@itwin/core-common 3.4.2 → 3.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (932) hide show
  1. package/CHANGELOG.md +13 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  5. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  6. package/lib/cjs/AnalysisStyle.js +165 -165
  7. package/lib/cjs/AnalysisStyle.js.map +1 -1
  8. package/lib/cjs/AuthorizationClient.d.ts +11 -11
  9. package/lib/cjs/AuthorizationClient.js +9 -9
  10. package/lib/cjs/AuthorizationClient.js.map +1 -1
  11. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  12. package/lib/cjs/BackgroundMapProvider.js +68 -68
  13. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  14. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  15. package/lib/cjs/BackgroundMapSettings.js +156 -156
  16. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  17. package/lib/cjs/Base64EncodedString.d.ts +30 -30
  18. package/lib/cjs/Base64EncodedString.js +56 -56
  19. package/lib/cjs/Base64EncodedString.js.map +1 -1
  20. package/lib/cjs/BlobReader.d.ts +31 -31
  21. package/lib/cjs/BlobReader.js +84 -84
  22. package/lib/cjs/BlobReader.js.map +1 -1
  23. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  24. package/lib/cjs/BriefcaseTypes.js +95 -95
  25. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  26. package/lib/cjs/Camera.d.ts +42 -42
  27. package/lib/cjs/Camera.js +62 -62
  28. package/lib/cjs/Camera.js.map +1 -1
  29. package/lib/cjs/ChangedElements.d.ts +83 -83
  30. package/lib/cjs/ChangedElements.js +21 -21
  31. package/lib/cjs/ChangedElements.js.map +1 -1
  32. package/lib/cjs/ChangedEntities.d.ts +45 -45
  33. package/lib/cjs/ChangedEntities.js +9 -9
  34. package/lib/cjs/ChangedEntities.js.map +1 -1
  35. package/lib/cjs/ChangesetProps.d.ts +98 -98
  36. package/lib/cjs/ChangesetProps.js +22 -22
  37. package/lib/cjs/ChangesetProps.js.map +1 -1
  38. package/lib/cjs/ClipStyle.d.ts +89 -89
  39. package/lib/cjs/ClipStyle.js +123 -123
  40. package/lib/cjs/ClipStyle.js.map +1 -1
  41. package/lib/cjs/CloudStorage.d.ts +62 -62
  42. package/lib/cjs/CloudStorage.js +113 -113
  43. package/lib/cjs/CloudStorage.js.map +1 -1
  44. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  45. package/lib/cjs/CloudStorageTileCache.js +66 -66
  46. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  47. package/lib/cjs/Code.d.ts +256 -256
  48. package/lib/cjs/Code.js +281 -281
  49. package/lib/cjs/Code.js.map +1 -1
  50. package/lib/cjs/ColorByName.d.ts +161 -161
  51. package/lib/cjs/ColorByName.js +169 -169
  52. package/lib/cjs/ColorByName.js.map +1 -1
  53. package/lib/cjs/ColorDef.d.ts +208 -208
  54. package/lib/cjs/ColorDef.js +571 -571
  55. package/lib/cjs/ColorDef.js.map +1 -1
  56. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  57. package/lib/cjs/CommonLoggerCategory.js +26 -26
  58. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  59. package/lib/cjs/ConcurrentQuery.d.ts +241 -241
  60. package/lib/cjs/ConcurrentQuery.js +380 -380
  61. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  62. package/lib/cjs/ContextRealityModel.d.ts +255 -255
  63. package/lib/cjs/ContextRealityModel.js +325 -325
  64. package/lib/cjs/ContextRealityModel.js.map +1 -1
  65. package/lib/cjs/DisplayStyleSettings.d.ts +552 -552
  66. package/lib/cjs/DisplayStyleSettings.js +951 -951
  67. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  68. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  69. package/lib/cjs/ECSchemaProps.js +9 -9
  70. package/lib/cjs/ECSchemaProps.js.map +1 -1
  71. package/lib/cjs/ECSqlReader.d.ts +70 -70
  72. package/lib/cjs/ECSqlReader.js +280 -280
  73. package/lib/cjs/ECSqlReader.js.map +1 -1
  74. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  75. package/lib/cjs/ECSqlTypes.js +189 -189
  76. package/lib/cjs/ECSqlTypes.js.map +1 -1
  77. package/lib/cjs/ElementProps.d.ts +479 -476
  78. package/lib/cjs/ElementProps.d.ts.map +1 -1
  79. package/lib/cjs/ElementProps.js +99 -99
  80. package/lib/cjs/ElementProps.js.map +1 -1
  81. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  82. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  83. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  84. package/lib/cjs/EntityProps.d.ts +176 -176
  85. package/lib/cjs/EntityProps.js +112 -112
  86. package/lib/cjs/EntityProps.js.map +1 -1
  87. package/lib/cjs/EntityReference.d.ts +51 -51
  88. package/lib/cjs/EntityReference.js +56 -56
  89. package/lib/cjs/EntityReference.js.map +1 -1
  90. package/lib/cjs/Environment.d.ts +61 -61
  91. package/lib/cjs/Environment.js +73 -73
  92. package/lib/cjs/Environment.js.map +1 -1
  93. package/lib/cjs/FeatureGates.d.ts +31 -31
  94. package/lib/cjs/FeatureGates.js +55 -55
  95. package/lib/cjs/FeatureGates.js.map +1 -1
  96. package/lib/cjs/FeatureIndex.d.ts +39 -39
  97. package/lib/cjs/FeatureIndex.js +63 -63
  98. package/lib/cjs/FeatureIndex.js.map +1 -1
  99. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  100. package/lib/cjs/FeatureSymbology.js +614 -614
  101. package/lib/cjs/FeatureSymbology.js.map +1 -1
  102. package/lib/cjs/FeatureTable.d.ts +141 -141
  103. package/lib/cjs/FeatureTable.js +278 -278
  104. package/lib/cjs/FeatureTable.js.map +1 -1
  105. package/lib/cjs/Fonts.d.ts +51 -51
  106. package/lib/cjs/Fonts.js +53 -53
  107. package/lib/cjs/Fonts.js.map +1 -1
  108. package/lib/cjs/Frustum.d.ts +114 -114
  109. package/lib/cjs/Frustum.js +292 -292
  110. package/lib/cjs/Frustum.js.map +1 -1
  111. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  112. package/lib/cjs/GeoCoordinateServices.js +80 -80
  113. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  114. package/lib/cjs/GeometryContainment.d.ts +28 -28
  115. package/lib/cjs/GeometryContainment.js +9 -9
  116. package/lib/cjs/GeometryContainment.js.map +1 -1
  117. package/lib/cjs/GeometryParams.d.ts +130 -130
  118. package/lib/cjs/GeometryParams.js +174 -174
  119. package/lib/cjs/GeometryParams.js.map +1 -1
  120. package/lib/cjs/GeometrySummary.d.ts +45 -45
  121. package/lib/cjs/GeometrySummary.js +23 -23
  122. package/lib/cjs/GeometrySummary.js.map +1 -1
  123. package/lib/cjs/Gradient.d.ts +139 -139
  124. package/lib/cjs/Gradient.js +455 -455
  125. package/lib/cjs/Gradient.js.map +1 -1
  126. package/lib/cjs/GraphicParams.d.ts +58 -58
  127. package/lib/cjs/GraphicParams.js +85 -85
  128. package/lib/cjs/GraphicParams.js.map +1 -1
  129. package/lib/cjs/GroundPlane.d.ts +52 -52
  130. package/lib/cjs/GroundPlane.js +64 -64
  131. package/lib/cjs/GroundPlane.js.map +1 -1
  132. package/lib/cjs/HSLColor.d.ts +20 -20
  133. package/lib/cjs/HSLColor.js +32 -32
  134. package/lib/cjs/HSLColor.js.map +1 -1
  135. package/lib/cjs/HSVColor.d.ts +30 -30
  136. package/lib/cjs/HSVColor.js +59 -59
  137. package/lib/cjs/HSVColor.js.map +1 -1
  138. package/lib/cjs/HiddenLine.d.ts +97 -97
  139. package/lib/cjs/HiddenLine.js +162 -162
  140. package/lib/cjs/HiddenLine.js.map +1 -1
  141. package/lib/cjs/Hilite.d.ts +50 -50
  142. package/lib/cjs/Hilite.js +64 -64
  143. package/lib/cjs/Hilite.js.map +1 -1
  144. package/lib/cjs/IModel.d.ts +359 -359
  145. package/lib/cjs/IModel.js +347 -347
  146. package/lib/cjs/IModel.js.map +1 -1
  147. package/lib/cjs/IModelError.d.ts +36 -36
  148. package/lib/cjs/IModelError.js +72 -72
  149. package/lib/cjs/IModelError.js.map +1 -1
  150. package/lib/cjs/IModelVersion.d.ts +68 -68
  151. package/lib/cjs/IModelVersion.js +79 -79
  152. package/lib/cjs/IModelVersion.js.map +1 -1
  153. package/lib/cjs/Image.d.ts +86 -86
  154. package/lib/cjs/Image.js +128 -128
  155. package/lib/cjs/Image.js.map +1 -1
  156. package/lib/cjs/IpcAppProps.d.ts +124 -124
  157. package/lib/cjs/IpcAppProps.js +18 -18
  158. package/lib/cjs/IpcAppProps.js.map +1 -1
  159. package/lib/cjs/LightSettings.d.ts +224 -224
  160. package/lib/cjs/LightSettings.js +309 -309
  161. package/lib/cjs/LightSettings.js.map +1 -1
  162. package/lib/cjs/LinePixels.d.ts +34 -34
  163. package/lib/cjs/LinePixels.js +42 -42
  164. package/lib/cjs/LinePixels.js.map +1 -1
  165. package/lib/cjs/Localization.d.ts +111 -111
  166. package/lib/cjs/Localization.js +26 -26
  167. package/lib/cjs/Localization.js.map +1 -1
  168. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  169. package/lib/cjs/MapImagerySettings.js +80 -80
  170. package/lib/cjs/MapImagerySettings.js.map +1 -1
  171. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  172. package/lib/cjs/MapLayerSettings.js +411 -411
  173. package/lib/cjs/MapLayerSettings.js.map +1 -1
  174. package/lib/cjs/MassProperties.d.ts +64 -64
  175. package/lib/cjs/MassProperties.js +23 -23
  176. package/lib/cjs/MassProperties.js.map +1 -1
  177. package/lib/cjs/MaterialProps.d.ts +118 -118
  178. package/lib/cjs/MaterialProps.js +23 -23
  179. package/lib/cjs/MaterialProps.js.map +1 -1
  180. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  181. package/lib/cjs/ModelClipGroup.js +98 -98
  182. package/lib/cjs/ModelClipGroup.js.map +1 -1
  183. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  184. package/lib/cjs/ModelGeometryChanges.js +83 -83
  185. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  186. package/lib/cjs/ModelProps.d.ts +67 -67
  187. package/lib/cjs/ModelProps.js +9 -9
  188. package/lib/cjs/ModelProps.js.map +1 -1
  189. package/lib/cjs/NativeAppProps.d.ts +122 -122
  190. package/lib/cjs/NativeAppProps.js +30 -30
  191. package/lib/cjs/NativeAppProps.js.map +1 -1
  192. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  193. package/lib/cjs/OctEncodedNormal.js +98 -98
  194. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  195. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  196. package/lib/cjs/PlanProjectionSettings.js +63 -63
  197. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  198. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  199. package/lib/cjs/PlanarClipMask.js +136 -136
  200. package/lib/cjs/PlanarClipMask.js.map +1 -1
  201. package/lib/cjs/QPoint.d.ts +479 -479
  202. package/lib/cjs/QPoint.js +826 -826
  203. package/lib/cjs/QPoint.js.map +1 -1
  204. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  205. package/lib/cjs/RealityDataAccessProps.js +19 -19
  206. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  207. package/lib/cjs/Render.d.ts +89 -89
  208. package/lib/cjs/Render.js +177 -177
  209. package/lib/cjs/Render.js.map +1 -1
  210. package/lib/cjs/RenderMaterial.d.ts +58 -58
  211. package/lib/cjs/RenderMaterial.js +76 -76
  212. package/lib/cjs/RenderMaterial.js.map +1 -1
  213. package/lib/cjs/RenderSchedule.d.ts +541 -541
  214. package/lib/cjs/RenderSchedule.js +1000 -1000
  215. package/lib/cjs/RenderTexture.d.ts +70 -70
  216. package/lib/cjs/RenderTexture.js +59 -59
  217. package/lib/cjs/RenderTexture.js.map +1 -1
  218. package/lib/cjs/RgbColor.d.ts +39 -39
  219. package/lib/cjs/RgbColor.js +67 -67
  220. package/lib/cjs/RgbColor.js.map +1 -1
  221. package/lib/cjs/RpcInterface.d.ts +33 -33
  222. package/lib/cjs/RpcInterface.js +137 -137
  223. package/lib/cjs/RpcInterface.js.map +1 -1
  224. package/lib/cjs/RpcManager.d.ts +40 -40
  225. package/lib/cjs/RpcManager.js +55 -55
  226. package/lib/cjs/RpcManager.js.map +1 -1
  227. package/lib/cjs/SessionProps.d.ts +16 -16
  228. package/lib/cjs/SessionProps.js +9 -9
  229. package/lib/cjs/SessionProps.js.map +1 -1
  230. package/lib/cjs/SkyBox.d.ts +215 -215
  231. package/lib/cjs/SkyBox.js +210 -210
  232. package/lib/cjs/SkyBox.js.map +1 -1
  233. package/lib/cjs/Snapping.d.ts +49 -49
  234. package/lib/cjs/Snapping.js +9 -9
  235. package/lib/cjs/Snapping.js.map +1 -1
  236. package/lib/cjs/SolarCalculate.d.ts +27 -27
  237. package/lib/cjs/SolarCalculate.js +211 -211
  238. package/lib/cjs/SolarCalculate.js.map +1 -1
  239. package/lib/cjs/SolarShadows.d.ts +35 -35
  240. package/lib/cjs/SolarShadows.js +62 -62
  241. package/lib/cjs/SolarShadows.js.map +1 -1
  242. package/lib/cjs/SpatialClassification.d.ts +208 -208
  243. package/lib/cjs/SpatialClassification.js +340 -340
  244. package/lib/cjs/SpatialClassification.js.map +1 -1
  245. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  246. package/lib/cjs/SubCategoryAppearance.js +96 -96
  247. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  248. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  249. package/lib/cjs/SubCategoryOverride.js +104 -104
  250. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  251. package/lib/cjs/TerrainSettings.d.ts +82 -82
  252. package/lib/cjs/TerrainSettings.js +102 -102
  253. package/lib/cjs/TerrainSettings.js.map +1 -1
  254. package/lib/cjs/TextureMapping.d.ts +101 -101
  255. package/lib/cjs/TextureMapping.js +174 -174
  256. package/lib/cjs/TextureMapping.js.map +1 -1
  257. package/lib/cjs/TextureProps.d.ts +65 -65
  258. package/lib/cjs/TextureProps.js +28 -28
  259. package/lib/cjs/TextureProps.js.map +1 -1
  260. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  261. package/lib/cjs/ThematicDisplay.js +344 -344
  262. package/lib/cjs/ThematicDisplay.js.map +1 -1
  263. package/lib/cjs/Thumbnail.d.ts +26 -26
  264. package/lib/cjs/Thumbnail.js +9 -9
  265. package/lib/cjs/Thumbnail.js.map +1 -1
  266. package/lib/cjs/TileProps.d.ts +82 -82
  267. package/lib/cjs/TileProps.js +29 -29
  268. package/lib/cjs/TileProps.js.map +1 -1
  269. package/lib/cjs/Tween.d.ts +191 -191
  270. package/lib/cjs/Tween.js +570 -570
  271. package/lib/cjs/Tween.js.map +1 -1
  272. package/lib/cjs/TxnAction.d.ts +21 -21
  273. package/lib/cjs/TxnAction.js +29 -29
  274. package/lib/cjs/TxnAction.js.map +1 -1
  275. package/lib/cjs/ViewDetails.d.ts +125 -125
  276. package/lib/cjs/ViewDetails.js +158 -158
  277. package/lib/cjs/ViewDetails.js.map +1 -1
  278. package/lib/cjs/ViewFlags.d.ts +291 -291
  279. package/lib/cjs/ViewFlags.js +368 -368
  280. package/lib/cjs/ViewFlags.js.map +1 -1
  281. package/lib/cjs/ViewProps.d.ts +205 -205
  282. package/lib/cjs/ViewProps.js +9 -9
  283. package/lib/cjs/ViewProps.js.map +1 -1
  284. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  285. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  286. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  287. package/lib/cjs/core-common.d.ts +241 -241
  288. package/lib/cjs/core-common.js +257 -257
  289. package/lib/cjs/core-common.js.map +1 -1
  290. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  291. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  292. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  293. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  294. package/lib/cjs/domains/GenericElementProps.js +9 -9
  295. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  296. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  297. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  298. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  299. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  300. package/lib/cjs/geometry/AreaPattern.js +204 -204
  301. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  302. package/lib/cjs/geometry/BoundingSphere.d.ts +14 -14
  303. package/lib/cjs/geometry/BoundingSphere.js +30 -30
  304. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  305. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  306. package/lib/cjs/geometry/Cartographic.js +345 -345
  307. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  308. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  309. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  310. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  311. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  312. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  313. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  314. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  315. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  316. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  317. package/lib/cjs/geometry/FrustumPlanes.d.ts +32 -32
  318. package/lib/cjs/geometry/FrustumPlanes.js +132 -132
  319. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  320. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  321. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  322. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  323. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  324. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  325. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  326. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  327. package/lib/cjs/geometry/GeometryStream.js +469 -469
  328. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  329. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  330. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  331. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  332. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  333. package/lib/cjs/geometry/LineStyle.js +129 -129
  334. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  335. package/lib/cjs/geometry/Placement.d.ts +95 -95
  336. package/lib/cjs/geometry/Placement.js +131 -131
  337. package/lib/cjs/geometry/Placement.js.map +1 -1
  338. package/lib/cjs/geometry/Projection.d.ts +251 -251
  339. package/lib/cjs/geometry/Projection.js +198 -198
  340. package/lib/cjs/geometry/Projection.js.map +1 -1
  341. package/lib/cjs/geometry/TextString.d.ts +55 -55
  342. package/lib/cjs/geometry/TextString.js +65 -65
  343. package/lib/cjs/geometry/TextString.js.map +1 -1
  344. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  345. package/lib/cjs/ipc/IpcSession.js +27 -27
  346. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  347. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  348. package/lib/cjs/ipc/IpcSocket.js +16 -16
  349. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  350. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
  351. package/lib/cjs/ipc/IpcWebSocket.js +151 -151
  352. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  353. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts +15 -15
  354. package/lib/cjs/ipc/IpcWebSocketTransport.js +158 -158
  355. package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
  356. package/lib/cjs/rpc/DevToolsRpcInterface.d.ts +32 -32
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  701. package/lib/esm/SolarCalculate.d.ts +27 -27
  702. package/lib/esm/SolarCalculate.js +204 -204
  703. package/lib/esm/SolarCalculate.js.map +1 -1
  704. package/lib/esm/SolarShadows.d.ts +35 -35
  705. package/lib/esm/SolarShadows.js +58 -58
  706. package/lib/esm/SolarShadows.js.map +1 -1
  707. package/lib/esm/SpatialClassification.d.ts +208 -208
  708. package/lib/esm/SpatialClassification.js +334 -334
  709. package/lib/esm/SpatialClassification.js.map +1 -1
  710. package/lib/esm/SubCategoryAppearance.d.ts +91 -91
  711. package/lib/esm/SubCategoryAppearance.js +92 -92
  712. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  713. package/lib/esm/SubCategoryOverride.d.ts +46 -46
  714. package/lib/esm/SubCategoryOverride.js +100 -100
  715. package/lib/esm/SubCategoryOverride.js.map +1 -1
  716. package/lib/esm/TerrainSettings.d.ts +82 -82
  717. package/lib/esm/TerrainSettings.js +98 -98
  718. package/lib/esm/TerrainSettings.js.map +1 -1
  719. package/lib/esm/TextureMapping.d.ts +101 -101
  720. package/lib/esm/TextureMapping.js +170 -170
  721. package/lib/esm/TextureMapping.js.map +1 -1
  722. package/lib/esm/TextureProps.d.ts +65 -65
  723. package/lib/esm/TextureProps.js +25 -25
  724. package/lib/esm/TextureProps.js.map +1 -1
  725. package/lib/esm/ThematicDisplay.d.ts +230 -230
  726. package/lib/esm/ThematicDisplay.js +337 -337
  727. package/lib/esm/ThematicDisplay.js.map +1 -1
  728. package/lib/esm/Thumbnail.d.ts +26 -26
  729. package/lib/esm/Thumbnail.js +8 -8
  730. package/lib/esm/Thumbnail.js.map +1 -1
  731. package/lib/esm/TileProps.d.ts +82 -82
  732. package/lib/esm/TileProps.js +25 -25
  733. package/lib/esm/TileProps.js.map +1 -1
  734. package/lib/esm/Tween.d.ts +191 -191
  735. package/lib/esm/Tween.js +565 -565
  736. package/lib/esm/Tween.js.map +1 -1
  737. package/lib/esm/TxnAction.d.ts +21 -21
  738. package/lib/esm/TxnAction.js +26 -26
  739. package/lib/esm/TxnAction.js.map +1 -1
  740. package/lib/esm/ViewDetails.d.ts +125 -125
  741. package/lib/esm/ViewDetails.js +153 -153
  742. package/lib/esm/ViewDetails.js.map +1 -1
  743. package/lib/esm/ViewFlags.d.ts +291 -291
  744. package/lib/esm/ViewFlags.js +364 -364
  745. package/lib/esm/ViewFlags.js.map +1 -1
  746. package/lib/esm/ViewProps.d.ts +205 -205
  747. package/lib/esm/ViewProps.js +8 -8
  748. package/lib/esm/ViewProps.js.map +1 -1
  749. package/lib/esm/WhiteOnWhiteReversalSettings.d.ts +36 -36
  750. package/lib/esm/WhiteOnWhiteReversalSettings.js +33 -33
  751. package/lib/esm/WhiteOnWhiteReversalSettings.js.map +1 -1
  752. package/lib/esm/core-common.d.ts +241 -241
  753. package/lib/esm/core-common.js +245 -245
  754. package/lib/esm/core-common.js.map +1 -1
  755. package/lib/esm/domains/FunctionalElementProps.d.ts +11 -11
  756. package/lib/esm/domains/FunctionalElementProps.js +8 -8
  757. package/lib/esm/domains/FunctionalElementProps.js.map +1 -1
  758. package/lib/esm/domains/GenericElementProps.d.ts +18 -18
  759. package/lib/esm/domains/GenericElementProps.js +8 -8
  760. package/lib/esm/domains/GenericElementProps.js.map +1 -1
  761. package/lib/esm/geometry/AdditionalTransform.d.ts +84 -84
  762. package/lib/esm/geometry/AdditionalTransform.js +80 -80
  763. package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
  764. package/lib/esm/geometry/AreaPattern.d.ts +82 -82
  765. package/lib/esm/geometry/AreaPattern.js +201 -201
  766. package/lib/esm/geometry/AreaPattern.js.map +1 -1
  767. package/lib/esm/geometry/BoundingSphere.d.ts +14 -14
  768. package/lib/esm/geometry/BoundingSphere.js +26 -26
  769. package/lib/esm/geometry/BoundingSphere.js.map +1 -1
  770. package/lib/esm/geometry/Cartographic.d.ts +137 -137
  771. package/lib/esm/geometry/Cartographic.js +340 -340
  772. package/lib/esm/geometry/Cartographic.js.map +1 -1
  773. package/lib/esm/geometry/CoordinateReferenceSystem.d.ts +269 -269
  774. package/lib/esm/geometry/CoordinateReferenceSystem.js +254 -254
  775. package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
  776. package/lib/esm/geometry/ElementGeometry.d.ts +402 -402
  777. package/lib/esm/geometry/ElementGeometry.js +1716 -1716
  778. package/lib/esm/geometry/ElementGeometry.js.map +1 -1
  779. package/lib/esm/geometry/ElementGeometryFB.d.ts +2372 -2372
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  781. package/lib/esm/geometry/ElementGeometryFB.js.map +1 -1
  782. package/lib/esm/geometry/FrustumPlanes.d.ts +32 -32
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  788. package/lib/esm/geometry/GeodeticEllipsoid.d.ts +72 -72
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  791. package/lib/esm/geometry/GeometryStream.d.ts +347 -347
  792. package/lib/esm/geometry/GeometryStream.js +464 -464
  793. package/lib/esm/geometry/GeometryStream.js.map +1 -1
  794. package/lib/esm/geometry/ImageGraphic.d.ts +74 -74
  795. package/lib/esm/geometry/ImageGraphic.js +93 -93
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  797. package/lib/esm/geometry/LineStyle.d.ts +71 -71
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  803. package/lib/esm/geometry/Projection.d.ts +251 -251
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  806. package/lib/esm/geometry/TextString.d.ts +55 -55
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  932. package/package.json +7 -7
@@ -1,171 +1,171 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Rendering
7
- */
8
- import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
9
- /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
10
- * @public
11
- */
12
- export class TextureMapping {
13
- constructor(tx, params) {
14
- this.texture = tx;
15
- this.params = params;
16
- }
17
- /** @internal */
18
- computeUVParams(visitor, transformToImodel) {
19
- return this.params.computeUVParams(visitor, transformToImodel);
20
- }
21
- }
22
- /** @public */
23
- (function (TextureMapping) {
24
- /** Enumerates the possible texture mapping modes. */
25
- let Mode;
26
- (function (Mode) {
27
- Mode[Mode["None"] = -1] = "None";
28
- Mode[Mode["Parametric"] = 0] = "Parametric";
29
- Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
30
- Mode[Mode["Planar"] = 2] = "Planar";
31
- /** @internal */
32
- Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
33
- /** @internal */
34
- Mode[Mode["Cubic"] = 4] = "Cubic";
35
- /** @internal */
36
- Mode[Mode["Spherical"] = 5] = "Spherical";
37
- /** @internal */
38
- Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
39
- /** @internal */
40
- Mode[Mode["Solid"] = 7] = "Solid";
41
- /** @internal Only valid for lights */
42
- Mode[Mode["FrontProject"] = 8] = "FrontProject";
43
- })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
44
- /** A 2x3 matrix for mapping a texture image to a surface. */
45
- class Trans2x3 {
46
- /** Construct from the two rows of the matrix:
47
- * ```
48
- * | m00 m01 originX |
49
- * | m10 m11 originY |
50
- * ```
51
- * Producing the [Transform]($core-geometry):
52
- * ```
53
- * | m00 m01 0 originX |
54
- * | m10 m11 0 originY |
55
- * | 0 0 1 0 |
56
- * ```
57
- */
58
- constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
59
- const origin = new Point3d(originX, originY, 0);
60
- const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
61
- this.transform = Transform.createRefs(origin, matrix);
62
- }
63
- }
64
- /** An immutable 2x3 identity matrix. */
65
- Trans2x3.identity = new Trans2x3();
66
- TextureMapping.Trans2x3 = Trans2x3;
67
- /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
68
- class Params {
69
- constructor(props) {
70
- var _a, _b, _c, _d;
71
- this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
72
- this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
73
- this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
74
- this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
75
- }
76
- /**
77
- * Generates UV parameters for textured surfaces. Returns undefined on failure.
78
- * @internal
79
- */
80
- computeUVParams(visitor, transformToImodel) {
81
- switch (this.mode) {
82
- default: // Fall through to parametric in default case
83
- case TextureMapping.Mode.Parametric: {
84
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
85
- }
86
- case TextureMapping.Mode.Planar: {
87
- const normalIndices = visitor.normalIndex;
88
- if (!normalIndices)
89
- return undefined;
90
- // Ignore planar mode unless master or sub units for scaleMode and facet is planar
91
- if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
92
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
93
- }
94
- else {
95
- return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
96
- }
97
- }
98
- case TextureMapping.Mode.ElevationDrape: {
99
- return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
100
- }
101
- }
102
- }
103
- /** Computes UV parameters given a texture mapping mode of parametric. */
104
- computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
105
- const params = [];
106
- for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
107
- let param = Point2d.create();
108
- if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
109
- if (!visitor.tryGetNormalizedParameter(i, param)) {
110
- // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
111
- param = visitor.getParam(i);
112
- }
113
- }
114
- params.push(uvTransform.multiplyPoint2d(param));
115
- }
116
- return params;
117
- }
118
- /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
119
- computePlanarUVParams(visitor, uvTransform) {
120
- const params = [];
121
- const points = visitor.point;
122
- let normal;
123
- if (visitor.normal === undefined)
124
- normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
125
- else
126
- normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
127
- if (!normal.normalize(normal))
128
- return undefined;
129
- // adjust U texture coordinate to be a continuous length starting at the
130
- // origin. V coordinate stays the same. This mode assumes Z is up vector
131
- // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
132
- normal.scale(-1.0, normal);
133
- // pick the first vertex normal
134
- const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
135
- // if the magnitude of the normal is near zero, the real normal points
136
- // almost straighten up.. In this case, use Y as the up vector to match QV
137
- const magnitude = sideVector.magnitude();
138
- sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
139
- if (magnitude < 1e-3) {
140
- normal.set(0, 0, -1);
141
- sideVector.set(1, 0, 0);
142
- }
143
- const upVector = sideVector.crossProduct(normal).normalize();
144
- if (!upVector)
145
- return undefined;
146
- const numEdges = visitor.numEdgesThisFacet;
147
- for (let i = 0; i < numEdges; i++) {
148
- const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
149
- params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
150
- uvTransform.multiplyPoint2d(params[i], params[i]);
151
- }
152
- return params;
153
- }
154
- /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
155
- computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
156
- const params = [];
157
- const numEdges = visitor.numEdgesThisFacet;
158
- for (let i = 0; i < numEdges; i++) {
159
- const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
160
- if (transformToIModel !== undefined)
161
- transformToIModel.multiplyPoint3d(point, point);
162
- params.push(Point2d.createFrom(point));
163
- uvTransform.multiplyPoint2d(params[i], params[i]);
164
- }
165
- return params;
166
- }
167
- }
168
- TextureMapping.Params = Params;
169
- })(TextureMapping || (TextureMapping = {}));
170
- Object.freeze(TextureMapping.Trans2x3.identity);
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Rendering
7
+ */
8
+ import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
9
+ /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
10
+ * @public
11
+ */
12
+ export class TextureMapping {
13
+ constructor(tx, params) {
14
+ this.texture = tx;
15
+ this.params = params;
16
+ }
17
+ /** @internal */
18
+ computeUVParams(visitor, transformToImodel) {
19
+ return this.params.computeUVParams(visitor, transformToImodel);
20
+ }
21
+ }
22
+ /** @public */
23
+ (function (TextureMapping) {
24
+ /** Enumerates the possible texture mapping modes. */
25
+ let Mode;
26
+ (function (Mode) {
27
+ Mode[Mode["None"] = -1] = "None";
28
+ Mode[Mode["Parametric"] = 0] = "Parametric";
29
+ Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
30
+ Mode[Mode["Planar"] = 2] = "Planar";
31
+ /** @internal */
32
+ Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
33
+ /** @internal */
34
+ Mode[Mode["Cubic"] = 4] = "Cubic";
35
+ /** @internal */
36
+ Mode[Mode["Spherical"] = 5] = "Spherical";
37
+ /** @internal */
38
+ Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
39
+ /** @internal */
40
+ Mode[Mode["Solid"] = 7] = "Solid";
41
+ /** @internal Only valid for lights */
42
+ Mode[Mode["FrontProject"] = 8] = "FrontProject";
43
+ })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
44
+ /** A 2x3 matrix for mapping a texture image to a surface. */
45
+ class Trans2x3 {
46
+ /** Construct from the two rows of the matrix:
47
+ * ```
48
+ * | m00 m01 originX |
49
+ * | m10 m11 originY |
50
+ * ```
51
+ * Producing the [Transform]($core-geometry):
52
+ * ```
53
+ * | m00 m01 0 originX |
54
+ * | m10 m11 0 originY |
55
+ * | 0 0 1 0 |
56
+ * ```
57
+ */
58
+ constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
59
+ const origin = new Point3d(originX, originY, 0);
60
+ const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
61
+ this.transform = Transform.createRefs(origin, matrix);
62
+ }
63
+ }
64
+ /** An immutable 2x3 identity matrix. */
65
+ Trans2x3.identity = new Trans2x3();
66
+ TextureMapping.Trans2x3 = Trans2x3;
67
+ /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
68
+ class Params {
69
+ constructor(props) {
70
+ var _a, _b, _c, _d;
71
+ this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
72
+ this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
73
+ this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
74
+ this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
75
+ }
76
+ /**
77
+ * Generates UV parameters for textured surfaces. Returns undefined on failure.
78
+ * @internal
79
+ */
80
+ computeUVParams(visitor, transformToImodel) {
81
+ switch (this.mode) {
82
+ default: // Fall through to parametric in default case
83
+ case TextureMapping.Mode.Parametric: {
84
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
85
+ }
86
+ case TextureMapping.Mode.Planar: {
87
+ const normalIndices = visitor.normalIndex;
88
+ if (!normalIndices)
89
+ return undefined;
90
+ // Ignore planar mode unless master or sub units for scaleMode and facet is planar
91
+ if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
92
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
93
+ }
94
+ else {
95
+ return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
96
+ }
97
+ }
98
+ case TextureMapping.Mode.ElevationDrape: {
99
+ return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
100
+ }
101
+ }
102
+ }
103
+ /** Computes UV parameters given a texture mapping mode of parametric. */
104
+ computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
105
+ const params = [];
106
+ for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
107
+ let param = Point2d.create();
108
+ if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
109
+ if (!visitor.tryGetNormalizedParameter(i, param)) {
110
+ // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
111
+ param = visitor.getParam(i);
112
+ }
113
+ }
114
+ params.push(uvTransform.multiplyPoint2d(param));
115
+ }
116
+ return params;
117
+ }
118
+ /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
119
+ computePlanarUVParams(visitor, uvTransform) {
120
+ const params = [];
121
+ const points = visitor.point;
122
+ let normal;
123
+ if (visitor.normal === undefined)
124
+ normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
125
+ else
126
+ normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
127
+ if (!normal.normalize(normal))
128
+ return undefined;
129
+ // adjust U texture coordinate to be a continuous length starting at the
130
+ // origin. V coordinate stays the same. This mode assumes Z is up vector
131
+ // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
132
+ normal.scale(-1.0, normal);
133
+ // pick the first vertex normal
134
+ const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
135
+ // if the magnitude of the normal is near zero, the real normal points
136
+ // almost straighten up.. In this case, use Y as the up vector to match QV
137
+ const magnitude = sideVector.magnitude();
138
+ sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
139
+ if (magnitude < 1e-3) {
140
+ normal.set(0, 0, -1);
141
+ sideVector.set(1, 0, 0);
142
+ }
143
+ const upVector = sideVector.crossProduct(normal).normalize();
144
+ if (!upVector)
145
+ return undefined;
146
+ const numEdges = visitor.numEdgesThisFacet;
147
+ for (let i = 0; i < numEdges; i++) {
148
+ const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
149
+ params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
150
+ uvTransform.multiplyPoint2d(params[i], params[i]);
151
+ }
152
+ return params;
153
+ }
154
+ /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
155
+ computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
156
+ const params = [];
157
+ const numEdges = visitor.numEdgesThisFacet;
158
+ for (let i = 0; i < numEdges; i++) {
159
+ const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
160
+ if (transformToIModel !== undefined)
161
+ transformToIModel.multiplyPoint3d(point, point);
162
+ params.push(Point2d.createFrom(point));
163
+ uvTransform.multiplyPoint2d(params[i], params[i]);
164
+ }
165
+ return params;
166
+ }
167
+ }
168
+ TextureMapping.Params = Params;
169
+ })(TextureMapping || (TextureMapping = {}));
170
+ Object.freeze(TextureMapping.Trans2x3.identity);
171
171
  //# sourceMappingURL=TextureMapping.js.map
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters describing how the texture image is mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture } from \"./RenderTexture\";\n\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\n * @public\n */\nexport class TextureMapping {\n /** The texture to be mapped to the surface. */\n public readonly texture: RenderTexture;\n /** The parameters describing how the texture image is mapped to the surface. */\n public readonly params: TextureMapping.Params;\n\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\n this.texture = tx;\n this.params = params;\n }\n\n /** @internal */\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\n }\n}\n\n/** @public */\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\n /** Enumerates the possible texture mapping modes. */\n export enum Mode {\n None = -1,\n Parametric = 0,\n ElevationDrape = 1,\n Planar = 2,\n /** @internal */\n DirectionalDrape = 3,\n /** @internal */\n Cubic = 4,\n /** @internal */\n Spherical = 5,\n /** @internal */\n Cylindrical = 6,\n /** @internal */\n Solid = 7,\n /** @internal Only valid for lights */\n FrontProject = 8,\n }\n\n /** A 2x3 matrix for mapping a texture image to a surface. */\n export class Trans2x3 {\n /** The 3x4 transform produced from the 2x3 matrix. */\n public readonly transform: Transform;\n\n /** Construct from the two rows of the matrix:\n * ```\n * | m00 m01 originX |\n * | m10 m11 originY |\n * ```\n * Producing the [Transform]($core-geometry):\n * ```\n * | m00 m01 0 originX |\n * | m10 m11 0 originY |\n * | 0 0 1 0 |\n * ```\n */\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\n const origin = new Point3d(originX, originY, 0);\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\n this.transform = Transform.createRefs(origin, matrix);\n }\n\n /** An immutable 2x3 identity matrix. */\n public static readonly identity = new Trans2x3();\n }\n\n /** Properties used to construct a [[TextureMapping.Params]]. */\n export interface ParamProps {\n /** The matrix used to map the image to a surface. */\n textureMat2x3?: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\n * @note Defaults to 1.0\n */\n textureWeight?: number;\n /** The mode by which to map the image to a surface.\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\n */\n mapMode?: TextureMapping.Mode;\n /** @internal */\n worldMapping?: boolean;\n }\n\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\n export class Params {\n /** The matrix used to map the image to a surface. */\n public textureMatrix: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\n */\n public weight: number;\n /** The mode by which to map the image to a surface. */\n public mode: TextureMapping.Mode;\n /** @internal */\n public worldMapping: boolean;\n\n public constructor(props?: TextureMapping.ParamProps) {\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\n this.weight = props?.textureWeight ?? 1;\n this.mode = props?.mapMode ?? Mode.Parametric;\n this.worldMapping = props?.worldMapping ?? false;\n }\n\n /**\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\n * @internal\n */\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n switch (this.mode) {\n default: // Fall through to parametric in default case\n case TextureMapping.Mode.Parametric: {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n }\n case TextureMapping.Mode.Planar: {\n const normalIndices = visitor.normalIndex;\n if (!normalIndices)\n return undefined;\n\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n } else {\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\n }\n }\n case TextureMapping.Mode.ElevationDrape: {\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\n }\n }\n }\n\n /** Computes UV parameters given a texture mapping mode of parametric. */\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\n const params: Point2d[] = [];\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\n let param = Point2d.create();\n\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\n if (!visitor.tryGetNormalizedParameter(i, param)) {\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\n param = visitor.getParam(i)!;\n }\n }\n\n params.push(uvTransform.multiplyPoint2d(param));\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\n const params: Point2d[] = [];\n const points = visitor.point;\n let normal: Vector3d;\n\n if (visitor.normal === undefined)\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\n else\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\n\n if (!normal.normalize(normal))\n return undefined;\n\n // adjust U texture coordinate to be a continuous length starting at the\n // origin. V coordinate stays the same. This mode assumes Z is up vector\n\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\n normal.scale(-1.0, normal);\n\n // pick the first vertex normal\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\n\n // if the magnitude of the normal is near zero, the real normal points\n // almost straighten up.. In this case, use Y as the up vector to match QV\n\n const magnitude = sideVector.magnitude();\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\n\n if (magnitude < 1e-3) {\n normal.set(0, 0, -1);\n sideVector.set(1, 0, 0);\n }\n\n const upVector = sideVector.crossProduct(normal).normalize();\n if (!upVector)\n return undefined;\n\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\n\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\n const params: Point2d[] = [];\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\n\n if (transformToIModel !== undefined)\n transformToIModel.multiplyPoint3d(point, point);\n\n params.push(Point2d.createFrom(point));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n }\n}\n\nObject.freeze(TextureMapping.Trans2x3.identity);\n"]}
@@ -1,66 +1,66 @@
1
- /** @packageDocumentation
2
- * @module Entities
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { DefinitionElementProps } from "./ElementProps";
6
- import { ImageSourceFormat } from "./Image";
7
- import { Base64EncodedString } from "./Base64EncodedString";
8
- /** Properties that define a [Texture]($backend) element.
9
- * @public
10
- * @extensions
11
- */
12
- export interface TextureProps extends DefinitionElementProps {
13
- /** Format of the image data. */
14
- format: ImageSourceFormat;
15
- /** The image data stored in a Base64-encoded string according to the specified format.
16
- * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
- * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
- */
19
- data: Base64EncodedString;
20
- /** An optional description of the texture. */
21
- description?: string;
22
- }
23
- /** Properties that specify what texture should be loaded and how it should be loaded.
24
- * @public
25
- * @extensions
26
- */
27
- export interface TextureLoadProps {
28
- /** A valid Id64 string identifying the texture */
29
- name: Id64String;
30
- /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
- maxTextureSize?: number;
32
- }
33
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
- * Each pixel can be classified as either opaque or translucent.
35
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
- * @see [TextureImage.transparency]($frontend).
38
- * @public
39
- */
40
- export declare enum TextureTransparency {
41
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
- Opaque = 0,
43
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
- Translucent = 1,
45
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
- */
48
- Mixed = 2
49
- }
50
- /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
- * @public
52
- * @extensions
53
- */
54
- export interface TextureData {
55
- /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
- width: number;
57
- /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
- height: number;
59
- /** The format of the image (Jpeg or Png). */
60
- format: ImageSourceFormat;
61
- /** The encoded image bytes. */
62
- bytes: Uint8Array;
63
- /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
- transparency?: TextureTransparency;
65
- }
1
+ /** @packageDocumentation
2
+ * @module Entities
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { DefinitionElementProps } from "./ElementProps";
6
+ import { ImageSourceFormat } from "./Image";
7
+ import { Base64EncodedString } from "./Base64EncodedString";
8
+ /** Properties that define a [Texture]($backend) element.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export interface TextureProps extends DefinitionElementProps {
13
+ /** Format of the image data. */
14
+ format: ImageSourceFormat;
15
+ /** The image data stored in a Base64-encoded string according to the specified format.
16
+ * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
+ * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
+ */
19
+ data: Base64EncodedString;
20
+ /** An optional description of the texture. */
21
+ description?: string;
22
+ }
23
+ /** Properties that specify what texture should be loaded and how it should be loaded.
24
+ * @public
25
+ * @extensions
26
+ */
27
+ export interface TextureLoadProps {
28
+ /** A valid Id64 string identifying the texture */
29
+ name: Id64String;
30
+ /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
+ maxTextureSize?: number;
32
+ }
33
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
+ * Each pixel can be classified as either opaque or translucent.
35
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
+ * @see [TextureImage.transparency]($frontend).
38
+ * @public
39
+ */
40
+ export declare enum TextureTransparency {
41
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
+ Opaque = 0,
43
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
+ Translucent = 1,
45
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
+ */
48
+ Mixed = 2
49
+ }
50
+ /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
+ * @public
52
+ * @extensions
53
+ */
54
+ export interface TextureData {
55
+ /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
+ width: number;
57
+ /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
+ height: number;
59
+ /** The format of the image (Jpeg or Png). */
60
+ format: ImageSourceFormat;
61
+ /** The encoded image bytes. */
62
+ bytes: Uint8Array;
63
+ /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
+ transparency?: TextureTransparency;
65
+ }
66
66
  //# sourceMappingURL=TextureProps.d.ts.map
@@ -1,26 +1,26 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Entities
7
- */
8
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
9
- * Each pixel can be classified as either opaque or translucent.
10
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
11
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
12
- * @see [TextureImage.transparency]($frontend).
13
- * @public
14
- */
15
- export var TextureTransparency;
16
- (function (TextureTransparency) {
17
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
18
- TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
19
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
20
- TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
21
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
22
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
23
- */
24
- TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
25
- })(TextureTransparency || (TextureTransparency = {}));
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Entities
7
+ */
8
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
9
+ * Each pixel can be classified as either opaque or translucent.
10
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
11
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
12
+ * @see [TextureImage.transparency]($frontend).
13
+ * @public
14
+ */
15
+ export var TextureTransparency;
16
+ (function (TextureTransparency) {
17
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
18
+ TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
19
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
20
+ TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
21
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
22
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
23
+ */
24
+ TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
25
+ })(TextureTransparency || (TextureTransparency = {}));
26
26
  //# sourceMappingURL=TextureProps.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"TextureProps.js","sourceRoot":"","sources":["../../src/TextureProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAkCH;;;;;;GAMG;AACH,MAAM,CAAN,IAAY,mBASX;AATD,WAAY,mBAAmB;IAC7B,kGAAkG;IAClG,iEAAM,CAAA;IACN,mGAAmG;IACnG,2EAAW,CAAA;IACX;;OAEG;IACH,+DAAK,CAAA;AACP,CAAC,EATW,mBAAmB,KAAnB,mBAAmB,QAS9B","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { ImageSourceFormat } from \"./Image\";\r\nimport { Base64EncodedString } from \"./Base64EncodedString\";\r\n\r\n/** Properties that define a [Texture]($backend) element.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureProps extends DefinitionElementProps {\r\n /** Format of the image data. */\r\n format: ImageSourceFormat;\r\n /** The image data stored in a Base64-encoded string according to the specified format.\r\n * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.\r\n * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.\r\n */\r\n data: Base64EncodedString;\r\n /** An optional description of the texture. */\r\n description?: string;\r\n}\r\n\r\n/** Properties that specify what texture should be loaded and how it should be loaded.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureLoadProps {\r\n /** A valid Id64 string identifying the texture */\r\n name: Id64String;\r\n /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */\r\n maxTextureSize?: number;\r\n}\r\n\r\n/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).\r\n * Each pixel can be classified as either opaque or translucent.\r\n * The transparency of the image as a whole is based on the combination of pixel transparencies.\r\n * If this information is known, it should be supplied when creating a texture for more efficient rendering.\r\n * @see [TextureImage.transparency]($frontend).\r\n * @public\r\n */\r\nexport enum TextureTransparency {\r\n /** The image contains only opaque pixels. It should not blend with other objects in the scene. */\r\n Opaque,\r\n /** The image contains only translucent pixels. It should blend with other objects in the scene. */\r\n Translucent,\r\n /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while\r\n * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.\r\n */\r\n Mixed,\r\n}\r\n\r\n/** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureData {\r\n /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */\r\n width: number;\r\n /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */\r\n height: number;\r\n /** The format of the image (Jpeg or Png). */\r\n format: ImageSourceFormat;\r\n /** The encoded image bytes. */\r\n bytes: Uint8Array;\r\n /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */\r\n transparency?: TextureTransparency;\r\n}\r\n"]}
1
+ {"version":3,"file":"TextureProps.js","sourceRoot":"","sources":["../../src/TextureProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAkCH;;;;;;GAMG;AACH,MAAM,CAAN,IAAY,mBASX;AATD,WAAY,mBAAmB;IAC7B,kGAAkG;IAClG,iEAAM,CAAA;IACN,mGAAmG;IACnG,2EAAW,CAAA;IACX;;OAEG;IACH,+DAAK,CAAA;AACP,CAAC,EATW,mBAAmB,KAAnB,mBAAmB,QAS9B","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { ImageSourceFormat } from \"./Image\";\nimport { Base64EncodedString } from \"./Base64EncodedString\";\n\n/** Properties that define a [Texture]($backend) element.\n * @public\n * @extensions\n */\nexport interface TextureProps extends DefinitionElementProps {\n /** Format of the image data. */\n format: ImageSourceFormat;\n /** The image data stored in a Base64-encoded string according to the specified format.\n * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.\n * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.\n */\n data: Base64EncodedString;\n /** An optional description of the texture. */\n description?: string;\n}\n\n/** Properties that specify what texture should be loaded and how it should be loaded.\n * @public\n * @extensions\n */\nexport interface TextureLoadProps {\n /** A valid Id64 string identifying the texture */\n name: Id64String;\n /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */\n maxTextureSize?: number;\n}\n\n/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).\n * Each pixel can be classified as either opaque or translucent.\n * The transparency of the image as a whole is based on the combination of pixel transparencies.\n * If this information is known, it should be supplied when creating a texture for more efficient rendering.\n * @see [TextureImage.transparency]($frontend).\n * @public\n */\nexport enum TextureTransparency {\n /** The image contains only opaque pixels. It should not blend with other objects in the scene. */\n Opaque,\n /** The image contains only translucent pixels. It should blend with other objects in the scene. */\n Translucent,\n /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while\n * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.\n */\n Mixed,\n}\n\n/** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].\n * @public\n * @extensions\n */\nexport interface TextureData {\n /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */\n width: number;\n /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */\n height: number;\n /** The format of the image (Jpeg or Png). */\n format: ImageSourceFormat;\n /** The encoded image bytes. */\n bytes: Uint8Array;\n /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */\n transparency?: TextureTransparency;\n}\n"]}