/MassProperties.js +23 -23
  172. package/lib/cjs/MassProperties.js.map +1 -1
  173. package/lib/cjs/MaterialProps.d.ts +118 -118
  174. package/lib/cjs/MaterialProps.js +23 -23
  175. package/lib/cjs/MaterialProps.js.map +1 -1
  176. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  177. package/lib/cjs/ModelClipGroup.js +98 -98
  178. package/lib/cjs/ModelClipGroup.js.map +1 -1
  179. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  180. package/lib/cjs/ModelGeometryChanges.js +83 -83
  181. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  182. package/lib/cjs/ModelProps.d.ts +67 -67
  183. package/lib/cjs/ModelProps.js +9 -9
  184. package/lib/cjs/ModelProps.js.map +1 -1
  185. package/lib/cjs/NativeAppProps.d.ts +122 -122
  186. package/lib/cjs/NativeAppProps.js +30 -30
  187. package/lib/cjs/NativeAppProps.js.map +1 -1
  188. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  189. package/lib/cjs/OctEncodedNormal.js +98 -98
  190. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  191. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  192. package/lib/cjs/PlanProjectionSettings.js +63 -63
  193. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  194. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  195. package/lib/cjs/PlanarClipMask.js +136 -136
  196. package/lib/cjs/PlanarClipMask.js.map +1 -1
  197. package/lib/cjs/QPoint.d.ts +479 -479
  198. package/lib/cjs/QPoint.js +826 -826
  199. package/lib/cjs/QPoint.js.map +1 -1
  200. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  201. package/lib/cjs/RealityDataAccessProps.js +19 -19
  202. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  203. package/lib/cjs/RealityModelDisplaySettings.d.ts +118 -118
  204. package/lib/cjs/RealityModelDisplaySettings.js +114 -114
  205. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  206. package/lib/cjs/Render.d.ts +89 -89
  207. package/lib/cjs/Render.js +177 -177
  208. package/lib/cjs/Render.js.map +1 -1
  209. package/lib/cjs/RenderMaterial.d.ts +58 -58
  210. package/lib/cjs/RenderMaterial.js +76 -76
  211. package/lib/cjs/RenderMaterial.js.map +1 -1
  212. package/lib/cjs/RenderSchedule.d.ts +540 -540
  213. package/lib/cjs/RenderSchedule.js +1000 -1000
  214. package/lib/cjs/RenderTexture.d.ts +70 -70
  215. package/lib/cjs/RenderTexture.js +59 -59
  216. package/lib/cjs/RenderTexture.js.map +1 -1
  217. package/lib/cjs/RgbColor.d.ts +47 -47
  218. package/lib/cjs/RgbColor.js +77 -77
  219. package/lib/cjs/RgbColor.js.map +1 -1
  220. package/lib/cjs/RpcInterface.d.ts +33 -33
  221. package/lib/cjs/RpcInterface.js +137 -137
  222. package/lib/cjs/RpcInterface.js.map +1 -1
  223. package/lib/cjs/RpcManager.d.ts +40 -40
  224. package/lib/cjs/RpcManager.js +55 -55
  225. package/lib/cjs/RpcManager.js.map +1 -1
  226. package/lib/cjs/SessionProps.d.ts +16 -16
  227. package/lib/cjs/SessionProps.js +9 -9
  228. package/lib/cjs/SessionProps.js.map +1 -1
  229. package/lib/cjs/SkyBox.d.ts +215 -215
  230. package/lib/cjs/SkyBox.js +210 -210
  231. package/lib/cjs/SkyBox.js.map +1 -1
  232. package/lib/cjs/Snapping.d.ts +49 -49
  233. package/lib/cjs/Snapping.js +9 -9
  234. package/lib/cjs/Snapping.js.map +1 -1
  235. package/lib/cjs/SolarCalculate.d.ts +27 -27
  236. package/lib/cjs/SolarCalculate.js +211 -211
  237. package/lib/cjs/SolarCalculate.js.map +1 -1
  238. package/lib/cjs/SolarShadows.d.ts +35 -35
  239. package/lib/cjs/SolarShadows.js +62 -62
  240. package/lib/cjs/SolarShadows.js.map +1 -1
  241. package/lib/cjs/SpatialClassification.d.ts +208 -208
  242. package/lib/cjs/SpatialClassification.js +340 -340
  243. package/lib/cjs/SpatialClassification.js.map +1 -1
  244. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  245. package/lib/cjs/SubCategoryAppearance.js +96 -96
  246. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  247. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  248. package/lib/cjs/SubCategoryOverride.js +104 -104
  249. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  250. package/lib/cjs/TerrainSettings.d.ts +82 -82
  251. package/lib/cjs/TerrainSettings.js +102 -102
  252. package/lib/cjs/TerrainSettings.js.map +1 -1
  253. package/lib/cjs/TextureMapping.d.ts +101 -101
  254. package/lib/cjs/TextureMapping.js +174 -174
  255. package/lib/cjs/TextureMapping.js.map +1 -1
  256. package/lib/cjs/TextureProps.d.ts +65 -65
  257. package/lib/cjs/TextureProps.js +28 -28
  258. package/lib/cjs/TextureProps.js.map +1 -1
  259. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  260. package/lib/cjs/ThematicDisplay.js +344 -344
  261. package/lib/cjs/ThematicDisplay.js.map +1 -1
  262. package/lib/cjs/Thumbnail.d.ts +26 -26
  263. package/lib/cjs/Thumbnail.js +9 -9
  264. package/lib/cjs/Thumbnail.js.map +1 -1
  265. package/lib/cjs/TileProps.d.ts +82 -82
  266. package/lib/cjs/TileProps.js +29 -29
  267. package/lib/cjs/TileProps.js.map +1 -1
  268. package/lib/cjs/Tween.d.ts +191 -191
  269. package/lib/cjs/Tween.js +570 -570
  270. package/lib/cjs/Tween.js.map +1 -1
  271. package/lib/cjs/TxnAction.d.ts +21 -21
  272. package/lib/cjs/TxnAction.js +29 -29
  273. package/lib/cjs/TxnAction.js.map +1 -1
  274. package/lib/cjs/ViewDetails.d.ts +125 -125
  275. package/lib/cjs/ViewDetails.js +158 -158
  276. package/lib/cjs/ViewDetails.js.map +1 -1
  277. package/lib/cjs/ViewFlags.d.ts +291 -291
  278. package/lib/cjs/ViewFlags.js +368 -368
  279. package/lib/cjs/ViewFlags.js.map +1 -1
  280. package/lib/cjs/ViewProps.d.ts +205 -205
  281. package/lib/cjs/ViewProps.js +9 -9
  282. package/lib/cjs/ViewProps.js.map +1 -1
  283. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  284. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  285. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  286. package/lib/cjs/core-common.d.ts +241 -241
  287. package/lib/cjs/core-common.js +257 -257
  288. package/lib/cjs/core-common.js.map +1 -1
  289. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  290. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  291. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  292. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  293. package/lib/cjs/domains/GenericElementProps.js +9 -9
  294. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  295. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  296. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  297. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  298. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  299. package/lib/cjs/geometry/AreaPattern.js +204 -204
  300. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  301. package/lib/cjs/geometry/BoundingSphere.d.ts +14 -14
  302. package/lib/cjs/geometry/BoundingSphere.js +30 -30
  303. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  304. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  305. package/lib/cjs/geometry/Cartographic.js +345 -345
  306. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  307. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  308. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  309. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  310. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  311. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  312. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  313. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  314. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  315. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  316. package/lib/cjs/geometry/FrustumPlanes.d.ts +32 -32
  317. package/lib/cjs/geometry/FrustumPlanes.js +132 -132
  318. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  319. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  320. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  321. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  322. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  323. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  324. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  325. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  326. package/lib/cjs/geometry/GeometryStream.js +469 -469
  327. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  328. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  329. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  330. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  331. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  332. package/lib/cjs/geometry/LineStyle.js +129 -129
  333. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  334. package/lib/cjs/geometry/Placement.d.ts +95 -95
  335. package/lib/cjs/geometry/Placement.js +131 -131
  336. package/lib/cjs/geometry/Placement.js.map +1 -1
  337. package/lib/cjs/geometry/Projection.d.ts +251 -251
  338. package/lib/cjs/geometry/Projection.js +198 -198
  339. package/lib/cjs/geometry/Projection.js.map +1 -1
  340. package/lib/cjs/geometry/TextString.d.ts +55 -55
  341. package/lib/cjs/geometry/TextString.js +65 -65
  342. package/lib/cjs/geometry/TextString.js.map +1 -1
  343. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  344. package/lib/cjs/ipc/IpcSession.js +27 -27
  345. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  346. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  347. package/lib/cjs/ipc/IpcSocket.js +16 -16
  348. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  349. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
  350. package/lib/cjs/ipc/IpcWebSocket.js +151 -151
  351. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  352. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts +15 -15
  353. package/lib/cjs/ipc/IpcWebSocketTransport.js +158 -158
  354. package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
  355. package/lib/cjs/rpc/DevToolsRpcInterface.d.ts +32 -32
  356. package/lib/cjs/rpc/DevToolsRpcInterface.js +48 -48
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  699. package/lib/esm/SolarCalculate.d.ts +27 -27
  700. package/lib/esm/SolarCalculate.js +204 -204
  701. package/lib/esm/SolarCalculate.js.map +1 -1
  702. package/lib/esm/SolarShadows.d.ts +35 -35
  703. package/lib/esm/SolarShadows.js +58 -58
  704. package/lib/esm/SolarShadows.js.map +1 -1
  705. package/lib/esm/SpatialClassification.d.ts +208 -208
  706. package/lib/esm/SpatialClassification.js +334 -334
  707. package/lib/esm/SpatialClassification.js.map +1 -1
  708. package/lib/esm/SubCategoryAppearance.d.ts +91 -91
  709. package/lib/esm/SubCategoryAppearance.js +92 -92
  710. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  711. package/lib/esm/SubCategoryOverride.d.ts +46 -46
  712. package/lib/esm/SubCategoryOverride.js +100 -100
  713. package/lib/esm/SubCategoryOverride.js.map +1 -1
  714. package/lib/esm/TerrainSettings.d.ts +82 -82
  715. package/lib/esm/TerrainSettings.js +98 -98
  716. package/lib/esm/TerrainSettings.js.map +1 -1
  717. package/lib/esm/TextureMapping.d.ts +101 -101
  718. package/lib/esm/TextureMapping.js +170 -170
  719. package/lib/esm/TextureMapping.js.map +1 -1
  720. package/lib/esm/TextureProps.d.ts +65 -65
  721. package/lib/esm/TextureProps.js +25 -25
  722. package/lib/esm/TextureProps.js.map +1 -1
  723. package/lib/esm/ThematicDisplay.d.ts +230 -230
  724. package/lib/esm/ThematicDisplay.js +337 -337
  725. package/lib/esm/ThematicDisplay.js.map +1 -1
  726. package/lib/esm/Thumbnail.d.ts +26 -26
  727. package/lib/esm/Thumbnail.js +8 -8
  728. package/lib/esm/Thumbnail.js.map +1 -1
  729. package/lib/esm/TileProps.d.ts +82 -82
  730. package/lib/esm/TileProps.js +25 -25
  731. package/lib/esm/TileProps.js.map +1 -1
  732. package/lib/esm/Tween.d.ts +191 -191
  733. package/lib/esm/Tween.js +565 -565
  734. package/lib/esm/Tween.js.map +1 -1
  735. package/lib/esm/TxnAction.d.ts +21 -21
  736. package/lib/esm/TxnAction.js +26 -26
  737. package/lib/esm/TxnAction.js.map +1 -1
  738. package/lib/esm/ViewDetails.d.ts +125 -125
  739. package/lib/esm/ViewDetails.js +153 -153
  740. package/lib/esm/ViewDetails.js.map +1 -1
  741. package/lib/esm/ViewFlags.d.ts +291 -291
  742. package/lib/esm/ViewFlags.js +364 -364
  743. package/lib/esm/ViewFlags.js.map +1 -1
  744. package/lib/esm/ViewProps.d.ts +205 -205
  745. package/lib/esm/ViewProps.js +8 -8
  746. package/lib/esm/ViewProps.js.map +1 -1
  747. package/lib/esm/WhiteOnWhiteReversalSettings.d.ts +36 -36
  748. package/lib/esm/WhiteOnWhiteReversalSettings.js +33 -33
  749. package/lib/esm/WhiteOnWhiteReversalSettings.js.map +1 -1
  750. package/lib/esm/core-common.d.ts +241 -241
  751. package/lib/esm/core-common.js +245 -245
  752. package/lib/esm/core-common.js.map +1 -1
  753. package/lib/esm/domains/FunctionalElementProps.d.ts +11 -11
  754. package/lib/esm/domains/FunctionalElementProps.js +8 -8
  755. package/lib/esm/domains/FunctionalElementProps.js.map +1 -1
  756. package/lib/esm/domains/GenericElementProps.d.ts +18 -18
  757. package/lib/esm/domains/GenericElementProps.js +8 -8
  758. package/lib/esm/domains/GenericElementProps.js.map +1 -1
  759. package/lib/esm/geometry/AdditionalTransform.d.ts +84 -84
  760. package/lib/esm/geometry/AdditionalTransform.js +80 -80
  761. package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
  762. package/lib/esm/geometry/AreaPattern.d.ts +82 -82
  763. package/lib/esm/geometry/AreaPattern.js +201 -201
  764. package/lib/esm/geometry/AreaPattern.js.map +1 -1
  765. package/lib/esm/geometry/BoundingSphere.d.ts +14 -14
  766. package/lib/esm/geometry/BoundingSphere.js +26 -26
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  768. package/lib/esm/geometry/Cartographic.d.ts +137 -137
  769. package/lib/esm/geometry/Cartographic.js +340 -340
  770. package/lib/esm/geometry/Cartographic.js.map +1 -1
  771. package/lib/esm/geometry/CoordinateReferenceSystem.d.ts +269 -269
  772. package/lib/esm/geometry/CoordinateReferenceSystem.js +254 -254
  773. package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
  774. package/lib/esm/geometry/ElementGeometry.d.ts +402 -402
  775. package/lib/esm/geometry/ElementGeometry.js +1716 -1716
  776. package/lib/esm/geometry/ElementGeometry.js.map +1 -1
  777. package/lib/esm/geometry/ElementGeometryFB.d.ts +2372 -2372
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  779. package/lib/esm/geometry/ElementGeometryFB.js.map +1 -1
  780. package/lib/esm/geometry/FrustumPlanes.d.ts +32 -32
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  783. package/lib/esm/geometry/GeodeticDatum.d.ts +409 -409
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  786. package/lib/esm/geometry/GeodeticEllipsoid.d.ts +72 -72
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  789. package/lib/esm/geometry/GeometryStream.d.ts +347 -347
  790. package/lib/esm/geometry/GeometryStream.js +464 -464
  791. package/lib/esm/geometry/GeometryStream.js.map +1 -1
  792. package/lib/esm/geometry/ImageGraphic.d.ts +74 -74
  793. package/lib/esm/geometry/ImageGraphic.js +93 -93
  794. package/lib/esm/geometry/ImageGraphic.js.map +1 -1
  795. package/lib/esm/geometry/LineStyle.d.ts +71 -71
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  798. package/lib/esm/geometry/Placement.d.ts +95 -95
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  801. package/lib/esm/geometry/Projection.d.ts +251 -251
  802. package/lib/esm/geometry/Projection.js +192 -192
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  804. package/lib/esm/geometry/TextString.d.ts +55 -55
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  807. package/lib/esm/ipc/IpcSession.d.ts +23 -23
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  819. package/lib/esm/rpc/DevToolsRpcInterface.d.ts +32 -32
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  930. package/package.json +7 -7
@@ -1,175 +1,175 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Rendering
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.TextureMapping = void 0;
11
- const core_geometry_1 = require("@itwin/core-geometry");
12
- /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
13
- * @public
14
- */
15
- class TextureMapping {
16
- constructor(tx, params) {
17
- this.texture = tx;
18
- this.params = params;
19
- }
20
- /** @internal */
21
- computeUVParams(visitor, transformToImodel) {
22
- return this.params.computeUVParams(visitor, transformToImodel);
23
- }
24
- }
25
- exports.TextureMapping = TextureMapping;
26
- /** @public */
27
- (function (TextureMapping) {
28
- /** Enumerates the possible texture mapping modes. */
29
- let Mode;
30
- (function (Mode) {
31
- Mode[Mode["None"] = -1] = "None";
32
- Mode[Mode["Parametric"] = 0] = "Parametric";
33
- Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
34
- Mode[Mode["Planar"] = 2] = "Planar";
35
- /** @internal */
36
- Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
37
- /** @internal */
38
- Mode[Mode["Cubic"] = 4] = "Cubic";
39
- /** @internal */
40
- Mode[Mode["Spherical"] = 5] = "Spherical";
41
- /** @internal */
42
- Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
43
- /** @internal */
44
- Mode[Mode["Solid"] = 7] = "Solid";
45
- /** @internal Only valid for lights */
46
- Mode[Mode["FrontProject"] = 8] = "FrontProject";
47
- })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
48
- /** A 2x3 matrix for mapping a texture image to a surface. */
49
- class Trans2x3 {
50
- /** Construct from the two rows of the matrix:
51
- * ```
52
- * | m00 m01 originX |
53
- * | m10 m11 originY |
54
- * ```
55
- * Producing the [Transform]($core-geometry):
56
- * ```
57
- * | m00 m01 0 originX |
58
- * | m10 m11 0 originY |
59
- * | 0 0 1 0 |
60
- * ```
61
- */
62
- constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
63
- const origin = new core_geometry_1.Point3d(originX, originY, 0);
64
- const matrix = core_geometry_1.Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
65
- this.transform = core_geometry_1.Transform.createRefs(origin, matrix);
66
- }
67
- }
68
- /** An immutable 2x3 identity matrix. */
69
- Trans2x3.identity = new Trans2x3();
70
- TextureMapping.Trans2x3 = Trans2x3;
71
- /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
72
- class Params {
73
- constructor(props) {
74
- var _a, _b, _c, _d;
75
- this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
76
- this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
77
- this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
78
- this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
79
- }
80
- /**
81
- * Generates UV parameters for textured surfaces. Returns undefined on failure.
82
- * @internal
83
- */
84
- computeUVParams(visitor, transformToImodel) {
85
- switch (this.mode) {
86
- default: // Fall through to parametric in default case
87
- case TextureMapping.Mode.Parametric: {
88
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
89
- }
90
- case TextureMapping.Mode.Planar: {
91
- const normalIndices = visitor.normalIndex;
92
- if (!normalIndices)
93
- return undefined;
94
- // Ignore planar mode unless master or sub units for scaleMode and facet is planar
95
- if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
96
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
97
- }
98
- else {
99
- return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
100
- }
101
- }
102
- case TextureMapping.Mode.ElevationDrape: {
103
- return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
104
- }
105
- }
106
- }
107
- /** Computes UV parameters given a texture mapping mode of parametric. */
108
- computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
109
- const params = [];
110
- for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
111
- let param = core_geometry_1.Point2d.create();
112
- if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
113
- if (!visitor.tryGetNormalizedParameter(i, param)) {
114
- // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
115
- param = visitor.getParam(i);
116
- }
117
- }
118
- params.push(uvTransform.multiplyPoint2d(param));
119
- }
120
- return params;
121
- }
122
- /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
123
- computePlanarUVParams(visitor, uvTransform) {
124
- const params = [];
125
- const points = visitor.point;
126
- let normal;
127
- if (visitor.normal === undefined)
128
- normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
129
- else
130
- normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
131
- if (!normal.normalize(normal))
132
- return undefined;
133
- // adjust U texture coordinate to be a continuous length starting at the
134
- // origin. V coordinate stays the same. This mode assumes Z is up vector
135
- // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
136
- normal.scale(-1.0, normal);
137
- // pick the first vertex normal
138
- const sideVector = core_geometry_1.Vector3d.create(normal.y, -normal.x, 0.0);
139
- // if the magnitude of the normal is near zero, the real normal points
140
- // almost straighten up.. In this case, use Y as the up vector to match QV
141
- const magnitude = sideVector.magnitude();
142
- sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
143
- if (magnitude < 1e-3) {
144
- normal.set(0, 0, -1);
145
- sideVector.set(1, 0, 0);
146
- }
147
- const upVector = sideVector.crossProduct(normal).normalize();
148
- if (!upVector)
149
- return undefined;
150
- const numEdges = visitor.numEdgesThisFacet;
151
- for (let i = 0; i < numEdges; i++) {
152
- const vector = core_geometry_1.Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
153
- params.push(core_geometry_1.Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
154
- uvTransform.multiplyPoint2d(params[i], params[i]);
155
- }
156
- return params;
157
- }
158
- /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
159
- computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
160
- const params = [];
161
- const numEdges = visitor.numEdgesThisFacet;
162
- for (let i = 0; i < numEdges; i++) {
163
- const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
164
- if (transformToIModel !== undefined)
165
- transformToIModel.multiplyPoint3d(point, point);
166
- params.push(core_geometry_1.Point2d.createFrom(point));
167
- uvTransform.multiplyPoint2d(params[i], params[i]);
168
- }
169
- return params;
170
- }
171
- }
172
- TextureMapping.Params = Params;
173
- })(TextureMapping = exports.TextureMapping || (exports.TextureMapping = {}));
174
- Object.freeze(TextureMapping.Trans2x3.identity);
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Rendering
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.TextureMapping = void 0;
11
+ const core_geometry_1 = require("@itwin/core-geometry");
12
+ /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
13
+ * @public
14
+ */
15
+ class TextureMapping {
16
+ constructor(tx, params) {
17
+ this.texture = tx;
18
+ this.params = params;
19
+ }
20
+ /** @internal */
21
+ computeUVParams(visitor, transformToImodel) {
22
+ return this.params.computeUVParams(visitor, transformToImodel);
23
+ }
24
+ }
25
+ exports.TextureMapping = TextureMapping;
26
+ /** @public */
27
+ (function (TextureMapping) {
28
+ /** Enumerates the possible texture mapping modes. */
29
+ let Mode;
30
+ (function (Mode) {
31
+ Mode[Mode["None"] = -1] = "None";
32
+ Mode[Mode["Parametric"] = 0] = "Parametric";
33
+ Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
34
+ Mode[Mode["Planar"] = 2] = "Planar";
35
+ /** @internal */
36
+ Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
37
+ /** @internal */
38
+ Mode[Mode["Cubic"] = 4] = "Cubic";
39
+ /** @internal */
40
+ Mode[Mode["Spherical"] = 5] = "Spherical";
41
+ /** @internal */
42
+ Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
43
+ /** @internal */
44
+ Mode[Mode["Solid"] = 7] = "Solid";
45
+ /** @internal Only valid for lights */
46
+ Mode[Mode["FrontProject"] = 8] = "FrontProject";
47
+ })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
48
+ /** A 2x3 matrix for mapping a texture image to a surface. */
49
+ class Trans2x3 {
50
+ /** Construct from the two rows of the matrix:
51
+ * ```
52
+ * | m00 m01 originX |
53
+ * | m10 m11 originY |
54
+ * ```
55
+ * Producing the [Transform]($core-geometry):
56
+ * ```
57
+ * | m00 m01 0 originX |
58
+ * | m10 m11 0 originY |
59
+ * | 0 0 1 0 |
60
+ * ```
61
+ */
62
+ constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
63
+ const origin = new core_geometry_1.Point3d(originX, originY, 0);
64
+ const matrix = core_geometry_1.Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
65
+ this.transform = core_geometry_1.Transform.createRefs(origin, matrix);
66
+ }
67
+ }
68
+ /** An immutable 2x3 identity matrix. */
69
+ Trans2x3.identity = new Trans2x3();
70
+ TextureMapping.Trans2x3 = Trans2x3;
71
+ /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
72
+ class Params {
73
+ constructor(props) {
74
+ var _a, _b, _c, _d;
75
+ this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
76
+ this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
77
+ this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
78
+ this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
79
+ }
80
+ /**
81
+ * Generates UV parameters for textured surfaces. Returns undefined on failure.
82
+ * @internal
83
+ */
84
+ computeUVParams(visitor, transformToImodel) {
85
+ switch (this.mode) {
86
+ default: // Fall through to parametric in default case
87
+ case TextureMapping.Mode.Parametric: {
88
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
89
+ }
90
+ case TextureMapping.Mode.Planar: {
91
+ const normalIndices = visitor.normalIndex;
92
+ if (!normalIndices)
93
+ return undefined;
94
+ // Ignore planar mode unless master or sub units for scaleMode and facet is planar
95
+ if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
96
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
97
+ }
98
+ else {
99
+ return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
100
+ }
101
+ }
102
+ case TextureMapping.Mode.ElevationDrape: {
103
+ return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
104
+ }
105
+ }
106
+ }
107
+ /** Computes UV parameters given a texture mapping mode of parametric. */
108
+ computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
109
+ const params = [];
110
+ for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
111
+ let param = core_geometry_1.Point2d.create();
112
+ if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
113
+ if (!visitor.tryGetNormalizedParameter(i, param)) {
114
+ // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
115
+ param = visitor.getParam(i);
116
+ }
117
+ }
118
+ params.push(uvTransform.multiplyPoint2d(param));
119
+ }
120
+ return params;
121
+ }
122
+ /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
123
+ computePlanarUVParams(visitor, uvTransform) {
124
+ const params = [];
125
+ const points = visitor.point;
126
+ let normal;
127
+ if (visitor.normal === undefined)
128
+ normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
129
+ else
130
+ normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
131
+ if (!normal.normalize(normal))
132
+ return undefined;
133
+ // adjust U texture coordinate to be a continuous length starting at the
134
+ // origin. V coordinate stays the same. This mode assumes Z is up vector
135
+ // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
136
+ normal.scale(-1.0, normal);
137
+ // pick the first vertex normal
138
+ const sideVector = core_geometry_1.Vector3d.create(normal.y, -normal.x, 0.0);
139
+ // if the magnitude of the normal is near zero, the real normal points
140
+ // almost straighten up.. In this case, use Y as the up vector to match QV
141
+ const magnitude = sideVector.magnitude();
142
+ sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
143
+ if (magnitude < 1e-3) {
144
+ normal.set(0, 0, -1);
145
+ sideVector.set(1, 0, 0);
146
+ }
147
+ const upVector = sideVector.crossProduct(normal).normalize();
148
+ if (!upVector)
149
+ return undefined;
150
+ const numEdges = visitor.numEdgesThisFacet;
151
+ for (let i = 0; i < numEdges; i++) {
152
+ const vector = core_geometry_1.Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
153
+ params.push(core_geometry_1.Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
154
+ uvTransform.multiplyPoint2d(params[i], params[i]);
155
+ }
156
+ return params;
157
+ }
158
+ /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
159
+ computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
160
+ const params = [];
161
+ const numEdges = visitor.numEdgesThisFacet;
162
+ for (let i = 0; i < numEdges; i++) {
163
+ const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
164
+ if (transformToIModel !== undefined)
165
+ transformToIModel.multiplyPoint3d(point, point);
166
+ params.push(core_geometry_1.Point2d.createFrom(point));
167
+ uvTransform.multiplyPoint2d(params[i], params[i]);
168
+ }
169
+ return params;
170
+ }
171
+ }
172
+ TextureMapping.Params = Params;
173
+ })(TextureMapping = exports.TextureMapping || (exports.TextureMapping = {}));
174
+ Object.freeze(TextureMapping.Trans2x3.identity);
175
175
  //# sourceMappingURL=TextureMapping.js.map
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters describing how the texture image is mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture } from \"./RenderTexture\";\n\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\n * @public\n */\nexport class TextureMapping {\n /** The texture to be mapped to the surface. */\n public readonly texture: RenderTexture;\n /** The parameters describing how the texture image is mapped to the surface. */\n public readonly params: TextureMapping.Params;\n\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\n this.texture = tx;\n this.params = params;\n }\n\n /** @internal */\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\n }\n}\n\n/** @public */\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\n /** Enumerates the possible texture mapping modes. */\n export enum Mode {\n None = -1,\n Parametric = 0,\n ElevationDrape = 1,\n Planar = 2,\n /** @internal */\n DirectionalDrape = 3,\n /** @internal */\n Cubic = 4,\n /** @internal */\n Spherical = 5,\n /** @internal */\n Cylindrical = 6,\n /** @internal */\n Solid = 7,\n /** @internal Only valid for lights */\n FrontProject = 8,\n }\n\n /** A 2x3 matrix for mapping a texture image to a surface. */\n export class Trans2x3 {\n /** The 3x4 transform produced from the 2x3 matrix. */\n public readonly transform: Transform;\n\n /** Construct from the two rows of the matrix:\n * ```\n * | m00 m01 originX |\n * | m10 m11 originY |\n * ```\n * Producing the [Transform]($core-geometry):\n * ```\n * | m00 m01 0 originX |\n * | m10 m11 0 originY |\n * | 0 0 1 0 |\n * ```\n */\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\n const origin = new Point3d(originX, originY, 0);\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\n this.transform = Transform.createRefs(origin, matrix);\n }\n\n /** An immutable 2x3 identity matrix. */\n public static readonly identity = new Trans2x3();\n }\n\n /** Properties used to construct a [[TextureMapping.Params]]. */\n export interface ParamProps {\n /** The matrix used to map the image to a surface. */\n textureMat2x3?: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\n * @note Defaults to 1.0\n */\n textureWeight?: number;\n /** The mode by which to map the image to a surface.\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\n */\n mapMode?: TextureMapping.Mode;\n /** @internal */\n worldMapping?: boolean;\n }\n\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\n export class Params {\n /** The matrix used to map the image to a surface. */\n public textureMatrix: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\n */\n public weight: number;\n /** The mode by which to map the image to a surface. */\n public mode: TextureMapping.Mode;\n /** @internal */\n public worldMapping: boolean;\n\n public constructor(props?: TextureMapping.ParamProps) {\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\n this.weight = props?.textureWeight ?? 1;\n this.mode = props?.mapMode ?? Mode.Parametric;\n this.worldMapping = props?.worldMapping ?? false;\n }\n\n /**\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\n * @internal\n */\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n switch (this.mode) {\n default: // Fall through to parametric in default case\n case TextureMapping.Mode.Parametric: {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n }\n case TextureMapping.Mode.Planar: {\n const normalIndices = visitor.normalIndex;\n if (!normalIndices)\n return undefined;\n\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n } else {\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\n }\n }\n case TextureMapping.Mode.ElevationDrape: {\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\n }\n }\n }\n\n /** Computes UV parameters given a texture mapping mode of parametric. */\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\n const params: Point2d[] = [];\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\n let param = Point2d.create();\n\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\n if (!visitor.tryGetNormalizedParameter(i, param)) {\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\n param = visitor.getParam(i)!;\n }\n }\n\n params.push(uvTransform.multiplyPoint2d(param));\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\n const params: Point2d[] = [];\n const points = visitor.point;\n let normal: Vector3d;\n\n if (visitor.normal === undefined)\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\n else\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\n\n if (!normal.normalize(normal))\n return undefined;\n\n // adjust U texture coordinate to be a continuous length starting at the\n // origin. V coordinate stays the same. This mode assumes Z is up vector\n\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\n normal.scale(-1.0, normal);\n\n // pick the first vertex normal\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\n\n // if the magnitude of the normal is near zero, the real normal points\n // almost straighten up.. In this case, use Y as the up vector to match QV\n\n const magnitude = sideVector.magnitude();\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\n\n if (magnitude < 1e-3) {\n normal.set(0, 0, -1);\n sideVector.set(1, 0, 0);\n }\n\n const upVector = sideVector.crossProduct(normal).normalize();\n if (!upVector)\n return undefined;\n\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\n\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\n const params: Point2d[] = [];\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\n\n if (transformToIModel !== undefined)\n transformToIModel.multiplyPoint3d(point, point);\n\n params.push(Point2d.createFrom(point));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n }\n}\n\nObject.freeze(TextureMapping.Trans2x3.identity);\n"]}
@@ -1,66 +1,66 @@
1
- /** @packageDocumentation
2
- * @module Entities
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { DefinitionElementProps } from "./ElementProps";
6
- import { ImageSourceFormat } from "./Image";
7
- import { Base64EncodedString } from "./Base64EncodedString";
8
- /** Properties that define a [Texture]($backend) element.
9
- * @public
10
- * @extensions
11
- */
12
- export interface TextureProps extends DefinitionElementProps {
13
- /** Format of the image data. */
14
- format: ImageSourceFormat;
15
- /** The image data stored in a Base64-encoded string according to the specified format.
16
- * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
- * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
- */
19
- data: Base64EncodedString;
20
- /** An optional description of the texture. */
21
- description?: string;
22
- }
23
- /** Properties that specify what texture should be loaded and how it should be loaded.
24
- * @public
25
- * @extensions
26
- */
27
- export interface TextureLoadProps {
28
- /** A valid Id64 string identifying the texture */
29
- name: Id64String;
30
- /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
- maxTextureSize?: number;
32
- }
33
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
- * Each pixel can be classified as either opaque or translucent.
35
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
- * @see [TextureImage.transparency]($frontend).
38
- * @public
39
- */
40
- export declare enum TextureTransparency {
41
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
- Opaque = 0,
43
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
- Translucent = 1,
45
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
- */
48
- Mixed = 2
49
- }
50
- /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
- * @public
52
- * @extensions
53
- */
54
- export interface TextureData {
55
- /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
- width: number;
57
- /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
- height: number;
59
- /** The format of the image (Jpeg or Png). */
60
- format: ImageSourceFormat;
61
- /** The encoded image bytes. */
62
- bytes: Uint8Array;
63
- /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
- transparency?: TextureTransparency;
65
- }
1
+ /** @packageDocumentation
2
+ * @module Entities
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { DefinitionElementProps } from "./ElementProps";
6
+ import { ImageSourceFormat } from "./Image";
7
+ import { Base64EncodedString } from "./Base64EncodedString";
8
+ /** Properties that define a [Texture]($backend) element.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export interface TextureProps extends DefinitionElementProps {
13
+ /** Format of the image data. */
14
+ format: ImageSourceFormat;
15
+ /** The image data stored in a Base64-encoded string according to the specified format.
16
+ * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
+ * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
+ */
19
+ data: Base64EncodedString;
20
+ /** An optional description of the texture. */
21
+ description?: string;
22
+ }
23
+ /** Properties that specify what texture should be loaded and how it should be loaded.
24
+ * @public
25
+ * @extensions
26
+ */
27
+ export interface TextureLoadProps {
28
+ /** A valid Id64 string identifying the texture */
29
+ name: Id64String;
30
+ /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
+ maxTextureSize?: number;
32
+ }
33
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
+ * Each pixel can be classified as either opaque or translucent.
35
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
+ * @see [TextureImage.transparency]($frontend).
38
+ * @public
39
+ */
40
+ export declare enum TextureTransparency {
41
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
+ Opaque = 0,
43
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
+ Translucent = 1,
45
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
+ */
48
+ Mixed = 2
49
+ }
50
+ /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
+ * @public
52
+ * @extensions
53
+ */
54
+ export interface TextureData {
55
+ /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
+ width: number;
57
+ /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
+ height: number;
59
+ /** The format of the image (Jpeg or Png). */
60
+ format: ImageSourceFormat;
61
+ /** The encoded image bytes. */
62
+ bytes: Uint8Array;
63
+ /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
+ transparency?: TextureTransparency;
65
+ }
66
66
  //# sourceMappingURL=TextureProps.d.ts.map
@@ -1,29 +1,29 @@
1
- "use strict";
2
- /*---------------------------------------------------------------------------------------------
3
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
- * See LICENSE.md in the project root for license terms and full copyright notice.
5
- *--------------------------------------------------------------------------------------------*/
6
- /** @packageDocumentation
7
- * @module Entities
8
- */
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.TextureTransparency = void 0;
11
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
12
- * Each pixel can be classified as either opaque or translucent.
13
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
14
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
15
- * @see [TextureImage.transparency]($frontend).
16
- * @public
17
- */
18
- var TextureTransparency;
19
- (function (TextureTransparency) {
20
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
21
- TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
22
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
23
- TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
24
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
25
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
26
- */
27
- TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
28
- })(TextureTransparency = exports.TextureTransparency || (exports.TextureTransparency = {}));
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module Entities
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.TextureTransparency = void 0;
11
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
12
+ * Each pixel can be classified as either opaque or translucent.
13
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
14
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
15
+ * @see [TextureImage.transparency]($frontend).
16
+ * @public
17
+ */
18
+ var TextureTransparency;
19
+ (function (TextureTransparency) {
20
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
21
+ TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
22
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
23
+ TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
24
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
25
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
26
+ */
27
+ TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
28
+ })(TextureTransparency = exports.TextureTransparency || (exports.TextureTransparency = {}));
29
29
  //# sourceMappingURL=TextureProps.js.map